Tonka Video Game Console MONSTER TRUCKS Manual User Manual

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TONKA MONSTER TRUCKS  
Manual Front cover  
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4. Follow the remainder of the on-screen instructions to finish installing the TONKA Monster Trucks  
CD-ROM game.  
5. Once installation is complete, click on the Start button on the Win95/98/Me taskbar and choose  
Programs/Infogrames Interactive/TONKA Monster Trucks/TONKA Monster Trucks to start the game.  
B. Career Mode  
Click here if you want to push your skills to the limit by driving on a series of challenging courses as  
described on page 7.  
C. Print Shop  
Note: You must have the TONKA Monster Trucks game disc in your CD-ROM drive to play.  
Click here if you want to print pictures of monster trucks, licenses and certificates as described on  
page 15.  
D. Options  
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Installation of DirectX  
®
The TONKA Monster Trucks CD-ROM requires DirectX 8.0 or higher in order to run. If you do not have  
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Click here to go to the Options menu. From there you can adjust the following:  
DirectX 8.0 or higher installed on your computer, click “Yes” when asked if you would like to install it.  
Controls Click here to select the type of input device you will use for the game (Keyboard, Mouse,  
Game Pad, or TONKA Dig ‘n Rigs Playset).  
WELCOME TO TONKA MONSTER TRUCKS!  
Redefine Controls To redefine a key or button on your selected input device, click on its  
corresponding on-screen text and then press the Enter key on your keyboard to erase the current  
entry. Next, press the new key or button (on your input device) that you would like to use for that  
function. A text description of the new key or button that you selected will then appear on screen.  
SFX Volume To adjust the sound effects volume, select the volume bar by clicking on it; then drag  
the tab on the slider bar to adjust the volume.  
Get ready to enter the exciting world of TONKA Monster Trucks, where kids can create and drive the biggest,  
toughest trucks around! The fun begins in the garage, where monster trucks can be customized with a choice  
of powerful engines, all-terrain tires, and colorful paint jobs. Then it’s time to kick up some dirt on the  
TONKA tracks. Drive over ramps, do cool stunts and tricks, and race with friends. This is tough TONKA fun!...  
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MAIN MENU  
Music Volume To adjust the music volume, select the volume bar by clicking on it; then drag the  
tab on the slider bar to adjust the volume.  
From the Main Menu, select from the following:  
A
Level of Detail – On slower computers you may need to reduce the level of screen detail to  
increase the game speed. Important! Only adjust this option if your display is slow and jerky. To  
adjust the level of detail, select the detail bar by clicking on it; then drag the tab on the slider bar to  
adjust the level of detail.  
Auto-Tricks When this option is activated, your truck will automatically perform a series of tricks  
once it becomes airborne off of a jump. Note: This feature is designed to be used by novice and/or  
younger drivers who might find it difficult to perform the trick controls outlined on page 13.  
A. Quick Start Mode  
Click here if you simply want to jump into a monster truck  
and get crushing, jumping and racing as described on page 7.  
In Quick Start Mode you can also compete against the times  
and scores of up to 3 other players on the same course.  
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E. Credits  
Click here to see the names of the people who worked so hard to bring you this cool game.  
F. Exit  
Race Tracks  
Click here to exit the game and return to your Windows® desktop.  
Race tracks challenge you to get from point A to point B in the  
shortest time. Along the way you can smash, bash, jump and  
perform tricks for extra points!  
TYPES OF TRACKS  
There’s a lot to do in the TONKA Monster Trucks CD-ROM game  
— and lots of tracks to do it on! Each track has its own unique  
features, requires different skills, gives you the opportunity to  
earn points, and falls into one of these three categories:  
THE DIFFERENT PLAY MODES  
The TONKA Monster Trucks CD-ROM game features both a Quick Start Mode and a Career Mode. The  
different modes provide access to different tracks, activities, levels and ways of playing.  
Open Free Style Tracks  
QUICK START MODE  
Free Style tracks resemble a skateboard park. You can go in any  
direction, off of any jump or smash into any obstacle. To earn  
points for tricks, your driving has to be particularly creative!  
This mode allows you to quickly jump into a monster truck and get driving. Simply select the number of  
players who want to play, then select your truck and your track (or edit one as described on page 10),  
and go! Each player’s score is recorded on the scoreboard so that you can compare scores and times.  
Note: Quick Start Mode is the only mode where multiple players (1 to 4 players taking turns) can race.  
Open Stunt Tracks  
CAREER MODE  
These tracks are designed so that you can pull off really  
awesome stunts! Earn points for “airtime” and successfully  
executed tricks, or for crushing and smashing objects. Go wild!  
In this mode, you compete on a series of different tracks to become the Greatest Monster Truck Driver. To  
begin your career, click on one of the following:  
New Game  
To start a new game, you must first sign in. Type your name on a blank driver’s license to make it your  
own, press the Enter key, and then click on the Thumbs Up button. (To delete an existing license, first  
click on the license to select it and then click on the Trash Can icon.) After you enter your name, you  
must choose a helmet design to represent you.  
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B. Edit Track  
Click on the helmet icon to access the Helmet Designs screen. Select the design you want for your license.  
Next, click on the color-chip screen icon to open the Color Selector window. Select the color you want for  
your helmet. Click on the Thumbs Up icon when you are done.  
This hot spot allows you to customize your very own tracks as described on page 10. In Career Mode you  
can save and retrieve up to four tracks of each type.  
C. Customize Truck  
Note: Your career progress and scores, along with your customized vehicles and tracks, are saved to your  
This hot spot allows you to select and/or customize your monster trucks as described below.  
driver’s license.  
D. Training  
Load Game  
This hot spot allows you to practice your driving skills without the pressure of scores and time. Practice  
jumps, tricks, crushing and stunts with a little help from TONKA JOE . Each time you learn a new skill, you  
To load a previously saved game, click on the license that features your name and then click on the  
Thumbs Up icon. Doing so will take you to where you left off in your career the last time you played.  
will be rewarded. Once you’ve mastered all of the skills, a new certificate will be added to your driver’s  
license. See the “Print Shop” on page 15.  
E. Score Board  
When you first start your career, only one track will be available to you. During play, however, your  
choice of tracks expands every time you beat a challenge. This continues until you reach the ultimate  
Career Mode challenge — the Bonus tracks!  
Click here to view the most recent score board race results.  
Before each event, you can change your truck by clicking on the Customize Truck hot spot.  
F. Career Mode Tracks  
This hot spot allows you to choose your career track path.  
Note: If you beat a track challenge, you will be awarded a certificate that you can print out from the Print  
Shop as described on page 15.  
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CUSTOMIZE YOUR MONSTER TRUCKS!  
CAREER MODE MENU HOT SPOTS  
From the Career Mode menu screen, select any of the  
following hot spots by clicking on it:  
From the Career Mode menu screen, click on the Customize Truck hot spot. Next, enter the Truck Garage  
by clicking on the transparent truck parked in the center of the parking lot. This truck is what you will  
customize in the garage by selecting such features as:  
B
Body Design  
Decal Designs  
Tire Type  
Paint Color  
Engine Type  
A. Free Play  
This hot spot allows you to play through four available open  
track challenges in any order using a pre-made truck or one of  
your customized trucks. See “Customize Your Monster Trucks”  
on page 9. When your total score for the four tracks hits a pre-  
determined number, two Bonus tracks will become unlocked.  
Note: Although some features will not affect your vehicle’s performance, they will all determine how  
COOL your monster truck looks.  
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Hint! Free Play gives you the chance to get in some “no-pressure” practice runs.  
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To select one, just click on it to have it appear on the track.  
THE truck garage  
In Quick Start Mode you can design tracks on your own or with friends if playing a multiplayer game.  
Important! Your tracks will not be saved once you exit the game.  
In Career Mode you can save up to four of each type of track. Your tracks will be saved to your license.  
Note: In either mode you can make a track, race on it, make changes and race on it again.  
From inside the Truck Garage, you control the customization  
processes. First, select the yellow handle and rotate your vehicle  
so that you can see it from all angles. Next, start customizing  
your monster truck by clicking on any of the following items:  
A. Color Chip Computer  
This allows you to select the color you want for your truck  
design. Click on the screen and then click on the color you  
like. Your truck will then be colored to match.  
SCORING  
When you compete on a track, your score will be based on the following things:  
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The amount of time it took for you to complete the race;  
B. Decal Computer  
The number of points you earned from crushing objects in your path or collecting pick-ups;  
The number of points you earned for successfully pulling off a trick or catching “air-time” on a jump;  
The Bonus points awarded to you by your fans for style.  
Click on the screen and then click on the decal set you like. Note: The decal sets will appear on your vehicle  
so that you can preview how they will look. When you are happy with a decal set, simply move on to  
another feature in the garage.  
Your total points for a race are posted on the scoreboard. In Career Mode, they are saved on your license. In  
Quick Start Mode, however, they are only saved for the duration of the play session and will be lost when  
you exit the game altogether.  
C. Tires, Engine and Body Selection Window  
To select any of these elements, click on its corresponding picture. A drop-down selection window will appear.  
Click on the part you want to add to your vehicle. When you are finished customizing your monster truck,  
click on the U-turn button.  
Pick-Ups  
Throughout the game, there are objects to collect by running into  
them. They look like spinning road signs. Each pick-up does  
something different, such as:  
Acts like a power boost.  
Offers a special, but limited, power that you can trigger  
yourself.  
Affects other parts of the game like extra color for the  
paint shop or extra truck decals.  
Gets you closer to unlocking extra truck bodies to use for  
EDIT YOUR TRACKS!  
You can customize your tracks before racing on them! From  
the Quick Start Mode or Career Mode menu screens, click on  
the Edit Track hot spot to enter the track editing area. Next,  
select the size of the track you want to customize. Then  
choose the type of track you would like to build — Open  
Free Style, Open Stunt, or Race!  
When you see the track floor, click on the highlighted locations  
and a selection of alternative items for that location will appear.  
Pick-up  
customizing your truck.  
Are considered “collectibles.” Collect enough of these and you’ll get a part to a brand new  
truck. Once you’ve collected seven truck parts, check out the Truck Garage!  
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DRIVING  
Action  
Accelerate in a forward direction Up Arrow  
Reverse direction  
Turn left while moving  
Turn right while moving  
Turbo Boost/Trick*  
* Note: You can only perform a turbo boost if your truck’s wheels are ON the ground. If your truck is in  
the air and you press the Turbo Boost/Trick control AND a direction control, you will trigger a trick. See  
Tricks” below. Tip: If pressing the Space Bar on your keyboard fails to activate a trick, try using the Ctrl  
key instead.  
***** When using a mouse, pressing the other mouse button will trigger a turbo boost or trick. For  
example, if you are going forward by pressing the left mouse button, simultaneously pressing the right  
mouse button will then trigger the turbo boost.  
SELECTING TRUCKS  
Keyboard  
Mouse  
Game Pad  
B” Button  
A” Button  
Move Left  
Move Right  
C” Button  
From the Truck Garage screen, select the truck you want to use.  
Left Button  
Right Button  
Move Left  
Move Right  
*****  
Pre-Made Trucks  
Down Arrow  
Left Arrow  
Right Arrow  
Space Bar or Ctrl  
There are four pre-made trucks. They are available in all the  
areas where you have access to the Customize Trucks hot spot  
To select a truck, simply click on it.  
Customized Trucks  
To select one of your customized trucks, click on the truck parked  
in the upper right of the parking lot. If you are happy with the  
truck the way it is, simply click on the Exit sign to be on your way.  
If you want a new customized truck, click on the transparent truck in the center of the parking lot.  
Parking Lot Full?  
If you’ve been hard at work and filled the parking lot with customized trucks, you’ll need to recycle one of  
your designs before you can make a new one. Click on the truck you want to recycle and then click on the  
crusher to recycle the parts for a new truck.  
More About Turbo Boosts  
Turbo boosts give your truck gets an instant boost of incredible power. Use them to propel your truck over a  
jump or obstacle at fantastic heights or mind-boggling distances. Note: There are different types of turbo  
boosts. Some are generated from pick-ups that go off as soon as you collect them. These only last a few sec-  
onds. Others are generated from pick-ups that you add to your Boost Pack and activate with your input  
device as described above. Be Careful! Too much speed will make your truck difficult to handle.  
CONTROLLING VEHICLES  
You can use a keyboard, mouse or game pad to control the vehicles in the TONKA Monster Trucks CD-ROM  
game. The basic driving and trick controls for each input device are outlined on page 13. Great news! You  
can also use your TONKA Dig ‘n Rigs Playset to control vehicles. Please see the ReadMe file, described on  
page 3, for details.  
TRICKS  
Action  
Start a Trick*  
Flip Front Over Back  
Flip Back Over Front  
Spin Counterclockwise  
Spin Clockwise  
Keyboard  
Space Bar or Ctrl  
Up Arrow  
Down Arrow  
Left Arrow  
Right Arrow  
Mouse  
*****  
Move Up  
Move Down  
Move Left  
Move Right  
Game Pad  
C” Button  
Pad Up  
Pad Down  
Pad Left  
Pad Right  
* See page 14 for details.  
***** See page 14 for details.  
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* Note: You can only start an aerial trick if your truck’s wheels are OFF the ground. Try combinations of  
up/down/left/right for more involved tricks if using a keyboard or mouse as your input device.  
CONTROLLING YOUR VIEWING ANGLE  
During play, you can change your viewing angle at any time by pressing the F1 key on your keyboard. Each  
time you press the F1 key, the camera angle will toggle to the next available view.  
***** To perform a trick using a mouse, wait until your truck’s wheels are OFF the ground. Release BOTH  
mouse buttons and then press BOTH mouse buttons while moving your mouse in the direction you want your  
truck to spin. Give it a try! It’s easier than it sounds!  
PRINT SHOP  
In the TONKA Monster Trucks CD-ROM game you can print any of the following from the Print Shop:  
Your License  
Pictures of Customized and Stock Trucks Certificates  
The Scoreboard  
Your Career Status  
THE DIFFERENT TRICKS  
In the TONKA Monster Trucks CD-ROM game, performing tricks will earn you extra points. Here are some of  
Pictures of TONKA JOE  
the tricks you can do:  
Click on the printer billboard on top of the Print Shop to enter the shop. Next, select the picture you want to  
print and then click on the printer icon. Note: During play, some screens will also feature a printer icon.  
Click on the icon to print a picture of that screen.  
180 (“One-Eighty”) This is when you make your truck do a half spin.  
Air This is when you make your truck do a small jump.  
Mega Air This is when you make your truck do a medium jump.  
Super Air This is when you make your truck do a huge jump.  
Donut Go fast and then turn hard to make your truck skid around. The more times you go around, the  
more the crowd will love it!  
Wheelie Find a surface with a good grip and then accelerate hard so that your front wheels rise up into  
the air.  
Rear Wheelie Find a surface with a good grip and then get up to a fast speed and break hard so that  
your back wheels lift off the ground.  
Side Wheelie This is when you drive on two side wheels.  
There are also combination moves, two-wheeled driving and other cool tricks to find. Try to pull as many  
tricks as you can before landing back on the ground.  
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INFOGRAMES WEB SITES  
Infogrames has exciting, full and active web sites dedicated to ensure you get the most out of your new  
games. You can visit us at:  
TECHNICAL SUPPORT (U.S. & CANADA)  
Help Via the Internet  
Up-to-the-minute technical information about Infogrames Interactive products is generally available 24  
hours a day, 7 days a week via the Internet at:  
Kids, check with your parent or guardian before visiting any web site.  
Visit and you will discover that Infogrames web sites contain such things as:  
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Transfer Protocol) area where you can download patches if needed, our Hints/ Cheat Codes if they’re  
available, and an E-Mail area where you can get help and ask questions if you do not find your answers  
within the FAQ.  
Technical Support  
Software Upgrades  
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Demos  
Competitions  
And much more  
Community  
Help Via Telephone/ Fax or Mail in the United States & Canada  
For phone assistance, call Infogrames Interactive Tech Support at (425) 951-7108. Our Interactive  
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Before making your call, we ask that you be at your computer, have the following information available,  
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System Make and Model  
Processor Type  
®
Operating System, including version number if possible (such as Windows 95, Windows® Me)  
RAM (Memory)  
Any screen or error messages you’ve encountered (and where)  
You may also fax in your Technical Support questions or problems to: (425) 806-0480, or write to the  
address featured on page 18.  
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READ THIS NOTICE BEFORE YOU OR YOUR CHILD USE THIS SOFTWARE  
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described in the Documentation. This limited warranty: (i) applies to the initial purchaser only and may be acted upon only  
by the initial purchaser; and (ii) does not apply to any patch, update, upgrade, modification, or other enhancement provided  
by Infogrames Interactive with respect to the Software or the Documentation or to any bonus game provided by Infogrames  
Interactive at no extra charge as part of the Package, which are provided on an AS IS BASIS ONLY. EXCEPT AS STATED  
ABOVE, INFOGRAMES INTERACTIVE AND ITS LICENSORS MAKE NO OTHER WARRANTY OR CONDITION, EXPRESS OR  
IMPLIED, STATUTORY OR OTHERWISE, REGARDING THIS SOFTWARE. THE IMPLIED WARRANTY THAT THE SOFTWARE  
IS FIT FOR A PARTICULAR PURPOSE AND THE IMPLIED WARRANTY OF MERCHANTABILITY SHALL BOTH BE LIMITED  
TO THE NINETY (90) DAY DURATION OF THIS LIMITED EXPRESS WARRANTY. THESE AND ANY OTHER IMPLIED WAR-  
RANTIES OR CONDITIONS, STATUTORY OR OTHERWISE, ARE OTHERWISE EXPRESSLY AND SPECIFICALLY DISCLAIMED.  
Some jurisdictions do not allow limitations on how long an implied warranty or condition lasts, so the above limitation may  
not apply to You. This limited warranty gives You specific legal rights, and you may also have other rights which vary from  
jurisdiction to jurisdiction.  
EXPORT AND IMPORT COMPLIANCE: In the event You export the Software or the Documentation from the country in  
which You first received it, You assume the responsibility for compliance with all applicable export and re-export regulations,  
as the case may be.  
GOVERNING LAW; ARBITRATION: This Agreement shall be governed by, and any arbitration hereunder shall apply, the  
laws of the State of New York, U.S.A., excluding (a) its conflicts of laws principles; (b) the United Nations Convention on  
Contracts for the International Sale of Goods; (c) the 1974 Convention on the Limitation Period in the International Sale of  
Goods (the "1974 Convention"); and (d) the Protocol amending the 1974 Convention, done at Vienna April 11, 1980.  
If you believe you have found any such error or defect in the Software during the warranty period, call Infogrames Interactive  
Technical Support at 425-951-7108 between the hours of 8:00 a.m. and 6:00 p.m. Monday through Friday (Pacific Time), hol-  
idays excluded, and provide your Product number. If a return is determined as necessary, a Return Merchandise Authorization  
Number (RMA#) will be issued to you. Send your original CD-ROM disc, game cartridge or disc, or, if applicable, the executable  
files that you downloaded, along with the RMA#, a dated proof of purchase, your full name, address and phone number, to  
Infogrames Interactive, Inc., Attn: TS/CS Dept., 13110 NE 177th Place, Suite # B101, Box 180, Woodinville, WA 98072-9965.  
Any dispute, controversy or claim arising out of or relating to this Agreement or to a breach hereof, including its  
interpretation, performance or termination, shall be finally resolved by arbitration. The arbitration shall be conducted by three  
(3) arbitrators, one to be appointed by Infogrames Interactive, one to be appointed by You and a third being nominated by the  
two arbitrators so selected or, if they cannot agree on a third arbitrator, by the President of the American Arbitration  
Association ("AAA"). The arbitration shall be conducted in English and in accordance with the commercial arbitration rules  
of the AAA. The arbitration, including the rendering of the award, shall take place in New York, New York, and shall be the  
exclusive forum for resolving such dispute, controversy or claim. The decision of the arbitrators shall be binding upon the  
parties hereto, and the expense of the arbitration (including without limitation the award of attorneys' fees to the prevailing  
party) shall be paid as the arbitrators determine. The decision of the arbitrators shall be executory, and judgment thereon may  
be entered by any court of competent jurisdiction.  
If you have a problem resulting from a manufacturing defect in the Software, Infogrames Interactive’s and its licensors' entire  
liability and Your exclusive remedy for breach of this limited warranty shall be the replacement of the Software, within a rea-  
sonable period of time and without charge, with a corrected version of the Software. Some jurisdictions do not allow the  
exclusion or limitation of relief, incidental or consequential damages, so the above limitation or exclusion may not apply to You.  
LIMITATION OF LIABILITY  
Notwithstanding anything contained in the foregoing Paragraph to the contrary, Infogrames Interactive shall have the right to  
institute judicial proceedings against You or anyone acting by, through or under You, in order to enforce Infogrames  
Interactive’s rights hereunder through reformation of contract, specific performance, injunction or similar equitable relief. For  
the purposes of this Paragraph, both parties submit to the jurisdiction of, and waive any objection to the venue of, the state  
and federal courts of the State of New York.  
INFOGRAMES INTERACTIVE AND ITS LICENSORS SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL,  
EXEMPLARY OR OTHER INDIRECT DAMAGES, EVEN IF INFOGRAMES INTERACTIVE OR ITS LICENSORS ARE ADVISED OF  
OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL INFOGRAMES INTERACTIVE'S AND ITS  
LICENSORS' AGGREGATE LIABILITY EXCEED THE PURCHASE PRICE OF THIS PACKAGE. Some jurisdictions do not allow  
the exclusion or limitation of special, incidental, consequential, indirect or exemplary damages, or the limitation of liability  
to specified amounts, so the above limitation or exclusion may not apply to You.  
22  
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TMT Manual Interior 8/15/01 2:15 PM Page 24  
Steve Arthur  
Director of Marketing  
Julian Alden-Salter  
Scott Newby  
Rob Wilson  
Scott Campbell  
Programmers  
CREDITS  
INFOGRAMES INTERACTIVE, INC.  
Steve Martin  
Manager of Creative Services  
Paul Michaels  
Senior Producer  
Elizabeth Mackney  
Manager of Editorial &  
Documentation Services  
Ray Livings  
Barry Keegan  
Stephen Freir  
John Cotton  
Ed Pattman  
James Roberts  
Karl White  
Matt Collins  
Brand Manager  
© 2001 Infogrames Interactive, Inc. All Rights Reserved. Manufactured and marketed by  
Infogrames, Inc., New York, NY. All trademarks are the property of their respective owners.  
Eric Hayashi  
Executive Producer  
Paul Anselmi  
Graphic Designer  
© 2001 Hasbro, Inc. All Rights Reserved. TONKA and TONKA JOE are trademarks of Hasbro, Inc.  
Windows and DirectX are either registered trademarks or trademarks of  
Microsoft Corporation in the United States and/or other countries.  
Scott Walker  
V.P. of Product Development  
Paul Collin  
Copywriter  
Pentium is a trademark or registered trademark of Intel Corporation  
or its subsidiaries in the United States and other countries.  
Michael Craighead  
Director of Quality Assurance  
Rob Dorney  
Art Team  
Special Thanks  
Petrina McPhee  
Sue Bulson  
Sherri Garvey  
Melanee Hannock  
Holly Riehl  
Kurt Boutin  
Q.A. Certification Manager  
Teoman Irmak  
Mark Smith  
FMV Movies  
Designed and Developed by Data Design Interactive.  
Portions of this software are Copyright 1998 - 2001 Criterion Software Ltd. and its Licensors.  
Copyright 1999 - 2001 Havok & Telekinesys Research.  
08151  
Randy Lee  
Bill Carroll  
Q.A. Testing Managers  
Ray Livings  
DATA DESIGN INTERACTIVE  
Barry Keegan  
Stephen Freir  
Julian Alden-Salter  
Scott Newby  
Dave Allen  
Mark Huggins  
Q.A. Certification Lead  
Stewart Green  
Executive Producer  
Mike Romatelli  
Lead Tester  
Bill Allen  
Development Manager  
Level Design  
Dan Frisoli  
Brett Casta  
Testers  
Tony Stoddart  
Head of Programming  
Earcom  
Sound FX  
Rob Dorney  
Head of Art  
Dave Allen  
Q.A.  
24  
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TMT Manual Interior 8/15/01 2:15 PM Page 26  
notes  
notes  
26  
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TMT Manual Interior 8/15/01 2:15 PM Page 28  
®
TONKA MONSTER TRUCKS  
Manual Back cover  
28  
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