Fundex Games Board Games Cribbage User Manual

INSTRUCTIONS  
Contents: 4 game pieces (2 silver, 2 gold), game board, Combinations of cards score as follows:  
and deck of 52 cards  
A. A pair, two cards of the same rank, score two points.  
All forms of cribbage are played with one single standard B. A pair royal, three cards of the same rank, scores six  
deck of 52 cards. Card values Face cards count 10 each,  
and all other cards count their face value.  
points (two points for each of the possible pairs to be  
made).  
C. A double pair royal, four cards of the same rank, scores  
12 points.  
Cribbage Board: When there are four game holes, the  
players usually put their pegs in them for the start of play. D. A sequence or run is a series of cards in face order (ace  
A player marks his score by moving his pegs first along his  
outer row and then back along his inner row of holes.  
low) and score one point for each card. If a flush is also  
a run, points are scored for both features.  
E. Fifteen is any combination of cards with a face value  
totaling that number. It scores two points.  
Moving Pegs: Both pegs are used to score in the following  
way:  
Game Play: Play begins with the non-dealer. He places a  
A. a player marks his first score by moving one peg that card face upward in front of him and calls out its face value  
number of holes from the start as he does so. Face cards are called as 10. The dealer then  
B. his second score is marked by placing his second peg places one of his cards face upward in front of himself and  
that number of holes beyond his first peg;  
calls out its value. Whenever a pair, pair royal, double pair  
royal, sequence or fifteen (but not a flush) is formed during  
play, the player putting down the card that forms it  
scores the appropriate points.  
SIX-CARD CRIBBAGE  
Objective: The game is won by the first player to score 121 If the non-dealer lays down a 5 and the dealer follows it with  
points, i.e. to go “twice around the board.”  
another 5, the dealer would say “ten for a pair” and score  
two points. If a third 5 is played, the non-dealer would say  
The Deal: Players cut for deal. The player with the lowest “fifteen for eight,” the eight points being made up of fifteen  
cut (with ace low) deals first, and then the deal alternates and a pair royal.  
between players.  
A sequence of cards scores regardless of the order in which  
The deal is six cards, one at a time, to each player. The it is played. Thus if cards are played in the order ace, 2, 5,  
remaining cards are placed face down to one side.  
4, 3, the player putting out the 3 can count on a run of five  
cards. Should the second player be able to add a 6 he can  
The Crib: The crib is an extra hand scored by the dealer. It score a run of six cards, and so on.  
is formed by each of the players discarding two cards and  
placing them, face down, to the dealer’s right. Each player When the count during play reaches 31, the cards are  
is thus left with a hand of four cards.  
turned face down and the player whose card brought the  
total to 31 scores two points.  
The Cut: After the discards the non-dealer cuts the deck,  
and the dealer turns up the top card of the remaining stack. If a player at his turn is unable to play a card that is within  
This card is placed face up on the stack for the rest of the the limit of 31, he says “Go.” His opponent then plays any of  
game. It is known as the “start” or “starter.” If the start is a his cards that are low enough to be within the limit. If they  
jack, the dealer scores “two for his heels.”  
make 31 he scores two points, if less than 31 he scores one  
point and also says “Go.”  
Scoring Points: Points are scored both during the playing  
of a hand and when the hands are shown after play.  
Play then resumes with the remaining cards in hand,  
and proceeds until all the cards are played or 31 is again  
reached. Playing the last card of a hand scores “one for the  
last.”  
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