BLUE, and PURPLE), as well as movements (moving the wand UP or DOWN).
AGES 6 & UP
As the evil wizard completes his spell command with the wand, YOU must REPEAT
the spell exactly!
In the first round, most of the evil wizard's commands will be three or four commands
long.
For example, the first pattern could be:
- the PURPLE button lighting up.
- the BLUE button lighting up.
- the evil wizard calling out "LEVIOSA! UP!"
Now repeat the command by pressing PURPLE, BLUE, and tilting the wand UP.
When you do a spell pattern correctly (in both GAMES 1 AND 2), you will hear the
electric energy sound effect and your wand will light up! This confirms that you
repeated a spell command correctly and another spell is about to start!
If you are not correct: the wand will not light up and the evil wizard will insult you
by saying something like "NOW THE PAIN BEGINS!"
Whether you are correct or incorrect, the evil wizard will give you another command
Magic Spell
Challenge
like:
- GREEN button lighting up,
- "WINGUARDIUM! DOWN!"
- RED button lighting up.
Try to repeat this spell pattern exactly!
Item No. 36283
200102590IWTI-02
The evil wizard will keep giving you patterns until you either WIN a round by
completing enough command combinations or you make a total of 3 mistakes in a
round.
INSTRUCTION
If you make 3 mistakes, the evil wizard will say, "YOUR POWERS ARE NOW MINE!"
and the game is over.
You hold in your hands a magic wand that any student of Hogwarts™ would be proud
to call their own.
When you WIN a round by completing enough patterns, the evil wizard will sound
a little upset and say something like: "I'VE JUST BEGUN!" He will then launch into
more commands.
However, there is competition for control of the wand from an evil wizard; and you
must battle the wizard to maintain your power.
Whenever you make 3 misses and the game ends, the announcer will tell you how
many rounds you were able to complete. Then start a new game!
1
2
Try Me Package
Win 8 rounds and you WIN the game!
Before even opening the package, the magic of your wand is inescapable. When the
unit is off, Press the SEND button. You will: meet the evil wizard, enter into a "demo
mode" and hear some of the magical effects of play.
Pressing the magic buttons as they light up is really easy. But tilting the wand UP
("Leviosa!") or DOWN ("Winguardium!") is a little more difficult.
Here's how to tilt the wand:
To tilt the wand correctly, always begin by holding
the wand in a neutral, which is about 10° titled up.
Then when the wizard asks you to move the wand up
or down, always do so with the star buttons facing up
as shown in the illustrations below.
Toy Mode
There's more magic in the toy mode! You can play the magical sound effects of your
wand without actually playing any of the games by accessing the toy mode.
To access the toy mode: when the unit is OFF, press and hold the SELECT button.
Listen for the scintillating charge of an electric flash! This tells you that you are in
the toy mode. Press any magic button on the wand to hear a magical sound effect.
You can also tilt your wand down to hear the announcer say, "WINGUARDIUM!
And... tilt your wand up to hear the announcer say, "LEVIOSA!"
When the evil wizard's spell calls for UP ("Leviosa!"),
gently tilt the end of the wand up.
If you hear the announcer repeat your move (the
announcer will either say "UP!" or "LEVIOSA!" as you
do the move correctly), immediately return the wand
to its neutral position.
Press the ON/OFF button to exit the toy mode and enter the game mode.
3
Game Mode
If the evil wizard's spell calls for DOWN
("Winguardium!"), gently tilt the end of the wand down.
In the game mode, there are three games to play. In addition to moving your wand
up and down and pressing the magic buttons on the wand, you will also use the three
function buttons of SELECT, START, and ON/OFF to play the games.
If you hear the announcer repeat your move
(the announcer will either say "DOWN!" or
"WINGUARDIUM!" as you do the move correctly),
immediately return the wand to its neutral position.
Quick Start
If turning on the wand for the first time, do a "QUICK START" into Game 1 by
pressing the START button immediately after pressing the ON button.
4
As you get better at repeating the evil wizard's commands, commands will become
longer and the time you are given to make your moves gets shorter!
In the first few spell patterns (in both GAMES 1 AND 2), the evil wizard will not
only say "WINGUARDIUM" and "LEVIOSA" but he will also say "DOWN!" and "UP!".
This is to help you learn these moves.
SPELL-BINDING CONTROL:
There are a few things every smart wizard needs to know. Let's begin with control
of the wand:
As you move into later rounds of play, he will just say "WINGUARDIUM" or
"LEVIOSA" without saying "DOWN" or "UP".
Only the finest wizards from Hogwarts™ are skilled enough to complete all 8 rounds.
How well do you stack up against that kind of competition? Time and your ability
will ultimately tell all!
SELECT
START
ON/OFF
GAME 2 (TWO WIZARDS ARE BETTER THAN ONE!)
MAGIC BUTTONS
SEND
Unlike Game 1, which is a 1 player game, in Game 2, you can play either a 1 or 2
player game.
From the ON position, toggle the SELECT button to GAME 2.
Press START to confirm GAME 2 and the announcer will ask how many wizards
(players).
ON/OFF
SELECT
START
— to turn the wand ON and OFF.
(make sure the wand is off in order to enter the toy mode; exit
the toy mode by pressing the ON button).
Press the SELECT button and the announcer will say "TWO WIZARD GAME". If
you want to play with a friend (2 player game), this is for you! Press START to
begin two wizard game.
— to select the game (game 1, game 2, or game 3)
— to select number of players.
— to activate toy mode.
Or...press the SELECT button again and toggle to the 1 player 1 wizard game and
then press START to just play by yourself against the evil wizard!
— to confirm game and player selections.
— to start each of the three games.
2 WIZARD GAME
Decide between you and your friend, which of you will be Wizard 1 and which of
you will be Wizard 2.
MAGIC BUTTONS — Your wand has four magic buttons. Each lights up a different
color: RED, GREEN, BLUE and PURPLE, . These are your "spell" buttons to
compete with the computer wizard or a friend!
The announcer will say, "WIZARD 1, PRESS START!"
SEND — Use this button when a friend has a wand and you want to send competing
spells to each other via IR connection! The SEND button works only for game 3
as well as the "try me". It is inactive for games 1 and 2.
Then wizard 1 (you or your friend) will press START and the evil wizard will do a
spell command on the wand. Wizard 1 must complete it.
For example, the opening command Wizard 1 might be given is:
- the evil wizard saying "LEVIOSA! UP!"
TILTING YOUR WAND UP AND DOWN
In addition to the magic buttons, you must tilt your wand up and and down for spell-
making. The upward movement for spell-making is called "LEVIOSA!" The downward
movement for spell-making is called "WINGUARDIUM!"
- the evil wizard saying "WINGUARDIUM! DOWN!"
- the GREEN button lighting up.
As with Game 1, when a player does a spell pattern correctly, you will hear the
electric energy sound effect and the wand will light up!
GAME 1 (COMPETE AGAINST THE EVIL WIZARD)
Press the ON button. The announcer will say, "SELECT GAME!".
After Wizard 1 takes his/her turn, then Wizard 1's turn is over and the announcer
will say, "WIZARD 2, PRESS START!"
The evil wizard will now do a spell command of the same length (but a different
spell!) for Wizard 2.
For a QUICK START, press the START button now to automatically play Game 1,
(Game 1 is always a 1 player game).
The opening spell command for Wizard 2 to do could be:
- the RED button lighting up.
If you do not want a QUICK START, press the SELECT button repeatedly to toggle
through your selections. Choose: Game 1, Game 2, or Game 3.
- the PURPLE button lighting up.
When you get to GAME 1, press the START button to confirm your choice and to
hear the evil wizard say, "TRY AND STOP ME!"
- the evil wizard saying "LEVIOSA! UP!"
Wizard 2 must then try to copy that spell exactly.
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The evil wizard will then cast a spell on your wand - playing out a pattern on the
wand that could include: any of the four lighted magic buttons (RED, GREEN,
After you complete this four command spell, wait until you hear the electric energy
sound effect and see the tip of your wand light up - then ADD ONE MORE
COMMAND and press the SEND button!
WHEN BOTH WIZARDS COMPLETE A SPELL
If BOTH wizards do the spell correctly, the game advances to another round.
In a new round, the evil wizard will give each player the same spell from the previous
round - but will add one additional command!
By passing the commands back and forth from Wizard 1 to Wizard 2 and adding a
single command the spells become longer and longer. The first player to "miss"
(unable to complete the pattern) is out. The other player (Wizard) is the WINNING
WIZARD!!
So if Wizard 1 did the first spell correctly, he would be given the opening command
again, PLUS ONE MORE COMMAND:
-
-
-
-
the evil wizard saying "LEVIOSA! UP!"
the evil wizard saying "WINGUARDIUM! DOWN!"
the GREEN button lighting up.
...the evil wizard adds one additional command, such as: the BLUE button
lighting up.
Now THAT'S magic!
5
Inserting The Batteries
In this round, there are four commands instead of three - with the first three
commands being the same as Wizard 1's first spell.
To insert the battery, have an adult open the battery compartment
cover at the back of the game. (Loosen the screws holding the
battery door onto the back of the unit and remove
the door.) Insert 3AAA/LR03 battery (not included),
making sure to align "+" and "-" as shown.
Likewise for Wizard 2, a player will be given an opening spell PLUS ONE:
-
-
-
-
the RED button lighting up.
the PURPLE button lighting up.
the evil wizard saying "LEVIOSA! UP!"
...the evil wizard will add one additional command, such as: the PURPLE
button lighting up.
CAUTION: Batteries should be replaced by an adult.
Not suitable for children under 36 months, may contain small parts.
To ensure proper function :
WHEN ONLY 1 WIZARD COMPLETES A SPELL
–
–
–
Battery installation should be done by an adult.
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are to be removed from the toy before
being charged (if removable).
When only 1 of the 2 wizards is able to complete a spell correctly, the wizard who
completed the spell correctly wins the game! The announcer will say, for example,
WIZARD 1, YOU'RE OUT. WIZARD 2, YOU COMPLETED (the correct number)
SPELL COMMANDS!
–
–
Rechargeable batteries are only to be charged under adult
supervision (if removable).
WHEN NEITHER WIZARD COMPLETES A SPELL CORRECTLY
Only batteries of the same or equivalent type as recommended are to
be used.
When neither wizard completes a spell correctly, the round will be played over - and
each player will get another chance with the SAME spell pattern.
–
–
–
–
–
Batteries are to be inserted with the correct polarity.
Exhausted batteries are to be removed from the toy.
The supply terminals are not to be short-circuited.
Do not mix old and new batteries.
WHEN BOTH WIZARDS COMPLETE A SPELL CORRECTLY
The evil wizard will repeat the last spell completed for each wizard - PLUS ONE
additional command. So, each wizard's spell gets longer and longer - and the game
goes on and on until there is a winner!
Do not mix alkaline, standard or rechargeable batteries.
DO NOT DISPOSE OF BATTERIES IN FIRE, BATTERIES MAY EXPLODE OR
LEAK.
1 WIZARD GAME
If you select a 1 wizard game,it's just YOU against the evil wizard!
6
Caution / Deffect Or Demage
Clean only with a piece of soft
Press START and hear a spell command. If you miss, you're out and the game is
over.
High temperature will destroy
dry cloth.
the unit.
Do not leave unit in direct
sunlight.
If you match the spell command exactly, the evil wizard will repeat the spell pattern
and ADD ONE MORE command to the spell!
See how many spell commands you can complete!
Replace batteries at the first sign of erratic operation.
If a part of your game is damaged or something has been left out, DO NOT RETURN THE GAME
TO THE STORE. The store doesn't have replacement parts. Instead, write to us at:
GAME 3 TWO WANDS ARE BETTER THAN ONE!
Tiger Repair Department.
Game 3 is the most magical of all because it is played with TWO WANDS!
It is a two players, two wands game!
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.
In your note, mention the name of your game, your game's model number, and tell us briefly what
the problem is. Also include sales slip, date, place of purchase and price paid. We will do our best
to help.
Each player must have a wand! Each player turns ON his/her wand and uses the
SELECT button to select GAME 3.
After each player selects GAME 3, each player must also press the START button
of their own wand!
7
90-Day Limited Warranty
Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that the product will
be free from defects in materials or workmanship for 90 days from the date of original purchase. This
warranty does not cover damages resulting from accident, negligence, improper service or use or other causes
not arising out of defects in materials or workmanship.
In this game, the magic of IR takes over! Players are actually transmitting spells
from one wand to the other! To send spell commands from one wand to the other,
the players must point the tip of both wands at each other. The two wands must
be less than two feet apart for the magic to work and for you to send your commands
to the second wand - and for the second wand to send a spell back to your wand!
During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option) without
charge to the purchaser, when returned with proof of the date of purchase to either the dealer or to Tiger.
FOR BEST GAME PERFORMANCE, PLAY INDOOR AND AWAY FROM
WINDOWS.
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period has
expired, but prior to one year from the original date of purchase, will be repaired or replaced (at Tiger’s
option) for a service fee of U.S.$12.5. Payments must be by check or money order payable to Tiger Electronics.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect
to the product.
less than 2 feet
All product returned must be shipped prepaid and insured for loss or damage to:
Tiger Repair Department.
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, U.S.A.
The product should be carefully packed in the original box or other packing materials sufficient to avoid
damage during shipment. Include a complete written description of the defect, a check if product is beyond
the 90-day warranty period, and your printed name, address and telephone number.
One of the two players tries to complete a spell three commands long (you and your
friend decide which of you will create the first spell pattern) and presses the SEND
button on their wand.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR
CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD
DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER
PRODUCT.
If both players try to send a spell at the same time, the first player to press the
SEND button will have their spell sent.
So let's say that Wizard 1 (you) goes first. Do a three pattern command on your
wand and press the SEND button. For example you could do:
- press the BLUE button
- tilt the wand upward and hear the announcer say "LEVIOSA!"
- press the GREEN button
- ....then press the SEND button!
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations
of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply
to you. This warranty gives you specific rights, and you may also have other rights which vary from state
to state.
For more information about Tiger Electronics, our products and special promotions, please visit our Web
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions :
(1) this device may not cause harmful interference, and
After 1 player sends a spell, the other wand will have registered it! Wizard 2 must,
then repeat the spell command with a wand - and ADD ONE MORE command and
then press SEND.
(2) this device must accept any interference received, including interference that may cause undesired operation.
Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance
could void the user's authority to operate the equipment.
So Wizard 2 must:
- press the BLUE button.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment generates, uses, and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio TV technician for help.
- tilt the wand upward and hear the announcer say "LEVIOSA!"
- press the GREEN button.
....Then Wizard 2 will hear the electric energy sound effect and see the tip of their
wand light up!
...Now Wizard 2 must add an ADDITIONAL COMMAND! For example, Wizard 2,
could choose to press the PURPLE button.
...Then after completing the spell of Wizard 1 and adding ONE COMMAND of his
own, Wizard 2 presses the SEND button!
IMPORTANT!!! BEFORE YOU OR YOUR FRIEND ADD A COMMAND: WAIT
UNTIL YOU HEAR THE ELECTRIC ENERGY SOUND EFFECT AND SEE THE
TIP OF THE WAND LIGHT UP. YOU WILL THEN KNOW THAT YOU HAVE
MATCHED THE OTHER PLAYER'S SPELL CORRECTLY!
DO NOT ADD ONE MORE COMMAND UNTIL YOU HEAR THE ELECTRIC
ENERGY SOUND AND SEE THE WAND TIP LIGHT UP. ONLY THEN WILL
YOU KNOW THAT YOU HAVE DONE YOUR FRIEND'S SPELL CORRECTLY --
AND ONLY THEN SHOULD YOU ADD AN ADDITIONAL COMMAND TO THE
PATTERN!
, TM, &
2001 Tiger Electronics.
®
©
All rights reserved.
980 Woodlands Parkway,
Vernon Hills, IL 60061, USA
Wizard 1 must now complete the spell which is four commands long:
- press the BLUE button.
HARRY POTTER, characters, names
and related indicia are trademarks of
Warner Bros. © 2001.
For more information on Harry Potter
information on this specific product visit
- tilt the wand upward and hear the announcer say "LEVIOSA!"
- press the GREEN button.
®, TM, & © 2001 Tiger Electronics,
a division of Hasbro, Inc. All Rights Reserved.
Belvedere House, Victoria Avenue, Harrogate,
North Yorkshire HG1 1EL, United Kingdom.
- press the PURPLE button.
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Printed in China
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