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		 INSTRUCTIONS   
					AGES: 5+   
					PLAYERS: 2   
					CONTENTS: 64 Double-sided Disks, One Easy-flip Game When a disk is played, only the trapped disks in a direct   
					Board and Instructions.   
					line from it may be flipped. A single move may change the   
					alignment of other rows, away from the played disk, but   
					OBJECT: To have the most disks of your color on the board these disks may not be flipped. For example, when the disks   
					at the end of the game.   
					trapped in Diagram 3b are flipped to white, it appears that   
					two other disks may be flipped.   
					SET-UP: Position the game board so that each player   
					is near a disk tray. Each player selects a color; white or   
					black, and uses the disk side that corresponds to that color   
					throughout play.   
					No trap,   
					Not in line   
					with played   
					Disk 1   
					Flipped Disks   
					C 
					A 
					1 
					D 
					B 
					Players take two disks from their   
					respective trays and set up play in the   
					center of the game tray as shown in   
					Diagram 1. The game always starts   
					with the disks arranged in this manner.   
					“White” always moves first.   
					Diagram 3b   
					A player must always play to trap his opponent’s disk(s). If   
					he or she cannot make a trap play, he or she loses his turn.   
					Diagram 1   
					Only like-colored disks next to one another may be flipped   
					in a multiple trap move. If a different colored disk or empty   
					pocket breaks up a row, there is no trap or a lesser trap. For   
					example, in Diagram 4, Disk A is played and Disks 1, 2 and   
					3 are trapped and turned. However, Disks 4 and 5 are not   
					PLAY: A move consists of a player   
					positioning his/her disk in such a manner   
					that it traps an opponent’s disk or row of   
					2 
					B 
					1 
					3 
					disks between two disks of his color.   
					The player in Diagram 2, for example,   
					plays white Disk 3, trapping the black   
					disk between it and white Disk 2.   
					trapped and are not turned.   
					A 
					empty pocket   
					A 
					1 
					2 
					5 
					3 
					Diagram 2   
					C 
					The player then uses his/her index finger to flip the trapped   
					disk. In the above example disks 1, 2, 3, and B are all now   
					white side up.   
					4 
					Breaks up row   
					Diagram 4   
					It is now the other player’s turn. He places his black disk   
					next to a white one, trapping it between two black disks, then The game ends when there is no possible move left for   
					flipping the white disk to black.   
					either player.   
					As play progresses, players will be able   
					to make multiple traps, capturing more   
					than one disk in a row or rows. Rows   
					may be horizontal, vertical, diagonal   
					or any of those directions at the same   
					time. See Diagram 3a.   
					WINNING: The winner is the player with the most disks of   
					his color covering the board ant the end of play.   
					A 
					1 
					B 
					Diagram 3a   
					The player in Diagram 3a places disk 1   
					and then flips disks A and B to white.   
					©2001 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us,   
					
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