Magma DVD Recorder MDR 24 96 User Manual

MMDDRR 2244  
MDR 24/96  
MMDDRR 2244  
QUICK START GUIDE  
24 TRACK/24 BIT, DIGITAL AUDIO HARD DISK RECORDER  
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Contents  
Introduction ----------------------------4  
Save your Box!-------------------------------- 4  
How To Use This Guide --------------------- 4  
Conventions ---------------------------------- 5  
About “Tape” --------------------------------- 5  
Overview -------------------------------------- 6  
Appendix A: Compatible Cables ----39  
Analog and Digital Multitrack Cables ----39  
Other Cables---------------------------------- 40  
Troubleshooting and service --------42  
Notes-------------------------------------43  
Setup & Configuration----------------7  
Required Equipment ------------------------ 7  
Please write your serial number here for future  
reference:  
Installation------------------------------------ 7  
I/O Cards & Cables ------------------------------- 8  
Sync Card & Cables - Word Clock and Digital  
Synchronization-------------------------------- 10  
Mackie Media (Optional) ----------------------- 12  
Remote 24 / Remote 48 (Optional) ---------- 13  
Footswitch (Optional) --------------------------- 13  
Power-Up -------------------------------------- 13  
Purchased at:  
Date Of Purchase:  
Configuration--------------------------------- 14  
I/O Cards------------------------------------------- 14  
Synchronization ---------------------------------- 16  
Hookups ----------------------------------------18  
Analog Hookup (AIO•8) ------------------------- 18  
TDIF Hookup (DIO•8) ---------------------------- 20  
ADAT Optical Hookup (DIO•8 or OPT•8) ---- 22  
AES/EBU Hookup (PDI•8) ----------------------- 25  
MDR24/96 Operation ----------------27  
Opening Projects ---------------------------- 27  
Time Display ---------------------------------- 28  
Basic Transport Operations ----------------28  
Locate Points and Looping----------------- 29  
Track Editing ---------------------------------- 30  
Cut / Join ------------------------------------------ 30  
Copy ------------------------------------------------- 30  
Paste / Insert-------------------------------------- 30  
Undo / Redo -------------------------------------- 30  
Creating Projects ---------------------------- 31  
Monitoring ------------------------------------ 32  
Metering and Setting Record Levels----- 33  
Recording ------------------------------------- 34  
Footswitch Operation ---------------------- 35  
Delete Last ------------------------------------ 36  
Saving Projects --------------------------------36  
Project Backup / Restore ------------------ 37  
Purge Audio ------------------------------------38  
Manual Part No. 0000107 Rev. A1 08/01  
© 2001 Mackie Designs Inc., All rights reserved  
Printed in the U.S.A.  
3
Quick Start Guide  
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Introduction  
Save your Box!  
Uncle Jeff’s Bottom Ten Reasons to Save the Box:  
10. You think boxes grow on trees?  
9. It’s actually a time capsule, packed with a biological code that can’t be  
decrypted until 2043.  
8. Its festive graphics will cheer up those other boxes forgotten in your  
attic.  
7. Impress your friends: tape it up and pretend that you actually have two  
MDR24/96s.  
6. If you throw it away, bad people will know you have a studio in your  
house.  
5. Someday, when paper costs more than steel, it could net you a fortune.  
4. The MDR24/96 itself only costs $47.95. The balance is what you paid for  
the box.  
3. Properly sealed, it can be used as a flotation device in the unlikely event  
of a water landing.  
2. It’s a great place to hide your old digital 8-track recorder.  
1. If you collect ten MDR24/96 boxes, Greg will come over for dinner (this  
offer does not apply to dealers or distributors).  
In the unlikely event that you should need to send the MDR24/96 back to Mackie  
for service, please use the shipping box it came in. This box has been specially  
designed to minimize damage to the MDR24/96 during shipping, so that it wont  
end up more broken than when you sent it.  
How To Use This Guide  
Welcome to the cutting edge of affordable multitrack recording and editing! We  
know you’re feeling eager, but please take a few minutes and read this brief Quick  
Start Guide before you jump into your first MDR24/96 session. The first part of  
this guide explains how to install and configure the various MDR24/96 I/O cards  
and connect the MDR24/96 to an analog or digital console. The second part  
describes how to start a session, operate the basic transport and monitoring  
controls, and explains the terms and conventions used to name, store, and retrieve  
projects on disk.  
We have purposely excluded all the extra stuff from this guide to give you just the  
basic information you need to get going right away. For step-by-step tutorials, in-  
depth feature descriptions, and endless technical details, see the MDR24/96  
Technical Reference Manual on the companion CD-ROM. Updated manuals and the  
latest software releases can be obtained via Mackies website at:  
4
MDR 24/96  
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Conventions  
The MDR24/96 Quick Start Guide uses the following conventions to help you find  
information quickly:  
Text Conventions  
a) File or folder names (example: C:\HDR Projects\Ode To Masters\Ode  
To Masters.hdr)  
b) Software or hardware controls (example: Punch)  
c) Proper names of objects in GUI or front/rear panel (example: Transport)  
Icons  
This icon identifies in-depth explanations of features and practical tips. Though  
not required reading, they do offer some choice tidbits of knowledge that will  
leave you wiser for the reading.  
This icon identifies information that is critically important to the operation of the  
MDR24/96. So for your own sake, please read these sections.  
About “Tape”  
No, you’re not reading the wrong manual. Our goal was to build a hard disk  
recorder that is comfortable for someone familiar with tape recording, but that  
doesn’t require you to get a brain transplant from a computer geek to use. When  
familiar terms such as Tape Inputs, Tape Returns, Transport, and the like are  
applied to the MDR24/96, they mean exactly what you expect them to mean.  
Where the well-worn shoe fits, we continue to wear it.  
5
Quick Start Guide  
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Overview  
By combining traditional multitrack tape recording features with the power and  
flexibility of hard disk recording, the Mackie Designs MDR24/96 takes multitrack  
recording to a level never before achieved by a product in its price range. In  
addition to the standard battery of traditional tape-based features, the MDR24/96:  
• Combines the familiarity of a multitrack tape machine with the security of  
non-destructive recording and non-degrading recording media.  
• Records simultaneously on all 24 tracks at 44.1 or 48 kHz and on 12  
tracks at 88.2 or 96 kHz. At 48 kHz the internal hard drive stores over  
2200 track-minutes of 24-bit audio (90 minutes of 24 full tracks). Thats  
more than six reels of 2” tape at 30 inches per second! At 96 kHz the drive  
stores 1100 track-minutes of 24-bit audio (45 minutes of 24 full tracks).  
• Has eight Virtual Takes per track, allowing you to record multiple passes  
without having to change routing and bussing assignments or use  
additional tracks.  
• Iinterfaces with any analog or digital console. The MDR24/96 uses the  
same I/O cards as the Mackie Digital 8•Bus console: the AIO•8 (24-bit  
analog A/D and D/A), DIO•8 (TDIF/ADAT Optical), PDI•8 (AES/EBU),  
and low-cost OPT•8 (ADAT Optical).  
• Provides three convenient methods of backup: Mackie Media M•90, a  
removable hard drive (also capable of 24-track recording and playback),  
Mackie Media PROJECT, a removable drive using inexpensive, removable  
2.2 GB ORB cartridges; and data transfer to another computer through the  
MDR24/96s 100 Base-T Ethernet port via the built-in FTP server.  
• Offers two optional remote control devices – the compact Remote 24 for  
smaller project studios, and the full-featured Remote 48 for controlling up  
to 48 tracks on two MDR24/96 recorders.  
Meter Display  
Status Display  
Current  
LCD Display  
Record Ready  
Time Display  
HIGH RESOLUTION AUDIO  
44.1/48/96K SAMPLE RATES  
MDR24/96  
24TRACK/24BIT DIGITAL AUDIO HARD DISK RECORDER  
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BARS  
BEATS  
TICKS  
PROJECT: Little love  
PLAYLIST: Playlist 1  
DRIVE: C:Internal  
AVAIL: 01:35:00  
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ALL  
INPUT  
AUTO  
INPUT  
AUTO  
TAKE  
T-CODE  
CHASE  
TRACK/  
EDIT  
DELETE LAST  
PROJECT BACKUP DISK UTIL SYSTEM DIGI-I/O  
SYNC  
DEC  
INC  
LOC  
1
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POWER  
ON  
REWIND  
FAST FWD  
STOP  
PLAY  
RECORD  
System Control  
LCD Control  
Media Tray  
Floppy Drive  
Transport  
Locate &  
Loop  
Auto Take &  
Time code  
Chase  
Monitoring &  
Record Safe  
6
MDR 24/96  
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Setup & Configuration  
This chapter explains how to set up and configure the MDR24/96 for use in your  
studio. Two application examples show how to interface the MDR24/96 with  
analog and digital recording consoles.  
Required Equipment  
Of course, theres more to a studio than a recorder and some musicians. At a  
minimum, you’ll need the following to make the MDR24/96 feel at home:  
• 3 Mackie 8-channel I/O (input/output) cards.  
• A console with a minimum of 24 tape sends (busses or direct outputs) and  
returns (line inputs or monitor returns). If your analog console has only 8  
tape sends, use Y-cord splitters to send tape out 1 to MDR24/96 Inputs 1,  
9 and 17; tape out 2 to MDR24/96 Inputs 2, 10, and 18, and so forth.  
• Cables to connect the MDR24/96 to the console: 3 or 6 multi-channel  
snakes or fiber optic cables, depending on your I/O setup.  
All the stuff that typically connects to a console: microphones,  
instruments, outboard equipment, control room monitors, and so on.  
Installation  
This section describes how to install the I/O cards and how to connect the  
MDR24/96 to your console. Before you begin, you should choose a location for  
your MDR24/96 considering the following:  
• If you’re not using the Remote 24, or Remote 48, position the front panel  
within convenient reach of your normal recording/mixing position. Be  
aware that although analog and AES/EBU cables can be fairly long, TDIF  
Optical and Remote 24/Remote 48 cables are limited to about 10 meters.  
ADAT Optical cables can reach up to about 15 meters.  
• The MDR24/96 requires a reliable AC power source with a good ground.  
Do not use a ground lift adapter or plug the MDR24/96 into an  
ungrounded receptacle. Remember, this is a computer. Using an  
uninterruptible power supply (UPS) to power the MDR24/96 is a good idea  
to avoid an unexpected shutdown and protect it from transient line  
voltages.  
Warning!  
Before applying power to the MDR24/96, make sure that the Voltage Selector  
switch next to the AC inlet jack on the rear panel is set to the line voltage used  
in your region. Powering-on the MDR24/96 with the Voltage Selector switch  
set incorrectly will cause an electrical and fire hazard that may result in  
irreparable damage to the unit.  
7
Quick Start Guide  
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I/O Cards & Cables  
While the MDR24/96 ships with AIO•8 cards already installed, three other flavors  
of I/O cards are also available. All I/O cards can be mixed and matched in any  
combination.  
AIO•8  
ANALOG I/O  
AIO•8  
• Each AIO•8 provides 8 analog line-level inputs and outputs on two 25-pin  
D-subminiature (DB25) connectors. These connectors are pin-for-pin  
DIO•8  
compatible with the analog (not TDIF) DB25 connectors found on the  
TASCAM DTRS recorders. DB25 cables that break out to XLR or 1/4” TRS  
connectors for mating with your console are readily available.  
APOGEE  
DIGITAL I/O  
DIO•8  
• Each DIO•8 provides 8 digital inputs and outputs in two formats:  
1. TASCAM Digital Interface (TDIF) provides 8 input and output channels  
of digital audio on a single DB25 connector. It requires a TASCAM  
PW-88D or equivalent TDIF-compatible cable.  
OPT•8  
2. ADAT Optical provides 8 channels of digital audio on fiber-optic cable.  
Two optical cables are required for each card, one for inputs, the other  
for outputs. Both cables must connect to the same device, creating a  
closed loop.  
3. The DIO•8 also provides a TDIF word clock sync output for use with  
older TASCAM equipment.  
PDI•8  
OPT• 8  
• The OPT•8 is a low-cost, ADAT Optical-only version of the DIO•8 card.  
The previous ADAT information also applies to this card.  
PDI• 8  
• Each PDI•8 carries four stereo pairs (eight channels) of digital input and  
output on a single DB25 connector. This card supports the AES/EBU  
(IEC-958 Type 1) digital interfacing standard carrying two channels of  
digital audio on a single balanced cable. The PDI•8 can also be configured  
for the consumer (IEC-958 Type 2, or S/PDIF) data format if required.  
DB25 cables that break out to XLR connectors, and double-ended DB25 to  
DB25 AES/EBU cables for mating with your console, are readily available.  
PDI• 8  
The PDI•8 is the only Mackie I/O card that currently supports 88.2 or 96  
kHz operation. At these Sample Rates the PDI•8 card runs in “double-  
wide” (dual-wire) mode. In double-wide mode, the PDI•8 carries four mono  
channels of digital I/O by transmitting two consecutive 88.2/96k samples  
of the same channel on a single conductor.  
Note: Different manufacturers use different wiring standards for DB25 in-  
terface cables (both analog and digital) that otherwise look the same. Make  
sure the cable you are using is the correct one. See Appendix A for a list of  
compatible MDR24/96 I/O card cables.  
8
MDR 24/96  
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To replace the AIO-8 cards with different I/O cards:  
1. If the MDR24/96 is plugged into AC power, unplug it.  
2. Unscrew the thumbscrews at the top and bottom of each I/O card to be  
removed. Grasp one thumbscrew with each hand and gently pull the card  
out.  
ANALOG I/O ANALOG I/O ANALOG I/O  
M
TAPE IN/OUTS  
3. Before you take I/O cards from their bags, touch a grounded metal object  
to discharge any static electricity from your body.  
4. Remove the new I/O card from its anti-static bag and put the I/O  
card you just removed from the MDR24/96 into the bag.  
5. Hold the new card so the component side  
faces left and line up the top and bottom  
edges with the white card guides. Push the  
card all the way into the slot until its  
faceplate is flush with the back panel.  
6. Hand-tighten the thumbscrews at the top  
and bottom of the card. Do not use a  
screwdriver.  
If you want to hook up the MDR24/96 I/O cables  
to your console right now, see the console hookup  
diagrams in Hookups. Be sure to come right back  
here when you’re done.  
Note: Always hand tighten the thumbscrews  
at the top and bottom of all I/O cards be-  
fore operating the MDR 24/96.  
9
Quick Start Guide  
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Sync Card & Cables - Word Clock and Digital Synchronization  
The Sync Card provides ports to synchronize the MDR24/96s sample clock and  
time/transport position to other equipment. The functions of the jacks and switch,  
from top to bottom are:  
• SMPTE Input / Output – This 1/4” TRS jack serves as an input when  
slaved to incoming SMPTE time code, and as an output when generating  
SMPTE time code to synchronize other devices with the MDR24/96.  
SMPTE Input/  
Output  
Termination Switch – This pushbutton switch selects the termination  
impedance of the Word Clock / Video Input jack. When the switch is out,  
the impedance is 3.3k(bridging); when in, the impedance is 75Ω  
(terminated).  
Termination  
Switch  
Word Clock/  
Video Input  
• Word Clock / Video Input – This BNC jack receives either word clock,  
composite video, or video blackburst as determined by the MDR24/96  
Sample Clock setting. Use this input when the MDR24/96 is operating as a  
word clock slave.  
Word Clock  
Output  
SYNC  
• Word Clock Output - This BNC jack transmits word clock to other devices  
in the system when the MDR24/96 is configured as the clock master.  
Whenever digital audio connections are made between devices, the sample clock  
of every device must run at exactly the same rate. This is usually accomplished by  
selecting one device as the “master” clock source and distributing its word clock  
signal to all the “slave” devices in the system. The master is configured to run  
from its internal clock, and the slaves from external word clock. Some digital  
interfaces are self-clocking (such as the AES input on many DAT machines) and  
do not require a separate work clock connection. Others simply cannot be  
configured as slaves. The master/slave designation must be correctly made for  
each device to avoid the clicks and pops associated with asynchronous clocks.  
Whenever time code (positional) synchronization is used, all the devices in a  
system, both analog and digital, must be synchronized to a common timing (speed)  
reference. This is often achieved by distributing video from a master video sync  
generator (sometimes called “house sync”) to all the slave devices in the system  
when word clock cannot otherwise be used. The MDR24/96, like many other  
digital devices, can synchronize its sample clock to a video signal. However, video  
does not provide enough timing precision to properly synchronize devices whose  
digital audio paths are interconnected; word clock must be used instead.  
Generally it doesn’t matter which device in a system serves as the word clock  
master, except when synchronizing to time code or video. For example, if your  
MDR24/96 Inputs and Outputs are connected to the Tape Inputs and Outputs of a  
Mackie Digital 8•Bus console using TDIF, either the MDR24/96 or D8B can be the  
word clock master. However, if you later synchronize the MDR24/96 to time code  
from a VTR, you must lock the VTR and MDR24/96 to a master video sync source  
and lock the D8B (which can’t sync to video) to word clock from the MDR24/96.  
In this case the MDR24/96 becomes both a video slave and a word clock master.  
For more detailed information on setups involving video and time code  
synchronization, see the Technical Reference manual.  
Note: For audio-for-video applications, the MDR24/96 can lock its word clock to  
a video signal. In this configuration, there must be only one word clock depen-  
dent device (The MDR24/96) locked to the video source. The MDR24/96 then  
becomes the word clock master for the other digital devices in the system (for  
example, a digital mixing console). Do not attempt to lock multiple digital de-  
vices to the video signal, or you’ll get clicks.  
10  
MDR 24/96  
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The following are recommended setups for establishing proper sample clock  
synchronization with the devices connected to the MDR24/96 digital I/O cards.  
TDIF (DIO•8)  
With the MDR24/96 as a master, connect Word Clock Out of the MDR24/96  
to Word Clock In on the receiving device(s). If connecting to older TASCAM  
DTRS recorders, use the Sync Out port on the first DIO8 card instead of  
Word Clock Out. If there is more than one DTRS recorder in the chain,  
connect Sync Out to the word clock input of the first DTRS recorder only; the  
other recorders are synchronized through their interconnecting DTRS cables.  
With the MDR24/96 operating as a slave to another TDIF device, connect the  
word clock output from the master TDIF device to Word Clock In on the  
MDR24/96.  
ADAT Optical (DIO•8, OPT•8)  
With the MDR24/96 as a master, set the receiving device(s) to derive sample  
clock from their ADAT Optical ports if the ports are self-clocking. In this  
case, no word clock connection is necessary. If the ADAT Optical ports on the  
receiving devices are not self-clocking, connect Word Clock Out of the  
MDR24/96 to Word Clock In on the receiving device(s).  
With the MDR24/96 configured as a slave, connect the word clock out of the  
master ADAT Optical device to Word Clock In on the MDR24/96.  
AES/EBU (PDI•8)  
With the MDR24/96 as a master, set the receiving device(s) to derive their  
sample clock from the AES/EBU ports if the ports are self-clocking. In this  
instance, no word clock connection is necessary. If the AES/EBU ports on the  
receiving device(s) are not self-clocking, connect Word Clock Out of the  
MDR24/96 to Word Clock In of the receiving device(s).  
With the MDR24/96 as a slave, connect the word clock out of the master  
AES/EBU device to Word Clock In on the MDR24/96.  
Note: Use 75 coaxial cables when con-  
Word Clock to  
other Slaves  
necting word clock or video to the Sync  
Termination  
Card Word Clock/Video input jack. If the  
MDR24/96 is at the end of a cable that’s  
connected to several devices, push the  
Termination Switch in; otherwise leave it  
out and use a BNC Tee adapter to feed the  
signal on to the next device in the chain.  
Switch  
BNC-Tee  
adaptor  
Word clock  
input jack  
SYNC  
Word Clock  
From Master  
Note: If you are using an MDR24/96 with the Mackie Digital  
8•Bus console, you may need to turn on the Digital 8•Bus first.  
The Clock I/O on the D8B prefers not to see an active signal at  
its Word Clock input when it powers up.  
11  
Quick Start Guide  
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Mackie Media (Optional)  
The MDR24/96 emulates the tape library tradition with Mackie Media M90 and  
Mackie Media PROJECT drives. Both drives come complete with a plug-in tray for  
quick removal and a nifty storage case for shelving and transporting the drives.  
Trays can be purchased separately if you want to use your own UDMA IDE drives.  
The MDR24/96 can record or play directly off the M90 so you can change  
sessions as quickly as changing tape on a 24-track – no backup time required.  
PROJECT drives are for backup only and use removable 2.2GB ORB cartridges that  
fit in your pocket. Each can hold a couple of 5-minute 24-track masters.  
HIGH RESOLUTION AUDIO  
MDR24/96  
44.1/48/96K SAMPLE RATES  
24TRACK/24BIT DIGITAL AUDIO HARD DISK RECORDER  
Mackie Media Tray  
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BARS  
BEATS  
TICKS  
PROJECT: Little love  
PLAYLIST: Playlist 1  
DRIVE: C:Internal  
AVAIL: 01:35:00  
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SELECT  
SELECT  
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REC  
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Mackie Media  
Receiver  
LOOP  
12  
REC  
SAFE  
ALL  
INPUT  
AUTO  
INPUT  
AUTO  
TAKE  
T
-CODE  
TRACK/  
EDIT  
LOC  
1
LOC  
2
STORE  
DELETE LAST  
PROJECT BACKUP DISK UTIL SYSTEM DIGI-I/O  
SYNC  
DEC  
INC  
CHASE  
POWER  
ON  
REWIND  
FAST FWD  
STOP  
PLAY  
RECORD  
To install or remove a Mackie Media tray:  
1. Power the MDR24/96 off whenever inserting or removing media trays.  
If you have an active project, don’t forget to save it first!  
2. To remove a drive, first unlock it by inserting the key and turning it a  
quarter-turn counterclockwise. Two keys are packed with the recorder, and  
one with each M90 drive.  
3. Lift the bail handle to release the drive, and pull it out of the drive bay.  
4. To install a new M90 or PROJECT drive, slide the media tray into the  
front panel drive bay. Press it firmly into place, and latch it by pressing the  
bail handle downward until its fully seated.  
5. Insert the key into the lock and turn it a quarter-turn clockwise. The key  
locks the drive into place and powers the tray.  
6. The MDR24/96 will automatically detect the Mackie Media drive when you  
next power it up.  
Note: Mackie Media are hard drives, and as we all know, hard drives  
involve some pretty intricate technology. So don’t shake the little  
darlin’, and if a tray has just come in from a freezing car or airplane  
cargo hold, do not install it until it has reached room temperature.  
12  
MDR 24/96  
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Remote 24 / Remote 48 (Optional)  
Installing either remote is as simple as plugging in a telephone. Connect one end  
of the cable (supplied with the Remote) to the ‘REMOTE’ jack on MDR24/96 rear  
panel, and the other end to the ‘TO HDR REMOTE JACK’ jack on the Remote 24,  
or to the “TO HDR” jack on the Remote 48. Its OK to plug or unplug either  
Remote with the MDR24/96 powered on. However, if you plug the Remote 48 into  
the MDR24/96 while both are powered on, you must power cycle the Remote 48 to  
reset the connection.  
Note: The Remotes  
duplicate nearly all  
of the front panel  
operating controls.  
When we describe a  
front panel opera-  
tion, you’ll probably  
find it available on  
the Remote also. If  
you have a Remote,  
try it both ways. If  
you don’t have a Re-  
mote yet, think of  
how convenient it  
would be.  
Back panel of the  
TO HDR/MDR  
FOOT SW  
REMOTE JACK  
REMOTE 24  
Mackie Remote 24  
WARNING  
DO NOT PLUG INTO  
ETHERNET  
Footswitch  
Note: The MDR24/96 ‘REMOTE’ and Eth-  
ernet jacks both accept CAT-5 Ethernet  
cables - don’t get them mixed up!  
Remote  
connection  
Footswitch  
Ethernet Jack  
ANALOG I/O ANALOG I/O ANALOG I/O  
M
TAPE IN/OUTS  
Footswitch (Optional)  
For hands-free do-it-yourself punches and other frequently-used functions like  
Play/Stop, Punch In/Out and Take Select, connect the cable of a momentary,  
normally open footswitch to the ‘FOOT SWITCH’ 1/4" TS jack on the rear panel of  
the MDR24/96, the Remote 24, or Remote 48. If you have a Remote installed you  
can connect two foot switches, one to the MDR24/96 and one to the Remote. Each  
footswitch functions independently of the other. Footswitch functionality is  
assigned in the front panel System menu. See the MDR24/96 Technical Reference  
Manual for more details.  
Note: If you are us-  
ing an MDR24/96  
with the Mackie  
Digital 8•Bus con-  
sole, you may need  
to turn on the Digi-  
tal 8•Bus first. The  
Clock I/O on the  
D8B prefers not to  
see an active signal  
at its Word Clock  
input when it pow-  
ers up.  
Power-Up  
OK, NOW you can turn it on. Assuming you have already connected the MDR24/96  
to your console, power up the MDR24/96 first, then the outboard equipment and  
console, and finally the power amplifiers or powered monitors. Audio equipment  
tends to generate unexpected clicks and pops when you power it up, so by  
powering up your monitoring system last, you’ll save your speakers and your ears.  
Before you read the next section, take a quick, self-guided tour of the front panel  
display and controls to get a sense of where they are.  
13  
Quick Start Guide  
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Configuration  
Before starting a Project, you will need to configure the MDR24/96 I/O card  
options and synchronization parameters. These parameters determine where the  
sample clock is coming from, how fast the sample clock runs, and how many bits  
are recorded in every sample. Some options, like sample rate and bit depth, will  
become “standards” that you won’t need to change very often. The remaining  
synchronization options (for time code and video) are covered in detail in the  
Technical Reference manual.  
I/O Cards  
Only the DIO8 and PDI8 cards require special configuration. If you are using  
AIO8 or OPT8 cards only, you can skip to the next section.  
DIO•8 Card  
To set the DIO8 input and output formats:  
1. Press Digi I/O to enter  
DIGITAL I/O Card Setup  
the Digital I/O Card Setup  
screen.  
DIGI-I/O  
Stat Rate  
In Out Bits Convert  
2. Select In.  
The Setup Tape Inputs screen shows  
(SETUP TAPE INPUTS)  
you the current input settings for  
each of the three I/O cards.  
1-8 9-16 17-24  
ADAT ADAT ADAT  
3. Press the Select button  
corresponding to each DIO8 card  
Note: The front  
panel display’s back-  
light switches off  
after several min-  
utes of inactivity. It’ll  
come back on auto-  
matically when it’s  
needed to display  
new information, but  
you can revive it at  
any time by pressing  
either the Page Left  
(<) or Page R i g h t  
(> ) b u t t o n below  
the display.  
and toggle the selection between ADAT and TDIF.  
4. Press the Page Left (<) button to return to the previous screen.  
5. Now select Out.  
The Setup Tape Outputs screen  
(SETUP TAPE OUTPUTS)  
shows you the current output  
settings for each of the three I/O  
1-8 9-16 17-24  
cards.  
ADAT ADAT ADAT  
6. For each DIO•8 card present,  
press the Select button to select the desired output format. Or, select  
the TD–>AD or AD–>TD option to convert between formats, bypassing  
the MDR24/96 tape signal path entirely.  
7. When done, press Digi I/O to exit the menu.  
14  
MDR 24/96  
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PDI•8 Card  
The PDI•8 card options include sample rate conversion for each stereo AES/EBU  
input, and status bit control (pro/consumer mode) for each output. When a PDI•8  
card is first installed, its default settings are for sample rate conversion Off, and  
channel status bits set to indicate the Pro (AES/EBU) format. In most  
circumstances you won’t need to change these settings. However, if the device(s)  
connected to the PDI•8 inputs cannot be made a clock master or slave (such as a  
CD player with a digital out), enabling sample rate conversion on each affected  
input will effectively re-clock the incoming data.  
Occasionally you’ll run across a device that will not recognize the digital audio  
output from the PDI•8 card. Changing the status bits on the affected output(s)  
from Pro to Consumer (S/PDIF) may solve the problem.  
Remember that with the AES/EBU format, channels come in pairs, so rather than  
eight settings, you have four, one for each pair of channels.  
To set the PDI•8 card options:  
1. Press Digi I/O to enter the  
DIGITAL I/O Card Setup  
Digital I/O Card Setup  
screen.  
DIGI-I/O  
Stat Rate  
In Out Bits Convert  
2. Select Rate Convert. The  
Sample Rate Convert screen  
shows you the Sample Rate  
Conversion settings for inputs 1-8.  
SAMPLE RATE CONVERT ->  
3. Press the Select button  
1-2 3-4 5-6 7-8  
ON OFF OFF ON  
corresponding to the desired input  
channel(s) and toggle the selection.  
On enables sample rate conversion,  
Off disables it (default).  
4. Press the Page Right (>) button to scroll to channels 9-16. Repeat the  
procedure for channels 9-16 and 17-24. Press Page Left (<) until you  
return to the Digital I/O Card Setup screen.  
5. Select Stat Bits. The Setup Status  
SETUP STATUS BITS  
Bits screen shows you the current  
Status Bit settings for outputs 1-8.  
1-2 3-4 5-6 7-8  
Pro Pro Pro Consu  
6. Press the Select button  
corresponding to the desired output  
channel(s) to toggle the selection between Pro (default) and Consu.  
7. Press the Page Right (>) button to scroll to channels 9-16. Repeat the  
procedure for channels 9-16 and 17-24. Press Digi I/O to exit.  
15  
Quick Start Guide  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Synchronization  
Sample Clock  
The Sample Clock setting determines the source of the MDR24/96 sample clock.  
If the MDR24/96 is a clock master or is not connected to any other digital  
device(s), set it to Internal. If the MDR24/96 is a word clock slave, set it to Word  
Clock. The Video setting is discussed in the Technical Reference Manual.  
The PDI·8 is the only  
Mackie I/O card that  
currently supports  
88.2 or 96 kHz opera-  
tion. Do not operate  
the MDR24/96 at  
Sample Rate  
The Sample Rate determines how fast the MDR24/96 sample clock runs. Compact  
Disks use a 44.1 kHz sample rate, while some DVD disks use 96 kHz. The video  
production folks prefer 48 kHz because their digital video recorders use 48 kHz.  
Even though the MDR24/96 supports four Sample Rates, you can only choose  
between two at any given time. The range of available rates is determined by the  
current Projects Sample Rate mode. The Sample Rate mode determines whether  
a Project will be a 24-track 44.1 kHz or 48 kHz Project, or a 12-track 88.2 kHz  
or 96 kHz Project. To change the Sample Rate to a setting that is not available,  
first create or open a Project with the desired Sample Rate mode.  
these Sample Rates  
with AIO·8, DIO·8, or  
OPT·8 cards installed.  
See Errata for more  
information  
Bit-Depth  
The Bit Depth setting determines how many bits are contained in each audio  
sample recorded to disk (the bit “resolution”). While 16-Bit audio takes up 1/3  
less disk space than 24-Bit audio, 24-Bit audio offers the potential for greater  
dynamic range (the difference between the softest and loudest sounds that can be  
recorded) and captures a more accurate “image” of the sound.  
You must still select  
the MDR24/96’s  
Word Clock Divisors (88.2/96 kHz operation only)  
Sample Rate even if  
it’s slaved to another  
device’s clock. If you  
don’t set it correctly,  
the MDR24/96 time  
display will run at  
the wrong rate, even  
though audio will  
play at the right  
Some devices that support double-wide AES at 88.2 and 96 kHz can only transmit  
or receive word clock at 0.5x the Sample Rate. The Word Clock divisors determine  
whether Word Clock In and Word Clock Out run at 1x or 0.5x the MDR24/96  
Sample Rate. Both divisors can be set independently.  
To configure the MDR24/96 synchronization settings:  
1. Press Sync to enter the Sync Options menu. Select Sample Clock. Select  
either Internal or Word Clock according to your setup using the (–)Dec /  
(+)Inc or << / >> buttons.  
speed.  
2. Select OK to return to the  
SYNC OPTIONS  
Sample  
[1]->  
Sync Options menu.  
Time Code  
SYNC  
3. Select Sample Rate. Using  
the (–)Dec / (+)Inc or << /  
>> buttons, set the Sample  
Rate to 44.1 kHz or 48  
Clock Rate Source Rate  
kHz (88.2 kHz or 96 kHz). Select OK.  
4. Move to the third page of the Sync Options menu with the Page Right (>)  
button.  
5. Select Bit Depth. Set the Bit  
<- SYNC OPTIONS [3]  
Depth to 16 Bit or 24 Bit using  
the (–)Dec / (+)Inc or << / >>  
buttons. Select OK.  
Bit Generate TC  
Depth SMPTE MTC Offset  
16  
MDR 24/96  
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Sync Settings for 88.2/96 kHz operation only:  
1. Move to the last page of the Sync  
Options menu with the Page Right  
(>) button. Select SR/2 In.  
<- SYNC OPTIONS  
[4]  
Video SR/2 SR/2  
Field In Out  
2. Set the Word Clock Input divisor to  
On or Off using the (–)Dec / (+)Inc  
or << / >> buttons. Off selects 1x  
operation, On selects 0.5x operation.  
SAMPLE RATE/2 OUT  
3. Select OK, then Select SR/2 Out and  
set the Word Clock Output divisor to  
On or Off.  
ON  
<< >>  
OK  
4. Select OK and press the Sync button to exit the menu.  
17  
Quick Start Guide  
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Hookups  
This section shows how the MDR24/96 is typically connected to both analog and  
digital consoles (using the Mackie Analog and Digital 8•Bus consoles as  
examples). These examples assume that the rest of your studio equipment  
(monitors, sound sources, outboard processing, etc.) is already connected, or that  
you know how to connect it.  
Before you begin, note how the three eight-channel I/O cards are arranged on the  
MDR24/96 rear panel: 1-8 is on the left, 9-16 is in the center, and 17-24 is on the  
right. Labeling each cable before you begin will make connecting the MDR24/96 to  
your console easier.  
The specific hookups for each MDR24/96 I/O card are shown below.  
Note: If you are us-  
ing a D8B console  
with either DIO8,  
PDI8, or OPT8  
cards installed, then  
a Clock I/O card  
Analog Hookup (AIO•8)  
This example describes the hookup for the 24•8 analog console.  
Cables & Hardware  
(3) AIO•8 cards for MDR24/96  
must also be in-  
(6) Analog snakes, DB25 to eight 1/4” TRS phone plugs  
stalled in the D8B to  
properly synchro-  
nize its word clock  
with the MDR24/96.  
Hookup  
1. Connect three snakes to the MDR24/96 Inputs (bottom connector). If you  
want to have the ability to route any console input to any recorder track,  
then connect the 1/4” plugs on each of the three snakes to the like-  
numbered Submaster / Tape Output jacks on the 8•Bus console. This  
works as long as you don’t record more than 8-channels at a time, since  
the Submaster Outputs 9-16 and 17-24 are the same as outputs 1-8.  
Alternately, you can connect the consoles direct outputs to the recorders  
inputs, so that each console channel feeds the like-numbered recorder  
track. Or, you can use a combination of direct and subgroup outs. The  
hookup diagram below shows the MDR24/96 inputs connected to the  
Submaster Outputs.  
MDR24/96 back panel  
ANALG I/O ANALG I/O ANAOG I/O  
SYNC  
ACC  
ETHERNET  
MIDI  
7
5
3
1
1
20VAC  
0/60 Hz 475W  
TAPE IN/OUTS  
TAPE RETURNS 1-8  
1-8  
9-16 17-24  
8
6
4
2
9
15  
13  
11  
ANALOG I/O ANALOG I/O ANALOG I/O  
TAPE RETURNS 9-16  
TAPE RETURNS 17-24  
16  
23  
14  
21  
12  
19  
10  
17  
24  
22  
20  
18  
8
7
6
5
4
3
2
1
24•8 SUBMASTER  
/ TAPE OUTPUTS  
16  
24  
15  
23  
14  
22  
13  
21  
12  
20  
11  
19  
10  
18  
9
17  
TAPE IN/OUTS  
MDR24/96 AIO Cards  
18  
MDR 24/96  
Download from Www.Somanuals.com. All Manuals Search And Download.  
2. Connect three snakes to the MDR24/96 Outputs (top connector). Connect  
the plug end of the snakes to the like-numbered Tape Return jacks on the  
24•8 console.  
MDR24/96 Settings  
1. Set the Sample Clock to Internal.  
2. Set the Sample Rate and Bit Depth according to your preference.  
Console Settings  
Set the 24•8 console to the nominal +4 dBu operating level by setting the  
five Operating Level switches in the Sub Out and Tape Return sections to the  
‘out’ position.  
This example describes the hookup for the D8B console equipped for analog I/O.  
MDR 24/96  
Digital 8•Bus  
AIO•8 Cards  
AIO•8 Cards  
(6) DB25 to  
DB25 Analog  
Snakes  
ANALOG I/O ANALOG I/O ANALOG I/O  
ANALOG I/O ANALOG I/O ANALOG I/O  
Note: Some older  
AIO•8 cards have  
the Input jack la-  
beled as “From  
Tape” and the Out-  
put jack labeled as  
“To Tape.” Other-  
wise, they operate  
identically. Sigh ...  
long story.  
TAPE IN/OUTS  
TAPE IN/OUTS  
Cables & Hardware  
(3) AIO•8 cards for MDR24/96  
(3) AIO•8 cards for D8B  
(6) DB25 to DB25 analog snakes  
Hookup  
1. Connect three snakes between the MDR24/96 Inputs (bottom connector)  
and the corresponding D8B Tape Outputs (top connector).  
2. Connect three snakes between the MDR24/96 Outputs (top connector)  
and the corresponding D8B Tape Inputs (bottom connector).  
MDR24/96 Settings  
1. Set the Sample Clock to Internal.  
2. Set the Sample Rate and Bit Depth according to your preference. It is  
not necessary to set the D8B and MDR24/96 to the same Sample Rate,  
since with analog connections, the sample clocks on the two units are not  
synchronized  
Console Settings  
1. Set the D8B Sample Clock to 44.1 k Internal or 48 k Internal according  
to your preference.  
19  
Quick Start Guide  
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TDIF Hookup (DIO•8)  
Cables & Hardware  
(3) DIO8 cards for MDR24/96  
(3) DIO8 cards for D8B  
(1) Clock I/O card for D8B  
(3) TDIF cables  
(1) 75 BNC word clock cable  
Hookup  
1. Connect the three TDIF cables between the corresponding TDIF jacks on  
the MDR24/96 and D8B.  
2. When TDIF is used, the D8B must have a Clock I/O card installed. To  
make the D8B the clock master, connect its Word Clock Out (not DIO8  
Sync out) to the MDR24/96 Word Clock In. To make the MDR24/96 the  
clock master, connect its Word Clock Out to the D8B Word Clock In.  
See Figure 1.  
MDR24/96 Settings  
1. Set the Tape Input format for each DIO8 card to TDIF, and the Tape  
Output format to TDIF.  
2. If the MDR24/96 is the clock master, set the Sample Clock to Internal;  
if it is a clock slave, set it to Word Clock and depress the 75 Ω  
termination switch on the Sync card.  
Note: Determining  
which unit in Figure 1  
provides the master  
clock depends on your  
application. For infor-  
mation on advanced  
applications, see the  
Applications Manual.  
3. Set the Sample Rate to 44.1 kHz or 48 kHz according to your  
preference.  
Console Settings  
1. Set the Tape Input and Tape Output format for each DIO8 card to TDIF.  
2. If the D8B is the clock master, set the Sample Clock to either 44.1 k  
Internal or 48 k Internal; if it is a clock slave, set the Sample Clock to  
either 44.1 kHz or 48 kHz. Set the Sample Rate to match the Sample  
Rate selected on the MDR24/96.  
20  
MDR 24/96  
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TDIF Hookup with DIO8  
Apogee  
Clock I/O  
Card  
DIO•8 Cards  
TDIF Connection  
APOGEE  
SYNC  
APOGEE  
APOGEE  
APOGEE  
DIGITAL I/O DIGITAL I/O DIGITAL I/O  
Word  
Clock Out  
Digital 8Bus  
AOPGE  
TDIF Cables  
(DB25)  
Word  
Clock In  
Word  
Clock Out  
Word  
Clock Out  
(D8B as  
Master)  
MDR  
Sync  
Card  
APOGEE  
APOGEE  
APOGEE  
(MDR24/96  
as Master)  
DIGITAL I/O DIGITAL I/O DIGITAL I/O  
Use one  
only  
Depress the  
MDR 24/96  
Termination  
button if the  
MDR24/96 is set  
to Slave  
TDIF Connection  
DIO•8 Cards  
Word  
Clock In  
Word  
Clock Out  
Figure 1  
Note: The Word Clock  
connections shown  
here are the same for  
Figure 2, 3 and 4.  
21  
Quick Start Guide  
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ADAT Optical Hookup (DIO•8 or OPT•8)  
Cables & Hardware  
(3) DIO8 or OPT8 cards for MDR24/96  
(3) DIO8 or OPT8 cards for D8B  
(1) Clock I/O card for D8B  
(6) ADAT Optical cables  
(1) 75BNC word clock cable  
Hookup  
1. Connect three ADAT Optical cables from the MDR24/96 Optical Outputs to  
the Optical Inputs on the corresponding D8B I/O cards.  
2. Connect three ADAT Optical cables from the MDR24/96 Optical Inputs to  
the Optical Outputs on the corresponding D8B I/O cards.  
3. When ADAT Optical is used, the D8B must have a Clock I/O card  
installed. To make the D8B the clock master, connect its Word Clock Out  
to the MDR24/96 Word Clock In. To make the MDR24/96 the clock  
master, connect its Word Clock Out to the D8B Word Clock In.  
MDR24/96 Settings  
1. If you have DIO•8 cards installed, set the Tape Input and Tape Output  
format for each card to ADAT. OPT•8 cards need no configuration.  
2. If the MDR24/96 is the clock master, set the Sample Clock to Internal; If  
the MDR24/96 is a clock slave, set the Sample Clock to Word Clock and  
depress the 75termination button on the Sync card.  
Note: Determining  
which unit in Figures  
2 & 3 provides master  
clock depends on  
3. Set the Sample Rate to 44.1 kHz or 48 kHz according to your preference.  
Console Settings  
your application. For  
information on ad-  
vanced applications,  
see the Technical  
1. If you have DIO8 cards installed, set the Tape Input and Tape Output  
format for each card to ADAT. OPT8 cards need no configuration.  
2. If the D8B is the clock master, set the Sample Clock to either 44.1 k  
Internal or 48 k Internal; if it is a clock slave, then set the Sample Clock  
to either 44.1 kHz or 48 kHz. Set the Sample Rate to match the Sample  
Rate selected on the MDR24/96.  
Reference manual.  
22  
MDR 24/96  
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ADAT Optical Hookup with DIO8  
Apogee  
Clock I/O  
Card  
DIO8 Cards  
APOGEE  
SYNC  
APOGEE  
APOGEE  
APOGEE  
DIGITAL I/O DIGITAL I/O DIGITAL I/O  
Word  
Clock Out  
ADAT Optical Out  
ADAT Optical In  
Digital 8 Bus  
AOPGE  
Word  
Clock In  
Word  
Clock Out  
Word  
Clock Out  
(D8B as  
Master)  
MDR  
Sync  
Card  
APOGEE  
APOGEE  
APOGEE  
DIGITAL I/O DIGITAL I/O DIGITAL I/O  
(MDR24/96  
as Master)  
Use one  
only  
Depress the  
MDR 24/96  
Termination  
button if the  
MDR24/96 is set  
to Slave  
ADAT Optical Out  
ADAT Optical In  
Word  
Clock In  
Word  
Clock Out  
DIO8 Cards  
Figure 2  
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ADAT Optical Hookup with OPT8  
OPT8 Cards  
Apogee  
Clock I/O  
Card  
APOGEE  
SYNC  
Word  
Clock Out  
ADAT Optical Out  
ADAT Optical In  
Digital•8 Bus  
AOPGE  
Word  
Clock In  
Word  
Clock Out  
Word  
Clock Out  
(D8B as  
Master)  
MDR  
Sync  
Card  
(MDR24/96  
as Master)  
ADAT Optical Out  
Use one  
only  
Depress the  
MDR 24/96  
Termination  
button if the  
MDR24/96 is set  
to Slave  
ADAT Optical In  
OPT8 Cards  
Word  
Clock In  
Word  
Clock Out  
Figure 3  
24  
MDR 24/96  
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AES/EBU Hookup (PDI•8)  
Cables & Hardware  
(3) PDI•8 cards for MDR24/96  
(3) PDI•8 cards for D8B  
(1) Clock I/O card for D8B  
(3) DB25 to DB25 AES/EBU snakes  
(1) 75BNC word clock cable  
Hookup  
1. Connect the three AES/EBU cables between the corresponding AES/EBU  
connectors on the MDR24/96 and D8B.  
2. When AES/EBU is used, the D8B must have a Clock I/O card installed. To  
make the D8B the clock master, connect its Word Clock Out to the  
MDR24/96 Word Clock In. To make the MDR24/96 the master, connect its  
Word Clock Out to the D8B Word Clock In.  
Note: Determining  
which unit in Figure 4  
provides master  
MDR24/96 Settings  
clock depends on  
1. If the MDR24/96 is the clock master, set the Sample Clock to Internal; if  
it is a clock slave, set the Sample Clock to Word Clock and depress the  
75termination switch on the Sync card.  
your application. For  
information on ad-  
vanced applications,  
see the Technical  
2. Set the Sample Rate to 44.1 kHz or 48 kHz according to your preference.  
Reference manual.  
Console Settings  
1. If the D8B is the clock master, set the Sample Clock to either 44.1 k  
Internal or 48 k Internal; if it is a clock slave, set the Sample Clock to  
either 44.1 kHz or 48 kHz. Set the sample rate to match the Sample Rate  
selected on the MDR24/96.  
OK, so we fibbed a little. You can use PDI•8 cards in the D8B without a Clock I/O  
card installed, but doing so requires that you enable sample rate conversion on  
both the D8B and the MDR24/96 in lieu of word clock synchronization. Sample  
rate conversion results in a 4-bit loss in sample resolution that may degrade  
the quality of the sound slightly. So, the moral of the story is that unless you  
just blew your wad on a new guitar and are eating peanut butter sandwiches  
until your next paycheck, go buy a Clock I/O card.  
25  
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AES/EBU Hookup with PDI8  
PDI8 I/O Cards  
Apogee  
Clock I/O  
Card  
APOGEE  
SYNC  
PDI•8  
PDI•8  
PDI•8  
Word  
Clock Out  
Digital 8•Bus  
AOPGE  
Word  
Clock In  
AES/EBU  
Cables (DB25)  
Word  
Clock Out  
Word  
Clock Out  
(D8B as  
Master)  
MDR  
Sync  
Card  
PDI•8  
PDI•8  
PDI•8  
(MDR24/96  
as Master)  
MDR 24/96  
Use one  
only  
Depress the  
Termination  
button if the  
MDR24/96 is set  
to Slave  
Word  
Clock In  
Word  
Clock Out  
PDI8 I/O Cards  
Figure 4  
26  
MDR 24/96  
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MDR24/96 Operation  
Now that you’ve finished installing and configuring the MDR24/96, you’re almost  
ready to start your first Project. We still want you to read this entire guide, but we  
already hear some of you shuffling and muttering. Okay, okay, okay... for the  
terminally impatient, read this chapter, then you can go out and play with your  
friends.  
Note: The front  
panel display  
This section explains all you need to know to run a basic recording session:  
opening and creating Projects, operating the Transport, setting levels, and  
recording and overdubbing tracks. After you’re done recording, you will learn how  
to back up your project to Mackie Media M•90 and Mackie Media PROJECT  
drives.  
blanks after several  
minutes of being  
idle. Pressing any  
button below the  
display will turn it  
back on.  
Because this section just touches on the basics of MDR24/96 operation, we  
strongly recommend going through the Technical Reference manual to learn about  
advanced MDR24/96 features like, Virtual Takes, FTP file transfer,  
synchronization, and more.  
Opening Projects  
The MDR24/96 organizes audio files and session information into folders called  
Projects. When the MDR24/96 boots up, it automatically opens the last Project  
you worked on. We’ve included two demonstration Projects, Ode to Masters and  
Little Bit of Love, to help you get familiar with the MDR24/96 right out of the box.  
At this point, you should see the name of the demo Project in the LCD display.  
To open a Project:  
1. Press Project. In the Project  
PROJECT MENU  
[1]->  
Files Menu, select Open.  
2. Choose the drive you want to  
open the Project on by selecting  
either Internal or External from  
the Select Source Drive screen  
using the (–)Dec / (+)Inc or << /  
>> buttons. The selection  
New Open Save Delete  
Select Source Drive  
Internal  
defaults to the drive containing  
the currently open Project. Press  
Next.  
<< >>  
NEXT  
3. Use the (–)Dec / (+)Inc or the  
<< / >> buttons to select the  
desired Project, then select Open.  
Note: The front panel display blanks after  
several minutes of being idle. Pressing any  
button below the display turns back on.  
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Basic Transport Operations  
The MDR24/96 transport and recording controls are similar to those on most  
multitrack tape recorders.  
Play  
Play puts the MDR24/96 into play from any state (as if you didn’t know).  
Play also punches out of record and cancels master record standby while  
leaving the Transport in play.  
To put the Transport into play:  
REWIND  
FAST FWD  
STOP  
PLAY  
RECORD  
Press Play.  
Fast Wind  
Rewind and Fast Forward put the MDR24/96 into fast wind mode from any  
state. They behave just like those on a large multitrack recorder – when  
pressed from stop, the “tape” rolls slowly at first, then accelerates to 20X  
speed in a few seconds. Pressing either button a second or third time  
increases the winding speed still further.  
To put the Transport into fast wind:  
Press Rewind or Fast Forward one, two, or three times.  
Stop  
Stop brings the “tape” to an immediate halt. Stop also punches out of record  
and cancels master record standby.  
To stop the Transport:  
Press Stop.  
Time Display  
MDR 24/96 Front Panel  
Current Time Display  
HOURS  
MINUTES  
SECONDS  
BEATS  
FRAMES  
TICKS  
BARS  
The Current Time display shows the exact position of the MDR24/96s  
“playback head”. Current Time is displayed in SMPTE time  
(HH:MM:SS:Frames).  
To change the Current Time:  
Use the Transport Play, Rewind, Fast Forward or Loc buttons.  
28  
MDR 24/96  
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Locate Points and Looping  
Locate points provide fast access to frequently used locations in your Project.  
The MDR24/96 has two numbered Locates (two additional numbered Locates  
are availible when using the Remote 24 or Remote 48). Storing a Locate point  
saves the Current Time (Transport position) to the Locate button. Recalling a  
Locate causes the Transport to jump to the stored time.  
To recall a Locate point:  
Press Loc 1 or Loc 2 to jump to that point.  
LOC 1  
LOC 2  
To store numbered Locate points:  
Locate points can be stored either on the fly or when stopped.  
1. Press Store. The Store light will blink to indicate that the MDR24/96  
is ready to save a Locate point.  
2. Press Loc1 or Loc 2 when the Transport is at the  
desired time; the Store light will go out, indicating that  
the point has been stored.  
LOC 1  
LOC 2  
STORE  
Locates 1 and 2 double as start and end points for looped playback. When  
looping is enabled, playback cycles between the Loop Start and Loop End  
points. The order of the Loop points does not matter. If Current Time is  
outside the Loop points when playback starts, the transport jumps to the Loop  
Start point; if it is between the Loop points, playback starts from Current  
Time.  
To enable Looping:  
1. Press Loop 1-2 to enable looping.  
2. Press Play to start loop playback.  
LOOP  
12  
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Track Editing  
The MDR24/96 features non-destructive Cut, Copy, and Paste editing.  
Edit operations are performed on an "Area" defined by the range of time  
between the Start and End points on selected track(s). Edit operations  
are remembered in a 999-level History List so that every edit can be undone  
and redone.  
To perform an edit:  
1. First press the  
TRACK EDIT MENU [1]->  
Track/Edit button,  
then the button of  
Undo-  
TRACK/  
EDIT  
P
the desired edit  
operation. The  
Record Ready  
Cut Copy Paste Redo  
LEDs change to indicate  
which Tracks are selected.  
2. Press the Record Ready button(s)  
corresponding to the Track(s) you  
wish to edit.  
REC  
REC  
REC  
1
2
3
3. Press the Start and End buttons to  
define the range of time you wish to  
edit. You can set the Start and End  
points in any Transport State.  
START:00:02:17:12  
END:00:02:20:04  
(trackselect = record)  
Start End Cut Join  
SELECT  
SELECT  
SELECT  
SELECT  
4. Press the desired edit button. You  
cannot execute edit operations  
while the Transport is moving.  
5. After the edit operation, the Record Ready buttons and LEDs return  
to their previous state.  
Cut / Join  
Cut cuts a "hole" in the selected Area  
and copies the Area to the  
START:00:02:17:12  
Clipboard. Join performs a Cut and  
then slides everything that occurs  
after the End point forward in time to  
fill the "gap" left buy the Cut, exactly  
like splicing two ends of tape  
together.  
END:00:02:20:04  
(trackselect = record)  
Start End Cut Join  
Copy  
START:00:02:17:12  
END:00:02:20:04  
Copy copies the selected Area to the  
Clipboard, but leaves the Project  
unaffected.  
(trackselect = record)  
Start End Cancel Copy  
Paste / Insert  
Paste copies the contents of the  
Clipboard Area into the Project  
starting at the Start point and first  
selected track. All audio in the  
Clipboard replaces any existing  
audio, and any blank space in the  
Clipboard leaves existing audio  
START:00:02:17:12  
(trackselect = record)  
Start  
Paste Insert  
unaffected. Insert splits the affected Area at the Start point and slides the  
audio back in time to make a "hole" for the Clipboard. If the clipboard Area  
30  
MDR 24/96  
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contains multiple tracks, the first track in the clipboard is placed onto the first  
selected Track, and the remaining Tracks in the clipboard follow in order.  
Undo Current  
Command  
Redo Prior  
Command  
Undo / Redo  
Undo and Redo allow you to step  
forward and backwards through your  
editing changes. The History List  
number lets you keep track of your  
changes so that you can easily do A/B  
comparisons of different edits.  
undo:Paste  
redo:Copy  
#:32 Undo Redo Exit  
The History List  
Number  
Creating Projects  
Now that you have a few basics down, you’re ready to start recording. First, you’ll  
need to create a new Project. Typically a Project is a song, radio spot, or sound  
effects stem for a 10-minute film reel, but it could also be a live concert or an  
entire symphony.  
To create a new Project:  
1. Press Project, then  
PROJECT MENU  
[1]->  
select New. The  
MDR24/96 asks if you  
want to save the  
currently open Project.  
Press No to discard the  
PROJECT  
B
New Open Save Delete  
changes you may have made to  
the demo Project.  
Select Source Drive  
Internal  
2. Choose the drive you want to  
create the Project on by  
selecting either Internal or  
External from the Select  
Destination Drive screen using  
the (–)Dec / (+)Inc or << / >>  
buttons. The selection defaults  
<< >>  
NEXT  
to the drive containing the currently open Project. Press Next.  
3. Select either 44.1/48K or  
Sample Rate Mode  
88.2/96K from the Sample  
Rate Mode screen using the  
(–)Dec / (+)Inc or << / >>  
buttons. The Sample Rate  
mode determines whether  
your project will be a 24-  
track Project at 44.1 or 48  
44.1/48K  
<< >>  
NEXT  
kHz, or a 12-track Project at 88.2 or 96 kHz. Once a Project is created the  
Sample Rate mode cannot be changed. Press Next.  
4. The name “Project#1” appears  
Enter A Project Name:  
v
on the left side of the LCD  
screen. A pointer (“v”) appears  
above the first character of the  
name to indicate that you can  
change that character. Press the  
(–)Dec / (+)Inc buttons to select  
the character you want in that position. Select the >> button to move the  
pointer to the next character.  
Project#1  
<< >> New Cancel  
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5. When you’ve completed  
the Project name, select  
New to create the  
PROJECT: Project#1  
PLAYLIST: Playlist 1  
DRIVE: C:Internal  
AVAIL: 01:35:00  
Project and exit.  
Your new project is now  
open; the Active Drive, Project Name, and Playlist Name are shown in the  
LCD display and in the GUI above the Current Time display.  
In the MDR24/96 and HDR24/96, Playlists are that part of a Project that keeps track of all of your record-  
ing and editing, and controls what you hear when you hit Play. The HDR24/96 supports multiple Playlists  
while the MDR24/96 supports only one. If an HDR24/96 Project is played back on the MDR24/96, the  
MDR24/96 will play back the last Playlist saved in the HDR24/96 Project.  
Monitoring  
The Monitor Mode buttons determine what you hear from the MDR24/96 Tape  
Outputs. The MDR24/96 offers several familiar monitoring modes to facilitate  
rehearsal, tracking, and overdubbing.  
All Input  
All Input is used for rehearsal and level setting. When All Input is on, both  
armed and unarmed tracks monitor their inputs, and the Auto Input setting  
has no effect.  
To enable All Input:  
Press the All Input button. The LED above the  
button when All Input is on.  
ALL  
INPUT  
Auto Input  
Auto Input is used for recording. Auto Input affects only tracks that are in  
Record Ready (“armed”). Tracks that are not armed only monitor the  
playback of previously recorded audio. All Input overrides Auto Input. To use  
Auto Input, All Input must be turned off.  
When Auto Input is On, armed tracks monitor their inputs in Stop, Fast  
Forward, Rewind, and Record. In Play, you hear only whats already recorded  
on the tracks. This mode is used primarily for tracking and overdubbing,  
where you want to hear whats been previously recorded on the track before  
the punch-in and after the punch-out. During the punch, you hear what is  
presently being recorded. Auto Input On is the default mode when you power  
up the MDR24/96.  
When Auto Input is Off, armed tracks always monitor their inputs. This mode  
is used primarily for rehearsal and tracking, where you want to always hear  
what you’re playing rather than whats already recorded on that track.  
To enable Auto Input:  
Press the Auto Input button. The  
glowing LED above the button  
AUTO  
INPUT  
indicates that its ON.  
32  
MDR 24/96  
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Metering and Setting Record Levels  
A professional analog recorder has meters that indicate 0 VU at a +4 dBu nominal  
signal level. Generally you can record peaks 10 to 15 dB above that before  
distortion becomes objectionable. This 10-15 dB range above the nominal level is  
called “headroom”. The overload indicators on the MDR24/96 light when the  
signal level reaches –1 dBFS.  
On digital recorder meters, zero represents the full-scale digital signal level, 0  
dBFS for short. 0 dBFS is the hottest signal that a digital device can handle, with  
no headroom to spare. When a digital signal reaches 0 dBFS for more than a  
sample or two, the resulting distortion is uglier than scraping your fingernails  
across a chalkboard.  
24TRACK/24BIT DIGITAL AUDIO HARD DISK RECORDER  
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Remember, audio levels must NEVER reach 0 dBFS... never, ever, ever. Digital  
clipping is an extremely nasty sound that could only pass for music if you  
like what those crazy kids listen to over and over at all hours of the night in-  
cluding weekdays.  
To get the get the best sound from the MDR24/96:  
1. Turn All Input on.  
ALL  
INPUT  
2. Ask the talent to play or sing as loud as they will be performing during the  
session. While watching the MDR24/96 meters, adjust the consoles tape  
outputs so that the signal peaks cause the red overload indicators to come  
on occasionally. Then, back off the tape output level slightly. This insures  
the best fidelity and the widest dynamic range in the recorded signal and  
leaves you a little headroom to accommodate the talents enthusiasm.  
Keep the signal levels as high as possible without overload, because  
recording at lower levels reduces resolution and dynamic range.  
Nonetheless it is always better to be conservative and avoid the risk of  
overload than to try squeezing the last ounce of dynamic range from the  
signal.  
3. Alternately, if you have a tone generator or a sound source with a constant  
volume (you can hold down a key on a synth), turn All Input on and send  
the tone to all 24 tracks of the console. Adjust the output levels to read 0  
VU on analog consoles, or around –20 dBFS on digital consoles. If the  
MDR24/96 meters read -15 to -20, you’re in good shape. This leaves  
enough headroom for most popular music, but if you’re recording acoustic  
music, jazz, classical, or narration, you may want to leave a little more.  
When the talent starts to play you may have to make some final tweaks to  
get everything just right.  
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4. After adjusting the tape output levels for each console channel, follow  
your console manufacturers instructions for setting the console tape  
return levels.  
With analog I/O, a +22 dBu signal at the  
dBu  
equivalent  
MDR24/96 inputs and outputs corresponds to  
0 dBFS inside the MDR24/96. So, if your  
console has a nominal output level (0 VU) of  
+4 dBu, there is 18 dB of headroom before  
you hit the maximum record level on the  
MDR24/96. It also means that your console  
must be capable of putting out at least +22  
dBu without distortion so the console doesn’t  
clip while the recorder is still within its  
working range. Most professional consoles  
can output +22 dBu without breaking a sweat  
OL  
2
4
+22 dBu  
+20  
+18  
+15  
+12  
+7  
+2  
3  
8  
13  
7
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15  
20  
25  
30  
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50  
18  
28 dBu  
(like the Mackie Analog and Digital 8•Bus consoles). But beware that  
semi-pro consoles often operate at a nominal output level of –10dBV and  
will run out of steam before reaching a level that can take advantage of the  
recorders full resolution.  
Recording  
All recording in the MDR24/96 is non-destructive. When you record over existing  
audio, the old audio is not “erased” as it with magnetic tape; rather, new audio  
files are created in addition to the existing files.  
Recording can only take place on tracks that are “armed” for recording.  
To arm tracks for recording:  
1. Press a tracks Record Ready button.  
REC  
1
2. Press it again to disarm the track.  
The Record Ready LED/button blinks when a track is armed and ready to record,  
and glows when the track is recording.  
To record:  
1. Arm one or more tracks.  
PLAY  
RECORD  
2. Press Play and Record simultaneously.  
3. Press any Transport button other than  
Record to stop recording.  
The Record LED glows when the MDR24/96 is recording and blinks when Record  
is engaged with no tracks armed (master record standby mode).  
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Footswitch Operation  
Using a footswitch with the MDR24/96 gives you hands-free access to two of the  
most-used MDR24/96 functions. The footswitch is extremely handy when you  
want to use your hands for other tasks, like playing your instrument, working the  
console, or eating pizza.  
Punch punches in just like pressing Play+Record and punches out like  
pressing Play. When playing, hitting the footswitch punches in on all armed  
tracks. When recording, hitting the footswitch again punches out of Record,  
but leaves the transport in Play.  
Stop/Play toggles the MDR24/96 between Stop and Play. When the  
Transport is stopped, it puts it into play; when moving, it stops the Transport.  
To assign the footswitch function:  
1. Press the System button. In the System menu, select Footswitch MDR.  
Then select Punch, Stop/Play from the MDR24/96 Footswitch mode menu.  
2. Select OK, and press System again to exit.  
Footswitch  
ANALOG I/O ANALOG I/O ANALOG I/O  
M
TAPE IN/OUTS  
35  
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Delete Last  
With the MDR24/96 you don’t need to worry about filling up your hard disks with  
unwanted takes. The Delete Last function permanently erases all the audio files  
recorded during the last record pass. A recording pass consists of all punches  
made within one play/stop cycle. If you make edits after doing a record pass,  
Delete Last will have no effect.  
To delete the last recording pass:  
Press the Delete Last button. The LCD display  
will ask you to confirm that you want to delete  
the last record pass. Press OK.  
DELETE LAST  
Alternate method:  
1. Press the Track/  
undo:Record Pass  
Edit button and  
redo:none  
select Undo-Redo.  
TRACK/  
EDIT  
P
#:3 Undo Redo Exit  
2. From the Undo-  
Redo menu select Undo.  
The History List  
Redo Prior  
Number  
Command  
Undo Current  
Command  
Saving Projects  
Every time you record new  
audio, the audio data and  
Project information is  
PROJECT MENU  
[1]->  
PROJECT  
B
automatically saved to disk.  
However, if you make other  
changes to the Project (setting  
Locates, editing etc.) without  
New Open Save Delete  
recording new audio, you must save the Project for these changes to be  
remembered. In other words, if you quit without saving, no audio is lost, but your  
changes are. So once you start editing, save often.  
To save the current Project:  
1. Press the Project button.  
2. From the Project menu select Save.  
3. Press the Project or Page Left (<) button again to exit.  
36  
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Project Backup / Restore  
With Mackie Media drives, you can back up your Projects on removable media  
that you can hand to the client or store in your tape library. Backing up and  
restoring Projects is as simple as copying the Projects between the internal and  
the Mackie Media drives.  
To copy Projects between the internal and Mackie Media drives:  
1. Press the Backup  
BACKUP SOURCE: Internal  
button.  
DESTINATION: External  
Set  
T
BACKUP  
D
2. Using the - Dec / + Inc  
or the << / >> buttons,  
Source Dest Exit Backup  
select Set Source to set the drive  
the Project will be copied from, and Set Dest to set the drive the Project  
will be copied to. Since a Project can’t be copied onto itself, the Source  
and Destination drives must be different.  
3. Select OK to return to the  
Select Project to Backup  
Backup menu, then select  
Backup. Choose the desired  
Eborall Song  
<< >> OK Cancel  
Project using the (-) Dec / (+) Inc  
or the << / >> buttons.  
4. Press OK. When the backup is completed, either select another Project to  
back up or press the Backup button to exit.  
It is extremely important that you make backup copies of your projects at the end  
of each session. While digital recording technology is highly reliable and hard disk  
media is durable, sometimes stuff just happens. To reduce your risk of catastrophic  
data loss (and the possible loss of $$ and clients), back up your projects on two  
media before deleting them from your working drive(s).  
There…. now you know better. So, don’t wait until disaster strikes to get backup  
religion, and don’t complain to Mackie when your pet Rottweiler discovers that the  
only copy of your clients $20,000 project makes a superb chew toy and buries the  
drive in the garden.  
All media must be formatted before it can be used with the MDR24/96. Formatting  
erases the medias contents and prepares the file system for use with the MDR24/96.  
You can format media with the MDR24/96, or use existing FAT16 or FAT32-  
formatted media. Mackie Media M•90 drives come pre-formatted and ready to use,  
as do ORB disks for the Mackie Media PROJECT drive (be sure to buy IBM  
formatted ORB disks). Most off-the-shelf UDMA IDE drives do not come pre-  
formatted.  
Although you can use almost any IDE drive for backup, not all UDMA IDE drives  
are fast enough to be used for recording and playback. If you want to use your own  
UDMA IDE drive for recording and playback, you must format it with the MDR24/96,  
then verify that it is fast enough to record and playback at the maximum data rate  
(24 track, 24-bit, 48 kHz). If the drive passes the performance verification test, it is  
permanently “tagged” as a real-time drive. If it fails, then the drive can be used for  
backup only. External drives that fail the record verification test will appear with an  
asterisk (*) in the front panel menus and dialogs.  
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To format and verify media performance from the MDR24/96:  
1. Press the Disk Util button.  
DISK UTILITY MENU  
Mount Format Verify  
2. Now select Format. The  
LCD screen will display a  
message asking you to  
verify the drive speed for  
recording and playback.  
3. Select OK. When the format operation has completed, another message  
will appear asking you to verify the drive speed for recording and  
playback.  
4. If a UDMA drive is installed, select OK. After the performance verification  
is completed, select Continue. If a Mackie Media PROJECT drive is  
installed, select Cancel; they are too slow to be used for recording and  
playback.  
5. Press Disk Util to exit.  
Some UDMA drives cannot keep up with the demand for 24 tracks of audio data.  
So, before you rush to your local computer store and buy the cheapest UDMA  
drive you can find, consider picking up some Mackie Media drives from your  
nearest Mackie dealer instead (nudge nudge, say no more…).  
Purge Audio  
Purge Audio permanently deletes any audio files that were recorded in the Project  
but are no longer used in the Playlist. Whenever you Purge Audio, the History List  
is cleared.  
To Purge Audio from your hard drive:  
1. Press the Project  
<- PROJECT MENU  
[2]  
button, and then the  
Page Right (>) to the  
second Project menu  
page.  
PROJECT  
B
Purge Template  
Rename Audio Reset Save  
2. From the Project Menu select  
Purge Audio.  
3. Press OK to confirm the operation.  
There! You’re all boned up on the MDR24/96, so put down this booklet and get to  
work ... or play. Thanks for reading this guide. If questions have gone  
unanswered, check the MDR24/96 Technical Reference Manual or Mackies  
38  
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Appendix A: Compatible Cables  
Analog and Digital Multitrack Cables  
The following companies supply analog and digital multitrack cables for use with  
the MDR24/96 I/O cards:  
Horizon Music, Inc.  
P.O. Box 1988, Cape Girardeau MO 63702-1988  
Tel: (800) 255-9822; Fax: (800) 455-3460  
AIO•8 Analog Interface Cables  
HDA8 Series  
Connector options:  
Standard lengths:  
DB25 to [specify connector]  
8 male XLR, 8 female XLR, or 8 1/4” TRS  
5, 10, 15, 20, 25 feet  
DIO•8 TDIF Interface Cables  
TDIF Series  
DB25 to DB25  
5, 10, 15 feet  
Standard lengths:  
PDI•8 AES/EBU Interface Cables  
HD44 Series  
Connector options:  
Standard lengths:  
DB25 to [specify connector]  
4 male + 4 female XLR, or DB25  
5, 10, 15, 20, 25 feet  
Hosa Technology, Inc.  
6920 Hermosa Circle, Buena Park CA 90620  
Tel: (714) 736-9270; Fax (714) 522-4540  
AIO8 Analog Interface Cables  
DTP Series  
DB25 to 8 1/4“ TRS  
DB25 to 8 female XLRs  
DB25 to 8 male XLRs  
3, 4, 5, 7 meters  
DTF Series  
DTM Series  
Standard lengths:  
DIO8 TDIF Interface Cables  
DBK Series  
Standard lengths:  
DB25 to DB25  
3, 15 feet  
OPT•8 / DIO•8 ADAT Optical Interface Cables  
OPT Series  
OPM Series  
OPT lengths:  
OPM lengths:  
Standard ADAT Optical cables  
Jacketed ADAT Optical cables w/ metal headshell  
2, 3, 6, 10, 13, 17, 30, 50 feet  
3, 5, 10, 15, 20, 30, 50 feet  
PDI•8 AES/EBU Interface Cables  
DBK Series  
Standard length:  
DB25 to 4 male, 4 female XLRs  
8 meters only  
39  
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Marshall Electronics  
PO Box 2027, Culver City, CA 90231  
Tel: (800) 800-6608; Fax: (310) 391-8926  
AIO8 Analog Interface Cables  
DC-DAXM Series  
DC-DAXF Series  
DC-DAS Series  
Standard lengths:  
DB25 to 8 male XLRs  
DB25 to 8 female XLRs  
DB25 to 8 1/4” TRS connectors  
3, 5, 10, 15, 20, 25 feet  
DIO8 TDIF Interface Cables  
DCD-88D Series  
Standard lengths:  
DB25 to DB25.  
1, 3, 6, 12, 15, 20, 25, 33 feet.  
PDI•8 AES/EBU Interface Cables  
DC-SYX Series  
DC-DUB Series  
Standard lengths:  
DB25 to 4 male, 4 female XLRs  
DB25 to DB25  
3, 5, 10, 15, 20, 25 feet  
Pro Co Sound, Inc.  
135 E. Kalamazoo Ave., Kalamazoo, MI 49007  
Tel: (800) 253-7360; Fax: (616) 388-9681  
AIO•8 Analog Interface Cables  
DA-88 XM Series  
DA-88 XF Series  
DA-88 BQ Series  
Standard lengths:  
DB25 to 8 male XLRs  
DB25 to 8 female XLRs  
DB25 to 8 1/4“ TRS connectors  
5, 10, 15, 20 feet  
Other Cables  
In addition to the companies listed above, the following companies supply  
individual 110AES/EBU and/or 75word clock and video cables:  
Apogee Electronics Corporation  
3145 Donald Douglas Loop South  
Santa Monica, CA 90405-3210  
Tel: (310) 915-1000; Fax: (310) 391-6262  
Canare  
531 5th Street, Unit A, San Fernando, CA 91340  
Tel: (818) 365-2446; Fax: (818) 365-0479  
Whirlwind  
99 Ling Rd., Rochester, NY 14612  
Tel: (888) 733-4396; Fax: (716) 865-8930  
40  
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U T O P U T  
U T O P U T  
U T O P U T  
I N P U T  
I N P U T  
I N P U T  
41  
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Troubleshooting and service  
Although you probably won’t need them, troubleshooting tips can be found in the  
Technical Reference Manual. Technical support is available by contacting your  
Mackie dealer, calling Mackie Designs at (800) 258-6883 (8:00 AM to 5:00 PM  
Pacific Time), or visiting Mackies website at www.mackie.com.  
Please read the included warranty information, then complete and return the  
included Warranty Registration card, or its straight to bed for you with no dinner.  
Colophon  
Quick Start Guide text composed by Dana Bourke, based on a ballet by Jeff  
Gilbert. It was made possible by the teachings and donations of the MDR24/96  
Design Team, most notably Brian McCully and Bob Tudor. Graphics and layout  
were performed by Tony “Waldog” Baird with technical support from Steve Eborall  
and Frank “Weasel Boy” Heller. Cover art courtesy of Bryan Tiller. Long-winded  
explanations, editing, and last minute updates from Mike Rivers, with  
proofreading and final blessing by Jeff Gilbert. Proofreading and additional editing  
by Linn Compton. Scott Garside was a pain the whole time.  
Demo Music Credits  
Ode to Masters  
Written by:  
Published By:  
Electric Guitar:  
Classical Guitar:  
Bass:  
Jay Roberts and Rick Reid  
Nigel Nose Music  
Jay Roberts  
Rick Reid  
Dan Dean  
Drums:  
Brendan Scanlan  
Joey DeFrancesco  
Joey DeFrancesco  
Hammond B3:  
Trumpet:  
Little Bit of Love  
Written by:  
Published by:  
Artist:  
Claude Gaudette & Alan Roy Scott BMI #877477  
KYUSHU BOY MUSIC BMI #231306319  
Shirley Meyers  
Production Company:  
Produced by:  
Arranged by:  
Keyboards:  
Leggett Music Inc. Nashville Tn.  
Keith Olsen  
Claude Gaudette and Keith Olsen  
Claude Gaudette, Richard Baker  
Tim Pierce  
Guitars:  
Engineered by:  
Keith Olsen and Peter Love  
Recorded and Programmed at Goodnight LA Studios, Los Angeles  
“Mackie,” the “Running Man” figure, “MDR24/96,” and “Digital 8•Bus” are  
trademarks or registered trademarks of Mackie Designs Inc. All other brand  
names mentioned are trademarks or registered trademarks of their respective  
holders, and are hereby acknowledged.  
© 2001 Mackie Designs Inc.  
All Rights Reserved.  
Printed in the U.S.A.  
42  
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Notes  
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43  
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