Tiger Robotics PMS280C User Manual

TO: ANGI/JEFF/JASON  
PROJECT NAME  
FM: SANDIE  
DESCRIPTION  
FILE:59792INS4.FH8  
REV.  
59792 OTTOBOT INSTRUCTION MANUAL  
200102210IWTI-01  
DATE  
PAGE  
24  
OTTOBOT  
INSTRUCTION  
04  
09/06/2001  
SIZE: 4” X 4” (FOLDED)  
COLOR: PMS280C  
AGES 6 & UP  
TM  
Instruction  
Manual  
A division of Hasbro, Inc.  
Where Technology Comes to Play!™  
®, TM, & © 2001 Tiger Electronics  
All rights reserved.  
980 Woodlands Parkway  
Vernon Hills, IL 60061USA  
MADE AND PRINTED IN CHINA  
200102210IWTI-02  
Item No. 59792  
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Introduction  
Hi friend! Ottobot is an inquisitive little robot who  
wants to be your friend while seeing and doing  
everything! He loves to walk around and  
explore almost as much as he enjoys  
playing with you. Ottobot features  
a full array of sensors that allow  
him to see the world and interact  
with you. He is completely  
independent and navigates around  
his surroundings. Although he tries  
to be, Ottobot is not perfect and  
some surfaces may interfere with  
his sensors, causing them to fail.  
While you and Ottobot are  
Ottobot can walk on most surfaces but works best on  
hard flat surfaces and short carpeting. Ottobot is always  
willing to try anything, but you may wish to keep him  
in areas where you know he will be safe.  
About Ottobot  
Ottobot can’t wait to be your friend, but before you  
can play with him, he will first need batteries. After  
following the simple battery instructions below (see  
Battery Installation), Ottobot will be ready to meet  
you and participate in fun games and activities. Be  
sure to read all the way through these instructions  
to learn the best way to play with Ottobot and  
fix most problems. But here are a few quick  
pointers to allow you to get started and play  
right away.  
learning his limitations it is  
recommended that you  
stay close and prevent him  
from getting into situations  
where he might get hurt.  
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Ottobot loves to play and has an array of buttons and sensors  
that allow him to interact and respond to you. Activating any of  
these sensors will start Ottobot and he will respond and invite  
you to play. Following is a detailed list of Ottobot’s features and  
Battery Installation  
Ottobot can’t wait to be your friend, but before you  
can play with him, he will first need batteries.  
Please follow these simple steps:  
where they are located.  
Light-up  
control panel  
1. Ask an adult to help install batteries.  
2. Slide the power switch to off position first.  
3. Turn Ottobot upside down and open the  
2 battery compartments on each foot by  
loosening the screws. Place the covers  
be aside and be careful not to misplace them.  
4. Insert four (4)”AA or LR6” batteries (not  
included) into the battery compartments, two (2)  
into each foot. Be careful to follow the correct battery  
positions. Replace the covers and tighten the screws.  
Battery installation should be done by an adult.  
Orientation sensor  
Sound  
(Tilt and invert sensors)  
sensor  
5. Slide the power switch to on position and Ottobot will wake  
up and be ready to play.  
Light sensor  
Edge detection  
sensor  
To ensure proper function :  
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Do not mix old and new batteries.  
Do not mix alkaline, standard or rechargeable batteries.  
Battery installation should be done by an adult.  
Non-rechargeable batteries are not to be recharged.  
Rechargeable batteries are to be removed from the toy before being charged (if  
removable).  
Rechargeable batteries are only to be charged under adult supervision (if removable).  
Only batteries of the same or equivalent type as recommended are to be used.  
Batteries are to be inserted with the correct polarity.  
N
Y
Left & right  
hand sensor  
Object detection  
&
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IR communication  
Exhausted batteries are to be removed from the toy.  
The supply terminals are not to be short-circuited.  
Do not dispose of batteries in fire, batteries may explode or leak.  
Battery  
compartments  
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Tilt Sensor  
Quick start Instructions  
This sensor helps Ottobot know when you are holding him or moving  
him around. Ottobot enjoys this as he assumes you are taking him  
someplace new to explore.  
Ottobot is a very independent little robot and will often speak,  
invite you to play games or walk around exploring all by himself.  
But he loves to interact with you and these simple tips will help  
you quickly learn how to play with him. Ottobot will respond to  
any of his sensors being activated and will try to figure out what  
you would like to do. So play around with triggering the following  
sensors so you and Ottobot can get used to each other.  
Invert Sensor  
With this sensor Ottobot is able to tell when he  
is upside down. Ottobot enjoys hanging upside  
down and will laugh and ask for more until  
he becomes dizzy. This also wakes Ottobot  
up if he has gone to sleep and ends any  
games that you may no longer wish to play.  
Hand Sensors  
Pressing Ottobot’s thumb lets him know that you are holding his  
hands. This makes Ottobot happy as it shows that you are friends.  
Control Panel  
Answering Yes or No  
There are four colored buttons on the top of  
Ottobot’s head, which is his Control Panel.  
These are used for many of his games and  
can be used to start them as well. But  
be careful, pressing these buttons tickles.  
Ottobot communicates with you through speech but he needs you  
to activate his sensors to know what you wish. Ottobot may ask  
you if you want to play a game. If you do, press his left-hand  
thumb for Yes. (It is Ottobot’s left hand, not yours, and is marked  
with a “Y”.) If you do not want to play, press his right hand for  
NO. (Ottobot’s right hand is marked with an “N”.)  
Games and activities  
You can quickly activate things to play  
Sound Detector  
Ottobot will respond to loud noises and loves them, often joining  
in with his own noises.  
with Ottobot by using the control panel  
N
Y
buttons on the top of his head to activate  
the Game and Activity menus. By pressing  
the red button 3 times you will access the  
Games menu, where Ottobot will prompt  
you to choose from 4 different games by  
pressing the corresponding colored button.  
Light Sensor  
Ottobot can tell whether it is light or dark and will respond  
accordingly. By covering and uncovering his light sensor Ottobot  
will know that you wish to play.  
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Instructions  
Once you’ve installed Ottobot’s batteries he is ready to explore  
and play with you. It is recommended that you read through all  
of Ottobot’s instructions before playing, but if you would like to  
get started, go to the Quick-start instructions.  
Yellow  
Blue  
Yellow  
Red  
Blue  
Copycat  
Programmed Walk  
Roulette  
Full directional walking  
Ottobot is a completely mobile robotic friend who is able to walk  
forwards, backwards, left and right. Ottobot can walk on most  
surfaces but works best on hard flat surfaces and short carpeting.  
Ottobot is always willing to try anything, but you may wish to keep  
him in areas where you know he will be safe. Ottobot will wander  
around all by himself, navigating around obstacles and exploring,  
or follow your commands. You can direct Ottobot through  
programmable or clap-controlled walking where  
Green  
Hide and Seek  
By pressing the green button 3 times you will access the Activity  
menu, where Ottobot will prompt you to choose from 4 different  
activities by pressing the corresponding colored button  
he will go only where you direct him to.  
Object and edge detection  
Yellow  
Red  
Blue  
Jokes  
Dance  
Riddles  
Ask Ottobot  
Ottobot is equipped with an array of sensors  
that help him detect most objects and edges  
and avoid them. Ottobot will first try to  
walk around obstructions, but if he isn’t  
able to, then he will stop and walk  
Green  
backwards to find a safer path. Please  
note that some surfaces may interfere with  
his sensors, causing them to fail. While you  
and Ottobot are learning his limitations it  
is recommended that you stay close and prevent  
Refer to the Games section for detailed instructions on how to  
play each game.  
him from getting into situations where he might get hurt.  
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Control Panel  
Tilt and invert  
Located on the top of Ottobot’s head are  
four colored buttons that make up his  
control panel. This is Ottobot’s most  
useful sensor as it allows you to choose  
and play many different games. It is  
very easy to access any game or activity  
Ottobot uses these special sensors to orient  
himself. The tilt sensor allows Ottobot to  
know that you have picked him up when he  
is moved. Ottobot enjoys being held and  
brought to new places faster than his little  
legs can normally carry him. Ottobot also  
enjoys to be held upside down, which triggers  
his Invert sensor. Being held upside down  
makes Ottobot laugh and giggle until he gets  
dizzy. Another important action the Invert  
sensor performs is canceling out of games  
you are finished playing and waking Ottobot  
up when he goes to sleep. If Ottobot fails  
to respond to button presses, he has most  
likely gone to sleep. Turn him upside  
down and he should wake up and be  
ready to respond. If this fails to work,  
slide the power switch off and on  
that you would like to play by pressing the  
red or green buttons three times. Ottobot will  
then ask you what game you would like to play, allowing you to  
choose from 4 different choices linked directly to a color. Many  
times Ottobot will offer up games to play while interacting with  
him, but the control panel allows you to easily choose games you  
wish to play. Choose your favorite and have fun!  
Hands  
Hidden in each of Ottobot’s hands  
are sensors that you can activate  
by pressing the thumb in towards  
his hand. This is your way of  
answering Ottobot’s questions by  
activating Ottobot’s left hand for  
yes” (marked with a “Y”) and  
his right hand for “no” (marked with a  
N”). Pressing his hand also lets Ottobot  
know that you are ready for the next  
part of his joke or riddle. Even when  
not playing a game or answering a  
question Ottobot enjoys when you hold his  
again. It is always a good idea to turn  
Ottobot upside down after powering  
him on and off as sometimes he may  
still be sleeping and remain unresponsive  
even though the power is on.  
hands as it lets him know you are his friend.  
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Light sensor  
Ottobot’s ages  
Ottobot is able to detect whether it is light or  
dark in a room and will respond accordingly.  
In the dark he will light up his control panel  
buttons as a beacon to attract your attention as  
well as ask before playing in case it is time  
to sleep. By covering and revealing  
the light sensor Ottobot  
Ottobot is programmed with four distinct  
ages, each with developing content. Because  
of this, Ottobot will always amaze you since  
his knowledge, jokes and phrases grow the  
more you play with him. He will also learn  
what your favorite game is and often offer  
to play it with you. All of this information  
will remain (unless you are forced to perform  
a complete restart - see reset) even if you  
change Ottobot’s batteries.  
realizes that you are  
looking to play and will  
offer up jokes, games  
and riddles.  
Reset button  
Sleeping  
Ottobot comes with a power switch on his lower back that must be  
switched to “on” for him to play. But when playing with Ottobot  
it is not necessary to turn this switch on and off as Ottobot will  
sleep when not in use. If you have not played with Ottobot for  
awhile, or he is tired of exploring, Ottobot will go to sleep. When  
Ottobot is asleep he powers himself off to save his batteries and  
will not respond to pressing of his buttons or noises. To play with  
him again, just turn Ottobot upside down and give him a shake to  
wake him up. (see Tilt and Invert)  
Sound detector  
Ottobot is able to detect sharp  
increases in noise level and loves it.  
He is always looking to explore and  
learn and thus responds excitedly to  
loud noises, often joining in himself  
with lights and sounds.  
If there is no response, please switch to “off” and “on” to  
restart Ottobot.  
Please note: it may be necessary to turn Ottobot completely upside  
down and hold him this way for 2-3 seconds before he responds and  
wakes up.  
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you to try to repeat the pattern and progress as far as you can with  
Fun and Games  
Ottobot continuing to add another button each time.  
Ottobot is filled to the brim with all sorts of interactive fun including  
games, jokes and riddles. These are accessed 3 different ways.  
1. Independently  
3) If you press the wrong button Ottobot will let you know with a “Blatt!”  
and then flash the correct button. Ottobot will then tell you how far  
you progressed and ask whether you care to play again.  
Ottobot will often offer up games to play or a joke to share. He is also  
able to remember what your favorite game is and invite you to play.  
4) Play with yourself or challenge a friend. Who can get the highest score?  
2. Game and Activity menus  
Programmed Walking (Quick launch code - Yellow/ yellow/ blue)  
Ottobot's control panel allows for very intuitive access to all of his games  
and content. By pressing the Red or Green buttons three times you will  
access the Game and Activity menus respectively. Each menu gives you  
easy access to 4 options that Ottobot will verbally detail illuminating the  
corresponding button to allow for direct access.  
Although Ottobot is able to walk wherever he wishes, he also enjoys  
a game where he goes exactly where you tell him. By pressing the  
direction buttons on his control panel in the order and number of  
steps you desire, Ottobot will walk anywhere you direct him to.  
3. Quick launch codes  
In addition to the menus there are easy button codes that the user can  
press at any time to immediately access content.  
1) Ottobot will say, Where do you want me to go?” and wait for you to  
input instructions.  
2) Using Ottobot’s control panel, press the colored buttons that correspond  
with the directions you wish him to go.  
Games  
TM  
Copycat (Quick launch code - Yellow/ yellow/ yellow)  
Yellow  
Green  
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Front  
Left  
Blue  
Red  
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Back  
Right  
CopycatTM is the classic electronic memory game. Using the light-  
up Control Panel, Ottobot will display a pattern of buttons that you  
must remember and repeat. If you respond correctly, Ottobot will  
increase the difficulty by repeating the previous pattern and adding  
another button. Is your memory up to the challenge?  
3) Be sure to press the buttons in the order that you wish Ottobot to follow  
including how many steps you wish him to take. If you want Ottobot  
to walk for a longer time in any particular direction, press the same  
button the amount of times that you would like him to walk. Ottobot  
will repeat how many steps you have chosen for him.  
1) Ottobot will say, Ok, do what I do!” and the game begins.  
4) Please note that Ottobot does not walk the same number of steps as  
you program him to. Ottobot’s “steps” are actually a short period  
of time that he will go in the chosen direction.  
2) Ottobot will start by lighting one single color of his control panel and  
wait for you to repeat it. If you have gotten it correct he will follow  
by flashing the same button again and then add a second. It is up to  
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5) When Ottobot “steps” right or left he will only turn to that direction.  
Choose forward or backward steps for Ottobot to proceed in an actual  
direction after completing a turn.  
Yellow  
Green  
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1’s  
100’s  
Blue  
Red  
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10’s  
1000’s  
3) “Round and round and round he goes…” the game begins and the lights  
on Ottobot’s control panel swirl around until you press the button of  
the color you choose.  
6) During this game Ottobot will go exactly where you direct him to and  
will not try to avoid obstacles or edges. Be careful not to program  
Ottobot to walk to areas that may be dangerous to him.  
4) Be sure to time your press carefully as that determines where the light  
7) After you have completed entering the directions you wish Ottobot to  
walk, press his left hand to signal that you are done and he will start  
along your programmed path.  
will stop.  
5) If you win, Ottobot will add the amount you wagered to your score, but  
if you lose he will take the same amount away. If you lose all of your  
points, Ottobot will start you all over at 20.  
8) Create obstacle courses to navigate or challenge a friend to see whom  
can best program Ottobot to reach a goal.  
6) It takes skill and fast hands. How quick are you?  
Hide and Seek (Quick launch code - Green/ blue/ red)  
Roulette (Quick launch code - Yellow/ red/ blue)  
Ottobot loves to play hide and seek and you will too. Ottobot  
remains quiet and still while you or a friend hides him and then  
the search is on. Although his small size allows him to hide very  
well, Ottobot gets impatient and doesn’t know how to whisper.  
Keep your ears alert and you may hear him give away his  
hiding spot.  
Round and round it goes, where it stops…do you know? Win  
points by guessing which colored key the light will stop on.  
Time it right and if the swirling light stops on your choice,  
you win!  
1) Ottobot will start by telling you how many points you currently have.  
The first time you play you will start with twenty points, but Ottobot  
will remember how many points you win or lose so the points may be  
different each time you play.  
1) Ottobot will say “OK, I am going to hide.prompting you or a friend to  
hide him.  
2) After he has been hidden, or the seeker has counted as high as you  
have agreed upon, start the search for Ottobot.  
3) Once you find him, pick him up from his hiding area and he will  
acknowledge that he has been found. To try again press Ottobot’s left  
hand and find a new spot for him to hide.  
2) Do you want to wager? Use the control panel buttons to choose how  
many points you wish to wager. Each button represents 1’s, 10’s, 100’s  
and 1000’s allowing you to quickly enter the number of points you  
wish. Please note that if you do not have enough points to wager that  
amount, then Ottobot will merely beep. When you have chosen the  
amount you wish, press Ottobot’s left hand to signal that you are done  
and he will start the game.  
4) While Hide and Seek requires 2 people to play, it becomes more fun  
with more people playing. See how many friends will join in  
and see who can find Ottobot first.  
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Ask Ottobot  
Jokes (Quick launch code - Blue/ blue/ blue)  
(Quick launch code - Left hand/right hand/left hand/right hand)  
Ottobot loves jokes and is happy to share them with you or other  
Ottobots. He’ll tell you as many as you want or respond back  
and forth having loads of laughs with any other Ottobots in  
the room.  
Ottobot is all-knowing and can answer your yes or no questions on  
all manners of subjects. Ask away, but Ottobot is not responsible  
for answers you don’t like. He is merely a conduit of wisdom, your  
destiny is up to you.  
1) Ottobot will begin his joke and wait for you to press his hand before  
continuing on to the next part. For Knock-Knock jokes, answer “Who’s  
there?” before pressing his hand to continue.  
2) After the joke Ottobot will ask if you would like to hear another. Press  
his left hand for Yes and his right hand for No for as many jokes as  
you wish to hear.  
3) Ottobot will learn new jokes as you play with him and he grows older.  
But he loves all of his jokes so may repeat them. This may also help  
you to remember and share your favorite jokes with other friends.  
1) Ottobot will prompt you to ask your question. You may ask your  
question silently or out loud, but press Ottobot’s hand when you are  
ready for his answer.  
2) Remember to ask specific questions as Ottobot will only answer “yes”,  
no”, “maybe” or “ask again later”.  
3) After he has answered, Ottobot will ask if you have another question.  
Ask as many as you wish, pressing his Left hand for Yes and his right  
hand for No.  
4) Ask Ottobot is very revealing to questions you have pondered or great  
fun with friends when questions are spoken aloud.  
Riddles (Quick launch code - Yellow/ green/ blue)  
Ottobot also has many tricky riddles to share. Can you figure  
them out? Don’t worry, if not he’ll let you in on the answer.  
Challenging fun that will make you laugh!  
Dance  
(Quick launch code - Left hand/left hand/right hand/right hand)  
Ottobot loves to hum and dance. He will dance by himself, with  
other Ottobots or you by squeezing his hands in the direction you  
wish to go.  
1) Ottobot will begin his riddle and wait for you to press his hand before  
revealing the solution. If you aren’t able to figure it out in time he will  
let you in on the answer.  
2) After the riddle Ottobot will ask if you would like to hear another.  
Press his Left hand for Yes and his right hand for No for as many  
riddles as you wish to hear.  
3) Ottobot will learn new riddles as you play with him and he grows older.  
But the riddles are tricky and it helps to hear them more than once.  
Try to remember them and quiz your friends.  
1) Dancing is fun with Ottobot. When he asks you to dance you may squeeze  
his hands to dance with him or wait and he will dance by himself.  
2) If you wish to dance with him, press Ottobot’s hands to direct him which  
way to go. Press both hands to move forwards and back and one at a  
time to dance left or right.  
3) If there are any other Ottobots nearby they will dance together and  
mimic each other’s dancing.  
4) Dancing is fun with friends and the more the merrier.  
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Fun facts and tongue twisters  
Clap controlled walking  
Ottobot is filled to the brim with random bits of trivia and fun tongue  
twisters. You never know what he will say next. Rubber Baby Buggy  
Bumpers, Rubber Baby Buggy Bumpers, Rubber Baby Buggy Bumpers!  
(Quick launch code - Left hand/ right hand/ yellow)  
Ottobot will be under your complete control as he responds to  
the directions of your clap commands. Clap once and he will  
walk forward, twice for backwards, and three or four times for  
left or right. Loud noisy fun, just as Ottobot likes it!  
1) Ottobot loves this game as it combines two of his favorite things-  
exploring and loud noises! Ottobot will be under your complete command  
as you give him instructions by your claps.  
IR Communication  
Ottobot is able to communicate and react to other Ottobots as well as  
i-CybieTM and all Robo-ChiTM pets. When any are near each other in a room  
they will speak and interact with each other, often triggering unique  
actions or games. (Please initiate Robo-ChiTM first to start communication)  
Reset  
2) Ottobot will listen and respond to your claps. Clapping once will tell  
him to walk forward, twice for backwards, three times for left and four  
times for right. If you clap five times Ottobot will know that you wish  
to stop.  
If something goes wrong with Ottobot you may have to reset him. This  
allows Ottobot to review his programming and fix what is wrong. When  
he is done he will be ready to play again.  
3) Ottobot will listen for a short period of time and will voice which  
command you have asked him to in recognition. This means that if  
you wish for Ottobot to walk left, you will first hear Ottobot say  
“forwards” and “backwards” before hearing “left” after your third clap.  
Be careful to clearly clap in a steady rhythm in order to have your  
To reset Ottobot, turn him upside down, press the small reset button on  
the back of his neck and shake him to start.  
If reset does not correct Ottobot, you may have to restart. If you restart  
Ottobot, he will go back to the beginning of his development. It is starting  
all over again. It is important not to restart Ottobot unless absolutely  
necessary. You should only do this if all other methods to correct Ottobot  
have failed. Please be sure to try and fix Ottobot with all other options  
before restart.  
claps registered.  
Independent walking  
(Quick launch code - Right hand/right hand/left hand/left hand)  
Ottobot will often begin to walk and explore, but he also likes to  
stay and play with you. With a quick command you can send him  
off again exploring the world by himself.  
To restart Ottobot, press the reset button while pressing and holding the  
yellow and green buttons on Ottobot’s control panel.  
Please note, restart is a last resort. Do not restart Ottobot unless  
absolutely necessary.  
Sleep Mode  
(Quick launch code - Left hand/ right hand/ blue)  
This is the faster way to make Ottobot sleep and to store  
the information.  
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FCC Rules  
90-Day limited warranty  
This device complies with Part 15 of the FCC Rules. Operation is subject to the  
following two conditions :  
Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product  
that the product will be free from defects in materials or workmanship for 90 days from  
the date of original purchase. This warranty does not cover damages resulting from  
accident, negligence, improper service or use, or other causes not arising out of defects in  
materials or workmanship.  
(1) this device may not cause harmful interference, and (2) this device must accept  
any interference received, including interference that may cause undesired operation.  
During this 90-day warranty period, the product will either be repaired or replaced (at  
Tiger's option) without charge to the purchaser, when returned with proof of the date of  
purchase to either the dealer or to Tiger.  
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty  
period has expired, but prior to one year from the original date of purchase, will be repaired  
or replaced (at Tiger's option) for a service fee of U.S.$ 18.00. Payments must be by check  
or money order payable to Tiger Electronics.  
The foregoing states the purchaser's sole and exclusive remedy for any breach of warranty  
with respect to the product.  
All product returned must be shipped prepaid and insured for loss or damage to:  
Warning: Changes or modifications to this unit not expressly approved by the party  
responsible for compliance could void the user's authority to operate the equipment.  
NOTE: This equipment has been tested and found to comply with the limits for a  
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits  
are designed to provide reasonable protection against harmful interference  
in a residential installation. This equipment generates, uses, and can radiate  
radio frequency energy and, if not installed and used in accordance with the  
instructions, may cause harmful interference to radio communications.  
However, there is no guarantee that interference will not occur in a particular  
installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off  
and on, the user is encouraged to try to correct the interference by one or  
more of the following measures:  
Tiger Electronics Ltd. Repair Dept.  
1000 N. Butterfield Road, Unit 1023  
Vernon Hills, Illinois 60061, U.S.A.  
The product should be carefully packed in the original box or other packing materials  
sufficient to avoid damage during shipment. Include a complete written description of the  
defect, a check if product is beyond the 90-day warranty period, and your printed name,  
address and telephone number.  
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS  
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY  
IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF  
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITEDTOTHE NINETY  
(90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILLTIGER BE LIABLE FOR ANY SPECIAL,  
INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR  
MALFUNCTION OF THIS TIGER PRODUCT.  
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-
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Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which  
the receiver is connected.  
Consult the dealer or an experienced radio TV technician for help.  
-
Some states do not allow limitations as to how long an implied warranty lasts and/or  
exclusions or limitations of incidental or consequential damages, so the above limitations  
and/or exclusions of liability may not apply to you. This warranty gives you specific rights,  
and you may also have other rights which vary from state to state.  
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