Excalibur electronic Games 485 P User Manual

Free Cell  
Handheld  
Game  
Excalibur  
Electronics  
OPERATING MANUAL  
Model No. 485-P  
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downward.  
nating on the LCD. You can  
choose between pressing  
START/UNDO OR AUTO to  
begin the game.  
Functions of Buttons  
Reset: Press RESET if your  
game malfunctions or locks  
up to reset the unit.  
Free Cell’s buttons are  
easy to use.  
turn the sound on or off after  
beginning a new game.  
(Free Cell defaults to having  
the sound mode turned on.).  
On/New game: Use this  
button to turn Free Cell on  
or if you wish to start a new  
game.  
Pressing START/ UNDO: If  
you select START/UNDO, the  
game will include the UNDO  
function. This allows the  
player to press the UNDO key  
in order to take back the last  
card. (This doesn’t apply to  
cards placed in the HOME-  
ZONE.)  
Start/Undo: After press-  
ing ON/NEW GAME, press this  
key to enter the game mode  
using the Undo or Auto  
functions. Press START/  
UNDO again to confirm that  
you have selected a game  
using the undo function.  
During a game using the  
Undo function, press UNDO  
if you’d like to take back a  
move.  
Object of the Game  
You win when you move all  
the cards into the HOME  
ZONE.  
Free Cell: Press this key  
to select a card in the FREE  
ZONE, or press to move a  
selected card into the FREE  
ZONE.  
Getting Started  
To begin, press the reset  
button to reset the game  
after inserting batteries.  
Then press ON/NEW GAME to  
turn Free Cell on. You’ll  
hear a melody, The game is  
now in the RIFFLE mode.  
You’ll see NEW GAME flash-  
ing on the display.  
Pressing AUTO: If you  
select AUTO rather than  
START/UNDO, the game will  
include the AUTO function  
which means that the com-  
puter will move the cards  
into the HOME ZONE auto-  
matically. This allows you  
to save time during the  
game.  
Home Cell: Press this key  
to move a card from the  
FREE ZONE into the HOME  
ZONE after the card has been  
selected, or to move a  
selected lowest stacking  
card in the CARD ZONE to the  
HOME ZONE.  
Replay: Press REPLAY and  
hold it down for a second if  
you’d like to restart the cur-  
rent game.  
Auto: Press this key to  
save time by having the  
computer move the cards.  
Next press START/UNDO to  
begin the game. You’ll see  
that the icons AUTO and  
UNDO will be shown alter-  
Arrow button: During a  
game press the top or bot-  
tom of the button to scroll  
through the cards upward or  
Once the game begins,  
you move the cards of the  
same suit into the HOME  
Sound: Press this key to  
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ZONE by using the FREE CELL  
KEY and the CELL KEY 1-8.  
All the cards must be moved  
in ascending order. (See  
below for game rules and  
details.)  
(cell zone one) will flash.  
By next pressing FREE CELL,  
you’ll move that card into  
the FREE ZONE.  
For example, to move Card  
6 out of the FREE ZONE, 7 is  
the lowest card you can  
have in the CELL ZONE you  
are moving Card 6 to.  
must be greater than the  
cards already in place in the  
HOME ZONE, and the suit  
must be the same. Note that  
the cards placed in the HOME  
ZONE cannot be moved again  
or taken back by pressing  
UNDO.  
Note that only four cards  
can be held in the FREE ZONE  
at one time. If you want to  
move a card out of the FREE  
ZONE into the CARD ZONE,  
first press FREE CELL to  
select the card, and then  
press the CELL KEY corres-  
ponding to the column  
where you want to place the  
card.  
Moving cards between  
CELL ZONES  
To select a card in the  
CARD ZONE you’d like to  
move, press the correspon-  
ding CELL KEY. The card will  
flash. Next press the CELL  
KEY corresponding to the  
CELL ZONE (column) you’d  
like to move the card to and  
the card will move.  
(Sometimes you can move  
several cards that are in  
sequence, but only if there is  
free space in the FREE ZONE.)  
Rules and Details of  
Playing Free Cell  
Moving cards between  
the CARD ZONE and  
FREE ZONE  
To move a card into the  
HOME ZONE, first select the  
card you wish to move by  
pressing the appropriate cell  
key button if the card is in  
the CARD ZONE, or press FREE  
CELL if the card is in the  
FREE ZONE. Then press the  
HOME CELL button to execute  
the move.  
To move a card between  
the CARD ZONE and the FREE  
ZONE, first press the appro-  
priate CELL KEY below the  
row containing the card you  
would like to move. Next  
press FREE CELL. You’ll see  
that the lowest stacking card  
in the column you chose  
will be moved to the FREE  
ZONE. For example, if you  
press CELL KEY 1, the lowest  
stacking card in column one  
The card you are moving  
from the FREE ZONE must be  
the opposite color of the  
lowest stacking card in the  
column you are moving it  
to. (If you are moving a red  
card, for example, the low-  
est stacking card in the des-  
ignated column must be  
black.) Also, the sequence  
must be in descending order.  
Illegal moves  
During the game, if you  
make an illegal move, an X  
icon will display on the  
LCD.  
Moving a Card from the  
CARD ZONE or FREE ZONE to  
the HOME ZONE.  
Two conditions apply to  
moving a card to the HOME  
ZONE: the card to be moved  
Keeping Track of Cards  
During the game, you can  
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see the number of cards still  
left to play on the LCD. You  
can also scroll further  
down/up by pressing the  
L/M key. Your display will  
show STACK with a number  
next to it, indicating the  
lowest stack level.  
melody will sound and  
GAME OVER will appear on  
the LCD. Simply press  
ON/NEW game to start a new  
game.  
Special Care & Handling  
• Avoid rough handling such as bumping or dropping.  
• Avoid moisture and extreme temperatures.  
For best results, use between the temperatures  
of 39ºF and 100ºF (4º C and 38º C).  
Scroll Key  
• Clean using only a slightly damp cloth.  
Do not use cleaners with chemical agents.  
During a game you may  
press the top or bottom of  
the silver round button to  
scroll through the cards  
upward or downward.  
Replay  
You can press the REPLAY  
button if you would like to  
restart the game you are cur-  
rently playing.  
Battery Information  
Your Free Cell uses 3 AA batteries, not included.  
Atomatic Power Off  
Do not mix alkaline, standard (carbon-zinc) or rechargeable  
nickel-cadmium) batteries.  
Game Over  
Remember, Free Cell  
turns itself off if no buttons  
are pushed for 3 minutes.  
This feature is intended to  
help save your batteries.  
Simply press the ON/NEW  
game key to wake up Free  
Cell and to return the LCD to  
its former display.  
If you successfully move  
all the cards into the HOME  
ZONE, you win! You’ll then  
hear a melody and WIN and  
GAME OVER will display  
alternately on the LCD. On  
the other hand, if no cards  
can be moved at all, the  
Do not mix old and new batteries.  
Do not use rechargeable batteries.  
Remove exhausted batteries from the unit.  
Do not short circuit battery terminals.  
Remove batteries and store them in a cool,  
dry place when not in use.  
To avoid explosion or leakage, do not dispose of batteries in a  
fire or attempt to recharge alkaline or other non-rechargeable  
batteries.  
game is done,  
a
short  
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LIMITED 90-DAY WARRANTY  
EXCALIBUR ELECTRONICS, INC.,  
The only authorized service center in the  
United States is:  
warrants to the original consumer that its  
products are free from any electrical or  
mechanical defects for a period of 90  
DAYS from the date of purchase. If any  
such defect is discovered within the war-  
ranty period, EXCALIBUR ELEC-  
TRONICS, INC., will repair or replace  
the unit free of charge upon receipt of the  
unit, shipped postage prepaid and insured  
to the factory address shown at right.  
Excalibur Electronics, Inc.  
13755 SW 119th Ave  
Miami, Florida 33186 U.S.A.  
Al What do you want here?  
Phone: 305.477.8080  
Fax: 305.477.9516  
Ship the unit carefully packed, preferably  
in the original carton, and send it prepaid,  
and adequately insured. Include a letter,  
detailing the complaint and including  
your daytime telephone number, inside  
the shipping carton.  
The warranty covers normal consumer  
use and does not cover damage that  
occurs in shipment or failure that results  
from alterations, accident, misuse, abuse,  
neglect, wear and tear, inadequate mainte-  
nance, commercial use, or unreasonable  
use of the unit. Removal of the top panel  
voids all warranties. This warranty does  
not cover cost of repairs made or attempt-  
ed outside of the factory.  
If your warranty has expired and you  
want an estimated fee for service, write to  
the above address, specifying the model  
and the problem.  
PLEASE DO NOT SEND  
YOUR UNIT WITHOUT  
RECEIVING AN ESTIMATE FOR  
SERVICING.  
Any applicable implied warranties,  
including warranties of merchantability  
and fitness, are hereby limited to 90  
DAYS from the date of purchase.  
Consequential or incidental damages  
resulting from a breach of any applicable  
express or implied warranties are hereby  
excluded. Some states do not  
allow limitations on the dura-  
tion of implied warranties and  
do not allow exclusion of inci-  
dental or consequential dam-  
WE CANNOT  
STORE YOUR UNIT!  
We make you think.  
ages, so the above limita-  
tions and exclusions in  
these instances may not  
apply.  
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Excalibur Electronics, Inc.  
13755 SW 119th Avenue,  
Miami, Florida 33186 U.S.A.  
Phone: 305.477.8080  
Fax: 305.477.9516  
Play games live at:  
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