Sony Sound Forge V100 Pro SF 10000 User Manual(1)

Sound Forge Pro 10  
User Manual  
Revised February 4, 2010  
What’s new in version 10?  
Enhanced timestretch and pitch shifting with the élastique Timestretch plug-in. For more information, see Time - élastique  
Support for processing musical instrument files (.dls, .sf2, .gig). For more information, see Processing musical instrument files on page  
The Global media cache setting on the Editing tab of the Preferences dialog allows you to reserve RAM for media recently read  
Enhanced window layout management—save, recall, and share custom window layouts. For more information, see Saving and  
Tabbed browsing for maximized data windows. For more information, see Display tab on page 314.  
iZotope MBIT+ Dither bit-depth conversion and 64-Bit SRC sample rate conversion. For more information, see iZotope MBIT+ Dither  
You can now set default fade types for effects on the Editing tab in the Preferences dialog. For more information, see Editing tab on  
Welcome  
After Sound Forge software is installed and you start it for the first time, the registration wizard is displayed. This wizard offers easy steps  
that allow you to register the software online with Sony Creative Software Inc. Alternatively, you can register online at  
Registration assistance  
Registration assistance is available online at http://www.sonycreativesoftware.com/chat or by fax at (608) 250-1745.  
Customer service/sales  
For a detailed list of Customer Service options, we encourage you to visit http://www.sonycreativesoftware.com/support/custserv.asp. Use  
the following numbers for telephone support during normal weekday business hours:  
Telephone/Fax  
Country  
(800) 577-6642 (toll-free)  
(608) 204-7703  
US, Canada, and Virgin Islands  
for all other countries  
All countries  
(608) 250-1745 (Fax)  
Technical support  
For a detailed list of technical support options, we encourage you to visit http://www.sonycreativesoftware.com/support/default.asp. To  
listen to your support options, please call (608) 256-5555.  
About your rights in Sound Forge software  
Sound Forge software is licensed to you under the terms of the End User License Agreement you entered into with Sony Creative  
Software Inc.  
About your privacy  
Sony Creative Software Inc. respects your privacy and is committed to protecting personal information. Your use of the software is  
governed by the Software Privacy Policy. A copy of this policy is incorporated into the registration process and you are asked to agree to  
its terms prior to accepting the terms of the End User License Agreement. Please review its contents carefully as its terms and conditions  
affect your rights with respect to the information that is collected by the software. For your reference, a copy of the Software Privacy  
Proper use of software  
Sound Forge software is not intended and should not be used for illegal or infringing purposes, such as the illegal copying or sharing of  
copyrighted materials. Using Sound Forge software for such purposes is, among other things, against United States and international  
copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be punishable by law  
and may also subject you to the breach remedies set forth in the End User License Agreement.  
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proprietary to Dolby Laboratories. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the  
express permission of Dolby Laboratories is prohibited. Copyright 1992 - 2008 Dolby Laboratories. All rights reserved.  
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élastique Pro  
Portions of this product use zplane élastique Pro V2 audio time-stretching technology.  
FLAC/Ogg File Formats  
©2008, Xiph.org Foundation  
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and service may practice one or more of the following U.S. Patents: #5,987,525; #6,061,680; #6,154,773, #6,161,132, #6,230,192, #6,230,207, #6,240,459,  
#6,330,593, and other patents issued or pending. Services supplied and/or device manufactured under license for following Open Globe, Inc. United  
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Copyright © 2009. Sony Creative Software Inc.  
Program Copyright © 2009. Sony Creative Software Inc. All rights reserved.  
Table of Contents  
TABLE OF CONTENTS | 1  
Metadata windows (continued)  
2 | TABLE OF CONTENTS  
TABLE OF CONTENTS | 3  
4 | TABLE OF CONTENTS  
TABLE OF CONTENTS | 5  
Using markers (continued)  
6 | TABLE OF CONTENTS  
TABLE OF CONTENTS | 7  
Editing events (continued)  
8 | TABLE OF CONTENTS  
Sound Forge processes (continued)  
TABLE OF CONTENTS | 9  
10 | TABLE OF CONTENTS  
Using impulse files in creative ways (continued)  
TABLE OF CONTENTS | 11  
12 | TABLE OF CONTENTS  
TABLE OF CONTENTS | 13  
14 | TABLE OF CONTENTS  
TABLE OF CONTENTS | 15  
Keyboard shortcuts (continued)  
16 | TABLE OF CONTENTS  
Chapter 1  
Introduction  
Introducing Sound Forge Pro software  
Thank you for purchasing Sound Forge® Pro software and for your continued support of the Sony Creative Software Inc. family of  
products. The software provides you with the powerful features you have come to expect, as well as a number of new features designed  
to make digital audio editing quick and easy.  
Sample files  
Throughout the manual, you will find references to six sample audio files. The manual directs you to use these files as you experiment  
with different Sound Forge features. These files are installed in the same folder as the application:  
Drumhit.pca  
Fill.pca  
Loop.pca  
Musicbed.pca  
Saxriff.pca  
Voiceover.pca  
The files are saved in Perfect Clarity Audio® (PCA) format, a Sony Creative Software Inc. proprietary lossless audio compression format.  
System requirements  
The following lists the minimum system requirements for using Sound Forge:  
Microsoft® Windows® XP (Service Pack 2 or later), Windows Vista® (Service Pack 2 or later), or Windows 7  
1.0 GHz processor  
350 MB hard-disk space for program installation  
512 MB RAM  
Microsoft Windows®-compatible sound card  
DVD-ROM drive (for installation from a DVD only)  
Supported CD-recordable drive (for CD burning only)  
Microsoft DirectX® Media 9.0c or later  
Microsoft .NET Framework 2.0 (included on application disc)  
Technical support  
The Web site at http://www.sonycreativesoftware.com/support/default.asp has technical support, reference information, program  
updates, tips and tricks, user forums, and a knowledge base.  
INTRODUCTION | 17  
                 
Installing Sound Forge Pro software  
The install utility, setup.exe, located on the Sound Forge application disc, creates the necessary folders and copies all files required to  
operate Sound Forge software.  
1. Place the Sound Forge application disc in the drive. The setup screen is displayed (if AutoPlay is enabled for your DVD drive).  
Note: If the drive’s AutoPlay feature is not enabled, click the Start button and choose Run. Type D:\setup.exe, where D is the drive letter of  
your DVD drive, and follow the on-screen prompts to complete the installation.  
2. Click Install, and follow the on-screen prompts to install the appropriate version of Sound Forge for your computer.  
Getting help  
You can access two varieties of help within Sound Forge:  
Online help  
Interactive tutorials  
Online help  
To access online help, choose Contents and Index from the Help menu or press F1.  
Toolbar  
Tabs  
Information pane  
The online help window has four tabs that you can use to find the information you need.  
Tab  
Description  
Contents  
Provides a list of available help topics. Click a closed book ( ) to open the pages, and  
then click on a topic page ( ).  
Index  
Provides a complete listing of the help topics available. Scroll through the list of  
available topics or type a word in the Type in the keyword to find box to quickly  
locate topics related to that word. Select the topic and click the Display button to  
view it.  
Search  
Favorites  
Allows you to enter a keyword and display all of the topics in the online help that  
contain the keyword you have entered. Type a keyword in the Type in the word(s) to  
search for box and click the List Topics button. Select the topic from the list and click  
the Display button to view it.  
Allows you to keep topics that you revisit often in a separate folder. To add a topic to  
your favorites, click the Add button on the Favorites tab.  
18 | CHAPTER 1  
         
Interactive tutorials  
You can learn more about many of the features in Sound Forge by using the interactive tutorials installed with the software.  
You can access the tutorials at any time by choosing Interactive Tutorials from the Help menu.  
Help on the Web  
Additional Sound Forge information is available on the Sony Creative Software Inc. Web site. From the Help menu, choose Sony on the  
Web, and choose the desired location from the submenu. The software starts your system’s Web browser and attempts to connect to the  
appropriate page on the Sony Web site.  
INTRODUCTION | 19  
       
20 | CHAPTER 1  
Chapter 2  
Learning the Sound Forge Pro Workspace  
This chapter provides a detailed overview of Sound Forge® Pro toolbars and controls.  
Using the mouse  
The following table defines the mouse-related terms used throughout this manual.  
Mouse Term  
Pointing  
Description  
Moving the mouse pointer over an item.  
Clicking  
Pointing to an item and quickly pressing and releasing the left mouse button. If there  
is no left or right specification, left-clicking is implied.  
Right-clicking  
Pointing to an item and quickly pressing and releasing the right mouse button. Right-  
clicking is frequently used to display shortcut menus.  
Double-clicking  
Identical to clicking, but instead of pressing and releasing the mouse button once, it is  
done twice in quick succession. Double-clicking always indicates the left mouse  
button.  
Triple-clicking  
Toggle-clicking  
Identical to clicking, but instead of pressing and releasing the mouse button once, it is  
done three times in quick succession. Triple-clicking always indicates the left mouse  
button.  
Clicking the right mouse button while holding down the left mouse button. This is  
used to toggle options and is a shortcut for drag-and-drop editing and using the  
Magnify tool.  
Shift-clicking  
Ctrl-clicking  
Dragging  
Holding down the Shift key while clicking the mouse. Shift-clicking is typically used to  
skip dialogs and quickly repeat operations.  
Holding down the Ctrl key while clicking the mouse. Ctrl-clicking is used to modify the  
operation of a normal click.  
Holding down the left mouse button while moving the mouse pointer and releasing  
the mouse at the desired location. Dragging is used to quickly move sections of data  
between windows, as well as to adjust sliders, scrollbars, and faders.  
Slow-dragging  
Holding down the right and left mouse buttons while adjusting sliders and faders  
increases the resolution of the movement. This is useful when making fractional  
adjustments to parameters.  
Tip: After you are familiar with Sound Forge basics, you may want to use mouse and keyboard shortcuts. For more  
Using the mouse wheel  
The following table describes the available mouse wheel functionality you can use to navigate audio files.  
Mouse Functionality  
Wheel Up  
Description  
Zoom in horizontally  
Wheel Down  
Zoom out horizontally  
Ctrl+Wheel Up  
Zoom in vertically  
Ctrl+Wheel Down  
Shift+Wheel Up  
Zoom out vertically  
Scroll left (in tenths of screen width)  
Scroll right (in tenths of screen width)  
Move cursor left or move current selection point left (if there is a selection)  
Move cursor right or move current selection point right (if there is a selection)  
Shift+Wheel Down  
Ctrl+Shift+Wheel Up  
Ctrl+Shift+Wheel Down  
LEARNING THE SOUND FORGE PRO WORKSPACE | 21  
           
The main window  
When you start the application, the main window is displayed. The main window’s workspace is where you perform all audio editing.  
Menu bar  
Standard toolbar  
Transport bar  
Channel Meters (docked)  
Workspace  
Status bar  
Main window components  
The following table describes the major components of the main window.  
Component  
Menu bar  
Description  
Displays the menu headings for the available functions.  
Standard toolbar  
Provides quick access to some of the most common tasks in the application. For more  
Transport bar  
Status bar  
Provides quick access to basic audio transport functions. For more information, see  
Help and processing information is displayed on the left side. The boxes on the right  
side display the playback sample rate, bit depth, channel configuration, length of the  
active data window, CD time remaining, and total free storage space.  
Note: The CD Time Remaining box is displayed only when CD tracks exist in the  
active data window.  
With the exceptions of the CD Time Remaining and Free Storage boxes, you can edit  
these boxes by double-clicking or right-clicking them.  
When no data windows are open, only the Free Storage box contains a value. For more  
Workspace  
This is the area located behind the data windows. Audio selections dragged to the  
workspace automatically become new data windows. Windows such as the Regions  
List and Playlist can be docked along the edges of the workspace or in floating  
window docks.  
Channel Meters  
Displays the level of the output audio signal. These meters can be toggled on/off by  
choosing Channel Meters from the View menu. Right-clicking the channel meters  
displays a shortcut menu that allows you to precisely configure the appearance of the  
meters.  
22 | CHAPTER 2  
       
Floating and docking windows  
Your workspace can become cluttered quickly if you have several windows and toolbars visible.  
You can create multiple window docks to organize your Sound Forge windows. These docks can be anchored to the perimeter of the  
Sound Forge workspace, or they can float over the workspace or on a secondary monitor.  
Maximized  
data windows  
with tabs  
Docked  
channel meters  
Docked  
windows with  
tabs  
Docked keyboard  
To dock a window, drag it to a floating dock or to any edge of the Sound Forge workspace.  
To undock a window, click the handle and drag it out of the docking area or floating dock.  
To prevent a window from docking when you drag it, hold the Ctrl key.  
Note: When the Allow floating windows to dock check box on the General tab of the Preferences dialog is cleared, windows will  
not dock unless you hold the Ctrl key. When the check box is selected, you can prevent a window from docking by holding the Ctrl key.  
To expand a docked window so it fills the docking area, click the Maximize button ( ). Click again to restore the window to its  
previous size.  
To remove a window from the docking area or a floating dock, click the Close button ( ).  
Close window  
Expand window  
Handle  
You can dock several windows in the same area of the screen, and the windows will be layered. Click a window’s tab to bring it to the  
top.  
LEARNING THE SOUND FORGE PRO WORKSPACE | 23  
           
Hiding the window docking areas  
You can double-click the separator between the workspace and window docking area to hide the docking area. You can also use the  
following shortcut keys to manage the workspace:  
Note: These shortcuts do not apply to floating docks.  
Shortcut key  
F11  
Description  
Show/hide windows docked at bottom of workspace.  
Show/hide windows docked on left/right sides of workspace.  
Show/hide all docked windows.  
Shift+F11  
Ctrl+F11  
Explorer window (Alt+1)  
The Explorer window is used to find, preview, and open media files. From the View menu, choose Explorer to show or hide the Explorer  
File Properties window (Alt+2)  
The File Properties window is used to view or edit information saved in the active file. From the View menu, choose File Properties to  
Video Preview window (Alt+3)  
The Video Preview window shows the video frame at the current cursor or play position. From the View menu, choose Video Preview to  
Time Display window (Alt+4)  
The Time Display window displays the current cursor or play position. From the View menu, choose Time Display to show or hide the  
Channel Meters window (Alt+5)  
Sound Forge software provides peak and VU/PPM (peak program) meters that you can use to monitor your audio levels. From the View  
menu, choose Channel Meters to show or hide the channel meters. For more information, see Using the channel meters on page 44.  
Hardware Meters window (Alt+6)  
The Hardware Meters window allows you to monitor hardware outputs and adjust preview levels. From the View menu, choose  
Hardware Meters to show or hide the Hardware Meters window. For more information, see Using the hardware meters on page 111.  
Undo/Redo History window (Alt+7)  
The Undo/Redo History window allows you to see all of your edit operations. From the View menu, choose Undo/Redo History to show  
Spectrum Analysis window (Alt+8)  
The Spectrum Analysis window allows you to examine the fundamental frequency and overtones present in a recording. From the View  
menu, choose Spectrum Analysis to show or hide the Spectrum Analysis window. For more information, see Using Spectrum Analysis on  
24 | CHAPTER 2  
                                   
Plug-In Chainer window (Alt+9)  
The Plug-In Chainer window allows you to link up to 32 DirectX and VST plug-ins into a single processing chain. From the View menu,  
choose Plug-In Chainer to show or hide the Plug-In Chainer window. For more information, see Using the Plug-In Chainer on page 196.  
Plug-In Manager window (Ctrl+Alt+0)  
The Plug-In Manager window displays your plug-ins in a tree view like Windows Explorer. From the View menu, choose Plug-In  
Manager to show or hide the Plug-In Manager. For more information, see Using the Plug-In Manager on page 202.  
Keyboard window (Ctrl+Alt+1)  
The Keyboard window allows you to control internal or external synthesizers and samplers from Sound Forge software. From the View  
menu, choose Keyboard to show or hide the Keyboard window. For more information, see Using the MIDI keyboard on page 249.  
Script Editor window (Ctrl+Alt+2)  
The Script Editor window can be used to open, create, edit or run scripts. From the View menu, choose Script Editor to show or hide the  
Loop Tuner window (Ctrl+Alt+3)  
The Loop Tuner window can be used to adjust the starting and ending points of a loop to create smooth transitions. From the View  
menu, choose Loop Tuner to show or hide the Loop Tuner window. For more information, see Editing loops on page 263.  
Metadata windows  
From the View menu, choose Metadata, and then choose a command from the submenu to display metadata windows, where you can  
view and edit information about the current data window.  
Tips:  
If you want to sort the contents of a metadata window, you can click a column heading to sort in ascending or descending order.  
If you want to display all metadata windows docked together, choose View > Metadata > Show All, and then choose a command  
from the submenu to indicate where you’d like to display the docked window.  
Copying metadata to the clipboard  
Note: These procedures do not apply to the Regions List, Playlist, and Track List.  
If you want to copy metadata to the clipboard, right click the window and choose Copy to Clipboard from the shortcut menu.  
LEARNING THE SOUND FORGE PRO WORKSPACE | 25  
                           
If you want to customize the format for copying metadata to the clipboard, right-click the window and choose Custom Copy to  
Clipboard from the shortcut menu.  
The Copy Metadata dialog is displayed to let you choose whether you want to copy the data as formatted text or delimited text, set a  
delimiter, and choose whether you want to include a header row.  
Click OK to copy the metadata to the clipboard, and you can then paste the information wherever you need it.  
Regions List window (Ctrl+Alt+M, 0)  
The Regions List window contains all regions and markers that exist in the active data window. From the View menu, choose Metadata,  
and then choose Regions List from the submenu to show or hide the Regions List window. For more information, see Using the Regions  
Playlist window (Ctrl+Alt+M, 1)  
The Playlist window is used to arrange regions for playback. From the View menu, choose Metadata, and then choose Playlist from the  
submenu to show or hide the Playlist window. For more information, see Using the Playlist on page 130.  
Track List window (Ctrl+Alt+M, 2)  
The Track List window is used to arrange tracks for a disc-at-once CD. From the View menu, choose Metadata, and then choose Track  
List from the submenu to show or hide the Track List window. For more information, see Using the Track List window on page 300.  
26 | CHAPTER 2  
           
ACID Properties window (Ctrl+Alt+M, 3)  
From the View menu, choose Metadata, and then choose ACID Properties from the submenu to display the ACID Properties window,  
where you can view and edit ACID-specific information in a sound file. For more information about creating ACID loops, see Creating loops  
Item  
Description  
Time signature  
Displays the number of beats in your clip and the note that receives one beat.  
You can double-click the value to edit it.  
Displays the clip’s ACID type.  
ACID type  
Click the down arrow ( ) and choose a setting from the drop-down list to change the  
clip type:  
One-Shot  
Choose One-Shot if you want ACID to treat your file as a one-  
shot.  
One-shots are RAM-based audio clips that do not change tempo  
or pitch with an ACID project and are not designed to loop.  
Sounds such as cymbal crashes and sound bites could be  
considered one-shots. Longer files can be treated as one-shots if  
your computer has sufficient memory.  
Loop  
Choose Loop and specify a Number of beats and Root note for  
transposing if you want ACID to treat your file as a loop.  
Loops are small audio clips that are designed to create a  
repeating beat or pattern. Loops are usually one to four  
measures long and are stored completely in RAM for playback.  
Loop files change tempo and can pitch shift with an ACID  
project.  
Root note for transposing Click the down arrow ( ) and  
choose a note from the drop-down list to set the base note  
for tracks that you want to conform to the project key.  
If you do not want a track transposed to the project key (a  
track that contains a drum sample, for example) choose  
Don’t transpose.  
Number of beats Double-click to edit the length of the file.  
Selecting a value that does not match the actual file will  
cause ACID to play the loop at a different speed than normal.  
For example, specifying a length of 8 beats for a 4-beat loop  
will cause the loop to play at half speed at any given tempo.  
ACID Beatmapped Choose ACID Beatmapped if you want to add key and tempo  
information to a long audio file. By default, ACID will start the  
Beatmapper Wizard for files longer than 30 seconds.  
Root note for transposing Click the down arrow ( ) and  
choose a note from the drop-down list to set the base note  
for tracks that you want to conform to the project key.  
If you do not want a track transposed to the project key (a  
track that contains a drum sample, for example) choose  
Don’t transpose.  
Tempo Double-click to edit the original tempo of the clip.  
Downbeat offset (samples) Double-click to edit the location  
(in samples) of the track’s first downbeat.  
Broadcast Wave window (Ctrl+Alt+M, 4)  
From the View menu, choose Metadata, and then choose Broadcast Wave from the submenu to display the Broadcast Wave window,  
where you can view and edit information about a Broadcast Wave Format (BWF) file.  
You can double-click values in the Broadcast Wave window to edit them.  
If the data you want to edit is not displayed in the window, you can right-click the window, choose Insert from the shortcut menu, and  
then choose a metadata field from the submenu.  
LEARNING THE SOUND FORGE PRO WORKSPACE | 27  
         
CD Information window (Ctrl+Alt+M, 5)  
From the View menu, choose Metadata, and then choose CD Information from the submenu to display the CD Information window,  
where you can view and edit information about a disc-at-once audio CD.  
Item  
Description  
Universal Product Code/Media Universal product codes (UPC) or media catalog numbers (MCN) can be written to a  
Catalog Number  
CD as a means of identification. However, not all CD-R drives support this feature.  
Check your CD-R drive documentation to determine if your drive will write these  
codes.  
Type the code in this box, and the codes will be written to the CD with the rest of the  
project.  
Universal product codes are administered by the Uniform Code Council. For more  
information, see http://www.uc-council.org/.  
First track number on disc  
Name/Title (CD Text)  
Type a number in the box to specify the track number of the first track.  
Note: Specifying a value other than 1 will produce a valid Red Book CD, but some  
audio CD players may be unable to play the disc.  
Type a title for the project.  
If you select the Write CD Text check box on the Burn Disc-at-Once CD dialog, this  
data will be written to your disc. In order to display CD Text, your CD player must  
support CD Text.  
Notes:  
In order to burn valid CD Text, you must specify a title for the disc and for each track  
on the disc (artist information is optional). If the Name/Title box in the CD  
Information or Track List window is left blank, a warning will be displayed before  
burning so you can choose to write the disc without CD Text or cancel burning and  
add title information as needed.  
You can write a maximum of 5000 characters as CD Text.  
Artist (CD Text)  
Type the name of the artist.  
If you select the Write CD Text check box on the Burn Disc-at-Once CD dialog, this  
data will be written to your disc. In order to display CD Text, your CD player must  
support CD Text.  
Engineer  
Type the name of the person who mixed or edited the project.  
Type copyright information for the project.  
Copyright  
Comments  
Type any comments you want to associate with the project.  
Sampler Loops window (Ctrl+Alt+M, 6)  
From the View menu, choose Metadata, and then choose Sampler Loops from the submenu to view or edit loops and sampler  
information saved in the active file.  
Item  
Description  
Sample type  
Displays the type of sample loop you’re creating. Click the down arrow ( ) to choose  
a new setting.  
None Removes the loop from the file.  
One shot Causes the sound file to play normally with no loops.  
Sustaining Causes the file to repeat the sustaining loop region the specified  
number of times.  
Sustaining with release Causes the sound file to play the sustaining loop region  
the number of times you specify, play the region between the sustaining and  
release loops, and then play the release loop region the number of times you  
specify.  
Sustain start  
Displays the beginning of the sustaining loop.  
You can double-click the value to edit it.  
28 | CHAPTER 2  
         
Item  
Description  
Sustain end  
Displays the end of the sustaining loop.  
You can double-click the value to edit it. Editing the end will automatically update the  
Sustain length value.  
Sustain length  
Sustain count  
Displays the length of the sustaining loop.  
You can double-click the value to edit it. Editing the length will automatically update  
the Sustain end value.  
Indicates how many times the sustaining loop should be played.  
Click the down arrow ( ) to choose a new setting. If you choose Custom, you can  
type a new value.  
Release start  
Release end  
Displays the start of the release loop.  
You can double-click the value to edit it.  
Displays the end of the release loop.  
You can double-click the value to edit it. Editing the end will automatically update the  
Release length value.  
Release length  
Release count  
Displays the length of the release loop.  
You can double-click the value to edit it. Editing the length will automatically update  
the Release end value.  
Indicates how many times the release loop should be played.  
Click the down arrow ( ) to choose a new setting. If you choose Custom, you can  
type a new value.  
For example, if you set the Sustain count to 3 and the Release count to 2, the sustain  
loop would be played 3 times, and then the release loop would be played twice.  
Manufacturer  
The MMA manufacturer code for the target device. If the sample is not intended for a  
specific manufacturer, set the value to 0. For more information, see http://  
Product  
The sampler that created the sample.  
Sample period  
Click the down arrow ( ) and choose a sample period from the drop-down list, or  
choose Custom to type a value in the edit box to set the duration of each sample in  
nanoseconds.  
Unity note  
Fine tune  
Indicates the MIDI note that will cause a sampler to play the sound file at the pitch  
(sample rate) it was originally recorded.  
Click the down arrow ( ) to choose a new unity note and octave.  
Allows you to pitch shift the unity note up from 0 to 99.999 cents.  
Sound Forge software does not fine-tune the sound file when fine tuning is used, and  
not all samplers support the setting. This option is an informational setting that will be  
transmitted to a sampler via a sample-transfer procedure.  
A sampler such as the K2000 can use this information to play back the sample. The  
K2000 should accurately display this information on the Master/Sample/Misc. page as  
Pitch Adjust.  
SMPTE format  
SMPTE offset  
Indicates the type of SMPTE offset that has been set for the file.  
Indicates whether a SMPTE time offset has been set for the file. Sound Forge software  
ignores this offset value, and not all samplers can store a SMPTE offset value in the  
sample.  
Summary Information window (Ctrl+Alt+M, 7)  
From the View menu, choose Metadata, and then choose Summary Information from the submenu to display the Summary  
Information window, where you can view and edit information saved in the active file.  
If the data you want to edit is not displayed in the window, you can right-click the window, choose Insert from the shortcut menu, and  
then choose a metadata field from the submenu.  
FourCC Code  
IARL  
Name  
Description  
Archival Location  
Artist (CD Text)  
Indicates where the subject of the file is archived.  
The artist of the original subject of the file.  
IART  
LEARNING THE SOUND FORGE PRO WORKSPACE | 29  
   
FourCC Code  
ICMS  
Name  
Description  
Commissioned  
The name of the person or organization that commissioned the  
subject of the file.  
ICMT  
ICOP  
ICRD  
ICRP  
Comments  
Copyright  
Creation Date  
Cropped  
General comments about the file or the subject of the file. If the  
comment is several sentences long, end each sentence with a  
period. Do not include new-line characters.  
Copyright information for the file. For example, © Copyright  
2009 Sony Creative Software Inc. If there are multiple  
copyrights, separate them with a semicolon followed by a space.  
The date the subject of the file was created. List dates in year-  
month-day format, padding one-digit months and days with a  
zero on the left. For example, 1964-03-02 for March 2, 1964.  
Describes whether an image or sound has been cropped and, if  
so, how it was cropped. For example, Third movement, first  
through fourth bars.  
IDIM  
IDPI  
Dimensions  
Dots Per Inch  
Engineer  
The size of the original subject of the file. For example, 8.5 in h,  
11 in w.  
The dots-per-inch setting of the digitizer used to produce the  
file.  
IENG  
The name of the engineer who worked on the file. If there are  
multiple engineers, separate the names by a semicolon and a  
blank: Engineer, Joe; Mixer, Matt.  
IGNR  
IKEY  
Genre  
Describes the classification of the original work.  
Keywords  
Separate multiple keywords with a semicolon and a blank:  
Madison; aerial view; scenery.  
ILGT  
Lightness  
Describes the changes in lightness settings on the digitizer  
required to produce the file. The format of this information  
depends on hardware used.  
IMED  
INAM  
IPLT  
Medium  
Describes the format of the original subject of the file.  
The title of the subject of the file, such as Madison From Above.  
The number of colors requested when digitizing an image.  
Name/Title (CD Text)  
Palette Setting  
Product  
IPRD  
The name of the title the file was originally intended for, such as  
Encyclopedia of Midwest Geography.  
ISBJ  
Subject  
Describes the contents of the file, such as Aerial view of  
Madison.  
ISFT  
Software  
The name of the software package used to create the file.  
ISHP  
Sharpness  
Identifies the changes in sharpness for the digitizer required to  
produce the file. The format of this information depends on the  
hardware used.  
ISRC  
ISRF  
Source/Album  
Source Form  
The name of the person or organization who supplied the  
original subject of the file.  
The original form of the material that was digitized, such as  
slide, paper, map, and so forth. This is not necessarily the same  
as IMED.  
ITCH  
DISP  
TLEN  
TRCK  
TURL  
TVER  
Technician  
The technician who digitized the file.  
Sound Scheme Title  
Text Length (ms)  
Track Number  
URL  
Sets the title that is displayed for Microsoft Sound Systems.  
The length of the file in milliseconds.  
The track number of the media from the original source media.  
The Web address associated with the file.  
Version  
Sets the version of the file. You can use versioning information  
to keep track of multiple mixes.  
LOCA  
TORG  
Location  
Identifies the location where the file was recorded.  
Identifies the organization that produced the track.  
Organization  
30 | CHAPTER 2  
Data windows  
Data windows contain audio data (as a waveform) as well as a number of controls and commands used to edit and process audio.  
Title bar Time ruler  
Edit Tool Selector  
Overview bar  
Marker bar  
Lock Channel Selection  
Level ruler  
Waveform display  
CD layout bar  
Position scrollbar  
Level zoom in/out  
Time zoom in/out  
Maximize width  
Time zoom resolution  
Scrub control  
Selection status boxes  
Playbar  
Data window components  
Component  
Title bar  
Description  
Displays the file name. If title information is included in the summary of a file, it appears here instead of  
the file name. Double-click to maximize and restore the window.  
Level ruler  
Time ruler  
Marker bar  
Displays the amplitude of the waveform. Right-click to display the level ruler shortcut menu. Drag to shift  
the view up/down when zoomed in vertically.  
Displays the current location in the data window. Right-click to display the time ruler shortcut menu. Drag  
to scroll the data window.  
Displays the position of region end points, loop end points, and markers. You can place, name, and  
position markers and regions anywhere in the data window. These informational tags can serve as cues or  
reminders highlighting important events in your project.  
Right-click a marker or region tag to display a shortcut menu. Drag to edit a tag’s position. Double-click  
anywhere within a region to select it.  
Edit Tool Selector  
Playbar  
Toggles through the available edit tools. Right-click to display a shortcut menu that allows you to display  
or hide data window elements.  
Contains audio transport buttons. For more information, see Playbar on page 34.  
Selection status boxes Displays the beginning, end, and length of a selection. If no selection exists, only the cursor position  
displays. Double-click the leftmost box to edit the current cursor position or selection start position.  
Double-click either of the other two boxes to edit the selection end position or the selection length. Right-  
click to display the status format shortcut menu.  
Waveform display  
Displays a graphical representation of an audio file. The horizontal axis represents time, and the vertical  
axis represents amplitude. Right-click within this display to open the waveform display shortcut menu.  
Scrub control  
Scrolls playback of your project at varying speeds.  
Position scroll bar  
Scrolls forward/backward through an audio file to display sections of the file not visible in the current area  
of the waveform display.  
Overview bar  
Allows for quick navigation and playback of any part of an audio file. The overview bar also indicates the  
portion of the waveform currently depicted in the waveform display, as well as the selected region. Click  
to move the cursor. Double-click to center the cursor in the waveform display. Right-click to start or pause  
playback. Drag to activate the audio event locator.  
LEARNING THE SOUND FORGE PRO WORKSPACE | 31  
       
Component  
CD layout bar  
Description  
The CD layout bar displays information about the tracks you’ve created for a disc-at-once CD. Each CD  
track shows the track’s number and length.  
A red indicator is drawn at the end of the CD layout bar to represent the end of the disc (if the disc length  
is known).  
End-of-disc indicator  
You can use the CD layout bar to perform many of the track-editing functions from the Track List window.  
Time zoom resolution Specifies the number of samples of data represented by each horizontal point on the screen. This  
determines the length of time displayed in the data window. Smaller resolution values display less time.  
Time zoom in/out  
Level zoom in/out  
Maximize width  
Changes the zoom resolution for the time (horizontal) axis.  
Changes the zoom resolution for the level (vertical) axis.  
Resizes the data window to maximize its size within the workspace.  
32 | CHAPTER 2  
Displaying data window components  
You can customize the appearance of individual data windows.  
From the Options menu, choose Data Window, and then choose components from the submenu to display or hide those components.  
Choose Set as Default to set the current configuration as the default data window appearance.  
Tip: Right-click the Edit Tool Selector to display or hide components for the selected data window.  
Arranging data windows  
You can use the commands on the Window menu to arrange data windows in the Sound Forge workspace.  
Tip: Press Ctrl+Tab to switch forward through the open windows, or press Ctrl+Shift+Tab to switch backward through the open windows.  
Command  
New Window  
Cascade  
Description  
Creates a new data window.  
Arranges all open data windows so they overlap with the title bar of each window  
remaining visible.  
Tile Horizontally  
Arranges all open data windows top to bottom with no overlapping.  
Note: This command affects only non-minimized windows.  
Arranges all open data windows left to right with no overlapping.  
Note: This command affects only non-minimized windows.  
Arranges minimized data windows at the bottom of the workspace.  
Tile Vertically  
Arrange Icons  
Maximize All  
Maximizes all open data windows. Tabs for each data window also appear if the Tabs  
for maximized data windows setting is set to Top or Bottom. For more information,  
Minimize All  
Restore All  
Close All  
Minimizes all open data windows.  
Restores all minimized windows to their previous window size and position.  
Closes all open data windows.  
Window List  
Switches focus to another data window.  
LEARNING THE SOUND FORGE PRO WORKSPACE | 33  
           
Playbar  
The playbar is located in the bottom-left corner of a data window. You can use the playbar to navigate and play audio files in a variety of  
ways.  
Go to Start Moves the cursor to the start of the file.  
Go to Next Track Moves the cursor to the next disc-at-  
once track or index. Hold Ctrl while clicking to skip index  
markers, or press Shift to extend a selection.  
Note: This button is displayed only if disc-at-once  
tracks are present in your data window.  
Go to End Moves the cursor to the end of the file.  
Play Plug-In Chainer Previews the audio processed  
through plug-ins when the Plug-In Chainer window is  
open.  
If there is a selection, plays from the beginning of the  
selection to the end of the selection.  
If the Plug-In Chainer window is not open, the Open Plug-  
In Chainer button ( ) is displayed instead.  
Stop Stops playback and returns the cursor to its position  
prior to playback.  
Play as Cutlist Plays the file with the regions in the cutlist  
omitted. This button is displayed only if you treat the  
playlist as a cutlist.  
Play Normal Plays from the cursor to the end of the file.  
Play as Sample Plays the file with the sustaining and  
release loops repeating the specified number of times.  
This button is displayed only if you have defined a sample  
loop.  
If there is a selection, plays from the beginning of the  
selection to the end of the selection.  
Go to Previous Track Moves the cursor to the previous  
disc-at-once track or index. Hold Ctrl while clicking to skip  
index markers, or hold Shift to extend a selection.  
Note: This button is displayed only if disc-at-once  
tracks are present in your data window.  
Current playback mode  
When you play a file from the playbar, a small horizontal line appears beneath the selected Play button’s icon ( ). This indicates the  
current playback mode, which is the mode used when you click the transport bar Play ( ) button. For more information, see Transport  
Changing the current playback mode  
To change the current playback mode, click a playbar button or press X.  
Optional Rewind and Forward buttons  
You can choose to display Rewind ( ) and Forward ( ) shuttle controls on the playbar. From the Options menu, choose Preferences,  
and select the Show shuttle controls on Data Window transport check box on the General tab.  
34 | CHAPTER 2  
                           
Toolbars  
Sound Forge toolbars contain buttons used to quickly perform many of the program’s commands and functions. Toolbars can be  
dragged throughout the workspace, docked, resized, hidden, and customized.  
You can use the Toolbars tab in the Preferences dialog to specify which toolbars you want to display. Perform either of the following  
actions to display this tab:  
From the Options menu, choose Preferences. When the Preferences dialog is displayed, click the Toolbars tab.  
From the View menu, choose Toolbars.  
Displaying a toolbar  
1. From the View menu, choose Toolbars. The Preferences dialog is displayed with a list of available toolbars.  
2. To display a toolbar, select the corresponding check box and click OK.  
Select a check box to  
display a toolbar.  
Click Customize to add,  
remove, or rearrange  
buttons on a toolbar.  
Customizing a toolbar  
1. From the View menu, choose Toolbars. The Preferences dialog is displayed with a list of available toolbars.  
2. Select the check box for a toolbar and click Customize. The Customize Toolbar dialog is displayed.  
3. Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the buttons on the selected toolbar. Click Reset to  
restore the toolbar to its default setting.  
4. Click OK.  
LEARNING THE SOUND FORGE PRO WORKSPACE | 35  
         
Docking a toolbar  
When you drag a floating toolbar to any edge of the main screen, the toolbar docks on that edge.  
Floating a toolbar  
When you drag a docked toolbar away from an edge, the toolbar becomes a floating toolbar.  
Standard toolbar  
The Standard toolbar is displayed by default when you start the application. The buttons on this toolbar provide quick access to many  
common commands.  
New Creates a new data window. For more information, see  
Trim/Crop Removes all data from the file that is not  
currently selected. This command has no effect if there is  
no selected data. This command does not copy data to the  
Open Displays the Open dialog. For more information, see  
Undo Reverses the last edit operation. For more  
Save Saves the current audio data. For more information,  
Redo Reverts the previously undone edit operation. For  
Save As Saves the current file with a new name or format.  
Repeat Repeats the last operation. This command can be  
used with most processing functions. The previous  
operation’s parameters are repeated. To specify new  
parameters, hold Shift and click this button. For more  
Render As Renders the current project file to a media file.  
Edit Tool Selects the Edit tool.  
Publish Opens the Publish Setup wizard so you can upload  
your media file to the Web. For more information, see  
Magnify Tool Selects the Magnify tool. For more  
Cut Removes selected audio data and places it on the  
clipboard. This command has no effect if there is no  
Pencil Tool Selects the Pencil tool. For more information,  
Copy Copies selected audio data to the clipboard. This  
command has no effect if there is no selection. For more  
Event Tool Selects the Event tool. For more information, see  
Paste Inserts a copy of the clipboard data at the current  
insertion point. If there is a selection, this command  
replaces the selected data with the clipboard data. For  
Envelope Tool Selects the Envelope tool. For more  
Mix Mixes a copy of the clipboard data with the current  
audio file. The mix start point is either the cursor point or  
the start or end of the selection in the destination data  
Interactive Tutorials Opens the Interactive Tutorials  
window where you can select tutorials and learn about the  
features in Sound Forge.  
Play Clipboard Plays the audio on the clipboard. For more  
36 | CHAPTER 2  
                                                     
Transport toolbar  
The Transport toolbar also displays by default and contains basic audio transport buttons.  
Record Click to display the Record dialog.  
Go to Start Moves the cursor to the start of the file.  
Loop Playback Toggles Loop Playback mode on and off.  
Go to Previous Track Moves the cursor to the previous  
disc-at-once track or index. Hold Ctrl while clicking to skip  
index markers, or hold Shift to extend a selection.  
Note: This button is available only if disc-at-once  
tracks are present in your data window.  
Play All Plays the entire file from beginning to end,  
Rewind Moves the cursor backward in the current file.  
regardless of cursor position, selection, or playlist.  
Playback for musical instrument files behaves slightly  
differently than playback in a normal data window.  
If no samples are selected, click Play All to play all  
samples in the data window.  
If you have samples selected, click Play All to play all  
selected samples in the data window.  
Play Plays the file in current playback mode (Play Normal,  
Forward Moves the cursor forward in the current file.  
Play Plug-In Chainer, Play as Cutlist, or Play as Sample).  
Playback for musical instrument files behaves slightly  
differently than playback in a normal data window.  
If no samples are selected, click Play to play all samples  
from the cursor position to the end of the data window.  
If you have samples selected, click Play to play all  
selected samples from the cursor position to the end of  
the data window.  
Pause Pauses playback and maintains the cursor at its  
current position.  
Go to Next Track Moves the cursor to the next disc-at-  
once track or index. Hold Ctrl while clicking to skip index  
markers, or press Shift to extend a selection.  
Note: This button is available only if disc-at-once  
tracks are present in your data window.  
Stop Stops playback and returns the cursor to its prior  
Go to End Moves the cursor to the end of the file.  
position.  
LEARNING THE SOUND FORGE PRO WORKSPACE | 37  
                             
Navigation toolbar  
The Navigation toolbar contains buttons used to navigate within the current data window.  
Zoom In Full Magnifies the selected area to a 24:1 ratio.  
Cursor to Selection End Moves the cursor to the end of  
the selection.  
Zoom Normal Resets the audio data to its original  
Center Sustaining Start Moves the cursor to the  
magnification.  
beginning of the sustaining loop.  
Zoom Selection Maximizes the selection vertically and  
Center Sustaining End Moves the cursor to the end of the  
horizontally.  
sustaining loop.  
Custom Zoom 1 Sets the audio data to a custom time  
Center Release Start Moves the cursor to the beginning of  
magnification level.  
the release loop.  
Custom Zoom 2 Sets the audio data to a custom time  
Center Release End Moves the cursor to the end of the  
magnification level.  
release loop.  
Mark In Marks the “in” point of a new selection. For more  
Double Selection Doubles the size of the current  
selection.  
Mark Out Marks the “out” point of a new selection. For  
Halve Selection Divides the current selection in half.  
Go To Displays the Go To dialog and allows you to quickly  
move the cursor to a specific point in a file. For more  
Shift Selection Left Shifts the current selection to the left  
so the current start point becomes the end point.  
Cursor Center Centers the display with the cursor  
Shift Selection Right Shifts the current selection to the  
displayed in the center of the data window.  
right so the current end point becomes the start point.  
Cursor to Selection Start Moves the cursor to the  
beginning of the selection.  
Tempo box  
The Navigation toolbar also contains a Tempo box that appears to the right of the toolbar buttons. This box calculates and displays the  
tempo of the current selection as is if the selection represents a complete measure.  
Views toolbar  
The Views toolbar contains buttons used to store and retrieve data window views.  
Toggles views 1-8 between setting and restoring.  
Stores and recalls specific selection views.  
Status/Selection toolbar  
The Status/Selection toolbar contains buttons used to specify a file’s status format and control snapping functions.  
Samples Changes the status format to Samples.  
Time Changes the status format to Time.  
SMPTE EBU Changes the status format to SMPTE EBU  
(25 fps).  
SMPTE Non-Drop Changes the status format to SMPTE  
Non-Drop (29.97 fps, Video).  
Seconds Changes the status format to Seconds.  
SMPTE Drop Changes the status format to SMPTE Drop  
(29.97 fps, Video).  
Time & Frames Changes the status format to Time &  
SMPTE 30 Changes the status format to SMPTE 30 (30 fps,  
Frames.  
Audio).  
Absolute Frames Changes the status format to Absolute  
Audio CD Time Changes the status format to Audio CD  
Frames.  
Time.  
Measures & Beats Changes the status format to Measures  
Edit Tempo Calculates the musical tempo (beats per  
& Beats.  
minute) based upon the current selection.  
SMPTE Film Sync (24 fps) Changes the status format to  
SMPTE Film Sync (24 fps).  
38 | CHAPTER 2  
                                                                               
Regions/Playlist toolbar  
The Regions/Playlist toolbar contains the Regions List and Playlist buttons as well as buttons corresponding to synchronization  
commands and status displays.  
Regions List Displays the Regions List. For more  
Generate MIDI Timecode Configures the software to send  
MIDI timecode through the MIDI output port. The MIDI  
output port is specified on the MIDI/Sync tab of the  
Preferences dialog.  
Playlist Displays the playlist. For more information, see  
Pre-Queue for MIDI Timecode Opens the wave device and  
preloads data for the next region to be played from the  
playlist.  
Trigger from MIDI Timecode Configures the software to  
be triggered by MIDI commands received through the  
MIDI input port. The MIDI input port is specified on the  
MIDI/Sync tab in the Preferences dialog. For more  
Playlist Position display  
Displays the current playback position of an audio file being played from the playlist. Right-clicking this box displays a shortcut menu  
that allows you to specify a new format.  
Sync Status display  
Allows you to monitor the status of incoming/outgoing MIDI commands.  
Insert toolbar  
The Insert toolbar contains buttons corresponding to all commands located in the Insert menu.  
Insert Marker Inserts a marker at the cursor location. For  
Insert Volume Envelope Adds a volume envelope to the  
Insert Region Inserts region tags at the beginning and end  
of the current selection. For more information, see Using  
Insert Pan Envelope Adds a panning envelope to the  
Insert Sample Loop Inserts sustaining loop tags at the  
beginning and end of the current selection. For more  
Insert Silence Inserts user-configurable silence into audio  
Insert Command Inserts a command marker at the cursor  
DTMF/MF Tones Synthesis Generates dial tones used by  
Insert CD Track Inserts a CD track using the current  
selection as the track length. For more information, see  
FM Synthesis Uses frequency modulation and additive  
synthesis to create complex sounds from simple  
Insert CD Index Inserts a CD index marker at the cursor  
Simple Synthesis Generates a simple waveform of a given  
shape, pitch, and length. For more information, see  
LEARNING THE SOUND FORGE PRO WORKSPACE | 39  
                                         
Process toolbar  
The Process toolbar contains buttons corresponding to all commands located in the Process menu.  
Auto Trim/Crop Removes silence and automatically fades  
in/out the end-points of each phrase. For more information,  
Mute Mutes the current selection. For more information,  
Bit-Depth Converter Converts a file to a different bit  
Normalize Normalizes the loudness of an audio file. For  
iZotope MBIT+ Dither Converts a file to a different bit  
depth and applies dithering. For more information, see  
Pan/Expand Creates custom pans, expands, and mixes. For  
Channel Converter Converts between mono and  
multichannel formats. Can also intermix the channels of a  
file to create panning effects. For more information, see  
Resample Creates a copy of the audio file with a new  
DC Offset Changes the baseline of an audio file. For more  
iZotope 64-Bit SRC Changes the sample rate of an existing  
Graphic EQ Opens the XFX Graphic EQ. For more  
Reverse Reverses the current selection. For more  
information, click the Help button ( ) in the process dialog.  
Paragraphic EQ Opens the XFX Paragraphic EQ. For more  
information, click the Help button ( ) in the process dialog.  
Rotate Audio Moves the current selection to the opposite  
Parametric EQ Opens the XFX Parametric EQ. For more  
Smooth/Enhance Opens the XFX Smooth/Enhance tool.  
information, click the Help button ( ) in the process dialog.  
For more information, click the Help button ( ) in the process  
dialog.  
Graphic Fade Creates user-configurable fades. For more  
Time Stretch Opens the XFX Time Stretch tool. For more  
information, click the Help button ( ) in the process dialog.  
élastique Timestretch Opens the élastique Timestretch  
Fade In Fades-in the selection. For more information, see  
tool. For more information, click the Help button ( ) in the  
process dialog.  
Fade Out Fades-out the selection. For more information,  
Volume Adjusts the volume of an audio file. For more  
Invert/Flip Inverts (or flips) the polarity of the current  
40 | CHAPTER 2  
                                                 
Effects toolbar  
The Effects toolbar contains buttons corresponding to all Sound Forge built-in XFX™ plug-ins.  
Acoustic Mirror Adds environmental coloration to your  
Flange/Wah-Wah Mixes a modulated delay signal with the  
original signal. For more information, click the Help button  
) in the effect dialog.  
(
Amplitude Modulation Applies a sinusoidal or square-  
Gapper/Snipper Removes/inserts sections of silence at  
shaped periodic gain to the input signal. For more  
regular intervals to create unusual effects. For more  
information, click the Help button ( ) in the effect dialog.  
information, click the Help button ( ) in the effect dialog.  
Chorus Simulates multiple audio sources from a single  
Noise Gate Removes signals below a set amplitude  
sound. For more information, click the Help button ( ) in the  
threshold. For more information, click the Help button ( ) in  
effect dialog.  
the effect dialog.  
Multi-Tap Delay Creates a delay with up to eight delay-  
taps spaced anywhere within 2.5 seconds of the original  
Pitch Bend Creates a modified sound envelope that  
corresponds to increasing or decreasing the pitch of a  
sound. For more information, click the Help button ( ) in the  
effect dialog.  
Simple Delay Adds a delayed copy of the audio signal to  
Pitch Shift Changes the pitch of a selection with or  
without preserving the duration of the file. For more  
the file. For more information, click the Help button ( ) in  
the effect dialog.  
information, click the Help button ( ) in the effect dialog.  
Distortion Simulates the overloading of an amplifier. For  
Resonant Filter Restricts the range of a sound using low-  
pass, band-pass, or high-pass filtering, and then boosts  
and adds oscillation to the resonant frequency. For more  
more information, click the Help button ( ) in the effect  
dialog.  
information, click the Help button ( ) in the effect dialog.  
Graphic Dynamics Applies compression, expansion, and  
Reverb Simulates the acoustics of different environments.  
limiting to affect the dynamic range of an audio file. For  
For more information, click the Help button ( ) in the effect  
more information, click the Help button ( ) in the effect  
dialog.  
dialog.  
Multi-Band Dynamics Allows compression and limiting to  
Vibrato Creates periodic pitch modulation in an audio file.  
be placed on up to four different frequency bands. For  
For more information, click the Help button ( ) in the effect  
more information, click the Help button ( ) in the effect  
dialog.  
dialog.  
Envelope Forces the amplitude envelope of a waveform to  
match a specified envelope shape. For more information,  
Wave Hammer Acts as a classic compressor and volume  
LEARNING THE SOUND FORGE PRO WORKSPACE | 41  
                                       
Tools toolbar  
The Tools toolbar contains buttons corresponding to commands in the Tools menu.  
Extract Audio from CD Extracts audio from CD and opens  
Noise Reduction Analyzes and removes background noise  
such as tape hiss, electrical hum, and machinery rumble.  
For more information, click the Help button ( ) in the plug-in  
dialog.  
Burn Track-at-Once CD Burns the selected audio track to  
Click and Crackle Removal Detects and removes all clicks  
and pops. For more information, click the Help button ( ) in  
the plug-in dialog.  
Burn Disc-at-Once CD Burns a disc-at-once CD using the  
Clipped Peak Restoration Rounds the tops of clipped  
peaks and applies peak limiting to the area immediately  
surrounding the audio clip. For more information, click the  
Help button ( ) in the plug-in dialog.  
Auto Region Creates regions in an audio file according to  
rapid sound attacks or a specified time interval. For more  
Audio Restoration Removes clicks and background noise  
associated with vinyl records. For more information, click  
the Help button ( ) in the plug-in dialog.  
Extract Regions Extracts all file regions and saves them as  
Crossfade Loop Mixes audio occurring before the loop  
start point into the end of the loop to smooth transitions.  
Detect Clipping Performs clip detection on the current file  
Sampler Allows you to transfer samples to/from the Sound  
Find Searches for clicks and pops, volume levels, or silent  
breaks in an audio signal. For more information, see Finding  
Statistics Displays statistics corresponding to the current  
Interpolate Replaces selected audio with interpolated  
audio data based on the selection’s beginning and end  
Preset Manager Backs up and transfers user-configured  
presets from effects, processes, and plug-ins. For more  
Replace Replaces selected audio data with previous  
Batch Converter Allows you to modify and manipulate  
multiple audio files without having to process each file  
Copy Other Channel Replaces selected audio with a  
corresponding selection from the opposite channel. For  
Levels toolbar  
The Levels toolbar displays the audio levels in the left and right channels in the user-specified format. You can right-click to choose the  
format from a shortcut menu.  
Left channel level  
Right channel level  
42 | CHAPTER 2  
                                             
Scripting toolbar  
The Scripting toolbar allows you to show, hide, or activate the Script Editor and display the Batch Converter window. You can also add  
Script Editor Allows you to create, edit, or run scripts. For  
Batch Converter Allows you to modify and manipulate  
multiple audio files without having to process each file  
ToolTips  
Using ToolTips  
Hovering the mouse pointer over a button or status bar box for longer than one second displays a small text box adjacent to the pointer.  
This text, called a ToolTip, is a brief description of the item’s function. Using ToolTips is an effective way to quickly familiarize yourself  
with features.  
ToolTip  
Turning off ToolTips  
1. From the View menu, choose Toolbars. The Preferences dialog is displayed.  
2. Clear the Show ToolTips check box and click OK.  
Command descriptions  
When you click and hold a menu item or a button in a toolbar, a brief description of the command appears in the lower-left corner of the  
status bar. If you release the mouse button outside of the menu item or toolbar, the command is not executed.  
Keyboard shortcuts  
The Keyboard map allows you to customize the keyboard shortcuts available in the Sound Forge interface. You can access the Keyboard  
map by choosing Customize Keyboard from the Options menu. For more information, see Customizing keyboard shortcuts on page 325.  
Monitoring levels in digital audio  
The Sound Forge channel meters display peak levels during playback. Use the meters to monitor levels and ensure no clipping occurs in  
your file.  
Decibels  
The standard method for digital metering is to use the maximum possible sample value as a reference point. This value is referred to as  
0 dB. Decibels are used to represent fractions logarithmically. In this case, the fraction is: sample amplitude divided by the maximum  
possible amplitude. The actual equation used to convert to decibels is: dB = 20 log (amplitude/32,768).  
To illustrate this, consider a sine wave with a peak amplitude of 50 percent of full scale. Inserting the values in the appropriate places  
yields 20 log (0.50) = -6.0 dB. Each time a signal’s amplitude is divided by two, its dB value is decreased by 6 dB. Likewise, doubling the  
amplitude of a signal increases its dB value by 6 dB. Dividing the sine wave until its peak amplitude is equal to 1 produces lowest peak  
dB possible, -90.3 dB.  
Why are dBs used when talking about audio? Decibels are typically used when dealing with sound pressure levels because of the vast  
range of sound (about 120 dB) that the human ear can perceive. It’s also easier to say -90 dB than 0.000030 (1/32,768).  
LEARNING THE SOUND FORGE PRO WORKSPACE | 43  
                                   
Digital versus analog levels  
When recording to an analog medium such as magnetic tape, recording engineers typically try to keep VU (volume unit) meters as close  
to zero as possible. This ensures a high signal-to-noise ratio while preserving adequate headroom to keep the tape from saturating and  
distorting. In addition, occasional peaks above 0 do not cause problems because the tape saturation point is not an absolute.  
However, this is not true in the digital realm, where amplitudes are stored as discrete numbers instead of continuous variables. The  
flexible recording ceiling of analog is replaced by the absolute maximum sample values of digital audio. Stored signals must never have  
a value above these maximums, as the wave peaks are literally clipped. This clipping adds audible distortion and though it can go  
unnoticed, it can also ruin an entire project. Therefore, sample with the understanding that digital audio has absolutely no headroom.  
Setting digital audio levels  
Because digital audio has no headroom, setting the sampling level becomes critical. If the loudest section of the audio is identified in  
advance, the recording level should be set so that the peak is as close to 0 dB as possible to maximize the dynamic range of the digital  
medium. If the loudest section of audio is unknown, allow 3 to 6 dB of headroom for unexpected peaks.  
Tip: From the Tools menu, choose Find and use the Find dialog to identify the largest peak in your file.  
Using the channel meters  
From the View menu, choose Channel Meters to open or close the channel meters. By default, Sound Forge software provides peak  
meters that you can use to monitor your audio levels. You can also choose to display VU/PPM (peak program) meters, a phase scope, and  
a mono-compatibility meter.  
The peak meters display instantaneous levels during playback to help you determine the loudest level in your audio signal and whether  
the signal is clipping.  
To prevent clipping, keep an eye on your peak meters. Peak levels should never exceed 0 dB. You can use the Status tab in the  
Preferences dialog to calibrate the VU/PPM meters to their associated levels on the peak meters and adjust the VU meters’ sensitivity.  
Mono-compatibility meter  
Phase scope  
Peak meter  
VU/PPM Meters  
Showing or hiding the Channel Meters window  
From the View menu, choose Channel Meters to open or close the channel meters window. You can dock the Channel Meters window  
on any edge of the Sound Forge workspace.  
44 | CHAPTER 2  
                 
Showing or hiding meters  
You can display a peak meter, VU/PPM, a phase scope, and mono-compatibility meter for each channel. To toggle the display of each  
meter, right-click the Channel Meters or Hardware Meters window and choose a command from the shortcut menu.  
A check mark appears to indicate which meters are currently visible.  
For more information about VU/PPM meters, see Using the VU/PPM meters on page 46.  
For more information about phase scopes, see Using phase scopes on page 48.  
For more information about mono-compatibility meters, see Using the mono-compatibility meters on page 48.  
Resetting clipping indicators  
When audio levels are too high, clipping can occur. A red indicator appears at the top of the meter to show when audio is clipping. Do  
any of the following to reset the indicator:  
From the Options menu, choose Channel Meters, and then choose Reset Clip from the submenu.  
Click to reset the indicator, or right-click the meters and choose Reset Clip from the shortcut menu.  
Click the clipping  
indicator to reset it.  
Clipping  
indicator  
You can also detect and mark clipped audio using the detect clipping tool. For more information, see Detecting and marking clipping on  
Changing the meters’ display resolution  
The peak meters display levels in dB FS. To change the resolution of the meters, do either of the following:  
From the Options menu, choose Channel Meters, choose Peak Range from the submenu, and then choose a display range.  
Right-click the channel meter, choose Peak Range from the submenu, and then choose a display range.  
Note: Choosing a wide range allows you to see low-level signals at the expense of precision display at high levels.  
Changing the meters’ display options  
You can choose whether labels, peaks, and valleys are displayed in the meters and whether the meters are displayed on top of other  
windows when they are not docked.  
Do either of the following to change the meters’ display options:  
From the Options menu, choose Channel Meters, and then choose a command from the submenu.  
Right-click the meters and choose a command from the shortcut menu.  
Command  
Description  
Expand Meters  
Interleave Meters  
Show Labels  
Hold Peaks  
Toggles expanded-width meters. Turning off expanded meters can conserve screen space.  
Toggles interleaved or stacked display of VU/PPM meters with the corresponding channel meters.  
Toggles the meter level labels on and off.  
When selected, the highest peak levels are represented by a thin line on the meter.  
When selected, the lowest peak levels are represented by a thin line on the meter.  
Hold Valleys  
LEARNING THE SOUND FORGE PRO WORKSPACE | 45  
     
To change the layout of the meters in the Channel Meters window, right click the meters, choose Layout from the shortcut menu, and  
then choose a command from the submenu.  
Command  
Description  
Horizontal/Vertical/Auto  
Stretch to Fit  
Choose a command to change the orientation of the meters in the Channel Meters window.  
Stretches the meters to fit the window.  
Narrow Width  
Toggles narrow- or normal-width meters. Using narrow meters can conserve screen space.  
Toggles interleaved or stacked display of VU/PPM meters with the corresponding channel meters.  
Interleave Peak/VU  
Routing channels to hardware outputs  
You can change channel assignments from the Audio tab in the Preferences dialog or the Channel Meters window. Changing the setting  
in either location updates your preferences and affects all open data windows.  
To change a channel’s output device using the Channel Meters window, click the channel number and choose a new output port from  
the menu:  
For more information on changing channel assignments in the Preferences dialog, see Audio tab on page 322.  
Using the VU/PPM meters  
You can display volume unit (VU) and peak program (PPM) meters in the Channel Meters and Hardware Meters windows to help you  
determine the perceived loudness of your audio signal (peak program meters provide faster response times to volume increases than  
VU meters). For more information on channel meters, see Using the channel meters on page 44. For more information on hardware meters, see  
VU/PPM meters are especially helpful when you’re mastering. Comparing two audio files’ VU/PPM readings will help take the guesswork  
out of matching levels.  
Right-click the Channel Meters or Hardware Meters window and choose Show VU/PPM from the shortcut menu to toggle the display of  
the VU/PPM meters.  
VU/PPM readings should fall near the 0 (or reference) mark. 0 VU is merely a reference level, and your signal may exceed 0 VU. To prevent  
clipping, keep an eye on your peak meters. Peak levels should never exceed 0 dB. You can use the Status tab in the Preferences dialog to  
calibrate the VU/PPM meters to their associated levels on the peak meters and adjust the VU meters’ sensitivity. For more information, see  
46 | CHAPTER 2  
           
Choosing a VU or PPM scale  
To change the scale of the meter, choose Channel Meters from the Options menu, choose VU/PPM Scale, and then choose a setting  
from the submenu (you can also right-click the meter to set its options).  
VU and PPM scales are most useful for displaying the average volume of the signal. The meter represents the RMS average level during  
playback, and their attack and decay are not as sensitive as the peak meter.  
PPM scales are useful for monitoring peak levels. The meters use a fixed integration time (5 or 10 ms) that is sensitive to increases in  
volume, but the meters are less sensitive to decreases in volume than the VU scales, which produces less meter activity and decreased  
eyestrain.  
Item  
Description  
Traditional VU  
Extended VU  
Logarithmic VU  
The traditional VU meter is displayed with a scale of –10 dB to +2 dB. 0 dB on the VU meter equals 4 dBu.  
The extended VU meter is displayed with a scale of –30 dB to +8 dB. 0 dB on the VU meter equals 4 dBu.  
Displays the meters in a logarithmic scale (like the Sound Forge peak meters) instead of the linear scales traditionally  
associated with VU meters.  
UK PPM  
The UK peak program meter (also known as a BBC meter) is a Type II meter and is displayed with a scale of 1 to 7,  
which corresponds to a range of -12 to 12 dBu:  
UK Marks  
dBu  
12  
8
7
6
5
4
3
2
1
4
0
4
8
-12  
EBU PPM  
The EBU peak program meter is a Type II meter and is displayed with a scale of –12 to +12, which corresponds to -12  
dBu to 12 dBu. 0 on the EBU PPM equals 0 dBu.  
The EBU PPM and UK PPM respond identically to increases in volume, but the EBU PPM decays more slowly.  
DIN PPM  
The DIN peak program meter is a Type I meter and is displayed with a scale of –50 dB to +5 dB, which corresponds to -  
44 dBu to 11 dBu. 0 dB on the DIN PPM equals 6 dBu.  
Nordic PPM  
The Nordic peak program meter is a Type I meter and is displayed with a scale of –42 dB to +12 dB, which corresponds  
to -42 dBu to 12 dBu. 0 dB on the Nordic PPM equals 0 dBu.  
Adjusting the VU/PPM meters’ sensitivity  
Unlike peak meters, which read instantaneous changes in your audio signal, the VU/PPM meters read a portion of the signal and  
calculate the average level. The size of the signal that the meters read is determined by the meters’ integration time.  
To set the amount of data surrounding the cursor that will be used to calculate levels in the VU meters, specify a value in the VU meter  
integration time box on the Status tab of the Preferences dialog.  
The PPM scales use a fixed integration time:  
Scale  
Integration time  
10 ms  
UK PPM  
EBU PPM  
DIN PPM  
10 ms  
5 ms  
Nordic PPM 5 ms  
LEARNING THE SOUND FORGE PRO WORKSPACE | 47  
 
Using phase scopes  
You can display a phase scope in the Channel Meters and Hardware Meters windows to find phase cancellation among the channels in  
an audio file. For more information on channel meters, see Using the channel meters on page 44. For more information on hardware meters,  
Right-click the Channel Meters or Hardware Meters window and choose Show Phase Scope from the shortcut menu to toggle the  
display of the phase scope.  
To change the display, right-click the Channel Meters or Hardware Meters window, choose Phase Scope Style from the shortcut menu,  
and then choose a setting from the submenu:  
Style  
Description  
Lissajous - XY Plot  
Displays the right and left channels plotted along the X and Y axes of the  
graph.  
Lissajous - Rotated  
Displays the right and left channels plotted along the X and Y axes of the  
graph. This setting is identical to the Lissajous - XY Plot setting, but the graph is  
rotated 45 degrees.  
Polar - Linear Plot  
Polar - Circular Plot  
Displays the right and left channels plotted vertically on the graph.  
Displays the right and left channels plotted on a circular graph.  
Using the mono-compatibility meters  
You can display a mono-compatibility meter in the Channel Meters and Hardware Meters windows to detect correlations or differences  
between the channels of a file that can cause phase cancellation when downmixing to mono. For more information on channel meters,  
see Using the channel meters on page 44. For more information on hardware meters, see Using the hardware meters on page 111.  
Right-click the Channel Meters or Hardware Meters window and choose Show Mono-Compatibility Meter from the shortcut menu to  
toggle the display of the mono-compatibility meter.  
When the channels are similar, the right (or top) half of the meter is illuminated:  
When the channels exhibit phase cancellations, the left (or bottom) half of the meter is illuminated:  
48 | CHAPTER 2  
                     
Controls  
A major step in mastering Sound Forge software is becoming familiar with the controls used to set and adjust feature parameters,  
including faders, sliders, and envelope graphs.  
Faders and sliders  
Faders and sliders are frequently used to edit effect and process parameters. To use either control, drag the control to the desired  
position and release.  
Fader  
Drag to set value  
Slider  
Resetting fader and slider values  
Double-click to return the control to its default value.  
Fader and slider shortcuts  
There are numerous keyboard shortcuts available when using faders and sliders.  
If you want to  
Then use the following shortcuts  
Up Arrow, Down Arrow, Left Arrow, and Right Arrow  
—or—  
Change the value in small  
increments  
Hover the mouse over the fader or slider control and press Ctrl while moving the  
mouse wheel.  
Change the value in larger  
increments  
Page Up and Page Down  
—or—  
Hover the mouse over the fader or slider control and move the mouse wheel.  
Set the control to its maximum Home and End  
and minimum values  
respectively  
Envelope graphs  
Envelope graphs are used to configure the shape of frequency or amplitude envelopes applied to audio waveforms.  
Envelope point  
Envelope  
Time axis  
Amplitude or  
frequency axis  
LEARNING THE SOUND FORGE PRO WORKSPACE | 49  
               
Understanding the envelope graph  
To use the envelope graph, you must first understand what it represents. In the previous example, the horizontal axis represents time,  
with the leftmost point representing the start of the selection and the rightmost point representing the end of the selection. The vertical  
axis represents either amplitude or frequency, depending upon the operation.  
Moving an envelope point  
1. Drag an envelope point to a new position.  
2. Release the mouse button. The point is repositioned and the envelope adjusts.  
Moving multiple envelope points  
1. Starting in an unused area of the envelope graph, drag the mouse to create a selection box containing all points to be moved.  
2. Release the mouse button. The selected envelope points are displayed with a white square center.  
3. Drag any of the selected envelope points to the desired position. The pointer displays as a multi-directional arrow and the selected  
points move together.  
4. Release the mouse button. The entire envelope graph adjusts.  
Reposition multiple envelope points  
Changing the fade curve between two points  
To change the type of fade between two envelope points, right-click an envelope segment and choose a fade type (Linear Fade, Fast  
Fade, Slow Fade, Smooth Fade, Sharp Fade, and Hold) from the shortcut menu.  
Selecting or clearing all envelope points  
Press Ctrl+A to select or clear all envelope points.  
Adding an envelope point  
1. Hover over the envelope.  
Place the pointer on the envelope and  
double-click to add a point.  
2. Double-click the mouse. A point is added to the envelope graph and can be positioned as needed. For more information, see Moving  
Deleting an envelope point  
Right-click the point to be deleted and choose Delete from the shortcut menu. The point is deleted and the envelope adjusts.  
50 | CHAPTER 2  
               
Delete all points  
Delete all envelope points by clicking the Reset Envelope button.  
Displaying the waveform on an envelope graph  
Certain envelope graphs (such as in the Graphic Fade dialog) allow you to view the audio waveform on the graph. If the selection is  
small, the waveform is automatically displayed. Otherwise, selecting an option from the Show wave drop-down list displays the  
waveform.  
Displaying multichannel waveforms  
The Show Wave drop-down list allows you to specify how multichannel files appear in the envelope graph.  
Multichannel files  
When a data window displays a multichannel file, all channels are shown at the same time.  
Working with multichannel files  
When playing, editing, or processing multichannel files, you can select a single channel or all channels. However, certain processing  
tasks cannot be performed on an individual channel of a multichannel file. For more information, see Single-channel editing on page 53, or  
LEARNING THE SOUND FORGE PRO WORKSPACE | 51  
               
Selecting data in multichannel files  
When editing a multichannel file, you can use the mouse to select data by clicking and dragging in a data window. There are several  
options for data selection in multichannel files.  
1. Open a multichannel file.  
2. From the Edit menu, choose Tool, and then choose Edit from the submenu to select the Edit tool.  
Tip: Press Ctrl+D or click the Edit Tool button ( ) on the Standard toolbar.  
3. Select the data:  
Drag within a channel to select that channel only.  
Double-click a channel number to select the entire channel.  
Drag across channels to select multiple channels.  
Drag along the divider between channels (or the loop bar above  
the ruler) to select all channels.  
Hold Ctrl and click a channel to add or remove it from  
the current selection.  
52 | CHAPTER 2  
   
Toggling channel selections  
After you place the cursor or create a selection in a multichannel file, you can cycle through channel options by pressing Tab.  
Previewing channels  
The single channel selection option allows you to preview channels in a multichannel file individually.  
1. Open a multichannel file and select all data.  
2. Click the Play Normal button ( ). All channels play. Click the Stop button ( ).  
3. Press Tab. The first channel is selected.  
4. Click the Play Normal button ( ). Only the first channel plays. Click the Stop button ( ).  
5. Press Tab. The second channel is selected.  
6. Click the Play Normal button ( ). Only the second channel plays. Click the Stop button ( ).  
Single-channel editing  
You have the ability to cut, copy, and paste data in single channels of a multichannel file. However, channel lengths must always remain  
equal in multichannel files. For more information on cutting, copying, and pasting data, see Editing audio on page 71.  
LEARNING THE SOUND FORGE PRO WORKSPACE | 53  
       
54 | CHAPTER 2  
Chapter 3  
Getting Started  
The Sound Forge® Pro digital audio editing tool is for users from all musical backgrounds. It is an extremely deep program, containing  
features that may only be required by the most advanced or specialized users. Nonetheless, a firm grasp of Sound Forge basics is  
essential. This chapter is designed to provide you with information on Sound Forge fundamentals.  
Creating a project  
You can use Sound Forge project files to organize and work with your media files nondestructively. When you save a project file, two  
things are created: a .frg file and a subfolder that contains your media file and all of the temporary files created while working on your  
project. The .frg file is not a multimedia file, but is used to render the final file after editing is finished. When you copy, cut, paste, and  
otherwise edit your project, the process is nondestructive—meaning you can edit without worrying about corrupting your source files.  
Within the project file, you can also undo any past operations, including those occurring before your last save. When you are finished  
working with a project file, you can save your work to a media file using the Render As option on the File menu.  
Note: To use the advanced undo/redo capabilities mentioned above, you must have the Allow Undo past Save check box selected on  
the General tab of the Preferences dialog. To access the Preferences dialog, choose Preferences from the Options menu.  
1. From the File menu, choose Save As to save the current data window to a project file. The Save As dialog appears.  
2. Using the Save in drop-down list, locate the folder where you want to save the project.  
3. From the Save as type drop-down list, choose Sound Forge Pro Project File (*.frg).  
4. In the File name box, type a name for the file.  
5. Click the Save button. A .frg file is created with the name you specified, and a folder with a similar name (projectname_frg, for  
example) is created in the same location for the temporary files.  
Important: The associated project folder created by this process should not be deleted, as this will cause your project file to be  
unusable.  
Getting media files  
The software can open a variety of audio and video files. There are two main methods for locating, previewing, and opening media files:  
From the File menu, choose Open to display the Open dialog.  
From the View menu, choose Explorer to display the Explorer window.  
These methods are explained in greater detail in the following sections.  
Note: To have pulldown fields automatically removed when opening 24 fps progressive-scan DV video files, select the Allow pulldown  
removal when opening 24p DV check box on the Video tab of the Preferences dialog. To open your 24p DV video files as 29.97 fps  
interlaced video (60i), clear this check box.  
GETTING STARTED | 55  
             
Using the Open dialog  
1. From the File menu, choose Open. The Open dialog appears.  
Tip: You can also click the Open button ( ) on the Standard toolbar or press Ctrl+O.  
File information  
Select to automatically  
preview files  
The Open dialog contains several features that allow you to locate and open audio files. These features are detailed below.  
Feature  
Description  
Files of type  
Use this drop-down list to specify the file format displayed in the system. A variety of file formats are supported.  
Tip: Choose the CD Audio (*.cda) option from this list to extract audio tracks from a CD.  
Recent  
Use this drop-down list to locate recently accessed folders.  
Open as read-only  
Select this check box if you want to open sound files but you do not want to alter the data in the files.  
This feature is useful if you only need to play the file or copy sections from the file. You can still change the  
Regions List, Playlist, and summary information for the file, but these changes must be saved to a new file.  
Auto play  
Select this check box to automatically preview files as you select them in the Open dialog.  
Append to current data If you have multiple files selected, you can select the Append to current data window check box to add the  
window  
selected files to the end of the current data window.  
Note: When appending files to a data window, be sure to use files with matching formats, or perform any  
required sample rate or bit-depth conversion before appending the files. If the formats of the selected files do not  
match, they will play back at the target format without any conversion. If the sample rates do not match, for  
example, pitch will not be preserved.  
When the check box is not selected, multiple files will be opened to separate data windows.  
Select this check box if you want to create a disc-at-once CD track when opening a file.  
Open as CD tracks  
If you have multiple files selected, you can select the Append to current data window check box to add the  
selected files to the end of the current data window and create a disc-at-once CD track for each file.  
When the check box is not selected, multiple files will be opened to separate data windows.  
Note: Disc-at-once CD tracks must be at least four seconds long. If you select a file that is less than four seconds  
long, silence will be added as needed.  
Merge L/R to stereo  
Select this check box and hold the Ctrl button while selecting two mono files in the browse window. The two  
mono files will be merged to the left and right channels of a new stereo file.  
The first file you select will be placed in the left channel, and the second file will be placed in the right channel.  
Compressed files are not supported for merging.  
2. Locate and select a media file using the Look in drop-down list at the top of the dialog.  
56 | CHAPTER 3  
     
3. To preview the file before adding it to your project, click the Play button.  
Note: If you have the Auto play check box selected, your file will automatically begin previewing when you select it.  
4. Click Open. The file is opened and a data window containing the waveform appears.  
Using the Explorer window  
In addition to using the Explorer window for locating, previewing, and opening media, you can drag files or regions from the Explorer  
window to an open data window to paste or mix the data. Click the right mouse button while dragging to toggle mix, paste, and CD  
track drag-and-drop modes. You can also extract audio from a CD.  
Previewing media  
The Explorer window allows you to easily preview files before you open them. The Explorer window has a mini-transport bar with Start  
Preview, Stop Preview, and Auto Preview buttons (  
). When you preview a file, its stream is sent to the channel meters on the  
main workspace (for audio files) or to the Video Preview window (for video files).  
Note: To preview video files, you must have the Video Preview window open. To display the Video Preview window, choose Video  
Preview from the View menu.  
1. Select a file in the Explorer window.  
2. Click the Start Preview button ( ) to listen to the file.  
3. Click the Stop Preview button ( ) or select a different file to stop previewing the file.  
Tip: To automatically preview selected files, click the Auto Preview button ( ) on the Explorer window’s transport bar.  
Opening media  
To open a media file into a new data window from the Explorer window, double-click the file. To open a media file in a specific data  
window, drag the media file from the Explorer window to the data window.  
GETTING STARTED | 57  
           
Using the Favorites folder  
Select the Favorites folder ( ) or choose Favorites from the Address Bar to view the contents of the Favorites folder. This folder  
contains shortcuts to folders that you use often.  
Tip: Favorites are saved in the following folders:  
Windows XP: C:\Documents and Settings\<user name>\Application Data\Sony\Sound Forge Pro\10.0\ExplorerFavorites.txt  
Windows Vista or Windows 7: C:\Users\<user name>\AppData\Roaming\Sony\Sound Forge Pro\10.0\ExplorerFavorites.txt  
The file is saved whenever you close the Explorer window or exit the application. You can copy the file to different computers or user  
accounts to migrate Favorites settings.  
To see this file, you must have the Show hidden files and folders radio button selected on the View tab of the Folder Options Control  
Panel in Windows.  
Adding a folder to the Favorites folder  
1. Browse to the folder you want to add.  
2. Right-click the folder and choose Add Folder to My Favorites from the shortcut menu to create a shortcut to the folder.  
Removing a folder from the Favorites folder  
1. Select the Favorites folder.  
2. Right-click the folder you want to delete and choose Delete from the shortcut menu.  
Note: Deleting a folder from Favorites deletes only the shortcut to the folder; the target folder is unaffected.  
Obtaining or editing CD information  
If Sound Forge can access information about a track or CD (either from the file or CD itself or from a local cache), it automatically reads  
and displays this information when you insert a CD or browse your computer. However, if this information is not available, the software  
can retrieve information over the Internet from Gracenote® MusicID™.  
Once Sound Forge obtains information from Gracenote MusicID, it is saved to a local cache so the information appears more quickly the  
next time the tracks are displayed.  
If the software cannot connect to the Gracenote Media Database and the appropriate CD information is not available on your computer,  
the tracks are simply listed numerically. In this case, you can edit CD information and submit it to the Gracenote Media Database.  
Notes:  
Using Gracenote MusicID requires an active Internet connection.  
For more information on using Gracenote MusicID, refer to the Gracenote Web site at http://www.gracenote.com/company_info/FAQ/  
FAQs/.  
Locating matching CD information using Gracenote  
1. Insert a CD in your drive.  
2. Browse to the CD and click the MusicID button ( ) in the Explorer window.  
Gracenote MusicID attempts to obtain matching CD information and displays artist, album, and track data:  
If the service locates an exact match, this information automatically appears. No additional action is necessary.  
If the service locates multiple possible matches, the Match dialog appears. Proceed to step 3.  
58 | CHAPTER 3  
       
3. Choose a method for completing the CD information:  
If none of the possible matches is appropriate, click the Submit New button. The Gracenote MusicID Disc Information dialog  
appears, allowing you to complete information for the CD and submit it for inclusion in the Gracenote Media Database. For  
help on submitting CD information, click the Help/Guidelines button in this dialog.  
When you are finished typing information, click the OK button to submit your data.  
Select the appropriate match from the list and click the Accept Match button. The artist, album, and track information is  
displayed based on your selection in the right side of the PC pane.  
Editing and submitting CD information to Gracenote  
If a CD is not currently part of the Gracenote Media Database, you can submit it for inclusion.  
1. Insert a CD in your drive.  
2. Browse to the CD and click the MusicID button ( ) in the Explorer window. The Gracenote MusicID Disc Information dialog  
appears.  
3. Use the Gracenote MusicID Disc Information dialog to edit information about the CD. For help on submitting CD information, click  
the Help/Guidelines button in this dialog.  
4. When you are finished entering the information, click the OK button to submit it for inclusion in the Gracenote database.  
Extracting audio from CDs  
The Explorer window allows you to easily extract audio from a CD into a data window. Each audio track on the CD is extracted into a  
separate data window.  
1. Use the Explorer window to browse to and select your CD drive. The CD’s audio tracks appear in the right pane of the Explorer  
window.  
2. Select the tracks you want to extract.  
3. Drag the tracks to the main Sound Forge workspace. The software begins extracting the selected tracks into individual data  
windows.  
4. To stop the extraction process, you can click the Cancel button on the status bar to stop the whole process or on the individual  
data windows to stop extracting a specific track.  
Tip: To extract a single audio track into a new data window, double-click the track in the right pane of the Explorer window.  
Using Explorer views  
You can control the information that appears in the Explorer window by clicking the Views button (  
) and selecting a view. These  
options are explained below:  
Item  
Description  
Tree View  
Region View  
Summary View  
Details  
Displays all of the available drives and folders that you can choose from to find files.  
Displays any regions that have been defined in the selected media file.  
Displays a short description of the selected media file at the bottom of the Explorer window.  
Displays the file size, date, and when the file was last created or last modified.  
Displays all file types in the active folder.  
All Files  
Peak files  
When you first open a file, the entire file is scanned and a peak file is created. The peak file is stored with the same name and in the same  
location as the audio file, but it is given an .sfk extension. This peak file is automatically updated whenever the original file is edited.  
GETTING STARTED | 59  
             
Working with video files  
The Sound Forge application has the ability to open and save many video file formats. The video files cannot be edited within the  
software, but this functionality allows you to attach, detach, and edit audio for the video. Once you’ve edited the audio, you can preview  
the audio and video together.  
When you open a media file containing video, the data window displays the video portion in a video strip above the audio.  
Video strip  
60 | CHAPTER 3  
   
Playing a file  
After you open a file, you can play it by clicking the Play All button ( ) on the transport bar. For more information, see Transport toolbar  
Viewing the current position  
As a file plays, the current playback position is indicated in the data window in three ways:  
A cursor travels across the visible portion of the data window.  
The current playback position in relation to the entire file appears in the overview bar.  
The first selection status box in the playbar displays the current position in the user-specified format. For more information, see  
Overview bar  
current position  
Cursor  
position  
Status box value  
Data window scrolling during playback  
From the Options menu, choose Scroll Playback (or press F6) to enable automatic data window scrolling during playback. When the  
cursor moves off of the current window, it will quickly scroll to show another full window of data.  
To enable smooth scrolling, select the Scroll Smoothly option from the Options menu (or press Shift+F6). When this option is selected,  
the cursor will slowly move back to the center of the display, and the wave data will scroll past it. This allows you to view upcoming data  
while the file is being played.  
GETTING STARTED | 61  
           
Playing a file from a specified point  
You can begin playback from any point in a file.  
1. Click to position the cursor in the data window. A flashing cursor (spanning the height of the waveform display) is displayed.  
2. Click the Play button ( ) on the transport bar. The file plays from the cursor position.  
If you do not hear playback, you may have inadvertently created a small selection. To determine if you created a selection, examine  
the status boxes in the bottom-right corner of the data window.  
Selection status bar  
If only the first box contains a value, there is no selection.  
If all three boxes contain values, a selection has been created. Clear the selection by clicking anywhere in the data window.  
Tip: When Options > Seek Cursor on Playback is selected, playback will restart when you position the cursor. If you do not want to  
interrupt playback when positioning the cursor, clear this command.  
Playing in Loop Playback mode  
You can play an entire file or a selection in Loop Playback mode. In Loop Playback mode, the audio is played in a continuous loop.  
Click the Loop Playback button ( ) on the transport bar (or press Q) to turn Loop Playback mode on and off.  
Tip: When Options > Seek Cursor on Playback is selected, playback will restart when you position the cursor. If you do not want to  
interrupt playback when positioning the cursor, clear this command.  
Playing a selection  
You can play specific portions of audio data by creating selections in the waveform display.  
1. Drag the mouse within the data window. Notice that the waveform is selected as the mouse is dragged.  
2. Click the Play button ( ). Only the selection plays.  
Selection status bar  
Tip: When Options > Seek Cursor on Playback is selected, playback will restart when you position the cursor. If you do not want to  
interrupt playback when positioning the cursor, clear this command.  
62 | CHAPTER 3  
             
Viewing selection status  
When a selection exists, the boxes in the selection status bar in the bottom-right corner of the data window contain values. These values  
indicate the start, end, and length of the selection. Double-click a box to edit the value.  
No selection  
Selection  
Cursor position  
Selection start Selection end Selection length  
Selecting the status format  
You can display status values in any supported format. You can change the format by right-clicking and choosing a new format from the  
GETTING STARTED | 63  
   
Viewing selection statistics  
Choosing Statistics from the Tools menu displays a Statistics window showing information about the current selection or, if there is no  
selection, on the entire file.  
The following table describes all statistical categories displayed in the Statistics window.  
Statistical Category  
Ruler Format  
Description  
Choose a setting from the drop-down list to determine the format you would like to  
use for the Cursor position, Minimum sample position, and Maximum sample  
Level Format  
Choose a setting from the drop-down list to specify how the left- and right-channel  
levels at the cursor position will appear.  
Values Appears as an integer. The range is from -8388608 to 8388607 in 24-bit  
audio, -32768 to 32767 in 16-bit audio and -128 and 127 in 8-bit audio.  
Decibels Appears as decibels. A value of 0 dB corresponds to maximum absolute  
amplitude and negative infinity (-Inf.) corresponds to complete silence. In 16-bit  
audio, -90.3 dB is the lowest possible dB value (sample value of 1).  
Percentages Appears as a percentage ranging from -100 to 100 percent.  
Cursor position  
The cursor position (in samples) from the start of the audio file.  
Sample value at cursor  
The actual number stored by a single sample. The maximum allowed sample value is  
often referred to as 100% or 0 dB.  
Maximum/minimum sample  
position and sample value  
The maximum and minimum sample values and the locations (in samples) where they  
occur.  
These values may help determine if clipping will occur in the audio file. These values  
can also be used to determine the noise level of a signal for use with the Noise Gate  
effect (a built-in XFX plug-in installed with Sound Forge). For example, to determine  
the noise amplitude of a file, run Statistics on a region of noisy silence.  
RMS level  
The Root Mean Square of the sample values relative to the RMS value of a maximum-  
amplitude square wave (the loudest possible recording).  
On short intervals, this value relates to the volume level of the audio file. If used on a  
large selection with large volume variation, this value becomes less meaningful.  
Average value  
Zero crossings  
The sum of all sample values in the selected region divided by the number of samples.  
If this value is not zero, it usually indicates a DC offset in the recording process.  
The number of times per second that the waveform fluctuates from a negative to a  
positive value.  
This value can be used as a rough estimate of the frequency of the audio data for very  
simple waveforms.  
Copy to Clipboard  
Copies all contents of the Statistics window to the clipboard. This can be useful if you  
want to compare statistics of multiple files in a spreadsheet.  
Note: To copy specific data or cells, select the cells that you want to copy and press  
Ctrl+C.  
64 | CHAPTER 3  
       
Creating data windows  
1. From the File menu, choose New. The New Window dialog appears.  
2. Complete the New Window dialog:  
a. From the Sample rate drop-down list, choose a sample rate.  
b. From the Bit-depth drop-down list, choose a bit depth.  
c. Choose a setting from the Channels drop-down list to select the number of channels stored in the file.  
3. Click OK. A new data window with the specified attributes appears.  
Tip: New windows are automatically named for you. You can customize this automatic naming feature to suit your needs. For more  
Active data windows vs. inactive data windows  
When multiple data windows are displayed on the workspace, only the window currently being edited is active, and all operations affect  
this window exclusively.  
Activating a window  
To activate a data window, click anywhere within it. The title bar changes to the color defined as the active window color and the  
previously active window is deactivated.  
Note: Choosing Focus to Data Window from the View menu also results in the focus being returned to the current data window.  
Copying data to a new file  
You can create new audio files by copying data to a new data window.  
1. Open an audio file and create a selection.  
2. From the Edit menu, choose Copy, or click the Copy button ( ). The selection is copied to the clipboard.  
4. From the Edit menu, choose Paste, or click the Paste button ( ). The selected data is pasted in the new data window.  
GETTING STARTED | 65  
             
Working with files  
You can save a file in a variety of formats, including popular audio formats such as WAV and AIFF, and streaming media formats such as  
Windows Media®. You can save a file using a standard template, or you can customize the settings to suit your needs. Once you create  
custom settings, you can save those settings as a template.  
You have the option to save all open files at once or to save all open files as a workspace file.  
Saving a file  
1. Click anywhere in the data window to select it.  
2. From the File menu, choose Save.  
Note: When saving a new file, the Save As dialog appears. If the file was previously saved, choosing Save automatically saves the file  
without your input.  
Using the Save As/Render As dialog  
The Save As dialog allows you to save an audio file with a new name, in an alternate format, or with new attributes.  
The Render As dialog allows you to render a file using a standard template, or you can customize the settings to suit your needs. Once  
you create custom settings, you can save those settings as a template.  
Select file type  
Select recent directories  
Select template  
Template description  
Select saving metadata option  
Select video options  
66 | CHAPTER 3  
             
1. Click anywhere in the data window to activate it.  
2. From the File menu, choose Save As to display the Save As dialog.  
If you’re working with a Sound Forge project file, you can use the Save As dialog to save your project to a different name or  
location. Choose Render As to save your project as a media file.  
3. Select the folder where you want to save the file:  
a. From the Save in drop-down list, choose a drive and folder.  
—or—  
b. From the Recent drop-down list, choose a folder where you have previously saved files.  
4. In the File name box, type a name for the file or select a file in the browse window to replace the existing file.  
5. From the Save as type drop-down list, choose a file format.  
If the selected file type supports it, you can choose an encoding template from the Template drop-down list, or click Custom to  
If you know that the file format is unsupported, select Raw Audio and click the Custom button to display the Custom Template  
dialog, where you can specify format parameters. For more information, see Creating custom templates on page 68.  
6. In the Template drop-down list, choose a setting that will be used to save your file, or click the Custom button to create a new  
Notes:  
When you convert from mono to stereo, the data will be stored in both channels. When converting from stereo to mono, the data  
from both channels will be mixed to a single channel.  
When determining bit rates, 1K=1024.  
7. If you want to preserve metadata (such as embedded data from other applications, regions, markers, disc-at-once CD tracks,  
commands, playlist, and sampler information) in your file, select the Save metadata with file check box.  
If the check box is not selected, the data will be ignored when you save the file.  
Note: If the file type selected in the Save as type drop-down list doesn’t support metadata, you are prompted to save the metadata in  
an external file with an .sfl extension (using the same name as your media file). Metadata can be saved internally for the following file  
formats: MP3, Windows Media Format (WMA and WMV), WAV, WAV64, SFA, PCA, and Scott Studios.  
8. If you are saving to a format with a different aspect ratio than your source media settings, then select the Stretch video to fill  
output frame (do not letterbox) check box.  
Note: When this check box is not selected, black bars may appear at the top and bottom (letterboxing) or sides (pillarboxing) of the  
9. If you see unacceptable video artifacts in the rendered video (these artifacts are most obvious with MPEG and streaming formats),  
then clear the Fast video resizing check box.  
Note: Turning this option off can correct the artifacts, but your rendering times will increase significantly. For more information, see  
10. Click the Save button.  
GETTING STARTED | 67  
 
Creating custom templates  
If the file type you select supports it, you can create custom settings for saving files by clicking the Custom button.  
Note: If a file type supports custom templates, a Custom button appears next to the Template drop-down list after you choose the file  
type.  
When you click the Custom button, a Custom Settings dialog appears. Adjust the settings for the different template properties as  
needed. For help on the different settings, click the Help button ( ) or press Shift+F1.  
When you are finished editing the template properties, click the OK button.  
Saving custom templates  
You can save a custom template to use again by typing a template name in the Template box and clicking the Save Template button  
(
).  
Deleting custom templates  
You can delete a custom template by selecting the template from the Template drop-down list and clicking the Delete Template  
button ( ).  
Creating custom rendering settings  
The Custom Settings dialog appears when you click Custom in the Render As dialog. You can use the Custom Settings dialog to create  
custom encoding templates for many of the file formats available in the software.  
1. From the File menu, choose Render As. The Render As dialog appears.  
2. Choose your preferred file format from the Save as type drop-down list. If the format allows you to create custom settings, the  
Custom button becomes active.  
3. Click Custom. The Custom Settings dialog appears.  
4. Make the appropriate setting changes for the chosen file format. For help on individual settings, click the Help button ( ).  
Tip: To save the custom settings for future use, type a name for the template in the Template box and click the Save Template button  
(
).  
5. Click OK. The Custom Settings dialog closes.  
Copy rendering templates between computers or user accounts  
You can make your customized rendering templates available on another computer or user account by copying .sft files to the  
appropriate location in the new account or computer.  
Rendering templates are stored in the following folders:  
Windows XP: C:\Documents and Settings\<user name>\Application Data\Sony\File Templates\<plug-in name>  
Windows Vista or Windows 7: C:\Users\<user name>\AppData\Roaming\Sony\Render Templates\<plug-in name>  
Notes:  
The Application Data/AppData folder is not visible unless the Show hidden files and folders radio button is selected on the View tab of  
the Windows Folder Options control panel.  
You can find a plug-in’s name by clicking the About button in the Save As/Render As dialog.  
68 | CHAPTER 3  
           
To make a template available on another computer or user account, copy the .sft file to the same location in another account.  
For example, to make JSmith’s custom wave template available for the AJones user account in Windows XP, copy the appropriate .sft2  
file from this folder:  
C:\Documents and Settings\JSmith\Application Data\Sony\Render Templates\wave\  
to this folder:  
C:\Documents and Settings\AJones\Application Data\Sony\Render Templates\wave\  
Tip: If you’re copying templates from an older Sony Creative Software application, templates are saved as .sft files in the following folder:  
C:\Documents and Settings\<user name>\Application Data\Sony\File Templates\<plug-in name>\<plug-in GUID>.  
Saving all open audio files  
Choosing Save All from the File menu automatically prompts you to save all open audio files on the current workspace.  
Note: Pressing Shift while choosing the Save All command automatically saves all open files without prompting you to approve each  
save.  
Saving files as a workspace  
To accommodate complex editing scenarios, you can save the entire workspace as an alternative to saving individual files. Workspaces  
are saved as Sound Forge Workspace (.sfw) files. When you open a workspace file, all files are restored to their previous sizes, positions,  
and magnifications. In addition, each file’s current cursor position, custom views, and plug-ins in the Plug-In Chainer are restored. For  
Saving the current workspace  
1. From the File menu, choose Workspace, and choose Save As from the submenu. The Save Workspace dialog appears.  
2. Browse to the folder where the file will be saved.  
3. Type a name for the file in the File name box and click Save.  
Opening a workspace  
1. From the File menu, choose Workspace, and choose Open from the submenu. The Open Workspace dialog appears.  
2. Browse to the folder containing the desired .sfw file.  
3. Select the desired file and click Open.  
GETTING STARTED | 69  
               
Working with projects  
Projects are new to Sound Forge software; however, if you’ve used ACID or Vegas software, then you’ll be quite familiar with how to use  
Sound Forge projects. You should note that Sound Forge projects do function slightly different than ACID and Vegas projects.  
A project file is not a multimedia file. It contains pointers to the original source files, so you can edit your project nondestructively  
without changing your source files. When you edit a Sound Forge project, you can undo edit operations even past your last save. For  
Saving projects  
1. Click anywhere in the data window to activate it.  
2. From the File menu, choose Save As to display the Save As dialog.  
3. Select the folder where you want to save the file from one of the following locations:  
From the Save in drop-down list, choose a drive and folder.  
From the Recent drop-down list, choose a folder where you have previously saved files.  
4. In the File name box, type a name for the file or select a file in the browse window to replace the existing file.  
5. From the Save as type drop-down list, choose Sound Forge Pro Project File (*.frg). Sound Forge software creates a .frg file in the  
folder you specified and creates a subfolder to store your sound and temporary files.  
Note: Because a Sound Forge project contains all your original sound data plus all PCM temporary files, they can take some time to  
create.  
Warning: Deleting a project’s [filename]_frg folder will break the project.  
Saving the project path in the rendered file  
1. Save your Sound Forge project. The project must be saved before you can embed the project reference in the rendered file.  
2. Follow the steps in Using the Save As/Render As dialog on page 66 to choose the file type and location for rendering your files and  
then select the Save project as path reference in rendered media check box.  
Note: This check box will be unavailable if you did not save your project or if you are rendering using a third-party file format plug-in.  
3. Click Yes if you want to open the file in a new window or click No if you want to close the dialog and return to the Sound Forge  
window.  
Note: If you modify the project file after rendering, the project data will no longer match the rendered file. To edit a project using a  
path reference, the project file and all media must be available on your computer.  
70 | CHAPTER 3  
           
Editing a media file’s source project  
When your Sound Forge project uses source media files that are rendered with an embedded project path reference, you can easily  
open the source project in the associated application if you need to edit the media. By saving your project path reference when you  
render files in ACID, Sound Forge, or Vegas, you can quickly access the media from Sound Forge via the Edit Source Project shortcut  
menu.  
Note: The project information in the rendered file is only a reference to a project file. If you modify the source project file after rendering,  
the project data will no longer match the rendered file. To edit a project using a path reference, the project file and all media must be  
available on your computer.  
1. Right-click one of the following items:  
The waveform in a data window  
A media file in the Explorer window  
2. From the shortcut menu, choose Edit Source Project. An ACID, Vegas, or Sound Forge window will open with the source project.  
If you are editing a source project using a computer other than the computer where the project was created, then the editing  
computer must meet the following requirements:  
The software that was used to create the project must be installed and the project file extension (.acd, .acd-zip, .veg, or .frg)  
must be registered on the editing computer.  
The editing computer must have the same version (or later) of the software as the computer where the project was created.  
The project file must exist on the editing computer using the same file path as on the computer where the project was  
created.  
The project’s source media must exist on the editing computer. If the media files do not use the same file path as on the  
computer where the project was created, you will be prompted to choose a new folder or replacement files.  
3. Edit the project as necessary.  
4. Render the edited project using the same name as the original media file and close the editing application.  
Note: If you are editing an existing track, your project will automatically be updated with the latest rendered media file.  
GETTING STARTED | 71  
   
Editing audio  
New Sound Forge users should remember that even the most complex editing is derived from a few simple operations: copy, paste, cut,  
delete (clear), trim/crop, and mix. The following table provides a brief description of the basic editing operations.  
Editing Operation  
Description  
Copy  
Paste  
Copies data from the window to the clipboard.  
Inserts the contents of the clipboard into the window at the current cursor position. If  
a selection exists in the data window, the pasted data replaces the current selection.  
Cut  
Deletes data from the window and copies it to the clipboard.  
Deletes data from the window, but does not copy it to the clipboard.  
Deletes all data in the window with the exception of the selection.  
Delete (Clear)  
Trim/Crop  
Mix  
Mixes data from the clipboard with the data in the current window, starting at the  
current cursor position or the start of the current selection.  
Copying  
You can copy audio data from a data window to the clipboard without changing the original file. Once audio data is on the clipboard,  
you can paste it into existing files or use it to create new files.  
Copying data to the clipboard  
1. Open the Voiceover.pca file. This file is located in the same folder as the application.  
2. Create a selection containing “Wow.”  
3. From the Edit menu, choose Copy, or click the Copy button ( ). The selected data is copied to the clipboard, but the waveform is  
unchanged.  
Previewing clipboard contents  
To preview the contents of the clipboard, choose Clipboard from the View menu, and choose Play from the submenu.  
Tip: You can view detailed information on the size and attributes of the clipboard contents in the Clipboard Contents window. From the  
View menu, choose Clipboard, and then choose Contents from the submenu to display the Clipboard Contents window.  
Recycling clipboard contents  
Once audio data is on the clipboard, you can paste or mix it into an infinite number of windows. Data remains on the clipboard until you  
replace it with new data.  
72 | CHAPTER 3  
                 
Pasting  
Once audio data is on the clipboard, you can paste or mix it into an existing data window or use it to create a new data window.  
Pasting data in an existing data window  
Notes:  
Pasting into a multichannel file will insert data to all channels—the channels in a multichannel file must always be equal in length.  
Silence is pasted to the unselected channel. If multiple channels are selected, the same data is pasted to all selected channels, and  
silence is pasted to the unselected channel. If no channels are selected, the same data is pasted to all channels.  
Pasting data of different sample rates will cause the data in the clipboard to play at the same rate as the rate of the window in which the  
data is pasted.  
If any regions, markers, or loops are present in with the original sound data, they will also be pasted into the destination sound file. To  
turn this feature off, turn off the Paste Markers/Regions command on the Options menu.  
1. After you have cut or copied your data, move the cursor to the beginning of the Voiceover.pca file by clicking the Go to Start  
button ( ) in the playbar.  
For more information on cutting or copying data, see Copying on page 72 or Cutting on page 74.  
For more information on the playbar, see Playbar on page 34.  
2. From the Edit menu, choose Paste, or click the Paste button ( ). The clipboard data is inserted into the file and the data for “Wow”  
appears on the left side of the waveform.  
Note: If there is a selection, the Paste command deletes the selected data before inserting.  
3. To confirm that the data has been pasted into the file, click the Play All button ( ). “Wow. Wow. Sound editing just gets easier and  
easier” plays back.  
Pasting by dragging and dropping a selection  
1. Choose the Edit tool ( ).  
2. Drag the mouse in the data window to create a selection anywhere in Voiceover.pca.  
Tip: If the Always open dropped files in new window check box on the General tab of the Preferences dialog is cleared, you can  
also hold Ctrl while dragging a file (or region) from the Explorer window to a data window to paste sound data. When the check box is  
selected, dropping a file on the Sound Forge workspace always creates a new data window.  
3. Hold Ctrl and drag the selection to the location where you want to paste the data. The cursor appears as a mouse pointer with the  
letter P ( ), and a vertical line appears to show you where the paste will occur.  
You can click the right mouse button while dragging to toggle mix, paste, and CD track drag-and-drop modes.  
Tip: When dragging a selection to paste sound data, drag up or down before moving the mouse left or right. Dragging left or right  
before moving the mouse vertically adjusts the selection length.  
GETTING STARTED | 73  
             
4. When you release the mouse button to drop the selection, the selection is pasted.  
Pasting in a new data window  
To use data from the clipboard to create a new data window, go to the Edit menu, choose Paste Special, and choose Paste to New from  
the submenu. A new window containing the clipboard data is created.  
Cutting  
Cutting allows you to remove a section of sound data from a data window and store it on the clipboard until you paste or mix it into  
another file. Cutting sound data replaces the previous contents of the clipboard. When deciding between cut and copy, consider the  
following information:  
Copying data has no effect on the original file.  
Cutting data modifies the original file.  
Cutting data from a window  
Note: If you cut data from individual channels of multichannel files, the waveform will contain silence at the end of the cut channel. The  
channels in a multichannel file must always be equal in length.  
1. Create a selection containing the second “Wow” (there should be two if you are following the examples) in Voiceover.pca.  
2. From the Edit menu, choose Cut, or click the Cut button ( ). The selected data is removed from the file and placed on the  
clipboard.  
3. Click the Play All button ( ). “Wow. Sound editing just gets easier and easier” plays back.  
74 | CHAPTER 3  
             
Previewing a cut  
You can preview cuts prior to performing the edit. This option allows you to determine if you made the selection accurately and if the  
results are desirable by playing the data before and after the current selection.  
1. Create a selection anywhere in Voiceover.pca.  
2. From the Transport menu, choose Preview Cut/Cursor (or press Ctrl+K). The selection is ignored and the audio before and after the  
selection is played to allow you to preview the cut.  
Notes:  
The Transport menu is available only when the Show Transport menu check box is selected on the General tab in the Preferences  
To set the amount of pre- and post-roll that will be played when you preview a cut, choose Preferences from the Options menu and  
choose the Previews tab. Type values in the Pre-roll and Post-roll boxes in the Cut preview configuration section of the dialog.  
If there is no selection, the playback will pre- and post-roll around the cursor position.  
Configuring cut pre-roll and post-roll lengths  
Frequently, the default pre-roll and post-roll lengths are insufficient to evaluate the accuracy of an edit. For this reason, you can  
configure pre-roll and post-roll lengths.  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the Previews tab.  
3. Configure the Pre-roll and Post-roll values in the Cut preview configuration area of the dialog and click OK.  
Deleting  
Deleting a selection permanently removes it without placing it on the clipboard. To delete data, choose Delete (Clear) from the Edit  
menu (or press the Delete key).  
Notes:  
If you delete data from individual channels of multichannel files, the waveform will contain silence at the end of the deleted channel.  
The channels in a multichannel file must always be equal in length.  
If the Treat as Cutlist command (available in the Edit menu, Playlist/Cutlist submenu) is selected, deleting a selection creates a region  
GETTING STARTED | 75  
             
Trimming/Cropping  
Trimming allows you to retain a selection while deleting all surrounding data.  
1. Create a selection containing “Wow, sound editing just gets easier” in Voiceover.pca, but do not select the second “and easier.”  
2. From the Edit menu, choose Trim/Crop (or press Ctrl+T). Only “Wow, sound editing just gets easier” remains in the data window.  
Mixing  
Mixing is a powerful editing function that allows you to mix a copy of the clipboard contents at the current cursor position.  
Mixing by dragging and dropping a selection  
1. Open and play the Drumhit.pca file. The file contains a snare drum and crash cymbal sound.  
2. Choose the Edit tool ( ).  
3. Drag the mouse over the data window to select the entire waveform.  
Tip: If the Always open dropped files in new window check box on the General page of the Preferences dialog is cleared, you can  
also drag a file (or region) from the Explorer window to a data window to paste sound data. When the check box is selected, dropping a  
file on the Sound Forge workspace always creates a new data window. For more information, see General tab on page 312.  
4. Drag the selection to the beginning of the Voiceover.pca file. The cursor appears as a mouse pointer with the letter M ( ), and a  
shaded selection box appears to show you where the mix will occur. An envelope is drawn to show you the mix and fade levels.  
(The last-used settings from the Mix/Replace dialog are used by default.)  
You can click the right mouse button while dragging to toggle mix, paste, and CD track drag-and-drop modes.  
Tip: When dragging a selection within the same data window, drag up or down before moving the mouse left or right. Dragging left or  
right before moving the mouse vertically adjusts the selection length.  
If you want the Fade In and Fade Out curves to pay attention to the destination selection and file length when mixing between files,  
select the Auto-crossfade Mix with selection check box on the Editing tab of the Preferences dialog.  
5. When you release the mouse button to drop the selection, the Mix/Replace dialog appears. If you want to bypass the Mix/Replace  
dialog, hold Shift when you release the mouse button.  
76 | CHAPTER 3  
                 
To customize your mix settings, choose a setting from the Preset drop-down list in the Mix/Replace dialog, or adjust the controls as  
needed:  
Item  
Description  
Source  
Drag the Source fader to adjust the volume of the selection you want to mix.  
Changing this setting has the same effect as dragging the sustain portion of the wet gain envelope in the data window.  
Select the Invert Data check box to invert the source audio at the baseline (reverse the phase). Inverting data can help  
match transitions and compare the phase relationship of the two sound files.  
Destination  
Fade In  
Drag the Destination fader to adjust the volume of the selection you want to mix over.  
Changing this setting has the same effect as dragging the sustain portion of the dry gain envelope in the data window.  
Select the Invert Data check box to invert the destination audio at the baseline (reverse the phase). Inverting data can  
help match transitions and compare the phase relationship of the two sound files.  
Type a value in the Fade In box (or use the spinner) to set the length of the fade in between the source and destination  
audio.  
Changing this setting has the same effect as dragging the attack portion of the envelope in the data window.  
Click the Fade Curves button (  
) and choose a curve type from the menu to set the speed of the fade in.  
Proportional Fade  
Lengths  
Select the Proportional fade lengths check box if you want to specify fade lengths as a percentage of the selection.  
Fade Out  
Type a value in the Fade Out box (or use the spinner) to set the length of the fade out between the source and  
destination audio.  
Changing this setting has the same effect as dragging the attack portion of the envelope in the data window.  
Click the Fade Curves button (  
) and choose a curve type from the menu to set the speed of the fade out.  
More  
Click to display additional controls at the bottom of the dialog that you can use to change the selection you want to  
process.  
6. Click the OK button to apply the mix.  
Mixing audio from the clipboard  
1. Open and play the Drumhit.pca file. The file contains a snare drum and crash cymbal sound.  
2. Verify that the Drumhit.pca window is active and choose Select All from the Edit menu, or press Ctrl+A. The entire waveform is  
selected.  
3. From the Edit menu, choose Copy, or click the Copy button ( ).  
4. Activate the Voiceover.pca data window and click the Go To Start button ( ) on the playbar. The cursor moves to the start of the  
file.  
5. From the Edit menu, choose Paste Special, and choose Mix from the submenu, or click the Mix button ( ). The Mix/Replace  
dialog appears.  
GETTING STARTED | 77  
   
6. Verify that the Source and Destination volume faders are set to 0 dB and click OK. The drum hit is mixed equally with the spoken  
passage.  
Preview the file and notice that mixing does not change the length of the file.  
Using Undo and Redo  
You can easily undo and redo edit operations, even prior to your last save operation.  
You can undo any edit operation by choosing Undo from the Edit menu, or by clicking the Undo button ( ) on the Standard  
toolbar.  
You can redo any undone edit operation by choosing Redo from the Edit menu, or by clicking the Redo button ( ) on the  
Standard toolbar.  
Important: The ability to undo past save is disabled by default. To enable this functionality, choose Preferences from the Options  
menu, click the General tab, and select the Allow Undo past Save check box. When this option is enabled, your undo/redo history is  
retained until you close the file or exit the software.  
Using the Undo/Redo History window  
The Undo/Redo History window may seem confusing at first, but you will find it invaluable once you have mastered it. This window  
allows the audio file to be auditioned in various versions by undoing and redoing multiple operations.  
To display the Undo/Redo History window, choose Undo/Redo History from the View menu (or press Alt+7).  
Note: The undo/redo history for an audio file is retained until you close the file or exit the software. If you want to retain undo/redo  
history indefinitely, you should work with a Sound Forge project (.frg) file.  
Play button  
Performed operations  
Undone operations  
78 | CHAPTER 3  
               
Undoing and redoing  
1. Verify that the Voiceover.pca data window is active and choose Undo/Redo History from the View menu. The Undo/Redo History  
window appears. If you have performed the previous procedures, the window should look like the figure below:  
Notice that the Mix operation appears at the top of the Undo pane. The most recent operations always appear at the top of the  
appropriate list.  
In the Undo pane, click the Play button ( ) corresponding to the Mix operation. The audio file plays without the drum track.  
2. Select the Mix operation and choose Undo from the Edit menu. The drum track is extracted from the Voiceover.pca data window  
and the Mix operation moves to the Redo pane.  
3. In the Redo pane, click the Play button ( ) corresponding to the Mix operation. The audio file plays with the mixed drum track.  
4. Select the Mix operation again and choose Redo from the Edit menu. The drum track is remixed into the Voiceover.pca waveform  
and the Mix operation is returned to the Undo pane.  
5. Select the Trim/Crop operation in the Undo pane and click the Undo button ( ). Only the Mix operation is undone and moved to  
the Redo pane. This is due to the fact that operations can only be undone or redone in the order originally performed.  
GETTING STARTED | 79  
6. Double-click the Cut operation in the Undo pane. The Cut and Trim/Crop operations are both undone in the waveform and moved  
to the Redo pane.  
Tip: To quickly undo and redo operations in the Undo/Redo History window, double-click the operation.  
Clearing the Undo/Redo History for the current file  
Clearing the current file’s Undo/Redo History frees up disk space by deleting the file’s temporary undo/redo files. However, deleting  
these temporary files prevents you from undoing changes made to the file since it was last saved (or beyond, if you have the Allow  
Undo past Save check box enabled on the General tab of the Preferences dialog). To clear the undo/redo history for the current file, go  
to the Edit menu and choose Clear Undo/Redo History.  
Note: A file’s undo/redo history is also automatically cleared when you close the file or exit the software.  
Selecting status formats  
The status format determines how a file’s position and length information is displayed. The following table briefly describes supported  
status formats (hh=hours, mm=minutes, ss=seconds, and ff=frames). For more information, see SMPTE Timecode on page 339.  
Format name  
Samples  
Description  
Format  
Number of samples  
Numbered (starting with zero)  
Time  
Hours, minutes, seconds, and milliseconds hh:mm:ss.sss  
Seconds  
Seconds and fractions of seconds  
Hours, minutes, seconds, and frames.  
Frames and fractions of frames  
sssss.sss (to three decimal places)  
Time & Frames  
Absolute Frames  
hh:mm:ss.ff  
Numbered (starting with zero, to  
three decimal places)  
Measures & Beats  
Measures, beats, and quarter beats  
measures:beats.quarters  
hh:mm:ss:ff  
SMPTE Film Sync (24 fps)  
SMPTE at 24 frames per second for  
synchronizing with film  
SMPTE EBU (25 fps, Video)  
SMPTE at 25 frames per second for  
European Broadcasting Union  
hh:mm:ss:ff  
SMPTE Non-Drop (29.97 fps, Video) SMPTE at 29.97 frames per second  
hh:mm:ss:ff  
hh:mm:ss:ff  
SMPTE Drop (29.97 fps, Video)  
SMPTE at 29.97 frames per second using  
dropped frame numbers  
SMPTE 30 (30 fps, Audio)  
Audio CD Time  
SMPTE at 30 frames per second  
hh:mm:ss:ff  
Hours, minutes, seconds, and frames with a hh:mm:ss:ff  
frame rate of 75 frames per second for  
creating disc-at-once CDs.  
80 | CHAPTER 3  
         
Experimenting with status formats  
You can experiment with the Voiceover.pca file to see how status formats affect values in the selection status bar display boxes.  
1. Open the Voiceover.pca file.  
2. From the Options menu, choose Status Format, and choose Samples from the submenu.  
3. Select all data in the Voiceover.pca window by choosing Select All from the Edit menu. Notice the selection status boxes.  
The first selected sample is sample 0.  
The last selected sample is 220,507.  
The total number of samples in the selection is 220,507.  
4. From the Options menu, choose Status Format, and choose Time from the submenu. Notice that status values change from  
samples to hours, minutes, and seconds.  
5. From the Options menu, choose Status Format, and choose SMPTE Non-Drop (29.97 fps, Video) from the submenu. Notice that  
status values change to hours, minutes, seconds, and frames.  
6. Experiment with each status format and make note of how each format appears.  
Notes:  
Selecting a new format changes the status format for the current data window only.  
To quickly change a file’s status format, right-click any of the data window’s status display boxes and choose a new format from the  
shortcut menu.  
Configuring the Measures & Beats format  
Choosing the Measures & Beats format allows you to specify the beats per minute and beats per measure values used to calculate  
measures and beats.  
Changing a file’s beat values  
1. From the Options menu, choose Status Format, and then choose Edit Tempo from the submenu. The Edit Tempo dialog appears.  
2. Type an appropriate value in the Tempo in beats per minute box.  
3. Type an appropriate value in the Number of beats in a measure box and click OK.  
Alternately, you can make a selection in the file equal to one measure, and then type the number of beats in the sample measure in the  
Selection length in beats box. The Tempo value is automatically calculated based on the selection length and number of beats.  
GETTING STARTED | 81  
       
Changing the default beat values  
The previous procedure changes the beat values for the current audio file only. Use the following steps to change the Sound Forge  
default beat values.  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the Status tab.  
3. Type an appropriate value in the Default beats per measure box.  
4. Type an appropriate value in the Default beats per minute box and click OK.  
Publishing files to the Web  
You can share your media file with others by publishing it to the Web from within the software. You can upload your file to  
ACIDplanet.com or another publishing provider. From the File menu, choose Publish and follow the instructions to set up your  
publishing providers and upload your content.  
Recovering files after a crash  
If Sound Forge software terminates improperly, you can recover all open and unsaved audio files not opened in read-only mode. When  
a file is opened, it automatically creates temporary files that it uses to save any changes made to the file. The original file remains  
unchanged until it is saved. If the software terminates improperly, the temporary files remain on your hard drive and can be used to  
recover any unsaved changes made prior to the crash.  
Tip: You can specify the folder used to store temporary files by choosing Preferences from the Options menu and designating a  
Temporary files and record folder location on the General tab.  
Recovering files  
Click the Recover button to restore the changes and undo history for the files listed in the Files that can be recovered list.  
Deleting recovered files  
Click the Cancel button to delete the temporary files. The original media files remain unchanged.  
82 | CHAPTER 3  
                   
Chapter 4  
Navigating, Zooming, and Selecting  
This chapter introduces some of the Sound Forge® Pro navigation and selection features.  
Setting the cursor position  
While you can click anywhere in the waveform to position the cursor, there are times when you may need to position the cursor more  
precisely. You can use the Go To dialog to move the cursor to a specific point in an audio file and center it in the data window.  
Tip: You can also use a variety of keyboard shortcuts to position the cursor. For more information, see Cursor movement shortcuts on  
1. Choose Go To from the Edit menu. The Go To dialog appears.  
Tip: You can also use the following methods:  
Right-click the waveform, choose Cursor, and choose Go To from the submenu.  
Press Ctrl+G.  
2. Set the cursor position using one of the following methods:  
From the Go To drop-down list, choose a preset.  
From the Input format drop-down list, choose a format and type an appropriate value in the Position box.  
3. Click OK. The cursor is placed at the specified position in the data window.  
Previewing audio with pre-roll  
Many audio editing operations depend upon accurate placement of the cursor in the data window. The Pre-roll to Cursor command  
allows you to preview audio data leading up to the current cursor position. This command is extremely useful when recording punch-  
A 1.5 second pre-roll is automatically designated. However, you can change this value if necessary. For more information, see Configuring  
1. Place the cursor anywhere in the data window.  
2. From the Transport menu, choose Pre-roll to Cursor (or press Ctrl+Shift+K). Sound Forge software plays the audio leading up to  
the cursor and stops at the cursor.  
Note: The Transport menu is available only when the Show Transport menu check box is selected on the General tab in the  
NAVIGATING, ZOOMING, AND SELECTING | 83  
           
Using the overview bar  
When navigating or editing a file, the overview bar changes to reflect the current position in the file.  
Title bar  
Overview bar  
Time ruler  
The overview bar represents the length of the entire file zoomed out to its maximum position. By observing the overview bar, you can  
determine the following items:  
The section of the audio file currently displayed in the data window.  
The location and size of a selection in relation to the audio file and data window.  
The current cursor location.  
Understanding the overview bar  
1. Open the Voiceover.pca file and verify that the waveform display is zoomed completely out (1:512 in this case).  
Notice that the entire overview bar is dark gray, indicating that the entire file appears in the data window.  
2. Place the mouse pointer over the word “Wow,” and click. A small vertical marker, representing the cursor, appears in the overview  
bar.  
3. Create a selection containing the word “Wow.” A shaded block, sized in relation to the size of the selection within the entire audio  
file, appears in the overview bar.  
84 | CHAPTER 4  
       
4. Click the Zoom In button ( ) twice. The dark gray area in the overview bar becomes incrementally smaller as less of the waveform  
appears in the data window.  
Zooming in on a selection decreases the size of the  
dark gray area  
However, the selection remains the same size and does not move. This allows you to quickly locate a selection, even when another  
section of an audio file is displayed.  
Navigating in the overview bar  
1. Open the Voiceover.pca file.  
2. Click the Zoom In button ( ) until you reach a 1:32 zoom ratio.  
3. Click outside the dark gray in the overview bar. The cursor position changes, but the cursor is located beyond the scope of the data  
window.  
4. Double-click anywhere in the overview bar. The cursor position updates and centers in the data window.  
Playing audio in the overview bar  
To make navigating a file from the overview bar easier, you can start audio playback from the overview bar.  
1. Open the Voiceover.pca file.  
2. Right-click the overview bar. Playback of the file begins from the cursor location.  
3. Right-click the overview bar again. Playback pauses.  
4. Right-click the overview bar once more and immediately left-click at several random positions in the overview bar. Each time you  
click the mouse in the overview bar during playback, the cursor jumps to the new location and playback continues. The feature is  
useful for quickly navigating a file and locating general events.  
NAVIGATING, ZOOMING, AND SELECTING | 85  
           
Scrubbing  
Scrubbing is a type of timeline playback that gives you precise control over the speed and direction of playback. Both linear and  
logarithmic scale scrubbing are allowed.  
Tip: Choose a setting from the JKL/shuttle speed drop-down list on the Editing tab of the Preferences dialog to control the scrub speed  
and range when using the keyboard or multimedia controllers.  
Scrubbing with the scrub control slider  
The scrub control slider ( ), located at the bottom of the data window, can be dragged back and forth. The farther from the center that  
the slider is dragged, the faster the playback, both forward and in reverse.  
Note: You can also drag the Normal Rate indicator ( ), which is located below the scrub control, to adjust playback speed or double-  
click Rate and type a playback rate.  
Scrubbing on the timeline  
You can scrub the project by using the timeline.  
1. Position the cursor on the timeline, hover the mouse pointer over the cursor and press Ctrl. The mouse pointer changes to a  
speaker icon.  
2. Left click and drag the mouse left or right to scrub the timeline. The cursor changes again to a pan/scrub icon.  
Press Ctrl over the  
timeline cursor  
Left-click and  
drag to scrub  
Scrubbing with the keyboard  
Keyboard scrub letters  
J
K
L
Reverse  
Pause  
Forward  
Three letters (JKL) are used as a keyboard scrub control.  
Press J for reverse playback. Press again to accelerate the playback rate.  
Press K to pause playback.  
Press L for forward playback. Press again to accelerate the playback rate.  
There are several ways to adjust the playback speed:  
Hold K while pressing J or L to emulate a shuttle knob mode.  
Press K+J to turn the knob to the left or K+L to turn the knob to the right.  
Press K again or Spacebar to return to normal mode.  
86 | CHAPTER 4  
             
Scrubbing with the audio event locator  
Dragging the mouse within the overview bar initiates playback of small audio loops adjacent to the cursor position. This is not  
technically a scrub function, but it serves a similar purpose. It allows you to audition brief audio segments and quickly locate specific  
events within a file. Playback stops when the mouse button is released.  
Configuring the audio event locator  
You can set the amount of pre-roll and loop duration for the audio event locator.  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the Previews tab.  
3. In the Audio event locator section, edit the Pre-roll and Loop time values as desired and click OK.  
Zooming and magnifying  
Because there are considerably more samples in a sound file than horizontal points (pixels) on the screen, many data samples must be  
represented by each horizontal point when audio data displays in the data window. Depending upon the editing operation, you may  
want to view the entire file at once or a small portion of data in greater detail. For this reason, you can utilize two varieties of zooming:  
time ruler zooming and level ruler zooming. You can also zoom to events when using the Event tool ( ).  
Zooming the time ruler (horizontal)  
The current time ruler magnification ratio appears in the lower-right corner of the data window above the status boxes.  
Zoom in  
Zoom out  
Maximize width  
of window  
Zoom ratio  
Understanding the zoom ratio  
The zoom ratio determines the number of samples represented by each horizontal point on the screen. The zoom ratio is a value of X:Y,  
where X is the number of horizontal points and Y is the number of samples. If the ratio is 1:1, each point on the screen represents one  
sample. At this zoom ratio, a brief but detailed selection of time is displayed.  
Waveform at 1:1 zoom ratio  
Conversely, if the zoom ratio is 1:1024, 1,024 samples are represented by each point on the screen and a greater length of time is  
displayed.  
For very precise editing, you may want to zoom in more tightly than a 1:1 ratio. Sound Forge allows up to a 24:1 ratio, where 24 points on  
the screen represent one sample. This high level of zoom can be useful when editing with the Pencil tool ( ). For more information, see  
NAVIGATING, ZOOMING, AND SELECTING | 87  
             
Waveform at 24:1 zoom ratio  
Changing the zoom ratio  
To edit the zoom ratio, use the Zoom In/Out spin control located adjacent to the zoom ratio display.  
Clicking the plus/minus buttons increases/decreases the zoom ratio by single-step increments.  
Dragging the spin control increments the zoom ratio quickly in the corresponding direction.  
Notes:  
When a file is opened, the horizontal magnification is set to the value specified by the Normal zoom ratio setting in the Display tab in  
the Preferences dialog. To access the Preferences dialog, choose Preferences from the Options menu.  
Right-clicking the waveform display allows you to quickly access time ruler zoom commands from the shortcut menu.  
Using zoom time commands  
If you prefer using commands, you can control the time magnification from the View menu. The following table briefly describes the  
available time zoom commands. You can access these commands from the View menu by choosing Zoom Time and choosing the  
desired command from the submenu.  
Command  
In Full  
Description  
Increases the zoom ratio to represent each audio sample with 24 screen pixels (24:1 zoom ratio).  
Returns the file to its default zoom ratio.  
Normal  
Out Full  
Selection  
Changes the zoom ratio to display the entire file within the data window.  
Changes the zoom ratio to maximize the display and center the selection within the data window.  
Custom Zoom X:Y Sets the zoom ratio to a custom setting. For more information, see Using custom zoom settings on page 89.  
Zooming the level ruler (vertical)  
Zooming along the level ruler displays a larger vertical waveform and allows for more precise editing at low audio amplitudes.  
Level ruler zooming controls  
Zoom in  
Zoom out  
Changing the level zoom  
To edit the level ruler zoom, use the Zoom In/Out spinner control located above the playbar.  
Clicking the plus/minus buttons increases/decreases the level ruler zoom by single-step increments.  
Dragging the spin control increments the level ruler zoom quickly in the corresponding direction.  
88 | CHAPTER 4  
         
At high zoom levels, only low-level samples are visible because the peaks of the waveform move beyond the vertical scope of the data  
window. Consider the following data windows.  
Level zoom out maximum  
Level zoom in maximum  
Both data windows display the same audio file at a 1:1 zoom ratio. The window on the left shows the level ruler zoomed to its maximum  
out position. The window on the right shows the level ruler zoomed to its maximum in position. Notice that wave peaks clearly visible in  
the left window are out of display range in the right window.  
Using zoom level commands  
If you prefer using commands, you can control the level magnification from the View menu. The following table briefly describes the  
three available zoom level commands. You can access these commands from the View menu by choosing Zoom Level and choosing the  
desired command from the submenu.  
Command  
Out Full  
Description  
Decreases the zoom level to minimize the display of the file’s amplitude.  
Changes the level zoom to display the entire waveform amplitude in the data window.  
Maximizes the display of the selection (vertically and horizontally) in the data window.  
Window  
Selection  
Formatting the level ruler  
You can configure the level ruler to appear in decibels or percent by right-clicking the ruler and choosing Label in Percent or Label in dB  
from the shortcut menu.  
Using custom zoom settings  
You can create two custom time zoom settings for quick access to time magnification levels that you use frequently.  
Creating custom zoom settings  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the Display tab.  
3. Select time magnification settings from the Custom zoom ratio 1 and Custom zoom ratio 2 drop-down lists.  
4. Click OK.  
Zooming to custom settings  
From the View menu, choose Zoom Time, and choose a custom zoom setting from the submenu.  
Tip: You can also click a Custom Zoom button ( or ) on the Navigation toolbar or press 1 or 2 on the numeric keypad.  
NAVIGATING, ZOOMING, AND SELECTING | 89  
           
Using zooming shortcuts  
Zooming to a selection  
1. Create a selection. If no selection is created, the Zoom Selection function is not available.  
2. Right-click the waveform and choose Zoom Selection from the shortcut menu. The minimum zoom ratio that allows the full  
selection to appear in the window is calculated, and the selection is then zoomed and centered in the data window.  
Note: To reverse this function, right-click the waveform, choose Zoom, and choose Out Full from the submenu.  
Zooming the window  
Right-click the level ruler and choose Zoom Window from the shortcut menu. The maximum zoom level that allows the loudest portion  
of the selection to appear in the window is calculated and the entire sound file is adjusted.  
Note: To reverse this function, right-click the level ruler and choose Zoom Out Full from the shortcut menu.  
Zooming out full  
To quickly display all data in a data window, right-click the waveform, choose Zoom, and choose Out Full from the submenu. This  
command sets the zoom ratio and zoom level to the lowest values required to display all data in the window.  
Note: To reverse this function, go to the View menu, choose Zoom Time, and choose Normal from the submenu.  
Zooming in full  
To quickly set the zoom factor to its maximum magnification, right-click the waveform and choose Zoom In Full from the shortcut  
menu. The maximum magnification available is 24:1.  
Note: To reverse this function, right-click the waveform and choose Zoom Normal from the shortcut menu.  
Optimizing time and level ruler scaling  
To optimize both the time ruler and level ruler display of a selection, double-click the level ruler. Double-clicking the level ruler a second  
time restores both displays to their default levels.  
Using the Magnify tool  
The Magnify tool provides an additional way to magnify a section of an audio file. You can access the Magnify tool in three ways:  
From the Edit menu, choose Tool, and choose Magnify from the submenu.  
•Click the Magnify Tool button ( ) on the Standard toolbar.  
Click the Edit Tool Selector in the upper-left corner of the data window until the Magnify tool is selected.  
Tip: When the Allow Ctrl+drag style zoom in data windows check box is selected on the General tab of the Preferences dialog, you can  
hold Ctrl while creating a selection to temporarily use the Magnify tool.  
When you select the Magnify tool, the cursor appears as a magnifying glass ( ). You can use this tool to create a selection box indicating  
how audio data is magnified. By using the Magnify tool and toggle-clicking the mouse, you can toggle between time zoom, level zoom,  
90 | CHAPTER 4  
           
Zooming the time ruler with the Magnify tool  
1. Drag the Magnify tool on the waveform to make a small selection box.  
2. Toggle-click the mouse until the selection box is the same height as the data window.  
3. Drag the Magnify tool to create a time zoom selection and release the mouse button. The zoom ratio of the selection increases.  
The selection is time zoomed  
Selection box spans the height of the window  
Zooming the level ruler with the Magnify tool  
1. Drag the Magnify tool on the waveform to make a small selection box.  
2. Toggle-click the mouse until the selection box is the full width of the data window.  
3. Drag the Magnify tool to create a level zoom selection and release the mouse button. The zoom ratio of the selection increases.  
Selection box spans the width of the window  
The selection is level zoomed  
Zooming both time and level with the Magnify tool  
1. Drag the Magnify tool on the waveform to make a small selection box.  
2. Toggle-click the mouse until the selection appears as a box.  
3. Drag the Magnify tool to create a time/level zoom selection and release the mouse button. The level zoom and time zoom of the  
selection increase.  
Selection displays as a box  
The selection time and level are zoomed  
NAVIGATING, ZOOMING, AND SELECTING | 91  
     
Selecting audio using start and end values  
You can select audio by dragging the mouse or by using keyboard shortcuts. (For more information, see Data selection shortcuts on page 331.)  
For the sake of accuracy, however, it is often useful to create selections by entering specific start and end point values. The Set Selection dialog  
allows you to create selections in this way or by choosing a preset selection from the Selection drop-down list.  
1. From the Edit menu, choose Selection, and then choose Set from the submenu (or press Ctrl+Shift+D). The Set Selection dialog  
appears.  
2. From the Input format drop-down list, choose the format to be used for creating the selection. The values in the Start, End, and  
Length boxes change to reflect the specified format.  
3. Configure the selection by typing appropriate values in the Start and End or the Start and Length boxes.  
4. If you are working with a stereo file, choose Left, Right, or Both from the Channel drop-down list, or, for a multichannel file, type  
the appropriate channel numbers in the Channel box.  
5. Click OK.  
Using the Set Selection dialog  
The following sections briefly describe additional controls located in the Set Selection dialog.  
Control  
Play  
Description  
Clicking Play plays the current selection.  
Play looped  
Selecting the Play looped check box allows you to play the selection in Looped  
Playback mode.  
Snap Zero  
Snap Time  
Clicking Snap Zero forces the Start and End values of the selected area to the next  
zero-crossing.  
Clicking Snap Time forces the Start and End values of the selected area to a whole  
time division as designated by the markings on the data window’s time ruler.  
Zero-crossing preference  
When using a Snap Zero command, you can configure the application to snap to positive slope, negative slope, or either slope zero-  
crossings.  
1. From the Options menu, choose Preferences, and click the Editing tab.  
2. From the Snap to zero-crossing slope drop-down list, choose the desired slope and click OK.  
92 | CHAPTER 4  
       
Selecting audio during playback  
You can create selections during playback using the Mark In and Mark Out commands. These commands place temporary markers in  
the data window, which are then used to create a loop region. While you can place these markers by choosing Mark In and Mark Out  
from the Selection submenu under the Edit menu, the keyboard equivalents are more useful.  
1. Play the audio file in the current data window.  
2. During playback, press I where the selection will begin.  
3. Press O where the selection will end. A loop region is created using the in and out points you identified.  
You can then right-click the bar at the top of the loop region to insert a region, toggle looped playback, or select the loop region.  
Tip: Select the Update loop bar on Mark In/Out check box on the Editing tab of the Preferences dialog if you want the loop bar in a  
data window to be updated when you mark the beginning or end of a selection. When the check box is cleared, the loop bar isn’t updated  
until you’ve marked both ends of the selection.  
Fine-tuning a selection  
After creating a selection, you may discover that the start or end point has not been positioned properly. In cases like this, you can try to  
reselect the data, but it can be difficult to accurately create selection points. For this reason, you have a number of tools designed to  
help you fine-tune selections.  
If you find that the selection jumps unexpectedly as you fine-tune it, snapping may be turned on. For more information, see  
Adjusting a selection with the mouse  
You can fine-tune selection start and end points by dragging the edge of the selection to a new location.  
1. Open a file and create a selection in the waveform.  
2. Position the mouse pointer over one of the selection edges. The pointer is displayed as a bi-directional arrow (  
).  
3. Drag the selection edge to a new position.  
Drag the edge of the selection to a new position.  
4. Release the mouse button. The selection is updated.  
Adjusting a selection with the keyboard  
Using the keyboard, you can quickly and accurately select data or update a selection. For more information, see Data selection shortcuts  
Restoring a selection  
If you lose a selection while editing, you can step backward through the previous five time selections. From the Edit menu, choose  
Selection, and then choose Cycle from the submenu, or press Backspace.  
From the Edit menu, choose Selection, and then choose Toggle from the submenu (or press S or /) to switch between the last selection  
and the last cursor position.  
NAVIGATING, ZOOMING, AND SELECTING | 93  
                   
Using selection grid lines  
From the Options menu, choose Selection Grid Lines to display grid lines that divide the selection into four equal parts. These lines  
make creating loops from existing material easier.  
To change the number of divisions that will be used, choose Options > Set Grid Divisions, and then choose a setting from the submenu.  
For example, if you’re trying to create a loop in 3/4 time, changing the grid divisions to 3 allows you to divide a selection into three beats.  
94 | CHAPTER 4  
     
Understanding snapping  
If, when extending a selection, the end points seem to “jump” to a different position, an auto snap option is turned on.  
Turn snapping on or off  
From the Options menu, choose Snapping, and then choose Enable from the submenu to turn snapping on or off. When snapping is  
enabled, objects will snap to the following points:  
The cursor  
Time selection edges  
Tips:  
To turn snapping on and off, press F8.  
Hold the Shift key to temporarily override snapping.  
You can also choose to snap events to grid divisions, markers, or zero crossings.  
Snapping to the grid  
When snapping is enabled, you can also choose to have objects snap to whole time divisions as designated by the marks on the time  
ruler above the data window.  
From the Options menu, choose Snapping, and then choose Grid from the submenu to toggle snapping to grid lines.  
Tips:  
To change the resolution of the grid, choose Status Format from the Options menu and then choose a setting from the submenu (or  
right-click the time ruler and choose a format from the shortcut menu).  
To turn snapping to the grid on and off, press Ctrl+F8.  
Snapping to markers  
When snapping is enabled, you can also choose to have elements in the data windows snap to markers.  
From the Options menu, choose Snapping, and then choose Markers from the submenu to toggle snapping for the following marker  
types:  
Markers  
Regions  
Command markers  
CD tracks and index markers  
Sample loops  
Tip: To turn snapping to markers on and off, press Shift+F8.  
Snapping to events  
When snapping is enabled and you’re using the Event tool ( ), you can choose to have events snap to other events in the data window.  
From the Options menu, choose Snapping, and then choose Events from the submenu to toggle snapping to event edges.  
Tip: To turn snapping to events on and off, press Ctrl+Shift+F8.  
NAVIGATING, ZOOMING, AND SELECTING | 95  
                     
Snapping to zero crossings  
When snapping is enabled, you can also choose to have elements in the timeline snap to zero crossings.  
From the Options menu, choose Snapping, and then choose Zero Crossings from the submenu to toggle snapping to zero crossings.  
Tip: To turn snapping to zero crossings on and off, press Ctrl+B.  
Snapping the current selection  
From the Edit menu, choose Selection, and then choose a command from the submenu to force the edges of the current selection to  
the points you choose. Snapping helps you align your selection with items in the data window.  
Note: If you want to use snapping when positioning the cursor and making selections, you can use the commands on the Options >  
Snapping submenu to enable snapping and set snapping options.  
The Selection submenu commands are explained below:  
Command  
Snap to Grid  
Description  
This option forces both edges of a selection to a whole time division as designated by the marks on the time ruler  
above the data window.  
Tips:  
You can also press T.  
To change the resolution of the grid, choose Status Format from the Options menu and then choose a setting  
from the submenu (or right-click the time ruler and choose a format from the shortcut menu).  
Snap Edge to Grid  
This option forces the active edge of a selection to a whole time division as designated by the marks on the time  
ruler above the data window.  
The active edge of a selection is defined by the blinking cursor. Press Home or End to change the active edge.  
Tips:  
You can also press Shift+T.  
To change the resolution of the grid, choose Status Format from the Options menu and then choose a setting  
from the submenu (or right-click the time ruler and choose a format from the shortcut menu).  
Snap to Zero  
This option forces both edges of a selection to the next zero-crossing of the waveform. Performing edits at zero-  
crossings reduces the possibility of introducing glitches in your sound file.  
Tips:  
You can also press Z.  
The Editing tab in the Preferences dialog allows you to choose whether this is a negative, positive, or any zero-  
crossing.  
Snap Edge to Zero  
This option forces the active edge of a selection to the next zero-crossing of the waveform. Performing edits at  
zero-crossings reduces the possibility of introducing glitches in your sound file.  
The active edge of a selection is defined by the blinking cursor. Press Home or End to change the active edge.  
Tips:  
You can also press Shift+Z.  
The Editing tab in the Preferences dialog allows you to choose whether this is a negative, positive, or any zero-  
crossing.  
96 | CHAPTER 4  
               
Command  
Description  
Extend to Next Zero  
This option forces both edges of a selection to the next zero-crossing of the waveform. Performing edits at zero-  
crossings reduces the possibility of introducing glitches in your sound file.  
Tips:  
You can also press Z.  
The Editing tab in the Preferences dialog allows you to choose whether this is a negative, positive, or any zero-  
crossing.  
Extend Edge to Next Zero This option forces the active edge of a selection to the next zero-crossing of the waveform. Performing edits at  
zero-crossings reduces the possibility of introducing glitches in your sound file.  
The active edge of a selection is defined by the blinking cursor. Press Home or End to change the active edge.  
Tips:  
You can also press Shift+Z.  
The Editing tab in the Preferences dialog allows you to choose whether this is a negative, positive, or any zero-  
crossing.  
Disabling auto-snapping at high magnifications  
When editing an audio file displayed at a high magnification, you may want to turn off snapping to time or zero-crossings. This allows  
you to position a selection’s start and end points exactly where you choose.  
1. From the Options menu, choose Preferences, and click the Editing tab.  
2. Select the Disable auto-snapping below 1:4 zoom ratios check box and click OK.  
Quantizing to frames  
From the Options menu, choose Quantize to Frames to force edits to occur on project frame boundaries. This setting is independent of  
grid and marker snapping and is useful when editing audio for video and creating disc-at-once CD projects.  
When Quantize to Frames is turned on, the following actions will always occur on frame boundaries:  
Positioning the cursor  
Making selections  
Placing markers and regions  
Note: If you drag to a snap point that does not occur on a frame boundary when Quantize to Frames is enabled, the snap point will be  
quantized to the nearest frame boundary.  
NAVIGATING, ZOOMING, AND SELECTING | 97  
           
Creating and using views  
Views are used to save and recall selections, zoom ratios, and waveform display positions. Sound Forge software can retain eight  
different views for any audio file, each containing any or all of the following elements:  
Selection  
Cursor position  
Magnification  
Position scroll bar placement  
Tip: Views are discarded when you close the file. To save views with a file, save the file as part of a workspace. For more information, see  
Displaying the Views toolbar  
1. From the View menu, choose Toolbars.  
2. Select the Views check box and click OK. The Views toolbar appears.  
Creating views  
1. Open the Voiceover.pca file and create a selection containing “Wow.”  
2. Click the Set button ( ) on the Views toolbar. A view can now be created.  
3. Click the 1 button ( ). The selection is saved as view 1 and the 1 button ( ) is underscored to indicate that a view was created.  
4. Create a new selection anywhere in the audio file, preferably at an increased magnification.  
5. Click the Set button ( ) followed by the 2 button ( ). The selection is saved as view 2.  
6. Click the 1 button ( ). The view 1 selection is used.  
7. Click the 2 button ( ). The view 2 selection is used.  
98 | CHAPTER 4  
             
Chapter 5  
Changing File Properties and Formats  
This chapter deals with the supported file properties and formats in Sound Forge® Pro software and discusses file summary information.  
Editing file properties  
When you open or create a file, its properties are displayed in the first four boxes of the status bar at the bottom of the Sound Forge  
workspace. The file properties are sample rate, bit depth, channels, and length.  
Bit Depth Channels  
CD Time Remaining Free Storage  
Sample Rate  
Total Length  
Note: The CD Time Remaining box is displayed only when CD tracks exist in the active data window.  
Double-click the Sample Rate, Bit Depth, Channels, or Total Length box in the status bar to edit properties quickly.  
Note: You cannot modify file properties for musical instrument files.  
Editing file properties in the File Properties window  
You can edit file properties in the File Properties window.  
1. From the View menu, choose File Properties. The File Properties window appears.  
Tip: You can also access the File Properties window by performing either of the following actions:  
Right-click the waveform display and choose Properties.  
Press Alt+Enter.  
2. Edit the file properties as needed.  
CHANGING FILE PROPERTIES AND FORMATS | 99  
           
Item  
Description  
File name  
Location  
The name of the file saved on disk.  
The folder where the file is saved.  
The size of the file on disk.  
File size  
File attributes  
Last saved  
File type  
Indicates whether file attributes (read-only, hidden, etc.) have been set.  
The date and time the file was saved.  
The file type for the file.  
Audio format  
Audio sample rate  
The format used to save the audio stream.  
Click the down arrow ( ) and choose a sample rate from the drop-down list, or  
choose Custom to type a value in the edit box to set the number of samples per  
second used to represent the audio.  
Note: This setting will not resample the sound file. If the playback rate is different  
from the originally recorded rate, the pitch will vary unless the file is resampled.  
Audio bit rate  
Displays the bit rate of the audio file.  
Audio bit depth  
Click the down arrow ( ) and choose a bit depth from the drop-down list to set the  
number of bits used to represent each sample.  
Note: Use the Bit-Depth Converter to perform advanced channel mixing.  
Audio channels  
Click the down arrow ( ) and choose a setting from the drop-down list to set the  
number of channels stored in the file.  
Note: Use the Channel Converter to perform advanced channel mixing.  
Audio length  
Video format  
Video attributes  
Video length  
The duration (in time and samples) of the audio file.  
Displays the format used to save the video stream.  
Displays the frame size, color depth and frame rate of the video stream.  
Displays the length (in time and frames) of the video stream.  
Video field order  
Displays the field order of the video stream. Click the down arrow ( ) and choose a  
setting from the drop-down list to change the field order.  
Video pixel aspect ratio  
Displays the pixel aspect ratio of the video stream. Click the down arrow ( ) and  
choose a setting from the drop-down list to change the pixel aspect ratio.  
Computers display pixels as squares, or a ratio of 1.0. Televisions display pixels as  
rectangles (ratios other than 1.0).  
Using the incorrect setting can result in distortion or stretching. Consult your capture/  
video output card’s manual for the proper settings.  
Editing file properties in the status bar  
You can quickly edit individual file properties from the status bar using either of the following methods:  
Right-click the status value to be changed and choose a new value from the shortcut menu.  
Double-click the status value to be changed and type a new value in the edit box.  
100 | CHAPTER 5  
   
Copying file properties to the clipboard  
If you want to copy file properties to the clipboard, right click the File Properties window and choose Copy to Clipboard from the  
shortcut menu.  
If you want to customize the format for copying file properties to the clipboard, right-click the File Properties window and choose  
Custom Copy to Clipboard from the shortcut menu.  
The Copy Metadata dialog is displayed to let you choose whether you want to copy the data as formatted text or delimited text, set a  
delimiter, and choose whether you want to include a header row.  
Click OK to copy the file’s properties to the clipboard, and you can then paste the information wherever you need it.  
Changing the sample rate  
The sample rate is the number of samples per second, measured in hertz (Hz), used to record audio. You can specify sample rates from  
2,000 Hz to 192,000 Hz. Typical sample rates are stored as presets in the Sample rate drop-down list. In addition, you can increase or  
decrease the sample rate of an existing audio file.  
1. Open and play the Voiceover.pca file. This file is located in the same folder as the application.  
2. Right-click the Sample Rate status box and choose 48,000 from the shortcut menu.  
3. Play the file. Notice that the pitch is higher and the duration is slightly shorter.  
4. Right-click the Sample Rate status box and choose 8,000 from the shortcut menu.  
5. Play the file. Notice that the pitch is lower and the duration is longer.  
Changing the sample rate of a file also changes the pitch and duration. To change the sample rate of a file while preserving its duration  
and pitch, use the Resample command. For more information, see Resample on page 189.  
CHANGING FILE PROPERTIES AND FORMATS | 101  
       
Changing the bit depth  
Bit depth refers to the number of bits used to represent a sound. You can increase or decrease a file’s bit depth.  
Increasing bit depth  
Increasing the bit depth does not improve the quality of a file, but it allows subsequent processing to be performed with increased  
precision.  
1. Open a file with a small bit depth.  
2. From the Process menu, choose Bit Depth, and then choose Bit-Depth Converter from the submenu. The Bit-Depth Converter  
dialog appears.  
3. From the Bit depth drop-down list, choose a larger value and click OK.  
Note: When increasing a file’s bit depth, the Dither and Noise shaping controls should be set to None and Off, respectively.  
Decreasing bit depth  
To maximize storage space, larger sound files (24- and 16-bit) are frequently converted to smaller (16- and 8-bit) files. However,  
representing a sound file at a decreased bit depth results in audible distortion referred to as quantization error.  
1. Open a 16-bit file.  
2. From the Process menu, choose Bit Depth, and then choose Bit-Depth Converter from the submenu. The Bit-Depth Converter  
dialog appears.  
3. From the Bit depth drop-down list, choose 8 bit.  
4. If desired, choose an option from the Dither drop-down list. For more information, see Dither on page 103.  
5. If desired, choose a Noise shaping type. For more information, see Noise shaping on page 103.  
6. Click OK.  
Note: There are no rules regarding maintaining audio quality when decreasing bit depth. Experiment with the Dither and Noise  
shaping controls to determine the optimum settings for each audio file.  
102 | CHAPTER 5  
             
Understanding dither and noise shaping  
You can adjust Dither and Noise shaping settings when decreasing a file’s bit depth.  
Dither  
The Dither value determines the randomness of the dither (generated noise) used to mask quantization distortion resulting from  
conversion to a lower bit depth. This drop-down list requires you to select from several shapes, each of which roughly describes the  
pattern that would be produced if you plotted a graph with the dither amplitude on the X-axis and the probability of the dither values  
on the Y-axis.  
As is frequently the case when working with audio, you should experiment with dither values to yield the best results. However, keep  
the following information in mind:  
Setting  
Description  
Half Rectangular  
Eliminates distortion resulting from conversion to a lower bit depth, but the noise level is more likely to be  
dependent on the signal. This setting uses a maximum dither noise amplitude of 0.5 LSB (least significant  
bit).  
Rectangular  
Triangular  
Identical to Half Rectangular, but with a maximum dither noise amplitude of 1 LSB (least significant bit).  
Eliminates distortion products as well as any noise floor modulation, but results in a slightly higher noise  
level. The option typically works well in conjunction with noise shaping. For more information, see Noise  
Highpass  
Triangular  
Behaves like triangular dither, but shifts its noise into higher frequencies. This is typically the best option  
when used in conjunction with noise shaping. For more information, see Noise shaping on page 103.  
Gaussian  
Does not perform as well as Rectangular and Triangular dither, but may be suitable for certain audio.  
Noise shaping  
The Noise shaping value determines the aural positioning of quantization noise. Using this control, you can shift the noise into audio  
registers that are less perceptible to human hearing. This lowers the perceived noise floor and creates the illusion of cleaner audio.  
High-pass contour noise shaping attempts to push all quantization noise and error into high frequencies.  
Equal-loudness contour noise shaping attempts to push the noise under an equal-loudness type of curve.  
Noise shaping dangers  
Noise shaping places quantization noise near the audio’s Nyquist frequency, a value equal to one-half of the file’s sample rate. Consider  
the following information:  
A file with a sample rate of 44.1 kHz has a Nyquist frequency of 22.05 kHz (at the high end of human hearing). Applying noise  
shaping to this file results in audio perceived to be cleaner than it actually is.  
A file with a sample rate of 22 kHz has a Nyquist frequency of 11 kHz (well within the sensitive range of human hearing). Applying  
noise shaping to this file results in audio that is perceived to be noisier than it actually is. Ironically, this defeats the entire purpose  
of noise shaping.  
For this reason, we do not recommend using noise shaping on files with sample rates less than 44.1 kHz.  
Minimizing quantization error  
There are at least three methods of minimizing quantization error when decreasing a file’s bit depth: noise gating, compression, and  
normalization.  
CHANGING FILE PROPERTIES AND FORMATS | 103  
                 
Noise gating  
Frequently, low-level signals become noise when a file’s bit depth is decreased. For this reason, it is preferable to have complete silence  
between sounds in an audio file.  
1. From the Effects menu, choose Noise Gate. The Noise Gate dialog appears  
2. Choose a noise gate preset from the Preset drop-down list and click OK. A noise gate is applied to the audio, negating its low-level  
signals.  
Compressing  
Decreasing the dynamic range of a sound file makes it easier to represent with decreased bit depth.  
1. From the Effects menu, choose Dynamics, and choose Graphic from the submenu. The Graphic Dynamics dialog appears.  
2. Choose a preset with a small amount of compression (2:1 or less) from the Preset drop-down list and click OK.  
Normalizing  
Normalizing a file prior to decreasing its bit depth ensures that the entire dynamic range is used. In addition, normalization lowers the  
signal-to-noise ratio.  
1. From the Process menu, choose Normalize. The Normalize dialog appears.  
2. Select the Peak level radio button.  
3. Set the Normalize to fader to 0 dB (peak) and click OK.  
Applying compression and normalization simultaneously  
1. From the Process menu, choose Normalize. The Normalize dialog appears.  
2. Select the Average RMS level radio button.  
3. Choose Apply dynamic compression in the If clipping occurs drop-down list and click OK.  
104 | CHAPTER 5  
         
Converting mono/stereo channels  
You can convert mono files to stereo or stereo files to mono. To perform quick channel conversion without specifying the mix, use the  
Audio channels box on the File Properties window or right-click the Channels box in the status bar and choose 2 (Stereo) or 1 (Mono)  
Converting from mono to stereo  
1. Open the Voiceover.pca file. This file is located in the same folder as the application.  
2. Right-click the Channels box in the status bar and choose Stereo from the shortcut menu. The Mono To Stereo dialog is displayed.  
3. Select the Left Channel radio button and click OK. The mono data is placed in the upper half of the data window (left channel) and  
silence is placed in the right channel.  
4. Play the file. “Wow, sound editing just gets easier and easier” plays in only the left channel.  
Tip: If your sound card supports only mono data, stereo files can be played by specifying the Microsoft Sound Mapper as the playback  
device. To do this, choose Preferences from the Options menu. Click the Audio tab and choose Microsoft Sound Mapper from the  
Audio device type drop-down list.  
Specifying the audio destination  
The Destination radio buttons in the Mono To Stereo dialog allow you to specify where the mono audio data is placed in a stereo file.  
The following table describes the available data destinations.  
Destination  
Left Channel  
Right Channel  
Both Channels  
Description  
The mono data is placed in the left channel. The right channel is set to silence.  
The mono data is placed in the right channel. The left channel is set to silence.  
The mono data is copied into both channels.  
Converting from stereo to mono  
1. Open the Saxriff.pca file. This file is located in the same folder as the application.  
2. Right-click the Channels status box (indicating Stereo) and choose Mono from the shortcut menu. The Stereo To Mono dialog  
appears.  
3. Select the Mix Channels radio button and click OK. The left and right channels combine into a mono channel.  
CHANGING FILE PROPERTIES AND FORMATS | 105  
             
Specifying the audio source  
The Source radio buttons in the Stereo To Mono dialog allow you to specify what stereo data is used to create the mono file. The  
following table describes the available data sources.  
Source  
Description  
Left Channel  
Right Channel  
Mix Channels  
Mono data is taken only from the left channel of the stereo file.  
Mono data is taken only from the right channel of the stereo file.  
Mono data is created by mixing both channels of the stereo file.  
Using the Channel Converter  
You can also use the Channel Converter to convert files between mono and multichannel formats. Using the Channel Converter  
provides the added flexibility of independent level settings for each channel, thereby allowing you to intermix the channels of a  
multichannel file to create pan effects. To use this tool, choose Channel Converter from the Process menu. For more information, see  
Converting file formats  
The previous sections have described changing a file’s sample rate, bit depth, and channel configuration. You can also convert a file’s  
format and compression settings.  
To demonstrate this, open the Voiceover.pca file and choose Save As from the File menu. Notice the Save as Type and Template drop-  
Option  
Description  
Save as type  
In the Save As dialog, the Save as type drop-down list defaults to the Sound Forge Pro Project File (.frg)  
format. However, using the Save as type drop-down list, you can specify any supported file type.  
Template  
The Template drop-down list provides standard settings for saving your audio file. If the templates do not  
match your particular needs, click the Custom button to create custom settings.  
106 | CHAPTER 5  
           
Adding summary information  
Specific audio file types allow you to store text fields of summary information in addition to the audio and video data. File types offering  
this feature include WAV, AVI, ASF, and RealMedia™ file formats. You can view and edit these text fields.  
Viewing and editing summary information  
The Summary window is used to view and edit the summary information stored in the file.  
1. From the View menu, choose Metadata, and then choose Summary Information from the submenu. The Summary window  
appears.  
2. Edit the summary information as needed. You can insert additional summary information by right-clicking in the Summary window  
and choosing additional summary fields from the Insert submenu.  
Saving summary information  
You can save files containing summary information that have been edited in Sound Forge software with or without summary  
information.  
1. From the File menu, choose Save As. The Save As dialog appears.  
2. Select the Save metadata with file check box and click OK.  
Note: If you save to a file type that doesn’t support metadata, this check box is unavailable.  
Including additional embedded information  
Some file formats allow non-text data (such as embedded bitmaps and metafiles) to be embedded in files. If you use the Sound Forge  
software to edit a file containing data created in another application, Sound Forge software tracks the embedded data and places it  
back in the file when it is saved in its original format.  
Saving additional embedded information  
To save additional embedded information, choose Save As from the File menu and select the Save metadata with file check box. If the  
file type does not support metadata, you are prompted to save the metadata in an external file with an .sfl extension.  
CHANGING FILE PROPERTIES AND FORMATS | 107  
                     
Removing additional embedded information  
To save a file without additional embedded information, choose Save As from the File menu and clear the Save metadata with file  
check box.  
108 | CHAPTER 5  
 
Chapter 6  
Editing Multichannel Audio  
With Sound Forge® Pro software, you can edit multichannel audio files in the same way you work with mono or stereo files.  
Sound Forge software supports multichannel files in the following formats:  
Dolby AC-3 (.ac3) (AC-3 is available as a render format only)  
Raw Audio (.raw)  
Sony AVC (.mp4, .m2ts, .avc)  
Sony Wave64 (.w64)  
Wave (.wav)  
Video For Windows (.avi) – specifically DV, SDI  
Windows Media Audio/Video (.wma or .wmv)  
ATRAC (.oma)  
Material Exchange Format (.mxf)  
Note: MXF files require a video stream. If you want to save an audio-only file to MXF format, you must first attach a video stream. For  
When working with MXF files, the number of channels in your source media must match the number of output channels specified by the  
rendering template. If necessary, use the Channel Converter before rendering.  
Render format Number of channels  
DV MXF  
IMX MXF  
HD MXF  
Always contains 4 audio channels.  
You can use the Channels drop-down list on the Audio tab of the Custom Template dialog to choose how  
many channels will be filled with audio. For example, if you choose 2 from the Channels drop-down list, the  
rendered file will contain 4 audio channels: two channels will contain audio, and two channels will contain  
silence.  
Always contains 8 audio channels.  
You can use the Channels drop-down list on the Audio tab of the Custom Template dialog to choose how  
many channels will be filled with audio. For example, if you choose 2 from the Channels drop-down list, the  
rendered file will contain 8 audio channels: two channels will contain audio, and six channels will contain  
silence.  
Can contain 2 or 4 audio channels.  
You can use the Channels drop-down list on the Audio tab of the Custom Template dialog to choose how  
many channels will be rendered. For example, if you choose 2 from the Channels drop-down list, the  
rendered file will contain only 2 audio channels.  
EDITING MULTICHANNEL AUDIO | 109  
       
Routing channels to hardware outputs  
If you’re working with multichannel files and have a sound card with multiple outputs, Sound Forge provides you with a great deal of  
flexibility in routing the channels to the outputs on your sound card: you can route each channel to a separate output, or you can route  
all the stereo pairs to a single set of outputs to simulate a stereo downmix.  
The Hardware Meters window displays a meter and gain fader for each enabled output port. For more information, see Using the  
You can change channel assignments from the Audio tab in the Preferences dialog or the Channel Meters window. Changing the setting  
in either location updates your preferences and affects all open data windows. For information about using the Audio tab of the  
Preferences dialog to enable and map channels, see Audio tab on page 322.  
To change a channel’s output device using the Channel Meters window, click the channel number and choose a new output port from  
the menu.  
Opening and editing multichannel audio files  
If you’ve used Sound Forge to edit stereo files before, you already know everything you need to know to edit multichannel files.  
You can open multichannel audio files just like any other supported media type. For more information, see Getting media files on page 55.  
When you open the file, you’ll notice that the data window displays the channels as stereo pairs:  
You can then edit the file just as you would any mono or stereo file.  
Click the Minimize button ( ) to reduce the height of individual channels, or click the Restore button ( ) to restore a channel’s height.  
Hold Shift while clicking a Minimize button ( ) to minimize all channels except the one you clicked.  
Tip: You can use the Display tab in the Preferences dialog to change the colors used to represent each channel. For more information, see  
110 | CHAPTER 6  
       
Recording multichannel audio files  
With Sound Forge, you have the ability to record multichannel audio if your hardware supports this feature. For more information, see  
Using the hardware meters  
From the View menu, choose Hardware Meters to toggle the display of the Hardware Meters window. You can use this window to  
adjust the levels of your audio device’s hardware outputs for monitoring and to view a peak meter, VU/PPM meter, phase scope, and  
mono-compatibility meter.  
VU/PPM meter  
Peak meter  
Phase scope Mono-compatibility meter  
Adjusting output levels  
The Hardware Meters window displays a gain fader for each output that is enabled on the Audio tab of the Preferences dialog. For more  
information, see Audio tab on page 322. You can use these faders to adjust preview levels.  
Important: The faders in the Hardware Meters window are used to control preview volume only. If you want to mix channel levels, use  
the Volume or Envelope plug-in.  
Drag to adjust the volume of the channel. Double-click the center of the thumb to reset the fader to 0.0 dB.  
If the right and left channels are set differently, you can double-click either thumb to force the other channel to match it.  
Click the Lock/Unlock Fader Channels button ( ) to lock (gang) the faders so the left and right channels will always move together.  
Click again to unlock the faders.  
Tip: Hold Shift while dragging a fader to temporarily override the current state of the Lock/Unlock Fader Channels button: if the button is  
turned off, you can hold Shift to drag the faders in locked mode; if the button is selected, hold Shift to drag the faders independently.  
EDITING MULTICHANNEL AUDIO | 111  
           
Showing or hiding meters  
You can display a peak meter, VU/PPM, a phase scope, and mono-compatibility meter for each hardware output. To toggle the display of  
each meter, right-click the Hardware Meters window and choose a command from the shortcut menu.  
A check mark is displayed to indicate which meters are currently visible.  
For more information about peak meters, see Using the channel meters on page 44.  
For more information about VU/PPM meters, see Using the VU/PPM meters on page 46.  
For more information about phase scopes, see Using phase scopes on page 48.  
For more information about mono-compatibility meters, see Using the mono-compatibility meters on page 48.  
112 | CHAPTER 6  
     
Chapter 7  
Using Markers, Regions, and the Playlist/Cutlist  
This chapter describes the use of markers, command markers, the Regions List, and the Playlist/Cutlist. These tools allow you to tag and  
organize audio data and make audio editing more efficient. Sound Forge® Pro software can save marker, Regions List, and Playlist/Cutlist  
information as metadata in most file types. You also have the option of saving the Regions List and Playlist/Cutlist to an external file.  
Why use markers, regions, and the Playlist?  
There are at least four reasons for you to master the use of these features:  
Rapid navigation  
Added effects for streaming media  
Multiple versions of edits  
MIDI synchronization and triggering  
Rapid navigation  
The most obvious use of the Regions List is for dissecting an audio file into multiple regions. Once created, regions can be selected and  
played in the data window. You are also able to tag important time positions with markers. This allows you to navigate large files and  
locate important audio events.  
Added effects for streaming media  
Command markers allow you to add interactivity to media streamed over the Internet by inserting metadata into streaming media files.  
As your file plays, any number of other actions can be triggered, including opening a Web page in a browser or displaying caption text.  
Multiple versions of edits  
The Playlist and Cutlist allow you to try out different edits before committing to them. You can add regions to the Playlist or Cutlist and  
then rearrange and audition them endlessly without requiring the software to perform an edit on the file.  
Another advantage is that you can quickly save regions organized in the Playlist or Cutlist as a new file based on the finished  
arrangement.  
MIDI synchronization and triggering  
You can trigger regions created in Sound Forge software using MIDI or SMPTE timecode. This feature is used for synchronizing audio  
files to sequencers, MIDI controllers, or any other time-based media. For example, a MIDI trigger can be assigned to an audio file in the  
software and triggered by a sequencer along with other MIDI instruments. For more information, see Triggering region playback on page  
You can also assign SMPTE times to special effect audio files. This allows you to match audio to the action on the screen.  
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLIST | 113  
             
Using markers  
A marker is a tag placed in an audio file that is used as a reference point. Markers make navigating a file easier and more efficient.  
Markers can be quickly selected from the list in the Go To dialog. Also, markers are displayed in the Regions List for quick playback.  
Inserting markers  
1. Click to position the cursor in the waveform.  
2. From the Insert menu, choose Marker. A marker is placed in the waveform at the exact location of the cursor.  
Tip: You can also click the Insert Marker button ( ) on the Insert toolbar or press M.  
3. If you want to name the marker, right-click the tag and choose Rename from the shortcut menu. Type a name for the marker in the  
edit box and press Enter.  
Marker tag  
Inserting markers during playback  
To insert markers in real time during playback, press M.  
Inserting markers during recording  
To insert markers during recording, click the Insert Marker button ( ) in the Record dialog or press M. For more information, see  
Naming or renaming markers  
Right-click the marker tag ( ) and choose Rename from the shortcut menu. Type the name of the marker in the edit box and press  
Enter when you’re finished.  
—or—  
Double-click to the right of the marker and type a name in the edit box.  
114 | CHAPTER 7  
               
Customizing marker labeling  
You can set Sound Forge to automatically label new markers as they are created.  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the Labels tab.  
3. In the Marker labels area, adjust the labeling controls as desired:  
Control  
Description  
Label Markers  
Select this check box if you want Sound Forge to automatically name markers when  
you insert them during playback or recording.  
Prefix  
Type a prefix in the box if you want Sound Forge to assign a name to new markers  
when you insert a marker during playback or recording. Clear the box if you do not  
want to include a prefix (if you want to number markers only, for example).  
Use counter and start at  
Select this check box and type a number in the box if you want Sound Forge to  
number new markers when you insert a marker during playback or recording.  
Insert leading zeros in field  
width of  
Select this check box and specify a field width if you want to use leading zeros in  
marker names when you insert a marker during playback or recording. For example, if  
you specify a field width of 3, markers numbered 1 to 99 would be numbered 001 to  
099.  
4. Click OK to close the Preferences dialog.  
Changing the marker position  
You can change a marker’s position by dragging it to a new location or by updating its position to the current cursor location. You can  
also enter precise values to move a marker to a specific location.  
Changing the marker position using drag-and-drop  
1. Drag the marker tag ( ) to a new position on the data window ruler.  
2. Release the mouse button. The marker is dropped at its new location.  
Note: Markers will snap to other markers, regions, and command markers. Hold Shift while dragging to override snapping.  
Updating the marker position to the current cursor location  
1. Place the cursor where you want to update the marker position to.  
2. Right-click the marker tag ( ) and choose Update from the shortcut menu. The marker is moved to the current cursor location.  
Moving the marker to a specific location  
1. Right-click the marker tag ( ) and choose Edit from the shortcut menu. The Regions List window is displayed and the marker is  
selected in the list.  
2. Type a value in the Start box for the marker and press Enter. The marker is moved to the new location.  
Deleting markers  
Right-click the marker tag ( ) and choose Delete from the shortcut menu.  
Deleting all markers and regions  
Right-click in the marker bar, choose Markers/Regions, and choose Delete All from the submenu. All markers and regions are removed.  
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLIST | 115  
                   
Deleting all markers within the selected area  
Right-click above the loop region, choose Markers/Regions, and choose Delete All in Selection from the submenu. All markers and  
regions in the selected area are removed.  
Previewing a marker  
Click a marker’s Play button ( ) in the Regions List.  
—or—  
1. Right-click the marker tag ( ) and choose Edit from the shortcut menu. The Regions List appears.  
2. Click the marker’s Play button ( ).  
Triggering a marker using MIDI commands  
1. Right-click the marker tag ( ) and choose Edit from the shortcut menu. The Regions List appears.  
2. Click the down arrow ( ) in the marker’s Trigger column and choose a trigger type from the drop-down list.  
Trigger type  
Description  
Note On - Play  
The region will be played when the specified note on message is  
received and will play for the full length of the file.  
Note On - Play / Off - Stop  
Note On - Queue / Off - Play  
The region will be played when the specified note on message is  
received and will stop when the full file is played or the specified  
Note Off message is received.  
The region will be queued for play when the specified note on  
message is received and will play when the corresponding Note  
Off message is received. This is used to reduce the time between  
receiving a trigger and playing a marker.  
3. In the Chan box, specify the MIDI input channel for triggering.  
4. In the Note box, specify the MIDI note that will trigger marker playback. This value can be entered as a MIDI note value such as C4  
or as a MIDI note number such as 60.  
Notes:  
If the Trigger from MIDI Timecode command (Options > MIDI In/Out submenu) is selected, you can auto-complete the Chan and  
Note values by pressing a key on your MIDI keyboard.  
Triggers in the Regions List function differently from triggers specified in the MIDI Triggers dialog and the Playlist. When using triggers in  
the Playlist, Regions List, or MIDI Triggers dialog, be aware that they can interact to create unexpected results. Sound Forge software  
first looks at the MIDI Triggers, then the Regions List, and then the Playlist when determining what to do when a MIDI command is  
detected. If you want to use the triggers in the Regions List only, turn off all the triggers in the MIDI Triggers dialog and the Playlist.  
Using markers to create regions  
Once you have placed markers in a waveform, you can use them to create regions. For more information, see Inserting regions based on  
116 | CHAPTER 7  
               
Detecting and marking clipping  
The clip indicators in the channel meters help you determine whether clipping occurs in your file, and you can use the Find command to  
find audio that matches levels you specify. For more control, however, you can use the Detect Clipping tool.  
From the Tools menu, choose Detect Clipping to scan a selection of audio for clipping and add markers where clipping occurs.  
Markers can be quickly selected from the list in the Go To dialog. Also, markers are displayed in the Regions List for quick playback.  
1. Select the audio you want to scan.  
2. From the Tools menu, choose Detect Clipping. The Detect Clipping dialog appears.  
3. Choose a setting from the Preset drop-down list or adjust the controls as necessary.  
a. Drag the Threshold slider to determine the sound level you want to find.  
b. Set a value in the Clip Length box to specify how many sequential samples must meet the Threshold setting to constitute  
clipping.  
4. Click the OK button.  
The selection is scanned and a marker is added whenever there are a number of sequential samples (determined by the Clip Length  
setting) with the same value above the Threshold setting.  
Tip: Use Detect all clip-related plateaus from the Preset drop-down list to detect clipped peaks that may exist in your file after  
decreasing the levels in the file. You can then use the Pencil tool or the Clipped Peak Restoration tool in the Sony Creative Software Inc.  
Noise Reduction plug-in to restore the clipped peaks.  
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLIST | 117  
     
Using command markers in streaming media files  
Command markers add interactivity to media streamed over the Internet by inserting metadata into streaming media files. As your file  
plays, any number of other actions can be programmed to occur. These commands are a part of the Windows Media Audio, Windows  
Media Video, and RealMedia streaming formats. Most frequently, these actions add text or open a related Web site.  
Command markers can also indicate when an instruction (function) occurs in a WAV file being used in a radio broadcast environment  
(Scott Studios data). The following two sections define the markers for both streaming media and Scott Studios files.  
Notes:  
• While streaming, media files can be played on any hard drive, CD drive, or DVD drive. They require a special streaming media server  
(provided by your ISP) to stream properly across the Internet.  
Windows Media Player 9 and later will ignore metadata commands unless the Run script commands when present check box is  
selected on the Security tab of the player's Preferences dialog. Be sure to instruct your audience to select this check box before playing  
your file.  
Defining streaming media commands  
In a streaming media file, command markers can be used to display headlines, show captions, link to Web sites, or any other function  
you define. Some command types are exclusive to either the Windows Media files or RealMedia files.  
Command  
URL  
Player type  
Description  
Windows Media  
and RealMedia  
Indicates when an instruction is sent to the user’s Internet browser to change the content being  
displayed. With this command, you enter the URL that appears at a specific time during the file’s  
playback.  
Text  
Title  
Windows Media  
RealMedia  
Displays text in the captioning area in Windows Media Player located below the video display area.  
You enter the text that appears during playback.  
Note: To view captions during playback in Windows Media Player 9 or later, choose Captions  
and Subtitles from the Windows Media Player Play menu, and then choose On if Available from  
the submenu.  
Displays the entered text on the media player’s title bar.  
Note: When rendering Windows Media files, title information is based on the settings in the  
Summary window (View > Metadata > Summary Information) or the Index/Summary tab of  
the Custom Template dialog. The summary information from the Summary window will be used if  
information has been specified in both places.  
To view this information during playback, choose Now Playing Options from the Windows Media  
Player View menu and select the items you want to display.  
Author  
RealMedia  
Displays the entered text (author’s name) when a user selects About This Presentation from the  
RealPlayer shortcut menu.  
Note: When rendering Windows Media files, title information is based on the settings in the  
Summary window (View > Metadata > Summary Information) or the Index/Summary tab of  
the Custom Template dialog. The summary information from the Summary window will be used if  
information has been specified in both places.  
To view this information during playback, choose Now Playing Options from the Windows Media  
Player View menu and select the items you want to display.  
Copyright  
RealMedia  
Displays the entered copyright information when a user selects About This Presentation from the  
RealPlayer’s shortcut menu or Properties from the Windows Media Player shortcut menu.  
Note: When rendering Windows Media files, title information is based on the settings in the  
Summary window (View > Metadata > Summary Information) or the Index/Summary tab of  
the Custom Template dialog. The summary information from the Summary window will be used if  
information has been specified in both places.  
To view this information during playback, choose Now Playing Options from the Windows Media  
Player View menu and select the items you want to display.  
118 | CHAPTER 7  
           
Defining Scott Studios data commands  
For WAV files using Scott Studios data, command markers can be used to define information about the WAV file.  
Command  
SCOTT EOM  
Description  
Calculates when the next queued clip starts playing in a Scott Studios system. For more information, refer to your Scott  
Studios documentation.  
SCOTT Cue In  
Sets the beginning of a file in a Scott Studios system without performing destructive editing. For more information,  
refer to your Scott Studios documentation.  
Inserting command markers  
1. Position the cursor where you want to place the command marker.  
2. From the Insert menu, choose Command (or press C). The Command Properties dialog appears.  
3. Complete the Command Properties dialog:  
a. From the Template drop-down list, select a custom template. For more information, see Saving command properties as a custom  
b. From the Command drop-down list, select the type of command you wish to create or type a custom command.  
c. Enter parameters to define the behavior of the command in the Parameter box.  
d. Specify the timing of the command in the Position box. This value is automatically set to the current cursor position.  
4. Click OK. The new command marker appears in the data window.  
Editing command properties  
Right-click a command marker and choose Edit from the shortcut menu to open the Command Properties dialog and edit the marker.  
Saving command properties as a custom template  
If you plan to use a command more than once, you can save command properties as a template. You can then reuse the command  
properties by selecting the template from the Template drop-down list.  
1. Create a command and complete the Command Properties dialog.  
2. Click in the Template box and type a name for the template.  
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLIST | 119  
               
3. Click the Save Template button ( ).  
Tip: Your metadata command templates are saved in the cmdtemp.xml file in the locations below. You can edit this file directly to modify  
your templates.  
Windows XP: C:\Documents and Settings\<user name>\Local Settings\Application Data\Sony\Sound Forge Pro\10.0\  
Windows Vista or Windows 7: C:\Users\<user name>\AppData\Local\Sony\Sound Forge Pro\10.0\  
Moving the cursor to a command marker  
Click the command marker to place the cursor at the current command marker position.  
Deleting command markers  
1. Place the mouse pointer on the command marker. The pointer changes to a hand icon ( ).  
2. Right-click to display a shortcut menu.  
3. From the shortcut menu, choose Delete. The command marker is removed.  
Using regions  
Regions identify ranges of time and provide a way to subdivide an audio file. A region is defined as the area between two region tags.  
Regions can function as time selections that can be saved with the file. For example, regions can be used to indicate sections of projects  
such as choruses or verses, or they can be used to make notes in the project. You can also add regions to the Playlist and use regions to  
create new files.  
The Regions List window contains all of the regions and markers that exist in the active data window.  
Inserting regions  
You can use multiple methods of inserting regions including a menu command, drag-and-drop operations, a time ruler shortcut, and a  
keyboard shortcut. The following sections briefly describe the methods of creating regions. To work through these procedures, use the  
Fill.pca file. This file is located in the same folder as the application.  
Inserting regions using menu commands  
1. Open the Fill.pca file. This file is located in the same folder as the application.  
2. From the View menu, choose Metadata, and then choose Regions List from the submenu. The Regions List appears. For more  
3. Create a selection containing the final drum hit near the end of the waveform display.  
4. From the Insert menu, choose Region (or press R). The selection appears in the Regions List.  
5. Double-click the Name box for the new region. Type a name for the region and press Enter.  
Notice that region tags also appear in the data window. These tags indicate the region’s name and position within the original file.  
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Region tags  
Inserting regions by dragging selections  
One of the easiest ways to insert a region is to drag a selection from a data window into the Regions List.  
1. Create a selection containing the opening drum roll in Fill.pca.  
2. Drag the selection from the data window to the Regions List. The region is inserted.  
Inserting regions using the time ruler shortcut  
1. Create another selection in the waveform display.  
2. Right-click the time ruler and choose Insert Marker/Region from the shortcut menu. The region is inserted.  
Inserting regions using the keyboard  
1. Create a selection in the waveform display.  
2. Press R. The region is inserted and numbered region markers ( ) are placed at the start and end of the selected area.  
Inserting regions automatically  
In addition to the previously described methods, you can also insert regions automatically.  
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Inserting regions while recording  
The most efficient way of inserting regions is to do it while recording your audio. This is especially useful when working on a project that  
you will piece together from multiple takes. To create regions while recording, specify Multiple takes creating Regions from the Mode  
Tip: Regions are automatically named for you while recording. You can customize this automatic labeling feature. For more information,  
122 | CHAPTER 7  
 
Inserting regions based on rapid sound attacks  
1. Open the Fill.pca file.  
2. From the Tools menu, choose Auto Region. The Auto Region dialog appears.  
3. Clear the Build regions using the current tempo check box if it is selected.  
4. Specify a preset from the Preset drop-down list or configure a new setting using the dialog’s active parameters shown in the table  
below.  
Parameter  
Description  
Attack sensitivity  
Determines the sensitivity of the attack-detection algorithm to rapid volume  
increases.  
Release sensitivity  
Determines the minimum decrease in sound level required to create a region end  
point.  
Minimum level  
Determines the threshold audio level required to create a new region.  
Minimum beat duration  
Specifies the minimum length, in seconds, that must elapse before a new region can  
be created.  
Use release point for end of  
region  
Requires a region end when the sound level drops by the factor specified by the  
Release sensitivity value.  
5. Click OK. Regions are inserted in the audio file based on the dialog parameters.  
Note: All regions created using the Auto Region tool are automatically added to the Regions List and Playlist.  
Inserting regions based on musical time intervals  
When you select the Build regions using the current tempo check box in the Auto Region dialog (Tools > Auto Region), regions are  
inserted according to the current beats per minute setting. You can change a file’s tempo information (including the measures, beats,  
and beats per minute settings) by choosing Status Format and then Edit Tempo from the Options menu. For more information, see  
1. Open the Musicbed.pca file. This file is located in the same folder as the application.  
2. From the Tools menu, choose Auto Region. The Auto Region dialog appears.  
3. Select the Build regions using the current tempo check box.  
4. Enter desired values in the Measures and Beats boxes:  
To create a region on every beat, set Measures to 0 and Beats to 1.  
To create a region at every measure, set Measures to 1 and Beats to 0.  
5. Click OK. Regions are created in the data window based on the Measures value, the Beats values, and the current beats per minute  
setting.  
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Inserting regions based on marker positions  
1. Open the Fill.pca file. This file is located in the same folder as the application.  
2. Play the file and drop several markers using the M key.  
3. From the Edit menu, choose Regions List, and choose Markers to Regions from the submenu (or right-click the Regions List and  
choose Markers to Regions from the shortcut menu). You are prompted to verify whether the markers should be used to create  
regions.  
4. Click Yes. Regions are created and added to the Regions List.  
Naming or renaming a region  
Right-click the starting region tag ( ) and choose Rename from the shortcut menu. Type the name of the region in the edit box and  
press Enter when you’re finished.  
—or—  
Double-click to the right of the region marker and type a name in the edit box.  
Customizing region labeling  
You can set Sound Forge to automatically label new regions as they are created.  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the Labels tab.  
3. In the Region labels area, adjust the labeling controls as desired:  
Control  
Description  
Label Regions  
Select this check box if you want Sound Forge to automatically name regions when  
you insert them.  
Prefix  
Type a prefix in the box if you want Sound Forge to assign a name to new regions  
when you insert one. Clear the box if you do not want to include a prefix (if you want  
to number regions only, for example).  
Use counter and start at  
Select this check box and type a number in the box if you want Sound Forge to  
number new regions after you insert one.  
Insert leading zeros in field  
width of  
Select this check box and specify a field width if you want to use leading zeros in  
region names when you insert one. For example, if you specify a field width of 3,  
regions numbered 1 to 99 would be numbered 001 to 099.  
4. Click OK to close the Preferences dialog.  
Selecting a region  
Right-click the starting or ending region tag ( ) and choose Select Region from the shortcut menu. The region is highlighted.  
—or—  
Double-click the start or end region tag. The region is highlighted.  
124 | CHAPTER 7  
                     
Moving a region  
1. Drag the desired region tag ( ) to a new position. Both associated region tags are highlighted.  
2. Release the mouse button. The region’s values update in the Regions List.  
Tip: To move both region tags at once, press Alt while dragging.  
Deleting a region  
Right-click the region tag ( ) and choose Delete from the shortcut menu.  
Deleting all markers and regions  
Right-click above the loop region, choose Markers/Regions, and choose Delete All from the submenu. All markers and regions are  
removed.  
Deleting all markers and regions within the selected area  
Right-click above the loop region, choose Markers/Regions, and choose Delete All in Selection from the submenu. All markers and  
regions in the selected area are removed.  
Previewing a region  
Click a region’s Play button ( ) in the Regions List.  
—or—  
1. Right-click the region tag and choose Edit from the shortcut menu. The Regions List appears.  
2. Click the region’s Play button ( ).  
Splitting regions  
Splitting a region divides an existing region at the current cursor position, producing two separate regions.  
1. In the Regions List window (View > Metadata > Regions List), select the region you want to split.  
2. Position the cursor where you want the split to occur.  
3. From the Edit menu, choose Regions List, and choose Split from the submenu, or right-click a region in the Regions List window  
and choose Split from the shortcut menu.  
Notes:  
If the cursor is placed within the region you’re splitting, the region will be split at the cursor position.  
If the cursor is placed outside the region you’re splitting, a new region will be created from the closest edge of the original region to the  
cursor position.  
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Triggering a region using MIDI commands  
1. Right-click the region tag ( ) and choose Edit from the shortcut menu. The Regions List appears.  
2. Click the down arrow ( ) in the region’s Trigger column and choose a trigger type from the drop-down list.  
Trigger type  
Description  
Note On - Play  
The region will be played when the specified note on message is  
received and will play for the full length of the file.  
Note On - Play / Off - Stop  
Note On - Queue / Off - Play  
The region will be played when the specified note on message is  
received and will stop when the full file is played or the specified  
Note Off message is received.  
The region will be queued for play when the specified note on  
message is received and will play when the corresponding Note  
Off message is received. This is used to reduce the time between  
receiving a trigger and playing a marker.  
3. In the Chan box, specify the MIDI input channel for triggering.  
4. In the Note box, specify the MIDI note that will trigger region playback. This value can be entered as a MIDI note value such as C4 or  
as a MIDI note number such as 60.  
Notes:  
If the Trigger from MIDI Timecode command (Options > MIDI In/Out submenu) is selected, you can auto-complete the Chan and  
Note values by pressing a key on your MIDI keyboard.  
Triggers in the Regions List function differently from triggers specified in the MIDI Triggers dialog and the Playlist. When using triggers in  
the Playlist, Regions List, or MIDI Triggers dialog, be aware that they can interact to create unexpected results. Sound Forge software  
first looks at the MIDI Triggers, then the Regions List, and then the Playlist when determining what to do when a MIDI command is  
detected. If you only want to use the triggers in the Regions List, turn off all the triggers in the MIDI Triggers dialog and the Playlist.  
Using markers to create regions  
Once you have placed markers in a waveform, you can use them to create regions. For more information, see Inserting regions based on  
Locking loop and region lengths  
From the Options menu, choose Lock Loop/Region Length to force the length of a region to remain constant when changing the start  
or end time of a region or loop.  
When this option is not selected, you can hold the Alt key while dragging region markers to lock the length of a region. To move a loop  
without changing its length, drag the bar between the loop markers.  
Creating new files from regions  
You can quickly create a new file from each region in a file. Each region is named by appending a numerical value to a user-specified  
prefix.  
1. Open an audio file and create several regions in it.  
2. From the Tools menu, choose Extract Regions. The Extract Regions dialog appears and all current regions appear in the Regions to  
extract pane.  
3. Select the regions to be extracted.  
126 | CHAPTER 7  
               
4. If the path in the Destination folder box is not appropriate, click the Browse button and browse to the desired destination folder.  
5. Type the desired prefix in the File name prefix box.  
6. If desired, clear the Use long file names for destination file names check box and enter an appropriate numeric value in the Start  
file counter index box.  
7. Type a name in the File name prefix box if you want add a prefix to extracted regions. For example, enter Test to extract the files  
Test Region 001.wav, Test Region 002.wav, Test Region 003.wav, and so on.  
Note: Select the Use long file names for destination file names check box to allow file names of up to 128 characters including  
spaces. The files names will consist of the value in the File name prefix box and the region name.  
When this check box is cleared, file names will conform to the 8.3 naming convention. These names consist of the first 5 characters from  
the File name prefix and a unique three-digit number starting with the number specified in the Start file counter index box. For  
example, if you have 4 regions selected for extraction, and your prefix is set to PREFIX, the names used will be PREFI000.wav,  
PREFI001.wav, PREFI002.wav PREFI003.wav.  
8. Click Extract.  
Using the Regions List  
The Regions List contains information pertaining to all regions in the current data window. The Regions List information can be saved as  
metadata in most file types. You also have the option of saving the Regions List to an external Playlist file.  
Displaying the Regions List  
1. Open the Voiceover.pca file. This file is located in the same folder as the application.  
2. From the View menu, choose Metadata, and then choose Regions List from the submenu (or press Ctrl+Alt+M, 0). The Regions List  
for Voiceover.pca appears.  
Working with the Regions List  
By default, the Regions List displays the following information for each region in the current data window:  
A small Play button ( ) dedicated to the region.  
The region’s name.  
The region’s start point.  
The region’s end point.  
The region’s length.  
The region’s trigger.  
The region’s channel.  
The region’s note.  
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLIST | 127  
         
Changing region order  
By default, the Regions List displays regions in alphabetical order by name, but you can specify an alternate order by clicking the column  
heading to sort in ascending (  
) or descending (  
) order.  
128 | CHAPTER 7  
 
Saving a Regions List file  
You can save a file’s Regions List to an external file. This offers the flexibility of using multiple Regions Lists for the same audio file.  
1. From the Edit menu, choose Regions List, and choose Save As from the submenu (or right-click the Regions List and choose Save  
As from the shortcut menu).  
2. Use the Save Regions/Playlist As dialog to specify a folder and file name.  
3. Click Save.  
Opening a Regions List file  
Importing a Regions List file offers the flexibility of using multiple Regions List files for the same audio file. Opening a new Regions List  
file clears the current Regions List. Make sure you have saved the current Regions List before continuing.  
1. From the Edit menu, choose Regions List, and choose Open from the submenu (or right-click the Regions List and choose Open  
from the shortcut menu).  
2. Use the Open Regions/Playlist dialog to locate an existing file.  
3. Specify the type of regions you want to import from the Files of type drop-down list:  
Choose Playlist File (.sfl) to import a Sound Forge regions/Playlist file.  
Choose Session 8 File (.prm) to import a file that supports both Session 8 and Sound Forge regions.  
Choose Windows Media Script File (.txt) to import a file that includes Windows Media script commands.  
Choose Wave File (.wav) to import markers and regions from another audio file.  
4. Click Open.  
Copying the Regions List to the clipboard  
Editing a Regions List in a text editor allows you to make an annotated list that you can print for reference.  
From the Edit menu, choose Regions List, and then choose Copy onto Clipboard (or right-click the Regions List and choose Copy onto  
Clipboard from the shortcut menu). The list is copied to the Windows clipboard.  
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLIST | 129  
     
Using the Playlist  
After you create regions, you can arrange them in the Playlist. Unlike the Regions List, which displays its contents in alphabetical or  
chronological order, the Playlist displays and plays its regions in a user-specified arrangement. In addition, you can rearrange and  
audition regions endlessly in the Playlist without performing a destructive edit when you save the file.  
As with the Regions List, you can save the Playlist information as metadata in most file types. You also have the option of saving the  
Playlist to an external Playlist file.  
Displaying the Playlist  
1. Open the Voiceover.pca file. This file is located in the same folder as the application.  
2. From the View menu, choose Metadata, and then choose Regions List from the submenu (or press Ctrl+Alt+M, 0). The Regions List  
window for Voiceover.pca appears.  
3. From the View menu, choose Metadata, and then choose Playlist from the submenu (or press Ctrl+Alt+M, 1). The Playlist window  
for Voiceover.pca appears.  
Notice that the file contains regions, but the Playlist is empty. You must add regions to the Playlist before arranging them.  
Understanding the Playlist display  
When you add a region to the Playlist, its appearance is similar to its appearance in the Regions List, with the exception of the Count  
(Cnt) column. Located to the left of the Name column, the Count (Cnt) column displays the number of times the corresponding region  
plays before the Playlist proceeds to the next region.  
Adding regions to the Playlist  
You can add regions from the Regions List to the Playlist using commands or drag-and-drop. You can also add regions to the Playlist  
directly from the data window.  
Adding regions to the Playlist using commands  
1. Select a region in the Regions List.  
2. From the Edit menu, choose Playlist/Cutlist, and choose Add from the submenu (or right-click a region in the Regions List window  
and choose Add to Playlist from the shortcut menu). The region is added to the Playlist.  
Adding regions to the Playlist using drag-and-drop  
1. Select a region in the Regions List.  
2. Drag the region into the Playlist.  
3. Release the mouse button.  
130 | CHAPTER 7  
                   
Arranging the Playlist  
Moving regions  
After you have added regions to the Playlist, you can arrange them using drag-and-drop.  
Replicating a region in the Playlist  
A major advantage of arranging the Playlist is the ability to repeat a region in multiple places without actually copying the audio data.  
This feature is called replicating.  
1. Right-click the region to be replicated and choose Replicate from the shortcut menu. The region is replicated in the Playlist.  
2. Drag the replicated region to its new position in the Playlist.  
Deleting a region from the Playlist  
You can delete regions from the Playlist without affecting the audio file.  
1. Select the region that you would like to delete.  
2. From the Edit menu, choose Playlist/Cutlist, and then choose Delete from the submenu (or right-click the Playlist window and  
choose Delete from the shortcut menu).  
Editing a Playlist/Cutlist region  
You can edit a Playlist/Cutlist region by typing new values in the Cnt, Trigger, Chan, Note, and SMPTE Time boxes.  
Repeating a region during Playlist playback  
You can specify the number of times a region repeats during Playlist playback.  
Type a value in the Cnt box in the Playlist window to specify the number of times the Playlist region will repeat before playing the next  
region.  
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Using stop points  
You can attach stop points to regions in the Playlist. When a stop point is encountered during playback, the corresponding region is  
repeated the number of times specified by the Count value and playback is halted.  
Creating a stop point  
Perform one of the following actions to set the stop point for a Playlist:  
Right-click a region in the Playlist window and choose Stop Point from the shortcut menu.  
Select a region in the Playlist window and press Ctrl+E or Ctrl+8 (not on the numeric keypad).  
A check mark appears adjacent to the comment in the shortcut menu and a stop point (indicated by a red circle) appears in the Playlist.  
Note: When you play your Playlist, it will continue to play through the regions until it encounters a stop point. This is useful when  
triggering playback from incoming MIDI or timecode and you only want certain sections of the Playlist to be played at a time.  
Deleting a stop point  
Perform one of the following actions to remove the stop point for a Playlist:  
Right-click a region in the Playlist window and choose Stop Point from the shortcut menu.  
Select a region in the Playlist window and press Ctrl+E or Ctrl+8 (not on the numeric keypad).  
The corresponding check mark is cleared from the shortcut menu and the stop point (indicated by a red circle) is removed from the  
Playlist.  
Playing from the Playlist  
The Playlist displays the sequential order in which regions play. To play a region, click the corresponding Play button ( ). Playback  
begins with the selected region and continues through the end of the Playlist, playing a region multiple times when instructed by the  
Count value.  
Note: Playback is interrupted if a stop point is present. For more information, see Using stop points on page 132.  
Creating a new file from the Playlist  
After you have auditioned and arranged all regions in the Playlist, you can create a new file based on the Playlist arrangement. To create  
a new file from the Playlist, right-click the Playlist and choose Convert to New from the shortcut menu.  
Note: If the original file has both audio and video components (such as an AVI file), the new file created from the Playlist contains the  
audio portion only.  
Configuring the Playlist as a Cutlist  
When trimming lengthy recordings, configuring the Playlist as a Cutlist can sometimes decrease editing time. In Play as Cutlist mode,  
the original file is played, but all regions placed on the Cutlist are ignored. Click the Play as Cutlist button ( ) on the playbar to enter  
Play as Cutlist mode.  
132 | CHAPTER 7  
                   
Treating the Playlist as a Cutlist  
1. From the View menu, choose Metadata, and then choose Playlist from the submenu. The Playlist window is displayed.  
2. Right-click the Playlist and choose Treat as Cutlist from the shortcut menu. A check mark appears adjacent to the command in the  
shortcut menu and the Cutlist appears. The Play as Cutlist button ( ) appears in the playbar.  
Adding regions to the Cutlist  
1. Open the Voiceover.pca file. This file is located in the same folder as the application.  
2. Open the Cutlist.  
3. Select the “Silence” region and drag it to the Cutlist (or press Delete). The region is added to the Cutlist and the selection area in the  
waveform display is shaded.  
New region is added to the Cutlist  
4. Click the Play Cutlist button ( ) on the data window’s playbar. The file plays with the Cutlisted region omitted.  
Creating a new file from the Cutlist  
Once all superfluous regions are placed in the Cutlist, you can create a new audio file and Regions List from the remaining region. From  
the Edit menu, choose Playlist/Cutlist and choose Convert to New from the submenu (or right-click the Cutlist and choose Convert to  
New from the shortcut menu).  
Deleting all Cutlist regions  
1. Select a region in the Playlist/Cutlist window. If the window is not visible, press Ctrl+Alt+M, 1.  
2. From the Edit menu, choose Playlist/Cutlist and then choose Delete from the submenu (or press Delete).  
Reverting to Playlist function  
To use the Cutlist as a Playlist again, right-click the Cutlist and choose Treat as Cutlist from the shortcut menu. The check mark is cleared  
from the corresponding command in the shortcut menu and the Playlist function is restored.  
Saving a Playlist/Cutlist file  
You can save a file’s Playlist/Cutlist to an external file. This offers the flexibility of using multiple Playlists for the same file.  
1. From the Edit menu, choose Regions List or Playlist/Cutlist, and choose Save As from the submenu (or right-click the Playlist/  
Cutlist and choose Save As from the shortcut menu).  
2. Use the Save Regions/Playlist dialog to specify a folder and file name.  
3. Click Save.  
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLIST | 133  
             
Opening a Playlist/Cutlist file  
Importing a Playlist file offers the flexibility of using multiple Playlists for a file. Opening a new Playlist file clears the current Playlist.  
Make sure you have saved the current Playlist before continuing.  
1. From the Edit menu, choose Playlist/Cutlist, and choose Open from the submenu (or right-click the Playlist/Cutlist and choose  
Open from the shortcut menu).  
2. Use the Open Regions/Playlist window to browse to an existing regions file.  
3. Specify the type of file you want to import from the Files of Type drop-down list:  
Choose Playlist File (.sfl) to import a Sound Forge Regions List/Playlist file.  
Choose Session 8 File (.prm) to import a file that supports both Session 8 and Sound Forge regions.  
Choose Windows Media Script File (.txt) to import a file that includes Windows Media script commands.  
Choose Wave File (.wav) to import markers and regions from another sound file.  
4. Click Open.  
Copying the Playlist/Cutlist to the clipboard  
Editing a Playlist/Cutlist in a text editor allows you to make an annotated list that you can print for reference.  
From the Edit menu, choose Playlist/Cutlist, and then choose Copy onto Clipboard (or right-click the Playlist/Cutlist and choose Copy  
onto Clipboard from the shortcut menu). The list is copied to the Windows clipboard for use with a text editor.  
134 | CHAPTER 7  
       
Chapter 8  
Recording and Extracting Audio  
This chapter describes the processes for recording audio and extracting audio from a CD in Sound Forge® Pro software.  
Recording audio  
Sound Forge provides two central methods for recording: manual (normal) and automatic. In normal recording, you choose your  
settings and control your recording session while you’re sitting at your PC. With automatic recording, you can choose your settings and  
set your trigger parameters for recording automatically—whether you’re at your PC or not. Sound Forge also allows you to record  
multichannel audio if your audio device supports multiple inputs.  
Specifying recording and playback options  
Basic audio preferences  
From the Options menu, choose Preferences and select the Audio tab to specify recording and playback options. For more information,  
Advanced audio preferences  
The Advanced Audio Configuration dialog allows you to view information about and adjust settings for the playback or recording device  
selected on the Preferences window (from the Options menu, choose Preferences) Audio tab. To view advanced preferences, click the  
RECORDING AND EXTRACTING AUDIO | 135  
         
Recording manually  
You can record into an existing window or create a new window at the time of recording. If you have an audio device that supports  
multiple inputs, you can use Sound Forge to perform multichannel recording.  
Tips:  
Sound Forge is not a multitrack editor. Check out our Vegas and ACID families of products for full multitrack recording and editing. You  
can use multichannel recording to create surround audio or capture field recordings.  
If you experience gapping or glitching when recording multichannel audio, try increasing your buffer size. You can increase the Record  
buffering setting on the Audio tab of the Preferences dialog or click the Advanced button on the Audio tab of the Preferences dialog  
to increase your device’s buffers.  
1. Connect your audio sources to your sound card’s inputs. For more information on connecting audio sources, refer to your sound card’s  
user documentation.  
2. Enable your recording inputs:  
a. From the Options menu, choose Preferences, and click the Audio tab.  
b. Choose your recording device from the Audio device type drop-down list.  
c. Click the Record tab.  
d. Select the Enable check box for each input you want to enable for recording, and then select a radio button to assign the input  
to an audio channel.  
In the following example, the signal from Analog in 1 is recorded to channel 1, Analog in 2 is recorded to channel 2, and so on.  
e. Click OK to close the Preferences dialog and save your changes.  
3. Click the Record button ( ) on the transport bar, or press Ctrl+R. The Record dialog is displayed.  
Title bar  
Record to new window  
Recording attributes  
Remote recording  
Set selection  
Recording method  
Recording mode  
Set recording  
destination window  
Channel selection  
Punch-in spinners  
Transport bar  
Recording time  
Click to view meters and meter reset  
Pre/post roll  
Prerecording buffer  
MTC/SMPTE  
sync settings  
Input monitoring  
DC adjust  
136 | CHAPTER 8  
     
4. From the Method drop-down list, choose Normal.  
5. Choose the destination data window for your recording. By default, the application records into the active data window. If this is  
not where you want to record, use one of the following methods to prepare for recording:  
If  
Then  
You want to record into a  
different data window  
Click the Window button and choose a data window from the Record  
destination window drop-down list. Click OK to return to the Record dialog.  
You want to record into a new Click the New button in the Record dialog and specify the attributes (sample  
window  
rate, bit depth, and channels) for the new file. Click OK to return to the Record  
dialog.  
Note: The maximum number of channels recorded depends on the data window where you’re recording. For example, if you enabled  
six inputs on the Record tab in Audio preferences, you need to record into a six-channel data window to record all six inputs. If you  
record to a stereo data window, only two inputs will be recorded.  
To route inputs to channels in the data window, click a channel number and choose a new input port from the menu.  
To determine which inputs are recorded, type a value in the Channels box. For example, you could type 1-4 to record channels 1  
through 4, or type 1, 3, 4 to record only channels 1, 3, and 4.  
6. Choose a recording mode from the Mode drop-down list. For more information, see Choosing a recording mode on page 141.  
7. If necessary, set a start time, duration, or end time for your recording. By default, recording will begin at the current cursor position.  
To record to a different cursor position, use one of the following methods:  
Type a new cursor position in the Start field. If you chose the Punch In recording option in the Mode drop-down list, you can  
also type values in the End or Length fields to define your recording period.  
•Click the  
Go To button ( ) and change the cursor position. Click OK to return to the Record dialog. For more information, see  
8. To determine which inputs are recorded, type a value in the Channels box. For example, you could type 1-4 to record channels 1  
through 4, or type 1, 3, 4 to record only channels 1, 3, and 4.  
9. Click the Arm button (  
) to have recording begin as soon as possible after you click the Record button ( ).  
Arming Sound Forge software prior to recording opens the wave device and loads all recording buffers in order to minimize the  
amount of time between clicking the Record button and when the recording starts. This optional step can allow for more accurate  
takes when recording in Punch-In mode.  
10. If desired, click the Advanced tab and select the Prerecord buffer check box and specify the amount of time to buffer prior to  
recording when the software is armed for recording. A prerecording buffer helps to ensure you won’t miss a perfect take if you’re a  
bit slow to click the Record button.  
When you click the Record button, recording begins and the sound data in the buffer is committed to disk. For example, if you set a  
15-second buffer, recording effectively begins 15 seconds before you click the Record button.  
Note: The prerecord buffer is unavailable in punch-in mode.  
11. If necessary, select the DC Adjust check box and calibrate the DC offset adjustment. For more information, see Adjusting for DC offset  
RECORDING AND EXTRACTING AUDIO | 137  
12. Click the Record button ( ) in the Record dialog (or press Alt+R). Recording begins.  
Stop button appears  
Recording message  
Time recorded value increases  
13. Click the Stop button ( ) to stop recording.  
14. Click the Close button to close the Record dialog.  
Recording automatically  
In addition to the normal recording method, there are three automatic recording methods: Time, Threshold, and MIDI Timecode. These  
recording methods enable you to trigger recording to begin automatically, using a specified device, with no intervention necessary,  
using a timer, by detecting when audio exceeds a set threshold, or when MIDI timecode is detected.  
When you’re using threshold-triggered recording, you can choose to record continuously: set a buffer size, and the recorded audio will  
fill the buffer, discarding the oldest data as new data is recorded. If you want to save data from the buffer, you can save it to disk.  
You can set up multiple automatic recording sessions to take place at different times, and set a session’s recurrence level for one time,  
daily, or weekly. For your recording sessions to take place, the Sound Forge application must be started and armed for recording.  
Triggering by time  
1. Click the Record button ( ) on the transport bar, or press Ctrl+R. The Record dialog appears.  
2. From the Method drop-down list, choose Automatic: Time.  
3. Choose the destination data window for your recording. By default, the software records into the active data window. If this is not  
where you want to record, use one of the following methods to prepare for recording:  
If  
Then  
You want to record into a different data window  
Click the Window button and choose a data window from the Record destination  
window drop-down list. Click OK to return to the Record dialog.  
You want to record into a new window  
Click the New button in the Record dialog and specify the attributes (sample rate,  
bit depth, and channels) for the new file. Click OK to return to the Record dialog.  
Note: The maximum number of channels recorded depends on the data window where you're recording. For example, if you enabled  
six inputs on the Record tab in Audio preferences, you need to record into a six-channel data window to record all six inputs. If you  
record to a stereo data window, only two inputs will be recorded.  
To route inputs to channels in the data window, click a channel number and choose a new input port from the menu.  
To determine which inputs are recorded, type a value in the Channels box. For example, you could type 1-4 to record channels 1  
through 4, or type 1, 3, 4 to record only channels 1, 3, and 4.  
4. From the Mode drop-down list, choose a recording mode. For more information, see Choosing a recording mode on page 141.  
138 | CHAPTER 8  
     
5. Use the Time Options tab at the bottom of the Record dialog to set the timer:  
a. Click the Add button ( ) to create a timer setting. The Record Timer Event dialog appears.  
b. Type a name in the Name field to create a name to identify the preset.  
c. Choose a setting from the Recurrence drop-down list to indicate whether you want to record one time only or repeat the  
selected recording day and time at a regular interval.  
d. Use the Start date, Start time, and Duration boxes to indicate when you want to start and stop recording.  
e. Click OK to close the dialog and return to the Record dialog.  
6. Select a timer setting and click the Arm button (  
) in the Record dialog when you’re ready to start the timer.  
If you want to edit a timer setting, select it and click the Edit button ( ) to display the Record Timer Event dialog.  
If you want to remove a timer setting, select it and click the Delete button ( ).  
If you want to remove all past timer settings, click the Remove All Past Events from List button ( ).  
7. To end timed recording, click the Stop button ( ).  
8. Click the Close button to close the Record dialog.  
Triggering by a set threshold  
When you’re using threshold-triggered recording, you can choose to record continuously: set a buffer size, and Sound Forge software  
will record to fill the buffer, discarding the oldest data as new data is recorded. If you want to save data from the buffer, you can save it to  
disk.  
1. Click the Record button ( ) on the transport bar, or press Ctrl+R. The Record dialog appears.  
2. From the Method drop-down list, choose Automatic: Threshold.  
3. Choose the destination data window for your recording. By default, the software records into the active data window. If this is not  
where you want to record, use one of the following methods to prepare for recording:  
If  
Then  
You want to record into a  
different data window  
Click the Window button and choose a data window from the Record destination  
window drop-down list. Click OK to return to the Record dialog.  
You want to record into a new Click the New button in the Record dialog and specify the attributes (sample rate, bit  
window depth, and channels) for the new file. Click OK to return to the Record dialog.  
Note: The maximum number of channels recorded depends on the data window where you're recording. For example, if you enabled  
six inputs on the Record tab in Audio preferences, you need to record into a six-channel data window to record all six inputs. If you  
record to a stereo data window, only two inputs will be recorded.  
To route inputs to channels in the data window, click a channel number and choose a new input port from the menu.  
To determine which inputs are recorded, type a value in the Channels box. For example, you could type 1-4 to record channels 1  
through 4, or type 1, 3, 4 to record only channels 1, 3, and 4.  
4. From the Mode drop-down list, choose a recording mode. For more information, see Choosing a recording mode on page 141.  
5. Use the Threshold Options tab at the bottom of the Record dialog to set the audio levels at which recording will start and stop:  
a. Drag the Threshold fader to set the audio level at which recording will begin.  
b. Drag the Release slider to set the amount of time the audio level should be below the Threshold setting before recording will  
stop.  
c. Select the Automatically rearm after record check box if you want to continue monitoring audio levels and recording until  
you click the Stop button ( ).  
6. Click the Arm button (  
) in the Record dialog. Recording will begin when the audio signal meets the threshold level and will  
stop after the level falls below the threshold for the specified release time.  
7. To end audio monitoring and recording, click the Stop button ( ).  
8. Click the Close button to close the Record dialog.  
RECORDING AND EXTRACTING AUDIO | 139  
 
Setting a prerecord buffer for threshold recording  
On the Advanced tab at the bottom of the Record dialog, select the Prerecord buffer check box and type a value in the edit box to  
maintain a set amount of time in a buffer when Sound Forge software is armed for recording. A prerecording buffer helps to ensure you  
won’t miss a perfect take if you’ve set the threshold a bit too high.  
When the prerecording buffer is enabled, recording begins when the audio input reaches the threshold level and the sound data in the  
buffer is committed to disk. For example, if you set a 15-second buffer, recording effectively begins 15 seconds before the input reaches  
the set threshold level.  
Triggering by MIDI timecode  
Note: You can specify a MIDI input port in the MIDI/Sync tab in the Preferences dialog (from the Options menu, choose Preferences).  
1. Click the Record button ( ) on the transport bar, or press Ctrl+R. The Record dialog appears.  
2. From the Method drop-down list, choose Automatic: MIDI Timecode.  
3. Choose the destination data window for your recording. By default, the software records into the active data window. If this is not  
where you want to record, use one of the following methods to prepare for recording:  
If  
Then  
You want to record into a  
different data window  
Click the Window button and choose a data window from the Record destination  
window drop-down list. Click OK to return to the Record dialog.  
You want to record into a new Click the New button in the Record dialog and specify the attributes (sample rate, bit  
window depth, and channels) for the new file. Click OK to return to the Record dialog.  
4. From the Mode drop-down list, choose a recording mode. For more information, see Choosing a recording mode on page 141.  
5. Use the MIDI Timecode Options tab at the bottom of the Record dialog to set the MIDI timecode interval you want to record:  
a. Select the MIDI timecode start check box and type a value in the edit box to indicate the timecode location when recording  
will begin.  
b. Select the MIDI timecode end check box and type a value in the edit box to indicate the timecode location when recording will  
end. If you don’t indicate a stop time, recording will continue until you click the Stop button ( ) to stop recording.  
6. Click the Arm button (  
). Recording will begin when Sound Forge software detects the timecode specified in the MIDI timecode  
start box and will stop when the software detects the timecode specified in the MIDI timecode end box.  
7. To end recording, click the Stop button ( ).  
8. Click the Close button to close the Record dialog.  
140 | CHAPTER 8  
   
Choosing a recording mode  
You can choose any of several recording modes in the Record dialog’s Mode drop-down list:  
Mode  
Description  
Automatic retake  
Automatic retake mode is the easiest method of recording. Recording begins at the  
(automatically rewind)  
position displayed in the Start box when you click the Record button ( ) and  
continues until you click the Stop button ( ). When you stop recording, the start  
position resets to the beginning of the take, allowing for immediate review and  
retake.  
Note: Automatic retake is the default mode when recording into an empty data  
window or when recording with no data selected in the current data window.  
Multiple takes creating Regions Multiple takes creating Regions mode allows you to record several takes with each  
take defining a region in the Regions List. Recording begins at the position displayed  
in the Start box when you click the Record button ( ) and continues until you click  
the Stop button ( ). When you stop recording, the stop position becomes the start  
position for the next take, which can be recorded immediately. For more information,  
Multiple takes (no Regions)  
Multiple takes (no Regions) mode also allows several takes to be recorded without  
these takes being defined as regions. Like the previous mode, recording starts at the  
position displayed in the Start box when you click the Record button ( ) and  
continues until you click the Stop button ( ). When you stop recording, the stop  
position becomes the start position for the next take, which can be recorded  
immediately.  
Create a new window for each Create a new window for each take is similar to Multiple takes creating Regions, but  
take  
creates a new data window for each take. This is useful when recording audio data in  
which you will save each take as an individual file.  
Punch-In (record a specific  
length)  
Punch-In mode is used to record over a specific selection in an existing data window.  
Specifying Punch-In activates the Start, End, and Length boxes. Recording begins at  
the position displayed in the Start box when you click the Record button ( ) and  
continues until one of the following occurs:  
You click the Stop button ( ).  
The cursor in the data window reaches the position displayed in the End box.  
The length of the recorded data equals the value in the Length box.  
Punch-In mode makes it possible to record over a specific section of audio without the  
risk of affecting the remainder of the audio file. You can preview the punch-in region  
by clicking the Play button ( ).  
Note: Punch-In is the default mode when recording with a selection in the data  
window.  
Adjusting for DC offset  
Use the Record dialog’s DC adjust check box to compensate for DC offsets generated by your system’s sound card during recording. A  
DC offset of approximately 30 dB is not uncommon for sound cards (even with very low noise floors) and this displays in the record  
meter as -60 dB. This does not mean that the system is losing 30 dB of resolution, but for the meters to accurately display ranges to  
-90 dB, you must calibrate the DC adjust.  
Calibrating the DC adjustment  
Before using the DC adjust feature, you must calibrate it for the selected recording device.  
1. Select the DC adjust check box. The Calibrate button activates along with displays labeled Left and Right.  
2. Click the Calibrate button. Sound Forge software listens to the selected recording device and calculates the offset.  
RECORDING AND EXTRACTING AUDIO | 141  
                 
Recalibrating the DC adjustment  
If you have multiple sound cards, you should recalibrate the DC adjust each time you select a new recording device. Certain sound cards  
must also be recalibrated each time the sample rate changes or when switching between mono and multichannel recording.  
Tip: You can recalibrate at any time, even during recording. However, it is preferable to perform recalibration with silence at the record  
inputs.  
Playing back recorded audio  
Audition your recorded audio by playing it back in the Record dialog. Click the Play button ( ) to begin playback and click the Stop  
button ( ) to end playback. You can use the other buttons on the mini-transport bar in the Record dialog to navigate to different  
locations in the file.  
Arm  
Go to start of file  
Go to start of last take  
Go to end of file  
Go to  
Record  
Play  
Insert marker  
Adjusting pre/post-roll for punch-in and automatic retake recording playback  
Once you have recorded a punch-in or an automatic retake, you can audition it with user-configured pre-roll and post-roll to evaluate  
the performance. This option allows you to indicate the amount of sound data that should be played preceding or following your  
recorded take when you review your takes. Reviewing with pre- and post-roll helps you review your takes in context.  
1. Select the Review pre/post-roll check box in the Record dialog. The two corresponding boxes become active.  
2. Enter appropriate pre-roll and post-roll values in the respective boxes.  
Note: In Automatic retake mode, the post-roll control is unavailable.  
3. Click the Play button ( ). The punch-in segment plays with the configured pre-roll and post-roll.  
Note: Regardless of the data window’s current status format, pre-roll and post-roll values are measured in seconds.  
Synchronizing with other devices  
Sound Forge software can generate MTC/SMPTE synchronization while recording.  
1. From the Options menu, choose Preferences, and click the MIDI/Sync tab.  
2. On the MIDI/Sync tab, choose the trigger device from the Input drop-down list and click the OK button.  
3. From the Options menu, choose MIDI In/Out, and then choose Generate MIDI Timecode from the submenu to enable MIDI  
timecode output.  
4. Click the Record button ( ).  
5. Click the Advanced tab at the bottom of the Record dialog.  
6. Select the Enable MTC/SMPTE Output Synchronization check box.  
7. Select the Start check box and specify the time you want to start recording.  
8. Select the Pre Roll check box and type a value in the edit box to begin SMPTE output at a specified time before recording.  
9. Click the Close button.  
142 | CHAPTER 8  
           
Monitoring audio input  
The input meters in the Meters tab at the bottom of the Record dialog show the level of the incoming signal. For recording purposes,  
the incoming audio should remain primarily in the yellow, only occasionally entering the red.  
Enabling the recording meters  
Recording meters are displayed in the Meters tab at the bottom of the Record dialog so you can check your input level before recording.  
Click the Meters tab at the bottom of the Record dialog to display recording meters, and then select the Monitor check box to enable  
the recording meters. The peak meters represent the volume of the recording input. For best results, the peak level should be  
somewhere in the yellow range with an occasional red: you want your input to be as loud as possible without clipping.  
You can display a peak meter, VU/PPM, a phase scope, and mono-compatibility meter for each channel. To toggle the display of each  
meter, right-click the Meters tab in the Record dialog and choose a command from the shortcut menu. A check mark is displayed to  
indicate which meters are currently visible.  
For more information about the VU/PPM meters, see Using the VU/PPM meters on page 46.  
For more information about the phase scopes, see Using phase scopes on page 48.  
For more information about the mono-compatibility meters, see Using the mono-compatibility meters on page 48.  
You can work with the record input meters in much the same way you do with other meters in the application. For more information, see  
Tips:  
Click the Reset button (or press Alt+T) to reset clip indicators or held peaks or valleys.  
Right-click the meters and choose a setting from the shortcut menu to change the meters’ scale.  
If you are going to decrease the bit depth of your sound file after recording, it is particularly important that you record with the loudest  
possible levels. High recording levels ensure that you will use the maximum possible dynamic range in the converted file.  
Enabling input monitoring  
Click the Advanced tab at the bottom of the Record dialog and select the Enable audio input monitoring check box if you want to  
route the audio received by the input device to the current output device.  
Note: This check box is available only when the Monitor check box is selected.  
Inserting markers while recording  
Click the Insert Marker button ( ) in the Record dialog’s mini-transport bar (or press M) to insert a marker in the data window during  
recording.  
You can then use the Markers to Regions command to convert markers into regions. For more information, see Inserting regions based on  
Automatically labeling windows and regions  
Windows and regions can be automatically named for you as you record. This automatic labeling feature is particularly useful when  
recording in Multiple takes creating Regions mode or Create a new window for each take mode. For more information, see Choosing a  
Right-click the Record dialog and choose Automatic Labeling from the shortcut menu to access the Automatic Labeling dialog. For  
Changing blinking status  
The Recording message located to the right of the mini-transport bar in the Record dialog can display within a flashing or solid red  
frame.  
RECORDING AND EXTRACTING AUDIO | 143  
                 
To toggle between the blinking status settings, right-click the Record dialog and choose Blinking Status from the shortcut menu. A  
check mark displays adjacent to the command to indicate that the frame is configured to flash.  
Extracting audio from CDs  
You can extract data from CDs and open tracks in the Sound Forge workspace.  
Tip: Double-click a .cda file in the Explorer window (or drag it to the workspace) to extract a CD track without opening the Extract Audio  
from CD dialog. You can also extract audio from the Open dialog by choosing CD Audio (*.cda) from the Files of type drop-down list in  
the Open dialog.  
1. Insert a CD in the drive.  
2. From the File menu, choose Extract Audio from CD. The system’s drives are identified. The Extract Audio from CD dialog is  
displayed. If the system is equipped with multiple CD-ROM or DVD-ROM drives, you must select the desired drive from the Drive  
drop-down list near the bottom of the dialog.  
3. From the Action drop-down list, choose the method you want to use for extracting the CD audio:  
Method  
Description  
Read by track  
Use this option to select the tracks you want to extract from the CD. Each track is  
extracted into a unique data window.  
Read entire disc  
Read by range  
Use this option to automatically extract all tracks on the disc. The entire CD is  
extracted into a single data window.  
Use this option to extract audio from a specified range of time. Type appropriate  
values in the Start and End (or Length) boxes. The range of audio is extracted into a  
single data window.  
4. If you choose Read by track or Read by range from the Action drop-down list, select the tracks or time range you want to extract.  
Note: Click Play to preview your selection. During playback, the button changes to a Stop button.  
5. Select extraction options as needed:  
Select the Create regions for each track check box to add each extracted track to the file’s Regions List.  
Select the Create markers for each index change check box to place markers in the extracted file at all points where indices  
occur in the original track.  
144 | CHAPTER 8  
           
6. Select the Create CD tracks from full subcode scan check box if you want to create a disc-at-once CD track for each extracted track.  
Note: When you select the Create CD tracks from full subcode scan check box, the software will create a disc-at-once track list  
based on the PQ data on the disc.  
ISRC data is added to each track if the data exists on the disc. Universal product code/media catalog number information is updated in  
the CD Information window.  
7. From the Drive drop-down list, choose the CD drive that contains the CD from which you want to extract audio.  
8. Click the MusicID button if you want to obtain CD information using Gracenote MusicID.  
If CD information is not available, you can click the CD Info button to display a dialog box where you can edit the CD information  
and submit it for inclusion in the Gracenote Media Database. For more information, see Obtaining or editing CD information on page  
9. From the Speed drop-down list, choose the rate at which you want to extract audio. If you experience gapping or glitching,  
decrease the speed or click Configure and adjust the Audio extract optimization setting.  
Note: To eject the CD at any time prior to beginning the extraction process, click the Eject button.  
10. Click OK. The data extraction from the CD begins, and a progress meter is displayed.  
Previewing CD tracks  
In the Extract Audio from CD dialog, select a track and click the Play button to preview a track prior to extracting it from the CD. To end  
the preview, click Stop.  
Refreshing the Extract Audio from CD dialog  
Click the Refresh button after you insert a new CD in the system’s CD or DVD drive. This allows you to view the contents of the new CD  
without closing and reopening the Extract Audio from CD dialog.  
Proper use of software  
Sound Forge software is not intended for, and should not be used for, illegal or infringing purposes, such as the illegal copying or  
sharing of copyrighted materials. Using Sound Forge software for such purposes is, among other things, against United States and  
international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be  
punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement.  
RECORDING AND EXTRACTING AUDIO | 145  
             
146 | CHAPTER 8  
Chapter 9  
Editing, Repairing, and Synthesizing Audio  
This chapter introduces some of the Sound Forge® Pro advanced editing, repair, and synthesis features.  
Overwriting and replicating  
Earlier in this manual, paste and mix were described as ways of adding clipboard contents to the current data window. As your audio  
editing projects become more elaborate, you may discover the need for two more sophisticated paste operations: overwrite and  
replicate.  
Overwriting  
Overwriting allows you to replace the current selection with the contents of the clipboard and has two basic guidelines:  
If  
Then  
The selection is longer than the clipboard contents  
Data is overwritten from the beginning of the selection for  
the length of the clipboard contents only.  
The selection is shorter than or equal to the clipboard  
contents  
Data is overwritten for the length of the selection only.  
Overwriting a selection  
1. Open the Voiceover.pca file.  
2. Create a selection containing “Wow.”  
3. Copy the selection. The data is placed on the clipboard.  
4. Create a selection of approximately the same length containing the final ...and easier.”  
EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 147  
       
5. From the Edit menu, choose Paste Special, and choose Overwrite from the submenu or right-click the data window and choose  
Overwrite from the shortcut menu. The selection is overwritten with the clipboard contents.  
Note: If any of the selection data remains, it is because the length of the clipboard contents was less than the length of the selection.  
Replicating  
Replicating allows you to overwrite your current data window selection with several copies of the clipboard contents. When replicating,  
you must specify whether you want to use partial copies of the clipboard contents or only complete copies.  
Using partial copies of the clipboard content completely overwrites the selected data window area.  
Using complete copies of the clipboard content prevents a portion of the data window selection from being overwritten unless the  
selection length is an exact multiple of the length of the clipboard contents.  
Note: The Replicate command will paste as many copies of the clipboard as will fit in the current selection. If no selection exists in the data  
window, the command is not available.  
Replicating a selection  
1. Open the Voiceover.pca file.  
2. Create a selection containing “Wow.”  
3. Copy the selection. The data is placed on the clipboard.  
4. Create a selection containing “Sound editing just gets easier.”  
148 | CHAPTER 9  
   
5. From the Edit menu, choose Paste Special and choose Replicate from the submenu. The Replicate dialog is displayed.  
6. Select the Copy partials radio button and click OK. The selection is overwritten with multiple copies of the clipboard contents. A  
partial copy of the clipboard contents is used where appropriate.  
Repeating an operation  
Once you perform an operation on an audio file, you can quickly repeat it with the same parameters by choosing Repeat from the Edit  
menu. This allows you to reapply the same effect, process, or function to a different section of audio using the same parameters.  
Note: In the Edit menu, the Repeat command is displayed in conjunction with the name of the previous function.  
You can also repeat an operation by doing any of the following actions:  
Hold Shift while choosing the command from its menu.  
Press Ctrl+Y.  
Click the Repeat button ( ) on the Standard toolbar.  
Inserting silence  
The Insert Silence command allows you to place sections of silence in audio files.  
1. Open the Musicbed.pca file.  
2. From the Insert menu, choose Silence. The Insert Silence dialog is displayed.  
Tip: You can also click the Insert Silence button ( ) on the Insert toolbar.  
EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 149  
           
3. Perform one of the following actions:  
From the Preset drop-down list, choose a preset that has been stored for the plug-in.  
Specify the length of silence that you want to add in the Insert box and choose a setting from the at drop-down list to specify  
where the silence should be inserted.  
Setting  
Description  
Cursor  
Inserts silence at the current cursor position.  
Inserts silence at the beginning of the file.  
Inserts silence at the end of the file.  
Start of file  
End of file  
4. Click the OK button.  
Using drag-and-drop operations  
You can take advantage of using drag-and-drop operations to perform many common tasks. Drag-and-drop operations make  
controlling the Sound Forge software faster and more intuitive and allow for increased editing power. The major drag-and-drop editing  
operations are paste, mix, and create CD tracks.  
Dragging mono selections into multichannel destinations  
When pasting or mixing a mono selection into a multichannel file, you can mix the selection to both channels by dropping it on the  
destination data window’s center line. Otherwise, the selection is mixed into the left or right channel exclusively.  
Snapping to points in drag-and-drop operations  
A major advantage of drag-and-drop editing is the ability to snap to markers, regions, time increments, or other points in the  
destination window. All drag-and-drop operations can be configured to snap (or align) to points established within the destination file.  
The following table describes all points that drag-and-drop selections snap to in the destination file.  
Points  
Cursor  
Selection  
Start  
Description  
Start of block snaps to cursor position.  
Start of block snaps to start or end points of a selection.  
Start of block snaps to start of file.  
Start of block snaps to end of file.  
Start of block snaps to marker.  
End  
Markers  
Regions Start and End Markers Start of block snaps to region start or end.  
Time, Measures, etc.  
Video Frames  
Events  
Start of block snaps to labeled divisions on time ruler.  
Start of block snaps to the start of video frames appearing in the video strip.  
Start of block snaps to the start or end of an event.  
Pasting, mixing, and creating CD tracks with drag-and-drop  
You can drag an audio selection and paste, mix, or create a CD track in another data window.  
Pasting  
1. Open the Voiceover.pca and Drumhit.pca files.  
2. Select all audio data in Drumhit.pca.  
150 | CHAPTER 9  
                 
Create a selection in the  
source window  
Drag the selection into the  
destination window and  
then press and hold Ctrl  
3. Hold the Ctrl key and drag the selection to the Voiceover data window.  
A vertical line representing the leading edge of the source selection appears in the destination window.  
The letter “P” appears in the box adjacent to the pointer.  
Tip: When dragging a selection to paste sound data, drag up or down before moving the mouse left or right. Dragging left or right  
before moving the mouse vertically adjusts the selection length.  
4. Use the mouse to position the line in the destination window where the source data will be pasted.  
Drag the selection to the  
destination window  
Selection is pasted into  
the destination window  
Drag-and-drop  
paste indicator  
5. Release the mouse button. The selection is pasted into the destination window.  
EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 151  
Mixing  
1. Open the Voiceover.pca and Drumhit.pca audio files.  
2. Select all audio data in the Drumhit data window.  
3. Drag the selection to the Voiceover data window.  
A shaded region representing the source selection appears in the destination window.  
An “M” appears in the box adjacent to the pointer.  
Tip: When dragging a selection to paste sound data, drag up or down before moving the mouse left or right. Dragging left or right  
before moving the mouse vertically adjusts the selection length.  
Drag-and-drop mix  
indicator  
4. Position the leading edge of the shaded region in the Voiceover data window where the mixing of the selection will begin.  
5. Release the mouse button. The Mix/Replace dialog appears.  
6. Verify that both Volume levels are set to 0 dB and click OK.  
Selection is mixed into the  
destination window  
Creating CD tracks  
You can create CD tracks by dragging selections or files from the Explorer window to a data window. For more information, see Adding  
Toggling the Mix, Paste, and CD Track functions  
An alternate way of specifying a mix, paste, or CD track is the mouse toggle method.  
1. Open the Voiceover.pca and Drumhit.pca files.  
2. Select all audio data in the Drumhit data window.  
3. Drag the selection to the Voiceover data window. A shaded region representing the source selection appears in the destination  
window and a letter or CD icon appears in the box adjacent to the pointer.  
Tip: When dragging a selection to paste sound data, drag up or down before moving the mouse left or right. Dragging left or right  
before moving the mouse vertically adjusts the selection length.  
152 | CHAPTER 9  
   
4. Continue holding the left mouse button while clicking the right mouse button. The mouse icon and the appearance of the  
selection region change to indicate the current drag-and-drop mode.  
5. Release the left mouse button. The source audio data is pasted, mixed, or inserted as a CD track.  
Creating new windows by dragging and dropping a selection  
Drag-and-drop also allows you to create a new data window from a selection.  
1. Open the Voiceover.pca file.  
2. Create a selection containing “Wow.”  
3. Drag the selection to an empty area of the Sound Forge workspace and drop it. A new data window is created containing the  
selection data with the attributes of the original file.  
Tip: When dragging a selection to paste sound data, drag up or down before moving the mouse left or right. Dragging left or right before  
moving the mouse vertically adjusts the selection length.  
Finding and repairing audio glitches  
Glitches are commonly the result of analog audio editing, analog to digital transfer, or electronic noise. Sound Forge software provides  
you with a tool for locating audio glitches and three distinct tools for repairing them: channel, interpolate, and replace. In addition, you  
can repair audio glitches manually using the Pencil tool.  
Locating glitches  
The Find tool allows you to quickly locate glitches, specific volume levels, or silence in a file. The Find tool’s glitch algorithm locates  
glitches by examining the file for instances where the waveform matches the specified threshold slope and sensitivity criteria. The  
cursor then moves to the location of the glitch to allow you to repair it. This tool locates only one glitch at a time. Therefore, it may be  
necessary to execute this command several times on a file to locate all glitches.  
1. Open any audio file containing glitches.  
2. From the Tools menu, choose Find. The Find dialog is displayed.  
3. From the Find drop-down list, choose Glitch.  
4. Adjust the Threshold slope fader to configure the minimum slope that constitutes a glitch.  
A high value detects only glitches with steep slopes.  
A lower value detects glitches with both steep and more gradual slopes.  
5. Adjust the Sensitivity fader to determine the sensitivity of the detection algorithm.  
A high value results in any part of the waveform with a slope greater than the Threshold slope being detected as a glitch.  
A lower value forces the algorithm to verify that the slope is indeed a glitch, and not simply a portion of the smooth waveform.  
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6. Click OK. The first glitch in the file is found and its location is marked with the cursor.  
Tip: If you can hear glitches that the Find tool does not locate, decrease the Threshold slope and increase the Sensitivity.  
Locating additional glitches using the same settings  
Once you have configured the settings in the Find dialog, you can find the next glitch in the file without viewing the Find dialog. To find  
the next glitch using the current settings, hold Shift while choosing Find from the Tools menu or hold Shift while clicking the Find  
button ( ) on the Tools toolbar.  
Using the Shift key in this way is not limited to finding glitches. You can hold Shift and choose any command from a menu to repeat the  
Repairing audio  
There are several ways to repair audio glitches.  
Copying the other channel  
For glitches in a single channel of a multichannel file, you can replace the glitched section of the damaged channel with the  
corresponding data from a “good” channel.  
Note: This method works only if the channels contain similar audio.  
1. Open the file containing the glitch.  
2. Create a selection in the channel containing the glitch, three or four times longer (maximum 50 ms) than the glitch itself.  
3. From the Tools menu, choose Repair, and choose Copy Other Channel from the submenu. The selected data is replaced with the  
corresponding data from the “good” channel. In addition, rapid crossfades are created at the beginning and end of the  
replacement selection to prevent a new glitch from being created.  
Tip: If this method fails to repair the glitch, undo it and apply Copy Other Channel again, this time using a longer selection.  
Interpolating new audio  
This is the most basic method of repairing glitches. New audio data is simply interpolated based on the data at the beginning and end of  
the selection. This method results in a straight line connecting the beginning and end of the selection. Interpolation should be used to  
repair only small (less than 2 ms) glitches.  
1. Open the file containing the glitch.  
2. Right-click the data window and choose Zoom from the shortcut menu, and choose In Full from the submenu. The file is displayed  
at a 24:1 zoom ratio.  
3. Create a selection containing the glitch.  
Tip: To improve the accuracy of this feature, the selection should be as small as possible while still containing the glitch.  
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4. From the Tools menu, choose Repair, and choose Interpolate from the submenu. The glitch data is replaced with interpolated  
data.  
Data is interpolated within  
the selection  
Replacing audio with preceding data  
The Replace tool allows you to repair audio files by replacing the damaged data with the data immediately preceding it. This repair  
method is useful for repairing longer glitches such as needle drops and scratches.  
1. Open the file containing the glitch.  
2. Create a 5 to 50 ms selection containing the damaged audio.  
Note: The maximum allowed replace time is 0.5 seconds.  
3. From the Tools menu, choose Repair, and choose Replace from the submenu. The selection is replaced with the selection of  
identical length immediately preceding the damaged data. In addition, rapid crossfades are created at the beginning and end of  
the replacement selection to prevent a new glitch from being created.  
Replacement data  
Selection data  
Repairing audio glitches manually with the Pencil tool  
The Pencil tool is for users who prefer to repair their audio glitches manually. This tool allows you to repair waveform glitches by  
redrawing the damaged waveform section. However, the Pencil tool can only be used when a file’s waveform displays at a zoom ratio of  
1:32 or lower.  
1. Open the file containing the glitch.  
2. Zoom in tightly on the glitch.  
3. Select the Pencil tool using any of the following methods:  
From the Edit menu, choose Tool, and choose Pencil from the submenu.  
•Click the Pencil Tool button ( ) in the Standard toolbar.  
Click the Edit Tool Selector in the top-left corner of the data window until the Pencil tool is displayed.  
EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 155  
       
4. Drag to draw a new waveform section. The new section is integrated into the original waveform, replacing the section containing  
the glitch.  
Repairing audio using Audio Restoration plug-in  
Sound Forge software includes an DirectX plug-in (part of the Noise Reduction plug-in) called Audio Restoration that you can use to  
remove surface noise from old recordings. For more information on this plug-in, see the Sound Forge online help file (accessible from  
the Help menu by choosing Contents and Index).  
Synthesizing audio  
You can generate custom tones and waveforms for use in your audio projects.  
Generating DTMF/MF tones  
You can generate standard dial tones used by telephone companies.  
1. From the Insert menu, choose Synthesis, and choose DTMF/MF Tones from the submenu. The DTMF/MF Tones dialog appears.  
Tip: You can also click the DTMF/MF Tones Synthesis button ( ) on the Insert toolbar.  
2. Enter the phone number to be generated in the Dial string edit box, including pause characters.  
Note: Unknown characters are ignored.  
3. Use the Amplitude fader to set the peak level of the waveform.  
4. Select the Tone style to generate radio button corresponding to the tone to be generated.  
DTMF (Dual Tone Multi-Frequency) signals are used by standard push-button telephones and are generated using  
combinations of 679, 770, 852, 941, 1209, 1336, 1477, and 1633 Hz sine waves.  
MF signals are used internally by the telephone networks and are generated with a combination of 700, 900, 1100, 1300, 1500,  
and 1700 Hz sine waves.  
5. Specify the output length (in seconds) of each tone in the Single tone length box.  
6. Specify the length (in seconds) of silence between tones in the Break length box.  
7. Specify the pause length (in seconds) to be inserted for a pause character in the Pause length box.  
8. Select the Fade the edges of each tone check box to help prevent glitching.  
9. Specify the pause character in the Pause character box.  
10. Use the Insert new tone sequence at drop-down list to specify where the generated tone is placed in the audio file.  
11. Click OK.  
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Generating audio with frequency modulation  
The Sound Forge FM Synthesis feature can be used to create complex sounds from simple waveforms using frequency modulation (FM).  
In frequency modulation, the frequency of a waveform (carrier) is modulated by the output of another waveform (modulator) to create  
a new waveform. If the frequency of the modulator is low, the carrier is detuned slowly over time. If the frequency of the modulator is  
high, the carrier is modulated so quickly that numerous additional frequencies (or sidebands) will be created.  
Using the FM Synthesis tool, up to four waveforms (operators) can be used in a variety of configurations. Depending on the  
configuration, a waveform can be a carrier, a modulator, or a simple, unmodulated waveform.  
Generating a waveform  
1. From the Insert menu, choose Synthesis, and choose FM from the submenu. The FM Synthesis dialog appears.  
Tip: You can also click the FM Synthesis button ( ) on the Insert toolbar.  
2. Specify the length (in seconds) of the generated waveform in the Total output waveform length box.  
3. Use the Configuration slider to configure the arrangement and number of operators used to generate the waveform. For more  
4. Modify individual operators as needed. For more information, see Modifying an operator on page 158.  
5. From the Insert waveform at drop-down list, choose a position to determine where the generated waveform is placed in the file.  
6. Click OK.  
Specifying the number and arrangement of operators  
Dragging the Configuration slider changes the graphical representation of the arrangement and number of operators used to generate  
the waveform. When configuring your waveform, keep the following guidelines in mind:  
The outputs of horizontally joined operators are simply mixed. The outputs of the bottom operators are mixed to form the final  
output. Mixing unique simple waveforms is referred to as additive synthesis.  
Operators joined vertically are FM carrier-modulator pairs. The bottom operator is the carrier and the top operator is the modulator.  
Operators without other operators directly above are simple waveform generators.  
When three or more operators are stacked, the top operator modulates the operator below it, which modulates the following  
operator, and so on.  
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Modifying an operator  
1. Select the Current operator radio button corresponding to the operator to be modified.  
2. Use the envelope graph to modify the amplitude of the operator over time. For more information, see Envelope graphs on page 49.  
3. From the Operator shape drop-down list, choose a waveform shape.  
4. Specify the frequency of the operator in the Frequency box.  
Notes:  
If Frequency is set to 0.00, a DC (zero-frequency) waveform is produced regardless of the waveform specified.  
When you choose Filtered Noise from the Operator shape drop-down list, Frequency determines the high-frequency content of  
the noise.  
5. Use the Feedback slider to determine the amount of the operator's output that is used to modulate itself. If the operator is also  
being modulated by another waveform, the feedback path and the modulator output are mixed together to modulate the carrier.  
6. Use the Amplitude fader to determine the output gain that is applied to the current operator after the amplitude envelope.  
Note: If the operator is a modulator, this control (along with the envelope) determines the amount of frequency modulation applied  
to the carrier. If the amplitude of a modulator is high, harsh audio may result.  
Generating simple waveforms  
The Simple Synthesis tool is used to generate simple waveforms of a given shape, pitch, and length.  
1. From the Insert menu, choose Synthesis, and choose Simple from the submenu. The Simple Synthesis dialog appears.  
Tip: You can also click the Simple Synthesis button ( ) on the Insert toolbar.  
2. From the Waveform shape drop-down list, choose a shape to specify the shape of a single period of the current operator’s  
waveform.  
3. In the Length box, specify the length (in seconds) of the generated waveform.  
4. In the Start Frequency box, specify the frequency of the waveform.  
5. If you want to sweep a range of frequencies, select the End Frequency check box and specify an ending frequency in the box.  
Select the Log Sweep check box if you want to sweep the range logarithmically; when the check box is cleared, the sweep is linear.  
6. Use the Amplitude fader to set the peak level of the waveform.  
Note: When you choose Noise in the Waveform shape drop-down list, the amplitude is affected by the specified cutoff frequency.  
158 | CHAPTER 9  
         
7. From the Insert new waveform at drop-down list, choose a position to determine where the waveform is placed in the data  
window.  
8. Click OK.  
EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 159  
 
160 | CHAPTER 9  
Chapter 10  
Using the Event Tool  
The Event tool ( ) in Sound Forge® Pro software allows you to edit multiple audio events in a single data window, which can be an  
easier way to edit edges and fades and lay out tracks for disc-at-once CDs.  
Notes:  
Events do not loop and cannot exceed the start, end, or channels of the underlying media. For example, you cannot trim  
an event past its right edge to insert silence.  
To preserve events in a file after saving, use a Sound Forge Pro project file. For more information, see Working with  
Creating events  
Events are created when you perform any of the following actions on an audio file:  
Cutting, coping, and pasting selections and events. For more information, see Editing audio on page 71 and Editing events on page  
162.  
Dragging selections and events from other files or dragging files from the Explorer window to an existing data window. For more  
The following steps demonstrate creating events by copying and pasting a selection.  
1. Open the Voiceover.pca file. This file is located in the same folder as the application.  
2. Create a selection containing “Wow.”  
3. From the Edit menu, choose Copy, or click the Copy button ( ).  
4. Move the cursor to the beginning of the Voiceover.pca file by clicking the Go to Start button ( ) on the playbar.  
5. From the Edit menu, choose Paste, or click the Paste button ( ). The clipboard data in inserted into the file and the data for  
“Wow” appears on the left side of the waveform.  
USING THE EVENT TOOL | 161  
         
6. Choose the Event tool ( ). Notice that the file contains two events: one event for the pasted “Wow” and one event for the original  
part of the file.  
Selected events are highlighted.  
Events are separated by a thin line.  
Event #1  
Event #2  
Moving events  
You can move events horizontally along the timeline by dragging them. Moving an event past the end of the current file inserts time  
into the data window. You must remove any unwanted silence when you are finished editing the file.  
When dragging events vertically across channels, you are limited to the number of channels in the current file. You cannot drag an event  
past the top or bottom channel in a data window to create more channels in the file.  
Events can cross channel boundaries, but overlapping events must lie on the same channels. Sound Forge automatically splits or  
merges event channels as you move events.  
Split  
Split  
Crossfaded events before channel split.  
The channels in both events are split when the first event is  
moved to channels 2 and 3 because overlapping events  
must lie on the same channels.  
For more information on dragging channel boundaries, see Dragging channel boundaries on page 164.  
You can also Ctrl+drag events to other data windows or to the workspace to create new data windows.  
Editing events  
Copying events  
You can copy events to the clipboard and paste them into any data window. You can copy a single event or multiple events. Copying  
preserves the original event information, edits, and other modifications.  
Events before copy  
Clipboard contents  
Events after copy  
The original events are not affected  
and do not change.  
2. From the Edit menu, choose Copy, or click the Copy button ( ) on the Standard toolbar. The selected events are copied to the  
clipboard, and the waveform is unchanged.  
162 | CHAPTER 10  
       
Cutting events  
Cutting events removes them from the file, but places the cut information on the clipboard. After the events are on the clipboard, you  
can paste them into any data window.  
Events before cut  
Clipboard contents  
Events after cut  
2. From the Edit menu, choose Cut, or click the Cut button ( ) on the Standard toolbar. The selected events are removed from the  
data window and placed on the clipboard.  
Pasting events  
After events are copied or cut to the clipboard, you can paste them to a different place in the file or to a different data window.  
1. Move the cursor to the desired location on the timeline.  
2. From the Edit menu, choose Paste, or click the Paste button ( ) on the Standard toolbar. The clipboard events are inserted into  
the data window and existing events on the selected channels are moved down the data window by the total length of the pasted  
audio. If no channels are selected, the clipboard events are pasted to all channels.  
Mixing events  
You can mix files, events, and selections when using the Event tool by dragging and dropping audio from the current data window,  
other data windows, the Sound Forge Explorer window, or Windows Explorer.  
Mixed audio is inserted as a new events over the existing events in a data window. Crossfades are created, but the Mix/Replace dialog  
does not appear.  
Deleting events  
Deleting an event removes the event’s audio from the data window. You can delete multiple events at once. Deleting operates like a  
cutting operation, but the removed information is not placed on the clipboard. For more information, see Cutting events on page 163.  
2. From the Edit menu, choose Delete (Clear), or press Delete.  
Trimming events  
1. Move the cursor over the edge of an event. The cursor changes when properly positioned ( ).  
2. Drag the edge of the event to trim it.  
Note: You cannot trim an event beyond the edges of the underlying media.  
USING THE EVENT TOOL | 163  
                   
Dragging channel boundaries  
You can drag the top and bottom edges of events if you want to use only a subset of the channels in a multichannel file. This method is  
also useful for duplicating or rearranging channels without using the Channel Converter, which always processes the entire file.  
Drag the bottom edge of a multichannel  
event to hide one or more channels.  
You can quickly restore contiguous channels by dragging the event edge back instead of stepping through undo operations.  
Splitting events  
2. Place the cursor at the timeline position where the split will occur.  
3. From the Edit menu, choose Event, and then choose Split from the submenu, or press S.  
Note: If no events are selected, events across all channels are split at the cursor position.  
Slipping events  
Press Alt while dragging an event. The slip cursor appears ( ).  
As you drag the event, the contents of the event shift, but the event does not move. You can use this technique when you want to  
maintain an event’s length and position, but have the event play a different section of the source audio file.  
Tip: Hold the Shift key to temporarily override snapping.  
Slip-trimming events  
Press Alt while dragging the right or left edge of an event. The slip-trim cursor appears ( ).  
As you drag the event edge, the media moves with the event edge.  
Tips:  
Press Alt+Shift while dragging any portion of an event to slip-trim the right edge. The left edge of the event remains fixed, and the  
media is slipped past the left edge of the event. This slip mode is useful when you want to slip an event without changing its last frame.  
Hold the Shift key to temporarily override snapping.  
164 | CHAPTER 10  
             
Crossfading events  
You can crossfade between two events on the same channel. Crossfading fades out one event’s volume while another event’s volume  
fades in.  
Fade in volume line  
Fade out volume line  
Note: You can show or hide the crossfade length ToolTip by selecting Event and then Show Crossfade Lengths from the Options  
menu or pressing Ctrl+Shift+T.  
Using automatic crossfades  
The automatic crossfades features turns the overlapping portions of two events into a crossfade. From the Options menu, choose Event,  
and then choose Automatic Crossfades or press Ctrl+Shift+X to turn automatic crossfades on and off.  
Events before crossfade  
Events after crossfade  
Drag one event to  
overlap the other.  
When Automatic Crossfades is turned off, overlapping events punch in and out with no fades.  
Manually setting a crossfade  
An automatic crossfade is not inserted if a shorter event is placed within the same time frame of a longer event. In this case, the longer  
event begins playing, then the shorter event plays (punch in), and then the longer event resumes playing. You can manually create a  
crossfade to fade in or out of the shorter event.  
This is a fast and effective method of inserting a voiceover on top of background music (although the music fades out completely) or to  
replace a bad section of audio.  
1. Place the mouse pointer on one of the shorter event’s handles. The fade cursor ( ) appears.  
2. Drag the handle to the desired position.  
Events without crossfade  
Events with manual crossfade  
USING THE EVENT TOOL | 165  
         
Changing crossfade curves  
You can change the crossfade curves that are used to fade in and out between two events.  
Right-click a crossfade  
to choose a different  
crossfade curve.  
1. Right-click anywhere in the crossfade region to display a shortcut menu.  
2. From the shortcut menu, choose Fade Type, and then choose the desired fade type from the submenu.  
Using event envelopes (ASR)  
You can apply envelopes to individual events. Envelopes, also known as ASRs (attack, sustain, and release), give you the ability to control  
an event’s fade-in, fade-out, and overall volume level.  
When you create an event, handles are added that are used to set the envelope. As you drag these handles on events, a volume  
envelope appears indicating how the event is being affected.  
Envelope handles  
Event envelope  
Setting an event’s volume  
When you place the mouse pointer at the top of an event, the pointer changes to a hand cursor ( ) that you can use to lower the event’s  
overall volume.  
1. Place the mouse pointer at the top of the event.  
2. When you see the envelope cursor ( ), drag the volume envelope to the desired level. As you drag, the event’s decibel level is  
displayed in a ToolTip.  
You can make fine adjustments by holding Ctrl or clicking the right mouse button while dragging the envelope.  
Volume envelope  
Decibel level  
Note: When you have multiple events selected, the gain of all selected events is adjusted simultaneously.  
166 | CHAPTER 10  
         
Setting an event’s fade in and fade out  
The event handles allow you to change an event’s fade in and out volume. You can also change the type of curve that the event uses to  
control the volume’s fade in or fade out.  
1. Place the mouse pointer on a handle (upper corners of the event). The pointer changes to the fade cursor ( ).  
2. Click the corner of the event and drag to create a fade.  
To remove a fade, drag the end of the fade curve back to the edge of the event.  
Changing an event’s fade curve  
You can set the shape of the fade curve (fast, linear, slow, smooth, or sharp) that an event uses to raise or lower the volume over time. To  
access the different fade curves, right-click anywhere in the event’s fade-in or fade-out region and choose Fade Type from the shortcut  
menu.  
Right-click to select the  
fade curve type  
Fast  
Linear  
Slow  
Smooth  
Sharp  
Applying processes and effects to events  
When using the Event tool, processes and effects are applied to each event individually. The processed result is only the length and  
number of channels in the event at the time of processing, not the entire length and number of channels of the underlying media. You  
can process multiple selected events at once, but Sound Forge software processes each event separately.  
Note: You cannot use format-changing processes such as Bit-Depth Converter and Resample when using the Event tool.  
Processing multiple events creates a single operation in the Undo/Redo History window. For more information, see Using the Undo/Redo  
For more information about applying effects, see Applying an effect on page 195.  
USING THE EVENT TOOL | 167  
           
Selecting events  
When working with the Event tool ( ), you can select one or more events, but you cannot create time selections.  
To select an event, click it.  
Double-click an event to select it and adjust the loop bar to the length of the event.  
Selecting events using menu commands  
From the Edit menu, choose Event, and then choose Select Next Event or Select Previous Event from the submenu to select the next or  
previous event in the data window.  
Choose Extend to Next Event or Extend to Previous Event to extend the current selection to the next or previous event in the data  
window.  
Selecting events using keyboard shortcuts  
You can use the following keyboard shortcuts to select events while using the Event tool:  
Command  
Keyboard shortcut  
Shift+Right Arrow  
Select the next event.  
Select the previous event.  
Extend the selection to the next event.  
Extend the selection to the previous event.  
Shift+Left Arrow  
Shift+Ctrl+Right Arrow  
Shift+Ctrl+Left Arrow  
Selecting multiple events  
You can select multiple events in your project using two methods.  
Selecting nonadjacent events  
1. Hold the Ctrl key.  
2. Select the events by clicking them.  
To deselect an event, click it again to toggle the event selection on or off.  
Selected events  
168 | CHAPTER 10  
           
Selecting a range of events  
1. Hold the Shift key.  
2. Click the first event that you want to select.  
3. Click the last event that you want to select.  
All events between the first and last selected events are selected.  
Zooming events  
To zoom an event, right-click the event and choose Zoom Event from the shortcut menu, or press Ctrl+Up Arrow. The event is zoomed  
to fit the width of the data window.  
Snapping to events  
When snapping is enabled and you’re using the Event tool ( ), you can choose to have events snap to other events in the data window.  
From the Options menu, choose Snapping, and then choose Events from the submenu to toggle snapping to event edges.  
Snap point indicator  
For more information about snapping, see Understanding snapping on page 95.  
Tips:  
To turn snapping to events on and off, press Ctrl+Shift+F8.  
Hold the Shift key to temporarily override snapping.  
USING THE EVENT TOOL | 169  
       
170 | CHAPTER 10  
Chapter 11  
Processing Audio  
This chapter provides descriptions of processing presets and previews as well as an overview of all functions in the Sound Forge® Pro  
Process menu.  
Applying presets  
Many Sound Forge dialogs contain drop-down lists of presets used to quickly apply processes and effects. Presets are especially useful  
when you are learning the application, as they allow you to hear the results of processing as well as view the control settings used to  
produce these results.  
Note: All information regarding presets in this chapter is applicable to DirectX® Plug-Ins (effects) from Sony Creative  
Software Inc.  
Using presets  
1. Open the Voiceover.pca file.  
2. From the Process menu, choose Fade, and then choose Graphic from the submenu. The Graphic Fade dialog is displayed.  
3. From the Preset drop-down list, choose the -20 dB exponential fade out preset. Notice that the dialog’s controls change to reflect  
the -20 dB exponential fade out.  
4. Click the Preview button. The following actions occur:  
The Preview button changes to a Stop button.  
The effect previews on a brief selection of audio.  
5. From the Preset drop-down list, choose the -3 dB exponential fade out preset. Notice that the dialog’s controls update to reflect  
the new preset and the effect automatically previews.  
6. Select the Bypass check box. The original audio previews with no effects. For more information, see Bypassing a process while  
7. Clear the Bypass check box and click OK. The -3 dB exponential fade out preset is applied to the audio file.  
Note: An effect or process is not applied to the audio data until you click OK.  
PROCESSING AUDIO | 171  
             
Creating presets  
You can also create custom effects and save them as presets.  
1. Open the Voiceover.pca file.  
2. From the Process menu, choose Fade, and then choose Graphic from the submenu. The Graphic Fade dialog is displayed.  
3. From the Preset drop-down list, choose the -3 dB exponential fade out preset. The dialog’s controls change to reflect the preset.  
4. Drag any of the graphic fade points to a new position.  
5. Click the Save Preset button ( ). The Save Preset dialog appears.  
6. Enter a name for the preset and click OK. The new preset is saved and added to the dialog’s drop-down list.  
Deleting presets  
To delete a preset, choose it from the Preset drop-down list and click the Delete Preset button ( ).  
Note: Built-in presets cannot be deleted.  
Resetting parameters  
To reset all dialog controls to their default settings, right-click the dialog and choose Reset All from the shortcut menu.  
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Managing presets  
After you have created custom presets, you can use the Sound Forge Preset Manager to back up, transfer, or delete custom presets from  
any of the installed effects, processes, tools and plug-ins. You can also use the Preset Manager to manage your ACID® and Vegas®  
Previewing processed audio  
You can preview the effect that a process has on a file by using the Preview button found in most audio processing dialogs. You can use  
previews to fine-tune effect parameters without leaving the dialog. More importantly, using previews reduces wasted processing time.  
Setting custom preview parameters  
You can customize the preview parameters to satisfy your editing preferences. You can save custom previewing settings for the current  
process alone or for all processes.  
1. From the Options menu, choose Preferences. The Preferences dialog is displayed.  
2. Click the Previews tab.  
3. Edit the preview parameters as desired. For more information, see Previews tab on page 319.  
4. Click OK. The new preview parameters are updated and saved for all effects.  
Bypassing a process while previewing  
You are also able to A/B test an effect by using the Bypass check box to switch between previewing the processed and unprocessed  
audio file.  
If you select the Bypass check box, the unprocessed audio file is played when you click the Preview button.  
If you clear the Bypass check box, the processed audio file is played when you click the Preview button.  
Preview button  
Bypass check box  
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Adjusting the data window selection  
You can easily adjust your data window selection from within most processing dialogs by clicking the More button on the right side of  
the dialog and specifying the selection parameters explained below.  
Clicking the More button displays additional  
information you can use to adjust your data  
window selection. To hide this information,  
click the Less button.  
Control  
Start  
Description  
Determines the starting point for your selection in the data window. The Length field adjusts automatically  
according to your input in this box.  
Click the Lock Start button ( ) if you want to preserve the selection start when adjusting the Length or End  
settings.  
Note: When working with the Event tool ( ), the Start box is automatically locked.  
End  
Determines the ending point for your selection in the data window. The Length field adjusts automatically  
according to your input in this box.  
Note: When working with the Event tool ( ), the End box is not available.  
Length  
Determines the length of your selection in the data window.  
Click the Lock Length button ( ) to lock or unlock the current selection length. When the selection length is  
locked, Sound Forge will adjust the values in the Start or End boxes to retain the specified selection length.  
Note: When working with the Event tool ( ), the Length box is automatically locked.  
Channels  
Determines the channel(s) included in the data window selection. Type a number in the box to change the  
channel selection while retaining the start, end, and length selections.  
Click the Lock Channels button ( ) to preserve to Channels setting when adjusting the time selection in the  
data window.  
Note: When working in event-editing mode, the Channels box is automatically locked.  
Go to Previous Event  
Go to Next Event  
If you’re working with the Event tool ( ) and have multiple events selected, you can click the Go to Previous  
Event ( ) or Go to Next Event ( ) buttons at the bottom of the processing dialog to navigate events.  
174 | CHAPTER 11  
   
Sound Forge processes  
The remainder of this chapter describes the functions located in the Process menu.  
Auto Trim/Crop  
Auto Trim/Crop removes silence from an audio file. In addition, this function automatically fades the endpoints of a phrase.  
Using Auto Trim/Crop  
1. Open the Voiceover.pca file.  
2. From the Process menu, choose Auto Trim/Crop. The Auto Trim/Crop dialog is displayed.  
3. From the Preset drop-down list, choose Phrase Concatenator 1 and click OK. The Auto Trim/Crop function deletes silence in the  
file and creates new regions based on the preset’s parameters. For more information, see Auto Trim/Crop controls on page 175.  
Auto Trim/Crop controls  
The following controls are located in the Auto Trim/Crop dialog.  
Control  
Function  
Description  
This drop-down list contains five modes:  
Keep edges outside of the selection Removes silence within the selection, but retains all data outside of  
the selection.  
Remove edges outside of the selection Removes silence within the selection and deletes all data beyond  
the selection.  
Remove silence between phrases (creates regions) Removes silence within the selection and creates  
Remove data beyond loop points Removes all data beyond the selected loop. For more information, see  
Remove data from start and limit file length Allows you to specify an amount of sound to be deleted from  
the beginning of each file and specify a maximum length for converted files. If a file is longer than this  
length, it is trimmed. This preset is useful for creating sample clips.  
Attack threshold  
Release threshold  
Fade in  
Determines the threshold level for detection of the trim/crop start point: -Inf. indicates complete silence, and  
0 dB indicates maximum amplitude level.  
Determines the threshold level for detection of the trim/crop end point: -Inf. indicates complete silence, and  
0 dB indicates maximum amplitude level.  
Determines the length (in milliseconds) of the fade applied to a section of audio prior to the detected trim/  
crop start point.  
Fade out  
Determines the length (in milliseconds) of the fade applied to a section of audio following the detected trim/  
crop end point.  
PROCESSING AUDIO | 175  
         
Control  
Description  
Minimum inter-phrase  
silence  
When you choose the Remove silence between phrases mode, the Minimum inter-phrase silence value  
determines the minimum amount of silence needed between phrases for a new region to be created.  
Minimum length  
When you choose the Remove data beyond loop points mode, the Minimum length following loop end  
following loop end  
value determines the number of samples that must follow a loop.  
More  
Click this button to view additional options that you can use to adjust your data window selection. For more  
Bit-Depth Converter  
The Bit-Depth Converter is used to increase/decrease the bit depth of a file while concealing the resulting quantization noise.  
Decreasing a file’s bit depth decreases the overall size of the file, but results in added quantization noise, which can be masked  
using dither and noise shaping.  
Increasing a file’s bit depth—while not improving the quality of the audio—allows subsequent audio processing to be performed  
with greater accuracy and resolution.  
Prior to decreasing a file’s bit depth, you should optimize the audio for conversion. For more information, see Minimizing quantization  
Note: There are no rules regarding maintaining audio quality when decreasing bit- depth. For this reason, you should always  
experiment with the Dither and Noise shaping controls to determine the optimum settings for each file.  
Converting a file’s bit depth  
1. Open the Musicbed.pca file.  
2. From the Process menu, choose Bit Depth, and then choose Bit-Depth Converter from the submenu. The Bit-Depth Converter  
dialog is displayed.  
3. From the Bit depth drop-down list, choose the desired bit depth.  
4. If necessary, use the Dither drop-down list to specify the type of dither used to mask the quantization noise results from lowering a  
5. If desired, use the Noise shaping drop-down list to specify any noise shaping to be applied to the file. For more information, see  
Note: When increasing a file’s bit depth, set the Dither and Noise shaping controls to None and Off respectively.  
176 | CHAPTER 11  
           
Bit-Depth Converter controls  
The following controls are located in the Bit-Depth Converter dialog.  
Control  
Bit depth  
Dither  
Description  
Choose a setting to specify the number of bits that should be used to store each sample.  
This control allows you to specify the randomness of the dither (generated noise) used to mask quantization  
distortion resulting from conversion to a lower bit depth. You can select from several shapes, each roughly  
describing the pattern that would be produced if you plotted a graph with the dither amplitude on the X-axis  
and the probability of the dither values on the Y-axis.  
As is frequently the case when working with audio, experimentation with dither values yields the best results;  
however, keep the following information in mind:  
Half Rectangular Eliminates distortion resulting from conversion to a lower bit depth, but the noise level is  
more likely to be dependent on the signal. This setting uses a maximum dither noise amplitude of 0.5 LSB  
(least significant bit).  
Rectangular Identical to Half Rectangular, but with a maximum dither noise amplitude of 1 LSB (least  
significant bit).  
Triangular Eliminates distortion products as well as any noise floor modulation, but results in a slightly higher  
noise level. The option typically works well in conjunction with noise shaping.  
Highpass Triangular Behaves like triangular dither, but shifts its noise into higher frequencies. This is typically  
the best option when used in conjunction with noise shaping.  
Gaussian Does not perform as well as Rectangular and Triangular dither, but may be suitable for certain  
audio.  
Noise shaping  
Determines the aural positioning of quantization noise. Using this control, you can shift the noise into audio  
registers that are less perceptible to human hearing. This lowers the perceived noise floor and creates the  
illusion of cleaner audio.  
High-pass contour noise shaping attempts to push all quantization noise and error into high frequencies.  
Equal loudness contour noise shaping attempts to push the noise under an equal loudness-type of curve.  
More  
Click this button to view additional options that you can use to adjust your data window selection. For more  
Noise shaping dangers  
Noise shaping places quantization noise near the audio’s Nyquist frequency, a value equal to one-half of the file’s sample rate. Consider  
the following information:  
A file with a sample rate of 44.1 kHz has a Nyquist frequency of 22.05 kHz (at the high end of human hearing). Applying noise  
shaping to this file results in audio perceived to be cleaner than it actually is.  
A file with a sample rate of 22 kHz has a Nyquist frequency of 11 kHz (well within the sensitive range of human hearing). Applying  
noise shaping to this file results in audio that is perceived to be noisier than it actually is. Ironically, this defeats the entire purpose  
of the Noise shape control.  
For this reason, we do not recommend using noise shaping on files with sample rates less than 44.1 kHz.  
PROCESSING AUDIO | 177  
                     
iZotope MBIT+ Dither  
From the Process menu, choose Bit Depth, and then choose iZotope MBIT+ Dither from the submenu to convert sound files to  
different bit depths and apply dithering.  
Tip: Because the signal-to-noise ratio decreases when you decrease the bit depth of a file, you should maximize the volume of the sound  
file using the Volume or Normalize functions before performing the conversion.  
1. From the Process menu, choose Bit Depth, and then choose iZotope MBIT+ Dither from the submenu. The iZotope MBIT+ Dither  
dialog is displayed.  
2. Choose a setting from the Preset drop-down list, or adjust the controls as needed.  
Item  
Description  
Bit depth  
Choose the desired bit depth from the drop-down list.  
Note: Increasing a file's bit depth cannot improve the quality of the existing audio,  
but does allow higher resolution for processing.  
Dither mode  
Choose a setting from the drop-down to choose the type of dithering that will be  
applied to mask quantization noise.  
Type 1 Uses a traditional rectangular probability distribution function.  
Type 2 Uses a traditional rectangular probability distribution function.  
MBIT+ Uses a proprietary algorithm to offer superior results for all types of source  
material.  
Noise shaping  
Choose a setting from the drop-down list to control the amount of noise shaping that  
will be applied.  
When Type 1 or Type 2 is selected in the Dither mode drop-down list, the following  
settings are available:  
None No noise shaping is applied.  
Simple A high-pass filter is applied to the dither noise.  
Clear Aggressively moves dither noise toward the Nyquist frequency.  
Psych5 Uses a fifth-order filter to move dither noise away from audible frequency  
bands.  
Psych9 Uses a ninth-order filter to move dither noise away from audible frequency  
bands.  
When MBIT+ is selected in the Dither mode drop-down list, you can choose a setting  
from the Noise shaping drop-down list to control the amount of noise shaping  
applied. Increased settings will provide more audible noise suppression at the  
expense of a higher noise floor.  
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Item  
Description  
Dither bits/amount  
When Type 1 or Type 2 is selected in the Dither mode drop-down list, you can choose  
a setting from the Dither bits drop-down list to choose whether you want to use 1 or  
2 dither bits. 1 works well for most applications.  
When MBIT+ is selected in the Dither mode drop-down list, you can choose a setting  
from the Dither amount drop-down list to control the amount of dithering applied.  
Normal works well for most applications. The None and Low settings can leave some  
nonlinear quantization distortion or dither noise modulation behind. The High setting  
can eliminate nonlinear quantization distortion at the expense of a higher noise floor.  
Auto blank  
Select this check box if you want the plug-in to suppress dithering noise during silent  
portions of your audio.  
Minimize peaks  
Select this check box if you want to suppress peaks in the dither noise signal.  
Silence harmonics  
Select this check box if dithering distorts the timbre of your audio. When the check  
box is selected, harmonic quantization distortion is moved away from the overtones  
of audible frequencies.  
3. Click OK.  
Channel Converter  
The Channel Converter is used to change the number of channels in an audio file. The Channel Converter dialog can also be used to  
reverse the channels of a stereo file or intermix the channels of a multichannel file to create interesting panning effects.  
Tip: To perform quick channel conversion without specifying the mix, use the Audio channels box on the File Properties window or  
right-click the Channels box in the status bar and choose a setting from the shortcut menu. For more information, see Editing file  
Notes:  
If you want to apply a panning envelope to a mono file, use the Channel Converter to convert the file to stereo first.  
You can use mono files in the Pan/Expand dialog (accessible from the Process menu by choosing Pan/Expand) if you choose Pan  
(preserve stereo separation) or Pan (mix channels before panning) from the Process mode drop-down list. When you click OK to  
apply your changes, the file will be converted to stereo and your panning settings will be applied.  
Converting a mono file to stereo (or multichannel)  
1. Open the Voiceover.pca file. Notice that this is a mono file.  
2. From the Process menu, choose Channel Converter. The Channel Converter dialog appears.  
PROCESSING AUDIO | 179  
         
3. Choose a setting from the Preset drop-down list, or adjust the controls as needed:  
a. Choose a setting from the Output channels drop-down list to indicate the number of channels in the converted file.  
b. Click in the Output box for each output channel and type a gain value (or drag the fader) to adjust the amount of the original  
mono file that will be mixed to the new channel.  
c. Select the Invert Mix check box if you want to reverse the phase of the new channel’s content.  
4. Click the OK button.  
The file is converted to stereo.  
Converting a stereo file to mono  
1. Open the saxriff.wav file. Notice that this is a stereo file.  
2. From the Process menu, choose Channel Converter.  
3. Choose a setting from the Preset drop-down list, or adjust the controls as needed:  
a. Choose 1 from the Output channels drop-down list to create a mono file.  
b. Click in the Source 1 box and type a gain value (or drag the fader) to adjust the amount of the original left channel that will be  
mixed to the new mono file.  
c. Click in the Source 2 box and type a gain value (or drag the fader) to adjust the amount of the original right channel that will  
be mixed to the new mono file.  
d. Select the Invert Mix check box if you want to reverse the phase of the new left-channel mix.  
4. Click the OK button.  
Intermixing channels in a file  
1. From the Process menu, choose Channel Converter.  
2. Adjust the controls as needed:  
a. Choose a setting from the Output channels drop-down list to indicate the number of channels in the converted file.  
b. Click in the Source box for each output channel and type a gain value (or drag the fader) to adjust the amount of the original  
channel that will be mixed to the new channel.  
c. Select the Invert Mix check box if you want to reverse the phase of the new channel’s content.  
3. Click the OK button.  
Swapping stereo channels  
1. From the Process menu, choose Channel Converter.  
2. From the Preset drop-down list, choose the Stereo to Stereo - Swap Channels preset.  
3. Click the OK button.  
180 | CHAPTER 11  
     
Channel Converter controls  
The following controls are located in the Channel Converter dialog.  
Control  
Description  
Output channels  
Source  
This drop-down determines the number of channels in the output file.  
Determines the amount of the original channel data that will be mixed to the new file.  
Select this check box to reverse the polarity of the new channel.  
Invert Mix  
More  
Click this button to view additional options that you can use to adjust your data window selection. For more  
DC Offset  
Audio that is not centered around the zero baseline in the waveform display is said to have a DC offset. DC offsets are typically caused by  
electrical conflicts between the sound card and input device. The DC Offset function (located on the Process menu) is used to change  
the baseline of an audio file by adding a constant value to each sample to compensate for offsets.  
Estimating DC Offset  
You can estimate the DC offset of an audio file by choosing Statistics from the Tools menu.  
Average DC offset value  
PROCESSING AUDIO | 181  
         
DC Offset controls  
Choose DC Offset from the Process menu to display the DC Offset dialog. The following controls are located in the DC Offset dialog.  
Control  
Description  
Automatically detect and Calculates and corrects the DC offset for each channel individually.  
remove  
Adjust DC offset by  
Allows you to specify a DC offset value manually.  
-2,147,483,648 to 2,147,483,647 for 32-bit data  
-8,388,608 to 8,388,607 for 24-bit data  
-32,768 to 32,767 for 16-bit data  
-128 to 127 for 8-bit data  
Compute DC offset from Selecting this check box specifies that only the first five seconds of a file are analyzed when measuring the DC  
first 5 seconds only offset. Be aware that five seconds is not sufficient if the beginning of a file has a long fade-in or mute.  
EQ  
Three EQ options are available in the Process menu: Graphic, Paragraphic, and Parametric. Each of these options launch the  
appropriate XFX effect. For more information on using the XFX EQ effects, click the Help button ( ) in the process dialog.  
Fade - Graphic Fade  
Graphic fade allows you to create custom fade envelopes to apply to audio data. You can use up to 16 envelope points to create  
complex graphic fades.  
Creating a graphic fade  
1. Open the Musicbed.pca file.  
2. Select the last half of the audio (approximately five seconds).  
3. From the Process menu, choose Fade, and choose Graphic from the submenu. The Graphic Fade dialog is displayed.  
4. From the Show wave drop-down list, choose Mono source. The Musicbed.pca waveform is displayed in the graph. For more  
information on the dialog controls, see Graphic Fade controls on page 183.  
5. From the Preset drop-down list, choose -6 dB exponential fade out. The fade’s envelope is displayed in relation to the waveform in  
the graph.  
Full volume at start of selection  
Zero volume at end of selection  
182 | CHAPTER 11  
             
6. Click OK. The specified fade is applied to the selection.  
Creating a custom graphic fade  
1. Open the Musicbed.pca file.  
2. Select the first half of the audio (approximately five seconds).  
3. From the Process menu, choose Fade, and choose Graphic from the submenu. The Graphic Fade dialog is displayed.  
4. From the Show wave drop-down list, choose Mono source. The Musicbed.pca waveform displays in the graph. For more  
information on the dialog controls, see Graphic Fade controls on page 183.  
5. Edit the fade envelope using the following controls:  
Click the envelope to create a new point.  
Drag a point to move it to a new position.  
Double-click or right-click a point to delete it.  
Right-click an envelope segment and choose a new fade type from the shortcut menu.  
6. Click OK. The custom graphic fade is applied to the selected audio.  
Graphic Fade controls  
The following controls are located in the Graphic Fade dialog.  
Control  
Description  
Maximum Gain  
Show wave  
Select a radio button to adjust the range of the envelope graph.  
The Show wave drop-down list provides several settings for drawing the current selection’s waveform on the  
envelope graph. This function is available only for small selections.  
Reset Envelope  
Clicking the Reset Envelope button clears the envelope of all points except the original two.  
PROCESSING AUDIO | 183  
       
Fade - Fade In  
The Fade In command is used to linearly fade a selection from a volume of -Inf. to a volume of 0 dB. The size of the selection determines  
the length of the fade.  
1. Open the Musicbed.pca file.  
2. From the Process menu, choose Fade, and choose In from the submenu. The fade is applied, and volume increases over the length  
of the entire file.  
Fade - Fade Out  
The Fade Out command is used to linearly fade a selection from a volume of 0 dB to a volume of -Inf. The size of the selection determines  
the length of the fade.  
1. Open the Musicbed.pca file and select all audio data.  
2. From the Process menu, choose Fade, and choose Out from the submenu. The fade is applied, and the volume decreases over the  
length of the entire file.  
Invert/Flip  
The Invert/Flip command inverts the audio selection at its baseline, in effect reversing its polarity. Inverting a file, while creating no  
audible difference, is occasionally useful for matching sample transitions when executing certain pastes, mixes, or loops.  
1. Create a selection in the data window.  
2. From the Process menu, choose Invert/Flip. The selection is inverted.  
184 | CHAPTER 11  
                 
Mute  
The Mute command forces the selection to a volume of -Inf. dB (silence).  
Muting an audio selection  
1. Create a selection in the data window.  
2. From the Process menu, choose Mute. The selection is muted.  
PROCESSING AUDIO | 185  
     
Normalize  
The Normalize command maximizes the overall volume of a file without introducing clipping. When you normalize a file, the entire file is  
scanned and a constant gain is applied to raise the file’s level to a specified value.  
Normalizing audio  
1. Open the Musicbed.pca file.  
2. From the Process menu, choose Normalize. The Normalize dialog is displayed.  
3. From the Preset drop-down list, choose Normalize RMS to -16 dB (music) and click OK. The file is normalized and its overall  
“loudness” is increased.  
Normalize controls  
The following controls are located in the Normalize dialog.  
Control  
Description  
Normalize using Peak  
level  
This radio button normalizes the audio file using the maximum (instantaneous) sample values detected. A  
constant gain is then applied to the audio.  
Normalize using Average This radio button normalizes the audio file using the detected average RMS value of the audio file. This is  
RMS level (loudness) helpful for matching the apparent loudness of a number of individual recordings.  
186 | CHAPTER 11  
     
Control  
Description  
Normalize to  
This fader specifies the level to which the highest peak should be set.  
With Peak level, if the peak level is -10 dB and the Normalize to value is -3 dB, a constant boost of 7 dB is  
applied to the entire file.  
With Average RMS level, normalizing to 0 dB means boosting the signal until it has the same apparent  
loudness as a 0 dB square wave. This results in all the dynamic range of the signal being flattened and all peaks  
being either clipped or seriously compressed.  
Note: As a rule, normalizing using Peak levels to 0 dB is acceptable, but normalizing using Average RMS  
level to anything above -6 dB is not recommended.  
Ignore below  
Determines the level of audio data included in the RMS calculation. Data below the threshold is ignored,  
effectively eliminating silent sections from RMS calculation. The Ignore below fader should be set a few dB  
above perceived silence. If Ignore below is set to -Inf., all audio data is used. However, if the value is set too high  
(above -10 dB) the RMS value may never rise above the threshold. In this case, normalization cannot occur. For  
this reason, you should evaluate the threshold by clicking the Scan Levels button.  
Attack time  
Determines how quickly the scan responds to transient peaks.  
Release time  
Determines how quickly the scan should stop using transient peak material after it begins to drop in level.  
Slower release times result in more data being included in RMS calculation.  
Use equal loudness  
contour  
Allows the scan to compensate for the Fletcher-Munson Equal Loudness Contours. The Fletcher-Munson Equal  
Loudness Contours illustrate that very low- and high-frequency audio is less perceptible to the human ear than  
mid-range audio. Therefore, selecting this option forces the scan to factor this into RMS calculation.  
Scan Levels  
Clicking Scan Levels initiates Peak and RMS scans on the audio and displays the RMS level and the highest peak  
level detected. When previewing a normalize effect, the entire file must be scanned to preview even a small  
selection. Clicking Scan Levels saves the current Peak and RMS values and allows you to preview different  
Normalize to settings without re-scanning the entire file.  
Current Peak and RMS levels  
An asterisk adjacent to a level value indicates that the value is not current. This occurs when the selection is  
updated or the dialog is initially opened. To update values, click Scan Levels.  
Noncurrent Peak and RMS levels  
If values have never been calculated, two dashes display. Click Scan Levels to calculate values.  
Nonexistent Peak and RMS levels  
Note: If the RMS level never reaches the Ignore below threshold, a value of -96 dB displays. If this occurs,  
decrease the Ignore below threshold level and rescan.  
If clipping occurs  
The If clipping occurs drop-down list is used to specify how the normalize function handles clipping that may  
occur when an audio file is processed using the RMS option. This list provides four options:  
Apply dynamic compression Audio peaks that will result in clipping are limited below 0 dB using non-zero  
attack and release times to minimize distortion. This mode is useful for getting loud and clear audio during  
mastering.  
Normalize peak value to 0 dB The selection’s peak amplitude level is normalized to 0 dB, thereby allowing  
the maximum possible constant gain without clipping the selection. However, less gain is applied than  
would be necessary to achieve the Normalize to RMS level.  
Ignore (saturate) Audio is permitted to clip and distort.  
Stop processing Audio peaks that will result in clipping force the normalize function to cease processing and  
alert you that clipping will occur at the current level.  
Note: When normalizing multichannel audio, normalization is computed on the loudest sample value found  
in a channel and identical gain is applied to all channels. If a single channel is selected in a multichannel file,  
normalization processes only that channel.  
Use current scan level (do When you select the Use current scan level check box, the current scan levels are used without initiating a new  
not scan selection)  
scan. This is useful when applying scan levels from a different selection or file to the current selection, thereby  
allowing identical gains to be applied to multiple files. This option can also be used to scan a selection of an  
audio file containing the loudest or most constant levels and then apply that scan to normalize the entire file.  
PROCESSING AUDIO | 187  
 
Pan/Expand  
Pan/Expand allows you to create panning effects and stereo compression/expansion in selections.  
Creating a pan  
A pan is used to control the apparent position of a sound between the left and right channels of a stereo file.  
1. Open the Musicbed.pca file.  
2. From the Process menu, choose Pan/Expand. The Pan/Expand dialog is displayed.  
3. From the Preset drop-down list, choose Left to right (linear). The pan envelope is displayed on the graph.  
Hard left at start of audio  
Hard right at end of audio  
The pan envelope is  
displayed on the graph.  
4. Click OK. The file is converted to stereo and a left-to-right pan is added.  
5. Play the file. The audio source seems to move from the left channel to the right channel during playback.  
Note: A pan, by nature, cannot be created in a mono file.  
Creating a custom pan  
You can create complex custom panning effects using up to 16 envelope points.  
1. Open the Musicbed.pca file.  
2. From the Process menu, choose Pan/Expand. The Pan/Expand dialog is displayed.  
3. Configure the pan envelope using the following controls:  
Click the envelope to create a new point.  
Drag a point to move it to a new position.  
Double-click or right-click a point to delete it.  
Right-click an envelope segment and choose a new fade type from the shortcut menu.  
4. Click OK. The custom pan is applied to the file.  
188 | CHAPTER 11  
         
Pan/Expand controls  
The following controls are located in the Pan/Expand dialog.  
Control  
Description  
Process mode  
The Process mode drop-down list contains the following options:  
Pan (preserve stereo separation) Applies the pan effect without mixing the  
channels, thereby simulating the spectral positioning of stereo recordings.  
Pan (mix channels before panning) Mixes the left and right channels prior to  
applying panning effects.  
Stereo expand Allows you to contract or expand the image of stereo audio from  
dead center (mono) to completely panned wide (no center channel).  
Mix mid-side (MS) recording to left and right channels Simulates a recording  
technique in which one microphone is pointed directly at the source and used to  
record the center (mid) channel, and a second microphone is pointed 90 degrees  
away from the source (side) and used to record the stereo image.  
For proper playback on most systems, MS recordings must be converted to  
standard left/right orientation.  
To convert an MS-recorded track to a left/right track, first ensure that the center  
channel is in the left track and the side channel on the right. The MS mix function is  
then used to set the width of the stereo image for the converted track.  
Output gain  
Show wave  
Determines the amount of gain applied to the signal following pan/expand  
processing.  
The Show wave drop-down list provides several settings for drawing the current  
selection’s waveform on the envelope graph. This function is available only for small  
selections.  
Reset Envelope  
Clicking the Reset Envelope button clears all but the two original envelope points.  
For the Pan modes, these two points prevent unintended panning.  
For the Stereo expand and Mix Mid-Side modes, these two points prevent  
unintended expansion.  
Resample  
The Resample command allows you to change the sampling rate of a file without altering its pitch or duration.  
Resampling to a lower sample rate results in less frequent samples and a decreased file size, but adds aliasing noise to the audio. For  
Resampling to a higher sample rate results in extra samples being created through interpolation and an increased file size. Like  
increasing bit depth, up-sampling does not improve the quality of an audio file, but permits subsequent audio processing to be  
performed with greater precision.  
PROCESSING AUDIO | 189  
     
Downsampling audio  
1. Open the Musicbed.pca file.  
2. Right-click the data window and choose File Properties from the shortcut menu. The File Properties window is displayed. Notice  
that this file has 44,100 Hz sample rate and a file size of 0.48 MB.  
3. Click OK.  
4. From the Process menu, choose Resample, and then choose Resample from the submenu. The Resample dialog is displayed.  
5. From the Preset drop-down list, choose Resample to 8,000 Hz with anti-alias filter and click OK. The audio is resampled at  
8,000 Hz.  
6. From the File menu, choose Save As. Save the resampled file with a new name and close it.  
7. Open the resampled file and view its File Properties window. The sample rate is lower (8,000 Hz) and the file size is smaller.  
8. Play the file. Notice the obvious decrease in audio quality.  
Note: Use this new file to perform the following up-sampling procedure.  
Upsampling audio  
1. Verify that the file created in the previous procedure is the active data window.  
2. From the Process menu, choose Resample, and then choose Resample from the submenu. The Resample dialog is displayed.  
3. From the Preset drop-down list, choose Resample to 48,000 Hz with anti-alias filter and click OK. The audio is resampled at  
48,000 Hz.  
4. From the File menu, choose Save As. Save the resampled file with a new name and close it.  
5. Open the new file and view its File Properties window. Notice that the sample rate is higher (48,000 Hz) and the file size is larger.  
6. Play the file. Notice that resampling to a higher sample rate produces an audio quality at 48,000 Hz that is indistinguishable from  
the quality at 8,000 Hz.  
Resample controls  
The following controls are located in the Resample dialog.  
Control  
Description  
New sample rate  
Determines the sample rate (in Hz) at which the file is resampled.  
Tip: Processing is quicker when downsampling by an even multiple (such as when  
going from 44 kHz to 22 kHz).  
Interpolation accuracy  
The Interpolation accuracy value determines the complexity of the interpolation  
method used during resampling. Interpolation accuracy is most apparent in high  
frequencies, but the audible difference between the values is subtle and often  
undetectable without the use of test tones.  
A value of 1 is suitable for general-purpose audio.  
A value of 2 or 3 is good for high-end audio applications.  
A value of 4 results in professional-quality audio, but requires substantial processing.  
Apply an anti-alias filter during Selecting this check box applies an anti-aliasing filter during the resampling process.  
resample  
Remember that the maximum frequency that can be represented by a sample rate is  
one-half of the sampling rate (the Nyquist frequency). Therefore, high frequencies  
cannot be accurately represented when downsampling. The anti-aliasing filter  
prevents high frequencies from becoming low-frequency distortion.  
Tip: It is also advisable to apply an anti-aliasing low-pass filter to an audio file prior  
to resampling to a lower sample rate.  
Set the sample rate only (do  
not resample)  
If this check box is selected, the playback rate is changed without resampling the data.  
This means that the pitch of the original file is not preserved. For this reason, this  
option is only useful for quickly converting between two similar sample rates.  
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iZotope 64-Bit SRC  
You can use the iZotope 64-Bit SRC process to change the sample rate of an existing sound file.  
1. From the Process menu, choose Resample, and then choose iZotope 64-Bit SRC from the submenu. The iZotope 64-Bit DSRC  
dialog is displayed.  
2. Choose a setting from the Preset drop-down list, or adjust the controls as needed.  
Item  
Description  
New sample rate  
Specify the sample rate to which the sound file will be converted.  
Note: Increasing a file’s sample rate cannot improve the quality of the existing  
audio, but does allow higher resolution for processing.  
Quality  
When the Use simplified Quality setting check box is selected, you can drag the  
Quality slider to adjust the plug-in’s controls automatically.  
Dragging the slider sets the balance of audio quality vs. processing speed. A setting of  
50% works well for most applications. Increasing the setting improves the quality of  
the plug-in but requires more processing power.  
When the Use simplified Quality setting check box is cleared, you can adjust the  
plug-in’s controls manually.  
Steepness  
The plug-in uses a low-pass filter to discard frequencies that cannot be represented or  
are undesirable in your audio output.  
This setting establishes the steepness of the transition band of the low-pass filter.  
Higher settings will reject unwanted frequencies, but can cause more ringing in the  
time domain and a higher CPU load.  
Max filter length  
Cutoff scaling  
Sets the maximum length of the filters used for resampling.  
The default setting will work well for most applications, but you can increase the  
setting if very high-quality output is desired for uncommon source or destination  
sampling rates.  
Allows you to scale the cutoff frequency of the plug-in’s low-pass filter from the  
Nyquist frequency.  
Typical values are near 1. Higher values will offer a flatter pass-band, and lower values  
will offer better aliasing suppression.  
Alias suppression  
Sets the amount of suppression in the low-pass filter’s stop-band. Frequencies in the  
stop-band that are not fully attenuated will result in aliasing.Higher settings will result  
in better quality, and lower settings can minimize CPU load.  
PROCESSING AUDIO | 191  
     
Item  
Description  
Prering  
Low-pass filters are characterized by the amount of ringing they introduce into their  
output. Higher Steepness settings produce increased ringing.  
A setting of 100% produces a linear phase filter with equal pre and post ringing. A  
setting of 0% produces a minimum phase filter that offers no preringing but has  
nonlinear phase distortion. Intermediate settings allow a tradeoff between preringing  
and postringing and allows you to linearize phase in the pass-band.  
Set the sample rate only (do  
not resample)  
Select this check box to change the playback rate without resampling the data. This  
means that the original pitch of the file is not preserved.  
3. Click OK.  
Reverse  
The Reverse command reverses the audio selection.  
1. Open the Musicbed.pca file.  
2. From the Process menu, choose Reverse. The reversed audio data displays in the data window.  
Original audio data  
Reversed audio  
Rotate Audio  
You can move the beginning of a loop to the end, or the end of a loop to the beginning by rotating audio. For more information, see  
Smooth/Enhance  
To start the XFX Smooth/Enhance plug-in, choose Smooth/Enhance from the Process menu. For more information on using the XFX  
Smooth/Enhance plug-in, click the Help button ( ) in the Smooth/Enhance dialog or refer to the Sound Forge online help (from the  
Help menu, choose Contents and Index).  
Time - Time Stretch  
To start the XFX Time Stretch plug-in, choose Time Stretch from the Process menu. For more information on using the XFX Time Stretch  
plug-in, click the Help button ( ) in the Time Stretch dialog or refer to the Sound Forge online help (from the Help menu, choose  
Contents and Index).  
Time - élastique Timestretch  
To start the élastique Timestretch plug-in, choose Time from the Process menu and then choose élastique Timestretch from the  
submenu. For information about using the élastique Timestretch plug-in, click the Help button ( ) in the élastique Timestretch dialog or  
refer to the Sound Forge online help (from the Help menu, choose Contents and Index).  
192 | CHAPTER 11  
                     
Volume  
The Volume command alters the volume of an audio selection.  
Increasing the volume of a selection  
1. Open the Voiceover.pca file.  
2. Create a selection containing the word “Wow.”  
3. From the Process menu, choose Volume. The Volume dialog is displayed.  
4. From the Preset drop-down list, choose 6 dB boost (200%) and click OK. The specified boost is applied to the selection.  
5. Play the file. The “Wow” data clips and distorts upon playback.  
Exercise caution when using the Volume command. Unlike Normalize, Volume performs no pre-processing scans and offers no  
options for clipping audio data.  
Create a selection  
Audio following volume increase  
Note: When audio data is clipped, it cannot be restored by performing a second Volume operation. The initial Volume operation must be  
undone.  
Volume control  
The Volume dialog contains only one control: Gain. The Gain fader determines the new volume of a selection. Negative decibel values  
decrease the selection’s volume, while positive decibel values increase the selection’s volume.  
Note: A value of -Inf. corresponds to mute (0%).  
PROCESSING AUDIO | 193  
         
194 | CHAPTER 11  
Chapter 12  
Working with Effects  
Effects, or plug-ins, can be used to improve the quality of the audio or to create special artistic effects. Additional DirectX® and VST plug-  
in effects, both from Sony and other third-party vendors, can also be used.  
Adding effects  
You can choose an effect from the Effects menu to apply to a file or just a portion of a file. If you’ve added an effect to the FX Favorites  
Applying an effect  
1. Select the data you want to process. If no data is selected, the effect is applied to the entire file.  
If you’re using the Event tool ( ), select the events you want to process. For more information, see Selecting events on page 168.  
Note: When you’re working with multichannel files, only the selected region in the selected channel is processed. Most functions can  
be applied to an individual channel or all channels. However, because the channels in a multichannel file must be equal in length,  
functions that affect the length of the data cannot be performed on individual channels. These functions include Insert Silence,  
Resample, Time Stretch, Gapper/Snipper, Pitch Bend, and Pitch Shift (without preserving duration).  
If you want to apply one of these processes in a single channel, convert the file into separate mono files (you can select a channel and  
drag it to the Sound Forge workspace to create a new file quickly), apply the process, and merge the files into a new multichannel file.  
2. Choose a command from the Process, Effects, or FX Favorites menu. The dialog for the selected effect is displayed.  
Plug-in  
online help  
Preset  
Preview/Stop  
Effect  
controls  
Go to Previous/Next Event buttons  
3. Choose a preset from the Preset drop-down list and adjust the parameters in the dialog to achieve the effect you want. For help on  
the different controls in the effect dialog, click the Help button ( ).  
WORKING WITH EFFECTS | 195  
             
4. Click the Preview button to test out the effect. Adjust the settings as needed and click Stop to end the preview.  
Tips:  
If the selection you made in the data window needs to be adjusted, click the Selection button to adjust the selection.  
• When using the Event tool ( ), click the Go to Previous Event ( ) and Go to Next Event ( ) buttons to navigate to the events  
you selected and preview and modify the effect for each event.  
5. Click OK. During processing, a progress meter is displayed at the bottom of the data window. You can cancel the operation at any  
time by clicking the Cancel button to the left of the progress meter, or you can press the Escape key.  
Saving effect settings as a custom preset  
After you have adjusted the parameters in the effect dialog, you may want to save your settings as a custom preset for later use. You can  
select the preset from the Preset drop-down list to apply the same settings at a later time.  
1. Adjust the parameters in the effect dialog to achieve the effect you want.  
2. Click the Save Preset button ( ). The Save Preset dialog is displayed.  
3. Enter a new preset name and click OK. The new preset is added to the Preset drop-down list.  
Using the Plug-In Chainer  
The Plug-In Chainer allows you to create a chain of 32 DirectX® and VST plug-ins. You can preview each plug-in in the chain  
simultaneously in real time as long as your computer has adequate processing power.  
You can switch between the Plug-In Chainer window and data windows without leaving the Plug-In Chainer. This means you can  
change your selection in the data window or even switch to another data window—all without closing the Plug-In Chainer window.  
Because the Plug-In Chainer offers these advanced features, you may want to use the chainer to create a single-effect chain instead of  
applying an effect from the Effects or FX Favorites menu. For more information, see Adding effects on page 195.  
Note: The Process Selection button ( ) in the Plug-In Chainer window is not available when the Event Tool ( ) is selected.  
Preview  
Add Plug-Ins to Chain  
Process Selection  
Remove Selected Plug-In  
Chain preset  
Effects chain  
Effect preset  
Effect controls  
196 | CHAPTER 12  
         
Creating a plug-in chain  
1. Select the data you want to process. If no data is selected, the effect chain is applied to the entire file.  
2. From the View menu, choose Plug-In Chainer or click the Open Plug-In Chainer button ( ) on the data window. The Plug-In  
Chainer window is displayed.  
3. To use an existing chain preset, choose the chain from the Chain drop-down list. For more information, see Saving plug-in chains on  
page 200. Otherwise, add the desired plug-ins to a new custom chain. For more information, see Adding a plug-in to a chain on page  
4. Configure the parameters of each plug-in. For help on the different plug-in controls, click the Help for Effect button ( ).  
5. Click the Preview button ( ) to test the effect chain. If needed, you can select different parts of the audio in the data window to  
preview different sections before applying the effect chain. You can also click the Bypass button ( ) to temporarily bypass the  
Tip: You can also click the Play Plug-in Chainer button ( ) on the data window to preview the effects chain. Use the Play Normal  
button ( ) to bypass the effects.  
6. If the effect changes the duration of a sound (for example, Reverb or Simple Delay), choose how the audio tail created by the effect  
Note: The Insert Tail Data and Mix Tail Data commands may not function when using third-party reverb plug-ins.You can use the  
Insert Silence command to make room for the tails or apply the reverb in a new data window that has room for the tails and then mix  
the processed audio back into your source file.  
7. Click the Process Selection button ( ) (or press Ctrl+Shift+P) to apply the effect chain.  
Adding a plug-in to a chain  
You can add plug-ins to a chain in the Plug-In Chainer in several ways.  
1. Click the Add Plug-Ins to chain button ( ) on the Plug-In Chainer window (or press Ctrl+E). The Plug-In Chooser window is  
displayed, listing all available DirectX plug-ins installed on your system.  
2. Select the desired plug-ins.  
3. Click Add. The selected plug-ins are added to the chain and can be configured and arranged as needed.  
Tip: You can also double-click a plug-in to add it to the chain.  
WORKING WITH EFFECTS | 197  
       
Removing a plug-in from a chain  
To remove a specific plug-in from a chain, select it and click the Remove Selected Plug-In button ( ). The plug-in is removed and the  
remaining plug-ins are adjusted.  
Tip: You can also remove plug-ins by performing one of the following actions:  
Press Ctrl+Tab to select the next plug-in or Ctrl+Shift+Tab to select the previous plug-in, and then press Ctrl+Delete to remove the  
selected plug-in from the chain.  
Right-click a plug-in in the chain and choosing Remove from the shortcut menu.  
You can arrange the order of plug-ins in the chain in either the Plug-In Chainer or the Plug-In Chooser.  
Note: The order of plug-ins in a chain can have a dramatic effect on the final product of audio signal processing.  
Arranging plug-in order in the Plug-In Chainer  
In the Plug-In Chainer window, drag an effect to a new location in the chain.  
Drag a plug-in in the Plug-In Chainer  
to a new location in the chain.  
Tip: You can also change the plug-in order by right-clicking a plug-in in the chain and choosing either Move Left or Move Right from  
the shortcut menu.  
Arranging plug-in order in the Plug-In Chooser  
You can drag an effect to a new location in the chain in the Plug-In Chooser in the same way you can in the Plug-In Chainer. In addition,  
you can rearrange the chain by selecting a plug-in and clicking the Shift Plug-In Left button ( ) or the Shift Plug-In Right button (  
to move it forward or backward in the chain. To access the Plug-In Chooser, click the Add Plug-Ins to chain button ( ) in the Plug-In  
Chainer window.  
)
Configuring chained plug-ins  
To configure the parameters of specific plug-in, select it from the chain. The plug-in’s parameters display, allowing you to adjust all  
controls as needed. For help on the different plug-in controls, click the Help for Effect button ( ) or click a control and press Shift+F1.  
198 | CHAPTER 12  
       
Bypassing effects  
You can bypass single effects or all effects in a chain while previewing the file.  
Bypassing a plug-in on a chain  
To bypass a plug-in, clear its check box in the Plug-In Chainer window. A bypassed plug-in does not process the audio signal, allowing  
you to preview the effect of the remaining plug-ins.  
Bypassed plug-in  
Notes:  
You can bypass multiple plug-ins.  
You can also bypass the plug-in by right-clicking a plug-in in the chain and choosing Bypass from the shortcut menu.  
Bypassing the plug-in chain  
To bypass the entire chain, click the Bypass button ( ) (or press Ctrl+B) in the Plug-In Chainer window. Click the Bypass button again  
to restore the chain’s processing of the audio.  
Selecting the processing mode for audio tail data  
Some effects, such as Reverb or Simple Delay, create a “tail” at the end of the selected audio. This tail consists of the echo or reverb  
created by the effect that lasts beyond the end of the selection. When you select a portion of a file and apply the effect using the Plug-In  
Chainer, you can select one of three buttons to determine how the audio tail is processed:  
If  
Then  
You want to ignore the tail  
Select the Ignore Tail Data button ( ).  
The effect ends abruptly at the end of the selection.  
You want to mix the tail into the adjacent material  
You want to insert the audio tail  
Select the Mix Tail Data button ( ).  
This is the most natural-sounding option.  
Select the Insert Tail Data button ( ).  
All audio to the right of the tail moves over to  
accommodate the extra audio.  
Notes:  
Press Ctrl+T to toggle through the three audio tail data processing modes.  
The Insert Tail Data and Mix Tail Data commands may not function when using third-party reverb plug-ins.You can use the Insert  
Silence command to make room for the tails or apply the reverb in a new data window that has room for the tails and then mix the  
processed audio back into your source file.  
WORKING WITH EFFECTS | 199  
       
Saving plug-in chains  
After you’ve set up an effect chain, you may want to save it for later use. When you save a plug-in chain, you not only save the order of  
the effects in the chain but also the parameters of each individual effect.  
1. Create an effects chain in the Plug-In Chainer window.  
2. Type a name for the new chain in the Chain box.  
3. Click the Save Chain Preset button ( ). The new chain is saved in the Chain drop-down list.  
Click the Save Chain  
Preset button to save  
the new chain.  
Type a name in the  
Chain box.  
Tip: You can also save a chain preset by pressing Ctrl+S, typing a name for the preset, and pressing Enter.  
Saving individual plug-in settings as a custom preset  
After you have adjusted effect parameters in the Plug-In Chainer window, you can save your settings as a custom preset for later use.  
You can select a custom saved preset from the Preset drop-down list to apply the same effect settings at a later time.  
You also have the option of saving the entire chain as a chain preset. For more information, see Saving plug-in chains on page 200.  
Note: Effect automation envelope points are not saved with presets. If you are using effect automation envelopes and save a preset  
during playback, the effect’s settings at the playback cursor position are saved.  
Saving a preset for an individual Direct X plug-in  
1. Adjust the effect parameters in the Plug-In Chainer window to achieve the effect you want.  
2. Type a name for the new preset in the Preset box.  
3. Click the Save Preset button ( ). The new preset is saved in the Preset drop-down list.  
Saving a preset for an individual VST plug-in  
1. Adjust the effect parameters in the Plug-In Chainer window to achieve the effect you want.  
2. Type a name for the new preset in the Preset box.  
3. Click the Save VST Preset As button ( ). The VST Preset dialog is displayed.  
4. Browse to the folder where you want to save the .fxp file and type a name in the File name box.  
5. Click the Save button. The current plug-in settings are saved in the .fxp file.  
Saving a bank of VST plug-in presets  
1. Adjust the effect parameters in the Plug-In Chainer window to achieve the effect you want.  
2. Click the Save VST Bank As button ( ). The Save VST Preset Bank dialog is displayed.  
3. Browse to the folder where you want to save the .fxb file and type a name in the File name box.  
4. Click the Save button. All presets for the current plug-in are stored in the bank.  
200 | CHAPTER 12  
       
Loading plug-in chains or plug-in presets  
Once you have saved a plug-in chain, you can easily load it into the Plug-In Chainer.  
Loading a plug-in chain preset  
Choose a setting from the Chain drop-down list. The preset chain loads into the window using the saved settings for each DirectX and  
VST plug-in in the chain.  
Loading an individual DirectX plug-in preset  
Choose a setting from the Preset drop-down list. The plug-in settings stored in the preset are loaded.  
Loading an individual VST plug-in preset  
1. Click the Open VST Preset button ( ). The Open VST Preset dialog is displayed.  
2. Browse to the .fxp file that you want to use.  
3. Click the Open button. The current VST preset is replaced with the settings stored in the .fxp file.  
Loading a bank of VST plug-in presets  
1. Click the Open VST Bank button ( ). The Open VST Bank dialog is displayed.  
2. Browse to the .fxb file that you want to use.  
3. Click the Open button. All presets for the current VST plug-in are replaced with the settings stored in the .fxb file and the first preset  
in the bank is loaded by default.  
WORKING WITH EFFECTS | 201  
   
Using the Plug-In Manager  
You have several tools to help you manage your plug-ins, including the Plug-In Manager, FX Favorites menu, and the Preset Manager.  
The Plug-In Manager window not only allows you to add plug-ins and saved plug-in chains, but it also provides a way to manage your  
plug-in files—to rename plug-ins, hide plug-ins, create folders, add plug-ins to an FX Favorites folder, and perform other standard file  
management tasks.  
Views  
Delete  
New Folder  
Refresh  
Up One Level  
Applying a plug-in or chain to a media file  
You can add a plug-in to a chain in the Plug-In Chainer by dragging an effect from the Plug-In Manager window.  
1. From the View menu, choose Plug-In Manager. The Plug-In Manager window is displayed.  
2. Select the data you want to process. If no data is selected, processing will be applied to the entire file.  
Note: When you’re working with multichannel files, only the selected region in the selected channel is processed. Most functions can  
be applied to individual or all channels. However, since all channels in a multichannel file must be equal in length, functions that affect  
the length of the data cannot be performed on individual channels. These functions include Insert Silence, Resample, Time Stretch,  
Gapper/Snipper, Pitch Bend, and Pitch Shift (without preserving duration).  
If you want to apply one of these processes in a single channel, convert the file into separate mono files (you can select a channel and  
drag it to the Sound Forge workspace to create a new file quickly), apply the process, and merge the files into a new multichannel file.  
3. Select the desired plug-ins.  
Note: Effects chains—including packages created in Vegas or ACID—appear in the DirectX Chains folder in the Plug-In Manager.  
202 | CHAPTER 12  
         
4. Drag the plug-ins from the Plug-In Manager window to the Plug-In Chainer window. The selected plug-ins are added to the chain.  
Tip: You can also drag plug-ins or a plug-in chain from the Plug-In Manager window to a data window. The Plug-In Chainer window is  
opened with the selected effects in a new chain.  
5. Use the Plug-In Chainer to preview your effects and adjust settings as needed. You can select the Bypass button ( ) to hear the  
original, unprocessed audio.  
6. When you are satisfied with the chain, click the Process Selection button ( ) in the Plug-In Chainer to apply the effect.  
Renaming a plug-in  
You can customize the names of plug-ins within the software.  
1. Right-click a plug-in in the Plug-In Manager and choose Rename from the shortcut menu.  
2. Type a new name and press Enter.  
Hiding a plug-in  
All DirectX plug-ins on your system are automatically available to you. You may want to hide a plug-in within the software without  
removing the plug-in from your system.  
1. Right-click a plug-in in the Plug-In Manager and choose Hide from the shortcut menu. You are prompted to confirm that you want  
to permanently hide the plug-in.  
2. Click Yes. The plug-in no longer appears in Sound Forge software.  
Tip: To restore hidden plug-ins, you can force Sound Forge to rescan your system for plug-ins by deleting the  
HKEY_CURRENT_USER\Software\Sony Creative Software\Sound Forge Pro\10.0\DXCache key in the Windows Registry.  
Organizing effects in the FX Favorites menu  
The FX Favorites menu provides easy access to the plug-ins you use most frequently. You can add and remove plug-ins and folders to  
organize the menu however you like. You can also automatically add all plug-ins on your system to the menu. For more information, see  
Once you add a plug-in to the FX Favorites menu, you can apply the plug-in to a file by selecting it from the menu. For more information,  
1. From the FX Favorites menu, choose Organize. The Organize Favorites dialog is displayed.  
2. Organize your plug-ins:  
Drag plug-ins to the FX Favorites folder to add them to the FX Favorites menu.  
Create submenus in the FX Favorites menu by clicking the FX Favorites folder and clicking the Create New Folder button ( ).  
After you have created a new folder, drag plug-ins to the folder to add them to the submenu in the FX Favorites menu.  
Remove plug-ins or folders from the FX Favorites menu by selecting the plug-in or folder and clicking the Delete button ( ).  
Deleting a plug-in from the FX Favorites folder removes it from the FX Favorites menu but does not delete the plug-in from  
your system.  
3. Close the Organize Favorites dialog. The new plug-ins and/or submenus appear in the FX Favorites menu.  
Tip: You can also add plug-ins to the FX Favorites menu using the Plug-In Manager.  
WORKING WITH EFFECTS | 203  
           
Automatically adding and organizing plug-ins  
You can automatically add all the plug-ins on your computer to your FX Favorites folder and organize them by the first word in the plug-  
in name (usually the company name). This replaces any menu structure you may have created with a rebuilt FX Favorites menu.  
1. From the FX Favorites menu, choose Recreate by Plug-In Name. You are prompted to confirm the reorganization of the FX  
Favorites folder.  
2. Click Yes to continue.  
Folders are created and the plug-ins are organized based on the first word in the names of the plug-ins.  
Using the Preset Manager  
After you have created custom presets for effects or effect chains, you can use the Sound Forge Preset Manager to back up, transfer, or  
delete custom presets from any of the effects, processes, tools and plug-ins installed in the software. The Preset Manager also functions  
as a standalone application, meaning that you can use the Preset Manager outside of Sound Forge software to manage ACID and Vegas  
presets as well.  
Note: If you purchased the boxed version of Sound Forge Pro software, the Preset Manager is included on the Sound Forge Pro  
application disc. If you purchased the downloadable version, you can get the Preset Manager on our Web site at http://  
To display the Preset Manager, choose Preset Manager from the Tools menu. In the Preset Manager, choose Contents and Index from  
the Help menu for instructions on how to manage your presets.  
204 | CHAPTER 12  
         
Automating effect parameters  
When you add an effect that supports automation to the Plug-In Chainer, a list of the effect’s automatable parameters is displayed on  
the right side of the window. You can use these controls to add, show/hide, and enable/bypass automation envelopes.  
Plug-in parameters can be edited using the automation envelope in the data window.  
Note: Choosing a new effect chain preset will clear the current effect automation settings.  
Adding an effect automation envelope  
1. In the Plug-In Chainer, select the button (  
) for an effect that includes automatable parameters. The plug-in’s controls are  
displayed, and a list of the effect’s automatable parameters is displayed on the right side of the Plug-In Chainer.  
Tip: The Parameter Chooser is displayed on the right side of the Plug-In Chainer window when you add a plug-in that supports  
automation. Click the Show Parameter Chooser button ( ) or press Ctrl+H to show or hide the chooser.  
2. Select the Automate check box for each parameter you want to control with an envelope. An envelope is added to the data  
window for each selected check box.  
Adding a volume or panning envelope  
Panning envelopes will have no effect on mono source data. Convert mono sound data to stereo before adding a panning envelope.  
1. Click within a data window to give it focus.  
2. Press V to add a volume envelope, or press P to add a panning envelope.  
An envelope is added to the data window and the Sound Forge Volume or Sound Forge Pan plug-in is added to the Plug-In Chainer.  
If the Plug-In Chainer is not visible, it will be opened.  
Note: If a data window already has a volume envelope, pressing P or V will hide the envelope.  
3. Adjust volume or panning with the envelope in the data window.  
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Adjusting effect parameters with envelopes  
An envelope is displayed in the data window for each effect parameter that you’ve chosen to automate. Envelope points represent plug-  
in parameter settings at a specific point in time.  
You can add points, adjust their positions, and change the fade curves between points to modify effect parameters and the transitions  
between them.  
Note: When you automate an effect’s frequency parameter—such as the modulation frequency parameter in the amplitude  
modulation effect—you may notice that the frequency changes are more apparent when moving through the lower frequencies. This is  
because frequency scales plug-ins use a logarithmic scale, but effect automation uses linear interpolation. To make the automated  
frequency changes sound more natural, change the fade curve types to change the interpolation rates between envelope points. For high-  
to-low frequency sweeps, use a fast fade curve; for low-to-high frequency sweeps, use a slow curve.  
Previewing effect automation  
To hear the results of your effect automation without applying it to the sound file, click the Preview button ( ) in the Plug-In Chainer  
window.  
You can select the Bypass button ( ) in the Plug-In Chainer to bypass all effects in the chain, or clear an effect’s check box (  
) to  
bypass individual effects.  
Tip: You can also click the Play Plug-In Chainer button ( ) in a data window’s playbar to hear the effects of a chain on the data  
window. Click the Play Normal button ( ) in the playbar to hear the unprocessed sound.  
Applying effects automation  
To apply effect automation to a data window, click the Process Selection button ( ) in the Plug-In Chainer window.  
Showing or hiding effect automation envelopes  
1. In the Plug-In Chainer, select the button (  
) for an effect that includes automatable parameters. The plug-in’s controls are  
displayed, and a list of the effect’s automatable parameters is displayed on the right side of the Plug-In Chainer.  
2. Select the Show check box to display a parameter’s envelope, or clear the check box to hide it. Hiding an envelope simply removes  
the line from the data window while it retains the playback properties.  
Enabling or bypassing effect automation envelopes  
1. In the Plug-In Chainer, select the button (  
) for an effect that includes automatable parameters. The plug-in’s controls are  
displayed, and a list of the effect’s automatable parameters is displayed on the right side of the Plug-In Chainer.  
2. Select the Enable check box to apply an automation envelope to your audio signal, or clear the check box to ignore it.  
When the check box is cleared, an effect automation envelope is ignored and the effect’s initial state is used for the duration of the  
data window.  
Bypassed envelopes are drawn with a dashed line in the data window.  
Removing effect automation envelopes  
Click the Automate None button ( ) in the Plug-In Chainer to remove all automation envelopes for the selected plug-in.  
Choose (Empty Chain) or another preset from the Chain drop-down list at the top-left corner of the Plug-In Chainer to clear the plug-in  
chain and remove all effect automation envelopes.  
206 | CHAPTER 12  
                       
Adjusting envelopes  
When the Envelope tool ( ) on the main workspace is selected, you can add, remove, select or adjust envelope points on effect  
automation envelopes.  
The Edit tool ( ) allows you to add, remove, or adjust envelope points, but you cannot select envelope points with the Edit tool.  
By default, a new envelope will contain a single envelope point. If you want to adjust the overall level of an envelope, drag the envelope  
up or down. A floating ToolTip will show you the envelope’s current setting.  
If an envelope has multiple points, you can drag each point, or you can drag envelope segments up or down.  
Tips:  
Hold Ctrl while dragging an envelope point or segment to adjust the value in fine increments without changing the envelope points’  
horizontal positions.  
Hold Ctrl+Alt while dragging an envelope point or segment to adjust the value in normal increments without changing the envelope  
points’ horizontal positions.  
Hold Alt while dragging an envelope point to move the point's horizontal position without changing its value.  
With the Envelope tool, you can drag horizontally to select multiple envelope points in the selected data window.  
Adding envelope points  
To create more complex envelopes, you will need to add points. To add an envelope point, double-click the envelope. You can then drag  
and position the point as necessary.  
To delete a point, right-click it and choose Delete from the shortcut menu.  
Flipping an envelope  
You can flip an envelope to invert the envelope around its center. Volume, panning, and effect automation envelopes can be flipped.  
Flipping all points  
1. Right-click an envelope or a point. A shortcut menu is displayed.  
2. Choose Flip All Points from the shortcut menu.  
Flipping selected points  
1. Create a time selection with the Envelope tool ( ) to select the points you want to flip.  
2. Right-click an envelope in the time selection. A shortcut menu is displayed.  
3. Choose Flip Selected Points from the shortcut menu.  
Setting fade properties  
You can adjust the fade curve for each envelope segment individually. To change the fade curve, right-click an envelope segment and  
choose a fade command (such as Linear Fade or Fast Fade, for example) from the shortcut menu.  
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Cutting, copying, and pasting envelope points  
1. Select the Envelope tool ( ).  
2. Click within a data window to select it.  
3. Drag horizontally in a data window to select envelope points.  
4. From the Edit menu, choose Cut or Copy.  
5. Click to position the cursor where you want to paste envelope points.  
Tip: Click within a different data window if you want to paste envelope points across data windows.  
6. From the Edit menu, choose Paste.  
Copying an envelope to another data window  
1. Select the Envelope tool ( ).  
2. Click within a data window to select it.  
3. From the Edit menu, choose Select All.  
4. From the Edit menu, choose Copy.  
5. Click within a data window to select it.  
Tip: You can paste envelope points to a different envelope type by selecting the envelope where you want to paste.  
6. Click Go to Start ( ) if you want the envelope to appear exactly as it was in the original data window, or click to position the cursor  
where you want the envelope to start.  
7. From the Edit menu, choose Paste.  
208 | CHAPTER 12  
       
Sound Forge effects  
The remainder of this chapter describes the functions located in the Effects menu.  
Acoustic Mirror  
The Acoustic Mirror effect is a powerful digital signal processing tool that allows you to add environmental coloration to your existing  
Amplitude Modulation  
Use the Amplitude Modulation effect to apply a sinusoidal or square-shaped periodic gain to the input signal. The frequency of the gain  
waveform can be specified to create effects varying from a slow tremolo to unusual sound distortions.  
For information about using the Amplitude Modulation effect, click the Help button ( ) in the Sony Amplitude Modulation dialog or  
refer to the Sound Forge online help (from the Help menu, choose Contents and Index).  
Chorus  
From the Effects menu, choose Chorus to add a pitch-modulated and delayed version of the input signal to the unprocessed input  
signal. The effect simulates the variances in pitch and timing that occur naturally when two or more people try to play or sing the same  
thing at the same time.  
For information about using the Chorus effect, click the Help button ( ) in the Sony Chorus dialog or refer to the Sound Forge online  
help (from the Help menu, choose Contents and Index).  
Delay/Echo  
From the Effects menu, choose Delay/Echo, and then choose a command from the submenu to apply an echo effect to a selection.  
For information about using the Multi-Tap Delay and Simple Delay effects, click the Help button ( ) in the plug-in dialogs or refer to the  
Sound Forge online help (from the Help menu, choose Contents and Index).  
Distortion  
From the Effects menu, choose Distortion to tailor the gain at all input levels of a signal. You can create effects ranging from dramatic to  
subtle distortion, simple compression, expansion, and noise gates.  
For information about using the Distortion effect, click the Help button ( ) in the Sony Distortion dialog or refer to the Sound Forge  
online help (from the Help menu, choose Contents and Index).  
Dynamics  
From the Effects menu, choose Dynamics, and then choose a command from the submenu to modify the dynamic range of a selection.  
For more information about using the Graphic Dynamics and Multi-Band Dynamics effects, click the Help button ( ) in the plug-in  
dialogs or refer to the Sound Forge online help (from the Help menu, choose Contents and Index).  
WORKING WITH EFFECTS | 209  
                       
Envelope  
From the Effects menu, choose Envelope to apply an envelope to vary the amplitude of a waveform over time. Unlike the Graphic Fade  
command, which simply fades a waveform by a specific amount over time, the gain at each point is dynamically calculated to achieve  
the exact specified envelope.  
Applying an amplitude envelope  
1. From the Effects menu, choose Envelope. The Envelope dialog appears.  
2. Adjust the envelope to achieve the desired sound:  
Drag the small envelope points up or down.  
To create a new envelope point, double-click the envelope.  
To delete an envelope point, right-click it and choose Delete from the shortcut menu.  
To change the fade curve between two points, right-click an envelope segment and choose a command from the shortcut  
menu:  
Fade Type  
Linear Fade  
Fade In/Out Envelope  
Fast Fade  
Slow Fade  
Smooth Fade  
Sharp Fade  
Hold  
To move all envelope points, press Ctrl+A and drag when the envelope has focus. The cursor will be displayed as a hand ( ).  
Note: You can create up to 16 envelope points. Click the Reset Envelope button to reset the graph to a simple ADSR (Attack, Decay,  
Sustain, Release) curve.  
3. Select the Smooth gain to minimize distortion on steep slopes check box to prevent the gain from changing too quickly, which  
might result in unwanted distortion. Also, when this option is on, the gain will always begin at 0%.  
4. Click the OK button.  
210 | CHAPTER 12  
     
Displaying the waveform  
Choose a command from the Show wave drop-down list if you want to display the waveform in the envelope graph.  
If you’re working with a multichannel file, you can choose to view individual channels or the mixed waveform.  
Note: The waveform is unavailable when the selection is greater than 300,000 samples.  
Flange/Wah-Wah  
From the Effects menu, choose Flange/Wah-Wah to apply flanging, phasing, and wah-wah effects to a sound.  
For information about using the Flange/Wah-Wah effect, click the Help button ( ) in the Sony Flange/Wah-Wah dialog or refer to the  
Sound Forge online help (from the Help menu, choose Contents and Index).  
Gapper/Snipper  
From the Effects menu, choose Gapper/Snipper to cut chunks from the sound file or insert silence in the sound file periodically at a set  
frequency.  
For information about using the Gapper/Snipper effect, click the Help button ( ) in the Sony Gapper/Snipper dialog or refer to the  
Sound Forge online help (from the Help menu, choose Contents and Index).  
Noise Gate  
From the Effects menu, choose Noise Gate to remove signals below a specified threshold. This effect is used to remove noise from silent  
breaks in a sound file.  
For information about using the Noise Gate effect, click the Help button ( ) in the Sony Noise Gate dialog or refer to the Sound Forge  
online help (from the Help menu, choose Contents and Index).  
Pitch  
From the Effects menu, choose Pitch, and then choose a command from the submenu to change the pitch of a selection.  
Bend  
The Bend command allows you to draw an envelope that increases or decreases the pitch of a sound file over time.  
1. From the Effects menu, choose Pitch, and then choose Bend from the submenu. The Pitch Bend dialog appears.  
2. Drag the Range slider to determine the maximum and minimum pitch change in semitones (half-steps). Example: A range of  
twelve half-steps (one octave) allows an increase or decrease of the pitch by an octave.  
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3. Adjust the envelope to achieve the desired sound:  
Drag the small envelope points up or down.  
To create a new envelope point, double-click the envelope.  
To delete an envelope point, right-click it and choose Delete from the shortcut menu.  
To change the fade curve between two points, right-click an envelope segment and choose a command from the shortcut  
menu:  
Fade Type  
Linear Fade  
Fade In/Out Envelope  
Fast Fade  
Slow Fade  
Smooth Fade  
Sharp Fade  
Hold  
To move all envelope points, press Ctrl+A and drag when the envelope has focus. The cursor will be displayed as a hand ( ).  
Note: You can create up to 16 envelope points. Click the Reset Envelope button to remove all but the outer two envelope points.  
4. Select the Preserve original duration check box if you do not want pitch bending to change the size of the sound file. This setting  
works best when performing small pitch corrections (up to +/- 2 semitones).  
5. Click the OK button.  
Displaying the waveform  
Choose a command from the Show wave drop-down list if you want to display the waveform in the envelope graph.  
If you’re working with a multichannel file, you can choose to view individual channels or the mixed waveform.  
Note: The waveform is unavailable when the selection is greater than 300,000 samples.  
Shift  
The Shift effect allows you to change the pitch of a sound with or without preserving the duration of the selection.  
For information about using the Pitch Shift effect, click the Help button ( ) in the Sony Pitch Shift dialog or refer to Sound Forge online  
help (from the Help menu, choose Contents and Index).  
Resonant Filter  
From the Effects menu, choose Resonant Filter to restrict the range of a sound using low-pass, band-pass, or high-pass filtering, and  
then boost and add oscillation to the resonant frequency.  
For information about using the Resonant Filter plug-in, click the Help button ( ) in the Sony Resonant Filter dialog or refer to the Sound  
Forge online help (from the Help menu, choose Contents and Index).  
212 | CHAPTER 12  
         
Reverb  
From the Effects menu, choose Reverb to simulate various acoustic spaces. Reverb consists of early reflections, which are the first  
reflections that arrive back to your ear, and the reverb itself.  
For information about using the Reverb plug-in, click the Help button ( ) in the Sony Reverb dialog or refer to the Sound Forge online  
help (from the Help menu, choose Contents and Index).  
Vibrato  
From the Effects menu, choose Vibrato to apply periodic pitch modulation to a selection.  
For information about using the Vibrato effect, click the Help button ( ) in the Sony Vibrato dialog or refer to the Sound Forge online  
help (from the Help menu, choose Contents and Index).  
Wave Hammer  
Use Wave Hammer to boost the level of an audio signal for mastering or mixing. For more information, see What is the Wave Hammer plug-  
WORKING WITH EFFECTS | 213  
         
214 | CHAPTER 12  
Chapter 13  
Using Acoustic Mirror and Wave Hammer  
This chapter is designed to familiarize you with the Sound Forge® Pro Acoustic Mirror™ and Wave Hammer™ effects.  
The Acoustic Mirror effect is a powerful digital signal processing tool that allows you to add environmental coloration to your existing  
recordings.  
The Wave Hammer effect is an audio mastering tool that features a classic compressor and volume maximizer.  
What are the Acoustic Mirror effects?  
The Acoustic Mirror effects represents an advance in reverb technology in that it incorporates the acoustical responses of a given  
environment or venue into your audio files. You may never play Carnegie Hall, but that does not mean that your recordings can’t sound  
like it. Taking this concept even further, this effect allows you to simulate the signal response of vintage musical equipment. Imagine the  
money you’ll save not having to buy those paired U-47s.  
The acoustic signature  
Acoustic Mirror effects use the environment’s acoustic signature, or impulse response. These acoustic signatures are saved as impulse  
files and given the extension .wav or .sfi. An extensive library of high-quality impulse files are included. In addition, you can collect your  
own acoustic signatures and create custom impulse files.  
Adding an acoustic signature to an audio file  
1. Open and play the Saxriff.pca file.  
Note: This file is located in the same folder as the application.  
2. From the Effects menu, choose Acoustic Mirror. The Acoustic Mirror dialog is displayed.  
Note: You must have an active file in the Sound Forge workspace to start the Acoustic Mirror tool.  
3. Click the Browse button located next to the Impulse field and locate the Acoustic Mirror Impulse Files folder on the Sound Forge  
application disc.  
4. Double-click the folder. Several impulse subfolders display.  
5. Double-click the Large venues folder. Several impulse files display.  
6. Double-click Stadium, Camp Randall 50 yrd line.sfi. This impulse file’s acoustic signature is added to the Saxriff.pca file and you are  
returned to the Acoustic Mirror dialog.  
7. Click Preview. The processed file plays and the sax riff is virtually placed in a football stadium-sized venue.  
8. Select or clear the Bypass check box to toggle between the processed and unprocessed audio.  
Adjusting the acoustic signature  
After you add an acoustic signature to a file, you can use the controls of the Acoustic Mirror dialog to precisely configure the reverb  
effect. More importantly, you can preview configuration changes as quickly as you make them.  
1. Open a file and display the Acoustic Mirror dialog.  
2. Verify that the Real-time check box is selected.  
3. From the Impulse drop-down list, choose the desired impulse file and click Preview. The processed audio file is played. Notice that  
all dialog controls are set to their default values.  
USING ACOUSTIC MIRROR AND WAVE HAMMER | 215  
                 
4. Drag the Dry Out fader up. Notice the audible change in output as the balance between the Wet Out and Dry Out values changes.  
Tip: If you are experiencing difficulty previewing processing in real-time, decrease the Quality/speed value.  
5. Drag the Response delay slider to the right. Notice the audible change in the reverb’s delay.  
The Acoustic Mirror dialog contains four tabs: General, Envelope, Summary, and Recover. Each tab contains controls that allow you to  
precisely configure the effect as well as recover custom impulses. Notice that the Acoustic Mirror dialog contains the preset and preview  
controls found in all of the Sound Forge process and effect dialogs. For more information, see Applying presets on page 171 and Previewing  
General tab controls  
The following sections describe all controls located in the General tab.  
Control  
Impulse  
Description  
The Impulse drop-down list allows you to specify an impulse file from a list of those previously  
used. Clicking Browse displays the Open Impulse File dialog and allows you to locate an  
impulse file from your local system or network.  
Response width  
Response delay  
Pan (left to right)  
You can use the Response width slider to create some simple stereo expansion and stereo  
collapsing effects. This control’s default setting of 50 represents normal stereo operation and is  
recommended to maintain the stereo field of the impulse response. A higher setting expands  
the stereo field, but may result in an unnatural sounding effect. Lowering this setting narrows  
the stereo field. A setting of 0 is essentially mono.  
The Response delay slider controls the time, in milliseconds, that elapses between the dry  
signal and the processed output. This control can be used to create interesting effects and add  
new dimensions to an acoustic signature. Configuring this control with a positive value results  
in the processed output following the dry output. A negative value results in the processed  
output preceding the dry signal, or a pre-delay.  
The Pan slider controls the balance between the left and right channels in stereo files. The  
default value is 0 and indicates a typical center position.  
Dry Out  
Wet Out  
The Dry Out fader controls the amount of unprocessed signal mixed into the output.  
The Wet Out fader controls the amount of processed signal mixed into the output.  
Apply envelope and limit decay When you select this check box, the length of the impulse is limited to the time specified in the  
to (seconds)  
adjacent box. Limiting the length of an impulse file shortens the decay of the reverberation and  
decreases the amount of processing required.  
In addition, selecting this check box results in the impulse fading according to the Envelope  
Graph configured on the dialog’s Envelope tab. For more information, see Envelope Graph on  
Low-shelf start frequency/High- Acoustic Mirror high- and low-shelving filters to allow you to tailor the frequency response of  
shelf start frequency  
the impulse. Notice that you can adjust the cutoff frequency and boost/attenuation of each  
filter independently.  
Convert mono to stereo  
Selecting the Convert mono to stereo check box converts a mono signal to stereo output. If  
the impulse file is in stereo, selecting this check box imparts a pseudo-stereo effect on the  
mono input.  
Quality/speed  
The Quality/Speed slider allows you to strike a balance between the quality and speed of the  
audio processing. Lowering this value immediately affects the frequency response of the  
impulse. The processed signal sounds dull and high frequencies sound unnatural. At very low  
values, the length of the impulse is shortened. When this control is set to a high value, the  
audio quality is excellent, but the processing takes longer.  
If you are experiencing difficulty previewing processing in real-time, decrease the Quality/  
speed value. However, you must return this value to 5 prior to actually processing the file to  
output the highest possible quality.  
216 | CHAPTER 13  
               
Envelope tab controls  
The following sections describe all controls located on the Envelope tab.  
Control  
Impulse  
Description  
This control is identical to the Impulse drop-down list on the General tab. This allows you to  
view the envelope graphs for the specified impulse file. For more information, see Impulse on  
Dry Out  
Wet Out  
This control is identical to the Dry Out fader on the General tab. For more information, see Dry  
This control is identical to the Wet Out fader on the General tab. For more information, see Wet  
Apply envelope and limit decay This control is identical to the Apply envelope and limit decay check box on the General tab.  
Envelope Graph  
Selecting the Apply envelope and limit decay check box turns on the Envelope Graph. You  
can use the envelope graph to decrease the length of the specified impulse file, which  
consequently decreases the reverberation decay time and processing time. You can also use  
the envelope graph to apply fades to the specified impulse file.  
The horizontal axis of the graph represents the time of the impulse file and the vertical axis  
represents peak amplitude in dB. Specifying an impulse file from the Impulse drop-down list  
automatically displays its envelope in the graph.  
Note: If the impulse file is greater than 6 seconds in length, it does not display in the  
envelope graph.  
Envelope points  
Envelope points are used in the envelope graph to specify a fade curve. The fade amount can  
vary from 0% to 100%. You can create, delete, and arrange envelope points just as you can in all  
Note: The fade value at any point in a curve does not use the same vertical logarithmic (dB)  
scale used for displaying the impulse file.  
Reset  
Clicking this button resets the envelope points to 100%, indicating no fade.  
Package Impulse into Preset  
Clicking this button creates a link between the current preset and the selected impulse file,  
along with encoding the impulse information. You can use the Preset Manager to share presets  
and the accompanying impulse files between computers without losing information. For more  
Adjusting the impulse length  
Drag the vertical Envelope Endpoint line to the desired location. The Envelope Endpoint is repositioned and the length of the impulse  
is adjusted.  
Repositioning the envelope endpoint line  
USING ACOUSTIC MIRROR AND WAVE HAMMER | 217  
         
Summary tab controls  
The Summary tab provides information about the impulse file. The following section describes all controls located on the Summary tab.  
Control  
Impulse  
Description  
This control is identical to the Impulse drop-down list on the General tab. For more information,  
Dry Out  
This control is identical to the Dry Out fader on the General tab. For more information, see Dry  
Wet Out  
This control is identical to the Wet Out fader on the General tab. For more information, see Wet  
Quality/speed  
This control is identical to the Quality/speed check box on the General tab. For more  
Recover tab controls  
The Recover tab is used in creating your own impulse files. For more information, see Creating impulse files on page 220. The following  
section describes all controls located on the Recover tab.  
Control  
Description  
Recorded file  
The Recorded file box allows you to select the file containing the test tone recorded in the field.  
You can enter the path directly into the box or click Browse to locate and select a file.  
Test file used  
The Test file used box allows you to select the file that was used as a test tone. You can enter  
the path directly into the box or click Browse to locate and select a file.  
Note: You should use one of the test files included in the Acoustic Mirror Impulse Files\Test  
Tones folder on the Sound Forge application disc.  
Impulse output  
The Impulse output box allows you to specify where the recovered impulse response file is  
saved. You can enter the path directly into the box or click Browse to locate and select a folder.  
Remove very low frequencies  
When you select this check box, very low frequencies (which are typically comprised of noise)  
are removed from the impulse response. This increases the impulse response’s signal-to-noise  
ratio.  
Recover Impulse  
Clicking the Recover Impulse button starts the impulse recovery process. After the process is  
complete, an impulse file is created and saved in the folder specified in the Impulse output file  
box.  
218 | CHAPTER 13  
       
Impulse recovery mode  
You can choose from three Impulse recovery mode options to determine the method used to  
recover the impulse: Use the start and end of the recorded file as timing spikes, Auto-detect  
timing spikes, or Do not use timing spikes. Each of these modes is described below.  
Use the start and end of the recorded file as timing spikes This option specifies that the  
beginning and end of the recorded file are used as timing spikes. This option is  
recommended for the best results during impulse recovery.  
You must trim the file as close to the timing spikes as possible for this method of recovery to  
work most effectively. The first sample of the file should contain the start of the first spike  
and the last sample of the file should contain the start of the second spike. Therefore, most  
of the second spike is deleted.  
Auto-detect timing spikes This option specifies that the timing spikes exist near the start  
and end of the recorded file and that they should be auto-detected. Timing spikes are used  
to correct for clock or tape speed mismatches. If you have not trimmed the recorded file so  
that the timing spikes are at the very beginning and end, select this option for the best  
results.  
With this option, you need only ensure that the first spike occurs within one second of the  
start of the file and that the second spike exists in the file. To improve detection accuracy,  
you can also boost the level of the start and end spikes in the recorded file.  
Tip: If the spike’s level is close to the noise floor, select the Use the beginning and end of the  
recorded file as timing spikes option.  
Do not use timing spikes This option specifies that no timing spikes are used. This is the  
least desirable option as no timing information is used. To use this option, you must trim the  
recorded file so that the test tone starts and ends at the start and end of the file, with no  
blank audio before or after. This option should only be used if the timing spikes are lost in the  
recording or if you are certain that the play and record clocks are synchronized (such as when  
using an ADAT).  
USING ACOUSTIC MIRROR AND WAVE HAMMER | 219  
Creating impulse files  
You can obtain impulse responses from anything that accepts test tone input and supports recording the output. This includes physical  
spaces as well as electronic audio equipment. Creating custom impulse files requires planning, work, and additional audio equipment.  
Note: Impulses derived from electronic devices that produce nonlinear effects such as overdrives, distortion pedals, pitch shifters,  
harmonic enhancers, chorus pedals, or flange pedals cannot be modeled using the Acoustic Mirror tool. While they produce interesting  
effects, the acoustic signature cannot be correctly replicated.  
What you need to create custom impulses  
The equipment required to create custom impulses depends upon whether you want to create the impulse from a physical acoustic  
space or from a piece of equipment. Regardless of the method, you need a playback device that reproduces test tones and a recording  
device that has microphone or line-level inputs. Be aware that the quality of the impulse is directly affected by the quality of your  
playback and recording devices. The flatter your system’s response, the more accurate the impulse response.  
Recovering an impulse from an acoustic space  
To recover an impulse from an acoustic space, you need the following equipment:  
A playback device and speakers  
A stereo pair of microphones to record the test tone  
A recording device for recording the signal captured by the microphones  
Recovering an impulse from an electronic device  
To recover an impulse from an electronic device, you need the following equipment:  
A playback device that connects to the device’s inputs  
A recording device that connects to the device’s outputs  
Recording the impulse in an acoustic space  
When you have assembled the required equipment, you are ready to begin recording the impulse. The following sections describe the  
typical impulse recording procedure.  
Transferring the test tone  
The first step in recording the impulse is to transfer the desired test tone to your playback device. The Sound Forge application disc  
contains two test tones: a 24-second test tone and a 48-second test tone. We typically recommend that you use the 24-second tone  
because longer tones result in greater signal-to-noise ratios. The 48-second tone should be used in particularly noisy environments or  
when the decay time of the acoustic space is greater than six seconds.  
Tip: There are spikes at the beginning and end of each test tone. You should include the spikes in the recording to simplify the recovery of  
the impulse in the later stages of the process.  
Placing equipment  
When recording the test tone in an acoustic space, you must determine where to place your playback system, speakers, microphones,  
and recording system to produce optimal results. Microphone placement is crucial to the quality of the impulse. The distance between  
the speakers and the microphone is the perceived distance of audio processed with the impulse you create. For example, if you record  
the test tone with the speakers positioned 100 feet from the microphones, all sounds processed with the resulting impulse sound as if  
they are originating 100 feet from the listener.  
220 | CHAPTER 13  
                 
Setting levels  
After the devices are positioned, you should begin playback of the test tone. The test tone should be played as loudly as possible (or  
practical) to produce the best signal-to-noise ratio. With the test tone playing at optimum volume, set the levels on the recording  
device. Recording devices levels should also be set as high as possible, but not permitted to clip or distort. Safe levels are determined by  
whether you are recording to an analog or digital medium.  
Recording the test tone  
Begin recording on the recording device and begin playback of the test tone. Remember to include the spikes at the beginning and end  
of the test tone. Record the test tone several times using the initial setup, then move the microphones and record the test tones several  
more times. Continue moving the microphones and recording until you have exhausted the space’s acoustic possibilities. Recording  
impulses in this manner provides you with several distinct impulses for each space.  
Recording the impulse through an electronic device  
The recording process is similar if you are recording the output of an electronic device, but there are no speakers or microphones to be  
placed.  
Using the appropriate cables, connect the playback system’s outputs to the electronic device’s inputs and the electronic device’s  
outputs to the recording system’s inputs. Once the devices are connected, play the test tone through the electronic device and record its  
output on the recording system.  
Other impulses  
Any number of methods can be used to create an impulse, including starter pistols, clap boards, or even a sharp hand clap. The  
drawback of these “impulse generators” is that they add their own coloration to the sound. For best results, we recommend using the  
test tones included on the Sound Forge application disc.  
Recovering the impulse  
After you have recorded your test tones, they must be processed and converted into impulse responses. The following sections describe  
the typical impulse recovery procedure.  
Trimming the test tone  
1. Open your test tone file (the “room processed” output test tone) in the software.  
2. Locate the first timing spike and delete all audio before it. Cut as close to the beginning of the timing spike as possible, but do not  
delete the spike itself.  
3. Locate the second timing spike and delete all data from the start of the second spike to the end of the file. Again, cut as close to the  
start of the timing spike as possible.  
You should now have an audio file with a spike at the beginning, a test tone, and silence.  
4. Save the test tone file.  
USING ACOUSTIC MIRROR AND WAVE HAMMER | 221  
             
Naming, configuring, and recovering the impulse  
1. From the Effects menu, choose Acoustic Mirror. The Acoustic Mirror dialog is displayed.  
2. Click the Recover tab.  
3. Enter the name and path of your impulse file in the Recorded File box or click Browse and locate the file.  
4. Enter the name of the original test tone file in the Test file used box.  
5. Enter the desired name for the impulse response file to be created in the Impulse output box. If necessary, click Browse and specify  
the folder in which the impulse file will be saved.  
6. Select the Remove very low frequencies check box.  
7. If the recorded file was trimmed exactly to the start and end spikes using the procedure described previously, choose Use start and  
end of the recorded file as timing spikes from the Impulse recovery mode drop-down list. For more information, see Trimming the  
8. Click the Recover Impulse button to begin recovering the impulse.  
After processing is complete, you can open the impulse file in the Sound Forge software and perform any necessary trimming or  
Trimming the impulse file  
After the impulse file is recovered, it may still require minor trimming. In general, you should try to make the impulse response as short  
as possible to increase processing speed when using the Acoustic Mirror tool. Impulse files greater than 131,071 samples (about 3  
seconds) in length require substantial processing time. When possible, trim the impulse response to less than 65,535 samples (about 1.5  
seconds). In addition, we recommend fading the tail of the impulse. Of course, this is not always an option when dealing with spaces  
that produce extended reverberations.  
1. Open the recovered impulse file in Sound Forge software and play it.  
2. Delete any silence or low-level noise that occurs before or after the actual audio data. Typically there are between 900 and 1100  
samples of data at the beginning of the impulse that should be removed.  
3. Save the trimmed impulse response file using the standard WAV format.  
Tip: To prevent phase problems when mixing the dry and wet signals, you may also want to verify the phase of the impulse file. The file  
should begin by going positive (above the centerline). If the impulse file has a negative (below the centerline) phase, choose Invert/Flip  
from the Process menu.  
222 | CHAPTER 13  
     
Adding summary information to your impulse file  
If you plan on sharing impulses with other Sound Forge users, we recommend adding summary information and BMP images to your  
files.  
1. Open the impulse file in the software.  
2. From the View menu, choose Metadata, and then choose Summary Information from the submenu. The Summary window is  
displayed.  
3. Enter the appropriate information in each box.  
Note: If the data you want to edit is not displayed in the window, you can right-click the window, choose Insert from the shortcut menu,  
and then choose a metadata field from the submenu.  
Using the new impulse file  
To use your new impulse file, open the Acoustic Mirror dialog and choose it from the Impulse drop-down list as you would any other  
impulse file. If you performed the previous procedures properly, the custom impulse file should realistically recreate the reverberation  
characteristics of the electronic device or acoustic space.  
Using impulse files in creative ways  
Now that you understand the use and creation of impulse files, you may want to begin using the Acoustic Mirror tool in more interesting  
ways than simply applying an impulse to an audio file. The following sections describe some creative and advanced uses for Acoustic  
Mirror technology that can contribute to the professionalism of your work.  
Processing individual audio elements  
Instead of applying an impulse file to an entire song, try applying an impulse to individual elements of the song. Applying an impulse to  
specific notes, chords, riffs, or phrases can quickly change the dynamics of a song. This technique is possible because the tail of  
processed audio is automatically mixed with the adjacent unprocessed audio.  
Adding realistic stereo to mono recordings  
You can give mono recordings realistic stereo characteristics by selecting the Convert mono to stereo check box in the General tab of  
the Acoustic Mirror dialog when applying the specified impulse file. The stereo image produced using this method is virtually  
indistinguishable from an actual stereo recording.  
If you choose to use the Acoustic Mirror effect for stereo simulation, you may find the output too reverberant. If this is the case, decrease  
the Apply envelope and limit decay value. Frequently, setting this value to as little as 0.1 seconds provides stereo realism without  
adding a distracting amount of reverb.  
Creating special effects  
Processing an audio file using a non-impulse WAV file can produce any number of unexpected and interesting special effects. To  
demonstrate this concept, create several short (less than 12 seconds) audio files using the FM Synthesis tool and save them as  
individual WAV files. Now choose any of these files from the Impulse drop-down list and preview the results.  
We have included several short files on the Sound Forge application disc to allow you to experiment with this technique. After some  
experimentation, you should begin to notice a few general rules regarding this use of the tool:  
Impulse files that cover the entire frequency spectrum prevent the output from sounding too filtered.  
Using a frequency sweep as an impulse creates a frequency-dependent delay effect.  
Panning within the impulse causes the stereo image of the output to flutter between channels.  
Using staccato sounds (such as drum hits) creates a variety of echo effects.  
USING ACOUSTIC MIRROR AND WAVE HAMMER | 223  
               
Recreating spaces for foley effects and dialog replacement  
Frequently, dialogue recorded in the field is rendered unusable by ambient noise. If you are shooting in the field and realize that  
overdubbing will be necessary, you should create an impulse in each filming location. This allows you to overdub dialog during post-  
production that is indistinguishable from dialog recorded on location.  
If you intend to use the Acoustic Mirror effect as a film/video post-production tool, there are some factors to keep in mind:  
Distance information is determined by the distance between the source and the microphone when creating the impulse. Record  
multiple impulses at various distances for each location to create realistic dialog effects when matching audio processing to  
approximate camera positioning.  
The frequency response of the human ear changes as the volume of a sound increases. As a result, impulses created from a  
significant distance may sound unusual at high volumes.  
Placing a microphone off center allows you to create directional information in the recovered impulse. For example, placing a  
microphone to the left of the speaker produces an impulse that approximates a source located on the left side of the screen.  
Panning with head-related transfer functions  
A head-related transfer function (HRTF) contains the frequency and phase response information required to make a sound seem to  
originate from a specific direction in a three-dimensional space. The Acoustic Mirror Impulse Files\HRTF Impulses folder on the Sound  
Forge application disc contains a collection of impulse files that contain directional cues.  
To achieve optimal results using these impulse files, the original file should be mono and playback should be monitored using  
headphones. To begin, convert the mono file to stereo by replicating the mono signal in each channel. After the audio is converted to  
stereo, choose an impulse file from the HRTF Impulses folder. You will notice that the HRTF Impulses folder is further divided into Left  
and Right directories. Opening the desired folder displays the available impulse files, all of which are named based on their elevation  
(up or down) and azimuth (left or right) angles in degrees. The following table provides some examples:  
File Name  
0E000L  
Impulse positioning  
Straight ahead  
0E090L  
Far left  
0E090R  
Far right  
90E000L  
0E180L  
Directly above your head  
Directly behind you  
Below, behind, and to your left  
-20E120L  
Note: Refer to Readme.doc in the HRTF Impulses folder for more information.  
Troubleshooting the Acoustic Mirror effect  
The following sections describe problems that may be encountered when working with the Acoustic Mirror tool.  
Stuttering during real-time previewing  
It is not uncommon to experience problems when previewing processing in real-time. The following sections contain several  
suggestions to remedy the situation.  
Lower the Quality/speed setting  
Lower the value of the Quality/speed control on the General page. When previewing lengthy impulse responses, a setting of 1 or 2 may  
be necessary; however, the quality suffers. This setting should always be returned to 5 prior to processing to maintain effect quality.  
224 | CHAPTER 13  
           
Increase the DirectX buffering size  
1. Open the Acoustic Mirror dialog.  
2. Right-click an empty area of the dialog outside of the four tabs and choose Configuration from the shortcut menu. The Real-Time  
Preview Configuration dialog is displayed.  
3. Reconfigure the Buffers to process per second and Total playback buffers controls. Typically, lowering the Buffers to process per  
second value and increasing the Total playback buffers value reduces gapping during real-time previewing.  
Close all memory-intensive applications  
Real-time previewing may be limited by any additional applications operating on the desktop. To avoid this situation, close all memory-  
intensive applications prior to using this effect.  
Add additional RAM to the system  
We require at least 512 MB of RAM to operate Sound Forge software and its related tools.  
Add a faster floating point arithmetic processor  
Many high-speed processors are still lacking in speed when processing floating point arithmetic. We recommend using high-speed  
processors that provide exceptional floating point arithmetic for reliable real-time previewing.  
Impulses do not recover properly  
If you experience problems recovering custom impulse recordings, verify each of the following:  
1. Verify that you have trimmed the recorded test tone based on the mode chosen from the Impulse recovery mode drop-down list.  
2. Verify that the second spike is present in the recorded test tone if the Auto-detect timing spikes options is specified.  
3. Verify that the file specified in the Test file used box is the exact test tone used to make to field recording and that neither its length  
or data has been changed.  
4. If the impulse still does not recover properly in Auto-detect timing spikes mode, normalize the spikes in the recorded test tone file.  
This should aid the auto-detect algorithm in detecting the timing spikes and recovering the impulse.  
Recovered impulse is too noisy  
To maximize the impulse’s signal-to-noise ratio, you should verify that the field recording’s noise floor is not too high. When recording in  
noisy environments, increase the test tone’s amplitude until the test tone is at least 25 dB louder than the noise floor. At least 40 dB of  
signal-to-noise is recommended for optimal impulses. If you cannot avoid noise when recording in the field, the Noise Reduction tool  
can salvage a session.  
Speaker nonlinear distortion can also cause noisy impulses. The most common source of nonlinear distortion is loudspeaker harmonics.  
Most speakers display substantial harmonic distortion at low frequencies. For example, when you play a 60 Hz tone, the speaker vibrates  
at 60 Hz, but also outputs lower-level audio at multiples of 60 Hz (120, 180, etc.). The impulse recovery method greatly minimizes these  
low-frequency distortions; however, inexpensive tweeters often display substantial high-frequency distortion that can disrupt the  
recovery process. When possible, use high-quality components and do not overdrive the speakers.  
Error message explanations  
The following sections briefly describe Acoustic Mirror error messages that you may encounter.  
The selected file is not a valid test file  
The file specified in the Test file used box is not a test tone file included on the Sound Forge application disc.  
USING ACOUSTIC MIRROR AND WAVE HAMMER | 225  
       
The level of the first spike is low. Do you wish to use it as a timing spike?  
This typically means that no actual timing spike was detected. Verify that the first spike is within one second of the start of the recorded  
file. If the recording is noisy and the spike is not very pronounced, you can aid detection by muting the audio immediately before and  
after the spike.  
An error occurred reading the test tone file  
Either the test tone file was not found or is not a valid test tone file. Always use a test tone file provided on the Sound Forge application  
disc.  
The selected Recorded file is much smaller than the test tone size  
This may indicate that the test tone or the recorded file specified in the Recover tab is not correct. Verify that the length of the recorded  
file roughly the same size as the test tone file.  
The end spike was not found  
Verify that the spike following the test tone is present in the recorded file when recovering impulses in Auto-detect timing spikes  
mode.  
226 | CHAPTER 13  
What is the Wave Hammer plug-in?  
The Wave Hammer DirectX plug-in is an audio mastering tool consisting of a classic compressor and a volume maximizer.  
The Wave Hammer tool can be used in any Microsoft DirectX-compatible host application (for example, Sound Forge and ACID® Pro  
software), and the quality and functionality of the Wave Hammer plug-in is the same in each host application; however, the method of  
previewing effects is different. Consult your host application’s documentation to determine the available previewing methods.  
Displaying the Wave Hammer plug-in  
To display the Wave Hammer tool, choose Wave Hammer from the Effects menu.  
The Wave Hammer dialog  
The Wave Hammer controls are divided into two tabs: Compressor and Volume Maximizer.  
Compressor tab  
The controls on the Compressor tab are used to compress the audio signal. When applied properly, compression reduces the dynamic  
range of audio and allows you increase overall loudness. Compression has various uses. For example, applying heavy compression at a  
low threshold to electric guitar produces distortion. The controls are explained below.  
Control  
Description  
Threshold  
The Threshold fader is used to adjust the audio level at which compression is applied. Audio  
with levels higher than the Threshold value are compressed, while audio at levels lower than  
this value pass through the compressor uninterrupted.  
Ratio  
The Ratio slider determines the amount of compression applied to audio signals surpassing the  
threshold. A ratio of 1:1 applies no compression to audio surpassing the threshold, while a ratio  
of 2:1 requires a 2 dB increase in actual volume to raise the processed volume 1 dB. A ratio of  
Inf:1 is considered a limiter.  
Output gain  
Attack time  
Release time  
The Output gain fader allows you to determine how much the audio signal is boosted  
following its compression.  
The Attack time slider allows you to determine how soon after rising above the threshold the  
audio signal is attenuated.  
The Release time slider allows you to determine how soon after falling below the threshold the  
audio signal attenuation is interrupted.  
USING ACOUSTIC MIRROR AND WAVE HAMMER | 227  
             
Control  
Description  
Smart release  
The Smart Release slider allows you to configure the compressor to automatically increase the  
release time for sustained notes and decrease the release time for sharp transients. Setting this  
value higher increases the internal variability of the specified Release value.  
Generally, louder overall audio levels can be achieved with lower Release values. However, low  
Release values can also lead to an increase in “pumping” artifacts. Configuring a Smart Release  
value increases the release time during sustained sounds, thereby preventing release changes  
from occurring too rapidly.  
Scan mode  
The Scan mode radio buttons allow you to specify whether Peak or RMS mode is used to  
determine the loudness of an audio file, which in turn determines the amount of compression  
that is applied.  
When compressing in Peak mode, the compressor applies compression where it detects audio  
signal peaks that surpass the threshold.  
However, when compressing using RMS mode, the compressor processes the audio using the  
detected average RMS value of the entire file. The Root Mean Square (RMS) of audio is a  
measure of its intensity over a period of time. Therefore, the RMS level of audio corresponds to  
the loudness perceived by a listener when measured over small intervals of time. As a result,  
rapid transient peaks may not be processed when compressing in RMS mode.  
Auto gain compensate  
Use longer look-ahead  
When you select the Auto gain compensate check box, the compressor output is boosted by a  
constant amount derived from the Threshold and Ratio settings. This option prevents a loss in  
overall level when compressing audio.  
Tip: When using the Auto gain compensate option, the Output gain fader should be used  
to fine tune the signal output level.  
When you select the Use longer look-ahead check box, the compressor scans farther ahead in  
the incoming audio to determine how much compression is needed. This results in  
compression being applied before the threshold-surpassing audio actually occurs, thereby  
allowing for a slower Attack time value. However, the pre-compression effect (fades that occur  
prior to attacks) of this option may be distracting.  
Smooth saturation  
Input/Output meter  
Selecting the Smooth saturation check box lowers the amount of distortion caused when  
applying heavy compression. When this option is turned on, the compressed audio sounds  
warmer and not overly bright.  
This meter allows you to monitor the level of the incoming and outgoing signals. When the  
Input button is displayed, the meters display the incoming signal level. Clicking Input toggles  
the button to an Output button and displays the outgoing signal level. Clicking Output returns  
you to the incoming signal display.  
Attenuation meter  
This meter allows you to monitor the audio signal attenuation derived from the current  
settings.  
228 | CHAPTER 13  
Volume Maximizer tab  
The controls on the Volume Maximizer tab are used to limit the peak amplitude of an audio file or to boost the overall level without  
clipping the waveform and distorting the audio. These controls are explained below.  
Control  
Description  
Threshold  
The Threshold fader is used to adjust the audio level at which the volume maximizer activates.  
Audio with levels higher than the Threshold value are affected, while audio at levels lower than  
this value pass through the volume maximizer uninterrupted.  
Output level  
The Output level fader allows you to determine the level to which peaks above the Threshold  
setting are boosted or cut.  
Release time  
The Release time slider allows you to determine how soon after falling below the threshold the  
audio signal attenuation is interrupted.  
Use longer look-ahead  
When you select the Use longer look-ahead check box, the volume maximizer scans farther  
ahead in the incoming audio to determine the amount of limiting that is needed. This results in  
limiting being applied before the threshold-surpassing audio actually occurs. However, the  
pre-limiting effect (fades that occur prior to attacks) of this option may be distracting.  
Input/Output meter  
Attenuation meter  
This meter allows you to monitor the level of the incoming and outgoing signals. When an  
Input button is displayed, the meters are displaying the incoming signal level. Clicking Input  
toggles the button to an Output button and displays the outgoing signal level. Clicking Output  
returns you to the incoming signal display.  
This meter allows you to monitor the audio signal attenuation derived from the current  
settings.  
USING ACOUSTIC MIRROR AND WAVE HAMMER | 229  
   
230 | CHAPTER 13  
Chapter 14  
Using Scripting  
You can use scripting to streamline repetitive tasks and implement customized features. When the Script Editor window displays, you  
can use it to create, edit, or run scripts.  
Sound Forge® software can use scripts written using JScript, VBScript, or C# as well as scripts that have been compiled as DLLs.  
Scripting references  
Sample scripts  
You can find the most recent scripting API (application programming interface) and sample scripts on our Web site at  
Additional scripting information  
For additional information about scripting, we encourage you to check out the Sound Forge scripting forum on our Web site at  
USING SCRIPTING | 231  
           
Using the Script Editor window  
From the View menu, choose Script Editor to display the Script Editor window. You can use the Script Editor window to open, run,  
create, or edit scripts.  
Script area  
Splitter panel  
Output area  
Script area - Displays the current scripts written code.  
Output area - Displays text results for the current script.  
Splitter panel - Allows you to adjust the size of the output area window by dragging it up or down.  
The Script Editor toolbar is displayed by default when you open the Script Editor window.  
Open Opens the Open Script dialog.  
New Script Template Opens a basic C#,  
JScript, or VBScript template needed to write  
a script.  
Save Saves the current script.  
Run Script Runs the current script.  
Save As Saves the current files with a new  
Compile Script Compiles and tests your  
name or format.  
script.  
232 | CHAPTER 14  
     
Opening and running a script  
You can open and run a script that has already been developed.  
Warning: Scripts can pose a security risk to your computer. A script has the power to delete files, read files, write files, execute programs,  
access the Internet, access files on your network, and so on. Always examine the contents of a script before running it. If you don't  
understand the script, do not run it unless it comes from a trusted source. In general, take the same precautions you would take for any  
program you download from the Internet or receive in an e-mail attachment.  
Running a script from the Script Editor window  
1. Click in the data window where you want to apply the script to establish focus.  
2. From the View menu, choose Script Editor to display the Script Editor window if it isn’t already displayed.  
3. Click the Open button ( ) in the Script Editor toolbar. The Open Script window is displayed.  
4. Select the script file (.vb, .js, .cs, or .dll) that you want to run. The script data is displayed in the top portion of the Script Editor  
window.  
5. If you need to pass an argument to the script, type it in the Script Args box. Arguments are specified as follows:  
ArgName=ArgValue&ArgName2=ArgValue2. . .  
For example, a script that uses an argument to indicate where files should be saved could use the following argument to save files  
to a ScriptOutput folder on your D:\ drive: dir=d:\ScriptOutput.  
If your script can create a log file to record the results of a scripting operation, you could append that argument as follows:  
dir=d:\ScriptOutput&logFileName=myLog.txt. In this example, the ampersand (&) separates the two arguments. The first  
argument sets the save folder, and the second argument sets the file name for the log file.  
6. Click the Run Script button ( ).  
Running a script from the Scripting menu  
1. Click in the data window where you want to apply the script to establish focus.  
2. From the Tools menu, choose Scripting.  
3. Choose a script from the submenu or choose Run Script from the submenu to browse to the script file (.vb, .js, .cs, or .dll) that you  
want to run.  
Running a script from the command line  
In addition to running scripts from the Script Editor and the Scripting menu, you can run scripts directly from the command line using  
the following commands.  
SCRIPT  
Starts Sound Forge and runs the specified script.  
Example: "C:\Program Files\Sony\Sound Forge Pro 10.0\Forge100.exe" -SCRIPT:"C:\Scripts\MyScript.cs"ꢀꢀ  
SCRIPTARGS  
Starts Sound Forge and passes the specified arguments to a script.  
Example: "C:\Program Files\Sony\Sound Forge Pro 10.0\Forge100.exe" -  
SCRIPTARGS:"in\C:\Test\input.dls&out=C:\Test\output.dls&repeat=2" -SCRIPT:"C:\Scripts\MyScript.cs"  
EXIT  
Exits Sound Forge after running the specified script.  
Example: "C:\Program Files\Sony\Sound Forge Pro 10.0\Forge100.exe" -SCRIPT:"C:\Scripts\MyScript.cs" -EXITꢀꢀ  
USING SCRIPTING | 233  
           
Script arguments  
A script can accept arguments to dynamically change the behavior of a script. Arguments allow you to develop a single script that  
performs multiple functions controlled by the arguments sent to the script.  
Each argument is a key/value pair. The key is a string that identifies the argument’s value. Multiple arguments are delimited by an  
ampersand (&).  
key1=value1&key2=value2&key3=value3…  
When you supply arguments to a script, the following static functions can be used to extract and format the parameters:  
public static string GETARG(string key, string str) { string val = Script.Args.ValueOf(key); if (val == null) val = ꢀ  
str; return val; }ꢀꢀ  
public static int GETARG(string key, int ii) { return Script.Args.AsInt(key,ii); }ꢀꢀ  
public static Int64 GETARG(string key, Int64 cc) { return Script.Args.AsInt64(key,cc); }ꢀꢀ  
public static bool GETARG(string key, bool ff) { return Script.Args.AsBool(key,ff); }ꢀꢀ  
public static double GETARG(string key, double dd) { return Script.Args.AsDouble(key,dd); }ꢀꢀ  
The first argument to the GETARG functions specifies a key name that is used to identify the argument to be extracted. The second  
argument in the GETARG function is a default value to be returned if the function cannot find the key name. The second argument also  
determines which overloaded function the script will use and how the value will be formatted.  
For example, consider a script that accepts three input parameters. The syntax for the arguments is as follows:  
in=C:\Test\input.dls&out=C:\Test\output.dls&repeat=2  
The script to handle the parameters would look as follows:  
using System;ꢀꢀ  
using System.IO;ꢀꢀ  
using System.Collections;ꢀꢀ  
using System.Runtime.InteropServices;ꢀꢀ  
using System.Windows.Forms;ꢀꢀ  
using System.Drawing;ꢀꢀ  
using SoundForge;ꢀꢀ  
using SoundForge.BatchConverter;ꢀꢀ  
public class EntryPoint {ꢀꢀ  
public string Begin(IScriptableApp app) {ꢀꢀ  
string inFile = GETARG("in", "");ꢀꢀ  
string outFile = GETARG("out", "" );ꢀꢀ  
int count = GETARG("repeat", 0 );ꢀꢀ  
Adding scripts to the Scripting menu  
When you start the program, Sound Forge software looks at the Script Menu folder in the Sound Forge program folder to determine  
which scripts appear in the Scripting submenu. This folder is C:\Program Files\Sony\Sound Forge Pro 10.0\Script Menu by default.  
1. To change the contents of the submenu, add or delete scripts in the Script Menu folder.  
Tip: To prevent duplication of script files, you can use shortcuts in the Script Menu folder.  
2. From the Tools menu, choose Scripting and then choose Rescan Script Menu Folder to update the menu.  
234 | CHAPTER 14  
       
Creating a script  
Sound Forge scripting uses the Microsoft .NET framework for scripting. You can write scripts in JScript, Visual Basic .NET, or C#.  
1. From the View menu, choose Script Editor to display the Script Editor window if it isn’t already displayed.  
2. Click the New Script Template button (  
) and choose C#, JScript, or VBScript. A new script is displayed in the Script Editor  
window, with what is needed to write a script.  
3. Replace the /*begin here*/ text with your script.  
4. Click the Compile Script button ( ) to compile and test your script. If there are any errors, they will be displayed at the bottom of  
the window.  
5. Click the Save button ( ) to choose the file name and location that you want to use to save your script.  
Editing an existing script  
Editing a script in the Script Editor window should not be very difficult as the scripts that are included with Sound Forge software are  
fully commented to help you find and edit the parameters you need.  
1. From the View menu, choose Script Editor to display the Script Editor window if it isn’t already displayed.  
2. Click the Open button ( ) in the Script Editor window, choose the script you want to edit and then click Open. The script data is  
displayed in the top portion of the Script Editor window.  
Note: You cannot edit scripts that have been compiled as DLLs.  
3. Edit the script as necessary. The comments in the script will help you find the parameters you need to edit.  
Note: Comments are indicated with double forward slashes: //.  
4. Click the Compile Script button ( ) to compile and test your edited script. If there are any errors, they will be displayed at the  
bottom of the window.  
5. Click the Save button ( ) to replace the script you edited or click the Save As button ( ) to save the edited script with a different  
name or in a different location.  
USING SCRIPTING | 235  
       
Using the Scripting toolbar  
Adding or removing toolbar buttons  
1. From the View menu, choose Toolbars. The Preferences dialog appears with a list of available toolbars.  
2. Select the Scripting check box.  
3. Click Customize. The Customize Toolbar dialog appears.  
4. Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the buttons on the selected toolbar. All scripts from  
the Script Menu folder are listed in the Available tools column.  
If you want to  
Then  
Add a script to the toolbar  
Select a script in the Available tools column and click the Add button.  
Note: The script will appear before the currently selected button.  
Remove a script from the toolbar  
Rearrange the buttons  
Select a script in the Current tools column and click the Remove button.  
Select a script in the Current tools column and click the Move Up or Move  
Down button.  
Restore the toolbar to its default setting  
Click the Reset button.  
5. Click the OK button.  
236 | CHAPTER 14  
         
Creating custom button images  
You can display custom button images for the scripts that you have added to the toolbar by adding .png files to your Script Menu folder.  
1. Create a .png file with the icon that you want to use.  
Note: Icons should be 16x16 pixels. Transparency is supported.  
2. Save the .png file in your Script Menu folder using the same name as the name of the script that you want it to represent (i.e. to  
assign a custom icon to the HelloWorld.js script, the icon should be saved as HelloWorld.js.png).  
Note: The Script Menu folder can typically be found in the following location: C:\Program Files\Sony\Sound Forge Pro 10.0\Script  
Menu.  
3. Customize the toolbar as needed. The custom icons will display on the Scripting toolbar the next time you start the application.  
Running a script  
You can run scripts using a single click if you have customized the Scripting toolbar to include buttons for scripts that you have created.  
1. Click in the data window where you want to apply the script to establish focus.  
2. Click the button of the script that you would like to run on the Scripting toolbar.  
Tip: You may need to hover a button to display a ToolTip, which displays the name of the script associated with the button.  
USING SCRIPTING | 237  
       
Using the Batch Converter  
You can use the Batch Converter to modify and manipulate audio files without having to process each file individually.  
Converting using an existing batch job  
1. From the Tools menu, choose Batch Converter. The Batch Converter window is displayed.  
2. Open the batch job that you want to run.  
a. Click the Open Job button ( ). The Open dialog is displayed.  
b. Browse to the folder where your batch job (.bj) file is saved.  
c. Select a batch job and click the Open button.  
3. Select the Files to convert tab and add the files that you want to process. When you start the Batch Converter, any open data  
windows will be included in the list.  
If  
Then  
You want to add individual files  
Click the Add File button, browse to a file, and click the Open button.  
Click the Add Folder button, select a folder, and click the OK button.  
You want to add all files within a folder  
Note: Subfolders are not included when selecting a folder.  
You want to add files by dragging  
Drag files from the Windows Explorer to the Files to convert tab.  
4. Select the Process tab and verify the processing settings. For more information, see Creating or editing a batch job on page 239.  
Tip: When you convert files to a compressed format such as MP3, peaks that are at or near 0 dB may be clipped by the compression  
process. You may want to consider normalizing first to reduce the possibility of clipped peaks. Normalizing to a peak level of -0.9 dB is a  
good starting point.  
5. Select the Metadata tab and type values for any metadata (file information) that you want to save in the output files.  
If  
Then  
The Overwrite check box is not selected and The existing information is preserved (keywords; however, will be appended).  
the destination file already includes  
information for a metadata item  
The Overwrite check box is selected and the The existing information is overwritten with the information from the Metadata tab  
destination file already includes information (existing information will be erased if the box is blank).  
for a metadata item  
Note: If a metadata type is not supported by the output format, it will be ignored.  
238 | CHAPTER 14  
         
6. Select the Save tab and verify the file output settings. For more information, see Creating or editing a batch job on page 239.  
Note: If you want to convert to multiple formats at once, click the Add Save Options button to create a setting for each file type that  
you want to convert.  
7. Click the Run Job button to start processing. The Batch Converter will then display the Status tab to allow you to monitor the  
progress of your batch job.  
Creating or editing a batch job  
1. From the Tools menu, choose Batch Converter. The Batch Converter window is displayed.  
2. Create a new batch job or open the batch job that you want to edit.  
If  
Then  
You want to create a new batch job  
Click the New Batch Job button ( ).  
You want to edit an existing job  
Click the Open Job button ( ), select a batch job, and click the Open button.  
3. Select the Process tab to choose the processing settings that you want to apply.  
Tip: When you convert files to a compressed format such as MP3, peaks that are at or near 0 dB may be clipped by the compression  
process. You may want to consider normalizing first to reduce the possibility of clipped peaks. Normalizing to a peak level of -0.9 dB is a  
good starting point.  
a. Choose a plug-in from the Select drop-down list and click the Add Effect button to add it to the end of the list. The plug-in  
dialog is displayed.  
b. Adjust the effect’s settings and click the OK button. For more information about an individual effect’s settings, click the Help  
button ( ) in the plug-in window.  
c. Repeat steps 3a and 3b as necessary to create your effects list.  
d. Perform the following actions as needed:  
If  
Then  
You need to change an effect’s preset  
Select the effect in the list and click the Change Preset button.  
You need to change an effect’s position in the chain Select the effect in the list and click the Move up or Move down button.  
USING SCRIPTING | 239  
   
4. Select the Metadata tab and type values for any metadata (file information) that you want to save in the output files.  
If  
Then  
The Overwrite check box is not selected and the destination  
file already includes information for a metadata item  
The existing information is preserved (keywords; however, will  
be appended).  
The Overwrite check box is selected and the destination file  
already includes information for a metadata item  
The existing information is overwritten with the information  
from the Metadata tab (existing information will be erased if  
the box is blank).  
Note: If a metadata type is not supported by the output format, it will be ignored.  
5. Select the Save tab to choose file output settings for rendered files.  
a. Click the Add Save Option button to create a new setting or select an existing setting and click the Change Save Options  
button. The Output Options dialog is displayed.  
If you want to convert to multiple formats at once, click the Add Save Options button to create a setting for each file type that  
you want to convert.  
b. In the File Format section, select a radio button to indicate the format that you want to use for processed files:  
Button  
Description  
Same as source  
Convert to  
Select this radio button if you want to save converted files using the same format as the original file.  
Select this radio button and choose a file type from the Type drop-down list if you want to convert your files to  
a new format. The parameters that will be used for rendering your file are displayed in the Template box. You  
can click Change to choose a new template.  
For any output format, choose Default Template to preserve the source file's format (sample rate, bit-depth,  
and number of channels) in the output file.  
c. In the File Names section, select a radio button to indicate the format that you want to use for processed files:  
Button  
Description  
Same as source  
Select this radio button if you want to save converted files using the same name as the original file.  
Append to name Select this radio button and type text in the Append to name box if you want to add a descriptor to the file  
names of converted files.  
The text you enter will be added to the original file name during conversion. For example, if your source file is  
C:\Audio\DoorSlam.wav, the file could be saved as C:\Audio\DoorSlam-BatchConverted.wav during  
conversion.  
d. In the File Folder section, select a radio button to indicate where you want to save processed files:  
Button  
Description  
Same as source  
Save files to  
Select this radio button if you want to save converted files in the same folders as the original files.  
Select this radio button and type a path in the edit box (or click Browse) in the Append to name box if you  
want to save all converted files in a specific folder.  
You can select the Preserve source subfolders check box if you want to use the same folder structure in your  
source and converted files. For example, if your source file is C:\Audio\DoorSlam.wav, you could specify D:\ as  
your output folder, and the file will be saved as D:\Audio\DoorSlam.wav during conversion.  
e. Click the OK button.  
6. Click the Save Job button ( ) to save the updated batch job or click the Save As button ( ) to save the edited batch job with a  
different name.  
240 | CHAPTER 14  
 
Chapter 15  
Sampling  
Used in conjunction with the Sampler Tool, Sound Forge® Pro software’s powerful editing capabilities allow you to create, edit, and  
transfer samples between external and internal samplers. This chapter describes the procedures used to transfer (dump) samples  
between the computer and sampler with the Sampler Tool.  
Samplers  
Samplers are devices that produce on-demand playback of audio samples at varying pitches. For the purposes of this manual, we will  
concentrate on two basic varieties: external samplers and internal samplers.  
External samplers  
External samplers are typically capable of recording samples or transferring prerecorded samples into their memory. You can choose  
between two methods to transfer samples to external samplers:  
MIDI Sample Dump Standard (SDS)  
SCSI MIDI Device Interface (SMDI)  
MIDI Sample Dump Standard (SDS)  
The MIDI SDS is used to send and receive digital samples using normal MIDI hardware and cable connections. Due to the limited  
bandwidth of the MIDI protocol and the large amount of data required by digital samples, a MIDI SDS transfer can be time consuming.  
Furthermore, SDS is limited to mono samples, though certain samplers allow two mono samples to be joined as a stereo sample.  
SCSI MIDI Device Interface (SMDI)  
The SCSI MIDI Device Interface (SMDI) allows music hardware and software to communicate using SCSI hardware and cables. Because  
SCSI hardware has a greater bandwidth than MIDI, SMDI transfers are considerably faster than SDS transfers. In addition, SMDI supports  
mono and stereo sample transfers.  
Internal samplers  
Internal samplers are cards installed in your system that, unlike typical sound cards, actually allow sounds to be downloaded into  
memory and played at varying pitches to simulate a musical instrument.  
Using an unsupported internal sampler  
If you have an internal sampler not directly supported by the Sampler Tool, you have two options:  
Use the MIDI SDS transfer protocol.  
Use an open loop transfer.  
Note: If you have a Windows-compatible internal sampler, contact the manufacturer about supporting SDS in Windows drivers.  
SAMPLING | 241  
                   
Configuring the Sampler Tool  
Configuring the Sampler Tool is fairly straightforward, especially if the desired configuration exists in the list of presets.  
1. From the Tools menu, choose Sampler. The Sampler dialog appears.  
2. From the Configuration drop-down list, choose the desired configuration. If the desired configuration is not listed, you must create  
3. Enter a value in the Logical send/receive sample number box.  
This value determines the number that the sampler uses as its location reference when sending or receiving samples. This number  
can be biased for specific samplers with the Sample bias option in the Sampler Configuration dialog. For more information, see  
4. Begin the process of sending or receiving samples. For more information, see Sending and receiving samples on page 244.  
Creating a sampler configuration  
The Sampler Configuration dialog allows you to create new sample configurations that can be saved as presets and accessed from the  
Sampler dialog. Creating new custom configurations requires you to specify the sampler and sample transfer mode. However, the  
process of creating a custom sampler configuration differs based on which transfer mode is used.  
1. From the Tools menu, choose Sampler. The Sampler dialog appears.  
2. Click the Configure button. The Sampler Configuration dialog appears.  
3. From the Sampler model drop-down list, choose the appropriate sampler. If the desired sampler is not included in the drop-down  
list, choose the generic SMDI or SDS capable sampler option. If the sampler supports the specified protocol, the Sampler Tool  
should interface with the sampler.  
242 | CHAPTER 15  
         
4. Specify input/output settings for the sampler:  
If  
Then  
Your sampler uses MIDI/SDS transfer  
Select the MIDI radio button and choose input and output ports in the MIDI  
In and MIDI Out boxes  
Your sampler uses SCSI/SMDI transfer  
Select the SCSI radio button and select your sampler in the Sampler box.  
Note: The Sampler box lists all devices connected to the selected SCSI host, including devices that are not samplers.  
5. If desired, enter a value in the Sample bias box. Sample bias is a user-specified value that is added to the logical sample number to  
determine the actual sample number used for sending or receiving.  
Additionally, sample bias can be used to define unique biases for multiple projects. For example, when composing multiple pieces  
using different samples, it is possible to create unique sampler configurations for each project. Simply establish a unique sample  
bias to segregate the samples within the sampler.  
6. Enter a value in the MIDI channel box to specify which MIDI channel (1-16) is used when transferring samples.  
7. Select the Open loop check box if you want to send SDS sample data immediately upon clicking the Send Sample button. This is  
an unconditional transfer of sample data (no handshake).  
8. Select the Send request when retrieving samples check box if you want the Sampler Tool to send a request for the sample to the  
sampler when you click Get Sample.  
Clearing the Send request check box requires that the sample transfer be initiated from the sampler, even after you click Get  
Sample. Typically, pressing the appropriate button on the sampler satisfies this request.  
9. Select the Wait for request when sending samples check box if you want the Sampler tool to wait for the sampler to request the  
sample transfer before sending the sample, even after you click Send Sample. Typically, pressing the appropriate button on the  
sampler satisfies this request.  
Clearing the Wait for request check box configures the Sampler Tool to send the sample as soon as you click Send Sample.  
Open loop versus closed loop  
Open loop describes a unidirectional communication protocol. When the Open loop check box is selected, the source transmits all data  
to the destination without listening for instruction from the destination. The destination has no control over how the data is sent and  
cannot ask for information to be repeated. This lack of feedback makes open-loop transfers prone to error.  
The Open Loop check box in the  
Sampler Configuration dialog  
If the Open loop check box is cleared, the communication protocol is referred to as closed loop. A closed loop allows information to flow  
in both directions. Using closed-loop transfers, the source sends data in small packets and the destination, upon receiving the packet,  
either retains the data or discards the packet and requests the data to be resent. Using closed-loop protocol, the source does not send  
the next packet of data until the destination requests it. This makes closed-loop transfers more reliable than open-loop transfers.  
In addition to being less reliable, open-loop transfers are slower than closed-loop transfers, especially when sending samples using the  
Sampler Tool. This is due to intentional delays placed between data packets to compensate for varying sampler speeds. Closed-loop  
transfers typically guarantee the most efficient timing between packets.  
If possible, avoid using an open loop to receive samples from a sampler. The Sampler Tool cannot control the flow of data packets and  
there is a high probability that data will be missed.  
Tip: Open-loop transfers can be useful when you do not have enough cables to connect both the MIDI input and MIDI output ports.  
SAMPLING | 243  
   
Saving sampler configurations  
Once you complete a sampler configuration, you can save it as a preset and quickly access it in the future.  
1. From the Sampler Configuration dialog, click Save As. The Save Preset dialog appears.  
2. Enter a descriptive name in the New preset name box and click OK. The new configuration is saved and can now be chosen from  
the Configuration drop-down list in the Sampler dialog.  
Note: To delete a preset, choose it from the Preset drop-down list and click Delete.  
Sending and receiving samples  
Once you have accurately configured the sampler setup, you can send and receive samples using the Send Sample and Get Sample  
buttons in the Sampler dialog.  
Sending a sample  
1. From the Tools menu, choose Sampler. The Sampler dialog is displayed.  
2. From the Configuration drop-down list, choose the sampler configuration.  
3. Enter the sample number to be sent in the Logical send/receive sample number box. The Sampler Tool takes into account the  
configuration’s sample bias and displays values for the Actual send sample number and Actual receive sample number. For more  
4. Click Send Sample. Sample transfer starts. A meter in the status bar indicates the progress of the transfer. You can cancel a transfer  
at any time by clicking Cancel or pressing Esc.  
Receiving a sample  
1. From the Tools menu, choose Sampler. The Sampler dialog appears.  
2. From the Configuration drop-down list, choose the sampler configuration.  
3. Enter the sample number to be received in the Logical send/receive sample number box. The Sampler Tool takes into account the  
configuration’s sample bias and displays values for the Actual send sample number and Actual receive sample number. For more  
4. Click Receive Sample. Sample transfer starts. A meter in the status bar indicates the progress of the transfer. You can cancel a  
transfer at any time by clicking Cancel or pressing Esc.  
MIDI unity note and Fine tune  
Once you specify a configuration in the Sampler dialog, the Sampler area near the bottom of the dialog displays all relevant sampler  
configuration information.  
The bottom pane of the dialog contains two additional parameters: MIDI unity note and Fine tune.  
Parameter  
MIDI unity note  
Fine tune  
Description  
The MIDI unity note value indicates the pitch to which the sample is tuned.  
The Fine tune value indicates any minor tuning differences (measured in cents) in the sample.  
244 | CHAPTER 15  
                   
Editing MIDI unity note and Fine tune  
Both values can be edited and used with samplers that support tuning information in the Sampler Loops window. For more information,  
Note: The software does not use this information.  
Processing musical instrument files  
Sound Forge can open and save DLS, GigaStudio/GigaSampler, and SoundFont 2.0 musical instrument files, allowing you to add effects  
and processing to existing samples.  
When you open a musical instrument file, you’ll notice some additions to the data window:  
Bank  
Instrument  
Note Range  
Sample  
Sample Waveform  
The left pane lists the banks, instruments, note ranges, and recorded samples in the instrument file. Click a bank or sample to select it in  
the waveform display.  
Markers ( ) represent each sample in the waveform display.  
Opening musical instrument files  
You can open musical instrument files just like any other file type:  
Drag a musical instrument file to the workspace.  
From the File menu, choose Open, and then use the Open dialog to browse to the file you want to open.  
Double-click an instrument file in the Sound Forge Explorer window.  
The following musical instrument file formats are supported:  
.dls: DLS level 1.0 and 2.0  
.sf2: SoundFont version 2.0  
.gig: GigaSampler/GigaStudio version 1/2/3  
Important: Compressed and encrypted GigaSampler/GigaStudio samples are not supported.  
SAMPLING | 245  
       
If you want to open a sample’s audio data, browse to an instrument file in the Explorer window. Click the down arrow next to the Views  
button ( ) and choose Region View from the menu.  
Each wave is then displayed at the bottom of the Explorer window. You can double-click a wave to open it as a wave file:  
Previewing samples  
Playback for musical instrument files behaves slightly differently than playback in a normal data window.  
If no samples are selected, click Play All ( ) to play all samples in the data window. Click Play ( ) to play all samples from the  
cursor position to the end of the data window.  
If you have samples selected, click Play All ( ) to play all selected samples in the data window. Click Play ( ) to play all selected  
samples from the cursor position to the end of the data window.  
Selecting samples  
Each sample in an instrument file is contained within an event in the data window. The data window selection determines which parts  
of the waveform will be processed.  
Event positions are locked. You cannot move events within the data window.  
Effects and processes can be applied to individual events or multiple selected events.  
You can select an individual sample by clicking the event in the data window (hold Ctrl or Shift to select multiple samples):  
246 | CHAPTER 15  
   
You can select all samples in a bank by clicking the bank in the left pane:  
You can select all of an instrument’s samples by clicking the instrument in the left pane:  
You can select all samples within a note range by clicking the note range in the left pane:  
You can select individual samples by expanding a note range or the Sample Pool list and clicking a sample in the left pane:  
SAMPLING | 247  
Processing selections  
1. Select the samples you want to process. If no samples are selected, processing will be applied to all samples.  
2. Choose a command from the Process, Effects, or FX Favorites menu.  
3. Choose a preset from the Preset drop-down list or adjust the dialog controls as needed.  
Note: Plug-ins that can change the length of audio data (such as reverb or delay) will use Insert Tail Data mode. Tails will be added to  
the waveform, and audio to the right of the tail will be moved to accommodate the extra audio.  
4. Click the Preview button to hear the effects of your processing settings. Select the Bypass check box to hear the unprocessed  
signal.  
5. Click the OK button to start processing.  
During processing, a progress meter is displayed at the bottom of the data window. You can cancel the operation at any time by  
clicking the Cancel button to the left of the progress meter, or you can press the Escape key.  
Note: When applying an effect to a file via scripting, you can only specify the current time/channel-selection (DoMenu) or a new time/  
channel-selection (DoEffect). Event selection is not exposed to scripts.  
When processing musical instrument files, all events in the time/channel selection will be processed. If no selection exists or the entire  
file is selected (as when using the Batch Converter), all events will be processed.  
Editing samples  
In addition to applying processing and effects, you can also edit the samples in an instrument file.  
For example, if you need to remove a glitch or replace a sample in an instrument file, you can open an individual sample in a new editing  
window.  
1. Select the sample you want to edit.  
2. From the Edit menu, choose Event, and then choose Edit from the submenu.  
The selected sample is opened in a new window. If you selected multiple samples in step 1, each sample is opened in a separate  
window.  
Tip: Press E (or right-click a sample and choose Edit from the shortcut menu) to open the edit window quickly.  
3. Perform edits as needed.  
Notes:  
If you want to replace sample data, you can clear the data in the edit window and paste data from another window.  
Changes to bit depth, sample rate, or number of channels cannot be saved back to the original musical instrument file.  
4. From the File menu, choose Save to close the edit window and save your changes back to the musical instrument file.  
If you want to save the edited sample to a different format (other than a musical instrument file), you can use Save As.  
Saving changes  
After you’re finished processing a musical instrument file, you can use the Save or Save As commands to save your changes to the  
original file or to a new file. For more information, see Saving a file on page 66 and Using the Save As/Render As dialog on page 66.  
Musical instrument files must be saved to the original format.  
248 | CHAPTER 15  
       
Using the MIDI keyboard  
With the MIDI keyboard, you can control internal/external synthesizers and samplers from the Sound Forge application. The MIDI  
keyboard can also be used to listen to the sounds on a synthesizer or in the synthesis section of the sound card.  
Displaying the MIDI keyboard  
To display the MIDI keyboard, choose Keyboard from the View menu. The keyboard can be resized, moved, or docked within the  
workspace.  
On/Off  
Voice  
Note/Chord  
Output Channel  
MIDI Out  
Octave  
Output Velocity  
Turning on the MIDI keyboard  
Clicking any key turns the keyboard on. If you do not hear any sound, verify that the output is connected to the MIDI Output device.  
Configuring the MIDI keyboard output port and channel  
1. Click the MIDI Out button ( ) and choose an output device from the menu.  
2. Choose Send Program Changes from the menu if the keyboard will be used to choose instrument voices. A check mark appears  
adjacent to the command to indicate that this option is turned on.  
3. Configure the MIDI input channel of the selected device to correspond to the keyboard’s output channel.  
Note: Most MIDI devices are configurable to accept MIDI commands on any channel.  
Troubleshooting the MIDI keyboard  
If after configuration, the keyboard fails to produce sound, check the following items:  
Verify that the output velocity of the keyboard is set to a value greater than 100.  
Verify that the MIDI input channel in the sound module is set to the same channel as the keyboard.  
Verify that the device is configured to receive MIDI input.  
Verify the device output volume level.  
Verify external MIDI connections, if applicable.  
SAMPLING | 249  
                     
Specifying instruments  
1. Choose Send Program Changes from the MIDI Out button ( ) menu. A check mark appears adjacent to the command to indicate  
that this option is turned on. If this option is turned off, patches cannot be switched.  
2. From the Voice drop-down list, choose the new voice and click any key.  
Note: Patch names are arranged as specified in the General MIDI Standard. For synthesizers not using the General MIDI convention, use  
the patch number instead of the instrument name.  
Generating chords  
You can also generate chords instead of single notes by choosing a chord structure from the keyboard’s Note/Chord drop-down list.  
Chords are generated using the specified note as the root of the chord or interval.  
250 | CHAPTER 15  
         
Setting up MIDI/SDS hardware  
To use MIDI/SDS protocol with an external sampler that supports MIDI/SDS, you must install a MIDI card with MIDI input and output  
ports in the system.  
1. Using a MIDI cable, connect the MIDI output port of the sampler to the MIDI input port of the MIDI card.  
2. Connect the MIDI input port of the sampler to the MIDI output port of the card.  
Note: This is the same configuration used to connect a MIDI keyboard to a computer for sequencing.  
Internal samplers do not require a MIDI card and MIDI cables; however, an open-loop protocol may be required when sending samples  
to an internal sampler. The sampler’s documentation should specify the requirements for performing SDS transfers if the sampler  
supports this action.  
Troubleshooting MIDI/SDS with open loop  
Open-loop transfers, while not recommended for sending or receiving samples, can assist you in troubleshooting SDS hardware setup  
problems. If the Sampler Tool does not transfer data to (or from) the sampler, select the open-loop option and attempt single cable  
transfers. If open-loop transfers are successful, but closed-loop transfers are not, any of the following items may be the cause:  
The sampler does not support closed-loop transfers (handshaking).  
One or more of the MIDI cables or connections is faulty.  
The MIDI card is not receiving MIDI input (send) or sending MIDI output (receive). Interrupt conflicts are common for MIDI input.  
Setting up SCSI/SMDI hardware  
To use the SCSI/SMDI protocol with an external sampler that supports the SCSI/SMDI protocol under Windows 98SE, Windows Me,  
Windows 2000, or Windows XP, only a compatible SCSI adapter is needed. The computer and sampler must be powered-down prior to  
connecting or disconnecting SCSI cables to prevent damage to the computer and/or hardware.  
Troubleshooting SCSI/SMDI  
A brief description of some common problems encountered with SCSI and samplers follows.  
Conflicting SCSI IDs  
When connecting devices on a SCSI chain, each device must have a unique device identifier (ID). SCSI allows for up to eight unique ID  
values, numbered 0 to 7. Typically, device ID 7 is used for the internal SCSI controller card, leaving ID 0 through 6 for other devices.  
Note: The ID of a bootable SCSI hard drive must be set to 0.  
The following table describes a typical SCSI configuration:  
ID  
0
Devices  
Hard Drive  
1
CD-ROM/DVD-ROM Drive  
2-6 Samplers  
SCSI Controller Card  
7
SAMPLING | 251  
                   
Periodic transfer failures  
Messages such as “The SCSI Device is not responding” or “A problem was encountered while transferring the sample” may indicate a  
problem with a SCSI bus.  
1. From the Tools menu, choose Sampler. The Sampler dialog is displayed.  
2. Click Configure. The Sampler Configuration dialog is displayed.  
3. Repeat the selection of the SCSI host. This causes a series of SCSI commands to be executed that may settle the bus.  
If the problem persists, power down and restart all equipment.  
Sampler is recognized but does not transfer reliably  
The following items are possible causes of unreliable SCSI transfers.  
Synchronous transfer mode  
Select samplers (the Kurzweil K2000 among them) do not operate properly if there is a SCSI device set to synchronous transfer mode on  
the same SCSI chain. SCSI hard drives and CD-ROMs or DVD-ROMs often have the option of using a synchronous transfer mode. If there  
is a host versus device synchronous transfer option, select the host option. Refer to the SCSI device’s documentation for more  
information.  
SCSI termination  
If the SCSI chain is not properly terminated, unreliable SCSI transfers may be experienced. Refer to the SCSI card and SCSI device  
documentation for more information.  
Long or faulty SCSI cables  
SCSI cables that are very long or not properly shielded may not operate reliably. In addition, do not use cables that are not certified SCSI  
cables.  
Adaptec 1540/1542CF does not recognize a sampler  
If the Adaptec 1540/1542CF does not recognize the sampler, a change may be required in the configuration of the Adaptec controller.  
Some samplers do not operate when the Reset SCSI Bus at Power-On option of the Adaptec controller is turned on. This is the default  
operation for the 1540/1542CF and must be turned off to allow the system to work with the sampler.  
Note: Turning off the Reset SCSI Bus at Power-On option may keep other devices on the SCSI chain from resetting correctly when using  
the system’s soft boot feature. Other systems may freeze temporarily. To guarantee that devices are reset when rebooting with this option  
turned off, use the system’s reset button or power-down and up to reset the system.  
SCSI/SMDI-compatible menu is not displayed under Windows 98SE and Windows Me  
Verify proper SCSI termination and check for multiple devices on the SCSI chain using the same SCSI ID. If this fails to solve the problem,  
Adaptec SCSI card users may need to update the system’s mini-port drivers. Adaptec has a series of updated mini-port drivers available  
for Windows 98SE and Windows Me on the Web.  
After you download the file, you must create a temporary directory or folder on the system and run the WIN95MPD.EXE program. Follow  
the directions in the readme.txt file to update the drivers for the Adaptec SCSI card.  
252 | CHAPTER 15  
     
Chapter 16  
Working with MIDI/SMPTE  
This chapter describes using Sound Forge® Pro software in conjunction with internal and external MIDI devices.  
What is MIDI?  
The musical instrument digital interface (MIDI) is a set of commands or a language that music software and hardware use to  
communicate. The most common way to utilize MIDI is to have a device, such as a MIDI sequencer, generating and sending MIDI  
commands to another device, such as a synthesizer.  
MIDI triggers  
You can use numerous internal and external devices to generate MIDI commands and trigger audio playback in the software.  
Playback versus triggered playback  
Procedures in this section use the Sound Forge MIDI Keyboard as the MIDI device for triggering audio playback.  
Simple playback  
When you click the Play button in the transport bar or playbar, the audio file in the active data window plays and you hear the audio.  
MIDI is not involved.  
Triggered playback  
When the MIDI keyboard triggers playback of the same file, the following items occurs:  
The MIDI Keyboard transmits MIDI commands to the MIDI router.  
The MIDI router transmits the MIDI commands to the Sound Forge MIDI input port.  
The audio file plays.  
Note: In the case of triggered playback, MIDI commands may come from any software or hardware device that generates MIDI.  
Triggering file playback  
Using the MIDI Keyboard or any other MIDI device to trigger audio playback involves three separate procedures:  
Configuring the MIDI device (in this case, the MIDI Keyboard).  
Enabling MIDI input synchronization.  
Configuring the MIDI trigger.  
WORKING WITH MIDI/SMPTE | 253  
                   
Configuring the MIDI device  
1. From the View menu, choose Keyboard. The MIDI Keyboard appears.  
On/Off  
Voice  
Note/Chord  
Output Channel  
MIDI Out  
Octave  
Output Velocity  
2. Open the Voiceover.pca file.  
3. Click the MIDI Out button ( ) and choose the appropriate MIDI router from the menu.  
4. Set the keyboard’s Output channel value to 1. The MIDI device is configured.  
Turning on MIDI input synchronization  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the MIDI/Sync tab.  
3. From the Input drop-down list, choose the appropriate MIDI router and click OK.  
Configuring the MIDI trigger  
1. From the Options menu, choose MIDI Triggers. The MIDI Triggers dialog appears.  
2. Select Play All from the Event list box.  
3. In the Trigger section, select the Note radio button. The Channel and Note boxes become available.  
4. Type 1 in the Channel box.  
5. Type C4 in the Note box and click OK.  
The Sound Forge software is now configured to play the Voiceover.pca file when it receives a C4 Note-On command on MIDI  
Channel 1.  
254 | CHAPTER 16  
             
Starting playback  
1. From the Options menu, choose MIDI In/Out, and choose Trigger from MIDI Timecode from the submenu. A check mark appears  
adjacent to the command, indicating that it is active and the software is ready to receive MIDI commands.  
2. Click the C4 key on the MIDI Keyboard.  
The Voiceover.pca file is played in its entirety.  
Resetting MIDI triggers  
Once set, MIDI triggers are not permanent. They can be edited or deleted as needed.  
1. From the Options menu, choose MIDI Triggers. The MIDI Triggers dialog is displayed.  
2. From the Preset drop-down list, choose Reset all triggers to (none) and click OK.  
Triggering region playback  
Frequently, it is preferable to use a MIDI device to control the triggering of the individual regions within a file. As in the previous  
example, the MIDI Keyboard will be used to demonstrate this function.  
Note: Before performing this procedure, reset all triggers. For more information, see Resetting MIDI triggers on page 255.  
Configuring region playback triggers  
3. Open the Voiceover.pca file and display its Regions List.  
4. Select the “Wow” region.  
5. From the Trigger drop-down list, choose Note On - Play.  
WORKING WITH MIDI/SMPTE | 255  
           
6. Type 1 in the Channel box and C4 in the Note box. A small musical note appears adjacent to the “Wow” region in the Regions List  
to indicate that a trigger has been configured.  
A small musical note  
indicates a region trigger  
7. Repeat steps 4 through 6, providing each region with a unique MIDI trigger.  
Using region playback triggers  
1. From the Options menu, choose MIDI In/Out, and choose Trigger from MIDI Timecode from the submenu. A check mark appears  
adjacent to the command, indicating it is active and the software is ready to receive MIDI commands.  
2. Click C4 on the MIDI Keyboard. The “Wow” region plays.  
3. Click other trigger keys on the MIDI Keyboard and observe how this feature can be used to play regions on cue or quickly rearrange  
an audio file.  
Note: Only one region can be played at any given time. Overlapping causes the active region’s playback to be interrupted and the new  
region’s playback to begin.  
Triggering playback from additional internal/external MIDI devices  
The basic concepts of MIDI routing and triggering from the Sound Forge MIDI Keyboard described in previous sections apply to any  
hardware or software device capable of generating MIDI commands. Follow the same basic steps to trigger playback:  
1. Install and configure the MIDI controller (refer to the product-specific documentation for installation procedures).  
3. Configure the MIDI triggers to respond to the corresponding controls on the controller. For more information, see Configuring the  
Advantages of external MIDI controllers  
In addition to simple playback, MIDI commands can be used to control a wide array of the Sound Forge navigation and editing  
functions. In fact, a quick look at the Event drop-down list in the MIDI Triggers dialog can provide you with an idea of the power of MIDI  
commands used in conjunction with Sound Forge software.  
Using external MIDI controller presets  
Sound Forge system presets support the sequencer, cursor, dial, and function buttons on the following external MIDI controllers:  
Roland MCR-8 Multi-Controller  
JLCooper Media Control Station 2  
The system presets for these controllers allow you to perform the following actions:  
Move the cursor using the controller’s dial.  
Drop markers by clicking the dial.  
Zoom in and out of the waveform using the cursor keys (vertically and horizontally).  
Start and stop audio playback using the sequencer controls.  
Note: Users of the aforementioned external MIDI controllers need not limit themselves to the default configurations of Sony Creative  
Software Inc.  
256 | CHAPTER 16  
     
Sound Forge software and MIDI timecode synchronization  
MIDI timecode (MTC) is a method of using SMPTE timing signals to synchronize multiple devices. Although MIDI timecode is typically  
used to synchronize audio and video, it can also be used to synchronize playback devices. You can synchronize to external MTC or  
generate MTC for other devices to follow. For more information, see SMPTE Timecode on page 339.  
You can also specify start times of regions in the Regions List to synchronize digital audio with additional timed events. For example, if a  
MIDI sequencer generates SMPTE timecode, you can synchronize to it with its own SMPTE timecode and initiate region playback at  
specified times.  
MTC synchronization versus Note-On MIDI triggering  
Synchronizing to MTC is similar to synchronizing to other MIDI events and can be used in many of the same situations. The major  
advantage of MTC synchronization is that it allows for you to specify accurate SMPTE start times. However, MTC synchronization requires  
more of your system’s processing power.  
When triggering a limited number of sounds in the software from a sequencer, it is preferable to use Note-On MIDI Triggering. For more  
Playing regions using MTC from a sequencer  
Triggering region playback in Sound Forge software from a sequencer using MTC involves three procedures:  
Configuring the regions.  
Enabling MIDI input synchronization.  
Configuring the sequencer.  
Configuring the regions  
1. Open the Voiceover.pca file and view the Regions List and Playlist windows.  
2. Select the “Wow” region in the Regions List and drag it to the playlist. The “Wow” region is added to the playlist.  
3. Select the “Wow” region in the playlist  
4. From the Trigger drop-down list, choose SMPTE: Play at Time. The SMPTE Time box is activated.  
5. Enter an appropriate SMPTE start time using the hours:minutes:seconds:frames format. A small musical note appears adjacent to  
region in the playlist to indicate that a start time for this region’s playback is configured.  
A small musical note  
indicates a start time  
Turning on MIDI input synchronization  
1. From the Options menu, choose Preferences. The Preferences dialog is displayed.  
2. Click the MIDI/Sync tab.  
3. Specify the MIDI input that corresponds to the output port of the sequencer and click OK.  
4. From the Options menu, choose MIDI Triggers. The MIDI Triggers dialog is displayed.  
5. From the Preset drop-down list, choose Reset all triggers to (none). This prevents other MIDI commands from creating additional  
triggers.  
WORKING WITH MIDI/SMPTE | 257  
       
6. Click OK.  
7. From the Options menu, choose MIDI In/Out, and choose Trigger from MIDI Timecode from the submenu. A check mark appears  
adjacent to the command to indicate that synchronization to MTC is ready.  
Configuring the sequencer  
1. Set the sequencer’s MIDI output port to correspond with the Sound Forge MIDI input port.  
2. Turn on the sequencer’s MTC output. If the sequencer supports generating MTC, it is now ready to sync.  
3. Press the sequencer’s Play button. The Sound Forge MIDI In status box displays the same SMPTE time as the sequencer’s SMPTE  
time. At the specified SMPTE time, playback of the region is started without interrupting the sequencer’s output to other devices.  
Playing regions using MTC from an external device  
When using a hardware device that generates MTC, the configuration procedure is basically the same as outlined above. Simply specify  
the device’s MTC output driver as the Sound Forge MIDI input port in the Preferences dialog’s MIDI/Sync tab.  
Using Sound Forge software to generate MTC for a MIDI sequencer  
You can generate MTC for other devices to follow. However, it is important to understand that the software only generates MTC while  
playing a file or from a playlist. Generating MTC involves two procedures:  
Configuring the Sound Forge software.  
Configuring the sequencer.  
Configuring Sound Forge software  
1. Open an audio file.  
2. From the Options menu, choose Preferences. The Preferences dialog is displayed.  
3. Click the MIDI/Sync tab.  
4. Specify the Sound Forge MIDI output that corresponds to the input port of the sequencer and click OK.  
5. From the Options menu, choose MIDI Triggers. The MIDI Triggers dialog is displayed.  
6. From the Preset drop-down list, choose Reset all triggers to (none). This prevents other MIDI commands from creating additional  
triggers.  
7. Click OK.  
8. From the Options menu, choose MIDI In/Out, and choose Generate MIDI Timecode from the submenu. A check mark appears  
adjacent to the command, indicating that the software is ready to generate MTC.  
258 | CHAPTER 16  
       
Configuring the sequencer  
1. Specify the sequencer’s MIDI input port that corresponds to the Sound Forge MIDI output port.  
2. Set the sequencer’s SMPTE offset time value as needed.  
Note: Sound Forge software uses 00:00:00:00 as its output start point, but certain sequencers recommend a SMPTE offset time of at  
least four seconds to ensure synchronization.  
3. Turn on the sequencer’s MTC input.  
4. If required by the sequencer, press the Play button. The sequencer does not begin playback, but switches to “Waiting for MTC”  
mode.  
5. Start playback of the file in the software. When the SMPTE offset time is satisfied, the sequencer locks to and follows the MTC  
generated by the Sound Forge application.  
Using Sound Forge software to generate MTC for an external device  
To use the software to send MTC to an external device, follow the previous instructions, but configure the Sound Forge MIDI output port  
to send directly to the device’s MIDI driver.  
WORKING WITH MIDI/SMPTE | 259  
   
260 | CHAPTER 16  
Chapter 17  
Looping  
Sound Forge® Pro software is an excellent tool for creating loops and provides the perfect compliment to the revolutionary ACID® line of  
loop-based music creation tools.  
Creating loop regions in files is useful only when you intend to transfer the files to a hardware sampler that supports the loop regions.  
Loops  
A loop is a sample or region in an audio file that is repeated during playback. Samples are finite and frequently very short in length.  
Therefore, they must be repeated (or looped) to create longer or sustaining sounds.  
Note: Loops can also be used to repeat entire sections of music, although the Playlist is better suited to this purpose. For more  
Sustaining and release loops  
A sound envelope contains four elements: attack, decay, sustain, and release.  
Attack  
Decay  
Sustain  
Release  
Typically, the sustain portion of the envelope is looped to lengthen the duration of a sound. This is referred to as the sustaining loop.  
While sustaining loops are useful, it is frequently necessary to create a second loop, taken from later in the envelope. This allows you to  
reproduce longer, more complex sounds, such as a piano chord struck with the sustain pedal depressed. This second type of loop is  
referred to as the release loop.  
Creating a sustaining loop  
1. Open the Drumhit.pca file and create a selection containing the snare hit at the beginning of the waveform.  
2. With the Loop Playback button ( ) selected in the transport bar, click the Play Normal button ( ) on the playbar to preview the  
loop.  
LOOPING | 261  
             
3. From the Insert menu, choose Sample Loop (or press Alt+L). The data window displays the appropriate tags in the ruler to specify  
the loop’s start and end points. The Play as Sample button ( ) appears on the playbar.  
Loop start  
and end tags  
4. Right-click the sustaining loop and choose Edit Sample Loop from the shortcut menu (or press Alt+Shift+L). The Sampler Loops  
window appears.  
5. In the Sustain count box, choose Custom and then type a value of 10. Press Enter.  
6. Click the Play as Sample button ( ) on the playbar. The looped snare selection repeats ten times before the cymbal crash.  
Creating a sustaining loop with a release loop  
To add a release loop to the sustaining loop created in the previous procedure, you must insert another sample loop in the Sampler  
Loops window and rearrange the loop tags in the data window.  
1. Right-click the sustaining loop and choose Edit Sample Loop from the shortcut menu (or press Alt+Shift+L). The Sampler Loops  
window appears.  
2. In the Sample type box, choose Sustaining with Release. A release loop is created for the same length as the sustaining loop.  
3. Edit the length of the new release loop to contain the cymbal crash.  
4. Type a value of 5 in the Release count box. Both loops (sustaining and release) are configured.  
5. Click the Play as Sample button ( ) in the playbar. The entire file plays with the snare hit repeated ten times followed by the  
cymbal crash five times.  
262 | CHAPTER 17  
   
Looping techniques  
Depending upon the source material, creating a natural-sounding loop can be a difficult task. Many factors beyond your control may  
produce distracting pops and glitches, thereby calling unwanted attention to the loop. Although looping skill is largely the product of  
practice and experimentation, there are some guidelines to consider.  
Match endpoint amplitudes  
One of the easiest ways to minimize the occurrence of glitches when creating loops is to select loop endpoints that have an amplitude  
of zero. These points are known as zero-crossings.  
Match endpoint waveform slope  
Another technique for reducing loop glitches is to avoid matching loop endpoints where the waveform slope does not match. If the  
waveform slope changes drastically, a pop plays when the sample is looped.  
Non-matching slope  
Matching slope  
Match endpoint sound levels  
The overall amplitude (or loudness) approaching the loop’s endpoints should be as similar as possible to prevent distracting glitches.  
Unfortunately, it is frequently difficult to avoid this problem, particularly with rapidly decaying source material.  
Avoid very short loops  
If the loop is shorter than ~50 ms (1/20 Hz), the pitch of the loop may not equal the sample pitch. Pitch-tuning a loop is accomplished by  
creating short loops with a length equal to 1/frequency. For example, a sample of pitch 440 Hz corresponds to A5 on the keyboard,  
meaning the loop can be pitch-tuned 2.27 ms. However, pitched loops do not sound like the original sample.  
Editing loops  
The loop you initially create in any situation is rarely perfect. Frequently, loops require some degree of editing before they are usable.  
Once you create a loop, you can quickly edit its beginning and end (and subsequently its length) by dragging the markers to a new  
location.  
Editing a loop without the Loop Tuner  
After you create a loop, you can quickly edit its beginning and end (and subsequently its length) by dragging the markers to a new  
location. However, this method frequently does not provide the control required to create seamless loops. In this case, you should edit  
the loop using the Loop Tuner.  
Editing a loop with the Loop Tuner  
The Loop Tuner allows you to precisely edit loop points in order to prevent distracting audio glitches. This is accomplished by greatly  
magnifying the waveform and displaying the loop tags in relation to one another. You can also use the Loop Tuner to adjust the starting  
and ending points of a loop (or selection) to create smooth transitions.  
LOOPING | 263  
                   
The left side of the Loop Tuner window displays the end of the loop, while the right side displays the start of the loop. This arrangement  
allows you to fine-tune loops by viewing a graphical representation of the junction between the end and the start of a loop.  
Displaying the Loop Tuner  
1. Open the Loop.pca file. A sustaining loop appears in the data window.  
2. From the View menu, choose Loop Tuner. The Loop Tuner appears and displays the waveform of the file’s loop.  
Loop End window  
Loop Start window  
Loop End  
Position  
Loop Start  
Position  
Loop Endpoint  
Amplitudes  
Lock Loop  
Length  
Zero-crossing finders  
Play Post-Loop  
Play Loop  
Play Pre-Loop  
Loop Select  
Playing loops using the Loop Tuner  
The Loop Tuner contains three playback buttons: Play Pre-Loop, Play Loop, and Play Post-Loop.  
Play Pre-Loop Starts playback of a file from its beginning and stop playback at the loop start tag.  
Plays Loop Starts playback of the looped region. The number of times the loop plays is dependent upon the Loop count  
value in the Edit Sample dialog. Use this button to audition the loop for pops and glitches. For more information, see  
Play Post-Loop Starts playback immediately following the loop end point and continue through the end of the file.  
Tip: You can use the Play as Sample button ( ) in the playbar to audition the entire sample with configured loops.  
Switching between the sustain and release loops  
When working with a file that contains sustain and release loops, you can quickly toggle between the loops by clicking the Loop Select  
button ( ).  
When working with a file containing two loops, this button indicates which loop is active.  
A selection in the middle of the Loop Select button icon( ) indicates that the sustaining loop is active.  
A selection at the end of the Loop Select button icon ( ) indicates that the release loop is active.  
264 | CHAPTER 17  
     
Viewing loop amplitude  
The sample amplitude at the loop’s start and end points appears in the lower-right corner of the Loop Tuner.  
End Loop Amplitude  
Start Loop Amplitude  
Although it is dependent on the specific waveform, a good rule of thumb is that the closer these two amplitude values are, the more  
natural the resulting loop sounds.  
Finding zero-crossings  
The Loop Tuner’s zero-crossing finders are used to locate zero-crossings adjacent to the current loop tag location.  
Loop End Zero-Crossing Right  
Loop End Zero-Crossing Left  
Loop Start Zero-Crossing Right  
Loop Start Zero-Crossing Left  
The Loop Tuner contains two zero-crossing finders for each of the loop points.  
The left button in each pair locates the zero-crossing to the left of the current location.  
The right button in each pair locates the zero-crossing to the right of the current location.  
To use the finders, click the desired button. By experimenting with different locations and repositioning the start and end points, you  
can create seamless loops. You can also configure the zero-crossing finders to locate positive slope crossings, negative slope crossings,  
or all zero-crossings.  
Configuring the zero-crossing finders  
1. From the Options menu, choose Preferences. The Preferences dialog is displayed.  
2. Click the Editing tab.  
3. From the Snap to zero-crossing slope drop-down list, choose the desired slope and click OK.  
Fine-tuning loop points  
You can use the Loop Tuner to fine-tune loop points in three ways:  
To move loop points by small amounts, use the Loop Start Position and Loop End Position arrow spinners. Clicking the up or down  
arrow increments the loop point by one sample.  
To move loop points by larger amounts, use the mouse to drag the spinner up or down.  
To move loop points by very large amounts, use the mouse to drag the ruler at the top of the Loop Start or Loop End display.  
Click the arrow spinners to  
move by one sample  
Drag the ruler to move  
by large amounts  
LOOPING | 265  
   
Locking loop length  
The Lock Loop Length button ( ) allows you to freely move the start and end points of a loop without altering its length. When the  
button is selected, any editing that moves a loop point affects both loop points, thereby keeping the loop length constant.  
Clicking the Lock Loop Length button a second time turns this feature off and allows loop points to be edited independently with no  
regard for the loop’s original length.  
Tip: The Lock Loop Length button has the same function as the Lock Loop/Region Length command in the Options menu.  
Crossfading loops  
You can use the Crossfade Loop tool to loop audio from difficult source material. It allows you to crossfade the end of a loop with the  
beginning of the loop in order to create a smoother, more natural-sounding transition. In addition, you can configure the Crossfade  
Loop tool to crossfade the beginning of the audio loop with the beginning of the post-loop audio on the loop’s final pass. This smooths  
the occasionally awkward transition from looped to non-looped audio.  
Tip: Use the Loop Tuner before applying the Crossfade Loop command to match the loop ends as well as possible.  
Using the Crossfade Loop tool  
1. Open the Loop.pca file. A sustaining loop appears in the data window.  
2. From the Tools menu, choose Crossfade Loop. The Crossfade Loop dialog is displayed.  
3. Drag the Loop slider to configure the percentage of the loop to be crossfaded.  
4. If desired, select the Post-Loop check box and drag the slider to configure the percentage of the loop to be crossfaded into the  
post-loop audio.  
5. From the Preview mode drop-down list, specify how the Preview button operates: Loop the Loop, Play Loop through Post-Loop,  
or Play as One Shot.  
6. Preview and tune the crossfade until you cannot detect the loop transitions.  
7. Click OK.  
266 | CHAPTER 17  
           
Creating loops for ACID software  
The Sound Forge application is an excellent tool for creating and editing loops to be imported into any of the ACID family of products.  
You can create three different types of files for ACID use:  
One-shot file  
Loop file  
ACID 3.0 or later beatmapped file  
Creating an ACID one-shot file  
One-shots are files that do not stretch with tempo or change pitch to match the key of the ACID project. This behavior makes one-shots  
particularly suited for audio such as cymbal crashes, sound effects, and short vocal lines.  
1. Open the Voiceover.pca file.  
2. Create a selection containing the “Wow” and drag it to the workspace. A new data window is created containing the “Wow” audio  
data.  
3. From the View menu, choose Metadata, and then choose ACID Properties from the submenu. The ACID Properties window  
appears.  
4. Select One-Shot from the ACID type drop-down list.  
5. From the File menu, choose Save As and save the file with a descriptive name.  
Creating an ACID loop file  
Loops are musical building blocks and are by far the most common type of file used in ACID software. Loops stretch with an ACID  
project’s tempo and can be configured to change pitch.  
1. Open the Voiceover.pca file.  
2. Create a selection containing the “And easier” and drag it to the workspace. A new data window is created containing the “And  
easier” audio data.  
3. From the View menu, choose Metadata, and then choose ACID Properties from the submenu. The ACID Properties window  
appears.  
4. Select Loop from the ACID type drop-down list. The Time signature, Root note for transposing, and Number of beats boxes are  
added to the ACID Properties window.  
5. Choose one of the following options for the Root note for transposing box:  
If  
Then  
The loop should be transposed when inserted in an  
ACID project  
Choose it’s root note from the Root note for  
transposing drop-down list.  
The loop should not be transposed in an ACID project Choose Don’t transpose from the drop-down list.  
6. Specify the length of the loop in beats in the Number of beats box. The default value is 4.  
7. From the File menu, choose Save As and save the file with a descriptive name.  
LOOPING | 267  
         
Creating an ACID beatmapped file  
ACID beatmapped files can change tempo and pitch to match an ACID project. You must specify the file’s original tempo and root note  
for transposing upon configuration. If you do not specify these values, no tempo or key changes occur. Beatmapped files are typically  
used in ACID software version 3.0 or later for extended vocal tracks or other long audio files that do not loop.  
1. Open the Voiceover.pca file and select the entire waveform.  
2. From the View menu, choose Metadata, and then choose ACID Properties from the submenu. The ACID Properties window  
appears.  
3. Select ACID Beatmapped from the ACID type drop-down list. Complete the information for an ACID beatmapped file:  
Select a value from the Root note for transposing drop-down list so that ACID software can transpose the file to match the  
project key. Select Don’t transpose from this list to keep the key from being changed.  
Specify the file’s original tempo (40-300 bpm) in the Tempo box so that ACID software can stretch the file to match the project  
Enter a value in the Downbeat offset (samples) box to indicate the location of the first downbeat.  
4. From the File menu, choose Save As and save the file with a descriptive name.  
268 | CHAPTER 17  
   
Editing loops for ACID software  
You can use a number of tools to prepare audio for use in ACID software.  
Halving or doubling a loop  
These commands allow you to quickly change the size of a selection.  
Loop  
Half loop  
Double loop  
Halving a loop  
From the Edit menu, choose Selection, and choose Halve from the submenu.  
Tip: You can also click the Halve Selection button ( ) on the Navigation toolbar or press the semicolon key (;).  
Doubling a loop  
From the Edit menu, choose Selection, and choose Double from the submenu.  
Tip: You can also click the Double Selection button ( ) on the Navigation toolbar or press the apostrophe key (‘).  
Shifting a selection left or right  
The shift selection commands allow you to quickly create a new selection adjacent to the current selection while maintaining the size of  
the original.  
Creating a new selection to the left of the current selection  
From the Edit menu, choose Selection, and choose Shift Left from the submenu.  
Tip: You can also click the Shift Selection Left button ( ) on the Navigation toolbar or press <.  
Creating a new selection to the right of the current selection  
From the Edit menu, choose Selection, and choose Shift Right from the submenu.  
Tip: You can also click the Shift Selection Right button ( ) on the Navigation toolbar or press >.  
LOOPING | 269  
         
Rotating audio  
You can move the beginning of a loop to the end, or the end of a loop to the beginning by rotating the audio. From the Process menu,  
choose Rotate Audio.  
Notes:  
You can also click the Rotate Audio button ( ) on the Process toolbar or press : (colon).  
If the selected audio does not originate from the start or end of a loop, Rotate Audio has no effect.  
Rotating the audio has different effects, depending on what is selected.  
If no audio is selected, Rotate Audio transfers the first 25 percent of the loop to the end of the loop.  
If audio is selected from the start of a loop, Rotate Audio transfers the selection to the end of the loop.  
If audio is selected from the end of a loop, Rotate Audio transfers the selection to the start of the loop.  
270 | CHAPTER 17  
     
Setting loop tempo  
You can calculate, and if necessary edit, the tempo of your loops. Loop tempo is especially important if the loop will be used for building  
Calculating loop tempo  
1. Select the loop.  
2. From the Options menu, choose Status Format, and then choose Edit Tempo from the submenu. The Edit Tempo dialog is  
displayed.  
3. Specify the number of beats the loop represents in the Selection length in beats box.  
4. Click the mouse pointer in the Tempo in beats per minute box. The loop tempo is calculated and displayed.  
Saving loop points  
To save loop information with the file, select the Save metadata with file check box in the Save As dialog. For more information, see Using  
LOOPING | 271  
           
272 | CHAPTER 17  
Chapter 18  
Working with Video  
Sound Forge® Pro software supports opening and saving Microsoft® Audio and Video Interleave (AVI), Windows Media® Video (WMV),  
QuickTime® (MOV), and MPEG video files. You can edit a video file’s audio track with single-frame accuracy.  
Viewing video  
You can view the video portion of a file in the data window’s video strip and in the Video Preview window. You can also view video on an  
external monitor.  
Using the video strip  
Though Sound Forge software does not perform video editing, the video strip display allows you to navigate video files.  
Right-click the Edit Tool Selector  
to view the video strip  
Video  
strip  
Thumbnail  
Small triangle indicates  
the location of the frame  
on the timeline  
By default, the video strip appears when you open a file containing video. If the video strip is not displayed, right-click the data window’s  
Edit Tool Selector and choose Video Strip from the shortcut menu. A check mark appears adjacent to the command and the video strip  
is displayed. To hide the video strip, choose Video Strip from the shortcut menu again.  
Changing video strip height  
You can change the video strip height by dragging the thin bar at the bottom of the video strip. To change the default height for all  
video files you open, choose Preferences from the Options menu and set a Default video strip height on the Display tab.  
Drag the bar below the video strip to  
change the video strip height.  
Enabling frame animation  
When playing a video file, you can specify whether frames are animated or displayed as still frames. To turn on frame animation, right-  
click the video strip and choose Animate from the shortcut menu. A check mark appears adjacent to the command to indicate this  
feature is turned on.  
WORKING WITH VIDEO | 273  
           
Using the cursor to select a frame  
When frame animation is turned on, clicking anywhere within the audio portion of the data window displays the corresponding video  
frame in the video strip. To move the cursor by single frames, press Alt+Right Arrow or Alt+Left Arrow.  
Viewing frame numbers  
You can display frame numbers on each frame in your video strip, which can assist you in positioning your audio. As you zoom in more  
tightly, each frame in the strip represents one frame in the video.  
Frame  
number  
1. Open a video file and display the video strip.  
2. From the Options menu, choose Video, and then choose Number Frames. A check mark appears next to this option on the menu  
when the feature is enabled, and a small box with a number appears at the bottom of each frame. The small black arrow marks the  
exact position of the frame.  
Tip: You can also right-click the video strip and choose Number Frames from the shortcut menu.  
3. Using the data window’s zoom ratio controls, zoom in/out on the waveform several times and observe the numbering of the video  
frames.  
Tip: Select a frame number format by choosing Preferences from the Options menu and selecting an option from the Frame  
numbering on thumbnails drop-down list on the Video tab.  
Animating the video strip  
During playback of a video file, the video strip can display animated or still frames. This can visually aid in editing and positioning your  
audio to match the video. From the Options menu, choose Video, and then choose Animate Video Strip (or right-click the video strip  
and choose Animate from the shortcut menu). A check mark appears next to this option on the menu when the feature is enabled.  
When the video strip is animated, the video strip always displays the frame that corresponds to the cursor position. Press Alt+Right  
Arrow or Alt+Left Arrow to move the cursor one frame.  
When frame animation is turned off, the video strip always shows the frame that corresponds to the left edge of each image in the video  
strip.  
Tip: If you experience slow or stuttering video preview, turn off animated video to reduce the load on your CPU.  
Copying the current video frame to the clipboard  
You can use the clipboard to copy the video frame at the current cursor position. From the Options menu, choose Video, and then  
choose Copy Frame (or right-click the video strip and choose Copy Frame from the shortcut menu). The current frame is copied to the  
clipboard.  
274 | CHAPTER 18  
     
Previewing files with video  
If you are working with a media file that contains video, you can use the Video Preview window for previewing. You must have the Video  
Preview window displayed to preview the audio stream. You can hide or display the Video Preview window by choosing Video Preview  
from the View menu. To begin previewing the current data window, click the Play All button ( ) on the transport bar.  
Tip: To display the Video Preview window, press Alt+4.  
Frame Rate  
Current Display Size  
Frame Number  
Original Frame Size  
Copy Frame to Clipboard Copies the current frame to the clipboard.  
External Monitor Sets up previewing on an external monitor.  
Changing the Video Preview settings  
The Video Preview window can be configured in a number of ways to make it more useful. The Video Preview window can be used on a  
separate monitor (if your video hardware supports this feature), docked at the bottom of the workspace, or floated freely on the screen.  
You can quickly access settings for the Video Preview window using the shortcut menu. Right-click the Video Preview window to adjust  
the following options:  
Option  
Description  
Copy Frame  
Copies the contents of the frame to Windows Clipboard.  
Sets the Video Preview window background color to the system default color.  
Sets the Video Preview window background color to black.  
Sets the Video Preview window background color to white.  
Default Background  
Black Background  
White Background  
Integral Stretch  
When selected, the Video Preview frame will only be stretched by integral amounts. Turning this setting on  
usually provides faster drawing.  
Simulate Device Aspect Ration Compensates for any spatial distortion due to non-square pixel aspect ratios when viewed on a computer  
monitor.  
External Monitor  
Sends the preview out to an external monitor. This only functions if your hardware supports this feature. If you  
have not configured your external monitor settings, clicking this button displays the Video tab of the  
Preferences dialog, allowing you to choose your external monitor device. For more information, see Configuring  
Important: Pulldown is automatically added when you preview 24p video on an external monitor.  
Passive Update  
Reduces the overhead needed to update the Video Display window. The Video Display is updated when the  
processor is idle.  
Show Toolbar  
Toggles the display of the toolbar at the top of the window.  
Toggles the information display at the bottom of the window.  
Show Status Bar  
WORKING WITH VIDEO | 275  
     
Resizing the Video Preview window  
Double-click the title bar of the Video Preview window to automatically resize the window to fit the current video file. Double-click the  
title bar again to resize the window to half its previous size. This smaller size window allows for faster video frame previewing.  
Using an external monitor  
You have the option of viewing video on an external monitor. To use this feature, you must have an OHCI-compliant IEEE-1394 DV  
interface and a device to convert the DV signal to video, such as a DV camcorder, deck, or media converter.  
Note: Pulldown is automatically added when you preview 24p video on an external monitor.  
1. From the Options menu, choose Preferences and click the Video tab (or click the External Monitor button ( ) on the Video  
Preview window).  
2. From the External monitor device drop-down list, select the appropriate device.  
3. Click Properties and adjust the following settings as needed:  
If  
Then  
Your source media does not conform to DV standards Choose a setting from the If project format is invalid for DV output, conform to  
the following drop-down list. The video is automatically adjusted to display  
properly on your external monitor.  
Your audio is not synchronized with your external  
monitor  
You can configure an offset for your hardware. Drag the Sync offset (frames) slider  
to synchronize audio and video. This setting affects synchronization for previewing  
on an external monitor only; audio and video synchronization in the file is  
unaffected.  
4. Click Close to close the External Monitor dialog.  
5. Click OK to close the Preferences dialog.  
Attaching video to an audio file  
Once you have edited an audio file to your satisfaction, you can attach it to a video file and save it as a video file.  
1. Open the audio file you want to use. For more information, see Getting media files on page 55.  
2. From the File menu, choose Attach Video. The Open dialog is displayed.  
3. Locate and select a video file you want to attach, and click the Open button to attach the video file.  
4. From the View menu, choose File Properties. The File Properties window is displayed.  
5. To change the field order setting for the video file, choose an option from the Video field order drop-down list. The options are  
explained below:  
None (progressive scan) For video to be viewed on a computer monitor.  
Upper field first For output that is jittery or shaky, or if specified by your hardware manual.  
Lower field first For DV output.  
6. To change the video’s pixel aspect ratio, choose an option from the Video pixel aspect ratio drop-down list. The pixel aspect ratio  
should be based on the destination and use of the final media file.  
Note: The file must be saved in a video file format to permanently attach the video. For more information, see Saving a video file on page  
Detaching video from an audio file  
You can detach the video stream from a media file.  
1. Open the media file you want to use. For more information, see Getting media files on page 55.  
2. From the File menu, choose Detach Video. The video stream is removed, and the video strip is hidden.  
276 | CHAPTER 18  
               
Setting video options  
Video file properties  
The video properties for a file affect how video is displayed and rendered when you save the file. In most situations, you can leave these  
settings at their default values. However, you can adjust the video properties of a file as needed.  
1. From the View menu, choose File Properties. The File Properties window appears.  
2. Choose a setting from the Video field order drop-down list. This setting affects how the video is displayed and rendered when you  
save the file.  
None (progressive scan) Treats video as non-interlaced.  
Upper field first Treats video as interlaced and reads the interlaced video as upper field first.  
Lower field first Treats video as interlaced and reads the interlaced video as lower field first.  
Note: The Video field order setting remains in effect only as long as the file is open. The setting is not retained when you save or close  
the file.  
3. Choose a setting from the Video pixel aspect ratio drop-down list to determine the ratio used to display and render the video. In  
most cases, this value is auto-detected for you.  
Configuring your video settings  
You can use the Video tab on the Preferences dialog to choose your video settings. From the Options menu, choose Preferences, and  
then click the Video tab.  
The items on this tab are explained below.  
Items  
Description  
Frame numbering on  
thumbnails  
This drop-down list determines how the frame information is displayed on the video  
strip when you have frame number display enabled. To display frame numbers,  
choose the Frame number option. To display timecode, choose the Media timecode  
option.  
Allow pulldown removal when If you want to automatically remove pulldown fields when opening 24 fps  
opening 24p DV  
progressive-scan DV video files, select this check box. To open your 24p DV video files  
as 29.97 fps interlaced video (60i), clear this check box.  
Deinterlace method  
Choose a setting from the drop-down list to determine how the two fields that make  
up a video frame are separated when you render to a progressive format:  
Blend Fields Maintains the data in the two fields by blending them together. This  
method can produce a smooth, motion-blurred image.  
Interpolate Deletes one field and uses the remaining field to interpolate the  
deleted lines. This produces sharper images than Blend Fields but can introduce  
jagged motion or stair-stepping artifacts.  
Resample source video when Select this check box if you want to interpolate video frames when you render to a  
rendering to a higher frame  
rate  
frame rate that is greater than the source file’s frame rate.  
External monitor device  
Allows you to identify an external video device with which Sound Forge software can  
communicate. This video device is used to display previews on an external monitor.  
Important: Pulldown is automatically added when you preview 24p video on an  
external monitor.  
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Saving a video file  
1. From the File menu, choose Save As. The Save As dialog appears.  
2. From the Save as type drop-down list, choose a video file format.  
3. Name the file in the File name box.  
4. Select or clear the following check boxes as needed:  
Stretch video to fill output frame size (do not letterbox): Selecting this check box stretches the source video frame if the  
destination frame size differs. When this check box is cleared, letterboxing or pillarboxing is used to keep the frame aspect  
correct.  
Fast video resizing: Selecting this check box speeds the process of saving video. When this check box is cleared, the time  
required to save the file can increase dramatically. Clear this check box only when you have critical material where nothing but  
the highest quality video rendering will do.  
5. From the Template drop-down list, select a template for rendering and compressing the file.  
You can click Custom to customize the settings in the Custom Settings dialog. For help on the different settings, click the Help  
button ( ) or press Shift+F1. Click OK to close the Custom Settings dialog and return to the Save As dialog.  
Tip: You can save the custom settings to use again by entering a template name in the Template box and clicking the Save Template  
button ( ).  
6. Click Save.  
278 | CHAPTER 18  
     
Chapter 19  
Using Spectrum Analysis  
This chapter introduces you to the concept of frequency and describes the Sound Forge® Pro Spectrum Analysis. Spectrum Analysis  
allows you to examine audio frequencies and overtones using either spectrum graphs or sonograms.  
Working in the frequency domain  
Unlike the waveform display, which represents audio in the time domain (amplitude vs. time), Spectrum Analysis allows you to examine  
sound by representing the sound in the frequency domain (amplitude vs. frequency).  
Consider the following graphic, which depicts the same audio event as a waveform and as a spectrum graph.  
Waveform display  
Spectrum graph  
Data displayed in the frequency domain (whether in the form of a spectrum graph or sonogram) shows the amplitudes and frequencies  
of sine waves that, if mixed together, would sound much like the original sound. Since it’s relatively easy to remember how a sine wave  
sounds at different frequencies, it’s possible to visualize how simple waveforms sound by looking at the spectrum of the sound.  
Learning to “read” the frequency components of a sound in conjunction with their corresponding amplitudes makes it possible to  
determine the fundamental frequency of a sound, as well as its overtones. Similarly, you can identify unwanted noise, thereby allowing  
filtering to be applied where needed.  
Fast Fourier Transform  
A Fourier transform is computationally intensive, and for this reason it is common to use a technique called a Fast Fourier Transform  
(FFT) to perform spectral analysis. The FFT utilizes mathematical shortcuts to reduce the processing time at the expense of putting  
limitations on the analysis size.  
The analysis size, also referred to as the FFT size, indicates the number of samples from the audio signal used in analysis and also  
determines the number of discrete frequency bands. When a large number of frequency bands are used, the bands have a smaller  
bandwidth and this provides for more accurate frequency readings.  
However, because complex sounds have a rapidly changing spectrum, a large analysis size can blur the time-changing frequencies of a  
sound. For example, when performing FFT analysis of an audio file sampled at 44,100 Hz using an analysis size of 4096, almost 100  
milliseconds (44,100/4096) of sound are analyzed. If the sound is not constant for those 100 milliseconds, it is impossible to focus on the  
instantaneous spectrum at smaller time intervals. This is the trade-off between time resolution and frequency resolution encountered  
when analyzing audio signals.  
Spectrum Analysis allows you to perform precise FFT analysis and displays the resulting data in a spectrum graph or a sonogram display.  
The spectrum graph allows real-time monitoring of playback or input, while the sonogram displays a playback cursor for real-time  
preview. Both formats make it easy to navigate data and read audio frequency and position.  
USING SPECTRUM ANALYSIS | 279  
         
Using a spectrum graph  
In the spectrum graph, the horizontal axis represents frequency in Hertz (Hz), while the vertical axis represents amplitude in decibels  
(dB).  
Displaying a spectrum graph  
1. Open an audio file.  
2. Select the portion of the waveform you want to analyze. The sound or note you want to analyze should be in the center of the  
highlighted area.  
Note: Analyzing long sections of audio can take a long time and decreases the time resolution, so your selection should be relatively  
short. Also, if the audio has a low amplitude level, you can boost it by using the Volume or Normalize functions. For more information,  
3. From the View menu, choose Spectrum Analysis. The Spectrum Analysis window is displayed.  
4. Use the toolbar at the top of the window to set your display options.  
Tip: You can also click the Settings button ( ) in the Spectrum Analysis window to set additional options.  
The spectrum graph displays the amplitude (in dB) of each frequency component from 0 Hz (DC) to the Nyquist frequency.  
Frequency is displayed along the X (horizontal) axis, and the amplitude is displayed along the Y (vertical) axis.  
Tip: You can continue to make selections in the sound file with the Spectrum Analysis window open (just move the cursor or make  
selections as you normally would). Click the Refresh button ( ) in the Spectrum Analysis toolbar to update the display. If no selection  
is made, analysis is performed on the samples immediately following the cursor position.  
280 | CHAPTER 19  
     
Monitoring an input and output source  
Click the Real Time Monitoring button (  
) to turn real-time spectrum analysis on or off. Click the down arrow next to the button and  
choose a command from the menu to specify whether you want to monitor your sound card’s input or output:  
When you choose Monitor Input, Sound Forge will monitor the recording devices selected on the Record page of the Audio tab in  
When you choose Monitor Output, Sound Forge will monitor the playback devices selected on the Playback page of Audio tab in  
Notes:  
When Monitor: Output is selected, the post-processing signal is monitored when you start playback from the Plug-In Chainer.  
Real-time spectrum analysis can require significant processing power. If the spectrum graph’s refresh rate seems sluggish, set the  
display mode to Line Graph, decrease the FFT size, or turn off snapshots.  
Viewing frequency and amplitude values, notes and statistics  
As you move the cursor through the spectrum graph, the amplitude and frequency values at the current position are displayed in a  
ToolTip next to the cursor and in the Statistics area at the bottom of the window:  
Use the cursor to  
display amplitude and  
frequency values  
Statistics area  
Right-click the graph and choose Show Position from the shortcut menu to toggle the display of ToolTips. The setting for each graph in  
a multichannel file is independent.  
If you want to display the nearest musical note equivalent of the cursor position in a ToolTip, right-click the graph and choose Show  
Notes from the shortcut menu:  
Use the cursor to display  
musical note equivalent  
Right-click the Spectrum Analysis window and choose Show Statistics from the shortcut menu to toggle the display of the Statistics  
area at the bottom of the Spectrum Analysis window.  
USING SPECTRUM ANALYSIS | 281  
       
Navigating a spectrum graph  
After a spectrum graph is displayed, Grab/Pan mode allows you to scroll vertically and horizontally. To enable Grab/Pan mode, right-click  
the Spectrum Analysis dialog and choose Grab/Pan from the shortcut menu. A check mark appears next to this option when Grab/Pan  
mode is enabled. The cursor appears as a hand ( ), and you can drag horizontally or vertically to scroll through the graph.  
When you are zoomed into a selection of the spectrum graph, you can drag the horizontal and vertical sliders to scroll through the  
graph. The thumbnail image in the lower-left corner of the Spectrum Analysis window will show you which part of the graph is being  
displayed.  
To turn off Grab/Pan mode, choose Grab/Pan from the shortcut menu again.  
Changing the graph type  
Click the down arrow next to the Normal Display button (  
) and choose Line Graph, Filled Graph, or Bar Graph from the menu to  
change the type of graph displayed in the Spectrum Analysis window. A check mark is displayed next to the selected graph type.  
Note: Some video drivers have problems displaying Filled Graph and Bar Graph modes. If you encounter problems such as incorrect  
shading or very slow drawing, use the Line Graph option or change video drivers.  
If you’re analyzing a multichannel file, you can click the down arrow next to the Normal Display button and choose Single Graph to see  
all channels in a single graph.  
Right-click the graph and choose Logarithmic from the shortcut menu to toggle the x-axis between logarithmic and linear mode. In  
logarithmic mode, more of the graph is devoted to lower frequencies.  
Changing the zoom level of the graph  
Zooming can be accomplished in several ways:  
1. Drag on the graph to draw a box around the area you want to magnify. You can toggle through mouse selection mode by right-  
clicking while holding the left mouse button:  
The first type is a vertical zoom window. This will allow you to zoom to a frequency range.  
The second type is horizontal zoom window. This will allow you to zoom to an amplitude range.  
The third type is a combination of vertical and horizontal zoom. This will allow you to zoom to a frequency and amplitude  
range.  
2. Right-click the graph and choose Zoom Out Full to view the entire amplitude and frequency range.  
3. Right-click the graph and choose Normalize dB to set the Spectrum Graph amplitude range equal to the maximum and minimum  
values in the graph.  
Synchronizing graphs in a multichannel file  
When viewing a spectrum graph for a multichannel file, an individual graph displays for each channel. Click the Sync button ( ) to  
synchronize the displays so you can view the same region of the FFT in all channels.  
Updating a spectrum graph  
Select the Auto Refresh button ( ) if you want the Spectrum Analysis display to refresh automatically updated when you change your  
selection in the data window.  
When the button is not selected, the display is not updated until you click the Refresh button ( ).  
If you want the graph to refresh automatically during playback or input monitoring, select the Real Time Monitoring button (  
).  
282 | CHAPTER 19  
                   
Viewing multiple spectrum graphs  
Once you create a selection in the data window, you can display up to 64 individual spectrum graphs (each representing a specific point  
in time).  
1. Open an audio file.  
2. From the View menu, choose Spectrum Analysis. The Spectrum Analysis window appears.  
3. Click the Settings button ( ). The Spectrum Settings dialog appears. For more information, see Adjusting Spectrum Analysis settings  
4. Type a number in the Slices displayed box. The Forward and Backward radio buttons activate.  
5. Select either the Forward or Backward radio button.  
Selecting the Forward radio button displays the first slice of the selection in the foreground of the spectrum graph.  
Selecting the Backward radio button displays the last slice of the selection in the foreground of the spectrum graph.  
6. Click OK.  
7. Use the Slice slider to add or remove slice graphs in the Spectrum Analysis dialog.  
Use the Slice slider  
to add or remove  
slice graphs.  
Creating and comparing snapshots of the Spectrum Analysis window  
You can store up to four snapshots to compare multiple spectrum graphs. You can take snapshots from a single data window or from  
different data windows.  
Note: Snapshots are not available in sonogram display or when the Slices displayed setting in the Spectrum Settings dialog is greater  
than 1.  
Taking a snapshot  
1. Navigate to the portion of the graph you want to capture.  
2. Click the Set Snapshot button ( ), and then click a snapshot button ( ) in the Spectrum Analysis toolbar.  
Available snapshots buttons are displayed in black, and buttons that are in use are displayed in blue and underlined.  
Showing and hiding snapshots  
1. Select a numbered button in the Spectrum Analysis toolbar to display a stored snapshot. All selected snapshots will be displayed in  
the Spectrum Analysis window at the same time.  
2. Click a selected snapshot button to exclude it from the display.  
3. Select the Hide active plot button ( ) to hide the current spectrum so you can concentrate on your snapshots.  
USING SPECTRUM ANALYSIS | 283  
           
Erasing snapshots  
You don’t need to erase individual snapshots to update or replace them. Simply click the Set Snapshot button ( ), and then click a  
snapshot button ( ) in the Spectrum Analysis toolbar to update its image.  
If you want to erase all snapshots, click the Clear all snapshots button ( ).  
Viewing snapshot statistics  
Information about each snapshot is displayed at the bottom of the Spectrum Analysis window:  
Printing the graph  
Click the Print button ( ) to print the contents of the Spectrum Analysis window, including the graph and statistics data.  
Using a sonogram  
The sonogram is another way of displaying spectral data variations over time. In a sonogram, the X (horizontal) axis represents time, and  
the Y (vertical) axis represents frequency.  
The amplitude of each frequency component in the sonogram is represented by the color intensity of each point in the graph. This  
method of displaying spectral information is useful for identifying distinctive spectral patterns created from sounds such as speech,  
musical instruments, and ambient noise.  
Displaying a sonogram  
1. Open an audio file and select the portion of the waveform you want to analyze. The sound or note you want to analyze should be in  
the center of the highlighted area.  
Note: Analyzing long sections of audio can take a long time and decreases the time resolution, so your selection should be relatively  
short. Also, if the audio has a low amplitude level, you can boost it by using the Volume or Normalize functions. For more information,  
2. From the View menu, choose Spectrum Analysis. The Spectrum Analysis dialog is displayed.  
3. Click the Sonogram button (  
) to display your data as a sonogram.  
4. Use the toolbar at the top of the window to set your other display options.  
Tip: You can also click the Settings button ( ) in the Spectrum Analysis window to set additional options.  
284 | CHAPTER 19  
               
If there is no selection in the waveform display window, the sonogram analyzes the sound data from the current cursor position to the  
end of the file.  
Displaying frequency and amplitude values, notes and statistics  
As you move the cursor through the sonogram, the amplitude and frequency values at the current position are displayed in a ToolTip  
next to the cursor and in the Statistics area at the bottom of the window:  
Use the cursor to  
display amplitude and  
frequency values  
Statistics area  
Right-click the sonogram and choose Show Position from the shortcut menu to toggle the display of ToolTips. The setting for each  
sonogram in a multichannel file is independent.  
If you want to display the nearest musical note equivalent of the cursor position in a ToolTip, right-click the sonogram and choose Show  
Notes from the shortcut menu:  
Use the cursor to display  
musical note equivalent  
Right-click the Spectrum Analysis window and choose Show Statistics from the shortcut menu to toggle the display of the Statistics  
area at the bottom of the Spectrum Analysis window.  
Updating a sonogram  
A sonogram updates in the same method as a spectrum graph. For more information, see Updating a spectrum graph on page 282.  
Monitoring an input and output source  
Click the Real Time Monitoring button (  
) to turn real-time spectrum analysis on or off. Click the down arrow next to the button and  
choose a command from the menu to specify whether you want to monitor your sound card’s input:  
When you choose Monitor Input, Sound Forge will monitor the recording devices selected on the Record page of the Audio tab in  
the Preferences dialog.  
When you choose Monitor Output, a cursor is displayed in the sonogram to indicate the play position (real-time output monitoring  
is not available in sonogram display mode).  
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Tuning a sonogram  
It is frequently necessary to experiment with the control parameters in the Spectrum Settings dialog to produce the best possible  
Improving the graph’s contrast  
To improve the contrast of the sonogram, decrease the frequency and amplitude ranges as much as possible.  
Smoothing the graph’s display  
If the graph appears too pixelated, raise the Set sonogram resolution value to 200.  
Improving the frequency resolution  
For greater frequency resolution, choose a higher value from the FFT size drop-down list.  
Reducing the processing time  
To reduce processing time, decrease the Set sonogram resolution value and/or choose a lower value from the FFT size drop-down list.  
Adjusting color intensity  
Adjust the sonogram’s color intensity using the Color slider located directly beneath the sonogram. Notice that the bottom pane of the  
dialog depicts the color scale in dB.  
Adjust the  
color intensity  
Tip: This function may be fairly slow if you do not have a palletized driver or if Video for Windows is not installed.  
Synchronizing sonograms in a multichannel file  
When viewing a sonogram for a multichannel file, an individual graph displays for each channel. Click the Sync button ( ) to  
synchronize the displays so you can view the same region of the FFT in all channels.  
Returning to a spectrum graph  
To return to the spectrum graph, click the Normal Display button (  
) in the toolbar.  
Printing the sonogram  
Click the Print button ( ) to print the contents of the Spectrum Analysis window, including the sonogram and statistics data.  
286 | CHAPTER 19  
                       
Adjusting Spectrum Analysis settings  
From the Spectrum Analysis toolbar, click the Settings button ( ) to display the Spectrum Settings dialog. The following table explains  
the role of each control in audio spectrum analysis.  
Item  
Description  
FFT size  
Choose a value from the FFT size drop-down list to set the size in samples of the  
analysis window and number of discrete frequencies analyzed. Higher numbers  
produce increased frequency resolution at the expense of lower time resolution and  
longer computational time.  
FFT overlap  
The value in the FFT overlap box specifies the percentage of overlap between FFT  
analysis windows. Overlapping allows for more accurate analysis. Lower settings  
decrease the number of distinct analysis functions performed, which decreases  
processing time. High settings allow for more analysis, but can result in slow  
processing.  
Smoothing window  
Choose a setting from the Smoothing window drop-down list to determine the  
window function applied to the input data before analysis. The window function  
affects the sharpness of peaks in an FFT graph and the leakage into neighboring  
frequencies.  
Choose Rectangle to apply no window. This results in a very sharp peak, but high  
leakage.  
Choose Triangular (also called a Bartlett or Parzen window) to apply a window that  
results in less leakage than the rectangle window.  
Hamming, Hanning, and Blackman windows are commonly used in audio  
applications.  
Choose Blackman-Harris to obtain the least sideband leakage of the six options.  
The major drawback of Blackman-Harris is rounded graph peaks.  
Slices displayed  
The Slices displayed value determines the number of FFT slices displayed. When  
displaying multiple slices in the spectrum graph, slices are displayed chronologically  
forward or backward based on whether you have the Forward or Backward radio  
button selected.  
Set sonogram resolution  
The Set sonogram resolution value determines the number of FFT samplings used in  
a sonogram. This keeps the processing time and graph resolution constant. Increasing  
this value increases the horizontal graph resolution, but requires more processing  
time.  
When this check box is cleared, the number of samplings is determined by the length  
of the selection and the FFT overlap setting.  
Note: Increasing the samplings increases the horizontal graph resolution but  
requires more processing time.  
Channel  
Choose a setting from the drop-down list to specify which graph you want to edit.  
USING SPECTRUM ANALYSIS | 287  
   
Item  
Description  
Sync graphs  
If you are analyzing a multichannel file, select the Sync graphs check box to  
synchronize the displays so you can view the same region of the FFT in all channels.  
Logarithmic graphing  
Select the Logarithmic graphing check box to display the X-axis in logarithmic mode  
rather than linear mode. In logarithmic mode, more of the graph is devoted to lower  
frequencies.  
Note: Logarithmic graphing affects the display only when Normal Display is  
selected.  
Freq. Min. (Frequency  
minimum)  
Determines the lowest frequency displayed in the graphs.  
Max. (Frequency maximum)  
Determines the highest frequency displayed in the graphs.  
Determines the highest amplitude displayed in the graphs.  
Determines the lowest amplitude displayed in the graphs.  
Ceiling  
Floor  
Hold peaks during monitoring Select this check box to indicate the highest value of each frequency on the spectrum  
graph with a small horizontal line. The length of time (in seconds) that the peak is held  
is determined by the value entered in the edit box.  
Maintain last monitored view Select this check box if you want to maintain the state of the Spectrum Graph when  
you stop playback. Clearing this check box results in the graph resetting to the cursor  
position when playback stops.  
Saving spectrum graph settings  
After you configure the controls in the Spectrum Settings dialog, you can save the settings as a custom preset by clicking Save As and  
entering a name for the new preset. Click OK to save the new preset.  
288 | CHAPTER 19  
   
Chapter 20  
Burning CDs  
You can write audio to CD if your system is configured with a supported CD-R/RW drive and the necessary drivers.  
Understanding track-at-once and disc-at-once burning  
Sound Forge® Pro software provides two ways to burn audio to a CD: track-at-once and disc-at-once.  
Track-at-once  
Track-at-once burning records individual tracks to the disc and results in a partially recorded disc. However, the CD remains unplayable  
on most systems until you close the disc. The advantage of track-at-once burning is you can record tracks onto the disc as you finish  
them versus waiting until you have finished your whole album. Track-at-once writing burns the entire project as a single track.  
Disc-at-once (single session or Red Book)  
Disc-at-once burning is the most common burning method in the music industry. This writing mode is used when creating a master disc  
to be sent to a disc manufacturer for mass replication. Disc-at-once works just as it sounds. Multiple tracks of audio are written to the CD  
in one recording session.  
Correcting the sample rate for CD burning  
Sample rates deviating from 44,100 Hz cause CD track lengths to be miscalculated. When attempting to write a file to CD that deviates  
from the 44,100 Hz sample rate, you are prompted to change the sample rate. Selecting Yes automatically resamples audio to 44,100 Hz.  
In addition, you can use the Resample tool to change the sample rate of a file prior to burning the CD. For more information, see  
Writing mono tracks to a CD  
If you attempt to write mono audio tracks to a CD, you are prompted to create a stereo file by copying the mono data to both channels.  
BURNING CDS | 289  
                         
Burning track-at-once (TAO) CDs  
You should always save your audio files prior to writing them to CD.  
1. From the Tools menu, choose Burn Track-at-Once Audio CD. The Burn Track-at-Once Audio CD dialog is displayed. The bottom of  
the dialog displays the length of the current audio file and the amount of time remaining on the CD currently in the CD-R/RW.  
Note: If there is no CD in the current drive, only the Drive and Speed drop-down menus and the Close button are available in this  
dialog. If you insert a disc or select a different drive after this dialog is displayed, it takes a moment to recognize the disc and make all  
options available.  
2. Choose a setting from the Action drop-down list:  
Setting  
Description  
Burn audio  
Begins recording audio to your CD when you click the Start button. You will need to close the  
disc before it can be played in an audio CD player.  
Test, then burn audio  
Test only  
Performs a test to determine whether your files can be written to the CD recorder without  
encountering buffer underruns. Recording begins after the test if it is successful.  
Performs a test to determine whether your files can be written to the CD without encountering  
buffer underruns. No audio is recorded to the CD.  
Close disc  
Closes your disc without adding any audio when you click the Start button. Closing a disc allows  
your files to be played on an audio CD player.  
Erase RW disc  
Erases your rewritable CD when you click the Start button. You should use this option if your  
rewritable CD already has data on it.  
3. Select your burning options:  
Option  
Description  
Buffer underrun protection  
Select this check box if your CD recorder supports buffer underrun protection. Buffer underrun  
protection allows a CD recorder to stop and resume burning.  
Erase RW disc before burning If you’re using a rewritable CD, select this check box to erase the CD before you begin burning if  
your rewritable CD already has data on it.  
Close disc when done burning Select this check box to close the CD after burning. Closing a disc allows your files to be played  
on an audio CD player.  
Note: You can close the disc using a separate step later. For more information, see Closing a  
Eject disc when done  
Burn selection only  
Select this check box to eject the CD automatically when burning has completed.  
Select this check box to burn only the audio within the loop region.  
4. From the Drive drop-down list, choose the CD-R/RW drive that you want to use to burn your CD.  
5. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive’s fastest possible speed;  
decrease the setting if you have difficulty burning.  
290 | CHAPTER 20  
       
6. Click the Start button.  
Important: Clicking Cancel after the CD writing process begins renders the CD unusable.  
After the audio is written to CD, the CD Operation dialog indicates whether the writing was successful.  
7. Click OK to clear the message.  
Closing a CD  
Closing the CD allows you to listen to it in an audio CD player. However, you cannot add tracks to a CD once it is closed.  
1. From the Tools menu, choose Burn Track-at-Once Audio CD. The Burn Track-at-Once Audio CD dialog is displayed.  
2. From the Action drop-down list, choose Close Disc.  
3. If desired, select the Eject disc when done check box to eject the CD automatically when the disc has been closed.  
4. Click the Start button. The Sound Forge application begins closing the CD and displays a progress meter in the dialog.  
After the CD is closed, the CD Operation dialog indicates whether the closing was successful.  
5. Click OK to clear the message.  
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Burning disc-at-once (DAO) CDs  
From the Tools menu, choose Burn Disc-at-Once Audio CD to burn a disc-at-once CD using the current CD layout.  
Use DAO CDs when you need to create a master disc for mass replication.  
Tip: When creating DAO CDs, right-click the ruler or Time Display window and choose Audio CD Time from the shortcut menu to help  
you arrange your project. In Audio CD Time format, the ruler will display hh:mm:ss:ff (hours:minutes:seconds:frames). Audio CD time uses  
a frame rate of 75 fps.  
Next, choose Quantize to Frames from the Options menu to ensure that any edits you make will occur on frame boundaries.  
If your first track region begins before 00:00:02:00, a timeline offset is automatically added so the first track begins at exactly two seconds.  
This offset is added for burning only and is not reflected in the data window.  
If you want to display track numbers in the Time Display window, right-click the Time Display window and choose CD Track Position  
from the shortcut menu. In this mode, the Time Display will show track numbers and the running time for each track. Negative values  
indicate the pause time before a track:  
Creating and editing tracks for disc-at-once CDs  
A disc-at-once CD requires that you define a track list before burning.  
From the Insert menu, choose CD Track to add a CD track using the current selection as the track length.  
Sound Forge also provides several other methods of adding tracks.  
292 | CHAPTER 20  
           
Adding CD tracks and index markers to a sound file  
Creating CD tracks  
1. Select the time range that you want to use to create a track. A track must be at least four seconds long.  
2. From the Insert menu, choose CD Track (or press N). A CD track is added to the CD layout bar in the data window.  
Tip: You can drag CD tracks to rearrange them, drag either end of a track to change its length, or use the Track List window to edit the  
track’s position or name.  
Creating CD index markers  
You can use index markers to subdivide a track. For example, in a track that contains an orchestral composition, index markers could  
allow navigation to each movement. Each track on a Red Book audio CD can contain up to 99 index markers.  
1. Click to position the cursor where you want to add an index marker.  
2. From the Insert menu, choose CD Index (or press Shift+N). A CD index marker is added to the CD layout bar in the data window.  
CD index marker  
Creating CD tracks from events in a data window  
If you’re working with a data window that contains multiple events, you can create tracks automatically using the events.  
1. Create events on the timeline to lay out your CD. For more information, see Using the Event Tool on page 161.  
2. From the Edit menu, choose Track List, and then choose Create CD Tracks from Events from the submenu. Each event is marked  
with a CD track.  
Note: Tracks are not created for events less than four seconds long.  
You can drag CD tracks to rearrange them, drag either end of a track to change its length, or use the Track List window to edit the  
track’s position or name.  
Tip: When space exists between events, Sound Forge Pro creates separate tracks for each event. If you want to create a track that spans  
multiple events, you can abut or overlap the events to create a single track.  
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Creating CD tracks from regions in a file  
If you have a live recording that uses regions to indicate the sections of the recording, you can use this feature to create tracks without  
having to scan through the audio and create tracks manually.  
1. Add regions as necessary to indicate the tracks in your recording.  
2. From the Edit menu, choose Track List, and then choose Create Tracks from Regions. Each region is marked with a CD track.  
You can drag CD tracks to rearrange them, drag either end of a track to change its length, or use the Track List window to edit the  
track’s position or name.  
Adding files to a data window and creating tracks  
Tip: When you create a track using a media file that includes title and artist metadata, this information will be added to the Track List  
window as CD Text.  
Dragging files to the CD layout bar  
Drag a file to the CD layout bar at the bottom of a data window. An indicator is displayed to show you where the track will be added  
when you release the mouse. When you drop the file, a track is created, and pause time is added before the new track.  
Track placement indicator  
Note: If you want to add a CD track without pause time, drag the file to the waveform display above the CD layout bar. If Options >  
Drag-and-Drop Editing > CD Track isn’t selected, click the right mouse button while dragging until the cursor is displayed with a CD icon  
(
) to show you where the track will be added.  
294 | CHAPTER 20  
     
Dragging files to the Track List window  
Drag a file to the Track List window. An indicator is displayed to show you where the track will be added when you release the mouse.  
When you drop the file, a track is created, and pause time is added before the new track.  
Track placement indicator  
Dragging files from the Explorer window  
From the Options menu, choose Drag-and-Drop Editing, and then choose CD Track from the submenu if you want to create disc-at-  
once tracks by dragging files from the Explorer window or Windows Explorer to a data window. Choosing this command has the same  
effect as toggle-clicking the right mouse button while dragging until the cursor is displayed with a CD icon ( ) to show you where the  
track will be added.  
When you drop the file, the audio in the data window will be replaced, and no pause time will be added.  
Tip: You can use the Default time between CD tracks control on the CD Settings tab of the Preferences dialog to adjust the default  
Opening multiple files as CD tracks  
In the Open dialog, hold Ctrl or Shift to select the files you want to open as CD tracks and then select the Open as CD tracks and  
Append to current data window check boxes.  
The files will be added to the end of the current data window and a CD track will be created for each file.  
Tip: You can use the Default time between CD tracks control on the CD Settings tab of the Preferences dialog to adjust the default  
Creating new data windows using audio files on your computer  
If no audio files are open in the Sound Forge workspace, a new data window will be created when you drop files on the Track List  
window.  
1. Close all open data windows.  
2. In the Windows Explorer or Explorer window, select the files that you want to include in your CD. You can hold Shift or Ctrl to select  
multiple files.  
BURNING CDS | 295  
3. Drag the files to the Track List.  
When you drop the files, a track is created for each file, and pause time is added before each track.  
Pause time  
Tips:  
When you create tracks using media files that include title and artist metadata, this information will be added to the Track List window  
as CD Text.  
You can use the Default time between CD tracks control on the CD Settings tab of the Preferences dialog to adjust the default pause  
time.  
Using the Track List window to create tracks  
The Track List window is essentially a text representation of the markers on the CD layout bar.  
You can use the Track List window to view track and index markers, edit track position and length, edit track names, adjust pause time,  
toggle protection and emphasis flags, and edit ISRC data.  
Adding bonus tracks at the end of CDs  
You can hide a track at the end of a CD by adding silence at the end of the last track and adding the new track after the silence. Drag the  
end of the final track marker to the new end of the CD.  
Because both events exist within a single track, they will be treated as one track by an audio CD player.  
Silence between final track and bonus track  
296 | CHAPTER 20  
     
Moving tracks on the CD layout bar  
The CD layout bar displays information about the tracks you’ve created for your disc-at-once CD project. Each CD track shows the track’s  
number, active take name, and length.  
Note: A red indicator is drawn at the end of the CD layout bar to represent the end of the disc (if the disc length is known). You can use the  
Automatically detect CD length and Default CD length controls on the CD Settings tab of the Preferences dialog to set CD length.  
End-of-disc indicator  
You can use the CD layout bar to perform many of the track-editing functions from the Track List window.  
Changing track starting and ending points  
Drag either end of the track to adjust the track’s starting or ending position. The pause time between tracks is displayed in a ToolTip:  
Reordering tracks  
Drag a CD track to move the track, its associated media, and the pause time before the track. An indicator is displayed to show you  
where the event will be moved:  
If you drag a track in a project where a single event spans more than one track, Sound Forge will split the event as necessary.  
Tips:  
Hold Shift while clicking CD tracks to select a range of tracks.  
From the Options menu, select Lock Audio and CD Tracks if you want to drag CD tracks when moving audio in the data window.  
Deleting tracks  
Right-click a track and choose Delete from the shortcut menu.  
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Hiding the CD layout bar  
From the Options menu, choose Data Window, and then choose CD Tracks from the submenu. The CD layout bar is hidden. Choose CD  
Tracks from the submenu again to display the CD layout bar.  
Tip: Right-click the Edit Tool Selector to display or hide components for the selected data window. For more information, see Displaying  
Editing pause time for a disc-at-once CD  
Pause time is the space between CD tracks. This space may contain silence—as in a standard commercially produced CD—or can  
contain audio, as in a live performance captured on CD.  
The Red Book standard calls for two seconds of pause time, but you can edit the default pause time on the CD Settings tab of the  
Preferences dialog.  
When you hover in the pause time between two tracks, Sound Forge displays the pause time.  
You can edit the pause time in several ways:  
Hover your mouse between two tracks in the CD layout bar. The pause time is displayed in a ToolTip. Double-click the ToolTip, and  
the display changes to an edit box where you can type a new value.  
Right-click between two tracks and choose a command from the shortcut menu:  
Command  
Description  
Select Pause Time  
Set to Default Pause Time  
Creates a time selection equal to the pause time between tracks.  
Moves all tracks upstream so the default pause time exists between the tracks where  
you clicked.  
Edit Pause Time  
Changes the pause time display to an edit box where you can type a new value.  
298 | CHAPTER 20  
     
Drag either end of the track to adjust the track’s starting or ending position. The pause time between tracks is displayed in a  
ToolTip:  
The Pause column in the Track List window allows you to edit the pause time between tracks. Type a new value in the box, and  
tracks will move accordingly in the timeline.  
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Using the Track List window  
From the View menu, choose Metadata, and then choose Track List from the submenu to toggle the display of the Track List window.  
The Track List window is essentially a text representation of the events on the CD layout bar for a disc-at-once CD. You can use the Track  
List window to view track and index markers, edit track position and length, edit track names, adjust pause time, toggle protection and  
emphasis flags, and edit ISRC data.  
You can also copy, save, and print the contents of the Track List window if you need to provide a track list to a CD duplicator.  
Reordering tracks  
1. Click in the numbered column to select a row.  
2. Drag the row to a new position.  
The track is moved to the position where you drop it, and the timeline is updated.  
Editing track position and length  
Double-click the Start, End, and Length boxes and type a new value in the box to edit a CD track’s starting or ending point or length.  
Typing a new value in the boxes has the same effect as moving or resizing the CD track on the CD layout bar:  
Editing the Start or End value moves the track forward or backward in time while preserving its length.  
Editing only the Length value changes the track’s ending time while preserving its start time.  
Editing track title and artist information  
Double-click the Title (CD Text) and Artist (CD Text) boxes to edit their contents.  
Notes:  
In order to burn valid CD Text, you must specify a title for the disc and for each track on the disc (artist information is optional). If the  
Title box in the CD Information window or Track List window is left blank, a warning will be displayed before burning so you can choose  
to write the disc without CD Text or cancel burning and add title information as needed.  
You can write a maximum of 5000 characters as CD Text.  
If you select the Write CD Text check box on the Burn Disc-at-Once CD dialog, this data will be written to your disc. In order to display CD  
Text, your CD player must support CD Text.  
Adjusting pause time  
Double-click the Pause box to edit the pause time between tracks. Type a new value in the box, and tracks will move accordingly in the  
timeline.  
300 | CHAPTER 20  
             
Toggling protection and emphasis flags  
Select the Prot check box to add a flag to the Q subcode to prevent digital copying of your CD.  
In order to use copy protection, the CD player must support the copy-protection flag.  
Select the Emph check box to add a pre-emphasis flag to the Q subcode.  
Pre-emphasis is a basic noise-reduction process that is implemented by a CD player. Emphasis involves boosting high frequencies  
during CD writing and cutting those frequencies during playback. The emphasis process reduces high-frequency noise without  
disrupting the natural frequency of the source material.  
Selecting the Emph check box does not impart the pre-emphasis boost on a track; it can only set the flag. In order for pre-emphasis to  
occur, the CD recorder and player must support the flag. Check your CD drive documentation to determine whether your drive supports  
pre-emphasis flags.  
Editing ISRC codes  
The Track List window allows you to specify an ISRC (International Standard Recording Code) that will be used to identify the tracks on  
your disc.  
For more information about ISRC codes, see http://www.ifpi.org/content/section_resources/isrc.html.  
1. Double-click the ISRC box in a track row.  
2. Type the appropriate code for the track.  
3. Press Enter.  
Industry Standard Recording Codes (ISRC) were designed to identify CD tracks. The ISRC code is a 12-character alphanumeric sequence  
in the following format:  
Field  
A
B
C
D
E
Sample ISRC  
SE  
T38  
86  
302  
12  
Field  
Description  
A
B
Country Represents the recording’s country of origin.  
First Owner Assigned ID for the producer of the project. Each country has a  
board that assigns these codes.  
C
Year of Recording Represents the year the recording was made.  
D
Recording Represents the recording’s serial number made by the same  
producer in that year: This value will use three digits (300-999) when the  
CD has 10 or more tracks. This value will use four digits (0001-2999) when  
the CD has 9 or fewer tracks.  
E
Recording Item (1 or 2 digits) Identifies tracks on a CD (each track can have  
a different ISRC code).  
Creating track lists (PQ lists or cue sheets)  
You can right-click the Track List window and choose Copy Track List to Clipboard, Export Track List, or Print Track List to share your  
track list information with another application or with a CD-replication house.  
Creating track lists for disc-at-once CDs  
If you need to share your track list information with another application or with a CD replication house, you can copy the track list  
information to the clipboard, save it to a text file, or print a hard copy.  
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Copying track lists to the clipboard  
1. From the Edit menu, choose Track List, and then choose Copy Track List to Clipboard from the submenu. The Copy Track List to  
Clipboard dialog is displayed.  
Tip: Right-click the Track List window and choose Copy Track List to Clipboard from the shortcut menu.  
2. Choose the format you want to apply to your track list information:  
Cue sheet for replication The track list is formatted so track times are listed relative to the beginning of the CD. This is the  
preferred format for CD replication houses.  
CD liner notes The track list is formatted so track times are listed relative to the first track on the disc.  
3. Select the Include summary information with track list output check box if you want to include UPC/MCN, title, engineer, and  
comment information with the track list.  
4. Click OK to send the track list information to the clipboard. You can then paste the information into a text editor or e-mail message.  
Exporting track lists as text files  
1. From the Edit menu, choose Track List, and then choose Export Track List from the submenu. The Export Track List dialog is  
displayed.  
Tip: Right-click the Track List window and choose Export Track List from the shortcut menu.  
2. Choose the format you want to apply to your track list information:  
Cue sheet for replication The track list is formatted so track times are listed relative to the beginning of the CD. This is the  
preferred format for CD replication houses.  
CD liner notes The track list is formatted so track times are listed relative to the first track on the disc.  
3. Choose the format you want to apply to your track list information:  
Export as formatted text Track information is formatted in a table. Select the Include summary information with track list  
output check box if you want to include UPC/MCN, title, engineer, and comment information with the track list.  
Export as delimited text You can choose the character that will separate columns of text and choose whether to include a  
header row to identify the columns.  
4. Click OK to save your file.  
302 | CHAPTER 20  
   
Printing track lists  
1. From the Edit menu, choose Track List, and then choose Print Track List from the submenu. The Print Track List dialog is displayed.  
Tip: Right-click the Track List window and choose Print Track List from the shortcut menu.  
2. Choose the format you want to apply to your track list information:  
Cue sheet for replication The track list is formatted so track times are listed relative to the beginning of the CD. This is the  
preferred format for CD replication houses.  
CD liner notes The track list is formatted so track times are listed relative to the first track on the disc.  
3. Select the Include summary information with track list output check box if you want to include UPC/MCN, title, engineer, and  
comment information with the track list.  
4. Click OK to send the track list information to your printer.  
Adding CD Text to disc-at-once CDs  
When you add CD Text to your disc, title and artist information will be displayed when your CD is played on a CD player that supports CD  
Text.  
Notes:  
When you create a track using a media file that includes title and artist metadata, this information will be added to the Track List  
window as CD Text.  
In order to burn valid CD Text, you must specify a title for the disc and for each track on the disc (artist information is optional). If the  
Title box in the CD Information window or Track List window is left blank, a warning will be displayed before burning so you can choose  
to write the disc without CD Text or cancel burning and add title information as needed.  
You can write a maximum of 5000 characters as CD Text.  
1. Add title and artist information for your CD:  
a. From the View menu, choose Metadata, and then choose CD Information from the submenu. The CD Information window  
appears.  
b. In the Name/Title (CD Text) box, type the name of the CD.  
c. In the Artist (CD Text) box, type the name of the artist who performed the material on the disc.  
BURNING CDS | 303  
       
2. Add title and artist information for each track on your CD:  
a. From the View menu, choose Metadata, and then choose Track List to display the Track List window.  
b. Double-click the Title (CD Text) box and type the name of the track.  
c. Double-click the Artist (CD Text) box and type the name of the artist who performed the track.  
3. Burn your disc. Select the Write CD Text check box in the Burn Disc-at-Once Audio CD dialog to write CD Text while burning.  
When the check box is cleared, CD Text entries from the CD Information window and Track List window will be ignored.  
Burning a disc-at-once CD  
After you’ve created tracks in a disc-at-once CD project, you’re ready to burn your disc. If you want to burn multiple copies, the  
application will prompt you to burn another copy after each disc is completed.  
1. From the Tools menu, choose Burn Disc-at-Once Audio CD. The Burn Disc-at-Once Audio CD dialog is displayed.  
2. From the Drive drop-down list, choose the CD drive that you want to use to burn your CD.  
3. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive’s fastest possible speed.  
Decrease the setting to prevent the possibility of buffer underruns.  
4. Select the Buffer underrun protection check box if your CD recorder supports buffer underrun protection. Buffer underrun  
protection allows a CD recorder to stop and resume burning.  
Warning: Buffer underrun protection can create a disc that can be played in CD players but may contain a bit error where burning  
stopped and restarted. Consider clearing this check box when creating a premaster disc.  
5. Choose a radio button in the Burn mode box:  
Item  
Description  
Burn CDs  
Begins recording audio to your CD immediately.  
Test first, then burn CDs  
Performs a test to determine whether your files can be written to the CD recorder  
without encountering buffer underruns. No audio is recorded to the CD during the  
test, and recording begins after the test if it is successful.  
Test only (do not burn CDs)  
Performs a test to determine whether your files can be written to the CD recorder  
without encountering buffer underruns. No audio is recorded to the CD.  
304 | CHAPTER 20  
     
6. Select the Render temporary image before burning check box if you want to render your CD project to a temporary file before  
recording. Prerendering can prevent buffer underruns if you have a complex project that cannot be rendered and burned in real  
time.  
Note: The rendered temporary file will remain until you modify your project or exit the application. If an image file exists when you  
open the Burn Disc-at-Once Audio CD dialog, the check box is displayed as Use existing rendered temporary image.  
7. Select the Automatically erase rewritable discs check box if you’re burning to rewritable media and want to erase the disc before  
burning.  
8. Select the Eject when done check box if you want to eject the CD automatically when burning has completed.  
9. Select the Write CD Text check box if you want to write CD Text data to your CD. In order to display CD Text, your CD player must  
support CD Text. The following information will be written:  
Item  
Source  
Disc Title  
Disc Artist  
Track Title  
Track Artist  
Name/Title (CD Text) box in the CD Information window.  
Artist (CD Text) box in the CD Information window.  
Title (CD Text) column in the Track List window.  
Artist (CD Text) column in the Track List window.  
Notes:  
In order to burn valid CD Text, you must specify a title for the disc and for each track on the disc (artist information is optional). If the  
Title box in the CD Information window or Track List window is left blank, a warning will be displayed before burning so you can choose  
to write the disc without CD Text or cancel burning and add title information as needed.  
You can write a maximum of 5000 characters as CD Text.  
10. Click OK to start burning.  
BURNING CDS | 305  
 
306 | CHAPTER 20  
Chapter 21  
Optimizing for Sound Forge Pro Software  
This chapter contains information on configuring your system to optimize the performance of Sound Forge® Pro software.  
Defragmenting your hard drive  
The Sound Forge application is a disk-based digital audio editor that allows editing operations to be performed on the system’s hard  
drive rather than in memory. Because of this, you are able to edit large files as well as retain extensive undo/redo information and  
clipboard data. This also means that the hard drive specified for temporary storage must have sufficient free space to store large  
quantities of data.  
With time and usage, hard drives become fragmented, leading to discontiguous files and slow access. This is particularly true for older  
hard drives. Because the software is hard drive intensive, faster disk access equates better performance. Therefore, the initial step in  
improving system performance is hard drive defragmentation. The computer’s operating system is typically equipped with a  
defragmenting program that should be run prior to using Sound Forge software.  
Increasing total buffer size  
The total buffer size value determines the amount of RAM used for recording to/playing from the hard drive. A total buffer size of 512 KB  
is recommended, but increased buffering may be necessary if you detect gaps during playback.  
Increasing the total buffer size requires additional memory. Combined with a large preload size, this may result in a delay when starting  
and stopping playback.  
1. From the Options menu, choose Preferences. The Preferences dialog is displayed.  
2. Click the Audio tab.  
3. Use the Playback buffering slider to configure an appropriate buffer size value and click OK.  
Turning off the playback cursor and record counter  
The playback cursor and record counter options determine whether these displays are updated during recording and playback. If you  
detect dropouts and skipping at high sample rates (greater than 44,100 Hz), turn these displays off to minimize processing overhead.  
1. From the Options menus, choose Preferences. The Preferences dialog is displayed.  
2. Click the General tab.  
3. Clear the Show the position of the playback cursor and Show the record counter while recording check boxes and click OK.  
Turning off the channel (output) meters  
Sound Forge channel meters use a small amount of processing overhead during playback. However, if you detect dropouts during  
playback and previous fixes have failed, try turning off these meters.  
From the View menu, choose Channel Meters. The check mark adjacent to the command is cleared, indicating that the channel meters  
are turned off.  
Turning on passive updating for time and video displays  
Passive update options lower the priority of redrawing the time and video displays during playback. When these options are turned on,  
the displays update only if there is ample time. Frequently this goes unnoticed, and enabling these options minimizes playback  
overhead with little or no inconvenience.  
OPTIMIZING FOR SOUND FORGE PRO SOFTWARE | 307  
                       
Time displays  
From the Options menu, choose Time Display, and choose Passive Update from the submenu. A check mark appears next to the  
command to indicate that this option is turned on.  
Video displays  
From the Options menu, choose Video, and choose Passive Update from the submenu. A check mark appears next to the command to  
indicate that this option is turned on.  
Synchronizing audio and video  
If your video has been opened from a slow device, such as a CD-ROM, DVD-ROM, or network drive, Sound Forge software may have  
trouble accurately playing back the audio and video in sync. You should always copy your video files to a fast hard drive. Listed below  
are a few tips that can help when trying to synchronize the audio and video:  
After assembling or editing the audio you wish to use with your video, place markers during video playback to correspond to any  
major synchronization points. You can locate a particular frame by dragging the cursor along the audio if the Video Preview  
window is open (from the View menu, choose Video Preview) or the Animate Video Strip option is enabled (from the Options  
menu, choose Video>Animate Video Strip. After primary locations have been identified, drag your audio to these markers to mix  
and paste audio.  
Features such as Insert Silence, Delete/Clear, and Time Stretch are commonly used to correct synchronization. Another useful trick  
is to create a region representing the offset between a video frame and audio event. Then you can enable Lock Loop/Region  
Length and drag the offset region to a preceding silent section. Use the region as a template for adjusting the audio stream  
length—either copying and pasting to insert time or deleting to remove time.  
308 | CHAPTER 21  
         
Chapter 22  
Customizing Sound Forge Pro Software  
You can customize Sound Forge® Pro software to suit your project needs and working preferences. Many of the settings depend on your  
equipment or studio setup. Sound Forge Pro software can be set to work with the components that you use in your studio.  
Saving and recalling window layouts  
A window layout stores the sizes and positions of all windows and floating docks in the Sound Forge Pro workspace.  
You can store any number of window layouts on your computer, and up to ten window layouts are available in the View menu (and via  
keyboard shortcuts) so you can quickly recall frequently used layouts. For example, you could have a layout dedicated to disc-at-once  
creation and another for ADR work.  
Note: Window layouts are saved in the folders listed below. You can transfer layouts between computers by copying the  
.ForgeWindowLayout files.  
In Windows XP: C:\Documents and Settings\<user name>\Application Data\Sony\Sound Forge Pro\10.0  
In Windows Vista or Windows 7: C:\Users\<user name>\AppData\Roaming\Sony\Sound Forge Pro\10.0  
Loading default window layouts  
Sound Forge software comes with three built-in window layouts: a default layout, a layout optimized for Red Book CD authoring work,  
and a layout optimized for 5.1 video work. To load these layouts, choose Window Layouts from the View menu, and then choose  
Default, Red Book Authoring, or 5.1 Video from the submenu. You can also use the following keyboard shortcuts to load these layouts.  
Layout  
Keyboard shortcut  
Alt+Shift+D, D  
Default  
Red Book Authoring  
5.1 Video  
Alt+Shift+D, R  
Alt+Shift+D, V  
Saving a window layout  
Tip: Press Ctrl+Alt+D, release the keys, and then press a number on your keyboard (not the numeric keypad) to save the layout in that  
space.  
1. Arrange the windows and docked windows as desired.  
2. From the View menu, choose Window Layouts, and then choose Save Layout As from the submenu. The Save Layout As dialog is  
displayed.  
Note: Choose Save Layout from the submenu if you want to update the current window layout. A bullet ( ) is displayed next to the  
current layout.  
3. In the Name box, type the name you want to use to identify the layout. This name will be used in the Organize Layouts dialog.  
4. Choose a setting from the Shortcut drop-down list to set the shortcut that will be used to load the layout.  
For example, if you choose 4, you could press Alt+Shift+D, release the keys, and then press 4 on your keyboard to load the layout.  
CUSTOMIZING SOUND FORGE PRO SOFTWARE | 309  
             
5. The Folder box displays the path to folder where the layout will be saved.  
Window layouts are saved in the following folders by default:  
In Windows XP: C:\Documents and Settings\<user name>\Application Data\Sony\Sound Forge Pro\10.0  
In Windows Vista or Windows 7: C:\Users\<user name>\AppData\Roaming\Sony\Sound Forge Pro\10.0  
You can click the Browse button to choose a different folder.  
6. Click OK to save the new layout.  
Loading a saved layout  
From the View menu, choose Window Layouts, and then choose the window layout you want to use from the submenu.  
Tip: To load a layout quickly, press Alt+D, release the keys, and then press a number on your keyboard (not the numeric keypad) to recall  
the layout saved in that space. If no layout is saved in that space, nothing will happen when you press the shortcut keys.  
If you’ve modified the current window layout, choose Window Layouts, and then choose Reload Selected Layout from the submenu to  
reset the window layout to the last-saved version.  
Adding a layout to the View > Window Layouts submenu  
1. From the View menu, choose Window Layouts, and then choose Organize Layouts from the submenu. The Organize Layouts  
dialog is displayed.  
2. Select a layout in the Available layouts in current folder box.  
This box lists the .ForgeWindowLayout files in the folder displayed in the Current layout folder box. If the layout you want to use is  
saved in a different folder, you can click the Browse button to choose a new folder.  
3. Select a layout in the Current layouts in menu box.  
4. Click the Assign (or Replace) button to add the layout to the View > Window Layouts submenu.  
You can click the Move Up or Move Down buttons to change the order of the layouts in the menu.  
5. Click the Activate button to apply the selected layout to the Sound Forge Pro workspace.  
6. Click OK to close the Organize Layouts dialog and apply your changes.  
Removing a layout from the View > Window Layouts submenu  
1. From the View menu, choose Window Layouts, and then choose Organize Layouts from the submenu. The Organize Layouts  
dialog is displayed.  
2. Select a layout in the Current layouts in menu box.  
3. Click the Clear button to remove the selected layout from the View > Window Layouts submenu.  
If you want to replace the selected layout, select a layout in the Available layouts in current folder box and click the Replace  
button.  
4. Click OK to close the Organize Layouts dialog and apply your changes.  
Note: Removing a layout from the View > Window Layouts submenu does not remove the .ForgeWindowLayout file from your  
computer.  
Deleting a layout from your computer  
1. From the View menu, choose Window Layouts, and then choose Organize Layouts from the submenu. The Organize Layouts  
dialog is displayed.  
2. Select a layout in the Current layouts in menu box.  
310 | CHAPTER 22  
               
3. Click the Delete Layout button to remove the selected layout from your computer.  
Note: You cannot delete a layout that is included in the Current layouts in menu list. First, select the layout in the Current layouts in  
menu list and click the Clear button. Next, select the layout in the Available layouts in current folder list and click the Delete Layout  
button.  
4. Click OK to close the Organize Layouts dialog and apply your changes.  
Customizing the Time Display window  
From the Options menu, choose Time Display and choose an option from the submenu to adjust the Time Display window settings.  
To display the Time Display window, choose Time Display from the View menu.  
Tip: Right-click the Time Display window and choose an option from the shortcut menu.  
Option  
Position  
Description  
When selected, the Time Display window shows the position of the edit or play cursor.  
The format of the display will depend on the Status Format setting. For more information, see Selecting  
Sync/Trigger Status  
Playlist Position  
When selected, the Time Display window shows incoming MIDI timecode and trigger signals.  
Note: The current MIDI Input port is set on the MIDI/Sync tab of the Preferences dialog.  
When selected, the Time Display window shows the position of the cursor (relative to the beginning of  
the playlist) during playback from the Playlist window.  
The format of the display will depend on the Status Format setting. For more information, see Selecting  
CD Track Position  
When selected, the Time Display window shows disc-at-once CD track numbers. In this mode, the Time  
Display will show track numbers and the running time for each track. Negative values indicate the  
pause time before a track:  
Passive Update  
When selected, the Time Display window will be updated only when the processor is idle. Use this when  
using a slow computer to prevent the audio from glitching. The smallest increments may not be exact,  
but the major time increments will be accurate.  
Selecting this option can prevent gapping during playback on slower computers.  
CUSTOMIZING SOUND FORGE PRO SOFTWARE | 311  
     
Setting preferences  
Preferences affect how Sound Forge software functions. Any changes that you make to the preferences remain set until you change  
them again or reset Sound Forge software to use the default presets.  
You can access the Preferences dialog by choosing Preferences from the Options menu. This dialog contains tabbed pages. The  
following sections explain the settings on each tab.  
General tab  
The General tab allows you to set miscellaneous Sound Forge options.  
Option  
Description  
Show logo splash-screen on startup When this check box is selected, the Sound Forge splash screen will be displayed briefly upon startup.  
Open default Workspace on startup If this check box is selected, files that were open when you last exited the program will be opened  
automatically.  
Default to slow scroll when drag  
selecting  
In some very fast computers, automatic scrolling while selecting is too fast to use accurately. When this  
option is turned on, drag-selecting will cause a slow scroll.  
Tip: Click the right mouse button while selecting to toggle slow scrolling.  
Warn when Paste or Mix formats do Select this check box if you want to be warned before mixing data that has different sample rates.  
not match  
Mixing data of different sample rates may produce unintended results.  
Confirm on close  
Select this check box if you want the application to present a confirmation message box before exiting.  
Compatible draw mode (for broken Because the application's drawing routines are highly optimized, they increase the chance of causing  
video drivers)  
little-known video card problems to arise. Some video cards have bugs in their drivers that can make  
your system lock up when the application tries to draw a waveform.  
Compatible draw mode uses a different method of drawing the waveform that, although not as  
smooth, puts less stress on the video card. With some video cards, this mode actually increases the draw  
speed. However, more flashing can occur.  
Compatible scroll mode (for other When this check box is selected, a less optimized method of scrolling the data window will be used. In  
broken video drivers)  
some instances, this can reduce interference problems between your audio and video card when  
Smooth Scrolling playback is selected.  
Show a textured background on  
the Workspace  
When this check box is selected, a stucco texture will be used for the application background.  
Allow Wave renders up to 4 GB  
Select this check box to enable support for WAV files up to 4 GB. Clear the check box for compatibility  
with other software applications.  
Ignore fact chunk when opening  
compressed WAV files  
When this check box is selected, the software will ignore fact chunks in compressed WAV files.  
Compressed WAV files use fact chunks to specify how many actual samples are represented in the file. If  
a compressed file is improperly authored, this may cause some of the compressed data to not be  
loaded. If you suspect that not all sound data is being loaded from a compressed file, try checking this  
option and reopening the file.  
Tip: If you change the setting of this check box, delete any proxy (.sfap0) files associated with  
compressed WAV files.  
Show free storage space on Status When this check box is selected, the total amount of free disk space available on your specified  
Bar  
temporary drive is displayed on the status bar.  
Use the Temporary files and record folder box at the bottom of the General tab to set the folder that  
will be used for temporary files and recorded data.  
Show shuttle controls on Data  
Window transport  
When this check box is selected, Rewind and Forward buttons will appear on each data window’s  
transport controls.  
Auto-power MIDI keyboard  
window  
Select this check box if you want to open the MIDI device assigned to the MIDI keyboard (if it is not  
already open) when you click a key on the MIDI keyboard. You may want to turn off this option if you are  
using the same MIDI output device for MIDI synchronization or for your sequencer.  
If this option is turned off, you need to click the On button on the keyboard prior to using it to send  
notes.  
Use Net Notify to stay informed  
about Sony products  
When this check box is selected, information from Sony will be displayed periodically at startup. Clear  
the check box to bypass the Net Notify dialog.  
312 | CHAPTER 22  
           
Option  
Description  
Allow floating windows to dock  
When this check box is selected, windows will automatically be docked when you drag them to the  
edges of the Sound Forge workspace. You can hold the Ctrl key while dragging a window to prevent it  
from docking.  
When this check box is cleared, windows will not dock unless you hold the Ctrl key.  
Spacebar and F12 Play/Pause  
instead of Play/Stop  
Select this check box if you want the F12 and spacebar keyboard shortcuts to toggle between Play and  
Pause mode. In this mode, the cursor will maintain its position.  
Warn when metadata cannot be  
saved in the file  
Select this check box if you want to be prompted to save metadata to a separate file if it cannot be  
saved within the media file.  
When the check box is cleared, metadata will automatically be saved to a separate file if necessary.  
Show the position of the playback When this check box is selected, the Position field in the status bar will show the cursor position during  
cursor  
playback. Turn off this option if you have a very slow computer or video card.  
Show the record counter while  
recording  
Select this check box if you want the record time displayed in the Record dialog. Clear the check box if  
you have a very slow computer or video card.  
Automatically reopen file after Save Select this check box if you want to automatically reopen files when you save to a different format.  
As  
Changes in bit depth, channels, or compression format will result in reopening and will allow you to  
listen to any changes in sound quality.  
Clear the check box and select the Prompt to open new file after Save As check box if you want to be  
prompted to open the saved file in a new data window.  
When both check boxes are cleared, Sound Forge software does nothing after saving to a different  
format. If you’re saving a file to several compressed formats, clearing these check boxes prevents you  
from having to reopen the file after saving each format.  
Prompt to open new file after Save When the Automatically reopen files after Save As check box is cleared, select this check box if you want  
As  
the application to prompt you to open the destination file to a new data window after saving a sound  
file to a different format.  
Opening the file in a new data window will allow you to hear any changes in quality between the  
original file and the result of the Save As operation.  
Keep media files locked  
Select this check box if you want to lock media files after you've opened them.  
Clear the check box if you want to unlock media files when you switch to another application.  
Delete temporary files on close  
Hide new temporary files  
Select this check box if you want to delete the peak (.sfk) and proxy (.sfap0) files associated with a media  
file when you close a data window.  
Select this check box if you want to turn on the Hidden file attribute when creating new peak (.sfk) and  
proxy (.sfap0) files.  
In the Windows Control Panel, double-click Folder Options and select the View tab. Select the Show  
hidden files and folders radio button if you want to be able to see hidden files.  
Always proxy compressed formats Select this check box if you want to create an uncompressed proxy (.sfap0) file when you open a  
compressed file format.  
Selecting this check box can improve performance on slower computers or for formats that cannot be  
decompressed quickly for real-time playback.  
Remember last-used sample rate  
for .vox and .ivc files  
Select this check box if you want the software to remember the last-used sample rate when you open a  
.vox file. When the check box is cleared, you will be prompted to choose a sample rate each time you  
open a .vox file.  
Remember last-used settings for  
.raw files  
Select this check box if you want the software to remember the last-used settings when you open .raw  
files. When the check box is cleared, you will be prompted to choose a settings each time you open a  
.raw file.  
Allow Undo past Save  
When this check box is selected, your undo history is maintained until you close the data window (or  
exit the application) so you can undo edit operations even if you’ve saved your file.  
When this check box is selected, quick file saving may not be available.  
Tip: If you want to be able to undo edit operations even after closing and reopening your file, save a  
Sound Forge project.  
Use floating point temporary files Select this check box if you want to use higher precision IEEE floating-point temporary files for audio  
files. This setting results in more accurate processing but requires more disk space and yields slower  
processing.  
When the check box is cleared, the bit depth of the temporary file will match the source file.  
Allow Ctrl+drag style cursor scrub When this check box is selected, you can hold Ctrl while dragging the cursor to scrub in data windows.  
in data windows  
CUSTOMIZING SOUND FORGE PRO SOFTWARE | 313  
Option  
Description  
Allow Ctrl+drag style zoom in data When this check box is selected, you can hold Ctrl and drag in a data window to zoom to a selection.  
windows  
Automatically name regions and  
markers if not playing  
When regions and markers are added, this option automatically prompts you for a name. This does not  
happen when adding markers on-the-fly during playback.  
Always open dropped files in new When this check box is selected, files that are dropped onto the Sound Forge workspace are  
window  
automatically opened in a new data window.  
Show Transport menu  
Recently used file list  
When this check box is selected, the Transport menu is available in the Sound Forge menu bar.  
Select the check box if you want to display a list of recently used files on the File menu. Use the edit box  
to specify the number of files you want to display.  
Temporary files and record folder  
Specify a folder for storing temporary files and recorded audio, or click the Browse button to specify a  
new folder.  
Using temporary file space allows you to edit very large files and keeps Sound Forge from using large  
portions of RAM on your computer. Your temporary directory must have enough space to  
accommodate the total size of all files you plan to edit along with space for any clipboard data and  
undo buffers.  
If you change the temporary storage folder, you will have to restart Sound Forge for the change to take  
effect.  
Display tab  
The Display tab allows you to specify options for adjusting the appearance of the Sound Forge window.  
Description  
Option  
Default sound file window height Drag the slider to specify the default data window height for a sound file. This magnification level is  
used when you load a sound file or create a new window.  
Default video strip height  
Drag the slider to specify the default height of the video strip when you open a video file.  
Peak ratio default for new sound  
files  
Choose a ratio from the drop-down list to specify the zoom ratio above which the application will use a  
peak file instead of the original file to draw the waveform.  
If you notice problems with waveform scrolling, try decreasing this setting so it is less than your current  
zoom ratio.  
To calculate the size of the resulting peak files, divide the size of the file by the peak ratio. For example, a  
100 MB sound file will need a 0.39 MB (100/256) peak file when using 1:256.  
Normal zoom ratio  
Choose a zoom ratio from the drop-down list to specify the default horizontal magnification. This  
magnification level is used when you load a sound file, create a new window, or use the Zoom Normal  
command.  
High values show more data, and small values show more detail.  
Custom zoom ratio 1  
Custom zoom ratio 2  
Choose a zoom ratio from the drop-down list to specify a custom level of horizontal magnification.  
This zoom ratio will be used when you perform any of the following actions:  
Click the Custom Zoom 1 or Custom Zoom 2 button on the Navigation toolbar.  
From the View menu, choose Zoom Time, and then choose a Custom Zoom command from the  
submenu.  
Right-click in a data window, choose Zoom from the shortcut menu, and then choose a Custom  
Zoom command from the submenu.  
314 | CHAPTER 22  
           
Description  
Option  
Tabs for maximized data windows Choose a setting from the drop-down list to choose whether you want to display tabs to help you  
browse maximized data windows:  
Choose None if you do not want to display tabs. You can navigate data windows by choosing a  
window from the Window menu or by pressing Ctrl+Tab.  
Choose Top to display tabs above the waveform display.  
Choose Bottom to display tabs below the waveform display.  
When tabs are displayed, you can click a data window’s tab to bring it to the foreground.  
When you have multiple data windows open and maximized, you can drag files to a specific data  
window. While dragging a file or selection, hover over a data window’s tab to bring it to the foreground.  
You can then drop the file or selection in the desired data window.  
Color preference for  
The color preferences section allows you set a custom color for a variety of graphics within the Sound  
Forge interface.  
1. Choose a screen element from the Color preference for drop-down list.  
2. Set the color of the selected item:  
Drag the Hue slider to change the color of the selected item.  
Drag the Saturation and Brightness sliders to adjust the intensity of the selected color.  
Note: When adjusting the display color for channel waveforms, the Saturation and  
Brightness sliders are not available. To adjust saturation and brightness for all channels,  
choose Wave: All Channels from the Color preference for drop-down list and then adjust the  
controls.  
Click the Default button to restore a custom color to the default setting.  
3. Click the OK button.  
Icon color saturation  
Icon color tint  
Drag the slider to adjust the color intensity of icons in the Sound Forge window. Drag to the left to  
decrease the color saturation, or drag to the right to increase it.  
Drag the slider to adjust the amount of tinting that is applied to the icons in the Sound Forge window.  
Drag the slider to the right to add an average of the title bar colors to the icons. Drag to the left to  
decrease the amount of tinting applied.  
Tip: You can use the Display Properties or Personalization control panel to change your active  
window title bar colors.  
In Windows XP, open the Display Properties control panel and select the Appearance tab. Then click  
the Advanced button and choose Active Title Bar from the Item drop-down list.  
In Windows Vista, open the Personalization control panel. Click the Window Color and Appearance  
link to open the Appearance Settings dialog. Then click the Advanced button and choose Active  
Title Bar from the Item drop-down list.  
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Editing tab  
The Editing tab allows you to specify preferences for editing and undo operations.  
Option  
Description  
Disable triple-clicking to select all Select this check box if you don’t want to select all data when you triple-click in a data window. You  
sound file data  
might want to select this option if triple-clicks are falsely detected when you make a selection and then  
try to perform a drag operation. Otherwise, decrease Windows’ double-click threshold time.  
When this check box is cleared, you can triple-click anywhere in a data window to select all data.  
Disable auto-snapping below 1:4  
zoom ratios  
Select this check box if you do not want selections to snap to time or zero-crossings when the data  
window zoom ratio is less than 1:4.  
This is useful if you commonly zoom in fully to adjust selection points manually yet still want to use  
automatic snapping when zoomed out.  
Force loop bar to match selection Select this check box if you want the loop region to always match the current time selection. Clicking to  
position the cursor in a data window will clear the loop region. When no loop region exists and looped  
playback is enabled, the entire data window will play looped. When the check box is selected, the  
behavior is similar to Sound Forge 8.0.  
Clear the check box if you want to be able to position the cursor without clearing the loop region.  
Update loop bar on Mark In/Out  
Select this check box if you want the loop bar in a data window to be updated when you mark the  
beginning or end of a selection. When the check box is cleared, the loop bar isn't updated until after  
you've marked both ends of the selection.  
This check box is not available when Force loop bar to match selection is selected.  
Auto-crossfade Mix with selection When this check box is selected, the Fade In and Fade Out settings for the Mix tool will pay attention to  
the destination selection and file length when mixing between files.  
This setting has no effect in the following situations:  
When the material you are mixing does not overlap either end of the destination selection or the end  
of the destination file.  
When no selection exists in the destination.  
When you mix data within a single data window.  
When the check box is cleared, Fade In and Fade Out setting are not affected by the selection in the Mix  
destination.  
Drag & drop auto rise delay  
Snap to zero-crossing slope  
Drag this slider to specify the time before a window underneath the cursor becomes active during drag-  
and-drop operations.  
Use this drop-down list to specify how zero-crossings are detected when you choose Snap to Zero:  
Negative Slope Zero-crossings are detected only on a negative slope.  
Any Crossing Zero-crossings are detected on both positive and negative slopes.  
Positive Slope Zero-crossings are detected only on a positive slope.  
Tip: It is usually best to use either Positive Slope or Negative Slope so that noticeable pops and  
clicks are not generated by cutting data.  
Zero-cross scan time  
Specify the maximum time (in samples) that will be used to search for the next zero-crossing.  
Specify the sample value below which data will be considered a zero-crossing.  
Zero-cross level threshold  
Note: Setting this value above zero can compensate for DC offset. However, if possible, you should  
remove DC offset first.  
Pencil tool maximum zoom ratio  
JKL / shuttle speed  
Choose a setting from the drop-down list to specify the maximum zoom ratio at which the Pencil tool  
will be available.  
Choose a setting from the drop-down list to set the speed that will be used for scrubbing the timeline  
with the JKL keys or with a multimedia controller.  
Global media cache  
Specify the amount of RAM you want Sound Forge Pro to reserve for media recently read from or  
written to disk. Reserving excessive amounts of RAM may decrease overall performance.  
To turn off the cache, choose 0.  
Wet Gain (dB)  
Dry Gain (dB)  
Type a value in the Wet Gain box (or use the spinner) to set the default level of the processed signal that  
will be mixed into the output.  
Type a value in the Dry Gain box (or use the spinner) to set the default level of the unprocessed signal  
that will be mixed into the output.  
316 | CHAPTER 22  
     
Option  
Fade In  
Description  
Type a value in the Fade In box (or use the spinner) to set the default length of the fade in between the  
processed and unprocessed signal.  
Click the Fade Curves button (  
) and choose a curve type from the menu to set the speed of the  
fade in.  
Fade Out  
Type a value in the Fade Out box (or use the spinner) to set the default length of the fade out between  
the processed and unprocessed signal.  
Click the Fade Curves button (  
) and choose a curve type from the menu to set the speed of the  
fade out.  
Labels tab  
The Labels tab allows you modify the default names that are assigned to data windows, regions, and markers.  
Editing default data window names  
The Window labels section of the Labels tab allows you to modify the names that are assigned to new data windows when you create a  
new data window or choose Create a new window for each take from the Mode drop-down list in the Record dialog.  
1. From the Options menu, choose Preferences, and click the Labels tab.  
2. Select the New window prefix check box and type a prefix in the box if you want to display a name in the new window's title bar.  
Clear the check box if you do not want to include a prefix (if you want to number windows only, for example).  
3. Select the Use counter and start at check box and type a number in the box if you want to number new data windows.  
4. Select the Insert leading zeros in field width of check box and specify a field width if you want to use leading zeros in window  
names. For example, if you specify a field width of 3, windows numbered 1 to 99 would be numbered 001 to 099.  
5. Click the OK button.  
Editing default region names  
The Region Labels section of the Labels tab allows you to modify the names that are assigned to regions when you insert regions or  
choose Multiple takes creating regions from the Mode drop-down list in the Record dialog.  
1. From the Options menu, choose Preferences, and click the Labels tab.  
2. Select the Label Regions check box to display text labels for regions in the data window when you insert regions or choose  
Multiple takes creating regions from the Mode drop-down list in the Record dialog.  
3. Adjust additional settings as necessary:  
Item  
Prefix  
Description  
Type a prefix in the box if you want to assign a name to new regions. Clear the check box if you do not  
want to include a prefix (if you want to number regions only, for example).  
Use counter and start at  
Select this check box and type a number in the box if you want to number new regions.  
Insert leading zeros in field  
width of  
Select this check box and specify a field width if you want to use leading zeros in region names. For  
example, if you specify a field width of 3, regions numbered 1 to 99 would be numbered 001 to 099.  
4. Click the OK button.  
Editing default marker names  
The Marker labels section of the Labels tab allows you to modify the names that are assigned to markers when you insert markers  
during playback or recording.  
1. From the Options menu, choose Preferences, and click the Labels tab.  
2. Select the Label Markers check box to display text labels for markers in the data window when you insert markers.  
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3. Adjust additional settings as necessary:  
Item  
Description  
New marker prefix  
Type a prefix in the box if you want to assign a name to new markers. Clear the check box if you do not  
want to include a prefix (if you want to number markers only, for example).  
Use counter and start at  
Select this check box and type a number in the box if you want to number new markers.  
Insert leading zeros in field  
width of  
Select this check box and specify a field width if you want to use leading zeros in marker names. For  
example, if you specify a field width of 3, markers numbered 1 to 99 would be numbered 001 to 099.  
4. Click the OK button.  
File Types tab  
The File Types tab allows you to indicate which types of files you want to associate with Sound Forge software. When file is associated  
with Sound Forge software, you can double-click a sound file in the Windows Explorer and it will open for editing.  
1. Select a file type from the list. The File association details box near the bottom of the tab displays information about the selected  
file type, as well as the current association.  
2. Select the check box for each sound file format you want to associate with Sound Forge software, or clear the check box to remove  
a file association.  
3. Click the OK button.  
MIDI/Sync tab  
The MIDI/Sync tab allows you to specify preferences for MIDI and synchronization.  
Item  
Description  
Output  
Choose a MIDI device from the drop-down list to specify the MIDI output device for synchronization  
when Generate MIDI Timecode is enabled.  
Input  
Choose a MIDI device from the drop-down list to specify the MIDI input device for synchronization and  
triggering when Trigger from MIDI Timecode is enabled.  
This is the device through which Sound Forge will receive all MIDI triggering and synchronization input,  
including SMPTE/MTC, MIDI triggers, and Regions/Playlist triggers.  
Bound record time on SMPTE  
record sync  
When this check box is selected, Sound Forge software will not allow recording beyond the specified  
end time. This ensures that your record length is exact regardless of any inaccurate timecode.  
Use internal timer for SMPTE  
generation  
Select this check box if you want to use the internal timer for SMPTE generation rather than position  
values reported by the sound card driver. Since many sound cards do not report their position  
accurately, it is usually better to use the internal timer for SMPTE generation.  
Choose a value from the Internal timer resolution drop-down list to specify the internal timer accuracy  
used for generating SMPTE. Low values produce more accurate SMPTE generation, but may also  
decrease system performance.  
Use free-wheel for SMPTE loss  
Select this check box to stop playback if the incoming MIDI timecode signal stops. When this check box  
is not selected, Sound Forge playback will continue until the user stops playback manually.  
In the Free-wheel time box, specify the amount of time that Sound Forge playback will continue after  
the incoming MIDI timecode signal stops. If timecode starts again during this time, playback will  
continue.  
In the Free-wheel slack box, specify how fast the software should expect timecode updates before  
going into Free-wheel mode. If you have a fast computer, this value can be set to a lower value if you  
want to stop playback immediately when timecode is interrupted.  
Enable SMPTE playback offset  
Select this check box to specify an offset that will be added to the time displayed in the Sound Forge  
play counter. For example, if you want to generate MIDI timecode starting at 01:00:00:00, instead of  
inserting 1 hour of silence at the beginning of your sound file, you can specify that amount in this box.  
When using Record Sync, you’ll often want to set this value to the Enable MTC/SMPTE Input  
Synchronization Start time. The Sound Forge ruler and play counter will not display this offset.  
318 | CHAPTER 22  
         
Previews tab  
The Previews tab allows you to specify options for previewing files.  
Item  
Description  
Limit non-realtime previews to  
Select this check box and specify the length of audio that will be used when generating a preview. Low  
values decrease the amount of time needed to generate a preview when tuning effects or processing  
values.  
Pre-roll  
Select this check box and specify how many seconds of unprocessed audio will be played before the  
processed selection. Use this to listen to the transition from unprocessed to processed data.  
Tip: Pre-roll can be toggled on and off by right-clicking the dialog and choosing Pre-roll from the  
shortcut menu.  
Post-roll  
Select this check box and specify how many seconds of unprocessed audio will be played after the  
processed selection. Use this to listen to the transition from processed to unprocessed data.  
Tip: Post-roll can be toggled on and off by right-clicking the dialog and choosing Post-roll from the  
shortcut menu.  
Reactive previewing  
Select this check box to automatically recalculate and play back the preview buffer if the parameters of  
an effect change. This allows for immediate feedback of the effects of a change.  
This option is most useful when using a fast computer, limiting preview times, and not using processor-  
intensive effects.  
Audio event locator:  
Pre-roll/Loop time  
Use the Pre-roll and Loop time settings to control how the audio event locator plays audio:  
In the Pre-roll box, specify the amount of data played prior to the cursor position.  
In the Loop time box, specify the amount of time that will loop when you stop the cursor while  
clicking and dragging in the overview bar.  
To use the audio event locator, click the overview bar and drag the mouse. Similar to a scrub control,  
playback follows mouse movement and loops around the cursor position when the mouse is still.  
Playback stops when the mouse button is released.  
Cut preview configuration:  
Pre-roll/Post-roll  
Use the Pre-roll and Post-roll settings to control the amount of data that is played back when you  
choose Preview Cut/Cursor from the Transport menu:  
In the Pre-roll box, specify the amount of data played prior to the selection or cursor position.  
In the Post-roll box, specify the amount of data played after the selection or cursor position.  
Note: The Transport menu is available only when the Show top-level Transport Menu check box is  
selected on the General tab in the Preferences window. For more information, see General tab on page  
Play Looped adjust pre-roll  
Playlist pre-roll  
When Loop Playback mode ( ) is turned on and you make a selection during playback, playback is  
pre-rolled from the end of the selection to help you tune long loops.  
Specify the number of seconds before the end of the selection that you would like to pre-roll.  
Enter a value in the edit box or use the up and down arrows to specify the amount of pre-roll that will be  
used when playing entries in the Playlist/Cutlist window. This allows you to easily hear the transition  
from one region to another without having to play all the way through the first region.  
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Status tab  
The Status tab allows you to specify preferences for displaying information in the status bar.  
Item  
Description  
Default frames per second  
The default frame rate used to calculate frame values.  
Frame values are useful when trying to synchronize sound with animation. Most animation players  
specify a playback frame rate at which video frames are shown to the user. If you are using an animation  
that has a frame rate of 15.0 frames per second, you would set the frame rate to 15.0. When status  
values are displayed, they will be shown in values of frames. This allows you to find the frame to which a  
given point in the sound file corresponds.  
Default beats per measure  
Default beats per minute  
The number of beats in each measure for displaying in measures and beats. For example, 2/4 time  
would have two beats per measure.  
This setting will be also be used in the Edit Tempo dialog.  
The number of beats per minute, that is, the tempo of a song for displaying lengths.  
This setting will be also be used in the Edit Tempo dialog.  
RMS level scan time  
Peak level scan time  
The amount of sound data surrounding the cursor used to calculate the RMS level in the Levels toolbar.  
The amount of sound data surrounding the cursor used when searching for a peak level to display in  
the Levels toolbar.  
0 VU (+4 dBu) level  
Choose a setting from the drop-down list or type a value in the box to calibrate the VU/PPM meters to  
their associated levels on the peak meters.  
VU meters display sound in dB VU, where 0 VU is a reference level, and there is headroom above 0 VU.  
The Sound Forge peak meters display peaks in dB FS (decibels relative to full scale).  
In digital audio, there is no headroom above 0 dB FS. Choosing a setting from this drop-down list  
subtracts a nominal dB value from the VU meters so that a signal displayed on the VU meters remains  
slightly below 0 dB on the peak meters.  
VU meter integration time  
Type a value in the box to set the amount of data surrounding the cursor that will be used to calculate  
levels in the VU meters.  
This setting has no effect on the PPM scales, which use fixed integration times:  
UK PPM: 10 ms  
EBU PPM: 10 ms  
DIN PPM: 5 ms  
Nordic PPM: 5 ms  
Toolbars tab  
The Toolbars tab allows you to specify which toolbars you want to display.  
Display or hide toolbars  
Select the check box to display a toolbar; clear a check box to hide a toolbar.  
Display or hide ToolTips  
Select the Show ToolTips check box if you want to display pop-up descriptions when the mouse is held over certain items.  
Customizing a toolbar  
1. From the View menu, choose Toolbars. The Preferences dialog appears with a list of available toolbars.  
2. Select the check box for a toolbar and click Customize. The Customize Toolbar dialog is displayed.  
3. Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the buttons on the selected toolbar. Click Reset to  
restore the toolbar to its default setting.  
4. Click the OK button.  
320 | CHAPTER 22  
               
CD Settings tab  
The CD Settings tab allows you to specify settings for burning and extracting audio from CDs.  
Item  
Description  
Use strict Red Book specification for Select this check box if you want to be notified prior to burning a disc-at-once CD if anything about  
DAO validation  
your CD project is against strict Red Book standards.  
These warnings are not critical, and in most cases you will not write an unreadable disc if you proceed.  
Clearing this check box will not suppress critical warnings that will result in an unreadable disc.  
Use SPTI Direct for CD burning  
Select this check box if you want to use SPTI (SCSI Pass-Through Interface) to communicate with your  
CD burning drive.  
Overwrite CD Text autodetection  
results  
If the software incorrectly detects that your CD recorder is not able to write CD Text, select this check  
box to turn on CD Text writing for your drive.  
Note: Check the documentation provided with your CD recorder to determine whether the drive is  
able to write CD Text.  
Include Wide SCSI devices when  
searching for drives  
Select this check box if you want to scan for wide SCSI CD drives when you attempt to extract data from  
or burn CDs.  
When the check box is cleared, the application will not scan for wide SCSI devices, which can increase  
compatibility with some USB device drivers that incorrectly identify themselves as wide SCSI.  
Skip drive database; autodetect  
drive capabilities on startup  
When the check box is cleared, an internal configuration file is used to determine your drive’s  
capabilities.  
If you encounter problems burning CDs, select this check box, and your drive to determine its  
capabilities when the application starts.  
Automatically detect CD length  
Select this check box if you want to automatically detect the length of your blank CDs when you insert  
them in your drive.  
When this check box is cleared, the Default CD length (minutes) setting is used, and you can click the  
CD Time Remaining box in the status bar to update the available time on a CD.  
Default time between CD tracks  
(seconds)  
Type a value in the edit box to specify the length of time that is inserted between disc-at-once CD  
tracks.  
Default CD length (minutes)  
Type the default length for CD media. This length is used if the software has not yet scanned your CD  
drive or if no CD is in your drive.  
This length is used to calculate the amount of time remaining on the disc that is displayed in the status  
bar.  
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Audio tab  
The Audio tab allows you to specify playback and recording options.  
Basic audio preferences  
Item  
Description  
Audio device type  
Choose a driver type from the drop-down list.  
Microsoft Sound Mapper - The default setting. Allows the Sound Mapper to choose appropriate  
playback and recording devices.  
Windows Classic Wave - Allows you to choose a specific audio device using a classic Wave driver.  
ASIO - Allows you to choose a specific audio device using a low-latency ASIO driver.  
Playback  
Click the Playback tab to adjust playback routing and buffering settings.  
-
Playback device routing  
Use this control to assign channels from multichannel audio files to outputs on your sound card: the  
numbered columns represent audio channels, and the rows represent the selected playback device's  
outputs. Select the Enable check box to enable an output, and select a radio button to assign the  
channel to an output.  
In the following example, channel 1 is routed to the sound card's first output, channel 2 is routed to the  
second output, and so on.  
-
Playback buffering (seconds)  
Specifies the total amount of buffering that is used during playback.  
The larger the number, the more buffering is performed during playback. This value must be as low as  
possible without gapping. To set it, start at .25 and play back a typical song. Move some of the track  
faders. If the playback gaps, try increasing this slider in small increments until the gapping goes away.  
If you simply cannot get playback to be free of gapping, you need to install more RAM in your computer  
so you can increase buffering, buy a faster access hard drive, or minimize the number of audio plug-ins  
you are trying to use simultaneously.  
Record  
- Recording device routing  
Click the Record tab to adjust record input routing and buffering settings.  
Use this control to assign channels from multichannel audio files to outputs on your sound card: the  
numbered columns represent audio channels, and the rows represent the selected record device’s  
inputs. Select the Enable check box to enable an input, and select a radio button to assign the input to  
a channel.  
In the following example, the signal from Analog in 1 is recorded to channel 1, Analog in 2 is recorded to  
channel 2, and so on.  
-
Record buffering (seconds)  
Specifies the total amount of buffering that is used during recording.  
If you use your computer for other tasks while recording, increasing this setting can reduce the  
likelihood of those tasks interrupting recording.  
Advanced  
Default All  
Click this button to open the Advanced Audio Configuration dialog. For more information on these  
options, see below.  
Click to restore the Audio tab to the default settings.  
322 | CHAPTER 22  
     
Advanced audio preferences  
You can click the Advanced button on the Audio tab to access the advanced audio preferences.  
Setting  
Description  
Audio devices  
This list contains all of the audio devices that are installed in your computer. Select a device from the list  
to set the options below for that device.  
Interpolate position  
Position bias  
When this check box is selected, the software will attempt to compensate for inaccurate devices by  
interpolating the playback or recording position. If you notice that your playback cursor is offset from  
what you are hearing, enable this option for the playback device.  
If the position of playback or recording does not match what you hear after you enable Interpolate  
position, you can attempt to compensate using the Position bias slider.  
Moving this slider will offset the position forward or backward to compensate for the inaccuracies of  
the device.  
Do not pre-roll buffers before  
starting playback  
When this check box is selected, the software will not create buffers prior to starting playback. Some  
devices do not behave properly if this check box is cleared.  
If your audio stutters when you start playback try selecting this check box.  
Audio buffers  
Buffer size  
Drag the slider to set the number of audio buffers that will be used. Adjusting this setting can decrease  
gapping or help you synchronize the input and output.  
Choose a setting from the drop-down list to indicate the buffer size you want to use. Choose MME to  
use the Playback buffering setting on the Audio tab in the Preferences dialog.  
For example, if you choose MME from the Buffer size drop-down, set the Audio buffers slider to 5, and  
set Playback buffering to 0.35 seconds, five 0.07-second buffers are created.  
If you choose 1024 from the Buffer size drop-down and set the Audio buffers slider to 5, five 1024-byte  
buffers are created.  
Priority  
Choose a setting from the drop-down list to set the priority that is assigned to your audio buffers.  
Increasing the buffers’ priority can help you attain smoother playback, but it can also adversely affect  
other processes.  
Video tab  
Use the Video tab to specify preferences for displaying video.  
Item  
Description  
Frame numbering on thumbnails  
Determines how individual frame information, located in a box at the lower left-hand corner of each  
frame, will be displayed in the video strip when frame numbering is turned on.  
The frame information box can include Frame Numbers or Media Timecode.  
Allow pulldown removal when  
opening 24p DV  
Select this check box if you want to remove pulldown when you open 24 fps progressive-scan DV video  
files.  
When the check box is cleared, Sound Forge software will read 24p video as 29.97 fps interlaced video  
(60i).  
Deinterlace method  
Choose a setting from the drop-down list to determine how Sound Forge software separates the two  
fields that make up a video frame when you render to a progressive format:  
Blend Fields Maintains the data in the two fields by blending them together. This method can  
produce a smooth, motion-blurred image.  
Interpolate Deletes one field and uses the remaining field to interpolate the deleted lines. This  
produces sharper images than Blend Fields but can introduce jagged motion or stair-stepping  
artifacts.  
Resample source video when  
rendering to a higher frame rate  
Select this check box if you want to interpolate video frames when you render to a frame rate that is  
greater than the source file’s frame rate.  
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Item  
Description  
External monitor device  
Choose a device from the drop-down list to configure an IEEE-1394 device for use with an external  
monitor. Sound Forge will send your video output to this device when you click the External Monitor  
button ( ) in the Video Preview window.  
More information on this device are displayed in the Details pane.  
You can make additional preview playback adjustments near the bottom of the Video tab once you’ve  
selected an external monitor device:  
If necessary, you can adjust the video to display properly on your external monitor. Choose the  
desired format from the drop-down list.  
If audio and video do not play back in synchronization, drag the Sync offset slider to specify a frame  
offset to restore synchronization.  
Details  
Displays information about the device selected in the External monitor drop-down list.  
If project format is invalid for DV  
output, conform to the following  
If your source media does not conform to DV standards, choose a setting from the drop-down list. The  
video is adjusted to display properly on your external monitor.  
Sync offset (frames)  
If your audio is not synchronized with your external monitor, you can configure an offset for your  
hardware. Drag the slider to synchronize audio and video.  
This setting affects synchronization for previewing on an external monitor. Audio and video  
synchronization in the Sound Forge workspace is not affected.  
VST Effects tab  
The VST Effects tab allows you to specify where your VST plug-ins are installed.  
Item  
Description  
Default VST search folder  
Alternate VST search folder 1  
Alternate VST search folder 2  
This is the folder in which the application looks for VST effects during startup.  
Enter a path in the edit box or click Browse to indicate where the application can find VST effects.  
Enter a path in the edit box or click Browse to indicate where the application can find VST effects.  
Select VST effects to be available as Lists the VST effects that are currently available. Select a VST effect’s check box to make it available for  
audio plug-ins  
use as a plug-in.  
Note: When you use a VST plug-in, the software will lock it for the remainder of your session. A lock is  
displayed next to the check box to indicate that the plug-in cannot be removed until you close and  
restart the application.  
324 | CHAPTER 22  
       
Customizing keyboard shortcuts  
From the Options menu, choose Customize Keyboard to customize the keyboard shortcuts available in the Sound Forge interface.  
The Shortcut keys box displays the currently assigned shortcut keys for the selected command. Click a tab in the middle of the dialog to  
choose which shortcuts you want to see.  
Editing or creating shortcuts  
1. From the Options menu, choose Customize Keyboard. The Customize Keyboard dialog appears.  
2. Click a tab in the middle of the dialog to indicate the type of command you want to assign to a keyboard shortcut.  
3. Select a command in the list.  
Tip: You can type a word in the Show commands containing box to filter the list of commands to display only commands that  
contain the word you typed.  
4. Click the Shortcut keys box and press the key combination you want to assign to the selected command.  
Tip: If you type a key combination that has already been assigned to another command, the Shortcut currently assigned to box  
displays the existing assignment. To find the existing command, click the Locate button.  
5. Click the Add button to assign the key combination in the Shortcut keys box to the selected command.  
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Saving a keyboard mapping  
1. From the Options menu, choose Customize Keyboard. The Customize Keyboard dialog is displayed.  
2. Click the Save as button and type a name to save your current keyboard shortcuts to an .ini file in the following folder:  
Windows XP: C:\Documents and Settings\<user name>\Application Data\Sony\Sound Forge Pro\10.0  
Windows Vista or Windows 7: C:\Users\<user name>\AppData\Roaming\Sony\Sound Forge Pro\10.0  
Note: The Application Data or AppData folder is not visible unless the Show hidden files and folders radio button is selected on the  
View tab of the Windows Folder Options control panel.  
You can use this file as a backup or to share your keyboard shortcuts with other Sound Forge users.  
Deleting a keyboard mapping  
1. From the Options menu, choose Customize Keyboard. The Customize Keyboard dialog is displayed.  
2. Choose a mapping from the Keyboard map drop-down list and click the Delete button to remove the selected keyboard mapping.  
Note: You cannot delete the default Sound Forge keyboard mapping.  
Importing or renaming a keyboard mapping  
Copy a Sound Forge keyboard mapping .ini file to the following folder:  
Windows XP: C:\Documents and Settings\<user name>\Application Data\Sony\Sound Forge Pro\10.0  
Windows Vista or Windows 7: C:\Users\<user name>\AppData\Roaming\Sony\Sound Forge Pro\10.0  
Note: The Application Data or AppData folder is not visible unless the Show hidden files and folders radio button is selected on the  
View tab of the Windows Folder Options control panel.  
The next time you start Sound Forge, the new keyboard mapping will be available from the Keyboard map drop-down list in the  
Customize Keyboard dialog.  
Tip: If you want to edit a the name used to identify a keyboard mapping in the Customize Keyboard dialog, open the .ini file in a text  
editor and change the <Display Name> portion of the Name=<Display Name> entry. Save the .ini file and restart Sound Forge to use  
the new name.  
Resetting the default keyboard mapping  
1. From the Options menu, choose Customize Keyboard. The Customize Keyboard dialog is displayed.  
2. Choose [Default] from the Keyboard map drop-down list and click OK to restore the default configuration.  
326 | CHAPTER 22  
                 
Appendix A  
Shortcuts  
This appendix contains information about the shortcuts you can use to make editing in Sound Forge® Pro software quicker and easier  
Keyboard shortcuts  
The following shortcuts represent the default configuration. Your system may differ if you’ve used the Customize Keyboard window to  
The available shortcut keys are arranged in tables according to function.  
Project file shortcuts  
Command  
Keyboard Shortcut  
Ctrl+N  
Create a new data window  
Create a new data window without displaying the New Window dialog  
Open a sound file or project  
Ctrl+Shift+N  
Ctrl+O  
Save modified sound data back to the file  
Display File Properties window  
Close the active data window  
Exit Sound Forge  
Ctrl+S  
Alt+Enter  
Ctrl+W  
Alt+F4  
APPENDIX A | 327  
         
Magnification and view shortcuts  
Command  
Keyboard Shortcut  
Alt+0  
Set input focus to the waveform display in the active window  
Show/set input focus to the Explorer window  
Show/set input focus to the File Properties window  
Alt+1  
Alt+2  
—or—  
Alt+Enter  
Show/set input focus to the Video Preview window  
Show/set input focus to the Time Display window  
Show/set input focus to the Hardware Meters window  
Show/set input focus to the Channel Meters window  
Show/set input focus to the Undo/Redo History window  
Show/set input focus to the Spectrum Analysis window  
Show/set input focus to the Plug-In Chainer window  
Show/set input focus to the Plug-In Manager window  
Show/set input focus to the MIDI Keyboard window  
Show/set input focus to the Script Editor window  
Show/set input focus to the Loop Tuner window  
Show/set input focus to the Regions List  
Alt+3  
Alt+4  
Alt+5  
Alt+6  
Alt+7  
Alt+8  
Alt+9  
Ctrl+Alt+0  
Ctrl+Alt+1  
Ctrl+Alt+2  
Ctrl+Alt+3  
Ctrl+Alt+M, 0  
Ctrl+Alt+M, 1  
Ctrl+Alt+M, 2  
Ctrl+Alt+M, 3  
Ctrl+Alt+M, 4  
Ctrl+Alt+M, 5  
Ctrl+Alt+M, 6  
—or—  
Show/set input focus to the Playlist/Cutlist window  
Show/set input focus to the Track List window  
Show/set input focus to the ACID Properties window  
Show/set input focus to the Broadcast Wave window  
Show/set input focus to the CD Information window  
Show/set input focus to the Sampler Loops window  
Alt+Shift+L  
Ctrl+Alt+M, 7  
Shift+F4  
Show/set input focus to the Summary Information window  
Tile the data windows vertically  
Restore the Sound Forge application window  
Recall window layout  
Alt+F5  
Alt+Shift+D, then press 0-9  
Ctrl+Alt+D, then press 0-9  
Alt+Shift+D, then press D  
Alt+Shift+D, then press R  
Alt+Shift+D, then press V  
Shift+F5  
Save window layout  
Load default window layout  
Load Red Book authoring window layout  
Load 5.1-channel video window layout  
Cascade the data windows  
Restore the active data window  
Ctrl+F5  
Toggle playback scrolling on and off  
Toggle smooth playback scrolling on and off  
Go to the next data window  
F6  
Shift+F6  
Ctrl+F6  
Go to the previous data window  
Ctrl+Shift+F6  
Ctrl+F10  
Maximize all data windows  
Maximize the Sound Forge application window  
Show/hide windows docked at the bottom of the workspace  
Show/hide windows docked at the sides of the workspace  
Show/hide all docked windows (excluding floating window docks)  
Maximize the width of the active data window  
Alt+F10  
F11  
Shift+F11  
Ctrl+F11  
Ctrl+Enter  
328 | APPENDIX A  
 
Data window shortcuts  
Command  
Keyboard Shortcut  
D/Shift+D  
Ctrl+D  
Select previous/next editing tool  
Select normal edit tool  
Select all data in the active window  
Copy the selected data onto the clipboard  
Paste the clipboard contents into a new data window  
Mix data from the clipboard with the active window  
Trim (crop) to the current selection  
Ctrl+A  
Ctrl+C  
Ctrl+E  
Ctrl+M  
Ctrl+T  
Paste data from the clipboard into the active window  
Move (cut) the selected data onto the clipboard  
Repeat last process, effect, or tool  
Ctrl+V  
Ctrl+X  
Ctrl+Y  
Undo the last action  
Ctrl+Z  
Redo the last undone action  
Ctrl+Shift+Z  
Delete  
Clear (delete) the selected data; nothing will be placed on the clipboard  
Note: If the Treat as Cutlist command (available in the Edit menu, Playlist/Cutlist  
submenu) is selected, deleting a selection creates a region in the Cutlist window, but  
does not remove the selection.  
Place a command marker at the current cursor position  
Place a marker at the current cursor position  
Enable snapping  
C
M
F8  
Toggle auto snap to grid  
Ctrl+F8  
Shift+F8  
Ctrl+Shift+F8  
Ctrl+B  
V
Toggle auto snap to markers  
Toggle auto snap to event edges  
Toggle auto snap to zero crossings  
Insert/show/hide volume envelope  
Insert/remove volume envelope  
Insert/show/hide pan envelope  
Insert/remove pan envelope  
Shift+V  
P
Shift+P  
Alt+L  
Create a loop from the current selection  
Show/set focus to the Sampler Loops window  
Ctrl+Alt+M, 6  
—or—  
Alt+Shift+L  
Esc  
Stop or cancel the current action (including playback)  
S
Split event at cursor position (when the Event tool ( ) is selected)  
APPENDIX A | 329  
 
Cursor movement shortcuts  
Command  
Keyboard Shortcut  
Right Arrow/Left Arrow  
Ctrl+Right Arrow  
Move one pixel right/left  
Go to end of file  
—or—  
Go to the next region, loop or marker boundary (if regions, loops, or markers exist in  
the file)  
Go to beginning of file  
—or—  
Ctrl+Left Arrow  
Go to the previous region, loop or marker boundary (if regions, loops, or markers exist  
in the file)  
Move one video frame right/left (available only if the data window contains a video  
file)  
Alt+Right Arrow/Left Arrow  
Move one sample right/left  
Ctrl+Alt+Right Arrow/Left  
Arrow  
Show the Go To dialog  
Ctrl+G  
Go to the first sample visible in the waveform display (or beginning of selection)  
Go to the first sample in the data window  
Home  
Ctrl+Home  
Go to the last sample visible in the waveform display (or end of selection)  
Go to the last sample in the data window  
End  
Ctrl+End  
Move 10% of the current view prior to the cursor position  
Move 100% of the current view prior to the cursor position  
Move 10% of the current view past the cursor position  
Move 100% of the current view past the cursor position  
Center the cursor in the waveform display  
Page Up  
Ctrl+Page Up  
Page Down  
Ctrl+Page Down  
\ or .  
Go to the next sample  
+ (numeric keypad)  
Ctrl+numeric keypad +  
- (numeric keypad)  
Ctrl+numeric keypad -  
Move 10 samples past the current cursor  
Go to the previous sample  
Move 10 samples prior to the current cursor  
330 | APPENDIX A  
   
Data selection shortcuts  
Command  
Keyboard Shortcut  
Ctrl+Shift+D  
Show the Set Selection dialog  
Select from the cursor to the next/previous screen pixel  
—or—  
Shift+Right/Left Arrow  
Select next/previous event (when the Event tool ( ) is selected)  
Select from the cursor to the next/previous sample  
Shift+Ctrl+Alt+Right/Left  
Arrow  
Select from the cursor to the next/previous video frame (available only if the data  
window contains a video file)  
Shift+Alt+Right/Left Arrow  
Select from the cursor to the first sample visible in the waveform display  
Select from the cursor to the last sample visible in the waveform display  
Select from the cursor to the first sample in the data window  
Select from the cursor to the last sample in the data window  
Select from the cursor to 10% of the current view prior to the cursor position  
Select from the cursor to 10% of the current view past the cursor position  
Select 100% of the current view prior to the cursor position  
Select 100% of the current view past the cursor position  
Select from the cursor to the end of the file  
Shift+Home  
Shift+End  
Ctrl+Shift+Home  
Ctrl+Shift+End  
Shift+Page Up  
Shift+Page Down  
Shift+Ctrl+Page Up  
Shift+Ctrl+Page Down  
Ctrl+Shift+Right Arrow  
—or—  
Select from the cursor to the next region, loop or marker boundary (if regions, loops,  
or markers exist in the file)  
—or—  
Extend selection to the next/previous event (when the Event tool ( ) is selected)  
Select from the cursor to the beginning of the file  
—or—  
Ctrl+Shift+Left Arrow  
Select from the cursor to the previous region, loop or marker boundary (if regions,  
loops, or markers exist in the file)  
Select from the cursor to the next sample  
Select from the cursor to the previous sample  
Select 10 samples past the current cursor  
Select 10 samples prior to the current cursor  
Snap to grid  
Shift+numeric keypad +  
Shift+numeric keypad -  
Shift+Ctrl+numeric keypad +  
Shift+Ctrl+numeric keypad -  
T
Snap edge to grid  
Shift+T  
Snap to next zero crossing  
Z
Snap edge to next zero crossing  
Shift+Z  
Switch the selection through the channels in a multichannel file  
Shift current selection to the left by the length of the selection  
Shift current selection to the right by the length of the selection  
Cut the current selection length in half  
Double the current selection length  
Rotate audio  
Tab/Shift+Tab  
<
>
;
'
:
Restore previous five time selections  
Toggle last selection/cursor position  
Create a loop from the current selection  
Backspace  
S or /  
Alt+L  
Create a loop from the current selection without displaying the Sampler Loops  
window  
Alt+Shift+L  
APPENDIX A | 331  
   
Navigation and playback shortcuts  
Command  
Keyboard Shortcut  
Save a view in cell <Number> where <Number> ranges from 1 to 8  
Restore a view using cell <Number> where <Number> ranges from 1 to 8  
Move cursor to corresponding marker or select corresponding region  
Increase time magnification (zoom in)  
Ctrl+Shift+<Number>  
Ctrl+<Number>  
0-9 keys (not numeric keypad)  
Up Arrow or mouse wheel up  
Decrease time magnification (zoom out)  
Down Arrow or mouse wheel  
down  
Increase level magnification  
Shift+Up Arrow  
Shift+Down Arrow  
Ctrl+Up Arrow  
Decrease level magnification  
Zoom to selection if a selection exists; otherwise Zoom In Full  
—or—  
Zoom event (when the Event tool ( ) is selected)  
Zoom normal (zooms to default zoom ratio set in Preferences)  
Display custom zoom ratio 1  
Ctrl+Down Arrow  
1 (numeric keypad)  
2 (numeric keypad)  
Ctrl+Shift+Up/Down Arrow  
5 (numeric keypad)  
I
Display custom zoom ratio 2  
Pan data window up/down if zoomed in vertically  
Switch cursor to opposite end of selection  
Set Mark In at the current cursor position  
Set Mark Out at the current cursor position  
Play or Stop the contents of the data window in default mode  
Play All  
O
Spacebar or F12  
Shift+Spacebar or Shift+F12  
Enter or Ctrl+F12  
X
Play/Pause  
Switch play mode through Normal, Plug-In Chainer, Play as Sample, and Play as Cutlist  
playback modes  
Stop playback  
Esc  
Toggle looped playback  
Q
Seek cursor on playback  
F
Preview cut (skip selection on playback with pre-roll)  
Play to cursor with pre-roll  
Scrub playback  
Ctrl+K  
Ctrl+Shift+K  
J, K, or L  
F6  
Toggle playback scrolling on and off  
Toggle smooth playback scrolling on and off  
Generate MIDI timecode  
Shift+F6  
F7  
Trigger from MIDI timecode  
Ctrl+F7  
332 | APPENDIX A  
 
Event tool keyboard shortcuts  
Command  
Keyboard Shortcut  
Select the previous/next editing tool (Edit tool, Magnify tool, Pencil tool, Event tool) D or Shift+D  
Split events at cursor  
S
Show/hide fade lengths between events:  
Ctrl+Shift+T  
Toggle automatic crossfades on/off  
Select the next event  
Ctrl+Shift+X  
Shift+Right Arrow  
Shift+Left Arrow  
Select the previous event  
Extend the selection to the next event  
Extend the selection to the previous event  
Shift+Ctrl+Right Arrow  
Shift+Ctrl+Left Arrow  
Record dialog shortcuts  
Command  
Keyboard Shortcut  
Open Record dialog  
Start/stop recording  
Play  
Ctrl+R  
Alt+R  
Alt+P  
Alt+T  
Esc  
Reset clip indicators  
Stop recording or playback  
Go to the start  
Alt+Z  
M
Insert marker  
Plug-In Chainer shortcuts  
Command  
Keyboard Shortcut  
Ctrl+P  
Preview  
Process selection  
Ctrl+Shift+P  
Ctrl+B  
Bypass  
Save chain preset  
Ctrl+S  
Toggle Ignore/Mix/Insert Tail Data options  
Add plug-ins to chain  
Ctrl+T  
Ctrl+E  
Remove selected plug-ins  
Select the next plug-in in the chain  
Select the previous plug-in in the chain  
Shows or hide the effect automation parameter chooser  
Ctrl+Delete  
Ctrl+Tab  
Ctrl+Shift+Tab  
Ctrl+H  
APPENDIX A | 333  
     
Regions List shortcuts  
Command  
Keyboard Shortcut  
Play or stop the active marker or region  
Edit the active marker or region  
Delete the active marker or region  
Create region from the current selection  
Spacebar  
Enter  
Delete  
R
Ctrl+I  
Ctrl+D  
Ctrl+U  
Replicate selected region  
Update region to match selection  
Playlist/Cutlist shortcuts  
Command  
Keyboard Shortcut  
Spacebar  
Play or stop the active playlist entry  
Edit the active playlist entry  
Delete the active playlist entry  
Add one to the active playlist entry play count  
Enter  
Delete  
+ (plus sign) (not numeric  
keypad)  
Subtract one from the active playlist entry play count  
Add or remove a stop point on the active playlist entry  
- (minus sign) (not numeric  
keypad)  
Ctrl+E  
Ctrl+8  
Ctrl+P  
Toggle pre-roll on and off for the playlist  
/ (forward slash) (not numeric  
keypad)  
Add selected Regions List item to Playlist  
Replicate selected playlist region  
Ctrl+I  
Ctrl+D  
Script Editor shortcuts  
Command  
Keyboard Shortcut  
Ctrl+N  
Create a new script  
Open a script  
Ctrl+O  
Run script  
Ctrl+R  
Compile script  
Ctrl+Shift+R  
Ctrl+S  
Save script  
Find next instance of last-searched text  
Find previous instance of last-searched text  
Find next instance of the selected text  
Find previous instance of the selected text  
F3  
Shift+F3  
Ctrl+F3  
Ctrl+Shift+F3  
334 | APPENDIX A  
       
Drag-and-drop shortcuts  
Drag-and-drop allows you to quickly perform operations crossing between open data windows, the Playlist/Cutlist window, the Regions  
List, and the time ruler.  
Command  
Drag to New  
Function  
To create a new file from the current selection, drag the selection to an open area of  
the Sound Forge desktop.  
Note: You can also drag regions from the Regions List to the desktop.  
Drag Mix  
To mix a selection, drag the selection from the source to the place where you want to  
mix the selected data.  
You can drag the selection to the same data window or another data window.  
Note: When dragging a selection to mix sound data, drag up or down before  
moving the mouse left or right. Dragging left or right before moving the mouse  
vertically adjusts the selection length.  
Drag Paste  
To paste a selection, hold Ctrl and drag the selection from the source to the place  
where you want to paste the selected data.  
You can drag the selection to the same data window or another data window.  
Note: When dragging a selection to paste sound data, drag up or down before  
moving the mouse left or right. Dragging left or right before moving the mouse  
vertically adjusts the selection length.  
Drag to Regions List  
Drag to Playlist  
To add the current selection to the Regions List, drag it to the Regions List. You can  
also drag regions from the Regions List to the Playlist.  
To add a region from the Regions List to a playlist, drag it from the waveform display  
or the Regions List to the Playlist/Cutlist window.  
You can also drag regions within a playlist to rearrange the playback order.  
To create a region, drag the current selection to the time ruler.  
Drag to Time Ruler  
Drag to Track List  
Drag CD Track  
To create a disc-at-once CD track, drag a selection to the Track List window.  
From the Options menu, choose Drag-and-Drop Editing, and then choose CD Track  
from the submenu if you want to create disc-at-once tracks during drag-and-drop  
editing.  
Choosing this command has the same effect as toggle-clicking the right mouse  
button while dragging until the cursor is displayed as a mouse pointer with a CD ( ).  
APPENDIX A | 335  
   
Mouse shortcuts  
Command  
Select All  
Function  
Double-click the waveform display to select the entire sound file.  
Triple-click when regions, loops or markers are present (if the Disable triple-clicking  
to select all sound file data check box on the Editing tab in the Preferences dialog is  
cleared).  
Zoom Time and Level  
Double-click the level ruler to zoom the current selection vertically and horizontally. If  
no selection exists, the entire waveform display data is zoomed.  
Double-click again to zoom out to the full amplitude and to the normal horizontal  
magnification.  
Return Control Value to Default Double-click a slider, fader, or spinner to reset it to its default value.  
Fine Tune Control Value  
To fine tune a trackbar, fader, or spinner, hold the right and left mouse buttons (or  
hold the Ctrl key) when dragging.  
Preview  
Shift-click the Preview button to hear the original sound. This is equivalent to  
enabling the Bypass check box.  
Main Status Bar  
Double-click the Sample Rate, Sample Size, or Channels box at the bottom of the  
Sound Forge window to edit their values.  
Selection Status Bar  
Double-click the Selection Start box in a data window to type a new value.  
Double-click the Selection End or Selection Length box to type a new value.  
Go to Marker  
Click a marker tag ( ) to move the cursor to the marker’s position.  
Set Selection to Region/Loop  
Double-click a region ( )or loop tag ( ) in the ruler to change the current selection to  
the region or loop end points.  
Play Normal Button (on  
playbar)  
Ctrl+click the Play Normal button ( ) to Preview Cut (skip selection) on playback.  
Ctrl+Shift+click to play to cursor with pre-roll.  
Slow and Fast Selection Scroll When making a selection past the end or beginning of the waveform display, click the  
Toggle  
right mouse button (while holding down the left mouse button) to toggle between  
fast scrolling and slow scrolling.  
Zoom in horizontally  
Zoom out horizontally  
Zoom in/out vertically  
Rotate the mouse wheel forward.  
Rotate the mouse wheel back.  
Ctrl + rotate the mouse wheel forward or back.  
Shift + rotate the mouse wheel forward or back.  
Scroll left/right 10% of the  
current view prior  
Move cursor left or right (move Ctrl + Shift + rotate the mouse wheel forward or back.  
current selection point if  
selection exists)  
336 | APPENDIX A  
   
Appendix B  
Microsoft Audio Compression Manager  
The Microsoft Audio Compression Manager (ACM) is a standard interface for audio compression in Windows. This interface allows  
applications such as Sound Forge® Pro to use compression algorithms provided by other companies.  
Sound Forge software fully supports audio compression through the ACM. This allows you to use any ACM-compatible compression.  
Compressed WAV files are transparently opened and all available compression formats for WAV files are provided in the Save As dialog.  
There are two major components to the ACM:  
Audio data compression and decompression  
Transparent playback and recording of non-hardware supported audio files  
Audio data compression and decompression  
The first component of the ACM allows audio data to be compressed and decompressed. Audio compression is used to decrease the  
amount of data required to represent a sound and results in smaller sound files. However, there are drawbacks to using audio  
compression on sound files:  
Most audio compression algorithms degrade sound quality. This is referred to as lossy compression because information contained  
in the sound is lost when it is compressed. The amount of sound degradation is dependent upon the algorithm.  
Compressed audio requires more processing time than uncompressed data. The amount of processing time is dependent on the  
algorithm as well as the system’s hardware. Typically, opening and saving compressed files takes longer than uncompressed files.  
Compressed files are not as portable as uncompressed files. To distribute WAV files in a compressed format, you must verify that the  
audience can use them. Also, not all audio software can use compressed WAV files, which may make using other applications with  
the Sound Forge software difficult.  
In Sound Forge software, any compressed WAV file can be opened if a compatible ACM driver is installed. If no compatible ACM driver is  
available for a compressed WAV file, you are alerted to the problem.  
Saving compressed WAV files is as simple as specifying the compression algorithm in the Format drop-down list of the Custom Settings  
dialog. Once a compressed file is saved, updates to the file are automatically saved using the selected compression algorithm. The  
compression format can be changed later—or reverted to an uncompressed format—using the Save As dialog.  
APPENDIX B | 337  
     
Transparent playback and recording of non-hardware supported audio files  
The second component of the ACM is called the Sound Mapper. It allows playback and recording of audio data formats that are not  
directly supported by the sound card. You can select the Sound Mapper as the Playback and Record devices on the Audio tab of the  
Preferences dialog. You can perform any additional configuration of the Sound Mapper from the Windows Control Panel.  
The Sound Mapper functions as follows. When faced with a sound file recorded at an unusual sample rate such as 22,257 Hz and a sound  
card that supports 22,050 Hz, the sound file normally cannot be played. The sample rate of the file must be changed to 22,050 Hz before  
it can be played back, but changing the sample rate without resampling causes a pitch shift. However, the Sound Mapper plays this file  
without resampling by mapping the sound to the best format possible and performing the resampling in real time.  
In addition, the Sound Mapper plays compressed sound files, even on sound cards that do not support compression directly. A file  
compressed with Microsoft ADPCM or The DSP Group’s TrueSpeech plays on any sound card without first decompressing the file.  
The Sound Mapper can, under the right circumstances, record compressed sound files. Compressing sound data can be computationally  
expensive, and the amount of time required is dependent upon the specific compression algorithm and how it is implemented.  
Decompressing sound data is typically faster than compressing the same sound data.  
It should be noted, however, that Sound Forge software does not play and record compressed sound files directly. Rather, all  
compression and decompression is performed while opening and saving the files. This limitation is fairly insignificant, and the  
compressed sound files are saved using the best possible quality—something that cannot always be done in real time. Compressed  
sound files saved with the software typically sound better than those recorded with audio compression.  
After you save uncompressed audio data to a compressed format, you should audition the file. Compression and decompression are  
performed during opening and saving; therefore, the compressed file is not accurately represented until it has been reopened.  
338 | APPENDIX B  
 
Appendix C  
SMPTE Timecode  
The Society of Motion Picture and Television Engineers (SMPTE) timecode may be one of the most misunderstood concepts among  
individuals within the music industry. The problem with SMPTE timecode formats is that they may mean different things to people in  
the audio and video fields. What follows is a brief description of each SMPTE timecode format.  
Important: When synchronizing audio to video, it is crucial that the SMPTE timecode format used in the sequencer or  
digital audio workstation is the same as the SMPTE timecode striped onto the video. This guarantees that the SMPTE times  
on the video screen and computer monitor synchronize during playback.  
SMPTE 25 EBU (25 fps, Video)  
SMPTE 25 EBU timecode runs at 25 fps (frames per second), and matches the frame rate used by European Broadcasting Union (EBU)  
television systems.  
SMPTE 25 EBU format is used for PAL DV/D1 video projects.  
SMPTE Drop Frame (29.97 fps, Video)  
SMPTE Drop Frame timecode runs at 29.97 fps, and matches the frame rate used by NTSC television systems (North America, Japan).  
SMPTE Drop Frame format is used for NTSC DV/D1 video projects.  
Both SMPTE Drop and SMPTE Non-Drop run at 29.97 fps. In both formats, the actual frames are not discarded, but they are numbered  
differently. SMPTE Drop removes certain frame numbers from the counting system to keep the SMPTE clock from drifting from real  
(“wall clock”) time. The time is adjusted forward by two frames on every minute boundary except 0, 10, 20, 30, 40, and 50. For example,  
when SMPTE Drop time increments from 00:00:59.29, the next value is 00:01:00.02.  
SMPTE Non-Drop Frame (29.97 fps, Video)  
SMPTE Non-Drop Frame timecode runs at a rate of 29.97 fps. This leads to a discrepancy between real (“wall clock”) time and the SMPTE  
time, because there is no compensation in the counting system as there is in SMPTE Drop Frame.  
SMPTE Non-Drop format is used for NTSC D1 video projects that are recorded on master tapes striped with Non-Drop timecode.  
SMPTE 30 (30 fps, Audio)  
SMPTE 30 is an audio-only format and runs at exactly 30 fps. SMPTE 30 is commonly used when synchronizing audio applications such  
as multitrack recorders or MIDI sequencers. This format is not used when working with video.  
SMPTE Film Sync (24 fps)  
The SMPTE Film Sync time format runs at 24 fps (frames per second). This frame rate matches the standard crystal-sync 16/33 mm film  
rate of 24 fps.  
APPENDIX C | 339  
               
340 | APPENDIX C  
Appendix D  
Using CSOUND, MTU, IRCAM, BICSF, and EBICSF Files  
Although Sound Forge® Pro software supports a large number of sound file formats directly, it does not support the CSOUND, MTU,  
IRCAM, BICSF or EBICSF file types. However, you can use the Sound Forge Raw File Type capabilities to extract sound data from these file  
types.  
About IRCAM files  
The IRCAM or IRCAM-Gross format consists of a 1024-byte header prior to the audio data. This header contains standard information like  
the number of channels, sampling rate, and data format, but can also contain the name of the sample and comments. This format is  
used by the MTU system and these files are frequently referred to as MTU files. IRCAM files support two types of data formats: 16-bit  
linear PCM and floating point data.  
About BICSF and EBICSF files  
BICSF and EBICSF files (Berkeley/IRCAM/CARL Sound File or Extended BICSF) are extensions of the IRCAM format. Instead of using the  
standard IRCAM header, these files replace the first 28 bytes of the header with a standard NeXT/Sun header. This allows the IRCAM  
format to store additional information in its 1024-byte header, while also allowing the files to be read by software that supports the  
NeXT/Sun file format, such as Sound Forge software.  
Opening files  
BICSF and EBICSF files  
When reading BICSF and EBICSF files, the software identifies them as NeXT/Sun files. This is because the header of the BICSF file has  
been modified to allow it to be read as a NeXT/Sun file. These files are read as long as they are in one of the supported NeXT/Sun data  
formats.  
IRCAM, CSOUND and MTU files  
To read these formats, users must import them as Raw data files. This is best accomplished by configuring the parameters in the Raw File  
Type dialog and saving them as presets. The Raw File import function allows these files to be opened providing they are stored in 16-bit  
linear format. Sound Forge software does not open floating point format IRCAM files.  
APPENDIX D | 341  
             
Opening an IRCAM file  
1. From the File menu, choose Open. The Open dialog appears.  
2. Specify Raw Audio from the Files of type drop-down list.  
3. Select an IRCAM file to open and click Open. The Raw File Type dialog appears.  
4. Configure the following parameters:  
Specify a sample rate from the Sample rate drop-down list.  
In the Sample type area, select the 16-bit PCM radio button.  
In the Format area, select the Signed radio button.  
Select the appropriate Byte order radio button.  
Choose a setting from the Channels drop-down list to select the number of channels stored in the file.  
Set the Header value to 1024 bytes.  
Set the Trailer value to 0 bytes.  
To automatically use these settings to open all Raw files, select the Remember my preference and apply it in the future check  
box.  
Tip: If you select the Remember my preference and apply it in the future check box, Sound Forge will bypass the Raw File Type dialog.  
However, you can access and change these settings from the Open dialog by selecting a Raw file and then clicking the Custom button.  
5. Click OK.  
Notes:  
The settings you choose for opening the file — with the exception of the sample rate — will be used when you click Save or save the file  
using the Default Template setting in the Save As dialog as long as the number of channels in the source file matches the number of  
channels in the file you’re saving. The sample rate will be determined from the source file.  
If you do not always use the same settings for reading raw files, make sure the Keep media files locked check box is selected on the  
General tab of the Preferences dialog. Otherwise, the individual settings will be lost if you have multiple raw files open and switch away  
from the Sound Forge window.  
6. Click Save As. The Save Preset dialog is displayed.  
7. Enter a name for the preset in the New preset name box and click OK. The preset is saved and the Raw File Type dialog is displayed.  
8. Click OK. The file opens.  
Remember that the byte order of files generated by CSOUND is not constant. CSOUND executables for PC generate files that use Little  
Endian byte ordering, while CSOUND for other platforms tends to generate files with Big Endian ordering. In addition, MTU files use Big  
Endian byte ordering. Sony Creative Software Inc. recommends initially trying a file in Big Endian.  
Note: You may want to save presets for byte ordering, as well as mono or multichannel, when receiving CSOUND files from a number of  
source computers.  
Saving files  
You cannot save these files in their original format. You must select a Sound Forge-supported file format.  
To save files for use with software that supports the BICSF/EBICSF format, use the NeXT/Sun format. This format does not save the  
additional information found in BICSF/EBICSF files, but allows the data to be read as a NeXT/Sun file.  
342 | APPENDIX D  
 
Appendix E  
Glossary  
A-Law  
A-Law is a compounded compression algorithm for voice signals defined by the Geneva Recommendations (G.711). The G.711  
recommendation defines A-Law as a method of encoding 16-bit PCM signals into a nonlinear 8-bit format. The algorithm is commonly  
used in United States telecommunications. A-Law is very similar to μ-Law; however, each uses a slightly different coder and decoder.  
Acoustic Signature  
The acoustic signature of a system is data containing all of the sound characteristics of a system. This includes such things as reverb  
time, frequency response and other timbral qualities. Impulse files used by Acoustic Mirror can be thought of as acoustic signatures.  
Activation Number  
This number is based on the Computer ID number of the computer on which Sound Forge software is installed. Each computer has a  
unique number, similar to a license plate. An activation number is created based on that number. When you register the software, Sony  
will generate an activation number for you. Once the activation number is entered, the software will not time out. Since the activation  
number is based on the Computer ID, it is important that you have Sound Forge software installed on the computer where you will be  
using it.  
ActiveX  
A Microsoft technology that enables different programs to share information. ActiveX extends Microsoft Windows-based architecture to  
include Internet and corporate intranet features and capabilities. Developers use it to build user interactivity into programs and World  
Wide Web pages.  
Adaptive Delta Pulse Code Modulation (ADPCM)  
A method of compressing audio data. Although the theory for compression using ADPCM is standard, there are many different  
algorithms employed. For example, Microsoft’s ADPCM algorithm is not compatible with the International Multimedia Association’s  
(IMA) approved ADPCM.  
Advanced Streaming Format (ASF)  
Aliasing  
A type of distortion that occurs when digitally recording high frequencies with a low sample rate. For example, in a motion picture,  
when a car’s wheels appear to slowly spin backward while the car is quickly moving forward, you are seeing the effects of aliasing.  
Similarly, when you try to record a frequency greater than one half of the sampling rate (the Nyquist Frequency), instead of hearing a  
high pitch, you may hear a low-frequency rumble. See also Nyquist Frequency on page 352.  
To prevent aliasing, an anti-aliasing filter is used to remove high frequencies before recording. Once the sound has been recorded,  
aliasing distortion is impossible to remove without also removing other frequencies from the sound. This same anti-aliasing filter must  
be applied when resampling to a lower sample rate.  
Amplitude Modulation  
Amplitude Modulation (AM) is a process whereby the amplitude (loudness) of a sound is varied over time. When varied slowly, a tremolo  
effect occurs. If the frequency of modulation is high, many side frequencies are created that can strongly alter the timbre of a sound.  
APPENDIX E | 343  
       
Analog  
When discussing audio, this term refers to a method of reproducing a sound wave with voltage fluctuations that are analogous to the  
pressure fluctuations of the sound wave. This is different from digital recording in that these fluctuations are infinitely varying rather  
than discrete changes at sample time. See also Quantization on page 354.  
Attack  
The attack of a sound is the initial portion of the sound. Percussive sounds (drums, piano, guitar plucks) are said to have a fast attack. This  
means that the sound reaches its maximum amplitude in a very short time. Sounds that slowly swell up in volume (soft strings and wind  
sounds) are said to have a slow attack.  
Audio Compression Manager (ACM)  
The Audio Compression Manager, from Microsoft, is a standard interface for audio compression and signal processing for Windows. The  
ACM can be used by Windows programs to compress and decompress .wav files. See also Wave on page 358.  
Audio Event Locator  
The Audio Event Locator is similar to a scrub function. However, rather than playing the sound file at a slow speed, it loops playback  
around the cursor position. This position can be selected by dragging the cursor around in the Sound Forge Overview window.  
Audio Interchange File Format (AIFF)  
An audio file format developed by Apple Computer.  
ASX File  
Attenuation  
A decrease in the level of a signal.  
Bandwidth  
When discussing audio equalization, each frequency band has a width associated with it that determines the range of frequencies that  
are affected by the EQ. An EQ band with a wide bandwidth will affect a wider range of frequencies than one with a narrow bandwidth.  
When discussing network connections, bandwidth refers to the rate of signals transmitted or the amount of data that can be  
transmitted in a fixed amount of time (stated in bits/second): a 56 Kbps network connection is capable of receiving 56,000 bits of data  
per second.  
Baseline  
The baseline of a waveform is also referred to as the zero-amplitude axis or negative infinity. In the following image, the red line  
represents the baseline.  
Beats Per Minute (BPM)  
The tempo of a piece of music can be written as a number of beats in one minute. If the tempo is 60 BPM, a single beat will occur once  
every second.  
344 | APPENDIX E  
Bit  
The most elementary unit in digital systems. Its value can only be 1 or 0, corresponding to a voltage in an electronic circuit. Bits are used  
to represent values in the binary numbering system. As an example, the 8-bit binary number 10011010 represents the unsigned value of  
154 in the decimal system. In digital sampling, a binary number is used to store individual sound levels, called samples.  
Bit Depth  
The number of bits used to represent a single sample. For example, 8- or 16-bit are common sample sizes. While 8-bit samples take up  
less memory (and hard disk space), they are inherently noisier than 16- or 24-bit samples.  
Buffer  
Memory used as an intermediate repository in which data is temporarily held while waiting to be transferred between two locations. A  
buffer ensures that there is an uninterrupted flow of data between computers. Media players may need to rebuffer when there is  
network congestion.  
Bus  
A virtual pathway where signals from tracks and effects are mixed. A bus's output is a physical audio device in the computer from which  
the signal will be heard.  
Byte  
Refers to a set of 8 bits. An 8-bit sample requires one byte of memory to store, while a 16-bit sample takes two bytes of memory to store  
Channel Converter  
The Channel Converter is a function that converts files from mono to stereo and stereo to mono with independent level control of the  
new channels. This function can also create interesting effects by converting stereo files to stereo with various levels and inversion of  
channels.  
Channel Meters  
The Channel Meters in Sound Forge software display the peak output levels of the sound file currently playing. These meters have  
selectable resolution and options to hold peaks and valleys.  
Chorus  
Chorusing is an effect created by combining a signal with a modulating, delayed copy of itself. This effect creates the illusion of multiple  
sources creating the same sound.  
Clipboard  
The clipboard is where sample data is saved when you cut or copy it from a data window. You can then paste, mix, or crossfade the  
sample data stored on the clipboard with another data window. This sample data can also be used by other Windows applications that  
support Sound data on the clipboard, such as Sound Recorder.  
Clipping  
Occurs when the amplitude of a sound is above the maximum allowed recording level. In digital systems, clipping is seen as a clamping  
of the data to a maximum value, such as 32,767 in 16-bit data. Clipping causes sound to distort.  
Codec  
Coder/Decoder: refers to any technology for compressing and decompressing data. The term codec can refer to software, hardware, or a  
combination of both technologies.  
APPENDIX E | 345  
 
Compression Ratio (audio)  
A compression ratio controls the ratio of input to output levels above a specific threshold. This ratio determines how much a signal has  
to rise above the threshold for every 1 dB of increase in the output. For example, with a ratio of 3:1, the input level must increase by three  
decibels to produce a one-decibel output-level increase:  
Threshold  
Compression Ratio  
Input  
-10 dB  
3:1  
-7 dB  
-9 dB  
Output  
Because the input is 3 dB louder than the threshold and the compression ratio is 3:1, the resulting signal is 1 dB louder than the  
threshold.  
Compression Ratio (file size)  
The ratio of the size of the original uncompressed file to the compressed contents. For example, a 3:1 compression ratio means that the  
compressed file is one-third the size of the original.  
Computer ID  
Each computer has a unique number, similar to a license plate. An activation number is created based on that number. Since the  
activation number is based on the Computer ID, it is important that you have Sound Forge software installed on the computer where  
you will be using it. The Computer ID is automatically detected and provided to you when you install the software.  
Note: The Computer ID is used for registration purposes only. It doesn't give Sony access to any personal information and can't be used  
for any purpose other than for generating a unique activation number for you to use the software.  
Crossfade  
Mixing two pieces of audio by fading one out as the other fades in:  
Crossfade Loop  
Sometimes a sample loop cannot be easily created from the given source material. In these instances, a crossfade can be applied to the  
beginning and end of the loop to aid in the smooth transition between the two. The Crossfade Loop function provides a method of  
creating sampling loops in material that is otherwise difficult to loop.  
Cutoff frequency  
The cutoff frequency of a filter is the frequency at which the filter changes its response. For example, in a low-pass filter, frequencies  
greater than the cutoff frequency are attenuated, while frequencies less than the cutoff frequency are not affected.  
Data Window  
Each opened sound file has its own data window. At the top of each data window is a title bar displaying either the title of the sample or  
the name of the file. Also in each data window are the waveform display, time and level rulers, playbar and other tools that give you  
information and allow you to navigate throughout the entire sound file.  
346 | APPENDIX E  
   
DC Offset  
DC offset occurs when hardware, such as a sound card, adds DC current to a recorded audio signal. This current results in a recorded  
waveform that is not centered around the baseline (-infinity). Glitches and other unexpected results can occur when sound effects are  
applied to files that contain DC offsets. Sound Forge software can compensate for this DC offset by adding a constant value to the  
samples in the sound file.  
In the following example, the red line represents the baseline. The lower waveform exhibits DC offset; note that the waveform is  
centered approximately 2 dB above the baseline.  
Decibel (dB)  
A unit used to represent a ratio between two numbers using a logarithmic scale. For example, when comparing the numbers 14 and 7,  
you could say 14 is two times greater than the number 7; or you could say 14 is 6 dB greater than the number 7. Where did we pull that  
6 dB from? Engineers use the equation dB = 20 x log (V1/V2) when comparing two instantaneous values. Decibels are commonly used  
when dealing with sound because the ear perceives loudness in a logarithmic scale.  
In Sound Forge software, most measurements are given in decibels. For example, if you want to double the amplitude of a sound, you  
apply a 6 dB gain. A sample value of 32,767 (maximum positive sample value for 16-bit sound) can be referred to as having a value of 0  
dB. Likewise, a sample value of 16,384 can be referred to having a value of -6 dB.  
Device Driver  
A program that enables Windows to connect different hardware and software. For example, a sound card device driver is used by  
Windows software to control sound card recording and playback.  
Destructive Editing  
Destructive editing is the type of editing whereby all cuts, deletes, mixes and other processes are actually processed to the sound file.  
Any time you delete a section of a sound file in Sound Forge software, the sound file on disk is actually rewritten without the deleted  
section.  
Digital Rights Management (DRM)  
A system for delivering songs, videos, and other media over the Internet in a file format that protects copyrighted material. Current  
proposals include some form of certificates that validate copyright ownership and restrict unauthorized redistribution.  
Digital Signal Processing (DSP)  
A general term describing anything that alters digital data. Signal processors have existed for a very long time (tone controls, distortion  
boxes, wah-wah pedals) in the analog (electrical) domain. Digital Signal Processors alter the data after it has been digitized by using a  
combination of programming and mathematical techniques. DSP techniques are used to perform many effects such as equalization and  
reverb simulation.  
Since most DSP is performed with simple arithmetic operations (additions and multiplications), both your computer’s processor and  
specialized DSP chips can be used to perform any DSP operation. The difference is that DSP chips are optimized specifically for  
mathematical functions while your computer’s microprocessor is not. This results in a difference in processing speed.  
APPENDIX E | 347  
DirectX  
A set of Application Program Interfaces designed by Microsoft for multimedia development. A DirectX plug-in, such as the Sony Noise  
Reduction DirectX Plug-In, uses the DirectX Media Streaming Services (DMSS) API. Because DMSS is a standard API, a DirectX plug-in can  
be used in any application that supports DMSS.  
Dithering  
Dithering is the practice of adding noise to a signal to mask quantization noise.  
Drag and Drop  
A quick way to perform certain operations using the mouse. To drag and drop, you click and hold a highlighted selection, drag it (hold  
the left mouse button down and move the mouse) and drop it (let go of the mouse button) at another position on the screen.  
Dynamic Range  
The difference between the maximum and minimum signal levels. It can refer to a musical performance (high-volume vs. low-volume  
signals) or to electrical equipment (peak level before distortion vs. noise floor).  
Endian (Little and Big)  
Little and Big Endian describe the ordering of multi-byte data that is used by a computers microprocessor. Little Endian specifies that  
data is stored in a low-to-high byte format; this ordering is used by the Intel microprocessors. Big Endian specifies that data is stored in a  
high-to-low byte format; this ordering is used by the Motorola microprocessors.  
Equalization (EQ)  
Equalizing a sound file is a process by which certain frequency bands are raised or lowered in level.  
Fast Fourier Transform (FFT) Analysis  
A Fourier Transform is the mathematical method used to convert a waveform from the Time Domain to the Frequency Domain.  
Since the Fourier Transform is computationally intensive, it is common to use a technique called a Fast Fourier Transform (FFT) to  
perform spectral analysis. The FFT uses mathematical shortcuts to lower the processing time at the expense of putting limitations on the  
analysis size.  
The analysis size, also referred to as the FFT size, indicates the number of samples from the sound signal used in the analysis and also  
determines the number of discrete frequency bands. When a high number of frequency bands are used, the bands have a smaller  
bandwidth, which allows for more accurate frequency readings.  
File Associations  
This dialog allows you to associate sound file extensions (such as .wav, .au, .snd, etc.) with Sound Forge software. This dialog is opened  
from the File tab of the Preferences dialog.  
File Format  
A file format specifies the way in which data is stored. In Windows, the most common audio file format is the Microsoft .wav format. For  
information on the different file formats supported by Sound Forge software, click here.  
Frame Rate  
Audio uses frame rates only for the purposes of synchronizing to video or other audio. To synchronize with audio, a rate of 30 non-drop  
is typically used. To synchronize with video, 30 drop is usually used.  
348 | APPENDIX E  
Frequency Modulation (FM)  
Frequency Modulation (FM) is a process by which the frequency (pitch) of a sound is varied over time. Subaudio frequency modulation  
results in pitch-bending effects (vibrato). Frequency modulation within audio band frequencies (20 Hz - 20,000 Hz) creates many  
different side-band frequencies that drastically alter the timbre of the sound.  
Frequency Modulation (FM) Synthesis  
This type of synthesis relies on the principles of Frequency Modulation. The FM Synthesis tool allows you to use frequency modulation  
(FM) and additive synthesis to create complex sounds from simple waveforms.  
In frequency modulation, the frequency of a waveform (the carrier) is modulated by the output of another waveform (the modulator) to  
create a new waveform. If the frequency of the modulator is low, the carrier will be slowly detuned over time. However, if the frequency  
of the modulator is high, the carrier will be modulated so quickly that many additional frequencies, or sidebands, are created.  
In Sound Forge software, up to four waveforms (operators) can be used in a variety of configurations. Depending on the configuration,  
an operator can be a carrier, a modulator, or a simple, unmodulated waveform.  
Frequency Spectrum  
The frequency spectrum of a signal refers to its range of frequencies. In audio, the audible frequency range is between 20 Hz and 20,000  
Hz. The frequency spectrum sometimes refers to the distribution of these frequencies. For example, bass-heavy sounds have a large  
frequency content in the low end (20 Hz - 200 Hz) of the spectrum.  
Head-Related Transfer Function (HRTF)  
Sounds are perceived differently depending on the direction the sound comes from. This occurs because of the echoes bouncing from  
your shoulders and nose and the shape of your ears. A head-related transfer function contains the frequency and phase response  
information required to make a sound appear to originate from a certain direction in 3-dimensional space.  
Hertz (Hz)  
The unit of measurement for frequency or cycles per second (CPS).  
High-Pass Filter  
A high-pass filter attenuates all frequencies below a cutoff frequency. It is usually used to remove low-frequency rumble from audio files.  
Insertion Point  
The insertion point (also referred to as the cursor position) is analogous to the cursor in a word processor. It is where markers or  
commands may be inserted depending on the operation. The insertion point appears as a vertical flashing black line and can be moved  
by clicking the left mouse button anywhere in the data window.  
Inverse Telecine (IVTC)  
Telecine is the process of converting 24 fps (cinema) source to 30 fps video (television) by adding pulldown fields. Inverse telecine, then,  
is the process of converting 30 fps (television) video to 24 fps (cinema) by removing pulldown.  
InterVoice Sound File Support  
The InterVoice sound file format (.IVC), commonly used in telephony applications, is now supported and includes G.711 μ-Law and A-  
Law, G.721 ADPCM (32 kb/s) and G.723 ADPCM (24 kb/s) data formats.  
APPENDIX E | 349  
 
Invert Data  
Inverting sound data reverses the polarity of a waveform around its baseline. Inverting a waveform does not change the sound of a file;  
however, when you mix different sound files, phase cancellation can occur, producing a “hollow” sound. Inverting one of the files can  
prevent phase cancellation.  
In the following example, the red line represents the baseline, and the lower waveform is the inverted image of the upper waveform.  
Limiting  
Limiting is essentially a hard compressor. Limiting is often used to keep signals from going above a certain level, but can also be applied  
to create heavily compressed effects. Limiting should only be performed on peaks; if the Threshold level is set too low, heavy distortion  
will occur.  
Loop  
Loops are small audio clips that are designed to create a repeating beat or pattern. Loops are usually one to four measures long.  
Low-Pass Filter  
A low-pass filter attenuates all frequencies above a cutoff frequency. Low-pass filters can be used as anti-alias filters or for general tonal  
shaping.  
Marker  
A marker is an anchored, accessible reference point in a file. Markers are stored in the Regions List and can be used for quick navigation.  
Media Control Interface (MCI)  
A standard way for Windows programs to communicate with multimedia devices such as sound cards and CD players. If a device has an  
MCI device driver, it can easily be controlled by most multimedia Windows software.  
Microsoft Sound Mapper  
The Sound Mapper is a special device that attempts to select the most appropriate sound card (map) on which to play a sound, or it will  
translate the sound into a format that can be played on your sound card.  
Mid-Side recording  
Mid-side (MS) recording is a microphone technique in which one mic is pointed directly towards the source to record the center (mid)  
channel, and the other mic is pointed 90 degrees away from the source to record the stereo image. For proper playback on most  
systems, MS recordings must be converted to your standard left/right (also called AB) track.  
MIDI  
350 | APPENDIX E  
MIDI Channels  
MIDI allows for 16 discrete channels for sending data. When dealing with MIDI triggers, Sound Forge software needs to know what MIDI  
channel to look at for receiving the trigger. The channel this information is sent to in Sound Forge software depends on the device  
sending the MIDI messages.  
MIDI Clock  
A MIDI device-specific timing reference. It is not absolute time like MIDI Time Code (MTC); instead it is a tempo-dependent number of  
“ticks” per quarter note. MIDI clock is convenient for synchronizing devices that need to perform tempo changes mid-song.  
MIDI Controllers  
MIDI controllers are a specific type of MIDI message. Sound Forge software can use MIDI controllers to trigger events and playback of  
sound files. Consult your MIDI sending device to see what controller messages it sends.  
MIDI Notes  
MIDI notes are a specific type of MIDI message. Sound Forge software can use MIDI notes to trigger events and playback of sound files.  
Any MIDI sequencer or controller will send MIDI notes.  
MIDI Port  
A MIDI port is the physical MIDI connection on a piece of MIDI hardware. This port can be a MIDI in, out or through. Your computer must  
have a MIDI-capable card to output MIDI time code to an external device or to receive MIDI time code from an external device.  
MIDI Time Code (MTC)  
MTC is an addendum to the MIDI 1.0 specification and provides a way to specify absolute time for synchronizing MIDI-capable  
applications. MTC is essentially a MIDI representation of SMPTE time code.  
Mix  
Mixing allows multiple sound files to be blended into one file at user-defined relative levels.  
Multiple-Bit-Rate Encoding  
Multiple-bit-rate encoding (also known as Intelligent Streaming for the Windows Media platform and SureStream" for the RealMedia G2  
platform) allows you to create a single file that contains streams for several bit rates. A multiple-bit-rate file can accommodate users with  
different Internet connection speeds, or these files can automatically change to a different bit rate to compensate for network  
congestion without interrupting playback.  
Note: To take advantage of multiple-bit-rate encoding, you must publish your media files to a Windows Media server or a RealServerG2.  
Musical Instrument Device Interface (MIDI)  
A standard language of control messages that provides for communication between any MIDI-compliant devices. Anything from  
synthesizers to lights to factory equipment can be controlled via MIDI. Sound Forge software uses MIDI for synchronization purposes.  
Noise-shaping  
Noise-shaping is a technique which can minimize the audibility of quantization noise by shifting its frequency spectrum. For example, in  
44,100 Hz audio quantization noise is shifted towards the Nyquist Frequency of 22,050 Hz.  
APPENDIX E | 351  
 
Nondestructive Editing  
This type of editing involves a pointer-based system of keeping track of edits. When you delete a section of audio in a nondestructive  
system, the audio on disk is not actually deleted. Instead, a set of pointers is established to tell the program to skip the deleted section  
during playback.  
Normalize  
Refers to raising the volume so that the highest level sample in the file reaches a user-defined level. Use normalization to make sure you  
are using all of the dynamic range available to you.  
Nyquist Frequency  
The Nyquist Frequency (or Nyquist Rate) is one half of the sample rate and represents the highest frequency that can be recorded using  
the sample rate without aliasing. For example, the Nyquist Frequency of 44,100 Hz is 22,050 Hz. Any frequencies higher than 22,050 Hz  
will produce aliasing distortion in the sample if no anti-aliasing filter is used while recording.  
Object Linking and Embedding (OLE)  
OLE is a technology developed by Microsoft to allow independent applications to behave as though they are tightly integrated. This  
allows objects such as Sound Forge audio files to be integrated into other applications such as a Microsoft Word document.  
Overview  
The Overview is the area on the data window directly under the title bar. The entire length of the overview represents the entire sound  
file. Cursor, selection, and position information is shown relative to the entire length of the sound file.  
One-Shot  
One-shots are RAM-based audio clips that are not designed to loop. Things such as cymbal crashes and sound bites could be considered  
one-shots. Longer files can be treated as one-shots if your computer has sufficient memory.  
Pan  
To place a mono or stereo sound source perceptually between two or more speakers.  
Pause Time  
Pause time is the space between CD tracks. This space may contain silence — as in a standard commercially produced CD — or can  
contain audio — as in a live performance captured on CD.  
The Red Book standard calls for two seconds of pause time, but you can edit the default pause time on the CD Settings tab of the  
Preferences dialog.  
Peak Data File  
The file created by Sound Forge software when a file is opened for the first time. This file stores the information regarding the graphic  
display of the waveform so that opening a file is almost instantaneous. This file is stored in the directory where the audio file resides and  
has an .sfk extension. If this file is not in the same directory as the audio file or is deleted, it will be recalculated the next time you open  
the file.  
Pixel Aspect  
The pixel aspect determines whether the pixels are square (1.0) which refers to computers, or rectangular (settings other than 1.000)  
which typically refers to televisions. The pixel aspect ratio is unrelated to the frame’s aspect ratio.  
Playlist  
The Playlist is a list of regions set to play in a specific order. The Playlist allows for nondestructive editing and rearranging of a sound file  
quickly and easily. Multiple versions of the playlist can be saved in an external playlist file for easy comparison.  
352 | APPENDIX E  
   
Pre-roll/Post-roll  
Pre-roll is the amount of time elapsed before an event occurs. Post-roll is the amount of time after the event. Pre and post-roll have  
various uses in Sound Forge software. Pre-roll can be added to a crossfade preview to listen to the sound before the crossfade begins to  
give context to it. Pre-roll can also be used in the Playlist to hear previous regions when playback is initiated from the middle of the  
Playlist.  
Preset  
A preset calls up a bulk setting of a function in Sound Forge software. If you like the way you adjusted the EQ but do not want to have to  
spend the time getting it back for later use, save it as a preset. All presets show up in the drop-down list on the top of most function  
dialogs in Sound Forge software.  
Punch-In  
Punching-in during recording means automatically starting and stopping recording at user-specified times.  
Pulldown  
In telecine conversion, fields are added to convert 24 fps film to 30 fps video.  
In 2-3 pulldown, for example, the first frame is scanned into two fields, the second frame is scanned into three fields, and so on for the  
duration of the film. 2-3 pulldown is the standard for NTSC broadcasts of 24p material. Use 2-3 pulldown when printing to tape, but not  
when you intend to use the rendered video as source media. Removing 2-3 pulldown is inefficient because the pulldown fields that are  
created for frame 3 span two frames:  
24 fps film (top) and resulting NTSC video with 2-3 pulldown fields (bottom)  
Use 2-3-3-2 pulldown when you plan to use your rendered video as source media. When removing 2-3-3-2 pulldown, Sound Forge  
software simply discards frame three and merges the pulldown fields in the remaining frames:  
24 fps film (top) and resulting NTSC video with 2-3-3-2 pulldown fields (bottom)  
Pulse Code Modulation (PCM)  
PCM is the most common representation of uncompressed audio signals. This method of coding yields the highest fidelity possible  
when using digital storage. PCM is the standard format for .wav and .aif files.  
Q Subcode  
Compact disc players use the Q channel to display the music playing time. The Q channel is broken down into three modes:  
Mode 1 Contains the running times from both the beginning of the disc (total disc time) and the beginning of the track (track  
relative time).  
Mode 2 Identifies the track number, who recorded the track, where it was recorded and in what year.  
Mode 3 Identifies UPC media catalog number for the disc.  
A special mode of Q data is stored within the lead-in area. This Q data contains information on two- or four- channel format, copy  
protection, and pre-emphasis.  
APPENDIX E | 353  
 
Quantization  
Quantization is the process by which measurements are rounded to discrete values. Specifically with respect to audio, quantization is a  
function of the analog-to-digital conversion process. The continuous variation of the voltages of a analog audio signal are quantized to  
discrete amplitude values represented by digital, binary numbers. The number of bits available to describe these values determines the  
resolution or accuracy of quantization. For example, if you have 8-bit analog-to-digital converters, the varying analog voltage must be  
quantized to 1 of 256 discrete values; a 16-bit converter has 65,536 values.  
Quantization Noise  
Quantization noise is a result of describing an analog signal in discrete digital terms (see quantization). This noise is most easily heard in  
low-resolution digital sounds that have low bit depths and sounds like a shhhhh-type sound while the audio is playing. It becomes more  
apparent when the signal is at low levels, such as during a fade out.  
Reactive Preview  
Reactive previews allow for the adjustment of parameters in a function dialog while the preview is playing. When a parameter is  
changed, the preview will automatically rebuild and continue playback.  
Real-Time Streaming Protocol (RTSP)  
A proposed standard for controlling broadcast of streaming media. RTSP was submitted by a body of companies including  
RealNetworks and Netscape.  
Redirector File  
A metafile that provides information to a media player about streaming media files. To start a streaming media presentation, a Web page  
will include a link to a redirector file. Linking to a redirector file allows a file to stream; if you link to the media file, it will be downloaded  
before playback begins.  
Windows Media redirector files use the .asx or .wax extension; RealMedia redirector files use the .ram, .rpm, or .smi extension.  
Region  
A region in Sound Forge software is a subsection of a sound file. You can define any number of regions in a sound file which are stored in  
the Regions List.  
Regions List  
The Regions List is simply the list containing all of the regions and markers defined within the sound file. From this list you can preview  
and edit the regions as well as drag them to the Playlist or to the desktop to create new files from them.  
Resample  
The act of recalculating samples in a sound file at a different rate than the file was originally recorded. If a sample is resampled at a lower  
rate, sample points are removed from the sound file, decreasing its size, but also decreasing its available frequency range. Resampling to  
a higher sample rate, Sound Forge software will interpolate extra sample points in the sound file. This increases the size of the sound file,  
but does not increase the quality. When downsampling, be aware of aliasing.  
Root Mean Square (RMS)  
The Root Mean Square (RMS) of a sound is a measurement of the intensity of the sound over a period of time. The RMS level of a sound  
corresponds to the loudness perceived by a listener when measured over small intervals of time.  
354 | APPENDIX E  
     
Ruler, Level  
The level ruler is the area on a data window to the left of the waveform display. It shows the vertical axis units as a percentage or in  
decibels.  
Ruler, Time  
The time ruler is the area on a data window above the waveform display. It shows the horizontal axis units as well as marker, region, and  
loop tags.  
Ruler Tags  
Ruler tags are the small tab-shaped controls on the time ruler that represent the location of markers, regions, and loop points in the  
waveform display.  
Sample  
The word sample is used in many different (and often confusing) ways when talking about digital sound. Here are some of the different  
meanings:  
A discrete point in time which a sound signal is divided into when digitizing. For example, an audio CD-ROM contains 44,100  
samples per second. Each sample is really only a number that contains the amplitude value of a waveform measured over time.  
A sound that has been recorded in a digital format; used by musicians who make short recordings of musical instruments to be  
used for composition and performance of music or sound effects. These recordings are called samples. In this Help system, we try  
to use sound file instead of sample whenever referring to a digital recording.  
The act of recording sound digitally, i.e. to sample an instrument means to digitize and store it.  
Sample Dump  
A sample dump is the process of transferring sample data between music equipment. Because of the large amounts of data required to  
store digital sound, sample dumps may take a very long time when using the MIDI Sample Dump Standard (SDS). However, when using  
the faster SCSI MIDI Device Interface (SMDI) protocol, sample dumps can be performed many times faster.  
Sample Dump Standard (SDS)  
The MIDI Sample Dump Standard is a way to transfer samples between music equipment. Samples transferred with SDS are sent across  
MIDI cables at the MIDI data rate of 31,250 Hz baud. SMDI is a much faster sample transfer method for musicians.  
Sample Rate  
The Sample Rate (also referred to as the Sampling Rate or Sampling Frequency) is the number of samples per second used to store a  
sound. High sample rates, such as 44,100 Hz provide higher fidelity than lower sample rates, such as 11,025 Hz. However, more storage  
space is required when using higher sample rates.  
In the following example, each red dot represents one sample. Because the lower waveform is represented by twice as many samples as  
the top waveform, the samples are able to better approximate the original waveform.  
Sample Size  
APPENDIX E | 355  
Sample Value  
The Sample Value (also referred to as sample amplitude) is the number stored by a single sample. The number stored by a single sample:  
In 32-bit audio, these values range from -2147483648 to 2147483647.  
In 24-bit audio, they range from -8388608 to 8388607.  
In 16-bit audio, they range from -32768 to 32767.  
In 8-bit audio, they range from -128 to 127.  
The maximum allowed sample value is often referred to as 100% or 0 dB.  
Sampler  
A sampler is a device that records sounds digitally. Although, in theory, your sound card is a sampler, the term usually refers to a device  
used to trigger and play back samples while changing the sample pitch.  
Secure Digital Music Initiative (SDMI)  
The Secure Digital Music Initiative (SDMI) is a consortium of recording industry and technology companies organized to develop  
standards for the secure distribution of digital music. The SDMI specification will answer consumer demand for convenient accessibility  
to quality digital music, enable copyright protection for artists' work, and enable technology and music companies to build successful  
businesses.  
SCSI MIDI Device Interface (SMDI)  
SMDI is a standardized protocol for music equipment communication. Instead of using the slower standard MIDI serial protocol, it uses a  
SCSI bus for transferring information. Because of its speed, SMDI is often used for sample dumps.  
Shortcut Menu  
A context-sensitive menu that appears when you click on certain areas of the screen. The functions available in the shortcut menu  
depend on the object being clicked on as well as the state of the program. As with any menu, you can select an item from the shortcut  
menu to perform an operation. Shortcut menus are used frequently in Sound Forge software for quick access to many commands.  
Sign-Bit  
Data that has positive and negative values and uses zero to represent silence. Unlike the signed format, twos complement is not used.  
Instead, negative values are represented by setting the highest bit of the binary number to one without complementing all other bits.  
This is a format option when opening and saving RAW sound files.  
Signed  
Data that has positive and negative twos complement values and uses zero to represent silence. This is a format option when opening  
and saving raw sound files.  
Signal-to-Noise Ratio  
The signal-to-noise ratio (SNR) is a measurement of the difference between a recorded signal and noise levels. A high SNR is always the  
goal.  
The maximum signal-to-noise ratio of digital audio is determined by the number of bits per sample. In 16-bit audio, the signal to noise  
ratio is 96 dB, while in 8-bit audio its 48 dB. However, in practice this SNR is never achieved, especially when using low-end electronics.  
Small Computer Systems Interface (SCSI)  
SCSI is a standard interface protocol for connecting devices to your computer. The SCSI bus can accept up to seven devices at a time  
including CD ROM drives, hard drives and samplers.  
356 | APPENDIX E  
Society of Motion Picture and Television Engineers (SMPTE)  
SMPTE time code is used to synchronize time between devices. The time code is calculated in hours:minutes:second:frames, where  
frames are fractions of a second based on the frame rate. Frame rates for SMPTE time code are 24, 25, 29.97 and 30 frames per second.  
Sound Card  
The sound card is the audio interface between your computer and the outside world. It is responsible for converting analog signals to  
digital and vice-versa. There are many sound cards available on the market today, covering the spectrum of quality and price. Sound  
Forge software will work with any Windows-compatible sound card.  
Status Format  
The status format is the format by which Sound Forge software displays the time ruler and selection times. These include: Time,  
Seconds, Frames and all Standard SMPTE frame rates. The status format is set for each sound file individually.  
Streaming  
A method of data transfer in which a file is played while it is downloading. Streaming technologies allow Internet users to receive data as  
a steady, continuous stream after a brief buffering period. Without streaming, users would have to download files completely before  
playback.  
Telecine  
The process of creating 30 fps video (television) from 24 fps film (cinema).  
Tempo  
Tempo is the rhythmic rate of a musical composition, usually specified in beats per minute (BPM).  
Threshold  
A threshold determines the level at which the signal processor begins acting on the signal. During normalization, levels above this  
threshold are attenuated.  
Time Format  
The format by which Sound Forge software displays the time ruler and selection times. These can include: Time, Seconds, Frames and all  
standard SMPTE frame rates.  
Trim/Crop  
Trim/Crop is a function that will delete all data in a sound file outside of the current selection. This is a necessary function when dealing  
with samples to be played by a sampler to get rid of blank time at the beginning and ending of samples.  
μ-Law  
μ-Law (mu-Law) is a companded compression algorithm for voice signals defined by the Geneva Recommendations (G.711). The G.711  
recommendation defines μ-Law as a method of encoding 16-bit PCM signals into a nonlinear 8-bit format. The algorithm is commonly  
used in European and Asian telecommunications. μ-Law is very similar to A-Law, however, each uses a slightly different coder and  
decoder.  
APPENDIX E | 357  
 
Undo Buffer  
This is the temporary file created before you do any processing to a sound file. This undo buffer allows you to rewrite previous versions  
of the sound file if you decide you don’t like changes you’ve made to the sound file. This undo buffer is erased when the file is closed or  
the Clear Undo/Redo History command is selected.  
Undo/Redo  
These commands allow you to change a project back to a previous state, when you don’t like the changes you have made, or reapply the  
changes after you have undone them.  
Undo/Redo History  
This is a list of all of the functions that have been done to a file that are available to be undone or redone. Undo/Redo History gives you  
the ability to undo or redo multiple functions as well as preview the functions for quick review of the processed and unprocessed  
material. This list can be displayed from within the View menu.  
Unsigned  
Data that has only positive values and uses half the maximum value to represent silence. This is a format option when opening and  
saving raw sound files.  
Virtual MIDI Router (VMR)  
A software-only router for MIDI data between programs. Sound Forge software uses the VMR to receive MIDI time code and send MIDI  
clock. No MIDI hardware or cables are required for a VMR, so routing can only be performed between programs running on the same PC.  
Sony supplies a VMR with Sound Forge software called the Sony Virtual MIDI Router.  
Wave  
An digital audio standard developed by Microsoft and IBM. One minute of uncompressed audio requires 10 MB of storage.  
Waveform  
A waveform is the visual representation of wave-like phenomena, such as sound or light. For example, when the amplitude of sound  
pressure is graphed over time, pressure variations usually form a smooth waveform.  
Waveform Display  
Each event shows a graph of the sound data waveform. The vertical axis corresponds to the amplitude of the wave. For 24-bit audio, they  
range from -8388608 to 8388607. For 16-bit sounds, the amplitude range is -32,768 to +32,767. For 8-bit sounds, the range is -128 to  
+127. The horizontal axis corresponds to time, with the leftmost point being the start of the waveform. In memory, the horizontal axis  
corresponds to the number of samples from the start of the sound file.  
Windows Media Format  
Microsoft’s Windows Media file format that can handle audio and video presentations and other data such as scripts, URL flips, images  
and HTML tags.  
358 | APPENDIX E  
   
Zero-Crossing  
A zero-crossing is the point where a fluctuating signal crosses the baseline.  
By making edits at zero-crossings with the same slope, the chance of creating glitches is minimized.  
Zipper Noise  
Zipper noise occurs when you apply a changing gain to a signal, such as when fading out. If the gain does not change in small enough  
increments, zipper noise can become very noticeable. Fades are accomplished using 64-bit arithmetic, thereby creating no audible  
zipper noise.  
APPENDIX E | 359  
 
360 | APPENDIX E  
Index  
audio editing  
A
Acoustic Mirror  
See also impulse files  
audio event locator  
audio synthesis  
Auto Region tool  
automatically labeling  
adjusting selections  
B
audio  
Batch Converter  
bit depth  
INDEX | i  
 
burning CDs. See disc-at-once CD burning; track-at-once CD  
burning  
channel meters  
C
CD information  
CD layout bar  
channels  
CD Text  
CD tracks  
clipboard  
CDs  
clipped audio  
Channel Converter  
command markers  
ii  
| INDEX  
command markers (continued)  
commands  
cue sheets. See track lists  
configuring  
custom templates  
controls  
customizing  
converting  
copying  
Cutlist  
creating  
CDs. See disc-at-once CD burning; track-at-once CD burning  
Cutlist files  
cutting  
D
DAO CDs. See disc-at-once CD burning  
data windows  
Crop button. See Trim/Crop button  
INDEX | iii  
disc-at-once CD burning (continued)  
data windows (continued)  
displaying  
DC Offset  
docking windows. See windows  
deleting  
drag-and-drop  
E
editing  
DirectX plug-ins. See effects  
disc-at-once CD burning  
effects  
iv | INDEX  
envelope points (continued)  
envelopes  
effects (continued)  
events  
See also Time Stretch process  
envelope graphs  
Explorer window  
envelope points  
INDEX | v  
external  
files (continued)  
extracting audio from CDs  
floating windows. See windows  
F
fade envelopes  
G
faders  
glitches  
file properties  
files  
Graphic Fade  
grid lines. See Selection Grid Lines option  
H
vi | INDEX  
hardware meters  
inserting (continued)  
hardware setup  
internal  
hiding  
I
impulse files  
J
K
keyboard shortcuts  
Keyboard window. See MIDI keyboard  
L
labels  
level ruler  
levels  
inserting  
INDEX | vii  
Loop Tuner  
markers (continued)  
metadata  
loops  
meters  
MIDI  
M
Magnify tool  
main window  
markers  
MIDI keyboard  
viii  
| INDEX  
mixing  
navigating  
monitoring levels  
mono files  
See also stereo to mono conversion  
new windows. See data windows, creating  
noise shaping  
Normalize process  
moving  
O
opening  
multichannel audio  
optimization  
overview bar  
multichannel files  
P
pan envelopes  
Pan/Expand process  
N
naming  
INDEX | ix  
Playlist (continued)  
paste special  
pasting  
peak program meters. See VU/PPM meters  
Playlist files  
phase scopes  
Playlist toolbar. See Regions/Playlist toolbar  
Plug-In Chainer  
playbar  
Plug-In Manager  
plug-ins. See effects  
PQ lists. See track lists  
preferences  
Playlist  
x
| INDEX  
processes (continued)  
preferences (continued)  
presets  
projects  
punch-in  
previewing  
Q
R
quantization errors  
previewing files  
previewing processed audio  
printing  
recording  
processes  
Red Book CD burning. See disc-at-once CD burning  
INDEX | xi  
repairing audio  
regions  
replicating  
resampling  
resetting  
Regions List  
S
sample rate  
Regions List files  
release loops  
sampling  
renaming  
rendering  
xii | INDEX  
selecting  
saving  
selections  
scripting  
shortcuts  
Scripting toolbar  
scrolling  
Simple Synthesis  
scrubbing  
SCSI/SMDI  
single session CD burning. See disc-at-once CD burning  
INDEX | xiii  
Spectrum Analysis (continued)  
sliders  
snapping  
splitting  
See also Quantize to Frames  
status bar  
stereo files  
snapshots  
See also mono to stereo conversion  
sonograms  
stop points  
synthesizing audio  
Spectrum Analysis  
See also sonograms  
xiv  
| INDEX  
triggers  
trimming  
T
TAO CDs. See track-at-once CD burning  
tempo  
Time Display  
time ruler  
troubleshooting  
See also élastique Timestretch process  
toolbars  
U
updating  
tools. See entries of specific tools  
ToolTips  
track lists  
V
video  
track-at-once CD burning  
viewing  
INDEX | xv  

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