Creative Speaker System 0404 User Manual

0404  
Digital Audio System  
Owner's Manual  
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Table of Contents  
Creative Professional  
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E-MU Digital Audio System  
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Creative Professional  
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1- Introduction  
Welcome!  
1- Introduction  
Welcome!  
Thank you for purchasing the E-MU 0404 digital audio system. Your computer is about  
to be transformed into a professional quality audio processing workstation. We’ve  
designed your E-MU Digital Audio System to be logical, intuitive and above all, to  
provide you with pristine sound quality. This system offers unprecedented value by  
providing studio-quality, 24-bit/192kHz multi-channel recording and playback at an  
astounding price.  
E-MU Digital Audio System Components  
Inputs & Outputs  
E-MU 0404  
• E-MU 0404 PCI Card  
(2) Ch. S/PDIF Optical In  
• Analog Breakout Cable (1/4”)  
• Digital Breakout Cable  
• E-MU Digital Audio System  
Software/Driver Install CD-ROM  
• Production Tools Software Bundle  
CD-ROM  
(2) Ch. S/PDIF Optical Out or  
(2) Ch. S/PDIF Coaxial In  
(2) Ch. S/PDIF Coaxial Out  
(1) MIDI Input & Output (16 ch.)  
(2) 24-bit unbalanced Line Inputs  
(2) 24-bit unbalanced Line Outputs  
• Quick Start Guide  
The System Includes:  
The E-MU 0404 PCI Card provides 2 line level, unbalanced analog inputs, 2 line level,  
unbalanced analog outputs, plus MIDI input and output. This is a finely-tuned audio  
interface, using high performance 24-bit/192kHz A/D - D/A converters to deliver an  
unbelievable 111dB of dynamic range. Check out the complete specs on page 80.  
The PCI card contains a powerful hardware DSP processor which allows you to use over  
16 simultaneous hardware-based effects, which place minimal load on your computer’s  
CPU. The E-MU 0404 PCI Card also provides a S/PDIF stereo digital input and output  
with either optical or coaxial connections. A built-in MIDI interface allows you to  
connect external MIDI instruments or keyboards directly to your computer.  
The PatchMix DSP mixer application is included in all the systems. PatchMix DSP  
delivers unmatched flexibility in routing your audio between physical inputs and  
outputs, virtual (ASIO) inputs and outputs and internal hardware effects and buses—no  
external mixer needed. You can add digital effects, EQs, meters, level controls and ASIO  
sends anywhere you like in the signal chain.  
Because the effects and mixing are hardware-based, there is no latency when you record.  
You can even record a dry signal while monitoring yourself with effects! Mixer setups  
can be saved and instantly recalled for specific purposes such as recording, mixdown,  
special effect setups or general computer use.  
E-MU Digital Audio System  
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1- Introduction  
Notes, Tips and Warnings  
Optional Sync Daughter Card  
The optional Sync Daughter Card adds Word Clock in and out for sample-synchro-  
nizing outboard digital equipment, SMPTE longitudinal time code in/out for syncing  
other recording equipment and a separate MIDI Time Code output port on the Sync  
Card eliminates timing problems caused by combining MTC with MIDI performance  
data.  
You’ll want to keep up with the latest software and options for your E-MU digital audio  
system. You can find all of this, plus other helpful information, at the E-MU Website:  
Notes, Tips and Warnings  
Items of special interest are presented in this document as notes, tips and warnings.  
E Notes provide additional information related to the topic being discussed. Often,  
notes describe the interaction between the topic and some other aspect of the  
system.  
f Tips describe applications for the topic under discussion.  
Warnings are especially important, since they help you avoid activities that can  
cause damage to your files, your computer or yourself.  
8
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2 - Installation  
Setting Up the Digital Audio System  
2 - Installation  
Setting Up the Digital Audio System  
Prior to installing the hardware, take a few moments to enter the 18-digit serial number  
of the E-MU 0404 PCI Card. This number can help EMU Customer Service troubleshoot  
any problems you may encounter—by writing the numbers down now, you’ll avoid  
having to open your computer to find it later on.  
There are six basic steps to installing your E-MU system:  
1. Remove any other sound cards you have in your computer. (Once you are sure that  
the E-MU card works properly, your old sound card can be reinstalled if desired.)  
2. Install the E-MU 0404 PCI card in your computer. Go there.  
3. Install the optional Sync Card (if you have one). Go there.  
4. Attach the Analog and Digital breakout cables to the rear of the 0404 card.  
5. Install the PatchMix DSP software onto your computer.  
6. Connect audio, MIDI and synchronization cables between the Digital Audio System  
and your other gear.  
Notes for Installation  
• IF AT ANY TIME DURING THIS INSTALLATION YOU SEE NO RESPONSE:  
Use the Alt-Tab feature to select other applications. One of them may be the  
Microsoft Digital Signature warning. It is possible for this warning to appear  
behind the installation screen.  
• Make sure you have the latest Windows Service Packs from Microsoft  
(Windows 2000 - SP 4, Windows XP - SP 1 or higher).  
• Disable onboard sound and uninstall all other sound cards. (If you wish to try  
using multiple sound cards in your system, do so after you have confirmed that  
your E-MU Digital Audio System is operating normally.)  
• InstallShield “IKernel Application Error” on Windows XP: When installing this  
software on Windows XP, you may be confronted with a “kernel error” at the very  
end of installation. This is an issue with the InstallShield program, which is what  
we use to install software on your computer. Please do not be alarmed by this, as  
the error is innocuous.  
To read more about this error, and obtain instructions on how to avoid getting  
view.asp?articleid=q108020  
• Multiple Digital Audio System sound cards are currently not supported.  
Please read the following sections as they apply to your system as you install the E-MU  
0404, paying special attention to the various warnings they include.  
E-MU Digital Audio System  
1
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2 - Installation  
Setting Up the Digital Audio System  
Safety First!  
As you install  
hardware components,  
observe the following  
general precautions to  
avoid damage to your  
equipment and yourself.  
• To avoid possible permanent damage to your hardware, make sure that all  
connections are made to the E-MU 0404 PCI card with the host computers power  
off. Unplug the computers power cable to make sure that the  
computer is not in sleep mode.  
• Take care to avoid static damage to any components of your system. Internal  
computer surfaces, the E-MU 0404 PCI board and the interfaces are susceptible to  
electrostatic discharge, commonly known as “static.” Electrostatic discharge can  
damage or destroy electronic devices. Follow these procedures when handling  
electronic devices in order to minimize the possibility of causing electrostatic  
damage:  
• Avoid any unnecessary movement, such as scuffing your feet when handling  
electronic devices, since most movement can generate additional charges of static  
electricity.  
• Minimize the handling of the PCI card. Keep it in its static-free package until needed.  
Transport or store the board only in its protective package.  
• When handling a PCI card, avoid touching its connector pins. Try to handle the  
board by its edges only.  
• Before installing a PCI card into your computer, you should be grounded. Use a  
ground strap to discharge any static electric charge built up on your body. The  
ground strap attaches to your wrist and any unpainted metal surface within your  
computer. If you don’t have a ground strap, you can ground yourself by touching  
the metal case of another piece of grounded equipment.  
• Before connecting a cable to your interface or between PCI cards, touch the  
connector sleeve of the cable to the sleeve of the jack to which you’ll be connecting  
the cable in order to discharge any static build-up.  
Connector Types  
These connector types are used to connect the E-MU 0404 hardware components. They  
will be referred to by the name shown in the first column of the following chart:  
Name  
Description  
Connects  
DB-15 Digital  
DB-9 Analog  
1/4” Jacks  
Digital Cable Connector  
Analog Cable Connector  
1/4” Breakout Cable  
RCA Connector  
0404 PCI card and Digital I/O  
0404 PCI card and Analog I/O  
2 channel analog input/output  
S/PDIF digital audio devices  
S/PDIF digital audio devices  
S/PDIF In  
S/PDIF Out  
S/PDIF Optical In  
RCA Connector  
TOSLINK Optical Connector S/PDIF digital audio devices  
S/PDIF Optical Out TOSLINK Optical Connector S/PDIF digital audio devices  
2
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2 - Installation  
Installing the E-MU 0404 PCI Card  
Installing the E-MU 0404 PCI Card  
Note: This installation is very simple, but if you are not familiar with the installation  
of computer peripherals and add-in boards, please contact your authorized E-MU  
Systems dealer or an approved computer service center to arrange for the installation.  
To install the 0404 PCI card into your computer  
1. Make sure that the power switch on your computer is off.  
IMPORTANT: Unplug the power cord from the wall outlet!  
2. Touch a metal plate on your computer to ground yourself and to discharge any  
static electricity.  
3. Follow the computer manufacturer’s recommended procedure for opening the case.  
4. Remove the metal bracket from any available PCI slot. If you are installing a Sync  
E Note: Some  
computer cases don’t use  
screws to secure PCI  
cards. In this case, follow  
the instructions that  
came with your  
Card as well, remove the bracket from two adjacent PCI slots. See figure 1 below.  
Figure 1  
Figure 2  
computer.  
PCI Slots  
(may no  
ISA Slots  
on your  
t be pr  
compute  
esent  
r)  
5. Align the E-MU 0404 PCI card with the slot and press gently but firmly down into  
the slot as shown in figure 2.  
6. Do not force the E-MU 0404 card into the slot. Make sure that the gold finger  
connector of the card is aligned with the PCI bus connector on the motherboard  
before you insert the card into the PCI slot. If it doesn’t fit properly, gently remove it  
and try again.  
7. Secure the card into the slot using one of the screws you placed aside earlier.  
8. Attach the Analog and Digital breakout cables to the rear of the 0404 card.  
9. Connect your audio cables to the breakout cables.  
E-MU Digital Audio System  
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2 - Installation  
Install the Sync Card  
Install the Sync Card  
1. Unwrap the Sync Card if you have one and get ready to install it.  
2. Connect the ribbon cable provided with the kit between the E-MU 0404 card and  
the Sync Daughter Card as shown in figure 3. The cable is keyed so it cannot be  
incorrectly inserted. Seat the connectors firmly in the sockets and arrange the cable  
neatly.  
3. Align the Sync Card with the slot and press gently but firmly down into the slot as  
shown in figure 2 on the preceding page.  
4. Do not force the Sync Card into the slot. Make sure that the connector of the card is  
aligned with the PCI bus connector on the motherboard before you insert the card  
into the PCI slot. If it doesn’t fit properly, gently remove it and try again.  
5. Secure the card into the slot using one of the screws you placed aside earlier.  
Figure 3  
SyncDaughter  
Card  
4
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2 - Installation  
Software Installation  
Software Installation  
Installing the E-MU 0404 Drivers  
The first time you restart your PC after installing the E-MU 0404 PCI card, you will need  
to install the PatchMix DSP software and E-MU 0404 PCI card drivers.  
Windows 2000 or Windows XP  
The software is not compatible with other versions of Windows.  
1. After you have installed your audio card, turn on your computer. Windows  
E Serial Number -  
During the registration  
process, you will be asked  
to enter your serial  
automatically detects your audio card and searches for device drivers.  
2. When prompted for the audio drivers, click the Cancel button.  
3. Insert the E-MU software Installation CD into your CD-ROM drive. If Windows  
AutoPlay mode is enabled for your CD-ROM drive, the CD starts running automati-  
cally. If not, from your Windows desktop, click Start->Run and type d:\setup.exe  
(replace d:\ with the drive letter of your CD-ROM drive). You can also open the CD  
and double-click Setup.exe.  
number. The serial  
number is located on the  
back of the box and on  
the 0404 PCI Card.  
4. The installation splash screen appears. Follow the instructions on the screen to  
complete the installation.  
5. Choose “Continue Anyway” when you encounter the “Windows Logo Testing”  
warning screen. See note below for more information.  
6. When prompted, restart your computer.  
Note About Windows Logo Testing  
When you install the Digital Audio System drivers, you will see a dialog box that  
informs you that the driver has not passed Windows Logo testing.  
The Digital Audio System drivers are not signed because the driver does not support  
some of the consumer audio features that the Microsoft driver signing program  
requires, most notably Digital Rights Management.  
However, the Digital Audio System drivers have been rigorously tested using the  
same test procedures that a signed driver requires, and it passes in all important  
categories, including those that measure the relative stability of the driver. So, it is  
perfectly safe to install these drivers on your computer.  
Uninstalling all Audio Drivers and Applications  
At times you may need to uninstall or reinstall some or all of the audio card's applica-  
tions and device drivers to correct problems, change configurations, or upgrade  
outdated drivers or applications. Before you begin, close all audio card applications.  
Applications still running during the uninstallation will not be removed.  
1. Click Start -> Settings -> Control Panel.  
2. Double-click the Add/Remove Programs icon.  
3. Click the Install/Uninstall tab (or Change or Remove Programs button).  
4. Select the E-MU 0404 PCI card entry, or the application entry and then click the  
Add/Remove (or Change/Remove) button.  
5. In the InstallShield Wizard dialog box, select the Remove option.  
6. Click the Yes button. Restart your computer when prompted.  
7. You may now re-install existing or updated E-MU 0404 PCI card device drivers or  
applications.  
E-MU Digital Audio System  
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2 - Installation  
Software Installation  
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3 - PCI Card & Interfaces  
The E-MU 0404 PCI Card  
3 - PCI Card & Interfaces  
The E-MU 0404 PCI Card  
The E-MU 0404 PCI card contains E-MU’s powerful E-DSP chip which leaves more  
power free on your CPU for additional software plug-ins and other tasks. Bit depth is  
controlled by your recording or audio application. The 0404 PCI card always sends and  
receives 24-bit audio.  
DB-9 & DB-15 Connectors  
Connects the analog and digital breakout cables to the 0404 PCI card. Connect the 1/4”  
Analog Breakout Cable to the DB-9 connector and the Digital Breakout Cable to the  
DB-15 connector.  
Analog Breakout Cable  
The 0404 PCI card provides one pair of 24-bit unbalanced analog inputs and one pair  
of 24-bit unbalanced analog outputs. The analog breakout cable is designed to accom-  
modate 1/4” plugs. Use 1/4” to RCA adapter cables to connect to consumer audio gear.  
Note: You may have to combine adapters to connect desktop computer speakers. An  
adapter with two male 1/4” phone plugs to 1/8” stereo female adapter is available  
directly from E-MU Systems. (Call 1-888-372-1372, Mon-Fri, 9AM-6PM, Central Time)  
The outputs can feed any line level input such as a mixing board, the auxiliary input on  
your stereo, or a set of powered speakers. They are not designed to drive headphones  
directly. Use a mixer, home stereo receiver, or headphone amplifier to monitor with  
headphones.  
Analog Output Connections  
To Mixer  
Inputs  
Analog  
Breakout  
Cable  
Mixer &  
Powered Speakers  
1/4" male to 1/4" male  
(balanced or unbalanced)  
or...  
L
Out  
R
Aux Inputs  
Integrated  
Amp & Speakers  
Mono 1/4" male to  
male Cinch (RCA) adapter  
or...  
Powered  
Desktop  
Speakers  
Stereo  
Mono 1/4" male to  
Stereo 1/8" female adapter  
E-MU Digital Audio System  
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3 - PCI Card & Interfaces  
The E-MU 0404 PCI Card  
The inputs can be connected to any line level stereo signal from keyboards, CD-players,  
cassette decks, etc. Use 1/4” to RCA adapter cables to connect to consumer audio gear.  
Analog Input Connections  
Analog  
Breakout  
Cable  
Audio Component  
Mixer/Preamp  
Electronic Keyboard  
L
Microphone  
(must be pre-amped)  
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EMULATOR  
R
Electric Instrument  
Instr. Preamp  
Digital Breakout Cable  
S/PDIF Digital Audio Input & Output  
RCA phono jacks are the standard coaxial connectors  
used for S/PDIF (Sony/Philips Digital InterFace)  
connections. A single jack carries two channels of  
digital audio. The E-MU 0404 receives digital audio  
data with word lengths of up to 24-bits. Data is  
always transmitted at 24-bits.  
ANALOG  
Connect to  
Analog  
Breakout Cable  
S/PDIF digital I/O allows you to receive and/ or  
transmit of digital data from external digital devices  
such as a DAT, external analog-to-digital converters or  
external signal processors equipped with digital  
inputs and outputs.  
DIGITAL  
Connect to  
Digital  
Breakout Cable  
S/PDIF can also be transmitted and received via the  
TOSLINK optical connectors on the Digital Breakout  
Cable. Optical connections have certain advantages  
such as immunity to electrical interference and  
ground loops. Make sure to use high quality glass  
fiber light pipes for connections longer than 1.5  
meters.  
The optical S/PDIF and RCA coaxial S/PDIF Inputs  
cannot be used simultaneously, however BOTH  
S/PDIF Outputs are available simultaneously  
(carrying the same signal). See System Settings.  
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3 - PCI Card & Interfaces  
The E-MU 0404 PCI Card  
The S/PDIF out can be configured as either Professional or Consumer mode in the  
Session Settings menu. The 0404 PCI card can be connected to AES/EBU digital audio  
systems through the use of a cable adapter. See AES/EBU to S/PDIF Cable Adapter for  
details.  
The S/PDIF input and outputs are usable at the 44.1kHz, 48kHz and 96kHz sample  
rates. The word clock contained in the input data stream can be used as a word clock  
Important: When  
using any type of digital  
I/O such as S/PDIF, you  
MUST sample sync the  
two devices or clicks and  
pops in the audio will  
result. See Using External  
Clock  
Digital Connections  
Out  
Portable  
Digital Recorder  
Digital  
Breakout Cable  
In  
Optical  
DAT or CD  
Any Digital Audio Device with S/PDIF  
Out  
In  
S/PDIF  
(Optical)  
Out  
In  
Coaxial  
Audio out  
MIDI Keyboard  
In  
S/PDIF  
(Coax)  
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MIDI Out  
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Out  
EMULATOR  
In  
Audio out  
MIDI Sound Module  
MIDI  
SAMPLE  
TRIGGERS  
ABC  
TRANSPOSE  
MASTER/GLOBAL  
SAMPLE MANAGEMENT  
DIGITAL PROCESSING  
INC/YES  
DEC/NO  
ENTER  
DEF  
3
I
O
1
2
Out  
PRESET  
GHI  
4
JKL  
5
MNO  
6
MULTIMODE  
PRESET MANAGEMENT  
PRESET DEFINITION  
DYNAMIC PROCESING  
VOLUME  
PRS  
7
TUV  
8
WXY  
9
ESCAPE  
DRIVE SELECT  
LOAD  
SAVE  
AUDITION  
TRIGGER MODE  
QZ  
0
MIDI In  
MIDI  
MIDI (Musical Instrument Digital Interface) is a standard specification for networking  
two or more devices together. Connect MIDI Out to external MIDI instruments and  
connect MIDI In to a controller such as a MIDI keyboard.  
Unlike S/PDIF, the MIDI cable does not carry audio data. In its most basic application,  
MIDI tells a synthesizer when to start and stop playing specific notes. MIDI also carries  
other information such as how hard the note was played, what sound to play, the  
channel volume and many other commands. The most important thing to remember is  
that MIDI contains CONTROL information, not the sound itself.  
Information on the MIDI cable can be assigned to any one of sixteen channels so that  
different musical lines can be assigned to play specific sounds or MIDI instruments.  
To connect more than one MIDI instrument to the 0404 PCI card, the MIDI Thru port  
on your synthesizer can be used. MIDI Thru carries an exact copy of the data on the  
synthesizer’s MIDI input port. To find more information about MIDI, see page 75.  
MIDI Sound Module  
MIDI Cable  
MIDI Thru  
MIDI In  
MIDI In  
Out  
Using MIDI Thru  
MIDI Sound Module  
E-MU Digital Audio System  
9
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3 - PCI Card & Interfaces  
The Sync Daughter Card Option  
The Sync Daughter Card Option  
The Sync Daughter card option adds word clock in and out, SMPTE (LTC) in and out  
and an additional MIDI output for transmitting MIDI Time Code (MTC). MIDI Time  
Code is a special rendering of SMPTE that can be transmitted over MIDI cables. For  
additional information about SMPTE, please refer to SMPTE Background.  
Synchronization is a basic technique needed for connecting multiple pieces of  
equipment. Word Clock, S/PDIF or S/PDIF optical are all industry standard methods of  
synchronizing digital equipment together at the system sample rate. The master clock  
source is set in the Mixer Session Settings menu. See System Settings for more infor-  
mation.  
Recording equipment can also be synchronized so that two audio recorders or an audio  
and video recorder can lock together as a single machine. SMPTE and MTC sync are used  
because they convey absolute time information. Word clock, or S/PDIF sync only  
synchronize the sample rate and unlike SMPTE and MTC, do not convey song position  
information. In a synchronized system, there is usually one MASTER machine, and one  
or more SLAVES. When the master starts, the others will follow (chase).  
The Sync Daughter card is also a format converter. It converts incoming SMPTE time  
code to MIDI Time Code (MTC) and passes this information to the host computer to be  
used by a sequencer or audio recorder application. When your computer application is  
the “Master”, the Sync Daughter card converts MTC into SMPTE and sends it out to  
another SMPTE device.  
Connecting Cables to the Sync  
Daughter Card  
The Sync Daughter Card contains Word Clock  
inputs and outputs for clock signals used in a  
studio where a common sample rate reference is  
In  
required to keep multiple pieces of digital  
equipment running together. This is referred to  
as “house clock” or “house sync,” and is set to  
the actual sample rate of the system. Use a cable  
with BNC connectors to connect incoming clock  
signals to the Word Clock In jack on the Sync  
Daughter card. Connect the Word Clock Out to  
your other digital equipment to use the Sync  
Daughter Card as the Master Word Clock source.  
See Word Clock In/Out.  
Word Clock  
Out  
In  
SMPTE  
Out  
The Sync Daughter Card provides SMPTE (LTC)  
sync in and out on two 1/4” phone jacks. LTC  
can be recorded onto an unused audio track on  
an analog or digital recorder and then fed back  
into the SMPTE input to synchronize your  
computer sequencer/recorder. See SMPTE  
MTC Out  
MIDI Time Code is also output whenever MTC  
is being generated by the host application  
(sequencer or audio recorder). A special cable  
converts the mini DIN to a standard MIDI jack.  
Daughter Card.  
10  
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4 - The PatchMix DSP Mixer  
PatchMix DSP  
4 - The PatchMix DSP Mixer  
PatchMix DSP  
The PatchMix DSP Mixer is a virtual console, which performs all of the functions of  
a typical hardware mixer and then adds a few new tricks of its own. PatchMix DSP  
greatly simplifies audio operations such as ASIO/WAVE routing, volume control,  
stereo panning, equalization, effect processing, effect send/return routing, main  
mix and monitor control, without getting in the way of your other software. It’s  
easy and it works…beautifully!  
To Invoke the PatchMix DSP Mixer  
1. Left-click once on the E-MU icon  
on the Windows System Tray. The PatchMix  
f Click on the buttons  
and knobs in the mixer  
screen below to jump to  
the description of the  
control.  
DSP mixer window appears.  
Overview of the Mixer  
ASIO Strip  
Physical Input Strips  
Toolbar  
Add New  
Strip  
Display  
Select  
Delete  
Strip  
“TV”  
Screen  
Channel  
Insert  
Section  
Pan  
Controls  
Aux  
Sends  
Volume  
Fader  
Solo/Mute  
Buttons  
Monitor  
Volume/Balance  
/Mute Controls  
User  
Definable  
Scribble Strip  
Main  
Inserts  
Current  
Session  
Name  
Main Mix  
Output Volume  
& Meters  
WAVE Strip  
Controls Windows Source Audio  
(Direct Sound, Windows Media, etc.)  
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4 - The PatchMix DSP Mixer  
Overview of the Mixer  
Mixer Window  
The Mixer consists of four main sections.  
Application Toolbar  
Main Section  
Lets you manage sessions and show/hide the various views.  
Controls all the main levels, aux buses, and their inserts. This sec-  
tion also has a “TV” which shows parameters for the currently  
selected effect and the input/output patchbay. It also shows the  
sessions current sample rate and whether the Digital Audio System  
is set to internal or external clock.  
Mixer Strips  
This section is located to the left of the Main Section and shows all  
the currently instantiated mixer strips. Mixer strips can represent  
Physical analog/digital inputs, or Host inputs such as ASIO or  
Direct Sound. Mixer strips can be added or deleted as necessary.  
This section can be resized by dragging the left edge of the frame.  
Effects Palette  
This popup window is invoked by pressing the FX button in the  
toolbar. Iconic representations of all effects presets are shown here,  
organized by category. From this window, you can drag and drop  
effect presets into the insert slots available on the mixer strips and  
main section aux buses and main inserts.  
A simplified diagram of the mixer is shown below.  
Input  
Input  
Mixer Block Diagram  
Post-Fader Strip  
Pre-Fader Strip  
Insert  
Chain  
Insert  
Chain  
Panning  
Fader  
Meter  
Aux  
Effects  
MUTE  
Send  
Amount  
Return  
Amount  
Aux 1  
Aux 2  
Aux 1  
Aux  
Bus 1  
Insert  
Chain  
Monitor  
Out  
Aux 2  
Send  
Amount  
Return  
Amount  
Aux  
Bus 2  
MUTE  
Insert  
Chain  
Fader  
Main Bus  
Effects  
Monitor  
Level  
MUTE  
Insert  
Chain  
Main Bus  
Main  
Level  
Main  
Out  
Pre Fader or Post Fader  
When creating a new Mixer Strip, you have the option for the Aux Sends to be Post  
Fader (both Aux Sends come after the channel fader) or Pre Fader (both Aux Sends  
come before the channel fader). The Pre-fader option allows you to use either Aux Send  
as another mix bus, which is unaffected by the channel fader. More Information.  
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4 - The PatchMix DSP Mixer  
E-MU Icon in the Windows Taskbar  
E-MU Icon in the Windows Taskbar  
Right-clicking on the E-MU icon in the Windows taskbar calls up the following window.  
Right-Click Here  
Opens the PatchMix DSP Mixer.  
Calls the PatchMix DSP help system.  
f Restore Defaults:  
Always try this option  
first if PatchMix is  
crashing or if you are  
having any other  
Disables the splash screen that appears at  
boot-up.  
When unchecked, FX are not loaded until  
needed, resulting in faster computer boot.  
strange audio problems.  
Restores the default PatchMix DSP and  
driver settings.  
Closes the PatchMix DSP background  
program, disabling use of all audio I/O  
from the E-MU hardware. Open the Patch-  
Mix DSP application to start audio again.  
f Click the buttons in  
the toolbar to learn about  
their function.  
The Toolbar  
New  
Session  
Save  
Session  
“About”  
PatchMix DSP  
Session  
Settings  
Open  
Session  
Sync  
Settings  
Show/Hide  
Effects  
Global  
Prefs  
New Session  
Calls up the “New Session” dialog box. New Session.  
Open Session  
Calls up the standard “Open” dialog box, allowing you to  
open a saved Session.  
Save Session  
Calls up the standard “Save” or “Save As…” dialog boxes,  
allowing you to save the current Session.  
Show/Hide Effects  
Session Settings  
Global Preferences  
Sync Settings  
Toggle button that shows or hides the FX palette.  
Calls up the Sessions Settings window. Session Settings.  
Calls up the Global Preferences window.  
Calls up the SMPTE window. (if Sync Card is installed)  
About PatchMix DSP  
Right-Click on the E-MU logo to view the “About  
PatchMix DSP” screen, which provides the software and  
firmware version numbers and other information.  
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4 - The PatchMix DSP Mixer  
The Session  
The Session  
The current state of the PatchMix DSP mixer (fader settings, effects routings…every-  
thing!) can be saved as a Session. Whenever you create or modify a mixer setup, all you  
have to do is Save it to be able to recall it at a later time.  
Before you begin using PatchMix DSP, you need to set it up to be compatible with the  
other software applications you may be running. The most important consideration is  
your system sample rate. PatchMix DSP and any applications or other digital gear you  
are using must be set to the same sample rate. PatchMix DSP can run at 44.1kHz,  
48kHz, 88.2kHz, 96kHz, 176.4 kHz or 192kHz sample rates, but the effect processors  
are only available at the 44.1kHz or 48kHz rates.  
When you start a new PatchMix DSP Session, the first choice you make is to select the  
sample rate. Once set, you can only easily switch between 44.1kHz and 48kHz. You  
cannot switch between 44/48kHz and 88k/96k/176k/192k. With a change to these  
high sample rates, you must start a new session.  
You can also set up an external sync source, thereby obtaining the sample rate from  
some other device or application. External sync can be obtained from either S/PDIF  
input or the Sync Daughter Card (word clock). If the session is set at 44.1kHz or 48kHz  
and the external source is coming in at 96kHz, the Sync Indicator will be extinguished  
(off), but PatchMix will attempt to receive the external data. if the Sync Indicator is Off,  
the two units are NOT sample locked and you should correct this condition to avoid  
intermittent clicks in the audio. Always check for the presence of the “LOCKED”  
indicator whenever you are using a digital interface.  
Important: When  
using any form of digital  
input, you MUST  
synchronize the Digital  
Audio System to the  
external digital device.  
PatchMix DSP comes with several session templates to choose from so when you create  
a new session you can either create a “blank” session based around a designated sample  
rate, or select from a list of template starting points.  
In a PatchMix DSP session the number of strips in the mixer is dynamically config-  
up to a maximum number determined by available DSP resources and available inputs.  
New Session  
You create a new session by clicking the “New Session” button in the PatchMix DSP  
main Toolbar. The following dialog box appears.  
Select a Template or new  
Session at the desired  
sample rate  
Session Description  
Add your own comment  
or note about the Session  
Check this if you want to  
edit the New Session.  
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4 - The PatchMix DSP Mixer  
The Session  
You can now select one of the factory template sessions. The factory templates are pre-  
programmed with specific setups such as audio recording or mixing. The selector tabs  
categorize Template Sessions into three groups based on sample rate, 44.1k/48k, 88k/  
96k or 176k/192k.  
You can create your own templates by simply copying or saving sessions into the  
“Session Templates” folder (Program Files\Creative Professional\Digital Audio  
System\E-MU PatchMix DSP\Session Templates).  
The “Session Path” allows you to choose the destination for your Session. The default  
location is in the “My Sessions” folder within the “My Documents” folder.  
There is also a Comment area that you can use to give yourself some clue as to what you  
were thinking when you created the session.  
Open Session  
To Open a saved session, click on the Open Session button. A dialog box appears  
allowing you to choose one of your saved Sessions to open. Choose one of your saved  
sessions and click on the Open button.  
Save Session  
To Save a session, click on the Save Session button. A Save dialog box appears allowing  
you to choose a location in which to save the current Session. The “My Sessions” folder  
is chosen by default.  
f Saving a session  
“defragments” the effect/  
DSP resources. If you  
have used all your effects  
and need another, try  
saving the session.  
Get in the habit of saving the session whenever you have created a special mixer setup.  
This will make your life much easier as you can recall a setup for many different audio  
modes such as: recording, mixing, special ASIO routings, etc.  
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4 - The PatchMix DSP Mixer  
The Session  
Session Settings  
System Settings  
Pressing the Session Settings button on the toolbar brings up the System Settings  
window shown below. Click the tabs to select System or I/O options.  
The System Settings include the following choices:  
E
Note: if set to  
“External” without an  
external clock present,  
PatchMix DSP defaults to  
the internal 48kHz clock  
rate.  
• Internal/External Clock  
• Sample Rate  
Selects between internal or external clock source as the  
master clock source for the system  
Selects the sample rate when using internal clock.  
Your choices are: 44.1kHz, 48kHz, 88.2kHz, 96kHz,  
176.4kHz, 192kHz  
• External Clock Source  
Select from S/PDIF or the Word Clock (Sync card only) as  
(ext. clock only)  
an external sample clock source.  
Using External Clock  
Whenever you are connecting two or more devices using digital I/O such as S/PDIF, one  
of the digital devices MUST supply the master clock to the others. This master clock runs  
at the system sample rate and can be distributed using a dedicated cable (word clock) or  
embedded into a data stream such as S/PDIF. Common symptoms of unsynced  
digital audio include, random clicks or pops in the audio or failure of the digital stream  
to be recognized. Always check for the presence of the “LOCKED” indicator  
whenever you are using a digital interface.  
If an External Clock is interrupted or switched after the Session has been created (except  
between 44.1k <-> 48k), the “LOCKED” indicator will extinguish and PatchMix will  
attempt to receive the external data. The two units are NOT sample locked however, and  
you should correct this condition to avoid intermittent clicks in the audio.  
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4 - The PatchMix DSP Mixer  
The Session  
I/O Settings  
The 0404 PCI card is optimized for signal levels of -10dBV (consumer standard) for the  
analog inputs and outputs. -10dBV levels are compatible with most consumer audio  
gear.  
Setting correct input and output levels is important! You can measure the level of an  
input by inserting a meter into the first effect location in the strip. Adjust your external  
equipment outputs for the optimum signal level. See “To Set the Input Levels of a Strip”  
for details.  
E-MU 0404  
Optical Input  
Select  
S/PDIF  
Output  
Format Select  
(SetsS/PDIF-AES  
status bit, but  
doesn’t affect  
level.)  
The optical digital TOSLINK input and output on the Digital Breakout Cable can be  
used to transmit and receive stereo S/PDIF.  
• PCI Card S/PDIF Input  
• S/PDIF Output Format  
Selects between coaxial or optical S/PDIF input. S/PDIF  
out is always transmitted on both the coaxial and  
optical outputs.  
Selects between S/PDIF or AES/EBU format for S/PDIF.  
This sets the S/PDIF-AES status bit, but does not affect  
the signal level.  
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4 - The PatchMix DSP Mixer  
Input Mixer Strips  
Input Mixer Strips  
PatchMix DSP Line Input Mixer Strips are mono. The WAVE and S/PDIF strips are stereo.  
Each input mixer strip can be divided into four basic sections.  
• Insert Section  
• Pan Controls  
• Aux Sends  
Effects, EQ, External/Host Sends and Returns can be inserted into the signal path.  
This control positions the signal in the stereo sound field.  
Used to send the signal to sidechain effects or to create separate mixes.  
• Volume Control Controls the output level of the channel.  
Input Type  
Mono/Stereo  
Input Type  
f The Input Type will  
turn RED if the input is not  
available.  
The very top of the strip is labeled  
mono or stereo and displays the type  
of the assigned input. Input mixer  
strips can be added as desired and can  
be configured to input the following:  
f Physical input strips  
are shown with BLUE text.  
Physical input  
(Analog/SPDIF)  
f Host input strips are  
shown with WHITE text.  
Host Input  
(Direct Sound, WAV, ASIO source)  
Insert Section  
Inserts  
You can drag and drop effects from the  
Effects Palette or Right-click to insert a  
Physical or ASIO Send or Send/Return  
A Peak Meter, Trim Control or Test  
Signal can also be inserted by Right-  
clicking.  
f To learn how to record  
monophonic inputs in  
stereo, see page 72.  
Pan Controls  
Aux Sends  
Pan Controls  
These controls allow to you position  
the channel in the stereo sound field.  
Dual controls on stereo strips allow  
you to position each side indepen-  
dently.  
Channel  
Volume  
Control  
Aux Sends  
These controls send the signal to  
sidechain effect processors such as  
reverb and delay. They can also be used  
to create separate mixes for the artist or  
for recording.  
Mute/Solo  
Buttons  
Volume Control  
Controls the output level of the strip  
into the main/monitor mix bus.  
Scribble Strip  
Mute/Solo Buttons  
These convenient buttons allow you to  
solo or mute selected channels.  
This screen shows a mono strip on the left and a  
stereo strip on the right.  
Scribble Strips  
Click inside the scribble strip and type  
a name of up to eight characters.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Mixer Strip Creation  
PatchMix DSP is a dynamically configurable mixer. Each mixer session can contain an  
arbitrary number of channel strips up to a limit set by the number of available input  
sources and available DSP resources.  
To Add a New Strip:  
1. Click on the New Mixer Strip button. See Overview of the Mixer  
2. The Assign Mixer Strip Input Dialog appears:  
3. Select the desired input to the mixer strip from the following choices:  
f CDs & MP3s: The  
WAVE 1/2 strip is used  
to playback CDs,  
Windows Media Player,  
and Direct Sound.  
• Physical Source:  
Stereo analog or digital card input (Analog or S/PDIF)  
Streaming audio from an ASIO software application.  
Window sound sources—WAVE, Direct Sound, WDM, CD  
• Host - ASIO Source input  
• Host - WAVE input  
E 2 channels of  
WAVE recording and  
4 channels of  
multichannel WAVE  
playback are supported.  
Mixer Strip Type  
Function  
Physical: PCI Card Analog  
Physical: PCI Card S/PDIF  
HOST SOURCE  
24-bit monophonic analog input.  
2 channel digital audio from the S/PDIF input.  
Function  
• Classic MME  
• DirectSound  
• Direct WDM /  
Kernel Streaming (KS)  
Host ASIO Output Source 2 channel digital audio from an ASIO source (software app).  
From software application  
ASIO: 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14, 15/16 … 31/32  
Host Windows Source  
From Windows  
Direct Sound, WDM, Windows Media  
(Sound generated or handled by Windows.)  
WAVE 1/2 - Default stereo source such as game sound, CD  
player, beep sounds, etc.  
192kHz/96kHz DVD-  
Audio disks are  
WAVE 3/4 - Additional WDM channels  
protected against digital  
copying. Most DVD-  
Audio disks contain  
duplicate 48kHz audio  
tracks which will play  
back on the 0404.  
4. Select Pre-Fader Aux Sends or leave the box unchecked for Post-Fader Aux Sends.  
5. Click OK to create a new strip or Cancel to cancel the operation.  
To Delete a Mixer Strip:  
1. Click the top of the mixer strip you wish to delete. A red border appears around the  
strip, indicating that it is selected.  
2. Click on the Delete Mixer Strip button or right-click and choose Delete, or use the  
Delete key on the PC keyboard. See Overview of the Mixer  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Multichannel WAVE Files  
The 0404 supports 2 channels of WAVE recording and 4 channels of multichannel  
WAVE playback. The WAVE channels are available for the following types of WDM  
devices:  
• Classic MME  
• DirectSound  
• Direct WDM / Kernel Streaming (KS)  
DirectSound and the WDM/KS interfaces allow up to four channels of Wave Out while  
the classic MME interface only exposes 2 channels.  
The WAVE channels operate at all sample rates. For additional information about WDM  
behavior at high sample rates, see page 43.  
192kHz/96kHz DVD-Audio disks are protected against digital copying. Most DVD-  
Audio disks contain duplicate 48kHz audio tracks which will play back on the 0404.  
Select DirectSound as the output format when using Windows Media Player and other  
DVD player applications.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Insert Section  
The Insert Section is next in line. PatchMix DSP effects can be selected from the Effects  
Palette and dropped into the insert locations. See “The Effects Palette”. Any number of  
effects can be inserted in series.  
The Inserts also have the unique ability to patch into ASIO/WAVE and external  
equipment. Special inserts, ASIO/WAVE Sends, External Sends and External Send/  
Returns can be dropped into the insert section to route the signal anywhere you want.  
The Insert/Patch Bay is incredibly flexible. Want to send the strip to your audio recorder?  
Simply insert an ASIO send into the insert section and select the ASIO pair you want.  
That’s it! That input is available in your ASIO software.  
f You have to create an  
ASIO strip or ASIO Send in  
order to activate these  
ASIO channels in your  
software.  
The following types of inserts can be selected.  
Reverb, EQ, Compressor, Flanger, etc. using PatchMix DSPs effects which  
do not load your CPU.  
Hardware Effect  
ASIO Send  
Splits off the signal and sends to an ASIO host input such as a software  
audio recorder or anything that uses ASIO.  
Sends the signal to a selected ASIO host input, then returns a selected  
ASIO host output to the chain. Use for recording with “Direct Monitoring”  
ASIO Direct  
Monitor  
Sends the signal to a selected external output, then returns it to the chain  
via a physical input.  
Ext. Send/Return  
Sends the signal to an external output. See “To Add a Send Insert:”.  
External Send  
Peak Meter  
Peak meters allow you to monitor the signal level anywhere in the  
chain. See “Meter Inserts”.  
You can insert a gain control with up to 30 dB of gain or attenuation. A  
peak level meter and phase inverter are also included.  
See “Trim Pot Insert”.  
Trim Pot  
This special insert outputs a calibrated sine wave or noise source, which  
can be used to track down audio problems.  
Test Tone  
Working with Inserts  
The Inserts are one of most powerful features of the PatchMix DSP system as they allow  
you to configure the mixer for a wide variety of applications.  
Problem: You are not  
able to select analog  
return when using the  
Send/Return Inserts.  
To Add an Effect to an Insert Location:  
1. Press the FX button. The effects palette appears.  
Reason: The 0404  
Digital Audio System only  
supports Stereo I/O in  
the Send/Return Insert  
section. The analog  
inputs on the 0404 are  
mono.  
2. The effects are organized into categories. Click on a folder to open it.  
3. Select the effect you want, drag it over the insert section, then drop it into an insert  
location.  
4. To rearrange the order of effects, simply drag and drop them into the desired order.  
Note: The Physical Output & Input option is “grayed-out” when using the default  
Session  
Reason: The 0404 Digital Audio System has only 4 physical inputs and 4 physical  
outputs. The Send/Return option is grayed-out because all the physical I/O resources  
available for send/return have been used in this Session. If S/PDIF I/O is not being used  
elsewhere, it becomes available in the Send/Return list.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
The Insert Menu  
Right-Clicking over the insert section brings up a pop-up selection box containing  
various insert options to help you control and manage your inserts.  
To Add a Send Insert:  
This type of insert send splits the signal at the insert point and sends it out to the selected  
destination. (An “ASIO Send” becomes an input on your recording application, a  
“Physical Out” goes to a pair of output jacks. the signal also continues down the strip to  
the Aux Sends and main mixer outputs.)  
1. Right-Click over the Insert section. A pop-up dialog box appears.  
2. Select “Insert Send (to ASIO/WAVE or other)” from the list of options. The  
following dialog box appears.  
Input  
To ASIO, WAV or  
Physical Output  
Insert  
Send  
Panning  
Fader  
Aux 1 Bus  
Aux 2 Bus  
Main Output Bus  
3. Choose one of the Send Outputs. Click on a destination to select it.  
4. Click OK to select the output or Cancel to cancel the operation.  
To Add a Send/Return Insert:  
This type of insert send breaks the signal at the insert point and sends it out to the  
selected destination such as an external effect processor. A return source signal is also  
selected which returns the signal to the channel strip after processing.  
1. Right-Click over the Insert section. A pop-up dialog box appears.  
2. Select “Insert Send/Return” from the list of options. The following dialog box  
appears.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Input  
If the source or  
destination you want to  
use is not available in the  
list, they are probably  
already being used  
Insert  
Send/Return  
To Physical Output  
From Physical Input  
Panning  
elsewhere. Check the  
input Strips, Inserts and  
Output Assignments.  
Fader  
Aux 1 Bus  
Aux 2 Bus  
Main Output Bus  
3. Choose one of the Send Outputs. Click on a destination to select it.  
4. Choose one of the Return Inputs. Click on a source to select it.  
5. Click OK to select the Send and Return or Cancel to cancel the operation.  
ASIO Direct Monitor Send/Return  
This type of insert send breaks the signal at the insert point and sends it out to the  
selected ASIO Host Input destination (such as Cubasis). A return source signal is also  
selected which returns the signal to the channel strip from an ASIO Host Output.  
The ASIO Direct Monitor Send/Return is unique in that it utilizes ASIO 2.0 zero-latency  
monitoring. In order to utilize this feature, Direct Monitoring must be enabled in the  
audio recording application.  
While recording, the Direct Monitor Send/Return routes the signal to the recording  
application, but monitors directly from the input to eliminate latency. During playback,  
the recording application automatically switches the Direct Monitor Send/Return to  
monitor the recorded track.  
Input  
Input  
Direct Mon  
Direct Mon  
Recording  
Software  
Recording  
Software  
Recording  
Playback  
The Direct Monitor Send/Return also allows the recording application to control  
volume and pan. Normally when using direct monitor recording you’ll want to control  
the volume and pan from the recording application. In this case, set the PatchMix DSP  
stereo pan controls hard left and right, mono pan controls to center, and the fader to  
0dB.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
To Add an ASIO Direct Monitor Send/Return:  
1. Right-Click over the Insert section. A pop-up dialog box appears.  
2. Select “Insert ASIO Direct Monitor” from the list of options. The following dialog  
box appears.  
3. Choose one of the Send Outputs. Click on a destination to select it.  
4. Choose one of the Return Inputs. Click on a source to select it.  
5. Click OK to select the Send and Return or Cancel to cancel the operation.  
Meter Inserts  
Keeping track of signal levels is important in any audio system, be it analog or digital.  
You want to keep the signal levels running as close to maximum in order to achieve high  
resolution and low noise. On the other hand, you don’t want the signal level so high as  
to cause clipping. To help you maintain optimum signal levels, we have included Peak  
Level Meters, which can be dropped into any insert location.  
The insert meters are of the “peak hold” type. The topmost bar in the meter holds its  
highest level for a second to let you see transients that would otherwise be too quick for  
the eye. A numeric readout above the meter shows the peak-hold level in dB.  
The peak meters are also color-coded to indicate the signal strength. The chart below  
outlines the meanings of the colors. Avoid lighting the topmost red bar, as this indicates  
distortion of the signal. Click on the clip indicator to turn it off.  
Meter Color  
E Red  
Indicates  
Indicates signal clipping.  
Good strong signal level.  
Signal is present.  
E Yellow  
E Green  
One of the most obvious uses of the insert meters is to set input levels. On the analog  
inputs, the analog-to-digital converter (ADC) is one of the most critical points in the  
signal path. You want the input signal level to drive the 24-bit ADCs into their optimum  
range without clipping. A reading of 0dB on an input meter indicates signal clipping.  
Level  
70  
60  
50  
40  
30  
20  
10  
--12dB  
Each bar of the meter equals 1dB. The yellow bars begin at -12dB below full scale.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
The insert meters are also useful to monitor incoming digital signals such as ASIO or  
S/PDIF to make sure the mixer is receiving a proper signal level. They’re also great for  
troubleshooting, since you can place them virtually anywhere in the mixer.  
To Insert a Meter  
1. Right-Click on an Insert location of the mixer strip. A pop-up dialog box appears.  
2. Select “Insert Peak Meter.” A stereo peak meter appears in the insert location.  
3. Select FX in the Main Section, then Left-Click on the meter insert. The meters are  
now shown in high resolution in the TV screen.  
To Set the Input Levels of a Strip  
1. Select the topmost Insert location on a mixer strip and insert a meter (see above).  
2. Left-click on the meter insert to see the meter in the TV screen.  
3. Feed your audio signal to the input of the mixer strip. The meter should now show  
the signal level.  
4. Adjust the output level of the external device (synthesizer, instrument, preamp, etc.)  
feeding the 0404 Card. The meter should be in the yellow region most of the time  
with occasional forays into the red. If the clip indicator ever comes on, reduce the  
signal level.  
Comparison of -10dBV & +4dBu Signal Levels  
Consumer  
(unbalanced)  
Professional  
(balanced)  
+20 dBu  
+8 dBu  
<-- Clipping  
=
=
=
Clipping -->  
+ 6 dBV  
Headroom  
}
Headroom  
+ 2 dBV  
{
+4 dBu  
-8 dBu  
-10 dBV  
0 dBV = 1V RMS  
0dBu = .777V RMS  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Making the Best Possible Recording  
Making a good digital recording is easier than ever thanks to the high resolution 24-bit  
A-D converters on your Digital Audio System. These converters are much more forgiving  
than the 12-bit or 16-bit converters of the past. Even so, to get the best performance  
possible, you'll need to follow a few basic guidelines.  
First, whenever you input an analog signal to the Digital Audio System, make sure that  
you're feeding the A-D converters with an optimum signal level. The quality of a digital  
recording is directly related to the signal level you feed into the A-D converters. If the  
analog input level is set too low, you lose resolution—if it's set too high, the A-D  
converters will clip.  
To measure the input level, simply add an insert meter to the channel strip in PatchMix  
DSP. These meters are accurately calibrated to display 1dB for each bar on the meter.  
You can enlarge the meter view by clicking on the insert meter in a strip and selecting  
the “Effect” button at the top of the TV screen.  
In order to supply the correct input level, you’ll need to adjust the output of your analog  
source (electric instrument or preamp) so that the input level comes close to 0dB  
without ever going over.  
Play your input source signal while watching the insert meter in the strip. The signal  
should go into the yellow area frequently, but never into the red. Adjust the level of your  
source until you have a good level.  
Digital audio has NO headroom past 0dBFS (FS = Full Scale) and will “hard clip” if the  
signal exceeds 0dB. Hard clipping sounds bad and will ruin your recording. Hard  
clipping occurs because at 0dBFS, all 24 bits are turned on and the A-D cannot measure  
any higher level. Analog tape, unlike digital, can be driven past 0dB, although with  
some degradation of the signal.  
The Digital Audio System includes Insert “Trim Pot” controls, but they adjust the signal  
level after the signal has been digitized and will not recover any lost resolution. it’s far  
better to set the input level correctly in the first place. Trim Pots can be used in  
emergency situations if there's no other way to get a hot signal in, but they were  
designed to adjust levels feeding effect plug-ins.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Trim Pot Insert  
The Trim Pot Insert allows you to adjust the level of a signal in an insert location. The  
trim pot provides up to 30dB of gain or attenuation and a phase inverter. The trim pot  
also has a built-in stereo peak meter after the control.  
Gain/Attenuation  
Phase Invert  
Meters  
You might use a trim pot to boost or attenuate a signal send or return from an external  
effect, or use it to drive an effect device. Certain effects such as the Compressor,  
Distortion, or Auto-Wah are very level dependent and like to see a good strong input  
signal. If you are working with a weak signal, you can improve the performance of these  
effects inserting a trim pot and boosting the gain.  
Trim pots can be used to boost the level of analog line level inputs, but it’s much better  
to boost the signal level before the A/D converters in order to get maximum resolution  
and signal-to-noise ratio.  
The phase invert switch inverts the polarity of the signal. It is generally used to correct  
for mics that are wired backwards.  
Test Tone/Signal Generator Insert  
The test tone/signal generator insert is a handy troubleshooting aid which outputs a  
calibrated sine wave, white noise or pink noise. This tool, in combination with an insert  
meter, allows you to accurately measure the signal gain or attenuation of an internal or  
external device. The test tone can also be quite handy for tuning up musical instru-  
ments.  
f
Musical Note Freq.  
A = 440 Hz  
B = 493.88 Hz  
C = 523.25 Hz  
D = 587.33 Hz  
E = 659.26 Hz  
F = 698.46 Hz  
G = 783.99 Hz  
The sine wave oscillator frequency is variable from 20Hz-20kHz. The level is variable  
from off to +30dB.  
White noise is a mixture of all frequencies in the audio spectrum at the same average  
level (analogous to white light in the visible spectrum).  
Pink noise provides equal power distribution per octave. (White noise has more power  
in the higher octaves.) Pink noise and white noise are useful as wideband sound  
sources.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Managing Your Inserts  
To Delete Effects from an Insert:  
1. Right-Click over the Insert Effect you wish to delete. A yellow line around the insert  
location indicates that it is selected. A pop-up dialog box appears.  
f Tip: Select the Plug-in  
and press the Delete key  
to delete the plug-in from  
the strip.  
2. Select Delete Insert to remove the selected insert or select Delete All Inserts to  
remove all inserts.  
3. The insert(s) are deleted from the insert chain.  
To Bypass an Insert:  
Inserts can be bypassed if you want to temporarily hear the audio without the effect or  
insert. Bypass can also be used to turn off a Send Insert.  
Method #1  
1. Click on the Effect (in the Insert section) and select FX in the TV display.  
2. Click the Bypass button.  
Method #2  
1. Right-Click over the Effect you want to bypass (in the Insert section). A pop-up  
dialog box appears.  
2. Select Bypass Insert from the list of options.  
To Bypass All Inserts:  
All Inserts in a strip can be also be bypassed with a single command.  
1. Right-Click over the Effect you want to bypass (in the Insert section). A pop-up  
dialog box appears.  
2. Select Bypass All Inserts from the list of options.  
To Solo an Insert:  
Inserts can also be soloed. Solo bypasses all the other inserts in the strip and allows you  
to hear only the soloed effect. This feature is very useful when adjusting the effect  
parameters.  
Method #1  
1. Click on the Effect (in the Insert section) and select FX in the TV display.  
2. Click the Solo button.  
Method #2  
1. Right-Click over the Effect you want to Solo (in the Insert section). A pop-up dialog  
box appears.  
2. Select Solo Insert from the list of options.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Aux Section  
The Auxiliary Sends tap the signal from the channel strips and sum them together  
before sending the mix to the Auxiliary Effects section. In a traditional mixing console,  
aux sends are used to send part of the signal to outboard effect devices, then return the  
effected signal back into the mix using the effect returns. This is called a sidechain  
routing because the aux signal takes a detour through the effects before being summed  
back into the main mix. Sidechain effects are usually effects that you might want  
applied to several channels, such as reverb.  
Incidentally, the wet/dry mix of effects in the Aux Sends should normally be set to 100%  
wet. This is because you will be adjusting the effect amount using the Aux Return  
control. If you have more than one effect in an Aux Bus, ignore the preceding advice as  
the wet/dry controls can be used to mix the amounts of your multiple effects.  
The Aux 1 & 2 buses can also be used as additional submix output buses just like the  
main output. Simply drop an ASIO or External Send Insert into the chain and the stereo  
bus is sent. Turn down the Return Amount if you don’t want the submix to be combined  
into the main mix.  
Aux Send and Return values can also be changed by typing directly into the displays.  
Input  
Sidechain Diagram  
(Post-Fader Aux Sends)  
Pan  
Fader  
Mute  
Send  
Amount  
Return  
Amount  
Side  
Chain  
Amt  
Amt  
Aux Bus 1  
Send  
Return  
Amount  
Amount  
Side  
Chain  
Aux Bus 2  
Main / Monitor Bus  
Output  
Other Uses of the Aux Sends  
You can think of the Aux Sends as two extra mixing buses because that’s exactly what  
they are. These two mixes can be routed anywhere, such as to a physical output or an  
ASIO pair. You could route one of the Aux buses to the Monitor out to create a monitor  
mix while sending the main mix off to your audio recording software.  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Pre or Post Fader Aux Sends  
When you create a New Mixer Strip you have the option to place both Aux Sends after  
the channel volume fader and mute control or you can place them before the fader and  
mute. Post-Fader turns down the send level as you lower the volume of the strip. With  
Pre-Fader selected, you may still hear the effected signal returning from one of the Aux  
Buses with the volume fader turned down.  
With the Pre-Fader box selected, the Aux Send levels are completely unaffected by the  
Level Fader and Mute settings. The Pre-Fader setting allows you to create two completely  
different mixes using the Aux Buses since the signal levels of this mix won’t be affected  
by the fader settings.  
In order to change a  
strip from pre-fader to  
post-fader or vice-versa,  
you have to delete the  
strip and create a new  
one.  
Pre-Fader Aux Send  
Input  
Volume Fader & Mute does NOT affect Send Levels  
Pan  
Send  
Return  
Amount  
Amount  
Side  
Chain  
Amt  
Amt  
Aux Bus 1  
Send  
Return  
Amount  
Amount  
Side  
Chain  
Aux Bus 2  
Fader  
Mute  
Main / Monitor Bus  
Output  
Input  
Post-Fader Aux Send  
Volume Fader & Mute affects both Aux Send Levels  
Pan  
Fader  
Mute  
Send  
Amount  
Return  
Amount  
Side  
Chain  
Amt  
Amt  
Aux Bus 1  
Send  
Return  
Amount  
Amount  
Side  
Chain  
Aux Bus 2  
Main / Monitor Bus  
Output  
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4 - The PatchMix DSP Mixer  
Mixer Strip Creation  
Level, Pan, Solo & Mute Controls  
The Pan control comes before the Level Control  
and Aux Sends in the signal flow. On stereo strips  
we use an unconventional pan section with two  
pan pots – one for the left part of the signal and  
one for the right part of the signal. This feature  
allows you to independently position both sides of  
the stereo signal. A conventional stereo balance  
control only allows you to turn down one side or  
the other.  
Pan Controls  
Aux Send  
Amount  
Controls  
The Mute button does just what you would  
expect—press the button and the sound from that  
channel is cut off. Pressing the Solo button while  
the Mute button is pressed allows you to hear the  
channel until solo is turned off.  
The Solo button allows you to listen to only that  
channel while muting the rest of the mixer’s  
output. If multiple solo buttons are pressed, you  
will hear all soloed channels and the non-soloed  
channels will all be muted.  
Level Control  
The mute status is remembered if a muted channel  
is soloed. When the channel solo is turned off, the  
channel reverts to being muted.  
Mute & Solo  
Buttons  
The Level Control for the strip is an attenuation  
control that can also provide up to +12dB of gain.  
0db is the unity gain setting. You can also type  
numeric values into the displays to set the level.  
At the very bottom is the Scribble Strip text area,  
into which you can type any short piece of text,  
thus naming the strip, i.e. “vocals”, “bass”,  
“drums” and so on.  
Scribble Strip  
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4 - The PatchMix DSP Mixer  
Main Section  
Main Section  
View  
Selection  
Buttons  
Physical/Host  
Select Buttons  
“TV” Screen  
Aux  
Insert  
Section  
Master Aux  
Return  
Amounts  
Master  
Aux Send  
Amounts  
Sync &  
Sample Rate  
Indicators  
Main  
Insert  
Section  
Monitor Controls  
Session Name  
Output  
Fader &  
Meters  
The main section contains all controls for controlling the main mix elements as well as  
a “TV screen” for viewing the parameters of the current selected insert.  
The three buttons across the top of the main section select what is shown on the TV  
display. Input and output routings are graphically displayed. When an insert is selected  
(by clicking on the insert), the screen shows the available parameters for the currently  
selected insert.  
Below the TV screen is the Aux Bus section where effects, effects chains or other inserts  
can be assigned to the two aux buses. Send and return levels can be individually  
controlled for each of the two Aux Buses.  
The Aux 1 and Aux 2 buses are fed by the two Aux Sends on each mixer strip. The Master  
Send Level control on Aux bus 1 and 2 can be used to attenuate or boost the signal  
going into the Auxiliary Inserts. There is also a Master Return Level to control the  
amount of the effected signal that will be returned into the main mix.  
The Main Bus can also have a chain of effects inserted. (You might put an EQ effect here  
to equalize your entire mix or add an ASIO or WAVE send to record the mix.) Note that  
the Main Output level control comes before the Monitor Level so that you can control  
the monitor level without affecting the level of your recording mix or main mix. There is  
a stereo peak meter that indicates the signal strength for the main mix.  
The Monitor section has a volume, balance, and a mute control to cut off the monitor  
output.  
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4 - The PatchMix DSP Mixer  
Main Section  
TV Screen & Selectors  
The “TV screen” at the top of the main section is a multi-function display and control  
center for the input and output routings and effect controls. The three buttons at the top  
of the display select the current function of the display—Effect, Inputs or Outputs.  
Effect  
Select the Effect display view in the main section, then click on an Effect Insert to  
display the effect parameters. If an insert effect is not selected, the display will read “No  
Insert.  
E Note: Effects have to  
be placed into an insert  
location before you can  
program them.  
Most effects have a wet/dry mix parameter to control the ratio of effect-to-plain signal.  
The wet/dry setting is stored with the FX preset. The parameter set varies with the type of  
effects.  
FX Display  
Effect Location  
View Button  
Effect Bypass &  
Solo Buttons  
Wet/Dry Mix Control  
Effect Parameters  
User Preset Section  
When a Send or a Send/Return insert is selected with the FX display enabled, the TV  
screen shows you where the Send is going and where the Return is coming from. The  
buttons at the top of the display allow you to bypass or solo the Send/Return insert.  
Send Destination  
Return Source  
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4 - The PatchMix DSP Mixer  
Main Section  
Input  
Selecting the Input display view shows a graphic representation of the PatchMix DSP  
Mixer inputs. This screen is only a display unlike the Effects and Outputs screen, which  
allow you to make routing changes. Input routing changes are made by adding mixer  
The input routings are divided into two categories: Physical Inputs and Host Inputs.  
Select either category by clicking on the Physical or Host button. Clicking on any of the  
input routings in the TV display highlights the corresponding mixer strip.  
f The Input and Output  
displays make it much  
easier to understand the  
signal routings of a  
complex mixer setup.  
Physical Input Display  
Host Input Display  
f Tip: Clicking on any  
of the input routings in  
the TV display highlights  
the corresponding mixer  
strip.  
Output  
Selecting the Output display view shows a graphic representation of the PatchMix DSP  
Mixer outputs. The output routings are divided into two categories: Physical Outputs  
and Host Outputs. Select either category by clicking on the Physical or Host button.  
Physical Output Display  
Host Output Display  
The Host Output display shows all the Insert Routings in addition to the Main Mix and Monitor  
out routings. Click on the desired row to make or break a physical output connection.  
The Physical Output screen displays and allows you to connect the Main and Monitor  
outputs of the mixer to “physical” analog or digital outputs. Click on the box in the mix  
or monitor area to make (or break) a connection.  
The Host Output screen displays and allows you to view the Host (ASIO or WAVE)  
outputs of the mixer. See “Insert Section” for information on how to connect the inserts.  
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4 - The PatchMix DSP Mixer  
Main Section  
Auxiliary Effects & Returns  
The section immediately below the TV Screen is where you assign the Auxiliary Effects.  
In a traditional mixing console, auxiliary effects sends are used to send part of the signal  
to outboard effect devices, then return the effected signal back into the mix using the  
effect returns. This is called a sidechain routing because the aux signal takes a detour  
through the effects before being summed back into the main mix.  
f The Wet/Dry mix  
setting in the effect  
should normally be set to  
100% when the effect is  
inserted as a sidechain  
effect. This is because the  
Aux Return Amount will  
control the wet/dry mix.  
Sidechain effects are usually effects that you might want applied to several channels,  
such as reverb. Effects such as EQ and compressors are usually NOT used as sidechain  
effects because they can cause unpredictable results when returned to the main bus.  
Input Input  
Sidechain Diagram  
(Post-Fader Aux Sends)  
Pan  
Fader  
Aux  
Mute  
Amt  
Send  
Amount  
Return  
Amount  
Side  
Chain  
Aux  
Amt  
Aux Bus  
Main Bus  
Output  
You can also use the Auxiliary Sends as two extra mix buses. By turning the Aux Return  
amount all the way down and dropping an Insert Send into the chain, you can send the  
Auxiliary bus to any output you wish. See “Insert Section” for more information.‚  
Sync/Sample Rate Indicators  
The Sync/Sample rate Indicators show the current session’s  
sample rate and whether it is internal or slaving to an external  
source. The LEDs indicate which sample rate is currently in  
effect. If an external source is being used, the Source display  
reads “EXTERNAL.  
When slaving to an external master source, the clock may drift  
slightly or change dramatically (i.e. abrupt sample rate change  
or unplugging of physical master source). PatchMix DSP is  
tolerant to minor drifting within the supported rates of 44.1k,  
48k, 88.2k, 96k, 176.4k, but if the sample rate drifts out of  
this range the “LOCKED” LED will extinguish.  
If the external clock source makes a radical sample rate change from the lower rates of  
44.1k/48k to a higher rate or between the rates of 88k/96k and 176k/192kHz, the  
hardware automatically switches to internal 48kHz clock until the proper external clock  
is restored. The “LOCKED” LED will be off and the two units are NOT synchronized.  
Always check the “LOCKED” LED when using an external clock source.  
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4 - The PatchMix DSP Mixer  
Main Section  
Output Section  
Main Output Level Fader  
Sync/Sample  
Rate Indicators  
Main  
Insert  
Section  
Monitor  
Mute  
Monitor  
Balance  
Output Level  
Meters  
Monitor  
Volume  
Main Inserts  
The main inserts allow you to apply effects to the main stereo signal coming out of the  
mixer (both mains and monitor). You might want to apply EQ or a compressor here.  
These inserts work just like the other effect locations—just drag and drop effects from  
the palette or right-click and add Sends, Sends/Returns. etc. Refer to the Mixer Block  
Diagram  
0dB  
10  
20  
10  
20  
Main Output Fader  
-12dB  
The main output fader controls the level of the main output (and the Monitor output as  
well since it is downstream from this control). The normal setting for this control is at  
unity or 0dB, but the control allows you to add up to +12dB of gain. High output levels  
may cause clipping on outboard amplifiers or other equipment.  
30  
40  
30  
40  
Output Level Meters  
This stereo bar-graph meter reflects the digital level at the output of the mixer. The  
topmost red bar represents 0 dB or a full-scale digital signal. The peaks hold for a  
moment so that short transients can be monitored. Each bar = 1dB.  
50  
50  
L
R
Monitor Output Level  
This control adjusts the monitor output level. Keep in mind that since the monitor level  
control comes after the Main Output Fader, nothing will be heard from your monitors if  
the main level is turned down.  
f Tip: The volume  
control on a multimedia  
computer keyboard can  
be used to control the  
Monitor Output Level on  
PatchMix.  
Monitor Balance Control  
This control sets the relative volume of the stereo monitor outputs and works just like  
the balance control on your home music system. This control is primarily used to make  
the volume from each speaker sound equal if you are not sitting exactly in the center of  
the two speakers.  
Monitor Output Mute  
This button completely cuts off the monitor output and provides a convenient way to  
instantly kill all sound without having to re-adjust the monitor level later. When the  
telephone rings, just hit the monitor mute to cut the noise.  
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5 - Effects  
Overview  
5 - Effects  
Overview  
PatchMix DSP comes complete with a host of great core DSP effects including  
Compressors, Delays, Choruses, Flangers and Reverb. Each 32-bit effect has various  
parameters for editing, as well as factory presets. You can also create and save as many of  
your own effect presets as you wish.  
Since the effects are implemented in hardware, they don’t place any load on your host  
computer. This allows your valuable CPU cycles to be used for other applications or  
software plug-ins. The effects are only available at the 44.1 and 48kHz sample rates.  
There is a finite limit to how many effects you can use at the same time. As you use up  
the PatchMix DSP resources, certain effects will appear “grayed out” and cannot be  
added to the mixer. Complex effects such as reverb use more DSP resources than say, a  
1-Band EQ. If you continue to add effects, all of the DSP resources will eventually be  
used up.  
f Saving a session  
“defragments” the effect/  
DSP resources. If you  
have used all your effects  
and need another, try  
saving the session.  
The Effects Palette  
Click the FX button on the toolbar to bring up the Effects Palette. The Effects Palette  
contains two types of folders. The “Core Effects” folder contains the effect algorithms  
themselves. This folder cannot be modified. The other folders contain “Effects Chains”,  
consisting of two or more effects grouped together. You can also add, delete, or modify  
Effects Chains and the folders that contain them. For more information on Effects  
Chains, see “FX Insert Chains” on page 38.  
New Folder Icon  
Import/Export FX  
Effect Categories  
Core Effects  
Multi-Effects  
Distortion Lo-fi  
Drums & Percussion  
Environment  
Equalization  
Guitar  
Morpher  
Multi Effects  
Reverb  
Synths & Keys  
Vocal  
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5 - Effects  
The Effects Palette  
To Select an Effect  
1. Click the FX button to bring up the Effects Palette. The effect palette contains  
numerous folders containing effects presets. Click on any folder to open it.  
2. Select the effect you wish to use by clicking on it with the left mouse button and  
while continuing to hold the mouse button, drag the effect into the desired location  
on the PatchMix DSP mixer screen and release the mouse button. Multi effects  
contain several effects along with their parameter settings.  
f The order of effects in  
a chain can have a big  
effect on the sound.  
3. If you want to change the order of effects, simply Left-click and drag the effect to the  
desired location. Drag the effect to the area above or below the final destination and  
release the mouse button to move the effect.  
This icon will  
appear when you drag  
an effect to a new  
location.  
To Edit an Effect  
1. Click on the Insert Location containing the effect you wish to edit. The effect  
controls now appear on the TV screen.  
2. Edit the effect parameters as desired.  
To Delete an Effect  
1. Right-click on the Insert location containing the effect you wish to delete and a pop-  
up list appears.  
2. Select “Delete Insert(s)” from the top of the list. The effect will be deleted.  
FX Insert Chains  
FX Insert Chains can be used to save one or several effects and their settings into a single  
multi-effect. When an effects chain is selected and placed into an insert location, all the  
effects with control settings are copied as a single entity. Once dropped into an insert  
location, the effects are totally separate just as if you had placed them individually.  
To Save FX Insert Chains  
f Trim pots, peak meters  
and test tone generators  
will also be included in  
the FX chain.  
1. Select one or more effects and place them into any insert location in the mixer.  
2. Set the effect parameters the way you want them, including wet/dry mix settings.  
3. Right-click to bring up the list of options.  
4. Select “Save FX Insert Chain. The New FX preset dialog box appears.  
5. Select a category folder where your preset will be placed, and enter a new preset  
name for your FX Chain.  
6. Select a folder where your new preset will be placed, then type in a new preset name  
and click OK. Your preset is now saved.  
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5 - Effects  
88kHz, 96kHz, 176kHz & 192kHz Operation  
Creating, Renaming & Deleting Categories or Presets  
There are several utilities to help you organize your effects presets.  
To Create a New Preset Category  
You can create your own category folders to help organize your effects presets.  
1. Left-click on the New Folder icon at the top of the Effects Palette. A pop-up dialog  
box appears asking you to “Enter the Name of the New Category.”  
2. Type in a name for your new folder.  
3. Click OK to create a new folder or Cancel to cancel the operation.  
To Delete an Effect Category or Preset  
1. Right-click on the category folder you wish to delete. A pop-up selection box  
appears, warning you that this action will delete all presets in the folder.  
2. Select “Delete Category. A popup selection box appears.  
3. Click OK to delete the folder or Cancel to cancel the operation.  
To Rename an FX Category  
1. Right-click on the category folder you wish to rename. A pop-up selection box  
appears.  
2. Select “Rename Category. A pop-up dialog box appears, asking you to “Enter New  
Category Name.”  
3. Click OK to rename the folder or Cancel to cancel the operation.  
88kHz, 96kHz, 176kHz & 192kHz Operation  
When operating at 88kHz 96kHz, 176kHz and 192kHz sample rates, the effect  
processors are completely disabled. However, the Inserts, Send/Returns, Meters, Trim  
Controls, Test Tones and ASIO Direct Monitoring ARE fully functional.  
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5 - Effects  
88kHz, 96kHz, 176kHz & 192kHz Operation  
Importing and Exporting Core FX Presets and FX Insert Chains  
These utilities make it easy to import or export your FX Presets and FX Insert Chains.  
You can share presets with your friends or download new presets from the Internet.  
To Import Core FX Presets  
This option imports complete folders of Core FX presets into the E-MU PatchMix DSP  
folder (normally located here: “C:\Program Files\Creative Professional\E-MU PatchMix  
DSP\Core Effects”). If the name of an imported FX preset exactly matches a preset you  
already have, a number will be appended to end of the imported preset name.  
1. Click the Import/Export FX Library button  
from the FX Palette.  
2. Select Import FX Library. The “Browse for Folder” window appears.  
3. Choose the folder where the Core FX presets you wish to import are located.  
4. The selected folder of Core FX presets will be copied into the Core Effects folder of  
PatchMix DSP.  
To Import FX Category Folders  
This option imports complete category folders of FX Chains into the E-MU PatchMix  
DSP folder (normally located here: “C:\Program Files\Creative Professional\E-MU  
PatchMix DSP\Effect Presets”). If the name of an imported FX preset exactly matches a  
preset you already have, a number will be appended to end of the imported preset  
name.  
1. Click the Import/Export FX Library button  
from the FX Palette.  
2. Select Import FX Category. The “Browse for Folder” window appears.  
3. Choose the folder where the FX Chains you wish to import are located.  
4. The selected folder of FX Chains will be copied into the Effect Presets folder of  
PatchMix DSP.  
To Export your Core FX Presets  
This option exports your Core FX presets to a folder of your choice.  
1. Click the Import/Export FX Library button  
from the FX Palette.  
2. Select Export FX Library. The “Browse for Folder” window appears.  
3. Choose a destination location for the Core FX presets, then press OK.  
4. The Core FX presets will be copied to the selected destination.  
To Export your FX Category Folders  
This option exports a single category of FX chains to a folder of your choice.  
1. Click the Import/Export FX Library button  
from the FX Palette.  
2. Select Export FX Category. A pop-up dialog box appears asking you to “Choose the  
FX Category to be exported.  
3. Choose the desired FX Category to export. Press OK to continue or Cancel to  
cancel the operation.  
4. The “Browse for Folder” window appears. Choose a destination location for the  
Core FX presets, then press OK.  
5. The FX Chains will be copied to the selected destination.  
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5 - Effects  
FX Edit Screen  
FX Edit Screen  
Click on an FX Insert to display the parameters for that effect. If an insert effect is not  
selected, the FX display will read “No Insert.  
E Note: Effects have to  
be placed into an insert  
location before you can  
program them.  
Most effects have a wet/dry mix parameter to control the ratio of effect-to-plain signal.  
The wet/dry setting is stored with the FX preset. The effect parameters vary with the type  
of effect. Generally if an effect is placed in an Aux Send, the wet/dry mix in the effect  
should be set to 100% wet since the Aux Return amount controls how much effect is  
applied.  
The User Preset section is located at the bottom of the FX Edit screen. User presets are  
variations of the main effect and can be edited, deleted, renamed or overwritten as you  
wish.  
Effect Location  
Effects Display  
View Button  
Effect Bypass &  
Solo Buttons  
Wet/Dry Mix Control  
Effect Parameters  
User Preset Section  
To Bypass an Insert:  
Inserts can be bypassed if you want to temporarily hear the audio without the effect or  
insert. Bypass can also be used to turn off a Send Insert.  
Method #1  
1. Click on the Insert (in the Insert section).  
2. Click the Bypass button in the TV display.  
Method #2  
1. Right-click over the Insert you want to bypass (in the Insert section). A pop-up  
menu appears.  
2. Select “Bypass Insert” from the list of options. The effect name will “gray-out” to  
indicate that the effect is bypassed.  
To Solo an Insert:  
Inserts can also be soloed. Solo bypasses all the other inserts in the strip and allows you  
to hear only the soloed effect. This feature is very useful when adjusting the effect  
parameters.  
Method #1  
1. Click on the Insert (in the Insert section).  
2. Click the Solo button in the TV display.  
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5 - Effects  
FX Edit Screen  
Method #2  
1. Right-click over the Insert Effect you want to Solo (in the Insert section). A pop-up  
menu appears.  
2. Select “Solo Insert” from the list of options. The other Insert Effect names in the  
strip will “gray-out” to indicate that they are bypassed.  
To Bypass ALL  
All the inserts in a strip can be bypassed with a single command.  
1. Right-click over any Effect in the Insert section. A pop-up menu appears.  
2. Select “Bypass All Inserts” from the list of options. All the insert names will “gray-  
out” to indicate that they are bypassed.  
To Un-Bypass ALL  
All the inserts in a strip can also be un-bypassed with a single command. This command  
works even if only some of the effects are bypassed.  
1. Right-click over any Effect in the Insert section. A pop-up menu appears.  
2. Select “Un-Bypass All Inserts” from the list of options. All the insert names will light  
to indicate that they are active.  
User Preset Section  
Each core effect has a set of User Presets, that you can use to store your favorite effect  
parameter settings. We’ve included a good collection of user presets to get you started.  
The user presets are accessed from the bar at the bottom of the TV screen. The user preset  
edit menu allows you to select stored presets, create new presets, rename or delete  
existing presets, or overwrite existing presets with your modified settings. User presets  
stay with the Mixer application regardless of which Session is open.  
E To copy or share User  
Presets, you must save  
them as FX Palette  
effects.  
Click here for Edit Menu  
Click here to Select Presets  
To Select a User Preset  
1. Select the FX display in the TV screen.  
2. Select the desired insert effect, highlighting it. The effect parameters appear in the TV  
screen.  
3. Click on the  
icon on the preset menu. A drop-down preset list appears.  
4. Select a preset from the list.  
To Create a New User Preset  
1. Select the FX display in the TV screen.  
2. Select the desired insert effect, highlighting it. The effect parameters appear in the TV  
screen.  
3. Click on the Edit button. A pop-up menu appears.  
4. Select New. A pop-up dialog box appears asking you to name the new preset.  
5. Name the preset and click OK. Your new preset is now saved.  
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5 - Effects  
FX Edit Screen  
To Delete a User Preset  
1. Select the user preset you wish to delete from the user preset menu.  
2. Click on the Edit button. A pop-up menu appears.  
3. Select Delete. A pop-up dialog box appears asking you to confirm your action.  
4. Click OK to delete the preset or No or Cancel to cancel the operation.  
To Rename a User Preset  
1. Select the user preset you wish to rename from the user preset menu.  
2. Click on the Edit button. A pop-up menu appears.  
3. Select Rename. A pop-up dialog box appears asking you to rename the preset.  
4. Type in the new preset name, then click OK to rename the preset or Cancel to cancel  
the operation.  
To Overwrite or Save a User Preset  
This operation allows you to overwrite an existing preset with a newer version.  
1. Select the user preset you wish to modify from the user preset menu and make any  
changes you wish.  
2. Click on the Edit button. A pop-up menu appears.  
3. Select Overwrite/Save. The current preset will be overwritten with the new settings.  
Core Effects and Effects Presets  
The Core Effects cannot be removed or copied. Effect presets (stored in “C:\Program  
Files\Creative Professional\Digital Audio System\E-MU PatchMix DSP\Effect Presets”)  
can be copied, e-mailed or shared like any other computer file.  
Hint: Open with “NotePad” or other word processor to view and edit the name and  
parameters.  
WDM Recording and Playback Behavior  
WDM record and playback is now supported at all PatchMix sample rates. The behavior  
of the driver with respect to PatchMix sample rate is described below.  
When PatchMix and the WDM audio content (.WAV file format, record and playback  
settings in WaveLab. etc.) are both running at the same sample rate, and when a Wave  
strip or send is present in the PatchMix mixer configuration, WDM audio will be played  
or recorded “bit accurate” without sample rate conversion or bit truncation.  
When running PatchMix at 44kHz/48kHz, if there is a mismatch between the WDM  
record or playback audio content and the PatchMix sample rate, sample rate conversion  
is performed, so that WDM audio will always be heard or recorded. Also, such non-  
native-sample-rate audio is truncated to 16-bits.  
When running PatchMix at 88.2kHz/96kHz or 176.4kHz/192kHz, WDM record or  
playback audio content must be running at the same sample rate as PatchMix. If the  
sample rates are mismatched, NO AUDIO will be recorded or played back. In other  
words, the WDM driver does not perform sample rate conversion of any kind when  
PatchMix is running at 88.2kHz/96kHz or 176.4kHz/192kHz.  
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5 - Effects  
List of Core Effects  
List of Core Effects  
Stereo Reverb  
Lite Reverb  
Compressor  
Leveling Amp  
Chorus  
Frequency Shifter  
Auto-Wah  
Mono Delay 750  
Mono Delay 1500  
Mono Delay 3000  
Stereo Delay 100  
Stereo Delay 250  
Stereo Delay 550  
Stereo Delay 750  
Stereo Delay 1500  
Vocal Morpher  
1-Band Para EQ  
1-Band Shelf EQ  
3-Band EQ  
Flanger  
Distortion  
Speaker Sim  
Rotary  
4-Band EQ  
Mono Delay 100  
Mono Delay 250  
Mono Delay 500  
Phase Shifter  
DSP Resource Usage  
There are two main factors which determine the total number of effects available for use  
at any given time: Tank Memory and DSP Instructions. Using too much of either  
resource will cause effects to be unavailable (grayed out) in the FX menu. In addition,  
the strips themselves use DSP Instructions, so only create strips that you actually need.  
Tank memory is the memory used by delay-based effects such as reverb and digital  
delays. All the reverbs and delays aside from the Mono Delay 100 and Stereo Delay 100  
use varying amounts of tank memory.  
f Tip: Saving a session  
“defragments” the effect/  
DSP resources. If you  
have used all your effects  
and need another, try  
saving the session.  
The DSP instructions are used by all the effects. Effects with multiple stages, such as  
multi-band EQs or the speaker simulator use more DSP instructions than a 1-Band EQ.  
Tank memory tends to get used first, and so we’ve provided many delay line effects to  
allow maximum conservation of this precious resource. Use only the longest delay you  
actually need.  
The chart below shows three possible effects combinations. These were created by using  
up the reverb resources first. Even more simultaneous effects are possible if fewer reverbs  
and shorter delays are used.  
Examples of Effects Usage (with a WAVE, ASIO Return & 2 Inputs)  
Example 1  
Stereo Reverb  
4-Band EQ  
No. Example 2  
No. Example 3  
No.  
1
2
4
2
6
6
1
1
Lite Reverb  
5
5
4
1
1
1
1
Stereo Reverb  
Lite Reverb  
3-Band EQ  
2
3-Band EQ  
1-Band EQ  
Stereo Delay 1500  
Mono Delay 250  
Compressor  
Chorus  
1
1-Band EQ  
Compressor  
Mono Delay 1500  
Mono Delay 250  
Auto-Wah  
1
Compressor  
Chorus  
6
2
Mono Delay 1500  
Flanger  
2
4-Band EQ  
3
3-Band EQ  
3
Total Effects  
22  
Total Effects  
18  
Total Effects  
21  
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5 - Effects  
Core Effects Descriptions  
Core Effects Descriptions  
1-Band Para EQ  
This single band parametric equalizer is useful  
+15dB  
when you just want to boost or cut a single range  
of frequencies. For example, if you just want to  
brighten up the lead vocal a bit, you might  
choose this EQ. This EQ offers up to 15dB cut  
or boost.  
Boost  
Width  
+
-
Cut  
-15dB  
Center  
Frequency  
Parameter  
Description  
Gain  
Sets the amount of cut (-) or boost (+) of the selected frequency  
band. Range: -15dB to +15dB  
Center Frequency Sets the range of frequencies to be cut or boosted with the Gain  
control. Range: 80Hz to 16kHz  
Bandwidth  
Sets the width of the frequency range for the Center Frequency  
band that will be cut or boosted by the Gain control.  
Range: 1semitone to 36 semitones  
1-Band Shelf EQ  
This single band shelving equalizer is useful when you just want to boost or cut a single  
range of frequencies at the high or low end of the spectrum. For example, if you just  
want to add a little more bass, there’s no need to waste a 3-band EQ. Just choose low  
shelf, then adjust the gain and frequency. This EQ offers up to 15dB cut or boost.  
Low Shelf  
or…  
High Shelf  
Corner  
Freq  
Corner  
Freq  
+15dB  
+
-
-15dB  
Frequency  
Parameter  
Shelf Type  
Gain  
Description  
Allows you to choose either low shelving or high shelving EQ.  
Sets the amount of cut (-) or boost (+) of the shelf.  
Range: -15dB to +15dB  
Corner Frequency Sets the frequency where the signal begins getting cut or boosted  
with the Gain control. Range: -15dB to +15dB  
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5 - Effects  
Core Effects Descriptions  
3-Band EQ  
This versatile equalizer provides two shelving filters at the high and low ends of the  
frequency range and a fully parametric band in the center. Up to 24 dB of boost or cut  
is provided for each band.  
E Note: The Wet/Dry  
Mix control on an  
equalizer should normally  
be set to 100% wet or  
unpredictable results may  
occur.  
Low Shelf  
Mid Band  
High Shelf  
Corner  
Freq.  
Corner  
Freq.  
+24dB  
-24dB  
Width  
+
-
Center  
Frequency  
Setting up a Parametric EQ  
1. Turn up the gain on the band you are working with. This allows you to easily hear  
the effect of the filter.  
2. Reduce the bandwidth if you are working with a mid-band.  
3. Now adjust the Center Frequency to “zero-in” on the frequencies you wish to boost  
or cut.  
4. Set the Gain to a positive value to boost frequencies or to a negative value to cut out  
frequencies.  
5. Widen the Bandwidth to create a more natural sound.  
6. Adjust and tweak as needed.  
Parameter  
Description  
High Shelf Gain  
Sets the amount of cut (-) or boost (+) of the high frequency shelf.  
Range: -24dB to +24dB  
High Corner Freq. Sets the frequency where the signal begins getting cut or boosted  
with the High Gain control. Range: 4kHz to 16kHz  
Mid Gain  
Sets the amount of cut (-) or boost (+) of the mid frequency band.  
Range: -24dB to +24dB  
Mid Center Freq. Sets the range of frequencies to be cut or boosted with the Mid  
Gain control. Range: 200Hz to 3kHz  
Mid Bandwidth  
Sets the width of the frequency range for the Mid Center  
Frequency band that will be cut or boosted by the Mid Gain  
control. Range: 1 semitone to 1 octave  
Low Shelf Gain  
Sets the amount of cut (-) or boost (+) of the low frequency shelf.  
Range: -24dB to +24dB  
Low Corner Freq. Sets the frequency where the signal begins getting cut or boosted  
with the Low Gain control. Range: 50Hz to 800Hz  
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5 - Effects  
Core Effects Descriptions  
4-Band EQ  
This 4-band equalizer provides two shelving filters at the high and low ends of the  
frequency range and two fully parametric bands in the center. Up to 24 dB of boost or  
cut is provided for each band.  
Note: The Wet/Dry Mix control on an equalizer should normally be set to 100% wet or  
unpredictable results may occur.  
For more information on setting up a parametric EQ, see page 46.  
Low-Shelf  
Mid 1-Band  
Mid 2-Band  
High-Shelf  
Corner  
Frequency  
Corner  
Frequency  
Width  
Width  
+
-
Center  
Center  
Frequency  
Frequency  
Frequency  
Parameter  
Description  
High Shelf Gain  
Sets the amount of cut (-) or boost (+) of the high frequency shelf.  
Range: -24dB to +24dB  
High Corner Freq. Sets the frequency where the signal begins getting cut or boosted  
with the High Gain control. Range: 4kHz to 16kHz  
Mid 2 Gain  
Sets the amount of cut (-) or boost (+) of the Mid 2 Frequency  
band. Range: -24dB to +24dB  
Mid 2 Center Freq. Sets the range of frequencies to be cut or boosted with the Mid 2  
Gain control. Range: 1kHz to 8kHz  
Mid 2 Bandwidth  
Sets the width of the frequency range for the Mid 2 Center  
Frequency band that will be cut or boosted by the Mid 2 Gain  
control. Range: .01 octave to 1 octave  
Mid 1 Gain  
Sets the amount of cut (-) or boost (+) of the Mid 1 Frequency  
band. Range: -24dB to +24dB  
Mid 1 Center Freq. Sets the range of frequencies to be cut or boosted with the Mid 1  
Gain control. Range: 200Hz to 3kHz  
Mid 1 Bandwidth  
Sets the width of the frequency range for the Mid 1 Center  
Frequency band that will be cut or boosted by the Mid 1 Gain  
control. Range: .01 octave to 1 octave  
Low Shelf Gain  
Sets the amount of cut (-) or boost (+) of the low frequency shelf.  
Range: -24dB to +24dB  
Low Corner Freq.  
Sets the frequency where the signal begins getting cut or boosted  
with the Low Gain control. Range: 50Hz to 800Hz  
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5 - Effects  
Core Effects Descriptions  
Auto-Wah  
This effect creates the sound of a guitar wah-wah pedal. The “Wah” filter sweep is  
automatically triggered from the amplitude envelope of the input sound. Auto-wah  
works well with percussive sounds such as guitar or bass.  
The Auto-Wah is a bandpass filter whose frequency can be swept up or down by an  
envelope follower, which extracts the volume contour of the input signal. The Envelope  
Sensitivity setting allows you to properly set up the envelope follower to receive a wide  
variety of input signals. This ‘envelope’, or volume contour, controls the frequency of  
the bandpass filter so that it sweeps up and down with each new note. The Attack  
controls the rate of the note-on sweep. As the input sound fades away, the filter sweeps  
back at a rate determined by the Release setting.  
The wah direction allows the filter to be swept either up or down in frequency. Use a  
higher Center Frequency setting when the wah direction is down.  
Auto-Wah Filter  
Center  
Frequency  
Bandwidth  
Envelope  
Sensitivity  
Sweep Range  
Input  
Wave  
Attack  
Release  
Envelope Follower  
Parameter  
Description  
Wah Direction  
Env. Sensitivity  
Allows you to sweep the wah up or down.  
Controls how closely the wah sweep follows the input signal.  
Range: -12dB to +18dB  
Env. Attack Time  
Env. Release Time  
Sets the starting rate of the “wah” sweep.  
Range: 0ms to 500ms  
Sets the ending or release rate of the “wah” sweep.  
Range: 10ms to 1000ms  
Sweep Range  
Controls the amount of “wah” sweep. Range: 0% to 100%  
Center Frequency  
Sets the initial bandpass filter frequency.  
Range: 80Hz to 2400Hz  
Bandwidth  
Sets the width of the bandpass filter. Range: 1Hz to 800Hz  
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5 - Effects  
Core Effects Descriptions  
Chorus  
An audio delay in the range of 15-20 milliseconds is too short to be an echo, but is  
perceived by the ear as a distinctly separate sound. If we now cyclically vary the delay  
time in this range, the illusion of multiple sound sources is created. A slight amount of  
feedback serves to increase the effect. A very slow LFO rate is usually best for a realistic  
effect, but a faster LFO rate can also be useful with minimal LFO depth (.2). Since this is  
a stereo chorus, an LFO phase parameter is included which can be used to widen the  
stereo image.  
Parameter  
Delay  
Description  
Sets the length of the delay. Range: 0ms to 20ms.  
Feedback  
Sets the amount of delayed signal that will be recirculated through  
the delay line. Range: 0% to 100%  
LFO Rate  
Sets the frequency of the low frequency oscillator.  
Range: .01Hz to 10Hz  
LFO Depth  
Sets how much the LFO affects the delay time. Increases the  
animation and amount of the chorus effect. Range: 0% to 100%  
LFO Waveform Selectable between Sine or Triangle wave.  
LFO L/R Phase  
Controls the stereo width by adjusting the phase difference of the LFO  
waveform between left and right channels. Range: -180° to +180°  
Compressor  
In its simplest form, an audio compressor is just an automatic gain control. When the  
volume gets too loud, the compressor automatically turns it down. Compressors are  
useful in musical applications because they allow you to record a “hotter” signal  
without overloading the recording device.  
Since the compressor turns down the gain of the signal, you might wonder how can it  
make the signal level stronger. A Post Gain control allows you to boost the output gain  
of the compressor in order to make up for the gain reduction. The overall level is higher  
and only turned down when the signal level gets too loud. This level is called the  
Threshold, which just happens to be the most important control on the compressor.  
Signal path = Stereo  
In  
Delay  
VCA  
Out  
Level  
Control  
Threshold  
Post Gain  
Release  
Ratio  
Attack  
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5 - Effects  
Core Effects Descriptions  
Basic Controls  
The three main controls of a compressor are the Ratio control, the Threshold control and  
the Gain control.  
If the signal level falls below the Threshold, no processing will take place. Signals  
exceeding the Threshold will have gain reduction applied as set by the ratio control. This  
important control allows you to dial in the range of amplitudes you want to tame. For  
example, if you’re trying to trim off just the loudest peaks, set the threshold so the gain  
reduction meter only shows compression during these peaks. One of the biggest  
mistakes in using a compressor is having the threshold set too low. This adds noise as  
the compressor will always be reducing the volume.  
The Ratio control determines how strongly the compressor will affect the signal. The  
higher the ratio, the more reduction will be applied. If the ratio is high enough, (above  
10:1) the signal will effectively be prevented from getting any louder. In this situation,  
the compressor will be acting as a Limiter, placing an upper limit on the signal level. In  
general, ratios from 2:1 to 6:1 are considered compression and higher ratios above 10:1  
are considered limiting.  
The Post Gain control amplifies the signal after it has been compressed to bring it back  
up in volume. If you don’t increase the gain, the compressed signal will be much lower  
in volume.  
Two other important controls are Attack and Release. Attack controls how quickly the  
gain is turned down after the signal exceeds the threshold. Release controls how fast the  
gain is returned to its normal setting after the signal has fallen below the threshold  
again. An attack setting of about 10 milliseconds will delay the onset of compression  
long enough to preserve the attack transients in guitar, bass or drums while allowing the  
sustain portion of the sound to be compressed. Longer release times are generally used  
to reduce the so called “pumping” effect as the compressor turns on and off. Don’t  
make the release time too long, however, or the compressor won’t have time to recover  
for the next pluck or hit. In general, the attack and release controls are used to smooth  
out the action of the compressor, but they can also be used to create special effects.  
The Pre-Delay parameter lets the level detector “look into the future” up to 4 milli-  
seconds in order to anticipate upcoming peaks in the signal. This is accomplished  
of course, by inserting delay into the signal path. This lookahead technique  
allows the use of slower attack times without missing signal peaks. This  
parameter is especially effective on drums and percussion.  
The Input Meter allows you to monitor the strength of your input signal. Always try to  
boost the signal before the compressor if you can.  
The Compression Meter shows the amount of gain reduction being applied. Since this  
meter displays how much the gain is being turned down, the meter moves from right to  
left, instead of left to right like a normal meter.  
Parameter  
Description  
Threshold  
Threshold sets the input signal level above which dynamic range  
compression takes place. Everything above the threshold will be  
brought down in volume. Range: -60dB to +12dB  
Ratio  
Sets the ratio of input signal level to output signal level, or “how  
much” compression will be applied. Range: 1:1 to :1  
Post Gain  
Amplifies the signal after it has been compressed to bring up the  
volume. Range -60dB to +60dB  
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5 - Effects  
Core Effects Descriptions  
Parameter  
Description  
Attack Time  
Controls how quickly the gain is turned down after the signal  
exceeds the threshold. Range .1ms to 500ms  
Release Time  
Pre-Delay  
Controls how fast the gain is returned to its normal setting after  
the signal has fallen below the threshold.  
Range: 50ms to 3000ms  
Allows the use of slower attack times without missing signal peaks.  
Range: 0ms to 3 ms  
Input Meter  
Allows you to monitor the strength of the input signal.  
Gain Reduction Meter  
Shows the amount of gain reduction being applied.  
Distortion  
Most audio processors aim to provide low distortion, but not this one! The sole purpose  
of this effect is to add distortion, and lots of it. This effect provides “fuzz box” style,  
clipping distortion which is particularly effective on guitar, bass, organs, electric pianos  
or whatever.  
The input signal first passes through a lowpass filter. The Lowpass Filter Cutoff  
Frequency allows you to control the number of new harmonics that will be generated by  
the distortion element. The distortion element has an Edge control which controls “how  
much” distortion will be added. A bandpass filter follows the distortion generator. The  
EQ Center control lets you select a particular band of frequencies to be output. The EQ  
Bandwidth controls the width of the center frequency band. Finally, a gain control  
allows you to make up for any gain loss through the effect.  
Use the Wet/Dry mix control in conjunction with the Edge control to reduce the  
amount of distortion, or go wild and turn everything to 11!  
Lowpass  
Filter  
Bandpass  
Filter  
In  
Out  
Distortion  
Signal path = Stereo  
EQ BW  
Gain  
LP Filter  
Cutoff  
Edge  
EQ Center  
Parameter  
Description  
Pre EQ LP Cutoff  
Controls the amount of high frequency audio admitted to  
the distortion. Range: 80Hz to 24kHz  
Edge  
Sets the amount of distortion and new harmonics  
generated. Range: 0-100  
Gain  
Sets the output volume of the effect. Range: -60dB to 0dB  
Post EQ Center Freq.  
Sets the frequency of the output bandpass filter.  
Range: 80Hz to 24kHz  
Post EQ Bandwidth  
Sets the width of the output bandpass filter.  
Range: 80Hz to 24kHz  
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5 - Effects  
Core Effects Descriptions  
Flanger  
A flanger is a very short delay line whose output is mixed back together with the original  
sound. Mixing the original and delayed signals results in multiple frequency cancella-  
tions known as a comb filter. Since the flanger is a type of filter, it works best with  
harmonically rich sounds.  
A low frequency oscillator is included to slowly change the delay time. This creates a  
rich, sweeping effect as the notches move up and down across the frequency range. The  
amount of feedback deepens the notches, intensifying the effect. You can invert the  
feedback signal by choosing a negative feedback value. Inverting the feedback signal  
creates peaks in the notch filter and deepens the effect.  
Feedback  
In  
Flanger  
LFO  
Out  
Signal path = Stereo  
Phase  
Delay  
Waveform  
Parameter  
Description  
Delay  
Sets the initial delay of the flanger in 1/100th millisecond incre-  
ments. This parameter allows you to “tune” the flanger to a specific  
frequency range. Range: .01ms to 4ms  
Feedback  
Controls how much signal is recirculated through the delay line  
and increases resonance. Negative values can produce intense  
flanging with some signals. Range 0% to 100%  
LFO Rate  
Sets the speed of the flanger sweep. Range: .01 Hz to 10Hz  
LFO Depth  
Sets how much the LFO affects the delay time. Increases the  
animation and amount of the flanging effect. Range 0% to 100%  
LFO Waveform  
LFO L/R Phase  
Selectable between Sine or Triangle wave.  
Controls the stereo width by adjusting the phase difference  
between the left and right sweeps. Range: -180° to +180°  
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5 - Effects  
Core Effects Descriptions  
Freq Shifter  
This unusual effect is sometimes called “spectrum shifting” or “single sideband  
modulation. Frequency shifting shifts every harmonic in the signal by a fixed number  
of Hz which causes the harmonics to lose their normal relationship. The more common  
pitch shifter, in contrast, preserves the harmonic relationships of the signal and so is  
better suited to creating “musical” harmonies.  
This isn’t to say that the frequency shifter can’t be used musically. Small intervals of  
frequency shifting (1 Hz and below) can produce a wonderful, lush chorusing or  
phasing effect. For bizarre frequency shifting effects, simply crank up the frequency  
knob. Frequencies can be shifted up or down by any specified amount from .1 Hz to 24  
kHz. You can also shift pitch up on one side and down on the other if you wish.  
f You can also type in  
exact frequencies to a  
resolution of 1/10 Hz.  
Comparison between Pitch and Frequency Shifting  
Original Pitch Shifted Frequency Shifted  
Harmonic  
(Hz)  
200  
(100 Hz)  
300  
(100 Hz)  
300  
1
2
3
4
5
6
7
8
400  
600  
500  
600  
900  
700  
800  
1200  
1500  
1800  
2100  
2400  
900  
1000  
1200  
1400  
1600  
1100  
1300  
1500  
1700  
Parameter  
Description  
Frequency  
Sets the number of Hz that will be added or  
subtracted with every harmonic in the signal.  
Range: .01Hz to 24kHz  
Left Direction  
Sets pitch shift up or down for the left channel.  
Sets pitch shift up or down for the right channel.  
Right Direction  
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5 - Effects  
Core Effects Descriptions  
Leveling Amp  
The first compressors developed in the 1950’s were based on a slow-acting optical gain  
cells which were able to control the signal level in a very subtle and musical way. This  
effect is a digital recreation of the leveling amps of yesteryear.  
The leveling amp uses a large amount of “lookahead delay” to apply gentle gain  
reduction. Because of this delay, the leveling amp is not suitable for applications which  
require realtime monitoring of the signal. This smooth and gentle compressor is  
designed to be used in situations where delay does not pose a problem, such as  
mastering a mix or compressing prerecorded stereo material.  
Post Gain is the only control on the leveling amp. This control is used to make up the  
volume lost by the compression. The Compression Ratio is fixed at about 2.5:1. If a  
large peak is detected, the effect will automatically increase the compression ratio to  
keep the audio output controlled.  
The gain reduction meter shows you how much gain reduction is being applied. Since  
the gain reduction meter displays how much the gain is being turned down, the meter  
moves from right to left, instead of left to right like most meters.  
Post Gain  
Amplifies the signal after it has been compressed to  
bring up the volume.  
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5 - Effects  
Core Effects Descriptions  
Lite Reverb  
Reverberation is a simulation of a natural space such as a room or hall. The Lite Reverb  
algorithm is designed to simulate various rooms and reverberation plates while using  
fewer DSP resources than the Stereo Reverb. Up to five Lite Reverbs can be used at once.  
Decay time defines the time it takes for the reflected sound from the room to decay or  
die away. The diagram below shows a generalized reverberation envelope.  
Reverberation  
Time  
Early Reflections  
After a short pre-delay period, the echoes from the closest walls or ceiling are heard.  
These first echoes, or Early Reflections, vary greatly depending on the type of room. Some  
time after the early reflection cluster ends, the actual Reverberation (a dense cloud of  
complex wall reflections) begins and decays according to the time set by the Decay Time  
parameter. The Reverberance parameter controls the density and smearing of both the  
early reflections and the reverberation cloud.  
High frequency energy tends to fade away first as a sound is dissipated in a room. The  
High Frequency Decay Factor adjusts the time it takes for the high frequency energy to  
die away and thus changes the characteristics of the room. Rooms with smooth, hard  
surfaces are more reflective and have less high frequency damping. Rooms filled with  
sound absorbing materials, such as curtains or people, have more high frequency  
damping.  
The Low Frequency Decay Factor parameter adjusts the time it takes for the low  
frequencies to die away. This control adjusts the “boominess” of the room.  
Parameter  
Decay Time  
Description  
Sets the reverb decay time. Range: 0% to 100%  
HF Decay Factor  
Sets the rate at which high frequencies die away. The high  
frequencies last longer as the percentage is increased.  
Range: 0% to 100%  
LF Decay Factor  
Sets the rate at which low frequencies die away. The low  
frequencies last longer as the percentage is increased.  
Range: 0% to 100%  
Early Reflections  
Reverberance  
Sets the volume of the initial wall reflections.  
Range: 0% to 100%  
Sets the amount of scattering of the early reflections and  
the reverberation cloud. Range: 0% to 100%  
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5 - Effects  
Core Effects Descriptions  
Mono Delays - 100, 250, 500, 750, 1500, 3000  
A delay line makes a copy of the incoming audio, holds it in memory, then plays it back  
after a predetermined time. The delay number refers to the maximum delay time that  
can be produced by the delay line. The six lengths, from 100 ms to 3 seconds, allow you  
to make the most efficient use of the effect memory resource.  
Long delays produce echoes, short delays can be used for doubling or slapback effects.  
Very short delays can be used to produce resonant flanging and comb filter effects or  
create monotone robotic-sounding effects (Hint: use feedback). Stereo signals are  
summed together before entering the Mono Delay.  
There is also a feedback path to send the delayed audio back through the delay line.  
When creating echo effects, the feedback controls how many echoes will be produced.  
With short delays, the feedback control acts as a resonance control, increasing the  
amount of comb filtering produced by the delay line. Comb filtering: See page 52.  
A High Frequency Rolloff filter in the feedback path cuts some of the high frequency  
energy each time the audio goes through the delay line. This simulates the natural  
absorption of high frequencies in a room and can also be used to simulate tape-based  
echo units.  
The Wet/Dry mix controls how loud the echoes are in relation to the original signal.  
Feedback  
HF  
Rolloff  
L In  
R In  
L Out  
R Out  
Delay  
Delay Time  
Parameter  
Description  
Delay Time  
Sets the length of the delay in milliseconds.  
(.01ms. minimum increment between settings)  
Range: 1 millisecond to 100 milliseconds  
Range: 1 millisecond to 250 milliseconds  
Range: 1 millisecond to 500 milliseconds  
Mono Delay 100  
Mono Delay 250  
Mono Delay 500  
Mono Delay 750 Range: 1 millisecond to 750 milliseconds  
Mono Delay 1500 Range: 1 millisecond to 1.5 seconds  
Mono Delay 3000 Range: 1 millisecond to 3 seconds  
Feedback  
Sets the amount of delayed signal that will be recirculated through  
the delay line. Range: 0% to 100%  
High Freq. Rolloff Damps high frequencies in the feedback path.  
Range: 0% to 100%  
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5 - Effects  
Core Effects Descriptions  
Phase Shifter  
A phase shifter produces a fixed number of peaks and notches in the audio spectrum  
which can be swept up and down in frequency with a low frequency oscillator (LFO).  
This creates a swirly, ethereal sound with harmonically rich sound sources of a type of  
pitch shift with simpler sounds. The phase shifter was invented in the 1970’s and the  
characteristic sound of this device evokes emotions of that musical era.  
By setting the LFO Depth to zero and tuning the LFO Center, a fixed multi-notch filter is  
created.  
Feedback  
In  
Phase  
Out  
Shifter  
Signal path = Stereo  
LFO Center  
LFO  
LFO Rate  
Parameter  
Description  
LFO Center  
Sets the initial offset of the LFO and changes the position of the  
peaks and notches. Range: 0% to 100%  
Feedback  
LFO Rate  
LFO Depth  
Increases the depth of the notches and height of the peaks.  
Range: 0% to 100%  
Controls the sweep rate of the Low Frequency Oscillator.  
Range: .01Hz to 10Hz  
Controls how much the Center Frequency is swept by the LFO.  
Range: 0% to 100%  
Waveform  
Selects a Sine or Triangle wave for the LFO  
LFO L/R Phase  
Controls the stereo width by adjusting the phase difference  
between the left and right sweeps. Range: -180° to +180°  
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5 - Effects  
Core Effects Descriptions  
Rotary  
This is a simulation of a rotating speaker used on organs. The rotating speaker was  
invented to give static organ tones a pipe organ type of animation, but this distinctive  
sound became a legend in its own right. Spinning a sound around the room creates a  
doppler pitch shift along with many other complex and musically pleasing sonic effects.  
The Rotary incorporates acceleration and deceleration as you switch between the two  
speeds.  
Parameter  
Description  
Speed  
Switches between slow or fast rotor speeds with  
acceleration and deceleration as the speed changes.  
Speaker Simulator  
The Speaker Simulator provides realistic guitar speaker responses and is designed for use  
with guitar, bass or synthesizer. Twelve popular guitar amp speaker cabinets are  
modeled.  
There is only one parameter on this effect. Just select the speaker you want and listen.  
Normally this effect should be used with the Mix control set to 100%.  
Speaker Type  
Description  
British Stack 1 & 2 Modeled from a British 8-speaker high power amplifier stack.  
British Combo 1-3 Modeled from a British 2-speaker combo amplifier.  
Tweed Combo 1-3 Modeled from an American, 1950s era, 2-speaker combo amplifier.  
2 x 12 Combo  
4 x 12 Combo  
Metal Stack 1 & 2  
Modeled from an American, 1960s era, 2-speaker combo amplifier.  
Modeled from an American, 1960s era, 4-speaker amplifier set.  
Modeled from a modern era, power amplifier stack.  
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5 - Effects  
Core Effects Descriptions  
Stereo Delays - 100, 250, 550, 750, 1500  
The Stereo Delays are true stereo delay lines in that the left and right channels are kept  
entirely separate from each other. The delay number refers to the maximum delay time  
that can be produced by the delay lines. The five different lengths, from 100 ms to 1.5  
seconds, allow you to make the most efficient use of the effect memory resource.  
Because the left and right channels can have different delay times, you can create a  
panning effect by setting one delay long and the other short. Very short delay times  
combined with a high feedback amount can be used to create monotone robotic-  
sounding effects. Using the longer stereo delays, you can “overdub” musical lines one  
on top of the other with the feedback control turned up.  
Feedback  
HF  
Rolloff  
In  
Delay  
Out  
Signal path = Stereo  
L Delay R Delay  
Time  
Time  
Parameter  
Description  
Left Delay Time  
Right Delay Time  
Sets the length of the delay for the left channel in milliseconds.  
Sets the length of the delay for the right channel in milliseconds.  
Delay Time (L & R) (.01ms. minimum increment between settings)  
Stereo Delay 100 Range: 1 millisecond to 100 milliseconds  
Stereo Delay 250 Range: 1 millisecond to 250 milliseconds  
Stereo Delay 550 Range: 1 millisecond to 550 milliseconds  
Stereo Delay 750  
Stereo Delay 1500  
Range: 1 millisecond to 750 milliseconds  
Range: 1 millisecond to 1.5 seconds  
Feedback  
Sets the amount of delayed signal that will be recirculated through  
the delay line. Range: 0% to 100%  
High Freq. Rolloff Damps high frequencies in the feedback path. Range: 0% to 100%  
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5 - Effects  
Core Effects Descriptions  
Stereo Reverb  
Reverberation is a simulation of a natural space such as a room or hall. The stereo reverb  
algorithm is designed to simulate various halls, rooms and reverberation plates.  
Decay time defines the time it takes for the reflected sound from the room to decay or  
die away. The diagram below shows a generalized reverberation envelope.  
Time  
Late Reverb  
Early Reflections  
After a short pre-delay period, the echoes from the closest walls or ceiling are heard.  
These first echoes, or early reflections, vary greatly depending on the type of room. Some  
time after the early reflection cluster ends (late reverb delay), the late reverberation (a  
dense cloud of complex wall reflections) begins and decays according to the time set by  
the Decay Time parameter.  
Diffusion is the amount of scattering and density of the late reverberation cloud. Rooms  
with many complex surfaces have more diffusion than bare rooms.  
High frequency energy tends to fade away first as a sound is dissipated in a room. The  
High Frequency Damping parameter adjusts the time it takes for the high frequency  
energy to die away and thus changes the characteristics of the room. Rooms with  
smooth, hard surfaces are more reflective and have less high frequency damping. Rooms  
filled with sound absorbing materials, such as curtains or people, have more high  
frequency damping.  
The Low Frequency Damping parameter adjusts the time it takes for the low frequencies  
to die away. This control adjusts the “boominess” of the room.  
Parameter  
Description  
Decay Time  
Sets the length of the Late Reverb. Range 1.5 to 30seconds  
Early Reflections Level Sets the volume of the initial wall reflections.  
Range: 0% to 100%  
Early/Late Reverb Bal  
Late Reverb Delay  
Diffusion  
Adjusts the balance between early refections and late reverb.  
Range: 0% to 100%  
Sets the time between early reflections and the onset of the late  
reverb cloud. Range: 1ms to 350ms  
Sets the amount of scattering of the late reverb cloud.  
Range: 0% to 100%  
High Freq. Damping  
Low Freq. Damping  
Sets the rate at which high frequencies die away.  
Range: -10.0 to +3.0 damping factor  
Sets the rate at which low frequencies die away.  
Range: -10.0 to +3.0 damping factor  
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5 - Effects  
Core Effects Descriptions  
Vocal Morpher  
This unique effect allows you to select two vocal phonemes and morph between them  
using an LFO. Phonemes are the consonants and vowels we use in articulating speech  
sounds and these sounds are very distinctive and evocative. 30 different phonemes are  
available and these can be shifted up or down in pitch for even more effects.  
To use the Vocal Morpher, you just select Phoneme A and Phoneme B from the list of  
thirty. Now the LFO automatically morphs back and forth between the two selected  
phonemes, creating interesting vocal articulations. The rate of the LFO is adjustable and  
you can select between Sine, Triangle or Sawtooth waveforms. The sine and triangle  
waves fade smoothly. The sawtooth wave gradually fades, then jumps abruptly back.  
When the frequency of the A or B Phonemes is shifted up or down, entirely new effects  
can be produced. These frequency controls can also be used to tune the phoneme  
frequencies to the range of audio you are processing.  
Phoneme B  
Phoneme A  
List of Available Phonemes  
A
E
I
O
EH  
B
U
AA  
IH  
F
AE  
IY  
G
AH  
UH  
J
AO  
UW  
K
ER  
D
L
M
V
N
P
R
S
T
Z
Parameter  
Description  
Phoneme A  
Select any of the available Phonemes for Phoneme A.  
Phoneme A  
Tuning  
Adjusts the frequency of Phoneme A up or down 2 octaves in  
semitone intervals. Range: -24 semitones to +24 semitones  
Phoneme B  
Select any of the available Phonemes for Phoneme B.  
Phoneme B  
Tuning  
Adjusts the frequency of Phoneme B up or down 2 octaves in  
semitone intervals. Range: -24 semitones to +24 semitones  
LFO Rate  
Controls how fast the phonemes morph back and forth.  
Range: .01Hz to 10Hz  
LFO Waveform  
Selects the waveform for the morph: Sinusoid, Triangle, Sawtooth  
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5 - Effects  
E-MU PowerFX  
E-MU PowerFX  
The hardware-accelerated effects of the E-MU Digital Audio System can also be used as  
VST inserts in Cubase LE. E-MU PowerFX allow you to use PatchMix DSP effects from  
within Cubase, Sonar, or other host application with minimal load on your CPU.  
E-MU PowerFX are not  
available at the 96kHz or  
192kHz sample rates.  
E-MU PowerFX incorporate smart time alignment technology which automatically  
compensates for system latencies and ensures proper synchronization of audio  
throughout the VST chain (if the host application supports this feature).  
f Cubase SX/SL/LE 2.0,  
Nuendo and Sonar (using  
the Cakewalk VST  
E-MU PowerFX On/Off  
Input Signal Present  
FX Parameters  
adapter 4.4.1) implement  
VST 2.X auto delay  
compensation.  
When using Cubase  
LE with the 0404, turn  
Multiprocessing OFF in  
Cubase LE (Device Setup,  
VST Multitrack, Expert).  
FX Palette  
FX Inserts  
Output Signal Present  
FX Presets  
Preset Editing  
Parameter  
PowerFX On/Off  
FX Palette  
Description  
Enables or bypasses E-MU PowerFX.  
Select from a single “Core” effect or a Multi-Effect.  
Drop Effects from the FX Palette here.  
FX Inserts  
Signal Present LEDs These indicators turn blue to show the presence of input and  
output signals.  
FX Parameters  
Select the desired effect in the center insert section, then adjust  
the wet/dry mix and parameters for the effect.  
FX Presets  
Select from the list of preprogrammed effect presets here.  
Preset Editing  
Click here to Save, Delete, Rename or Overwrite a User Preset.  
See the “User Preset Section” for more information  
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5 - Effects  
E-MU PowerFX  
Parameter  
Description  
Preferences  
The Preferences menu allows you to:  
• Toggle the Tooltips On or Off  
• Extra Buffers - Check this box if excessive stuttering occurs when  
using E-MU PowerFX in your VST Host application. This box  
should be checked when using Fruity Loops.  
• Render Mode - Induces realtime rendering in applications  
which do not support realtime rendering.  
(WaveLab, SoundForge)  
To Setup & Use E-MU PowerFX:  
Setup Cubase LE  
Using any driver other  
than “E-MU ASIO” may  
produce undesirable  
results when using E-MU  
PowerFX.  
1. Launch Cubase LE  
2. Instantiate E-MU PowerFX in an Insert or Aux Send location within Cubase.  
3. Press the Insert Edit button  
in Cubase to bring up the E-MU PowerFX plug-in  
window shown on the previous page.  
Setup E-MU PowerFX  
4. Make sure the Insert Enable button  
is illuminated, indicating that E-MU  
Power FX is on. The blue “Signal Present” indicators will be illuminated if E-MU  
PowerFX is properly patched into a signal path.  
5. Drag the desired effects from the Effects Palette to the center Insert strip.  
6. Click on the Effect you wish to edit in the center Insert Strip (it will highlight in  
yellow), then adjust the effects parameters in the right section of the window.  
7. You can also select or edit User Presets from the section below the FX parameters.  
See the “User Preset Section” for more information.  
Add Delay Compensation (if needed)  
If you are using Cubase VST 5.1, or another older sequencer without automatic delay  
compensataion, you will have to insert an E-Delay Compensator into any other audio  
tracks to keep them time-aligned.  
8. Simply insert an E-Delay Compensator plug-in into the same insert location you  
used for E-MU PowerFX on any other audio tracks. That’s it.  
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5 - Effects  
E-MU PowerFX  
Automating E-MU PowerFX  
E-MU PowerFX can be automated in Cubase LE (or other recording host) just like any  
other VST effect. When “Write Automation” is activated in Cubase, control changes  
made in the PowerFX window during playback will be recorded on a special  
“Automation Subtrack. When “Automation Read” is activated, the recorded control  
changes will be played back.  
Steinberg Cubasis  
does not have the control  
automation feature.  
To Record E-MU PowerFX parameter changes in Cubase LE  
1. Add E-MU PowerFX as a Channel Insert.  
2. Rewind the song and enable “Automation Write” by pressing the WRITE button  
on, illuminating it. (Refers to Cubase LE. If you are using another application,  
refer to the documentation.)  
3. Bring the E-MU PowerFX window to the front and select the Effect you want to  
automate. The effect parameters appear in the TV screen. Make sure the blue “On”  
button is lit.  
4. Press the Play button on the Cubase Transport control. The song begins playing.  
5. Adjust the E-MU PowerFX controls to achieve the effect you want. Rewind the song  
when finished.  
6. Disable “Automation Write” and enable “Automation Read”  
. Playback the  
song to hear and view your changes.  
7. To edit Automation, first enable both “Automation Write” and “Automation Read”  
and press Play. Cubase LE begins overwriting as soon as you change a control.  
Once you have  
recorded or drawn  
automation, do not  
delete or move effects  
from the Insert Strip.  
Doing so will result in  
unpredictable behavior.  
8. If you don’t like the results and want to try again, select Show Used Automation  
from the Project menu. The Automation Subtrack appears. Next, click in the  
Parameter Display and select Remove Parameter.  
Note: This only erases one automation parameter from the Automation Subtrack.  
To erase multiple control edits, repeat the procedure above. See the Cubase LE  
manual for more specific information about automation editing.  
E-MU PowerFX Resource Availability  
Because different collections of VST plug-ins and PatchMix Sessions can be run simulta-  
neously, it is possible to load a new plug-in for which resources are not available. If DSP  
resources are NOT available for an existing setup:  
• E-MU PowerFX loads a Hardware I/O Path and simply passes audio through with-  
out any effects. The effects insert slot(s) in PowerFX will be “redded out.  
• If no Hardware I/O Paths are available, the plug-in will be disabled and run in a soft  
pass-through mode. The effects insert slot(s) in PowerFX will be “grayed out.  
• If DSP resources ARE available, but no Hardware I/O Paths are available, the plug-in  
will run in soft pass-through mode.  
• If the sample rate is changed in the middle of a PowerFX session, E-MU PowerFX  
plug-ins will be bypassed, since the hardware effects cannot operate at 96kHz or  
192kHz.  
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5 - Effects  
E-MU PowerFX  
E-MU PowerFX Compatibility Chart  
Extra  
Buffers  
Application Name  
Compatible?  
Note  
Render  
Steinberg Cubase VST 5.1  
Steinberg Cubase SX 1  
Steinberg Cubase SX 2  
Yes  
Yes  
Yes  
Off  
Off  
Off  
Off  
Off  
Off  
Instrument  
Freeze triggers  
error if  
not in render  
mode.  
Steinberg Cubase LE  
Yes  
Yes  
Yes  
Yes  
No  
Off  
Off  
On  
On  
On  
Off  
Off  
Steinberg Cubase SL  
Steinberg WaveLab 4  
Steinberg WaveLab Lite (ver 4)  
Steinberg WaveLab 5  
Off  
Off  
Pops & clicks  
may occur.  
(Try 8 buffers at  
1024)  
Either  
Sony Acid 4  
Yes  
Yes  
No  
On  
On  
On  
Off  
Off  
Off  
Sony Vegas 5  
Sony SoundForge 7  
Power FX  
crashes when  
launched.  
Adobe Audition 1.5  
No  
Audio distortion  
& immediate  
lockup.  
Any  
Any  
FruityLoops Studio 4.5  
Ableton Live 3.5  
Yes  
No  
Off  
On  
On  
Off  
Distortion when  
FX parameters  
are changed.  
Cakewalk Sonar 3  
Yes  
Off  
Off  
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5 - Effects  
Rendering Audio with E-MU PowerFX  
Rendering Audio with E-MU PowerFX  
Rendering (sometimes called Export) is a mixdown process performed by the host  
application, which creates a new digital audio file from a multitrack song. Rendering  
allows a virtually unlimited number of VST effects to be used because the audio  
processing is performed out of realtime.  
E-MU PowerFX and the PatchMix DSP effects are strictly realtime processes. When E-MU  
PowerFX are used while rendering audio, the rendering process must proceed at  
realtime rate. Some host applications are not designed to handle realtime rendering and  
this can cause problems. E-MU PowerFX can be used with these applications if you are  
willing to follow certain guidelines.  
General Tips for Rendering using E-MU PowerFX  
• If an error message occurs, increase the “ASIO Buffer Latency” setting located in  
the device Setup dialog box. Depending on your setup, you may have to  
increase or decrease the Buffer Latency settings to find the setting that works.  
• Instead of rendering with E-MU PowerFX, bounce the E-MU PowerFX processed  
tracks to another track in realtime.  
• Check “Realtime Render” in the Render dialog box when using Cubase LE,  
Cubase SX2 or Cubase SL2. This setting will give the best results.  
Tips for using Freeze Mode on Cubase LE  
• Make the project length as short as possible. Freeze always renders the entire  
project length, even if the MIDI track being rendered is shorter.  
Great Tip: Temporarily bypass E-MU PowerFX (and any other effects) even  
when “Freezing” another track. This will allow the track to Freeze faster than real-  
time.  
Using E-MU PowerFX with WaveLab and SoundForge  
Stuttering in the audio can occur when rendering with SoundForge or any version of  
Steinberg WaveLab. This problem is caused by discontinuities in the first few audio  
buffers as they are fed by WaveLab to E-MU PowerFX. The problem can be eliminated by  
following these guidelines.  
• Check “Render Mode” box in the E-MU PowerFX preferences. See page 63.  
• We recommend that you only use the MME/WAVE E-DSP Wave [xxxx] drivers.  
• Reduce the “Buffer Size” in the WaveLab, Audio Preferences dialog box. This  
moves the stuttering to beginning of the file.  
• Pad the beginning (and/or end) of your audio file with silence (.5 to several  
seconds depending on the file). This action causes the buffer discontinuities to  
occur before the song begins.  
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5 - Effects  
E-MU VST E-Wire  
E-MU VST E-Wire  
E-Wire is a special VST/ASIO Bridge which allows you to route digital audio via ASIO to  
PatchMix and back again.  
E-Wire VST incorporates smart time alignment technology that automatically compen-  
sates for system latencies and ensures proper synchronization of audio throughout the  
VST chain. In addition, E-Wire also allows you to insert outboard audio gear into the  
VST environment.  
E-Wire has three main components:  
E Note: Its easier to use  
E-MU PowerFX instead of  
E-Wire if you just want to  
use the hardware effects.  
(E-Wire was the precursor  
to E-MU PowerFX.)  
• A VST plug-in which handles the audio routing to PatchMix DSP.  
• An ASIO mixer strip in PatchMix DSP configured to route audio to the E-Wire  
plug-in. You simply drop the effects you want to use into this strip.  
• For hosts that don’t support automatic delay compensation, a manual delay-  
compensation plug-in can be inserted in Cubase tracks or channels that don’t use  
E-Wire to compensate for ASIO delay.  
However, E-Wire can be  
very useful because it  
allows you to route VST  
inserts or Sends to  
The diagram below may give you a better idea of how E-Wire works:  
Physical Inputs and  
Outputs via PatchMix DSP.  
E-Wire VST plug-in  
Send to Strip  
Stereo Reverb  
ASIO Send  
Return to VST  
PatchMix DSP  
Strip configured  
for E-Wire  
E-Wire bridges the gap between hardware I/O and the VST world. The E-Wire VST plug-in sends  
audio to a strip containing the desired effect. An ASIO Send routes the audio back to E-Wire VST.  
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5 - Effects  
E-MU VST E-Wire  
To Setup and use E-Wire:  
Setup PatchMix DSP  
1. Open PatchMix DSP application.  
2. Insert an ASIO Input mixer strip into PatchMix DSP. (Alternately, you can select  
“New Session”, select “E-Wire Example” and skip to step 6.)  
3. Mute the strip or turn the Fader all the way down.  
4. Insert an ASIO Send plug-in into one of the inserts on your ASIO strip.  
5. Name your ASIO strip as an E-Wire strip.  
6. Insert the desired PatchMix DSP effects into slots above the ASIO Send.  
7. Save the Session.  
Setup Cubase  
8. Launch Cubase.  
9. Instantiate E-Wire in an Insert or Aux Send location within Cubase.  
10. Edit the E-Wire plug-in and activate the plug-in by pressing the blue button.  
11. Set the ASIO Send and Return on the E-Wire plug-in to match the strip you set up  
for E-Wire.  
12. Done.  
E-Delay Compensation  
An E-Delay Compensator must be inserted into any other audio tracks that are not using  
E-Wire in order to keep them time-aligned.  
13. Simply insert an E-Delay Compensator plug-in into the same insert location you  
used for E-Wire on any other audio tracks. That’s it.  
E-Delay Compensator  
As audio is transferred back and forth between the VST host application and the E-MU  
sound hardware, a delay in the audio stream is incurred. Normally this delay is compen-  
sated for automatically by the host application, but not all VST host applications  
support this automatic compensation.  
A host will support PowerFX and E-Wire’s plug-in delay compensation if it supports the  
SetInitialDelay feature of the VST 2.0 specification.  
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5 - Effects  
E-MU VST E-Wire  
Currently automatic delay compensation is supported by the Steinberg 2.0 family  
(Nuendo 2.x, Cubase SX 2.0, Cubase LE 2.0,), Magix Samplitude 7.x, and Sonar (using  
the Cakewalk VST adapter 4.4.1), but not by Steinberg Cubase VST 5.1 and Cubasis.  
The E-Delay Compensator utility plug-in is used to manually compensate for the  
transfer delay for hosts that DO NOT support plug-in delay compensation.  
The E-Delay Compensator plug-in is used to delay the “dry” tracks (tracks without a  
PowerFX or E-Wire as an insert effect) or auxiliary (send) channels. For each dry track or  
send, add an E-Delay Compensator plug-in to re-align the track. The E-Delay Compen-  
sator is automatic and requires no user interaction to operate.  
For example, consider a Cubasis session with two audio tracks. If PowerFX or E-Wire is  
applied as an insert effect to the first audio track, but not to the second, the first track  
will be delayed in relation to the second track. The E-Delay Compensator should be  
added as an insert effect on the second track in order to provide delay compensation.  
Cubase VST or Cubasis  
Track 1  
Insert  
Track 2  
Insert  
Track 3  
Insert  
E-Wire  
E-Delay  
E-Delay  
E-Delay Compensator Use  
For host applications that don’t support automatic  
delay compensation.  
PatchMix  
DSP  
1. An E-Delay Compensator should be used  
when unprocessed audio tracks are played  
alongside tracks using a PowerFX or E-Wire  
plug-in.  
2. Simply insert an E-Delay Compensator into  
each track that doesn’t use a PowerFX or  
E-Wire send.  
E-Delay Units Parameter  
The Units value in the E-Delay dialog box should be set for the number of times you  
send ASIO down to the PatchMix DSP mixer and back in a single track. A single  
PowerFX insert chain with any number of effects only requires one delay unit because  
there was only one trip to the hardware and back. If you use two Cubasis inserts in series  
on a track both using PowerFX or E-Wire, you would set the number parameter to 2 on  
all other audio tracks. Each trip down to PatchMix DSP and back to Cubasis equals one  
unit.  
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E-MU VST E-Wire  
In practical use, however, you’ll probably never need to use more than one E-Wire VST  
on a single track since PowerFX effects can be placed in series. We have included this  
feature “just in case” you need it.  
Here’s one more example of how to use the E-Delay Compensator with different  
numbers of PowerFX/E-Wire sends on each track. The delay compensation on each track  
must equal the track with the maximum number of PowerFX/E-Wire sends. See the  
diagram below.  
Cubase VST or Cubasis  
Track 1  
Track 2  
Track 3  
Insert  
PowerFX  
or E-Wire  
Insert  
PowerFX  
or E-Wire  
Insert  
PowerFX  
or E-Wire  
Insert  
Insert  
E-Delay  
1
E-Delay  
2
PatchMix  
DSP  
Since track 1 uses two PowerFX/E-Wire inserts, the delay of all the other tracks must  
equal two. Track 2 has one PowerFX/E-Wire insert and so adding one unit of E-Delay  
keeps it time aligned. Track 3 doesn’t use a PowerFX/E-Wire insert and so needs two  
E-Delay Units to remain in alignment.  
Grouping Tracks  
When several tracks require E-Delay Compensation, you can send the output of each  
track to a group or bus and use a single E-Delay Compensator on the output of the  
group or bus.  
• E-MU Digital Audio System and PatchMix DSP must be installed.  
• E-Wire is compatible with Cubase SX/SL/LE, Cubase VST, Wavelab, and Cakewalk  
Sonar (via DirectX-VST adapter) among others.  
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6 - Appendix  
Sync Daughter Card Supplement  
6 - Appendix  
Sync Daughter Card Supplement  
SMPTE Conversion  
One of the main functions of the Sync Daughter Card is to convert SMPTE (LTC) to  
MIDI Time Code (MTC) and vice-versa. The term “Host MTC” refers to MTC, which is  
generated or used by the host application (Cubasis, etc.). MTC is also available at the  
MIDI jack on the back of the Sync Card.  
Warning: SMPTE and  
MTC do not provide  
sample sync for digital  
I/O. You must use Word  
Clock, or S/PDIF sync.  
SMPTE Features  
Conversion of SMPTE to MTC quarter-frame messages & full-frame messages.  
Constant quarter-frame messages are generated with steady SMPTE data input.  
Occasional MIDI full-frame messages are generated when SMPTE contains data dropouts.  
Conversion of MTC (quarter frame & full frame) messages from the host  
computer to SMPTE out.  
Simultaneous SMPTE and MTC output when receiving MTC from the host computer  
Outputs SMPTE and MTC striping data.  
SMPTE Start Time and type can be set via System Settings dialog box.  
SMPTE Options  
When the Sync Daughter Card is installed in your system a SMPTE button in the  
PatchMix DSP mixer becomes visible. Pressing the SMPTE button brings up the SMPTE  
window.  
SMPTE  
Flywheel Mode:  
Current Time  
Start Striping  
Start Time  
• Off  
• Fixed  
• Continuous  
•1-time Jam  
Flywheel  
Amount  
Output  
Level  
SMPTE Status/  
Error Indicators  
SMPTE Frame  
Rate Settings  
Stop  
Striping  
Output  
Source  
Word Clock  
Termination  
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Sync Daughter Card Supplement  
Sets the transmitted frame rate when striping SMPTE.  
Mode (fps)  
Edit this field to set the start time in hours:minutes:seconds:frames for  
striping SMPTE.  
SMPTE Striping  
Initiates SMPTE Time Code generation at the SMPTE output beginning at  
the time set in the striping display.  
Stripe Button  
Stop Button  
Stops SMPTE striping. This button also stops SMPTE when One-Time Jam  
Sync has been initiated.  
Selects one of the four Flywheel modes. See the descriptions below.  
Sets the SMPTE output level from -10dBV (consumer) to +4dBu (pro).  
Flywheel Mode  
Output Level  
If flywheel mode is on and a dropout is detected this is the number of fly-  
wheel frames that will be output before the sync card stops and chases.  
FLY/JAM Frames  
Turns word clock termination on or off. Except in special cases, this con-  
trol should normally be left on. See “Word Clock In/Out”.  
Word Clock  
Termination  
This control selects the source of the SMPTE output jack. The choices are:  
Host MTC or the SMPTE Input jack (to regenerate SMPTE).  
SMPTE/MTC  
Output Source  
SMPTE Modes of Operation  
Host Mode  
The host computer is the source of synchronization. MTC messages are sent to the Sync  
Daughter Card from the computer application and converted into SMPTE. MTC is also  
output from the MIDI port on the Sync Daughter Card.  
External Mode  
SMPTE messages from SMPTE In are converted to MTC (quarter-frame messages) and  
sent to the host application. This happens automatically whenever LTC is received at the  
SMPTE input jack. Clean SMPTE data is also transmitted from SMPTE Out if “SMPTE  
(Regenerate)” is set.  
Flywheel Mode  
If the incoming SMPTE data is corrupted or missing frames, MTC code will continue to  
be output if “Flywheel mode” is enabled. The flywheel modes are described below.  
Flywheel Modes  
Upon any dropout, MTC stops and the Sync card monitors the input for  
valid code. If valid code is again received, it chases and relocks.  
Off  
Upon any dropout, MTC continues outputting Quarter-frame messages  
at the same rate (flywheeling). When a dropout is detected, this is the  
number of frames that will be output before the Sync card stops output-  
ting MTC and monitors the input for valid code. If valid code is again  
received, it chases and relocks.  
Fixed 0-127  
Upon any dropout, MTC continues outputting Quarter-frame messages  
at the same rate (flywheeling). The Sync card monitors the input for valid  
code and continues flywheeling until valid code is received, then relocks.  
Continuous  
Upon any dropout, MTC continues outputting Quarter-frame messages  
at the same rate (flywheeling) without monitoring the SMPTE input until  
the Stop button is pressed.  
1-Time Jam Sync  
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6 - Appendix  
SMPTE Background  
Stripe Mode  
This mode is used to record SMPTE time code onto an audio track of another recorder.  
SMPTE is output when the Start button is pressed in the System Settings menu and  
begins at the time set by the Start Time setting. MTC is also simultaneously output from  
the Sync Daughter Card MIDI out. SMPTE and MTC will continue to be output until the  
Stop button is pressed. See Striping SMPTE.  
SMPTE Background  
SMPTE time code was standardized way back in 1969 by the Society of Motion Picture  
and Television Engineers as a way to mark frame numbers on video tape.  
Using SMPTE, a particular location can be precisely located by simply entering the  
appropriate time code number which is expressed in Hours, Minutes, Seconds, Frames  
and Subframes. This is possible because each frame of SMPTE time code contains  
absolute location information expressed in digital form.  
There are two types of SMPTE time code: Vertical Interval Time Code (VITC), which is  
used on video tape and Longitudinal Time Code (LTC) or audio time code. VITC is  
strictly used for video and has the advantage of being able to be read while the video  
deck is paused. LTC can be recorded on the audio or sync tracks of video tape and can  
thus be used in audio or video work.  
Longitudinal time code is the type of SMPTE used on the Sync Daughter Card. It  
contains 80 bits of information per frame. An audio SMPTE frame is divided into 80  
“bit cells. A voltage change during a bit cell period constitutes a digital “1” and no  
change during a bit cell period constitutes a digital “0. In addition to the location bits,  
there are user bits that may contain information about tape reel numbers, bits dealing  
with video information, and a 16-bit sync word at the end of the frame.  
FramesFrames Seconds Seconds Minutes Minutes Hours Hours  
SYNC WORD  
SMPTE  
Time  
Code  
10  
20  
30  
40  
50  
60  
70  
80  
End  
Start  
Frame  
Frame  
Bit  
Cell  
Bit  
Cell  
80 Bit Cells per Frame  
=0  
=1  
There are four types of SMPTE time code in general use: 24, 25, 30 frame-per-second  
and 30 drop-frame. In general, you should choose one rate (30 non-drop is common in  
audio) and stick with it for initial recording and later editing.  
Types of SMPTE  
Type  
Use  
Hours  
00-23  
00-23  
Minutes  
00-59  
Seconds  
00-59  
Frames  
00-23  
00-24  
00-29  
00-29  
24 frame  
US Film  
25 frame  
Euro. Film + Video  
00-59  
00-59  
30 drop-frame  
30 non-drop  
US & Japan Color Video 00-23  
US & Japan B/W Video 00-23  
00-59  
00-59  
00-59  
00-59  
The four frame rates are all straightforward except 30 drop-frame. The 30 df rate came  
about because the US color video frame rate is actually 29.97 frames/sec instead of 30  
frames/sec. This adds up to an error of 108 frames each hour relative to “wall clock”  
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6 - Appendix  
SMPTE Background  
time! (A one hour program would actually be 59 minutes and 56.4 seconds long.) Drop  
frame was designed to correct this time difference. In 30 Drop Frame, every minute  
except 00-10-20-30-40-50 have the first two frames, 00 and 01, “dropped”, hence the  
name drop-frame.  
Why use SMPTE?  
SMPTE sync, although well over 30 years old, has the advantage of being able to be  
recorded as an audio track. This allows it to be used with virtually any kind of recording  
equipment from tape recorders to computer-based digital audio recorders. You can even  
buy phonograph records with a SMPTE stripe!  
SMPTE was designed in the days when tape dropout was a common occurrence and so it  
was designed to convey “absolute” location information. Since each frame of SMPTE  
code provides its own unique identification, it provides the ability for a receiving device  
to recover from data dropout. In addition, edits can be performed in the middle of a  
song with just a few seconds of pre-roll before the punch-in point. SMPTE is also  
standardized, which means that code generated on different makes of equipment will  
be compatible with each other. SMPTE also has fairly good resolution, especially at the  
subframe level. You’ll be happy to know that the Sync Daughter Card resolves to the  
subframe level. The chart below shows subframe accuracy at the three frame rates.  
SMPTE Subframe Resolution  
Frames-per-second  
Resolution  
.521 mS  
24 fps  
25 fps  
30 fps  
.500 mS  
.417 mS  
Striping SMPTE  
Printing SMPTE to a track is called striping (as in stripe). SMPTE time code is recorded  
on an unused audio track of another recorder, then played back into the Sync Daughter  
Card. The Sync Daughter Card passes the location information on to the host computer  
as MTC quarter-frame data to be used by an application such as an audio recorder or  
sequencer.  
SMPTE is usually recorded at about -3 VU on semi-pro gear, -10 VU on professional gear  
and 0 VU on video gear. Experiment to find the optimum levels. When printing to a  
time code track of a video deck, be careful. The time code playback head locations on  
video decks are not standardized and can cause gross timing errors. Time code which is  
striped on an audio track will always be in sync with the picture. SMPTE code is tradi-  
tionally recorded on the right channel of a video recorder.  
Avoiding SMPTE problems  
Problems in reading SMPTE time code can often be related to poor quality code on the  
tape. Poor quality code can be caused by a number of problems, the most common  
being dirty or misaligned heads, amplifier clipping, or too many generations of audio  
dubbing. Other problems can be caused by running the SMPTE signal through signal  
processing devices such as Limiters, Reverbs, Harmonizers, etc. (Don’t laugh, it has been  
done!) In fact, many video decks have built in AGCs (Automatic Gain Controls) which  
will ruin the SMPTE signal if the input level is too high. Always check playback to insure  
that the time code is usable. In general, no signal processing should be used on the  
SMPTE signal. SMPTE code is delicate and should be treated as such.  
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6 - Appendix  
MIDI Time Code (MTC)  
Duplicating SMPTE time code  
The Sync Daughter Card always generates clean SMPTE from the SMPTE output when  
reading SMPTE in. This time code is in sync with the incoming SMPTE and can be used  
to feed other devices in your studio or to clean up old SMPTE tracks. Copying SMPTE  
code from track to track produces deterioration of the signal with each generation,  
although one generation of dubbing will probably be OK.  
Other Tips for using SMPTE  
1. Use ascending time code. Jumps in the code are OK as long as the SMPTE code  
jumps forward in time as the tape moves forward in time. A good way to avoid any  
problems with this is to simply stripe the entire project with SMPTE before you  
record any other tracks.  
2. Allow enough leader. Leave a few seconds between each song to allow SMPTE to  
sync up before the song starts.  
Keep written logs. Keeping written records of song start points and edit cues can save  
time and avoid wasteful searching through a project that was recorded earlier.  
MIDI Time Code (MTC)  
MIDI time code is basically SMPTE time code adapted to the world of MIDI. MTC  
specifies “absolute” location information in hours:minutes:seconds:frames, just like  
SMPTE. There are two main kinds of messages in MTC: Full-frame messages and  
Quarter-frame messages.  
MTC and SMPTE do  
NOT synchronize at the  
sample rate and are not  
locked to word clock in  
any way.  
Full-frame messages are ten bytes long and are sent when SMPTE start, stops, or  
relocates. Full-frame messages contain the entire SMPTE number of, hours, minutes,  
seconds, frames, as well as the SMPTE type: 24fps, 25fps, 30 non-drop, 30 drop.  
SMPTE and MTC are used  
to synchronize music but  
do not have the required  
resolution to sample-lock  
digital audio.  
Quarter-frame messages are sent at each quarter of a SMPTE frame and only carry 1/8th  
of the SMPTE time message. Quarter-frame messages require two entire SMPTE frames  
to send the complete time stamp (h:m:s:f). Timing accuracy is maintained as long as the  
quarter-frame messages continue to come in at a constant rate.  
Since it is important to have a stable timing reference for your song or sequence, we  
have given MTC its own MIDI output port on the Sync Daughter Card. This ensures that  
the timing information will not be affected by other MIDI data on the line.  
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6 - Appendix  
Word Clock In/Out  
Word Clock In/Out  
Word clock provides a standardized means of synchronizing multiple digital audio  
devices so that data can be transferred digitally. In order to digitally transfer from one  
device to another, the two devices MUST be synchronized. Clicks and pops in the  
audio will result when transferring digital audio which is not synchronized.  
f Word clock and  
S/PDIF synchronize at the  
sample rate and are used  
to transfer digital data  
between machines.  
The E-MU 0404 PCI card can be externally clocked from the S/PDIF input (either optical  
or electrical) or from the Sync Daughter card (if installed). In a digital studio, all  
digital devices in the system should run off the same master Word Clock.  
To Synchronize PatchMix DSP to an External Clock Source:  
1. Make sure an external clock source is connected to the E-MU Digital Audio System  
hardware via the word clock or S/PDIF input.  
2. Open the Session Settings dialog box.  
3. Under the System tab, select External Source, then select either Word Clock or  
S/PDIF.  
4. Press OK to close the dialog box.  
5. Check the Sync section of PatchMix DSP to verify that the Locked indicator is  
illuminated.  
Devices can be connected in daisy chain fashion (word clock out connected to the next  
unit’s word clock in) or in parallel for one or two devices, but professional digital  
studios normally use a master word clock generator or “House Sync” with a distribution  
system so that each device receives a phase-coherent and jitter-free word clock.  
Digital  
Device 3  
Digital  
Device 1  
House Sync  
Generator  
Digital  
Device 2  
Digital  
Device 4  
A master word clock generator is preferable for larger digital setups.  
Word Clock In: Receives word clock (sample clock) from another digital device such as  
a digital video deck, digital recorder or digital mixer.  
Word Clock Out: Sends word clock (sample clock) to another digital recorder. Word  
clock is always output, whether it is generated by the internal clock or passed through  
from the word clock input.  
75On/Off: Termination for the word clock input can be switched on or off in the  
Sync Card menu of the PatchMix DSP application. Normally word clock termination  
should be left on. If you have problems with a weak word clock signal, try turning termi-  
nation off. See Word Clock Termination.  
The diagram below shows the proper way to connect and terminate a serial word clock  
chain. Using a BNC “T” connector ensures that word clock is precisely in phase for both  
devices. The middle device has termination turned Off and the last device in the word  
clock chain has termination turned On.  
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6 - Appendix  
Word Clock In/Out  
Digital Mixer  
Word Clock  
S/PDIF  
Digital  
T - connector  
IN  
ADAT Optical  
Word Clock Termination OFF  
S/PDIF  
DIGITAL BREAKOUT CABLE  
SYNC CARD  
IN  
Word Clock Termination ON  
This diagram shows the proper way to connect word clock if you don’t have a multi-output  
word clock generator. The last device in a Word Clock chain should have Termination ON.  
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6 - Appendix  
Getting in Sync  
Getting in Sync  
Whenever you connect external digital audio devices together, you need to be aware of  
how they are synchronized to each other. Simply connecting digital out to digital in  
doesn’t guarantee that two digital devices are synced, even if audio is being passed.  
Unless you have set one to be the Master and the other a Slave, they are probably NOT  
synchronized and the quality of your audio will suffer.  
S/PDIF is probably the most common digital audio format. S/PDIF carries an  
embedded word clock which can be used to synchronize the digital equipment. You  
must enable “External Clock” on the slave device to have clock sync!  
The diagrams below show two ways to synchronize an external A/D converter to the  
E-MU Digital Audio System using the S/PDIF connection.  
In the first example, the external A/D converter is the master clock for the system. Only  
one S/PDIF cable is needed (either optical or coaxial) as long as PatchMix is set to  
receive its word clock signal from the external device. The external A/D is the Master and  
the E-MU DAS is the Slave.  
PatchMix DSP  
External Device supplies Master Clock  
S/PDIF  
(Optical)  
(via S/PDIF)  
The S/PDIF cable carries two  
channels of audio data and  
In  
an embedded clock.  
Out  
or  
S/PDIF Out  
In  
Out  
Master  
S/PDIF  
(Coax)  
External A-D Converter  
Slave  
Set PatchMix DSP to receive:  
External S/PDIF Sync  
PatchMix DSP supplies Master Clock  
PatchMix DSP  
S/PDIF  
(via S/PDIF)  
This S/PDIF cable carries two  
(Optical)  
channels of audio data.  
In  
Set External Device to receive:  
External S/PDIF Sync  
Out  
S/PDIF Out  
or  
Slave  
In  
S/PDIF In  
External A-D Converter  
Out  
S/PDIF  
(Coax)  
This S/PDIF cable carries an  
embedded clock signal.  
Master  
In the second example a second S/PDIF cable is used to supply “embedded word clock.  
The external device MUST be set to receive external clock via S/PDIF or the units will not  
be synchronized. The E-MU Digital Audio System is the Master and the external A/D is  
the Slave.  
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6 - Appendix  
Useful Information  
Useful Information  
AES/EBU to S/PDIF Cable Adapter  
This simple adapter cable allows you to receive AES/EBU digital audio via the S/PDIF  
input on the E-MU 0404 PCI card. This cable may also work to connect S/PDIF out from  
the 0404 digital breakout cable to the AES/EBU input of other digital equipment.  
From AES/EBU  
Device  
To S/PDIF  
1
2
+
In  
N.C.  
3
-
Digital Cables  
Don’t cheap out! Use high quality optical fiber and low-capacitance electrical cables  
when transferring digital I/O to avoid data corruption. It’s also a good idea to keep  
digital cabling as short as possible (1.5 meters for plastic light pipes; 5 meters for high  
quality glass fiber light pipes).  
Grounding  
In order to obtain best results and lowest noise levels, make sure that your computer  
and any external audio devices are grounded to the same reference. This usually means  
that you should be using grounded AC cables on both systems and make sure that both  
systems are connected to the same grounded outlet. Failure to observe this common  
practice can result in a ground loop. 60 cycle hum in the audio signal is almost always  
caused by a ground loop.  
Appearance Settings in Windows  
Adjusting the “Performance Options” in Windows will improve the screen appearance  
when moving the mixer around on the screen.  
To Improve the Appearance Settings:  
1. Open the Windows Control Panel. (Start, Settings, Control Panel).  
2. Select System. Select the Advanced Settings tab.  
3. Select Settings in the Performance section.  
4. Under Visual Effects, select Adjust for Best Performance. Click OK.  
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6 - Appendix  
Technical Specifications  
Technical Specifications  
GENERAL  
44.1 kHz. 48 kHz, 88.2 kHz, 96 kHz, 176.4 kHz and 192kHz  
Sample Rates  
derived from internal crystals. (No sample rate conversion is  
performed.)  
Externally supplied clock from S/PDIF.  
(or word clock with optional Sync Card)  
16-bit or 24-bit (depending on the setting of your recording  
or audio application)  
Bit Depth  
100MIPs custom audio DSP.  
Hardware DSP  
DSP - 32-bit integer math with a 67-bit accumulator  
PCI Bus-Mastering DMA subsystem reduces CPU usage.  
Zero-latency direct hardware monitoring with effects  
ADC - PCM1804 (TI/Burr-Brown)  
DAC - AK4395 (AKM)  
Converters & OpAmps  
OpAmp - NJM2068M (JRC)  
ANALOG LINE INPUTS  
Type  
Unbalanced, low-noise input circuitry  
Consumer: -10 dBV nominal, 6.4 dBV maximum  
20 Hz - 20 kHz: +0.20/-0.10 dB  
-100 dB (.001%) 1kHz at -1 dBFS  
111 dB (A-weighted 22kHz BW)  
111 dB (1kHz, A-weighted, 22kHz BW)  
< -120 dB, (1 kHz signal at -1 dBFS)  
3.3K ohm  
Level  
Frequency Response  
THD + N  
SNR  
Dynamic Range  
Channel Crosstalk  
Input Impedance  
ANALOG LINE OUTPUTS  
Type  
Unbalanced, low-noise circuitry  
Consumer: -10dBV nominal, 6.4dBV maximum  
+0.05/-0.10 dB, (20 Hz - 20 kHz)  
-100 dB (.001%) 1kHz signal at -1dBFS  
116 dB (A-weighted, 22 kHz BW)  
116 dB (1 kHz, A-weighted, 22 kHz BW)  
< -109 dB, (1 kHz signal at -1 dBFS)  
560 ohms  
Level  
Frequency Response  
THD + N  
SNR  
Dynamic Range  
Stereo Crosstalk  
Output Impedance  
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6 - Appendix  
Technical Specifications  
DIGITAL I/O  
S/PDIF  
• 2 in/2 out coaxial (transformer coupled output)  
• 2 in/2 out optical  
• AES/EBU or S/PDIF (switchable under software control)  
1 in, 1 out (16 MIDI channels)  
MIDI  
SYNCHRONIZATION  
Internal Crystal Sync:  
44.1kHz, 48 kHz, 88.2 kHz, 96 kHz, 176.4 kHz, 192 kHz  
• S/PDIF (optical or coaxial)  
• Word Clock (sync card only) - (75 ohm termination,  
switchable)  
SRSync SourceRMS jitter in picoseconds  
44.1 Internal Crystal 596ps  
RMS JITTER @ 44.1K  
(Measured via Audio Precision 2)  
44.1 Optical Input  
795ps  
SYNC CARD  
SMPTE  
Converts to/from longitudinal time code (LTC) to MIDI time  
code (MTC) and vice-versa  
24, 25, 30 drop, 30 non-drop frames/second.  
Compatible with 29.97 fps timecode  
Frame Rates  
Regeneration, stripe and conversion modes  
0.5 - 4V p-p  
Modes  
Input Level:  
Output Level:  
Input Impedance:  
+4 dBu, -10 dBV (software selectable)  
10K ohm  
Dimensions & Weight  
0404 PCI Card  
Weight:  
0.25lb / 0.10kg  
L: 156mm H: 107mm  
Dimensions:  
Sync Daughter Card  
Weight:  
0.25lb / 0.10kg  
L: 5.04" / 128mm  
Dimensions:  
E-MU Digital Audio System  
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6 - Appendix  
Internet References  
Internet References  
The internet contains vast resources for the computer musician. A few useful sites are  
listed here, but there are plenty more. Check it out.  
Software Updates, Tips & Tutorials................http://www.emu.com  
Setting up a PC for Digital Audio ..................http://www.musicxp.net  
MIDI Basics.......................................................Search for “MIDI Basics” (many sites)  
MIDI & Audio Recording ................................http://www.midiworld.com  
MIDI & Audio Recording ................................http://www.synthzone.com  
ASIO, Cubase & Digital Audio........................http://www.steinberg.net  
Cubase Users Group........................................http://www.groups.yahoo.com/group/  
cubase/messages  
Forums  
search.php?s=d866b60193933eb726660e7bd  
90dfb27  
OpenTopic?a=srchf&s=215094572  
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6 - Appendix  
Internet References  
Declaration of Conformity  
Trade Name:  
Model No.:  
E-MU Systems  
EM8810 & EM8820  
EM8810, EM8830 & EM8840  
EM8810, EM8830 & EM8841  
Responsible Party:  
Address:  
E-MU Systems  
1500 Green Hills Road,  
Scotts Valley, CA 95066 U.S.A.  
This device complies with Part 15 of the FCC rules. Operation is subject to the following  
two conditions: (1) This device may not cause harmful interference, and (2) this device  
must accept any interference received, including interference that may cause undesired  
operation.  
CAUTION  
You are cautioned that any changes or modifications not expressly approved in this  
manual could void your authority to operate this equipment.  
Note:  
This equipment has been tested and found to comply with the limits for a Class B  
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide  
reasonable protection against harmful interference in a residential installation. This  
equipment generates, uses, and can radiate radio frequency energy and, if not installed  
and used in accordance with the instructions, may cause harmful interference to radio  
communications. However, there is no guarantee that interference to radio or television  
reception, which can be determined by turning the equipment off and on, the user is  
encouraged to try to correct the interference by one or more of the following measures:  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Connect the equipment into an outlet on a circuit different from that to which  
the receiver is connected.  
• Consult the dealer or an experienced radio/TV technician for help.  
The supplied interface cables must be used with the equipment in order to comply with  
the limits for a digital device pursuant to Subpart B of Part 15 of FCC Rules.  
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6 - Appendix  
Internet References  
Compliance Information  
United States Compliance Information  
FCC Part 15 Subpart B Class B using:  
CISPR 22(1997) Class B  
ANSI C63.4(1992) method  
FCC Site No.90479  
Canada Compliance Information  
ICES-0003 Class B using:  
CISPR 22(1997) Class B  
ANSI C63.4(1992) method  
Industry of Canada File No.IC 3171-B  
European Union Compliance Information  
EN55024 (1998)  
EN55022 (1998) Class B  
EN61000-3-2 (2001)  
EN61000-3-3 (1995 w/A1:98)  
Australia/New Zealand Compliance Information  
AS/NZS 3548(1995 w/A1 & A2:97) Class B  
EN55022 (1998) Class B  
Japan Compliance Information  
VCCI (April 2000) Class B using:  
CISPR 22(1997) Class B  
VCCI Acceptance Nos. R-1233 & C-1297  
Attention for the Customers in Europe  
This product has been tested and found compliant with the limits set out in the EMC  
Directive for using connection cables shorter than 3 meters (9.8 feet).  
Notice  
If static electricity or electromagnetism causes data transfer to discontinue midway  
(fail), restart the application or disconnect and connect the Firewire cable again.  
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Index  
Numerics  
Clicks & Pops, in the audio 9, 76  
Clock, external 10, 16  
Comb Filter 52  
Index  
Compressor 49  
Connectors, interface 2  
Core Effects  
descriptions 45  
listing 44  
D
Damping, high frequency 55, 60  
Decay Time, lite reverb 55  
Numerics  
1-Band Para EQ 45  
1-Band Shelf EQ 45  
1-Time Jam Sync, SMPTE 72  
3-Band EQ 46  
4-Band EQ 47  
Digital Cables 79  
A
A-D, D-A Converters, used in 0404 80  
AES/EBU to S/PDIF Adapter 79  
Appearance, improving 79  
ASIO  
direct monitor 23  
send 21  
Attack, compressor 50  
Automating PowerFX 64  
Auto-Wah 48  
Aux Bus 29  
Auxiliary Effects Assignment 35  
Auxiliary Returns 35  
Auxiliary Sends 29  
used as extra mix busses 35  
Effects  
B
Background program, disabling 13  
Balance Control, monitor 36  
Block Diagram, mixer 12  
Bypass  
all inserts 42  
effect insert 41  
send/return insert 33  
descriptions 45  
disabled at high sample rates 39  
distortion 51  
C
Category  
create new preset 39  
delete effects 39  
rename effects 39  
CDs, playing 19  
Chorus  
using freq. shifter 53  
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Index  
F
mono delay 3000 56  
overview 37  
palette 37  
phase shifter 57  
placing into an insert location 21  
preset  
create new 42  
delete 43  
overwrite 43  
rename 43  
rotary 58  
selecting 38  
stereo reverb 60  
using in VST host application 62  
vocal morpher 61  
E-MU 0404 PCI Card  
description 7  
installing 3  
E-MU Icon 13  
E-MU PowerFX 62  
Envelope, reverberation 55, 60  
E-Wire 67  
Exit PatchMix DSP Services 13  
Exporting Core FX Presets & FX Insert Chains 40  
External Clock 10, 16, 76, 78  
External Mode, SMPTE 72  
External Sync Source 16  
Extra Buffers 63  
S/PDIF 8  
F
SMPTE 10, 71  
Factory Templates 15  
Flanger 52  
Flywheel Mode, SMPTE 72  
Frame Rates, SMPTE 73  
Frequency Shifter 53  
Full-Frame Messages 75  
FX Display 33  
FX Edit Screen 41  
FX Insert Chains 38  
FX Insert Chains, importing/exporting 40  
L
G
Label, scribble strip 31  
LFO  
Gain, compressor 50  
Ground Loop, preventing 79  
Grounding 79  
H
Help System 13  
High Frequency Rolloff, mono delay 56  
High Sample Rates 39  
Host Input Display 34  
Host Mode, SMPTE 72  
Host Output Display 34  
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Index  
M
M
O
Main  
OpAmps, used in 0404 80  
bus 32  
inserts 36  
output fader 36  
section 32  
Master  
clock 78  
return level 32  
send level 32  
Meter  
insert 27  
main output 36  
setting input levels using 25  
MIDI  
connections 9  
thru 9  
time code 75  
Mixer  
block diagram 12  
overview 11  
strip 18  
aux send 29  
delete 19  
fader 31  
insert 21  
label 31  
mute button 31  
new 19  
solo button 31  
type 19  
viewing 11  
MME 19  
Monitor  
balance control 36  
mix 32  
mute 32  
output  
level control 36  
mute 36  
Mono Delay 3000 56  
MTC 75  
to SMPTE Conversion 71  
Multichannel WAVE Files 20  
Mute  
mixer strip 31  
monitor 32  
Release, compressor 50  
Render Mode 63  
Reverb, envelope 55, 60  
N
New  
mixer strip 19  
session 13, 14  
Notes, Tips & Warnings 8  
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Index  
S
S
T
S/PDIF 8, 9  
S/PDIF to AES/EBU Adapter 79  
Sample Rate, setting 14  
Save  
FX Insert Chains 38  
session 15  
user effect preset 42  
Scribble Strip 31  
Send  
/return insert 22, 23  
bypass or solo 33  
auxiliary 29  
insert 22  
Send/Return Levels 32  
Send/Return, greyed out or unavailable 21  
Session 14  
creating new 14  
path 15  
templates 15  
Settings  
I/O 17  
S/PDIF 17  
sample rate 16  
system 16  
Sidechain Effects 35  
routing 29  
Signal generator, insert 27  
Signal Level Indicators, meters 36  
SMPTE 71  
background 73  
Software Installation 5  
Solo  
button 31  
insert 41, 42  
send/return insert 33  
Start Time, SMPTE 72  
Stereo Delay 100 59  
Stereo Reverb 60  
Strip  
add new 19  
input type 18  
mixer 18  
Striping SMPTE 73, 74  
Sync Daughter Card  
description 10  
specs 81  
Sync/Sample Rate Indicators 35  
Synchronization  
hardware connections 10  
source 16  
using S/PDIF 78  
System Settings 16  
88  
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