Ages 3 & Up
90-DAY LIMITED WARRANTY
TURNING THE UNIT OFF
MONSTER SCREAM CATCHER TABLETOP GAME has an automatic shut-off feature to help prolong
battery life. After 3 minutes of inactivity, MONSTER SCREAM CATCHER TABLETOP GAME will say
"BYE" and shut off. Pressing the "ON" button again will restart the game.
Item No. 59854
Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that the product
will be free from defects in materials or workmanship for 90 days from the date of original purchase.
This warranty does not cover damages resulting from accident, negligence, improper service or use
or other causes not arising out of defects in materials or workmanship.
FCC STATEMENT
During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option)
without charge to the purchaser, when returned with proof of the date of purchase to either the dealer
or to Tiger.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received including interference that may cause undesired
operation.
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period
has expired, but prior to one year from the original date of purchase, will be repaired or replaced
(at Tiger’s option) for a service fee of U.S.$17.00. Payments must be by check or money order payable
to Tiger Electronics.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible
for compliance could void the user's authority to operate the equipment.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with
respect to the product.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses, and
can radiate radio frequency energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this equipment does
cause harmful interference to radio or television reception, which can be determined by turning
the equipment off and on, the user is encouraged to try to correct the interference by one
or more of the following measures:
TRUCTION
MANUAL
INS
All product returned must be shipped prepaid and insured for loss or damage to:
Tiger Repair Department
1000 N. Butterfield Road, Unit 1023
Vernon Hills, IL 60061, USA.
The product should be carefully packed in the original box or other packing materials sufficient to avoid
damage during shipment. Include a complete written description of the defect, a check if product is
beyond the 90-day warranty period, and your printed name, address and telephone number.
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Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
Consult the dealer or an experienced radio TV technician for help.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR
CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/ or exclusions or
limitations of incidental or consequential damages, so the above limitations and/ or exclusions of liability
may not apply to you. This warranty gives you specific rights, and you may also have other rights which
vary from state to state.
For more information about Tiger Electronics, our products and special promotions,
Please retain instructions for future reference.
© Disney/Pixar
Visit the Monsters, Inc. website at
A division of Hasbro, Inc.
Where Technology Comes to Play!™
SCREAM CATCHER
TIGER ELECTRONICS UK LTD.
Belvedere House,
Victoria Avenue, Harrogate,
North Yorkshire HG1 1EL,
United Kingdom
, TM, & 2001 Tiger Electronics
All rights reserved.
®
©
980 Woodlands Parkway,
Vernon Hills, IL 60061, USA
PRINTED IN CHINA
200104410IWTI-01
Download from Www.Somanuals.com. All Manuals Search And Download.
As the monsters and the door whirl around,
the object of the game is to listen carefully
for screams or laughs. Remember if you press
your canister when you hear Mike talking,
instead of a scream or a laugh, you will lose
a point!
MESSAGE TO PARENTS
HOW TO PLAY
Thank you for bringing home the MONSTER SCREAM CATCHER TABLETOP GAME. This is an exciting
and fast paced game that your child will enjoy playing alone or with friends. This game will give your
children many hours of enjoyment and make them laugh again and again with the Monsters, Inc.
characters of Mike and Sulley.
Set the game on a smooth surface so that it is
easily reachable for all players.
Players choose a colored canister and sit directly
behind it.
The MONSTER SCREAM CATCHER TABLETOP GAME can be played by one player or by two, three
or four players.
Move the GAME switch to either
GAME MODE 1 (one player game) or
GAME MODE 2 (two, three or four player game).
The first player to score ten (10) points WINS
the game! Play continues until one player wins.
When a player wins, you will see a "light show".
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Please read the instructions carefully and learn about the different features of the MONSTER SCREAM
CATCHER TABLETOP GAME. This will allow you to explain them to your child in a way that is easy
for them to understand.
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Press the ON button to turn on the game.
After a few seconds, the game automatically
gets ready to start the next round of play.
If you have selected GAME 1, Mike will explain
ON
that it is your job to collect screams and laughs.
He will then tell you to press the START button when you are
ready to begin. Press the START button and enjoy GAME 1!
Enjoy the game and remember, "MONSTROPOLIS
NEEDS YOUR HELP!" So be sure to capture plenty of screams and laughs!
Press the
START
- Push to turn the unit ON.
button!
OFF
SCORING FOR GAME 2:
- Push to turn the unit OFF.
If you have selected GAME 2, Mike will welcome everybody
to the game and ask for the NUMBER OF PLAYERS.
At this time, each child will press the canister in front of them.
Players can "join" the game in any order they want as
the game automatically registers each player.
In GAME 2, players score:
- 1 POINT for each scream captured.
- 2 POINTS for each laugh captured.
GAME SWITCH
- Slide this switch to select between
the two different modes of game play:
GAME 1 (for 1 player),
Players also LOSE 1 POINT when they press their canister when they hear speech instead of a scream
or a laugh.
1
O
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G
O
GAME 2 (for 2, 3 or 4 players).
Once all the players have "joined" the game, Mike will ask
that someone press the START button and GAME 2
will begin!
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GAME 1
GAME 2
S
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START
WHEN TO REPLACE BATTERIES
Change the batteries when game does not respond to being turned on, Mike does not say "hello" or
game play becomes random or does not trigger a response from the unit.
- Press this button to start
the game play!
Now it's time to start having fun catching screams and
laughs! The first one to get 10 points wins the game and
gets "Top Scarer Award" from the monsters!
ON/ OFF
START
INSERTING THE BATTERIES
To ensure proper function:
- Do not mix old and new batteries.
- Do not mix alkaline, standard or rechargeable batteries.
- Battery installation should be done by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged (if removable).
- Rechargeable batteries are only to be charged under adult supervision (if removable).
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
The game play is different depending on which game mode the players select. Both game modes are
described in further detail below.
Important Note: battery installation should be done only by an adult.
1. MONSTER SCREAM CATCHER TABLETOP GAME requires 4 x 1.5V "AA" or LR6" batteries.
2. The battery compartment is located on the bottom of the unit.
3. Unscrew and remove the battery compartment door on unit bottom. (ILLUSTRATION 1)
4. Remove discharged batteries if necessary and insert new batteries according to the diagram
provided in the battery compartment. (ILLUSTRATION 2)
GAME MODE 1
GAME 1 is for one player only. The top of the game
will begin to whirl and as the door opens, a scream
or laugh will be heard! You need to hit the "scream
canister" in front of you to "capture" the sound!
The light in front of you will light up when you
are successful!
5. Close the battery compartment door and tighten the screw.
WARNING: DO NOT DISPOSE OF BATTERIES IN FIRE. BATTERIES MAY EXPLODE OR LEAK.
The game keeps score for each successful capture of
either a scream or a laugh.
TAKING CARE OF MONSTER SCREAM CATCHER TABLETOP GAME
In GAME 1, keep practicing as long as you want with
no limits. Only SCREAMS AND LAUGHS are heard in
this mode.
To protect your MONSTER SCREAM CATCHER TABLETOP GAME, follow these instructions:
- Prevent spills of food and beverage on the unit.
- Do not submerge the product in water. If the product needs to be cleaned, wipe gently with a barely
damp, soft cloth.
- Do not throw or kick the product, and do not push sharp objects through the speaker openings.
- Do not put the unit in direct sunlight or near any source of heat.
- Designed for children ages 3 and up.
GAME MODE 2
GAME 2 is for 2,3 or 4 players. In GAME 2, in addition to hearing SCREAMS and LAUGHS, you will
also hear phrases of speech (talking!). You score points for correctly hitting your canister after hearing
a scream or a laugh, but will lose a point if you press your canister after speech!
Adults should examine this unit periodically. If there is any damage, this unit must not be used until
the damage has been properly removed or repaired by Tiger Electronics.
ILLUSTRATION 1
ILLUSTRATION 2
As in GAME 1, you need to hit the "scream canister" in front of you to "capture" the scream or laugh.
The player who presses their canister FIRST when they hear the scream or the laugh gets the point!
The light in front of you will light up when you capture a scream or laugh successfully!
Note: These instructions are also stamped onto the back of the product for future reference.
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