STICK GAMES™:
E
SLIM: Pull Up
DODGER: Bounce
SCOOP: Keep Away
WHIP: Jump Rope
MOTION SENSORS – Play with and pester each
STICK MAN™ by shaking or tumbling the cube.
Series 1
CONNECT – BUILD A WORLD by CONNECTING
the cubes with the magnetic sides.
I5039, I5040, I5096, I5097, I5098 & I5099
For 1 player / Ages 8 and up
TRANSFER – When a STICK MAN™ moves from
its own cube to a CONNECTING cube.
INSTRUCTION MANUAL
P/N 82398320 Rev.E
DISSOLVE – If a STICK MAN™ has TRANSFERRED
into another cube and the magnetic CONNECTION
is broken, all the STICK PEOPLE™ will automatical-
ly DISSOLVE and return to their own cubes.
STICK PEOPLE STICKING TOGETHER™
Play with one Cube™ or stick two or more cubes
together and they’ll interact to build a world! STICK
PEOPLE™ will play, pester, and protect each other.
As you stack they’ll interact and visit one another’s
cubes. So, collect them all!
HOW TO PLAY:
CUBE WORLD™ allows you to PLAY WITH ONE
STICK MAN™ or BUILD A WORLD!
PLAY WITH ONE:
Press the ON button and a STICK MAN™ will
appear. Each STICK PERSON™ has unique anima-
tions and will interact with their object (stick, ball,
dog, rope.) To interact with the STICK PERSON™,
you can use the MOTION SENSORS or play STICK
GAMES™.
MOTION SENSORS – The interactive MOTION
SENSORS will allow you to tumble the STICK PER-
SON™ around the cube.
IMPORTANT: Cube World™ contains magnets
which can cause distortion and color separation
when they are near CRT screens. If you notice
unusual color variations or distortion on your TV or
computer terminal screen when a Cube World is
near it, move it away from the screen.
STICK GAME™ – Each cube also has a fun STICK
GAME™ (SLIM: Pull-up, DODGER: Bounce,
SCOOP: Keep Away, WHIP: Jump Rope.) To start a
game, press the STICK GAME™ button to initiate
the GAME MODE. Then press the STICK GAME™
button a second time to start the game. The GAME
CONTROL button will allow you to control the
movement of each STICK MAN™. At the end of
each GAME, your score will be displayed. To see
the HIGH SCORE, press the HIGH SCORE button
once.
BUTTONS:
BUILD A WORLD:
To start, press each cube’s ON button and the
STICK MEN™ will appear. CONNECT each cube
by using the magnets that are located on the sides
of the cube.
SOUND
HIGH SCORE
RESET
ON / STICK GAME
/ GAME CONTROL
™
The cubes can be CONNECTED in any horizontal or
vertical pattern.
SOUND - This button will allow you to turn the
sound ON and OFF.
ON / STICK GAME™ / GAME CONTROL –
Pressing this button will turn ON the cube. Once
the cube is on, pressing this button will start the
GAME MODE. Once in GAME MODE, press this
button a second time to start the GAME. Once the
GAME begins, you CONTROL the movement of the
STICK MAN™ by pressing this button.
HIGH SCORE – This button will reveal the STICK
GAME’S™ HIGH SCORE.
Once CONNECTED, the STICK MEN™ will auto-
matically interact with one another. They may intro-
duce themselves by waving or TRANSFER over to a
connected cube.
RESET – Insert a blunt point into the RESET BUT-
TON to reset the game settings. This button is
located on the back of the cube.
Hint: CONNECTING all four cubes in a vertical or
horizontal row will result in a fun and unique STICK
ANIMATION™.
FEATURES:
COLLECT ALL FOUR CUBES:
TRANSFER – A STICK MAN™ will automatically
TRANSFER out of its own cube. Once this hap-
pens, a window blind or covering will lower to show
that no one is in that cube.
STICK MEN™:
• SLIM – Interacts with a stick.
• DODGER – Enjoys kicking the ball.
• SCOOP – Dog lover.
• WHIP – Enjoys rope tricks.
NOTE(S):
ANIMATIONS – Each cube has over 100 animations!
• Maximum capacity for any one cube is four
STICK PEOPLE™.
STICK GAMES™ – Each cube has a unique STICK
GAME™.
• If a STICK MAN™ has TRANSFERRED into
another cube and the magnetic CONNECTION is
Download from Www.Somanuals.com. All Manuals Search And Download.
|