| ™ Nitro Jr. Notebook   2007 VTech   Printed in China   91-02239-001   Download from Www.Somanuals.com. All Manuals Search And Download.   INTRODUCTION   Thank you for purchasing the VTech® Nitro Jr. Notebook™.   The Nitro Jr. Notebook™ is a diverse and fun learning toy specifically designed to capture   children’s imaginations! Enter a world of learning fun with 8 different cartridges packed   with interactive games that teach school basics – the alphabet, vocabulary, math, nature   and science, social studies, art, music and more!   With 50 activities, vivid animations, fun sound effects and upbeat melodies you’ll be ready   to take the learning world by storm!   8 cartridges   LCD screen   Cartridge slot   Contrast switch   On/Off key   Cursor mouse   Volume switch   Cartridge compartment   QWERTY   keyboard   INCLUDED IN THIS PACKAGE   - - - - VTech® Nitro Jr. Notebook™   Cursor mouse   User’s manual   8 cartridges   2 Download from Www.Somanuals.com. All Manuals Search And Download.   WARNING:   All packing materials such as tape, plastic sheets, wire ties and tags are not part of this toy,   and should be discarded for your child’s safety.   GETTING STARTED   POWER SOURCE   The Nitro Jr. Notebook™ operates on 3 “AA” batteries (UM-3/LR6) or a VTech® 9V   adaptor (sold separately).   BATTERY INSTALLATION   NOTE: For best performance, remove all factory-installed   batteries and use new, alkaline batteries.   1. Make sure the unit is turned OFF.   2. Locate the battery cover at the bottom of the unit, open   the battery door.   3. Install 3 new “AA” batteries (UM-3/LR6) as illustrated.   4. Close the battery cover.   IMPORTANT: Please replace the batteries in about 15 seconds or you will lose any saved   information.   BATTERY NOTICE   • • • Install batteries correctly observing the polarity (+, -) signs to avoid leakage.   Do not mix old and new batteries.   Do not mix batteries of different types: alkaline, standard (carbon-zinc) or rechargeable   (nickel-cadmium).   • Remove the batteries from the equipment when the unit will not be used for an   extended period of time   • • • • • Always remove exhausted batteries from the equipment.   Do not dispose of batteries in fire.   Do not attempt to recharge ordinary batteries.   The supply terminals are not to be short-circuited.   Only batteries of the same and equivalent type as recommended are to be used.   WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES.   3 Download from Www.Somanuals.com. All Manuals Search And Download.   AC-DC ADAPTOR   Use a standard 9V   9V AC/DC adaptor.   300mA   AC/DC adaptor. We recommend the use of a VTech®   CONNECTING THE ADAPTOR   1. Make sure the unit is turned OFF.   2. Locate the adaptor jack on the back of the unit.   3. Insert the adaptor plug into the unit’s adaptor jack.   4. Plug the adaptor into an electrical outlet.   5. Turn the unit ON.   Note: When the toy is not going to be in use for an extended period of time, unplug the adaptor.   ADAPTOR NOTICE   • • • • • • The toy is not intended for use by children under 3 years old   Use only the recommended adaptor with the toy   The adaptor is not a toy   Never clean a plugged in toy with liquid   Never use more than 1 adaptor   Do not leave the toy plugged in for extended periods of time   NOTICE TO PARENTS   Regularly examine the adaptor, checking for damage to the cord, plug, transformer or   other parts. Do not use the adaptor if there is any damage to it. The demo tag should be   removed automatically when the product is taken out of the packing. If the demo tag is still   in position when you begin play, please remove it from the bottom of the unit to activate   normal play mode.   CURSOR MOUSE   Use only a mouse that is compatible with VTech® products.   CONNECTING THE MOUSE   1. Make sure the unit is turned OFF.   2. Locate the mouse jack on the back of the unit.   3. Plug the mouse into the mouse jack.   USING THE MOUSE   1. Press the cursor key to select an activity from the main menu or to answer questions   in individual activities.   2. Press Enter to confirm choice.   4 Download from Www.Somanuals.com. All Manuals Search And Download.   PRODUCT FEATURES   8 SPECIFIC LEARNING CARTRIDGES   With the 8 cartridges, you can choose from different categories of learning and play:   • • • • • • • • Language Arts   Math Explorer   Nature and Science   World Discovery   Social Studies   Music Studio   Art Album   Game Time   AUTO LEVEL UP AND DOWN   After continuously achieving 80-100 points for 3 rounds, the difficulty level will automati-   cally increase. If the score is lower than 60 points for each round, after 3 rounds, it will   decrease.   AUTO POWER OFF   To preserve battery power, the Nitro Jr. Notebook™ will automatically shut off after several   minutes without input. The unit can be turned on again by pressing the ON/OFF button.   HOW TO PLAY   TURNING THE UNIT ON AND OFF   Press   to turn the unit ON. Press   again to turn the unit OFF.   ACTIVITY SELECTION   When the unit is turned ON, you will see a short opening scene before entering the Main   Menu. Here, activities will cycle through automatically on the screen and you will hear   the activity names.   You can choose one of the 50 activities in one of these ways:   5 Download from Www.Somanuals.com. All Manuals Search And Download.   1. Press the Enter key when you see an activity you like.   2. Use the direction keys on the mouse or keyboard to select the   activity you like and press the Enter key to confirm.   3. Type the activity number and press the Enter key to confirm.   4. Press the Activity key at any time to enter the main menu. You   can choose an activity using the above methods.   5. Inserting a cartridge into the slot will enter the submenu of that   category. An activity can be chosen using the methods previously   described.   PLAYER MODE SELECTION   Hold the Shift key and simultaneously press the Player key to switch between one-player   and two-player modes.   COMPETITION: After a question is given, player one or player two should press the Player   1 or Player 2 key before inputting the answer. If the answer is not correct, the chance will   be given to the other player.   Players can play two-player games in the following activities:   • • • • • 09 Word Maze   15 Complete the Addition   16 Subtraction Rescue   45 Memory Challenge   49 Animated Pairs   LEVEL SELECTION   Pressing the Level key will take you to the level selection screen. Use the arrow keys, the   number keys or mouse to select a level and then press the Enter key to confirm.   CONTRAST CONTROL   Slide the Contrast switch   to adjust the screen contrast.   to adjust the volume.   VOLUME CONTROL   Slide the Volume switch   6 Download from Www.Somanuals.com. All Manuals Search And Download.   KEYBOARD FUNCTION   Your Nitro Jr. Notebook™ has a QWERTY keyboard that doubles as a music keyboard. It   also features the function keys below.   FUNCTION KEYS   Number Keys:   Press these keys to input numbers during activities or in the   activity menu.   Symbol Keys:   Hold the Shift key and press the number keys to input symbols   in Text Editor.   Letter Keys:   Musical Note Keys:   Pause:   Press these keys to input letters in related activities.   Press these keys to input musical notes in related activities.   Press this key to insert a pause in your song in Melody Maker.   Objects Keys:   Press these keys to add animal sounds into the song in   Remix Circus.   Esc:   Press this key to exit the current activity.   Activity:   Level:   Player:   Press this key to show the main menu.   Press this key to show a menu for setting the difficulty level.   Hold down the Shift key and press this key to switch from   one-player mode to two-player mode and vice versa.   Player 1/Player 2:   When in two-player mode, press these keys to switch players   when taking turns.   Repeat:   Answer:   Help:   Press this key to repeat an instruction or question.   Press this key to see the correct answer to a question.   Press this key to hear an instruction or receive a hint in   certain activities.   Space Bar:   Press this key to insert a space between letters or numbers in   Text Editor.   Demo Button:   Arrow Keys:   Press this key to watch an introductory animation that showcases   your Nitro Jr. Notebook™.   Press the arrow keys to move the cursor up, down, left, and right.   7 Download from Www.Somanuals.com. All Manuals Search And Download.   Backspace:   Press this key to erase the character to the left of the cursor   or to undo the last action in certain activities.   Delete:   Insert:   Press this key to delete all input in Text Editor and Party Faces.   Hold the Shift key and press the Insert key to insert a picture in   Text Editor and Stamp Fun.   Enter:   Press this key to enter an activity or to confirm your answer.   Record:   Press this key to start recording your song in Melody Maker.   Stop:   Press this key to stop recording your song in Melody Maker.   ACTIVITIES   Your Nitro Jr. Notebook™ offers a total of 50 activities in 8 categories.   Index   01   02   03   04   05   06   07   08   09   10   11   Activity Names   Follow Me   Caterory Name   Alphabet Catch   Capital and Small   Word Show   Word Spy   Language Arts   Beginning Letter   Missing Letter   Word Fever   Word Maze   Text Editor   Number Catch   Follow Me   12   13   14   15   16   17   18   19   20   21   22   23   24   Magic Counting   Balance Fun   Math Explorer   Complete the Addition   Subtraction Rescue   What’s Missing?   What’s Missing II?   Ticktock Time   Animal Show   Find It   Feed the Animal   Odd One Out   Where Is My Home?   Nature And Science   8 Download from Www.Somanuals.com. All Manuals Search And Download.   25   26   27   28   29   30   31   32   33   34   Town Visit   Town Rally   Vehicle Show   Sound Engine   Follow Me   World Discovery   Odd One Out   Cake Maker   Odd One Out   Magic Life   Social Studies   Music Studio   Daily Wonder   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   Before and After   Musical Note Catch   Follow Me   Melody Maker   Remix Circus   Ear Tuner   Music Box   Stamp Fun   Party Faces   Art Album   Slide Puzzle   What’s wrong?   Memory Challenge   Space Blaster   Push and Move   Carrot Patch   Animated Pairs   Game Time   CARTRIDGE 1: LANGUAGE ARTS   Activity 01. Follow Me   You will see several letter mushrooms on the screen. Press the corresponding letters as   fast as you can before the leaves cover the screen!   Activity 02. Alphabet Catch   You will see several clams that quickly open and close their shells, briefly showing a letter   inside. Use the arrow keys or mouse to catch the letters in alphabetical order before the   clam closes its shell!   Activity 03. Capital and Small   Use the arrow keys or mouse to move the flashlight and find the lowercase letter that   matches the displayed uppercase letter. Press Enter to confirm your answer.   9 Download from Www.Somanuals.com. All Manuals Search And Download.   Activity 04. Word Show   Choose a word to enjoy a short animation!   Activity 05. Word Spy   A short animation is shown on the screen. Can you guess which word matches it? Use the   arrow keys or mouse to select your answer and press Enter to confirm.   Activity 06. Beginning Letter   A short movie showing a word will appear. Try to remember what the first letter of the word   is, then choose a letter to complete the word! Press Enter to confirm.   Activity 07. Missing Letter   A short movie is shown with a word on the screen. Remember the word and replace the   missing letter before time runs out! Press Enter to confirm.   Activity 08. Word Fever   A short movie showing a word is shown. Then several letter bears are shown on screen.   Rearrange the letters of the word by using the arrow keys or mouse and press Enter to   confirm.   Activity 09. Word Maze   A short movie depicting a word is shown. Then the letters for that word are hidden in a   maze. Find the letters and spell the word by using the arrow keys or mouse. Press enter   to confirm.   Activity 10. Text Editor   Use the insert, letter, and number keys to create your very own unique stories!   Bonus: If you type a word from one of the word-related activities, you’ll be rewarded with   a short movie!   CARTRIDGE 2: MATH EXPLORER   Activity 11. Number Catch   You will see several clams that quickly open and close their shells, briefly showing a   number inside. Use the arrow keys or mouse to catch the numbers in numerical order   before the clam closes its shell!   Activity 12. Follow Me   You will see several number mushrooms on the screen. Press the corresponding numbers   as fast as you can before the leaves cover the screen!   Activity 13. Magic Counting   Count how many times the animal makes a sound and use the number keys, arrow keys,   or mouse to answer. Press Enter to confirm.   Activity 14. Balance Fun   Two kids are playing seesaw on the screen. Each side of the seesaw has a number. Find   out which number is bigger and use the arrow keys or mouse to answer. Press Enter to   confirm.   10   Download from Www.Somanuals.com. All Manuals Search And Download.   Activity 15. Complete the Addition   A spaceship is flying in the sky and is suddenly blocked by two number obstacles! Remove   the obstacle by completing the addition question so that the spaceship can complete its   mission.   Activity 16. Subtraction Rescue   A spaceship is flying in the sky and is suddenly blocked by two number obstacles! Remove   the obstacle by completing the subtraction question so that the spaceship can complete   its mission.   Activity 17. What’s Missing?   Choose a bowling ball with a minus sign or plus sign to strike the pins and complete the   question.   Activity 18. What’s Missing II?   Choose a bowling ball with a greater-than or less-than sign to strike the pins and complete   the question.   Activity 19. Ticktock Time   Move the hands on the clock to match the time shown. To move the hands, use your   mouse or arrow keys. You need to press Enter to confirm your answer.   CARTRIDGE 3: NATURE AND SCIENCE   Activity 20. Animal Show   Choose a word to enjoy a short animation.   Activity 21. Find it   Match the sound to the animal that makes it by using the arrow keys or mouse. Press   Enter to confirm.   Activity 22. Feed the Animal   Time to feed the animals! Choose the appropriate food for the animal by using the arrow   keys or mouse. Press Enter to confirm.   Activity 23. Odd One Out   Several animals are shown on the screen. Select the odd one out by using the arrow keys   or mouse. Press Enter to confirm.   Activity 24. Where Is My Home?   Help the animal get home by matching it to its correct habitat - the desert, the forest, the   sea, the pond or the farm.   CARTRIDGE 4: WORLD DISCOVERY   Activity 25. Town Visit   Use the arrow keys to explore the town and find out what people do there.   11   Download from Www.Somanuals.com. All Manuals Search And Download.   Activity 26. Town Rally   Match the people to the places where they work.   Activity 27. Vehicle Show   Choose a vehicle to enjoy a short animation.   Activity 28. Sound Engine   Listen carefully and match the vehicle to the sound that it makes.   Activity 29. Follow Me   Listen to the sounds carefully and then use the arrow keys or mouse to select the   corresponding vehicles.   Activity 30. Odd One Out   Choose the vehicle that is different from the other ones by using the arrow keys or mouse.   Press Enter to confirm.   CARTRIDGE 5: SOCIAL STUDIES   Activity 31. Cake Maker   Batter is poured onto a griddle. Wait for the cake to bake and use the arrow keys or mouse   to scoop it up. But don’t wait too long or the cake will burn!   Activity 32. Odd One Out   Use the arrow keys or mouse to select the object in the room that doesn’t belong. Press   the Enter key to confirm.   Activity 33. Magic Life   Match the pairs as shown in the picture. Use the arrow key or mouse to select one picture   that matches the displayed object and press Enter to confirm your answer.   Activity 34. Daily Wonder   Select a picture to find out what order things will happen in.   Activity 35. Before and After   Put the pictures in the order they happened by using the arrow keys or mouse. Press Enter to   confirm.   CARTRIDGE 6: MUSIC STUDIO   Activity 36. Musical Note Catch   Go to the beach for fun! You will see several clams that quickly open and close their shells,   briefly showing a musical note inside. Use the arrow keys, mouse, Enter key, or the musical   note keys to catch them as fast as you can before the clam closes its shell!   Activity 37. Follow Me   The screen shows several musical note mushrooms. Press the musical note keys to catch   the musical notes as fast as you can before the leaves cover the screen!   12   Download from Www.Somanuals.com. All Manuals Search And Download.   Activity 38. Melody Maker   Press the Record key or choose the Record icon on the screen and press Enter to start   the recording. Then use the musical note keys and the pause key to create your song.   Press the Stop key or choose the Stop icon and press Enter to stop the recording. When   you’re finished creating your song, select the Play icon and press Enter to listen to your   masterpiece!   Activity 39. Remix Circus   Choose a song, and jam the sounds into the melody by pressing the animal keys or by   using the arrow keys or mouse.   Activity 40. Ear Tuner   Two boys stand on a stage and play a song in turn. Listen carefully to figure out which   melody is longer or shorter. Choose your answer using the arrow keys or mouse. Press   Enter to confirm.   Activity 41. Music Box   There are 10 popular children’s songs in this activity. Select your favorite song to listen to!   CARTRIDGE 7: ART ALBUM   Activity 42. Stamp Fun   Use the stamps to create your masterpiece! To start, select a stamp design at the right side   of the screen by using the arrow keys or mouse. Press Enter to stamp it anywhere you like.   If you want to put another stamp on the picture hold the Shift key and press the Insert key   to recall the stamp menu.   Activity 43. Party Faces   Use the arrow keys or mouse to create the perfect look for the party. Press Enter to confirm   your selections.   Activity 44. Slide Puzzle   Remember the picture, then use the arrow keys or mouse to slide the puzzle pieces and   recreate the original image.   CARTRIDGE 8: GAME TIME   Activity 45. What’s Wrong?   Use the arrow keys or mouse to select the wrong object or action in the picture. Press   Enter to confirm.   Activity 46. Memory Challenge   Watch and remember the short movies on the screen, and then select the word which belongs   to the first or second animation. Use the arrow keys or mouse to make your selection.   Press Enter to confirm.   Activity 47. Space Blaster   Help the spaceship complete its mission by using the arrow keys or mouse to steer around   the obstacles.   13   Download from Www.Somanuals.com. All Manuals Search And Download.   Activity 48. Push and Move   A spaceman’s way back to his ship is blocked! Use the arrow keys or mouse to push and   move the obstacles out of the way.   Activity 49. Carrot Patch   Help the rabbit load the vegetable cart! Use the arrow keys or mouse to catch the carrots   as they come out of the ground.   Activity 50. Animated Pairs   Watch the animated objects and remember where they are. After a while, they will be   covered up. Use the arrow keys or mouse to find the matching pairs.   CARE & MAINTENANCE   1. Keep the unit clean by wiping it with a slightly damp cloth.   2. Keep the unit out of direct sunlight and away from any direct heat source.   3. Remove the batteries when the unit is not in use for an extended period of time.   4. Do not drop the unit onto a hard surface and do not expose the unit to moisture or   water.   TROUBLESHOOTING   1. If your VTech® Nitro Jr. Notebook™ stops working or does not turn on:   • Check your batteries. Make sure the batteries are fresh and properly installed.   troubleshooting tips.   2. If, when pressing the On/Off button, nothing happens:   • Check to see that the batteries are aligned correctly.   3. If you cannot hear any sound:   • Adjust the volume switch to adjust the sound level of the speaker.   TECHNICAL SUPPORT   If you have a problem that cannot be solved by using this manual, we encourage you to   visit us online or contact our Consumer Services Department with any problems and/or   suggestions that you might have. A support representative will be happy to assist you.   Before requesting support, please be ready to provide or include the information below:   • The name of your product or model number (the model number is typically located on   the back or bottom of your product).   • The actual error message or problem you are experiencing.   • The actions you took right before the error message or problem occurred.   Internet: www.vtechkids.com   Phone: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada   Download from Www.Somanuals.com. All Manuals Search And Download.   14   OTHER INFO   VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility for   any damage or loss resulting from the use of this handbook. VTech® Electronics North   America, L.L.C. and its suppliers assume no responsibility for any loss or claims by third   parties that may arise through the use of this software.VTech® Electronics North America,   L.L.C. and its suppliers assume no responsibility for any damage or loss caused by deletion   of data as a result of malfunction, dead battery, or repairs. Be sure to make backup copies of   important data on other media to protect against data loss.   COMPANY : VTech® Electronics North America, L.L.C.   ADDRESS : 1155 W. Dundee Road, Suite 130, Arlington Heights, IL 60004, USA   TEL NO.: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada   NOTE: This equipment has been tested and found to comply with the limits for a Class B   digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide   reasonable protection against harmful interference in a residential installation. This equipment   generates, uses and can radiate radio frequency energy and, if not installed and used in   accordance with the instructions, may cause harmful interference to radio communications.   However, there is no guarantee that interference will not occur in a particular installation. If   this equipment does cause harmful interference to radio or television reception, which can   be determined by turning the equipment off and on, the user is encouraged to try to correct   the interference by one or more of the following measures:   • Reorient or relocate the receiving antenna.   • Increase the separation between the equipment and receiver.   • Connect the equipment into an outlet on a circuit different from that to which the   receiver is connected.   • Consult the dealer or an experienced radio/TV technician for help.   Caution: changes or modifications not expressly approved by the party responsible for   compliance could void the user’s authority to operate the equipment.   IMPORTANT NOTE:   Creating and developing VTech® Nitro Jr. Notebook™ products is accompanied   by a responsibility that we at VTech® take very seriously. We make every effort   to ensure the accuracy of the information which forms the value of our products.   However, errors sometimes can occur. It is important for you to know that we   stand behind our products and encourage you to call our Consumer Services   Department at 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada with any   problems and/or suggestions that you might have. A service representative will be   happy to help you.   15   Download from Www.Somanuals.com. 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