E 1
ensured that a small hardcore fan base turned into an out and out craze.
Gamers all over the world would enter heated debate about the best charac-
ters and greatest moves, from Ryu’s powerful dragon punch to E.Honda’s
100 hand slap and Guile’s Sonic Boom.
Group Mode
If you select Group Mode you will be given the choice of Match Play or
Elimination. In Match Play mode you pick the amount of fighters and matches,
with the winner being the one with the most victories. In Elimination mode, you
select the amount of characters you have each. When one character is defeated
the winning fighter will move on to the next until one team is wiped out.
Conversions from the Arcade to home format followed and SF2 fans were not
disappointed. Sega launched a special 6 button controller to coincide with
the release of Special Champions Edition, creating near arcade perfection in
the home. Hours were spent playing 1 or 2 player modes, perfecting the spe-
cial moves and creating powerful combos.
Options Screen
Difficulty Level.
This enables you to set the CPU difficulty level. Different endings will appear
depending on which level you defeat the game.
The Special Champions edition was so called because it made all 12 charac-
ters playable, enabling fans to master the moves of fighters that were previously
only controlled by the CPU.
Time Limit: Enables you to select the duration of a bout.
Controls: Edit the buttons for a personal set-up.
BUTTONS AND FEATURES
Character Special Moves
All moves are denoted for when a character faces right. If facing left, reverse
right and left.
Button X, Y, Z
Start
Up (U)
Up & Left (UL)
Up & Right (UP)
Left (L)
Right (R)
Model 75030
For 1 player / Ages 8 and up
Menu
Directional Pad
Power
Button A, B, C
INSTRUCTION MANUAL
P/N 82390320 Rev.C
Down & Left (DL)
Down & RIght (DR)
Direction Pad – when facing right
LEFT – Block / move backwards
Down (D)
Ryu
UP + LEFT – Backward flip
UP – Jump
WARNING: EPILEPSY AND SEIZURES READ
BEFORE OPERATING YOUR ARCADE
LEGENDS SEGA MEGA DRIVE
Fireball: D, DR, R + any punch button.
Dragon Punch: R, D, DR + any punch button.
UP + RIGHT – Forward Flip
RIGHT – Move forward
RIGHT + DOWN – Duck forward
DOWN – Duck
A few people may experience epileptic seizures when viewing flashing lights or
patterns in our daily environment. These persons may experience seizures while
watching TV pictures or playing video games. Players who have not had any
seizures may nonetheless have an undetected epileptic condition.
Hurricane Kick: D, DL, L + any kick button.
Air Hurricane Kick (Hyper mode only): D, DL, L + any kick button.
E Honda
LEFT + DOWN – Duck Block
Consult your physician before playing video games if you have an epileptic
condition or experience any of the following symptoms while playing video
games: altered vision, eye or muscle twitching, other involuntary movements,
loss of awareness of your surroundings, mental confusion and/or convul-
sions.
Hundred Hand Slap: repeatedly press any punch button.
Direction Pad – when facing left
LEFT – Move forward
Sumo Head Butt: Hold L for 2 seconds then immediately press R + any
punch button.
UP + LEFT – Forward Flip
UP – Jump
Super Sumo Press (Hyper mode only): Hold D for 2 seconds then immedi-
ately press U + any kick button.
BATTERY INSTALLATION
UP + RIGHT – Backward Flip
RIGHT – Block / move backwards
RIGHT + DOWN – Duck Block
DOWN – Duck
This game is powered by four (4) AA (LR6) batteries.
Blanka
Electricity: Repeatedly press any punch button.
• Using a screwdriver, loosen the screw until the battery compartment door
can be removed.
Rolling Attack: Hold L for 2 seconds then immediately press R + any punch
button.
• Insert four (4) AA (LR6) batteries (we recommend alkaline) as indicated
inside the battery compartment.
LEFT + DOWN – Duck forward
Vertical Rolling Attack (Hyper mode only): Hold D for 2 seconds then
immediately press U + any kick button.
• Replace the battery compartment door and tighten the screw with a
screwdriver. Do not over-tighten.
Buttons
X – Light punch
Guile
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING
BATTERIES.
Y – Medium Punch
Z – Hard Punch
A – Light Kick
Sonic Boom: Hold L for 2 seconds then immediately press R + any punch
button.
TV CONNECTION
Flash Kick: Hold D for roughly 2 seconds then immediately press U + any
kick button.
NOTE: To connect Sega Mega Drive directly to a TV, the TV must be equipped
with audio and video input jacks. They are commonly found on the front of the
TV near the contrast, color, and picture adjustment controls or on the rear of the
TV near the antenna and cable/satellite jacks.
B – Medium Kick
C – Hard kick
Ken
Fireball: D, DR, R + any punch button.
Throws and Holds
All characters have at least one throw or one hold. To perform these, press the
controller towards your opponent and when the two characters are touching
press Medium or Strong Kick/Punch.
Dragon Punch: R, D, DR + any punch button.
If your TV does not have audio and video input jacks, you may connect Sega
Mega Drive through a VCR connected to your TV.
Hurricane Kick: D, DL, L + any kick button.
The Game Modes
CONNECTING TO A VCR
Air Hurricane Kick (Hyper mode only): Press D, DL, L + any kick button
while airborne.
Select either Champion mode or Hyper mode.
To connect Sega Mega Drive to your VCR, insert the yellow video plug from the
Main Unit into the video-in (Yellow) jack on your VCR, the white audio plug into
the left audio-in (white) jack. Then set the VCR to the appropriate video input
mode (see your VCR’s operating manual for details).
Champion mode
Allows you to play through the original Street Fighter II.
Chun-Li
Lightning Kick: Repeatedly press any kick button.
Hyper mode
Whirlwind Kick: Hold D for roughly 2 seconds then immediately press U +
any kick button.
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING
CABLES TO A TV AND VCR.
An improved version with changed clothing, additional moves and the ability to
set battle speed. Select no stars for normal speed, the more stars you select
the faster the game will be.
Kikoken (Hyper mode only): L, DL, D, DR, R + any punch button.
Once you have selected which mode you would like to play, you can play in
Arcade mode, Vs Mode and Group mode.
Congratulations- you obviously know a classic game
when you see one!
Air Spinning Bird Kick (Hyper mode only): Bounce on the edge of the
screen and, while airborne, hold D for roughly 2 seconds then immediately
press U + any kick button.
Arcade mode
If you continue to the Arcade mode (Game start) you will meet a series of chal-
lengers that increase in difficulty. Defeat one to move to the next. You will also
be faced with bonus rounds on your path to victory.
When Capcom first released Street Fighter in 1987, they probably knew they
were onto something, carving their very own niche in the Arcades. However
controls were tricky and moves hard to execute.
Zangief
Spinning Clothesline: Press any two punch buttons simultaneously.
Spinning Piledriver: Quickly rotate the D-Pad in a clockwise direction then
press any punch button.
When Street Fighter 2 came along it was a different story! Moving from a
simple 2 button control to 6 buttons, introducing a range of special moves
and giving each character their own unique plotlines, histories and endings
Vs Mode
In VS Mode you can go head to head with another player, with each of you
selecting a character.
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