Tonino Lamborghini Marine GPS System MDR24 96 User Manual

Time Display  
MDR24/96 Front Panel  
Current Time Display  
HOURS  
MINUTES  
SECONDS  
BEATS  
FRAMES  
TICKS  
BARS  
The Current Time display shows the exact position of the MDR24/96s  
“playback head.” Current Time is displayed in SMPTE time  
(HH:MM:SS:FRAMES).  
To change the Current Time:  
Use the Transport PLAY, REWIND, FAST FWD or LOC buttons.  
Locate Points and Looping  
Locate points provide fast access to frequently used locations in your Project.  
The MDR24/96 has two numbered Locates (two additional numbered Locates  
are available when using the Remote 24 or Remote 48). Storing a Locate point  
saves the Current Time (Transport position) to the Locate button. Recalling a  
Locate causes the Transport to jump to the stored time.  
To recall a Locate point:  
Press LOC 1 or LOC 2 to jump to that point.  
LOC 1  
LOC 2  
To store numbered Locate points:  
Locate points can be stored either on the fly or when stopped.  
1. Press STORE. The store light will blink to indicate that the  
MDR24/96 is ready to save a Locate point.  
2. Press LOC 1 or LOC 2 when the Transport is at the  
desired time; the store light will go out, indicating that  
the point has been stored.  
LOC 1  
LOC 2  
STORE  
Locates 1 and 2 double as start and end points for looped playback. When  
looping is enabled, playback cycles between the Loop Start and Loop End  
points. The order of the Loop points does not matter. If Current Time is  
outside the Loop points when playback starts, the transport jumps to the Loop  
Start point; if it is between the Loop points, playback starts from Current Time.  
To enable Looping:  
1. Press LOOP 1-2 to enable looping.  
2. Press PLAY to start loop playback.  
LOOP  
12  
Locates 3 and 4 serve as punch-in and punch-out points when PUNCH is  
selected from a remote control. Punch is an automatic recording feature that  
switches a record-armed track (or tracks) into Record mode at a specified  
punch-in point (LOC 3), and takes it out of Record at the specified punch-out  
point (LOC 4). See “Auto Punch” on page 42 for more details.  
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4. Use the << and >> SELECT buttons to select a track  
number from the top line; the selected track number will  
appear as an “_” instead of its number. Now press the (–)  
DEC / (+) INC buttons to change the virtual track on the  
selected channels. This screen allows you to manually set  
any track to any of its eight virtual tracks.  
DEC  
INC  
It is often convenient to display the virtual track window while tracking so you are  
always aware of which virtual track you are recording onto for any given track.  
Track Mutes  
The MDR24/96 allows you to mute the playback of any track. This can be useful to  
mute certain tracks while editing without having to reach for your mixer board.  
Also, if you have an automated mix set up on your digital mixer, you can mute  
tracks from the MDR24/96 without disrupting the mixing console. Finally, when  
editing instruments spanning multiple tracks such as a drum kit, it may benefit  
you to listen to just a particular part of the drum set to fine tune your edit points.  
With track mutes, you can easily mute everything but the desired tracks and edit  
to your hearts content.  
To mute a track:  
1. First press the TRACK/EDIT  
<- TRACK EDIT MENU [2]  
Set  
button.  
2. Press the Right Arrow button  
to move to the second page of  
the TRACK EDIT MENU.  
Mute  
Virtual  
3. Press the Mute select button.  
The dialog window will tell you to press the track arm buttons to toggle the mute  
status on a track. If the Record Ready LED is lit while the mute screen is  
displayed, the track will be muted, and if the Record Ready is not lit, the track will  
play normally.  
4. Use the Record Arm buttons to mute and unmute tracks. Press the OK  
select button to leave the Track Mute menu.  
The Record Ready LEDs change to their previous state, but any muted tracks will  
remain muted until you return to the mute screen to change their status. The meters  
continue to show playback on muted tracks, but the outputs will not pass audio.  
Record Safe  
Record Safe locks out all Record Ready and Master Record switches. Any tracks  
that are armed become disarmed when Record Safe is activated. If the transport is  
running in Master Record mode (whether actually recording or not), the record  
operation is canceled.  
You’ll find the REC SAFE button above the floppy disk drive.  
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Auto Take  
Sometimes you may want to record multiple passes, each on a different  
Virtual Track. Instead of forcing you to manually change virtual takes  
after each record pass, we have included the handy AUTO TAKE  
button to automate this for you. With the AUTO TAKE button engaged,  
the MDR24/96 will step through virtual tracks on each record pass for  
all Record Ready tracks. For example, if you are recording vocals on track 12,  
AUTO  
TAKE  
your first take may be on virtual track one. With the Auto Take button engaged,  
the next time you press record, the virtual track on track 12 will be incremented to  
virtual track 2. This will continue all the way through virtual track 8. If you press  
record again, it will change back to virtual track 1 and continue the cycle again.  
This is very handy with the LOOP button enabled to automatically record a section  
of a song, and do eight passes on the eight different virtual tracks.  
Monitoring  
The Monitor Mode buttons determine what you hear from the MDR24/96 Tape  
Outputs. The MDR24/96 offers several familiar monitoring modes to facilitate  
rehearsal, tracking, and overdubbing.  
All Input  
All Input is used for rehearsal and level setting. When All Input is on, both armed  
and unarmed tracks monitor their inputs, and the Auto Input setting has no effect.  
To enable All Input:  
Press the ALL INPUT button. The LED above  
the button lights when All Input is on.  
ALL  
INPUT  
Auto Input  
Auto Input is used for recording. Auto Input affects only tracks that are in Record  
Ready (“armed”). Tracks that are not armed only monitor the playback of  
previously recorded audio. All Input overrides Auto Input. To use Auto Input, All  
Input must be turned off.  
When Auto Input is On, armed tracks monitor their inputs in Stop, Fast Forward,  
Rewind, and Record. In Play, you hear only whats already recorded on the tracks.  
This mode is used primarily for tracking and overdubbing, where you want to hear  
what’s been previously recorded on the track before the punch-in and after the  
punch-out. During the punch, you hear what is presently being recorded. Auto  
Input On is the default mode when you power up the MDR24/96.  
When Auto Input is Off, armed tracks always monitor their inputs. This mode is  
used primarily for rehearsal and tracking, where you want to always hear what  
you’re playing rather than whats already recorded on that track.  
To enable Auto Input:  
Press the AUTO INPUT button. The glowing  
LED above the button indicates that its ON.  
AUTO  
INPUT  
40  
MDR 24/96  
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Metering and Setting Record Levels  
A professional analog recorder has meters that indicate 0 VU at a +4 dBu nominal  
signal level. Generally you can record peaks 10 to 15 dB above that before  
distortion becomes objectionable. This 10-15 dB range above the nominal level is  
called “headroom”. The overload indicators on the MDR24/96 light when the  
signal level reaches –1 dBFS.  
On digital recorder meters, zero represents the full-scale digital signal level,  
0 dBFS for short. 0 dBFS is the hottest signal that a digital device can handle,  
with no headroom to spare. When a digital signal reaches 0 dBFS for more than a  
sample or two, the resulting distortion is uglier than scraping your fingernails  
across a chalkboard.  
24TRACK/24BIT DIGITAL AUDIO HARD DISK RECORDER  
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Remember, audio levels must NEVER reach 0 dBFS... never, ever, ever. Digital  
clipping is an extremely nasty sound that could only pass for music if you  
like what those crazy kids listen to over and over at all hours of the night  
including weekdays.  
To get the best sound from the MDR24/96:  
1. Turn ALL INPUT on.  
ALL  
INPUT  
2. Ask the talent to play or sing as loud as they will be performing during the  
session. While watching the MDR24/96 meters, adjust the consoles tape  
outputs so that the signal peaks cause the red overload indicators to come  
on occasionally. Then, back off the tape output level slightly. This insures  
the best fidelity and the widest dynamic range in the recorded signal and  
leaves you a little headroom to accommodate the talents enthusiasm.  
Keep the signal levels as high as possible without overload, because  
recording at lower levels reduces resolution and dynamic range.  
Nonetheless it is always better to be conservative and avoid the risk of  
overload than to try squeezing the last ounce of dynamic range from the  
signal.  
3. Alternately, if you have a tone generator or a sound source with a constant  
volume (you can hold down a key on a synth), turn All Input on and send  
the tone to all 24 tracks of the console. Adjust the output levels to read  
0 VU on analog consoles, or around –20 dBFS on digital consoles. If the  
MDR24/96 meters read –15 to –20, you’re in good shape. This leaves  
enough headroom for most popular music, but if you’re recording acoustic  
music, jazz, classical, or narration, you may want to leave a little more.  
When the talent starts to play you may have to make some final tweaks to  
get everything just right.  
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4. After adjusting the tape output levels for each console channel, follow  
your console manufacturers instructions for setting the console tape  
return levels.  
With analog I/O, a +22 dBu signal at the  
dBu  
equivalent  
MDR24/96 inputs and outputs corresponds to  
0 dBFS inside the MDR24/96. So, if your  
console has a nominal output level (0 VU) of  
+4 dBu, there is 18 dB of headroom before  
you hit the maximum record level on the  
MDR24/96. It also means that your console  
must be capable of putting out at least +22  
dBu without distortion so the console doesn’t  
clip while the recorder is still within its  
working range. Most professional consoles  
can output +22 dBu without breaking a sweat  
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–28 dBu  
(like the Mackie Analog and Digital 8•Bus consoles). But beware that  
semi-pro consoles often operate at a nominal output level of –10 dBV and  
will run out of steam before reaching a level that can take advantage of the  
recorders full resolution.  
Auto Punch  
The Auto Punch function automatically starts and stops recording on armed tracks  
at preset punch-in and punch-out times, just as if you had pressed the appropriate  
buttons. Auto Punch is frequently used in combination with the Loop (page 37)  
and Auto Take (page 40) functions. This feature is only accessible from either the  
Remote 24 or Remote 48.  
Typically this feature is used when you want to re-record a portion of a track. By  
setting up auto-punch points, you can be assured of punching in and out at the  
same spots on every pass, protecting yourself from accidentally recording over a  
good section of the track. By setting Loop points surrounding the Punch points,  
you can continuously repeat a punch until you get it right or decide you need to  
practice the part some more.  
The Punch markers share duties as LOC 3 and LOC 4 points (page 37). While its  
logical to set LOC 3 to the punch-in time and LOC 4 to the punch-out time,  
recording always starts at the earliest of the two times, and stops at the later time.  
In order to perform an automatic punch, PUNCH must be enabled from  
the remote, the track on which you’re punching must be in record-ready,  
and the recorder must be running in the Master Record mode. When in  
PUNCH  
the Punch mode, the MDR24/96 will actually record only between the  
two Punch markers. Pressing the RECORD button when  
outside the markers will have no effect other than arming for  
PLAY  
RECORD  
auto-punching. Within the Punch region, you can stop  
recording by pressing either the STOP or PLAY button, and  
you can use the RECORD + PLAY buttons to punch in and  
out anywhere within the Punch region.  
Automatic punching can only be set up, enabled, and disabled from the remote  
controllers. Once the punch-in and -out points are set, you can use the front panel  
or remote controllers to control recording in the Punch mode. Punch must be  
disengaged on the remote in order to manually control recording operations  
outside of the Punch area.  
42  
MDR 24/96  
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Rehearse  
Rehearse (only available on the remote control) is a tool that you can use to  
determine if a punch-in at your chosen point will work, without committing a  
recording pass to disk. In the Rehearse mode, upon entering Record (track  
enabled and the Master Record button pressed), monitoring switches from  
playback to input, just as in the Auto Input On monitor mode. The difference is  
that no audio is recorded. This is a carry-over from the days of destructive punch-  
ins, when you might want to check to see if the punch will transition smoothly  
before erasing the old track.  
Some people may never use this function because its always possible to undo a  
recording pass if you make a bad punch. After all, why risk losing a take when it  
can be undone? But Rehearse is handy for setting auto-punch start and end points  
without wearing out the talent or recording blank space.  
Rehearse mode can be accessed from a remote  
controller by pressing the REHEARSE button.  
REHEARSE  
Footswitch Operation  
The MDR24/96 can be set up to perform key functions simply by stepping on a  
footswitch. Simply connect a normally open footswitch to the FOOT SWITCH  
jack on the back of the MDR24/96. You can also connect a second footswitch  
with a different function assignment to the Footswitch input of a Remote 24 or  
Remote 48 Pro. The footswitch is extremely handy when you want to use your  
hands for other tasks, like playing your instrument, working the console, or eating  
pizza. Punching in and out is probably the most common use of the footswitch, but  
it can do other tricks as well.  
Punch: The Punch function is used to punch in and out of record on selected  
tracks. Simply press the record arm buttons on the tracks you wish to punch  
in on and start the MDR24/96 playing before the punch point. When you  
reach the point that you want to begin recording, hit the footswitch. When  
you are finished with the punch, hit the footswitch again. Recording stops  
but playback continues.  
When punching, the input monitoring mode is important. If Auto Input  
Monitor is selected, you will hear track playback on the record-armed tracks  
until you punch in. At that point you will begin to hear the incoming audio  
being recorded. When you hit the footswitch again to punch out, you will  
again hear the track playback. If you do not have Auto Input monitoring  
selected, you will always hear the incoming audio on the record-ready tracks.  
If you have All Input monitoring selected, you will not hear any track  
playback at all; this is not normally used when punching.  
One final word about punching: it is a good idea to plan ahead with your  
punch and find a second or two of silence at which to punch in and out. This  
will ensure that you have no audible glitches at the punch points.  
Stop/Play: The Stop/Play footswitch function does just what it says—it  
allows you to start and stop the transport with your foot. If the transport is  
stopped, press the footswitch to start it. If the transport is playing, press the  
footswitch to stop it. Rinse and repeat. Its just that easy!  
Cycle Cue: This function is not currently implemented on the MDR24/96.  
New Cue: This function is not currently implemented on the MDR24/96.  
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Solo (Remote Only): This choice is available for the Remote Footswitch but not for the  
MDR24/96 Footswitch. Although you cannot solo a track on the MDR directly, it can be  
soloed with a footswitch attached to a Remote 24. The footswitch solos the channel  
displayed in the Track Number window on the Remote 24. The meters on the MDR24/96  
will continue to display signal on all of the tracks with audio, but the MDR24/96 will output  
audio from only the soloed track. Press the footswitch again with the same track selected  
to disengage the solo function and to return the MDR24/96 to regular operation. You can  
also select a different channel on the Remote 24 and press the footswitch to solo that  
channel instead.  
To change footswitch function for the MDR24/96 or a Mackie Remote:  
1. Press the front panel SYSTEM button.  
<- SYSTEM MENU  
[2]  
2. Press the Right Arrow button to move to  
the second page.  
Footswitch  
MDR Remote Clock About  
3. Now press either the Footswitch MDR or  
the Footswitch Remote select button.  
4. Use the << and >> select buttons to change the assignment of the selected footswitch.  
Press the OK select button to choose a setting. The MDR 24/96 has four functions that  
can be assigned to the footswitch; the remote adds a fifth.  
Footswitch  
ANALOG I/O ANALOG I/O ANALOG I/O  
M
TAPE IN/OUTS  
44  
MDR 24/96  
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Editing  
Delete Last  
One way to save disk space is to use the DELETE LAST button after a bad  
recording pass. One of the benefits of digital recording with the MDR24/96 is that  
you can keep every take and decide later which one to use. But sometimes you  
know right off that the last take will never see the light of day. In these instances  
you can quickly reclaim disk space by deleting the last record pass. Keep in mind  
that this command will delete audio from all tracks recorded on the last pass. If  
the vocal was great but the guitar was junk, re-record the guitar but do not  
perform the Delete Last Command; you don’t want to lose the vocal too.  
To delete the last recording pass:  
1. Press the  
Also purge audio files  
created during last  
record pass?  
DELETE LAST  
button.  
DELETE LAST  
Cancel No Yes  
2. “Purge audio files  
created during the last  
recording pass?” appears in  
the display.  
Choose Yes to delete the pass and the audio files to reclaim disk space. This  
is normally what you will choose. The track reverts back to any audio that  
was previously recorded onto it.  
Choose No to delete the take but to leave the audio file on the hard drive. The  
take will no longer play but the audio file will remain on the hard drive. This  
is useful if you want to back up every single take, even the bad ones. The  
track reverts back to any audio that was previously recorded onto it.  
Choose Cancel if you decide that you do not want to delete the last take.  
3. If you chose Yes, you will see a readout describing the progress of the  
delete function. When it reaches 100%, the Delete Last function is  
finished, and the main project returns to the display.  
Alternate method:  
1. Press the TRACK/  
EDIT button and  
undo:Record Pass  
redo:none  
select Undo-Redo.  
TRACK/  
EDIT  
P
#:3 Undo Redo Exit  
2. From the Undo-Redo  
menu, select Undo.  
The History List  
Number  
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Track Edit  
The TRACK/EDIT button gives you access to the set of non-destructive editing  
tools on the MDR24/96. The MDR24/96 allows you to cut or copy a piece of  
audio from any track and paste it onto any other track. You can, for example,  
move a vocal from the first chorus of a song and paste it over a take in the  
second chorus. You are also able to cut or copy from multiple tracks at once and  
paste them onto a different group of tracks. If you need to replace the  
background vocals from a chorus, you could copy from the multiple backing  
tracks from the first chorus and paste them in the second. One final example to  
whet your appetite: if you have a few different vocal takes on virtual tracks, you  
can easily copy them from one virtual track to another to create a perfect  
composite vocal take. Now that we have described the possibilities, lets explain  
how to do all this.  
When audio data is cut or copied from a track it is placed on a virtual clipboard  
where it is held until you decide to put it somewhere. Data will also be removed  
from the clipboard when you replace the contents with something else. This  
means that you can copy a guitar line from one track then, record a bass part,  
drink some coffee, play your project a few thousand times, and finally decide to  
paste the guitar line and everything will be perfect. It also means that if you are  
not careful, you can accidentally lose audio. You might cut a bass drum kick, but  
if you decide to then copy a vocal and forget to paste the bass drum first, the  
bass drum will be replaced by the vocal on the clipboard. Since you cut the bass  
drum from its original position, it will no longer be on the track and because you  
did not paste it, it will be gone from the project. This is why it is always a good  
idea to paste audio right after you cut it. But remember that editing on the  
MDR24/96 is non-destructive so you can cut and copy all you like knowing that  
your audio is safe and sound. When you perform edits, the MDR24/96 is not  
actually moving the audio. Instead you are just reorganizing the order in which  
the MDR24/96 plays the audio files. All editing commands are remembered in a  
999-level history list so that every edit can be undone and redone until you are  
satisfied (see Undo-Redo later in this manual).  
To perform an edit you must tell the MDR24/96 three things: what type of an  
edit you would like to perform, what tracks to perform the edit on, and the audio  
range that you would like the edit to cover.  
To perform an edit:  
1. First press the  
TRACK/EDIT  
button to enter the  
TRACK EDIT  
MENU. Press  
either the Cut or  
Copy select  
TRACK EDIT MENU [1]->  
Undo-  
TRACK/  
EDIT  
P
Cut Copy Paste Redo  
buttons to enter a menu for placing audio data from a track onto the  
clipboard. Press the Paste select button to enter a menu allowing you to  
return clipboard data to an audio track. These buttons do not perform  
the operation but take you to a specific menu for that command.  
2. You will now be in a menu for the specific operation  
chosen. You may notice that the Record Ready lights  
REC  
REC  
REC  
have all gone out, even if you had some tracks in Record  
Ready mode. This is normal; the Record Ready lights  
have many duties on the MDR24/96. In an edit menu,  
1
2
3
they are used to choose which tracks to perform an edit to. Press the  
REC (Record Ready) button on the track you wish to edit. If the red  
Record Ready light for a track is lit, the edit will be performed on that  
track. As mentioned previously, you can select multiple tracks  
simultaneously to edit them all at once. Read on for more detailed  
information about each edit type.  
46  
MDR 24/96  
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3. Look at the screen and you will see a Start  
time and End time (you will not see an End  
time if you have chosen Paste as the edit  
function). These numbers signify the time  
range to perform the edit between. The  
Start time is where you want the edit to  
begin and the End time is where you want  
the edit to end. First, enter the end time by  
START:00:02:17:12  
END:00:02:20:04  
(trackselect = record)  
Start End Cut Join  
SELECT  
SELECT  
SELECT  
SELECT  
moving the transport to the desired position by using the transport  
buttons. When you see the desired End time on the time display, press the  
End select button. Now position the transport to the desired Start time  
and press the Start select button.  
4. Press the Edit select button to perform the operation.  
There are five edit operations on the MDR24/96. Three are different ways to place  
audio onto the clipboard, and two are different ways to return audio from the  
clipboard to the selected track(s).  
Cut  
Access the Cut command by first  
START:00:02:17:12  
pressing the TRACK/EDIT button,  
then pressing the Cut select button,  
and then choosing Cut when you are  
ready to perform the operation. Cut  
removes the audio between the Start  
and End points on the selected  
END:00:02:20:04  
(trackselect = record)  
Start End Cut Join  
tracks and places it onto the clipboard. In its place on the original track will be  
blank space, silence. Use the Cut command if you want to remove a section from a  
track because you don’t like it or because you want to move it someplace else. Cut  
should be used if you would like everything else on the track to remain in the same  
position.  
Before Cut Audio B:  
After Cut Audio B:  
Source Track  
Audio C  
Clipboard  
Audio B  
Source Track  
Audio B  
Clipboard  
Audio A  
Audio C  
Audio A  
Join  
Access the Join command by first pressing TRACK/EDIT, then pressing the Cut  
select button, and then choosing Join when you are ready to perform the operation.  
Join is similar to Cut in that it removes the selected audio from the track and  
places it onto the clipboard. The difference is that a blank space is not left behind.  
Instead, any data on the selected tracks following the edit selection will be slid  
back in time to join with the audio preceding the edit selection. This is analogous  
to removing a section of analog tape and splicing the ends back together; the cut  
section is thrown out and the remaining tape will now reach the play head earlier  
in time. The difference is that this can be done with just the selected tracks as  
opposed to all 24 tracks as is the case with analog tape. The Join command is  
useful for removing a section of silence from a live set or to fix phasing problems  
between two microphones on the same source by removing a very small amount at  
the beginning of one of the tracks.  
Before Join Audio B:  
After Join Audio B:  
Source Track  
Audio B  
Clipboard  
Source Track  
Clipboard  
Audio B  
Audio A  
Audio C  
Audio A  
Audio C  
Audio D  
47  
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Copy  
Access the Copy command by first  
pressing TRACK/EDIT, then pressing  
the Copy select button, and then  
choosing Copy when you are ready to  
perform the operation. The copy  
command places the selected audio  
onto the clipboard but it does not  
START:00:02:17:12  
END:00:02:20:04  
(trackselect = record)  
Start End Cancel Copy  
remove it from the original tracks; these are unaffected by the copy function.  
Copying audio is often used to replace bad sections of audio with a good section  
that came before it. For example, if a singer nailed the take for the first chorus but  
didn’t have the required energy for the second, you can then easily copy her first  
chorus and paste it into the second.  
Before Copy Audio B:  
After Copy Audio B:  
Source Track  
Source Track  
Clipboard  
Clipboard  
Audio B  
Audio A  
Audio B  
Audio C  
Audio A  
Audio B  
Audio C  
Paste  
Access the Paste command by first  
pressing TRACK/EDIT, then pressing  
the Paste select button, and then  
choosing Paste when you are ready to  
perform the operation. The Paste  
command copies the contents of the  
START:00:02:17:12  
(trackselect = record)  
Start Paste Insert  
Clipboard onto the selected audio track. This replaces any audio on the track with  
the audio on the clipboard. In the Paste Menu you only specify the Start point, not  
the end point. The length of audio on the clipboard determines the end point. This  
means that you must be sure that the audio on the clipboard is not longer than you  
think; if it is it may replace something that it shouldn’t. But, if the selection on the  
clipboard has a section with no information where nothing was recorded into the  
original track, then the section being pasted over will not be replaced.  
Before Paste Audio B:  
After Paste Audio B:  
Source Track  
Audio E  
Clipboard  
Audio B  
Source Track  
Clipboard  
Audio B  
Audio D  
Audio F  
Audio D  
Audio B  
Audio F  
The MDR24/96 pastes multiple tracks based on the lowest track arm light that is  
lit when in the Paste Menu. It remembers the arrangement of tracks on the  
clipboard and will paste them accordingly. If we copy audio from tracks 12, 15, 16,  
and 17 and paste them starting on track 12, the MDR24/96 will paste the tracks  
in the same tracks they were copied from. If we instead paste these with the track  
1 record ready light lit, the tracks will be pasted onto tracks 1, 4, 5 and 6. If  
multiple track arm lights are illuminated when pasting, the tracks will be pasted  
starting on the lowest one; the rest of the record ready lights are irrelevant. If a  
single track is pasted with multiple lights illuminated, the same will be true. The  
track will only be pasted on the lowest track, nothing will happen to the rest of  
the armed tracks.  
48  
MDR 24/96  
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Insert  
Access the Paste command by first  
pressing TRACK/EDIT, then pressing  
the Paste select button, and then  
choosing Insert when you are ready  
to perform the operation. This editing  
function is another digital emulation  
START:00:02:17:12  
(trackselect = record)  
Start  
Paste Insert  
of analog tape editing. When you perform an Insert, the data on the clipboard is  
placed onto the track specified. Instead of replacing existing data as would happen  
with the Paste function, audio is moved to make room for the clipboard contents.  
This is similar to analog tape editing: you could cut the tape in two pieces, insert  
the piece of tape you wish to add between the two ends, and tape all three  
together. The previous data will be shifted later in time to make room for the new  
audio. Again, with the MDR24/96 you can perform an Insert onto just the selected  
tracks instead of all of them. Insert can be useful when you need to increase the  
length of a verse by copying the exiting portion and inserting it again to double the  
length. It can also be useful to insert some silence at the beginning of a track.  
Before Insert Audio B:  
After Insert Audio B:  
Source Track  
Source Track  
Clipboard  
Audio B  
Clipboard  
Audio B  
Audio D  
Audio E  
Audio D  
Audio B  
Audio E  
Undo/Redo  
The Undo/Redo operation allows you to revert to any stage in your editing process.  
You can experiment with different edits and then compare the results with the  
original to decide if you want to keep an edit or not. You can also use the Undo-  
Redo to correct a bad recording pass. The MDR24/96 keeps a record of the last  
999 commands you performed on the current project since the last time the project  
was opened. These are stored in what is called a History List. Think of the History  
List as a record of every command executed from the beginning of the session to  
the present state of the MDR24/96. This means that you can perform 999 edits,  
and undo back to the very beginning of the editing session. Because you can redo  
edits as well, you can go back and forth until you are satisfied. The MDR24/96  
does not remember the History list forever. If you open a new session you must  
either save the current state of the MDR24/96 or choose not to save, thus reverting  
the project to the last saved state. When you open the project again, the history list  
will be cleared. If you turn off the MDR, the history list will also be forgotten.  
To go to the Undo-Redo menu:  
1. First press the  
TRACK EDIT MENU [1]->  
TRACK/EDIT  
button.  
Undo-  
TRACK/  
EDIT  
P
Cut Copy Paste Redo  
2. Press the Undo-  
Redo select button.  
You will now be in the Undo-Redo menu. On the top line of the display, you will see  
a listing of the command or function that can be undone listed after the word  
Undo. On the second line you will see the command or edit that can be redone  
listed after the word Redo. You might see the words Record Pass, Cut, or Paste  
listed to name a few. The bottom left corner of the screen shows which History  
49  
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Undo Current  
Command  
Redo Prior  
Command  
List item number you are  
currently on. As you undo or redo  
items you will see this number  
decrease or increase. Keep note of  
this number when you find  
something you like or write it  
down before you perform a series  
of edits so that you can quickly  
navigate to this history point  
again.  
undo:Paste  
redo:Copy  
#:32 Undo Redo Exit  
The History List  
Number  
3. Press the Undo select button to undo the command listed. This will reduce  
the history list number by one.  
-or-  
3. Press the Redo select button to redo the command listed. This will  
increase the history list number by one.  
If no items can be undone, None will be displayed as the undo command. Pressing  
the Undo select button will have no effect. Similarly, if no items can be redone, None  
will be displayed as the redo command. Pressing Redo will have no effect as well.  
50  
MDR 24/96  
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Editing Examples  
The following are examples of specific applications of the MDR24/96 editing  
commands. These illustrate how the commands can be effectively used. Use these  
as jumping off points and apply these techniques to other situations. We will not  
describe every button to press; refer to the above sections for details.  
Replacing a Multiple Track Chorus  
In this example, we would like to move a copy of the first chorus and replace the  
second chorus with it. What makes it seem tricky is that we need to move the  
Lead Vocal, as well as three tracks of background vocals. The MDR24/96 can  
handle this task easily.  
Navigate to the Copy Menu by pressing the Copy button on the first page of the  
Track/Edit Menu. Press the REC (Record Ready) buttons on the tracks containing  
the vocals, in this example press REC on track 12 for the lead vocal, and tracks  
15, 16, and 17, which contain the backup singers. Use the transport and the End  
and Start buttons to mark the ending and beginning of the chorus you wish to  
copy. Be sure that the section is identical in length to the chorus you wish to  
replace. If the selection you copy is too long, it may replace the beginning of the  
vocals following the chorus, which would be undesirable. When you have identified  
the start and end points, press the Copy select button and the contents of the four  
selected tracks are placed onto the clipboard. Now use the transport to find the  
spot just before the second chorus where you would like to paste the clipboard.  
Go to the Paste Menu and press the Start select button to mark the current  
locator position as the point you would like to start the paste. Be sure that the  
track 12 Record Ready light is lit; this tells the MDR24/96 that track 12 is the  
first track we wish to paste onto. Since we copied multiple tracks, the MDR24/96  
will paste the first copied track onto track 12, and the rest will be in the proper  
order on the correct tracks. Press the Paste select button. The contents of the  
clipboard will be placed on tracks 12, 15, 16, and 17, replacing the bad take of the  
second chorus with the good take from the first. You may need to fine-tune your  
placement by undoing this operation and changing the location with the transport  
controls slightly to place it at the exact point. If so, press the Undo/Redo select  
button from the Track/Edit Menu, and then choose Undo. This will undo the paste.  
Adjust the locator position, go to the Paste Menu to mark the Start point, and  
choose Paste again. Repeat this until the chorus is placed perfectly.  
Deleting a Section of Audio  
The MDR24/96 has no edit command to simply delete a section of audio. This is  
because this can easily be done by simply cutting the section, and not pasting it  
anywhere. It won’t be permanently deleted unless you later Purge Audio and the  
MDR24/96 determines that the audio file is not in use anywhere else. At that point  
the audio will be permanently removed.  
Find the section you wish to delete and Press the TRACK/EDIT button and then  
the Cut select button. Press the REC (Record Ready) button on the track  
containing the audio you wish to delete. Use the transport and the End and Start  
select buttons to mark the ending and beginning of the section you wish to delete.  
Choose Cut when you are ready to delete the section. Now, go about the rest of  
your editing without pasting the audio. When you cut or copy the next section of  
audio, the previous contents of the clipboard will be removed and essentially  
deleted.  
If you wish to permanently delete this file, press the Purge Audio select button  
found on the second page of the Project menu. If no part of this file appears  
elsewhere in your project, it will be purged, permanently removing it from your  
hard drive (see “Purge Audio” on page 34).  
51  
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Making a Vocal Comp  
When recording vocals, it is often necessary to record multiple takes and combine  
them into a perfect vocal composite or comp. This can easily be done with the  
MDR24/96 virtual tracks. When recording, use the Auto Take function to record  
seven good vocal takes on the first seven virtual tracks of your vocal track. Do  
this by pressing the AUTO TAKE button. Lets record the vocal on track 11;  
record a take, return to the beginning and record again. The Auto Take function  
will increment track 11 to the second virtual track. Repeat this until you have  
seven good takes. If along the way you have a take that you know is not a keeper,  
press the DELETE LAST button to remove it from the hard drive and press  
RECORD and PLAY buttons to record the virtual track again. When you perform  
the Delete Last function in Auto Take mode, the MDR24/96 realizes that the last  
take was thrown out and will not increment to the next virtual track until the  
current virtual track is filled with an acceptable take. When all seven are finished,  
press the AUTO TAKE button again to turn the function off.  
We must now edit the seven virtual tracks into one master comp. We will place the  
comp on Virtual Track 8. We will not cut any data from the first seven virtual  
tracks; we will only copy it. This way, our first seven virtual tracks will remain  
intact as we recorded them, in case we ever need them again. We must first listen  
to all seven virtual tracks to determine which are our keepers. To begin, press the  
TRACK/EDIT button, then press the Virtual Track select button. Listen through  
all seven takes of track 11 by manually changing the virtual track for the vocal.  
For this example, we will do a simple comp, we will use the first verse from virtual  
track 2 and the first chorus from virtual track 7. Select virtual track 2 and leave  
this menu.  
Now choose Copy in the Track/Edit menu. Press the REC (Record Ready) button  
on track 11 to tell the MDR24/96 that we wish to edit this track. Find a blank  
space after the first verse and mark this as the out point of our edit by selecting  
End. Now use the transport to find a blank spot just before the beginning of the  
first verse and mark this as the Start point. Now press the Copy select button. We  
have now copied the first verse to the clipboard. Return to the Virtual Tracks  
menu and change the virtual track for track 11 to virtual track 8, our comp track.  
Navigate back to the Paste menu. Be sure the track 11 Record Ready light is still  
lit. Because we have not advanced the transport since we last marked the start  
point for the copy, the locator will read the exact same point where we want to  
perform the paste. Press the Start button to mark this as the paste point and  
press Paste. Our first verse has now been copied from the source track and pasted  
on the comp track. We can now copy the chorus in the same way. Change the  
virtual track to number 7, the source track for our first chorus. Go to the Copy  
menu, select track 11, mark the end point and then the start point. Change the  
virtual track back to number 8, go to the Paste menu, select track 11, mark the  
start point, which again should be exactly where we want it already, and press  
Paste select button. We have now successfully created a vocal comp.  
The key to this example is that we marked the End point of the copy first, and the  
Start point second. After we mark the start point, the transport is already at the  
exact position we want to start the paste. So if we simply do not change the  
transport, we can perform the paste on whichever track we wish, on whichever  
virtual track we wish, without moving in time whatsoever. This is how you can  
move a track, or section of a track, from one track to another. This is why in most  
situations it is a good idea to mark the end point of a copy or cut first, and the  
start point second.  
52  
MDR 24/96  
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Editing on a Computer  
HIGH RESOLUTION AUDIO  
44.1/48/96K SAMPLE RATES  
24TRACK/24BIT DIGITAL AUDIO HARD DISK RECORDER  
MDR24/96  
The MDR24/96 allows you  
to transfer a file to your  
computer for editing, and  
then transfer it back to the  
project on the MDR24/96  
for final mixdown. Set up  
the MDR and your computer  
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BARS  
BEATS  
TICKS  
PROJECT: Little love  
PLAYLIST: Playlist  
DRIVE: C:Internal  
AVAIL: 01:35:00  
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TRACK/  
EDIT  
LOC  
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LOC  
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STORE  
DELETE LAST  
PROJECT BACKUP DISK UTIL SYSTEM DIGI-I/O  
SYNC  
DEC  
INC  
POWER  
ON  
REWIND  
FAST FWD  
STOP  
PLAY  
RECORD  
as described in “Appendix F: Networking (FTP) Setup.” Run the FTP server on the  
MDR24/96 and use the FTP Client on your computer to locate the files on the  
MDR24/96 that you wish to edit. There is a Master projects folder that holds all of  
the projects and inside will be a folder for each project. Inside any particular  
project folder will be one and possibly more Audio Files folders where the  
individual audio files are held. The MDR24/96 names the files based on the track  
they were recorded onto and then sequentially adds a take number for each  
recording pass made on the track. For example, the second recording pass on  
track 24 will be called Track24_tk2.wav. Use the FTP Client to transfer the  
desired files to your computer. It is a good idea to backup a copy of these files  
before you begin to edit them because you will be doing destructive operations.  
Open the files in your audio editor of choice.  
First, lets say a few words about edits that work and those that don’t. The edited  
files will be transferred back to the MDR24/96 and will replace the corresponding  
unedited versions. This means that they will start at the exact same point and  
must not change length in order for the files to stay in sync. You may be tempted to  
delete some noise before a vocal; do not do this. Instead you could replace this  
noise with silence or lower the volume of the noise, but you should not change the  
length of the file. Feel free to perform any other operations: compress a bass, EQ a  
guitar, distort a vocal. All of these will yield great results.  
Once the files are edited to your liking, save them under the same name (this is  
why we backed them up earlier). Use the FTP Client to transfer them back to the  
MDR24/96. Find the audio files folder containing the old versions of the files you  
have just edited. Using the FTP Client, delete these versions on the MDR 24/96  
and then transfer the edited versions into the folder. When you next open this  
project, the new files will have replaced the old ones.  
Disk Management  
Formatting Drives  
Formatting a drive erases the drive contents and prepares the file system for use  
with the MDR24/96. All media must be formatted before it can be used with the  
MDR24/96. Normally you’ll format media with the MDR24/96, but you can format  
backup media on another system. Only media formatted by the MDR24/96 can be  
used for recording and playback. Mackie Media PROJECT disks use the FAT16 file  
system, and Mackie Media M•90 drives use the FAT32 file system.  
The MDR24/96 only allows you to format an External drive. This is for safety,  
since the recorders operating system resides on the Internal drive, as well as any  
Project files you may have created. Should you feel the need to reformat the  
Internal drive, please contact Mackie Technical Support first.  
Mackie Media M•90 drives come pre-formatted and ready to use, as do Mackie  
Media PROJECT disks (be sure to buy IBM formatted ORB disks). However, off-  
the-shelf UDMA IDE drives from the computer store do not come preformatted. If  
you decide to buy your own drives and install them into Mackie Media Trays, then  
you will need to format them, either on the MDR24/96 or off line. You can format  
PROJECT disks with any PC that has Windows 95, 98, 98 SE, NT 4.0, Millenium,  
53  
Operation Guide  
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or 2000 on it, or with any Mac that has File Exchange or PC Exchange installed  
(Mac OS 7 or later). You can format your own UDMA IDE drives with any PC that  
has Windows 98 SE, Millenium, or 2000 on it, or with any Mac that has OS 10  
installed.  
Mackie Media drives can also be read by any system that can Format them. So, for  
example, you can insert a Mackie Media PROJECT disk into your Macintosh SCSI  
or IDE ORB drive and copy your Projects’ Recorded (WAV) and Rendered (WAV or  
AIFF) files directly onto your Macs hard drive.  
To format and verify media performance from the MDR24/96:  
1. Press the DISK UTIL button.  
DISK UTILITY MENU  
2. Now select Format. The LCD  
displays a message asking  
you to verify the drive speed  
Mount Format Verify  
for recording and playback.  
3. Select OK. When the format operation has completed, another message  
appears asking you to verify the drive speed for recording and playback.  
4. If a UDMA drive is installed, select OK. After the performance verification  
is completed, select Continue. If a Mackie Media PROJECT drive is  
installed, select Cancel; they are too slow to be used for recording and  
playback.  
5. Press DISK UTIL to exit.  
Verify Drive Performance  
Verify Drive Performance tests the read/write speed and overall transfer rate of  
the external drive under simulated worst-case scenarios to determine whether it  
can sustain 24 tracks of recording and playback. Although any IDE drive can be  
used for backup, only UDMA IDE drives that pass the performance verification  
test can be used for recording and playback.  
When a drive passes the performance verification test, it is designated as a real-  
time drive. Formatting erases this designation, so each time you Format a  
real-time drive you must re-run the test. If a drive fails the test, that drive can be  
used for backup, but not recording. Drives tagged for backup-only service will be  
designated as External* (with the asterisk) in the front panel menus.  
After a Format operation, the MDR24/96 automatically prompts you to run the  
performance verification test. The test should be run only on UDMA IDE drives.  
Don’t run the test on Mackie Media PROJECT drives – the cows will come home  
before the test finishes.  
54  
MDR 24/96  
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To Verify the Performance of external media:  
1. Press the DISK UTIL button. If the Active Drive is the Internal drive,  
then select Set.  
2. From the Set Active Drive menu, Select External, then select OK.  
3. Select Verify. When the message appears asking you to confirm the  
operation, select OK. After a couple of minutes, the result of the test  
will be reported in the front panel display.  
4. After the performance verification is completed, select Continue.  
DISK UTILITY MENU  
Mount/Refresh Drives  
The Mount/Refresh drives command  
updates the MDR24/96 Project file  
lists to reflect the current status of  
both the internal and external drives.  
Use this command to mount a new  
Mount Format Verify  
Mackie Media PROJECT disk, or to view the size of files in a Project file list.  
To Mount drives:  
1. Press the DISK UTIL button. Select Mount.  
2. Press the DISK UTIL button again to exit after the mounting operation  
is complete.  
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Appendix A: Troubleshooting and Service  
Additional information and troubleshooting tips can be found in the HDR24/96  
Technical Reference Guide. Technical support is available by contacting your  
Mackie dealer, calling Mackie Designs at (800) 258-6883 (8:00 AM to 5:00 PM  
Pacific Time), or visiting Mackies website at www.mackie.com.  
Please read the included warranty information, then complete and return the  
included Warranty Registration card. You can also register online at www.mackie.com.  
Appendix B: Specifications  
Physical  
Dimensions:  
7" x 19" x 13.25" (17.8 cm x 48.3 cm x 33.7 cm)  
35.1 lb. (15.9 kg)  
Shipping Weight:  
Rack Space Height: 4 RU (Rack Units)  
Electrical  
Operating Voltage:  
100/120 Vac & 220/240 Vac, 50/60Hz  
Power Consumption: 50W, max.  
Motherboard/CPU  
CPU:  
Internal RAM:  
CPU I/O  
Intel Celeron 433 MHz w/ 128k internal L2 cache  
128 MB SDRAM  
Networking:  
MIDI:  
Accessory Slots:  
100 Base-T Ethernet, CAT-5 w/ RJ-45  
MIDI In/Out, 5-pin DIN through 15-pin D-sub adapter  
PCI (x2) for future expansion  
Hard Drive  
Drive Size:  
20.4 MB UDMA IDE Standard  
Recording Capacity: Greater than 90 minutes @ 24 tracks / 24-bit / 48kHz  
(Internal & Mackie Media M•90)  
Supported Drive Sizes: Up to 32 GB  
Analog (with AIO•8 cards)  
Frequency Response: < 0.25 dB, 5 Hz – 22 kHz.  
Dynamic Range:  
Conversion:  
Reference Level:  
101 dB  
24-bit, 128x oversampling  
0 dBFS = +22 dBm  
I/O Options  
AIO•8 Analog  
DIO•8 TDIF & ADAT Optical  
OPT•8 ADAT optical  
OPT•24 ADAT optical  
PDI•8 AES/EBU (w/ input sample rate conversion)  
Synchronization  
Time Code Frame Rates: 24, 25, 29.97, 29.97 Drop, 30, 30 Drop  
Time Code Formats:  
SMPTE In or SMPTE Out on 1/4" TRS jack  
MTC In and Out on DB9 MIDI connector  
+4 dBu, –10 dBV (default), software selectable  
44.1 kHz / 48 kHz / 96 kHz (w/ PDI•8 card)  
43.6 kHz to 50.6 kHz @ 48 kHz setting  
40.1 kHz to 48.9 kHz @ 44.1 kHz setting  
TTL, 2-5 Vp-p, 75 Ohms terminated, 3.3k Ohms (bridging)  
CMOS, 0-5 Vp-p, <30 Ohms  
SMPTE Levels:  
Sample Rates:  
External Clock Rates:  
Word Clock Input:  
Word Clock Output:  
56  
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Appendix C: Upgrading the System Software  
You may be wondering about the two disks included with the MDR24/96? These  
disks are installation disks for the MDR24/96 software. If you ever have a  
problem, Mackie Digital Tech Support may advise you to reinstall the operating  
system. This will not delete any projects on either drive, but it is always a good  
idea to back up any important projects before doing a reinstallation of the  
operating system. You should notice that the MDR24/96 OS fits on just two floppy  
disks! This small size is an indication of the efficiency of the operating system and  
is one reason why the MDR24/96 runs so smoothly.  
Mackie may release updated versions of the operating system on our website:  
of the site. Be sure to follow the instructions listed to correctly make the floppy  
disks. We get many calls to our tech support complaining of bad installations that  
are caused by the user not making the disks correctly.  
Once you have the most recent version of the installer disks, you are ready to  
reinstall or update the operating system. Be sure everything important is backed  
up and power off the MDR24/96.  
To upgrade system software:  
1. Insert the first disk into the floppy drive and  
turn on the MDR24/96.  
You will see the display telling you that it is  
“Loading, Please Wait…” It then reads from the floppy drive; this is indicated  
by the green light on the front of the drive. The display then flashes a screen  
that lists the installer and  
the version number, and then  
quickly changes over to a  
screen saying “Loading disk  
Loading disk image One,  
Please wait...  
Image One, Please Wait…”  
When disk image one is  
loaded, it will ask you to  
“Please insert disk 2.”  
2. Eject the first disk, insert the second, and press the Continue select  
button. It then loads the second disk image. When this is finished, it will  
display “This will install MDR ___ Build ___. Are you sure?”  
The blanks display the version number and the build number. Each version  
may have several builds associated with it. A new build may make some small  
changes or add some new features, but it is not a full-fledged new version.  
3. Choose OK to install the software or Cancel to quit. If you choose Cancel  
you can simply power cycle the MDR24/96 and everything will be as it was  
before. After you choose OK, it will quickly expand all the files and tell you  
that the installation was successful.  
4. Press the OK button, eject the disk, turn off the MDR24/96, and after a  
few seconds, turn it back on. It will boot with the new OS successfully  
installed.  
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Appendix D: Analog I/O Pinout  
Pin 1  
Pin 2  
Pin 3  
Pin 4  
Pin 5  
Pin 6  
Pin 7  
Pin 8  
Pin 9  
Pin 10  
+
Ch 8 Ch16 Ch24  
Ch 8 Ch16 Ch24  
Ch 7 Ch15 Ch23  
Ch 6 Ch14 Ch22  
Ch 6 Ch14 Ch22  
Ch 5 Ch13 Ch21  
Ch 4 Ch12 Ch20  
Ch 4 Ch12 Ch20  
Ch 3 Ch11 Ch19  
Ch 2 Ch10 Ch18  
Ch 2 Ch10 Ch18  
Ch 1 Ch 9 Ch17  
Pin 14  
Pin 15  
Pin 16 shield  
Pin 17  
Pin 18  
Pin 19 shield  
Pin 20  
Pin 21  
Pin 22 shield  
Pin 23  
Pin 24  
Pin 25 shield  
+
Ch 8 Ch16 Ch24  
Ch 7 Ch15 Ch23  
Ch 7 Ch15 Ch23  
Ch 6 Ch14 Ch22  
Ch 5 Ch13 Ch21  
Ch 5 Ch13 Ch21  
Ch 4 Ch12 Ch20  
Ch 3 Ch11 Ch19  
Ch 3 Ch11 Ch19  
Ch 2 Ch10 Ch18  
Ch 1 Ch 9 Ch17  
Ch 1 Ch 9 Ch17  
shield  
+
shield  
+
shield  
+
+
+
+
Pin 11 shield  
Pin 12  
Pin 13 N/C  
ANALOG I/O  
13 12 11 10 9  
8
7 6  
5
4 3  
2
1
25 24 23 22 21 20 19 18 17 16 15 14  
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Appendix E: Compatible Cables  
Analog and Digital Multitrack Cables  
The following companies supply analog and digital multitrack cables for use with  
the MDR24/96 I/O cards:  
Horizon Music, Inc.  
P.O. Box 1988, Cape Girardeau MO 63702-1988  
Tel: (800) 255-9822; Fax: (800) 455-3460  
AIO•8 Analog Interface Cables  
HDA8 Series  
Connector options:  
Standard lengths:  
DB25 to [specify connector]  
8 male XLR, 8 female XLR, or 8 1/4” TRS  
5, 10, 15, 20, 25 feet  
DIO•8 TDIF Interface Cables  
TDIF Series  
DB25 to DB25  
5, 10, 15 feet  
Standard lengths:  
PDI•8 AES/EBU Interface Cables  
HD44 Series  
Connector options:  
Standard lengths:  
DB25 to [specify connector]  
4 male + 4 female XLR, or DB25  
5, 10, 15, 20, 25 feet  
Hosa Technology, Inc.  
6920 Hermosa Circle, Buena Park CA 90620  
Tel: (714) 736-9270; Fax (714) 522-4540  
AIO8 Analog Interface Cables  
DTP Series  
DB25 to 8 1/4“ TRS  
DB25 to 8 female XLRs  
DB25 to 8 male XLRs  
3, 4, 5, 7 meters  
DTF Series  
DTM Series  
Standard lengths:  
DIO8 TDIF Interface Cables  
DBK Series  
Standard lengths:  
DB25 to DB25  
3, 15 feet  
OPT•8 / DIO•8 ADAT Optical Interface Cables  
OPT Series  
OPM Series  
OPT lengths:  
OPM lengths:  
Standard ADAT Optical cables  
Jacketed ADAT Optical cables w/ metal headshell  
2, 3, 6, 10, 13, 17, 30, 50 feet  
3, 5, 10, 15, 20, 30, 50 feet  
PDI•8 AES/EBU Interface Cables  
DBK Series  
Standard length:  
DB25 to 4 male, 4 female XLRs  
8 meters only  
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Marshall Electronics  
PO Box 2027, Culver City, CA 90231  
Tel: (800) 800-6608; Fax: (310) 391-8926  
AIO8 Analog Interface Cables  
DC-DAXM Series  
DC-DAXF Series  
DC-DAS Series  
Standard lengths:  
DB25 to 8 male XLRs  
DB25 to 8 female XLRs  
DB25 to 8 1/4” TRS connectors  
3, 5, 10, 15, 20, 25 feet  
DIO8 TDIF Interface Cables  
DCD-88D Series  
Standard lengths:  
DB25 to DB25.  
1, 3, 6, 12, 15, 20, 25, 33 feet.  
PDI•8 AES/EBU Interface Cables  
DC-SYX Series  
DC-DUB Series  
Standard lengths:  
DB25 to 4 male, 4 female XLRs  
DB25 to DB25  
3, 5, 10, 15, 20, 25 feet  
Pro Co Sound, Inc.  
135 E. Kalamazoo Ave., Kalamazoo, MI 49007  
Tel: (800) 253-7360; Fax: (616) 388-9681  
AIO•8 Analog Interface Cables  
DA-88 XM Series  
DA-88 XF Series  
DA-88 BQ Series  
Standard lengths:  
DB25 to 8 male XLRs  
DB25 to 8 female XLRs  
DB25 to 8 1/4“ TRS connectors  
5, 10, 15, 20 feet  
Other Cables  
In addition to the companies listed above, the following companies supply  
individual 110AES/EBU and/or 75word clock and video cables:  
Apogee Electronics Corporation  
3145 Donald Douglas Loop South  
Santa Monica, CA 90405-3210  
Tel: (310) 915-1000; Fax: (310) 391-6262  
Canare  
531 5th Street, Unit A, San Fernando, CA 91340  
Tel: (818) 365-2446; Fax: (818) 365-0479  
Whirlwind  
99 Ling Rd., Rochester, NY 14612  
Tel: (888) 733-4396; Fax: (716) 865-8930  
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Appendix F: Networking (FTP) Setup  
The MDR24/96 comes to you with a handy 10/100 Base-T local area network  
(LAN) card built in. The main purpose of networking the MDR24/96 using  
Ethernet is to share or back up project files to a computer, network server/router,  
or other device with an Ethernet connection and common protocol. It can also be  
used to transfer files to a computer for editing.  
The topic of computer networking can get very complex and we cant give you a  
complete course here. This appendix covers the basics for configuring a small,  
directly connected peer-to-peer network consisting only of one MDR24/96 and one  
computer, with some side notes about integrating with a small local area network.  
If you’re connecting to a larger network, for instance in a corporate workgroup  
environment, you probably have a network administrator who can integrate your  
MDR24/96 using the information presented here.  
VERY IMPORTANT: You really CAN connect your MDR24/96 to the Internet.  
This means that others who discover your recorders address can access, add, and  
even delete files on your recorder. Hackers have programs that search systems on  
The Net for audio files in hopes of finding a pre-release copy of the Next Big Hit.  
You may not want that much free publicity. If you want to use the Internet to share  
files with a production partner or client, be aware of the risks.  
Disclaimer: Sorry, Mackie Designs cannot offer the service or knowledge that you  
might personally need on the broad and seemingly complex issue of networking  
security. Please seek guidance from professional computer service types.  
The two most popular methods of networking in the PC environment are:  
Peer To Peer – Usually used when only two computers are connected  
together. This configuration is described in detail here.  
Server/Router Network – One or more computers connected to a network  
server or router with a connection hub. You may need to consult other  
references in order to integrate your MDR24/96 in a larger network, using  
the information provided here.  
Peer-to-Peer Networking  
Required Cables and Hardware  
A peer-to-peer network consists of two computers. One computer is the  
MDR24/96, referred to as System #1.  
The other computer, System #2, is the one with which you wish to share  
files, most likely an audio workstation in your studio.  
The MDR24/96 is equipped with a 100 Base-T Ethernet interface.  
System #2 must have a 100 Base-T network card installed.  
The two Ethernet interfaces are connected using industry standard CAT-5  
Ethernet cable and connectors.  
IMPORTANT: A CROSSOVER cable is required. Since we’re connecting two  
Ethernet ports together directly with no intervening network interfacing or routing  
devices, a standard Ethernet cable will not work!  
When cable shopping, look for one marked “Crossover” or “Reversed”. This is a  
special cable wired with input and output connections crossed over from one end  
to the other, so data sent by one system appears at the receiver input of the other.  
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Hardware Interconnection  
For the simple network described here, simply plug one end of the cable into the  
Ethernet port on the network card installed in the computer. Connect the other end  
of the cable to the Ethernet port on the MDR24/96. Either end of the cable can go  
to either device.  
Computer Software Required  
Windows 95, 98, NT, 2000, ME, XP for the PC or Macintosh 8.6 or higher.  
TCP/IP protocol stack (usually included with the operating system)  
An FTP (File Transfer Protocol) client program.  
At Mackie, we’ve tested the MDR24/96 with two inexpensive FTP client  
programs for Windows, CuteFTP from Globalscape and WS_FTP from  
Ipswitch Software, as well as Fetch from Dartmouth Software Development  
for the Macintosh. There are several others available. Trial versions of these  
programs are available for download at:  
Windows 2000, ME, and XP also have an integrated FTP client as part of the  
OS. This can be used instead of a dedicated FTP Client program. By creating  
a new network place for the MDR24/96 from the My Network Places window,  
the hard drive on the MDR can be accessed as if it was just another local  
drive. Consult Window’s help for details.  
Network Configuration  
When computers are connected to one another each must have a unique address.  
Because we are connecting peer-to-peer (no server/router and hub), we will  
assume there are no direct connections to the internet (WAN-Wide Area Network),  
only between two Ethernet devices. This being the case, address assignments can  
be somewhat arbitrary. However, if there is a direct connection to the Internet  
(WAN), a specific gateway address must be assigned by your network  
administrator or Internet service provider. All Ethernet devices on your network  
(LAN – Local Area Network) will share this assigned gateway address.  
Using typical Class-C peer-to-peer number assignments with no gateway, the  
MDR24/96 address could be, for example, 10.10.28.20 (the factory default) and  
the system #2 (computer) address could be 10.10.28.10. In this instance, the  
MDR24/96 is host number 20 and the computer is host number 10.  
In a simple network, the last number in the address of the client (computer) can be  
anything, as long as its not the same as the MDR24/96s address. In a larger  
network, there are some higher levels of addressing which must be consistent  
within the network.  
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System #1 Settings (MDR24/96)  
Most computers with standard (default) operating system installations are  
configured to have a dynamically assigned IP address, that is, they do not have a  
fixed IP address. If this is the case with your computer, you probably need to  
assign the computer a static IP address. You must assure that the computer and  
MDR are not set up for the same address so they don’t collide on the network. In a  
simple network, the IP addresses should be identical except for the last field. In  
general you can change the settings on the computer or the MDR24/96 to match  
the other.  
If your computer is connected to the Internet through a cable modem or DSL line,  
it may have been assigned an IP address and Subnet Mask. In this situation, leave  
these computer settings intact and change the MDRs address.  
Configuring the MDR24/96 FTP Server  
1. Press the SYSTEM button.  
SYSTEM MEN  
[1]->  
2. Select Setup TCP.  
Run FTP Setup MDS  
3. Select IP. Note the IP address  
displayed. The factory default is  
10.10.28.20. You need to know  
FTP Turbo TCP Network  
the MDR 24/96 IP address to set up your FTP client software.  
4. For a computer set with a fixed IP address, using the << and >> select  
and (–)DEC and (+)INC buttons, set the first three fields of the MDR24/96  
IP address to match your computers address, and set the last field to  
something different. Be sure you don’t set it to the address of another  
device that you have on your network. When the IP address has been set,  
select OK. (You could also change the computers address to match the  
MDR; see below.)  
5. Select Sub in the Setup TCP window. Use the default number  
255.255.255.0 unless your network requires a subnet mask setting. Select  
OK. Be sure both the MDR24/96 and your computer have the same subnet.  
6. Select Gate and input a value if required by your network or client  
software. You might be able to leave this blank if no gateway is being used.  
Select OK.  
7. Select Exit to close the Setup TCP menu.  
8. Select FTP Turbo and use the << and >> select buttons or (–)DEC and  
(+)INC buttons to choose between Turbo FTP and Normal FTP. If your  
computer has a 100 Base-T Ethernet card installed, choose Turbo FTP. If  
it only has a 10 Base-T Ethernet card installed, choose Normal FTP.  
9. Select Exit to close the Turbo FTP menu.  
10. Press the SYSTEM button to exit the Setup TCP menu.  
11. To run the MDR FTP server, press the SYSTEM button.  
12. Select Run FTP.  
A message appears telling you the FTP server is running. It also displays the  
IP address for the MDR for your reference. When you are completely finished  
with all file transfers, press the Continue button.  
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System #2 Settings (second computer or other Ethernet device)  
Windows 95/98  
Configuring TCP/IP:  
From the Windows Start button, select Settings. From the pop-up menu,  
select Control Panel. You can also get to the Control Panel from the My  
Computer icon if you have one on your desktop. Work your way down through  
the Control Panel menus as follows:  
Network | Configuration | TCP/IP | IP Address  
Note: We have only  
included specific in-  
structions to set up a  
PC computer with  
If you don’t see TCP/IP as a choice in the Configuration window (unusual for  
standard installations), you’ll need to install it from the Windows installation  
disk. See “TCP/IP Is Not Listed” below.  
Windows 95 or 98 in-  
stalled and a  
You may or may not have to make changes to the TCP/IP settings, depending  
on how your computer is set up. If you use the computer in a network  
presently, or if you use it to connect to the Internet, providing those are  
functioning normally, it is best to record your current settings and set the  
MDR24/96 accordingly. Changing network settings may cause problems with  
your existing networking.  
Macintosh with OS  
9.2.1. Sorry, we would  
end up with a novel if  
we covered every plat-  
form and operating  
system but you should  
be able to apply these  
instructions most op-  
erating systems.  
If the “Specify an IP Address” button is checked and there is an address and  
subnet mask displayed, jot those numbers down. You’ll need them to match  
up the MDR24/96 with your computer.  
If the “Obtain an IP Address Dynamically” button is checked, or if the  
“Specify” button is checked but no IP address is displayed, you’ll have to  
make a change. If the computer is not on a local area network and you aren’t  
planning to use it to connect to the Internet, the simplest thing to do is check  
the “Specify” button and enter an IP address and subnet mask. Use the same  
subnet mask as the MDR. Enter the same IP address as the MDR except  
change the last field to something different than the MDR.  
TCP/IP Is Not Listed  
If the TCP/IP networking software is not  
installed, install it as follows:  
1. Click the Add button.  
2. Click Protocol and then click Add.  
3. In the Manufacturers window, click  
Microsoft.  
4. In the Network Protocols window,  
click TCP/IP, and then click OK.  
5. Return to the Configuration window.  
You should now see TCP/IP listed.  
6. Click the TCP/IP entry, then click  
Properties.  
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Macintosh OS 9.2.1  
1. From the Apple menu choose Control Panels and select TCP/IP.  
2. From the File menu choose Configurations… Select the Default  
Configuration and click the Duplicate… button.  
3. Name the duplicate configuration MDR24/96 and click OK. This allows  
you to have a network setting for normal use and one for the MDR  
specifically. This way you won’t have to remember your settings, you  
can just choose the correct one for the task at hand.  
4. Click the Make Active button with the MDR24/96 configuration  
highlighted.  
5. From the TCP/IP setup for the MDR24/96, make the following settings:  
for the Connect Via box, choose Ethernet (it may say Ethernet Built In)  
and for the Configure box, choose Manually. If you see an IP address  
and subnet listed, leave them as is and change the settings on the  
MDR24/96. If the fields are blank, we must assign an IP address and  
subnet to the Mac.  
7. Set the IP address to be identical to that of the MDR24/96 except for  
the last field. For example, the default IP address on the MDR24/96 is  
10.10.28.20. Set the IP address on the computer to 10.10.28.10 where  
the last 10 is an arbitrary number that is not 20.  
8. Set the Subnet mask to match identically that of the MDR24/96. The  
default setting on the MDR24/96 is 255.255.0.0, so you should set the  
Subnet mask in the Mac to be the same.  
9. Leave the Router address, Name server address, and Search domains  
blank.  
10. From the File menu, choose Quit. It should prompt you to save; do so  
now.  
12. Your Macintosh should now be configured properly to see the  
MDR24/96. Run the FTP server on the MDR24/96 and open the FTP  
Client on your computer to transfer files.  
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FTP Client Configuration  
There are a number of FTP clients available for both PC and Macintosh platforms.  
This generic example may not exactly reflect the settings for your particular FTP  
client software, but it should be close enough to get you on the right track if you’re  
having difficulty.  
1. Create a new account for connecting  
to the MDR24/96.  
2. If there is a “Profile” or “Account”  
name setting, choose a name like  
MDR.  
Note: A folder named  
“System,” and files en-  
titled “mackieos.EXE”  
and “PME.SYS, nor-  
mally hidden on the  
MDR 24/96 file man-  
agement listings, will  
be visible on the FTP  
listing of the C: drive.  
These are part of the  
operating system and  
should be left intact.  
Do not delete any of  
these files from the  
MDR 24/96 hard drive!  
3. For “Host” (Name/Address), use the  
MDR IP address you decided on  
earlier. In the default case the MDR  
IP address is 10.10.28.20.  
4. If you must choose a “Host Type,” select “Anonymous Login”.  
5. If there is a “Password” setting, you can leave it blank. The anonymous  
setting will automatically send something that the MDR will ignore.  
6. If there is a “Directory” setting, set it to “C” for the internal drive, or “E”  
for the external.  
7. The Subnet setting on your computer should be set the same as the  
MDR24/96.  
8. You should now be able to engage the “Connect” command and see the  
contents of the MDR24/96s hard drive. The internal hard drive is C: and  
the external hard drive is E:.  
9. Now you can copy files from the MDR24/96 to your computer, or from your  
computer to the MDR24/96. Refer to your FTP client program for details.  
Troubleshooting  
If you feel your settings are correct, but the computer just won’t see the MDR24/96,  
try a different FTP program. There are many available and sometimes one just  
won’t work with a particular configuration of computer and Ethernet card. Using a  
different program may be the only solution.  
Networking Glossary  
Here you will find a short description of some of the features (and acronyms, of  
course) of the Network setup:  
TCP/IP  
TCP/IP is the acronym for Transport Control Protocol/Internet Protocol.  
These combined protocols provide the language and guidelines for computers  
communicating on a network. Transport Control Protocol might be considered  
the method by which computers talk and the Internet Protocol is the assigned  
number system by which computers are distinguished. An IP address is a  
numeric identifier in the format 123.456.789.000. Each computer that is  
attached to the Internet (WAN/Wide Area Network) must have a unique IP  
address so it may be identified. Likewise, in a closed networking environment  
(LAN or Local Area Network), a unique IP address must be assigned to each  
computer that communicates on the network.  
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Although LAN computers may connect to a WAN, such practice is typically  
achieved by the use of a “Gateway” or “Firewall/Router or Proxy Server.” A  
gateway acts as a conduit for networking traffic, and computers that  
communicate through the gateway assume the IP address of the gateway. In  
other words, if your personal computer, which is connected to your LAN, has  
an IP address of 10.1.1.1 and it is connected to the Internet through a  
gateway computer with an IP address of 123.456.789.123, other computers  
outside your LAN will recognize your computer as having the same IP address  
as the gateway computer. Multiple LAN computers may be connected to a  
WAN by this method and every computer communicating from behind the  
gateway will appear to the WAN as the gateway computer. The gateway will  
convert the IP addresses of the LAN computers to its own IP address for both  
inbound and outbound traffic.  
A firewall/router or proxy server is a hardware and/or software device that  
allows definable filtering of specific information, file types, and network  
access. It is often used for security purposes—if your hard drive and console  
are networked, you might want to carefully research the need for  
firewall/proxy protection.  
FTP  
FTP is the acronym for File Transfer Protocol. FTP communicates over TCP/  
IP and is one of the languages/methods that the Transport Control Protocol  
accommodates. As its name implies, FTP was designed to transfer files over a  
network. Some of the unique capabilities of FTP are the recognition of  
transmission loss and file integrity checking. If a file transfer is interrupted  
during an FTP session, the FTP “client” will perform an integrity check and  
attempt to re-establish connection and transfer. Most FTP servers and clients  
employ a user name and password scheme for authorization purposes. The  
MDR24/96 FTP implementation sets the client account to anonymous status,  
thereby allowing any fully functional FTP client to connect to the internal file  
system of the recorder. Because its possible that an unknown computer may  
connect to the MDR24/96 and add or delete files, care should be taken when  
connecting the MDR to a publicly available network (WAN).  
IP Address  
Without detailing the intricacies of network security and firewalls, you should  
be aware that configuring the MDR24/96 with a publicly available IP address  
on a publicly available network may make the recorders hard drive and  
functions visible to network traffic, i.e., the Internet. When connecting two  
Ethernet devices directly, without including an outside network, this is a non-  
issue. Certain IP address ranges have been set aside by key Internet standards  
bodies for use in private networking applications. Those ranges are as follows:  
Class A 10.0.0.0—10.255.255.255  
Class B 172.16.0.0—172.31.255.255  
Class C 192.168.0.0—192.168.255.255  
If your MDR24/96 is connected to a network that never “touches” another  
network, i.e., not publicly available outside of your network, you may use any  
IP address range you choose. However, research and consideration in this  
matter should be conducted to prevent any unwanted breaches of security and  
IP address conflicts. For further details, you are encouraged to seek additional  
information from the following organization:  
Internet Assigned Numbers Authority  
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Hub  
A Hub is an active device that is designed to connect several Ethernet devices  
in a “star” network. Each device connects to the hub, and the hub routes  
communication among the devices by sorting out destination IP addresses.  
If you already have a network, you probably have a hub. If you wish to  
connect the MDR24/96 to a computer that is already connected to a network  
or that you regularly use to connect to the Internet, a hub would be a  
worthwhile addition to your system, allowing you to have all the cables  
connected all the time.  
Important: When connecting through a hub, do not use a Crossover cable.  
Hubs are designed to use standard cables.  
10 Base-T vs. 100 Base-T  
The recorder’s Ethernet card is hardware configured to operate at 100 Mbps.  
If you wish to connect an MDR24/96 to an existing Ethernet network that is  
configured for 10 Mbps transmission rates, it is necessary to use a 10/100  
autosensing hub and/or a rate converter. Most hubs today are autosensing.  
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O U T P U T  
O U T P U T  
O U T P U T  
I N P U T  
I N P U T  
I N P U T  
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Colophon  
Operation Guide text composed by Dana Bourke, Benjamin Olswang and Tony Baird,  
based on a ballet by Jeff Gilbert. It was made possible by the teachings and  
donations of the MDR24/96 Design Team, most notably Brian McCully and Bob  
Tudor. Graphics and layout were performed by Tony Baird with technical support  
from Dave Franzwa, Steve Eborall and Frank “Weasel Boy” Heller. Cover art  
courtesy of Bryan Tiller. Long-winded explanations, editing, and last minute  
updates from Mike Rivers, with proofreading and final blessing by Jeff Gilbert.  
Proofreading and additional editing by Linn Compton. Scott Garside was a pain  
the whole time.  
Demo Music Credits  
Ode to Masters  
Written by:  
Published By:  
Electric Guitar:  
Classical Guitar:  
Bass:  
Jay Roberts and Rick Reid  
Nigel Nose Music  
Jay Roberts  
Rick Reid  
Dan Dean  
Drums:  
Brendan Scanlan  
Joey DeFrancesco  
Joey DeFrancesco  
Hammond B3:  
Trumpet:  
Little Bit of Love  
Written by:  
Published by:  
Artist:  
Claude Gaudette & Alan Roy Scott BMI #877477  
KYUSHU BOY MUSIC BMI #231306319  
Shirley Meyers  
Production Company:  
Produced by:  
Arranged by:  
Keyboards:  
Leggett Music Inc. Nashville Tn.  
Keith Olsen  
Claude Gaudette and Keith Olsen  
Claude Gaudette, Richard Baker  
Tim Pierce  
Guitars:  
Engineered by:  
Keith Olsen and Peter Love  
Recorded and Programmed at Goodnight LA Studios, Los Angeles  
“Mackie,” the “Running Man” figure, “MDR24/96,” and “Digital 8•Bus” are  
trademarks or registered trademarks of Mackie Designs Inc. All other brand  
names mentioned are trademarks or registered trademarks of their respective  
holders, and are hereby acknowledged.  
© 2002 Mackie Designs Inc.  
All Rights Reserved.  
Printed in the U.S.A.  
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16220 Wood-Red Rd. NE • Woodinville, WA 98072 • USA  
US & Canada: 800/898-3211  
Europe, Asia, Central & South America: 425/487-4333  
Middle East & Africa: 31-20-654-4000  
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