Tiger Games 60 053 User Manual

MODEL 60-053  
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Poppa Pump has become an NWO thug and has targeted  
his brother Rick as his biggest threat.  
RICK STEINER  
Rick Steiner was part of the greatest tag team ever, with  
his brother Scott. Ever since Scott joined the NWO, they  
have been locked in a constant feud, each trying to pound  
their beliefs into the other. Rick isn’t as strong as his  
brother but has superior wrestling  
skills that he will use to finally show  
he is the better Steiner. Take the  
belt and Scott’s pride with the  
Bulldog.  
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3
Scott Steiner and Rick Steiner have a score to settle.  
After many confrontations without a clear winner, they will  
step in the ring to settle their differences once and for all.  
Choose your wrestler and enter a tournament that lasts  
best of 7 matches. You don’t have to win all 7 matches to  
win the belt but you do have to win at least 4. If you just  
win 4, there will be some debate on whether you deserved  
the belt. If you win all 7, it just proves that you are the  
better man and a true Champion.  
PAUSE  
OFF  
RESET  
GRAPPLE PUNCH  
ON/  
START  
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SOUND  
KICK  
BLOCK  
4
OFF  
- Press to turn OFF the unit. The unit also  
shuts off after three minutes of no action.  
SOUND  
PAUSE  
- Press to turn the SOUND ON.  
- Press to turn the SOUND OFF.  
- Press to PAUSE Game.  
ON/ START - Press to turn the unit ON.  
- Press to start the game.  
- Press to start each new match.  
- Press to exit pause.  
- If your opponent is on the ground,  
press to attack your opponent  
off the ropes.  
- If your opponent is on the ground,  
press to go for the pin.  
,
- When selecting your wrestler, press to  
choose SCOTT STEINER.  
- When selecting your wrestler, press to  
choose RICK STEINER.  
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5
PUNCH  
KICK  
- Press to make the wrestler punch  
their opponent.  
- After grappling, press this repeatedly to do  
a power move (see pages 9 & 11).  
- It will make the wrestler kick  
their opponent.  
- After grappling, press this repeatedly to do  
a power move (see pages 9 & 11).  
BLOCK  
- BLOCK enemy’s punches and kicks.  
Note: The wrestler can still be grappled  
while blocking.  
- After grappling, press this repeatedly to do  
a power move (see page 10).  
GRAPPLE - Grapples with opponent.  
Note: The wrestler must grapple before  
performing any power moves.  
- After grappling, press this repeatedly to do  
a power move (see page 10).  
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6
STARTING A NEW GAME  
Press the ON/START button to power on the game. Both  
wrestlers will now appear with Scott Steiner flashing.  
Whichever wrestler is flashing will be your wrestler in the ring.  
If you want to switch between the two wrestlers, simply press  
left or right. When your favorite wrestler is flashing, press  
ON/START to begin your first match. Now you can step in the  
ring, wrestle through a best of 7-match tournament to win the  
WCW Heavyweight Championship Belt, and prove to the world  
who the better wrestler is.  
ENERGY METER  
ENERGY  
METER  
Each wrestler has an energy meter  
made up of five bars. It appears right  
next to their picture at the top of the  
screen. Every time you hit your  
opponent their meter will decrease and  
yours will increase. Beware, you lose  
more energy each time you get hit than  
you get back when you hit them. So,  
keep on the offense if you want to win.  
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7
POWER METER  
POWER  
METER  
There is a power meter that will come  
on screen when the wrestlers are in a  
grapple. Your goal is to fill up your half  
of the meter to get off your move instead  
of your opponent. It will seem like a tug  
of war when you grapple with your  
opponent to fill your half of the meter.  
To fill the meter and get your moves off,  
tap the move button of your choice  
(see below under POWER MOVES) as quickly as possible. Tap  
it fast enough and you’re on your way to victory. Not fast  
enough, you’re going home empty handed.  
MOVES  
Scott and Rick Steiner have a variety of moves. Your job is to  
learn when to use each move to finish off your opponent the  
quickest. Each wrestler has both basic and power moves.  
Read the moves listed below to learn how to inflict some  
heavy damage.  
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8
BASIC MOVES - COMMON TO BOTH WRESTLERS  
PUNCH - PUNCH button  
KICK - KICK Button  
GRAPPLE - GRAPPLE button  
BLOCK - BLOCK button  
PIN -  
when your opponent is on the ground  
POWER MOVES - SCOTT “BIG POPPA PUMP” STEINER  
GERMAN SUPLEX - From Grapple,  
press PUNCH rapidly  
ATOMIC DROP - From Grapple,  
press KICK rapidly  
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9
POWER BOMB -  
From Grapple press GRAPPLE rapidly  
THROW OPPONENT INTO  
ROPES - From grapple,  
press BLOCK rapidly.  
Press punch when Rick is  
coming back at you to  
clothesline him to the  
mat.  
ATTACK OFF THE ROPES - press  
opponent is on the ground  
,
when your  
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10  
POWER MOVES-  
RICK STEINER  
BULLDOG -  
From Grapple press  
PUNCH rapidly  
STANDING DROP KICK -  
From Grapple press KICK rapidly  
SHOULDER BREAKER -  
From Grapple press GRAPPLE  
rapidly  
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11  
HINTS FOR VICTORY  
1. Attack, Attack, Attack - You can’t win if you don’t  
inflict some damage.  
2. Warm them up with punches and kicks. Then move in  
and do some real damage with your power moves from  
the grapple.  
3. Learn to use the Block - Knowing when and when not  
to use the block will separate the champs from the  
chumps.  
4. When they’re down, keep ‘em down - After you knock  
them down, go off the ropes to inflict some extra  
damage.  
5. Initiate the Grapple - If you grapple your opponent  
before he grapples you, you have a better chance of  
getting your move off.  
on the rest of our fun toys.  
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12  
INSERTING THE BATTERIES  
To insert the batteries, have an adult open the  
battery compartment cover at the back of the  
game. (To remove cover, press and push battery  
cover upward.) Insert 2"AA” /LR6 batteries (not  
included), making sure to align “+” and “-” as shown.  
CAUTION: Batteries should be replaced by an adult.  
Not suitable for children under 36 months, may contain  
small parts.  
TO ENSURE PROPER FUNCTION:  
– Do not mix old and new batteries.  
– Do not mix alkaline, standard, or rechargeable batteries.  
– Battery installation should be done by an adult.  
– Non-rechargeable batteries are not to be recharged.  
– Rechargeable batteries are to be removed from the toy  
before being charged (if removable).  
– Rechargeable batteries are only to be charged  
under adult supervision (if removable).  
– Only batteries of the same or equivalent type  
as recommended are to be used.  
– Batteries are to be inserted with the correct polarity.  
– Exhausted batteries are to be removed from the toy.  
– The supply terminals are not to be short-circuited.  
RESET BUTTON:  
After battery insertion, the RESET switch may be  
pushed only if the game doesn’t work properly.  
(Use a ball-point pen.) The display should appear as  
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shown in the diagram at the right.  
13  
CAUTION  
High temperature will  
destroy the unit. Do  
not leave unit in  
Do not use a pencil or  
pin to press the  
RESET switch. Use a  
ball-point pen.  
direct sunlight.  
Clean only with a  
piece of soft dry  
cloth.  
Do not press the  
liquid crystal display  
and avoid heavy  
shock or the display  
may fail.  
Replace with new batteries at the first sign of erratic operation.  
Remember, your game will reset once you’ve replaced or removed the batteries.  
DEFECT OR DAMAGE  
If a part of your game is damaged or something has been left out, DO NOT  
RETURN THE GAME TO THE STORE. The store doesn’t have replacement parts.  
Instead, write to us at:  
Tiger Repair Department  
1000 N. Butterfield Road, Unit 1023,  
Vernon Hills, Illinois 60061, U.S.A.  
In your note, mention the name of your game, the game’s model number, and tell  
us briefly what the problem is. Also include sales slip, date, place of purchase  
and price paid. We will do our best to help.  
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14  
90-DAY LIMITED WARRANTY  
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of  
this product that the product will be free from defects in materials or  
workmanship for 90 days from the date of original purchase. This warranty  
does not cover damages resulting from accident, negligence, improper  
service or use or other causes not arising out of defects in materials or  
workmanship.  
During this 90-day warranty period, the product will either be repaired or  
replaced (at Tiger’s option) without charge to the purchaser, when returned  
with proof of the date of purchase to either the dealer or to Tiger.  
Product returned to Tiger without proof of the date of purchase or after the  
90-day warranty period has expired, but prior to one year from the original  
date of purchase, will be repaired or replaced (at Tiger’s option) for a service  
fee of U.S. $10.00. Payments must be by check or money order payable to  
Tiger Electronics, Ltd.  
The foregoing states the purchaser’s sole and exclusive remedy for any  
breach of warranty with respect to the product.  
All product returned must be shipped prepaid and insured for loss or damage  
to:  
Tiger Repair Department  
1000 N. Butterfield Road, Unit 1023,  
Vernon Hills, Illinois 60061, U.S.A.  
The product should be carefully packed in the original box or other packing  
materials sufficient to avoid damage during shipment. Include a complete  
written description of the defect, a check if product is beyond the 90-day  
warranty period, and your printed name, address and telephone number.  
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15  
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER  
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR  
OBLIGATE TIGER IN ANY WAY . ANY IMPLIED WARRANTIES APPLICABLE TO  
THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND  
FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY ( 90)  
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR  
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING  
FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.  
Some states do not allow limitations as to how long an implied warranty lasts  
and/or exclusions or limitations of incidental or consequential damages, so  
the above limitations and/or exclusions of liability may not apply to you. This  
warranty gives you specific rights, and you may also have other rights which  
vary from state to state.  
For more information about Tiger Electronics, our products and special  
© 1999 World Championship Wrestling, Inc.  
All characters depicted, are trademarks of or used  
under License to World Championship Wrestling, Inc.  
®, TM, & © 1999 Tiger Electronics, Ltd. All Rights Reserved.  
980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA.  
®, TM & © 1999 TIGER ELECTRONICS UK LTD. All Rights Reserved.  
Belvedere House, Victoria Avenue,  
Harrogate, North Yorkshire, HG1 1EL, England  
U.S. Pat. D397,369  
PRINTED IN CHINA  
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16  

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