ON/START
– to turn on the unit
– to begin the game
– to start a new game
AGES 5 & UP
MODE/SOUND
– to select level 1 or level 2
(before game starts).
– to toggle sound on/off
(after game starts).
LEFT
– to move Harry Potter™ left to escape
from plants.
– to move Harry Potter™ left to move
Ron to safety.
RIGHT
– to move Harry Potter™ right to
escape from plants.
– to move Harry Potter™ right to move
Ron to safety.
Asst. No. 36285
Item No. 36286
200102710IWTI-01
INSTRUCTION
LEFT AND RIGHT COMBINED – to have Hermione™ perform the
magical spell of fire when you
(or when Ron or Hermione™) are
caught by the Devil's Snare plant.
RESET
– press with a ballpoint pen to reset
the game if your unit malfunctions.
If the Sorcerer's Stone™ falls into the hands of Voldemort™, he can come
back fully to life! He can destroy Harry Potter™ and plunge the world
back into a new age of darkness, chaos, and evil.
Far below Hogwarts™ School and just on the other side of a trap door
and past Fluffy™, the three-headed dog, lies the Sorcerer's Stone™. But
to reach the Stone, a person will have to pass through a series of spells
created by the teachers of Hogwarts™! The first spell is the Devil's Snare
created by Professor Sprout!
Press the ON/START button to turn on the unit. You will then be in
DEMO MODE.
Press the MODE button to select skill level 1 or skill level 2. The game
play is the same in both levels but Level 2 is faster and gives you more
chances, so requires greater skill!
In this game, you must make it through the Devil's Snare! It won't be
easy. Plants of the Devil Snare rise up like a dangerous, growing maze
to ensnare you! But you're smart, quick, and thanks to good wizard
training, your friend Hermione™ knows a special spell to help!
Press the START button to begin the game!
You play as both Harry Potter™ and Hermione™.
You begin play as Harry. Score as many points as you can by making
your way through the Devil's Snare! The plants in the room are very
much alive and they twist their leaves and branches around you!
Press LEFT or RIGHT to control HARRY POTTER™
to walk through the maze of plants which is called
the Devil's Snare. You earn points each time you
successfully dodge a plant that tries to wrap itself
around you!
You play as Harry making your way clear of the Devil Snare's plants.
But once a plant in the Devil's Snare "catches" you, you can't break free
on your own.
When you're caught, it's time to play as Hermione™! Hermione™ can use
a magic spell to create fire. The Devil's Snare likes dark and the damp
- and hates the brightness and warmth of fire. When the plant sees and
feels the fire Hermione™ creates, it will let go of whoever it has snared
because it is afraid of the warmth and the light!
You can earn more points by using your
LEFT and RIGHT buttons to reach out
to Ron, which will direct him to a safer
place away from the plants!
You score points each time you help Harry dodge clear of the plant and
each time Harry is able to make contact with Ron and lead him to a
safer spot. You also score bonus points by playing as Hermione™ to cast
a spell to create fire to free Harry and Ron from the plants!
How many points can YOU score?
When you are caught by the plant, it's
time to play as Hermione™! Press the
LEFT and RIGHT buttons TOGETHER
at the SAME TIME and Hermione™ will
perform the magical spell of fire to scare
the plant and force it to release you or
whichever friend of yours it has caught!
If you are captured 6 times in mode 1, it's a GAME OVER. If you are
captured 10 times in mode 2, it's a GAME OVER. Each time Hermione™
frees herself from the plant with her spell, it earns you an extra
chance (capture).
In both mode levels, if Hermione™ doesn't immediately perform the
magical spell of fire when you're caught by the Devil's Snare, it counts
as a capture.
When Hermione™ successfully performs her spell to free herself, it also
earns you an extra chance (capture)!
In skill mode 1, you can be caught 5 times. On your 6th "capture", it is
a GAME OVER.
In skill mode 2, you can be caught 9 times. On your 10th "capture", it's
a GAME OVER.
MODE/SOUND
ON/START
RESET
The further you travel through the room, the tougher the plant will get
to dodge! So the more you play, the greater the challenge!
After a GAME OVER, use the MODE button to select the mode level
for the next game and then press the ON/START button to begin the
new game!
LEFT
RIGHT
Or after a GAME OVER, you can immediately press the START button
to begin a new game of the same mode level.
The game will shut off after 3 minutes of no action.
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The foregoing states the purchaser’s sole and exclusive remedy for any breach of
warranty with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to:
10 POINTS –Each time Harry successfully dodges a tentacle of
the plant.
Tiger Repair Department.
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.
10 POINTS –Each time Harry makes contact with Ron and moves him
to a safer spot.
The product should be carefully packed in the original box or other packing materials
sufficient to avoid damage during shipment. Include a complete written description
of the defect, a check if product is beyond the 90-day warranty period, and your
printed name, address and telephone number.
20 POINTS –Each time you stay away from the path of a plant after
it comes out and disappears.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO
THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD
DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE, OR MALFUNCTION OF THIS TIGER PRODUCT.
20 POINTS –Each time Hermione™ performs the magic spell of fire
in order to rescue Harry from the Devil's Snare.
30 POINTS –Each time Hermione™ performs the magic spell of fire
in order to rescue Ron from the Devil's Snare.
Some states do not allow limitations as to how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages, so the above
limitations and/or exclusions of liability may not apply to you. This warranty gives
you specific rights, and you may also have other rights which vary from state
to state.
To insert the battery, have an adult
open the battery compartment cover
at the back of the game. (Loosen the
screws holding the battery door onto
the back of the unit and remove the
door.) Insert 1 AAA/LR03 battery
(not included), making sure to
For more information about Tiger Electronics, our products and special promotions,
This device complies with Part 15 of the FCC Rules. Operation is subject to the
following two conditions:
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that
may cause undesired operation.
align "+" and "-" as shown.
CAUTION: Batteries should be
replaced by an adult.
Warning: Changes or modifications to this unit not expressly approved by the party
responsible for compliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed
to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy
and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference
will not occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by turning
the equipment off and on, the user is encouraged to try to correct the interference
by one or more of the following measures:
Not suitable for children under
36 months, may contain small parts.
To ensure proper function :
– Battery installation should be done by an adult.
– Non-rechargeable batteries are not to be recharged.
– Rechargeable batteries are to be removed from the toy before being
charged (if removable).
– Rechargeable batteries are only to be charged under adult supervision
(if removable).
– Only batteries of the same or equivalent type as recommended are to
be used.
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which
the receiver is connected.
– Consult the dealer or an experienced radio TV technician for help.
– Batteries are to be inserted with the correct polarity.
– Exhausted batteries are to be removed from the toy.
– The supply terminals are not to be short-circuited.
– Do not mix old and new batteries.
– Do not mix alkaline, standard or rechargeable batteries.
DO NOT DISPOSE OF BATTERIES IN FIRE, BATTERIES MAY
EXPLODE OR LEAK.
High temperature will destroy
the unit.
Do not leave unit in direct
sunlight.
Do not use a pencil or pin
to press the RESET switch.
Use a ball-point pen.
Do not press the liquid crystal
display and avoid heavy shock
or the display may fail.
Clean only with a piece of
soft dry cloth.
Replace batteries at the first sign of erratic operation.
If a part of your game is damaged or something has been left out, DO NOT RETURN
THE GAME TO THE STORE. The store doesn't have replacement parts. Instead,
write to us at:
Tiger Repair Department.
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.
In your note, mention the name of your game, your game's model number, and tell
us briefly what the problem is. Also include sales slip, date, place of purchase and
price paid. We will do our best to help.
Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product
that the product will be free from defects in materials or workmanship for 90 days
from the date of original purchase. This warranty does not cover damages resulting
from accident, negligence, improper service or use or other causes not arising out
of defects in materials or workmanship.
A division of Hasbro, Inc.
Where Technology Comes to Play! ™
During this 90-day warranty period, the product will either be repaired or replaced
(at Tiger’s option) without charge to the purchaser, when returned with proof of the
date of purchase to either the dealer or to Tiger.
, TM, &
2001 Tiger Electronics.
®
©
All rights reserved.
980 Woodlands Parkway,
Vernon Hills, IL 60061, USA
Product returned to Tiger without proof of the date of purchase or after the 90-
day warranty period has expired, but prior to one year from the original date of
purchase, will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$5.25.
Payments must be by check or money order payable to Tiger Electronics.
HARRY POTTER, characters, names
and related indicia are trademarks of
Warner Bros. © 2001.
For more information on Harry Potter
information on this specific product visit
®, TM, & © 2001 Tiger Electronics,
a division of Hasbro, Inc. All Rights Reserved.
Belvedere House, Victoria Avenue, Harrogate,
North Yorkshire HG1 1EL, United Kingdom.
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Printed in China
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