Korg Musical Instrument D8 User Manual

Thank you for purchasing the Korg Digital Recording  
Studio D8 .  
In order to enjoy many years of trouble-free use, please  
read this manual carefully and use the unit correctly.  
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About this owner’s manual  
Table of Contents  
Precautions ..........................................................................ii  
Data handling......................................................................ii  
Handling of the internal hard disk .................................iii  
This owners manual is organized as follows.  
Chapter 1 Introduction  
This chapter explains the main features of the D8,  
its front and rear panel, and basic operation.  
Chapter 2 Operation  
Chapter 1 Introduction.................... 1  
This chapter explains various methods of record-  
ing and playback, and the procedures for mixdown  
and editing.  
About the display ............................................................... 6  
Chapter 3 Reference  
This chapter explains the parameters which appear  
in the display when you press each of the D8s  
keys, and the operation of the keys and faders.  
Chapter 2 Operation........................... 7  
Chapter 4 Appendices  
STEP1 Connections, Power-on, Demo ................. 7  
This chapter contains information such as the D8s  
specifications, error messages, block diagrams, and  
lists of effect programs and metronome types.  
Display  
Some pages of the manual show display screens  
along with an explanation of functions and opera-  
tions. All song names, parameter names, and val-  
ues are merely examples and may not always  
match the actual display you are working on.  
STEP2 Creating and selecting songs..................... 9  
STEP3 Recording....................................................... 10  
Handling of the internal hard disk  
4. Applying an effect to the input sound  
5. Applying an effect to the input sound  
Do not apply physical shock to this device. In partic-  
ular, you must be very careful to avoid moving the  
device or jarring the device while it is powered-on.  
Such actions can cause part or all of the data on disk  
to be lost, and may damage the hard disk or the inte-  
rior mechanism.  
6. Applying the dedicated delay  
7. Listening to recorded tracks while  
8. Manually re-recording part  
Canceling a recording or editing operation  
Do not repeatedly turn the unit on and off. This can  
damage not only the device itself, but also any other  
SCSI devices which are connected.  
Never turn off the power when the HDD access indi-  
cator is lit or blinking. This can damage part or all of  
the data on disk, or cause malfunctions such as dam-  
age to the hard disk.  
This device will begin accessing the hard disk immedi-  
ately after the power is turned on. At this time, the  
HDD access indicator will blink, and the display  
will indicate “Working.” Never turn off the power  
until the song name appears in the display and the  
HDD access indicator goes dark. The length of time  
that the hard disk is accessed after power-on will  
depend on the capacity of the hard disk and on  
the amount of data on the disk.  
9. Automatically re-recording part  
10. Combining multiple tracks into one or two tracks  
STEP4 Playback ......................................................... 20  
2. Playing a specified area of a song once  
4. Applying an external effect  
If hard disk access continues (e.g., sound contin-  
ues to be heard) even after playback or recording  
operations have been halted, do not turn off the  
power until the HDD access indicator has  
stopped blinking. In such cases, it is possible that  
access may not stop for several minutes or several  
tens of minutes.  
If damage to the hard disk occurs due to incorrect opera-  
tion, a power failure, or an accidental interruption of the  
power supply, a fee may be charged for repair even if the  
unit is still under warrantee.  
iii  
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STEP13 Saving to and loading from DAT .............41  
2. Loading a backed-up song from a DAT recorder  
Chapter 3 Reference...........................43  
5. Adjusting the Effect Send, AUX Send  
STEP7 Mixdown..........................................................28  
STEP8 Track editing...................................................29  
3. Inserting a blank space into the track data  
STEP9 Song editing...................................................33  
STEP10 Tempo settings.............................................34  
sequencer.......................................................36  
1. Using MIDI Clock to synchronize  
Chapter 4 Appendices.....................65  
3. MIDI Implementation Chart .....................................68  
2. Using MTC to synchronize  
3. Using MMC to control the D8  
STEP12 Using external drives...................................37  
2. Turning the power on/ off  
5. Saving a song on a removable disk drive  
6. Loading a song that was backed up  
Functions added to the D8..........77  
Bouncing tracks 1–8..........................................................77  
iv  
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stereo device to the INPUT 1 and INPUT 2 jacks.  
Connections,  
5
6
7
8
9
For digital recording, use an optical cable to con-  
nect the DIGITAL OUT of your instrument, CD,  
MD or DAT player to the DIGITAL IN connector.  
For mixdown to a digital recording device (DAT,  
MD etc.), use an optical cable to connect the DIGI-  
TAL IN of your recording device to the DIGITAL  
If you wish to use an external effect via AUX IN/  
OUT, connect the input of the effect to the AUX  
OUT jack, and the outputs of the effect to the AUX  
If you wish to use a foot switch to perform auto  
punch in/ out, to start/ stop playback, or to record  
tap tempo, connect a pedal switch PS1 <sold sepa-  
Power-on, Demo  
STEP1  
Heres how to connect the D8 to your audio  
system, and listen to the demo songs.  
1. Connections to your  
audio system etc.  
The following diagram shows a basic example of a  
D8 recording system. Modify the connections  
shown below as needed for your particular setup,  
and connect your equipment to the D8.  
Be sure to turn off the power before making con-  
nections. Failure to do so can damage your speaker  
system or cause malfunctions.  
Connect the included AC/ AC power supply to the  
power supply connector of the D8. Then plug the  
power supply into an AC outlet.  
If you wish to synchronize a MIDI sequencer etc. to  
the D8, use a MIDI cable to connect the MIDI OUT  
of the D8 to the MIDI IN of your sequencer. If you  
will be using MMC, connect the MIDI OUT of your  
MIDI sequencer. to the MIDI IN jack of the D8.  
1
2
Connect your audio equipment.  
Use an RCA phono cable to connect the OUTPUT  
L/ R jacks to your amplification system.  
If you wish to use headphones for monitoring, con-  
nect the phone plug of your headphones to the  
PHONES jack. The volume can be adjusted by the  
[PHONES] knob located at the left.  
For analog recording, connect the phone plug of  
stereo, connect the cables from the output of your  
2. Power on/off  
3
4
When the power is turned on, never move the  
device or allow it to be jarred. Also, never turn off  
the power while the HDD access indicator is blink-  
ing (immediately after the power is turned on, dur-  
ing recording or playback, or during track/ song  
editing). This can damage part or all of the data on  
Effect device  
Powered monitors etc.  
PROGRAM  
WRITE  
POWER  
EDIT  
CHAIN/EFFECT  
[BYPASS]  
A
B
C
D
E
F
DISPLAY  
SELECT  
UTILITY  
PROGRAM INDIVID BYPASS  
CARD  
INPUT  
Power supply connection  
OUTPUT  
L·R  
MIDI  
sequencer  
Use only the includ-  
ed AC/AC power  
supply.  
Keyboard (digital output),  
CD, DAT, MD etc.  
INPUT  
to the AC outlet  
AC/AC power supply connector  
AUX IN L·R  
MIDI  
IN·OUT  
DIGITAL OUT  
OUTPUT L·R  
L
R
IN  
OUT  
~AC9V  
POWER  
OUTPUT  
MIDI  
HDD  
MIDI  
TRACK STATUS  
GREEN :PLAY  
RED  
:REC (ANALOG)  
ORANGE :REC (DIGITAL)  
OFF :MUTE  
INPUT 1/2  
MASTER  
DIGITAL IN  
1
L
2
R
3
L
4
R
5
L
6
R
7
/
8
REC  
SELECT  
LR  
LOCATOR  
/
SCENE  
MODE  
Master recorder  
(DAT, MD etc.)  
AUX OUT  
IN/  
LOC  
OUT/  
LOC  
TO/  
3
SONG/  
TRACK  
SYSTEM  
EQ  
EQ  
EQ  
EQ  
EQ  
EQ  
EQ  
EFFECT  
1
2
LOC  
PAIR ON  
/
OFF  
PAIR ON  
/
OFF  
PAIR ON OFF  
/
INPUT 1/2  
MASTER  
READ  
SCENE  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
DISPLAY  
MODE  
STORE  
SCRUB  
UNDO  
EFFECT  
ASSIGN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
BALANCE  
REC  
/
PLAY  
REHEARSAL  
AUTO PUNCH  
DIGITAL IN  
D8  
NO  
YES  
DIGITAL IN  
REC  
MODE  
PLAY  
MODE  
TRIGGER  
L
R
L
R
L
R
L
R
L
R
L
R
L
R
TEMPO  
TEMPO  
/
MOTRONOME  
10  
9
8
7
6
5
4
3
2
1
0
METRO  
NOME  
DIGITAL OUT  
SCSI  
EDIT  
REC  
PLAY  
STOP  
REW  
FF  
SCSI  
Hard Disk  
Removable Disk  
Drive  
1
2
3
4
5
6
7
/
8
MASTER  
GUITAR  
LINE/MIC  
TRIM  
1
INPUT  
1
INPUT  
2
TRIM  
2
PHONES  
FOOT SW  
FOOT SW  
INPUT 1  
2
Pedal switch PS-1  
PHONES  
Headphones  
Guitar  
Mic  
Keyboard  
A guitar or bass can be  
directly connected only  
to INPUT 1.  
If you will be recording only on one track, connect your instru-  
ment to INPUT 1.  
INPUT 2 is used only when simultaneously recording two tracks.  
8
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disk, or cause malfunctions such as damage to the  
hard disk or internal mechanism.  
3. Listening to the demo  
songs  
Turning the power on  
1
Turn on the power of the connected devices.  
Set the volume of all devices to the minimum posi-  
tion, and turn on the power switches starting with  
the first device in the signal chain. If external  
drives are connected, refer to p.40.  
When shipped from the factory, the D8 contains  
pre-recorded demo songs. Playback to the demo  
songs to experience the dynamic and clear sound  
of the D8.  
1
Move the D8s [CHANNEL] faders 1–7/ 8 to the  
unity gain position (the “ ” symbol in the fader cal-  
ibrations), and set the [MASTER] fader to 0.  
2
Turn down the D8s master fader. Set  
10  
the volume controls of all connected  
devices to the minimum position.  
9
8
7
6
5
4
3
2
1
0
3
2
1
0
MASTER  
1
7 / 8  
MASTER  
3
4
Turn on the power of your input devices and mas-  
ter recorder (DAT etc.).  
2
Select the song that you wish to playback.  
Creating  
Press the [POWER] switch of the D8 to turn on the  
power.  
01:Scukyll Express  
02:Moonlit sea  
(Refer to p.75)  
01:Scukyll  
ON  
OFF  
POWER  
To select the next song, hold down the [STOP] key  
and press the [FF] key. If there is no subsequent  
song, the display will indicate “NoDATA”.  
The display will shown an opening message for a  
brief time, and then the song which was last selected  
when the power was turned off will appear.  
To select the previous song, if you are at the begin-  
M
B
ning of the song (“001 01 000” etc.) hold down the  
[STOP] key and press the [REW] key. If you are  
located elsewhere than the beginning of the song,  
move to the beginning of that song. Then hold  
down the [STOP] key and press the [REW] key to  
move to the previous numbered song.  
5
Turn on the power of your powered monitor speak-  
ers, and raise the volume of the connected equip-  
ment to an appropriate level.  
Turning the power off  
PLAY  
STOP  
REW  
FF  
Before turning the power off, make sure that all  
song recording or playback has been completed.  
The audio that you record to the D8 will be saved  
automatically. However, if you edit effect settings  
or adjust the mixer, these settings will be lost  
unless they are saved. For the saving procedures,  
for saving mixer settings (scenes).  
To next song/  
Create new song  
To beginning of song/  
To previous song  
3
Make sure that the indicators above the [TRACK  
STATUS] keys of tracks 1–7/ 8 are lit green. If they  
are off or lit with a different color, press that  
[TRACK STATUS] key as many times as necessary  
to make each indicator light green.  
1
2
Lower the volume of each connected device to the  
minimum position and turn the power off starting  
with the last device in the signal chain. If external  
drives are connected, refer to p.40.  
lit green  
If you wish to keep any edits you have made to the  
effects or to the mixer settings, store them.  
1
L
7 / 8  
LR  
3
4
Turn off the power of your amplification system.  
4
5
Press the [PLAY] key to begin playback.  
Press the [POWER] switch to turn off the power of  
the D8.  
Gradually move the [MASTER] fader upward to  
adjust the volume to an appropriate level.  
5
Turn off the power of the audio input devices etc.  
As the song plays back, you can move the [CHAN-  
NEL] faders and [PAN] knobs, and adjust the EQ  
see how the sound of the song is altered.  
6
When the demo song finishes playing, press the  
[STOP] key to stop playback.  
9
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3
Press the [ ] key several times to move the cursor  
to the location where you wish to change the name,  
and use the [VALUE] dial to input alphabetical  
characters or symbols to specified the desired  
name.  
Creating and  
selecting songs  
STEP2  
To record a new song, you must first cre-  
ate a new song. This section explains how  
to create and name a song, and how to select songs in  
P1  
KORG1 œ  
EDIT SONG/ TRACK  
.
YES  
4
When you finish inputting the name, press the  
[EDIT] key (the indicator will go off) to exit the  
EDIT SONG/ TRACK page. The name will be final-  
ized when you exit this page.  
1. Creating a new song  
1
2
After selecting the last-numbered song, hold down  
the [STOP] key and press the [FF] key.  
The display will indicate “NoDATA”.  
STOP  
FF  
03:NoDATA  
Selecting another song  
Use one of the following procedures to create a  
song.  
There are two ways to select songs. One way is to  
hold down the [STOP] key and press the [FF] key  
to select the next song number, or to hold down the  
[STOP] key and press the [REW] key to select the  
previous song number (refer to “Listening to the  
demo songs”, step 2). The other way is to select the  
Change the song name from “NoDATA”.  
In our example here, we will create a song by  
changing the song name. Refer to “2. Naming a  
song”.  
Record audio data on a track. The display will  
indicate “NEWSONG” as the song name.  
Specify the tempo or time signature. A tempo  
map will be created in the tempo track, and the  
display will indicate “NEWSONG” as the song  
name.  
P1  
song in EDIT SONG/ TRACK  
.
1
After pressing the [EDIT] key, press the [SONG/  
TRACK] key several times to get a song name dis-  
play such as “I04:KORG1”. (EDIT SONG/ TRACK  
)
P1  
03:NEWSONG  
I03:KORG1  
SONG /  
TRACK  
EDIT  
E
2
3
Rotate the [VALUE] dial to select the song number.  
If you have connected an external drive such as a  
hard disk drive or removable disk drive and wish  
to select a song from it, press the [ ] key and then  
rotate the [VALUE] dial to select the connected  
drive.  
2. Naming a song  
In order to distinguish your new song from other  
songs, it is recommended that you give it a name.  
1
Press the [EDIT] key (the indicator will light), and  
then press the [SONG/ TRACK] key to access the  
“Edit Song” display.  
If this display does not appear, press the [SONG/  
TRACK] key until the “Edit Song” appears.  
EditSong ˙  
SONG /  
TRACK  
EDIT  
E
2
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to get the “Renam” dis-  
play.  
Renam˘I03˙  
YES  
10  
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(ANALOG) (indicator lit red), to choose them as  
the recording tracks.  
Recording  
This section explains the various methods  
of recording that are available on the D8.  
Use the recording method that is appro-  
priate for your needs.  
5
6
Set the [CHANNEL] fader to the  
unity gain position (the “ ” symbol  
in the fader calibrations).  
STEP3  
1
Raise the volume of the instrument connected to  
the INPUT 1 jack as high as possible, and while  
watching channel level 1 in the display, rotate the  
[TRIM 1] knob toward the right to adjust the  
recording level.  
1. Recording (analog record-  
ing)  
Normally you will record rhythm instruments such  
as drums first, and then listen to these instruments  
playback as you record bass, guitar and vocals.  
As basic recording procedures, we will explain  
how to record a single track, and how to record  
two tracks simultaneously.  
CLIP  
–3  
03:KORG1  
–6  
–12  
–18  
–24  
–40  
dB  
1
2
3
4
5
6
7
8
E
L
R
If you are recording two tracks simultaneously, set  
the [CHANNEL] faders of both tracks you wish to  
record to the unity gain position, and use the [TRIM  
1]/ [TRIM 2] knobs to adjust the recording level.  
Connecting the input device and adjusting  
the level  
Adjust the settings so that the input level is as high  
as possible without causing the “CLIP” indicator  
to light.  
1
Turn down the [MASTER] fader of the D8, and  
connect your instrument to the INPUT 1 jack. If  
you are recording a single track, you must use the  
INPUT 1 jack for connections. The INPUT 2 jack is  
active only when two tracks are being recorded  
simultaneously.  
Starting and stopping recording  
GUITAR  
TRIM 1  
INPUT 1  
INPUT 2  
TRIM 2  
7
Record from the beginning of the track. Make sure  
LINE/MIC  
M
B
that the location counter reads “001 01 000”. If a  
different time is selected, hold down the [STOP]  
key and press the [REW] key to return the current  
time to the beginning of the song.  
If you wish to record two tracks simultaneously,  
make connections to the INPUT 1 and INPUT 2 jacks.  
If you are using an electric guitar or bass, connect it to  
the INPUT 1 jack (in preference to the INPUT 2 jack).  
If you are recording in stereo, connect the left channel  
output of the instrument to the INPUT 1 jack, and the  
right channel output to the INPUT 2 jack.  
STOP  
REW  
8
9
Press the [REC] key (the [REC] and [PLAY] indica-  
tors will blink) to enter record ready mode.  
REC  
PLAY  
STOP  
2
Use the [GUITAR-LINE/ MIC] switch to select the  
appropriate input impedance for the instrument  
connected to INPUT 1 jack.  
GUITAR: Select this position when inputting an  
instrument that has a high output  
impedance, such as guitar or bass.  
MIC/LINE: Select this position when inputting a  
mic or a line instrument (keyboard,  
mixer etc.).  
Press the [PLAY] key and recording will begin (the  
[REC] and [PLAY] indicators will light). Begin  
playing your instrument.  
10 When you finish playing, press the [STOP] key to  
stop recording. (The [PLAY] and [REC] indicator  
will go off.)  
The [GUITAR-LINE/ MIC] switch is only for the  
INPUT 1 jack. If you wish to connect a guitar/ bass  
to the INPUT 2 jack, route it through a compact  
effect unit etc.  
Listening to the recorded performance (Play-  
back)  
3
4
Press the [REC SELECT] key several  
times to select INPUT 1/2 (indicator lit).  
INPUT 1/2  
MASTER  
Now lets listen to the performance that was  
recorded.  
DIGITAL IN  
REC  
SELECT  
11 Hold down the [STOP] key and press the [REW]  
key to return to the beginning of the song.  
Press the channel 1 [TRACK  
STATUS] key several times to  
blinking red  
12 Press the [TRACK STATUS] key  
lit green  
for the track(s) that you  
recorded to select PLAY (indica-  
select REC (ANALOG) (indica-  
tor blinking red) to choose it as  
1
L
1
L
tor lit green), to select playback.  
the recording track.  
13 Press the [PLAY] key to begin playback (indicator  
If you are recording two tracks simultaneously,  
press the [TRACK STATUS] keys for two adjacent  
odd/ even tracks (1-2, 3-4, 5-6, 7/ 8) to select REC  
is lit).  
11  
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14 When playback ends, press the [STOP] key to stop  
back)  
playback (the [PLAY] indicator is off).  
6
Refer to “1. Recording (analog recording), Listening  
to the recorded performance (Playback)”, and lis-  
ten to the playback.  
2. Recording (digital recording)  
Heres how to record digitally from an instrument  
which has a digital output or from an external dig-  
ital device such as a CD or DAT player. Since the  
digital input of the D8 provides a sampling rate  
converter, 48 kHz and 32 kHz sources will be con-  
verted to 44.1 kHz as they are recorded.  
As an example, we will record in stereo to tracks 3  
and 4. When recording two tracks simultaneously,  
you will use an odd/ even pair of adjacent tracks  
(1-2, 3-4, 5-6, 7/ 8).  
3. Using EQ to modify the  
tone as you record  
Heres how the built-in 2-band equalizer (EQ) can  
be applied to the input sound to modify the tone,  
so that the modified tone can be recorded.  
Connecting the input device and adjusting  
the level  
During digital recording, the effect will be off, and it  
will not be possible to use effects on any other track.  
1
Referring to the previous section “1. Analog  
recording” or “2. Digital recording”, connect the  
device that you wish to record, and adjust the level.  
During analog recording, if the input level adjusted  
by [TRIM 1] and [TRIM 2] is inappropriate, the input  
sound may distort, or there may be unwanted noise.  
When the Channel Level Meter Select (refer to p.47) is  
set to Post, the channel level meters will indicate the  
volume level between the EQ and the [CHANNEL]  
faders. This means that if you apply EQ or set the fad-  
ers to a position other than unity gain (or if you set  
the effect [EFFECT ASSIGN] to INPUT 1/ 2), it will  
not be possible to check just the input level.  
Connecting the input device and adjusting  
the level  
1
Turn down the [MASTER] fader or the D8, and  
connect the digital output of your keyboard, CD or  
DAT to the D8s DIGITAL IN connector.  
Press the [SYSTEM] key several times to make the  
display read “ChMtr”, and rotate the [VALUE] dial to  
select Pre. Rotate the [TRIM 1] and [TRIM 2] knobs to  
adjust the input level as high as possible without  
causing the “CLIP” indicator of the channel level  
meters to light. After making adjustments, rotate the  
[VALUE] dial to return the “ChMtr” setting to Post.  
2
3
Press the [REC SELECT] key to  
select DIGITAL IN (indicator lit).  
INPUT 1/2  
MASTER  
DIGITAL IN  
REC  
SELECT  
Press the [TRACK STATUS] keys of channels 3 and  
4 to select REC (DIGITAL) (indicator blinking  
orange), to choose tracks 3 and 4 for recording.  
ChMtr:Pre  
SYSTEM  
E
blinking orange  
Adjusting the EQ  
3
L
4
R
2
Press the [EQ] key of the channel whose tone you  
wish to adjust, to make the display read “LEQ”  
or “HEQ” (is the channel number). Then rotate  
the [VALUE] dial to adjust the EQ.  
4
Watch the channel level meters in the display, and  
raise or lower the [CHANNEL] faders of channels 3  
and 4 to adjust the recording level of tracks 3 and 4.  
HEQ1 :+03  
EQ  
Starting and stopping recording  
3
4
3
Refer to “1. Recording (analog recording) Start-  
ing and stopping recording” to record.  
Adjust the settings so that the input level is as high as  
possible without causing the “CLIP” indicator to light.  
Checking the recorded material (Playback)  
Starting and stopping recording  
4
When you finish recording, refer to “1. Recording  
(analog recording) Listening to the recorded perfor-  
mance (Playback)” and playback your performance.  
5
Refer to “1. Recording (analog recording),  
Starting and stopping recording”, and record  
your performance.  
If the Input Monitor (refer to p.47) is set to AUTO,  
the EQ and fader will affect only the input sound  
for tracks whose [TRACK STATUS] is set to REC,  
and will not affect the playback sound. By playing  
Listening to the recorded performance (Play-  
12  
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back with the [TRACK STATUS] left at REC, you  
will be able to audition the sound just as it was  
actually recorded.  
(Refer to p.61) After pressing the [EDIT] key, press  
the [EFFECT] key several times to select the effect  
that you wish to edit.  
If you set the [TRACK STATUS] to PLAY and play-  
back without changing the EQ settings the EQ will  
be applied double, so remember to set the EQ  
value back to 0.  
DISTORT:o˙  
EDIT  
EFFECT  
E
7
8
Rotate the [VALUE] dial to specify whether the  
effect you selected in step 6 will be used “o” (on) or  
not “-” (off).  
4. Applying an effect to the  
input sound as you record  
You can apply the internal effect of the D8 to the  
instrument connected to the INPUT 1/ 2 jack, and  
record the sound that has been processed by the  
effect.  
Press the [ ] key to select the effect parameter that  
you wish to edit. Pressing the [ ] key will move to  
the next parameter, and pressing the [ ] key will  
move to the previous parameter. (Refer to p.72)  
TYPE:DIST˙  
Connecting the input device and adjusting  
the level  
9
Rotate the [VALUE] dial to modify the value.  
1
adjust the level.  
Saving the effect program  
If you wish to use the edited effect program in this  
song, or to use it in more than one song as a gen-  
eral-purpose effect, you must save the effect pro-  
gram in the user bank.  
It is not possible to use the effect when recording  
digitally.  
Selecting the location at which the effect will  
An edited effect which has not been saved will be  
lost if you perform one of the following actions.  
be inserted  
2
Press the [EFFECT ASSIGN] key  
several times to select INPUT 1/2  
(indicator lit).  
INPUT 1/2  
MASTER  
Select another effect program  
Select another song  
EFFECT  
ASSIGN  
Turn off the power  
E
10 Press the [EFFECT] key several times to make the  
display read “Ren■■” (is the effect program  
name).  
With a setting of INPUT 1/2, the internal effect will  
be inserted between the input and the EQ of the  
mixer channel whose [TRACK STATUS] is set to  
REC.  
Ren˘ROCK  
FADER  
OUTPUT  
RecTrack  
INPUT  
[EQ]  
Effect  
11 Press the [ ] key several times to move the cursor  
to the location where you wish to modify the  
name, and rotate the [VALUE] dial to enter alpha-  
betical characters or symbols to assign the desired  
name.  
HEQ LEQ  
3
Adjust the following effect settings while listening to  
the input sound of the instrument or other source.  
Adjust the [TRIM] knob so that the effect (“E”)  
level meter does not light all the way to CLIP.  
is a special symbol. Once this display is modi-  
œ
fied, it cannot be selected newly.  
12 Press the [EFFECT] key to access the “WriteU”  
display. (U indicates the user bank area, and is  
the effect number.)  
Selecting the effect program  
4
Press the [EFFECT] key several times to access the  
display page for selecting an effect program, as  
shown below.  
Write˘U01?  
EDIT  
EFFECT  
EG1:ROCK  
E
EFFECT  
E
13 Rotate the [VALUE] dial to select the save destina-  
tion in which the effect program will be saved.  
5
Rotate the [VALUE] dial to select an effect program.  
14 Hold down the [ ] key for approximately one sec-  
ond to save the effect program and its name. When  
the data has been saved, the display will indicate  
“Completed”.  
Editing the effect  
6
Each effect program consists of up to four effects.  
13  
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When you execute the Save operation, the effect  
program that previously occupied that memory  
will be overwritten and lost.  
Starting and stopping recording  
15 Press the [REC] key, and then press the [PLAY] key  
to begin recording. Press the [STOP] key to stop  
recording. (Refer to “Starting and stopping  
Listening to the recorded performance (Play-  
back)  
16 Move the current time to a location earlier than the  
point at which you began recording. Then set the  
[TRACK STATUS] of the recorded track to PLAY, and  
press the [PLAY] key to begin playback. Press the  
[STOP] key to stop playback. (Refer to “Listening  
5. Applying an effect to the  
input sound and record-  
ing only the input sound  
Heres how you can apply the D8s internal effect  
to the sound of an instrument or other sound  
source connected to the INPUT 1 jack or INPUT 2  
jack. In this section, only the input sound is  
recorded. Use this method when you wish to try a  
variety of effects during playback and decide on  
the final sound later.  
Connecting the input device and adjusting  
the level  
1
Refer to “Connecting the input device and  
adjusting the level” (p.11, p.12), to connect the  
input device and adjust the level.  
It is not possible to use the effect when recording  
digitally.  
Selecting the location at which the effect will  
be inserted  
2
Press the [EFFECT ASSIGN] key  
several times to select MASTER  
(Send Type) (indicator lit). With the  
setting MASTER (Send Type), the  
send bus will be output to the inter-  
nal effect, which will be output to  
the master bus.  
INPUT 1/2  
MASTER  
EFFECT  
ASSIGN  
E
FADER  
OUTPUT  
INPUT  
[EQ]  
Effect  
Snd  
RecTrack  
HEQ LEQ  
3
Adjust the following effect settings while listening  
to the input sound of the instrument or other source.  
Sending the input sound to the effect  
4
Press the [EFFECT SEND] key several times for the  
input channel where you wish to apply the effect,  
14  
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to access the “Snddisplay (is the channel  
number).  
6. Applying the dedicated  
delay to the input sound  
Snd1 :000  
EFFECT  
SEND  
In addition to the effect that was discussed in “4.  
Applying an effect to the input sound as you record”  
and “5. Applying an effect to the input sound and  
recording only the input sound”, the D8 provides a  
“monitor delay” that can be applied only to the input  
sound. When you are recording vocals or guitar,  
applying this delay will give the sound a sense of  
spaciousness. This delay will not be recorded. Since  
the monitor delay is not part of the internal effect, it  
lets you use the internal effect in other ways.  
5
Rotate the [VALUE] dial to adjust the amount of  
the input sound that will be sent to the effect.  
Be careful that the effect (“E”) level meter does not  
light all the way to CLIP.  
Selecting the effect program  
6
Select the effect program as explained in “4.  
Applying an effect to the input sound as you  
record, Selecting the effect program”.  
Connecting the input device and adjusting  
the level  
Adjusting the return level from the effect and  
1
Refer to “1. Recording (analog recording), Connect-  
ing the input device and adjusting the level” to con-  
nect the input device and adjust the level.  
the return balance  
7
Press the [EDIT] key, and then press the [EFFECT  
ASSIGN] key several times to access the “EffRet”  
(effect return level) display.  
It is not possible to use the effect or the monitor  
delay when recording digitally.  
INPUT 1/2  
MASTER  
EffRet:080  
EDIT  
EFFECT  
ASSIGN  
Turning the monitor delay on/off  
E
2
Press the [EFFECT ASSIGN] key  
several times to select INPUT 1/2  
(indicator lit).  
INPUT 1/2  
MASTER  
8
9
Rotate the [VALUE] dial to adjust the return level  
from the effect.  
EFFECT  
ASSIGN  
E
Press the [EFFECT ASSIGN] key to access the “Eff-  
Bal” (effect return balance) display.  
INPUT 1/2  
3
Press [EFFECT] several times to access the  
“MoniDly” display.  
MASTER  
EffBal:CNT  
EFFECT  
ASSIGN  
MoniDly:o˙  
EFFECT  
E
E
10 Rotate the [VALUE] dial to adjust the return bal-  
ance from the effect.  
4
Rotate the [VALUE] dial to turn the monitor delay  
on (o).  
Saving the effect program  
When [EFFECT ASSIGN] is set to INPUT 1/2 and  
[REC SELECT] is set to INPUT 1/2, turning the  
monitor delay on will only apply to tracks whose  
[TRACK STATUS] is REC (ANALOG), and the  
monitor delay will apply to the sound that is input  
from the INPUT 1/ 2 jacks.  
Starting and stopping recording  
12 After pressing the [REC] key, press the [PLAY] key  
to begin recording, and press the [STOP] key to  
stop recording. (Refer to p.11, “Starting and  
Editing the monitor delay  
5
Press the [ ] key to select the monitor display  
parameter that you wish to edit. Press the [ ] key  
to move to the next parameter, or press the [  
]
key to move to the previous parameter (refer to  
Checking the recorded material (Playback)  
13 Move the current time to a point earlier than where  
you began recording. Then set the [TRACK STA-  
TUS] to PLAY for the track that you recorded, press  
the [PLAY] key to playback, and press the [STOP]  
key to stop. (Refer to p.11, “Listening to the  
T :200ms  
6
Rotate the [VALUE] dial to set the value.  
15  
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7. Listening to recorded tracks  
while you record another  
track (Overdubbing)  
8. Manually re-recording  
part of the performance  
(Manual Punch In/Out)  
If you made a mistake during the performance that  
you recorded, or if you were not able to play the  
entire song as you had intended, there is no need  
to re-record the entire song — you can re-record  
just the part that you need.  
The process of recording additional tracks while  
you listen to previously recorded tracks is called  
“overdubbing”.  
As an example, we will explain how you can play-  
back the sound that was recorded on track 1, and  
perform analog recording on track 2.  
“Punch In” is the action of switching from song  
playback to record, and “Punch Out” is the action  
of switching back from recording to playback.  
“Manual Punch In/ Out” is when you perform the  
Punch In and Punch Out manually. On the D8, you can  
Punch In during playback either by pressing the [REC]  
key or by pressing a foot switch <sold separately>. You  
can Punch Out by pressing either the [REC] key or the  
[PLAY] key, or by pressing a foot switch.  
Select the playback/recording tracks  
1
Press the track 1 [TRACK STATUS] key several  
times to select PLAY (indicator lit green), to enable  
(the previously recorded) track 1 for playback.  
lit green  
blinking red  
Begin recording  
Stop recording  
(playback)  
(recording)  
(playback)  
1
L
2
R
REC  
REC  
PLAY  
or  
or  
or  
Foot switch  
2
3
Press the track 2 [TRACK STATUS] key to select  
REC (ANALOG) (indicator blinking red), to  
enable it as the recording track.  
Foot switch  
Connecting the input device and adjusting  
Either turn down [CHANNEL] faders 3–7/ 8, or  
press their [TRACK STATUS] keys several times to  
select MUTE (indicator off), to mute these tracks so  
that they will not sound during playback.  
the level  
1
As explained in “Connecting the input device  
device and adjust the level. At this time, make  
adjustments so that there is no difference between  
the volume of the instrument that is being input  
and the volume of the track.  
Connecting the input device for the record-  
ing track and adjusting the level  
Select the input monitor  
4
ment etc. to the INPUT 1 jack, and set the input  
level.  
2
Press the [SYSTEM] key several times (indicator lit)  
to access the “Mon” display. Then rotate the  
[VALUE] dial to select Auto.  
5
Raise or lower the [CHANNEL] fader of the play-  
back track to a volume that will be comfortable for  
playing along with.  
Mon:Auto  
SYSTEM  
E
Starting and stopping recording  
Starting and stopping recording  
6
Press the [REC] key, and then press the [PLAY] key  
to begin recording. Press the [STOP] key to stop  
recording. (Refer to “Starting and stopping  
3
Move the current time location to a point earlier  
than the location that you wish to re-record. If you  
hold down the [STOP] key and press the [REW]  
key, you will move to the beginning of the song.  
4
Press the [PLAY] key (indicator lit) to  
begin playback.  
Listening to the recorded performance (Play-  
2
R
The [TRACK STATUS] indicator which  
was set to REC will blink, and you will  
back)  
hear the sound of the track.  
7
Move the current time to a location earlier than the  
point at which you began recording. Then set the  
[TRACK STATUS] of the recorded track to PLAY,  
and press the [PLAY] key to begin playback. Press  
the [STOP] key to stop playback. (Refer to  
For tracks whose [TRACK STATUS] is set to REC,  
the EQ and fader will affect only the input sound,  
and will not affect the playback sound. After  
adjusting the input level, do not modify the fader  
or EQ settings during playback, since this will  
change the volume and EQ of the input sound.  
5
When you wish to begin re-  
REC  
recording, press the [REC] key  
2
R
(Manual  
Punch  
In).  
The  
[TRACK STATUS] indicator will  
16  
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change from blinking to lit, and the D8 will enter  
record mode. Now you will hear the external input  
sound. Begin playing, and your playing will be  
recorded.  
Undo  
After recording or track editing, or after the Redo  
function has been used, the display will show a  
” symbol. Press the [UNDO] key to execute  
6
7
When you wish to stop recording, you can either  
press the [REC] key once again or press the [PLAY]  
key to change from recording back to playback.  
(Manual Punch Out)  
The [TRACK STATUS] indicator will blink, the  
[REC] indicator will go off, and you will hear the  
track sound once again.  
Redo, and the data will return to its previous state.  
Redo  
After executing the Undo function, the display will  
show a “ ” symbol. Press the [UNDO] key to  
execute Redo, and the data will return to the state  
prior to using Undo.  
Press the [STOP] key (the [PLAY] indicator will go  
off) to stop song playback.  
Listening to the recorded performance (Play-  
back)  
9. Automatically re-recording  
part of the performance  
(Auto Punch In/Out)  
8
Move the current time location to a point earlier  
than where you began re-recording. Then set the  
[TRACK STATUS] of the recorded track to PLAY,  
and press the [PLAY] key to begin playback. Press  
the [STOP] key to stop. (Refer to “Listening to  
Also, playing back with [TRACK STATUS] set to  
REC will allow you to hear the sound just as it was  
recorded, without passing through the fader or EQ.  
“Auto Punch In/ Out” is a function which automati-  
cally performs Punch In and Punch Out at previ-  
ously-specified time locations in the song. This  
allows you to accurately re-record a specific portion  
of a recording. Auto Punch In/ Out is convenient  
when you wish to concentrate on your playing.  
Using a foot switch for Manual Punch In/Out  
Begin recording  
Stop recording  
By pressing a foot switch (sold separately), you can  
switch between playback and recording while you  
play an instrument, or from a remote location. This  
method can also be used when you wish to begin  
recording immediately from the precise beginning of  
the song.  
(playback)  
(recording)  
(playback)  
Pre roll  
time  
Post roll  
time  
IN  
(LOC 1)  
OUT  
(LOC 2)  
Storing the IN and OUT times  
Connect your foot switch to the FOOT SW jack.  
Press the [SYSTEM] key several times (indicator lit)  
to access the “Fsw” display. Then rotate the  
[VALUE] dial to select PncI/O. Now you will be  
able to press the foot switch instead of pressing the  
[REC] key in steps 5 and 6 of the above procedure.  
Storing the location at which recording will begin  
as the IN (punch in) time, and the location at which  
recording will end as the OUT (punch out) time.  
1
2
Move the current time location to the point where  
you wish to begin recording. (Refer to “1. Moving  
Press the [STORE] key to prepare for storing the  
location. The display will indicate “Store”.  
Fsw:PncI/O  
SYSTEM  
E
Store˘  
If you wish to start recording from the very begin-  
ning of the song, press the [REC] key at the begin-  
ning of the song (the indicator will blink), and  
press the foot switch to start recording.  
3
Press the [IN/ LOC 1] key. The display will indicate  
“StoreIn (destination)”, and the IN (punch in)  
time will be stored.  
Release the key, and you will return to the previous  
page.  
Canceling a recording or edit-  
ing operation (Undo/Redo)  
After you have recorded, or performed an  
Store˘In  
IN /  
LOC 1  
editing operation such as track copy or  
delete (discussed later in this manual),  
UNDO  
4
As described in steps 13 above, move the current  
time location to the point where you wish to stop  
recording, press the [STORE] key, and then press  
the [OUT/ LOC 2] key to store the time location in  
OUT (punch out).  
you have the option of restoring the data to its origi-  
nal state. After you have recorded, performed a  
track editing operation, or used the Redo function, a  
” symbol will appear in the right of the display.  
You can also store the IN (punch in) and OUT  
(punch out) points while the song plays back. Press  
the [STORE] key, and then press the [IN/ LOC 1]  
key at the time where you want to begin recording.  
In the same way, press the [STORE] key and then  
press the [OUT/ LOC 2] key at the time where you  
want to stop recording.  
When this is displayed, you have the option of  
using the Undo function to restore the data to its  
previous state. After the Undo function has been  
” symbol will appear and you can use  
the Redo function to recover the state prior to using  
Undo.  
used, a “  
17  
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10 Press the [REC MODE] key several  
times to select AUTO PUNCH +  
REHEARSAL (both indicators lit).  
Connecting the input device and adjusting  
REHEARSAL  
AUTO PUNCH  
the level  
REC  
MODE  
5
As explained in “Connecting the input device  
input device and adjust the level. At this time,  
make adjustments so that there is no difference  
between the volume of the instrument that is being  
input and the volume of the track.  
When  
AUTO  
PUNCH  
+
REHEARSAL is selected, initiating  
recording will cause the input monitor etc. to func-  
tion in the same way as if recording were actually  
being performed. This allows you to rehearse the  
recording.  
11 Press the [REC] key ([REC] and [PLAY] indicator  
will blink), and then press the [PLAY] key ([REC]  
and [PLAY] indicator lit) to begin playback. The  
[TRACK STATUS] indicator that was set to REC will  
blink, and the track playback sound will be heard.  
Select the input monitor  
6
Press the [SYSTEM] key several times (indicator lit)  
to access the “Mon” display (refer to SYSTEM P3).  
Then rotate the [VALUE] dial to select Auto.  
For tracks whose [TRACK STATUS] is REC, the EQ  
and fader will affect only the input sound, and will  
not affect the playback sound. After adjusting the  
input level, do not modify the fader or EQ settings  
during playback, since this will change the volume  
and EQ of the input sound.  
Mon:Auto  
SYSTEM  
E
Auto Play function and Auto Repeat function  
12 When the IN time location is reached, the [TRACK  
STATUS] indicator will change from blinking to lit,  
the [REC] indicator will begin blinking, and the  
external input sound will be heard. Begin rehears-  
ing your performance.  
When performing Auto Punch In/ Out, it is conve-  
nient to use the Auto Play function or the Auto  
Repeat function in conjunction with Auto Punch  
When the Auto Play function is on, pressing the  
[REC] key and then pressing the [PLAY] key will  
automatically move to the pre-roll time and begin  
playback. Then the IN–OUT area will be recorded,  
and the post-roll time will playback, and finally  
playback will stop automatically. In addition, if  
Auto Repeat is on, the Auto Play function will  
occur as described above, and then you will move  
to the pre-roll time without stopping and continue  
playing back to the post-roll time.  
13 When the OUT time location is reached, the  
[TRACK STATUS] indicator will blink, the [REC]  
indicator will go dark, and the track playback  
sound will again be heard. Stop rehearsing your  
performance.  
Auto punch in/out setting  
14 Press the [REC MODE] key several  
REHEARSAL  
AUTO PUNCH  
times to select AUTO PUNCH  
(indicator lit).  
7
8
Pressing the [PLAY MODE] key once  
will make the display show “ ”, and  
the Auto Play function will be turned  
on. Pressing the [PLAY MODE] key  
once again will make the display show  
PLAY  
MODE  
REC  
MODE  
E
Starting and stopping recording  
”, and the Auto Repeat function will be on.  
15 Press the [REC] key ([REC] and [PLAY] indicator  
will blink), and then press the [PLAY] key ([REC]  
and [PLAY] indicator lit) to begin playback.  
Press the [EDIT] key, then press the [PLAY MODE]  
key several times to make the display read “Pre-  
Rol”, and specify the pre-roll time. Rotate the  
The [TRACK STATUS] indicator that was set to REC  
will blink, and the track playback sound will be heard.  
[VALUE] dial to specify the value. Press the [  
]
key and rotate the [VALUE] dial to set the unit to  
either measures (M) or seconds (s).  
16 When the IN time location is reached, the [TRACK  
STATUS] indicator will change from blinking to lit,  
and recording will begin. At this time the external  
input sound will be heard. Play to record your per-  
formance.  
PstRol:02M  
PLAY  
MODE  
EDIT  
E
17 When the OUT time location is reached, the  
[TRACK STATUS] indicator will change back to  
blinking, the [REC] indicator will go off, and  
recording will end. The track playback sound will  
once again be heard.  
9
Press the [PLAY MODE] key to make the display  
read “PstRol”, and referring to step 8, set the post-roll  
time. After making the setting, press the [EDIT] key.  
*
Subsequent steps 1018 are for when the Auto  
Play function is on. If you are not using the Auto  
Play/ Repeat functions together, set the current  
time to a location earlier than the IN time, and then  
begin recording or playback.  
Listening to the recorded performance (Play-  
back)  
18 Move the current time location to a point earlier  
than where you began re-recording. Then set the  
[TRACK STATUS] of the recorded track to PLAY,  
and press the [PLAY] key to begin playback. Press  
the [STOP] key to stop. (Refer to “Listening to  
Rehearsing auto punch in/out  
Before you actually perform auto punch in/ out  
recording, it is a good idea to rehearse the record-  
ing. If you do not need to rehearse, proceed to  
Also, playing back with [TRACK STATUS] set to  
REC will allow you to hear the sound just as it was  
18  
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recorded, without passing through the fader or EQ.  
and 8, rotate the [PAN] knobs of tracks 1–5 to place  
each track at the desired stereo location.  
10. Combining multiple  
tracks into one or two  
tracks (Bounce)  
The performance of multiple tracks can be com-  
bined into one or two tracks, freeing the original  
tracks for additional recording. This operation is  
called “track bouncing” or “ping pong recording”.  
This can be used when you wish to record more  
than 8 tracks, etc.  
As an example, we will show how you can com-  
bine the performances of tracks 1–5 to track 6. We  
will also explain how you can combine tracks 1–5  
to tracks 7 and 8 in stereo.  
Track 1  
Track 2  
Track 6 (1+2+3+4+5)  
Track 3  
Track 4  
Track 5  
Playback track and recording track settings  
1
Press the [REC SELECT] key several  
times to select INPUT 1/2 + MASTER  
(both indicators lit). With a setting of  
INPUT 1/2 + MASTER, you can use  
the master bus as the input for record-  
ing.  
INPUT 1/2  
MASTER  
DIGITAL IN  
REC  
SELECT  
2
Press the [TRACK STATUS] keys for tracks 1–5  
several times to set each one to PLAY (indicator lit  
green), to select these as playback tracks. Press the  
track 6 [TRACK STATUS] key several times to  
select REC (ANALOG) (indicator blinking red), to  
select it as the recording track.  
lit green  
blinking red  
6
R
1
L
5
L
If you are combining the other tracks to tracks 7  
and 8 in stereo, press the track 7/ 8 [TRACK STA-  
TUS] key several times to select REC (ANALOG)  
(indicator blinking red).  
3
Track 6 (the recording track) uses the “R” bus  
(printed on the [TRACK STATUS] key). Rotate the  
[PAN] knobs of tracks 1–5 to the far right position  
(R), so that their sound will be sent to the right  
channel.  
When bouncing to a single track, be sure to set the  
[PAN] knobs of the bounce source tracks to match  
the indication of either “L” or “R” shown above  
the [TRACK STATUS] key of the bounce destina-  
tion track.  
PAN  
PAN  
L
R
L
R
1
5
If you are combining tracks 1–5 in stereo to tracks 7  
19  
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Adjusting the playback level and recording  
Listening to the recorded performance (Play-  
level  
back)  
4
5
Press the [PLAY] key to begin playback.  
12 Press the [TRACK STATUS] key to set tracks 1–5 to  
MUTE (indicator off), and set track 6 to PLAY  
(indicator lit green). Then raise [CHANNEL] fader  
6 to adjust the playback level.  
If you have combined tracks in stereo to tracks 7/ 8,  
set the [TRACK STATUS] of tracks 7/ 8 to PLAY, set  
all others to MUTE, and raise the [CHANNEL]  
fader 7/ 8 to adjust the playback level.  
Raise [CHANNEL] faders 1–5 to adjust the play-  
6
Raise the [MASTER] fader to adjust the recording  
level to track 6.  
The master level meter R will show the recording  
level to track 6.  
If you are combining the tracks in stereo to tracks 7  
and 8, the [MASTER] fader will adjust the record-  
ing level of tracks 7/ 8, and the master level meters  
L/ R will show the recording level.  
13 Move the current time location to a point earlier  
than where you began recording, and press the  
[PLAY] key to begin playback. Press the [STOP]  
key to stop playback. (Refer to “Listening to the  
7
Since [CHANNEL] fader 6 will adjust the input  
level to INPUT 1, you can record an additional  
input sound while you bounce the other tracks. In  
this case, raise [CHANNEL] fader 6 to adjust the  
input sound. If you are not recording an input  
sound, either lower the fader.  
If you are combining the tracks in stereo to tracks 7  
and 8, [CHANNEL] fader 7/ 8 will adjust the input  
level.  
8
For tracks 7/ 8 (which are not being recorded),  
either turn down [CHANNEL] fader 7/ 8 or press  
the [TRACK STATUS] key several times to select  
MUTE (indicator off).  
If you are combining the tracks in stereo to tracks 7  
and 8, track 6 will not be recorded. Either turn  
down [CHANNEL] fader 6 or select MUTE.  
Applying EQ and effects while you record  
9
Apply EQ to tracks 1–5 as desired while you  
10 As desired, apply effects to tracks 1–5 and record  
them. For details on applying effects refer to “3.  
Applying effects to the playback sound” (p.21) or  
“2. Applying the internal effect during mixdown”  
(p.28)  
When [EFFECT ASSIGN] is set to MASTER (Send  
Type), the signal sent to the effect will be monau-  
ral, so there will be cases in which a stereo effect  
cannot be obtained even if a stereo input type  
effect is selected.  
Starting and stopping recording  
11 Press the [REC] key, and then press the [PLAY] key  
to begin recording. To stop recording, press the  
[STOP] key. (Refer to “Starting and stopping  
20  
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Setting the tempo and time signature  
6
Press the [TEMPO] key (press the [EDIT] key to  
make the indicator go off) to access the display  
such as “0:120| 4/ 4” which shows the tempo and  
time signature. (The metronome will sound.)  
11. Listening to the metro-  
nome while you record  
The D8 contains a wide variety of metronome pat-  
terns for each time signature. (Refer to “Metro-  
nome pattern list”) If you have an idea for a song,  
you can record immediately using the built-in met-  
0:120|4/4œ  
TEMPO  
E
ronome without having to connect  
machine etc.  
a
rhythm  
7
8
Rotate the [VALUE] dial to select 0 at the left edge.  
0 is the basic tempo that is located at the beginning  
of the song.  
The sound of the metronome will not be recorded.  
The metronome sound will be output together  
with the master audio output from the OUTPUT  
L·R jacks.  
Press the [ ] key to move the cursor to the tempo  
value, and rotate the [VALUE] dial to set the  
tempo. In the same way, press the [ ] key to move  
the cursor to the time signature, and rotate the  
[VALUE] dial to set the time signature.  
Turning the metronome on/off  
1
Press the [METRONOME] key to turn the metro-  
nome ON (indicator lit).  
You can press the [METRONOME] key to turn the  
metronome sound on/ off.  
When you record or playback, the metronome will  
sound. (Refer to “Sounding the metronome dur-  
ing playback and recording”)  
Selecting the metronome pattern  
9
Press the [ ] key, and then rotate the [VALUE]  
dial to select the metronome pattern. (Refer to  
“Metronome pattern list”)  
METRO  
NOME  
E
œ:Metro4 œ  
Adjusting the metronome volume  
2
Press the [EDIT] key (the metronome will sound,  
and the indicator will light), and then press the  
[METRONOME] key to access the “MetVol” dis-  
play. If the display reads “MetMod”, press the  
[METRONOME] key once again.  
You can change the time signature, tempo or met-  
Connecting the input device and adjusting  
MetVol:080  
METRO  
NOME  
EDIT  
the level  
E
10 As explained in “Connecting the input device  
input device and adjust the level.  
Also, instead of pressing the [EDIT] key, you can  
press the [TEMPO] key several times to make the  
display read “MetVol” and adjust the metronome  
volume.  
Starting and stopping recording  
3
Rotate the [VALUE] dial to adjust an appropriate  
volume.  
11 Press the [REC] key and a count will begin. Press  
the [PLAY] key to begin recording, and the selected  
metronome sound will be heard. Play along with  
the metronome sound. (Refer to “Starting and  
Sounding the metronome during playback  
and recording  
4
5
Press the [METRONOME] key once again, to  
access the “MetMod” display.  
Listening to the recorded performance (Play-  
back)  
12 Move the current time location to a point earlier  
than where you began recording. Then set the  
[TRACK STATUS] of the recorded track to PLAY,  
and press the [PLAY] key to playback. Press the  
[STOP] key to stop. (Refer to “Listening to the  
MetMod:P+R  
METRO  
NOME  
E
Rotate the [VALUE] dial to select P+R  
(Play+Recording). With this setting, the metro-  
nome will sound during playback and during  
recording. With a setting of Rec, the metronome  
will sound only during recording.  
21  
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Playback  
12. Trigger recording  
STEP4  
This section explains the variety of play-  
back methods provided by the D8.  
You can use the input sound as a trigger that will  
start recording. The D8 will begin recording at the  
moment that sound is input.  
1. Playback  
Connecting the input device and adjusting  
Here we will explain the basic method of playback.  
Refer also to the later section “Adjusting and regis-  
tering mixer settings”.  
the level  
1
As explained in “Connecting the input device  
and adjusting the level” (p.11, p.12), specify the  
track to be recorded.  
Selecting the playback tracks  
1
Press the [TRACK STATUS] keys  
for tracks which contain recorded  
material, to select PLAY (indicator  
lit green).  
lit green  
Preparations for trigger recording  
1
L
2
Press the [TRIGGER] key to turn the Trigger func-  
tion on (indicator lit).  
Move the current time location to the begin-  
TRIGGER  
ning of the song  
E
2
Hold down the [STOP] key and press the [REW]  
key. If you wish to move to another location in the  
song, refer to “Moving the current time”.  
3
4
Move to the time location where you wish to begin  
recording.  
Press the [REC] key to enter record ready mode  
(indicator blinking).  
Starting and ending playback  
3
Press the [PLAY] key to begin playback (indicator lit).  
4
Press the [STOP] key to stop playback (the [PLAY]  
indicator will go off).  
Begin trigger recording  
5
Begin playing. When the input exceeds the thresh-  
old level, recording will start.  
You can start/ stop playback by pressing a foot  
switch <sold separately> (refer to p.47).  
If the Pre Trigger Time has been set to a value other  
than 000 mS, recording will begin at the specified  
time earlier than when triggering occurred, and  
any previously recorded sound during that inter-  
val will be erased (refer to p.53).  
2. Playing a specified area of a  
song once or repeatedly  
6
When you finish your performance, press the  
[STOP] key to stop recording.  
By using the “Auto Play function” which plays the  
INOUT area of the song once, or the “Auto  
Repeat function” which repeatedly plays back the  
INOUT area, you can playback a specified area. It  
is convenient to use these functions in conjunction  
with Auto Punch In/ Out recording.  
Listening to the recorded performance (Play-  
back)  
7
Move the current time location to a point earlier  
than where you began recording. Then set the  
[TRACK STATUS] of the recorded track to PLAY,  
and press the [PLAY] key to playback. Press the  
[STOP] key to stop. (Refer to “Listening to the  
1
2
3
Press the [TRACK STATUS] key several times for  
each track that you wish to playback, to select  
PLAY (indicator lit green).  
Store the IN and OUT locations of the desired area  
If you wish to playback the IN–OUT  
area once, press the [PLAY MODE]  
Adjusting the threshold level  
PLAY  
MODE  
If the location where recording begins is not appro-  
priate, you can change the settings of EDIT TRIG-  
which will start recording.  
E
key several times to make the “  
symbol appear in the display.  
If you wish to repeatedly playback the IN–OUT  
area, press the [PLAY MODE] key several times to  
make the “ ” symbol appear in the display.  
4
When “  
” is displayed, pressing the [PLAY] key  
will cause the IN–OUT area to playback, and then  
stop automatically.  
When “ ” is displayed, pressing the [PLAY] key  
will cause the IN–OUT area to playback repeatedly.  
Playback will stop when you press the [STOP] key.  
22  
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3. Applying an effect to  
the playback sound  
4. Applying an external effect to  
the playback sound  
1
Connect the INPUT jack of an external effect device  
to the D8s AUX OUT jack, and the OUTPUT jacks  
of the external effect device to the D8s AUX IN  
jacks. If the external effect has stereo output, connect  
its OUT L/ R jacks to the D8’s AUX IN L/ R jacks.  
Selecting the tracks for playback  
1
Press the [TRACK STATUS] key to select PLAY  
(indicator lit green).  
lit green  
External effect device  
PROGRAM  
WRITE  
POWER  
EDIT  
1
L
2
R
CHAIN/EFFECT  
A
B
C
D
E
F
DISPLAY  
UTILITY  
P
R
O
G
R
A
M
I
N
D
I
V
I
D
B
Y
P
A
S
S
[BYPASS]  
CARD  
SELECT  
OUTPUT  
L
INPUT  
R
Specifying the location at which you wish to  
insert the effect  
2
3
Press the [EFFECT ASSIGN] key several times to  
select MASTER (Send Type) (indicator lit).  
2
Press the [EFFECT ASSIGN] key  
several times to select MASTER  
(Send Type) (indicator lit). When  
MASTER (Send Type) is selected,  
the sound from the Send bus will be  
sent to the internal effect, and then  
output to the master bus.  
INPUT 1/2  
MASTER  
Moving  
When INPUT 1/2 or MASTER (Global Type) is  
selected, the input from the AUX IN jacks is  
ignored.  
time loca-  
EFFECT  
ASSIGN  
E
Press the [PLAY] key to begin playback.  
FADER  
Sending the playback sound to the external  
OUTPUT  
Pb Track  
Effect  
[EQ]  
effect  
Snd  
4
Press the [EFFECT SEND] key several times for  
each playback track where you wish to apply the  
external effect, to access the “Auxdisplay (is  
the channel number).  
HEQ LEQ  
3
Press the [PLAY] key to begin playback.  
Sending the playback sound to the effect  
Aux1 :100  
EFFECT  
SEND  
4
Press the [EFFECT SEND] key several times for each  
track to which you wish to apply the effect to access  
the “Snddisplay (is the channel number).  
5
Rotate the [VALUE] dial to adjust the amount that  
will be sent to the external effect.  
Snd1 :080  
EFFECT  
SEND  
Be careful that the input of the external effect does  
not clip.  
5
Rotate the [VALUE] dial to adjust the amount that  
will be sent to the effect.  
Adjusting the input level and input balance  
from the external effect  
Be careful not to make the effect (“E”) level meter  
light all the way to CLIP.  
6
Press the [EDIT] key, and then press the [EFFECT  
ASSIGN] key several times to access the “AuxRet”  
display (external input level).  
Selecting an effect program  
INPUT 1/2  
MASTER  
Adjusting the return level and return balance  
AuxRet:080  
EDIT  
EFFECT  
ASSIGN  
from the effect  
E
Editing an effect  
7
8
Rotate the [VALUE] dial to adjust the return level  
from the external effect.  
Saving an effect program  
6
desired settings for the effect program.  
Press the [EFFECT ASSIGN] key to access the  
“AuxBal” display (external input balance).  
INPUT 1/2  
MASTER  
When [EFFECT ASSIGN] is set to MASTER (Send  
Type), the signal sent to the effect will be monau-  
ral, so there will be cases in which a stereo effect  
cannot be obtained even if a stereo input type  
effect is selected.  
AuxBal:CNT  
EFFECT  
ASSIGN  
E
9
Rotate the [VALUE] dial to adjust the return bal-  
ance from the effect.  
23  
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Moving and storing  
time locations  
5. Program playback of  
songs  
STEP5  
This section explains how to move  
between time locations in a song. It also  
You can enable two or more songs to playback in a  
specified order. This can be used to playback a  
medley of songs, or when you wish to record con-  
secutive mixdowns of songs to DAT or MD. Pro-  
gram Play can be performed even across multiple  
drives. As an example, we will explain how to  
playback songs in the order of song number I  
(internal drive) 01I02A (SCSI ID 0) 05.  
explains how you can store a specific time location for  
instant recall.  
1. Moving the current time  
1
Press the [EDIT] key, and then press the [PLAY  
MODE] key several times to access the “Pdis-  
play (is the sequence of playback).  
Using the location counter to move  
1
Simultaneously press the [ ] and [ ] keys to  
move the cursor below the location counter.  
P01:I01 œ  
01:KORG1 œ  
PLAY  
MODE  
EDIT  
NO  
YES  
E
2
3
Rotate the [VALUE] dial to select the first step in  
the playback sequence; P01.  
2
3
Use the [ ] or [ ] keys to move the cursor to the  
M
unit of time that you wish to change (measure  
beat , 1/ 96th beat, Mark etc.)*. For details on  
,
B
Press the [ ] key, and then rotate the [VALUE]  
dial to select the drive from which the song will be  
played back. In this example, select the internal  
drive I.  
Rotate the dial to move the time location.  
Rotating the dial toward the right will increase the  
time, and rotating it toward the left will decrease  
the time.  
4
5
6
7
Press the [ ] key, and then rotate the [VALUE]  
dial to select the song which will be played back as  
the first song. In this example, select 01.  
*
You can change the units of time that appear in the  
display. Four methods of display can be selected.  
Press and hold the [ ] key for approximately 1  
second to finalize the first song for playback. When  
this is finalized, the “?” will disappear.  
Using the [STOP], [REW] and [FF] keys to  
Rotate the [VALUE] dial to select the second song  
for playback. Referring to steps 35, set P02 to  
song I02, and set P03 to song A05.  
move  
Moving backward  
Press the [PLAY] key, and the songs will playback  
in the specified sequence, starting with I01.  
Press the [REW] key to move toward the beginning  
of the song. If you hold down the key, you will  
move continuously. You can also move during  
playback.  
Program playback is available only when you are  
in this page. Also, the specified sequence of songs  
will be canceled when you leave this page.  
Moving forward  
Press the [FF] key to move toward the end of the  
song. If you hold down the key, you will move con-  
tinuously. You can also move during playback.  
6. Switching scenes dur-  
ing playback  
Moving to the beginning of the song/ Moving to the  
beginning of the previous song  
If the current time is in the middle of the song, you  
can hold down the [STOP] key and press the  
[REW] key to move to the beginning of the song.  
A set of mixer settings that have been stored is  
called a “scene”, and scenes can be switched as  
If the current time is at the beginning of the song,  
you can hold down the [STOP] key and press the  
[REW] key to select the song of the previous num-  
ber, and move to its beginning.  
Moving to the beginning of the next song/ Creating a new song  
If you hold down the [STOP] key and press the  
[FF] key, you will select the song of the following  
number, and move to its beginning. If the follow-  
ing number does not contain a song, a new song  
will be created for that number. (Refer to p.10)  
24  
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2. Finding a precise time  
location  
3. Locate points  
(LOC1, LOC2, LOC3)  
If you wish to find the exact time location at which  
a sound begins, or when setting locate points or  
storing marks, you can use the Scrub function or  
the Play From/ Play To functions to find and select  
time locations more accurately.  
You can store a specific time location, and then  
move instantly to that location at any time. For  
each song, you can store three “Locate” points, and  
also one hundred “Mark” points. In addition to  
being used to move instantly to a desired time,  
Locate points are also used as the in/ out times for  
Auto Punch In/ Out recording, and to specify the  
The Scrub function  
On the D8 you can perform Scrubbing just as on an  
open reel tape recorder. By rotating the [VALUE] dial  
you can playback the song to accurately find a desired  
moment in time. This is called the “Scrub” function.  
Storing a Locate point  
Heres how to use the Locate function to store the  
current time. A time that has been stored in this  
way is called a “Locate point”.  
1
2
Set the [TRACK STATUS] to PLAY (indicator lit  
green) for the track that you wish to scrub.  
Adjusting  
ing mixer  
Press the [SCRUB] key to turn on the  
1
2
Move the current time to the location that you wish  
Scrub function (indicator lit).  
SCRUB  
3
Rotate the [VALUE] dial to find the precise location  
while you listen to the sound. The track will play-  
back linked with the movement of the [VALUE]  
dial.  
Press the [STORE] key to prepare to store the time.  
The display will indicate “Store”.  
Storeø  
STORE  
3
Press the key [IN/ LOC 1], [OUT/ LOC 2] or [TO/  
LOC 3] for which you wish to store the current  
time. The display will indicate “Store■■ (store  
destination In, Out, To)”, and the current time will  
be stored to the key.  
At this time, the level meter will show the pre-  
fader volume level of each track.  
When the dial is not moving, the volume level at  
that time will be displayed.  
Release the key, and the previous page will reap-  
pear.  
Play From/PlayTo/Slow Play functions  
Store˘In  
IN /  
LOC 1  
OUT /  
LOC 2  
TO /  
LOC 3  
1
2
3
Set [TRACK STATUS] to PLAY (indicator lit green)  
for the track that you wish to scrub.  
Press the [SCRUB] key to turn on the Scrub func-  
tion (indicator lit).  
Storing during playback or recording  
While you are playing or recording a song, you can  
use the above steps 2 and following to store a  
locate point. The time location at the moment that  
you press the [IN/ LOC 1], [OUT/ LOC 2] or [TO/  
LOC 3] key will be stored.  
Press the [PLAY] key, and playback will occur from  
the current time for two seconds, and will then  
stop. Then you will automatically return to the  
location at which playback began (Play From).  
Hold down the [STOP] key and press the [PLAY]  
key, and the sound will playback from approxi-  
mately two seconds before the current time, and  
will then stop (Play To).  
Moving to a Locate point  
When you press a [IN/ LOC 1], [OUT/ LOC 2] or  
[TO/ LOC 3] key that you have previously stored,  
you will move to the stored time.  
Press the [FF] key, and the sound will playback  
from the current time at half-speed, and will stop  
and automatically return to the playback start loca-  
tion when you press the [STOP] key (Slow Play).  
IN /  
LOC 1  
OUT /  
LOC 2  
TO /  
LOC 3  
PLAY  
STOP  
It is convenient to use the Scrub function or Slow Play  
to find the precise time, and then to use the Play  
From/ Play To functions to verify that time location.  
25  
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Deleting a Mark point  
1
Press the [EDIT] key, and then press the [SYSTEM]  
key several times to access the “Mark” display.  
4. Mark points  
You can store a desired time location and move  
instantly to that time. Up to one hundred Mark  
points can be stored in each song.  
Mark  
˙
SYSTEM  
EDIT  
E
Storing a Mark point  
2
Press the [ ] key to access the “Del” display, and  
rotate the [VALUE] dial to select the Mark that you  
wish to delete. If you select All, all Mark points  
will be deleted.  
Heres how to use the Mark function to store the  
current time. A time location that has been stored  
in this way is called a “Mark point”.  
1
2
Move the current time to the desired location.  
DeløM004 ?  
Press the [STORE] key twice to prepare for storing.  
The display will indicate “Mark”.  
Markø  
3
Press and hold the [ ] key for approximately one  
second to execute the operation. When the Mark  
has been deleted, the display will indicate “Com-  
pleted”. Press the [ ] key to restore the previous  
display.  
STORE  
3
Press any one of the [IN/ LOC 1], [OUT/ LOC 2] or  
[TO/ LOC 3] keys. The display will indicate  
“MarkM■■ (stored number)”, and the current  
time will be stored as a Mark point. Release the  
key, and the previous page will reappear.  
Mark˘M001  
IN /  
LOC 1  
OUT /  
LOC 2  
TO /  
LOC 3  
Storing during playback or recording  
During playback or recording, you can perform the  
above steps 2 and following to store a Mark point.  
The time location at the instant you press the [IN/  
LOC 1], [OUT/ LOC 2] or [TO/ LOC 3] key will be  
stored.  
Storing using a foot switch  
1
Press the [SYSTEM] key several times to access the  
“Fsw” display, and then rotate the [VALUE] dial to  
select Mark.  
2
A Mark point will be stored at the instant you  
press the foot switch. You can store Mark points  
during playback or during recording.  
Moving to a Mark point  
1
Simultaneously press the [ ] and [ ] keys to  
move the cursor below the location counter.  
2
Press the [ ] key several times so that the cursor is  
displayed below the entire location counter.  
01:SngNam  
3
Rotate the [VALUE] dial to select the Mark points  
that have been stored, and move the current time.  
26  
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Enabling parameters for pairing  
Adjusting and storing  
mixer settings  
For the [PAN] knobs, “Snd”, “Aux” and “EQ”, you  
can specify whether or not pairing will be enabled  
for each parameter. This setting is common to the  
entire song.  
STEP6  
This section explains how you can adjust  
the volume, tone and pan etc. of the  
input/ recording/ playback for each channel, to create  
the desired overall balance of sound. This process is  
known as “mixdown”.  
Mixer settings can also be registered as a “scene”.  
Scenes can be selected as time passes during playback,  
or recalled as general-purpose settings.  
1
2
3
Press the [EDIT] key, and then press the [SYSTEM]  
key several times (the indicator will light) to access  
the “ChPairSw” display.  
ChPairSw ˙  
SYSTEM  
E
Press the [ ] key to move the cursor, and press the  
[SYSTEM] key to select the item for which you  
wish to enable/ disable pairing.  
1. Pairing settings  
You can group the settings of adjacent odd/ even  
mixer channels (1-2, 3-4, 5-6), so that changes made  
to the values of one channel will be reflected by  
both channels. This is referred to as “pairing”. This  
is convenient when you are mixing tracks that  
were recorded in stereo.  
EQ  
:oœ  
Adjusting  
ing mixer  
Rotate the [VALUE] dial to enable (o) or disable (-)  
pairing.  
Pairing applies to the settings of the [TRACK STA-  
TUS] keys, high EQ “HEQ”, low EQ “LEQ”, effect  
send “Snd”, Aux send “Aux”, the [PAN] knobs and  
the [CHANNEL] faders.  
2. Adjusting the volume of  
each channel  
Of these, you can specify for each setting other  
than the [TRACK STATUS] keys and the [CHAN-  
NEL] faders whether or not the setting will be  
paired when pairing is turned on.  
You can adjust the input/ recording/ playback vol-  
ume of each channel. The available range extends  
from OFF to unity gain ( )* and an additional +12  
dB of gain. Normally you will leave the faders set  
at unity gain, and rather than raising the fader for  
low-volume channels, it is best to make adjust-  
ments by lowering the other faders.  
Pairing on/off  
1
To turn pairing on, simultaneously press the  
[EFFECT SEND] keys for the desired pair of adja-  
cent odd/ even channels (1-2, 3-4, 5-6).  
PAIR ON / OFF  
*
Unity gain refers to the state at which the audio  
signal does not change, and is the optimal level for  
the sound.  
EFFECT  
SEND  
EFFECT  
SEND  
When pairing is on, parameters for which pairing  
is enabled can be operated as follows.  
To adjust the volume, raise or lower  
the [CHANNEL] fader of the corre-  
sponding channel.  
[TRACK STATUS] keys, “HEQ”, “LEQ”, “Snd”  
and “Aux” can be set from either odd or even  
channel.  
When pairing is on, use the odd-num-  
bered channel to make adjustments.  
[CHANNEL] faders and [PAN] knobs (pan will  
function as the left/ right balance adjustment when  
paired) are operated from the odd-numbered chan-  
nel (1, 3, 5). Adjustments made to the even-num-  
bered channel will be ignored.  
This parameter can be stored in a  
scene.  
1
When the input monitor (refer to p.47) is set to  
AUTO, the faders of tracks whose [TRACK STA-  
TUS] is set to REC will affect only the input sound,  
and will not affect the playback sound (refer to  
When pairing is on, adjusting the EQ etc. will  
cause the display to appear as follows.  
HEQ1-2:+00  
2
To turn pairing off, simultaneously press the  
[EFFECT SEND] keys of the adjacent odd/ even  
channels.  
27  
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Adjusting the Low EQ  
The low EQ lets you cut/ boost the 100 Hz fre-  
quency range over a range of -15–+15 dB.  
3. Adjusting the stereo  
location  
1
Press the [EQ] key of the channel whose tone you  
wish to adjust, to access the “LEQdisplay (is  
the channel number). “HEQ” and “LEQ” will alter-  
nate each time you press the key.  
You can adjust the stereo location of the sound of  
each channel. Normally, vocals and bass etc. are  
placed in the middle, guitar at either left or right,  
and piano at the opposite side from the guitar.  
LEQ1 :+00  
EQ  
Rotate the [PAN] knob or [BALANCE] knob to  
adjust the stereo location of each channel. Rotating  
the [PAN] knobs of channels 1–6 toward the left  
will move the sound to the left, and rotating them  
toward the right will move the sound to the right.  
The [BALANCE] knob of channels 7/ 8 adjusts the  
left/ right balance. When pairing is on, the [PAN]  
knobs will adjust the left/ right balance, and only  
the [PAN] knobs of the odd-numbered channels  
are used.  
2
Rotate the [VALUE] dial to adjust the EQ gain.  
When the input monitor (refer to p.47) is set to  
AUTO, the EQ of tracks whose [TRACK STATUS]  
is set to REC will affect only the input sound, and  
will not affect the playback sound (refer to p.58).  
Also, after recording with EQ applied, if you leave  
the EQ settings as they are and playback with  
[TRACK STATUS] set to PLAY, be aware that the  
EQ will be applied twice (refer to p.58).  
PAN  
PAN  
BALANCE  
L
R
L
R
L
R
1
6
7/8  
This parameter can be stored in a scene.  
5. Adjusting the Effect  
Send, AUX Send and  
Track Status  
4. Using the EQ to adjust  
the tone  
Effect Send (“Snd”) adjusts the amount of sound  
that is sent from each channel to the internal effect  
You can use the equalizer to adjust the tonal char-  
acter of each channel. If you adjust the tone of the  
input signal as you record it, the sound will be  
recorded that way.  
AUX Send (“Aux”) adjusts the amount of sound  
that is sent from each channel to AUX OUT. (Refer  
This can be used to cut the high frequency range  
which sometimes contains obtrusive hiss noise, or  
to cut/ boost the low range or high range to adjust  
the tonality.  
Track Status ([TRACK STATUS]) determines  
whether each track can be recorded or played back,  
or will be muted.  
Normally, you will use EQ to give the sound more  
clarity and definition. However if EQ settings are  
excessively high, such as when the maximum  
amount of boost is used, the overall mix will be  
unbalanced, and the sound can be fatiguing. It is  
recommended that EQ be used in the “cut” direc-  
tion as well, and that you use no more boost/ cut  
than necessary.  
Adjusting the High EQ  
The high EQ lets you cut/ boost the 10 kHz fre-  
quency range over a range of -15–+15 dB.  
1
Press the [EQ] key of the channel whose tone you  
wish to adjust, to access the “HEQdisplay (is  
the channel number). “HEQ” and “LEQ” will alter-  
nate each time you press the key.  
HEQ1 :+00  
EQ  
2
Rotate the [VALUE] dial to adjust the EQ gain.  
28  
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Switching scenes during a song  
Scenes that have been stored can switch automati-  
cally as playback progresses.  
6. Scene  
Mixer settings can be stored as a “scene”, and  
1
2
Refer to “Storing a scene”, and register a scene at  
the desired times in the song.  
scenes can be recalled automatically as playback  
progresses, or recalled whenever desired as gen-  
eral-purpose mixer setups. Up to 20 scenes can be  
stored in each song.  
Press the [SCENE] key to select Scene Read ON  
(indicator lit). This setting will alternate on/ off  
each time the key is pressed.  
READ  
Storing a scene  
SCENE  
E
For each channel, the volume level specified by the  
[CHANNEL] fader, the stereo location set by the  
[PAN] knob or [BALANCE] knob, the high EQ  
“HEQ” and low EQ “LEQ” settings, the effect send  
level “Snd” and the AUX send level “Aux” can be  
stored in a scene.  
3
Move to the location from which you wish to play-  
back, and press the [PLAY] key to begin playback.  
When the stored time arrives, the scene will change  
automatically.  
1
Move the current time to the location where you  
wish to store the scene.  
ing  
Recalling a scene  
2
3
Adjust the mixer settings at that time location.  
1
If the [SCENE] indicator is lit, press the [SCENE]  
key to turn Scene Read OFF (indicator off).  
Press the [STORE] key to access the “Store” dis-  
play.  
READ  
Store˘  
SCENE  
E
2
After pressing the [EDIT] key, press the [SCENE]  
key to access the “S:Fader” display (is the  
scene number).  
4
Press the [SCENE] key to access the “StoreS”  
display (is the scene number into which the set-  
tings will be stored), and the mixer settings will be  
stored as a scene.  
READ  
S01:Fader  
EDIT  
SCENE  
Scene numbers will be assigned automatically,  
beginning from the lowest vacant number.  
E
READ  
3
Rotate the [VALUE] dial to select the scene num-  
ber. The selected scene will be recalled.  
Store˘S01  
SCENE  
E
Deleting a scene  
Storing a scene during playback or recording  
1
Press the [EDIT] key, and then press the [SCENE]  
key several times to access the “DelSdisplay  
(is the scene number).  
During playback or recording, you can perform the  
above steps 3 and following to store a scene.  
In this case, the time location and mixer settings at  
the moment you press the [SCENE] key will be  
stored as the scene.  
READ  
Del˘S01 ?  
EDIT  
SCENE  
E
2
3
Rotate the [VALUE] dial to select the scene number  
(S01S20) that you wish to delete. If you select All,  
all scenes will be deleted.  
Press and hold the [ ] key for approximately one  
second to delete the scene. When the data has been  
deleted, the display will indicate “Completed”.  
Press the [ ] key to restore the display.  
29  
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Mixdown  
2. Applying an effect dur-  
ing mixdown  
A song that you have completed by record-  
ing tracks and mixing can be recorded on  
an external two-channel recorder such as a  
cassette tape recorder, DAT recorder or MD  
recorder. This process is referred to as  
“mixdown”.  
STEP7  
During mixdown, you can apply effects such as  
limiter (an effect which smoothes out the volume  
of the input signal) or compressor (an effect which  
compresses the input signal to give the sound more  
consistency and punch) so the sound that is output  
and recorded on the external recorder will be con-  
sistent in volume.  
1. Recording a master  
tape (Mixdown)  
Specifying the location at which the effect  
will be inserted  
Press the [EFFECT ASSIGN] key several times to  
Listening to the completed song  
1
1
2
3
4
Use the [CHANNEL] faders to adjust the volume  
level of each channel.  
select MASTER (Global Type) (indicator blinking).  
blinking  
Use the [PAN] knobs and [BALANCE] knobs to  
adjust the stereo location of each track.  
INPUT 1/2  
MASTER  
Press the [EQ] key for each track and use the  
[VALUE] dial to adjust the tone.  
EFFECT  
ASSIGN  
E
Adjust the effects. For effects which are particu-  
larly appropriate during mixdown, refer to “2.  
Applying the effect during mixdown”.  
L R  
Master  
FADER  
Pb Track  
OUTPUT  
PAN  
Connect an external recording device and  
Effect  
record  
2
Playback the song while you adjust the effect set-  
tings described below.  
5
If you will be making an analog recording, use  
RCA phono cables to connect the analog LINE IN  
jacks of your cassette recorder, DAT recorder or  
MD recorder etc. to the OUTPUT L·R jacks of the  
D8.  
Selecting an effect program  
3
As described in “Selecting the effect program”  
(p.13), select an effect program such as “DY1:  
Cassette tape  
LIMIT” (TOTAL LIMITER)”, etc.  
recorder etc.  
œ
LINE IN L  
R
Editing the effect  
If you will be making a digital recording, use an  
optical cable to connect the DIGITAL IN connector  
of your DAT recorder or MD recorder to the DIGI-  
TAL OUT connector of the D8.  
Saving the effect program  
4
As described in “Editing the effect” – “Saving  
tings for the effect program.  
DAT / MD recorder etc.  
DIGITAL IN  
6
Playback the D8, and adjust the recording level on  
your cassette tape recorder, DAT recorder or MD  
recorder etc. Then return the D8 to the beginning  
of the song, and record the mixdown on your  
recorder.  
30  
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Track editing  
2. Copying track data  
(Track Copy)  
This section explains the editing operations  
(copy, insert blank, delete, exchange etc.) that  
can be performed on tracks.  
STEP8  
This operation copies a portion (IN–OUT) of a  
recorded track to another location (TO). You can  
copy data from a single track or from multiple  
tracks simultaneously. You can also copy the data  
more than one time. By using the clipboard, you  
can copy data to another song.  
1. Storing IN, OUT and TO  
times  
For example, you could use this to repeatedly copy  
a phrase of several measures, such as a drum pat-  
tern, or record a favorite phrase in one track, and  
use it by copying it to other tracks or songs.  
In order to edit track data, you must store the time  
locations at which editing will be performed. As  
explained in “3. Locate points (LOC1, LOC2,  
LOC2 as the OUT time, and LOC3 as the TO time.  
Copying the IN – OUT area of track 1 to the  
TO location of another track in the same  
song multiple times  
1
Change the current time location to the point that  
The IN time will function as follows for each edit-  
ing operation.  
Copy Track: the beginning of the source data  
that will be copied  
Insert Track: the location at which the blank will  
As an example, we will explain how to copy the  
INOUT area of track 1 to the TO location of track  
2 three times.  
1
2
As described in “1. Storing IN, OUT and TO loca-  
tions”, store the IN, OUT and TO locations.  
be inserted  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Track” display.  
Erase Track: the location at which erasure will  
begin  
Delete Track: the location at which deletion will  
begin  
Swap Track: the location at which the exchange  
will begin  
EditTrack˙  
SONG /  
TRACK  
EDIT  
2
3
Press the [STORE] key to access the “Store” dis-  
play, and then press the [IN/ LOC 1] key to store  
the IN time.  
3
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to access the “Cpy” dis-  
play.  
Change the current time location to the point that  
you wish to store as the OUT time.  
The OUT time will function as follows for each  
editing operation.  
CpyTr 1 ø  
Copy Track: the end of the source data that will  
be copied  
4
5
Rotate the [VALUE] dial to set the source track (the  
track from which the data will be copied) to 1.  
Insert Track: the location at which the inserted  
blank will end  
Erase Track: the location at which erasure will  
Press the [ ] key, and then rotate the [VALUE]  
dial to set the destination track (the track to which  
the data will be copied) to 2.  
end  
Delete Track: the location at which deletion will  
end  
Swap Track: the location at which the exchange  
øTr 2x 3œ  
will end  
4
5
Press the [STORE] key to access the “Store” dis-  
play, and then press the [OUT/ LOC 2] key to store  
the OUT time.  
6
7
Press the [ ] key, and then rotate the [VALUE]  
dial to set the number of copies to 3.  
Change the current time location to the point that  
you wish to store as the TO time.  
Make sure that the correct settings have been  
made. If it is all right to execute the copy operation,  
press and hold the [ ] key for approximately one  
second. When the copy is completed, the display  
will indicate “Completed”. Press the [ ] key to  
restore the previous display.  
The TO time needs to be stored only if you are  
using the Copy Track operation, and will be the  
time at which the data will be placed in the copy  
destination track.  
6
Press the [STORE] key to access the “Store” dis-  
play, and press the [TO/ LOC 3] key to store the TO  
time.  
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8
Move to the TO location, and playback to check  
that the copy was performed correctly. If the data  
was copied to the wrong location, press the  
[UNDO] key to return the data to the previous con-  
dition, and then perform the copy operation once  
again.  
11 Rotate the [VALUE] dial to set the source track (the  
track from which data will be copied) to TrCLP1.  
CpyTrCLPœø  
Example: Copying the IN–OUT area of track 1 to the TO location of track 2  
three times in the same song  
12 Press the [ ] key, and then rotate the [VALUE]  
dial to set the destination track (the track to which  
the data will be copied) to 1.  
Source track  
(copy source)  
1
2
3
3
4
3
5
3
6
IN  
OUT  
Destination track  
(copy destination)  
A
B
øTr 1x 1œ  
TO  
Copying the IN–OUT area of track 1 to theTO  
13 Press the [ ] key, and then rotate the [VALUE]  
dial to set the number of copies to 1.  
location of another song track once  
14 Make sure that you have made the correct settings.  
If you are sure that you wish to execute the copy  
operation, press and hold the [ ] key for approxi-  
mately one second. When the copy is completed,  
the display will indicate “Completed”. Press the  
As an example, we will explain how to copy the  
INOUT area of track 1 to the TO location of track  
1 of song 2 once.  
1
2
3
As described in “1. Storing IN, OUT and TO loca-  
tions”, store the IN and OUT locations in the song  
1 track.  
[
] key to restore the previous display.  
15 Move to the TO location, and playback to check  
that the copy was performed correctly. If the data  
was copied to the wrong location, press the  
[UNDO] key to return the data to the previous con-  
dition, and then perform the copy operation once  
again.  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Track” display.  
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to access the “Cpy” dis-  
play.  
Example: Copying the IN–OUT area of song 1 track 1 to the TO location  
of song 2 track 1 once  
4
5
Rotate the [VALUE] dial to set the source track (the  
track from which the data will be copied) to 1.  
Song 1  
Source track  
(copy source)  
1
2
3
4
5
4
6
IN  
OUT  
TO  
Press the [ ] key, and then rotate the [VALUE]  
dial to set the destination track (the track to which  
the data will be copied) to TrCLP (clipboard).  
Song 2  
Destination track  
(copy destination)  
A
B
C
D
øTrCLP œ  
6
Press the [ ] key, and the display will indicate  
“?”. Make sure that the setting is correct. If you are  
sure that you wish to copy the data to the clip-  
board, press and hold the [ ] key for approxi-  
mately one second. When the data has been  
copied, the display will indicate “Completed”.  
7
8
9
Hold down the [STOP] key and press the [FF] key  
to recall song 2.  
As described in “1. Storing IN, OUT and TO loca-  
tions”, store the TO location.  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Track” display.  
10 Press the [ ] key, and then press the [SONG/  
TRACK] key several times to access the “Cpy” dis-  
play.  
32  
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3. Inserting a blank space  
into the track data  
(Insert Track)  
4. Erasing data from a  
track (Erase Track)  
This operation erases data from a specified area  
(INOUT) of a recorded track. Single tracks or mul-  
tiple tracks can be erased simultaneously. The  
erased area will be blank, and even if recorded  
data exists following the erased area, it will not be  
moved forward.  
This operation inserts a blank space into the speci-  
fied area (IN–OUT) of a recorded track. When the  
blank is inserted, the original data will be moved  
toward the end of the song to make room for the  
blank. A blank can be inserted into a single track,  
or into multiple tracks at once. If you wish to add  
phrases to the middle of previously recorded data,  
use this operation to insert a blank space of the  
appropriate length, and then record onto that area.  
Erasing data from the IN–OUT area of a track  
As an example, we will show how to erase the IN–  
OUT area of track 1.  
1
2
As described in “1. Storing IN, OUT and TO loca-  
tions”, store the IN and OUT locations.  
Inserting a blank space into the IN–OUT area  
of a track  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Track” display.  
As an example, heres how to insert a blank space  
into the IN–OUT area of track 1.  
1
2
As described in “1. Storing IN, OUT and TO loca-  
tions”, store the IN and OUT locations.  
EditTrack˙  
SONG /  
TRACK  
EDIT  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Track” display.  
3
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to access the “Ers” dis-  
play.  
EditTrack˙  
SONG /  
TRACK  
EDIT  
ErsøTr 1?  
3
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to access the “Ins” dis-  
play.  
4
5
Rotate the [VALUE] dial to set the destination track  
(the track from which data will be erased) to 1.  
InsøTr 1?  
Make sure that you have made the correct settings.  
If you are sure that you wish to execute the Erase  
Track operation, press and hold the [ ] key for  
approximately one second. When the data has  
been erased, the display will indicate “Com-  
pleted”. Press the [ ] key to restore the previous  
display.  
4
5
Rotate the [VALUE] dial to set the destination track  
(the track into which the blank space will be  
inserted) to 1.  
Make sure that you have made the correct settings.  
If you are sure that you wish to execute the Insert  
Blank Space operation, press and hold the [ ] key  
for approximately one second. When the blank  
space has been inserted, the display will indicate  
“Completed”.  
6
Move to the IN location, and playback to check  
that the data was erased correctly. If the wrong  
data was erased, press the [UNDO] key to return  
the data to the previous condition, and then per-  
form the Erase Track operation once again.  
Example: Erasing the data from the IN–OUT area of track 1  
6
Move to the IN location, and playback to check  
that the blank space was inserted correctly. If it was  
inserted into the wrong location, press the [UNDO]  
key to return the data to the previous condition,  
and then perform the Insert Blank Space operation  
once again.  
Destination track  
(before execution)  
1
1
2
2
3
4
5
5
6
6
IN  
IN  
OUT  
OUT  
Destination track  
(after execution)  
Example: Inserting a blank into the IN–OUT area of track 1  
Destination track  
(before execution)  
1
1
2
2
3
4
3
5
4
6
5
IN  
IN  
OUT  
OUT  
Destination track  
(after execution)  
6
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5. Deleting data from a  
track (Delete Track)  
6. Exchanging data between  
tracks (SwapTrack)  
This operation deletes data from a specified area  
(INOUT) of a recorded track. Data can be deleted  
from single tracks or multiple tracks simulta-  
neously. If recorded data exists following the  
deleted area, it will be moved forward to fill the  
gap left by the deleted IN–OUT area.  
This operation exchanges data between tracks in  
the specified area (IN–OUT). Single tracks or mul-  
tiple tracks can be swapped simultaneously.  
Swapping the IN–OUT areas of two tracks  
As an example, we will show how to swap the IN–  
OUT areas of track 1 and track 2.  
Deleting data from the IN–OUT area of a  
1
2
As described in “1. Storing IN, OUT and TO loca-  
tions”, store the IN and OUT locations.  
track  
As an example, we will show how to delete the IN–  
OUT area of track 1.  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Track” display.  
1
2
As described in “1. Storing IN, OUT and TO loca-  
tions”, store the IN and OUT locations.  
EditTrack˙  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Track” display.  
SONG /  
TRACK  
EDIT  
3
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to access the “SwpTr”  
display.  
EditTrack˙  
SONG /  
TRACK  
EDIT  
SwpTr 1 ø øTr 2 ?  
3
4
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to access the “Del” dis-  
play.  
4
5
6
Rotate the [VALUE] dial to set the source track  
(one track whose data will be swapped) to 1.  
DeløTr 1?  
Rotate the [VALUE] dial to set the destination track  
(the other track whose data will be swapped) to 2.  
Rotate the [VALUE] dial to set the destination track  
(the track from which data will be deleted) to 1.  
Make sure that you have made the correct settings.  
If you are sure that you wish to execute the Swap  
Track operation, press and hold the [ ] key for  
approximately one second. When the data has  
been swapped, the display will indicate “Com-  
pleted”. Press the [ ] key to restore the previous  
display.  
Make sure that you have made the correct settings.  
If you are sure that you wish to execute the Delete  
Track operation, press and hold the [ ] key for  
approximately one second. When the data has  
been deleted, the display will indicate “Com-  
pleted”. Press the [ ] key to restore the previous  
display.  
7
Move to the IN location, and playback to check  
that the data was exchanged correctly. If the wrong  
data was exchanged, press the [UNDO] key to  
return the data to the previous condition, and then  
perform the Swap Track operation once again.  
5
Move to the IN location, and playback to check  
that the data was deleted correctly. If the wrong  
data was deleted, press the [UNDO] key to return  
the data to the previous condition, and then per-  
form the Delete Track operation once again.  
Example: Swapping the data of the IN–OUT areas of track 1 and track 2  
Source track  
1
2
C
3
D
4
5
6
Example: Deleting the data from the IN–OUT area of track 1  
IN  
IN  
OUT  
OUT  
Destination track  
(before execution)  
1
1
2
2
3
5
4
6
5
6
IN  
OUT  
Destination track  
A
B
E
Destination track  
(after execution)  
34  
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It is not possible to use the Undo function to  
recover a song that has been deleted. When you  
execute the Delete operation, the song will be lost  
forever. Before deleting a song, be sure to play it  
back to verify that the selected song is really the  
one that you intend to delete.  
Song editing  
This section explains song-related editing  
operations (copy, delete, move).  
STEP9  
2
3
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Song” display.  
1. Copying a song  
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to select “Del”.  
Displayed next to it will be the drive number and  
the song number, so verify these. (In the example  
display shown below, I04 indicates song number 4  
of the internal drive.)  
This operation copies the currently selected song  
from the currently selected drive to a specified  
song number in any drive.  
1
2
Select the song that you wish to copy (and the  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Song” display.  
Del:I04ok?  
4
Press and hold the [ ] key for approximately one  
second to delete the song. When the song has been  
deleted, the display will indicate “Completed”,  
and the song number following the deleted song  
will be recalled. Press the [ ] key to restore the  
previous display.  
EditSong ˙  
SONG /  
TRACK  
EDIT  
E
3
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to select “Cpy”.  
Cpy:I01 ø  
3. Moving a song  
This operation moves the currently selected song  
to a different song number in the same drive.  
4
5
Rotate the [VALUE] dial to select any song or all  
songs of the copy source drive: 1-(is the last  
song number).  
1
2
Press the [ ] key, and then rotate the [VALUE]  
dial to select the copy destination drive. If you  
selected all songs in step 4, the drive type (hard  
disk “HD” or removable disk “RM”) will be  
detected and displayed automatically.  
Press the [EDIT] key, and then press the [SONG/  
TRACK] key several times to access the “Edit-  
Song” display.  
3
Press the [ ] key, and then press the [SONG/  
TRACK] key several times to select “Mov”.  
6
If you selected an individual song in step 4, press  
the [ ] key, and then rotate the [VALUE] dial to  
select the song number to which the song will be  
copied.  
MovøI06okœ  
7
8
Press the [ ] key to access the “?” display.  
Press and hold the [ ] key for approximately one  
second. If you selected an individual song in step  
4, the selected song will be copied to the specified  
song number of the specified drive. If you selected  
all songs in step 4, they will be copied to the drive  
that was selected in step 5, following any existing  
songs which already existed in that drive. When  
the copy has been completed, the display will indi-  
cate “Completed”, and the song number that was  
4
Rotate the [VALUE] dial to select the song number in  
the current drive to which the song will be moved.  
5
6
Press the [ ] key to access the “?” display.  
Press and hold the [ ] key for approximately one  
second to move the song. When the song has been  
moved, the display will indicate “Completed”, and  
the currently selected song number will be recalled  
from the number to which it was moved. Press the  
selected in step 1 will be recalled. Press the [  
key to restore the previous display.  
]
[
] key to restore the previous display.  
4. Song Recover  
2. Deleting a song  
This operation restores the currently selected song  
to the condition in which it was immediately after  
it was selected. At this time, a copy of the current  
state of the song will automatically be created in  
the next song number (refer to p.45).  
This operation deletes the currently selected song.  
1
35  
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About the metronome patterns  
Tempo settings  
By specifying a different metronome pattern for  
each tempo map, you can create a rhythm track with  
a variety of patterns. using just the D8s metronome.  
The tempo of D8 songs can be set using  
Tempo Maps, MIDI Clock, or Tap Tempo.  
In addition to managing the tempo, these  
settings will also control the tempo when  
STEP10  
external MIDI devices are synchronized to the D8. This  
section explains how to adjust these tempo settings.  
Deleting a tempo map  
1
Press the [TEMPO] key to display the tempo map  
number, tempo and time signature.  
1. Tempo map settings  
0:120|4/4œ  
TEMPO  
E
A “tempo map” is a tempo change (time signature  
and tempo) that can be specified for an individual  
measure. The specified time signature and tempo  
will take effect at the specified measure. There are  
ten tempo maps; tempo map 0 is located at the  
beginning of the song and is the initial tempo of  
the song, and tempo maps 19 can be placed in  
measures during the song to modify the time sig-  
nature and tempo.  
2
Rotate the [VALUE] dial to select the number of the  
tempo map that you wish to delete. The location  
counter in the lower line will allow you to confirm  
the location of the tempo map that will be deleted.  
Since the tempo maps are re-numbered automati-  
cally so that they will be consecutive, the number  
of a tempo map may not be the same as when you  
created it.  
Creating a tempo map  
3
Simultaneously press the [ ] and [ ] keys to  
move the cursor to the location counter.  
1
Press the [TEMPO] key to display the tempo map  
number, tempo and time signature.  
Tempo  
map  
number  
1:116|3/4œ  
NO  
YES  
Tempo  
Time signature  
0:120|4/4œ  
TEMPO  
4
5
Rotate the [VALUE] dial to set the measure loca-  
tion to 000.  
E
When you press a key other than the [TEMPO] key  
to exit this page, the tempo map whose measure  
location was set to 000 will be deleted.  
2
To set the initial tempo for the song, rotate the  
[VALUE] dial to select tempo map 0. To modify the  
time signature and tempo at a measure during the  
song, select a tempo map number 19.  
3
4
5
Press the [ ] key, and then rotate the [VALUE]  
dial to set the tempo.  
2. Recording MIDI Clock  
data from a sequencer  
Press the [ ] key, and the rotate the [VALUE] dial  
to set the time signature.  
Specify the measure at which the tempo and time  
signature will change. Simultaneously press the  
Tempo data from a song that was created on a  
MIDI sequencer can be recorded on the D8, so that  
this data can be used to manage the D8s tempo.  
This is convenient when you wish to synchronize  
the song data with D8 song data, or when you  
wish to modify the D8 song tempo in a continuous  
fashion.  
[
] and [ ] keys to move the cursor to the loca-  
tion counter.  
1:116|3/4˙  
NO  
YES  
Location of the tempo map  
Recording tempo data on the D8  
6
7
Press the [ ] or [ ] key, and then rotate the  
[VALUE] dial to specify the measure.  
1
If the song data contains irregular time signatures,  
create tempo maps on the D8 to specify the appro-  
priate time signatures.  
Since the location of tempo map 0 is fixed at mea-  
sure “001”, this cannot be modified here.  
If you fail to do this, the data will be detected as an  
incorrect tempo.  
Press a key other than [TEMPO] to exit this page,  
and the song map will automatically be renum-  
bered as appropriate for its measure location, and  
assigned.  
2
3
Connect the MIDI OUT connector of the MIDI  
sequencer to the MIDI IN connector of the D8.  
Adjust the settings on the MIDI sequencer so that it  
will transmit MIDI Clock messages. (For details refer  
to the owners manual of your MIDI sequencer.)  
36  
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4
5
6
Press the [EDIT] key, and then press the [TEMPO]  
key several times to make the display read “Tem-  
poRec”.  
4
5
Press the [EDIT] key, and then press the [TEMPO] key  
several times to make the display read “TempoRec”.  
TempoRec ˙  
EDIT  
TEMPO  
TempoRec ˙  
EDIT  
TEMPO  
E
E
Press the [ ] key, and then rotate the [VALUE] dial  
to select MeasTap (record taps at the beginning of  
each measure) as the tempo source for recording.  
Press the [ ] key, and then rotate the [VALUE]  
dial to select MIDIclk (MIDI Clock) as the tempo  
source that will be recorded.  
MeasTap ?  
MIDIclk ?  
6
7
Press and hold the [ ] key for approximately one sec-  
ond. The D8s display will alternately show “Press”  
and “Play/ Fsw”, and it will wait for taps to be entered.  
Press and hold the [ ] key for approximately one  
second so that the D8s display reads “StartSEQ”.  
The D8 will wait for MIDI Clock messages to  
arrive.  
Press  
Using  
7
8
Start the MIDI sequencer. When the MIDI Start  
message is received from the MIDI sequencer, the  
D8’s display will indicate “Working”.  
Press the [PLAY] key or the foot switch (which will  
always be automatically set to Tap Marker when  
tap tempo is being recorded) to begin playback.  
The display will indicate “Play/ Fsw”, and the first  
tap will be input.  
When the MIDI sequencer stops playback, record-  
ing will be completed and the D8 will indicate  
“Complete”.  
If MIDI Clock messages are not transmitted cor-  
rectly from the MIDI sequencer, recording may ter-  
minate before the end of the song.  
Play/Fsw  
3. Recording tap tempo  
8
9
At the beginning of each measure, press the  
[PLAY] key or the foot switch (both will be valid)  
to enter the taps. For example if you wish to tap  
four measures, you would tap until the beginning  
of the fifth measure.  
While playing back a song, you can record tempo  
data by pressing (tapping) the [PLAY] key or the  
foot switch at the beginning of each measure. This  
allows tempo data to be recorded onto a previ-  
ously-recorded song.  
This is convenient when you wish to perform track  
editing in measure units on a song for which  
tempo was not specified, or when you wish to con-  
nect and synchronize an external MIDI device.  
After inputting the last tap, press the [STOP] key to  
finish.  
If the song tempo is basically constant, you need  
not enter taps all the way to the end. In this case,  
the tempo of the measure that was last tapped will  
be automatically copied until the end of the song.  
1
2
From the beginning of the song, record the audio  
source whose tempo you wish to record. In order  
to record accurately from the beginning of the  
song, it is convenient to use Trigger Recording.  
4. Selecting the tempo source  
1
Press the [EDIT] key, and then press the [TEMPO]  
key several times to make the display read  
“TmpSrc”.  
If the data contains irregular time signatures, cre-  
ate tempo maps on the D8 to specify the appropri-  
ate time signatures.  
If you fail to do this, the data will be detected as an  
incorrect tempo.  
TmpSrc:Trk  
EDIT  
TEMPO  
3
If you wish to use a foot switch to input the tap  
tempo, or if you wish to use both a foot switch and  
the [PLAY] key to input the tap tempo, connect the  
foot switch (PS-1, PS-2 etc.) to the D8’s FOOT SW  
jack.  
E
2
Press the [ ] key, and then rotate the [VALUE]  
dial to select the tempo source that you wish to  
use. Select Map if you wish to use tempo maps, or  
select Trk if you wish to use MIDI Clock data or  
tap tempo data that was recorded. After MIDI  
Clock data or tap tempo data is recorded, this will  
automatically be set to Trk. Also, if MIDI Clock or  
Tap Tempo data has not been recorded, it will not  
be possible to select Trk.  
37  
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3
Press the [ ] key, and then press the [SYSTEM]  
key several times to make the display read “Gen”.  
Synchronization  
and control with a  
MIDI sequencer  
STEP11  
Gen:Clockœ  
This section explains how a MIDI sequencer can be syn-  
chronized to the D8, and how recording and playback  
on the D8 can be controlled from a MIDI sequencer.  
“Synchronization” refers to a condition in which a D8  
and a MIDI sequencer or rhythm machine etc. can be  
operated at the same timing. The device that is output-  
ting the synchronization clock is called the “master”,  
and the device that is receiving the synchronization  
clock and synchronizing to it is called the “slave”. The  
D8 can be used as the master. It is also possible to con-  
trol recording or playback on the D8 by transmitting  
MMC messages from a MIDI sequencer etc.  
4
5
Rotate the [VALUE] dial to select Clock.  
Adjust the settings on the MIDI sequencer so that  
MIDI Clock messages from an external device will  
be received. (For details refer to the owners man-  
ual for your MIDI sequencer.)  
6
7
Start the MIDI sequencer (it will be in playback-  
ready mode).  
Press the [PLAY] key of the D8 to begin playback,  
and the MIDI sequencer will start playback at the  
tempo specified by the D8.  
MIDI Keyborad  
2. Using MTC to synchro-  
nize a MIDI sequencer  
to the D8  
MIDI IN  
OUTPUT  
L
R
MIDI OUT  
MIDI IN  
MIDI device  
MIDI interface  
MIDI OUT  
MIDI OUT  
OUTPUT  
L
MIDI IN  
R
(slave)  
(slave)  
MMC  
MIDI clock  
(maste)  
MTC  
(master)  
Heres how the D8 can be used as the master, so  
that the slave MIDI sequencer will synchronize to  
the MTC (MIDI Time Code) messages transmitted  
from the D8.  
INPUT  
L
INPUT  
MIDI OUT  
MIDI IN  
L
R
R
L
R
IN  
OUT  
~AC9V  
POWER  
OUTPUT  
MIDI  
HDD  
MIDI  
TRACK STATUS  
GREEN :PLAY  
RED  
:REC (ANALOG)  
ORANGE :REC (DIGITAL)  
INPUT 1/2  
MASTER  
OFF  
:MUTE  
DIGITAL IN  
AUX  
IN  
MASTER  
OUT  
1
L
2
3
L
4
5
L
6
R
7
/
8
REC  
SELECT  
R
R
LR  
LOCATOR  
/
SCENE  
MODE  
IN/  
LOC  
OUT/  
LOC  
TO/  
3
SONG/  
TRACK  
SYSTEM  
EQ  
EQ  
EQ  
EQ  
EQ  
EQ  
EQ  
EFFECT  
1
2
LOC  
PAIR ON  
/
OFF  
PAIR ON  
/
OFF  
PAIR ON OFF  
/
INPUT 1/2  
MASTER  
READ  
SCENE  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
EFFECT  
SEND  
DISPLAY  
MODE  
STORE  
SCRUB  
UNDO  
EFFECT  
ASSIGN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
BALANCE  
REC  
/
PLAY  
REHEARSAL  
AUTO PUNCH  
NO  
YES  
REC  
MODE  
PLAY  
MODE  
L
R
L
R
L
R
L
R
L
R
L
R
L
R
TRIGGER  
TEMPO  
TEMPO  
/
MOTRONOME  
10  
9
8
7
6
5
4
3
2
1
0
You will need to use a MIDI sequencer that sup-  
ports MTC. If your MIDI sequencer does not sup-  
port MTC, you must use MIDI Clock for  
synchronization.  
DIGITAL  
OUT  
METRO  
NOME  
EDIT  
REC  
PLAY  
STOP  
REW  
FF  
Mixer  
1
2
3
4
5
6
7
/
8
MASTER  
GUITAR  
TRIM  
1
INPUT  
1
INPUT  
2
TRIM  
2
PHONES  
FOOT SW  
LINE/MIC  
D8  
INPUT  
1
2
DIGITAL  
IN  
1
2
Use a MIDI cable to connect the D8s MIDI OUT  
connector to the MIDI IN connector of the MIDI  
sequencer.  
Master recorder (DAT, MD etc.)  
Mic  
Press the [EDIT] key, and then press the [SYSTEM]  
key several times to make the display read “MIDI/  
Sync”.  
Guitar  
MIDI/Syncœ  
SYSTEM  
EDIT  
1. Using MIDI Clock to  
synchronize a MIDI  
sequencer to the D8  
E
3
Press the [ ] key, and then press the [SYSTEM]  
key several times to make the display read “Gen”.  
Gen:MTC30œ  
Heres how the D8 can be used as the master, so that a  
slave MIDI sequencer will synchronize to the MIDI  
Clock messages transmitted from the D8.  
1
2
Use a MIDI cable to connect the D8s MIDI OUT  
connector to the MIDI IN connector of the MIDI  
sequencer.  
4
5
Rotate the [VALUE] dial to select MTC30.  
Adjust the settings on the MIDI sequencer so that  
MTC messages from an external device will be  
received. (For details refer to the owners manual  
for your MIDI sequencer.)  
Press the [EDIT] key, and then press the [SYSTEM]  
key several times to make the display read “MIDI/  
Sync”.  
6
7
Start the MIDI sequencer (it will be in playback-  
ready mode).  
MIDI/Syncœ  
Press the [PLAY] key of the D8 to begin playback,  
and the MIDI sequencer will start.  
SYSTEM  
EDIT  
E
38  
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Using external  
drives  
3. Using MMC to control  
the D8 from a MIDI  
sequencer  
STEP12  
This section explains how an external  
drive such as a hard disk or removable  
disk can be connected and initialized, and how you can  
backup/ restore songs using a removable disk drive.  
MMC (MIDI Machine Control) messages transmit-  
ted from a MIDI sequencer can control stop, play-  
back, fast-forward, rewind, rewind and locate  
operations on the D8.  
1. Connecting an external  
drive  
To do this, your MIDI sequencer must support  
MMC. If your MIDI sequencer does not support  
MMC, this type of control will not be available.  
Up to 7 external drives such as hard disks or  
removable disks* can be connected to the D8. The  
maximum capacity of each external drive is 4  
Gbytes. Use a D-sub 25 pin SCSI cable to make con-  
nections.  
1
2
3
Use a MIDI cable to connect the D8s MIDI IN con-  
nector to the MIDI OUT connector of the MIDI  
sequencer.  
Make settings on the MIDI sequencer so that it will  
transmit MMC to control an external device. (Refer  
to the owners manual for your MIDI sequencer.)  
Using  
*
In this manual, the term “removable disk drive” is  
used to refer collectively to all types of drives from  
which the disk can be removed.  
Press the [EDIT] key, and then press the [SYSTEM]  
key several times to make the display read “MIDI/  
Sync”.  
1
2
Turn off the power of the D8 and of the external  
drive.  
You must turn off the power of the D8 and of the  
drive before connecting or disconnecting SCSI  
cables or changing the SCSI ID number of a drive.  
MIDI/Syncœ  
SYSTEM  
EDIT  
E
Set the SCSI ID (0–6) of the external drive.  
4
Press the [ ] key, and then press the [SYSTEM] key  
several times to make the display read “RcvMMC”.  
Select as low a SCSI ID number as possible. If more  
than one external drive is connected, adjust the set-  
tings so that the numbers do not overlap. (For  
details on setting the SCSI ID of an external drive,  
refer to the owners manual for the external drive.)  
RcvMMC:o œ  
If two or more drives are set to the same ID num-  
ber, malfunctions and/ or loss of data can occur.  
5
6
Rotate the [VALUE] dial to select o (On).  
3
Connect the D8s SCSI connector to the SCSI con-  
nector of the external drive.  
Press the [ ] key to move the cursor to “Rvc-  
MMC”, and press the [SYSTEM] key to make the  
display read “DevID”.  
Total length of the SCSI cables  
must be less than 6 meters.  
DevID: 01œ  
SCSI  
SCSI  
SCSI  
SCSI  
SCSI  
ID0  
ID1  
ID2  
Hard Disk  
Removable Disk  
Hard Disk  
Removable Disk  
Hard Disk  
Removable Disk  
7
8
Rotate the [VALUE] dial to set the Device ID of the  
D8 to the same setting as the MMC Device ID of  
your MIDI sequencer.  
Terminate the end  
of the chain  
When you stop, playback, fast-forward, rewind,  
record or locate on your MIDI sequencer, the D8  
will be controlled accordingly. (For details refer to  
the owners manual for your MIDI sequencer.)  
Be sure to attach (or switch on) the terminator for  
the last drive in the chain. If more than one exter-  
nal drive is connected, make sure that the total  
length of the cable does not exceed 6 meters. (For  
details on connections, refer to the owners manual  
for your external drive.)  
In this setup, MTC (or MIDI Clock) messages can  
be transmitted from the D8 to synchronize the  
MIDI sequencer, so that stop, playback, fast-for-  
ward, rewind, record and locate operations on the  
MIDI sequencer will cause the D8 to synchronize  
with the MIDI sequencer. (Refer to “2. Using MTC  
to synchronize a MIDI sequencer to the D8” and  
“1. Using MIDI Clock to synchronize a MIDI  
sequencer to the D8”.)  
39  
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1
2
3
Press the [EDIT] key, and then press the [SYSTEM]  
key several times to make the display read “Dis-  
kUtil”.  
2. Turning the power on/  
off when an external  
drive is connected  
DiskUtil ˙  
SYSTEM  
EDIT  
E
Turning the power on  
Turn on the power of the external drive(s), and  
Press the [ ] key, and then press the [SYSTEM]  
key several times to make the display read “Ini-  
tial”.  
then turn on the power of the D8.  
Initial œ  
Turning the power off  
When turning the power off, first turn off the  
power of the D8, and then turn off the power of the  
external drives.  
Press the [ ] key, and then rotate the [VALUE]  
dial to select the drive number (SCSI ID A–G) that  
you wish to initialize or format. When you select a  
drive number, the drive type “HD” (hard disk) or  
“RM” (removable disk) will appear beside the  
drive number.  
However if the currently selected song is on a remov-  
able disk drive, turning off the power of the D8 when  
the disk is still in the drive will make it impossible to  
remove the disk even if you press the eject key of the  
removable disk drive. As necessary, remove the disk  
as follows before you turn off the power.  
If the currently selected song is not on a removable  
disk drive, you can press the eject key of the  
removable disk drive to remove the disk.  
øA:RM 100œ  
1
2
Press and hold the [ ] and [ ] keys to get the  
“Eject?” display which asks whether you wish  
to eject a disk (is the SCSI ID A–G of the drive).  
4
If you are sure that you wish to initialize or format  
the disk, press and hold the [ ] key for approxi-  
mately one second. While the operation is being  
executed, the display will indicate “Working”.  
When the operation is finished, the display will  
indicate “Completed”. Press the [ ] key to restore  
the previous display.  
EjectøA ?  
NO  
YES  
If you wish to eject the disk, press and hold the  
] key for approximately one second. The disk  
[
will be ejected, and the display will read “Next/  
PwOff”, telling you that you may either insert the  
next disk or turn off the power.  
4. Exchanging disks on a  
removable disk drive  
Next/PwOff  
Exchanging disks on the currently selected  
removable disk drive  
If the currently selected song is on a removable  
disk drive, use the following procedure to  
exchange disks.  
3
Turn off the power as described above ().  
1
2
Press and hold the [ ] and [ ] keys to get the  
“Eject?” display which asks whether you wish  
to eject a disk (is the SCSI ID A–G of the drive).  
3. Initializing and format-  
ting a drive  
EjectøA ?  
Heres how you can initialize or format a con-  
nected external drive. Select Initialize when you  
have purchased a drive or when you wish to com-  
pletely erase the contents of the drive. Select For-  
mat when you wish to use a disk that was  
previously used by another device, or when a Disk  
Error display begins to appear frequently during  
playback etc.  
Press and hold the [ ] key for approximately one  
second. The disk will be ejected, and the display  
will read “Next/ PwOff”, telling you that you may  
either insert the next disk or turn off the power.  
When you initialize or format, all data that had  
been saved on that disk will be lost. Before you ini-  
tialize or format, check to make sure that you actu-  
ally want to do this.  
Next/PwOff  
40  
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3
Insert another disk into the removable disk drive.  
If you insert an uninitialized disk, the display will  
read “Init?” (is the SCSI ID A-G of the drive),  
asking whether you wish to initialize the disk. If  
you wish to initialize, press and hold the [ ] key  
for approximately one second to initialize the disk.  
(Refer to “3. Initializing and formatting a drive”)  
Backing up a song to a removable disk drive  
1
Press the [EDIT] key, and then press the [SONG  
TRACK] key several times to display the song  
name (EDIT SONG/ TRACK P1).  
A01:SngNa˙  
SONG /  
TRACK  
EDIT  
E
Exchanging disks on a removable disk drive  
2
3
Press the [ ] key, and then rotate the [VALUE]  
dial to select the drive which contains the song that  
you wish to backup. If you are backing up an indi-  
vidual song, press the [ ] key and then rotate the  
[VALUE] dial to select the song number as well.  
which is not currently selected  
If the currently selected song is on a drive other  
than the removable disk drive, use the following  
procedure to exchange disks.  
Press the Eject key of the external removable disk  
drive to remove the disk, and insert a different  
disk. (For the location of the Eject key, refer to the  
owners manual for your removable disk drive.)  
Press the [SYSTEM] key several times to make the  
display read “DiskUtil”.  
DiskUtil œ  
If the disk is unformatted, refer to “3. Initializing  
and formatting an external drive”.  
Saving to  
ing from  
4
Press the [ ] key, and then press the [SYSTEM]  
key several times to make the display read  
Backup”.  
5. Saving a song on a  
removable disk drive  
(Backup)  
Backup ˙  
EDIT  
SYSTEM  
E
There are two ways in which a song can be saved  
on an external disk: Song Copy and Backup. Song  
Copy and Backup differ in the following ways.  
5
6
Press the [ ] key. The drive and song number that  
you selected in step 2 will be displayed. If you  
wish to backup all songs in the currently selected  
drive, rotate the [VALUE] dial to select 1-(All).  
If you wish to backup an individual song, leave  
this setting unchanged.  
Song Copy  
Backup  
The song can be selected The song cannot be  
and played  
selected (you must  
Restore before the song  
can be selected)  
Press the [ ] key, and then rotate the [VALUE]  
dial to specify the backup destination drive (A–G).  
The save destination song The song is always over-  
number can be specified  
written, and the song  
number cannot be speci-  
fied  
øB:RM 100œ  
Song data extending over  
multiple disks cannot be  
saved  
Song data extending over  
multiple disks can be  
saved  
7
Press the [ ] key, and the display will indicate the  
number of disks that you will need. Prepare the  
appropriate number of disks of the same capacity  
as the disk that is currently in the drive.  
A hard disk drive or remov- A removable disk drive or  
able disk drive can be  
used  
DAT can be used  
øx02Disksœ  
If you wish to save a song by copying it to an exter-  
nal hard disk drive or removable disk drive, refer  
This section will explain how to backup a song to a  
removable disk drive. For the procedure of backing  
8
Press the [ ] key, and the contents of the backup will  
be displayed. Press the [ ] key. The display will  
indicate “Over Wrtok?”, asking you to confirm that  
you wish to overwrite the backup destination disk. If  
you wish to execute the backup operation, press and  
hold the [ ] key for approximately one second.  
Korg will accept no responsibility for any loss of  
data which may result from failure to backup/  
restore correctly.  
I**øB**ok?  
41  
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9
If the backup extends across multiple disks, the  
first disk will be ejected when it is full, and the dis-  
play will indicate “InsNextDsk”, asking you to  
insert the second disk. Remove the first disk and  
insert the second, and the operation will continue.  
5
Press the [ ] key. At this time, the display will be  
different, depending on the selection you made in  
step 4 (restoring an individual song or all songs).  
If you are restoring only one song, rotate the  
[VALUE] dial to select the restore destination drive  
(A–G). Then press the [ ] key, and rotate the  
[VALUE] dial to select the restore destination song  
number.  
InsNextDsk  
øB02:NoDAœ  
10 When backup is completed, the display will indi-  
cate “Completed”. Press the [ ] key to restore the  
previous display.  
If you are restoring all songs, rotate the [VALUE]  
dial to select the restore destination drive (A–G).  
The capacity of that drive will be shown beside the  
drive designation.  
6. Loading a song that was  
backed up on a removable  
disk drive (Restore)  
øB:HD1300œ  
“Restore” refers to the process of loading a song  
that was backed up on a removable disk drive or a  
DAT recorder. Here we will explain how to restore  
from a removable disk drive.  
6
Press the [ ] key, and the display will indicate  
“?”, asking you to confirm the operation. When  
you execute the restore operation for a single song,  
the song will be loaded into the specified number,  
and any songs which follow the restore destination  
number will be renumbered upward.  
Loading a song that was backed up on a  
When you execute the restore operation for all  
songs, the data will overwrite the specified drive.  
removable disk drive (Restore)  
Press the [EDIT] key, and then press the [SYSTEM]  
key several times to make the display read “Dis-  
kUtil”.  
1
2
3
Be aware that if all songs are restored, all data of  
the restore destination will be lost.  
A01øB02ok?  
DiskUtil ˙  
EDIT  
SYSTEM  
E
7
8
If you are sure you wish to execute the restore  
operation, press and hold the [ ] key for approxi-  
mately one second.  
Press the [ ] key, and then press the [SYSTEM]  
key several times to make the display read  
“Restore”.  
If the restore operation extends across multiple  
disks, the first disk will be ejected when it has been  
restored, and the display will indicate “InsN-  
extDsk”, prompting you to insert the second disk.  
Remove the first disk and insert the second disk,  
and the operation will continue.  
Restore œ  
Press the [ ] key, and then rotate the [VALUE]  
dial to select the drive (I, A–G) from which the  
song will be restored. When you select a drive, the  
type and capacity of that drive will be shown.  
InsNextDsk  
A:RM 100 ø  
9
When restoring all songs, the display will indicate  
“OvWrtEff?” before the operation ends.  
If you want the user effects that were saved in the  
restore source (RM/ DAT) to overwrite the user  
effects that are currently being used, press and  
hold the [ ] key for approximately one second. If  
you want to continue using the current effect data  
(i.e., without overwriting it), press and hold the  
4
Press the [ ] key, and then rotate the [VALUE] dial  
to select the song that you wish to restore. Select a  
number 0150 to restore an individual song from  
the drive that was specified in step 3, or select 1-■  
(All) to restore all songs from that drive.  
[
] key for approximately one second.  
A01:SngNaø  
10 When restore is completed, the display will indi-  
cate “Completed”. Press the [ ] key to restore the  
previous display.  
42  
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5
Press the [ ] key, and then press the [SYSTEM] key  
several times to make the display read “Backup”.  
Saving to and  
loading from DAT  
STEP13  
Backup œ  
This section explains how song data can  
be backed up to a DAT recorder, and then  
restored from the DAT recorder.  
6
7
Press the [ ] key. The drive and song number that  
you selected in step 3 will be displayed. If you  
wish to backup all songs of the currently selected  
drive, rotate the [VALUE] dial to select 1-(All).  
If you wish to backup an individual song, leave the  
selection as it is.  
Korg will take no responsibility for any loss of data  
which may result from the inability to backup/  
restore correctly.  
Backup to a DAT recorder is limited to the amount  
of data that will fit on a single 120 minute tape.  
Press the [ ] key, and then rotate the [VALUE]  
dial to select the DAT “H” as the backup destina-  
tion drive. The display will indicate the required  
length of tape, so use a tape of greater length than  
this.  
It is not possible to backup to a digital audio device  
other than a DAT recorder (e.g., MD recorder, DCC  
recorder or ADAT).  
Be sure that the audio equipment connected to the  
DAT recorder has been turned down to the mini-  
mum volume, so that the sound from the DAT  
recorder is not output from speakers or head-  
phones. If you playback the DAT with the volume  
raised, your speakers or hearing may be damaged.  
øH:DAT100œ  
8
9
Press the [ ] key, and the contents of the backup  
will be displayed.  
1. Saving a song to a DAT  
recorder (Backup)  
I**øDATokœ  
Here will explain how to backup a song from the  
D8 to a DAT recorder.  
Press the [ ] key, and the display will alternately  
indicate “RecDAT” and “RecStart_?”, prompting  
you to begin recording on the DAT recorder. Start  
recording from the beginning of the DAT tape.  
1
Connect the DIGITAL OUT connector of the D8 to  
the DIGITAL IN connector of your DAT recorder.  
Adjust the settings on your DAT recorder so that  
the input from its DIGITAL IN will be recorded.  
(For details on DAT settings, refer to the owners  
manual for your DAT recorder.)  
RecDAT  
10 After you have started recording on the DAT  
recorder, press and hold the [ ] key for approxi-  
mately one second to begin the backup.  
DIGITAL OUT  
DIGITAL IN  
Restore  
Backup  
11 When the backup is completed, the display will  
alternately indicate “Completed” and “StopDAT”.  
Stop the DAT recorder.  
2
Press the [EDIT] key, and then press the [SONG  
TRACK] key several times to display the song  
name.  
A01:SngNa˙  
SONG /  
TRACK  
EDIT  
E
3
4
Press the [ ] key, and then rotate the [VALUE]  
dial to select the drive which contains the song that  
you wish to backup. If you wish to backup a single  
song, press the [ ] key and then rotate the  
[VALUE] dial to select the song number as well.  
Press the [SYSTEM] key several times to make the  
display read “DiskUtil”.  
DiskUtil ˙  
EDIT  
SYSTEM  
E
43  
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To restore all songs, rotate the [VALUE] dial to  
select the restore destination drive A–G. The capac-  
ity of that drive will be displayed beside the selec-  
tion.  
2. Loading a backed-up  
song from a DAT  
recorder (Restore)  
øB:HD1300œ  
Heres how to restore a song that was backed-up  
on a DAT recorder. If you backed up 1-(All), all  
songs will be restored. If you backed up an indi-  
vidual song, that song will be restored.  
If you wish to restore from another DAT tape, press  
the [ ] key and continue the procedure from step  
4.  
9
Press the [ ] key, and the display will read “?”,  
asking for your confirmation.  
If you execute the Restore operation for a single  
song, the song will be loaded into the specified  
number, and songs following that number will be  
renumbered upward by one.  
Loading a backed-up song from a DAT  
recorder (Restore)  
1
Connect the DIGITAL IN connector of the D8 to  
the DIGITAL OUT connector of your DAT  
recorder.  
If you execute the Restore operation for all songs,  
the display will read “OverWrtok?”, asking  
whether it is OK to overwrite the restore destina-  
tion drive. If you execute the operation, the data  
will be overwritten to the specified drive.  
2
Press the [EDIT] key, and then press the [SYSTEM]  
key several times to make the display read “Dis-  
kUtil”.  
DiskUtil ˙  
Be aware that All Song Restore will cause all data  
of the restore destination drive to be lost.  
EDIT  
SYSTEM  
E
10 If you are sure that you wish to execute the Restore  
operation, press and hold the [ ] for approxi-  
mately one second. The display will read “Play-  
DAT”, requesting you to playback the DAT  
recorder.  
3
4
Press the [ ] key, and then press the [SYSTEM]  
key several times to make the display read  
“Restore”.  
Restore œ  
PlayDAT œ  
Press the [ ] key, and then rotate the [VALUE]  
dial to select DAT “H” as the drive from which the  
data will be restored.  
11 Start playback from the beginning of the DAT tape,  
and the process of restoring the data will begin.  
12 When restoring all songs, the display will indicate  
“OvWrtEff?” before the operation ends.  
H:DAT100 ø  
If you want the user effects that were saved in the  
restore source (RM/ DAT) to overwrite the user  
effects that are currently being used, press and  
hold the [ ] key for approximately one second. If  
you want to continue using the current effect data  
(i.e., without overwriting it), press and hold the  
5
6
7
Press the [ ] key to make the display read “Play-  
DAT”. Then playback the DAT recorder.  
As playback continues, the D8 will indicate “Stop-  
DAT”, so stop the DAT recorder.  
[
] key for approximately one second.  
You can press the [ ] key to verify the song names  
that are on the DAT tape. If you performed the  
backup using 1-(All), you can rotate the  
[VALUE] dial to see the other song names.  
13 When the backup is completed, the display will  
alternately indicate “Completed” and “StopDAT”.  
Stop the DAT recorder. Press the [ ] key to restore  
the previous display.  
8
If you wish to continue the Restore operation, press  
the [ ] key. The display will differ, depending on  
whether you restore a single song or all songs.  
To restore a single song, rotate the [VALUE] dial to  
select the restore destination drive A–G. Then  
press the [ ] key, and rotate the [VALUE] dial to  
select the restore destination song number.  
øB02:NoDAœ  
44  
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Chapter 3 Reference  
This chapter explains the parameters that appear in the display when you press the various keys of the D8, and the func-  
tion of each key and fader.  
The numbers shown in the following diagram correspond to the references numbered below.  
For example, if you wish to learn about the parameters that are displayed when you press the [SONG/ TRACK] key  
which is marked “1, 2” you can refer to “1. SONG/ TRACK” for information on the parameter functions. Notice that  
there is an  
at the lower right of the [SONG/ TRACK] key. By rst pressing the [EDIT] key and then pressing a key that  
carries this indication, you can enter EDIT mode. These parameter functions are explained in “2. EDIT SONG/ TRACK”.  
If the displayed functions occupy two or more pages, you can press that key to select pages. Parameter functions are  
explained in the “PX XXXXXXXX” item.  
28, 29  
27  
18 16, 17  
15  
19  
20  
21  
1, 2  
22  
3, 4  
5
6
23, 26  
7, 8  
24  
25  
9, 10  
11, 12  
13, 14  
30, 31  
43  
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1. SONG/TRACK  
2. EDIT SONG/TRACK  
Song number/name display  
Drive/song select  
P1  
P1  
1
2
3
1
2
I01:SngNaœ  
01:SngName  
P1-1 Song number display ...................................(01...50)  
P1-1 Drive number select.......................................[I, A...G]  
This indicates the number of the song in the currently  
selected drive. A drive can contain up to 50 songs  
(memory permitting). The only songs that can be  
selected are those which already exist, and 01 (New  
empty song).  
Selects the drive that you wish to use.  
I: Internal IDE (internal drive), A: SCSI ID 0, B: SCSI ID  
1, C: SCSI ID 2, D: SCSI ID 3, E: SCSI ID 4, F: SCSI ID 5,  
G: SCSI ID 6  
For details on selecting a song, refer to “Selecting  
P1-2 Song number select.......................................[01...50]  
Selects the song from within the drive that was  
selected in P1-1. The only songs which can be selected  
are those which already exist, and 01 (New empty  
song).  
P1-2 Song name display .......(7 characters displayed:16  
characters during recording or playback)  
This indicates the name (up to 7 characters) of the cur-  
rently selected song.  
When you begin playback or recording, the display  
will scroll to show the entire song name (up to 16 char-  
acters).  
P1-3 Song name display.......... (16 characters displayed)  
The entire name (up to sixteen characters) of the song  
selected in P1-2 is displayed. In P1-2 you can press the  
[
] key to scroll the name.  
To change the song name, use Edit Song/ Track P2.  
Edit song  
P2  
EditSong œ  
1
2
3
4
5
Cpy:I01 ø øA02 okœ  
P2-1 Select a song edit operation.......[Cpy,Renam,Del,  
Mov, Recov]  
Select the type of editing that you wish to perform.  
When “EditSong” is displayed, press the [ ] key, and  
then press the [SONG/ TRACK] to make your selec-  
tion.  
Cpy (Copy Song [Current SongDest Drive, Dest  
Song]):  
This operation copies the contents of the currently  
selected song or of all songs in the drive to the speci-  
fied drive.  
When copying a single song, the data will be copied to  
the specified song number of the destination drive.  
The destination song number and subsequent num-  
bers will be incremented by one.  
When copying all songs, the data will be copied after  
the last song which exists in the destination drive.  
44  
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Renam (Rename Song [Dest Drive, Dest Song, Dest  
Song Name 16 characters]):  
This operation changes the name of the specified song  
P2-4 Destination drive number select (Copy Song,  
Rename Song)/ display (Delete Song, Move Song,  
Recover Song) ................................................[(I, A...G)]  
If Cpy (Copy Song) or Renam (Rename Song) was  
selected for P2-1, you can select the editing destination  
drive number.  
1
4
5
6
I: Internal IDE (internal drive), A: SCSI ID 0, B: SCSI ID  
1, C: SCSI ID 2, D: SCSI ID 3, E: SCSI ID 4, F: SCSI ID 5,  
G: SCSI ID 6  
Renam:A01œ SngName œ  
If you selected Del (Delete Song), Mov (Move Song) or  
Recov (Recover Song) in P2-1, the currently selected  
drive will automatically be displayed.  
Del (Delete Song [Current Song]):  
This operation deletes the currently-selected song.  
If there are songs following the deleted song, their  
song numbers will be moved forward accordingly. Fol-  
lowing the delete operation, the next song will be  
selected.  
P2-5 Destination song number select (Copy Song,  
Rename Song, Move Song)/ display (Delete Song,  
Recover Song)...................................... [(01...50)]  
If you selected Mov (Move Song) in P2-1, you can  
1
4
5
select an existing song in the destination drive.  
Del:I01okœ  
If you selected Cpy (Copy Song) or Renam (Rename  
Song) in P2-1, you can select either an existing song in  
the destination drive or a New song. However when  
Cpy is selected, if you have selected all songs as the  
source song setting of P2-3, the numbers shown in the  
display will be the number which follows the last song  
in the destination drive, and the last number that is to  
be copied.  
Mov (Move Song [Current SongCurrent Drive: Dest  
Song]):  
This operation moves the currently selected song to  
the specified song number within the same drive.  
Songs before and after the move destination number  
will have their numbers moved forward or backward  
as appropriate.  
A maximum of 50 songs can be created in one drive.  
This means that the number of Source Songs and the  
number indicated as the last song must total no more  
than 50. If this number would exceed 50, an error mes-  
sage will appear and the copy operation will not be  
executed.  
1
4
5
MovøI01okœ  
The following display shows an example in which  
songs 1–35 of the internal drive are being copied to  
SCSI drive B, and the copy destination already con-  
tains songs 1–5. In this case, the display indicates that  
the data will be copied to songs 6–40.  
Recov (Recover Song [Current SongCurrent Drive:  
Current Song+1, OriginalCurrent Song])  
This operation restores the current song to the state in  
which it was when first selected. At this time, the cur-  
rent state of the song will be copied to the next song  
number. The copy destination number and subsequent  
numbers will be incremented by one. If 50 songs  
already exist, you will be asked whether it is OK to  
overwrite the data. Press the [ ] key to overwrite.  
1
2
3
4
5
Cpy:I1-35ø øB06-40okœ  
If you selected Del (Delete Song) or Recov (Recover  
Song) in P2-1, the currently selected song number will  
automatically be displayed.  
P2-2 Source drive number display (only for Copy Song)  
............................................................................(I, A...G)  
When Cpy (Copy Song) is selected in P2-1, this indi-  
cates the currently selected drive.  
I: Internal IDE (internal drive), A: SCSI ID 0, B: SCSI ID  
1, C: SCSI ID 2, D: SCSI ID 3, E: SCSI ID 4, F: SCSI ID 5,  
G: SCSI ID 6  
P2-6 Specify the song name (only for Recover Song).  
[ (blank), A...Z, a...z, 0...9, @, !, ", #, $, %, ', (, ), , +, ,, -, .,  
/, :, ;, <, =, >, ?, [, \, ], ^, _, {, |, }]  
If Renam (Rename Song) was selected in P2-1, you can  
specify the song name. Up to 16 characters can be  
input.  
P2-3 Source song number select (only for Copy Song)  
..................................................................[01...50, 1-]  
Selects the copy source song. Select one or all existing  
songs from the currently selected drive.  
01...50: Copy 1 song.  
1-(: number of last song): All songs in the drive  
will be copied.  
45  
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Del (Delete Track [DestTrack]):  
EditTrack  
P3  
This operation deletes the IN–OUT area of the destina-  
tion track. Data following the OUT location will be  
pulled backward by the IN–OUT length.  
The area that will be affected by the editing operation  
can be specified in “15. IN/ LOC1, OUT/ LOC2, TO/  
IN  
OUT  
DestTrack  
EditTrackœ  
DestTrack  
1
2
3
4
1
3
CpyTr 1 ø  
øTr 1x99œ  
DeløTr 1?  
SwpTr (SwapTrackDestTrack):  
P3-1 Select the type of track editing ................................  
This operation exchanges the data in the IN–OUT  
areas of the source track and destination track.  
[CpyTr, Ins, Ers, Del, SwpTr]  
Selects the track editing operation that you wish to  
IN  
OUT  
SourceTrack  
DestTrack  
execute. From the “Edit Track” display, press the [  
]
key, and then press the [SONG/ TRACK] key to make  
your selection.  
CpyTr (Copy Track [SourceTrackDestTrack, Times]):  
This operation will copy the Source track data speci-  
fied by the IN–OUT settings to the TO location of the  
Destination track, for the specified number of times.  
IN  
OUT  
SourceTrack  
DestTrack  
IN  
OUT  
SourceTrack  
TIMES  
DestTrack  
SwpTr 1 ø  
øTr 2 ?  
TO  
Ins (Blank Insert Track [DestTrack]):  
This operation will insert a blank space into the IN–  
OUT area of the destination track.  
Data following the IN location will be pushed forward  
by the IN–OUT length.  
P3-2 Source track select (Copy Track and Swap Track)  
[1, 2, 3, 4, 5, 6, 7, 8, 1-2, 3-4, 5-6, 7-8, 1-4, 5-8, 1-8,  
CLP(CopyTrack only)]:  
This will appear when CpyTr or Swp is selected in P3-  
1. Select the source track for editing.  
IN  
OUT  
DestTrack  
CLP(indicates the number of tracks which the  
clipboard contains) will appear only when CpyTr is  
selected (refer to P3-3).  
DestTrack  
Blank  
1
3
P3-3 Destination track select.......[1, 2, 3, 4, 5, 6, 7, 8, 1-2,  
3-4, 5-6, 7-8, 1-4, 5-8, 1-8, CLP (CopyTrack only)]:  
InsøTr 1?  
Selects the editing destination track.  
CLP (Clip Board) will appear only when CpyTr is  
selected. This is useful when you wish to copy data to  
the tracks of another song, or to make frequent copies  
of some particular data. To copy data to the clipboard,  
select the desired copy source track(s) (1–1-8) in P3-2,  
and select CLP in P3-3. To copy data from the clip-  
board to the track(s), select CLP in P3-2, and select the  
copy destination track(s) (1–1-8) in P3-3.  
Ers (Erase Track [DestTrack]):  
This operation erases the IN–OUT area of the destina-  
tion track. The IN–OUT area will be blank.  
IN  
OUT  
DestTrack  
DestTrack  
The data in the clipboard will be lost the next time you  
copy data to the clipboard, or when the power is  
turned off.  
Blank  
If the number of tracks being copied does not match  
the number of destination tracks, the copy cannot be  
performed. (Examples: 35-6 or 1-84, etc.)  
1
3
ErsøTr 1?  
P3-4 Specify the number of copies (Copy Track only)  
..............................................................................[1...99]  
Specifies the number of times that the data in the IN–  
OUT area of the source track will be copied to the TO  
location of the destination track.  
46  
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P3-1 Input monitor selection ..................... [Auto, Source]  
Specifies how the input monitor sound will be output.  
3. SYSTEM  
Auto: For channels whose [TRACK STATUS] is REC,  
the track playback will be heard during playback, and  
the external input will be heard during recording  
(rehearsal) and when stopped.  
Channel level meter display selection  
P1  
1
However if [REC SELECT] is set to MASTER, you will  
always hear the playback tracks.  
ChMtr:Pre  
IN  
OUT  
Playback sound Record  
Playback sound  
an external  
input  
(rehearsal)  
P1-1 Channel level meter display selection ..[Pre, Post]  
Selects the location at which the channel level meter  
will display the volume level. These are the levels for  
channels 1–8.  
Source: For channels whose [TRACK STATUS] is REC,  
the external input will always be heard.  
Pre: The volume level before the EQ and fader of each  
channel will be displayed.  
Foot switch operating mode selection  
P4  
When inputting external audio sources, this lets you  
check the [TRIM] settings. During playback this lets  
you check whether or not each track contains audio.  
Post: The volume level after the EQ and fader of each  
channel will be displayed.  
1
Fsw:PncI/O  
This lets you view the volume level that is being out-  
put during playback, or the recording level for each  
track during recording.  
P4-1 Foot switch operating mode selection ..................  
[PncI/O, PlyStp, Mark]  
Selects the function of the foot switch.  
Effect level meter display selection  
P2  
PncI/O (Punch In/ Out): The foot switch will start and  
stop manual punch in/ out recording.  
1
Set [TRACK STATUS] to REC for the track that you  
wish to record, and then begin playback. The moment  
you press the foot switch, recording will begin.  
Recording will end when you press the foot switch  
again.  
PlyStp (Play/ Stop): The foot switch will start and stop  
playback. Pressing the foot switch will start playback,  
and pressing it again will stop playback.  
EfMtr:In  
P2-1 Effect level meter display selection............[In, Out]  
Selects the location at which the channel level meter  
will display the volume level.  
Mark: Stores a mark.  
A mark will be stored when you press the foot switch.  
In: The input volume level to the effect will be shown.  
This lets you check the input level to the effect.  
Out: The output volume level from the effect will be  
shown.  
This lets you check the output level from the effect.  
If the input is stereo or if multiple outputs are used, the  
louder of the L/ R levels will be displayed.  
When Tap Recording (refer to EDIT TEMPO P2) has  
begun, the foot switch will function as the tap marker  
regardless of the SYSTEM P4 setting.  
Foot switch polarity setting  
P5  
1
2
Input monitor selection  
P3  
1
FswPol *:-  
Mon:Auto  
P5-1 Foot switch polarity indicator......................(, (Off))  
P5-2 Foot switch polarity setting............................... [-, +]  
This sets the polarity of the foot switch.  
Adjust the setting so that the “” appears when you  
press the foot switch.  
47  
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P2-4 Device ID setting ............................................[01...32]  
If you selected DevID in P2-1, this parameter specifies  
the Device ID that will be used when receiving MMC  
from an external device.  
4. EDIT SYSTEM  
Deleting a mark  
P1  
If you selected RcvMMC in P2-1 and selected o (On) in  
P2-3, MMC messages will be received from an external  
device if the Device ID settings of the two devices  
match.  
1
Mark  
œ DeløAll ?  
1
4
DevID: 01œ  
P1-1 Select the mark to be deleted...........[All, 001...100]  
Selects the mark that you wish to delete. After making  
your selection, hold down the [ ] key for approxi-  
mately 1 second to delete the selected mark.  
All: All marks will be deleted.  
001...100: The mark of the specified number will be  
deleted.  
Channel pair enable setting  
P3  
1
2
ChPairSw œ  
EQ  
:oœ  
MIDI/SYNC settings  
P2  
1
2
MIDI/Syncœ Gen:Clockœ  
P3-1 Pair enable selection ..................[Pan, Snd/Aux, EQ]  
P3-2 Pair enable on/ off ..............................................[o, -]  
P2-1 Synchronization signal selection.......................  
For pan, effect send/ aux send and EQ, you can specify  
whether or not to enable pairing when the Pairing set-  
setting of o (On), pairing will be valid. When “ChPair  
Swis displayed, press the [ ] key, and then press the  
[SYSTEM] key to access the function that was selected  
in P3-1, and turn it on/ off in P3-2. The selected setting  
will be common to channels 1–6. It is not possible to  
adjust settings independently for each channel.  
[Gen, RcvMMC, DevID]  
Selects the type of synchronization parameter. When  
“MIDI/ Sync” is displayed, press the [ ] key and then  
press the [SYSTEM] key to make the selection.  
Gen (Sync Generate from MIDI): Synchronization  
messages will be transmitted from MIDI OUT. In P2-2  
you can select the type of messages that will be trans-  
mitted.  
RcvMMC (Receive MMC): Select this when you wish  
to receive MMC (MIDI Machine Control) messages  
from MIDI IN. In P2-3 you can switch reception on/  
off, and in P2-4 you can specify the Device ID.  
DevID (Device ID): Specify the Device ID that will be  
used for MMC. In P2-4 you can specify the Device ID  
which will be used when receiving MMC from an  
external device.  
Pairing for [Channel] faders and [TRACK STATUS]  
subject to pairing will be enabled automatically when  
Pairing is ON.  
INPUT 1/2 assign  
P4  
1
InAssign œ In1/2øCh œ  
P2-2 Sync Generate settings ............[Clock, MTC30, Off]  
This setting can be changed if you selected Gen in P2-1.  
Clock: MIDI Clock messages will be transmitted from  
MIDI OUT.  
MTC30: MTC30NDF (MIDI Time Code 30 non-drop  
format) messages will be transmitted from MIDI OUT.  
Off: Synchronization messages will not be transmitted  
from MIDI OUT.  
P4-1 INPUT 1/ 2 assign.........................................[Ch, Mst]  
Specifies the input destination of the audio signals  
from the INPUT 1/ 2 jacks.  
Ch (Channel): They will be input to mixer channels.  
Normally you will use this setting.  
P2-3 MMC reception on/ off ....................................... [o, -]  
Mst (Master): They will be input to the master bus. Use  
this setting when you are cascading the output from  
another mixer, or when you wish to combine an exter-  
nal sound source with the playback of the eight tracks  
during mixdown, etc.  
This setting can be changed if you selected RcvMMC  
in P2-1.  
o (On): MMC will be received from MIDI IN. Set the  
Device ID in P2-4.  
- (Off): MMC will not be received from MIDI IN.  
1
3
RcvMMC:o œ  
48  
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In the case of a DAT tape, only one tape can be used for  
backup.  
Drive information/song backup/ restore/  
initialize/format  
P5  
Be aware that when a backup is performed, the data  
will be written onto the backup destination drive or  
DAT, all data which previously existed on the backup  
destination will be lost.  
1
DiskUtil œ  
DriveInfoœ  
It is not possible to backup to a hard disk. If you wish to  
save a song on a different hard disk, use the Song Copy  
2
3
4
A:RM 100 œ FMT:Play œ  
P5-5 Source disk number display...................... [I, A...G]  
This indicates the currently selected drive number.  
I: Internal IDE (internal drive), A: SCSI ID 0, B: SCSI ID  
1, C: SCSI ID 2, D: SCSI ID 3, E: SCSI ID 4, F: SCSI ID 5,  
G: SCSI ID 6  
P5-1 Disk utility menu.......... [DriveInfo,Backup,Restore,  
Initial, Format]  
DriveInfo: Displaies format information for the speci-  
fied drive.  
Backup: Backs up (saves) a song to external media.  
Restore: Restores (recall) a song from external media.  
Initial: Initializes the specified drive.  
P5-6 Source song number select..................[01...50, ]  
01...50: The specified single song in the currently  
selected drive will be backed up.  
✧✧ (All): All songs in the currently selected drive will  
be backed up.  
Format: Physically formats the specified drive.  
P5-7 Source song name display............ (song name/All)  
This displays the name of the song that will be backed  
up.  
If 01–50 was selected in P5-6, the name of that song  
will be displayed. If was selected, the display will  
indicate “All”.  
^
Drive information  
This is displayed when you select DriveInfo in P5-1.  
P5-2 Destination drive select.................................[I, A...G]  
Selects the drive whose format you wish to check.  
I: Internal IDE (internal drive), A: SCSI ID 0, B: SCSI ID  
1, C: SCSI ID 2, D: SCSI ID 3, E: SCSI ID 4, F: SCSI ID 5,  
G: SCSI ID 6  
P5-8 Destination drive/ DAT select .................... [A...G, H]  
Selects the backup destination removable disk drive or  
DAT.  
A: SCSI ID 0, B: SCSI ID 1, C: SCSI ID 2, D: SCSI ID 3,  
E: SCSI ID 4, F: SCSI ID 5, G: SCSI ID 6, H: DAT  
P5-3 Destination drive display......................... [HD...RM]  
This indicates the type of drive.  
HD: Hard Disk, RM: Removable Disk  
The operation cannot be executed if the hard disk  
drive is selected.  
P5-4 Drive format display ..............................[Play, Bkup]  
P5-9 Destination drive/ DAT type display.......(RM, DAT)  
This indicates whether the format of the drive selected  
in P5-2 is for creating songs (Play) or for backup  
(Bkup).  
P5-10 Destination drive/ DAT capacity display.............  
(disk capacity/tape length)  
When P5-9 is RM, this shows the formatted capacity  
(bytes). When DAT is selected, this shows the length  
(minutes) of the tape that will be required for backup.  
^
Song backup  
P5-11 Destination drive required number of media dis-  
Backup œ  
play .............................................. [0...99 (only for RM)]  
This will be displayed when a removable disk is  
selected in P5-8.  
5
6
7
8
9
10  
When backing up to a removable disk, this indicates  
the number of disks that will be required for the  
backup. Prepare the appropriate number of disks  
equal to the capacity of the disk that is currently  
inserted in the destination drive.  
I01:SngNaø øA:RM 100œ  
This will be displayed when you select Backup in P5-1.  
11  
This operation will backup (save) one song or all songs  
from the currently selected drive.  
øx02Disksœ  
As backup media, you can use either a removable disk  
of up to 4 Gbytes, or a DAT tape of up to 120 minutes.  
In the case of a removable disk, you can perform a  
backup that extends across two or more disks of the  
same capacity (i.e., multi-volume backups are sup-  
ported).  
49  
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P5-18 Destination song number select .................[01...50]  
^
Song restore  
When restoring an individual song (i.e., if 01...50 was  
selected in P5-15), you can select the song number into  
which the data will be restored.  
This will be displayed if you select Restore in P4-1.  
This operation restores (recalls) the song that was  
backed up.  
The data will be restored into the number that you  
specify, and songs following this restore destination  
number will be renumbered upward.  
You can select either a removable disk (or disks) or a  
DAT (multiple volumes are not supported).  
If a backup of all songs was performed to a removable  
disk, you can choose whether to restore all songs or  
only a specified song.  
P5-19 Destination song name display ........................  
(four characters displayed)  
If a backup of all songs was performed to DAT, it is  
only possible to restore all songs.  
This will be displayed only when restoring an individ-  
ual song (i.e., if 01...50 was selected in P5-15).  
Be aware that when you perform a Restore of all songs,  
the data will be written to the restore destination drive,  
and all data that was previously in the restore destina-  
tion drive will be lost.  
20  
21  
øB:HD1300œ  
12  
13  
14  
Restore œ A:RM 100 ø  
P5-20 Destination drive type display.................. (HD, RM)  
The formatted capacity (bytes) of the disk will be dis-  
played only when performing an “all song restore”  
(All is selected in P5-19).  
15  
16  
17 18  
19  
A01:SngN ø øB02:NoDA  
HD: Hard Disk, RM: Removable Disk  
P5-21 Destination drive capacity display.. (disk capacity)  
P5-12 Source drive/ DAT select............................. [A...G, H]  
^
Initialize/format  
Selects the restore source: a removable disk drive or  
DAT.  
22  
23  
Since Restore can be done only from a RM (removable  
disk) or DAT, this operation cannot be executed when  
a hard disk is selected.  
Initial œ A:RM 100 œ  
A: SCSI ID 0, B: SCSI ID 1, C: SCSI ID 2, D: SCSI ID 3,  
E: SCSI ID 4, F: SCSI ID 5, G: SCSI ID 6, H: DAT  
This will be displayed if you select Initial or Format in  
P5-1.  
Perform this operation for a newly-purchased drive.  
You must perform this operation on a drive which was  
previously used by another device before that drive  
can be used with the D8, or on a drive which fre-  
quently produces Disk Error indications during play-  
back, etc.  
P5-13 Source drive/ DAT type display...............(RM, DAT)  
P5-14 Source drive capacity display...........................  
(disk capacity/no display)  
When P5-13 is RM this will indicate the formatted  
capacity (bytes). For DAT, nothing will be displayed.  
P5-22 Destination drive select................................ [I, A...G]  
P5-15 Source song number select...................[01...50, All]  
Selects the drive that you wish to initialize or format.  
I: Internal IDE (internal drive), A: SCSI ID 0, B: SCSI ID  
1, C: SCSI ID 2, D: SCSI ID 3, E: SCSI ID 4, F: SCSI ID 5,  
G: SCSI ID 6  
Selects the song(s) which will be restored from the  
source drive or DAT.  
When 01...50 is selected, the selected song will be  
restored.  
When All is selected, all songs will be restored.  
P5-23 Destination drive type display.................. (HD, RM)  
This indicates the type of drive.  
If only one song was backed up, only 01 can be  
selected.  
When restoring an “all song” backup from DAT, All is  
the only valid selection. If you select an individual  
song number, your selection will be ignored.  
HD: Hard Disk, RM: Removable Disk  
P5-16 Source song name display (four characters displayed)  
P5-17 Destination drive select.....................................[I...G]  
Selects the restore destination drive.  
I: Internal IDE (internal drive), A: SCSI ID 0, B: SCSI ID  
1, C: SCSI ID 2, D: SCSI ID 3, E: SCSI ID 4, F: SCSI ID 5,  
G: SCSI ID 6  
50  
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5. DISPLAY MODE  
6. REC MODE  
Recording method select............................................  
[Off, AutoPunch+RehearsalOn, AutoPunchOn, RehearsalOn]  
Counter display selection  
P1  
Selects the recording method. The setting will alternate  
each time you press the [REC MODE] key.  
P1 Location counter display selection .......................  
[MBT, MSM, MSF, FreeTime]  
Off (indicator off): Normal recording.  
REHEARSAL  
Selects the way in which the location counter will be  
displayed.  
The display will change each time you press the [DIS-  
PLAY MODE] key.  
AUTO PUNCH  
REC  
MODE  
AutoPunch+Rehearsal (both indica-  
tors lit): Rehearsal for Auto Punch In/  
Out recording will occur in the IN  
(LOC1)–OUT (LOC2) area for tracks  
REHEARSAL  
MBT (Measure/ Beat/ Tick [1/ 96th of a beat]/ Mark*):  
The location will be displayed in units of a measure  
from the beginning of the song.  
The tempo and time signature for display are specified  
by TEMPO P1.  
AUTO PUNCH  
REC  
MODE  
whose [TRACK STATUS] is REC.  
AutoPunch (indicator lit): Auto Punch  
In/ Out recording will occur in the IN  
REC  
(LOC1)–OUT (LOC2) area for tracks  
MODE  
REHEARSAL  
AUTO PUNCH  
01:SngName  
whose [TRACK STATUS] is REC.  
Rehearsal (indicator lit): Rehearsal* for  
recording will occur for tracks whose  
[TRACK STATUS] is REC.  
REHEARSAL  
MSM (Minutes/ Seconds/ Milliseconds/ Mark*): The  
absolute time from the beginning of the song will be  
displayed.  
AUTO PUNCH  
REC  
MODE  
01:SngName  
*
When AutoPunch+Rehearsal or Rehearsal are  
selected, when you begin recording, the input mon-  
itor system (refer to SYSTEM P2) will operate in the  
same way as when recording, allowing you to  
rehearse the recording. Sound will not actually be  
recorded.  
MSF (Minutes/ Seconds/ Frames [1/ 30th of a second]/  
Mark*): The absolute time from the beginning of the  
song will be displayed. (For MTC synchronization)  
01:SngName  
7. PLAY MODE  
FreeTime (Minutes/ Seconds): The remaining time  
available for recording in the currently selected drive  
will be displayed. Normally, this indicates the avail-  
able time for monaural recording (one track). If you set  
two [TRACK STATUS] indicators to REC, the available  
time for stereo recording or simultaneous two-track  
recording will be displayed.  
Playback method select.............................................  
[Off, AutoPlayOn, AutoRepeatOn]  
Selects the playback method. The setting will alternate  
each time you press the [PLAY MODE] key.  
Off: Normal playback.  
AutoPlayOn: Playback will occur between  
IN (LOC1) and OUT (LOC2)*, and will  
automatically stop at the OUT location.  
You can also stop playback by pressing  
the [STOP] key.  
01:SngName  
*
“Mark” is when the cursor is displayed under the  
entire location counter. At this time, you can rotate  
the [VALUE] dial to move to a mark point that you  
have registered. (Refer to “Moving to a Mark  
AutoRepeatOn: Playback will occur repeat-  
edly between IN (LOC1) and OUT (LOC2)*.  
You can also stop playback by pressing  
the [STOP] key.  
*
If you perform Auto Punch In/ Out when  
AutoPlayOn or AutoRepeatOn is selected, a “pre  
roll time” will be added before the IN location, and  
a “post roll time” will be added after the OUT loca-  
tion. (Refer to EDIT PLAY MODE P1, P2.)  
The counter display will change as follows only during  
program playback (refer to “EDIT PLAY MODE P3”).  
Remaining song time  
(Minutes/ Seconds Millisecond [1/ 1000th of a second])  
Elapsed song time  
(Minutes/ Seconds Millisecond [1/ 1000th of a second])  
Total remaining playback time  
For details on setting the IN and OUT locations,  
(Minutes/ Seconds Millisecond [1/ 1000th of a second])  
Total elapsed playback time  
(Minutes/ Seconds Millisecond [1/ 1000th of a second])  
51  
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When the power is turned on, the pre roll time and  
post roll time are automatically set to 02M.  
8. EDIT PLAY MODE  
Pre roll point  
IN  
Post roll point  
OUT  
Pre roll time setting  
P1  
Here you can specify the pre roll time that is added to  
the IN time of Auto Play On and Auto Repeat On  
when Auto Punch In/ Out is performed.  
Pre roll time  
Post roll time  
Program play  
Up to 50 songs can be played back in a specified order.  
Program Play will function only while you are in this  
page.  
When Auto Play On or Auto Repeat On is used in con-  
junction with Auto Punch In/ Out, you will be able to  
listen for the pre roll time before punch in occurs,  
allowing you to prepare to start recording.  
P3  
When the audio data of each song reaches silence,  
playback will proceed to the next song.  
1
2
PreRol:02M  
1
2
3
P01:I-- œ  
P1-1 Pre roll time numerical setting .................. [00...10]  
P1-2 Pre roll time unit select..................................... [M, s]  
P3-1 Program playback order select................. [01...50]  
Specifies the pre roll time in either measures or sec-  
onds.  
Selects the order (step) of program song playback. The  
specified song will playback for each step, from low to  
high numbered steps. Steps for which no song is speci-  
fied in P3-3 or steps for which the drive specified in P3-  
2 and P3-3 was not found will be skipped.  
In P1-1 you can specify a numerical value (00–10), and  
in P1-2 you can select either M (measure) or s (second)  
units. When you change the pre roll time unit, the post  
roll time unit will change automatically. When M is  
selected, the maximum pre roll time is 10 measures.  
When s is selected, the maximum is 10 seconds.  
P3-2 Playback drive select.................................... [I, A...G]  
I: Internal IDE (internal drive), A: SCSI ID 0, B: SCSI ID  
1, C: SCSI ID 2, D: SCSI ID 3, E: SCSI ID 4, F: SCSI ID 5,  
G: SCSI ID 6  
When the power is turned on, the pre roll time and  
post roll time are automatically set to 02M.  
P3-3 Playback song number select.................... [01...50]  
Post roll time setting  
P2  
Selects the drive and song number that will playback.  
Here you can specify the post roll time that will be  
added to the OUT time for Auto Play On and Auto  
Repeat On when Auto Punch In/ Out is performed.  
When Auto Play On or Auto Repeat On is used in con-  
junction with Auto Punch In/ Out, you will be able to  
listen for the post roll time after punch out occurs,  
allowing you to verify the connection following the  
recording.  
When you exit this page, the selected order of songs  
will be reset.  
The location counter display is different only during  
Program Play. (Refer to “5. Display MODE”, p.51)  
1
2
9. TRIGGER  
PstRol:00M  
This function allows the beginning of recording to be  
triggered by the input signal.  
Trigger recording on/ off............................................[On, Off]  
P2-1 Post roll time numerical setting...................[00...10]  
On (indicator lit): When in record ready mode, an  
input signal that exceeds the threshold level (refer to  
EDIT TRIGGER P1) will initiate recording.  
P2-2 Post roll time unit select ................................... [M, s]  
Specifies the post roll time in either measures or sec-  
onds.  
Off (indicator off): Recording will begin normally.  
Be aware that when this is On, recording will not begin  
until the threshold level is exceeded. Press the [STOP]  
key to cancel trigger recording, and readjust the  
threshold level.  
In P2-1 you can specify a numerical value (00–10), and  
in P2-2 you can select either M (measure) or s (second)  
units. When you change the post roll time unit, the pre  
roll time unit will change automatically. When M is  
selected, the maximum post roll time is 10 measures.  
When s is selected, the maximum is 10 seconds.  
52  
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10. EDIT TRIGGER  
11. TEMPO  
Threshold level adjustment  
Tempo map settings  
P1  
P1  
Specifies the tempo and time signature of the song.  
1
If you wish to listen to the metronome sound while  
you set the tempo, turn on the metronome (refer to  
METRONOME) before entering this page.  
ThrLev:050  
1
2
3
5
P1-1 Threshold level adjustment .................... [001...100]  
2:120—4/4œ œ:Metro4 œ  
When trigger recording is used, this parameter speci-  
fies the audio input level that will initiate recording.  
When in record ready mode, recording will begin  
when this level is exceeded.  
4
P1-1 Tempo map number select ...............................[0...9]  
Since the appropriate level will depend on the source  
that is being input, try various threshold level settings  
to find the best setting.  
Selects the tempo map number  
0: This is the basic tempo map placed at the beginning  
of the song. It is not possible to specify the location  
(P1-4) for this.  
1...9: These are tempo maps which can be placed else-  
where than the beginning of the song. Select these  
when you wish to change the tempo or time signature  
in the middle of a song.  
Pre trigger time setting  
P2  
1
PrTrg:000m  
P1-2 Tempo setting.......................................[40...240, (Trk)]  
Specifies a song tempo of q =40–240.  
P2-1 Pre trigger time setting ...................[000...700 m (s)]  
This parameter can be set if Map has been selected as  
the tempo source (refer to EDIT TEMPO P1).  
Specifies the pre trigger time during which the sound  
will be recorded before the actual trigger time.  
When trigger recording is used, the initial part of the  
sound may be lost for sounds with a rapid attack, such  
as percussion.  
By setting the pre trigger time, you can enable the  
recording to include the low-volume portion that is  
heard before the trigger threshold level is reached.  
Since the appropriate time setting will depend on the  
source that is being input, try various pre trigger times  
to find the best setting.  
If Trk has been selected as the tempo source, this page  
will indicate Trk, and it will not be possible to specify  
the tempo. In this case, playback (recording) will occur  
at the tempo which was recorded during tempo  
recording (refer to EDIT TEMPO P2).  
If you modify the tempo after recording, the measures  
and time signature shown in the location counter will  
no longer match the audio in the tracks. In order to  
bring these back into correspondence, use Tap Tempo  
recording (refer to EDIT TEMPO).  
At the beginning of the song, this will have no effect.  
P1-3 Time signature setting ............................. [1...8/4,10/4,  
If you begin recording at the end of a previously  
recorded track, setting the pre trigger time to other  
than 000 ms will cause the recording to overlap part of  
the previously recorded sound, causing the end of that  
sound to be cut off.  
1...8/8, 10/8, 12/8, 16/8, 1...8/16, 10/16, 12/16, 16/16]  
Specifies the time signature.  
P1-4 Map location setting .................... [000(DeleteMap),  
001...999 Meas (set in measure units)]  
Trigger on  
Specifies the location of the tempo map (i.e., the time at  
which the setting will begin to change). Simulta-  
neously press the [ ] and [ ] keys to move to the  
location counter.  
Threshold level  
Pre trigger time  
This cannot be set if the tempo map number (P1-1) is 0.  
000: Select this when you wish to delete the tempo  
map. Select 000 for the tempo map that you wish to  
delete, and it will be deleted when you exit this page.  
001...999: Specify the location in the range of measure  
1–999.  
Recording start location  
You can move a tempo map regardless of the location  
of earlier or later tempo maps.  
However when you exit P1, tempo map numbers (P1-  
1) will be automatically renumbered from low to high,  
starting from the beginning of the song (i.e., based on  
the time location within the song).  
53  
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P1-5 Metronome type select.....................................  
P2-1 Tempo recording source select.........[MIDIclk, MeasTap]  
[refer toMetronome type list]  
Selects the source for tempo recording.  
Selects a metronome type suitable for the time signa-  
ture that you selected in the Time Signature setting  
(P1-3).  
You can change the rhythm pattern by selecting a met-  
ronome type in conjunction with changing the tempo  
and time signature.  
MIDIclk: MIDI Clock messages from a song recorded  
on an external sequencer etc. will be recorded to create  
the tempo track.  
MeasTap: Taps at the beginning of each measure will  
During tap tempo recording, the foot switch will func-  
tion as the tap marker, regardless of the SYSTEM P3  
setting.  
Metronome volume setting  
P2  
After the tempo track has been created, you can set the  
tempo source of P1-1 to Trk to allow tempo change  
using the tempo track.  
P2-1 Metronome volume setting ......................[001...100]  
This sets the volume of the metronome.  
The value can be changed either from this page or  
from EDIT METRONOME P1 (refer to p.55).  
Be aware that if you re-record, the previous tempo  
track will be erased. Also, since MIDI Clock and Tap  
are recorded in the same place, only the last-recorded  
of these two will be valid.  
12. EDIT TEMPO  
13. METRONOME  
Tempo source setting  
P1  
1
Metronome on/ off....................................................[On, Off]  
TmpSrc:Map  
Turns the metronome on/ off.  
On (indicator lit): The metronome will sound during  
playback and/ or recording (refer to EDIT METRO-  
NOME P2), according to the tempo, time signature and  
metronome type that you specified as the tempo  
source (refer to EDIT TEMPO P1). The metronome will  
also sound while you are in TEMPO P1 or EDIT MET-  
RONOME P1.  
Off (indicator off): The metronome will not sound dur-  
ing playback or recording. Nor will the metronome  
sound while you are in TEMPO P1 or EDIT METRO-  
NOME P1.  
P1-1 Tempo source select ................................... [Map,Trk]  
Selects the tempo source.  
Map: Tempo change will occur according to the tempo  
map that was created in TEMPO P1.  
Trk: Tempo change will occur according to the tempo  
that was recorded by Tempo Recording (refer to EDIT  
TEMPO P2).  
It is not possible to select Trk until you perform tempo  
recording.  
After tempo recording, this will automatically be Trk.  
The metronome sound is output from OUTPUT L/ R  
and from PHONE. It is not possible to directly record  
the sound of the metronome.  
If you wish to record the sound of the metronome on  
the D8, use an audio cable to connect the output of the  
OUTPUT L/ R jacks to the INPUT 1/ 2 jacks, and  
record as usual. At this time, set the [MASTER] fader  
to 0.  
Tempo recording  
By recording MIDI Clock messages, you can synchro-  
nize to the MIDI Clock messages of an external  
sequencer.  
By recording tap tempo, you will be able to use mea-  
sure units to handle a source of unknown tempo (such  
as a CD) that has previously been recorded into the D8.  
P2  
If the time signature changes during the song, you  
must first use TEMPO P1 to create a tempo map which  
includes the changes in time signature.  
Tempo recording will end automatically when mem-  
ory becomes full.  
1
TempoRec œ MIDIclk ?  
54  
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14. EDIT METRONOME  
15. IN/LOC1, OUT/LOC2,  
TO/LOC3  
Metronome volume setting  
P1  
You can store any desired location in the song to the  
[IN/ LOC1], [OUT/ LOC2] and [TO/ LOC3] keys,  
allowing you to move to the specified location (“locate  
point”) by pressing the appropriate key.  
If the metronome is on (refer to METRONOME), the  
metronome will sound when you enter this page. You  
can adjust the volume while listening to the metro-  
nome.  
The times that have been stored can also be used for  
Auto Play/ Auto Repeat Playback, as the in/ out points  
for Auto Punch Recording, and as edit points for track  
editing.  
1
MetVol:050  
To store the current time to a key, press [STORE] and  
then press the desired [LOC (/ IN,OUT,TO)] key.  
P1-1 Metronome volume setting......................[001...100]  
IN/ LOC1 ..................................................................  
Adjusts the volume of the metronome.  
The time location stored to the [IN/ LOC1] key will act  
as follows when the corresponding function is  
selected.  
The value can be changed either from this page or  
from EDIT TEMPO P2. To turn the metronome on/ off  
while you are in this page, press the [EDIT] key and  
then press the [METRONOME] key to switch it on/ off.  
Move to locate point 1  
Punch-in time for Auto Punch Recording  
Playback begin time for Auto Play/ Auto Repeat Play-  
back  
Metronome mode setting  
P2  
When performing track editing,  
starting time for the copy source in Copy Track  
starting time for the inserted blank in Blank Insert  
Track  
1
MetMod:P+R  
starting time for the erased area in Erase Track  
starting time for the deleted area in Delete Track  
starting time for the swap source/ destination in Swap  
Track  
P2-1 Metronome mode setting................. [P+R, Rec, Off]  
Specifies when the metronome will be sounded when  
it is turned on (refer to METRONOME).  
OUT/ LOC2 ...............................................................  
The time location stored to the [OUT/ LOC2] key will  
act as follows when the corresponding function is  
selected.  
P+R (Play+Recording): The metronome will sound  
during playback and during recording.  
Rec (Recording): The metronome will sound during  
recording.  
Off: The metronome will not sound during either  
playback or recording, regardless of the Metronome  
On/ Off setting.  
Move to locate point 2  
Punch-out time for Auto Punch Recording  
Playback end time for Auto Play/ Auto Repeat Play-  
back  
When performing track editing,  
ending time for the copy source in Copy Track  
ending time for the inserted blank in Blank Insert  
Track  
ending time for the erased area in Erase Track  
ending time for the deleted area in Delete Track  
ending time for the swap source/ destination in Swap  
Track  
TO/ LOC3..................................................................  
The time location stored to the [TO/ LOC3] key will act  
as follows for when the corresponding function is  
selected.  
Move to locate point 3  
When performing track editing,  
location to which data will be copied by Copy Track  
55  
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P1-1 Scene number select....................[S01...20, CUR, –1]  
Selects the number of the scene whose settings you  
wish to check.  
16. SCENE  
Mixer settings can be stored at a desired location in a  
song.  
A set of mixer settings that has been stored in this way  
is called a “scene”. Up to twenty scenes can be stored  
in each song.  
The following mixer settings are included in a scene:  
high EQ “HEQ”, low EQ “LEQ”, effect send “Snd”,  
AUX send “Aux”, pan (the [PAN], [BALANCE] knob)  
and the channel volume level (the [CHANNEL] fader).  
When Scene Read is On  
The scene for the current time location will automati-  
cally be selected. Use this to check the current scene.  
S01...20: The level meter section will indicate the set-  
tings of the scene for the current time location. You will  
be able to select only the one scene for the current time  
location.  
CUR (Current): The level meter section will indicate  
the current settings of the mixer section. If you have  
modified the mixer settings after the scene has  
changed, this lets you see the actual settings.  
– – : This will be displayed when there is no scene for  
the current time location.  
To store the mixer settings in the current scene, press  
[STORE] and then press the [SCENE] key. At this time,  
the display will indicate the scene number that is being  
stored.  
Scene Read on/ off................................................... [On, Off]  
When Scene Read is Off  
In this case you can select a scene without regard to the  
current time location. Use this when you wish to check  
the setting memory or various scenes.  
On (indicator lit): Scenes will be read. As playback con-  
tinues, settings will change at the registered times.  
Off (indicator off): Scenes will not be read.  
It is possible to store mixer settings without regard to a  
specific time location, and recall them as general-pur-  
pose setups.  
S01...20: The level meter section will indicate the set-  
tings of the selected scene, and that scene will be  
recalled. The current audio output will be changed  
according to these settings.  
The first-displayed scene number will be the scene  
number which was the basis for the current settings of  
the mixer (i.e., the most recently recalled scene).  
– – : This will be displayed when no scene has yet been  
recalled.  
If no scenes have been stored, it will not be possible to  
turn this On.  
When Scene Read is On, the settings of the [PAN]  
knobs and the [CHANNEL] faders will not match the  
physical locations of the front panel controls.  
Mixer parameter values can be adjusted even when  
Scene Read is On.  
If you modify the mixer settings after a scene has been  
selected, the “:” beside the scene number will change  
to “” to indicate that the current values are different  
than those of the selected scene.  
When you change this setting from Off to On, the  
scene that is stored for that time location will be read.  
For example if this is switched from Off to On  
between the time locations of scene 1 and scene 2,  
scene 1 will be loaded.  
When you change this setting from On to Off, the  
parameter values that were in effect at that time will be  
maintained. Even if a mixer parameter value is modi-  
fied while this is On, the modified value will be main-  
tained.  
Scene recall will not be performed for mixer channels  
whose tracks are set to [TRACK STATUS] REC.  
P1-2 Scene display parameter select.........................  
[Fader, Pan, Snd, Aux, HiEQ, LoEQ]  
Selects the parameter of the scene selected in P1-1  
which will be indicated by the level meters.  
Scene 1  
Scene 2  
Scene 3  
Scene 4  
Chorus Interlude  
Intro  
Verse  
P1-3 Scene start location display..............................  
This displays the time location at which the scene  
selected in P1-1 will be recalled. The location will be  
shown in the units selected for Location Counter Dis-  
play Mode (refer to DISPLAY MODE).  
If no scene has been stored, the display will indicate “– –”.  
* The faders and pan knobs do not actually move.  
Deleting a scene  
P2  
This operation deletes one scene or all scenes.  
In P2-1, select the scene that you wish to delete, and  
press and hold the [ ] key for approximately 1 sec-  
ond to delete that scene.  
17. EDIT SCENE  
Scene parameter list  
P1  
Scenes cannot be deleted if Scene Read is ON.  
The various mixer settings that were stored in a scene  
(refer to SCENE) are displayed in the level meter section.  
1
1
2
DeløS--  
S01:Fader  
2
3
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P2-1 Select the scene number for deletion.......[S01...20, All]  
Selects the number of the scene that you wish to delete.  
19. SCRUB  
S01...20: The selected scene will be deleted.  
All: All scenes in the currently selected song will be  
deleted.  
Scrub on/ off.............................................................. [On, Off]  
Switches the Scrub, Play From and Play To playback  
functions on/ off. You can use these functions when  
you wish to find the precise location at which a sound  
begins, etc.  
It is not possible to delete an empty scene “– –”.  
P2-2 Scene start location display .............................  
This displays the location at which the scene will be  
recalled.  
An empty scene is displayed as “– –”.  
On (indicator lit): Rotating the [VALUE] dial will per-  
form scrub playback. When you press the [PLAY] key,  
playback will begin from the currently stopped loca-  
tion, and will stop after two seconds of playback. After  
stopping, the song will automatically return to the  
location at which playback was started (the Play From  
function). If you hold down the [STOP] key and press  
the [PLAY] key, playback will begin from a point 2 sec-  
onds earlier than the currently stopped location, and  
will continue until the location at which you had  
stopped (the Play To function). Press the [FF] key to  
begin half-speed playback from the time at which you  
are currently stopped, and playback will continue until  
you press the [STOP] key. After stopping, you will  
automatically return to the location at which playback  
began (Slow Play function).  
18. STORE  
Use this page when you wish to store a location, mark  
or scene.  
Each time you press the [STORE] key, the display will  
cycle between “Store” “Mark” “the page you  
were in before pressing [STORE]”.  
Storing IN/LOC 1, OUT/LOC 2,TO/LOC 3 or  
P1  
a Scene  
During playback, the level meters will indicate the pre-  
fader volume, regardless of the setting of SYSTEM P1  
maintain the volume level of the moment at which  
playback stopped.  
1
Storeø  
Tracks whose [TRACK STATUS] is PLAY or REC will  
playback (REC will change to PLAY).  
Off (indicator off): Operation will be as normal.  
P1-1 IN/ LOC 1, OUT/ LOC 2, TO/ LOC 3, Scene number  
When On is selected, the [VALUE] dial will be used for  
scrub playback, and it will not be possible to use the  
[VALUE] dial to modify parameter values.  
........................................................[In, Out,To/S01...20]  
Storing a location to IN/ LOC 1, OUT/ LOC 2, TO/ LOC 3  
Move to the location that you wish to store, and press  
the [STORE] key to get the “Store” display. Then press  
the desired key ([IN/ LOC 1], [OUT/ LOC 2] or [TO/  
LOC 3]) to store the location.  
20. UNDO  
Storing a scene  
Move to the location at which you wish to store the  
scene, make mixer settings, press the [STORE] key to  
get the “Store” display, and then press the [SCENE]  
key to store the scene.  
Undo/ Redo ..................................[U (Undo), R (Redo), (Off) ]  
After an operation has been executed, you can Undo to  
restore the condition prior to executing the operation,  
or Redo to go back to the condition prior to Undo.  
After you execute recording, an edit track operation  
(Copy Track, Blank Insert Track, Erase Track, Delete  
Track, Swap Track), you can use Undo to recover the  
previous condition.  
Storing a Mark  
P2  
1
Markø  
P2-1 Mark number ......................................... [M001...100]  
Undo can be performed when  
Redo can be performed when  
is displayed.  
is displayed.  
Storing a mark  
Move to the location at which you wish to store a  
mark, press the [STORE] key twice to get the “Mark”  
display, and press any key [IN/ LOC 1], [OUT/ LOC 2],  
[TO/ LOC 3] to store the mark.  
Undo/ Redo will no longer be available when the  
power has been turned off or after formatting etc.  
57  
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21. TRACK STATUS  
22. EQ  
Track status select .....................................................  
[PLAY, REC (ANALOG), REC (DIGITAL), Mute]  
High EQ gain adjustment  
P1  
1
2
Selects the status of each track.  
Each time you press the [TRACK STATUS] key, the  
function will change and the indicator color will  
change to show this.  
HEQ1 :+00  
PLAY (indicator lit green): The selected track can be  
played back.  
P1-1 Channel number display...........................................  
REC (ANALOG) (indicator blinking/ lit red): This can  
be selected when [REC SELECT] is INPUT 1/2 or  
MASTER. Audio from the external input jacks INPUT  
1/ 2 or from the master bus can be recorded to the  
selected track. The indicator will blink during record-  
ready condition, and will light during recording (or  
rehearsal).  
REC (DIGITAL) (indicator blinking/ lit orange): This  
can be selected when [REC SELECT] is DIGITAL IN.  
The external input from the DIGITAL IN connector can  
be recorded to the selected track. The indicator will  
blink during record-ready condition, and will light  
during recording (or rehearsal).  
[1, 2, 3, 4, 5, 6, 1-2, 3-4, 5-6, 7-8]  
This shows the currently selected channel number.  
1-2, 3-4 and 5-6 will appear when Pairing is On (refer  
to PAIR On/ Off).  
P1-2 HEQ (Fc=10 kHz) gain setting.........[-15...+00...+15]  
The boost/ cut at the 10 kHz cutoff frequency can be  
adjusted over a range of -15–+15 dB.  
Low EQ gain adjustment  
P2  
1
2
It is not possible to input from the internal effect or  
from an external input via the AUX IN jacks.  
MUTE (indicator off): The selected track will be  
muted.  
LEQ1 :+00  
ting [TRACK STATUS] to REC will cause the EQ and  
fader to apply only to the input sound, so that the  
fader and EQ will not affect the playback sound of the  
track. Be aware that if you inadvertently change the  
fader or EQ settings during playback etc., the volume  
or EQ of the input sound will be affected.  
P2-1 Channel number display ..................................  
[1, 2, 3, 4, 5, 6, 1-2, 3-4, 5-6, 7-8]  
This shows the currently selected channel number.  
1-2, 3-4 and 5-6 will appear when Pairing is On (refer  
to PAIR On/ Off).  
P2-2 LEQ (Fc=100 Hz) gain setting..........[-15...+00...+15]  
However if [REC SELECT] is set to MASTER, it will be  
the same as when [TRACK STATUS] is set to PLAY;  
you will always hear the playback tracks, and faders  
and EQ will be valid.  
The boost/ cut at the 100 Hz cutoff frequency can be  
adjusted over a range of -15–+15 dB.  
High EQ and Low EQ can be paired (refer to PAIR On/  
Off), and registered as part of a scene (refer to SCENE).  
TRACK STATUS=REC  
Recording  
FADER  
INPUT  
EQ and fader  
will apply to the  
input sound and  
will affect the  
recording  
[EQ]  
TRACK  
23. EFFECT SEND  
HEQ LEQ  
Effect send level (Snd) adjustment  
P1  
Adjusts the level that is sent from after each channel  
fader (post fader) to the internal effect.  
Adjust this setting when you use the internal effect.  
TRACK STATUS=REC Playback  
FADER  
INPUT  
[EQ]  
EQ and fader  
will not affect  
the playback  
When [REC SELECT] DIGITAL IN is selected, the  
internal effect will be off.  
TRACK  
HEQ LEQ  
1
2
Snd1 :000  
TRACK STATUS=PLAY Playback  
FADER  
INPUT  
EQ and fader  
will apply to  
the playback  
[EQ]  
TRACK  
HEQ LEQ  
Pairing (refer to PAIR On/ Off) is also possible.  
58  
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P1-1 Channel number display..................................  
[1, 2, 3, 4, 5, 6, 1-2, 3-4, 5-6, 7-8]  
24. PAN/BALANCE  
This shows the currently selected channel number.  
1-2, 3-4 and 5-6 will appear when Pairing is On (refer  
to PAIR On/ Off).  
Here you can adjust the pan/ balance of the stereo sig-  
nal sent from each channel to the master bus.  
In the case of channels 1–6 for which pairing is Off  
(refer to PAIR On/ Off), this will be the pan adjustment  
to the master bus.  
In the case of channels (1–6) for which pairing is On  
and for channels 7/ 8, this will be the left/ right balance  
adjustment to the master bus.  
P1-2 Effect send level settings ..................[000...100, Wet]  
Adjusts the send level to the internal effect (refer to  
EFFECT).  
When [EFFECT ASSIGN] is INPUT 1/ 2  
The send bus for all channels will automatically be  
turned off, and the audio signal from the INPUT 1/ 2  
jacks will be sent to the effect.  
This setting can be paired (refer to PAIR On/ Off) and  
stored in a scene (refer to SCENE).  
When [EFFECT ASSIGN] is MASTER (Send Type)  
000–100: Adjust the send level to the master effect.  
Wet: All of the audio from the selected channel will be  
sent to the effect, and the Dry sound will not be sent to  
the master bus.  
25. FADER  
Adjusts the volume level.  
When [EFFECT ASSIGN] is MASTER (Global Type)  
The send bus of each channel will automatically be  
turned off, and the sound of the master bus will be sent  
to the effect.  
The recording level is adjusted by the channel faders  
when recording an external input (when [REC  
SELECT] is INPUT 1/2 or DIGITAL IN). When record-  
ing the master bus during track bouncing etc. ([REC  
SELECT] is MASTER), the recording level is adjusted  
by the master fader.  
This setting can be paired (refer to PAIR On/ Off) and  
stored in a scene (refer to SCENE).  
External output (Aux) level setting  
P2  
[CHANNEL] (1...7/ 8) faders  
(playback/ input recording level adjustment)  
Adjusts the level that is sent to AUX OUT (external  
output) from after the channel faders (post fader).  
Adjust this setting when you are using an external  
effect device.  
Adjusts the volume of each track.  
For channels whose [TRACK STATUS] is PLAY, adjust  
the playback level.  
For channels whose [TRACK STATUS] is REC, adjust  
the input level or recording level of the signals from  
the INPUT 1/ 2 jacks or the DIGITAL IN jack.  
When [REC SELECT] is set to DIGITAL IN, and  
[EFFECT ASSIGN] is set either to INPUT 1/2 or MAS-  
TER (Global Type), it is not possible to use AUX IN  
(external input).  
[MASTER] fader  
(master/ master recording level adjustment)  
1
2
Adjusts the volume level of the master bus.  
This will determine the output volume of the OUTPUT  
L/ R jacks and the DIGITAL OUT jack.  
Aux1 :000  
When [REC SELECT] is INPUT 1/2 or DIGITAL IN,  
this adjusts the volume level of the master bus.  
When [REC SELECT] is MASTER, this adjusts the  
recording level for tracks whose [TRACK STATUS] is  
set to REC (ANALOG).  
P2-1 Channel number display .................................  
[1, 2, 3, 4, 5, 6, 1-2, 3-4, 5-6, 7-8]  
This shows the currently selected channel number.  
1-2, 3-4 and 5-6 will appear when Pairing is On (refer  
to PAIR On/ Off).  
P2-2 External output (Aux) send level setting[000...100,  
Off]  
Adjusts the send level to AUX OUT.  
This setting can be paired (refer to PAIR On/ Off) and  
stored in a scene (refer to SCENE).  
59  
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26. PAIR On/Off  
27. REC SELECT  
P1-1 Pairing on/ off .............................................. [On, Off]  
Input/ recording source select..............................................  
[INPUT 1/2, INPUT 1/2+MASTER, MASTER, DIGITAL IN]  
Turns pairing on/ off for the mixer channels.  
Selects the source for input and recording.  
Mixer settings of adjacent odd and even numbered  
channels (1-2, 3-4 and 5-6) can be linked so that  
changes to the setting of one channel will be simulta-  
neously reflected by the setting of other channel.  
INPUT 1/2 (indicator lit): Select this when you wish to  
connect an external device such as a guitar, keyboard  
or mic to the INPUT 1/ 2 jacks for normal input or  
recording.  
The following mixer settings can be pairing.  
[TRACK STATUS] key, High EQ “HEQ”, Low EQ  
“LEQ”, Effect Send “Snd”, Aux send “Aux”, Balance  
([PAN] knobs), and the channel volume level ([CHAN-  
NEL] faders).  
INPUT 1/2  
MASTER  
DIGITAL IN  
REC  
SELECT  
For each of these parameters except for [TRACK STA-  
TUS] and [CHANNEL] fader, you can specify whether  
or not the parameter will be paired. (Refer to EDIT  
SYSTEM P3 “Channel pair enable setting”.)  
INPUT 1/2+MASTER (both indicators lit): Select this  
when you wish to record the input from the bus master  
(bounce), or to record the input from an external  
device connected to the INPUT 1/ 2 jacks together with  
the other tracks.  
Pairing can be switched on/ off by simultaneously  
pressing the [EFFECT SEND] keys of the channels that  
you wish to pair.  
INPUT 1/2  
MASTER  
“HEQ”, “LEQ”, “Snd” and “Aux” can be set from  
either the odd or even numbered channel.  
In the case of the [CHANNEL] faders and [BALANCE  
(PAN)] knobs*, only the odd numbered channel of the  
pair can be set.  
DIGITAL IN  
REC  
SELECT  
MASTER (indicator lit): Select this when you wish to  
record the input from the master bus, or when you  
wish to bounce all the playback sound of all eight  
tracks.  
When pairing is On, the selected channel number for a  
setting such as EQ that is included in the pair will be  
displayed as “-” (e.g., HEQ1-2).  
When pairing is Off, the selected channel number for  
settings such as EQ will be displayed normally (e.g.,  
HEQ1).  
INPUT 1/2  
MASTER  
DIGITAL IN  
REC  
SELECT  
*
PAN will adjust the pan to the master bus if Pairing  
is Off, or the left/ right balance to the master bus if  
Pairing is On.  
DIGITAL IN (indicator lit): Select this when you wish  
to record from an external device such as a CD, MD or  
DAT that is connected to the DIGITAL IN connector.  
In this case it will not be possible to use the internal  
effect or an external input from the AUX IN jacks.  
1
Snd1-2:000  
INPUT 1/2  
MASTER  
DIGITAL IN  
REC  
SELECT  
60  
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Instrument categories  
Electric guitar  
Acoustic guitar  
Electric Bass  
Vocal  
Drums  
Keyboard  
Special  
Display  
EG  
AG  
EB  
VO  
DR  
28. EFFECT  
The D8 contains one multi-effect unit, which provides  
130 different effect programs. Of these, 65 are factory  
presets, and 65 are user area programs (for containing  
programs which you edit).  
Each effect program connects up to 4 types of effect.  
Such a collection of connected effects is called  
“chain”.  
KB  
SE  
Functional categories include spatial-type effects and  
dynamics processing.  
These effects are intended mainly for application to the  
overall mix, such as during mixdown.  
When [EFFECT ASSIGN] is set to MASTER (Global  
Type), selecting EQ will let you use the effect as an  
overall EQ, or selecting a limiter will let you use the  
effect as an overall limiter.  
a
(Example)The following diagram shows the chain for  
guitar program no.1 Rock Lead (EG1:  
ROCK) (refer to the “Effect program list”)  
Mono  
Delay  
Noise  
Reduction  
Amp  
Simulator  
Distortion  
INPUT  
OUTPUT  
The instrument categories provide effects that are  
suited for their respective instruments. However there  
may be situations in which interesting results can be  
obtained by selecting an effect that is intended for a  
different instrument than what you are actually using,  
so you need not feel limited by the category.  
The input and output of an effect program is deter-  
mined by the effects which make up the chain. Effect  
types can be broadly divided into three types (refer to  
“P1-2 Effect name display”).  
To help you select an appropriate effect, these effect  
programs are categorized into 11 categories, by the  
instrument or function for which they are used (refer  
to “P1-1 Effect category and effect number select”).  
In addition, you can select one of three locations in  
which the effect will be placed: INSERT, MASTER  
(Send Type) or MASTER (Global Type). (Refer to  
“EFFECT ASSIGN”.)  
P1-2 Effect name display................ ( ROOM... CnCNL)  
œ
œ
The input and output of the effects are structured in  
one of three ways: “mono-in/ stereo-out”, “mono-in/  
mono-out” × 2, or “stereo-in/ stereo-out”.  
For “mono-in/ mono-out” × 2 channel and “stereo-in/  
stereo-out” effects, a “
œ
” symbol will be displayed at  
Separately from the effect program, the D8 provides a  
monitor delay which lets you apply delay only to the  
monitor sound. (Refer to “P2 Monitor delay”.)  
the beginning of the effect name. (Refer to “Effect pro-  
gram list”.)  
<Mono-in/ stereo-out>  
These effects are applied to a single channel (or two or  
more channels that are mixed before the effect input),  
and output in stereo. If mono output is sufficient, use  
only one channel of the stereo output.  
Effect select  
P1  
1
2
However, depending on the effect chain, both channels  
may have the same output even if the effect is stereo  
out.  
EG4:CLEAN  
L
R
L(or R)  
INPUT  
OUTPUT  
Effect  
P1-1 Effect program (category number) select...........  
[RD1...SE9 (Factory Preset), U01...U65 (User Area)]  
When you select an effect of this type for a stereo  
source, the signals of both channels will be mixed as  
shown in the following diagram, and the effect will be  
applied.  
Selects the effect program.  
Following the two character effect category name, the  
display will show the number within that category,  
and the effect name (refer to P1-2).  
When you edit an effect, the “:” display will change to  
”. When you save the effect, this will return to “:”.  
(For editing/ saving to the user area, refer to EDIT  
EFFECT.)  
Stereo input to a [Mono-in/ stereo-out] type effect  
L
L
INPUT  
+
OUTPUT  
Effect  
R
R
(Example) The screen display shown above  
This screen shows a selection of Electric Guitar, num-  
ber 4, Clean Guitar (mono in/ stereo out).  
Each effect program of the D8 belongs to one of 11 dif-  
ferent categories to distinguish the instrument or func-  
tion for which they are intended.  
Functional categories  
Reverb/ delay  
Modulation  
Display  
RD  
MO  
Dynamics  
DY  
Equalizer  
EQ  
61  
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<Mono-in/ mono-out> × 2 channels  
Monitor delay settings  
P2  
Use these effects when you wish to apply the same  
effect simultaneously to two channels.  
You can apply a delay to only the monitor sound.  
When recording vocals or guitar, applying delay to the  
monitor sound will add a sense of spaciousness, mak-  
ing it easier for you to sing or play, and the delay effect  
will not be applied to the sound that is actually  
recorded.  
For example you would select this if you are inputting  
a piano sound from your keyboard in stereo, and  
would like to apply a compressor to each channel  
independently to process the sound that is being  
recorded.  
However, simultaneous two-channel input is accepted  
only if [EFFECT ASSIGN] is set either to INPUT 1/2 or  
MASTER (Global Type).  
1
1
2
MoniDly:oœ T :200msœ  
L
L
Effect  
Effect  
INPUT  
OUTPUT  
R
R
The monitor delay page will appear when [EFFECT  
ASSIGN] is set to INPUT 1/2 and [REC SELECT] is set  
to INPUT 1/2.  
Of course, you are free to input only one of the chan-  
nels.  
If you select this type for a monaural source, the effect  
will apply only to one channel as shown in the follow-  
ing diagram, and only that single channel will be out-  
put.  
P2-1 Monitor delay on/ off.........................[o (On), - (Off)]  
Turns the monitor delay on (o) or off (-).  
Monitor delay can be turned on only for tracks whose  
[TRACK STATUS] is REC (ANALOG) when [EFFECT  
ASSIGN] is set to INPUT 1/2 and [REC SELECT] is set  
to INPUT 1/2. Monitor delay will be applied only to  
the sound that is input from the INPUT 1·2 jacks. Mon-  
itor delay will not be applied to the playback tracks.  
Monitor delay can be turned on as long as the above  
settings are made, and will still apply even if the entire  
effect chain is turned off. Also, monitor delay is  
switched on/ off from one location (not for individual  
channels). When the power is turned off, monitor  
delay will be OFF the next time the power is turned on.  
Mono input to a [Mono-in/ mono-out] × 2 channel  
type effect  
L
L
Effect  
Effect  
INPUT  
OUTPUT  
R
R
<Stereo-in/ stereo-out>  
These effects assume that you are using a stereo input  
source.  
L
L
P2-2 Monitor delay parameter select .............................  
Effect  
INPUT  
OUTPUT  
(refer toEffect parameter list)  
R
R
P2-3 Monitor delay parameter settings.....................  
In some cases, inputting a monaural source may fail to  
produce the desired effect (see the following diagram).  
An example of this type of effect would be the Center  
Canceller; the effect will not be produced unless a ste-  
reo source is input.  
(refer toEffect parameter list)  
Selects the monitor delay parameters in P2-2, and set  
their values in P2-3.  
The parameters that are set for the monitor delay are  
saved automatically. However when the power is  
turned off, they will return to their initial settings.  
Mono input to a [Stereo-in/ stereo-out] type effect  
L
L
When the monitor delay page is displayed, you can  
press the [EDIT] key to access the editing page for the  
currently selected effect program (refer to “29. EDIT  
EFFECT”). When you press the [EDIT] key to exit the  
editing page, you will return to the previous monitor  
delay page.  
Effect  
INPUT  
OUTPUT  
R
R
62  
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Off (-) is valid only within this page. When you move  
to another page, it will automatically be turned on.  
29. EDIT EFFECT  
Only the effects which were turned on in P1-2 will be  
turned off. When you return the setting to on (o), only  
the effects which were turned on in P1-2 will be turned  
back on. Also, the Monitor Delay on/ off setting will  
not change.  
Editing and saving an effect  
P1  
You can edit the effect program that you selected in  
EFFECT P1. Each program consists of up to four  
effects.  
P1-6 Save destination effect program name..............  
[ (blank), A...Z, a...z, 0...9, @, !,“, #, $, %,‘, (, ), *, +, ,, -, .,  
/,:, ;, <, =, >, ?, [, \, ], ^, _, {, |, }]  
1
2
3
4
4BEQ :oœ LoG:-15dBœ  
Input the name of the effect program that you wish to  
save.  
If the effect program name contains a  
(a symbol  
5
6
œ
which indicates a stereo input effect), and if you mod-  
ify this symbol while inputting the name, it will no  
longer be possible to select it again. If you wish to  
All Eff:o  
RenøRoom  
retain the œsymbol in the name of the effect program  
to be saved, begin entry following this symbol.  
7
WriteøU01?  
P1-7 Select the user effect number for the save desti-  
nation  
If the editing source is a user effect program U(✧  
is the number), the same number Uas the writing  
destination number will be displayed. If the editing  
source is a preset effect program, number U01 will  
automatically be displayed as the writing destination  
number.  
In EDIT EFFECT, repeatedly pressing the [EFFECT]  
key will cycle the display through the various effects  
which make up the chain, and will then display All  
Effects On/ Off (P1-5)Rename (P1-7)Save (P1-8).  
Rotate the [VALUE] dial to select the memory number  
in which the data will be saved, and then press and  
hold the [ ] key for approximately one second. The  
display will indicate “Complete” when the data has  
been saved.  
P1-1 Effect select .................(refer toEffect program list)  
Selects the various effects which make up the effect  
program which was selected in EFFECT P1.  
P1-2 Effect on/ off ..........................................................[o, -]  
If you turn the power off or select another effect pro-  
gram, your edits will be lost. If you wish to keep the  
changes you made, you must save them.  
Switches each effect on (o) or off (-).  
P1-3 Effect parameter select.....................................  
Since the data will be written over the program which  
previously occupied the save destination number, that  
program will be lost.  
(refer toEffect parameter list)  
Selects the effect parameter that you wish to edit.  
Press the [ ] key to move to the next parameter, or  
press the [ ] key to move to the previous parameter.  
When any parameter is displayed, you can press the  
[EFFECT] key to move to the P1-1 Effect select page.  
The user area is used in common by all songs.  
P1-4 Effect parameter value  
Specifies the value of the effect parameter.  
P1-5 Effect program on/ off ........................................[o, -]  
Turn the effect program on (o) or off (-).  
The function will depend on the [EFFECT ASSIGN]  
setting.  
[EFFECT ASSIGN]  
Effect program OFF  
Each effect will be turned  
off, and the signal will  
bypass the effects.  
INPUT 1/2 MASTER  
(Global Type)  
“Snd” is  
0...100  
“EffRet” will be set to 0.  
MASTER  
(Send Type)  
Each effect will be turned  
off, and the signal will  
bypass the effects.  
“Snd” is  
Wet  
63  
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30. EFFECT ASSIGN  
31. EDIT EFFECT ASSIGN  
Effect insert location select[................................. INPUT1/2,  
MASTER (SendType), MASTER (GlobalType), OFF]  
Effect return level setting  
P1  
1
Selects the location at which the internal effect will be  
inserted.  
EffRet:000  
INPUT 1/2: The internal effect will be  
inserted between the EQ and the fader  
of mixer channels whose [TRACK  
INPUT 1/2  
MASTER  
EFFECT  
ASSIGN  
STATUS] is set to REC (ANALOG).  
Use this setting when you wish to  
apply an insertion-type effect during  
recording.  
P1-1 Effect return level setting..........................[000...100]  
E
Sets the volume of the signal that is returned from the  
internal effect.  
The “Snd” (refer to “23. EFFECT SEND”) for each  
channel will automatically be turned off.  
Effect return balance setting  
P2  
1
MASTER (Send Type): The signals  
lit  
(send bus) which are sent from the  
“Snd” (refer to EFFECT SEND) of  
MASTER  
each mixer channel will be sent to  
EffBal:CNT  
INPUT 1/2  
EFFECT  
ASSIGN  
the internal effect, and the effect  
will be inserted as a master effect  
E
P2-1 Effect return balance setting.........[L50...CNT...R50]  
which outputs to the master bus.  
Sets the left/ right balance of the signal that is returned  
from the internal effect.  
to the effect is monaural, there may be cases in which  
the desired result will not occur even if a stereo-input  
type effect is selected.  
Use this setting when you wish to apply a master-type  
effect during playback or recording, or to apply an  
insertion-type effect to the playback while recording it.  
The “Snd” (refer to “23. EFFECT SEND”) of each chan-  
nel is set manually.  
External input (AUX IN) level setting  
P3  
1
AuxRet:000  
MASTER (Global type): The out-  
put of the master bus will be sent to  
the internal effect, and the effect  
will be inserted as a master effect  
before the master fader. (Refer to  
blinking  
INPUT 1/2  
MASTER  
P3-1 External input (AUX IN) level setting ........[000...100]  
Sets the input volume level of the external input (AUX  
IN).  
EFFECT  
ASSIGN  
E
Use this setting when you wish to  
apply an effect such as a stereo compressor etc. to the  
entire song during mixdown.  
External input (AUX IN) balance setting  
P4  
1
The “Snd” (refer to “23. EFFECT SEND”) of each chan-  
nel is turned off automatically.  
AuxBal:CNT  
OFF: The audio return from the inter-  
nal effect will be turned off.  
INPUT 1/2  
MASTER  
The effect return level setting (refer to  
“EDIT EFFECT ASSIGN P1”) will be  
ignored.  
EFFECT  
ASSIGN  
P4-1 External input (AUX IN) balance setting ...........  
[L50...CNT...R50]  
E
Sets the left/ right balance of the signal from the exter-  
nal input (AUX IN).  
64  
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Chapter 4 Appendices  
ing on the disk drive that is currently being used. To  
check the time that is available for stereo recording or  
simultaneous two-track recording, set two [TRACK  
STATUS] indicators to REC.  
1. Troubleshooting  
When you record over a previously recorded track, the  
previously recorded data will be saved on disk, mean-  
ing that extra disk capacity will be used. If you do not  
need to keep the previously recorded track, you can  
save disk capacity by performing the Undo operation  
before re-recording.  
When you record over a previously recorded track, the  
disk capacity will be affected as follows. For example,  
suppose that you recorded a certain track for ten min-  
utes (A–B), and then re-recorded for twelve minutes  
(A–C) so as to overlay the A–B region. The data initially  
recorded in the A–B region (approximately 50 MB of  
data for 10 minutes) will remain even after you record  
over (overwrite) it, meaning that a total of 22 minutes  
of capacity (approximately 110 MB) will be occupied. In  
such cases if you wish to conserve disk capacity, make  
sure that the HDD access indicator is completely dark,  
and then turn the power off and back on again. The D8  
will automatically erase the previously recorded data  
(A–B), thus increasing the remaining disk capacity.  
No sound!  
^Is the power of the D8 and other equipment turned on?  
^Is the [MASTER] fader or [PHONES] knob of the D8  
turned down? (p.2, p.7)  
^Are the channel volume levels of the D8 turned down?  
If you have used the Scene Read operation, the actual  
volume levels may not match the fader positions.  
To bring the actual levels into correspondence with the  
faders, raise and lower the faders.  
^Is the [TRACK STATUS] set to MUTE? (p.58)  
^Are the audio cables connected correctly? (p.7)  
^Is an audio cable broken?  
^Has the volume of a connected device been lowered?  
The input sound cannot be heard, or is too soft  
^Make sure that [TRACK STATUS] is set to REC.  
^Make sure that [REC SELECT] matches the input  
A
B
Track  
Track  
^If using AUX input, has the “AuxRet” level been set to 0  
10 minutes  
C
A
^For playback, has “Monitor” been set to Auto? (p.47)  
^ICsotnhneedcitgaitnalininstpruutmfeonrmt oart dinigcoitrarleacut?dio device that sup-  
12 minutes  
As another example, suppose that you recorded a cer-  
tain track for ten minutes (A–B), and then re-recorded  
for five minutes (C–D) on part of that track. In this case,  
the data that was initially recorded in the A–C region is  
still usable, so the A–B region that was initially  
recorded will not be erased even if you turn the power  
off and back on. In such cases, you can perform the sec-  
ond operation in [E] DiskBusy (p.67) to conserve  
disk space.  
ports the CP-1201 or S/ P DIF formats.  
Channel faders and EQ do not function!  
^When the [TRACK STATUS] is REC, the EQ and fader  
will apply only to the input sound, and not to the play-  
back sound.  
If you want the EQ and fader to apply, set the [TRACK  
STATUS] to PLAY for playback.  
A
B
Cannot record!  
Track  
Track  
^Has the [CHANNEL] fader of the D8 been lowered?  
(When [REC SELECT] is INPUT 1/2 or DIGITAL  
10 minutes  
C
D
5 minutes  
^Has the master fader of the D8 been lowered? (When  
[REC SELECT] is MASTER) (p.17)  
During recording, disk capacity will be used even if  
you are not inputting any sound (i.e., silence). You can  
conserve disk space by using punch-in/ out recording  
only for the necessary areas, or by using the Erase  
Track operation to erase sections which recorded a  
silence.  
^Make sure that the [TRACK STATUS] of the track you  
wish to record is set to REC. (p.10, p.11, p.17)  
^Is there insufficient time available for recording on the  
^Has “InAssign” been set appropriately for the source  
that you are recording? (p.48)  
^Does [REC SELECT] match the input source? (p.60)  
There is excessive noise or distortion in the input  
sound or recorded sound!  
Time available for recording does not match the  
^Is [TRIM] set appropriately? If [TRIM] is too high, the  
sound will be prone to distorting. If it is too low, exces-  
sive noise will be heard.  
Set “ChMtr” to Pre, and adjust the [TRIM] so that the  
level meter for each channel goes as high as possible  
without allowing CLIP to light.  
remaining time!  
^When [DISPLAY MODE] is indicating FreeTime  
(p.51), the time available for recording that is calcu-  
lated from the remaining disk capacity may be less than  
the time that can actually be recorded. This is not a mal-  
function.  
^Is the distortion occurring at the input or output of the  
effect?  
Normally, FreeTime calculates and displays the time  
that is available for monaural (i.e., single track) record-  
65  
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For the input, set “EfMtr” (p.47) to In, and while  
watching level meter E, adjust the volume level  
([TRIM] and fader) or “Snd” of each channel.  
For the output, set “EfMtr” to Out, and while watching  
level meter E, use EDIT EFFECT to try resetting the  
the effect (referring to the above paragraph on “Input”).  
The D8 does not receive MMC  
^Has “RcvMMC” been turned OFF? (p.37)  
^Does the D8s Device ID” setting match the Device ID  
setting of the MIDI sequencer? (p.37)  
^Has the MIDI sequencer been set to transmit MMC, or  
does it support MMC?  
Refer to the owners manual of your MIDI sequencer.  
^IAsdthjuesdt [isTtRoIrMtio]n, oorccHurEriQng oinr thLeEEQQ.?  
External disk drive is not acknowledged!  
The sound drops out!  
^Is the external disk drive connected correctly? (p.37)  
^If punch-in/ out recording or track editing operations at  
small time intervals are performed repeatedly in the  
same song, the data will become fragmented, which  
will adversely affect the performance of the hard disk  
and may cause the sound to skip.  
If this problem becomes severe, the display will indi-  
cate [E] DiskBusy, and the unit will stop. If the sound  
skips or if the display indicates [E] DiskBusy, refer to  
the two items for [E] DiskBusy (p.67) and take the  
appropriate measures.  
^AForredtwetoaiolsr omnosreettdinisgktdhreivDeesvsiecet tIoDt,hreefsearmtoetDheevoiwcenIeDr?s  
manual for your disk drive.  
^HInaosrtdheerdtorivreecboerednoirnictoiaplyizaeds?ong onto an external disk  
drive (HDD, removable disk), it must be initialized.  
Initialization is not required in order to perform a  
backup (on removable disk), and the disk can be used if  
it is acknowledged in “DiskInfo.”  
Effect does not function!  
Internal effect  
Cannot remove an external removable disk!  
^If the external removable disk drive is selected as the  
current drive (i.e., selected in EDIT SONG/ TRACK P1),  
removing the disk while operation is in progress may  
cause data to be lost, so the D8 locks the disk in place. If  
you simply turn off the power, it will not be possible to  
remove the disk until the power is turned on again.  
In order to remove the disk, either change the selected  
drive or song so that a different drive is selected, or  
refer to “Exchanging disks on a removable disk drive”  
^Is [EFFECT ASSIGN] turned OFF (indicator dark)?  
^If [EFFECT ASSIGN] is set to MASTER (SEND Type),  
been set to 0 or near 0?  
^IWs h[ReEnCDSIEGLIETCATL]IsNetitsosDelIeGctIeTdA, [LEIFNFE?CT ASSIGN] will  
be OFF.  
External effect when using AUX  
^Is [EFFECT ASSIGN] set to a setting other than MAS-  
TER (SEND Type) or OFF (p.21)? Also, even if this is  
turned OFF, the AUX will be ignored (displayed as  
OFF) if [REC SELECT] is set to DIGITAL IN.  
^Has the “Aux” level (p.59) or “AuxRet” level  
(p.64) been set to 0 or near 0?  
If you have turned the power off by accident, turn  
the power on again and use the above procedure to  
remove the disk.  
^On a drive which is not the current drive, you can press  
the eject button of the drive to remove the disk.  
When a long time (10 minutes or more) has  
elapsed after playing back or locating, something  
is wrong with the playback sound  
Cursor does not appear!  
^If the recorder is operating (playing etc.), try stopping  
it.  
^If Scrub is ON, try turning it off.  
^Some drives go into Sleep mode when they have not  
been accessed for a long time.  
Try pressing the Stop key. Sleep mode will be defeated  
Switches do not function!  
when the Stop key is pressed.  
^If the recorder is operating (playing etc.), try stopping  
it.  
^If Scrub is ON, try turning it off.  
MIDI sequencer does not synchronize to the D8!  
^Are the MIDI cables connected correctly? (p.7, p.36)  
^Is a MIDI cable broken?  
Cannot use MTC or MIDI Clock to synchronize  
^Is the D8 set as the master and the MIDI sequencer as  
^Does the synchronization output signal setting of the  
D8 match the input signal setting of the MIDI  
^If “TmpSrc” is set to Trk, has MIDI Clock or Tap Tempo  
^Have the settings of the MIDI sequencer been made  
correctly?  
Refer to the owners manual of your MIDI sequencer.  
66  
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unneeded song or select another drive.  
IlliglFs  
^During a Restore operation, the sampling frequency  
from the DAT was incorrect.  
Some DAT machines will output a sampling frequency  
of 48 kHz or 32 kHz if the tape is not actually being  
played back, so begin playback.  
2. Various messages  
Completed  
^The operation was executed successfully. Press the [  
key to cancel this message.  
]
SongFull  
If this message still appears, make sure that the DAT  
tape contains D8 backup data. (For details refer to the  
owners manual for your DAT.)  
^The maximum number of songs that can be registered  
in a disk drive has been reached.  
Either delete unneeded songs, or select another drive.  
In>=Out  
Working  
^There is a problem with the In and Out time locations  
that were set for track editing, auto punch recording,  
auto play or auto repeat. “In” is later than “Out”, or  
“In” and “Out” are the same.  
^An operation is in progress. Please wait until this mes-  
sage disappears.  
Do not turn off the power while this message is  
shown. Doing so may result in loss of data.  
Set “In” and “Out” to the correct settings.  
MemFull  
Error messages  
^There is insufficient memory capacity for recording or  
track editing.  
To cancel the message, press the [ ] key.  
Delete unneeded data.  
DAT Read  
It is also possible to conserve memory by performing  
item 2 in DiskBusy.  
^During a Restore operation, a failure occurred while  
reading data from the DAT.  
MIDI Ovr  
Make sure that the DAT tape contains D8 backup data,  
^Reception of MIDI data failed while receiving MMC or  
while recording MIDI Clock.  
and execute the restore operation once again.  
DigiIn  
Delete unnecessary MIDI data on the transmitting  
^No digital signal is being input to the DIGITAL IN con-  
nector.  
Check the power of the digital device, and its connec-  
tion to the D8. Some digital devices do not output a dig-  
ital audio signal unless they are actually playing. In this  
case, put the digital device in pause mode.  
device.  
NoData  
^Since the currently selected song contains no data, the  
operation cannot be executed.  
Select a different song which contains data.  
NumOfTrk  
Disk  
^During a track edit operation, the numbers of the  
source and destination tracks are different.  
Make settings so that there are the same number of  
source and destination tracks.  
^Since CLP contains no data, the operation cannot be  
executed.  
^A failure occurred while writing/ reading the disk  
drive.  
Delete the song which produced this message. If this  
message continues to appear, re-format the disk drive.  
DiskBusy  
^If this message appears when you have just begun  
using a disk drive, that disk drive is too slow, and can-  
not be used for recording/ playback.  
Either copy data to CLP, or select a different source  
track.  
Protect  
Use that disk drive for backing up.  
^Writing was not possible because the selected disk  
drive is write protected.  
Eject the disk and turn off write protect.  
^If punch recording or track editing has been used so  
that much of the audio data is fragmented (i.e., located  
on non-contiguous areas of the disk), reading/ writing  
may become delayed.  
TmpFast  
^Recording failed during tempo recording because the  
tempo was too fast.  
If you are recording MIDIclk, set the tempo of the  
MIDI Clock output device (sequencer etc.) to a slightly  
lower setting.  
Find the track(s) which contain fragmented data and  
re-record this data to de-fragment the data. When  
you find such a track, copy it to CLP (clip), then cre-  
ate a new song, and use the Copy Track operation to  
copy the data from CLP to the song. Set the new  
song to “REC SELECT=MASTER,” “EFFECT  
If you are recording MeasTap, press the [PLAY] key or  
foot switch at a slower tempo.  
ASSIGN=OFF,”  
MASTER  
FADER=UNITY  
TmpSlow  
(=10),” “Copy destination track TRACK STA-  
TUS=PLAY,” and bounce-record it to a different  
vacant track. This will produce a track which is  
identical to the copied track, but whose data is  
unfragmented. As you did before, copy the data  
from the new song to CLP, and use the Copy Track  
operation to return it to its original location. This  
will solve the problem of the slow-down in disk  
drive operation.  
^Recording failed during tempo recording because the  
tempo was too slow.  
If you are recording MIDIclk, set the tempo of the  
MIDI Clock output device (sequencer etc.) of 40 or  
higher.  
If you are recording MeasTap, press the [PLAY] key or  
foot switch at a slightly faster tempo.  
DrvFull  
^TTuhrenrethiseipnosuwfercioefnf,t adnrdivtehceanpoancitayg.ain.  
If this message still appears, you can either delete an  
67  
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[ Digital Recording Studio ]  
Model D8  
MIDI Implementation Chart  
Date : 1997. 10. 27  
Remarks  
Recognized  
Transmitted  
Function  
X
X
X
X
Basic  
Default  
Channel  
Changed  
X
X
X
X
X
Memorized  
Messages  
Altered  
Mode  
*********************  
Note  
Number:  
X
X
X
True Voice  
*********************  
X
X
X
X
Velocity  
Note On  
Note Off  
Aftertouch Polyphonic (Key)  
Monophonic (Channel)  
X
X
X
X
Pitch Bend  
X
X
Control  
Change  
X
X
X
X
X
X
Program  
Change  
Variable Range  
*1  
*1  
X
O
System Exclusive  
Quarter Frame  
O
O
X
X
X
X
X
X
*2  
*3  
*2  
*3  
Song Position  
Song Select  
Tune  
System  
Common  
*4  
System  
Real Time Command  
Clock  
*4  
*5  
O
O
O
O
*5  
X
X
X
X
X
X
X
X
Local On/Off  
Aux  
Messages  
All Notes Off  
Active Sense  
Reset  
Notes  
*1: Received when RcvMMC=O.  
*2: Transmitted when Gen=MTC30.  
*3: Transmitted when Gen=Clock.  
*4: Transmitted when Gen=Clock.  
*5: Received when MIDIclk is selected for TempoRec and tempo is being recorded.  
Mode 1:OMNI ON, POLY  
Mode 2:OMNI ON, MONO  
:Yes  
Mode 3:OMNI OFF, POLY  
Mode 4:OMNI OFF, MONO  
:No  
Consult your local Korg distributor for more infomation on MIDI IMPLEMENTATION.  
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4. Block Diagram  
Effect Assign = Master (SendType)  
Effect Assign = Master (GlobalType)  
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Effect Assign = Input 1/2  
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5. Effect Program List  
CATEGORY  
No. PROGRAM NAME  
Reverb/Delay  
DISPLAY  
No. NAME  
I/O  
TYPE  
PROGRAM CHAIN  
EFFECT2 EFFECT3  
EFFECT1  
S.4BEQ  
S.4BEQ  
S.4BEQ  
S.4BEQ  
DLY  
S.DLY  
X.DLY  
DualDLY  
TmpoDLY  
EFFECT4  
1
2
3
4
5
6
7
8
9
ROOM REVERB  
HALL REVERB  
PLATE REVERB  
EARLY REFLECTION  
DELAY  
STEREO DELAY  
CROSS DELAY  
DUAL DELAY  
RD1:  
RD2:  
RD3:  
RD4:  
ROOM  
C
C
C
C
A
B
C
B
B
ROOM  
œ
œ
œ
œ
HALL  
PLATE  
ER  
HALL  
PLATE  
ER  
RD5: DELAY  
RD6:  
RD7:  
RD8:  
RD9:  
DLY  
œ
œ
œ
œ
X.DLY  
D.DLY  
T.DLY  
TEMPO DELAY  
Modulation  
1
2
3
4
5
TREMOLO  
PHASER  
DUAL PITCH SHIFTER  
CHORUS/FLANGER  
ENSEMBLE  
MO1: TREM  
B, C  
B, C  
A
B, C  
A
S.TREM  
S.PHASE  
D.PITCH  
S.CH/FL  
ENSEMBL  
œ
MO2: PHASE  
œ
MO3: D.PTCH  
MO4: CH/FL  
œ
MO5: ENSEMB  
Dynamics  
1
2
3
4
TOTAL LIMITER  
REMASTER POP  
REMASTER DANCE  
REMASTER L.A.STUDIO  
DY1:  
DY2:  
DY3:  
DY4:  
LIMIT  
POP  
DANCE  
L.A.  
B, C  
B, C  
B, C  
B, C  
S.COMP  
S.COMP  
S.COMP  
S.COMP  
S.4BEQ  
S.4BEQ  
S.4BEQ  
S.4BEQ  
œ
œ
œ
œ
Equalizer  
1
2
3
4
5
6
HI-BOOST  
HI-CUT  
MID-BOOST  
MID-CUT  
LOW-BOOST  
LOW-CUT  
EQ1:  
EQ2:  
EQ3:  
EQ4:  
EQ5:  
EQ6:  
HiBST  
HiCUT  
MdBST  
MdCUT  
LoBST  
LoCUT  
B
B
B
B
B
B
S.4BEQ  
S.4BEQ  
S.4BEQ  
S.4BEQ  
S.4BEQ  
S.4BEQ  
œ
œ
œ
œ
œ
œ
Electric Guitar  
1
2
3
4
5
6
7
8
9
ROCK LEAD  
GRUNGE LEAD  
BLUES  
EG1: ROCK  
EG2: GRUNGE  
EG3: BLUES  
EG4: CLEAN  
EG5: STACK  
EG6: SS  
EG7: TREM  
EG8: PHASE  
EG9: EB SIM  
A
A
A
A
A
A
A
A
A
DISTORT  
DISTORT  
DISTORT  
COMP  
AMP SIM  
AMP SIM  
AMP SIM  
AMP SIM  
COMP  
NR  
NR  
NR  
4BEQ  
CAB RES  
CAB RES  
CAB RES  
CAB RES  
4BEQ  
AMP SIM  
AMP SIM  
AMP SIM  
CH/FL  
CH/FL  
CH/FL  
TREMOLO  
PHASER  
PITCH  
DLY  
DLY  
DLY  
S.DLY  
S.DLY  
S.DLY  
DLY  
CLEAN  
SIMULATOR-STACK  
SIMULATOR-SOLID STATE  
SIMULATOR-TREM  
SIMULATOR-PHASE  
E.BASS SIM  
DLY  
DLY  
Acoustic Guitar  
1
2
3
12 STRING SIM  
CHORUS  
NYLON STRING SIM  
AG1: 12STR  
AG2: CHORUS  
AG3: NYLON  
A
A
A
COMP  
COMP  
COMP  
4BEQ  
4BEQ  
4BEQ  
PITCH  
CH/FL  
CH/FL  
DLY  
S.DLY  
S.DLY  
Electric Bass  
1
2
3
4
5
FINGER  
SLAP  
PICKED  
FILTER  
EB1: FINGER  
EB2: SLAP  
EB3: PICKED  
EB4: FILTER  
EB5: WB SIM  
A
A
A
A
A
COMP  
COMP  
DISTORT  
DISTORT  
COMP  
4BEQ  
EXCITER  
NR  
NR  
4BEQ  
CH/FL  
CH/FL  
FILTER  
FILTER  
GATE  
S.DLY  
S.DLY  
DLY  
DLY  
WOODBASS SIM  
Vocal  
1
2
3
4
5
ROCK VOCAL  
VOCAL DOUBLE  
CHORUS  
DEATHMETAL VOICE  
DE-ESSER  
VO1: PUNCH  
VO2: DOUBLE  
VO3: VoxCHO  
VO4: VoxDST  
VO5: DE-ESS  
A
A
A
A
A
COMP  
COMP  
COMP  
DISTORT  
DEESSER  
EXCITER  
4BEQ  
EXCITER  
NR  
CH/FL  
CH/FL  
PITCH  
AMP SIM  
S.DLY  
S.DLY  
DLY  
DLY  
Drums  
1
2
3
4
5
ROCK DRUM  
DR1:  
DR2:  
DR3:  
DR4:  
DR5:  
ROCK  
JAZZ  
POWER  
INDST  
DIST  
B, C  
B, C  
B, C  
B
S.COMP  
S.COMP  
S.COMP  
DECIMA  
S.DIST  
S.4BEQ  
S.4BEQ  
S.XCITE  
S.4BEQ  
S.NR  
œ
œ
œ
œ
œ
JAZZ DRUM  
POWER DRUM  
INDUSTRIAL  
DIST DRUM  
B
S.4BEQ  
Keyboard  
1
2
3
4
5
ST. POP PIANO  
PAN E.PIANO  
ROTARY ORGAN  
STRINGS  
BRASS ENSEMBLE  
KB1:  
PopPf  
B, C  
A
A
A
A
S.COMP  
COMP  
DISTORT  
COMP  
S.4BEQ  
4BEQ  
NR  
4BEQ  
EXCITER  
œ
KB2: PAN.Pf  
KB3: ORGAN  
KB4: STRING  
KB5: BRASS  
PAN  
S.DLY  
PHASER  
S.DLY  
AMP SIM  
CH/FL  
CH/FL  
COMP  
S.DLY  
Special Effects  
1
2
3
4
5
6
7
8
9
RING MODULATOR  
AUTOWAH  
ROTARY SPEAKER  
DOPPLER  
LO-FI  
TELEPHONE VOICE  
AM RADIO  
TURNTABLE SIMULATOR  
CENTER CANCELLER  
SE1: RING  
A
A
A
A
B
B
B
B
C
RingMOD  
WAH+OD  
ROTARY  
DOPPLER  
DECIMA  
DECIMA  
DECIMA  
PHONO  
CnCNL  
SE2: A.WAH  
SE3: ROTARY  
SE4: DOPLER  
NR  
AMP SIM  
DLY  
SE5:  
SE6:  
SE7:  
SE8:  
SE9:  
LO-FI  
S.4BEQ  
S.4BEQ  
S.4BEQ  
œ
œ
œ
œ
œ
PHONE  
RADIO  
PHONO  
CnCNL  
User area (With the factory settings, this contains the same programs as presets RD1..SE9.)  
U01: ROOM ~ U65: CnCNL  
œ
œ
(Default= RD1:ROOM)  
œ
*
*
The I/O TYPE item indicates the input/output type of the program.  
In the case of programs with two or more types listed, the I/O type will be determined by the settings of the internal parameters for the effects  
which make up the chain.  
A ... [Mono-in/stereo-out] type  
B ... [Mono-in/mono-out] × 2 channel type  
C ... [Stereo-in/stereo-out] type  
Preset programs for which two channels can be input simultaneously are indicated by a “ ” symbol at the beginning of the displayed program  
œ
name.  
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COMP (Compressor/ Limiter)  
Limiter: An effect which evens out the volume of the input signal.  
Compressor: An effect which compresses the input signal to make  
it more consistent and give it more punch.  
6. Effect Parameter List  
Effect type name as displayed _ (Unabbreviated effect type name) _ Remark  
Parameter name as displayed _ (Unabbreviated parameter name) _ Setting range _  
Remark  
When the Ratio value is inf:1, this effect functions as a Limiter.  
When the Radio value is other than inf:1, this effect functions as a  
Compressor.  
THR (Threshold)  
–1 ... –40dB  
Level at which the effect will begin to  
apply  
Compression ratio  
4BEQ (4 Band Equalizer)  
This is a equalizer that allows you to adjust the tone in four fre-  
quency bands. Positive (+) settings will boost the gain, and nega-  
tive (–) settings will cut it.  
RTO (Ratio)  
ATK (Attack)  
REL (Release)  
LVL (Level)  
1.0:1...inf:1  
FAST,1,...,49,SLOW Attack length  
FAST,1,...,49,SLOW Release length  
LoG (Low Gain)  
LoF (Low Fc)  
–15...+15dB  
80...1.00k(Hz)  
Low gain  
Low cutoff frequency  
Low Mid gain  
0...50  
Effect level  
LMG (LowMid Gain) –15...+15dB  
S.COMP (Stereo Compressor/ Limiter)  
LMF (LowMid Fc)  
LMQ (LowMid Q)  
80...16.0k(Hz)  
WIDE,0.6...9.9,NRRW Low Mid bandwidth  
Low Mid center frequency  
This is a version of COMP which allows simultaneous 2-channel  
input. The Link parameter allows you to specify the trigger by  
which the effect will be applied.  
HMG (HiMid Gain) –15...+15dB  
High Mid gain  
High Mid center frequency  
HMF (HiMid Fc)  
HMQ (HiMid Q)  
HiG (Hi Gain)  
HiF (Hi Fc)  
80...16.0k(Hz)  
WIDE,0.6...9.9,NRRW High Mid bandwidth  
–15...+15dB  
1.00k..16.0k(Hz)  
–24...+6dB  
THR (Threshold)  
–1 ... –40dB  
Level at which the effect will begin to  
apply  
High gain  
High cutoff frequency  
Input level  
RTO (Ratio)  
ATK (Attack)  
REL (Release)  
LVL (Level)  
1.0:1...inf:1  
FAST,1,...,49,SLOW Attack length  
FAST,1,...,49,SLOW Release length  
0...50  
OFF,L,R,L+R  
TRM (Trim)  
Trigger channel  
S.4BEQ (Stereo 4Band Equalizer)  
This is a version of 4BEQ which allows 2-channel simultaneous  
LINK (Link)  
input/ output. The parameters are the same as for 4BEQ.  
DECIMA (Stereo Decimator)  
This is a stereo effect which lowers the sampling frequency to cre-  
ate the rough sound typical of a cheap sampler.  
AMP SIM (Amp Simulator)  
This effect simulates the acoustical characteristics of a guitar amp.  
Even if you are recording with a direct line, this effect will realisti-  
cally simulate the sound of an actual guitar amp.  
PreLPF (Pre LPF)  
Fs (Sampling Fc)  
0...50  
Low pass filter which reduces the  
intermodular noise produced by low-  
ering the sampling frequency  
Sampling frequency  
Type (AmpType)  
AMP1...5  
Select the type of guitar amp  
1k...36kHz  
H.Damp (High Damp) 0...50  
High frequency attenuation  
CAB RES (Cabinet Resonator)  
This effect simulates the acoustical characteristics and resonances  
of a guitar amp speaker cabinet. As with Amp Simulator, this is  
ideal for use with direct line recording.  
MIX (Wet/Dry)  
DRY,1,2,...,49,WET Balance between the effect sound  
and the direct sound  
DEESSER (De-Esser)  
This effect attenuates undesired sibilant sounds (“s” sounds).  
SIZE (Size)  
DEPTH (Depth)  
0...50  
0...50  
Cabinet size  
Depth of the effect  
SENS (Sens)  
Fc (Eq Freq.)  
G (Eq Gain)  
Q (Eq Q)  
0...50  
Sensitivity  
CH/ FL (Chorus/ Flanger)  
This effect gives a sense of pitch movement and depth to the sound.  
Adjusting the Delay Time will significantly change the effect.  
80...16.0k(Hz)  
–15...+15dB  
0.5...10  
Center frequency of the side band EQ  
Gain of the side band EQ  
Bandwidth of the side band EQ  
SPD (Speed)  
DEPTH (Depth)  
DLY (Delay)  
0.01...16.0(Hz)  
0...50  
0.1...60ms  
–50...+50  
Modulation speed  
Modulation depth  
Delay time  
Feedback amount  
High frequency attenuation of the  
feedback  
DISTORT (Distortion)  
This effect distorts the input signal.  
Fback (Feedback)  
TYPE (Type)  
DRIVE (Drive)  
TRE (Treble)  
LVL (Level)  
OD,DIST,HI-G  
0...50  
–15...+15dB  
0...50  
Drive type  
Distortion  
High frequency tone  
Output level  
H.Damp (HighDamp) 0...50  
L.Damp (LowDamp) 0...50  
Low frequency attenuation of the  
feedback  
MIX (Wet/Dry)  
MIX (Wet/Dry)  
DRY,1,2,...,49,WET Balance between the effect sound  
and direct sound  
S.DIST (Stereo Distortion)  
This effect distorts the input signal. It allows 2 channels of simulta-  
neous input.  
S.CH/ FL (Stereo Chorus/ Flanger)  
This is a version of CH/ FL which allows simultaneous 2-channel  
input. In addition to the parameters listed for CH/ FL, the follow-  
ing parameter can also be set.  
DRIVE (Drive)  
TRE (Treble)  
LVL (Level)  
0...50  
–15...+15dB  
0...50  
PHASE (Phase)  
0...180  
Relative phase difference between  
channels  
MIX (Wet/Dry)  
CnCNL (Center Canceller)  
When existing music (a stereo source) is input to this effect, sounds  
which are panned to the center such as vocals or lead guitar will be  
canceled. In addition, you can control the pitch.  
DLY (Mono Delay)  
This effect applies a time delay to the input sound.  
T (Time)  
Fback (Feedback)  
1ms...1s  
0...50  
Delay time  
PITCH (Pitch)  
–12,...,–1,off,+1,...+12 Pitch shift amount in semitones  
L50...0...R50 Cancel position  
Feedback amount  
ADJ (Adjustment)  
H.Damp (HighDamp) 0...50  
L.Damp (LowDamp) 0...50  
MIX (Wet/Dry)  
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DualDLY (Dual Delay)  
ER (Early Reflections)  
This is a delay in which the L/ R channel parameters can be set  
independently.  
Out of the various reflected components that make up reverbera-  
tion, this effect isolates only the early reflections. It gives the sound  
a sense of presence and reality.  
LT (LTime)  
RT (R Time)  
1ms...1s  
1ms...1s  
L channel delay time  
R channel delay time  
CRV (Curv)  
SHARP, LOOSE,  
MOD, REV  
10...400ms  
Select the attenuation curve of the  
early reflections  
Length of the early reflections  
Time from the original sound until the  
first early reflection  
LFBack (L Feedback) 0...50  
RFBack (R Feedback) 0...50  
LHDamp (L HiDamp) 0...50  
L channel feedback amount  
R channel feedback amount  
High frequency attenuation of the L  
channel feedback  
T (ER Time)  
PDL (PreDelay)  
0...200 ms  
H.Damp (HighDamp) 0...50  
High frequency attenuation  
RHDamp (R HiDamp) 0...50  
High frequency attenuation of the R  
channel feedback  
Low frequency attenuation of the L  
channel feedback  
Low frequency attenuation of the R  
channel feedback  
MIX (Wet/Dry)  
LLDamp (L Low-  
Damp)  
0...50  
0...50  
EXCITER (Exciter)  
This effect adds sparkle to the sound, giving it greater definition.  
RLDamp (R Low-  
Damp)  
LMx (L Wet/Dry)  
DRY,1,2,...,49,WET Balance between the L channel  
effect sound and direct sound  
DRY,1,2,..,49,WET Balance between the R channel  
effect sound and direct sound  
BLEND (Blend)  
EMPHA (Emphatic 0...100  
Point)  
0...50  
Depth of the exciter effect  
The frequency that is emphasized  
RMx (R Wet/Dry)  
S.XCITE (Stereo Exciter)  
This is a variation of EXCITER which allows simultaneous 2-chan-  
S.DLY (Stereo Delay)  
This is a version of Mono Delay which allows 2-channel simulta-  
nel input/ output. The parameters are the same as for Exciter.  
neous input and output.  
The parameters are the same as for Mono Delay.  
FILTER (Filter)  
This is a filter with resonance, whose frequency can be controlled  
by an envelope.  
TmpoDLY (Tempo Delay)  
This effect lets you specify the delay time in terms of a specified  
note value and tempo.  
TYPE (Type)  
SENS (Sens)  
ATK (Attack)  
LPF,BPF,HPF  
0...50  
FAST,1,2...49,SLOW Strength of the attack  
Filter type  
Sensitivity  
TEMPO (Tempo)  
NOTE (NoteLength) 4...64T  
Fback (Feedback) 0...50  
30...250  
Tempo  
Note value length  
Feedback amount  
MANUAL (Manual) 0...50  
Frequency at which the effect will  
apply  
Amount (strength) of resonance  
Polarity  
H.Damp (HighDamp) 0...50  
RES (Resonance)  
PLTY (Polarity)  
0...50  
UP, DOWN  
L.Damp (LowDamp) 0...50  
GATE (Gate)  
MIX (Wet/Dry)  
This effect mutes any signals which are lower than the specified  
level.  
THR (Threshold)  
–80...–1dB  
Level at which the effect will begin to  
apply  
X.DLY (Cross Delay)  
This is a delay in which the feedback is alternated between the L/ R  
channels. Delay time can be set independently for each channel.  
ATK (Attack)  
REL (Release)  
FAST, 1...49, SLOW Attack length  
FAST, 1...49, SLOW Release length  
LT (LTime)  
RT (R Time)  
Fback (Feedback)  
1ms...1s  
1ms...1s  
0...50  
L channel delay time  
R channel delay time  
Feedback amount  
NR (Noise Reduction)  
This effect reduces noise.  
H.Damp (HighDamp) 0...50  
THR (Threshold)  
–1 ... –40dB  
Level at which the effect begins to  
apply  
L.Damp (LowDamp) 0...50  
S.NR (Stereo NR)  
MIX (Wet/Dry)  
This is a version of NR which allows 2-channel simultaneous input.  
The parameters are the same as for NR.  
DOPPLER (Doppler)  
This simulates the Doppler effect.  
PAN (Pan)  
This effect moves the sound between left and right. You can specify  
the location of the center position.  
SPD (Speed)  
PITCH (Pitch)  
SPRED (Spread)  
DLY (Delay)  
0.01...4.00(Hz)  
0...50  
–50...+50  
1ms...1s  
Speed of movement  
Pitch difference of the Doppler effect  
Left/right spread  
SPD (Speed)  
DEPTH (Depth)  
BAL (LR Balance)  
0.01...16.0(Hz)  
0...50  
Modulation speed  
Modulation depth  
Delay time  
L50,L49..0,R1,..R50 Location of center position  
MIX (Wet/Dry)  
PHASER (Phaser)  
This effect moves the phase of the sound to create modulation.  
ENSEMBL (Ensemble)  
This is an ensemble effect with multiple chorus blocks. It produces  
a sense of three-dimensional depth.  
SPD (Speed)  
DEPTH (Depth)  
0.01...16.0(Hz)  
0...50  
Speed  
Modulation depth  
MANUAL (Manual) 0...50  
Frequency at which the effect is  
applied  
SPD (Speed)  
DEPTH (Depth)  
0.01...16.0(Hz)  
0...50  
Modulation speed  
Modulation depth  
High frequency attenuation  
Low frequency attenuation  
RES (Resonance)  
MIX (Wet/Dry)  
–50...+50  
DRY,1,2,...,49,  
WET  
Amount of resonance  
H.Damp (HighDamp) 0...50  
L.Damp (LowDamp) 0...50  
MIX (Wet/Dry)  
S.PHASE (Stereo Phaser)  
This is a version of PHASER which allows 2-channel simultaneous  
input. In addition to the parameters of PHASER, the following can  
also be adjusted.  
PHASE (Phase)  
0...180  
Relative phase difference between  
channels  
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PHONO (Turntable SIM)  
S.TREM (Stereo Tremolo)  
This simulates a record player. Scratch noise can also be added.  
This is a version of Tremolo which allows 2-channel simultaneous  
input. In addition to the parameters of Tremolo, you can adjust the  
following.  
RPM (Rpm)  
33,45,78  
Rotational speed  
WOW (Wow&Flutter) 0...50  
Pitch instability caused by variation in  
rotational speed  
PHASE (Phase)  
0...180  
Relative phase difference between  
channels  
HiCUT (High Cut)  
NOISE (Scratch noise)0...50  
0...50  
High frequency cut filter  
Scratch noise  
WAH+OD (Wah+Overdrive)  
This is an auto-wah effect with overdrive.  
PITCH (Pitch Shifter)  
This effect changes the pitch of the input signal.  
PLTY (Polarity)  
SENS (Sens)  
ATK (Attack)  
UP,DOWN  
0...50  
FAST,1,...,49,SLOW Attack strength  
Polarity  
Sensitivity  
PITCH (Pitch)  
FINE (Fine)  
–24...+24  
–50...+50  
1ms...1s  
0...50  
Pitch shift amount in semitone units  
Pitch shift amount in 1-cent steps  
Delay time from the input signal  
Amount of feedback  
DLY (Delay)  
MANUAL (Manual) 0...50  
Frequency at which the effect is  
applied  
Fback (Feedback)  
DRIVE (Drive)  
LVL (Level)  
0...50  
0...50  
H.Damp (HighDamp) 0...50  
TYPE (Type)  
SLOW,FAST  
Response speed.With a setting of  
SLOW, the response will be slower,  
but the tone will change less.  
MoniDly (Monitor Delay)  
This is a delay especially designed for monitoring.  
MIX (Wet/Dry)  
T (Time)  
Fback (Feedback)  
H.Damp (HighDamp) 0...50  
1...200ms  
0...50  
Delay time  
Feedback amount  
High frequency attenuation of feed-  
back  
D.PITCH (Dual Pitch Shifter)  
This effect provides two pitch shifter units.  
LVL (Level) 0...50  
PTCH1 (Pitch1)  
FINE1 (Fine1)  
HDamp1 (High Damp1) 0...50  
LVL1 (Level1)  
PITCH2 (Pitch2)  
FINE2 (Fine2)  
HDamp2 (High Damp2) 0...50  
LVL2 (Level2)  
TYPE (Type)  
–24...+24  
–50...+50  
Pitch shift 1 amount in semitone units  
Pitch shift 1 amount in one-cent steps  
High frequency attenuation of feedback1  
Delay time 1 from the input signal  
Pitch shift 2 amount in semitone units  
Pitch shift 2 amount in one-cent steps  
High frequency attenuation of feedback2  
Delay time 2 from the input signal  
Response speed.With a setting of  
SLOW, the response will be slower,  
but the tone will change less.  
0...50  
–24...+24  
–50...+50  
0...50  
SLOW, FAST  
MIX (Wet/Dry)  
HALL (Hall Reverb)  
This effect simulates the reverberation and ambiance of a concert  
hall.  
T (Time)  
PDL (PreDly)  
H.Damp (HighDamp) 0...25  
0.26...16s  
0...300ms  
Reverb time  
Delay time from the original sound  
High frequency attenuation  
MIX (Wet/Dry)  
ROOM (Room Reverb)  
This simulates the reverberation of a room. For the parameters,  
refer to Hall Reverb.  
T (Time)  
0.10...5.2s  
Reverb time  
PLATE (Plate Reverb)  
This simulates a plate reverb unit. For the parameters, refer to Hall  
Reverb.  
T (Time)  
0.26...16s  
Reverb time  
RingMOD (Ring Modulator)  
This effect multiples the effect by a sine wave to create metallic  
sounds.  
Fc (Mod Fc)  
50Hz...5000Hz  
Frequency of the oscillator  
MIX (Wet/Dry)  
ROTARY (Rotary Speaker SIM)  
This effect simulates a rotary speaker.  
Hspd (Horn Speed) 0.01...16.0(Hz)  
Rspd (RotorSpeed) 0.01...16.0(Hz)  
Rotational speed of the horn  
Rotational speed of the rotor  
Volume balance between the low fre-  
quency rotor and the high frequency  
horn  
BAL (Balance)  
0...50  
TREMOLO (Tremolo)  
This effect modulates the volume of the input signal.  
SPD (Speed)  
DEPTH (Depth)  
0.01...16.0(Hz)  
0...50  
Modulation speed  
Modulation depth  
74  
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7. Metronome Type List  
Time  
No. Name  
bar  
Set  
5/ 8  
1/ 4  
01 Metro1  
02 Hihat1  
01 Metro2  
02 Hihat2  
03 2Beat1  
04 2Beat2  
05 March  
01 Metro3  
02 Hihat3  
03 3Beat1  
04 3Beat2  
05 3/4Jazz  
01 Metro4  
02 Hihat4  
03 8Beat1  
04 8Beat2  
05 8Beat3  
06 8Beat4  
07 8Beat5  
08 8Beat6  
09 8Beat7  
10 8Beat8  
11 8Beat9  
12 8Shfl1  
13 8Shfl2  
14 Rock1  
15 Rock2  
16 Rock3  
17 RokShfl  
18 RockRim  
19 Funk  
1
1
1
1
1
2
4
1
1
2
4
4
1
1
1
1
1
1
1
1
1
2
2
4
1
2
2
1
2
4
4
2
2
2
4
2
2
4
1
1
1
2
2
4
--  
4/ 4  
33 Jungle1  
34 Jungle2  
35 16Beat1  
36 16Beat2  
37 16Beat3  
38 16Beat4  
39 16Beat5  
40 16Beat6  
41 16Beat7  
42 16Beat8  
43 16Beat9  
44 HipHop1  
45 HipHop2  
46 Samba  
47 Bossa  
4
4
1
1
1
1
2
2
2
4
4
4
4
4
2
2
2
1
4
4
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Jungle  
Jungle  
Tight  
Tight  
Loose  
Loose  
Tight  
Tight  
Tight  
Tight  
Tight  
Tight  
Tight  
Tight  
Rim  
Latin1  
Tight  
Tight  
Loose  
Loose  
--  
01 Metro5  
02 Hihat5  
01 Metro6  
02 Hihat6  
03 6/8-1  
1
1
1
1
2
4
2
4
2
4
4
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
--  
--  
--  
2/ 4  
3/ 4  
4/ 4  
--  
6/ 8  
--  
--  
--  
Tight  
Loose  
March  
--  
Tight  
04 6/8-2  
Tight  
05 6/8-3  
Tight  
06 6/8Shfl  
07 Fusion  
08 Ballad2  
09 World  
Loose  
Tight  
Rim  
Latin1  
--  
--  
Tight  
Loose  
Loose  
--  
7/ 8  
01 Metro7  
02 Hihat7  
01 Metro8  
02 Hihat8  
01 Metro10  
02 Hihat10  
01 Metro12  
02 Hihat12  
01 Metro16  
02 Hihat16  
01 Metro1  
02 Hihat1  
01 Metro2  
02 Hihat2  
01 Metro3  
02 Hihat3  
01 Metro4  
02 Hihat4  
01 Metro5  
02 Hihat5  
01 Metro6  
02 Hihat6  
01 Metro7  
02 Hihat7  
01 Metro8  
02 Hihat8  
01 Metro10  
02 Hihat10  
01 Metro12  
02 Hihat12  
01 Metro16  
02 Hihat16  
--  
--  
8/ 8  
--  
Tight  
Tight  
Tight  
Tight  
Tight  
Tight  
Tight  
Tight  
Tight  
Tight  
Loose  
Tight  
Tight  
Tight  
Tight  
Rim  
--  
48 LtDance  
49 Rosanna  
50 Rydeen  
51 Jazz1  
10/ 8  
12/ 8  
16/ 8  
1/16  
2/16  
3/16  
4/16  
5/16  
6/16  
7/16  
8/16  
10/16  
12/16  
16/16  
--  
--  
--  
--  
52 Jazz2  
--  
5/ 4  
01 Metro5  
02 Hihat5  
03 5Beat1  
04 5Beat2  
05 5/4Jazz  
01 Metro6  
02 Hihat6  
01 Metro7  
02 Hihat7  
03 7Beat1  
04 7Beat2  
05 7/4Jazz  
01 Metro8  
02 Hihat8  
01 Metro10  
02 Hihat10  
01 Metro1  
02 Hihat1  
01 Metro2  
02 Hihat2  
01 Metro3  
02 Hihat3  
01 Metro4  
02 vHihat4  
--  
--  
--  
Tight  
Tight  
Loose  
--  
--  
--  
--  
6/ 4  
7/ 4  
--  
--  
--  
--  
--  
--  
--  
Tight  
Tight  
Loose  
--  
--  
Tight  
Tight  
Loose  
Loose  
Rim  
--  
20 R&B  
--  
21 Motown1  
22 Motown2  
23 Ballad1  
24 Surf  
8/ 4  
10/ 4  
1/ 8  
2/ 8  
3/ 8  
4/ 8  
--  
--  
--  
--  
--  
Tight  
Rim  
--  
--  
25 Reggae  
26 Disco  
--  
--  
Tight  
Latin1  
Latin2  
Analog  
Analog  
Analog  
Analog  
--  
--  
27 Latin1  
28 Latin2  
29 Club1  
--  
--  
--  
--  
--  
--  
30 Club2  
--  
--  
31 Dance1  
32 Dance2  
--  
--  
--  
(Default=4/4, 01:Metro4)  
* bar indicates the number of measures in the pattern.  
For example if you listen for eight measures, 8Beat1 will repeat 8 times since it is a 1-measure pattern, and 8Shfl2 will repeat  
twice since it is a 4-measure pattern.  
* Set is the type of drum set that is used.  
8. Demo Song List  
01 : Scukyll Express  
Paul Kramer – Guitar, and Drums  
Dave Zeltner – KeyBoards, Bass, and Drums  
song copyright © 1996 Remark Music  
02 : Moonlit sea  
written by Yuko Asai  
Yuko Asai – All instruments and voices  
song copyright © 1997 Yuko Asai  
©1997 KORG Inc. all rights reserved  
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Analog/digital input/output formats  
9. D8 Specifications  
< LINE, MIC/ GUITAR INPUT1 >  
Connector  
: 1/ 4” TRS phone jack  
(balanced) @LINE, MIC  
(unbalanced) @GUITAR  
: 10 k-ohm @ LINE, MIC  
1 M-ohm @GUITAR  
: –50 dBu @TRIM=max.  
+4 dBu @TRIM=min.  
: –38 dBu @TRIM=max.  
+16 dBu @TRIM=min.  
: 600 ohms  
Specifications  
Input impedance  
Nominal level  
< Recorder section >  
Tracks  
: 8 tracks (50 songs × 8 tracks)  
: 8 tracks simultaneous playback,  
2 tracks simultaneous recording,  
6 tracks playback + 2 tracks recording  
: 16 bit uncompressed, 44.1 kHz  
: 34 minutes of 8 tracks recording  
maximum (when using internal  
1.4 Gbyte hard disk)  
Maximum level  
Recording format  
Recording time  
Source impedance  
< LINE, MIC INPUT2 >  
Connector  
Input impedance  
Nominal level  
: 1/ 4” TRS phone jack (balanced)  
: 10 k-ohms  
Maximum recording capacity  
: Internal + 4 Gbyte × 7 drives  
: –50 dBu @TRIM=max.  
+4 dBu @TRIM=min.  
: –38 dBu @TRIM=max.  
+16 dBu @TRIM=min.  
: 600 ohms  
Songs  
: 50 songs (Auto Save function  
makes save/ load operation unnec-  
essary when switching songs)  
: 3 points per song  
Maximum level  
Locate points  
Mark points  
Source impedance  
: 100 points per song  
Metronome/ Rhythm patterns  
: 131 patterns  
< AUX INPUTS L/ R >  
Connector  
Input impedance  
Nominal level  
Maximum level  
Source impedance  
: RCA phono jack  
: 10 k-ohms  
: –10 dBu  
: +2 dBu  
: 600 ohms  
MIDI synchronization  
: Transmitted (MTC, MIDI Clock)  
: Received (MMC)  
: Tempo Map (10 events per song)  
: Sync Track (1 track per song)  
: Track (Copy, Insert, Erase, Delete,  
Swap) (Tracks can be copied  
between songs.)  
Editing  
< MASTER OUTPUTS L/ R >  
Connector  
: RCA phono jack  
: Song (Copy, Move, Delete, Recover)  
: Undo, Redo  
Counter/ Locator format : Min/ Sec/ mSec, Meas/ Beat/ Tick,  
Min/ Sec/ Frame (30 NDF only)  
Output impedance  
Nominal level  
Maximum level  
Load impedance  
: 150 ohms  
: –10 dBu  
: +2 dBu  
: 10 k-ohms or greater  
< Mixer section >  
< AUX OUTPUT >  
Structure  
: 12 channel 4 bus mixer (left and  
right master sends, internal effect  
send, external AUX send), 1 master  
stereo out  
Connector  
: RCA phono jack  
: 150 ohms  
: –10 dBu  
: +2 dBu  
: 10 k-ohms or greater  
Output impedance  
Nominal level  
Maximum level  
Load impedance  
Signal processing  
Equalizer  
: 24 bit, 44.1 kHz  
: High (10 kHz ±15 dB)  
: Low (100 Hz ±15 dB)  
: 20 scenes per song  
< PHONES OUTPUT >  
Connector  
Output impedance  
Maximum level  
: 1/ 4” stereo phone jack  
: 100 ohms  
: 50 mW @32 ohms  
Scene memory  
< Multi-effect section >  
Structure  
Signal processing  
Programs  
Chains  
: 1in-2out or 2in-2out or 1in-1out × 2  
: 24 bit 44.1 kHz  
: 65 preset, 65 user  
: 38 types  
< DIGITAL INPUT/ OUTPUT >  
Connector  
Format  
: Optical  
: S/ P DIF (IEC958, EIAJ CP-1201)  
: D-sub 25 pin female  
: DIN 5 pin × 2  
Effects  
: 50 types  
< SCSI >  
Connector  
< General >  
Display  
Power supply  
Power consumption  
Dimensions  
Weight  
: 4” x .9” custom LCD  
: AC 9 V AC/ AC power supply  
: 16 W (AC 9 V 2.0 A max.)  
: 15.2” (W)× 9.8” (D )× 3.3” (H)  
: 5.7 lbs.  
< MIDI IN/ OUT >  
Connector  
< FOOT SW >  
Connector  
: 1/ 4” phone jack  
(use an optional PS-1)  
Main formats  
Frequency response  
< AC 9V IN >  
Connector  
: 10 Hz – 21 kHz ±1 dB  
@+4 dBu, 10 k-ohm load  
: 92 dB or better @IHF-A  
: DIN 4 pin  
S/ N  
Total harmonic distortion : less than 0.03% 20 Hz – 20 kHz  
@+16 dBu, 10 k-ohm load  
Accessories  
: AC/ AC power supply  
: PS-1 pedal switch  
A/ D conversion  
D/ A conversion  
Sampling frequency  
: 18 bit linear, uncompressed  
: 18 bit linear, uncompressed  
: 44.1 kHz  
Options  
Specifications and appearance are subject to change without notice for product improvement.  
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Functions added to the D8  
10 Move the current time location to a point earlier  
than where you begin recording, and playback to  
check the result.  
Bouncing tracks 1–8  
If after checking the result, you decide to do the  
operation over again, press the [UNDO] key.  
Tracks 7 and 8 will return to the condition in which  
they were before the track bounce operation, so  
you can repeat the operation as many times as you  
like until you are happy with the results. At this  
time, if you simply record without remembering to  
press the [UNDO] key, the original data of tracks 7  
and 8 will be lost, so we recommend that you make  
a copy of the song before performing the track  
bounce operation.  
Now you can bounce a performance which was  
recorded on all eight tracks. Heres how to bounce  
the sound of tracks 1–8 to tracks 7 and 8 in stereo.  
(Refer to p.17)  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Track 7  
Track 8  
(1+2+3+4+5+6+7+8)  
The data which had been in the bounce recording  
destination tracks 7 and 8 will be overwritten, so  
be sure to copy the song before you perform this  
operation.  
Playback track and recording track settings  
1
Press the [REC SELECT] key several  
times to select MASTER (indicator lit).  
With a setting of MASTER, you can  
use the master bus as the input for  
recording.  
INPUT 1/2  
MASTER  
DIGITAL IN  
REC  
SELECT  
2
Press the [TRACK STATUS] keys for tracks 1–6  
several times to set each one to PLAY (indicator lit  
green), to select these as playback tracks. Press  
tracks 7/ 8 [TRACK STATUS] key several times to  
select REC (ANALOG) (indicator blinking red), to  
select it as the recording track.  
blinking red  
lit green  
3
Rotate the [PAN] knobs of tracks 1–8 to place each  
track in the desired stereo location.  
Adjusting the playback level and recording level  
4
Press the [PLAY] key to begin playback.  
5
Raise [CHANNEL] faders 1–8 to adjust the play-  
back level of each track.  
6
Raise the [MASTER] fader to adjust the recording  
level to tracks 7/ 8. The master level meter L/ R will  
show the recording level.  
Applying EQ and effects as you record  
7
As desired, apply EQ and effects to tracks 1–8 as  
you record.  
Starting and stopping recording  
8
Press the [REC] key, and then press the [PLAY] key  
to begin recording. To stop recording, press the  
[STOP] key.  
Playing back the recorded content (Playback)  
9
Set tracks 7/ 8 to PLAY (indicator lit green) and the  
others to MUTE.  
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