ATI Technologies Computer Hardware X1550 SERIES User Manual

Radeon® X1550  
Series  
User’s Guide  
P/N 137-71102-10  
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iii  
IMPORTANT SAFETY INSTRUCTIONS  
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Read Instructions - All the safety and operating instructions should  
be read before the product is operated.  
Retain Instructions - The safety and operating instructions should be  
retained for future reference.  
Heed Warnings - All warnings on the product and the operating  
instructions should be adhered to.  
Compatibility - This option card is for use only with IBM AT or  
compatible UL Listed personal computers that have Installation  
Instructions detailing user installation of card cage accessories.  
Grounding - For continued protection against risk of electric shock  
and fire, this accessory should be installed only in products equipped  
with a three-wire grounding plug, a plug having a third (grounding) pin.  
This plug will only fit into a grounding-type power outlet. This is a  
safety feature. If you are unable to insert the plug into the outlet,  
contact your electrician to replace the obsolete outlet. Do not defeat  
the safety purpose of the grounding-type plug.  
Secure Attachment - All card securement pins shall be completely  
tightened as to provide continuous bonding between the option card  
and the PC chassis.  
Lightning - For added protection for this product during a lightning  
storm, or when it is left unattended and unused for long periods of  
time, unplug it from the wall outlet, and disconnect the antenna or  
cable system. This will prevent damage to the product due to lightning  
and power-line surges.  
Power Lines - An outside antenna system should not be located in  
the vicinity of overhead power lines or other light or power circuits, or  
where it can fall into such power lines or circuits.  
Antenna Installation - When installing an outside antenna system,  
extreme care should be taken to keep from touching such power lines  
or circuits, as contact with them may be fatal.  
Note: This graphics card is for use only with compatible UL Listed  
personal computers that have Installation Instructions detailing user  
installation of card cage accessories.  
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iv  
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System Requirements  
Before You Begin  
Graphics Card Bus Types  
Basic Graphics Card Installation  
Advanced Installation: AGP  
Advanced Installation: PCIe™  
Connecting Devices  
7
9
11  
14  
Using Multiple Displays . . . . . . . . . . . . . . . . . . . . 15  
Display Configurations  
17  
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vi  
Installing Drivers and Software in Windows®  
Monitor Configuration  
To set up a multi-monitor display  
Reinstalling Drivers  
Installing the Catalyst™ Software Suite  
Catalyst™ Control Center  
Launching Catalyst™ Control Center  
Catalyst™ Control Center Dashboard  
Catalyst™ Control Center Views  
Hotkeys Manager  
Profiles Manager  
Preferences  
Help  
Information Center  
Displays Manager  
Displays Manager Advanced View  
Display Options  
Monitor Properties  
Avivo™ Color  
HDTV Support  
3D  
Standard Settings  
Anti-aliasing  
Set the Anti-Aliasing preference manually  
Adaptive Anti-aliasing  
Anisotropic Filtering  
Catalyst™ A.I.  
Mipmap Detail Level  
Adjust the Mipmap detail level  
All Settings  
API Specific  
Color  
Color Desktop  
21  
22  
23  
23  
24  
27  
27  
30  
31  
32  
33  
35  
38  
39  
40  
41  
46  
49  
54  
55  
58  
59  
61  
61  
63  
63  
65  
67  
67  
68  
71  
78  
79  
88  
Color - FullScreen 3D  
Avivo™ Video for Radeon® X1000 Series  
Standard Settings  
VPU Recover  
Using TV Display and Capture Features . . . . . . . 93  
Using TV Out  
Connecting to HDTV  
93  
95  
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vii  
Troubleshooting  
Product Registration  
Customer Care  
Additional Accessories  
Compliance Information  
103  
105  
107  
107  
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111  
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131  
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viii  
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Radeon® X1550 Series Features 1  
CHAPTER 1:  
Introduction  
Congratulations on the purchase of your ATI Radeon® X1550 Series  
graphics card. We hope that you will enjoy countless hours of trouble-free  
computing.  
Radeon® X1550 Series Features  
Graphic Features  
• Native PCI Express® X16 bus support.  
• Four parallel rendering pipelines.  
• 32/MB/64MB/128MB/256MB/512MB GDDR3 on-board  
memory.  
• Full support for Microsoft® DirectX® Shader Model 3.x.  
• High performance Ultra-Threaded shader engine.  
• Two vertex shader processors.  
• Four pixel shader processors.  
• 128-bit 4-channel memory interface supporting DDR/DDR2/  
GDDR3 memory devices.  
• Native PCI Express® x16 bus interface.  
SmoothVision™  
• Full-scene anti-aliasing method that smooths uneven edges and  
improves blurred images.  
• 2x/4x/6x Anti-aliasing modes with a loss-less compression up to a  
ratio of 6:1 at all resolutions.  
• 2x/4x//8x/16x Anisotropic Filtering modes with up to 128-tap  
texture filtering.  
HyperZ™  
• Ensures optimal hardware performance by discarding irrelevant  
object data that is not visible to the user.  
• Conserves video memory bandwidth.  
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2 Radeon® X1550 Series Features  
• Loss-less Z-buffer compression  
• Z Cache optimized for real-time shadow rendering.  
VideoShader™  
• Seamlessly integrates pixel shaders with video in real time.  
• All format DTV/HDTV decoding.  
• Adaptive Per-Pixel- De-interlacing and Frame Rate Conversion.  
512-bit Ring Bus Memory Controller  
• Programmable intelligent arbitration logic.  
• New fully associative texture, color, and Z/stencil cache designs.  
• Hierarchal Z-buffer with Early Z test.  
• Lossless Z Compression (up to 48.1)  
• Fast Z-Buffer Clear.  
• Z Cache optimized for real-time shadow rendering.  
• Optimized for performance at high display resolutions, including  
widescreen HDTV resolutions.  
Ultra-Threaded Shader Engine  
• Support for Microsoft® DirectX® 9.0 Shader Model 3.0  
programmable vertex and pixel shaders in hardware.  
• Full speed 128-bit floating point processing.  
• Up to 512 simultaneous pixel threads.  
• Dedicated branch execution units for high performance dynamic  
branching and flow control.  
• Dedicated texture address units for improved efficiency.  
• High resolution texture support (up to 4k x 4k).  
• Up to 1,536 instructions per rendering pass.  
• 3Dc+ texture compression  
• High quality 4:1 compression for normal maps and luminance  
maps.  
• Works with any single-channel or two-channel data format.  
• Multiple Render Target (MRT) support.  
• Render-to-vertex buffer support.  
• Complete feature set also supported in OpenGL® 2.0.  
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Radeon® X1550 Series Features 3  
High Dynamic Range (HDR) Rendering  
• 64-bit floating point HDR supported throughout the pipeline  
• Includes support for blending and multi-sample anti-aliasing.  
• High precision 10:10:10:2 integer format support.  
• Includes support for blending and multi-sample anti-aliasing.  
• 2x/4x/6x Anti-Aliasing modes  
• Sparse multi-sample algorithm with gamma correction,  
programmable sample patterns, and centroid sampling.  
• New Adaptive Anti-Aliasing modes.  
• Temporal Anti-Aliasing mode.  
• Lossless Color Compression (up to 6:1) at all resolutions,  
including widescreen HDTV resolutions.  
• 2x/4x/8x/16x Anisotropic Filtering modes  
• Up to 128-tap texture filtering.  
• Adaptive algorithm with performance and quality options.  
Note: Not all features apply to all Radeon® X1550 Series graphics  
cards.  
CrossFire™ Ready  
Your Radeon® X1550 Series is CrossFire™ Ready and can be used in  
conjunction with a graphics cards of the same brand-family to complete a  
CrossFire™ capable system. CrossFire™ provides the best performance,  
flexibility, and game compatibility using multiple graphics processors in a  
single system. For more information see ati.com/crossfire  
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4 System Requirements  
System Requirements  
Hardware  
Intel® Pentium® 4 or AMD Athlon®.  
512MB of system memory; 1GB or more for best  
performance.  
Optical drive for installation software (CD-ROM or  
DVD-ROM drive).  
Specialized PCI Express® 350 watt or greater power  
supply recommended. Consult your computer system  
manual to ensure the power supply is designed to  
accommodate a high-end graphics card with a peak  
dissipation above 75 watts.  
Operating  
System  
Windows® XP with Service Pack 2 (SP2).  
Windows® XP Professional x64 Edition.  
Monitor  
High-resolution MultiSync or multi-frequency monitors  
or any other type of VGA monitor.  
Digital flat-panel (DFP) displays or digital CRT display.  
External Connections  
• 15-pin D-shell (female) VGA output.  
• DVI-I output.  
• S-Video output.  
Before You Begin  
Before you begin installing your new graphics card, please do the  
following.  
Record Your Serial and Part Numbers  
The serial number and 102 part number printed on the graphics card are  
required for registration. They are located on a sticker on the back of the  
card.  
Serial number (S/N)  
X
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Before You Begin 5  
102 part number (P/N)  
Y
Write the numbers, shown in bold above, down before installing your new  
ATI product.  
Uninstall Previous Graphics Card Drivers  
To ensure the successful installation of your new Radeon® X1550 Series  
card, you must uninstall the drivers for the existing graphics card before  
removing it from your computer.  
To uninstall previous drivers  
With your current graphics card still in your computer:  
1
2
3
Close all applications that are currently running.  
Navigate to the Control Panel and select Add/Remove Programs.  
Select your current graphics card drivers and select Add/Remove.  
The wizard will help you remove your current display drivers.  
Note: If the previously installed graphics card has any additional  
software installed, it should also be removed at this point.  
4
Turn off your system and remove the old graphics card.  
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6 Before You Begin  
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Graphics Card Bus Types 7  
CHAPTER 2:  
Installing Hardware  
This chapter will guide you through the physical installation of your new  
Radeon® graphics card.  
Graphics Card Bus Types  
There are three possible card bus types. See the illustration below to  
determine if you have an AGP, PCI, or PCI Express® (PCIe™) graphics  
card.  
AGP, PCI, and PCIe™ Graphics Cards  
Bus Types  
AGP card and AGP expansion slot  
1
PCI card and PCI expansion slot  
2
PCIe™ card and PCIe™ expansion slot  
3
Basic Graphics Card Installation  
There are two types of installation. If your graphics card does not require a  
separate connection to the computer’s power supply, follow the Basic  
Install instructions below. If your graphics card requires a separate  
connection to the computer’s power supply, follow the Advanced Install  
instructions for either AGP or PCIe, as appropriate.  
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8 Basic Graphics Card Installation  
Radeon® graphics cards that require a connection to the computer’s power  
supply will have a power cable connected to them.  
Installing the graphics card  
1
2
Turn off the computer, monitor, and other peripheral devices.  
Unplug the computer’s power cord and disconnect all cables from the  
back of your computer.  
WARNING - Wait approximately 20 seconds after unplugging the  
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power cord before disconnecting a peripheral or removing a  
component from the motherboard to avoid possible damage to the  
motherboard.  
3
4
Remove the computer cover.  
If necessary, consult your computer’s manual for help in removing  
the cover.  
WARNING - Remember to discharge your body’s static electricity by  
touching the power supply or the metal surface of the computer  
L
chassis.  
Unscrew or unfasten and remove any existing graphics card from  
your computer.  
Note: If your computer has an on-board graphics capability, you may  
need to disable it on the motherboard. For more information, see your  
computer documentation.  
5
6
7
8
9
Locate the appropriate slot and, if necessary, remove the metal back-  
plate cover.  
Align your ATI graphics card with the slot and press it in firmly until  
the card is fully seated.  
Screw in or fasten the graphics card securely and replace the  
computer cover.  
Reconnect any cables you have disconnected and plug in the  
computer’s power cord.  
Turn on the monitor and then your computer.  
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Advanced Installation: AGP 9  
Advanced Installation: AGP  
There are two types of installation. If your graphics card does not require a  
separate connection to the computer’s power supply, follow the Basic  
Install instructions. If your graphics card require a separate connection to  
the computer’s power supply, follow the Advanced Install instructions  
for either AGP or PCIe™, as appropriate.  
Graphics cards that require connection to the computer’s power supply will  
have a power cable connected in the upper-right corner of the card.  
Consult your system builder or OEM to ensure that your system has an  
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adequate power supply. Generally, ATI recommends a 300 watt power  
supply or greater to ensure normal system operation where a number of  
other internal devices are installed.  
Graphic Card Installation  
Graphics Card  
1
Power Supply  
2
Hard Drive  
3
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10 Advanced Installation: AGP  
Power Cable Connector  
4
4-Pin Power Connection  
5
Power Extension Cable: Power Connector to Graphics Card  
Power Extension Cable: Power Connector to Hard Drive  
Power Extension Cable: Power Connector to Power Supply  
Hard Drive  
6
7
8
9
Power Connector to Hard Drive  
10  
Installing the graphics card  
1
2
Turn off the computer, monitor, and other peripheral devices.  
Unplug the computer’s power cord and disconnect all cables from the  
back of your computer.  
WARNING - Wait approximately 20 seconds after unplugging the  
L
power cord before disconnecting a peripheral or removing a  
component from the motherboard to avoid possible damage to the  
motherboard.  
3
Remove the computer cover.  
If necessary, consult your computer’s manual for help in removing  
the cover.  
WARNING - Remember to discharge your body’s static electricity by  
touching the power supply or the metal surface of the computer  
L
chassis.  
4
Unscrew or unfasten and remove any existing graphics card from  
your computer.  
Note: If your computer has an on-board graphics capability, you may  
need to disable it on the motherboard. For more information, see your  
computer documentation.  
5
Locate the appropriate slot and, if necessary, remove the metal back-  
plate cover.  
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Advanced Installation: PCIe™ 11  
6
Align your ATI graphics card with the slot and press it in firmly until  
the card is fully seated.  
7
8
Remove the power cable from the hard drive power connector.  
Connect the power extension cable to the 4-pin power connection on  
the graphics card.  
9
Connect the power extension cable to the power supply.  
10 Connect the power extension cable to the hard drive.  
11 Screw in or fasten the graphics card securely. Make sure the cables  
are not interfering with anything inside the computer (for example, a  
cooling fan) and replace the computer cover.  
12 Reconnect any cables you have disconnected and plug in the  
computer’s power cord.  
13 Turn on the monitor, and then your computer.  
Advanced Installation: PCIe™  
There are two types of installation. If your graphics card does not require a  
separate connection to the computer’s power supply, follow the Basic  
Install instructions. If your graphics card require a separate connection to  
the computer’s power supply, follow the Advanced Install instructions  
for either AGP or PCIe™, as appropriate.  
Graphics cards that require connection to the computer’s power supply will  
have a power cable connected to them.  
Consult your system builder or OEM to ensure that your system has an  
L
adequate power supply. A PCI Express® compatible system has a  
specialized 12V graphics card power connector. A 450 watt or greater  
power supply is recommended. Consult your computer system manual to  
ensure the power supply is designed to accommodate a high-end  
graphics card with a peak dissipation above 75 watts.  
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12 Advanced Installation: PCIe™  
Graphics Card Installation  
Graphics Card  
1
Power Supply  
2
6-pin Power Cable Connector  
3
4
5
6
6-pin Power Connection  
Power connector to Graphics Card  
Power connector to Power Supply  
Installing the Radeon® graphics card  
1
2
Turn off the computer, monitor, and other peripheral devices.  
Unplug the computer’s power cord and disconnect all cables from the  
back of your computer.  
WARNING - Wait approximately 20 seconds after unplugging the  
L
power cord before disconnecting a peripheral or removing a  
component from the motherboard to avoid possible damage to the  
motherboard.  
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Advanced Installation: PCIe™ 13  
3
4
Remove the computer cover.  
If necessary, consult your computer’s manual for help in removing  
the cover.  
WARNING - Remember to discharge your body’s static electricity by  
touching the power supply or the metal surface of the computer  
L
chassis.  
Unscrew or unfasten and remove any existing graphics card from  
your computer.  
Note: If your computer has an on-board graphics capability, you may  
need to disable it on the motherboard. For more information, see your  
computer documentation.  
5
6
7
Locate the appropriate slot and, if necessary, remove the metal back-  
plate cover.  
Align your ATI graphics card with the slot and press it in firmly until  
the card is fully seated.  
Screw in or fasten the graphics card securely. Make sure the cables  
are not interfering with anything inside the computer (for example, a  
cooling fan) and replace the computer cover.  
8
9
Reconnect any cables you have disconnected and plug in the  
computer’s power cord.  
Turn on the monitor, and then your computer.  
Your computer will beep, possibly show a warning message on your  
display, and the boot process will stop if the graphics card is not correctly  
connected to the power supply.  
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14 Connecting Devices  
Connecting Devices  
The following illustration shows typical connections found on ATI  
graphics cards:  
Connector Types  
VGA  
Supports an analog CRT monitor.  
DVI-I  
Supports a digital monitor.  
VGA-DVI-I Adapter  
S-Video In/Out  
CATV  
Supports an analog monitor on a DVI-I connection.  
Supports a TV, VCR, or Camcorder.  
Supports a TV antenna or cable service.  
Supports a TV, VCR, or Camcorder.  
Composite  
For more information about connecting to your All-in-Wonder®  
graphics card, see the AIW All-in-Wonder® Quick-Start Guide and  
the All-in-Wonder® User’s Guide located on the CD that came with  
your new All-in-Wonder® graphics card.  
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15  
CHAPTER 3:  
Using Multiple Displays  
Connecting Your Monitors  
Your Radeon® X1550 Series graphics card provides hardware support for  
the following display configurations:  
• Single VGA.  
• Single DVI.  
• Dual VGA (DVI-I-to-VGA adapter use required).  
The TV Out connection supports the following TV formats (cables not  
provided):  
• Composite.  
• S-video.  
• Component.  
The TV Out connection can be combined with DVI or VGA (DVI-I-to-  
VGA adapter use required) for clone or extended display support.  
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16  
Connections and Adapters for the Radeon® X1550 Series Card  
1
Standard VGA Monitor Connector. To connect a VGA monitor to  
the DVI-I connector, plug the supplied DVI-I-to-VGA adapter into  
the DVI-I connector, then plug your monitor cable into the  
adapter.  
2
3
DVI-I-to-VGA Adapter (optional, not included).  
DVI-I Connection. To connect a digital display.  
Note: If you use multiple monitors, the Radeon® X1550 Series card  
must be the primary graphics card. Normally, the system BIOS  
determines which graphics card will be the primary.  
To connect your monitors  
1
2
Power off your computer and monitors.  
Plug the monitor cables into their appropriate connectors.  
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Display Configurations 17  
3
4
Power on your monitors first, and then restart your computer so that  
Windows® can detect the new hardware settings.  
When the New Hardware Found Wizard appears, at the appropriate  
prompt insert the ATI Installation CD to load the drivers for your  
Radeon® X1550 Series card.  
To set up a multi-monitor display  
1
From the Start button click Control Panel, then Display. Click the  
Settings tab to access the basic multi-monitor configuration settings.  
Note: ATI provides Catalyst™ Control Center software that  
provides many additional configuration features. It can be accessed  
by clicking the Advanced button from the Display Properties >  
Settings tab.  
2
3
4
Select the Monitor icon identified by the number 2.  
Click Extend my Windows desktop onto this monitor.  
Set the Screen Resolution and Color Quality as appropriate for the  
second monitor. Click Apply or OK to apply these new values.  
• Refer to your Windows® online help and documentation for  
further information on using the Settings tab.  
Note: When you use multiple monitors with your card, one monitor  
will always be Primary. Any additional monitors will be designated  
as Secondary.  
Display Configurations  
Your Radeon® X1550 Series graphics card provides dual display  
functionality. The following table lists the different ways you can connect  
displays to your card.  
Display  
Connector(s)  
Comments  
Configuration Used  
Single CRT  
display  
VGA connector OR  
CRT- cathode ray tube analog  
display.  
DVI-I connector  
with DVI-I-to-VGA  
adapter  
Single DFP  
display  
DVI-I connector  
DFP - digital flat panel display.  
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18 Display Configurations  
Display  
Connector(s)  
Comments  
Configuration Used  
Single TV  
S-Video Out  
The S-Video out can also support a  
composite connection via the S-  
Video-to-Composite adapter.  
Single HDTV  
display  
S-Video Out to  
HDTV (YPrPb)  
cable  
HDTV - High Definition Television  
CRT display +  
TV  
VGA connector +  
S-Video Out  
UNSUPPORTED CONFIGURATION  
if the CRT display is attached to the  
DVI-I connector via the DVI-I-to-VGA  
adapter.  
CRT display +  
HDTV  
VGA connector +  
S-Video Out to  
HDTV (YPrPb)  
cable  
DFP display +  
TV  
DVI-I connector +  
S-Video out  
DFP display +  
HDTV  
DVI-I connector +  
S-Video Out to  
HDTV (YPrPb)  
cable  
CRT display +  
DFP display  
VGA connector +  
DVI-I connector  
CRT display +  
CRT display  
VGA connector +  
DVI-I connector  
with DVI-I-to-VGA  
adapter  
The DVI-I connector can support a  
CRT display using the DVI-I-to-VGA  
adapter  
CRT display +  
DFP display +  
TV  
VGA connector +  
DVI-I connector +  
S-Video Out  
The TV display will “clone” the image  
of one of the other two displays  
CRT display +  
DFP display +  
HDTV  
VGA connector +  
DVI-I connector +  
S-Video Out to  
HDTV (YPrPb)  
cable  
CRT display +  
CRT display +  
TV  
VGA connector +  
DVI-I connector  
with DVI-I-to-VGA  
adapter + S-Video  
Out  
UNSUPPORTED CONFIGURATION  
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Display Configurations 19  
Display  
Connector(s)  
Comments  
Configuration Used  
CRT display +  
CRT display +  
HDTV  
VGA connector +  
UNSUPPORTED CONFIGURATION  
DVI-I connector  
with DVI-I-to-VGA  
adapter + S-Video  
Out to HDTV  
(YPrPb) cable  
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20 Display Configurations  
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Installing Drivers and Software in Windows® 21  
CHAPTER 4:  
Installing Software and Drivers  
This chapter will guide you through the installation of the drivers and  
software associated with your Radeon® X1550 Series graphics card.  
Installing Drivers and Software in  
Windows®  
You will need to install the Radeon® X1550 Series drivers and software in  
the following cases:  
• After you have installed the card in your system.  
• After you have reinstalled or upgraded your operating system.  
This procedure applies to Windows® XP.  
Software Installation Prerequisites  
To install or remove the drivers, you must have administrator rights or be  
logged on as a user with administrator rights.  
Your operating system must be installed and running before you can install  
the Radeon® X1550 Series drivers. Also, make sure that you have installed  
Service Pack 2 for Windows® XP.  
Make sure your monitor cable is properly attached before you begin.  
Note: The installation dialog will display in English if your operating  
system’s language is not supported.  
To install ATI drivers and software  
Note: Optical drive refers to CD-ROM or DVD-ROM drive.  
1
Start your system. When the Found New Hardware Wizard  
appears, click Cancel. When the System Settings Change window  
asks you to restart your computer, click No.  
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22 Monitor Configuration  
2
Run the ATISETUP utility. The ATISETUP utility will start  
automatically when you insert the ATI Installation CD-ROM into  
your optical drive after the operating system has started. If your CD-  
ROM auto-run is not enabled or the ATISETUP utility does not start  
automatically:  
a) Click the Start button in the task bar.  
b) Click Run.  
c) Select ATISETUP.EXE from the root directory of the ATI  
Installation CD-ROM.  
d) Click OK.  
3
4
5
Click Install under Software Install.  
Click Next.  
Click Yes to the license agreement. ATI Easy Install will start the  
Installation Wizard.  
6
Follow the wizard’s on-screen instructions to complete the  
installation.  
The Express installation option is recommended. By selecting this  
L
option, the HydraVision™ multi-monitor and desktop management  
software will automatically be installed, along with the ATI driver. Not  
all software components are installed using the Express installation.  
Custom installation allows you to select individual software  
components for installation.  
7
8
When the Setup Complete message appears, select Yes, I want to  
restart my computer now and click Finish.  
After the system reboots, the Found New Hardware message  
displays Digital Signature Not Found. Click Yes or Continue to  
complete the driver installation.  
Monitor Configuration  
Once the drivers and software have been installed, you can configure your  
monitor.  
Warning - Choosing a refresh rate unsupported by your monitor may  
damage your monitor. Consult your monitor’s documentation if  
L
necessary.  
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To set up a multi-monitor display 23  
To configure your primary display  
1
Navigate to the Control Panel and choose Display, or right-click on  
the desktop and choose Properties.  
2
Choose the Settings tab and select the screen resolution and color  
depth that best suit your requirements and your monitor’s  
performance.  
3
4
5
Click Advanced and select the Monitor tab.  
Choose a refresh rate from the drop-down list.  
Click OK to return to the desktop.  
To set up a multi-monitor display  
1
From the Start menu click Control Panel, then Display. Click the  
Settings tab to access the basic multi-monitor configuration settings.  
2
3
4
Select the Monitor icon identified by the number 2.  
Click Extend my Windows desktop onto this monitor.  
Set the Screen Resolution and Color Quality as appropriate for the  
second monitor. Click Apply or OK to apply these new values.  
• Refer to your Windows® online help and documentation for  
further information on using the Settings tab.  
Note: When you use multiple monitors with your Radeon® X1550  
Series card, one monitor will always be Primary. Any additional  
monitors will be designated as Secondary.  
Note: You can also enable multiple monitors using ATI’s Catalyst™  
Control Center.  
Reinstalling Drivers  
You can install new drivers or reinstall existing drivers if there was a  
Windows® conflict.  
Reinstall the drivers at any time using the ATISETUP utility located on the  
ATI Installation CD-ROM. The ATISETUP utility will start automatically  
if you insert the ATI Installation CD-ROM into your optical drive after the  
operating system has started.  
To manually reinstall drivers  
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24 Installing the Catalyst™ Software Suite  
If your CD-ROM auto-run is not enabled and the ATISETUP utility does  
not start automatically, follow these steps.  
1
2
3
In the Windows® task bar, click Start.  
From the Start menu, select Run.  
Browse to SETUP.EXE on the root directory of the ATI Installation  
CD-ROM.  
4
Click OK.  
Installing the Catalyst™ Software Suite  
ATI’s Catalyst™ Software Suite provides software required to enjoy all the  
features of your ATI graphics card. The Catalyst™ Software Suite has several  
distinct software elements, including:  
• Driver  
• Catalyst™ Control Center  
• HydraVision™ (not included in the Express Install)  
• Remote Wonder™ Software  
• SurroundView™  
To install the Catalyst™ software suite  
Note: Optical drive refers to any drive capable of reading CD-ROM  
media.  
1
Insert the ATI Installation CD-ROM into your optical drive.  
If Windows® runs the CD-ROM automatically, proceed to step 5.  
Click Start > Run.  
2
3
Type the following: D:\ATISETUP  
(If D is not your optical drive, substitute the correct drive letter.)  
4
5
6
7
8
Click OK.  
Click Install under Software Install.  
Click Next and click Yes to the license agreement.  
Click ATI Easy Install to begin the Installation Wizard.  
Follow the Wizard’s on-screen instructions, then choose either  
Express or Custom Install.  
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Installing the Catalyst™ Software Suite 25  
Not all software components are installed using the Express  
installation. Custom installation allows you to select individual  
software components for installation.  
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26 Installing the Catalyst™ Software Suite  
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Catalyst™ Control Center 27  
CHAPTER 5:  
Catalyst™ Control Center  
The Catalyst™ Control Center is a graphical user application providing  
access to the display features contained within the installed ATI hardware  
and software. Use the Catalyst™ Control Center to fine-tune your graphics  
settings, enable or disable connected display devices, and change the  
orientation of your desktop. Many of the features show you a preview of  
the changes before they are applied.  
The Catalyst™ Control Center offers you two views of the software:  
• Standard View is a simplified view that includes wizards to get the  
inexperienced user up and running.  
• Advance View allows the advanced user to access and configure  
the complete feature set of the software.  
The Catalyst™ Control Center can be customized for easy access to the  
features you use most.  
Use the Catalyst™ Control Center to access a comprehensive online help  
system, or connect to the ATI Web site.  
Launching Catalyst™ Control Center  
Catalyst™ Control Center can be launched from one of the following  
access points:  
• Windows® Start Menu  
• Windows® System Tray  
• Desktop Shortcuts  
• Predefined Hotkeys  
Launching Catalyst™ Control Center Using the Start  
Menu  
From the Windows® task bar, click Start:  
• Click to All Programs > ATI Catalyst™ Control Center > ATI  
Catalyst™ Control Center.  
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28 Launching Catalyst™ Control Center  
Other Quick Launch Access Points  
Launching Catalyst™ Control Center Using the System Tray  
1
2
Right-click the ATI icon in the Windows® System Tray.  
Select Catalyst™ Control Center from the popup menu.  
Launching Catalyst™ Control Center Using the Desktop  
Shortcut  
When you first installed Catalyst™ Control Center the setup wizard  
provided you with the option of placing a shortcut on the desktop.  
• Double-click the Catalyst™ Control Center desktop shortcut.  
Launching Catalyst™ Control Center Using Hot Keys  
You can press the predefined combination of keys Ctrl+Alt+C to  
launch Catalyst™ Control Center, or you can define your own hot  
key sequence by using the Catalyst™ Control Center’s Hotkey  
Manager.  
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Launching Catalyst™ Control Center 29  
Catalyst™ Control Center: Standard View  
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30 Catalyst™ Control Center Dashboard  
Catalyst™ Control Center: Advanced View  
Catalyst™ Control Center Dashboard  
The Catalyst™ Control Center Dashboard is a graphical representation of  
the display features of the installed ATI hardware and software. Use the  
Dashboard to fine-tune your graphic settings, enable or disable connected  
display devices, and change the orientation of your desktop. Many features  
present you with a preview of your changes before they are applied.  
The Dashboard is only available in Advanced View and Custom View, if  
selected.  
Use the Dashboard to access a comprehensive online help system, create a  
hot key, or customize the way you view the Catalyst™ Control Center.  
The Dashboard includes:  
• Views  
• Hot keys  
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Catalyst™ Control Center Views 31  
• Profiles  
• Preferences  
• Help  
Catalyst™ Control Center Views  
The Catalyst™ Control Center Dashboard supports three types of views:  
• Basic  
• Advanced  
• Custom  
Basic View  
Basic View is the default view when Catalyst™ Control Center is launched  
for the very first time. It includes a wizard that guides you through the  
process of configuring your display devices. Basic View is recommended  
for novice users.  
Advanced View  
Advanced View provides access to all the features offered by the  
Catalyst™ Control Center. Advanced View is recommended for  
experienced users.  
Custom View  
Custom View allows you to choose the features that appear in the left  
navigation pane. Custom View is recommended for experienced users who  
want to access only the features they adjust most often or that their 3D  
applications support.  
Switch Views  
When in Advanced view, click View button and select either Basic, or  
Custom View.  
When in Basic view, select Advanced in the Basic View Welcome page or  
click the Advanced button in any other page.  
Note: The Advanced button does not appear in all Basic View pages.  
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32 Hotkeys Manager  
Create a Custom View  
1
2
In Advanced View, click View and select Define Custom View.  
In the Define a Custom View dialog, click the plus sign beside the  
graphics card name to expand the tree view.  
3
4
Select the check box next to each aspect you wish to add to your  
custom view.  
Click OK to save the changes.  
Hotkeys Manager  
The Hotkeys Manager allows you to create shortcut key combinations to  
quickly perform tasks such as changing a graphics setting or opening an  
application. A hot key is a combination of one or more modifier keys, such  
as Ctrl, Alt, or Shift, and any letter from the alphabet.  
Note: Hotkeys Manager is only available in Advanced View.  
Display Hotkeys Manager  
1
2
Click Hotkeys in the Dashboard.  
Select Hotkeys Manager.  
Enable Hotkeys feature  
1
2
Open Hotkeys Manager.  
Select the Enable Hotkeys feature check box.  
Edit an existing hot key  
1
2
Open Hotkeys Manager.  
Select an option from the List Hotkeys for drop-down menu.  
• Optionally, select an aspect from the According to list.  
Click a hot key to edit.  
3
4
5
6
7
Click Edit button.  
Choose a modifier.  
Enter any letter of the alphabet.  
Click the OK button to save your changes.  
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Profiles Manager 33  
Note: A hot key character is restricted to letters of the alphabet.  
Create a list of active hot keys  
1
2
Open Hotkeys Manager.  
Select an option from the List Hotkeys for drop-down menu.  
• Optionally, select an aspect from the According to list.  
Select the hot key actions you want active.  
3
Note: A hot key action must have a hot key assigned to it before the  
hot key can be made active.  
See a list of active hot keys only  
1
2
3
Open Hotkeys Manager.  
Click List active Hotkeys only.  
Select an option from the List Hotkeys for drop-down menu.  
• Optionally, select an aspect from the According to list.  
Sort hot keys  
Hot keys can be sorted by their state, actions, or key combination.  
1
Open Hotkeys Manager  
• Click Active button to sort by state.  
• Click Hotkeys Actions button to sort by action.  
• Click Hotkeys button to sort by key combination.  
2
Clicking the respective button toggles ascending/descending sort  
order.  
Apply a hot key  
• Press and hold down the modifier(s) keys, then press the assigned  
keyboard key. For example: press and hold down the Ctrl and Alt  
keys, then press the C key.  
Profiles Manager  
Use profiles to create customized environments for your desktop, video,  
and 3D applications. Define and save into a profile your own personal  
video settings that can be quickly activated manually, through a hot key, or  
by file association.  
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34 Profiles Manager  
Note: A profile applies to a specific graphics card. If there is more  
than one graphics card installed in your computer, you need to select  
the appropriate card before creating, loading, or activating a profile.  
Note: Profiles Manager is only available in Advanced View.  
Display Profiles Manager  
1
2
Click Profiles in the Dashboard.  
Select Profiles Manager.  
Create a profile  
A profile can be created from any aspect of Catalyst™ Control Center.  
1
Make customized changes by adjusting the various sliders and buttons  
for the aspects to be included in your profile.  
2
3
4
5
Open the Profiles Manager.  
Enter a name for your Profile in Create or Edit Profile.  
Enter a description of the profile.  
Select the composition, activation, and applications options that you  
wish to apply to the profile.  
6
Click Save.  
Set the composition of the profile  
1
2
Open the Profiles Manager.  
Click the Composition tab.  
all Catalyst™ Control Center settings applies the available  
settings for all graphics adapters.  
the following settings applies only the settings selected in the  
treeview.  
Activate a profile  
1
2
3
4
Open the Profiles Manager.  
Select a profile from Create or Edit a Profile drop-down menu.  
Click the Activation tab.  
Set a profile to activate manually:  
• Click Manually by then select your preferred method for  
activating a profile. For example, a shortcut on your desktop.  
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Preferences 35  
• If you choose Hotkeys assignment, select a Hot key modifier  
and a keyboard key.  
Activate an application, file, or shortcut when a profile is  
started  
1
2
3
4
Open the Profiles Manager.  
Click the Applications tab.  
Click opens the following application, file or shortcut.  
Click the browse (“...”) button and browse to the file you want  
associated with your profile.  
5
Click on the file name, then click Open to select the file.  
Save a profile  
1
2
Open the Profiles Manager.  
Enter a name for the profile in the Enter or select a profile name  
box.  
3
4
5
Select options for the profile.  
Click Save.  
Click the Activate & Close button to apply the saved profile and  
close the Profiles Manager.  
• Optionally, click the Activate button to apply the saved profile  
but leave the Profiles Manager open.  
• Optionally, click the Close button to close the Profiles Manager  
without applying the saved Profile.  
Delete a profile  
1
2
3
4
Open the Profile Manager.  
Select a profile from the Create or Edit a Profile drop-down menu.  
Click Delete.  
Click OK to confirm.  
Preferences  
Use the Preferences page to restore factory defaults, change skins, or  
enable/disable the System Tray icon.  
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36 Preferences  
The Catalyst™ Control Center Preferences page contains the following  
options:  
• Hide Tooltips  
• Always on Top  
• Enable System Tray menu  
• Restore factory defaults  
• Hide Toolbar Text  
• Select a Language  
• Select a Skin  
Keep Catalyst™ Control Center Always on Top of all open  
applications on the desktop  
1
2
Click Preferences button in the Advanced View of the Dashboard.  
Click Always on Top.  
Note: When a check mark appears next to Always on Top the  
Catalyst™ Control Center will always appear on top of all opened  
applications.  
Hide or show Tooltips  
1
Click the Preferences button in the Advanced View of the  
Dashboard.  
2
Click Hide Tooltips in the drop-down menu.  
Note: When a check mark appears next to Hide Tooltips, all Tooltips  
are disabled.  
Show or hide text that appears on the toolbar buttons  
1
2
Click Preferences button in the Advanced View of the Dashboard.  
Click Hide Toolbar Text in the drop-down menu.  
Note: When a check mark appears next to Hide Toolbar Text the  
toolbar buttons have button icons only.  
Hide the Catalyst™ Control Center Splash Screen  
1
Click the Preferences button in the Advanced View of the  
Dashboard.  
2
Click Hide Splash Screen.  
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Preferences 37  
Note: When a check mark appears next to Hide Splash Screen the  
Catalyst™ Control Center splash screen will not appear during start  
up.  
Show or hide the Catalyst™ Control Center icon in the  
Windows® System Tray  
1
2
Click Preferences button in the Advanced View of the Dashboard.  
Click Enable System Tray menu in the drop-down menu.  
Note: When a check mark appears next to Enable System Tray Menu  
the Catalyst™ Control Center icon appears in the Windows® System  
Tray.  
Change Catalyst™ Control Center language  
1
2
3
4
5
Click Preferences in the Advanced View of the Dashboard.  
Click Select a Language in the drop-down menu.  
Choose a language from the list.  
Click OK.  
Restart Catalyst™ Control Center.  
Change the appearance of the Catalyst™ Control Center  
1
2
3
4
Click Preferences in the Advanced View of the Dashboard.  
Click Select a skin in the drop-down menu.  
Choose a skin from the Skin drop-down menu.  
Click OK.  
Restore Catalyst™ Control Center to the factory default  
settings  
1
2
3
Click Preferences in the Advanced View of the Dashboard.  
Select Restore factory defaults in the drop-down menu.  
Click Yes.  
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38 Help  
Help  
Use the Catalyst™ Control Center Help feature to access the  
comprehensive online help system, generate a Problem Report, and get the  
installed version information.  
Display help for the aspect or feature you are using  
1
2
Click the Help button in the Advanced View of the Dashboard.  
Select Help for this Page.  
• Optionally, click anywhere in the aspect or feature you are using  
and press the F1 key.  
Display the online help  
1
2
Click the Help button in the Advanced View of the Dashboard.  
Click Help Contents.  
Search for Help  
1
2
3
Click the Help button in the Advanced view of the Dashboard.  
Click Search Help.  
Enter the word(s) you wish to search for the in search box of the  
Catalyst™ Control Center Help.  
4
Click Go.  
Create a Problem Report  
Create a problem report should you experience a problem with your ATI  
product. This report can be used by an ATI Customer Care agent to help  
diagnose and resolve the problem.  
1
2
3
Click the Help button in the Advanced View of the Dashboard.  
Click Problem Report Wizard.  
Follow the Wizard’s instructions.  
Display the version of the installed Catalyst™ Control Center  
1
2
Click the Help button in the Dashboard.  
Click About Catalyst™ Control Center.  
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Information Center 39  
Information Center  
The Information Center provides detailed information about the installed  
graphics hardware and associated software.  
Graphics Software includes information such as installed 2D and  
3D driver versions, OpenGL® version, and Catalyst™ Control  
Center version.  
Graphics Hardware includes information about each installed  
graphics card, such as the installed graphics chipset, device ID, bus  
type, memory size, and BIOS version.  
Catalyst™ Control Center: Information Center - Graphics Software  
(Sample)  
To access the Information Center  
• Expand Information Center in the treeview of Advanced View  
and select either Graphic Software or Graphic Hardware.  
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40 Displays Manager  
To access system information  
• Click the System Information button to open the Windows®  
System Information.  
Displays Manager  
The Displays Manager aspect is the central location for configuring your  
display devices and arranging your desktop. Use the Displays Manager  
aspect to quickly change your display setup, arrange your desktop in a  
multi-monitor environment, and enable TV Out.  
Those new to the Catalyst™ Control Center may use the Basic View  
wizard to help you configure your display preferences. Experienced users  
who prefer to manually configure their desktop setting should use the  
Advanced View.  
Note: The Catalyst™ Control Center will open to the Basic View the  
very first time it is accessed. Experienced users can easily change to  
Advanced View by selecting Advanced and clicking on the Next  
button.  
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Displays Manager Advanced View 41  
Catalyst™ Control Center: Displays Manager  
Displays Manager Advanced View  
Use Display Manager Advanced View to set your desktop resolution, the  
display refresh rate, and arrange your displays.  
To change your display configuration requires dragging and/or clicking or  
right-clicking a display icon  
Access Displays Manager  
• From the Tree Menu, click Displays Manager.  
Enable a secondary display device  
1
2
From the Tree View pane, click Displays Manager.  
Click the number 2 display icon in the right-hand box.  
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42 Displays Manager Advanced View  
3
Click Yes to the Enable this display dialog.  
• Optionally, right-click the number 2 icon in the right-hand box  
and click Enable in the pop-up menu.  
Note: Repeat steps 2 and 3 above for each additional connected  
device. The number on the display icon will increment as more  
displays are added.  
Enable Extended Mode  
If the secondary display is disabled:  
1
2
3
From the Tree View pane, click Displays Manager.  
Click the number 2 display icon in the right-hand box.  
Click Yes to the Enable this display? dialog.  
• Optionally, right-click the number 2 icon in the right-hand box  
and click Enable in the pop-up menu.  
If the secondary display is in Clone mode, Vertical or Horizontal Stretch  
mode:  
1
Click and drag the display icon from the Clone box to Additional  
Displays box.  
2
Release the mouse button and click Remove display.  
• Optionally, right-click the number 2 icon in the right-hand box  
and click Disable in the pop-up menu.  
3
4
Click the number 2 icon in the right-hand box.  
Click Yes to the Enable this display? dialog.  
Enable Clone Mode  
If the secondary device is disabled:  
1
2
From the Tree View pane, click Displays Manager.  
Click and drag the display device icon in Attached displays  
currently disabled to the empty box to the right of the Main box.  
3
Click Clone Main with [display device] in the pop-up menu.  
If the secondary display is enabled:  
1
Right click the display device icon in Desktop 2 when in Extended  
mode, Rightmost when in Stretch Horizontal mode, or Lower in  
Stretch Vertical mode.  
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Displays Manager Advanced View 43  
2
3
Click Clone Main with [display device].  
Click Yes to the Displays Manager Notification dialog.  
Note: Display device can be CRT, DFP, TV, or HDTV.  
Enable Stretch Main Vertically  
If the secondary display is disabled:  
1
2
From the Tree View pane, click Displays Manager.  
Click and drag the display device icon from Additional Displays to  
the empty box to the right of the Main box.  
3
4
Click Stretch vertically onto [display device] in the pop-up menu.  
Click Yes in the Displays Manager Notification dialog.  
If the secondary display is enabled:  
1
Right click the display device icon in Desktop 2 when in Extended  
mode, Rightmost when in Stretch Horizontal mode, or Clone in Clone  
mode.  
2
3
Click Stretch vertically onto [display device] in the pop-up menu.  
Click Yes in the Displays Manager Notification dialog.  
Note: Display device can be CRT, DFP, TV, or HDTV.  
Enable Stretch Main Horizontally  
If the secondary display is disabled:  
1
2
From the Tree View pane, click Displays Manager.  
Click and drag the display device icon from Additional Displays to  
the empty box to the right of the Main box.  
3
Click Stretch horizontally onto [display device].  
If the secondary display is enabled:  
1
2
3
Right click the display device icon in Desktop 2 when in Extended  
mode, or Lower in Stretch Vertical mode, or Clone in Clone Mode.  
Click Stretch horizontally onto [display device] in the pop-up  
menu.  
Click Yes to the Displays Manager Notification dialog.  
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44 Displays Manager Advanced View  
Note: Display device can be CRT, DFP, TV, or HDTV depending on  
the device connection.  
Swap displays in Extended Mode  
Use Swap displays to switch your desktops when using multiple monitors.  
1
2
3
4
From the Tree View pane, click Displays Manager.  
Right-click any Desktop icon.  
Select Swap displays.  
Click either Maintain per-display mode settings or Swap displays  
order only.  
Note: Swap displays order only swaps displays while maintaining  
the existing display settings. Maintain per-display mode settings  
swaps displays and display settings.  
Swap displays in all other modes  
Use Swap display mappings to switch your desktops when using multiple  
monitors.  
1
2
3
From the Tree View pane, click Displays Manager.  
Right-click any Desktop icon.  
Select Swap display mapping.  
Change desktop size  
1
2
From the Tree View pane, click Displays Manager.  
Select a size from the Desktop Area drop-down menu.  
Change Color quality  
1
2
From the Tree View pane, click Displays Manager.  
Select the desired color setting from the Color Quality drop-down  
menu.  
Change display refresh rate  
1
2
From the Tree View pane, click Displays Manager.  
Choose a refresh rate from the Refresh Rate drop-down menu.  
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Displays Manager Advanced View 45  
Note: See your monitor manual for supported refresh rates. Setting a  
refresh rate higher than recommended by the monitor manufacturer  
could damage the monitor.  
Rotate the desktop  
1
2
3
From the Tree View pane, click Displays Manager.  
Right-click the desktop monitor icon to be rotated.  
Select a rotation option from the pop-up menu.  
• Optionally, select a rotation angle from the Rotation drop-down  
menu.  
Detect a newly connected display device  
Detect a display device, such as a Digital Flat Panel or TV without having  
to restart your computer  
1
2
From the Tree View pane, click Displays Manager.  
Click Detect Displays button.  
Force changes to a specific display setting  
You can force the Catalyst™ Control Center to override the display settings  
required, or not allowed, by a specific application.  
1
2
3
4
From the Tree View pane, click Displays Manager.  
Click the Force button.  
Use the mouse to cursor over to the display feature to force.  
Highlight and then click the required setting.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
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46 Display Options  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Display Options  
The Display Options aspect gives you additional control to optimize  
performance of OpenGL® and Direct 3D® applications.  
Use 3D Refresh Rate Override to set a refresh rate of your choice when a  
full-screen application or game has a default refresh rate that is lower than  
optimal.  
Choose one of the Display Detection Options to prevent screen flicker  
when detecting a display.  
If you are using an older TV or one that has non-standard inputs that may  
not be automatically detected, use Force TV Detection. When a TV is  
detected using this method, it appears in the Displays Manager aspect and  
can be configured as required. However, some features that rely on  
automatic detection, such as extended desktop, will not be supported.  
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Display Options 47  
Catalyst™ Control Center: Display Options  
Select a refresh rate override  
Some applications may have a default refresh rate lower than the optimal  
setting for your monitor. 3D Refresh Rate Override enables you to set the  
refresh rate for full-screen applications or games utilizing Microsoft®  
DirectX® or OpenGL®. You can either set an explicit refresh rate, or make  
the refresh rate the same as the desktop, or disable this feature allowing the  
application to set the refresh rate.  
1
2
From the Tree View pane, click Display Options.  
Select the desired refresh rate from the 3D Refresh Rate Override  
drop-down menu.  
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48 Display Options  
Determine how display devices are detected  
Use this feature to determine how the Catalyst™ Control Center detects  
display devices connected to your computer. You can set the Catalyst™  
Control Center to automatically detect all connected display devices when  
it is opened or you can manually detect connected devices when they are  
required.  
1
2
From the Tree View pane, click Display Options.  
Click either  
Detect whenever Catalyst™ Control Center is opened.  
or  
Use manual detection only (I must click Detect Displays  
button).  
Note: The Detect Displays button is located on the Displays  
Manager page.  
Force TV detection  
Use Force TV detection if your TV is not automatically detected by the  
Catalyst™ Control Center and does not appear in the Displays Manager  
page. This may be the case if your TV has non-standard inputs.  
Note: If Force TV detection is required to detect your TV some  
features that rely on automatic detection, such as extended desktop,  
will not be supported.  
1
2
From the Tree View pane, click Display Options.  
Click Force TV detection enables this feature.  
Note: This option is not available if the installed graphics card does  
not support TV Out.  
Set resolution modes for devices with limited resolution  
capabilities  
1
2
From the Tree View pane, click Display Options.  
Select one of the following from the For displays of limited  
resolution capabilities drop-down menu:  
• List only those modes supported by all displays  
• Only allow panning on limited-resolution displays  
• List all possible modes (including panning modes).  
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Monitor Properties 49  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Monitor Properties  
Use the Monitor Properties aspect to configure your Display Data Channel  
(DDC) monitor’s attributes, to display information about the connected  
monitor, and adjust the output display’s position and size.  
Note: Catalyst™ Control Center loads aspects dynamically based on  
what device is attached to the graphics card. If you have a display  
device other than a standard monitor or flat panel display (such as an  
HDTV screen) Digital Panel Properties will appear in the Graphics  
Settings listing instead of Monitor Properties.  
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50 Monitor Properties  
Catalyst™ Control Center: Monitor Properties (Sample)  
Monitor Attributes  
Monitor Attributes provides information about the attached monitor. You  
can also enable Extended Display Identification Data.  
Extended Display Identification Data (EDID) uses the information  
provided by the attached monitor to determine the limits for the resolution  
and refresh rate.  
Enable Extended Display Identification Data (EDID)  
1
2
3
From the Tree View pane, expand Monitor Properties.  
Click Attributes.  
Select Use Extended Display Identification Data (EDID) or driver  
defaults to place a check mark in the check box.  
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Monitor Properties 51  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Digital Panel Properties  
Use the Digital Panel Properties aspect to configure the DVI settings and Image Scaling to  
improve image quality without impacting performance. Use HDTV Support to add EDID  
information (containing information about the capabilities of the display) about your connected  
HDTV display to the Force button in Displays Manager.  
Catalyst™ Control Center loads aspects dynamically based on what device is attached to the  
graphics card. If you have standard display device such as a CRT monitor or flat panel display  
Monitor Properties will appear instead of Digital Panel Properties. The latter is designed for use  
with such devices as HDTV displays.  
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52 Monitor Properties  
Catalyst™ Control Center: Digital Panel Properties (Sample)  
Attributes  
Digital Panel Attributes provides information about the connected digital  
display. Use DVI Settings and Image Scaling to configure your digital  
display.  
Set Image Scaling  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click Attributes.  
Under Image Scaling, click to enable the desired setting.  
Note: Enable Scale image to full panel size to fill the digital  
display.  
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Monitor Properties 53  
Note: Use centered timings will not resize the desktop to fit the  
screen, and may result in a centered image with a black border around  
it.  
Adjust the DVI Settings  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click Attributes.  
Under DVI Settings, click to enable the desired setting.  
Note: Reducing DVI frequency on high-resolution displays can  
resolve either display corruption or the complete absence of any  
image when a display is set to a high resolution. This should only be  
enabled if the Digital Panel is experiencing these types of problems.  
Note: Alternate DVI operational mode, when enabled, may eliminate  
display corruption.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
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54 Avivo™ Color  
Avivo™ Color  
Use Avivo™ Color with ATI graphics cards that supports per-display color  
settings. Independently set the hue and saturation for each attached and  
enabled display.  
Set Hue  
Refers to a specific color within the visible spectrum of light, defined by its  
dominant wavelength.  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click Avivo™ Color.  
Adjust the Hue control slider to the desired position.  
Set Saturation  
Saturation refers to the intensity of a color in an image.  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click Avivo™ Color.  
Click and drag the Saturation control slider to the desired position.  
Set Color Temperature  
Color temperature is a measure that compares a color to the light radiated  
from an equivalent incandescent black body at a given temperature in  
degrees Kelvin.  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click Avivo™ Color.  
Adjust the Temperature control slider to the desired position.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
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HDTV Support 55  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
HDTV Support  
Use HDTV Support when your CRT or DFP display device supports one  
or more HDTV modes that are not initially listed in the Displays Manager  
due to an incomplete EDID (Extended Display Identification Data).  
Selecting one or both of the HDTV modes adds them to the Force button  
located in the Displays Manager when the associated display is selected.  
If you have both CRT and DFP display devices and want both to support  
HDTV, you select both the Add 720p and Add 1080i check boxes in the  
corresponding HDTV Support pages.  
The following formats and refresh rates are fully supported supported:  
• NTSC  
PAL  
• SECAM  
WARNING!: Forcing a display mode that exceeds its EDID  
limits may result in permanent damage to your display!  
L
Add 720p mode to the Displays Manager Force button  
If the Predefined and Custom HDTV Formats list box is empty you can  
add a format.  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click HDTV Support.  
Click Add 720p standard format to the Displays Manager.  
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56 HDTV Support  
WARNING!: This option is only intended for displays that  
L
report incomplete or incorrect EDID information. Adding  
this setting could damage your digital flat panel display.  
USE WITH CAUTION!  
Add 1080i mode to the Displays Manager Force button  
If the Predefined and Custom HDTV Formats list box is empty you can  
add a format.  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click HDTV Support.  
Click Add 1080i standard format to the Displays Manager.  
WARNING!: This option is only intended for displays that  
L
report incomplete or incorrect EDID information. Adding  
this setting could damage your digital flat panel display.  
USE WITH CAUTION!  
Add 1080p mode to the Displays Manager Force button  
If the Predefined and Custom HDTV Formats list box is empty you can  
add a format.  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click HDTV Support.  
Click Add 1080p standard format to the Displays Manager.  
WARNING!: This option is only intended for displays that  
L
report incomplete or incorrect EDID information. Adding  
this setting could damage your digital flat panel display.  
USE WITH CAUTION!  
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HDTV Support 57  
Add an HDTV format  
The Predefined and Custom HDTV Formats list box should list any  
standard and optimized HDTV formats supported by the digital panel’s  
EDID. If the list is empty, then no HDTV formats are natively supported.  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click HDTV Support.  
Select either 720p or 1080i in HDTV modes supported by this  
display.  
4
5
Click Apply formats.  
Click Add.  
• A group of four arrow buttons and a large rectangle is overlaid on  
the screen. Use these arrows to increase or decrease the width and  
height of the rectangle until the blue background is just visible.  
• Click Maintain aspect ratio to maintain the ratio between width  
and height while making adjustments.  
6
7
8
Click Accept.  
Click OK in the HDTV Format warning message box.  
Click Apply to add your new HDTV format to the Predefined and  
Custom HDTV Formats list and the Displays Manager mode list.  
Note: The format to be added must be based on one of the standard  
timing formats (720p or 1080i).  
Remove an HDTV Format  
1
2
3
From the Tree View pane, expand Digital Panel Properties.  
Click HDTV Support.  
Click to highlight the HDTV format to be removed in the Predefined  
and Custom HDTV Formats list box.  
4
Click Remove button.  
Note: The removed format will be removed from the Displays  
Manager mode list once the computer has been rebooted.  
Apply an HDTV Format  
1
2
From the Tree View pane, expand Digital Panel Properties.  
Click HDTV Support.  
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58 3D  
3
4
Click to highlight the desired an HDTV format in the Predefined and  
Custom HDTV Formats list box.  
Click Apply Format.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
3D  
Use 3D to adjust features found in 3D applications, such as graphic-design,  
CAD programs and games.  
3D is only available in advanced view. Use 3D to individually configure  
the following settings:  
• Standard Settings  
• Anti-aliasing  
• Anisotropic Filtering  
• Catalyst™ A.I.  
• Mipmap Detail Level  
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Standard Settings 59  
• API-Specific  
Catalyst™ Control Center: Standard Settings  
Standard Settings  
The Standard settings page provides access to a universal slider control  
where you can simultaneously adjust all of the standard 3D settings for any  
type of 3D application. The slider enables you to adjust for overall system  
performance, overall 3D image quality, or a balance between the two.  
This page is useful when you are not aware of which type of 3D settings  
your application uses, or when you want to use an overall adjustment  
control that rapidly configures your application.  
Adjust your Standard settings  
The default selection is Balanced.  
1
From the Tree View, click 3D.  
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60 Standard Settings  
2
3
4
Click Standard Settings.  
If necessary, remove the check mark from Use custom settings.  
Click and drag the Control slider to the left to select High or Optimal  
Performance, or to the right to select High or Optimal Quality.  
Preview your changes  
• The preview image automatically displays your adjustments.  
Optionally, double-click 3D Preview for a full-screen view of the  
adjustments you have made. To exit full-screen Preview, press the Esc key.  
The Preview can be disabled by clicking the “X” button in the Preview  
pane. It can also be paused by clicking the “||” button in the Preview pane.  
Clicking the pause button again causes the preview to resume.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
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Anti-aliasing 61  
Anti-aliasing  
Anti-aliasing is a technique used to smooth out the jagged edges of three-  
dimensional curved objects or objects with diagonal edges.  
Anti-aliasing can be set to favor either an increase in system processing  
performance or improved image quality:  
• Setting for performance is best used when the 3D image is  
animated and smoothness of motion is the most important  
consideration.  
• Setting for quality is best used when having highly detailed and  
realistic 3D objects is the primary concern.  
• If you are unsure of how to configure anti-aliasing, use the Let the  
Application Decide option. Your display will automatically adjust  
to the application’s requirements.  
Set the Anti-Aliasing preference manually  
Set the Anti-Aliasing preference manually  
1
2
3
From the Tree View pane, expand 3D.  
Click Anti-aliasing.  
Ensure the application override is disabled. To do so, make sure the  
Let the Application Decide check box is cleared. The slider control  
will become available.  
4
Click the Control slider and move the selector to your preferred  
setting:  
• To increase processing performance, move the slider to the left.  
• To increase image quality, move the slider to the right.  
Set Temporal anti-aliasing (using SmoothVision™ HD)  
Increases image quality without impacting performance by taking fewer  
image samples but at a faster rate.  
1
2
3
4
From the Tree View pane, expand 3D.  
Click Anti-Aliasing.  
Uncheck Let the application decide.  
Check Temporal anti-aliasing.  
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62 Set the Anti-Aliasing preference manually  
Set the Transparent Anti-Aliasing  
1
2
3
Expand 3D in Advanced View.  
Click Transparent Anti-Aliasing.  
Ensure the application override is enabled. To do so, make sure the  
Let the Application Decide check box is not selected.  
4
Click and drag the slider to the desired setting.  
Note: The slider control becomes unavailable when Let the  
Application Decide is enabled.  
Preview your changes  
• The preview image automatically displays your adjustments.  
Optionally, double-click 3D Preview for a full-screen view of the  
adjustments you have made. To exit full-screen Preview, press the Esc key.  
The Preview can be disabled by clicking the “X” button in the Preview  
pane. It can also be paused by clicking the “||” button in the Preview pane.  
Clicking the pause button again causes the preview to resume.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
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Adaptive Anti-aliasing 63  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Adaptive Anti-aliasing  
Adaptive anti-aliasing is a technique that applies a combination of multi-  
sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve  
edge smoothness and fine detail. This feature renders 3D objects containing  
transparencies more realistic, providing exceptional levels of image quality  
while maintaining performance.  
Set the level of adaptive anti-aliasing  
1
2
3
From the Tree View pane, expand 3D.  
Click Adaptive Anti-Aliasing.  
Adjust the Adaptive Anti-Aliasing control slider to the desired  
setting.  
Anisotropic Filtering  
Anisotropic filtering is a technique that preserves detail on surfaces that  
have three-dimensional perspective and fade away into the background. It  
works best when used in conjunction with Mipmapping.  
Anisotropic filtering can be set to favor either an increase in system  
processing performance or improved image quality:  
• Setting for performance is best used with applications that display  
objects with smooth, simple surfaces, such as those seen in CAD  
applications.  
• Setting for quality is best used with applications that display highly  
detailed scenes, backgrounds, and textured objects, such as those  
seen in 3D games.  
• If you are unsure how to configure anisotropic filtering, use the Let  
the Application Decide option. Your display will automatically  
adjust to the application’s requirements.  
Set the Anisotropic Filtering preference manually  
1
2
From the Tree View pane, expand 3D.  
Click Anisotropic Filtering.  
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64 Anisotropic Filtering  
3
4
Ensure the application override is disabled. To do so, make sure the  
Let the Application Decide check box is cleared. The slider control  
will become available.  
Click the Control slider and move the selector to your preferred  
setting:  
• To increase processing performance, move the slider to the left.  
• To increase image quality, move the slider to the right.  
Set the Anisotropic Filtering to automated preference  
1
2
3
From the Tree View pane, expand 3D.  
Click Anisotropic Filtering.  
Ensure the application override is enabled. To do so, make sure the  
Let the Application Decide check box is selected.  
Note: The slider control becomes unavailable.  
Set higher quality Anisotropic Filtering  
1
2
3
From the Tree View pane, expand 3D.  
Click Anisotropic Filtering.  
Select Enable High Quality AF.  
Note: Enabling this feature may impact performance.  
Note: This feature is not supported by all ATI graphics cards.  
Preview your changes  
• The preview image automatically displays your adjustments.  
Optionally, double-click 3D Preview for a full-screen view of the  
adjustments you have made. To exit full-screen Preview, press the Esc key.  
The Preview can be disabled by clicking the “X” button in the Preview  
pane. It can also be paused by clicking the “||” button in the Preview pane.  
Clicking the pause button again causes the preview to resume.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
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Catalyst™ A.I. 65  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Catalyst™ A.I.  
Catalyst™ A.I. makes use of ATI’s new texture analyzer technology to  
optimize performance in 3D applications while maintaining or even  
improving image quality. It analyzes individual textures as they are loaded  
to determine the best and fastest way to display them.  
Use the Standard slider setting to achieve optimal results without impacting  
performance. Use the Advanced slider setting to achieve even better results  
with minimal impact on performance.  
Catalyst™ A.I. includes application-specific detection for various games  
and games engines such as Doom 3, the Half Life 2 engine, Unreal  
Tournament 2003, Unreal Tournament 2004, Splinter Cell, Race Driver,  
Prince of Persia, and Crazy Taxi 3.  
Disable Catalyst™ A.I.  
1
2
3
From the Tree View pane, expand 3D.  
Select Catalyst™ A.I.  
Select Disable Catalyst™ A.I. to place a check mark in the check  
box.  
Set Catalyst™ A.I. settings  
1
From the Tree View pane, expand 3D.  
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66 Catalyst™ A.I.  
2
3
4
Click Catalyst™ A.I.  
If necessary, clear the check mark from Disable Catalyst™ A.I.  
Click and drag to slider to the desired setting.  
Note: Change to Catalyst™ A.I. settings is not shown in the 3D  
Preview.  
Preview your changes  
• The preview image automatically displays your adjustments.  
Optionally, double-click 3D Preview for a full-screen view of the  
adjustments you have made. To exit full-screen Preview, press the Esc key.  
The Preview can be disabled by clicking the “X” button in the Preview  
pane. It can also be paused by clicking the “||” button in the Preview pane.  
Clicking the pause button again causes the preview to resume.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
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Mipmap Detail Level 67  
Mipmap Detail Level  
Mipmapping is a texturing technique that preserves the detail on a 3D  
object’s surface as it moves into the background. A series of high- and low-  
resolution texture maps are stored in memory and selectively used to create  
the object’s surface, depending on what level of detail is needed.  
Mipmap detail level can be set to favor either an increase in system  
processing performance or improved image quality:  
• Setting for performance is best used when the 3D image is  
animated and smoothness of motion is the most important  
consideration.  
• Setting for quality is best used when high surface detail is required,  
especially if the animated object rotates or moves into the  
background.  
Adjust the Mipmap detail level  
Set the Mipmap detail level  
1
2
3
From the Tree View pane, expand 3D.  
Click Mipmap Detail Level.  
Click the Control slider and move the selector to the left to increase  
processing performance, or to the right to increase image quality.  
Preview your changes  
• The preview image automatically displays your adjustments.  
Optionally, double-click 3D Preview for a full-screen view of the  
adjustments you have made. To exit full-screen Preview, press the Esc key.  
The Preview can be disabled by clicking the “X” button in the Preview  
pane. It can also be paused by clicking the “||” button in the Preview pane.  
Clicking the pause button again causes the preview to resume.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
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68 All Settings  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
All Settings  
The All Settings page combines all of the principal 3D features onto a  
single page, without any preview window, allowing for quick access and  
adjustment. You can change the settings for the following 3D features as  
you normally would on each feature’s own page:  
• Anti-aliasing  
• Anisotropic filtering  
• Catalyst™ A.I.  
• Mipmap detail level  
• Wait for display refresh  
• Adaptive Anti-Aliasing  
This page is useful when it is not necessary to preview the adjusted settings  
because the effect is already known or understood.  
Set the Anti-Aliasing preference manually  
Set the Anti-Aliasing preference manually  
1
2
From the Tree View pane, expand 3D.  
Click All Settings.  
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All Settings 69  
3
4
Ensure the application override is disabled. To do so, make sure the  
Let the Application Decide check box is cleared. The slider control  
will become available.  
Click the Control slider and move the selector to your preferred  
setting:  
• To increase processing performance, move the slider to the left.  
• To increase image quality, move the slider to the right.  
Set the Transparent Anti-Aliasing  
1
2
3
Expand 3D in Advanced View.  
Click All Settings.  
Ensure the application override is enabled. To do so, make sure the  
Let the Application Decide check box is selected.  
4
Click Transparent Anti-Aliasing.  
Note: The slider control becomes unavailable.  
Set the Anisotropic Filtering preference manually  
Set the Anisotropic Filtering preference manually  
1
2
3
From the Tree View pane, expand 3D.  
Click All Settings.  
Ensure the application override is disabled. To do so, make sure the  
Let the Application Decide check box is cleared. The slider control  
will become available.  
4
Click the Control slider and move the selector to your preferred  
setting:  
• To increase processing performance, move the slider to the left.  
• To increase image quality, move the slider to the right.  
Set the Anisotropic Filtering to automated preference  
1
2
3
From the Tree View pane, expand 3D.  
Click All Settings.  
Ensure the application override is enabled. To do so, make sure the  
Let the Application Decide check box is selected.  
Note: The slider control becomes unavailable.  
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70 All Settings  
Set the Catalyst™ A.I. setting  
1
2
3
4
From the Tree View pane, expand 3D.  
Click All Settings.  
Scroll to Catalyst™ A.I.  
Click the Control slider and move the selector to the left to increase  
processing performance, or to the right to increase image quality.  
Set the Mipmap detail level  
1
2
3
4
From the Tree View pane, expand 3D.  
Click All Settings.  
Scroll to Mipmap Detail Level.  
Click the Control slider and move the selector to the left to increase  
processing performance, or to the right to increase image quality.  
Set Wait for vertical refresh setting  
1
2
3
4
From the Tree View pane, expand 3D.  
Click All Settings.  
Scroll to Wait for vertical refresh.  
Click the Control slider and move the selector to the left to increase  
processing performance, or to the right to increase image quality.  
Select a SmartShader™ effect  
1
2
3
4
From the Tree View pane, expand 3D.  
Click All Settings.  
Scroll to SmartShader™ Effects.  
Select an effect from the drop down-menu.  
Note: Effects in the list not supported by Direct 3D® are appended  
with “(OpenGL® only)”.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
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API Specific 71  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
API Specific  
Use the API Specific dialog to select settings that are exclusively for the  
Direct 3D® and OpenGL® Application Programmable Interfaces (API).  
These settings are provided for resolving certain incompatibilities within  
3D applications that use one of these APIs.  
Use this dialog when you are know which type of API (Direct 3D® or  
OpenGL®) your 3D application uses, and you want to select a particular  
API-specific feature.  
If you are not sure which API your 3D application uses, consult the  
documentation of your 3D application.  
Set Enable geometry instancing  
Geometry Instancing allows the GPU to create multiple objects from a  
single geometric model, rather than passing an entire new model for each  
item on the screen. This increases the rendering speed of images such as  
leaves, or grass.  
1
2
3
From the Tree View pane, expand 3D.  
Click API Specific.  
Select Enable geometry instancing to place a check mark in the  
check box.  
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72 API Specific  
Set Support DXT texture formats for Direct 3D®  
This option enables support for DirectX® compressed texture formats.  
DXT requires half the amount of memory to draw the same amount of  
textures. This frees up memory while achieving high quality graphics.  
1
2
3
From the Tree View pane, expand 3D.  
Click API Specific.  
Select Support DXT texture formats to place a check mark in the  
check box.  
Set Alternate pixel center for Direct 3D®  
This might eliminate problems with certain Direct 3D® games that display  
vertical and horizontal lines around textures or display text incorrectly.  
This setting should only be enabled if you are experiencing these issues, as  
it may cause problems in other games.  
1
2
3
From the Tree View pane, expand 3D.  
Click API Specific.  
Select Alternate pixel center to place a check mark in the check box.  
Set Triple buffering for OpenGL®  
Enabling Triple buffering will improve the frame rate of games when  
vertical sync is enabled, only if the frame rate is less than the vertical sync  
refresh rate. In low memory situations, enabling Triple buffering may  
decrease application performance as there will be less frame buffer  
memory available for texture and geometry data. If there is insufficient  
memory available to support Triple buffering, it will automatically be  
disabled.  
1
2
3
From the Tree View pane, expand 3D.  
Click API Specific.  
Select Triple buffering to place a check mark in the check box.  
Set Force 24-bit Z-buffer depth for OpenGL®  
Enables you to explicitly set the Z-buffer depth. Most applications will  
work best with the Disabled setting.  
1
2
From the Tree View pane, expand 3D.  
Click API Specific.  
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Color 73  
3
Select Force 24-bit Z-buffer depth to place a check mark in the  
check box.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Color  
Use the Color page to adjust the color properties of your Desktop and Full-  
screen 3D applications and games. Use the Color Correction Images to  
preview the changes before applying them.  
The Color curve is a graphical representation of all the values of gamma,  
brightness, or contrast. The color curve line will reflect any changes made  
to these elements.  
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74 Color Desktop  
Catalyst™ Control Center: Color  
Color Desktop  
Adjust the overall richness of color by using the Gamma control. To adjust  
the overall brightness use the Brightness control, and the overall contrast  
use the Contrast control.  
Display Color page to configure Desktop  
1
2
From the Tree View pane, click Color.  
Select Desktop from the Set color correction for drop-down menu.  
Set Gamma, Brightness, and Contrast simultaneously  
1
2
3
From the Tree View pane, click Color.  
Select Desktop in Set color correction for.  
Select All Channels.  
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Color Desktop 75  
4
Click and drag either the Gamma, Brightness, or Contrast to adjust all  
these settings simultaneously.  
Revert to last known All Channel settings  
1
2
3
From the Tree View pane, click Color.  
Select Desktop in Set color correction for.  
Select All Channels.  
Reactivate your color settings  
Your desktop may retain the color settings when exiting an application or  
game. Should this be the case the gamma, brightness, and contrast sliders  
are disabled. The Reactivate ATI color controls button resets the sliders  
to their previous settings.  
1
2
From the Tree View pane, click Color.  
Click Reactivate ATI color controls button.  
Set Color Gamma  
1
2
From the Tree View pane, click Color.  
Click and drag the Control slider to your preferred setting:  
• To increase the Gamma, move the slider to the right.  
• To decrease the Gamma, move the slider to the left.  
• Optionally, click the up and down arrow buttons of the  
adjustment box.  
Click the Reset button to restore the previous settings.  
Note: The preview image automatically displays the adjustments you  
have made.  
Set Color Brightness  
1
2
From the Tree View pane, click Color.  
Click and drag the Control slider to your preferred setting:  
• To increase the Brightness, move the slider to the right.  
• To decrease the Brightness, move the slider to the left.  
• Optionally, click the up and down arrow buttons in the  
adjustment box.  
Click the Reset button to restore the previous settings.  
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76 Color Desktop  
Note: The preview image automatically displays the adjustment you  
have made.  
Set Color Contrast  
1
2
From the Tree View pane, click Color.  
Click and drag the Control slider to your preferred setting:  
• To increase the Contrast, move the slider to the right.  
• To decrease the Contrast, move the slider to the left.  
• Optionally, click the up and down arrow buttons in the  
adjustment box.  
Click the Reset button to restore the previous settings.  
Note: The preview image automatically displays the adjustment you  
have made.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
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Color - FullScreen 3D 77  
Color - FullScreen 3D  
Adjusting the Gamma control alters the overall richness of color. Adjusting  
the Brightness control alters the overall brightness. Adjusting the Contrast  
control alters the overall contrast.  
• Adjusting the Gamma can be useful for CAD applications that rely  
heavily on color coding or applications that require realistic color.  
• Adjusting the Brightness and Contrast can be useful for 3D games  
that display dimly lit scenes.  
Display Color page to configure FullScreen 3D  
1
2
From the Tree View pane, click Color.  
Select FullScreen 3D from the Set color correction for: drop-down  
menu.  
Set Color Gamma  
1
2
From the Tree View pane, click Color.  
Click and drag the Control slider to your preferred setting:  
• To increase the Gamma, move the slider to the right.  
• To decrease the Gamma, move the slider to the left.  
• Optionally, click the up and down arrow buttons of the  
adjustment box.  
Click the Reset button to restore the previous settings.  
Note: The preview image automatically displays the adjustments you  
have made.  
Set Color Contrast  
1
2
From the Tree View pane, click Color.  
Click and drag the Control slider to your preferred setting:  
• To increase the Contrast, move the slider to the right.  
• To decrease the Contrast, move the slider to the left.  
• Optionally, click the up and down arrow buttons in the  
adjustment box.  
Click the Reset button to restore the previous settings.  
Note: The preview image automatically displays the adjustment you  
have made.  
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78 Avivo™ Video for Radeon® X1000 Series  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Avivo™ Video for Radeon® X1000 Series  
Use the Avivo™ Video aspect to apply standard video settings with a  
Wizard or selecting a video preset. Use Adjustments to configure gamma,  
brightness, and hue. Use Theater Mode to set aspect ratio and overlay  
display mode. Preview your changes before applying them.  
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Standard Settings 79  
Catalyst™ Control Center: Avivo Video  
Standard Settings  
To quickly adjust your video settings choose one of the video presets or use  
the Video Wizard to configure your display devices.  
Start the Video Wizard  
1
2
3
From the Tree View pane, expand Video.  
Click Standard Settings.  
Click the Wizard button.  
Select a Video Preset  
1
2
From the Tree View pane, expand Video.  
Click Standard Settings.  
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80 Standard Settings  
3
Select a preset from the Video Presets menu.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Adjustments  
Use Avivo™ Video Adjustments to manually set Gamma, Brightness,  
Contrast, Saturation, and Hue.  
Let the application control the video adjustments  
1
2
3
From the Tree View pane, expand Video.  
Click Adjustments.  
Click Let the application control the video adjustments.  
Set Gamma  
Gamma controls the overall intensity of a video image.  
1
2
From the Tree View pane, expand Video.  
Click Adjustments.  
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Standard Settings 81  
3
Click and drag the Gamma control slider to the desired position.  
Set Contrast  
Contrast is the difference between the brightest and darkest parts of an  
image.  
1
2
3
From the Tree View pane, expand Video.  
Click Adjustments.  
Click and drag the Contrast control slider to the desired position.  
Set Brightness  
Brightness is the overall intensity, or luminosity of an image.  
1
2
3
From the Tree View pane, expand Video.  
Click Adjustments.  
Click and drag the Brightness control slider to the desired position.  
Set Saturation  
Saturation is the measure of amount of color in an image.  
1
2
3
From the Tree View pane, expand Video.  
Click Adjustments.  
Click and drag the Saturation control slider to the desired position.  
Set Hue  
Hue defines the tint of the red, green, and blue components of an image.  
1
2
3
From the Tree View pane, expand Video.  
Click Adjustments.  
Click and drag the Hue control slider to the desired position.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
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82 Standard Settings  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Video Overlay Theater Mode  
Use Theater Mode to change the way you view streaming video.  
Select an Overlay Display when in Clone Mode  
1
2
3
From the Tree View pane, expand Video.  
Click Theater Mode.  
Under Overlay Display Mode/Clone mode shows overlay: select in  
Theater Mode (full-screen) if you want the video content to be  
displayed on both displays. The Secondary display displays the same  
content as the primary.  
• Optionally, select in Standard Mode if you want the video  
content to be displayed on the primary display only.  
• Optionally, the same on all displays if you want the contents  
displayed the same on all display devices.  
Select an Overlay Display when in Extended Mode  
1
2
3
From the Tree View pane, expand Video.  
Click Theater Mode.  
Under Extended desktop shows overlay, select in Standard Mode if  
you want the video content to be displayed on the primary display  
only.  
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Standard Settings 83  
• Optionally, select in Theater Mode (full-screen) if you want  
the video content to be displayed on both displays. The  
Secondary display displays the same content as the primary.  
Set video aspect ratio  
1
2
3
From the Tree View pane, expand Video.  
Click Theater Mode.  
Select Match the source video to maintain the aspect ratio of original  
video.  
• Optionally, select Scale to full-screen to have the source video  
fill the display area.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Deinterlacing  
Deinterlacing creates a sharp image from the two video fields of interlaced  
video. Select one of five options for deinterlacing video for better viewing.  
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84 Standard Settings  
• Auto Detect lets the multimedia driver to select the best  
deinterlacing scheme for different video sources and sizes.  
• Bob deinterlacing, when selected, removes every other line of the  
video image and is recommended for motion video.  
• Adaptive deinterlacing, when selected, reacts to the amount of  
motion in the video and apply a media filter on a motion block and  
apply weave on the remaining blocks.  
• Motion Adaptive deinterlacing, when selected, applies the  
advanced motion detection to deinterlace the video.  
• Weave does not apply any deinterlacing.  
Select a deinterlacing mode  
1
2
3
From the Tree View pane, expand Video.  
Click Deinterlacing.  
Select a deinterlacing mode for the drop-down menu.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
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Standard Settings 85  
All Settings  
The All Settings page combines all of the principal Video features onto a  
single page, without any preview window, allowing quick access and  
adjustment.  
This page is useful when it is not necessary to preview the adjusted settings  
because the effect is already known or understood.  
Let the application control video adjustments  
Enable this feature the to let the application determine the Video  
Adjustments settings.  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Video Adjustments.  
Click to place a checkmark next to Let the application control the  
video adjustments to enable it.  
Adjust Gamma  
Gamma controls the overall intensity of a video image.  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Video Adjustments.  
Adjust the Gamma control slider to the desired position.  
Adjust Brightness  
Brightness is the overall intensity, or luminosity of an image.  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Video Adjustments.  
Adjust the Brightness control slider to the desired position.  
Adjust Contrast  
Contrast is the difference between the brightest and darkest parts of an  
image.  
1
From the Tree View pane, expand Video.  
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86 Standard Settings  
2
3
4
Click All Settings.  
Scroll to Video Adjustments.  
Adjust the Contrast control slider to the desired position.  
Adjust Saturation  
Saturation is the measure of amount of color in an image.  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Video Adjustments.  
Adjust the Saturation control slider to the desired position.  
Adjust Hue  
Hue defines the tint of the red, green, and blue components of an image.  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Video Adjustments.  
Adjust the Hue control slider to the desired position.  
Select an Overlay Display when in Clone Mode  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Overlay Display Mode.  
Under Clone mode shows overlay: select in Theater Mode (full-  
screen) if you want the video content to be displayed on both  
displays. The Secondary display displays the same content as the  
primary.  
• Optionally, select in Standard Mode if you want the video  
content to be displayed on the primary display only.  
• Optionally, Same on all displays if you want the contents  
displayed the same on all display devices.  
Select an Overlay Display when in Extended Mode  
1
2
From the Tree View pane, expand Video.  
Click All Settings.  
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Standard Settings 87  
3
4
Scroll to Overlay Display Mode.  
Under Extended desktop shows overlay: select in Standard Mode if  
you want the video content to be displayed on the primary display  
only.  
• Optionally, select in Theater Mode (full-screen) if you want  
the video content to be displayed on both displays. The  
Secondary display displays the same content as the primary.  
Set video aspect ratio  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Theater Mode Settings.  
Select Match the source video to maintain the aspect ratio of original  
video.  
• Optionally, select Scale to full-screen to have the source video  
fill the display area.  
Select a deinterlacing mode  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Deinterlacing.  
Select a deinterlacing mode for the drop down menu.  
Enable Windows® Media Settings  
1
2
3
4
From the Tree View pane, expand Video.  
Click All Settings.  
Scroll to Windows® Media Settings.  
Click Windows® Media Video Acceleration.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
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88 VPU Recover  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
VPU Recover  
VPU Recover enables the ATI display driver to detect when the graphics  
processor stops responding to display-driver instructions. When this  
happens, the display driver attempts to reset the graphics hardware. In most  
cases, VPU Recover will be able to reset the graphics processor without  
requiring a system restart.  
Should the computer be unable to recover from a crash, VPU Recover will  
switch the computer to software rendering mode, allowing you to save any  
work in progress before restarting the computer.  
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VPU Recover 89  
Catalyst™ Control Center: VPU Recover  
Enable VPU Recover  
1
2
From the Tree View pane, click VPU Recover.  
Click Enable VPU Recover.  
Prepare an error report  
You can chose to send an error report to ATI if VPU Recover is activated.  
This report assists ATI in determining the cause of the problem. This  
information is then used to develop more stable graphic drivers.  
1
2
From the Tree View pane, click VPU Recover.  
Click Prepare an error report if VPU Recover is activated for  
submission to ATI Technologies.  
3
Click Send Error Report button in the error report email.  
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90 VPU Recover  
An email is created containing the error report for submission to ATI  
Technologies.  
Note: No personal information is included in the error report.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Restore default settings  
1
2
Move the mouse to the bottom right-hand corner of the window.  
Click Defaults.  
Note: Clicking Defaults will restore the defaults for the current view  
only. Previous settings are not altered and will be saved once you  
click OK.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
Set the Transparent Anti-Aliasing  
1
2
3
Expand 3D in Advanced View.  
Click Transparent Anti-Aliasing.  
Ensure the application override is enabled. To do so, make sure the  
Let the Application Decide check box is not selected.  
4
Click and drag the slider to the desired setting.  
Note: The slider control becomes unavailable when Let the  
Application Decide is enabled.  
Set Catalyst™ A.I. settings  
1
From the Tree View pane, expand 3D.  
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VPU Recover 91  
2
3
4
Click Catalyst™ A.I.  
If necessary, clear the check mark from Disable Catalyst™ A.I.  
Click and drag to slider to the desired setting.  
Note: Change to Catalyst™ A.I. settings is not shown in the 3D  
Preview.  
Apply your settings  
1
Click Apply to save your changes and leave the Catalyst™ Control  
Center open.  
2
Click OK to save your changes and exit the Catalyst™ Control  
Center.  
Discard your settings  
• Click Discard to ignore any unsaved changes and restore the  
settings that existed when the Catalyst™ Control Center was  
opened or the last time Apply was used. Discard does not close the  
Catalyst™ Control Center.  
Clicking Discard applies to all features of an aspect, not just the feature in  
the current view.  
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92 VPU Recover  
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Using TV Out 93  
CHAPTER 6:  
Using TV Display and Capture Features  
This chapter describes how to use the TV display and video capture  
features of your Radeon® X1550 Series card.  
Using TV Out  
Your Radeon® X1550 Series has TV Out capability.  
Viewing Your PC’s Display on a TV  
You can attach your Radeon® X1550 Series to a TV and a monitor at the  
same time.  
Note: A TV can only be connected to one DVI connector.  
IMPORTANT INFORMATION for European Customers  
L
Some PC monitors in Europe cannot be used simultaneously with TV  
display. When you enable TV display in Europe, the refresh rate for the  
monitor and TV is set to 50 Hz. Some monitors may not support this  
refresh rate and could be damaged.  
Please check the documentation supplied with your monitor to see if  
your monitor supports a refresh rate of 50 Hz.  
If your monitor does not support 50 Hz (or if you are not sure), turn off  
your monitor before turning on your PC when using your TV as a  
display.  
TV display is ideal for giving presentations and watching movies, or  
playing games on a screen larger than a typical monitor. The following tips  
will help you get the most out of your TV Out feature.  
Connecting to a TV  
To connect your Radeon® X1550 Series card to a TV, use an S-Video  
cable.  
To connect S-Video Out  
1
Power off your computer and your TV.  
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94 Using TV Out  
2
3
Determine if your TV supports either a S-Video or Composite video  
connection.  
Looking at the back of your PC, locate your S-Video Out. Using an S-  
Video cable, attach one end of the cable to your graphics card and the  
other to your TV. Refer to the illustration.  
4
Power on your TV first, then your computer.  
Connecting Your S-Video Out to a TV or VCR  
1
2
3
4
S-Video Connection on graphics card  
TV  
S-Video Cable  
Computer  
Using a Monitor vs. Using TV Display  
Using your TV for your computer’s display can be useful, however, the  
display on your monitor may change or looked squashed. This distortion  
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Connecting to HDTV 95  
occurs because the display adjusts to fit the dimensions of your TV. To  
correct the monitor’s display, use the monitor’s control buttons to adjust its  
display size and position.  
Some single-frequency monitors may not work with TV display enabled. If  
you experience problems when TV display is enabled, disable TV display  
to restore your monitor’s display.  
Viewing Text on a TV  
A TV is designed primarily to show moving images. The large dot pitch of  
a TV will yield poor quality static images. The small text sizes commonly  
used for PC desktops can appear blurred or unclear on a TV. You can  
compensate for this degradation by using larger fonts.  
Using a TV as the Only Display  
If you plan to move your computer to a place where you are using TV  
display only, make sure that you have the TV display feature enabled prior  
to removing the monitor.  
The maximum display resolution for TV is 1024 x 768. Choosing a  
resolution higher than this will cause the TV display to disappear if it is the  
only display device.  
Using Games and Applications  
Some older games and applications may program your Radeon® X1550  
Series directly to run under a specific display mode. This may cause your  
TV display to turn off automatically or become scrambled (your PC  
monitor or portable LCD display will not be affected). Your TV display  
will be restored once you exit the game or if you restart your computer.  
Connecting to HDTV  
View computer output directly on your High Definition Television  
(HDTV) or other component input device. Provide a big-screen experience  
for your computer that is ideal for playing games, giving presentations,  
watching movies, and browsing the Internet.  
HDTV uses YPbPr connectors to receive input. YPbPr stands for the  
following:  
• Y = Green  
• Pb = Blue  
• Pr = Red  
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96 Connecting to HDTV  
The HDTV Component Video Adapter can be used in place of the standard  
A/V Output cable to connect to an HDTV or other component input device,  
using component video cables.  
You must have a monitor attached to your computer before installing  
the ATI HDTV. For proper operation of your ATI Component Video  
Adapter, ATI display drivers must be correctly installed.  
L
ATI HDTV Cable  
1
2
3
4
ATI HDTV Video Output Cable  
Backplate of the ATI Graphics Card  
Male RCA Patch Cables – available from consumer electronics dealer  
Typical HDTV Video Input Connections  
Note: Input and output cables lengths should not exceed 50 feet  
(15m).  
Installing your ATI HDTV video cable  
1
Turn on your component input device, and set it to YPbPr input.  
Note: See your HDTV or component input device manual for  
configuration information specific to your device.  
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Connecting to HDTV 97  
2
Turn on your computer.  
Note: Your TV will not display anything until Windows starts. This  
can take several minutes.  
Using Your ATI HDTV Video Cable  
Use the HDTV Video Cable to watch DVD movies and play video games  
on your High Definition Television.  
Copy-protected DVDs restrict playback to 480i and 480p modes.  
L
For maximum performance when you watch DVD movies or play  
computer games on your HDTV, you should find the mode and screen  
resolution that provide the best result on your TV, and use those settings  
exclusively.  
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98 Connecting to HDTV  
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99  
CHAPTER 7:  
CrossFire™ FAQ  
The following are frequently-asked questions about CrossFire™.  
For the latest information, please consult the CrossFire™ Web site at:  
1
What combination of products are required to build a working  
CrossFire™ system?  
Two components are required:  
• Two CrossFire™ Edition graphics cards from the same brand-  
family.  
• A CrossFire™ Ready motherboard with two PCIe™ X16 slots.  
More information on the requirements for each of these components  
can be found within this FAQ.  
2
What motherboards support CrossFire™?  
The optimal configuration for a CrossFire™ system is one based on a  
Radeon® Xpress 200 CrossFire™ Edition motherboard.  
Motherboards from other manufactures will be certified as  
CrossFire™ Ready when they become available.  
3
4
Are there specific CMOS motherboard settings for CrossFire™?  
On some motherboards, the CMOS may be set by default to support  
only a single PCI Express® X16 slot. Ensure that both PCIe™ X16  
slots are enabled in the CMOS.  
Are there any software settings required for CrossFire™ to  
work?  
Yes, there is a setting in the Catalyst™ Control Center that needs to  
be enabled for CrossFire™ to operate. When all of the hardware and  
software has been properly set up and installed, the following  
CrossFire™ aspect appears in Catalyst™ Control Center:  
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100  
To access and enable CrossFire™ in Catalyst™ Control Center, do  
the following:  
• In Advanced View, click CrossFire™ and check the Enable  
CrossFire™ box.  
When CrossFire™ is successfully enabled, all display devices except  
the one used by CrossFire™ will be disabled. Multiple monitors/  
displays that are disabled when CrossFire™ is enabled reappear after  
CrossFire™ is disabled.  
5
How are the graphics cards connected on a CrossFire™ system?  
The two cards are connection through the motherboard which is used  
to convey information from one graphics card to the other graphics  
card and transmit the combined signal to a display device. No  
bridging cable is required.  
6
Which games/applications work with CrossFire™?  
CrossFire™ works with all 3D games and applications. If Catalyst™  
A.I. is enabled in the Catalyst™ Control Center software, the optimal  
rendering mode available for the application is automatically selected.  
7
8
Is a driver profile required to make CrossFire™ work?  
No. CrossFire™ is enabled by default for all 3D games and  
applications.  
What happens if you pair a 16-pipeline CrossFire™ Edition  
graphics card with a CrossFire™ Ready 12-pipeline graphics  
card?  
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101  
In this scenario both graphics cards will operate as 12-pipeline  
graphics cards while in CrossFire™ mode.  
9
What happens if two CrossFire™ graphics cards have different  
clock speeds?  
Both cards will continue to operate at their individual clock speeds;  
neither card is “stepped down”. The compositing engine on the  
CrossFire™ card merges the resulting images independent of the  
clock speed on either graphics card.  
10 What are the rendering modes, and what are their specific  
advantages?  
The following dynamic rendering modes are available:  
SuperTiling - CrossFire™ renders alternate 32x32 pixel squares in  
a fine-grained checkerboard pattern. This configuration increases  
image-rendering quality, as each card processes half of the  
complex 3D objects in the pixel squares.  
Scissor Mode - each graphics card renders up to half of the  
display, either vertically or horizontally depending on the game or  
application.  
Alternate Frame Rendering - the two graphics cards are used to  
render alternate frames of the display. This configuration increases  
the detail of the 3D objects each card can render, as each card  
handles half of the total number of frames.  
Super Anti-aliasing - improves image quality by combining the  
results of full-screen anti-aliasing across two graphics cards in a  
CrossFire™ configuration. The two graphics cards work on  
different anti-aliasing patterns within each frame.  
The first three features are performance features settings  
automatically selected by ATI's Catalyst™ Control Center. Super  
Anti-aliasing is a display quality mode selectable using Catalyst™  
Control Center.  
11 On what basis are different rendering modes chosen?  
When Catalyst™ A.I. is enabled in Catalyst™ Control Center, it  
determines the optimal rendering mode to use, based on the  
application or game being used. The default rendering mode is  
dependant on both the hardware configuration and the application  
being run; typically it will be either Scissor or SuperTiling mode. If  
Catalyst™ A.I. is not enabled, any Direct 3D® applications that are  
running on a system based on graphics cards with 16-pipeline  
graphics processors will use SuperTiling Mode.  
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102  
12 What type of performance improvement is expected?  
Performance enhancements experienced on a CrossFire™ system  
depend on the application or game being used. Performance  
improvements can be increased up to 100%, and the latest graphics-  
intensive programs will generally see over 80% performance  
improvement at high resolutions and image-quality modes.  
13 How many independent displays can be connected to a  
CrossFire™ system?  
While CrossFire™ is designed for optimal use on a single display, it  
is possible to drive multiple monitors using a CrossFire™ system  
when CrossFire™ is not enabled. On a standard CrossFire™ system,  
it is possible to drive four separate sets of monitors and still have one  
of those displays as a dedicated CrossFire™ display. If the  
motherboard contains an integrated video connection and  
SurroundView™ is enabled, more displays can be added.  
Additional troubleshooting tips are covered in the “Reference” chapter.  
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Troubleshooting 103  
CHAPTER 8:  
Reference  
This chapter provides information on troubleshooting, where to get  
additional accessories, how to register your product, plus warranty and  
compliance information.  
Troubleshooting  
The following troubleshooting tips may help if you experience problems.  
ATI’s documentation contains helpful installation/configuration tips and  
other valuable feature information. Please contact your dealer for more  
advanced troubleshooting information.  
General Troubleshooting  
Problem  
Possible Solution  
Computer Does  
Not Boot-Up  
Properly  
Verify that the installation instructions were properly  
followed.  
Check that the card is properly installed in your system  
and connected to your monitor.  
If you have problems during start-up, restart your  
computer in Safe Mode.  
While starting Windows® XP, press and hold F8 until  
you see the Windows® Advanced Options Menu. Use  
the arrow keys to select Safe Mode, and press Enter.  
Check the system configuration utility of your operating  
system for the interrupt assignments.  
Contact ATI’s Customer Care or your local technical  
support.  
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104 Troubleshooting  
General Troubleshooting  
Problem  
Possible Solution  
No Display  
Check that the card is seated properly in its expansion  
slot.  
Ensure that the monitor cable is securely fastened to  
the card.  
Make sure that the monitor and computer are plugged  
in and receiving power.  
If necessary, disable any built-in graphics capabilities  
on your mother board. For more information, consult  
your computer’s manual or manufacturer. (Note: some  
manufacturers do not allow the built-in graphics to be  
disabled or to become the secondary display.)  
Make sure that you selected the appropriate monitor  
when you installed your enhanced driver.  
Screen Defects  
Appear  
Check if your monitor supports the resolution,  
horizontal (kHz) and vertical (Hz) refresh rates as  
required by the graphics card.  
Check your current resolution, refresh rate, and color  
depth settings in the Settings and Monitor tabs in your  
Display Properties dialog.  
Warning! Ensure that both video card and monitor  
support resolution and refresh rates you select.  
Incompatible resolution/refresh rate selection may result in  
monitor damage. Refer to your monitor's documentation  
for recommended resolutions and refresh rates.  
Off-Center  
Try adjusting the brightness, sharpness, contrast, and  
color balance controls of your monitor.  
Screen Image,  
Odd Colors or No  
Picture  
Try adjusting the centering and positioning controls of  
your monitor to position the picture on the screen  
Set the monitor's RGB inputs (and sync switches, if this  
option is available) to 75 Ohms, with the sync set to  
external.  
Digital Flat Panel (DFP) monitor users: refer to your  
monitor's documentation for the appropriate cable and  
connector to plug into the DVI-I connector on the  
graphics card.  
Operating  
Check the driver installation and make sure that all  
software is correctly loaded corresponding to your  
operating system and applications.  
System Warns  
that Video Card  
Isn’t Properly  
Configured  
Re-install the ATI drivers for your Radeon® X1550  
Series card.  
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Product Registration 105  
HDTV/HDTV Adapter Troubleshooting  
Problem  
Possible Solution  
The colors on my  
TV display are  
incorrect  
Ensure that the connections between the Component  
Video Adapter and your HDTV are correct (Y=Green,  
Pb=Blue, Pr=Red).  
There is no  
display on my TV  
Your TV will not display anything until Windows starts;  
this may take several minutes.  
Set your TV to YPbPr input.  
Ensure that the HDTV Component Video Adapter is  
properly connected, then restart your computer.  
DVDs will not  
play in 720p or  
1080i modes  
Copy-protected DVDs restrict playback to 480i and  
480p modes.  
I can’t see the  
entire display  
If your component input device supports it, try 720p  
mode.  
The display  
appears tilted  
Consult your HDTV user’s manual.  
My CRT display is  
green  
Your system is in component output mode. Restart  
your computer with the CRT monitor connected.  
Product Registration  
To activate Customer Care you must register your product with ATI at:  
ati.com/online/registration  
Customer Care  
For detailed instructions on how to use your ATI product, refer to the  
Online User’s Guide included on your ATI installation CD-ROM.  
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106 Customer Care  
If you require further assistance with your product, the following Customer  
Care options are available:  
Service  
Online  
Availability  
Language  
Access  
24/7  
English,  
French,  
Spanish,  
Portuguese,  
German  
or  
or  
ATI TECHNOLOGIES INC.  
Attention: Customer Care  
1 Commerce Valley Drive East  
Markham, Ontario  
Canada L3T 7X6  
Mail  
Telephone  
US &  
Canada  
9:00AM -  
7:00PM EST.  
Monday to  
Friday.  
English  
1-877-284-1566 (toll-free)  
or  
1-905-882-2626 (International  
and/or local toll charges to  
Canada will apply).  
Telephone  
Europe  
and Other  
Regions  
10:30 to  
00:00 GMT  
English  
+00800-6677-1111 (toll-free)  
or  
10:30 to  
19:00 GMT  
German-  
French  
+1-905-882-5549 (International  
and/or local toll charges to  
Canada will apply)  
12:00 to  
Spanish-  
20:30 GMT  
Portuguese  
Telephone  
Latin  
America /  
South  
7:00AM to  
3:30 PM EST  
Spanish,  
Portuguese  
+0800-333-5277(Argentina)  
+0800-891-9068 (Brazil)  
America  
+001800-514-3276 (Mexico)  
7:00AM to  
English  
other:  
7:00PM EST  
+1-905-882-3277 (International  
and/or local toll charges to  
Canada will apply)  
ATI Customer Care will work to resolve your issue and help you to get your  
ATI product up and running. If your issue is not resolved, our technicians  
will determine whether the difficulty you are experiencing is the result of  
the ATI product, whether your product contains a defect, and whether your  
product is under warranty.  
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Additional Accessories 107  
ATI Customer Care is unable to assist with refunds, returns, or  
exchange specific inquiries. If resolving the problem being  
experienced is critical to your decision to keep the product, it is  
your responsibility to ensure that you know and are within the  
period of time your reseller will allow for refunds, returns or  
exchange.  
ATI is not responsible for any expense incurred accessing  
Customer Care. It is expected that customers will review the  
expense associated with the available support options and will  
choose the method that best meets their needs and budget.  
ATI Customer Care reserves the right to limit support options for  
products that are not registered or are at End of Life.  
Additional Accessories  
Additional and replacement cables, installation CD-ROMs, manuals, and  
other accessories for ATI products can be purchased from the online ATI  
store at:  
ati.com/online/accessories  
Compliance Information  
This section details the compliance information for this product.  
FCC Compliance Information  
This Radeon® product complies with FCC Rules part 15. Operation is subject to  
the following two conditions  
This device may not cause harmful interference.  
This device must accept any interference received, including interference that  
may cause undesired operation.  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant  
to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful  
interference in a residential installation. This equipment generates, uses and can radiate radio frequency  
energy and, if not installed and used in accordance with manufacturer's instructions, may cause harmful  
interference to radio communications. However, there is no guarantee that interference will not occur in  
a particular installation. If this equipment does cause harmful interference to radio or television  
reception, which can be determined by turning the equipment off and on, the user is encouraged to try  
to correct the interference by one or more of the following measures:  
Re-orient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
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108 Compliance Information  
Connect the equipment to an outlet on a circuit different from that to which the receiver is  
connected.  
Consult the dealer or an experienced radio/TV technician for help.  
The use of shielded cables for connection of the monitor to the graphics card is  
required to ensure compliance with FCC regulations. Changes or modifications to  
this unit not expressly approved by the party responsible for compliance could  
void the user's authority to operate this equipment.  
Industry Canada Compliance Statement  
ICES-003 This Class B digital apparatus complies with Canadian ICES-003.  
Cet appareil numérique de la Classe B est conforme à la norme NMB-003 du Canada.  
For further compliance information:  
ATI Research Inc.  
62 Forest Street.  
Marlborough, MA  
01752  
USA  
508-303-3900  
CE Compliance Information  
EMC Directive 89/336/EEC and amendments 91/263/EEC, 92/31/EEC and 93/68/EEC, Class B Digital  
Device EN 55022:2003/CISPR 22 Class B, Limits and Methods of Measurement of Radio Interference  
Characteristics Information Technology Equipment.  
EN 55024:1998/CISPR 24:1997 +A1:2001 +A2:2003, Immunity of Information Technology Equipment  
(ITE), including EN 61000-4-2, EN 61000-4-3, EN 61000-4-4, EN 61000-4-5, EN 61000-4-6  
Informations de conformité de la CE  
Directive EMC 89/336/CEE et amendements 92/31/CEE et 93/68/CEE, pour dispositif numérique de  
Classe B.  
EN 55022:2003/CISPR 22:1997, - Classe B - Limites et méthodes de mesure des caractéristiques  
d'interférences radiophoniques, Matériel des technologies de l'information.  
EN 55024:1998/CISPR 24:1997 +A1:2001 +A2:2003, Norme sur l'immunité de matériel des  
technologies de l'information, et comprenant EN 61000-4-2, EN 61000-4-3, EN 61000-4-4, EN 61000-  
4-5, EN 61000-4-6  
Electrical Safety  
73/23/EEC - The Low Voltage Directive  
IEC 60950-1:2001, IEC 60950:1999, 3rd Edition - Safety of Information Technology Equipment  
BS EN60950-1:2002, BS EN60950:2000, 3rd Edition UL 60950-1:2003, UL 60950:2000, 3rd Edition  
CAN/CSA C22.2 No. 60950-1:2002, CAN/CSA C22.2 No. 60950-00, 3rd Edition (2000)  
To meet UL safety requirements, the computer’s maximum room temperature should not exceed 40º C.  
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Compliance Information 109  
Waste Electrical and Electronic Equipment  
(WEEE) Directive Compliance  
This product was manufactured by ATI Technologies Inc.  
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110 Compliance Information  
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111  
CHAPTER 9:  
Glossary  
2D  
Acronym for “two dimensional,” a term applied to computer graphics that  
are “flat.” Typical desktop applications such as word processors,  
spreadsheet programs, or other programs that manipulate print or simple  
graphics (such as pictures or line art) are generally considered to be  
operating within a 2D environment, even when they include simple three  
dimensional elements, such as buttons.  
Pulldown  
Pulldown is a telecine technique used to transfer motion picture film shot  
at one frame rate to a video format at a different frame rate. Typical NTSC  
video contains more frames per second than motion picture film for even  
division between frames, so that every 4 frames of film can be reproduced  
as 5 separate NTSC frames, the “extra frame” created by interlacing  
interpolated frames. The features produces a smoother NTSC video image  
from a motion picture film source, and can be used for better edge image  
processing in the Vector Adaptive Deinterlacing feature within Catalyst™  
Control Center.  
3D  
Acronym for “three dimensional,” referring to computer graphics that  
appear to have volume and depth. Various modeling processes take the  
representation of a three dimensional object provided by the computer  
program and render it by using various lighting components, applying  
textures, and setting layers of transparency or opacity as required in order  
to produce a realistic representation of a three-dimensional object on a two-  
dimensional display.  
3Dc™  
An ATI hardware-based compression technology that reduces the size of  
3D texture data, rendering more finely-grained texture surfaces with  
greater efficiency. It significantly minimizes the memory footprint of  
normal maps containing information on how light reflects off textured  
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surfaces, allowing game programmers to include more texture and lighting  
details without affecting performance.  
Adaptive Anti-aliasing  
Adaptive anti-aliasing is a technique that applies a combination of multi-  
sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve  
edge smoothness and fine detail. Multi-sampling works best on smoothing  
the edges of solid polygons, but cannot effectively smooth edges within  
polygons which are partially transparent. Super-sampling is able to more  
accurately calculate color values adjacent to transparent pixel shader values  
within polygons with partially transparent textures, but is not applied  
universally since it is more processor-intensive. Adaptive anti-aliasing  
works by using super-sampled anti-aliasing on transparent textures, and  
multi-sampled anti-aliasing on all other textures. This delivers exceptional  
levels of image quality, while maintaining performance.  
AGP  
The Accelerated Graphics Port (AGP) is a slot on the computer  
motherboard designed specifically for 3D graphics cards. AGP runs 3D  
images much more smoothly and quickly than was previously possible with  
PCI video cards; AGP runs at several times the bus speed of PCI and  
employs sideband addressing, so multiple data transfers between the  
graphics processor and the computer can take place concurrently. AGP is  
currently being phased out in favor of PCI Express® (PCIe™).  
Alpha Blending  
Alpha blending is used in 3D graphics to create transparent or opaque  
effects for surfaces such as glass and water. Alpha is a transparency value,  
so the lower the value, the more transparent the image looks. It is also used  
in animations to produce such things as fading effects, where one image  
gradually fades into another.  
Alternate Frame Rendering  
A graphical load-balancing scheme where two graphics cards are used to  
render alternate frames of the display. This configuration increases the  
detail of the 3D objects each card can render, as each card handles half of  
the total number of frames. Essentially, each card has more time to render  
a scene, delivering a noticeable increase in 3D detail. This type of graphical  
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operation is only available in Radeon® CrossFire™ graphics cards running  
Microsoft® Direct 3D® and OpenGL® games or applications.  
Anisotropic Filtering  
A technique that preserves the surface details of an object as it recedes into  
the distance by utilizing and blending together the object’s texture maps.  
This makes 3D objects appear more realistic as the detail of their surface  
texture is retained in a smooth, seamless fashion on the sections that move  
or fade away into the background.  
Anti-aliasing  
A method that smooths out the jagged edges of a curved object. A black  
curved line on a white background displayed on a computer screen will  
have some jaggedness along its edges due to the inherent limitations of  
using discrete pixels to display the image. Anti-aliasing smooths out this  
jaggedness by filling in the white spaces between the jagged edges with  
varying shades of grey.  
Aspect  
A group of related features in ATI’s Catalyst™ Control Center software.  
For example, the Color aspect clusters together controls that handles  
gamma, brightness, contrast, and other features relating directly to the  
display of color. Similarly, the 3D aspect provides a set of related controls  
dealing with such features as anti-aliasing, anisotropic filtering, mipmap  
details levels, and more.  
Aspect Ratio  
The proportions of a display are expressed as a ratio of its width and height.  
Common ratios include 4:3 for TVs and CRTs, 5:4 for LCDs, and 16:9 for  
widescreen displays.  
Avivo™ Color  
Avivo™ Color is an advanced feature within Catalyst™ Control Center,  
providing the user with precise control over how color is displayed on a  
monitor. Avivo™ Color provides tools to adjust the Hue and Saturation  
values on a per-monitor basis, making it possible to optimize the use of a  
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single display within its existing ambient lighting environment, or to better  
color match two or more adjacent monitors.  
Back Buffer  
A type of offscreen memory used to provide smooth video and 2D graphics  
acceleration. This technique uses two frame buffers, so the process is often  
referred to as “double-buffering.” While the contents of one buffer are  
displayed, a second buffer, called the “back” buffer, holds the frame being  
worked on. In this way, users will only see complete, smooth frames  
displayed onscreen.  
Bilinear Filtering  
This filtering method reduces the blockiness caused when zooming into a  
3D surface that is at a right angle to the viewer. A newspaper photo  
examined closely enough will show that the picture is made up of tiny dots.  
If the photo was enlarged it would start to look “blocky” and less distinct.  
This is also a problem for computer-generated images, especially for  
surface details.  
Bit Depth  
Refers to the number of data bits required to store color information about  
a pixel. Larger bit depth means a greater range of color information is  
capable of being encoded into each pixel. For example, 1 binary bit of  
memory can only encode to either “0” or “1.” So a graphical bit depth of 1  
means that the display can only show two colors, the black and white of a  
monochrome display. Four-bit color depth is capable of displaying 16  
colors because there are only 16 different combinations of 4 bits (“0000”,  
“0001”, “0010”... to “1111”). Sixteen-bit color is capable of reproducing  
65,536 colors, 24-bit color can display up to 16,777,216 individual colors,  
and 30-bit color can display up to one billion individual colors.  
Bitmap  
A bitmap is a graphic or character representation composed of individual  
pixels, arranged horizontally in rows. A monochrome bitmap uses one bit  
per pixel (bpp). Color bitmaps may use up to 32bpp, depending on the color  
depth selected.  
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Brightness  
The amount of white or black that is applied to all colors onscreen. By  
making the screen “brighter” you are adding more white to it. This should  
not be confused with luminosity, which measures the actual light level  
emitted from the computer display.  
Buffer  
A name referring to portions of on-board video memory. One large buffer  
is always used to display images to the screen; this is the “display buffer.”  
The rest of offscreen memory is typically used by applications as back  
buffers, z-buffers, and texture buffers.  
Catalyst™ Control Center  
Catalyst™ Control Center is the successor technology to the Catalyst™  
software formerly available only through the Windows® Control Panel. It  
has a new user interface, providing a more interactive means of controlling  
such things as 2D and 3D performance while providing immediate  
feedback using a more intuitive graphical user interface.  
Color Component  
Three color components—Red, Green, and Blue—combine in various  
intensities to determine the color of each pixel on the screen. The values of  
each color component are graphically represented by a corresponding color  
curve.  
Color Correction  
Correct discrepancies between the real color value and the way a screen  
displays it. Color discrepancies can be caused by a variety of sources,  
including the lighting conditions in the work area and gradual shifts in color  
over time on monitors or flat panel displays.  
Color Depth  
Color depth refers to the number of color shades available on your display  
and is measured in bits per pixel (bpp). Typical ranges are: 256 colors  
(8bpp), thousands of colors (16bpp), and millions of colors (32bpp).  
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Component Video  
Typically used on DVD players and HDTV systems, component video is a  
standard Red/Green/Blue (RGB) color signal for televisions. The signal is  
split and compressed into separate luminance and color values—luminance  
(“Y”), red minus luminance (R-Y), and blue minus luminance (B-Y). The  
value for green is not transmitted. The display device automatically “fills  
in” the color values that are not red or blue. DVDs are encoded using  
component video, so display devices will provide enhanced playback when  
this type of connection is used. A common variant of this format used in  
North America is YPbPr.  
Composite Video  
Composite video is a type of analog video signal that combines both  
brightness and color information into a single signal. It typically uses a  
single RCA connection for the video channel, and separate RCA  
connections for the left and right audio channels. The quality of the video  
signal is reduced by the process of mixing the brightness and multiple color  
channels together into a single channel. For this reason it is inferior in  
signal quality than either S-Video or component video. Composite video is  
the broadcast format for analog television signals worldwide, and  
connections are typically available on VCRs, DVD players and video  
games.  
Compositing Engine  
A chip that is available only on CrossFire™ Edition graphics cards. This  
chip takes the signals from the GPUs on both the Master graphics card and  
the Slave graphics card and combines the results according to the selected  
operating mode. It then sends the final frames out to the display device. It  
is capable of advanced blending operations without burdening either of the  
GPUs.  
Control Point  
A control point is a user-created point on the color curve. Users can change  
the color of the screen by moving the control points with a mouse.  
CRT  
Acronym for “cathode ray tube”, which is the main component of computer  
monitors and TVs. Color CRTs use three separate electron beams fired  
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through a shadow mask and onto the back of the glass screen. The electron  
beams activate separate red, green, and blue values in various strengths in  
order to produce a colored image.  
Dashboard  
The dashboard is the part of the Catalyst™ Control Center used to display  
a graphical representation of the features available in installed ATI  
hardware and software. The dashboard can be used to access all of the  
aspects (sets of related graphical features) available on a graphics card. The  
dashboard is only available in Advanced view and Custom view which is  
aimed at more experienced users.  
Direct 3D®  
Part of Microsoft®’s DirectX API designed for rendering 3D graphics on  
Windows® systems. It provides software developers with low-level access  
to functions on graphics cards, providing the type of performance  
necessary for intensive 3D applications such as games.  
DirectX  
A Microsoft® technology, DirectX is an API that provides programmers  
with direct access to low-level hardware functions for games and other  
high-performance 3D applications.  
Dithering  
A computer graphics technique that takes advantage of the human eye’s  
tendency to mix two colors that are adjacent to each other to produce  
smooth boundary transitions. Dithering adds intermediate color values  
between two or more boundaries, producing smoother, more natural look  
to 2D images or 3D objects.  
Dot pitch  
Dot pitch specifies the sharpness of a monitor’s display. It is measured in  
millimeters (mm) and is the distance between the individual phosphor sub-  
pixels in a CRT display or cells of the same color within an LCD display.  
The smaller the number, the sharper the image. The most common dot  
pitches for monitors range from .24 mm to .31 mm. Also, if a monitor with  
a .24 mm dot pitch is set to its highest possible resolution, the pixel size will  
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equal the dot pitch. If the monitor is set to lower resolutions, the pixels will  
be comprised of multiple dots.  
DVI  
Acronym for “Digital Video Interface,” a standard video connection used  
on many current computer displays. There are three types of DVI  
connections: DVI-A (analog), DVI-D (digital), and DVI-I (integrated,  
capable of either analog or digital). It supports high-bandwidth video  
signals over 160 Hz, so it is most often used for high-resolution displays.  
EDTV  
Acronym for “Enhanced Definition Television”, which produces better  
television image quality than Standard Definition Television (SDTV).  
Applicable to the NTSC broadcast format, EDTV displays are capable of  
depicting the standard 480 horizontal scan lines in a non-interlaced format.  
Instead it paints all of the scan lines in one pass, which is called progressive  
scanning, a process which also removes the “jaggies” inherent in the  
interlaced television signals.  
Flat Shading  
A lighting technique that shades each polygon of a 3D object based on  
where the source of the light is and the angle of the polygon in relation to  
it. It enables relatively fast rendering of 3D objects, although it can make  
those objects appear “faceted” as each visible polygon is set to a particular  
color value, and consequently does not produce as realistic an effect as  
obtained when using Gouraud shading.  
Fog  
Term used to describe the blending of an object using a fixed color as  
objects are made to appear more distant from the viewer.  
Frame Buffer  
The portion of the memory buffer on the graphics card used to store the  
image being displayed. All rendering processes have been accomplished by  
this stage and this buffer contains only a one-to-one relationship of the data  
to be relayed to the display.  
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Frames Per Second  
In terms of 3D graphics, refers to the rate at which the graphic processor  
can render new screens per second. Higher rates equals better, more  
naturalistic performance for such things as games set in a 3D environment.  
Sometimes abbreviated to “fps.”  
Gamma  
Sometimes confused with brightness, gamma actually refers to the  
correction that is applied to any display device in order to produce more  
gradual increases or decreases in the perceived brightness for that device.  
A change in gamma produces a non-linear change in the color curve,  
ensuring that perceived changes in color and intensity are consistently  
applied.  
Gouraud Shading  
A shading method used to produce a smooth lighting effect across a 3D  
object. A specific color is used at each vertex of a triangle or polygon and  
interpolated across the entire face.  
HDCP  
HDCP is an acronym for “High-Bandwidth Digital Copy Protection.” It is  
a form of digital rights management designed to protect copyright of  
signals being transported across DVI or HDMI™ connections. Several  
international regulatory bodies have recommended its incorporation into  
high-definition display and playback devices.  
HDMI™  
HDMI™ is an acronym for “High Definition Multimedia Interface.” It is a  
19-pin connector used for transferring combined digital audio and video.  
HDMI™ supports standard, enhanced, and high-definition digital video  
signals, and is designed for use with VCRs, DVD players, personal  
computers, and set-top boxes. A DVI adapter can be used to transfer the  
video signal to an HDMI™-capable display, although audio must be  
transferred from a different route, as DVI output does not support audio.  
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HDTV  
Acronym for “High Definition Television,” a format that produces much  
greater picture quality than a standard television, and in a wide-screen  
format that matches that of a movie theater screen. The two most popular  
formats are 1080i and 720p, where the number represents how many  
horizontal scan lines they have, and the following letter represents whether  
the picture is interlaced, or the product of progressive scanning technology.  
Interlaced displays paint the odd-numbered scan lines and then the even-  
numbered lines to produce a picture, whereas progressive scan paints all of  
the scan lines at once. Both formats use an aspect ratio of 16:9. In contrast,  
standard North American television signals are displayed using 480  
interlaced (480i) scan lines with a more square aspect ratio of 4:3.  
Hue  
Refers to a specific color within the visible spectrum of light, defined by its  
dominant wavelength. A light wave with a central tendency within the  
range of 565-590 nm is visible as yellow. In the standard RGB color space  
used by most computer displays, hue refers to a coordinate of the color as  
described by its red, green, and blue values, minus any additional  
brightness or saturation values for that color.  
HydraVision™  
HydraVision™ is ATI’s multi-monitor management software, enabling  
users to manage the display of multiple windows and applications across  
two or more adjacent monitors. It also includes a range of productivity  
features designed to effectively manage applications in this environment.  
HyperZ™ HD  
HyperZ™ HD includes a number of different technologies aimed at  
optimizing memory-bandwidth efficiency, particularly with respect to Z-  
buffer operations. The Z-Buffer, sometimes also called the Depth Buffer,  
stores information used to determine the placement of objects in a 3D  
environment with respect to the viewpoint of the observer. Reading and  
updating this buffer typically consumes more memory than any other part  
of the 3D rendering process, making it a major performance bottleneck.  
HyperZ™ HD technology reduces the memory bandwidth consumed by  
the Z-Buffer, thereby increasing performance while also making the 3D  
environment more realistic.  
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Keyframe Interpolation  
This feature is also known as “morphing.” In an animation, a start and end  
point are picked as the key frames. In a 3D rendering, the start point could  
have a character with a neutral expression, and the end point could have  
that same character smiling. Additional frames are interpolated (inserted)  
between the two keyframes in order that “morphs” (transforms) the image  
so that there is a smooth transition between the key frames.  
KTX Buffer Region Extension  
This OpenGL® programming term refers to a feature that rapidly updates  
portions of the display of 3D modelling applications that change very  
quickly, or have been moved or occluded. It does this by optimizing the  
storage of buffer regions in the graphics card’s memory buffer. Other  
applications are typically not adversely affected when this is enabled.  
Lighting  
In 3D computer graphics, refers to aspects and quality of the virtual light  
source being used to make an object visible. Lighting can strongly affect  
the “mood” of a scene. For example, a “harsh” light could be a bare  
lightbulb that is glaringly bright on the objects closest to it while casting  
strong shadows in the background. A “softer” light would be more diffuse  
and not cast shadows, such as you would get outdoors on a typical overcast  
day.  
Mipmapping  
The most memory-intensive aspect of 3D graphics are the textures that give  
an object its realism (like wood, marble, leather, and cloth). Because  
objects in real life become less detailed as they move farther away from the  
viewer, 3D programmers simulate this by using less detailed, lower  
resolution texture maps on distant objects. These texture maps are merely  
scaled down versions of the main texture map used when the object is up  
close, and they use less memory.  
NTSC  
The name for the type of analog television signal used throughout the  
Americas (except Brazil) and in Japan. It draws a total of 525 vertical  
interlaced frames of video at a refresh rate of 60 Hz, making it relatively  
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flicker-free. The acronym refers to the National Television Systems  
Committee, which devised this color video standard in 1953.  
Offscreen Memory  
An area of memory used to preload images so that they can be quickly  
drawn to the screen. Offscreen memory refers to all of the remaining video  
memory not taken up by the front buffer, which holds the contents of the  
display screen currently visible.  
OpenGL®  
Short for “Open Graphics Library,” this is an industry standard for cross-  
platform 3D graphics development. It consists of a large number of  
functions that can be called upon in various programs, such as games,  
CAD, and virtual-reality systems, to produce complex 3D objects from  
simpler, more “primitive” building blocks. Implementations currently exist  
under Windows®, Mac OS® X, and various forms of Unix, including  
Linux®.  
ATI Overdrive  
ATI Overdrive maximizes the performance of the GPU by dynamically  
altering its speed to an optimal level depending on usage. An on-chip  
thermal sensor constantly monitors the temperature of the GPU, allowing  
for maximum clock speed to be maintained while avoiding overheating.  
PAL  
An acronym for “Phase Alternating Line”, the name for a video broadcast  
standard used in much of Europe (except France), most of Asia, the  
Middle-East, Africa and Australia. It draws a total of 625 vertical interlaced  
frames of video at a refresh rate of 25 Hz.  
PCI  
Acronym for “Peripheral Component Interconnect”, which is the  
specification for a type of computer bus used for attaching computer  
peripherals to a computer’s motherboard. PCI encompasses both integrated  
motherboard components (such as built-in graphical processors) and  
peripherals that fit into an expansion card slot, such as a separate graphics  
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card. PCI replaced the older ISA and VESA bus standards, and was itself  
superseded by the AGP standard for the main graphics card bus.  
PCI Express® (PCIe™)  
The successor standard to the PCI and AGP bus standards, with a  
significantly faster serial communications system, further opening up  
bandwidth for more communications between such peripherals as graphics  
cards and the computer’s CPU. PCIe cards can come in several physical  
configurations, the fastest currently being X16, which is typically used for  
graphic cards, and X1, typically used for other peripherals, such as separate  
multimedia cards.  
Pipeline  
In relation to computer graphic processors, refers to the number of separate  
arithmetic units available for rendering the output on a display. In general,  
more pipelines available on a graphical processor means there are more 3D  
rendering capabilities available, increasing overall 3D performance.  
Pixel  
All computer images are made up of tiny dots. Each individual dot is called  
a pixel, a word created from the term “picture element.” A pixel is the  
smallest indivisible unit of a digital image and can be only a single color.  
The size of the pixel depends on how the display resolution has been set.  
The smallest size a pixel can be is determined by the display’s dot pitch,  
which is measured in millimeters (mm).  
Refresh Rate  
Also referred to as “vertical refresh rate.” This is the rate at which a monitor  
or television can redraw the screen from top to bottom. NTSC television  
systems have a refresh rate of approximately 60 Hz whereas computer  
displays typically have refresh rates of 75 Hz or more. At refresh rates of  
70 Hz and lower, screen flicker is often noticeable.  
Rendering  
Rendering refers to the final drawing stages where the 2D image that  
appears on a display is derived from its 3D descriptions. What appears on  
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the display may look three dimensional, but it is really just a 2D grid of  
pixels designed to appear that way.  
Resolution  
The resolution of any display is the number of pixels that can be depicted  
on screen as specified by the number of horizontal rows against the number  
of vertical columns. The default VGA resolution of many video cards is  
capable of displaying 640 rows of pixels by 480 columns. The typical  
resolution of current displays is set to higher values, such as 1024x768  
(XGA), 1280x1024 (SXGA), or 1600x1200 (UXGA).  
Saturation  
Refers to the intensity of a specific hue (color). A highly saturated hue is  
vivid and intense, whereas a less saturated hue appears more grey. A  
completely unsaturated color is grey. In terms of the RGB color model, a  
fully saturated color exists when you have 100% brightness in one of the  
three channels (say, red) and 0% in the two others (green and blue).  
Conversely, a fully desaturated color is one where all of the color values are  
the same. Saturation can therefore be thought of as the relative difference  
between the values of the channels.  
SCART  
SCART is an acronym for “Syndicat des Constructeurs d'Appareils  
Radiorécepteurs et Téléviseurs”. SCART is an 21-pin connector used  
mainly in Europe for transferring analog audio and video signals between  
VCRs, DVD players, personal computers, and set-top boxes. It is  
sometimes referred to as Péritel or the Euroconnector.  
Scissor Mode  
A graphical load-balancing scheme where two graphics cards are used to  
render two halves of an image display. One graphics card renders the top  
half of the screen while the second graphics card renders the bottom half.  
This configuration offers a form of dynamic load balancing between the  
two cards as each only needs to render 3D object details on only half of the  
screen instead of the full screen at any one time. This type of graphical  
operation is only available in Radeon® CrossFire™ graphics cards running  
Microsoft® Direct 3D® and OpenGL® games or applications.  
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SDTV  
SDTV is an acronym for “Standard Definition Television” that identifies  
lower resolution systems when compared to High Definition Television  
(HDTV) systems. SDTV systems use the same 4:3 aspect ratio and 480  
scan lines to produce a picture as regular analog television sets, but digital  
decoding enhanced of the signal, displaying a sharper and crisper picture.  
SDTV broadcasts are either interlaced (480i) or use progressive scan  
(480p), the latter method providing the best overall image quality.  
SECAM  
An analog color video signal that originated in France, and is used in many  
other countries, including (but not limited to) much of Eastern Europe,  
parts of the Middle East and Asia. Like the PAL video standard, SECAM  
also draws a total of 625 vertical interlaced frames of video at a refresh rate  
of 25Hz, but uses a fundamentally different way of encoding its colors. The  
name is an acronym for “Séquential Couleur avec Mémoire,” which is  
French for “sequential color with memory.”  
Shadow Mask  
In CRT monitors, the shadow mask is a metal plate full of tiny holes that is  
attached to the inside of the glass screen. It focuses the beams from the  
electron guns at the back of the CRT. The distance between these holes is  
called the dot pitch.  
SmartShader™ HD  
SmartShader™ HD contains advanced vertex and pixel-shading  
capabilities. A shader is a small program that runs on the GPU and  
describes how an image should be rendered. Vertex shaders manipulate the  
individual polygons that make up 3D objects, and pixel shaders operate on  
the individual pixels that fill in these polygons to create a visible image.  
SmartShader™ HD is designed to alleviate the resource constraints of  
earlier shader hardware, paving the way for more complex, detailed, and  
realistic shader effects in applications requiring high-performance 3D  
rendering.  
SmoothVision™ HD  
SmoothVision™ HD incorporates improved anti-aliasing, anisotropic  
filtering and 3Dc™ compression features designed to further enhance  
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image quality. Anti-aliasing performance is improved, providing better  
overall detail and image quality. The enhanced anisotropic filtering ensures  
sharper and clearer pictures at higher frame rates, and the new 3Dc™  
compression technology makes it possible to display higher polygon counts  
for 3D rendered objects.  
Specular Highlight  
The bright, usually small, intense light reflected from a 3D surface with a  
high refraction value. From the intensity and spread of this highlight users  
can differentiate between a “hard,” smooth surface, such as metal or  
porcelain, or a “soft,” textured surface, such as fabric or skin.  
Super Anti-aliasing  
A feature that improves image quality by combining the results of full-  
screen anti-aliasing across two graphics cards in a CrossFire™  
configuration. The two graphics cards work on different anti-aliasing  
patterns within each frame. The results of which are combined by the  
compositing engine on the CrossFire™ Master graphics card to produce 3D  
images featuring smoother contours, lines, and shading effects.  
SuperTiling  
A graphical load-balancing scheme where two graphics cards are used to  
render alternate small 32x32 pixel squares in a fine-grained checkerboard  
pattern. This configuration increases image rendering quality, as each card  
processes half of the complex 3D objects in the pixel squares. SuperTiling  
is better optimized for most applications than Scissor Mode (where two  
graphics cards are used to render the top and bottom halves of the screen),  
since the checkerboard pattern better ensures a more even distribution of  
what needs to be rendered. This type of graphical operation is only  
available in Radeon® CrossFire™ graphics cards running Microsoft®  
Direct 3D® games or applications.  
S-Video  
Short for “Separate Video,” S-Video is a type of analog video interface that  
produces a higher-quality signal compared to composite video. The signal  
is split into two separate channels— luminance (Y) and chrominance (C).  
Sometimes referred to as “Y/C video” or “Y/C”, the connectors typically  
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contain 4-pins within a single connection housing and are commonly found  
on consumer DVD players, VCRs, game consoles, and related devices.  
Texel  
Short for “texture element,” the 3D equivalent of a pixel, describing the  
base unit of the surface of a 3D object, such as a sphere; for a 2D object,  
such as a circle, the base unit is a pixel.  
Texture Mapping  
In computer graphics, two-dimensional textured surfaces are referred to as  
texture maps. Texture mapping is the process by which a two-dimensional  
surface gets wrapped around a three-dimensional object so that the 3D  
object takes on the same texture qualities. For example, if you take a 2D  
textured surface that looks like cloth and wrap it around a 3D sphere, the  
sphere will now appear to have a cloth-like surface.  
Texture Preference  
Texture Preference is a feature enabling the user to select the texture quality  
level for the surface of a 3D object. Selecting the highest quality possible  
will provide the most realism, although it may also have some impact on  
the performance of any 3D intensive application.  
Transition Minimized Differential Signaling (TMDS)  
A technology designed to reduce electromagnetic interference (EMI) and  
improve the digital signal delivered to flat panel displays. Its encoding  
algorithm converts the original 8-bit graphic data into a more fault-tolerant  
10-bit signal, which is then converted back to its original 8-bit form at the  
display device. The signal is also DC-balanced, allowing for the option of  
transmitting the signal over fibre-optic cable. DVI connectors can  
incorporate up to two TMDS links, with each “link” comprised of the  
number of signals required for standard RGB output. Higher resolutions  
and refresh rates than standard are possible if multiple TMDS links are  
available by using multiple DVI connectors.  
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Trilinear Filtering  
A sampling method used to produce realistic-looking 3D objects. Trilinear  
filtering averages one of the bilinear filter mipmap levels along with the  
standard mipmap samples.  
Vector Adaptive Deinterlacing  
A technique that provides smoother, less jagged edges for interlaced video  
playback. Interlaced video consists of alternating odd and even numbered  
scan lines, which are then mapped to an equivalent pixel-by-pixel display  
on a CRT or Flat Panel Display. Without correction, jagged lines appear in  
a video image either as doubled scan lines or lines that are improperly  
interpolated. With vector adaptive deinterlacing, the difference in pixel  
values is considered across multiple lines and alternating frames (using  
Pulldown detection on the interlaced video source), and then intelligently  
re-interpreted to produce smoother edges in interlaced video images.  
VersaVision™  
An ATI technology enabling accelerated display rotation and scaling. Any  
desktop can now be rotated 90 degrees left or right, or even 180 degrees,  
while maintaining the full feature set of other ATI 2D and 3D technologies,  
such as SmoothVision™. VersaVision™ works with single or multiple  
displays.  
Vertex Shader  
Three-dimensional objects displayed on a screen are rendered using  
polygons, each of which is made up of intersecting triangles. A vertex is a  
corner of a triangle where it connects to another triangle, and each vertex  
carries a considerable amount of information describing its coordinates in  
3D space, as well as its weight, color, texture coordinates, fog, and point  
size data. A vertex shader is a graphics processing function that  
manipulates these values, producing such things as more realistic lighting  
effects, improved complex textures such as hair and fur, and more accurate  
surface deformations such as waves rippling in a pool or the stretching and  
wrinkling of a character’s clothes as he or she moves.  
Vertex shader units  
A feature built into the graphical processor which renders the texture,  
magnitude and direction of the individual triangles that comprise each  
polygon of a given 3D object. The more vertex shader units available  
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within the graphical processor, the more complex polygons that can be  
generated per clock cycle, and hence finer, more naturalistic detail and  
movement is possible.  
VGA Connector  
A type of graphics connector, sometimes also called an analog connector.  
It is the most common type of video connector available, consisting of 15-  
pins set in three rows. The “VGA” is an acronym for “Video Graphics  
Array,” which is also the name for the video resolution mode of 640x480  
pixels, the lowest standard resolution supported by virtually all video cards.  
Video Immersion™ II  
A technology that integrates digital video features such as advanced  
adaptive de-interlacing, temporal filtering, and video gamma enhancement  
to produce high-quality video along with an integrated digital TV decode  
capability. It also supports component output support for EDTV displays at  
480i (interlaced scanning), 480p (progressive scanning), and for HDTV  
displays at 720p, and 1080i.  
VideoShader™ HD  
A feature that integrates pixel-shading technology with video filtering and  
processing functions. It accelerates noise removal, de-blocking, adaptive  
de-interlacing, frame-rate conversion, color-space conversion, and more. It  
also enables better MPEG-2 decoding with motion compensation.  
VPU Recover  
A feature designed to significantly reduce the number of system crashes  
caused by problems occurring with the graphics hardware. If the display  
driver detects that the graphics processor has hung, VPU Recover will  
attempt to reset the graphics processor, eliminating the need for a system  
reboot and allowing users to continue using the computer without  
interrupting or losing their work.  
YPbPr  
A type of analog composite video signal that splits and compresses the  
standard Red/Green/Blue (RGB) colors of a television signal into separate  
luminance and color values. The “Y” stands for the luminance channel,  
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while “Pb” and “Pr” represent the blue and red channels respectively, both  
of which have the luminance value subtracted from them. It is an equivalent  
color space to the chrominance-based YCbCr, which is used for digital  
video.  
Z-buffer  
The portion of video memory that keeps track of which onscreen elements  
can be viewed and which are hidden behind other objects. In the case of a  
3D image, it keeps track of which elements are occluded by the foreground  
in relation to the user’s perspective, or by another 3D object.  
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Index  
Numerics  
102 part number 4  
1080i 56, 57, 120, 129  
1080i mode 56  
1080p 56  
16:9 (aspect ratio) 113, 120  
2D 111  
3D Settings 58  
3Dc 111, 125  
4:3 (aspect ratio) 113, 120, 125  
480i 105, 120, 125, 129  
480p 105, 125, 129  
5:4 (aspect ratio) 113  
720p 57, 105, 120, 129  
720p mode 55  
A
Accelerated Graphics Port (AGP) 112, 123  
access system information 40  
accessories 107  
Activate & Close 35  
Activate a profile 34  
Activate an application, file, or shortcut when a profile is started 35  
Adaptive Anti-Aliasing 68  
Adaptive anti-aliasing 63  
Add an HDTV format 57  
Advanced 31  
All Settings 68  
Alpha blending 112  
Alternate Frame Rendering 101, 112  
Alternate Frame Rendering (AFR) 101  
Alternate pixel center 72  
Always on Top 36  
AMD Athlon 4  
Anisotropic Filtering 58, 63, 68, 69, 113  
Anisotropic filtering 113, 125  
Anisotropic Filtering preference 69  
Anti-aliasing 58, 61, 63, 68, 101, 112, 113, 125, 126  
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132  
Anti-Aliasing preference 68  
API-Specific 71  
appearance of the Catalyst Control Center 37  
Application Programmable Interface (API) 59, 71  
Apply a Hotkey 33  
Aspect 113  
ATI Overdrive 122  
ATISETUP utility 22, 23, 24  
Avivo ™ Color 113  
Avivo Color 54  
B
Back Buffer 114  
back buffer 115  
Basic 31  
Basic View 31  
Bilinear Filtering 114  
BIOS 39  
Bit depth 114  
Bitmap 114  
Brightness 81, 85  
Buffer 72, 115, 118  
bus type 39  
C
Catalyst 24  
Catalyst ® A.I. 68  
Catalyst ™ A.I. 70  
Catalyst A.I. settings 65, 90  
Cathode Ray Tube (CRT) 43, 44, 51, 55, 128  
Change Catalyst Control Center language 37  
chrominance 126, 130  
Clone Mode 42, 43, 82, 86  
CMOS 99  
Color - Full-screen 3D 77  
Color Brightness 75  
Color component 115  
Color Contrast 76, 77  
Color correction 115  
Color Depth 115  
Color Gamma 75, 77  
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Color quality 44  
Compliance Information 107  
compliance information 103  
Composite Engine 116  
Composite Video 116, 126, 129  
Compositing Engine 101, 126  
composition of the profile 34  
configuration  
multiple monitors 23  
primary monitor 23  
configuration tips 103  
Connecting Devices 14  
Contrast 74, 81  
Control Panel 5, 23, 115  
Control point 116  
Copy-protection  
DVDs 105  
CPU 123  
Crazy Taxi 3 65  
Create a list of active Hotkeys 33  
Create a Profile 34  
Create or Edit Profile 34  
CrossFire 99, 100, 101, 102, 126  
CrossFire Edition 99, 101, 116  
CrossFire F.A.Q. 99  
CrossFire Ready 99, 100  
CRT 4, 105, 116, 117, 125  
Custom View 31, 32  
D
Dashboard 27, 30, 31, 117  
Define Custom View 32  
de-interlacing 83, 84, 87, 129  
adaptive 84  
bob 84  
motion adaptive 84  
Delete a Profile 35  
Depth Buffer 120  
Desktop Area 44  
desktop size 44  
Detect a newly connected display device 45  
Detect Displays 45  
Determine how display devices are detected 48  
device ID 39  
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134  
Digital 104  
Digital Flat Panel (DFP) 43, 44, 45, 55, 56, 104  
Digital flat-panel (DFP) display 4  
Digital Panel properties 51  
Digital Video Interface 118  
DirectX 117  
Disable Catalyst ® A.I. 66, 91  
Disable Catalyst A.I. 65  
Display Color page 74  
Display Data Channel (DDC) 49  
Display Detection Options 46  
Display Options 46  
Display the online help 38  
Display the version of the installed Catalyst Control Center 38  
Displays Manager 40, 41  
Displays Manager Advanced View 41  
Dithering 117  
Doom 3 65  
Dot pitch 95, 117, 125  
dot pitch 95  
driver installation 21  
drivers  
installing 21  
uninstalling 5  
DVD 4, 21, 116, 119, 127  
DVI 51, 52, 53, 119  
DVI Settings 53  
DVI-A 118  
DVI-D 118  
DVI-I 104, 118  
DXT 72  
DXT texture formats 72  
E
Edit an existing Hotkey 32  
Electromagnetic Interference (EMI) 127  
Enable High Quality AF 64  
Enable Hotkeys feature 32  
Enable VPU Recover 89  
Enhanced Definition Television (EDTV) 118, 129  
error report 89  
Euroconnector 124  
Extended Desktop 48  
Extended Display Identification Data (EDID) 50, 51, 55, 56, 57  
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Extended Mode 42, 43, 44, 82, 86  
external connectors 4  
F
FCC Compliance 107  
Flat Shading 118  
Fog 118  
Force 24-bit Z-buffer depth 72  
Force button 45  
Force changes to a specific display setting 45  
Force TV Detection 46  
Force TV detection 48  
Frame Buffer 118  
frame rate 72, 111  
Frames per second (fps) 119  
FullScreen 3D 77  
G
games  
TV display 95  
Gamma 80, 85  
geometry instancing 71  
Gouraud Shading 118, 119  
GPU 116  
Graphical Processor Unit (GPU) 71, 122, 125  
graphics chipset 39  
Graphics Software 39  
H
Half Life 2 65  
Hardware  
installing 7  
HDTV 95, 97  
HDTV Adapter Troubleshooting 105  
HDTV Component Video Adapter 96  
HDTV Support 55  
Help 23, 27, 31, 38, 106  
Hide Splash Screen 36  
Hide Toolbar Text 36  
High Definition Multimedia Interface (HDMI) 119  
High Definition Television 95  
High Definition Television (HDTV) 43, 44, 49, 51, 55, 56, 57, 105,  
119, 120, 125, 129  
High-Bandwidth Digital Copy Protection (HDCP) 119  
Hotkeys 30  
Hotkeys Manager 32, 33  
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136  
HydraVision 22, 24, 120  
HyperZ HD 120  
I
Image Scaling 52  
Industry Canada Compliance 108  
Information Center 39  
installation tips 103  
Installing drivers 21  
interlaced 83  
K
Keyframe interpolation 121  
KTX Buffer Region Extension 121  
L
Let the application control the video adjustments 80, 85  
Let the Application Decide 61, 63  
Lighting 111, 112, 114  
Linux 122  
list of active Hotkeys 33  
luminance 126, 129  
M
Mac OS X 122  
Master graphics card 116, 126  
Match the source video 83, 87  
memory size 39  
Microsoft DirectX 47, 72, 117  
mipmap 113  
Mipmap Detail Level 58  
Mipmap detail level 67, 68, 70  
Mipmapping 63, 67, 121  
Monitor Attributes 50  
motherboard 112  
MPEG-2 129  
multimedia 84  
multi-monitor 40, 120  
Multi-Sample Anti-Aliasing (MSAA) 63, 112  
N
NTSC 111, 118, 121, 123  
O
Offscreen Memory 122  
OpenGL 39, 46, 47, 70, 71, 121, 122  
Overlay Display 78, 82, 86  
Overlay Display Mode 86  
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P
PAL 122, 125  
PCI 122, 123  
PCI Express 4, 99  
PCI Express (PCIe) 112, 123  
Pentium 4  
Péritel 124  
Pipeline 100, 101, 123  
Pixel 72, 101, 123  
pixel shaders 125  
pixel-by-pixel 128  
Pixel-shading 125  
power supply 4  
Predefined and Custom HDTV Formats 55, 56  
Preferences 31, 35  
Preview your changes 60, 62, 64, 66, 67  
Prince of Persia 65  
Product Registration 105  
Profiles 31  
profiles 33  
Profiles Manager 33  
Pulldown 111  
R
Race Driver 65  
RCA connection 116  
Reactivate ATI color controls 75  
Reactivate your color settings 75  
Red Green Blue (RGB) 104, 116, 120, 124, 127, 129  
Refresh Rate Override 46  
refresh rate override 47  
registration 4  
Remote Wonder 24  
Remove an HDTV Format 57  
Rendering 123  
rendering modes 88, 101  
resolution modes 48  
Restore factory defaults 37  
RGB 116  
Rotate the desktop 45  
rotation 45, 128  
S
Safe Mode 103  
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138  
safety instructions iii  
Same on all displays 86  
Save your Profile 35  
Scale to full screen 83, 87  
scaling 128  
SCART 124  
Scissor Mode 101, 124, 126  
Search for Help 38  
SECAM 125  
secondary display device 41  
Select a deinterlacing mode 84, 87  
Select a Language 37  
Select a skin 37  
Separate Video 126  
serial number 4  
Set a higher quality Anisotropic Filtering 64  
Set color correction for 74, 75  
Set the Anisotropic Filtering preference manually 63  
Set the Anisotropic Filtering to automated preference 64, 69  
Set the Anti-Aliasing preference manually 61, 73  
Set the Anti-Aliasing to automated preference 61  
shader 125  
shader effects 125  
Shadow mask 125  
Slave graphics card 116  
SmartShader 70  
SmartShader HD 125  
SmoothVision HD 125  
Software  
installing 21  
Sort Hotkeys 33  
Specular highlight 126  
Splash Screen 36  
Splinter Cell 65  
Standard Definition Television (SDTV) 118, 125  
Standard Mode 82, 86, 87  
Standard Settings 58  
Standard settings 59  
Stretch Main Horizontally 43  
Stretch Main Vertically 43  
Super Anti-aliasing 101  
Super-Anti-Aliasing 126  
Super-Sample Anti-Aliasing (SSAA) 63, 112  
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SuperTiling 101, 126  
SurroundView 24, 102  
S-Video 126  
Swap display 44  
Switch Views 31  
SXGA 124  
System Information 40  
system requirements 4  
System Tray Icon 37  
T
Temperature 54  
Temporal anti-aliasing 61  
temporal filtering 129  
Texel 127  
texture buffer 115  
Texture mapping 127  
Texture Preference 127  
the same on all displays 82  
Theater Mode 78, 82, 83, 86, 87  
Theater Mode Settings 87  
ToolTips 36  
Transition Minimized Differential Signaling (TMDS) 127  
Transparent Anti-Aliasing 69  
Trilinear filtering 128  
Triple buffering 72  
Troubleshooting 103, 105  
HDTV adapter 105  
troubleshooting 103  
TV 40, 43, 44, 45, 46, 48, 94, 95, 105  
TV display 93, 95  
games 95  
TV Out 93  
U
Unreal Tournament 2003 65  
Unreal Tournament 2004 65  
UXGA 124  
V
VCR 116, 119, 127  
Vector Adaptive Deinterlacing 111, 128  
VersaVision 128  
Vertex shader 128  
Vertex shader units 128  
vertex shaders 125  
vertical refresh rate 123  
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140  
VGA 4, 124  
VGA connector 129  
Video Adjustments 88  
video aspect ratio 83, 87  
Video Graphics Array 129  
Video Immersion II 129  
video memory 115  
Video Preset 79  
Video Wizard 79  
VideoShader HD 129  
Views 30  
VPU Recover 88, 89, 129  
W
Wait for display refresh 68  
Wait for vertical refresh setting 70  
Warranty 106  
warranty 103  
Waste Electrical and Electronic Equipment (WEEE) Compliance 109  
Windows Advanced Options Menu 103  
Windows Control Panel 115  
Windows System Information 40  
Windows System Tray 37  
Windows XP 4, 21, 103  
Wizard 38, 78, 79  
X
XGA 124  
Y
Y/C 126  
Y/C video 126  
YCbCr 130  
YPbPr 105, 116, 129  
YPbPr connector 95  
Z
Z-buffer 72, 120, 130  
z-buffer 115  
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