Users Manual
Version 1ꢀ1 May 2004
Download from Www.Somanuals.com. All Manuals Search And Download.
EUROLIGHT LC2412
EUROLIGHT
Professional 24-channel DMX lighting console
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24 preset channels, assignable to 512 DMX channels
Up to 3 DMX channels can be controlled per preset channel
120 scenes storable in 10 banks
Integrated chaser with up to 650 steps featuring sync-to-bass beat
Frequency-dependent sound-to-light function
Crossfade time freely selectable for super-smooth scene fades
Two additional, multi-functional channels for special effects (eꢀgꢀ fog machine, color changer)
Ultra-flexible fading functions for manual and automatic operation
Intuitive solo & channel flash functions
Extremely effective preview function allows hidden memory and chaser checks even during live performances
Dimmer control via DMX or analog output (0/+10 V)
MIDI interface for cascading of two LC2412s (master/slave setup)
PCMCIA card slot for storing of up to 25 complete settings (PCMCIA card not supplied)
Illuminated display/controls and BNC lamp socket for easy operation in dark stage environments
Extremely rugged steel construction ensures long life even under the most demanding conditions
Rack-mounting kit for installation in standard 19" racks included
Conceived and designed by BEHRNIGER Germanyꢀ Made in Chinaꢀ
3
Download from Www.Somanuals.com. All Manuals Search And Download.
EUROLIGHT LC2412
TABLE OF CONTENTS
FOREWORD
Dear Customer,
IMPORTANT SAFETY INSTRUCTIONS ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 2
EUROLIGHT ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ3
FOREWORD ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ4
1ꢀ INTRODUCTION ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5
welcome to the team of
BEHRINGER users, and
thank you very much for
expressing your confi-
dence in us by pur-
chasing the EUROLIGHT
LC2412ꢀ
1ꢀ1 Before you get started ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5
1ꢀ1ꢀ1 Shipment ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5
1ꢀ1ꢀ2 Initial operation ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5
1ꢀ1ꢀ3 Warrantyꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5
1ꢀ2 The users manual ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5
1ꢀ3 General features and functions ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5
Writing this foreword
for you gives me great
pleasure, because it
represents the culmi-
nation of many months
of hard work delivered
by our engineering team
2ꢀ CONTROL ELEMENTS ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ6
2ꢀ1 Control elements of the A PRESET section
2ꢀ2 Control elements of the B MEMORY section
2ꢀ3 Control elements of the Sound-to-light section
ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 7
ꢀꢀꢀꢀꢀꢀꢀꢀ 7
ꢀꢀꢀ 8
to achieve
a
very
ambitious goal: to pre-
sent an outstanding light
mixing console that
offers plenty of features
2ꢀ4 Section
2ꢀ4ꢀ1 Disabling the solo function ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 8
2ꢀ5 Control elements of the programming section ꢀꢀꢀꢀꢀꢀꢀ 9
: FLASH keys and SOLOꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 8
and on which you can rely even under the most demanding
conditionsꢀ The task of designing our new LC2412 certainly meant
a great deal of responsibility, which we assumed by focusing
on you, the discerning user and musicianꢀ Meeting your expec-
tations also meant a lot of work and night shiftsꢀ But it was fun,
tooꢀ Developing a product usually brings a lot of people together,
and what a great feeling it is when all who participated in such
a project can be proud of what theyve achievedꢀ
2ꢀ6 Control elements of the main section
2ꢀ7 Control elements of the chase section
ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 9
ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 10
2ꢀ8 Rear panel connectors of the LC2412ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 10
3ꢀ PRESETS ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 11
3ꢀ1 Basic configurationꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 11
3ꢀ1ꢀ1 Preset mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 11
3ꢀ2 Expanding to 24 preset channels (upper mode) ꢀꢀꢀꢀꢀꢀꢀ 11
3ꢀ3 Crossfading between presets ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 11
It is our philosophy to share our enjoyment with you, because
you are the most important member of the BEHRINGER teamꢀ
With your highly competent suggestions for new products youve
made a significant contribution to shaping our company and making
it successfulꢀ In return, we guarantee you uncompromising quality
as well as excellent technical and audio properties at an extremely
reasonable priceꢀ All of this will enable you to give free rein to
your creativity without being hampered by budget constraintsꢀ
4ꢀ THE B MEMORY SECTION ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ12
4ꢀ1 Programming, recalling and altering
memories (scenes)ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12
4ꢀ1ꢀ1 Programming ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12
4ꢀ1ꢀ2 Fading in scenes ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12
4ꢀ1ꢀ3 Previewing and modifying memories ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12
4ꢀ2 Crossfading between different setups ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12
4ꢀ2ꢀ1 Crossfading between presets and memoriesꢀ 12
4ꢀ2ꢀ2 Crossfading between memories ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13
4ꢀ2ꢀ3 Crossfading between memories
of different banksꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13
4ꢀ3 Preset flash and memory flash ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13
4ꢀ3ꢀ1 Preset flash ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13
4ꢀ3ꢀ2 Memory flash ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13
4ꢀ4 Programming memories without direct control (blind) 13
4ꢀ5 Previewing memories individually
We are often asked how we manage to produce such high-
quality devices at such unbelievably low pricesꢀ The answer is
quite simple: its you, our customers! Many satisfied customers
mean large sales volumes enabling us to get better purchasing
terms for components, etcꢀ Isnt it only fair to pass this benefit on
to you? Because we know that your success is our success
too!
I would like to thank all of you who have made the LC2412
possibleꢀ You have all made your own personal contributions,
from the developers to the many other employees at this company,
and to you, the BEHRINGER userꢀ
on the stage (live mode) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14
4ꢀ6 Additional application of memories ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14
5ꢀ SOUND-TO-LIGHT ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ14
6ꢀ CHASE CONTROL ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ14
My friends, its been worth the effort!
Thank you very much,
6ꢀ1 Programming or erasing chases ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14
6ꢀ1ꢀ1 Programming level chase ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14
6ꢀ1ꢀ2 Programming memory chase ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14
6ꢀ1ꢀ3 Erasing chases ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15
6ꢀ2 Running and pausing chasesꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15
6ꢀ2ꢀ1 Chase control through music ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15
6ꢀ2ꢀ2 Chase control by means of
SPEED fader (RUN) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15
6ꢀ2ꢀ3 Crossfading manually using the
X-FADE fader (manual mode) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15
Uli Behringer
6ꢀ2ꢀ4 Manual fades using the STEP key
ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15
6ꢀ2ꢀ5 Replacing memory steps ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 16
6ꢀ2ꢀ6 Inserting memory steps ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 16
6ꢀ3 Saving chases as memories (chase to memory) ꢀꢀꢀꢀꢀꢀ 16
6ꢀ3ꢀ1 Replaying chases stored as memories (CTM) 16
6ꢀ3ꢀ2 Previewing and editing CTMꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 16
6ꢀ4 Previewing chases in live mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17
4
Download from Www.Somanuals.com. All Manuals Search And Download.
EUROLIGHT LC2412
7ꢀ ADDITIONAL FUNCTIONS OF THE LC2412 ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ17
1ꢀ1 Before you get started
7ꢀ1 Locking program mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17
7ꢀ2 Putting the output on hold ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17
7ꢀ3 Special channels ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17
7ꢀ4 Theater mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17
7ꢀ4ꢀ1 Activating theater mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17
7ꢀ4ꢀ2 Programming fading times in theater mode ꢀꢀꢀꢀꢀꢀ 18
7ꢀ5 MIDI functions ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 18
7ꢀ5ꢀ1 Cascading two EUROLIGHT LC2412s ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 18
7ꢀ6 Storing data on a memory card ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 18
7ꢀ7 Adjusting differing illumination levels ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19
7ꢀ8 Erasing all settings/displaying software versionꢀꢀꢀꢀꢀꢀꢀ 19
1ꢀ1ꢀ1 Shipment
The LC2412 was carefully packed at the assembly plant to
assure secure transportꢀ Should the condition of the cardboard
box suggest that damage may have taken place, please inspect
the unit immediately and look for physical indications of damageꢀ
+
Damaged units should NEVER be sent directly to us!
Please inform the dealer from whom you acquired
the unit immediately as well as the transportation
company from which you took delivery of the unit!
Otherwise, all claims for replacement/repair may
be rendered invalid!
8ꢀ DIMMER CONTROL ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ19
8ꢀ1 Analog control ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19
8ꢀ1ꢀ1 Controlling analog dimmers via DMX512 ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19
8ꢀ2 Digital control via DMX512 ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19
8ꢀ2ꢀ1 Digital control features ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19
8ꢀ2ꢀ2 Assigning DMX channels (softpatch)ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 20
1ꢀ1ꢀ2 Initial operation
Please make sure the unit is provided with sufficient ventilation,
and never place the EUROLIGHT on top of an amplifier or in the
vicinity of a heater to avoid the risk of overheatingꢀ
9ꢀ INSTALLATION ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ20
+
Before plugging the unit into a power socket, please
make sure you have selected the correct voltage:
9ꢀ1 Cables recommended for DMX512 ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
9ꢀ2 Terminal resistor (bus termination) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
9ꢀ3 Pin assignment ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
9ꢀ3ꢀ1 DMX512 connections ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
9ꢀ3ꢀ2 Sub D connections (analog control) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
9ꢀ3ꢀ3 MIDI connection ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
9ꢀ3ꢀ4 Audio connections ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
9ꢀ3ꢀ5 Footswitch ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
9ꢀ4 Rack mounting ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21
The fuse compartment near the power plug socket contains
three triangular markingsꢀ Two of these triangles are opposite
one anotherꢀ The voltage indicated adjacent to these markings is
the voltage to which your unit has been set up, and can be
altered by rotating the fuse compartment by 180°ꢀ ATTENTION:
This does not apply to export models that were for
example manufactured only for use with 120 V!
10ꢀ SPECIFICATIONS ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ22
11ꢀ MIDI IMPLEMENTATION ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ23
12ꢀ WARRANTYꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ24
+
If you alter the units voltage, you must change the
fuses accordingly! The correct value of the fuses
needed can be found in the chapter TECHNICAL
DATA!
+
Faulty fuses must be replaced with fuses of
appropriate rating without exception! The correct
value of the fuses needed can be found in the
chapter TECHNICAL DATA!
Power is delivered via the cable enclosed with the unitꢀ All
requiered safety precautions have been adhered toꢀ
1ꢀ INTRODUCTION
+
Please make sure that the unit is grounded at all
times! For your own protection, you should never
tamper with the grounding of the cable or the unit
itself!
Thank you very much for the confidence you have placed in
us by purchasing the EUROLIGHT LC2412ꢀ You now own an
outstanding, ultra-compact light mixing console, that features
the state-of-the-art digital DMX512 controlꢀ In addition, your
LC2412 is equipped with an analog output which allows to use it
virtually in every environment you can think ofꢀ The design of the
LC2412 (how it operates and how it is programmed) was
constructed with controlling dimmer packs and standard
spotlights in mindꢀ To optimally use multi-function spotlights such
as scanners and moving heads, you should use control
consoles specifically created for this purposeꢀ
1ꢀ1ꢀ3 Warranty
Please take a few minutes and send us the completely filled
out warranty card within 14 days of the date of purchaseꢀ You
may also register online at wwwꢀbehringerꢀcomꢀ The serial number
needed for the registration is located at the top of the unitꢀ Failure
to register your product may void future warranty claimsꢀ
This users manual is designed to give you an overview of all
the controls, so that you get to know all possible applications the
LC2412 offersꢀ General safety instructions are followed by a
structured overview of the control panelꢀ Afterwards, all functions
of your LC2412 are described in detailꢀ
1ꢀ2 The users manual
The users manual is designed to give you both an overview of
the controls, as well as detailed information on how to use themꢀ
In order to help you understand the links between the controls,
we have arranged them in groups according to their functionꢀ If
you need to know more about specific issues, please visit our
website at http://wwwꢀbehringerꢀcomꢀ
Future-minded BEHRINGER technology
To allow for the highest possible level of operational safety,
we manufacture our equipment under the highest quality
standards in the industryꢀ
1ꢀ3 General features and functions
Your LC2412 has been manufactured under ISO9000 certified
management systemꢀ
LC2412 means: 24 preset channels and 12 memory channelsꢀ
But thats hardly all: You can simultaneously control 78 dimmer
channels via the DMX512 digital interface (26 console channels
x 3 DMX channels)ꢀ And because several light units can be
operated on a single dimmer channel, this console gives you a
plethora of mixing possibilitiesꢀ
+
The following users manual is intended to
familiarize you with the units control elements,
so that you can master all the functions! After having
thoroughly read the users manual, store it at a safe
place for future reference!
5
1ꢀ INTRODUCTION
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EUROLIGHT LC2412
Comparable to a mixing console in a recording studio, a light
mixing console is a switching central for stage lightingꢀ Therefore,
a light mixing console has to be absolutely reliable and under no
circumstances leave you strandedꢀ We created our LC2412 using
the most modern components in order to guarantee you the
maximum reliability possibleꢀ
MIDI
The LC2412 can be controlled via MIDIꢀ Two EUROLIGHT
LC2412s can be operated as master and slave by using the MIDI
interfaceꢀ Entire shows can be stored and recalled by means of
a MIDI sequencerꢀ
DMX512
But without functionality, no amount of reliability is of use to
youꢀ Thats why we integrated a tremendeous number of func-
tions in an extremely compact unitꢀ You have always full control
of the light conditions, regardless whether you run the light show
at a live concert, a club or on a stageꢀ To enable you complete
control over the current setup, the EUROLIGHT LC2412 has an
intuitive design structure and features a large number of LEDs
and a large LCD displayꢀ
The DMX digital protocol lets you flexibly assign 78 of the 512
digital channels to individual light console channels (softpatch)ꢀ
Memory card
The EUROLIGHT LC2412 offers you access to 120 storable
lighting setups (memories) that can easily be alteredꢀ A virtually
unlimited archive of lighting setups can be created by using the
interchangeable memory cards on which these setups are storedꢀ
The sky is the limit when you put your creativity to the test with
the 99 programmable chases, each consisting of 99 single stepsꢀ
A light mixing console is basically a controlling unit that
comprises a full system once it is integrated with a power source
and light elementsꢀ
Two different standards have established themselves in the
field of light control (analog controlling with 0 to +10 V and digital
controlling via the DMX512 control protocol)ꢀ Your LC2412 is
compatible with bothꢀ The extent of controlling your lighting
situation can range from simply fading lights in and out, all the
way to configuring and programming entire light showsꢀ You
can manually control the speed at which a program runs, enter
the desired speed into a preset for each step, or let it be
automatically determined by an internal beat generatorꢀ On the
other hand, you can control this beat generator by using a fader,
or let your musical program directly determine the beat for the
lighting setupꢀ
2ꢀ CONTROL ELEMENTS
The control panel of your LC2412 is divided into various areas
with different functionsꢀ The way the controls on the LC2412
were designed makes using the unit and capturing current
settings a breezeꢀ The control elements are described on the
following pages according to the functions they playꢀ If parts of
the unit are shown in light grey in an illustration, that means that
these controls belong to another section (described elsewhere
in the manual)ꢀ
All control elements and function keys are provided with control
lights to enable you full oversight of the setup/functions currently
selectedꢀ
Presets
Complex lighting situations can be set up using single faders
(each controlling up to 24 channels, whereby up to 72 single
dimmers can be controlled)ꢀ You can light up individual channels
at full blast independently from their fader position using the
FLASH keysꢀ
The sections:
section + bank display,
programming section,
sectionꢀ
A PRESET section,
B MEMORY-
FLASH keys,
MAIN section, CHASE
sound to light,
The LC2412 also has additional functions that cannot be
assigned to a particular section (special channels):
Memories
Presets can be stored into ten separate preset banks (with
twelve memory slots each), and can also be individually recalledꢀ
All memories can be archived by using separate PCMCIA memory
cardsꢀ
SPECIAL 1 keyꢀ Used to activate a special channel, for
example for turning a fog machine on/offꢀ
SPECIAL 2 keyꢀ The same function as SPECIAL 1 keyꢀ Just
like in the case of other channels, three DMX channels can
be assigned to these two channels (iꢀeꢀ to SPECIAL 1/2)ꢀ
Both special channels are then labeled as channels 25 and
26 on the consoleꢀ SPECIAL 1 and SPECIAL 2 keys can be
programmed as switches, keys or kill keysꢀ Additional
information on this subject can be found in chapter 7ꢀ3ꢀ
Chases
The expression Chases refers to situations in which
individually programmed light steps (up to 99 steps) are executed
in succession (the lights chase each other)ꢀ These steps can
be both individual presets as well as memoriesꢀ
You can create extremely complex chasesꢀ For example,
parameters such as fade-in speed of a step, chase sequence
speed and their control via the built-in beat generator or music
can all be programmedꢀ
POWER switchꢀ Used to power up the EUROLIGHT LC2412ꢀ
The POWER switch should always be in the Off position
when you connect the unit to the mainsꢀ
Crossfade
There are several ways to alternate between various stored
or newly developed lighting situationsꢀ Conversely, you can also
alternate back and forth between individual steps of a single
chase manually or automaticallyꢀ
+
Please take note: Merely switching the unit off does
not mean that it is fully disconnected from the
mains! When not using the unit for prolonged
periods of time, please unplug the units power
cord from the power outlet!
Preview
With this function, you can preview stored memories or chases
without these being visible on the stageꢀ This way, you can
discretely control the next step before letting it be seen on the
stageꢀ
The BNC connector is used for connecting a gooseneck
lamp (optional)ꢀ
Sound to light
This function is more widely known as party lightꢀ It basically
means that your music drives the light showꢀ An incomming
music signal is broken down into three frequency ranges (bass,
mids and highs), each of which is assigned to a (memory) channelꢀ
Depending on the volume of the respective signal segments, the
lights assigned to them will shine accordinglyꢀ You can even
program a setup for song pausesꢀ
6
2ꢀ CONTROL ELEMENTS
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EUROLIGHT LC2412
Figꢀ 2ꢀ1: Section overview
2ꢀ1 Control elements of the A PRESET section
Figꢀ 2ꢀ2: A PRESET section (detail)
Faders 1-12ꢀ Used to set the intensity of light elements
connected to the dimmer packꢀ
Figꢀ 2ꢀ3: B MEMORY section
UPPER switchꢀ When you press this switch, the A PRESET
section is switched to the twelve additional channelsꢀ After
that, you can set up the intensity of channels 13 - 24ꢀ See
also chapter 3ꢀ2ꢀ
Exception: When the LC2412 is in preset mode (P shown in
the bank display), the faders control the same channels as the
faders of the A PRESET sectionꢀ This way, you can simul-
taneously create a second presetꢀ
Setting up presets
Channel faders are used for setting up a preset that can be
directly recalled by moving fader A ꢀ As in all other setups,
the MAIN fader (see chapter 2ꢀ6) determines the maximum
-
These faders are also a part of this section, but they
have a double functionꢀ When the LC2412 is in sound to
light mode (party light function), they control the illumination
level of individual memories assigned to particular frequency
rangesꢀ
illumination level of selected light sourcesꢀ
The BANK display shows the storage bank to which the
memories you recall belongꢀ It also shows if the LC2412 is
currently in preset mode (P diplayed)ꢀ The display starts
flashing when you switch into preset mode, and lights up
constantly after three secondsꢀ The preset mode is active
only after the flashing has stoppedꢀ This prevents accidental
activation of the preset mode as well as rough fadesꢀ
2ꢀ2 Control elements of the
B MEMORY section
The faders of the B MEMORY section are located in the block
underneath the A PRESET sectionꢀ
These faders control the illumination level of an entire group
of channels in a ratio to one another that you previously
determined by setting up the A PRESET faders and saving
this setting as a memoryꢀ
7
2ꢀ CONTROL ELEMENTS
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EUROLIGHT LC2412
UP/DOWN keysꢀ Use them to select a preset bank (0 - 9)
or switch into preset mode (P)ꢀ The control lights flash
when you select a new bank while memories from the
previous bank are still active (the fader(s) is(are) pulled
The music signal necessary for controlling the show can be
fed into the ANALOG INPUT connector located at the rear of the
LC2412ꢀ
up)ꢀ Pull the fader(s) (
,
-
) down to fade the
memory outꢀ When you pull the fader(s) up again, the
memory of the new preset bank is visible on the stage
(also see chapter 4ꢀ1ꢀ2)ꢀ
2ꢀ4 Section
: FLASH keys and SOLO
SOUND TO LIGHT keyꢀ See chapter 2ꢀ3ꢀ
PREVIEW keyꢀ It gives you the option to preview (or modify)
stored memories one more time before implementing them
on the stageꢀ This is particularly useful when you saved
chases as memories and wish to double-check and/or
modify their speed before integrating them into a running
showꢀ When preview is activated, the chases are shown
on control LEDs exclusivelyꢀ
Figꢀ 2ꢀ5: The FLASH keys
FLASH keysꢀ Pressing one of the FLASH keys sets the
respective channel to the maximum illumination level set on
the MAIN fader, independent from its own fader positionꢀ
For this purpose, the CH FLASH key
The channel flash function is automatically activated in
preset modeꢀ
Each fader is assigned to a FLASH key (section
)ꢀ This key
is used to assign a specific bank position to individual presets
while programming a memoryꢀ
has to be pressedꢀ
2ꢀ3 Control elements of the
SOUND-TO-LIGHT section
Dual-function FLASH keysꢀ Memories or chases can be
stored to memory positions 9 - 12 (chase to memory)ꢀ
When a respective storage bank is selected, chases are
indicated with yellow LEDsꢀ Chases can also be recalled
by using the FLASH keysꢀ
The SOUND-TO-LIGHT controls are located in the right-hand
section of the B MEMORY sectionꢀ
If the sound-to-light function is active, memories 9 - 12 are
controlled by a music signal, whereby the volume of the signal
dictates the illumination level of the memoriesꢀ The music signal
is divided into three frequency ranges (bass, mids, higs)ꢀ One
memory slot is assigned to each of the three frequency rangesꢀ
For optimal results, please put the faders to the middle positionꢀ
This will let you bring individual settings of memories into sync
with one another, should the levels vary from memory to memoryꢀ
Solo
When the solo function is simultaneously active (SOLO key
, LED lit), all other emitters or light elements are deactivatedꢀ
Only the channel selected via the FLASH key is still activeꢀ
2ꢀ4ꢀ1 Disabling the solo function
You have the option to exclude specific channels from the
solo function, so that these channels remain active even when
Solo is activatedꢀ
Disabling solo is achieved by performing the folloing
programming sequence:
1ꢀ Press UTILITY 1
ꢀ
2ꢀ Select the option DISABLE SOLO by using the SOFT A key
located below the displayꢀ The channel for which the
solo function should be disabled or enabled is shown in the
top left section of the displayꢀ The respective disabled/
enabled status of the said channel is indicated to the right of
the channel number itselfꢀ
3ꢀ To select the channel you wish to adjust, turn the DATA
wheel
ꢀ The desired channel can also be selected by
using the FLASH key (for channels 13 - 24: first press the
UPPER key)ꢀ
4ꢀ SOFT B
selects DISABLE and thus disables the solo
function for this channel; SOFT A selects ENABLEꢀ
Figꢀ 2ꢀ4: The SOUND-TO-LIGHT section
5ꢀ To exit this procedure, press the QUIT key
confirming the procedureꢀ
, thus
The PAUSE fader is, just like the fader
, used primarily
to control the illumination level of memoriesꢀ If the sound-to-
light function is active, it controls a memory slot assigned
to run during program breaks between two musical piecesꢀ
+
When you disable the solo function for a particular
channel, the channel remains active in case when it
is part of an activated memory that fades after
pressing one of the FLASH keys!
The BASS fader takes over the basic configuration of the
illumination levels for the memory slot assigned to the bass
portion of the frequency rangeꢀ
Example:
The MID fader is conversely assigned to the midsꢀ
You have disabled the solo function for channel 8ꢀ The light on
channel 8 remains lit if you press one of the FLASH keys, as long
as the solo function is activeꢀ
The TREBLE fader is conversely assigned to the highsꢀ
and
2ꢀ2ꢀ
: Bank display and UP/DOWN keys, see chapter
Previously, you have programmed a memory that uses channel
8ꢀ The memory has just been activated on the stageꢀ Now, press
one of the FLASH keys (CH FLASH
are two lights on the stage, iꢀeꢀ channel 8 and the channel
activated with the key!
is also activated)ꢀ There
The SOUND-TO-LIGHT key activates the sound-to-light
funtionꢀ
8
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illumination level on individual channelsꢀ This function is
automatically activated in preset mode (see chapter 3ꢀ1ꢀ1)ꢀ
However, it has to be manually activated in memory modeꢀ
use the FLASH keys (
+
) to enable the highest
2ꢀ5 Control elements of the
programming section
Despite its compact size, the EUROLIGHT LC2412 is a versatile
light mixing consoleꢀ In it, we have integrated a plethora of
functions, among others, various functions for memories, chases
and digital controlꢀ The basic elements of the programming section
are located at the top right section of the unitꢀ To let you quickly
orient yourself in difficult situations, the LC2412 also features a
displayꢀ
UPPER switchꢀ Used to switch over to channels 13 - 24ꢀ
See also chapters 2ꢀ1 and 3ꢀ2ꢀ
CONTRAST controlꢀ Turning this pot lets you adjust the
display contrastꢀ
PROGRAM displayꢀ Depending on the programming
procedure, different menues are shown hereꢀ If you havent
programmed anything yet, or if you have quit a programming
procedure by means of pressing the QUIT key
, the
display shows the current chase and the respective step
(basic setup)ꢀ
DATA wheelꢀ Used to change/select programming
parametersꢀ For example, it can be used for programming
chases, during which you dial in steps and determine their
execution speedꢀ Besides, it is also used for directly calling
up chases (see also chapter 6ꢀ2)ꢀ
SHIFT keyꢀ Opens additional programming menuesꢀ A more
detailed explanation can be found in the description of the
respective programming proceduresꢀ
SOFT A keyꢀ Needed for selecting items while in a
programming menuꢀ The menu texts and the SOFT A key
are ordered in such a way that this key lets you select the
options above (appearing in the menu)ꢀ
Figꢀ 2ꢀ6: The programming section
SOFT B keyꢀ Has the same function as the SOFT A keyꢀ
PCMCIA CARD slotꢀ This interface accepts the memory
card on which you can store your console setupsꢀ
QUIT keyꢀ Used for closing a programming procedure and
going back to the main menuꢀ
MEMORY keyꢀ By pressing the MEMORY key once, you
initiate the procedure that saves a stage sceneꢀ How this
procedure functions in particular is explained in greater
detail in chapter 4ꢀ1ꢀ
2ꢀ6 Control elements of the main section
CHASE keyꢀ Used to initiate the programming procedure
(intended for creating a chase)ꢀ How this is done is
explained in chapter 6ꢀ1ꢀ
The CTM key (stands for chase to memory) brings up the
menu for storing chasesꢀ Basically, you can store
completely programmed chases into memoryꢀ Each of the
ten memory banks has four memory slots (9 - 12) available
for this purposeꢀ
UTILITY 1ꢀ This key takes you to the following programming
menus: DISABLE SOLO, SELECT CURVE and THEATRE
MODEꢀ
UTILITY 2ꢀ This key takes you to the following programming
menus: DMX PATCH, SELECT MIDI and SELECT SPECIALꢀ
Further information about these functions is to be found in
chapters 7 and 8, ADDITIONAL FUNCTIONS OF THE
LC2412 and DIMMER CONTROLꢀ
LIVE keyꢀ By pressing this key, you can route chase or
memory steps to the consoles output in order to see what
it would all really look like on the stageꢀ This also makes
sense for the programming procedure itself, because
chases are for example only shown on the LEDs during
their selection (normal setting, blind mode)ꢀ This way,
selecting chases is even possible while a program is
running on the stage, without disrupting the program itself
(automatic preview)ꢀ The live mode changes everything
the other way around: only the settings observed in the
preview function are visible on the stageꢀ
Figꢀ 2ꢀ7: The main section
Control elements that apply to function groups or the entire
console are grouped in the main sectionꢀ
A faderꢀ This fader is the master fader for the A PRESET
section; it determines the maximum illumination level of the
entire sectionꢀ The FLASH keys (
) can still be utilized, even when the fader is at its zero
positionꢀ
/
as well as
/
B faderꢀ This fader is the master control for the B MEMORY
section; it determines the maximum illumination level of all
memoriesꢀ Just like in the case of the A fader, the FLASH
keys can be utilized even when the fader is at its zero
positionꢀ
SOLOꢀ The solo function utilizes the FLASH keysꢀ When
the solo function is active, pressing the FLASH key for a
single channel/memory completely dimms all other lightsꢀ If
so desired, individual channels can be taken out of the solo
functions reach (see chapters 4ꢀ3ꢀ1 and 2ꢀ4ꢀ1)ꢀ
When the MAIN fader is raised up, both of these faders
(A and B) can be used to fade in and out between the
settings of both of these sectionsꢀ
CH FLASH keyꢀ Switches the channel flash function on
and offꢀ When the channel flash function is on, you can
9
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MAIN faderꢀ It determines the maximum illumination level of
mode is active)ꢀ More detailed information on this subject
can be found in chapters 6ꢀ2ꢀ3 and 7ꢀ4ꢀ
all commands at the consoles outputꢀ
PRESET FLASH keyꢀ You can execute the entire A PRESET
SPEED faderꢀ Controls chase speedꢀ
section with this flash key, that is, activate the A PRESET
STEP keyꢀ Manually triggers chase stepsꢀ This can also be
done while chases are already activeꢀ This function can
also be remotely controlled by using a footswitchꢀ
section on the stage, even if the the A fader
is fully
downꢀ As soon as you let go of the key, the lights fade
againꢀ More information about this subject is found in
chapter 4ꢀ3ꢀ
MANUAL MODE keyꢀAssigned to the X-FADE controlꢀWhen
the MANUAL MODE key is activated, turning the X-FADE
control back and forth either fades back and forth between
two chase steps (INSERT key activated) or fade chase
steps in after one another (INSERT key deactivated)ꢀ A
more detailed overview of the various possibilities of fading
in/out can be found in chapter 6ꢀ2ꢀ4ꢀ
MEMORY FLASH keyꢀ Has the same function for the B
memory sectionꢀ
Also, two additional keys in this section affect the entire console
output:
HOLD keyꢀ Freezes the current settings, while you select
a new preset, recall a different memory or implement an
entirely different configurationꢀ This procedure is described
in chapter 7ꢀ2ꢀ
SOUND/RUN MODE keyꢀ Selectively activates chase
control by means of bass rythm (SOUND) or by means of
the internal speed control (RUN)ꢀ
BLACKOUT switchꢀ Completely dimms all lighting elementsꢀ
This function affects the entire console output, that is, it
also affects the chasesꢀ The dimming is done abruptlyꢀ If
you want the dimming to take place softly, use the MAIN
faderꢀ Console settings can be altered while the console
output is deactivatedꢀ To illuminate the stage again, hit the
BLACKOUT key againꢀ The control LED dies outꢀ
2ꢀ8 Rear panel connectors of the LC2412
2ꢀ7 Control elements of the chase section
Figꢀ 2ꢀ9: Digital and analog outputs
DMX512 OUT connectorꢀ The digital output of the LC2412
is provided by means of a 5-pole XLR connectorꢀ You can
connect a dimmer packꢀ It can be used to process digital
control commands according to the DMX512 control
protocolꢀ
ANALOG OUT connectorꢀ The analog output is meant for
controlling via the analog standard (0 to +10 V DC) and is
implemented as a Sub D connectorꢀ Used to connect dimmer
pack that dont use the modern DMX512 control protocolꢀ
Figꢀ 2ꢀ8: The chase section
NUMBER keyꢀ Selects a chase, enabling you to show
individual chases on the control LEDs (automatic preview)ꢀ
The control LED of the NUMBER key lights up, as long as
chases are active in any formꢀ This means, the LED lights
up even when the chase is not active, but just dialed in,
ready for actionꢀ When you select a chase whose steps
have still not been programmed, the LED dies out after
letting go of the keyꢀ The LED also dies out when the CHASE
Figꢀ 2ꢀ10: Additional back-panel connectors
MIDI OUT connectorꢀ MIDI data can be forwarded from the
MIDI OUT connector to a second LC2412 or another MIDI
sequencer/PC by using a corresponding cable (connect it
to the MIDI IN connector on the receiving unit)ꢀ This lets you
control two consoles in parallel, that is, a total of 156 DMX
channels are at your disposalꢀ
fader
is pulled downꢀ
INSERT keyꢀ Activating this key while a chase is running
lets you alternate between the current step and the one
MIDI IN connectorꢀ Used to feed in MIDI data (eꢀgꢀ from a
MIDI sequencer or another LC2412) to control the LC2412ꢀ
preceeding it by pressing the STEP key
can also be executed utilizig the X-FADE control (MANUAL
MODE key activated)ꢀ Additional information on this
ꢀ This function
ANALOG IN connectorꢀ Connect an output of your mixing
console, your CD player or another analog signal source to
this 1/4" TS mono jack connectorꢀ This lets you use the
sound-to-light function and musical control of chasesꢀ
subject can be found in chapter 6ꢀ2ꢀ6ꢀ
CHASE faderꢀ Controls the illumination level of a complete
chase setupꢀ Separate ratios of a memory incorporating
this chase remain intactꢀ
FOOTSWITCH connectorꢀ Connect a footswitch here to
remotely control the STEP keyꢀ Additional information about
this subject can be found in chapter 6ꢀ2ꢀ4ꢀ
X-FADE controlꢀ Used to manually dissolve between
individual chase stepsꢀ Can also be used to dissolve
between memoriesꢀ Additionally, fade-in speed of chase
steps can be configured, provided this speed was not
already determined in theatre mode (only when theatre
10
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3ꢀ1 Basic configuration
Pull all the faders all the way down to the zero markꢀ This way,
you assure that you start your exploration of the possibilities of
the LC2412 from a neutral setting, and can observe the results
of the changes you implement directlyꢀ Use the POWER switch
to power up your BEHRINGER EUROLIGHT LC2412ꢀ The LC2412
displays now the setup that was most recently used, just prior
to being powered down last timeꢀ
Figꢀ 2ꢀ11: Serial number and mains connector
If you want to start completely from the beginning, you can
use
a
key combination to erase all programmed
SERIAL NUMBERꢀ Please take a few minutes and send to
us a completely filled out warranty card within 14 days of
the original date of purchaseꢀ Otherwise, warranty claims
may be rendered invalidꢀ Or will out the warranty
information online at wwwꢀbehringerꢀcomꢀ
configurations! More on this subject in chapter 7ꢀ8ꢀ
3ꢀ1ꢀ1 Preset mode
To work exclusively with presets, you have to first switch into
preset modeꢀ Select P in the bank display accordinglyꢀ
FUSE COMPARTMENT / VOLTAGE SELECTIONꢀ Before
connecting the unit to a power outlet, please make sure
that the selected voltage matches your local voltageꢀ When
replacing fuses, please make sure that you always use
fuses of the same typeꢀ Some units allow for switching
between 230 V und 120 Vꢀ Please note: when connecting
a unit intended for the European market to a 120 V power
outlet, you must also replace the factory fuse with a higher-
value fuseꢀ
1ꢀ Press the UP or DOWN keys repeatedly until P is shown in
the displayꢀ The display flashes for roughly 3 secondsꢀ
2ꢀ Once the flashing stops, your LC2412 is in preset modeꢀ The
CHANNEL FLASH function is now automatically activated,
which is also shown by the lit control LED (CH FLASH
)ꢀ
3ꢀ Raise the MAIN fader as well as Fader A
ꢀ
4ꢀ You can now use faders 1 - 12 of the A PRESET section to
create a stage designꢀ The illumination level of individual
lighting elements can be read out on the control LEDs, aligned
next to the FLASH keysꢀ
Power is supplied via an IEC connectorꢀ The matching
cable is provided with the unitꢀ
3ꢀ PRESETS
+
You can not program or recal memories while in
preset mode! On the other hand, stored chases
can be recalled whle in preset mode!
This chapter describes individual steps used to set up, recall
and fade in/out presets (pre-determined lighting situations)ꢀ Even
though your LC2412 can execute complex functions, its controls
are easy to master, provided you invest some time to familiarize
yourself with the way they workꢀ To familiarize you with the
control elements and their functions step by step, let us begin
with setting up presets (preset = the total collection of all fader
positions of the A PRESET section at one particular time)ꢀ Lets
start with 12 channels firstꢀ
3ꢀ2 Expanding to 24 preset channels
(upper mode)
All operations applicable to channels 1-12 can be executed on
channels 13 - 24, once you switch into upper modeꢀ
1ꢀ Press the UPPER switch
ꢀ
All statements referring to channels 1 - 12 apply also to
channels 13 - 24 (upper mode)ꢀ
The control LED indicates that the LC2412 is now in upper
mode, that is, that the faders of the A PRESET section now
control channels 13 - 24ꢀ The faders from the B MEMORY
section affect channels 13 - 24 while in preset modeꢀ
+
Think of presets as building blocks used to create
more complex lighting situations: memories
capture the setup of a preset (up to 24 channels) on
one fader; chases use presets (level step) as well
as memories (memory step) as single steps!
2ꢀ Set up your preset by moving the faders of the A PRESET
section into the desired positionꢀ
In case you had already executed setups to channels 13 -
24, you have to first put the faders into the previously
selected position before being able to again align these
channelsꢀ
3ꢀ To quit upper mode, simply press the
switchꢀ
+
After switching over, the control LEDs indicate the
illumination condition of the respective active
channels independent of the position of the faders!
To alter the setting of a channel, you have to first
bring the respective fader into the previous
position!
Additional features:
While in upper mode, the FLASH keys fade in the channels
13 - 24ꢀ
3ꢀ3 Crossfading between presets
To crossfade between two presets, you need an additional
presetꢀ This additional preset is created by utilizing the faders in
the B MEMORY sectionꢀ
Figꢀ 3ꢀ1: Using presets and memories
1ꢀ Pull the fader B
upward, the fader A
downwardꢀ
The MAIN fader remains openꢀ
11
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EUROLIGHT LC2412
2ꢀ Now, set up the lighting situation by using the faders of the
B MEMORY sectionꢀ As always, you can observe these
changes on the control LEDsꢀ
3ꢀ Specify the storage location by pressing one of the FLASH
keys
/
;
4ꢀ Store the preset or the console output (SOFT A or B);
3ꢀ Move the master B fader downward, then move the master
A fader upwardꢀ Preset B is faded out, while preset A is
faded in (manual fade)ꢀ
5ꢀ If you do not wish to create any more memories, press the
QUIT key
to exitꢀ
4ꢀ1ꢀ2 Fading in scenes
To fade in a programmed scene, simply select a storage bank
by using the UP/DOWN keys and pull up a fader from the B
MEMORY sectionꢀ The fader whose assigned FLASH key you
last pressed while programming is the fader that will control this
memoryꢀ
4ꢀ THE B MEMORY SECTION
In this context, memory means a lighting situation (preset)
stored as a unitꢀ
The memory function is organized as follows:
+
To view a memory setup on the stage and on the
There are ten storage banks, each with twelve storage slots
(FLASH keys 1 - 12), used to store complete lighting situations
(24 channels)ꢀ The illumination level of the individual lighting
situations (stage designs) can be determined by using the faders
assigned to them during the programming procedureꢀ
LEDs, both fader B
be pulled up!
and MAIN fader
have to
Recalling memories instantly
By using the FLASH keys (section
), you can recall the
You can use memories in several ways:
memories from the bank you just adjusted, just like retrieving
individual channels in preset mode (P shown in the display)ꢀ
1ꢀ Fade them in manually or suddenly;
+
The channel flash function must not be active at
this time (CH FLASH key )!
2ꢀ Crossfade between presets and memories;
3ꢀ Crossfade between different memories;
4ꢀ1ꢀ3 Previewing and modifying memories
To preview memories before fading them in, use the PREVIEW
to deactivate the console output for this procedureꢀ The
setup can only be observed on the control LEDsꢀ The remaining
functions of the EUROLIGHT LC2412 remain activeꢀ
4ꢀ Crossfade between memories from different memory banksꢀ
Memories originating in different banks can simultaneously
be activeꢀ
key
4ꢀ1 Programming, recalling and altering
memories (scenes)
After you press the preview key, the display shows the
selected memory bank at the top right sideꢀ Select the memory
that you wish to control by using one of the FLASH keysꢀ The
memory is then displayed by means of control lights onlyꢀ
4ꢀ1ꢀ1 Programming
1ꢀ Set up a stage design (scene) while in preset mode (Fader A
PRESET section)ꢀ
If you wish to modify the memory shown in preview mode,
select the MODIFY function shown in the display by using the
2ꢀ To store a scene, you must first quit the preset modeꢀ By
SOFT B
key (see figꢀ 4ꢀ2)ꢀ
using the UP/DOWN keys
modeꢀ The bank display
selectedꢀ
, you switch into the memory
indicates which storage bank is
Press the MEMORY
key in the programming sectionꢀ The
display shows the following text (an example):
Figꢀ 4ꢀ2: Display Editing memory in preview mode
You can implement the desired changes now by using the
faders of the A PRESET sectionꢀ To change the programmed
settings of preset faders, you must first draw the fader to its
original positionꢀ The channels not activated during the previous
programming can be raised as usualꢀ
Figꢀ 4ꢀ1: Display Program memory
The meaning behind the above line: the next step (select
memory), location (memory slot number/storage bank)ꢀ
To save your settings, please select ENTER by using SOFT Bꢀ
Either confirm the next memory or quit the preview mode by
hitting the QUIT key
ꢀ
You have already selected a storage bank using the UP/DOWN
keys (7), and now use the FLASH keys to select a locationꢀ
Otherwise, you can also program the memory anew, as
described at the beginning of this chapterꢀ
Lower line: Make a selection by pressing SOFT A (preset) or
SOFT B (all)ꢀ
If you only want to store the adjusted preset, please press
4ꢀ2 Crossfading between different setups
SOFT A
ꢀ If you also want to store an active memory along
with the adjusted preset, then press SOFT B
ꢀ
4ꢀ2ꢀ1 Crossfading between presets and memories
+
This way, you have the option to generate several
variations out of a single memory! How memories
are modified is explained in chapter 4!1!3!
Crossfading between memories and presets works exactly
the same way as crossfading between two presetsꢀ The only
difference is that the EUROLIGHT LC2412 has to be in memory
modeꢀ
Should you wish to store additional presets, simply repeat the
steps:
1ꢀ Activate a stored scene (see chapter 4ꢀ1ꢀ2)ꢀ
2ꢀ Activate a preset by using a fader from the A PRESET section;
fader A remains lockedꢀ
1ꢀ Adjust the preset (stage design);
2ꢀ Select a storage bank using the UP/DOWN keys;
12
4ꢀ THE B MEMORY SECTION
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previously remains on the stage unti you pull the fader to zeroꢀ
The LEDs of the UP/DOWN keys flash in case there are active
memories belonging to the abandoned bankꢀ Pull up a memory
fader, and the memory stored at this location in the new storage
bank is activatedꢀ
3ꢀ Now pull fader B down and fader A upꢀ The preset appears
at the console output, while the memories dissappearꢀ
4ꢀ2ꢀ2 Crossfading between memories
There are several ways to crossfade between memories:
+
The memories that were activated before you
changed the bank remain visible on the stage until
you pull the fader down into its zero position! This
way, you can see multiple memories on the stage
(and the respective control lights)!
Crossfading steplessly using the FLASH keys
Please take the following required steps, as follows:
1ꢀ Disengage the CHANNEL FLASH key
;
2ꢀ Pull up the CHASE fader
3ꢀ Press the INSERT key
;
;
4ꢀ3 Preset flash and memory flash
4ꢀ Adjust the X-FADE control
speed;
to the desired fade in/out
4ꢀ3ꢀ1 Preset flash
5ꢀ Press the FLASH key (one of the
/
keys)ꢀ
This key activates the flash function for the A PRESET sectionꢀ
If the solo function is not active, PRESET FLASH adds a lighting
configuration (set up in the A PRESET section) to an active memory
at zero)ꢀ When the solo function is active, pulled
up memories are switched offꢀ
The memory is faded inꢀ You determine the illumination level
by using the CHASE and the MAIN faderꢀ To switch to another
memory, simply press another FLASH keyꢀ You can alternate
between two memories (the current one and the one selected
(fader A
before it) by using the STEP key
preset setting instead of the memory by using the PRESET FLASH
ꢀ You can fade in the current
Configuration:
Memory mode, memory fader
raised
key
ꢀ
Fader A
closed, MAIN fader raised
+
Faders A and B (
and
) as well as the faders
Fade in the preset configuration using PRESET FLASHꢀ The A
PRESET fader and the MAIN fader determine the illumination levelꢀ
of the B MEMORY section and the A PRESET section
can be pulled down; in that case, only the memories/
presets activated by means of the FLASH keys are
visible!
With solo function: memories are deactivatedꢀ
4ꢀ3ꢀ2 Memory flash
+
If you are currently replaying a chase, it will be
interrupted as soon as you hit the INSERT key! When
you hit the INSERT key for the second time, the chase
resumes!
The memory flash function can be activated to abruptly
implement stored presets (memories) into an active preset,
instead of smoothly fading it in using a faderꢀ
+
No memory can be recalled in preset mode!
Additionally, the memory flash function can not
be executed!
Manually crossfading between memories using the X-FADER
If you activate the MANUAL key in addition to the setup
desicribed in chapter 4ꢀ2ꢀ2, you can then determine the crossfade
times by switching from memory to memory using the X-FADE
faderꢀ
Configuration:
Memory mode, memory fader
raised,
1ꢀ Select a memory using a FLASH keyꢀ
Fader A raised, fader B closed or partially raised, MAIN fader
raisedꢀ
2ꢀ Now, move the X-FADE fader to an end position, and the
memory will be faded inꢀ
Fade in the pulled up memories using the MEMORY FLASHꢀ The
B MEMORY fader and the MAIN fader determine the illumination
levelꢀ
+
If you select no new memory, you can alternate
between the two most recently used memories
back and forth!
With solo function: The preset is deactivatedꢀ
Fading memories out
To fade memories out, release the INSERT key
ꢀ If you pull
4ꢀ4 Programming memories
without direct control (blind)
the X-FADE fader in the same direction while having faded in a
memory right before that, the memory is faded out only when
you pull the control down againꢀ Renewed pulling the control
upwards, no memory is displayedꢀ
In addition to programming memories by using the preview
function (see chapter 4ꢀ1ꢀ3), you can also program memories
using yet another method, without being visible on the stageꢀ
+
Activating a chase and interrupting it by pressing
the INSERT key fades in the next CHASE step when
you pull the X-FADE fader upward! To fade out, you
have to first select a chase that contains no steps
(see chapter 6!2)!
Make sure that the LIVE key
has to be in its zero positionꢀ
is not activeꢀ The fader A also
After having pressed the MEMORY key
in the programming
section, select a storage bank by using the UP/DOWN keys and
a memory by using the FLASH key, and edit it by using the faders
from the A PRESET sectionꢀ The fader configurations are only
indicated by means of control lights on the FLASH keysꢀ
When you let go of the MANUAL key, using the STEP key
lets you fade out withing the time set up using the X-FADE faderꢀ
Please confirm your changes by hitting the SOFT A (preset) or
SOFT B (all) keys and then edit another memory, or quit by hitting
QUITꢀ
+
When a chase is active, and you interrupt it by
pressing the INSERT key, pressing the STEP key
fades the next chase step in!
4ꢀ2ꢀ3 Crossfading between memories
of different banks
You can change your current storage bank by selecting a
new bank using the UP/DOWN keysꢀ The memory activated
13
4ꢀ THE B MEMORY SECTION
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s Manually set up steps;
4ꢀ5 Previewing memories individually
on the stage (live mode)
s Crossfading between steps from one to another by means
of the X-FADE faderꢀ
Live mode gives you the option to preview individual memories
and chases on the stage, without having to interrupt the program
currently runningꢀ Therefore, live mode changes the usual
sequence of events that allows you to run a show on the stage
while previewing and editing chases and memories in the
background by using the control LEDsꢀ
Before that, individual chase steps have to be programmedꢀ
6ꢀ1 Programming or erasing chases
Chases can be combined out of presets (level chase) or out of
memories (memory chase)ꢀ
In live mode, when preview function is active, you can activate
and edit memories on the stage, without interrupting the current
programꢀ It is not visible for the entire duration of the procedureꢀ
The same goes when selecting a chase: The chase is shown on
6ꢀ1ꢀ1 Programming level chase
1ꢀ Please press the CHASE key
ꢀ The program display
the stage when the NUMBER key
is pressedꢀ
shows the following text (example):
1ꢀ First activate PREVIEWꢀ
2ꢀ Press the LIVE key
to activate live modeꢀ
3ꢀ Use the FLASH key to select a memoryꢀ The selected memory
will be displayedꢀ By using the MODIFY function, you have
the option to modify the memoryꢀ
Figꢀ 6ꢀ1: Display programming chases
4ꢀ Select MODIFY with the SOFT B key, edit the memory by
using the faders of the A PRESET section, and confirm your
changes with SOFT B (ENTER)ꢀ
LEVEL is highlighted after presets have been stored; MEMORY
is highlighted when memories have been stored as chase stepsꢀ
5ꢀ To quit live mode, disable it by pressing the LIVE key againꢀ
If MEMORY is marked, select a different chase (by using the
DATA wheel
current oneꢀ
), in case you do not wish to overwrite the
4ꢀ6 Additional application of memories
Additional options for using memories stand at your disposal:
2ꢀ Select LEVEL by pressing the SOFT A key
ꢀ
1ꢀ Implementing memories as building blocks for chases
(memory chase, chapter 6ꢀ1ꢀ2);
2ꢀ Implementing memories 9 - 12 via the sound-to-light func-
tion, that is, automatically controlled by musicꢀ
5ꢀ SOUND-TO-LIGHT
Figꢀ 6ꢀ2: Display Programming level chase
To use the sound-to-light function, you have to connect a line-
level signal source (CD player, tape deck, mixing console output
or similar) to your EUROLIGHT LC2412ꢀ To this end, there is a
If the display shows a different text, please press the SHIFT
key
ꢀ
By turning the DATA wheel, you can view steps in successionꢀ
1/4" TS mono jack connector (ANALOG IN
) at the back of
the LC2412ꢀ Signal level adjustment is automaticꢀ As described
in chapter 2ꢀ3, the sound-to-light function affects the memories
stored in slots 9 - 12ꢀ
3ꢀ You can edit a step you selected by means of channel faders
of the A PRESET sectionꢀ To change one or more already
active channels, you first have to draw the respective
fader(s) into the previously stored position (snap in)ꢀ
Press the SOUND-TO-LIGHT key
in the middle positionꢀ Overall illumination level can be
corrected by using the MAIN faderꢀ
and pull the faders
-
4ꢀ Select ENTER with the SOFT A key and store this stepꢀ To
delete a step, select DELETEꢀ The display automatically
shows the next highest stepꢀ
You can vary the sound-to-light function by selecting a
different bankꢀ Right after switching to another bank, new
memories are processed by the sound-to-light functionꢀ This is
how the sound-to-light function is different from the usual bank
change in memory modeꢀ
Edit as just described or select another step by using the
DATA wheelꢀ
End the programming with the QUIT keyꢀ
The sound-to-light function can be freely combined with other
console functionsꢀ
6ꢀ1ꢀ2 Programming memory chase
1ꢀ Press the CHASE key
described aboveꢀ
to begin programming, as
6ꢀ CHASE CONTROL
2ꢀ Select a chase using the DATA wheelꢀ The displays shows
whether you are dealing with a level chase or a memory
chaseꢀ
Chases are sequences of stage designs (presets or memories)
that can be stored and can be run in a sequenceꢀ The LC2412
can store a total of 650 chase steps, and can store 99 chases in
in its memory, each of which can be comprised of up to 99
stepsꢀ
3ꢀ Select MEMORY with the SOFT B keyꢀ
+
If you selected a level chase and then select
MEMORY (or vice versa), you are asked (in the
display) whether you wish to program a new chase!
Select YES to overwrite the previous chase!
There are several options when running chases:
s control via the bass rhythm of a connected audio signal
(eꢀ gꢀ CD player);
4ꢀ Select a storage bank using the UP/DOWN keys
and
select a memory by pressing a FLASH keyꢀ This is indicated
on the control lightsꢀ
s control via the internal beat generator (speed set up using
the SPEED fader
);
14
6ꢀ CHASE CONTROL
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Table 6ꢀ1 shows the necessary setup:
Key
On
Off
INSERT
MANUAL
SOUND
RUN
Figꢀ 6ꢀ3: Display programming memory chase
The displays indicates the memory and the storage bank in
which the selected memory is locatedꢀ Example:
STEP: 01 09 (memory) 04 (bank)ꢀ
Tableꢀ 6ꢀ1: Chase control through sound
5ꢀ Confirm your choice with SOFT A (ENTER)ꢀ
You can also trigger chase steps by using the STEP key
Use the X-Fade fader to regultate the fade-in speedꢀ
ꢀ
6ꢀ Enter as many memories as you wish following the same
procedure (maxꢀ 99 steps)ꢀ
6ꢀ2ꢀ2 Chase control by means of SPEED fader (RUN)
To control the beat time of a chase with the internal beat
generator, you need to activate Run by repeatedly pressing
7ꢀ Exit the programming procedure by pressing QUITꢀ
6ꢀ1ꢀ3 Erasing chases
If you wish to completely erase a chase, do the following:
the SOUND/RUN key
(yellow LED lights up)ꢀ
Use the SPEED control
to control the speedꢀ
1ꢀ Press the CHASE key
to get to the CHASE menuꢀ Use
Just like with chase control through music, you can also trigger
chases at the same time with the STEP key (if applicable, you
may use a footswitch connected to the FOOTSWITCH connector)ꢀ
Use the X-FADE fader to regulate the fade-in speedꢀ
the DATA wheel to select a chase you wish to eraseꢀ
2ꢀ Use SOFT A or B (LEVEL or MEMORY in the display) to
determine which chase type you wish to program after
erasing chase stepsꢀ If you simply wish to erase, please
select one option in order to get to the next windowꢀ
Key
On
Off
3ꢀ Activate the shift function by pressing the SHIFT key
ꢀ
INSERT
MANUAL
SOUND
RUN
Tableꢀ 6ꢀ2: Chase control via internal beat generator
Figꢀ 6ꢀ4: Display Erasing chases
4ꢀ Use SOFT B to select DELALLꢀ This way, all chase steps
of the corresponding chase are erasedꢀ Now you can directly
start programming a new chaseꢀ If you selected MEMORY
under 2ꢀ, you also have to press SHIFTꢀ
6ꢀ2ꢀ3 Crossfading manually using the X-FADE fader
(manual mode)
Press the MANUAL key
ꢀ Using the X-FADE fader, you can
fade in an out between two adjacent chasesꢀ
6ꢀ2 Running and pausing chases
Key
On
Off
To select a chase: Keep the NUMBER key
depressedꢀ
INSERT
In the PROGRAMM display you now have a readout of the
MANUAL
number of active chases, the number of already programmed
steps as well as the chase type (level or memory)ꢀ At the same
time, the chase is also shown in the control LEDs, but without
being visible on the stage (automatic preview)ꢀ
Tableꢀ 6ꢀ3: Chase control via X-FADE fader
Each step is shown in the display; the STEP key is disabledꢀ If
you additionally enable the INSERT key, you can fade in and out
between the two steps selected lastꢀ
If you keep the NUMBER key pressed, you can use the DATA
wheel
to view all programmed chasesꢀ
Key
On
Off
Use the SPEED control
to set the desired speedꢀ
INSERT
Letting go of the NUMBER key activates the chaseꢀ
MANUAL
To view the chase on the stage, pull up the CHASE fader
and the MAIN fader
ꢀ
Tableꢀ 6ꢀ4: Fading in and out via X-FADE fader
Pausing a chase
There are several ways to do this:
6ꢀ2ꢀ4 Manual fades using the STEP key
1ꢀ Pull the CHASE fader
down to 0 (faded out)ꢀ
When the MANUAL, SOUND and RUN keys are disabled, you
can trigger chases only by using the STEP key (or a footswitch)ꢀ
2ꢀ Press INSERT or MANUALꢀ
3ꢀ Disable SOUND or RUN modeꢀ
4ꢀ Select a chase containing no programmed stepsꢀ
Key
On
Off
INSERT
6ꢀ2ꢀ1 Chase control through music
When an audio signal source is connected at the ANALOG IN
at the rear of your EUROLIGHT LC2412, the speed
of chases can be determined by the bass rhythm of the musicꢀ
Of course, a chase must be selectedꢀ
MANUAL
SOUND
RUN
connector
Tableꢀ 6ꢀ5: Chase control via the STEP key
15
6ꢀ CHASE CONTROL
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EUROLIGHT LC2412
Insert
If you additionally activate the INSERT key, you can crossfade
between the two most recently selected stepsꢀ
+
+
If you are currently playing a chase, you can pause
it by pressing the INSERT key! Pressing the INSERT
key for the second time restarts the chase again!
INSERT and MANUAL can also be used in SOUND and
RUN modes!
Figꢀ 6ꢀ5: Start menu for CTM programming
2ꢀ Select a memory bank using the UP/DOWN keys
ꢀ
3ꢀ Select a memory where a chase is to be stored by using one
of the four FLASH keys ꢀ These keys feature a second
Instead of crossfading between chase steps, you
can also activate the insert function and then select
(yellow) LED, which blinks in the beat if a chase is stored
thereꢀ
a memory (FLASH keys
/
) and crossfade
between the last step and the said memory! Also,
you can use the STEP key to crossfade between a
preset and a memory in an infinite number of steps!
Do the following:
1ꢀ Pause a running chase with the INSERT keyꢀ
2ꢀ Select a memory with one of the FLASH keysꢀ
3ꢀ Pull up one or several preset faders (A fader
Fig 6ꢀ6: Selection menu for memory,
chase number and beat mode
is closed)ꢀ
The memory and storage bank numbers you selected are shown
at the upper left side of the displayꢀ
4ꢀ Fade in the selected preset with the PRESET FLASH keyꢀ
5ꢀ Crossfade using the STEP keyꢀ
4ꢀ Now, select a chase by turning the DATA wheelꢀ The chase
selected is indicated on the control lights, without being visible
on the stageꢀ
6ꢀ2ꢀ5 Replacing memory steps
To replace a memory step within a chase, do the following:
5ꢀ Enter the beat:
1ꢀ Press the CHASE key
, select a chase using the DATA
a) Input via the DATA wheel: keep the SOFT A key pressed and
select a time by turning the DATA wheel (up to 10 secꢀ)ꢀ
wheel (it has to be a memory chase)ꢀ
2ꢀ Press the SOFT B keyꢀ Now, go through individual chase
steps using the DATA wheel (steps are indicated on the
LEDs)ꢀ Select the step you wish to replaceꢀ At the top righ-
hand side of the display you can observe the storage bank
and the location of the current stepꢀ
b) Automatic control via the bass rhythm: Select the EXT option
using the SOFT B key
ꢀ This option lets you control a
chase saved in a memory by means of an external audio
signal (bass rhythm)ꢀ The yellow flash key LED beats in the
rhythm of the bass soundꢀ
3ꢀ Select a new memory that replaces the old oneꢀ
6ꢀ Exit the programming procedure by pressing QUITꢀ
4ꢀ Press SOFT A for ENTERꢀ The display moves automatically
on to the next stepꢀ
6ꢀ3ꢀ1 Replaying chases stored as memories (CTM)
Replaying chases stored in memories works exactly the same
way as replaying other memoriesꢀ To replay them on the stage,
you have to select the storage bank and pull up the memory
5ꢀ Replace additional steps as described above or exit the
programming procedure by pressing QUITꢀ
fader and the B fader
ꢀ
6ꢀ2ꢀ6 Inserting memory steps
1ꢀ Execute steps 1 and 2 as described in chapter 6ꢀ2ꢀ5ꢀ In this
case, however, select the step before you insert a new
stepꢀ This and all subsequent steps are moved upward by
one stepꢀ
6ꢀ3ꢀ2 Previewing and editing CTM
Replay mode and speed
After successfully programming a chase, you can also preview
the replay mode and the chase speed, without any of these
being visible on the stageꢀ This is particularly uselful when you
are arranging a light show and dont have time to program a
chase in peaceꢀ
2ꢀ Activate the shift function (SHIFT key
)ꢀ
3ꢀ Select the memory (FLASH key) you wish to insertꢀ The
memory is indicated on the LEDsꢀ
1ꢀ Use the PREVIEW key
and select a memory (flash keys
4ꢀ Press SOFT A for INSERTꢀ
9 - 12) you wish to preview and/or editꢀ
5ꢀ Insert additional steps or exit the programming procedure by
pressing QUITꢀ
6ꢀ3 Saving chases as memories
(chase to memory)
You can replay up to five chases simultaneously if you store
four chases to the storage locations 9 - 12 intended for this
purposeꢀ Previously stored data is lostꢀ
Fig 6ꢀ7: Display previewing and modifying CTM
Memory (11) and bank (04) are shown at the top right-hand
side of the displayꢀ
1ꢀ Press the CTM key
ꢀ
2ꢀ Enter beat measure and replay mode, as described in chapter
6ꢀ3 under point 5ꢀ
3ꢀ Exit the programming sequency by pressing QUITꢀ
16
6ꢀ CHASE CONTROL
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6ꢀ4 Previewing chases in live mode
7ꢀ3 Special channels
You can use the live mode for chases as wellꢀ More detailed
information about live mode can be found in chapter 4ꢀ5ꢀ
Both special channels
and
are well-suited activating
effects independently from other settings of the EUROLIGHT
LC2412ꢀ Fog machines, color changers or disco ball motors are
such effectsꢀ You can program special activation modes for
these effectsꢀ
To preview chases in live mode, do the following:
1ꢀ Activate the live mode by pressing the LIVE switch
ꢀ
s Toggle mode: The SPECIAL key acts as a switchꢀ Pressing
and releasing the key activates the fog machine (or another
function)ꢀ To deactivate it, press and release the SPECIAL
key againꢀ
2ꢀ Press the NUMBER key ꢀ The chase is previewed on the
stage as long as you keep the key pressedꢀ
3ꢀ To quit live mode, simply press the LIVE switch againꢀ
s Flash mode: The SPECIAL key keeps a function active as
long as you keep the key pressedꢀ As soon as you let go of
the SPECIAL key, the function assigned to this channel is
again deactivatedꢀ
7ꢀ ADDITIONAL FUNCTIONS
OF THE LC2412
s Kill mode: Similar to flash mode, a function is activated only
as long as the SPECIAL key is kept pressedꢀ However, in
addition to this, all other functions are also temporariliy
disabledꢀ
7ꢀ1 Locking program mode
To avoid having your setups altered by unauthorized persons,
you can block the program mode of your consoleꢀ There are
several blocking functions availableꢀ
To program the various modes, do the following:
1ꢀ Press the UTILITY 2 key
ꢀ
LOCK PRESET mode
The LC2412 can run only in preset modeꢀ Recalling memories
is not possibleꢀ Chases can still be replayedꢀ
2ꢀ Select the MORE option using SOFT Bꢀ
3ꢀ Select the SELECT SPECIAL option on the display by using
LOCK PROGRAMMING mode
the SOFT A key
ꢀ
The console operates normally, but modifying programmed
memories or chase steps is possible only after the console is
unblockedꢀ
4ꢀ SPECIAL 1 key is now labeled with KEY 1 (SPECIAL 2: KEY
2)ꢀ To change the mode of this key, keep the SOFT A key (for
KEY 1; SOFT B for KEY 2) pressed and select the desired
option using the DATA wheelꢀ
Blocking/unblocking
1ꢀ Keep the SOFT A and SOFT B keys pressed and simultanously
press the FLASH key for channel 1 (far left)ꢀ
5ꢀ Confirm your selecting with the QUIT key
the main menuꢀ
and go back to
2ꢀ Now you can select various menues with the DATA wheelꢀ
Special channels are labeled console channels 25 and 26
when assigned to DMX channels (also see chapter 8ꢀ2ꢀ2ꢀ)
3ꢀ After having selected the desired mode, you can block it/
unblock it by pressing the SOFT B keyꢀ
4ꢀ Exit the programming procedure by pressing QUITꢀ
7ꢀ4 Theater mode
You have the option to store a long sequence (99 steps) so
that you can define an individual crossfade time for each stepꢀ
This way, you can uploade a framework for a complete theater
piece into the chase storage, and then expand it with presets
and memoriesꢀ Therefore, think of theater mode as a special kind
of chase programmingꢀ To let time sequences be flexibely
configured, subsequent steps are not controlled automatically
or via a sound signal sourceꢀ Instead, they are triggered
individually by handꢀ
7ꢀ2 Putting the output on hold
If you want to freeze the current console output while you can
make another setup, you can use the HOLD key for this purposeꢀ
1ꢀ
Press the HOLD key
ꢀ
Basic setup of the theater mode
To work in theater mode, the following conditions must be met:
s Chase control via the internal beat generator (RUN) must be
Fig 7ꢀ1: Display put console output on hold
deactivated,
2ꢀ Implement a modification, as desired (recalling and pro-
gramming memories and presets is done as described in the
respective chapters of this manual)ꢀ
s Chase control via an external audio signal (SOUND) must be
deactivated,
s MANUAL
s INSERT
must be deactivated,
3ꢀ To start a new chase, select this chase as usual by pressing
the NUMBER key and turning the DATA wheelꢀ The chase
selected will be indicated on the control lights as long as you
keep the key pressedꢀ
also has to be deactivatedꢀ
7ꢀ4ꢀ1 Activating theater mode
To activate theater mode, do the following:
Releasing Hold
To softly crossfade between setups, pull the MAIN fader all
the way down and then all the way upꢀ Moving up the fader
crossfades between the former setup and the new oneꢀ
1ꢀ Press the UTILITY 1 keyꢀ
2ꢀ Using the SOFT B key, select the MORE optionꢀ
The hold mode is automatically deactivated when the MAIN
fader reaches its upper-most positionꢀ
3ꢀ After that, you can activate/deactivate theater mode using
the SOFT B keyꢀ
By using the SOFT B key, you can select CANCEL in the
display, so that you quit a modeꢀ In doing so, the new setup is
faded in abruptlyꢀ
4ꢀ To go back to the main menu, press the QUIT keyꢀ When
theater mode is active, a T is shown in the displayꢀ
17
7ꢀ ADDITIONAL FUNCTIONS OF THE LC2412
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All settings implemented on the first console are to be repeated
on the second console (eꢀgꢀ changing storage bank)ꢀ You can
recall presets, memories and chases on the first console (master)ꢀ
In doing so, only control commands are transmitted; the storage
banks of the second console (slave) are not modifiedꢀ
7ꢀ4ꢀ2 Programming fading times in theater mode
Since theater mode presents a special kind of chases, it also
uses the menu and chase controls to program stepsꢀ Similarly,
theater mode sequences are stored as chasesꢀ
To program steps for a chase in theater mode, do the following:
1ꢀ Activate the theater mode, as described previouslyꢀ
+
This does not however refer to the MAIN fader of
the second console! You control the basic
illumination level of the receiving console manually!
2ꢀ Press the CHASE key
and select a chaseꢀ
Programming
3ꢀ Select LEVEL or MEMORYꢀ
When you cascade two light consoles, you must implement
the programming of chases and memories in parallel, that is,
specific modifications to memory settings are not automatically
carried over from one console to the otherꢀ Only recall commands
are transmittedꢀ
4ꢀ Modify the desired step or select a memoryꢀ
5ꢀ Press the SOFT A key for ENTERꢀ
6ꢀ Use the DATA wheel to select the desired fade time (up to
10 secꢀ)ꢀ A fade time is displayed if one is already set upꢀ
7ꢀ Select CONT (continue) option using the SOFT A keyꢀ This
saves your programming and lets you enter the next step
and fade timeꢀ
8ꢀ Press the QUIT key to go back to the main menuꢀ
+
Just like with chases and memories, stored fading
times can also be stored on a memory card!
7ꢀ5 MIDI functions
MIDI commands can be used not only for controlling your
instruments but also for controlling the functions of your LC2412ꢀ
In order to enter commands, you need some kind of sequencing
softwareꢀ
The advantage of using MIDI for programming is that you can
program an entire show via MIDI and then simply let it runꢀ
Another simple and clever option lets you transfer existing
sequences to a MIDI sequencer via the MIDI OUT connecorꢀ A
MIDI implementation chart as well as the required infor-
mation on individual controllers can be found in this manuals
appendixꢀ
7ꢀ5ꢀ1 Cascading two EUROLIGHT LC2412s
Figꢀ 7ꢀ4: MIDI connection
Using MIDI also lets you cascade a second LC2412 to your
consoleꢀ To this end, connect the MIDI OUT connector
first console (transmitting unit) with the MIDI IN connector
the second LC2412 (receiving unit)ꢀ
of the
of
7ꢀ6 Storing data on a memory card
The EUROLIGHT LC2412 is an extremely flexible lighting
console, and you can use it for a plethora of possible applicationsꢀ
You can additionally expand the range of its possible applications
by storing complete chases and memories onto a memory card
(PCMCIA ATA Flash card with 4 MB memory)ꢀ This feature proves
itself particularly useful when you work for various artists on
different locations: you will save yourself a lot of time and
worriesꢀ
Now, you have to activate the MIDI operating mode in the
menuꢀ
Do the following:
1ꢀ Press UTILITY 2 keyꢀ
2ꢀ Select the MORE optionꢀ
s Insert the memory card into its slot
ꢀ The LC2412 auto-
matically recognizes the cardꢀ To use a new card, you first
have to format itꢀ To do that, select YESꢀ
s Now you can select one of the 25 storage locations using
the DATA wheelꢀ Each of the 25 locations can store the
complete set of data containing all console settingsꢀ
Figꢀ 7ꢀ2: Display SELECT MIDI
3ꢀ Select the SELECT MIDI optionꢀ
s The display shows if the storage location you selected
already contains some data or notꢀ
s With the SOFT A (SAVE) you can now transmit the data
from the consoles memory onto the memory cardꢀ Pressing
SOFT B (LOAD) transmitts the data in the other direction:
from the memory card into the memory of the consoleꢀ
Figꢀ 7ꢀ3: Display MIDI channel
4ꢀ Now you can use the DATA wheel to select the MIDI channel
used to receive (IN) or to send (OUT)ꢀ Set up the console to
receive with the SOFT A key or to send with SOFT B keyꢀ
18
7ꢀ ADDITIONAL FUNCTIONS OF THE LC2412
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EUROLIGHT LC2412
+
+
Attention: Storing data on a storage location that
already contains some data automatically replaces
this data! Similarly, the data on the consoles memory
is replaced when you transmit the data from the
memory card! If you wish to keep this data, make
sure to first store it to a memory card!
8ꢀ DIMMER CONTROL
Since the LC2412 uses its own data format, once
you format a memory card on it, you can no longer
read this card on a PC!
7ꢀ7 Adjusting differing illumination levels
The EUROLIGHT LC2412 lets you adjust illumination levels of
various lighting elements to one another so they better match
each otherꢀ This lets you increase illumination levels of lighting
elements whose illumination is insufficient for a specific fader
positionꢀ In that case, the lighting element whose illumination
level was insufficient shines sufficiently brightlyꢀ
Program this setting by doing the following:
1ꢀ Press UTILITY 1ꢀ
2ꢀ Select the MORE option using SOFT Bꢀ
3ꢀ Select SELECT CURVE using SOFT Aꢀ
4ꢀ The display now shows in its upper left portion the channel,
to its right the status LINEAR (standard setting) or CURVE
(increase)ꢀ You can now set up the desired setting for this
channel by using SOFT A or SOFT Bꢀ
5ꢀ By using the DATA wheel you can select the desired channelꢀ
6ꢀ Complete the programming procedure by pressing QUITꢀ
Figꢀ 8ꢀ1: Standard wiring in combination with a dimmer
(analog and/or digital control)
7ꢀ8 Erasing all settings/
displaying software version
To erase all programmed settings and start from scratch,
do the following:
8ꢀ1 Analog control
In addition to the modern DMX512 interface, you can control
your EUROLIGHT LC2412s dimmers using the conventional analog
1ꢀ Press and keep pressed the SOFT A and SOFT B keysꢀ Then
press the FLASH 1 keyꢀ The software version is shown in
the displayꢀDie Software-Version wird im Display angezeigtꢀ
Turn the DATA wheel to get to additional menus and displays
(erase memory, lock programming functions, free memory,
internal A/D converter condition, self-test)ꢀ
outputs (ANALOG OUT
, 0 - 10 V DC)ꢀ However, this lets
you control only twelve dimmer channels plus two special
channels (only 0 Volts or 10 Volts)ꢀ
+
Whenever possible, use a multicore cable to
connect your LC2412 to the dimmer rack, and
apportion the cable to individual dimmer packs only
once the cable reaches the rack!
2ꢀ DELETE ALL appears in the display, along with the YES
optionꢀ Select this option with SOFT Bꢀ
8ꢀ1ꢀ1 Controlling analog dimmers via DMX512
What at first seems like an error is in reality a very useful
feature: By using a so-called demultiplexers (demux), you can
convert digital commands into analog and therefore control your
analog dimmer packsꢀ
Figꢀ 7ꢀ5: Display erase all settings
The advantage of such a configuration is apparent: you can
address the demultiplexer freely, that is, it can for example begin
with channel 12 and therefore convert control commands from
console channels 13 - 24 into analog signals (DMX channel 0 is
controlled one-to-one by console channel 1 and so on, hence
the numbering offset)ꢀ Furthermore, you need only short
multicores for analog control, since you can arrange the
demultiplexer near the dimmers and send control commands via
a single DMX lineꢀ
3ꢀ We have created an additional step for your safetyꢀ Use the
Soft A (NO) or Soft B (YES) keys located under the
respective options to select one or the otherꢀ Selecting YES
erases all memories and stored chasesꢀ In doing so, all settings
relevant to the consoles functions are reset to their factory
settings (SOLO ALL ENABLED, CURVE ALL LINEAR)ꢀ
8ꢀ2 Digital control via DMX512
8ꢀ2ꢀ1 Digital control features
The EUROLIGHT LC2412 features a modern digital interface
according to the DMX512 Digital Data Transmission Standard For
Dimmers And Controllers, that was established in April 1990 by
the USITT Engineering Commission (United States Institute for
Theatre Technology, Incꢀ)ꢀ Since virtually all modern equipment
19
8ꢀ DIMMER CONTROL
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EUROLIGHT LC2412
uses this standard (even if it is done with partially different plug-
in connectors), your EUROLIGHT LC2412 is therefore extremely
flexible in how it can be implementedꢀ
To assign the desired DMX channels to individual console
channels (or to preview the assignment of channels), go through
the following steps:
A big advantage of digital control is its enourmously simplified
cabling, since you only need one single cable for transmitting
control dataꢀ This sets the DMX system apart from its analog
conterparts, which need an extra control cable for each individual
channelꢀ Another big advantage is made possible by the freely
addressable receivers, which is done by menas of softwareꢀ
You can therefore save yourself from having to painstakingly
lay cables each time you wish to assign a particular dimmer to a
different channelꢀ Additional information on this subject can be
found in chapter 8ꢀ2ꢀ2ꢀ
1ꢀ Press the UTILITY 2 keyꢀ
Figꢀ 8ꢀ2: Display DMX Patch 1
2ꢀ Select DMX PATCH using the SOFT A keyꢀ
Interface format (EIA-485)
The DMX512 standard uses the RS485 interface standard for
data transmission, well-known for its impunity to interferrenceꢀ
The data are serially transmitted in the asynchron fashion at a
transmission rate of 250 kBit/s, successively for each of the
connected dimmers (up to 512 channels)ꢀ The more dimmers are
connected, the longer the time interval until the next command on
this channelꢀ
Figꢀ 8ꢀ3: Display DMX Patch 2
+
It is advisable to limit the number of deployed
channels in order to ensure a maximum refresh
rate! Therefore, do not use more channels than
you actually need!
The console channel is shown in the top left portion of the
menuꢀ The connected DMX channels are shown to its right
(standard setting is 1:1ꢀ Example: Console channel 01 is
connected to DMX channel 000, console channel 08 is connected
to DMX channel 07, etcꢀ)ꢀ
In combination with the DMX512 standard, you can run up to
32 loads on a single sender (LC2412)ꢀ One load responds to one
DMX512/RS485 receiver, for example, the way it is implemented
in a dimmer packꢀ
The DMX channel is shown in the lower left line; its status is
shown next to it (NU = Not Used or USE 1ꢀꢀꢀ512)ꢀ In our example
DMX channel 000 is connected to console channel 01ꢀ
If you wish to run more than 32 loads, we recommend using
level translaters and/or signal splittersꢀ
3ꢀ Use the Flash keys to first select the console channel to
which you wish to assign a DMX channel (channels13 - 24:
switch to upper mode, SPECIAL 1 (channel 25)andSPECIAL 2
8ꢀ2ꢀ2 Assigning DMX channels (softpatch)
Softpatch means: you can assign up to three freely selectable
DMX channels to a console channelꢀ
(channel 26) by pressing
and
)ꢀ
4ꢀ Select a DMX channel usign the DATA wheelꢀ
If this DMX channel is already occupied, this will be shown in
the display together with the respective console channel
numberꢀ Select the console channel (FLASH key), and select
OPEN (SOFT B key)ꢀ Start again at step 3ꢀ Alternatively,
you can also select a different DMX channelꢀ
+
Each of the DMX channels can be assigned to only
one fader! Otherwise, contradicting commands
would be given with various fader settings!
To make the capabilities of the DMX512 as well as the
capabilities of the LC2412 transparent, we have to draw a clear
distinction between three different kinds of channels:
5ꢀ Press the SOFT A key (CONNECT option) and connect the
console channel with the DMX channelꢀ If you wish to connect
multiple DMX channels with the same console channel, simply
select an additional DMX channel and proceed with the
connection as previously describedꢀ
Console channels
The channels of your LC2412 (= 24+2 channels) are 26 routes
through which you can send commandsꢀ This in no way means
that you can only control 24 lighting elementsꢀ
6ꢀ Use the QUIT key to go back to the main menuꢀ
Dimmer channels (dimmer loops)
Connecting channels 1:1 (one-to-one) or disengaging all
connections
Dimmer packs represent the power section of a light control
system, comparable to power amplifiers of a PA installation in
the audio fieldꢀ Each dimmer channel is assigned to one DMX
channel, that is, it can receive commands from only one channelꢀ
For example, if a dimmer loop can handle a maximum power
rating of 2ꢀ3 kW, you can connect several lamps, spotlights
and similar (eꢀgꢀ 4 x 500 W)ꢀ
1ꢀ Perform steps 1 and 2, as described under 8ꢀ2ꢀ3ꢀ
2ꢀ Press the SHIFT key
ꢀ
DMX channels
A DMX channel consists out of one digitally transmitted
information unit (1 Byte/8 Bit), whereas 256 different information
units can be transmittedꢀ These units are transmitted sequentially,
that is, channels 0 and upwards on the sender are accounted
for, and the respective information units are assignedꢀ The
sequence then starts anew at the next channelꢀ In the worst-
case scenario (all 512 channels are in use) the refresh rate has
the value of 44ꢀ1 Hzꢀ You can derive from this that it is advisable
to only use as many channels as you actually needꢀ
Figꢀ 8ꢀ4: Display DMX Patch 3
3ꢀ Now, select ALL CLEAR using the SOFT B key to disengage
all connectionsꢀ Use SOFT A to go back to the standard
setting, ALL 1:1ꢀ
Since there are 24 channels with adjustable illumination (to
each of which 3 DMX channels can be assigned), there is a total
of 72 DMX channels that can be laid outꢀ Additionally, there are
two special channels, each of which can switch a maximum of
2 DMX channels on and offꢀ
9ꢀ INSTALLATION
You will need various types of cables for different applicationsꢀ
The following illustrations show you how to lay out these cablesꢀ
Always use only high-grade cablesꢀ
20
9ꢀ INSTALLATION
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EUROLIGHT LC2412
9ꢀ3ꢀ3 MIDI connection
9ꢀ1 Cables recommended for DMX512
Coonect to other MIDI equipment or another EUROLIGHT LC2412
by using common MIDI cablesꢀ The cables should never be longer
than 15 m (45 ft)ꢀ
The cables should be manufactured according to EIA-485 or
EIA-422 specificationsꢀ Using shielded, twisted, double-stranded
data transmission cables is recommendedꢀ For example, these
are the same cables used for transmitting digital audio data in the
AES/EBU formatꢀ You can also implement lines with a second
wire set, used as a replacement in case of a malfunctionꢀ
9ꢀ3ꢀ4 Audio connections
To control the EUROLIGHT LC2412 via an audio signal, please
use a mono jack connector with standard configurationꢀ
Using high-quality mic cables is also possible, but their length
shold be limited to 500 m due to the high cable capacity near a
data lineꢀ
9ꢀ2 Terminal resistor (bus termination)
Using a termnal resistor at the end of the line is an additional
condition needed for glitch-free data transmissionꢀ To this end, a
120-Ohm resistor is located between both conductors (Pin 2 and
Pin 3) in an extra connectorꢀ Connect this connector to the DMX
out connector of the last piece of equipment in the DMX chainꢀ
Shorter connections (up to several meters/roughly 15 ft) do
require terminationꢀ
9ꢀ3 Pin assignment
Figꢀ 9ꢀ2: 1/4" TS connector for audio signals
9ꢀ3ꢀ1 DMX512 connections
The DMX512 norm mandates the use of 5-prong XLR
connectorsꢀ The correct layout is shown in figꢀ 9ꢀ1ꢀ
9ꢀ3ꢀ5 Footswitch
You can use a footswitch to trigger chase stepsꢀ This way,
both of your hands remain free, letting you control additional
settings of your LC2412ꢀ
Figꢀ 9ꢀ1: 5-prong XLR connector for DMX512 connections
9ꢀ3ꢀ2 Sub D connections (analog control)
The following table shows the cable layout of the individual
contacts of the sub D connection for analog dimmer controlꢀ
Figꢀ 9ꢀ3: Footswitch connector
As long as a footswitch is kept pressed, the connection of
both contacts is closedꢀ Therefore, a footswitch does not act as
a switchꢀ
Pin No.
Pin 1
Cons. channel
Channel 1
Channel 2
Channel 3
Channel 4
Channel 5
Channel 6
Channel 7
Channel 8
Channel 9
Channel 10
Channel 11
Channel 12
Special 1
9ꢀ4 Rack mounting
Pin 2
Pin 3
Your EUROLIGHT LC2412 is factory-equipped with rack-
mounting bracketsꢀ You can screw these on to the side of your
LC2412 on a per-need basisꢀ
Pin 4
Pin 5
Pin 6
+
Always make sure that your LC2412 is provided
with sufficient ventilation to avoid overheating of
the unit!
Pin 7
Pin 8
Pin 9
Pin 10
Pin 11
Pin 12
Pin 13
Pin 14
Pin 15
Special 2
Ground
Tableꢀ 9ꢀ1: Cable layout of the sub D connection
21
9ꢀ INSTALLATION
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EUROLIGHT LC2412
10ꢀ SPECIFICATIONS
CHANNELS
26 (24 + 2 special
switchable channels)
78 out of 512 DMX channels
(maxꢀ 3 DMX channels per console-
channel)
DMX
MEMORIES
maxꢀ 120
CHASES
maxꢀ 99
Steps
maxꢀ 650, up to 99 per chase
INPUTS
Analog In
1/4" TS mono jack connector,
unbalanced
Level
Line level
Footswitch
MIDIIn
1/4" TS mono jack connector
DIN 5-pole connector
OUTPUTS
DMX512 out
XLR 5-pole connector, conforms to the
DMX512/1990 standard
DIN 5-pole connector
Sub D connector, 15-pole
0/+10 V DC
MIDI out
Analog out
Level
Minꢀ load impedance
600 Ω
MEMORY CARD
Format
Storage capacity
PCMCIA ATA flash card
4 MB
Battery type*
3 V lithium battery (eꢀgꢀ CR2032)
POWER SUPPLY
Voltage
USA/Canada
120 V~, 60 Hz
Europe/UꢀKꢀ/Australia
230 V~, 50 Hz
Japan
100 V~, 50 - 60 Hz
General export model
120/230 V~, 50 - 60 Hz
27 W
100 - 120 V~: T 1 A H 250 V
200 - 240 V~: T 500 mA H 250 V
Standard IEC receptacle
Power consumption
Fuses
Mains connection
DIMENSIONS/WEIGHTS
Dimensions (H x W x D) approxꢀ 4 3/16" x 17 1/2" x 11"
(caꢀ 106 mm x 442 mm x 278 mm)
Weight (net)
approxꢀ 3ꢀ8 kg (8ꢀ38 lbsꢀ)
* Caution: Danger of explosion if the battery is incorrectly replacedꢀ
You should only let qualified personnel replace the batteryꢀ Replace only
with the same type or equivalentꢀ
BEHRINGER continuously strives to assure the highest quality
standards possibleꢀ Required modifications may be implemented without
prior noticeꢀ Technical data and the appearance of the unit may deviate
from the above values and/or illustrationsꢀ
22
10ꢀ SPECIFICATIONS
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EUROLIGHT LC2412
11ꢀ MIDI IMPLEMENTATION
0,',ꢀ,PSOHPHQWDWLRQꢀ&KDUW
Midi Channel
1-16
N
N
N
N
N
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
1-16
N
-
-
-
-
-
-
-
-
Mode
-
Note Number
N
-
Velocity
N
-
-
After Touch
N
Pitch Bender
N
-
Control Change
N
-
0
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
A Preset Fader 1
A Preset Fader 2
A Preset Fader 3
A Preset Fader 4
A Preset Fader 5
A Preset Fader 6
A Preset Fader 7
A Preset Fader 8
A Preset Fader 9
A Preset Fader 10
A Preset Fader 11
A Preset Fader 12
B Memory Fader 1
B Memory Fader 2
B Memory Fader 3
B Memory Fader 4
B Memory Fader 5
B Memory Fader 6
B Memory Fader 7
B Memory Fader 8
B Memory Fader 9
B Memory Fader 10
B Memory Fader 11
B Memory Fader 12
Speed
0-127
1
0-127
2
0-127
3
0-127
4
0-127
5
0-127
6
0-127
7
0-127
8
0-127
9
0-127
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
0-127
X-Fade
0-127
Chaser
0-127
Main
0-127
Main A
0-127
Main B
0-127
Key Step
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
0-9
Key Flash 1
Key Flash 2
Key Flash 3
Key Flash 4
Key Flash 5
Key Flash 6
Key Flash 7
Key Flash 8
Key Flash 9
Key Flash 10
Key Flash 11
Key Flash 12
Bank
Chaser Nr.
0-99
Key Channel Flash
Key Solo
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
>63 ON <64 OFF
Special 1
Special 2
Key Manual
0=Step Mode
1=Timer Mode
2=Sound Mode
50
Y
Y
Sound/Run
51
Y
Y
Y
N
N
N
N
N
Y
Y
Y
N
N
N
N
N
Insert
>63 ON <64 OFF
52
Key Preset
>63 ON <64 OFF
53
Key Memory
>63 ON <64 OFF
Program Change
System Exclusive
System Common
System Real Time
Running Status
-
-
-
-
-
-
-
-
-
-
11ꢀ MIDI IMPLEMENTATION
23
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EUROLIGHT LC2412
12ꢀ WARRANTY
§ 1 WARRANTY CARD/ONLINE REGISTRATION
3ꢀ Free inspections and maintenance/repair work are expressly
excluded from this warranty, in particular, if caused by improper
handling of the product by the userꢀ This also applies to defects
caused by normal wear and tear, in particular, of faders,
crossfaders, potentiometers, keys/buttons, tubes and similar
partsꢀ
To be protected by the extended warranty, the buyer must
complete and return the enclosed warranty card within 14 days
of the date of purchase to BEHRINGER Spezielle Studiotechnik
GmbH, in accordance with the conditions stipulated in § 3ꢀ Failure
to return the card in due time (date as per postmark) will void any
extended warranty claimsꢀ Based on the conditions herein, the
buyer may also choose to use the online registration option via
the Internet (wwwꢀbehringerꢀcom or wwwꢀbehringerꢀde)ꢀ
4ꢀ Damages/defects caused by the following conditions are
not covered by this warranty:
s improper handling, neglect or failure to operate the unit in
compliance with the instructions given in BEHRINGER user
or service manualsꢀ
§ 2 WARRANTY
1ꢀ BEHRINGER (BEHRINGER Spezielle Studiotechnik GmbH
including all BEHRINGER subsidiaries listed on the enclosed page,
except BEHRINGER Japan) warrants the mechanical and
electronic components of this product to be free of defects in
material and workmanship for a period of one (1) year* from the
original date of purchase, in accordance with the warranty
regulations described belowꢀ If the product shows any defects
within the specified warranty period that are not excluded from
this warranty as described under § 4, BEHRINGER shall, at its
discretion, either replace or repair the product using suitable
new or reconditioned partsꢀ In the case that other parts are used
which constitute an improvement, BEHRINGER may, at its
discretion, charge the customer for the additional cost of these
partsꢀ
s connection or operation of the unit in any way that does not
comply with the technical or safety regulations applicable in
the country where the product is usedꢀ
s damages/defects caused by force majeure or any other
condition that is beyond the control of BEHRINGERꢀ
5ꢀ Any repair or opening of the unit carried out by unauthorized
personnel (user included) will void the warrantyꢀ
6ꢀ If an inspection of the product by BEHRINGER shows that
the defect in question is not covered by the warranty, the
inspection costs are payable by the customerꢀ
7ꢀ Products which do not meet the terms of this warranty will
be repaired exclusively at the buyers expenseꢀ BEHRINGER will
inform the buyer of any such circumstanceꢀ If the buyer fails to
submit a written repair order within 6 weeks after notification,
BEHRINGER will return the unit CꢀOꢀDꢀ with a separate invoice
for freight and packingꢀ Such costs will also be invoiced
separately when the buyer has sent in a written repair orderꢀ
2ꢀ If the warranty claim proves to be justified, the product will
be returned to the user freight prepaidꢀ
3ꢀ Warranty claims other than those indicated above are
expressly excludedꢀ
§ 3 RETURN AUTHORIZATION NUMBER
§ 5 WARRANTY TRANSFERABILITY
1ꢀ To obtain warranty service, the buyer (or his authorized
dealer) must call BEHRINGER (see enclosed list) during normal
business hours BEFORE returning the productꢀ All inquiries must
be accompanied by a description of the problemꢀ BEHRINGER
will then issue a return authorization numberꢀ
This warranty is extended exclusively to the original buyer
(customer of retail dealer) and is not transferable to anyone
who may subsequently purchase this productꢀ No other person
(retail dealer, etcꢀ) shall be entitled to give any warranty promise
on behalf of BEHRINGERꢀ
2ꢀ Subsequently, the product must be returned in its original
shipping carton, together with the return authorization number to
the address indicated by BEHRINGERꢀ
§ 6 CLAIM FOR DAMAGES
Failure of BEHRINGER to provide proper warranty service shall
not entitle the buyer to claim (consequential) damagesꢀ In no
event shall the liability of BEHRINGER exceed the invoiced value
of the productꢀ
3ꢀ Shipments without freight prepaid will not be acceptedꢀ
§ 4 WARRANTY REGULATIONS
1ꢀ Warranty services will be furnished only if the product is
accompanied by a copy of the original retail dealers invoiceꢀ
Any product deemed eligible for repair or replacement under the
terms of this warranty will be repaired or replacedꢀ
§ 7 OTHER WARRANTY RIGHTS AND NATIONAL LAW
1ꢀ This warranty does not exclude or limit the buyers statutory
rights provided by national law, in particular, any such rights
against the seller that arise from a legally effective purchase
contractꢀ
2ꢀ If the product needs to be modified or adapted in order to
comply with applicable technical or safety standards on a national
or local level, in any country which is not the country for which
the product was originally developed and manufactured, this
modification/adaptation shall not be considered a defect in
materials or workmanshipꢀ The warranty does not cover any
such modification/adaptation, irrespective of whether it was
carried out properly or notꢀ Under the terms of this warranty,
BEHRINGER shall not be held responsible for any cost resulting
from such a modification/adaptationꢀ
2ꢀ The warranty regulations mentioned herein are applicable
unless they constitute an infringement of national warranty lawꢀ
* Customers in the European Union please contact BEHRINGER
Germany Support for further detailsꢀ
Technical specifications and appearance subject to change without noticeꢀ The information contained herein is correct at the time of printingꢀ The names
of companies, institutions or publications pictured or mentioned and their respective logos are registered trademarks of their respective ownersꢀ Their use
neither constitutes a claim of the trademarks by BEHRINGER® nor affiliation of the trademark owners with BEHRINGER®ꢀ BEHRINGER® accepts no
liability for any loss which may be suffered by any person who relies either wholly or in part upon any description, photograph or statement contained
hereinꢀ Colours and specification may vary slightly from productꢀ Products are sold through our authorised dealers onlyꢀ Distributors and dealers are not
agents of BEHRINGER® and have absolutely no authority to bind BEHRINGER® by any express or implied undertaking or representationꢀ No part of this
manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording of any kind, for
any purpose, without the express written permission of BEHRINGER Spezielle Studiotechnik GmbHꢀ BEHRINGER® is a registered trademarkꢀ
ALL RIGHTS RESERVEDꢀ © 2004 BEHRINGER Spezielle Studiotechnik GmbH,
Hanns-Martin-Schleyer-Strꢀ 36-38, 47877 Willich-Münchheide II, Germanyꢀ
Telꢀ +49 2154 9206 0, Fax +49 2154 9206 4903
24
12ꢀ WARRANTY
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FEDERAL COMMUNICATIONS
COMMISSION COMPLIANCE
INFORMATION
EUROLIGHT LC2412
Responsible party name:
Address:
MUSIC Group Services USA, Inc.
18912 North Creek Parkway,
Suite 200 Bothell, WA 98011,
USA
Phone/Fax No.:
Phone: +1 425 672 0816
Fax: +1 425 673 7647
EUROLIGHT LC2412
complies with the FCC rules as mentioned in the following paragraph:
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to part 15 of the FCC Rules. These limits are designed
to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no guarantee that
interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined
by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
•
•
•
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
•
Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of the FCC rules. Operation is subject to the
following two conditions:
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that may
cause undesired operation.
Important information:
Changes or modifications to the equipment not expressly approved by MUSIC Group
can void the user’s authority to use the equipment.
behringer.com
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