Hasbro Games 59939 User Manual

Ages 8 and Up  
Item No. 59939  
I N S T R U C T I O N S  
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Welcome to Wheel of Fortune Classic. All the fun of the original in a great new size!  
Before you start to play, there are a few things you should know.  
GAME UNIT  
LCD SCREEN  
ON/ OFF  
SOUND  
SPIN  
PLAYER/  
SCORE  
BUY  
PUZZLE CAT./  
ENTER  
USED LETTER  
BOARD  
RESET  
SOLVE/  
CLEAR  
KEYPAD  
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LCD SCREEN  
ON/ OFF  
- displays game information and puzzles  
- turns game on and off  
SOUND  
- turns sound off and on  
PLAYER/ SCORE  
- used to scroll through players at the start of the game and to  
check scores during play  
PUZZLE CAT./ ENTER - used to check category during the game and to confirm answer  
when solving  
USED LETTER BOARD - shows the letters available to be used  
RESET  
- used to reset the game unit  
KEYPAD  
- used to type in your letter choices  
SOLVE/ CLEAR  
- used to solve the puzzle and to clear mistyped letters when  
solving the puzzle  
BUY  
- used to buy vowels  
SPIN  
- used to spin the wheel  
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2
INSERTING THE BATTERIES  
Using a Philips® screwdriver, loosen the screws  
in the battery compartment doors on the  
bottom of the unit. Remove the doors.  
Insert four (4) AAA batteries, two (2) in each  
side, making sure to align the+”and-”signs.  
Replace the battery compartment doors and  
tighten the screws.  
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To ensure proper function  
Do not mix old and new batteries  
Do not mix alkaline, standard or rechargeable batteries  
Battery installation should be done by an adult  
Non-rechargeable batteries are not to be recharged  
Rechargeable batteries are to be removed from the toy before being charged  
(if removable)  
Rechargeable batteries are only to be charged under adult supervision (if removable)  
Only batteries of the same or equivalent type as recommended are to be used  
Batteries are to be inserted with the correct polarity  
Exhausted batteries are to be removed from the toy  
The supply terminals are not to be short-circuited  
Replace batteries at the first sign of erratic operation  
DO NOT DISPOSE OF BATTERIES IN FIRE,  
BATTERIES MAY EXPLODE OR LEAK.  
INSERTING THE CARTRIDGE  
Your Wheel of Fortune® Classic game is able to play  
cartridges from any of the followingTiger games:  
The original Wheel of Fortune®  
Wheel of Fortune® Deluxe  
With the unit turned off, slide the game cartridge  
into the slot on the back of the unit.The cartridge  
should be inserted with the label facing you.  
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LET’S PLAY  
1. Press ON/ OFF. The theme music will begin playing and the screen will display,  
WELCOME TO WHEEL OF FORTUNE. To move past this screen, press ENTER. The  
MAXIMUM SCORE recorded on your game unit will be displayed.  
2. The screen will automatically change to display  
NUMBER OF PLAYERS? A number will be displayed  
in the lower left-hand corner of the screen. Press  
PLAYER/ SCORE to scroll through the numbers.  
When the correct number of players is showing,  
press ENTER.  
If you choose 1 PLAYER, you will be Player 1  
and the computer will be Player 2.  
If you choose 2 PLAYERS, Player 1 and Player 2  
will be human players and the computer will be  
Player 3.  
If you choose 3 PLAYERS, all players will be human players. There will be no  
computer players.  
While you are in this screen, you can adjust the screen contrast. You must adjust  
the contrast before you choose the number of players. Press BUY to make the screen  
darker. Press SOLVE/ CLEAR to make the screen lighter. Press the buttons as often as  
needed to reach the desired contrast.  
3. The screen will display ROUND 1. It will automatically change to display CATEGORY  
and one of the nine categories included in the game.  
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NOTE : To check the category name during a round, press PUZZLE CAT/ ENTER.  
4. The screen will change to display the blank lines of the puzzle.The USED LETTER  
BOARD will be displayed in the lower right-hand side.The number of the player whose  
turn it is will be displayed in the PLAYER field in the lower left-hand side. That players  
score for the round will also be displayed.  
5. On each turn, a player has three choices SPIN, BUY  
or SOLVE. Each option will be explained separately.  
SPIN – Players earn money by spinning the wheel  
and guessing letters that appear in the puzzle. Press  
SPIN. The dot will move around the outside of the  
screen to indicate that the wheel isspinning.” When  
the dot stops, a value will be shown on the screen.  
This is the value of the wheel segment.  
Use the KEYPAD to make your letter choice. Once  
a letter is chosen, it will disappear from the USED LETTER BOARD.  
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If the letter you guessed is in the puzzle, you will hear a bell and the letter will appear  
in its proper place or places in the puzzle. The dollar amount awarded for the spin is  
the value of the wheel segment multiplied by the number of times the letter appears  
in the puzzle.The amount won for the spin will be displayed on the screen, then added  
to your cumulative score for the round.Your cumulative score is displayed in the SCORE  
field at the bottom of the screen. By making a correct  
letter choice, you keep control of the wheel.  
EXAMPLE: On your spin, the value of the wheel  
segment was $350.You guessed the letterC.It  
appears in the puzzle three times.Your prize is  
$350 x 3, or $1,050.  
If you guess a letter that is not in the puzzle, you  
will hear theaudiencegroan.Your turn is over and  
play moves to the next player.  
When all consonants have been placed in the puzzle, the screen will display“ONLY  
VOWELS LEFT IN PUZZLE.At this point, you must either buy a vowel or solve  
the puzzle.  
BUY A VOWEL The only way to guess a vowel is to buy one.The cost is $250 for  
each vowel chosen. No matter how many times it appears in the puzzle, the cost is  
only $250.  
You must have at least $250 in the current round to use this choice. If you try to buy  
a vowel without enough money, you will hear a doublebuzzto let you know that you  
can’t use this option.You must SPIN or SOLVE.  
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To buy a vowel, press BUY. Use the keypad to choose a vowel A,”“E,”“I,”“OorU.”  
As on theTV show,Yis not considered a vowel in this game. If you bought a vowel  
that is in the puzzle, you will hear a bell and the vowel will appear in its proper place  
or places. If you bought a vowel that is not in the puzzle, your turn is over and  
play moves to the next player.  
When all vowels have been placed in the puzzle, the screen will display, NOVOWELS  
LEFT IN PUZZLE. At this point, you must either spin the wheel of solve the puzzle.  
SOLVE – If you think you know the answer, you can solve the puzzle. Press SOLVE.  
Use the KEYPAD to type the missing letters.The first letter you type will be placed in  
the first blank spot.The second letter in the second blank spot and so on.The cursor  
will move automatically through the puzzle as you type letters. When you have finished  
typing your answer, press ENTER.  
If you make a mistake, press CLEAR. The last letter you typed will flash. If you need  
to go back farther, press CLEAR once for every letter that you need to move back.  
When you are at the letter you want to change, type the new letter.The cursor will  
advance automatically. If you want to correct your answer, you must press CLEAR  
before you press ENTER.  
If you correctly solved the puzzle, you will hear theaudienceapplaud and you get to  
keep the money you earned in the round. Only the player who solves the puzzle keeps  
the money earned in the round.  
If you had no money when you solved the puzzle, you will be given thehouse prize”of $500.  
If you incorrectly solve the puzzle, you will hear theaudiencegroan.Your turn is over  
and play moves to the next player.  
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6. When the puzzle has been solved, the round is  
over. The unit will display the cumulative score  
for each player.  
7. Round 2 and Round 3 are played in the same way as  
Round 1. Player 2 starts Round 2 and Player 3 starts  
Round 3. If there are only two (2) players, Player 1  
will start Round 3.  
8. The player with the most money at the end of three  
rounds is the winner and moves on to the BONUS ROUND.  
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SPEED-UP ROUND  
If there is a tie between two or more players at the end of three rounds, a speed-up round  
is played to determine who goes to the Bonus Round.  
SPEED-UP ROUND will flash on screen, along with the  
player numbers of those participating in the round.  
Press ENTER.  
The computer will automatically“spinthe wheel to  
come up with a wheel segment value.This value will be  
awarded to all players for all correct consonant guesses  
for the entire round.  
Beginning with the lowest player number, players take  
turn guessing letters. Just like in a normal round, if the  
letter you guess is in the puzzle, the segment value is multiplied by the number of times  
the letter appears in the puzzle and your turn continues. If you guess incorrectly, your  
turn is over and play moves to the next player.  
If you have at least $250, you can buy a vowel. Press BUY and use the KEYPAD to  
choose a vowel.  
If you think you know the answer, you can solve the puzzle. Press SOLVE and use the  
KEYPAD to type the missing letters. When you have finished typing, press ENTER.  
If you have solved the puzzle correctly, you win the SPEED-UP ROUND, the money you  
won is added to your cumulative score and you move on to the BONUS ROUND.  
If you have solved the puzzle incorrectly, your turn is over and play moves to the  
next player.  
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BONUS ROUND  
The player with the highest cumulative score at the end of three rounds gets to play the  
BONUS ROUND. Only one player plays in this round.  
NOTE: If the computer player has the most money at the end of three rounds,  
NO BONUS ROUND WILL BE PLAYED.  
1. The unit will display BONUS ROUND, the player  
number who is playing the round and the letters  
W,”“H,”“E,”“EandL.”  
2. Use the KEYPAD to chooseW,”“H,”“EorL.” This  
will determine the prize for which you are playing.  
The value will not be displayed until the end of the  
round. If you chooseE,the computer will randomly  
choose one of the two for you.  
3. The screen will display the category, then the blank  
lines for the puzzle will appear. The lettersR,”“S,”  
“L,”“T,”“NandEwill be placed in the puzzle automatically.  
4. Use the KEYPAD to choose three (3) additional consonants and one (1) vowel. The  
letters you choose will flash on the USED LETTER BOARD until all have been chosen.  
Once you have chosen all your letters, the unit will check if any belong in the puzzle.  
If they do, they will be placed in the appropriate places.  
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5. Use the KEYPAD to type the missing letters in the puzzle. When you have finished,  
press ENTER.  
If you are correct, theaudiencewill applaud. The prize valuehiddenbehind the  
letter you chose at the beginning of the round will be revealed and added to your  
cumulative total.  
If you are incorrect, theaudiencewill groan. The prize valuehiddenbehind the  
letter you chose at the beginning of the round will be revealed, but it will NOT be added to  
your cumulative total.  
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SPECIAL WHEEL SEGMENTS  
Some wheel segments have a special dollar amount or no dollar amounts associated with  
them. Following is an explanation of these special wheel segments.  
FREE SPIN This segment is active in Round 1 and Round 2. If you land on this segment,  
and you choose a consonant that appears in the puzzle, it will be awarded to you.The  
screen will display YOU WON A FREE SPIN rather than a dollar amount. You keep control  
of the wheel and continue your turn. Later in your turn, if you guess an incorrect letter,  
the unit will automatically prompt you to USE YOUR FREE SPIN. As with any of the  
regular segments, if the letter you choose is NOT in the puzzle, you do not get the  
FREE SPIN.  
There is only one FREE SPIN available per round. Once any player wins it, it is unavailable  
for the rest of the round.  
EXAMPLE:You spin and land on FREE SPIN.You guess the letterR.It appears  
twice in the puzzle. Because of this you get awarded the FREE SPIN.You spin again  
and guess the letterY.This does not appear in the puzzle. Normally, this would  
mean that your turn is over. However, since you have a FREE SPIN, you keep control  
of the wheel until you guess another incorrect letter.  
LOSE A TURN This segment is active in Round 1, Round 2 and Round 3. If you land  
on this segment, your turn is over and play moves to the next player.  
BANKRUPT This segment is active in Round 1, Round 2 and Round 3. If you land on  
this segment, you lose all money you have accumulated in the round. Also, your turn is  
over and play moves to the next player.  
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$10,000 – In Round 3 , there is a $10,000 segment. Once a player wins this prize  
(chooses a letter in the puzzle after landing on the segment), it is unavailable for the rest  
of the round.  
USINGYOUR WHEEL OF FORTUNE  
®
CLASSIC WITH CARTRIDGES FROM OTHER  
WHEEL OF FORTUNE GAMES FROM TIGER  
®
Your Wheel of Fortune® Classic game is compatible with cartridges from the original Wheel  
of Fortune® and Wheel of Fortune® Deluxe games made byTiger Electronics  
With the unit turned off, remove the cartridge on the bottom of the unit, insert the cartridge  
you want to play and follow the instructions outlined previously.  
Two-tier puzzles  
Wheel of Fortune® Deluxe cartridges include several two-tier puzzle categories, such as  
WHERE ARE WE? and FILL-IN-THE-BLANK. The puzzle categories are played a little  
differently than the other categories.  
1. The first screen of these puzzles is played in the same manner as all other puzzles.  
However, the player who solves the first tier of the puzzle gets the opportunity to win  
an additional $2000 by solving the second tier of the puzzle.  
2. After the first screen is solved, the category name will be displayed on the screen.  
Then, blank lines for the second tier puzzle will appear.  
3. Use the KEYPAD to type your answer. When you have finished, press ENTER.  
Remember, the first tier is a clue to help you solve the second tier.  
4. If you are correct, an additional $2000 will be added to your score. If you are incorrect,  
the correct answer will appear on the screen and you will win ONLY the money you  
accumulated while solving the first tier.  
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AUTOMATIC SHUT-OFF  
Your unit will shut off automatically after three (3) minutes of non-use.  
RESETTINGYOUR GAME UNIT  
If you game starts behaving erratically and/ or becomes unresponsive, use a ball point  
pen to press RESET.  
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CAUTION  
Do not use a pencil or pin  
to press the RESET switch.  
Use a ball-point pen.  
High temperature will  
destroy the unit.  
Do not leave unit in  
direct sunlight.  
Do not press the liquid  
crystal display and avoid  
heavy shock or the display  
may fail.  
Clean only with a piece  
of soft dry cloth.  
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16  
90-DAY LIMITED WARRANTY  
Tiger Electronics (Tiger), warrants to the original consumer purchaser of this product that  
the product will be free from defects in material or workmanship for 90 days from the  
date of original purchase.This warranty does not cover damages resulting from accident,  
negligence, improper service or use or other causes not arising out of defects in materials  
or workmanship.  
During this 90-day warranty period, the product will either be repaired or replaced (at  
Tiger's option) without charge to the purchaser, when returned with proof of the date of  
purchase to either the dealer or toTiger.  
Product returned toTiger without proof of date of purchase or after the 90-day warranty  
period has expired, but prior to one year from the original date of purchase, will be  
repaired or replaced (atTiger's option) for a service fee of $13.00. Payment must be  
by check or money order payable toTiger Electronics  
The foregoing states the purchaser's sole and exclusive remedy for any breach of  
warranty with respect to the product.  
All products returned must be shipped prepaid and insured for loss or damage to:  
Tiger Repair Department  
1000 N. Butterfield Road, Unit 1023  
Vernon Hills, IL 60061 U.S.A.  
The product should be carefully packed in the original box or other packing materials  
sufficient to avoid damage during shipment. Include a complete written description of  
the defect, a check if product is beyond the 90-day warranty period, and your printed  
name, address and telephone number.  
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THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER  
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR  
OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS  
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR  
A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD  
DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL,  
INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,  
USE, OR MALFUNCTION OF THIS TIGER PRODUCT.  
Some states do not allow limitations as to how long an implied warranty lasts and/ or  
exclusions or limitations of incidental or consequential damages, so the above limitations  
and/ or exclusions of liability may not apply to you.This warranty gives you specific rights,  
and you may also have other rights which vary from state to state.  
For more information about Tiger Electronics, our products and special promotions,  
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