Roland Musical Instrument MC 909 User Guide

Owner’s Manual  
Thank you, and congratulations on your choice of the Roland MC-909 Sampling Groovebox.  
201b  
Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY INSTRUCTIONS”  
(Owner’s Manual p. 2), “USING THE UNIT SAFELY” (Owner’s Manual pp. 3–4), and “IMPORTANT  
NOTES” (Owner’s Manual p. 5). These sections provide important information concerning the  
proper operation of the unit. Additionally, in order to feel assured that you have gained a good  
grasp of every feature provided by your new unit, Quick Start and Owner’s Manual should be read in  
its entirety. The manual should be saved and kept on hand as a convenient reference.  
Convention Used in This Manual  
Words enclosed in square brackets indicate buttons or a dial or a knob or a slider on the panel.  
(p. **) indicates a reference page.  
985  
*
The explanations in this manual include illustrations that depict what should typically be shown by the  
display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes  
newer sounds), so what you actually see in the display may not always match what appears in the manual.  
202  
Copyright © 2002 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form without the  
written permission of ROLAND CORPORATION.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
USING THE UNIT SAFELY  
The  
symbol alerts the user to important instructions  
Used for instructions intended to alert  
the user to the risk of death or severe  
injury should the unit be used  
improperly.  
or warnings.The specific meaning of the symbol is  
determined by the design contained within the  
triangle. In the case of the symbol at left, it is used for  
general cautions, warnings, or alerts to danger.  
Used for instructions intended to alert  
the user to the risk of injury or material  
damage should the unit be used  
improperly.  
The  
symbol alerts the user to items that must never  
be carried out (are forbidden). The specific thing that  
must not be done is indicated by the design contained  
within the circle. In the case of the symbol at left, it  
means that the unit must never be disassembled.  
* Material damage refers to damage or  
other adverse effects caused with  
respect to the home and all its  
furnishings, as well to domestic  
animals or pets.  
The symbol alerts the user to things that must be  
carried out. The specific thing that must be done is  
indicated by the design contained within the circle. In  
the case of the symbol at left, it means that the power-  
cord plug must be unplugged from the outlet.  
008e  
001 Before using this unit, make sure to read the  
Use only the attached power-supply cord.  
..........................................................................................................  
..........................................................................................................  
009 Do not excessively twist or bend the power cord,  
002b  
Do not open or perform any internal modifica-  
tions on the unit. (The only exception would be  
where this manual provides specific instructions  
which should be followed in order to put in place  
user-installable options; see p. 142, p. 144, p. 146,  
and p. 148.)  
nor place heavy objects on it. Doing so can  
damage the cord, producing severed elements and  
short circuits. Damaged cords are fire and shock  
hazards!  
..........................................................................................................  
010 This unit, either alone or in combination with an  
..........................................................................................................  
003 Do not attempt to repair the unit, or replace parts  
amplifier and headphones or speakers, may be  
capable of producing sound levels that could  
cause permanent hearing loss. Do not operate for  
a long period of time at a high volume level, or at  
a level that is uncomfortable. If you experience  
any hearing loss or ringing in the ears, you should  
immediately stop using the unit, and consult an  
audiologist.  
within it (except when this manual provides  
specific instructions directing you to do so). Refer  
all servicing to your retailer, the nearest Roland  
Service Center, or an authorized Roland  
distributor, as listed on the “Information” page.  
..........................................................................................................  
004 Never use or store the unit in places that are:  
..........................................................................................................  
011 Do not allow any objects (e.g., flammable material,  
• Subject to temperature extremes (e.g., direct  
sunlight in an enclosed vehicle, near a heating  
duct, on top of heat-generating equipment); or  
are  
coins, pins); or liquids of any kind (water, soft  
drinks, etc.) to penetrate the unit.  
• Damp (e.g., baths, washrooms, on wet floors);  
or are  
..........................................................................................................  
012a  
• Humid; or are  
Immediately turn the power off, remove the  
power cord from the outlet, and request servicing  
by your retailer, the nearest Roland Service  
Center, or an authorized Roland distributor, as  
listed on the “Information” page when:  
• Exposed to rain; or are  
• Dusty; or are  
• Subject to high levels of vibration.  
..........................................................................................................  
007 Make sure you always have the unit placed so it is  
• The power-supply cord, or the plug has been  
damaged; or  
level and sure to remain stable. Never place it on  
stands that could wobble, or on inclined surfaces.  
• If smoke or unusual odor occurs  
• Objects have fallen into, or liquid has been  
spilled onto the unit; or  
..........................................................................................................  
008a (Modified)  
The unit should be connected to a power source  
only of the type described in the operating instruc-  
tions, or as marked on the bottom of the unit.  
• The unit has been exposed to rain (or otherwise  
has become wet); or  
• The unit does not appear to operate normally or  
exhibits a marked change in performance.  
..........................................................................................................  
..........................................................................................................  
3
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
101a  
013 In households with small children, an adult  
The unit should be located so that its location or  
should provide supervision until the child is  
capable of following all the rules essential for the  
safe operation of the unit.  
position does not interfere with its proper venti-  
lation.  
..........................................................................................................  
102b  
..........................................................................................................  
014 Protect the unit from strong impact.  
Always grasp only the plug on the power-supply  
cord when plugging into, or unplugging from, an  
outlet or this unit.  
(Do not drop it!)  
..........................................................................................................  
..........................................................................................................  
103a:  
015 Do not force the unit’s power-supply cord to share  
At regular intervals, you should unplug the power  
plug and clean it by using a dry cloth to wipe all  
dust and other accumulations away from its  
prongs. Also, disconnect the power plug from the  
power outlet whenever the unit is to remain  
unused for an extended period of time. Any  
accumulation of dust between the power plug and  
the power outlet can result in poor insulation and  
lead to fire.  
an outlet with an unreasonable number of other  
devices. Be especially careful when using  
extension cords—the total power used by all  
devices you have connected to the extension  
cord’s outlet must never exceed the power rating  
(watts/amperes) for the extension cord. Excessive  
loads can cause the insulation on the cord to heat  
up and eventually melt through.  
..........................................................................................................  
..........................................................................................................  
104 Try to prevent cords and cables from becoming  
016 Before using the unit in a foreign country, consult  
entangled. Also, all cords and cables should be  
placed so they are out of the reach of children.  
with your retailer, the nearest Roland Service  
Center, or an authorized Roland distributor, as  
listed on the “Information” page.  
..........................................................................................................  
106 Never climb on top of, nor place heavy objects on  
..........................................................................................................  
022a  
the unit.  
Always turn the unit off and unplug the power  
cord before attempting installation of the circuit  
board (SRX series/DIMM; p. 16).  
..........................................................................................................  
107b  
Never handle the power cord or its plugs with wet  
hands when plugging into, or unplugging from,  
an outlet or this unit.  
..........................................................................................................  
026 Do not put anything that contains water (e.g.,  
flower vases) on this unit. Also, avoid the use of  
insecticides, perfumes, alcohol, nail polish, spray  
cans, etc., near the unit. Swiftly wipe away any  
liquid that spills on the unit using a dry, soft cloth.  
..........................................................................................................  
..........................................................................................................  
108a  
Before moving the unit, disconnect the power  
plug from the outlet, and pull out all cords from  
external devices.  
..........................................................................................................  
109a  
Before cleaning the unit, turn off the power and  
unplug the power cord from the outlet (p. 16).  
110a  
Whenever you suspect the possibility of lightning  
in your area, pull the plug on the power cord out  
of the outlet.  
..........................................................................................................  
115a  
Install only the specified circuit board (SRX  
series). Remove only the specified screws (p. 142,  
p. 144, p. 146, and p. 148).  
..........................................................................................................  
118 Should you remove screws, make sure to put them  
in a safe place out of children’s reach, so there is  
no chance of them being swallowed accidentally.  
..........................................................................................................  
4
Download from Www.Somanuals.com. All Manuals Search And Download.  
IMPORTANT NOTES  
291b  
In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2  
and 3, please read and observe the following:  
Power Supply  
Additional Precautions  
301  
551  
• Do not use this unit on the same power circuit with any  
• Please be aware that the contents of memory can be  
device that will generate line noise (such as an electric  
motor or variable lighting system).  
irretrievably lost as a result of a malfunction, or the  
improper operation of the unit. To protect yourself against  
the risk of loosing important data, we recommend that  
you periodically save a backup copy of important data  
you have stored in the unit’s memory on a memory card,  
or in another MIDI device (e.g., a sequencer).  
307  
• Before connecting this unit to other devices, turn off the  
power to all units. This will help prevent malfunctions  
and/or damage to speakers or other devices.  
308  
552  
• Although the LCD and LEDs are switched off when the  
• Unfortunately, it may be impossible to restore the contents  
POWER switch is switched off, this does not mean that the  
unit has been completely disconnected from the source of  
power. If you need to turn off the power completely, first  
turn off the POWER switch, then unplug the power cord  
from the power outlet. For this reason, the outlet into  
which you choose to connect the power cord’s plug  
should be one that is within easy reach and readily acces-  
sible.  
of data that was stored in the unit’s memory, a memory  
card, or another MIDI device (e.g., a sequencer) once it has  
been lost. Roland Corporation assumes no liability  
concerning such loss of data.  
553  
• Use a reasonable amount of care when using the unit’s  
buttons, sliders, or other controls; and when using its jacks  
and connectors. Rough handling can lead to malfunctions.  
554  
• Never strike or apply strong pressure to the display.  
556  
Placement  
• Using the unit near power amplifiers (or other equipment  
• When connecting / disconnecting all cables, grasp the  
351  
connector itself—never pull on the cable. This way you  
will avoid causing shorts, or damage to the cable’s  
internal elements.  
containing large power transformers) may induce hum.  
To alleviate the problem, change the orientation of this  
unit; or move it farther away from the source of inter-  
ference.  
557  
• A small amount of heat will radiate from the unit during  
normal operation.  
558a  
352a  
• This device may interfere with radio and television  
• To avoid disturbing your neighbors, try to keep the unit’s  
reception. Do not use this device in the vicinity of such  
receivers.  
volume at reasonable levels. You may prefer to use  
headphones, so you do not need to be concerned about  
those around you (especially when it is late at night).  
352b  
• Noise may be produced if wireless communications  
559a  
devices, such as cell phones, are operated in the vicinity of  
this unit. Such noise could occur when receiving or initi-  
ating a call, or while conversing. Should you experience  
such problems, you should relocate such wireless devices  
so they are at a greater distance from this unit, or switch  
them off.  
• When you need to transport the unit, package it in the box  
(including padding) that it came in, if possible. Otherwise,  
you will need to use equivalent packaging materials.  
562Use a cable from Roland to make the connection. If using  
some other make of connection cable, please note the  
following precautions.  
355  
• To avoid possible breakdown, do not use the unit in a wet  
• Some connection cables contain resistors. Do not use  
cables that incorporate resistors for connecting to this  
unit. The use of such cables can cause the sound level  
to be extremely low, or impossible to hear. For infor-  
mation on cable specifications, contact the manufac-  
turer of the cable.  
area, such as an area exposed to rain or other moisture.  
Maintenance  
401a  
• For everyday cleaning wipe the unit with a soft, dry cloth  
or one that has been slightly dampened with water. To  
remove stubborn dirt, use a cloth impregnated with a  
mild, non-abrasive detergent. Afterwards, be sure to wipe  
the unit thoroughly with a soft, dry cloth.  
402  
• Never use benzine, thinners, alcohol or solvents of any  
kind, to avoid the possibility of discoloration and/or  
deformation.  
5
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
IMPORTANT NOTES  
Before Using Memory Cards  
Copyright  
851  
• Unauthorized recording, distribution, sale, lending, public  
Using Memory Cards  
performance, broadcasting, or the like, in whole or in part,  
of a work (musical composition, video, broadcast, public  
performance, or the like) whose copyright is held by a  
third party is prohibited by law.  
704  
• Carefully insert the Memory card all the way in—until it is  
firmly in place.  
852b  
• When exchanging audio signals through a digital  
connection with an external instrument, this unit can  
perform recording without being subjected to some of the  
restrictions of the Serial Copy Management System  
(SCMS). This is because the unit is intended solely for  
musical production, and is designed not to be subject to  
restrictions as long as it is used to record works (such as  
your own compositions) that do not infringe on the  
copyrights of others. (SCMS is a feature that prohibits  
second-generation and later copying through a digital  
connection. It is built into MD recorders and other  
consumer digital-audio equipment as a copyright-  
protection feature.)  
705  
• Never touch the terminals of the Memory card. Also,  
avoid getting the terminals dirty.  
853  
• Do not use this unit for purposes that could infringe on a  
copyright held by a third party. We assume no responsi-  
bility whatsoever with regard to any infringements of  
third-party copyrights arising through your use of this  
unit.  
Installing the card protector  
The MC-909 provides a card protector to prevent theft of the  
memory card. To install the card protector, use the following  
procedure.  
1. Use a screwdriver to remove both screws that are at  
either side of the memory card slot.  
*
204 Microsoft and Windows are registered trademarks of  
2. Insert the memory card into the memory card slot.  
Microsoft Corporation.  
*
206jWindows® is known officially as: “Microsoft®  
Windows® operating system.”  
3. Use the screws to fasten the card protector as shown  
below.  
*
207 Apple and Macintosh are registered trademarks of Apple  
Card protector  
Computer, Inc.  
*
209 Mac OS is a trademark of Apple Computer, Inc.  
*
230 SmartMedia is a trademark of Toshiba Corp.  
Side view  
6
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
The controller section ................................................................................................................... 18  
The sampler section ...................................................................................................................... 18  
Editing a value .......................................................................................................................................... 18  
Quickly changing a value ............................................................................................................ 18  
Regarding the locations where samples are stored............................................................................. 19  
Directly outputting the sound of an external device ............................................................... 34  
Playing various pitches using the sound of an external device ............................................. 34  
Selecting the input source device................................................................................................ 34  
D Beam Controller.................................................................................................................................... 35  
SOLO SYNTH................................................................................................................................ 35  
CUT + RESO (Cutoff + Resonance) ............................................................................................ 35  
TURNTABLE ................................................................................................................................. 35  
ASSIGNABLE (Other applications)............................................................................................ 35  
7
Download from Www.Somanuals.com. All Manuals Search And Download.  
Contents  
Realtime Erase ............................................................................................................................... 39  
Microscope ................................................................................................................................................ 48  
Performance data that can be edited in the Microscope ......................................................... 48  
Inserting performance data (Create) .......................................................................................... 49  
Moving performance data (Move).............................................................................................. 49  
Copying performance data (Copy)............................................................................................. 49  
How a Patch Is Organized ...................................................................................................................... 54  
How a Tone Is Organized............................................................................................................ 54  
Tips for Creating a Patch......................................................................................................................... 54  
Selecting a patch/rhythm set.................................................................................................................. 55  
Selecting from a list....................................................................................................................... 55  
Selecting directly ........................................................................................................................... 55  
Selecting the Tone(s) That Will Sound .................................................................................................. 56  
8
Download from Www.Somanuals.com. All Manuals Search And Download.  
Selecting a Tone to Edit................................................................................................................ 56  
Saving a Patch/Rhythm Set .................................................................77  
Copying and Initializing a Patch/Rhythm Set.....................................78  
Copying a Patch Tone.............................................................................................................................. 78  
Copying a Rhythm Tone (Key)............................................................................................................... 78  
Song editing ..........................................................................................84  
Delete Step...................................................................................................................................... 84  
Insert Step....................................................................................................................................... 84  
Effect on/off.............................................................................................................................................. 88  
Effect settings ............................................................................................................................................ 88  
Effect connection (Effect Routing) .............................................................................................. 88  
Compressor.................................................................................................................................... 89  
Multi-effects ................................................................................................................................... 90  
Reverb............................................................................................................................................. 90  
Realtime control of effects....................................................................................................................... 91  
Selecting the effect that you want to control............................................................................. 91  
9
Download from Www.Somanuals.com. All Manuals Search And Download.  
Contents  
Multi-Effects List...................................................................................92  
Multi-Effects Types .................................................................................................................................. 92  
Sampling....................................109  
Automatically dividing a sample (Auto Chop)...................................................................... 118  
Create Rhythm........................................................................................................................................ 119  
Menu (in Sample Edit) ........................................................................124  
Using the menu....................................................................................................................................... 124  
Loading a sample ........................................................................................................................ 124  
Loading all samples.................................................................................................................... 124  
Importing WAV/AIFF data ...................................................................................................... 124  
Deleting a sample........................................................................................................................ 124  
Erasing a sample ......................................................................................................................... 124  
10  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Import SMF ............................................................................................................................................. 131  
Deleting a file (Delete) ........................................................................................................................... 134  
Copying a file.......................................................................................................................................... 134  
USB communication procedure ........................................................................................................... 135  
Canceling USB communication................................................................................................. 135  
What is V-LINK? .................................................................................................................................... 138  
Connection examples............................................................................................................................. 138  
Using V-LINK ......................................................................................................................................... 138  
Turning V-LINK on .................................................................................................................... 138  
Turning V-LINK off.................................................................................................................... 138  
V-LINK settings...................................................................................................................................... 139  
Resetting the image..................................................................................................................... 139  
11  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Contents  
Installation d’une carte d’expansion Wave ........................................................................................ 144  
Vérifier que la carte d’expansion Wave est installée correctement................................................. 145  
Expanding the Memory ......................................................................146  
Précautions à prendre lors de l’ajout de mémoire............................................................................. 148  
Retrait du module de mémoire................................................................................................. 149  
MIDI Implementation Chart ................................................................170  
Index.....................................................................................................172  
Specifications......................................................................................175  
Error Message List..............................................................................177  
12  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Features of the MC-909  
Cutting-edge groovebox that unifies  
MIDI and sampling  
Plenty of external interfaces  
The MC-909 provides a USB connector for file transfer with  
your computer. Waveform data files in .WAV or .AIFF formats  
and SMF-format sequence data can be imported or exported  
between the MC-909 and your computer with the click of a  
mouse, as easily as if you were using an external drive.  
In a single unit, the MC-909 delivers the power of a  
conventional groovebox (an all-in-one synthesizer and  
sequencer) plus a full-fledged sampler. It’s a new generation of  
workstation that gives you everything you need to perfect your  
music.  
Highly evolved turntable emulation,  
and dual D Beam controllers  
Built-in mastering functionality  
A three-band compressor is built-in, letting you apply the  
mastering operations that are the indispensable final step in  
music production. The output of the MC-909 can be recorded  
directly to CD or MD.  
By automatically time-stretching a sample according to the  
sequencer playback tempo, you can maintain playback  
synchronization between the sequencer and samples. This lets  
you use the turntable emulation slider to control the sequencer  
and sample BPM in real time. You can also specify the variable  
range of the slider.  
Sample synthesis  
In addition, the MC-909 features dual D Beam controllers,  
located at the left and right of the panel. This gives you the  
capability for special effects that have never been possible until  
now.  
Waveforms sampled by the MC-909 or loaded from an external  
source can be freely manipulated using the filter, LFO, and  
effects in the same way as the internal preset waveforms.  
Full-fledged sampler  
Easy creation of original patterns  
The high-performance 44.1 kHz sampler provides five sampling  
modes for various situations. You can sample external analog or  
digital input sources, or resample the internal sounds. The full  
range of editing functions includes Time Stretch and Chop.  
Memory can be expanded to a maximum of 256 MB by adding  
DIMM modules. When added to the internal 16 MB of RAM  
(approximately 3 minutes of monaural sampling), this gives  
you up to 272 MB (approximately 51 minutes of monaural  
sampling).  
With a large LCD, knobs and a mixer section that can be  
operated at any time to modify the sound directly, and newly  
developed velocity pads, the MC-909 is an ideal recording  
environment. You can use realtime, TR-REC, and step recording  
methods, and manipulate your music with editing functionality  
that goes well beyond previous grooveboxes.  
The sequencer has also been upgraded, letting you create 16-  
part patterns that are up to 998 measures long. SMF Convert  
Load/Save functions ensure easy data exchange with other  
sequencers.  
High-performance synthesizer sound  
generator  
Two multi-effects, a compressor, and  
reverb  
Features Roland's latest high-performance synthesizer sound  
generator, with 800 patches and 64 rhythm sets that are based  
on new waveforms created especially for the MC-909.  
You can also install one wave expansion board (SRX series) to  
increase the waveforms available to you when the need arises.  
In particular, installing the SRX-05 “Supreme Dance” board will  
let you use special patches and rhythm sets created specifically  
for the MC-909.  
The two independent MFX units (multi-effects: MFX1 provides  
38 types, MFX2 provides 47 types) provide a complete array of  
effects that are ready to go whenever you need them. In  
particular, MFX2 can produce long delays of up to four seconds.  
The two-band compressor is a great way to power-up rhythm  
instruments such kick drum. The acclaimed reverb from the XV  
series is also provided.  
The latest patterns for creative use  
and immediate performance  
V-LINK function  
V-LINK (  
) is a function that provides for the  
For immediate playing or for use in your own compositions, the  
MC-909 provides 215 preset patterns and 440 different RPS  
patterns, covering a broad range of current dance styles,  
including techno, trance, house, hiphop, and R&B.  
play of music and visual material. By using V-LINK-compatible  
video equipment, visual effects can be easily linked to, and  
made part of the expressive elements of a performance. By  
connecting the MC-909 to the Edirol DV-7PR, you can switch  
images in synchronization with music, or use the MC-909’s  
knobs to control the brightness, color, or playback speed of the  
images.  
13  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Panel Descriptions  
Top Panel  
fig.0-01  
1
2
8
16  
9
6
3
10  
11  
7
13  
12  
4
15  
5
1. D Beam Controllers  
9. Effect Section  
these (p. 35).  
Applies special effects to the sound (p. 88).  
10. Mode Section  
2. Volume Section  
mode (p. 51).  
Adjusts the output volume of the entire MC-909, and the input  
volume to the MC-909.  
The button of the currently selected mode will light.  
3. Realtime Modify Section  
Modifies the tone (p. 33).  
Used to select patterns or patches, and to input values (p. 18).  
4. Mastering Section  
12. Sequencer Section  
Applies a mastering effect (compressor) (p. 108).  
5. Velocity Pads  
Used as a keyboard to play sounds or trigger phrases (p. 27).  
(p. 36).  
6. Function Buttons  
14. TAP Button  
screen.  
Adjusts the BPM (tempo) according to the timing at which you tap  
this button (p. 25).  
7. Part Mixer Section  
15. V-LINK Button  
Adjusts the volume and pan for each part in the pattern (p. 33).  
Switches V-LINK (p. 137) on/off.  
8. Sampling Section  
16. SmartMedia card slot  
Records external sounds into the MC-909 as waveforms, and  
processes them (p. 109).  
Insert a SmartMedia card (3.3V, maximum 128 MB) here.  
14  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Panel Descriptions  
Rear Panel  
fig.0-02  
11  
1
2
3
4
5
6
9
8
1. POWER Switch  
7. MIX OUTPUT Jacks  
Turns the MC-909’s power on and off (p. 16).  
These jacks output stereo (L/R) audio signals to your amp or mixer.  
If you want to use mono output, connect to the L jack.  
2. AC Inlet  
8. DIRECT 1 OUTPUT Jacks  
Connect the included power cable here (p. 16).  
The sound of the part/patch/rhythm set/tone/rhythm tone whose  
stereo (L/R) from these jacks to your amp or mixer. If you want to  
use mono output, connect to the L jack.  
The unit should be connected to a power source only of  
the type marked on the bottom of the unit.  
3. USB Connector  
This connector lets you use a USB cable to connect your computer to  
the MC-909 (p. 135).  
9. DIRECT 2 OUTPUT Jacks  
The sound of the part/patch/rhythm set/tone/rhythm tone whose  
Output Assign (p. 88, p. 89, and p. 90) you set to “DIR2” is output in  
stereo (L/R) from these jacks to your amp or mixer. If you want to  
use mono output, connect to the L jack.  
4. MIDI Connectors (IN, OUT)  
These connectors connect the MC-909 with other MIDI devices,  
enabling the sending and receiving of MIDI messages (p. 16).  
IN: This connector receives messages from another MIDI device.  
OUT: This connector transmits messages to another MIDI  
device.  
10. PHONES Jack  
Headphones are plugged in here (p. 16).  
11. Ground Terminal  
5. Digital Audio Interface  
927  
Depending on the circumstances of a particular setup, you may  
These are optical-type and coaxial-type S/P DIF format digital in/  
out connectors.  
experience a discomforting sensation, or perceive that the surface  
feels gritty to the touch when you touch this device, microphones  
connected to it, or the metal portions of other objects, such as guitars.  
This is due to an infinitesimal electrical charge, which is absolutely  
harmless. However, if you are concerned about this, connect the  
ground terminal (see figure) with an external ground. When the unit  
is grounded, a slight hum may occur, depending on the particulars  
of your installation. If you are unsure of the connection method,  
contact the nearest Roland Service Center, or an authorized Roland  
distributor, as listed on the “Information” page.  
S/P DIF: A digital interface format used in consumer digital audio  
devices.  
The digital output connectors output the same audio signal as is  
6. INPUT Jack  
Accept input of audio signals in stereo (L/R) from external devices.  
If you want to use mono input, connect to the L jack.  
Unsuitable places for connection  
When recording from a mic, connect it to the L jack, and set Input  
Select (p. 34) to “MICROPHONE.”  
Water pipes (may result in shock or electrocution)  
Gas pipes (may result in fire or explosion)  
Telephone-line ground or lightning rod (may be dangerous in  
the event of lightning)  
15  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Getting Ready  
Making Connections  
The MC-909 is not equipped with an internal amp or speakers. To  
hear sound, you will need to connect it to a keyboard amp or audio  
system, or connect headphones. Refer to the following figure when  
connecting the MC-909 with external devices.  
*
To prevent malfunction and/or damage to speakers or other devices,  
always turn down the volume, and turn off the power on all devices  
before making any connections.  
fig.Connect.e  
Make connections to  
the MIX OUTPUT jacks  
MIDI IN  
to Power outlet  
Stereo headphones  
MIDI OUT  
External MIDI device  
(MIDI Keyboard, Sequencer, etc.)  
Power amp  
Mixer, etc.  
Speaker  
(with built-in Amp)  
Stereo set, etc.  
1. Before making any connections, confirm that power to all  
3. Connect audio and MIDI cables as shown in the diagram.  
If connecting headphones, plug the headphones into the  
PHONES jack.  
devices has been turned off.  
2. Connect the AC power cord included with the MC-909 to  
the unit, then plug the other end into a power outlet.  
Turning On/Off the Power  
*
Once the connections have been completed (p. 16), turn on power to  
your various devices in the order specified. By turning on devices in  
the wrong order, you risk causing malfunction and/or damage to  
speakers and other devices.  
5. Adjust the volume levels for the devices.  
*
This unit is equipped with a protection circuit. A brief interval (a few  
seconds) after power up is required before the unit will operate  
normally.  
1. Make sure that all volume controls on the MC-909 and  
Turning Off the Power  
connected devices are set to “0.”  
Before switching off the power, lower the volume on each of the  
devices in your system and then TURN OFF the devices in the  
reverse order to which they were switched on.  
2. Turn on the device connected to the INPUT Jacks.  
3. Turn on the MC-909’s POWER switch.  
*
If you need to turn off the power completely, first turn off the POWER  
switch, then unplug the power cord from the power outlet. Refer to  
Power Supply (p. 5).  
4. Turn on the devices connected to the OUTPUT Jacks.  
16  
Download from Www.Somanuals.com. All Manuals Search And Download.  
         
An Overview of the MC-909  
Rhythm set  
Basic structure of the MC-  
A rhythm set assigns a separate instrumental sound to each  
909  
note of the keyboard. These instrumental sounds are not played  
as a scale. The MC-909 provides 64 preset rhythm sets.  
(Example)  
This section provides an overview of the sequencer section, sound  
generator section, controller section, and sampler section, which  
fig.0-04  
make up the main parts of the MC-909.  
fig.0-03.e  
SNARE CLAP  
HI-HAT  
B3  
Sampling  
Sampler  
Section  
KICK  
RIM  
TOM  
CYMBAL  
Tones  
Sequencer  
Section  
Sound Generator  
Section  
Tones are the raw materials of sound that are combined to  
create a patch. The MC-909 provides 693 different waveforms,  
and two waveforms can be assigned to each tone. (Waveforms  
can be assigned in stereo; one for L and one for R.)  
You can install separately sold wave expansion boards (SRX  
series) to add more waveforms, and sounds that you sample  
can also be used as waveforms.  
PLAY  
Velocity Pad Play  
Recording  
Controller (Velocity Pad, Knob, etc.)  
Effects  
Effects let you apply a variety of special effects to patches or  
rhythm sets. You can use four effects simultaneously:  
compressor (an effect that makes the sound more consistent),  
reverb (which adds reverberation), and two multi-effects (each  
selectable from 47 types such as equalizer, overdrive, and  
delay).  
The sound generator section  
This is the section that actually generates the sound. It produces  
sounds in response to data received from the MC-909’s Controller or  
Sequencer sections. You can also play the sound generator by  
sending it performance data from an external MIDI device.  
Since the sound generator section of the MC-909 is able to play up to  
64 notes simultaneously, it can easily handle multiple parts.  
The sequencer section  
Song  
A sequencer is a device that records musical performance data, and  
can play back the performance data that was recorded.  
The MC-909 is a sequencer that plays back patterns and adds  
changes to the playback method. This type of sequencer is referred  
to as a pattern sequencer.  
Two or more patterns connected in the order of playback are  
called a song.  
In one song, you can register up to 50 patterns in the desired  
order of playback.  
Recording/playing a performance  
Pattern  
The MC-909 comes with 215 previously prepared patterns  
(preset patterns). These preset patterns can be played back  
easily.  
A pattern is 1–998 measures of performance data consisting of  
sounds (patches or rhythm sets) for up to 16 parts.  
The MC-909 provides 215 different preset patterns.  
You can also create your own original patterns, either by  
modifying preset patterns or by creating a pattern from scratch.  
Part  
A part corresponds to a single musician in a band or orchestra.  
Since the MC-909 has sixteen parts, you can use sixteen  
different patches or rhythm sets to play as many as sixteen  
performances simultaneously.  
Simultaneous playback of multiple parts  
The MC-909 is able to play multiple sounds (patches)  
simultaneously. For example, with the following part  
configuration, you can simultaneously play drums, bass, piano  
and guitar; and the resulting performance will sound like a  
band.  
Patch  
A patch corresponds to a single instrument such as a piano or  
guitar. A patch consists of up to four “tones.” The MC-909  
provides 800 different patches, and you can enjoy an enormous  
variety of sounds simply by choosing from these patches.  
Part 1  
Part 2  
Part 3  
Part 10  
Guitar  
Bass  
Piano  
Rhythm (Drum) Set  
17  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
An Overview of the MC-909  
Editing performance data  
Adjusting the display  
contrast  
Unlike a cassette tape or MD, a sequencer records a  
performance as musical data (not as sound). It’s easy to edit the  
performance data to create your own original patterns.  
Use the [LCD CONTRAST] knob located at the right of the display to  
adjust the contrast.  
Turn the knob toward the right to darken the screen, or toward the  
left to lighten it.  
The controller section  
The “controllers” of the MC-909 are its velocity pads, D Beam  
controllers, and the panel knobs and sliders. By operating these  
controllers you can modify the performance and sound in various  
ways.  
Editing a value  
Use the [VALUE] dial to make large changes in a value, or use the  
[INC]/[DEC] buttons to change a value in steps of one. Your  
changes will affect the value that is displayed in white characters  
within a black frame in the screen. This location is called the  
“cursor.” If a screen contains more than one value that can be edited,  
use the [CURSOR] buttons to move the cursor to the value you want  
to edit.  
Velocity pads  
These pads function just like a music keyboard. They are also  
used to trigger RPS (p. 28) and the arpeggiator (p. 30).  
Normally, pad number 2 will be C4. The force with which you  
strike a pad will control the velocity (dynamics) of the note.  
D Beam controllers  
Quickly changing a value  
By passing your hand over these controllers you can play or  
modify sounds (p. 35).  
If you hold down [SHIFT] while you turn the [VALUE] dial, the  
value will change more rapidly.  
Turntable emulation  
These buttons and slider allow realtime synchronized  
performance with sound sources such as a turntable, assisting  
you with DJ performance (p. 36).  
Key Repeat function  
The value will continue changing if you press and hold [INC] or  
[DEC].  
The cursor will continue moving if you press and hold a  
[CURSOR] key.  
Realtime modify knobs  
These knobs and sliders give you realtime control over sound  
parameters such as filter cutoff frequency and resonance or LFO  
speed.  
Turbo Repeat function  
The value will increase rapidly if you hold down [INC], then  
press and hold [DEC].  
The value will decrease rapidly if you hold down [DEC], then  
press and hold [INC].  
The sampler section  
A sampler is a device that captures sounds from a wave file or an  
The cursor will move rapidly if you hold down a [CURSOR]  
button and then press the opposite [CURSOR] button.  
external source such as a CD.  
On the MC-909, a sampled sound can be handled just like an internal  
waveform of the sound generation section; you can change the pitch  
of the sampled sound, apply a filter to it, or modify its envelope.  
without saving, your settings or recorded performance will be lost.  
Saving a pattern (p. 50)  
Saving a Patch/Rhythm Set (p. 77)  
Saving a song (p. 85)  
Saving a sample (p. 123)  
Saving a Pattern Set (p. 27)  
Saving an RPS set (p. 30)  
Saving an arpeggio style (p. 32)  
Saving a chord form (p. 33)  
Saving takes several seconds. Do not turn off the power until saving  
is completed. Doing so may cause the MC-909 to malfunction.  
18  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
An Overview of the MC-909  
Regarding the locations where samples are stored  
The MC-909 can use two types of memory; sample memory and DIMM whose contents are lost  
when you turn off the power, and user area and memory card whose contents are preserved even  
when the power is off.  
When shipped from the factory, the MC-909 has 16 MB of sample memory and 16 MB of user  
area. By adding a DIMM module you can expand the sample memory to a maximum of 272 MB  
(if a 256 MB DIMM is used).  
The user area can hold up to 16 MB, but by using a memory card you can store a maximum of 128  
MB in addition to the user area.  
When you record a sample on the MC-909 or play a patch that uses a sample, the sample is  
loaded into sample memory (including the DIMM). However when you turn off the power,  
the contents of the sample memory and DIMM will be lost. This means that if you want to  
keep the sample, you must use the Write operation to save it in the user area or on a  
memory card.  
When managing data from your computer or from the MC-909’s Utility menu, you can manage  
only the data located in the user area or the memory card. You cannot manage data that is located  
in sample memory or DIMM.  
fig.SampleMem-e  
MC-909  
Factory-installed  
Sample memory  
16MB  
User area  
16MB  
memory  
USB  
Expandable  
memory  
Memory  
card  
DIMM  
128 or 256MB  
8–128MB  
Computer  
For sampling and playback  
(contents disappear when powered-off)  
For saving and transfer to/from computer  
(contents preserved even when powered-off)  
Be aware that because of this, the MC-909 can play samples larger than 128 MB, but cannot save  
samples larger than 128 MB.  
19  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
An Overview of the MC-909  
3. Press [ENTER] to access the Utility menu.  
fig.0-06  
Restoring the factory settings  
(Factory Reset)  
Here’s how to restore the settings of the MC-909 to their factory-set  
state.  
When you execute Factory Preset, the data of the internal user  
memory will be lost. If the internal memory of the MC-909  
contains data that you want to keep, you must save it on  
SmartMedia or via USB to your computer.  
4. Press [F4 (Factory Reset)].  
A warning message will appear.  
fig.0-07  
Never turn off the power while Factory Reset is being  
executed. Doing so may destroy the contents of memory.  
1. Press [MENU].  
2. Use [CURSOR] to select “Utility.”  
fig.0-05  
5. To execute a Factory Reset, press [F6 (Execute)].  
The Factory Reset will be carried out.  
*
If you decide not to proceed with the reset, press [F5 (Cancel)].  
When the screen indicates “Please Power Off,” turn the power off,  
then on again.  
20  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Pattern Mode  
In this mode you can play, record, and edit patterns.  
21  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
How Things Work (in Pattern mode)  
fig.0-01  
1
8
2
9
6
3
10  
11  
7
13  
12  
4
5
14  
When you press the Mode section [PATTERN] button, the button’s  
indicator will light and the MC-909 will be in Pattern mode.  
In Pattern mode, the various parts of the panel will perform the  
following functions.  
4. Mastering section  
[ON]  
[BAND]  
[ATTACK]  
Switches the mastering effect (compressor) on/off.  
Selects the frequency band to adjust.  
Specify the time from when the volume goes up  
plies.  
1. D Beam controllers  
Pass your hand over these to modify the pattern (p. 35).  
[RELEASE]  
Specify the time from when the volume falls below  
the threshold level until the compressor effect no  
longer applies.  
[BEAM 1 ON]  
Turns the left D Beam controller  
(BEAM 1) on/off.  
[BEAM 2 ON]  
Turns the right D Beam controller  
(BEAM 2) on/off.  
5. Velocity pads  
Use these pads as a keyboard to play sounds or trigger phrases (p.  
[TWIN D BEAM ASSIGN]  
Selects the function of the D Beam  
controller.  
27).  
2. Volume section  
6. Function buttons  
These buttons access the function screens indicated in the bottom  
line of the display.  
[OUTPUT]  
[INPUT]  
Adjusts the output volume of the MIX OUT jacks  
and the headphone.  
Adjusts the input volume from the INPUT jacks.  
3. Realtime Modify section  
These controls modify the sound (p. 33).  
22  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
How Things Work (in Pattern mode)  
12. Sequencer section  
7. Part Mixer section  
[PLAY]  
[STOP]  
[FWD]  
[BWD]  
[TOP]  
Plays a pattern (p. 24).  
Advances to the next measure.  
Returns to the previous measure.  
Moves to the beginning of the pattern.  
Used when recording (p. 37).  
[PART]  
(SELECT/MUTE)  
Selects the function of the Part buttons [1]–  
[16].  
The buttons work as Part Select buttons  
when the indicator is not lighted, and as  
Mute buttons when the indicator is lit.  
Switches on/off the Tempo/Mute part (a  
part that records tempo changes and mute  
operations, p. 42).  
[REC]  
[TEMPO/MUTE  
CONTROL]  
[MIXER ASSIGN]  
[PART ASSIGN]  
When you press this button so its indicator  
lights, the Mixer screen will appear.  
Selects the parts that are controlled by the  
sliders.  
Applies an effect that simulates increasing/decreasing the rotational  
speed of a turntable (p. 36).  
The sliders will control parts 1–8 if this indi-  
cator is lit.  
14. TAP button  
Lets you set the BPM (tempo) by pressing the button at the desired  
timing (p. 25).  
8. Sampling section  
[EDIT]  
Displays the Sample Edit  
screen (p. 114).  
[SAMPLING/RESAMPLING]  
[MIX IN]  
Displays the Sampling menu  
screen (p. 112).  
Mixes the sound from the IN-  
PUT jack into the output (p.  
34).  
[AUTO SYNC]  
Synchronizes a sample to the  
pattern (p. 36).  
9. Effect section  
Applies special effects to the sound (p. 88).  
[COMP]–[REVERB]  
[KNOB ASSIGN]  
Switch each effect on/off (p. 88).  
Selects the effect to be controlled in real  
time (p. 91).  
[TYPE]  
[C1], [C2]  
Selects the type of effect.  
Modifies the assigned function in real  
time.  
10. Mode section  
Press the [PATTERN] button to enter Pattern mode.  
Pressing one of the other two buttons will switch you to the  
corresponding mode.  
11. Cursor/Value section  
Use these buttons and dial to select patterns or input values (p. 18).  
23  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Playing a pattern  
Basic playback operation  
Use the following buttons to control the playback.  
Basics of pattern play  
The top screen of Pattern mode  
fig.1-01  
fig.1-02.e  
Return to the previous measure  
Move to the beginning  
of the pattern  
Advance to the  
next measure  
1
2
Stop playback Play back Used for recording  
*
*
The [FWD], [BWD], and [TOP] buttons can also be used during  
playback.  
* Press [STOP] twice to return to the beginning of the pattern.  
1. Current pattern  
The pattern that is now playing  
2. Next pattern  
The pattern that will play next  
a list.  
*
“Len” is the number of measures (Length) of the pattern.  
Selecting a pattern directly  
Function buttons  
Selecting the current pattern  
[F1 (List)]  
(Pattern List)  
[F2 (Edit)]  
(Pattern Edit)  
[F3 (Mixer)]  
(Part Mixer)  
[F4 (Effects)]  
While the pattern is stopped, use [VALUE] or [INC/DEC] to select a  
pattern.  
Edit the settings of a pattern (p.  
43).  
Specify the volume, pan, etc., of  
each part (p. 33).  
Apply special effects to the sound  
(p. 88).  
Selecting the next pattern  
While the pattern is playing, use [VALUE] or [INC/DEC] to select a  
pattern.  
[F5 (Mastering)]  
[F6 (BPM/Click)]  
Make settings for the Mastering ef-  
fect (p. 108).  
nome on/off (p. 25).  
When the current pattern finishes playing, the selected pattern  
will start playing.  
Shortly before the current pattern finishes playing, the word  
“LOCKED” will appear above the name of the next pattern. You will  
not be able to change the next pattern while this is displayed, since  
preparations are being made to move to that pattern.  
[SHIFT] + [F1 (Arp)]  
(Arpeggiator)  
[SHIFT] + [F2 (Chord Mem-  
ory)]  
Make arpeggiator settings (p. 30).  
Register chords (p. 32).  
fig.1-03  
[SHIFT] + [F3 (Pattern Call)]  
[SHIFT] + [F4 (RPS)]  
[SHIFT] + [F5 (System)]  
(System Edit)  
Select a pattern set (p. 27).  
Make RPS settings (p. 29).  
Make settings that apply to the en-  
tire MC-909 (p. 126).  
[SHIFT] + [F6 (Utility)]  
(Utility Menu)  
Open the Utility menu (p. 131).  
24  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Playing a pattern  
Changing the BPM (Tempo)  
If you press [CURSOR (left/right)] while a pattern is playing, the  
pattern will change immediately, and will start playing from the  
beginning of the pattern.  
Using the [VALUE] dial  
1. Press [F6 (BPM/Click)] to access the BPM window.  
fig.1-05  
Selecting a pattern from the list  
1. Press [F1 (List)].  
fig.1-04  
2. Use [VALUE] or [INC/DEC] to set the BPM.  
3. Press [F6 (Close)] to close the BPM window.  
2. Press [F1 (Preset)], [F2 (User)], or [F3 (Card)] to  
choose the group that contains the desired pattern.  
You can access the BPM window during TR-REC by pressing  
[SHIFT]+[F6], or during sampling by pressing [F4].  
3. Use [VALUE], [INC/DEC] or [CURSOR (up/down)] to  
select a pattern.  
Using the TAP button  
Press [TAP] three or more times at quarter-note intervals of the  
If you hold down [SHIFT] while using the above controls, the  
pattern number will change in steps of ten.  
desired BPM.  
*
If desired, you can set the BPM by pressing [TAP] at eighth-note/  
sixteenth-note intervals (Tap Resolution ->p. 127).  
4. Press [F6 (Select Pattern)] to finalize your selection.  
[F1 (Preset)]  
Choose preset patterns.  
[F2 (User)]  
[F3 (Card)]  
[F6 (Select Pattern)]  
Choose user patterns.  
Choose patterns stored on a memory card.  
Finalize the selected pattern.  
Turning the metronome (click)  
on/off  
1. Press [F6 (BPM/Click)] to access the BPM window.  
BPM (tempo) when playing patterns  
successively  
2. Press [F5 (Click)] to select on or off.  
When on, the “” will be displayed.  
Each pattern has its own specified tempo (BPM). If you play back  
patterns successively, the tempo will also change when the pattern  
changes.  
3. Press [F6 (Close)] to close the BPM window.  
*
The metronome volume adjustment is a System setting (Metronome  
Level -> p. 117)  
Selecting the metronome output  
destination  
If desired, you can maintain the tempo of the first-played pattern  
even while switching patterns (BPM Lock ->p. 128).  
1. Press [F6 (BPM/Click)] to access the BPM window.  
2. Press [CURSOR (up/down)] to move the cursor to  
“Output Asgn.”  
3. Use [VALUE] or [INC/DEC] to select the output  
destination.  
MIX  
DIR1  
DIR2  
Output from the MIX OUT jacks and the headphones.  
Output from the DIRECT 1 OUTPUT jacks.  
Output from the DIRECT 2 OUTPUT jacks.  
25  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                 
Playing a pattern  
All Parts Mute  
This function mutes all parts at once.  
Muting (silencing) a part  
A pattern contains sixteen parts. You can mute (silence) each part in  
real time.  
fig.1-06  
1. Hold down [SHIFT] and press [PART ASSIGN].  
The sound of all parts will be muted.  
All Parts On  
This function un-mutes all parts at once.  
1. Hold down [SHIFT] and press [MIXER ASSIGN].  
Muting will be cancelled for all parts, so they are all allowed to  
play.  
1. In the Part Mixer section, press [PART] (SELECT/  
MUTE) so the indicator is lighted.  
Part buttons [1]–[16] now control part muting.  
Mute Reverse  
This function inverts the currently muted and currently playing  
2. Press the button of the part that you want to mute,  
making it blink.  
parts.  
That part will be muted.  
1. Hold down [SHIFT] and press [TEMPO/MUTE  
3. To cancel muting, press the button of the muted part  
CONTROL].  
once again, making it light.  
The status of parts that are currently muted changes, so they are  
allowed to play, while the parts that are currently playing will  
be muted.  
The indicators of the part buttons show the muted state of the  
parts as follows:  
Default Mute  
This function restores the part mute settings to the state stored in the  
Lit: The part can be played.  
Blinking: The part is muted.  
pattern.  
Not lit: No performance has been recorded in the part. (The  
indicator will light when you record data.)  
1. Hold down [SHIFT] and press [PART] (SELECT/  
MUTE).  
The part mute settings will return to the state stored in the  
pattern.  
Mute Remain  
This function maintains the mute status of each part while the next  
pattern plays. For example, this lets you play the next pattern  
without sounding the rhythm part.  
On the MC-909, the following parameters allow their settings to  
be individually stored for each pattern. These parameters are  
collectively called the “setup parameters.”  
1. During pattern playback, press [PLAY].  
The screen will indicate “MUTE REMAIN.”  
2. Select the next pattern.  
BPM (Tempo) (p. 25)  
After a time, the selected pattern will play, with the mute  
settings of each part remaining as they were.  
When the pattern changes, the Mute Remain function will  
automatically be cancelled.  
Patch/Rhythm set * (p. 55)  
Part Level * (p. 33)  
Part Pan * (p. 33)  
Part Key Shift * (p. 33)  
*
Mute Remain will be cancelled if you press [PLAY] once again before  
the pattern changes.  
Part Reverb Level * (p. 33)  
Part Output Assign * (p. 55)  
Sequencer Output Assign * (p. 55)  
Reverb settings (p. 90)  
Solo  
This function assigns play-ready status to one specified part, muting  
Compressor settings (p. 89)  
Multi-effect settings (p. 90, p. 92)  
Part mute status * (p. 26)  
Auto Sync on/off * (p. 36)  
the others.  
1. Hold down [SHIFT] and press the part button [1]–[16]  
of the part you want to play.  
All parts other than the selected part will be muted.  
*
The asterisk indicates parameters that can be set for each part.  
26  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Playing a pattern  
1. Select the pattern you want to register, so it is the  
Velocity pads  
These pads work just like a keyboard. They can also be used to play  
RPS and the arpeggiator. Normally, pad number 2 will be C4. The  
force with which you strike the pads will vary the dynamics  
(velocity) of the sound.  
current pattern.  
2. Select the pattern set into which you want to register  
that pattern.  
3. Hold down [PATTERN CALL], and press the velocity  
pad to which you want to register the pattern.  
That pattern will be registered to the pad you pressed.  
You can also set velocity to a fixed value (Pad Velocity ->p. 127).  
[HOLD]  
If you press this button so its indicator lights,  
the sound will still be heard even after you  
take your finger off the velocity pad. The  
sound will stop when you press [HOLD]  
once again, extinguishing the indicator.  
These buttons shift the range of the velocity  
octaves).  
Saving a Pattern Set  
Pattern Set settings that you have edited will be lost when you turn  
off the power. If you want to keep your changes, you must save  
them as follows.  
[OCT -]/[OCT +]  
1. Hold down [PATTERN CALL] and press [F6 (PtnCall  
Setting)].  
the octave shift will be reset to 0.  
Alternatively, hold down [SHIFT] and press [F3 (Pattern Call)].  
The Pattern Call editing screen will appear.  
2. Use [VALUE] or [INC/DEC] to select the pattern set  
[PATTERN CALL]  
[RPS]  
The pads will recall patterns (Pattern  
Call, p. 27).  
The pads will trigger phrases (RPS, p.  
28).  
The pads will play arpeggios (Arpeggia-  
tor, p. 30).  
Produce chords by pressing a single pad  
(Chord Memory, p. 32).  
that you want to save.  
3. Press [WRITE].  
[ARPEGGIO]  
[CHORD MEMORY]  
The Write menu screen will appear.  
Make sure that “Pattern Set” is highlighted.  
4. Press [ENTER] or [F4 (PCL)].  
5. Assign a name to the pattern set.  
Pattern Call  
For details on how to assign a name, refer to “Saving a pattern”  
(p. 43).  
You can use the sixteen velocity pads as buttons to select patterns.  
The patterns that are registered to each of the sixteen velocity pads  
are handled as one “pattern set.” You are free to edit the contents of  
a pattern set, and can store 50 different sets. You can also switch  
between pattern sets during pattern playback.  
6. When you finish inputting the name, press [F6  
(Write)].  
A message will ask you for confirmation.  
7. To save the pattern set, press [F6 (Execute)].  
You can use this method to select either the current pattern or the  
next pattern.  
*
To cancel without saving, press [F5 (Cancel)].  
*
Pattern Call cannot be used in Song mode.  
Patterns that are registered in a pattern set allow you to specify setup  
parameters that are different than in conventional pattern mode.  
Using Pattern Call  
1. Press [PATTERN CALL] so its indicator is lighted.  
2. Press one of the velocity pads [1]–[16].  
The pattern that is registered to the pad you pressed will be  
selected.  
*
*
[HOLD] and [OCT +/-] will have no effect.  
Pattern Call cannot be used simultaneously with RPS, arpeggiator, or  
chord memory.  
Selecting a pattern set  
1. Hold down [PATTERN CALL] and use [VALUE] or  
[INC/DEC] to select a set.  
27  
Download from Www.Somanuals.com. All Manuals Search And Download.  
         
Playing a pattern  
Registering a phrase in an RPS set  
1. Select the pattern that contains the phrase you want  
RPS  
Any phrase that’s been assigned to one of the sixteen velocity pads  
will continue playing as long as you hold down its pad.  
The phrases that are registered to the sixteen velocity pads are  
handled as one “RPS set.” You are free to edit the contents of an RPS  
set, and can store 50 different sets. You can also switch between RPS  
sets during pattern playback.  
to register, so it is the current pattern.  
2. Mute all parts other than the single part you want to  
register in RPS.  
Refer to p. 26 for details on muting.  
Using RPS  
1. Press [RPS] so its indicator is lighted.  
You may find it convenient to use the Solo function (p. 26).  
3. Select the RPS set in which you want to register that  
2. Press one of the velocity pads [1]–[16].  
phrase.  
The phrase that is registered to the pad you pressed will  
continue playing.  
4. Hold down [RPS], and press the velocity pad to  
which you want to register the phrase.  
*
*
[OCT +/-] will have no effect.  
That phrase will be registered to the pad you pressed.  
RPS cannot be used simultaneously with pattern call, arpeggiator, or  
chord memory.  
<Note when assigning RPS>  
RPS Hold  
*
It is not possible for multi-part phrases to be assigned to each of  
the velocity pads. You must mute all parts other than the part  
that contains the phrase you wish to assign. If you attempt to  
assign a phrase in which two or more parts are un-muted, the  
display will indicate “Cannot Assign Phrase!”.  
You can make a phrase continue playing even after you release your  
finger from the velocity pad.  
• To hold all phrases  
1. Press [HOLD] so the indicator is lit.  
*
If you have assigned a phrase from a user pattern to RPS, and  
modify the performance data of the pattern that contains that  
phrase after it has been assigned, be aware that the phrase played  
by RPS will be affected by these modifications. For example if you  
delete the performance data of a pattern that contains an assigned  
phrase, no sound will be heard when you use RPS to play that  
phrase.  
2. Press a velocity pad to play a phrase.  
You can stop that phrase by pressing the same pad once again.  
• To hold individual phrases  
1. Hold down [HOLD] and press a velocity pad to play a  
phrase.  
*
If you assign a phrase from a part that uses MFX, the MFX  
settings during RPS playback will be determined by the MFX  
settings of the currently selected pattern. This means that the  
RPS playback may sound different than the original phrase.  
[HOLD] will blink, and that phrase will continue playing until  
you press the same pad once again.  
2. To play a phrase that you want to hold, hold down  
[HOLD] and press the appropriate pad, as described  
in step 1.  
The phrases will play together.  
3. To play a phrase that you do not want to hold, press  
Patterns that are registered in an RPS set allow you to specify setup  
parameters that are different than in conventional pattern mode.  
only the appropriate pad.  
When you release your finger from the pad, that phrase will  
stop playing.  
*
In steps 1 and 2, you can also press [HOLD] while pressing the  
velocity pad to play the phrase, as an alternative to holding down  
[HOLD] and then pressing the pad.  
To stop all phrases, press [HOLD] so the indicator goes out.  
Selecting an RPS set  
1. Hold down [RPS] and use [VALUE] or [INC/DEC] to  
select a set.  
28  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Playing a pattern  
RPS Settings  
Adjusting the settings of the RPS parts  
RPS playback uses dedicated RPS parts that are separate from  
conventional pattern playback. The patterns that are assigned to  
velocity pads [1]–[16] will play RPS parts 1–16.  
1. Hold down [RPS] and press [F6 (RPS Setting)].  
Alternatively, hold down [SHIFT] and press [F4 (RPS)].  
The RPS setting screen will appear.  
Here's how to adjust the settings of these RPS parts.  
2. Use [CURSOR (up/down)] to select a parameter.  
1. Hold down [RPS] and press [F6 (RPS Setting)].  
Alternatively, hold down [SHIFT] and press [F4 (RPS)].  
The RPS setting screen will appear.  
3. Use [VALUE] or [INC/DEC] to edit the parameter.  
Parameter  
RPS Set  
RPS Part  
RPS Part Patch  
Bank  
Range  
01–50  
Part 1–16  
Explanation  
RPS set to edit  
RPS part to edit  
Patch assigned to RPS part  
2. Press [F3 (RPS Mixer)].  
The RPS Mixer screen will appear.  
RPS Part Patch  
Number  
RPS Part Output  
Select  
DRY, MFX1,  
MFX2,  
COMP,  
DIR1, DIR2,  
RHY  
How the original sound of  
each part will be output  
DRY: Output to MIX OUT-  
PUT jacks without passing  
through effects  
MFX1 (2): Output through  
multi-effects 1 (or 2)  
COMP: Output through  
the compressor  
DIR1 (2): Output to the DI-  
RECT 1 (or DIRECT 2)  
jacks without passing  
through effects  
RHY: Output according to  
the settings of the rhythm  
set assigned to the part  
Refer to p. 128.  
3. Use the part mixer section to adjust the volume, pan,  
Remote Key-  
board Switch  
OFF, ON  
etc. of RPS parts 1–16.  
[PART ASSIGN]  
Selects the RPS parts that will be controlled  
by the sliders.  
<RPS Trigger Quantize>  
If this indicator is not lighted, parts 1–8  
will be controlled. If lit, parts 9–16 will be  
controlled.  
Adjust the volume, pan, key, and reverb lev-  
el of parts 1–8 or parts 9–16.  
When using RPS during pattern playback, patterns and phrases may  
not play back in precise alignment, depending on the timing at  
which you press the velocity pads. On the MC-909 you can specify  
the playback timing of the phrase, so it will play back in precise  
synchronization with the pattern. (RPS Trigger Quantize ->p. 128)  
Sliders  
Use [F1]--[F4] to select a parameter, and use the sliders to adjust  
the values.  
REAL:  
The phrase will play back immediately, at the timing at which  
you pressed velocity pads.  
Function button  
[F1 (Level)]  
Parameter adjusted by the sliders  
Volume of the RPS part  
[F2 (Pan)]  
[F3 (Key Shift)]  
Left/right position of the RPS part  
Transposition of the RPS part  
The pitch will change in semitone steps  
over a range of +/-4 octaves.  
Reverb level of the RPS part  
16TH, 8TH, QUARTER:  
The pattern will be divided into selected note units, and when  
you press the velocity pads, the phrase will begin playing at the  
beginning of the next note unit.  
[F4 (Reverb Level)]  
*
You can also use [CURSOR] to select a part and parameter, and then  
use [VALUE] or [DEC/INC] to adjust the value.  
MEASURE:  
The pattern will be divided into one-measure units, and when  
you press the velocity pads, the phrase will begin playing at the  
beginning of the next measure.  
4. Press [F6 (Close)] to close the RPS Mixer screen.  
*
*
Except when this parameter is set to “REAL,” pressing on the velocity  
pads slightly before the actual desired timing will help you  
synchronize the phrase to the pattern.  
If the pattern is stopped, the phrase will play back immediately,  
regardless of the setting that is selected in the above procedure.  
29  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Playing a pattern  
RPS realtime modify  
You can use the panel knobs and sliders to modify the sound of the  
Arpeggiator  
The MC-909’s Arpeggiator function lets you perform arpeggios  
(chords in which notes are played in succession, one note at a time)  
just by playing the chords, using the notes in the chords you play.  
Not only can you use the factory-set arpeggio styles, which  
determine the way the arpeggio is played, but you can also freely  
rewrite styles.  
phrase being played by RPS.  
1. Press [RPS] to make the indicator light.  
2. Press a velocity pad to play back a phrase.  
3. While holding down a pad, you can operate the  
following knobs and sliders to modify the sound of  
the phrase.  
Using the arpeggiator  
1. Press [ARPEGGIO] so its indicator is lighted.  
PITCH:  
FINE/COARSE TUNE, ENV DEPTH/A/D  
FILTER: CUTOFF, RESONANCE, ENV DEPTH/A/D/S/R  
2. Press a chord using the velocity pads.  
AMP:  
LFO1:  
LEVEL, ENV DEPTH/A/D/S/R  
An arpeggio will play according to the specified arpeggio style.  
PITCH DEPTH, FILTER DEPTH, AMP DEPTH,  
PAN DEPTH, RATE, WAVEFORM  
*
Arpeggiator cannot be used simultaneously with Pattern Call or RPS.  
*
*
Your changes will affect the sound of the phrase assigned to the pad  
you pressed last.  
If you take your finger off the pads, the changes you make will apply to  
the sound of the current part. The same is true even if you are playing  
back a phrase with [HOLD] turned on.  
Selecting an arpeggio style  
1. Hold down [ARPEGGIO] and use [VALUE] or [INC/  
DEC] to select a style.  
*
Operating MATRIX CONTROL 1, RANDOM MODIFY, or FAT  
will always affect the sound of the current part.  
Making arpeggiator settings  
Here's how to change the way that the arpeggio is sounded.  
Saving an RPS set  
The edited settings of an RPS set will be lost when you turn off the  
power. If you want to keep the settings you edited, save the RPS set  
as follows.  
1. Hold down [ARPEGGIO] and press [F6 (Arp Setting)].  
Alternatively, hold down [SHIFT] and press [F1 (Arp)].  
The arpeggiator setting screen will appear.  
1. Hold down [RPS] and press [F6 (RPS Setting)].  
Alternatively, hold down [SHIFT] and press [F4 (RPS)]. The RPS  
setting screen will appear.  
3. Use [VALUE] or [INC/DEC] to edit the parameter.  
2. Use [VALUE] or [INC/DEC] to select the RPS set that  
Using in Combination with the Chord  
Memory Function  
you want to save.  
3. Press [WRITE].  
When performing with the Arpeggiator, you can also use it  
along with the Chord Memory (p. 32). After first storing  
complex Chord Forms in memory, you can then call them up  
when Arpeggiator is on, and you can easily create complex  
arpeggio sounds just by pressing a single pad.  
The Write menu screen will appear.  
Make sure that “RPS Set” is highlighted.  
4. Press [ENTER] or [F3 (RPS)].  
5. Assign a name to the RPS set.  
For details on how to assign a name, refer to “Saving a pattern”  
(p. 50).  
Parameter Explanation  
Arpeggio  
Grid (Grid  
Type)  
Sets the particular note division and resolution in a  
“single grid” used in creating the arpeggio in an Ar-  
peggio Style, and how much of a “shuffle” syncopa-  
tion is to be to applied (none/weak/strong) to it.  
1/4: Quarter note  
6. When you finish inputting the name, press [F6  
(Write)].  
A message will ask you for confirmation.  
1/8: Eighth note  
1/8L: Eighth note shuffle Light  
1/8H: Eighth note shuffle Heavy  
1/12: Eighth note triplet  
7. To save, press [F6 (Execute)].  
*
To cancel without saving, press [F5 (Cancel)].  
1/16: Sixteenth note  
1/16L: Sixteenth note shuffle Light  
1/16H: Sixteenth note shuffle Heavy  
1/24: Sixteenth note triplet  
30  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Playing a pattern  
Parameter Explanation  
Arpeggio  
Motif  
Selects the method used to play sounds when you  
have a greater number of notes than programmed for  
the Arpeggio Style.  
UP(L ): Only the lowest of the pads pressed is  
sounded each time, and the notes play in order  
from the lowest of the pressed pads.  
UP(L&H): Notes from both the lowest and highest  
pressed pads are sounded each time, and the notes  
play in order from the lowest of the pressed pads.  
UP(_ ): The notes play in order from the lowest of  
the pressed pads. No one note is played every time.  
DOWN(L ): Only the lowest of the pads pressed is  
sounded each time, and the notes play in order  
from the highest of the pressed pads.  
DOWN(L&H): Notes from both the lowest and  
highest pressed pads are sounded each time, and  
the notes play in order from the highest of the  
pressed pads.  
DOWN(_ ): The notes play in order from the high-  
est of the pressed pads. No note is played every  
time.  
UP&DOWN(L ): Only the lowest of the pads  
pressed is sounded each time, and the notes in the  
arpeggio are played in order from the lowest of the  
pressed pads and then back again in the reverse or-  
der.  
4. To input data, press a pad that corresponds to the  
timing at which you want to input a note, so the pad’s  
indicator lights.  
To delete a note you’ve input, press the  
corresponding pad so its indicator goes out.  
*
*
You cannot edit the velocity of a note message once you input it. If you  
want to change the velocity, you must delete the note and re-input it.  
A maximum of sixteen notes (specified pitches) can be used in one style.  
UP&DOWN(L&H): Notes from both the lowest and  
highest pressed pads are sounded each time, and  
the notes play in order from the lowest of the  
pressed pads and then back again in the reverse or-  
der.  
UP&DOWN(_ ): The notes play in order from the  
lowest of the pressed pads, and then back again in  
the reverse order. No note is played every time.  
RANDOM(L ): While only the lowest of the pads  
pressed is sounded each time, the notes in the ar-  
peggio are played in random order.  
Determines whether the sounds are played staccato  
(short and clipped), or tenuto (fully drawn out).  
30–120%: For example, when set to “30,” the  
length of the note in a grid (or when a series of  
the full length of the note set in the grid type.  
FULL: Even if the linked grid is not connected with  
a tie, the same note continues to sound until the  
point at which the next new sound is specified.  
Adds an effect that shifts arpeggios one cycle at a  
time in octave units. You can set the shift range up-  
wards or downwards (up to three octaves up or  
down).  
[F1 (Tie)]  
By holding down [F1 (Tie)] and pressing a pad,  
you can extend the length of the previously in-  
put note by the current setting.  
Sets the particular note division and resolution  
in a “single grid” used in creating the arpeggio  
in an Arpeggio Style, and how much of a “shuf-  
fle” syncopation is to be to applied (none/  
weak/strong) to it.  
1/4: Quarter note  
1/8: Eighth note  
1/8L: Eighth note shuffle Light  
1/8H: Eighth note shuffle Heavy  
1/12: Eighth note triplet  
[F2 (Grid)]  
Arpeggio  
Duration  
1/16: Sixteenth note  
1/16L: Sixteenth note shuffle Light  
1/16H: Sixteenth note shuffle Heavy  
1/24: Sixteenth note triplet  
Specifies the style length  
Range: 1–32  
Specifies the pitch of the note to be input.  
Range: 0 (C-1)–127 (G9)  
Specify the velocity (volume) of the note mes-  
sages you will input.  
[F3 (End Step)]  
[F4 (Note Num-  
ber)]  
[F5 (Velocity)]  
Arpeggio  
Octave  
Range  
Range: REAL, 1–127  
Remote  
Keyboard  
Switch  
Refer to p. 128.  
* If this is set to REAL, your playing strength  
on the pads will vary the dynamics.  
Audition arpeggio currently being input. (The  
operation is the same when [SHIFT] is held.)  
Zoom-in the arpeggio style input screen.  
[F6 (Preview)]  
Creating an arpeggio style  
1. Hold down [ARPEGGIO] and press [F6 (Arp Setting)].  
Alternatively, hold down [SHIFT] and press [F1 (Arp)].  
The arpeggiator setting screen will appear.  
[SHIFT] +  
[F1 (V-Zoom In)]  
[SHIFT] +  
[F2 (V-Zoom Out)]  
[SHIFT] +  
[F3 (Tie)]  
Zoom-out the arpeggio style input screen.  
Input a tie at the cursor location, and advance to  
the next step.  
Delete all data at the step where the cursor is lo-  
2. Press [F4 (Arp Edit)].  
[SHIFT] +  
The arpeggio style input screen will appear.  
[F4 (Rest (Clear))] cated.  
[SHIFT] +  
[F5 (Step Rec)]  
If you press this to add a check mark, you will  
be able to input data for individual notes (p. 32).  
3. Use the function buttons and [VALUE] or [INC/DEC]  
to specify the note that you want to input.  
You can also use [CURSOR (up/down)] to select the note  
number.  
5. When you finish inputting the arpeggio style, press  
[EXIT].  
31  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Playing a pattern  
Step-recording an arpeggio style  
You can create an arpeggio style by inputting and editing individual  
Chord Memory  
You can play a previously registered chord form simply by pressing  
a single pad. You can use the factory-set chord forms, and are also  
free to rewrite them as desired.  
notes.  
Using chord memory  
1. Press [CHORD MEMORY] so its indicator is lighted.  
2. Press one of the velocity pads.  
The pre-specified chord form will sound.  
When you press velocity pad [2] (C4), the chord form will sound at  
the pitch that was specified. Other pads will sound parallel chords at  
pitches relative to pad [2] (C4).  
*
Chord Memory cannot be used simultaneously with Pattern Call or  
RPS.  
1. In the arpeggio style input screen, hold down [SHIFT]  
and press [F5 (Step Rec)] to apply a check mark.  
[SHIFT] will be locked.  
Selecting a chord form  
1. Hold down [CHORD MEMORY] and use [VALUE] or  
2. Use [CURSOR (up/down)] to select the note number,  
[INC/DEC] to select a chord form.  
and [CURSOR (left/right)] to select the step.  
Inputting a chord form  
3. Use [VALUE] or [INC/DEC] to edit the data at the  
cursor (velocity: OFF, 1–127, Tie).  
1. Hold down [CHORD MEMORY] and press [F6 (Chord  
Setting)].  
*
You can also strike a velocity pad to input a note for the corresponding  
note number.  
Alternatively, hold down [SHIFT] and press [F2 (Chord  
Memory)].  
[F1 (V-Zoom In)]  
[F2 (V-Zoom Out)] Zoom-out the arpeggio style input screen.  
Zoom-in the arpeggio style input screen.  
The chord memory setting screen will appear.  
[F3 (Tie)]  
Input a tie at the cursor location, and advance  
to the next step.  
2. Press [F4 (Chord Edit)].  
[F4 (Rest (Clear))] Delete all data at the step where the cursor is lo-  
cated.  
The chord form input screen will appear.  
[F6 (Preview)]  
Audition arpeggio currently being input. (The  
operation is the same when [SHIFT] is held.)  
3. Use the velocity pads to input the chord you want to  
sound.  
*
If you press [F5 (Step Rec)] and clear the check mark, you are returned  
to the normal input screen.  
Input the notes that you want to sound when velocity pad [2]  
(C4) is pressed.  
The pads will light to indicate the notes that will sound.  
If you press a pad once again, it will go dark and will not sound.  
Saving an arpeggio style  
A arpeggio style you create will be lost when you turn off the power.  
If you want to keep your settings, save them as follows.  
4. When you finish inputting the chord form, press  
[EXIT].  
1. Hold down [ARPEGGIO] and press [F6 (Arp Setting)].  
Alternatively, hold down [SHIFT] and press [F1 (Arp)].  
The arpeggiator setting screen will appear.  
While inputting the chord form, you can press [F6 (Preview)] to play  
the chord that you have input.  
2. Press [F6 (Arp Write)].  
A screen will appear in which you can select the user arpeggio  
style to which your settings are to be written.  
3. Use [VALUE] or [INC/DEC] to select the arpeggio  
style that you want to save.  
4. Press [F6 (Write)].  
A message will ask you for confirmation.  
5. To write the data, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
32  
Download from Www.Somanuals.com. All Manuals Search And Download.  
         
Playing a pattern  
Saving a chord form  
A chord form you create will be lost when you turn off the power. If  
Part Mixer  
Here you can adjust the volume, pan, etc., of each part.  
you want to keep your settings, save them as follows.  
1. Hold down [CHORD MEMORY] and press [F6 (Chord  
[PART]  
(SELECT/MUTE)  
Selects the function of part buttons [1]–[16].  
Setting)].  
If this indicator is not lighted, the part  
buttons will select parts. If lit, the part  
buttons will mute parts.  
Switches the Tempo/Mute part (a part that  
records tempo changes and mute opera-  
tions, p. 42) on/off.  
The Mixer screen will appear when you  
press this button and get it to light.  
Selects the parts that will be controlled by  
the sliders.  
Alternatively, hold down [SHIFT] and press [F2 (Chord  
Memory)].  
[TEMPO/MUTE  
CONTROL]  
The chord memory setting screen will appear.  
2. Press [F6 (Chord Write)].  
[MIXER ASSIGN]  
[PART ASSIGN]  
A screen will appear in which you can select the user chord  
form to which your settings are to be written.  
3. Use [VALUE] or [INC/DEC] to select the chord form  
If this indicator is not lighted, parts 1–8  
will be controlled. If lit, parts 9–16 will be  
controlled.  
that you want to save.  
Sliders  
Adjust the volume of parts 1–8 or parts 9–16.  
By accessing the Mixer screen, you can  
also adjust the pan, key, and reverb depth  
of each part (see illustration below).  
4. Press [F6 (Write)].  
A message will ask you for confirmation.  
5. To write the data, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
Realtime Modify section  
You can use the knobs and sliders of this section to modify the sound  
while it plays.  
For details on the function of each knob and slider, refer to Patch  
mode (p. 51).  
Selecting the part whose sound  
you want to modify  
fig.1-06  
Use [F1]–[F4] to select a parameter, and use the sliders to adjust the  
values.  
Function button  
[F1 (Level)]  
Parameter adjusted by the sliders  
Volume of the part  
[F2 (Pan)]  
[F3 (Key Shift)]  
Left/right position of the part  
Transposition of the part  
The pitch will change in semitone steps  
over a range of +/-4 octaves.  
Reverb level of the part  
1. In the Part Mixer section, press [PART] (SELECT/  
MUTE) so the indicator is not lighted.  
Part buttons [1]–[16] will select parts.  
[F4 (Reverb Level)]  
[F6 (Close)]  
Returns to the previous screen.  
2. Press the button for the part whose sound you want  
to modify. The button will light.  
*
You can also use [CURSOR] to select a part and parameter, and then  
use [VALUE] or [DEC/INC] to adjust the value.  
That part is now selected.  
The letter displayed below the part number at the top of the  
Mixer screen indicates the status of each part, as follows:  
If you select a part to which a rhythm set is assigned, the FILTER  
section “TYPE” indicator will go out.  
P: playable  
This is because a rhythm set lets you select a different filter type for  
each rhythm tone (percussion instrument).  
M: muted  
Blank: No performance has been recorded  
33  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                   
Playing a pattern  
Selecting the input source device  
1. Press and hold [MIX IN].  
Mix In  
The sound of a device connected to the INPUT jacks or the digital in  
The Mix In select sub window will appear.  
connector can be mixed into the output.  
You can also use the velocity pads to play different pitches using the  
input sound.  
2. Press [F5 (Input Setting)].  
The input setting screen will appear.  
3. Press [CURSOR (up/down)] to move the cursor to the  
Directly outputting the sound of  
an external device  
item that you want to set.  
4. Use [VALUE] or [INC/DEC] to make the desired  
1. In the sampling section, press [MIX IN] so its  
setting.  
indicator is lighted.  
The sound of the external device will be mixed into the output.  
Parameter  
Range  
Explanation  
Input Select  
LINE IN L/R,  
LINE IN L,  
Input source of the external  
input sound  
2. To cancel the Mix In function, press [MIX IN] once  
DIGITAL(OPT),  
DIGITAL(CO-AX),  
MICROPHONE  
LINE IN L/R: INPUT jacks  
L/R (stereo)  
LINE IN L: INPUT jack L  
(mono)  
DIGITAL(OPT): Digital In-  
put (Optical)  
DIGITAL(CO-AX): Digital  
Input (Coaxial)  
again so its indicator goes out.  
Playing various pitches using the  
sound of an external device  
1. Press and hold [MIX IN].  
MICROPHONE: INPUT  
jack (mono, mic level)  
Switches Mix In on/off  
OFF:Externalinputsound  
will not be used.  
The Mix In select sub window will appear.  
Mix-In  
OFF, ON,  
VELOCITY PADS  
ON: External input sound  
will be mixed into the out-  
put.  
VELOCITY PADS: The ve-  
locity pads can be used to  
play scales using the exter-  
nal input sound.  
Ext Output  
Asgn  
(External  
Output  
DRY, MFX1,  
MFX2, COMP  
Output destination of the ex-  
ternal input sound that is  
mixed in  
DRY: Output to MIX OUT-  
PUT jacks without passing  
through effects  
Assign)  
MFX1 (2): Output through  
multi-effects 1 (or 2)  
COMP: Output through  
the compressor  
Volume level of the external  
input sound (left channel)  
Volume level of the external  
input sound (right channel)  
Depth of reverb applied to  
the external input sound  
Set this to 0 if you don’t  
want to apply reverb.  
2. Continuing to hold down [MIX IN], press [F6 (Velo  
Pads)] or turn [VALUE] to select “VELOCITY PADS.”  
Ext Level L  
Ext Level R  
0–127  
0–127  
0–127  
The indicator will blink, and now you can use the velocity pads  
to change the pitch of the input sound.  
Ext Reverb  
Send Level  
3. Play the velocity pads.  
You can control the pitch and duration just as on a conventional  
keyboard.  
When you press pad 2 (C4), the input sound will be heard at its  
original pitch.  
Adjusting the volume of the external  
device  
You can play the input sound in a range of 14 semitones higher  
(pad [16]) through 25 semitones lower (pad [1] with [OCT -]  
pressed twice) than the original pitch.  
You can use the volume section’s [INPUT] knob to adjust the volume  
of the external device.  
*
You cannot play chords.  
*
[INPUT] cannot adjust the volume of a device connected to the digital  
in connector. You will need to adjust the volume on the connected  
external device.  
4. To cancel the Mix In function, press [MIX IN] once  
again so its indicator goes out.  
34  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Playing a pattern  
CUT + RESO (Cutoff + Resonance)  
D Beam Controller  
Your left hand (beam 1) controls the cutoff frequency of the filter (p.  
The D Beam controllers let you perform control operations simply by  
passing your hand over the controller. Three different uses (such as  
solo synth and turntable) for this controller are offered as presets,  
but by editing the settings you can use these controllers to apply a  
wide range of other effects.  
1. Press [D BEAM ASSIGN] so the “CUT+RESO”  
indicator is lighted.  
2. Press [BEAM 1 ON] and [BEAM 2 ON] so both  
[BEAM 1 ON]  
[BEAM 2 ON]  
Turns the left D Beam controller (BEAM 1)  
on/off.  
Turns the right D Beam controller (BEAM 2)  
on/off.  
Selects the function of the D Beam controller.  
Press to cycle through the available choic-  
es, which are: SOLO SYNTH, CUT+RESO,  
TURNTABLE, and ASSIGNABLE.  
indicators are lighted.  
3. In the FILTER block, press [TYPE] to select Filter  
Type (p. 59).  
[TWIN D BEAM  
ASSIGN]  
4. Pass your hands over beams 1/2 to control the sound  
of the current part.  
Moving your hand closer to beam 1 will raise the cutoff  
frequency, and moving your hand away will lower it.  
Moving your hand closer to beam 2 will increase the resonance,  
and moving your hand away will decrease it.  
The effective range of the D Beam controller  
The following diagram shows the effective range of the D Beam  
controller. Movements of your hand that occur outside of this  
range will not produce any effect.  
*
The effective range of the D Beam controller will be greatly  
reduced when it is used in strong, direct sunlight. Please be  
aware of this when using the D Beam controllers outdoors.  
If the Filter Type has been set to LPF2 or LPF3, the resonance setting  
will have no effect, so moving your hand over beam 2 will not affect  
the sound.  
fig.DBeam  
You can adjust the variable range of the parameters (p. 130).  
TURNTABLE  
Your left hand (beam 1) controls the tempo (BPM), and your right  
hand (beam 2) controls the pitch.  
1. Press [D BEAM ASSIGN] so the “TURNTABLE”  
indicator is lighted.  
SOLO SYNTH  
2. Press [BEAM 1 ON] and [BEAM 2 ON] so both  
This is a monophonic synthesizer for which your left hand (beam 1)  
indicators are lighted.  
controls volume, and your right hand (beam 2) controls the pitch.  
3. Pass your hands over beams 1/2 to control the BPM  
1. Press [D BEAM ASSIGN] so the “SOLO SYNTH”  
and pitch of all parts.  
indicator is lighted.  
Moving your hand closer to beam 1 will slow down the tempo.  
Moving your hand closer to beam 2 will lower the pitch.  
2. Press [BEAM 1 ON] and [BEAM 2 ON] so both  
indicators are lighted.  
*
If your hand leaves the effective range of the D Beam controller, the  
sound will return to the original BPM and pitch.  
3. When you move your hand near beam 1, sound will  
be heard.  
make the volume softer, and moving your hand away will make  
the volume louder.  
You can also set it so moving your hand closer to the D Beam  
controller will increase the tempo and raise the pitch (p. 130).  
Moving your hand closer to beam 2 will raise the pitch, and  
moving your hand away will lower the pitch.  
ASSIGNABLE (Other applications)  
*
If the hand that is near beam 1 leaves the effective range of the D Beam  
controller, the volume will gradually diminish and finally the sound  
will disappear. This prevents the sound from remaining “stuck on.”  
Refer to the D Beam controller-related parameters (p. 130) in the  
System settings.  
*
You can change the pitch range (p. 130).  
35  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                 
Playing a pattern  
Turntable emulation  
You can use this slider and the [PUSH]/[HOLD] buttons to  
When playing a patch/rhythm set from a wave expansion board that  
uses waveforms with an indicated tempo (BPM), it will not be  
possible to control pitch and BPM independently.  
synchronize your performance with a turntable or other audio  
source.  
fig.1-07  
Auto Sync  
The playback tempo of a sample (waveform) you sampled or loaded  
from your computer can be automatically synchronized to the  
playback tempo of the pattern.  
In order to use Auto Sync, you must first set the BPM (p. 116) sample  
parameter.  
1. As the current part, select the part to which is  
assigned the patch that uses the sample that you  
want to auto-sync.  
2. Press [AUTO SYNC] so its indicator is lighted.  
The playback tempo of the sample will automatically  
synchronize to the BPM of the pattern.  
Slider  
The BPM will slow down as you move the slider up-  
ward (toward “-”), and speed up as you move it  
downward (toward “+”).  
The BPM will be the original value when the slider is  
at the detent in the center of its range.  
Auto Sync can be turned on/off independently for each part.  
* You can also adjust the variable range of the slider  
(p. 127).  
[PITCH],  
[BPM]  
These buttons select whether the slider and [HOLD]/  
[PUSH] buttons will control the pitch or the BPM.  
The pitch and BPM will both  
Auto Sync requires double the usual polyphony. This means that if  
you turn Auto Sync on, the polyphony of the entire MC-909 will  
decrease.  
change.  
This produces the same result  
as a turntable.  
Both lit  
Only the pitch will change.  
Effects  
Only [PITCH] lit  
See p. 88.  
Only the BPM will change.  
Only [BPM] lit  
Operating the slider or  
[HOLD]/[PUSH] buttons will  
not change the pitch or BPM.  
Mastering  
See p. 108.  
Both not lighted  
Use this setting if you want to  
prevent the pitch and BPM  
from changing when the slid-  
er is touched accidentally.  
[HOLD]  
[PUSH]  
Slows the performance to the minimum tempo of the  
slider range in order to match your performance with  
the turntable.  
Speeds up the performance to the maximum tempo  
of the slider range in order to match your perfor-  
mance with the turntable.  
You can also assign other functions to the slider, such as pitch bend  
(p. 127).  
36  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Recording a pattern  
1. Use [VALUE] or [INC/DEC] to select the number of  
Realtime recording  
the pattern you want to record.  
This method lets you record your performance on the MC-909’s  
velocity pads and D Beam controllers or an external MIDI keyboard.  
Knob and slider movements can also be recorded.  
2. Press [REC].  
fig.1-20  
Standby screen  
fig.1-21  
3. Press [F1]–[F4] to select a recording method.  
Function button  
Recording method  
[F1 (Realtime)]  
Realtime Recording (p. 37)  
Data from the velocity pads,  
knobs, and external MIDI  
devices will be recorded in  
real time.  
Parameter  
Rec Beat  
Range  
Explanation  
2/4–7/4, 5/8– Pattern time signature  
7/8, 9/8, 12/8,  
9/16, 11/16,  
13/16, 15/16,  
17/16, 19/16  
1–998  
empty pattern.  
[F2 (TR-Rec)]  
TR-REC (p. 39)  
represent notes, allowing  
you to input note data by  
switching each pad on or off.  
Step Recording (p. 41)  
Successively record each  
note one after the other in a  
non-realtime fashion.  
Tempo/Mute Recording (p.  
42)  
Rec Measure  
Length  
Pattern length  
* An already-recorded pattern  
can be made longer, but not  
shorter. To shorten it, use the  
pattern edit Delete Measure  
(p. 45) to delete one or more  
measures.  
Whether the recorded data will  
be added to, or replace, the exist-  
ing data  
[F3 (Step)]  
Rec Mode  
MIX,  
REPLACE  
[F4 (Tempo/Mute)]  
Record tempo changes or  
mute on/off events in real  
time.  
MIX: Newly recorded data  
will be added to the previous-  
ly-recorded data.  
The corresponding recording standby screen will appear.  
REPLACE: Previously-re-  
corded data will be replaced  
by the newly-recorded data.  
Length of the count before re-  
cording begins  
If this is set to Wait Note, re-  
cording will start when you  
press a velocity pad or the  
[PLAY] button.  
4. Specify the time signature and length of the pattern,  
and then record.  
Rec Count In  
OFF, 1 MEAS,  
2 MEAS,  
WAIT NOTE  
For details, refer to the section on each recording method.  
Rec Loop Rest OFF, ON  
Insert a blank measure before  
you return to the beginning of  
the pattern  
If this is ON, one blank mea-  
sure will be inserted before  
you turn to the first measure of  
the pattern.  
The maximum number of notes per pattern is  
approximately 30,000 notes.  
* This provides a convenient  
way to keep the end of the last  
measure from being recorded  
into the first measure.  
37  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Recording a pattern  
Parameter  
Quantize Res- OFF,  
olution 32nd note–  
quarter note  
Range  
Explanation  
Note value to which timing is to  
be corrected  
If this is set to OFF, timing will  
not be corrected.  
Degree to which timing will be  
adjusted.  
Settings near 0% will produce  
essentially no effect, while a  
setting of 100% will adjust the  
note timings all the way to the  
note locations specified in the  
Input Quantize Resolution.  
Volume (velocity) of the notes  
that you input from the velocity  
pads.  
Controllers that can be recorded  
Velocity pads  
Quantize Tim- 0–100%  
ing  
D Beam controllers  
Realtime modify knobs  
Turntable Emulation Slider *  
*: Can be recorded only if assigned as pitch bender or  
modulation.  
Rec Velocity  
REAL, 1–127  
If this is set to REAL, your  
playing strength on the pads  
that is input.  
1. In the Part Mixer section, press [PART] (SELECT/  
MUTE) so the indicator is not lighted.  
Part buttons [1]–[16] will select parts.  
Function buttons  
2. Press the button for the part that you want to record.  
[F1 (Patch List)]  
[F3 (Mixer)]  
(Part Mixer)  
Choose a patch/rhythm set from a list (p. 55).  
Display the Mixer screen (p. 33).  
You can select the part for recording even while you are recording.  
[F6 (BPM/Click)]  
Set the tempo, and turn the metronome on/  
off (p. 25).  
Rehearsal  
You can temporarily cease recording without actually halting the  
realtime recording operation. This lets you alternate between trying  
out ideas and actually recording, without having to actually perform  
“record” and “stop” operations each time.  
Recording procedure  
1. Select realtime recording (p. 37).  
2. Press [PLAY], and start recording.  
1. During realtime recording, press [F4 (Rehearsal)] or  
[REC].  
[REC] will blink, and you will be in rehearsal mode. No  
performance data will be recorded.  
In this state you can try playing phrases before actually  
recording them.  
2. Press [F4 (Rehearsal)] or [REC] once again, and you  
will resume recording.  
Perform using the velocity pads, D Beam controllers, or your  
external MIDI keyboard.  
When you come to the last measure, recording will repeat from  
the first measure. You will also hear what’s been recorded so  
far. Your performance during each pass of the recording will be  
added to the previously recorded data.  
3. Press [STOP] to stop recording.  
38  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Recording a pattern  
Realtime Erase  
During realtime recording, you can use the velocity pads or the  
TR-REC  
This is a recording method in which the velocity pads of the MC-909  
are used as timing scale buttons to enter note messages.  
You can input/delete notes by pressing the velocity pads to switch  
them between lit/extinguished. This is an easy way to specify the  
timing at which notes are to be placed.  
realtime modify knobs to erase data.  
1. Select the part from which you want to erase data.  
Select a part in the same way as described in “Selecting the part  
to record” (p. 38).  
*
This method cannot be used to record data other than note messages  
(e.g., control changes produced by operating the realtime modify  
knobs).  
2. During recording, press [F2 (Erase)].  
The realtime erase window will appear.  
fig.1-**  
Standby screen  
fig.1-30  
3. In the Erase Type field, choose the type of data that  
you want to erase.  
ALL  
All data  
NOTE  
P-AFT  
C-AFT  
CC  
Note messages  
Polyphonic aftertouch  
Channel aftertouch  
Control change  
PC  
Program change  
Bend data  
System exclusive data  
Tempo change data  
Mute on/off  
BEND  
SYSEX  
BPM  
MUTE  
EXCEPT NOTE  
Parameter  
Range  
Explanation  
All data other than note messages  
Rec Beat  
2/4–7/4, 5/8–  
7/8, 9/8, 12/8,  
9/16, 11/16,  
13/16, 15/16,  
17/16, 19/16  
1–998  
Pattern time signature  
*
If you want to erase knob data, operate the corresponding knob of the  
panel to specify that data.  
* Can be specified only for  
an empty pattern.  
4. Erase the data.  
Rec Measure  
Length  
Pattern length  
When “NOTE” has been selected, hold down two notes on the  
velocity pads or on an external MIDI keyboard, and all note  
messages within the region defined by those two notes will be  
erased while you continue holding down the notes.  
* An already-recorded pat-  
tern can be made longer,  
but not shorter. To shorten  
it, use the pattern edit De-  
lete Measure (p. 45) to de-  
lete one or more measures.  
Volume (velocity) of the  
notes that you input from the  
velocity pads.  
If this is set to REAL, your  
playing strength on the  
locity that is input.  
For other types of data, the data selected by Erase Type will be  
erased while you continue holding down [F5 (Erase)].  
Rec Velocity  
REAL, 1–127  
5. To return to recording mode, press [F5 (Close)] or  
[EXIT].  
Recording Cancel  
Here’s how you can cancel the entire content of a recording, and  
Function buttons  
return to the recording-standby state.  
1. During recording, press [F5 (Rec Cancel)].  
[F1 (Patch List)]  
[F3 (Mixer)]  
(Part Mixer)  
Choose a patch/rhythm set from a list (p. 55).  
Display the Mixer screen (p. 33).  
A message will ask for confirmation.  
[F6 (BPM/Click)]  
Set the tempo, and turn the metronome on/  
off (p. 25).  
2. To carry out Recording Cancel, press [F6 (Execute)].  
All the data that has been recorded from the time you pressed  
[PLAY] to start recording until you pressed [F5 (Rec Cancel)]  
will be discarded.  
*
To cancel, press [F5 (Cancel)].  
39  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Recording a pattern  
4. Use [CURSOR (left/right)] or [BWD/FWD] to move the  
Recording procedure  
1. Select TR-REC (p. 37).  
note message input region  
2. Press [PLAY] to begin recording.  
The bottom of the screen will always show two bars to indicate the  
input region shown in the screen and the current playback position  
of the pattern.  
You will enter recording mode, and will hear the notes you  
enter played as a loop.  
fig.1-31  
If you press [TOP], the pattern playback location will return to the  
beginning of the input region shown in the screen.  
5. To input data, press a pad that corresponds to the  
timing at which you want to input a note, so the pad’s  
indicator lights.  
To delete a note you’ve input, press the  
corresponding pad so its indicator goes out.  
You cannot edit the note type, gate time, or velocity of a note  
message once you input it. If you want to change these parameters,  
you must delete the note and re-input it.  
3. Use the function buttons and [VALUE] or [INC/DEC]  
6. Press [STOP] to stop recording.  
to specify the note messages to enter.  
You can also use [CURSOR (up/down)] to select the note  
number.  
Selecting the part to record  
1. In the Part Mixer section, press [PART] (SELECT/  
MUTE) so the indicator is not lighted.  
Part buttons [1]–[16] will select parts.  
[F1 (Patch List)]  
[F2 (Scale)]  
Choose the patch/rhythm set from a list  
(p. 55).  
The timing scale (see the explanatory box  
on this page) of the velocity pads will  
change each time you press this.  
Choose the pitch of the note to be input.  
For a rhythm set, this selects the rhythm  
tone to be input.  
Range: 0 (C-1)–127 (G9)  
Choose the note value to be input.  
Range: 1/32–1/1  
Specify the gate time (the duration that the  
note will be held) for the note data to be in-  
put, as a proportion of the value you chose  
for Note Type.  
Range: 5–200%  
Specify the velocity (volume) of the note  
data to be input.  
2. Press the button for the part that you want to record.  
You can select the part for recording even while you are recording.  
About the timing scale  
[F3 (Note Number)]  
[F4 (Note Type)]  
[F5 (Gate Time)]  
Each time you press [F2 (Scale)], the scale will alternate in the  
following order.  
16th notes  
[F6 (Velocity)]  
Velocity pads [1]–[16] will correspond to a recording input  
region of one measure, and you will be able to input notes  
at 16th note intervals.  
Range: REAL, 1–127  
* If you set this to REAL, the force with  
which you strike the pad will be input as  
the velocity value.  
display.  
You can use this when you want to view  
an expanded display for specific notes.  
Broaden the region of keys shown in the  
display.  
You can use this when you want to see  
which notes have been input.  
Set the tempo, and turn the metronome  
on/off (p. 25).  
32nd notes  
Velocity pads [1]–[16] will correspond to a recording input  
region of two beats, and you will be able to input notes at  
32nd note intervals.  
[SHIFT] +  
[F1 (V-Zoom In)]  
8th note triplets  
[SHIFT] +  
[F2 (V-Zoom Out)]  
Velocity pads [1]–[12] will correspond to a recording input  
region of one measure, and you will be able to input notes  
at 8th note triplet intervals.  
[SHIFT] +  
[F6 (BPM/Click)]  
16th note triplets  
Velocity pads [1]–[12] will correspond to a recording input  
region of two beats, and you will be able to input notes at  
16th note triplet intervals.  
By holding down [SHIFT] and pressing [TOP] [BWD] [FWD], you  
can move the pattern playback location in the same way as during  
playback.  
40  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Recording a pattern  
Recording procedure  
1. Select step recording (p. 37).  
Step recording  
This is a recording method in which you input note messages one by  
one.  
2. Press [PLAY] to begin recording.  
*
This method cannot be used to record data other than note messages  
(e.g., control changes produced by operating the realtime modify  
knobs).  
You are now ready to record.  
fig.1-31  
Standby screen  
fig.1-40  
3. Use function buttons [F4]–[F6], and [VALUE] and  
[INC/DEC] to specify the length and velocity of the  
notes to input.  
[F1 (Patch List)]  
From a list, select the patch/rhythm  
set that you want to use (p. 55).  
Cancel the previously input note.  
Extend the length of the previously  
input note by the current setting.  
Select the type of note value that you  
want to input.  
Parameter  
Range  
Explanation  
[F2 (Step Back)]  
[F3 (Tie)]  
Rec Beat  
2/4–7/4, 5/8–  
7/8, 9/8, 12/8,  
9/16, 11/16,  
13/16, 15/16,  
17/16, 19/16  
1–998  
Pattern time signature  
* Can be specified only for  
an empty pattern.  
[F4 (Note Type)]  
[F5 (Gate Time)]  
Range: 1/32–1/1  
Rec Measure  
Length  
Pattern length  
Specify the gate time (duration) of  
the note messages you will input, as  
a proportion of the note value you  
selected as the Note Type.  
* An already-recorded pat-  
tern can be made longer,  
but not shorter. To shorten  
it, use the pattern edit De-  
lete Measure (p. 45) to de-  
lete one or more measures.  
Volume (velocity) of the  
notes that you input from the  
velocity pads.  
Range: 5–200%  
[F6 (Velocity)]  
Specify the velocity (volume) of the  
note messages you will input.  
Range: REAL, 1–127  
Rec Velocity  
REAL, 1–127  
* If this is set to REAL, your playing  
strength on the pads will vary the  
dynamics.  
Narrow the range of keys shown in  
the display.  
Use this when you want to view  
certain notes at greater magnifica-  
tion.  
If this is set to REAL, your  
playing strength on the  
pads will determine the ve-  
locity that is input.  
[SHIFT] + [F1 (V-  
Zoom In)]  
Function buttons  
[SHIFT] + [F2 (V-  
Zoom Out)]  
Expand the range of notes shown in  
the display.  
Use this when you want to see  
which notes have been input.  
[F1 (Patch List)]  
[F3 (Mixer)]  
(Part Mixer)  
Choose a patch/rhythm set from a list (p. 55).  
Display the Mixer screen (p. 33).  
4. Use the velocity pads to input note messages.  
The note number is selected by the pad you press. You can also  
input chords.  
When you input a note message, the input position will  
advance by the value of the Note Type you specified.  
5. Repeat steps 2 and 3 to input note messages.  
6. When you are finished recording, press [STOP].  
41  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Recording a pattern  
Selecting the part to record  
1. In the Part Mixer section, press [PART] (SELECT/  
MUTE) so the indicator is not lighted.  
Part buttons [1]–[16] will select parts.  
Tempo/mute recording  
fig.1-49  
2. Press the button for the part that you want to record.  
You can select the part for recording even while you are recording.  
Moving the input location  
Pressing [CURSOR (right)] will move the input location  
forward by the current Note Type value.  
Pressing [CURSOR (left)] will move the input location  
backward by the current Note Type value.  
Pressing [FWD] will advance the input location by one measure.  
Pressing [BWD] will return the input location by one measure.  
Tempo changes and mute operations can be recorded on the  
dedicated tempo/mute part.  
The recording procedure is essentially the same as for realtime  
recording.  
You cannot move back to a position at which notes have already  
been input.  
Parameter  
Range  
Explanation  
Rec Beat  
2/4–7/4, 5/8–  
7/8, 9/8, 12/8,  
9/16, 11/16,  
13/16, 15/16,  
17/16, 19/16  
1–998  
Pattern time signature  
Moving the display region  
* Can be specified only for  
an empty pattern.  
Pressing [CURSOR (up/down)] will move the displayed region  
of notes upward or downward.  
Rec Measure  
Length  
Pattern length  
Holding down [SHIFT] and pressing [FWD] will move the  
displayed region one measure forward.  
Rec Count In  
OFF, 1 MEAS,  
2 MEAS  
OFF, ON  
Length of the count before re-  
cording begins  
Insert a blank measure before  
you return to the beginning  
of the pattern  
Holding down [SHIFT] and pressing [BWD] will move the  
displayed region one measure backward.  
Rec Loop Rest  
measure will be inserted  
before you turn to the first  
measure of the pattern.  
* This provides a convenient  
way to keep the end of the  
last measure from being re-  
corded into the first mea-  
sure.  
1. Select tempo/mute recording (p. 37).  
2. Press [PLAY] to start recording.  
Only changes in BPM (tempo) and changes in the part mute  
status will be recorded. No operations of the velocity pads, D  
Beam controllers, knobs, or sliders will be recorded.  
You can adjust BPM (tempo) by using [VALUE], [INC/DEC], or  
turntable emulation.  
For details on muting parts, refer to p. 26.  
3. Press [STOP] to stop recording.  
42  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Pattern editing  
Here’s how you can edit the performance data of a pattern in units of  
measures. You can create completely new patterns by editing the  
performance data of a pattern, or by combining various patterns.  
[F1 (Micro Scope)]  
Edit individual items of perfor-  
mance data within a pattern. (p.  
48)  
*
You must stop the pattern before you can edit it.  
[F2 (Copy)]  
Copy a pattern. (p. 44)  
[F3 (Erase)]  
Erase unwanted data. (p. 45)  
Delete unwanted measures. (p. 45)  
Insert blank measures. (p. 45)  
Transpose the pitch. (p. 45)  
Split the rhythm set. (p. 44)  
[F4 (Delete Measure)]  
[F5 (Insert Measure)]  
[F6 (Transpose)]  
Basic procedure for pattern  
editing  
[SHIFT] +  
[F1 (Extract Rhythm)]  
[SHIFT] +  
Modify the strength/length of the  
notes. (p. 45)  
[F2 (Velocity Duration)]  
(Change Velocity/  
Change Duration)  
[SHIFT] + [F3 (Shift Clock)]  
[SHIFT] + [F4 (Data Thin)]  
[SHIFT] +  
1. Select the pattern that you want to edit.  
2. Press [F2 (Edit)] to access the Pattern Edit Menu  
Slightly shift the timing. (p. 45)  
Thin out unnecessary data. (p. 46)  
Apply quantization. (p. 46)  
screen.  
fig.1-60  
[F5 (Edit Quantize)]  
[SHIFT] + [F6 (Reclock)]  
Convert the note values. (p. 47)  
5. Press the part button [1]–[16] and [TEMPO/MUTE] of  
the part(s) whose data you want to edit, illuminating  
the relevant indicator(s).  
6. Set the parameters, and press [F6 (Execute)].  
*
To cancel the procedure, press [F5 (Cancel)].  
The procedures for Extract a Rhythm Instrument and Pattern  
Copy are explained on the next page.  
3. Select the region of measures that you want to edit.  
When you are specifying the Note (Minimum/Maximum) in Pattern  
Edit, you can specify the Minimum and Maximum by pressing two  
velocity pads. First press Minimum, then press Maximum.  
If you press one velocity pad twice, the Minimum and Maximum  
will be the same.  
Source From: first measure of the region  
If you set this to “SETUP,” the setup parameters (p. 18) will be  
included.  
Source End: last measure of the region  
If you set this to “SETUP,” only the setup parameters will be  
selected, and no measures will be included.  
4. Use the function buttons to select the type of editing  
that you want to carry out.  
The corresponding editing sub-window will appear.  
fig.1-61  
43  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Pattern editing  
Extract a Rhythm Instrument  
This operation extracts data of a specific note number from the  
specified part, and moves it to a different part. You can use this to  
divide a rhythm set into separate parts for each instrument.  
Pattern Copy  
This operation copies data from the current pattern to another  
pattern.  
1. In step 5 on the preceding page, press a part button  
[1]–[16] or [TEMPO/MUTE CONTROL] to select the  
move-source part; the button will light.  
1. In step 5 on the preceding page, press a part button  
[1]–[16] to select the move-source part; the button  
will light.  
2. Select the data that you want to copy.  
2. Select the note number that you want to move.  
3. Press [F6 (Select)].  
3. Press [F6 (Select)].  
4. Press a part button [1]–[16] or [TEMPO/MUTE  
CONTROL] to select the move-source part; the  
button will light.  
4. Press a part button [1]–[16] to select the move-  
destination part; the button will light.  
5. Press [F6 (Execute)].  
5. Press [F6 (Execute)].  
*
To cancel the procedure, press [F5 (Cancel)].  
*
To cancel the procedure, press [F5 (Cancel)].  
Parameter  
Src Part  
Extract Note  
Dest Part  
Range  
1–16  
0 (C-1)–127 (G9)  
1–16  
Explanation  
Move-source part  
Note number to be moved  
Move-destination part  
Parameter  
Event  
Range  
ALL, NOTE,  
PROG, CC, BEND,  
PAFT, CAFT, SYS-  
EX, BPM, MUTE  
0 (C-1)–127 (G9)  
Explanation  
Data to be copied  
*
*
*
If the move-source part does not contain any data of the note number  
Note Minimum  
Note Maximum  
Note region to be cop-  
ied  
specified by Extract Note, a message of “Cannot Extract!” will appear.  
* This can be specified  
only if Event is set to  
“NOTE.”  
Control change mes-  
sage to be copied  
Messages in the  
specified range will  
be copied  
If the move-destination part contains no performance data, the setup  
parameters (p. 26) of the move-source part will be copied.  
If the move-destination part does contain performance data, only the  
note data will be moved. This means that the note data will be played  
using the sound of the patch selected for the move-destination part.  
Min  
Max  
CC#0–CC#127  
* This can be specified  
only if Event is set to  
“CC.”  
Dest Pattern  
Dest Meas  
Preset, User, Card  
Bank of the copy-desti-  
nation pattern  
Copy-destination pat-  
tern number  
1–650 (Preset)  
1–200 (User)  
1–999 (Card)  
1–(last measure + 1)  
First measure of the  
copy-destination  
Copy-destination part  
How the copy will oc-  
cur  
Dest Part  
Copy Mode  
1–16  
REPLACE, MIX  
REPLACE: The  
copy-destination  
data will be replaced  
by the copy-source  
data.  
MIX: The copy-desti-  
nation data will be  
combined with the  
copy-source data.  
Number of times the  
data is to be copied  
Copy Times  
1–998 (Max)  
*
You can specify a copy-destination part (Dest Part) only if there is  
just one copy-source part. If there are two or more copy-source parts,  
they will be copied to the same parts of the copy-destination.  
*
When copying data from one part to another part within the same  
pattern, you can select only one part at a time.  
44  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Pattern editing  
Erase  
Transpose  
This operation shifts the note numbers (pitch) of one or more parts in  
This operation erases all or part of the data from a pattern.  
the pattern. You can transpose the notes in a range of +/-2 octaves.  
Parameter  
Range  
Explanation  
Event  
ALL, NOTE,  
PROG, CC,  
BEND, PAFT,  
CAFT, SYS-EX,  
BPM, MUTE  
0 (C-1)–127 (G9)  
Data to be erased  
Parameter  
Value  
Note Minimum  
Note Maximum  
Range  
-24– +24  
0 (C-1)–127 (G9)  
Explanation  
Amount of transposition  
Range of notes to be trans-  
posed  
Note Minimum  
Note Maximum  
Note region to be erased  
* This can be specified  
only if Event is set to  
“NOTE.”  
Control change message  
to be erased  
Messages in the speci-  
fied range will be  
erased  
Change Velocity/  
Change Duration  
This operation modifies the velocity (strength) or duration (the  
length that the note is held) of the notes recorded in the pattern.  
You can use Change Duration to give the overall performance a  
staccato feel or tenuto feel.  
Min  
Max  
CC#0–CC#127  
* This can be specified  
only if Event is set to  
“CC.”  
Parameter  
Type  
Range  
VELOCITY,  
DURATION  
Explanation  
Data to be modified  
VELOCITY:  
Strength of the notes  
DURATION:  
Length of the notes  
Delete Measure  
This operation deletes unwanted measures from a pattern, and joins  
the remaining measures together.  
If a part contains data following the deleted region, the performance  
data of that part will be shortened by the corresponding length. If  
you specify all parts as the object of the delete operation, the pattern  
When Type is “VELOCITY”  
Value  
-99– +99  
Amount by which the ve-  
locity is to be changed  
Range of notes whose ve-  
locity is to be changed  
Note Minimum  
Note Maximum  
0 (C-1)–127 (G9)  
itself will be shortened.  
When Type is “DURATION”  
fig.Delete  
Value  
-960– +960  
Amount by which the du-  
ration is to be changed  
Range of notes whose du-  
ration is to be changed  
1
2
3
4
4
5
5
6
Note Minimum  
Note Maximum  
0 (C-1)–127 (G9)  
1
2
3
If this operation would result in a velocity greater than 127 (or less  
than 1), the resulting velocity data will be limited to 127 (or 1).  
Insert Measure  
This operation inserts blank measures between the specified  
measure of a pattern and the following measure. If you want to add  
more playing in the middle of a existing performance, use this  
operation to insert one or more blank measures, and then record the  
additional performance. The inserted measures will have the same  
Shift Clock  
This operation shifts the timing of the performance data recorded in  
the pattern backward or forward in units of one clock (1/96th of a  
beat). Use this when you want to slightly shift the overall  
performance.  
time signature as the time signature preceding the insert location.  
fig.Insert  
Parameter  
Value  
Event  
Range  
-960– +960  
Explanation  
1
1
2
2
3
4
4
5
5
Amount of clock shift  
Type of data whose timing  
is to be adjusted  
ALL, NOTE,  
PROG, CC,  
BEND, PAFT,  
CAFT, SYS-EX,  
BPM, MUTE  
0 (C-1)–127 (G9)  
23  
6
Note Minimum  
Note Maximum  
Range of notes for which  
the timing is to be adjusted  
Parameter  
Range  
Explanation  
Insert Meas  
1–998 (Max)  
Number of measures to insert  
* You cannot specify a number  
that would cause the pattern to  
exceed 998 measures.  
45  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                         
Pattern editing  
Groove Template List  
Data Thin  
Since data such as pitch bend or control change varies the value  
continuously, it can occupy an unexpectedly large amount of  
memory. The Data Thin operation thins out such data to reduce the  
amount of memory it occupies without audibly affecting the  
resulting playback. This lets you use the internal memory more  
efficiently.  
16 Beat Dance type  
Dance-Nm-L.Ac  
Dance-Nm-H.Ac  
Dance-Nm-L.Sw  
Dance-Nm-H.Sw  
Dance-Hv-L.Ac  
Dance-Hv-H.Ac  
Dance-Hv-L.Sw  
Dance-Hv-H.Sw  
Dance-Ps-L.Ac  
Dance-Ps-H.Ac  
Dance-Ps-L.Sw  
Dance-Ps-H.Sw  
exact/low dynamics  
exact/high dynamics  
exact/light swing  
exact/strong swing  
dragging/low dynamics  
dragging/high dynamics  
dragging/light swing  
dragging/strong swing  
rushing/low dynamics  
rushing/high dynamics  
rushing/light swing  
rushing/strong swing  
Parameter  
Range  
Explanation  
Value  
0–99  
Amount by which data is  
to be thinned  
Thin Event  
ALL, CC, BEND,  
PAFT, CAFT  
Type of data to be thinned  
16 Beat Fusion type  
Fuson-Nm-L.Ac  
Fuson-Nm-H.Ac  
Fuson-Nm-L.Sw  
Fuson-Nm-H.Sw  
Fuson-Hv-L.Ac  
Fuson-Hv-H.Ac  
Fuson-Hv-L.Sw  
Fuson-Hv-H.Sw  
Fuson-Ps-L.Ac  
Fuson-Ps-H.Ac  
Fuson-Ps-L.Sw  
Fuson-Ps-H.Sw  
exact/low dynamics  
exact/high dynamics  
exact/light swing  
Edit Quantize  
This operation corrects the timing of performance data recorded in  
the pattern, according to the timing criteria you specify.  
Conventional quantization adjusts only the timing of the notes in the  
pattern as they are played back, without affecting the actual content  
of the data. However, the Edit Quantize operation lets you quantize  
the actual data itself.  
exact/strong swing  
dragging/low dynamics  
dragging/high dynamics  
dragging/light swing  
dragging/strong swing  
rushing/low dynamics  
rushing/high dynamics  
rushing/light swing  
rushing/strong swing  
Parameter  
Range  
Explanation  
Type of quantization  
QTZ Type  
GRID,  
16 Beat Reggae type  
SHUFFLE,  
GROOVE  
When Type is “GRID”  
Regge-Nm-L.Ac  
Regge-Nm-H.Ac  
Regge-Nm-L.Sw  
Regge-Nm-H.Sw  
Regge-Hv-L.Ac  
Regge-Hv-H.Ac  
Regge-Hv-L.Sw  
Regge-Hv-H.Sw  
Regge-Ps-L.Ac  
Regge-Ps-H.Ac  
Regge-Ps-L.Sw  
Regge-Ps-H.Sw  
exact/low dynamics  
exact/high dynamics  
exact/light swing  
QTZ  
1/32, 1/24,  
Note value toward which notes  
are to be moved  
exact/strong swing  
Template  
1/16, 1/12,  
1/8, 1/6,  
1/4  
dragging/low dynamics  
dragging/high dynamics  
dragging/light swing  
dragging/strong swing  
rushing/low dynamics  
rushing/high dynamics  
rushing/light swing  
rushing/strong swing  
QTZ Timing  
0–100  
Strength of quantization  
Higher settings of this parame-  
ter will cause the note timings  
to be moved closer toward  
their exact value.  
When Type is “SHUFFLE”  
8 Beat Pops type  
Pops-Nm-L.Ac  
Pops-Nm-H.Ac  
Pops-Nm-L.Sw  
Pops-Nm-H.Sw  
Pops-Hv-L.Ac  
Pops-Hv-H.Ac  
Pops-Hv-L.Sw  
Pops-Hv-H.Sw  
Pops-Ps-L.Ac  
Pops-Ps-H.Ac  
Pops-Ps-L.Sw  
Pops-Ps-H.Sw  
8 Beat Rhumba type  
Rhumb-Nm-L.Ac  
Rhumb-Nm-H.Ac  
Rhumb-Nm-L.Sw  
Rhumb-Nm-H.Sw  
Rhumb-Hv-L.Ac  
Rhumb-Hv-H.Ac  
Rhumb-Hv-L.Sw  
Rhumb-Hv-H.Sw  
Rhumb-Ps-L.Ac  
Rhumb-Ps-H.Ac  
Rhumb-Ps-L.Sw  
Rhumb-Ps-H.Sw  
QTZ  
Template  
QTZ Timing  
1/16, 1/8  
Note value toward which notes  
are to be moved  
Amount of “shuffle” for back-  
beats  
“straight” rhythm with no  
shuffle. Settings in a range of  
60–66 will usually produce a  
pleasant shuffle feel.  
exact/low dynamics  
exact/high dynamics  
exact/light swing  
0–100  
exact/strong swing  
dragging/low dynamics  
dragging/high dynamics  
dragging/light swing  
dragging/strong swing  
rushing/low dynamics  
rushing/high dynamics  
rushing/light swing  
rushing/strong swing  
When Type is “GROOVE”  
QTZ  
Template  
Refer to  
“Groove  
Template  
List” (p. 46)  
0–100  
Template to use  
exact/low dynamics  
exact/high dynamics  
exact/light swing  
QTZ Timing  
Strength of timing adjustment  
Higher settings of this parame-  
ter will cause the note timings  
to be moved closer toward the  
timings of the template.  
Strength of velocity adjustment  
Higher settings of this parame-  
ter will cause the velocities to  
be adjusted closer toward the  
velocities of the template.  
exact/strong swing  
dragging/low dynamics  
dragging/high dynamics  
dragging/light swing  
dragging/strong swing  
rushing/low dynamics  
rushing/high dynamics  
rushing/light swing  
rushing/strong swing  
QTZ  
Velocity  
0–100  
46  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Pattern editing  
Others  
Samba 1  
Samba 2  
Axe 1  
Axe 2  
Salsa 1  
Salsa 2  
Triplets  
Quituplets  
Sextuplets  
7 Against 2  
Lagging Tri  
Reclock  
samba (pandero)  
samba (surdo and timba)  
axe (caixa)  
axe (surdo)  
salsa (cascara)  
salsa (conga)  
triplets  
quintuplets  
sextuplets  
seven notes played over two beats  
lagging triplets  
This operation doubles or halves the note values of performance  
data recorded in the pattern. For example, a four-measure pattern  
recorded at tempo = 120 can be converted to a two-measure pattern  
with halved note values, and played at tempo = 60 to produce the  
identical playback. If you want to connect patterns whose tempo  
differs drastically, you can use the Reclock operation to match the  
note values of the two patterns.  
fig.Reclock  
DOUBLE  
HALF  
Quantization will correct only note messages; other messages are not  
corrected. This means that if messages that modify the sound in real  
time (such as pitch bend) have been recorded in the pattern, some  
Quantize settings may cause the timing of these messages to become  
incorrect, so that they are no longer played correctly. It is best to use  
Quantize on patterns that do not contain messages that produce  
realtime change.  
*
Using the Reclock operation will not change the original tempo of the  
pattern.  
Parameter  
Reclock Size  
Range  
HALF,  
DOUBLE  
Explanation  
How the note values are to be  
changed  
HALF: Note values will be  
halved.  
DOUBLE: Note values will be  
doubled.  
*
You cannot set this parameter in a way that would make the Reclock  
operation produce a pattern longer than 998 measures or shorter than  
1 measure.  
47  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Pattern editing  
Performance data that can be  
edited in the Microscope  
Microscope  
This lets you edit individual events of performance data within a  
The Microscope editor lets you edit the following nine types of data  
(MIDI message).  
completed pattern.  
*
You must stop the pattern before you can edit it.  
MIDI message  
Explanation  
Note  
Note data for playing sounds  
From the left, the parameters are Note Num-  
ber, which indicates the name of the note; On  
Velocity, which specifies the force with which  
the key is pressed; Duration (Beat-Tick),  
which specifies the duration of the note; and  
Off Velocity, which determines the speed  
with which the key is released.  
Basic procedure in the  
Microscope  
1. Select the pattern that you want to edit.  
2. Press [F2 (Edit)] to access the Pattern Edit Menu  
Program Change Messages that switch sounds (patches)  
The program number (PC#) selects the sound.  
Control Change Messages that can apply effects such as modula-  
tion or portamento, depending on the controller  
number of the message  
screen.  
3. Press [F1 (Micro Scope)] to access the Microscope  
screen.  
fig.1-50  
The controller number (CC#) selects the func-  
tion, and Value specifies the depth of the ef-  
fect (function).  
Messages that change the pitch while you play  
The value specifies the amount of pitch  
change.  
Location of the sequencer data (measure-beat-clock)  
MIDI channel (Part)  
Sequencer data  
Pitch Bend  
Poly Aftertouch Messages that apply aftertouch to individual  
keys  
From the left, the parameters are Note Num-  
ber which specifies the key, and Value which  
specifies the depth of the aftertouch.  
Channel After-  
touch  
MIDI channel  
Value specifies the depth of the aftertouch.  
System Exclusive MIDI messages specific to the MC-909  
Tempo Change  
Mute Control  
Messages that change the tempo  
Mute data for each part  
System Exclusive, Tempo Change, and Mute Control are included in  
the Tempo/Mute Part (p. 42).  
4. Use part buttons [1]–[16] and [TEMPO/MUTE] to  
Function buttons  
select the part that you want to edit.  
[F1 (Create)]  
[F2 (Erase)]  
[F3 (Move)]  
[F4 (Copy)]  
[F5 (Place)]  
Inserts new performance data.  
Erases performance data.  
Moves performance data.  
Copies performance data.  
Places performance data.  
5. Use [CURSOR (up/down)] to select the performance  
data that you want to edit.  
6. Use [CURSOR (left/right)] to select the parameter that  
[F6 (View Switch)] Displays only specific data.  
Data marked by “” will be displayed.  
you want to edit.  
[SHIFT] +  
[F1 (V-Zoom In)]  
Narrow the range of keys shown in the display.  
Use this when you want to view certain  
notes at greater magnification.  
7. Use [VALUE] or [INC/DEC] to edit the value.  
8. Repeat steps 47 to continue editing.  
9. When you are finished, press [EXIT].  
[SHIFT] +  
Expand the range of notes shown in the dis-  
[F2 (V-Zoom Out)] play.  
Use this when you want to see which notes  
have been input.  
*
In the Microscope, you can press [ENTER] to transmit the currently  
selected performance data from the MIDI OUT connector.  
48  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Pattern editing  
Inserting performance data  
(Create)  
Here’s how to insert new performance data at a desired location in a  
pattern.  
Copying performance data  
(Copy)  
Here's how to copy a performance data event to the specified  
location. This is convenient when you want to use the same  
performance data two or more times.  
1. Press [F1 (Create)].  
The Create Event window will appear.  
1. Use [CURSOR (up/down)] to move the cursor to the  
2. Use [VALUE] or [INC/DEC] to select the performance  
performance data that you want to copy.  
data that you want to insert.  
2. Press [F4 (Copy)] to copy the event.  
3. Press [F6 (OK)].  
The Create Position window will appear.  
3. Press [F5 (Place)].  
The Place Event window will appear.  
4. Use [CURSOR (left/right)] to move the cursor to the  
“measure,” “beat,” and “clock” fields, and use  
[VALUE] or [INC/DEC] to specify the location at  
which the data will be inserted.  
4. Use [CURSOR (left/right)] to move the cursor to the  
“measure,” “beat,” and “clock” fields, and use  
[VALUE] or [INC/DEC] to specify the location to  
which the data will be pasted.  
5. Press [F6 (OK)] to insert the performance data.  
6. The parameters of the inserted performance data will  
have the default values, so edit the values as  
necessary.  
5. Press [F6 (OK)] to paste the performance data.  
Editing a system exclusive  
message  
Erasing performance data (Erase)  
Here's how to erase only a single specific event of performance data.  
1. Press [TEMPO/MUTE CONTROL] to select the tempo/  
1. Use [CURSOR (up/down)] to move the cursor to the  
mute part.  
performance data that you want to erase.  
2. Use [CURSOR (up/down)] to move the cursor to the  
location of the system exclusive message that you  
want to edit.  
2. Press [F2 (Erase)] to erase that performance data.  
Moving performance data  
(Move)  
3. Press [CURSOR (right)].  
The System Exclusive Edit window will appear.  
4. Use [CURSOR] to move the cursor to the location of  
Here's how to move a performance data event to a different location.  
the data that you want to edit.  
1. 1. Use [CURSOR (up/down)] to move the cursor to  
5. Use [VALUE] or [INC/DEC] to edit the value.  
the performance data that you want to move.  
6. Press [F6 (OK)] to finalize the data.  
2. Press [F3 (Move)].  
The Move Event window will appear.  
3. Use [CURSOR (left/right)] to move the cursor to the  
“measure,” “beat,” and “clock” fields, and use  
[VALUE] or [INC/DEC] to specify the location to  
which the data will be moved.  
Function buttons  
[F1 (Auto Sum)]  
If the message is a Roland type IV system ex-  
clusive message, you can calculate the check-  
sum automatically when the values are  
finalized. If this displays a “” mark, the  
check sum will be calculated automatically  
when the data values are finalized.  
Deletes the data at the cursor location.  
Inserts data at the cursor location.  
Transmits the data being edited from the  
MIDI OUT connector.  
4. Press [F6 (OK)] to move the performance data.  
[F2 (Delete)]  
[F3 (Insert)]  
[F4 (Test)]  
[F5 (Cancel)]  
[F6 (OK)]  
Cancels the change in the data.  
Finalizes the data.  
49  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Saving a pattern  
Pattern settings that you edit will be lost if you edit another pattern  
or turn off the power. If you want to keep the edited data, you must  
save it as follows.  
4. Assign a name to the pattern you created.  
[CURSOR (left/right)]  
[CURSOR (up/down)]  
Moves the cursor (the location at which  
to enter/edit a character).  
Switches letters between uppercase  
and lowercase.  
1. Select the pattern that you want to save.  
2. Press [WRITE].  
[VALUE] [INC/DEC]  
[F1 (Change Type)]  
Selects characters.  
Selects the type of character.  
Each time you press this, you will al-  
ternately select the first character of  
the uppercase alphabet (A), lower-  
case alphabet (a), or numerals and  
symbols (0).  
The write menu screen will appear.  
Make sure that “Pattern” is highlighted.  
[F2 (Delete)]  
[F3 (Insert)]  
Deletes the character at the cursor loca-  
tion, while shifting the following char-  
acters to the left, closing the gap.  
Inserts a space at the cursor location.  
*
If you decide not to enter the name, press [F5 (Cancel)].  
5. When you finish inputting the name, press [F6  
(Write)].  
A screen will appear in which you can select the pattern to  
which the data will be written.  
3. Press [ENTER] or [F1 (PTN)].  
The pattern name input screen will appear.  
6. Use [VALUE] or [INC/DEC] to select the pattern to  
which the data will be written.  
Use [CURSOR (left/right)] to select the bank (user or card).  
7. Press [F6 (Write)].  
A message will ask you to confirm that you want to write the  
data.  
8. To write the data, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
50  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Patch/Sample  
Mode  
51  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
How Things Work (in Pattern mode)  
fig.0-01  
1
8
2
9
6
3
10  
11  
7
13  
12  
4
5
14  
When you press the Mode section [PATCH/SAMPLE] button, the  
button’s indicator will light and the MC-909 will be in Patch/Sample  
mode.  
3. Realtime Modify section  
These controls modify the sound in real time (p. 33).  
In Patch/Sample mode, the various parts of the panel will perform  
the following functions.  
Knob/Button  
[WAVE SELECT]  
PITCH block  
[TUNE]  
Parameter  
Displays the Wave List.  
button is not lit: Patch Fine Tune (p. 57)  
button is lit: Patch Coarse Tune (p. 57)  
Pitch Envelope Depth (p. 59)  
1. D Beam controllers  
Pass your hand over these to modify the pattern (p. 35).  
[DEPTH]  
[A]  
Pitch Envelope Time1 (p. 59)  
[D]  
Pitch Envelope Time3 (p. 59)  
[BEAM 1 ON]  
Turns the left D Beam controller  
(BEAM 1) on/off.  
Turns the right D Beam controller  
(BEAM 2) on/off.  
Selects the function of the D Beam  
controller.  
FILTER block  
[TYPE]  
[CUTOFF]  
[RESONANCE]  
[DEPTH]  
[A]  
[D]  
[S]  
Filter Type (p. 59)  
Cutoff Frequency (p. 59)  
Resonance (p. 60)  
Filter Envelope Depth (p. 61)  
Filter Envelope Time1 (p. 61)  
Filter Envelope Time3 (p. 61)  
Filter Envelope Level3 (p. 61)  
Filter Envelope Time4 (p. 61)  
[BEAM 2 ON]  
[TWIN D BEAM ASSIGN]  
2. Volume section  
[R]  
AMP block  
[OUTPUT]  
[INPUT]  
Adjusts the output volume of the MIX OUT jacks  
and the headphone.  
Adjusts the input volume from the INPUT jacks.  
[LEVEL]  
Patch Level (p. 62)  
[A]  
[D]  
[S]  
[R]  
Amp Envelope Time1 (p. 63)  
Amp Envelope Time3 (p. 63)  
Amp Envelope Level3 (p. 63)  
Amp Envelope Time4 (p. 63)  
LFO 1 block  
[DEPTH/RATE]  
button is not lit: LFO1 Pitch/Filter/Amp/  
Pan Depth (p. 64, p. 65)  
* Selectable  
button is lit: LFO1 Rate (p. 64)  
LFO1 Waveform (p. 64)  
[WAVEFORM]  
52  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
How Things Work (in Pattern mode)  
Knob/Button  
Others  
Parameter  
[AUTO SYNC]  
pattern (p. 36).  
[MATRIX  
CONTROL 1]  
[RANDOM  
MODIFY]  
[FAT]  
9. Effect section  
Applies special effects to the sound (p. 88).  
rameters for the current part (p. 56).  
Unison Fat Level (p. 66)  
[UNISON]  
[PORTAMENTO]  
[SOLO]  
TONE SWITCH  
[1]–[4]  
Unison Switch (p. 66)  
Portamento Switch (p. 65)  
Mono/Poly (p. 65)  
[COMP]–[REVERB]  
[KNOB ASSIGN]  
Switch each effect on/off (p. 88).  
Selects the effect to be controlled in real  
time (p. 91).  
Selects the type of effect.  
Modifies the assigned function in real  
time.  
[TYPE]  
[C1], [C2]  
Turns the tone on/off (p. 56).  
Selects a tone to edit (p. 56).  
TONE SELECT  
[1]–[4]  
10. Mode section  
Press the [PATTERN] button to enter Pattern mode.  
Pressing one of the other two buttons will switch you to the  
corresponding mode.  
4. Mastering section  
[ON]  
Switches the mastering effect (compressor) on/off.  
[BAND]  
[ATTACK]  
Selects the frequency band to adjust.  
Specify the time from when the volume goes up  
plies.  
11. Cursor/Value section  
Use these buttons and dial to select patterns or input values (p. 18).  
You can press [ENTER] to see a list of the values that can be specified  
for the currently selected parameter.  
[RELEASE]  
Specify the time from when the volume falls below  
the threshold level until the compressor effect no  
longer applies.  
5. Velocity pads  
Use these pads as a keyboard to play sounds or trigger phrases (p.  
12. Sequencer section  
27).  
[STOP]  
[FWD]  
[BWD]  
[TOP]  
Plays a pattern (p. 24).  
Advances to the next measure.  
Returns to the previous measure.  
Moves to the beginning of the pattern.  
Used when recording (p. 37).  
6. Function buttons  
These buttons access the function screens indicated in the bottom  
line of the display.  
[REC]  
Applies an effect that simulates increasing/decreasing the rotational  
7. Part Mixer section  
speed of a turntable (p. 36).  
[PART]  
(SELECT/MUTE)  
Selects the function of the Part buttons [1]–  
[16].  
14. TAP button  
Lets you set the BPM (tempo) by pressing the button at the desired  
The buttons work as Part Select buttons  
when the indicator is not lighted, and as  
Mute buttons when the indicator is lit.  
Switches on/off the Tempo/Mute part (a  
part that records tempo changes and mute  
operations, p. 42).  
timing (p. 25).  
[TEMPO/MUTE  
CONTROL]  
[MIXER ASSIGN]  
[PART ASSIGN]  
When you press this button so its indicator  
lights, the Mixer screen will appear.  
Selects the parts that are controlled by the  
sliders.  
The sliders will control parts 1–8 if this indi-  
cator is lit.  
8. Sampling section  
[EDIT]  
Displays the Sample Edit  
screen (p. 114).  
[SAMPLING/RESAMPLING]  
[MIX IN]  
Displays the Sampling menu  
screen (p. 112).  
Mixes the sound from the IN-  
PUT jack into the output (p.  
34).  
53  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Patch Edit  
TVA (Time Variant Amplifier)  
How a Patch Is Organized  
This determines how the volume and panning of the Tone change.  
The type of sound most commonly played on the MC-909 is called a  
Envelope  
Patch. Each Patch can contain up to four Tones.  
fig.2-01.e  
An envelope applies changes to the Tone over time. There are  
separate envelopes for pitch, TVF (filter) and TVA (volume). For  
example, you would use the TVA Envelope to modify the way in  
which the Tone attacks and decays.  
Tone  
4
Tone  
1
Tone  
2
Tone  
3
LFO (Low Frequency Oscillator)  
Use the LFO to create cyclical changes-or cyclical “modulation”-in a  
Tone. Each Tone has two LFOs. An LFO can be applied to the Tone’s  
pitch settings, TVF (filter), and TVA (volume). When an LFO is  
applied to pitch, a vibrato effect is produced. When an LFO is  
applied to the TVF cutoff frequency, a wah-wah effect is produced.  
When an LFO is applied to the TVA volume, a tremolo effect is  
produced.  
Example 1:A Patch consisting of only one Tone  
(Tones 2—4 are turned off).  
Tone  
1
Tone  
2
Tone  
3
Tone  
4
Example 2: A Patch consisting of four Tones.  
You can turn the Tones in a Patch on or off. Only Tones that are  
turned on are heard when you play the Patch. (p. 56)  
You can also set the structure of a Patch to specify how Tones 1 and 2  
and Tones 3 and 4 are combined. (p. 66)  
Tips for Creating a Patch  
Choose a Patch that’s similar to the sound you wish to create.  
When you want to create a new sound, it’s a good idea to begin  
with a Patch that’s close to the sound that you have in mind.  
Starting with a Patch that bears no resemblance to the one you  
want to create is likely to result in much more programming  
work for you.  
How a Tone Is Organized  
Tones are the smallest programmable unit of sound on the MC-909,  
and are the basic building blocks that make up a Patch. You can’t  
play a Tone by itself-it can only be played as part of a Patch or  
Decide which Tones will sound  
When creating a Patch, it’s important to decide which Tones  
you want to use. It’s also important to turn off unused Tones to  
avoid wasting voices, unnecessarily reducing the number of  
simultaneous notes you can play.  
Rhythm Set. A Tone consists of the following five components.  
fig.2-02.e  
Tone  
LFO 1  
LFO 2  
Check the way in which the Tones are combined  
Structure Type 1&2 and 3&4 are important parameters that  
determine how the four Tones are combined. Before you select  
new Tones, make sure you understand how the currently  
selected Tones are affecting each other.  
WG  
TVF  
TVA  
Pitch  
TVF  
TVA  
Envelope  
Envelope  
Envelope  
control signal  
audio signal  
WG (Wave Generator)  
This selects the PCM waveform material that provides the basis of  
the Tone. Two waveforms can be assigned to each Tone.  
The MC-909 has 693 different waveforms. (See Waveform List p.  
150.)  
All Patches built into the MC-909 consist of combinations of Tones  
based on these waveforms.  
TVF (Time Variant Filter)  
This specifies how the frequency components of the Tone change.  
54  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                 
Patch Edit  
Top screen of Patch/Sample mode  
fig.2-03  
Selecting a patch/rhythm set  
Selecting from a list  
1. Press [F1 (List)] to display the Patch List screen.  
The currently selected patch/rhythm set (the current patch/  
rhythm set) will be highlighted.  
Bank  
Bank/Number/Name of the  
Num (Number)  
Patch/Rhythm  
patch (rhythm set) used by each  
part (1–16)  
(Patch Name/Rhythm Set  
Name)  
Lev (Part Level)  
Pan (Part Pan)  
Refer to p. 33  
Key (Part Key Shift)  
Rev (Par Reverb Send Level)  
Out (Part Output Assign)  
2. To select a patch, press [F3 (Patch)]. To select a  
How the original sound of each  
part will be output  
rhythm set, press [F4 (Rhythm)].  
DRY: Output to MIX OUTPUT  
jacks without passing through  
effects  
3. Use [F1] [F2] or [CURSOR (left/right)] to select a  
bank.  
MFX1 (2): Output through  
multi-effects 1 (or 2)  
4. Press [F6 (Select)] to finalize your selection.  
COMP: Output through the  
compressor  
DIR1 (2): Output to the DI-  
RECT 1 (or DIRECT 2) jacks  
without passing through ef-  
fects  
Selecting a patch by category  
1. In the Patch Select screen, press [F5 (Categ)].  
The patches will be displayed by category.  
RHY: Output according to the  
settings of the rhythm set as-  
signed to the part  
2. Use [F1] [F2] or [CURSOR (left/right)] to select a  
category.  
* “RHY” can be set only when a  
rhythm set is assigned to the  
part.  
3. Press [F6 (Select)] to finalize your selection.  
Seq  
Output distination from the se-  
quencer  
(Sequencer Output Assign)  
INT: Internal soundgenerator  
BOTH: Both of the above si-  
multaneously  
Function buttons  
[CURSOR] to move the cursor to the patch/rhythm  
set name or bank.  
[F1 (List)]  
Select a patch/rhythm set from a list (p. 55).  
(Patch List)  
[F2 (Edit)]  
Edit the settings of a patch/rhythm set (p. 56,  
p. 70).  
Specify the volume/pan of each part (p. 33).  
2. Use [VALUE] or [INC/DEC] to make your selection.  
(Patch Edit)  
[F3 (Mixer)]  
(Part Mixer)  
[F4 (Effects)]  
[F5 (Mastering)]  
Apply special effects to the sound (p. 88).  
Make settings for the mastering effect (p.  
108).  
[F6 (BPM/Click)]  
Set the tempo, and turn the metronome on/  
off (p. 25).  
55  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Patch Edit  
Selecting the Tone(s) That Will Sound  
Turn “on” the tone(s) that you want to sound. If you want to hear just a specific tone, turn the other tones “off.”  
Press TONE SWITCH [1]–[4] to switch a tone on (button’s indicator lit) or off (indicator extinguished).  
Patch editing procedure  
Editing from the Panel Knobs  
Several of the sound generator parameters can be edited directly from the panel knobs.  
Parameters that can be edited are marked by “#” in the detailed editing list.  
Special editing  
[RANDOM MODIFY]  
way to use randomness to create sounds you like. Once you turn this toward the  
right, the parameters will be modified randomly. If you turn it all the way to the left  
and then toward the right once again, the parameters will be newly re-selected and  
modified randomly.  
[FAT]  
This is valid if [UNISON] is on.  
It produces a detune effect (when the knob is between the far left and the center),  
or a harmonize effect (when the knob is between the center and the far right).  
When you get a sound that you like, save the patch (p. 77).  
LFO1 waveform morphing  
The LFO1 waveform can be morphed (gradually shifted between waveforms) in the order shown on the panel.  
Detailed Editing  
1. In the top screen of Patch/Sample mode, move the cursor to the patch that you want to edit.  
2. Press [F2 (Edit)] to access the Edit screen.  
3. Use [F1] and [F2] to select a parameter group.  
4. Press [CURSOR (up/down)] to select the parameter.  
5. Use [VALUE] or [INC/DEC] to edit the desired parameter.  
*
*
*
You can press [F6 (Zoom Edit)] to edit some parameters graphically.  
You can press [ENTER] to see a list of the values that can be specified for the currently selected parameter.  
You can also use the panel knobs and sliders to edit the sound (p. 52).  
6. When you are finished editing, press [EXIT] to return to the top screen.  
Selecting a Tone to Edit  
Press TONE SELECT [1]–[4] so the indicator for the tone you want to edit is lighted.  
*
By simultaneously pressing two or more [TONE SELECT] buttons, you can simultaneously select two or more tones.  
56  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                   
Patch Edit  
Wave  
These parameters select the PCM waveform that is to form the basis of the tone, and apply effects to the waveform.  
Parameter  
Range  
Explanation  
Wave Group  
INT, SRX, PRES,  
USER, CARD  
Group of the waveform upon which the tone is to be based  
INT: Waveforms stored in internal memory  
SRX: Waveforms stored in a wave expansion board  
PRES: Preset sample waveforms  
USER: User sample waveforms  
CARD: Card sample waveforms  
* SRX can be selected only if a wave expansion board is installed.  
Waveform upon which the tone is to be based  
On the MC-909 you can specify a separate waveform for the L and R channels.  
Wave No. L/MONO  
Wave No. R  
0 (OFF)–693  
* If you want to use the same waveform for the L and R channels, set the R channel to 0 (OFF).  
Waveform gain (amplitude)  
Wave Gain  
-6, 0, +6, +12 dB  
The value will change in steps of 6 dB (decibels). An increase of 6 dB will double the gain. If you  
want to use the booster to distort the sound, it is effective to set this to the maximum.  
FXM (Frequency Cross Modulation)  
FMX creates a complex overtone structure by using a specific waveform to frequency-modulate the selected waveform. This is suitable for cre-  
ating extreme sounds or sound effects.  
FXM SW  
OFF, ON  
Selects whether FMX will be used (ON) or not (OFF)  
(Wave FXM Switch)  
FXM Color  
(Wave FXM Color)  
1–4  
Selects how FXM will apply frequency modulation.  
Increasing this value will produce a rougher sound. Decreasing this value will produce a more  
metallic sound.  
FXM Depth  
0–16  
Depth of frequency modulation applied by FXM  
(Wave FXM Depth)  
Pitch  
These parameters specify the pitch of the waveform, and how your keyboard playing dynamics will affect the pitch envelope (change in pitch  
over time).  
Parameter  
Value  
Description  
Patch Coarse Tune #  
-48– +48  
Pitch of the entire patch  
Specifies the pitch in semitone steps over a range of +/-4 octaves.  
Patch Fine Tune #  
-50– +50  
Pitch of the entire patch  
Adjusts the pitch in one-cent steps (1/100th of a semitone) over a range of 1/2 semitone upward or  
downward.  
Tone Coarse Tune  
Tone Fine Tune  
-48– +48  
-50– +50  
Pitch of the tone  
Adjusts the pitch in semitone steps over a range of +/-4 octaves.  
Pitch of the tone  
Adjusts the pitch in one-cent steps (1/100th of a semitone) over a range of 1/2 semitone upward or  
downward.  
Rnd Pitch Depth  
(Tone Random Pitch  
Depth)  
0–1200  
Range of random pitch change that occurs each time a pad is pressed  
Set this to 0 if you do not want the pitch to change randomly. This value is set in units of one cent (1/  
100th of a semitone).  
57  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                         
Patch Edit  
Parameter  
Value  
Description  
Pitch Keyfollow  
(Wave Pitch Keyfol-  
low)  
-200– +200  
Amount of pitch change that occurs when you play upward one octave (12 notes)  
Set this to +100 if you want the pitch to rise one octave as you play 12 notes upward (as on a conven-  
tional keyboard). Set this to +200 if you want the pitch to rise two octaves as you play 12 notes up-  
ward. Conversely, set this to a negative value if you want the pitch to fall as you play upward on the  
keyboard. Set this to 0 if you want the same pitch to be sounded regardless of the note you play.  
Pitch  
+200  
+100  
+50  
0
-50  
-200  
C6  
-100  
C7  
Key  
C1  
C2  
C3  
C4  
C5  
P-Env V-Sens  
-63– +63  
-63– +63  
Amount of pitch change that will occur in response to your pad playing dynamics.  
Increasing this value will produce a greater difference in pitch between softly and strongly played  
notes. Negative (-) values will produce the opposite result.  
Amount by which T1 (time) of the pitch envelope will change in response to the speed (velocity) at  
which you press a pad.  
Increasing this value will produce a greater difference between softly and strongly played notes. Set  
this to a positive (+) value if you want to speed up the T1 time, or to a negative (-) value to slow it  
down.  
(Pitch Envelope Ve-  
locity Sensitivity)  
P-Env T1 V-Sens  
(Pitch Envelope  
Time 1  
Velocity Sensitivity)  
P-Env T4 V-Sens  
(Pitch Envelope  
Time 4  
-63– +63  
Amount by which T4 (time) of the pitch envelope will change in response to the speed at which you  
release a pad (key-off velocity)  
Increasing this value will produce a greater difference between quickly released and slowly released  
notes. Set this to a positive (+) value if you want to speed up the T4 time, or to a negative (-) value to  
slow it down.  
Velocity Sensitivity)  
P-Env Time KF  
(Pitch Envelope  
Time Keyfollow)  
-100– +100  
Amount by which the pitch envelope times (T2--T4) will change in response to the key you play  
Relative to middle C (C4), higher settings for this parameter will produce greater change. Positive (+)  
values will cause the times to become shorter as you play toward the right on the velocity pad. Con-  
versely, negative (-) values will cause the times to become longer.  
Time  
+100  
+50  
0
-50  
-100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
58  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Patch Edit  
Pitch Env (Pitch Envelope)  
These parameters specify the depth of the pitch envelope (the way in which pitch will change over time), and the shape of the envelope itself.  
T1  
T2  
T3  
T4  
L1  
L0  
L3  
Pitch  
Time  
key is  
key is  
pressed  
L2  
released  
L4  
Parameter  
Value  
Description  
P-Env Depth #  
-12– +12  
Pitch envelope depth  
Increasing this value will produce greater change. Negative (-) values will invert the change pro-  
duced by the envelope.  
P-Env Time1–4 #  
P-Env Level0–4  
0–127  
Pitch envelope times (T1–T4)  
Increasing this value will lengthen the time until the next pitch level is reached (for example, T2 is the  
time over which the pitch will change from L1 to L2).  
* Realtime modify knob [A] adjusts Time 1, and knob [D] adjusts Time 3.  
Pitch envelope levels (L0–L4)  
-63– +63  
These parameters specify the amount by which the pitch will change from the basic pitch (specified  
by Coarse Tune and Fine Tune) at each point of the envelope. Positive (+) values will raise the pitch  
above the basic pitch, and negative (-) values will lower it.  
Filter  
These parameters are settings for the TVF (Time Variant Filter). They modify the timbral character of the tone by adjusting the brightness and  
fatness of the sound.  
Parameter  
Value  
Description  
Filter Type #  
OFF, LPF,  
BPF, HPF,  
PKG, LPF2,  
LPF3  
Type of filter  
A filter cuts a specific frequency region of the sound to modify the brightness or thickness of the  
sound.  
OFF: A filter will not be used.  
LPF: Low Pass Filter. Cuts the region that lies above the cutoff frequency. The sound will become  
more mellow as the high frequency region is cut. This is the most commonly used type of filter.  
BPF: Band Pass Filter. Leaves only the region in the vicinity of the cutoff frequency, and cuts the rest.  
Suitable for creating sounds with a distinctive character.  
HPF: High Pass Filter. Cuts the region that lies below the cutoff frequency. Suitable for creating per-  
cussion instrument sounds that have a distinctive high range.  
PKG: Peaking filter. Emphasizes the region in the vicinity of the cutoff frequency. You can create a  
wah effect by using an LFO to cyclically modulate the cutoff frequency.  
LPF2: Low Pass Filter 2. Cuts the region that lies above the cutoff frequency. This lets you leave the  
cutoff frequency fixed, and use the TVF envelope settings to vary the depth of the cutoff. Since this  
does not impair the feeling of energy of the sound, it is effective for acoustic-type sounds.  
* The resonance setting is ignored.  
LPF3: Low Pass Filter 3. Cuts the region that lies above the cutoff frequency. This filter cuts the high  
frequency region more gently than LPF2. Since this does not impair the feeling of energy of the sound,  
it is effective for acoustic-type sounds.  
* The resonance setting is ignored.  
Cutoff Frequency #  
0–127  
Frequency (cutoff frequency) at which the filter will begin affecting the frequency content of the wave-  
form  
If the Filter Type is LPF/LPF2/LPF3, reducing the cutoff frequency will diminish the higher over-  
tones, producing a more mellow sound. Raising the cutoff frequency will brighten the sound.  
If the Filter Type is BPF, the cutoff frequency value will change the harmonic content that will be  
sounded. This is suitable for creating sounds with a distinctive character.  
If the Filter Type is HPF, raising the cutoff frequency will diminish the lower overtones, emphasiz-  
ing only the bright portion of the sound.  
If the Filter Type is PKG, the cutoff frequency value will change the harmonic content that will be  
boosted.  
59  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                 
Patch Edit  
Parameter  
Value  
Description  
Cutoff Keyfollow  
-200– +200  
Specifies how the pad position will affect the cutoff frequency  
Relative to the cutoff frequency of the C4 key, positive (+) values will raise the cutoff frequency as  
you play above C4, and negative (-) values will lower the cutoff frequency as you play above C4. In-  
creasing this value will produce a correspondingly greater change.  
Cutoff frequency  
(Octave)  
+200  
+100  
+2  
+50  
+1  
o
0
-1  
-2  
-50  
-200  
C6  
-100  
C1  
C2  
C3  
C4  
C5  
C7  
Key  
Cutoff Velo Curve  
(Cutoff Frequency  
Velocity Curve)  
FIX, 1–7  
Curve by which pad playing dynamics will affect the cutoff frequency  
If you select “FIX,” the cutoff frequency will remain fixed regardless of your playing dynamics.  
1
2
3
4
5
6
7
Cutoff Velo Sens  
(Cutoff Frequency  
Velocity Sensitivity)  
Resonance #  
-63– +63  
0–127  
Amount by which your pad playing dynamics will affect the cutoff frequency  
Increasing this value will cause a correspondingly greater difference between softly played and  
strongly played notes. Negative (-) values will invert the change.  
Amount by which the sound in the region of the cutoff frequency will be emphasized  
Increasing this value will produce a more strongly distinctive character. Raising this excessively will  
cause oscillation and distortion.  
LPF  
BPF  
HPF  
PKG  
Level  
High  
Frequency  
Cutoff frequency  
Low  
Reso Velo Sens  
(Resonance Velocity  
Sensitivity)  
F-Env V-Curve  
(Filter envelope  
velocity curve)  
-63– +63  
FIX, 1–7  
Amount by which your pad playing dynamics will affect the resonance  
Increasing this value will cause a correspondingly greater difference between softly played and  
strongly played notes. Negative (-) values will invert the change.  
Curve by which keyboard playing dynamics will affect the filter envelope  
If you select “FIX,” the filter envelope will remain constant regardless of your playing dynamics.  
1
2
3
4
5
6
7
F-Env V-Sens  
-63– +63  
-63– +63  
Amount by which your pad playing dynamics will affect the filter envelope depth  
Increasing this value will cause a correspondingly greater difference between softly played and  
strongly played notes. Negative (-) values will invert the change.  
Amount by which your pad playing dynamics (velocity) will affect T1 (time) of the filter envelope  
Increasing this value will cause a correspondingly greater difference between softly played and  
strongly played notes. Negative (-) values will invert the change. Specify a positive (+) value if you  
want to speed up the T1 time, or a negative (-) value to slow it down.  
(Filter envelope  
velocity sensitivity)  
F-Env T1 V-Sens  
(Filter Envelope  
Time 1 Velocity  
Sensitivity)  
60  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Patch Edit  
Parameter  
Value  
Description  
F-Env T4 V-Sens  
(Filter Envelope  
Time 4 Velocity  
Sensitivity)  
-63– +63  
Amount by which the speed at which you release the pad (key-off velocity) will affect T4 (time) of the  
filter envelope  
Increasing this value will cause a correspondingly greater difference between slowly released and  
quickly released notes. Specify a positive (+) value if you want to speed up the T4 time, or a negative  
(-) value to slow it down.  
Filter Env (Filter Envelope)  
These parameters specify the depth of the filter envelope (time-variant change in cutoff frequency), and specify the shape of the envelope itself.  
T1  
T2  
T3  
T4  
L1  
L0  
L3  
L2  
L4  
Cutoff  
Frequency  
Time  
key is  
key is  
pressed  
released  
Parameter  
Value  
Description  
F-Env Depth  
-63– +63  
Depth of the filter envelope  
(Filter envelope  
depth)  
Increasing this value will produce a greater effect. Negative (-) values will invert the envelope.  
F-Env Time KF  
(Filter Envelope  
Time Keyfollow)  
-100– +100  
Amount by which the note you play (relative to C4) will affect the filter envelope times (T2–T4)  
Increasing this value will cause greater change to occur. Positive (+) values will cause the times to be-  
come shorter as you play toward the right of the keyboard. Conversely, negative (-) values will cause  
the times to become longer.  
Time  
+100  
+50  
0
-50  
-100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
F-Env Time1–4 #  
(Filter Envelope  
Time 1–4)  
0–127  
0–127  
Filter envelope times (T1–T4)  
Higher settings of these values will lengthen the time over which the next cutoff frequency level of  
the envelope is reached. (For example, T2 is the time over which the level changes from L1 to L2.)  
* Realtime modify knob [A] adjusts Time 1, knob [D] adjusts Time 3, and knob [R] adjusts Time 4.  
Filter envelope levels (L1–L3)  
Specifies the change in cutoff frequency at each point, relative to the reference level.  
F-Env Level0–4 #  
(Filter Envelope  
Level 0–4)  
* Realtime modify knob [S] adjusts Level 3.  
61  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Patch Edit  
Amp  
These TVA (Time Variant Amplifier) parameters specify how the volume and pan of the sound will change.  
Parameter  
Patch Level #  
Tone Level  
Value  
0–127  
0–127  
Description  
Volume of the entire patch  
Volume of each tone  
This parameter is used mainly to adjust the volume balance between tones.  
BIAS  
Use the Bias parameter when you want the position of notes on a keyboard to affect the TVA level.  
LOWER&UPPER  
Level  
ALL  
Level  
LOWER  
Level  
UPPER  
Level  
0
+
+
+
+
+
0
0
0
0
0
+
Key  
Key  
Key  
Key  
G9  
C-1  
G9  
C-1  
G9  
C-1  
G9  
C-1  
Bias Point  
Bias Point  
Bias Point  
Bias Point  
Bias Level  
-100– +100  
Angle at which the volume will change relative to the bias direction  
Increasing this value will produce a greater change. Negative (-) values will invert the direction of the  
change.  
Bias Position  
Bias Direction  
0–127  
LWR, UPR,  
L&U, ALL  
Selects the note number relative to which the volume will change.  
Direction of change relative to the bias point  
LWR: Notes below the bias point  
UPR: Notes above the bias point  
L&U: Notes to the left and right of the bias point  
ALL: Bias level varies the angle relative to the bias point  
Pan of each tone  
Tone Pan  
L64–63R  
L64 is far left, 0 is center, and 63R is far right.  
Pan Keyfollow  
(Tone Pan Keyfol-  
low)  
-100– +100  
Set this parameter if you want the pan to be affected by the note you play.  
Increasing this value will produce a greater change relative to middle C (C4). Positive (+) values will  
cause the pan to move toward the right as you play toward the right. Conversely, negative (-) values  
will adjust pan toward the right.  
Pan  
+100  
+50  
0
R
o
-50  
-100  
C7  
L
Key  
C1  
C2  
C3  
C4  
C5  
C6  
Random Pan Depth  
(Tone Random Pan  
Depth)  
0–63  
Amount by which the pan will be varied randomly each time you play a note  
Increasing this value will produce a greater amount of random change.  
Alter Pan Depth  
(Tone Alternate Pan  
Depth)  
L63–63R  
Amount by which the pan will be moved alternately between left and right each time you play a note  
Increasing this value will produce a greater amount of change. This value can be adjusted in the L or  
R direction, and these will invert the order in which the tone is panned to left and right. If you want  
two tones to alternate between left and right, set each tone to opposite L and R values.  
62  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                 
Patch Edit  
Amp Env (Amp Envelope)  
These parameters specify the depth of the amp envelope (change in volume over time) and the shape of the envelope itself.  
Level  
T1  
T2  
T3  
T4  
L1  
L2  
L3  
Time  
key is pressed  
key is released  
Parameter  
Value  
Description  
A-Env V-Curve  
(Amp Envelope  
Velocity Curve)  
FIX, 1–7  
Curve by which pad playing dynamics will affect the volume of the tone  
If you specify “FIX,” the volume of the tone will remain the same regardless of your playing dynamics.  
1
2
3
4
5
6
7
A-Env V-Sens  
-63– +63  
-63– +63  
Amount by which pad playing dynamics will affect the volume of the tone  
Specify a positive (+) value if you want the volume of the tone to increase as you play more strongly.  
Specify a negative (-) value if you want the volume to decrease.  
Amount by which T1 (time) of the Amp envelope will change in response to your playing dynamics  
Increasing this value will produce a greater change between softly played and strongly played notes.  
Specify a positive (+) value if you want the T1 time to speed up, or a negative (-) value if you want it  
to slow down.  
(Amp Envelope  
Velocity Sensitivity)  
A-Env T1 V-Sens  
(Amp Envelope  
Time 1 Velocity  
Sensitivity)  
A-Env T4 V-Sens  
(Amp Envelope  
Time 4 Velocity  
Sensitivity)  
-63– +63  
Amount by which T4 (time) of the Amp envelope will change in response to the speed at which you  
release the pad (key-off velocity)  
Increasing this value will produce a greater change between slowly released and quickly released  
notes. Specify a positive (+) value if you want the T4 time to speed up, or a negative (-) value if you  
want it to slow down.  
A-Env Time KF  
(Amp Envelope  
Time Keyfollow)  
-100– +100  
Amount by which Amp envelope times (T2–T4) will be affected by the pad you play  
Higher settings for this value will produce a greater change relative to the C4 key. Positive (+) values  
will cause the times to become shorter as you play toward the right. Conversely, negative (-) values  
will cause the times to become longer.  
Time  
+100  
+50  
0
-50  
-100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
A-Env Time1–4 #  
(Amp Envelope  
Time 1–4)  
0–127  
0–127  
Amp envelope times (T1–T4)  
Higher settings of these values will lengthen the time over which the next volume level of the enve-  
lope is reached. (For example, T2 is the time over which the level changes from L1 to L2.)  
* Realtime modify knob [A] adjusts Time 1, knob [D] adjusts Time 3, and knob [R] adjusts Time 4.  
Amp envelope levels (L1–L3)  
Specifies the change in volume at each point, relative to the reference level.  
A-Env Level1–3 #  
(Amp Envelope  
Level 1–3)  
* Realtime modify knob [S] adjusts Level 3.  
63  
Download from Www.Somanuals.com. All Manuals Search And Download.  
         
Patch Edit  
LFO1/LFO2  
LFO (Low Frequency Oscillator) creates cyclic changes. Each tone has two LFOs, and these can be used to apply change to pitch, filter cutoff  
frequency, amp level, and pan.  
Using the LFOs  
An LFO applied to pitch creates vibrato, applied to filter cutoff frequency creates a wah effect, and applied to amp level creates tremolo. When  
LFO is applied to pan, a distinctive auto-pan effect is produced.  
LFO settings can also be used to do things such as cyclically exchanging two tones. For example, to cyclically exchange tones 1 and 2, specify the  
same LFO effect for each, and set the LFO depth to opposite polarities (+/-) for the amp level.  
*
The parameters of LFO 1 and 2 are the same.  
Parameter  
Value  
Description  
LFO1(2) Waveform  
#
SIN, TRI,  
SAWU,  
SAWD,  
LFO waveform  
SIN: sine wave TRI: triangle wave SAWU: sawtooth wave SAW-D: sawtooth wave (inverted)  
SQR: square wave RND: random wave  
SQR, RND,  
BD-U,  
BD-D, TRP,  
S&H, CHS,  
XSIN,  
BD-U: a waveform that lets the LFO output waveform rise to the reference level and holds it there  
BD-D: a waveform that lets the LFO output waveform fall to the reference level and holds it there  
TRP: trapezoidal wave S&H: sample and hold wave (LFO value will change once each period)  
CHS: chaos wave  
XSIN: sine wave that reverses between positive and negative at an extremely short interval  
TWM: modified triangle wave STRS: stair-step wave VSIN: modified sine wave suitable for vibrato  
M001–M113: the waveform will change continuously from a sine wave to sample & hold  
TWM,STRS,  
VSIN,  
M001–M113  
* If you select “BD-U” or “BD-D,” set the Key Trigger (p. 64) parameter to “ON.” There will be no effect  
if you set it to “OFF.”  
Speed of the LFO cycle  
LFO1(2) Rate #  
0–127, note  
* The chaos waveform has no cycle. If you select the chaos waveform, the rate setting will be ignored.  
Offset level of the LFO waveform  
Adjusts the waveform upward or downward.  
Offset  
-100– +100  
0–127  
(LFO Offset)  
Rate Detune  
(LFO Rate Detune)  
Delay Time  
Amount by which the LFO rate will be changed  
0–127  
Time from when you press (or release) a pad until the LFO amplitude begins to change  
(LFO Delay Time)  
Delay Time KF  
(LFO Delay Keyfol-  
low)  
-100– +100  
Amount by which the Delay Time will be affected by the note you play  
Modifies the Delay Time parameter according to the note you play, relative to C4 (middle C). Specify  
a positive (+) value if you want the LFO effect to be applied more quickly as you play higher notes,  
or specify a negative (-) value if you want a greater delay to occur before the effect is applied. Higher  
settings will produce a correspondingly greater change.  
Time  
+100  
+50  
0
-50  
-100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
Fade Mode  
(LFO Fade Mode)  
On<, On>,  
Off<, Off>  
How the LFO effect is applied  
On< (ON-IN): The effect will be applied gradually after you press the pad.  
On> (ON-OUT): The effect will be applied when you press the pad, and will gradually disappear.  
Off< (OFF-IN): The effect will be applied gradually after you release the pad.  
Off> (OFF-OUT): The effect will be applied as long as you hold down the pad, and will gradually  
disappear when you release the pad.  
Fade Time  
0–127  
Rise (or decay) time for the LFO effect  
(LFO Fade Time)  
Key Trigger  
(LFO Key Trigger)  
Pitch Depth #  
OFF, ON  
-63– +63  
Selection for whether the beginning of the LFO cycle will be aligned to the timing at which you press a  
pad (ON), or will not be aligned (OFF)  
Depth to which the LFO will affect the WG pitch  
(LFO Pitch Depth)  
64  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Patch Edit  
Parameter  
Value  
Description  
Filter Depth #  
(LFO Filter Depth)  
Amp Depth #  
(LFO Amp Depth)  
Pan Depth #  
-63– +63  
Depth to which the LFO will affect the filter cutoff frequency  
-63– +63  
-63– +63  
Depth to which the LFO will affect the amp level  
Depth to which the LFO will affect the amp pan  
(LFO Pan Depth)  
* If the Waveform is “XSIN,” it may be difficult to notice the effect.  
note:  
fig.  
(Sixty-fourth-note triplet),  
(Sixty-fourth note),  
(Thirty-second-note triplet),  
(Eighth note),  
(Dotted half note),  
(Thirty-second note),  
(Quarter-note triplet),  
(Whole note),  
(Sixteenth-note triplet),  
(Dotted thirty-second note),  
(Sixteenth note),  
(Eighth-note triplet),  
(Half note),  
(Dotted sixteenth note),  
(Whole-note triplet),  
(Dotted eighth note),  
(Quarter note),  
(Half-note triplet),  
(Double note)  
(Dotted quarter note),  
(Double-note triplet),  
(Dotted whole note),  
Solo/Porta (Portamento)  
Parameter  
Value  
Description  
Mono/Poly #  
MONO,  
POLY  
Specifies how notes will be produced  
MONO: Only one note at a time will sound.  
POLY: More than one note can be played simultaneously.  
It is effective to use the MONO setting when playing a patch of a single-note instrument such as sax  
or flute.  
Legato Switch  
OFF, ON  
OFF, ON  
Specifies whether legato will be used (ON) or not (OFF)  
Legato is a function that is available when the Mono/Poly parameter is set to MONO. When Legato  
is turned ON, pressing another key while the previously played key is still held down will cause the  
pitch to change to the newly played key, while the note continues to sound. This can be used to sim-  
ulate the hammering-on/pulling-off performance techniques used by a guitarist.  
Selects whether the note will be retriggered when using Legato.  
Legato Retrigger  
Normally, you will leave this “ON.” If this parameter is turned “OFF,” pressing another key while  
the previously played key is still held down will cause only the pitch to change, which may cause an  
unnatural-sounding result for some waveforms. It is best to turn this “OFF” when playing wind or  
bowed-string instrument sounds, or when simulating a monophonic synthesizer.  
* This setting is ignored if the Legato Switch is “OFF.”  
PORTAMENTO  
Portamento is a function that causes the Patch’s pitch to change smoothly from one note to the next note played. When the Key Mode Asign is  
MONO, this can be effective in simulating performance techniques such as a violinist’s glissando.  
Portamento Switch #  
Porta Mode  
(Portamento Mode)  
OFF, ON  
NORMAL,  
LEGATO  
Portamento on/off  
Method of play for which the portamento effect will be applied  
NORMAL: Portamento will always be applied.  
LEGATO: Portamento will be applied only when you play legato (i.e., press the next note before re-  
leasing the previous note).  
Portamento Type  
RATE,  
TIME  
How the difference in pitch between the notes you play will affect the time over which the pitch change  
occurs  
RATE: The time over which the pitch changes will be proportionate to the difference in pitch between  
the two notes.  
TIME: The pitch change will occur over a fixed time, regardless of the difference in pitch between the  
two notes.  
65  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Patch Edit  
Parameter  
Value  
Description  
Porta Start  
(Portamento Start)  
PITCH,  
NOTE  
Portamento begins anew if you press another key during a pitch movement. This setting specifies how  
the new portamento starts.  
PITCH: The pitch begins changing immediately to the new note’s pitch when its key is pressed.  
Pitch  
C5  
D4  
C4  
Time  
press D4 key  
press C5 key  
press C4 key  
NOTE: The pitch begins changing to the new note’s pitch only after it has first reached its original pitch  
destination.  
Pitch  
C5  
D4  
C4  
Time  
press D4 key  
press C5 key  
press C4 key  
Portamento Time  
Unison Switch #  
0–127  
OFF, ON  
Time over which the next pitch is reached  
Switches the detune effect on/off  
If this is “ON,” the sound of the selected patch will be layered (three notes), producing a fatter sound.  
* If this is turned “ON,” the Mono/Poly parameter will also be set to “MONO” ([SOLO] will light), and  
the selected patch automatically uses single notes.  
Unison Fat Level #  
0–127  
Strength of the detune effect  
Increasing this value will cause the pitch of the layered notes to be raised and lowered farther away  
from each other (maximum one octave up and down).  
TMT (Tone Mix Table)  
These parameters specify how the tones will be combined, and how they will be played.  
Parameter  
Structure Type 1&2  
(3&4)  
Value  
1–10  
Description  
How tones 1 and 2, or 3 and 4, will be combined  
If you press [F6 (Zoom Edit)] while this parameter is selected, the screen will show the way  
in which the tones are combined. (Press [EXIT] to return to the previous screen.)  
B indicates Booster, and R indicates Ring Modulator.  
* If you select Type 2–10 and turn off one of the tones, the other tone will use the conventional  
configuration of WG/TVF/TVA.  
Booster 1&2 (3&4)  
(Booster Gain)  
0, +6, +12, +18 dB  
Depth of the booster effect when “Type” is set to 3 or 4  
TMT (Tone Mix Table)  
On the MC-909, you can specify how each tone will sound in response to pad playing dynamics (velocity). These parameters are collectively  
referred to as the TMT (Tone Mix Table) settings.  
Level  
Lower  
L.Fade value  
Upper  
Velocity  
1
U.Fade value  
Velocity Control  
(TMT Velocity  
Control)  
OFF, ON,  
RANDOM  
Specifies whether velocity data will be used (ON) or ignored (OFF)  
If you specify RANDOM, the tones will sound randomly, regardless of velocity data.  
66  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Patch Edit  
Parameter  
Value  
Description  
Velo Fade Lower  
(TMT Velocity Fade  
Width Lower)  
0–127  
Rate of volume change when you play less strongly than the lower limit of the velocity range  
Greater settings for this value will cause the volume to decrease more gradually. Set this to 0  
if you want notes outside the velocity range to not sound at all.  
Velo Range Lower  
(TMT Velocity  
Range Lower)  
1–Upper  
Lower limit of velocities that will sound the tone  
Set this parameter if you want to use velocity to switch between tones.  
Velo Range Upper  
(TMT Velocity  
Range Upper)  
Lower–127  
Upper limit of velocities that will sound the tone  
Set this parameter if you want to use velocity to switch between tones.  
* It is not possible to set Lower to a greater value than Upper, nor Upper to a lesser value than  
Lower.  
Velo Fade Upper  
(TMT Velocity Fade  
Width Upper)  
0–127  
Rate of volume change when you play more strongly than the upper limit of the velocity range  
Greater settings for this value will cause the volume to decrease more gradually. Set this to 0  
if you want notes outside the velocity range to not sound at all.  
TMT Control Switch  
OFF, ON  
Specifies whether the controller of the matrix control will control TMT (ON) or not (OFF)  
By turning Velocity Control (TMT Velocity Control) OFF and turning this parameter on/off,  
you can easily switch between sounding all tones and using the matrix control. This is con-  
venient when checking the sound.  
Bend Range Down  
Bend Range Up  
-48–0  
0–48  
Specifies the pitch change that occurs when the Pitch Bend lever is moved fully to the left (or  
down on some MIDI controllers).  
Specifies the pitch change that occurs when the Pitch Bend lever is moved fully to the right (or  
up on some MIDI controllers).  
What is a Booster?  
A Booster amplifies the incoming signal, causing it to distort. This  
creates an effect similar to the distortion often used on an electric guitar.  
What is a Ring Modulator?  
A Ring Modulator mathematically multiplies two Tones, creating a new  
sound that includes inharmonic overtones that were not present in either  
of the two original Tones. Since the difference in pitch between the two  
Tones changes the overtone structure, an un-pitched “metallic” sound  
often results. Ring modulation is therefore especially suitable for  
creating bells and other metallic sounds.  
fig.  
67  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Patch Edit  
CTRL1  
These parameters let you specify the operation and result of various controllers.  
Parameter  
Value  
Description  
MATRIX CTRL #  
This selects the parameters to be controlled by Matrix Control Source 1–4 and the Sens settings, as well as the specific Tones whose parameters  
you wish to control. Up to four destination parameters can be selected for each controller and controlled simultaneously.  
CTRL1 Destination 1–4  
(Matrix Control 1  
Destination 1–4)  
OFF, PCH, CUT, RES, LEV, PAN,  
DRY, CHO, REV, PIT-LFO1(2),  
TVF-LFO1(2), TVA-LFO1(2),  
PAN-LFO1(2), LFO1(2)-RATE,  
PIT-ATK, PIT-DCY, PIT-REL,  
TVF-ATK, TVF-DCY, TVF-REL,  
TVA-ATK, TVA-DCY, TVA-REL,  
TMT, FXM, MFX-CTRL1–4  
-63– +63  
Parameter to be controlled  
CTRL1 Sens 1–4  
(Matrix Control 1 Sens  
1–4)  
Range of change obtained through operating the controller  
Negative (-) values will invert the change. If you set LFO depth to a nega-  
tive value, the phase will be inverted. Setting LFO rate to a negative value  
will lengthen the cycle, and setting it to a positive value will shorten the cy-  
cle.  
CTRL1 Switch 1–4  
(Matrix Control 1 Tone  
Control Switch 1–4)  
OFF, ON, REVS  
Tones to which the preceding two parameter settings will apply  
The settings will apply to tones for which this is turned “ON.” The effect  
will be inverted for tones that are set to “REVS.”  
General  
Various other parameters are provided here.  
Parameter  
Value  
Description  
Patch Priority  
LAST,  
LOUDEST  
Specifies what will happen if the maximum polyphony (64 voices) is exceeded  
LAST: Voices played most recently will be given priority, while currently sounding voices will be  
successively turned off, beginning with the oldest one.  
LOUDEST: Voices of the loudest volume will be given priority, while currently sounding voices will  
be successively turned off, beginning with the one with the lowest volume.  
Specifies how notes will continue to sound while you hold down the key  
NSUS (NO-SUSTAIN): The sound will decay naturally even if you continue to hold down the pad.  
SUST (SUSTAIN): The sound will be sustained as long as you hold down the pad.  
Tone Env Mode  
(Tone Envelope  
Mode)  
NSUS, SUST  
* If you have selected a one-shot waveform, the sound will not be sustained even if you select “SUST.”  
68  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Patch Edit  
Parameter  
Tone Delay  
Value  
Description  
This produces a time delay between the moment a key is pressed (or released) and the moment the Tone actually begins to sound. Since you can  
adjust the timing of each Tone in a Patch, you can create effects in which pressing a single key produces two or more sounds occurring at differ-  
ent times. If you don’t wish to use Tone Delay, set Tone Dly to NORMAL and Tone Delay Time to 0.  
Tone Delay Mode  
NORM,  
HOLD,  
OFFN,  
OFFD  
Specifies how the tone will be sounded  
* If you have selected a decay-type waveform (in which the sound disappears naturally even if you do  
not release the key), the sound may not be heard if you set this parameter to OFFN or OFFD.  
NORM (NORMAL): The Tone sounds after the specified Delay Time.  
Delay Time  
press key  
release key  
HOLD: The Tone will only sound if the key is held for longer than the specified Delay Time. If the key  
is released before the Delay Time has elapsed, the Tone will not sound.  
Delay  
Time  
Delay Time  
press key  
Tone does  
not sound  
release key press key release key  
OFFN (KEY-OFF-NORMAL): The Tone doesn’t sound while the key is being pressed, but sounds af-  
ter the specified Delay Time when the key is released.  
Delay  
Time  
press key  
release key  
OFFD (KEY-OFF-DECAY): The Tone doesn’t sound while the key is being pressed, but sounds after  
the specified Delay Time when the key is released. However, for this setting-unlike KEY-OFF-NOR-  
the TVA envelope of the Tone begins when the key is first pressed. As a result, in most cases, only the  
decay portion of the sound is heard.  
Delay  
Time  
press key  
release key  
Tone Delay Time  
0–127, note  
Time by which each tone will be delayed when using tone delay  
If you've selected a Structure Type of 2–10, the output of tone 1 (3) and 2 (4) will be combined into  
tone 2 (4). Thus, the setting of tone 1 (3) will have no effect.  
note:  
fig.  
(Sixty-fourth-note triplet),  
(Sixty-fourth note),  
(Thirty-second-note triplet),  
(Eighth note),  
(Dotted half note),  
(Thirty-second note),  
(Quarter-note triplet),  
(Whole note),  
(Sixteenth-note triplet),  
(Dotted thirty-second note),  
(Quarter note), (Half-note triplet),  
(Dotted whole note), (Double note)  
(Sixteenth note),  
(Eighth-note triplet),  
(Half note),  
(Dotted sixteenth note),  
(Whole-note triplet),  
(Dotted eighth note),  
(Dotted quarter note),  
(Double-note triplet),  
69  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Rhythm Edit  
How Percussion Instruments  
Are Organized  
A Rhythm Set is a collection of Rhythm Tones, each of which  
represents a percussion instrument played on a single key. An  
instrument consists of the following four elements.  
Rhythm editing procedure  
1. In the top screen of Patch/Sample mode, move the  
cursor to the rhythm set that you want to edit.  
2. Press [F2 (Edit)] to access the edit screen.  
3. Use [F1] [F2] or [CURSOR (left/right)] to select a  
parameter group.  
Rhythm Set  
4. Use [CURSOR (up/down)] to select a parameter.  
Note Number 74 (D5)  
Note Number 73 (C#5)  
5. Use [VALUE] or [INC/DEC] to edit the parameter.  
*
You can also use the panel knobs and sliders to edit the sound (p. 52).  
Note Number 60 (C4)  
6. When you are finished editing, press [EXIT] to return  
Note Number 59 (B3)  
to the top screen.  
Rhythm Tone (Percussion instrument sound)  
WG  
TVF  
TVA  
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
Selecting the rhythm tone to edit  
edit.  
WG (Wave Generator)  
This specifies the PCM waveform (or “wave”) that forms the basis of  
the Rhythm Tone - four waveforms can be assigned to each Rhythm  
Tone. You can also determine how the pitch of the Rhythm Tone will  
change.  
Selecting the wave that you  
want to edit  
Press TONE SELECT [1]–[4] to illuminate the button for the wave  
The MC-909 has 693 different waveforms. (See Waveform List p.  
150.)  
that you want to edit.  
*
By simultaneously pressing two or more [TONE SELECT] buttons,  
you can simultaneously select two or more waves.  
All Rhythm Sets built into the MC-909 consist of Rhythm Tones  
based on these waveforms.  
TVF (Time Variant Filter)  
This sets how the frequency characteristics of the Rhythm Tone will  
change.  
TVA (Time Variant Amplifier)  
This sets how the Rhythm Tone’s volume and stereo positioning will  
change.  
Envelope  
An envelope applies changes to the Rhythm Tone over time. There  
are separate envelopes for pitch, TVF (filter) and TVA (volume). For  
example, you would use the TVA Envelope to modify the way in  
which the Rhythm Tone attacks and decays.  
Selecting the Wave(s) That  
Will Sound  
Turn “on” the wave(s) that you want to sound. If you want to hear  
just a specific wave, turn the other waves “off.”  
Press TONE SWITCH [1]–[4] to switch a wave on (button’s indicator  
lit) or off (indicator extinguished).  
70  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                     
Rhythm Edit  
Wave  
These parameters select the PCM waveform that is to form the basis of the rhythm tone, and apply effects to the waveform.  
Parameter  
Value  
Description  
Wave Group  
INT, SRX, PRES,  
USER, CARD  
Group of the waveform upon which the rhythm tone is to be based  
INT: Waveforms stored in internal memory  
SRX: Waveforms stored in a wave expansion board  
PRES: Preset sample waveforms  
USER: User sample waveforms  
CARD: Card sample waveforms  
* SRX can be selected only if a wave expansion board is installed.  
Waveform upon which the tone is to be based  
On the MC-909 you can specify a separate waveform for the L and R channels.  
Wave No. L/MONO  
Wave No. R  
0 (OFF)–693  
* If you want to use the same waveform for the L and R channels, set the R channel to 0 (OFF).  
Waveform gain (amplitude)  
Wave Gain  
-6, 0, +6, +12 dB  
The value will change in steps of 6 dB (decibels). An increase of 6 dB will double the gain. If you  
want to use the booster to distort the sound, it is effective to set this to the maximum.  
FXM (Frequency Cross Modulation)  
FMX creates a complex overtone structure by using a specific waveform to frequency-modulate the selected waveform. This is suitable for cre-  
ating extreme sounds or sound effects.  
Wave FXM SW  
OFF, ON  
Selects whether FXM will be used (ON) or not (OFF)  
(Wave FXM Switch)  
Wave FXM Color  
(Wave FXM Color)  
1–4  
Selects how FXM will apply frequency modulation.  
Increasing this value will produce a rougher sound. Decreasing this value will produce a more  
metallic sound.  
Wave FXM Depth  
(Wave FXM Depth)  
0–16  
Depth of frequency modulation applied by FXM  
71  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Rhythm Edit  
Pitch  
These parameters specify the pitch of the waveform.  
Parameter  
Value  
Description  
Coarse Tune  
(Rhythm Tone  
Coarse Tune)  
Fine Tune  
(Rhythm Tone Fine  
Tune)  
Random Pitch  
(Random pitch  
depth)  
0 (C-1)–127  
(G9)  
Basic pitch at which the Rhythm tone will play  
-50– +50  
0–1200  
Pitch of the Rhythm tone  
Adjusts the pitch in one-cent steps (1/100th of a semitone) over a range of 1/2 semitone upward or  
downward.  
This specifies the width of random pitch deviation that will occur each time a key is pressed. If you don’t  
want random pitch changes, set it to 0. The parameter can be adjusted in units of 1 cent (1/100th of a  
semitone).  
Wave Coarse Tune  
-48– +48  
-50– +50  
Pitch of the Wave  
Adjusts the pitch in semitone steps over a range of +/-4 octaves.  
Pitch of the Wave  
Wave Fine Tune  
Adjusts the pitch in one-cent steps (1/100th of a semitone) over a range of 1/2 semitone upward or  
downward.  
Pitch Env (Pitch Envelope)  
These parameters specify the depth of the pitch envelope (the way in which pitch will change over time), and the shape of the envelope itself.  
T1  
T2  
T3  
T4  
L1  
L0  
L3  
Pitch  
Time  
key is  
key is  
pressed  
L2  
released  
L4  
Parameter  
Value  
Description  
P-Env Depth  
-12– +12  
-63– +63  
-63– +63  
Pitch envelope depth  
Increasing this value will produce greater change. Negative (-) values will invert the change pro-  
duced by the envelope.  
Amount of pitch change that will occur in response to your pad playing dynamics.  
Increasing this value will produce a greater difference in pitch between softly and strongly played  
notes. Negative (-) values will produce the opposite result.  
Amount by which T1 (time) of the pitch envelope will change in response to the speed (velocity) at  
which you press a pad.  
Increasing this value will produce a greater difference between softly and strongly played notes. Set  
this to a positive (+) value if you want to speed up the T1 time, or to a negative (-) value to slow it  
down.  
P-Env V-Sens  
(Pitch Envelope Ve-  
locity Sensitivity)  
P-Env T1 V-Sens  
(Pitch Envelope  
Time 1  
Velocity Sensitivity)  
P-Env T4 V-Sens  
(Pitch Envelope  
Time 4  
-63– +63  
Amount by which T4 (time) of the pitch envelope will change in response to the speed at which you  
release a pad (key-off velocity)  
Increasing this value will produce a greater difference between quickly released and slowly released  
notes. Set this to a positive (+) value if you want to speed up the T4 time, or to a negative (-) value to  
slow it down.  
Velocity Sensitivity)  
P-Env Time1–4  
0–127  
Pitch envelope times (T1–T4)  
Increasing this value will lengthen the time until the next pitch level is reached (for example, T2 is the  
time over which the pitch will change from L1 to L2).  
* Realtime modify knob [A] adjusts Time 1, and knob [D] adjusts Time 3.  
Pitch envelope levels (L0–L4)  
P-Env Level0–4  
-63– +63  
These parameters specify the amount by which the pitch will change from the basic pitch (specified  
by Coarse Tune and Fine Tune) at each point of the envelope. Positive (+) values will raise the pitch  
above the basic pitch, and negative (-) values will lower it.  
72  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Rhythm Edit  
Filter  
These parameters are settings for the TVF (Time Variant Filter). They modify the timbral character of the tone by adjusting the brightness and  
fatness of the sound.  
Parameter  
Value  
Description  
Filter Type  
OFF, LPF,  
BPF, HPF,  
PKG, LPF2,  
LPF3  
Type of filter  
A filter cuts a specific frequency region of the sound to modify the brightness or thickness of the  
sound.  
OFF: A filter will not be used.  
LPF: Low Pass Filter. Cuts the region that lies above the cutoff frequency. The sound will become  
more mellow as the high frequency region is cut. This is the most commonly used type of filter.  
BPF: Band Pass Filter. Leaves only the region in the vicinity of the cutoff frequency, and cuts the rest.  
Suitable for creating sounds with a distinctive character.  
HPF: High Pass Filter. Cuts the region that lies below the cutoff frequency. Suitable for creating per-  
cussion instrument sounds that have a distinctive high range.  
PKG: Peaking filter. Emphasizes the region in the vicinity of the cutoff frequency. You can create a  
wah effect by using an LFO to cyclically modulate the cutoff frequency.  
LPF2: Low Pass Filter 2. Cuts the region that lies above the cutoff frequency. This lets you leave the  
cutoff frequency fixed, and use the TVF envelope settings to vary the depth of the cutoff. Since this  
does not impair the feeling of energy of the sound, it is effective for acoustic-type sounds.  
* The resonance setting is ignored.  
LPF3: Low Pass Filter 3. Cuts the region that lies above the cutoff frequency. This filter cuts the high  
frequency region more gently than LPF2. Since this does not impair the feeling of energy of the sound,  
it is effective for acoustic-type sounds.  
* The resonance setting is ignored.  
Cutoff Frequency  
0–127  
Frequency (cutoff frequency) at which the filter will begin affecting the frequency content of the wave-  
form  
If the Filter Type is LPF/LPF2/LPF3, reducing the cutoff frequency will diminish the higher over-  
tones, producing a more mellow sound. Raising the cutoff frequency will brighten the sound.  
If the Filter Type is BPF, the cutoff frequency value will change the harmonic content that will be  
sounded. This is suitable for creating sounds with a distinctive character.  
If the Filter Type is HPF, raising the cutoff frequency will diminish the lower overtones, emphasiz-  
ing only the bright portion of the sound.  
If the Filter Type is PKG, the cutoff frequency value will change the harmonic content that will be  
boosted.  
Cutoff Velo Curve  
(Cutoff Frequency  
Velocity Curve)  
FIX, 1–7  
Curve by which pad playing dynamics will affect the cutoff frequency  
If you select “FIX,” the cutoff frequency will remain fixed regardless of your playing dynamics.  
1
2
3
4
5
6
7
Cutoff Velo Sens  
(Cutoff Frequency  
Velocity Sensitivity)  
Resonance  
-63– +63  
0–127  
Amount by which your pad playing dynamics will affect the cutoff frequency  
Increasing this value will cause a correspondingly greater difference between softly played and  
strongly played notes. Negative (-) values will invert the change.  
Amount by which the sound in the region of the cutoff frequency will be emphasized  
Increasing this value will produce a more strongly distinctive character. Raising this excessively will  
cause oscillation and distortion.  
LPF  
BPF  
HPF  
PKG  
Level  
High  
Frequency  
Cutoff frequency  
Low  
Reso Velo Sens  
(Resonance Velocity  
Sensitivity)  
-63– +63  
Amount by which your pad playing dynamics will affect the resonance  
Increasing this value will cause a correspondingly greater difference between softly played and  
strongly played notes. Negative (-) values will invert the change.  
73  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Rhythm Edit  
Filter Env (Filter Envelope)  
These parameters specify the depth of the filter envelope (time-variant change in cutoff frequency), and specify the shape of the envelope itself.  
T1  
T2  
T3  
T4  
L1  
L0  
L3  
L2  
L4  
Cutoff  
Frequency  
Time  
key is  
key is  
pressed  
released  
Parameter  
Value  
Description  
F-Env Depth  
-63– +63  
Depth of the filter envelope  
(Filter envelope  
depth)  
Increasing this value will produce a greater effect. Negative (-) values will invert the envelope.  
F-Env V-Curve  
(Filter envelope  
velocity curve)  
FIX, 1–7  
Curve by which keyboard playing dynamics will affect the filter envelope  
If you select “FIX,” the filter envelope will remain constant regardless of your playing dynamics.  
1
2
3
4
5
6
7
F-Env V-Sens  
-63– +63  
-63– +63  
Amount by which your pad playing dynamics will affect the filter envelope depth  
Increasing this value will cause a correspondingly greater difference between softly played and  
strongly played notes. Negative (-) values will invert the change.  
Amount by which your pad playing dynamics (velocity) will affect T1 (time) of the filter envelope  
Increasing this value will cause a correspondingly greater difference between softly played and  
strongly played notes. Negative (-) values will invert the change. Specify a positive (+) value if you  
want to speed up the T1 time, or a negative (-) value to slow it down.  
(Filter envelope  
velocity sensitivity)  
F-Env T1 V-Sens  
(Filter Envelope  
Time 1 Velocity  
Sensitivity)  
F-Env T4 V-Sens  
(Filter Envelope  
Time 4 Velocity  
Sensitivity)  
-63– +63  
Amount by which the speed at which you release the pad (key-off velocity) will affect T4 (time) of the  
filter envelope  
Increasing this value will cause a correspondingly greater difference between slowly released and  
quickly released notes. Specify a positive (+) value if you want to speed up the T4 time, or a negative  
(-) value to slow it down.  
F-Env Time1–4  
(Filter Envelope  
Time 1–4)  
0–127  
0–127  
Filter envelope times (T1–T4)  
Higher settings of these values will lengthen the time over which the next cutoff frequency level of  
the envelope is reached. (For example, T2 is the time over which the level changes from L1 to L2.)  
* Realtime modify knob [A] adjusts Time 1, knob [D] adjusts Time 3, and knob [R] adjusts Time 4.  
Filter envelope levels (L1–L3)  
Specifies the change in cutoff frequency at each point, relative to the reference level.  
F-Env Level0–4  
(Filter Envelope  
Level 0–4)  
* Realtime modify knob [S] adjusts Level 3.  
74  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Rhythm Edit  
Amp  
These TVA (Time Variant Amplifier) parameters specify how the volume and pan of the sound will change.  
Parameter  
Value  
Description  
Tone Level  
0–127  
Volume of each Rhythm Tone  
(Rhythm Tone Level)  
Wave Level  
This parameter is used mainly to adjust the volume balance between Rhythm Tones.  
Volume of each wave  
0–127  
This parameter is used mainly to adjust the volume balance between waves.  
Pan of each Rhythm Tone  
L64 is far left, 0 is center, and 63R is far right.  
Amount by which the pan will be varied randomly each time you play a note  
Increasing this value will produce a greater amount of random change.  
Amount by which the pan will be moved alternately between left and right each time you play a note  
Increasing this value will produce a greater amount of change. This value can be adjusted in the L or  
R direction, and these will invert the order in which the tone is panned to left and right. If you want  
two tones to alternate between left and right, set each tone to opposite L and R values.  
Pan of each wave  
L64 is far left, 0 is center, and 63R is far right.  
Use this setting to cause the waveform’s panning to change randomly each time a key is pressed (ON)  
or not (OFF).  
The range of the panning change is set by the Random Pan Depth setting.  
Set this to ON to pan the Wave according to the Alternate Pan Depth settings, or to REVS when you  
want the panning reversed.  
Tone Pan  
(Rhythm Tone Pan)  
Random Pan Depth  
L64–63R  
0–63  
Alternate Pan Depth  
L63–63R  
Wave Pan  
L64–63R  
OFF, ON  
Wave Rnd Pan Sw  
(Wave Random Pan  
Switch)  
Wave Alt Pan Sw  
(Wave Alternate Pan  
Switch)  
OFF, ON,  
REVS  
If you do not want the panning to change each time a key is pressed, set this to OFF.  
Amp Env (Amp Envelope)  
These parameters specify the depth of the amp envelope (change in volume over time) and the shape of the envelope itself.  
Level  
T1  
T2  
T3  
T4  
L1  
L2  
L3  
Time  
key is pressed  
key is released  
Parameter  
Value  
Description  
A-Env V-Curve  
(Amp Envelope  
Velocity Curve)  
FIX, 1–7  
Curve by which pad playing dynamics will affect the volume of the tone  
If you specify “FIX,” the volume of the tone will remain the same regardless of your playing dynamics.  
1
2
3
4
5
6
7
A-Env V-Sens  
-63– +63  
-63– +63  
Amount by which pad playing dynamics will affect the volume of the tone  
Specify a positive (+) value if you want the volume of the tone to increase as you play more strongly.  
Specify a negative (-) value if you want the volume to decrease.  
Amount by which T1 (time) of the Amp envelope will change in response to your playing dynamics  
Increasing this value will produce a greater change between softly played and strongly played notes.  
Specify a positive (+) value if you want the T1 time to speed up, or a negative (-) value if you want it  
to slow down.  
(Amp Envelope  
Velocity Sensitivity)  
A-Env T1 V-Sens  
(Amp Envelope  
Time 1 Velocity  
Sensitivity)  
A-Env T4 V-Sens  
(Amp Envelope  
Time 4 Velocity  
Sensitivity)  
-63– +63  
Amount by which T4 (time) of the Amp envelope will change in response to the speed at which you  
release the pad (key-off velocity)  
Increasing this value will produce a greater change between slowly released and quickly released  
notes. Specify a positive (+) value if you want the T4 time to speed up, or a negative (-) value if you  
want it to slow down.  
A-Env Time1–4  
(Amp Envelope  
Time 1–4)  
0–127  
0–127  
Amp envelope times (T1–T4)  
Higher settings of these values will lengthen the time over which the next volume level of the enve-  
lope is reached. (For example, T2 is the time over which the level changes from L1 to L2.)  
* Realtime modify knob [A] adjusts Time 1, knob [D] adjusts Time 3, and knob [R] adjusts Time 4.  
Amp envelope levels (L1–L3)  
Specifies the change in volume at each point, relative to the reference level.  
A-Env Level1–3  
(Amp Envelope  
Level 1–3)  
* Realtime modify knob [S] adjusts Level 3.  
75  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Rhythm Edit  
WMT (Wave Mix Table)  
With the MC-909, up to four stereo Waves can be assigned to a single Rhythm Tone. You can select the way tones sound according to the force  
with which the keys are played, thus allowing you to create Rhythm Tones featuring great expressive power. This function is called WMT (Wave  
Mix Table).  
Level  
Lower  
L.Fade value  
Upper  
Velocity  
1
U.Fade value  
Parameter  
Value  
Description  
Velocity Control  
(WMT Velocity Con-  
trol)  
OFF, ON,  
RANDOM  
Specifies whether velocity data will be used (ON) or ignored (OFF)  
If you specify RANDOM, the waves will sound randomly, regardless of velocity data.  
Velo Fade Lower  
(WMTVelocityFade  
Width Lower)  
Velo Range Lower  
(WMT Velocity  
Range Lower)  
Velo Range Upper  
(WMT Velocity  
Range Upper)  
0–127  
Rate of volume change when you play less strongly than the lower limit of the velocity range  
Greater settings for this value will cause the volume to decrease more gradually. Set this to 0 if you  
want notes outside the velocity range to not sound at all.  
Lower limit of velocities that will sound the tone  
Set this parameter if you want to use velocity to switch between waves.  
1–Upper  
Lower–127  
Upper limit of velocities that will sound the tone  
Set this parameter if you want to use velocity to switch between waves.  
* It is not possible to set Lower to a greater value than Upper, nor Upper to a lesser value than Lower.  
Rate of volume change when you play more strongly than the upper limit of the velocity range  
Greater settings for this value will cause the volume to decrease more gradually. Set this to 0 if you  
want notes outside the velocity range to not sound at all.  
Velo Fade Upper  
(WMTVelocityFade  
Width Upper)  
0–127  
Genaral  
Various other parameters are provided here.  
Parameter  
Value  
Description  
Rhythm Level  
(Rhythm Set Level)  
Assign Type  
0–127  
Overall volume of the Rhythm Set  
MULTI,  
SINGLE  
OFF, 1–31  
This setting determines whether a Rhythm Tone note that is playing is stopped when the same note is  
played again (SINGLE), or whether it will continue to play, layered with the new note.  
The Mute Group function allows you to designate two or more Rhythm Tones that are not allowed to  
sound simultaneously. For example, in a real-world acoustic drum set, an open hi-hat and a closed hi-  
hat sound will never occur simultaneously, since they’re produced by the same instrument. To simulate  
this behavior on the MC-909, you can set the open and closed hi-hat Rhythm Tones to the same Mute  
Group. You can have up to 31 Mute Groups per Rhythm Set. If you do not want a Rhythm Tone to use  
a Mute Group, turn the feature off.  
Mute Group  
Tone Env Mode  
(Rhythm Tone  
Envelope Mode)  
Tone Pitch Bend  
Range  
NSUS, SUST  
0–48  
When a loop-type waveform is selected, it will normally continue to sound as long as a key is pressed.  
If you want a note to decay naturally even when the key remains pressed, set this to “NSUS.”  
* If a one-shot type Wave is selected, it will not sustain even if this parameter is set to “SUST.”  
Specifies the amount of pitch change that will occur when you move the Pitch Bend Lever.  
(Rhythm Tone Pitch  
Bend Range)  
Tone Reverb Send  
Level  
0–127  
Specifies the depth of reverb applied to each Rhythm Tone  
Set this to 0 if you don’t want to apply reverb.  
(Rhythm Tone Re-  
verb Send Level)  
Tone Output Asgn  
(Rhythm Tone  
Output Assign)  
DRY, MFX1,  
MFX2,  
COMP,  
Specifiests the original sound of each Rhythm Tone will be output  
DRY: Output to MIX OUTPUT jacks without passing through effects  
MFX1 (2): Output through multi-effects 1 (or 2)  
DIR1, DIR2  
COMP: Output through the compressor  
DIR1 (2): Output to the DIRECT 1 (or DIRECT 2) jacks without passing through effects  
76  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Saving a Patch/Rhythm Set  
Patch/rhythm set settings that you edit will be lost if you re-select  
the patch/rhythm set or turn off the power. If you want to keep your  
edits, you must use the following procedure to save the data.  
4. When you have finished entering the name, press [F6  
(Write)].  
A screen in which you can select the write-destination patch/  
rhythm set will appear.  
1. Press [WRITE].  
fig.2-52  
The Write menu screen will appear.  
Make sure that “Patch/Rhythm” is highlighted.  
fig.2-50  
5. Use [VALUE] or [INC/DEC] to select the write-  
destination patch/rhythm set.  
Use [CURSOR (left/right)] to select the bank (user, card).  
2. Press [ENTER] or [F2 (Patch)].  
The patch name/rhythm set name entry screen will appear.  
6. Press [F6 (Write)].  
fig.2-51  
A message will ask you to confirm that you want to write the  
data.  
7. To write the data, press [F6 (Execute)].  
*
If you decide to cancel, press [F5 (Cancel)].  
3. Assign a name to the patch/rhythm set.  
[CURSOR (left/right)]  
[CURSOR (up/down)]  
Moves the cursor (the location at which  
to enter/edit a character).  
Switches letters between uppercase  
and lowercase.  
[VALUE] [INC/DEC]  
[F1 (Change Type)]  
Selects characters.  
Selects the type of character.  
Each time you press this, you will al-  
ternately select the first character of  
the uppercase alphabet (A), lower-  
case alphabet (a), or numerals and  
symbols (0).  
[F2 (Delete)]  
[F3 (Insert)]  
Deletes the character at the cursor loca-  
tion, while shifting the following char-  
acters to the left, closing the gap.  
Inserts a space at the cursor location.  
*
If you decide not to enter the name, press [F5 (Cancel)].  
77  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Copying and Initializing a Patch/Rhythm Set  
Copying a Rhythm Tone (Key)  
Copying a Patch Tone  
Here’s how the rhythm tone (percussion sound) settings of a rhythm  
set can be copied to the specified rhythm tone of the currently  
selected rhythm set.  
Here’s how the tone settings of a patch can be copied to the specified  
tone of the currently selected patch.  
1. In the top screen of patch / sample mode, move the  
1. In the top screen of patch / sample mode, move the  
cursor to the copy-destination patch.  
cursor to the copy-destination rhythm set.  
2. Press [F2 (Edit)] to access the edit screen.  
2. Press [F2 (Edit)] to access the edit screen.  
3. Press [F5 (Tone Copy)].  
3. Press [F5 (R.Tone Copy)].  
The Patch Tone Copy window will appear.  
The Rhythm Tone Copy window will appear.  
4. Use [CURSOR] and [VALUE] to select the copy-  
source patch and tone, and the copy-destination  
tone.  
4. Use [CURSOR] and [VALUE] to select the copy-  
source rhythm set and rhythm tone, and the copy-  
destination rhythm tone.  
Parameter  
Source  
Patch Bank  
Value  
Description  
Parameter  
Source  
Rhythm  
Bank  
Value  
Description  
Current,  
PresetA–G,  
User, Card  
Bank of the copy-source patch  
To specify the currently selected  
patch as the copy-source, set this  
to “Current.”  
Patch number of the copy-source  
If Patch Bank is set to “Current,”  
this cannot be selected.  
Current,  
Preset A,  
User, Card  
Bank of the copy-source rhythm set  
To specify the currently selected  
rhythm set as the copy-source,  
set this to “Current.”  
Rhythm set number of the copy-  
source  
If Rhythm Bank is set to “Cur-  
rent,” this cannot be selected.  
Copy-source rhythm tone (key) at  
the copy-source rhythm set  
No.  
1–128  
1–4  
No.  
1–128  
Source  
Copy-source tone at the copy-  
source patch  
Patch Tone  
Destination  
Temporary  
Patch Tone  
Source  
B3–D5  
B3–D5  
Rhythm Key  
Destination  
Temporary  
Rhythm Key  
1–4  
Copy-destination tone at the cur-  
rently selected patch  
Copy-destination rhythm tone  
(key) at the currently selected  
rhythm set  
5. Press [F6 (Execute)].  
A message will ask you for confirmation.  
5. Press [F6 (Execute)].  
6. Press [F6 (Execute)] to execute.  
A message will ask you for confirmation.  
*
To cancel, press [F5 (Cancel)].  
6. Press [F6 (Execute)] to execute.  
*
To cancel, press [F5 (Cancel)].  
If you press [F4 (Compare)] in step 4 so a “” appears in the check  
box, you can use the velocity pads to play the copy source patch.  
If you press [F4 (Compare)] in step 4 so a “” appears in the check  
box, you can use the velocity pads to play the copy source rhythm  
set.  
Initializing a Patch  
Here’s how the settings of the currently selected patch can be  
returned to their default values.  
Initializing a Rhythm Set  
Here’s how the settings of the currently selected rhythm set can be  
returned to their default values.  
1. In the top screen of patch / sample mode, select a  
part assigned a patch.  
2. Turn [VALUE] to select the patch that you want to  
1. In the top screen of patch / sample mode, select a  
initialize.  
part assigned a rhythm set.  
3. Press [F2 (Edit)] to access the edit screen.  
2. Turn [VALUE] to select the rhythm set that you want  
4. Press [F4 (Patch Init)].  
to initialize.  
A message will ask you for confirmation.  
3. Press [F2 (Edit)] to access the edit screen.  
5. Press [F6 (Execute)] to execute.  
4. Press [F4 (Rhythm Init)].  
*
To cancel, press [F5 (Cancel)].  
A message will ask you for confirmation.  
5. Press [F6 (Execute)] to execute.  
*
To cancel, press [F5 (Cancel)].  
78  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Song Mode  
In this mode you can play, record, and edit songs.  
79  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
How Things Work (in Song mode)  
fig.0-01  
1
8
2
9
6
3
10  
11  
7
13  
14  
12  
4
5
When you press the Mode section [SONG] button, the button’s  
indicator will light and the MC-909 will be in Song mode.  
In Song mode, the various parts of the panel will perform the  
following functions.  
4. Mastering section  
[ON]  
[BAND]  
[ATTACK]  
Switches the mastering effect (compressor) on/off.  
Selects the frequency band to adjust.  
Specify the time from when the volume goes up  
plies.  
1. D Beam controllers  
Pass your hand over these to modify the pattern (p. 35).  
[RELEASE]  
Specify the time from when the volume falls below  
the threshold level until the compressor effect no  
longer applies.  
[BEAM 1 ON]  
Turns the left D Beam controller  
(BEAM 1) on/off.  
[BEAM 2 ON]  
Turns the right D Beam controller  
(BEAM 2) on/off.  
5. Velocity pads  
Use these pads as a keyboard to play sounds or trigger phrases (p.  
[TWIN D BEAM ASSIGN]  
Selects the function of the D Beam  
controller.  
27).  
2. Volume section  
6. Function buttons  
These buttons access the function screens indicated in the bottom  
line of the display.  
[OUTPUT]  
[INPUT]  
Adjusts the output volume of the MIX OUT jacks  
and the headphone.  
Adjusts the input volume from the INPUT jacks.  
3. Realtime Modify section  
These controls modify the sound (p. 33).  
80  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
How Things Work (in Song mode)  
12. Sequencer section  
7. Part Mixer section  
[PLAY]  
[STOP]  
[FWD]  
[BWD]  
[TOP]  
Plays a song (p. 82).  
Advances to the next step.  
Returns to the previous step.  
Moves to the beginning of the song.  
Used when recording (p. 83).  
[PART]  
(SELECT/MUTE)  
Selects the function of the Part buttons [1]–  
[16].  
The buttons work as Part Select buttons  
when the indicator is not lighted, and as  
Mute buttons when the indicator is lit.  
Switches on/off the Tempo/Mute part (a  
part that records tempo changes and mute  
operations, p. 42).  
[REC]  
[TEMPO/MUTE  
CONTROL]  
[MIXER ASSIGN]  
[PART ASSIGN]  
When you press this button so its indicator  
lights, the Mixer screen will appear.  
Selects the parts that are controlled by the  
sliders.  
Applies an effect that simulates increasing/decreasing the rotational  
speed of a turntable (p. 36).  
cator is not lighted, or parts 9–16 if the indi-  
cator is lit.  
14. TAP button  
Lets you set the BPM (tempo) by pressing the button at the desired  
timing (p. 25).  
8. Sampling section  
[EDIT]  
the Sample edit screen will ap-  
pear (p. 114).  
[SAMPLING/RESAMPLING]  
When you press this button,  
appear (p. 112).  
[MIX IN]  
Mix the sound from the INPUT  
jacks into the output (p. 34).  
Synchronize a sample with the  
pattern (p. 36).  
[AUTO SYNC]  
9. Effect section  
Applies special effects to the sound (p. 88).  
[COMP]–[REVERB]  
[KNOB ASSIGN]  
Switch each effect on/off (p. 88).  
Selects the effect to be controlled in real  
time (p. 91).  
[TYPE]  
[C1], [C2]  
Selects the type of effect.  
Modifies the assigned function in real  
time.  
10. Mode section  
Press the [SONG] button to enter Song mode.  
Pressing one of the other two buttons will switch you to the  
corresponding mode.  
11. Cursor/Value section  
Use these buttons and dial to select songs or input values (p. 18).  
81  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Playing songs  
Two or more patterns connected in the order of playback are called a  
“song.”  
Song Reset  
You can have playback resume from step 1 when the currently  
When you play back a song, the patterns will switch automatically—  
you don’t need to select each pattern yourself. In one song, you can  
register up to 50 patterns in the desired order of playback.  
The number describing the order in which the patterns are arranged  
is called the “step.”  
playing pattern finishes playing.  
This is convenient when you want to play back a few measures  
while you adjust the BPM to match a turntable, and then when the  
BPM is correct, play back from step 1.  
1. While the song is playing, press [PLAY].  
Top screen of Song mode  
fig.3-01  
The screen will indicate “SONG RESET.”  
When the currently playing pattern finishes, the playback will  
return to the beginning of the song.  
Selecting a song to play  
There are two ways to select a song: directly, or from a list.  
Selecting a song directly  
While the song is stopped, use [VALUE] or [INC/DEC] to select  
another song.  
Selecting a song from a list  
1. Press [ENTER].  
The song list will appear.  
Function buttons  
select a song.  
[F1 (Next Step)]  
When Song Step Sw (p. 128) is set to “MANU-  
the next step if you press this button to dis-  
play the “” mark.  
If you hold down [SHIFT] while using these controls, the song  
number will change in steps of ten.  
[F2 (Song Edit)]  
[F3 (Mixer)]  
Edit the settings of the song (p. 84).  
Specify the volume, pan, etc., of each part (p.  
33).  
3. Press [F6 (Select)] or [ENTER] to confirm your  
selection.  
[F4 (Effects)]  
[F5 (Mastering)]  
[F6 (BPM Click)]  
Apply special effects to the sound (p. 88).  
Make settings for the mastering effect (p. 108).  
Set the tempo, and turn the metronome on/  
off (p. 25).  
*
If you decide not to execute, press [F5 (Cancel)].  
Changing the BPM or mute status  
In Song mode as well, you can change the BPM or part muting status  
in the same way as in Pattern mode. For details on how to change  
these, refer to the section “Playing a pattern” (p. 24).  
Basic playback operation  
Use the following buttons to control the playback.  
fig.1-02.e  
Return to the previous step  
Move to the beginning  
of the song  
Advance to the  
next step  
Stop playback Play back Used for recording  
*
The [FWD], [BWD], and [TOP] buttons can also be used during  
playback.  
82  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Recording a song  
You can input patterns one by one to specify the order in which the  
patterns will be played back.  
Editing the setup parameters  
During song recording, you can edit setup parameters (p. 26) such as  
part mute and effect settings and then press [ENTER] to register the  
state of those parameters. This will simply store the setup  
parameters of each pattern as song data, and does not affect the  
original pattern in any way.  
Recording procedure  
1. Use [VALUE] or [INC/DEC] to select the song number  
that you want to record.  
By using this to change the mute status of a pattern or to change the  
MFX type, you can have a single pattern play in a variety of ways as  
the song progresses.  
2. Press [REC].  
fig.3-03  
Tempo (BPM) can be input/edited only at the first step.  
It is not possible to change the tempo during the song.  
3. Select the pattern to be played at this step.  
Refer to Selecting a pattern to play back (p. 24)  
4. Press [ENTER].  
You will proceed to the next step.  
5. Repeat the above steps 3 and 4 to input the patterns  
to be played for the subsequent steps.  
6. After you have finished inputting the last step, press  
[STOP] to end the recording process.  
Auditioning a pattern  
While you are recording, you can press [PLAY] to audition the  
selected pattern. You can select different patterns while you audition  
them. To stop the auditioning, press [STOP].  
Moving between steps  
After recording several steps, you can press [BWD] [FWD] to move  
between steps.  
83  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Song editing  
“Song editing” is the process of editing individual steps of  
performance data for a song.  
Delete Step  
This operation deletes an unwanted step from the song, and joins the  
*
You must stop the song playback before you can edit the song.  
two sections.  
fig.1-54  
1. Select the song that you want to edit.  
1
1
2
2
3
3
4
5
6
2. In Song mode, press [F2 (Song Edit)] to access the  
Song Edit screen.  
fig.3-04  
4
5
1. Use [VALUE] or [INC/DEC] to select the step that you  
want to delete.  
2. Press [F2 (Delete)].  
The selected step will be deleted.  
Insert Step  
This operation inserts a step into the song, and moves subsequent  
steps backward by one.  
fig.1-56  
1
1
2
2
3
23  
4
4
5
5
Type of song editing  
[F1 (Clear All)]  
(Clear All Steps)  
[F2 (Delete Step)]  
[F3 (Insert Step)]  
[F4 (Copy)]  
Erase all steps.  
Delete an unwanted step.  
Insert a step.  
Copies a song to a different song.  
6
1. Use [VALUE] or [INC/DEC] to select the step at which  
you want to insert a pattern.  
(Song Copy)  
[F6 (Close)]  
Returns to the previous screen.  
In the example shown above, select step 2.  
Clear All Steps  
This operation clears all of the steps that you input, returning them  
to the blank condition. Use this when you want to create a song from  
scratch.  
2. Press [F3 (Insert)].  
A step containing the same pattern as the step you selected in  
step 1 will be inserted, and the subsequent steps will be moved  
backward by one.  
1. Press [F1 (Clear All)].  
A message will ask you for confirmation.  
Song Copy  
This operation copies song data to a different song.  
2. If you are sure that you want to clear all steps, press  
[F6 (Execute)].  
1. Press [F4 (Copy)].  
*
To cancel, press [F5 (Cancel)].  
2. Select the copy-destination song.  
3. Press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
If the copy destination contains data, that data will be erased when  
you execute this copy operation.  
84  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                   
Saving a song  
Songs that you record will be lost if you turn off the power. If you  
want to keep the song data, you must save it as follows.  
4. Assign a name to the song you created.  
[CURSOR (left/right)]  
[CURSOR (up/down)]  
Moves the cursor (the location at which  
to enter/edit a character).  
Switches letters between uppercase  
and lowercase.  
1. Select the song that you want to save.  
2. Press [WRITE].  
[VALUE] [INC/DEC]  
[F1 (Change Type)]  
Selects characters.  
The write menu screen will appear.  
Make sure that “Song” is highlighted.  
Selects the type of character.  
Each time you press this, you will al-  
ternately select the first character of  
the uppercase alphabet (A), lower-  
case alphabet (a), or numerals and  
symbols (0).  
[F2 (Delete)]  
[F3 (Insert)]  
Deletes the character at the cursor loca-  
tion, while shifting the following char-  
acters to the left, closing the gap.  
Inserts a space at the cursor location.  
*
If you decide not to enter the name, press [F5 (Cancel)].  
5. When you finish inputting the name, press [F6  
(Write)].  
A message will ask you to confirm that you want to write the  
data.  
3. Press [ENTER] or [F5 (Song)].  
The song name input screen will appear.  
6. To write the data, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
85  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
MEMO  
86  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Effects  
Compressor/Multi-effect/Reverb/Mastering Effect settings  
87  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Effects  
Here you can apply special effects to the sound.  
Effect connection (Effect Routing)  
You can specify the connections independently for each pattern.  
The way in which the direct sound is output (2) and the depth of  
reverb (3) can be set independently for each part.  
fig.4-02  
Effect on/off  
Use the ON/OFF buttons of the Effects section to switch each effect  
on/off.  
fig.4-01  
1
6
7
2
4
8
10  
9
5
3
11  
[COMP]:  
[MFX 1]:  
[MFX 2]:  
[REVERB]:  
Compressor  
Multi-effects 1  
Multi-effects 2  
Reverb  
Parameter  
Range  
Explanation  
1.  
1–16, EXT  
The part for which you are  
making effect settings.  
EXT: External input  
Part Number  
Effect settings  
1. In the top screen of each mode, press [F4 (Effects)].  
2.  
DRY, MFX1,  
MFX2,  
COMP, DIR1,  
DIR2, RHY  
How the original sound of  
each part will be output  
DRY: Output to MIX OUT-  
PUT jacks without passing  
through effects  
Part Output  
Assign  
2. Press [F1]–[F5] to select an effect to adjust.  
MFX1 (2): Output through  
multi-effects 1 (or 2)  
COMP: Output through the  
compressor  
DIR1 (2): Output to the DI-  
RECT 1 (or DIRECT 2) jacks  
without passing through ef-  
fects  
RHY: Output according to  
the settings of the rhythm  
set assigned to the part  
[F1 (Routing)]  
Specify the connections (routing) between  
parts, effects, and output destinations.  
Compressor settings.  
Multi-effects 1 settings.  
Multi-effects 2 settings.  
[F2 (Comp/EQ)]  
[F3 (MFX 1)]  
[F4 (MFX 2)]  
[F5 (Reverb)]  
Reverb settings.  
3. Use [CURSOR] to select a parameter.  
4. Use [VALUE] or [INC/DEC] to make settings.  
* “RHY” can be set only  
when a rhythm set is as-  
signed to the part.  
3.  
0–127  
Depth of reverb applied to  
each part  
Part Reverb  
Send Level  
Set this to 0 if you don’t  
want to apply reverb.  
Output destination of the  
sound processed through the  
compressor.  
4.  
(see explana-  
tion)  
Comp Output  
Assign  
MFX1 (2): Multi-effects 1  
(or 2 )  
5.  
0–127  
sound processed through the  
compressor  
Comp Reverb  
Send Level  
Set this to 0 if you don’t  
want to apply reverb.  
The effect used by multi-ef-  
fects 1  
6.  
See “Multi-Ef-  
fects List” (p.  
92)  
(MFX Type)  
* For details on each effect,  
refer to “Multi-Effects List”  
(p. 92).  
88  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Effects  
Parameter  
7.  
MFX1 Reverb  
Send Level  
Range  
0–127  
Explanation  
Compressor  
Depth of reverb applied to the  
sound processed through  
multi-effects 1  
The compressor is an effect that limits the level of loud sounds and  
boosts the level of soft sounds, making the overall level more  
Set this to 0 if you don’t  
sound processed through  
multi-effects 1  
consistent.  
fig.4-03  
8.  
DRY, MFX2  
MFX1 Output  
Assign  
DRY: MIX OUTPUT jacks  
MFX2: Multi-effects 2  
(multi-effects 1 and 2 will be  
connected in series)  
The effect used by multi-ef-  
fects 2  
9.  
See “Multi-Ef-  
fects List” (p.  
92)  
(MFX Type)  
refer to “Multi-Effects List”  
(p. 92).  
10.  
MFX2 Reverb  
Send Level  
0–127  
Depth of reverb applied to the  
sound processed through  
multi-effects 2  
Set this to 0 if you don’t  
want to apply reverb.  
The type of reverb  
11.  
(Reverb Type)  
See “Reverb”  
(p. 90)  
* For details on reverb, refer  
to “Reverb” (p. 90).  
Parameter  
Comp Reverb  
Send Level  
Range  
0–127  
Explanation  
Depth of reverb applied to the  
sound processed through the  
compressor  
If you change the “Output Assign” setting, the routing connections  
in the screen will also change.  
Set this to 0 if you don’t  
want to apply reverb.  
Output destination of the  
sound processed through the  
compressor  
Comp Output  
Assign  
DRY, MFX1,  
MFX2  
Parameters 4–11 in the above table are linked with the identically  
named parameters in the setting screens of each effect.  
DRY: MIX OUTPUT jacks  
MFX1 (2): Multi-effects 1  
(or 2)  
Attack Time  
Release Time  
0.05–50 ms  
Time from when the volume  
goes up the threshold level  
until the compressor effect ap-  
plies  
Time from when the volume  
falls below the threshold level  
until the compressor effect no  
longer applies  
0.05–2000 ms  
Threshold  
Ratio  
0–127  
Volume level at which com-  
pression begins  
Compression ratio (inf: infini-  
ty)  
1:1–inf:1  
Output Gain  
Low Freq  
0– +24 dB  
200, 400 Hz  
Level of the output sound  
Reference frequency of the  
low range  
Low Gain  
High Freq  
High Gain  
Level  
-15– +15  
2k, 4k, 8kHz  
-15– +15  
0–127  
Amount of low-range boost/  
cut  
Reference frequency of the  
high range  
Amount of high-range boost/  
cut  
Output volume of the com-  
pressor  
89  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Effects  
Multi-effects  
Reverb  
These are general-purpose multi-effects that can transform the  
sound, and give it a completely different character. MFX1 provides  
38 types, and MFX2 provides 47 types. You can select one effect type  
for each of these two effect units. A wide range of types are included,  
such as distortion and flanger. Although the multi-effect types  
include a compressor, this is independent of the compressor  
Reverb is an effect that creates the reverberation that is characteristic  
of sound heard in a hall. You can choose from four types of reverb.  
fig.4-05  
described earlier.  
fig.4-04  
Parameter  
Range  
Explanation  
(Reverb Type)  
OFF, 1–4  
Type of reverb  
OFF: Reverb not used  
1 (REVERB): Basic reverb  
2 (SRV ROOM): A more de-  
tailed simulation of room  
reverberation  
3 (SRV HALL): A more de-  
tailed simulation of hall re-  
verberation  
Parameter  
(MFX Type)  
Range  
0–38 (MFX1)  
0–47 (MFX2)  
Explanation  
The effect used by multi-ef-  
fects 1 (or 2)  
* For details on each effect,  
refer to “Multi-Effects List”  
(p. 92).  
Depth of reverb applied to the  
sound processed through  
multi-effect 1 (2)  
Set this to 0 if you don’t  
want to apply reverb.  
Output destination of the  
sound processed through  
multi-effects 1  
DRY: MIX OUTPUT jacks  
MFX2: Multi-effects 2  
(multi-effects 1 and 2 will be  
connected in series)  
4 (SRV PLATE): A simula-  
tion of a plate echo (a reverb  
device using a metal plate)  
MFX1 (2) Re-  
verb Send  
Level  
0–127  
1 (REVERB)  
Type  
ROOM1,  
ROOM2,  
STAGE1,  
STAGE2,  
HALL1,  
HALL2,  
DELAY,  
PAN-DELAY  
Type of reverb/delay  
ROOM1: Short, high-densi-  
ty reverberation  
ROOM2:Short, low-density  
reverberation  
STAGE1:A greater amount  
of late reverberation  
STAGE2: Emphasis on ear-  
ly reflections  
HALL1: Clear reverberation  
HALL2: Rich reverberation  
DELAY: A conventional de-  
lay  
MFX1 Output  
Assign  
DRY, MFX2  
* This parameter exists only  
for MFX 1.  
PAN-DELAY: A delay in  
which the reflected sound  
moves between left and  
right  
Time  
0–127  
Length of reverberation  
(Type: ROOM1–HALL2)  
Delay time  
(Type: DELAY, PAN-DELAY)  
Frequency at which the high-  
frequency portion of the re-  
verberation will be cut (BY-  
PASS: no cut)  
HF Damp  
200–8000 Hz,  
BYPASS  
Delay Feed-  
back  
0–127  
0–127  
Number of delay repetitions  
(valid only if Type is DELAY  
or PAN-DELAY)  
Volume of the reverb sound/  
delay sound  
Level  
90  
Download from Www.Somanuals.com. All Manuals Search And Download.  
         
Effects  
Parameter  
Range  
Explanation  
Realtime control of effects  
The Effects section lets you control effect parameters in real time.  
2 (SRV ROOM) / 3 (SRV HALL) / 4 (SRV PLATE)  
Pre Delay  
0.0–100.0 ms  
Delay time from original  
sound until reverb is heard  
Length of reverb  
fig.4-01  
Time  
0–127  
Size  
1–8  
Size of room/hall  
High Cut  
160–12500Hz,  
BYPASS  
Frequency at which the high-  
frequency portion of the final  
output sound will be cut (BY-  
PASS: no cut)  
Density  
Diffusion  
0–127  
0–127  
Density of reverb  
Change in reverb density over  
time  
Higher settings will cause  
density to increase as time  
passes. (This is more notice-  
able with longer Time set-  
tings.)  
Frequency at which the low-  
frequency portion of the re-  
verb will be cut  
Amount of attenuation for LF  
Damp (0: no attenuation)  
Frequency at which the high-  
frequency portion of the re-  
verb will be cut  
Amount of attenuation for HF  
Damp (0: no attenuation)  
Volume of the reverb sound  
Selecting the effect that you want  
to control  
LF Damp Freq  
50–4000 Hz  
-36–0 dB  
1. Press and hold [KNOB ASSIGN].  
LF Damp  
Gain  
The ON/OFF button of the currently selected effect will blink.  
HF Damp  
Freq  
4000–12500  
Hz  
2. Still holding down [KNOB ASSIGN], press one of the  
[COMP]–[REVERB] buttons to select the effect you  
want to control.  
HF Damp  
Gain  
Level  
-36–0 dB  
0–127  
Knob  
Parameter  
When “COMP” is selected  
[TYPE]  
[C1]  
[C2]  
Attack Time  
Release time  
Threshold  
When “MFX1/2” is selected  
[TYPE]  
Select the type of effect (p. 92).  
[C1], [C2]  
Control the assigned function in real  
time.  
When “REVERB” is selected  
[TYPE]  
[C1]  
[C2]  
Reverb Type  
Time  
Level  
If you are controlling a multi-effect parameter that is set in terms of a  
note value, it will not be possible to use the knob to select the note.  
91  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Multi-Effects List  
Multi-Effects Types  
There are 47 types of multi-effect. MFX1 lets you use 38 types (delay-  
type effects are unavailable), and MFX2 lets you use all 47 types.  
FILTER (9 types)  
01  
02  
03  
04  
05  
06  
07  
08  
09  
STEREO EQ  
SPECTRUM  
ENHANCER  
ISOLATOR  
LOW BOOST  
SUPER FILTER  
STEP FILTER  
AUTO WAH  
HUMANIZER  
p. 92  
p. 92  
p. 93  
p. 93  
p. 93  
p. 93  
p. 94  
p. 94  
p. 94  
fig.MFX01  
L out  
R out  
4-Band EQ  
4-Band EQ  
MODULATION (7 types)  
10  
11  
12  
13  
14  
15  
16  
PHASER  
p. 94  
p. 95  
p. 95  
p. 95  
p. 95  
p. 96  
p. 96  
STEREO PHASER  
STEP PHASER  
RING MODULATOR  
TREMOLO  
AUTO PAN  
ROTARY  
Value  
Description  
#1  
200, 400 Hz  
-15– +15 dB  
Frequency of the low range  
Gain of the low frequency  
range  
2000, 4000,  
8000 Hz  
Frequency of the high range  
CHORUS (6 types)  
-15– +15 dB  
Gain of the high frequency  
range  
17  
18  
19  
20  
21  
22  
HEXA-CHORUS  
TREMOLO CHORUS  
SPACE-D  
STEREO CHORUS  
STEREO FLANGER  
STEP FLANGER  
p. 96  
p. 96  
p. 97  
p. 97  
p. 97  
p. 98  
200–8000 Hz  
0.5, 1.0, 2.0, 4.0, 8.0  
Frequency of Middle Range 1  
Width of Middle Range 1  
Select a higher Q value to  
narrow Middle Range 1.  
Gain of Middle Range 1  
Frequency of Middle Range 2  
Width of Middle Range 2  
Select a higher Q value to  
narrow Middle Range 2.  
Gain of Middle Range 2  
Output level  
-15– +15 dB  
200–8000 Hz  
0.5, 1.0, 2.0, 4.0, 8.0  
DYNAMICS (7 types)  
23  
24  
25  
26  
27  
28  
29  
OVERDRIVE  
DISTORTION  
GUITAR AMP SIMULATOR  
STEREO COMPRESSOR  
STEREO LIMITER  
SLICER  
p. 98  
p. 98  
p. 99  
p. 100  
p. 100  
p. 100  
p. 101  
Level  
-15– +15 dB  
0–127  
GATE  
This is a type of filter that modifies the timbre by boosting or cutting  
the level of specific frequencies. It is similar to an equalizer, but has  
eight frequency points fixed at locations most useful for adding  
LOFI (6 types)  
30  
31  
32  
33  
34  
35  
LOFI NOISE  
LOFI COMPRESS  
LOFI RADIO  
TELEPHONE  
PHONOGRAPH  
TAPE ECHO  
p. 101  
p. 102  
p. 102  
p. 102  
p. 102  
p. 103  
PITCH (2 types)  
L out  
Pan L  
36  
37  
FBK PITCH SHIFTER  
2Vo PITCH SHIFTER  
p. 103  
p. 103  
Spectrum  
Pan R  
REVERB (1 type)  
R out  
38  
GATED REVERB  
p. 104  
DELAY (9 types)  
* These cannot be selected for MFX1.  
Q
Value  
0.5, 1.0, 2.0,  
4.0, 8.0  
Description  
Simultaneously adjusts the  
width of the adjusted ranges  
for all of the frequency bands.  
Stereo location of the SPEC-  
TRUM output  
39  
40  
41  
42  
43  
44  
45  
46  
47  
STEREO DELAY  
p. 104  
p. 105  
p. 105  
p. 105  
p. 106  
p. 106  
p. 106  
p. 107  
p. 107  
MODULATION DELAY  
TRIPLE TAP DELAY  
QUADRUPLE TAP DELAY  
MULTI TAP DELAY  
REVERSE DELAY  
SHUFFLE DELAY  
TIME CONTROL DELAY  
TIME SKIP DELAY  
Pan #1  
L64–63R  
Level #2  
0–127  
-15– +15 dB  
Output level  
Gain of each frequency band  
Band 1 (250Hz)  
Band 2 (500Hz)  
Band 3 (1kHz)  
Band 4 (1.25Hz)  
Band 5 (2kHz)  
Band 6 (3.15Hz)  
Band 7 (4kHz)  
Band 8 (8kHz)  
* This can be set using the  
sliders of the part mixer.  
92  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Multi-Effects List  
03: ENHANCER  
05: LOW BOOST  
Controls the overtone structure of the high frequencies, adding  
Boosts the volume of the lower range, creating powerful lows.  
fig.MFX05  
sparkle and brightness to the sound.  
L in  
L out  
R out  
fig.MFX03  
Low Boost  
Low Boost  
2-Band EQ  
2-Band EQ  
2-Band  
EQ  
L in  
L out  
R out  
Enhancer  
Enhancer  
R in  
Mix  
Mix  
2-Band  
EQ  
Parameter  
Boost Fre-  
quency #1  
Boost Gain #2  
Value  
Description  
R in  
50–125 Hz  
Center frequency at which the  
lower range will be boosted  
Amount by which the lower  
range will be boosted  
Width of the lower range that  
will be boosted  
0–12 dB  
Parameter  
Sens #1  
Mixl #2  
Value  
0–127  
0–127  
Description  
Sensitivity of the enhancer  
Level of the overtones generated by  
the enhancer  
Boost Width  
WIDE,  
MID, NAR-  
ROW  
Low Gain  
High Gain  
Level  
-15– +15 dB  
Gain of the low frequency range of  
frequencies  
Gain of the high frequency range of  
frequencies  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
-15– +15 dB  
0–127  
Output level  
06: SUPER FILTER  
This is a filter with an extremely sharp slope. The cutoff frequency  
can be varied cyclically.  
04: ISOLATOR  
fig.MFX06  
This is an equalizer that radically cuts the volume of selected  
L in  
L out  
R out  
Super Filter  
Super Filter  
frequencies, allowing you to create special effects cutting the volume  
in various ranges.  
fig.MFX04  
R in  
L in  
L out  
R out  
Parameter  
Filter Type  
Value  
LPF, BPF,  
HPF,  
Description  
Filter type  
Frequency range that will pass  
through each filter  
Isolator  
Isolator  
Low Boost  
Low Boost  
R in  
NOTCH  
LPF: frequencies below the cutoff  
BPF: frequencies in the region of  
the cutoff  
HPF: frequencies above the cutoff  
NOTCH: frequencies other than the  
region of the cutoff  
Amount of attenuation per octave  
-36 dB: extremely steep  
-24 dB: steep -12 dB: gentle  
Cutoff frequency of the filter  
Increasing this value will raise the  
cutoff frequency.  
Parameter  
Boost/Cut  
High  
Boost/Cut  
Middle #1  
Boost/Cut  
Low #2  
AntiPhase  
Middle Sw  
Value  
-60– +4 dB  
Description  
These boost and cut each of the  
High, Middle, and Low frequency  
ranges.  
At -60 dB, the sound becomes in-  
audible. 0 dB is equivalent to the  
input level of the sound.  
Settings of the Anti-Phase function  
for the Middle frequency ranges.  
When turned on, a stereo copy of  
the sound is phase-inverted and  
added to the signal.  
Filter Slope  
-12, -24,  
-36 dB  
OFF, ON  
0–127  
Filter Cut-  
off #1  
0–127  
0–127  
Filter Reso-  
nance #2  
Filter resonance level  
Increasing this value will empha-  
size the region near the cutoff fre-  
quency.  
Amount of boost for the filter output  
On/off switch for cyclic change  
AntiPhase  
Middle  
Level  
Adjusts the level settings for the  
Middle frequency ranges.  
Adjusting this level for certain  
frequencies allows you to lend  
emphasis to specific elements  
within a sound. (This is effective  
only for stereo source.)  
Settings of the Anti-Phase function  
for the Middle frequency ranges  
The parameters are the same as  
for the Middle frequency ranges.  
Turns Low Booster on/off.  
This emphasizes the bottom fre-  
quencies to create a heavy bass  
sound.  
Filter Gain  
Modula-  
tion Sw  
Modula-  
tion Wave  
0–+12 dB  
OFF,ON  
TRI, SQU,  
SIN,  
SAW1,  
SAW2  
How the cutoff frequency will be  
modulated  
TRI: triangle wave  
SQR: square wave  
SIN: sine wave  
SAW1: sawtooth wave (upward)  
SAW2: sawtooth wave (down-  
ward)  
Anti Phase  
Low Sw  
Anti Phase  
Low Level  
Low Boost  
Sw  
OFF, ON  
0–127  
OFF, ON  
Rate  
0.05–10.0  
Hz, note  
0–127  
Rate of modulation  
Low Boost  
Level  
0–127  
0–127  
Increasing this value gives you a  
heavier low end.  
Depth  
Attack  
Depth of modulation  
Speed at which the cutoff frequency  
will change  
This is effective if Modulation  
Wave is SQR, SAW1, or SAW2.  
Output level  
0–127  
* Depending on the Isolator and  
filter settings, this effect may be  
hard to hear.  
Level  
Output level  
Level  
0–127  
93  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Multi-Effects List  
07: STEP FILTER  
09: HUMANIZER  
This is a filter whose cutoff frequency can be modulated in steps.  
You can specify the pattern by which the cutoff frequency will  
Adds a vowel character to the sound, making it similar to a human  
voice.  
fig.MFX09  
change.  
fig.MFX07  
L in  
L out  
Pan L  
L in  
L out  
R out  
Step Filter  
Step Filter  
2-Band  
EQ  
Overdrive  
Formant  
Pan R  
R in  
R in  
R out  
Parameter  
Value  
Description  
Rate  
0.05–10.00  
Hz, note  
0–127  
Rate of modulation  
Parameter  
Drive Sw  
Drive  
Value  
OFF, ON  
0–127  
Description  
Turns Drive on/off.  
Degree of distortion  
Also changes the volume.  
Selects the vowel.  
Attack #1  
Filter Type  
Rate at which the cutoff frequency  
will change between beats  
Filter type  
Frequency range that will pass  
through each filter  
LPF: frequencies below the cutoff  
BPF: frequencies in the region of  
the cutoff  
HPF: frequencies above the cutoff  
NOTCH: frequencies other than the  
region of the cutoff  
Amount of attenuation per octave  
-12 dB: gentle  
-24 dB: steep  
-36 dB: extremely steep  
Filter resonance level  
Increasing this value will empha-  
size the region near the cutoff fre-  
quency.  
LPF, BPF,  
HPF,  
NOTCH  
Vowel1 #1  
Vowel2 #2  
Rate  
a, e, i, o, u  
a, e, i, o, u  
0.05–10.00  
Hz, note  
0–127  
Frequency at which the two vowels  
switch  
Effect depth  
Depth  
Input Sync  
Sw  
OFF, ON  
Determines whether the LFO for  
switching the vowels is reset by the  
input signal (ON) or not (OFF).  
Volume level at which reset is ap-  
plied  
Point at which Vowel 1/2 switch  
49 or less: Vowel 1 will have a  
longer duration.  
50: Vowel 1 and 2 will be of equal  
duration.  
51 or more: Vowel 2 will have a  
longer duration.  
Input Sync  
Threshold  
Manual  
0–127  
0–100  
Filter Slope  
-12, -24,  
-36 dB  
Filter Reso-  
nance #2  
0–127  
Filter Gain  
Level  
Beat  
0– +12 dB  
0– 127  
0–127  
Amount of boost for the filter output  
Output level  
Cutoff frequency for each 16th note of  
a 4/4 measure  
Low Gain  
High Gain  
Pan  
-15– +15 dB  
-15– +15 dB  
L64–63R  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Stereo location of the output  
Output level  
1-1–4-4  
Level  
* This can be set using the sliders of  
the part mixer.  
10: PHASER  
08: AUTO WAH  
Adds a phase-shifted sound to the original sound, producing a  
A filter that turns on and off to create a cyclical change in timbre.  
swirling modulation that creates spaciousness and depth.  
fig.MFX10  
fig.MFX08  
L in  
L out  
L in  
L out  
Pan L  
Auto Wah  
Phaser  
Mix  
Pan R  
R in  
R out  
R in  
Resonance  
R out  
Parameter  
Value  
Description  
Filter Type  
LPF, BPF  
Type of filter  
Parameter  
Value  
Description  
LPF: The wah effect is applied  
over a wide frequency range.  
BPF: The wah effect is applied  
over a narrow frequency range  
Frequency of modulation  
Manual #1  
0–127  
Adjusts the basic frequency at  
which the sound will be modulated.  
Frequency of modulation  
Rate #2  
0.05–10.00  
Hz  
0–127  
0–127  
0–127  
Rate #2  
0.05–  
10.00 Hz,  
note  
0–127  
0–127  
Depth  
Resonance  
Mix  
Depth of modulation  
Amount of feedback  
Level of the phase-shifted sound  
Stereo location of the PHASER out-  
put  
Depth  
Sens  
Depth of modulation  
Adjusts the sensitivity with which  
the filter is controlled.  
Adjusts the center frequency at  
which the effect is applied.  
Adjusts the amount of the wah ef-  
fect that occurs in the range of the  
center frequency.  
Pan  
L64–63R  
Level  
0–127  
Output Level  
Manual #1  
Peak  
0–127  
0–127  
Set a higher value for Q to narrow  
the range to be affected.  
Level  
0–127  
Output level  
94  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Multi-Effects List  
Parameter  
Rate  
Value  
Description  
Frequency of modulation  
11:STEREO PHASER  
This is a stereo phaser.  
0.05–10.00  
Hz, note  
0–127  
fig.MFX11  
Depth  
Depth of modulation  
Manual #1  
0–127  
Adjusts the basic frequency from  
which the sound is modulated.  
Amount of feedback  
Adjusts the amount of the phaser  
sound that’s fed back into the effect.  
Negative (-) settings invert the phase.  
Rate of pitch change  
2-Band  
EQ  
L in  
L out  
R out  
Phaser  
Resonance  
Cross  
Feedback  
0–127  
-98– +98 %  
Mix  
Mix  
2-Band  
EQ  
Phaser  
R in  
Step Rate  
#2  
Mix  
Low Gain  
High Gain  
Level  
0.1–20.0  
Hz, note  
0–127  
-15– +15 dB  
-15– +15 dB  
0–127  
Level of the phase-shifted sound  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Parameter  
Value  
Description  
Mode  
Polarity  
4, 8 stage  
INVERSE,  
SYNCHRO  
Number of stages in the phaser  
Selects whether the left and right  
phase of the modulation are the  
same or opposite each other.  
INVERSE: The left and right  
phase are opposite. When using a  
mono source, this spreads the  
sound in stereo.  
13: RING MODULATOR  
This is an effect that applies amplitude modulation (AM) to the input signal,  
producing bell-like sounds. You can also change the modulation frequency  
in response to changes in the volume of the sound sent into the effect.  
fig.MFX13  
SYNCHRO: The left and right  
phase are the same. Select this  
when working with a stereo source.  
Frequency of modulation  
L in  
L out  
R out  
Ring Mod  
Ring Mod  
2-Band EQ  
2-Band EQ  
Rate #2  
0.05–10.00  
Hz, note  
0–127  
R in  
Depth  
Depth of modulation  
Manual #1  
0–127  
Adjusts the basic frequency from  
which the sound is modulated.  
Amount of feedback  
Adjusts the amount of the phaser  
sound that’s fed back into the effect.  
Negative (-) settings invert the phase.  
Level of the phase-shifted sound  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Parameter  
Value  
Description  
Resonance  
Cross  
Feedback  
0–127  
-98– +98 %  
Frequency  
#1  
0–127  
Adjusts the frequency at which  
modulation is applied.  
Sens  
0–127  
Adjusts the amount of frequency  
modulation applied.  
Mix  
0–127  
Polarity  
UP,  
DOWN  
Determines whether the frequency  
modulation moves towards higher  
frequencies (UP) or lower frequen-  
cies (DOWN).  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
Low Gain  
High Gain  
Balance #2  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
12:STEP PHASER  
With the Step effects, you can also make stepped changes in the pitch  
Level  
of sounds to which the Phaser effect is applied.  
fig.MFX12  
14: TREMOLO  
Cyclically modulates the volume to add tremolo to the sound.  
2-Band  
EQ  
L in  
L out  
R out  
Step Phaser  
Step Phaser  
Mix  
Mix  
fig.MFX14  
L in  
L out  
R out  
Tremolo  
Tremolo  
2-Band EQ  
2-Band EQ  
2-Band  
EQ  
R in  
R in  
Parameter  
Modula-  
tion Wave  
Value  
TRI, SQR,  
SIN,  
SAW1,  
SAW2  
Description  
Modulation Wave  
TRI: triangle wave  
SQR: square wave  
SIN: sine wave  
SAW1: sawtooth wave (upward)  
SAW2: sawtooth wave (down-  
ward)  
Parameter  
Mode  
Polarity  
Value  
Description  
4, 8 stage  
INVERSE,  
SYNCHRO  
Number of stages in the phaser  
Selects whether the left and right  
phase of the modulation are the  
same or opposite each other.  
INVERSE: The left and right  
phase are opposite. When using a  
mono source, this spreads the  
sound in stereo.  
Rate #1  
0.05–10.00  
Hz, note  
0–127  
-15– +15 dB  
-15– +15 dB  
0–127  
Frequency of the change  
SYNCHRO: The left and right  
phase are the same. Select this  
when working with a stereo source.  
Depth #2  
Low Gain  
High Gain  
Level  
Depth to which the effect is applied  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
95  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Multi-Effects List  
15: AUTO PAN  
17: HEXA-CHORUS  
Cyclically modulates the stereo location of the sound.  
Uses a six-phase chorus (six layers of chorused sound) to give  
fig.MFX15  
richness and spaciousness to the sound.  
fig.MFX17  
L in  
L out  
R out  
Auto Pan  
Auto Pan  
2-Band EQ  
2-Band EQ  
L in  
L out  
Balance D  
R in  
Balance W  
Hexa Chorus  
Balance W  
Parameter  
Modula-  
tion Wave  
Value  
TRI, SQR,  
SIN,  
Description  
Modulation Wave  
TRI: triangle wave  
R in  
R out  
Balance D  
SAW1,  
SAW2  
SQR: square wave  
SIN: sine wave  
SAW1: sawtooth wave (upward)  
SAW2: sawtooth wave (down-  
ward)  
Parameter  
Pre Delay  
Value  
0.0–100.0 ms  
Description  
Adjusts the time until chorusing is  
heard.  
Rate #1  
0.05–10.00  
Hz  
0–127  
0–20  
Frequency of modulation  
Rate #1  
0.05–10.00  
Hz, note  
0–127  
-15– +15 dB  
-15– +15 dB  
0–127  
Frequency of the change  
Depth  
Depth of modulation  
Pre Delay  
Deviation  
Depth  
Adjusts the differences in Pre De-  
lay between each chorus layer.  
Adjusts the difference in modula-  
tion depth between each chorus  
layer.  
Adjusts the difference in stereo lo-  
cation between each chorus layer.  
0: All chorus layers are in the  
center.  
20: The chorus layers are  
spaced at 60-degree intervals  
relative to the center.  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
Depth #  
Low Gain  
High Gain  
Level  
Depth to which the effect is applied  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
-20– +20  
0–20  
Deviation  
Pan  
Deviation  
16: ROTARY  
The Rotary effect simulates the sound of the rotary speakers often  
used with the classic electric organs. Since the movement of the high-  
range and low-range rotors can be set independently, the unique  
characteristics of these speakers can be simulated quite accurately.  
Balance #2  
Level  
D100:0W–  
D0:100W  
This effect is most suitable for electric organ Patches.  
fig.MFX16  
L in  
L out  
R out  
0–127  
Output level  
Rotary  
18: TREMOLO CHORUS  
R in  
This is a chorus effect with added Tremolo (cyclic modulation of  
volume).  
fig.MFX18  
Parameter  
Value  
0.05–  
10.00 Hz  
0.05–  
10.00 Hz  
0.05–  
10.00 Hz  
0.05–  
10.00 Hz  
SLOW,  
FAST  
Description  
Slow speed (SLOW) of the high-fre-  
quency rotor  
Slow speed (SLOW) of the low-frequen-  
cy rotor  
Fast speed (FAST) of the high-frequen-  
cy rotor  
Fast speed (FAST) of the low-frequency  
rotor  
Simultaneously switches the rotational  
speed of the low frequency rotor and  
high frequency rotor.  
SLOW: Slows down the speed to the  
Slow Rate.  
FAST: Speeds up the speed to the  
Fast Rate.  
Adjusts the time it takes the high frequency  
rotor to reach the newly selected speed when  
switching between fast and slow speeds.  
Adjusts the time it takes the low frequency  
rotor to reach the newly selected speed when  
switching between fast and slow speeds.  
Volume of the high frequency rotor  
Tweeter  
Slow Rate  
Woofer  
Slow Rate  
Tweeter  
Fast Rate  
Woofer  
L in  
L out  
Balance D  
Balance W  
Tremolo Chorus  
Balance W  
R in  
R out  
Balance D  
Fast Rate  
Speed #1  
Parameter  
Pre Delay  
Value  
Description  
0.0–100.0 ms  
Adjusts the time until the chorus  
sound is heard.  
Chorus  
Rate  
Chorus  
Depth  
Tremolo  
Rate #1  
Tremolo  
Separation  
Tremolo  
Phase  
0.05–10.00  
Hz  
Modulation frequency of the cho-  
rus effect  
0–127  
Modulation depth of the chorus  
effect  
Tweeter  
Accelera-  
tion  
Woofer  
Accelera-  
tion  
Tweeter  
Level  
Woofer  
Level  
0–15  
0–15  
0.05–10.00  
Hz  
Modulation frequency of the  
tremolo effect  
0–127  
Spread of the tremolo effect  
0–180 deg  
Depth of the tremolo effect  
0–127  
0–127  
Balance #2  
D100:0W–  
D0:100W  
Volume balance between the di-  
rect sound (D) and the tremolo  
chorus sound (W)  
Volume of the low frequency rotor  
Separation  
Level #2  
0–127  
0–127  
Stereo width of the sound  
Output level  
Level  
0–127  
Output level  
96  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Multi-Effects List  
19: SPACE-D  
21: STEREO FLANGER  
This is a multiple chorus that applies two-phase modulation in  
This is a stereo flanger. It produces a metallic resonance that rises  
stereo. It creates no audible modulation, yet produces a transparent  
and falls somewhat like a jet airplane taking off or landing. A filter is  
chorus effect.  
provided so that you can adjust the timbre of the flanged sound.  
fig.MFX19  
fig.MFX21  
Balance D  
2-Band  
Balance D  
2-Band  
L in  
L out  
R out  
L in  
L out  
EQ  
EQ  
Balance W  
Flanger  
Balance W  
Space D  
Space D  
Balance W  
Feedback  
Feedback  
2-Band  
EQ  
R in  
Balance W  
Balance D  
Flanger  
2-Band  
EQ  
R in  
R out  
Balance D  
Parameter  
Value  
Description  
Pre Delay  
0.0–100.0  
ms  
Adjusts the time until the chorus  
sound is heard.  
Parameter  
Filter Type  
Value  
OFF, LPF,  
HPF  
Description  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff Freq  
HPF: cuts the frequency range  
below the Cutoff Freq  
Basic frequency of the filter  
Rate #1  
0.05–10.00  
Hz  
0–127  
0–180 deg  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Frequency of modulation  
Depth  
Phase  
Low Gain  
High Gain  
Balance #2  
Depth of modulation  
Spatial spread of the sound  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the chorus sound  
(W)  
Cutoff Freq  
Pre Delay  
Rate #1  
200–8000  
Hz  
0.0–100.0  
ms  
0.05-10.00  
Hz, note  
0–127  
0–180 deg  
-98– +98 %  
Adjusts the time until the flanger  
sound is heard.  
Frequency of modulation  
Level  
0–127  
Output level  
20: STEREO CHORUS  
This is a stereo chorus. A filter is provided so that you can adjust the  
Depth  
Phase  
Feedback  
#2  
Depth of modulation  
Spatial spread of the sound  
Adjusts the amount of the flanger  
sound that’s fed back into the effect.  
Negative (-) settings invert the  
phase.  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the flanger sound  
(W)  
timbre of the chorused sound.  
fig.MFX20  
Balance D  
2-Band  
L in  
L out  
R out  
EQ  
Low Gain  
High Gain  
Balance  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Balance W  
Chorus  
Chorus  
Balance W  
2-Band  
EQ  
R in  
Level  
0–127  
Output level  
Balance D  
Parameter  
Value  
Description  
Filter Type  
OFF, LPF,  
HPF  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff Freq  
HPF: cuts the frequency range  
below the Cutoff Freq  
Cutoff Freq  
Pre Delay  
Rate #1  
200–8000  
Hz  
0.0–100.0  
ms  
0.05–10.00  
Hz  
Basic frequency of the filter  
Adjusts the time until the chorus  
sound is heard.  
Frequency of modulation  
Depth  
0–127  
Depth of modulation  
Phase  
0–180 deg  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Spatial spread of the sound  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the chorus sound  
(W)  
Low Gain  
High Gain  
Balance #2  
Level  
0–127  
Output level  
97  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Multi-Effects List  
22: STEP FLANGER  
23: OVERDRIVE  
This is a flanger in which the flanger pitch changes in steps. The  
Creates a soft distortion similar to that produced by vacuum tube  
speed at which the pitch changes can also be specified in terms of a  
amplifiers.  
fig.MFX23  
note value based on a specified tempo.  
fig.MFX22  
L in  
L out  
Pan L  
Balance D  
2-Band  
Over  
drive  
Amp  
Simulator  
2-Band  
EQ  
L in  
L out  
EQ  
Pan R  
R in  
R out  
Step Flanger  
Balance W  
Feedback  
Feedback  
Parameter  
Drive #1  
Value  
0–127  
Description  
Amount of distortion  
Also changes the volume.  
Sound Quality  
Stereo location of the OVERDRIVE  
output  
Balance W  
Step Flanger  
2-Band  
EQ  
Tone #2  
Pan  
0–127  
L64–63R  
R in  
R out  
Balance D  
Amp Sw  
Amp Type  
OFF, ON  
SMALL,  
BUILT-IN,  
2-STACK,  
3-STACK  
Amp simulator on/off  
Type of guitar amp  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double-stack amp  
3-STACK: large triple-stack amp  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Parameter  
Pre Delay  
Value  
0.0–100.0  
ms  
0.05–10.00  
Hz, note  
0–127  
Description  
Adjusts the time until the flanger  
sound is heard.  
Rate  
Frequency of modulation  
Depth  
Feedback  
#2  
Depth of modulation  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
-98– +98 %  
Adjusts the amount of the flanger  
sound that’s fed back into the effect.  
Negative (-) settings invert the  
phase.  
Step Rate  
#1  
Phase  
Low Gain  
High Gain  
Balance  
0.10–20.00  
Hz, note  
Rate (period) of pitch change  
24: DISTORTION  
Produces a more intense distortion than Overdrive. The parameters  
0–180 deg  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Spatial spread of the sound  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the flanger sound  
(W)  
are the same as for “23: OVERDRIVE.”  
fig.MFX24  
L in  
L out  
Pan L  
Amp  
2-Band  
EQ  
Distortion  
Simulator  
Pan R  
Level  
0–127  
Output level  
R in  
R out  
98  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Multi-Effects List  
Specifications for each Speaker Type  
25: GUITAR AMP SIM  
(Guitar Amp Simulator)  
The speaker column indicates the diameter of each speaker unit (in  
inches) and the number of units.  
This is an effect that simulates the sound of a guitar amplifier.  
fig.MFX25  
Type  
Cabinet  
Spea  
ker  
10  
Micro-  
phone  
L in  
L out  
Pan L  
Small1  
Small2  
Middle  
JC-120  
small open-back enclosure  
small open-back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
sealed enclosure  
large sealed enclosure  
large sealed enclosure  
large sealed enclosure  
large double stack  
large double stack  
large triple stack  
dynamic  
dynamic  
dynamic  
dynamic  
dynamic  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
Pre Amp  
Speaker  
10  
Pan R  
12 x 1  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
R in  
R out  
Built In 1  
Built In 2  
Built In 3  
Built In 4  
Built In 5  
BG Stack 1  
BG Stack 2  
MS Stack1  
MS Stack 2  
Metal Stack  
2 Stack  
Parameter  
Pre Amp  
Sw  
Pre Amp  
Type  
Value  
OFF, ON  
Description  
Turns the amp switch on/  
off.  
JC-120,  
Type of guitar amp  
Clean Twin,  
Match Drive,  
BG Lead,  
MS1959I,  
MS1959II,  
MS1959I+II, SLDN  
Lead, Metal 5150,  
Metal Lead,  
OD-1,OD-2TURBO,  
Distortion, Fuzz  
0–127  
3 Stack  
Pre Amp  
Volume #1  
Pre Amp  
Master #2  
Pre Amp  
Gain  
Volume and amount of dis-  
tortion of the amp  
Volume of the entire pre-  
amp  
Amount of pre-amp distor-  
tion  
0–127  
Low, Mid, High  
0–127  
Pre Amp  
Bass  
Tone of the bass/mid/tre-  
ble frequency range  
Pre Amp  
Middle  
Pre Amp  
Treble  
* Middle cannot be set if  
“MatchDriveisselected  
as the Pre Amp Type.  
Pre Amp  
Presence  
0–127  
(MATCH DRIVE:  
-127 - 0)  
Tone for the ultra-high fre-  
quency range  
Pre Amp  
Bright  
OFF, ON  
Turning this “On” produc-  
es a sharper and brighter  
sound.  
* This parameter applies to  
the “JC-120,” “Clean  
Twin,” and “BG Lead”  
Pre Amp Types.  
Speaker Sw  
OFF, ON  
Determines whether the  
signal passes through the  
speaker (ON), or not (OFF).  
Type of speaker  
Speaker  
Type  
(See the table be-  
low.)  
Mic Setting  
1, 2, 3  
Adjusts the location of the  
mic that’s capturing the  
sound of the speaker.  
This can be adjusted in  
three steps, from 1 to 3,  
with the mic becoming  
more distant as the value  
increases.  
Mic Level  
Direct Lev-  
el  
0–127  
0–127  
Volume of the microphone  
Volume of the direct sound  
Pan  
L64–63R  
0–127  
Stereo location of the out-  
put  
Output level  
Level  
99  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Multi-Effects List  
26: COMPRESSOR  
28: SLICER  
Flattens out high levels and boosts low levels, smoothing out  
By applying successive cuts to the sound, this effect turns a  
conventional sound into a sound that appears to be played as a  
backing phrase. This is especially effective when applied to sustain-  
fluctuations in volume.  
fig.MFX26  
type sounds.  
fig.MFX28  
L in  
L out  
R out  
Compressor  
Compressor  
2-Band EQ  
2-Band EQ  
L in  
L out  
R out  
Slicer  
Slicer  
R in  
R in  
Parameter  
Attack #1  
Value  
0–127  
Description  
Sets the speed at which compres-  
sion starts  
Adjusts the volume at which com-  
pression begins  
Adjusts the output gain.  
Parameter  
Rate #1  
Value  
0.05–  
10.00 Hz,  
note  
0–127  
Description  
Threshold  
#2  
Post Gain  
0–127  
Cycle for one measure  
0, +6, +12,  
+18 dB  
-15– +15 dB  
-15– +15 dB  
0–127  
Attack #2  
Speed at which the volume changes  
between beats  
Low Gain  
High Gain  
Level  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Input Sync  
Sw  
OFF, ON  
0–127  
Determines whether the LFO for  
switching the vowels is reset by the  
input signal (ON) or not (OFF).  
Volume level at which the reset be-  
gins  
Sets the manner in which the vol-  
ume changes as one beat progresses  
to the next.  
Input Sync  
Threshold  
Mode  
27: LIMITER  
Compresses signals that exceed a specified volume level, preventing  
LEGATO,  
SLASH  
distortion from occurring.  
fig.MFX27  
LEGATO: The change in volume  
from one beat’s level to the next  
remains unaltered. If the level of  
a following beat is the same as the  
one preceding it, there is no  
change in volume.  
L in  
L out  
R out  
Limiter  
Limiter  
2-Band EQ  
2-Band EQ  
R in  
SLASH: The level is momentari-  
ly set to 0 before progressing to  
the level of the next beat. This  
change in volume occurs even if  
the level of the following beat is  
the same as the preceding beat.  
Timing of volume changes in levels  
for even-numbered Beats (Beat 1-2/  
Beat 1-4/Beat 2-2/...).  
The higher the value, the later the  
beat progresses.  
Output level  
For a single measure containing  
four quarter notes, this sets the level  
of each sixteenth note when the  
measure is divided into sixteenth  
notes.  
Parameter  
Release #1  
Value  
0–127  
Description  
Adjusts the time after the signal vol-  
ume falls below the Threshold Lev-  
el until compression is no longer  
applied.  
Adjusts the volume at which com-  
pression begins  
Shuffle  
0–127  
Threshold  
#2  
Ratio  
0–127  
1.5:1, 2:1,  
4:1,  
100:1  
0, +6, +12,  
+18 dB  
-15– +15 dB  
-15– +15 dB  
0–127  
Compression ratio  
Level  
Beat  
1-1–4-4  
0–127  
0–127  
Post Gain  
Adjusts the output gain.  
Low Gain  
High Gain  
Level  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
* This can be set using the sliders of  
the part mixer.  
100  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Multi-Effects List  
29: GATE  
30: LOFI NOISE (Lo-Fi Noise)  
Cuts the reverb’s delay according to the volume of the sound sent  
In addition to a lo-fi effect, this adds various types of noise such as  
into the effect. Use this when you want to create an artificial-  
white noise and disc noise.  
fig.MFX30  
sounding decrease in the reverb’s decay.  
fig.MFX29  
L in  
L out  
L in  
L out  
R out  
Gate  
Gate  
Lo-Fi  
Noise Gen.  
Lo-Fi  
R in  
Parameter  
Value  
Description  
R in  
R out  
Threshold  
#1  
Mode  
0–127  
Volume level at which the gate be-  
gins to close  
Type of gate  
Parameter  
LoFi Type  
Value  
1–9  
Description  
GATE,  
DUCK  
Degrades the sound quality. The  
sound quality grows poorer as this  
value is increased.  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff  
HPF: cuts the frequency range  
below the Cutoff  
GATE: The gate will close when  
the volume of the original sound  
decreases, cutting the original  
sound.  
DUCK (Ducking): The gate will  
close when the volume of the  
original sound increases, cutting  
the original sound.  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Adjusts the time it takes for the gate  
to fully open after being triggered.  
Adjusts the time it takes for the gate  
to start closing after the source  
sound falls beneath the Threshold.  
Adjusts the time it takes the gate to  
fully close after the hold time.  
Output level  
Post Flter  
Type  
OFF, LPF,  
HPF  
Balance #2  
D100:0W–  
D0:100W  
0–127  
Post Filter  
Cutoff  
W/P Noise  
Type  
W/P Noise  
LPF  
200–8000  
Hz  
WHITE,  
PINK  
200–8000  
Hz, BY-  
PASS  
Center frequency of the filter  
Attack  
Time  
Hold Time  
Switch between white noise and  
pink noise.  
Center frequency of the low pass fil-  
ter applied to the white/pink noise  
(BYPASS: no cut)  
0–127  
Release  
Time  
Level  
0–127  
0–127  
W/P Noise  
Level  
Disc Noise  
Type  
0–127  
Volume of the white/pink noise  
LP, EP, SP,  
RND  
Type of record noise  
The frequency at which the noise  
is heard depends on the selected  
type.  
Disc Noise  
LPF  
200–8000  
Hz, BY-  
PASS  
Adjusts the cutoff frequency of the  
low pass filter applied to the record  
noise. If you don’t want to filter out  
any high frequencies, set this pa-  
rameter to BYPASS.  
Disc Noise  
Level  
0–127  
Volume of the record noise  
HumNoise  
Type  
50Hz, 60Hz  
Frequency of the hum noise  
HumNoise  
LPF  
200–8000  
Hz, BY-  
PASS  
Center frequency of the low pass fil-  
ter applied to the hum noise (BY-  
PASS: no cut)  
HumNoise  
Level  
0–127  
Volume of the hum noise  
Balance #1  
D100:0W–  
D0:100W  
0–127  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Level #2  
101  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Multi-Effects List  
31: LOFI COMPRESS  
(Lo-Fi Compress)  
33: TELEPHONE  
fig.MFX33  
L in  
L out  
R out  
Telephone  
Telephone  
This is an effect that intentionally degrades the sound quality for  
creative purposes.  
fig.MFX31  
R in  
L in  
L out  
R out  
Compressor  
Compressor  
Lo-Fi  
Parameter  
Value  
Description  
Voice  
Quality #1  
Treble  
0–15  
Audio quality of the telephone  
voice  
Bandwidth of the telephone voice  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
R in  
Lo-Fi  
-15– +15 dB  
D100:0–  
D0:100W  
0–127  
Balance #2  
Parameter  
Pre Filter  
Type  
Value  
1–6  
Description  
Selects the type of filter applied to  
the sound before it passes through  
the Lo-Fi effect.  
Level  
34: PHONOGRAPH  
Simulates a sound recorded on an analog record and played back on  
a record player. This effect also simulates the various types of noise  
that are typical of a record, and even the rotational irregularities of  
LoFi Type  
1–9  
Degrades the sound quality. The  
sound quality grows poorer as this  
value is increased.  
Type of filter  
OFF: no filter is used  
Post Filter  
Type  
OFF, LPF,  
HPF  
LPF: cuts the frequency range  
above the Cutoff  
an old turntable.  
fig.MFX34  
HPF: cuts the frequency range  
below the Cutoff  
Basic frequency of the Post Filter  
Balance D  
L in  
L out  
R out  
Post Filter  
Cutoff  
Balance #1  
200–  
Balance W  
Balance W  
8000 Hz  
D100:0W–  
D0:100W  
0–127  
Phonograph  
Phonograph  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Level #2  
R in  
Balance D  
32: LOFI RADIO (Lo-Fi Radio)  
In addition to a Lo-Fi effect, this effect also generates various types  
Parameter  
Signal  
Value  
0–127  
Description  
Depth of distortion  
of noise, such as radio noise or disk noise.  
fig.MFX32  
Distortion  
Frequency  
Range  
0–127  
Frequency response of the playback  
system  
L in  
L out  
Decreasing this value will pro-  
duce the impression of an old  
system with a poor frequency re-  
sponse.  
Rotational speed of the turntable  
This will affect the frequency of  
the scratch noise.  
Lo-Fi  
Lo-Fi  
Radio  
Disc Type  
LP, EP, SP  
Scratch  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
Amount of noise due to scratches  
on the record  
Volume of noise due to dust on the  
record  
R in  
R out  
Noise Level  
Dust Noise  
Level  
Hiss Noise  
Level  
TotalNoise  
Level #1  
Wow  
Parameter  
LoFi Type  
Value  
1–9  
Description  
Degrades the sound quality. The  
sound quality grows poorer as this  
value is increased.  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff  
HPF: cuts the frequency range  
below the Cutoff  
Volume of continuous “hiss”  
Volume of overall noise  
Post Flter  
Type  
OFF, LPF,  
HPF  
Depth of long-cycle rotational irreg-  
ularity  
Depth of short-cycle rotational ir-  
regularity  
Depth of indefinite-cycle rotational  
irregularity  
Depth of overall rotational irregu-  
larity  
Flutter  
Random  
Post Filter  
Cutoff  
Radio  
200–8000  
Hz  
0–127  
Basic frequency of the Post Filter  
Total Wow/  
Flutter #2  
Balance  
Simulates the tuning noise of a ra-  
dio. As this value is raised, the tun-  
ing drifts further.  
Detune #1  
D100:0W–  
D0:100W  
0–127  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
RadioNoise  
Level  
0–127  
Volume of the radio noise  
Level  
Balance #2  
D100:0W–  
D0:100W  
0–127  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Level  
102  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
Multi-Effects List  
Parameter  
Pre Delay  
Value  
0.0–500 ms  
Description  
Adjusts the time until the pitch  
shifted sound is heard.  
35: TAPE ECHO  
A virtual tape echo that produces a realistic tape delay sound. This  
simulates the tape echo section of a Roland RE-201 Space Echo.  
fig.MFX35  
Feedback  
#2  
-98– +98 %  
Adjusts the amount of the pitch-  
shifted sound that’s fed back into  
the effect. Negative (-) settings in-  
vert the phase.  
Stereo location of the pitch-shifted  
sound  
L in  
L out  
Direct Level  
Echo Level  
Pan  
L64–63R  
Tape Echo  
Echo Level  
R out  
Low Gain  
High Gain  
Balance  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the pitch-shifted  
sound (W)  
R in  
Direct Level  
Parameter  
Value  
Description  
Level  
0–127  
Output level  
Mode  
S, M, L,  
S+M,S+L,  
M+L,  
Combination of playback heads to  
use  
Select from three different heads  
with different delay times.  
S: short M: middle L: long  
Tape speed  
Increasing this value will shorten  
the spacing of the delayed  
sounds.  
Amount of delay repeats  
Boost/cut for the lower range of the  
echo sound  
37: 2Vo PITCH SHIFTER  
(2-Voice Pitch Shifter)  
S+M+L  
Repeat Rate  
#1  
0–127  
Shifts the pitch of the original sound. This 2-voice pitch shifter has  
two pitch shifters, and can add two pitch-shifted versions of the  
original sound.  
fig.MFX37  
Intensity #2  
Bass  
0–127  
-15– +15  
Balance D  
L in  
L out  
Level Balance A  
Treble  
-15– +15  
L64–63R  
Boost/cut for the upper range of the  
echo sound  
Independent panning for the short,  
middle, and long playback heads  
PanA L  
PanA R  
Balance W  
Head S Pan  
Head M Pan  
Head L Pan  
Tape Distor-  
tion  
2Voice Pitch Shifter  
Level Balance B  
PanB L  
Balance W  
R out  
PanB R  
0–5  
Amount of tape-dependent distor-  
tion to be added  
R in  
This simulates the slight tonal  
changes that can be detected by  
signal-analysis equipment. In-  
creasing this value will increase  
the distortion.  
Speed of wow/flutter (complex  
variation in pitch caused by tape  
wear and rotational irregularity)  
Depth of wow/flutter  
Balance D  
Parameter  
Mode  
Value  
1, 2, 3, 4, 5  
Description  
Setting a higher value for this pa-  
rameter results in a slower re-  
sponse, but steadier pitch.  
Adjusts the pitch of Pitch Shift A/B  
in semitone steps.  
Adjusts the pitch of Pitch Shift A/B  
in 2-cent steps.  
Adjusts the time until Pitch Shift A/  
B is heard.  
Wow/Flut-  
ter Rate  
0–127  
0–127  
Coarse A #1  
Coarse B #2  
Fine A  
-24– +12  
semi  
-100–  
+100 cent  
0.0–500  
ms  
Wow/Flut-  
ter Depth  
Echo Level  
Direct Level  
Fine B  
0–127  
0–127  
Volume of the echo sound  
Volume of the original sound  
Pre Delay A  
Pre Delay B  
Pan A  
L64–63R  
Stereo location of Pitch Shift A/B  
Pan B  
Level  
Balance  
Balance  
36: FBK PITCH SHIFTER  
(Feedback Pitch Shifter)  
A100:0B–  
A0:100B  
Volume balance between Pitch Shift  
A and Pitch Shift B  
D100:0W–  
D0:100W  
Volume balance between the direct  
sound (D) and the pitch shifted  
sound (W)  
This allows the pitch-shifted sound to be fed back into the effect.  
fig.MFX36  
2-Band  
EQ  
Level  
0–127  
Output level  
L in  
L out  
Balance D  
Balance W  
Pitch Shifter  
Balance W  
Feedback  
2-Band  
EQ  
R in  
R out  
Balance D  
Parameter  
Value  
Description  
Mode  
1, 2, 3, 4, 5  
Setting a higher value for this pa-  
rameter results in a slower re-  
sponse, but steadier pitch.  
Coarse #1  
Fine  
-24– +12  
semi  
-100– +100  
cent  
Adjusts the pitch of the pitch-shift-  
ed sound in semitone steps.  
Adjusts the pitch of the pitch-shift-  
ed sound in 2-cent steps.  
103  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Multi-Effects List  
38: GATED REVERB  
39: STEREO DELAY (MFX2 only)  
This is a special type of reverb in which the reverb is cut off without  
This is a stereo delay.  
being allowed to decay naturally.  
fig.MFX38  
When Feedback Mode is NORMAL:  
fig.MFX39a  
Balance D  
2-Band  
EQ  
Balance W  
L in  
L out  
R out  
2-Band  
EQ  
Balance W  
L in  
L out  
Balance D  
Delay  
Gated Reverb  
Balance W  
Feedback  
Feedback  
2-Band  
EQ  
R in  
Balance D  
Balance W  
Delay  
2-Band  
EQ  
R in  
Parameter  
Type  
Value  
NORMAL,  
REVERSE  
Description  
Type of reverb  
NORMAL: conventional gated  
reverb  
REVERSE: backwards reverb  
Adjusts the time until the reverb  
sound is heard.  
Adjusts the time from when the re-  
verb is first heard until it disap-  
pears.  
Stereo location of Pitch Shift  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the reverb sound (W)  
Output level  
R out  
L out  
Balance D  
When Feedback Mode is CROSS:  
fig.MFX39b  
Balance D  
2-Band  
EQ  
Balance W  
Pre Delay  
Time  
0.0–100.0  
ms  
5–500 ms  
L in  
Delay  
Feedback  
Feedback  
Pan #1  
L64–63R  
Low Gain  
High Gain  
Balance #2  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Balance W  
Delay  
2-Band  
EQ  
R in  
R out  
Balance D  
Level  
Parameter  
Feedback  
Mode  
Value  
NORMAL,  
CROSS  
Description  
Selects the way in which delay  
sound is fed back into the effect.  
(See the figures above.)  
Delay Left  
Delay Right  
Phase Left  
Phase Right  
Feedback  
#1  
0–2000 ms,  
note  
NORMAL,  
INVERT  
-98– +98 %  
Adjusts the time until the delay  
sound is heard.  
Phase of the delay sound  
Adjusts the amount of the delay  
sound that’s fed back into the effect.  
Negative (-) settings invert the  
phase.  
HF Damp  
200–8000  
Hz, BY-  
PASS  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you don’t want to filter  
out any high frequencies, set this  
parameter to BYPASS.  
Low Gain  
High Gain  
Balance #2  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Level  
104  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Multi-Effects List  
40: MODULATION DELAY (MFX2 only)  
41: TRIPLE TAP DELAY (MFX2 only)  
Adds modulation to the delayed sound.  
Produces three delay sounds; center, left and right.  
fig.MFX41  
When Feedback Mode is NORMAL:  
fig.MFX40a  
Balance D  
2-Band  
L in  
L out  
Balance D  
2-Band  
EQ  
Balance W  
Left Tap  
L in  
L out  
EQ  
Balance W  
Delay  
Modulation  
Triple Tap Delay  
Feedback  
Center Tap  
Feedback  
Feedback  
Balance W  
Right Tap  
2-Band  
EQ  
R in  
R out  
Balance W  
Delay  
Modulation  
Balance D  
Balance D  
2-Band  
EQ  
R in  
R out  
L out  
Parameter  
Delay Left/ 0–4000 ms,  
Right/Center  
Feedback  
#1  
Value  
Description  
Adjusts the time until the delay  
sound is heard.  
When Feedback Mode is CROSS:  
note  
-98– +98 %  
fig.MFX40b  
Adjusts the amount of the delay  
sound that’s fed back into the effect.  
Negative (-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you do not want to filter  
out any high frequencies, set this  
parameter to BYPASS.  
Balance D  
2-Band  
EQ  
L in  
HF Damp  
200–8000  
Hz, BY-  
PASS  
Delay  
Modulation  
Balance W  
Feedback  
Feedback  
Delay  
Modulation  
Balance D  
Balance W  
Left/Right/  
Center Level  
Low Gain  
High Gain  
Balance #2  
0–127  
Volume of each delay  
2-Band  
EQ  
R in  
R out  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Parameter  
Value  
Description  
Feedback  
Mode  
NORMAL,  
CROSS  
Selects the way in which delay  
sound is fed back into the effect (See  
the figures above.)  
Adjusts the time until the delay  
sound is heard.  
Adjusts the amount of the delay  
sound that’s fed back into the effect.  
Negative (-) settings invert the  
phase.  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you don’t want to filter  
out any high frequencies, set this  
parameter to BYPASS.  
Level  
42: QUADRUPLE TAP DELAY (MFX2 only)  
Delay Left  
Delay Right  
Feedback  
0–2000 ms,  
note  
-98– +98 %  
This effect has four delays.  
fig.MFX42a  
Balance D  
L in  
L out  
Delay 1  
Delay 2  
Balance W  
Feedback  
HF Damp  
Rate  
200–8000  
Hz, BY-  
PASS  
Quadruple Tap Delay  
Delay 3  
Balance W  
R out  
Delay 4  
0.05–10.00  
Hz  
0–127  
0-180 deg  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Frequency of modulation  
R in  
1
Balance D  
Depth  
Phase  
Low Gain  
High Gain  
Balance #  
Depth of modulation  
fig.MFX42b  
Spatial spread of the sound  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Stereo location of each delay  
2
3
4
R
L
Level  
Parameter  
Value  
Description  
Delay 1–4  
0–4000 ms,  
note  
Adjusts the time until the delay  
sound is heard.  
Level 1–4  
Feedback  
#1  
0–127  
-98– +98 %  
Volume of each delay  
Adjusts the amount of the delay  
sound that’s fed back into the effect.  
Negative (-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you do not want to filter  
out any high frequencies, set this  
parameter to BYPASS.  
HF Damp  
200–8000  
Hz, BY-  
PASS  
Balance #2  
Level  
D100:0W–  
D0:100W  
0–127  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
105  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Multi-Effects List  
43: MULTI TAP DELAY (MFX2 only)  
45: SHUFFLE DELAY (MFX2 only)  
This effect provides four delays. Each of the Delay Time parameters  
Adds a shuffle to the delay sound, giving the sound a bouncy delay  
can be set to a note length based on the selected tempo. You can also  
effect with a swing feel.  
fig.MFX45  
set the panning and level of each delay sound.  
fig.MFX43  
2-Band  
EQ  
L out  
R out  
L in  
Balance D  
2-Band  
Feedback  
Delay  
Delay A  
Delay B  
A
B
L in  
L out  
EQ  
Feed  
back  
Delay 1  
Delay 3  
Balance W  
2-Band  
EQ  
Multi Tap Delay  
Delay 4  
R in  
Balance W  
Delay 2  
Parameter  
Delay #1  
Value  
0–4000 ms,  
note  
Description  
Adjusts the time until the delay  
sound is heard.  
2-Band  
EQ  
R in  
R out  
Balance D  
Shuffle  
Rate  
0–100 %  
Adjusts the ratio (as a percentage)  
of the time that elapses before Delay  
B sounds relative to the time that  
elapses before the Delay A sounds.  
When set to 100%, the delay  
times are the same.  
Stereo location of Delay A/B  
Volume balance between Delay A  
and Delay B  
Adjusts the amount of the delay  
that’s fed back into the effect. Nega-  
tive (-) settings invert the phase.  
Adjusts the time over which the De-  
lay Time changes from the current  
setting to its specified new setting.  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you don’t want to filter  
out any high frequencies, set this  
parameter to BYPASS.  
Parameter  
Delay 1–4  
Value  
0–4000 ms,  
note  
L64–63R  
0–127  
-98– +98 %  
Description  
Adjusts the time until Delays 1–4  
are heard.  
Stereo location of Delays 1–4  
Output level of Delays 1–4  
Pan 1–4  
Level 1–4  
Feedback  
#1  
Adjusts the amount of the delay  
sound that’s fed back into the effect.  
Negative (-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you don’t want to filter  
out any the high frequencies, set  
this parameter to BYPASS.  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Pan A/B  
Level  
Balance  
Feedback  
#2  
L64–63R  
A100:0B–  
A0:100B  
HF Damp  
200–8000  
Hz, BY-  
PASS  
-98– +98 %  
Accelera-  
tion  
0–15  
Low Gain  
High Gain  
Balance #2  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
HF Damp  
200–8000  
Hz, BY-  
PASS  
Level  
44: REVERSE DELAY (MFX2 only)  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Adds the reverse of the input sound as a delay.  
fig.MFX44  
2-Band  
EQ  
L out  
R out  
L in  
Level  
D1  
1
D2  
Rev. Delay  
Delay  
2
3
D3  
D4  
Feedback 1  
Feedback 4  
2-Band  
EQ  
R in  
Parameter  
Threshold  
Value  
0–127  
Description  
Volume level at which the reverse  
delay begins  
Delay 1–4  
0-2000 ms,  
note  
Adjusts the time until Delays 1–4  
are heard.  
Feedback 1  
#1  
Feedback 4  
HF Damp 1  
HF Damp 4  
-98– +98 %  
Adjusts the amount of the delay  
sound that’s fed back into the effect.  
Negative (-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you do not want to filter  
out any high frequencies, set this  
parameter to BYPASS.  
200–8000  
Hz, BY-  
PASS  
Pan 1–3  
Level 1–3  
Balance #2  
L64–63R  
0–127  
Stereo location of Delays 1–3 sound  
Output level of Delays 1–3 sound  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
D100:0W–  
D0:100W  
-15– +15 dB  
-15– +15 dB  
0–127  
Low Gain  
High Gain  
Level  
106  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Multi-Effects List  
46: TIME CONTROL DELAY (MFX2 only)  
47: TIME SKIP DELAY (MFX2 only)  
This lets you smoothly vary the delay time. As the delay time is  
A delay that changes the delay time in stair-step fashion.  
fig.MFX47  
varied, the pitch will change correspondingly; lengthening the delay  
2-Band  
EQ  
Balance W  
time will lower the pitch, and shortening it will raise the pitch.  
fig.MFX46  
L in  
L out  
R out  
Balance D  
2-Band  
EQ  
L in  
L out  
Time Skip Delay  
Balance D  
Balance W  
Balance W  
Feedback  
2-Band  
EQ  
Time Control Delay  
R in  
Balance D  
Balance W  
Feedback  
2-Band  
EQ  
R in  
R out  
Balance D  
Parameter  
Value  
Description  
Delay #1  
0–4000 ms,  
note  
Adjusts the time until the delay is  
heard.  
Parameter  
Delay #1  
Value  
0–4000 ms,  
note  
Description  
Adjusts the time until the delay is  
heard.  
Skip Rate  
0.05–10.0  
Hz, note  
-98– +98 %  
Frequency at which the delay time  
will change  
Adjusts the amount of the delay  
sound that’s fed back into the effect.  
Negative (-) settings invert the  
phase.  
Adjusts the time over which the De-  
lay Time changes from the current  
setting to its specified new setting.  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you don’t want to filter  
out any high frequencies, set this  
parameter to BYPASS.  
Stereo location of the delay  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Feedback  
#2  
Feedback  
#2  
-98– +98 %  
Adjusts the amount of the delay  
that’s fed back into the effect. Nega-  
tive (-) settings invert the phase.  
Adjusts the time over which the De-  
lay Time changes from the current  
setting to a specified new setting.  
The rate of change for the Delay  
Time directly affects the rate of  
pitch change.  
Adjusts the frequency above which  
sound fed back to the effect is fil-  
tered out. If you do not want to filter  
out any high frequencies, set this  
parameter to BYPASS.  
Stereo location of the delay  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Accelera-  
tion  
0–15  
Accelera-  
tion  
0–15  
HF Damp  
200–8000  
Hz, BY-  
PASS  
HF Damp  
200–8000  
Hz, BY-  
PASS  
Pan  
L64–63R  
Low Gain  
High Gain  
Balance  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Pan  
L64–63R  
Low Gain  
High Gain  
Balance  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Level  
Level  
note:  
fig.notelist2.e  
(Sixty-fourth-note triplet),  
(Sixty-fourth note),  
(Thirty-second-note triplet),  
(Dotted thirty-second note),  
(Dotted sixteenth note),  
(Thirty-second note),  
(Sixteenth note),  
(Sixteenth-note triplet),  
(Eighth-note triplet),  
(Eighth note),  
(Quarter note),  
(Quarter-note triplet),  
(Half-note triplet),  
(Dotted half note),  
(Dotted whole note),  
(Dotted eighth note),  
(Dotted quarter note),  
(Half note),  
(Whole-note triplet),  
(Double-note triplet),  
(Whole note),  
(Double note)  
107  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Mastering effect  
This is a stereo compressor (limiter) that is applied to the final  
output of the MC-909. It has independent high, mid, and low ranges.  
By compressing sounds that exceed the specified volume level, it can  
About THRESHOLD and RATIO  
As shown in the diagram below, these parameters determine how  
be used to prevent the sound from distorting.  
the volume is to be compressed.  
fig.Comp.e  
fig.4-07  
1:1  
RATIO  
2:1  
4:1  
INF:1  
THRESHOLD  
Input Level  
Parameter  
ATTACK  
Range  
0–100 ms  
Explanation  
Time from when the volume  
goes up the threshold level un-  
til the compressor effect ap-  
plies  
RELEASE  
50–5000 ms  
-36–0 dB  
Time from when the volume  
falls below the threshold level  
until the compressor effect no  
longer applies  
Volume level at which com-  
pression begins  
THRESHOLD  
RATIO  
1.00:1–  
INF:1  
Compression ratio (INF: infini-  
ty)  
LEVEL  
Split Frequency  
High  
0–24 dB  
2000–8000  
Hz  
Output volume  
Frequency at which the high-  
frequency (HI) and mid-fre-  
quency (MID) bands are split  
Frequency at which the low-  
frequency (LO) and mid-fre-  
quency (MID) bands are split  
Split Frequency  
Low  
200–800 Hz  
You can use the controls of the Mastering section (ATTACK and  
RELEASE) to adjust the mastering effect parametersin real time.  
fig.4-08  
[ON]  
Switches the mastering effect on/off  
[BAND]  
Selects the frequency band that you want to adjust  
Function buttons  
[F1 (Techno)]  
[F2 (Hip Hop)]  
[F3 (Break Beats)]  
[F4 (User)]  
[F5 (Close)]  
[F6 (System Write)]  
Recall settings suitable for the correspond-  
ing style.  
Recalls the user settings that you saved.  
Returns to the previous screen.  
Saves the current settings as the user set-  
tings.  
Only one set of user settings can be  
saved.  
If you press [F1]–[F4], the settings you are editing will be lost. Press  
[F6] first to save them.  
108  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Sampling  
109  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
How Things Work (in Sampling mode)  
fig.0-01  
1
8
2
9
6
3
10  
11  
7
13  
12  
4
5
14  
In the Sampling section of the panel, press [SAMPLING/  
RESAMPLING] so the indicator is lighted. The Sampling Menu  
screen will appear.  
4. Mastering section  
[ON]  
Selects the frequency band to adjust.  
During sampling, the panel controls have the following functions.  
[BAND]  
[ATTACK]  
[RELEASE]  
Adjusts the attack time of the input sound.  
Adjusts the time from when the volume falls below  
the threshold level until the effect disappears.  
1. D Beam controllers  
Pass your hand over these to modify the pattern (p. 35).  
5. Velocity pads  
Use these pads as a keyboard to play sounds or trigger phrases (p.  
[BEAM 1 ON]  
Turns the left D Beam controller  
(BEAM 1) on/off.  
[BEAM 2 ON]  
Turns the right D Beam controller  
(BEAM 2) on/off.  
27).  
[D BEAM ASSIGN]  
Selects the function of the D Beam  
controller.  
6. Function buttons  
These buttons access the function screens indicated in the bottom  
line of the display.  
2. Volume section  
[OUTPUT]  
[INPUT]  
Adjusts the output volume of the entire MC-909.  
Adjusts the input volume from the INPUT jacks.  
3. Realtime Modify section  
These controls modify the sound (p. 33).  
110  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
How Things Work (in Sampling mode)  
12. Sequencer section  
7. Part Mixer section  
[PLAY]  
[STOP]  
[FWD]  
[BWD]  
[TOP]  
Plays a pattern (p. 24).  
Advances to the next measure.  
Returns to the previous measure.  
Moves to the beginning of the pattern.  
Used when recording (p. 37).  
[PART]  
(SELECT/MUTE)  
Selects the function of the Part buttons [1]–  
[16].  
The buttons work as Part Select buttons  
when the indicator is not lighted, and as  
Mute buttons when the indicator is lit.  
Switches on/off the Tempo/Mute part (a  
part that records tempo changes and mute  
operations, p. 42).  
[REC]  
[TEMPO/MUTE  
CONTROL]  
[MIXER ASSIGN]  
[PART ASSIGN]  
When you press this button so its indicator  
lights, the Mixer screen will appear.  
Selects the parts that are controlled by the  
sliders.  
Applies an effect that simulates increasing/decreasing the rotational  
speed of a turntable (p. 36).  
The sliders will control parts 1–8 if this indi-  
cator is not lighted, or parts 9–16 if the indi-  
cator is lit.  
Lets you set the BPM (tempo) by pressing the button at the desired  
timing (p. 25).  
8. Sampling section  
[EDIT]  
screen (p. 114).  
[CHOP]  
[EMPHASIS]  
Divides a sample (p. 118).  
range (p. 120).  
[COMBINE]  
Combines multiple samples  
Stretches or shrinks the sample  
to change the length or tempo  
(p. 121).  
[TIME STRETCH]  
[NORMALIZE/AMP]  
Boosts the level of the sample  
p. 121), or boosts/cuts the level  
as specified (Amp, p. 122).  
Displays the Sampling menu  
screen (p. 112).  
Mixes the sound from the IN-  
PUT jack into the output (p.  
34).  
[SAMPLING/RESAMPLING]  
[MIX IN]  
[AUTO SYNC]  
Synchronizes the sample to the  
pattern (p. 36).  
9. Effect section  
Applies special effects to the sound (p. 88).  
[COMP]–[REVERB]  
[KNOB ASSIGN]  
Switch each effect on/off (p. 88).  
Selects the effect to be controlled in real  
time (p. 91).  
[TYPE]  
[C1], [C2]  
Selects the type of effect.  
Modifies the assigned function in real  
time.  
10. Mode section  
Press the [PATTERN] button to enter Pattern mode.  
Pressing one of the other two buttons will switch you to the  
corresponding mode.  
11. Cursor/Value section  
Use these buttons and dial to select patterns or input values (p. 18).  
111  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Sampling procedure  
1. Press [SAMPLING/RESAMPLING] to access the  
3. Make the settings for things such as the input source  
Sampling Menu screen.  
of the sound to be sampled, and triggering.  
fig.5-01  
Function buttons  
[F1 (Input Setting)]  
[F2 (Auto Trig)]  
(Auto Trigger)  
[F3 (Trim Sw)]  
If this is on, sampling will begin automati-  
cally when the input sound is detected.  
If this is turned on, the Start point and End  
point settings (p. 115) will be automatically  
adjusted after sampling is performed, so  
any silent portions at the beginning or end  
of the sampled sound are excluded.  
Set the tempo, and turn the metronome on/  
off (p. 25).  
[F4 (BPM/Click)]  
Parameters  
The upper part of the screen will show the amount of free  
memory. If the free memory reaches 0%, no further sampling is  
possible.  
Parameter  
Input Select  
Range  
LINE IN L/R,  
LINE IN L,  
DIGITAL(OPT),  
DIGITAL(CO-AX),  
MICROPHONE  
Explanation  
Input source to be sampled  
LINE IN L/R: INPUT  
jacks L/R (stereo)  
LINE IN L: INPUT jack L  
(mono)  
DIGITAL(OPT): Digital  
input (optical)  
DIGITAL(CO-AX): Digi-  
tal input (coaxial)  
2. Press [F1 (Sampling)]–[F5 (Solo)] to select the  
sampling mode. The sampling-standby screen will  
appear.  
[F1 (Sampling)]  
Sample a sound from an external input source.  
* Operating the velocity pads or D Beam con-  
trollers will not play the internal sound gen-  
erator.  
MICROPHONE: INPUT  
jack L (mono, mic level)  
[F2 (Re-Sampling)] Resample the sound of the internal sound gen-  
erator.  
* This cannot be set when  
resampling.  
Stereo/mono setting for  
sampling  
MONO: The sound will  
be sampled as one wave.  
If the sound is stereo, the  
left and right signals will  
be mixed.  
STEREO: The sound  
will be sampled as two  
waves, L and R.  
* The sound of the external input will not be  
heard.  
Stereo  
Switch  
MONO, STEREO  
[F3 (Mix)]  
(Mix sampling)  
Sample the combined sounds of the internal  
sound generator and an external input source.  
[F4 (Auto Divide)] Sample an extended source, and automatically  
(Auto divide sam- divide it into several samples at silent regions.  
pling)  
* Operating the velocity pads or D Beam con-  
trollers will not play the internal sound gen-  
erator.  
[F5 (Solo)]  
(Solo sampling)  
While playing the internal sound generator as  
usual, sample only the sound from the external  
input.  
* Mono sampling uses  
half as much memory  
space.  
The length of sound pre-  
ceding the moment at  
which sampling was man-  
ually or automatically initi-  
ated that will be captured  
in the sample  
* Effects cannot be applied to the external in-  
put sound.  
Pre Sample  
Time  
0–1000 ms  
[F6 (Cancel)]  
Return to the previous screen.  
(Example) Standby screen for Sampling  
fig.5-02  
This lets you prevent the  
attack portion of the  
sound from being omit-  
ted from the sample.  
How sampling will end  
MANUAL: Continue  
sampling until you press  
[F5 (STOP)].  
Stop Trigger  
MANUAL, BEAT,  
TIME  
BEAT: Sample the spec-  
ified number of beats at  
the current tempo  
(BPM).  
TIME: Sample the speci-  
fied length of time.  
112  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Sampling procedure  
6. Press [F5 (Stop)] to stop sampling.  
Parameter  
Sampling  
Length  
Range  
When Stop Trigger is BEAT  
1–20000 Number of beats to contin-  
ue sampling  
When Stop Trigger is TIME  
Explanation  
The Sample Edit (p. 114) screen will appear.  
fig.5-04  
00’00”010–  
50’00”000  
length of time to continue  
sampling  
The maximum value will depend on the amount  
of memory.  
* This parameter cannot be specified if Stop Trig-  
ger is set to MANUAL.  
Auto Trig-  
ger Level  
0–7  
Volume level at which  
sampling will begin when  
Auto Trig is ON  
A setting of 0 is the min-  
imum.  
Gap Time  
500, 1000, 1500,  
2000 ms  
Length of silence at which  
the sample will be divided  
Whenever there is a si-  
lent region longer than  
the specified time, the  
sample will be divided  
at that point, and the  
next sample number will  
be assigned to the sound  
that follows.  
7. Press [EXIT] to go back to where you were before  
you entered the Sampling screen.  
About the sample numbers chosen during  
sampling  
* This parameter is valid  
only when you are using  
Auto Divide Sampling.  
The samples created when you execute the sampling operation  
are placed in an area where there are at least 256 consecutive  
unused numbers in the sample list.  
4. In the Volume section of the panel, use [INPUT] to  
adjust the input level of the external source.  
*
You cannot perform sampling if there are not at least 256  
consecutive unused numbers in the sample list. You will need to  
delete unneeded samples (p. 124) in order to allocate 256 or more  
consecutive free numbers.  
*
If the input level is excessive, the word “CLIP” will appear at the  
lower right of the level meter in the screen, and the CLIP indicator at  
the upper right of the meter will light.  
*
*
Using a connection cable that contains a resistor can cause the sound  
level to be low. Use a connection cable that does not contain a resistor.  
The level meter shows the level after the signal has passed through the  
effects (compressor, multi-effects, reverb) and the mastering effect. If  
you want to see the actual input level, turn off all effects and the  
mastering effect (p. 88, p. 108).  
(During Solo sampling, effects cannot be applied to the external input  
sound.)  
Dividing a sample during  
sampling  
1. During sampling, press [F6 (Divide)].  
The sample will be divided at the point where you pressed the  
button, and the subsequent material will be sampled as a  
sample of the next number.  
*
When sampling in mono, you can divide the material into a maximum  
into a maximum of 128 samples (L/R total 256 samples).  
Howling could be produced depending on the location of  
microphones relative to speakers. This can be remedied by:  
1. Changing the orientation of the microphone(s).  
2. Relocating microphone(s) at a greater distance from  
speakers.  
Samples that you load can be used in patches or rhythm sets  
in the same way as waves.  
3. Lowering volume levels.  
*
If you use a microphone, connect the ground terminal to an  
electrical ground (p. 15).  
Samples that you load will be lost when you turn off the power. If  
you want to keep them, you must Save them (p. 123).  
5. Press [F6 (Start)] to begin sampling.  
About the volume when resampling  
The volume of a phrase that you resample may be less than the  
volume of the original phrase. If necessary, execute the Normalize  
command (p. 121) to raise the volume.  
You cannot save a sample that is larger than 128 MB  
(approximately 24 minutes of monaural or 12 minutes of stereo).  
If you are not using a memory card, you cannot save a sample that is  
larger than 16 MB (approximately 180 seconds of monaural or 90  
seconds of stereo).  
*
Even if you expand the memory (DIMM), you cannot save a sample  
that is larger than 128 MB. (However, you can play it.)  
113  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Sample Edit  
Use sample edit to modify a waveform (sample) that you sampled/  
loaded/imported.  
Sample edit operations (Chop, Normalize, etc.) apply to the entire  
sample. Even if you specify a start point or end point, they will be  
ignored.  
Basic sample editing  
procedure  
If you want to apply the operation only to the region between the  
start point and end point, use Truncate to delete unwanted portions  
of the sample, and then perform the sample editing operation.  
1. When you press [EDIT] in the sampling section, the  
Sample Edit screen will appear.  
fig.5-04  
Zoom In/Out  
Here's how to change the magnification of the sample display.  
1. In the Sample Edit screen, press [F6 (Zoom In/Out)].  
The Zoom In/Out sub-window will appear.  
Function buttons  
[F1 (Sample List)]  
[F2 (Sample Param)]  
[F4 (Truncate)]  
115).  
Make various settings for the sample (p.  
116).  
Cut unwanted portions from the begin-  
ning/end of the sample (p. 117).  
(p. 117).  
display (p. 114).  
[F5 (Create Patch)]  
[F6 (Zoom In/Out)]  
2. Use [CURSOR] to change the magnification of the  
display.  
Horizontal axis (time axis): 1/1--1/65536  
Panel buttons  
Press [CURSOR (left)] to increase the display magnification.  
[CHOP]  
[EMPHASIS]  
Divide the sample (p. 118).  
Emphasize the sample’s upper range  
(p. 120).  
Combine multiple samples into a single  
sample (p. 120).  
Stretch or shrink the sample to change  
the length or tempo (p. 121).  
Boosts the level of the sample as high as  
possible (Normalize, p. 121), or boosts/  
cuts the level as specified (Amp, p. 122).  
*
You can also use [VALUE] or [INC/DEC] to adjust this setting.  
Vertical axis (waveform amplitude axis): x1--x128  
[COMBINE]  
Press [CURSOR (left)] to increase the display magnification.  
Press [CURSOR (right)] to decrease the display magnification.  
[TIME STRETCH]  
[NORMALIZE/AMP]  
3. Press [F6 (Close)] to close the sub-window.  
Even without displaying the Zoom In/Out sub-window, you can  
press [CURSOR (right/left) to expand/shrink the horizontal axis, or  
hold down [SHIFT] and press [CURSOR (up/down)] to expand/  
shrink the vertical axis.  
You can access the Chop–Amp screens by holding down [SHIFT]  
and pressing [F1]–[F6]. Alternatively, you can select these screens by  
pressing [MENU].  
114  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Sample Edit  
of the sample  
Here’s how to select a sample from a list.  
You can specify the portion of the sample that will actually sound.  
1. In the Sample Edit screen, press [F1 (Sample List)].  
You can also specify the region that is to be looped.  
1. Select the sample that you want to edit.  
For details on how to select a sample, refer to Sample List (p.  
115).  
2. Use [CURSOR (up/down)] to select the point that you  
want to set.  
Start Point:  
This is the point at which playback will start. Set this so that any  
unwanted portion at the beginning of the sample will be  
skipped, and the sound will begin at the desired moment.  
Loop Start:  
This is the point at which loop playback (second and  
subsequent times) will start. Set this if you want to loop the  
sound from a point other than the start point.  
End Point:  
2. Use [F1 (Preset)]–[F3 (Card)] to specify the bank from  
This is the point at which playback will end. Set this so that any  
unwanted portion at the end of the sample will not be heard.  
which you want to select a sample.  
3. Use [VALUE], [INC/DEC], or [CURSOR (up/down)] to  
select a sample.  
If you hold down [SHIFT] while you operate the above buttons,  
the sample number will change in steps of ten.  
4. Press [F6 (Select)].  
The edit screen for the selected sample will appear.  
Function buttons  
[F1 (Preset)]  
[F2 (User)]  
Select from preset samples.  
[F3 (Card)]  
Select from memory card samples.  
Add a check mark to the sample.  
Display the edit screen for the selected  
sample.  
[F4 (Mark Clear)]  
[F6 (Select)]  
[SHIFT] +  
[F1 (Delete Sample)]  
[SHIFT] +  
[F2 (Erase)]  
[SHIFT] +  
[F3 (Load)]  
[SHIFT] +  
[F4 (Mark Clear All)]  
[SHIFT] +  
[F5 (Mark Set All)]  
[SHIFT] +  
Delete all checked samples with their files.  
(p. 124) (*1)  
Erase all checked samples from memory  
(p. 124). (The files will not be deleted.) (*1)  
Load the checked samples into memory.  
(p. 124) (*1)  
Clear the check marks from all samples in  
the folder.  
Add a check mark to all samples in the  
folder.  
3. Use [VALUE] or [INC/DEC] to move the point so it's  
where you want it to be.  
You'll probably find it convenient to zoom-in when making fine  
adjustments, and zoom-out when making major adjustments (p.  
114).  
Execute “Create Rhythm” (p. 119) on all  
checked samples.  
[F6 (Create Rhythm)]  
After specifying the start point and end point, you can execute  
Truncate (p. 117) to delete unwanted portions at the beginning and  
end of the sample.  
*1: If not even check mark is assigned, the operation will be  
executed on the sample selected by the cursor.  
The status of each sample in the sample list  
Icon  
Sample status  
NEW  
EDIT  
UNLOAD  
None  
Sample has just been sampled or imported  
Sample has been edited but not yet saved  
Sample has not been loaded  
Sample has just been saved or loaded  
115  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Sample Edit  
About the Loop Mode  
FWD (Forward)  
Sample Parameters  
Here you can make various settings for the sample.  
After the Sample played back from the Start point to the End point, it  
will then be repeatedly played back in the forward direction, from  
the Loop Start point to the End point.  
1. In the Sample Edit screen, press [F2 (Sample  
Param)].  
Loop  
Start  
Start P.  
End P.  
ONE-SHOT  
The sample will be played back only once, from the Start  
point to the End point.  
Loop  
Start  
Start P.  
End P.  
2. Use [CURSOR (up/down)] to select a parameter.  
3. Use [VALUE] or [INC/DEC] to edit the value.  
4. Press [F6 (Close)] when you are finished.  
REV (Reverse)  
Parameter  
Values  
Explanation  
When the sample has been played back from the End point to the  
Start point, it will be repeatedly played back in the reverse direction,  
from the Loop Start point to the Start point.  
Loop Mode  
FWD,  
ONE-SHOT,  
REV,  
REV-ONE  
-50– +50  
How the sample will be played  
Refer to “About the Loop  
Mode” (p. 116)  
Loop Tune  
Pitch of the loop region  
Make fine adjustments in  
one-cent (1/100 semitone) in-  
crements.  
Loop  
Start  
Start P.  
End P.  
Original Key  
BPM  
24 (C1)–  
127 (G9)  
Note number that will play the  
sample at the pitch at which it  
was sampled  
5–300  
Original BPM of the sample  
* You will need to edit this val-  
ue when using Auto Sync.  
Auto sync method  
Decreasing this value will op-  
timize the sound for more  
rapid phrases, and increasing  
this value will optimize the  
sound for slower phrases.  
Fine adjustment of the Start  
point.  
REV-ONE (Reverse One-shot)  
Time Stretch  
Type  
TYPE01–  
TYPE10  
The sample will be played back only once from the End point to the  
Start point in the reverse direction.  
Loop  
Start P.  
Start  
End P.  
Start Fine  
0–255  
0–255  
0–255  
Loop Start  
Fine  
Loop End  
Fine  
Fine adjustment of the Loop  
Start point.  
Fine adjustment of the End  
point.  
116  
Download from Www.Somanuals.com. All Manuals Search And Download.  
         
Sample Edit  
Truncate  
Create Patch  
This operation cuts the portions of the sample that are earlier than  
This operation creates a patch that uses the current sample as the  
the Start Point and later than the Loop End Point.  
wave for Tone 1.  
If desired, the created patch can also be assigned to the current part.  
1. In the Sample Edit screen, press [F4 (Truncate)].  
1. In the Sample Edit screen, press [F5 (Create Patch)].  
The patch name entry screen will appear.  
2. If you want to replace the current sample with the  
truncated sample, press [F4 (Over Write)] to display  
the “” symbol.  
2. Assign a name to the patch, and save it.  
Refer to “Saving a Patch/Rhythm Set” (p. 77).  
3. Press [F6 (Execute)].  
*
If you decide to cancel the Create Patch operation, press [F5 (Cancel)]  
to return to the previous screen.  
A message will ask you for confirmation.  
4. To execute the Truncate operation, press [F6  
(Execute)].  
time.  
*
If you want to cancel without executing, press [F5 (Cancel)].  
When saving the patch, a message will ask you whether you want to  
assign the newly created patch to the current part.  
3. If you want to assign the patch, press [F6 (Execute)].  
The newly created patch will be assigned to the current part,  
and the Patch Edit screen (p. 56) will appear.  
4. If you do not want to assign the patch, press [F5  
(Cancel)].  
You will return to the Sample Edit screen.  
117  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Sample Edit  
Automatically dividing a sample  
(Auto Chop)  
Chop  
This operation divides the sample into two or more samples (a  
maximum of 16 samples).  
Here’s how you can automatically specify the points at which  
the sample is to be divided, and then divide the sample.  
1. In the Sample Edit screen, press [CHOP].  
1. Press [F4 (Auto Chop)].  
Alternatively, hold down [SHIFT] and press [F1 (Chop)].  
The Auto Chop sub-window will appear.  
2. Press [F1 (Sample List)] and select a sample.  
2. Press [CURSOR (up)] to move the cursor to “Chop  
Type.”  
3. Use [VALUE] or [INC/DEC] to select the method by  
which the sample is to be divided.  
4. Press [CURSOR (down)].  
5. Use [VALUE] or [INC/DEC] to set the value.  
Parameter  
Explanation  
Chop Type  
How the sample is to be divided  
Level: Divide according to volume.  
Beat: Divide at beats based on the BPM  
(p. 116) of the sample.  
Divide x: Divide into ‘x’ number of  
equal lengths.  
If Chop Type is Level  
Level  
Level at which the sample is to be divided  
Lower settings of this value will cause  
the sample to be divided more finely.  
Range: 1–10  
Procedure for dividing a sample  
You can freely specify the point(s) at which the sample is to be  
divided.  
If Chop Type is Beat  
Beat  
Beat interval at which the sample is to be  
divided  
Range: 1/32, 1/16T, 1/16, 1/8T, 1/8,  
1/4T, 1/4, 1/2, 1/1, 2/1  
1. Press [CURSOR (up)] to move the cursor to “Current  
Address.”  
If Chop Type is Divide x  
Times Number of samples into which the sam-  
2. Use [VALUE] or [INC/DEC] to move the point.  
ple is to be divided  
Range: 2–16  
3. At the location where you want to divide the sample,  
press [F2 (Add Point)].  
6. Press [F6 (Auto Chop)].  
The current location will be the dividing point.  
The dividing points will be automatically specified according to  
the settings you made.  
The sample will be divided into a maximum of 16 samples.  
4. Repeat steps 2 and 3 to specify other dividing points  
as desired.  
*
To cancel Auto Chop, press [F5 (Close)].  
The sample will be divided into a maximum of 16 samples.  
7. Press [F6 (Execute)].  
5. Press [F6 (Execute)].  
A message will ask you for confirmation.  
A message will ask you for confirmation.  
8. To execute, press [F6 (Execute)].  
6. To execute, press [F6 (Execute)].  
The Chop operation will be executed, and the divided samples  
sample numbers.)  
The Chop operation will be executed, and the divided samples  
sample numbers.)  
*
To cancel, press [F5 (Cancel)].  
*
To cancel, press [F5 (Cancel)].  
When you execute the Auto Chop, a message will ask whether  
you want to execute Create Rhythm.  
When you execute the Chop operation, a message will ask  
whether you want to execute Create Rhythm.  
9. If you want to execute Create Rhythm, press [F6  
7. If you want to execute Create Rhythm, press [F6  
(Execute)].  
(Execute)].  
Create Rhythm -> p. 119  
Create Rhythm -> p. 119  
10.If you don't want to execute Create Rhythm, press  
[F5 (Cancel)].  
8. If you don’t want to execute Create Rhythm, press  
[F5 (Cancel)].  
You will return to the Sample Edit screen.  
You will return to the Sample Edit screen.  
118  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Sample Edit  
Auditioning the divided samples  
Create Rhythm  
This operation lets you create a rhythm set using the samples  
selected from the sample list, or the samples you created by the  
Chop operation.  
After dividing the sample, you can press the velocity pads to  
audition each of the divided samples.  
From the sample nearest to the start point, the samples will be  
played by pads [1], [2], ...  
Each of the divided samples will become a separate rhythm tone.  
Moving a dividing point  
1. Use [CURSOR (up/down)] to move the cursor to  
Create a Rhythm Set using the samples  
selected from the Sample List  
“Point No.”  
1. In the sample list, add a check mark to the samples  
2. Turn [VALUE] to select the point that you want to  
move.  
that you want to use as a rhythm tone.  
You can select up to sixteen samples. If you select seventeen or  
more samples, the rhythm set will be created from the sixteen  
lowest-numbered samples.  
In order from the start point, the points are numbered 1, 2, ...15.  
3. Press [CURSOR (down)].  
2. Hold down [SHIFT] and press [F6 (Create Rhythm)].  
4. Turn [VALUE] to move the dividing point.  
A message will ask whether you want to execute Create  
Rhythm.  
3. To execute, press [F6 (Execute)].  
Deleting a dividing point  
1. Use [CURSOR (up/down)] to move the cursor to  
The Rhythm Set Name input screen will appear.  
4. Assign a name to the rhythm set, and save it.  
“Point No.”  
For details, refer to “Saving a Patch/Rhythm Set” (p. 77).  
2. Turn [VALUE] to select the point that you want to  
*
To cancel the Create Rhythm operation, press [F5 (Cancel)] to return  
to the previous screen.  
delete.  
3. Press [F3 (Clear Point)].  
When you save a rhythm set, you will be asked whether you want to  
assign the newly created rhythm set to the current part.  
The dividing point will be deleted, and the waveforms before  
and after that point will be connected.  
5. If you want to assign it, press [F6 (Execute)].  
The newly created rhythm set will be assigned to the current  
part, and the Rhythm Edit screen (p. 70) will appear.  
6. If you don’t want to assign it, press [F5 (Cancel)].  
You will return to the sample edit screen.  
Create a Rhythm Set using the samples  
created by the Chop operation  
When the sample chop operation is completed (p. 118), you will  
be asked whether you want to execute Create Rhythm.  
1. If you want to execute Create Rhythm, press [F6  
(Execute)].  
The Rhythm Set Name input screen will appear.  
2. Assign a name to the rhythm set, and save it.  
*
To cancel the Create Rhythm operation, press [F5 (Cancel)] to return  
to the previous screen.  
When you save a rhythm set, you will be asked whether you want to  
assign the newly created rhythm set to the current part.  
3. If you want to assign it, press [F6 (Execute)].  
The newly created rhythm set will be assigned to the current  
part, and the Rhythm Edit screen (p. 70) will appear.  
4. If you don’t want to assign it, press [F5 (Cancel)].  
You will return to the sample edit screen.  
119  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Sample Edit  
Emphasis  
Combine  
In some cases, the audio quality will be improved if you boost the  
high-frequency range of an imported sample. Also, the high-  
frequency range of the sample may be emphasized when you use a  
sampler made by another manufacturer. In this case, you can  
minimize the change in tonal character by attenuating the high-  
frequency range.  
This operation combines multiple samples into a single sample. You  
can combine as many as sixteen samples. You can also place silent  
spaces between the samples.  
1. Press [COMBINE].  
Alternatively, hold down [SHIFT] and press [F3 (Combine)].  
2. Press [F1 (Sample List)] and select a sample.  
1. Press [EMPHASIS].  
Alternatively, hold down [SHIFT] and press [F2 (Emphasis)].  
2. Press [F1 (Sample List)] and select a sample.  
3. Use [CURSOR] to select a parameter.  
4. Use [VALUE] or [INC/DEC] to set the value.  
3. Use [VALUE] or [INC/DEC] to select the emphasis  
type.  
Parameter  
1–16  
Range  
Explanation  
The sample or silence to be combined  
TYPE  
Sample,  
Time, Beat  
Sample: sample  
Time: silent region (specified as  
time)  
PreEmphasis: Emphasizes the high-frequency range.  
DeEmphasis: Attenuates the high-frequency range.  
Beat: silent region (specified as a  
note value)  
Bank that contains the sample  
U: user  
4. If you want to replace the current sample with the  
emphasized sample, press [F4 (Over Write)] to  
display the “” symbol.  
BANK  
PRM  
U, C  
C: card  
5. Press [F6 (Execute)].  
* This will be displayed only if  
TYPE is set to Sample.  
A message will ask you for confirmation.  
1–10000 ms  
Sample number, or the duration/  
note value of the silent region  
The note value is based on the  
BPM of the sample immediately  
before the silent region.  
6. To execute, press [F6 (Execute)].  
note value:  
1/32,1/16T,  
1/16, 1/8T,  
1/8, 1/4T,  
1/4, 1/2,  
*
To cancel, press [F5 (Cancel)].  
* If there is no sample immediate-  
ly before the silent region, the  
current BPM will be used.  
1/1, 2/1  
5. Press [F6 (Execute)]  
A message will ask you for confirmation.  
6. To execute, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
120  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Sample Edit  
Edit Time Stretch  
Normalize  
This operation stretches or shrinks the sample to modify the length  
This operation raises the level of the entire sample as much as  
or tempo.  
possible without exceeding the maximum level.  
You can stretch or shrink the sample by a factor of one half to double  
the original length.  
1. Press [NORMALIZE/AMP].  
1. Press [TIME STRETCH].  
2. Press [F1 (Sample List)] and select a sample.  
Alternatively, hold down [SHIFT] and press [F4 (Time Stretch)].  
2. Press [F1 (Sample List)] and select a sample.  
3. If you want to replace the current sample with the  
normalized sample, press [F4 (Over Write)] to display  
the “” symbol.  
3. Press [CURSOR (up/down)] to select how you want  
to specify the tempo/length.  
4. Press [F6 (Execute)].  
A message will ask you for confirmation.  
Edit  
Time  
Stretch  
BPM:  
Change the BPM (p. 116) of the sample to the BPM  
you specify.  
Time:  
Specify the length of the sample as a time value.  
Rate:  
5. To execute, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
Specify the length relative to the current length of  
the sample.  
Range: 50.0–200.0%  
Type  
TYPE01–  
TYPE10  
Lower settings of this value will make  
the sound more suitable for faster phras-  
es, and higher settings will make the  
sound more suitable for slower phrases.  
Make fine adjustments to the tonal qual-  
ity of the Time Stretch.  
Quality  
Adjust  
1–10  
4. Use [VALUE] or [INC/DEC] to specify the tempo/  
length.  
5. Press [F6 (Execute)].  
The length of the sample will be changed as specified.  
*
To cancel, press [F5 (Close)].  
121  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Sample Edit  
Amp  
This operation applies an envelope (time-variant change) to the  
volume of the sample.  
1. Press [NORMALIZE/AMP] and then press [F3 (Amp)].  
Alternatively, hold down [SHIFT] and press [F6 (Amp)]).  
2. Press [F1 (Sample List)] and select a sample.  
3. Use [CURSOR (up/down)] to select a parameter.  
4. Use [VALUE] or [INC/DEC] to set the value.  
Current Point  
Currently selected point  
Beginning near the start point, the points  
will be numbered 1, 2, 3, or 4.  
Point 1–4  
Rate 1–4  
Location of the current point  
Amplification ratio of the current point  
Specifies how the volume of each point is  
to be boosted relative to the current value.  
Range: 0–400%  
5. If you want the edited sample to replace the current  
sample, press [F4 (Over Write)] to display the “”  
mark.  
6. Press [F6 (Execute)].  
A message will ask you for confirmation.  
7. To execute, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
122  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Saving a sample  
A newly loaded sample, as well as any changes you've made in the  
settings for a sample will be lost as soon as you turn off the power. If  
you want to keep such data, you must save it as follows.  
5. Assign a name to the sample.  
[CURSOR (left/right)]  
[CURSOR (up/down)]  
Moves the cursor (the location at which  
to enter/edit a character).  
Switches letters between uppercase  
and lowercase.  
1. Press [SAMPLING/RESAMPLING] to access the  
Sample Edit screen.  
[VALUE] [INC/DEC]  
[F1 (Change Type)]  
Selects characters.  
Selects the type of character.  
Each time you press this, you will al-  
ternately select the first character of  
the uppercase alphabet (A), lower-  
case alphabet (a), or numerals and  
symbols (0).  
2. Select the sample that you want to save.  
[F2 (Delete)]  
[F3 (Insert)]  
Deletes the character at the cursor loca-  
tion, while shifting the following char-  
acters to the left, closing the gap.  
Inserts a space at the cursor location.  
*
If you decide to discard your changes, press [F1 (Cancel)].  
6. When you have finished inputting the name, press  
[F6 (Write)].  
3. Press [WRITE].  
The Write Menu screen will appear.  
Make sure that “Sample” is highlighted.  
4. Press [ENTER].  
The Sample Name input screen will appear.  
7. Use [VALUE] or [INC/DEC] to select the write-  
destination sample.  
Use [CURSOR (left/right)] to select the bank (User or Card).  
8. Press [F6 (Write)].  
A message will ask you for confirmation.  
9. To write the sample, press [F6 (Execute)].  
*
If you decide to cancel without writing, press [F5 (Cancel)].  
You cannot overwrite onto another sample.  
When saving a stereo sample, two consecutive sample numbers  
must be available.  
123  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Menu (in Sample Edit)  
Importing WAV/AIFF data  
Using the menu  
1. In the Sample Edit screen, press [MENU].  
Here’s how to import an audio file (WAV/AIFF) as a sample.  
1. From the menu, choose “Import WAV/AIFF.”  
2. Press [ENTER].  
2. Use [CURSOR (up/down)] or turn [VALUE] to select  
the function that you want to execute.  
3. Select the sample that you want to import.  
3. Press [ENTER].  
A message will ask you for confirmation.  
[CURSOR (right)]  
[CURSOR (left)]  
[VALUE] [INC/DEC]  
[CURSOR (up/down)]  
Display the contents of a folder.  
Return to the folder above.  
Move the cursor upward or downward.  
4. To execute, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
Display the contents of the user area.  
Display the contents of the memory card.  
Remove the check mark from the file.  
Add a check mark to the file.  
Return to the previous screen.  
Import the checked files. (*1)  
Clear the check marks from all files in the  
folder.  
Add a check mark to all files in the folder.  
Sample List  
Sample Parameter  
Make various settings for a sample  
(p. 116).  
[F2 (Card)]  
[F3 (Mark Clear)]  
[F4 (Mark Set)]  
[F5 (Cancel)]  
[F6 (Import)]  
[SHIFT] +  
[SHIFT] +  
[F4 (Mark Set All)]  
Load Sample  
Load a sample.  
Load All Sample  
Load all samples from the user bank  
and card bank.  
Import WAV/AIFF  
Create Patch  
Import WAV/AIFF files from an ex-  
ternal device.  
Create a patch using a sample (p.  
117).  
*1: If not even check mark is assigned, the operation will be  
executed on the file selected by the cursor.  
Delete Sample File  
Erase Sample  
Completely delete a sample.  
Erase a sample from memory.  
4. Press [F6 (Import Sample)].  
A message will ask you for confirmation.  
Loading a sample  
5. To import, press [F6 (Execute)].  
Here’s how a sample that you specify in the sample list (p. 115) can  
The file will be loaded as a sample.  
be loaded into memory.  
*
To cancel, press [F5 (Cancel)].  
1. From the menu, choose “Load Sample.”  
2. Press [ENTER].  
Deleting a sample  
Here’s how to completely delete a sample file.  
A message will ask you for confirmation.  
3. Press [F6 (Execute)] to execute.  
1. From the menu, choose “Delete Sample File.”  
*
To cancel, press [F5 (Cancel)].  
2. Press [ENTER].  
A message will ask you for confirmation.  
Loading all samples  
3. Press [F6 (Execute)] to execute.  
Here’s how all samples in the user bank and card bank can be  
*
To cancel, press [F5 (Cancel)].  
loaded.  
Erasing a sample  
When you execute Load All Samples, all unsaved samples will be  
erased.  
Here’s how to erase a sample from memory. The file will not be  
erased.  
1. From the menu, choose “Erase Sample.”  
If the total size of the data in the user bank and card bank exceeds  
the size of memory, the samples of the user bank will be loaded first.  
At this time, as many card bank samples as possible will be loaded,  
starting from the lowest-numbered sample.  
2. Press [ENTER].  
A message will ask you for confirmation.  
3. Press [F6 (Execute)] to execute.  
*
To cancel, press [F5 (Cancel)].  
1. From the menu, choose “Load All Sample.”  
2. Press [ENTER].  
A message will ask you for confirmation.  
In the case of stereo samples, L and R will be loaded/deleted/erased  
simultaneously.  
3. Press [F6 (Execute)] to execute.  
*
To cancel, press [F5 (Cancel)].  
124  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                   
Menu  
This section explains the system settings and the utility menu.  
125  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
System  
Here you can make settings that affect the entire system, such as  
those for tuning and synchronization.  
6. Use [CURSOR (up/down)] to select a parameter.  
7. Use [VALUE] or [INC/DEC] to edit the value.  
1. Press [MENU].  
*
Settings made here will revert to their original value as soon as you  
turn off the power. If you want to keep your settings, press [F6  
(System Write)].  
2. Press [CURSOR (up/down)] to select “System.”  
In Pattern mode/Song mode, you can also access this by  
holding down [SHIFT] and pressing [F5 (System)].  
8. When you are finished making settings, press [EXIT].  
fig.6-01  
You will return to the System menu.  
9. Press [EXIT] once again to exit the System menu.  
3. Press [ENTER].  
The System menu will appear.  
fig.6-02  
4. Press [F1]–[F6] to select the item that you want to  
set.  
[F1 (Panel/Control)]  
(Panel/Controller)  
[F2 (Seq/MIDI)]  
(Sequencer/MIDI)  
[F3 (Sound)]  
Make settings for the panel control-  
lers and the screen.  
Make sequencer and MIDI-related  
settings.  
Specify the tuning and how the  
sounds are to be produced.  
Make sampling-related settings.  
Make D Beam settings.  
[F4 (Sampling)]  
[F5 (D Beam)]  
[F6 (System Info)]  
(System Information)  
View the state of the MC-909.  
5. Press a function button to make further selections.  
126  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
System  
Panel/Controller  
Here you can make settings for the panel controllers and the screen.  
Parameter  
Range  
Explanation  
[F1 (Pad Velocity)]  
Pad Velocity  
REAL, 1–127  
Strength of the note when you press a velocity pad  
If you set this to REAL, you can vary the dynamics of the sound by varying the strength with  
which you press the pad.  
[F2 (TTE/Tap/DB)]  
TTE Slider Type  
TTE, PITCH BEND,  
MODULATION  
Function of the turntable emulation slider  
TTE: Standard turntable emulation  
PITCH BEND: Pitch bender  
MODULATION: Modulation  
TTE Magnify  
Tap Switch  
-1– +1 – -200– +200  
OFF, ON  
Variable range of the turntable emulation slider  
Tap button on/off  
Tap Resolution  
QUARTER, 8TH,  
16TH  
Tap tempo resolution  
The resolution (note value) to be used when using [TAP] to change the tempo  
QUARTER: Quarter note  
8TH: Eighth note  
16TH: Sixteenth note  
D Beam ID  
0–3  
When using two or more MC-909 units together, you can specify a different ID for each unit  
so that the D Beam controllers of the units will not interfere with each other.  
Sensitivity of the D Beam controllers  
The sensitivity of the D Beam controller will change depending on the amount of light in  
the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appro-  
priate for the brightness of your location. Increasing this value will raise the sensitivity.  
D Beam Sens L  
D Beam Sens R  
0–127  
[F3 (Screen Saver)]  
Screen Saver Type  
Screen Saver Time  
1–10  
OFF, 5–60 min  
Type of screen saver  
Time (minutes) until the screen saver begins working  
If this is OFF, the screen saver will not appear.  
[F4 (Back Ground)]  
Back Ground Picture  
1–10  
File that is to be displayed as the screen background  
Press [F5 (Import BMP)], and load a bitmap file from the TMP/BMP folder within USER/  
CARD.  
Sequencer/MIDI  
Here you can specify how the sequencer will operate, and make MIDI-related settings.  
Parameter  
Range  
Explanation  
[F1 (Seq Sync)]  
Sync Mode  
MASTER,  
REMOTE,  
SLAVE  
Specifies how the internal sequencer will operate and how MIDI Clock messages will be transmitted and  
received.  
MASTER: The internal sequencer will synchronize to the internal tempo clock. Any MIDI Clock messag-  
es received from an external device will be ignored.  
REMOTE: Operation will be essentially the same as “MASTER.” However, Start/Stop messages from  
the external MIDI device will control playback/stop for the internal sequencer.  
SLAVE: The internal sequencer will synchronize to MIDI Clock messages received from an external de-  
vice. If no MIDI Clock messages are being received, pattern/song playback will not occur even if you  
press the [PLAY] button.  
Sync Output  
OFF, ON  
Determines whether synchronization-related MIDI messages will be transmitted.  
OFF: Messages will not be transmitted.  
ON: The following messages will be transmitted from the MIDI OUT connector.  
• Timing Clock: F8  
• Start: FA  
• Continue: FB  
• Stop: FC  
• Song Position Pointer: F2  
Arpeggio Sync  
Mode  
OFF,  
MODE1,  
MODE2  
Specifies how the arpeggio start timing will be synchronized to the pattern.  
OFF: The start timing will not synchronize.  
MODE1: When a pattern plays, the arpeggio will start in synchronization. When the pattern stops, the  
arpeggio will also stop.  
MODE2: In addition to the operation of MODE1, the arpeggio will start at the beginning of the next mea-  
sure of the currently-playing pattern.  
* If the pattern is stopped, the arpeggio will start immediately, regardless of which of the above settings  
is selected.  
127  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                           
System  
Parameter  
RPS Trigger  
Quantize  
Range  
REAL,  
16TH, 8TH,  
QUARTER,  
MEASURE  
Explanation  
When using RPS during pattern playback, patterns and phrases may not play back in precise alignment,  
depending on the timing at which you press the velocity pads. On the MC-909 you can specify the playback  
timing of the phrase, so it will play back in precise synchronization with the pattern.  
REAL: The phrase will play back immediately, at the timing at which you pressed velocity pads.  
16TH, 8TH, QUARTER: The pattern will be divided into selected note units, and when you press the ve-  
locity pads, the phrase will begin playing at the beginning of the next note unit.  
MEASURE: The pattern will be divided into one-measure units, and when you press the velocity pads,  
the phrase will begin playing at the beginning of the next measure.  
BPM Lock  
OFF, ON  
Specifies how the tempo will change when patterns are played back consecutively.  
OFF: When the pattern changes, the tempo will change at the same time.  
ON: The tempo of the first-played pattern will continue even when the pattern changes.  
[F2 (Song/Pattern)]  
Song Loop Mode  
OFF,  
Specifies how songs will be played back.  
LOOP1,  
LOOP2  
OFF: The currently selected song will be played back only once.  
LOOP1: The currently selected song will be played back repeatedly.  
LOOP2: All songs will be played back repeatedly in sequence.  
* When using “LOOP2” to playback a song, we recommend that a pattern which mutes all parts (i.e., a  
silent pattern) be inserted at the end of the song, so that songs are joined smoothly.  
Specifies whether or not the pattern setup parameters will be loaded when you move to the next step of the  
song.  
MODE1: The setup parameters, mute, and realtime modify settings will be loaded each time you move  
to the next step.  
MODE2: Setup parameters, mute, and realtime modify will be maintained during playback only if the  
next step plays a pattern that is the same as the currently playing pattern.  
Specifies whether playback will automatically advance to the next step of the song.  
AUTO: Automatically advance to the next step.  
Song Play Mode  
Song Step Switch  
MODE1,  
MODE2  
AUTO,  
MANUAL  
MANUAL: Advance to the next step if in Song mode you press [F1 (Next Step)] to display the “” mark.  
Specifies how the pattern will be selected at power-on.  
LAST WRITTEN: The pattern that was most recently written prior to the last power-off will be selected.  
USER DEFINABLE: The pattern specified by the following parameters will be selected.  
Startup Ptn  
Mode  
LAST  
WRITTEN,  
USER DE-  
FINABLE  
Preset, User,  
Card  
Startup Ptn Bank  
The pattern that will be selected at power-on  
Startup Ptn  
Number  
001–***  
* Depends  
on the  
bank.  
[F3 (MIDI Tx)]  
Transmit Pro-  
gram Change  
Transmit Bank  
Select  
Transmit Active  
Sensing  
Transmit Patch  
Edit Type  
OFF, ON  
OFF, ON  
OFF, ON  
Specifies whether or not program changes will be transmitted from MIDI OUT when the patch of each part  
is changed. When this setting is “OFF,” program changes will not be transmitted.  
Specifies whether or not bank select messages will be transmitted from MIDI OUT when the patch of each  
part is changed. When this setting is “OFF,” bank select messages will not be transmitted.  
Specifies whether or not bank select messages will be transmitted from MIDI OUT when the patch of each  
part is changed. When this setting is “OFF,” bank select messages will not be transmitted.  
Specifies the type of MIDI message that will be used to communicate with external devices when the panel  
knobs are moved.  
TYPE-  
QUICK,  
TYPE-CC  
TYPE-QUICK: Knob/slider data will be transmitted and received as control changes and as system ex-  
clusive data.  
TYPE-CC: Knob/slider data will be transmitted and received as control changes. The amount of data  
will be smaller than for TYPE-QUICK.  
Transmit Edit  
Data  
Soft Through  
OFF, ON  
OFF, ON  
Specifies whether the modified settings will be transmitted as System Exclusive data (ON), or not (OFF).  
Specifies whether or not MIDI messages received at the MIDI IN will be re-transmitted without change  
from the MIDI OUT.When this setting is “OFF,” MIDI messages received at the MIDI IN will not be re-  
transmitted.  
[F4 (MIDI Rx)]  
Remote Key-  
board Switch  
OFF, ON  
Set this parameter “ON” when you want to use an external MIDI keyboard instead of the MC-909’s velocity  
pads.  
* This parameter is set to “ON’ with the factory settings, enabling patches in the part selected on the MC-  
909 to be played back regardless of the transmission channels of the external MIDI keyboard.  
* Set it to “OFF” to control the MC-909 from an external sequencer, as a multi-timbre sound generator with  
sixteen parts. Patches can be played back by part, according to the channel used for sending MIDI data  
from the external sequencer.  
128  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
System  
Parameter  
Range  
Explanation  
Device ID  
17–32  
Device ID number of a systemexclusive message on the MC-909  
A system exclusive message can only be received if the device number included in the message matches  
the device ID number set up on the receiving MIDI equipment. Using this function enables different Sys-  
tem Exclusive messages to be received by more than one MC-909 unit at the same time.  
* At the factory settings, the device ID number is set to “17.”  
Specifies whether or not each part will receive program changes. When this is “OFF,” program changes will  
not be received.  
Specifies whether or not each part will receive bank select messages. When this is “OFF,” bank select mes-  
sages will not be received.  
Receive Program  
Change  
Receive Bank Se-  
lect  
Receive Exclu-  
sive  
OFF, ON  
OFF, ON  
OFF, ON  
Specifies whether or not each part will receive system exclusive messages. When this setting is “OFF,” sys-  
tem exclusive messages will not be received.  
Sound  
Here you can specify the tuning and how the sound is to be produced.  
Parameter  
Range  
Explanation  
[F1 (Sound/Tune)]  
Master Tune  
415.3–466.2 Hz  
Adjusts the overall tuning of the MC-909.  
The setting expressed as the frequency played by the A4.  
Adjusts the volume of the entire MC-909.  
Master Level  
0–127  
Output Gain  
-12– +12 dB  
0–10  
-24– +24  
OFF, ON  
Adjusts the output gain from the MC-909’s Analog Out and Digital Out.  
Adjusts the volume of the metronome.  
Shifts the overall pitch of the MC-909.  
Specifies whether currently sounding notes will continue sounding when another patch or  
rhythm set is selected (ON), or not (OFF).  
Metronome Level  
Master Key Shift  
Patch Remain  
[F2 (Sound Control)]  
Rhythm Octave  
Switch  
OFF, ON  
50–127  
Specifies the [OCT +/-] buttons will have effect when a rhythm set is assigned to current part  
(ON), or not (OFF).  
Specifies the range in which the [RESONANCE] knob can be adjusted.  
As this setting is increased, the variable range of the [RESNANCE] knob will increase.  
Specifies whether LFO1 Waveform will be modified smoothly by the knob (ON) or not (OFF).  
Resonance Limiter  
LFO Morphing  
Switch  
OFF, ON  
Sampling  
Here you can make sampling-related settings.  
Parameter  
Range  
Explanation  
[F1 (Sampling)]  
Default File Type  
Preset Default Load  
WAV, AIFF  
OFF, ON  
File format used when saving a sample  
Specifies whether the preset samples will be loaded into memory at power-on (ON) or not  
(OFF).  
Sample Default Load  
Pre Sample Time  
OFF, ON  
Specifies whether the samples of the user area and memory card will be loaded into mem-  
ory at power-on (ON) or not (OFF).  
The length of sound preceding the moment at which sampling was manually or automati-  
cally initiated that will be captured in the sample  
0–1000 ms  
This lets you prevent the attack portion of the sound from being omitted from the sample.  
Volume level at which sampling will begin when Auto Trig is ON  
A setting of 0 is the minimum.  
Trigger Level  
Gap Time  
0–7  
500, 1000, 1500, 2000 ms  
Length of silence at which the sample will be divided  
Whenever there is a silent region longer than the specified time, the sample will be divid-  
ed at that point, and the next sample number will be assigned to the sound that follows.  
* This parameter is valid only when you are using Auto Divide Sampling.  
Input source of the external input sound  
LINE-L-R: INPUT jacks L/R (stereo)  
LINE-L: INPUT jack L (mono)  
DIGI-OPT: Digital Input (Optical)  
DIGI-COAX: Digital Input (Coaxial)  
MIC: INPUT jack (mono, mic level)  
If this is turned on, the Start point and End point settings will be automatically adjusted af-  
ter sampling is performed, so any silent portions at the beginning or end of the sampled  
sound are excluded.  
External Source Select  
Trimming Switch  
LINE-L-R, LINE-L,  
DIGI-OPT,  
DIGI-COAX, MIC  
OFF, ON  
129  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
System  
D Beam  
Here you can make settings for the D Beam controller.  
Parameter  
Range  
Explanation  
[F1 (Solo Synth)]  
Solo Synth Patch Bank  
Solo Synth Patch No.  
Solo Synth Note  
Solo Synth Scale  
Refer to Patch List (p. 151)  
Patch played by the solo synth  
0 (C-1)–127 (G9)  
FREE, CHROMATIC  
Reference note for the solo synth  
Scale on/off  
FREE: Continuous (no steps)  
CHROMATIC: Semitone steps  
Range of the solo synth  
Solo Synth Range  
[F2 (Cut+Reso)]  
Cutoff Range Lower  
Cutoff Range Upper  
Resonance Range  
Lower  
2OCTAVE, 4OCTAVE  
0–127  
0–127  
0–127  
Filter cutoff frequency when you move your hand away from the D Beam  
Filter cutoff frequency when you move your hand near the D Beam  
Filter resonance when you move your hand away from the D Beam  
Resonance Range Up-  
per  
0–127  
Filter resonance when you move your hand near the D Beam  
[F3 (Turntable)]  
Turntable BPM Type  
DOWN, UP  
DOWN, UP  
How the tempo will change when you move your hand near the D Beam  
DOWN: The tempo will slow down as you move your hand nearer.  
UP: The tempo will speed up as you move your hand nearer.  
How the pitch will change when you move your hand near the D Beam  
DOWN: The pitch will fall as you move your hand nearer.  
Turntable Pitch Type  
UP: The pitch will rise as you move your hand nearer.  
[F4 (User Assign)]  
Type  
Control Change, Bend Up, Bend  
Down, Bend Up/Down, Ch After-  
touch, Start/Stop, Glissando, Adlib,  
Arp Octave Up, Arp Octave Down,  
Arp Octave Both, Arp Duration,  
BPM Up, BPM Down, Pitch UP, Pitch  
Down, Effects C1, Effects C2, All  
Mute  
Parameter that will be controlled by the D Beam  
Number  
CC#1–CC#31, CC#33–CC#95  
Control change number  
This can be set only if Type is set to “Control Change.”  
Value of the parameter when you move your hand away  
Value of the parameter when you move your hand nearer  
Range Lower  
Range Upper  
0–127  
0–127  
System Information  
Here you can view the state of the MC-909.  
Press [F6 (Close)] to return to the System menu screen.  
[F1 (Features)]  
Displays the main features of the MC-909.  
[F2 (Memory Info)]  
Displays the amount of memory installed.  
[F3 (SRX Exp Info)]  
Displays the name of the wave expansion board that is installed.  
[F4 (Version)]  
Displays the version of the internal program.  
130  
Download from Www.Somanuals.com. All Manuals Search And Download.  
             
Utility  
Here you can manage various types of data.  
Import SMF  
Here’s how to load SMF pattern data, and write it to a user pattern  
1. Press [MENU].  
2. Use [CURSOR (up/down)] to select “Utility.”  
fig.0-05  
or memory card.  
The MC-909 supports SMF formats 0 and 1.  
If the write-destination user pattern contains data, that data will be  
replaced by the data that is written.  
1. In the Utility menu screen, press [F1 (Import SMF)].  
2. Select the SMF that you want to import.  
[F1 (User)]  
[F2 (Card)]  
[F5 (Cancel)]  
[F6 (Import)]  
Display the contents of the user area.  
Display the contents of the memory card.  
Return to the previous screen.  
Import the selected file.  
[CURSOR (right)]  
[CURSOR (left)]  
[VALUE] [INC/DEC]  
[CURSOR (up/down)]  
Display the contents of a folder.  
Return to the folder above.  
Move the cursor upward or downward.  
3. Press [ENTER].  
3. Press [F6 (Import)].  
The Utility menu screen will appear.  
fig.0-06  
A screen in which you can specify the write destination will  
appear.  
4. Use [CURSOR (left/right)] to specify the type of  
destination—either a user pattern or a memory card.  
5. Use the [VALUE] dial, [INC/DEC], or [CURSOR (up/  
down)] to select the write-destination pattern.  
6. Press [F6 (Write)].  
A message will ask you for confirmation.  
7. To write the data, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
Files with settings not supported by the MC-909’s sequencer  
SMF data created with multiple channels can not be imported  
correctly in some cases.  
Level data and program changes located earlier than the note  
data will be imported as setup data.  
On the MC-909, the channel number corresponds to the part  
number; e.g., channel 1 = part 1. Thus, data created on channel 1  
will be imported into part 1.  
Setup data located earlier than the note data will be reflected in  
the Mixer screen as pattern setup data. Also, the first note  
message will be imported as the first beat of the first measure. If  
you import data that does not begin at the beginning of the first  
measure, use the pattern edit operation Shift Clock to move it.  
4. Press [F1]–[F6] to select the operation that you want  
to execute.  
[F1 (Import SMF)]  
or memory card (p. 131).  
tern in SMF format (p. 132).  
Import sample data from a  
WAV/AIFF file (p. 132).  
Restore the factory settings (p.  
20).  
Save user data to a memory card  
(p. 132).  
Load user data from a memory  
card (p. 132).  
[F2 (Save As SMF)]  
[F3 (Import WAV/AIFF)]  
[F4 (Factory Reset)]  
[F5 (User Backup)]  
[F6 (User Restore)]  
<Setup Data>  
Program Change (PC)  
Bank Select (CC#0, CC#32)  
Level (CC#7)  
Pan (CC#10)  
Key Shift (CC#85)  
Reverb Send Level (CC#91)  
Various Effects (System Exclusive)  
131  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Utility  
Save As SMF  
User Backup  
Here’s how to write the data of the current pattern to user memory  
Here’s how all user data in the user area can be saved on a memory  
or memory card as SMF data.  
card.  
Format 1 SMF data will be created.  
User Patterns  
User Patches  
User Rhythm sets  
Songs  
save as SMF data.  
2. In the Utility menu screen, press [F2 (Save As SMF)].  
Samples  
3. Select the destination in which the SMF data is to be  
Pattern sets  
RPS sets  
saved.  
For details on the selection procedure, refer to “Import SMF” (p.  
131).  
Arpeggio styles  
Chord forms  
System settings  
4. Press [F6 (Save As SMF)].  
A message will ask you for confirmation.  
5. To save the data, press [F6 (Execute)].  
In order to execute User Backup, the memory card must have  
approximately 16 MB or more free area.  
*
To cancel, press [F5 (Cancel)].  
1. Insert a memory card into the slot.  
2. In the Utility screen, press [F5 (User Backup)].  
Import WAV/AIFF  
A message will ask you for confirmation.  
Here’s how to import a sample file (WAV/AIFF) as a user sample.  
1. In the Utility screen, press [F3 (Import WAV/AIF)].  
2. Select the sample that you want to import.  
3. To execute the backup, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
[CURSOR (right)]  
[CURSOR (left)]  
[VALUE] [INC/DEC]  
[CURSOR (up/down)]  
[F1 (User)]  
Display the contents of a folder.  
Return to the folder above.  
Move the cursor upward or downward.  
User Restore  
Here’s how user data saved on a memory card by the User Backup  
operation can be reloaded back into the user memory of the MC-909.  
Display the contents of the user area.  
Display the contents of the memory card.  
Remove the check mark from the file.  
Add a check mark to the file.  
Return to the previous screen.  
Import the checked files. (*1)  
[F2 (Card)]  
[F3 (Mark Clear)]  
[F4 (Mark Set)]  
[F5 (Cancel)]  
When you execute User Restore, the current contents of the user area  
will be completely erased.  
[F6 (Import)]  
[SHIFT] +  
[F3 (Mark Clear All)]  
[SHIFT] +  
Clear the check marks from all files in the  
folder.  
Add a check mark to all files in the folder.  
1. Into the slot, insert the memory card on which user  
data has been saved.  
[F4 (Mark Set All)]  
2. In the Utility screen, press [F6 (User Restore)].  
*1: If not even check mark is assigned, the operation will be  
executed on the file selected by the cursor.  
A message will ask you for confirmation.  
3. Press [F6 (Import)].  
3. To proceed with the restoration, press [F6 (Execute)].  
A message will ask you for confirmation.  
*
To cancel, press [F5 (Cancel)].  
4. To import the sample, press [F6 (Execute)].  
The data will be loaded into a user sample.  
*
To cancel, press [F5 (Cancel)].  
Factory Reset  
You can restore the settings of the MC-909 to their factory-set  
condition.  
Refer to p. 20.  
132  
Download from Www.Somanuals.com. All Manuals Search And Download.  
               
MIDI  
Here you can make MIDI-related settings.  
1. Press [MENU].  
2. Use [CURSOR (up/down)] to select “MIDI.”  
fig.6-03  
3. Press [ENTER].  
The MIDI Tx screen will appear.  
For details on the settings, refer to p. 128.  
fig.6-04  
133  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
File Utility  
Here you can perform file-handling operations.  
* About the folder structure, refer to p. 135  
1. Press [MENU].  
Initializing a memory card  
(Format)  
2. Use [CURSOR (up/down)] to select “File Utility.”  
fig.6-05  
Here’s how to initialize a memory card.  
When you execute the Format operation, the contents of the memory  
card will be completely erased.  
1. Press [F3 (Format)].  
A message will ask you for confirmation.  
2. To format the card, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
Deleting a file (Delete)  
Here’s how you can delete an unwanted file from a folder.  
3. Press [ENTER].  
The File Utility screen will appear.  
fig.6-06  
1. Select the file that you want to delete.  
2. Press [F4 (Delete)].  
A message will ask you for confirmation.  
3. To delete the file, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
Moving a file (Move)  
Here’s how you can move a file to a different folder.  
1. Select the file that you want to move.  
2. Press [F5 (Move)].  
4. Use [F3]–[F6] to select the operation you want to  
A screen will appear, allowing you to select the folder to which  
the file is to be moved.  
carry out.  
3. View the contents of the move-destination folder.  
[CURSOR (right)]  
[CURSOR (left)]  
[VALUE] [INC/DEC]  
[CURSOR (up/down)]  
[F1 (User)]  
Display the contents of a folder.  
Return to the folder above.  
Move the cursor upward or downward.  
4. To move the file, press [F6 (Execute)].  
*
To cancel, press [F5 (Cancel)].  
Display the contents of the user area.  
Display the contents of the memory card.  
Format (initialize) a memory card.  
Remove the check mark from the file.  
Add a check mark to the file.  
Move the checked files to another folder.  
(*1)  
[F2 (Card)]  
[F3 (Card Format)]  
[F4 (Mark Clear)]  
[F5 (Mark Set)]  
[F6 (Move)]  
Copying a file  
Here’s how you can copy a file to a different folder.  
1. Select the file that you want to copy.  
2. Press [F6 (Copy)].  
[SHIFT] +  
[F3 (Delete)]  
[SHIFT] +  
[F4 (Mark Clear All)]  
[SHIFT] +  
[F5 (Mark Set All)]  
[SHIFT] +  
Delete the checked files. (*1)  
Clear the check marks from all files in the  
folder.  
Add a check mark to all files in the folder.  
A screen will appear, allowing you to select the folder to which  
the file is to be copied.  
3. View the contents of the copy-destination folder.  
Copy the checked files to another folder.  
(*1)  
[F6 (Copy)]  
4. To copy the file, press [F6 (Execute)].  
*1: If not even check mark is assigned, the operation will be  
executed on the file selected by the cursor.  
*
To cancel, press [F5 (Cancel)].  
134  
Download from Www.Somanuals.com. All Manuals Search And Download.  
                     
USB  
Here’s how USB communication with your computer can be  
switched on/off.  
Canceling USB communication  
USB communication allows files in the user area or memory card of  
the MC-909 to be handled by your computer.  
Windows Me/2000/XP users  
1. Use the device eject button shown in the taskbar at  
the lower right of the screen to cancel the connection  
with the MC-909.  
USB communication with the MC-909 is possible only for Windows  
Me/2000/XP or later (Windows users), or Mac OS 9.04 or later  
(Macintosh users).  
2. Then press [F6 (Exit)] on the MC-909.  
Macintosh users  
1. Drag the MC-909 drive icon into the trash.  
2. Then press [F6 (Exit)] on the MC-909.  
Connect or disconnect the USB cable only when the MC-909 is  
powered-off. Never connect or disconnect the USB cable or turn off  
the power while in USB mode or while data is being transferred.  
IMPORTANT!  
USB communication  
procedure  
Cautions Regarding Folders  
and Files  
*
Before you continue, you must use a USB cable to connect the MC-  
The folder structure of the user area and memory card is as  
909 with your computer.  
follows.  
fig.Directory  
1. Press [MENU].  
(User, Card)  
ROLAND  
2. Press [CURSOR (up/down)] to select “USB.”  
PNL  
SEQ  
3. Press [ENTER].  
The USB screen will appear.  
PCL  
PTN  
RPS  
SMF  
fig.6-07  
SNG  
SMPL  
SND  
TMP  
BMP  
SMF  
WAV_AIFF  
Do not modify the folder structure from a computer that is  
connected to the MC-909 via USB.  
The only files that can be transferred between the MC-909 and  
your computer are audio files (WAV/AIFF formats), Standard  
MIDI Files (SMF format 1), and bitmaps (320 x 240 pixels). Do  
not place any other format of file in the user area or memory  
card.  
4. Press [F3 (Internal)] or [F4 (Memory Card)] to  
establish the connection with your computer.  
*
The MC-909 can only handle filenames that consist of single-  
byte, alphanumeric characters.  
[F3 (Internal)]: Connect to the user memory.  
[F4 (Memory Card)]: Connect to the memory card.  
When placing files from a USB-connected computer into the  
MC-909’s user area or memory card, make sure to place them in  
the relevant folders inside the TMP folder.  
*
To cancel the connection, press [F6 (Cancel)].  
Bitmaps  
SMFs  
BMP folder  
Windows Me/2000/XP users  
SMF folder  
A drive named “Removable disk” will be displayed within My  
Computer.  
Audio files  
WAV_AIFF folder  
This drive will contain a folder named “ROLAND.”  
Do not use your computer to move/delete the files located  
within the ROLAND folder of the user area. Also, do not use  
your computer to format or optimize the user area.  
Macintosh users  
A drive icon named “MC-909 USER” will appear on the desktop.  
This will contain a folder named “ROLAND.”  
135  
Download from Www.Somanuals.com. All Manuals Search And Download.  
         
Undo/Redo  
Here’s how you can cancel the results of editing or recording a  
pattern or song.  
1. Press [MENU].  
2. Use [CURSOR (up/down)] to select “Undo/Redo.”  
The object of the Undo command will be displayed. For  
example if you are undoing a Microscope operation, the display  
will indicate “Undo Microscope.”  
3. To execute, press [F6 (Execute)].  
*
To cancel, press [F6 (Cancel)].  
Undo can be executed for a pattern (pattern editing,  
microscope, and recording) or a song (song editing and song  
recording). Undo cannot be used for sample editing or patch  
editing.  
After executing Undo, you can use Redo to revert to the  
previous state. After executing Undo, you can execute Redo by  
performing the above procedure once again.  
136  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
V-LINK  
137  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
About V-LINK  
What is V-LINK?  
V-LINK (  
) is a function that provides for the play of music and visual material. By using V-LINK-compatible video equipment,  
visual effects can be easily linked to, and made part of the expressive elements of a performance.  
(Examples)  
By using the MC-909 and Edirol DV-7PR together, you can:  
By using the MC-909 and Edirol V-4 together, you can:  
Make Edirol DV-7PR playback settings remotely from the MC-909.  
Use the MC-909’s sequencer to enjoy synchronized music and video.  
Use the MC-909’s velocity pads to switch the Edirol DV-7PR’s  
images (clips/palettes).  
Use the MC-909’s knobs to adjust the brightness or color of the  
image.  
Make settings for remotely controlling the V-4 from the MC-909.  
Use the MC-909’s sequencer to switch images on the V-4,  
creating video performances with synchronized music.  
Use the MC-909’s velocity pads to control the V-4’s input  
selector, switching between images from various source  
devices.  
Use the MC-909’s turntable emulation to control the video  
playback speed along with the music playback speed.  
Use the MC-909’s knobs to specify the time for transition effects  
(e.g., overlap or wipe).  
*
In order to use V-LINK with the MC-909 and Edirol DV-7PR, you  
will need to make connections using an Edirol UM1/UM-1S (sold  
separately).  
*
In order to use V-LINK with the MC-909 and Edirol V-4, you will  
need a commercially-available MIDI cable.  
Connection examples  
*
Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.  
Connection to Edirol DV-7PR  
Connection to Edirol V-4  
Use a UM-1 to connect the MC-909’s MIDI OUT connector to the DV-  
Use a commercially-available MIDI cable to connect the MC-909’s  
MIDI OUT connector to the Edirol V-4’s MIDI IN connector.  
7PR’s remote jack.  
fig.V-LINK-Connect.e  
REMOTE  
Edirol UM-1  
Edirol DV-7PR  
MIDI OUT  
MIDI IN  
Projector  
MC-909  
Using V-LINK  
Turning V-LINK on  
Edirol V-4  
Display  
Turning V-LINK off  
1. Press [V-LINK] to access the V-LINK SETUP screen.  
1. In the lower left of the panel, press [V-LINK] so the  
indicator is lighted.  
2. Press [V-LINK] again.  
The V-LINK SETUP screen will appear.  
The [V-LINK] indicator goes out, and you’re returned to the  
previous screen.  
The [V-LINK] indicator will remain lit, and you’re returned to  
the previous screen.  
In this state, you can operate the velocity pads and turntable emulation  
slider to manipulate images in sync with the playback of the MC-909.  
You cannot turn V-LINK off from a screen other than the V-LINK  
SETUP screen.  
Even when V-LINK is on, the panel will operate in the same way as  
usual for Pattern mode (p. 22), Patch/Sample mode (p. 52), and Song  
mode (p. 80).  
138  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
About V-LINK  
V-LINK settings  
Parameter  
Range  
Explanation  
Note Tx Ch  
Clip 1 Note No.  
1–16  
0(C-1)–127(G9)  
MIDI channel that will switch Edirol DV-7PR clips/palettes and will control dissolve time.  
Note number (velocity pad) that corresponds to Edirol DV-7PR clip 1  
If this is set to 59 (B3), velocity pads 1–16 will correspond to clips 1–16.  
Range of video playback speed  
The three values are the playback speeds (multiples of normal speed) at the negative,  
center, and positive positions of the turntable emulation slider.  
Play Speed Ctrl  
0.0–1.0–2.0, 0.5–1.0–2.0,  
0.0–1.0–4.0, 0.5–1.0–4.0,  
0.0–1.0–8.0, 0.5–1.0–8.0,  
0.0–1.0–16.0, 0.5–1.0–16.0,  
0.0–1.0–32.0, 0.5–1.0–32.0,  
0.0–2.0–4.0, 0.0–4.0–8.0,  
0.0–8.0–16.0, 0.0–16.0–32.0,  
-2.0–1.0–4.0, -6.0–1.0–8.0  
OFF, CC1, CC5, CC7, CC10,  
CC11, CC71–74, CC91–93,  
Channel Aftertouch  
Dissolve Time  
Ctrl Tx Ch  
Control change number that controls the dissolve time (time over which the image switch-  
es)  
1–16  
MIDI channel that will control the Edirol DV-7PR color Cb/Cr, brightness, and video effect  
switching  
Color Cb Ctrl  
Color Cr Ctrl  
Brightness Ctrl  
VFX1–4 Ctrl  
OFF, CC1, CC5, CC7, CC10,  
CC11, CC71–74, CC91–93,  
Channel Aftertouch  
Control change number that controls the Cb color of the image  
Control change number that controls the Cr color of the image  
Control change number that controls the brightness of the image  
Control change number that controls the video effect  
* VFX2–4 are not supported by the Edirol DV-7PR.  
Control change number that controls the output fade  
Selects whether the velocity pads will switch clips or palettes.  
Press [F1 (Clip mode)]: switch clips  
Fade Ctrl  
PAD MODE  
CLIP, PALETTE  
Press [F2 (Palette)]: switch palettes  
Local Sw  
OFF, ON  
Specifies whether the internal sound generator is disconnected (OFF) from the velocity  
pads, or not (OFF).  
Clip filter  
(OFF), (ON)  
Enable/disable switching for each clip  
(check boxes 1–32)  
Clips that are checked can be switched (see explanatory box below)  
Resetting the image  
Using the Clip Filter  
For example, suppose that of the rhythm set you input in the  
part used for V-LINK (i.e., the part of the same number as the  
Note Tx Channel), you want only the kick and snare to switch  
clips. In this case, check only the clips that correspond to the  
note numbers of the kick and snare. The clips will switch when  
the kick or snare plays.  
[F3 (Clip Reset)]  
[F4 (All Reset)]  
Turn off the image (solid black).  
The effect applied to the image will be reset,  
and brightness, color difference, etc. will all  
return to the default value.  
*
For details on clips/palettes, dissolve time, color difference signals (Cb/  
Cr), refer to the Edirol DV-7PR manual.  
The MC-909 does not support the Edirol DV-7PR’s dual stream  
mode.  
139  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
MEMO  
140  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Appendices  
141  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Installing the Wave Expansion Board  
An optional Wave Expansion Board (SRX series) can be installed in  
How to Install a Wave  
the MC-909.  
Expansion Board  
Waveform data, patches and rhythm sets are stored on the Wave  
Expansion Board, so you can increase the number of available  
Install the Wave Expansion Board after removing the bottom panel  
sounds by installing the board in the MC-909.  
cover.  
1. Before installing the Wave Expansion Board, turn off the power  
of the MC-909 and all connected devices, and disconnect all  
Cautions When Installing a  
cables, including the Power cable, from the MC-909.  
Wave Expansion Board  
2. Turn the MC-909 over, remove the screws indicated in the  
901 To avoid the risk of damage to internal components that can be  
following diagram, and remove the cover.  
fig.Exp-01.e_90  
caused by static electricity, please carefully observe the following  
whenever you handle the board.  
1
• Before you touch the board, always first grasp a metal object  
(such as a water pipe), so you are sure that any static  
Screws to be removed  
electricity you might have been carrying has been discharged.  
2
5
• When handling the board, grasp it only by its edges. Avoid  
touching any of the electronic components or connectors.  
• Save the bag in which the board was originally shipped, and  
put the board back into it whenever you need to store or  
transport it.  
Use a Philips screwdriver that is suitable for the size of the screw  
(a number 2 screwdriver). If an unsuitable screwdriver is used,  
the head of the screw may be stripped.  
To remove a screw, rotate the screwdriver counter-clockwise. To  
tighten the screws, rotate the screwdriver clockwise.  
fig.Screw.e  
loosen  
tighten  
Be careful that the screws you remove do not drop into the  
interior of the MC-909.  
3. Plug the connector of the Wave Expansion Board into the  
connector on the unit, and at the same time insert the board  
Be careful not to cut your hand on the edge of the cover or the  
opening edge while removing the cover.  
holder through the hole of the Wave Expansion Board.  
fig.Exp-02.e  
911 Do not touch any of the printed circuit pathways or connection  
Board holder  
terminals.  
912 Never use excessive force when installing a circuit board. If it  
again.  
Position it as shown  
before you install  
the board.  
Connector  
913 When circuit board installation is complete, double-check your  
work.  
4. Use the Installation Tool supplied with the Wave Expansion  
914 Always turn the unit off and unplug the power cord before  
Board to turn the holder in the LOCK direction, so the board  
will be fastened in place.  
fig.Exp-03  
attempting installation of the circuit board (SRX series; Quick  
Start p. 2).  
915 Install only the specified circuit board (SRX series). Remove only  
the specified screws (p. 142).  
928 When turning the unit upside-down, get a bunch of newspapers  
LOCK  
or magazines, and place them under the four corners or at both  
ends to prevent damage to the buttons and controls. Also, you  
should try to orient the unit so no buttons or controls get  
damaged.  
929 When turning the unit upside-down, handle with care to avoid  
dropping it, or allowing it to fall or tip over.  
5. Use the screws that you removed in step 2 to fasten the cover  
Do not leave the bottom cover removed. After installation of the  
Wave Expansion Board is complete, be sure to replace the cover.  
back in place.  
142  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Installing the Wave Expansion Board  
Checking that a wave  
expansion board is installed  
correctly  
1. Turn on the power as described in “Turning On/Off the Power”  
(p. 16).  
2. Press [MENU].  
3. Use [CURSOR] to select [System].  
4. Press [ENTER] to access the System Menu screen.  
fig.6-02  
5. Press [F6 (System Info)].  
6. Press [F3 (SRX Exp Info)].  
Verify that the screen shows the model number of the  
wave expansion board you installed.  
7. Press [F6 (Close)] to return to the System Menu screen.  
8. Press [EXIT] to exit the System Menu screen.  
If the model number of the board does not appear, it is  
possible that the wave expansion board is not being  
recognized properly. Turn off the power as described in  
“Turning On/Off the Power” (p. 16), and re-install the wave  
expansion board correctly.  
If SRX-01 “Dynamic Drum Kits” or SRX-02 “Concert Piano” is  
cannot be used.  
When using the rhythm sets included on an expansion board,  
the rhythm tones for the sixteen keys from note numbers 35 (B1)  
through 50 (D3) will correspond to velocity pad 1 (59: B3)  
through pad 16 (74: D5).  
For some of the patches/rhythm sets included on an expansion  
board, pitch-related settings and FXM-related settings (p. 57, p.  
71) will be ignored.  
143  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Installation de la carte d’extension Wave  
(French Language for Canadian Safety Standard)  
Une carte d’expansion Wave (modèle SRX) optionnelle peut être  
Installation d’une carte  
installée dans le MC-909.  
d’expansion Wave  
Les données Waveform, les retouches et les groupes de rythme sont  
stockés sur la carte d’expansion Wave; vous pouvez donc augmenter  
Avant d’installer la carte d’expansion Wave, retirez le panneau  
le nombre de sons disponibles en installant la carte dans le MC-909.  
inférieur.  
1. Avant d’installer la carte d’expansion Wave, coupez  
l’alimentation du MC-909 et de tous les appareils branchés, et  
Précautions à prendre lors  
débranchez tous les câbles du MC-909, y compris le cable  
de l’installation d’une carte  
d’alimentation.  
d’expansion Wave  
2. Tournez le MC-909 sens dessous dessus, retirez les vis indiquées  
dans le diagramme ci-dessous et retirez le couvercle.  
fig.Exp-01.f_90  
901 V(Fe) uillez suivre attentivement les instructions suivantes quand  
vous manipulez la carte afin d’éviter tout risque d’endom-  
magement des pièces internes par l’électricité statique.  
1
Vis à enlever  
• Toujours toucher un objet métallique relié à la terre (comme  
un tuyau par exemple) avant de manipuler la carte pour vous  
décharger de l’électricité statique que vous auriez pu  
accumuler.  
2
5
• Lorsque vous manipulez la carte, la tenir par les côtés. Évitez  
de toucher aux composants ou aux connecteurs.  
• Conservez le sachet d’origine dans lequel était la carte lors de  
l’envoi et remettez la carte dedans si vous devez la ranger ou  
la transporter.  
Utilisez un tournevis de type Philips de la taille adaptée à celle  
des vis (tournevis numéro 2). Un tournevis inadéquat peut  
endommager la tête de la vis.  
Pour retirer une vis, tourner le tournevis dans le sens contraire  
des aiguilles d’une montre. Pour serrer les vis, tourner le  
tournevis dans le sens des aiguilles d’une montre.  
fig.Screw.f  
desserrer  
resserrer  
3. Enfichez le connecteur de la carte d’expansion Wave dans le  
connecteur de l’unité et, en même temps, insérez le support de  
Assurez-vous que les vis que vous retirez ne tombent pas à  
l'intérieur du MC-909.  
carte par l’ouverture de la carte d’expansion Wave.  
fig.Exp-02.f  
Faites attention de ne pas vous couper sur le bord du couvercle  
ou de l'ouverture lorsque vous retirez le couvercle.  
Support à carte  
911(F)  
• Ne pas toucher aux circuits imprimés ou aux connecteurs.  
912(F)  
Placez le tout comme  
le montre l'illustration  
avant d'installer la carte.  
Ne jamais forcer lors de l’installation de la carte de circuits  
imprimés. Si la carte s’ajuste mal au premier essai, enlevez la  
carte et recommencez l’installation.  
Connecteur  
913(F)  
4. Utilisez l’outil d’installation fourni avec la carte d’expansion  
Quand l’installation de la carte de circuits imprimés est terminée,  
revérifiez si tout est bien installé.  
Wave pour tourner les supports en position LOCK (verrouillé)  
914(F)  
afin de retenir la carte en place.  
fig.Exp-03  
Toujours éteindre et débrancher l’appareil avant de commencer  
l’installation de la carte. (modèle SRX; Quick Start p. 2).  
915(F)  
N’installez que les cartes de circuits imprimes spécifiées (modèle  
SRX). Enlevez seulement les vis indiquées (p. 144).  
928(F)  
LOCK  
Lorsque vous déposez le MC-909 face vers le bas, placez des piles  
de journaux ou de magazines sous les quatre coins (ou des deux  
côtés) pour le soutenir. Ainsi, les boutons, manettes et autres  
pièces ne seront pas endommagés.  
929(F)  
En plaçant l’appareil sens dessus dessous, manipulez-le avec soin  
pour éviter de l’échapper, de le laisser tomber ou de se renverser.  
5. Remettez le couvercle en place à l’aide des vis retirées à l’étape  
Ne pas laisser le panneau de protection avant detache. S’assurer  
de l’avoir rattacher apres avoir installe le disque dur.  
2.  
144  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Installation de la carte d’extension Wave  
Vérifier que la carte  
d’expansion Wave est  
installée correctement  
1. Mettre en marche tel que décrit sous « Turning On/Off the  
Power » (p. 16)  
2. Appuyer sur [MENU].  
3. Utiliser [CURSOR] pour choisir [System].  
4. Appuyer sur [ENTER] pour atteindre la fenêtre du menu du  
système.  
5. Appuyer sur [F6 (System Info)].  
6. Appuyer sur [F3 (SRX Exp Info)].  
Le numéro du modèle de la carte d’expansion Wave que vous  
avez installée devrait apparaître dans la fenêtre.  
7. Appuyer sur [F6 (Close)] pour revenir dans la fenêtre du menu  
du système.  
8. Appuyer sur [EXIT] pour quitter la fenêtre du menu du  
système.  
Si le numéro du modèle de la carte n’apparaît pas, il est possible  
qu’elle n’ait pas été détectée correctement. Fermer tel que décrit sous  
« Turning On/Off the Power » (p. 16), et réinstaller la carte  
d’expansion Wave conformément aux instructions.  
installé, seules les ondulations peuvent être utilisées. Il n’est pas  
possible d’utiliser les groupes patch/rythme.  
Lorsque les groupes de rythme inclus sur une carte d’expansion  
sont utilisés, les rythmes d’accompagnement des seize touches  
allant de la note 35 (B1) à 50 (D3) correspondent aux touches de  
vélocité 1 (59: B3) à 16 (74: D5).  
Pour certains des groupes patch/rythme inclus sur une carte  
d’expansion, les réglages de tonie et FXM (p. 57, p. 71) ne sont  
pas pris en compte.  
145  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Expanding the Memory  
The MC-909 comes with 16 MB of memory into which audio samples  
How to Expand the Memory  
Install the memory module after removing the bottom panel cover.  
can be loaded. However, in some cases, 16 MB of memory will be  
insufficient for loading large amounts of data. In such a case, you  
will have to add separately sold memory (DIMM). Memory can be  
expanded up to 256 MB.  
1. Before expanding the memory, turn off the power of the MC-909  
and all connected devices, and disconnect all cables, including  
the Power cable, from the MC-909.  
Before expanding the memory, consult with your retailer, the nearest  
Roland Service Center, or an authorized Roland distributor.  
2. Turn the MC-909 over, remove the screws indicated in the  
following diagram, and remove the cover.  
fig.Exp-01.e_90  
Precautions for Expanding  
Memory  
Screws to be removed  
901 To avoid the risk of damage to internal components that can be  
caused by static electricity, please carefully observe the following  
whenever you handle the board.  
1
• Before you touch the board, always first grasp a metal object  
(such as a water pipe), so you are sure that any static  
electricity you might have been carrying has been discharged.  
2
5
• When handling the board, grasp it only by its edges. Avoid  
touching any of the electronic components or connectors.  
• Save the bag in which the board was originally shipped, and  
put the board back into it whenever you need to store or  
transport it.  
Use a Philips screwdriver that is suitable for the size of the screw  
(a number 2 screwdriver). If an unsuitable screwdriver is used,  
the head of the screw may be stripped.  
To remove a screw, rotate the screwdriver counter-clockwise. To  
tighten the screws, rotate the screwdriver clockwise.  
fig.Screw.e  
3. Press outward the white clips at either end of the socket should  
be in the downward position.  
fig.DIMM-01  
loosen  
tighten  
Be careful that the screws you remove do not drop into the  
interior of the MC-909.  
Be careful not to cut your hand on the edge of the cover or the  
opening edge while removing the cover.  
911 Do not touch any of the printed circuit pathways or connection  
terminals.  
912 Never use excessive force when installing a circuit board. If it  
doesn’t fit properly on the first attempt, remove the board and try  
again.  
913 When circuit board installation is complete, double-check your  
work.  
914 A(Mlowdiafieyds) turn the unit off and unplug the power cord before  
attempting installation of the memory DIMM board.  
915 I(Mnsodtaifileldo) nly the specified memory DIMM board. Remove only the  
specified screws (p. 146).  
928 When turning the unit upside-down, get a bunch of newspapers  
or magazines, and place them under the four corners or at both  
ends to prevent damage to the buttons and controls. Also, you  
should try to orient the unit so no buttons or controls get  
damaged.  
929 When turning the unit upside-down, handle with care to avoid  
dropping it, or allowing it to fall or tip over.  
Do not leave the bottom cover removed. After installation of the  
memory module is complete, be sure to replace the cover.  
146  
Download from Www.Somanuals.com. All Manuals Search And Download.  
           
Expanding the Memory  
4. Paying attention to the location of the notch on the memory  
Checking that memory is  
installed correctly  
module and the orientation, insert it vertically within the guides  
at either side of the socket.  
fig.DIMM-02  
1. Turn on the power as described in “Turning On/Off the Power”  
(p. 16).  
2. Press [MENU].  
3. Use [CURSOR] to select [System].  
4. Press [ENTER] to access the System Menu screen.  
fig.6-02  
If you have difficulty inserting the memory module, try tilting it a bit  
and inserting one end at a time.  
5. Move the white clips upward, and press them until the memory  
module is locked in place.  
fig.DIMM-03  
5. Press [F6 (System Info)].  
6. Press [F2 (Memory Info)].  
Verify that the screen correctly shows the amount of  
memory you installed.  
7. Press [F6 (Close)] to return to the System Menu screen.  
8. Press [EXIT] to exit the System Menu screen.  
6. Use the screws that you removed in step 2 to fasten the cover  
*
If the correct amount of memory is not shown, it is possible  
that the memory is not being recognized properly. Turn off the  
power as described in “Turning On/Off the Power” (p. 16),  
and re-install the memory correctly.  
back in place.  
Removing the Memory  
To remove the memory module, reverse the installation procedure.  
Specifications of the expansion memory  
(DIMM) that can be used  
1. Simultaneously press outward the white clips located at either  
end of the socket.  
fig.DIMM-04  
Number of pins:  
Speed:  
168-pin  
100 MHz (PC100 CL=2)  
133 MHz (PC133 CL=3)  
3.3 V  
Voltage:  
Capacity:  
128 MB  
256 MB  
Board height:  
38 mm or less  
The MC-909 has been confirmed to work with standard  
memory that meets the above specifications. However, we  
cannot guarantee that all memory of these specifications will  
work correctly. Please be aware that even with identical  
specifications, differences in the design of the memory  
module or the conditions of use may mean that a memory  
module may not be usable.  
2. Remove the memory module from the socket.  
147  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Ajouter de la mémoire  
(French Language for Canadian Safety Standard)  
Précautions à prendre lors  
de l’ajout de mémoire  
Installation du module de  
mémoire  
901 V(Fe) uillez suivre attentivement les instructions suivantes quand  
Installez le module de mémoire après avoir retiré le couvercle  
vous manipulez la carte afin d’éviter tout risque d’endom-  
magement des pièces internes par l’électricité statique.  
inférieur.  
1
1. Avant d’installer la mémoire additionnelle, mettez hors tension  
le MC-909 et tous les périphériques connectés et débranchez  
tous les câbles, y compris le câble d’alimentation du MC-909.  
• Toujours toucher un objet métallique relié à la terre (comme  
un tuyau par exemple) avant de manipuler la carte pour vous  
décharger de l’électricité statique que vous auriez pu  
accumuler.  
2. Tournez le MC-909 sens dessous dessus, retirez les vis indiquées  
dans le diagramme ci-dessous et retirez le couvercle.  
fig.Exp-01.e_90  
2
5
• Lorsque vous manipulez la carte, la tenir par les côtés. Évitez  
de toucher aux composants ou aux connecteurs.  
• Conservez le sachet d’origine dans lequel était la carte lors de  
l’envoi et remettez la carte dedans si vous devez la ranger ou  
la transporter.  
Vis à enlever  
Utilisez un tournevis de type Philips de la taille adaptée à celle  
des vis (tournevis numéro 2). Un tournevis inadéquat peut  
endommager la tête de la vis.  
Pour retirer une vis, tourner le tournevis dans le sens contraire  
des aiguilles d’une montre. Pour serrer les vis, tourner le  
tournevis dans le sens des aiguilles d’une montre.  
fig.Screw.f  
desserrer  
resserrer  
Assurez-vous que les vis que vous retirez ne tombent pas à  
l'intérieur du MC-909.  
Faites attention de ne pas vous couper sur le bord du couvercle  
ou de l'ouverture lorsque vous retirez le couvercle.  
911(F)  
• Ne pas toucher aux circuits imprimés ou aux connecteurs.  
912(F)  
3. Appuyez sur les clips blancs à l’extrémité de la prise qui  
Ne jamais forcer lors de l’installation de la carte de circuits  
carte et recommencez l’installation.  
devraient être orientés vers le bas.  
fig.DIMM-01  
913(F)  
Quand l’installation de la carte de circuits imprimés est terminée,  
revérifiez si tout est bien installé.  
914(F-Modified)  
Avant de procéder à l’installation d’un module DIMM, il faut  
toujours mettre l’unité hors tension et débrancher le câble  
d’alimentation.  
915(F-Modified)  
Installez uniquement le module DIMM spécifié. Retirez  
uniquement les vis spécifiées (p. 148).  
928(F)  
Lorsque vous déposez le MC-909 face vers le bas, placez des piles  
de journaux ou de magazines sous les quatre coins (ou des deux  
côtés) pour le soutenir. Ainsi, les boutons, manettes et autres  
pièces ne seront pas endommagés.  
929(F)  
En plaçant l’appareil sens dessus dessous, manipulez-le avec soin  
pour éviter de l’échapper, de le laisser tomber ou de se renverser.  
Une fois l’installation du module terminée, remettez le couvercle  
en place.  
148  
Download from Www.Somanuals.com. All Manuals Search And Download.  
       
Ajouter de la mémoire  
4. Prenez bien note de l’emplacement et de l’orientation de  
Vérifier que la mémoire est  
installée correctement  
l’encoche du module de mémoire et insérez-le verticalement à  
l’intérieur des guides qui se trouvent de chaque côté de la prise.  
fig.DIMM-02  
1. Mettre en marche tel que décrit sous « Turning On/Off the  
Power » (p. 16).  
2. Appuyer sur [MENU].  
3. Utiliser [CURSOR] pour choisir [System].  
4. Appuyer sur [ENTER] pour atteindre la fenêtre du menu du  
système.  
fig.6-02  
*
Si vous éprouvez de la difficulté à insérer le module de mémoire,  
inclinez-le légèrement et insérez une extrémité à la fois.  
5. Ramenez les clips blancs vers le haut et appuyez dessus jusqu’à  
ce que le module de mémoire soit verrouillé en place.  
fig.DIMM-03  
5. Appuyer sur [F6 (System Info)].  
6. Appuyer sur [F2 (Memory Info)].  
S’assurer de lire dans la fenêtre la taille de la mémoire que vous  
avez installée.  
6. À l’aide des vis retirées à l’étape 2, remettez le couvercle en  
7. Appuyer sur [F6 (Close)] pour revenir dans la fenêtre du menu  
place.  
du système.  
8. Appuyer sur [EXIT] pour quitter la fenêtre du menu du  
Retrait du module de mémoire  
système.  
*
Si la taille de la mémoire dans la fenêtre n’est pas exacte, il est possible  
que la mémoire n’ait pas été détectée correctement. Éteindre tel que  
décrit sous « Turning On/Off the Power » (p. 16), et réinstaller la  
mémoire conformément aux instructions.  
Pour retirer le module de mémoire, procédez à l’inverse de la  
procédure d’installation.  
1. Appuyez simultanément, vers l’extérieur, sur les clips blancs  
situés aux extrémités de la prise.  
fig.DIMM-04  
Spécifications de la mémoire d’expansion  
(DIMM) qui peuvent être utilisées  
Nombre de broches : 168 broches  
Vitesse :  
100 MHz (PC100 CL=2)  
133 MHz (PC133 CL=3)  
3.3 V  
Tension :  
Capacité :  
128 Mo  
256 Mo  
Hauteur de la carte :  
38 mm ou moins  
2. Retirez le module de mémoire de la prise.  
Il a été confirmé que le MC-909 fonctionne avec la mémoire standard  
possédant les spécifications ci-dessus. Nous ne pouvons toutefois  
pas certifier que toutes les mémoires possédant ces spécifications  
fonctionneront correctement. Il faut se rappeler que même si les  
spécifications sont identiques, des différences dans la conception du  
module de mémoire ou les conditions d’utilisation peuvent faire en  
sorte qu’il n’est pas possible d’utiliser le module de mémoire.  
149  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Waveform List  
No. Name  
No. Name  
No. Name  
No. Name  
No. Name  
No. Name  
No. Name  
001 MC SuperSawA  
002 MC SuperSawB  
003 MC SuperSawC  
004 SuperSawSlwA  
005 SuperSawSlwB  
006 SuperSawSlwC  
007 Trance Saw A  
008 Trance Saw B  
009 Trance Saw C  
010 Alpha Rave  
011 MG Big Lead  
012 JUNO Rave  
013 Blaster  
014 Sync Sweep  
015 TB Natural  
016 TB303Saw HD  
017 106 Saw HD  
018 CustomSawAHD  
019 JP8000 Saw  
020 MG Reso Saw  
021 MGSaw HD  
022 Synth Saw  
023 JP-8 Saw  
100 EP MkI mf  
101 Stage p A  
102 Stage f A  
103 Lo-Fi Wurly  
104 FM EP mf  
105 D-50 EP  
199 Smear Hit 1  
200 Smear Hit 2  
201 LoFi MinorHt  
202 OrchPrc Hit  
203 Sitar Gliss  
204 Scratch Menu  
205 Scratch 16  
206 Scratch 17  
207 Scratch 18  
208 Scratch 19  
209 Scratch 20  
210 Scratch 21  
211 Scratch 22  
212 Scratch 23  
213 Scratch 24  
214 Scratch 25  
215 Scratch 26  
216 Tape Rewind  
217 Vox Menu 1  
218 Vox Menu 2  
219 One M  
298 BPF Fx  
397 R8 HiCongaOp  
398 R8 LoCongaOp  
399 Reg HiCng Mt  
400 Reg HiCng Op  
401 Reg LoCng Op  
402 Reg HiBng Mt  
403 Reg HiBng Op  
404 Reg LoBng Op  
405 TablaBayam 1  
406 TablaBayam 2  
407 TablaBayam 3  
408 TablaBayam 4  
409 TablaBayam 5  
410 TablaBayam 6  
411 TablaBayam 7  
412 Udo  
413 Udu Pot1 Hi  
414 Udu Pot1 Slp  
415 Cajon 1  
416 Cajon 2  
417 Cajon 3  
418 AfroDrum Rat  
419 Chenchen  
420 Op Pandeiro  
421 Mt Pandeiro  
422 Timpani  
423 Tambourine1  
424 Tambourine2  
425 Tambourine3  
426 Tambourine4  
427 CR78 Tamb  
428 CR78 Beat  
429 Timbale Hi  
430 Timbale Lo  
431 808 Maracas  
432 Maracas  
433 R8 Shaker A  
434 R8 Shaker B  
435 R8 Cabasa  
436 Triangle 1  
496 TR606 Kick  
497 Jive Kick  
498 TR909 Kick 5  
499 TR909 Kick 6  
500 Lo-Fi Kick 2  
501 Wet Kick  
595 R&B RegSnr 3  
596 R&B RegSnr 4  
597 R&B RegSnrG1  
598 Funk Snr 1  
599 Picc. Hrd Sn  
600 Picc. Rol Sn  
601 SnareWithCym  
602 R8 BrshSwill  
603 R8 BrushRoll  
604 Urban RollSD  
605 Roll Snare  
606 RimShot Menu  
607 TR909 Rim  
608 TR808 Rim  
609 R&B Rim 1  
610 R&B Rim 2  
611 R&B Rim 3  
612 Neck Rim  
299 Artful Perc1  
300 Artful Perc2  
301 MG Noise Fx  
302 Beep  
303 DarkSteam  
304 MG Zap 1  
305 MG Zap 2  
306 MG Zap 3  
307 MG Zap 4  
308 MG Zap 5  
309 MG Zap 6  
310 MG Zap 7  
311 MG Zap 8  
312 MG Zap 9  
313 MG Zap 10  
314 MG Zap 11  
315 MG Zap 12  
316 MG Zap 13  
317 MG Zap 14  
318 MG Zap 15  
319 MG Blip  
320 Beam HiQ  
321 MG Attack  
322 MG Sweep 1  
323 MG Sweep 2  
324 MG Sweep 3  
325 MG Sweep 4  
326 MG Sweep 5  
327 MG Sweep 6  
328 Space FX Swp  
329 SFX Menu 1  
330 SFX Menu 2  
331 Dial  
332 Door Knob  
333 Vinyl burst  
334 Water Cock 1  
335 Water Cock 2  
336 Bomb Noise  
337 Sea  
338 Brush Noise  
339 Space Noise  
340 Scream  
341 Jet Plane  
342 Toy Gun 1  
343 Toy Gun 2  
344 Emergency  
345 Buzzer  
106 Clavi  
502 Tight Kick  
107 E.Organ 1  
108 E.Organ 2  
109 Full Stop  
110 FM Club Org  
111 Old Organ  
112 Church Org  
113 Tubular  
114 Glockenspiel  
115 Vibraphone  
116 FantabellSub  
117 DIGI Bell  
118 Steel Dr  
119 FM Mallet mf  
120 Marimba  
121 Balaphone  
122 Kalimba  
123 Soft NylonGt  
124 Steel Guitar  
125 Clean TC  
126 Funk Gt  
503 TR707 Kick 1  
504 TR909 Kick 7  
505 Regular Kick  
506 Lite Kick 1  
507 Roll Kick  
508 Snare Menu 1  
509 Snare Menu 2  
510 Snare Menu 3  
511 Snare Menu 4  
512 Snare Menu 5  
513 Snare Menu 6  
514 Snare Menu 7  
515 Sizzle Snr 1  
516 LowDownSnr 1  
517 Jngl Tiny SD  
518 Tiny Snr 1  
613 Swag Rim  
614 Step Rim  
615 R&B Rim 4  
616 Street Rim  
617 Regular Rim  
618 R8 Comp Rim  
619 Tom Menu  
220 Two M  
221 Three M  
222 Four M  
223 Aah! M  
224 Hou! M  
225 Ha! M  
226 Hi! M  
227 Hi2 M  
024 P5Saw HD  
025 P5 Saw  
026 OB2Saw HD  
027 OB Saw  
028 Digital Saw  
029 OSC Saw  
030 OSC Reso Saw  
031 Air Wave  
519 DJ Snare  
520 R8 Brush Tap  
521 Phat Snare  
522 Lo-Hard Snr  
523 ElectroSnr 1  
524 RaggaTightSD  
525 Flange Snr  
526 Slap Snr 1  
527 Analog Snr 1  
528 Analog Snr 2  
529 Analog Snr 3  
530 Modern Snr 1  
531 Swallow Snr  
532 Jam Snr  
620 R8 Comp Tom1  
621 R8 Comp Tom2  
622 R8 Comp Tom3  
623 R8 Comp Tom4  
624 Natural Tom  
625 TR909 Tom  
626 TR909 DstTom  
627 TR808 Tom  
628 TR606 Tom  
629 Deep Tom  
630 CHH Menu 1  
631 CHH Menu 2  
632 Modern CHH  
633 Hipping CHH  
634 Urban CHH  
635 Regular CHH1  
636 Regular CHH2  
637 Regular CHH3  
638 Bristol CHH  
639 R8 Brush CHH  
640 Bang CHH  
127 Funk Gt Mute  
128 Overdrive  
129 D.MuteGt mp  
130 DistGtrChord  
131 CleanGtrCut  
132 Gtr Trill  
228 Wow M  
229 Yeah2 M  
230 You Know M  
231 Get It Up M  
232 Come On M  
233 Ah Hah M  
234 Ah M  
032 DistTB Sqr  
033 DistTBSqr Lp  
034 TB Dst Sqr  
035 TB303Sqr HD  
036 TB Square 1  
037 TB Square 2  
038 JP-6 Square  
039 MGSqr HD  
040 MG Square  
041 P5Sqr HD  
042 P5 Square  
043 OB2Sqr HD  
044 CustomSquAHD  
045 PureSqr1kHz  
046 PureSqr440Hz  
047 106 SubOscHD  
048 JP8PLS05 HD  
049 JP8PLS25 HD  
050 JP8PLS40 HD  
051 JP8PLS45 HD  
052 JP-8 Pulse  
053 MG Pulse  
054 260 Pulse  
055 Frog Wave  
056 FM Pulse  
057 JP8000 PWM  
058 JP8000 FBK  
059 260 Sub OSC  
060 MGTri HD  
061 MG Triangle  
062 ARPSin HD  
063 Sine  
064 PureSine1kHz  
065 PureSin440Hz  
066 700SynthBass  
067 Mini Bs 1A  
068 Mini Bs 1B  
069 Mini Bs 1C  
070 Syn Bass 1  
071 Syn Bass 2  
072 Syn Bass 3  
073 Mini Bs 2  
074 Mini Bs 2 Lp  
075 MG Big Bass  
076 Garage Bass  
077 Delta Bass  
078 Jungle Bass  
079 SH-101 Bass  
080 MC-202 Bass  
081 Poly Bass  
082 Organ Bass  
083 Voco Bass  
084 Reso Bass 1A  
085 Reso Bass 1B  
086 Reso Bass 2A  
087 Reso Bass 2B  
088 FM Bass f  
089 Solid Bass  
090 Fingered Bs  
091 Stick Bass  
092 P.Bass  
133 Gtr Cut  
134 DistGtrRiff1  
135 DistGtrRiff2  
136 Wah Gtr Riff  
137 GtrShtSlide  
138 FullStr mf A  
139 FullStr mf B  
140 FullStr mf C  
141 JV Strings  
142 Tron Strings  
143 JP Strings  
144 Tremolo sfz  
145 STR Attack  
146 StrChord Maj  
147 StrChord Min  
148 VlnPizzicato  
149 Pizzy Techno  
150 FemChoirOosA  
151 FemChoirOosB  
152 FemChoirOosC  
153 Brass Sect A  
154 Brass Sect B  
155 Brass Sect C  
156 BrsShortFall  
157 Solo Trumpet  
158 Mute Trumpet  
159 Soft AltoSax  
160 Blow Tnr Sax  
161 Wild Tnr Sax  
162 Afro Flute  
163 Pure Flute  
164 Tron Flute  
165 Pan Flute  
166 Flute Gliss  
167 Shamisen  
168 Sitar  
169 Hit Menu 1  
170 Hit Menu 2  
171 Hit Menu 3  
172 OrangeHit 1  
173 OrangeHit 2  
174 OrangeHit 3  
175 OrangeHit 4  
176 OrangeHit 5  
177 OrangeHit 6  
178 OrangeHit 7  
179 OrangeHit 8  
180 Ambience  
181 7th Hit  
182 Minor Hit  
183 Drive Hit  
184 Brassy Hit  
185 6th Hit  
186 Filtered Hit  
187 Mild Hit  
235 Ah2 M  
236 Uuh Yeah! M  
237 ComeOn F  
238 Ha F  
533 Back Snr  
534 Keen Snr 1  
535 Boys Snr 1  
536 Slap Snr 2  
537 Neck Snr  
538 Artful Snr  
539 Pin Snr  
540 Chemical Snr  
541 Sizzle Snr 2  
542 Antigua Snr  
543 Tiny Snr 2  
544 Real Snare  
545 R&B Snr 1  
546 R&B Snr 2  
547 Cross Snr  
239 Woow F  
437 Triangle 2  
240 MetalVoiceW1  
241 MetalVoiceW2  
242 MetalVoiceW3  
243 Aah Formant  
244 Eeh Formant  
245 Iih Formant  
246 Ooh Formant  
247 Uuh Formant  
248 MetalVoiceL1  
249 MetalVoiceL2  
250 MetalVoiceL3  
251 VoxPerc Menu  
252 Vox Kick 1  
253 Vox Kick 2  
254 VoxKickSweep  
255 Vox Snare 1  
256 Vox Snare 2  
257 Vox Hihat 1  
258 Vox Hihat 2  
259 Vox Hihat 3  
260 Vox Cymbal  
261 Pa!  
438 CR78 Guiro  
439 Reg Guiro A  
440 Reg Guiro B  
441 Reg Guiro C  
442 Whistle Shrt  
443 Whistle  
444 TR727Quijada  
445 TR808 Claves  
446 R8 ClavesCmp  
447 Club FinSnap  
448 Single Snap  
449 Snap  
450 Kick Menu 1  
451 Kick Menu 2  
452 Kick Menu 3  
453 Kick Menu 4  
454 Click Kick 1  
455 Pick Kick  
641 LowDownCHH  
642 Disc CHH  
346 Insect  
347 Tonality  
643 Club CHH 1  
644 HipHop CHH  
645 TR909 CHH 1  
646 TR909 CHH 2  
647 Shaky CHH  
648 Club CHH 2  
649 Swallow CHH  
650 TR808 CHH 1  
651 TR808 CHH 2  
652 TR606 CHH 1  
653 TR606 CHH 2  
654 TR606 DstCHH  
655 Lite CHH  
348 Ring OSC  
349 Reso FX  
350 Vinyl Noise  
351 Vinyl Stop  
352 Construct.  
353 Jack Hammer  
354 Turbine  
548 Grave Snr  
549 Boys Snr 2  
550 Boys Snr 3  
551 LowDownSnr 2  
552 TR909 SD 1  
553 TR909 SD 2  
554 TR909 SD 3  
555 TR909 SD 4  
556 TR909 SD 5  
557 TR909 SD 6  
558 TR909 DstSD  
559 TR808 SD 1  
560 TR808 SD 2  
561 TR808 SD 3  
562 TR808 SD 4  
563 Lite Snare  
564 TR808 SD 5  
565 TR808 SD 6  
566 TR808 SD 7  
567 DanceHall SD  
568 TR606 SD 1  
569 TR606 SD 2  
570 CR78 Snare  
571 Sim Snare  
572 Rap Snr 2  
355 Sawing  
356 Firebomb  
357 Applause  
358 Thunderbolt  
359 Dolphin Hi 1  
360 Dolphin Hi 2  
361 Dolphin Md  
362 Dolphin Lo  
363 MetallicShot  
364 Siren  
456 Mild Kick  
457 Back Kick  
458 Vinyl Kick 1  
459 Low Kick 1  
460 Click Kick 2  
461 Boys Kick  
462 Hippie Kick  
463 Frenzy Kick  
464 PlasticKick1  
465 Artful Kick  
466 Swallow Kick  
467 Neck Kick  
468 Skool Kick  
469 Dance Kick 1  
470 HipHop Kick1  
471 HipHop Kick2  
472 Rap Kick  
656 CR78 CHH  
657 DR55 CHH 1  
658 Neck CHH  
659 Jungle Hat  
660 PHH Menu  
262 Chiki!  
263 Punch  
264 AahVoice Maj  
265 AahVoice Min  
266 Auh Voice  
267 Breath  
268 Feedbackwave  
269 Atmosphere  
270 MG White Nz  
271 MG Pink Nz  
272 DigiAtkNoise  
273 P5 Noise  
274 106 Noise  
275 Noise AGG  
276 Noise TMBR  
277 Noise GIS  
278 ThroatWind  
279 Metal Wind  
280 FX Menu 1  
281 FX Menu 2  
282 FX Menu 3  
283 FX Menu 4  
284 Euro Fx  
285 LoFi Beep 1  
286 LoFi Beep 2  
287 LoFi Beep 3  
288 Hardhock  
289 Orbit  
661 Hip PHH  
365 Drill Hit  
662 Pedal Hat 1  
663 Street PHH  
664 Swallow PHH  
665 TR909 PHH 1  
666 TR909 PHH 2  
667 TR808 PHH 1  
668 TR606 PHH 1  
669 TR606 PHH 2  
670 OHH Menu  
671 Neck OHH  
672 Regular OHH  
673 Pop Hat Open  
674 HipHop OHH  
675 Bang OHH  
676 TR909 OHH 1  
677 TR909 OHH 2  
678 TR808 OHH 1  
679 TR808 OHH 2  
680 TR606 OHH  
681 Lite OHH  
682 CR78 OHH  
683 Cymbal Menu  
684 TR909 Crash  
685 NaturalCrash  
686 Jungle Crash  
687 Asian Gong  
688 RAMA Cymbal  
689 Analog Cym  
690 TR606 Cym  
691 Regular Ride  
692 TR909 Ride  
693 TR707 Ride  
366 Clap Menu 1  
367 Clap Menu 2  
368 Disc Clap  
369 Dist Clap  
370 PD Clap  
371 Old Clap  
372 R8 Clap  
373 TR909 Clap 1  
374 TR909 Clap 2  
375 TR808 Clap  
376 TR707 Clap  
377 Cheap Clap  
378 Real Clap 2  
379 Hip Clap  
473 Low Kick 2  
474 Pin Kick  
573 Frenzy Snr 1  
574 Frenzy Snr 2  
575 Frenzy Snr 3  
576 Jngl Rim 1  
577 Jngl Rim 2  
578 R8 Snr 1  
475 Low Kick 3  
476 Low Kick 4  
477 AnalogKick 3  
478 PlasticKick2  
479 TR909 Kick 1  
480 TR909 Kick 2  
481 TR909 Kick 3  
482 AnalogKick 4  
483 TR909 Kick 4  
484 Gabba Kick 1  
485 AnalogKick 5  
486 AnalogKick 6  
487 AnalogKick 7  
488 AnalogKick 8  
489 AnalogKick 9  
490 AnalogKick10  
491 PlasticKick3  
492 TR606 Dst BD  
493 AnalogKick11  
494 Sweep Kick  
495 TR808 Kick  
380 Group Clap  
381 Claptail  
579 R8 Snr 1cmp  
580 R8 Snr 2  
382 Planet Clap  
383 Royal Clap  
384 Happy Clap  
385 Club Clap  
386 Funk Clap  
387 Perc Menu 1  
388 Perc Menu 2  
389 Perc Menu 3  
390 Perc Menu 4  
391 R8 Cowbell  
392 TR808Cowbell  
393 CR78 Cowbell  
394 R8 Hi Agogo  
395 R8 LowAgogo  
396 R8 HiCongaMt  
581 Slap Snr 3  
582 Keen Snr 2  
583 Reagae Snr  
584 DR660 Snr  
585 RegularSnrMP  
586 RegularSnrMF  
587 RegularSnr F  
588 RegularSnrR1  
589 RegularSnrR2  
590 RegularSnrG1  
591 RegularSnrG2  
592 RegularSnrG3  
593 R&B RegSnr 1  
594 R&B RegSnr 2  
188 Bright Hit  
189 5th StackHit  
190 Euro Hit  
191 Dist Hit  
192 Tekno Hit  
193 Back Hit  
194 Techno Chord  
195 Thin Beef  
196 Tao Hit  
197 Philly Hit  
198 ClassicHseHt  
290 Density  
093 Slap Bass  
291 LoFi Beep 4  
292 LoFi Beep 5  
293 LoFi Beep 6  
294 Metal Bar 1  
295 Metal Press  
296 Sand Hit  
094 Bass Slide  
095 FretlessSoft  
096 Fretless Bs  
097 UprightBs  
098 Ac Bass  
099 Piano EQ  
297 Metal Bar 2  
150  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Preset Patch List  
Preset A  
(CC#0 = 81,  
CC#32 = 64)  
Preset B  
(CC#0 = 81,  
CC#32 = 65)  
Preset C  
(CC#0 = 81,  
CC#32 = 66)  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Trance Chord  
UltimateEuro  
JP OctAttack  
DstTBSQR Atk  
DistTB SQR  
Traveler  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Alpha Rave  
Club Classic  
Rubbery  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
RetroSynLead  
Warm SawLead  
Kickin'Synth  
Buzz Saw  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Rave Stack  
Line S&H  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
SynBs 4 Seq  
StabSaw Bass  
Now Bass  
Yellow  
Polychords  
Atmorave  
Strobe 909  
Comptron  
Poly Bass  
HiPass Mg  
LateFlapSqr  
DualRateSqr  
QuackyPSqr  
Some Squares  
Zooba Dooba  
Pure Square  
Voyage Mg  
PortaSynLead  
Jupiter6Sqr2  
BandSqrMg  
My OneOSix  
DCOs4ever  
Dist Lead 2  
Griggley  
D9 Trcker  
MG Big Lead  
Tech Lead  
NRG Synthe 1  
High Five  
JPpulsingPWM  
Dot16LFO Mg  
Ray  
TB + Sine  
BreathingPad  
Lonely Heart  
STR Attack  
DistGtrChord  
Detune Saw  
Pressyn  
Low Downer  
Basstrap  
Galaxy  
Foundation  
Thick Bass 2  
Home Baze  
Atk Syn Bs  
TB Tra Bass  
Electro Rubb  
Smoothbass  
MC-404 Bass  
MC-202 Bs  
R&B Bass 1  
R&B Bass 2  
Enorjizor  
Noise Punch  
OB M6 Saw  
Organ Stack  
SftFatPolyOB  
SftPolyPfive  
Poly Key  
Mars  
Blurp  
Bottle Clown  
909 Waltz  
BooSoloBoo  
JUNO Rave 2  
SuperSawSlow  
Trance Wave  
SuperSawFast  
Powerline  
Slice Choir  
Fashion  
Pulse Komp  
NRG Synthe 2  
OB Shinethru  
KeyRand Saw  
RndClaviator  
Deowah Saw  
PKG Key  
Sync'ed Pass  
909 Racer  
MetroPoly 2  
Sands of LFO  
PanningFrmnt  
Bells of Q  
Detune Saws  
Bustranza  
Buzz Sucker  
SonicVampire  
Electrovox  
Cyber Lead  
Noisey  
MG Bass  
TempoLFO OB  
SlicedBread2  
Bass Engine  
GuitarGroove  
Twang Woo  
Flow  
MC-TB Bass  
ArpeggioBass  
HipHop Bs 1  
Voco Bass 1  
Voco Bass 2  
Alter Bass  
RAVtune  
forSequence1  
Shrtpin  
Beep Mod  
Blaster  
MosquitoLead  
Destroyed Ld  
HC Solo Lead  
Synkronizor  
Sync Dink  
Detuned Pad  
Clean?  
PsycoActive  
SMILE :-)  
DelayStrings  
DOC Stack  
Syn Stack  
OB Raindrops  
5th Saw  
ClassicRaver  
Mission time  
Small_Groove  
OB M6 x2  
Farmer Joe  
MG Big Bass  
SH-101 Bs 2  
Big Bass  
PlasmaFields  
HeavenlySine  
FM Harp  
Da Sync  
Saw Stack  
Trancy Synth  
ScreaminLead  
World Anthem  
Houze Clav  
PlayLow Dark  
Digitaless  
Sync Sweep  
Elect Shock  
Qube Sync  
See a Chance  
Splatter  
Syn Harp  
Dub Tales  
Plus3 4 Bob  
Venus  
Mini Bs  
Glow Bugs  
Dust Rave  
MiniMoe Bass  
Chordpatch  
Kickin'Bass  
Phat bass  
Klangosaurus  
Grandiosity  
12th Planet  
NoisePeaker  
Cave Tone  
106 Saw  
Nasty Blade  
Criminal  
Timed Hit  
.16 Orch  
You know?  
Moon Synth  
Innercross  
Syncing Sand  
Uranus  
EchoResoPizz  
TB Trancer  
Doink  
Super-G DX  
Syn Bass 1  
Pong  
Play with ME  
IRobot  
MultiDance02  
Brand X  
Seq.Synth 1  
Saw SEQ  
R&B Bass 3  
R&B Bass 4  
Syn Bass 2  
OctSaw Bass  
R&B Bass 5  
Monster TB  
TB Clone  
Kiss My Grts  
Lone Prpht  
W-Side Saw  
Basic Mg  
3rd Pulse Mg  
GumbyBot  
Vibrato Saw  
Arpness TB  
Dist TB  
Sweep Lead  
SweepPad w/D  
Remix Stack  
Def Filter  
NY83 SEQ  
Sqr SEQ  
PortaSqr SEQ  
Seq.Synth 2  
Reso Bass 2  
Detune Bass  
JunoWotImean  
Dust Bass  
TechnoTribal  
Glide-iator  
Pop JunkBass  
New Acid Grv  
WoodenGroove  
RubberBass  
Reso TB Bs  
TB Legato  
Robot  
Legato Saw  
QuackyPfive  
LPassRzSawMg  
The Prpht OB  
The Prpht TB  
Q DualSaws  
Dual Profs  
Freedom  
headHit Lead  
Too Pure  
Fast Detune  
DenMrk Lead  
Squeepy  
NU-NRG Bass  
Inside Bass  
Rezo Bass  
R&B Bass 6  
FuzzBlockHed  
Tracore Bass  
Bau Bass  
Old Synth  
Basic 1  
Xtatic  
ResoLFO LD  
Similar Lead  
Air Wave  
SaturnHolida  
Anna Harp  
Hyperactiver  
Syn Lead  
DualP  
BandSawMg  
BandSawMg2  
Slow Mg  
Mew Lead  
Cue Tip  
Acdg Bass  
RingerBass  
SQ Pan  
RetroRave 2  
RAVE w/me  
HouseParty02  
Rave Party  
Rave It Up  
BPF Sweeper  
Alpha Time  
Alphat  
Basic 2  
Freaky Fry  
The Brothers  
Mosquito  
PeakArpSine  
PekingTriMg  
TubbyTriangl  
Square Lead  
Sine Mallet  
SQR Diamond  
Classy Pulse  
Eat Skip  
LFO Bass  
AcidMoon  
Digital BPF  
HPF Sweep  
Pulse Line  
Loco Voco  
Vel-o-TB  
Jungle Bass  
Sine Bass  
Gate Me Buzz  
eRobot Bass  
Metalic Bass  
Goldon Bass  
R&B Bass 7  
LFO SqrBs 2  
SQR+Sub Bs  
Square Bass  
ArtifFrog  
Electricity  
Metal Frog  
Waspy Lead  
Bend Rave  
NRG Synthe 3  
151  
Download from Www.Somanuals.com. All Manuals Search And Download.  
     
Preset Patch List  
Preset D  
(CC#0 = 81,  
CC#32 = 67)  
Preset E  
(CC#0 = 81,  
CC#32 = 68)  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
FallDown Bs  
PeakOfTEBE  
Dub Bass  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Morphed Silk  
Hy Synstring  
OB Rezo Pad  
Rev Sweep  
Phat Pad  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
With ME  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Glockenspiel  
Steel Drums  
Sweep Mallet  
Toy Jungle  
FantabellSub  
Small Bell  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Golem  
1 Get Up^_^)  
Puwa  
StrChord Maj  
StrChord Min  
SynStrings  
OB Slow Str  
Super SynStr  
Contrabass  
VlnPizzicato  
Pizz Orch  
Bass it  
Dance Grand  
64voicePiano  
Hard Piano  
Epic House  
Honktonkhous  
Piano Trance  
NY Piano+Str  
Sine EP+  
Basic SynBs  
R&B Bass 8  
808 Bass 2  
Organ Bass 2  
Org Atk Bs  
Sqr Atk Bs  
FM Bass  
DCO Stack  
Rise Pad  
Synth Bell  
Penta Pad  
Kalimbells  
Juno Waves  
Mod Pad  
DIGI Bell  
TribellDance  
NitrousDragn  
Tubular-Bell  
Gigoloid  
Wet  
Slow Gear  
Piezzo  
Front 909  
DeepForest2  
HPF Ensemble  
Steamed Sawz  
AiRye Bread-  
Analogscape  
The Pad  
Soul Vibe  
E-piz  
FM Super Bs2  
Univ Studies  
Buum Bass  
Solid Bass  
T Nite Bass  
Solid Goa  
Talkin EP  
Pizzicato  
Psychic EP  
Wah EP  
Ring Sine  
Pizz It  
Steel Guitar  
Steel-Str.Gt  
HipHop Gtr  
Twin Aco Gtr  
PureAcoustic  
Bright Nylon  
Fake Guitar  
Clean TC  
Techno Pitz  
AfricanFlute  
Jazzy Flute  
McFlute Atk  
FluteSoloist  
Faked Flute  
TronM Flute  
TronFlute5th  
Lonely Ghost  
Strangefruit  
Casals dream  
Flute Pipe  
Noir  
StageEP w/Tr  
Back2the60s  
Creep  
JP Str Pad  
Solid Bottom  
Dark Bass 1  
Dark Bass 2  
Dark Bass 3  
HipHop Bs 2  
HipHop Bs 3  
HipHop Bs 4  
ConcreteBass  
AfterHoursMx  
Delta Bass  
Basstar  
Saw Pad  
Palm Pad  
Analog EP  
Old EP X  
909 Sweep  
Undulate Pad  
Sweet Vocode  
Double Morph  
Floating Pad  
Juno Waves 2  
Cosmosis  
Str8Up Wurly  
Wirle EeePee  
Gentle Wurly  
Dist Wurly  
Trem EP Mod  
Cool EP  
CleanEG w/Tr  
Clean&String  
Lo-Fi Gtr  
BPF Guitar  
Funk Gtr  
Pan Flute  
Metal Pad  
FM E.Piano  
EppEEppE  
SuperLushMod  
Clavi  
FnkDittyMute  
JAMIn' 01  
ACIDJdynaflt  
Flute Gliss  
Dr. Bellows  
Whistle  
Warm Pad  
Tabla Bass  
Pizz Bass  
Soft Pad  
Jazzin  
Phaedra  
CleanGtrCut  
VeloWahDMute  
ReTrigDsMute  
RockinMuteGt  
AutoWahMute  
Wah Gtr Riff  
Tripled8 Wah  
GtrShtSlide  
MuteFall /  
Destroyed Bs  
FXM Bass  
Sine Pad  
Funky D  
Wide SynBrs  
Special Saw  
Silk Pad  
Heavenly Pad  
HauntedStars  
Female Oos  
Floor Choir  
Windy Vox  
Pulse Clav  
Analog Clavi  
Harpsichord  
Pulse Key 2  
Digi Key  
Dendo Bass  
XL Too  
Silky JP  
NY83 Bass  
Velo fingers  
P.Bass  
Detuned DCOs  
Cheap SynBrs  
Synth Brass  
Brass Stack  
St Sfz Brass  
30's Tpt  
Digi Voices  
SmoothGroove  
Auh Luv Rave  
JungleFever  
Cheesy Stab  
AahVoiceMaj  
Sample Age  
Sun Shower  
CalifnSunset  
AahVoiceMin  
Right&Left  
Cold Key  
All Round  
E.Organ 1  
E.Organ 2  
Organic  
Nice P /  
Gtr Cut  
Stick Bass  
DistGtrRiff1  
DistGtrRiff2  
Gtr Trill  
NiceStick /  
Heavy Bass  
Upright Bs  
Percs Organ  
Fake Organ  
Vade Retro 2  
Club Organ  
Continential  
Hippy Organ  
Bright Organ  
Clubless Org  
Happy Organ  
Plastic  
Stereo Brass  
ThunderBrass  
Solo Tpt  
909 Strings  
Hybrid Str 1  
Hybrid Str 2  
JV Strings  
Acousta Bass  
LoFiAtk Bass  
Downright  
LitlNapolian  
Grit Brassh  
Soft Brass  
MuteTrumpet  
KingApprochz  
Brass Fall 1  
Brass Fall 2  
Mercury Fall  
AltoSoftSax  
Breathy Sax  
Slow BlowSax  
LatinTnr Sax  
Sax Section  
Bombay  
E.Ac.Bass  
Lo-FiStrings  
Vinyl Strngs  
Odd Strings  
Melo Tapes  
Mellody  
Acid Jazz Bs  
Fretless Bs1  
FretlessBs P  
Fretless Bs2  
Warm LeadG  
Slap Bass  
Hit Chorus  
VOCOclavinet  
Aah Formant  
Eeh Formant  
Iih Formant  
Ooh Formant  
Uuh Formant  
MetalVoice1L  
MetalVoice2L  
MetalVoice3L  
Vox Menu 1  
Vox Menu 2  
MetalVoice 1  
MetalVoice 2  
MetalVoice 3  
Try This  
Remix Organ  
Cheese Organ  
Church Org  
Rave Organ  
Vibraphone  
Vibrarimba  
CTA Bell  
Swim Strings  
GloryOfCaesr  
BunVox&Str  
Tremolo SFZ  
Finale  
Bass Slide  
V-BassHarm  
MeanNoHarmBs  
Tempest  
NostalgicOrc  
ScaryStringz  
DrkTrem Orch  
IfIKingDaFst  
Radio 30's  
Ping  
Sweep Pad 1  
Sweep Pad 2  
Size Rizer  
Marimba  
Real Sitar  
FM Mallet  
Sitar LFO  
Balaphone  
Ethno Keys 1  
Seq Fodder  
Mu Island  
FarOutSGliss  
Tripn'Bombay  
Cheep Lead  
Maharagna  
Juno Sweep  
BPF Syn Pad  
SmoothChange  
Queasy  
152  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Preset Patch List  
Preset F  
(CC#0 = 81,  
CC#32 = 69)  
Preset G  
(CC#0 = 81,  
CC#32 = 70)  
User: 001–128  
(CC#0 = 81,  
CC#32 = 0)  
Card: 001–128  
(CC#0 = 81,  
CC#32 = 32)  
No.  
Name  
No.  
Name  
No.  
Name  
User: 129–256  
(CC#0 = 81,  
CC#32 = 1)  
Card: 129–256  
(CC#0 = 81,  
CC#32 = 33)  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Tsugaru Road  
TribalRitual  
It Began in  
Duel Ethno  
Ethno Keys 2  
FX Menu 1  
FX Menu 2  
FX Menu 3  
FX Menu 4  
Hi?  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Home Sweep  
Sub Atmosphe  
Breeze  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
Kick Menu 1  
Kick Menu 2  
Kick Menu 3  
Kick Menu 4  
TR808 Kick  
Liquid Air  
Rev Cord  
Trancer  
Snare Menu 1  
Snare Menu 2  
Snare Menu 3  
Snare Menu 4  
Snare Menu 5  
Snare Menu 6  
Snare Menu 7  
NY83 SD  
Autovox  
Randooom  
Mod Hit 2  
Mod Hit 3  
Weird Snare  
BreathingArp  
Chiki /  
Mad Mod  
Q Jet FX 01  
Abduction  
Underground  
Ambitech  
Scratch Menu  
SFX Menu 1  
SFX Menu 2  
Bomb Noise  
Hit Menu 1  
Hit Menu 2  
Hit Menu 3  
Bliss Sweepz  
Maj7+11 Hit  
Agent Orange  
DfloorOrch  
Blue Ice  
TR909 Snare  
Blip SD  
ModtheGong  
Breath Hit  
RimShot Menu  
Tom Menu  
Smooth Jet  
Lazer Points  
Mod Hit 1  
CHH Menu 1  
CHH Menu 2  
PHH Menu  
Stopper  
OHH Menu  
We'r d'ROBOZ  
Orbit Mod  
Cymbal Menu  
AirWave Solo  
TronFlt Solo  
TronStr Solo  
JP8 Saw Solo  
SuperSawSolo  
Trumpet Solo  
E.Organ Solo  
RealStr Solo  
MTLVoiceSolo  
E.Voice Solo  
Affects  
LogicalSweep  
BullsEye  
Sweet Garage  
Orch Hit 1  
DownThePitch  
DnB Fall  
Orch Hit 2  
Let it beep  
Mousey Kick  
Strange  
Rave Hit  
Chunky  
Tekno ChdHit  
Happy Hit  
Fear  
Touch EF  
Dly Rls Stab  
Classic Hit  
RevHouse Hit  
Smear Hit 1  
Smear Hit 2  
Dark Hit  
NoFXrequired  
Feedbackwave  
Noise Voice  
In The Mist  
MagneticStrm  
Take Effect  
Random LFO  
S&H Voc  
Vinyl Brass  
Funk Chank  
Cheezy Movie  
Mojo Man  
RubbrBandSaw  
Nasty Filt  
Philly Hit  
Lipple Ring  
2Matt Colors  
Flag Flash  
Metalythm  
Sync Tone  
Down The Hit  
MetallicShot  
Kick Da Lion  
Boost Tom  
Perk Breath  
WaitnOutside  
GogSign  
Power Hit  
Neo Hit  
HardHitnHous  
Goto Europe  
Dis The Bass  
Bright Hit  
Disminished  
Tribal Song  
Industrial02  
Clap Menu 1  
Clap Menu 2  
Perc Menu 1  
Perc Menu 2  
Perc Menu 3  
Perc Menu 4  
Tablabaya  
Hip Pluck  
DingDong  
Transport  
GK Ready  
to the stars  
Dusted  
Destructo  
Udu/Udo  
RockNSleestk  
3D Flanger  
Pacifica  
Asian Gong  
Timpani  
VoxPerc Menu  
153  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Preset Rhythm Set List  
(Preset: FCC#0 = 82, CC#32 = 64 User: CC#0 = 82, CC#32 = 0 Card: CC#0 = 82, CC#32 = 32)  
001: 909 TR-909 1 004: 909 TR-909 3 007: 909 Techno 1 010: 909 Techno 4 013: 909 Trance 3 016: 909 House 2  
Note No.  
PlasticKick1  
TR909 Kick 1  
TR909 Kick 7  
TR909 SD 1  
TR909 SD 2  
TR909 SD 3  
TR909 Rim  
TR909 Kick 1  
TR909 Kick 2  
TR909 Kick 3  
TR909 SD 1  
TR909 SD 2  
TR909 SD 3  
TR909 Rim  
TR808 Kick  
TR606 Dst BD  
TR808 Kick  
TR808 SD 1  
TR808 SD 2  
TR808 SD 3  
TR808 Rim  
TR909 Kick 6  
Pick Kick  
AnalogKick 9  
AnalogKick 5  
PlasticKick3  
TR909 SD 3  
Boys Snr 2  
Analog Snr 1  
R&B Rim 4  
Claptail  
Neck Kick  
59  
Back Kick  
60  
C4  
AnalogKick 9  
Tiny Snr 1  
Tight Kick  
61  
63  
Tiny Snr 1  
62  
64  
65  
67  
69  
71  
Jngl Tiny SD  
Slap Snr 1  
Rap Snr 2  
Tiny Snr 2  
Aah Formant  
R8 ClavesCmp  
MG Attack  
R&B Rim 4  
Old Clap  
TR909 Clap 1  
TR909 Tom  
TR909 Tom  
TR909 Tom  
TR909 CHH 1  
TR909 PHH 2  
TR909 OHH 2  
TR909 Crash  
TR909 Ride  
TR909 Clap 2  
TR909 Tom  
TR808 Clap  
TR606 Tom  
TR606 Tom  
TR808 Claves  
TR606 CHH 1  
TR606 PHH 1  
TR606 OHH  
TR606 Cym  
TR909 Ride  
66  
68  
70  
Deep Tom  
GtrShtSlide  
Tambourine4  
AahVoice Maj  
LowDownCHH  
Swallow PHH  
Regular OHH  
NaturalCrash  
Regular Ride  
TR909 Tom  
Beam HiQ  
Deep Tom  
TR909 DstTom  
TR909 CHH 1  
TR909 PHH 1  
TR909 OHH 1  
TR909 Crash  
TR909 Ride  
MG Blip  
Deep Tom  
TR808 CHH 1  
TR808 PHH 1  
TR808 OHH 1  
TR606 OHH  
NaturalCrash  
Urban CHH  
TR808 PHH 1  
Regular OHH  
TR909 Crash  
TR707 Ride  
C5 72  
74  
73  
002: 909 TR-808 1 005: 909 TR-909 4 008: 909 Techno 2 011: 909 Trance 1 014: 909 Minimal  
017: 909 House 3  
59  
C4 60  
62  
TR808 Kick  
TR808 Kick  
TR808 Kick  
TR808 SD 2  
TR808 SD 4  
TR808 SD 5  
TR808 Rim  
TR808 Clap  
TR808 Tom  
TR808 Tom  
TR808 Tom  
TR808 CHH 1  
TR808 CHH 2  
TR808 OHH 1  
TR606 Cym  
TR606 Cym  
TR909 Kick 4  
TR909 Kick 5  
TR909 Kick 6  
TR909 SD 4  
TR909 SD 5  
TR909 SD 6  
TR909 Rim  
Back Kick  
AnalogKick 8  
AnalogKick 6  
AnalogKick 7  
Analog Snr 2  
Analog Snr 3  
Analog Snr 1  
Picc. Rol Sn  
Dist Clap  
TR808 Kick  
TR909 Kick 1  
AnalogKick10  
TR909 SD 1  
TR808 SD 4  
TR909 SD 3  
Snap  
TR909 Kick 5  
Pick Kick  
PlasticKick1  
PlasticKick1  
Real Snare  
Lo-Hard Snr  
Swallow Snr  
R&B Rim 3  
PlasticKick3  
LowDownSnr 1  
Jngl Tiny SD  
Tiny Snr 1  
61  
63  
64  
TR808 Rim  
Club FinSnap  
MG Attack  
65  
TR909 Clap 2  
TR909 Tom  
TR909 Tom  
TR909 DstSD  
TR909 CHH 2  
TR909 PHH 2  
TR909 OHH 2  
TR909 Crash  
TR909 Ride  
R8 Clap  
TR909 Clap 1  
Disc Clap  
66  
68  
70  
TablaBayam 1  
TablaBayam 2  
TablaBayam 3  
Regular CHH1  
Street PHH  
Regular OHH  
NaturalCrash  
TR707 Ride  
R8 Shaker A  
BPF Fx  
67  
Claptail  
MG Blip  
69  
Density  
CR78 Tamb  
TR909 OHH 2  
Neck OHH  
TR909 OHH 2  
TR909 Crash  
TR909 Ride  
Beam HiQ  
TR909 CHH 2  
TR909 PHH 2  
TR909 OHH 2  
TR909 Crash  
TR909 Ride  
TR808 CHH 1  
TR808 PHH 1  
TR808 OHH 1  
TR606 Cym  
NaturalCrash  
71  
C5 72  
74  
73  
003: 909 TR-909 2 006: 909 TR-808 2 009: 909 Techno 3 012: 909 Trance 2 015: 909 House 1  
018: 909 BrkBts 1  
59  
C4 60  
62  
AnalogKick 6  
AnalogKick 7  
AnalogKick 8  
Analog Snr 1  
Analog Snr 2  
Analog Snr 3  
TR909 Rim  
TR808 Kick  
TR808 Kick  
TR808 Kick  
TR808 SD 1  
TR808 SD 2  
TR808 SD 3  
TR808 Rim  
AnalogKick 9  
AnalogKick11  
TR909 Kick 1  
TR909 SD 4  
Pin Snr  
Wet Kick  
Wet Kick  
Density  
AnalogKick10  
Frenzy Kick  
TR909 SD 1  
Frenzy Snr 1  
TR808 SD 4  
Swag Rim  
Low Kick 1  
MG Zap 4  
Skool Kick  
Pick Kick  
61  
63  
TR909 SD 3  
LowDownSnr 1  
Tiny Snr 2  
Analog Snr 1  
Swallow Snr  
Tiny Snr 2  
64  
Flange Snr  
Street Rim  
Old Clap  
R&B Rim 4  
R&B Rim 2  
TR909 Clap 2  
TR909 DstTom  
TR909 DstTom  
TR909 DstTom  
Hipping CHH  
Street PHH  
Bang OHH  
65  
TR909 Clap 2  
TR909 Tom  
TR808 Clap  
TR808 Tom  
TR808 Tom  
TR808Cowbell  
TR808 CHH 1  
TR808 PHH 1  
TR808 OHH 1  
TR606 Cym  
TR808 OHH 2  
TR707 Clap  
Deep Tom  
R8 Clap  
66  
68  
70  
Deep Tom  
TR808 Tom  
Deep Tom  
Shaky CHH  
Hip PHH  
Reg HiBng Mt  
Reg LoBng Op  
Reg HiBng Op  
Regular CHH1  
TR606 PHH 1  
Regular OHH  
NaturalCrash  
TR707 Ride  
67  
TR909 Tom  
Deep Tom  
TR909 DstTom  
TR909 CHH 1  
TR909 PHH 1  
TR909 OHH 1  
TR909 Crash  
TR909 Ride  
Deep Tom  
69  
TR606 CHH 1  
TR606 PHH 1  
TR909 OHH 2  
Analog Cym  
TR808 OHH 1  
71  
Pop Hat Open  
TR909 Crash  
TR606 Cym  
C5 72  
74  
TR909 Crash  
TR707 Ride  
73  
154  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Preset Rhythm Set List  
019: 909 BrkBts 2 022: 909 DnB 1  
025: 909 2Step 1  
028: 909 HipHop 2 031: 909 G-Funk 1 034: 909 R&B 1  
Note No.  
59  
Vinyl Kick 1  
Jive Kick  
TR808 Kick  
Jive Kick  
Mild Kick  
TR606 Kick  
Low Kick 3  
Mild Kick  
Skool Kick  
Pick Kick  
HipHop Kick1  
Low Kick 4  
Tiny Snr 1  
HipHop Kick1  
Low Kick 4  
60  
61  
62  
63  
64  
C4  
Click Kick 1  
AnalogKick10  
Jngl Tiny SD  
Jngl Tiny SD  
DJ Snare  
Wet Kick  
Low Kick 4  
R8 Brush Tap  
Real Snare  
Cross Snr  
R&B Snr 1  
R&B RegSnr 1  
Swag Rim  
Snap  
Back Snr  
Jngl Tiny SD  
LowDownSnr 1  
DanceHall SD  
R&B Rim 2  
Royal Clap  
Scratch 17  
Analog Snr 3  
TR909 SD 6  
R&B Rim 1  
Group Clap  
Scratch 17  
Scratch 20  
Sand Hit  
Sizzle Snr 1  
Chemical Snr  
R&B Rim 2  
TR808 Clap  
TR606 Tom  
TR606 Tom  
TR606 Tom  
HipHop CHH  
TR808 PHH 1  
TR808 OHH 2  
NaturalCrash  
Regular Ride  
Chemical Snr  
R8 Comp Rim  
TR909 Clap 1  
R8 Comp Tom3  
R8 Comp Tom2  
R8 Comp Tom1  
Hipping CHH  
Hip PHH  
TR808 Rim  
Funk Clap  
65  
66  
MG Attack  
MG Blip  
Ah M  
67  
68  
69  
Triangle 1  
Uuh Yeah! M  
Bristol CHH  
Hip PHH  
LoFi MinorHt  
Scratch 17  
Beam HiQ  
70  
TR808 CHH 1  
TR808 PHH 1  
TR808 OHH 1  
TR606 Cym  
Analog Cym  
Hipping CHH  
Hip PHH  
Urban CHH  
Hip PHH  
71  
Neck OHH  
Pop Hat Open  
Analog Cym  
TR606 Cym  
Pop Hat Open  
NaturalCrash  
Regular Ride  
Pop Hat Open  
NaturalCrash  
Regular Ride  
C5 72  
74  
TR909 OHH 2  
NaturalCrash  
73  
020: 909 BrkBts 3 023: 909 DnB 2  
026: 909 2Step 2  
029: 909 HipHop 3 032: 909 G-Funk 2 035: 909 R&B 2  
59  
C4 60  
62  
Pick Kick  
TR909 Kick 5  
Pick Kick  
Pick Kick  
Mild Kick  
Low Kick 3  
Low Kick 3  
Low Kick 1  
Skool Kick  
Back Snr  
HipHop Kick2  
AnalogKick 3  
Flange Snr  
Tiny Snr 1  
Jive Kick  
Skool Kick  
Low Kick 3  
LowDownSnr 1  
Jngl Tiny SD  
DanceHall SD  
R&B Rim 2  
Claptail  
Low Kick 1  
AnalogKick10  
Tiny Snr 1  
AnalogKick10  
Tiny Snr 1  
Skool Kick  
61  
63  
Back Snr  
Jngl Tiny SD  
R8 Brush Tap  
R&B Rim 1  
Hip Clap  
Boys Snr 3  
Slap Snr 1  
Slap Snr 1  
Grave Snr  
Swag Rim  
Planet Clap  
Snap  
64  
RegularSnrMF  
R&B Rim 4  
Group Clap  
Euro Fx  
R8 Snr 1cmp  
R8 Comp Rim  
TR909 Clap 2  
R8 Comp Tom4  
R8 Comp Tom2  
R8 Comp Tom1  
Neck CHH  
Boys Snr 2  
Swag Rim  
65  
Planet Clap  
R8 Comp Tom3  
R8 Comp Tom2  
R8 Comp Tom1  
Bang CHH  
66  
68  
70  
MG Attack  
Scratch 19  
Ha! M  
67  
Scratch 23  
LoFi Beep 6  
Urban CHH  
Hip PHH  
MG Blip  
R8 Hi Agogo  
Snap  
69  
Beam HiQ  
Dial  
TR808 CHH 1  
TR808 PHH 1  
TR808 OHH 1  
NaturalCrash  
TR606 Cym  
TR909 CHH 1  
Hip PHH  
Hipping CHH  
TR808 CHH 1  
HipHop OHH  
NaturalCrash  
TR707 Ride  
71  
Pedal Hat 1  
Regular OHH  
TR909 Crash  
Analog Cym  
TR808 CHH 1  
Regular OHH  
TR909 Crash  
Regular Ride  
Pop Hat Open  
NaturalCrash  
Regular Ride  
TR808 OHH 1  
TR909 Crash  
Regular Ride  
C5 72  
74  
73  
021: 909 BrkBts 4 024: 909 DnB 3  
027: 909 HipHop 1 030: 909 HipHop 4 033: 909 G-Funk 3 036: 909 R&B 3  
59  
C4 60  
62  
Artful Kick  
Jive Kick  
Mild Kick  
Mild Kick  
Pin Kick  
Swallow Kick  
Back Kick  
TR707 Kick 1  
TR909 Kick 7  
Real Snare  
Mild Kick  
HipHop Kick1  
Low Kick 4  
Jngl Tiny SD  
LowDownSnr 1  
DanceHall SD  
R&B Rim 2  
Claptail  
HipHop Kick1  
TR909 Kick 1  
RaggaTightSD  
RaggaTightSD  
DanceHall SD  
Swag Rim  
Skool Kick  
Click Kick 1  
Keen Snr 1  
Boys Snr 1  
Slap Snr 1  
Regular Rim  
Hip Clap  
PlasticKick3  
Jngl Tiny SD  
LowDownSnr 1  
RegularSnr F  
R&B Rim 1  
Tight Kick  
61  
63  
Tiny Snr 1  
DanceHall SD  
TR808 SD 7  
R&B Rim 4  
Rap Snr 2  
64  
Tiny Snr 2  
Street Rim  
65  
TR808 Clap  
TablaBayam 7  
TR909 DstTom  
Maracas  
Disc Clap  
Cheap Clap  
Scratch 25  
Old Clap  
66  
68  
70  
MG Sweep 5  
MG Sweep 1  
MG Sweep 3  
Swallow CHH  
TR606 PHH 2  
HipHop OHH  
NaturalCrash  
Jungle Crash  
Scratch 16  
CR78 Tamb  
R8 Shaker B  
R8 Cabasa  
Bang CHH  
Street PHH  
Bang OHH  
TR606 Cym  
Analog Cym  
Tape Rewind  
Tambourine4  
Vox Cymbal  
LowDownCHH  
Swallow PHH  
Regular OHH  
NaturalCrash  
Regular Ride  
67  
Scratch 19  
Scratch 21  
Metal Press  
Hipping CHH  
Hip PHH  
ThroatWind  
Modern CHH  
Street PHH  
HipHop OHH  
TR909 Crash  
Regular Ride  
69  
Bristol CHH  
TR606 PHH 1  
TR606 OHH  
NaturalCrash  
TR707 Ride  
71  
Pop Hat Open  
NaturalCrash  
Regular Ride  
C5 72  
74  
73  
155  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Preset Rhythm Set List  
037: 909 Human 1 040: 909 80's 2  
043: 909 Elctrnca  
046: 909 Regge 2  
049: 909 Real 2  
052: 909 World  
Note No.  
59  
Vox Kick 1  
Vox Kick 2  
VoxKickSweep  
Vox Snare 1  
Vox Snare 2  
Vox Snare 1  
Chiki!  
PlasticKick1  
Artful Kick  
AnalogKick 9  
TR808 Kick  
TR808 Kick  
R&B RegSnr 1  
R8 Snr 2  
Vinyl Kick 1  
Low Kick 3  
Back Kick  
Low Kick 4  
Cajon 3  
Mild Kick  
TablaBayam 1  
TablaBayam 2  
TablaBayam 3  
TablaBayam 4  
TablaBayam 5  
TablaBayam 6  
Club Clap  
60  
61  
62  
63  
64  
C4  
AnalogKick 5  
Artful Snr  
Dance Kick 1  
Back Snr  
Analog Snr 1  
Real Snare  
Antigua Snr  
R&B Rim 2  
Real Clap 2  
Deep Tom  
Deep Tom  
Deep Tom  
Hipping CHH  
Hip PHH  
Analog Snr 3  
Analog Snr 1  
R&B Rim 2  
Disc Clap  
Slap Snr 1  
TR606 SD 1  
Scratch 20  
Happy Clap  
Snap  
Cross Snr  
Swag Rim  
65  
66  
Pa!  
Hip Clap  
Chiki!  
TR808 Tom  
TR606 Tom  
Deep Tom  
R8 Comp Tom3  
R8 Comp Tom2  
R8 Comp Tom1  
Hipping CHH  
TR808 CHH 1  
TR606 PHH 1  
NaturalCrash  
Regular Ride  
Udo  
67  
68  
69  
Ah M  
TablaBayam 3  
Udu Pot1 Hi  
CR78 CHH  
CR78 OHH  
CR78 OHH  
Analog Cym  
Regular Ride  
Udu Pot1 Hi  
Udu Pot1 Slp  
Chenchen  
Ah2 M  
70  
Vox Hihat 2  
Vox Hihat 1  
Vox Hihat 3  
Vox Cymbal  
Vox Hihat 3  
TR606 CHH 1  
TR606 PHH 1  
TR808 OHH 2  
TR606 Cym  
TR707 Ride  
71  
Op Pandeiro  
Mt Pandeiro  
Asian Gong  
RAMA Cymbal  
Neck OHH  
TR909 OHH 2  
NaturalCrash  
C5 72  
74  
73  
038: 909 Human 2 041: 909 80's 3  
044: 909 Cheap  
047: 909 Regge 3  
050: 909 Jazz  
053: 909 Perc 1  
59  
C4 60  
62  
Vox Kick 1  
Vox Kick 2  
VoxKickSweep  
Vox Snare 1  
Vox Snare 2  
Ah M  
PlasticKick2  
AnalogKick10  
PlasticKick3  
TR808 SD 5  
TR808 SD 3  
TR808 SD 7  
TR808 Rim  
TR808 Clap  
TR808Cowbell  
MG Zap 9  
Lite Kick 1  
Artful Kick  
TR606 Kick  
Lite Snare  
CR78 Snare  
TR808 SD 1  
TR808 Rim  
PD Clap  
TR909 Kick 7  
Skool Kick  
Pick Kick  
R8 Cowbell  
TR808Cowbell  
CR78 Cowbell  
R8 Hi Agogo  
R8 LowAgogo  
Noise AGG  
Triangle 1  
Low Kick 1  
Jive Kick  
TR707 Kick 1  
Real Snare  
61  
63  
DanceHall SD  
TR909 SD 5  
TR808 SD 3  
TR808 Claves  
Hip Clap  
Cross Snr  
64  
R&B RegSnr 4  
Neck Rim  
Woow F  
65  
Funk Clap  
Scratch 20  
Pa!  
R8 Clap  
Triangle 1  
66  
68  
70  
CR78 Tamb  
CR78 Beat  
CR78 Guiro  
Lite CHH  
Udo  
R8 Comp Tom3  
R8 Comp Tom2  
R8 Comp Tom1  
Regular CHH1  
Pedal Hat 1  
Regular OHH  
NaturalCrash  
Regular Ride  
Triangle 2  
67  
Udu Pot1 Hi  
Udu Pot1 Slp  
TR606 CHH 2  
Hip PHH  
Triangle 2  
69  
Chiki!  
Beam HiQ  
Tambourine1  
Tambourine2  
Tambourine3  
Tambourine4  
CR78 Tamb  
CR78 Beat  
Vox Hihat 2  
Vox Hihat 1  
Vox Cymbal  
Asian Gong  
Scratch 24  
TR808 CHH 1  
CR78 CHH  
TR606 OHH  
TR606 OHH  
TR909 Ride  
71  
Lite OHH  
Lite OHH  
TR909 OHH 2  
NaturalCrash  
TR707 Ride  
C5 72  
74  
TR606 Cym  
Analog Cym  
73  
039: 909 80's 1  
042: 909 Electro  
045: 909 Regge 1  
048: 909 Real 1  
051: 909 Brash  
054: 909 Perc 2  
59  
C4 60  
62  
HipHop Kick2  
PlasticKick3  
TR909 Kick 1  
TR909 SD 5  
Tiny Snr 1  
Low Kick 3  
Rap Kick  
Boys Kick  
Jive Kick  
808 Maracas  
Maracas  
PlasticKick2  
AnalogKick10  
DanceHall SD  
Lite Snare  
Neck Kick  
Low Kick 1  
TR707 Kick 1  
Regular Kick  
R8 BrushRoll  
R8 BrshSwill  
R&B RegSnr 4  
R&B Rim 3  
Vinyl Kick 1  
Frenzy Snr 2  
Reagae Snr  
Urban RollSD  
Modern CHH  
R8 Clap  
Regular Kick  
RegularSnrMP  
RegularSnr F  
RegularSnrMF  
Regular Rim  
R&B RegSnrG1  
R8 Comp Tom4  
R8 Comp Tom2  
R8 Comp Tom1  
Urban CHH  
R8 Shaker A  
R8 Cabasa  
CR78 Guiro  
Reg Guiro A  
Reg Guiro B  
Reg Guiro C  
Whistle Shrt  
Whistle  
61  
63  
64  
Analog Snr 1  
R&B Rim 3  
RegularSnr F  
TR808 Rim  
Dist Clap  
65  
TR909 Clap 1  
Deep Tom  
Real Clap 2  
Natural Tom  
Natural Tom  
Natural Tom  
Regular CHH2  
Street PHH  
66  
68  
70  
TR606 Tom  
TR606 Tom  
TR606 Tom  
TR909 CHH 2  
TR606 CHH 1  
TR606 OHH  
TR909 Crash  
TR707 Ride  
TR909 DstTom  
TR909 Tom  
TR808 Tom  
Swallow CHH  
Street PHH  
Neck OHH  
Jungle Crash  
Dist Clap  
67  
Deep Tom  
Deep Tom  
TR727Quijada  
R8 ClavesCmp  
TR808 Claves  
Single Snap  
Snap  
69  
Modern CHH  
Swallow PHH  
Regular OHH  
NaturalCrash  
Regular Ride  
71  
Pedal Hat 1  
Regular OHH  
NaturalCrash  
Regular Ride  
Regular OHH  
NaturalCrash  
Regular Ride  
C5 72  
74  
73  
Club FinSnap  
156  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Preset Rhythm Set List  
*
Numbers 065–072 are sets to which the sample data used by patterns 1–5 have been assigned.  
055: 909 Perc 3  
058: 909 Scratch  
061: 909 Vox Perc 064: 909 Sound FX 067: G-Funk Voice 070: House Guitar  
Note No.  
59  
R8 HiCongaMt  
R8 HiCongaOp  
R8 LoCongaOp  
Reg HiCng Mt  
Reg HiCng Op  
Reg LoCng Op  
Reg HiBng Mt  
Reg HiBng Op  
Reg LoBng Op  
Timbale Hi  
Scratch 16  
Scratch 17  
Scratch 18  
Scratch 19  
Scratch 20  
Scratch 21  
Scratch 24  
Scratch 25  
Scratch 26  
Scratch 22  
Scratch 22  
Scratch 23  
Scratch 23  
Tape Rewind  
Vinyl Stop  
Vinyl Noise  
Vox Kick 1  
Vox Kick 2  
VoxKickSweep  
Vox Snare 1  
Vox Snare 2  
Vox Hihat 1  
Vox Hihat 2  
Vox Hihat 3  
Vox Cymbal  
Pa!  
Dial  
Break It On  
Check It Out  
I Like That  
Thats Tight  
House Gtr1  
House Gtr2  
Door Knob  
Water Cock 2  
Sea  
60  
61  
62  
63  
64  
C4  
Dolphin Md  
Dolphin Lo  
Applause  
Thunderbolt  
Vinyl burst  
Bomb Noise  
Firebomb  
Jack Hammer  
Turbine  
65  
66  
67  
68  
69  
Timbale Lo  
Chiki!  
70  
Cajon 1  
Punch  
71  
Cajon 2  
Vox Cymbal  
Pa!  
Cajon 3  
Sawing  
C5 72  
74  
Op Pandeiro  
Mt Pandeiro  
Chiki!  
Siren  
73  
Punch  
Drill Hit  
056: 909 Perc 4  
059: 909 Voice 1  
062: 909 Zap  
065: R&B Vocal  
068: Trance Vocal 071: Breath  
59  
C4 60  
62  
TablaBayam 1  
TablaBayam 2  
TablaBayam 3  
TablaBayam 4  
TablaBayam 5  
TablaBayam 6  
TablaBayam 7  
Udo  
One M  
MG Zap 1  
MG Zap 2  
MG Zap 3  
MG Zap 4  
MG Zap 5  
MG Zap 6  
MG Zap 7  
MG Zap 8  
MG Zap 9  
MG Zap 10  
MG Zap 11  
MG Zap 12  
MG Zap 13  
MG Zap 14  
MG Zap 15  
MG Blip  
R&B Vocal1  
R&B Vocal2  
All Right1  
All Right2  
Breath1  
Breath2  
Two M  
Three M  
Four M  
61  
63  
Aah! M  
Hou! M  
Ha! M  
64  
65  
Hi! M  
66  
68  
70  
Udu Pot1 Hi  
Udu Pot1 Slp  
AfroDrum Rat  
Sitar Gliss  
Hi2 M  
67  
Wow M  
Yeah2 M  
You Know M  
Get It Up M  
Come On M  
Ah Hah M  
Ah M  
69  
71  
Sitar Gliss  
Chenchen  
C5 72  
74  
73  
RAMA Cymbal  
Asian Gong  
057: 909 Hit&Stab 060: 909 Voice 2  
063: 909 Synth FX 066: R&B Guitar  
069: House Vocal  
Set Me Free  
Uhh  
072: Techno Voice  
Yah  
59  
C4 60  
62  
OrangeHit 1  
OrangeHit 3  
OrangeHit 4  
OrangeHit 7  
7th Hit  
Ah2 M  
LoFi Beep 1  
LoFi Beep 2  
LoFi Beep 3  
LoFi Beep 4  
LoFi Beep 5  
LoFi Beep 6  
Hardhock  
Euro Fx  
R&B Guitar1  
R&B Guitar2  
Uuh Yeah! M  
ComeOn F  
Ha F  
What I Want  
61  
63  
Woow F  
64  
Minor Hit  
Aah Formant  
Eeh Formant  
Iih Formant  
Ooh Formant  
Uuh Formant  
MetalVoiceW1  
MetalVoiceW2  
MetalVoiceW3  
AahVoice Maj  
AahVoice Min  
Auh Voice  
Dist Hit  
65  
Tekno Hit  
Back Hit  
66  
68  
70  
Orbit  
67  
Thin Beef  
Tao Hit  
Density  
Metal Bar 1  
Metal Bar 2  
Metal Press  
Sand Hit  
69  
Philly Hit  
71  
ClassicHseHt  
Smear Hit 1  
Smear Hit 2  
LoFi MinorHt  
C5 72  
74  
DarkSteam  
Ambience  
73  
157  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Preset Pattern List  
No. Pattern Name  
BPM Mes. Programmer  
No. Pattern Name  
BPM Mes. Programmer  
001 R&B 1  
65  
77  
4
4
8
4
4
8
4
4
4
4
8
8
4
8
4
4
8
8
4
8
4
4
8
4
8
8
8
4
4
4
4
4
8
8
4
8
8
8
8
8
8
8
8
8
8
8
8
4
4
4
8
8
4
8
8
4
8
8
8
8
Shinichiro Murayama  
Kazuhiko Maeda  
B.U.S  
B.U.S  
grogman  
061 Drum'n'Bass 11  
062 Drum'n'Bass 12  
063 Drum'n'Bass 13  
064 Break Beats 1  
065 Break Beats 2  
066 Break Beats 3  
067 Break Beats 4  
068 Break Beats 5  
069 Break Beats 6  
070 Break Beats 7  
071 Break Beats 8  
072 Break Beats 9  
073 Break Beats 10  
074 Break Beats 11  
075 Break Beats 12  
076 Break Beats 13  
077 Break Beats 14  
078 Euro Trance 2  
079 Euro Trance 3  
080 Euro Trance 4  
081 Euro Trance 5  
082 Euro Trance 6  
083 Euro Trance 7  
084 Euro Trance 8  
085 Euro Trance 9  
086 Hard Trance 1  
087 Hard Trance 2  
088 Hard Trance 3  
089 Hard Trance 4  
090 Hard Trance 5  
091 Hard Trance 6  
092 Hard Trance 7  
093 Hard Trance 8  
094 Hard Trance 9  
095 Hard Trance 10  
096 Hard Trance 11  
097 Psy. Trance 1  
098 Psy. Trance 2  
099 Psy. Trance 3  
100 Psy. Trance 4  
101 Psy. Trance 5  
102 Psy. Trance 6  
103 Psy. Trance 7  
104 UK HardHouse 1  
105 UK HardHouse 2  
106 UK HardHouse 3  
107 UK HardHouse 4  
108 UK HardHouse 5  
109 UK HardHouse 6  
110 UK HardHouse 7  
111 US HardHouse 1  
112 US HardHouse 2  
113 US HardHouse 3  
114 US HardHouse 4  
115 US HardHouse 5  
116 US HardHouse 6  
117 US HardHouse 7  
118 Progressive 1  
119 Progressive 2  
120 Progressive 3  
170  
180  
180  
140  
140  
136  
126  
110  
128  
120  
120  
154  
170  
175  
138  
127  
144  
140  
135  
140  
140  
138  
136  
138  
145  
140  
150  
150  
140  
145  
136  
140  
134  
140  
138  
140  
140  
140  
138  
138  
138  
143  
140  
150  
145  
142  
142  
142  
140  
140  
133  
125  
125  
129  
130  
130  
130  
133  
130  
132  
8
8
4
4
4
8
8
4
8
8
8
8
8
4
4
4
8
8
8
8
8
4
4
8
8
8
8
8
8
8
4
8
4
4
4
4
4
4
4
4
8
8
8
8
8
4
8
8
4
8
4
4
4
4
4
4
4
8
8
8
Kunihiro Ueno  
Kunihiro Ueno  
Kunihiro Ueno  
Heigo Tani  
Heigo Tani  
Kunihiro Ueno  
Nick Tidy  
Kunihiro Ueno  
Nick Tidy  
Kunihiro Ueno  
Nick Tidy  
Kunihiro Ueno  
Heigo Tani  
Heigo Tani  
Heigo Tani  
B.U.S  
Nick Tidy  
Roland Corporation  
Roland Corporation  
Hans-Joerg Scheffler  
B.U.S  
B.U.S  
B.U.S  
002 G-Funk 1  
003 Euro Trance 1  
004 Garage 1  
005 Minimal 1  
006 Techno 1  
007 Techno 2  
008 Techno 3  
009 Techno 4  
010 Techno 5  
011 Techno 6  
012 Techno 7  
013 Techno 8  
014 Techno 9  
015 Techno 10  
016 Techno 11  
017 Techno 12  
018 Techno 13  
019 Techno 14  
020 Techno 15  
021 Techno 16  
022 Techno 17  
023 Techno 18  
024 Techno 19  
025 Techno 20  
026 Techno 21  
027 Techno 22  
028 Minimal 2  
029 Minimal 3  
030 Minimal 4  
031 Minimal 5  
032 Minimal 6  
033 Minimal 7  
034 Minimal 8  
035 Minimal 9  
036 Minimal 10  
037 Minimal 11  
038 Minimal 12  
039 Minimal 13  
040 Hardcore 1  
041 Hardcore 2  
042 Hardcore 3  
043 Hardcore 4  
044 Hardcore 5  
045 Ambient 1  
046 Ambient 2  
047 Ambient 3  
048 Ambient 4  
049 Ambient 5  
050 Ambient 6  
051 Drum'n'Bass 1  
052 Drum'n'Bass 2  
053 Drum'n'Bass 3  
054 Drum'n'Bass 4  
055 Drum'n'Bass 5  
056 Drum'n'Bass 6  
057 Drum'n'Bass 7  
058 Drum'n'Bass 8  
059 Drum'n'Bass 9  
060 Drum'n'Bass 10  
138  
130  
137  
132  
130  
128  
132  
137  
135  
133  
130  
130  
130  
128  
130  
130  
128  
127  
125  
132  
140  
132  
135  
127  
138  
140  
140  
141  
138  
137  
135  
135  
135  
135  
135  
135  
135  
180  
180  
180  
150  
150  
89  
Q'HEY  
Heigo Tani  
Heigo Tani  
Heigo Tani  
grogman  
Roland Corporation  
Nick Tidy  
Takatoshi Nishibu  
Heigo Tani  
Heigo Tani  
Q'HEY  
Kunihiro Ueno  
Kunihiro Ueno  
Kunihiro Ueno  
Cappadocia Productions  
Heigo Tani  
Q'HEY  
Nick Tidy  
Q'HEY  
Q'HEY  
Nick Tidy  
Roland Corporation U.S.  
NEURON  
Hans-Joerg Scheffler  
NEURON  
Nick Tidy  
Heigo Tani  
Heigo Tani  
Daishiro Minami  
Roland Corporation  
grogman  
Q'HEY  
Q'HEY  
Q'HEY  
Q'HEY  
Q'HEY  
Q'HEY  
Q'HEY  
NEURON  
NEURON  
NEURON  
NEURON  
NEURON  
NEURON  
Hans-Joerg Scheffler  
Roland Corporation  
Takatoshi Nishibu  
Hans-Joerg Scheffler  
Roland Corporation U.S.  
MASA  
MASA  
MASA  
MASA  
MASA  
MASA  
MASA  
MASA  
NEURON  
NEURON  
Roland Corporation  
Roland Corporation  
B.U.S  
Roland Corporation U.S.  
Roland Corporation U.S.  
Roland Corporation U.S.  
B.U.S  
Roland Corporation U.S.  
Roland Corporation  
Roland Corporation  
Roland Corporation U.S.  
Kazuhiko Maeda  
Kazuhiko Maeda  
Kazuhiko Maeda  
Roland Corporation  
Roland Corporation  
Roland Corporation U.S.  
Cappadocia Productions  
Cappadocia Productions  
Roland Corporation U.S.  
Roland Corporation  
MASA  
89  
82  
100  
120  
130  
180  
180  
175  
166  
180  
170  
175  
170  
180  
180  
Q'HEY  
Kunihiro Ueno  
Kunihiro Ueno  
Heigo Tani  
Nick Tidy  
Nick Tidy  
Roland Corporation  
Roland Corporation  
Heigo Tani  
Kunihiro Ueno  
Kunihiro Ueno  
158  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Preset Pattern List  
No. Pattern Name  
BPM Mes. Programmer  
No. Pattern Name  
BPM Mes. Programmer  
121 Progressive 4  
122 Progressive 5  
123 Progressive 6  
124 Progressive 7  
125 Garage 2  
126 Garage 3  
127 Garage 4  
128 Garage 5  
129 Garage 6  
130 Garage 7  
131 Garage 8  
132 Garage 9  
133 Garage 10  
134 Disco 1  
136  
136  
138  
137  
128  
132  
130  
125  
129  
134  
142  
134  
138  
132  
132  
135  
135  
124  
134  
127  
128  
126  
104  
99  
4
4
4
8
4
4
4
8
8
8
8
8
8
8
8
4
4
4
4
8
8
8
4
4
4
8
4
4
4
8
4
8
8
8
8
8
8
8
8
8
4
8
8
8
4
8
4
4
4
8
8
4
4
4
8
8
8
8
8
8
B.U.S  
B.U.S  
B.U.S  
Nick Tidy  
Roland Corporation U.S.  
B.U.S  
B.U.S  
Hans-Joerg Scheffler  
Hans-Joerg Scheffler  
Hans-Joerg Scheffler  
Naoki Matsuura  
Naoki Matsuura  
Naoki Matsuura  
B.U.S  
B.U.S  
Roland Corporation U.S.  
MASA  
Hans-Joerg Scheffler  
Hans-Joerg Scheffler  
Nick Tidy  
Hans-Joerg Scheffler  
Hans-Joerg Scheffler  
Shinichiro Murayama  
Kazuhiko Maeda  
181 G-Funk 10  
182 G-Funk 11  
183 Abstract 1  
184 Abstract 2  
185 Abstract 3  
186 Abstract 4  
187 Abstract 5  
188 Abstract 6  
189 Electro 1  
190 Electro 2  
191 Electro 3  
192 Electro 4  
193 Electro 5  
95  
90  
95  
80  
60  
95  
92  
96  
124  
135  
127  
100  
133  
113  
120  
120  
110  
110  
120  
120  
130  
128  
130  
4
4
4
4
4
4
8
8
4
8
8
4
8
8
4
4
4
4
4
4
8
8
4
4
4
4
4
4
4
4
8
8
4
4
8
Roland Corporation  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Roland Corporation U.S.  
Roland Corporation U.S.  
Cappadocia Productions  
Cappadocia Productions  
Cappadocia Productions  
Cappadocia Productions  
Nick Tidy  
Roland Corporation U.S.  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Q'HEY  
194 Electro 6  
135 Disco 2  
136 Disco 3  
195 Electronica 1  
196 Electronica 2  
197 Electronica 3  
198 Electronica 4  
199 Electronica 5  
200 Electronica 6  
201 Electronica 7  
202 Electronica 8  
203 Electronica 9  
204 Reggae 1 (Dance Hall) 90  
205 Reggae 2 (Dance Hall) 90  
206 Reggae 3 (Dance Hall) 85  
207 Reggae 4 (Dance Hall) 85  
208 Reggae 5 (Dance Hall) 93  
209 Reggae 6 (Lovers)  
210 Reggae 7 (Lovers)  
211 Reggae 8 (Lovers)  
212 Reggae 9 (Lovers)  
213 Reggae 10 (Roots)  
214 Reggae 11 (Roots)  
215 Reggae 12 (Dub)  
137 House 1  
138 House 2  
139 House 3  
140 House 4  
141 House 5  
142 House 6  
143 R&B 2  
144 R&B 3  
145 R&B 4  
146 R&B 5  
147 R&B 6  
Q'HEY  
Roland Corporation  
Roland Corporation  
Naoki Matsuura  
89  
66  
70  
80  
92  
96  
97  
100  
90  
Kazuhiko Maeda  
Shinichiro Murayama  
Kazuhiko Maeda  
Kazuhiko Maeda  
Kazuhiko Maeda  
Naoki Matsuura  
148 R&B 7  
149 R&B 8  
150 R&B 9  
Roland Corporation  
Roland Corporation  
Kazuhiko Maeda  
Naoki Matsuura  
Naoki Matsuura  
Naoki Matsuura  
Naoki Matsuura  
Naoki Matsuura  
90  
89  
78  
68  
80  
65  
71  
Shinichiro Murayama  
Kazuhiko Maeda  
151 R&B 10  
152 R&B 11  
153 R&B 12  
154 R&B 13  
155 R&B 14  
156 R&B 15  
157 R&B 16  
158 R&B 17  
159 R&B 18  
160 Hip Hop 1  
161 Hip Hop 2  
162 Hip Hop 3  
163 Hip Hop 4  
164 Hip Hop 5  
165 Hip Hop 6  
166 Hip Hop 7  
167 Hip Hop 8  
168 Hip Hop 9  
169 Hip Hop 10  
170 Hip Hop 11  
171 Hip Hop 12  
172 Hip Hop 13  
173 G-Funk 2  
174 G-Funk 3  
175 G-Funk 4  
176 G-Funk 5  
177 G-Funk 6  
178 G-Funk 7  
179 G-Funk 8  
180 G-Funk 9  
Shinichiro Murayama  
Shinichiro Murayama  
Shinichiro Murayama  
Shinichiro Murayama  
Shinichiro Murayama  
Shinichiro Murayama  
Shinichiro Murayama  
Shinichiro Murayama  
Kazuhiko Maeda  
90  
105  
100  
98  
100  
102  
84  
*
Depending on the country in which you purchased your  
MC-909, the first five preset patterns may be in a different  
order.  
93  
Kazuhiko Maeda  
001 Euro Trance 1  
002 Garage 1  
003 Minimal 1  
004 R&B 1  
138  
130  
137  
65  
8
4
4
4
4
B.U.S  
B.U.S  
grogman  
Shinichiro Murayama  
Kazuhiko Maeda  
113  
108  
116  
71  
98  
95  
89  
89  
87  
91  
89  
97  
96  
97  
94  
91  
97  
91  
Roland Corporation U.S.  
Roland Corporation U.S.  
Roland Corporation U.S.  
Roland Corporation  
Roland Corporation  
Roland Corporation  
Cappadocia Productions  
Cappadocia Productions  
Roland Corporation U.S.  
Roland Corporation U.S.  
Cappadocia Productions  
Kazuhiko Maeda  
005 G-Funk 1  
77  
No.: Pattern Number / Mes.: Measure Length  
The sounds, phrases and patterns contained in this product are sound  
recordings protected by copyright. Roland hereby grants to purchasers of  
this product the permission to utilize the sound recordings contained in  
this product for the creation and recording of original musical works;  
provided however, the sound recordings contained in this product may  
not be sampled, downloaded or otherwise re-recorded, in whole or in  
part, for any other purpose, including but not limited to the transmission  
of all or any part of the sound recordings via the internet or other digital  
or analog means of transmission, and/or the manufacture, for sale or  
otherwise, of any collection of sampled sounds, phrases or patterns, on  
CD-ROM or equivalent means.  
The sound recordings contained in this product are the original works of  
Roland Corporation. Roland is not responsible for the use of the sound  
recordings contained in this product, and assumes no liability for any  
infringement of any copyright of any third party arising out of use of the  
sounds, phrases and patterns in this product.  
Kazuhiko Maeda  
Roland Corporation U.S.  
Roland Corporation U.S.  
Roland Corporation U.S.  
Roland Corporation U.S.  
Roland Corporation U.S.  
Roland Corporation U.S.  
91  
159  
Download from Www.Somanuals.com. All Manuals Search And Download.  
RPS Pattern List  
No. Pattern Name  
No. Pattern Name  
No. Pattern Name  
No. Pattern Name  
216 Techno Drums 1  
217 Techno Drums 2  
218 Techno Drums 3  
219 Techno Drums 4  
220 Techno Drums 5  
221 Techno Drums 6  
222 Techno Drums 7  
223 Techno Drums 8  
224 Techno Drums 9  
225 Techno Drums 10  
226 Techno Drums 11  
227 Techno Drums 12  
228 Techno Drums 13  
229 Techno Drums 14  
230 Trance Drums 1  
231 Trance Drums 2  
232 Trance Drums 3  
233 Trance Drums 4  
234 Trance Drums 5  
235 Trance Drums 6  
236 Trance Drums 7  
237 Trance Drums 8  
238 House Drums 1  
239 House Drums 2  
240 House Drums 3  
241 House Drums 4  
242 House Drums 5  
243 House Drums 6  
244 House Drums 7  
245 House Drums 8  
246 2Step Drums 1  
247 2Step Drums 2  
248 Dnb Drums 1  
271 Techno Bass 2  
272 Techno Bass 3  
273 Techno Bass 4  
274 Techno Bass 5  
275 Techno Bass 6  
276 Techno Bass 7  
277 Techno Bass 8  
278 Techno Bass 9  
279 Techno Bass 10  
280 Techno Bass 11  
281 Techno Bass 12  
282 Techno Bass 13  
283 Techno Bass 14  
284 Trance Bass 1  
285 Trance Bass 2  
286 Trance Bass 3  
287 Trance Bass 4  
288 Trance Bass 5  
289 Trance Bass 6  
290 Trance Bass 7  
291 Trance Bass 8  
292 House Bass 1  
293 House Bass 2  
294 House Bass 3  
295 House Bass 4  
296 House Bass 5  
297 House Bass 6  
298 House Bass 7  
299 House Bass 8  
300 2Step Bass 1  
301 2Step Bass 2  
302 Dnb Bass 1  
326 Kick Fill 5  
327 Kick Fill 6  
328 Kick Fill 7  
329 Kick Fill 8  
381 Cymbal 3  
382 Cymbal 4  
383 Clap Fill 1  
384 Clap Fill 2  
385 Clap Fill 3  
386 Clap Fill 4  
387 Clap Fill 5  
388 Clap Fill 6  
389 Clap Fill 7  
390 Clap Fill 8  
391 Tom Fill 1  
392 Tom Fill 2  
393 Perc. Fill 1  
394 Perc. Fill 2  
395 Perc. Fill 3  
396 Perc. Fill 4  
397 Perc. Fill 5  
398 Perc. Fill 6  
399 Perc. Fill 7  
400 Perc. Fill 8  
401 Perc. Fill 9  
402 Perc. Fill 10  
403 Perc. Fill 11  
404 Perc. Fill 12  
405 Perc. Fill 13  
406 Perc. Fill 14  
407 Perc. Fill 15  
408 Perc. Fill 16  
409 Perc. Fill 17  
410 Perc. Fill 18  
411 Perc. Fill 19  
412 Perc. Fill 20  
413 Perc. Fill 21  
414 Perc. Fill 22  
415 Perc. Fill 23  
416 Perc. Fill 24  
417 Perc. Fill 25  
418 Perc. Fill 26  
419 Perc. Fill 27  
420 Cowbell 1  
421 Human Fill 1  
422 Human Fill 2  
423 Human Fill 3  
424 Human Fill 4  
425 Human Fill 5  
426 Human Fill 6  
427 Scratch 1  
428 Scratch 2  
429 Scratch 3  
430 Scratch 4  
431 Scratch 5  
432 Scratch 6  
433 Scratch 7  
434 Scratch 8  
435 Scratch 9  
330 Kick Fill 9  
331 Kick Fill 10  
332 Kick Fill 11  
333 Kick Fill 12  
334 Kick Fill 13  
335 Snare Fill 1  
336 Snare Fill 2  
337 Snare Fill 3  
338 Snare Fill 4  
339 Snare Fill 5  
340 Snare Fill 6  
341 Snare Fill 7  
342 Snare Fill 8  
343 Snare Fill 9  
344 Snare Fill 10  
345 Snare Fill 11  
346 Snare Fill 12  
347 Snare Fill 13  
348 Snare Fill 14  
349 Snare Fill 15  
350 Snare Fill 16  
351 Snare Fill 17  
352 Snare Fill 18  
353 Snare Fill 19  
354 Snare Fill 20  
355 Hi-hat Fill 1  
356 Hi-hat Fill 2  
357 Hi-hat Fill 3  
358 Hi-hat Fill 4  
359 Hi-hat Fill 5  
360 Hi-hat Fill 6  
361 Hi-hat Fill 7  
362 Hi-hat Fill 8  
363 Hi-hat Fill 9  
364 Hi-hat Fill 10  
365 Hi-hat Fill 11  
366 Hi-hat Fill 12  
367 Hi-hat Fill 13  
368 Hi-hat Fill 14  
369 Hi-hat Fill 15  
370 Hi-hat Fill 16  
371 Hi-hat Fill 17  
372 Hi-hat Fill 18  
373 Hi-hat Fill 19  
374 Hi-hat Fill 20  
375 Hi-hat Fill 21  
376 Cymbal Fill 1  
377 Cymbal Fill 2  
378 Cymbal Fill 3  
379 Cymbal 1  
303 Dnb Bass 2  
304 Dnb Bass 3  
305 Dnb Bass 4  
249 Dnb Drums 2  
250 Dnb Drums 3  
251 Dnb Drums 4  
306 B.Beats Bass 1  
307 B.Beats Bass 2  
308 B.Beats Bass 3  
309 B.Beats Bass 4  
310 HipHop Bass 1  
311 HipHop Bass 2  
312 HipHop Bass 3  
313 HipHop Bass 4  
314 HipHop Bass 5  
315 HipHop Bass 6  
316 HipHop Bass 7  
317 HipHop Bass 8  
318 HipHop Bass 9  
319 HipHop Bass 10  
320 Reggae Bass 1  
321 Reggae Bass 2  
322 Kick Fill 1  
252 B.Beats Drums 1  
253 B.Beats Drums 2  
254 B.Beats Drums 3  
255 B.Beats Drums 4  
256 HipHop Drums 1  
257 HipHop Drums 2  
258 HipHop Drums 3  
259 HipHop Drums 4  
260 HipHop Drums 5  
261 HipHop Drums 6  
262 HipHop Drums 7  
263 HipHop Drums 8  
264 HipHop Drums 9  
265 HipHop Drums 10  
266 Reggae Drums 1  
267 Reggae Drums 2  
268 Human Beat 1  
269 Human Beat 2  
270 Techno Bass 1  
323 Kick Fill 2  
324 Kick Fill 3  
325 Kick Fill 4  
380 Cymbal 2  
160  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
RPS Pattern List  
No. Pattern Name  
No. Pattern Name  
No. Pattern Name  
No. Pattern Name  
436 Scratch 10  
437 Scratch 11  
438 Scratch 12  
439 Scratch 13  
440 Scratch 14  
441 Scratch 15  
442 Scratch 16  
443 Scratch 17  
444 Piano 1  
445 Piano 2  
446 Piano 3  
447 Piano 4  
448 Piano 5  
491 Flute 1  
492 Flute 2  
493 Flute 3  
546 Synth Riff 21  
547 Synth Riff 22  
548 Synth Riff 23  
549 Synth Riff 24  
550 Synth Riff 25  
551 Synth Riff 26  
552 Synth Riff 27  
553 Synth Riff 28  
554 Synth Riff 29  
555 Synth Riff 30  
556 Synth Riff 31  
557 Synth Riff 32  
558 Synth Riff 33  
559 Synth Riff 34  
560 Synth Riff 35  
561 Synth Riff 36  
562 Synth Seq 1  
563 Synth Seq 2  
564 Synth Seq 3  
565 Synth Seq 4  
566 Synth Seq 5  
567 Synth Seq 6  
568 Synth Seq 7  
569 Synth Seq 8  
570 Synth Seq 9  
571 Synth Seq 10  
572 Synth Seq 11  
573 Synth Seq 12  
574 Synth Seq 13  
575 Synth Seq 14  
576 Synth Seq 15  
577 Synth Seq 16  
578 Synth Seq 17  
579 Synth Seq 18  
580 Synth Seq 19  
581 Synth Seq 20  
582 Synth Seq 21  
583 Synth Seq 22  
584 Hit 1  
585 Hit 2  
586 Hit 3  
587 Hit 4  
588 Hit 5  
589 Voice 1  
590 Voice 2  
591 Voice 3  
592 Voice 4  
593 Voice 5  
594 Voice 6  
595 Voice 7  
596 Voice 8  
597 Voice 9  
598 Voice 10  
599 Voice 11  
600 Voice 12  
601 Voice 13  
602 Voice 14  
603 Voice 15  
604 Voice 16  
605 Voice 17  
606 Voice 18  
607 Voice 19  
608 FX 1  
609 FX 2  
610 FX 3  
611 FX 4  
612 FX 5  
494 Ethnic Riff 1  
495 Ethnic Riff 2  
496 Balaphone 1  
497 Balaphone 2  
498 Bass Riff 1  
499 Bass Riff 2  
500 Synth Lead 1  
501 Synth Lead 2  
502 Synth Lead 3  
503 Synth Lead 4  
504 Synth Lead 5  
505 Synth Lead 6  
506 Synth Lead 7  
507 Synth Lead 8  
508 Synth Lead 9  
509 Synth Pad 1  
510 Synth Pad 2  
511 Synth Pad 3  
512 Synth Pad 4  
513 Synth Pad 5  
514 Synth Pad 6  
515 Synth Pad 7  
516 Synth Pad 8  
517 Synth Pad 9  
518 Synth Pad 10  
519 Synth Pad 11  
520 Synth Pad 12  
521 Synth Pad 13  
522 Synth Pad 14  
523 Synth Pad 15  
524 Synth Pad 16  
525 Synth Pad 17  
526 Synth Riff 1  
527 Synth Riff 2  
528 Synth Riff 3  
529 Synth Riff 4  
530 Synth Riff 5  
531 Synth Riff 6  
532 Synth Riff 7  
533 Synth Riff 8  
534 Synth Riff 9  
535 Synth Riff 10  
536 Synth Riff 11  
537 Synth Riff 12  
538 Synth Riff 13  
539 Synth Riff 14  
540 Synth Riff 15  
541 Synth Riff 16  
542 Synth Riff 17  
543 Synth Riff 18  
544 Synth Riff 19  
545 Synth Riff 20  
613 FX 6  
614 FX 7  
615 FX 8  
616 FX 9  
449 Piano 6  
450 Piano 7  
451 E.Piano 1  
452 E.Piano 2  
453 E.Piano 3  
454 E.Piano 4  
455 E.Piano 5  
456 E.Piano 6  
457 Organ 1  
458 Organ 2  
459 Organ 3  
460 Guitar Riff 1  
461 Guitar Riff 2  
462 Guitar Riff 3  
463 Guitar Riff 4  
464 Guitar Riff 5  
465 Guitar Riff 6  
466 Guitar Riff 7  
467 Guitar Riff 8  
468 Guitar Riff 9  
469 Guitar Riff 10  
470 Guitar Riff 11  
471 Guitar Riff 12  
472 Strings 1  
473 Strings 2  
474 Strings 3  
475 Strings 4  
476 Strings 5  
477 Strings 6  
478 Strings 7  
479 Vox 1  
617 FX 10  
618 FX 11  
619 FX 12  
620 FX 13  
621 FX 14  
622 FX 15  
623 FX 16  
624 FX 17  
625 FX 18  
626 FX 19  
627 FX 20  
628 FX 21  
629 FX 22  
630 FX 23  
631 FX 24  
632 FX 25  
633 FX 26  
634 FX 27  
635 FX 28  
636 FX 29  
637 FX 30  
638 FX 31  
639 FX 32  
640 FX 33  
641 FX 34  
642 FX 35  
643 FX 36  
644 FX 37  
645 FX 38  
646 FX 39  
647 FX 40  
648 FX 41  
649 FX 42  
650 FX 43  
651 FX 44  
652 FX 45  
653 FX 46  
654 FX 47  
655 FX 48  
480 Vox 2  
481 Vox 3  
482 Vox 4  
483 Vox 5  
484 Vox 6  
485 Vox 7  
486 Brass 1  
487 Brass 2  
488 Brass 3  
489 Brass 4  
490 Brass 5  
161  
Download from Www.Somanuals.com. All Manuals Search And Download.  
RPS Set List  
Pad No.  
Pattern Name  
Pad No.  
Pattern Name  
Pad No.  
Pattern Name  
Pad No.  
Pattern Name  
01. Techno 1  
05. Hardcore  
09. Break Beats 1  
13. Hard Trance  
1
2
3
4
5
6
7
8
216  
217  
270  
271  
376  
322  
335  
383  
526  
562  
527  
563  
509  
608  
609  
589  
Techno Drums 1  
Techno Drums 2  
Techno Bass 1  
Techno Bass 2  
Cymbal Fill 1  
Kick Fill 1  
1
2
3
4
5
6
7
8
224  
225  
278  
279  
337  
338  
397  
379  
566  
567  
444  
535  
536  
537  
615  
591  
Techno Drums 9  
Techno Drums 10  
Techno Bass 9  
Techno Bass 10  
Snare Fill 3  
Snare Fill 4  
Perc. Fill 5  
1
2
3
4
5
6
7
8
252  
253  
306  
307  
329  
339  
361  
421  
538  
460  
623  
624  
461  
427  
625  
592  
B.Beats Drums 1  
B.Beats Drums 2  
B.Beats Bass 1  
B.Beats Bass 2  
Kick Fill 8  
Snare Fill 5  
Hi-hat Fill 7  
Human Fill 1  
Synth Riff 13  
Guitar Riff 1  
FX 16  
FX 17  
Guitar Riff 2  
Scratch 1  
FX 18  
Voice 4  
1
2
3
4
5
6
7
8
234  
235  
288  
289  
343  
344  
364  
403  
544  
577  
498  
578  
518  
545  
546  
547  
Trance Drums 5  
Trance Drums 6  
Trance Bass 5  
Trance Bass 6  
Snare Fill 9  
Snare Fill 10  
Hi-hat Fill 10  
Perc. Fill 11  
Synth Riff 19  
Synth Seq 16  
Bass Riff 1  
Synth Seq 17  
Synth Pad 10  
Synth Riff 20  
Synth Riff 21  
Synth Riff 22  
Snare Fill 1  
Clap Fill 1  
Cymbal 1  
9
Synth Riff 1  
Synth Seq 1  
Synth Riff 2  
Synth Seq 2  
Synth Pad 1  
FX 1  
9
Synth Seq 5  
Synth Seq 6  
Piano 1  
Synth Riff 10  
Synth Riff 11  
Synth Riff 12  
FX 8  
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
FX 2  
Voice 1  
Voice 3  
02. Techno 2  
06. Ambient  
10. Break Beats 2  
14. Psy. Trance  
1
2
3
4
5
6
7
8
218  
219  
272  
273  
355  
391  
323  
393  
500  
501  
564  
528  
510  
610  
611  
612  
Techno Drums 3  
Techno Drums 4  
Techno Bass 3  
Techno Bass 4  
Hi-hat Fill 1  
Tom Fill 1  
1
2
3
4
5
6
7
8
226  
227  
280  
281  
357  
377  
398  
325  
568  
569  
570  
511  
512  
616  
617  
472  
Techno Drums 11  
Techno Drums 12  
Techno Bass 11  
Techno Bass 12  
Hi-hat Fill 3  
Cymbal Fill 2  
Perc. Fill 6  
1
2
3
4
5
6
7
8
254  
255  
308  
309  
340  
400  
401  
422  
446  
462  
463  
486  
487  
593  
428  
539  
B.Beats Drums 3  
B.Beats Drums 4  
B.Beats Bass 3  
B.Beats Bass 4  
Snare Fill 6  
Perc. Fill 8  
Perc. Fill 9  
Human Fill 2  
Piano 3  
Guitar Riff 3  
Guitar Riff 4  
Brass 1  
Brass 2  
Voice 5  
1
2
3
4
5
6
7
8
236  
237  
290  
291  
345  
346  
386  
365  
548  
549  
550  
579  
519  
630  
631  
464  
Trance Drums 7  
Trance Drums 8  
Trance Bass 7  
Trance Bass 8  
Snare Fill 11  
Snare Fill 12  
Clap Fill 4  
Hi-hat Fill 11  
Synth Riff 23  
Synth Riff 24  
Synth Riff 25  
Synth Seq 18  
Synth Pad 11  
FX 23  
Kick Fill 2  
Perc. Fill 1  
Synth Lead 1  
Synth Lead 2  
Synth Seq 3  
Synth Riff 3  
Synth Pad 2  
FX 3  
Kick Fill 4  
9
9
Synth Seq 7  
Synth Seq 8  
Synth Seq 9  
Synth Pad 3  
Synth Pad 4  
FX 9  
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
FX 4  
FX 5  
FX 10  
Strings 1  
Scratch 2  
Synth Riff 14  
FX 24  
Guitar Riff 5  
03. Techno 3  
07. Drum'n'Bass 1  
11. Euro Trance 1  
15. UK HardHouse  
1
2
3
4
5
6
7
8
220  
221  
274  
275  
394  
395  
384  
356  
529  
530  
531  
532  
479  
590  
584  
613  
Techno Drums 5  
Techno Drums 6  
Techno Bass 5  
Techno Bass 6  
Perc. Fill 2  
Perc. Fill 3  
Clap Fill 2  
Hi-hat Fill 2  
Synth Riff 4  
Synth Riff 5  
Synth Riff 6  
Synth Riff 7  
Vox 1  
1
2
3
4
5
6
7
8
248  
249  
302  
303  
358  
380  
326  
327  
502  
503  
504  
473  
571  
618  
619  
620  
Dnb Drums 1  
Dnb Drums 2  
Dnb Bass 1  
Dnb Bass 2  
Hi-hat Fill 4  
Cymbal 2  
1
2
3
4
5
6
7
8
230  
231  
284  
285  
341  
362  
379  
385  
505  
540  
573  
574  
516  
575  
626  
627  
Trance Drums 1  
Trance Drums 2  
Trance Bass 1  
Trance Bass 2  
Snare Fill 7  
Hi-hat Fill 8  
Cymbal 1  
1
2
3
4
5
6
7
8
238  
239  
292  
293  
347  
387  
381  
404  
551  
552  
553  
554  
499  
520  
594  
632  
House Drums 1  
House Drums 2  
House Bass 1  
House Bass 2  
Snare Fill 13  
Clap Fill 5  
Kick Fill 5  
Kick Fill 6  
Cymbal 3  
Clap Fill 3  
Perc. Fill 12  
Synth Riff 26  
Synth Riff 27  
Synth Riff 28  
Synth Riff 29  
Bass Riff 2  
Synth Pad 12  
Voice 6  
FX 25  
9
9
Synth Lead 3  
Synth Lead 4  
Synth Lead 5  
Strings 2  
Synth Seq 10  
FX 11  
9
Synth Lead 6  
Synth Riff 15  
Synth Seq 12  
Synth Seq 13  
Synth Pad 8  
Synth Seq 14  
FX 19  
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
Voice 2  
Hit 1  
FX 6  
FX 12  
FX 13  
FX 20  
04. Minimal  
08. Drum'n'Bass 2  
12. Euro Trance 2  
16. US HardHouse  
1
2
3
4
5
6
7
8
222  
223  
276  
277  
324  
336  
396  
496  
494  
480  
533  
565  
534  
481  
585  
614  
Techno Drums 7  
Techno Drums 8  
Techno Bass 7  
Techno Bass 8  
Kick Fill 3  
Snare Fill 2  
Perc. Fill 4  
Balaphone 1  
Ethnic Riff 1  
Vox 2  
Synth Riff 8  
Synth Seq 4  
Synth Riff 9  
Vox 3  
Hit 2  
FX 7  
1
2
3
4
5
6
7
8
250  
251  
304  
305  
328  
359  
360  
399  
445  
451  
513  
514  
515  
621  
622  
572  
Dnb Drums 3  
Dnb Drums 4  
Dnb Bass 3  
Dnb Bass 4  
Kick Fill 7  
Hi-hat Fill 5  
Hi-hat Fill 6  
Perc. Fill 7  
Piano 2  
1
2
3
4
5
6
7
8
232  
233  
286  
287  
342  
363  
378  
402  
506  
541  
542  
543  
517  
576  
628  
629  
Trance Drums 3  
Trance Drums 4  
Trance Bass 3  
Trance Bass 4  
Snare Fill 8  
Hi-hat Fill 9  
Cymbal Fill 3  
Perc. Fill 10  
Synth Lead 7  
Synth Riff 16  
Synth Riff 17  
Synth Riff 18  
Synth Pad 9  
Synth Seq 15  
FX 21  
1
2
3
4
5
6
7
8
240  
241  
294  
295  
330  
366  
388  
405  
555  
556  
474  
488  
521  
595  
633  
634  
House Drums 3  
House Drums 4  
House Bass 3  
House Bass 4  
Kick Fill 9  
Hi-hat Fill 12  
Clap Fill 6  
Perc. Fill 13  
Synth Riff 30  
Synth Riff 31  
Strings 3  
Brass 3  
Synth Pad 13  
Voice 7  
FX 26  
FX 27  
9
9
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
E.Piano 1  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
Synth Pad 5  
Synth Pad 6  
Synth Pad 7  
FX 14  
FX 15  
Synth Seq 11  
FX 22  
162  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
RPS Set List  
Pad No.  
Pattern Name  
Pad No.  
Pattern Name  
Pad No.  
Pattern Name  
Pad No.  
Pattern Name  
17. Progressive  
21. Hip Hop  
25. Electronica  
29. Human Set  
1
2
3
4
5
6
7
8
242  
243  
296  
297  
348  
367  
389  
406  
557  
558  
559  
452  
522  
596  
635  
636  
House Drums 5  
House Drums 6  
House Bass 5  
House Bass 6  
Snare Fill 14  
Hi-hat Fill 13  
Clap Fill 7  
Perc. Fill 14  
Synth Riff 32  
Synth Riff 33  
Synth Riff 34  
E.Piano 2  
1
2
3
4
5
6
7
8
258  
259  
312  
313  
370  
412  
413  
414  
495  
477  
492  
467  
588  
430  
431  
597  
HipHop Drums 3  
HipHop Drums 4  
HipHop Bass 3  
HipHop Bass 4  
Hi-hat Fill 16  
Perc. Fill 20  
Perc. Fill 21  
Perc. Fill 22  
Ethnic Riff 2  
Strings 6  
Flute 2  
Guitar Riff 8  
Hit 5  
Scratch 4  
Scratch 5  
1
2
3
4
5
6
7
8
228  
229  
282  
283  
332  
333  
374  
424  
583  
648  
649  
650  
651  
652  
653  
654  
Techno Drums 13  
Techno Drums 14  
Techno Bass 13  
Techno Bass 14  
Kick Fill 11  
Kick Fill 12  
Hi-hat Fill 20  
Human Fill 4  
Synth Seq 22  
FX 41  
FX 42  
FX 43  
FX 44  
FX 45  
FX 46  
FX 47  
1
2
3
4
5
6
7
8
268  
269  
425  
426  
599  
592  
600  
601  
602  
603  
595  
604  
590  
605  
606  
607  
Human Beat 1  
Human Beat 2  
Human Fill 5  
Human Fill 6  
Voice 11  
Voice 4  
Voice 12  
Voice 13  
Voice 14  
Voice 15  
Voice 7  
Voice 16  
Voice 2  
Voice 17  
Voice 18  
Voice 19  
9
9
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
Synth Pad 14  
Voice 8  
FX 28  
FX 29  
Voice 9  
18. Garage 1  
22. G-Funk  
26. Reggae  
30. Scratch Set  
1
2
3
4
5
6
7
8
244  
245  
298  
299  
349  
407  
408  
392  
447  
448  
475  
453  
560  
489  
586  
637  
House Drums 7  
House Drums 8  
House Bass 7  
House Bass 8  
Snare Fill 15  
Perc. Fill 15  
Perc. Fill 16  
Tom Fill 2  
Piano 4  
Piano 5  
Strings 4  
E.Piano 3  
Synth Riff 35  
Brass 4  
1
2
3
4
5
6
7
8
260  
261  
314  
315  
350  
371  
372  
415  
507  
493  
468  
478  
456  
640  
641  
432  
HipHop Drums 5  
HipHop Drums 6  
HipHop Bass 5  
HipHop Bass 6  
Snare Fill 16  
Hi-hat Fill 17  
Hi-hat Fill 18  
Perc. Fill 23  
Synth Lead 8  
Flute 3  
Guitar Riff 9  
Strings 7  
E.Piano 6  
FX 33  
FX 34  
1
2
3
4
5
6
7
8
266  
267  
320  
321  
334  
353  
375  
419  
459  
470  
471  
561  
485  
655  
598  
490  
Reggae Drums 1  
Reggae Drums 2  
Reggae Bass 1  
Reggae Bass 2  
Kick Fill 13  
Snare Fill 19  
Hi-hat Fill 21  
Perc. Fill 27  
Organ 3  
Guitar Riff 11  
Guitar Riff 12  
Synth Riff 36  
Vox 7  
1
2
3
4
5
6
7
8
427  
433  
434  
435  
436  
437  
428  
431  
432  
438  
430  
439  
440  
441  
442  
443  
Scratch 1  
Scratch 7  
Scratch 8  
Scratch 9  
Scratch 10  
Scratch 11  
Scratch 2  
Scratch 5  
Scratch 6  
scratch 12  
Scratch 4  
Scratch 13  
Scratch 14  
Scratch 15  
Scratch 16  
Scratch 17  
9
9
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
FX 48  
Voice 10  
Brass 5  
Hit 3  
FX 30  
Scratch 6  
19. Garage 2  
23. Abstract  
27. Snare Fill Set  
No.: RPS Pattern Number  
1
2
3
4
5
6
7
8
246  
247  
300  
301  
331  
368  
409  
423  
457  
454  
465  
466  
523  
491  
449  
587  
2Step Drums 1  
2Step Drums 2  
2Step Bass 1  
2Step Bass 2  
Kick Fill 10  
Hi-hat Fill 14  
Perc. Fill 17  
Human Fill 3  
Organ 1  
1
2
3
4
5
6
7
8
262  
263  
316  
317  
373  
416  
417  
351  
497  
458  
642  
643  
644  
645  
482  
483  
HipHop Drums 7  
HipHop Drums 8  
HipHop Bass 7  
HipHop Bass 8  
Hi-hat Fill 19  
Perc. Fill 24  
Perc. Fill 25  
Snare Fill 17  
Balaphone 2  
Organ 2  
FX 35  
FX 36  
FX 37  
FX 38  
Vox 4  
Vox 5  
1
2
3
4
5
6
7
8
349  
337  
335  
341  
339  
354  
347  
342  
348  
353  
340  
345  
344  
350  
352  
336  
Snare Fill 15  
Snare Fill 3  
Snare Fill 1  
Snare Fill 7  
Snare Fill 5  
Snare Fill 20  
Snare Fill 13  
Snare Fill 8  
Snare Fill 14  
Snare Fill 19  
Snare Fill 6  
Snare Fill 11  
Snare Fill 10  
Snare Fill 16  
Snare Fill 18  
Snare Fill 2  
*
All data is that  
programmed at the  
factory. For instructions  
on carrying out Factory  
Reset, refer to p. 20.  
9
9
9
10  
11  
12  
13  
14  
15  
16  
E.Piano 4  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
Guitar Riff 6  
Guitar Riff 7  
Synth Pad 15  
Flute 1  
Piano 6  
Hit 4  
20. R&B  
24. Electro  
28. FX Set  
1
2
3
4
5
6
7
8
256  
257  
310  
311  
369  
410  
411  
382  
476  
450  
455  
580  
524  
429  
638  
639  
HipHop Drums 1  
HipHop Drums 2  
HipHop Bass 1  
HipHop Bass 2  
Hi-hat Fill 15  
Perc. Fill 18  
Perc. Fill 19  
Cymbal 4  
Strings 5  
Piano 7  
E.Piano 5  
Synth Seq 19  
Synth Pad 16  
Scratch 3  
FX 31  
FX 32  
1
2
3
4
5
6
7
8
264  
265  
318  
319  
352  
390  
418  
420  
508  
469  
581  
582  
525  
484  
646  
647  
HipHop Drums 9  
HipHop Drums 10  
HipHop Bass 9  
HipHop Bass 10  
Snare Fill 18  
Clap Fill 8  
1
2
3
4
5
6
7
8
632  
625  
628  
610  
636  
616  
620  
623  
648  
653  
619  
627  
615  
629  
612  
639  
FX 25  
FX 18  
FX 21  
FX 3  
FX 29  
FX 9  
FX 13  
FX 16  
FX 41  
FX 46  
FX 12  
FX 20  
FX 8  
Perc. Fill 26  
Cowbell 1  
9
9
Synth Lead 9  
Guitar Riff 10  
Synth Seq 20  
Synth Seq 21  
Synth Pad 17  
Vox 6  
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
FX 22  
FX 5  
FX 32  
FX 39  
FX 40  
163  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Pattern Set List  
Pad No. Pattern Name  
Pad No. Pattern Name  
Pad No. Pattern Name  
Pad No. Pattern Name  
01. Techno 1  
04. Break Beats  
07. House 1  
10. Hip Hop  
1
2
3
4
5
6
7
8
6
7
8
9
Techno 1  
Techno 2  
Techno 3  
Techno 4  
1
2
3
4
5
6
7
8
64 Break Beats 1  
65 Break Beats 2  
66 Break Beats 3  
67 Break Beats 4  
68 Break Beats 5  
69 Break Beats 6  
70 Break Beats 7  
71 Break Beats 8  
72 Break Beats 9  
73 Break Beats 10  
74 Break Beats 11  
75 Break Beats 12  
76 Break Beats 13  
77 Break Beats 14  
26 Techno 21  
1
2
3
4
5
6
7
8
104 UK HardHouse 1  
105 UK HardHouse 2  
106 UK HardHouse 3  
107 UK HardHouse 4  
108 UK HardHouse 5  
109 UK HardHouse 6  
110 UK HardHouse 7  
111 US HardHouse 1  
112 US HardHouse 2  
113 US HardHouse 3  
114 US HardHouse 4  
115 US HardHouse 5  
116 US HardHouse 6  
117 US HardHouse 7  
120 Progressive 3  
1
2
3
4
5
6
7
8
160 Hip Hop 1  
161 Hip Hop 2  
162 Hip Hop 3  
163 Hip Hop 4  
164 Hip Hop 5  
165 Hip Hop 6  
166 Hip Hop 7  
167 Hip Hop 8  
168 Hip Hop 9  
169 Hip Hop 10  
170 Hip Hop 11  
171 Hip Hop 12  
172 Hip Hop 13  
173 G-Funk 2  
174 G-Funk 3  
175 G-Funk 4  
10 Techno 5  
11 Techno 6  
12 Techno 7  
13 Techno 8  
14 Techno 9  
15 Techno 10  
16 Techno 11  
17 Techno 12  
18 Techno 13  
19 Techno 14  
20 Techno 15  
21 Techno 16  
9
9
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
27 Techno 22  
121 Progressive 4  
02. Techno 2  
05. Trance 1  
08. House 2  
11. Abstract  
1
2
3
4
5
6
7
8
28 Minimal 2  
29 Minimal 3  
30 Minimal 4  
31 Minimal 5  
32 Minimal 6  
33 Minimal 7  
34 Minimal 8  
35 Minimal 9  
36 Minimal 10  
37 Minimal 11  
38 Minimal 12  
39 Minimal 13  
22 Techno 17  
23 Techno 18  
24 Techno 19  
25 Techno 20  
1
2
3
4
5
6
7
8
78 Euro Trance 2  
1
2
3
4
5
6
7
8
125 Garage 2  
126 Garage 3  
127 Garage 4  
128 Garage 5  
129 Garage 6  
130 Garage 7  
131 Garage 8  
132 Garage 9  
133 Garage 10  
134 Disco 1  
135 Disco 2  
136 Disco 3  
137 House 1  
138 House 2  
139 House 3  
141 House 5  
1
2
3
4
5
6
7
8
183 Abstract 1  
184 Abstract 2  
185 Abstract 3  
186 Abstract 4  
45 Ambient 1  
46 Ambient 2  
47 Ambient 3  
48 Ambient 4  
49 Ambient 5  
195 Electronica 1  
196 Electronica 2  
197 Electronica 3  
198 Electronica 4  
199 Electronica 5  
200 Electronica 6  
201 Electronica 7  
79 Euro Trance 3  
80 Euro Trance 4  
81 Euro Trance 5  
82 Euro Trance 6  
83 Euro Trance 7  
84 Euro Trance 8  
85 Euro Trance 9  
86 Hard Trance 1  
87 Hard Trance 2  
88 Hard Trance 3  
89 Hard Trance 4  
90 Hard Trance 5  
91 Hard Trance 6  
92 Hard Trance 7  
93 Hard Trance 8  
9
9
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
03. Drum'n'Bass  
06. Trance 2  
09. R&B  
12. Reggae  
1
2
3
4
5
6
7
8
51 Drum'n'Bass 1  
52 Drum'n'Bass 2  
53 Drum'n'Bass 3  
54 Drum'n'Bass 4  
55 Drum'n'Bass 5  
56 Drum'n'Bass 6  
57 Drum'n'Bass 7  
58 Drum'n'Bass 8  
59 Drum'n'Bass 9  
60 Drum'n'Bass 10  
61 Drum'n'Bass 11  
62 Drum'n'Bass 12  
63 Drum'n'Bass 13  
51 Drum'n'Bass 1  
52 Drum'n'Bass 2  
53 Drum'n'Bass 3  
1
2
3
4
5
6
7
8
94 Hard Trance 9  
1
2
3
4
5
6
7
8
143 R&B 2  
1
2
3
4
5
6
7
8
204 Reggae 1(Dance Hall)  
95 Hard Trance 10  
96 Hard Trance 11  
97 Psy. Trance 1  
98 Psy. Trance 2  
99 Psy. Trance 3  
100 Psy. Trance 4  
101 Psy. Trance 5  
102 Psy. Trance 6  
103 Psy. Trance 7  
118 Progressive 1  
119 Progressive 2  
43 Hardcore 4  
144 R&B 3  
145 R&B 4  
146 R&B 5  
147 R&B 6  
148 R&B 7  
149 R&B 8  
150 R&B 9  
151 R&B 10  
152 R&B 11  
153 R&B 12  
154 R&B 13  
155 R&B 14  
156 R&B 15  
157 R&B 16  
158 R&B 17  
205 Reggae 2(Dance Hall)  
206 Reggae 3(Dance Hall)  
207 Reggae 4(Dance Hall)  
208 Reggae 5(Dance Hall)  
209 Reggae 6(Lovers)  
210 Reggae 7(Lovers)  
211 Reggae 8(Lovers)  
212 Reggae 9(Lovers)  
213 Reggae 10(Roots)  
214 Reggae 11(Roots)  
215 Reggae 12(Dub)  
9
9
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
209 Reggae 6(Lovers)  
210 Reggae 7(Lovers)  
211 Reggae 8(Lovers)  
212 Reggae 9(Lovers)  
44 Hardcore 5  
42 Hardcore 3  
41 Hardcore 2  
No.: Pattern Number  
*
All data is that  
programmed at the  
factory. For instructions  
on carrying out Factory  
Reset, refer to p. 20.  
*
When the unit shipped  
from the factory, pattern  
sets 13–24, 25–36, and  
37–48 contained the  
same sets as pattern sets  
1–12, and 49 and 50  
contained the same sets  
as 1 and 2.  
164  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Song List  
Song No.  
Song Name  
No.  
Pattern Name  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
Techno 1  
10  
14  
Techno 5  
Techno 2  
Techno 9  
Minimal  
37  
Minimal 11  
Hardcore  
40  
Hardcore 1  
Ambient 1  
Ambient  
45  
Drum'n'Bass 1  
Drum'n'Bass 2  
Break Beats 1  
Break Beats 2  
Euro Trance  
Hard Trance  
Psy. Trance  
UK HardHouse  
US HardHouse  
Progressive  
Garage 1  
51  
Drum'n'Bass 1  
Drum'n'Bass 12  
Break Beats 1  
Break Beats 5  
Euro Trance 2  
Hard Trance 6  
Psy. Trance 6  
UK HardHouse 1  
US HardHouse 1  
Progressive 3  
Garage 3  
62  
64  
68  
78  
91  
102  
104  
111  
120  
126  
129  
136  
143  
160  
174  
183  
189  
195  
213  
Garage 2  
Garage 6  
Disco  
Disco 3  
R&B  
R&B 2  
Hip Hop  
Hip Hop 1  
G-Funk  
G-Funk 3  
Abstract  
Abstract 1  
Electro  
Electro 1  
Electronica  
Reggae  
Electronica 1  
Reggae 10(Roots)  
No.: Pattern Number  
*
All data is that programmed at the factory. For instructions on carrying out Factory Reset, refer to p. 20.  
165  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Arpeggio Style List  
No. Number Number of Effective Chord  
No. Number Number of Effective Chord  
ofNotes Steps Forms  
ofNotes Steps  
Forms  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
2
3
4
2
3
4
4
3
3
4
5
12  
3
3
3
3
4
4
6
4
4
5
3
1
2
3
3
3
3
3
3
3
3
4
4
4
3
2
4
4
3
2
2
2
3
4
4
3
4
4
4
4
3
7
9
9
6
7
9
12  
5
8
7
5
2
3
4
2
3
4
6
8
6
4
8
16  
4
6
8
4
4
8
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
5
5
5
6
5
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
2
2
2
4
4
4
4
16  
16  
16  
8
8
8
8
8
8
8
16  
8
8
16  
8
8
16  
16  
16  
8
8
16  
8
38  
39  
40  
41  
41  
42  
41  
43  
44  
45  
46  
47  
6
8
8
8
48  
16  
16  
16  
16  
16  
16  
16  
16  
16  
32  
16  
16  
16  
16  
8
8
8
8
4
16  
16  
16  
16  
16  
32  
16  
16  
8
16  
32  
8
16  
16  
16  
8
5
10  
10  
10  
4
10  
10  
10  
4
4
5
5
5
6
5
6
6
6
7
5
7
16  
16  
16  
8
8
8
29  
30  
4
4
16  
12  
4
16  
16  
16  
16  
16  
16  
16  
16  
8
16  
16  
32  
16  
16  
32  
16  
16  
24  
16  
31  
16  
23  
32  
32  
32  
16  
16  
32  
32  
32  
32  
16  
16  
16  
16  
16  
32  
16  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
32  
33  
4
6
9
6
7
9
8
7
34  
35  
36  
37  
10  
6
166  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Chord Form List  
No.  
1
Chord Name  
C Maj  
Constituent Notes of Chord Form (when C4 is pressed)  
C4, E4, G4  
2
C Maj7  
C4, E4, G4, B4  
3
C 7  
C4, E4, G4, Bb4  
4
C min  
C4, Eb4, G4  
5
6
C min7  
C dim  
C4, Eb4, G4, Bb4  
C4, Eb4, Gb4, A4  
7
8
C min7 b5  
C Aug  
C4, Eb4, Gb4, Ab4  
C4, E4, G#4  
9
C sus4  
C4, F4, G4  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
C 7sus4  
C add9  
C #11  
C min7 b9  
C min add9  
C 6  
C 6 9  
C Maj9  
C min6  
C min9  
C min Maj7  
C 7 b5  
C4, F4, G4, Bb4  
C4, E4, G4, D5  
C4, E4, F#4  
C4, Eb4, G4, Bb4, Db5  
C4, Eb4, G4, D5  
C4, E4, G4, A4  
C4, E4, G4, A4, D5  
C4, E4, G4, B4, D5  
C4, Eb4, G4, A4  
C4, Eb4, G4, Bb4, D5  
C4, Eb4, G4, B4  
C4, E4, Gb4, Bb4  
C 7 b9  
C 9  
C 7 #9  
C4, E4, G4, Bb4, Db5  
C4, E4, G4, Bb4, D5  
C4, E4, G4, Bb4, D#5  
C4, E4, G4, Bb4, F#5  
C4, E4, G#4, Bb4  
C4, G4, Bb4, E5, Ab5  
C4, G4, Bb4, E5, A5  
E4, A4, B4, C5  
A3, C4, D4, E4  
A3, G4, A4, B4  
A3, B3, C4, D4  
A3, G4, A4, Bb4  
G3, A3, C4, D4, E4, G4, A4, C5, D5  
A1, C2, D2, E2, D4, E4, F#4, G4, A4, B4, C5, D5  
A4, B4, C5, D5, E5, F5, G#5, B5  
Bb1, C2, Eb2, F2, Gb2, G2, Bb2  
G1, G4, A4, B4, D5  
B2, F#3, A#3, D#4  
D2, D3, A3, G4  
A2, A3, C4, E4  
F2, F3, C4, G4  
A2, E3, A3, C4  
C 7 #11  
C Aug7  
C 7 b13  
C 7 13  
A min add9  
A min add11  
G Maj add9  
A min9 11  
A 7 b9  
A min7 11  
C Maj9 #11 13  
A min6 9 11  
C min7 11  
G Maj add9  
B Maj7  
D sus4  
A min  
C sus4  
A min  
G sus4  
A
F Maj  
A
C3, G3, D4, G4  
A2, A3, E4, A4  
F2, F3, A3, C4  
A2, E3, A3, E4  
G Maj  
C2, C3, E3, G3  
C min9 11  
A min9 11  
A min9 11  
E 7 #11 13  
A min9  
A min9  
A min9  
A min9 11  
F Maj9 #11  
A min9 11  
A min9 11  
G min9  
C Maj9  
G3, C4, D4, Eb4, F4  
E5, G5, A5, B5, C6, D6  
E3, A3, B3, C4, D4, E4  
G#2, A#2, B3, C#4, D4, E4  
A2, C3, A3, B3, C4, E4, G4  
A3, G4, A4, B4, C5  
A3, C4, E4, G4, A4, B4, C5  
A4, B4, C5, D5  
A3, F4, G4, A4, B4, C5  
A2, A3, B3, C4, D4, A4, B4, C5, D5  
C2, G3, G4, A4, B4, D5  
G2, A2, Bb2, A4, Bb4, E5, F5  
G2, B2, C3, D3, G3, B3, C4, D4, E4  
C1, C2, C3, G3, A3, C4, E4, F4  
E1, F2, G3, A3, C4, D4, E4  
E1, G2, B2, F4, G4, A4, B4, C5, E5, F5  
F Maj9  
F Maj9 13  
F Maj9 #11  
*
*
1–28 are basic chords  
29–64 are chords effective for arpeggio styles  
167  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
SRX-05 Special Patch List  
SRX-05 Special Patches are patches that can be used only if the SRX-05 “Supreme Dance” wave expansion board is installed in the  
MC-909.  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
313  
314  
315  
316  
317  
318  
319  
320  
321  
322  
323  
324  
325  
326  
327  
328  
329  
330  
SRX05 SupSaw  
Oct SuperSaw  
Rave Saws  
KrasheadSaws  
Saw Stack  
331  
332  
333  
334  
335  
336  
337  
338  
339  
340  
341  
342  
343  
344  
345  
346  
347  
348  
MG Tri Solo  
SynVox Ld  
349  
350  
351  
352  
353  
354  
355  
356  
357  
358  
359  
360  
361  
362  
363  
364  
365  
366  
Twilight  
367  
368  
369  
370  
371  
372  
373  
374  
375  
376  
377  
378  
379  
380  
381  
382  
383  
384  
080:BladeBt  
093:R&Bees  
096:RugBurn  
120:Clubbin  
135:X Racer  
LoFi Tre EP  
BPF Clavi  
TranceWarmer  
5th PianoPad  
FM HouseBs /  
SH Rubber Bs  
SynBs Slide  
SqrResoSwpBs  
LFO Bass  
Vib Sine 2  
Pulsing Saws  
PulsingSaws2  
SyncroSaws  
LFO Dance  
Saws&Pulses  
Super 5th  
Reso Saw 5th  
Drain-O  
Crawl Pulse  
FilSweep Pls  
JunoUnisnSEQ  
Oct Sqr SEQ  
JU2 Saw SEQ  
Seq 909  
JUNO-D Bell  
Square Bell3  
High Dist Ld  
ShredFuzzGtr  
Dance Str 2  
DanceStrings  
StrChd Min11  
StrChd Min 9  
Saw Brass  
FingerE.Bs /  
Piano Hit  
Brow Out  
Andes 909  
Organ Hit 5  
Aah Hit  
PnoStack 909  
Northern EP  
Unison Lead  
FM Lead  
Sand Hit  
BPF Sweep 2  
SawStrings  
OldBrass Hit  
Ring FX 1  
Noise Lead  
Belly Lead  
Panning Saws  
UndrWater909  
FilSweep Pad  
Ring FX 2  
Tri Alarm  
BPF Sax  
Whistle Ld  
Noise Kick  
ShmiSynth  
168  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
SRX-05 Special Rhythm Set List  
SRX-05 Special Rhythm Sets are rhythm sets that can be used only if the SRX-05 “Supreme Dance” wave expansion  
board is installed in the MC-909.  
035: SRX05 TR-909  
909 DryKick3  
909 DryKick2  
909 DryKick1  
909 Dry SD5  
909 Dry SD2  
909 SD&CLP  
909 Dry RSht  
909 Dry Clap  
909 Dry LTom  
909 Dry MTom  
909 Dry HTom  
909 Dry CHH1  
909 Dry CHH3  
909 Dry OHH2  
909 Dry CR 2  
909 Dry RD2  
038: SRX05 Techno  
PlasticKick2  
AnalogKick10  
PlasticKick1  
TR909 SD 3  
Grim SD  
041: SRX05 R&B  
R&B Kick 1  
R&B Kick 2  
Dinky Kick 2  
Dinky SD 2  
044: SRX05 FX  
Bobs Slide  
Cave Hit  
Note No.  
59  
60  
61  
62  
63  
64  
C4  
Thru Hit 2  
Ripper L  
Retro SD3  
Tramp Hit  
Layer SD5 mb  
Deviant RM3  
Claptail  
R&B SD 2  
Cartn Fall  
Deviant RM1  
Real Clap  
Nz Pass  
65  
66  
Thumpkin  
MG S Zap 1  
Electric Saw  
US SweepD L3  
TR909 CHH 1  
TR909 PHH 1  
TR909 OHH 1  
909 Dry CR 2  
Pop ChinaCym  
WindChime Up  
Long Triangl  
Long Triangl  
Miami CHH  
Mosaic CHH 1  
Miami OHH  
Pop Crash2  
PopRideCym 3  
Dist Slide  
67  
68  
69  
Cartn Boing1  
Electronica  
Electric Saw  
Howl Sync  
PercolateHit  
Metal Atk Hi  
Metal Atk Lo  
70  
71  
C5 72  
74  
73  
036: SRX05 TR-808  
808 DryKick5  
808 DryKick4  
808 DryKick3  
808 Dry SD1  
808 Dry SD2  
808 Dry SD3  
808 Dry RSht  
808 Dry Clap  
808 Dry Clvs  
808 Dry Mrcs  
808 Dry Cwbl  
808 Dry CHH  
808 Cl&OpHH  
808 Dry OHH3  
808 Dry Cym1  
808 Dry Cym3  
039: SRX05 House  
909 DryKick3  
TR909 Kick 7  
909 DryKick1  
TR909 SD 1  
909 Dry SD4  
TR909 SD 3  
Basis Rim  
042: SRX05 Elctro  
LoBit Kick 1  
Livn Kick  
59  
C4 60  
62  
SH2 U Zap 6  
Sim Snare  
61  
63  
707 Dry SD1  
106 SD2  
64  
Lo-Bit CStk  
Old Clap  
65  
Club Clap  
66  
68  
70  
HiConga Opn  
LoConga Opn  
Tmbl Hi  
Sim5 Tom4S  
Sim5 Tom2S  
Sim5 Tom1S  
Urban CHH  
Pedal Hat 1  
Pop Hat Open  
MG Nz Cym  
US Nz Cym  
67  
69  
909 Dry CHH1  
909 Dry CHH3  
909 Dry OHH1  
909 Dry CR 2  
909 Dry RD2  
71  
C5 72  
74  
73  
037: SRX05 TR-707  
707 DryKick1  
707 DryKick2  
707 DryKick2  
707 Dry SD1  
707 Dry SD2  
707 Dry SD1  
707 Dry RSht  
707 Dry Clap  
707 Dry LTom  
707 Dry MTom  
707 Dry HTom  
707 Dry CHH  
707 Dry CHH  
707 Dry OHH  
707 Dry CR  
040: SRX05 HipHop  
Old Kick 2  
043: SRX05 Perc  
HiBongo Opn  
LoBongo Opn  
HiConga Opn  
LoConga Opn  
Tmbl Hi  
59  
C4 60  
62  
Vinyl Kick  
Boys Kick  
61  
63  
HipHop SD 1  
Filter SD3  
RegularSnrMF  
Deviant RM2  
Hip Clap  
Tmbl Hi Flm  
Real Shaker1  
Real Cabasa3  
Short Guiro2  
Long Guiro2  
St. FgSnap  
64  
65  
66  
68  
70  
TablaBayam 1  
Scratch 6  
67  
Warp Hit 3  
69  
Hipping CHH  
Hip PHH  
GospelClap  
Cwbl Hi  
71  
HipHop OHH  
Pop Crash1  
PopRideCym 2  
Cwbl Lo  
C5 72  
74  
WindChime Up  
WindChime Dn  
73  
707 Dry RD  
169  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
MIDI Implementation Chart  
sampling groovebox (Sound Generator Section)  
Model MC-909  
Date : Sep. 20, 2002  
Version : 1.00  
MIDI Implementation Chart  
Function...  
Default  
Transmitted  
Recognized  
Remarks  
Basic  
X
X
1–16  
1–16  
Channel Changed  
Default  
Messages  
Altered  
X
X
Mode 3  
Mode 3, 4 (M = 1)  
* 2  
Mode  
**************  
Note  
Number :  
0–127  
**************  
0–127  
0–127  
True Voice  
Note On  
Note Off  
O
O
O
O
Velocity  
After  
Touch  
Key's  
Channel's  
X
O
O
O
* 1  
* 1  
Pitch Bend  
O
O
* 1  
*1  
O
*1  
Bank select  
0, 32  
1
O
O
X
O
Modulation  
5
O
Portamento time  
Data entry  
6, 38  
7
X
O
O
O
X
O
O
O
O
X
X
X
O
O
O
O
O
O
O
O
O
X
O
Volume  
10  
11  
16  
18  
19  
64  
65  
66  
68  
71  
72  
73  
74  
75  
80  
81  
82  
83  
84  
91  
O
Panpot  
O
Expression  
O
General Purpose Controller 1  
General Purpose Controller 3  
General Purpose Controller 4  
Hold 1  
O
O
Control  
Change  
O
O
Portamento  
Sostenuto  
O
O
Legato Foot Switch  
Resonance  
O
O
Release Time  
O
Attack Time  
O
Cutoff  
O
Decay Time  
O
General Purpose Controller 5  
General Purpose Controller 6  
General Purpose Controller 7  
General Purpose Controller 8  
Portamento control  
General Purpose Effect 1  
O
O
O
O
O
O
X
O (Reverb)  
1–3, 33–95 *3  
98, 99  
O
X
O
NRPN LSB, MSB  
RPN LSB, MSB  
100, 101  
X
*1  
O
0–127  
*1  
*1  
Program  
Change  
O
**************  
: True Number  
Program No. 1–128  
System Exclusive  
O
O
: Song Position  
: Song Select  
: Tune Request  
X
X
X
X
X
X
System  
Common  
System  
Real Time : Commands  
: Clock  
X
X
O
X
X
O
X
O
O
X
O
: All Sound Off  
*4  
O
: Reset All Controllers  
: Local On/Off  
Aux  
X
*4  
*1  
O (123–127)  
Messages : All Notes Off  
O
X
: Active Sensing  
: System Reset  
* 1 O X is selectable.  
* 2 Recognized as M=1 even if M1.  
* 3 The settings are changeable.  
Notes  
* 4 Transmitted only when V-LINK is ON.  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
170  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
sampling groovebox (Sequencer Section)  
Model MC-909  
Date : Sep. 20, 2002  
Version : 1.00  
MIDI Implementation Chart  
Function...  
Default  
Transmitted  
Recognized  
Remarks  
Basic  
1–16  
X
1–16  
X
There is no basic  
channel.  
Channel Changed  
Default  
Messages  
Altered  
X
X
X
X
Mode  
Note  
Number :  
0–127  
**************  
0–127  
0–127  
True Voice  
Note On  
Note Off  
O
O
O
O
Velocity  
After  
Touch  
Key's  
Channel's  
O
O
O
O
Pitch Bend  
O
O
O
O
0–119  
Control  
Change  
Program  
Change  
O
O
0–127  
**************  
: True Number  
System Exclusive  
O
O
: Song Position  
: Song Select  
: Tune Request  
O
X
X
*1  
O
X
X
*2  
System  
Common  
System  
Real Time : Commands  
: Clock  
O
O
*1  
*1  
O
O
*3  
*2  
O
O
X
O
: All Sound Off  
O
: Reset All Controllers  
Aux  
Messages  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
O
O
X
*4  
O (123–127)  
*4  
O
X
*1 Transmitted only when Sync Out is ON.  
*2 Recognized only when Sync Mode is SLAVE or REMOTE.  
*3 Recognized only when Sync Mode is SLAVE.  
Notes  
*4 Mode messages (123–127) are stored/transmitted after All Note Off processing is performed.  
The All Note Off message itself is not stored/transmitted.  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
171  
Download from Www.Somanuals.com. All Manuals Search And Download.  
A
Amp Env ................................................................... 63, 75  
Arpeggiator .................................................................... 30  
Arpeggio Sync Mode .................................................. 127  
sample ..................................................................... 114  
amp ...................................................................... 63, 75  
filter ...................................................................... 61, 74  
pitch ..................................................................... 59, 72  
B
Back Ground Picture ................................................... 127  
Bend Range .................................................................... 67  
FAT .................................................................................. 56  
File Utility ..................................................................... 134  
Frequency Cross Modulation ................................ 57, 71  
C
Change Duration ........................................................... 45  
Clear  
Copy  
patch tone ................................................................. 78  
pattern ................................................................. 44, 49  
rhythm tone .............................................................. 78  
Cutoff Frequency ..................................................... 59, 73  
I
Initialize  
memory card .......................................................... 134  
D
D Beam ID .................................................................... 127  
Data Thin ........................................................................ 46  
Delete  
Amp Envelope Time ............................................... 63  
Cutoff ......................................................................... 60  
Filter Envelope Time ............................................... 61  
LFO Delay ................................................................. 64  
Pitch Envelope Time ............................................... 58  
Tone Pan ................................................................... 62  
Wave Pitch ................................................................ 58  
file ............................................................................ 134  
sample ..................................................................... 124  
step ............................................................................. 84  
Delete Measure .............................................................. 45  
DIMM ...................................................................... 19, 146  
172  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
TREMOLO CHORUS .............................................. 96  
L
LCD CONTRAST .......................................................... 18  
Legato .............................................................................. 65  
M
MFX  
SPECTRUM .............................................................. 92  
STEP FILTER ............................................................ 94  
STEP FLANGER ...................................................... 98  
STEP PHASER ......................................................... 95  
STEREO CHORUS ................................................... 97  
STEREO DELAY .................................................... 104  
STEREO EQ .............................................................. 92  
STEREO FLANGER ................................................ 97  
Patch Coarse Tune ......................................................... 57  
Pattern Mode .................................................................. 21  
Pitch Env ................................................................... 59, 72  
Random Pan Depth ....................................................... 62  
Random Pitch Depth ..................................................... 57  
Random pitch depth ..................................................... 72  
Realtime Erase ............................................................... 39  
Realtime erase ................................................................ 39  
Realtime Modify ............................................................ 33  
Realtime recording ........................................................ 37  
Reclock ............................................................................ 47  
173  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Index  
Recording  
Trimming Switch ................................................. 112, 129  
Rhythm Tone Fine Tune ............................................... 72  
Rhythm Tone Level ....................................................... 75  
Rhythm Tone Output Assign ...................................... 76  
RPS Trigger Quantize ........................................... 29, 128  
S
Save  
User Area ........................................................................ 19  
User Backup ................................................................. 132  
User Restore ................................................................. 132  
song ............................................................................ 85  
SMF  
Song Play Mode ........................................................... 128  
Song Step Switch ......................................................... 128  
Step recording ................................................................ 41  
Sync Output ................................................................. 127  
System ........................................................................... 126  
Wave Group ............................................................. 57, 71  
Wave Level ..................................................................... 75  
Wave Mix Table ............................................................. 76  
Wave Pan ........................................................................ 75  
Waveform Morphing .................................................... 56  
WG ............................................................................. 54, 70  
WMT ................................................................................ 76  
T
Z
TAP .................................................................................. 25  
Tap Resolution ............................................................. 127  
Tempo/mute recording ............................................... 42  
Zoom In/Out ............................................................... 114  
174  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Specifications  
Sequencer Section  
MC-909: Sampling groovebox  
Parts  
16 + Tempo/Mute Control  
480 ticks per quarter note  
5–300  
Resolution  
Tempo  
Sound Generator Section  
Maximum Note Storage  
Patterns  
Preset  
approx. 1,300,000 notes  
Maximum Poliphony  
64 voices  
(shared with sampling section)  
215  
Sampling Frequency  
Parts  
44.1 kHz  
RPS  
440  
16 (Main) + 16 (RPS)  
693  
User  
200  
Waves  
Card  
999  
Patches  
Preset  
Recording Mode  
Songs  
Realtime, TR-REC, Step  
50  
800  
256  
256  
User  
Arpeggio Style  
Preset  
Card  
128  
128  
Rhythm Set  
Preset  
User  
72  
Chord Memory  
Preset  
User  
128  
128  
64  
Card  
User  
128  
50  
Sampling Section  
RPS Set  
Pattern Set  
50  
Data Format  
16-bit linear  
(File Type: WAV/AIFF)  
shared with sound generator section  
44.1 kHz (fixed)  
Effects Section  
Maximum Poliphony  
Sampling Frequency  
Reverb  
1 (4 types)  
1 (1 type)  
Compressor  
Multi-effects (MFX)  
Maximum Sampling Time  
2
Internal memory (16 MB) only  
(MFX1: 38 types)  
(MFX2: 47 types)  
mono: 180 sec. approx. (stereo: 90 sec. approx.)  
with DIMM (256 MB)  
Pitch Shifter  
mono: 51 min. approx. (stereo: 25.5 min. approx.)  
(for external input)  
1 (1 type)  
1 (1 type)  
Samples  
User  
2,000  
Mastering Section  
Card  
7,000 (128 MB SmartMedia)  
3-bands Compressor  
175  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Specifications  
Expansion Slot  
Power Supply  
Wave Expansion Board SRX Series: 1 slot  
DIMM: 1 slot  
AC 117 V, AC 230 V, AC 240 V  
Power Consumption  
Number of pins:  
Speed:  
168-pin  
20 W  
100 MHz (PC100 CL=2)  
133 MHz (PC133 CL=3)  
3.3 V  
Dimensions  
Voltage:  
491 (W) x 386 (D) x 123 (H) mm  
Capacity:  
128 MB  
19-3/8 (W) x 15-1/4 (D) x 4-7/8 (H) inches  
256 MB  
Board height:  
38 mm or less  
Weight  
6.0 kg  
External Memory  
13 lbs 4 oz  
SmartMedia card: 1 slot  
8MB/16MB/32MB/64MB/128MB (3.3V)  
Accessories  
Quick Start  
Controllers, Display  
Owner’s Manual  
Sample Data (Audio) CD  
Power Cord  
Display  
QVGA LCD  
BPM Diplay: 7 segment 4 character (LED)  
Control Knob  
Card Protecter  
Pitch: 1 (FINE TUNE/COARSE TUNE)  
Filter: 2 (CUTOFF, RESONANCE)  
LFO 1: 2 (DEPTH/RATE, WAVEFORM)  
Sound Others: 3 (FAT, RANDOM MODIFY, MATRIX  
CONTROL 1)  
Options  
Wave Expansion Board: SRX Series  
984  
*
A separate publication titled “MIDI Implementation” is also available.  
It provides complete details concerning the way MIDI has been  
implemented on this unit. If you should require this publication (such  
as when you intend to carry out byte-level programming), please  
contact the nearest Roland Service Center or authorized Roland  
distributor.  
Effects: 3 (TYPE, C1, C2)  
Mastering: 2 (Attack, Release)  
OUTPUT Volume: 1  
INPUT Volume: 1  
Control Slider  
Envelope: 13 (Pitch/Filter/Amp)  
Part Mixer: 8  
962a  
Turntable Emulation (100 mm): 1  
Other Controllers  
*
In the interest of product improvement, the specifications and/or  
appearance of this unit are subject to change without prior notice.  
Twin D Beam Controller  
Velocity Pads  
Connectors  
MIX OUTPUT Jack (L (MONO), R)  
DIRECT 1 OUTPUT Jack (L (MONO), R)  
DIRECT 2 OUTPUT Jack (L (MONO), R)  
IPUT Jack (L (MONO), R)  
Headphones Jack  
MIDI Connectors (IN, OUT)  
USB Connector  
Digital Audio Interface  
IN/OUT (OPTICAL, COAXIAL)  
AC Inlet  
176  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Error Message List  
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer to the  
explanation for the error message that appears, and take the appropriate action.  
Message  
Meaning  
Cause/Action  
Beat Differs!  
While using the Pattern Edit operation Copy, the copy  
could not be executed since the copy-source and copy-  
destination patterns have differing time signatures.  
The imported SMF has a time signature that cannot be  
played by the MC-909, or has a changing time signature.  
Since there are two or more unmuted parts, the phrase  
cannot be registered in an RPS set.  
You must copy between patterns that have the same time  
signature.  
Import SMF data with a time signature that can be played  
by the MC-909, and whose time signature does not change.  
Choose one part of the phrase that you want to register,  
and mute all of the remaining parts (p. 28).  
Cannot Assign  
Phrase!  
Cannot Edit Preset  
Sample!  
This is a preset sample, and therefore cannot be edited.  
Cannot Extract!  
When executing the Pattern Edit command Extract a  
Rhythm Instrument, the move-source part contained no  
data of the note number you specified by Extract Note.  
A memory card is not inserted in the slot.  
The write-protect sticker is affixed to the card.  
The pattern cannot be played since it contains no perfor-  
mance data.  
Specify a note number for which data exists in the move-  
source part.  
Card Not Ready!  
Card Protected!  
Empty Pattern!  
Insert a memory card into the slot.  
Select a pattern that contains data.  
Empty Sample!  
Empty Song!  
The sample contains no data.  
The song has not been recorded, and therefore cannot be  
played.  
Select a sample that contains data.  
Select a song that contains data.  
Illegal File!  
The MC-909 cannot use this file.  
The MC-909 can use only audio files (WAV/AIFF format),  
SMF, and bitmap files.  
Memory Damaged!  
The contents of memory may have been damaged.  
Please perform the Factory Reset operation (p. 20). If this  
does not resolve the problem, please contact your dealer or  
the nearest Roland Service Center.  
Memory Full!  
(USER/CARD  
Area Full!)  
Saving is not possible because there is insufficient space in  
the user area or memory card.  
Delete unneeded data.  
MIDI Offline!  
There is a problem with the MIDI cable connection.  
Check that the MIDI cable has not been disconnected or  
broken.  
No More Sample  
Numbers!  
The sample cannot be divided any further.  
Since fewer than 256 consecutive sample numbers are va-  
cant, no further sampling is possible.  
Delete unneeded samples (p. 124) in order to allocate 256 or  
more consecutive sample numbers.  
Now Playing!  
Pattern Full!  
Since the MC-909 is playing, this operation cannot be exe-  
cuted.  
Since the maximum number of notes that can be recorded  
in one pattern has been exceeded, no further pattern re-  
cording is possible.  
Stop playback before you execute the operation.  
Erase unneeded data from the pattern you are recording  
(p. 49).  
Permission Denied!  
Sample Length Too  
Short!  
The file is protected.  
The sample is too short, and cannot be edited correctly.  
If the sample is extremely short, editing may not produce  
the desired result.  
Sample Memory  
Full!  
Since there is insufficient sample memory, no further sam-  
pling or sample editing is possible.  
Erase unneeded samples (p. 124).  
Song Recording  
Full!  
Since the maximum number of patterns that can be re-  
corded in one song has been exceeded, no further song re-  
cording is possible.  
A maximum of 50 patterns can be recorded in one song. No  
further patterns can be recorded.  
Unformatted!  
Wrong Setting!  
The memory card is in an unsupported format.  
The pattern edit setting is incorrect.  
Format the memory card (p. 134).  
Make the correct setting.  
177  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
MEMO  
Download from Www.Somanuals.com. All Manuals Search And Download.  
For EU Countries  
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.  
For the USA  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:  
(1) This device may not cause harmful interference, and  
(2) This device must accept any interference received, including interference that may cause undesired operation.  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.  
AVIS  
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Information  
When you need repair service, call your nearest Roland Service Center or authorized Roland  
distributor in your country as shown below.  
PHILIPPINES  
COSTA RICA  
TRINIDAD  
NORWAY  
JORDAN  
AFRICA  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
JUAN Bansbach Instrumentos  
AMR Ltd  
Roland Scandinavia Avd.  
AMMAN Trading Agency  
245 Prince Mohammad St.,  
Amman 1118, JORDAN  
TEL: (06) 464-1200  
Ground Floor  
Musicales  
Kontor Norge  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany  
Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
TEL: 20-2-417-1828  
Maritime Plaza  
Barataria Trinidad W.I.  
TEL: (868)638 6385  
Ave.1. Calle 11, Apartado 10237,  
San Jose, COSTA RICA  
TEL: 258-0211  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
TEL: (02) 899 9801  
KUWAIT  
EASA HUSAIN AL-YOUSIFI  
& SONS CO.  
Abdullah Salem Street,  
Safat, KUWAIT  
TEL: 243-6399  
TEL: 2273 0074  
SINGAPORE  
SWEE LEE MUSIC  
COMPANY PTE. LTD.  
150 Sims Drive,  
SINGAPORE 387381  
TEL: 6846-3676  
URUGUAY  
Todo Musica S.A.  
Francisco Acuna de Figueroa  
1771  
C.P.: 11.800  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
CURACAO  
Zeelandia Music Center Inc.  
Orionweg 30  
Curacao, Netherland Antilles  
TEL:(305)5926866  
POLAND  
MX MUSIC SP.Z.O.O.  
UL. Gibraltarska 4.  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
REUNION  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
LEBANON  
Chahine S.A.L.  
Gerge Zeidan St., Chahine  
Bldg., Achrafieh, P.O.Box: 16-  
5857  
Beirut, LEBANON  
TEL: (01) 20-1441  
DOMINICAN REPUBLIC  
Instrumentos Fernando Giraldez  
Calle Proyecto Central No.3  
Ens.La Esperilla  
Santo Domingo,  
Dominican Republic  
TEL:(809) 683 0305  
PORTUGAL  
Roland Iberia, S.L.  
Portugal Office  
Cais das Pedras, 8/9-1 Dto  
4050-465, Porto, PORTUGAL  
TEL: 22 608 00 60  
CRISTOFORI MUSIC PTE LTD  
Blk 3014, Bedok Industrial Park E,  
#02-2148, SINGAPORE 489980  
TEL: 6243-9555  
VENEZUELA  
Instrumentos Musicales  
Allegro,C.A.  
Av.las industrias edf.Guitar  
REUNION ISLAND  
TEL: (0262) 218-429  
SOUTH AFRICA  
That Other Music Shop(PTY)Ltd.  
11 Melle St., Braamfontein,  
Johannesbourg,  
SOUTH AFRICA  
TEL: (011) 403 4105  
TAIWAN  
ROLAND TAIWAN  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung  
Shan N.Road Sec.2, Taipei,  
TAIWAN, R.O.C.  
import  
#7 zona Industrial de Turumo  
Caracas, Venezuela  
TEL: (212) 244-1122  
ROMANIA  
FBS LINES  
Piata Libertatii 1,  
535500 Gheorgheni,  
ROMANIA  
OMAN  
ECUADOR  
Mas Musika  
Rumichaca 822 y Zaruma  
Guayaquil - Ecuador  
TALENTZ CENTRE L.L.C.  
P.O. BOX 37, MUSCAT,  
POSTAL CODE 113  
TEL: 931-3705  
FAX: (011) 403 1234  
EUROPE  
TEL:(593-4)2302364  
TEL: (02) 2561 3339  
TEL: (266) 364 609  
Paul Bothner(PTY)Ltd.  
17 Werdmuller Centre,  
Main Road, Claremont 7708  
SOUTH AFRICA  
QATAR  
Al Emadi Co. (Badie Studio &  
Stores)  
P.O. Box 62, Doha, QATAR  
EL SALVADOR  
OMNI MUSIC  
75 Avenida Norte y Final  
Alameda Juan Pablo II,  
Edificio No.4010 San Salvador,  
EL SALVADOR  
THAILAND  
AUSTRIA  
Roland Elektronische  
Musikinstrumente HmbH.  
RUSSIA  
MuTek  
3-Bogatyrskaya Str. 1.k.l  
107 564 Moscow, RUSSIA  
TEL: (095) 169 5043  
Theera Music Co. , Ltd.  
330 Verng NakornKasem, Soi 2,  
Bangkok 10100, THAILAND  
TEL: (02) 2248821  
TEL: (021) 674 4030  
Austrian Office  
TEL: 4423-554  
Eduard-Bodem-Gasse 8,  
A-6020 Innsbruck, AUSTRIA  
TEL: (0512) 26 44 260  
SAUDI ARABIA  
aDawliah Universal  
Electronics APL  
Corniche Road, Aldossary  
Bldg., 1st Floor, Alkhobar,  
SAUDI ARABIA  
VIETNAM  
Saigon Music  
Suite DP-8  
40 Ba Huyen Thanh Quan Street  
Hochiminh City, VIETNAM  
TEL: (08) 930-1969  
TEL: 262-0788  
SPAIN  
ASIA  
Roland Iberia, S.L.  
Paseo García Faria, 33-35  
08005 Barcelona SPAIN  
TEL: 93 493 91 00  
GUATEMALA  
BELGIUM/FRANCE/  
HOLLAND/  
LUXEMBOURG  
Roland Central Europe N.V.  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
CHINA  
Roland Shanghai Electronics  
Co.,Ltd.  
5F. No.1500 Pingliang Road  
Shanghai 200090, CHINA  
TEL: (021) 5580-0800  
Casa Instrumental  
Calzada Roosevelt 34-01,zona 11  
Ciudad de Guatemala  
Guatemala  
SWEDEN  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
S-131 30 Nacka SWEDEN  
TEL: (0)8 702 00 20  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
TEL:(502) 599-2888  
HONDURAS  
Almacen Pajaro Azul S.A. de C.V.  
BO.Paz Barahona  
3 Ave.11 Calle S.O  
San Pedro Sula, Honduras  
TEL: (504) 553-2029  
AUSTRALIA/  
NEW ZEALAND  
TEL: (014) 575811  
Roland Shanghai Electronics  
Co.,Ltd.  
(BEIJING OFFICE)  
10F. No.18 3 Section Anhuaxili  
Chaoyang District Beijing  
100011 CHINA  
SYRIA  
Technical Light & Sound  
Center  
Rawda, Abdul Qader Jazairi St.  
Bldg. No. 21, P.O.BOX 13520,  
Damascus, SYRIA  
CZECH REP.  
K-AUDIO  
Kardasovska 626.  
CZ-198 00 Praha 9,  
CZECH REP.  
AUSTRALIA/  
SWITZERLAND  
Roland (Switzerland) AG  
Landstrasse 5, Postfach,  
CH-4452 Itingen,  
SWITZERLAND  
TEL: (061) 927-8383  
NEW ZEALAND  
Roland Corporation  
Australia Pty.,Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
MARTINIQUE  
Musique & Son  
Z.I.Les Mangle  
97232 Le Lamantin  
Martinique F.W.I.  
TEL: 596 596 426860  
TEL: (2) 666 10529  
TEL: (010) 6426-5050  
TEL: (011) 223-5384  
DENMARK  
Roland Shanghai Electronics  
Co.,Ltd.  
(GUANGZHOU OFFICE)  
2/F., No.30 Si You Nan Er Jie  
Yi Xiang, Wu Yang Xin Cheng,  
Guangzhou 510600, CHINA  
TEL: (020) 8736-0428  
TURKEY  
Ant Muzik Aletleri Ithalat Ve  
Ihracat Ltd Sti  
Siraselviler Caddesi  
Siraselviler Pasaji No:74/20  
Taksim - Istanbul, TURKEY  
TEL: (0212) 2449624  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
UKRAINE  
TIC-TAC  
Mira Str. 19/108  
P.O. Box 180  
295400 Munkachevo,  
UKRAINE  
TEL: (03131) 414-40  
For Australia  
Tel: (02) 9982 8266  
For New Zealand  
Tel: (09) 3098 715  
Gigamusic SARL  
10 Rte De La Folie  
97200 Fort De France  
Martinique F.W.I.  
TEL: 596 596 715222  
TEL: 3916 6200  
FINLAND  
Roland Scandinavia As, Filial  
Finland  
Elannontie 5  
FIN-01510 Vantaa, FINLAND  
TEL: (0)9 68 24 020  
HONG KONG  
Tom Lee Music Co., Ltd.  
Service Division  
22-32 Pun Shan Street, Tsuen  
Wan, New Territories,  
HONG KONG  
U.A.E.  
Zak Electronics & Musical  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai,  
U.A.E.  
CENTRAL/LATIN  
AMERICA  
UNITED KINGDOM  
MEXICO  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico  
D.F. MEXICO  
ARGENTINA  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
GERMANY  
Roland Elektronische  
Musikinstrumente HmbH.  
Oststrasse 96, 22844  
Norderstedt, GERMANY  
TEL: (040) 52 60090  
TEL: 2415 0911  
TEL: (04) 3360715  
UNITED KINGDOM  
TEL: (01792) 702701  
TEL: (55) 5668-6699  
Parsons Music Ltd.  
NICARAGUA  
Bansbach Instrumentos  
Musicales Nicaragua  
Altamira D'Este Calle Principal  
de la Farmacia 5ta.Avenida  
1 Cuadra al Lago.#503  
Managua, Nicaragua  
8th Floor, Railway Plaza, 39  
Chatham Road South, T.S.T,  
Kowloon, HONG KONG  
TEL: 2333 1863  
NORTH AMERICA  
MIDDLE EAST  
BARBADOS  
GREECE  
STOLLAS S.A.  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: 2610 435400  
CANADA  
Roland Canada Music Ltd.  
(Head Office)  
5480 Parkwood Way  
Richmond B. C., V6V 2M4  
CANADA  
A&B Music Supplies LTD  
12 Webster Industrial Park  
Wildey, St.Michael, Barbados  
TEL: (246)430-1100  
INDIA  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra  
Mahalaxmi Flats Compound  
Off. Dr. Edwin Moses Road,  
Mumbai-400011, INDIA  
TEL: (022) 2493 9051  
BAHRAIN  
Moon Stores  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
TEL: (505)277-2557  
BRAZIL  
Roland Brasil Ltda.  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
PANAMA  
TEL: (604) 270 6626  
SUPRO MUNDIAL, S.A.  
Boulevard Andrews, Albrook,  
Panama City, REP. DE  
PANAMA  
TEL: 17 211 005  
HUNGARY  
Roland East Europe Ltd.  
Warehouse Area ‘DEPO’ Pf.83  
H-2046 Torokbalint,  
HUNGARY  
CYPRUS  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
Roland Canada Music Ltd.  
(Toronto Office)  
170 Admiral Boulevard  
Mississauga On L5T 2N6  
CANADA  
INDONESIA  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
INDONESIA  
TEL: (021) 6324170  
TEL: 315-0101  
TEL: (23) 511011  
CHILE  
Comercial Fancy II S.A.  
Rut.: 96.919.420-1  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
PARAGUAY  
Distribuidora De  
Instrumentos Musicales  
J.E. Olear y ESQ. Manduvira  
Asuncion PARAGUAY  
TEL: (595) 21 492147  
TEL: (022) 66-9426  
TEL: (905) 362 9707  
IRELAND  
Roland Ireland  
G2 Calmount Park, Calmount  
Avenue, Dublin 12  
Republic of IRELAND  
TEL: (01) 4294444  
IRAN  
MOCO INC.  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
U. S. A.  
KOREA  
Roland Corporation U.S.  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
COLOMBIA  
Centro Musical Ltda.  
Cra 43 B No 25 A 41 Bododega 9  
Medellin, Colombia  
PERU  
Audionet  
Distribuciones Musicales SAC  
Juan Fanning 530  
Miraflores  
TEL: (021) 285-4169  
TEL: (323) 890 3700  
ITALY  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
ISRAEL  
Halilit P. Greenspoon & Sons  
Ltd.  
8 Retzif Ha'aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
MALAYSIA  
Roland Asia Pacific Sdn. Bhd.  
45-1, Block C2, Jalan PJU 1/39,  
Dataran Prima, 47301 Petaling  
Jaya, Selangor, MALAYSIA  
TEL: (03) 7805-3263  
TEL: (574)3812529  
Lima - Peru  
TEL: (511) 4461388  
As of January 15, 2005 (ROLAND)  
03348834  
’05-3-2N  
Download from Www.Somanuals.com. All Manuals Search And Download.  

Radio Shack Cordless Telephone ET 926 User Guide
Radio Shack Motorized Toy Car 60 4397 User Guide
RCA Flat Panel Television J26CE820 User Guide
Roland Electronic Keyboard DP 990 User Guide
Rotel Stereo Amplifier RA820BX4 User Guide
Samsung Computer Monitor 151BM User Guide
Samsung Digital Camera 420 User Guide
Samsung Microwave Oven SRH1230ZG User Guide
Sanyo CRT Television CE28WN3 B User Guide
Sennheiser Headphones HD 330 User Guide