This classic skill and action game
thrilled millions in the 1970’s and
was a must have for years. The all
time classic is back and better than
ever. This game has in-your-face
action that’s fun for the whole family.
ASSEMBLE THE GAME BOARD
[ 4 GAME BASES & 1 CENTER SUPPORT ]
TURN BASES
UPSIDE DOWN!
• On a hard surface, flip
the 4 game bases upside
down and position them
as shown to the right.
ASSEMBLE THE OUTER FRAME
[ 4 LEFT WALLS & 4 RIGHT WALLS ]
• Connect 4 LEFT & 4 RIGHT
WALLS together by sliding the
left corner connector onto the
right corner connector as shown.
PRESS DOWN
FIRMLY!
• Snap 3 of the 4 game bases
together. PRESS FIRMLY
on the connectors as shown
in the diagram to the left.
Make sure the pieces create
a tight fit.
• PRESS FIRMLY
RIGHT
WALL
to lock the corner
LEFT
WALL
connectors together.
CORNER
CONNECTORS
• Connect the CENTER CONNECTORS.
along the side walls. Press firmly to
lock the connectors together.
• Tilt the final game base
and slip the last connectors
together as shown.
PRESS DOWN FIRMLY
to create a tight fit.
The final assembly
of the outer frame
LOOKS LIKE THIS!
(Continue Step 2 on next page)
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INSERT THE SCORING PEGS
6 –When a score is made, the player whose corner the ball fell into serves the
[ 4 PEGS: 1 BLUE, 1 RED, 1 YELLOW, 1 GREEN ]
next shot.
7 –Whenever one player’s scoring peg is down to zero, the round is over.
Each player scores the amount of points remaining in his scoring area.
All players then mark their score on a sheet of paper to keep track. All
pegs are returned back to the five hole and a new round begins.
MATCH PEG COLOR
TO PADDLE COLOR!
8 –After five rounds, the player with the highest score wins. In the case of
a tie, another round is played by only the players who tied for the win.
• Each player takes the scoring
peg that matches their paddle
color and places it into the hole
marked five in the scoring area
on the game board.
SERVING THE BALL:
Any of the ways listed on how to serve the ball are legal. You should use
the method that you find the easiest and best for you.
A– Hold the ball above the board
and drop it into the center of
the game board.
B– Hold the handle (as shown to
SERVE B
the right) with the ball in the
hole. Twist the handle to pitch
the ball forward into play.
C– Hold the handle and position
the paddle facing forward.
Place the ball on the hole.
Twist the handle and drop
the ball from the paddle
into play.
GAME OBJECTIVE:
The object of the game is to keep the ball away from your pocket and shoot it
into an opponent’s pocket. A point scores against you each time the ball drops
into your pocket. Four players may play at once (See “Rules for 2 or 3 Players”
for additional instructions if playing with less than 4 players).
RULES FOR 2 OR 3 PLAYERS:
If two players are to compete, they
Insert tabs into
the open slots.
choose opposite corner pockets to
defend. The two unused pockets are
covered with the printed boards
supplied with the game. Without
removing the paddles, slide the
tabs on the printed board into the
open slots on the playing surface.
The boards will block the unused
pockets and keep the ball in the
playing area. For three players,
only use one board and block the
unused pocket.
RULES:
1 –All players start with 5 points and mark the five hole (in their scoring area
behind the pocket) with a scoring peg.
2 –The youngest player begins by “SERVING” the ball into the playing area
(See “SERVING THE BALL” for serving rules).
3 –After the ball is served into play, each player uses his paddle to block
the entry of the ball into his pocket and strike the ball away by using a
twisting motion of the handle.
4 –If the ball falls into your pocket, either through your own fault or from an
opponent’s shot, you lose 1 point. Move your scoring peg down by one
number in your scoring area.
5 –If the ball flies out of the playing area, either while a player is serving or
©2005 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? Write to us at the address above, call
1.800.486.9787 or email [email protected]
during a volley, the player causing the ball to fly out is penalized 1 point.
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