Nvidia Corp Computer Hardware 2 User Manual

176-0002-000  
NVIDIA Quadro G-Sync II  
Table of Contents  
Introduction ................................................................................1  
About This Guide ..........................................................................1  
NVIDIA Quadro G-Sync II ...........................................................3  
System Requirements....................................................................3  
Implementing SLI Technology........................................................3  
NVIDIA Frame Synchronization ......................................................4  
Unpacking....................................................................................4  
NVIDIA Quadro G-Sync II Equipment.........................................5  
Safety Instructions........................................................................6  
Installing NVIDIA Quadro G-Sync II Card........................................7  
NVIDIA Frame Synchronization Under Windows XP...................9  
How To Set Up Genlock............................................................... 10  
Set Up the Hardware............................................................... 10  
Set Up the Software................................................................ 12  
How To Set Up Frame Lock.......................................................... 16  
Set Up the Hardware............................................................... 17  
Set Up the Server Software ..................................................... 18  
Changing the Timing Signal Frequency..................................... 19  
Set Up the Client Software ...................................................... 20  
Swap Sync Setup.................................................................... 22  
Setting Up Genlock + Frame Lock ................................................ 23  
Checking the Connection Status................................................... 24  
Swap Sync ............................................................................. 25  
NVIDIA Frame Synchronization Under Linux........................... 27  
Using the nvidia-settings Utility .................................................... 28  
How To Set Up Genlock............................................................... 28  
Set Up the Hardware............................................................... 29  
Set Up the Software................................................................ 30  
How to Set Up Frame Lock .......................................................... 34  
Set Up the Hardware............................................................... 34  
Set Up the Server Software ..................................................... 35  
Test the Connections............................................................... 37  
Swap Sync ............................................................................. 38  
Setting Up Genlock + Frame Lock ................................................ 39  
Leveraging Frame Lock/Genlock in OpenGL................................... 40  
Frame Lock Restrictions........................................................... 40  
Supported Frame Lock Congurations ...................................... 41  
Conguring Frame Sync Using nvidia-settings Command................ 42  
General Steps......................................................................... 42  
Sample Congurations ............................................................ 42  
Writing a Frame Lock NV-CONTROL Client .................................... 49  
Writing a Frame Lock Client for NV-CONTROL 1.8 ..................... 49  
Writing a Frame Lock Client for NV-CONTROL 1.9 ..................... 51  
Using the OpenGL Extensions .................................................. 55  
Frame Synchronization Using the OpenGL Extensions .................... 56  
About Buffer Swaps ................................................................ 56  
Conguring for Swap Sync....................................................... 58  
OpenGL Extensions..................................................................... 59  
References and Resources ....................................................... 63  
Getting Driver Updates................................................................ 63  
Registration, Support and Warranty........................................ 65  
Registering Your Quadro G-Sync II............................................... 65  
Warranty and Support ................................................................. 66  
Compliance and Certications.................................................. 67  
8
Introduction to  
NVIDIA Quadro G-Sync II  
The NVIDIA® Quadro® G-SyncII is an option card for the NVIDIA  
Quadro FX 5600 and Quadro FX 4600 graphics boards. Featuring  
frame lock and genlock functionality, the Quadro G-Sync II delivers  
unprecedented levels of realism, visualization and collaborative capabilities  
by enabling advanced multi-system and multi-device visualization  
environments.  
Note:  
It is important to register your NVIDIA Quadro G-Sync II in order to receive  
NVIDIA Customer Care online and phone support. You can register your  
About This Guide  
This User Guide discusses the installation and conguration of the  
NVIDIA Quadro G-Sync II option card.  
1
NVIDIA Quadro G-Sync II User Guide  
2
NVIDIA Quadro G-Sync II  
System Requirements  
Operating System (32-bit or 64-bit)  
¾ Microsoft Windows XP  
¾ Microsoft Windows Professional x64 Edition  
¾ Linux  
¾ Solaris x86  
Processor  
¾ Intel Pentium 4 or Xeon processor or higher  
¾ AMD Opteron processor or higher  
RAM  
¾ 1 GB minimum, 2 GB recommended  
System Interface  
¾ 1 open expansion slot  
Implementing SLI  
Technology  
To take advantage of NVIDIA’s SLItechnology combined with  
Genlock/Frame lock functionality, you must install one NVIDIA Quadro  
G-Sync II card in conjunction with two NVIDIA Quadro FX 4600 or  
Quadro FX 5600 graphics boards.  
3
NVIDIA Quadro G-Sync II User Guide  
NVIDIA Frame  
Synchronization  
Visual computing applications that involve multiple displays or even  
multiple windows within a display can require special signal processing and  
application controls in order to function properly.  
For example, in order to produce quality video recording of animated  
graphics, the display graphics must be synchronized with the video camera.  
As another example, applications presented on multiple displays must be  
synchronized in order to complete the illusion of a larger, virtual canvas.  
The NVIDIA Quadro G-Sync II option card and Frame Synchronization  
software lets you synchronize windows and displays for various visual  
computing applications.  
Unpacking  
Prior to unpacking your new NVIDIA Quadro G-Sync II option card, it is  
a good idea to make sure you meet all the system requirements (page 3) for  
a smooth installation.  
Be sure to inspect each piece of equipment shipped in the packing box. If  
anything is missing or damaged, contact your reseller.  
4
NVIDIA Quadro G-Sync II  
NVIDIA Quadro G-Sync II Equipment  
The following equipment is included in the NVIDIA Quadro G-Sync II  
box.  
One (1) NVIDIA Quadro G-Sync II Option Card  
Installs into an open expansion slot in your computer.  
Two (2) Ribbon Cables  
Used to connect the primary G-Sync connector on the G-  
Sync II option card to the G-Sync connector on the Quadro  
FX graphics board.  
One (1) Quadro G-Sync Cable  
Used to connect multiple Quadro G-Sync II enabled  
systems.  
One (1) Registration Card  
Register to gain priority access to NVIDIA’s Customer Care  
One (1) NVIDIA Quadro G-Sync II Installation CD  
Contains all the necessary drivers to enable the Quadro  
G-Sync II option card.  
One (1) Installation Guide  
The Installation Guide provides the basic procedures  
necessary to install and bring up the Quadro G-Sync II  
option card.  
5
NVIDIA Quadro G-Sync II User Guide  
Safety Instructions  
To reduce the risk of re, electric shock, and injury always follow basic  
safety precautions.  
Note:  
All hardware must be installed prior to installation of the drivers.  
Remove power from your computer by disconnecting the AC main  
source before cleaning. Do not use liquid or aerosol cleaners. Use a  
soft, damp cloth from cleaning exposed surfaces.  
Do not operate this product near water or when your hands or body  
are wet.  
Do not place this product on soft surfaces that could block the  
ventilation slots and cause overheating.  
Do not place this product near a heating register or radiator.  
Place this product securely on a stable surface. Serious damage to this  
product may result if it falls.  
Do not allow anything to rest on the power cord. Do not place  
this product where a person can step or trip on the power cord or  
telephone cords.  
Do not disassemble this product. There are no user-serviceable parts  
inside.  
Do not put lighted candles, cigarettes, cigars, and so forth, on this  
product.  
Do not overload the AC main source and power extension cords.  
Doing so increases the risk of re and electric shock.  
6
NVIDIA Quadro G-Sync II  
Installing NVIDIA  
Quadro G-Sync II Card  
Before you begin, make sure that the Quadro FX 4600 and/or Quadro FX  
5600 graphics board and NVIDIA drivers are correctly installed.  
The following is additional information concerning installation of the  
NVIDIA Quadro G-Sync II card.  
Note:  
The NVIDIA Quadro G-Sync II option card must be used only in  
conjunction with an NVIDIA Quadro FX 4600 or an NVIDIA Quadro FX 5600  
graphics board.  
1. Install the Quadro G-Sync II option card into any available expansion  
slot within six inches of the G-Sync connector on the appropriate  
Quadro FX 4600 and/or Quadro FX 5600 graphics board.  
2. Use the cable that comes with your Quadro G-Sync II option card to  
connect the primary G-Sync connector to the Quadro FX graphics  
board G-Sync connector shown on page 8.  
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NVIDIA Quadro G-Sync II User Guide  
Quadro FX 4600 or Quadro FX 5600  
graphics board  
Cable connecting the Quadro G-Sync  
card to the Quadro FX 4600 or Quadro  
FX 5600 card  
Quadro G-Sync II  
8
NVIDIA Frame Synchronization  
Under Windows XP  
This section describes how to set up frame synchronization under  
Windows XP. It contains the following sections:  
How To Set Up Genlock  
How To Set Up Frame Lock  
Setting Up Genlock + Frame Lock  
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NVIDIA Quadro G-Sync II User Guide  
How To Set Up Genlock  
The following are the basic steps to genlocking a system. Detailed  
instructions are provided in the related sections:  
Set Up the Hardware  
Connect the external sync source to the BNC connector on the  
graphics board.  
Set Up the Software  
Use the NVIDIA Control Panel Workstation->Synchronize displays  
page to establish the system as the server, to choose the sync source,  
and congure the sync pulse.  
Set Up the Hardware  
1. Start the system, then connect the external source signal to the House  
Sync connector (BNC) of the Quadro G-Sync II option card.  
The Quadro G-Sync II supports the following external  
synchronization signal types:  
¾ TTL (3.3 volt level)  
¾ Composite Bi-level (NTSC or PAL sources use bi-level composite  
signals)  
¾ Composite Tri-level (HDTV sources commonly use tri-level  
composite signals)  
10  
NVIDIA Frame Synchronization Under Windows XP  
1. Check the LED on the connector panel.  
A green LED means the hardware has detected the timing signal  
and you can proceed to the next step.  
An occasional red ash is OK.  
A red LED means the hardware can’t detect the timing signal.  
Check the signal source and correct the problem before  
proceeding.  
NVIDIA Q uadro G-Sync II  
Connector Bracket  
Server  
Sync Source  
11  
NVIDIA Quadro G-Sync II User Guide  
Set Up the Software  
This section provides intructions for using the NVIDIA Control Panel to  
set up the genlock system.  
Basic Genlock Setup  
Detecting the House Sync Signal  
Using the House Sync Signal  
Restoring an Unstable Display  
Basic Genlock Setup  
1. Right-click the desktop and then from the pop-up menu click  
NVIDIA Control Panel.  
2. From the NVIDIA Control Panel Select a Task pane, under the  
Workstation heading, click Synchronize displays to open that page  
12  
NVIDIA Frame Synchronization Under Windows XP  
3. Under The timing server is, click the On this system radio button.  
4. Click Apply.  
The graphics board should automatically detect the sync signal and no  
further action is needed.  
The following sections provide information on other tasks such as how to  
adjust the synchronization to the external house sync. You can also consult  
the online help by pressing F1 to open the Help le and then opening the  
Workstation->Frame Synchronization contents.  
Detecting the House Sync Signal  
Normally, the software automatically detects the signal type that is being  
used. If necessary, you can force the software to detect the signal type as  
follows:  
1. On the system that you have  
set up to be the server, right-  
click the desktop and then  
from the pop-up menu click  
NVIDIA Control Panel.  
2. From the NVIDIA Control  
Panel Select a Task pane,  
under the Workstation  
heading, click Synchronize  
displays to open that page,  
then click Edit Settings to  
open the Server Settings dialog  
box.  
3. Click the Sync signal  
detection list arrow and then  
click the item corresponding  
to the house signal source.  
4. Click OK to save the settings.  
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NVIDIA Quadro G-Sync II User Guide  
Using the House Sync Signal  
This section describes how to:  
Select which edge of the house sync signal to use as the trigger  
Double the trigger frequency from the house sync signal  
Properly handle interlaced house sync signals  
Introduce a timing delay to the house sync signal  
1. From the NVIDIA Control Panel Select a Task pane, under  
Workstation, click Synchronize Displays.  
2. Make sure that the On this system radio button under The timing  
server is selected.  
3. Open the Server Settings dialog box using one of the following  
methods:  
From the Synchronize Displays page, click Edit Settings, or  
From the NVIDIA Control Panel navigation tree pane, under  
Workstation, click View System Topology, then right click the  
display icon that is  
designated to be  
the server and click  
Server Settings  
4. Under The  
synchronization pulses  
are based on, click the  
An external house sync  
signal radio button.  
The Server Settings dialog  
box will show the  
incoming house sync  
frequency. A frequency  
of 0.00 Hz indicates that  
the system has not yet  
been set as the server.  
14  
NVIDIA Frame Synchronization Under Windows XP  
5. Congure additional synchronization settings as needed:  
Select which edge of the sync signal to use to trigger the sync  
pulses - leading or falling edge.  
If necessary, you can double the sync frequency by clicking the  
Both edges radio button under Trigger sync pulses from the frame  
start signal using.  
Note: This control is available only for TTL signals.  
H ouse signal  
Sy nc Pulse  
Ou tgo in g Sync trigg ered from lead in g and falling ed ge  
If the external signal is an interlaced signal - such as is used to  
drive a 1080i display - then click the The external signal is an  
interlaced signal check box.  
This causes the rst eld of an interlaced signal to be used to  
synchronize the display. For example, for a 60Hz interlaced  
signal, the effective 120 Hz eld sync is converted to a 60 Hz  
frame-sync signal.  
To introduce a timing delay to the house sync signal:  
In the Sync delay text box enter the delay (in microseconds) that  
you want to introduce.  
6. Click OK.  
A Monitor Settings dialog box appears, asking if you want to keep the  
changed settings.  
7. Click Yes to keep the new settings, or click No to revert to the  
previous settings.  
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NVIDIA Quadro G-Sync II User Guide  
Restoring an Unstable Display  
If your display becomes unstable and you want to restore it to its original  
conguration, do one or more of the following:  
Click Restore Defaults and then click Apply.  
Disconnect the external house sync.  
Viewing the Connection Status  
See the section Checking the Connection Status (page 24).  
How To Set Up Frame  
Lock  
The following are the basic steps to frame locking several systems. Detailed  
instructions are provided in the section Set Up the Hardware (page 17).  
Set Up the Hardware  
Connect all the systems together using standard CAT5 patch cabling.  
Note:  
WARNING! The voltage and signal on the frame lock ports are different from  
Ethernet signals. Do not connect a Frame lock port to an Ethernet card  
or network hub. Doing so can cause damage to the hardware.  
Set Up the Server Software  
Use the NVIDIA Control Panel Synchronize Displays page to  
establish the system as the server.  
Set Up the Client Software  
Use the NVIDIA Control Panel Synchronize Displays page for each  
client to enable frame lock on that system and to add an optional delay  
to the sync pulse before transmitting to other clients.  
16  
NVIDIA Frame Synchronization Under Windows XP  
Set Up the Hardware  
1. Daisy chain the graphics cards together using a standard CAT5 patch  
cable plugged into the external RJ45 connector.  
You can connect to any of the two RJ45 connectors located on  
the graphics card bracket.  
Each connector automatically congures itself as an input or  
output after all the connections are made and one system is  
congured as a synchronization server (see Set Up the Server  
Software on page 18). A ashing green LED indicates an input and  
a ashing yellow LED indicates an output.  
If there is no server assigned and connected, then both LEDs are  
a steady green.  
Note:  
WARNING! The voltage and signal on the frame lock ports are different from  
Ethernet signals. Do not connect a Frame lock port to an Ethernet  
card or network hub. Doing so can cause damage to the hardware.  
2. Designate one of the cards to be the server device. The remaining  
cards are client devices.  
The server determines the trigger pulse for the client devices.  
The trigger pulse is derived from the V-sync of the server video.  
O ut  
Out  
Out  
In  
In  
In  
C lient  
C lient  
Server  
C lient  
17  
NVIDIA Quadro G-Sync II User Guide  
Set Up the Server Software  
This section provides instructions for using the NVIDIA Control Panel  
to set up the frame lock server.  
Basic Server Setup  
1. On the system that you have designated to be the timing server, right-  
click the desktop and then from the pop-up menu, click NVIDIA  
Control Panel.  
2. From the NVIDIA  
Control Panel Select a  
Task pane, under the  
Workstation heading, click  
Synchronize displays to  
open that page.  
3. Under The timing server  
is, click the On this  
system radio button. If  
the system has multiple  
displays, the driver  
automatically selects the  
primary display to be the  
timing server and all other  
displays are the clients. To  
change the conguration,  
click the icon of the  
display that you want to  
be the timing server, then  
under Select displays to be active clients, select the check boxes for  
any displays that you want to be clients.  
4. Click Apply.  
18  
NVIDIA Frame Synchronization Under Windows XP  
The following sections provide information on other tasks. You can also  
consult the online help by pressing F1 to open the Help le and then  
opening the Workstation->Frame Synchronization contents.  
Changing the Timing Signal Frequency  
Follow these instructions if you are using the server to generate the timing  
signals and you want to change the timing signal frequency.  
1. From the NVIDIA Control Panel Select a Task pane, under the  
Workstation heading, click Synchronize displays.  
2. Make sure that the On this system radio button under The timing  
server is selected.  
3. Click Edit Settings to  
open the Server Settings  
dialog box.  
4. Under The  
synchronization  
pulses are based  
on, click the Internal  
timing signal with a  
refresh rate of radio  
button.  
5. Click the list arrow and  
select a refresh rate, then  
click OK.  
The refresh rate of the server display as well as the frequency of the timing  
signal will change based on your selection.  
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NVIDIA Quadro G-Sync II User Guide  
Set Up the Client Software  
This section provides instructions for using the NVIDIA Control Panel  
to set up the frame lock client systems.  
Basic Client Setup  
Perform the following steps for each client system:  
1. Right-click the desktop and then from the pop-up menu click  
NVIDIA Control Panel.  
2. From the NVIDIA Control Panel Select a Task pane, under the  
Workstation heading, click Synchronize displays to open that page.  
3. Under The timing server is, the On another system radio button  
should already be selected.  
4. Under Select  
displays to lock to  
the server, select  
the check boxes for  
the displays that you  
want to be clients.  
You can select only  
displays whose  
refresh rates match  
that of the server.  
Selected displays  
will be synchronized  
to the server.  
5. Click Apply.  
20  
NVIDIA Frame Synchronization Under Windows XP  
The following sections provide information on other tasks. You can also  
consult the online help by pressing F1 to open the Help le and then  
opening the Workstation->Frame Synchronization contents.  
Introducing a Timing Delay at Client Systems  
You can introduce a sync offset, or a delay between the source trigger  
point coming into the client system and the actual sync pulse. The value  
can be in the range of 0 to the time needed to display an entire frame.  
Sourc e s ignal  
Sy nc Pulse  
Syn c
 
D e
l
a
y
 
(Skew )  
Perform the following steps wherever you want to introduce a delay in the  
timing signal transmission chain:  
1. From the NVIDIA Control Panel Select a task pane, under  
Workstation, click View System Topology.  
2. Right-click the G-Sync image, then click G-Sync settings from the  
pop-up menu to open the G-Sync Settings dialog box.  
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NVIDIA Quadro G-Sync II User Guide  
3. In the Sync delay text box, enter the delay (in microseconds) that you  
want to introduce to the timing signal, then click OK.  
Viewing the Connection Status  
See the section Checking the Connection Status (page 24).  
Swap Sync Setup  
The application controls synchronization of buffer swaps (swap sync)  
between applications. Proper connection and synchronization of the  
timing signal are required for proper synchronization of buffer swaps.  
See Using the OpenGL Extensions (page 55) for instructions on how an  
application can use the extensions to accomplish swap sync.  
22  
NVIDIA Frame Synchronization Under Windows XP  
Setting Up Genlock +  
Frame Lock  
The procedures in the previous two sections describe the more common  
uses of the Quadro G-Sync II. A third use involves a combination of  
genlock and frame lock.  
In this setup, a set of client systems are connected to a system that is  
designated as the server, as described in How To Set Up Frame Lock. The  
difference is that the server system is genlocked to an external house sync,  
as described in How To Set Up Genlock..  
O ut  
Out  
Out  
In  
In  
In  
C lient  
C lient  
Server  
C lient  
Example of Genlock + Frame Lock Conguration  
Sy nc Source  
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NVIDIA Quadro G-Sync II User Guide  
Checking the Connection  
Status  
The View System Topology page provides a graphical view of the status  
of your frame-sync environment. It shows all the displays in your system  
and provides frame-lock status information for each display as well as  
connection status information for the Quadro G-Sync II option card.  
In addition to viewing status information, you can also change various  
settings using the View System Topology page.  
1. Right-click the desktop and then from the pop-up menu click  
NVIDIA Control Panel.  
2. From the NVIDIA Control Panel Select a Task pane, under the  
Workstation heading, click View System Topology to open that page.  
The View System Topology page shows the displays and graphics  
cards connected within that system.  
24  
3. Click any of the display icons to view the status box that appears at the  
bottom of the page.  
The display status box shows whether the:  
Display is using internal timing  
Display is locked to a house sync signal  
Display is locked to a frame lock sync pulse  
Display stereo signal is in phase with the server  
4. Click the G-Sync II card icon to view the status box that appears at  
the bottom of the page.  
The G-Sync II card status box shows:  
Whether or not the frame lock ports are used  
The direction of the timing signal at each frame lock port - either  
IN or OUT  
Whether or not a house sync signal is present  
Swap Sync  
The application controls synchronization of buffer swaps (swap sync)  
between applications. Proper connection and synchronization of the  
timing signal are required for proper synchronization of buffer swaps.  
See Using the OpenGL Extensions (page 55) for instructions on how an  
application can use the extensions to accomplish swap sync..  
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NVIDIA Quadro G-Sync II User Guide  
26  
NVIDIA Frame Synchronization  
Under Linux  
This section describes how to set up frame synchronization under Linux. It  
contains the following sections:  
Using the nvidia-settings Utility  
How To Set Up Genlock  
How To Set Up Frame Lock  
Setting Up Genlock + Frame Lock  
Leveraging Frame Lock/Genlock in OpenGL  
Writing a Frame Lock NV-CONTROL Client  
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NVIDIA Quadro G-Sync II User Guide  
Using the nvidia-settings  
Utility  
Congure frame lock and genlock using the nvidia-settings utility. After  
booting the system starting X Windows, run nvidia-settings as follows:  
% nvidia-settings  
From the nvidia-settings frame lock panel, you can add or remove G-  
Sync (and display) devices to the frame lock/genlock group, monitor the  
status of that group, and enable or disable frame lock and genlock.  
For information about the page, click Help at the lower right corner of  
the interface.  
How To Set Up Genlock  
The following are the basic steps to genlocking a system. Detailed  
instructions are provided in the related sections:  
Set Up the Hardware  
Connect the external sync source to the BNC connector on the  
graphics boards.  
Set Up the Software  
Use the nvidia-settings frame lock panel to establish the system as  
the server, to choose the sync source, and congure the sync pulse.  
28  
NVIDIA Frame Synchronization Under Linux  
Set Up the Hardware  
1. Start the system, then connect the external source signal to the House  
Sync connector (BNC) of the Quadro G-Sync II option card.  
The Quadro G-Sync II supports the following external  
synchronization signal types:  
TTL (3.3 volt level)  
Composite Bi-level (NTSC or PAL sources use bi-level composite  
signals)  
Composite Tri-level (HDTV sources commonly use tri-level  
composite signals)  
2. Check the LED on the connector panel.  
A green LED means the hardware has detected the timing signal,  
and you can proceed to the next step  
An occasional red ash is OK.  
A red LED means the hardware can’t detect the timing signal.  
Check the signal source and correct the problem before  
proceeding.  
NVIDIA Q uadro G-Sync II  
Connector Bracket  
Server  
Sync Source  
29  
NVIDIA Quadro G-Sync II User Guide  
Set Up the Software  
Basic Genlock Setup  
1. Go to the nvidia-settings frame lock panel.  
2. Click Add Devices, then add the X Server that contains the display  
and G-Sync II cards that you want to sync to this external source.  
An X Server is typically specied in the format: system:m  
For example: mycomputer.domain.com:0 or localhost:0  
After adding an X Server, the G-Sync Devices section shows the  
X server name, the graphics card attached to the X server, and the  
displays attached to the graphics board.  
3. Check the Server check box for one of the displays connected to the  
system in order to designate the  
system as the frame lock server.  
4. Click the Use House Sync if  
Present checkbox.  
5. Click Enable Frame Lock.  
The display device(s) may take a  
moment to stabilize. If it does  
not stabilize, you may have  
selected a synchronization signal  
that the system cannot support–  
click Disable Frame Lock and then check the external sync signal.  
Note:  
Any time you modify the genlock settings (for example, by clicking Use  
House Sync if Present or Add Devices), you must rst click Disable  
Frame Lock to disable synchronization.  
30  
NVIDIA Frame Synchronization Under Linux  
The G-Sync section shows the status of the sync signals for the X server  
After connecting the house sync, the external sync signal frequency is  
displayed in the section Rate.  
The Receiving, Timing, Stereo, and House indicators should be green.  
If the Timing LED is red—indicating the display is not synchronized  
to the timing signal—then see Synchronizing to the External House  
Signal for further instructions.  
See “Understanding the Status Indicators” for more information about  
the status indicators.  
Synchronizing to the External House Signal  
This section describes other steps you may need to take after connecting a  
house sync signal.  
Adjusting for Interlaced External House Signals  
If the external signal is an interlaced signal, then check the Sync to  
eld 1 check box and click Apply.  
Generating a Sync Frequency Slower than the External House Signal  
If the external sync frequency is not support by your display because  
it is too high or if you are using an interlaced signal, you can generate  
a sync signal of a reduced frequency by entering a number in the Sync  
interval box  
This number represents the number of external sync pulses to receive  
before generating the synchronization pulse. For example, if the  
house sync frequency is 120 Hz, then entering 1 in the Outgoing sync  
interval box results in a 60 Hz sync pulse  
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NVIDIA Quadro G-Sync II User Guide  
Hous e s ignal  
Sync Puls e  
Ou tgo in g
 
Sync In terval value of 1  
This action overrides any refresh rate that you may have selected from the  
refresh rate list.  
Generating a Sync Frequency Faster than the External House Signal  
You can double the sync frequency by triggering the sync pulse off  
both the leading and falling edge of the source sync signal. This works  
only with TTL level signals.  
Click the Sync Edge list arrow and then select both leading and falling  
edges.  
H ouse signal  
Sy nc Pulse  
Ou tgo in g
 
Sync trigg
 
ered from lead 
in g
 
and falling ed ge  
Detecting the Incoming Signal Type  
Quadro G-Sync II supports the following external synchronization  
signal types:  
¾ TTL (3.3 volt level)  
¾ Composite Bi-level (NTSC or PAL sources use bi-level composite  
signals)  
¾ Composite Tri-level (HDTV sources commonly use tri-level  
composite signals)  
32  
NVIDIA Frame Synchronization Under Linux  
Normally, the software automatically detects the signal type that is being  
used. If necessary, you can force the software to detect the signal type as  
follows:  
1. Click Detect to force detection of the signal type.  
2. The software tests each signal type and stops when it detects a match.  
3. If the signal type cannot be detected, click the Video Mode list box  
arrow and then click the item corresponding to the signal source.  
4. Click Composite, Auto if you want the frame lock board to classify  
the signal as bi-level or tri-level.  
Understanding the Status Indicators  
The G-Sync Devices section displays the status of the sync signals as  
well as the status of the RJ45 ports. The two ports are represented by  
connector icons.  
NVIDIA Q ua dro G -Syn c II Po rts  
.
33  
NVIDIA Quadro G-Sync II User Guide  
Sync and Connection Status for the Genlock Server  
Sync Status  
¾ Receiving - Green indicates that a sync pulse is present.  
¾ House - Green indicates that a signal is present at the BNC  
connector  
¾ Timing - Indicates whether the timing is locked to the sync signal  
Green: The timing is locked to the house sync.  
Grey: The timing is locked to the internal V-Sync.  
Red: The display is not synchronized to the timing signal  
¾ Stereo - Always green indicates that it is in sync with a timing signal.  
Port Status  
¾ Out/Out is the normal indicator for the server device.  
¾ In/In indicates that the system is not selected as a server or client  
and is not frame-lock enabled.  
How To Set Up Frame  
Lock  
Set Up the Hardware  
1. Daisy chain the graphics cards together using a standard CAT5 patch  
cable plugged into the external RJ45 connector.  
You can connect to any of the two RJ45 connectors located on  
the G-Sync II card bracket.  
Each connector automatically congures itself as an input or  
output after all the connections are made and one system is  
congured as a synchronization server. A ashing green LED  
indicates an input and a ashing yellow LED indicates an output.  
If there is no server assigned and connected, then both LEDs are  
a steady green.  
34  
NVIDIA Frame Synchronization Under Linux  
Note:  
WARNING! The voltage and signal on the frame lock ports are different  
from Ethernet signals. Do not connect a Frame lock port to an Ethernet card  
or network hub. Doing so can cause damage to the hardware.  
2. Designate one of the displays to be the server device. The remaining  
displays are client devices.  
The server determines the trigger pulse for the client devices. The  
trigger pulse is derived from the V-Sync signal of the server video.  
O ut  
Out  
Out  
In  
In  
In  
C lient  
Four frame locked systems  
C lient  
Server  
C lient  
Set Up the Server Software  
Frame Lock is supported across an arbitrary number of Quadro G-Sync II  
systems.  
Note:  
All displays connected to the same GPU to be included in the frame lock  
group must be congured with identical display-mode timings and refresh  
rates.  
1. Go to the nvidia-settings frame lock panel.  
35  
NVIDIA Quadro G-Sync II User Guide  
2. Add the X server that contains the display devices that you would like  
to include in the frame lock group by clicking Add Devices.  
Any X Server can be added to the frame lock group, provided that:  
The system supporting the X Server is congured to support  
frame lock and is connected via RJ45 cable to the other systems in  
the frame lock group.  
The system driving nvidia-settings can locate and has display  
privileges on the X server that is to be included for frame lock.  
An X Server is typically specied in the format: system:m  
For example: mycomputer.domain.com:0 or localhost:0  
Like the genlock status indicators, the Port0 and Port1 columns in the table  
on the frame lock panel contain indicators whose states mirror the states  
of the physical LEDs on the RJ45 ports. This lets you monitor the status  
of the ports from the software interface.  
3. Select the Server check box for the display that you want to use as the  
frame lock server.  
4. To gain display privileges on a remote system, execute  
% xhost + on the remote system.  
See the xhost (1) main page for details. Typically, frame lock is  
controlled through one of the systems that will be included in the  
frame lock group. While this is not a requirement, note that nvidia-  
settings will only display the frame lock panel when running on an X  
server that supports frame lock.  
36  
NVIDIA Frame Synchronization Under Linux  
5. To enable synchronization on these display devices, click Enable  
Frame Lock.  
The screens may take a moment to stabilize. If they do not stabilize,  
you may have selected mode timings that one or more of the systems  
cannot support.  
In this case, you should disable synchronization by clicking Disable  
Frame Lock, and then x the mode timings.  
Note:  
Any time you modify the genlock settings (for example, by clicking Use House  
Sync if Present or Add Devices), you must rst click Disable Frame Lock to  
disable synchronization.  
Test the Connections  
To test the connections, click Test Link on the nvidia-settings frame lock  
panel.  
The G-Sync Devices section displays the status of the sync signals as  
well as the status of the RJ45 ports. The two ports are represented by  
connector icons.  
NV ID IA Qu ad ro G -S ync II P orts  
.
37  
NVIDIA Quadro G-Sync II User Guide  
Sync and Connection Status for the Server  
Sync Status  
¾ Receiving - Green indicates that a sync pulse is present.  
¾ Timing - Indicates whether the timing is locked to the sync signal  
Grey: The timing is locked to the internal V-Sync.  
¾ Stereo - Always green indicates that it is in sync with a timing signal.  
Port Status  
¾ Out/Out is the normal indicator for the server device.  
¾ In/In indicates that the system is not selected as a server or client  
and is not frame-lock enabled.  
Sync and Connection Status for the Client  
Sync Status  
¾ Receiving - Green indicates that a sync pulse is present.  
¾ Timing - Indicates whether the timing is locked to the sync signal  
Green: The timing is locked to the signal on the frame lock  
conector.  
Red: Either no signal on the frame lock connector is detected, or  
the lock to the signal has been lost  
¾ Stereo - Steady green indicates that the client’s stereo timing is  
locked to the server’s stereo signal.  
Port Status  
¾ Out/Out is the normal indicator for the server device.  
¾ In/In indicates that the system is not selected as a server or client  
and is not frame-lock enabled.  
Swap Sync  
The application controls synchronization of buffer swaps (swap sync)  
between applications. Proper connection and synchronization of the  
timing signal are required for proper synchronization of buffer swaps.  
38  
NVIDIA Frame Synchronization Under Linux  
See Using the OpenGL Extensions (page 55) for instructions on how an  
application can use the extensions to accomplish swap sync.  
Setting Up Genlock +  
Frame Lock  
The procedures in the previous two sections describe the more common  
uses of the Quadro G-Sync II option card. A third use involves a  
combination of genlock and frame lock.  
In this setup, a set of client systems are connected to a system that is  
designated as the server, as described in How To Set Up Frame Lock. The  
difference is that the server system is genlocked to an external house sync,  
as described in How To Set Up Genlock.  
O ut  
Out  
Out  
In  
In  
In  
C lient  
C lient  
Server  
C lient  
Sy nc Source  
1. Follow the instructions under How To Set Up Frame Lock and then  
attach an external sync source to one of the systems included in the  
frame lock group.  
2. Check the Server check box of the display that is connected to that  
same system.  
3. Check the Use House Sync if Present check box.  
4. Enable synchronization by clicking Enable Frame Lock.  
As with other frame lock/genlock controls, you must select the signal  
server while synchronization is disabled.  
39  
NVIDIA Quadro G-Sync II User Guide  
Leveraging Frame Lock/  
Genlock in OpenGL  
With the GLX_NV_swap_group extension, OpenGL applications can  
be implemented to join a group of applications within a system for  
local swap sync, and bind the group to a barrier for swap sync across a  
frame lock group. A universal frame counter is also provided to promote  
synchronization between systems.  
Frame Lock Restrictions  
The following restrictions apply when enabling frame lock:  
All frame lock display devices that are connected to the same Quadro  
must have the same display-mode timings.  
All display devices set as the frame lock client must have the same  
refresh rate as the frame lock server (master) display device. If a  
House Sync signal is used (instead of internal timings), all client  
display devices must have the same refresh rate as the incoming house  
sync signal.  
All X Screens (driving the selected client/server display devices) must  
have the same stereo setting. Refer to the Linux README.TXT le  
for instructions on how to set the stereo X option.  
The frame lock server (master) display device must be on a Quadro on  
the primary connector to the Quadro G-Sync II option card.  
If connecting a single Quadro to a Quadro G-Sync II option card, the  
primary connector must be used.  
In congurations with more than one display device per Quadro,  
we recommend enabling frame lock on all display devices on those  
Quadros.  
40  
NVIDIA Frame Synchronization Under Linux  
Supported Frame Lock Congurations  
The following frame lock congurations are supported:  
Basic Frame Lock: Single Quadro, Single X Screen, Single Display  
Device with or without OpenGL applications that make use of Quad-  
Buffered Stereo and/or the GLX_NV_swap_group extension.  
Frame Lock + TwinView: Single Quadro, Single X Screen, Multiple  
Display Devices with or without OpenGL applications that make use  
of Quad-Buffered Stereo and/or the GLX_NV_swap_group extension.  
Frame Lock + Xinerama: One or more Quadro(s), Multiple  
X Screens, Multiple Display Devices with or without OpenGL  
applications that make use of Quad-Buffered Stereo and/or the GLX_  
NV_swap_group extension.  
Frame Lock + TwinView + Xinerama: One or more Quadro(s),  
Multiple X Screens, Multiple Display Devices with or without  
OpenGL applications that make use of Quad-Buffered Stereo and/or  
the GLX_NV_swap_group extension.  
Frame Lock + SLI SFR, AFR, or SLIAA: Two Quadros, Single  
X Screen, Single Display Device with either OpenGL applications  
that make use of Quad-Buffered Stereo or the GLX_NV_swap_group  
extension.  
For Frame Lock + SLI Frame Rendering, applications that make use of  
both Quad-Buffered Stereo and the GLX_NV_swap_group extension  
are not supported.  
41  
NVIDIA Quadro G-Sync II User Guide  
Conguring Frame Sync  
Using the nvidia-settings  
Command Line  
You can also congure frame lock using the nvidia-settings command line.  
This method is useful in a scripted environment for automating the setup  
process.  
General Steps  
1. Disable frame lock on all Quadros.  
2. Make sure all display devices that are to be frame-locked have the same  
refresh rate.  
3. Congure which Quadro/display device is to be the master.  
4. Congure the house sync (if applicable).  
5. Congure the slave display devices.  
6. Enable frame lock on the master Quadro.  
7. Enable frame lock on the slave Quadros.  
8. Test the hardware connections using the test signal on the master  
Quadro.  
Sample Congurations  
Use the examples in this section as a guideline. The exact scripts that you  
use will depend on your hardware conguration.  
For a full list of the nvidia-settings frame lock attributes, see the nvidia-  
settings (1) main page.  
42  
NVIDIA Frame Synchronization Under Linux  
Genlock Example  
Hardware Conguration  
System 1  
One Quadro G-Sync II Option Card  
One Quadro  
One Display  
Sync Source  
House Sync  
Genlock Example Script  
1. Make sure frame lock sync is disabled.  
nvidia-settings -a [gpu:0]/FrameLockEnable=0  
nvidia-settings -q [gpu:0]/FrameLockEnable  
2. Query the enabled displays on the Quadro.  
nvidia-settings -q [gpu:0]/EnabledDisplays  
3. Check that the refresh rate is the one we want.  
nvidia-settings -q [gpu:0]/RefreshRate  
4. Set the master display device to CRT-0.  
nvidia-settings -a [gpu:0]/FrameLockMaster=0x00000001  
nvidia-settings -q [gpu:0]/FrameLockMaster  
The desired display device(s) to be set are passed in as a hexadecimal  
number in which specic bits denote which display devices to set  
43  
NVIDIA Quadro G-Sync II User Guide  
Examples:  
0x00000001 - CRT-0  
0x00000002 - CRT-1  
0x00000003 - CRT-0 and CRT-1  
0x00000100 - TV-0  
0x00000200 - TV-1  
0x00020000 - DFP-1  
0x00010101 - CRT-0, TV-0 and DFP-0  
0x000000FF - All CRTs  
0x0000FF00 - All TVs  
0x00FF0000 - All DFPs  
Note:  
You can use the command:  
nvidia-settings -q [gpu:0]/EnabledDisplays  
to see all the available displays on a given Quadro.  
5. Enable use of the house sync signal.  
nvidia-settings -a [framelock:0]/  
FrameLockUseHouseSync=1  
6. Congure the house sync signal video mode  
nvidia-settings -a [framelock:0]/FrameLockVideoMode=0  
7. Set the slave display device to none.  
This is to avoid having unwanted display devices locked to the sync  
signal.  
nvidia-settings -a [gpu:0]/FrameLockSlaves=0x00000000  
nvidia-settings -q [gpu:0]/FrameLockSlaves  
8. Enable framelocking.  
nvidia-settings -a [gpu:0]/FrameLockEnable=1  
9. Toggle the test signal.  
nvidia-settings -a [gpu:0]/FrameLockTestSignal=1  
nvidia-settings -a [gpu:0]/FrameLockTestSignal=0  
44  
NVIDIA Frame Synchronization Under Linux  
Frame Lock Example 1  
Hardware Conguration  
System 1  
One Quadro G-Sync II Option Card  
Two Quadros  
Two Displays (one per Quadro)  
System 2  
One Quadro G-Sync II Option Card  
Two Quadros  
Two Displays (one per Quadro)  
Sync Source  
First display from system 1  
Frame Lock Example Scripts  
1. Disable frame lock.  
nvidia-settings -a myserver:0[gpu:0]/  
FrameLockEnable=0  
nvidia-settings -a myserver:0[gpu:1]/  
FrameLockEnable=0  
nvidia-settings -a myslave1:0[gpu:0]/  
FrameLockEnable=0  
nvidia-settings -a myslave1:0[gpu:1]/  
FrameLockEnable=0  
45  
NVIDIA Quadro G-Sync II User Guide  
1. Query the enabled displays on the Quadros.  
nvidia-settings -q myserver:0[gpu:0]/EnabledDisplays  
nvidia-settings -q myserver:0[gpu:1]/EnabledDisplays  
nvidia-settings -q myslave1:0[gpu:0]/EnabledDisplays  
nvidia-settings -q myslave1:0[gpu:1]/EnabledDisplays  
3. Check the refresh rate is the same for all displays.  
nvidia-settings -q myserver:0[gpu:0]/RefreshRate  
nvidia-settings -q myserver:0[gpu:1]/RefreshRate  
nvidia-settings -q myslave1:0[gpu:0]/RefreshRate  
nvidia-settings -q myslave1:0[gpu:1]/RefreshRate  
4. Make sure the display device we want as master is masterable  
nvidia-settings -q myserver:0[gpu:0]/  
FrameLockMasterable  
5. Set the master display device (CRT-0).  
nvidia-settings -a myserver:0[gpu:0]/FrameLockMaster=  
0x00000001  
6. Disable the house sync signal on the master device.  
nvidia-settings -a myserver:0[framelock:0]/  
FrameLockUseHouseSync=0  
7. Set the slave display devices.  
nvidia-settings -a myserver:0[gpu:1]/FrameLockSlaves=  
0x00000001  
nvidia-settings -a myslave1:0[gpu:0]/FrameLockSlaves=  
0x00000001  
nvidia-settings -a myslave1:0[gpu:1]/FrameLockSlaves=  
0x00000001  
8. Enable frame lock on server.  
nvidia-settings -a myserver:0[gpu:0]/  
FrameLockEnable=1  
46  
NVIDIA Frame Synchronization Under Linux  
9. Enable frame lock on slave devices.  
nvidia-settings -a myserver:0[gpu:1]/  
FrameLockEnable=1  
nvidia-settings -a myslave1:0[gpu:0]/  
FrameLockEnable=1  
nvidia-settings -a myslave1:0[gpu:1]/  
FrameLockEnable=1  
10. Toggle the test signal.  
nvidia-settings -a myserver:0[gpu:0]/  
FrameLockTestSignal=1  
nvidia-settings -a myserver:0[gpu:0]/  
FrameLockTestSignal=0  
Frame Lock Example 2  
Hardware Conguration  
System 1  
Two Quadro G-Sync II Option Cards  
Four Quadros  
Eight Displays (two per Quadro)  
Sync Source  
First display on the rst Quadro  
Frame Lock Example 2 Scripts  
1. Make sure frame lock is disabled for all Quadros.  
nvidia-settings -a [gpu:0]/FrameLockEnable=0  
nvidia-settings -a [gpu:1]/FrameLockEnable=0  
nvidia-settings -a [gpu:2]/FrameLockEnable=0  
47  
NVIDIA Quadro G-Sync II User Guide  
nvidia-settings -a [gpu:3]/FrameLockEnable=0  
2. Query the enabled displays on the Quadros.  
nvidia-settings -q [gpu:0]/EnabledDisplays  
nvidia-settings -q [gpu:1]/EnabledDisplays  
nvidia-settings -q [gpu:2]/EnabledDisplays  
nvidia-settings -q [gpu:3]/EnabledDisplays  
3. Verify that the refresh rate is the same for all displays.  
nvidia-settings -q [gpu:0]/RefreshRate  
nvidia-settings -q [gpu:1]/RefreshRate  
nvidia-settings -q [gpu:2]/RefreshRate  
nvidia-settings -q [gpu:3]/RefreshRate  
4. Make sure the display device we want as master is masterable.  
nvidia-settings -q myserver:0[gpu:0]/  
FrameLockMasterable  
5. Set the master display device (CRT-0).  
nvidia-settings -a [gpu:0]/FrameLockMaster=0x00000001  
6. Disable the house sync signal on the master device.  
nvidia-settings -a [framelock:0]/  
FrameLockUseHouseSync=1  
7. Set the slave display devices.  
nvidia-settings -a [gpu:0]/FrameLockSlaves=0x00000002  
# CRT-1  
nvidia-settings -a [gpu:1]/FrameLockSlaves=0x00000003  
# CRT-0 and CRT-1  
nvidia-settings -a [gpu:2]/FrameLockSlaves=0x00000003  
# CRT-0 and CRT-1  
nvidia-settings -a [gpu:3]/FrameLockSlaves=0x00000003  
# CRT-0 and CRT-1  
8. Enable frame lock on the master Quadro.  
48  
NVIDIA Frame Synchronization Under Linux  
nvidia-settings -a [gpu:0]/FrameLockEnable=1  
9. Enable frame lock on the slave devices.  
nvidia-settings -a [gpu:1]/FrameLockEnable=1  
nvidia-settings -a [gpu:2]/FrameLockEnable=1  
nvidia-settings -a [gpu:3]/FrameLockEnable=1  
10. Toggle the test signal.  
nvidia-settings -a [gpu:0]/FrameLockTestSignal=1  
nvidia-settings -a [gpu:0]/FrameLockTestSignal=0  
Writing a Frame Lock  
NV-CONTROL Client  
The NVIDIA X driver exposes the nv-control X extension that allows  
the user to congure various features–including frame lock–from an X  
windows client.  
This is a brief summary of some of the requirements for writing a Frame  
Lock NV-CONTROL client.  
Writing a Frame Lock Client for NV-CONTROL  
1.8 (and earlier)  
See the sample NV-CONTROL clients in the samples directory for basic  
examples of how to set integer attributes. See the le ctkframelock.  
cfor a much more involved example of how the nvidia-settings utility  
programs the frame lock attributes.  
The constants referenced below are dened in NVCtrl.h. See the  
comments in that le for an explanation of each attribute. It may also be  
useful to search the ctkframelock.cle using a grep utility to see how  
each attribute is used.  
49  
NVIDIA Quadro G-Sync II User Guide  
The following are the basic steps:  
1. Open a display connection to each X Screen you want to control in  
your frame lock cluster.  
Make sure you have privileges to establish the X connection.  
2. Query the NV_CTRL_FRAMELOCK attribute to determine if frame  
lock is supported on each X screen.  
3. Set NV_CTRL_FRAMELOCK_MASTER to NV_CTRL_FRAMELOCK_  
MASTER_TRUE on one node in the cluster; set it to NV_CTRL_  
FRAMELOCK_MASTER_FALSE on every other node in the cluster.  
¾ Set NV_CTRL_FRAMELOCK_POLARITY for each slave node in the  
cluster.  
Most likely, you want NV_CTRL_FRAMELOCK_POLARITY_RISING_  
EDGE.  
¾ Set NV_CTRL_FRAMELOCK_SYNC_DELAYas appropriate for each  
node.  
Most likely, you want 0.  
¾ Set NV_CTRL_FRAMELOCK_SYNC_INTERVALas appropriate if you  
are using a house sync.  
Most likely, you want 0.  
¾ Set NV_CTRL_FRAMELOCK_SYNCto NV_CTRL_FRAMELOCK_SYNC_  
ENABLE on each X screen to enable frame lock.  
¾ (Optional) Set NV_CTRL_FRAMELOCK_TEST_SIGNALto NV_CTRL_  
FRAMELOCK_TEST_SIGNAL_ENABLE followed immediately by  
NV_CTRL_FRAMELOCK_TEST_SIGNAL_DISABLE.  
This guarantees accuracy of the Universal Frame Count (as  
returned by glXQueryFrameCountNV()).  
¾ When you are done, set NV_CTRL_FRAMELOCK_SYNCto NV_CTRL_  
FRAMELOCK_SYNC_DISABLEon each X screen to disable frame  
lock.  
50  
NVIDIA Frame Synchronization Under Linux  
During operation, you can also query any of these on each X screen:  
NV_CTRL_FRAMELOCK_PORT0_STATUS  
NV_CTRL_FRAMELOCK_PORT1_STATUS  
NV_CTRL_FRAMELOCK_HOUSE_STATUS  
NV_CTRL_FRAMELOCK_SYNC_READY  
NV_CTRL_FRAMELOCK_STEREO_SYNC  
NV_CTRL_FRAMELOCK_ETHERNET_DETECTED  
NV_CTRL_FRAMELOCK_SYNC_RATE  
NV_CTRL_FRAMELOCK_TIMING  
nvidia-settings registers a gtk+timeout function and queries the state of  
these on each X screen every few seconds.  
Writing a Frame Lock Client for NV-CONTROL  
1.9 (and later)  
These are the two major changes to frame lock conguration in NV-  
CONTROL 1.9:  
Display devices (instead of X Screens) are now selected as the clients  
and slaves of a frame lock group.  
Frame lock attributes should now be set/queried on Quadros  
(NV_CTRL_TARGET_TYPE_GPU) and Quadro G-Sync II (frame lock)  
devices (NV_CTRL_TARGET_TYPE_FRAMELOCK) using the new NV-  
CONTROL targeting API.  
See the sample NV-CONTROL clients in the samples directory for basic  
examples of how to use the new targeting API (nv-control-targets.  
c) and a basic frame lock client (nv-control-framelock.c). See the le  
ctkframelock.cfor a much more involved example of how the nvidia-  
settings utility programs the frame lock attributes.  
The constants referenced below are dened in NVCtrl.h.. See the  
comments in that le for an explanation of each attribute. It may also be  
useful to search the ctkframelock.c le using a grep utility to see how  
each attribute is used.  
51  
NVIDIA Quadro G-Sync II User Guide  
Querying the Frame Lock Capabilities of a System  
1. Query the number of Quadro G-Sync II devices on the  
system by passing NV_CTRL_TARGET_TYPE_FRAMELOCKto  
XNVCTRLQueryTargetCount().  
2. Query the Quadros attached to each Quadro G-Sync II device by  
querying the NV_CTRL_GPUS_USING_FRAMELOCKattribute for each  
Quadro G-Sync II device.  
3. Query the enabled (available) displays on each Quadro using the NV_  
CTRL_ENABLED_DISPLAYSattribute.  
Conguring the Frame Lock Group  
This must be done while frame lock is disabled on the Quadro G-Sync II  
device:  
1. Set the frame lock master display on one of the Quadros using the  
NV_CTRL_FRAMELOCK_MASTERattribute.  
2. Set the rest of the display devices as slaves using the NV_CTRL_  
FRAMELOCK_SLAVES attribute.  
3. Set NV_CTRL_USE_HOUSE_SYNC to NV_CTRL_USE_HOUSE_SYNC_  
TRUE or NV_CTRL_USE_HOUSE_SYNC_FALSE on the master Quadro  
G-Sync II device, depending on whether or not you will be using a  
House Sync signal.  
This refers to the G-Sync device that is attached to the Quadro that  
contains the display device currently set as the frame lock master.  
4. Set NV_CTRL_FRAMELOCK_POLARITYfor each slave Quadro G-Sync  
II device in the cluster.  
Most likely, you want NV_CTRL_FRAMELOCK_POLARITY_RISING_  
EDGE.  
5. Set NV_CTRL_FRAMELOCK_SYNC_DELAYas appropriate for each  
Quadro G-Sync II device.  
Most likely, you want 0.  
52  
NVIDIA Frame Synchronization Under Linux  
6. Set NV_CTRL_FRAMELOCK_SYNC_INTERVALas appropriate if you are  
using a house sync.  
Most likely, you want 0.  
Enabling/Disabling Frame Lock  
1. Enable frame lock on each Quadro by setting NV_CTRL_FRAMELOCK_  
SYNC to NV_CTRL_FRAMELOCK_SYNC_ENABLE.  
2. (Optional) Set NV_CTRL_FRAMELOCK_TEST_SIGNALto NV_CTRL_  
FRAMELOCK_TEST_SIGNAL_ENABLE followed immediately by  
NV_CTRL_FRAMELOCK_TEST_SIGNAL_DISABLE(on the Quadro that  
contains the master frame lock display).  
This guarantees accuracy of the Universal Frame Count (as returned  
by glXQueryFrameCountNV()).  
3. When you are done, set NV_CTRL_FRAMELOCK_SYNCto NV_CTRL_  
FRAMELOCK_SYNC_DISABLE on each Quadro to disable frame lock.  
During operation you can also query any of these on each Quadro or  
frame lock device:  
NV_CTRL_FRAMELOCK_PORT0_STATUS  
NV_CTRL_FRAMELOCK_PORT1_STATUS  
NV_CTRL_FRAMELOCK_HOUSE_STATUS  
NV_CTRL_FRAMELOCK_SYNC_READY  
NV_CTRL_FRAMELOCK_STEREO_SYNC  
NV_CTRL_FRAMELOCK_ETHERNET_DETECTED  
NV_CTRL_FRAMELOCK_SYNC_RATE  
NV_CTRL_FRAMELOCK_TIMING  
53  
NVIDIA Quadro G-Sync II User Guide  
54  
Using the OpenGL Extensions  
This chapter explains how to use the OpenGL extensions supported by the  
NVIDIA driver for accomplishing frame synchronization of applications.  
Frame Synchronization Using the OpenGL Extensions explains the principles  
behind swap groups, and describes the OpenGL extensions to use to  
control frame lock and swap sync functions.  
OpenGL Extensions details the API calls for the extensions.  
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NVIDIA Quadro G-Sync II User Guide  
Frame Synchronization  
Using the OpenGL  
Extensions  
Swap sync refers to the synchronization of buffer swaps of multiple  
application windows. By means of swap sync, applications running on  
multiple systems can synchronize the application buffer swaps between all  
the systems.  
Swap sync requires  
Proper connection and synchronization of the timing signals  
A mechanism for binding several windows together so that buffer  
swaps can be synchronized across all windows  
About Buffer Swaps  
Key Points and Denitions  
Buffer swaps are performed on windows.  
Swap Groups  
If buffer swaps must be synchronized across several windows on a  
single Quadro, you can dene a “group” that consists of the specied  
windows.  
Swap Barriers  
If buffer swaps must be synchronized across several Quadros, you can  
dene a “barrier” that consists of the specied Quadros.  
56  
Using the OpenGL Extensions  
Buffer Swap Criteria  
The criteria for buffer swaps involves when a window is ready to swap and  
when a group is ready to swap.  
Window Buffer Swaps  
Any rendering surface that is not a window—such as a non-visible  
rendering buffer—is always ready, otherwise the following criteria must be  
satised before a buffer swap for a window can be performed:  
The window itself must be ready, meaning:  
A buffer swap command has been issued for it.  
Its swap interval has elapsed.  
If the window belongs to a group, all the windows in the group must  
be ready.  
If the window belongs to a group and that group is bound to a barrier,  
all groups bound to that barrier must be ready.  
Group and Barrier Buffer Swaps  
Buffer swaps for all windows in a swap group take place concurrently  
and buffer swaps for all groups using a barrier take place concurrently.  
For barrier swaps, the vertical retraces of the screens of all the  
groups must also be synchronized, otherwise there is no guarantee of  
concurrency between groups.  
An implementation may support a limited number of swap groups and  
barriers and may have restrictions on where the users of a barrier can  
reside.  
For example, an implementation may allow the users to reside on  
different display devices or even hosts. An implementation may  
return zero for any of maxGroups and maxBarriers returned by  
QueryMaxSwapGroupsNVif swap groups or barriers are not available  
in that implementation or on that host.  
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NVIDIA Quadro G-Sync II User Guide  
Frame Counter  
The implementation provides a universal counter, or frame counter, among  
all systems that are locked together by swap groups/barriers. It is based on  
the internal synchronization signal which triggers the buffer swap.  
To obtain the current frame count, call  
wglQueryFrameCountNV(),glxQueryFrameCountNV()().  
To reset the frame count back to zero, call,  
wglResetFrameCountNV(),glxResetFrameCountNV()().  
In a system that has a Quadro G-Sync II device installed and enabled,  
ResetFrameCountNV()succeeds only when the frame lock device is  
congured as a master device.  
Conguring for Swap Sync  
Conguring Swap Groups  
You can assign an OpenGL window to a swap group. There is a maximum  
number of allowable swap groups that can be created for any particular  
implementation. With the current hardware, the maximum number of  
swap groups is one.  
To determine the maximum swap group number, call  
QueryMaxSwapGroupsNV()  
To assign a window to a swap group, call  
JoinSwapGroupNV()  
and specify the swap group number.  
If rendering surface is already a member of a different group, it is  
implicitly removed from that group. If the swap group number is zero,  
the rendering surface is removed from the current group.  
To query the current swap group, call QuerySwapGroupNV().  
58  
Using the OpenGL Extensions  
Conguring Swap Barriers  
You can bind a group to a barrier. There is a maximum number of barriers  
that can be created. With the current hardware, the maximum number of  
barriers is one.  
To determine the maximum barrier number, call  
QueryMaxSwapGroupsNV()  
To bind a group to a barrier, call  
BindSwapBarrierNV()  
and specify the group and barrier numbers.  
If the barrier number is zero, then the group in unbound from the  
current barrier.  
To query the current barrier, call QuerySwapGroupNV().  
OpenGL Extensions  
This section describes the relevant OpenGL NV_swap_groupextensions  
supported by the NVIDIA display driver and shipped with the Quadro  
G-Sync II hardware.  
These are exported in the WGL extension string which on Windows can  
be queried by wglGetExtensionsStringARB.  
This section covers both the WGL_NV_swap_group extensions (exported  
on Microsoft WindowsNT/XP systems) and the GLX_NV_swap_group  
extensions (exported on Linux systems).  
wglJoinSwapGroupNV(), glxJoinSwapGroupNV()  
wglBindSwapBarrierNV(), glxBindSwapBarrierNV()  
wglQuerySwapGroupNV(), glxQuerySwapGroupNV()  
wglQueryMaxSwapGroupsNV(), glxQueryMaxSwapGroupsNV()  
wglQueryFrameCountNV(),glxQueryFrameCountNV()  
wglResetFrameCountNV(),glxResetFrameCountNV()  
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NVIDIA Quadro G-Sync II User Guide  
wglJoinSwapGroupNV(), glxJoinSwapGroupNV()  
This call adds the OpenGL window with the device context hDC to the  
swap group specied by group. If hDC is already a member of a different  
group, it is implicitly removed from that group rst.  
Function  
B00L JoinSwapGroupNV(HDC hDC, GLuint group);  
Parameters In  
hDC - Device context for the frame lock card, or a  
window residing on the frame lock card.  
group - Swap group number to which the device  
context is to be assigned.  
The value must be between 0 and maxGoups  
(see wglQueryMzxSwapGroupsNV (),  
glxyQueryMaxSwapGroupsNV ()  
Parameters Out  
Return Values  
N/A  
TRUE: Success  
FALSE: Failure  
wglBindSwapBarrierNV(),  
glxBindSwapBarrierNV()  
This call binds a swap group to a barrier.  
Function  
B00L BindSwapBarrierNV(GLuint group, GLuint  
barrier);  
Parameters In  
hDC - Device context for the frame lock card, or a  
window residing on the frame lock card.  
group - Swap group number that is bound to a  
barrier.  
barrier - Barrier number to which the swap group  
is to be bound. Value must be between 0 and  
maxBarrier  
(see wglQueryMzxSwapGroupsNV (),  
glxyQueryMaxSwapGroupsNV ()  
Parameters Out  
Return Values  
N/A  
TRUE: Success  
FALSE: Failure  
60  
Using the OpenGL Extensions  
wglQuerySwapGroupNV(),  
glxQuerySwapGroupNV()  
This call returns the swap group number and barrier number to which the  
device context is bound.  
Function  
B00L QuerySwapGroupNV(HDC hDC, GLuint *group,  
GLuint *barrier);  
Parameters In  
Parameters Out  
hDC - Device context for the frame lock card, or a  
window residing on the frame lock card.  
*group - The group number to which the device  
context is bound, or assigned.  
*barrier - The barrier number to which the device  
context is bound.  
Return Values  
TRUE: Success  
FALSE: Failure. In this case *group and *barrier are  
undened.  
wglQueryMaxSwapGroupsNV(),  
glxQueryMaxSwapGroupsNV()  
This call returns the maximum number of swap groups and swap barriers  
that are supported by the implementation.  
Function  
B00L QueryMaxSwapGroupsNV(HDC hDC, GLuint  
*maxGroup, GLuint *maxBarrier);  
Parameters In  
Parameters Out  
hDC - Device context for the frame lock card, or a  
window residing on the frame lock card.  
*maxGroups - The maximum group number  
supported by the implementation.  
*maxBarriers - The maximum barrier number  
supported by the implementation.  
Return Values  
TRUE: Success  
FALSE: Failure. In this case *maxGroups and  
*maxBarriers are undened.  
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NVIDIA Quadro G-Sync II User Guide  
wglQueryFrameCountNV(),glxQueryFrameCount  
NV()  
QueryFrameCountNV returns in count the current frame counter for  
swapGroup.  
This call returns the current frame count of the swap group.  
Function  
B00L QueryFrameCountNV(HDC hDC, GLuint  
*carrier);  
Parameters In  
hDC - Device context for the frame lock card, or a  
window residing on the frame lock card.  
Parameters Out  
Return Values  
*count - The current frame count of the swap group.  
TRUE: Frame count successfully retrieved.  
FALSE: Frame count retrieved failed.  
wglResetFrameCountNV(),glxResetFrameCount  
NV()  
This call resets to zero the frame count of the swap group. The call  
succeeds only on the master device.  
Function  
B00L ResetFrameCountNV(HDC hDC);  
Parameters In  
hDC - Device context for the frame lock card, or a  
window residing on the frame lock card.  
Parameters Out  
Return Values  
N/A  
TRUE: Frame counter successfully reset.  
FALSE: Frame counter not successfully reset.  
62  
References and Resources  
Getting Driver Updates  
During NVIDIA software installation, the installation wizard provides  
an option to check for updated software online. You can also download  
drivers.asp  
63  
NVIDIA Quadro G-Sync II User Guide  
64  
Registration, Support and  
Warranty  
Registering Your Quadro  
G-Sync II  
After you register your Quadro G-Sync II option card, you have priority  
access to NVIDIA Customer Care by using your assigned user ID and  
password to log on. You can also elect to receive automatic notication  
of special promotions and software updates through e-mail to ensure that  
your Quadro G-Sync II option card continues to operate optimally.  
65  
NVIDIA Quadro G-Sync II User Guide  
Warranty and Support  
NVIDIA warranty and support (Customer Care) information is available  
at:  
You may also access these sites from NVIDIA’s main Web site at:  
Upon registration, you will receive an acknowledgement e-mail that  
includes a toll-free phone number, sign-on information for NVIDIA  
Customer Care, and other information.  
The NVIDIA support site allows you to search our extensive knowledge  
base and communicate with our Customer Care staff.  
66  
Compliance and Certications  
Bureau of Standards, Metrology, and Inspection (BSMI)  
C-Tick  
China Compulsory Certication (CCC)  
Conformité Européenne (CE)  
Federal Communications Commission (FCC) - Class B  
Interference-Causing Equipment Standard (ICES)  
Ministry of Information and Communication (MIC)  
Underwriters Laboratories (UL, CUL)  
Voluntary Control Council for Interference (VCCI)  
67  
Notice  
ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS,  
DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY,  
“MATERIALS”) ARE BEING PROVIDED “AS IS.NVIDIA MAKES NO WARRANTIES,  
EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE  
MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF  
NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR  
PURPOSE.  
Information furnished is believed to be accurate and reliable. However, NVIDIA  
Corporation assumes no responsibility for the consequences of use of such  
information or for any infringement of patents or other rights of third parties that  
may result from its use. No license is granted by implication or otherwise under  
any patent or patent rights of NVIDIA Corporation. Specications mentioned in this  
publication are subject to change without notice. This publication supersedes and  
replaces all information previously supplied. NVIDIA Corporation products are not  
authorized for use as critical components in life support devices or systems without  
express written approval of NVIDIA Corporation.  
Product Handling  
Do not spill liquid over the circuit board, expose it to re, submerse it in water, or  
tamper with it. Keep the board out of reach of children. Dispose this product in  
accordance with relevant national or local laws.  
Trademarks  
NVIDIA, the NVIDIA logo, SLI, G-Sync and Quadro are trademarks or registered  
trademarks of NVIDIA Corporation. Other company and product names may be  
trademarks of the respective companies with which they are associated.  
Copyright  
© 2007 NVIDIA Corporation. All rights reserved.  
Document Number  
DU-02796-001_v01  
68  
69  

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