Sega Video Games 061213 User Guide

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PLAYSTATION®3  
US MANUAL  
VIRTUA TENNIS™ 3  
FEB 5  
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®
Using the SIXAXIS™ wireless controller (for PLAYSTATION 3)  
GETTING STARTED  
®
PLAYSTATION 3 system front  
* The L3 and R3 buttons function when the sticks are pressed.  
Note: To use the controller, you must first register or “pair” the controller with the  
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the  
instructions supplied with the system.  
®
Saved data for PLAYSTATION 3 format software  
Saved data for PLAYSTATION 3 format software is saved on the system’s hard disk.  
The data is displayed under “Saved Game Utility” in the Game menu.  
Starting a game: Before use, carefully read the instructions supplied with the  
PLAYSTATION®3 computer entertainment system. The documentation contains  
information on setting up and using your system as well as important safety information.  
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Virtua  
Tennis™ 3 disc with the label facing up into the disc slot. Select the icon for the software title under  
[Game] in the PLAYSTATION®3 system’s home menu, and then press the S  
button. Refer to this  
g
manual for information on using software.  
Quitting a game: During gameplay, press and hold down the PS button on the  
wireless controller for at least 2 seconds. Then select “Quit Game” from the screen  
that is displayed.  
Hint  
To remove a disc, touch the eject button after quitting the game.  
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CONTROLS  
VIEWING THE GAME SCREEN  
The following controls are used in this game. Please note that all explanations  
assume A Type configuration. Configuration can be changed via Options  
(p.10) and the Pause Menu (p.19).  
Player/COM  
Information  
Player/COM  
Information  
T
T
T
Name  
Play Style  
T
Name  
T
T
Play Style  
Match Count  
Match Count  
(Games and Sets won)  
MENU CONTROLS  
GAME CONTROLS  
left stick /  
directional buttons  
CV Highlight menu item  
ZX Change option  
Move player/Aim/Aftertouch  
Serve Speed  
Points  
Select/Open menu  
Cancel/Exit menu  
Cancel/Exit menu  
Not Used  
Top spin shot  
Top spin shot  
Lob shot  
g
g
g
g
Sbutton  
Abutton  
Dbutton  
Fbutton  
Press the SELECT button to switch between Court  
Cam (default) and Player Cam. Court Cam offers a  
TV Gantry view of the action from 45° above the  
court. Player Cam shows a court level view over  
the shoulder of the player.  
Slice shot  
SELECT button  
Q/ Ebutton  
START button  
Not Used  
Toggle viewpoint  
Instruct COM partner  
Pause game  
Player Cam View  
Not Used  
t
t
Open Main Menu  
BASIC TECHNIQUES  
By selecting D Type configuration, you can add a new dimension to your  
gameplay by using the motion sensing function of the SIXAXIS™ wireless  
controller (for PLAYSTATION®3). To move the player around the court, simply  
tilt the controller left, right, forwards and backwards in the direction you wish  
to run. You can also deliver a number of hard hitting shots by using the  
controller in a similar fashion to a tennis racket. Swing the controller  
horizontally left or right for a top spin shot, vertically down for a slice shot,  
or vertically up for a lob shot.  
SERVING  
1
2
3
Use the left stick or directional  
buttons to set your start position  
and press a shot button to begin  
the Serve Gauge.  
Hold the left stick or directional  
buttons in the direction you wish to  
serve. Take care as holding it too  
long will cause the ball to fault.  
Press the shot button again so that the Serve Gauge stops on Max.  
The closer it is to Max, the stronger the serve will be.  
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RETURNING SHOTS  
SHOT TYPES  
Top Spin (Regular Shot)  
1
Approach the ball  
Press the  
g
S/ g Abutton for a regular shot applying top spin.  
As the ball is returned by your  
opponent, try to anticipate where it  
will arrive in your own court and  
run quickly to that position. Your  
shot type and footing will vary  
depending on your position relative  
to the ball.  
Slice (Defensive Shot)  
Press the Fbutton for a slice shot when you’re in a tight spot.  
g
The speed is slow, but gives you time to regain your footing.  
Lob  
Lob  
Press the  
A+ Fbuttons for a lob shot  
g
D, g  
S+ For  
g
g
g
Top Spin  
that goes straight over your  
opponent's head when  
they're near the net.  
2
Press the Shot Button  
Slice  
Press the shot button to start your  
swing. The length of time between  
starting your swing and hitting the  
ball will determine the shot's  
power. Additionally, the shot type  
will vary depending on the shot  
button used (see Shot Types).  
HITTING HARD SHOTS  
1
Aim for the peak of the  
bounce  
By aiming for the ball while  
at the peak of its bounce (high  
shot point), you can return it  
with greater force.  
3
Set the Direction  
After pressing the shot button, use  
the left stick or directional buttons  
to determine the shot’s direction.  
The direction will become more  
extreme the longer you hold the  
buttons.  
2
Anticipate the ball’s arrival and swing early  
Position yourself where the ball will arrive and start your swing early to  
build a more powerful shot. Be careful, for if you fail to predict the ball’s  
arrival correctly your shot will be weak.  
Good. A well-anticipated ball is  
met by a powerful swing.  
Bad. Poor anticipation leads to  
a weak return or missed shots.  
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STARTING THE GAME  
SIMPLE CONTROLS FOR SUPERIOR PLAY  
Smash  
Press the START button at the Title Screen to bring  
If you're positioned such that the ball reaches  
you before it bounces, you can automatically  
volley it back. High balls sent over your head  
can be smashed back into the opponent's court.  
up the Main Menu, and use the left stick CV and  
the S button to select from the following modes:  
g
Drop Shot  
I World Tour  
Create and develop your own player character and enter  
competitions all around the world for the number one  
world ranking (p.11).  
If your opponent is near the baseline, hit a slice  
shot and aim for the front of the opponent’s  
court. This allows you to return a Drop Shot that  
falls close to the net.  
I Tournament Take part in a 5 match Singles or 3 match Doubles  
tournament against COM players (p.17).  
Running Shot  
I Exhibition  
A single match mode for 1 to 4 players where game  
settings can be set freely (p.18).  
If you can’t reach the ball in time, press the top  
spin button for a running shot. The momentum  
will cause you to lose your footing, and the shot  
will be weak, but the ball will be returned.  
I Court Games A collection of seven mini-games for 2 to 4 players (p.20).  
I Options  
Make changes to a variety of game settings (p.10)  
INSTRUCTING A COM DOUBLES PARTNER  
Give strategic instructions to your COM  
partner during doubles matches. Press  
SAVING AND LOADING  
the  
t
Q
t
E buttons to switch between  
the positions below. These are displayed  
at the top left of the screen.  
Two kinds of game data are created by this game – System Data and World  
Tour Player Data. System Data stores your system settings and Tournament  
rankings etc. and you will be prompted to save this to your storage device  
whenever changes are made to the content. World Tour Player Data is used in  
the World Tour mode to store custom player details, parameters, and game  
progress. World Tour Player Data must be saved manually via Home on the  
World Tour Map (p.13).  
BASELINE Back of court (defensive)  
NORMAL  
NET PLAY  
Regular position  
Front of court (offensive)  
DOUBLES WINNING TECHNIQUES  
Try to keep one player in each half of the court.  
Shots aimed the center of the opponent's court will  
cause both players to move inwards leaving the  
sidelines open. Return shots with no directional  
input will naturally tend towards the center court.  
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OPTIONS  
WORLD TOUR  
Make changes to a variety of game settings as  
detailed below. Use the left stick CV to select a  
category and press the S  
settings. Then use the left stick CV to select an  
optio, and ZX and the S button to make changes.  
Select Return to Main Menu when finished.  
Create your own player character, develop them through training and coaching,  
and enter competitions held all around the globe to rise through the ranks for  
the number one spot.  
g
button to open the  
g
STARTING THE WORLD TOUR  
Select New Game to create a player character from  
scratch or slect Continue to load previously saved  
World Tour Player Data from your storage device.  
Tournament Mode Rankings  
Flicker Reduction Setting  
View the ranking for each game  
category in Tournament mode. Use  
the left stick ZX to select a category,  
and CV to scroll through the rankings.  
Adjust from Min to Max to help  
reduce flicker on certain display  
types.  
Sound Settings  
Game Settings  
I Music Volume  
Set the volume of background  
music from Min to Max.  
I Sound Effects Volume  
Set the volume of sound effects  
from Min to Max.  
CREATING A PLAYER CHARACTER  
At the Player Registration screen, choose a Men’s  
I Game Difficulty  
Set the overall game difficulty from  
Very Easy to Very Hard.  
I Number of Games  
Set the number of games to be  
played from 1 to 6.  
Tour or a Women’s Tour and press the S button.  
g
Then use the left stick CV to select from the  
options below and proceed to each settings screen  
I Umpire Calls  
by pressing the S  
g
button. Select OK to finish.  
I Fix Camera  
Choose a language for the umpire  
or select Local to set to the court’s  
local language.  
Set ON to keep the Court Cam at  
player 1’s end of the court, or OFF  
to follow the server.  
I Service Speed Display  
Display the serve speed in mph  
or km/h.  
I Name  
I Face  
I Head  
I Body  
I Outfit  
Enter a name for your player up to 10 characters.  
Choose skin and eye color, face, eye, nose and mouth shape.  
Choose hair, eyebrow and beard styles and colors.  
Choose your player’s height and weight.  
HDD Cache Settings  
I Use Game Data  
When Game Data is On, a  
maximum of 3403MB is allocated  
on the HDD and data is transferred  
during gameplay. After the transfer  
is completed, data will load  
quickly. Do not turn off the power  
when the system’s HDD access  
indicator is lit. The HDD is in  
operation at such times.  
Controller Settings  
Choose the racket color and uniform options.  
Choose a controller configuration from  
A to D Type. This may also be set via  
the Pause Menu during gameplay  
(p.19).  
I Play Style Decide if your player is left or right handed and choose their  
backhand style and postures.  
Screen Settings  
POSITIONING THE HOME BASE  
Choose a position on the World Tour Map to build  
your Home Base. Rotate the map with the left stick  
Refer to the test card when making  
color adjustments to your display and  
use the left stick to adjust the screen  
I Clear Game Data  
Clear the Game Data files for this  
game from your HDD.  
position. Press the  
g
Fbutton to return  
and press the S  
press the D button to immediately return home  
from anywhere on the World Tour Map.  
g
button to set. Once positioned,  
the setting to default.  
g
10  
11  
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WORLD TOUR MAP  
HOME  
This is the main selection screen for competitions  
and for the various training activities available. Rotate  
the map using the left stick to select a location or  
Come here to rest your player, change gear and  
manage your World Tour Player Data. The complete  
player status and parameters are displayed on the  
right side of the screen for your reference.  
activity and press the S button to proceed. The  
g
World Tour Map screen also includes information on  
the current date, name and standing of the player, and the player’s stamina.  
Change Gear  
Select Change Gear from the Home menu to  
change clothes and put on accessories received  
as prizes, and from players, sponsors, the coach,  
and the SPT Administration.  
Incoming Mail  
Whenever mail comes in, the New Mail indicator  
will be displayed at the upper left of the World  
Tour Map screen. Press the tQ button to open  
your mailbox and CV to select the mail to read.  
Your coach and other players will often mail you  
with advice, requests for practice games, words of encouragement, and  
occasionally expressions of rivalry, so check whenever you see the New  
Mail indicator.  
Rest  
To recover your player’s stamina select Rest from  
the Home menu, then select from the following:  
Energy Drink: Instant recovery, but increases  
player fatigue.  
Home:  
Takes one week of your schedule.  
Reduces fatigue slightly.  
Tour Calendar  
Press the  
t
Ebutton at the World Tour Map  
Vacation:  
Takes three weeks of your schedule. Reduces fatigue.  
screen to see the tour schedule for the year. This  
contains details of every competition, so plan  
ahead and make sure your player is in top form  
when it’s time to compete. Practice games  
offered by other players will also automatically be placed in the schedule,  
identifiable by the player’s icon.  
Managing Data  
Select Save to write the current game progress to your storage device or  
Load to continue with a different World Tour Player Data. Please note that  
this is the only way to save your World Tour Player Data. Progress will be  
lost if you exit without saving.  
Finishing the Game Mode  
Press the START button and select Yes to exit  
the mode and return to the Main Menu.  
Remember to save your progress first, as any  
unsaved changes will be lost.  
STAMINA  
Attempt training and competitions while your stamina gauge is at zero and  
you will not be able to play to full capacity. Continue to push your player in  
this state and the additional fatigue can easily lead to an injury or worse.  
Make sure your player gets sufficient rest when stamina is low.  
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Tennis Academy  
TRAINING  
The practical coaching you receive here will  
improve your overall game. Clear each challenge to  
increase your parameters and progress to a higher  
level of training. Challenges include the following:  
Two kinds of training are available during the World Tour – mini-games, each  
with their own space on the World Tour Map, and the Tennis Academy which  
is housed at a single location. Use the left stick to select a mini-game or the  
Tennis Academy and press the S button to proceed. Note that one training  
g
session or mini-game will occupy one week of the tour schedule.  
I Groundstroke Practice: Hit a MAX power groundstroke  
Anticipate the ball’s position and push the button early to hit the ball with  
a bigger back swing that drives more power into your shot.  
Mini-Games  
A variety of novel scenarios are available as mini-games which help increase  
your player’s levels and game skills. As you advance, the games will  
become more difficult, and the number of games available will increase.  
Games available from the outset are introduced below.  
I Serve and Volley Practice: Hit three volleys in a row  
Get close to the net and hit the ball before it bounces to volley. The closer  
you are to the net, the higher you can hit the ball and the more powerful  
your volley will be.  
BULLS EYE  
Hit the center of the circle with the ball for the  
highest score. This game is ideal for honing your  
return volley skills and improving your aim.  
I Footwork Training: Hit five slice shots in a row  
By pressing the slice button when you make a shot, you can hit a slow  
but accurate slice shot.  
PIN CRUSHER  
Knock down the bowling pins with your serve.  
This is a good exercise for practicing serving, aim,  
and power moderation.  
COMPETITION  
A wide selection of Singles, Doubles and Mixed  
Doubles competitions are scheduled throughout  
the year. The current ranking of the player  
determines which competitions can be entered.  
Partners are needed for the Doubles tournaments  
and can be selected from the players list.  
DRUM TOPPLE  
Knock the red oil drums to the ground. Use this  
exercise to help build powerful return strokes.  
Please note that entry into a competition will occupy one week of the tour  
schedule.  
AVALANCHE  
Catch the fruit, but keep out of the path of the  
giant cascading tennis balls. Fast and careful  
footwork is needed to succeed.  
GAME EVENTS  
As the World Tour progresses, a variety of different game events will take place.  
ALIEN ATTACK  
New Gear  
Return the ball to destroy approaching aliens  
before they reach the barricade. This exercise  
helps build powerful and accurate return strokes.  
Various accessories and items may be received as prizes, and from players,  
sponsors, the coach, and the SPT Administration. These can be accessed  
via Gear in the Home menu.  
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Talking to Players  
TOURNAMENT  
A Tournament mode for 1 to 2 players. A Singles tournament comprises five  
matches and a Doubles tournament comprises three.  
At various points in the game, the other players may approach you to talk.  
This can be friendly chatter, words of encouragement, and occasionally  
some playful rivalry.  
T Practice Match  
SELECTING A MATCH SYSTEM  
As you become acquainted with other players, they may send you mail to  
request a practice match at a set time and place. The player icon will be  
displayed in the schedule for that week, and will also appear next to the  
designated court on the World Tour Map. Select the court to accept the  
invitation and begin the practice match.  
Select Tournament from the Main Menu and  
choose a Singles or Doubles competition.  
Doubles matches in Tournament mode are for two  
players playing co-operatively.  
T Player Challenges  
SELECTING A PLAYER  
Select a player from the 20 featured male and  
female players. To use a player created in the  
World Tour mode, select the Custom Player  
option. This option is only available when World  
Tour Player Data has previously been saved on  
Additionally, players may send you mail to challenge you to the Court  
Game (p.20) Pin Crusher VS at a set time and place. As with practice  
matches, the player icon will appear in the schedule for that week and  
also above the Pin Crusher mini-game on the World Tour Map. Select the  
mini-game to accept the challenge.  
your storage device. If more than one World Tour Player Data is available then  
both team members can use Custom Players during a Doubles competition.  
Injury  
Tough training and competition schedules can be  
hard on players and if you push them too far they  
become fatigued facing a risk of injury. These can  
range from simple physical complaints such as  
sprains and torn ligaments, to more problematic  
symptoms of illness that indicate a more serious internal condition. Injuries may  
require several weeks to recover from, leaving a permanent mark on your  
player’s career. Keep a close eye on the stamina levels and make sure they get  
adequate rest.  
Player 2 must press the START button before selecting a player.  
STARTING THE COMPETITION  
Once the players are confirmed, the first match will  
begin. Aim to win the entire series of matches.  
If you lose a match, select Continue to try again  
or select End to return to the Main Menu.  
Retirement  
If after a 20 year career your player has yet to reach the number 1 ranking,  
they will retire from the game permanently.  
T The difficulty level of opponents can be set via Game Settings in Options  
(p.10).  
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I Stage  
Choose the location of the game (p.24). Depending on the  
court, the ball will react differently. Available stages will also  
increase as you win competitions in World Tour mode.  
EXHIBITION  
A Single Match mode for 1 to 4 players where each setting can be freely  
assigned.  
I Game Count The number of games needed to win a set and tie-break options.  
I Set Count  
The number of sets needed to win the game.  
Choose the serving player.  
I Server  
I COM Level Set the level of COM players from Easy to Very Hard.  
SELECTING A MATCH SYSTEM  
Select Exhibition from the Main Menu and then  
choose a Singles or Doubles match.  
Tie-breaks  
An extra game is added if no player wins by two  
or more games within the set number of games.  
After the players have won the same number of  
games, the last game will be the tie-break.  
SELECTING A PLAYER  
In the event of a tie-break, points will be counted numerically (e.g. 5-6) and  
the first player to win by two, while gaining seven or more points, will be the  
winner. Each player serves twice in a row.  
As with Tournament mode, you can freely select  
from the 20 players available or choose a Custom  
Player from available World Tour Player Data.  
Players 2 to 4 must press the START button before  
making their selection. Once a player has been  
chosen, remaining COM players must be selected.  
PAUSE MENU  
Press the START button during gameplay to pause the game and display the  
Pause Menu. Select from the options below and press the S button. Menu  
g
items vary depending on the game mode.  
SETTING THE PLAYER POSITION  
Choose the side and the court position you wish to  
occupy. Once all player positions have been  
decided, the remaining COM players must be  
placed.  
I Return to Match  
Continue the game in progress  
.
I Try Again  
Restart the current match from the beginning.  
I Controller  
Change the controller layout as detailed in Options (p.10).  
SETTING RULES  
I Return to the Player Selection Screen  
Restart the game with different players and settings.  
Set the stage and a variety of match rules. Select  
the rule with the left stick CV and change the  
setting with ZX. Once set, move the cursor to OK  
I Return to the World Map  
Quit the current training/competition and return to the World Tour Map screen (World  
Tour mode only).  
and press the S button.  
g
I Return to the Main Menu  
Quit the game in progress and return to the Main Menu.  
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COURT GAMES  
A series of mini-games for two to four players. Once a game has been  
selected, each participating player must press the START button on their  
controller, and choose a player character. The game will begin when all players  
have been decided.  
PLAYER INTRODUCTIONS  
Take to the courts as or against 20 licensed pro players, each with their own  
individual strengths and weaknesses.  
T Player data based on information correct as of April 2006.  
PIN CRUSHER VS  
Take turns knocking down the bowling pins with your  
serve.  
Roger Federer (SUI)  
Height  
185cm (6’1”)  
Weight  
80kg (177lbs)  
Date of Birth  
Preferred Hand  
August 8, 1981  
Right-handed Play Type All Around  
TRICKY PIN CRUSHER VS  
More challenging than Pin Crusher VS. Take turns  
knocking down the bowling pins with your serve.  
Andy Roddick (USA)  
Height  
187cm (6’2”)  
Weight  
86kg (190lbs)  
Date of Birth  
Preferred Hand  
August 30, 1982  
Right-handed Play Type Big Server  
AVALANCHE VS  
Catch the fruit, but keep out of the path of the giant  
cascading tennis balls.  
Rafael Nadal (ESP)  
Height  
185cm (6’1”)  
June 3, 1986  
Left-handed  
Weight  
85kg (188lbs)  
Date of Birth  
Preferred Hand  
PANIC BALLOON VS  
Play Type Fast Runner  
Take turns returning the ball to burst the balloons. Watch  
the arrows on the balloons to predict where the ball will go.  
David Nalbandian (ARG)  
Height  
180cm (5’11”) Weight  
January 1, 1982  
79kg (175lbs)  
COURT CURLING VS  
Take turns knocking the stone into the scoring zone. The  
Date of Birth  
Preferred Hand  
Right-handed Play Type Strong Backhand  
closer you get to the edge, the more points you will earn.  
Tim Henman (GBR)  
ALIEN ATTACK VS  
Scramble to return the ball, trying to destroy more  
approaching aliens than the other players.  
Height  
185cm (6’1”)  
September 6, 1974  
Right-handed Play Type Serve and Volley  
Weight  
77kg (170lbs)  
Date of Birth  
Preferred Hand  
SUPER BINGO VS  
Take turns hitting the moving numbered panels to score  
a line of your own on the bingo card.  
Tommy Haas (GER)  
Height  
187cm (6’2”)  
April 3, 1978  
Weight  
88kg (195lbs)  
Date of Birth  
Preferred Hand  
Right-handed Play Type All Around  
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James Blake (USA)  
Maria Sharapova (RUS)  
Height  
185cm (6’1”)  
December 28, 1979  
Right-handed Play Type Powerful Strokes  
Weight  
79kg (175lbs)  
Height  
188cm (6’2”)  
April 19, 1987  
Weight  
59kg (130lbs)  
Date of Birth  
Preferred Hand  
Date of Birth  
Preferred Hand  
Right-handed Play Type Hard Hitter  
Lleyton Hewitt (AUS)  
Lindsay Davenport (USA)  
1
/
Height  
180cm (5’11”) Weight  
77kg (170lbs)  
Height  
189cm (6’2 2”) Weight  
79kg (175lbs)  
Date of Birth  
Preferred Hand  
February 24, 1981  
Right-handed Play Type Counter Shots  
Date of Birth  
Preferred Hand  
June 8, 1976  
Right-handed Play Type Big Server  
Mario Ancic (CRO)  
Venus Williams (USA)  
Height  
195cm (6’5”)  
Weight  
81kg (180lbs)  
Height  
185cm (6’1”)  
June 17, 1980  
Weight  
72.5kg (160lbs)  
Date of Birth  
Preferred Hand  
March 30, 1984  
Right-handed Play Type Big Server  
Date of Birth  
Preferred Hand  
Right-handed Play Type Powerful Strokes  
Taylor Dent (USA)  
Amelie Mauresmo (FRA)  
Height  
187cm (6’2”)  
April 24, 1981  
Weight  
88kg (195lbs)  
Height  
175cm (5’9”)  
July 5, 1979  
Weight  
69kg (152lbs)  
Date of Birth  
Preferred Hand  
Date of Birth  
Preferred Hand  
Right-handed Play Type Serve and Volley  
Right-handed Play Type Various Shots  
Juan Carlos Ferrero (ESP)  
Daniela Hantuchova (SVK)  
1
/
Height  
182cm (6’0”)  
Weight  
72kg (160lbs)  
Height  
181cm (5’11 4”) Weight  
56kg (123lbs)  
Date of Birth  
Preferred Hand  
February 12, 1980  
Right-handed Play Type Strong Forehand  
Date of Birth  
Preferred Hand  
April 23, 1983  
Right-handed Play Type All Around  
Sebastian Grosjean (FRA)  
Nicole Vaidisova (CZE)  
Height  
175cm (5’9”)  
May 29, 1978  
Weight  
72kg (160lbs)  
Height  
183cm (6’0”)  
April 23, 1989  
Weight  
63kg (139lbs)  
Date of Birth  
Preferred Hand  
Date of Birth  
Preferred Hand  
Right-handed Play Type Fast Runner  
Right-handed Play Type Strong Forehand  
Gael Monfils (FRA)  
Martina Hingis (SUI)  
Height  
193cm (6’4”)  
Weight  
80kg (177lbs)  
Height  
170cm (5’7”)  
Weight  
59kg (130lbs)  
Date of Birth  
Preferred Hand  
September 1, 1986  
Right-handed Play Type Various Shots  
Date of Birth  
Preferred Hand  
September 30, 1980  
Right-handed Play Type Tactical Player  
22  
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VT3_PS3_MNLGUTS.qxp 2/5/07 9:09 PM Page 24  
COURTS  
CREDITS  
A variety of tennis courts are available in Virtua Tennis™ 3. A selection is  
SEGA OF AMERICA, INC  
shown below:  
CEO  
Naoya Tsurumi  
QA Testers  
Jade August  
Terence Destouet  
Matt Goodwin  
Jason Hom  
President/COO  
Simon Jeffery  
Diego Melo  
VP of Product Development  
Dave Cobb  
Compliancy Lead Analyst  
Stephen Akana  
Senior Producer  
Constantine Hantzopoulos  
Compliancy Asst. Lead Analysts  
Lawrence Mann  
Joe Floyd  
Associate Producer  
Christopher Kaminski  
London, England  
New York, USA  
Seating : 25,000  
Surface: Hard  
Ball Speed: Regular  
Bounce: High  
Paris, France  
Compliancy Testers  
Rudolfo “Junior” Sison  
Seating:  
Surface:  
13,000  
Grass  
Seating :  
Surface:  
16,000  
Grass  
Vice President of Marketing  
Scott A. Steinberg  
Ball Speed: Fast  
Bounce: Low  
Ball Speed: Fast  
Bounce: Low  
Mastering Lab Coordinator  
Rhianna Kellom  
Director of Marketing  
Rick Naylor  
Mastering Lab Technician  
Rey Buzon  
Product Manager  
Teri A. Higgins  
Special Thanks  
Mark Cook  
Public Relations Manager  
Jennie Sue  
Tom Dudley  
Matt Eyre  
Creative Services  
Jen Groeling  
Steve Fleming  
Scott Lambrecht  
Kerry Martyn  
Heather Lucchetti  
Bridget Oates  
Hiroshi Nagata  
Marjorie Puruganan  
Osamu Shibamiya  
Shinobu Shindo  
Ben Szeto  
Marco Garcia  
Melbourne, Australia  
Los Angeles, USA  
Vancouver, Canada  
QA Lead Analysts  
Shawn Dobbins  
Chris Rose  
Seating :  
Surface:  
18,000  
Hard  
Seating :  
Surface:  
15,000  
Carpet  
Seating :  
Surface:  
1,000  
Grass  
Charles Topping  
Klayton Vorlick  
Omar Woodley  
QA Asst. Lead Analysts  
Jason Bianchi  
Ball Speed: Regular  
Ball Speed: Regular  
Ball Speed: Fast  
Bounce: Low  
Bounce:  
High  
Bounce:  
High  
Tokyo, Japan  
Dubai, U.A.E.  
Buenos Aires, Argentina  
Seating :  
Surface:  
3,000  
Carpet  
Seating :  
Surface:  
500  
Hard  
Seating :  
Surface:  
500  
Clay  
Ball Speed: Regular  
Bounce: High  
Ball Speed: Regular  
Bounce: High  
Ball Speed: Slow  
Bounce: High  
24  
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8. SEGA cannot ensure that your private communications and other personally identifiable information will not be disclosed to  
third parties. SEGA may be forced to disclose information to the government or third parties under certain circumstances, or  
third parties may unlawfully intercept or access transmissions or private communications. Additionally, SEGA can disclose  
any information about you to private entities, law enforcement or other government officials as SEGA, in its sole discretion,  
believes necessary or appropriate to investigate or resolve possible problems or inquiries. Furthermore, if you request any  
technical support, you consent to SEGA’s remote accessing and review of the system you load the Software onto for  
purposes of support and debugging. You agree that SEGA may communicate with you via email and any similar technology  
for any purpose relating to the Game, the Software and any services or software which may in the future be provided by  
SEGA or on their behalf. You are subject to the terms and conditions, privacy customs and policies of SEGA while on such  
web sites and in connection with use of the Game, which terms and conditions, policies and customs are incorporated herein  
by this reference. Since SEGA does not control other web sites and/or privacy policies of third parties, different rules may  
apply to their use or disclosure of the personal information you disclose to others. Solely for the purpose of patching and  
updating the Game, you hereby grant SEGA permission to (i) upload Game file information from the Game directory and (ii)  
download Game files to you. You acknowledge that any and all character data may be stored and may reside on SEGA’s  
servers, and any and all communications that you make within the Game (including, but not limited to, messages solely  
directed at another player or group of players, if applicable) may traverse through SEGA’s servers, may or may not be  
monitored by SEGA’s personnel and, accordingly, you have no expectation of privacy in any such communications. You  
acknowledge and agree that SEGA may transfer such information to the United States or other countries or may share such  
information with SEGA’s licensees and agents in connection with the Game.  
USER AGREEMENT AND SOFTWARE LICENSE  
THIS AGREEMENT (THE “AGREEMENT”) DESCRIBES THE TERMS ON WHICH SEGA CORPORATION AND ITS AFFILIATED  
COMPANIES (COLLECTIVELY, "SEGA") OFFER YOU ACCESS TO PLAY A VIDEO GAME (THE "GAME"). BY ACCEPTING,  
YOU ACCEPT THE TERMS AND CONDITIONS BELOW. BY NOT ACCEPTING, YOU DECLINE THIS OFFER, IN WHICH CASE  
YOU SHOULD CONTACT YOUR RETAILER REGARDING ITS RETURN POLICY FOR THE GAME. If you have any questions  
regarding these terms and conditions, please contact customer service listed in the information accompanying the Game.  
1. To play the Game, you must (a) purchase the Game Blu-ray disc (the "Blu-ray disc"), which includes software required for  
the Game (the "Software"), (b) have an Internet connection (which SEGA does not provide) to access on-line play, and (c)  
have all applicable or required hardware and software to operate the Game (which SEGA does not provide). In addition to any  
fees described herein (if applicable), you are responsible for paying all applicable taxes (including those that SEGA is not  
required to collect) and for all hardware, software, service and other costs you incur to access on-line play or to otherwise  
play the Game. This Agreement does not entitle you to any subsequent releases of the Software, or to any expansion packs  
or similar ancillary products. You understand that SEGA may update or otherwise enhance the Software at any time and in  
doing so incur no obligation to furnish such updates to you pursuant to this Agreement.  
2. SEGA may amend this Agreement at any time in their sole discretion.  
3. SEGA may terminate this Agreement (including your Software license) immediately and without notice if you breach this  
Agreement or repeatedly infringe any third party intellectual property rights, or if SEGA is unable to verify or authenticate any  
information you provide to them, or upon Game play, chat or any player activity whatsoever which SEGA, in its sole  
discretion, determines is inappropriate and/or in violation of the spirit of the Game. SEGA may also terminate this Agreement  
if SEGA decides, in its sole discretion, to discontinue offering the Game.  
9. SEGA WARRANTS TO THE ORIGINAL CONSUMER PURCHASER OF THE GAME THAT THE RECORDING MEDIUM ON  
WHICH THE GAME IS RECORDED SHALL BE FREE FROM DEFECTS IN MATERIAL AND WORKMANSHIP FOR A PERIOD  
OF NINETY (90) DAYS FROM THE ORIGINAL DATE OF PURCHASE (THE “LIMITED WARRANTY”). IF A DEFECT COVERED  
BY THE LIMITED WARRANTY OCCURS DURING THIS NINETY (90) DAY PERIOD, THE DEFECTIVE GAME SHALL BE  
REPLACED BY THE RETAILER FROM WHICH YOU PURCHASED THE GAME, FREE OF CHARGE. PLEASE RETAIN THE  
ORIGINAL OR PHOTOCOPY OF YOUR DATED SALES RECEIPT TO ESTABLISH THE DATE OF PURCHASE FOR IN-  
WARRANTY REPLACEMENT. FOR REPLACEMENT, RETURN THE GAME, WITH ITS ORIGINAL PACKAGING AND RECEIPT,  
TO THE RETAILER FROM WHICH THE SOFTWARE WAS ORIGINALLY PURCHASED. IN THE EVENT THAT YOU CANNOT  
OBTAIN A REPLACEMENT FROM THE RETAILER, PLEASE CONTACT SEGA TO OBTAIN SUPPORT.  
4. Subject to the terms of this Agreement, SEGA hereby grants to you a non-exclusive, non-transferable, revocable license to  
use the Software solely in connection with playing the Game. You may not copy, distribute, sell, auction, rent, lease, loan,  
modify or create derivative works, adapt, translate, perform, display, sublicense or transfer all or any portion of the Software.  
You may not copy any of the written materials accompanying the Blu-ray disc. You may not reverse engineer, disassemble or  
decompile the Software except to the extent that this restriction is expressly prohibited by applicable law. The Software may  
contain license management software that restricts your use of the Software.  
THE PROVISIONS OF THE LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. ANY  
APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A  
PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE OF THE GAME,  
AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. SOME STATES AND JURISDICTIONS DO NOT ALLOW  
LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR THE EXCLUSION OF THE CONSEQUENTIAL OR  
INCIDENTAL DAMAGES, AND IN SUCH STATES AND JURISDICTIONS, SEGA’S AND ITS LICENSORS’ LIABILITY SHALL BE  
LIMITED TO THE MAXIMUM EXTENT PERMITTED BY LAW. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE-TO-  
STATE OR FROM JURISDICTION-TO-JURISDICTION.  
5. SEGA shall retain all rights, title and interest, including, without limitation, ownership of all intellectual property rights  
relating to or residing in, the Blu-ray disc, the Software and the Game, all copies thereof, and all game character data in  
connection therewith. You acknowledge and agree that you have not and will not acquire or obtain any intellectual property or  
other rights, including any right of exploitation, of any kind in or to the Blu-ray disc, the Software or the Game, including,  
without limitation, in any character(s), item(s), coin(s) or other material or property, and that all such property, material and  
items are exclusively owned by SEGA.  
10. THE LIMITED WARRANTY DOES NOT APPLY IF THE DEFECTS HAVE BEEN CAUSED BY YOUR NEGLIGENCE,  
ACCIDENT, UNREASONABLE USE, MODIFICATION, TAMPERING, OR ANY OTHER CAUSES NOT RELATED TO DEFECTIVE  
MATERIALS OR MANUFACTURING WORKMANSHIP, AND SEGA AND ITS LICENSORS SHALL NOT BE HELD LIABLE FOR  
ANY DAMAGE, INJURY OR LOSS IF CAUSED AS A RESULT OF ANY OF THESE REASONS. HOWEVER, SEGA AND ITS  
LICENSORS DO NOT SEEK TO EXCLUDE OR LIMIT THEIR LIABILITY FOR PERSONAL INJURY ARISING FROM THEIR  
NEGLIGENCE. THE LIMITED WARRANTY DOES NOT APPLY TO A USED GAME OR TO A GAME ACQUIRED THROUGH  
PRIVATE TRANSACTIONS BETWEEN INDIVIDUALS OR PURCHASED FROM ONLINE AUCTION SITES.  
6. You may not use any third party software to modify the Software to change Game play. You may not create, facilitate, host,  
link to or provide any other means through which the Game may be played by others, such as through server emulators. You  
may not take any action which imposes an unreasonable or disproportionately large load on SEGA’s infrastructure. You may  
not buy, sell or auction (or host or facilitate the ability to allow others to buy, sell or auction) any Game characters, items, coin  
or copyrighted material.  
7. As part of the Game, you may be able to upload content to SEGA’s servers in various forms, such as in the selections you  
make for the Game and in chat rooms and similar user-to-user areas (collectively, your "Content"). Your Content shall not: (a)  
infringe any third party intellectual property, other proprietary or publicity/privacy rights; (b) violate any law or regulation; (c) be  
defamatory, obscene, child pornographic or harmful to minors; or (d) contain any viruses, trojan horses, worms, time bombs,  
cancelbots or other computer programming routines that are intended to damage, detrimentally interfere with, surreptitiously  
intercept or expropriate any system, data or personal information. SEGA may take any action with respect to your Content if  
they believe it may create liability for SEGA or may cause SEGA to lose (in whole or in part) the services of ISPs or other  
suppliers. You hereby grant to SEGA a worldwide, perpetual, irrevocable, royalty-free, sublicenseable (through multiple tiers)  
right to exercise all intellectual property rights, in any media now known or not currently known, associated with your  
Content.  
IN NO EVENT SHALL SEGA OR ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES  
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE GAME, INCLUDING WITHOUT LIMITATION THE RISKS  
CONNECTED WITH LOST PROFIT, DAMAGE TO PROPERTY, LOST DATA, LOSS OF GOODWILL, CONSOLE, COMPUTER  
OR HANDHELD DEVICE FAILURE, ERRORS AND LOST BUSINESS OR OTHER INFORMATION AS A RESULT OF  
POSSESSION, USE OR MALFUNCTION OF THE GAME, OR PERSONAL INJURIES, EVEN IF SEGA HAS BEEN ADVISED OF  
THE POSSIBILITY OF SUCH LOSS OR DAMAGES. FURTHERMORE, IN NO EVENT SHALL SEGA OR ITS LICENSORS BE  
LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR  
IMPLIED WARRANTIES. SEGA’S TOTAL LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE GAME.  
26  
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11. You shall comply with all applicable laws regarding your use of the Blu-ray disc and the Software and your access to your  
use and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-  
export the Software except in full compliance with all applicable laws and regulations, including, without limitation, the laws  
of the United States.  
LIMITED WARRANTY:  
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall  
be free from defects in material and workmanship for a period of 90-days from the original date of  
purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the  
defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if  
the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or  
any other causes not related to defective materials or manufacturing workmanship. This limited warranty  
does not apply to used software or to software acquired through private transactions between  
individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your  
dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement,  
return the product, with its original packaging and receipt, to the retailer from which the software was  
originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact  
SEGA to obtain support.  
12. You agree to indemnify, defend and hold SEGA, its parents, partners, affiliates, contractors, licensors, officers, directors,  
employees, and agents harmless from all claims, damages, costs and expenses (including legal expenses) arising directly or  
indirectly from your acts or omissions to act in using the Game pursuant to the terms of this License.  
13. This Agreement represents the complete agreement between you and SEGA concerning the License, in relation to the use  
of the Game, and supersedes all prior agreements and representations, warranties or understandings between you and SEGA  
(whether negligently or innocently made but excluding those made fraudulently), regarding the same subject matter. SEGA  
reserves the right to amend this Agreement at any time, at its sole discretion. If any provision of this Agreement is held to be  
unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and the  
remaining provisions of this Agreement shall remain in full force and not be affected. This Agreement shall be construed  
under California law as such law is applied to agreements between California residents entered into and to be performed  
within California, except as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal  
courts in San Francisco, California.  
Obtaining technical support/service  
To receive additional support, including troubleshooting assistance,  
please contact SEGA at:  
Any conflicts between this Agreement and the PSN Terms of Service and User Agreement shall be resolved in favor of the  
PSN Terms of Service and User Agreement.  
E-mail: support@sega.com  
Telephone: 1-800-USA-SEGA  
f
f
f
If you have any questions concerning this Agreement, you may contact SEGA at 650 Townsend Street, Suite 650, San  
Francisco, CA 94103, USA, Attn. Legal Department.  
LIMITATIONS ON WARRANTY  
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND  
FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF  
PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL  
SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING  
FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS  
LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT  
ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF  
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT  
APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE  
OTHER RIGHTS THAT VARY FROM STATE TO STATE.  
SEGA of America, Inc.  
650 Townsend Street, Suite 650, San Francisco, CA 94103  
© SEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Virtua Tennis are either  
registered trademarks or trademarks of SEGA Corporation. All rights reserved. This software uses specially-designed fonts  
created under license from Fontworks Japan, Inc. Fontworks Japan, Fontworks, and font names are trademarks or registered  
trademarks of Fontworks Japan, Inc. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or  
public performance is a violation of applicable laws.  
Ageia and PhysX, both stylized and non-stylized, are trademarks or registered  
trademarks of Ageia Technologies Inc. Copyright 2006 Ageia Technologies Inc.  
28  
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