8288 441 100
Owner’s Manual
Model
20bit Dual Multi Effect Processors
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DE-1 Owner’s Manual
Precautions (please read before use)
Introduction
Power supply
Thank you very much for having purchased the
Fostex DE-1.
* When unplugging the AC adaptor from the outlet,
be sure to grasp the adaptor. Attempting to unplug
it by pulling on the AC cable may damage the
wiring.
This unit is a completely independent two channel
Multi Effect Processor that employs the A. S. P. (Fostex
Advanced Signal Processing Technology), which is
newly developed by Fostex. It provides high quality
ambient effects almost equivalent to a professional
effect processor. In addition to the typical Reverbs,
it offers not only various practical algorithms such
as Delay, Chorus, Flanger and Pitch Bend, but some
combinations of these are also available, e.g.,
Delay+Reverb. You can choose 11 variations of the
algorithm to obtain a maximum of 121 types of
different effects.
* It is dangerous to use any power cable that is cut
or frayed. If the power cable is damaged,
immediately stop using it, and have it repaired.
* Do not plug in or unplug the AC adaptor with wet
hands. Doing so may result in dangerous electric
shock.
* Do not open the unit or touch any parts inside.
Doing so may result in a dangerous electric shock,
and could damage the unit.
Also, the DE-1 offers two operation modes as “Dual
Mode” and “Single Mode”. The “Dual Mode” works
twice as much as an independent single channel Multi
Effect Processor, which configures as 1 Input - 2
Output times two. The “Single Mode” works as a 2
Input - 2 Output Multi Effect Processor.
* Do not let water or other liquids, flammable
materials, or metal objects such as pins get inside
the unit. These things may cause electrical shock
or short circuit the DE-1, and damage it.
If the DE-1 should become wet, unplug the AC
adaptor from the AC outlet, and contact your
authorized service station.
You can use the unit by connecting it to the AUX
Send and AUX Return of an Audio Mixer for a
recording. Also you can directly connect the output
from your musical instruments (Line Level only) to
the unit so that it will be a useful aid in your live
performance.
Location
* Avoid using the DE-1 in the following locations:
* Locations of extreme low or high temperatures, or
extreme changes in temperature.
* Locations with excessive moisture or dust.
To fully exploit all of its many useful features and
functions, we recommend you read this manual first
before you start using the DE-1.
* Locations where direct sunlight falls for an
extended time, or near a stove or other source of
heat.
* Locations where electrical voltage varies.
Table of Contents
* Unstable locations or where there is heavy
vibration.
Introduction.............................................................3
Precautions.............................................................3
Digital Effect Functions...........................................4
* Near strong magnetic fields (on top of a television
or speaker).
The Details of the Preset Effects............................5
Effects in Dual Mode.........................................5
Effects in Single Mode.......................................8
The Details of theAlgorithm.................................12
Functions...........................................................................14
Functions of the Dual Mode..........................14
Functions of the Single Mode.......................15
How to use the Dual Mode....................................16
How to use the Single Mode.................................17
BlockDiagram/Specifications............................19
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DE-1 Owner’s Manual
Digital Effect Functions
The DE-1 offers high quality ambient effects by employing the A. S. P. (Fostex Advanced Signal
Processing Technology), which is exclusively developed by Fostex.
With the A. S. P., you can obtain an incomparably clean and high density Hall Reverb, overwhelmingly
clear Room Reverb and wonderfully hi-fidelity Plate Reverb.
In addition to these typical Reverbs, the DE-1 provides not only various practical algorithms such as
Delay, Chorus, Flanger and Pitch Bend, but some combinations of these are also available, e.g.,
Delay+Reverb. You can choose 11 variations of the algorithm to obtain a maximum of 121 types of
different effects according to your taste and usage.
*A. S. P. (Fostex Advanced Signal Processing Technology)
The A. S. P. is an exclusive new digital effect processing technology designed by Fostex.
This method extracts maximum efficiency from the limited DSP power. It achieves an
overwhelmingly high density Early Reflection sound and wonderfully smooth High
Dump response through the H. F. A. (Harmonic Feedback Algorithm). Also, it carries
out an elaborate reverb simulation with clear sounds through the H. D. L. P. (Hi-Density
Logarithmic Processing), which eliminates the mutual interference between the numerous
integrated delay modules and reduce the impurity and grit of the sound.
*H. F. A. (Harmonic Feedback Algorithm)
There is one of indispensable elements in the natural echo called “Early Reflection sound”, which is usually
sacrificed in commercial reverb products in order to reduce costs. (In practice, the Early Reflection sound
means the very first reverberated sound that bounces back from walls, floors and ceilings of concert halls).
The entire reverb sound quality depends on this Early Reflection sound and how closely it can resemble the
real echo. The H. F. A. is an algorithm that enables the effect unit to reproduce a clear and natural Early
Reflection sound by applying an ideal harmonic feedback to each delay module.
*H. D. L. P. (Hi-Density Logarithmic Processing)
The reverb sounds consist of lots of small delay elements combined in a complex way, which are produced by
many delay modules inside the effect unit. In order to obtain smooth and comfortable reverb sounds, it is very
important to efficiently organize the relationship between each delay module and minimize negative mutual
interference. The H. D. L. P. is a technology which applies efficient logarithmic processing to each delay
module, so that they can work in the most efficient way in order to eliminate harmful reverb elements and
roughness. This makes it possible to establish high density and transparent sounds.
Before the practical operation, we will briefly discuss the effect functions here such as Reverb,
Delay, Chorus, Pitch and Flanger, which are integrated in the DE-1.
Reverb:
Chorus:
The so called Reverb effect consists of various reflection
sounds mixed together. For example, when you clap your
hands in a tunnel, you will hear the sound linger even
after you stop clapping your hands. This is the Reverb.
The sounds we normally hear in daily life have three
types of sounds mixed together, i.e., “Direct sound”, Early
Reflection sound” and “Late Reflection sound”. The
Direct sound means the sound directly reaches the ears
from the sound source. The Early Reflection sound means
the sound that comes after the Direct sound and has
rebound off the wall of the tunnel up to a few times. The
Late Reflection sound means that the sound rebounds
many times long after the Direct sound has disappeared.
Our ears normally hear the “Direct sound” - “Early
Reflection sound” - “Late Reflection sound” in that order.
This makes the one original sound appear to have many
sources. The Chorus is used to widen or thicken the
original sound.
Pitch:
The Pitch basically means the frequency of the audio.
But, in the case of an effect unit, it works this way; for
instance, you can amend the vocal tone by changing the
Pitch lifting or dropping as much as an octave. Also, you
can obtain some unusual effects by mixing the shifted
Pitch sound and the original sound together.
Flanger:
The Flanger is one of applications of the Delay. This is
used to create a sound like a jet airplane ascending or
descending.
Delay:
This is the effect to add a delayed sound to the original
sound. You can obtain a richer sound or completely
change the original source sound by using the Delay.
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DE-1 Owner’s Manual
The Details of the Preset Effects
The DE-1 has 11 preset Effect Types available on both the Dual Mode and Single Mode. Each Effect
Type further offers a maximum of 11 variations. See Operations on page 16 and 17 for how to set up
the Preset Effects. In the following list, the numbers attached to the Preset Effects are categorized
from (a) ~ (f), (A) ~ (J) and refer to the “Algorithm Reference Numbers”. They tell you how the DE-
1 operates internally in each Preset Effect. See page 12 and 13 for more details of the algorithm.
Effects in DUAL MODE
L.HALL (Large Hall)
L.HALL 1 (Normal Large Hall)
(a) Conventional large hall, with sonic detail, clarity, and an appropriate amount of early
reflections.
L.HALL 2(Lo-Freq Large Hall)
L.HALL 3(Presence Large Hall)
(a) Large hall with lingering low-frequency reverb components.
(a) Reverb with crispness and good presence.
L.HALL 4(Hard-Wall Large Hall) (a) Large hall surrounded by hard walls, many early reflections, and a strong high-frequency
ratio.
L. HALL 5 (Wet Large Hall)
(a) Reverb with restrained high-frequency range and gentle character.
L. HALL 6 (Extensive Large Hall) (a) Reverb with an extremely long pre-delay time, simulating a fairly broad space.
L. HALL 7 (Cave)
(a) Reverb simulating a cave. Perhaps the thick moss accounts for the excellent high-
frequency absorption!
L. HALL 8 (Stadium 1)
(a) Stadium reverb with many long early reflections.
L. HALL 9 (Stadium 2)
(a) Stadium reverb with a dry character.
L. HALL 10 (Large Auditorium)
L. HALL 11 (Large Cave)
(a) Reverb simulating a space with little reverberation, such as a large auditorium.
(a) Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.
* ADJUST knob: Reverb Time (adjust the length of the reverberation)
S. HALL (Small Hall)
S. HALL 1 (Normal Small Hall)
(a) Conventional small hall with sonic detail, clarity, and an appropriate amount of early
reflections.
S. HALL 2 (Lo-Freq Small Hall)
(a) Small hall with lingering low-frequency reverb components.
S. HALL 3 (Presence Small Hall) (a) General-purpose small hall with crisp sound and few early reflections.
S. HALL 4 (Hard-Wall Small Hall) (a) Small hall surrounded by hard walls, many early reflections, and a strong high-frequency
ratio.
S. HALL 5 (Wet Small Hall)
(a) Small hall with little high-frequency range.
S. HALL 6 (Spacious Small Hall) (a) Small hall with a long pre-delay time, simulating a broad space.
S. HALL 7 (Long and Narrow Hall) (a) Small hall simulating a long and narrow space where the reverberation is concentrated
in the center.
S. HALL 8 (Dead Small Hall)
S. HALL 9 (Gymnasium)
S. HALL 10 (Live Stage)
S. HALL 11 (No-E/R Hall)
(a) Relatively “dead” small hall with a low high-frequency ratio.
(a) Small hall simulating a space with low-density reverberation such as a gymnasium.
(a) Simulation of an outdoor stage. Extremely small amount of reverberation.
Small hall with no early reflections, and the entire frequency range decays in the same
way.
* ADJUST knob: Reverb Time (adjust the length of the reverberation)
ROOM
ROOM 1 (Normal Room)
ROOM 2 (Garage)
ROOM 3 (Dead Room)
(a) Conventional room reverb simulating a nice space with just enough “sparkle.”
(a) Room reverb with crisp presence simulating a small, live space such as a garage.
(a) Room reverb simulating a small, dead room. Add just a bit of this to give warmth to a
sound. Ideal for narrations.
ROOM 4 (Live Room)
ROOM 5 (Presence Room)
ROOM 6 (Mono Room)
(a) Room reverb simulating a live space with low-density reverberation.
(a) All-purpose room reverb with few early reflections and good definition.
(a) Room reverb with reverberation concentrated in the center.
ROOM 7 (Hard-Wall Drum Booth) (a) Room reverb simulating a drum booth with hard walls. Crisp, and good for percussion
as well.
ROOM 8 (Lo-Freq Drum Booth)
(a) Room reverb simulating a drum booth with a boost in the low to mid-ranges.
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ROOM 9 (Small Live House)
(a) Room reverb simulating a small club.
ROOM 10 (Back-Stage)
ROOM 11 (Mid-Freq Small Hall)
(a) Room reverb simulating the sound back-stage.
(a) Room reverb with unique character in the mid-range.
* ADJUST knob: Reverb Time (adjust the length of the reverberation)
PLATE
PLATE 1 (Normal Plate)
PLATE 2 (Old Plate)
PLATE 3 (Presence Plate)
PLATE 4 (Wet Plate)
(a) Contemporary-feeling plate reverb with a wide bandwidth.
(a) Conventional plate reverb with the character of classic plate devices.
(a) Crisp plate reverb with extended highs.
(a) Plate reverb with a gentle character.
PLATE 5 (Hi-Freq Plate 1)
PLATE 6 (Mono Plate)
PLATE 7 (Lo-Freq Plate)
PLATE 8 (Hi-Freq Plate 2)
PLATE 9 (Mid-Freq Plate)
PLATE 10 (Digital Plate)
PLATE 11 (Coarse Plate)
(a) Plate reverb with only the high-frequency component.
(a) Plate reverb panned to the center.
(a) Plate reverb with rapidly decaying highs and lingering lows.
(a) Plate reverb with unique character in the high range.
(a) Plate reverb with unique character in the mid range.
(a) Plate reverb emphasizing a digital feel, with metallic-sounding early reflection.
(a) Plate reverb with low-density reverberation.
* ADJUST knob: Reverb Time (adjust the length of the reverberation)
VOCAL
VOCAL 1 (Presence Vocal Booth) (a) The early reflections of an ideal vocal booth plus short reverberation with extended high
range. This adds sparkle to the sound, and is effective when you want to make the
vocal stand out in the ensemble.
VOCAL 2 (Vocal Reverb 1)
VOCAL 3 (Natural Vocal Booth)
(a) All-around reverb that makes any vocal sound great (!?)
(a) The early reflections of an ideal vocal booth plus short reverberation. This adds a natural
feeling of air, and is effective with simple arrangements with an unhurried vocal.
(a) Reverb with a short delay and a plate character. Adds depth to the sound.
(a) Spacious stadium-type early reflections plus short reverberation with extended high
range. Good for chorus parts.
VOCAL 4 (Fat Vocal)
VOCAL 5 (Arena Vocal)
VOCAL 6 (Vocal Reverb 2)
VOCAL 7 (Back Chorus)
(a) Easy to use vocal reverb with moderate delay and reverberation.
(a) Reverb that adds depth and spaciousness to the sound. A good high range makes this
ideal for chorus parts as well.
VOCAL 8 (Ballad Vocal)
VOCAL 9 (Solo Vocal)
(a) A short delay plus a gentle reverb. Recommended for slow songs.
(a) Spacious short delay plus a reverb with a real plate character. Blends naturally into
any background.
VOCAL 10 (Vocal Reverb 2)
VOCAL 11 (Stadium Vocal)
(a) Spacious short delay plus short reverberation.
(a) Stadium-type early reflection plus majestic reverb. Adds depth and spaciousness to a
vocal.
* ADJUST knob: Reverb Time (adjust the length of the reverberation)
DLY+REV (Delay+Reverb)
DLY+REV 1 (Mono Delay+Loud Hall)
DLY+REV 2 (Panning Delay+Loud Hall)
DLY+REV 3 (Mono Delay+Soft Hall)
DLY+REV 4 (Panning Delay+Soft Hall)
DLY+REV 5 (Mono Delay+Hi-Freq Plate)
(e) Mono delay + a fairly high level of hall reverb
(e) Panning delay + a fairly high level of hall reverb
(e) Mono delay + a low level of hall reverb
(e) Panning delay + a low level of hall reverb
(e) Mono delay + plate reverb with extended highs
DLY+REV 6 (Panning Delay+Hi-Freq Plate) (e) Panning delay + plate reverb with extended highs
DLY+REV 7 (Mono Delay+Normal Plate) (e) Mono delay + plate reverb with a plate character
DLY+REV 8 (Panning Delay+Normal Plate) (e) Panning delay + plate reverb with a plate character
DLY+REV 9 (Mono Delay+Room)
(e) Mono delay + room reverb
DLY+REV 10 (Panning Delay+Room)
DLY+REV 11 (Single Panning Delay+Hall)
(e) Panning delay + room reverb
(e) Panning delay (without feedback) + hall reverb
* ADJUST knob: Delay Time (adjust the delay time)
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DELAY
DELAY 1 (Normal Mono Delay)
DELAY 2 (Long Feedback Mono Delay)
DELAY 3 (Single Mono Delay)
(d) Conventional mono delay with appropriate feedback level and high ratio.
(d) Mono delay with long feedback level.
(d) Mono delay with no feedback.
DELAY 4 (Normal Panning Delay)
(a) Panning delay which alternates the sound between left and right.An appropriate
feedback level and high ratio.
DELAY 5 (Long Feedback Panning Delay) (a) Panning delay with long feedback level.
DELAY 6 (Single Panning Delay)
DELAY 7 (L-R Delay)
(a) Panning delay with no feedback.
(a) L-R delay where the delayed sound is spread to the left and right without being
positioned in the center. An appropriate feedback level and high ratio.
(a) L-R delay with long feedback level.
(a) L-R delay without feedback.
(d) Simulates an analog BBD delay.
DELAY 8 (Long Feedback L-R Delay)
DELAY 9 (Single L-R Delay 1)
DELAY 10 (BBD Delay)
DELAY 11 (Single L-R Delay 2)
(a) L-R delay with short delay time and no feedback. Effective when you want to
subtly broaden a pad-type sound.
* ADJUST knob: Delay Time (adjust the delay time)
MISC (Miscellaneous)
MISC 1 (Random E/R)
(a) Random early reflections. When applied to instruments with a slow attack, this produces
a natural feeling of air and space.
MISC 2 (Soft Random E/R)
MISC 3 (Hi-Freq Random E/R)
MISC 4 (Rich Random E/R)
(a) Random early reflections. Less high range than MISC 1, so suitable for backing tracks.
(a) Random early reflections with only high-frequency components.
(a) Miraculous ambience that could not exist in the real world, with early reflections that
continue without being covered by reverberant components.
MISC 5 (Hi-Density Random E/R) (a) Random early reflections at close spacing appear all at once. Effective for giving natural
spaciousness to pad-type sounds.
MISC 6 (Large Hall E/R)
MISC 7 (Wet Large Hall E/R)
MISC 8 (Small Hall E/R)
MISC 9 (Wet Small Hall E/R)
MISC 10 (Reverse E/R)
MISC 11 (Gate E/R)
(a) Early reflections of a large hall.
(a) Early reflections of a large hall. Gentler sound than MISC 4.
(a) Early reflections of a small hall.
(a) Early reflections of a small hall. Gentler sound than MISC 6.
(a) Early reflections of reverse reverb. Effective on vocal or brass section.
(a) Gated early reflection with a crisp cutoff.
* ADJUST knob: Room Size (adjust the size of the room)
CHORUS
CHORUS 1 (Normal Chorus)
(a) Conventional chorus with fairly shallow depth, suitable for any sound. Adds a
natural spaciousness and depth without changing the character of the original
sound.
CHORUS 2 (Deep Chorus)
(a) Chorus with greater depth. Suitable when you want to aggressively modify the
sound of an electric piano, etc.
CHORUS 3 (Dub Chorus)
CHORUS 4 (Mono Chorus)
(a) Conventional chorus, plus a doubling effect created by a short delay.
(a) Light chorus panned to center. Adds natural depth and warmth to vocals or sax,
etc.
CHORUS 5 (Mono Dub Chorus)
CHORUS 6 (Mono Deep Chorus)
(d) The effect of CHORUS 4 plus a doubling effect created by a short delay
(d) Deep chorus panned to center. Effective for adding body to a center-panned
instrument such as bass.
CHORUS 7 (Mono Deep Dub Chorus) (d) The effect of CHORUS 6 plus a doubling effect created by a short delay.
CHORUS 8 (Hi-Freq Chorus)
CHORUS 9 (Lo-Freq Chorus)
CHORUS 10 (Pitch Chorus)
CHORUS 11 (Mono Pitch Chorus)
(a) Chorus applied only to the high-frequency range.
(a) Chorus applied only to the low-frequency range.
(a) Pitch chorus that adds depth to the sound by slightly shifting the pitch.
(d) Pitch chorus panned to the center.
* ADJUST knob: Depth (adjust the depth of the chorus)
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PITCH
PITCH 1—3 (+/- Octave Shift)
(d) Pitch shift with a variable range of +/-1 octave. (No pitch shift when ADJUST = 0.)
Select one of three variations: PITCH 1 is normal, PITCH 2 has faster response, and
PITCH 3 is clearest.
PITCH 4—6 (0 ~ +2 Octave Shift)
PITCH 7—9 (-2 ~ 0 Octave Shift)
(d) Pitch shift with a variable range of 0— +2 octaves. (+1 octave when ADJUST = 0.)
Select one of three variations: PITCH 4 is normal, PITCH 5 has faster response, and
PITCH 6 is clearest.
(d) Pitch shift with a variable range of -2—0 octaves. (-1 octave when ADJUST = 0.)
Select one of three variations: PITCH 7 is normal, PITCH 8 has faster response, and
PITCH 9 is clearest.
PITCH 10 (Feedback Pitch Shift 1)
PITCH 11 (Feedback Pitch Shift 2)
(f) Pitch shift with delayed feedback. Offsetting the pitch will produce interesting results.
(f) Pitch shift that produces a strange effect like a simulation of a space alien. We
recommend that you set ADJUST to 0.
* ADJUST knob: Pitch (adjust the amount of pitch change. +/-1 octave)
FLANGE
FLANGE 1 (Duo Flange)
(b) Dual flanging in which two effect sounds with different modulation phase are
heard from left and right. Deep feedback.
FLANGE 2 (Lo-Feedback Duo Flange)
FLANGE 3 (No-Feedback Duo Flange)
FLANGE 4 (Lo-Freq Roll Flange 1)
FLANGE 5 (Lo-Freq Roll Flange 2)
FLANGE 6 (Hi-Freq Flange)
FLANGE 7 (Lo-Freq Flange)
FLANGE 8 (Bi-Frange 1)
FLANGE 9 (Bi-Flange 2)
(b) Dual flanging. Light feedback.
(b) Dual flanging. Almost no feedback.
(b) Flanging with modulation in the low-frequency component. Deep feedback.
(b) Flanging with modulation in the low-frequency component. light feedback.
(b) Flanging applied only to the high-frequency range.
(b) Flanging applied only to the low-frequency range.
(c) Two types of flanging heard from the center. Deep feedback.
(c) Two types of flanging heard from the center. Light feedback.
(d) One effect heard from the center. Deep feedback.
(d) One effect heard from the center. Light feedback.
FLANGE 10 (Solo Flange 1)
FLANGE 11 (Solo Flange 2)
* ADJUST knob: Rate (adjust the modulation speed of the flanging)
Effects in SINGLE MODE
L. HALL (Large Hall)
L. HALL 1 (Normal Large Hall)
L. HALL 2 (Lo-Freq Large Hall)
(A) Same as DUAL mode L. HALL 1, but higher density reverberation.
(A) Same as DUAL mode L. HALL 2, but higher density reverberation.
(Since special processing of the overtone structure is being performed, it is
not possible to adjust PARAM.3 “Character.”)
L. HALL 3 (Presence Large Hall)
L. HALL 4 (Hard-Wall Large Hall)
L. HALL 5 (Wet Large Hall)
L. HALL 6 (Extensive Large Hall)
L. HALL 7 (Cave)
L. HALL 8 (Stadium 1)
L. HALL 9 (Stadium 2)
L. HALL 10 (Flange Large Hall 1)
(A) Same as DUAL mode L. HALL 3, but higher density reverberation.
(A) Same as DUAL mode L. HALL 4, but higher density reverberation.
(A) Same as DUAL mode L. HALL 5, but higher density reverberation.
(A) Same as DUAL mode L. HALL 6, but higher density reverberation.
(A) Same as DUAL mode L. HALL 7, but higher density reverberation.
(A) Same as DUAL mode L. HALL 8, but higher density reverberation.
(A) Same as DUAL mode L. HALL 9, but higher density reverberation.
(B) Reverb as if moving through a tunnel. Powerful stimulation for the three
semicircular canals of the inner ear!
L. HALL 11 (Flange Large Hall 2)
(B) Special reverb with a deep flanging effect applied.
* ADJUST knob 1 (PARAM.1): Reverb Time (adjust the length of reverberation)
* ADJUST knob 2 (PARAM.2): E/R Level (adjust the volume of the early reflections)
* ADJUST knob 3 (PARAM.3): Character (adjust the overtone structure of the reverberation) (cannot be adjusted on L. HALL 2)
S. HALL (Small Hall)
S. HALL 1 (Normal Small Hall)
(A) Same as DUAL mode S. HALL 1, but higher density reverberation.
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S. HALL 2 (Lo-Freq Small Hall)
(A) Same as DUAL mode S. HALL 2, but higher density reverberation.
(Since special processing of the overtone structure is being performed, it is
not possible to adjust PARAM.3 “Character.”)
S. HALL 3 (Presence Small Hall)
S. HALL 4 (Hard-Wall Small Hall)
S. HALL 5 (Wet Small Hall)
S. HALL 6 (Specious Small Hall)
S. HALL 7 (Long and Narrow Hall)
S. HALL 8 (Dead Small Hall)
S. HALL 9 (Gymnasium)
(A) Same as DUAL mode S. HALL 3, but higher density reverberation.
(A) Same as DUAL mode S. HALL 4, but higher density reverberation.
(A) Same as DUAL mode S. HALL 5, but higher density reverberation.
(A) Same as DUAL mode S. HALL 6, but higher density reverberation.
(A) Same as DUAL mode S. HALL 7, but higher density reverberation.
(A) Same as DUAL mode S. HALL 8, but higher density reverberation.
(A) Same as DUAL mode S. HALL 9, but higher density reverberation.
(B) Reverb as if moving through a tunnel. Powerful stimulation for the three
semicircular canals of the inner ear!
S. HALL 10 (Flange Small Hall 1)
S. HALL 11 (Flange Small Hall 2)
(B) Special reverb with a deep and intense flanging effect applied.
* ADJUST konb 1 (PARAM.1): Reverb Time (adjust the length of reverberation)
* ADJUST knob 2 (PARAM.2): E/R Level (adjust the volume of the early reflections)
* ADJUST knob 3 (PARAM.3): Character (adjust the overtone structure of the reverberation) (cannot be adjusted on S. HALL 2)
ROOM
ROOM 1 (Normal Room)
ROOM 2 (Garage)
(A) Same as DUAL mode ROOM 1, but higher density reverberation.
(A) Same as DUAL mode ROOM 2, but higher density reverberation.
(Since special processing of the overtone structure is being performed, it is not possible
to adjust PARAM.3 “Character.”)
ROOM 3 (Dead Room)
ROOM 4 (Live Room)
ROOM 5 (Presence Room)
ROOM 6 (Mono Room)
ROOM 7 (Hard-Wall Drum Booth)
ROOM 8 (Lo-Freq Drum Booth)
ROOM 9 (Small Live House)
ROOM 10 (Flange Room 1)
ROOM 11 (Flange Room 2)
(A) Same as DUAL mode ROOM 3, but higher density reverberation.
(A) Same as DUAL mode ROOM 4, but higher density reverberation.
(A) Same as DUAL mode ROOM 5, but higher density reverberation.
(A) Same as DUAL mode ROOM 6, but higher density reverberation.
(A) Same as DUAL mode ROOM 7, but higher density reverberation.
(A) Same as DUAL mode ROOM 8, but higher density reverberation.
(A) Same as DUAL mode ROOM 9, but higher density reverberation.
(B) Amazing room reverb with a light flanging effect
(B) Special reverb with flanging applied to the early reflections of the room.
* ADJUST knob 1 (PARAM.1): Reverb Time (adjust the length of reverberation)
*ADJUST knob 2 (PARAM.2): E/R Level (adjust the volume of the early reflections)
* ADJUST knob 3 (PARAM.3): Character (adjust the overtone structure of the reverberation) (cannot be adjusted on ROOM 2)
PLATE
PLATE 1 (Normal Plate)
PLATE 2 (Old Plate)
PLATE 3 (Presence Plate)
PLATE 4 (Wet Plate)
(A) Same as DUAL mode PLATE 1, but higher density reverberation.
(A) Same as DUAL mode PLATE 2, but higher density reverberation.
(A) Same as DUAL mode PLATE 3, but higher density reverberation.
(A) Same as DUAL mode PLATE 4, but higher density reverberation.
(A) Same as DUAL mode PLATE 5, but higher density reverberation.
(Since special processing of the overtone structure is being performed, it is not possible
to adjust PARAM.3 “Character.”)
PLATE 5 (Hi-Freq Plate 1)
PLATE 6 (Mono Plate)
PLATE 7 (Lo-Freq Plate)
(A) Same as DUAL mode PLATE 6, but higher density reverberation.
(A) Same as DUAL mode PLATE 7, but higher density reverberation.
(Since special processing of the overtone structure is being performed, it is not possible
to adjust PARAM.3 “Character.”)
PLATE 8 (Hi-Freq Plate 2)
PLATE 9 (Mid-Freq Plate)
(A) Same as DUAL mode PLATE 8, but higher density reverberation.
(Since special processing of the overtone structure is being performed, it is not possible
to adjust PARAM.3 “Character.”)
(A) Same as DUAL mode PLATE 9, but higher density reverberation.
(Since special processing of the overtone structure is being performed, it is not possible
to adjust PARAM.3 “Character.”)
PLATE 10 (Flange Plate 1)
PLATE 11 (Flange Plate 2)
(B) Unusual plate reverb with a light flanging effect applied.
(B) Special reverb with an aggressive flanging effect applied.
* ADJUST knob 1 (PARAM.1): Reverb Time (adjust the length of reverberation)
* ADJUST knob 2 (PARAM.2): E/R Level (adjust the volume of the early reflections)
* ADJUST knob 3 (PARAM.3): Character (adjust the overtone structure of the reverberation) (cannot be adjusted on PLATE 5,
7, 8, and 9)
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VOCAL
VOCAL 1 (Presence Vocal Booth)
VOCAL 2 (Vocal Reverb 1)
VOCAL 3 (Natural Vocal Booth)
VOCAL 4 (Fat Vocal)
(A) Same as DUAL mode VOCAL 1, but higher density reverberation.
(A) Same as DUAL mode VOCAL 2, but higher density reverberation.
(A) Same as DUAL mode VOCAL 3, but higher density reverberation.
(A) Same as DUAL mode VOCAL 4, but higher density reverberation.
(A) Same as DUAL mode VOCAL 5, but higher density reverberation.
(A) Same as DUAL mode VOCAL 6, but higher density reverberation.
(A) Same as DUAL mode VOCAL 7, but higher density reverberation.
(A) Same as DUAL mode VOCAL 8, but higher density reverberation.
(A) Same as DUAL mode VOCAL 9, but higher density reverberation.
(B) Mysterious reverb with a light flanging effect applied to VOCAL 1.
(B) Mysterious reverb with a light flanging effect applied to VOCAL 4.
VOCAL 5 (Arena Vocal)
VOCAL 6 (Vocal Reverb 2)
VOCAL 7 (Back Chorus)
VOCAL 8 (Ballad Vocal)
VOCAL 9 (Solo Vocal)
VOCAL 10 (Flange Vocal 1)
VOCAL 11 (Flange Vocal 2)
* ADJUST knob 1 (PARAM.1): Reverb Time (adjust the length of reverberation)
* ADJUST knob 2 (PARAM.2): E/R Level (adjust the volume of the early reflections)
* ADJUST knob 3 (PARAM.3): Character (adjust the overtone structure of the reverberation)
DLY + REV (Delay + Reverb)
DLY+REV 1 (Mono Delay+Loud Hall)
DLY+REV 2 (Panning Delay+Loud Hall)
DLY+REV 3 (Mono Delay+Soft Hall)
DLY+REV 4 (Panning Delay+Soft Hall)
DLY+REV 5 (Mono Delay+Hi-Freq Plate)
DLY+REV 6 (Panning Delay+Hi-Freq Plate)
DLY+REV 7 (Mono Delay+Normal Plate)
DLY+REV 8 (Panning Delay+Normal Plate)
DLY+REV 9 (Mono Delay+Flange Reverb)
(A) Same as DUAL mode DLY+REV1, but higher density reverberation.
(A) Same as DUAL mode DLY+REV2, but higher density reverberation.
(A) Same as DUAL mode DLY+REV3, but higher density reverberation.
(A) Same as DUAL mode DLY+REV4, but higher density reverberation.
(A) Same as DUAL mode DLY+REV5, but higher density reverberation.
(A) Same as DUAL mode DLY+REV6, but higher density reverberation.
(A) Same as DUAL mode DLY+REV7, but higher density reverberation.
(A) Same as DUAL mode DLY+REV8, but higher density reverberation.
(B) Reverb with a light flanging effect applied to a mono delay.
DLY+REV 10 (Panning Delay+Flange Reverb 1) (B) Three and a half dimensional reverb with light flanging on the panning
delay.
DLY+REV 11 (Panning Delay+Flange Reverb 2) (B) Strange reverb with aggressive flanging on the panning delay.
*ADJUST knob 1 (PARAM.1): Delay Time (adjust the delay time)
* ADJUST knob 2 (PARAM.2): Feedback Level (adjust the number of delay repeats)
* ADJUST knob 3 (PARAM.3): Reverb Time (adjust the length of reverberation)
DELAY
DELAY 1 (Normal Stereo Delay)
DELAY 2 (Long Stereo Delay)
(E) Stereo delay that applies a delay while preserving the L-R input balance.
(E) Stereo delay that applies a delay while preserving the L-R input balance. Longer
delay time.
DELAY 3 (Single Stereo Delay)
(E) Stereo delay that applies a delay while preserving the L-R input balance. The
delay time is fairly short with no feedback, so this is also convenient for compensating
for audio delay in digital devices.
DELAY 4 (Stereo BBD Delay)
DELAY 5 (Hi-Freq Stereo Delay)
(E) Simulation of an analog BBD delay. Stereo delay that preserves the L-R input
balance.
(E) Stereo delay that applies delay only to the high-frequency components while
maintaining the L-R input balance.
DELAY 6 (Rich Panning Delay)
DELAY 7 (Long Time Panning Delay)
DELAY 8 (Hi-Freq Panning Delay)
DELAY 9 (Rich L-R Delay)
DELAY 10 (Long Time L-R Delay)
DELAY 11 (Hi-Freq L-R Delay)
(F) Panning delay in which the sound alternates between left and right.
(F) Panning delay with longer delay time.
(F) Panning delay that delays only the high-frequency components.
(F) L-R delay that spreads the delayed sound to left and right.
(F) L-R delay with longer delay time.
(F) L-R delay that delays only the high-frequency components.
* ADJUST knob 1 (PARAM.1): Delay Time (adjust the delay time)
* ADJUST knob 2 (PARAM.2): Feedback Level (adjust the number of delay repeats)
* ADJUST knob 3 (PARAM.3): Hi Ratio (adjust the proportion by which the high-frequency components decay as the delay
repeats)
10
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MISC (Miscellaneous)
MISC 1 (Normal Gate Reverb)
MISC 2 (Hi-Freq Mono Snare Gate)
MISC 3 (Hi-Freq Stereo Snare Gate)
MISC 4 (Lo-Freq Mono Kick Gate)
MISC 5 (Spring Reverb 1)
(A) Conventional gate reverb suitable for a wide range of applications.
(G) Center-panned gate reverb with extended highs. Ideal for snare drum.
(A) Spacious gate reverb with extended highs. Ideal for snare drum.
(G) Center-panned gate reverb with extended lows. Ideal for bass drum.
(A) Simulation of a good old spring reverb.
MISC 6 (Spring Reverb 2)
MISC 7 (Large Hall E/R)
(A) Simulation of a good old spring reverb. Flashier sound than MISC 5.
(A) Simulation of the early reflections of a large hall.
MISC 8 (Presence Large Hall E/R)
MISC 9 (Small Hall E/R)
(A) Early reflections of a large hall. Tighter sound than MISC 7.
(A) Simulation of the early reflections of a small hall.
MISC 10 (Presence Small Hall E/R)
MISC 11 (Normal Reverse Reverb)
(A) Early reflections of a small hall. Tighter sound than MISC 9.
(A) Reverse reverb. Effective as a subtle addition to vocals or brass section, or as
a sound effect.
* ADJUST knob 1 (PARAM.1): Room Size (adjust the size of the space)
* ADJUST knob 2 (PARAM.2): Feedback Level (adjust the number of delay repeats. The change is subtle, and may be difficult
to notice.)
* ADJUST knob 3 (PARAM.3): Density (adjust the density of the reflections)
CHORUS
CHORUS 1 (3D Chorus)
(A) Simulation of an analog three-phase chorus with great spaciousness
and depth.
CHORUS 2 (3D Dub Chorus)
CHORUS 3 (Mono Rich Chorus)
CHORUS 4 (Chorus + Hall)
(H) CHORUS 1 plus a doubling effect produced by a short delay.
(G) Center-panned chorus. Ideal for vocals or sax.
(H) Chorus + hall reverb.
CHORUS 5 (Chorus + Room)
(H) Chorus + room reverb.
CHORUS 6 (Chorus + Hi-Freq Plate)
CHORUS 7 (Chorus + Wet Plate)
CHORUS 8 (Chorus + Delay + Hall)
CHORUS 9 (Chorus + Delay + Room)
CHORUS 10 (Chorus + Delay + Hi-Freq Plate)
CHORUS 11 (Chorus + Delay + Wet Plate)
(H) Chorus + plate reverb with extended highs
(H) Chorus + mellow plate reverb
(D) Chorus + short delay + hall reverb
(D) Chorus + short delay + room reverb
(D) Chorus + short delay + plate reverb with extended highs
(D) Chorus + short delay + mellow plate reverb
* ADJUST knob 1 (PARAM.1): Depth (adjust the chorus depth)
* ADJUST knob 2 (PARAM.2): Character (adjust the overtone structure of the chorus)
* ADJUST knob 3 (PARAM.3): Reverb Time (adjust the length of the reverberation) (CHORUS 4—11 only)
PITCH
PITCH 1—3 (+/1 Octave Shift)
(E)
Totally independent stereo pitch shifter that separately applies a pitch shift to
the L and R inputs, and outputs the result separately from the L and R outputs.
Adjustable in a range of +/-1 octave. PITCH 1 is standard, PITCH 2 provides
fast response, and PITCH 3 provides maximum clarity.
PITCH 4—6 (Mono Duo Pitch Shift)
PITCH 7—9 (Stereo Duo Pitch Shift)
(I)
Dual pitch shifter that first merges the L and R inputs, then applies two different
pitch shifts, and outputs all of the sound from the center. PITCH 4 is standard,
PITCH 5 provides faster response, and PITCH 6 provides maximum clarity.
Dual pitch shifter that first merges the L and R inputs, then applies two different
pitch shifts, and divides the pitch shifted sound between L and R. PITCH 7 is
standard, PITCH 8 provides faster response, and PITCH 9 provides maximum
clarity.
(J)
PITCH 10 (Feedback Duo Pitch Shift)
PITCH 11 (Feedback Duo Pitch Shift)
(J)
(J)
Dual pitch shifter that first merges the L and R inputs, then applies two different
pitch shifts, and applies a long delay feedback loop. The pitch shifted sound is
divided between L and R for output.
Dual pitch shifter that first merges the L and R inputs, then applies two different
pitch shifts, and applies a short delay feedback loop. The pitch shifted sound is
divided between L and R for output.
* ADJUST knob 1 (PARAM.1): Pitch 1 (adjust the pitch of the first pitch shifted sound. +/-1 octave)
*ADJUST knob 2 (PARAM.2): Pitch 2 (adjust the pitch of the second pitch shifted sound. +/-1 octave)
* ADJUST knob 3 (PARAM.3): Pitch 3 (fine adjustment to the pitch of the overall pitch shifted sound. +/-1 semitone)
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FLANGE
FLANGE 1 (Stereo Duo Flange)
(E)
(E)
Dual stereo flanger that preserves the L-R input balance. Two flangers
with different modulation phase are applied. Since the rate is quite slow,
this is effective when applied to a beat track.
Dual stereo flanger that preserves the L-R input balance. Two flangers
with different modulation phase are applied. The rate is fairly fast.
FLANGE 2 with lighter feedback. Dual stereo flanging.
Single stereo flanging that preserves the L-R input balance. Deep
feedback.
FLANGE 2 (St Hi-Rate Duo Flange 1)
FLANGE 3 (St Hi-Rate Duo Flange 2)
FLANGE 4 (Stereo Solo Flange 1)
(E)
(E)
FLANGE 5 (Stereo Solo Flange 2)
(E)
(C)
(C)
(C)
(C)
(C)
FLANGE 4 with lighter feedback. Single stereo flanging.
Dual flanging + hall reverb
Dual flanging + crisp plate reverb
Dual flanging + gentle plate reverb
Single flanging + hall reverb
FLANGE 6 (Stereo Duo Flange + Hall)
FLANGE 7 (Stereo Duo Flange + Plate)
FLANGE 8 (Stereo Duo Flange + Wet Plate)
FLANGE 9 (Stereo Solo Flange + Hall)
FLANGE 10 (Stereo Solo Flange + Plate)
Single flanging + crisp plate reverb
FLANGE 11 (Stereo Solo Flange + Wet Plate) (C)
Single flanging + gentle plate reverb
* ADJUST knob 1 (PARAM.1): Rate (adjust the modulation speed of the flanger)
* ADJUST knob 2 (PARAM.2): Feedback Level (adjust the resonance of the flanger)
* ADJUST knob 3 (PARAM.3): Reverb Time (adjust the length of the reverberation)
The Details of the Algorithm
The algorithms inside the DE-1 work in the following ways depending on the Effect Type variation
you choose in either the Dual Mode or Single Mode.
Dual Mode
(d)
(a)
(b)
(c)
L
L
IN
IN
EFF
EFF
R
R
EFFECT 1
EFFECT 1
EFFECT 2
EFFECT 2
(e)
L
EFF
EFF
L
IN
IN
EFF
EFF
R
R
EFFECT 1
EFFECT 2
EFFECT 1
EFFECT 2
(f)
L
L
EFF
EFF
IN
EFF
EFF
EFF
R
IN
R
EFFECT 1
EFFECT 2
EFFECT 1
EFFECT 2
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Single Mode
(G)
(A)
L
L
L
L
IN
EFF 1+2
IN
R
EFF 1+2
R
R
R
(B)
(H)
L
L
L
L
IN
EFF 1
EFF 2
EFF 1
IN
EFF 2
R
R
R
R
(I)
(C)
L
L
EFF 1
EFF 2
L
IN
L
IN
EFF 1
EFF 2
R
R
R
R
(D)
(J)
L
IN
L
EFF 1'
EFF 1
EFF 1'
EFF 2
R
R
L
EFF 1
EFF 2
EFF 2'
L
IN
R
R
(E)
L
L
EFF 1
EFF 2
IN
R
R
(F)
L
L
IN
EFF 1+2
R
R
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Functions
Here, we will discuss the switches and control knobs on the front panel and Input/Output jack
sockets on the rear panel. Note that some functions operate in a different ways depending on either
the Dual Mode or Single Mode you set up.
Functions of the Dual Mode
EFFECT 1 VARIATION SW
Use this to choose the Variation
of the Effect Type for Effect 1.
There are 11 variations available
on each Effect Type.
EFFECT 2 TYPE SW
Use this to choose the Effect Type for
Effect 2. There are 11 types available.
EFFECT 2ADJUST knob
This control knob adjusts the
effect parameters of Effect 2.
The center position is the
default setting. If you turn it
to the left, the parameter will
decrease. Similarly, if you
turn it to the right, the
parameter will increase.
EFFECT 2 VARIATION SW
EFFECT 1 ADJUST knob
This control knob adjusts the
effect parameters of Effect 1.
The center position is the default
setting. If you turn it to the left,
the parameter will decrease.
Similarly, if you turn it to the right,
the parameter will increase.
Use this to choose the Variation
of the Effect Type for Effect 2.
There are 11 variations
available on each Effect Type.
EFFECT 1 TYPE SW
Use this to choose the
Effect Type for Effect 1.
There are 11 types
available.
POWER LED
This illuminates when the
Power is ON.Also, this will
blink when the Effect
Mute is set to ON via the
Foot SW.
EFFECT
1
EFFECT
MIX
2
TYPE
VARIATION
ADJUST
PARAM.1
MIX
TYPE
VARIATION
ADJUST
PARAM.2
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
6
DLY+REV
6
VOCAL
PLATE
DELAY
MISC
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
7
8
9
ROOM
CHO
3
9
ROOM
CHO
3
MODE
SINGLE DUAL
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
DRY
EFF
DRY
EFF
_
+
PEAK
PEAK
POWER
PEAK LED
This will illuminate
when the Effect 1
Input signal reaches
6dB below the
distortion level.
MODE SW
PEAK LED
Use this to choose
the operation mode
either Dual Mode or
Single Mode.
This will illuminate
when the Effect 2
Input signal reaches
6dB below the
distortion level.
EFFECT 2 MIX knob
Use this to adjust the mixing balance of the
Dry sound and Effect sound for the signal at
the OUTPUT 2 jack sockets;
on the Left Max. : DRY 100%, EFF 0%
EFFECT 1 MIX knob
in the Center
: DRY 50%, EFF 50%
Use this to adjust the mixing balance of the Dry
sound and Effect sound for the signal at the
OUTPUT 1 jack sockets;
on the Right Max. : DRY 0%, EFF 100%
on the Left Max. : DRY 100%, EFF 0%
in the Center
: DRY 50%, EFF 50%
on the Right Max. : DRY 0%, EFF 100%
INPUT 1 (1 & 2) jack socket
This is the input terminal used to connect the
audio source for Effect 1. If you want to feed
the same audio signal to both Effect 1 and
Effect 2 at once, only use this socket without
connecting anything into the INPUT 2 jack
socket.
OUTPUT 1 jack sockets
Foot SW socket
These are the output terminals used to send a
processed audio signal via Effect 1 in stereo (L,
R). If you want to obtain a mono audio signal, use
only the OUTPUT L (MONO) jack socket.
Connect a Foot SW, such as the
Fostex Model 8051, to control the
Effect Mute ON/ OFF.
2
DUAL MODE
1
L
(1&2)
R
EFF MUTE
R
L
(MONO)
L
(MONO)
SINGLE MODE
(MONO)
R
9V
AD-9B
ONLY
MIN
MAX
MIN
MAX
DC IN
FOOT SW
OUTPUT
2
OUTPUT
1
INPUT
INPUT LEVEL knobs
These volume knobs
control the input level of
INPUT 1 and INPUT 2.
DC INLET socket
OUTPUT 2 jack sockets
To connect the standard accessory
AC adaptor to power up the DE-1.
As the unit does not have a power
switch, switching the power ON is
done by connecting theAC adaptor.
These are the output terminals used to
send a processed audio signal via Effect
2 in stereo (L, R). If you want to obtain a
mono audio signal, use only the
OUTPUT L (MONO) jack socket.
INPUT 2 jack socket
This is the input terminal used to connect the audio
source for Effect 2.
14
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Functions of the Single Mode
PARAM. 2 knob
PARAM. 1 knob
This control knob adjusts the Effect
Parameter 2. The center position is
the default setting. If you turn it to
the left, the parameter will decrease.
Similarly, if you turn it to the right,
the parameter will increase.
This control knob adjusts the Effect
Parameter 1. The center position is the
default setting. If you turn it to the left,
the parameter will decrease. Similarly,
if you turn it to the right, the parameter
will increase.
These knobs have
no functions in the
S i n g l e M o d e
operation.
TYPE SW
Use this to choose the Effect
Type on the Single Mode.
There are 11 types available.
EFFECT
1
EFFECT
MIX
2
TYPE
VARIATION
ADJUST
PARAM.1
MIX
TYPE
VARIATION
ADJUST
PARAM.2
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
6
DLY+REV
6
POWER LED
VOCAL
PLATE
DELAY
MISC
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
7
8
This illuminates when the
Power is ON.Also, this will
9
ROOM
CHO
3
9
ROOM
CHO
3
MODE
SINGLE DUAL
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
DRY
EFF
DRY
EFF
_
+
PEAK
PEAK
POWER
blink when the Effect Mute
is set to ON via the Foot
SW.
PEAK LED (R channel)
This will illuminate when the
Input signal reaches 6dB below
the distortion level.
PEAK LED (L channel)
PARAM. 3 knob
This will illuminate when the
Input signal reaches 6dB
below the distortion level.
This control knob adjusts the
Effect Parameter 3. The
center position is the default
setting. If you turn it to the left,
the parameter will decrease.
Similarly, if you turn it to the
right, the parameter will
increase.
VARIATION SW
Use this to choose
the Variation of the
Effect Type. There
are 11 variations
available on each
Effect Type.
MIX knob
MODE SW
Use this to adjust the mixing balance of
the Dry sound and Effect sound for the
signal from the OUTPUT L, R jack sockets;
on the Left Max. : DRY 100%, EFF 0%
Use this to choose the operation
mode either the Dual Mode or
Single Mode.
in the Center
on the Right Max. : DRY 0%, EFF 100%
: DRY 50%, EFF 50%
INPUT L (MONO), R jack sockets
These are the input terminals used to connect the two
channel audio source for the Effect. If you want to feed the
same audio signal to both L channel and R channel at once,
only use the INPUT L (MONO) socket without connecting
anything into the INPUT R jack socket.
Foot SW socket
Connect a Foot SW, such as
the Fostex Model 8051, to
control the Effect Mute ON/
OFF.
2
DUAL MODE
1
L
(1&2)
R
EFF MUTE
R
L
(MONO)
L
(MONO)
SINGLE MODE
(MONO)
R
9V
AD-9B
ONLY
MIN
MAX
MIN
MAX
DC IN
FOOT SW
OUTPUT
2
OUTPUT
1
INPUT
These jack sockets
have no functions in
the Single Mode
operation.
INPUT LEVEL knobs
These volume knobs control the input level of
INPUT 1 and INPUT 2.
DC INLET socket
To connect the standard accessory AC
adaptor to power up the DE-1. As the
unit does not have a power switch,
switching the power ON is done by
connecting the AC adaptor.
OUTPUT L (MONO), R jack sockets
These are the output terminals used to send
a processed audio signal via the Effect in
stereo (L, R). If you want to obtain a mono
audio signal (L+R), use only the OUTPUT
L (MONO) jack socket.
15
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How to use the Dual Mode
Here, we discuss the practical operation of the Dual Mode. The Dual Mode has the features listed
below.
<Outstanding features of the Dual Mode>
1.You can use it as a two channel Effect Processor.
2.It provides one mono Input and stereo Outputs on each channel.
3.It has an independent PARAMETER ADJUST knob on each channel. With these, you can alter the
parameter setting in more detail on top of the typical preset designed for each Effect.
As an example of using the "DUAL MODE", connect the DE-1 between the AUX SEND and RETURN terminals of an
external mixing console. (In order to indicate the DE-1 connections plainly, other cable connections are leftout
in the connection example below.)
EFFECT
1
EFFECT
2
TYPE
VARIATION
ADJUST
PARAM.1
MIX
TYPE
VARIATION
ADJUST
PARAM.2
MIX
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
6
DLY+REV
6
VOCAL
PLATE
DELAY
MISC
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
7
8
9
ROOM
CHO
3
9
ROOM
CHO
3
MODE
SINGLE DUAL
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
DRY
EFF
DRY
EFF
+
_
PEAK
PEAK
POWER
AUX SEND 1
AUX SEND 2
AUX RTN 2
AUX RTN 1
<Point>: Adjust the incoming signal level from
the mixer. See the Caution on the next page for
how to adjust the Input Level.
For the audio mixer AUX Return terminals
2
DUAL MODE
1 (1&2)
EFF MUTE
L (MO)
L (MO)
SINGLE MODE
L (MONO)
R
9V
AD-9B
ONLY
MIN
MAX
MIN
MAX
DC IN
FOOT SW
OUTPUT 2
OUTPUT 1
INPUT
<Point>: Connect the Foot SW into the jack to remotely control the
Effect Mute ON/OFF. The POWER LED on the front panel will flash
when the Effect Mute in ON. The DE-1 will only mute the Effect sound.
The original source sound (Dry sound) will stay active even though the
Effect Mute is set to ON.
For the audio mixer AUX Send terminals
4
5
4
5
EFFECT
1
EFFECT
MIX
2
TYPE
VARIATION
ADJUST
PARAM.1
MIX
TYPE
VARIATION
ADJUST
PARAM.2
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
6
DLY+REV
6
VOCAL
PLATE
DELAY
MISC
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
7
8
9
ROOM
CHO
3
9
ROOM
CHO
3
MODE
SINGLE DUAL
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
DRY
EFF
DRY
EFF
+
_
PEAK
PEAK
POWER
2
3
1
2
3
16
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DE-1 Owner’s Manual
MODE
SINGLE DUAL
<Caution on Effect Processing>
Select the “DUAL” on the
MODE SW.
1
2
The PEAK LED indicator on the front panel is designed so
that it will illuminate when the Input signal reaches 6dB below
the distortion level. First, adjust the Input level using the
control knob and watch the LED indicator. The best level
setting makes the PEAK LED illuminate occasionally. In the
case of the sound being distorted in the internal DSP, in
spite of no indications on the PEAK LED, this is due to the
rise of the entire signal level due to a variety of Effect sounds
being used. If this happens, reduce the Input level with the
control knob so that the Output sound is not distorted.
TYPE
Choose the Effect Type you
want to set for the Effect 1 and
Effect 2. See page 5 for the
variety of Effect Types.
DLY+REV
VOCAL
PLATE
DELAY
MISC
ROOM
CHO
S.HALL
L.HALL
PITCH
FLANGE
VARIATION
Set the variation on the Effect
Type that you have chosen.
3
4
5
6
<Caution on changing SW position>
5
4
7
8
The Output signal will disappear momentarily when you
change the position of the MODE SW, EFFECT TYPE SW
and VARIATION SW. This is not a fault. It is due to the DE-
1 resetting its internal DSP.
3
9
2
1
10
11
ADJUST
PARAM.1
ADJUST
PARAM.2
Adjust the parameters for
Effect 1 and Effect 2.
<Caution when using the ADJUST knob and MIX knob>
Some clicking noises may be heard when you control the
ADJUST knob and MIX knob, with certain types and sounds
of the Effect.
The ADJUST knob may not give you functions even if you
try to increase the parameter when the default setting is
already at the maximum. Similarly, you cannot decrease it
further if the default parameter setting is already at the
minimum position.
MIX
PARAM.3
MIX
Adjust the mixing balance of
the Dry sound and Effect sound
to get the ratio you require from
the OUTPUT 1 and OUTPUT
2 jack sockets.
DRY+EFF
DRY+EFF
DRY
EFF
DRY
EFF
_
+
How to use the Single Mode
Here, we discuss the practical operation of the Single Mode. The Single Mode has the features listed
below.
[Outstanding features of the Single Mode]
1.You can use it as a high quality single channel Effect Processor.
2.It provides stereo Inputs and Outputs.
3.It has three ADJUST knobs as PARAM. 1~3. With these, you can alter three individual parameter settings
in more detail, on top of the typical presets designed for each Effect.
4.It offers a higher density reverb than the Dual Mode.
5.The independent channel algorithm offers completely separate Output signals for each channel (L,R).
This is an example of the “Single Mode” used
in a live performance. Connect the stereo output
of the Keyboard directly into the DE-1 Input
jack sockets. Connect the Effect Output of the
DE-1 into the two separate PA speakers. Also
you can operate the Effect Mute ON/OFF
EFFECT
1
EFFECT
MIX
2
TYPE
VARIATION
ADJUST
PARAM.1
MIX
TYPE
VARIATION
ADJUST
PARAM.2
remotely via a Foot SW such as Fostex Model
8051.
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
6
DLY+REV
6
VOCAL
PLATE
DELAY
MISC
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
7
8
ROOM
CHO
3
9
ROOM
CHO
3
9
MODE
SINGLE DUAL
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
DRY
EFF
DRY
EFF
+
_
PEAK
PEAK
POWER
17
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DE-1 Owner’s Manual
To the two separate PA speakers Input
<Point>: Adjust the incoming signal level from
the musical instruments. See the Caution below
for how to adjust the Input Level.
terminal
2
DUAL MODE
1
(1&2)
EFF MUTE
R
L (MONO)
L (O)
SINGLE MODE
L (MONO)
R
9V
AD-9B
ONLY
MIN
MAX
MIN
MAX
DC IN
FOOT SW
OUTPUT
2
OUTPUT
1
INPUT
<Point>: Connect a Foot SW into the jack to control the
Effect Mute ON/OFF remotely. The POWER LED on the
front panel will flash when the Effect Mute in ON. This
operation is the same as in the Dual Mode.
To the musical instruments (Keyboard)
If it is mono source, connect it to the L (MONO)
jack socket.
4
EFFECT
1
EFFECT
MIX
2
TYPE
VARIATION
ADJUST
PARAM.1
MIX
TYPE
VARIATION
ADJUST
PARAM.2
PARAM.3
DRY+EFF
DRY+EFF
DLY+REV
6
DLY+REV
6
VOCAL
PLATE
DELAY
MISC
5
4
7
8
VOCAL
PLATE
DELAY
MISC
5
4
7
8
9
ROOM
CHO
3
9
ROOM
CHO
3
MODE
SINGLE DUAL
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
S.HALL
L.HALL
PITCH
FLANGE
2
1
10
11
DRY
EFF
DRY
EFF
+
_
PEAK
PEAK
POWER
2
3
5
1
MODE
Select the “SINGLE” on the
MODE SW.
<Caution on Effect Processing>
SINGLE
DUAL
1
2
3
The PEAK LED indicator on the front panel is designed so
that it will illuminate when the Input signal reaches 6dB below
the distortion level.
First, adjust the Input level using the control knob and watch
the LED indicator. The best level setting makes the PEAK
LED illuminate occasionally.
In the case of the sound being distorted in the internal DSP,
in spite of no indications on the PEAK LED, this is due to
the rise of the entire signal level due to a variety of Effect
sounds being used. If this happens, reduce the Input level
with the control knob so that the Output sound is not distorted.
TYPE
DLY+REV
Choose the Effect Type you
want to set. See page 5 for
the variety of the Effect Types.
VOCAL
PLATE
DELAY
MISC
ROOM
CHO
S.HALL
L.HALL
PITCH
FLANGE
VARIATION
Set the variation on the Effect
Type that you have chosen.
6
5
4
7
8
<Caution on changing SW position>
3
9
The Output signal will disappear momentarily when you
change the position of the MODE SW, EFFECT TYPE SW
and VARIATION SW. This is not a fault. It is due to the DE-
1 resetting its internal DSP.
2
1
10
11
Adjust the parameters (PARAM. 1~3) for the Effect. In
the Single Mode, use these three control knobs as
seen in the drawing below.
4
<Caution when using theADJUST knob and MIX knob>
Some clicking noises may be heard when you control the
ADJUST knob and MIX knob, with certain types and sounds
of the Effect.
MIX
ADJUST
PARAM.2
ADJUST
PARAM.1
PARAM.3
DRY+EFF
The ADJUST knob may not give you functions even if you
try to increase the parameter when the default setting is
already at the maximum. Similarly, you cannot decrease it
further if the default parameter setting is already at the
minimum position.
DRY
EFF
_
+
MIX
DRY+EFF
Adjust the mixing balance of the Dry
sound and Effect sound to get the ratio
you require from the OUTPUT L and R
jack sockets.
5
DRY
EFF
18
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DE-1 Owner’s Manual
Block Diagram
Dual Mode
TYPE
VARIATION
D/A
D/A
L (MONO)
OUTPUT 1
EFFECT
PROCESSOR
A/D
INPUT 1 (1&2)
INPUT
R
ADJUST
TYPE
VARIATION
D/A
D/A
L (MONO)
OUTPUT 2
EFFECT
PROCESSOR
A/D
INPUT 2
INPUT
R
ADJUST
Single Mode
A/D
INPUT L (MONO)
INPUT
VARIATION
TYPE
D/A
D/A
L (MONO)
OUTPUT 1
EFFECT
PROCESSOR
R
ADJUST ADJUST
PARAM.2 PARAM.3
ADJUST
PARAM.1
INPUT R
A/D
INPUT
MUTE DATA
D/A
D/A
L (MONO)
OUTPUT 2
MUTE DATA
R
Specifications
<OTHERS>
<INPUT x 2>
Frequency Response: 20Hz ~ 15kHz (TYPICAL)
Dynamic Range: 92dB (TYPICAL)
AD/DA converter: 20bit
Total Harmonic Distortion: 0.01% (TYPICAL)
Sampling Frequency: 32kHz
Connector: ø6mm phone jack/unbalanced
Input Impedance: 20k or more
Input Level: -10dBV
<OUTPUT x 4>
Connector: ø6mm phone jack/unbalanced
Load Impedance: 10k or more
Output Level: -10dBV
<GENERAL>
Dimensions: 220 (W)x 43 (H) x 187 (D) mm
Weight: Approx. 1.0kg
Power Supply: DC 9V (the Center Positive), AD-9B
<FOOT SWITCH>
Connector: ø6mm phone jack (optional Model 8051)
* Specifications and appearance are subjects to change without
notice for product improvement.
19
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Declaration of EC Directive
This equipment is compatible with the EMC Directive (89/336/EEC) - Directive on approximation of member
nation's ordinance concerning the electromagnetic compatibility and with the Low Voltage Directive (73/23/
EEC) - Directive on approximation of member nation's ordinance concerning electric equipment designed to be
used within the specified voltage range.
The Affect of Immunity on This Equipment
The affect of the European specification EN50082-1 (coexistence of electromagnetic waves - common immunity specification)
on this equipment are as shown below.
* In the electrical fast transient / burst requirements, radiated electromagnetic field requirements and static electricity discharg-
ing environment, this could be affected by generation of noise in some cases.
FOSTEX DISTRIBUTORS LIST IN EUROPE
* Including non - EU countries. * underlined: contracted distributors (as of April, 1999)
<AUSTRIA>
<ITALY>
NAME: ATEC Audio-u. Videogeraete VertriebsgesmbH.
ADD: Im Winkel 5, A-2325 Velm, Austria
TEL: (+43) 2234-74004, FAX: (+43) 2234-74074
NAME: Recoton Italia Srl.
ADD:V. 1 Maggio, N 18, 40050 Quarto Inferiore, (BO) Italy
TEL: (+39) 051-768576, FAX: (+39) 051-768336
<BELGIUM>
<THE NETHERLANDS>
NAME: Sound Industries NV
NAME: IEMKE ROOS AUDIO B. V.
ADD: Kuiperbergweg 20, 1101 AG Amsterdam, The Nether-
lands
ADD: Bijvennestraat 1A, B3500 Hasselt, Belgium
TEL: (+32) 11-232355, FAX: (+32) 11-232172
TEL: (+31) 20-697-2121, FAX: (+31) 20-697-4201
<DENMARK>
<NORWAY>
NAME: SC Sound ApS
ADD: Malervej 2, DK-2630 Taastrup, Denmark
TEL: (+45) 4399-8877, FAX: (+45) 4399-8077
NAME: Siv. Ing. Benum A/S
ADD: P. O. Box 145 Vinderen, 0319 Oslo 3, Norway
TEL: (+47) 22-139900, FAX: (+47) 22-148259
<FINLAND>
<PORTUGAL>
NAME: Noretron Oy Audio
ADD: Tonttumuorinkuja 4, FIN-02200 Espoo, Finland
TEL: (+358) 9-5259330, FAX: (+358) 9-52593352
NAME: Caius - Tecnologias Audio e Musica, Lda.
ADD: Rua de Santa Catarina, 131 4000 Porto, Portugal
TEL: (+351) 2-2086009/2001394, FAX: (+351) 2-2054760/
2087488
<FRANCE>
NAME: Musikengro
<SPAIN>
NAME: Multitracker. S. A.
ADD: ZAC de Folliouses, B. P. 609, 01706 Les Echets, France
TEL: (+33) 472 26 27 00, FAX: (+33) 472 26 27 01
ADD: C/Garcilaso No. 9, Madrid 28010, Spain
TEL: (+34) 91-4470700, 91-4470898, FAX: (+34) 91-5930716
<GERMANY>
NAME: Studiosound & Music GmbH
<SWEDEN>
ADD: Industriestrasse 20, D-35041 Marburg, F. R. Germany
TEL: (+49) 6421-92510, FAX: (+49) 6421-925119
NAME: Professional Television AB
ADD: Gelbgjutarevagen 4, S-171 48 Solna, Sweden
TEL: (+46) 8-59798000, FAX: (+46) 8-59798001
<GREECE>
NAME: Bon Studio S. A.
<SWITZERLAND>
NAME: Audio Bauer Pro AG
ADD: 6 Zaimi Street, Exarchia, 106.83 Athens, Greece
TEL: (+30) 1-3809605-8, 3302059, FAX: (+30) 1-3845755
ADD: Bernerstrasse-Nord 182, CH-8064 Zurich, Switzerland
TEL: (+41) 1-4323230, FAX: (+41) 1-4326558
<ICELAND>
NAME: I. D. elrf. electronic Ltd.
ADD: Armula 38 108 Reykjavik, Iceland
TEL: (+354) 588 5010, FAX: (+354) 588 5011
<UK>
NAME: SCV London
ADD: 3A 6-24 Southgate Road, London N1 3JJ, England, UK
TEL: (+44) 171-923-1892, FAX: (+44) 171-241-3644
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