AGES 3+
08628
Air-Powered Action Stadium
Includes stadium (2 pieces), 2 connecting plugs, 2 connecting
snaps, 2 paddles, 4 pucks, 2 legs, 2 center supports and
1 lever/riser.
Adult assembly required.
Tool needed: Phillips/
cross head screwdriver
(not included).
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Thank you for choosing this PLAYSKOOL brand product!
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TO INSTALL BATTERIES:
Use a Phillips/cross head screwdriver
(not included) to loosen screw in
battery compartment door (screw
remains attached to door). Slide door
and remove. Insert 4 x 1.5V “D” or
LR20 size alkaline batteries. Fit door
onto unit (tabs into notches), then
slide door to the left. Tighten screw.
NOTE - WHEN REPLACING BATTERIES:
Removing the batteries will clear the
high scores that have been stored in
the internal memory. All high scores
will be reset to zero after battery
replacement.
CAUTION: TO AVOID BATTERY LEAKAGE
1. Be sure to insert the batteries correctly and always follow the toy and battery
manufacturers’ instructions;
2. Do not mix old and new batteries or alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries;
3. Always remove weak or dead batteries from the product.
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference. Batteries should be replaced by an adult.
CAUTION:
1. Always follow the instructions carefully. Use only batteries specified and be sure to insert item correctly by matching
the + and – polarity markings.
2. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries.
3. Remove exhausted or dead batteries from the product.
4. Remove batteries if product is not to be played with for a long time.
5. Do not short circuit the supply terminals.
6. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment.
Reset (switching off and back on again or removing and re-inserting batteries) if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these with any other types of battery. Always remove from the product before
recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
GETTING STARTED:
MODE SWITCH
GAME SELECT BUTTON
A two-position slide switch is
located below the Player One
goal as shown. This switch
will allow you to select
Pressing this button will allow
you to cycle through different
games according to the position
of the mode switch.
hockey or pinball mode.
Hockey Mode
Pinball Mode
- Press once for 5-point game
- Press twice for 7-point game
- Press three times for 10-point game
- Press once for “Practice”
- Press twice for “1 Player High Score Challenge”
- Press three times for “2 Player High Score Challenge”
Note: Pressing and holding the Game Select button for 5 seconds during game play will turn the toy off.
GAME PLAY:
HOCKEY
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1. Make sure the mode switch is in hockey position.
2. Press the Game Select button to select the game of your choice (see Game Select button description above).
3. Once you have stopped on the game of your choice, the announcer will pause and then announce game start. The
air will turn on, and you are ready to play.
4. One player starts the game by placing a puck in the stadium and aiming for the goal.
5. When a goal is scored, the goal light will illuminate, and one point will be announced for the player who scored the
goal. “GOAL!” The toy will keep track of all points scored during the game.
6. During the game, when a player scores the final goal (5, 7 or 10 points depending on which game was selected) the
buzzer will sound and the winner and final score will be announced.
7. To play again, press the Game Select button to start or select a new game.
8. If you do not press the Game Select button within 3 minutes, the toy will shut off.
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PINBALL
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1. Make sure the mode switch is in pinball position.
2. Manually lift the Player Two side of the stadium, then turn the lever clockwise until it stops, and lower the
stadium. The Player Two side of the stadium should be raised up.
3. Press the Game Select button to select the game of your choice
(see Game Select button description on previous page).
4. Once you have stopped on the game of your choice, the
announcer will pause and then announce game start.The air will turn
on, and you are ready to play.
Optional: For more advanced play, you can use the hockey paddles as pinball bumpers.
A. Turn the paddles upside down, and press the center
section (inside the felt ring) to expose posts on the
other side.
B. Insert posts into holes in the stadium.
Note: If you don’t use the paddles, convert them to
bumpers and store them at the Player Two corners as
shown. (C.)
A.
B.
PINBALL “PRACTICE”
This mode allows you to work on your pinball skills without a time limit or total
score. Aim for the 25, 50 and 100 point markers as shown. (D.) The toy will
announce and make sound effects when you’ve hit a target.
C.
PINBALL “1 PLAYER HIGH SCORE CHALLENGE”
This mode is a 45-second challenge to score as many points as possible! Aim for
the 25, 50 and 100 point markers as shown. (D.) The toy will announce when you’ve
hit a target and will keep track of your total score. After time has run out, the toy
will announce your final score. If you break the record for points scored in this
mode, the toy will announce, “You set a new high score!” You can press the Game
Select button to start a new game after you’re finished. If you do not press the
Game Select button within 3 minutes, the toy will shut off.
point markers
PINBALL “2 PLAYER HIGH SCORE CHALLENGE”
D.
This mode enables exciting 2-player action! Challenge a friend and
see who can score as many points as possible. Aim for the 25, 50
and 100 point markers as shown. (D.)
When the first player’s game is over (when time runs out), the toy
will announce that it is the second player’s turn. Each player will
have one chance to play; each play is 45 seconds long.
The toy will announce when you’ve hit a target and will keep track
of your total score.
After time has run out, the toy will announce the final scores and
the winner. You can press the Game Select button to start a new
game after you’re finished. If you do not press the Game Select
button within 3 minutes, the toy will shut off.
puck storage
FCC STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant
to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses and can radiate radio frequency
energy, and, if not installed and used in accordance with the instructions, may cause harmful interference
to radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
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© 2006 Hasbro. All Rights Reserved.
TM & ® denote U.S. Trademarks
U.S. Patent Pending
• Reorient or relocate the receiving antenna. • Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
08628
P/N 6575070000
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