Free Cell
Handheld
Game
Excalibur
Electronics
OPERATING MANUAL
Model No. 485-P
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downward.
nating on the LCD. You can
choose between pressing
START/UNDO OR AUTO to
begin the game.
Functions of Buttons
Reset: Press RESET if your
game malfunctions or locks
up to reset the unit.
Free Cell’s buttons are
easy to use.
turn the sound on or off after
beginning a new game.
(Free Cell defaults to having
the sound mode turned on.).
On/New game: Use this
button to turn Free Cell on
or if you wish to start a new
game.
Pressing START/ UNDO: If
you select START/UNDO, the
game will include the UNDO
function. This allows the
player to press the UNDO key
in order to take back the last
card. (This doesn’t apply to
cards placed in the HOME-
ZONE.)
Start/Undo: After press-
ing ON/NEW GAME, press this
key to enter the game mode
using the Undo or Auto
functions. Press START/
UNDO again to confirm that
you have selected a game
using the undo function.
During a game using the
Undo function, press UNDO
if you’d like to take back a
move.
Object of the Game
You win when you move all
the cards into the HOME
ZONE.
Free Cell: Press this key
to select a card in the FREE
ZONE, or press to move a
selected card into the FREE
ZONE.
Getting Started
To begin, press the reset
button to reset the game
after inserting batteries.
Then press ON/NEW GAME to
turn Free Cell on. You’ll
hear a melody, The game is
now in the RIFFLE mode.
You’ll see NEW GAME flash-
ing on the display.
Pressing AUTO: If you
select AUTO rather than
START/UNDO, the game will
include the AUTO function
which means that the com-
puter will move the cards
into the HOME ZONE auto-
matically. This allows you
to save time during the
game.
Home Cell: Press this key
to move a card from the
FREE ZONE into the HOME
ZONE after the card has been
selected, or to move a
selected lowest stacking
card in the CARD ZONE to the
HOME ZONE.
Replay: Press REPLAY and
hold it down for a second if
you’d like to restart the cur-
rent game.
Auto: Press this key to
save time by having the
computer move the cards.
Next press START/UNDO to
begin the game. You’ll see
that the icons AUTO and
UNDO will be shown alter-
Arrow button: During a
game press the top or bot-
tom of the button to scroll
through the cards upward or
Once the game begins,
you move the cards of the
same suit into the HOME
Sound: Press this key to
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ZONE by using the FREE CELL
KEY and the CELL KEY 1-8.
All the cards must be moved
in ascending order. (See
below for game rules and
details.)
(cell zone one) will flash.
By next pressing FREE CELL,
you’ll move that card into
the FREE ZONE.
For example, to move Card
6 out of the FREE ZONE, 7 is
the lowest card you can
have in the CELL ZONE you
are moving Card 6 to.
must be greater than the
cards already in place in the
HOME ZONE, and the suit
must be the same. Note that
the cards placed in the HOME
ZONE cannot be moved again
or taken back by pressing
UNDO.
Note that only four cards
can be held in the FREE ZONE
at one time. If you want to
move a card out of the FREE
ZONE into the CARD ZONE,
first press FREE CELL to
select the card, and then
press the CELL KEY corres-
ponding to the column
where you want to place the
card.
Moving cards between
CELL ZONES
To select a card in the
CARD ZONE you’d like to
move, press the correspon-
ding CELL KEY. The card will
flash. Next press the CELL
KEY corresponding to the
CELL ZONE (column) you’d
like to move the card to and
the card will move.
(Sometimes you can move
several cards that are in
sequence, but only if there is
free space in the FREE ZONE.)
Rules and Details of
Playing Free Cell
Moving cards between
the CARD ZONE and
FREE ZONE
To move a card into the
HOME ZONE, first select the
card you wish to move by
pressing the appropriate cell
key button if the card is in
the CARD ZONE, or press FREE
CELL if the card is in the
FREE ZONE. Then press the
HOME CELL button to execute
the move.
To move a card between
the CARD ZONE and the FREE
ZONE, first press the appro-
priate CELL KEY below the
row containing the card you
would like to move. Next
press FREE CELL. You’ll see
that the lowest stacking card
in the column you chose
will be moved to the FREE
ZONE. For example, if you
press CELL KEY 1, the lowest
stacking card in column one
The card you are moving
from the FREE ZONE must be
the opposite color of the
lowest stacking card in the
column you are moving it
to. (If you are moving a red
card, for example, the low-
est stacking card in the des-
ignated column must be
black.) Also, the sequence
must be in descending order.
Illegal moves
During the game, if you
make an illegal move, an X
icon will display on the
LCD.
Moving a Card from the
CARD ZONE or FREE ZONE to
the HOME ZONE.
Two conditions apply to
moving a card to the HOME
ZONE: the card to be moved
Keeping Track of Cards
During the game, you can
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see the number of cards still
left to play on the LCD. You
can also scroll further
down/up by pressing the
L/M key. Your display will
show STACK with a number
next to it, indicating the
lowest stack level.
melody will sound and
GAME OVER will appear on
the LCD. Simply press
ON/NEW game to start a new
game.
Special Care & Handling
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures.
For best results, use between the temperatures
of 39ºF and 100ºF (4º C and 38º C).
Scroll Key
• Clean using only a slightly damp cloth.
Do not use cleaners with chemical agents.
During a game you may
press the top or bottom of
the silver round button to
scroll through the cards
upward or downward.
Replay
You can press the REPLAY
button if you would like to
restart the game you are cur-
rently playing.
Battery Information
•
•
Your Free Cell uses 3 AA batteries, not included.
Atomatic Power Off
Do not mix alkaline, standard (carbon-zinc) or rechargeable
nickel-cadmium) batteries.
Game Over
Remember, Free Cell
turns itself off if no buttons
are pushed for 3 minutes.
This feature is intended to
help save your batteries.
Simply press the ON/NEW
game key to wake up Free
Cell and to return the LCD to
its former display.
If you successfully move
all the cards into the HOME
ZONE, you win! You’ll then
hear a melody and WIN and
GAME OVER will display
alternately on the LCD. On
the other hand, if no cards
can be moved at all, the
•
•
•
•
•
Do not mix old and new batteries.
Do not use rechargeable batteries.
Remove exhausted batteries from the unit.
Do not short circuit battery terminals.
Remove batteries and store them in a cool,
dry place when not in use.
•
To avoid explosion or leakage, do not dispose of batteries in a
fire or attempt to recharge alkaline or other non-rechargeable
batteries.
game is done,
a
short
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LIMITED 90-DAY WARRANTY
EXCALIBUR ELECTRONICS, INC.,
The only authorized service center in the
United States is:
warrants to the original consumer that its
products are free from any electrical or
mechanical defects for a period of 90
DAYS from the date of purchase. If any
such defect is discovered within the war-
ranty period, EXCALIBUR ELEC-
TRONICS, INC., will repair or replace
the unit free of charge upon receipt of the
unit, shipped postage prepaid and insured
to the factory address shown at right.
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Al What do you want here?
Phone: 305.477.8080
Fax: 305.477.9516
Ship the unit carefully packed, preferably
in the original carton, and send it prepaid,
and adequately insured. Include a letter,
detailing the complaint and including
your daytime telephone number, inside
the shipping carton.
The warranty covers normal consumer
use and does not cover damage that
occurs in shipment or failure that results
from alterations, accident, misuse, abuse,
neglect, wear and tear, inadequate mainte-
nance, commercial use, or unreasonable
use of the unit. Removal of the top panel
voids all warranties. This warranty does
not cover cost of repairs made or attempt-
ed outside of the factory.
If your warranty has expired and you
want an estimated fee for service, write to
the above address, specifying the model
and the problem.
PLEASE DO NOT SEND
YOUR UNIT WITHOUT
RECEIVING AN ESTIMATE FOR
SERVICING.
Any applicable implied warranties,
including warranties of merchantability
and fitness, are hereby limited to 90
DAYS from the date of purchase.
Consequential or incidental damages
resulting from a breach of any applicable
express or implied warranties are hereby
excluded. Some states do not
allow limitations on the dura-
tion of implied warranties and
do not allow exclusion of inci-
dental or consequential dam-
WE CANNOT
STORE YOUR UNIT!
We make you think.
ages, so the above limita-
tions and exclusions in
these instances may not
apply.
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Excalibur Electronics, Inc.
13755 SW 119th Avenue,
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
Play games live at:
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