Behringer DJ Equipment Synthisizer User Manual

User’s Manual  
Version 1ꢀ1 May 2004  
Download from Www.Somanuals.com. All Manuals Search And Download.  
EUROLIGHT LC2412  
EUROLIGHT  
Professional 24-channel DMX lighting console  
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24 preset channels, assignable to 512 DMX channels  
Up to 3 DMX channels can be controlled per preset channel  
120 scenes storable in 10 banks  
Integrated chaser with up to 650 steps featuring sync-to-bass beat  
Frequency-dependent sound-to-light function  
Crossfade time freely selectable for super-smooth scene fades  
Two additional, multi-functional channels for special effects (eꢀgꢀ fog machine, color changer)  
Ultra-flexible fading functions for manual and automatic operation  
Intuitive solo & channel flash functions  
Extremely effective preview function allows “hidden” memory and chaser checks even during live performances  
Dimmer control via DMX or analog output (0/+10 V)  
MIDI interface for cascading of two LC2412s (master/slave setup)  
PCMCIA card slot for storing of up to 25 complete settings (PCMCIA card not supplied)  
Illuminated display/controls and BNC lamp socket for easy operation in dark stage environments  
Extremely rugged steel construction ensures long life even under the most demanding conditions  
Rack-mounting kit for installation in standard 19" racks included  
Conceived and designed by BEHRNIGER Germanyꢀ Made in Chinaꢀ  
3
Download from Www.Somanuals.com. All Manuals Search And Download.  
EUROLIGHT LC2412  
TABLE OF CONTENTS  
FOREWORD  
Dear Customer,  
IMPORTANT SAFETY INSTRUCTIONS ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 2  
EUROLIGHT ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ3  
FOREWORD ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ4  
1ꢀ INTRODUCTION ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5  
welcome to the team of  
BEHRINGER users, and  
thank you very much for  
expressing your confi-  
dence in us by pur-  
chasing the EUROLIGHT  
LC2412ꢀ  
1ꢀ1 Before you get started ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5  
1ꢀ1ꢀ1 Shipment ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5  
1ꢀ1ꢀ2 Initial operation ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5  
1ꢀ1ꢀ3 Warrantyꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5  
1ꢀ2 The user’s manual ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5  
1ꢀ3 General features and functions ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 5  
Writing this foreword  
for you gives me great  
pleasure, because it  
represents the culmi-  
nation of many months  
of hard work delivered  
by our engineering team  
2ꢀ CONTROL ELEMENTS ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ6  
2ꢀ1 Control elements of the A PRESET section  
2ꢀ2 Control elements of the B MEMORY section  
2ꢀ3 Control elements of the Sound-to-light section  
ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 7  
ꢀꢀꢀꢀꢀꢀꢀꢀ 7  
ꢀꢀꢀ 8  
to achieve  
a
very  
ambitious goal: to pre-  
sent an outstanding light  
mixing console that  
offers plenty of features  
2ꢀ4 Section  
2ꢀ4ꢀ1 Disabling the solo function ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 8  
2ꢀ5 Control elements of the programming section ꢀꢀꢀꢀꢀꢀꢀ 9  
: FLASH keys and SOLOꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 8  
and on which you can rely even under the most demanding  
conditionsꢀ The task of designing our new LC2412 certainly meant  
a great deal of responsibility, which we assumed by focusing  
on you, the discerning user and musicianꢀ Meeting your expec-  
tations also meant a lot of work and night shiftsꢀ But it was fun,  
tooꢀ Developing a product usually brings a lot of people together,  
and what a great feeling it is when all who participated in such  
a project can be proud of what they’ve achievedꢀ  
2ꢀ6 Control elements of the main section  
2ꢀ7 Control elements of the chase section  
ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 9  
ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 10  
2ꢀ8 Rear panel connectors of the LC2412ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 10  
3ꢀ PRESETS ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 11  
3ꢀ1 Basic configurationꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 11  
3ꢀ1ꢀ1 Preset mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 11  
3ꢀ2 Expanding to 24 preset channels (upper mode) ꢀꢀꢀꢀꢀꢀꢀ 11  
3ꢀ3 Crossfading between presets ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 11  
It is our philosophy to share our enjoyment with you, because  
you are the most important member of the BEHRINGER teamꢀ  
With your highly competent suggestions for new products you’ve  
made a significant contribution to shaping our company and making  
it successfulꢀ In return, we guarantee you uncompromising quality  
as well as excellent technical and audio properties at an extremely  
reasonable priceꢀ All of this will enable you to give free rein to  
your creativity without being hampered by budget constraintsꢀ  
4ꢀ THE B MEMORY SECTION ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ12  
4ꢀ1 Programming, recalling and altering  
memories (scenes)ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12  
4ꢀ1ꢀ1 Programming ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12  
4ꢀ1ꢀ2 Fading in scenes ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12  
4ꢀ1ꢀ3 Previewing and modifying memories ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12  
4ꢀ2 Crossfading between different setups ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 12  
4ꢀ2ꢀ1 Crossfading between presets and memories12  
4ꢀ2ꢀ2 Crossfading between memories ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13  
4ꢀ2ꢀ3 Crossfading between memories  
of different banksꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13  
4ꢀ3 Preset flash and memory flash ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13  
4ꢀ3ꢀ1 Preset flash ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13  
4ꢀ3ꢀ2 Memory flash ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 13  
4ꢀ4 Programming memories without direct control (blind) 13  
4ꢀ5 Previewing memories individually  
We are often asked how we manage to produce such high-  
quality devices at such unbelievably low pricesꢀ The answer is  
quite simple: it’s you, our customers! Many satisfied customers  
mean large sales volumes enabling us to get better purchasing  
terms for components, etcꢀ Isn’t it only fair to pass this benefit on  
to you? Because we know that your success is our success  
too!  
I would like to thank all of you who have made the LC2412  
possibleꢀ You have all made your own personal contributions,  
from the developers to the many other employees at this company,  
and to you, the BEHRINGER userꢀ  
on the stage (live mode) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14  
4ꢀ6 Additional application of memories ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14  
5ꢀ SOUND-TO-LIGHT ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ14  
6ꢀ CHASE CONTROL ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ14  
My friends, it’s been worth the effort!  
Thank you very much,  
6ꢀ1 Programming or erasing chases ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14  
6ꢀ1ꢀ1 Programming level chase ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14  
6ꢀ1ꢀ2 Programming memory chase ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 14  
6ꢀ1ꢀ3 Erasing chases ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15  
6ꢀ2 Running and pausing chasesꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15  
6ꢀ2ꢀ1 Chase control through music ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15  
6ꢀ2ꢀ2 Chase control by means of  
SPEED fader (RUN) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15  
6ꢀ2ꢀ3 Crossfading manually using the  
X-FADE fader (manual mode) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15  
Uli Behringer  
6ꢀ2ꢀ4 Manual fades using the STEP key  
ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 15  
6ꢀ2ꢀ5 Replacing memory steps ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 16  
6ꢀ2ꢀ6 Inserting memory steps ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 16  
6ꢀ3 Saving chases as memories (chase to memory) ꢀꢀꢀꢀꢀꢀ 16  
6ꢀ3ꢀ1 Replaying chases stored as memories (CTM) 16  
6ꢀ3ꢀ2 Previewing and editing CTMꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 16  
6ꢀ4 Previewing chases in live mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17  
4
Download from Www.Somanuals.com. All Manuals Search And Download.  
EUROLIGHT LC2412  
7ꢀ ADDITIONAL FUNCTIONS OF THE LC2412 ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ17  
1ꢀ1 Before you get started  
7ꢀ1 Locking program mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17  
7ꢀ2 Putting the output on hold ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17  
7ꢀ3 Special channels ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17  
7ꢀ4 Theater mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17  
7ꢀ4ꢀ1 Activating theater mode ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 17  
7ꢀ4ꢀ2 Programming fading times in theater mode ꢀꢀꢀꢀꢀꢀ 18  
7ꢀ5 MIDI functions ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 18  
7ꢀ5ꢀ1 Cascading two EUROLIGHT LC2412s ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 18  
7ꢀ6 Storing data on a memory card ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 18  
7ꢀ7 Adjusting differing illumination levels ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19  
7ꢀ8 Erasing all settings/displaying software versionꢀꢀꢀꢀꢀꢀ 19  
1ꢀ1ꢀ1 Shipment  
The LC2412 was carefully packed at the assembly plant to  
assure secure transportꢀ Should the condition of the cardboard  
box suggest that damage may have taken place, please inspect  
the unit immediately and look for physical indications of damageꢀ  
+
Damaged units should NEVER be sent directly to us!  
Please inform the dealer from whom you acquired  
the unit immediately as well as the transportation  
company from which you took delivery of the unit!  
Otherwise, all claims for replacement/repair may  
be rendered invalid!  
8ꢀ DIMMER CONTROL ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ19  
8ꢀ1 Analog control ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19  
8ꢀ1ꢀ1 Controlling analog dimmers via DMX512 ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19  
8ꢀ2 Digital control via DMX512 ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19  
8ꢀ2ꢀ1 Digital control features ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 19  
8ꢀ2ꢀ2 Assigning DMX channels (softpatch)ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 20  
1ꢀ1ꢀ2 Initial operation  
Please make sure the unit is provided with sufficient ventilation,  
and never place the EUROLIGHT on top of an amplifier or in the  
vicinity of a heater to avoid the risk of overheatingꢀ  
9ꢀ INSTALLATION ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ20  
+
Before plugging the unit into a power socket, please  
make sure you have selected the correct voltage:  
9ꢀ1 Cables recommended for DMX512 ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
9ꢀ2 Terminal resistor (bus termination) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
9ꢀ3 Pin assignment ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
9ꢀ3ꢀ1 DMX512 connections ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
9ꢀ3ꢀ2 Sub D connections (analog control) ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
9ꢀ3ꢀ3 MIDI connection ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
9ꢀ3ꢀ4 Audio connections ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
9ꢀ3ꢀ5 Footswitch ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
9ꢀ4 Rack mounting ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ 21  
The fuse compartment near the power plug socket contains  
three triangular markingsꢀ Two of these triangles are opposite  
one anotherꢀ The voltage indicated adjacent to these markings is  
the voltage to which your unit has been set up, and can be  
altered by rotating the fuse compartment by 180°ꢀ ATTENTION:  
This does not apply to export models that were for  
example manufactured only for use with 120 V!  
10ꢀ SPECIFICATIONS ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ22  
11ꢀ MIDI IMPLEMENTATION ꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ23  
12ꢀ WARRANTYꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀꢀ24  
+
If you alter the unit’s voltage, you must change the  
fuses accordingly! The correct value of the fuses  
needed can be found in the chapter “TECHNICAL  
DATA”!  
+
Faulty fuses must be replaced with fuses of  
appropriate rating without exception! The correct  
value of the fuses needed can be found in the  
chapter “TECHNICAL DATA”!  
Power is delivered via the cable enclosed with the unitꢀ All  
requiered safety precautions have been adhered toꢀ  
1ꢀ INTRODUCTION  
+
Please make sure that the unit is grounded at all  
times! For your own protection, you should never  
tamper with the grounding of the cable or the unit  
itself!  
Thank you very much for the confidence you have placed in  
us by purchasing the EUROLIGHT LC2412ꢀ You now own an  
outstanding, ultra-compact light mixing console, that features  
the state-of-the-art digital DMX512 controlꢀ In addition, your  
LC2412 is equipped with an analog output which allows to use it  
virtually in every environment you can think ofꢀ The design of the  
LC2412 (how it operates and how it is programmed) was  
constructed with controlling dimmer packs and standard  
spotlights in mindꢀ To optimally use multi-function spotlights such  
as scanners and moving heads, you should use control  
consoles specifically created for this purposeꢀ  
1ꢀ1ꢀ3 Warranty  
Please take a few minutes and send us the completely filled  
out warranty card within 14 days of the date of purchaseꢀ You  
may also register online at wwwꢀbehringerꢀcomꢀ The serial number  
needed for the registration is located at the top of the unitꢀ Failure  
to register your product may void future warranty claimsꢀ  
This user’s manual is designed to give you an overview of all  
the controls, so that you get to know all possible applications the  
LC2412 offersꢀ General safety instructions are followed by a  
structured overview of the control panelꢀ Afterwards, all functions  
of your LC2412 are described in detailꢀ  
1ꢀ2 The user’s manual  
The user’s manual is designed to give you both an overview of  
the controls, as well as detailed information on how to use themꢀ  
In order to help you understand the links between the controls,  
we have arranged them in groups according to their functionꢀ If  
you need to know more about specific issues, please visit our  
website at http://wwwꢀbehringerꢀcomꢀ  
Future-minded BEHRINGER technology  
To allow for the highest possible level of operational safety,  
we manufacture our equipment under the highest quality  
standards in the industryꢀ  
1ꢀ3 General features and functions  
Your LC2412 has been manufactured under ISO9000 certified  
management systemꢀ  
“LC2412” means: 24 preset channels and 12 memory channelsꢀ  
But that’s hardly all: You can simultaneously control 78 dimmer  
channels via the DMX512 digital interface (26 console channels  
x 3 DMX channels)ꢀ And because several light units can be  
operated on a single dimmer channel, this console gives you a  
plethora of mixing possibilitiesꢀ  
+
The following user’s manual is intended to  
familiarize you with the unit’s control elements,  
so that you can master all the functions! After having  
thoroughly read the user’s manual, store it at a safe  
place for future reference!  
5
1ꢀ INTRODUCTION  
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EUROLIGHT LC2412  
Comparable to a mixing console in a recording studio, a light  
mixing console is a switching central for stage lightingꢀ Therefore,  
a light mixing console has to be absolutely reliable and under no  
circumstances leave you strandedꢀ We created our LC2412 using  
the most modern components in order to guarantee you the  
maximum reliability possibleꢀ  
MIDI  
The LC2412 can be controlled via MIDIꢀ Two EUROLIGHT  
LC2412s can be operated as master and slave by using the MIDI  
interfaceꢀ Entire shows can be stored and recalled by means of  
a MIDI sequencerꢀ  
DMX512  
But without functionality, no amount of reliability is of use to  
youꢀ That’s why we integrated a tremendeous number of func-  
tions in an extremely compact unitꢀ You have always full control  
of the light conditions, regardless whether you run the light show  
at a live concert, a club or on a stageꢀ To enable you complete  
control over the current setup, the EUROLIGHT LC2412 has an  
intuitive design structure and features a large number of LEDs  
and a large LCD displayꢀ  
The DMX digital protocol lets you flexibly assign 78 of the 512  
digital channels to individual light console channels (softpatch)ꢀ  
Memory card  
The EUROLIGHT LC2412 offers you access to 120 storable  
lighting setups (memories) that can easily be alteredꢀ A virtually  
unlimited archive of lighting setups can be created by using the  
interchangeable memory cards on which these setups are storedꢀ  
The sky is the limit when you put your creativity to the test with  
the 99 programmable chases, each consisting of 99 single stepsꢀ  
A light mixing console is basically a controlling unit that  
comprises a full system once it is integrated with a power source  
and light elementsꢀ  
Two different standards have established themselves in the  
field of light control (analog controlling with 0 to +10 V and digital  
controlling via the DMX512 control protocol)ꢀ Your LC2412 is  
compatible with bothꢀ The extent of controlling your lighting  
situation can range from simply fading lights in and out, all the  
way to configuring and programming entire light showsꢀ You  
can manually control the speed at which a program runs, enter  
the desired speed into a preset for each step, or let it be  
automatically determined by an internal beat generatorꢀ On the  
other hand, you can control this beat generator by using a fader,  
or let your musical program directly determine the beat for the  
lighting setupꢀ  
2ꢀ CONTROL ELEMENTS  
The control panel of your LC2412 is divided into various areas  
with different functionsꢀ The way the controls on the LC2412  
were designed makes using the unit and capturing current  
settings a breezeꢀ The control elements are described on the  
following pages according to the functions they playꢀ If parts of  
the unit are shown in light grey in an illustration, that means that  
these controls belong to another section (described elsewhere  
in the manual)ꢀ  
All control elements and function keys are provided with control  
lights to enable you full oversight of the setup/functions currently  
selectedꢀ  
Presets  
Complex lighting situations can be set up using single faders  
(each controlling up to 24 channels, whereby up to 72 single  
dimmers can be controlled)ꢀ You can light up individual channels  
at full blast independently from their fader position using the  
FLASH keysꢀ  
The sections:  
section + bank display,  
programming section,  
sectionꢀ  
A PRESET section,  
B MEMORY-  
FLASH keys,  
MAIN section, CHASE  
sound to light,  
The LC2412 also has additional functions that cannot be  
assigned to a particular section (special channels):  
Memories  
Presets can be stored into ten separate preset banks (with  
twelve memory slots each), and can also be individually recalledꢀ  
All memories can be archived by using separate PCMCIA memory  
cardsꢀ  
SPECIAL 1 keyꢀ Used to activate a special channel, for  
example for turning a fog machine on/offꢀ  
SPECIAL 2 keyꢀ The same function as SPECIAL 1 keyꢀ Just  
like in the case of other channels, three DMX channels can  
be assigned to these two channels (iꢀeꢀ to SPECIAL 1/2)ꢀ  
Both special channels are then labeled as channels 25 and  
26 on the consoleꢀ SPECIAL 1 and SPECIAL 2 keys can be  
programmed as switches, keys or kill keysꢀ Additional  
information on this subject can be found in chapter 7ꢀ3ꢀ  
Chases  
The expression “Chases” refers to situations in which  
individually programmed light steps (up to 99 steps) are executed  
in succession (the lights “chase” each other)ꢀ These steps can  
be both individual presets as well as memoriesꢀ  
You can create extremely complex chasesꢀ For example,  
parameters such as fade-in speed of a step, chase sequence  
speed and their control via the built-in beat generator or music  
can all be programmedꢀ  
POWER switchꢀ Used to power up the EUROLIGHT LC2412ꢀ  
The POWER switch should always be in the “Off” position  
when you connect the unit to the mainsꢀ  
Crossfade  
There are several ways to alternate between various stored  
or newly developed lighting situationsꢀ Conversely, you can also  
alternate back and forth between individual steps of a single  
chase manually or automaticallyꢀ  
+
Please take note: Merely switching the unit off does  
not mean that it is fully disconnected from the  
mains! When not using the unit for prolonged  
periods of time, please unplug the unit’s power  
cord from the power outlet!  
Preview  
With this function, you can preview stored memories or chases  
without these being visible on the stageꢀ This way, you can  
discretely control the next step before letting it be seen on the  
stageꢀ  
The BNC connector is used for connecting a gooseneck  
lamp (optional)ꢀ  
Sound to light  
This function is more widely known as “party light”ꢀ It basically  
means that your music drives the light showꢀ An incomming  
music signal is broken down into three frequency ranges (bass,  
mids and highs), each of which is assigned to a (memory) channelꢀ  
Depending on the volume of the respective signal segments, the  
lights assigned to them will shine accordinglyꢀ You can even  
program a setup for song pausesꢀ  
6
2ꢀ CONTROL ELEMENTS  
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EUROLIGHT LC2412  
Figꢀ 2ꢀ1: Section overview  
2ꢀ1 Control elements of the A PRESET section  
Figꢀ 2ꢀ2: A PRESET section (detail)  
Faders 1-12ꢀ Used to set the intensity of light elements  
connected to the dimmer packꢀ  
Figꢀ 2ꢀ3: B MEMORY section  
UPPER switchꢀ When you press this switch, the A PRESET  
section is switched to the twelve additional channelsꢀ After  
that, you can set up the intensity of channels 13 - 24ꢀ See  
also chapter 3ꢀ2ꢀ  
Exception: When the LC2412 is in preset mode (“P” shown in  
the bank display), the faders control the same channels as the  
faders of the A PRESET sectionꢀ This way, you can simul-  
taneously create a second presetꢀ  
Setting up presets  
Channel faders are used for setting up a preset that can be  
directly recalled by moving fader A ꢀ As in all other setups,  
the MAIN fader (see chapter 2ꢀ6) determines the maximum  
-
These faders are also a part of this section, but they  
have a double functionꢀ When the LC2412 is in sound to  
light mode (party light function), they control the illumination  
level of individual memories assigned to particular frequency  
rangesꢀ  
illumination level of selected light sourcesꢀ  
The BANK display shows the storage bank to which the  
memories you recall belongꢀ It also shows if the LC2412 is  
currently in preset mode (“P” diplayed)ꢀ The display starts  
flashing when you switch into preset mode, and lights up  
constantly after three secondsꢀ The preset mode is active  
only after the flashing has stoppedꢀ This prevents accidental  
activation of the preset mode as well as rough fadesꢀ  
2ꢀ2 Control elements of the  
B MEMORY section  
The faders of the B MEMORY section are located in the block  
underneath the A PRESET sectionꢀ  
These faders control the illumination level of an entire group  
of channels in a ratio to one another that you previously  
determined by setting up the A PRESET faders and saving  
this setting as a memoryꢀ  
7
2ꢀ CONTROL ELEMENTS  
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EUROLIGHT LC2412  
UP/DOWN keysꢀ Use them to select a preset bank (0 - 9)  
or switch into preset mode (P)ꢀ The control lights flash  
when you select a new bank while memories from the  
previous bank are still active (the fader(s) is(are) pulled  
The music signal necessary for controlling the show can be  
fed into the ANALOG INPUT connector located at the rear of the  
LC2412ꢀ  
up)ꢀ Pull the fader(s) (  
,
-
) down to fade the  
memory outꢀ When you pull the fader(s) up again, the  
memory of the new preset bank is visible on the stage  
(also see chapter 4ꢀ1ꢀ2)ꢀ  
2ꢀ4 Section  
: FLASH keys and SOLO  
SOUND TO LIGHT keyꢀ See chapter 2ꢀ3ꢀ  
PREVIEW keyꢀ It gives you the option to preview (or modify)  
stored memories one more time before implementing them  
on the stageꢀ This is particularly useful when you saved  
chases as memories and wish to double-check and/or  
modify their speed before integrating them into a running  
showꢀ When “preview” is activated, the chases are shown  
on control LEDs exclusivelyꢀ  
Figꢀ 2ꢀ5: The FLASH keys  
FLASH keysꢀ Pressing one of the FLASH keys sets the  
respective channel to the maximum illumination level set on  
the MAIN fader, independent from its own fader positionꢀ  
For this purpose, the CH FLASH key  
The channel flash function is automatically activated in  
preset modeꢀ  
Each fader is assigned to a FLASH key (section  
)ꢀ This key  
is used to assign a specific bank position to individual presets  
while programming a memoryꢀ  
has to be pressedꢀ  
2ꢀ3 Control elements of the  
SOUND-TO-LIGHT section  
Dual-function FLASH keysꢀ Memories or chases can be  
stored to memory positions 9 - 12 (chase to memory)ꢀ  
When a respective storage bank is selected, chases are  
indicated with yellow LEDsꢀ Chases can also be recalled  
by using the FLASH keysꢀ  
The SOUND-TO-LIGHT controls are located in the right-hand  
section of the B MEMORY sectionꢀ  
If the sound-to-light function is active, memories 9 - 12 are  
controlled by a music signal, whereby the volume of the signal  
dictates the illumination level of the memoriesꢀ The music signal  
is divided into three frequency ranges (bass, mids, higs)ꢀ One  
memory slot is assigned to each of the three frequency rangesꢀ  
For optimal results, please put the faders to the middle positionꢀ  
This will let you bring individual settings of memories into sync  
with one another, should the levels vary from memory to memoryꢀ  
Solo  
When the solo function is simultaneously active (SOLO key  
, LED lit), all other emitters or light elements are deactivatedꢀ  
Only the channel selected via the FLASH key is still activeꢀ  
2ꢀ4ꢀ1 Disabling the solo function  
You have the option to exclude specific channels from the  
solo function, so that these channels remain active even when  
“Solo” is activatedꢀ  
Disabling solo is achieved by performing the folloing  
programming sequence:  
1ꢀ Press UTILITY 1  
2ꢀ Select the option DISABLE SOLO by using the SOFT A key  
located below the displayꢀ The channel for which the  
solo function should be disabled or enabled is shown in the  
top left section of the displayꢀ The respective disabled/  
enabled status of the said channel is indicated to the right of  
the channel number itselfꢀ  
3ꢀ To select the channel you wish to adjust, turn the DATA  
wheel  
ꢀ The desired channel can also be selected by  
using the FLASH key (for channels 13 - 24: first press the  
UPPER key)ꢀ  
4ꢀ SOFT B  
selects “DISABLE” and thus disables the solo  
function for this channel; SOFT A selects “ENABLE”ꢀ  
Figꢀ 2ꢀ4: The SOUND-TO-LIGHT section  
5ꢀ To exit this procedure, press the QUIT key  
confirming the procedureꢀ  
, thus  
The PAUSE fader is, just like the fader  
, used primarily  
to control the illumination level of memoriesꢀ If the sound-to-  
light function is active, it controls a memory slot assigned  
to run during program breaks between two musical piecesꢀ  
+
When you disable the solo function for a particular  
channel, the channel remains active in case when it  
is part of an activated memory that fades after  
pressing one of the FLASH keys!  
The BASS fader takes over the basic configuration of the  
illumination levels for the memory slot assigned to the bass  
portion of the frequency rangeꢀ  
Example:  
The MID fader is conversely assigned to the midsꢀ  
You have disabled the solo function for channel 8ꢀ The light on  
channel 8 remains lit if you press one of the FLASH keys, as long  
as the solo function is activeꢀ  
The TREBLE fader is conversely assigned to the highsꢀ  
and  
2ꢀ2ꢀ  
: Bank display and UP/DOWN keys, see chapter  
Previously, you have programmed a memory that uses channel  
8ꢀ The memory has just been activated on the stageꢀ Now, press  
one of the FLASH keys (CH FLASH  
are two lights on the stage, iꢀeꢀ channel 8 and the channel  
activated with the key!  
is also activated)ꢀ There  
The SOUND-TO-LIGHT key activates the sound-to-light  
funtionꢀ  
8
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illumination level on individual channelsꢀ This function is  
automatically activated in preset mode (see chapter 3ꢀ1ꢀ1)ꢀ  
However, it has to be manually activated in memory modeꢀ  
use the FLASH keys (  
+
) to enable the highest  
2ꢀ5 Control elements of the  
programming section  
Despite its compact size, the EUROLIGHT LC2412 is a versatile  
light mixing consoleꢀ In it, we have integrated a plethora of  
functions, among others, various functions for memories, chases  
and digital controlꢀ The basic elements of the programming section  
are located at the top right section of the unitꢀ To let you quickly  
orient yourself in difficult situations, the LC2412 also features a  
displayꢀ  
UPPER switchꢀ Used to switch over to channels 13 - 24ꢀ  
See also chapters 2ꢀ1 and 3ꢀ2ꢀ  
CONTRAST controlꢀ Turning this pot lets you adjust the  
display contrastꢀ  
PROGRAM displayꢀ Depending on the programming  
procedure, different menues are shown hereꢀ If you haven’t  
programmed anything yet, or if you have quit a programming  
procedure by means of pressing the QUIT key  
, the  
display shows the current chase and the respective step  
(basic setup)ꢀ  
DATA wheelꢀ Used to change/select programming  
parametersꢀ For example, it can be used for programming  
chases, during which you dial in steps and determine their  
execution speedꢀ Besides, it is also used for directly calling  
up chases (see also chapter 6ꢀ2)ꢀ  
SHIFT keyꢀ Opens additional programming menuesꢀ A more  
detailed explanation can be found in the description of the  
respective programming proceduresꢀ  
SOFT A keyꢀ Needed for selecting items while in a  
programming menuꢀ The menu texts and the SOFT A key  
are ordered in such a way that this key lets you select the  
options above (appearing in the menu)ꢀ  
Figꢀ 2ꢀ6: The programming section  
SOFT B keyꢀ Has the same function as the SOFT A keyꢀ  
PCMCIA CARD slotꢀ This interface accepts the memory  
card on which you can store your console setupsꢀ  
QUIT keyꢀ Used for closing a programming procedure and  
going back to the main menuꢀ  
MEMORY keyꢀ By pressing the MEMORY key once, you  
initiate the procedure that saves a stage sceneꢀ How this  
procedure functions in particular is explained in greater  
detail in chapter 4ꢀ1ꢀ  
2ꢀ6 Control elements of the main section  
CHASE keyꢀ Used to initiate the programming procedure  
(intended for creating a chase)ꢀ How this is done is  
explained in chapter 6ꢀ1ꢀ  
The CTM key (stands for chase to memory) brings up the  
menu for storing chasesꢀ Basically, you can store  
completely programmed chases into memoryꢀ Each of the  
ten memory banks has four memory slots (9 - 12) available  
for this purposeꢀ  
UTILITY 1ꢀ This key takes you to the following programming  
menus: DISABLE SOLO, SELECT CURVE and THEATRE  
MODEꢀ  
UTILITY 2ꢀ This key takes you to the following programming  
menus: DMX PATCH, SELECT MIDI and SELECT SPECIALꢀ  
Further information about these functions is to be found in  
chapters 7 and 8, “ADDITIONAL FUNCTIONS OF THE  
LC2412” and “DIMMER CONTROL”ꢀ  
LIVE keyꢀ By pressing this key, you can route chase or  
memory steps to the console’s output in order to see what  
it would all really look like on the stageꢀ This also makes  
sense for the programming procedure itself, because  
chases are for example only shown on the LEDs during  
their selection (normal setting, blind mode)ꢀ This way,  
selecting chases is even possible while a program is  
running on the stage, without disrupting the program itself  
(automatic preview)ꢀ The live mode changes everything  
the other way around: only the settings observed in the  
preview function are visible on the stageꢀ  
Figꢀ 2ꢀ7: The main section  
Control elements that apply to function groups or the entire  
console are grouped in the main sectionꢀ  
A faderꢀ This fader is the master fader for the A PRESET  
section; it determines the maximum illumination level of the  
entire sectionꢀ The FLASH keys (  
) can still be utilized, even when the fader is at its zero  
positionꢀ  
/
as well as  
/
B faderꢀ This fader is the master control for the B MEMORY  
section; it determines the maximum illumination level of all  
memoriesꢀ Just like in the case of the A fader, the FLASH  
keys can be utilized even when the fader is at its zero  
positionꢀ  
SOLOꢀ The solo function utilizes the FLASH keysꢀ When  
the solo function is active, pressing the FLASH key for a  
single channel/memory completely dimms all other lightsꢀ If  
so desired, individual channels can be taken out of the solo  
function’s reach (see chapters 4ꢀ3ꢀ1 and 2ꢀ4ꢀ1)ꢀ  
When the MAIN fader is raised up, both of these faders  
(A and B) can be used to fade in and out between the  
settings of both of these sectionsꢀ  
CH FLASH keyꢀ Switches the channel flash function on  
and offꢀ When the channel flash function is on, you can  
9
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MAIN faderꢀ It determines the maximum illumination level of  
mode is active)ꢀ More detailed information on this subject  
can be found in chapters 6ꢀ2ꢀ3 and 7ꢀ4ꢀ  
all commands at the console’s outputꢀ  
PRESET FLASH keyꢀ You can execute the entire A PRESET  
SPEED faderꢀ Controls chase speedꢀ  
section with this flash key, that is, activate the A PRESET  
STEP keyꢀ Manually triggers chase stepsꢀ This can also be  
done while chases are already activeꢀ This function can  
also be remotely controlled by using a footswitchꢀ  
section on the stage, even if the the A fader  
is fully  
downꢀ As soon as you let go of the key, the lights fade  
againꢀ More information about this subject is found in  
chapter 4ꢀ3ꢀ  
MANUAL MODE keyAssigned to the X-FADE controlWhen  
the MANUAL MODE key is activated, turning the X-FADE  
control back and forth either fades back and forth between  
two chase steps (INSERT key activated) or fade chase  
steps in after one another (INSERT key deactivated)ꢀ A  
more detailed overview of the various possibilities of fading  
in/out can be found in chapter 6ꢀ2ꢀ4ꢀ  
MEMORY FLASH keyꢀ Has the same function for the B  
memory sectionꢀ  
Also, two additional keys in this section affect the entire console  
output:  
HOLD keyꢀ Freezes the current settings, while you select  
a new preset, recall a different memory or implement an  
entirely different configurationꢀ This procedure is described  
in chapter 7ꢀ2ꢀ  
SOUND/RUN MODE keyꢀ Selectively activates chase  
control by means of bass rythm (SOUND) or by means of  
the internal speed control (RUN)ꢀ  
BLACKOUT switchꢀ Completely dimms all lighting elementsꢀ  
This function affects the entire console output, that is, it  
also affects the chasesꢀ The dimming is done abruptlyꢀ If  
you want the dimming to take place softly, use the MAIN  
faderꢀ Console settings can be altered while the console  
output is deactivatedꢀ To illuminate the stage again, hit the  
BLACKOUT key againꢀ The control LED dies outꢀ  
2ꢀ8 Rear panel connectors of the LC2412  
2ꢀ7 Control elements of the chase section  
Figꢀ 2ꢀ9: Digital and analog outputs  
DMX512 OUT connectorꢀ The digital output of the LC2412  
is provided by means of a 5-pole XLR connectorꢀ You can  
connect a dimmer packꢀ It can be used to process digital  
control commands according to the DMX512 control  
protocolꢀ  
ANALOG OUT connectorꢀ The analog output is meant for  
controlling via the analog standard (0 to +10 V DC) and is  
implemented as a Sub D connectorꢀ Used to connect dimmer  
pack that don’t use the modern DMX512 control protocolꢀ  
Figꢀ 2ꢀ8: The chase section  
NUMBER keyꢀ Selects a chase, enabling you to show  
individual chases on the control LEDs (automatic preview)ꢀ  
The control LED of the NUMBER key lights up, as long as  
chases are active in any formꢀ This means, the LED lights  
up even when the chase is not active, but just “dialed in”,  
ready for actionꢀ When you select a chase whose steps  
have still not been programmed, the LED dies out after  
letting go of the keyꢀ The LED also dies out when the CHASE  
Figꢀ 2ꢀ10: Additional back-panel connectors  
MIDI OUT connectorꢀ MIDI data can be forwarded from the  
MIDI OUT connector to a second LC2412 or another MIDI  
sequencer/PC by using a corresponding cable (connect it  
to the MIDI IN connector on the receiving unit)ꢀ This lets you  
control two consoles in parallel, that is, a total of 156 DMX  
channels are at your disposalꢀ  
fader  
is pulled downꢀ  
INSERT keyꢀ Activating this key while a chase is running  
lets you alternate between the current step and the one  
MIDI IN connectorꢀ Used to feed in MIDI data (eꢀgꢀ from a  
MIDI sequencer or another LC2412) to control the LC2412ꢀ  
preceeding it by pressing the STEP key  
can also be executed utilizig the X-FADE control (MANUAL  
MODE key activated)ꢀ Additional information on this  
ꢀ This function  
ANALOG IN connectorꢀ Connect an output of your mixing  
console, your CD player or another analog signal source to  
this 1/4" TS mono jack connectorꢀ This lets you use the  
sound-to-light function and musical control of chasesꢀ  
subject can be found in chapter 6ꢀ2ꢀ6ꢀ  
CHASE faderꢀ Controls the illumination level of a complete  
chase setupꢀ Separate ratios of a memory incorporating  
this chase remain intactꢀ  
FOOTSWITCH connectorꢀ Connect a footswitch here to  
remotely control the STEP keyꢀ Additional information about  
this subject can be found in chapter 6ꢀ2ꢀ4ꢀ  
X-FADE controlꢀ Used to manually dissolve between  
individual chase stepsꢀ Can also be used to dissolve  
between memoriesꢀ Additionally, fade-in speed of chase  
steps can be configured, provided this speed was not  
already determined in theatre mode (only when theatre  
10  
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3ꢀ1 Basic configuration  
Pull all the faders all the way down to the zero markꢀ This way,  
you assure that you start your exploration of the possibilities of  
the LC2412 from a neutral setting, and can observe the results  
of the changes you implement directlyꢀ Use the POWER switch  
to power up your BEHRINGER EUROLIGHT LC2412ꢀ The LC2412  
displays now the setup that was most recently used, just prior  
to being powered down last timeꢀ  
Figꢀ 2ꢀ11: Serial number and mains connector  
If you want to start completely from the beginning, you can  
use  
a
key combination to erase all programmed  
SERIAL NUMBERꢀ Please take a few minutes and send to  
us a completely filled out warranty card within 14 days of  
the original date of purchaseꢀ Otherwise, warranty claims  
may be rendered invalidꢀ Or will out the warranty  
information online at wwwꢀbehringerꢀcomꢀ  
configurations! More on this subject in chapter 7ꢀ8ꢀ  
3ꢀ1ꢀ1 Preset mode  
To work exclusively with presets, you have to first switch into  
preset modeꢀ Select “P” in the bank display accordinglyꢀ  
FUSE COMPARTMENT / VOLTAGE SELECTIONꢀ Before  
connecting the unit to a power outlet, please make sure  
that the selected voltage matches your local voltageꢀ When  
replacing fuses, please make sure that you always use  
fuses of the same typeꢀ Some units allow for switching  
between 230 V und 120 Vꢀ Please note: when connecting  
a unit intended for the European market to a 120 V power  
outlet, you must also replace the factory fuse with a higher-  
value fuseꢀ  
1ꢀ Press the UP or DOWN keys repeatedly until “P” is shown in  
the displayꢀ The display flashes for roughly 3 secondsꢀ  
2ꢀ Once the flashing stops, your LC2412 is in preset modeꢀ The  
CHANNEL FLASH function is now automatically activated,  
which is also shown by the lit control LED (CH FLASH  
)ꢀ  
3ꢀ Raise the MAIN fader as well as Fader A  
4ꢀ You can now use faders 1 - 12 of the A PRESET section to  
create a stage designꢀ The illumination level of individual  
lighting elements can be read out on the control LEDs, aligned  
next to the FLASH keysꢀ  
Power is supplied via an IEC connectorꢀ The matching  
cable is provided with the unitꢀ  
3ꢀ PRESETS  
+
You can not program or recal memories while in  
preset mode! On the other hand, stored chases  
can be recalled whle in preset mode!  
This chapter describes individual steps used to set up, recall  
and fade in/out presets (pre-determined lighting situations)ꢀ Even  
though your LC2412 can execute complex functions, its controls  
are easy to master, provided you invest some time to familiarize  
yourself with the way they workꢀ To familiarize you with the  
control elements and their functions step by step, let us begin  
with setting up presets (preset = the total collection of all fader  
positions of the A PRESET section at one particular time)ꢀ Let’s  
start with 12 channels firstꢀ  
3ꢀ2 Expanding to 24 preset channels  
(upper mode)  
All operations applicable to channels 1-12 can be executed on  
channels 13 - 24, once you switch into upper modeꢀ  
1ꢀ Press the UPPER switch  
All statements referring to channels 1 - 12 apply also to  
channels 13 - 24 (upper mode)ꢀ  
The control LED indicates that the LC2412 is now in upper  
mode, that is, that the faders of the A PRESET section now  
control channels 13 - 24ꢀ The faders from the B MEMORY  
section affect channels 13 - 24 while in preset modeꢀ  
+
Think of presets as building blocks used to create  
more complex lighting situations: memories  
capture the setup of a preset (up to 24 channels) on  
one fader; chases use presets (level step) as well  
as memories (memory step) as single steps!  
2ꢀ Set up your preset by moving the faders of the A PRESET  
section into the desired positionꢀ  
In case you had already executed setups to channels 13 -  
24, you have to first put the faders into the previously  
selected position before being able to again align these  
channelsꢀ  
3ꢀ To quit upper mode, simply press the  
switchꢀ  
+
After switching over, the control LEDs indicate the  
illumination condition of the respective active  
channels independent of the position of the faders!  
To alter the setting of a channel, you have to first  
bring the respective fader into the previous  
position!  
Additional features:  
While in upper mode, the FLASH keys fade in the channels  
13 - 24ꢀ  
3ꢀ3 Crossfading between presets  
To crossfade between two presets, you need an additional  
presetꢀ This additional preset is created by utilizing the faders in  
the B MEMORY sectionꢀ  
Figꢀ 3ꢀ1: Using presets and memories  
1ꢀ Pull the fader B  
upward, the fader A  
downwardꢀ  
The MAIN fader remains openꢀ  
11  
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2ꢀ Now, set up the lighting situation by using the faders of the  
B MEMORY sectionꢀ As always, you can observe these  
changes on the control LEDsꢀ  
3ꢀ Specify the storage location by pressing one of the FLASH  
keys  
/
;
4ꢀ Store the preset or the console output (SOFT A or B);  
3ꢀ Move the master B fader downward, then move the master  
A fader upwardꢀ Preset B is faded out, while preset A is  
faded in (manual fade)ꢀ  
5ꢀ If you do not wish to create any more memories, press the  
QUIT key  
to exitꢀ  
4ꢀ1ꢀ2 Fading in scenes  
To fade in a programmed scene, simply select a storage bank  
by using the UP/DOWN keys and pull up a fader from the B  
MEMORY sectionꢀ The fader whose assigned FLASH key you  
last pressed while programming is the fader that will control this  
memoryꢀ  
4ꢀ THE B MEMORY SECTION  
In this context, “memory” means a lighting situation (preset)  
stored as a unitꢀ  
The memory function is organized as follows:  
+
To view a memory setup on the stage and on the  
There are ten storage banks, each with twelve storage slots  
(FLASH keys 1 - 12), used to store complete lighting situations  
(24 channels)ꢀ The illumination level of the individual lighting  
situations (stage designs) can be determined by using the faders  
assigned to them during the programming procedureꢀ  
LEDs, both fader B  
be pulled up!  
and MAIN fader  
have to  
Recalling memories instantly  
By using the FLASH keys (section  
), you can recall the  
You can use memories in several ways:  
memories from the bank you just adjusted, just like retrieving  
individual channels in preset mode (“P” shown in the display)ꢀ  
1ꢀ Fade them in manually or suddenly;  
+
The channel flash function must not be active at  
this time (CH FLASH key )!  
2ꢀ Crossfade between presets and memories;  
3ꢀ Crossfade between different memories;  
4ꢀ1ꢀ3 Previewing and modifying memories  
To preview memories before fading them in, use the PREVIEW  
to deactivate the console output for this procedureꢀ The  
setup can only be observed on the control LEDsꢀ The remaining  
functions of the EUROLIGHT LC2412 remain activeꢀ  
4ꢀ Crossfade between memories from different memory banksꢀ  
Memories originating in different banks can simultaneously  
be activeꢀ  
key  
4ꢀ1 Programming, recalling and altering  
memories (scenes)  
After you press the preview key, the display shows the  
selected memory bank at the top right sideꢀ Select the memory  
that you wish to control by using one of the FLASH keysꢀ The  
memory is then displayed by means of control lights onlyꢀ  
4ꢀ1ꢀ1 Programming  
1ꢀ Set up a stage design (scene) while in preset mode (Fader A  
PRESET section)ꢀ  
If you wish to modify the memory shown in preview mode,  
select the MODIFY function shown in the display by using the  
2ꢀ To store a scene, you must first quit the preset modeꢀ By  
SOFT B  
key (see figꢀ 4ꢀ2)ꢀ  
using the UP/DOWN keys  
modeꢀ The bank display  
selectedꢀ  
, you switch into the memory  
indicates which storage bank is  
Press the MEMORY  
key in the programming sectionꢀ The  
display shows the following text (an example):  
Figꢀ 4ꢀ2: Display “Editing memory in preview mode”  
You can implement the desired changes now by using the  
faders of the A PRESET sectionꢀ To change the programmed  
settings of preset faders, you must first draw the fader to its  
original positionꢀ The channels not activated during the previous  
programming can be raised as usualꢀ  
Figꢀ 4ꢀ1: Display “Program memory”  
The meaning behind the above line: the next step (select  
memory), location (memory slot number/storage bank)ꢀ  
To save your settings, please select ENTER by using SOFT Bꢀ  
Either confirm the next memory or quit the preview mode by  
hitting the QUIT key  
You have already selected a storage bank using the UP/DOWN  
keys (7), and now use the FLASH keys to select a locationꢀ  
Otherwise, you can also program the memory anew, as  
described at the beginning of this chapterꢀ  
Lower line: Make a selection by pressing SOFT A (preset) or  
SOFT B (all)ꢀ  
If you only want to store the adjusted preset, please press  
4ꢀ2 Crossfading between different setups  
SOFT A  
ꢀ If you also want to store an active memory along  
with the adjusted preset, then press SOFT B  
4ꢀ2ꢀ1 Crossfading between presets and memories  
+
This way, you have the option to generate several  
variations out of a single memory! How memories  
are modified is explained in chapter 4!1!3!  
Crossfading between memories and presets works exactly  
the same way as crossfading between two presetsꢀ The only  
difference is that the EUROLIGHT LC2412 has to be in memory  
modeꢀ  
Should you wish to store additional presets, simply repeat the  
steps:  
1ꢀ Activate a stored scene (see chapter 4ꢀ1ꢀ2)ꢀ  
2ꢀ Activate a preset by using a fader from the A PRESET section;  
fader A remains lockedꢀ  
1ꢀ Adjust the preset (stage design);  
2ꢀ Select a storage bank using the UP/DOWN keys;  
12  
4ꢀ THE B MEMORY SECTION  
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previously remains on the stage unti you pull the fader to zeroꢀ  
The LEDs of the UP/DOWN keys flash in case there are active  
memories belonging to the “abandoned” bankꢀ Pull up a memory  
fader, and the memory stored at this location in the new storage  
bank is activatedꢀ  
3ꢀ Now pull fader B down and fader A upꢀ The preset appears  
at the console output, while the memories dissappearꢀ  
4ꢀ2ꢀ2 Crossfading between memories  
There are several ways to crossfade between memories:  
+
The memories that were activated before you  
changed the bank remain visible on the stage until  
you pull the fader down into its zero position! This  
way, you can see multiple memories on the stage  
(and the respective control lights)!  
Crossfading steplessly using the FLASH keys  
Please take the following required steps, as follows:  
1ꢀ Disengage the CHANNEL FLASH key  
;
2ꢀ Pull up the CHASE fader  
3ꢀ Press the INSERT key  
;
;
4ꢀ3 Preset flash and memory flash  
4ꢀ Adjust the X-FADE control  
speed;  
to the desired fade in/out  
4ꢀ3ꢀ1 Preset flash  
5ꢀ Press the FLASH key (one of the  
/
keys)ꢀ  
This key activates the flash function for the A PRESET sectionꢀ  
If the solo function is not active, PRESET FLASH adds a lighting  
configuration (set up in the A PRESET section) to an active memory  
at zero)ꢀ When the solo function is active, “pulled  
up” memories are switched offꢀ  
The memory is faded inꢀ You determine the illumination level  
by using the CHASE and the MAIN faderꢀ To switch to another  
memory, simply press another FLASH keyꢀ You can alternate  
between two memories (the current one and the one selected  
(fader A  
before it) by using the STEP key  
preset setting instead of the memory by using the PRESET FLASH  
ꢀ You can fade in the current  
Configuration:  
Memory mode, memory fader  
raised  
key  
Fader A  
closed, MAIN fader raised  
+
Faders A and B (  
and  
) as well as the faders  
Fade in the preset configuration using PRESET FLASHꢀ The A  
PRESET fader and the MAIN fader determine the illumination levelꢀ  
of the B MEMORY section and the A PRESET section  
can be pulled down; in that case, only the memories/  
presets activated by means of the FLASH keys are  
visible!  
With solo function: memories are deactivatedꢀ  
4ꢀ3ꢀ2 Memory flash  
+
If you are currently replaying a chase, it will be  
interrupted as soon as you hit the INSERT key! When  
you hit the INSERT key for the second time, the chase  
resumes!  
The “memory flash” function can be activated to abruptly  
implement stored presets (memories) into an active preset,  
instead of smoothly fading it in using a faderꢀ  
+
No memory can be recalled in preset mode!  
Additionally, the “memory flash” function can not  
be executed!  
Manually crossfading between memories using the X-FADER  
If you activate the MANUAL key in addition to the setup  
desicribed in chapter 4ꢀ2ꢀ2, you can then determine the crossfade  
times by switching from memory to memory using the X-FADE  
faderꢀ  
Configuration:  
Memory mode, memory fader  
raised,  
1ꢀ Select a memory using a FLASH keyꢀ  
Fader A raised, fader B closed or partially raised, MAIN fader  
raisedꢀ  
2ꢀ Now, move the X-FADE fader to an end position, and the  
memory will be faded inꢀ  
Fade in the “pulled up” memories using the MEMORY FLASHꢀ The  
B MEMORY fader and the MAIN fader determine the illumination  
levelꢀ  
+
If you select no new memory, you can alternate  
between the two most recently used memories  
back and forth!  
With solo function: The preset is deactivatedꢀ  
Fading memories out  
To fade memories out, release the INSERT key  
ꢀ If you pull  
4ꢀ4 Programming memories  
without direct control (blind)  
the X-FADE fader in the same direction while having faded in a  
memory right before that, the memory is faded out only when  
you pull the control down againꢀ Renewed pulling the control  
upwards, no memory is displayedꢀ  
In addition to programming memories by using the preview  
function (see chapter 4ꢀ1ꢀ3), you can also program memories  
using yet another method, without being visible on the stageꢀ  
+
Activating a chase and interrupting it by pressing  
the INSERT key fades in the next CHASE step when  
you pull the X-FADE fader upward! To fade out, you  
have to first select a chase that contains no steps  
(see chapter 6!2)!  
Make sure that the LIVE key  
has to be in its zero positionꢀ  
is not activeꢀ The fader A also  
After having pressed the MEMORY key  
in the programming  
section, select a storage bank by using the UP/DOWN keys and  
a memory by using the FLASH key, and edit it by using the faders  
from the A PRESET sectionꢀ The fader configurations are only  
indicated by means of control lights on the FLASH keysꢀ  
When you let go of the MANUAL key, using the STEP key  
lets you fade out withing the time set up using the X-FADE faderꢀ  
Please confirm your changes by hitting the SOFT A (preset) or  
SOFT B (all) keys and then edit another memory, or quit by hitting  
QUITꢀ  
+
When a chase is active, and you interrupt it by  
pressing the INSERT key, pressing the STEP key  
fades the next chase step in!  
4ꢀ2ꢀ3 Crossfading between memories  
of different banks  
You can change your current storage bank by selecting a  
new bank using the UP/DOWN keysꢀ The memory activated  
13  
4ꢀ THE B MEMORY SECTION  
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s Manually set up steps;  
4ꢀ5 Previewing memories individually  
on the stage (live mode)  
s Crossfading between steps from one to another by means  
of the X-FADE faderꢀ  
Live mode gives you the option to preview individual memories  
and chases on the stage, without having to interrupt the program  
currently runningꢀ Therefore, live mode changes the usual  
sequence of events that allows you to run a show on the stage  
while previewing and editing chases and memories in the  
background by using the control LEDsꢀ  
Before that, individual chase steps have to be programmedꢀ  
6ꢀ1 Programming or erasing chases  
Chases can be combined out of presets (level chase) or out of  
memories (memory chase)ꢀ  
In live mode, when preview function is active, you can activate  
and edit memories on the stage, without interrupting the current  
programꢀ It is not visible for the entire duration of the procedureꢀ  
The same goes when selecting a chase: The chase is shown on  
6ꢀ1ꢀ1 Programming level chase  
1ꢀ Please press the CHASE key  
ꢀ The program display  
the stage when the NUMBER key  
is pressedꢀ  
shows the following text (example):  
1ꢀ First activate PREVIEWꢀ  
2ꢀ Press the LIVE key  
to activate live modeꢀ  
3ꢀ Use the FLASH key to select a memoryꢀ The selected memory  
will be displayedꢀ By using the “MODIFY” function, you have  
the option to modify the memoryꢀ  
Figꢀ 6ꢀ1: Display “programming chases”  
4ꢀ Select “MODIFY” with the SOFT B key, edit the memory by  
using the faders of the A PRESET section, and confirm your  
changes with SOFT B (“ENTER”)ꢀ  
“LEVEL” is highlighted after presets have been stored; “MEMORY”  
is highlighted when memories have been stored as chase stepsꢀ  
5ꢀ To quit live mode, disable it by pressing the LIVE key againꢀ  
If “MEMORY” is marked, select a different chase (by using the  
DATA wheel  
current oneꢀ  
), in case you do not wish to overwrite the  
4ꢀ6 Additional application of memories  
Additional options for using memories stand at your disposal:  
2ꢀ Select “LEVEL” by pressing the SOFT A key  
1ꢀ Implementing memories as “building blocks” for chases  
(memory chase, chapter 6ꢀ1ꢀ2);  
2ꢀ Implementing memories 9 - 12 via the sound-to-light func-  
tion, that is, automatically controlled by musicꢀ  
5ꢀ SOUND-TO-LIGHT  
Figꢀ 6ꢀ2: Display “Programming level chase”  
To use the sound-to-light function, you have to connect a line-  
level signal source (CD player, tape deck, mixing console output  
or similar) to your EUROLIGHT LC2412ꢀ To this end, there is a  
If the display shows a different text, please press the SHIFT  
key  
By turning the DATA wheel, you can view steps in successionꢀ  
1/4" TS mono jack connector (ANALOG IN  
) at the back of  
the LC2412ꢀ Signal level adjustment is automaticꢀ As described  
in chapter 2ꢀ3, the sound-to-light function affects the memories  
stored in slots 9 - 12ꢀ  
3ꢀ You can edit a step you selected by means of channel faders  
of the A PRESET sectionꢀ To change one or more already  
active channels, you first have to draw the respective  
fader(s) into the previously stored position (snap in)ꢀ  
Press the SOUND-TO-LIGHT key  
in the middle positionꢀ Overall illumination level can be  
corrected by using the MAIN faderꢀ  
and pull the faders  
-
4ꢀ Select “ENTER” with the SOFT A key and store this stepꢀ To  
delete a step, select “DELETE”ꢀ The display automatically  
shows the next highest stepꢀ  
You can vary the sound-to-light function by selecting a  
different bankꢀ Right after switching to another bank, new  
memories are processed by the sound-to-light functionꢀ This is  
how the sound-to-light function is different from the usual bank  
change in memory modeꢀ  
Edit as just described or select another step by using the  
DATA wheelꢀ  
End the programming with the QUIT keyꢀ  
The sound-to-light function can be freely combined with other  
console functionsꢀ  
6ꢀ1ꢀ2 Programming memory chase  
1ꢀ Press the CHASE key  
described aboveꢀ  
to begin programming, as  
6ꢀ CHASE CONTROL  
2ꢀ Select a chase using the DATA wheelꢀ The displays shows  
whether you are dealing with a level chase or a memory  
chaseꢀ  
Chases are sequences of stage designs (presets or memories)  
that can be stored and can be run in a sequenceꢀ The LC2412  
can store a total of 650 chase steps, and can store 99 chases in  
in its memory, each of which can be comprised of up to 99  
stepsꢀ  
3ꢀ Select “MEMORY” with the SOFT B keyꢀ  
+
If you selected a level chase and then select  
“MEMORY” (or vice versa), you are asked (in the  
display) whether you wish to program a new chase!  
Select “YES” to overwrite the previous chase!  
There are several options when running chases:  
s control via the bass rhythm of a connected audio signal  
(eꢀ gꢀ CD player);  
4ꢀ Select a storage bank using the UP/DOWN keys  
and  
select a memory by pressing a FLASH keyꢀ This is indicated  
on the control lightsꢀ  
s control via the internal beat generator (speed set up using  
the SPEED fader  
);  
14  
6ꢀ CHASE CONTROL  
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Table 6ꢀ1 shows the necessary setup:  
Key  
On  
Off  
INSERT  
MANUAL  
SOUND  
RUN  
Figꢀ 6ꢀ3: Display “programming memory chase”  
The displays indicates the memory and the storage bank in  
which the selected memory is locatedꢀ Example:  
STEP: 01 09 (memory) 04 (bank)ꢀ  
Tableꢀ 6ꢀ1: Chase control through sound  
5ꢀ Confirm your choice with SOFT A (“ENTER“)ꢀ  
You can also trigger chase steps by using the STEP key  
Use the X-Fade fader to regultate the fade-in speedꢀ  
6ꢀ Enter as many memories as you wish following the same  
procedure (maxꢀ 99 steps)ꢀ  
6ꢀ2ꢀ2 Chase control by means of SPEED fader (RUN)  
To control the beat time of a chase with the internal beat  
generator, you need to activate “Run” by repeatedly pressing  
7ꢀ Exit the programming procedure by pressing QUITꢀ  
6ꢀ1ꢀ3 Erasing chases  
If you wish to completely erase a chase, do the following:  
the SOUND/RUN key  
(yellow LED lights up)ꢀ  
Use the SPEED control  
to control the speedꢀ  
1ꢀ Press the CHASE key  
to get to the CHASE menuꢀ Use  
Just like with chase control through music, you can also trigger  
chases at the same time with the STEP key (if applicable, you  
may use a footswitch connected to the FOOTSWITCH connector)ꢀ  
Use the X-FADE fader to regulate the fade-in speedꢀ  
the DATA wheel to select a chase you wish to eraseꢀ  
2ꢀ Use SOFT A or B (“LEVEL” or “MEMORY” in the display) to  
determine which chase type you wish to program after  
erasing chase stepsꢀ If you simply wish to erase, please  
select one option in order to get to the next windowꢀ  
Key  
On  
Off  
3ꢀ Activate the shift function by pressing the SHIFT key  
INSERT  
MANUAL  
SOUND  
RUN  
Tableꢀ 6ꢀ2: Chase control via internal beat generator  
Figꢀ 6ꢀ4: Display “Erasing chases”  
4ꢀ Use SOFT B to select “DELALL”ꢀ This way, all chase steps  
of the corresponding chase are erasedꢀ Now you can directly  
start programming a new chaseꢀ If you selected “MEMORY”  
under 2ꢀ, you also have to press SHIFTꢀ  
6ꢀ2ꢀ3 Crossfading manually using the X-FADE fader  
(manual mode)  
Press the MANUAL key  
ꢀ Using the X-FADE fader, you can  
fade in an out between two adjacent chasesꢀ  
6ꢀ2 Running and pausing chases  
Key  
On  
Off  
To select a chase: Keep the NUMBER key  
depressedꢀ  
INSERT  
In the PROGRAMM display you now have a readout of the  
MANUAL  
number of active chases, the number of already programmed  
steps as well as the chase type (level or memory)ꢀ At the same  
time, the chase is also shown in the control LEDs, but without  
being visible on the stage (automatic preview)ꢀ  
Tableꢀ 6ꢀ3: Chase control via X-FADE fader  
Each step is shown in the display; the STEP key is disabledꢀ If  
you additionally enable the INSERT key, you can fade in and out  
between the two steps selected lastꢀ  
If you keep the NUMBER key pressed, you can use the DATA  
wheel  
to view all programmed chasesꢀ  
Key  
On  
Off  
Use the SPEED control  
to set the desired speedꢀ  
INSERT  
Letting go of the NUMBER key activates the chaseꢀ  
MANUAL  
To view the chase on the stage, pull up the CHASE fader  
and the MAIN fader  
Tableꢀ 6ꢀ4: Fading in and out via X-FADE fader  
Pausing a chase  
There are several ways to do this:  
6ꢀ2ꢀ4 Manual fades using the STEP key  
1ꢀ Pull the CHASE fader  
down to “0” (faded out)ꢀ  
When the MANUAL, SOUND and RUN keys are disabled, you  
can trigger chases only by using the STEP key (or a footswitch)ꢀ  
2ꢀ Press INSERT or MANUALꢀ  
3ꢀ Disable SOUND or RUN modeꢀ  
4ꢀ Select a chase containing no programmed stepsꢀ  
Key  
On  
Off  
INSERT  
6ꢀ2ꢀ1 Chase control through music  
When an audio signal source is connected at the ANALOG IN  
at the rear of your EUROLIGHT LC2412, the speed  
of chases can be determined by the bass rhythm of the musicꢀ  
Of course, a chase must be selectedꢀ  
MANUAL  
SOUND  
RUN  
connector  
Tableꢀ 6ꢀ5: Chase control via the STEP key  
15  
6ꢀ CHASE CONTROL  
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Insert  
If you additionally activate the INSERT key, you can crossfade  
between the two most recently selected stepsꢀ  
+
+
If you are currently playing a chase, you can pause  
it by pressing the INSERT key! Pressing the INSERT  
key for the second time restarts the chase again!  
INSERT and MANUAL can also be used in SOUND and  
RUN modes!  
Figꢀ 6ꢀ5: Start menu for CTM programming  
2ꢀ Select a memory bank using the UP/DOWN keys  
3ꢀ Select a memory where a chase is to be stored by using one  
of the four FLASH keys ꢀ These keys feature a second  
Instead of crossfading between chase steps, you  
can also activate the insert function and then select  
(yellow) LED, which blinks in the beat if a chase is stored  
thereꢀ  
a memory (FLASH keys  
/
) and crossfade  
between the last step and the said memory! Also,  
you can use the STEP key to crossfade between a  
preset and a memory in an infinite number of steps!  
Do the following:  
1ꢀ Pause a running chase with the INSERT keyꢀ  
2ꢀ Select a memory with one of the FLASH keysꢀ  
3ꢀ Pull up one or several preset faders (A fader  
Fig 6ꢀ6: Selection menu for memory,  
chase number and beat mode  
is closed)ꢀ  
The memory and storage bank numbers you selected are shown  
at the upper left side of the displayꢀ  
4ꢀ Fade in the selected preset with the PRESET FLASH keyꢀ  
5ꢀ Crossfade using the STEP keyꢀ  
4ꢀ Now, select a chase by turning the DATA wheelꢀ The chase  
selected is indicated on the control lights, without being visible  
on the stageꢀ  
6ꢀ2ꢀ5 Replacing memory steps  
To replace a memory step within a chase, do the following:  
5ꢀ Enter the beat:  
1ꢀ Press the CHASE key  
, select a chase using the DATA  
a) Input via the DATA wheel: keep the SOFT A key pressed and  
select a time by turning the DATA wheel (up to 10 secꢀ)ꢀ  
wheel (it has to be a memory chase)ꢀ  
2ꢀ Press the SOFT B keyꢀ Now, go through individual chase  
steps using the DATA wheel (steps are indicated on the  
LEDs)ꢀ Select the step you wish to replaceꢀ At the top righ-  
hand side of the display you can observe the storage bank  
and the location of the current stepꢀ  
b) Automatic control via the bass rhythm: Select the “EXT” option  
using the SOFT B key  
ꢀ This option lets you control a  
chase saved in a memory by means of an external audio  
signal (bass rhythm)ꢀ The yellow flash key LED beats in the  
rhythm of the bass soundꢀ  
3ꢀ Select a new memory that replaces the old oneꢀ  
6ꢀ Exit the programming procedure by pressing QUITꢀ  
4ꢀ Press SOFT A for “ENTER”ꢀ The display moves automatically  
on to the next stepꢀ  
6ꢀ3ꢀ1 Replaying chases stored as memories (CTM)  
Replaying chases stored in memories works exactly the same  
way as replaying other memoriesꢀ To replay them on the stage,  
you have to select the storage bank and pull up the memory  
5ꢀ Replace additional steps as described above or exit the  
programming procedure by pressing QUITꢀ  
fader and the B fader  
6ꢀ2ꢀ6 Inserting memory steps  
1ꢀ Execute steps 1 and 2 as described in chapter 6ꢀ2ꢀ5ꢀ In this  
case, however, select the step before you insert a new  
stepꢀ This and all subsequent steps are moved upward by  
one stepꢀ  
6ꢀ3ꢀ2 Previewing and editing CTM  
Replay mode and speed  
After successfully programming a chase, you can also preview  
the replay mode and the chase speed, without any of these  
being visible on the stageꢀ This is particularly uselful when you  
are arranging a light show and don’t have time to program a  
chase in peaceꢀ  
2ꢀ Activate the shift function (SHIFT key  
)ꢀ  
3ꢀ Select the memory (FLASH key) you wish to insertꢀ The  
memory is indicated on the LEDsꢀ  
1ꢀ Use the PREVIEW key  
and select a memory (flash keys  
4ꢀ Press SOFT A for “INSERT”ꢀ  
9 - 12) you wish to preview and/or editꢀ  
5ꢀ Insert additional steps or exit the programming procedure by  
pressing QUITꢀ  
6ꢀ3 Saving chases as memories  
(chase to memory)  
You can replay up to five chases simultaneously if you store  
four chases to the storage locations 9 - 12 intended for this  
purposeꢀ Previously stored data is lostꢀ  
Fig 6ꢀ7: Display “previewing and modifying CTM”  
Memory (11) and bank (04) are shown at the top right-hand  
side of the displayꢀ  
1ꢀ Press the CTM key  
2ꢀ Enter beat measure and replay mode, as described in chapter  
6ꢀ3 under point 5ꢀ  
3ꢀ Exit the programming sequency by pressing QUITꢀ  
16  
6ꢀ CHASE CONTROL  
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6ꢀ4 Previewing chases in live mode  
7ꢀ3 Special channels  
You can use the live mode for chases as wellꢀ More detailed  
information about live mode can be found in chapter 4ꢀ5ꢀ  
Both special channels  
and  
are well-suited activating  
effects independently from other settings of the EUROLIGHT  
LC2412ꢀ Fog machines, color changers or disco ball motors are  
such effectsꢀ You can program special activation modes for  
these effectsꢀ  
To preview chases in live mode, do the following:  
1ꢀ Activate the live mode by pressing the LIVE switch  
s Toggle mode: The SPECIAL key acts as a switchꢀ Pressing  
and releasing the key activates the fog machine (or another  
function)ꢀ To deactivate it, press and release the SPECIAL  
key againꢀ  
2ꢀ Press the NUMBER key ꢀ The chase is previewed on the  
stage as long as you keep the key pressedꢀ  
3ꢀ To quit live mode, simply press the LIVE switch againꢀ  
s Flash mode: The SPECIAL key keeps a function active as  
long as you keep the key pressedꢀ As soon as you let go of  
the SPECIAL key, the function assigned to this channel is  
again deactivatedꢀ  
7ꢀ ADDITIONAL FUNCTIONS  
OF THE LC2412  
s Kill mode: Similar to flash mode, a function is activated only  
as long as the SPECIAL key is kept pressedꢀ However, in  
addition to this, all other functions are also temporariliy  
disabledꢀ  
7ꢀ1 Locking program mode  
To avoid having your setups altered by unauthorized persons,  
you can block the program mode of your consoleꢀ There are  
several blocking functions availableꢀ  
To program the various modes, do the following:  
1ꢀ Press the UTILITY 2 key  
LOCK PRESET mode  
The LC2412 can run only in preset modeꢀ Recalling memories  
is not possibleꢀ Chases can still be replayedꢀ  
2ꢀ Select the “MORE” option using SOFT Bꢀ  
3ꢀ Select the “SELECT SPECIAL” option on the display by using  
LOCK PROGRAMMING mode  
the SOFT A key  
The console operates normally, but modifying programmed  
memories or chase steps is possible only after the console is  
unblockedꢀ  
4ꢀ SPECIAL 1 key is now labeled with KEY 1 (SPECIAL 2: KEY  
2)ꢀ To change the mode of this key, keep the SOFT A key (for  
KEY 1; SOFT B for KEY 2) pressed and select the desired  
option using the DATA wheelꢀ  
Blocking/unblocking  
1ꢀ Keep the SOFT A and SOFT B keys pressed and simultanously  
press the FLASH key for channel 1 (far left)ꢀ  
5ꢀ Confirm your selecting with the QUIT key  
the main menuꢀ  
and go back to  
2ꢀ Now you can select various menues with the DATA wheelꢀ  
Special channels are labeled console channels 25 and 26  
when assigned to DMX channels (also see chapter 8ꢀ2ꢀ2ꢀ)  
3ꢀ After having selected the desired mode, you can block it/  
unblock it by pressing the SOFT B keyꢀ  
4ꢀ Exit the programming procedure by pressing QUITꢀ  
7ꢀ4 Theater mode  
You have the option to store a long sequence (99 steps) so  
that you can define an individual crossfade time for each stepꢀ  
This way, you can uploade a framework for a complete theater  
piece into the chase storage, and then expand it with presets  
and memoriesꢀ Therefore, think of theater mode as a special kind  
of chase programmingꢀ To let time sequences be flexibely  
configured, subsequent steps are not controlled automatically  
or via a sound signal sourceꢀ Instead, they are triggered  
individually by handꢀ  
7ꢀ2 Putting the output on hold  
If you want to freeze the current console output while you can  
make another setup, you can use the HOLD key for this purposeꢀ  
1ꢀ  
Press the HOLD key  
Basic setup of the theater mode  
To work in theater mode, the following conditions must be met:  
s Chase control via the internal beat generator (RUN) must be  
Fig 7ꢀ1: Display “put console output on hold”  
deactivated,  
2ꢀ Implement a modification, as desired (recalling and pro-  
gramming memories and presets is done as described in the  
respective chapters of this manual)ꢀ  
s Chase control via an external audio signal (SOUND) must be  
deactivated,  
s MANUAL  
s INSERT  
must be deactivated,  
3ꢀ To start a new chase, select this chase as usual by pressing  
the NUMBER key and turning the DATA wheelꢀ The chase  
selected will be indicated on the control lights as long as you  
keep the key pressedꢀ  
also has to be deactivatedꢀ  
7ꢀ4ꢀ1 Activating theater mode  
To activate theater mode, do the following:  
Releasing “Hold”  
To softly crossfade between setups, pull the MAIN fader all  
the way down and then all the way upꢀ Moving up the fader  
crossfades between the former setup and the new oneꢀ  
1ꢀ Press the UTILITY 1 keyꢀ  
2ꢀ Using the SOFT B key, select the “MORE” optionꢀ  
The hold mode is automatically deactivated when the MAIN  
fader reaches its upper-most positionꢀ  
3ꢀ After that, you can activate/deactivate theater mode using  
the SOFT B keyꢀ  
By using the SOFT B key, you can select “CANCEL” in the  
display, so that you quit a modeꢀ In doing so, the new setup is  
faded in abruptlyꢀ  
4ꢀ To go back to the main menu, press the QUIT keyꢀ When  
theater mode is active, a “T” is shown in the displayꢀ  
17  
7ꢀ ADDITIONAL FUNCTIONS OF THE LC2412  
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All settings implemented on the first console are to be repeated  
on the second console (eꢀgꢀ changing storage bank)ꢀ You can  
recall presets, memories and chases on the first console (master)ꢀ  
In doing so, only control commands are transmitted; the storage  
banks of the second console (slave) are not modifiedꢀ  
7ꢀ4ꢀ2 Programming fading times in theater mode  
Since theater mode presents a special kind of chases, it also  
uses the menu and chase controls to program stepsꢀ Similarly,  
theater mode sequences are stored as chasesꢀ  
To program steps for a chase in theater mode, do the following:  
1ꢀ Activate the theater mode, as described previouslyꢀ  
+
This does not however refer to the MAIN fader of  
the second console! You control the basic  
illumination level of the receiving console manually!  
2ꢀ Press the CHASE key  
and select a chaseꢀ  
Programming  
3ꢀ Select “LEVEL” or “MEMORY”ꢀ  
When you cascade two light consoles, you must implement  
the programming of chases and memories in parallel, that is,  
specific modifications to memory settings are not automatically  
carried over from one console to the otherꢀ Only recall commands  
are transmittedꢀ  
4ꢀ Modify the desired step or select a memoryꢀ  
5ꢀ Press the SOFT A key for “ENTER”ꢀ  
6ꢀ Use the DATA wheel to select the desired fade time (up to  
10 secꢀ)ꢀ A fade time is displayed if one is already set upꢀ  
7ꢀ Select “CONT” (continue) option using the SOFT A keyꢀ This  
saves your programming and lets you enter the next step  
and fade timeꢀ  
8ꢀ Press the QUIT key to go back to the main menuꢀ  
+
Just like with chases and memories, stored fading  
times can also be stored on a memory card!  
7ꢀ5 MIDI functions  
MIDI commands can be used not only for controlling your  
instruments but also for controlling the functions of your LC2412ꢀ  
In order to enter commands, you need some kind of sequencing  
softwareꢀ  
The advantage of using MIDI for programming is that you can  
program an entire show via MIDI and then simply let it runꢀ  
Another simple and clever option lets you transfer existing  
sequences to a MIDI sequencer via the MIDI OUT connecorꢀ A  
MIDI implementation chart as well as the required infor-  
mation on individual controllers can be found in this manual’s  
appendixꢀ  
7ꢀ5ꢀ1 Cascading two EUROLIGHT LC2412s  
Figꢀ 7ꢀ4: MIDI connection  
Using MIDI also lets you cascade a second LC2412 to your  
consoleꢀ To this end, connect the MIDI OUT connector  
first console (transmitting unit) with the MIDI IN connector  
the second LC2412 (receiving unit)ꢀ  
of the  
of  
7ꢀ6 Storing data on a memory card  
The EUROLIGHT LC2412 is an extremely flexible lighting  
console, and you can use it for a plethora of possible applicationsꢀ  
You can additionally expand the range of its possible applications  
by storing complete chases and memories onto a memory card  
(PCMCIA ATA Flash card with 4 MB memory)ꢀ This feature proves  
itself particularly useful when you work for various artists on  
different locations: you will save yourself a lot of time and  
worriesꢀ  
Now, you have to activate the MIDI operating mode in the  
menuꢀ  
Do the following:  
1ꢀ Press UTILITY 2 keyꢀ  
2ꢀ Select the “MORE” optionꢀ  
s Insert the memory card into its slot  
ꢀ The LC2412 auto-  
matically recognizes the cardꢀ To use a new card, you first  
have to format itꢀ To do that, select “YES”ꢀ  
s Now you can select one of the 25 storage locations using  
the DATA wheelꢀ Each of the 25 locations can store the  
complete set of data containing all console settingsꢀ  
Figꢀ 7ꢀ2: Display “SELECT MIDI”  
3ꢀ Select the “SELECT MIDI” optionꢀ  
s The display shows if the storage location you selected  
already contains some data or notꢀ  
s With the SOFT A (“SAVE”) you can now transmit the data  
from the console’s memory onto the memory cardꢀ Pressing  
SOFT B (“LOAD”) transmitts the data in the other direction:  
from the memory card into the memory of the consoleꢀ  
Figꢀ 7ꢀ3: Display “MIDI channel”  
4ꢀ Now you can use the DATA wheel to select the MIDI channel  
used to receive (IN) or to send (OUT)ꢀ Set up the console to  
“receive” with the SOFT A key or to “send” with SOFT B keyꢀ  
18  
7ꢀ ADDITIONAL FUNCTIONS OF THE LC2412  
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EUROLIGHT LC2412  
+
+
Attention: Storing data on a storage location that  
already contains some data automatically replaces  
this data! Similarly, the data on the console’s memory  
is replaced when you transmit the data from the  
memory card! If you wish to keep this data, make  
sure to first store it to a memory card!  
8ꢀ DIMMER CONTROL  
Since the LC2412 uses its own data format, once  
you format a memory card on it, you can no longer  
read this card on a PC!  
7ꢀ7 Adjusting differing illumination levels  
The EUROLIGHT LC2412 lets you adjust illumination levels of  
various lighting elements to one another so they better match  
each otherꢀ This lets you increase illumination levels of lighting  
elements whose illumination is insufficient for a specific fader  
positionꢀ In that case, the lighting element whose illumination  
level was insufficient shines sufficiently brightlyꢀ  
Program this setting by doing the following:  
1ꢀ Press UTILITY 1ꢀ  
2ꢀ Select the “MORE” option using SOFT Bꢀ  
3ꢀ Select “SELECT CURVE” using SOFT Aꢀ  
4ꢀ The display now shows in its upper left portion the channel,  
to its right the status “LINEAR” (standard setting) or “CURVE”  
(increase)ꢀ You can now set up the desired setting for this  
channel by using SOFT A or SOFT Bꢀ  
5ꢀ By using the DATA wheel you can select the desired channelꢀ  
6ꢀ Complete the programming procedure by pressing QUITꢀ  
Figꢀ 8ꢀ1: Standard wiring in combination with a dimmer  
(analog and/or digital control)  
7ꢀ8 Erasing all settings/  
displaying software version  
To erase all programmed settings and start from scratch,  
do the following:  
8ꢀ1 Analog control  
In addition to the modern DMX512 interface, you can control  
your EUROLIGHT LC2412’s dimmers using the conventional analog  
1ꢀ Press and keep pressed the SOFT A and SOFT B keysꢀ Then  
press the FLASH 1 keyꢀ The software version is shown in  
the displayꢀDie Software-Version wird im Display angezeigtꢀ  
Turn the DATA wheel to get to additional menus and displays  
(erase memory, lock programming functions, free memory,  
internal A/D converter condition, self-test)ꢀ  
outputs (ANALOG OUT  
, 0 - 10 V DC)ꢀ However, this lets  
you control only twelve dimmer channels plus two special  
channels (only “0 Volts” or “10 Volts”)ꢀ  
+
Whenever possible, use a multicore cable to  
connect your LC2412 to the dimmer rack, and  
apportion the cable to individual dimmer packs only  
once the cable reaches the rack!  
2ꢀ “DELETE ALL” appears in the display, along with the “YES”  
optionꢀ Select this option with SOFT Bꢀ  
8ꢀ1ꢀ1 Controlling analog dimmers via DMX512  
What at first seems like an error is in reality a very useful  
feature: By using a so-called demultiplexers (demux), you can  
convert digital commands into analog and therefore control your  
analog dimmer packsꢀ  
Figꢀ 7ꢀ5: Display “erase all settings”  
The advantage of such a configuration is apparent: you can  
address the demultiplexer freely, that is, it can for example begin  
with channel 12 and therefore convert control commands from  
console channels 13 - 24 into analog signals (DMX channel 0 is  
controlled one-to-one by console channel 1 and so on, hence  
the numbering offset)ꢀ Furthermore, you need only short  
multicores for analog control, since you can arrange the  
demultiplexer near the dimmers and send control commands via  
a single DMX lineꢀ  
3ꢀ We have created an additional step for your safetyꢀ Use the  
Soft A (“NO”) or Soft B (“YES”) keys located under the  
respective options to select one or the otherꢀ Selecting “YES”  
erases all memories and stored chasesꢀ In doing so, all settings  
relevant to the console’s functions are reset to their factory  
settings (SOLO ALL ENABLED, CURVE ALL LINEAR)ꢀ  
8ꢀ2 Digital control via DMX512  
8ꢀ2ꢀ1 Digital control features  
The EUROLIGHT LC2412 features a modern digital interface  
according to the DMX512 Digital Data Transmission Standard For  
Dimmers And Controllers, that was established in April 1990 by  
the USITT Engineering Commission (United States Institute for  
Theatre Technology, Incꢀ)ꢀ Since virtually all modern equipment  
19  
8ꢀ DIMMER CONTROL  
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EUROLIGHT LC2412  
uses this standard (even if it is done with partially different plug-  
in connectors), your EUROLIGHT LC2412 is therefore extremely  
flexible in how it can be implementedꢀ  
To assign the desired DMX channels to individual console  
channels (or to preview the assignment of channels), go through  
the following steps:  
A big advantage of digital control is its enourmously simplified  
cabling, since you only need one single cable for transmitting  
control dataꢀ This sets the DMX system apart from its analog  
conterparts, which need an extra control cable for each individual  
channelꢀ Another big advantage is made possible by the freely  
addressable receivers, which is done by menas of softwareꢀ  
You can therefore save yourself from having to painstakingly  
lay cables each time you wish to assign a particular dimmer to a  
different channelꢀ Additional information on this subject can be  
found in chapter 8ꢀ2ꢀ2ꢀ  
1ꢀ Press the UTILITY 2 keyꢀ  
Figꢀ 8ꢀ2: Display “DMX Patch 1”  
2ꢀ Select “DMX PATCH” using the SOFT A keyꢀ  
Interface format (EIA-485)  
The DMX512 standard uses the RS485 interface standard for  
data transmission, well-known for its impunity to interferrenceꢀ  
The data are serially transmitted in the asynchron fashion at a  
transmission rate of 250 kBit/s, successively for each of the  
connected dimmers (up to 512 channels)ꢀ The more dimmers are  
connected, the longer the time interval until the next command on  
this channelꢀ  
Figꢀ 8ꢀ3: Display “DMX Patch 2”  
+
It is advisable to limit the number of deployed  
channels in order to ensure a maximum refresh  
rate! Therefore, do not use more channels than  
you actually need!  
The console channel is shown in the top left portion of the  
menuꢀ The connected DMX channels are shown to its right  
(standard setting is 1:1ꢀ Example: Console channel 01 is  
connected to DMX channel 000, console channel 08 is connected  
to DMX channel 07, etcꢀ)ꢀ  
In combination with the DMX512 standard, you can run up to  
32 loads on a single sender (LC2412)ꢀ One load responds to one  
DMX512/RS485 receiver, for example, the way it is implemented  
in a dimmer packꢀ  
The DMX channel is shown in the lower left line; its status is  
shown next to it (NU = Not Used or USE 1ꢀꢀꢀ512)ꢀ In our example  
DMX channel 000 is connected to console channel 01ꢀ  
If you wish to run more than 32 loads, we recommend using  
level translaters and/or signal splittersꢀ  
3ꢀ Use the Flash keys to first select the console channel to  
which you wish to assign a DMX channel (channels13 - 24:  
switch to upper mode, SPECIAL 1 (channel 25)andSPECIAL 2  
8ꢀ2ꢀ2 Assigning DMX channels (softpatch)  
Softpatch means: you can assign up to three freely selectable  
DMX channels to a console channelꢀ  
(channel 26) by pressing  
and  
)ꢀ  
4ꢀ Select a DMX channel usign the DATA wheelꢀ  
If this DMX channel is already occupied, this will be shown in  
the display together with the respective console channel  
numberꢀ Select the console channel (FLASH key), and select  
“OPEN” (SOFT B key)ꢀ Start again at step 3ꢀ Alternatively,  
you can also select a different DMX channelꢀ  
+
Each of the DMX channels can be assigned to only  
one fader! Otherwise, contradicting commands  
would be given with various fader settings!  
To make the capabilities of the DMX512 as well as the  
capabilities of the LC2412 transparent, we have to draw a clear  
distinction between three different kinds of channels:  
5ꢀ Press the SOFT A key (“CONNECT” option) and connect the  
console channel with the DMX channelꢀ If you wish to connect  
multiple DMX channels with the same console channel, simply  
select an additional DMX channel and proceed with the  
connection as previously describedꢀ  
Console channels  
The channels of your LC2412 (= 24+2 channels) are 26 routes  
through which you can send commandsꢀ This in no way means  
that you can only control 24 lighting elementsꢀ  
6ꢀ Use the QUIT key to go back to the main menuꢀ  
Dimmer channels (dimmer loops)  
Connecting channels 1:1 (one-to-one) or disengaging all  
connections  
Dimmer packs represent the power section of a light control  
system, comparable to power amplifiers of a PA installation in  
the audio fieldꢀ Each dimmer channel is assigned to one DMX  
channel, that is, it can receive commands from only one channelꢀ  
For example, if a dimmer loop can handle a maximum power  
rating of 2ꢀ3 kW, you can connect several lamps, spotlights  
and similar (eꢀgꢀ 4 x 500 W)ꢀ  
1ꢀ Perform steps 1 and 2, as described under 8ꢀ2ꢀ3ꢀ  
2ꢀ Press the SHIFT key  
DMX channels  
A DMX channel consists out of one digitally transmitted  
information unit (1 Byte/8 Bit), whereas 256 different information  
units can be transmittedꢀ These units are transmitted sequentially,  
that is, channels 0 and upwards on the sender are accounted  
for, and the respective information units are assignedꢀ The  
sequence then starts anew at the next channelꢀ In the worst-  
case scenario (all 512 channels are in use) the refresh rate has  
the value of 44ꢀ1 Hzꢀ You can derive from this that it is advisable  
to only use as many channels as you actually needꢀ  
Figꢀ 8ꢀ4: Display “DMX Patch 3”  
3ꢀ Now, select “ALL CLEAR” using the SOFT B key to disengage  
all connectionsꢀ Use SOFT A to go back to the standard  
setting, “ALL 1:1ꢀ”  
Since there are 24 channels with adjustable illumination (to  
each of which 3 DMX channels can be assigned), there is a total  
of 72 DMX channels that can be laid outꢀ Additionally, there are  
two special channels, each of which can switch a maximum of  
2 DMX channels on and offꢀ  
9ꢀ INSTALLATION  
You will need various types of cables for different applicationsꢀ  
The following illustrations show you how to lay out these cablesꢀ  
Always use only high-grade cablesꢀ  
20  
9ꢀ INSTALLATION  
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EUROLIGHT LC2412  
9ꢀ3ꢀ3 MIDI connection  
9ꢀ1 Cables recommended for DMX512  
Coonect to other MIDI equipment or another EUROLIGHT LC2412  
by using common MIDI cablesꢀ The cables should never be longer  
than 15 m (45 ft)ꢀ  
The cables should be manufactured according to EIA-485 or  
EIA-422 specificationsꢀ Using shielded, twisted, double-stranded  
data transmission cables is recommendedꢀ For example, these  
are the same cables used for transmitting digital audio data in the  
AES/EBU formatꢀ You can also implement lines with a second  
wire set, used as a replacement in case of a malfunctionꢀ  
9ꢀ3ꢀ4 Audio connections  
To control the EUROLIGHT LC2412 via an audio signal, please  
use a mono jack connector with standard configurationꢀ  
Using high-quality mic cables is also possible, but their length  
shold be limited to 500 m due to the high cable capacity near a  
data lineꢀ  
9ꢀ2 Terminal resistor (bus termination)  
Using a termnal resistor at the end of the line is an additional  
condition needed for glitch-free data transmissionꢀ To this end, a  
120-Ohm resistor is located between both conductors (Pin 2 and  
Pin 3) in an extra connectorꢀ Connect this connector to the DMX  
out connector of the last piece of equipment in the DMX chainꢀ  
Shorter connections (up to several meters/roughly 15 ft) do  
require terminationꢀ  
9ꢀ3 Pin assignment  
Figꢀ 9ꢀ2: 1/4" TS connector for audio signals  
9ꢀ3ꢀ1 DMX512 connections  
The DMX512 norm mandates the use of 5-prong XLR  
connectorsꢀ The correct layout is shown in figꢀ 9ꢀ1ꢀ  
9ꢀ3ꢀ5 Footswitch  
You can use a footswitch to trigger chase stepsꢀ This way,  
both of your hands remain free, letting you control additional  
settings of your LC2412ꢀ  
Figꢀ 9ꢀ1: 5-prong XLR connector for DMX512 connections  
9ꢀ3ꢀ2 Sub D connections (analog control)  
The following table shows the cable layout of the individual  
contacts of the sub D connection for analog dimmer controlꢀ  
Figꢀ 9ꢀ3: Footswitch connector  
As long as a footswitch is kept pressed, the connection of  
both contacts is closedꢀ Therefore, a footswitch does not act as  
a switchꢀ  
Pin No.  
Pin 1  
Cons. channel  
Channel 1  
Channel 2  
Channel 3  
Channel 4  
Channel 5  
Channel 6  
Channel 7  
Channel 8  
Channel 9  
Channel 10  
Channel 11  
Channel 12  
Special 1  
9ꢀ4 Rack mounting  
Pin 2  
Pin 3  
Your EUROLIGHT LC2412 is factory-equipped with rack-  
mounting bracketsꢀ You can screw these on to the side of your  
LC2412 on a per-need basisꢀ  
Pin 4  
Pin 5  
Pin 6  
+
Always make sure that your LC2412 is provided  
with sufficient ventilation to avoid overheating of  
the unit!  
Pin 7  
Pin 8  
Pin 9  
Pin 10  
Pin 11  
Pin 12  
Pin 13  
Pin 14  
Pin 15  
Special 2  
Ground  
Tableꢀ 9ꢀ1: Cable layout of the sub D connection  
21  
9ꢀ INSTALLATION  
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EUROLIGHT LC2412  
10ꢀ SPECIFICATIONS  
CHANNELS  
26 (24 + 2 special  
switchable channels)  
78 out of 512 DMX channels  
(maxꢀ 3 DMX channels per console-  
channel)  
DMX  
MEMORIES  
maxꢀ 120  
CHASES  
maxꢀ 99  
Steps  
maxꢀ 650, up to 99 per chase  
INPUTS  
Analog In  
1/4" TS mono jack connector,  
unbalanced  
Level  
Line level  
Footswitch  
MIDIIn  
1/4" TS mono jack connector  
DIN 5-pole connector  
OUTPUTS  
DMX512 out  
XLR 5-pole connector, conforms to the  
DMX512/1990 standard  
DIN 5-pole connector  
Sub D connector, 15-pole  
0/+10 V DC  
MIDI out  
Analog out  
Level  
Minꢀ load impedance  
600  
MEMORY CARD  
Format  
Storage capacity  
PCMCIA ATA flash card  
4 MB  
Battery type*  
3 V lithium battery (eꢀgꢀ CR2032)  
POWER SUPPLY  
Voltage  
USA/Canada  
120 V~, 60 Hz  
Europe/UꢀKꢀ/Australia  
230 V~, 50 Hz  
Japan  
100 V~, 50 - 60 Hz  
General export model  
120/230 V~, 50 - 60 Hz  
27 W  
100 - 120 V~: T 1 A H 250 V  
200 - 240 V~: T 500 mA H 250 V  
Standard IEC receptacle  
Power consumption  
Fuses  
Mains connection  
DIMENSIONS/WEIGHTS  
Dimensions (H x W x D) approxꢀ 4 3/16" x 17 1/2" x 11"  
(caꢀ 106 mm x 442 mm x 278 mm)  
Weight (net)  
approxꢀ 3ꢀ8 kg (8ꢀ38 lbsꢀ)  
* Caution: Danger of explosion if the battery is incorrectly replacedꢀ  
You should only let qualified personnel replace the batteryꢀ Replace only  
with the same type or equivalentꢀ  
BEHRINGER continuously strives to assure the highest quality  
standards possibleꢀ Required modifications may be implemented without  
prior noticeꢀ Technical data and the appearance of the unit may deviate  
from the above values and/or illustrationsꢀ  
22  
10ꢀ SPECIFICATIONS  
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EUROLIGHT LC2412  
11ꢀ MIDI IMPLEMENTATION  
0,',ꢀ,PSOHPHQWDWLRQꢀ&KDUW  
Midi Channel  
1-16  
N
N
N
N
N
N
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
1-16  
N
-
-
-
-
-
-
-
-
Mode  
-
Note Number  
N
-
Velocity  
N
-
-
After Touch  
N
Pitch Bender  
N
-
Control Change  
N
-
0
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
A Preset Fader 1  
A Preset Fader 2  
A Preset Fader 3  
A Preset Fader 4  
A Preset Fader 5  
A Preset Fader 6  
A Preset Fader 7  
A Preset Fader 8  
A Preset Fader 9  
A Preset Fader 10  
A Preset Fader 11  
A Preset Fader 12  
B Memory Fader 1  
B Memory Fader 2  
B Memory Fader 3  
B Memory Fader 4  
B Memory Fader 5  
B Memory Fader 6  
B Memory Fader 7  
B Memory Fader 8  
B Memory Fader 9  
B Memory Fader 10  
B Memory Fader 11  
B Memory Fader 12  
Speed  
0-127  
1
0-127  
2
0-127  
3
0-127  
4
0-127  
5
0-127  
6
0-127  
7
0-127  
8
0-127  
9
0-127  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
X-Fade  
0-127  
Chaser  
0-127  
Main  
0-127  
Main A  
0-127  
Main B  
0-127  
Key Step  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
0-9  
Key Flash 1  
Key Flash 2  
Key Flash 3  
Key Flash 4  
Key Flash 5  
Key Flash 6  
Key Flash 7  
Key Flash 8  
Key Flash 9  
Key Flash 10  
Key Flash 11  
Key Flash 12  
Bank  
Chaser Nr.  
0-99  
Key Channel Flash  
Key Solo  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
>63 ON <64 OFF  
Special 1  
Special 2  
Key Manual  
0=Step Mode  
1=Timer Mode  
2=Sound Mode  
50  
Y
Y
Sound/Run  
51  
Y
Y
Y
N
N
N
N
N
Y
Y
Y
N
N
N
N
N
Insert  
>63 ON <64 OFF  
52  
Key Preset  
>63 ON <64 OFF  
53  
Key Memory  
>63 ON <64 OFF  
Program Change  
System Exclusive  
System Common  
System Real Time  
Running Status  
-
-
-
-
-
-
-
-
-
-
11ꢀ MIDI IMPLEMENTATION  
23  
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EUROLIGHT LC2412  
12ꢀ WARRANTY  
§ 1 WARRANTY CARD/ONLINE REGISTRATION  
3ꢀ Free inspections and maintenance/repair work are expressly  
excluded from this warranty, in particular, if caused by improper  
handling of the product by the userꢀ This also applies to defects  
caused by normal wear and tear, in particular, of faders,  
crossfaders, potentiometers, keys/buttons, tubes and similar  
partsꢀ  
To be protected by the extended warranty, the buyer must  
complete and return the enclosed warranty card within 14 days  
of the date of purchase to BEHRINGER Spezielle Studiotechnik  
GmbH, in accordance with the conditions stipulated in § 3ꢀ Failure  
to return the card in due time (date as per postmark) will void any  
extended warranty claimsꢀ Based on the conditions herein, the  
buyer may also choose to use the online registration option via  
the Internet (wwwꢀbehringerꢀcom or wwwꢀbehringerꢀde)ꢀ  
4ꢀ Damages/defects caused by the following conditions are  
not covered by this warranty:  
s improper handling, neglect or failure to operate the unit in  
compliance with the instructions given in BEHRINGER user  
or service manualsꢀ  
§ 2 WARRANTY  
1ꢀ BEHRINGER (BEHRINGER Spezielle Studiotechnik GmbH  
including all BEHRINGER subsidiaries listed on the enclosed page,  
except BEHRINGER Japan) warrants the mechanical and  
electronic components of this product to be free of defects in  
material and workmanship for a period of one (1) year* from the  
original date of purchase, in accordance with the warranty  
regulations described belowꢀ If the product shows any defects  
within the specified warranty period that are not excluded from  
this warranty as described under § 4, BEHRINGER shall, at its  
discretion, either replace or repair the product using suitable  
new or reconditioned partsꢀ In the case that other parts are used  
which constitute an improvement, BEHRINGER may, at its  
discretion, charge the customer for the additional cost of these  
partsꢀ  
s connection or operation of the unit in any way that does not  
comply with the technical or safety regulations applicable in  
the country where the product is usedꢀ  
s damages/defects caused by force majeure or any other  
condition that is beyond the control of BEHRINGERꢀ  
5ꢀ Any repair or opening of the unit carried out by unauthorized  
personnel (user included) will void the warrantyꢀ  
6ꢀ If an inspection of the product by BEHRINGER shows that  
the defect in question is not covered by the warranty, the  
inspection costs are payable by the customerꢀ  
7ꢀ Products which do not meet the terms of this warranty will  
be repaired exclusively at the buyer’s expenseꢀ BEHRINGER will  
inform the buyer of any such circumstanceꢀ If the buyer fails to  
submit a written repair order within 6 weeks after notification,  
BEHRINGER will return the unit CꢀOꢀDꢀ with a separate invoice  
for freight and packingꢀ Such costs will also be invoiced  
separately when the buyer has sent in a written repair orderꢀ  
2ꢀ If the warranty claim proves to be justified, the product will  
be returned to the user freight prepaidꢀ  
3ꢀ Warranty claims other than those indicated above are  
expressly excludedꢀ  
§ 3 RETURN AUTHORIZATION NUMBER  
§ 5 WARRANTY TRANSFERABILITY  
1ꢀ To obtain warranty service, the buyer (or his authorized  
dealer) must call BEHRINGER (see enclosed list) during normal  
business hours BEFORE returning the productꢀ All inquiries must  
be accompanied by a description of the problemꢀ BEHRINGER  
will then issue a return authorization numberꢀ  
This warranty is extended exclusively to the original buyer  
(customer of retail dealer) and is not transferable to anyone  
who may subsequently purchase this productꢀ No other person  
(retail dealer, etcꢀ) shall be entitled to give any warranty promise  
on behalf of BEHRINGERꢀ  
2ꢀ Subsequently, the product must be returned in its original  
shipping carton, together with the return authorization number to  
the address indicated by BEHRINGERꢀ  
§ 6 CLAIM FOR DAMAGES  
Failure of BEHRINGER to provide proper warranty service shall  
not entitle the buyer to claim (consequential) damagesꢀ In no  
event shall the liability of BEHRINGER exceed the invoiced value  
of the productꢀ  
3ꢀ Shipments without freight prepaid will not be acceptedꢀ  
§ 4 WARRANTY REGULATIONS  
1ꢀ Warranty services will be furnished only if the product is  
accompanied by a copy of the original retail dealer’s invoiceꢀ  
Any product deemed eligible for repair or replacement under the  
terms of this warranty will be repaired or replacedꢀ  
§ 7 OTHER WARRANTY RIGHTS AND NATIONAL LAW  
1ꢀ This warranty does not exclude or limit the buyer’s statutory  
rights provided by national law, in particular, any such rights  
against the seller that arise from a legally effective purchase  
contractꢀ  
2ꢀ If the product needs to be modified or adapted in order to  
comply with applicable technical or safety standards on a national  
or local level, in any country which is not the country for which  
the product was originally developed and manufactured, this  
modification/adaptation shall not be considered a defect in  
materials or workmanshipꢀ The warranty does not cover any  
such modification/adaptation, irrespective of whether it was  
carried out properly or notꢀ Under the terms of this warranty,  
BEHRINGER shall not be held responsible for any cost resulting  
from such a modification/adaptationꢀ  
2ꢀ The warranty regulations mentioned herein are applicable  
unless they constitute an infringement of national warranty lawꢀ  
* Customers in the European Union please contact BEHRINGER  
Germany Support for further detailsꢀ  
Technical specifications and appearance subject to change without noticeꢀ The information contained herein is correct at the time of printingꢀ The names  
of companies, institutions or publications pictured or mentioned and their respective logos are registered trademarks of their respective ownersꢀ Their use  
neither constitutes a claim of the trademarks by BEHRINGER® nor affiliation of the trademark owners with BEHRINGER®ꢀ BEHRINGER® accepts no  
liability for any loss which may be suffered by any person who relies either wholly or in part upon any description, photograph or statement contained  
hereinꢀ Colours and specification may vary slightly from productꢀ Products are sold through our authorised dealers onlyꢀ Distributors and dealers are not  
agents of BEHRINGER® and have absolutely no authority to bind BEHRINGER® by any express or implied undertaking or representationꢀ No part of this  
manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording of any kind, for  
any purpose, without the express written permission of BEHRINGER Spezielle Studiotechnik GmbHꢀ BEHRINGER® is a registered trademarkꢀ  
ALL RIGHTS RESERVEDꢀ © 2004 BEHRINGER Spezielle Studiotechnik GmbH,  
Hanns-Martin-Schleyer-Strꢀ 36-38, 47877 Willich-Münchheide II, Germanyꢀ  
Telꢀ +49 2154 9206 0, Fax +49 2154 9206 4903  
24  
12ꢀ WARRANTY  
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FEDERAL COMMUNICATIONS  
COMMISSION COMPLIANCE  
INFORMATION  
EUROLIGHT LC2412  
Responsible party name:  
Address:  
MUSIC Group Services USA, Inc.  
18912 North Creek Parkway,  
Suite 200 Bothell, WA 98011,  
USA  
Phone/Fax No.:  
Phone: +1 425 672 0816  
Fax: +1 425 673 7647  
EUROLIGHT LC2412  
complies with the FCC rules as mentioned in the following paragraph:  
This equipment has been tested and found to comply with the limits for a Class B  
digital device, pursuant to part 15 of the FCC Rules. These limits are designed  
to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses and can radiate radio frequency  
energy and, if not installed and used in accordance with the instructions, may cause  
harmful interference to radio communications. However, there is no guarantee that  
interference will not occur in a particular installation. If this equipment does cause  
harmful interference to radio or television reception, which can be determined  
by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the  
receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
This device complies with Part 15 of the FCC rules. Operation is subject to the  
following two conditions:  
(1) this device may not cause harmful interference, and  
(2) this device must accept any interference received, including interference that may  
cause undesired operation.  
Important information:  
Changes or modifications to the equipment not expressly approved by MUSIC Group  
can void the user’s authority to use the equipment.  
behringer.com  
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