U S ER GU IDE
Copyright © 2004 Nokia. All rights reserved.
EXPORT CONTROLS
This device may contain commodities, technology, or software subject to US export laws. Diversion
contrary to law is prohibited.
FCC/INDUSTRY CANADA NOTICE
Your device may cause TV or radio interference (for example, when using a telephone in close
proximity to receiving equipment). The FCC or Industry Canada can require you to stop using your
telephone if such interference cannot be eliminated. If you require assistance, contact your local
service facility. This device complies with part 15 of the FCC rules. Operation is subject to the
condition that this device does not cause harmful interference.
3
Copyright © 2004 Nokia. All rights reserved.
Patents
Manufactured or sold under one or more of the following US Patents.
Asterisk (*) indicates design patents pending.
4868846
5124672
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5335362
5384782
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5697074
5760568
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5835889
5857151
5889770
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5956625
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Copyright © 2004 Nokia. All rights reserved.
5956625
5977887
6005857
6014551
6035189
6050415
6072787
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6112099
6121846
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6151485
6167273
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6201712
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6392660
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6470470
5
Copyright © 2004 Nokia. All rights reserved.
6487397
6510148
6522670
6591116
6606508
481674
29177166*
29180899*
29180898*
29180900*
29180901*
6
Copyright © 2004 Nokia. All rights reserved.
Contents
1. For your safety . . . . . . . . . . . . . . . . . . . . . . . . . . 14
About your device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Network services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Register your device. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
E-newsletters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Chargers, batteries, and enhancements . . . . . . . . . . . . . . . . 18
Shared memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2. Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Installing the SIM card and battery . . . . . . . . . . . . . . . . . . . 20
Charging the battery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Switch the game deck on. . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Keys and parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
About the display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Accessing applications in the menu . . . . . . . . . . . . . . . . . . . . 28
Keypad lock (Keyguard) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Inserting a game or memory card. . . . . . . . . . . . . . . . . . . . . 29
Ejecting a memory card . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Playing a game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Saving power when playing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Starting a multiplayer game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Tips for efficient use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
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Copyright © 2004 Nokia. All rights reserved.
3. Your game deck. . . . . . . . . . . . . . . . . . . . . . . . . . 35
Personalizing your game deck . . . . . . . . . . . . . . . . . . . . . . . 35
Shortcuts in the standby mode. . . . . . . . . . . . . . . . . . . . . . . 36
Volume control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Loudspeaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Installing software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Removing software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
4. Your phone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Making a call. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Making a conference call (network service) . . . . . . . . . . . . . 43
Answering or declining a call . . . . . . . . . . . . . . . . . . . . . . . . 44
Call waiting (network service) . . . . . . . . . . . . . . . . . . . . . . . 45
Options during a call . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
5. N-Gage QD Arena launcher . . . . . . . . . . . . . . . . . 47
Connect to N-Gage Arena . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Connection settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Updating Arena launcher . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Registration and login . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Registering from your game deck . . . . . . . . . . . . . . . . . . . . . . . . . 49
Registering from your PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
6. Contacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Saving names and numbers—Creating and editing
contact cards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Copying contacts between the SIM card
and device memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Adding a ringing tone for a contact card or group. . . . . . . . 53
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Copyright © 2004 Nokia. All rights reserved.
Voice dialing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Adding a voice tag to a phone number . . . . . . . . . . . . . . . . . . . . . 55
Creating contact groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Removing members from a group . . . . . . . . . . . . . . . . . . . . . . . . . 57
Creating calendar entries . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Calendar view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
8. Instant messaging (IM) . . . . . . . . . . . . . . . . . . . . . 61
Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
User ID and password . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
First login and service settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Chat sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Chat history . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
IM contacts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Group chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Log off service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
9. Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Writing text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Traditional text input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Predictive text input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Copying text to clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Writing and sending messages . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Settings needed for multimedia messaging. . . . . . . . . . . . . . 88
Settings needed for e-mail. . . . . . . . . . . . . . . . . . . . . . . . . . 89
Inbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
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Copyright © 2004 Nokia. All rights reserved.
Viewing multimedia objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Receiving smart messages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Receiving web messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
My folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Mailbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Opening the mailbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Retrieving e-mail messages from the mailbox. . . . . . . . . . . . . . . . 94
Disconnecting from mailbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Outbox — messages waiting to be sent . . . . . . . . . . . . . . . . . . . . . 97
Viewing messages on a SIM card. . . . . . . . . . . . . . . . . . . . . . . . . . 98
Cell broadcast (network service) . . . . . . . . . . . . . . . . . . . . . 98
Service command editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Messaging settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Settings for text messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Settings for multimedia messages . . . . . . . . . . . . . . . . . . . . . . . 100
10. Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Basic steps for accessing Web . . . . . . . . . . . . . . . . . . . . . . . 107
Receiving settings in a smart message . . . . . . . . . . . . . . . . . . . . 108
Keying in the settings manually . . . . . . . . . . . . . . . . . . . . . . . . . 108
Bookmarks view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Making a connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Connection security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Browsing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Ending a connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Emptying the cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Settings for Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
10
Copyright © 2004 Nokia. All rights reserved.
11. Extras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Images—Viewing images. . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Screen capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Changing Screen capture settings. . . . . . . . . . . . . . . . . . . . . . . . 115
Video player. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Receive a video clip in a message . . . . . . . . . . . . . . . . . . . . . . . . 116
Calculator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Setting an alarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Turning off the alarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Applications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Applications (Java™) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Applications main view. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Applications settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
To-do—task list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Converter—Converting measures . . . . . . . . . . . . . . . . . . . . . 124
Setting a base currency and exchange rates . . . . . . . . . . . . . . . . 125
Composer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Go to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Adding shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
12. Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Game manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Grouping and sorting files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Check memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
11
Copyright © 2004 Nokia. All rights reserved.
Game file types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Backing up and restoring game data. . . . . . . . . . . . . . . . . . . . . . 133
Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Installing and removing Symbian software . . . . . . . . . . . . . . . . . 134
Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Call forwarding (network service) . . . . . . . . . . . . . . . . . . . . . . . . 134
Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Changing the profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Customizing profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Changing settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Device settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Call settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Connection settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Date and time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Enhancement settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Call log and general log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Voice mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Calling your voice mailbox (network service) . . . . . . . . . . . . . . . 159
Bluetooth connection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Bluetooth settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Sending data using Bluetooth connectivity . . . . . . . . . . . . . . . . . 162
Pairing devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
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Copyright © 2004 Nokia. All rights reserved.
Receiving data using Bluetooth connectivity. . . . . . . . . . . . . . . . 165
Disconnecting Bluetooth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Connecting your game deck to a computer . . . . . . . . . . . . . . . . . 166
Using the CD-ROM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
View memory consumption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Free memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Format a memory card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Back up and restore information on a memory card . . . . . . . . . . 169
Lock the memory card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
1-touch dialing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
SIM directory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Fixed dial. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Call restrictions (network service) . . . . . . . . . . . . . . . . . . . . 173
Battery information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Nokia 90-Day Limited Warranty . . . . . . . . . . 187
Appendix A Message from the CTIA . . . . . . . 194
Appendix B Message from the FDA . . . . . . . . 198
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
13
Copyright © 2004 Nokia. All rights reserved.
1. For your safety
Read these simple guidelines. Not following them may be dangerous or illegal.
Read the complete user guide for further information.
SWITCH ON SAFELY
Do not switch the device on when wireless phone use is prohibited or when
it may cause interference or danger.
ROAD SAFETY COMES FIRST
Obey all local laws. Always keep your hands free to operate the vehicle
while driving. Your first consideration while driving should be road safety.
INTERFERENCE
All wireless devices may be susceptible to interference, which could affect
performance.
SWITCH OFF IN HOSPITALS
Follow any restrictions. Switch the device off near medical equipment.
SWITCH OFF IN AIRCRAFT
Follow any restrictions. Wireless devices can cause interference in aircraft.
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Copyright © 2004 Nokia. All rights reserved.
SWITCH OFF WHEN REFUELING
Don't use the device at a refueling point. Don't use near fuel or chemicals.
SWITCH OFF NEAR BLASTING
Follow any restrictions. Don't use the device where blasting is in progress.
USE SENSIBLY
Use only in the normal position as explained in the product documentation.
Don't touch the antenna unnecessarily.
QUALIFIED SERVICE
Only qualified personnel may install or repair this product.
ENHANCEMENTS AND BATTERIES
Use only approved enhancements and batteries. Do not connect
incompatible products.
BACKUP COPIES
Remember to make backup copies or keep a written record of all
important information.
CONNECTING TO OTHER DEVICES
When connecting to any other device, read its user guide for
detailed safety instructions. Do not connect incompatible products.
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Copyright © 2004 Nokia. All rights reserved.
EMERGENCY CALLS
Ensure the device is switched on and in service. Press
as many
times as needed to clear the display and return to the main screen.
Enter the emergency number, then press . Give your location.
Do not end the call until given permission to do so. Emergency calls
cannot be made in Offline mode.
About your device
The wireless device described in this guide is approved for use on GSM 850
and GSM 1900 networks. Contact your service provider for more information
about networks.
When using this features in this device, obey all laws and respect privacy and
legitimate rights of others.
Warning: To use any features in this device, other than the alarm
clock, the device must be switched on. Do not switch the device on
when wireless phone use may cause interference or danger.
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Copyright © 2004 Nokia. All rights reserved.
Network services
To use the phone you must have service from a wireless service provider. Many
of the features in this device depend on features in the wireless network to
function. These network services may not be available on all networks or you
may have to make specific arrangements with your service provider before
you can utilize network services. Your service provider may need to give you
additional instructions for their use and explain what charges will apply.
Some networks may have limitations that affect how you can use network
services. For instance, some networks may not support all
language-dependent characters and services.
Your service provider may have requested that certain features be disabled or
not activated in your device. If so, they will not appear on your device menu.
Contact your service provider for more information.
Register your device
Make sure to register your device at www.warranty.nokiausa.com or
1-888-NOKIA-2U (1-888-665-4228) so that we can serve your needs better
if you should need to call the center or have your device repaired.
E-newsletters
When you register your device, you can sign up for Nokia's e-newsletter Nokia
Connections if you would like. You will receive tips and tricks on using your
device, accessory information, and special offers.
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Copyright © 2004 Nokia. All rights reserved.
Chargers, batteries, and enhancements
Check the model number of any charger before use with this device. This
device is intended for use when supplied with power from the ACP-12 and
LCH-12.
Warning: Use only batteries, chargers and enhancements approved
by Nokia for use with the particular model. The use of any other types
may invalidate any approval or warranty, and may be dangerous.
The BL-6C battery is the only battery approved by Nokia for use with
this device.
For availability of approved enhancements, please check with your dealer.
When you disconnect the power cord of any enhancement, grasp and pull the
plug, not the cord.
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Copyright © 2004 Nokia. All rights reserved.
Shared memory
The following features in this device may share memory: games, contacts, text
messages, multimedia messages, images and ringing tones, RealPlayer™,
calendar and to-do notes, and downloaded applications. Use of one or more of
these features may reduce the memory available for the remaining features
sharing memory. For example, saving many multimedia messages may use all of
the available memory. Your phone may display a message that the memory is
full when you try to use a shared memory feature. In this case, delete some of
the information or entries stored in shared memory features before
continuing. Some of the features, such as contacts, may have a certain
amount of memory specifically allotted to them in addition to the amount of
memory shared with other features.
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Copyright © 2004 Nokia. All rights reserved.
2. Getting started
Installing the SIM card and battery
Keep all SIM cards out of the reach of small children. For availability and
information on using SIM card services, contact your SIM card vendor. This
may be the service provider, network operator, or other vendor.
Note: Before removing the covers, always switch off the power and
disconnect the Nokia N-Gage QD™ mobile game deck from the
charger or any other device. Avoid touching electronic components
while changing the covers. Always store and use the game deck with
the covers attached.
1
With the back of the game
deck facing you, press the
release button (1) and slide the
cover in the direction of the
arrow.
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Copyright © 2004 Nokia. All rights reserved.
2
3
To release the SIM card holder, slide the holder in the direction of the
arrow (2).
Open it (3).
4
Insert the SIM card into the
holder (4). Make sure that
the bevelled corner on the
SIM card is facing outward
from the holder and that
the golden contact area on
the card is facing
downwards.
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Copyright © 2004 Nokia. All rights reserved.
5
6
Close the SIM card holder (5).
Lock it into place (6).
7
Insert the battery (7).
Replace the back cover.
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Copyright © 2004 Nokia. All rights reserved.
Charging the battery
1
Connect the charger to a wall outlet.
2
Open the latch marked with
.
Connect the charger plug into the
jack in the game deck (1). The
battery indicator bar starts scrolling.
The game deck can be used while
charging. If the battery is completely
discharged, it may take up to a few
minutes before the charging
indicator is shown.
3
When the battery is fully charged,
the bar stops scrolling. Disconnect
the charger from the game deck,
then from the outlet.
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Copyright © 2004 Nokia. All rights reserved.
Switch the game deck on
Warning: Do not switch on the game deck when wireless phone use
is prohibited or when it may cause interference or danger.
1
2
Press and hold the power key
.
If the game deck requests a PIN code, key
in the code (displayed as ****) and press
OK. The PIN code is usually supplied
with the SIM card
3
If the game deck requests a lock code, key
in the lock code (displayed as *****) and
press
OK. The factory setting for the
lock code is 12345.
See Device and SIM.
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Copyright © 2004 Nokia. All rights reserved.
TIPS ON EFFICIENT OPERATION: Your
game deck has a built-in antenna (grey
area shown in the picture). As with any
other radio transmitting device, do not
touch the antenna unnecessarily when the
game deck is switched on. Contact with
the antenna affects call quality and may
cause the game deck to operate at a higher
power level than otherwise needed.
Avoiding contact with the antenna area
when operating the phone optimizes the
antenna performance and the battery life.
NORMAL POSITION: Hold the game deck
(as shown in the picture) with the antenna
pointed up and over your shoulder.
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Copyright © 2004 Nokia. All rights reserved.
1
2
3
Microphone is on the back.
Controller key for playing games and menu navigation.
OK key selects, accepts, or activates. In standby mode, press this key
to start a game.
4
Menu key opens the main menu.
Loudspeaker is on the back.
5
6
Slot for memory or game cards.
7
and
Power key is at the side.
Earpiece.
Edit key opens a list of commands for text editing such as Copy, Cut,
and Paste.
Clear key for deleting text and items.
are the main game keys.
8
9
10
11
12 Charger connector.
13 Headset connector.
Warning: Using a dual-bud headset may affect your ability to hear
sounds around you. Do not use headsets in situations that many
endanger your safety.
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Copyright © 2004 Nokia. All rights reserved.
About the display
A small number of missing, discolored, or bright dots may appear on the
screen. This is a characteristic of this type of display. Some displays may
contain pixels or dots that remain on or off. This is normal, not a fault.
Accessing applications in the menu
In standby mode, press the
Menu key to open the main menu. Use the
Controller key to navigate to different menu applications. To select and
open a menu, press the
other menus and folders.
OK key. Use the same method to select and open
To quickly return to standby mode and make a phone call, press
.
Keypad lock (Keyguard)
Use the keypad lock to prevent the keys from being accidentally pressed.
•
To lock: In standby mode, first press
keys are locked, appears on the display.
Or, press once, select Lock keypad and press OK.
and then press
. When the
•
To unlock: Press , and then press
.
When the keyguard is on, to answer a call, press
can be operated in the normal way.
. During a call, the phone
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Copyright © 2004 Nokia. All rights reserved.
Note: When Keyguard is on, calls may be possible to the emergency
number programed into your phone (for example, 911). Just key in the
emergency number and press
you have keyed in its last digit.
. The number is displayed only after
If you choose to start games automatically when you insert a game card, the
keypad is unlocked when a game starts. Select
Tools > Settings > Device > General > Game auto-start > On to set the
auto-start.
Inserting a game or memory card
Important: Keep all game and memory cards out of the reach of small
children.
Important: Before inserting or removing a memory card, save all
unsaved data. Inserting a memory card causes all open applications
to close. Unsaved data is lost when applications are closed.
Important: Use only MMC cards with this device. Other memory
cards, such as secure digital (SD) cards, do not fit in the MMC card
slot and are not compatible with this device.
Your game deck supports compatible MMC cards with memory from 16 MB
up to 1 GB.
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Copyright © 2004 Nokia. All rights reserved.
It is important not to add stickers or any type of adhesive to the MMC card.
This may cause the MMC card not to fit the card slot and can corrupt the card
or cause loss of data. See Memory card tool.
If you do not want to be interrupted while playing, press
in standby mode
and switch to Offline profile. When Offline profile is active, all GSM wireless
phone signals to and from the device are prevented. See Profiles and Call
forwarding (network service).
1
2
3
Open the card slot (1).
Insert a game or a memory card (2).
Close the card slot.
If you inserted a game card, the game starts automatically. Also, the game
icon is automatically added as the last item of the main menu. Information
stored on a memory card is indicated with
in different applications.
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Copyright © 2004 Nokia. All rights reserved.
Ejecting a memory card
Important: Do not remove the card in the middle of an operation
when the
indicator is blinking. Before inserting or removing a
memory card, close all applications by pressing Exit and save all
unsaved data. All applications are closed when inserting or removing
the card. Removing the card in the middle of an operation may cause
data loss, or the card may become corrupted.
Pressing the
the background.
key does not close applications, but allows them to run in
Press the power key and select Remove mem. card (available only if a
memory card is inserted).
Wait until Memory card can be removed now text appears and remove the
card.
Visit www.n-gage.com for more information on available games and to get
game service settings.
Playing a game
Insert a game card, see Inserting a game or memory card. When the device is
switched on, the game starts automatically.
Exit a game before removing a game card from the game deck.
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Copyright © 2004 Nokia. All rights reserved.
To start a game when a game card is inserted, press
in standby mode. You
can also start games by selecting the game’s icon in the menu.
You can use the primary game keys and for playing games. Other
keys may be used depending on the game. Follow the instructions supplied
with the game.
Games can usually be paused and unpaused with
manual for details.
. Check the game
Playing games consumes power and the game deck’s operating time is
reduced.
You can purchase a variety of N-Gage QD games for your game deck. Each
N-Gage QD game is supplied on a separate read-only game card (MMC). The
game data, such as high scores, is saved to the game deck’s memory, not on
the N-Gage QD game card. For availability of different games contact your
Nokia approved Games supplier or visit www.n-gage.com.
Saving power when playing
•
Reduce display brightness:
Select Tools > Settings > Device > Display > Brightness.
Select Options > Change.
•
•
•
Use the headset to listen to the game tones while playing.
Switch off the Bluetooth connection when you are not using it.
To save battery power, do not leave games running in the background
while you are not playing.
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Copyright © 2004 Nokia. All rights reserved.
Starting a multiplayer game
You can play some games with two or more players who have the same game
on a compatible device. Playing is done using a Bluetooth connection. Before
starting a multiplayer game, ensure that the Bluetooth settings of the devices
are compatible. See Bluetooth connection. Refer to the instructions supplied
with the game for details of how to start the game, different levels, additional
features, etc.
Tips for efficient use
•
To change the profile, press
, and select the profile you want. All
profiles are included in the power key menu.
•
•
To open a list of last dialed numbers, press
.
To see which applications are open
and to switch between applications
that are open, press and hold
.
•
•
•
To select an item, scroll to it and press
.
To connect to Web services, press and
hold
.
To return to standby mode, press
The applications you are using are not
closed, but are running in the
background.
.
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Copyright © 2004 Nokia. All rights reserved.
•
•
To select multiple items, press and hold
and at the same time press
or . A check mark is placed next to the selected items. To end the
selection, stop the scrolling with the controller key and then release
After you have selected all the items you want, you can move or delete
them.
.
In some situations, when you press the controller key, a shorter options
list appears listing the main commands available in the view.
Note: If memory is getting low, the game deck may close some
applications. The game deck saves any unsaved data before an
application is closed, unless power is lost abruptly.
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Copyright © 2004 Nokia. All rights reserved.
3. Your game deck
Personalizing your game deck
•
To change the ringing tones, select Tools > Profiles. You can define
different ringing tones for each profile. The standard profile is Normal,
and the current date is displayed instead of the profile name in the
navigation bar. See Profiles.
•
To change the image shown as the the
standby mode background, select Tools >
Settings > Device > Standby mode >
Wallpaper.
•
•
To change the color palette in your phone,
select Tools > Settings > Device > Display >
Color palette.
To change shortcuts assigned for the
selection keys in the standby mode, select
Tools > Settings > Device > Standby mode
> Left selection key or Right selection key.
•
To change the clock shown in the standby mode, select Tools >
Settings > Date and time settings > Clock type > Analog or Digital.
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Copyright © 2004 Nokia. All rights reserved.
•
•
•
•
•
To change the welcome note, image, or animation, select Tools >
Settings > Device > General > Welcome note or logo.
To change what is shown in the screen saver, select Tools > Settings >
Device > Display > Screen saver.
To adjust the volume of the ringing tone, select Audio volume in the
profile.
To give an individual ringing tone to a friend, select Contacts >
Options > Open > Options > Ringing tone.
To rearrange the main menu, in the main menu, select Options > Move,
New folder, or Move to folder. You can move more rarely used
applications in folders and place applications that you use more often to
the main menu.
Shortcuts in the standby mode
•
•
•
•
•
•
To switch between applications that are open, press and hold
.
To change the profile, press
To lock the keypad, first press
and select a profile.
and then press
.
To start a game when a game card is inserted, press
To open the last dialed numbers list, press once.
.
To start a connection to the Web, press and hold . See Basic steps for
accessing Web
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Copyright © 2004 Nokia. All rights reserved.
Essential indicators in the standby mode
Offline profile
You have received one or several messages to the Inbox in
Messaging.
You have received one or several voice messages. See Calling
your voice mailbox (network service)
There are messages waiting to be sent in Outbox.
Shown if Ringing options is set to Silent and Message alert
tone to Off. See Profiles.
The game deck’s keypad is locked. See Keypad lock (Keyguard).
You have an active alarm. See Setting an alarm.
You can make calls using phone line 2 only (network service).
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Copyright © 2004 Nokia. All rights reserved.
Essential indicators in the standby mode
All calls to the game deck are forwarded to another number. If
you have two phone lines, the forward indicator for the first
line is
and for the second line
.
A memory card is being read or written to.
or
A headset or loopset is connected to the phone.
A data call is active.
Shown instead of the signal strength indicator (shown in the
top left corner in the standby mode) when there is an active
GPRS connection. See GPRS.
Shown when the GPRS connection is on hold, for example,
during voice calls.
A fax call is active.
Bluetooth is active. Note that, when data is transmitted using
Bluetooth,
is shown.
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Copyright © 2004 Nokia. All rights reserved.
Volume control
When you have an active call or are listening to a sound, press
or
to
increase or decrease the volume level, respectively.
Loudspeaker
The loudspeaker allows you to speak and listen to the
game deck from a short distance without having to hold
the game deck to your ear, for example, having it on a
table nearby. The navigation bar shows which speaker is in use. To locate the
loudspeaker, see Keys and parts.
To start using the loudspeaker during an already active call, select
Options > Activate loudsp.. Sound applications such as Composer and
Recorder use the loudspeaker by default.
Important: Do not hold the game deck near to your ear while using
the loudspeaker because the volume may be extremely loud.
To turn off the loudspeaker, when you have an active call or audio
application playing, select Options > Activate handset.
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Copyright © 2004 Nokia. All rights reserved.
Installing software
Select Options > View log to see what software packages have been installed
or removed and when.
See Manager and Applications (Java™).
Important: If you install a file that contains an update or repair to
an existing application, you can only restore the original application
if you have the original installation file or a full back-up copy of the
removed software package. To restore the original application, first
remove the application and then install the application again from
the original installation file or the back-up copy.
1
2
Open Manager, scroll to an installation package, and select:
•
Options > View details to view information such as the type, version
number and the supplier or manufacturer of the application.
•
Options > View certificate to display the security certificate details
of the application. See Certificate management.
Select Options > Install to start installation.
To send your installation log to a help desk so that they can see what has
been installed or removed, select Options > Send log > Via text message
or
Via e-mail (available only if the correct e-mail settings are in place).
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Copyright © 2004 Nokia. All rights reserved.
3
When the game deck asks whether to install or update the application or
software, press Yes to proceed with installation.
If the game deck displays a security warning and you choose to continue
installation, you are given the option to view the details and the security
certificate of the software package.
During installation, you may be able to choose the installation language
and select which components of the software package you want to
install.
4
The game deck informs you when installation is complete.
Removing software
Scroll to a software package and select Options > Remove. Press Yes to
confirm.
If you remove software, you can only re-install it if you have the original
software package or a full back-up of the removed software package. If you
remove a software package, you may no longer be able to open documents
created with that software.
If another software package depends on the software package that you
removed, the other software package may stop working. Refer to the
documentation of the installed software package for details.
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Copyright © 2004 Nokia. All rights reserved.
4. Your phone
Making a call
To adjust the volume during a call, press
to increase and
to decrease
the volume level.
1
In standby mode, key in the phone number, including the area code. Press
to remove a number. For international calls, press
twice for the
international prefix (the + character replaces the international access
code) and then key in the country code, the area code without 0, and the
phone number.
Note: Calls described here as international may in some cases be
made between regions of the same nation.
2
3
Press
Press
to call the number.
to end the call (or to cancel the call attempt).
will always end a call, even if another application is active.
Pressing
In standby mode, press
once, to access a list of the 20 last numbers you
called or attempted to call. Scroll to the number you want and press
call the number.
to
To change the phone number of your voice mailbox, press
and select
Tools > Voice mailbox and select Options > Change number. Key in the
number (obtained from your service provider) and press OK.
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Copyright © 2004 Nokia. All rights reserved.
Making a call using Contacts
Press
and select Contacts. Scroll to the desired name. Or, key in the first
letters of the name to the Search field. Matching contacts are listed. Press
to call. See 1-touch dialing.
Making a conference call (network service)
1
Make a call to the first participant.
2
Make a call to another participant, select
Options > New call. Key in or search for
the phone number and press OK. The
first call is automatically put on hold.
3
When the new call has been answered,
join the first participant in the
conference call. Select Options >
Conference.
•
To add a new person to the call,
repeat step 2 and then select
Options > Conference > Add to
conference. You can make a conference call with a maximum of six
participants, including yourself.
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Copyright © 2004 Nokia. All rights reserved.
•
•
To have a private conversation with one of the participants: Select
Options > Conference > Private. Scroll to the desired participant
and press Private. The conference call is put on hold on your game
deck. The other participants can still continue the conference call.
Once you have finished the private conversation, select Options >
Add to conference to return to the conference call.
To drop a participant, select Options > Conference > Drop
participant, then scroll to the participant and press Drop.
4
To end the active conference call, press
.
Answering or declining a call
To answer an incoming call, press
and press
to end the call.
If you do not want to answer a call, press
busy” tone.
. The caller will hear a “line
If a compatible headset is connected to the phone, you can answer and end a
call by pressing the headset key.
If you press Silence, only the ringing tone is muted. Then either answer or
decline the call.
If you have activated the Call forward > If busy function to forward calls, for
example, to your voice mailbox, declining an incoming call will also forward
the call. See Call forwarding (network service).
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Copyright © 2004 Nokia. All rights reserved.
Call waiting (network service)
If you have activated the Call waiting service, the network will notify you of
a new incoming call while you have a call in progress. To change the settings,
Press
and select Tools > Settings > Call > Call waiting.
To adjust the game deck tones for different environments and events, for
example, when you want your game deck to be silent, see Profiles.
1
2
During a call, press
on hold.
to answer the waiting call. The first call is put
To switch between the two calls, press Swap.
To end the active call, press
.
Options during a call
Many of the options that you can use during a call are network services. Press
Options during a call for some of the following options: Mute or Unmute,
End active call, End all calls, Hold or Unhold, New call, Conference, Private,
Drop participant, Send touch tones, Answer, and Decline.
Swap to switch between the active call and the call on hold, Transfer to
connect an incoming call or a call on hold with an active call and to
disconnect yourself from the calls.
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Copyright © 2004 Nokia. All rights reserved.
You can add touch tones to the Phone number or Touch tones fields in a
contact card.
Send touch tones to send touch tone strings, for example, passwords or bank
account numbers. Key in the touch tone string or search for it in Contacts.
Press
repeatedly to produce: *, p (pause), or w (wait). Press
to
produce #. Press OK to send the tone.
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Copyright © 2004 Nokia. All rights reserved.
5. N-Gage QD Arena launcher
Arena launcher is an application on your game deck that allows you to
connect to N-Gage Arena, an online, world-wide community for gaming. In
N-Gage Arena, you can compete with other gamers in global rankings and
tournaments, and communicate with gamers across the globe. N-Gage Arena
also has additional content for your games such as background images, game
movies, and news about events and new games.
Connect to N-Gage Arena
Before you can start the N-Gage Arena, you must choose a service provider
and make sure that your game deck can establish a mobile Internet
connection.
Check the availability of services, pricing, and tariffs with your network
operator and service provider. Service providers will also give you instructions
on how to use their network services.
You must also register with the N-Gage Arena to set up your account.
There are three ways to connect to N-Gage Arena:
•
Use the Arena launcher on your game deck.
Press and select Arena.
•
Select the N-Gage Arena website from your PC.
http://arena.n-gage.com
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Copyright ©2004 Nokia. All rights reserved.
•
While you are playing a game, select N-Gage Arena from the game
menu.
The in-game menus provide access to select features and content specific to
the game you are playing.
Getting started
Note: To connect to N-Gage Arena with your game deck, you must
subscribe to GPRS service. Check with your service provider for
availability of service.
Connection settings
Your Internet access point must be configured to connect to N-Gage Arena.
Your service provider may have preconfigured the access point.
1
You can check the settings by selecting
Tools > Settings > Connection > Access points.
If there is no predefined Internet access point, you can order the Internet
settings on the N-Gage website.
2
3
Select http://support.n-gage.com and use the Settings Configurator.
Choose the Internet settings for your service provider. The settings are
sent to your game deck in a text message.
Note: Accessing N-Gage Arena from your game deck uses GPRS
service. Check with your service provider about costs for service.
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Copyright ©2004 Nokia. All rights reserved.
Updating Arena launcher
N-Gage Arena launcher is pre-installed on your game deck, but updates to the
application are released regularly. Each time you open Arena launcher, the
application version is checked. If there is a optional update available, you will
be asked if you want to download the update. Some updates to Arena
launcher are not optional, but must be downloaded to continue using Arena
launcher. You are notified when the update is required.
If you do not download the new version, Arena launcher still operates, but you
are not able to use the latest functions.
When you choose to update, only the files necessary to update the application
are downloaded on your game deck.
Registration and login
To use the Arena launcher application on your game deck, you must choose a
service provider and make sure that your game deck can establish a mobile
Internet connection before you create an account. You can register as a
member of the N-Gage Arena community by creating an account on your
game deck, or on your PC.
Registering from your game deck
1
To use your game deck for registration, press
and select Arena. If you
are already a member of the N-Gage Arena community, login by entering
your username and password.
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Copyright ©2004 Nokia. All rights reserved.
2
If you are not a member, login and register by entering your date of birth,
a username, password, e-mail address, and other personal date in the
appropriate fields.
You cannot create an account without an e-mail address.
The username you choose is the name that appears in your rankings and other
N-Gage Arena community listings.
Registering from your PC
1
Connect to http://arena.n-gage.com from your PC.
2
Select Register and enter your date of birth, a username, password,
e-mail address, and other personal date in the appropriate fields.
You cannot create an account without an e-mail address.
The username you choose is the name that appears in your rankings and other
N-Gage Arena community listings.
Tip: When you login to N-Gage Arena, you can save your password.
Highlight the Save password? button. You can toggle between Yes
and No by pressing the OK key.
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Copyright ©2004 Nokia. All rights reserved.
6. Contacts
Options in the Contacts directory: Open, Call, Create message, New
contact, Edit, Delete, Duplicate, Add to group, Belongs to groups, Mark/
Unmark, Send, Contacts info, Help, and Exit.
You can add a personal ringing tone, voice tag, or a thumbnail image to a
contact card. You can also create contact groups, which allow you to send
text messages or e-mail to many recipients at the same time. You can add
received contact information (business cards) to your Contacts directory.
See Receiving smart messages.
Contact information can only be sent to or received from compatible devices.
You can move contacts from many different Nokia phones to your game deck
using the Data Import application of the PC Suite for Nokia N-Gage. To use
PC Suite, your PC must support Bluetooth. Refer to the PC Suite help function
for instructions.
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Saving names and numbers—Creating and
editing contact cards
Options when editing a contact card: Add thumbnail / Remove thumbnail,
Add detail, Delete detail, Edit label, Help, and Exit.
1
2
•
Press
and select Contacts > Options > New contact.
Fill in the fields that you want and press Done.
To edit contact cards, in the Contacts directory, scroll to the contact card
and press
.
•
To change the information on the card, select Options > Edit.
To delete contact cards, in the Contacts directory, scroll to the contact
card and select Options > Delete.
See Images—Viewing images for more information on how to store
pictures.
•
•
To attach a small thumbnail image to a contact card, open the contact
card, select Options > Edit and then select Options > Add thumbnail.
The thumbnail image is shown when the contact calls.
To add an image to a contact card, open a contact card, and press
to open the Image view
. To attach an image, select Options > Add
image.
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device memory
•
To copy names and numbers from a SIM card to your game deck, press
and select Tools > SIM directory. Select the names you want to
copy and select Options > Copy to Contacts.
•
To copy a telephone, fax, or pager number from Contacts to your SIM
card, select Contacts and open a contact card. Scroll to the number, and
select Options > Copy to SIM direct.
Tip: To send contact information, in the Contacts directory, scroll to
the card you want to send. Select Options > Send > Via text message,
Via e-mail (available only if the correct e-mail settings are in place)
or Via Bluetooth. See the Messaging chapter, and Sending data using
Bluetooth connectivity.
Adding a ringing tone for a contact card or
group
When a contact or group member calls you, the game deck plays the chosen
ringing tone (if the caller’s telephone number is sent with the call and your
game deck recognizes it).
1
Press
to open a contact card or select the Groups list and select a
contact group.
2
Select Options > Ringing tone. A list of ringing tones opens.
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3
Scroll to the ringing tone you wish to use for the contact or group and
press Select.
To remove the ringing tone, select Default tone from the list of ringing
tones.
For an individual contact, the game deck uses the ringing tone that was
assigned last. So, if you first change a group ringing tone and then the ringing
tone of a single contact that belongs to that group, the ringing tone of the
single contact is used.
Voice dialing
You can make a phone call by saying a voice tag that has been added to a
contact card. Any spoken word(s) can be a voice tag. Before using voice
dialing, note that:
•
•
•
Voice tags are not language dependent. They are dependent on the
speaker's voice.
Voice tags are sensitive to background noise. Record them and make calls
in a quiet environment.
Very short names are not accepted. Use long names and avoid similar
names for different numbers.
Note: You must say the name exactly as you said it when you recorded
it. This may be difficult in, for example, a noisy environment or during
an emergency, so you should not rely solely upon voice dialing in all
circumstances.
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Adding a voice tag to a phone number
1
In the Contacts directory, open the contact card to which you want to
add a voice tag. You can have only one voice tag per contact card.
2
Scroll to the number to which you want to add the voice tag and select
Options > Add voice tag.
Example: You can use a person’s name for a voice tag, for example,
‘John’s cell.’
3
Press Start to record a voice tag. After the starting tone, say clearly the
word(s) you want to record as a voice tag. Wait until the game deck plays
the recorded tag and saves it. A symbol
can be seen next to the
number in the contact card indicating that a voice tag has been added to
it.
To view a list of voice tags you have defined, select Options >
Contacts info > Voice tags in the Contacts directory.
You can add a voice tag to up to 25 phone numbers.
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Making a call by saying a voice tag
You must say the voice tag exactly as you said it when you recorded it.
To listen to, change, or delete a voice tag, open a contact card and scroll to
the number that has a voice tag (indicated by ) and select
Options > Voice tags. Then select either Playback, Change, or Delete.
1
2
In the standby mode, press and hold
note Speak now is displayed.
. A short tone is played and the
When you are making a call by saying a voice tag, the loudspeaker is in
use. Hold the game deck at a short distance away and say the voice tag
clearly.
3
The game deck plays the original voice tag, displays the name and
number, and dials the number of the recognized voice tag.
If the game deck plays the wrong voice tag, or to retry voice dialing, press
Retry.
Voice dialing cannot be used when a data call or a GPRS connection is active.
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Creating contact groups
1
In the Contacts directory, press
to
open the Groups list.
2
3
Select Options > New group.
Write a name for the group or use the
default name Group and press OK.
4
5
Open the group and select Options >
Add members.
Scroll to a contact and press
to
mark it. To add multiple members at a
time, repeat this action on all the
contacts you want to add.
6
Press OK to add the contacts to the group.
Removing members from a group
1
2
3
In the Groups list, open the group you want to modify.
Scroll to the contact and select Options > Remove from group.
Press Yes to remove the contact from the group.
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7. Calendar
Creating calendar entries
1
2
•
Press
and select Calendar.
Select Options > New entry and select:
Meeting to remind you of an appointment that has a specific date and
time.
•
•
Memo to write a general entry for a day.
Anniversary to remind you of birthdays or special dates. Anniversary
entries are repeated every year.
3
Fill in the fields. Use the Controller key to move between fields.
You can move calendar and to-do data from many different Nokia phones
to your game deck or synchronize your calendar to a PC using the PC Suite
for Nokia N-Gage. To use PC Suite, your PC must support Bluetooth. See
the PC Suite online help.
Shortcut: Press any key (
—
) in any calendar view. A Meeting entry is
opened and the characters you keyed in are added to the Subject field.
Alarm—Select On and press to fill in the Alarm time and Alarm date
fields. Alarm is shown with in the Day view.
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Stopping a calendar alarm—Press Stop to end the calendar alarm. If you
press any other key, the alarm is set to snooze.
Repeat—Press
to change the entry to be repeating ( is shown in the
Day view).
Repeat until—You can set an ending date for the repeated entry.
Synchronization—Private—after synchronization the calendar entry can be
seen only by you and it will not be shown to others with online access to view
the calendar. Public—the calendar entry is shown to others who have access
to view your calendar online. None—the calendar entry will not be copied to
your PC when you synchronize.
You can send calendar entries to a compatible phone. See the Messaging and
Sending data using Bluetooth connectivity.
4
To save the entry, press Done.
If you are editing or deleting a repeated entry, choose how you want the
change to take effect: All occurrences—all repeated entries are deleted / This
entry only—only the current entry will be deleted.
Example: Your weekly class has been canceled. You have set the calendar to
remind you every week. Choose This entry only and the calendar will remind
you again next week.
Calendar views
Select Options > Settings to change the view that is shown when you open
the calendar or the starting day of the week.
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In the Month view, dates that have calendar entries are marked with a small
triangle at the right bottom corner. Memos and Anniversaries are placed
before 8 a.m.
In the Month view, the number of the week shows in the far left column if
Monday is selected as the day the week starts on. Select Options >
Settings > Week starts on > Monday to see the week number displayed.
•
•
•
To select a certain date, select Options > Go to date. Write the date and
press OK.
Icons in Day and Week views:
—Meeting,
—Memo, and
—
Anniversary.
Press
to jump to today.
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8. Instant messaging (IM)
You can now take text messaging to the next level by experiencing IM in a
wireless environment. You can engage in IM with friends and family, even if
they are on different mobile systems (compatible with your phone) or on the
Internet, as long as you all use the same IM service. Check with your wireless
service provider for availability.
IM is different from using SMS or e-mail because you can have a two-way or
group conversation where all messages within the conversation are displayed
in one screen as an ongoing dialogue. The contact list feature shows you
when your friends, family members, and colleagues are online and available
to exchange instant messages. Simply select the name, write the message,
and send it. Your message stays on the screen. The reply appears on the screen
below your original message so that you can track the conversation. As new
messages appear and the screen fills up, the older messages disappear.
Note: If IM is not available from your wireless service provider, it may
not appear in your phone menu. Contact your service provider for
more information about signing up for IM services and costs for
services.
Note: Due to variations in IM and wireless service providers, you may
not have access to all of the features described in this guide.
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Getting started
Before you can start using IM, you must obtain a user ID and password. See
User ID and password
Before you can use IM, you must get a user ID and password by registering
over the Internet (through your computer) with the IM service provider you
selected. During the registration process you can create your user ID and
password.
First login and service settings
The first time you log in to IM, you must enter the server settings. Contact
your service provider for the settings.
1
From the main phone menu, select Instant messaging.
A message displays asking you to define an instant messaging server.
Select Yes.
2
3
In the New IM Server screen, scroll to each of the options and enter the
information supplied by your service provider server name, access point
in use, URL address, user ID, and password.
4
Select Back.
The login screen displays your user ID and password.
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5
Select OK.
Connecting appears; then Login completed and the Instant messaging
menu follow.
Set manual or automatic login
After you first log in, you can use either a manual or an automatic login. If
you log in manually, you will receive a screen prompt for your user ID and
password each time. The user ID and password you entered previously appear
on the login screen (the password is represented by asterisks).
From the Instant messaging menu, select Options > Settings > IM
Settings > Open > Login type > Change and one of the following options:
Automatic — When you select the IM application, you are automatically
connected to the IM service without entering your user ID and password.
Manual — When you select the IM application, you are prompted for your
user ID and password before being connected to the IM service.
Set Availability
You can determine whether other users can know if you are online or not. To
set your IM presence, perform the following steps:
From the Instant messaging menu, select Options > Settings > IM
Settings > Availability and one of the following options:
Available — Others see your status as online, and you receive availability
information and messages from others.
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Not active — Even though others see your status as offline, you receive
availability information and messages from others.
Display and icons
Note: Since each IM service has its own display text and icons, the
display on your phone may appear different from this user guide. If
you have questions about the various display texts and icons, contact
your IM service provider.
The following list shows the IM icons and their descriptions. The icons and
display text may appear different for your IM service.
Contact online
Contact offline
Tracking set for contact
New unread message
IM connected
IM disconnected
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Chat sessions
When you send an instant message to another person you initiate a
chat session. You can send instant messages to anyone if you have their user
ID. You can also add that person to your contact list during an IM session. See
Add a new contact during a chat session.
Start a chat session
1
In the Instant messaging menu, select Conversations > Options > New
conversation > Select recipient.
2
Scroll to the desired contact, and select OK.
OR
Select Enter user ID; then enter the recipient user ID, and select OK.
The conversation view appears with the contact nickname (if available) or
user ID at the top. For the first message in the IM session, the
conversation view will be empty.
3
4
Enter your message in the text entry area; then select Options > Send, or
press OK.
The message is sent and displayed at the top of the conversation view.
After your contact replies, repeat step 3 to continue your chat session.
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Start a Chat session from IM contacts
1
2
In the Instant messaging menu, select IM contacts.
Scroll to the desired contact, and select Options > View conversation.
The conversation view appears with the contact name at the top. For the
first message in the IM session, the conversation view will be empty.
3
4
Enter a message in the text entry area; then select Options > Send, or
press OK.
The message is sent and displayed in the conversation view.
After your contact replies, repeat step 3 to continue your chat session.
Receive and reply to instant messages
When you receive an instant message, a tiny balloon icon
upper right corner of the screen.
appears in the
Perform the following steps to access and reply to the message:
1
2
In the Instant messaging menu, select Conversations.
Scroll to the sender name, and select Options > Open.
The conversation view appears with the contact name or user ID at the
top.
3
Enter a reply to the message, and select Options > Send.
The reply is sent and displayed in the conversation view.
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Quit chat session
To end your chat session, perform the following steps:
1
2
In the conversation view, select Options > End convers.
At the confirmation message, select Yes.
Chat history
You can keep a record of your conversation or group chat session.
Save chat history
To save your conversation or group chat, perform the following steps:
1
2
From the conversation view or group conversation view, select Options >
Record convers.
In the Conversation name screen, enter a name for the conversation, and
select OK.
The conversation is saved as a note under the Extras phone menu.
3
To stop recording the conversation, select Options > Stop recording.
View or delete chat history
1
2
3
In the phone main menu, select Extras > Notes; then scroll to the desired
conversation.
To view the conversation, select Options > Open, and scroll to view the
entire conversation.
To delete the conversation, select Options > Delete.
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4
At the confirmation message, select Yes.
IM contacts
You can add to your contact list the names of other IM users with whom you
will be chatting frequently.
Add a new contact
1
In the Instant messaging menu, select IM contacts > Options > New
IM contact.
2
3
4
5
Enter the contact nickname in the Nickname entry area.
Scroll to the Name entry area, and enter the contact name.
Scroll to the User ID entry area, and enter the contact user ID.
Select Done.
The new contact is added to the contact list.
Add a new contact during a chat session
1
In the conversation view, select Options > Add to IM contacts.
The New IM contact screen opens, with the user ID already filled in.
Enter the contact nickname in the Nickname entry area
Scroll to the Name entry area, and enter the contact name.
Select Done.
2
3
4
The new contact is added to the contact list.
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Search for a user
1
In the Instant messaging menu, select IM contacts > Options >
Search > Users.
2
Select one of the following:
User’s name — Enter the first few characters of the contact first and last
name, and select OK.
User ID — Enter the first few characters of the contact user ID, and select
OK.
Phone number — Enter the first few numbers of contact phone number,
then select OK.
E-mail — Enter the first few characters of the contact e-mail address,
then select OK.
Search for a group
1
In the Instant messaging menu, select IM contacts > Options >
Search > Groups.
2
Select one of the following:
Group name — Enter the first few characters of a group name, and select
OK.
Topic — Enter the first few characters of the group topic, and select OK.
Members — Enter the first few characters of the user ID of a group
member, and select OK.
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Remove a contact from the contact list
1
2
In the Instant messaging menu, select IM contacts.
Scroll to the contact name you want to remove and select Options >
Delete.
3
At the confirmation message, select Yes.
Block messages from a contact
1
2
3
In the Instant messaging menu, select IM contacts.
Scroll to the contact you want to block.
Select Options > Blocking options > Add to blocked list.
Unblock messages from a contact
1
In the Instant messaging menu, select IM contacts > Options >
Blocking options > Unblock.
A list of blocked contacts is displayed.
2
Scroll to the contact that you want to unblock, and select OK.
Set and release tracking for a contact
You can keep track of whether a contact is online or offline. If the IM setting
Reload user status is set to Automatically, and you have tracking set on for
a contact, you will receive a notification whenever that contact’s availability
changes. See IM settings for more information.
1
In the Instant messaging menu, select IM contacts.
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2
3
Scroll to the desired contact, and select Options.
Select Switch tracking on to set tracking or Switch tracking off to
release tracking.
Group chat
The group chat feature allows you to chat with multiple participants
simultaneously. You can create your own private chat groups or be invited to
join a live chat in progress. During a group chat, all messages are displayed in
one group conversation view screen. You can also save a group chat history.
See Chat history.
Create chat group
1
In the Instant messaging menu, select IM groups > Options > Create
new group.
2
Select from the following options, and follow the prompts:
Group name — Enter a name for the new group, and select OK.
Group topic — Enter a conversation topic for the group, and select OK.
The default topic is General.
Welcome note — Enter a welcome note of up to 100 characters, and
select OK. The welcome note is displayed to any group member who logs
in to the group.
Group size — Enter the maximum group size, and select OK. The default
size is 100 members.
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Allow search — Determine whether search engines are allowed to show
the chat group as a search result. Select either Yes or No.
Editing rights — Determine which group members should have editing
rights to the group list. To give a member editing rights, scroll to that
member name and press the OK key in the middle to mark the name.
When you are finished, select OK. The Group creator always has editing
rights and cannot be unmarked.
Group members — Determine whether to restrict the chat group to a list
of members or to allow anyone to participate. Select either Selected only
(chat group is restricted to a list of members) or All (anyone can join the
chat group). See Add and remove group members for more information.
Allow private msgs. — Determine whether participants in the chat group
are allowed to send private messages during a group chat. Select either
Yes or No.
3
4
Select Done.
Enter your screen name, and select OK.
You are connected to the new group conversation in the group
conversation view.
Join an existing chat group
1
In the Instant messaging menu, select IM groups, scroll to the group you
want to join, and select Options > Open.
2
Enter your screen name and select OK.
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view. The name of the chat group is displayed at the top of the screen.
Add and remove group members
For a chat group that is restricted to a list of selected members, you can add
members to the group and remove members from the group.
1
2
In the group conversation view, select Options > IM group > IM group
settings > Group members.
Scroll to Selected only, and select OK.
Add member
3
In the Group members screen, select Options > Add member.
4
Select IM Contact; then scroll to the desired name in the contact list, and
select OK.
OR
Select Enter user ID; then enter the user ID and select OK.
5
Repeat steps 3–4 to add more members to the group.
Remove member
6
In the Group members screen, scroll to the member you want to remove
and select Options > Remove.
7
8
At the confirmation message, select Yes.
Repeat steps 6–7 to remove more members from the group.
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9
To remove all group members at the Group members screen, select
Options > Remove all.
Send an invitation to a group chat
Members must be online before you can invite them to a group chat.
1
2
From the group conversation view, select Options > Send invitation.
Scroll to the contact whom you want to invite to the group chat, and
select OK.
3
4
Enter an invitation message, and select Done.
The invitation is sent.
To add other members to the group, repeat steps 2–3.
When a member accepts an invitation, a message is displayed in the
group conversation view announcing that the member has joined.
Accept or reject invitations to group chat
When you receive an invitation to a group chat, the New invitation received
screen appears with the user ID (or nickname, if available in contacts) and
message of the sender displayed.
To accept
1
2
Select Accept.
The Screen name screen appears.
Enter your screen name, and Select OK.
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The group conversation view appears with the name of the chat group at
the top.
To reject
Select Cancel.
Chat with group members
All group chat messages are displayed in the group conversation view. The
sender name is displayed in front of each message.
Enter a message in the text entry area; then select Options > Send, or press
the OK key in the middle.
Your message is displayed in the group conversation view under the last
message received.
If you exit from the group conversation view while the group chat is still
active, you can return to the chat. In the Instant messaging menu, select IM
groups; then select the name of the chat group.
Send a private message
While you are in a group chat, you can send a private message to one member
of the group. The message cannot be seen by other group members.
1
2
3
From the group conversation view, select Options > Send private msg.
Select the contact to whom you want to send the private message.
Enter the message; then select Options > Send, or press the OK key in
the middle.
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Leave a group chat
From the group conversation view, select Options > Leave IM group.
Settings
You can customize your IM and server settings, depending upon the IM service
you have selected.
IM settings
1
From the Instant messaging menu, select Options > Settings > IM
settings > Open.
2
Select from the following options, and follow the prompts:
Use screen name — Select either Yes or No. If you select Yes, enter your
screen name (up to 10 characters) and select OK.
IM presence — Select either Active for all or Not active. See Set
Availability for more information.
Message speed — Use the left and right selection keys to move the
indicator between Slow and Fast on the speed bar; then select OK.
Reload user status — Select either Automatically or Manually. If you
select Automatically, the online/offline status of your contacts is
updated automatically whenever a status changes. If you select
Manually, you must update the status by selecting IM Contacts >
Options > Reload user status from the Instant messaging menu.
Block invitations — Select Yes to prevent invitations to group chat from
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appearing or No to allow invitations to appear.
Login type — Select either Automatic or Manual. If you select
Automatic, IM will log you in automatically each time you start the
application.
3
When you are finished, select Back to save your changes.
Server settings
1
From the Instant messaging menu, select Options > Settings > Server
settings > Open.
2
Select from the following options, and follow the prompts:
IM server — Edit the settings for an existing server, create a new server,
or delete a server. Contact your service provider for more information.
Server in use — Select the server you want to use.
Log off service
When you log out of the IM service, you can exit the Instant messaging menu
and return to the phone main menu, or you can remain in the Instant
messaging menu without an active connection. You can also remain logged
in, but return to the phone main menu. This enables you to receive instant
messages and chat invitations from your contacts even when using your
phone for other purposes, such as making a call or playing a game.
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Once you are logged in to the IM service, your phone will keep you logged in
even if you have not used your IM application for some time. However, if your
GPRS connection is put on hold for more than a few minutes (for example,
during a phone call), GPRS is disconnected and your IM connection is lost. The
next time you open the IM application, you will need to log in again.
Log out and return to main menu
In the Instant messaging menu, select Options > Exit.
Logging out appears, followed by a confirmation note. The phone main menu
appears in the display.
Log out and remain in instant messaging menu
From the Instant messaging menu, select Options > Logout.
Logging out appears, followed by a confirmation note. The Instant
messaging menu remains in the display, and the IM logo changes to
disconnected mode.
Return to main menu while remaining connected
Press the
key.
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9. Messaging
In Messaging, you can create, send, receive, view, edit, and organize text
messages, multimedia messages, e-mail messages, smart messages, and
special text messages containing data. You can also receive Bluetooth
messages and data, WAP service messages, cell broadcast messages as well as
send service commands.
Options in the Messaging main view are Create message, Connect (shown if
you have defined mailbox settings)/Disconnect (shown if a connection to
mailbox is active), SIM messages, Cell broadcast, Service command,
Settings, Help, and Exit.
When you open Messaging, you can see the New message function and a list
of folders:
Inbox — contains received messages except e-mail and cell broadcast
messages. e-mail messages are stored in the Mailbox.
My folders — for organizing your messages into folders. Organize your
messages by adding new folders under My folders.
Mailbox — When you open this folder, you can e-mail connect to your
remotemailboxtoretrieveyournewe-mailmessagesorviewyour
previously retrieved e-mail messages offline. See Settings for e-mail.
Drafts — stores draft messages that have not been sent.
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Sent — stores the last 20 messages that have been sent. To change the
number of messages to be saved, see Settings for the Other folder.
Messages or data that have been sent using Bluetooth connection are
not saved.
Outbox — is a temporary storage place for messages waiting to be sent.
Reports — you can request the network to send you a delivery report of
the text messages, smart messages, and multimedia messages you have
sent.
Receiving a delivery report of a multimedia message that has been sent
to an e-mail address might not be possible.
When you have opened any of the default folders, you can switch between
the folders by pressing
or
.
Writing text
Traditional text input
is shown on the top right of the display when you are writing text
using traditional text input.
and indicate the selected case.
letter of the word, is written in upper case, and all the other letters will
automatically be written in lower case. indicates number mode.
means that the first
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•
Press a number key (
–
) repeatedly until the desired character
appears. Note, that there are more characters available for a number key
than are printed on the key.
•
•
•
To insert a number, press and hold the number key.
To switch between letter and number mode, press and hold
.
If the next letter is located on the same key as the present one, wait until
the cursor appears (or press
the letter.
to end the time-out period), and key in
to remove a character. Press and hold
•
•
•
•
•
If you make a mistake, press
to clear more than one character.
The most common punctuation marks are available under
repeatedly to reach the desired punctuation mark.
. Press
Press
to open a list of special characters. Use the controller key
to move through the list and press Select to select a character.
To insert a space, press
three times.
. To move the cursor to the next line, press
To switch between the different character cases Abc, abc, and ABC, press
.
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Predictive text input
Tip: To set predictive text input on or off, press
twice quickly
when writing text.
You can key in any letter with a single keypress. The predictive text input is
based on a built-in dictionary to which you can also add new words. When
the dictionary becomes full, a new word replaces the oldest added one.
1
To activate predictive text input, press
Predictive text > On. This will activate predictive text input for all editors
in the game deck. is shown on the top right of the display when
and select
you are writing text using predictive text input.
2
Write the desired word by pressing the keys
–
. Press each key only once for one
letter. For example, to write ‘Nokia’ when
English dictionary is selected, press
for N
for o
for k
for i
for a.
The word match is evolving. Wait to key in the whole word before you check
for results. The word suggestion changes after each key press.
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1
When you have finished writing the correct word, confirm it by pressing
or adding a space by pressing
.
•
If the word is not correct, press
repeatedly to view the matching
words the dictionary has found one by one, or press
and select
Predictive text > Matches.
•
If ? is shown after the word, the word you intended to write is not in the
dictionary. To add a word to the dictionary, press Spell, key in the word
(up to 32 letters) using traditional text input, and press OK. The word is
added to the dictionary. When the dictionary becomes full, a new word
replaces the oldest added word.
2
Start writing the next word.
When you press
, the following options appear (depending on the
editing mode selected):
Predictive text, Alpha mode — traditional text input
Number mode, Cut — if text has been selected
Copy — if text has been selected
Paste — when text has been cut or copied first
Insert number, Insert symbol, and Writing language — changes the
input language for all editors in the game deck
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Writing compound words
Write the first half of a compound word, and confirm it by pressing
. Write
the last part of the compound word, and complete the compound word by
pressing to add a space.
Turning predictive text input off
Press , and select Predictive text > Off to turn predictive text input off
for all editors in the game deck.
Copying text to clipboard
1
To select letters and words, press and hold
or
. At the same time, press
.
As the selection moves, text is highlighted.
2
3
4
To end the selection, stop pressing the controller key.
To copy the text to clipboard while still holding , press Copy.
To insert the text into a document, press and hold
press once, and select Paste.
, and press Paste;
•
To select lines of text, press and hold . At the same time press
or
.
•
If you want to remove the selected text from the document,
press
.
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Writing and sending messages
Note: This function can be used only if it is supported by your network
message, multimedia message, or e-mail features can receive and
display these messages. Devices that do not have multimedia features
may receive details of a link to a web page.
Before you can create a multimedia message, or write an
e-mail, or connect to your remote mailbox, you must have the correct
connection settings in place. See Settings for e-mail and Settings for
multimedia messages.
You can start to create a message from any application that has the option
Send. Choose a file (an image, text) to be added to the message, and select
Options > Send.
1
2
Select New message. A list of message options opens.
Select Create: Text message if you want to create a text message.
Sending a multimedia message
1
2
To send a picture message, select Options > Insert > Picture.
Select Create: Multimedia message if you want to send a multimedia
message (MMS).
Note: Each picture message is made up of several text messages.
Therefore, sending one picture message may cost more than sending
one text message.
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Options in the message editor are: Send, Add recipient, Insert, Attachments
(e-mail), Preview message (MMS), Objects (MMS), Remove (MMS), Delete,
Message details, Sending options, Help, and Exit.
When you are sending a multimedia message to any compatible device other
than a Nokia N-Gage game deck, it is recommended to use a smaller image
size and a sound clip that is no longer than 15 seconds. The default setting is
Image size: Small. When you are sending a multimedia message to an e-mail
address or another Nokia N-Gage game deck, if possible, use the larger
(Large) image size (network dependent). To change the image size setting,
select Options > Sending options > Image size when you are creating a
multimedia message.
Important: Copy protections may prevent some images, ringing tones,
and other content from being copied, modified, transferred, or
forwarded.
Sending e-mail
1
Select Create: e-mail to send e-mail. If you have not set up your e-mail
account, you will be prompted to do so.
Scroll to a contact, and press
recipients at a time.
to mark it. You can mark several
2
Press
to select recipients from the contacts directory or write the
recipient’s phone number or e-mail address if you are sending an MMS or
e-mail.
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3
If you want to send a copy of your e-mail to someone, write the address
in the Cc field. Press to add a semicolon (;) to separate each recipient.
4
5
Press
to move to the message field.
Write the message.
You can send multiple text messages at the same time. Therefore, the normal
160 characters limit for one text message can be exceeded. If your text
exceeds 160 characters, it will be sent in two or more messages, and message
sending may cost you more.
6
To add a media object to a multimedia
message, select Options > Insert > Image,
Sound clip, Video clip, or Template. Select
the item you wish to add.
When sound has been added,
is shown in
the navigation bar. If you select Insert > New
sound clip, the recorder opens and you can
record a new sound. The new sound is
automatically saved and a copy is inserted in
the message.
A multimedia message can contain only one image and one sound clip.
7
To preview the multimedia message, select
Options > Preview message.
8
To remove a multimedia object, select Options > Remove > Image, Video
clip, or Sound clip; press
to remove text.
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9
If you want to add an attachment to the e-mail, select Options >
Insert > Image, Sound clip, Video clip or Note.
will appear in the navigation bar to indicate that the e-mail has an
attachment. Template adds prewritten text to the e-mail.
10 To send the message, select Options > Send, or press
.
E-mail messages are automatically placed in the outbox before being sent. If
something goes wrong while the game deck is sending the e-mail, the e-mail
is left in the outbox with the Failed status displayed.
Settings needed for multimedia messaging
You may receive the settings as a smart message from your network operator
or service provider. See Receiving smart messages. For availability of and
subscription to data services, please contact your network operator or service
provider.
1
Select Tools > Settings > Connection > Access points, and define the
settings for a multimedia messaging access point:
Connection name — Give a descriptive name for the connection.
Data bearer — Select a data connection type: GPRS or Data call.
Gateway IP address — Enter the address.
Example: Domain names such as www.nokia.com can be translated into
IP addresses like 192.100.124.195.
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Homepage — Enter the address of the multimedia messaging center.
•
If you selected Data call, fill in Dial-up number, a phone number for
the data call.
•
If you selected GPRS, fill in Access point name, the name given to
you by your service provider.
See Connection settings.
2
Select Messaging > Options > Settings > Multimedia message. Open
Access point in use, and select the access point you created to be used
as the connection. See Settings for multimedia messages.
Settings needed for e-mail
To send files other than sounds and notes as attachments, open the
appropriate application and select Send > Via e-mail, if available.
Before you can send, receive, retrieve, reply to, and forward e-mail, you must
do the following:
•
Configure an Internet access point (IAP) correctly. See Connection
settings.
•
Define your e-mail settings correctly. See Settings needed for e-mail.
Follow the instructions given by your remote mailbox and Internet service
provider.
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Inbox
To determine the status of your inbox refer to these icons:
Unread text message
Unread multimedia message
Data received using Bluetooth technology
When there are unread messages in the inbox, the icon changes to
.
When you receive a message,
the standby mode. Press Show to open the message. To open a message in the
inbox, scroll to it, and press
and the note 1 new message is shown in
.
When you open a multimedia message ( ), you can see an image, read a
message, and hear a sound through the loudspeaker simultaneously. is
shown if the sound is included). If there is sound, press or to increase
or decrease the sound volume. To mute the sound, press Stop. To listen to a
sound again, select Options > Play sound clip.
Viewing multimedia objects
Options in the objects view are Open, Save, Send, Help, and Exit.
To see what kinds of media objects have been included in the multimedia
message, open the message, and select Options > Objects. You can choose to
save a multimedia object file in your game deck or send it, for example, using
Bluetooth connectivity technology to another compatible device.
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Important: Multimedia message objects may contain viruses or
otherwise be harmful to your game deck or PC. Do not open any
attachment if you are not sure of the trustworthiness of the sender.
See Certificate management.
Receiving smart messages
If you receive a vCard file that has a picture attached, the picture will be saved
to Contacts as well.
Your game deck can receive many kinds of smart messages (
), that is, text
messages that contain data, also called over-the-air (OTA) messages:
Picture message — To save the picture for later use in Extras > Images >
Picture msgs., select Options > Save picture.
Business card — To save the contact information, select Options > Save
business card.
If certificates or sound files are attached, they will not be saved.
Ringing tone — To save the ringing tone to Composer, select
Options > Save.
Operator logo — For the logo to be shown in the standby mode instead of the
network operator’s own identification, select Options > Save.
To change the default access point settings for multimedia messaging, select
Messaging > Options > Settings > Multimedia message > Access point in
use.
Calendar entry — To save the invitation, select Options > Save to Calendar.
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WAP message — To save the bookmark to the Bookmarks list in Web, select
Options > Save to bookmarks. If the message contains both access point
settings and bookmarks, to save the data select Options > Save all.
E-mail notification — Tells you how many new e-mail messages you have in
your remote mailbox. An extended notification may list more detailed
information.
In addition, you can receive a text message service number, voice mailbox
number, profile settings for remote synchronization, access point settings for
Web, multimedia messaging or e-mail, access point login script settings, or
e-mail settings.
Receiving web messages
Web messages ( ) are notifications of, for example, news headlines, and
may contain a text message or a link. For availability and subscription, contact
your service provider.
My folders
You can use texts in the templates folder to avoid rewriting
messages that you send often.
In My folders, you can organize your messages into folders, create new
folders, and rename and delete folders. Select Options > Move to folder,
New folder, or Rename folder.
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Mailbox
If you select Mailbox and have not set up your e-mail account, you
will be prompted to do so. See Settings for e-mail.
Mailbox in Messaging. You can have several mailboxes (up to six).
Opening the mailbox
When you open the mailbox, you can choose whether you want to view the
previously retrieved e-mail messages and e-mail headings offline or connect
to the e-mail server.
When you scroll to your mailbox and press
, the game deck asks you if you
want to Connect to mailbox?
•
Select Yes to connect to your mailbox and retrieve new e-mail headings
or messages. When you view messages online, you are continuously
connected to a remote mailbox using a data call or a GPRS connection.
See also Essential indicators in the standby mode and Connection
settings.
•
Select No to view previously retrieved e-mail messages offline. When you
view e-mail messages offline, your game deck is not connected to the
remote mailbox.
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Retrieving e-mail messages from the mailbox
If you are offline, select Options > Connect to start a connection to a remote
mailbox.
You can use the PC Suite for Nokia N-Gage to configure access point and
mailbox settings. See the CD-ROM supplied in the sales package.
1
When you have an open connection to a remote mailbox, select
Options > Retrieve e-mail and one of the following options:
New — to retrieve all new e-mail messages to your game deck.
Selected — to retrieve only the e-mail messages that have been marked.
All — to retrieve all messages from the mailbox.
To cancel retrieving, press Cancel.
2
After you have retrieved the e-mail messages, you can continue viewing
them online, or select Options > Disconnect to close the connection and
view the e-mail messages offline.
View the E-mail status using these icons:
new e-mail (offline or online mode), the content has not been retrieved
to your game deck (arrow outwards).
new e-mail, the content has been retrieved to your game deck
(arrow inwards).
e-mail message has been read.
e-mail heading that has been read and the message content has been
deleted from the game deck.
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3
4
To open an e-mail message, press
. If the e-mail message has not
offline, you will be asked if you want to retrieve this message from the
mailbox.
To view e-mail attachments, open a message that has the attachment
indicator , and select Options > Attachments. If the attachment has
a dimmed indicator, it has not been retrieved to the game deck, select
Options > Retrieve. In the attachments view, you can retrieve, open, or
save attachments. You can also send attachments using Bluetooth
connectivity.
Important: E-mail attachments may contain viruses or otherwise be
harmful to your game deck or PC. Do not open any attachment if you
are not sure of the trustworthiness of the sender. See Certificate
management.
Your mailbox uses the IMAP4 protocol, you can decide whether to retrieve
e-mail headings only, messages only, or messages and attachments. With the
POP3 protocol, the options are e-mail headings only or messages and
attachments. See Settings for e-mail.
Deleting e-mail messages
To delete an e-mail from the game deck while still retaining it in the remote
mailbox.
•
Select Options > Delete > Device only.
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•
•
To delete an e-mail from both the game deck as well as from the remote
mailbox.
To cancel deleting an e-mail from both the game deck and server, scroll
to an e-mail that has been marked to be deleted during the next
connection (
), and select Options > Undelete.
The game deck mirrors the e-mail headings in the remote mailbox. So,
although you delete the message content, the e-mail heading stays in your
game deck. If you want to remove the heading as well, you have to delete the
e-mail message from your remote mailbox and make a connection from your
game deck to the remote mailbox again to update the status.
•
To copy an e-mail from the remote mailbox to a folder under My folders,
select Options > Copy to folder. Select a folder from the list, and press
OK. Select Options > Delete > Device and server to delete the e-mail.
If you are offline, the e-mail will be deleted from your game deck. During the
next connection to the remote mailbox, it will be automatically deleted from
the remote mailbox. If you are using the POP3 protocol, messages marked to
be deleted are removed only after you have closed the connection to the
remote mailbox.
Disconnecting from mailbox
When you are online, select Options > Disconnect to end the data call or
GPRS connection to the remote mailbox. See also Essential indicators in the
standby mode.
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Viewing e-mail messages when offline
When you open Mailbox the next time and you want to view and read the
e-mail messages offline, answer No to the Connect to mailbox? query. You
can read the previously retrieved e-mail headings and the retrieved e-mail
messages. You can also write new, reply to, or forward e-mail to be sent the
next time you connect to the mailbox.
Outbox — messages waiting to be sent
Status of the messages in the outbox: Sending, Waiting/Queued,
Resend at, Deferred, and Failed.
Resend at (time) — The game deck will try to send the message again after a
time-out period. Press Send to restart the sending immediately.
Deferred — You can set documents to be on hold while they are in the outbox.
Scroll to a message that is being sent, and select Options > Defer sending.
Failed — The maximum number of sending attempts has been reached.
Sending has failed. If you are trying to send a text message, open the message,
and check that the sending options are correct.
Example: Messages are placed to the outbox, for example, when your game
deck is outside network coverage. You can also schedule e-mail messages to
be sent the next time you connect to your remote mailbox.
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Viewing messages on a SIM card
Before you can view SIM messages, you need to copy them to a folder in your
game deck.
1
2
3
4
In the messaging main view, select Options > SIM messages.
Select Options > Mark/Unmark > Mark or Mark all to mark messages.
Select Options > Copy. A list of folders opens.
Select a folder, and press OK. Select the folder to view the messages.
Cell broadcast (network service)
You can receive messages on various topics, such as weather or traffic
conditions from your service provider. For available topics and relevant topic
numbers, contact your service provider. In Messaging, select Options > Cell
broadcast. In the main view you can see the status of a topic, a topic number,
name, and whether it has been flagged ( ) for follow-up.
The options in Cell broadcast are Open, Subscribe/Unsubscribe,
Hotmark/Unhotmark, Topic, Settings, Help, and Exit.
In Settings, you can set Reception to On/Off, select the Language, and set
Topic detection to On/Off.
A GPRS connection may prevent cell broadcast reception. Contact your
network operator for the correct GPRS settings. See Connection settings.
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Service command editor
Select Messaging > Options > Service command. Key in and send
service requests (also known as USSD commands), such as activation
commands for network services, to your service provider.
Messaging settings
Settings for text messages
Options when editing text message center settings are New msg. center,
Edit, Delete, Help, and Exit.
Select Messaging > Options > Settings > Text message.
Message centers — Lists all the text message service centers that have been
defined. See Adding a new text message center.
Msg. center in use — Select which message center is used for delivering text
messages.
Receive report (network service) — To request the network to send delivery
reports on your messages. When set to No, only the status Sent is shown in
Log. See Log settings.
Message validity — If the recipient of a message cannot be reached within
the validity period, the message is removed from the text message service
center. Note that the network must support this feature. Maximum time is
the maximum amount of time allowed by the network.
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Message sent as — Change this option only if you are sure that your service
center is able to convert text messages into these other formats. Contact your
network operator.
Preferred connection — You can send text messages using the normal GSM
network or using GPRS, if supported by the network. See GPRS.
Reply via same ctr. (network service) — Choose Yes, if you want the reply
message to be sent using the same text message service center number.
Adding a new text message center
1
2
3
Open Message centers, and select Options > New msg. center.
Press
, write a name for the service center, and press OK.
Press
, and , and write the number of the text message service
center. You receive the number from your service provider.
Press OK.
4
5
To take the new settings into use, go back to the settings view; scroll to
Msg. center in use, press
, and select the new service center.
Settings for multimedia messages
Select Messaging > Options > Settings > Multimedia message.
Access point in use — Select which access point is used as the connection
(must be defined) for the multimedia message center. See Settings needed for
multimedia messaging.
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Example: If your Access point in use uses GPRS, you may want to use GSM
multimedia messages even when you are not in a network that supports
GPRS. Contact your network operator or service provider. See About data
connections and access points.
If you receive multimedia message settings in a smart message and save
them, the received settings are automatically used for the Access point in
use. See Receiving smart messages.
Secondary conn. — Select which access point is used as the secondary
connection for the multimedia message center.
Both Access point in use and Secondary conn. must have the same
Homepage setting pointing to the same multimedia service center. Only the
data connection is different.
Multimedia reception — Select Only in home net. if you want to receive
multimedia messages only when you are in your home network.
Important: If the settings Only in home net. or Always on have been
selected, your game deck can make an active data call or GPRS
connection without your knowledge.
When you are outside your home network, multimedia message reception is
turned off. Select Always on if you want to receive multimedia messages
always. Select Off if you do not want to receive multimedia messages or
advertisements at all.
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On receiving msg. — Select from the following options:
Retr. immediately — Retrieve multimedia messages instantly. If there are
messages with deferred status, they will be retrieved as well.
Defer retrieval —Save the message to be retrieved later. Set On receiving
msg. to Defer retrieval.
Decline message — Decline multimedia messages. The multimedia
messaging center will delete the messages.
Allow anon. messages — Select No, if you want to decline messages coming
from an anonymous sender.
Receive ads — Define whether you want to receive multimedia message
advertisements or not.
Receive report — Set to Yes, if you want the status of the sent message to be
shown in the Log.
Receiving a delivery report of a multimedia message that has been sent to an
e-mail address might not be possible.
Deny report sending — Choose Yes, if you do not want your game deck to
send delivery reports of received multimedia messages.
Message validity — If the recipient of a message cannot be reached within
the validity period, the message is removed from the multimedia messaging
center. Note that the network must support this feature. Maximum time is
the maximum amount of time allowed by the network.
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•
•
Image size — Define the size of the image in a multimedia message. The
options are Small (up to 160x120 pixels) and Large (up to 640x480
pixels).
Default speaker — Choose Loudspeaker or Handset, if you want the
sounds in a multimedia message to be played through the loudspeaker or
the earpiece. See Loudspeaker.
Settings for e-mail
Options when editing e-mail settings are Edit, New mailbox, Delete, Help,
and Exit.
Select Messaging > Options > Settings > e-mail and select from the
following settings:
Mailbox in use selects which mailbox you want to use for sending e-mail.
Mailboxes opens a list of mailboxes that have been defined. If no mailboxes
have been defined, you will be prompted to do so. Select a mailbox to change
the settings:
Mailbox name — Write a descriptive name for the mailbox.
Access point in use — To choose an Internet Access Point (IAP) for the
mailbox (must be defined). See Connection settings.
My mail address — Write the e-mail address (must be defined) given to
you by your service provider. Replies to your messages are sent to this
address.
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Outgoing mail server — Write the IP address or host name of the
computer (must be defined) that sends your e-mail.
Send message — Define how e-mail is sent from your game deck.
Immediately — A connection to the mailbox is started after you have
selected Send. During next conn. sends e-mail when you connect to your
remote mailbox the next time.
Send copy to self — Select Yes to save a copy of the e-mail to your
remote mailbox and to the address defined in My mail address.
Include signature — Select Yes if you want to attach a signature to your
e-mail message and to start to write or edit a signature text.
User name — Write your user name, given to you by your service provider.
Password — Write your password. If you leave this field blank, you will be
prompted for the password when you try to connect to your remote
mailbox.
Incoming mail server — The IP address or host name of the computer
(must be defined) that receives your e-mail.
Mailbox type — Defines the e-mail protocol your remote mailbox service
provider recommends. The options are POP3 and IMAP4.
This setting can be selected only once and cannot be changed if you have
saved or exited from the mailbox settings.
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If you are using the POP3 protocol, e-mail messages are not updated
automatically in online mode. To see the newest e-mail messages, you
need to disconnect and then make a new connection to your mailbox.
Security — Used with the POP3, IMAP4, and SMTP protocols to secure the
connection to the remote mailbox.
APOP secure login — Used with the POP3 protocol to encrypt the sending
of passwords to the remote e-mail server (not shown if IMAP4 is selected
for Mailbox type).
Retrieve attachment — To retrieve e-mail with or without attachments
(not shown if the e-mail protocol is set to POP3).
Retrieve headers — To limit the number of e-mail headers you want to
retrieve to your game deck. The options are All and User defined (can
only be used with the IMAP4 protocol).
Settings for service messages
Select Messaging > Options > Settings > Service message. Choose whether
or not you want to receive service messages. Authentic. needed receives
service messages only from authorized sources.
Settings for Cell broadcast (network service)
Check with your service provider to obtain the available topics and related
topic numbers, and select Messaging > Options > Settings > Cell broadcast
to change the settings.
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Language — All allows you to receive cell broadcast messages in all supported
languages. Selected allows you to choose in which languages you wish to
receive cell broadcast messages. If you cannot find the desired language,
select Other.
Topic detection — If you receive a message that does not belong to any of
the existing topics, Topic detection > On allows you to save the topic number
automatically. The topic number is saved to the topic list and shown without
a name. Choose Off if you do not want to save new topic numbers
automatically.
Settings for the Other folder
Select Messaging and select Options > Settings > Other.
Save sent messages — Choose if you want to save a copy of every text
message, multimedia message, or e-mail that you have sent to the Sent items
folder.
No. of saved msgs. — Define how many sent messages will be saved to the
Sent items folder at a time. The default limit is 20 messages. When the limit
is reached, the oldest message is deleted.
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10. Web
Various service providers maintain pages specifically designed for mobile
devices. To access these pages, press
and select Web. These pages use the
Wireless Markup Language (WML) or Extensible Hypertext Markup Language
(XHTML). Web pages using the Hypertext Markup Language (HTML) cannot be
viewed on your phone.
The Web icon may not be seen in all phones. Some service providers may
replace the icon in the main menu with a shortcut to a specific XHTML page.
Check with your service provider for details.
Check the availability of services, pricing, and tariffs with your network
operator and/or service provider. Service providers will also give you
instructions on how to use their services.
Basic steps for accessing Web
•
Save the settings that are needed to access the service that you want to
use. See the sections Receiving settings in a smart message and Keying in
the settings manually.
•
•
•
Make a connection to the Web. See Making a connection.
Start browsing the pages. See Browsing.
End the connection to Web. See Ending a connection.
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Receiving settings in a smart message
Settings may be available, for example, on the web site of a network operator
or service provider.
You may receive Web service settings in a special text message, a so-called
smart message, from the network operator or service provider that offers the
Web page. See Receiving smart messages. For more information, contact your
network operator or service provider.
Keying in the settings manually
Follow the instructions given to you by your service provider.
1
2
Select Tools > Settings > Connection > Access points and define the
settings for an access point. See Connection settings.
Select Web > Options > Add bookmark. Write a name for the bookmark
and the address of the page defined for the current access point.
Bookmarks view
Glossary: A bookmark consists of an Internet address (mandatory), bookmark
title, access point, and if the Web page requires, a user name and password.
Note: Your phone may have some pre-installed bookmarks for sites
not affiliated with Nokia. Nokia does not warrant or endorse these
sites. If you choose to access them, you should take the same
precautions, for security or content, as you would with any site.
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The starting page defined for the access point. If you use another access
point for browsing, the starting page is changed accordingly.
The last visited page. When the phone is disconnected from Web, the
address of the last visited page is kept in memory until a new page is visited
during the next connection.
Any bookmark showing the title or Internet address of the bookmark.
Options in the Bookmarks view: Open, Download, Back to page, Send, Go to
web address / Find bookmark, Add bookmark, Edit, Delete, Read service
msgs., Disconnect, Move to folder, New folder, Mark/Unmark, Rename,
Clear cache, Details, Add to ‘Go to’, Settings, Help and Exit.
Making a connection
Shortcut: To start a connection, press and hold
in standby mode.
Once you have stored all the required connection settings, you can access the
pages.
Select a page or a bookmark, or write the address, press
download the page.
to start to
To send a bookmark, scroll to it and select Options > Send > Via text
message.
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Connection security
If the security indicator
is displayed during a connection, the data
transmission between the phone and the internet gateway or server is
encrypted and secure.
Options when browsing: Open, Service options, Bookmarks, History, Go to
web address, View image, Read service msgs., Save as bookmark, Send
bookmark, Reload, Disconnect, Show images, Clear cache, Save page, Find,
Details, Session, Security, Settings, Help, and Exit.
The security icon does not indicate that data transmission between the
gateway and the content server (place where the requested resource is stored)
is secure. It is up to the service provider to secure data transmission between
the gateway and the content server.
Browsing
•
To go to the previous page while browsing, press Back. If Back is not
available, select Options > History to view a chronological list of the
pages you have visited during a browsing session. The history list is
cleared each time a session is closed.
•
•
•
To retrieve the latest content from the server, select Options > Reload.
To save a bookmark, select Options >Save as bookmark.
To save a page, while browsing select Options > Save page. You can save
pages either to the game deck’s memory or on a memory card and browse
them when offline. To access the pages later, press
view.
in the Bookmarks
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To access the Bookmarks view while browsing, press and hold down
.
To return to the browser view again, select Options > Back to page.
•
•
To open a sublist of commands or actions for the currently open page,
select Options > Service options.
You can download items such as ringing tones, images, operator logos
and video clips. Downloaded items are saved in the respective
applications on your game deck, for example, a downloaded image is
saved in Images.
Note: Copy protections may prevent some images, ringtones and
other content from being copied, modified, transferred or forwarded.
•
To download and view new service messages while browsing, select
Options > Read service msgs. (shown only if there are new messages).
See also Receiving smart messages.
Ending a connection
Select Options > Disconnect, or press and hold
to quit browsing and
to return to standby mode.
Emptying the cache
The information or services you have accessed are stored in the cache memory
of the game deck. A cache is a buffer memory that is used to store data
temporarily.
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If you have tried to access or have accessed confidential information requiring
passwords (for example, your bank account), empty the cache of your game
deck after each use. To empty the cache, select Options > Clear cache.
Settings for Web
Default access point—To change the default access point, press
to open
a list of available access points. See Connection settings.
Show images—If you choose No, you can later load images during browsing
by selecting Options > Show images.
Text wrapping— Choose Off if you don’t want the text in a paragraph to
automatically wrap, or On if you do.
Font size—Choose text size.
Cookies—Enable or disable the receiving and sending of cookies.
Default encoding—To make sure your browser displays text characters
correctly, select the appropriate language type.
Conf. touch tone sending—Choose whether you want to confirm before the
game deck sends touch tones during a voice call.
See Options during a call.
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11. Extras
Images—Viewing images
Options in Images: Open, Image uploader, New folder, Update
thumbnails, Help, and Exit.
Images can be saved from Screen capture or sent to you in a multimedia or
picture message, as an e-mail attachment, or using Bluetooth connectivity.
After receiving an image in Inbox, you need to save it in the phone memory
or on a memory card. You can save graphics sent to you in picture messages
to the Picture messages folder.
1
Press
and select Extras > Images. Press
or
to move from
and
one memory tab to another. To browse the images, press
.
2
Press
, to open an image. When the image is open, you can see the
name of the image and the number of images in the folder on the top of
the display.
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Keyboard shortcuts
•
•
•
Rotate:
Scroll:
—counterclockwise,
—clockwise.
—left, —right.
—out, and press and hold to return to the normal
—up,
—in,
—down,
Zoom:
view.
•
View:
—change between full screen and normal view.
You can send images using different messaging services to compatible
devices.
Screen capture
You can capture images from the screen of your game deck. Screen
capture runs in the background and captures the screen contents when you
press the designated key combination.
1
2
Press
and select Extras > Screen Capture.
Select Options > Background. The application disappears from the
screen. Screen capture remains active. It has no effect on any application
you want to run, and it lets you capture the screen contents anytime, for
example, when you are playing a game.
3
Press
+ to capture a Screen Capture.
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You can capture a screen while playing a game, or start Screen Capture
before you start the game. If you have already started playing a game, press
to return to the standby mode. Open the Screen Capture application and
return to the game by pressing and holding
Select the game you have open and press
.
+
.
Note: If memory is getting low, the game deck may close some
applications. The game deck saves any unsaved data before an
application is closed, unless power is lost abruptly.
Changing Screen capture settings
Select Options > Settings to change:
•
•
•
Shot shortcut—Select a key combination to take Screen captures with.
Folder name, Image name, Save as,
Ask for image name—Select Yes if you want to save the image using the
name you entered in the Image name option. Select No to set an
individual name for every image (the name you entered in the Image
name option is displayed by default).
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Video player
Options in the main view: Open, Delete, Edit clip name, Move to mem. card,
Send, Add to ‘Go to’, Settings, and Exit.
Press
and select Extras > Video player to play video clips stored on your
phone or on a memory card. The file types supported are 3GP and NIM.
•
•
•
To play a video clip, scroll to it and press
To adjust the volume, press or
or select Options > Open.
.
To send a video clip, scroll to the video clip you want to send and select
Options > Send > Via multimedia or Via Bluetooth. Select a recipient.
The video clip is moved to Outbox for sending. Because of the maximum
size of the multimedia message is 95 KB, the length of the recorded video
clip is limited to 95 KB which usually means approximately 15 seconds.
Receive a video clip in a message
•
When you receive a video clip in a supported format in a multimedia
message, go to Messaging and open the multimedia message. To view the
message as text and to play the video or save it, select Options > Objects.
•
When you receive a video clip in a supported format as an e-mail
attachment, open the message and select Options > Attachments if you
want to play the video or save it.
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The MMS-related services are dependent on the network as well as on the
compatibility of the devices used and the content formats supported. There
are several video recorder applications for mobile phones in use and therefore
the appearance of multimedia messages containing video clips may vary even
when sent from one compatible phone to another. Network restrictions may
apply for sending and receiving video clips, contact your service provider for
more information and availability.
Calculator
To add, subtract, multiply, and divide, press
and select
Extras > Calculator.
Options in Calculator: Last result, Memory, Clear screen, Help, and Exit.
Note: The Calculator has limited accuracy and rounding errors may
occur, especially in long divisions.
Select
to save a number in the memory, indicated by M. To retrieve the
number, select
. To clear a number in memory, select Options >
Clear screen.
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Clock
Options in Clock: Set alarm, Reset alarm, Remove alarm,
Settings, Help, and Exit.
Press
and select Extras > Clock. To change the time or date, select
Options > Settings in Clock. To change the clock shown in the standby mode,
scroll down in the Date and time settings and select Clock type > Analog or
Digital.
Setting an alarm
1
To set a new alarm, select Options > Set alarm.
2
Enter the alarm time and press OK. When the alarm is active, the
indicator is shown.
The alarm clock works even if the game deck is switched off.
To cancel an alarm, go to clock and select Options > Remove alarm.
Turning off the alarm
Press Stop to turn off the alarm.
When the alarm tone sounds, press any key or Snooze to stop the alarm for
five minutes, after which it will resume. You can do this a maximum of five
times.
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deck switches itself on and starts sounding the alarm tone. If you press Stop,
the game deck asks whether you want to activate the game deck for calls.
Press No to switch off the game deck or Yes to make and receive calls. Do not
press Yes when wireless device use is prohibited or when it may cause
interference or danger.
Notes
Press
and select Extras > Notes. You can link notes to ’Go to’
and send them to other compatible devices. Plain text files (TXT format) that
you receive can be saved to Notes.
Press (
—
) to start to write. Press
to clear letters. Press Done to
save. See Writing text.
Applications
You can install two types of applications and software to your game deck:
•
Java™ applications are installed in Applications. Your game deck
supports J2Micro Edition™ Java applications with the extension .JAD or
.JAR. Do not download PersonalJava™ applications to your game deck as
they cannot be installed. See Applications (Java™).
Example: If you have received the installation file as an e-mail
attachment, go to your mailbox, open the e-mail, open the Attachments
view, scroll to the installation file, and press
to start installation.
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•
Symbian applications specifically intended for the Nokia
N-Gage QD game deck or suitable for the Symbian operating system.
These applications are installed in Manager, and their installation files
have the extension .SIS. See Installing and removing Symbian software.
Installation files may be transferred to your game deck from a compatible
computer, downloaded during browsing, or sent to you in a multimedia
message, as an e-mail attachment, or using Bluetooth connectivity.
Important: Only install software from sources that offer adequate
protection against viruses and other harmful software.
During installation, the game deck checks the integrity of the package to be
installed. The game deck shows information about the checks being carried
out, and you are given options whether to continue with or cancel the
installation.
If you are installing an application without a digital signature or certification,
the game deck displays a warning. Continue installation only if you are sure
of the origins and content of the application.
Applications (Java™)
Installing a Java application
Options in the Install view: Install, Delete, View details, Settings, Help, and
Exit.
1
Press
and select Extras > Applications. Press
to open the Install
view with a list of Java installation files.
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2
3
Scroll to an installation file and select Options > Install.
When the game deck asks whether to install or update the application,
press Yes to proceed with installation.
The .JAR file is required for installation. If it is missing, the game deck may
ask you to download it. If there is no access point defined for
Applications, you will be asked to select one. When you are downloading
the JAR file, you may need to enter a user name and password to access
the server. You obtain these from the supplier or manufacturer of the
application.
While browsing, you can download an installation file and install it
without closing the connection.
4
The game deck informs you when installation is complete.
Applications main view
Options in the Applications main view: Open, Remove, Update, Go to URL
address, View details, Settings, Help, and Exit.
•
•
•
To start an application, scroll to it and press
.
To uninstall an application, scroll to it and select Options > Remove.
To start a network connection and to check if there is an update available
for the application, scroll to it and select Options > Update.
•
To start a network connection and to view extra information about the
application, scroll to it and select Options > Go to URL address, if
available.
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•
To view information such as the type, version number and the supplier or
manufacturer of an application, scroll to it and select Options > View
details.
Applications settings
To define a default access point for downloading applications and application
components, select the Install view and select Options > Settings > Default
access point.
Some Java applications may require a network connection to be made to a
specific access point for downloading extra data or components. In the
Applications main view, scroll to an application and select
Options > Settings > Settings, and then select:
For more information on creating access points, see the Access points.
•
•
Access point to select an access point to be used by the application.
Network connection—The options are:
•
•
•
Allowed—Connections for the application are allowed without a
notification.
Ask first—You will be asked before the application makes a
connection.
Not allowed—Connections for the application are not allowed.
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Recorder
Options in Recorder: Open, Record sound clip, Delete, Move to
device mem/Move to mem. card, Mark/Unmark, Rename sound clip, Send,
Add to ‘Go to’, Settings, Help, and Exit.
1
2
3
Press
and select Extras > Recorder. You can record telephone
conversations and voice memos, and listen to your recordings. If you are
recording a telephone conversation, both parties will hear a tone every
five seconds during recording.
Select Options > Record sound clip or Open. Scroll to a function and
press
to select it. Use:
—to record,
—to pause,
—to stop,
— to fast forward,
—to rewind, or
—to play an opened sound
file.
To change the volume, press
or
.
Recorder cannot be used when a data call or a GPRS connection is active.
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To-do—task list
1
Press
and select Extras > To-do.
2
Press any key to start to write the task in the
Subject field.
•
•
To set the due date for the task, scroll to the
Due date field and key in a date.
To set a priority for the to-do note, scroll to
the Priority field and press
. The priority
icons are: for High, for Low, and no icon
for Normal.
3
To save the to-do note, press Done.
To mark a task as completed, scroll to it and select Options > Mark as done
). To restore a task, select Options > Mark as not done ( ).
(
Converter—Converting measures
Options in Converter: Select unit / Change currency, Conversion
type, Currency rates, Help, and Exit.
1
To convert measures such as Length from one unit (Yards) to another
(Meters), press and select Extras > Converter.
Note: The Converter has limited accuracy and rounding errors may
occur.
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2
3
Scroll to the Type field and press
the measure you want to use and press OK.
to open a list of measures. Scroll to
Scroll to the first Unit field and press
. Select the unit from which you
want to convert and press OK. Scroll to the next Unit field and select the
unit to which you want to convert.
4
5
Scroll to the first Amount field and key in the value you want to convert.
The other Amount field changes automatically to show the converted
value.
Press
to add a decimal and press
for the +, - (for temperature),
and E (exponent) symbols.
Setting a base currency and exchange rates
To change the conversion order, write the value in the second Amount field.
The result is shown in the first Amount field.
Before you can make currency conversions, you need to choose a base
currency and add exchange rates. The rate of the base currency is always 1.
The base currency determines the conversion rates of the other currencies.
1
Select Currency as the measure type and select
Options > Currency rates. A list of currencies opens and you can see the
current base currency at the top.
2
To change the base currency, scroll to the currency, and select
Options > Set as base curr..
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To rename a currency, select the Currency rates view, scroll to the currency,
and select Options > Rename currency.
Note: When you change the base currency, all previously set
exchange rates are set to 0 and you need to key in new rates.
3
4
Add exchange rates. Scroll to the currency, and key in a new rate, that is,
how many units of the currency equal one unit of the base currency you
have selected.
After you have inserted all the needed exchange rates, you can make
currency conversions.
Composer
Options in the Composer main view: Open, New tone, Delete,
Mark/Unmark, Rename, Duplicate, Help, and Exit.
1
2
3
To create your own, customized ringing tones, press
Extras > Composer. Note that it is not possible to edit a pre-installed
ringing tone.
and select
Select Options > New tone to open the editor and to start composing.
Use the keys to add notes and rests (see the table below), or select
Options > Insert symbol. The default duration for a note is 1/4.
To listen to the tone, select Options > Play. To adjust the volume select
Options > Volume before you start to play the tone.
Options when composing are: Play, Insert symbol, Style, Tempo, Volume,
Help, and Exit.
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•
•
To adjust the tempo, select Options > Tempo. To increase or decrease the
tempo gradually, press
beats per minute.
or
, respectively. Tempo is measured in
To apply different playing styles, select Options > Style > Legato—notes
are played in a smooth and even manner or Staccato—notes are played
separately to produce short sharp sounds.
•
•
To select many notes or rests at the same time, press and hold
press and hold or at the same time.
and
To move note(s) up or down on the staff by a half step, scroll to the note
and press or
.
•
To produce C#, press and hold
together with
.
4
Press Back to save the tone.
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Key
Note
c
Key and function
Shortens the duration of the selected
notes/rests in steps.
Lengthens the duration of the selected
notes/rests in steps.
d
e
f
Inserts a rest.
Press
to open a list of notes and rests.
Switches octaves, all selected notes or rests
are moved to the next octave.
g
a
b
Deletes selected notes.
A long press of
—
produces a lengthened (dotted)
note or rest or shortens a lengthened note.
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Go to
Default shortcuts:
opens Calendar
opens Inbox
opens Notes
To select shortcuts, links to your favorite images, notes, bookmarks, and so on,
press
and select Extras > Go to.
Options in Go to: Open, Edit shortcut name, Move, Grid view, Help, and
Exit.
Adding shortcuts
Shortcuts can be added only from the individual applications, like Images. Not
all applications have this functionality.
1
2
3
Open an application.
Select the item you want to add as a shortcut.
Select Options > Add to Go to.
A shortcut in Go to is automatically updated if you move the item it is
pointing to, for example, from one folder to another.
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Help
Your game deck has a help function that you can access from any
application by selecting Options > Help.
Example: To view instructions on how to create a contact card, press
and select Extras > Help > Contacts > Creating contact cards. You can
access the same Help topic when you start to create a contact card and select
Options > Help.
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12. Tools
Game manager
Options in Game manager main view: File details, Delete, Send, Backup,
Restore from card, Mark/Unmark, Settings, Help, and Exit.
Press
, and select Tools > Game mgr. to view and manage game-related
files. You can delete files that you no longer need to free memory, send files
to other compatible devices using Bluetooth connectivity, and back up and
restore files to and from a memory card.
•
To view game data file details such as the file type and size, scroll to the
desired file and select Options > File details, or press
and
to
scroll through the details.
•
•
To delete a file, scroll to the file and select Options >Delete.
To send a file to a compatible device using Bluetooth connectivity, scroll
to the file, and select Options >Send >Via Bluetooth.
Copy protections may prevent some images, ringing tones, and other
content from being copied, modified, transferred, or forwarded.
Some copy-protected files are marked as Not portable in the file details
and cannot be used on other devices. Portable files may be used on other
compatible devices.
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•
To change the appearance of Game manager and choose how files are
grouped and sorted, press Options > Settings.
Grouping and sorting files
You can manage game files by grouping and sorting them in several ways.
1
2
3
To free memory, sort files by size: Select Options > Settings > Sort by >
File size.
If you want to know which files are the oldest, select Options >
Settings > Sort by > Date and time.
If you want to see which files belong to one game, select Options >
Settings > Sort by > Similar games.
Tip: Select Game manager > Style > N-Gage to see two icons on
the bottom right of the status bar that show how your files are
grouped and sorted. The same icons are used as attributes in the list
of files. Press 5 to switch on grouping and sorting, or press 7 to switch
off grouping and sorting.
Check memory
Select Game manager > Style > N-Gage to check memory left on the game
deck and the memory card. Icons on the top of the status bar to the right show
device memory and memory card memory. The bar at the bottom shows how
much memory is free and how much is used.
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Information about the device memory is shown when you are in your list of
game-related files. Information about the memory on the card is shown when
you select Options > Restore from card.
Select Style > Standard to show how much memory is still free on your
device. Information about free memory on the card appears in the header
when you select Options > Restore from card.
Game file types
•
•
•
Game data — Files required to play a game, such as game sounds.
Game extensions — Optional game files, such as extra levels.
User data — Files saved when playing, such as high scores and
checkpoints you have reached.
Backing up and restoring game data
•
To back up game data from your game deck memory to a memory card,
scroll to the file that you want to back up, and select Options > Backup.
•
To restore game data from the memory card to the game deck memory,
select Options > Restore from the card. Scroll to the file that you want
to restore, and select Options > Restore.
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Manager
Installing and removing Symbian software
Options in Manager are: View details, View certificate, Install, Remove,
View log, Send log, Device memory, Help, and Exit.
Press
, and select Tools > Manager to see the following lists:
•
•
•
Applications and software that you can install (no indicator icon)
Installed applications and software that you can remove, indicated by
Applications and software whose installation was canceled or
interrupted, indicated by . You cannot use these applications. You
should either remove them or try to re-install them.
Forward
Call forwarding (network service)
1
To direct your incoming calls to another number, press
, and select
Tools > Forward. For details, contact your service provider.
2
Select one of the forward options, for example, If busy, to forward voice
calls when your number is busy or when you decline incoming calls.
3
Select Options > Activate to set the forward setting on, Cancel to set
the forward setting off, Check status to check whether the forward is
activated or not, or Cancel all forwards to cancel all active forwards. See
Essential indicators in the standby mode.
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You can forward calls to your voice mailbox number.
You cannot have restrictions on incoming calls and have call forwarding
active at the same time. See Call restrictions (network service).
Profiles
To adjust and customize the tones for different
events, environments, or caller groups, press
,
and select Tools > Profiles. You can see the
currently selected profile at the top of the display
in the standby mode. If the Normal profile is in
use, only the current date is shown.
Changing the profile
To change the profile (shortcut), press
in the
standby mode. Scroll to the profile you want to
activate, and press OK. You can also use this
method:
1
2
Press
, and select Tools > Profiles. A list of profiles opens.
In the profiles list, scroll to a profile, and select Options > Activate.
Incoming phone calls will sound a ringing tone if set to ring in the profile
settings.
Offline profile lets you use the game deck without connecting to the GSM
wireless network.
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Warning: In the Offline profile you cannot make any calls, including
emergency calls, or use other features that require network coverage.
When you activate the Offline profile, the game deck restarts, and the GSM
is turned off, as indicated by the in the signal strength indicator. All GSM
wireless phone signals to and from the device are prevented.
Note: There may be restrictions on using Bluetooth devices in some
locations. Check with your local authorities or service provider.
To leave the Offline profile, select some other profile, and Options >
Activate. > Yes. The game deck restarts and re-enables GSM wireless
transmissions (providing there is sufficient signal strength).
If Bluetooth connectivity is turned off as a result of entering the Offline
profile you must re-enable Bluetooth connectivity manually. See Bluetooth
settings.
Customizing profiles
1
To modify a profile, scroll to the profile in the profiles list, and select
Options > Customize. A list of profile settings opens.
2
Scroll to the setting you want to change, and press
choices:
to open the
Ringing tone — To set the ringing tone for voice calls, choose a ringing
tone from the list. Tones stored on a memory card have the
to the tone name.
icon next
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When you scroll through the ringing tone list, you can stop on a tone to
listen to it before you make your selection. Press any key to stop the
sound.
You can change ringing tones in two places: Profiles or Contacts. See Adding
a ringing tone for a contact card or group.
Ringing options — When Ascending is selected, the ringing volume starts
from level one and increases level by level to the set volume level.
Sound volume — To set the volume level for the ringing and message
alert tones.
Message alert tone — To set the tone for messages.
Vibrating alert — To set the game deck to vibrate at incoming voice calls
and messages.
Keypad tones — To set the volume level for keypad tones.
Warning tones — The game deck sounds a warning tone, for example,
when the battery is running out of power.
Alert for — To set the game deck to ring only upon calls from phone
numbers that belong to a selected contact group. Phone calls coming
from people outside the selected group will have a silent alert. The
choices are All calls (list of contact groups, if you have created them). See
Creating contact groups.
Profile name — To rename a profile. The Normal and Offline profiles
cannot be renamed.
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Settings
Changing settings
1
2
3
Press
Scroll to a setting group, and press
Scroll to a setting you want to change, and press
, and select Tools > Settings.
to open it.
.
Device settings
General
Game auto-start — To allow a game to start automatically when a
compatible read-only game card is inserted in the game deck, select On.
Device language — Changing the language of the display texts in your game
deck will also affect the format used for date and time and the separators
used, for example, in calculations. Automatic selects the language according
to the information on your SIM card. After you have changed the display text
language, the game deck restarts.
Changing the settings for Device language or Writing language affects
every application in your game deck, and the change remains effective until
you change these settings again.
Writing language — Changing the language affects the characters and
special characters available when writing text and the predictive text
dictionary used.
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Predictive text — To set the predictive text input On or Off for all editors in
the game deck.
The predictive text dictionary is not available for all languages.
Welcome note or logo — The welcome note or logo is displayed briefly each
time you switch on the game deck. Select Default to use the default image,
Text to write a welcome note (up to 50 letters), or Image to select a photo or
picture from Images.
Orig. device settings — You can reset some of the settings to their original
values. To do this, you need the lock code. After resetting the settings, the
game deck may take a longer time to power on.
See PIN code/PIN2 code/Lock code.
All documents and files that you have created are left as they are.
Standby mode
Wallpaper — Select Yes to set a background image for the standby mode.
Left selection key and Right selection key — To change the shortcuts that
appear over the left
and right
selection keys in the standby mode.
Note that you cannot have a shortcut to an application that you have
installed.
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Display brightness To change the
Color palette — To change the color palette used
on the display.
Screen saver time-out — The screen saver is
activated after the time-out period is over. The
screen saver changes to indicate the number of
new messages or missed calls.
Screen saver — Select what is shown on the
screen saver bar: Date and time or Text that you
have written.
Call settings
Send my caller ID (network service) — To set your phone number to be
displayed (Yes) or hidden (No) from the person whom you are calling. The
value may be set by your network operator or service provider when you
subscribe (Set by network).
Call waiting (network service) — Select Activate to request the network to
activate call waiting, Cancel to request the network to deactivate call
waiting, or Check status to check if the function is active or not.
To change the settings for call forwarding, press
, and select Tools > Call
forward. See Call forwarding (network service).
Automatic redial — Select On and your game deck will make a maximum of
10 attempts to connect the call after an unsuccessful call attempt. Press
to stop automatic redialing.
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Summary after call — Activate this setting if you want the game deck to
briefly display the duration of the last call. To show costs, the Call cost limit
needs to be activated for your SIM card. See Call costs (network service).
1-touch dialing — Select On, and the numbers assigned to the 1-touch
dialing keys (
Anykey answer — Select On, and you can answer an incoming call by briefly
pressing any key, except , and
–
) can be dialed by pressing and holding the key.
,
.
Line in use (network service) — This setting is shown only if the SIM card
supports two subscriber numbers, that is, two phone lines. Select which
phone line you want to use for making calls and sending text messages. Calls
on both lines can be answered irrespective of the selected line.
To prevent line selection, select Line change > Disable if supported by your
SIM card. To change this setting, you need the PIN2 code.
To switch between the phone lines, press and hold
in the standby mode.
You will not be able to make calls if you select Line 2 and have not subscribed
to this network service.
Connection settings
A GSM data call enables data transmission rates to a maximum of 14.4 Kb/s.
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About data connections and access points
Your game deck supports two kinds of data connections: a GSM data call (
)
and GPRS connection ( ). See also Essential indicators in the standby mode.
A data connection is required to connect to an access point. There are three
different kinds of access points that you can define:
•
•
•
MMS access point to send and receive multimedia messages
Access point for Web to view WML or XHTML pages
Internet access point (IAP) to send and receive e-mail or use N-Gage
Arena for games services. See N-Gage QD Arena launcher.
Check with your service provider to determine the kind of an access point
needed for the service you wish to access. For availability and subscription to
data call and GPRS connection services, contact your network operator or
service provider. Most setting are available on http://support.n-gage.com and
can be sent to your game deck as a text message.
Settings to make a data call
To insert a set of very basic GSM data call settings, select Tools > Settings >
Connection > Access points > Options > New access point. Fill in the
following information: Data bearer: Data call, Dial-up number: obtained
from service provider, User name, Data call type: Analog, and Maximum
data speed: Automatic.
Settings to make a GPRS connection
You need to subscribe to the GPRS service. For availability and subscription to
GPRS, contact your network operator or service provider.
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Select Tools > Settings > Connection > Access points > Options > New
access point.
Fill in the following information: Data bearer: GPRS and Access point name:
(enter the name given to you by your service provider). See Creating an access
point.
Pricing for GPRS and applications
The settings wizard program included in the PC Suite for Nokia N-Gage QD
can help you to configure access point and mailbox settings. You can also
copy existing settings, for example, from your compatible computer to your
game deck. See the CD-ROM supplied in the sales package.
Both the active GPRS connection and the applications used over GPRS require
a fee, for example, when using services, sending and receiving data, and text
messages. For more detailed information on fees, contact your network
operator or service provider. See also GPRS counter.
Creating an access point
You may receive access point settings in a smart message from a service
provider, or you may have preset access point settings in your game deck. You
can also receive settings from
http://support.n-gage.com. See Receiving smart messages.
To create a new access point, select Tools > Settings > Connection > Access
points.
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If you already have access points, to create a new one, select Options > New
access point > Use default settings or Use existing settings, make the
needed changes, and press Back to save the settings.
Options in Access points list are: Edit, New access point, Delete, Help, and
Exit.
Access points
Start to fill in the settings from the top because depending on what data
connection you select (Data bearer) or whether you need to insert a Gateway
IP address, only certain setting fields are available.
Options when editing access point settings are: Change, Advanced settings,
Help, and Exit.
Follow the instructions given to you by your service provider.
Connection name — Give a descriptive name for the connection.
Data bearer — Depending on what data connection you select, only certain
setting fields are available. Fill in all fields marked with Must be defined or
with a red asterisk. Other fields can be left empty, unless you have been
instructed otherwise by your service provider.
To be able to use a data connection, the network service provider must
support this feature, and if necessary, activate it for your SIM card.
Access point name (for GPRS only) — The access point name is needed to
establish a connection to the GPRS network. You obtain the access point
name from your network operator or service provider.
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Dial-up number (for GSM data and high speed data only) — The modem
telephone number of the access point. This option is shown when Data call is
selected as the Data bearer.
See also Settings needed for multimedia messaging,
Settings needed for e-mail, and Basic steps for accessing Web.
User name — The user name may be needed to make a data connection and
is usually provided by the service provider. The user name is often
case-sensitive.
Prompt password — If you must key in a new password every time you log on
to a server, or if you do not want to save your password to the game deck,
choose Yes.
Password — A password may be needed to make a data connection, and is
usually provided by the service provider. The password is often case-sensitive.
Authentication — Normal / Secure.
Homepage — Depending on what you are setting up, write either the service
address, or the address of the multimedia messaging center.
Gateway IP address — The IP address that the required WAP gateway uses.
Connection security — Choose whether transport layer security (TLS) is used
for the connection. Use the TLS protocol anytime you need to connect to a
secure site, for example, your bank, or an online merchant.
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Data call type (for GSM data) - Defines whether the game deck uses an
analog or digital connection. This setting depends on both your GSM network
operator and Internet Service Provider (ISP), because some GSM networks do
not support certain types of ISDN connections. For details, contact your ISP.
ISDN connections are a way to establish a data call between your game deck
and your access point. ISDN connections are digital from end to end and as
such offer quicker set-up times and faster data rates than analog
connections.
Maximum data speed — The options for GSM data depend on what you have
chosen in Session mode and Data call type.
Network conditions can affect operating speed of your connection.
Advanced settings
DNS - domain name service. is an Internet service that translates domain
names such as www.nokia.com into IP addresses like 192.100.124.195
Device IP address — The IP address of your game deck. Primary name server
is the IP address of the primary DNS server. Second. name server is the IP
address of the secondary DNS server.
If you need to enter the Device IP address, Primary name server, or Second.
name server, contact your Internet service provider to obtain these addresses.
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The following settings are shown if you have selected GSM data as the Data
bearer when starting to create the access point:
Use callback — This option allows a server to call you back once you have
made the initial call. Contact your service provider to subscribe to this service.
Callback type — Ask your service provider for the correct setting to use.
Callback number — Key in your game deck data phone number which the dial
back server uses. Usually this number is the data call phone number of your
game deck.
Use PPP compression — When set to Yes, this option speeds up the data
transfer, if supported by the remote PPP server. If you have problems with
establishing a connection, try setting this to No. Contact your service provider
for guidance.
To insert a login script, select Use login script > Yes. Insert the login script in
Login script.
PPP (point-to-point protocol) is a common networking software protocol that
enables any computer with a modem and a phone line to connect directly to
the Internet.
Modem initialization — Modem initialization string controls your game deck
using modem AT commands. If required, enter characters specified by your
GSM network service provider or Internet service provider.
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GPRS
The GPRS settings affect all access points using a GPRS connection.
GPRS connection — If you select When available and you are in a network
that supports GPRS, the game deck registers to the GPRS network and sending
text messages will be done using GPRS. Also, starting an active GPRS
connection is quicker, for example, to send and receive e-mail If you select
When needed, the game deck will use a GPRS connection only if you start an
application or action that needs it.
If there is no GPRS coverage and you have chosen When available, the game
deck will periodically try to establish a GPRS connection.
Access point — The access point name is needed when you want to use your
game deck as a GPRS modem to your computer.
Data call
The data call settings affect all access points using a data call.
Online time — If there are no actions, the data call is dropped automatically
after a time-out period. The options are User defined (you enter a time) or
Unlimited.
Date and time
The date and time settings allow you to define the date and time used in your
game deck, as well as change the date and time format and separators. Select
Clock type > Analog or Digital to change the clock shown in the standby
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mode. Select Auto time update if you want the mobile phone network to
update time, date, and time zone information to your game deck (network
service).
For the Auto time update setting to take effect, the game deck restarts.
Security
Device and SIM
PIN (personal identification number) code (4 to 8 digits) protects your SIM
card against unauthorized use. The PIN code is usually supplied with the SIM
card. After three consecutive incorrect PIN code entries, the PIN code is
blocked, and you must unblock it before you can use the SIM card again. See
the information about the PUK code.
PIN2 code (4 to 8 digits) supplied with some SIM cards, is required to access
some functions, such as call cost counters.
Lock code (5 digits) can be used to lock the game deck to avoid unauthorized
use.
The factory setting for the lock code is 12345. To avoid unauthorized use of
your game deck, change the lock code. Keep the new code secret and in a safe
place separate from your game deck.
PUK (personal unblocking key) and PUK2 codes (8 digits) are required to
change a blocked PIN code or PIN2 code, respectively. If the codes are not
supplied with the SIM card, contact the operator whose SIM card is in your
game deck.
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The PUK and PUK2 codes are not seen in the menu unless the PIN or PIN2
code is blocked.
PIN code request
When active, the code is requested each time the game deck is switched on.
Deactivating the PIN code request may not be allowed by some SIM cards.
PIN code/PIN2 code/Lock code
You can change the lock code, PIN code, and PIN2 code. These codes can only
include the numbers from 0 to 9.
Avoid using access codes similar to the emergency numbers, such as 911, to
prevent accidental dialing of the emergency number.
Autolock period
You can set an autolock period, a time-out after which the game deck is
automatically locked, that is used only if the correct lock code is entered. Key
in a number for the time-out (in minutes), or select None to turn off the
autolock period.
To lock the game deck manually, press
. A list of commands opens. Select
Lock device.
Lock keys appears in the list of commands after Lock device. Locking the keys
does not require a code. Select Lock device to make sure your game deck is
secure.
To unlock the game deck, key in the lock code.
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Note: When the game deck is locked, calls may be possible to the
emergency number programed into your game deck (for example, 911).
Lock if SIM changed
The game deck maintains a list of SIM cards that are recognized as the
owner’s cards. Set the game deck to ask for the lock code when a new SIM
card is inserted into your game deck.
Closed user group (network service)
To specify a group of people to whom you can call and who can call you, select
Default to activate the specified group with the network operator, On to use
another group (you need to know the group index number), or Off.
Note: When calls are limited to Closed User Groups, calls may be
possible to certain emergency numbers in some networks (for
example, 911).
Confirm SIM services (network service)
Set the game deck to display confirmation messages when you are using a
SIM card service.
Certificate management
Options in Certificate management are: Certificate details, Delete, Trust
settings, Mark/Unmark, Help, and Exit.
Digital certificates are used to verify the origin of the XHTML or WML pages
and installed software. However, they can only be trusted if the origin of the
certificate is known to be authentic.
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In the Certificate management main view, you can see a list of authority
certificates that have been stored in your game deck. Press
of personal certificates, if available.
to see a list
Digital certificates should be used if you want to connect to an online bank
or another site or remote server for actions that involve transferring
confidential information, or want to reduce the risk of viruses or other
malicious software and be sure of the authenticity of software when
downloading and installing software.
The existence of a certificate does not offer any protection by itself; the
certificate manager must contain correct, authentic, or trusted certificates
for increased security to be available.
Certificate details and authenticity
You can only be sure of the correct identity of a WAP gateway or a server
when the signature and the period of validity of a gateway or server
certificate have been checked.
You will be notified on the game deck display if the identity of the server or
gateway is not authentic, or if you do not have the correct security certificate
in your game deck.
To check certificate details, scroll to a certificate, and select Options >
Certificate details. When you open certificate details, Certificate
management checks the validity of the certificate and one of the following
notes may appear:
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•
•
•
•
Certificate not trusted — You have not set any application to use the
certificate. See ‘Changing the trust settings’.
Expired certificate — The period of validity has ended for the selected
certificate.
Certificate not valid yet — The period of validity has not yet begun for
the selected certificate.
Certificate corrupted — The certificate cannot be used. Contact the
certificate issuer.
Certificates have a restricted lifetime. If Expired certificate or Certificate
not valid yet is shown, even if the certificate should be valid, check that the
current date and time in your game deck are correct.
Changing the trust settings
Scroll to an authority certificate, and select Options > Trust settings.
Depending on the certificate, a list of the applications that can use the
selected certificate is shown and include the following:
Services: Yes — the certificate is able to certify sites.
Application manager: Yes — the certificate is able to certify the origin of new
software.
Internet: Yes — the certificate is able to certify e-mail and imaging servers.
Important: Before changing these settings, you must make sure that
you trust the owner of the certificate and that the certificate belongs
to the listed owner.
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Network
A roaming agreement is an agreement between two or more network service
providers to enable the users of one service provider to use the services of
other service providers.
Network selection — Select Automatic to set the game deck to search for,
and select one of the networks available, or Manual to select the network
manually from a list of networks. If the connection to the manually selected
network is lost, the game deck will sound an error tone and ask you to select
a network again. The selected network must have a roaming agreement with
your home network, that is, the operator whose SIM card is in your game deck.
Cell info display — Select On to set the game deck to indicate when it is used
in a cellular network based on micro cellular network (MCN) technology and
to activate cell info reception.
Enhancement settings
Indicators shown in the standby mode:
A headset is connected.
A loopset is connected.
Enhancement in use — Select the enhancement you are using.
Headset/ Loopset/ TTY/ Handsfree — Select Default profile to set the profile
you want to be activated each time when you connect a certain enhancement
to your game deck. See Profiles. Select Automatic answer to set the game
deck to answer an incoming call automatically after 5 seconds. If the Ringing
options is set to Beep once or Silent, automatic answer cannot be in use.
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Log
Call log and general log
To view a list of sent messages, press
, and select Messaging > Sent.
To monitor phone calls, text messages, or data connections registered by the
game deck, press , select Log, and press . You can filter the general
log to view just one type of event, and create new contact cards based on the
log information.
Connections to your remote mailbox, multimedia messaging center, or XHTML
or WML pages are shown as data calls or GPRS connections in the general
communications log.
When you see a note in the standby mode about missed calls, press Show to
access the list of missed calls. To call back, scroll to a name or number, and
press
.
Indicators shown in the standby mode:
incoming calls
outgoing calls
missed communication events
To open the general log, press
, select Tools > Log, and press
. In the
general log, for each communication event, you can see the sender or
recipient name, phone number, name of the service provider, or access point.
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Recent calls register
To monitor the phone numbers of missed, received, and dialed calls, press
, and select Tools > Log > Recent calls. The game deck registers missed
and received calls only if the network supports these functions, and when the
game deck is on and located within the network service area.
Erasing recent call lists
To clear all recent call lists, select Options > Clear recent calls in the recent
calls main view. To clear one of the call logs, open the register you want to
erase, and select Options > Clear list. To clear an individual event, open a
register, scroll to the event, and press
.
Call duration
If you want to see the call duration timer while you have an active call, select
Options > Settings > Show call duration > Yes.
To monitor the approximate duration of your incoming and outgoing calls,
press
, and select Tools > Log > Call timers.
Note: The actual time invoiced for calls by your service provider may
vary, depending upon network features, rounding-off for billing, and
so forth.
Clearing call duration timers
Select Options > Clear timers. For this activity, you need the lock code. See
Security. To clear an individual event, scroll to it, and press
.
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Call cost limit is the preset credit limit. Calls can only be made as long as that
limit is not exceeded and you are in a network that supports call cost limit.
The number of remaining units is shown during a call and in the standby
mode. When the charging units have expired, Call cost limit reached is
displayed.
Call costs (network service)
To check the cost of the last call or all calls, press
, and select
Tools > Log > Call costs. The call costs are displayed separately for each SIM
card.
Note: The actual invoice for calls and services from your service
provider may vary, depending upon network features, rounding-off for
billing, taxes, and so forth.
Call costs limit set by a service provider
Your service provider can limit the cost of your calls to a certain amount of
charging units or currency. Contact your service provider for information on
the limited charging mode and charging unit prices. To change the
Show costs in setting, you may need the PIN2 code.
Setting a call cost limit for yourself
1
Select Options > Settings > Call cost limit > On.
2
Enter the limit in units. For this you may need the PIN2 code.
When the charging limit you have set yourself is reached, the counter
stops at its maximum value, and Reset all calls' cost counter is
displayed.
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3
To be able to make calls, select Options > Settings > Call cost limit >
Off. For this you need the PIN2 code.
Clearing call cost counters
Select Options > Clear counters. For this you need the PIN2 code. To clear
an individual event, scroll to it, and press
.
Note: When no more charging units or currency units are left, calls
may only be possible to the emergency number programed into your
game deck (for example, 911).
GPRS counter
To check the amount of data sent and received during GPRS connections,
press , and select Tools > Log > GPRS counter. For example, you may be
charged for your GPRS connections by the amount of data sent and received.
Subevents, such as a text message sent in more than one part and GPRS
connections are logged as one communication event.
Note: When sending messages, your game deck may display Sent.
This is an indication that the message has been sent by your game deck
to the message center number programed into your game deck. This is
not an indication that the message has been received at the intended
destination. For more details about messaging services, check with
your service provider.
To filter the log, select Options > Filter. Scroll to a filter, and press Select.
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To erase all the log contents, recent calls register, and messaging delivery
reports permanently, select Options > Clear log. Press Yes to confirm.
GPRS counter and connection timer
To view how much data, measured in kilobytes, has been transferred and how
long a certain GPRS connection has lasted, scroll to an incoming or outgoing
event with the access point icon , and select Options > View details.
Log settings
Select Options > Settings.
Log duration — The log events remain in the game deck memory for a set
number of days after which they are automatically erased to free memory.
For Call duration, Show costs in, Call cost limit, see Call duration and Call
costs (network service).
Note: If you select No log, all the log contents, recent calls register,
and messaging delivery reports are permanently deleted.
Voice mail
Calling your voice mailbox (network service)
To call your voice mailbox, press and hold
in the standby mode.
If the game deck asks for the voice mailbox number (obtained from your
service provider), key it in, and press OK. See Call forwarding (network
service). Each phone line may have its own voice mailbox number.
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Bluetooth connection
Note: The Nokia N-Gage game deck is compliant with and
adopts Bluetooth Specification 1.1. However, interoperability between
the game deck and other products with Bluetooth wireless technology
is not guaranteed and depends on compatibility. For more information
on the compatibility between Bluetooth devices, please review each
product's user information or check with the manufacturer.
Bluetooth connectivity in the Nokia N-Gage QD can be used in device-to-PC
connectivity (dial-up or data synchronization) and object exchange between
two enabled terminals (business cards, images, and game playing). Bluetooth
profiles supported by the Nokia N-Gage QD are:
•
•
•
•
•
•
•
•
generic access profile
serial port profile
dial-up networking profile
fax profile
generic object exchange profile
object push profile
file transfer profile
hands-free profile
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Bluetooth connectivity enables cost-free wireless
connections for playing games, sending images,
texts, or to connect wirelessly to other compatible
devices with Bluetooth technology.
Since Bluetooth devices communicate using radio
waves, your game deck, and the other Bluetooth
device do not need to be in direct line-of-sight. The
two devices only need to be within a radius of 32
feet (10 meters), although the connection can be
subject to interference from obstructions such as
walls or from other electronic devices. Using
Bluetooth connectivity consumes the battery and
the game deck operating time will be reduced. Take this into account when
performing other operations with your game deck. There may be restrictions
on using Bluetooth devices. Check with your local authorities.
Press
, and select Tools > Bluetooth. You are asked to give a name to you
device.
Bluetooth settings
Bluetooth — Select On or Off.
My device's visibility — Select Shown to all so your game deck can be found
by other Bluetooth devices, or Hidden so your game deck cannot be found by
other devices.
My device’s name — Define a name for your game deck.
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When searching for devices, some devices may show only the unique
addresses (device addresses). To find out what the unique address of your
game deck is, enter *#2820# in the standby mode.
After you have activated Bluetooth connectivity and changed My device's
visibility to Shown to all, your game deck and this name can be seen by other
Bluetooth device users.
Sending data using Bluetooth connectivity
There can be only one active Bluetooth connection at a time.
Icons for different Bluetooth connectivity devices are:
Computer
Phone
Headset
Carkit
Other
Unknown
1
2
Open an application where the item you wish to send is stored.
For example, to send an image to another compatible device, open the
Images application.
Select the item (for example, an image), and Options > Send > Via
Bluetooth.
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To send text using Bluetooth connectivity (instead of text messages),
select Notes, write the text, and select Options > Send > via Bluetooth.
The game deck starts to search for devices within range. Enabled devices
that are within range start to appear on the display one by one. You can
see a device icon, the device’s name, the device type, or a short name.
3
To interrupt the search, press Stop. The device list freezes, and you can
start to form a connection to one of the devices already found.
If you have searched for Bluetooth connectivity devices earlier, a list of
the devices that were found previously is shown first. To start a new
search, select More devices. If you switch off the game deck, the list is
cleared.
4
5
Scroll to the device with which you want to connect, and press Select.
Pairing (if not required by the other device, see step 6).
Pairing means authentication. The users of the enabled devices should
agree together what the passcode is and use the same passcode for both
devices in order to pair them. Devices that do not have a user interface
have a factory set passcode.
•
If the other device requires pairing before data can be transmitted, a
tone sounds, and you are asked to enter a passcode.
•
Create your own passcode (1–16 numeric characters), and agree with
the owner of the other Bluetooth device to use the same code. A
passcode is used only once.
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•
After pairing, the device is saved to the paired devices view.
6
When the connection has been established, Sending data is shown.
If sending fails, the message or data will be deleted. The Drafts folder in
Messaging does not store messages sent using Bluetooth connectivity.
Check the status of the Bluetooth connection by looking for these
indicators:
When is shown in the standby mode, Bluetooth connectivity is active.
When
is blinking, your game deck is trying to connect to the other
device.
When
is shown continuously, the Bluetooth connection is active.
Pairing devices
To define a short name (nickname or alias) to help you recognize a certain
device during device search or when a device is requesting a connection, scroll
to the device, and select Options > Assign short name in the paired devices
view.
Paired devices are easier to recognize because, they are indicated by
the device search. In the Bluetooth main view, press to open a list of
paired devices ( ).
in
•
To pair with a device, select Options > New paired device. The game deck
starts a device search. Scroll to the device, and press Select. Exchange
passcodes, see step 5 (Pairing).
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•
•
To cancel a pairing, scroll to the device, and select Options > Delete. If
you want to cancel all pairings, select Options > Delete all.
Note: If you are currently connected to a device and delete the pairing
with that device, pairing is removed immediately but the connection
will remain active.
To set a device to be authorized or unauthorized, scroll to a device, and
select Options > Set as authorized. Connections between your game
deck and this device can be made without your knowledge. No separate
acceptance or authorization is needed. Use this status for your own
devices, for example, your PC or devices that belong to someone you trust.
The icon is added next to authorized devices in the Paired devices view.
Set as unauthorized requires that connection requests from this device
must be accepted separately every time.
Receiving data using Bluetooth connectivity
When you receive data using Bluetooth connectivity, a tone sounds, and you
are asked if you want to accept the message. If you accept,
is shown, and
the item is placed in the Inbox folder in Messaging. Messages sent through
Bluetooth connectivity are indicated by
. See Inbox.
Disconnecting Bluetooth
A Bluetooth connection is disconnected automatically after sending or
receiving data.
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Connecting your game deck to a computer
For further information on how to install the PC Suite for Nokia N-Gage, make
a connection to a compatible computer using Bluetooth connectivity, and use
the PC Suite for Nokia N-Gage QD, see the Installation Guide for PC Suite
on the CD-ROM in the ‘Install’ section and the PC suite Help.
Using the CD-ROM
The CD-ROM launches itself after you have inserted it into the CD-ROM drive
of your compatible PC. If not, proceed as follows: Open Windows Explorer,
right-click the CD-ROM drive, and select Autorun.
Memory
Many features of the game deck consume memory as they store data.
These features include games, contacts, messages, images and ringing tones,
calendar and to-do notes, documents, and downloaded applications. The
amount of free memory available depends on how much data is already saved
on the game deck memory.
You can use a memory card as extra storage space. Memory cards are
rewritable, so you can delete and save data on a memory card. If the game
deck memory is getting low, you can move different files to a memory card.
You cannot save any data on a game card as they are read-only. Game cards
contain data that cannot be overwritten.
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View memory consumption
To view what kind of data you have in the game
deck and how much memory the different data
groups consume, select Tools > Manager >
Options > Device memory. Select Free memory
to view the amount of free memory in the game
deck.
If you have a memory card inserted in the game
deck, select Tools > Memory > Options >
Memory details to view the memory
consumption of different data groups and the
amount of free memory on the card.
Free memory
Installing many games or saving many images can use a large amount of the
available memory. The game deck notifies you when memory is getting low.
In this case, additional data may not be saved until you delete some of the
games, images, or other entries to free memory. To avoid memory getting low,
you should regularly delete or transfer data to a memory card.
You can delete contact information, calendar notes, call timers, call cost
timers, game scores, or any other data. Select the respective application to
remove the data.
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Other items that you can delete to free memory are as follows:
•
•
•
•
•
Installed applications that are no longer required
Messages from the inbox, drafts, and sent folders in Messaging
Retrieved e-mail messages from the game deck memory
Saved game data in Game manager
Saved XHTML or WML pages and images in Images
Memory card tool
Options in Memory card are: Backup device mem., Format mem.
card, Memory card name, Set password, Memory details, Help, and
Exit.
The memory card tool is valid only for the MMC cards (not game cards).
Press
, and select Tools > Memory. You can use a memory card to store
your downloaded games and applications. You can also back up information
from your game deck memory, and restore the information to the game deck
later. See Inserting a game or memory card, and Ejecting a memory card.
Warning: Keep all memory cards out of the reach of small children.
Important: Do not remove the card in the middle of an operation
when the
indicator is blinking. Before inserting or removing a
memory card, save all unsaved data. All applications are closed when
inserting or removing the card. Removing the card in the middle of an
operation may cause data loss, or the card may become corrupted.
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Note: Use only compatible multimedia cards (MMC) with this device.
Other memory cards, such as secure digital (SD) cards, do not fit in the
MMC card slot and are not compatible with this device. Using an
incompatible memory card may damage the memory card as well as
the device, and data stored on the incompatible card may be
corrupted.
Format a memory card
When a memory card is formatted, all data on the card is permanently lost.
Some memory cards are supplied preformatted, while others require
formatting. Consult your retailer to find out if you must format the memory
card before you can use it.
Select Options > Format mem. card > Yes to confirm. When formatting is
complete, key a name for the memory card, and press OK.
To rename a memory card, select Options > Memory card name in Memory
card.
Back up and restore information on a memory card
•
To backup information from your game deck memory to a memory card,
select Options > Backup device mem.
•
To restore information from the memory card to the game deck memory,
select Options > Restore from card.
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Lock the memory card
You can set a password to protect your memory card against unauthorized
use.
The password is stored in your game deck, and you do not have to enter it
again while you are using the memory card on the same game deck. If you
want to use the memory card on another game deck, you will be asked for the
password.
Select Options > Set password, Change password, or Remove password. For
every option you are asked to enter and confirm your password (up to 8
characters).
Important: Once the password is removed, the memory card is
unlocked and can be used on another game deck without a password.
Unlocking a memory card
If you insert another password protected memory card in your game deck, you
will be prompted to enter the password of the card.
To unlock the card, select Options > Unlock memory card.
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1-touch dialing
1-touch dialing is a quick way to call frequently called numbers. You
can assign 1-touch dialing keys to eight phone numbers.
1
Press
, select Tools > 1-touch, and assign a phone number to one of
the 1-touch dialing keys (
mailbox.
–
). Number 1 is reserved for the voice
2
3
Select Tools > Settings > Call, and set 1-touch dialing to On.
To call in the standby mode, press and hold the 1-touch dialing key until
the call is started.
SIM directory
Options in the SIM directory are Open, Call, New SIM contact,
Edit, Delete, Copy to Contacts, My numbers, SIM details, Help, and Exit.
For availability, rates, and information on using SIM services, contact your
SIM card vendor, for example, your network operator, or service provider.
Press
, and select Tools > SIM directory to see the names and numbers
stored on the SIM card. In SIM directory you can add, edit, or copy numbers
to Contacts, and you can make calls.
To access additional services that your SIM card may provide, press
, and
select Tools. See also: Copying contacts between the SIM card and device
memory, Confirm SIM services (network service), Memory card tool, and
Viewing messages on a SIM card.
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Fixed dial
Options in Fixed dialing are Open, Call, New contact, Edit,
Delete, Add to Contacts, Add from Contacts, Help, and Exit.
You can restrict outgoing calls to selected phone numbers if supported by
your SIM card. You need the PIN2 code for this function. When this function
is active, you can only call those phone numbers that are included in the fixed
dialing list or begin with the same digits as a phone number on the list.
Note: When Fixed Dialing is set on, calls may be possible to certain
emergency numbers in some networks (for example, 911).
To view the list of fixed dialing numbers, press
, and select
Tools > Fixed dialing. To add new numbers to the fixed dialing list, select
Options > New contact or Add from Contacts.
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Call restrictions (network service)
Call restrictions allows you to restrict the making and receiving of calls with
your game deck. For this function, you need the restriction password from
your service provider.
Call restriction affects all calls, including data calls.
You cannot have restriction of incoming calls and call forwarding or have
fixed dialing active at the same time. See Call forwarding (network service)
Fixed dial.
•
Scroll to one of the restriction options, and select Options > Activate to
request the network to set call restriction on, Cancel to set the selected
call restriction off, or Check status to check if the calls are restricted or
not.
•
•
Select Options > Edit restrictions passw. to change the restriction
password.
Select Options > Cancel all restrictions to cancel all active call
restrictions.
Note: When calls are restricted, calls may be possible to certain
emergency numbers in some networks (for example, 911).
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Reference Information
Battery information
Charging and discharging
Your game deck is powered by a rechargeable battery. The full performance of a new
battery is achieved only after two or three complete charge and discharge cycles. The
battery can be charged and discharged hundreds of times but it will eventually wear
out. When the talk and standby times are noticeably shorter than normal, buy a new
battery. Use only Nokia approved batteries, and recharge your battery only with Nokia
approved chargers designated for this game deck.
Unplug the charger from the electrical plug and the game deck when not in use. Do not
leave the battery connected to a charger. Overcharging may shorten its lifetime. If left
unused, a fully charged battery will lose its charge over time. Temperature extremes can
affect the ability of your battery to charge.
Use the battery only for its intended purpose. Never use any charger or battery that is
damaged.
Do not short-circuit the battery. Accidental short-circuiting can occur when a metallic
object such as a coin, clip, or pen causes direct connection of the positive (+) and
negative (-) terminals of the battery. (These look like metal strips on the battery.) This
might happen, for example, when you carry a spare battery in your pocket or purse.
Short-circuiting the terminals may damage the battery or the connecting object.
Leaving the battery in hot or cold places, such as in a closed car in summer or winter
conditions, will reduce the capacity and lifetime of the battery. Always try to keep the
battery between 59°F and 77°F (15°C and 25°C). A game deck with a hot or cold battery
may not work temporarily, even when the battery is fully charged. Battery performance
is particularly limited in temperatures well below freezing.
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Do not dispose of batteries in a fire! Dispose of batteries according to local regulations.
Please recycle when possible. Do not dispose as household waste.
Enhancements
A few practical rules about accessories and enhancements:
•
Keep all accessories and enhancements out of the
reach of small children.
•
When you disconnect the power cord of any accessory
or enhancement, grasp and pull the plug, not the cord.
Check regularly that enhancements installed in a vehicle are mounted and are
operating properly.
Installation of any complex car enhancements must be made by qualified
personnel only.
•
•
If you want to enhance phone functionality, a range of enhancements are available for
you. You can select any of these items to help accommodate your specific
communication needs. For availability of these and other enhancements, contact your
dealer.
Miscellaneous
•
•
•
•
N-Gage game cards
X-press-onTM Cover (Black, Light Blue)
Carry cases
Phone adapter (HDA-9)
Power
•
Extended 1070 mAh Li-Ion Battery (BL-6C)
•
Travel charger (ACP-12)
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•
Mobile charger (LCH-12)
Car
•
•
•
Wireless car kit (CK-1W)
Headrest handsfree (BHF-2)
Hands free microphone (HFM-8)
Audio
•
•
•
•
Dual mono headset (HS-7)
Wireless clip-on headset (HS-3W)
Headset kit (HDC-5)
Loopset (LPS-3)
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CARE AND MAINTENANCE
Your game deck is a product of superior design and craftsmanship and should be
treated with care. The suggestions below will help you protect your warranty coverage
and enjoy your device for many years.
•
Keep the game deck and all its parts and enhancements out of the reach of small
children.
•
Keep the game deck dry. Precipitation, humidity, and all types of liquids or moisture
can contain minerals that will corrode electronic circuits. If your device does get
wet, remove the battery and allow the device to dry completely before replacing it.
Do not use or store the game deck in dusty, dirty areas. Its moving parts and
electronic components can be damaged.
Do not store the game deck in hot areas. High temperatures can shorten the life of
electronic devices, damage batteries, and warp or melt certain plastics.
Do not store the game deck in cold areas. When it warms up (to its normal
temperature), moisture can form inside which may damage electronic circuit
boards.
•
•
•
•
•
Do not attempt to open the game deck other than as instructed in this guide.
Do not drop, knock, or shake the game deck. Rough handling can break internal
circuit boards and fine mechanics.
•
•
•
Do not use harsh chemicals, cleaning solvents, or strong detergents to clean the
game deck.
Do not paint the game deck. Paint can clog the moving parts and prevent proper
operation.
Use only the supplied or an approved replacement antenna. Unauthorized
antennas, modifications, or attachments could damage the game deck and may
violate regulations governing radio devices.
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Copyright © 2004 Nokia. All rights reserved.
All of the above suggestions apply equally to your device, battery, charger, or any
enhancement. If any device is not working properly, take it to the nearest authorized
service facility for service.
Note: Before sending your device to a service facility, create a backup
of data you want to keep such as contacts and calendar notes.
ADDITIONAL SAFETY INFORMATION
Operating environment
Remember to follow any special regulations in force in any area and always switch off
your game deck when its use is prohibited or when it may cause interference or danger.
Use the game deck only in its normal operating positions. To maintain compliance with
radio frequency exposure guidelines only use accessories approved by Nokia for use
with this game deck. When the game deck is on and being worn on the body, always
use an approved carrying case.
Medical devices
Operation of any radio transmitting equipment, including wireless devices, may
interfere with the functionality of inadequately protected medical devices. Consult a
physician or the manufacturer of the medical device to determine if they are adequately
shielded from external RF energy or if you have any questions. Switch off your device
in health care facilities when any regulations posted in these areas instruct you to do
so. Hospitals or health care facilities may be using equipment that could be sensitive
to external RF energy.
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PACEMAKERS
Pacemaker manufacturers recommend that a minimum separation of 6 in (15.3 cm) be
maintained between a wireless device and a pacemaker to avoid potential interference
with the pacemaker. These recommendations are consistent with the independent
research by and recommendations of Wireless Technology Research. To minimize the
potential for interference, persons with pacemakers should
•
Always keep the game deck more than 6 in (15.3 cm) from their pacemaker when
the game deck is switched on
•
•
Not carry the game deck in a breast pocket
Hold the game deck to the ear opposite the pacemaker
If you have any reason to suspect that interference is taking place, switch off your game
deck immediately.
HEARING AID
Some digital wireless game decks may interfere with some hearing aids. If interference
occurs, consult your service provider.
Vehicles
RF signals may affect improperly installed or inadequately shielded electronic systems
in motor vehicles such as electronic fuel injection systems, electronic antiskid (antilock)
braking systems, electronic speed control systems, air bag systems. For more
information, check with the manufacturer or its representative of your vehicle or any
equipment that has been added.
Only qualified personnel should service the game deck, or install the game deck in a
vehicle. Faulty installation or service may be dangerous and may invalidate any
warranty that may apply to the game deck. Check regularly that all wireless device
equipment in your vehicle is mounted and operating properly. Do not store or carry
flammable liquids, gases, or explosive materials in the same compartment as the game
deck, its parts, or enhancements. For vehicles equipped with an air bag, remember that
an air bags inflate with great force. Do not place objects, including installed or portable
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Copyright © 2004 Nokia. All rights reserved.
wireless equipment in the area over the air bag or in the air bag deployment area. If
in-vehicle wireless equipment is improperly installed and the air bag inflates, serious
injury could result.
Safety information about video games
About photosensitive seizures
A very small percentage of people may experience a seizure when exposed to certain
visual images, including flashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed
condition that can cause photosensitive epileptic seizures while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Adults who allow teenagers (or children) to play the games should watch
for or ask their children about these symptoms as they are more likely than adults to
experience these seizures. The risk of photosensitive epileptic seizures may be reduced
by playing in a well-lit room and by not playing when you are drowsy or fatigued. If you
or any of your relatives have a history of seizures or epilepsy, consult a doctor before
playing.
Play safely. Take a break from playing games at least every half hour. Stop playing
immediately if you begin to feel tired of if you experience an unpleasant sensation or
pain in your hands and/or arms. If the condition persists, consult a doctor. Use of
vibration can aggravate injuries. Do not turn vibration on if you have any ailment in the
bones or joints of your fingers, hands, wrists, or arms.
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Potentially explosive environments
Switch off your game deck when in any area with a potentially explosive atmosphere
and obey all signs and instructions. Potentially explosive atmospheres include areas
where you would normally be advised to turn off your vehicle engine. Sparks in such
areas could cause an explosion or fire resulting in bodily injury or even death. Switch
off the game deck at refueling points such as near gas pumps at service stations.
Observe restrictions on the use of radio equipment in fuel depots, storage, and
distribution areas, chemical plants or where blasting operations are in progress. Areas
with a potentially explosive atmosphere are often but not always clearly marked. They
include below deck on boats, chemical transfer or storage facilities, vehicles using
liquefied petroleum gas (such as propane or butane), and areas where the air contains
chemicals or particles such as grain, dust or metal powders.
FCC regulations prohibit using your wireless game deck while in the air. The use of
wireless telephones in an aircraft may be dangerous to the operation of the aircraft,
disrupt the wireless telephone network, and may be illegal.
Failure to observe these instructions may lead to suspension or denial of telephone
services to the offender, legal action, or both.
EMERGENCY CALLS
Important: Wireless phones, including this device, operate using radio
signals, wireless networks, landline networks, and user-programmed
functions. Because of this, connections in all conditions cannot be
guaranteed. You should never rely solely on any wireless phone for essential
communications like medical emergencies.
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To make an emergency call:
1
2
3
4
If the device is not on, switch it on. Check for adequate signal strength. Some
networks may require that a valid SIM card is properly inserted in the device.
Press the
key as many times as needed to clear the display and ready the
device for calls.
Key in the official emergency number for your present location. Emergency
numbers vary by location.
Press the
key.
If certain features are in use, you may first need to turn those features off before you
can make an emergency call. Consult this guide or your service provider. When making
an emergency call, give all the necessary information as accurately as possible. Your
wireless phone may be the only means of communication at the scene of an accident.
Do not end the call until given permission to do so.
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CERTIFICATION INFORMATION (SAR)
THIS MODEL DEVICE MEETS THE GOVERNMENT'S REQUIREMENTS FOR EXPOSURE TO
RADIO WAVES.
Your wireless device is a radio transmitter and receiver. It is designed and manufactured
not to exceed the emission limits for exposure to radio frequency (RF) energy set by the
Federal Communications Commission of the U.S. Government. These limits are part of
comprehensive guidelines and establish permitted levels of RF energy for the general
population. The guidelines are based on standards that were developed by independent
scientific organizations through periodic and thorough evaluation of scientific studies.
The standards include a substantial safety margin designed to assure the safety of all
persons, regardless of age and health.
The exposure standard for wireless mobile devices employs a unit of measurement
known as the Specific Absorption Rate, or SAR. The SAR limit set by the FCC is 1.6W/
kg.* Tests for SAR are conducted using standard operating positions accepted by the
FCC with the device transmitting at its highest certified power level in all tested
frequency bands. Although the SAR is determined at the highest certified power level,
the actual SAR level of the device while operating can be well below the maximum
value. This is because the device is designed to operate at multiple power levels so as
to use only the power required to reach the network. In general, the closer you are to
a wireless base station antenna, the lower the power output.
Before a device model is available for sale to the public, it must be tested and certified
to the FCC that it does not exceed the limit established by the government-adopted
requirement for safe exposure. The tests are performed in positions and locations (for
example, at the ear and worn on the body) as required by the FCC for each model.
The highest SAR value for this model device as reported to the FCC when tested for use
with GSM 850 at the ear is 0.60 W/kg, and when worn on the body, as described in this
user guide, is 1.03 W/kg. (Body-worn measurements differ among device models,
depending upon available enhancements and FCC requirements).
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Copyright © 2004 Nokia. All rights reserved.
While there may be differences between the SAR levels of various devices and at
various positions, they all meet the government requirement. The FCC has granted an
Equipment Authorization for this model device with all reported SAR levels evaluated
as in compliance with the FCC RF exposure guidelines. SAR information on this model
device is on file with the FCC and can be found under the Display Grant section of
http://www.fcc.gov/oet/fccid after searching on FCC ID OW3RH-47.
For body worn operation, this device has been tested and meets the FCC RF exposure
guidelines for use with a carry case, belt clip, or holder that contains no metal and that
positions the handset a minimum of 7/8 inch (2.2 cm) from the body. Use of other carry
cases, belt clips, or holders may not ensure compliance with FCC RF exposure
guidelines. If you do not use a body-worn accessory and are not holding the device at
the ear, position the handset a minimum of 7/8 inch (2.2 cm) from your body when the
device is switched on.
*In the United States and Canada, the SAR limit for mobile devices used by the public
is 1.6 watts/kilogram (W/kg) averaged over one gram of tissue. The standard
incorporates a substantial margin of safety to give additional protection for the public
and to account for any variations in measurements. SAR values may vary depending on
national reporting requirements and the network band. For SAR information in other
regions please look under product information at www.nokia.com.
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Copyright © 2004 Nokia. All rights reserved.
TECHNICAL INFORMATION
Feature
Specification
Weight
5.0 oz with BL-6C 1070 mAh Li-lon
battery
Size
124 cc
Frequency Range
Lowband
824—849 MHz (TX)
869—894 MHz (RX)
Highband
1850—1910 MHz (TX)
1930—1990 MHz (RX)
Transmitter Output
Power
850 MHz Up to 2 W/33dBm
1900 MHz Up to 1 W/30 dBm
Battery Voltage
3.7 V nominal
Operating Temperature 14°F to + 131°F
-10°C to + 55°C
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Copyright © 2004 Nokia. All rights reserved.
Feature
Talk time
Specification
Up to 5 hours
Up to 11 days
Standby time
Game time
Up to 10 hours
Phone numbers
Up to 500 contacts with multiple phone
numbers and text entries per contact
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Copyright © 2004 Nokia. All rights reserved.
Nokia 90-Day Limited Warranty
Nokia Inc. (“Nokia”) warrants that this cellular device (“Product”) is free from
defects in material and workmanship that result in Product failure during
normal usage, according to the following terms and conditions:
1
The limited warranty for the Product extends for 90 days beginning on the
date of the purchase of the Product. This 90-day period is extended by
each whole day that the Product is out of your possession for repair under
this warranty.
2
The limited warranty extends only to the original purchaser (“Consumer”) of
the Product and is not assignable or transferable to any subsequent
purchaser/end-user.
3
4
The limited warranty extends only to Consumers who purchase the
Product in the United States of America.
During the limited warranty period, Nokia will repair, or replace, at
Nokia’s sole option, any defective parts, or any parts that will not properly
operate for their intended use with new or refurbished replacement items
if such repair or replacement is needed because
of product malfunction or failure during normal usage. No charge
will be made to the Consumer for any such parts. Nokia will also
pay for the labor charges incurred by Nokia in repairing or replacing the
defective parts. The limited warranty does not cover defects in
appearance, cosmetic, decorative or structural items, including framing,
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Copyright © 2004 Nokia. All rights reserved.
and any non-operative parts. Nokia’s limit of liability under the limited
warranty shall be the actual cash value of the Product at the time the
Consumer returns the Product for repair, determined by the price paid by
the Consumer for the Product less a reasonable amount for usage. Nokia
shall not be liable for any other losses or damages. These remedies are the
Consumer’s exclusive remedies for breach of warranty.
5
6
Upon request from Nokia, the Consumer must prove the date of the
original purchase of the Product by a dated bill of sale or dated itemized
receipt.
The Consumer shall bear the cost of shipping the Product to Nokia in
Melbourne, Florida. Nokia shall bear the cost of shipping the Product back
to the Consumer after the completion of service under this limited
warranty.
7
The Consumer shall have no coverage or benefits under this limited
warranty if any of the following conditions are applicable:
a) The Product has been subjected to abnormal use, abnormal
conditions, improper storage, exposure to moisture or dampness,
unauthorized modifications, unauthorized connections, unauthorized
repair, misuse, neglect, abuse, accident, alteration, improper
installation, or other acts which are not the fault of Nokia, including
damage caused by shipping.
b) The Product has been damaged from external causes such as collision
with an object, or from fire, flooding, sand, dirt, windstorm, lightning,
earthquake or damage from exposure to weather conditions, an Act
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Copyright © 2004 Nokia. All rights reserved.
of God, or battery leakage, theft, blown fuse, or improper use of any
electrical source, damage caused by computer or internet viruses,
bugs, worms, Trojan Horses, cancelbots or damage caused by the
connection to other products not recommended for interconnection
by Nokia.
c) Nokia was not advised in writing by the Consumer of the alleged
defect or malfunction of the Product within fourteen (14) days after
the expiration of the applicable limited warranty period.
d) The Product serial number plate or the accessory data code has been
removed, defaced or altered.
e) The defect or damage was caused by the defective function of the
cellular system or by inadequate signal reception by the external
antenna, or viruses or other software problems introduced into the
Product.
8
Nokia does not warrant uninterrupted or error-free operation of the
Product. If a problem develops during the limited warranty period, the
Consumer shall take the following step-by-step procedure:
a) The Consumer shall return the Product to the place of purchase for
repair or replacement processing.
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Copyright © 2004 Nokia. All rights reserved.
b) If “a” is not convenient because of distance (more than 50 miles) or
for other good cause, the Consumer shall ship the Product prepaid
and insured to:
Nokia Inc., Attn: Repair Department
5650 Alliance Gateway
Zone 4
Ft. Worth, TX. 76177
c) The Consumer shall include a return address, daytime phone number
and/or fax number, complete description of the problem, proof of
purchase and service agreement (if applicable). Expenses related to
removing the Product from an installation are not covered under this
limited warranty.
d) The Consumer will be billed for any parts or labor charges not covered
by this limited warranty. The Consumer will be responsible for any
expenses related to reinstallation of the Product.
e) Nokia will repair the Product under the limited warranty within 30
days after receipt of the Product. If Nokia cannot perform repairs
covered under this limited warranty within 30 days, or after a
reasonable number of attempts to repair the same defect, Nokia at its
option, will provide a replacement Product or refund the purchase
price of the Product less a reasonable amount for usage. In some
states the Consumer may have the right to a loaner if the repair of
the Product takes more than ten (10) days. Please contact the
Customer Service Center at Nokia at the telephone number listed at
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Copyright © 2004 Nokia. All rights reserved.
the end of this warranty if you need a loaner and the repair of the
Product has taken or is estimated to take more than ten (10) days.
f) If the Product is returned during the limited warranty period, but the
problem with the Product is not covered under the terms and
conditions of this limited warranty, the Consumer will be notified and
given an estimate of the charges the Consumer must pay to have the
Product repaired, with all shipping charges billed to the Consumer. If
the estimate is refused, the Product will be returned freight collect. If
the Product is returned after the expiration of the limited warranty
period, Nokia’s normal service policies shall apply and the Consumer
will be responsible for all shipping charges.
9
You (the Consumer) understand that the product may consist of refurbished
equipment that contains used components, some of which have been
reprocessed. The used components comply with Product performance and
reliability specifications.
10 ANY IMPLIED WARRANTY OF MERCHANTABILITY, OR FITNESS FOR A
PARTICULAR PURPOSE OR USE, SHALL BE LIMITED TO THE DURATION OF
THE FOREGOING LIMITED WRITTEN WARRANTY. OTHERWISE, THE
FOREGOING LIMITED WARRANTY IS THE CONSUMER’S SOLE AND
EXCLUSIVE REMEDY AND IS IN LIEU OF ALL OTHER WARRANTIES,
EXPRESS OR IMPLIED. NOKIA SHALL NOT BE LIABLE FOR SPECIAL,
INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, INCLUDING BUT
NOT LIMITED TO LOSS OF ANTICIPATED BENEFITS OR PROFITS, LOSS OF
SAVINGS OR REVENUE, LOSS OF DATA, PUNITIVE DAMAGES, LOSS OF USE
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Copyright © 2004 Nokia. All rights reserved.
OF THE PRODUCT OR ANY ASSOCIATED EQUIPMENT, COST OF CAPITAL,
COST OF ANY SUBSTITUTE EQUIPMENT OR FACILITIES, DOWNTIME, THE
CLAIMS OF ANY THIRD PARTIES, INCLUDING CUSTOMERS, AND INJURY
TO PROPERTY, RESULTING FROM THE PURCHASE OR USE OF THE
PRODUCT OR ARISING FROM BREACH OF THE WARRANTY, BREACH OF
CONTRACT, NEGLIGENCE, STRICT TORT, OR ANY OTHER LEGAL OR
EQUITABLE THEORY, EVEN IF NOKIA KNEW OF THE LIKELIHOOD OF SUCH
DAMAGES. NOKIA SHALL NOT BE LIABLE FOR DELAY IN RENDERING
SERVICE UNDER THE LIMITED WARRANTY, OR LOSS OF USE DURING THE
PERIOD THAT THE PRODUCT IS BEING REPAIRED.
11 Some states do not allow limitation of how long an implied warranty
lasts, so the 90 day warranty limitation may not apply to you (the
Consumer). Some states do not allow the exclusion or limitation of
incidental and consequential damages, so certain of the above limitations
or exclusions may not apply to you (the Consumer). This limited warranty
gives the Consumer specific legal rights and the Consumer may also have
other rights which vary from state to state.
12 Nokia neither assumes nor authorizes any authorized service center or
any other person or entity to assume for it any other obligation or liability
beyond that which is expressly provided for in this limited warranty
including the provider or seller of any extended warranty or service
agreement.
13 This is the entire warranty between Nokia and the Consumer, and
supersedes all prior and contemporaneous agreements or understandings,
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Copyright © 2004 Nokia. All rights reserved.
oral or written, relating to the Product, and no representation, promise or
condition not contained herein shall modify these terms.
14 This limited warranty allocates the risk of failure of the Product between
the Consumer and Nokia. The allocation is recognized by
the Consumer and is reflected in the purchase price.
15 Any action or lawsuit for breach of warranty must be commenced within
eighteen (18) months following purchase of the Product.
16 Questions concerning this limited warranty may be directed to:
Nokia Inc.
Attn: Customer Service
7725 Woodland Center Blvd., Ste. 150
Tampa, FL 33614
Telephone: 1-888-NOKIA-2U (1-888-665-4228)
Facsimile: (813) 249-9619
TTY/TDD Users Only: 1-800-24-NOKIA (1-800-246-6542)
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Copyright © 2004 Nokia. All rights reserved.
Appendix A
Message from the CTIA
(Cellular Telecommunications &
Internet Association)
to all users of mobile phones.
© 2001 Cellular Telecommunications & Internet Association. All Rights
Reserved.1250 Connecticut Avenue, NW Suite 800, Washington, DC 20036. Phone:
(202) 785-0081
194
Copyright © 2004 Nokia. All rights reserved.
Safety is the most important call you will ever make.
A Guide to Safe and Responsible Wireless Phone Use
Tens of millions of people in the U.S. today take advantage of the unique combination
of convenience, safety and value delivered by the wireless telephone. Quite simply, the
wireless phone gives people the powerful ability to communicate by voice--almost
anywhere, anytime--with the boss, with a client, with the kids, with emergency
personnel or even with the police. Each year, Americans make billions of calls from their
wireless phones, and the numbers are rapidly growing.
But an important responsibility accompanies those benefits, one that every wireless
phone user must uphold. When driving a car, driving is your first responsibility. A
wireless phone can be an invaluable tool, but good judgment must be exercised at all
times while driving a motor vehicle--whether on the phone or not.
The basic lessons are ones we all learned as teenagers. Driving requires alertness,
caution and courtesy. It requires a heavy dose of basic common sense---keep your head
up, keep your eyes on the road, check your mirrors frequently and watch out for other
drivers. It requires obeying all traffic signs and signals and staying within the speed limit.
It means using seatbelts and requiring other passengers to do the same.
But with wireless phone use, driving safely means a little more. This brochure is a call
to wireless phone users everywhere to make safety their first priority when behind the
wheel of a car. Wireless telecommunications is keeping us in touch, simplifying our lives,
protecting us in emergencies and providing opportunities to help others in need.
When it comes to the use of wireless phones, safety is your most important call.
Wireless Phone "Safety Tips"
Below are safety tips to follow while driving and using a wireless phone which should be
easy to remember.
1
Get to know your wireless phone and its features such as speed dial and redial.
Carefully read your instruction manual and learn to take advantage of valuable
features most phones offer, including automatic redial and memory. Also, work to
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Copyright © 2004 Nokia. All rights reserved.
memorize the phone keypad so you can use the speed dial function without taking
your attention off the road.
When available, use a hands free device. A number of hands free wireless phone
accessories are readily available today. Whether you choose an installed mounted
device for your wireless phone or a speaker phone accessory, take advantage of these
devices if available to you.
Position your wireless phone within easy reach. Make sure you place your wireless
phone within easy reach and where you can grab it without removing your eyes from
the road. If you get an incoming call at an inconvenient time, if possible, let your
voice mail answer it for you.
Suspend conversations during hazardous driving conditions or situations. Let the
person you are speaking with know you are driving; if necessary, suspend the call in
heavy traffic or hazardous weather conditions. Rain, sleet, snow and ice can be
hazardous, but so is heavy traffic. As a driver, your first responsibility is to pay
attention to the road.
2
3
4
5
6
7
8
Do not take notes or look up phone numbers while driving. If you are reading an
address book or business card, or writing a "to do" list while driving a car, you are
not watching where you are going. It’s common sense. Don’t get caught in a
dangerous situation because you are reading or writing and not paying attention to
the road or nearby vehicles.
Dial sensibly and assess the traffic; if possible, place calls when you are not moving
or before pulling into traffic. Try to plan your calls before you begin your trip or
attempt to coincide your calls with times you may be stopped at a stop sign, red light
or otherwise stationary. But if you need to dial while driving, follow this simple tip-
-dial only a few numbers, check the road and your mirrors, then continue.
Do not engage in stressful or emotional conversations that may be distracting.
Stressful or emotional conversations and driving do not mix--they are distracting
and even dangerous when you are behind the wheel of a car. Make people you are
talking with aware you are driving and if necessary, suspend conversations which
have the potential to divert your attention from the road.
Use your wireless phone to call for help. Your wireless phone is one of the greatest
tools you can own to protect yourself and your family in dangerous situations--with
your phone at your side, help is only three numbers away. Dial 9-1-1 or other local
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Copyright © 2004 Nokia. All rights reserved.
emergency number in the case of fire, traffic accident, road hazard or medical
emergency. Remember, it is a free call on your wireless phone!
Use your wireless phone to help others in emergencies. Your wireless phone provides
you a perfect opportunity to be a "Good Samaritan" in your community. If you see
an auto accident, crime in progress or other serious emergency where lives are in
danger, call 9-1-1 or other local emergency number, as you would want others to do
for you.
9
10 Call roadside assistance or a special wireless non-emergency assistance number
when necessary. Certain situations you encounter while driving may require
attention, but are not urgent enough to merit a call for emergency services. But you
still can use your wireless phone to lend a hand. If you see a broken-down vehicle
posing no serious hazard, a broken traffic signal, a minor traffic accident where no
one appears injured or a vehicle you know to be stolen, call roadside assistance or
other special non-emergency wireless number.
Careless, distracted individuals and people driving irresponsibly represent a hazard to
everyone on the road. Since 1984, the Cellular Telecommunications Industry
Association and the wireless industry have conducted educational outreach to inform
wireless phone users of their responsibilities as safe drivers and good citizens. As we
approach a new century, more and more of us will take advantage of the benefits of
wireless telephones. And, as we take to the roads, we all have a responsibility to drive
safely.
The wireless industry reminds you to use your phone safely when driving.
For more information, please call 1-888-901-SAFE.
For updates: http://www.wow-com.com/consumer/issues/driving/articles.cfm?ID=85
© 2001 Cellular Telecommunications & Internet Association. All Rights Reserved.1250
Connecticut Avenue, NW Suite 800, Washington, DC 20036. Phone: (202) 785-0081
197
Copyright © 2004 Nokia. All rights reserved.
Consumer Update on Wireless Phones
U.S. Food and Drug Administration
1. Do wireless phones pose a health hazard?
The available scientific evidence does not show that any health problems are associated with using
wireless phones. There is no proof, however, that wireless phones are absolutely safe. Wireless phones
emit low levels of radio frequency energy (RF) in the microwave range while being used. They also
emit very low levels of RF when in the stand-by mode. Whereas high levels of RF can produce health
effects (by heating tissue), exposure to low level RF that does not produce heating effects causes no
known adverse health effects. Many studies of low level RF exposures have not found any biological
effects. Some studies have suggested that some biological effects may occur, but such findings have
not been confirmed by additional research. In some cases, other researchers have had difficulty in
reproducing those studies, or in determining the reasons for inconsistent results.
2. What is FDA's role concerning the safety of wireless phones?
Under the law, FDA does not review the safety of radiation-emitting consumer products such as
wireless phones before they can be sold, as it does with new drugs or medical devices. However, the
agency has authority to take action if wireless phones are shown to emit radio frequency energy (RF)
at a level that is hazardous to the user. In such a case, FDA could require the manufacturers of wireless
phones to notify users of the health hazard and to repair, replace or recall the phones so that the hazard
no longer exists.
Although the existing scientific data do not justify FDA regulatory actions, FDA has urged the wireless
phone industry to take a number of steps, including the following:
•
•
•
Support needed research into possible biological effects of RF of the type emitted by wireless
phones;
Design wireless phones in a way that minimizes any RF exposure to the user that is not necessary
for device function; and
Cooperate in providing users of wireless phones with the best possible information on possible
effects of wireless phone use on human health.
FDA belongs to an interagency working group of the federal agencies that have responsibility for
different aspects of RF safety to ensure coordinated efforts at the federal level. The following agencies
belong to this working group:
•
•
•
•
National Institute for Occupational Safety and Health
Environmental Protection Agency
Federal Communications Commission
Occupational Safety and Health Administration
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Copyright © 2004 Nokia. All rights reserved.
•
National Telecommunications and Information Administration
The National Institutes of Health participates in some interagency working group activities, as well.
FDA shares regulatory responsibilities for wireless phones with the Federal Communications
Commission (FCC). All phones that are sold in the United States must comply with FCC safety
guidelines that limit RF exposure. FCC relies on FDA and other health agencies for safety questions
about wireless phones. FCC also regulates the base stations that the wireless phone networks rely upon.
While these base stations operate at higher power than do the wireless phones themselves, the RF
exposures that people get from these base stations are typically thousands of times lower than those
they can get from wireless phones. Base stations are thus not the subject of the safety questions
discussed in this document.
3. What kinds of phones are the subject of this update?
The term wireless phone refers here to hand-held wireless phones with built-in antennas, often called
cell mobile or PCS phones. These types of wireless phones can expose the user to measurable radio
frequency energy (RF) because of the short distance between the phone and the user’s head. These RF
exposures are limited by Federal Communications Commission safety guidelines that were developed
with the advice of FDA and other federal health and safety agencies. When the phone is located at
greater distances from the user, the exposure to RF is drastically lower because a person's RF exposure
decreases rapidly with increasing distance from the source. The so-called cordless phones; which have
a base unit connected to the telephone wiring in a house, typically operate at far lower power levels,
and thus produce RF exposures far below the FCC safety limits.
4. What are the results of the research done already?
The research done thus far has produced conflicting results, and many studies have suffered from flaws
in their research methods. Animal experiments investigating the effects of radio frequency energy (RF)
exposures characteristic of wireless phones have yielded conflicting results that often cannot be
repeated in other laboratories. A few animal studies, however, have suggested that low levels of RF
could accelerate the development of cancer in laboratory animals. However, many of the studies that
showed increased tumor development used animals that had been genetically engineered or treated
with cancer-causing chemicals so as to be pre-disposed to develop cancer in the absence of RF
exposure. Other studies exposed the animals to RF for up to 22 hours per day. These conditions are not
similar to the conditions under which people use wireless phones, so we don’t know with certainty
what the results of such studies mean for human health.
Three large epidemiology studies have been published since December 2000. Between them, the
studies investigated any possible association between the use of wireless phones and primary brain
cancer, glioma, meningioma, or acoustic neuroma, tumors of the brain or salivary gland, leukemia, or
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Copyright © 2004 Nokia. All rights reserved.
other cancers. None of the studies demonstrated the existence of any harmful health effects from
wireless phone RF exposures. However, none of the studies can answer questions about long-term
exposures, since the average period of phone use in these studies was around three years.
5.What research is needed to decide whether RF exposure from wireless
phones poses a health risk?
A combination of laboratory studies and epidemiological studies of people actually using wireless
phones would provide some of the data that are needed. Lifetime animal exposure studies could be
completed in a few years. However, very large numbers of animals would be needed to provide reliable
proof of a cancer promoting effect if one exists. Epidemiological studies can provide data that is
directly applicable to human populations, but 10 or more years follow-up may be needed to provide
answers about some health effects, such as cancer. This is because the interval between the time of
exposure to a cancer-causing agent and the time tumors develop - if they do - may be many, many
years. The interpretation of epidemiological studies is hampered by difficulties in measuring actual RF
exposure during day-to-day use of wireless phones. Many factors affect this measurement, such as the
angle at which the phone is held, or which model of phone is used.
6.What is FDA doing to find out more about the possible health effects of
wireless phone RF?
FDA is working with the U.S. National Toxicology Program and with groups of investigators around
the world to ensure that high priority animal studies are conducted to address important questions about
the effects of exposure to radio frequency energy (RF).
FDA has been a leading participant in the World Health Organization International Electromagnetic
Fields (EMF) Project since its inception in 1996. An influential result of this work has been the
development of a detailed agenda of research needs that has driven the establishment of new research
programs around the world. The Project has also helped develop a series of public information
documents on EMF issues.
FDA and the Cellular Telecommunications & Internet Association (CTIA) have a formal Cooperative
Research and Development Agreement (CRADA) to do research on wireless phone safety. FDA
provides the scientific oversight, obtaining input from experts in government, industry, and academic
organizations. CTIA-funded research is conducted through contracts to independent investigators. The
initial research will include both laboratory studies and studies of wireless phone users. The CRADA
will also include a broad assessment of additional research needs in the context of the latest research
developments around the world.
7. How can I find out how much radio frequency energy exposure I can get
by using my wireless phone?
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Copyright © 2004 Nokia. All rights reserved.
All phones sold in the United States must comply with Federal Communications Commission (FCC)
guidelines that limit radio frequency energy (RF) exposures. FCC established these guidelines in
consultation with FDA and the other federal health and safety agencies. The FCC limit for RF exposure
from wireless telephones is set at a Specific Absorption Rate (SAR) of 1.6 watts per kilogram (1.6 W/
kg). The FCC limit is consistent with the safety standards developed by the Institute of Electrical and
Electronic Engineering (IEEE) and the National Council on Radiation Protection and Measurement.
The exposure limit takes into consideration the body’s ability to remove heat from the tissues that
absorb energy from the wireless phone and is set well below levels known to have effects.
Manufacturers of wireless phones must report the RF exposure level for each model of phone to the
FCC. The FCC website (http://www.fcc.gov/oet/rfsafety) gives directions for locating the FCC
identification number on your phone so you can find your phone’s RF exposure level in the online
listing.
8. What has FDA done to measure the radio frequency energy coming from
wireless phones?
The Institute of Electrical and Electronic Engineers (IEEE) is developing a technical standard for
measuring the radio frequency energy (RF) exposure from wireless phones and other wireless handsets
with the participation and leadership of FDA scientists and engineers. The standard, Recommended
Practice for Determining the Spatial-Peak Specific Absorption Rate (SAR) in the Human Body Due to
Wireless Communications Devices: Experimental Techniques, sets forth the first consistent test
methodology for measuring the rate at which RF is deposited in the heads of wireless phone users. The
test method uses a tissue-simulating model of the human head. Standardized SAR test methodology is
expected to greatly improve the consistency of measurements made at different laboratories on the
same phone. SAR is the measurement of the amount of energy absorbed in tissue, either by the whole
body or a small part of the body. It is measured in watts/kg (or milliwatts/g) of matter. This
measurement is used to determine whether a wireless phone complies with safety guidelines.
9. What steps can I take to reduce my exposure to radio frequency energy
from my wireless phone?
If there is a risk from these products--and at this point we do not know that there is--it is probably very
small. But if you are concerned about avoiding even potential risks, you can take a few simple steps to
minimize your exposure to radio frequency energy (RF). Since time is a key factor in how much
exposure a person receives, reducing the amount of time spent using a wireless phone will reduce RF
exposure.
If you must conduct extended conversations by wireless phone every day, you could place more
distance between your body and the source of the RF, since the exposure level drops off dramatically
with distance. For example, you could use a headset and carry the wireless phone away from your body
or use a wireless phone connected to a remote antenna.
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Copyright © 2004 Nokia. All rights reserved.
Again, the scientific data do not demonstrate that wireless phones are harmful. But if you are concerned
about the RF exposure from these products, you can use measures like those described above to reduce
your RF exposure from wireless phone use.
10. What about children using wireless phones?
The scientific evidence does not show a danger to users of wireless phones, including children and
teenagers. If you want to take steps to lower exposure to radio frequency energy (RF), the measures
described above would apply to children and teenagers using wireless phones. Reducing the time of
wireless phone use and increasing the distance between the user and the RF source will reduce RF
exposure.Some groups sponsored by other national governments have advised that children be
discouraged from using wireless phones at all. For example, the government in the United Kingdom
distributed leaflets containing such a recommendation in December 2000. They noted that no evidence
exists that using a wireless phone causes brain tumors or other ill effects. Their recommendation to
limit wireless phone use by children was strictly precautionary; it was not based on scientific evidence
that any health hazard exists.
11. What about wireless phone interference with medical equipment?
Radio frequency energy (RF) from wireless phones can interact with some electronic devices. For this
reason, FDA helped develop a detailed test method to measure electromagnetic interference (EMI) of
implanted cardiac pacemakers and defibrillators from wireless telephones. This test method is now part
of a standard sponsored by the Association for the Advancement of Medical instrumentation (AAMI).
The final draft, a joint effort by FDA, medical device manufacturers, and many other groups, was
completed in late 2000. This standard will allow manufacturers to ensure that cardiac pacemakers and
defibrillators are safe from wireless phone EMI. FDA has tested hearing aids for interference from
handheld wireless phones and helped develop a voluntary standard sponsored by the Institute of
Electrical and Electronic Engineers (IEEE). This standard specifies test methods and performance
requirements for hearing aids and wireless phones so that no interference occurs when a person uses a
compatible phone and a accompanied hearing aid at the same time. This standard was approved by the
IEEE in 2000.
FDA continues to monitor the use of wireless phones for possible interactions with other medical
devices. Should harmful interference be found to occur, FDA will conduct testing to assess the
interference and work to resolve the problem.
12. Where can I find additional information?
For additional information, please refer to the following resources:
•
FDA web page on wireless phones
http://www.fda.gov/cdrh/phones/index.html
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Copyright © 2004 Nokia. All rights reserved.
•
•
•
•
Federal Communications Commission (FCC) RF Safety Program
http://www.fcc.gov/oet/rfsafety
International Commission on Non-Ionizing Radiation Protection
http://www.icnirp.de
World Health Organization (WHO) International EMF Project
http://www.who.int/emf
National Radiological Protection Board (UK)
http://www.nrpb.org.uk/
July 18, 2001For updates: http://www.fda.gov/cdrh/phones
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Copyright © 2004 Nokia. All rights reserved.
Index
Pairing 163
A
Access codes 149
Access points 141
Settings 144
Settings, Advanced 146
Alarms
Alarm clock 118
Calendar alarms 59
Applications, Java 119, 120
Arena launcher
Getting started 48
Registration and login 49
B
Pairing requests 163
Pairing, glossary
explanation 163
Passcode, glossary
explanation 163
Bookmark, glossary
explanation 108
C
Cache 111
Calendar
Alarm 58
Sending entries 59
Stopping a calendar
alarm 59
Backingupandrestoringgame
data 133
Bluetooth
Using PC Suite 58
Call register
See Log
Calls
Connection requests 163
Connection status
indicators 164
Device address 162
Disconnecting 165
Cost limit 157
Copyright © 2004 Nokia. All rights reserved.
205
Dialed numbers 156
Duration 156
International 42
Received 156
GSM data call 36
Connections settings 48
Contact cards
Settings 140
Settings for call
Inserting pictures 52
Removing ringing tones 54
Storing Touch tones 46
Copying
forwarding 134
Transferring 45
CD-ROM 166
Cell broadcast messages
Certificates 151
Changing between
applications 33
Clear screen
Contacts between the SIM
card and phone
memory 53
Text 84
Cutting
Text 84
See Standby mode
Clock
D
Data connections
Indicators 36
Date
Alarm 118
Settings 118
Snooze 118
Settings 148
Computer connections 166
Connection indicators
Bluetooth 164
GPRS 36
Definition of terms 185
DNS, Domain Name Service,
Glossary explanation 146
Copyright © 2004 Nokia. All rights reserved.
206
Data counter 159
Settings 148
E
E-mail 86
Offline 97
H
Remote mailbox 93
Retrieving from mailbox
94
Handsfree
See Loudspeaker
Viewing attachments 95
I
F
Idle state
File formats
SIS file 120
Fixed dialing 172
See Standby mode
Images
Adding to a contact card
52
Indicators and icons in standby
mode 36
G
Game card 32
Game file types 133
Game manager 131
Grouping and sorting files
132
Info service
See Cell broadcast
messages.
Instant messaging (IM)
chat sessions 65
definition 61
Games
Multiple players 33
Offline profile 135
Starting a game 31
Glossary 185
group chat 71
logout 77
settings 76
GPRS
Copyright © 2004 Nokia. All rights reserved.
207
Internet access points (IAP)
See Access points
IP address, glossary
explanation 146
ISDN, glossary explanation 146
J
Password 170
Memory low
Viewing memory
consumption 167
Rearranging 36
Messaging
Java
See Applications.
Multimedia messages 85
Writing e-mail 86
Multimedia messages 85
Playing sounds 90
Re-playing sounds 90
N
L
Lock code 149
Log
Erasing contents 159
Filtering 158
Loudspeaker 39
Activating 39
Turning off 39
M
N-Gage Arena 48
connecting to 47
P
Pasting
Mailbox 93
Manager
Text 84
PC
Installing and removing
Symbian software
134
Connecting 166
PC Suite
Calendar data 58
Memory card 32, 168
Copyright © 2004 Nokia. All rights reserved.
208
Pictures
Viewing 113
PIN code 149
Prepaid SIM cards 157
R
Access codes 149
Applications (Java™) 122
Bluetooth 161
Calendar 59
Call forwarding 134
Call restrictions 173
Certificates 151
Data connections 141
Date and time 148
Display 140
Language 138
Lock code 149
Log 159
Recording voice tags 55
Reminder
See Calendar, Alarm
Remote mailbox 93
Ringing tones
Adding a personal ringing
tone 53
Receiving in a smart mes-
sage 91
Original settings 139
Personalizing the game
deck
PIN code 149
Screen saver 140
Sounds 135
Settings 135
S
Safety 14
Safety information
Video games 180
Services
Access points, see Access
points
Settings
Short message service center
100
Shortcuts
Copyright © 2004 Nokia. All rights reserved.
209
in Favorites 129
in Images 114
in Standby mode 36
Adding new 100
In a contact card 52
Time
Settings 148
SIM card
Copying names and
numbers 53
Messages 98
U
USSD commands 99
Messages on SIM 171
Names and numbers 171
SIS file 120
SMS center 100
Snooze
Alarm clock 118
Calendar alarm 59
Sounds
V
Video recorder 116
Viewing images 113
Voice dialing 54
Voice mailbox 159
Forwarding calls to voice
mailbox 134
Voice messages 159
Voice tags 54
Muting a ringing tone 44
Recording sounds 123
Removing a personal
ringing tone 54
Adding 55
Making calls 56
Volume control
During a call 42
Loudspeaker 39
Settings 135
Standby mode 35
T
Text message service center
Copyright © 2004 Nokia. All rights reserved.
210
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