DME SWITCHER
DFS-700
DFS-700P
DIGITAL/ANALOG INPUT BOARD
BKDF-701
ANALOG COMPOSITE INPUT BOARD
BKDF-702/702P
DIGITAL MULTI EFFECTS BOARD
BKDF-711
3D VIDEO MAPPING EFFECTS BOARD
BKDF-712
SERVICE MANUAL
Volume 1 1st Edition
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2-13. Fixtures/Measuring Instruments................................................................ 2-42
2-13-1. Fixtures..................................................................................... 2-42
2-13-2. How to Use Extension Board ................................................... 2-43
2-13-3. Measuring Instruments ............................................................. 2-43
3. Self-diagnosis
3-1. Confirmation of Version ............................................................................. 3-2
3-1-1. Execution.................................................................................... 3-2
3-1-2. Viewing the Version .................................................................. 3-3
3-2. Check Mode ................................................................................................ 3-3
3-2-1. Activation and Termination ....................................................... 3-3
3-2-2. Basic Operation .......................................................................... 3-4
3-2-3. Checking .................................................................................... 3-5
3-3. Troubleshooting .......................................................................................... 3-9
4. Electrical Alignment
4-1. Adjustment Sequence .................................................................................. 4-1
4-2. Preparation for Adjustment ......................................................................... 4-4
4-3. OPM-39/39P Board Adjustment ................................................................. 4-5
4-3-1. +5 V DC Voltage Adjustment ................................................... 4-5
4-3-2. +3.3 V DC Voltage Adjustment ................................................ 4-5
4-3-3. SDI VCO Free-running Frequency Adjustment ........................ 4-6
4-3-4. PGM OUT Component Y Gain Adjustment .............................. 4-7
4-3-5. PGM OUT Component R-Y Gain Adjustment .......................... 4-8
4-3-6. PGM OUT Component B-Y Gain Adjustment .......................... 4-9
4-3-7. PGM OUT Component Y/C Delay Adjustment ...................... 4-10
4-3-8. Composite SC Leak Balance Adjustment ................................ 4-11
4-3-9. Composite Y Gain Adjustment ................................................ 4-12
4-3-10. Composite Modulation AXIS Adjustment ............................... 4-13
4-3-11. Composite Y/C Delay Adjustment........................................... 4-15
4-3-12. Composite C Gain Adjustment ................................................ 4-16
4-3-13. Composite Burst Balance Adjustment (For PAL only) ........... 4-18
4-3-14. Composite Burst Level Adjustment ......................................... 4-19
4-3-15. S VIDEO Y Gain Adjustment .................................................. 4-20
4-3-16. S VIDEO C Gain Adjustment .................................................. 4-21
4-3-17. Black Burst OUT SC Leak Balance Adjustment ..................... 4-22
4-3-18. Black Burst OUT Burst Balance Adjustment
(For PAL only) ......................................................................... 4-23
4-3-19. Black Burst OUT SC Phase Adjustment.................................. 4-24
4-3-20. Black Burst OUT SYNC Level Adjustment ............................ 4-26
4-3-21. Black Burst OUT Burst Level Adjustment .............................. 4-27
4-3-22. INT SC Frequency Adjustment................................................ 4-28
4-3-23. INT SCH Phase Adjustment .................................................... 4-29
DFS-700/700P
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4-3-24. INT Black Burst OUT SCH Phase Adjustment ....................... 4-31
4-3-25. Preread ON PGM OUT SCH Phase Adjustment
(For PAL only) .........................................................................4-33
4-3-26. Preread ON PGM OUT Burst Start Adjustment
(For PAL only) .........................................................................4-34
4-3-27. GEN Lock H Phase Adjustment .............................................. 4-35
4-3-28. GEN Lock SC Phase Adjustment ............................................4-36
4-3-29. PVW OUT Video Gain Adjustment ........................................ 4-38
4-3-30. DSK EXT Key Clamp Level Adjustment ................................4-39
4-3-31. DSK EXT Key Gain Adjustment ............................................. 4-40
4-4. IPM-96/96P Board Adjustment................................................................. 4-41
4-4-1. SDI VCO Free-running Frequency Adjustment ...................... 4-41
4-4-2. Component Y Level Adjustment ............................................. 4-42
4-4-3. Component Chroma Level Adjustment ................................... 4-43
4-4-4. Input Y/C Delay Adjustment ................................................... 4-45
4-4-5. Video Input Phase Adjustment................................................. 4-46
4-4-6. RGB Converted Y Level Adjustment ......................................4-47
4-4-7. RGB Converted Chroma Level Adjustment ............................ 4-48
4-5. VIF-19/19P Board Adjustment ................................................................. 4-50
4-5-1. Composite Y Level Adjustment ............................................... 4-50
4-5-2. S VIDEO Clamp DC Level Adjustment .................................. 4-52
4-5-3. SYNC Separate Adjustment..................................................... 4-54
4-5-4. H Lock Loop Adjustment......................................................... 4-55
4-5-5. Burst Delay Adjustment ........................................................... 4-57
4-5-6. Composite Input Y Gain Adjustment....................................... 4-59
4-5-7. Composite Input Chroma Level Adjustment ........................... 4-61
4-5-8. S VIDEO Input Gain Adjustment ............................................4-63
4-5-9. Composite Input Y/C Delay Adjustment ................................. 4-65
4-5-10. S VIDEO Input Y/C Delay Adjustment ................................... 4-69
4-5-11. Video Input Phase Adjustment................................................. 4-73
4-6. VIF-20/20P Board Adjustment ................................................................. 4-74
4-6-1. SDI VCO Free-running Frequency Adjustment ...................... 4-74
4-6-2. Component Y Level Adjustment ............................................. 4-75
4-6-3. Component Chroma Level Adjustment ................................... 4-76
4-6-4. Input Y/C Delay Adjustment ................................................... 4-78
4-6-5. Video Input Phase Adjustment................................................. 4-79
4-7. Adjusting the Power Supply Voltage ........................................................4-80
DFS-700/700P
3
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Manual Structure
Purpose of this manual
This manual is the service manual Vol.1 of the DME Switcher DFS-700/700P and
their optional boards.
The service manuals (Vol.1 and Vol.2) are intended for use by trained system and
service engineers, and describes the information on installing, maintenance, and
detailed service.
This manual (Vol.1) describes the operating instructions, service overviews,
diagnosis, and electrical alignment.
Related manuals
Besides this Service Manual Vol.1, the following manuals are available for the
DFS-700/700P.
. Service Manual Vol.2
Part No. 9-967-898-01 (for J, UC, CE)
Contains the spare parts, semiconductor pin assingments, block diagrams,
schematic diagrams, and board layouts.
. “Semiconductor Pin Assignments” CD-ROM (available on request)
This “Semiconductor Pin Assignments” CD-ROM allows you to search for
semiconductors used in Communication System Solutions Network Company equipment.
Semiconductors that cannot be searched for on this CD-ROM are listed in the service
manual for the corresponding unit. The service manual contains a complete list of all
semiconductors and their ID Nos., and thus should be used together with the CD-ROM.
Part number: 9-968-546-XX
Contents
This manual is organized by following sections.
Section 1 Operating Instructions
This section describes the Operation Manual supplied with the DFS-700/700P.
Section 2 Service Overview
This section explains the information that is required for installing (the operating
conditions, power supply and power cords, installaion of the optional board, rack
mounting, adaptive connectors), outline of the board circuit, replacement of the parts,
switch setting on the board, error indication, and tools and adjustment equipment.
Section 3 Self-diagnosis
This section explains the activation (termination) of the check mode in this unit, the
basic operation, and the check method.
Section 4 Electrical Alignment
This section explains the adjustment of the OPM-39, IPM-69, VIF-19,
and VIF-20 boards.
DFS-700/700P
5
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3-203-834-11(1)
DME Switcher
Operating Instructions
Before operating the unit, please read this manual
thoroughly and retain it for future reference.
DFS-700/700P
2000 Sony Corporation
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Table of Contents
For customers in the USA (DFS-700 only)
Owner’s Record
Chapter 1
Overview
This equipment has been tested and found to comply with
the limits for a Class A digital device, pursuant to Part 15 of
the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference when the
equipment is operated in a commercial environment. This
equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with the
instruction manual, may cause harmful interference to radio
communications. Operation of this equipment in a residential
area is likely to cause harmful interference in which case the
user will be required to correct the interference at his own
expense.
The model and serial numbers are located in the rear.
Record these numbers in the spaces provided below. Refer
to them whenever you call upon your Sony dealer regarding
this product.
Features of This System ................................................1-1
Option Boards ................................................................1-3
Model No.
Serial No.
Chapter 2
Control Panel ................................................................. 2-1
Processor Unit..............................................................2-13
Front Panel ..................................................................... 2-13
Rear Panel ...................................................................... 2-13
Location and
Function of Parts
and Controls
WARNING
To prevent fire or shock hazard, do not
expose the unit to rain or moisture.
You are cautioned that any changes or modifications not
expressly approved in this manual could void your authority
to operate this equipment.
The shielded interface cable recommended in this manual
must be used with this equipment in order to comply with the
limits for a digital device pursuant to Subpart B of Part 15 of
FCC Rules.
Chapter 3
DME Switcher Introduction .......................................... 3-1
Sequence of Operations.................................................... 3-1
Example Operation (1): Wipe........................................... 3-2
Example Operation (2): Picture-in-Picture ...................... 3-5
Demonstration .................................................................. 3-8
Using the Menus............................................................. 3-10
Selecting Images......................................................... 3-12
Background Image and Foreground Image .................... 3-12
Selecting Signals Output to the Auxiliary Bus ............... 3-16
Selecting an Effect .......................................................3-17
Types of Effect ............................................................... 3-17
Example Effects ............................................................. 3-18
Selection in Direct Pattern Selection Mode ................... 3-23
Selection in Pattern Number Specification Mode .......... 3-24
Basic Operation
Caution
Television prograrms, films, video tapes and other materials
may be copyrighted.
Unauthorized recording of such material may be contrary to
the provisions of the copyright laws.
For the customers in Europe (DFS-700P only)
This product with the CE marking complies with both the
EMC Directive (89/336/EEC) and the Low Voltage Directive
(73/23/EEC) issued by the Commission of the European
Community.
Compliance with these directives implies conformity to the
following European standards:
• EN60950: Product Safety
• EN55103-1: Electromagnetic Interference (Emission)
• EN55103-2: Electromagnetic Susceptibility (Immunity)
This product is intended for use in the following
Electromagnetic Environment(s):
E1 (residential), E2 (commercial and light industrial), E3
(urban outdoors) and E4 (controlled EMC environment, ex.
TV studio).
Modifying the Boundary — Border, Soft Edge,
Beveled Edge, and Crop.....................................3-26
Changing the Pattern Position and Size —
Location (X)(Y)(Z)................................................3-29
Modifying the Pattern — User Modifiable Effects .....3-31
(Continued)
2
Table of Contents
3
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Table of Contents
Chapter 3
Chapter 5
Inserting Characters and Graphics (1) — Title Key...3-33
Luminance Key .............................................................. 3-33
Chroma Keying .............................................................. 3-36
Masking Part of a Title Key............................................ 3-44
Control From the PVE-500............................................ 5-1
Preparations ...................................................................... 5-2
Cut Editing ....................................................................... 5-2
A/B Roll Editing............................................................... 5-3
Control From the BVE-600............................................ 5-5
Preparations ...................................................................... 5-5
A/B Roll Editing............................................................... 5-6
Control From the BVE-900/2000 Series........................5-8
Preparations ...................................................................... 5-9
Notes on Operation......................................................... 5-10
Control Using GPI Signals ......................................... 5-11
Preparations .................................................................... 5-11
A/B Roll Editing............................................................. 5-12
Turning a Downstream Key On and Off ........................ 5-13
Preread Editing.............................................................5-14
Basic Operation
(Continued)
Control From
Editing Control
Units
Inserting Characters and Graphics (2) —
Downstream Key ................................................ 3-45
Setting Up a Transition ................................................3-51
Setting the Transition Time ............................................ 3-51
Setting the Transition Direction ..................................... 3-52
Executing an Effect ......................................................3-54
Adjusting Color Mattes ................................................3-57
Adjusting Image Colors — Color Correction.............3-59
Freezing an Input Image — Frame Memory
Function...............................................................3-61
Fade-to-Black................................................................3-63
Chapter 4
Chapter 6
Advanced
Operations
Changing Direct Pattern Assignments........................ 4-1
User Program Effects ................................................... 4-3
Constructing a User Program Effect ................................ 4-3
Types of User Program Effect .......................................... 4-4
Modification Parameters .................................................. 4-5
Creating New User Program Effects .............................. 4-10
Editing User Program Effects......................................... 4-12
Executing User Program Effects .................................... 4-18
Deleting All User Program Effects................................. 4-19
Snapshots .....................................................................4-20
Saving a Snapshot .......................................................... 4-21
Recalling a Snapshot ...................................................... 4-22
Snapshot Demonstration ................................................ 4-23
Reinitializing the Snapshots ........................................... 4-24
Basic System Connections .......................................... 6-2
Key Signal Connections ................................................6-3
System Connections for Preread Editing ................... 6-4
Connections for an A/B Roll Editing System ..............6-5
Setup Menu Settings......................................................6-7
Setup Menu Organization................................................. 6-7
System Setup (page 1/8)................................................... 6-7
System Information Display (page 2/8) ........................... 6-8
Input Video Setup (page 3/8)............................................ 6-8
Output Video Setup (page 4/8) ......................................... 6-9
Control Panel Setup (page 5/8) ...................................... 6-10
Initializing User Settings (page 6/8)............................... 6-10
Loading User Settings From Memory (page 7/8) .......... 6-10
Saving User Settings in Memory (page 8/8) .................. 6-10
System
Connections
and Settings
4
Table of Contents
Table of Contents
5
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Table of Contents
Appendixes
Chapter
1
Warning Messages........................................................ A-1
Effect Type List .............................................................. A-3
Effect Control Parameter List....................................... A-5
Effect Motion Types..................................................... A-21
Effect Pattern Variant Forms and Decorations ......... A-22
Effect Pattern Image List ............................................ A-29
To Exchange the Button Labels................................. A-63
Specifications .............................................................. A-64
Glossary....................................................................... A-66
Overview
Features of This System
Index .................................................................................I-1
The Sony DFS-700/700P DME Switcher is a Digital
Multi Effects system, offering high-performance
effects at high image quality. The system consists of a
processor unit and control panel.
Support for wide range of input/output
signal formats
• There are eight inputs as standard (VIDEO INPUT 1
to 8).
VIDEO INPUT 1 to 4: SDI (serial digital interface)
signals
VIDEO INPUT 5 to 8: analog component signals.
VIDEO INPUT 8 can also be used as an analog
RGB signal input.
Installing the optional BKDF-701 board allows all
eight inputs to be used as either SDI or analog
component inputs.
Support for fully digital component
systems with SDI inputs and outputs
This system provides SDI interfaces as standard
equipment. This allows it to be incorporated in fully
digital linear editing systems using DVCAM-series,
Betacam SX-series, and other digital VCRs.
Installing the optional BKDF-702/702P board allows
four inputs to be used as either Y/C (S-video) or
analog composite inputs.
Advanced special effects
This system is equipped with advanced special effects,
including trail, lighting effects, ripple, swirl, and
explosion.
Installing the optional BKDF-711 board adds a second
DME channel, and the optional BKDF-712 board
enables 3D mapping effects to be used.
For details of option boards, see page 1-3.
• The standard outputs are two each of SDI, analog
component, analog composite, and Y/C, for a total of
eight outputs.
For details of option boards, see page 1-3.
Comprehensive title key functions
Luminance keys, chroma keys, and downstream keys
are all provided as standard functions.
6
Table of Contents
Chapter 1 Overview
1-1
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Features of This System
Color correction function
Option Boards
The DFS-700/700P system has the following option
boards.
Interfacing with editors
BKDF-711 2nd Channel DME Board
A YUV color correction function is provided for white
balance adjustment and general color adjustment.
This system is equipped with I/O interfaces for two
sets of control signals, allowing operation together
with various editing control units.
• Nine-pin interface connector (one input/output):
for A/B roll editing (two players, one recorder)
together with a PVE-500, BVE-2000 series, or other
editing control unit
• GPI (General Purpose Interface) and trigger
signal connectors (two inputs): for control from
external equipment not fitted with the 9-pin interface
This board provides a second DME channel, enabling
two-picture box, two-picture brick, and other effects.
BKDF-701 SDI and Component Input
Board
User program effect and snapshot
function
BKDF-712 3D Video Mapping Effects
Board
When this board is installed, it allows all eight video
inputs to be used as either SDI or analog component
inputs. When using this board, you can select the types
of the optional inputs individually, using the setup
menu.
This board provides 3D mapping effects, including 3D
page turn, 3D beveled edge, and other effects.
• User program effects: This system has a large
number of built-in effects, but also allows the user to
create original effects, and save them in memory, for
execution in the same way as the built-in effects. Up
to twenty user program effect patterns, both linear
and nonlinear, can be saved.
• Snapshot function: The processor unit includes
snapshot registers 0 to 99, each of which can hold a
snapshot of the control panel settings. These can then
be recalled as required.
This system also supports the background through
mode. If connected to a recorder VCR with a preread
function, A/B roll editing with a minimum of two
VCRs is possible. (In background through mode, the
delay to the signal selected on the background bus of
this system is 4H. Note that there are restrictions on
the effect patterns that can be used for preread editing.)
BKDF-702/702P Y/C and Composite Input
Board
When this board is installed, it allows four video
inputs to be used as either Y/C (S-video) or analog
composite inputs. When using this board, you can
select the types of the optional inputs individually,
using the setup menu.
Aspect ratio selection
External synchronizing connectors for
higher editing precision
In the setup menu it is possible to select either 4:3 or
16:9 as the screen aspect ratio.
The system is provided with black burst outputs for
synchronizing other connected devices, and a genlock
input for synchronization to an external signal. This
allows more precise editing.
Easy operation for live broadcasting
The following features make this system suitable for
live broadcasting from CATV studios and so on.
• Fully-equipped control panel offers easy operability
for signal selection and transition setting.
• Parallel tally output and preview output supplied as
standard
Rack mounting
The processor unit can be mounted in an EIA standard
19-inch rack.
1-2
Chapter 1 Overview
Chapter 1 Overview
1-3
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Chapter
2
Location and Function
of Parts and Controls
Control Panel
This section describes the control panel, which is
divided into several sections, as shown below. See the
page numbers shown in parenthesis for more details.
Note
If you make an error in operation, a warning sound
may occur. You can switch off this audible warning
(see page 6-10).
6 EDITOR and GPI buttons (see page 2-7)
7 Menu control section (see page 2-7)
9 User program section (see page 2-11)
8 Effect control section
(see page 2-10)
q; Snapshot section (see page 2-11)
qs 25-pin
connector (see
page 2-12)
qa Location section (see page 2-12)
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
DSK
FTB
PATTERN NUMBER
TRANS RATE
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
FADE
TO
LAST
X
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
5 Fade-to-black
and DSK section
(see page 2-6)
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
2 Primary cross-point bus section (see page 2-3)
4 Pattern/numeric keypad (see page 2-5)
3 Effect transition section (see page 2-4)
1 Delegation section (see page 2-2)
Chapter 2 Location and Function of Parts and Controls
2-1
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Control Panel
1 Delegation section
2 Primary cross-point bus section
3 Frame memory buttons
BACKGROUND
1 BACKGROUND bus buttons
INT
VIDEO
BLACK
MEMORY
MEMORY
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
1 Delegation buttons
CCR
TITLE 1
SOURCE SOURCE
TITLE 2
DSK SUPER BG FRGD 2 MEMORY FRAME
FILL
FREEZ
AUXILIARY
BLACK
FOREGROUND
2 FOREGROUND bus buttons
INT
VIDEO
2 AUXILIARY buttons
BLACK
1
MEMORY
INT
VIDEO
1
2
3
4
5
6
7
8
1 Delegation buttons
2 AUXILIARY buttons
1 BACKGROUND bus buttons
2 FOREGROUND bus buttons
Use these buttons to delegate the input signal
Select the input signal to be assigned to the function
selected with a delegation button.
Select from the following buttons.
BLACK button: Black burst signal generated by the
internal synchronizing signal generator in this unit
Buttons 1 to 8: Signals input to the VIDEO INPUT 1
to 8 connectors on the rear panel of the processor
unit. You can set the assignment of buttons to
input connectors in the setup menu.
MEMORY button: Signal recorded in frame
memory
INT (internal) VIDEO button: Signal generated by
the internal video signal generator
Select the image to form the background for an effect.
Select from the following buttons.
BLACK button: Select the black burst signal
generated by the internal synchronizing signal
generator in this unit.
Buttons 1 to 8: Signals input to the VIDEO INPUT 1
to 8 connectors on the rear panel of the processor
unit. Press a button, turning it on, to select the
corresponding signal.
You can set the assignment of buttons to input
connectors in the setup menu.
Select the image to form the foreground for an effect
(or the “new” video in a transition).
The functions of the buttons are the same as in the
BACKGROUND bus buttons.
When the signal on the foreground bus is output from
the PGM OUT connector on the rear panel of the
processor unit, the button which has been pressed
lights red. If the signal is not output, the button pressed
lights amber.
corresponding to the selected AUXILIARY button to
the corresponding function. Pressing one of these
buttons lights it, and the corresponding AUXILIARY
button also lights. Any other previously lit delegation
button goes off.
CCR (color corrector) button: Signal for color
correction
TITLE 1 SOURCE button: Title 1 source signal for
inserting characters and graphics using a title key
TITLE 2 SOURCE button: Title 2 source signal for
inserting characters and graphics using a title key
(only available when the optional BKDF-711 2nd
Channel DME Board is installed)
DSK (downstream keyer) FILL button: Fill signal
for the downstream keyer
SUPER BG (background) button: Background
image for 3D effects
MEMORY button: Select the signal recorded in
frame memory.
INT (internal) VIDEO button: Select the internal
video signal selected by pressing the MATTES
button in the menu control section. If you hold
down this button and press the DOWN and UP
buttons in the pattern/numeric keypad, the
selected video signal pattern changes.
When the signal on the background bus is output from
the PGM OUT connector on the rear panel of the
processor unit, the button which has been pressed
lights red.
3 Frame memory buttons
FREEZ button: To capture the input signal selected
by the MEMORY button in the delegation buttons
(excluding the frame memory output signal) as a
freeze image in frame memory, press this button,
turning it on.
Press once more to end the freeze, turning it off.
FRAME button: Select whether to capture a frame
or a field with the FREEZ button. Press this
button, turning it on, to freeze a frame; when the
button is off a field is captured.
FRGD (foreground) 2 button: One of the
foreground images for 3D effects
MEMORY button: Signal captured in frame
memory
When capturing fields, you can select in the setup
menu whether to capture an odd or an even field.
2-2
Chapter 2 Location and Function of Parts and Controls
Chapter 2 Location and Function of Parts and Controls
2-3
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Control Panel
9 N/R (normal/reverse) button
To carry out an effect in normal/reverse (i.e.
alternating) mode, press this button, turning it on. It
lights automatically for animation effects and title
keys.
3 Effect transition section
4 Pattern/numeric keypad
This is used for effect pattern selection, transition time
setting, and other data entry.
2 Display window mode indicators
3 SET button
1 TRANS RATE display window
1 PATTERN NUMBER
display window
q; REV (reverse) button
To carry out an effect in the reverse direction, press
this button, turning it on.
EFFECT
DSK
FTB
TRANS RATE
SET
9 N/R button
PATTERN NUMBER
2 SET
button
SET
4 MIX button
q; REV button
For an effect for which normal/reverse (alternating)
operation is possible, once the effect is carried out, the
direction is automatically reversed. After an effect is
carried out in the normal (i.e. forward) direction, this
button lights. After an effect is carried out in the
reverse direction, this button goes off.
MIX
EFFECT
N/R
REV
3 DIRECT RECALL button
5 EFFECT button
4 DIRECT
PATTERN
button
DIRECT DIRECT
RECALL PATTERN
TITLE
LAST X
INS
7
4
1
0
8
5
9
6 TITLE button
CUT
qa Fader lever
DEL
6
7 CUT button
qa Fader lever
Move this to carry out an effect transition manually.
5 PATTERN/
KEY PAD
buttons
qs Fader lever stiffness
adjusting screw
P IN P
AUTO
TRANS
RST
2
3
8 AUTO TRANS button
qd Transition indicator
DOWN
UP
ENTER
Note
After powering the system on, move the fader lever to
the end of its travel once in each direction. This
ensures that the fader lever will function correctly.
PATTERN/KEY PAD
1 PATTERN NUMBER display window
This shows an effect pattern number.
While you are entering a pattern number, the dot at the
lower right of each numeral lights.
1 TRANS (transition) RATE display window
5 EFFECT button
qs Fader lever stiffness adjusting screw
This shows the transition time for effects, downstream
keys, and fade-to-black, in units of frames. While you
are entering a time, the dot at the lower right of each
numeral lights.
To carry out the next transition with an effect pattern
applied, press this button, turning it on.
Turn this screw with a miniature Phillips screwdriver
to adjust the fader lever stiffness. Turn clockwise to
make the fader lever harder to move, and
6 TITLE button
2 SET button
counterclockwise to make it easier to move.
To carry out an effect or a mix in title mode, press this
button, turning it on. The title keying is carried out,
inserting the characters and graphics with the effect
pattern and transition settings applied.
Press this button, turning it on, to enter the pattern
number specification mode. In this mode, you can use
the PATTERN/KEY PAD buttons to specify an effect
pattern number.
Press this button once more, turning it off, to return to
the direct pattern selection mode.
2 Display window mode indicators
These indicate the kind of transition time shown in the
TRANS RATE display window.
EFFECT: Transition time of an effect
DSK: Transition time of a downstream key
FTB: Transition time of a fade-to-black
qd Transition indicator
This indicator consisting of 20 LEDs shows the
progress of an effect transition.
7 CUT button
Press this button to carry out an instantaneous
transition.
3 DIRECT RECALL button
3 SET button
Press this button, turning it on, to enter the direct recall
mode. In this mode, pressing one of the PATTERN/
KEY PAD buttons 0 to 9 recalls the corresponding
snapshot 0 to 9.
To set the transition time for an effect, downstream
key, or fade-to-black, press this button, turning it on.
While it is lit, each time you press, the display window
mode indicators change. To set the transition time
corresponding to the display of the display window
mode indicators, enter the value using the pattern/
numeric keypad.
8 AUTO TRANS (automatic transition) button
Press this button to carry out an effect automatically.
When you press this button, the effect is carried out
automatically, with the transition time which has been
set. During the transition this button is lit. Pressing this
button during the transition pauses it. Press the button
once more to resume the transition.
If you set the fader lever to an intermediate position
and press this button, the transition pauses at the
position corresponding to the fader lever position.
4 DIRECT PATTERN button
Press this button, turning it on, to enter the direct
pattern selection mode. In this mode, you can use the
PATTERN/KEY PAD buttons (0 to 9 and P IN P/
RST) to directly select the assigned effect patterns.
When the system is powered on, and after exiting any
other operating mode, it automatically switches to
direct pattern selection mode.
4 MIX button
To carry out the next transition without applying an
effect pattern, but as a mix, press this button, turning it
on.
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Control Panel
5 PATTERN/KEY PAD buttons
These function as shown in the following table,
according to the selected mode.
3 DSK (downstream keyer) button
Press this button, turning it on, to insert the
downstream key set by the DSK section buttons in the
menu control section into the program output video.
By pressing the SET button in the effect transition
section, you can set the downstream key transition
time.
Changing labels
You can change the labels on the buttons, using the
supplied labels.
2 DSK section
TITLE
DSK
LUM
EDGE
1
2
For details of how to change the labels, see page A-63.
LUM
LUM
TRAIL
SHADOW
Functions of the PATTERN/KEY PAD buttons
1 TITLE section
Button
Mode
3 EDGE
section
CRK
CRK
BORDER BEVELD
EDGE
PATTERN
Set the pattern Set the
DIRECT
PATTERN
TRANS
USER PGM
SNAP SHOT
DIRECT RECALL
6 SET UP
6 EDITOR and GPI buttons
button
SET UP
MASK
CCR
MASK
MASK
SOFT
0 to 9
Select the
–
Specify a
snapshot
number.
Recall one of
snapshots 0 to 9.
pattern shown
number.
transition time.
5 SHIFT
on the button.a)
button
SHIFT
LIGHTING MATTES BORDER
LAST X/INS
–
–
Add a key
frame.
–
Return to the
state before
recalling a
snapshot.
Return to the state
before recalling a
snapshot. (Press
LAST X while
1 EDITOR button
4 CCR, LIGHTING, and
MATTES buttons
EDITOR
(Press LAST X holding down the
2 GPI button
while holding
down the
ENTER button.)
GPI
ENTER button.)
1 TITLE section
DEL
–
Delete the last Delete a key
Delete the last
character
entered.
Delete the last
character
entered.
–
–
The title key function allows you to superimpose
characters or graphics by cutting out part of the
foreground video with a key source signal, and
applying the effect to the background video.
There are two ways of using the key source signal: as a
luminance key depending only on image intensity, or
as a chroma key, based on a particular color.
Using the buttons in columns 1 and 2 of the TITLE
section, you can insert two title keys (TITLE 2
requires the optional BKDF-711 board to be installed).
To insert a title key, press the TITLE button in the
effect transition section.
character
entered.
frame.
1 EDITOR button
Press this button, turning it on, to accept control from
an external editor connected to the EDITOR connector
on the rear panel of the processor unit.
Press this button once again to turn it off; control is no
longer accepted from the external editor.
P IN P/RST
UP
Reset the input Reset the input Initialize the
Reset the input
value.
Select the
value.
value.
parameters.
pattern shown
on the button.a)
Increment the
pattern number.
Increment the
pattern number.
Increment the
transition time
by one frame.
Increment the
key frame
number.
Increment the
snapshot
number.
Increment the
snapshot number.
Decrement the Decrement the Decrement the
key frame
number.
DOWN
ENTER
Decrement the Decrement the Decrement the
pattern number. pattern number. transition time
by one frame.
2 GPI button
snapshot
number.
snapshot number.
Press this button, turning it on, to accept GPI signals
input to the GPI/T 1 and 2 connectors on the rear panel
of the processor unit.
Press this button once again to turn it off; GPI signals
are no longer accepted.
–
Confirm the
input value.
Confirm the
input value.
Change the key Confirm the
frame. input value.
Return to the state
before recalling a
snapshot. (Press
LAST X while
The TITLE 1 and TITLE 2 buttons include the
following.
holding down the
CRK (chroma key) button: Press this to use a
chroma key to cut out the image. When pressed,
this button lights, and portions of the foreground
image of the designated color are cut out as the
key source signal. When this button is lit, the
LUM button is off.
ENTER button.)
–: Not used
1 DSK PVW (downstream keyer preview) button
When this button is pressed, turning it on, the program
output video is output from the preview output
connectors with the downstream key inserted.
7 Menu control section
a) For the pattern allocation, see pages 3-18 to 3-20.
For various effect settings, you press a particular
button in the menu control section, to display a setting
menu in the effect control section. Some buttons toggle
on and off when pressed: in this case the
5 Fade-to-black and DSK section
You can carry out chroma keying simply, using
the auto chroma key function.
2 FADE TO BLACK button
Press this button, turning it on, to change the entire
program output video to a preset color (factory default:
black). To set the color, press the MATTES button in
the menu control section, and display the setting menu
in the effect control section ((F1) SELECT-FTB).
corresponding effect is disabled when the button is off.
LUM (luminance) button: Press this to use a
luminance key to cut out the image. When
pressed, this button lights, and portions of the
foreground image are cut out based on the
luminance level. When this button is lit, the CRK
button is off.
1 DSK PVW button
DSK PVW
Displaying the menu for a button already lit
Hold down the SHIFT button and press the button
again. This leaves the button lit (and the effect
enabled), while bringing up the menu in the effect
control section. For the LUM and CRK buttons in the
TITLE section, it is not necessary to hold down the
SHIFT button.
FADE
TO
2 FADE TO BLACK button
BLACK
By pressing the SET button in the effect transition
section, you can set the fade-to-black transition time.
3 DSK button
DSK
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Control Panel
3 EDGE section
4 CCR, LIGHTING, and MATTES buttons
CCR (color corrector) button: Press this button to
use the color corrector. When you press this
button, it lights, and you can adjust the color
corrector settings in the effect control section.
Press the button once more to turn it off and exit
the color corrector.
LIGHTING button: Press this button to apply
lighting effects to the foreground image. When
you press this button, it lights, and you can adjust
the lighting settings in the effect control section.
Press the button once more to turn it off and
remove the lighting effect.
5 SHIFT button
MASK button: Press this button to mask off a part
of the key source signal. When you press this
button, it lights, and the system is now in mask
mode, and you can select a rectangular mask in
the effect control section. Normally, the area
outside the mask rectangle is the area which is
masked. To invert the mask, so that the area inside
the rectangle is masked, set INVERT (F5) to ON
in the effect control section.
This controls the edge effects applied to the boundary
between the foreground and background images.
TRAIL SHADOW button: Press this button to
apply a trail, drop border, or shadow effect. When
you press this button, it lights, and you can select
and adjust the effect in the effect control section.
• Trail: The foreground pattern leaves a trail of
afterimages.
When a button in the menu control section is lit, but
the corresponding menu is not displayed in the effect
control section, hold down the SHIFT button and press
the lit button. This brings up the menu, without
interrupting the function selection, and leaving the
button lit.
This applies to the following buttons:
• MASK buttons in the TITLE section
• BORDER and MASK buttons in the DSK section
• TRAIL SHADOW, BEVELD EDGE, SOFT, and
BORDER buttons in the EDGE section
• CCR button and LIGHTING button
• Drop border: This applies a border in the
background of the foreground image.
• Shadow: This applies a shadow behind the
foreground image.
Press the button once more to turn it off and end
mask mode.
2 DSK (downstream keyer) section
Press the button once more to turn it off and
remove the edge effect.
MATTES button: By pressing this button, you can
carry out various matte adjustments, matte copies,
and internal video signal selections in the effect
control section.
Using a downstream key, you can add characters or
graphics to an image to which an effect has already
been applied. Unlike a title key, you can add this to an
image with a foreground and background
superimposed. To insert a downstream key, press the
DSK button in the fade-to-black and DSK section.
LUM (luminance) button: Press this to display a
menu in the effect control section for adding a key
based on the luminance level of an input signal. In
the effect control section you can select the input
signal to the DSK KEY IN connector on the rear
panel or the input signal selected by the DSK
FILL button in the delegation section as the key
source signal.
6 SET UP button
BEVELD (beveled) EDGE button: Press this button
to apply a three-dimensional beveled effect to the
boundary between the foreground and background
images. When you press this button, it lights, and
you can adjust the beveled edge settings in the
effect control section.
To access the setup menus for system and control
panel settings, press this button. The setup menu
appears in the effect control section.
Press the button once more to turn it off and
remove the beveled edge effect.
SOFT button: Press this button to soften the
boundary between the foreground and background
images. When you press this button, it lights, and
you can adjust the degree of softness in the effect
control section.
BORDER button: Press this button to apply a border
to the characters and graphics inserted as a
downstream key. When you press this button, it
lights, and you can adjust the border settings in the
effect control section.
Press the button once more to turn it off and
remove the soft edge effect.
BORDER button: Press this button to apply a border
to the boundary between the foreground and
background images. When you press this button, it
lights, and you can adjust the border settings in the
effect control section.
Press the button once more to turn it off and
remove the border.
Adjusting the cropping: To adjust the cropping, use
the second page (CROP) of the adjustment menu
for beveled edge, soft edge, or border.
Press the button once more to turn it off, and
remove the border.
MASK button: Press this button to mask unwanted
parts of the characters and graphics inserted as a
downstream key. When you press this button, it
lights, and the system is now in mask mode, and
you can select a rectangular mask in the effect
control section. Normally, the area outside the
mask rectangle is the area which is masked. To
invert the mask, so that the area inside the
rectangle is masked, set INVERT (F5) to ON in
the effect control section.
Press the button once more to turn it off and end
mask mode.
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Control Panel
• Changing a setting value preceded by “+” (setup
menu operations)
q; Snapshot section
8 Effect control section
Hold down the corresponding F button (F1 to F5),
and turn the control knob.
SNAP SHOT
• Changing a setting value followed by “+” (user
program effect setting operations)
Hold down the corresponding F button (F1 to F5),
and enter the numeric value using the numeric
keypad.
1 SNAP SHOT number display
1 Menu display
2 LEARN button
LEARN
9 User program section
3 RECALL button
2 INITIAL button
RECALL
INITIAL
3 PAGE button
4 HOLD INPUT button
USER PGM
HOLD
INPUT
1 STATUS display
2 EDIT display
4 PATTERN ADJ button
PATTERN PAGE
ADJ
STATUS EDIT
F1
F2
F3
F4
F5
6 F1 to F5 buttons
1 SNAP SHOT number display
3 EDIT button
This shows a snapshot number (0 to 99). While you are
entering a number, the dot at the lower right of each
numeral lights.
5 Control knobs
EDIT
1 Menu display
This shows system and effect settings. Watch this
display while checking and adjusting the settings.
3 PAGE button
1 STATUS display
2 LEARN button
Press this button to save the control panel settings as a
snapshot (learn function).
When you press this button, it lights, and the system
enters learn mode. Enter the snapshot number (0 to 99)
from the numeric keypad, and press the ENTER button
to save the control panel settings in the snapshot.
Press this button to move to the next page of a menu.
Pressing this button on the last page of a menu returns
to the first page.
Holding down the SHIFT button in the menu control
section and pressing this button moves to the previous
menu.
When a user program effect is selected, this shows the
number of key frames comprising the effect.
(Maximum 8)
Menu name or pattern number
Settings
2 EDIT display
In the user program edit mode, this shows the key
frame number to which editing applies.
INIT SETUP--SNAP--USRPGM--KEYPAD EXEC
OFF
6/8
OFF
OFF
OFF
4 PATTERN ADJ (adjust) button
Press this button to adjust the settings for the pattern
number displayed in the PATTERN NUMBER display
window.
This displays the settings for the pattern in the effect
control section.
3 RECALL button
3 EDIT button
Press this button to recall settings saved as a snapshot.
When you press this button, it lights, and the system
enters recall mode. Enter the snapshot number (0 to
99) from the numeric keypad, and press the ENTER
button to recreate the control panel settings from the
snapshot on the control panel.
Setting values (ON/OFF or parameter values)
Press this button to edit a user program effect. When
you press this button, it lights, and the system enters
the user program edit mode.
Press the button once more to turn it off and exit the
user program edit mode.
Menu page
2 INITIAL button
This returns settings to their factory defaults.
• To return a selected setting to its factory default
Hold down the INITIAL button, and press the
corresponding F button (F1 to F5).
• To return all settings on the selected page to their
factory defaults
Hold down the INITIAL button, and press the PAGE
button.
• To return all settings on all pages of the currently
selected menu to their factory defaults (not valid
in setup menu or matte menu)
5 Control knobs
These correspond to the five settings shown in the
menu display. Turn the corresponding knob to adjust a
setting.
Note
If you press the EDIT button when an effect other than
a user program effect is selected, this does not switch
to user program edit mode.
6 F1 to F5 buttons
These correspond to the five settings shown in the
menu display.
Press the corresponding button to select a setting, or
toggle it on and off.
Hold down the INITIAL button, and press the
PATTERN ADJ button.
2-10
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Control Panel
Processor Unit
4 HOLD INPUT button
Front Panel
To hold the primary cross-point bus settings and the
auxiliary bus settings (signal selections) fixed when
recalling a snapshot, press this button. When you press
this button, it lights, and when you recall a snapshot,
the system is in the hold input mode. When you recall
a snapshot in this mode, all settings are recreated on
the control panel except those relating to the primary
cross-point bus and the auxiliary bus.
qs 25-pin connector (rear panel)
Power indicator
Power switch
Press the button once more to turn it off and exit the
hold input mode.
Use the supplied 25-pin control cable to connect this to
the PANEL connector on the processor unit.
qa Location section
2 Joystick
Power switch and indicator
This powers the unit on and off. Press the “ ” side of
the switch to power on, and the “ ” side to power off.
When the power is on, the power indicator lights
amber.
3 Z-knob
LOCATION
1 LOCATION button
Rear Panel
1 LOCATION button
Press this button to use the joystick and Z-knob. When
you press this button, it lights, and enables the joystick
and Z-knob.
Press the button once more to disable the joystick and
Z-knob, and return the effect pattern to its default
position.
4 PANEL connector
1 PGM OUT connectors
5 TALLY connector
2 VIDEO INPUT connectors
6 TERMINAL connector
3 EDITOR
connector
PANEL
DIGITAL I/O
PGM OUT SDI INPUT
OPTION
ANALOG I/O
PGM OUT
COMPONENT
VIDEO INPUT
Y/V 8/4
COMPONENT/COMPOSITE
(OPTION)
COMPONENT
COMPOSITE
1
1
5
1
2
3
4
2
1
Y
8
7
6
5
7/3
6/2
5/1
Y
Holding down the INITIAL button while pressing this
button returns the setting to its default value.
TALLY
R-Y
B-Y
R-Y
B-Y
R-Y
B-Y
2
2
6
7
8
TERMINAL
PVW
EDITOR
CLEAN
OUT
2 Joystick
S
VIDEO
S
VIDEO
6
REF.VIDEO IN
DSK KEY IN
GPI/T
2
1
8
7(OPTION)
5
ON
2
1
Use the joystick to position the effect pattern in the x-
and y-directions.
75Ω
OFF
ON
BLACK BURST OUT
AC IN
3
2
1
75Ω
OFF
3 Z-knob
q; DSK KEY IN connectors
and 75Ω terminator
switch
Turn the Z-knob to move an effect pattern in the depth
direction (the z-axis). With this you can change the
effective size of the pattern.
qf - AC IN connector
qd U terminal
qs GPI/T 1 and 2 connectors
9 BLACK BURST OUT 1 to 3
connectors
8 PVW connector
qa REF. VIDEO IN connectors and 75Ω
terminator switch
7 CLEAN OUT connector
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Processor Unit
COMPONENT/COMPOSITE (OPTION) 5 to 8
(BNC-type)
qa REF. (reference) VIDEO IN connectors (BNC-
type) and 75Ω terminator switch
1 PGM OUT (program output) connectors
These output the final program output, that is, the
video to which effects have been applied. Connect to
VTR (recorder) and program monitor video input
connectors. The following four types of output are
provided, each with two channels (1 and 2).
SDI (BNC): Output serial digital signals (270 MHz).
COMPOSITE (BNC): Output composite video
signals.
COMPONENT (BNC): Output Betacam format
component video signals (Y, R–Y, B–Y).
S VIDEO (4-pin): Output S-video (Y/C separation)
signals.
7 CLEAN OUT connector (BNC-type)
Outputs serial digital signals (270 MHz). Using the
setup menu, you can select the output from the
following three signals.
CLEAN OUT: The program output signal, without
the downstream key inserted.
PVW OUT: The signal output is the same as the
program output after completion of the effect
transition. The title area can also be shown.
KEY OUT: This outputs a key signal corresponding
to the shape of a selected effect. Use it as the key
source input to another device.
These connectors can be used by installing either of
the optional BKDF-701 and BKDF-702/702P boards.
When the BKDF-701 board is installed, connect
Betacam format component video signals. When the
BKDF-702/702P board is installed, connect composite
video signals. The signals can be input from a VTR
with no time base corrector. When using the BKDF-
701 to input signals from a VTR, they must come
through a time base corrector.
When using this unit synchronized to an external
signal, input the external reference signal (black burst).
When the 75Ω terminatior switch is in the OFF
position, the connectors provide a loop-through
connection; with the reference signal input to one
connector, the other provides the same reference signal
for another device. When not using the loop-through
output, the 75Ω terminatior switch must be in the ON
position.
qs GPI/T (GPI/trigger) 1 and 2 connectors (BNC-
type)
Input external trigger signals. These are used when
controlling editing with GPI signals or an editor (BVE-
600).
Connector
Input signal for
BKDF-701
Input signal for
BKDF-702/702P
You can use all four formats simultaneously. The same
signals are output from connectors 1 and 2.
8 PVW (preview) connector (BNC-type)
This is an analog composite preview output. The signal
output is the same as the program output after
completion of the effect transition. It is not possible to
include the title area.
Composite signal
Not used
Y/V
Luminance (Y) signal
R–Y
Color difference
signal (R–Y)
2 VIDEO INPUT connectors
These input video camera and VTR (player) video
signals. The connectors are in four groups, as follows.
• SDI INPUT 1 to 4, (OPTION) 5 to 8 (BNC)
• COMPONENT 5/1, 6/2, 7/3, 8/4 (BNC)
• COMPONENT/COMPOSITE (OPTION) 5 to 8
(BNC)
B–Y
Color difference
signal (B–Y)
Not used
qd U (ground) terminal
Connect this to ground as required.
9 BLACK BURST OUT 1 to 3 connectors (BNC-
type)
S VIDEO (OPTION) 5 to 8 (4-pin)
qf - AC IN connector
With the supplied power cord, connect to the AC
supply.
These output the black burst signals generated by the
synchronizing signal generator internal to this unit.
When an external synchronizing signal is input to the
REF. VIDEO IN connectors, the black burst signal
output is locked to the external synchronizing signal.
Use the output from these connectors as a reference
synchronizing signal when synchronizing input signal
sources (character generators, etc.), or when
synchronizing this unit with a VTR or editor to
improve the precision of editing.
Input S-video (Y/C separation) signals. These
connectors can only be used when the optional BKDF-
702/702P board is installed. The signals can be input
from a VTR with no time base corrector.
• S VIDEO (OPTION) 5 to 8 (4-pin)
SDI INPUT 1 to 4, (OPTION) 5 to 8 (BNC-type)
Input serial digital signals (270 MHz).
Connectors 5 to 8 can only be used when the optional
BKDF-701 SDI and Component Input Board is
installed.
3 EDITOR connector (9-pin)
Use this connector when controlling this unit with an
editor (PVE-500, BVE-2000 series, or other editing
control unit). Using an optional 9-pin remote control
cable, connect to the 9-pin control connector of the
editor.
The input signals to these connectors must be
synchronized to this unit.
q; DSK (downstream keyer) KEY IN connectors
(BNC-type) and 75 Ω terminator switch
Input the key source signal for a downstream key,
from a character generator or other device.
When the 75 Ω terminator switch is in the OFF
position, the connectors provide a loop-through
connection; with the key signal input to one connector,
the other provides the same key source signal to
another device. By connecting to an analog component
Y connector on this unit, you can use it as a title key
source.
COMPONENT 5/1, 6/2, 7/3, 8/4 (BNC-type)
Input Betacam format component video signals.
Y: Input the luminance (Y) signal.
R–Y: Input the R–Y color difference signal.
B–Y: Input the B–Y color difference signal.
The input signals to these connectors must be
synchronized to this unit. Therefore, when inputing
from a VTR, the signal must come through a time base
corrector.
The 8/4 column of connectors can be changed to RGB
input connectors by a setup menu operation. In this
case, connect G (with sync), R, and B signals to Y, R–
Y, and B–Y respectively.
4 PANEL connector (25-pin)
With the supplied 25-pin control cable, connect to the
25-pin connector of the control panel.
5 TALLY connector (25-pin)
Tally signals are output from this connector when the
signal input to a VIDEO INPUT connector is selected
on the control panel. Connect to the input signal
sources (video cameras etc.). The outputs are relay
contact signals, with a capacity of 200 mA / 30 V.
When not using the loop-through output, the 75 Ω
terminatior switch must be in the ON position.
6 TERMINAL connector (USB type B)
This is a USB interface connector. Use it when
connecting to a computer for a software version
upgrade.
When the optional BKDF-702/702P Y/C and
Composite Input Board is installed, you can select in
the setup menu whether to use the 5/1, 6/2, 7/3, and
8/4 connectors for component inputs 5 to 8 or
component inputs 1 to 4.
2-14
Chapter 2 Location and Function of Parts and Controls
Chapter 2 Location and Function of Parts and Controls
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Chapter
3
Basic Operation
DME Switcher Introduction
This section selects two of the many effects provided by the DFS-700/
700P as examples, and describes the basic flow of operations to use them.
It also describes the demonstration function, which automatically executes
one hundred sample effects.
Sequence of Operations
The flow charts below show the general sequence of operations when
using a DME switcher.
Basic operations (to be
always carried out)
Advanced operations (to be
carried out as required)
Select the background image
(see page 3-13)
Select the foreground image
(see page 3-13)
Inserting characters and graphics (1)
• Luminance key (see page 3-33)
• Chroma key (see page 3-36)
• Modifying the boundary (see page 3-26)
• Changing the position and size (see page
3-29)
Select the effect
(see pages 3-23 and 24)
• Modifying the pattern (see page 3-31)
Reversing the direction of the effect
(see page 3-52)
Set up the transition
(see page 3-51)
Execute the effect
(see page 3-54)
Inserting characters and graphics (2)
• Downstream key (see page 3-45)
Chapter 3 Basic Operation
3-1
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DME Switcher Introduction
Example Operation (1):Wipe
Procedure
In this example we’ll use the AUTO TRANS button, to make a wipe, with
the new image appearing from the center of the screen.
6
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
Setting items
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
As an example, we’ll set the control panel as follows.
Background image (the image output before the transition): video
signal connected to the VIDEO INPUT 1 connector
Foreground image (the image output after the transition): video
signal connected to the VIDEO INPUT 2 connector
Effect: wipe (pattern number 24)
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
4
5,7
8
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
3
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
Transition time: 30 frames
Program output
10
9
1
Executing the above effect produces the following changes in the output
on a program monitor connected to the PGM OUT connector of the
processor unit.
<Preparation>
1
2
Pull the fader lever toward you as far as it will go.
Press BACKGROUND Bus button 1.
<Image selection>
The pressed button lights red, and the video signal connected to the
VIDEO INPUT 1 connector is selected as the background image. The
selected background image appears on the program monitor.
3
4
Press FOREGROUND Bus button 2.
Transition time
End of effect
Start of effect
The pressed button lights amber, and the video signal connected to the
VIDEO INPUT 2 connector is selected as the foreground image.
To check the selected image on the program monitor, move the fader
lever to the opposite end. After checking, return the lever to the
position closest to you.
If a preview monitor is connected, the selected foreground image
appears in the preview monitor.
<Effect selection>
Press the DIRECT PATTERN button, turning it on.
(If it is already lit, omit this step.)
The unit is now in direct pattern selection mode. In this mode, you can
select the eleven patterns assigned to buttons in the pattern/numeric
keypad using the corresponding button.
(Continued)
3-2
Chapter 3 Basic Operation
Chapter 3 Basic Operation
3-3
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DME Switcher Introduction
5
Press button 9 in the pattern/numeric keypad.
Example Operation (2): Picture-in-Picture
The button lights, and this selects the wipe assigned to this button
(pattern number 24). The PATTERN NUMBER display window
shows “0024”.
Using the fader lever, we’ll insert the foreground image within the
background image.
We’ll apply a border around the edge of the foreground image.
<Transition time setting>
6
7
Press the SET button once or twice, so that the EFFECT display
window mode indicator lights.
(If it is already lit, omit this step.)
Setting items
In the pattern/numeric keypad, press buttons 3 and 0 in that order.
The TRANS RATE display window shows “.3.0.”.
As an example, we’ll set the control panel as follows.
Background image: internal video signal (color background )
Foreground image: video signal connected to the VIDEO INPUT 1
connector
Dots appear to
the lower right of
the digits
Effect: picture-in-picture (pattern number 1100)
Border: ON
Program output
8
9
Press the ENTER button.
Executing the above effect produces the following changes in the output
on a program monitor.
The dots to the lower right of the digits disappear, and the value
entered in step 7 is set as the transition time.
Background image
Press the EFFECT button, turning it on.
(If it is already lit, omit this step.)
10Press the AUTO TRANS button.
Program output
The wipe is carried out over 30 frames, switching from the background
image to the foreground image.
Foreground image
Effect execution
When the transition completes, BACKGROUND bus button 2 is lit
red, and FOREGROUND bus button 1 is lit amber. This indicates that
as a result of the transition, the video signal connected to the VIDEO
INPUT 2 connector is automatically selected as the background image,
and the video signal connected to the VIDEO INPUT 1 connector as
the foreground image.
3-4
Chapter 3 Basic Operation
Chapter 3 Basic Operation
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DME Switcher Introduction
Procedure
6
In the numeric keypad, press buttons 1, 1, 0, 0, in that order.
The TRANS RATE display window shows “1.1.0.0.”.
8
5
Dots appear to the lower right of the digits.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
7
8
Press the ENTER button.
TRANS RATE
PATTERN NUMBER
2
3
SET
SET
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
The dots to the lower right of the digits disappear, and picture-in-
picture, or pattern number 1100, is selected.
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
6
7
P
IN
P
DSK
2
RST
FOREGROUND
<Border settings>
<Effect execution>
DOWN
UP
ENTR
In the menu control section, press the BORDER button.
The button lights, enabling the border.
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
TRANS
PATTERN/KEY PAD
4
You can change the color and width of the border. For details, see the section
“Modifying the Boundary” (page 3-26).
1,9
9
Move the fader lever to the opposite end.
1
Pull the fader lever toward you as far as it will go.
<Preparation>
Both the BACKGROUND bus INT VIDEO button and the
FOREGROUND bus button 1 light red.
As you move the lever, the picture-in-picture effect takes place, and a
foreground image with a border is inserted into the background image.
<Image selection>
2
Press the MATTES button in the menu control section, and display
page 1 of the MATTE menu, then with the F1(SELECT) button select
“INT V”.
MATTE
1/2
SELECT
INT V
Lum
Sat
Hue
0-99
CH2BRD
BRDMAT
0-100
0-100
PAGE
F1
F2
F3
F4
F5
You can change the color of matte color and embossing pattern. For details,
see the section “Adjusting Color Mattes” (page 3-57).
3
4
5
Press the BACKGROUND bus INT VIDEO button.
The pressed button lights red, and a color matte is selected as the
background image.
Press the FOREGROUND bus button 1.
The pressed button lights amber, and the video signal connected to the
VIDEO INPUT 1 connector is selected as the foreground image.
<Effect selection>
Press the SET button to the right of the PATTERN NUMBER display
window, turning it on.
(If it is already lit, omit this step.)
3-6
Chapter 3 Basic Operation
Chapter 3 Basic Operation
3-7
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DME Switcher Introduction
Demonstration
To end the demonstration
Press the AUTO TRANS button once more.
The demonstration ends, and the control panel settings are those of the last
effect in the demonstration.
The DFS-700/700P is equipped with a demonstration function, which
automatically plays back one hundred effects stored in ROM in the
processor unit.
The effects (which by factory default are snapshots 0 to 99) have been
chosen to demonstrate the features of the DFS-700/700P as effectively as
possible.
For maximum effect, the demonstration function uses the signals
connected to VIDEO INPUT connectors 1 and 2, and the internal video
signal.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
Pattern/numeric
keypad
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
AUTO TRANS button
Buttons used for the demonstration
To start the demonstration
In the pattern/numeric keypad, hold down buttons 1 and 9, and press the
AUTO TRANS button.
The one hundred effects stored in ROM are played back continuously, and
repeated until you press the AUTO TRANS button once more. During the
demonstration, the buttons on the pattern/numeric keypad light in turn in
the clockwise direction.
During the demonstration, the control panel does not accept any operations
other than pressing the AUTO TRANS button.
Demonstration with user-registered snapshots
It is also possible to have a demonstration with user-registered snapshots.
In this case, hold down buttons 3 and 7 in the pattern/numeric keypad, and
press the AUTO TRANS button. During the demonstration, the buttons on
the pattern/numeric keypad light in turn in the counterclockwise direction.
3-8
Chapter 3 Basic Operation
Chapter 3 Basic Operation
3-9
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DME Switcher Introduction
Using the Menus
Changing settings
• For settings with values shown in letters, press the corresponding one of
buttons F1 to F5.
In the text, this is shown as “the F1(SELECT) button,” with the setting
name after the button name F1 to F5.
• To change a setting with a numerical value, turn the corresponding one of
control knobs F1 to F5.
This unit incorporates menus for various effect settings and internal color
matte settings, and also a setup menu for system settings.
This section describes the basic menu operation.
Accessing a menu
In the text, this is shown as “the F2(Lum) knob,” with the setting name
after the knob name F1 to F5.
Menu control section
Menu display
• In the setup menu, when an item has a plus sign in front, hold down the F
button (F4 or F5) and turn the corresponding knob.
For example, in page 3/8 of the setup menu, to change the setting for F4
[+H-pos], hold down the F4 button and turn the F4 knob.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
To change the menu page
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
Press the PAGE button.
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
Buttons of the menu control section which light when pressed
When you press one of these buttons, it lights, and the settings in the menu
recalled by the button are reflected in the monitor display. To avoid this,
for example just to check the settings in a menu, hold down the SHIFT
button while pressing the menu button.
INS
BLACK
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
Press one of the buttons in the menu control section.
For example, to recall the menu for internal color matte settings, press the
MATTES button in the menu control section. The MATTE menu appears
in the menu display in the effect control section.
In this manual, menus are shown in a tabular format. The following
example shows the MATTE menu.
Menu page number
“1/2” means that this is the
first of two pages.
Menu name
MATTE
P 1/2
PAGE
SELECT
INT V
Lum
Sat
Hue
0-99
CH2BRD
BRDMAT
Setting items
(parameters)
0-100
0-100
F1
F2
F3
F4
F5
A “P” appears
here when preread
editing is on.
Refers to buttons and
knobs F1 to F5.
Values for the settings
“0-100” indicates a numerical range.
Refers to the PAGE button.
3-10
Chapter 3 Basic Operation
Chapter 3 Basic Operation
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Selecting Images
Selecting the background image and foreground image
As the background image and foreground image you can select any of the
Background Image and Foreground Image
video signals connected to the VIDEO INPUT 1 to 8 connectors of the
processor unit (corresponding to BACKGROUND/FOREGROUND bus
buttons 1 to 8), a freeze frame stored in the frame memory (MEMORY
button), or internal pattern signal (INT VIDEO button).
Background and foreground in a transition effect
In a transition from one image to another, the old image is referred to as
the “background image”. The new image, which replaces the old image, is
referred to as the “foreground image”.
When a transition completes, the background image and foreground image
are interchanged.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
B: background image
F: foreground image
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
B
F B
F
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
Example transition effect: wipe
PATTERN/KEY PAD
Background and foreground in an animation effect
In an animation effect, in which an effect pattern is inserted in the image or
moved about on the image, the background image is the background to the
effect, and the inserted effect is referred to as the “foreground image”.
When an animation effect completes, the background image and
foreground image are not interchanged.
1
2
To select the background image, press one of BACKGROUND bus
buttons 1 to 8.
The pressed button lights red.
B: background image
F: foreground image
To select the foreground image, press one of FOREGROUND bus
buttons 1 to 8.
B
F
B
The pressed button lights amber.
Program output and lit button colors
The BACKGROUND bus buttons and FOREGROUND bus buttons light
in two colors, depending on whether or not the corresponding image is
present in the current program monitor output (on a video monitor
connected to the PGM OUT connector).
Example animation effect: picture-in-picture
• A button lights red when the image is present in the program monitor
output.
• A button lights amber when the image is not present in the program
monitor output.
3-12
Chapter 3 Basic Operation
Chapter 3 Basic Operation
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Selecting Images
Switching the internal video signal selected by the INT VIDEO button
Previewing the image after an effect is executed
Select the background image and foreground image, and set up the effect,
To switch the internal video signal selected by pressing the INT VIDEO
button on either the background bus or foreground bus, use the following
procedure.
then move the fader lever to the opposite end.
You can now check on the program monitor the result of carrying out the
currently set effect.
If a preview monitor is connected, you can check the foreground image on
the preview monitor.
3
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
2
3
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
1
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
TRANS
PATTERN/KEY PAD
1
2
Press the MATTES button in the menu control section.
Page 1 of the MATTE menu appears.
Press the PAGE button in the effect control section, to display page 2
of the MATTE menu, then press the F4(INTVID) button to select the
desired signal.
MATTE
FROM
INT V
TO
COPY
EXEC
INTVID
Matte
PTN
1-80
BORD
2/2
PAGE
F1
F2
F3
F4
F5
You can select any of the following three possibilities.
Matte: color background signal. In the following step 3, you can select
any of plain, or 79 different embossed patterns.
You can adjust the color of the color background signal as desired. For
details, see the section “Adjusting Color Mattes” (page 3-57).
Bar: color bars
Grid: a grid pattern
3
If you have selected a color background signal carry out either of the
following.
• Hold down the INT VIDEO button in the background bus or
foreground bus, and in the pattern/numeric keypad press the UP or
DOWN button.
Each time you press, the pattern changes, and the new pattern appears
on the program monitor.
• Turn the F5(PTN) knob.
3-14
Chapter 3 Basic Operation
Chapter 3 Basic Operation
3-15
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Selecting an Effect
Selecting Images
This section describes the types of effects you can use on this system, and
how to select an effect.
Selecting Signals Output to the Auxiliary Bus
Types of Effect
Delegation buttons
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
The DFS-700/700P has more than 450 built-in effect patterns provided as
standard.
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
Each pattern is identified by a number, and the patterns are grouped
together under headings such as “wipe” and “picture-in-picture”.
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
Transition effects and animation effects
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
MEMORY
INT
VIDEO
TITLE
1
2
3
4
5
6
7
8
Effects are broadly divided into transition effects and animation effects.
Transition effects: in these effects the background image is completely
replaced by the foreground image. When the effect completes, the
colors in which the BACKGROUND and FOREGROUND bus
buttons are lit become the reverse of those before the effect.
Animation effects: in these effects, for example, the foreground image is
inserted in the background image, and moved around. The foreground
image does not completely replace the background image, and the
colors in which the BACKGROUND and FOREGROUND bus
buttons are lit stay the same.
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
8
PATTERN/KEY PAD
AUXILIARY buttons
To select the signal to be output to the auxiliary bus, press the desired
AUXILIARY button (BLACK, 1 to 8, MEMORY, or INT VIDEO),
turning it on.
For the differences between transition and animation effects, see the section
“Background Image and Foreground Image” (page 3-12).
To specify the function for which the selected signal is used, press one of
the delegation buttons, turning it on.
CCR button: use for color correction.
TITLE 1 SOURCE button: use as the key source signal for title key 1.
TITLE 2 SOURCE button: use as the key source signal for title key 2.
DSK FILL button: use as key fill for the downstream keyer.
SUPER BG button: use as background for 3D effects, two-channel
DME effects and so on.
Modifications to effects
Depending on the effect pattern, the following modifications can be added.
• You can add a border to the boundary between the background image and
foreground image, or blur the boundary.
• You can change the pattern position and size.
For details of the modifications that can be applied to the effect patterns, see the
section “Effect Pattern Variant Forms and Decorations” (page A-22).
FRGD 2 button: use as the second foreground channel for 3D effects,
two-channel DME effects and so on.
• You can change a pattern by changing its parameters. (Effects which can
be changed by setting parameters are referred to as “user modifiable
effects”.)
MEMORY button: capture in frame memory.
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Selecting an Effect
Example Effects
4
This section shows as examples the effect patterns (“direct patterns”)
which you can access simply by pressing a button in the pattern/numeric
keypad. Note that the effect patterns shown below are the factory default
assignments, and you can change the patterns assigned to buttons 0 to 9
and P IN P/RST.
Pattern number: 700
Effect type: matrix wipe
Motion type: transition
The foreground image appears in the upper left corner, and fills the screen
in a series of vertical strips.
For details of how to change the assignments, see the section “Changing Direct
Pattern Assignments” (page 4-1).
5
Pattern number: 1300
Effect type: slide
Motion type: transition
7
Pattern number: 1
Effect type: wipe
Motion type: transition
The foreground image appears from the right, and slides over the
background image to the left.
The foreground image appears from the left, and wipes over the
background image to the right.
6
Pattern number: 1700
Effect type: 3D rotation
Motion type: transition
8
Pattern number: 9
Effect type: wipe
Motion type: transition
The foreground image appears as a door rotating toward the viewer to
close, and covers the background. When the door is completely closed, the
foreground fills the screen.
The foreground image appears from the upper left corner, and wipes over
the background image to the lower right.
1
9
Pattern number: 1902
Effect type: flip
Motion type: transition
Pattern number: 24
Effect type: wipe
Motion type: transition
The image rotates about a vertical axis as though a panel with the
background on one side. When the panel reaches 90 degrees to the plane of
the screen, the foreground image appears on the other side, and completely
fills the screen when the transition ends.
The foreground image appears as a circle in the center of the image, and
this circle grows, wiping over the background image.
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Selecting an Effect
Nonlinear effects
These effects include effects such as ripples, under names such as lens,
burst, explosion, swirl, and rings.
2
Pattern number: 2100
Effect type: page turn
Motion type: transition
The foreground image appears as though progressively covering the
background image.
Ripple
Lens
Swirl
3
Pattern number: 2200
Effect type: sphere
Motion type: transition
Explosion
The foreground image appears in a ball shape in the upper right. It
“bounces” on the bottom of the screen, then when it reaches the top, turns
into a plane and fills the screen, covering the background image.
Two-channel DME effects
These effects combine two foreground images with the background image.
They include two-channel picture-in-picture, two-picture intersect, two-
picture brick, two-channel page turn, and so on.
P IN P
RST
Pattern number: 1100
Effect type: picture-in-picture
Motion type: animation
The foreground image appears in the center as a rectangle, of the same
aspect ratio as the screen, and grows larger until it covers the background
image.
Two-channel picture-in-picture Two-picture Intersect
Masked flip
Note
To use two-channel DME effects requires the optional BKDF-711 2nd
Channel DME Board.
0
Pattern number: 2260
Effect type: ripple
Motion type: transition
The foreground image appears as from within the ripples, finally covering
the whole screen with no movement.
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Selecting an Effect
3D mapping effects
Selection in Direct Pattern Selection Mode
These effects use nonlinear image processing techniques. They include 3D
page turn, 3D beveled edge, and so on.
In the direct pattern selection mode, pressing any button (other than INS,
DEL, UP, DOWN, or ENTER) in the pattern/numeric keypad directly
selects an effect pattern.
For details of the effects assigned by factory default to the buttons in the pattern/
numeric keypad, see the previous section “Example Effects” (page 3-18).
3D wave
3D beveled edge
3D page turn
Procedure
To select an effect pattern in the direct pattern selection mode, use the
following procedure.
Note
Three-picture cube
Multi-cube
3D cylinder
If the EDIT button in the user program section (see page 2-11) is lit, first
press it, turning it off.
Note
Using 3D mapping effects requires the optional BKDF-712 3D Video
Mapping Effects Board.
Using the three-picture cube effect also requires the optional BKDF-711
2nd Channel DME Board.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
1
2
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
INT
VIDEO
TITLE
1
2
3
4
5
6
7
8
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
8
PATTERN/KEY PAD
1
2
Press the DIRECT PATTERN button, turning it on.
The unit is now in direct pattern selection mode.
In the pattern/numeric keypad, press the button assigned to the desired
effect pattern, turning it on.
This selects the effect assigned to the button, and the pattern number
appears in the PATTERN NUMBER display window.
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Selecting an Effect
If you enter a wrong number
Before pressing the ENTER button press the P IN P/RST button to cancel
the wrong number, then enter the correct number.
Selection in Pattern Number Specification Mode
In the pattern number specification mode, you select the desired effect
Note
pattern by entering the number.
If you enter an invalid number (a number with no corresponding pattern),
this is automatically corrected to the closest valid number larger than the
number you entered. However, if you enter a number larger than 9309 this
is corrected to pattern number 0001.
Procedure
Adjusting the number before confirming
To increment the number by one, press the UP button. Hold down the UP
button to increase the number continuously.
To select an effect pattern in the pattern number specification mode, use
the following procedure.
To decrement the number by one, press the DOWN button. Hold down the
DOWN button to decrease the number continuously.
Note
If the EDIT button in the user program section (see page 2-11) is lit, first
press it, turning it off.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
1
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
2
3
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
1
2
Press the SET button, turning it on.
Enter the desired pattern number using buttons 0 to 9 on the pattern/
numeric keypad.
The number you entered appears in the PATTERN NUMBER display
window. Dots appear at the lower right of each digit, indicating that
the entry is not yet confirmed.
3
Press the ENTER button.
The dots to the lower right of the digits in the PATTERN NUMBER
display window disappear, confirming the pattern number.
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Modifying the Boundary — Border, Soft Edge,
Beveled Edge, and Crop
To blur the image boundary
Use the following procedure.
You can apply a border to the boundary between the foreground image and
background image, or mask unwanted parts of the image.
There are four effects for modifying the boundary, as follows. You can use
all four simultaneously.
1
Press the SOFT button in the EDGE section, turning it on, and display
page 1 of the EDGE menu.
Border: apply a border to the image boundary.
Soft edge: blur the image boundary.
EDGE
Border
0-100
Soft
BvlWid
BVLTYP
01-20
BvlInt
0-100
Beveled edge: apply a bevel to the image boundary.
Crop: adjust the image boundary position, to eliminate unwanted parts.
(For picture-in-picture and other effects in which a reduced image is
used, reduce noise on the periphery of the image.)
0-100
–100-100
1/2
PAGE
F1
F2
F3
F4
F5
2
Turn the F2(Soft) knob, to set the degree of boundary blurring.
Note
To apply a beveled edge to the image boundary
Use the following procedure.
Depending on the effect pattern, you may not be able to apply the above
effects. For details, see the section “Effect Pattern Variant Forms and
Decorations” (page A-22).
1
Press the BEVELD EDGE button in the EDGE section, turning it on,
and display page 1 of the EDGE menu.
EDGE
Border
0-100
Soft
BvlWid
BVLTYP
01-20
BvlInt
0-100
0-100
–100-100
Procedure
1/2
PAGE
F1
F2
F3
F4
F5
2
Turn knobs F3(BvlWid), F4(BVLTYP), and F5(BvlInt) to set the
width, type, and contrast of the beveled edge.
EDGE section
Effect control section
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
To remove unwanted portions of the image
Use the following procedure.
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
1
Press any one of the BORDER, SOFT, and BEVELD EDGE buttons,
turning it on, and display page 2 of the EDGE menu. (Press the PAGE
button to change the page.)
TRANS RATE
PATTERN NUMBER
SET
SET
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
EDGE
CROP
AUTO
Left
Right
Top
Bottom
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
–400-400
–400-400
–300-300
–300-300
2/2
FOREGROUND
DOWN
UP
ENTER
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
TRANS
PATTERN/KEY PAD
PAGE
F1
F2
F3
F4
F5
2
3
To adjust the image boundary manually, press the F1(CROP) button to
select “MANUAL”.
Controls used in modifying the boundary
Turn the F2(Left), F3(Right), F4(Top), F5(Bottom) knobs, to adjust the
four sides of the image boundary.
To apply a border
Use the following procedure.
Note
1
Press the BORDER button in the EDGE section, turning it on, and
display page 1 of the EDGE menu.
If in step 2 you set F1(CROP) to “AUTO”, the automatic adjustment for
the particular effect pattern is carried out. Selecting “OFF” disables the
cropping.
EDGE
Border
Soft
BvlWid
BVLTYP
BvlInt
0-100
0-100
–100-100
01-20
0-100
1/2
When effect parameters are already adjusted
PAGE
F1
F2
F3
F4
F5
When parameters of a border, soft edge, beveled edge, or crop effect are
already adjusted, simply pressing any one of the BORDER, SOFT, and
BEVELD EDGE buttons in the EDGE section to turn it on allows you to
apply the selected effects to the effect pattern.
2
Turn the F1(Border) knob, to set the width of the border.
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Changing the Pattern Position and Size —
Location (X)(Y)(Z)
Modifying the Boundary — Border, Soft Edge, Beveled Edge, and Crop
Indications in the EDGE menu with square brackets [ ]
The parameters in the EDGE menu for functions which are turned off
appear in square brackets [ ].
For example, when the border function is off, when you display the EDGE
menu the setting for Border appears in square brackets.
In this state the knob adjustment is still valid. When you press the
BORDER button, turning the function on, the new setting is reflected
accordingly.
You can adjust the position and size of an effect pattern when inserting a
foreground image into the background image.
Note
For some effect patterns it is not possible to change their position and size.
If pressing the LOCATION button does not turn it on, it means that one of
those effect patterns is selected.
For details of whether position and size adjustment is possible for an effect, see
the section “Effect Pattern Variant Forms and Decorations” (page A-22).
Procedure
To change the position and size of an effect pattern use the following
procedure.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
2
3
1
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
1
2
After checking in the section “Effect Pattern Variant Forms and
Decorations” (page A-22), select an effect pattern for which it is
possible to change the position and size.
To move the pattern horizontally (x-axis) or vertically (y-axis), move
the joystick in the location section.
Y-axis (+)
X-axis (–)
X-axis (+)
Y-axis (–)
Joystick
(continued)
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Changing the Pattern Position and Size — Location (X)(Y)(Z)
Modifying the Pattern — User Modifiable Effects
3
To move the pattern in the depth direction (z-axis), turn the Z-knob in
the location section.
User modifiable effects are those effects for which you can modify the
effect pattern by varying the parameters. The variable parameters vary
from effect to effect.
For the pattern number of user modifiable effects, and the variable parameters,
see the section “Effect Control Parameter List” (page A-5)
Procedure
Z-knob
To modify the effect pattern by varying the parameters, use the following
procedure.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
2
1
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
TRANS
PATTERN/KEY PAD
1
2
After checking in the section “Effect Control Parameter List” (page A-
5), select a user modifiable effect.
The variable parameters of the selected effect appear in the menu
display.
If the selected effect has no variable parameters, the menu display
shows a message “No Adjustable Parameter”.
Using knobs and buttons F1 to F5, set the parameters.
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Modifying the Pattern — User Modifiable Effects
Inserting Characters and Graphics (1) — Title Key
Example of user modifiable effect parameters
As an example, if you select mosaic (pattern number 1016), the following
parameters appear in the menu display.
You can insert (or superimpose) text and graphics into the background
image while applying effects. You can use either a luminance key or a
chroma key for this insertion.
1016
Size
Aspect
Soft
MskAsp
TYPE
0-100
0-100
0-100
0-100
FLAT
1/1
Luminance Key
PAGE
F1
F2
F3
F4
F5
For the effect of the parameters, see the following figure.
In a luminance key, a certain luminance level in the foreground image is
used as the threshold for creating the key signal, and the corresponding
part of the foreground image is inserted into the background image.
Normally the foreground image is on a black background, consisting of
bright text to be inserted in the background image.
F1(Size): size of a mosaic cell
F2(Aspect): aspect ratio of a mosaic cell
Background image
Foreground image
F4(MskAsp): aspect ratio of area to
which mosaic is applied
Parameters for mosaic (pattern number 1016)
Composite image formed by
luminance keying (program output)
Two-channel luminance keying
With the optional 2nd Channel DME Board installed, you can also use a
second luminance key channel.
When using two luminance keys, you must make both title 1 and title 2
settings in the TITLE section of the menu control section. Note that to
select the foreground signal used for the second luminance key, in the
delegation section press the FRGD 2 button, turning it on, then select the
desired video signal with one of the AUXILIARY buttons.
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Inserting Characters and Graphics (1) — Title Key
Procedure
4
5
In the TITLE section of the menu control section, press a LUM button,
turning it on.
To insert text and graphics in a background image by means of a
luminance key, use the following procedure.
The luminance key menu appears in the menu display. In the following
example, the LUM button in column 1 is lit.
T1LUM
Clip
Gain
INVERT
OFF
FILL
Densty
0-100
4
6
0-100
0-100
VIDEO
1/1
PAGE
F1
F2
F3
F4
F5
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
Either press the CUT button in the effect transition section, or move
the fader lever.
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
MASK
CCR
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
3
A composite of the foreground and background images appears in the
program monitor.
At this point, though, (before adjustment), either of the background
image or foreground image may not be visible.
TRANS RATE
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
1
2
1
2
3
4
5
6
7
MEMORY
8
INT
VIDEO
TITLE
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
TRANS
When the foreground image consists of dark lettering on a
light background
In the luminance key menu, press the F3(INVERT) button, turning it
on, then continue to step 6.
PATTERN/KEY PAD
5
6
Watching the composite image on the program monitor, use the
F1(Clip) knob and F2(Gain) knob to adjust the clip and gain as
necessary.
1
2
With the BACKGROUND bus buttons, select the background image.
The selected background image appears on the program monitor.
With the FOREGROUND bus buttons, select the foreground image.
To switch between the composite image and the background
image
Press the CUT button. This toggles between the composite image and the
background image.
If a preview monitor is connected, the selected foreground image
appears in the preview monitor.
To fill the inserted text or image with a color matte (using a
color matte as key fill)
You can use the same color as a border or the same color as an effect.
• To use the same color as a border, in the luminance key menu, press the
F4(FILL) button to select “BDRMAT”.
3
Select the effect pattern, and press the TITLE button in the effect
transition section, turning it on.
Note
• To use the same color as an effect, in the luminance key menu, press the
F4(FILL) button to select “EFFMAT”.
Depending on the effect pattern, it may not be possible to use a luminance
key. If such a pattern is selected, the TITLE button does not light. Check
the “TITLE” column of the table in the section “Effect Pattern Variant
Forms and Decorations” (page A-22), and select a pattern for which this
shows a check mark (√).
To change the color of color mattes, see the section “Adjusting Color Mattes”
(page 3-57).
To return from a color matte key fill to the foreground image, press the
F4(FILL) button to select “VIDEO”.
When the TITLE button lights, the N/R button also automatically lights,
indicating that the system is in N/R (normal/reverse) mode. While the
TITLE button is lit, it is not possible to switch out of N/R mode.
Creating a composite image with a semi-transparent
foreground image
Watching the composite image on the program monitor, turn the
F5(Densty) knob, to adjust the transparency of the foreground image.
To remove the luminance key
Press the TITLE button in the effect transition section, turning it off.
3-34
Chapter 3 Basic Operation
Chapter 3 Basic Operation
3-35
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Inserting Characters and Graphics (1) — Title Key
Chroma Keying
Auto chroma keying
To combine the background image and foreground image by auto chroma
keying, use the following procedure.
In chroma keying, a key signal is created based on a specific reference
color in the foreground image, and used to replace the corresponding parts
of the foreground image by the background image. Normally, the
foreground image is created with a plain blue background, which is then
replaced by the background image.
4
6
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
Background image
Foreground image
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
5,7
3
CRK
MASK
CCR
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
1
2
1
2
3
4
5
6
7
MEMORY
8
INT
VIDEO
TITLE
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
Composite image formed by chroma
1
2
Select the background image with the BACKGROUND bus buttons.
The selected background image appears on the program monitor.
Select the foreground image with the FOREGROUND bus buttons.
keying (program output)
In this system, you can use either of the following methods to carry out
chroma keying.
•Auto chroma keying
You point the cursor at part of the background, thus specifying the keying
color. This is the quick and easy way to make a composite image.
•Manual chroma keying
You specify the keying color by manual adjustment. This allows you
finer control than with auto chroma keying.
If a preview monitor is connected, the selected foreground image
appears in the preview monitor.
3
Select the effect pattern, and press the TITLE button in the effect
transition section, turning it on.
Note
By starting with auto chroma keying, then using manual chroma key
adjustments as required, you can get the optimum composite image
efficiently.
Depending on the effect pattern, it may not be possible to use chroma
keying. If such a pattern is selected, the TITLE button does not light.
Check the “TITLE” column of the table in the section “Effect Pattern
Variant Forms and Decorations” (page A-22), and select a pattern for
which this shows a check mark (√).
Two-channel chroma keying
With the optional BKDF-711 2nd Channel DME Board installed, you can
use a second chroma key channel.
When the TITLE button lights, the N/R button also automatically lights,
indicating that the system is in N/R (normal/reverse) mode. While the
TITLE button is lit, it is not possible to switch out of N/R mode.
To use two chroma key channels, set both title 1 and title 2 in the TITLE
section of the menu control section. To select the foreground image used
for the second chroma key channel, press the FRGD 2 button in the
delegation section, turning it on, then with one of the AUXILIARY
buttons select the desired video signal.
(continued)
To use a normal effect for a title key
In this case, use one of the buttons in column 1 of the TITLE section to
recall the title 1 setting menu (T1LUM, T1CRK, or T1MSK), and make
the settings.
3-36
Chapter 3 Basic Operation
Chapter 3 Basic Operation
3-37
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Inserting Characters and Graphics (1) — Title Key
Making fine adjustments to the composite image
Following the manual chroma key procedure (see next page), adjust the
hue, clip, and gain for the specified chroma key color.
4
In the TITLE section of the menu control section, press the CRK
button, turning it on.
You can also adjust the luminance of the part cut out by the chroma key.
In the menu display page 1 of the chroma key menu appears. The
following example appears when the CRK button in column 1 is lit.
To switch between the composite image and the background
image
Press the CUT button. This toggles between the composite image and the
background image.
T1CRK
Clip
Gain
Hue
0-99
Angle
0-100
AUTO
0-100
0-100
1/3
PAGE
F1
F2
F3
F4
F5
5
Press the F5(AUTO) button.
To fill the inserted text or image with a color matte (using a
color matte as key fill)
You can use the same color as a border or the same color as an effect.
• To use the same color as a border, in the chroma key menu (T1CRK),
press the F4(FILL) button to select “BDRMAT”.
In the program monitor screen, the foreground image appears with a
white box cursor.
• To use the same color as an effect, in the chroma key menu (T1CRK),
press the F4(FILL) button to select “EFFMAT”.
Cursor
To change the color of color mattes, see the section “Adjusting Color Mattes”
(page 3-57).
Foreground image
The menu changes to the auto chroma key menu (T1ACR).
Color matte key fill
T1ACR
Pos
H
Pos
V
Size
– – AUTO
CRK – –
START
–100-100
F1
–100-100
F2
0-100
CANCEL
1/1
Composite image (program output)
PAGE
F3
F4
F5
6
Turn the following knobs to adjust the cursor, to select the background
color which is used as the reference color for chroma keying.
To return from a color matte key fill to the foreground image, in page 2 of
the chroma key menu (T1CRK) press the F4(FILL) button to select
“VIDEO”.
Cursor adjustment
Move horizontally.
Move vertically.
Control knob
F1(Pos H)
F2(Pos V)
F3(SIZE)
Change the size.
Notes
• You can also adjust the cursor using the joystick and Z-knob in the
LOCATION section.
• If you press a button which is not related to auto chroma key
operations, this automatically ends the auto chroma key mode.
If there are variations in the background color
Make the cursor as large as possible.
7
Press the F5(START) button.
This executes the auto chroma key, and a composite of the background
and foreground images appears in the program monitor.
3-38
Chapter 3 Basic Operation
Chapter 3 Basic Operation
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Inserting Characters and Graphics (1) — Title Key
Manual chroma key
4
Watching the composite image on the program monitor, in page 1 of
the chroma key menu, adjust the hue, clip, and gain.
To combine the background image and foreground image by manual
chroma keying, use the following procedure.
When the background part of the foreground image is not
completely replaced by the background image
Adjust the hue with the F3(Hue) knob and the clip with the F1(Clip)
knob.
4
When the outline of the foreground image is not clear
Adjust the clip with the F1(Clip) knob and the gain with the F2(Gain)
knob.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
2
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
In combination with a luminance key
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
1
Press the PAGE button to display page 3 of the chroma key menu, then
press the F1(LUM) button, setting the parameter to “ON”.
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
T1CRK
LUM
ON
Clip
Gain
INVERT
OFF
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
0-100
0-100
INT
VIDEO
3/3
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
PAGE
F1
F2
F3
F4
2
Watching the composite image on the program monitor, use the
F2(Clip) knob to adjust the clip, and the F3(Gain) knob to adjust the
gain. To leave dark portions, press the F4(INVERT) button, setting the
parameter to “ON”.
3
1
2
Using the same process as in steps 1 to 3 of the procedure for auto
chroma keying (see page 3-37), select the background image,
foreground image, and effect pattern.
To switch between the composite image and the background
image
Press the CUT button. This toggles between the composite image and the
background image.
In the TITLE section of the menu control section, press the CRK
button, turning it on.
To fill the inserted text or image with a color matte (using a
color matte as key fill)
Use the same procedure as for an auto chroma key (see page 3-39).
In the menu display page 1 of the chroma key menu appears. The
following example appears when the CRK button in column 1 is lit.
T1CRK
Clip
Gain
Hue
Angle
AUTO
0-100
0-100
0-99
0-100
1/3
PAGE
F1
F2
F3
F4
F5
3
Press the CUT button in the effect transition section.
A composite of the foreground and background images appears in the
program monitor.
At this point, though, (before adjustment), either of the background
image or foreground image may not be visible.
3-40
Chapter 3 Basic Operation
Chapter 3 Basic Operation
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Inserting Characters and Graphics (1) — Title Key
4
Watching the composite image on the program monitor, turn the
F3(Hue) and F2(Sat) knobs, until the boundary between the
background image and foreground image provides a natural match of
hue and saturation.
Adjusting the hue range for chroma keying (the “angle” setting)
If there are fluctuations in the background color in the foreground image, it
may not be immediately possible to key the background image into the
whole of the desired background. In this case, you can correct this by
increasing the range of hues (the “angle” setting) used for chroma keying.
(This means using a wider-angled sector of the hue circle.)
Creating a composite image with a semi-transparent foreground image (density function)
Angle setting (Example: using a blue background color)
• Increasing the angle increases the range of hues replaced by the
background image, including shades of cyan and magenta.
• Decreasing the angle decreases the range of hues replaced by the
background image, restricting it to closely-matching blues.
You can make the inserted image semi-transparent, and insert it into the
background image.
Use the following procedure.
1
In the TITLE section of the menu control section, press the CRK
button, turning it on, to display page 2 of the chroma key menu.
Note
If the foreground image includes a color close to the “background” color in
a position not intended to be replaced by the background image, then if
you make the hue range too wide this part will also be filled by the
background image (key fill).
The following example appears when the CRK button in column 1 is
lit.
T1CRK
COLCAN
Sat
Hue
FILL
Densty
ON
0-100
0-99
VIDEO
0-100
2/3
PAGE
F1
F2
F3
F4
F5
Eliminating bleeding of colors into the edge of the inserted image (color cancel function)
2
Watching the composite image on the program monitor, turn the
F5(Densty) knob, to adjust the transparency of the inserted image.
In a chroma key composite image, on the boundary of the inserted image,
the “background” keying color in the foreground image (usually blue)
tends to bleed into the boundary with the background image. In this case,
by replacing the keying color in the composite image by another color (for
example gray), the boundary is made to stand out less. This function is
called “color cancel”.
To use the color cancel function, use the following procedure.
1
In the TITLE section of the menu control section, press the CRK
button, turning it on, and display page 2 of the chroma key menu.
The following example appears when the CRK button in column 1 is
lit.
T1CRK
COLCAN
ON
Sat
Hue
0-99
FILL
Densty
0-100
0-100
VIDEO
2/3
PAGE
F1
F2
F3
F4
F5
2
3
In the effect transition section, press the TITLE button, turning it on,
then press the CUT button.
A composite of the foreground and background images appears in the
program monitor.
Press the F1(COLCAN) button, setting the parameter to “ON”.
3-42
Chapter 3 Basic Operation
Chapter 3 Basic Operation
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Inserting Characters and Graphics (2) —
Downstream Key
Inserting Characters and Graphics (1) — Title Key
Masking Part of a Title Key
As its name implies, the downstream key (often abbreviated as DSK) is a
key which is added downstream the title keying stages, to the already-
formed composite image made up of the background and foreground
images.
You can apply a rectangular mask, to eliminate unwanted parts of the key.
The masked part is filled with the background image.
This operation is common to luminance and chroma keys.
Background image
Foreground image
2
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
1
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
Key source signal
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
1
2
In the TITLE section of the menu control section, press one of the
MASK buttons, turning it on.
The mask menu appears in the menu display.
The following example appears when the MASK button in column 1 is
lit.
Program output
T1MSK
Left
Right
Top
Bottom
INVERT
OFF
Note that if a preview monitor is connected, you can use it to preview the
downstream key on the composite image by pressing the DSK PVW
button in the fade-to-black/downstream key section.
–400-400
–400-400
–300-300
–300-300
1/1
PAGE
F1
F2
F3
F4
F5
Turn the F1(Left), F2(Right), F3(Top), and F4(Bottom) knobs to set
the mask region.
Removing the mask
Press the MASK button lit in step 1, turning it off.
To invert the mask
In the mask menu, press the F5(INVERT) button, setting it to “ON”.
3-44
Chapter 3 Basic Operation
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Inserting Characters and Graphics (2) — Downstream Key
3
Select the downstream key fill signal.
1) Press the PAGE button, and switch to page 1 of the downstream
key menu.
Procedure
To insert a downstream key, use the following procedure.
DSK
Clip
Gain
INVERT
OFF
FILL
Densty
0-100
For details of key source and key fill signal connections, see the section “Key
Signal Connections” (page 6-3).
0-100
0-100
VIDEO
1/2
PAGE
F1
F2
F3
F4
F5
2) Press the F4(FILL) button, to select the signal used as the key fill
signal.
2
3
4
VIDEO: Use the signal specified as “DSK FILL” in the delegation
section. When you select this, press the DSK FILL button in the
delegation section, turning it on, then select the desired bus with
the AUXILIARY buttons.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
DSKMAT: Use an internal DSK matte signal.
NONE: Do not use a key fill signal (applying the border only).
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
1
5
Note
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
When you select “NONE”, DSK border automatically goes on. If you
now forcibly turn the DSK border off, the downstream key will not
appear.
INS
7
8
9
6
3
MEMORY
INT
VIDEO
TITLE
1
2
3
4
5
6
7
8
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
8
PATTERN/KEY PAD
4
5
Set the downstream key transition time (the time taken to insert the
key).
For an instantaneous insert, set the transition time to zero.
1
For details of the setting, see the section “Setting the Transition Time” (page
3-51).
1
2
First create the image into which the downstream key is to be inserted.
1) Select the background and foreground images.
Press the DSK button to insert the downstream key.
2) Select the effect, and create the desired composite image.
When the downstream key has been inserted, the DSK button lights
red.
During the transition, the DSK button lights amber.
Select the key source signal for the downstream key.
1) In the DSK section of the menu control section, press the LUM
button, turning it on, and display page 2 of the downstream key
(DSK) menu.
Note
DSK
SOURCE
Downstream keys are always delayed by 6H.
EXT
2/2
PAGE
F1
Deleting the downstream key
When the DSK button is lit red, press it, turning it off.
2) Press the F1(Source) button, and select the signal to be used as the
key signal.
Adjusting the outline of the downstream key
If the outline of the inserted text or graphics is not sharp, in page 1 of the
downstream key menu, adjust the F1(Clip) and F2(Gain) knobs as follows.
• To adjust the degree to which the key is cut out, turn the F1(Clip) knob
to adjust the clip level.
EXT: Use the signal input to the DSK KEY IN connector (external
key mode).
SELF: Use the signal specified as “DSK FILL” in the delegation
section (self-keying mode).
• To adjust the sharpness of outline of the key, turn the F2(Gain) knob to
adjust the key gain.
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Inserting Characters and Graphics (2) — Downstream Key
To invert the downstream key source signal
Depending on the desired sense of the key source signal (whether the
white or black portions form the key), in page 1 of the downstream key
menu make the following setting.
• For white lettering on a black background, press the F3(INVERT)
button, setting it to “OFF”.
2
3
Press the F1(TYPE) button, to select the border type.
Wide: wide border
Narrow: narrow border
Drop: drop border
Double: double border (combination of drop and narrow borders)
• For black lettering on a white background, press the F3(INVERT)
button, setting it to “ON”.
If you selected drop border or double border, you can now specify the
border position with the F2 button.
DSK
TYPE
POS
+
R
Double
T
1/1
Applying a border to a downstream key
PAGE
F1
F2
You can apply a border to the text or graphics inserted as a downstream
key, and adjust the border color.
If in step 2 you selected drop border or double border, press the
F2(POS) button to specify the border position.
For details of adjusting the border color, see the section “Adjusting Color
Mattes” (page 3-57).
Each time you press the button it cycles to the next in the sequence
“T+L” (top and left)” t “T+R” (top and right)” t “B+R” (bottom
and right) t “B+L” (bottom and left).
To apply a border to a downstream key, use the following procedure.
To remove the border
In the DSK section of the menu control section, press the BORDER
button, turning it off.
1
2
3
USER PGM
SNAP SHOT
TITLE
DSK
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
1
In the DSK section of the menu control section, press the BORDER
button, turning it on.
The downstream key border setting menu (DSK)appears.
DSK
TYPE
Double
1/1
PAGE
F1
3-48
Chapter 3 Basic Operation
Chapter 3 Basic Operation
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Inserting Characters and Graphics (2) — Downstream Key
To mask a part of the downstream key
Setting Up a Transition
This section describes how to set the transition time and transition
direction.
You can mask out unwanted portions of a downstream key (text or
graphics).
Setting the Transition Time
To use the mask function, use the following procedure.
The transition time measures the duration of an effect in frames (1/30
second (NTSC) or 1/25 second (PAL)), ranging from 0 to 999 frames.
In this system, you can set the transition time for a downstream key or
fade-to-black independently of the transition time for an effect.
1
2
USER PGM
SNAP SHOT
TITLE
DSK
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
Procedure
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
To set the transition time, use the following procedure.
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
USER PGM
SNAP SHOT
DOWN
UP
ENTER
TITLE
DSK
LUM
EDGE
AUTO
TRANS
INT
VIDEO
1
2
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
1
1
2
In the DSK section of the menu control section, press the MASK
button, turning it on.
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
INT
VIDEO
TITLE
1
2
3
4
5
6
7
8
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
2
3
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENER
The mask menu (DKMSK) appears in the menu display.
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
8
PATTERN/KEY PAD
DKMSK
Left
Right
Top
Bottom
INVERT
OFF
–400-400
–400-400
–300-300
–300-300
1/1
PAGE
F1
F2
F3
F4
F5
Turn the F1(Left), F2(Right), F3(Top), and F4(Bottom) knobs to set
the mask region.
1
2
Press the SET button in the effect transition section until the
appropriate display window mode indicator (EFFECT, DSK, or FTB)
is lit.
Removing the mask
Press the MASK button lit in step 1, turning it off.
EFFECT: for setting the effect transition time
DSK: for setting the downstream key transition time
FTB: for setting the fade-to-black transition time
To invert the mask
In the mask menu, press the F5(INVERT) button, setting the parameter to
“ON”.
Note
If the EDIT button in the user program section is lit, it is not possible
to set the transition time. Press the EDIT button, turning it off.
With buttons 0 to 9 in the pattern/numeric keypad, enter the desired
transition time (0 to 999 frames).
The value entered appears in the TRANS RATE display window, and
dots appear to the lower right of the digits. You can use the UP and
DOWN buttons to adjust the value.
(continued)
3-50
Chapter 3 Basic Operation
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Setting Up a Transition
3
Press the ENTER button.
Operation of transition effects
The dots to the lower right of the digits disappear, confirming the
transition time.
The following figure illustrates the execution of an example transition
effect. In the figure, “B” is the background image and “F” the foreground
image.
If you make a mistake entering the time
Before pressing the ENTER button press the P IN P/RST button to return
the display to the last confirmed value, then enter the correct time.
Operation in the normal direction (REV button off)
Pattern number 1630
B
B
B
F
F
Setting the Transition Direction
Transition effects are normally executed in the direction in which the
Operation in the reverse direction (REV button on)
Pattern number 1630
foreground image enters (forwards, or “normal”). To reverse the direction,
before executing the transition, press the REV button in the effect
transition section, turning it on.
Pressing the REV button once more turns it off, and reverts to the normal
direction.
F
B
F
If you have selected an animation effect, the N/R button lights, and the
normal and reverse directions are used alternately. Each time an effect
completes, the REV button goes on or off alternately.
For the direction of operation of other transition effects, see the section “Effect
Motion Types” (page A-21).
N/R button
REV button
Operation of animation effects
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
The following figure illustrates the execution of an example animation
effect. In the figure, “B” is the background image and “F” the foreground
image.
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
Operation in the normal direction (REV button off)
Pattern number 1100
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
MEMORY
INT
VIDEO
TITLE
1
2
3
4
5
6
7
8
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
P
IN
P
DSK
B
F
2
RST
B
F
FOREGROUND
B
F
F
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
8
PATTERN/KEY PAD
Operation in the reverse direction (REV button on)
Pattern number 1100
B
F
B
F
B
For the direction of operation of other animation effects, see the section “Effect
Motion Types” (page A-21).
3-52
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Executing an Effect
To execute an effect, after setting the execution direction (normal/reverse),
in the effect transition section press the AUTO TRANS button, or move
the fader lever.
Using the AUTO TRANS button
To execute the effect automatically at the preset transition time, press the
AUTO TRANS button, turning it on.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
To pause the transition
During the transition, press the AUTO TRANS button, turning it off.
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
Note
TRANS RATE
PATTERN NUMBER
SET
SET
If the fader lever is in an intermediate position, then the transition pauses
at the corresponding position. To make sure the transition does not pause,
first move the fader lever to either end of its travel.
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
To resume the transition
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
Press the AUTO TRANS button again.
Fader lever
AUTO TRANS button
Using the fader lever and AUTO TRANS button together
You can use the AUTO TRANS button to complete a transition started and
paused with the fader lever, or in the opposite way, use the fader lever to
complete a transition started and paused with the AUTO TRANS button.
• If you resume a transition partially executed with the fader lever, using
the AUTO TRANS button, then the transition time taken is in proportion
to the setting for the entire transition. For example, if the transition time
is set to 100 frames, and you carry out the equivalent of 25 frames with
the fader lever, then press the AUTO TRANS button, the remainder of
the transition will take 75 frames.
Using the fader lever
By moving the fader lever from one end of its travel to the other at any
desired speed, you can manually control the transition.
The transition indicator on the left of the fader lever lights progressively
corresponding to the status of the transition. When the transition
completes, the transition indicator goes completely off.
• If you partially execute the transition with the AUTO TRANS button,
then start moving the fader lever, the transition resumes when the fader
lever reaches the corresponding intermediate position.
For an effect in which the image switches like a cut, the transition occurs
when the fader lever is in the center position.
Note
Note
After powering on the system, move the fader lever once through the
whole of its travel. This will ensure that the fader lever operates correctly.
When you carry out an auto transition by controlling the processor unit
from an external editor through the EDITOR connector, then regardless of
the fader lever position, the transition is executed in its entirety.
To pause the transition
Stop moving the fader lever.
To resume the transition
Start moving the fader lever again.
3-54
Chapter 3 Basic Operation
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Executing an Effect
Adjusting Color Mattes
You can adjust the color of each color matte individually, and also copy
parameters from other color mattes.
Checking the direction and state of progress of the transition
Whether you are carrying out the effect manually or automatically, the
transition indicator on the left of the fader lever (20 LEDs) shows the state
of progress of the transition.
When you start the transition, the indicator lights progressively in the
direction of the transition, and goes off when the transition completes.
If you pause the transition, the indicator remains on in the corresponding
position.
Procedure
To adjust a color matte, use the following procedure.
You can always complete a paused transition by moving the fader lever in
the direction of the unlit indicator segments.
1
2
3
USER PGM
SNAP SHOT
TITLE
DSK
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
Direction of progress of
transition
Direction of moving
fader lever
INS
BLACK
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
Transition indicator
Of the 20 LEDs, ten are lit, showing that the
transition is one-half completed.
1
2
Press the MATTES button in the menu control section, to display page
1 of the MATTE menu.
MATTE
SELECT
Lum
Sat
Hue
0-99
CH2BRD
BRDMAT
INT
V
0-100
0-100
1/2
PAGE
F1
F2
F3
F4
F5
Press the F1(SELECT) button, to select the color matte to adjust.
INT V (internal video): color matte used for foreground and
background images
BORD (border): color matte used to fill the border applied to an
effect pattern, and as key fill for a title key
EFFECT: general-purpose color matte for use in effects
SHADOW: color matte used for shadows around an input image (fill)
DSKFL (DSK fill): color matte used as key fill for a downstream key
DSKBD (DSK border): color matte used for a downstream key border
FTB: color matte used in place of black in the fade-to-black function
3
Turn the F2(Lum), F3(Sat), and F4(Hue) knobs, to adjust the
luminance, saturation, and hue.
Note
If you vary the luminance of a color matte signal with high saturation,
the saturation is automatically adjusted so as not to go outside the
signal specifications.
3-56
Chapter 3 Basic Operation
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Adjusting Color Mattes
Adjusting Image Colors — Color Correction
To copy a matte color
To copy the color matte parameters from another color matte, use the
following procedure.
The color correction function allows you to adjust the overall color balance
of images, or correct the white balance for different lighting color
temperatures.
You can apply color correction to the signal input to any one of the
primary input connectors (VIDEO INPUT 1 to 8).
1
Press the MATTES button in the menu control section, to display page
2 of the MATTE menu. (Press the PAGE button to change pages.)
Notes
MATTE
FROM
TO
COPY
EXEC
INTVID
Matte
PTN
1
• Color correction settings cannot be saved in a snapshot.
• The color correction function cannot be used for the effect patterns
numbered 2261, 2264, 2267, 2269, and 2279.
INT
V
BORD
2/2
PAGE
F1
F2
F3
F4
F5
2
3
Press the F1(FROM) button, to select the color matte to be copied.
Press the F2(TO) button, to select the color matte to which you want to
make the copy.
Procedure
To adjust the color balance with the color correction function, use the
following procedure.
4
Press the F3(COPY) button, to carry out the copy.
3
4
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
LUM
LUM
TRAIL
SHADOW
GPI
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
1
2
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
INT
VIDEO
TITLE
1
2
3
4
5
6
7
8
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
8
PATTERN/KEY PAD
1
2
Press the CCR button in the delegation section, turning it on.
Press one of the AUXILIARY buttons, turning it on, to select the bus
to which the color adjustment applies.
3
Press the CCR button in the menu control section, turning it on, to
display the color correction menu (CCR).
CCR
Gain
Hue
0-99
Offset
0-100
HueRot
0-99
Gamma
0-100
0-100
1/1
PAGE
F1
F2
F3
F4
F5
(continued)
3-58
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Freezing an Input Image — Frame Memory
Function
Adjusting Image Colors — Color Correction
4
Watching the image on the monitor, turn the F1 to F5 knobs to adjust
the color.
Using the frame memory function, you can capture a “freeze frame” from
input video or store a still frame. You can then use this still image as a
video source.
F1(Gain): adjust the chrominance gain (the depth of the colors).
F2(Hue): adjust the hue.
Procedure
Note
When F3(Offset) is set to its minimum value of zero, turning the
F2(Hue) knob has no effect on the hue.
To capture a freeze frame in memory, use the following procedure.
F3(Offset): vary the adjustment range of the F2(Hue) knob.
The larger the value of “Offset,” the wider the range of color
adjustment. A smaller value for “Offset” means that the F2(Hue)
knob can be used for fine adjustment.
2 5 1,6
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
F4(HueRot): set the hue.
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
F5(Gamma): adjust the gamma value of the luminance signal.
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
To turn off the color correction function
In the menu control section press the CCR button, turning it off.
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
3
4
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMRY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
1
2
3
If the FREEZ button is lit, press it, turning it off.
In the delegation section press the MEMORY button, turning it on.
Press one of the AUXILIARY buttons, turning it on, to select the input
video signal.
4
5
Press the MEMORY button in the BACKGROUND bus button row,
turning it on.
• To capture a frame from still video, press the FRAME button turning
it on.
• To capture a field from moving video, leave the FRAME button off.
(Pressing the FRAME button toggles it on and off.)
6
Press the FREEZ button, turning it on, to capture the image. (For
capture from a moving video input, press the FREEZ button at the
point you want to capture.)
The captured image appears on the output bus, and is written to
memory.
Note
Even if other than MEMORY is selected on the BACKGROUND bus
buttons, you can still capture the selected image with an AUXILIARY
button.
3-60
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Freezing an Input Image — Frame Memory Function
Fade-to-Black
Recalling a freeze frame saved in memory
In the BACKGROUND or FOREGROUND bus button row, press
The fade-to-black allows you to gradually fade the image on the preview
monitor (the background image) until it is completely black.
MEMORY, turning it on.
To carry out a fade-to-black
Note
When the unit is powered off, the saved frame is lost from memory.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
INS
BLACK
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
FADE TO BLACK button
Press the FADE TO BLACK button in the fade-to-black/downstream key
section.
During the transition, the FADE TO BLACK button lights amber, and
when the transition completes (when the image is completely black), lights
red.
To end a fade-to-black
When the FADE TO BLACK button is lit red (the screen is black), press
the FADE TO BLACK button. The output gradually changes from black to
the image selected on the BACKGROUND bus buttons.
To reverse the direction of a fade-to-black transition during
execution
During the transition (while the FADE TO BLACK button is lit amber),
press the FADE TO BLACK button.
This immediately reverses the direction of the transition.
Setting the fade-to-black transition time
Follow the procedure in the section “Setting the Transition Time” (page 3-
51).
To change the color from black
Follow the procedure in the section “Adjusting Color Mattes” (page 3-57).
To prohibit a fade-to-black
See F4 in the section “Control Panel Setup (page 5/8)” (page 6-10).
3-62
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Chapter
4
Advanced Operations
Changing Direct Pattern Assignments
You can change the effect patterns assigned to the buttons 0 to 9 and
P IN P/RST. Doing so allows you to select frequently used patterns simply
by pressing the corresponding buttons in direct pattern selection mode.
To change the direct pattern assignment
To change the direct pattern assignment to the buttons 0 to 9 and P IN P/
RST, use the following procedure.
PATTERN NUMBER display window
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
1
4
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
4
FOREGROUND
DOWN
UP
ENR
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
PATTERN/KEY PAD
2,4 3
1
Press the SET button.
The button lights, and the unit enters pattern number entry mode.
(continued)
Chapter 4 Advanced Operations
4-1
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Changing Direct Pattern Assignments
User Program Effects
2
Use buttons 0 to 9 to enter the pattern number you want to assign to a
button.
In addition to the internal effect patterns, you can also create user-
customized effect patterns. These are referred to as “user program effects.”
With standard equipment you can save a maximum of 40 effects. You use
these effect patterns in the same way as the internal patterns, using the
assigned number.
For more information about pattern numbers, see the section “Effect Pattern
Image List” (page A-29).
The number you enter appears in the PATTERN NUMBER display
window.
Constructing a User Program Effect
3
4
Press the ENTER button.
You build a user program effect from key frames, which show an outline
of the animation.
While holding down the DIRECT PATTERN button, press the button
(0 to 9, or P IN P/RST) to which you want to assign the pattern.
A user effect can consist of up to eight key frames, numbered from 1 to 8.
When you execute the effect, it runs through the key frames in sequence,
starting from the highest numbered, and ending on key frame 1.
Therefore, when creating the effect you save the movement in the reverse
direction (with the image selected on the foreground bus moving outside
the screen).
The button you pressed lights, and the pattern number entered in step 2
is assigned to the button.
By pressing the REVERSE button, turning it on, you can execute the effect
in the reverse order of the created key frames. You can adjust the interval
between key frames by a menu setting.
To restore the default assignments (direct pattern reinitialization)
After changing pattern assignments, you can restore the factory default
When you execute a user program effect, the interval between key frames
is automatically interpolated using spline curves, producing a smooth
effect. You can also adjust the smoothness of the spline curves (i.e. the
movement) when executing the effect.
assignments shown in “Example Effects” (page 3-18).
To return all of the buttons 0 to 9 and P IN P/RST to their factory default
assignments, use the following procedure.
1
Press the SET UP button.
The setup menu appears.
2
3
4
5
Press the PAGE button to display page 6/8.
Press the F4(KEYPAD) button to set it to “ON”.
Press the F5(EXEC) button.
Key frame 1
Key frame 2
Effect created by interpolation
Key frame 1
Key
frame 2
Press the F3(OK) button.
This returns all of the assignments to the 0 to 9 and P IN P/RST buttons
to their factory default settings.
If you execute a user program effect that consists of a single key frame, the
result is that the foreground image appears against the background image,
subjected only to the effect defined for key frame 1.
4-2
Chapter 4 Advanced Operations
Chapter 4 Advanced Operations
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User Program Effects
Types of User Program Effect
Modification Parameters
There are four types of user program effects. The four types must be
registered saved in the pattern number ranges shown below.
You can adjust key frames, using the effect control section and location
section to set the parameters described on pages 4-6 and 4-7.
• If you specify a linear user program effect number, the following three
pages appear in the menu display.
Page 1/3: Rot-X, Rot-Y, Rot-Z, Pers
Page 2/3: Loc-X, Loc-Y, Loc-Z, KfDur
You can control Loc-X, Loc-Y, and Loc-Z from the location
section.
Effect type
Pattern number
Linear
Transition
Animation
Transition
Animation
9000 to 9009
9100 to 9109
9200 to 9209
9300 to 9309
Nonlinear
Page 3/3: key frame temporary storage
Linear: effects built from rotation, magnification, and movement of the
x-, y-, and z-axes
• If you specify a nonlinear user program effect number, the following
three pages appear in the menu display.
Page 1/3: Angle, Offset, Rot-Z, Radius, FORM
Page 2/3: Loc-X, Loc-Y, Loc-Z, KfDur
You can control Loc-X, Loc-Y, and Loc-Z from the location
section.
For details of the modification parameters, see page 4-6.
Nonlinear: modifications of the page turn, page roll, and sphere effects,
together with z-axis rotation, magnification, and movement
For details of the modification parameters, see page 4-7.
Transition effects: effects which accomplish a transition from one scene
to another. After the effect completes, the background image (B) and
foreground image (F) are interchanged.
Page 3/3: key frame temporary storage
Menu display
Control knobs
F
B
Location section
Key frame 1
Key frame 2
Key frame 3
Key frame 4
Example of a transition user program effect
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
When you execute an effect saved as shown above in the “normal”
direction (with the REV button off), the key frames go in the sequence
from 4 to 1.
Animation effects: effects in which the foreground image (F) remains on
the background image (B). You can vary the shape of the foreground
image, or move it about the screen.
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
TRANS
F
PATTERN/KEY PAD
F
B
F
Key frame 1
Key frame 2
Key frame 3
Key frame 4
Example of an animation user program effect
When you execute an animation effect saved as shown above in the
“normal” direction (with the REV button off), again the key frames go in
the sequence from 4 to 1.
4-4
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Chapter 4 Advanced Operations
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User Program Effects
Parameters for linear user program effects (9000 to 9009 and 9100 to 9109)
Parameters for nonlinear user program effects (9200 to 9209 and 9300 to 9309)
Impression of parameter adjustment
Controls and parameters
Impression of parameter adjustment
Controls and parameters
Joystick, Loc-X knob
Movement along x-axis
Joystick, Loc-X knob
Movement along x-axis
Joystick, Loc-Y knob
Movement along y-axis
Joystick, Loc-Y knob
Movement along y-axis
Location section, Z-knob
Loc-Z knob
Magnification
Location section, Z-knob, Loc-Z knob
Magnification
Angle knob
Rot-X knob
Direction of folding
Rotation about the x-axis
OFFSET knob
Degree of modification
Rot-Y knob
Rotation about the y-axis
Rot-Z knob
Rotation about the z-axis
Rot-Z knob
Rotation about the z-axis
Radius knob
Tightness of winding
Pers knob
Perspective adjustment
FORM (F5 button)
Type of modification
KfDur
Time interval from one key frame to the next. (Not valid for key frame 1)
(See page 4-9.)
4-6
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Chapter 4 Advanced Operations
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User Program Effects
Displaying parameter values
About the key frame duration
The numerical values of the parameters appear in the menu.
The KfDur value (key frame duration) for key frame n corresponds to the
interval between key frame n and key frame n+1. Therefore, if the settings
are as follows:
Numerical parameter values
Parameter Function
Value range
–800 to +800a)
–600 to +600b)
0 to 200
Default
Key frame 1 ... not effective
Key frame 2 ... KfDur 100
Key frame 3 ... KfDur 50
Key frame 4 ... KfDur 50
Loc-X
Loc-Y
Loc-Z
KfDur
Rot-X
Rot-Y
Rot-Z
Pers
Movement along x-axis
0
Movement along y-axis
Magnification
0
100
50
0
Key frame duration
Rotation about the x-axis
Rotation about the y-axis
Rotation about the z-axis
Perspective
1 to 100
–400 to +400 c)
–400 to +400 c)
–400 to +400c)
0 to 400
The interval between key frames 1 and 2 is twice that between the other
pairs of frames. For example, if the transition duration is set to 100 frames,
the transition will proceed as follows:
0
0
200
20
0
Angle
Offset
Rot-Z
Radius
FORM
Direction of folding
Degree of modification
Rotation about the z-axis
Radius
–100 to +100c)
Key frame 4 t 3 ... 25 frames
Key frame 3 t 2 ... 25 frames
Key frame 2 t 1 ... 50 frames
0 to 200
–400 to +400c)
0 to 100
TURN, ROLL, SPHEREd)
0
0
Type of modification
TURN
Setting the type of interpolation
a) 600 corresponds to the full width of the screen.
b) 300 corresponds to the full height of the screen.
c) 100 corresponds to 360 degrees.
When executing the effect, using the F1 button in the menu, you can set
the type of interpolation between key frames as follows:
d) For SPHERE, the Angle and the Radius parameter do not function.
Lin: linear interpolation
S-Lin: S-curve interpolation
Spln: spline interpolation
Resetting the parameters to their initial values
• To reset all of the parameters, hold down the INITIAL button, and press
the PATTERN ADJ button.
V-Spln: parameterized spline interpolation
The initial values of the parameters are for an unmodified image
occupying the whole screen.
• To reset all of the parameters on a particular page, hold down the
INITIAL button, and press the PAGE button.
If you select V-Spln, with the F2(Tens) knob you can adjust the tension of
the spline curve in the range –100 to +100. This controls the smoothness,
with the initial value 0 and –100 giving the smoothest result.
• To reset a particular parameter only, press the corresponding function
button while holding down the INITIAL button.
4-8
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User Program Effects
4
Press the EDIT button.
Creating New User Program Effects
The button lights, the system enters user program edit mode, and the
monitor shows the image (key frame 1) selected on the
To create a new user program effect, use the following procedure.
FOREGROUND bus buttons. This is because for a new effect, key
frame 1 is saved as an unmodified, full-screen foreground.
STATUS display window
EDIT display window
5
6
In the menu, set the parameters, and create key frame 2.
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
When creating a transition effect, see the section “Notes on creating a
transition user program effect” below.
4,7
1
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
5
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
When you have the image you want to save, press the LAST X/INS
button.
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
6
2
3
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
This creates key frame 2 with the parameters set in step 5, and saves
the key frame after key frame 1. A “2” appears in the EDIT display
window and STATUS display window.
If this is an animation effect, instead of the LAST X/INS button, you
can press the ENTER button to save the key frame created with the
parameters set in step 5 as key frame 1 (thus modifying key frame 1).
This is because an animation effect is allowed to have key frame 1
different from an unmodified foreground image.
DSK
2
RST
FOREGROUND
DOWN
UP
ENER
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
TRANS
PATTERN/KEY PAD
PATTERN NUMBER display window
1
2
Press the SET button.
By repeating steps 5 and 6 (making parameter settings and adding key
frame with the LAST X/INS button), you can create the required
sequence of key frame (maximum eight).
Using the numeric buttons, enter the pattern number of the user
program effect to be created.
The STATUS display window shows the number of saved key frames.
If you enter a number outside the user program effect range, an audible
warning sounds in step 4. (The warning sounds only if the item
BEEPER on page 5 of the setup menu is set to ON.)
7
When you have saved all the required key frames, press the EDIT
button once more.
Effect type
Pattern number
9000 to 9009
9100 to 9109
9200 to 9209
9300 to 9309
The button goes off, and the created user program effect is now ready
to be used.
Linear
Transition
Animation
Transition
Animation
Nonlinear
Notes on creating a transition user program effect
• Make key frame 1 an unmodified full-screen image. (In a new pattern,
key frame 1 is automatically saved as a full-screen image.)
• In the last key frame, make the background image completely disappear.
(Either make it of zero size, or move it outside the screen area.) This will
make the created effect smoother.
The number you entered appears in the PATTERN NUMBER display
window.
• For the linear PERS parameter and the nonlinear FORM parameter, the
key frames must all have the same value. The value saved in the last key
frame is used for all key frames.
3
Press the ENTER button.
The STATUS display window should show “1”. If it shows any value
other than “1” this means that there are already a number of key frames
assigned to this number.
4-10
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Chapter 4 Advanced Operations
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User Program Effects
To change the key frame parameters
Editing User Program Effects
After carrying out the procedure to step 4 in the section “To recall a user
program effect” above, use the following procedure.
You can recall a created user program effect, and change its parameters, or
add, delete, or copy key frames.
5
Press the UP or DOWN button in the pattern/numeric keypad, so that
the number of the key frame for which you want to change the
parameters appears in the EDIT display window.
STATUS display window
EDIT display window
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
6
7
Change the parameters in the menu.
Press the ENTER button.
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
4,8
1
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
6
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
This saves the changed key frame parameters.
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
Repeat steps 5, 6, and 7, to change the key frame parameters in all
desired key frames in turn.
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
MEMORY
CUT
1
2
3
4
5
6
7
8
8
P
IN
P
DSK
2
RST
2
3,7
FOREGROUND
DOWN
UP
ENTER
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
TRANS
PATTERN/KEY PAD
8
When all the changes are made, EDIT button.
The button goes off, and the modified user program effect is resaved.
5
To recall a user program effect
Use the following procedure.
1
2
Press the SET button.
Use buttons 0 to 9 to enter the user program effect number.
The number you entered appears in the PATTERN NUMBER display
window.
3
4
Press the ENTER button.
The STATUS display window shows the number of key frames in the
user program effect you specified in step 2.
Press the EDIT button.
The button lights, and the editing screen for the user program effect
you specified in step 2 (the image selected on the FOREGROUND bus
buttons) appears.
The STATUS display window shows the number of key frames saved
in the user program effect.
4-12
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User Program Effects
Adding a key frame
8
When you have added all the key frames, press the EDIT button.
The button goes off, and the user program effect is resaved with the
added key frames.
Example: Adding a key frame after key frame 3
Undefined key frames
Deleting a key frame
A
B
C
D
E
1
2
3
4
5
6
7
8
Example: Deleting key frame 3
STATUS display window = 5
EDIT display window = 3
Key frame to delete
C’
Undefined key frames
Adding a key frame (before addition)
A
B
C
D
E
1
2
3
4
5
6
7
8
After carrying out the procedure to step 4 in the section “To recall a user
program effect” on the page 4-12, use the following procedure.
STATUS display window = 5
EDIT display window = 3
5
Press the UP or DOWN button in the pattern/numeric keypad, so that
the number of the key frame before where you want to insert the new
frame (key frame 3 in the example above) appears in the EDIT display
window.
Deleting a key frame (before deletion)
After carrying out the procedure to step 4 in the section “To recall a user
program effect” on the page 4-12, use the following procedure.
6
7
Set the parameters in the menu.
Press the LAST X/INS button.
5
6
Press the UP or DOWN button in the pattern/numeric keypad, so that
the number of the key frame you want to delete (key frame 3 in the
example above) appears in the EDIT display window.
This inserts a new key frame with the parameters you set in step 6 after
the key frame specified in step 5, and the number of key frames shown
in the STATUS display window increases by 1.
Press the DEL button. (To prevent you from inadvertently deleting a
key frame, you must hold the button down for at least 0.5 seconds.)
An alarm sounds, and the key frame you specified in step 5 is deleted.
The number of key frames shown in the STATUS display window
decreases by 1.
Example: Adding a key frame after key frame 3
Undefined key frames
Example: Deleting key frame 3
A
1
B
2
C
3
C'
4
D
5
E
6
Undefined key frames
7
8
STATUS display window = 6
EDIT display window = 4
A
1
B
2
D
3
E
4
5
6
7
8
Adding a key frame (after addition)
STATUS display window = 4
EDIT display window = 3
Repeat steps 5 to 7 as required to add more key frames.
Deleting a key frame (after deletion)
Repeat steps 5 and 6 as required to delete more key frames.
(continued)
4-14
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Chapter 4 Advanced Operations
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User Program Effects
7
When you have deleted all the desired key frames, press the EDIT
button.
Copying a key frame
You can use the temporary assignment function to copy data from one key
frame to another.
Use the following procedure.
The button goes off, and the user program effect is resaved without the
deleted key frames.
1
2
Recall the user program effect you want to copy from, and press the
EDIT button, turning it on.
Temporarily saving key frame data (temporary assignment function)
While editing user program effects, you can temporarily assign key frame
For details see “To recall a user program effect” (page 4-12).
data to keypad numeric buttons. This makes it easy to recall the data for
use in changing or adding key frames. You can save 10 sets of data each
for linear and nonlinear effects, for a total of 20 key frames.
Press the UP or DOWN button in the pattern/numeric keypad until the
number of the key frame you want to copy from appears in the EDIT
display window.
To save key frame data
Use the following procedure.
3
4
Display page 3/3 of the menu.
1
2
3
4
Press the EDIT button to switch to user program edit mode.
Adjust the parameters in the menu, to create the key frame.
Display page 3/3 of the menu.
Hold down the F1(CpTo+) button, and press a numeric button in the
pattern/numeric keypad.
The indication for the selected number in the menu changes from “–”
to “*”, and this saves the key frame temporarily.
Hold down the F1(CpTo+) button, and press a numeric button in the
pattern/numeric keypad.
5
6
Press the EDIT button, turning it off, and exit user program edit mode.
Recall the user program effect to which you want to copy, and press
the EDIT button, turning it on.
The indication for the selected number in the menu changes from “–”
to “*”, and this saves the key frame temporarily.
Note
To recall a key frame
Use the following procedure.
The copy destination must be a user program effect of the same type
(linear or nonlinear) as the copy source.
1
2
3
Press the EDIT button to switch to user program edit mode.
Display page 3/3 of the menu.
7
Press the UP or DOWN button in the pattern/numeric keypad, until the
number of the key frame you want to copy to appears in the EDIT
display window.
Hold down the F2(CpFrm+) button, and press a numeric button in the
pattern/numeric keypad.
8
9
In page 3/3 of the menu, hold down the F2(CpFrm+) button, and press
the numeric button in which you saved the key frame in step 4.
This recalls the temporarily saved key frame.
Press the ENTER button.
This copies the key frame data to the destination.
Notes
• You cannot use a linear key frame in a nonlinear effect, nor a nonlinear
key frame in a linear effect.
10When the copy is completed, press the EDIT button, turning it off.
• The key frames temporarily saved in numeric buttons are lost when the
DFS-700/700P is powered off.
4-16
Chapter 4 Advanced Operations
Chapter 4 Advanced Operations
4-17
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User Program Effects
Executing User Program Effects
Deleting All User Program Effects
You execute a user program effect in the same way as a built-in effect, by
To delete all user program effects, use the following procedure.
entering the pattern number.
Transitions between the key frames in user program effect are smooth
because spline interpolation is used to generate intermediate effects. You
can control the smoothness of transitions by adjusting the spline curve.
To execute a user program effect, use the following procedure. Except for
step 4, the procedure is the same as for executing a built-in effect by
specifying the pattern number.
1
Press the SET UP button.
The setup menu appears.
2
3
4
Press the PAGE button, to display page 6/8.
Press the F4(USRPGM) button, to set it to “ON”.
Press the F5(EXEC) button.
STATUS display window
USER PGM
SNAP SHOT
A confirmation message appears.
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
5
To go ahead and delete all user program effects, press F3(OK); to
cancel press F5(CANCEL).
4
1
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
2
5
TRANS RATE
PATTERN NUMBER
SET
SET
When you press F3, all of the saved user program effects are deleted.
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
1
MEMORY
8
CUT
3,5
2
3
4
5
6
7
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTER
AUTO
INT
VIDEO
BLACK
1
MEMORY
8
2
3
4
5
6
7
TRANS
PATTERN/KEY PAD
6
1
2
3
Select the background and foreground images.
Press the SET button.
In the pattern/numeric keypad, enter the user program effect number
with buttons 0 to 9 and press ENTER.
The STATUS display window shows the number of key frames in the
effect.
4
If necessary, use F1 button and F2 knob to adjust the smoothness of
the transition.
5
6
Set the duration and direction of the transition as required.
Execute the effect with the fader lever or AUTO TRANS button.
4-18
Chapter 4 Advanced Operations
Chapter 4 Advanced Operations
4-19
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Snapshots
This unit’s snapshot function allows you to save the control panel state,
and recall it whenever necessary.
Saving a Snapshot
You can save up to one hundred control panel states in snapshot registers
in the processor numbered from 0 to 99.
To save a snapshot, use the following procedure.
When you recall a saved snapshot, the control panel settings all change
automatically.
The following are the settings which you can save in a snapshot.
Note
The unit is shipped with snapshots saved in registers 0 to 99. By carrying
out the following procedure you overwrite these settings.
Operational section
Settings
Primary cross-point bus
section
Signal selected by the FOREGROUND bus buttons
Signal selected by the BACKGROUND bus buttons
Signal selected by the TITLE1 SOURCE bus button
Signal selected by the TITLE2 SOURCE bus button
Signal selected by the DSK FILL bus button
Signal selected by the SUPER BG bus button
Signal selected by the FRGD 2 bus button
Signal selected by the MEMORY bus button
Transition time
SNAP SHOT number display
USER PGM
SNAP SHOT
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
CRK
CRK
BORDER BEVELD
EDGE
2
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
F5
HOLD
INPUT
TRANS RATE
DSK
FTB
PATTERN NUMBER
SET
SET
CCR
TITLE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
SOURCE SOURCE
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
INT
VIDEO
TITLE
1
2
3
4
5
6
7
8
Effect transition section
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
1
MEMORY
CUT
3
4
2
3
4
5
6
7
8
P
IN
P
DSK
Transition direction (REVERSE button setting)
FRAME button setting
2
RST
FOREGROUND
DOWN
UP
ENTR
AUTO
INT
VIDEO
BLACK
1
MEMORY
2
3
4
5
6
7
8
TRANS
PATTERN/KEY PAD
Pattern/numeric keypad
LIGHTING section
TITLE section
Specified pattern number
All settings
All settings
1
MATTES section
DSK section
Color matte colors
All settings
Effect control section
EDGE section
User modifiable effect parameter settings
All settings
1
2
Set the buttons and controls on the control panel so that it is configured
to the state you want to save.
Location section
All settings
Press the LEARN button.
Note
The button lights, and the pattern/numeric keypad is ready to accept a
snapshot number.
The color corrector settings and fader lever position are not saved in a
snapshot.
3
4
With the buttons 0 to 9, enter the snapshot number you want to save (0
to 99).
You can use the UP and DOWN buttons to adjust the number
displayed.
Press the ENTER button.
This saves the current settings in the snapshot register.
To cancel the snapshot saving operation
In step 4, press the LEARN button instead of the ENTER button. The
LEARN button goes out and the operation is canceled.
4-20
Chapter 4 Advanced Operations
Chapter 4 Advanced Operations
4-21
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Snapshots
Use the following procedure.
Recalling a Snapshot
1
In the pattern/numeric keypad, press the DIRECT RECALL button,
turning it on.
To recall a snapshot, use the following procedure.
SNAP SHOT number display
This switches to direct recall mode.
USER PGM
SNAP SHOT
2
Press the one of buttons 0 to 9 corresponding to the snapshot you want
to recall.
TITLE
DSK
LUM
EDGE
1
2
STATUS EDIT
EDITOR
GPI
LUM
LUM
TRAIL
SHADOW
2
1
CRK
CRK
BORDER BEVELD
EDGE
INITIAL
EDIT
LEARN
SET UP
SHIFT
MASK
CCR
MASK
MASK
SOFT
RECALL
This recalls the snapshot.
LIGHTING MATTES BORDER
PATTERN PAGE
ADJ
LOCATION
F1
F2
F3
F4
EFFECT
DSK
FTB
F5
HOLD
INPUT
TRANS RATE
PATTERN NUMBER
SET
SET
To cancel the snapshot recall operation
In step 4, press the LEARN button instead of the ENTER button. The
LEARN button goes out and the operation is canceled.
CCR
TITLE
SOURCE SOURCE
1
TITLE
2
DSK SUPER BG FRGD
FILL
2
MEMORY FRAME
FREEZ
MIX
EFFECT
N/R
REV
DIRECT DIRECT
RECALL PATTERN
DSK PVW
AUXILIARY
BLACK
LAST
X
FADE
TO
BLACK
INS
7
8
9
6
3
MEMORY
8
INT
VIDEO
TITLE
1
2
3
4
5
6
7
BACKGROUND
DEL
4
1
0
5
INT
VIDEO
BLACK
1
MEMORY
8
CUT
3
4
2
3
4
5
6
7
P
IN
P
DSK
2
RST
FOREGROUND
DOWN
UP
ENTR
AUTO
TRANS
INT
VIDEO
BLACK
1
MEMORY
8
2
3
4
5
6
7
Returning to the previous image with the LAST X function
To return to the state before recalling a snapshot, use the following
procedure.
PATTERN/KEY PAD
1
2
Press the RECALL button in the snapshot section, turning it on.
Alternatively, press the DIRECT RECALL button, turning it on.
1
2
To leave the primary cross-point bus section settings unaltered, press
the HOLD INPUT button, turning it on.
Hold down the ENTER button in the pattern/numeric keypad, and
press the LAST X button.
Press the RECALL button.
The button lights, and the pattern/numeric keypad is ready to accept a
snapshot number.
Snapshot Demonstration
You can automatically show all of snapshots 0 to 99 in sequence.
You can use this function for checking the snapshots, and also in the same
manner as the factory setting demonstration (see page 3-8).
The snapshot registers and factory setting demonstration registers are
separate. Even after changing the settings in the snapshot registers, you can
still run the factory setting demonstration unchanged.
3
4
With the buttons 0 to 9, enter the snapshot number you want to recall.
You can use the UP and DOWN buttons to adjust the number
displayed.
Press the ENTER button.
This recalls the specified snapshot, and the control panel settings all
change correspondingly.
If, however, you turned the HOLD INPUT button on in step 1, the
settings of the primary cross-point bus section do not change.
To start the demonstration
Hold down buttons 1 and 9 in the pattern/numeric keypad, and press the
AUTO TRANS button in the effect transition section.
This plays back the snapshots in sequence, starting from the snapshot
whose number is specified at the time. During the demonstration, the
buttons on the pattern/numeric keypad light in turn in the clockwise
direction.
Direct Snapshot Recall
You can recall snapshots 0 to 9 with a single button operation.
• The HOLD INPUT button setting also applies to the demonstration.
• During the demonstration, the control panel does not accept any
operations other than pressing the AUTO TRANS button.
To end the demonstration
Press the AUTO TRANS button once more.
4-22
Chapter 4 Advanced Operations
Chapter 4 Advanced Operations
4-23
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Snapshots
Chapter
5
Reinitializing the Snapshots
By reinitializing the snapshot registers, you can return them all to their
factory defaults.
Use the following procedure.
Control From Editing
Control Units
1
Press the SET UP button.
The setup menu appears.
2
3
4
Press the PAGE button to display page 6/8.
Press the F2(SNAP) button, to set it to “ON”.
Press the F5(EXEC) button.
Control From the PVE-500
A confirmation message appears.
5
To go ahead and reinitialize all snapshots, press F3(OK); to cancel
press F5(CANCEL).
You can combine the DFS-700/700P with the PVE-500 Editing Control
Unit to carry out A/B roll editing using two players and one recorder.
The PVE-500 controls the DFS-700/700P using PVE-500 control signals
and GPI signals.
When you press F3, all of the snapshots are returned to their factory
defaults.
Note
For details of preread editing, see the section “Preread Editing” (page 5-
14).
Control using PVE-500 control signals
You can control the following DFS-700/700P functions using 9-pin serial
control signals from the PVE-500. Input these signals to the EDITOR
connector on the rear panel of the DFS-700/700P.
• Selecting the background image (FROM source) and foreground image
(TO source)
• Setting the transition duration
• Executing auto transitions
• Automatic snapshot (when you save editing data on the PVE-500, DFS-
700/700P snapshots are saved and recalled automatically.)
For more information about controlling these functions, refer to the PVE-500
Operating Instructions.
Downstream key control using GPI signals
You can use GPI pulse signals from the PVE-500 to turn the DFS-700/
700P downstream key function on or off on the falling edge of a pulse.
Input the GPI signals to the T2 connector on the DFS-700/700P.
For details of GPI signal timing, see page 5-13.
4-24
Chapter 4 Advanced Operations
Chapter 5 Control From Editing Control Units
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Control From the PVE-500
Preparations
A/B Roll Editing
Signal flow
Make the following preparations to control the DFS-700/700P from the
PVE-500.
The flow of signals in A/B roll editing is shown below.
On the DFS-700/700P
• In page 1 of the setup menu, set F3(PORTS) to “PVE-500”.
• To accept 9-pin serial control signals, press the EDITOR button on the
control panel, turning it on. To accept GPI signals, press the GPI button,
turning it on.
(When the DFS-700/700P is powered on, it accepts either 9-pin serial
control signals or GPI signals.)
For more information about connections, see “Connections for an A/B Roll
Editing System” (page 6-5).
Recorder VCR
Player VCR A
FROM source signal
(background video)
On the recorder VCR
• Set the recorder VCR so that it enters PB (playback) mode when stopped.
(If the VCR has a selector for PB or PB/EE, set it to PB.)
• If the VCR has a built-in TBC, set the VCR to DELAYED SYNC mode.
VIDEO INPUT
PGM OUT
VIDEO INPUT
On the PVE-500
Using the setup menu, make the following settings.
TO source (foreground
video) signal
Control signals
DFS-700/700P
Control signals
Control signals
Player VCR B
For more information about using the setup menu, refer to the PVE-500
Operating Instructions.
• Set the switcher type (menu item SEtUP-20) to 500. (The factory default
setting is 500.)
Control signals
• If you want to use the automatic snapshot function, set snapshot control
(menu item SEtUP-21) to On. (The factory default setting is OFF.)
PVE-500
Note
To improve editing accuracy, supply a reference sync signal to the PVE-500 and VCRs
from the BLACK BURST OUT connectors on the DFS-700/700P.
Cut Editing
Signal flow in A/B roll editing
To perform a cut edit by controlling the DFS-700/700P from the PVE-500,
use the following procedure.
For this operation, refer also to the PVE-500 Operating Instructions.
1
2
3
Press the A/B button on the PVE-500 turning it off.
Select the player VCR as the FROM source.
Set the IN and OUT points for the FROM source and recorder, in any
order.
4
Conduct a preview as required, and execute the edit.
5-2
Chapter 5 Control From Editing Control Units
Chapter 5 Control From Editing Control Units
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Control From the PVE-500
Procedure
Control From the BVE-600
You can combine the DFS-700/700P with a BVE-600 Editing Control Unit
to carry out A/B roll editing using two players and one recorder.
The BVE-600 controls the DFS-700/700P using the GPI trigger signals T1
and T2.
To perform A/B roll editing by controlling the DFS-700/700P from the
PVE-500, use the following procedure.
Read this in conjunction with the PVE-500 Operating Instructions.
Notes
• You cannot use the built-in switcher of the BVE-600 (BKE-611/612/621/
622) when you are using the DFS-700/700P.
• For details of preread editing, see the section “Preread Editing” (page 5-
14).
1
2
On the PVE-500, press the A/B button, turning it on.
On the PVE-500, select the FROM source and TO source.
The FROM source corresponds to the background on the DFS-700/
700P, and the TO source corresponds to the foreground.
3
Set the IN and OUT points for the FROM source, the TO source, and
the recorder, in any order.
Preparations
Make the following preparations to control the DFS-700/700P from the
BVE-600.
For details of operation, refer to the BVE-600 Operating Instructions.
Note
Because the DFS-700/700P has a built-in frame synchronizer, output
of player VCR edit points set on the PVE-500 is delayed by 1 frame,
so that recording begins with the previous frame. However, recorder
edit points are not delayed.
On the DFS-700/700P
• In page 1 of the setup menu, set F3(PORTS) to “BVE-600”.
• Press the EDITOR button on the control panel, turning it on.
(This button is lit when the DFS-700/700P is powered on.)
4
5
On the PVE-500, press the TRANS button, turning it on, and set the
transition duration.
On the recorder VCR
On the DFS-700/700P, select the effect and make other settings as
required.
Note that the transition duration set on the PVE-500 takes priority.
• Set the recorder VCR so that it enters PB (playback) mode when stopped.
(If the VCR has a selector for PB or PB/EE, set it to PB.)
• If the VCR has a built-in TBC, set the VCR to DELAYED SYNC mode.
6
Conduct a preview as required and execute the edit.
The edit is recorded as shown below.
On the BVE-600
On the rear panel, set S502 DIP switch 3 and S503 DIP switch 2 to the
lower position (OFF), and power the BVE-600 on again.
When the unit is shipped from the factory, all DIP switches are set to the
upper position (ON).
FROM source OUT point
TO source IN point
Recorder and TO
source OUT points
Recorder and FROM
source IN points
Notes
• To display the background image during or after a transition, press an
appropriate BACKGROUND bus button on the DFS-700/700P.
• Because the DFS-700/700P has a built-in frame synchronizer, output of
player VCR edit points set on the BVE-600 is delayed by 1 frame, so that
recording begins with the previous frame. However, recorder edit points
are not delayed. For example, if the IN point of the player VCR is set to
00:00:10:15, actual recording begins from 00:00:10:14.
Recorder video
Player A video
Player B video
Recorder video
Transition duration
• The timing of the start of a transition is delayed by two frames from the
BVE-600 setting.
5-4
Chapter 5 Control From Editing Control Units
Chapter 5 Control From Editing Control Units
5-5
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Control From the BVE-600
Timing of the trigger (T1/T2) signals
The timing of the trigger signals output by the BVE-600 is as follows.
A/B Roll Editing
Signal flow
VCRs stop
OUT point
VCRs start IN point
Effect start point
Player VCR A
Recorder VCR
Player A
Player B
DFS-700/700P
VIDEO
INPUT
Background bus
video
Recorder
T1
PGM OUT
T2
Foreground bus
video
VIDEO
INPUT
Player VCR B
T2 signal
T1 signal
PGM OUT
signal
Background bus image
Foreground bus image
Postroll
Effect
execution
(transition)
Preroll
Control signal
Control signal
A-roll period
B-roll period
Control signal
BVE-600
Timing of trigger signals in A/B roll editing
Note
To improve editing accuracy, supply a reference sync signal to the BVE-600 and VCRs
from the BLACK BURST OUT connectors on the DFS-700/700P.
Signal flow in A/B roll editing
5-6
Chapter 5 Control From Editing Control Units
Chapter 5 Control From Editing Control Units
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Control From the BVE-900/2000 Series
You can combine the DFS-700/700P with a BVE-900/910 or BVE-2000
Series Editing Control Unit to carry out A/B roll editing using two players
and one recorder.
Downstream key control using GPI signals
You can use signals from the GPI output connector on the BVE-900/910/
For details of preread editing, see the section “Preread Editing” (page 5-14).
2000 to turn the DFS-700/700P downstream key function on and off. Input
the GPI signals to the T2 connector on the rear panel of the DFS-700/
700P. (The BVE-2000 can also use 9-pin serial control signals to turn the
downstream key on and off and to set the transition duration.)
Connectable editing control units
To control the DFS-700/700P, the BVE-900/910/2000 and optional BKE-
913 board (for BVE-900/910) must have the following ROM versions or
higher.
Preparations
BVE-900
Ver. 1.11 or later
Ver. 2.01 or later
Ver. 1.02 or later
Ver. 1.06 or later
Ver. 1.10 or later
BVE-900 with BKE-900K
BVE-910
Make the following preparations to control the DFS-700/700P from the
BVE-900/2000-series editor.
BKE-913
BVE-2000
For details about operation, refer to the Operating Instructions or User’s Guide
supplied with the editor.
Control using editor control signals
On the DFS-700/700P
• In page 1 of the setup menu, set F3(PORTS) to “PVE-500”.
• To accept 9-pin serial control signals, press the EDITOR button on the
control panel, turning it on. To accept GPI signals, press the GPI button,
turning it on.
(When the DFS-700/700P is powered on, it accepts either 9-pin serial
control signals or GPI signals.)
• To improve editing accuracy, supply a reference sync signal to the VCRs
and editing control unit from the BLACK BURST OUT connectors on
the DFS-700/700P.
You can control the following DFS-700/700P functions using 9-pin serial
control signals from the BVE-900/910/2000. Input these signals to the
EDITOR connector on the rear panel of the DFS-700/700P. The functions
marked with an asterisk below can only be controlled from the BKE-900
after installation of the optional BKE-900K board.)
• Background image (FROM source) and foreground image (TO source)
selection
• Pattern number selection
• Transition direction (normal or reverse) selection
• Transition duration selection
On the recorder VCR
• Automatic transition execution
• Downstream key on and off
Set the recorder VCR so that it enters PB (playback) mode when stopped.
(If the VCR has a selector for PB or PB/EE, set it to PB.)
• Snapshot saving and recall*
On the BKE-900/910
Set the PVW (preview) mode to EE.
• Saving and loading DFS-700/700P data (snapshots and user program
effects)*
• BVE-900 with no BKE-900K installed: In SYSTEM SETUP mode, set
BYTE-1 of the MAIN BLOCK INTERFACE parameters to hexadecimal
“01” (EE).
• BVE-910, or BVE-900 with BKE-900K installed: In SYSTEM SETUP
mode, set PVW MODE under SW’ER CONFIGURATION to EE.
Notes
• It is not possible to load and save user program effects or snapshots from
the BVE-900/910.
• KEY FADE IN and KEY FADE OUT cannot be used. Also, KEY WIPE
OUT and KEY MIX OUT can only be used with versions 2.24 and later
of the BVE-2000.
On the BVE-2000
• In SYSTEM SETUP mode, set PVW MODE under SW’ER
CONFIGURATION to EE.
When using KEY WIPE OUT, the effect must be executed in the reverse
direction.
• In SYSTEM SETUP mode, set SW’ER TYPE under SW’ER
CONFIGURATION to DFS.
However, for versions 2.24 and later of the BVE-2000, select DFS-700/
700P.
5-8
Chapter 5 Control From Editing Control Units
Chapter 5 Control From Editing Control Units
5-9
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Control From the BVE-900/2000 Series
Control Using GPI Signals
You can combine the DFS-700/700P with any editing control unit capable
of GPI signal output to carry out A/B roll editing using two players and
one recorder.
You can use one GPI signal to execute DFS-700/700P effects, and a
second GPI signal to turn the downstream key function on and off.
Notes on Operation
Editing point delay
Because the DFS-700/700P has a built-in frame synchronizer, output of
player VCR edit points set on the BVE-900/910/2000 is delayed by 1
frame, so that recording begins with the previous frame. However,
recorder edit points are not delayed.
Preparations
Example: If the IN point of the player VCR is set to 00:00:10:15,
recording begins from 00:00:10:14.
Make the following preparations to control the DFS-700/700P using GPI
signals output by the editing control unit.
If you are using a BVE-2000 with a ROM version of 2.00 or higher, in
SYSTEM SETUP mode under SYSTEM CONFIGURATION you can set
the DIGITAL EFFECT DELAY item to 01 so that the BVE-2000
compensates for the delay automatically.
For details about operation, refer to the manuals supplied with your
editing control unit.
On the DFS-700/700P
• In page 1 of the setup menu, set F3(PORTS) to “GPI”.
• Press the EDITOR button on the control panel, turning it on.
(This button is lit when the DFS-700/700P is powered on.)
Executing effects in the reverse direction
• To execute an effect in the reverse direction from the BVE-900/910, add
3000 to the DFS-700/700P effect pattern number. However, add 500 to
the pattern numbers of user program effects (pattern numbers 9000 and
above).
On the recorder VCR
• Set the recorder VCR so that it enters PB (playback) mode when stopped.
(If the VCR has a selector for PB or PB/EE, set it to PB.)
• If the VCR has a built-in TBC, set the VCR to DELAYED SYNC mode.
Examples:
To execute effect 25 in the reverse direction, specify pattern number
3025.
To execute effect 9203 in the reverse direction, specify pattern number
9703.
On the editing control unit
• Set the GPI signal output timing to 3 frames before the IN point.
• Set the GPI signal pulse length to at least 1 frame.
• To execute an effect in the reverse direction from the BVE-2000, add a
minus sign (–) before the DFS-700/700P pattern number.
Example:
To execute effect 25 in the reverse direction, specify effect pattern
number –25.
Notes
• To display the background image during or after a transition, press an
appropriate BACKGROUND bus button on the DFS-700/700P.
• Because the DFS-700/700P has a built-in frame synchronizer, output of
player VCR edit points set on the editing control unit is delayed by 1
frame, so that recording begins with the previous frame. However,
recorder edit points are not delayed. For example, if the IN point of the
player VCR is set to 00:00:10:15, recording begins from 00:00:10:14.
Effect intervals
Effects cannot be executed if there is no interval between transitions, as
shown below in figure (a).
Be sure to leave an interval of at least two frames or more between
transitions, as shown in figure (b).
IN
OUT
IN
OUT
Transition
Transition
Transition
At least two
frames
(b)
Transition
(a)
Minimum interval between transitions
Chapter 5 Control From Editing Control Units
5-10
Chapter 5 Control From Editing Control Units
5-11
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Control Using GPI Signals
Timing of the GPI signal
A/B Roll Editing
Signal flow
The timing of the GPI signal from the editing control unit is as follows.
The flow of signals in A/B roll editing is as follows.
OUT point
VCRs start IN point
VCRs stop
Effect start point
For more information about connections, “see Connections for an A/B Roll
Editing System” (page 6-5).
Player A
Player B
Player VCR A
Recorder VCR
Recorder
GPI signal
3 frames
DFS-700/700P
VIDEO
INPUT
Foreground bus
video
PGM OUT
Background bus
video
VIDEO
INPUT
PGM OUT
signal
Foreground bus
image
Background bus image
Player VCR B
Execution of
effect (transition)
Postroll
Preroll
GPI signals
A-roll period
B-roll period
Control signal
Control signal
Control signal
Timing of GPI signal in A/B roll editing
Editing control unit
Turning a Downstream Key On and Off
Note
To improve editing accuracy, supply a reference sync signal to the editing control unit and
the VCRs from the BLACK BURST OUT connectors on the DFS-700/700P.
If in page 1 of the setup menu you have set F3(PORTS) to “PVE-500” or
“GPI” then you can turn a downstream key on and off using a GPI signal
input to the T2 connector on the DFS-700/700P.
As shown below, the downstream key is turned alternately on and off at
the falling edge of the GPI signal.
Signal flow in A/B roll editing
GPI signal
3 frames
DSK OFF
3 frames
DSK ON
Turning a downstream key on and off — GPI signal timing
5-12
Chapter 5 Control From Editing Control Units
Chapter 5 Control From Editing Control Units
5-13
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Preread Editing
Chapter
6
Notes on preread editing
• A BVE-2000 Ver. 2.24 or later is recommended as the editor.
In this case, set PREVIEW MODE to FULL, and use a monitor
connected to the DFS-700 PROGRAM OUT.
If using a BVE-2000 earlier than Ver. 2.24 or another editor, previewing
is not possible.
• It is not possible to set the DFS-700 preread mode from the editor.
It must be set manually.
For an editor other than the BVE-2000, it is not possible to set the preread
mode for the VTR. It must be set manually.
System Connections
and Settings
• During preread editing, the effect patterns which can be used are
restricted to those for which a title can be used automatically.
• During normal editing the video output is delayed by one frame, but
during preread editing, the video selected on the background bus only is
delayed by 4H.
This section describes how to connect the DFS-700/700P to other
equipment. It also lists the setup operations required before you can use the
DFS-700/700P.
When carrying out R to P or P to R editing make sure that the background
bus signal is available to the R.
• To obtain the DFS-700/700P program output, use digital PGM OUT or
analog component PGM OUT connectors on the DFS-700/700P
processor unit.
Note
Before making connections, ensure that all of the devices are powered off.
Settings for preread editing
Preparations on the DFS-700/700P
In page 1 of the setup menu, set F2(PRE_RD) to ON. When PRE_RD is
set to ON, a "P" appears at the beginning of line 2 of the menu display,
indicating preread mode. (Except during preread editing, if PRE_RD is set
to ON the edit points will be shifted, so be sure to set it to OFF. It is not
possible to make this setting from the editor.)
Preparations on a BVE-2000 earlier than Ver. 2.24
Set AUX F7(PREREAD) to ON.
Preparations on a BVE-2000 Ver. 2.24 or later
• In SYSTEM SETUP mode set the PREVIEW MODE of SW'ER
CONFIGURATION to FULL.
• Set AUX F7(PREREAD) to ON.
• In SYSTEM SETUP mode set the DIGITAL EFFECT DELAY of
SYSTEM CONFIGURATION to 01.
5-14
Chapter 5 Control From Editing Control Units
Chapter 6 System Connections and Settings
6-1
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Basic System Connections
Key Signal Connections
The following are the connections required for basic image creation with
the DFS-700/700P.
These connections are for the signals for title keys and downstream keys
(DSK) for inserting text and graphics.
KEY OUT
External title key source signal
Character generator
Synchronizing
signal input
Synchronizing signal input
Synchronizing signal input
Title key fill signal
(can also be used as
key source.)
VIDEO OUT
DSK key fill signal (can
also be used as key
source.)
Recorder VCR, program
monitor, etc.
DFS-700/700P processor
VIDEO INPUT
Player VCR, video camera,
character generator, etc.
BLACK BURST OUT
DSK KEY IN
PANEL
VIDEO INPUT
DFS-700/700P processor
To AC supply
PGM OUT
External DSK key source
signal
VIDEO IN
(GEN LOCK IN)
VIDEO OUT
Character generator
PANEL
BLACK BURST OUT
KEY OUT
To AC supply
AC power cord
(supplied)
25-pin control cable
(supplied)
25-pin connector (rear panel)
Video/key signals
Control signals
DFS-700/700P control panel
Black burst signal
(reference synchronizing signal)
Video signals
DFS-700/700P control panel
Note
Control signals
For the cables used for connection to a character generator, check in the instructions supplied
with the character generator.
Black burst signal
(reference synchronizing signal)
Key signal connections
Basic system connections
6-2
Chapter 6 System Connections and Settings
Chapter 6 System Connections and Settings
6-3
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System Connections for Preread Editing
Connections for an A/B Roll Editing System
By combining a BVE-2000 editing control unit and a VCR capable of
preread editing (such as the DSR-2000), you can build a preread editing
system.
By combining a BVE-2000 or PVE-500 editing control unit with the DFS-
700 and two players and one recorder VCR, you can build an A/B roll
editing system. Using an editor with GPI signal support, A/B roll editing
controlled by GPI signals is also possible.
Note
The video from the player VCR is delayed by one frame in the DFS-700/
700P, and therefore playback advanced by one frame is required.
When using GPI signals
Control the M/E through the GPI/T1 connector, and the downstream keyer
through the GPI/T2 connector. You can control M/E and downstream keys
simultaneously.
Player VCR
Recorder VCR
Monitor
SRP-L300 Delay
Unit
2
AUDIO LINE OUT
AUDIO LINE IN
REF
VIDEO
IN
VIDEO OUT
VIDEO
IN
VIDEO
OUT
REMOTE
REMOTE
Player VCR A
Recorder VCR
DFS-700/700P control panel
REF
VIDEO
IN
Monitor
VIDEO OUT
VIDEO VIDEO
IN OUT
3
1
1
1
3
REMOTE
REMOTE
DFS-700/700P control panel
DFS-700/700P
processor
PGM OUT
PGM OUT
VIDEO INPUT 1~8
VIDEO INPUT 1~8
BLACK
BURST
OUT
EDITOR
SWER
DFS-700/700P processor
PGM OUT
VIDEO INPUT
VIDEO INPUT
PLAYER
RECORDER
GPI/T 1
GPI
GPI/T 2
Video and audio signals
Control signals
BVE-2000 editing control
unit
VTR
VTR
VTR
Editor
Cables used
1 These depend on the type of VCR being connected. Check with the instructions
supplied with the VCR.
2 XLR (3-pin) cables
3 RCC/5G/10G/30G 9-pin remote control cables or RCC-5F 33-pin remote control
VIDEO OUT
REMOTE
REF
VIDEO
IN
REF
cables
Video signals
Control signals
Black burst signal
Player VCR B
Preread editing system connections
(reference synchronizing signal)
A/B roll editing system connections (1) — using GPI signals
Chapter 6 System Connections and Settings
6-4
Chapter 6 System Connections and Settings
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Connections for an A/B Roll Editing System
When using the BVE-2000
Setup Menu Settings
Setup Menu Organization
Control the M/E and downstream keyer through the 9-pin connector. You
can control M/E and downstream keys simultaneously.
The setup menu is divided into eight pages, and each appears as shown in
the following example.
Example display:
Menu name
SYS
SCREEN
4:3
PRE RD
OFF
PORTS
PVE500
TALLY
OFF
CpnIN
Settings
IN
4
To submenu
A “P” appears here when P 1/8
preread editing is on.
VIDEO
OUT
REF
VIDEO
IN
Values
Page
Player VCR A
Recorder VCR
DFS-700/700P control panel
REF
VIDEO
IN
System Setup (page 1/8)
AUDIO
LINE
OUT
Button
Setting
Meaning
Values
VIDEO OUT
VIDEO
IN
REMOTE
AUDIO
IN
REMOTE
(First value is factory default.)
SCREEN
PRE RD
F1
F2
Set screen aspect ratio.
4:3/16:9
OFF/ON
1
BLACK
BURST
OUT
1
Toggle preread editing on/off.
DFS-700/700P
processor
When this is on, a “P” appears at the
beginning of line two of the menu
display.
VIDEO
INPUT
PGM OUT
3
3
PVE-500/BVE-600/GPI
(Select “PVE500” when a BVE-2000 is
connected.)
F3
PORTS
TALLY
Select type of editor connected to
EDITOR connector.
(See table below.)
VIDEO
INPUT
1
EDITOR
F4
F5
Toggle rear panel tally output signal on/ OFF/ON
off.
VIDEO OUT
REMOTE
VIDEO SW’ ER
CpnIN
Assignment of
IN1-4 r: assign 1 1-4/5-8
REF
VIDEO
IN
3
3
(Only appears when
optional BKDF-702/702P
is installed.)
numbers to rear panel to 4.
COMPONENT
To confirm displayed assignment, press
F3(OK); to cancel press F5(CANCEL).
VTR
IN5-8 r: assign 5
to 8.
VTR
BVE-2000 Editing Control Unit
connectors 5 to 8
/1 /4
VTR
AUDIO
LINE
OUT
F3(PORTS) setting and control
Player VCR B
Values Valid control for each connector
REF IN
4
EDITOR connector
PVE-500 DVS control
GPI/T 1
GPI/T 2
EDITOR
–
DSK transitions
2
2
LINE IN
LINE IN
SRP-L300 Delay Unit
BVE-600
GPI
–
–
Auto transitions
Auto transitions
LINE OUT
DSK transitions
Video and audio signals
Control signals
SRP-V200R Audio Mixer
Black burst signal (reference
synchronizing signal)
Cables used
1 These depend on the type of VCR being connected. Check with the instructions
supplied with the VCR.
2 XLR (3-way) cables
3 RCC/5G/10G/30G 9-pin remote control cables
4 RCC11A audio mixer control cable
A/B roll editing system connections (2) — using the BVE-2000
6-6
Chapter 6 System Connections and Settings
Chapter 6 System Connections and Settings
6-7
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Setup Menu Settings
Primary inputs and signal formats
System Information Display (page 2/8)
SDI: serial digital signals
Component: analog component signals
Composite: analog composite signals
YC: analog YC signals
RGB: analog RGB signals (G signal with sync)
Button
Setting
Meaning
Values
F1
INFO
Display options installed.
CONFIG r
BKDF-701/711/712
(Appears as “***” when not installed.)
To return, press F5(EXIT r).
Input number
1
2
3
4
6
7
8
5
F2
INFO
Display software version.
VER r
DFS-700/700P :x.xx
BKDF-712: x.xx
DATA: x.xx
Panel: x.xx
(Appears as “----” when not installed.)
With standard
equipment
SDI
SDI
SDI
SDI
Component Component Component Component
RGB
With BKDF-701 SDI
installed
SDI
SDI
SDI
SDI
SDI
SDI
SDI
Component Component Component Component Component Component Component Component
To return, press F5(EXIT r).
RGB
F3
F5
PW ON
INSTL
Select setup mode at power on.
FACTRY (factory default)/USER (user
settings)
With BKDF-702/ SDI
SDI
SDI
SDI
Composite Composite Composite Composite
702P installed
Component Component Component Component YC
RGB
YC
YC
YC
(mode 1)a)
r
Press F3(OK) to confirm install; press
F5(CANCEL) to cancel.
Install new software.
With BKDF-702/ SDI
702P installed
SDI
SDI
SDI
Component
Composite
YC
Component Component
Composite RGB
YC
Component
Composite
YC
b)
(mode 2)
Composite
YC
Input Video Setup (page 3/8)
a) Setup menu item CpnIN set to “IN 1-4”
b) Setup menu item CpnIN set to “IN 5-8”
Button
F1
Setting
In No.
TYPE
Meaning
Values (First value is factory default.)
Select input to set.
Select input signal format.
1/2/3/4/5/6/7/8/DSK
F2
SDI/YUV/Cps/YC/RGB/***
Output Video Setup (page 4/8)
(Only types which can be set appear. See the table
on the next page. When F1(In No.) is set to DSK,
appears as “***”.)
Button
Setting
Meaning
Values (First value is factory default.)
F3
TBC
TBC Center setting for the input
signal
0H/0.5H/1H/***
This setting is not possible when TYPE is Cps or
YC.
F1
CLEAN
Select output video from
CLEAN OUT connector.
CLEAN/KEYOUT/PVW
(See page 2-15.)
The output signal is output in the
correct phase if the phase
relationship of the center value with
respect to the reference
synchronizing signal is in the range
±0.3H.
F2
F3
CLIP
Toggle white clip and dark clip on/
off.
Only valid for SDI output signals,
and the SDI standard white and
dark values are applied.
OFF/ON
T-Area
Toggle safe title indication on
preview video using CLEAN OUT
connector on/off.
When on, the safe title indication
shows approximately 85% of the
whole image area.
OFF/ON
+H–pos
+XPT
F4
F5
Video phase adjustment of input
signal
• When SDI, YUV, Cps, YC, or RGB is selected, this
can be adjusted from –24 to +24 in steps of 2.
• When DSK is selected, this can be adjusted from
–30 to +31 in steps of 1.
1/2/3/4/5/6/7/8/***
Cross-point button assignment to
input signals
(When F1(In No.) is set to DSK, appears as “***”.)
To assign a signal, hold down the function key, and
press a cross-point button on the background bus.
This item appears when F1(CLEAN)
is set to “PVW”.
FLD FZ
F4
Select the field output when the
internal frame memory is set to field
freeze mode.
ODD/EVEN
6-8
Chapter 6 System Connections and Settings
Chapter 6 System Connections and Settings
6-9
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Setup Menu Settings
Control Panel Setup (page 5/8)
Button
Setting
Meaning
Values (First value is factory default.)
F1
BEEPER
Toggle beeper on/off.
ON/OFF
ON: Beeper sounds if the fan stops, there is a
power supply error, an operation error or a key pad
operation.
OFF: Beeper only sounds if the fan stops or there is
a power supply error.
Appendixes
F2
F3
BRIGHT
SAVER
Brightness of control panel
fluorescent indicators
LOW/HIGH
OFF/ON
Toggle screen saver on/off. When
on, the screen saver operates when
there is no button operation for ten
minutes.
FTB
ENABLE/DISABL
F4
Enable/disable FADE TO BLACK
function.
Warning Messages
Setting DISABL makes the function
not available.
Warning messages appear in the menu display panel of the control panel
when trouble occurs during operation of the DFS-700/700P.
Press the F5 (OK) button to erase the message.
Initializing User Settings (page 6/8)
Button
F1
Setting
SETUP
SNAP
Meaning
Values (First value is factory default.)
Initialize setup data.
OFF/ON
To initialize an item, set it to “ON”. It is not possible
to initialize more than one item at a time.
F2
Initialize snapshot.
Warning message format
Initialize user program effects.
F3
USRPGM
KEYPAD
EXEC
Initialize keypad data.
F4
F5
Warning messages are displayed in the following format.
Execute initialization selected from
F1 to F4.
To initialize, press F3(OK); to cancel press
F5(CANCEL).
Number
Problem
What to do
r
r
r
Loading User Settings From Memory (page 7/8)
011
FAN STOP!!->
Turn OFF Power
Button
F1
Setting
Meaning
Values (First value is factory default.)
SETUP
SNAP
Load setup data.
OFF/ON
OFF/ON
OFF/ON
Load snapshot.
F2
F3
USRPGM
Load user program effects.
F4
F5
KEYPAD
EXEC
Load keypad data.
OFF/ON
Execute load selected from F1 to
F4.
To load, press F3(OK); to cancel press
F5(CANCEL).
Saving User Settings in Memory (page 8/8)
Button
Setting
Meaning
Values (First value is factory default.)
F1
F2
F3
SETUP
SNAP
Save setup data.
OFF/ON
OFF/ON
OFF/ON
Save snapshot.
USRPGM
Save user program effects.
F4
F5
KEYPAD
EXEC
Save keypad data.
OFF/ON
Execute save selected from F1 to
F4.
To save, press F3(OK); to cancel press
F5(CANCEL).
6-10
Chapter 6 System Connections and Settings
Appendixes
A-1
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Warning Messages
Warning message list
Effect Type List
The effects provided by the DFS-700/700P are classified as follows.
Pattern No.
Types of effects
The number of available patterns
Reference
page no.
Varieties in
standard
configuration
Varieties with
BKDF-712
installed
Varieties with
BKDF-711
and 712
Varieties with
BKDF-711
installed
The following warning messages are displayed.
Display
Meaning
What to do
installed
011 FAN STOP!!
->Turn OFF Power
The processor detected that the power Turn off the power and check the power
supply fan is stopped.
supply fan. If this does not solve the
problem, contact a Sony service
representative.
1-676
Wipe
79
37
10
8
79
37
10
8
79
37
10
8
79
37
10
8
A-29, A-30
A-30, A-31
A-31
700-809
1000-1018
1020-1027
1030-1058
1059
Matrix wipe
Mosaic
012 Power Unit Error
->Turn OFF Power
There is trouble with the power supply.
Turn off the power and check the power
supply. If this does not solve the
problem, contact a Sony service
representative.
Still mirror
Y&C modify
Cut
A-32
10
1
10
1
10
1
10
1
A-32
A-32
Video sync signals are not being sent
correctly from the main unit to the
control panel.
Check the cable connection.
021 Reference Signal Error
->
1065-1067
1075-1079
1080
Strobe, Cinema
Cropping
Mix
3
3
3
3
A-33
5
5
5
5
A-33
022 Self Diagnostic Error xxxx/xxxx
-> Check on Maintenance menu
An error was detected during self
diagnostics when the system was
powered on. (xxxx/xxxx indicates the
error status.)
Contact your vendor or a Sony service
representative.
1
1
1
1
—
1100-1128
Picture-in-picture
19
2
19
2
19
2
19
2
A-33
1130, 1131 Zoom up
1150, 1151 Spotlight
A-33
023 Software Version Mismatch
-> Load the latest S/W
The processor and control panel
software versions are different.
Contact your vendor or a Sony service
representative.
2
2
2
2
A-34
1200-1207
1210-1213
1230-1233
Dynamic mirror
8
8
8
8
A-34
031 Data Backup Error
->
User program, setup or other data could Contact your vendor or a Sony service
not be written to backup memory. representative.
Stream
4
4
4
4
A-34
Accordion
4
4
4
4
A-34
1240, 1241 Multi-screen
2
2
2
2
A-35
1250-1271
1280-1283
1285-1288
1300-1307
1330-1394
1500-1524
1530-1535
1600-1613
1620-1690
Wave modulation
13
4
13
4
13
4
13
4
A-35
Real paint
Stained glass
Slide
A-35
4
4
4
4
A-35
8
8
8
8
A-35
Split slide
Compress
Expand
32
20
6
32
20
6
32
20
6
32
20
6
A-36, A-37
A-38
A-38
2D rotation
12
7
12
7
12
7
12
7
A-39
2D rotation + Compress +
Slide
A-39
1700-1707
1730-1742
1750-1753
1760-1824
3D rotation
Door
8
8
8
8
A-40
A-40
A-40
A-41
6
6
6
6
Split 3D rotation
4
4
4
4
3D rotation + Compress +
Slide
24
24
24
24
1850-1855
1900-1964
2000-2006
2100-2144
2150-2154
2160-2167
2200-2251
2260-2269
2270-2279
2280-2284
Album turn
Flip, Tumble
Twist
6
6
6
6
A-42
33
4
33
4
33
4
33
4
A-42, A-43
A-43
Page turn
40
5
40
5
40
5
40
5
A-44
Page turn (modified)
Split page turn
Sphere
A-45
8
8
8
8
A-45
11
10
11
10
10
5
11
10
10
5
11
10
10
5
A-45
Ripple
A-46
Burst, Explosion, Ring, Swirl 10
Amoeba, Melt, Lens
A-46
5
A-47
(continued)
A-2
Appendixes
Appendixes
A-3
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Effect Type List
Effect Control Parameter List
You can change effect pattern parameters by using the
pattern adjustment knobs, joystick, and Z-knob on the
control panel.
F1 to F5: Menu page 1
Pattern No.
Types of effects
Reference
page no.
The number of available patterns
F6 to F10: Menu page 2
F11 to F15: Menu page 3
X/Y: Joystick
Varieties in
standard
configuration
Varieties with
BKDF-712
installed
Varieties with
BKDF-711
and 712
Varieties with
BKDF-711
installed
installed
Z: Z-knob
2300-2307
2320-2329
Two-picture slide
0
0
8
0
0
8
A-47
A-47
Two-picture slide,
2D rotation
10
10
Effect control parameters
Pattern
No.
Effect type and adjustable parameters
2340-2357
Two-picture rotation +
Compress + Slide
0
18
0
18
A-48
Wipe
0017
0018
2360-2375
2380-2395
2400-2419
2420-2437
2470-2473
2480-2499
2500-2519
2520-2534
2550-2554
2560-2564
2600-2625
2630-2633
2640-2651
Two-picture intersect
Two-picture box
Two-picture brick
Two-picture brick (flip type)
Split 3D rotation
Masked flip
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
12
16
18
18
4
0
12
16
18
18
4
A-49
A-50
A-51
A-52
A-52
A-53
A-54
A-55
A-55
A-56
A-56
A-57
A-57
A-57
A-58
A-58
A-58
A-59
A-59
A-60
F2: Rotation angle (Angle = 0 to 99)
F3: Rotation speed (Rot = 0 to 100)
F4: Auto center (CENTER = AUTO/FIX)
0
0
0
0021 Wipe
to
0
F1: Pattern aspect ratio (Aspect = Taller to wider)
0029
20
20
13
5
0
20
20
13
5
F2: Rotation angle (Angle = 0 to 99)
F3: Rotation speed (Rot = 0 to 100)
F4: Auto center (CENTER = AUTO/FIX)
0034
to
0039
2ch picture-in-picture
2ch picture-in-picture
Two-picture page turn
Split page turn
0
0
0
1010
1011
User mosaic
5
0
5
F1: Size of a mosaic cell (Size = 0 to 100)
F2: Aspect ratio of a mosaic cell (Aspect = Wider to taller)
F3: Softness (Soft = 0 to 100)
3D split
0
10
4
10
4
3D split flip
0
Multi-cube
0
9
9
F5 : Type of cell (TYPE = FLAT, GLASS 1 to GLASS 4)
Pattern mosaic
2660, 2661 Three-picture multi-cube
0
0
2
1015
to
1018
2690-2692
2700-2715
2720-2724
2730-2739
2740-2752
2800-2805
Special wipe
3D page turn
3D twist
0
3
3
F1: Size of a mosaic cell (Size = 0 to 100)
F2: Aspect ratio of a mosaic cell (Aspect = Wider to taller)
F3: Softness (Soft = 0 to 100)
0
12
5
12
5
0
3D box twist
3D modeling effect
0
10
4
10
4
F4: Aspect ratio of the mask area (MskAsp = Wider to taller)
F5: Type of cell (TYPE = FLAT, GLASS 1 to GLASS 4)
Y&C modify
0
3D beveled edge,
Picture-in-picture
0
6
6
1040
1043
1046
F1: Degree of luminance masking (PstSol = OFF, LEVEL 1 to LEVEL 7)
2810-2813
3D modeled edge,
Picture-in-picture
0
0
4
4
A-60
1050
Y&C modify
2820-2827
2830-2833
2840-2845
2850-2857
3D cube, 3D brick
3D cube
0
0
8
8
A-60
A-60
A-61
A-61
A-61
A-61
A-62
4-4
F1: Degree of luminance masking (Poster = OFF, LEVEL 1 to LEVEL 7)
0
0
0
4
F2: Positive/negative selection (VIDEO = NORMAL/NEGA/MONO/
MN+NEG)
3D cylinder, Sphere, Heart
3D wave, 3D flag
0
0
6
6
0
0
8
8
F3: Softness (Soft = 0 to 100)
2860, 2861 Kaleidoscope
0
0
2
2
1055
to
1058
Y&C modify
2865, 2866 3D crystal, Mirror cube
0
0
2
2
F1: Degree of luminance masking (Poster = OFF, LEVEL 1 to LEVEL 7
2870-2881
9000-9009
3D object effect
0
0
9
9
F2: Positive/negative selection (VIDEO = NORMAL/NEGA/MONO/
MN+NEG)
Linear user program
(transition)
10
10
10
10
F3: Softness (Soft = 0 to 100)
9100-9109
9200-9209
9300-9309
Linear user program
(animation)
10
10
10
10
10
10
10
10
10
10
10
10
4-4
4-4
4-4
F4: Aspect ratio of the mask area (MskAsp = Wider to taller)
(continued)
Nonlinear user program
(transition)
Nonlinear user program
(animation)
A-4
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Appendixes
A-5
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Effect Control Parameter List
Effect control parameters (continued)
Effect type and adjustable parameters
Effect control parameters (continued)
Effect type and adjustable parameters
Pattern
No.
Pattern
No.
1065
Strobe
1280
to
1283
1285
1286
Real paint, Stained glass
F1: Frames displayed per second (Strobe = 0 to 100)
Cinema
F1: Degree of paint effect (Amp = 0 to 100)
F2: Frames per second (Strobe = 0 to 100)
F3: Softness (Soft = 0 to 100)
1066
1067
F1: Frames displayed per second (Strobe = 0 to 100)
F2: Wide screen degree (Wide = 0 to 100)
F3: Wide screen position (Posi = Bottom to top)
F4: Softness (Soft = 0 to 100)
F4: Mask pattern (MASK = OFF/CIRCLE/RECT/CIRINV/RECINV)
F5: Aspect ratio of the mask area (MskAsp = Taller to wider)
Split slide
1380
to
1383
1385
to
1075 Cropping
to
1079
F1: Slide frequency (Freq = 0 to 100)
F2: Split frequency (Angle = 0 to 99)
F3: Z-axis rotation (Rot_Z = –100 to +100)
F1: X-coordinate of center (Pos_X = Left to right)
F2: Y-coordinate of center (Pos_Y = Bottom to top)
F3: Size of pattern (Size = 0 to 100)
1388
F4: Aspect raito of the pattern (Aspect = Taller to wider)
Picture-in-picture (three-dimensional)
Split slide
1390
to
1394
F1 :Slide frequency (Freq = 0 to 100)
1102
1103
1106
to
F1: X-axis rotation (Rot_X = –70° to +70°)
F2: Y-axis rotation (Rot_Y = –70° to +70°)
F3: Z-axis rotation (Rot_Z = –70° to +70°)
F4: Perspective (Pers = 0 to 100)
2D rotation + Compress + Slide (modified)
1690
1109
F1: Amount of curving (Curve = 0 to 100)
F2: Curve direction (Angle = 0 to 99)
F3: Amount of spiral (Spiral = –100 to +100)
F4: Z-axis rotation (Rot_Z = –100 to +100)
Split 3D rotation
1104
1105
Picture-in-picture (skew)
F1: Expansion and reduction along X-axis (Size_X = Small to 3 times)
F2: Expansion and reduction along Y-axis (Size_Y = Small to 3 times)
1750
to
1753
F1: Number of split (Freq = 0 to 100)
F3: Degree of distortion along X-axis (Skew_X = Min: No distortion)
(default)
2150
to
2154
Page turn
F4: Degree of distortion along Y-axis (Skew_Y = Min: No distortion)
(default)
F1: Direction of turn (Angle = 0 to 99)
F2: Change in turn direction (Curve = –100 to +100)
Split page turn
1120 Picture-in-picture
to
2160
to
2167
F2: Display position (POS = TOP_L/TOP/TOP_R/LEFT/CENTER/RIGHT/
1128
BTM_L/BOTTOM/BTM_R)
F1: Number of split (Freq = 0 to 100)
F3: Picture size (Size = 0 to 100)
2250
2251
Picture-in-picture (sphere)
F4: X-axis picture position (Pos_X = –100 to +100)
F5: Y-axis picture position (Pos_Y = –100 to +100)
F1: Degree of modification (Amp = 0 to 100)
F2: Z-axis rotation (Rot_Z = –100 to +100)
F3: X-axis mapping area (Area_X = 0 to 100)
F4: Y-axis mapping area (Area_Y = 0 to 100)
1150
1151
Spotlight
F1: Spotlight brightness at maximum fader lever position (Shadow = Dark
to bright)
(continued)
F4: Aspect ratio of the processing area (Aspect = Taller to wider)
1210 Stream
to
F1: Stream direction (Dirctn)
1213
Wave modulation
1250
to
1253
1270
1271
F1: Degree of modification 1 (Amp_X = 0 to 100) (1250: Modification
along X-axis)
F2: Degree of modification 2 (1250: Amp_Y = 0 to 100) (1251/1271:
Angle = 0 to 99)
1250: Modification along Y-axis
1251, 1271: Direction of modification
1252, 1253, 1270: Not used
F3: Wave cycle (Freq = 0 to 100)
F4: Wave speed (Speed = 0 to 100)
(continued)
A-6
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Appendixes
A-7
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Effect Control Parameter List
Effect control parameters (continued)
Effect type and adjustable parameters
Effect control parameters (continued)
Effect type and adjustable parameters
Pattern
No.
Pattern
No.
2260
to
2269
Ripple
2284
Lens
F1: Amplitude of modulation (Amp = 0 to 100)
F2: Frequency of modulation (Freq = 0 to 100)
F1: Amplitude of modulation (Amp = 0 to 100)
F2: Size of lens (Size = 0 to 100)
F3: Speed of modulation (Speed = –100 to +100) (2260 to 2265 only)
or area of modulation (Area = –100 to +100) (2266, 2267)
F3: Form of lens (FORM = FLAT/INNER/OUTER/SPHERE)
F4: Modulation aspect ratio (Aspect = Taller to wider)
F5: Direction of modulation (Angle = 0 to 99)
Two-picture brick
F4: Aspect ratio of modulation (Aspect = 0 to 100)
F5: Direction of modulation (Angle = 0 to 99)
2400
to
2407
F6: Swirl modulation selection (SPMOD = OFF, IN, OUT) (2260 to 2265
only)
F1: Depth (Depth = 0 to 100)
F3: Stretching of picture in depth section (Strch = 0 to 100)
F4: Position of picture in depth section (Posi = –100 to +100)
F7: Degree of swirl modulation (Spiral = 0 to 100) (2260 to 2265 only)
Burst
2410
to
2419
2270
2271
F1: Degree of splitting (Freq = 0 to 100)
F2: Rotation around Z axis (Rot = –100 to +100)
2420
to
2437
Two-picture brick (flip type)
F3: Degree of modulation (Spiral = –100 to +100) (2270) or area of
modulation (Area = 0 to 100) (2271)
F1: Depth (Depth = 0 to 100)
F2: Form model (FORM = SLAB/DUAL)
F3: Stretching of picture in depth section (Strch = 0 to 100)
F4: Position of picture in depth section (Posi = –100 to +100)
Split 3D rotation
F4: Form of modulation (FORM = RANDAM/CONST/WAVE1/WAVE2/
LINE1/LINE2/PIXEL1/P1XEL2)
2272
2273
Broken glass
2470
to
2473
F1: Degree of splitting (Freq = 0 to 100)
F2: Rotation around Z axis (Rot = –100 to +100)
F3: Splitting adjustment (Split = 0 to 100)
Explosion
F1: Fineness of splitting (Freq = 0 to 100)
Masked flip
2480
to
2489
F1: Mask shape (PATTERN = CIRCLE/HEART/RECT/DIA/HEXA/
5STAR/6STAR/WAVE)
F1: Stream area (AREA = NARROW/MEDIUM/WIDE/SPWIDE)
F2: Fineness of splitting (Freq = 0 to 100)
F3: Bias of splitting (Bias = 0 to 100)
Masked flip
F2: Form of modulation (FORM = RANDAM/PIXEL/LINE/WAVE1/
WAVE2/WAVE3/WAVE4/CONST)
F3: Degree of swirl modulation (Spiral = –100 to +100)
F4: Modulation aspect ratio (Aspect = Taller to wider)
F5: Direction of modulation (Angle = 0 to 99)
Ring
2490
to
2499
F1: Mask shape (PATTERN = CHECK1/ CHECK2/ CHECK3/CHECK4/
CHECK5/LINE/RECT1/RECT2)
F2: Mask slant (SLANT = ON/OFF)
2ch picture-in-picture
2274
2501
to
2507
F1: Amplitude of modulation (Amp = –100 to +100)
F2: Degree of splitting (Freq = 0 to 100)
F4: Modulation aspect ratio (Aspect = Taller to wider)
F5: Direction of modulation (Angle = 0 to 99)
Swirl
F1: Timing at which picture appears (Delay = 0 to 100)
F2: Picture position (POSITN = HORZ1/HORZ2/HORZ3/VERT1/VERT2/
VERT3/DIAG1/DIAG2)
F3: Picture size (Size = 0 to 100)
2275
to
2277
F4: Relative position on X axis (Gap_X = 0 to 100)
F5: Relative position on Y axis (Gap_Y = 0 to 100)
2ch picture-in-picture
F1: Amplitude of modulation (Amp = –100 to +100)
F4: Modulation aspect ratio (Aspect = Taller to wider)
F5: Direction of modulation (Angle = 0 to 99)
Swirl (soft rotation)
2508
2509
F2: Picture positon (POSITN = HORZ1/HORZ2/HORZ3/VERT1/VERT2/
VERT3/DIAG1/DIAG2)
2278
2279
2280
F1: Degree of modulation (Soft = 0 to 100)
Amoeba
F3: Picture size (Size = 0 to 100)
F4: Relative positon on X axis (Gap_X = 0 to 100)
F5: Relative positon on Y axis (Gap_Y = 0 to 100)
(continued)
F2: Fineness of modulation (Freq = 0 to 100)
Meltdown
2283
F1: Form of modulation (FORM = WAVE1/RAND1/WAVE2/RAND2)
F2: Direction of modulation (TRANS = NORM1/NORM2/REV1/REV2)
(continued)
A-8
Appendixes
Appendixes
A-9
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Effect Control Parameter List
Effect control parameters (continued)
Effect type and adjustable parameters
Effect control parameters (continued)
Effect type and adjustable parameters
Pattern
No.
Pattern
No.
2ch picture-in-picture (with perspective, horizontal alignment)
F1: Perspective (Pers = 0 to 100)
2521
2ch picture-in-picture (slide)
2510
to
2513
F1: Delay between channels (Delay = 0 to 100)
F2: Y-axis size (Size_Y = 0 to 100)
F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/
BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R)
F3: Y-axis position (Pos_Y = 0 to 100)
F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TOP/
BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R)
2ch picture-in-picture
F4: X-axis size (Size_X = 0 to 100)
F5: Relative position on X axis (Gap_X = 0 to 100)
2ch picture-in-picture (with perspective, vertical alignment)
F1: Perspective (Pers = 0 to 100)
2522
2514
to
F1: Delay between channels (Delay = 0 to 100)
F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/
BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R)
2517
F2: X-axis size (Size_ X = 0 to 100)
F3: X-axis position (Pos_ X = 0 to 100)
F4: Y-axis size (Size_Y = 0 to 100)
F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TOP/
BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R)
2523
2524
2ch picture-in-picture (compressed, expanded)
F1: Delay between channels (Delay = 0 to 100)
F5: Relative position on Y axis (Gap_Y = 0 to 100)
2518
2ch picture-in-picture (manual)
F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/
BOTTOM/HORZ/VERT)
F1: X-axis rotation (Rot_X = –100 to +100)
F2: Y-axis rotation (Rot_Y = –100 to +100)
F3: Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TOP/
BOTTOM/HORZ/VERT)
2ch picture-in-picture
2525
F5: Form of picture (PTN = RECT/CIRCLE/HEART/DIA/PENTA/HEXA/
5STAR/6STAR)
F1: Delay between channels (Delay = 0 to 100)
F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/
BOTTOM)
F6: Direction of X-axis rotation (SYM RX X = ON/OFF)
F7: Direction of Y-axis rotation (SYM RY Y = ON/OFF)
F8: Direction of Z-axis rotation (SYM RZ Z = ON/OFF)
F11: Relative position on X axis (Loc_X2 = –100 to +100)
F12: Relative position on Y axis (Loc _Y2 = –100 to +100)
F13: Relative position on z axis (Loc _Z2 = –100 to +100)
F14: Two-picture combination type (COMBIN = ZLOC/CH1/CH2/MIX)
F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TOP/
BOTTOM)
F4: Direction of effect (CH1) (1chAng = –100 to +100)
F5: Direction of effect (CH2) (2chAng = –100 to +100)
2526
2527
2ch picture-in-picture
F1: Delay between channels (Delay = 0 to 100)
F2: Direction of picture movement (CH1) (1CHROT = TOP-L1/ TOP-L2/
TOP-R1 /TOP-R2/BTM-R1/ BTM-R2/BTM-L1/ BTM-L2)
2519 2ch picture-in-picture (manual)
F1: X-axis rotation (CH1) (Rot_X1 = –100 to +100)
F2: Y-axis rotation (CH1) (Rot_Y1 = –100 to +100)
F3: Z-axis rotation (CH1) (Rot_Z1 = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F3: Direction of picture movement (CH2) (2CHROT = TOP-L1/ TOP-L2/
TOP-R1 /TOP-R2/BTM-R1/ BTM-R2/BTM-L1/ BTM-L2)
2ch picture-in-picture
F1: Delay between channels (Delay = 0 to 100)
F5: Form of picture (PTN = RECT/CIRCLE/HEART/DIA)
F6: X-axis rotation (CH2) (Rot_X2 = –100 to +100)
F7: Y-axis rotation (CH2) (Rot_Y2 = –100 to +100)
F8: Z-axis rotation (CH2) (Rot_Z2 = –100 to +100)
F11: X-axis position (CH2) (Loc_X2 = –100 to +100)
F12: Y-axis position (CH2) (Loc_Y2 = –100 to +100)
F13: Z-axis position (CH2) (Loc_Z2 = –100 to +100)
F14: Two-picture combination type (COMBIN = ZLOC/CH1/CH2/MIX)
F2: Direction of picture movement (CH1) (1CHROT = TOP1/ TOP2/
BTM1/ BTM2/LEFT1/LEFT2/RIGHT1/RIGHT2)
F3: Direction of picture movement (CH2) (2CHROT = TOP1/ TOP2/
BTM1/ BTM2/LEFT1/LEFT2/RIGHT1/RIGHT2)
2530
2531
2ch picture-in-picture
F1: Delay between channels (Delay = 0 to 100)
F2: Direction of picture movement (CH1) (ROTDIR = PLUS/MINUS)
F3: Perspective (Pers = 0 to 100)
2532
2ch picture-in-picture
2520
2ch picture-in-picture
F1: Delay between channels (Delay = 0 to 100)
F2: Speed of rotation (Rot = –100 to +100)
F1: Delay between channels (Delay = 0 to 100)
(continued)
(continued)
A-10
Appendixes
Appendixes
A-11
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Effect Control Parameter List
Effect control parameters (continued)
Effect type and adjustable parameters
Effect control parameters (continued)
Effect type and adjustable parameters
Pattern
No.
Pattern
No.
2533
2534
2ch picture-in-picture
2700
2701
3D page turn
F1: Direction of turn (Angle = 0 to 99)
F1: Delay between channels (Delay = 0 to 100)
F2: Speed of rotation (Rot = –100 to +100)
F3: Perspective (Pers = 0 to 100)
F2: Change in turn direction (Curve = –100 to +100)
F3: Radius of turn (Radius = 0 to 100)
F4: Adjustment of effect end position (EndAdj= –100 to +100)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
2550
to
2554
Two-picture (front, reverse) page turn
F1: Direction of turn (Angle = 0 to 99)
F2: Change in turn direction (Curve = –100 to +100)
Split page turn
2560
to
2564
F1: Direction of turn (Angle = 0 to 99)
F2: Change in turn direction (Curve = –100 to +100)
F3: Type of turn (DIVTYP = VERT1/VERT2/HORZ1/HORZ2)
F10: Delay before start of turn (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D page turn
2702
2703
2624
2625
3D split
F1: Direction of turn (Angle = 0 to 99)
F1: Speed at which cracks spread (Speed = 0 to100)
F2: Degree to which fragments fly away (Fly = 0 to 100)
X/Y: Move the break center point
F2: Change in turn direction (Curve = –100 to +100)
F3: Radius of turn (Radius = 0 to 100)
F4: Adjustment of effect end position (EndAdj= –100 to +100)
F5: Type of division (TYPE = HORZ1/HORZ2/VERT1/VERT2)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
2630
2631
3D split flip
F1: Direction of flip (Angle = 0 to 99)
F2: Area of the part that flips (Area = 0 to 100)
F3: Amount of randomness in flip (Rand = 0 to 100)
F4: X direction divisions (Div_X = 1 to 16)
F5: Y direction divisions (Div_Y = 1 to 16)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
F10: Delay before start of turn (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D page turn
2704
2705
F1: Direction of turn (Angle = 0 to 99)
F2: Spread in turn direction (Spread = –100 to +100)
F3: Radius of turn (Radius = 0 to 100)
F10: Delay before start of flip (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D split flip
F4: Adjustment of effect end position (EndAdj= –100 to +100)
F5: Type of division (TYPE = HORZ/VERT)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
2632
2633
F1: Direction of split (Angle = 0 to 99)
F2: Change in direction of split (Curve = –100 to +100)
F3: Area of the part that splits (Area = 0 to 100)
F4: Split frequency (Freq = 0 to 100)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
F10: Delay before start of turn (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
(continued)
F10: Delay before start of split (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
Special wipe
2690
F1: Width of crystal (Width = 0 to 100)
F2: Angle of wipe (Angle = 0 to 99)
F3: Refractive index of crystal (Refrct = 0 to 100)
Special wipe
2691
2692
F1: Angle of wipe (Angle = 0 to 99)
F2: Degree of edge curve (Angle = 0 to 99)
X/Y: Move the center point
(continued)
A-12
Appendixes
Appendixes
A-13
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Effect Control Parameter List
Effect control parameters (continued)
Effect type and adjustable parameters
Effect control parameters (continued)
Effect type and adjustable parameters
Pattern
No.
Pattern
No.
2710
2711
3D page turn
2730
to
3D box twist
F1: Direction of turn (Angle = 0 to 100)
F3: Area of the part that twists (Area = 0 to 100)
F4: Type of twist (TYPE = TYPE01/TYPE02/TYPE03/TYPE04)
F5: Delay before start of twist (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D modeling effect
F2: Change in turn direction (Curve = –100 to +100)
F3: Radius of turn (Radius = 0 to 100)
2739
F4: Adjustment of effect end position (EndAdj= –100 to +100)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
2750
F1: Amplitude of swirl (Amp = 0 to 100)
F2: X-axis rotation of path into swirl (Path_X = –100 to +100)
F3: Y-axis rotation of path into swirl (Path_Y = –100 to +100)
F4: Z-axis rotation of path into swirl (Path_Z = –100 to +100)
3D beveled edge, Picture-in-picture
F10: Delay before start of turn (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D page turn
2800
to
2712
2713
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F3: Radius of turn (Radius = 0 to 100)
2805
F4: Adjustment of effect end position (EndAdj= –100 to +100)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
F5: Bevel frame type (TYPE = TYPE01 to TYPE10)
F6: Width of frame (Width = 0 to 100)
F10: Position of light source (Light = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D modeled edge, Picture-in-picture
F10: Delay before start of turn (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D page turn
2810
to
2714
2715
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F3: Radius of turn (Radius = 0 to 100)
2813
F4: Adjustment of effect end position (EndAdj= –100 to +100)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
F5: Border frame type (TYPE = TYPE01 to TYPE04)
F6: Width of frame (Width = 0 to 100)
F7: Length of protruding part of frame (Length = 0 to 100)
F8: Sharpness of frame edges (Sharp = 0 to 100)(2810 and 2811 only)
F9: Position in the depth direction of the picture (Depth = 0 to 100)
F10: Position of light source (Light = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
F10: Delay before start of turn (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D twist
2720
F1: Direction of twist (Angle = 0 to 99)
F2: Change in twist direction (Curve = –100 to +100)
F3: Area of the part that twists (Area = 0 to 100)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
(continued)
F10: Delay before start of twist (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D twist
2721
to
2724
F3: Area of the part that twists (Area = 0 to 100)
F4: Type of twist (TYPE = TYPE01/TYPE02/TYPE03/TYPE04)
F6: Amount of X-axis rotation (Rot_X = –100 to +100)
F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F9: Perspective (Pers = 0 to 100)
F10: Delay before start of twist (Delay = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
A-14
Appendixes
(continued)
Appendixes
A-15
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Effect Control Parameter List
Effect control parameters (continued)
Effect type and adjustable parameters
Effect control parameters (continued)
Effect type and adjustable parameters
Pattern
No.
Pattern
No.
2826
2827
3D one-picture brick
2820
2821
3D two-picture cube
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F5: Frame type (TYPE = TYPE01 to TYPE04)
F6: Height of brick (Hight = 0 to 100)
F5: Frame type (TYPE = TYPE01 to TYPE04/OFF)
F6: Cube degree (Cube = 0 to 100)
F7: Stretching of brick side in Y-axis direction (Strtch = 0 to 100)
F8: Position of brick side in Y-axis direction (Posi = –100 to +100)
F9: Width of frame (Width = 0 to 100)
F7: Stretching of picture in X-axis direction (Strtch = 0 to 100)
F8: Position in X-axis direction (Posi = –100 to +100)
F9: Width of frame (Width = 0 to 100)
F10: Position of light source (Light = –100 to +100)
F11: Amount of X-axis auto rotation (Spd_X = –100 to +100)
F12: Amount of Y-axis auto rotation (Spd_Y = –100 to +100)
F13: Amount of Z-axis auto rotation (Spd_Z = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D three-picture cube
F10: Position of light source (Light = –100 to +100)
F11: Amount of X-axis auto rotation (Spd_X = –100 to +100)
F12: Amount of Y-axis auto rotation (Spd_Y = –100 to +100)
F13: Amount of Z-axis auto rotation (Spd_Z = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D one-picture cube
2830
2831
2822
2823
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F5: Frame type (TYPE = TYPE01 to TYPE04/OFF)
F6: Cube degree (Cube = 0 to 100)
F5: Frame type (TYPE = TYPE01 to TYPE04/OFF)
F6: Cube degree (Cube = 0 to 100)
F7: Stretching of picture in X-axis direction (Strtch = 0 to 100)
F8: Position in X-axis direction (Posi = –100 to +100)
F9: Width of frame (Width = 0 to 100)
F7: Stretching of picture in X-axis direction (Strtch = 0 to 100)
F8: Position in X-axis direction (Posi = –100 to +100)
F9: Width of frame (Width = 0 to 100)
F10: Position of light source (Light = –100 to +100)
F11: Amount of X-axis auto rotation (Spd_X = –100 to +100)
F12: Amount of Y-axis auto rotation (Spd_Y = –100 to +100)
F13: Amount of Z-axis auto rotation (Spd_Z = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D two-picture cube
F10: Position of light source (Light = –100 to +100)
F11: Amount of X-axis auto rotation (Spd_X = –100 to +100)
F12: Amount of Y-axis auto rotation (Spd_Y = –100 to +100)
F13: Amount of Z-axis auto rotation (Spd_Z = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D two-picture brick
2832
2833
2824
2825
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F5: Frame type (TYPE = TYPE01 to TYPE04/OFF)
F6: Cube degree (Cube = 0 to 100)
F5: Frame type (TYPE = TYPE01 to TYPE04/OFF)
F6: Height of brick (Hight = 0 to 100)
F7: Stretching of picture in X-axis direction (Strtch = 0 to 100)
F8: Position in X-axis direction (Posi = –100 to +100)
F9: Width of frame (Width = 0 to 100)
F7: Stretching of brick side in Y-axis direction (Strtch = 0 to +100)
F8: Position of brick side in Y-axis direction (Posi = –100 to +100)
F9: Width of frame (Width = 0 to 100)
F10: Position of light source (Light = –100 to +100)
F11: Amount of X-axis auto rotation (Spd_X = –100 to +100)
F12: Amount of Y-axis auto rotation (Spd_Y = –100 to +100)
F13: Amount of Z-axis auto rotation (Spd_Z = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
F10: Position of light source (Light = –100 to +100)
F11: Amount of X-axis auto rotation (Spd_X = –100 to +100)
F12: Amount of Y-axis auto rotation (Spd_Y = –100 to +100)
F13: Amount of Z-axis auto rotation (Spd_Z = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
(continued)
(continued)
A-16
Appendixes
Appendixes
A-17
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Effect Control Parameter List
Effect control parameters (continued)
Effect type and adjustable parameters
Effect control parameters (continued)
Effect type and adjustable parameters
Pattern
No.
Pattern
No.
2840
2841
3D cylinder
2854
2855
3D wave
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Fine adjustment of mapping in X-axis direction (Area_X = 0 to 100)
F5: Fine adjustment of mapping in Y-axis direction (Area_Y = 0 to 100)
F6: Thickness of cylinder (Radius = 0 to 100)
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F5: Direction of wave modulation (Angle = 0 to 99)
F6: Amplitude of wave modulation 1 (Amp1 = 0 to 100)
F7: Frequency of wave modulation 1 (Freq1 = 0 to 100)
F8: Phase of wave modulation 1 (Phase1 = 0 to 99)
F7: Degree of wave modulation on cylinder sides (Amp = 0 to 100)
F8: Frequency of wave modulation on cylinder sides (Freq = 0 to 100)
F9: Phase of wave modulation on cylinder sides (Phase = 0 to 99)
F10: Position of light source (Light = –100 to +100)
F11: Amount of X-axis auto rotation (Spd_X = –100 to +100)
F12: Amount of Y-axis auto rotation (Spd_Y = –100 to +100)
F13: Amount of Z-axis auto rotation (Spd_Z = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
Sphere, Heart
F9:Speed of auto change in phase of wave modulation 1 (Speed1 =
–100 to +100)
F10: Position of light source (Light = –100 to +100)
F11: Amplitude of wave modulation 2 (Amp2 = 0 to 100)
F12: Frequency of wave modulation 2 (Freq2 = 0 to 100)
F13: Phase of wave modulation 2 (Phase2 = 0 to 99)
F14: Speed of auto change in phase of wave modulation 2 (Speed2 =
–100 to +100)
2842
to
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Fine adjustment of mapping in X-axis direction (Area_X = 0 to 100)
F5: Fine adjustment of mapping in Y-axis direction (Area_Y = 0 to 100)
F6: Amount of X-axis auto rotation (Spd_X = –100 to +100)
F7: Amount of Y-axis auto rotation (Spd_Y = –100 to +100)
F8: Amount of Z-axis auto rotation (Spd_Z = –100 to +100)
F10: Position of light source (Light = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D wave
X/Y/Z: Location, enlargement, and reduction of the pattern
3D flag
2845
2856
2857
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F5: Position of pole (POLE = RIGHT/LEFT)
F6: Amplitude of wave modulation (Amp = 0 to 100)
F7: Change in direction of waving (Swing = 0 to 100)
X/Y/Z: Location, enlargement, and reduction of the pattern
Kaleidoscope
2850
to
2860
2865
F1: Amount of X-axis rotation (Rot_X = –100 to +100)
F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)
F4: Perspective (Pers = 0 to 100)
F1: Size of repetition (Size = 0 to 100)
2853
F2: Amount of auto rotation (RotSpd = –100 to +100)
3D crystal
F1: Amount of auto repetition in X-axis rotation (Swng_X = 0 to 100)
F2: Amount of auto repetition in Y-axis rotation (Swng_Y = 0 to 100)
F3: Amount of auto rotation on Z-axis (Spd_Z = –100 to +100)
F4: Width of beveled edge (Width = 0 to 100)
F5: Height of beveled edge (Hight = 0 to 100)
X/Y/Z: Location, enlargement, and reduction of the pattern
Mirror cube
F5: Direction of wave modulation (Angle = 0 to 99)
F6: Amplitude of wave modulation (Amp = 0 to 100)
F7: Frequency of wave modulation (Freq = 0 to 100)
F8: Phase of wave modulation (Phase = 0 to 99)
F9: Speed of auto change in phase of wave modulation (Speed = –100 to
+100)
2866
2870
F10: Position of light source (Light = –100 to +100)
F1: Amount of auto rotation on X-axis (Spd_X = –100 to +100)
F2: Amount of auto rotation on Y-axis (Spd_Y = –100 to +100)
F3: Amount of auto rotation on Z-axis (Spd_Z = –100 to +100)
X/Y/Z: Location, enlargement, and reduction of the pattern
3D object effects
X/Y/Z: Location, enlargement, and reduction of the pattern
(continued)
F1: Mapping mode (MapMod = POINT/FACE1/FACE2)
(continued)
A-18
Appendixes
Appendixes
A-19
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Effect Control Parameter List
Effect Motion Types
Effect control parameters (continued)
Effect type and adjustable parameters
The effects of the DFS-700/700P can be classified by their direction type,
as follows.
Pattern
No.
2871
to
Effects classified by direction type
3D object effects
Pattern No.
Direction type
Characteristics
F1: Mapping mode (MapMod = POINT/FACE1/FACE2)
F2: Size of model (Size = 0 to 100)
Transition type When you move the fader from one end to the
other and back, the effect is executed in the
same direction.
1 to 1000
1003 to 1010
1059
2876
F3: Acceleration of fall (Accel = 0 to 100)
Crosspoints selected with the BACKGROUND
and FOREGROUND bus buttons change when
the effect is executed.
1080
F4: Snaking on X-axis (Wave_X = 0 to 100)
1200 to 1233
1260 to 1271
1300 to 2213
2260, 2261
2263, 2264
2266 to 2283
2300 to 2499
2550 to 2752
9000 to 9009
9200 to 9209
F5: Snaking on Y-axis (Wave_Y = 0 to 100)
F6: Amount of auto rotation on X-axis (Spd_X = –100 to +100)
F7: Amount of auto rotation on Y-axis (Spd_Y = –100 to +100)
F8: Amount of auto rotation on Z-axis (Spd_Z = –100 to +100)
F9: Frequency of snaking on X-axis (Freq_X = 0 to 100)
X/Y/Z: Location, enlargement, and reduction of the pattern
Animation type • When you move the fader from one end to the
other and back, the effect is executed in the
opposite direction.
1001
1011 to 1058
1065 to 1079
1100 to 1151
1130 to 1171
1240 to 1253
1280 to 1288
2250 to 2251
2262
Crosspoints selected with the BACKGROUND
and FOREGROUND bus buttons do not
change.
• If the editing control unit select switch is set to
PVE-500, the N/R button lights during
execution of the effect.
2265
2284
2500 to 2534
2800 to 2881
9100 to 9109
9300 to 9309
A-20
Appendixes
Appendixes
A-21
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Effect Pattern Variant Forms and Decorations
Some effect patterns have attributes that allow you to
change them, for example by changing the position or
LOCATE: Location of the pattern
XY: X-axis and Y-axis location
Z: Z-axis location
LIGHTING: Lighting
SP: Spotlighting
LN: Direct lighting
PL: Even lighting
TRAIL: Trail
EDGE
CROP
LOCATE
LIGHTING
TRAIL
OPTION
Pattern No. TITLE
BD SF BV
L
R
T
B
XY
Z
SP LN PL TR DB DS 711 712
adding a border.
The following list shows the attributes that are
available for each pattern.
TITLE: Title key transition
EDGE: Edge effects
BD: Border
SF: Blurring
BV: Bevel edge
CROP: Cropping
L: Left
1202
1203
√
√
√
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√
1204
√
√
√
1205
√
√
1206
√
√
√
1207
√
√
TR: Trail
DB: Drop border
DS: Drop shadow
1210 and 1211
1212 and 1213
1230
√
√
√
OPTION: Options
√
√
√
√
√
√
R: Right
T: Top
B: Bottom
711: The ✩ mark indicates that the BKDF-711
is required for this function.
712: The ★ mark indicates that the BKDF-712
is required for this function.
1231
√
√
√
√
√
√
√
√
√
1232
√
1233
√
√
√
√
√
√
√
1240 and 1241
1250
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
EDGE
CROP
LOCATE
LIGHTING
TRAIL
OPTION
1251
√
Pattern No. TITLE
BD SF BV
L
R
T
B
XY
Z
SP LN PL TR DB DS 711 712
1252 to 1253
1260 to 1269
1270 and 1271
1280 to 1283
1285 to 1288
1300
0001 to 0016
0017 to 0018
0019 to 0020
0021 to 0029
0030 to 0033
0034 to 0039
0104 to 0676
0700 to 0809
1000
√
√
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1301
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1302
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1303
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√
√
√
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1304
√
√
1001
√
1305
√
√
1003 to 1010
1011
1306
√
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√
1307
√
√
1015 to 1018
1020 to 1027
1030 to 1050
1055 to 1058
1059
√
√
√
√
1330 to 1332
1340
√
√
1341
√
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1343
√
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1344
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1065
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√
√
√
1347
1066 to 1067
1075 to 1079
1080
√
√
1349
√
√
√
√
√
1350 and 1351
1360
√
√
√
√
√
√
1100 to 1101
1102 to 1105
1106 to 1109
1120 to 1128
1130 to 1131
1150 to 1151
1200
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1361
√
√
√
√
√
√
1362
1363
√
√
1370 and 1371
1372 and 1373
1380 to 1388
1390
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1201
√
1391
A-22
Appendixes
Appendixes
A-23
Download from Www.Somanuals.com. All Manuals Search And Download.
Effect Pattern Variant Forms and Decorations
EDGE
CROP
LOCATE
LIGHTING
TRAIL
OPTION
EDGE
CROP
LOCATE
XY
LIGHTING
TRAIL
OPTION
Pattern No. TITLE
Pattern No. TITLE
BD SF BV
L
R
T
B
XY
Z
SP LN PL TR DB DS 711 712
BD SF BV
L
R
√
√
T
B
Z
SP LN PL TR DB DS 711 712
1392
1393
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1732
1740
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1394
√
√
1741
1500
√
√
√
√
√
√
1742
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1501
1750 to 1753
1760 to 1770
1780 to 1783
1800 to 1806
1807 to 1811
1812 to 1816
1820
1502
√
√
√
1503
√
√
√
1504
√
√
√
√
√
1505
1506
√
√
1507
√
√
1508
√
√
1821
√
1510
1822
√
√
1511
√
√
√
1823
√
√
1512
√
√
1824
√
√
1513
√
√
1850
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1514
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1851
√
√
√
√
√
√
1515
1852
√
√
√
1520 to 1522
1523
1853
1854
1524
√
√
√
1855
1530 to 1535
1600
1900
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1901
√
√
√
√
√
√
√
√
√
√
√
√
1601
√
√
√
1902 to 1945
1946
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1602
1603
√
√
√
1947
1604
√
1948
√
√
√
√
1605
√
√
√
1949 and 1950
1951
1606
√
√
1607
√
√
√
√
√
√
√
√
√
√
1952
√
√
√
1610
√
√
√
√
√
√
√
√
1954
√
√
√
√
√
√
√
√
√
√
√
√
√
1611 and 1612
1613
1955
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1956
1620 to 1644
1690
√
√
√
1958 and 1959
1960 to 1964
2000 to 2003
2100
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1700
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
1701
√
√
√
1702
√
√
√
2101
√
√
1703
√
2102
√
1704
2103
1705
√
2104
√
√
√
√
1706
√
√
2105
√
√
1707
√
√
2106
√
√
1730
2107
1731
2108
√
√
A-24
Appendixes
Appendixes
A-25
Download from Www.Somanuals.com. All Manuals Search And Download.
Effect Pattern Variant Forms and Decorations
EDGE
CROP
LOCATE
LIGHTING
TRAIL
OPTION
EDGE
CROP
LOCATE
LIGHTING
TRAIL
OPTION
Pattern No. TITLE
Pattern No. TITLE
BD SF BV
L
R
T
B
XY
Z
SP LN PL TR DB DS 711 712
BD SF BV
L
R
T
B
XY
Z
SP LN PL TR DB DS 711 712
2109
2110
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2325
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
✩
√
√
√
√
√
2326
√
2111
√
√
2327
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2112
2328 and 2329
2340 to 2344
2345 and 2346
2347 and 2348
2349 and 2350
2351
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2113
√
√
√
√
√
√
√
√
√
2114
√
√
√
√
√
√
√
√
√
√
√
2115 to 2120
2121 to 2125
2126
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2127 to 2144
2150 to 2154
2160
√
√
√
√
√
√
2352 and 2353
2354 and 2355
2356 and 2357
2360 to 2375
2380 to 2395
2400 to 2419
2420 to 2427
2428 and 2429
2430 to 2437
2470 to 2473
2480 to 2483
2484 to 2499
√
√
√
√
√
2161 and 2162
2163
√
√
√
√
2164
√
2165
√
2166
√
2167
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2200 to 2213
2250 and 2251
2260
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2261
2500
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2262 and 2263
2264
√
√
√
2501 to 2517
2518 to 2519
2520
√
√
√
√
√
√
2265 and 2266
2267
2521 to 2523
2524 and 2525
2526 and 2527
2530 and 2531
2532
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2268
2269
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2270 to 2273
2274
√
√
√
√
√
√
√
√
2275 to 2278
2279
√
√
√
√
√
√
2533 and 2534
2550 to 2554
2560 to 2564
2600 to 2620
2624
√
√
√
2280 and 2281
2282
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
★
★
★
★
★
★
★
★
★
★
★
★
2283
√
√
√
2284
√
√
√
2625
2300
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
✩
✩
✩
✩
✩
✩
✩
✩
✩
2630 to 2633
2640 to 2651
2660 and 2661
2690
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2301
√
√
2302
✩
2303
√
√
√
√
2304 to 2307
2320
√
√
√
√
2691 and 2692
2700 to 2715
2720 to 2724
2730 to 2739
2740 to 2752
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
2321
√
√
√
√
√
2322 and 2323
2324
√
√
√
√
A-26
Appendixes
Appendixes
A-27
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Effect Pattern Variant Forms and Decorations
Effect Pattern Image List
EDGE
CROP
LOCATE
LIGHTING
TRAIL
OPTION
This section illustrates the effect patterns of the DFS-700/700P.
Pattern No. TITLE
BD SF BV
L
R
√
√
√
√
√
√
T
B
√
√
√
√
√
√
XY
√
√
√
√
√
√
Z
SP LN PL TR DB DS 711 712
How to read the patterns
2800 to 2805
2810 to 2813
2820 to 2827
2830 to 2833
2840 to 2845
2850 to 2857
2860 and 2861
2865
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
★
★
★
★
★
★
★
★
★
★
★
Direction of the effect a)
Left and right mirror pictures
Upper and lower mirror pictures
✩
FG
FG
F
FG
G
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
BG
FG
2866
2870 to 2876
2880 and 2881
Abbreviations in the illustrated patterns
FG: Foreground picture
BG: Backgrond picture
T: Transition type
9000 to 9009
9100 to 9109
9200 to 9209
9300 to 9309
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
√
a) Direction of the effect when executed in normal direction
A: Animation type
Wipe
1
2
7
3
8
4
9
5
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
6
11
16
21
30
104
10
T
12
17
22
31
105
13
18
23
32
106
14
19
24
33
107
15
T
20
T
26
T
T
T
A-28
Appendixes
Appendixes
A-29
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Effect Pattern Image List
Wipe (continued)
Matrix wipe (continued)
772
773
310
321
500
510
604
614
624
662
311
323
502
516
606
616
626
664
312
324
504
518
608
618
628
674
313
320
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
774
RANDOM
RANDOM
787
788
793
798
809
789
794
799
790
795
791
796
800
506
600
610
620
630
676
508
602
612
622
660
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
792
797
808
T
T
T
T
T
RANDOM
Mosaic
FG
BG
FG
BG
BG
FG
FG
1000
1001
1006
1011
1017
MOSAIC(8X8)
MOSAIC(8X8)
MOSAIC(8X8)
T
T
T
A
T
T
T
A
FG
FG
BG
BG
BG
FG
1003
1010
1015
FG
FG
FG
HORIZONTAL
MOSAIC
HORIZONTAL
MOSAIC
VERTICAL
MOSAIC
VERTICAL
MOSAIC
Matrix wipe
FG
FG
BG
BG
BG
700
702
740
760
770
707
742
761
710
750
762
771
712
752
763
VARIABLE
MOSAIC
VARIABLE
MOSAIC
VARIABLE
MOSAIC
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
BG
FG
FG
FG
FG
VARIABLE
MOSAIC
VARIABLE
MOSAIC
VARIABLE
MOSAIC
BG
BG
VARIABLE
MOSAIC
1016
1018
717
754
764
A
A
RANDOM
RANDOM
RANDOM
RANDOM
RANDOM
(continued)
A-30
Appendixes
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A-31
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Effect Pattern Image List
Freeze, Strobe, Cinema
Sill mirror
BG
BG
FG
FG
FG
BG
BG
FG
F G FG
(DISSOLVE)
(DISSOLVE)
(DISSOLVE)
(DISSOLVE)
F G
1065
1066
1067
1020
1022
1024
1026
1021
1023
1025
1027
BG
(DISSOLVE)
(DISSOLVE)
(DISSOLVE)
(DISSOLVE)
(DISSOLVE)
COLOR STROBE
BG
B&W STROBE
BG
STROBE
A
A
A
A
A
A
A
A
A
A
A
FG
FG
Cropping
FG
FG
BG
BG
BG
BG
BG
BG
BG
FG
1075
CROPPING
(fade)
F G
FG
FG
FG
F G
F G
A
F G FG
Picture-in-picture
FG
FG
F G
F G
F G FG
F G FG
3D P in P
(fade)
P in P
3D P in P
SKEW P in P
P in P
1103
1100
1101
1106
1102
1107
1104
1109
(auto centering)
(fade)
A
A
A
A
A
A
A
A
A
A
3D CIRCLE
P in P
3D CIRCLE
P in P
3D HEART
P in P
3D HEART
P in P
Y & C modify
SKEW P in P
1108
1105
(fade)
(fade)
FG
FG
BG
(DISSOLVE)
BG
BG
BG
(DISSOLVE)
1030
1033
1043
1050
1057
NEGATIVE
COLOR
B & W
A
A
A
A
A
A
A
A
Zoom up
FG
FG
FG
FG
ZOOM UP
(auto centering)
1040
1046
1055
BG
BG
(DISSOLVE)
(DISSOLVE)
(DISSOLVE)
1130
1131
Y&C MASK
Y MASK
ZOOM UP
A
A
FG
FG
(DISSOLVE)
C MASK
MODIFY
BG
BG
FG
FG
FG
FG
MODIFY
BG
1056
1058
BG
MODIFY
MODIFY
MODIFY
A
A
Cut
(CUT)
1059
FG
BG
T
A-32
Appendixes
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A-33
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Effect Pattern Image List
Spotlight
Multi-screen
FG FG FG
FG FG FG
FG FG FG
FG FG
FG FG
FG
FG
+
BG
(DISSOLVE)
BG
(DISSOLVE)
1150
FG
+
FG
1151
1201
FG
FG
1240
1241
BG
BG
A
A
A
A
Wave modulation
Dynamic mirror
FG
FG
FG
FG
FG
F G BG
FG
F G
FG
F G
1250
1251
1252
1263
1271
1253
1264
1260
BG
F G FG
F G FG
F G FG
1200
A
A
T
T
A
T
A
T
T
T
T
T
T
T
T
T
T
FG
FG
FG
FG
BG
FG
FG
WAVE
+
FADE
WAVE
+
FADE
WAVE
+
FADE
RANDOM
+
FADE
FG
FG
FG
1261
1262
1270
1265
FG
FG
1202
1204
1206
1203
1205
1207
FG
BG
T
T
T
FG
F G
F G
FG
F G
F G FG
F G FG
FG
FG
F G
F G
BG
BG
F G
RANDOM
FG
FG
F G
F G
FG
+
1269
FADE
F G FG
FG
F G FG
T
FG
FG
F G
F G
F G FG
F G FG
F G FG
F G FG
FG
FG
F G
F G
Real paint
FG
FG
FG
F G
F G
F G
F G FG
BG
BG
PAINT
+
STROBE
PAINT
+
STROBE
PAINT
+
STROBE
PAINT
+
STROBE
1283
1280
1281
1286
1282
A
A
A
A
A
A
Stream
stream
FG
Stained glass
F G
stream
F G
stream
1213
1233
FG
1210
1211
1212
1232
stream
T
T
T
T
T
T
T
STAINED GLASS
STAINED GLASS
+
+
1285
STROBE
STROBE
Accordion
Slide
1230
1231
T
1300
1301
1302
1303
T
T
T
T
T
T
1304
1305
1306
1307
T
T
A-34
Appendixes
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A-35
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Effect Pattern Image List
Split slide (continued)
Split slide
1370
1371
1381
1386
1372
1382
1387
1391
1393
1373
1383
1388
1330
1340
1331
1332
1341
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
1380
1385
1390
1392
1394
T
T
T
1343
1347
1350
1360
1362
1344
1349
1351
1361
1363
T
T
T
T
T
T
(continued)
A-36
Appendixes
Appendixes
A-37
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Effect Pattern Image List
Compress
2D rotation
1500
1501
1503
1505
1507
1510
1515
1524
1600
1601
1606
1613
1602
1607
1603
1610
1604
1611
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
1502
1504
1506
1508
1605
1612
2D rotation + Compress + Slide
1511
1520
1512
1521
1620
1630
1640
1644
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
1513
1522
1514
1523
1635
T
T
1643
T
Expand
2D rotation + Compress + Slide (modified)
2D
1690
(variable)
1530
1535
1531
1532
1533
1534
T
T
T
T
T
T
T
A-38
Appendixes
Appendixes
A-39
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Effect Pattern Image List
3D rotation
3D rotation + Compress + Slide (modified)
1700
1704
1701
1705
1702
1706
1703
1707
1762
1760
T
T
T
T
T
T
T
T
T
T
T
1765
1770
1781
1780
1782
Door
T
T
T
T
1730
1731
1742
1732
1740
T
T
T
T
T
T
1783
1802
1800
1806
1741
T
T
T
T
T
T
T
T
T
T
T
T
T
Split 3D rotation
FG
BG
FG
FG
BG
FG
BG
FG
1750
BG
FG
FG
FG
1751
FG
BG
FG
FG
1752
1753
1807
1811
1813
1815
1820
1810
1812
1814
1816
T
T
T
T
1821
1822
1823
1824
T
T
T
T
A-40
Appendixes
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A-41
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Effect Pattern Image List
Album turn
Flip, Tumble (continued)
FG
BG
INT VIDEO
FG
BG
FG
BG
FG
BG
BG
FG
FG
FG
BG
FG
FG
1943
1945
1947
1850
1851
1853
1855
1942
INT
VIDEO
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
BG
INT VIDEO
BG
FG
BG
BG
FG
FG
BG
FG
BG
BG
FG
FG
BG
BG
1852
1854
1944
1946
INT VIDEO
FG
BG
FG
FG
BG
BG
FG
BG
FG BG
FG
FG
FG
BG
BG
INT VIDEO
INT VIDEO
Flip, Tumble
BG
FG
1949
1951
1954
1948
1950
1952
INT
VIDEO
BG
INT VIDEO
INT VIDEO
1900
BG
INT VIDEO
FG
1901
1905
1909
1916
1921
1933
1941
BG
FG
FG
FG
T
T
T
T
T
T
T
T
T
T
T
T
T
BG
INT VIDEO
FG
BG
INT VIDEO
INT VIDEO
INT VIDEO
BG
FG
1902
1906
BG
BG
FG
BG
INT VIDEO
FG
INT VIDEO
INT VIDEO
FG
BG
FG
INT VIDEO
BG
FG
FG
INT VIDEO
1955
1958
1960
1964
1956
1959
1962
INT
VIDEO
BG
BG
BG
FG
FG
BG
BG
INT VIDEO
FG
FG
INT VIDEO
1912
1920
1930
1940
BG
BG
INT VIDEO
INT VIDEO
FG
FG
INT VIDEO
BG
FG
BG
FG
INT VIDEO
FG
BG
INT VIDEO
BG
FG
INT VIDEO
BG
FG
BG
INT VIDEO
INT VIDEO
FG
INT VIDEO
BG
INT VIDEO
FG
INT VIDEO
BG
FG
BG
FG
T
Twist
(continued)
2000
2002
2001
2003
T
T
T
T
A-42
Appendixes
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A-43
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Effect Pattern Image List
Page turn (modified)
Page turn
PAGETURN
(variable)
PAGETURN
(variable)
PAGETURN
PAGETURN
(variable)
PAGETURN
(variable)
2153
2150
2151
2152
2154
2100
2104
2108
2112
2120
2122
2124
2126
2128
2132
2136
2140
2101
2105
2109
2113
2102
2106
2110
2114
2121
2123
2125
2127
2130
2134
2138
2142
2144
2103
2107
2111
2115
(variable)
FG
FG
FG
FG
FG
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
Split page turn
FG
FG
FG
2160
2161
T
T
T
T
T
FG
FG
FG
FG
2162
2164
2166
2163
T
FG
FG
FG
FG
2165
T
FG
FG
FG
2167
T
FG
FG
Sphere
FG
FG
2200
2201
T
T
T
T
FG
FG
2202
2204
2211
2203
T
FG
FG
2131
2135
2139
T
T
T
2210
FG
T
2133
2137
2141
FG
FG
FG
T
T
T
2212
2213
FG
FG
FG
FG
T
T
T
Picture-in-picture (sphere)
FG
FG
FG
FG
P
in
P
SPHERE
fade
P
in
P
SPHERE
2250
2251
(
)
A
A
2143
FG
A-44
Appendixes
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A-45
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Effect Pattern Image List
Ripple
Amoeba, Melt, Lens
BG
2260
2261
2263
2265
2267
2269
BG
BG
2280
2281
2283
T
A
T
T
T
T
T
A
T
T
T
T
A
T
T
2262
2282
2284
BG
BG
2264
Two-picture slide
BG
BG
BG
2266
2300
2301
2303
2305
2307
T
T
T
T
T
T
T
T
BG
2268
2302
2304
2306
Burst, Explosion, Ring, Swirl
BG
2270
2271
2273
2275
2277
2279
T
T
T
T
T
T
T
T
T
T
BG
2272
Two-picture slide, 2D rotation
2274
2276
2278
2320
2321
2323
2325
2327
2329
T
T
T
T
T
T
T
T
T
2322
2324
2326
2328
T
A-46
Appendixes
Appendixes
A-47
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Effect Pattern Image List
Two-picture rotation + Compress + Slide
Two-picture intersect
BG
BG
BG
2340
2341
2343
2345
2347
2349
2351
2360
2361
2363
2365
2371
2373
2375
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
BG
2342
2362
2364
2370
2372
2374
2344
2346
2348
2350
BG
2352
2354
2353
2355
2356
2357
A-48
Appendixes
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A-49
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Effect Pattern Image List
Two-picture box
Two-picture brick
2380
2381
2383
2385
2387
2389
2391
2400
2401
2403
2405
2407
2411
2413
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
2382
2384
2386
2388
2390
2402
2404
2406
2410
2412
2392
2394
2393
2395
2414
2416
2415
2417
2418
2419
A-50
Appendixes
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A-51
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Effect Pattern Image List
Masked flip
Two-picture brick (flip type)
2420
2421
2423
2425
2427
2429
2431
2480
2481
2483
2485
2487
2489
2491
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
2422
2424
2426
2428
2430
2482
2484
2486
2488
2490
2432
2434
2433
2435
2492
2494
2493
2495
2436
2437
2496
2498
2497
2499
Split 3D rotation
2470
2471
2473
T
T
T
T
2472
A-52
Appendixes
Appendixes
A-53
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Effect Pattern Image List
2ch picture-in-picture
2ch picture-in-picture
BG
BG
2500
2501
2503
2505
2507
2509
2511
2520
2521
2523
2525
2527
2531
2533
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
BG
BG
2502
2504
2506
2508
2510
2522
BG
BG
2524
2526
2530
2532
2534
2512
2514
2513
2515
Two-picture page turn
2550
2551
2553
T
T
T
T
T
2516
2518
2517
2519
2552
2554
A-54
Appendixes
Appendixes
A-55
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Effect Pattern Image List
3D split flip
Split page turn
2560
2561
2563
2630
2631
2633
T
T
T
T
T
T
T
T
T
2562
2564
2632
Multi-cube
2640
2641
2643
2645
T
T
T
T
T
T
T
T
T
T
3D split
2600
2604
2642
2644
2646
2650
T
T
T
T
T
T
T
T
T
T
T
T
2605
2610
2612
2620
2625
2611
2613
2624
2651
2661
Three-picture multi-cube
2660
T
T
A-56
Appendixes
Appendixes
A-57
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Effect Pattern Image List
Special wipe
3D box twist
2690
2691
2730
2731
2733
2735
2737
2739
T
T
T
T
T
T
T
T
T
T
T
T
T
T
2692
2732
2734
2736
2738
3D page turn
2700
2701
2703
2705
2711
2713
2715
T
T
T
T
T
T
T
T
T
T
T
T
2702
2704
2710
2712
2714
3D modeling effect
2750
2752
2740
T
T
2751
T
3D twist
2720
2721
2723
T
T
T
T
2722
2724
A-58
Appendixes
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A-59
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Effect Pattern Image List
3D cylinder, Sphere, Heart
3D beveled edge, Picture-in-picture
BG
BG
2800
2801
2803
2805
2840
2841
2843
2845
A
A
A
A
A
A
A
A
A
A
A
A
BG
BG
2802
2842
BG
BG
2804
2844
3D modeled edge, Picture-in-picture
3D wave, 3D flag
BG
2810
2811
2813
2850
2851
2853
2855
2857
A
A
A
A
A
A
A
A
A
A
A
A
BG
BG
2812
2852
3D cube, 3D brick
BG
2854
2820
2821
2823
2825
2827
2831
2833
A
A
A
A
A
A
A
A
A
A
A
A
2856
BG
2822
2824
2826
2830
2832
Kaleidoscope
2860
2861
2866
A
A
A
A
3D crystal, Mirror cube
2865
A-60
Appendixes
Appendixes
A-61
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Effect Pattern Image List
To Exchange the Button Labels
After changing a pattern assignment, you can exchange the label on the
3D object effect
numeric buttons.
Proceed as follows.
2870
2871
2873
2875
2880
A
A
A
A
A
A
A
A
A
1
2
Write the new pattern on one of the supplied exchange labels.
Insert the supplied tool into the hole at the side of the button and
remove the button.
2872
2874
3
Insert the tool into the slot on the side of button, lifting up the white
button cap, and remove the cap.
4
5
6
Remove the old label and insert the new label.
Replace the white button cap.
2876
2881
Return the button to its original position.
2
3
A-62
Appendixes
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Specifications
Specifications
S/N
More than 50 dB (composite)
More than 55 dB (component,
S-Video)
General
Output signals
Supplied accessories
Signaling system DFS-700: NTSC
DFS-700P: PAL
Power requirements
PGM OUT
SDI
AC power cord (1)
25-pin control cable, 10 m (1)
Button labels (1 set)
Tool for removing key tops (1)
Operation manual (1)
System delay
1 frame
BNC type × 2
Preread mode: Background bus
only 4H
270 Mb/s, compliant with SMPTE-
259M
DFS-700: 100 V AC, 50/60 Hz
DFS-700P: 220/240 V AC,
50/60 Hz
COMPONENT BNC type (Y/R–Y/B–Y ) × 2
Y: 1.0 Vp-p, 75 ohms, sync
negagive
R–Y/B–Y: 0.756 Vp-p, 75 ohms
COMPOSITE BNC type × 2
Video: 1.0 Vp-p, 75 ohms,
sync negative
Input signals
Operating voltage DFS-700: 90 to 130 V AC, 47 to
63 Hz
Design and specifications subject to change without
notice.
VIDEO INPUT
COMPONENT
DFS-700P: 180 to 260 V AC, 47 to
63 Hz
BNC type (Y/R–Y/B–Y ) × 4
(with BKDF-701: × 8)
Y: 1.0 Vp-p, 75 ohms
R–Y/B–Y: 0.756 Vp-p, 75 ohms
To use some of the above
COMPONENT connectors.
R/G/B: 0.756 Vp-p, 75 ohms,
sync on green
Power consumption
200 W
S-VIDEO
DIN × 2
Y: 1.0 Vp-p, 75 ohms, sync
negative
C (BURST): 0.286 Vp-p, 75 ohms
BNC type × 1
SDI: 270 Mb/s, compliant with
SMPTE-259M
Peak inrush current
(1) Power ON, current probe method: 24 A (240 V)
(2) Hot switching inrush current, measured in
accordance with European
standard EN55103-1:13 A
(230 V)
RGB
CLEAN OUT
COMPOSITE (with BKDF-702/702P)
BNC type × 4
Operating temperature
BLACK BURST OUT
BNC type × 3
0°C to 40°C (32°F to 104°F)
VIDEO: 1.0 Vp-p, 75 ohms,
sync negative
Dimensions
Control panel: 440 × 121 × 287 mm
(w/h/d) (173/8 × 47/8 × 113/8
inches)
Processor: 440 × 133 × 520 mm
(w/h/d) (173/8 × 51/4 × 201/2
inches)
Control panel: Approx. 3 kg
(6 lb 9 oz)
Processor unit: Approx. 14 kg
(30 lb 13 oz)
SYNC: 0.286 Vp-p
BURST: 0.286 Vp-p
S-VIDEO (with BKDF-702/702P)
DIN × 4
Y: 1.0 Vp-p, 75 ohms, sync
negative,
C (BURST): 0.286 Vp-p, 75 ohms
BNC type × 2, loop through
SYNC: 0.286 Vp-p
BURST: 0.286 Vp-p
BNC type × 4 (with BKDF-701:
× 8)
270 Mb/s, compliant with SMPTE-
259M
Control signals
EDITOR
GPI T 1/2
D-sub, 9-pin × 1 (RS-422A)
BNC type × 2, TTL level, active
low
Mass
REF. VIDEO
SDI INPUT
PANEL
TALLYL
D-sub, 25-pin × 1
D-sub, 25-pin × 1, relay contact
output × 8
Signal processing
TERMINAL
USB × 1
DSK KEY IN
BNC type × 2, loop through
1.0 Vp-p, 75 ohms, sync negative
Sampling rate
Y: 13.5 MHz, R–Y/B–Y:
6.75 MHz, KEY: 13.5 MHz
Recommended equipment and cables
Quantizing
Linearity (composite output)
Differential gain
Y/R–Y/B–Y: 8 bits, KEY: 8 bits
Editing control unit
PVE-500, BVE-900/910/2000,
BVE-600
Less than 3.5% (composite input)
Less than 2% (component, S-Video
input)
VTR
Audio mixer
Cables
DSR-2000/2000P, DNW-75/75P
SRP-V200R
RCC-5G/10G/30G 9-pin remote
control cables
Differential phase
Less than 2.5º (composite input)
Less than 1.0º (component,
S-Video input)
Frequency response
0 to 5 MHz + 0.5 dB/–1 dB
A-64
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A-65
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Glossary
Glossary
A-roll edit
Chroma key
Editing control unit
Key clip
Mix
Snapshot
Key effect in which a particular
color (usually a highly saturated
blue) is used to cut holes in a
background picture.
A video editor with functions for
remote control of VTRs, video
switchers, audio switchers, and
other video editing equipment.
In luminance keys, to specify a
reference luminance level. The
part of the signal above the
reference level is used as the key
source signal. See also “key
source”.
Effect in which one signal fades in
while another fades out. Also
called dissolve.
Data containing the settings of
specific controls on the control
panel. Snapshots can be saved and
recalled to restore the control panel
to a desired state.
An edit using one player and one
recorder for basic cut editing.
A/B roll edit
An edit using two players and one
recorder, to permit special effects
such as mix and wipe.
Pre-read editing
Color bar
Field
A/B roll editing using the output
(playback) of the recorder VTR
and a player VTR.
A test signal displayed on a
monitor screen as vertical stripes
of different colors, used to adjust
hue and saturation.
In the NTSC color television
system, 262.5 horizontal scanning
lines. Odd lines are scanned for the
first field before returning to the
top of the screen to scan even
lines. A frame is composed of two
fields: the odd and even fields.
Subcarrier (SC)
The part of a video signal that
carries color information. The
amplitude represents saturation,
and the relative phase against the
color burst signal represents hue.
Also called the color subcarrier.
Key fill
A signal used to fill the hole cut
with the key source signal.
B–Y signal
A color difference signal. The blue
signal minus the Y signal.
Preroll
Running a videotape a certain
distance before the edit IN point in
order to bring the tape to a steady
speed and synchronize it with
other tapes.
Color matte
Key frame
Background picture
An internally generated color
signal with adjustable hue,
saturation, and luminance.
User program effect data which
defines the effect at a specific
point. User program effects are
made up of sequentially executed
key frames.
In animation effects, the picture
into which the foreground picture
is inserted. In transition effects, the
picture that is replaced as the effect
progresses (FROM picture). The
picture selected with the
Foreground picture
Title key
In animation effects, the picture
inserted into the background
picture. In transition effects, the
picture left on the screen after the
effect finishes (TO picture). The
picture selected with the
Effect used to superimpose
foreground characters or graphics
on a background. Requires a key
source signal to define the outlines
of the characters or graphics, and a
key fill signal to fill the outlines.
See also “downstream key”.
Component signal
Postroll
Video signal containing separate
luminance (Y) and color difference
(R–Y, B–Y) video components.
Running a videotape a certain
distance past the edit OUT point in
order to monitor the video that
follows.
Key gain
BACKGROUND bus buttons.
The sensitivity of circuits, which
can be adjusted with the switcher’s
key gain control. This is done to
obtain the desired blurring of key
edges.
Background through mode
In the DFS-700/700P, an output
mode in which the video input of
the background bus and the video
input of the foreground bus are
mixed for output. Normally the
two pictures are delayed by 1
frame, but in pre-read editing the
background bus picture is delayed
by 4 lines. Pre-read editing is
enabled by inserting the input of
the background bus into the output
of the recorder VTR. In this state,
the foreground bus input delay
becomes 1 frame + 4 lines.
Composite signal
Video signal containing video,
color burst, and sync signals.
FOREGROUND bus buttons.
R–Y signal
A color difference signal. The red
signal minus the Y signal.
Frame
Transition
Two fields, containing all the
information in a complete picture.
A period during which one picture
is replaced by another, or a period
during which a key is inserted or
deleted.
Cross-point
Key invert
An electronic switch where video
signal lines cross. When the switch
is closed, usually by pressing a
button, multiple input signals and
one or more output signals are
allowed to pass.
In luminance key, to reverse the
polarity of a key source signal so
that the hole is cut with the darker
part of the signal.
RGB signal
Frame synchronizer
A device used to bring the timing
of unsynchronized video into
conformance with a local reference
signal.
A signal format in which red,
green, and blue signals are
transmitted separately. A separate
sync signal may be sent, or the
sync signal can be added to the
green signal. The DFS-700/700P
uses the latter method.
Wipe
A transition effect in which one
picture moves in to replace
another. Often the new picture
appears as a geometrical shape
such as a circle or star.
Key mask
To hide part of a title key or
downstream key signal so that only
the desired part is used.
Cut
Gen-lock
To synchronize output signals to
an external sync signal.
An instantaneous switch from one
picture to another, or the
instantaneous insertion or deletion
of a key signal.
Saturation
Key source
The extent to which a color has
been diluted by white. Pure red is
fully saturated, while pink is
diluted.
YUV signal
Therefore, the VTR output that is
inserted into the foreground bus
must be read ahead by 1 frame.
GPI
A signal used to cut a hole in a
background picture for insertion of
a key fill signal.
An analog component signal,
consisting of a luminance (Y)
signal, a color difference signal U
(B–Y) and a color difference signal
V (R–Y).
Abbreviation of general purpose
interface. An interface used to
carry out remote control from
editing control units lacking a
formal interface.
Downstream key (DSK)
Effect used to superimpose
Black burst
A sync signal composed of
composite sync and burst signals.
characters or graphics over output
signals. Called downstream key
because superimposing takes place
in the final stages of processing
after other effects have been
applied. Requires a key source
signal to define the outlines of the
characters or graphics, and a key
fill signal to fill the outlines. See
also “title key”.
Luminance key
SDI
Key effect in which a luminance
signal is used to define the outlines
of characters or graphics.
A serial component digital signal.
Hue
S-video signal
Bus
The attribute of colors that allows
them to be classified as red, green,
blue, and so on. Red and pink have
the same hue, but different
saturations.
A video signal with separate
luminance (Y) and chrominance
(C) components. As opposed to
composite video, S-video provides
higher quality by eliminating
interference between the Y and C
signals.
An internal signal path. Signals
selected for input to the bus are
passed on to the next process.
Luminance signal
The part of a video signal that
carries brightness information.
Also called the Y signal.
Chroma
In colors, hue and saturation.
A-66
Appendixes
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Index
Connections 6-1
A/B roll editing system 6-5
basic system 6-2
key signal 6-2
preread editing 6-4
DSK PVW button 2-6
DSK section 2-6, 2-8
A
A/B roll editing
BVE-600 5-6
E
BVE-900/2000 series 5-8
GPI signals 5-12
PVE-500 5-3
Control from editing control units 5-1
Control knobs 2-10
EDGE section 2-8
EDIT button 2-11, 4-11
EDIT display 2-11, 4-11
Editing user program effects 4-12
connections 6-5
Control panel 2-1
AC IN connector 2-15
delegation section 2-1, 2-2
EDITOR button 2-1, 2-7
effect control section 2-2, 2-10
effect transition section 2-2, 2-4
fade-to-black and DSK section 2-1,
2-6
Advanced operations 4-1
Angle 3-42
Editing control unit
BVE-600 5-5
BVE-900/2000 series 5-8
control using GPI signals 5-11
preread editing 5-14
PVE-500 5-1
Animation type effects 3-17, A-21
AUTO TRANS button 2-4, 3-54
AUXILIARY buttons 2-2, 3-16
GPI button 2-1, 2-7
location section 2-1, 2-12
pattern/numeric keypad 2-1, 2-5
primary cross-point bus section 2-1,
2-3
snapshot section 2-1, 2-11
menu control section 2-2, 2-7
25-pin connector 2-1, 2-12
user program section 2-2, 2-11
EDITOR connector 2-14
EDITOR button 2-1, 2-7
EFFECT button 2-4
B
BACKGROUND bus button 2-3, 3-13
Background image 3-12
EFFECT indicator 2-4, 3-51
Basic operation 3-1
Effects
control section 2-1, 2-10
control parameter list A-5
example 3-18
executing 3-54
motion types A-21
pattern image list A-29
pattern variant forms and decorations
A-22
transition section 2-1, 2-4
type list A-3
types 3-17
selection, using pattern buttons 3-23
selection, using pattern numbers 3-24
BEVELD EDGE button 2-8, 3-27
BKDF-701/702/702P/711/712 1-3
CRK button 2-7, 3-38
CROP 3-27
BLACK BURST OUT 1, 2, 3 connectors
2-15
CUT button 2-4
BLACK button 2-2, 2-3
BORDER button
D
DSK section 2-8, 3-48
EDGE section 2-8, 3-26
DEL button 2-6
Delegation buttons 2-2, 3-16
Delegation section 2-1, 2-2
Boundary, modification 3-26
Button labels A-63
Demonstration
factory setting 3-8
snapshot 4-23
BVE-600 5-5
BVE-900/910/2000 5-8
ENTER button 2-6
External key mode 3-46
Example effects 3-18
Example operation (1) 3-2
Example operation (2) 3-5
Density function 3-43
C
DIRECT PATTERN button 2-5, 3-23
DIRECT RECALL button 2-5, 4-23
CCR button
delegation section 2-2, 3-59
menu control section 2-9, 3-59
Direct pattern selection 3-23
changing assignments 4-1
selectable effects 3-17
Changing direct pattern assignments 4-1
F
Display window mode indicators 2-4
DME switcher introduction 3-1
DOWN button 2-6
Characters and graphics, inserting
downstream key 3-45
title key 3-33
Fader lever 2-5, 3-54
Fader lever stiffness adjusting screw 2-5
Fade to black 3-63
Chroma keying 3-36
auto 3-37
Downstream key 3-45
border 3-48
masking 3-50
Fade-to-black and DSK section 2-1, 2-6
FADE TO BLACK button 2-6
Features 1-1
manual 3-40
CLEAN OUT connector 2-14
Color background 3-14
on and off using GPI signals 5-13
Downstream keyer section 2-8
Drop border 3-49
FOREGROUND bus button 2-3, 3-13
Foreground image 3-12
Color cancel function 3-42
Color correction 3-59
DSK button 2-7, 3-47
FRAME button 2-2, 3-60
Frame memory buttons 2-2, 3-61
FREEZ button 2-2, 3-61
Color matte adjustment 3-57
DSK FILL button 2-2, 3-47
DSK indicator 2-4, 3-51
DSK KEY IN connectors 2-15
FRGD 2 button 2-2, 3-16
Index
I-1
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Index
Front panel 2-13
PATTERN ADJ button 2-10
Specifications A-64
L
FTB indicator 2-4, 3-51
F1 to F5 buttons 2-10
PATTERN/KEY PAD buttons 2-6, 4-1
STATUS display 2-11, 4-10
SUPER BG button 2-2, 3-16
LAST X/INS 2-6
PATTERN NUMBER display window
2-5, 3-24
LEARN button 2-11, 4-21
LIGHTING button 2-9
Linear effects 4-4
Pattern number specification mode 3-23
Pattern/numeric keypad 2-1, 2-5
PGM OUT connectors 2-14
T
G
TALLY connector 2-14
Location and function of parts
and controls 2-1
Glossary A-66
TERMINAL connector 2-14
3D mapping effect option 1-3
TITLE button 2-4, 3-34
Picture-in-picture 3-5
GPI signals 5-11
LOCATION button 2-12, 3-29
Location section 2-1, 2-12
Power switch and indicator 2-13
GPI button 2-1, 2-7
GPI/T 1 and 2 connectors 2-15
Preread editing 5-14
connections 6-4
LUM button
Title key 3-33
DSK section 2-8, 3-46
TITLE section 2-7, 3-35
chroma key 3-36
luminance key 3-33
masking 3-44
Primary cross-point bus section 2-1, 2-3
Primary inputs and signal formats 6-9
Processor unit 2-13
H
Luminance key 3-33
TITLE section 2-7, 3-35
HOLD INPUT button 2-12, 4-22
PVE-500 5-1
TITLE 1 SOURCE/TITLE 2 SOURCE
button 2-2, 3-16
M
PVW connector 2-15
I
TRAIL SHADOW button 2-8
MASK button
DSK section 2-8, 3-50
TITLE section 2-8, 3-45
TRANS RATE display window 2-4, 3-51
R
Images
auxiliary bus 3-16
background 3-12
foreground 3-12
Transition
Rear panel 2-13
Masking
downstream key 3-50
title key 3-44
direction 3-52, 3-56
indicator 2-5, 3-56
time 3-51
RECALL button 2-11, 4-22
REF. VIDEO IN connectors 2-15
REV button 2-5, 3-52
INITIAL button 2-10
MATTES button 2-9, 3-57
MEMORY button 2-2, 2-3, 3-16
Menu control section 2-1, 2-7
Menu display 2-10
Transition type effects 3-17, A-21
25-pin connector 2-1, 2-12
Types of effect 3-17
Initializing
assignment of direct pattern 4-2
menu settings 2-10
snapshot 4-24
user program 4-19
user settings 6-10
S
Saturation 3-57
Menus 3-10
U
Self-keying mode 3-46
Sequence of operations 3-1
MIX button 2-4
INT VIDEO button 2-2, 2-3
UP button 2-6
Modifying
edge 3-26
pattern 3-28
Inverting polarity
downstream key 3-48
title key 3-35
User settings 6-10
SET button
effect transition section 2-4, 3-51
pattern/numeric keypad 1 2-5, 3-24
User modifiable effects 3-31
User program effects
constructing 4-3
creating 4-10
SET UP button 2-9, 6-7
N
J
Setup menu
deleting 4-19
editing 4-12
executing 4-18
modification parameters 4-5
type 4-4
Nonlinear effects 4-4
N/R button 2-5, 3-52
system setup 6-7
system information display 6-8
input video 6-8
organization 6-7
output video 6-9
Joystick 2-12
K
O
Key fill signal
downstream key 3-47
title key 3-35
control panel 6-10
User program section 2-1, 2-11
Option board 1-3
Overview 1-1
initializing user settings 6-10
loading user settings 6-10
saving user settings 6-10
V
Key frame 4-3
adding 4-14
assigning to a numeric button 4-16
copying 4-17
deleting 4-15
SHIFT button 2-9
VIDEO INPUT connectors 2-14
P, Q
SNAP SHOT number display 2-11, 4-21
P IN P/RST button 2-6
PAGE button 2-10
Snapshots 4-20
demonstration 4-23
reinitializing 4-24
recalling 4-22
saving 4-21
section 2-1, 2-11
W, X,Y
Keypad 2-1, 2-5
PANEL connector 2-14
Warning messages A-1
Wipe 3-2
Key signal connections 6-3
Key source signal 3-45
Pattern
changing position and size 3-28
entering pattern number 3-23
image list A-29
SOFT button 2-8, 3-27
Soft edge 3-26
Z
modifying 3-31
Z knob 2-12, 3-30
I-2
Index
Index
I-3
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Printed in Japan
Sony Corporation
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