Roland Music Mixer VS 700 User Guide

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USING THE UNIT SAFELY  
The  
symbol alerts the user to important instructions  
Used for instructions intended to alert  
the user to the risk of death or severe  
injury should the unit be used  
improperly.  
or warnings.The specific meaning of the symbol is  
determined by the design contained within the  
general cautions, warnings, or alerts to danger.  
Used for instructions intended to alert  
the user to the risk of injury or material  
damage should the unit be used  
improperly.  
The  
symbol alerts the user to items that must never  
be carried out (are forbidden). The specific thing that  
must not be done is indicated by the design contained  
within the circle. In the case of the symbol at left, it  
means that the unit must never be disassembled.  
* Material damage refers to damage or  
other adverse effects caused with  
respect to the home and all its  
furnishings, as well to domestic  
animals or pets.  
The symbol alerts the user to things that must be  
carried out. The specific thing that must be done is  
indicated by the design contained within the circle. In  
the case of the symbol at left, it means that the power-  
cord plug must be unplugged from the outlet.  
001-50  
008a  
Connect mains plug of this model to a mains socket  
The unit should be connected to a power supply only  
of the type described in the operating instructions, or  
as marked on the rear side of the unit.  
outlet with a protective earthing connection.  
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003  
Refer to p. 173 - for power requirements.  
Do not attempt to repair the unit, or replace parts  
within it (except when this manual provides specific  
instructions directing you to do so). Refer all servicing  
to your retailer, the nearest Roland Service Center, or  
an authorized Roland distributor, as listed on the  
“Information” (separate leaflet).  
Spec Page  
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008e  
Use only the attached power-supply cord. Also, the  
supplied power cord must not be used with any other  
device.  
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009  
004  
Do not excessively twist or bend the power cord, nor  
place heavy objects on it. Doing so can damage the  
cord, producing severed elements and short circuits.  
Damaged cords are fire and shock hazards!  
Never install the unit in any of the following locations.  
Subject to temperature extremes (e.g., direct  
sunlight in an enclosed vehicle, near a heating  
duct, on top of heat-generating equipment); or are  
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010  
Damp (e.g., baths, washrooms, on wet floors); or are  
Exposed to steam or smoke; or are  
Subject to salt exposure; or are  
Humid; or are  
This unit, either alone or in combination with an  
amplifier and headphones or speakers, may be  
capable of producing sound levels that could cause  
permanent hearing loss. Do not operate for a long  
period of time at a high volume level, or at a level that  
is uncomfortable. If you experience any hearing loss or  
ringing in the ears, you should immediately stop using  
the unit, and consult an audiologist.  
Exposed to rain; or are  
Dusty or sandy; or are  
Subject to high levels of vibration and shakiness.  
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007  
Make sure you always have the unit placed so it is level  
and sure to remain stable. Never place it on stands  
that could wobble, or on inclined surfaces.  
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011  
Do not allow any objects (e.g., flammable material,  
coins, pins); or liquids of any kind (water, soft drinks,  
etc.) to penetrate the unit.  
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3
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USING THE UNIT SAFELY  
013  
101a  
In households with small children, an adult should  
provide supervision until the child is capable of  
following all the rules essential for the safe operation  
of the unit.  
The unit should be located so that its location or  
position does not interfere with its proper ventilation.  
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102b  
Always grasp only the plug on the power-supply cord  
when plugging into, or unplugging from, an outlet or  
this unit.  
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014  
Protect the unit from strong impact.  
(Do not drop it!)  
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103a  
At regular intervals, you should unplug the power  
plug and clean it by using a dry cloth to wipe all dust  
and other accumulations away from its prongs. Also,  
disconnect the power plug from the power outlet  
whenever the unit is to remain unused for an  
extended period of time. Any accumulation of dust  
between the power plug and the power outlet can  
result in poor insulation and lead to fire.  
015  
Do not force the unit’s power-supply cord to share an  
outlet with an unreasonable number of other devices.  
Be especially careful when using extension cords—the  
total power used by all devices you have connected to  
the extension cord’s outlet must never exceed the  
power rating (watts/amperes) for the extension cord.  
Excessive loads can cause the insulation on the cord to  
heat up and eventually melt through.  
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104  
Try to prevent cords and cables from becoming  
entangled. Also, all cords and cables should be placed  
so they are out of the reach of children.  
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016  
Before using the unit in a foreign country, consult with  
your retailer, the nearest Roland Service Center, or an  
authorized Roland distributor, as listed on the  
“Information” (separate leaflet).  
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106  
Never climb on top of, nor place heavy objects on the  
unit.  
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022a  
Always turn the unit off and unplug the power cord  
before attempting installation of the circuit board  
(ARX series; p. 155).  
......................................................................................................................  
107b  
Never handle the power cord or its plugs with wet  
hands when plugging into, or unplugging from, an  
outlet or this unit.  
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023  
DO NOT play a CD-ROM/DVD-ROM disc on a  
conventional audio CD player. The resulting sound  
may be of a level that could cause permanent hearing  
loss. Damage to speakers or other system components  
may result.  
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108a  
Before moving the unit, disconnect the power plug  
from the outlet, and pull out all cords from external  
devices.  
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109a  
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026  
Before cleaning the unit, turn off the power and  
unplug the power cord from the outlet (p. 28).  
Do not put anything that contains water (e.g., flower  
vases) on this unit. Also, avoid the use of insecticides,  
perfumes, alcohol, nail polish, spray cans, etc., near the  
unit. Swiftly wipe away any liquid that spills on the  
unit using a dry, soft cloth.  
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110a  
Whenever you suspect the possibility of lightning in  
your area, pull the plug on the power cord out of the  
outlet.  
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115a  
Install only the specified circuit board (ARX series).  
Remove only the specified screws (p. 155).  
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4
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USING THE UNIT SAFELY  
118a  
Should you remove screws of the ARX expansion  
board cover (p. 156) or the rackmount brackets (p.  
163), keep them in a safe place out of children's reach,  
so there is no chance of them being swallowed  
accidentally.  
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120  
Always turn the phantom power off when connecting  
any device other than condenser microphones that  
require phantom power. You risk causing damage if  
you mistakenly supply phantom power to dynamic  
microphones, audio playback devices, or other  
devices that don’t require such power. Be sure to  
check the specifications of any microphone you  
intend to use by referring to the manual that came  
with it.  
(This instrument’s phantom power: 48 V DC, 10mA Max)  
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5
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IMPORTANT NOTES  
355b  
Power Supply  
When moved from one location to another where the  
temperature and/or humidity is very different, water droplets  
(condensation) may form inside the unit. Damage or  
malfunction may result if you attempt to use the unit in this  
condition. Therefore, before using the unit, you must allow it  
to stand for several hours, until the condensation has  
completely evaporated.  
301  
Do not connect this unit to the same electrical outlet that is  
being used by an electrical appliance that is controlled by an  
inverter (such as a refrigerator, washing machine, microwave  
oven, or air conditioner), or that contains a motor. Depending  
on the way in which the electrical appliance is used, power  
supply noise may cause this unit to malfunction or may  
produce audible noise. If it is not practical to use a separate  
electrical outlet, connect a power supply noise filter between  
this unit and the electrical outlet.  
360  
Depending on the material and temperature of the surface on  
which you place the unit, its rubber feet may discolor or mar  
the surface.  
307  
You can place a piece of felt or cloth under the rubber feet to  
prevent this from happening. If you do so, please make sure  
that the unit will not slip or move accidentally.  
Before connecting this unit to other devices, turn off the  
power to all units. This will help prevent malfunctions and/or  
damage to speakers or other devices.  
308  
Although the LCD and LEDs are switched off when the POWER  
switch is switched off, this does not mean that the unit has  
been completely disconnected from the source of power. If  
you need to turn off the power completely, first turn off the  
POWER switch, then unplug the power cord from the power  
outlet. For this reason, the outlet into which you choose to  
connect the power cord’s plug should be one that is within  
easy reach and readily accessible.  
Maintenance  
401a  
For everyday cleaning, wipe the unit with a soft, dry cloth or  
one that has been slightly dampened with water. To remove  
stubborn dirt, use a cloth impregnated with a mild, non-  
abrasive detergent. Afterwards, be sure to wipe the unit  
thoroughly with a soft, dry cloth.  
402  
Never use benzine, thinners, alcohol or solvents of any kind, to  
avoid the possibility of discoloration and/or deformation.  
Placement  
351  
Additional Precautions  
553  
Using the unit near power amplifiers (or other equipment  
containing large power transformers) may induce hum. To  
alleviate the problem, change the orientation of this unit; or  
move it farther away from the source of interference.  
Use a reasonable amount of care when using the unit’s  
buttons, sliders, or other controls; and when using its jacks  
and connectors. Rough handling can lead to malfunctions.  
352a  
554  
This device may interfere with radio and television reception.  
Do not use this device in the vicinity of such receivers.  
Never strike or apply strong pressure to the display.  
555  
352b  
A small amount of noise may be heard from the display during  
normal operation.  
Noise may be produced if wireless communications devices,  
such as cell phones, are operated in the vicinity of this unit.  
Such noise could occur when receiving or initiating a call, or  
while conversing. Should you experience such problems, you  
should relocate such wireless devices so they are at a greater  
distance from this unit, or switch them off.  
556  
When connecting / disconnecting all cables, grasp the  
connector itself—never pull on the cable. This way you will  
avoid causing shorts, or damage to the cable’s internal  
elements.  
354a  
557  
Do not expose the unit to direct sunlight, place it near devices  
that radiate heat, leave it inside an enclosed vehicle, or  
otherwise subject it to temperature extremes. Excessive heat  
can deform or discolor the unit.  
A small amount of heat will radiate from the unit during  
normal operation.  
558a  
To avoid disturbing your neighbors, try to keep the unit’s  
volume at reasonable levels. You may prefer to use  
headphones, so you do not need to be concerned about those  
around you (especially when it is late at night).  
6
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IMPORTANT NOTES  
559a  
When you need to transport the unit, package it in the box  
(including padding) that it came in, if possible. Otherwise, you  
will need to use equivalent packaging materials.  
562  
Some connection cables contain resistors. Do not use cables  
that incorporate resistors for connecting to this unit. The use  
of such cables can cause the sound level to be extremely low,  
or impossible to hear. For information on cable specifications,  
contact the manufacturer of the cable.  
Copyright  
851  
Recording, duplication, distribution, sale, lease, performance,  
or broadcast of copyrighted material (musical works, visual  
works, broadcasts, live performances, etc.) belonging to a  
third party in part or in whole without the permission of the  
copyright owner is forbidden by law.  
852a  
This product can be used to record or duplicate audio or visual  
material without being limited by certain technological copy-  
protection measures. This is due to the fact that this product is  
intended to be used for the purpose of producing original  
music or video material, and is therefore designed so that  
material that does not infringe copyrights belonging to others  
(for example, your own original works) can be recorded or  
duplicated freely.  
853  
Do not use this unit for purposes that could infringe on a  
copyright held by a third party. We assume no responsibility  
whatsoever with regard to any infringements of third-party  
copyrights arising through your use of this unit.  
204  
*
Microsoft and Windows and Windows Vista are registered  
trademarks of Microsoft Corporation.  
206e  
*
The screen shots in this document are used in compliance  
with the guidelines of the Microsoft Corporation.  
206j  
*
®
®
®
Windows is known officially as: “Microsoft Windows  
operating system.”  
233  
*
ASIO and VST are trademarks of Steinberg Media  
Technologies AG.  
ADD  
*
MMP (Moore Microprocessor Portfolio) refers to a patent  
portfolio concerned with microprocessor architecture, which  
was developed by Technology Properties Limited (TPL).  
Roland has licensed this technology from the TPL Group.  
220  
*
All product names mentioned in this document are  
trademarks or registered trademarks of their respective  
owners.  
7
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Overview of the VS-700 ......................................................... 13  
Main Features ............................................................................................................................. 14  
Main Features of the VS-700R I/O.............................................................................................14  
Panel Descriptions .................................................................................................................... 15  
Top Panel ......................................................................................................................15  
Rear Panel.....................................................................................................................18  
Front Panel...................................................................................................................19  
Rear Panel.....................................................................................................................21  
VS-700C Console...................................................................... 29  
Overview of the VS-700C Console....................................................................................... 30  
CHANNEL STRIP Section.......................................................................................................... 31  
Channel Fader.............................................................................................................32  
FLIP Mode.....................................................................................................................32  
Master Fader................................................................................................................32  
Adjusting the Touch Sensitivity of the Faders ................................................33  
Rotary Encoder (Knob).............................................................................................34  
Track Mute....................................................................................................................34  
Track Solo (SOLO) ......................................................................................................35  
Track Arm (ARM).........................................................................................................35  
Strip Select (SEL).........................................................................................................36  
8
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LED Level Meter..........................................................................................................37  
FADER VIEW Buttons (TRACK, BUS, MAIN, I/O CONTROL) ...............................................43  
Locking a Channel Strip ...............................................................................................................46  
LCD Display..................................................................................................................51  
PROJECT Section........................................................................................................................ 56  
JOG/SHUTTLE/CURSOR Section........................................................................................... 57  
Transport Mode (Default) .......................................................................................58  
Zoom Mode .................................................................................................................60  
Select Mode .................................................................................................................61  
Edit Mode......................................................................................................................62  
Scrub Play Mode.........................................................................................................63  
ACCESS PANEL Section (Assignable Buttons)................................................................. 64  
Mapping Assignable ACCESS PANEL Buttons.................................................66  
Modifier Buttons ........................................................................................................67  
SURROUND Section.................................................................................................................. 68  
T-Bar Section ............................................................................................................................... 69  
AUDIO OUTPUT Section.......................................................................................................... 70  
RECORD/EDIT Section.............................................................................................................. 71  
Controlling Plug-ins from the VS-700C Console............................................................ 74  
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Contents  
Connections to the Analog Jacks .............................................................................................78  
Connections to the Digital Connectors..................................................................................79  
Setting SONAR’s Sampling Rate................................................................................................81  
Audio Clock Source................................................................................................................... 82  
Phantom Power ......................................................................................................................... 83  
Compressor Parameters.......................................................................................................... 85  
Fantom VS  
Overview of the Fantom VS................................................................................................... 91  
How the Fantom VS is Organized.............................................................................................91  
Classification of Fantom VS Sound Types.........................................................91  
About Simultaneous Polyphony ..........................................................................93  
About Memory ................................................................................................................................94  
Temporary Memory ..................................................................................................94  
Non-Rewritable Memory.........................................................................................94  
About the Onboard Effects.........................................................................................................95  
Effect Types..................................................................................................................95  
How Effects Units Work ...........................................................................................95  
Creating a Patch......................................................................................................................... 96  
How to Make Patch Settings ......................................................................................................96  
Functions of Patch Parameters..................................................................................................96  
Settings Common to the Entire Patch (GENERAL).........................................96  
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Adjusting the Volume (TVA/TVA Env) ............................................................. 113  
Making Settings Common to the Entire Rhythm Set (GENERAL).......... 125  
Parameter List ......................................................................................................... 136  
Scale Tune settings..................................................................................................................... 141  
Parameter List .......................................................................................................... 141  
MIDI-related settings.................................................................................................................. 142  
Parameter List .......................................................................................................... 142  
Adding Effects ..........................................................................................................................144  
Turning Effects On and Off....................................................................................................... 144  
Applying Effects........................................................................................................................... 145  
Signal Flow Diagram (Routing).......................................................................... 145  
Functions of Effect Parameters.......................................................................... 146  
Specifying the Effect Source............................................................................... 149  
Specifying the multi-effect structure (MFX Structure) .............................. 150  
System Settings........................................................................................................................151  
Functions of System Parameters ........................................................................................... 151  
11  
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Contents  
Removing an Expansion Board .............................................................................................. 158  
Installation de la carte d’expansion..................................................................................159  
Connecting Two VS-700R I/O Units ..................................................................................166  
Connecting an EDIROL DV-7DL (Video Control) ..........................................................168  
Connecting the EDIROL DV-7DL and VS-700C............................................. 168  
To Enable Video Control....................................................................................... 168  
About V-LINK.............................................................................................................................169  
Troubleshooting......................................................................................................................171  
Problems with the VS-700R Unit............................................................................................ 171  
Problems with the VS-700C Unit ........................................................................................... 171  
Specifications............................................................................................................................172  
Index ............................................................................................................................................175  
Index (Fantom VS)...................................................................................................................179  
12  
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Overview of the VS-700  
13  
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Main Features  
Main Features of the VS-700C Console  
fig.panel-vs-700.eps  
Control of mix and plug-in parameters with real-time visual feedback  
Touch-sensitive motorized faders  
Control over SONAR, plug-in effects and soft synths  
Many buttons to trigger SONAR commands plus 16 assignable buttons  
Multiple modifier buttons to extend the functionality of other controls  
Tape-style transport controls  
Jog/shuttle wheel with cursor-style buttons for scrubbing, editing, zooming and scrolling  
Surround joystick panner  
Meter displays with track names and parameters  
Main Features of the VS-700R I/O  
fig.panel-vs-700r.eps  
19-in/24-out USB 2.0 audio interface  
24-bit 192 kHz high quality audio  
Eight channels of preamps/compressors built-in  
Built-in Fantom VS synthesizer  
Single slot for ARX series expansion boards  
14  
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Panel Descriptions  
VS-700C Console  
Top Panel  
fig.panel-vs-700c-top.eps  
A
B
C
I
J
D
E
K
L
F
G
H
M
N
A. LCD Display  
The VS-700C features three 2-line LCD displays. The left LCD display shows information about the CHANNEL STRIP  
CONTROL section and the other two LCD displays show information about the channel strips.  
“LCD Display” (p. 37), (p. 51)  
B. T-Bar  
The T-Bar lets you control the Front-Rear Balance parameter in the surround panner, an ACT parameter or the X-Ray  
opacity.  
“T-Bar Section” (p. 69)  
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Panel Descriptions  
C. Time Display  
The VS-700C Console displays the project’s current Now time in the top right corner. You can switch the display  
between SMPTE and Bars|Beats time by pressing the [TIME CODE] button. The default view is Bars|Beats.  
“Time Display” (p. 48)  
D. CHANNEL STRIP CONTROL Section  
The CHANNEL STRIP CONTROL section lets you control EQ and SEND parameters for the selected channel strip, as  
well as ACT parameters for the track, bus, effect plug-in or soft synth that has focus in SONAR.  
There are 12 rotary encoders and 4 buttons to control EQ, SEND and ACT parameters.  
“CHANNEL STRIP CONTROL Section (EQ, SEND and ACT)” (p. 49)  
E. ACCESS PANEL Section  
The ACCESS PANEL section provides 16 assignable buttons that you can configure to control different functions in  
SONAR. There are also 4 modifier buttons that are used to extend the functionality of other VS-700 hardware  
controls. The modifier buttons are not assignable.  
“ACCESS PANEL Section (Assignable Buttons)” (p. 64)  
F. Channel Strips  
The Channel Strip section provides eight motorized fader strips with identical controls. You use the channel strips to  
control up to eight tracks or buses at a time and you can easily switch between different banks of tracks or buses.  
“CHANNEL STRIP Section” (p. 31)  
G. RECORD/EDIT Section  
The RECORD/EDIT section lets you control punch-recording and looping, select clips or edit regions, and insert or  
move markers.  
“RECORD/EDIT Section” (p. 71)  
H. Transport Section  
The transport section provides standard control of RTZ (return to zero), Rewind, Fast Forward, Go to end, Stop, Play  
and Record.  
“Transport Section” (p. 54)  
I. AUDIO OUTPUT Section  
The AUDIO OUTPUT section lets you control the volume of the MONITOR output and each headphone output. You  
can also mute the MONITOR output and assign each headphone to monitor the MAIN/SUB output.  
“AUDIO OUTPUT Section” (p. 70)  
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Panel Descriptions  
J. SURROUND Section  
The SURROUND section lets you control surround bus parameters on the selected channel strip.  
“SURROUND Section” (p. 68)  
K. PROJECT Section  
The PROJECT sections provides convenient access to frequently used commands that normally require a keyboard or  
mouse, such as Save, Undo/Redo, OK/ENTER and Cancel.  
“PROJECT Section” (p. 56)  
L. Jog/Shuttle Wheel  
The VS-700C Console jog/shuttle is a combo wheel with cursor buttons, which lets you perform edit, zoom, scroll and  
select operations.  
“JOG/SHUTTLE/CURSOR Section” (p. 57)  
M. AUX IN Jack (Front Panel)  
This is a mic/guitar input jack located on the front panel of the console. It supports mic input when the switch is at  
“NORMAL,” or guitar input when the switch is at [Hi-Z]. Use the SENS knob to adjust the input level. The input signal is  
output directly to the “VS-700 AUX” port of the audio driver.  
“Connections to the Analog Jacks” (p. 78)  
N. PHONES Jacks (Front Panel)  
These are two headphone jacks located on the front panel of the console. They monitor either the MAIN port or SUB  
port, and each has a switch on the console to select the signal that it will monitor. The volume can be adjusted  
independently for each jack.  
“AUDIO OUTPUT Section” (p. 70)  
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Panel Descriptions  
Rear Panel  
fig.panel-vs-700c-rear.eps  
A B C D E  
F
G
A. TO I/O Connector  
Use the dedicated cable to connect the VS-700C Console to the VS-700R I/O unit. Do not use any cable other than the  
dedicated cable.  
B. USB Connector  
By connecting the USB connector of the console directly to your computer (without using the VS-700R I/O unit), you  
can use the console as a control surface.  
“Using only the VS-700C Console (Standalone Mode)” (p. 164)  
C. SETTING DIP Switches  
Change the settings of these switches if you have connected the console directly to your computer (without using  
the VS-700R I/O unit).  
“Using only the VS-700C Console (Standalone Mode)” (p. 164)  
D. FOOT SW Jacks  
Here you can connect two foot switches.  
“Starting/Stopping Playback With a Foot Switch” (p. 55)  
E. LCD CONTRAST Knob  
This adjusts the brightness of the LCD display.  
F. AC Inlet  
Connect the included power cord to this inlet.  
“Connecting the Power Cord” (p. 26)  
G. POWER ON Switch  
Press to turn the power on/off.  
“Turning the Power On” (p. 28)  
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Panel Descriptions  
VS-700R I/O  
Front Panel  
fig.panel-vs-700r-front.eps  
A
B
G
C
D
E
F
H
I
J
K
A. USB Indicator  
This will light when the console is connected via USB to your computer.  
“If the USB indicator of the VS-700R I/O unit isn’t lit” (p. 28)  
B. CONSOLE Indicator  
This will light when the VS-700C console is connected via the dedicated cable and has been detected. If the cable is  
connected but the console has not been detected, this will blink.  
“If the I/O indicator of the VS-700C console or the CONSOLE indicator of the VS-700R I/O unit is blinking”  
(p. 28)  
C. MIDI IN Indicator  
This will light when MIDI messages are received at the MIDI IN connector.  
MIDI OUT Indicator  
This will light when MIDI messages are transmitted from the MIDI OUT connector.  
D. DIGITAL IN Indicators  
These will light when audio signals are input to DIGITAL IN 1 or 2.  
DIGITAL OUT Indicators  
These will light when audio signals are output from DIGITAL OUT 1 or 2.  
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Panel Descriptions  
E. SAMPLE RATE Knob  
This specifies the sample rate. In order for this setting to be reflected by the system, you must cycle the power to the  
VS-700R. If you need to synchronize with another digital device, you must first set this knob to the same sample rate  
as the master device.  
“Switching the Sampling Rate” (p. 80)  
F. SYNC Indicator  
This indicates the audio clock status.  
“Audio Clock Source” (p. 82)  
G. INPUT Indicators  
These indicate the input levels from the INPUT connectors and AUX connectors.  
If PEAK has lit, the sound has distorted.  
refer to “Troubleshooting” (p. 171).  
H. MONITOR MAIN Indicators  
MONITOR SUB Indicators  
These will light when audio signals are output from MONITOR SUB.  
I. OUTPUT 1–10 Indicators  
These will light when audio signals are output from OUTPUT 1–10.  
J. POWER ON Switch  
Press this to turn the power on/off.  
“Turning the Power On” (p. 28)  
K. Rackmount brackets  
If you want to install the system in a 19” rack, attach the included rackmount brackets.  
“Attaching the Rackmount Brackets” (p. 163)  
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Panel Descriptions  
Rear Panel  
fig.panel-vs-700r-rear.eps  
A
C
D
E
F
G
H
I
B
J
A. TO CONSOLE Connector  
Use the dedicated cable to connect this to the VS-700C console. Do not use any cable other than the dedicated cable.  
“Connecting Your Computer and Sound Reinforcement Equipment” (p. 27)  
B. AC Inlet  
“Connecting the Power Cord” (p. 26)  
*
For details on the power supply and power consumption, refer to “Specifications” (p. 172).  
C. MIDI IN Connector  
This is a MIDI input connector. You can connect your MIDI keyboard or MIDI controller here. This can also be used as  
an MTC input. In the driver, this will appear as “IO MIDI (VS-700).”  
MIDI OUT Connector  
This is a MIDI output connector. You can connect an external MIDI sound module here. In the driver, this will appear  
as “IO MIDI (VS-700).”  
D. USB Connector  
Connect this to a computer that supports USB 2.0.  
“Connecting Your Computer and Sound Reinforcement Equipment” (p. 27)  
At first, before connecting anything to this connector, you must install the driver as described in “Getting  
Started” (separate document). After the driver has been installed and connections have been completed  
correctly, the USB indicator will light. If the USB indicator isn’t lit, the driver has not been installed correctly.  
Refer to the troubleshooting section of “Getting Started,” and install the driver once again.  
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Panel Descriptions  
E. DIGITAL 2 OUT Connector  
This is an ADAT output connector. You can connect it to an ADAT device and output up to eight channels of audio.  
DIGITAL 2 IN Connector  
This is an ADAT input connector. It allows up to eight channels of input. The input signals are output directly to the  
“VS-700 IN DIGITAL2 1-2” – “VS-700 IN DIGITAL2 7-8” ports of the audio driver.  
“Connections to the Digital Connectors” (p. 79)  
F. DIGITAL 1 AES/EBU OUT Connector  
This is an AES/EBU format two-channel (stereo) digital output. The same signal is also output to the COAXIAL OUT  
connector. This will output the signal of the audio driver’s “VS-700 OUT DIGITAL1” port.  
DIGITAL 1 AES/EBU IN Connector  
This is an AES/EBU format two-channel (stereo) digital input. This is switched with the COAXIAL IN (S/PDIF)  
connector. The input signal is output directly to the audio driver’s “VS-700 IN DIGITAL1” port.  
“Connections to the Digital Connectors” (p. 79)  
DIGITAL 1 COAXIAL OUT Connector  
This is an S/PDIF format two-channel (stereo) digital output. The same signal is also output to the AES/EBU connector.  
This will output the signal of the audio driver’s “VS-700 OUT DIGITAL1” port.  
DIGITAL 1 COAXIAL IN Connector  
This is an S/PDIF format two-channel (stereo) digital input. This is switched with the AES/EBU connector. The input  
signal is output directly to the audio driver’s “VS-700 IN DIGITAL1” port.  
“Connections to the Digital Connectors” (p. 79)  
G. WORDCLOCK IN Connector  
This is a WORDCLOCK input connector.  
For details on checking and selecting the clock source, refer to “Audio Clock Source” (p. 82).  
WORDCLOCK OUT Connector  
This is a WORDCLOCK output connector. It outputs a clock at all times.  
H. OUTPUT 1–10 Jacks  
These are ten channels of audio output connectors. They allow a broad range of connections, such as for multi-  
output in a surround system, or as sends for outboard effects. These are balanced outputs. They output the signals of  
the audio driver’s “1-2 (VS-700)” – “VS-700 OUT 9-10” ports.  
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Panel Descriptions  
I. MONITOR MAIN Jacks  
These are the main monitor output jacks. They are balanced outputs. They output the signals of the audio driver’s  
“VS-700 MAIN” port.  
MONITOR SUB Jacks  
These are sub-monitor output jacks. They provide balanced or unbalanced output. They output the signals of the  
audio driver’s “VS-700 SUB” port.  
J. INPUT 1–8 Jacks  
These are eight channels of analog audio input. Both XLR type (balanced) and phone type (balanced or unbalanced)  
input jacks are provided. A mic preamp and compressor are provided on each channel. Phantom power is provided  
to the XLR jacks (switchable for each channel). The input signals are output directly to the audio driver’s “VS-700 IN 1-  
2” – “VS-700 IN 7-8” ports.  
*
The XLR jacks and phone jacks cannot be connected simultaneously.  
“Connections to the Analog Jacks” (p. 78)  
Top Panel  
fig.panel-vs-700r-top.eps  
A
A. ARX Expansion Board Slot  
Here you can install an ARX expansion board.  
“Installing the ARX Expansion Board” (p. 155)  
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Panel Descriptions  
Side Panel  
fig.panel-vs-700r-side.eps  
A
C
B
A
A. Rackmount Brackets  
If you want to install the system in a 19” rack, attach the included rackmount brackets.  
“Attaching the Rackmount Brackets” (p. 163)  
B. Cooling Fan Intake Vent  
C. Cooling Fan Exhaust Vent  
The VS-700R contains a cooling fan that prevents internal overheating. External air is drawn in through the intake  
vent, then is expelled from the exhaust vent, while carrying along with it the heat that has accumulated inside the  
unit.  
Do not block the cooling fan intake vent or exhaust vent. Doing so will cause the internal temperature to rise,  
possibly causing heat-related malfunctions.  
If you install the system in a 19" rack, you must leave at least 1 cm of space outside the intake vent and exhaust  
vent.  
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Connections  
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Connections  
Before connecting the VS-700C and VS-700R to your computer, you must install the VS-700 driver  
in your computer as described in “Getting Started” (separate document). The VS-700C and  
VS-700R will not operate correctly unless the driver is installed in your computer.  
Connecting the Power Cord  
Connect the power cord.  
fig.VS-700-connect04-e.eps  
VS-700C Rear Panel  
to Power Outlet  
Power Cord  
VS-700R Rear Panel  
to Power Outlet  
Power Cord  
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Connections  
Connecting Your Computer and Sound Reinforcement Equipment  
Use the included dedicated cable to connect the VS-700R and VS-700C.  
Use a USB cable to connect the VS-700R to your computer.  
Connect your headphones, speakers, or other device to the VS-700.  
*
This package does not include sound reinforcement equipment such as headphones or speakers.  
fig.basic-e.eps  
Monitor (sub)  
amplified speakers  
Monitor (main)  
amplified speakers  
USB cable (included)  
VS-700R Rear Panel  
Dedicated connection  
cable (included)  
VS-700C  
Stereo  
Stereo  
Headphones 1  
Headphones 2  
The VS-700 may not be recognized correctly if you’re using a USB hub. In this case, connect it directly to a  
USB port on your computer.  
921  
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn  
off the power on all devices before making any connections.  
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Turning the Power On  
941  
945  
Once the connections have been completed (p. 26), turn on power to your various devices in the order  
specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers  
and other devices.  
If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from  
the power outlet. Refer to “Power Supply” (p. 6).  
1. Minimize the VS-700C’s [AUDIO OUTPUT]  
VS-700C Top Panel  
knobs (three locations).  
2. Start up your computer.  
VS-700C Rear Panel  
3. Turn on the power switch of the VS-700C.  
Power On  
4. Turn on the power switch of the VS-700R.  
VS-700R Front Panel  
Power On  
5. Turn on the power switch of your monitor speakers.  
Due to a circuitry-protection feature, the VS-700R requires a few moments after power-up before it is ready  
for normal operation. If the connections are correct, the VS-700R’s USB indicator will light.  
If the USB indicator of the VS-700R I/O unit isn’t lit  
If the USB indicator of the VS-700R isn’t lit, the driver has not been installed correctly. Refer to the  
“Troubleshooting” chapter in “Getting Started.”  
If the I/O indicator of the VS-700C console or the CONSOLE indicator of the VS-700R I/O unit is blinking  
Check the following points.  
Are the VS-700C and VS-700R powered up?  
Are the VS-700C and VS-700R correctly connected via the dedicated cable?  
Is the VS-700 R I/O unit connected to your computer via a USB cable, and is the USB indicator of the  
VS-700R I/O unit lit?  
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VS-700C Console  
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Overview of the VS-700C Console  
The VS-700C Console consist of different sections that are used to control SONAR, including:  
Nine touch sensitive motorized faders  
User definable buttons to map via ACT  
Dedicated section for controlling plug-ins and track/bus parameters  
Jog/Shuttle wheel  
Transport controls  
Surround joystick panner  
fig.panel-VS-700c-top.eps  
A
B
C
I
J
D
E
K
L
F
G
H
M
N
A. LCD display (p. 37, p. 51)  
B. T-bar (p. 69)  
C. Time display (p. 48)  
D. CHANNEL STRIP CONTROL section (p. 49)  
E. ACCESS PANEL section (p. 64)  
F. Channel strips (p. 31)  
G. RECORD/EDIT section (p. 71)  
H. Transport section (p. 54)  
I. AUDIO OUTPUT section (p. 70)  
J. SURROUND section (p. 68)  
K. PROJECT section (p. 56)  
L. Jog/Shuttle wheel (p. 57)  
M. AUX IN Jack (Front Panel) (p. 78)  
N. PHONES Jack (Front Panel) (p. 70)  
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tracks or buses (refer to “FADER BANK Buttons” (p. 42)). That is, although there are only eight physical channel  
strips, you can switch them to control an unlimited number of tracks and buses in your project. The channel strips  
always show the status of the current set of eight channels.  
The Channel Strip section also provides a single motorized Master fader, which is used to control the level of the  
master bus.  
You use the [FADER BANK] and [FADER VIEW] buttons to assign tracks and buses to the channel strips (refer to  
“FADER BANK Buttons” (p. 42) and “FADER VIEW Buttons (TRACK, BUS, MAIN, I/O CONTROL)” (p. 43)). The  
assigned channel strip names are displayed on the LCD displays.  
fig.2.eps  
A. LCD display (p. 37)  
A
B. Rotary encoder (p. 34)  
C. [MUTE] button (p. 34)  
D. [SOLO] button (p. 35)  
B
E. [ARM] button (arm for recording) (p. 35)  
C
F. [SEL] button (Select) (p. 36)  
D
G. LED level meter (p. 37)  
H. Channel fader (p. 32)  
E
F
G
H
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CHANNEL STRIP Section  
Channel Fader  
Use the touch sensitive motorized faders to control levels of audio tracks, MIDI tracks and buses.  
When tracks/buses are armed for automation recording, the faders allow you to record automation data by  
touching/releasing the faders.  
For more information about automation recording, refer to “Rude MUTE/Rude SOLO/Rude ARM Buttons” (p.  
40).  
During playback, the motorized faders move in response to existing automation data.  
The motorized faders are very quiet, but there may be situations when you want total silence when mixing  
a soft piece of music or recording with a microphone near the VS-700C Console. To disable the fader  
motors, press [COMMAND]+[I/O] buttons to open the VS-700 property page, then click Disable Fader  
Movements.  
To Revert a Fader to Its Previous Value  
Hold the [COMMAND] modifier button and touch/move a fader.  
The top row on the LCD display shows “Revert”. After 1/2 second, the parameter reverts to its previous value and the  
LCD display reverts to its previous display mode.  
FLIP Mode  
When FLIP mode is enabled, the functions of the rotary encoders and faders are swapped, allowing you to use the  
faders for more detailed control of the currently assigned encoder function (refer to “ASSIGN Button” (p. 38)).  
By default, the fader value is only displayed on the LCD display when you move the fader. To toggle between always  
showing rotary encoder values or fader values on the LCD display, press [SHIFT]+[FLIP] buttons.  
fig.2-2.eps  
Master Fader  
The master fader controls the first available bus in your project, however it can be assigned to control the level of any  
stereo or surround bus in SONAR.  
To Assign a Bus to the Master Fader  
Drag the WAI strip in SONAR to assign a bus to the master fader. For more information about the WAI strip, see the  
SONAR online Help.  
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CHANNEL STRIP Section  
Adjusting the Touch Sensitivity of the Faders  
Depending on the conditions in which you use the VS-700, the touch sensitivity of the faders may not  
work as you expect, or the motor may operate incorrectly when you’re operating the fader. If this occurs,  
adjust the touch sensitivity as follows.  
1. Close SONAR.  
2. While holding down the [SHIFT] button and [CTRL] button, press the [MUTE] button of  
the audio output section.  
The current sensitivity setting will be shown in the LCD display, and you’ll be in sensitivity adjustment  
mode.  
fig.7a.eps_50  
A
Fader Touch Sensitivity:100  
OFF OFF OFF OFF  
Rotate JOG to adjust sensitivity  
OFF OFF OFF OFF  
OFF  
B
A. Fader Touch Sensitivity (0–127)  
Higher values will increase the touch sensitivity; lower values will make it less responsive. At a  
setting of 0, touch sensitivity will be disabled.  
B. Touch sensitivity monitor  
This will indicate “ON” if touch sensitivity activates when you touch the fader, and will return to  
“OFF” when you remove your finger.  
3. Turn the jog wheel to adjust “Fader Touch Sensitivity” in a range of 0–127.  
Adjust this setting so that the touch sensitivity monitor indication in the LCD display changes from  
“OFF” to “ON” when you touch each fader. Increase the value if the indication fails to turn “ON” when  
you touch a fader; decrease the value if the indication turns “ON” when you merely bring your finger  
near the fader.  
The “Fader Touch Sensitivity” setting is common to all faders.  
4. When you’ve finished making settings, hold down the [SHIFT] button and [CTRL]  
button and press the [MUTE] button of the audio output section.  
You’ll exit sensitivity adjustment mode, and return to the previous screen.  
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CHANNEL STRIP Section  
Rotary Encoder (Knob)  
The rotary encoders work in conjunction with the [ASSIGN] button to allow tactile control over various track, bus and  
main parameters. All eight rotary encoders always control the same parameter type across different tracks/buses.  
The rotary encoders control pan by default, but can be configured to control other channel parameters by pressing  
the [ASSIGN] button. For details on the [ASSIGN] button, refer to “ASSIGN Button” (p. 38).  
and 0 dB for gains).  
When FLIP mode is enabled, the functions of the rotary encoders and faders are swapped, allowing you to use the  
faders for more detailed control of the currently assigned encoder function.  
To Revert a Rotary Encoder to Its Previous Value  
Hold the [COMMAND] modifier button and press/turn a rotary encoder.  
The top row on the LCD display shows “Revert.” After 1/2 second, the parameter reverts to its previous value and the  
LCD display reverts to its previous display mode.  
Track Mute  
Use the [MUTE] button to mute/unmute the assigned track or bus. When the channel is muted, the [MUTE] button is  
lit.  
When one or more channels are muted, the [Rude MUTE] button is lit as a convenient reminder. You can press the  
[Rude MUTE] button to quickly unmute all channels. For more information about Rude Mute, refer to “Rude MUTE/  
Rude SOLO/Rude ARM Buttons” (p. 40).  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
FADER VIEW mode  
TRACK  
MUTE  
SHIFT + MUTE  
ALT+MUTE  
Automated mute  
(when Automation Write is  
enabled)  
Mute/unmute  
Toggle input monitoring  
BUS  
Mute/unmute  
Mute/unmute  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
MAIN  
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CHANNEL STRIP Section  
Track Solo (SOLO)  
Use the [SOLO] button to solo/unsolo the assigned track or bus. When the channel is soloed, the [SOLO] button is lit.  
When one or more channels are soloed, the [Rude SOLO] button is lit as a convenient reminder. You can press the  
[Rude SOLO] button to quickly unsolo all channels. For more information about Rude SOLO, refer to “Rude MUTE/  
Rude SOLO/Rude ARM Buttons” (p. 40).  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
FADER VIEW mode  
SOLO  
SHIFT + SOLO  
TRACK  
BUS  
Solo/unsolo  
Solo/unsolo  
(Reserved)  
Enable/Disable Solo Override  
(Reserved)  
MAIN  
(Reserved)  
Track Arm (ARM)  
Use the [ARM] button to arm the track for recording. When the track is armed for recording, the [ARM] button is lit.  
When one or more channels are armed for recording, the [Rude ARM] button is lit as a convenient reminder. You can  
press the [Rude ARM] button to quickly disarm all tracks. For more information about Rude ARM, refer to “Rude  
MUTE/Rude SOLO/Rude ARM Buttons” (p. 40).  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
FADER VIEW mode  
ARM  
TRACK  
BUS  
Arm for recording  
(Reserved)  
(Reserved)  
MAIN  
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CHANNEL STRIP Section  
Strip Select (SEL)  
Use the [SEL] button to activate the CHANNEL STRIP CONTROL section for the selected channel, which allows you to  
control EQ and Send parameters for that channel.  
The eight [SEL] buttons are mutually exclusive, so only one channel at a time can be selected. When enabled, the  
[SEL] button stays lit.  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
The [SEL] button is not bi-directional. Changing the current track in SONAR will not change the selected  
channel on the VS-700C Console.  
Button  
Explanation  
Activates the CHANNEL STRIP CONTROL section for the selected channel. Also  
sets the current track in SONAR if FADER VIEW is assigned to TRACK.  
Default (no modifier button)  
Enable Plug-in mode. For more information, refer to “Controlling Plug-ins  
from the VS-700C Console” (p. 74).  
CTRL+SEL  
Locks/unlocks the channel strip to the corresponding track/bus in SONAR.  
(p. 46)  
SHIFT+SEL  
Toggles a global enable state for locking. If you have strips locked, you can  
disable and re-enable locking and the same strips will be locked.  
COMMAND+SEL  
fig.4.eps  
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CHANNEL STRIP Section  
LED Level Meter  
The LED level meter displays the channel’s current peak volume level. The indicated levels are 0 dB (peak), -3 dB, -12  
dB, -24 dB and -48 dB.  
fig.6.eps  
LCD Display  
Each channel strip (including the master fader) has a two-line LCD display that displays track information based on  
which ASSIGN function is selected.  
fig.7.eps  
A
C
Bass1  
30% R  
Guitar1  
25% L  
Drum01  
C
Encoder  
Pan  
D
B
A. Track/bus/main name  
B. Value of parameter that is assigned to the rotary encoder  
C. Encoder or IO Cntrl (based on “I/O Control” (p. 44))  
D. Name of parameter that is assigned to the rotary encoder (Pan, SendVol, In or Out)  
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CHANNEL STRIP Section  
ASSIGN Button  
Use the [ASSIGN] button to change the parameter that’s assigned to the rotary encoders of the channel strips. The  
available functions vary depending on which [FADER VIEW] button (TRACK, BUS, MAIN or I/O CONTROL) is selected.  
fig.8.eps  
A
C
B
A. [ASSIGN] button  
B. [FADER VIEW] buttons  
C. [I/O CONTROL] button  
The following table shows which parameter types are available for each FADER VIEW.  
FADER VIEW  
Channel strip  
type  
ASSIGN  
function1  
(default)  
ASSIGN  
function2  
ASSIGN  
function3  
ASSIGN  
function4  
Audio  
MIDI  
Pan  
Send 1 Volume  
Chorus Send  
Send 1 Volume  
Send 1 Volume  
(Reserved)  
Input  
Output  
Output  
Output  
Output  
(Reserved)  
TRACK  
BUS  
Pan  
MIDI Channel  
Send 1 Pan  
(Reserved)  
(Reserved)  
Stereo  
Surround  
Audio  
Pan  
(Reserved)  
(Reserved)  
MAIN  
Mic Pre Gain  
(p. 84)  
Threshold  
(p. 85)  
I/O CONTROL  
(audio)  
Attack (p. 85)  
Release (p. 85)  
*
When the I/O CONTROL mode, you can switch On/Off of PAD (p. 84) by pressing the rotary encoder.  
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CHANNEL STRIP Section  
The illustration below shows how the parameter will be switched if FADER VIEW is set to TRACK.  
fig.9.eps  
Bass1  
30% R  
Guitar1  
25% L  
Drum01  
C
Encoder  
Pan  
1
2
3
4
Bass1  
0dB  
Guitar1  
0.5dB  
Drum01  
-9.0dB  
Encoder  
Send Vol  
Bass1  
-7001-2  
Guitar1  
-7003-4  
Drum01  
-7005-6  
Encoder  
In  
Bass1  
Master  
Guitar1  
Master  
Drum01  
Bus1  
Encoder  
Out  
1. Pan (default display)  
2. Send Volume/Chorus Send  
3. Input  
4. Output  
How FLIP Mode Affects the [ASSIGN] Button  
When FLIP mode is enabled, the [ASSIGN] button is disabled, regardless of which FADER VIEW type is selected. In FLIP  
mode, the faders and rotary encoders swap functions.  
When [SHIFT]+[FLIP] buttons are pressed, the values of the faders are shown on the LCD display, but the faders and  
rotary encoders do not swap functions.  
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CHANNEL STRIP Section  
Rude MUTE/Rude SOLO/Rude ARM Buttons  
The [Rude MUTE], [Rude SOLO] and [Rude ARM] buttons let you mute or unmute, solo or unsolo, arm or disarm all  
channels simultaneously.  
When one or more channels are muted, soloed or armed for recording, the corresponding [Rude] button is lit as a  
convenient reminder.  
Since the channel strips only show the status of the current set of eight channels, the [Rude MUTE], [Rude  
SOLO] and [Rude ARM] buttons serve as a reminder that other non-visible channels might be muted/soloed/  
armed.  
fig.10.eps  
A
B
C
A. [Rude MUTE] button  
B. [Rude SOLO] button  
C. [Rude ARM] button  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default function  
SHIFT+  
CTRL+  
Rude MUTE  
Mute/unmute all tracks  
(Reserved)  
(Reserved)  
Toggle Exclusive Solo  
mode  
Rude SOLO  
Rude ARM  
Solo/unsolo all tracks  
Toggle Dim Solo mode  
(Reserved)  
Arm/disarm all tracks for  
recording  
(Reserved)  
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CHANNEL STRIP Section  
AUTOMATION Buttons  
The [AUTOMATION] buttons let you enable/disable automation recording and playback for all channels.  
fig.11.eps  
A
B
A. [WRITE/OFF] button  
B. [OFFSET] button  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default function  
SHIFT+  
COMMAND+  
SHIFT+  
COMMAND+  
Enable/disablewrite  
automation for  
selected track/bus  
Enable/disable read  
automation for  
selected track/bus  
Enable/disablewrite  
automation for all  
tracks/buses.  
Enable/disable read  
automation for all  
tracks/buses.  
WRITE/OFF  
OFFSET  
Enable/disable  
Offset mode  
Take an automation  
snapshot  
(Reserved)  
(Reserved)  
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CHANNEL STRIP Section  
FADER BANK Buttons  
The VS-700C Console has eight physical channel strips that can be used to control up to eight tracks, buses or mains  
at a time. You use the [FADER BANK] buttons to switch between different banks of tracks/buses/mains, which allows  
the channel strips to control a different set of tracks/buses/mains.  
fig.12.eps  
A
B
A. [+8] button  
B. [-8] button  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
+8  
Default function  
SHIFT+  
Shift currently viewed channels forward/up in  
banks of eight  
Shift currently viewed channels forward/up in  
banks of one  
Shift currently viewed channels backward/  
down in banks of eight  
Shift currently viewed channels back/down in  
banks of one  
-8  
42  
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CHANNEL STRIP Section  
FADER VIEW Buttons (TRACK, BUS, MAIN, I/O CONTROL)  
You use the [FADER VIEW] buttons to specify what channel type (tracks, buses or mains) is assigned to the channel  
strips.  
fig.13.eps  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
TRACK  
Default function  
SHIFT+  
COMMAND+  
Enable/disable Layer  
mode  
Assign the channel strips to tracks  
(Reserved)  
BUS  
Assign the channel strips to buses  
Assign the channel strips to mains  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
MAIN  
Enable control of VS-700R I/O from  
rotary encoders  
Open the VS-700 property  
page in SONAR  
I/O CONTROL  
(Reserved)  
Swap the functions of the rotary  
encoder and corresponding fader  
(the [ASSIGN] button is disabled in  
FLIP mode)  
Toggle between  
displaying encoder or  
fader values on the LCD  
display  
FLIP  
(Reserved)  
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CHANNEL STRIP Section  
I/O Control  
When I/O CONTROL mode is enabled, you can use the channel strip rotary encoders to control the Mic Pre Gain,  
Threshold, Attack and Release parameters on the VS-700R I/O.  
Additional I/O parameters can be controlled from the VS-700 property page, plus the stereo digital input mode and  
digital sync mode.  
From the VS-700C console:  
1. Press the VS-700C’s [I/O CONTROL] button.  
2. Press the VS-700C’s [ASSIGN] button to assign  
the desired I/O parameter to the channel strip  
encoders.  
The available parameters are as follows:  
Mic Pre Gain (p. 84)  
Threshold (p. 85)  
Attack (p. 85)  
Release (p. 85)  
From the VS-700 property page:  
1. Make sure the “VS-700” plug-in has been enabled in SONAR (see “Running SONAR for the First  
Time” in VS-700 Getting Started).  
2. Do one of the following to open the VS-700 property page:  
On SONAR’s “Tools” menu, click “VS-700”.  
On the “Controllers/Surfaces” toolbar (Views > Toolbars > Controllers/Surfaces),  
make sure “VS-700” is selected in the dropdown menu and then click the [Properties] button  
.
On the VS-700C console, push [COMMAND] + [I/O CONTROL].  
The VS-700 property page appears.  
3. Click the “MIC PRE” tab.  
4. Adjust the desired parameters.  
44  
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CHANNEL STRIP Section  
Specifying the tracks and buses that can be controlled from the  
VS-700 console  
The tracks and buses that can be controlled from the VS-700 console will match the tracks and buses that can be  
controlled from SONAR’s track view or console view. If desired, you can also control all tracks and buses in the project.  
1. On SONAR’s “Options” menu, click “Controllers/Surfaces” to open the “Controllers/Surfaces”  
dialog.  
2. Under “Control Strips Visible in”, select one of the following:  
fig.13-2.eps  
Explanation  
Track View  
Control the tracks/buses shown in SONAR’s Track view.  
Control the tracks/buses shown in SONAR’s Console view.  
Console View  
If you want the VS-700C Console to always show all tracks and buses in the project,  
regardless if any tracks or buses are hidden in SONAR’s Track view or Console view.  
All Strips  
Once a change is made, the VS-700C Console is updated immediately.  
3. Click “Close.”  
45  
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CHANNEL STRIP Section  
Locking a Channel Strip  
Channel strip locking allows you to:  
Control tracks/buses that are not within the same channel bank (range of eight consecutive tracks or buses). For  
example, you can control tracks 1 through 7 along with track 20.  
and channel strips 5 through 8 can control buses 1 through 4.  
When you lock a channel strip, the channel strip remains assigned to a particular track or bus in SONAR even if you re-  
order the track/bus in SONAR, switch banks with the [FADER BANK] buttons or switch views with the [FADER VIEW]  
buttons.  
To Lock/Unlock a Channel Strip  
Press [SHIFT]+[SEL] buttons to lock the channel strip.  
To unlock the channel strip, press [SHIFT]+[SEL] buttons again.  
To temporarily disable all strip locking globally, without losing the lock assignments, press [COMMAND]+[SEL]  
buttons.  
Press [COMMAND]+[SEL] again to re-lock the same channel strips.  
When a channel strip is locked:  
An asterisk (*) is displayed at the end of the track or bus name on the LCD display.  
The WAI (Where Am I) display in SONAR shows a rectangle around the locked track or bus (refer to “Locked Strip WAI  
Indication” (p. 47)).  
If a track or bus that is locked is deleted from the SONAR project, the physical channel strip will automatically  
be unlocked.  
46  
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CHANNEL STRIP Section  
Locked Strip WAI Indication  
SONAR’s Track view and Console view show a color-coded WAI (short for Where Am I) display to indicate which tracks  
and buses are currently being controlled by a control surface.  
With strip locking, you can effectively create multiple WAI regions. In the main WAI range (eight consecutive tracks or  
buses), locked strips are shown grayed out. Individually locked strips are shown with an orange rectangle around  
them.  
In the following figure, channel strips 1,2 and 3 are locked to tracks 9, 8 and 7 respectively. The main WAI range  
shows the three strips as grayed out.  
fig.14.eps  
A
B
D
C
A. Locked strips (orange rectangle)  
B. Default assignments for locked strips when unlocked (gray)  
C. Unlocked strips  
D. Main WAI range  
For more information about WAI, see the SONAR online help.  
47  
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Time Display  
The VS-700C Console displays the project’s current Now time in the top right corner. You can switch the display  
between SMPTE and Bars|Beats time by pressing the [TIME CODE] button. The default view is Bars|Beats.  
fig.22.eps  
A
A. [TIME CODE] button  
48  
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CHANNEL STRIP CONTROL Section (EQ, SEND and ACT)  
well as ACT parameters for the track, bus, effect plug-in or soft synth that has focus in SONAR.  
There are 12 rotary encoders and 4 buttons to control EQ, SEND and ACT parameters.  
As with all rotary encoders on the VS-700C Console, you can press the top of an encoder to return the  
parameter to its default setting.  
To Specify Which Type of Parameters the Encoders and Buttons are Mapped to  
Press the EQ, SEND or ACT button. The EQ, SEND and ACT buttons operate exclusively, so only one button at a time  
can be selected.  
A channel strip must be selected before it can be edited in the CHANNEL STRIP CONTROL section.  
To Select a Channel Strip  
Press the desired channel strip’s [SEL] button. For more information about selecting channel strips, refer to “Strip  
Select (SEL)” (p. 36).  
fig.23.eps  
A
B
C
D
E
F
G H I  
J
49  
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CHANNEL STRIP CONTROL Section (EQ, SEND and ACT)  
A. Parameter name  
B. Parameter value  
C. Selected encoder row  
D. Encoder with push button  
E. Button  
F. Selects which row displays parameters on the LCD Display  
G. View EQ settings  
H. View SEND settings  
I. View ACT settings  
J. PAGE switch (shift the control parameter)  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default  
SHIFT+  
CTRL+  
COMMAND+  
SHIFT+  
function  
COMMAND+  
Select which  
row of controls  
to show on the  
LCD display  
DISPLAY  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Open EQ  
EnableEQmode  
for the selected  
channel strip  
property page  
for the selected  
channel strip  
EQ  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Enable SEND  
mode for the  
selected  
SEND  
ACT  
(Reserved)  
channel strip  
Switch ACT  
Open the  
Close the  
Enable ACT  
mode for the  
focused view  
context to the  
first synth in the  
Synth Rack  
property page  
for the current  
ACT context  
property page  
for the current  
ACT context  
Page through  
selected track's  
EQ, SEND or ACT  
parameters  
Step backward  
through other  
ACT contexts  
PAGE LEFT  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Page through  
selected track's  
EQ, SEND or ACT  
parameters;  
there are up to 4  
pages of ACT  
parameters, for  
a total of 64  
Step forward  
through other  
ACT contexts  
PAGE RIGHT  
(Reserved)  
parameters  
50  
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CHANNEL STRIP CONTROL Section (EQ, SEND and ACT)  
LCD Display  
The LCD display above the CHANNEL STRIP CONTROL section shows EQ, SEND and ACT information for the selected  
channel strip, depending on which mode is selected.  
The CHANNEL STRIP CONTROL section contains four rows of controls; three rows of knobs and one row of buttons.  
Only one row at a time can be shown on the LCD display.  
To specify which row of controls to show on the LCD display:  
Press the [DISPLAY] button. The LEDs above the [DISPLAY] button indicate which row of controls is shown on the LCD  
display.  
fig.24.eps  
A
A. [DISPLAY] button (Selects which row displays parameters on the LCD display)  
EQ Mode  
EQ mode lets you control the per-channel EQ for the selected channel strip.  
To Enable EQ Mode  
Press the [EQ] button. The [EQ] button is lit when enabled.  
In EQ mode you can control the four-band EQ. You can control the following parameters for each band.  
fig.25.eps  
A. Band gain  
B. Band frequency  
C. Band shape (Q)  
D. Band enable/disable  
A
B
C
D
51  
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CHANNEL STRIP CONTROL Section (EQ, SEND and ACT)  
SEND Mode  
In SEND mode, there are different parameters of control for stereo and surround buses.  
SEND mode lets you control AUX SEND parameters for the selected channel strip.  
To Enable SEND Mode  
Press the [SEND] button. The [SEND] button is lit when enabled.  
You can specify four SEND levels for an audio track. For a MIDI track, you can specify the reverb and chorus sends.  
fig.26.eps  
Audio tracks  
MIDI tracks  
A
B
C
D
E
F
A. Send level  
B. Send pan/angle  
C. Pre/post toggle (press)  
D. Send enable  
E. Reverb level  
F. Chorus level  
52  
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CHANNEL STRIP CONTROL Section (EQ, SEND and ACT)  
ACT Mode  
ACT mode lets you control any automatable parameter for the track, bus, effect plug-in or soft synth that has focus.  
Some plug-ins do not support automation and can therefore not be controlled via ACT.  
Unlike EQ mode or SEND mode, ACT mode lets you control the plug-in that has focus. The selected channel strip will  
not be controlled.  
To Enable ACT Mode  
Press the [ACT] button. The [ACT] button is lit when enabled.  
fig.27.eps  
A
B
A. Continuous parameters  
B. Toggle parameter  
In ACT mode, the modifier buttons (p. 67) can be used to extend the functions (p. 50).  
The VS-700C Console can be mapped to up to 65 ACT parameters at a time. By default, the T-bar is assigned to the  
first usable ACT parameter and the CHANNEL STRIP CONTROL section has 4 pages of 16 parameters.  
For more information about ACT, see the SONAR online help.  
53  
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Transport Section  
The transport section provides standard control of RTZ (return to zero), Rewind, Fast Forward, Go to end, Stop, Play  
and Record.  
fig.28.eps  
A
B
C
D
E
F
G
A. Return to zero (RTZ)  
B. Rewind  
C. Fast forward  
D. Go to end (GTE)  
E. Stop  
F. Play  
G. Record  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default function  
SHIFT+  
ALT+  
(RTZ)  
Move Now marker to beginning of project; Go to Time 0.  
Go to previous marker  
(Reserved)  
(Rew)  
(FFwd)  
(GTE)  
(Stop)  
(Play)  
Move Now marker backward at a consistent rate  
Move Now marker forward at a consistent rate  
Move Now marker to end of project  
Stop the transport  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Go to next marker  
(Reserved)  
When idle: Start playback  
During playback: Pause  
Play from Free Edit  
Cursor  
Audition  
When idle: start playback and enable recording on all  
armed tracks  
(Record)  
(Reserved)  
(Reserved)  
During playback: enable recording (punch) on armed  
tracks  
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Transport Section  
Starting/Stopping Playback With a Foot Switch  
On the back of the VS-700C Console are two foot switch connections. The default functions are as follows:  
FOOT SW 1.Controls PLAY  
FOOT SW 2.Controls RECORD  
The functions that are assigned to the foot switches can be configured in the VS-700 property page.  
55  
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PROJECT Section  
The PROJECT sections provides convenient access to frequently used commands that normally require a keyboard or  
mouse, such as Save, Undo/Redo, OK/ENTER and Cancel.  
fig.29.eps  
A
B
C
D
A. [SAVE/SAVE AS] button  
B. [UNDO/REDO] button  
C. [OK/ENTER] button  
D. [CANCEL] button  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default function  
SHIFT+  
COMMAND+  
SAVE/SAVE AS  
Save the current project  
Save As  
(Reserved)  
Step backwards through the Undo  
history (Undo)  
Step forward through the Undo  
history (Redo)  
Zoom Undo  
(SHIFT+COMMAND = Zoom Redo)  
UNDO/REDO  
OK/ENTER  
Same function as the ENTER key on  
a keyboard  
(Reserved)  
(Reserved)  
(Reserved)  
Same function as the ESC key on a  
keyboard  
In EDIT mode, drop the nudged  
clips.  
CANCEL  
(Reserved)  
56  
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JOG/SHUTTLE/CURSOR Section  
The VS-700C Console jog/shuttle is a combo wheel with cursor buttons, which lets you perform edit, zoom, scroll and  
select operations. The Jog and Shuttle wheels can be turned both clockwise and counterclockwise.  
fig.30.eps  
A. Cursor buttons  
D
E
B. [SCROLL/ZOOM] button (blinks in Zoom mode)  
C. [SELECT] button (Select mode)  
D. [EDIT] button (Edit mode)  
E. Jog wheel  
A
F. Shuttle wheel  
F
By default, the Jog/Shuttle wheel controls the  
transport, but the control assignments can be  
changed depending on which Jog/Shuttle mode is  
enabled. The modes are as follows.  
B
C
Mode  
Explanation  
Lets you use the Jog/Shuttle wheel to navigate the Now time in SONAR. For  
more information, refer to “Transport Mode (Default)” (p. 58).  
Transport mode (default)  
Lets you use the Jog/Shuttle wheel to scroll SONAR’s Track view. For more  
information, refer to “Scroll Mode” (p. 59).  
Scroll mode  
Zoom mode  
Select mode  
Lets you use the Jog/Shuttle wheel to zoom SONAR’s Track view. For more  
information, refer to “Zoom Mode” (p. 60).  
Lets you use the Jog/Shuttle wheel to select a time region or entire clips. For  
more information, refer to “Select Mode” (p. 61).  
Lets you use the Jog/Shuttle wheel and cursor buttons to nudge the selected  
data, apply clip fades and crop clip edges. For more information, refer to“Edit  
Mode” (p. 62).  
Edit mode  
Lets you control the playback speed with the Jog/Shuttle wheel. For more  
information, refer to “Scrub Play Mode” (p. 63).  
Scrub Play mode  
The following shortcuts apply to all modes:  
[COMMAND]+Jog Wheel momentarily enables horizontal zoom.  
[SHIFT]+[COMMAND]+Jog Wheel momentarily enables Fly Over (horizontal scroll).  
[CTRL]+[COMMAND]+Jog Wheel momentarily enables vertical zoom.  
[CTRL]+[SHIFT]+[COMMAND]+Jog Wheel momentarily enables vertical scroll.  
57  
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JOG/SHUTTLE/CURSOR Section  
Transport Mode (Default)  
Transport mode lets you use the Jog/Shuttle wheel to navigate the Now time.  
The Jog wheel can navigate by either SMPTE or Bars|Beats time depending on the current Time Display mode  
(refer to “Time Display” (p. 48)).  
To Enable Navigation with the Jog/Shuttle Wheel  
The Jog/Shuttle wheel is in Transport mode by default. Transport mode is enabled when the [EDIT], [SCROLL/ZOOM]  
and [SELECT] buttons are disabled.  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default function  
SHIFT+  
COMMAND+  
CTRL+  
SHIFT+  
COMMAND+  
COMMAND+  
Navigate to the  
next/previous bar  
(or second)  
Move Now Marker  
by Beat  
Zoom in/out  
horizontally  
Zoom in/out  
vertically  
Fly Over  
horizontally  
Jog  
Fast forward/  
Rewind  
Zoom in/out  
horizontally  
Zoom in/out  
vertically  
Fly Over  
horizontally  
Shuttle  
(Reserved)  
Up cursor  
Move cursor up  
(Reserved)  
(Reserved)  
Zoom in vertically  
(Reserved)  
Zoom in vertically  
(Reserved)  
(Reserved)  
Down cursor  
Move cursor down  
Zoom out vertically  
Zoom out  
horizontally  
Left cursor  
Move cursor left  
Move cursor right  
TAB left  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Zoom in  
horizontally  
Right cursor  
TAB right  
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JOG/SHUTTLE/CURSOR Section  
Scroll Mode  
Scroll mode lets you use the Jog/Shuttle wheel to scroll SONAR’s Track view and zoom and scroll the Free Edit Cursor.  
To Enable Scrolling with the Jog/Shuttle Wheel  
Press the [SCROLL/ZOOM] button. The [SCROLL/ZOOM] button is lit when Scroll mode is enabled.  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default function  
SHIFT+  
CTRL+  
SHIFT+CTRL+  
SHIFT+  
COMMAND+  
Temporary switch  
to Zoom  
horizontally  
Scroll Free Edit  
Cursor horizontally  
Scroll Free Edit  
Cursor up/down  
Fly Over  
horizontally  
Jog/Shuttle  
Zoom vertically  
Scroll Free Edit  
Cursor up  
Zoom Free Edit  
Cursor in  
Fly over up  
vertically  
Up cursor  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Scroll Free Edit  
Cursor down  
Zoom Free Edit  
Cursor out  
Fly over down  
vertically  
Down cursor  
Left cursor  
Right cursor  
Scroll Free Edit  
Cursor to the left  
Zoom Free Edit  
Cursor out  
Fly over to left  
Horizontally  
Scroll Free Edit  
Cursor to the right  
Zoom Free Edit  
Cursor in  
Fly over to right  
horizontally  
59  
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JOG/SHUTTLE/CURSOR Section  
Zoom Mode  
Zoom mode lets you use the Jog/Shuttle wheel to zoom SONAR’s Track view.  
To Enable Zooming with the Jog/Shuttle Wheel  
Press [SHIFT]+[SCROLL/ZOOM] buttons. The [SCROLL/ZOOM] button blinks when Zoom mode is enabled.  
Zoom Flyover mode  
In ZOOM Flyover mode you can scroll and zoom simultaneously to the screen center independent of the Now Time  
or the Free Edit cursor.  
The modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default function  
SHIFT+  
CTRL+  
SHIFT+COMMAND+  
Zoom in/out  
horizontally  
Jog/Shuttle  
Scroll horizontally  
Zoom in/out vertically  
Fly over horizontally  
Up cursor  
Zoom in vertically  
Scroll up  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Fly over up vertically  
Down cursor  
Left cursor  
Right cursor  
Zoom out vertically  
Zoom out horizontally  
Zoom in horizontally  
Scroll down  
Scroll left  
Scroll right  
Fly over down vertically  
Fly over to left Horizontally  
Fly over to right horizontally  
You can also control the following zoom functions:  
Zoom Undo.  
Zoom Redo.  
Fit to Project.  
Hold down the [COMMAND] modifier button and push the [UNDO] button.  
Hold down the [SHIFT] and [COMMAND] modifier buttons and push the [UNDO] button.  
Hold down the [COMMAND] modifier button and push the [SET] button.  
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JOG/SHUTTLE/CURSOR Section  
Select Mode  
Select mode lets you use the Jog/Shuttle wheel to select clips or arbitrary sections of time within a clip or across  
multiple clips. The selection can then be edited in Edit mode.  
There are two different selection modes:  
Mode  
Explanation  
This mode lets you use the Free Edit Tool to select by time. In this mode, the [SELECT]  
button is lit.  
Select by Time mode  
This mode lets you use the Free Edit Tool to select data by clip. In this mode, the [SELECT]  
button blinks.  
Select by Clip mode  
To enable Select by Time mode (default)  
Press [SELECT] button. The [SELECT] button will be lit solid to indicate this mode.  
To enable Select by Clip mode  
Press [SHIFT]+[SELECT] button. The [SELECT] button blinks when select by clip mode is enabled.  
In Select mode, the modifier buttons (p. 67) can be used to extend the functions as follows.  
Button  
Default function  
SHIFT+  
CTRL+  
ALT+  
Move Free Edit  
Cursor by clips,  
selecting whole clip.  
Make a time range  
selection using the  
Free Edit Cursor  
Move Free Edit  
Cursor horizontally  
Move Free Edit  
Cursor vertically  
Jog/Shuttle  
Move Free Edit  
Cursor vertically by  
clips, selecting  
whole clip.  
Make a time range  
selection using the  
Free Edit Cursor  
Up/Down  
cursors  
Move Free Edit  
Cursor vertically  
(Reserved)  
(Reserved)  
Move Free Edit  
Cursor horizontally  
by clips, selecting  
whole clip.  
Make a time range  
selection using the  
Free Edit Cursor  
Left/Right  
cursors  
Move Free Edit  
Cursor horizontally  
Center Free Edit  
Cursor  
Move Free Edit  
Cursor to Now Time  
SELECT  
Enable Move mode  
(Reserved)  
You cannot select discontinuous clips across different tracks. Clip select will not loop the screen when selection  
reaches the end of the project. Selection will end.  
To clear the selection:  
Push and hold the [LEFT FLAG] button  
, then push the [RIGHT FLAG] button  
.
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JOG/SHUTTLE/CURSOR Section  
Edit Mode  
Edit mode lets you use the Jog/Shuttle wheel and cursor buttons to nudge the selected data, apply clip fades and  
crop clip edges.  
To Enable Editing with the Jog/Shuttle Wheel  
1. Make a selection (see “To enable Select by Time mode (default)” (p. 61)).  
2. Press the [EDIT] button.  
To Crop the Selected Clip(s)  
1. Select a clip by using the Free Edit Tool (see “Select Mode” (p. 61)).  
2. Press the [EDIT] button.  
3. Do one of the following:  
To crop the left clip edge, press the [  
To crop the right clip edge, press the [  
] button in the RECORD/EDIT section.  
] button in the RECORD/EDIT section.  
The [  
] or [  
] button is lit to indicate Crop edit mode.  
4. Turn the Jog or Shuttle wheel.  
5. When you are finished editing, press the [EDIT] button again to exit Edit mode.  
To Fade the Selected Clip(s)  
1. Select a clip by using the Free Edit Tool (see “Select Mode” (p. 61)).  
2. Press the [EDIT] button.  
3. Do one of the following:  
To fade the left clip edge, hold down the [SHIFT] modifier button and press the [  
section.  
] button in the RECORD/EDIT  
] button in the RECORD/EDIT  
To fade the right clip edge, hold down the [SHIFT] modifier button and press the [  
section.  
The [  
] or [  
] button blinks to indicate Fade edit mode.  
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JOG/SHUTTLE/CURSOR Section  
4. Turn the Jog or Shuttle wheel.  
5. When you are finished editing, press the [EDIT] button again to exit Edit mode.  
To Move the Selected Clip(s)  
1. Select a clip by using the Free Edit Tool (see “Select Mode” (p. 61)).  
2. Press the [EDIT] button.  
3. Turn the Jog/Shuttle or press the arrow keys to move the clip to the desired location.  
Left/right arrows = Nudge 1 resolution.  
SHIFT+Left/right arrows = Nudge 2 resolution.  
CTRL+Left/right arrows = Nudge 3 resolution.  
4. When you are finished editing, press the [EDIT] button again to exit Edit mode.  
Scrub Play Mode  
Scrub Play mode lets you control the playback speed with the Jog and Shuttle wheels.  
To Enable Scrub Play Mode  
Press and hold the  
In Scrub Play mode:  
button, then press the  
buttons blink  
button.  
The  
and  
The Jog and Shuttle wheels control the playback speed  
To exit Scrub Play mode  
Press the  
button.  
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ACCESS PANEL Section (Assignable Buttons)  
The ACCESS PANEL section provides 16 assignable buttons that you can configure to control different functions in  
SONAR. There are also 4 modifier buttons that are used to extend the functionality of other VS-700 hardware  
controls. The modifier buttons are not assignable.  
fig.31.eps  
A
B
C
A. [VIEW] buttons (assignable)  
B. [UTILITY] buttons (assignable)  
C. Modifier buttons  
Each assignable button is named according to their default function. By default, the buttons are assigned as follows.  
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ACCESS PANEL Section (Assignable Buttons)  
Button  
Default function  
CTRL+  
CTRL+ALT+  
ALT+  
COMMAND+  
(Reserved)  
(Reserved)  
Insert Audio  
track  
Insert MIDI  
track  
TRACK  
Give focus to Track View  
Open Console view  
(Reserved)  
(Reserved)  
CONSOLE  
(Reserved)  
(Reserved)  
Set ACT  
Open a synth  
that  
corresponds  
to the  
context to  
currentsynth  
without  
SYNTH  
RACK  
Open Synth Rack view and  
switch ACT context to synths  
(Reserved)  
(Reserved)  
opening  
Synth Rack  
selected (SEL)  
track  
PIANO ROLL  
MARKERS  
Open Piano Roll view  
Open Marker view  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
TRANSPORT  
Open Large Transport  
Give focus to next open  
window  
NEXT  
CLOSE  
FADE  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Close current window  
Apply Fade Selected Clips  
command  
CUT  
Cut selected data  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
FREEZE  
Apply Freeze Track command  
Copy selected data to  
clipboard  
COPY  
SPLIT  
PASTE  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Split selection at Now marker  
Paste clipboard data at current  
track and Now Time  
Toggle clip mute on/off for  
selected clip(s)  
CLIP MUTE  
DELETE  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Delete selected data  
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ACCESS PANEL Section (Assignable Buttons)  
Mapping Assignable ACCESS PANEL Buttons  
To map assignable ACCESS PANEL buttons:  
1. Do one of the following to open the VS-700 property page:  
On SONAR’s “Tools” menu, click “VS-700.”  
On the “Controllers/Surfaces” toolbar (Views > Toolbars > Controllers/Surfaces), make sure “VS-700” is selected in  
the dropdown menu and then click the “Properties” button  
.
On the VS-700C Console, press [COMMAND]+[I/O CONTROL] buttons.  
The VS-700 property page appears.  
2. Click the “SURFACE” tab.  
The 16 assignable buttons are displayed along with their current assignments.  
fig.31-2.eps  
A
A. ACCESS PANEL button assignments  
3. On the “VS-700” property page, click the ACCESS PANEL button that you would like to assign.  
The “Button Properties” dialog appears.  
4. Do one of the following:  
Click “Host Command” if you want the button to trigger a SONAR command.  
Click “Keystroke” if you want the button to trigger a raw keystroke.  
When keystrokes are used, the VS-700C Console substitutes friendly names for the keystrokes where possible. For  
example, the F1 key is displayed as “Help”.  
Click “Transport State” if you want the button to trigger a transport function.  
fig.32.eps  
A. Assign to a SONAR command  
B. Assign to a keystroke  
A
B
C. Assign to a transport function  
C
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ACCESS PANEL Section (Assignable Buttons)  
5. Use the dropdown list to select the desired command or keystroke. If you select a keystroke, you  
can also select one or more optional modifier keys.  
6. Click “OK” to close the “Button Properties” dialog.  
You can now press the (ACCESS PANEL) button to trigger the assigned command or keystroke.  
Keystrokes will not work with floating windows.  
Modifier Buttons  
The [SHIFT], [CTRL], [ALT] and [COMMAND] buttons function as modifiers. That is, they extend the functionality of  
other buttons and knobs. The modifier buttons are not assignable.  
fig.33.eps  
A
B
C
D
A. [SHIFT] button  
B. [CTRL] button  
C. [ALT] button  
D. [COMMAND] button  
Some buttons (SAVE, UNDO, etc.) have labels above and below the button. The label below the button has a  
white background with dark text and indicates the button’s secondary function when you hold down the  
[SHIFT] modifier button.  
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SURROUND Section  
The SURROUND section lets you control surround bus parameters on the selected channel strip.  
fig.34.eps  
A
B
C
D
A. Surround joystick panner (Angle and Focus)  
B. [LFE SEND] Level knob (or FR-Balance when [SHIFT] button is pressed)  
C. [VIEW] button (open surround panner in SONAR)  
D. [V-LINK] button  
The SURROUND section contains the following controls.  
Interface  
Explanation  
Controls the Surround Panner of the selected channel strip. The joystick X-Y position  
simultaneously controls the Angle and Focus parameters in SONAR. When controlling  
non-surround channels, the X axis controls pan.  
Surround joystick panner  
Adjusts value of LFE Send on the selected channel strip’s surround panner. To control  
FRBalance (Front/Rear), hold down the SHIFT modifier while you adjust the LFE SEND  
knob.  
LFE SEND  
VIEW  
Opens the Surround Panner window in SONAR.  
Enables the V-Link protocol. (p. 169)  
V-LINK  
You can also use the T-Bar to control Front/Rear-Balance (refer to “T-Bar Section” (p. 69)).  
You can move the active window in SONAR by holding down the [COMMAND] modifier button and moving the Surround  
Panner (move the joystick until it “catches” the window).  
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T-Bar Section  
The T-Bar lets you control the Front-Rear Balance parameter in the surround panner, an ACT parameter or the X-Ray  
opacity.  
fig.35.eps  
A. T-Bar  
B. LEDs  
C. [FR BAL] button  
D. [ACT] button  
E. [X-RAY] button  
F. [VIDEO CTRL] button  
A
B
The joystick surround panner can control both Width and Front/  
C
D
E
F
Rear Balance simultaneously (refer to “SURROUND Section” (p.  
68)).  
The T-Bar section contains the following controls.  
Interface  
T-Bar  
Explanation  
Adjusts the value of the selected T-Bar parameter (FR BAL, ACT or X-RAY).  
on the selected channel strip.  
LED +  
LED -  
In FR BAL mode, indicates if the T-Bar value is below the corresponding Front/Rear Balance value  
on the selected channel strip.  
When working with surround sound, lets you control the balance between the front and rear  
speakers of the selected channel strip’s main surround panner (same as using the surround  
joystick panner).  
FR BAL  
ACT  
Lets you use the T-Bar as a full-time ACT control, regardless of the current CHANNEL STRIP  
By default, the T-bar is assigned to the first usable ACT parameter. For more information about  
ACT, see the SONAR online help.  
CONTROL mode  
X-RAY  
Lets you use the T-Bar to adjust the global level of transparency of plug-in windows in SONAR.  
You can use the VS-700C console to control a  
video editing device such as the EDIROL DV-  
7DL. When you turn on the [VIDEO CTRL]  
button, you’ll be able to use the controllers  
shown in the illustration below to control  
your video editing device. For details, refer to  
“Connecting an EDIROL DV-7DL (Video  
Control)” (p. 168).  
VIDEO CTRL  
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AUDIO OUTPUT Section  
The VS-700R I/O box provides two sets of stereo outputs (main and sub) for monitoring. The VS-700C console also  
provides two headphone outputs.  
The AUDIO OUTPUT section lets you control the volume of the MONITOR output and each headphone  
output. You can also mute the MONITOR output and assign each headphone to monitor the MAIN/SUB output.  
fig.37.eps  
A
B
C
D
E
F
A. [PHONES 1] knob  
B. [PHONES 2] knob  
C. [MONITOR] knob  
D. [SUB] button (for Phones 1)  
E. [SUB] button (for Phones 2)  
F. [MUTE] button  
Interface  
Explanation  
Controls the volume of the first headphone output. By default, the MAIN output is sent  
to the headphones.  
PHONES 1  
Controls the volume of the second headphone output. By default, the MAIN output is  
sent to the headphones.  
PHONES 2  
MONITOR  
This controls the volume of the monitor outputs (sub and main) on the VS-700R I/O box.  
It does not affect the volume of the headphone output.  
SUB (below PHONES 1)  
SUB (below PHONES 2)  
Sends the SUB stereo output to headphones 1.  
Sends the SUB stereo output to headphones 2.  
This mutes the monitor outputs (sub and main) of the monitor outputs on the VS-700R  
I/O box. It does not mute the headphone outputs.  
MUTE  
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RECORD/EDIT Section  
In the RECORD/EDIT Section you can perform punch-recording, looping, select clips or edit regions, and insert/move  
markers.  
fig.38.eps  
A. Punch  
A
B
C
B. Loop  
C. Snap  
D.  
flag (Set IN Point)  
E.  
flag (Set OUT Point)  
F. Set  
G. Marker  
D
E
F
G
Button  
Default function  
SHIFT+  
CTRL+  
ALT+  
COMMAND+  
Enable PUNCH edit mode  
(button flashes in PUNCH edit  
mode);  
use the LEFT FLAG button to  
set the punch in point and use  
the RIGHT FLAG button to set  
the punch out point  
Set punch  
points to  
selection in  
any mode  
Enable/disable Auto Punch  
recording (button is lit when  
enabled)  
Open Record  
Options dialog  
PUNCH  
(Reserved)  
Enable LOOP edit mode  
(button flashes in LOOP edit  
mode);  
use the LEFT FLAG button to  
set the loop start point and  
use the RIGHT FLAG button to  
set the loop end point  
Set loop  
Enable/disable Loop mode  
during playback/recording  
(button is lit when enabled)  
points to  
selection in  
any mode  
LOOP  
(Reserved)  
(Reserved)  
Select clip  
under Free Edit  
Cursor, and  
maintain  
previous  
selection  
Sets the Punch or Loop region  
to match the selected time  
range  
SET  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Fit to Project  
Go to previous marker. Press  
and hold LEFT FLAG + RIGHT  
FLAG to clear the selection.  
(Reserved)  
(Reserved)  
(Reserved)  
Go to next marker. Press and  
hold LEFT FLAG + RIGHT FLAG  
to clear the selection.  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
(Reserved)  
Enable/disable Track view  
Snap to Grid  
Open Snap to  
Grid dialog  
SNAP  
Insert marker at current Now  
Time; markers can be dropped  
during playback and when  
the transport is stopped  
View markers on the LCD  
display (see Marker mode LCD  
display)  
Open Markers  
View in SONAR  
MARKER  
(Reserved)  
(Reserved)  
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RECORD/EDIT Section  
To Specify the Punch Region  
1. Select transport mode (p. 58).  
2. Hold down the [SHIFT] button and press the [PUNCH] button. The [PUNCH] and [  
blink.  
] buttons will  
3. Use the jog/shuttle and cursor to move to the punch-in point.  
4. Press the [  
] button. The [PUNCH] and [  
] buttons will blink.  
5. Use the jog/shuttle and cursor to move to the punch-out point.  
6. Press the [PUNCH] button.  
To Punch-Record  
1. Press the [PUNCH] button. The [PUNCH] button will light.  
2. Press the [ARM] button for the track that you want to punch-record. The [ARM] button will light  
red.  
3. Press the  
button to start recording.  
4. When you’ve finished recording, press the  
button to stop recording.  
To Loop  
1. Press the [LOOP] button. The [LOOP] button will light.  
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RECORD/EDIT Section  
To Specify the Loop Region  
1. Select transport mode (p. 58).  
2. Hold down the [SHIFT] button and press the [LOOP] button. The [LOOP] and [  
blink.  
] buttons will  
3. Use the jog/shuttle and cursor to move to the loop-start point.  
4. Press the [  
] button. The [LOOP] and [  
] buttons will blink.  
5. Use the jog/shuttle and cursor to move to the loop-end point.  
6. Press the [LOOP] button.  
To Insert a Marker  
1. Use the jog/shuttle and cursor to move to the time at which you want to insert a marker.  
2. Press the [MARKER] button.  
3. The marker dialog box will appear.  
4. As desired, edit the name, the time, and the groove clip pitch.  
5. Press the [OK/ENTER] button.  
To Access the Marker View  
1. Hold down the [COMMAND] button and press the [MARKER] button.  
2. The marker view will appear.  
To View Marker Information in the Console  
1. Hold down the [SHIFT] button and press the [MARKER] button.  
2. Marker information will appear in the console.  
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Controlling Plug-ins from the VS-700C Console  
You can display, insert, delete and bypass track and bus plug-ins, directly from the VS-700C Console. The VS-700C  
Console must be put in Plug-in mode in order to edit plug-ins.  
To Enable Plug-in Mode  
Hold down the [CTRL] modifier button and press a channel strip’s [SEL] button.  
When Plug-in mode is enabled, the names of existing plug-ins on the selected channel strip are displayed across the  
display.  
Up to 8 plug-ins are displayed on the upper and lower rows of the LCDs as follows.  
LCD row  
Channel strips  
1-2  
Channel strips  
3-4  
Channel strips  
5-6  
Channel strips  
7-8  
Top  
Plug-in 1  
Plug-in 2  
Plug-in 3  
Plug-in 4  
Plug-in 5  
Plug-in 6  
Plug-in 7  
Plug-in 8  
Bottom  
Each plug-in name is shown with up to 16 characters, which is the width of two channel strips. For each pair of plug-  
ins (top and bottom row), the left channel strip corresponds to the top plug-in and the right channel strip  
corresponds to the bottom plug-in.  
To Insert a Plug-in  
1. Make sure Plug-in mode is enabled (refer to “To Enable Plug-in Mode” (p. 74)).  
2. Press the [ARM] button on the channel strip that corresponds to the position at which you want to  
insert a new plug-in.  
The [ARM] button flashes to indicate the insert position (plug-in 1–8).  
3. Turn the encoders to find the plug-in that you wish to insert.  
The available plug-ins are presented on the LCD displays in a hierarchical fashion. An Item is either a plugin or a  
submenu of more plug-ins. If the item is a submenu of more plug-ins, the item has a “>” character appended to the  
name and the items in the submenu are shown on the next encoder to the right.  
4. Press the encoder button to insert a plug-in.  
The selected plug-in is inserted in the position indicated by the flashing [ARM] button and the LCD displays revert to  
showing the existing track info on the selected channel strip.  
You can undo and redo any inserted plug-in. To undo, press the [UNDO] button. To redo, press [SHIFT]+[UNDO]  
buttons.  
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To Delete a Plug-in  
1. Make sure Plug-in mode is enabled (refer to “To Enable Plug-in Mode” (p. 74)).  
2. Press the [SOLO] button on the channel strip that corresponds to the plug-in you wish to delete.  
You can undo and redo any deleted plug-in. To undo, press the [UNDO] button. To redo, press [SHIFT]+[UNDO]  
buttons.  
To Bypass a Plug-in  
1. Make sure Plug-in mode is enabled (refer to “To Enable Plug-in Mode” (p. 74)).  
2. Press the [MUTE] button on the channel strip that corresponds to the plug-in you wish to bypass.  
For each pair of plug-ins (top and bottom row on the LCD displays), the left channel strip corresponds to the  
top plug-in and the right channel strip corresponds to the bottom plug-in.  
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Controlling Plug-ins from the VS-700C Console  
To Control Plug-in Parameters  
2. As described below, place the focus on the plug-in that you want to control.  
To switch ACT context to the first FX in the selected  
channel strip’s FX bin  
Hold down the [SHIFT] modifier button and press the  
[ACT] button in the CHANNEL STRIP CONTROL section.  
To switch ACT context to the first synth in the Synth  
Rack  
Hold down the [CTRL] modifier button and press the [ACT]  
button in the CHANNEL STRIP CONTROL section.  
To navigate to other ACT contexts  
Hold down the [COMMAND] modifier button and press  
the [PAGE LEFT] or [PAGE RIGHT] button.  
3. Use the rotary encoders and buttons in the CHANNEL STRIP CONTROL section to control the  
desired parameter(s).  
You can also use the T-bar to control a single ACT parameter. For more information about using the T-bar, refer  
to “T-Bar Section” (p. 69).  
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VS-700R I/O  
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Connecting Recording Equipment  
Connections to the Analog Jacks  
fig.VS-700-rec01-mic-e.eps  
The VS-700R provides a balanced (XLR) type connector that  
is wired as shown in the illustration. Check the wiring of  
your device before connecting it.  
Connecting a Mic  
VS-700R Rear Panel  
The eight audio inputs (INPUT 1–8) contain phantom power supplies. From SONAR’s  
Toolsmenu, open“VS-700and select theMIC PREtab, and click  
[+48] button to  
make settings.When the system is powered up, the phantom power will be turned off.  
When you load a project in SONAR, the state that is saved in the project will be reflected.  
When using a condenser mic that requires a balanced (XLR) connection that  
supplies phantom power, set  
[+48] button ON (PHANTOM ON).  
When using a dynamic mic etc. that has a phone plug, set  
(PHANTOM OFF).  
[+48] button OFF  
Mics with  
balanced (XLR) plugs  
You must leave the phantom power turned off unless you’ve connected a condenser mic that  
requires a phantom power supply. Supplying phantom power to a dynamic mic or audio playback  
device will cause malfunctions. For details on the specifications of your mic, refer to the owners  
manual for your mic.  
Mics with phone plugs  
VS-700C Front Panel  
For a mic,  
select theNORMALsetting.  
Use this to adjust the recording  
level.  
Mics with phone plugs  
Connecting Synthesizers or Audio Equipment  
VS-700R Rear Panel  
If you want to connect equipment such as a synthesizer or effects processor, use  
audio cables to connect the output connectors of such devices to the VS-700R’s  
INPUT jacks (1, 2).  
VS-700C Front Panel  
Connecting a Guitar or Bass  
If you want to connect a guitar or bass directly, connect it to the  
AUX IN jack located on the front panel of the VS-700C console.  
For a guitar or bass,  
select theHi-Zsetting.  
Use this to adjust the recording  
level.  
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Connecting Recording Equipment  
Connections to the Digital Connectors  
fig.VS-700-rec02-digi-e.eps  
Connecting a Digital Audio Source  
If you want to digitally connect a DAT or similar device, connect its output connector (e.g., DIGITAL OUT connector) to the VS-700R's DIGITAL IN  
connector.  
VS-700R Rear Panel  
The DIGITAL 1 coaxial connector and AES/EBU connector  
are a mutually exclusive selection.To make your choice, go  
to SONAR’sToolsmenu, openVS-700,select theMIC  
PREtab, and make the desired setting in theDIGITAL 1  
INPUTfield.  
Using  
a coaxial  
connector  
Using an  
AES/EBU  
connector  
If you're connecting an ADAT device,  
connect it to the ADAT connector.  
A maximum of eight channels can be input  
When connection cables with resistors are used, the volume level of equipment connected to the inputs  
(INPUT 1–8 jacks, AUX IN Jack) may be low. If this happens, use connection cables that do not contain resistors.  
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Switching the Sampling Rate  
Use the front panel [SAMPLE RATE] knob to select the sampling rate. To make the system reflect the new setting,  
you’ll need to cycle the power to the system. If you need to synchronize the VS-700 to another digital device, you  
must first set this knob to the same sampling rate as the master device.  
1. Close the software you’re using.  
2. Switch off the power to the VS-700R I/O and the VS-700C console.  
3. Set the VS-700R I/O’s [SAMPLE RATE] knob to the desired sampling rate.  
4. Power up the VS-700C console.  
5. Power up the VS-700R I/O.  
6. Wait for the USB indicator to light.  
7. Switch the sampling rate in your software.  
“Setting SONAR’s Sampling Rate” (p. 81)  
The number of channels that can be used will depend on the sampling rate.  
44.1/48 kHz  
88.2/96 kHz  
192 kHz  
Input 1–8  
8
8
4
0
0
1
5
2
2
6
0
0
10  
Digital 1 In  
2
2
Digital 2 In  
8
4
AUX  
1
1
Total input channels  
Main Out  
19  
2
15  
2
Sub Out  
2
2
Output 1–10  
Digital 1 Out  
Digital 2 Out  
Total output channels  
10  
2
10  
2
8
4
24  
20  
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Switching the Sampling Rate  
Setting SONAR’s Sampling Rate  
*
In SONAR, you cannot change the sampling rate of a project that contains audio data.  
1. Start up SONAR.  
2. If an "Audio Driver Error" is displayed during startup, click [Use Anyway].  
3. Choose “Options|Audio” to display the “Audio Options” dialog box.  
4. On the “General” tab of the dialog, select a value in the Sampling Rate dropdown menu, and a  
value from the Audio Driver Bit Depth dropdown menu.  
5. Click [OK] to close the “Audio Options” dialog box.  
If you are asked to restart SONAR, follow the on-screen instructions. After you’ve changed the sampling rate, we  
recommend that you execute “Wave Profiler...” located in the same dialog box.  
6. Restart SONAR.  
The newly selected sampling rate will be in effect.  
Selecting a high sampling rate will allow you to handle audio at a higher quality, but this will require a  
greater level of performance from your CPU, memory, and hard disk. If you are unsure about the  
performance of your computer, we recommend that you use 44,100 Hz or 48,000 Hz.  
The sampling rate setting is also reflected in new project files that you subsequently create.  
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Audio Clock Source  
You can choose one of four types of clock source. The current clock source is shown by the front panel SYNC  
indicator.  
In the case of an external source, the indicator will light if synchronization is locked. The indicator will blink if  
synchronization is not locked  
If you’re using SONAR, you can select the clock source parameters as described below.  
If you’re using software other than SONAR, use “VS-700R I/O Editor” which is included on the “SONAR V-  
STUDIO 700 CD-ROM.”  
1. From SONAR’s “Tools” menu, open “VS-700.”  
2. Select the “MIC PRE” tab.  
3. Click the “SYNC” check box to select the clock source.  
These settings are not stored in the VS-700.  
Setting  
Screen label  
INTERNAL  
DIGITAL 1  
DIGITAL 2  
Explanation  
Internal clock  
Digital 1  
The internal clock will be used as the master clock.  
Synchronized to the clock of the digital audio signal being input to Digital 1.  
Synchronized to the clock of the digital audio signal being input to Digital 2.  
Digital 2 (ADAT)  
Synchronized to the word clock signal being input to the word clock input  
connector.  
Word clock  
WORDCLK  
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Phantom Power  
Phantom power is supplied to the XLR connectors of the eight audio inputs. It can be turned on/off individually for  
each channel.  
When the system is powered up, phantom power will be off. Subsequently, when you load a project in SONAR, the  
settings saved in the project will be applied.  
If you’re using SONAR, you can turn phantom power on/off as described below.  
If you’re using software other than SONAR, use “VS-700R I/O Editor” which is included on the “SONAR V-  
STUDIO 700 CD-ROM.”  
1. From SONAR’s “Tools” menu, open “VS-700.”  
2. Select the “MIC PRE” tab.  
3. Click  
[+48] button to turn phantom power on/off.  
These settings are not stored in the VS-700.  
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Preamp Parameters  
Preamps are built into the eight audio inputs (INPUT 1–8).  
If you’re using SONAR, you can edit the preamp parameters as described below.  
If you’re using software other than SONAR, use “VS-700R I/O Editor” which is included on the “SONAR V-  
STUDIO 700 CD-ROM.”  
1. From SONAR’s “Tools” menu, open “VS-700.”  
2. Select the “MIC PRE” tab.  
3. Apply the desired preamp settings.  
These settings are not stored in the VS-700.  
Setting  
Screen label  
Range  
Default  
Explanation  
Enables the low cut filter for the input. The cutoff  
frequency is 100 Hz.  
Low cut  
OFF, ON  
OFF  
Normal  
(normal  
Phase  
phase),  
Invert (reverse  
phase)  
Normal  
Inverts the polarity of the input signal.  
Attenuates the input signal by 20 dB.  
PAD  
OFF, ON  
ON  
0
Adjusts the gain of the input signal in a range of 0–  
44 dB. The adjustment is in 1 dB steps.  
Input gain  
0–+44 dB  
If this setting is on, the preamp and compressor  
settings of the adjacent even-numbered channel  
will be the same as this channel.  
Stereo link  
OFF, ON  
OFF  
You can use the channel strip rotary encoders to control the Mic Pre Gain, Threshold ,Attack and Release  
parameters on the VS-700R I/O. For details, refer to “I/O Control” (p. 44).  
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Compressor Parameters  
Digital compressors are built into the eight audio inputs (INPUT 1–8).  
If you’re using SONAR, you can edit the compressor parameters as described below.  
If you’re using software other than SONAR, use “VS-700R I/O Editor” which is included on the “SONAR V-  
STUDIO 700 CD-ROM.”  
1. From SONAR’s “Tools” menu, open “VS-700.”  
2. Select the “MIC PRE” tab.  
3. Apply the desired compressor settings.  
These settings are not stored in the VS-700.  
Setting  
Screen label  
Range  
Default  
Explanation  
Comp switch  
COMP  
OFF, ON  
OFF  
Enables the compressor.  
Specifies the signal level at which the compressor  
will be applied.  
Threshold  
THRES  
-60–0 dB  
-20 dB  
1:1.0,  
1:1.1,  
1:1.2,  
1:1.4,  
1:1.6,  
1:1.8,  
1:2.0,  
1:2.5,  
1:3.2,  
1:4.0,  
1:5.6,  
1:8.0,  
1:16,  
1:INF  
Specifies the compression ratio by which the  
audio signal will be compressed.  
Ratio  
RATIO  
1:4.0  
Attack time  
Release time  
Gain  
ATK  
REL  
0–100  
Actual value (0.2–100 ms)  
0–100  
Actual value (10–500 ms)  
GAIN  
-30–30 dB  
0 dB  
Adjusts the output level of the compressor.  
You can use the channel strip rotary encoders to control the Mic Pre Gain, Threshold ,Attack and Release  
parameters on the VS-700R I/O. For details, refer to “I/O Control” (p. 44).  
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Direct Monitor Mixer  
By using the Direct Monitor Mixer, input signals and signals from the internal sound generator can be output directly  
to the monitor without being routed through the computer. The Direct Monitor Mixer is a stereo mixer that lets you  
adjust parameters such as volume and pan for each input and audio source. As the output destination of the mixer,  
you can select Main, Sub, or Digital 1 Out as desired. (You can also select more than one of these simultaneously.)  
If you’re using SONAR, you can edit the Direct Monitor Mixer parameters as described below.  
If you’re using software other than SONAR, use “VS-700R I/O Editor” which is included on the “SONAR V-  
STUDIO 700 CD-ROM.”  
1. From SONAR’s “Tools” menu, open “VS-700.”  
2. Select the “DIRECT MIX” tab.  
3. Apply the desired Direct Monitor Mixer  
settings.  
These settings are not stored in the VS-700.  
Input Settings  
Setting  
Screen label  
State  
Explanation  
The adjacent stereo pair will be mixed to a  
monaural signal. If the input signal is a single  
channel (monaural), use the MONO setting.  
Mono  
MONO  
Stereo, Mono  
Solo  
SOLO  
MUTE  
PAN  
OFF, ON  
Solo within the monitor mix.  
Mute within the monitor mix.  
Adjust the pan within the monitor mix.  
Monitor volume.  
Mute  
Pan  
OFF, ON  
L (100%)–R (100%)  
-–+6 dB  
Volume  
VOLUME  
Output Destination Settings  
The output of the monitor mixer can be mixed to the following three audio outputs.  
You can select multiple output destinations simultaneously, but the same signal will be output. If you’re monitoring  
through headphones, select Main or Sub.  
Setting  
Screen label  
MAIN  
State  
Explanation  
Main output  
Sub output  
Main output  
Sub output  
Digital output 1  
OFF, ON  
OFF, ON  
OFF, ON  
SUB  
DIGITAL 1  
Digital output 1  
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Fantom VS  
(Synthesizer)  
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Inserting the Fantom VS Plug-In  
The Fantom VS Editor is a VSTi soft synth that is inserted just like any other plugin soft synth.  
1. Start SONAR.  
2. Start a new project or open an existing project (see the SONAR online Help for details).  
3. Do one of the following to insert the Fantom VS Editor soft synth:  
On the “Insert” menu, point to “Soft Synths” and select “Fantom VS”.  
In the Synth Rack view, click the [Insert Soft Synth and ReWire devices] button  
the popup menu.  
and select “Fantom VS” from  
The “Insert Soft Synth Options” dialog appears.  
4. Select the “Simple Instrument Track” check box, then click [OK] to close the “Insert Soft Synth  
Options” dialog.  
A new instrument track is inserted and the Fantom VS Editor appears.  
If the Fantom VS Editor does not appear, do one of the following:  
In the Synth Rack view, double-click the FantomVS Editor VST synth icon.  
In the Track view, double-click the miniature track icon (to the left of the track name).  
5. If a message indicates “MIDI devices aren’t set up correctly”, click [OK].  
6. In Fantom VS Editor, click the [Setup] menu button  
open the Set Up MIDI Devices dialog.  
and select “Set Up MIDI Devices” to  
7. In the “Fantom VS Editor Input/Output” lists, choose “Fantom VS” and click [OK].  
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Fantom VS Editor (Selecting a Sound)  
In order to edit a patch, you must first select the patch you wish to edit.  
1. In the upper part of Fantom VS Editor’s main window, click the desired part number (1–16).  
2. In the upper part of Fantom VS Editor’s main window, click the Patch list and choose the desired  
patch from the menu that appears.  
For more details, refer to the Fantom VS Editor online Help.  
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Fantom VS Editor (Editing a Sound)  
Consider the following tips before editing patches:  
Select a patch that is similar to the sound you wish to create. It’s hard to create a new sound that’s exactly what you  
want if you just select a patch and modify its parameters at random. It makes sense to start with a patch whose sound  
is related to what you have in mind.  
Decide which tones will sound. When creating a patch, it is important to decide which tones you are going to use. Set  
Tone Switch 1 through 4 to specify whether each tone will sound (on), or not (off). It is also important to turn off  
unused tones to avoid wasting voices, unnecessarily reducing the number of simultaneous notes you can play.  
Check the Structure setting. The important Structure parameter determines how the four tones combine. Before you  
select new tones, make sure you understand how the currently selected tones are affecting each other.  
Turn Effects off. Since the Fantom VS effects have such a profound impact on its sounds, turn them off to listen to the  
sound itself so you can better evaluate the changes you’re making. Since you will hear the original sound of the patch  
itself when the effects are turned off, the results of your modifications will be easier to hear. Actually, sometimes just  
changing effects settings can give you the sound you want.  
To select a parameter type  
From the Navigation block, select the page that contains the  
parameters you wish to edit.  
Navigation block  
Main block  
To edit parameter values  
You can edit values by clicking (and dragging) the buttons, sliders, or knobs.  
If you feel that the sliders and knobs in the panel are too small, and find it difficult to make detailed settings, try  
clicking (and holding) a knob or slider and then dragging the mouse farther away. This lets you set the value at any  
position as long as you continue holding down the mouse button. When doing so, you will be able to make precise  
adjustments to the value whenever the mouse cursor is away from the center of the knob or slider.  
When a value is displayed, you can also press the cursor keys (up/down) to modify it.  
To initialize a parameter value  
You can initialize the value of a parameter by holding down the CTRL key on your computer keyboard and clicking  
the slider or knob of that parameter.  
For more details, refer to the Fantom VS Editor online Help.  
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Overview of the Fantom VS  
WG (Wave Generator)  
How the Fantom VS is Organized  
Specifies the PCM waveform (wave) that is the basis of the  
sound, and determines how the pitch of the sound will  
change.  
Classification of Fantom VS Sound Types  
The Fantom VS has 1,240 different waveforms. All patches  
built into the Fantom VS consist of combinations of tones  
which are created based on these waveforms.  
When using the Fantom VS, you will notice that a variety of  
different categories come into play when working with  
sounds. What follows is a simple explanation of each sound  
category.  
There are four wave generators for each rhythm tone  
(percussion instrument sounds).  
Tones  
TVF (Time Variant Filter)  
Specifies how the frequency components of the sound will  
change.  
On the Fantom VS, the tones are the smallest unit of sound.  
However, it is not possible to play a tone by itself. The patch  
is the unit of sound which can be played, and the tones are  
the basic building blocks which make up the patch.  
fig.04-002.e  
TVA (Time Variant Amplifier)  
Specifies the volume changes and the sound’s position in a  
stereo soundfield.  
Tone  
LFO 1  
LFO 2  
Envelope  
You use Envelope to initiate changes to occur to a sound  
over time. There are separate envelopes for Pitch, TVF (filter),  
and TVA (volume). For example if you wish to modify the way  
in which the sound attacks or decays over time, you would  
adjust the TVA envelope.  
WG  
TVF  
TVA  
Pitch  
TVF  
TVA  
Envelope  
Envelope  
Envelope  
LFO (Low Frequency Oscillator)  
control signal  
audio signal  
Use the LFO to create cyclic changes (modulation) in a sound.  
The Fantom VS has two LFOs. Either one or both can be  
applied to affect the WG (pitch), TVF (filter) and/or TVA  
(volume). When an LFO is applied to the WG pitch, a vibrato  
effect is produced. When an LFO is applied to the TVF cutoff  
frequency, a wah effect is produced. When an LFO is applied  
to the TVA volume, a tremolo effect is produced.  
Tones consist of the following five components.  
LFO is not included in the rhythm tones (percussion  
instrument sounds).  
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Overview of the Fantom VS  
Patches  
Rhythm Sets  
Patches are the basic sound configurations that you play  
during a performance. Each patch can be configured by  
combining up to four tones. How the four tones are  
combined is determined by the Structure Type parameter (p.  
Rhythm sets are groups of a number of different percussion  
instrument sounds. Since percussion instruments generally  
do not play melodies, there is no need for a percussion  
instrument sound to be able to play a scale on the keyboard.  
It is, however, more important that as many percussion  
instruments as possible be available to you at the same time.  
Therefore, each key (note number) of a rhythm set will  
produce a different percussion instrument.  
101).  
fig.04-003.e  
Patch  
fig.04-004.e  
Tone  
4
Tone  
1
Tone  
2
Tone  
3
Rhythm Set  
Note Number 98 (D7)  
Example 1: A Patch consisting of only one Tone  
(Tones 2–4 are turned off).  
Note Number 97 (C#7)  
Note Number 36 (C2)  
Patch  
Note Number 35 (B1)  
Rhythm Tone (Percussion instrument sound)  
WG  
TVF  
TVA  
Tone  
1
Tone  
2
Tone  
3
Tone  
4
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
Example 2: A Patch consisting of four Tones.  
Each percussion instrument consists of the following four  
elements. (For details, refer to the explanations for “Tones.”)  
WG (Wave Generator)  
TVF (Time Variant Filter)  
TVA (Time Variant Amplifier)  
Envelope  
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Overview of the Fantom VS  
Performances  
About Simultaneous Polyphony  
A performance has a patch or rhythm set assigned to each of  
The Fantom VS can play a maximum of 128 sounds  
simultaneously. The following paragraphs discuss what this  
means, and what will happen when more than 128  
simultaneous voices are requested from the Fantom VS.  
the 16 parts, and can simultaneously handle 16 sounds.  
Because the Fantom sound generator can control multiple  
sounds (instruments) it is called a Multi-timbral sound  
generator.  
fig.04-005.e  
Calculating the Number of Voices Being Used  
Performance  
Part 16  
The Fantom VS is able to play up to 128 notes  
simultaneously. The polyphony, or the number of voices  
(sounds) does not refer only to the number of patches  
actually being played, but changes according to the number  
of tones used in the patches, and the number of waves used  
in the tones. The following method is used to calculate the  
number of sounds used for one patch being played.  
Part 1  
Patch/  
Rhythm Set  
(Number of patches being played) x (Number of tones used  
by patches being played) x (Number of waves used in the  
tones)  
For example, a patch that combines four tones, each of which  
use two waves, will use eight notes of polyphony at once.  
Part  
A “part” is something to which you assign a patch or rhythm  
set. The Fantom VS has sixteen parts, and you can assign a  
patch or rhythm set to each part.  
How a Patch Sounds  
When the Fantom VS is requested to play more than 128  
voices simultaneously, currently sounding notes will be  
turned off to make room for newly requested notes. The note  
with the lowest priority will be turned off first. The order of  
priority is determined by the Patch Priority setting (p. 97).  
Patch Priority can be set either to “LAST” or “LOUDEST.”  
When “LAST” is selected, a newly requested note that  
exceeds the 128 voice limit will cause the first-played of the  
currently sounding notes to be turned off. When “LOUDEST”  
is selected, the quietest of the currently sounding notes will  
be turned off. Usually, “LAST” is selected.  
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Overview of the Fantom VS  
Note Priority in Performance  
About Memory  
Since Performance is usually used to play an ensemble  
consisting of several patches, it is important to decide which  
parts take priority. Priority is specified by the Voice Reserve  
settings (p. 140). When a note within a patch needs to be  
turned off to make room for a new note, the Patch Priority  
setting of the patch will apply (p. 97).  
Patch and performance settings are stored in what is referred  
to as memory. There are two kind of memory: temporary and  
non-rewritable.  
fig.04-006.e  
Fantom VS  
Preset I (PR-I)  
Preset H (PR-H)  
Preset G (PR-G)  
System  
Preset F (PR-F)  
Voice Reserve  
Preset E (PR-E)  
The Fantom VS has a Voice Reserve function that lets you  
reserve a minimum number of notes that will always be  
available for each part. For example if Voice Reserve is set to  
“10” for part 16, part 16 will always have 10 notes of sound-  
producing capacity available to it even if a total of more than  
128 notes (total for all parts) are being requested. When you  
make Voice Reserve settings, you need to take into account  
the number of notes you want to play on each part as well as  
the number of tones used by the selected patch (p. 140).  
Preset D (PR-D)  
Preset C (PR-C)  
Preset B (PR-B)  
Preset A (PR-A)  
GM (GM2)  
Patch  
128  
Patch  
256  
Rhythm Set  
19 * 1  
Rhythm Set  
9
Select  
Select * 2  
It is not possible to make Voice Reserve settings that  
would cause the total of all parts to be greater than 128  
voices.  
Temporary Area  
* 1 Only in PR-A (PRST)  
* 2 The selected Patches/Rhythm Sets cannot be changed.  
Temporary Memory  
Temporary Area  
This is the area that holds the data for the patch that you’ve  
selected.  
When you play the Fantom VS, sound is produced based on  
data in the temporary area. When you edit a patch, you do  
not directly modify the data in memory; rather, you call up  
the data into the temporary area, and edit it there.  
Settings in the temporary area are temporary, and will be lost  
when the power is turned off or when you select another  
patch/performance.  
Non-Rewritable Memory  
Preset Memory  
Data in Preset memory cannot be rewritten. However, you  
can call up settings from preset memory into the temporary  
area, and modify them.  
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Overview of the Fantom VS  
How Effects Units Work  
About the Onboard Effects  
The multi-effects, chorus and reverb effects can be set  
individually. The intensity of each effect will be set for each  
part.  
Effect Types  
Depending on the settings, you can have effect settings for a  
patch or rhythm set assigned to a part applied to the entire  
performance.  
The Fantom VS has built-in effect units, and you can  
independently edit each unit’s settings.  
fig.04-008.e  
Multi-Effects  
Performance  
Part 1  
The multi-effects are multi-purpose effects that completely  
change the sound type by changing the sound itself.  
Contained are 78 different effects types; select and use the  
type that suits your goals. In addition to effects types  
composed of simple effects such as Distortion, Flanger, and  
other such effects, you can also set up a wide variety of other  
effects, even connecting effects in series or in parallel.  
Furthermore, while chorus and reverb can be found among  
the multi-effects types, the following chorus and reverb are  
handled with a different system. Three types of multi-effect  
can be used simultaneously; these are referred to as MFX1,  
MFX2, and MFX3.  
Patch  
Part16  
TONE  
Multi-Effects  
Chorus  
Reverb  
Chorus  
Chorus adds depth and spaciousness to the sound. You can  
select whether to use this as a chorus effect or a delay effect.  
Reverb  
Reverb adds the reverberation characteristics of halls or  
auditoriums. Five different types are offered, so you can  
select and use the type that suits your purpose.  
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Creating a Patch  
With the Fantom VS, you have total control over a wide  
variety of settings. Each item that can be set is known as a  
parameter. This chapter explains the procedures used in  
creating patches, and the functions of the patch parameters.  
Functions of Patch Parameters  
This section explains the functions the different patch  
parameters have, as well as the composition of these  
parameters.  
How to Make Patch Settings  
Parameters marked with a “” can be controlled using  
specified MIDI messages (Matrix Control). Settings in the  
Control screen will determine how these parameters are  
controlled (p. 121).  
Start with an existing patch and edit it to create a new patch.  
Since a patch is a combination of up to any four tones, you  
should listen to how the individual tones sound before you  
edit.  
Settings Common to the Entire Patch  
(GENERAL)  
Four Tips for Editing Patches  
Select a patch that is similar to the sound you wish to  
create.  
Patch General  
It’s hard to create a new sound that’s exactly what you  
want if you just select a patch and modify its parameters  
at random. It makes sense to start with a patch whose  
sound is related to what you have in mind.  
Patch Category  
Specifies the type (category) of the patch.  
Decide which tones will sound.  
When creating a patch, it is important to decide which  
tones you are going to use. Set Tone Switch 1–4 to  
specify whether each tone will sound (on), or not (off). It  
is also important to turn off unused tones to avoid  
wasting voices, unnecessarily reducing the number of  
simultaneous notes you can play.  
Category  
- - -  
Contents  
No Assign  
AC.Piano  
EL.Piano  
No assign  
PNO  
Acoustic Piano  
Electric Piano  
EP  
Other Keyboards  
(Clav, Harpsichord etc.)  
KEY  
Keyboards  
Check the Structure setting.  
The important Structure parameter determines how the  
four tones combine. Before you select new tones, make  
sure you understand how the currently selected tones  
are affecting each other.  
BEL  
Bell  
Bell, Bell Pad  
MLT  
ORG  
ACD  
HRM  
AGT  
EGT  
DGT  
BS  
Mallet  
Mallet  
Organ  
Electric and Church Organ  
Accordion  
Turn Effects off.  
Accordion  
Harmonica  
AC.Guitar  
EL.Guitar  
DIST.Guitar  
Bass  
Since the Fantom VS effects have such a profound  
impact on its sounds, turn them off to listen to the  
sound itself so you can better evaluate the changes  
you’re making. Since you will hear the original sound of  
the patch itself when the effects are turned off, the  
results of your modifications will be easier to hear.  
Actually, sometimes just changing effects settings can  
give you the sound you want.  
Harmonica, Blues Harp  
Acoustic Guitar  
Electric Guitar  
Distortion Guitar  
Acoustic & Electric Bass  
Synth Bass  
SBS  
STR  
Synth Bass  
Strings  
Strings  
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Creating a Patch  
Patch Level  
Category  
ORC  
HIT  
Contents  
Specifies the volume of the patch.  
Orchestra  
Hit&Stab  
Wind  
Orchestra Ensemble  
Orchestra Hit, Hit  
Winds (Oboe, Clarinet etc.)  
Flute, Piccolo  
Value:  
0–127  
WND  
FLT  
Patch Pan  
Flute  
Specifies the pan of the patch. “L64” is far left, “0” is center,  
and “63R” is far right.  
BRS  
AC.Brass  
Synth Brass  
Sax  
Acoustic Brass  
Synth Brass  
Value:  
L64–0–63R  
SBR  
SAX  
HLD  
SLD  
TEK  
Sax  
Patch Priority  
Hard Lead  
Soft Lead  
Techno Synth  
Pulsating  
Synth FX  
Other Synth  
Bright Pad  
Soft Pad  
Vox  
Hard Synth Lead  
Soft Synth Lead  
Techno Synth  
Pulsating Synth  
Synth FX (Noise etc.)  
Poly Synth  
This determines how notes will be managed when the  
maximum polyphony is exceeded (128 voices).  
Value  
PLS  
LAST:  
The last-played voices will be given priority, and  
currently sounding notes will be turned off in  
order, beginning with the first-played note.  
FX  
SYN  
BPD  
SPD  
VOX  
PLK  
LOUDEST: The voices with the loudest volume will be given  
priority, and currently sounding notes will be  
turned off, beginning with the lowest-volume  
voice.  
Bright Pad Synth  
Soft Pad Synth  
Vox, Choir  
Plucked  
Ethnic  
Plucked (Harp etc.)  
Other Ethnic  
Octave Shift  
ETH  
FRT  
Adjusts the pitch of the patch’s sound up or down in units of  
an octave (+/-3 octaves).  
Fretted  
Fretted Inst (Mandolin etc.)  
Percussion  
Value:  
-3– +3  
PRC  
SFX  
Percussion  
Sound FX  
Beat&Groove  
Drums  
Sound FX  
Patch Coarse Tune ★  
BTS  
Beat and Groove  
Drum Set  
Adjusts the pitch of the patch’s sound up or down in  
semitone steps (+/-4 octaves).  
DRM  
Other patches which use Split and  
Layer  
CMB  
Combination  
Value:  
-48– +48  
Patch Fine Tune  
Adjusts the pitch of the patch’s sound up or down in 1-cent  
steps (+/-50 cents).  
Value:  
-50– +50  
One cent is 1/100th of a semitone.  
97  
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Creating a Patch  
Stretch Tune Depth  
Cutoff Offset  
This setting allows you to apply “stretched tuning” to the  
patch. (Stretched tuning is a system by which acoustic pianos  
are normally tuned, causing the lower range to be lower and  
the higher range to be higher than the mathematical tuning  
ratios would otherwise dictate.) With a setting of “OFF,” the  
patch’s tuning will be equal temperament. A setting of “3”  
will produce the greatest difference in the pitch of the low  
and high ranges.  
Cutoff Frequency Offset alters the cutoff frequency of the  
overall patch, while preserving the relative differences  
between the cutoff frequency values set for each tone in the  
Cutoff Frequency parameters (p. 110).  
Range:  
-63– +63  
This value is added to the cutoff frequency value of a  
tone, so if the cutoff frequency value of any tone is  
already set to “127” (maximum), positive “+” settings  
here will not produce any change.  
Value:  
OFF, 1–3  
The diagram shows the pitch change relative to equal  
temperament that will occur in the low and high ranges. This  
setting will have a subtle effect on the way in which chords  
resonate.  
Resonance Offset  
Resonance Offset alters the resonance of the overall patch,  
resonance values set for each tone in the Resonance  
parameter (p. 110).  
fig.06-011.e  
Pitch difference from  
equal temperament  
Parameter value  
3
2
Range:  
-63– +63  
*
Resonance: emphasizes the overtones in the region of the  
1
cutoff frequency, adding character to the sound.  
OFF  
This value is added to the resonance value of a tone, so  
if the resonance value of any tone is already set to “127”  
(maximum), positive “+” settings here will not produce  
any change.  
OFF  
1
2
Attack Time Offset  
3
Attack Time Offset alters the attack time of the overall patch,  
while preserving the relative differences between the attack  
time values set for each tone in the A-Env Time 1 parameters  
(p. 115), F-Env Time 1 parameters (p. 112).  
High note range  
Low note range  
Analog Feel (Analog Feel Depth)  
Range:  
-63– +63  
Specifies the depth of 1/f modulation that is to be applied to  
the patch. (1/f modulation is a pleasant and naturally-  
occurring ratio of modulation that occurs in a babbling brook  
or rustling wind.)  
*
Attack Time: The time it takes for a sound to reach maximum  
volume after the key is pressed and sound begun.  
By adding this “1/f modulation,” you can simulate the natural  
instability characteristic of an analog synthesizer.  
This value is added to the attack time value of a tone, so  
if the attack time value of any tone is already set to “127”  
(maximum), positive “+” settings here will not produce  
any change.  
Value:  
0–127  
98  
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Creating a Patch  
Release Time Offset  
Legato Switch  
Release Time Offset alters the release time of the overall  
patch, while preserving the relative differences between the  
release time values set for each tone in the A-Env Time 4  
parameters (p. 115), F-Env Time 4 parameters (p. 112).  
Legato Switch is valid when the Mono/Poly parameter is set  
to “MONO.” This setting specifies whether the Legato Switch  
will be used (ON) or not (OFF).  
With the Legato Switch parameter “ON,” pressing a key while  
continuing to press a previous key causes the note to change  
pitch to the pitch of the most recently pressed key, sounding  
all the while. This creates a smooth transition between notes,  
which is effective when you wish to simulate the hammering-  
on and pulling-off techniques used by a guitarist.  
Range:  
-63– +63  
*
Release Time: The time from when you take your finger off  
the key until the sound disappears.  
This value is added to the release time value of a tone,  
so if the release time value of any tone is already set to  
“127” (maximum), positive “+” settings here will not  
produce any change.  
Value:  
OFF, ON  
Legato Retrigger (Legato Retrigger Switch)  
The Legato Retrigger is valid when the Mono/Poly parameter  
is set to “MONO” and the Legato Switch parameter is set to  
“ON.” The setting determines whether sounds are replayed  
(ON) or not (OFF) when performing legato. Normally you will  
leave this parameter “ON.” When “OFF,” when one key is held  
down and another key is then pressed, only the pitch  
changes, without the attack of the latter key being played.  
Set this to “OFF” when performing wind and string phrases or  
when using modulation with the mono synth keyboard  
sound.  
Velocity Sens Offset  
(Velocity Sensitivity Offset)  
Velocity Sensitivity Offset alters the Velocity Sensitivity of the  
overall patch while preserving the relative differences  
between the Velocity Sensitivity values set for each tone in  
the parameters below.  
Cutoff V-Sens parameter (p. 111)  
Level V-Sens parameter (p. 113)  
Range:  
-63– +63  
Value:  
OFF, ON  
*
Velocity: Pressure with which the key is pressed.  
Let’s say you have the Legato Switch set to “ON,” and  
the Legato Retrigger set to “OFF.” When you try to  
sound a legato (by pressing a higher key while a lower  
key is held down), the pitch may sometimes not be able  
to rise all the way to the intended pitch (stopping  
instead at an intermediate pitch). This can occur  
because the limit of pitch rise, as determined at the  
wave level, has been exceeded. Additionally, if differing  
upper pitch limits are used for the waves of a Patch that  
uses multiple tones, it may stop being heard in MONO.  
When making large pitch changes, set the Legato  
Retrigger to “ON.”  
This value is added to the velocity sensitivity value of a  
tone, so if the velocity sensitivity value of any tone is  
already set to “+63” (maximum), positive “+” settings  
here will not produce any change.  
Mono/Poly  
Specifies whether the patch will play polyphonically (POLY)  
or monophonically (MONO). The “MONO” setting is effective  
when playing a solo instrument patch such as sax or flute.  
Value  
MONO:  
POLY:  
Only the last-played note will sound.  
Two or more notes can be played simultaneously.  
99  
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Creating a Patch  
Portamento Switch  
Portamento Start  
Specifies whether the portamento effect will be applied (ON)  
or not (OFF).  
When another key is pressed during a pitch change produced  
by portamento, a new pitch change will begin. This setting  
specifies the pitch at which the change will begin.  
Value:  
OFF, ON  
Value  
PITCH:  
Starts a new portamento when another key is  
pressed while the pitch is changing.  
Portamento  
fig.06-048.e  
Portamento is an effect which smoothly changes the  
Pitch  
pitch from the first-played key to the next-played key.  
By applying portamento when the Mono/Poly  
parameter is “MONO,” you can simulate slide  
performance techniques on a violin or similar  
instrument.  
C5  
D4  
C4  
Portamento Mode  
Time  
press D4 key  
press C5 key  
Specifies the performance conditions for which portamento  
will be applied.  
press C4 key  
Value  
NOTE:  
Portamento will begin anew from the pitch  
where the current change would end.  
NORMAL: Portamento will always be applied.  
LEGATO: Portamento will be applied only when you play  
legato (i.e., when you press the next key before  
releasing the previous key).  
fig.06-049.e  
Pitch  
C5  
Portamento Type  
Specifies the type of portamento effect.  
Value  
D4  
C4  
RATE:  
The time it takes will depend on the distance  
between the two pitches.  
Time  
press D4 key  
press C5 key  
TIME:  
The time it takes will be constant, regardless of  
how far apart in pitch the notes are.  
press C4 key  
Portamento Time  
When portamento is used, this specifies the time over which  
the pitch will change. Higher settings will cause the pitch  
change to the next note to take more time.  
Value:  
0–127  
100  
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Creating a Patch  
fig.06-016  
Changing How a Tone Is Sounded (TMT)  
TYPE 3  
You can use the force with which keys are played, or MIDI  
messages to control the way each Tone is played. This is  
referred to as the Tone Mix Table (TMT).  
TONE 1 (3)  
WG  
WG  
TVA  
TVF  
B
TONE 2 (4)  
TVF TVA  
For details on these settings, refer to How to Make  
This type mixes the sound of tone 1 (3) and tone 2 (4), applies  
a filter, and then applies a booster to distort the waveform.  
Patch Settings (p. 96).  
fig.06-017  
Patch TMT  
TYPE 4  
TONE 1 (3)  
WG  
WG  
TVA  
TVF  
Structure Type 1 & 2, 3 & 4  
B
Determines how tone 1 and 2, or tone 3 and 4 are connected.  
TONE 2 (4)  
TVF TVA  
Value:  
1–10  
The following 10 different Types of combination are  
available.  
This type applies a booster to distort the waveform, and then  
combines the two filters. The TVA for tone 1 (or 3) controls  
the volume balance between the two tones and adjusts  
booster level.  
fig.06-014  
TYPE 1  
fig.06-018  
TONE 1 (3)  
WG  
WG  
TVF  
TVF  
TVA  
TVA  
TYPE 5  
TONE 1 (3)  
WG  
WG  
TONE 2 (4)  
TVA  
TVF  
R
TONE 2 (4)  
With this type, tones 1 and 2 (or 3 and 4) are independent.  
Use this type when you want to preserve PCM sounds or  
create and combine sounds for each tone.  
TVF TVA  
This type uses a ring modulator to create new overtones, and  
combines the two filters. The tone 1 (3) TVA will control the  
volume balance of the two tones, adjusting the depth of ring  
modulator.  
fig.06-015  
TYPE 2  
TONE 1 (3)  
WG  
WG  
TVA  
TVF  
fig.06-019  
TYPE 6  
TONE 2 (4)  
TVF TVA  
TONE 1 (3)  
WG  
WG  
TVA  
TVF  
R
This type stacks the two filters together to intensify the  
characteristics of the filters. The TVA for tone 1 (or 3) controls  
the volume balance between the two tones.  
TONE 2 (4)  
TVF TVA  
This type uses a ring modulator to create new overtones, and  
in addition mixes in the sound of tone 2 (4) and stacks the  
two filters. Since the ring-modulated sound can be mixed  
with tone 2 (4), tone 1 (3) TVA can adjust the amount of the  
ring-modulated sound.  
101  
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Creating a Patch  
fig.06-020  
When TYPE 2–10 is selected and one tone of a pair is turned  
off, the other tone will be sounded as TYPE 1 regardless of  
the displayed setting.  
TYPE 7  
TONE 1 (3)  
WG  
WG  
TVF TVA  
If you limit the keyboard area in which a tone will sound  
(Keyboard Range p. 103) or limit the range of velocities for  
which it will sound (Velocity Range p. 104), the result in areas  
or ranges where the tone does not sound is just as if the tone  
had been turned off. This means that if TYPE 2–10 is selected  
and you create a keyboard area or velocity range in which  
one tone of a pair does not sound, notes played in that area  
or range will be sounded by the other tone as TYPE 1  
regardless of the displayed setting.  
R
TONE 2 (4)  
TVF TVA  
This type applies a filter to tone 1 (3) and ring-modulates it  
with tone 2 (4) to create new overtones.  
fig.06-021  
TYPE 8  
TONE 1 (3)  
WG  
WG  
TVF TVA  
Booster 1&2, 3&4 (Booster Gain)  
R
When a Structure Type of TYPE 3 or TYPE 4 is selected, you  
can adjust the depth of the booster. The booster increases  
the input signal in order to distort the sound. This creates the  
distortion effect frequently used with electric guitars. Higher  
settings will produce more distortion.  
TONE 2 (4)  
TVF TVA  
This type sends the filtered tone 1 (3) and tone 2 (4) through  
a ring modulator, and then mixes in the sound of tone 2 (4)  
and applies a filter to the result.  
Value:  
0, +6, +12, +18  
fig.06-022  
TYPE 9  
TONE 1 (3)  
WG  
WG  
TVF TVA  
TVF  
R
TONE 2 (4)  
TVA  
This type passes the filtered sound of each tone through a  
ring modulator to create new overtones. The tone 1 (3) TVA  
will control the volume balance of the two tones, adjusting  
the depth of ring modulator.  
fig.06-023  
TYPE 10  
TONE 1 (3)  
WG  
WG  
TVF TVA  
TVF  
R
TONE 2 (4)  
TVA  
This type passes the filtered sound of each tone through a  
ring modulator to create new overtones, and also mixes in  
the sound of tone 2 (4). Since the ring-modulated sound can  
be mixed with tone 2 (4), tone 1 (3) TVA can adjust the  
amount of the ring-modulated sound.  
102  
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Creating a Patch  
Booster  
Ring Modulator  
The Booster is used to distort the incoming signal.  
fig.06-024.e  
A ring modulator multiplies the waveforms of two tones  
with each other, generating many new overtones (in  
harmonic partials) which were not present in either  
waveform. (Unless one of the waveforms is a sine wave,  
evenly-spaced frequency components will not usually  
be generated.)  
Booster level  
As the pitch difference between the two waveforms  
changes the harmonic structure, the result will be an  
unpitched metallic sound. This function is suitable for  
creating metallic sounds such as bells.  
In addition to using this to create distortion, you can use  
the waveform (WG1) of one of the tones as an LFO  
which shifts the other waveform (WG2) upward or  
downward to create modulation similar to PWM (pulse  
width modulation). This parameter works best when  
you use it in conjunction with the Wave Gain parameter  
(p. 105).  
fig.06-026  
fig.06-025.e  
Uses WG1 as LFO  
Adjusts WG1 output  
WG1  
TVA  
Key Fade Lower (Keyboard Fade Width Lower)  
This determines what will happen to the tone’s level when a  
note that’s lower than the tone’s specified keyboard range is  
played. Higher settings produce a more gradual change in  
volume. If you don’t want the tone to sound at all when a  
note below the keyboard range is played, set this parameter  
to “0.”  
Booster  
WG2  
WG2  
Value:  
0–127  
Adds to WG1  
Distorted area of the  
Waveform changes  
Key Range Lower (Keyboard Range Lower)  
Specifies the lowest note that the tone will sound for each  
tone.  
Shift in waveform by WG1  
Value:  
C-1–UPPER  
Key Range Upper (Keyboard Range Upper)  
Specifies the highest note that the tone will sound for each  
tone.  
Value:  
LOWER–G9  
If you attempt to raise the lower key higher than the  
upper key, or to lower the upper key below the lower  
key, the other value will be automatically modified to  
the same setting.  
103  
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Creating a Patch  
Key Fade Upper (Keyboard Fade Width Upper)  
Velo Range Lower (Velocity Range Lower)  
This determines what will happen to the tone’s level when a  
note that’s higher than the tone’s specified keyboard range is  
played. Higher settings produce a more gradual change in  
volume. If you don’t want the tone to sound at all when a  
note below the keyboard range is played, set this parameter  
to “0.”  
This sets the lowest velocity at which the tone will sound.  
Make these settings when you want different tones to sound  
in response to notes played at different strengths.  
Value:  
1–UPPER  
Velo Range Upper (Velocity Range Upper)  
Value:  
0–127  
This sets the highest velocity at which the tone will sound.  
Make these settings when you want different tones to sound  
in response to notes played at different strengths.  
fig.06-027.e  
Level  
Pitch  
Value:  
LOWER–127  
If you attempt to set the Lower velocity limit above the  
Upper, or the Upper below the Lower, the other value  
will automatically be adjusted to the same setting.  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
When using the Matrix Control to have different tones  
played, set the lowest value (Lower) and highest value  
(Upper) of the value of the MIDI message used.  
TMT Velocity Control  
(TMT Velocity Control Switch)  
TMT Velocity Control determines whether a different tone is  
played (ON) or not (OFF) depending on the force with which  
the key is played (velocity).  
Velo Fade Upper (Velocity Fade Width Upper)  
This determines what will happen to the tone’s level when  
the tone is played at a velocity greater than its specified  
velocity range. Higher settings produce a more gradual  
change in volume. If you want notes played outside the  
specified key velocity range to not be sounded at all, set this  
to “0.”  
When set to “RANDOM,” the patch’s constituent tones will  
sound randomly, regardless of any Velocity messages.  
When set to “CYCLE,” the patch’s constituent tones will  
sound consecutively, regardless of any Velocity messages.  
Value:  
OFF, ON, RANDOM, CYCLE  
Value:  
fig.06-028.e  
0–127  
Instead of using Velocity, you can also have tones  
substituted using the Matrix Control (p. 105). However,  
the keyboard velocity and the Matrix Control cannot be  
used simultaneously to make different tones to sound.  
When using the Matrix Control to switch tones, set the  
Velocity Control parameter to “OFF.”  
Level  
Velocity  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
Velo Fade Lower (Velocity Fade Width Lower)  
This determines what will happen to the tone’s level when  
the tone is played at a velocity lower than its specified  
velocity range. Higher settings produce a more gradual  
change in volume. If you want notes played outside the  
specified key velocity range to not be sounded at all, set this  
to “0.”  
Value:  
0–127  
104  
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Creating a Patch  
TMT Control Sw (TMT Control Switch)  
Modifying Waveforms (WG)  
Use the Matrix Control to enable (ON), or disable (OFF)  
sounding of different tones.  
Value:  
OFF, ON  
Patch WG  
You can also cause different tones to sound in response  
to notes played at different strengths (velocity) on the  
keyboard (p. 104). However, the Matrix Control and the  
keyboard velocity cannot be used simultaneously to  
make different tones to sound. When you want to make  
the different tones to sound, set the Velocity Control  
parameter (p. 104) to “OFF.”  
Wave No. L (Mono) (Wave Number L (Mono))  
Wave No. R (Wave Number R)  
Selects the basic waveform for a tone. Along with the Wave  
number, the Wave name will appear at the lower part of the  
display.  
When in monaural mode, only the left side (L) is specified.  
When in stereo, the right side (R) is also specified.  
*
*
When using a multisample in stereo, you must specify the  
same number for L and R.  
Value:  
—-, 1–1240 (The upper limit will depend on the  
wave group.)  
When using a multisample in stereo, you must specify the  
same number for L and R.  
Wave Gain  
Sets the gain (amplification) of the waveform. The value  
changes in 6 dB (decibel) steps—an increase of 6 dB doubles  
the waveform’s gain. If you intend to use the Booster to  
distort the waveform’s sound, set this parameter to its  
maximum value (p. 103).  
Value:  
-6, 0, +6, +12  
FXM Switch  
This sets whether FXM will be used (ON) or not (OFF).  
Value: OFF, ON  
FXM  
FXM (Frequency Cross Modulation) uses a specified  
waveform to apply frequency modulation to the  
currently selected waveform, creating complex  
overtones. This is useful for creating dramatic sounds or  
sound effects.  
105  
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Creating a Patch  
OFF-N:  
Rather than being played while the key is  
pressed, the tone begins to play once the period  
of time specified in the Delay Time parameter has  
elapsed after release of the key. This is effective in  
situations such as when simulating noises from  
guitars and other instruments.  
FXM Color  
Specifies how FXM will perform frequency modulation.  
Higher settings result in a grainier sound, while lower  
settings result in a more metallic sound.  
Value:  
1–4  
fig.06-053.e  
FXM Depth ★  
Specifies the depth of the modulation produced by FXM.  
Value: 0–16  
Delay time  
Tone Delay Mode  
Selects the type of tone delay.  
Value  
Note on  
Note off  
NORM:  
The tone begins to play after the time specified in  
OFF-D:  
Rather than being played while the key is  
pressed, the tone begins to play once the period  
of time specified in the Delay Time parameter has  
elapsed after release of the key. Here, however,  
changes in the TVA Envelope begin while the key  
is pressed, which in many cases means that only  
the sound from the release portion of the  
envelope is heard.  
the Delay Time parameter has elapsed.  
fig.06-051.e  
No Tone Delay  
fig.06-054.e  
Delay time  
Delay time  
Note on  
Note off  
Note on  
Note off  
HOLD:  
Although the tone begins to play after the time  
specified in the Delay Time parameter has  
elapsed, if the key is released before the time  
specified in the Delay Time parameter has  
elapsed, the tone is not played.  
If you have selected a waveform that is a decay-type  
sound (i.e., a sound that fades away naturally even if the  
key is not released), selecting “OFF-N” or “OFF-D” may  
result in no sound being heard.  
fig.06-052.e  
No sound  
played  
Delay time  
Note on  
Note off  
106  
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Creating a Patch  
Tone Coarse Tune ★  
Adjusts the pitch of the tone’s sound up or down in semitone  
steps (+/-4 octaves).  
Tone Delay  
This produces a time delay between the moment a key  
Value:  
-48– +48  
is pressed (or released), and the moment the tone  
actually begins to sound. You can also make settings  
that shift the timing at which each tone is sounded. This  
differs from the Delay in the internal effects, in that by  
changing the sound qualities of the delayed tones and  
changing the pitch for each tone, you can also perform  
arpeggio-like passages just by pressing one key.  
Tone Fine Tune ★  
Adjusts the pitch of the tone’s sound up or down in 1-cent  
steps (+/-50 cents).  
Value:  
-50– +50  
You can also synchronize the tone delay time to the  
tempo of the external MIDI sequencer.  
One cent is 1/100th of a semitone.  
Random Pitch Depth  
If you are not going to use Tone Delay, set the  
Delay Mode parameter to “NORM” and Delay Time  
parameter to “0.”  
This specifies the width of random pitch deviation that will  
occur each time a key is pressed. If you do not want the pitch  
to change randomly, set this to “0.” These values are in units  
of cents (1/100th of a semitone).  
If the Structure parameters set in the range of “2”–  
”10,” the output of tones 1 and 2 will be combined  
into tone 2, and the output of tones 3 and 4 will be  
combined into tone 4. For this reason, tone 1 will  
follow the settings of tone 2, and tone 3 will follow  
the settings of tone 4 (p. 101).  
Value:  
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80,  
90, 100, 200, 300, 400, 500, 600, 700, 800, 900,  
1000, 1100, 1200  
Tone Delay Time  
Specifies the time from when the key is pressed (or if the  
Delay Mode parameter is set to “OFF-N” or “OFF-D,” the time  
from when the key is released) until when the tone will  
sound.  
Value:  
0–127, Note  
Tone Delay Time specifies the beat length for the  
synchronized tempo when the tempo that specifies the  
elapsed time until the tone is sounded (Patch Tempo) is  
synchronized with the tempo set in an external MIDI  
sequencer.  
(Example)  
For a tempo of 120 (120 quarter notes occur in 1 minute (60  
seconds))  
Setting  
(half note)  
Delay time  
1 second (60 / 60 = 1 (second))  
0.5 seconds (60 / 120 = 0.5 (seconds))  
0.25 seconds (60 / 240 = 0.25 (seconds))  
(quarter note)  
(eighth note)  
107  
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Creating a Patch  
Pitch Keyfollow  
Patch Pitch Env  
(Patch Pitch Envelope)  
This specifies the amount of pitch change that will occur  
when you play a key one octave higher (i.e., 12 keys upward  
on the keyboard).  
P-Env Depth (Pitch Envelope Depth)  
If you want the pitch to rise one octave as on a conventional  
keyboard, set this to “+100.” If you want the pitch to rise two  
octaves, set this to “+200.” Conversely, set this to a negative  
value if you want the pitch to fall. With a setting of “0,” all  
keys will produce the same pitch.  
Adjusts the effect of the Pitch Envelope. Higher settings will  
cause the pitch envelope to produce greater change.  
Negative (-) settings will invert the shape of the envelope.  
Value:  
-12– +12  
Value:  
-200, -190, -180, -170, -160, -150, -140, -130, -120,  
-110, -100, -90, -80, -70, -60, -50, -40, -30, -20, -10,  
0, +10, +20, +30, +40, +50, +60, +70, +80, +90,  
+100, +110, +120, +130, +140, +150, +160, +170,  
+180, +190, +200  
P-Env V-Sens (Pitch Envelope Velocity Sensitivity)  
Keyboard playing dynamics can be used to control the depth  
of the pitch envelope. If you want the pitch envelope to have  
more effect for strongly played notes, set this parameter to a  
positive (+) value. If you want the pitch envelope to have less  
effect for strongly played notes, set this to a negative (-)  
value.  
fig.06-030.e  
Pitch  
+200  
+100  
+50  
0
Value:  
-63– +63  
P-Env T1 V-Sens  
(Pitch Envelope Time 1 Velocity Sensitivity)  
-50  
This allows keyboard dynamics to affect the Time 1 of the  
Pitch envelope. If you want Time 1 to be speeded up for  
strongly played notes, set this parameter to a positive (+)  
value. If you want it to be slowed down, set this to a negative  
(-) value.  
-200  
C6  
-100  
C7  
Key  
C1  
C2  
C3  
C4  
C5  
Value:  
-63– +63  
Bend Range Up (Pitch Bend Range Up)  
Specifies the degree of pitch change in semitones when the  
Pitch Bend lever is all the way right. For example, if this  
parameter is set to “12,” the pitch will rise one octave when  
the pitch bend lever is moved to the right-most position.  
P-Env T4 V-Sens  
(Pitch Envelope Time 4 Velocity Sensitivity)  
Use this parameter when you want key release speed to  
affect the Time 4 value of the pitch envelope. If you want  
Time 4 to be speeded up for quickly released notes, set this  
parameter to a positive (+) value. If you want it to be slowed  
down, set this to a negative (-) value.  
Value:  
0– +48  
Bend Range Down (Pitch Bend Range Down)  
Value:  
-63– +63  
Specifies the degree of pitch change in semitones when the  
Pitch Bend lever is all the way left. For example if this is set to  
“-48” and you move the pitch bend lever all the way to the  
left, the pitch will fall 4 octaves.  
P-Env Time KF (Pitch Envelope Time Keyfollow)  
Use this setting if you want the pitch envelope times (Time 2–  
Time 4) to be affected by the keyboard location. Based on the  
pitch envelope times for the C4 key, positive (+) settings will  
cause notes higher than C4 to have increasingly shorter  
times, and negative (-) settings will cause them to have  
increasingly longer times. Larger settings will produce  
greater change.  
Value:  
-48–0  
108  
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Creating a Patch  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0,  
+10, +20, +30, +40, +50, +60, +70, +80, +90, +100  
Modifying the Brightness of a Sound  
with a Filter (TVF/TVF Env)  
fig.06-031.e  
Time  
-100  
-50  
Patch TVF  
0
Filter Type  
Selects the type of filter. A filter cuts or boosts a specific  
frequency region to change a sound’s brightness, thickness,  
or other qualities.  
+50  
+100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
Value  
OFF:  
LPF:  
No filter is used.  
Low Pass Filter. This reduces the volume of all  
frequencies above the cutoff frequency (Cutoff  
Freq) in order to round off, or un-brighten the  
sound. This is the most common filter used in  
synthesizers.  
P-Env Time 1–4 (Pitch Envelope Time 1–4) ★  
Specify the pitch envelope times (Time 1–Time 4). Higher  
settings will result in a longer time until the next pitch is  
reached. (For example, Time 2 is the time over which the  
pitch changes from Level 1 to Level 2.)  
BPF:  
HPF:  
PKG:  
Band Pass Filter. This leaves only the frequencies  
in the region of the cutoff frequency (Cutoff  
Freq), and cuts the rest. This can be useful when  
creating distinctive sounds.  
Value:  
0–127  
fig.06-032.e  
High Pass Filter. This cuts the frequencies in the  
region below the cutoff frequency (Cutoff Freq).  
This is suitable for creating percussive sounds  
emphasizing their higher tones.  
T1  
T2  
T3  
T4  
Peaking Filter. This emphasizes the frequencies in  
the region of the cutoff frequency (Cutoff Freq).  
You can use this to create wah-wah effects by  
employing an LFO to change the cutoff  
frequency cyclically.  
Pitch  
L0  
Time  
L1  
L3  
Note off  
Note on  
L2  
L4  
LPF2:  
LPF3:  
Low Pass Filter 2. Although frequency  
components above the Cutoff frequency (Cutoff  
Freq) are cut, the sensitivity of this filter is half  
that of the LPF. This makes it a comparatively  
warmer low pass filter. This filter is good for use  
with simulated instrument sounds such as the  
acoustic piano.  
T: Time L: Level  
P-Env Level 0–4 (Pitch Envelope Level 0–4)  
Specify the pitch envelope levels (Level 0–Level 4). It  
determines how much the pitch changes from the reference  
pitch (the value set with Coarse Tune or Fine Tune on the  
Pitch screen) at each point. Positive (+) settings will cause the  
pitch to be higher than the standard pitch, and negative (-)  
settings will cause it to be lower.  
Low Pass Filter 3. Although frequency  
components above the Cutoff frequency (Cutoff  
Freq) are cut, the sensitivity of this filter changes  
according to the Cutoff frequency. While this  
filter is also good for use with simulated acoustic  
instrument sounds, the nuance it exhibits differs  
from that of the LPF2, even with the same TVF  
Envelope settings.  
Value:  
-63– +63  
If you set “LPF2” or “LPF3,” the setting for the Resonance  
parameter will be ignored (p. 110).  
109  
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Creating a Patch  
Cutoff Frequency ★  
Cutoff Keyfollow  
Selects the frequency at which the filter begins to have an  
effect on the waveform’s frequency components.  
Use this parameter if you want the cutoff frequency to  
change according to the key that is pressed. Relative to the  
will cause the cutoff frequency to rise for notes higher than  
C4, and negative (-) settings will cause the cutoff frequency to  
fall for notes higher than C4. Larger settings will produce  
greater change.  
Value:  
0–127  
With “LPF/LPF2/LPF3” selected for the Filter Type parameter,  
lower cutoff frequency settings reduce a tone’s upper  
harmonics for a more rounded, warmer sound. Higher  
settings make it sound brighter.  
Value:  
-200, -190, -180, -170, -160, -150, -140, -130, -120,  
-110, -100, -90, -80, -70, -60, -50, -40, -30, -20, -10,  
0, +10, +20, +30, +40, +50, +60, +70, +80, +90,  
+100, +110, +120, +130, +140, +150, +160, +170,  
+180, +190, +200  
If “BPF” is selected, harmonic components will change  
depending on the TVF Cutoff Frequency setting. This can be  
useful when creating distinctive sounds.  
With “HPF” selected, higher Cutoff Frequency settings will  
reduce lower harmonics to emphasize just the brighter  
components of the sound.  
fig.06-035.e  
Cutoff frequency  
With “PKG” selected, the harmonics to be emphasized will  
vary depending on Cutoff Frequency setting.  
+200  
+100  
+50  
0
+2  
To edit the overall patch while preserving the relative  
differences in the Cutoff Frequency values set for each  
tone, set the Cutoff Offset parameter (p. 98).  
+1  
o
-1  
-2  
-50  
Resonance ★  
Emphasizes the portion of the sound in the region of the  
cutoff frequency, adding character to the sound. Excessively  
high settings can produce oscillation, causing the sound to  
distort.  
-200  
C6  
-100  
C7  
C1  
C2  
C3  
C4  
C5  
Key  
Value:  
0–127  
Cutoff V-Curve  
(Cutoff Frequency Velocity Curve)  
To edit the overall patch while preserving the relative  
differences in the Resonance values set for each tone,  
set the Resonance Offset parameter (p. 98).  
Selects one of the following seven curves that determine  
how keyboard playing dynamics (velocity) influence the  
cutoff frequency. Set this to “FIXED” if you don’t want the  
Cutoff frequency to be affected by the keyboard velocity.  
fig.06-034.e  
LPF  
BPF  
HPF  
PKG  
Level  
High  
Value:  
FIXED, 1–7  
Frequency  
Cutoff frequency  
fig.06-036  
1
2
3
4
5
6
7
Low  
110  
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Creating a Patch  
Cutoff V-Sens (Cutoff Velocity Sensitivity)  
Patch TVF Env (Patch TVF Envelope)  
Use this parameter when changing the cutoff frequency to  
be applied as a result of changes in playing velocity. If you  
want strongly played notes to raise the cutoff frequency, set  
this parameter to positive (+) settings. If you want strongly  
played notes to lower the cutoff frequency, use negative (-)  
settings.  
F-Env Depth (TVF Envelope Depth)  
Specifies the depth of the TVF envelope. Higher settings will  
cause the TVF envelope to produce greater change. Negative  
(-) settings will invert the shape of the envelope.  
Value:  
-63– +63  
Value:  
-63– +63  
To edit the overall patch while preserving the relative  
differences in the Cutoff Frequency Velocity Sensitivity  
values set for each tone, set the Velocity Sens Offset  
parameter (p. 99). However, this setting is shared by the  
Level V-Sens parameter (p. 113).  
F-Env V-Curve (TVF Envelope Velocity Curve)  
Selects one of the following 7 curves that will determine how  
keyboard playing dynamics will affect the TVF envelope. Set  
this to “FIX” if you don’t want the TVF Envelope to be affected  
by the keyboard velocity.  
Value:  
fig.06-036  
FIX, 1–7  
Resonance V-Sens  
(Resonance Velocity Sensitivity)  
This allows keyboard velocity to modify the amount of  
Resonance. If you want strongly played notes to have a  
greater Resonance effect, set this parameter to positive (+)  
settings. If you want strongly played notes to have less  
Resonance, use negative (-) settings.  
1
2
3
4
5
6
7
F-Env V-Sens (TVF Envelope Velocity Sensitivity)  
Specifies how keyboard playing dynamics will affect the  
depth of the TVF envelope. Positive (+) settings will cause the  
TVF envelope to have a greater effect for strongly played  
notes, and negative (-) settings will cause the effect to be less.  
Value:  
-63– +63  
Value:  
-63– +63  
F-Env T1 V-Sens  
(TVF Envelope Time 1 Velocity Sensitivity)  
This allows keyboard dynamics to affect the Time 1 of the TVF  
envelope. If you want Time 1 to be speeded up for strongly  
played notes, set this parameter to a positive (+) value. If you  
want it to be slowed down, set this to a negative (-) value.  
Value: -63– +63  
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Creating a Patch  
F-Env T4 V-Sens  
F-Env Time 1–4 (TVF Envelope Time 1–4) ★  
(TVF Envelope Time 4 Velocity Sensitivity)  
Specify the TVF envelope times (Time 1–Time 4). Higher  
settings will lengthen the time until the next cutoff frequency  
level is reached. (For example, Time 2 is the time over which  
Level 1 will change to Level 2.)  
The parameter to use when you want key release speed to  
control the Time 4 value of the TVF envelope. If you want  
Time 4 to be speeded up for quickly released notes, set this  
parameter to a positive (+) value. If you want it to be slowed  
down, set this to a negative (-) value.  
Value:  
0–127  
fig.06-037.e  
T1  
T2  
T3  
T4  
Value:  
-63– +63  
F-Env Time KF (TVF Envelope Time Keyfollow)  
Cutoff  
Frequency  
Use this setting if you want the TVA envelope times (Time 2–  
Time 4) to be affected by the keyboard location. Based on the  
TVF envelope times for the C4 key (center C), positive (+)  
settings will cause notes higher than C4 to have increasingly  
shorter times, and negative (-) settings will cause them to  
have increasingly longer times. Larger settings will produce  
greater change.  
L0  
Note on  
Time  
L2  
L3  
L4  
L1  
Note off  
T: Time L: Level  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0,  
+10, +20, +30, +40, +50, +60, +70, +80, +90, +100  
F-Env Level 0–4 (TVF Envelope Level 0–4)  
Specify the TVF envelope levels (Level 0–Level 4). These  
settings specify how the cutoff frequency will change at each  
point, relative to the standard cutoff frequency (the cutoff  
frequency value specified in the TVF screen).  
fig.06-031.e  
Time  
-100  
-50  
Value:  
0–127  
0
+50  
+100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
112  
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Creating a Patch  
Adjusting the Volume (TVA/TVA Env)  
Bias  
Bias causes the volume to be affected by the keyboard  
position. This is useful for changing volume through  
keyboard position (pitch) when playing acoustic  
instruments.  
Patch TVA  
Tone Level ★  
fig.06-039.e  
LOWER  
Level  
UPPER  
Level  
Sets the volume of the tone. This setting is useful primarily for  
adjusting the volume balance between tones.  
+
0
+
0
Value:  
0–127  
Key  
Key  
C-1  
G9  
C-1  
G9  
Bias Position  
Bias Position  
Level V-Curve (TVA Level Velocity Curve)  
LO&UP  
ALL  
Level  
You can select from seven curves that determine how  
keyboard playing strength will affect the volume. If you do  
not want the volume of the tone to be affected by the force  
with which you play the key, set this to “FIXED.”  
0
+
0
+
0
+
0
Level  
+
Key  
Key  
C-1  
G9  
C-1  
G9  
Bias Position  
Bias Position  
Value:  
FIXED, 1–7  
fig.06-036  
1
2
3
4
5
6
7
Bias Level  
Adjusts the angle of the volume change that will occur in the  
selected Bias Direction. Larger settings will produce greater  
change. Negative (-) values will invert the change direction.  
Level V-Sens (TVA Level Velocity Sensitivity)  
Set this when you want the volume of the tone to change  
depending on the force with which you press the keys. Set  
this to a positive (+) value to have the changes in tone  
volume increase the more forcefully the keys are played; to  
make the tone play more softly as you play harder, set this to  
a negative (-) value.  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0,  
+10, +20, +30, +40, +50, +60, +70, +80, +90, +100  
Bias Position  
Specifies the key relative to which the volume will be  
modified.  
Value:  
-63– +63  
Value:  
C-1–G9  
If you wish to make adjustments to the entire patch  
while maintaining the relative values of TVA Level  
Velocity Sensitivity among tones, adjust the Velocity  
Sens Offset parameter (p. 99). However, this setting is  
shared by the Cutoff V-Sens parameter (p. 111).  
113  
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Creating a Patch  
Bias Direction  
Random Pan Depth  
Selects the direction in which change will occur starting from  
Use this parameter when you want the stereo location to  
change randomly each time you press a key. Higher settings  
will produce a greater amount of change.  
the Bias Position.  
Value  
Value:  
0–63  
LOWER: The volume will be modified for the keyboard  
area below the Bias Point.  
UPPER:  
LO&UP:  
ALL:  
The volume will be modified for the keyboard  
area above the Bias Point.  
Alternate Pan Depth  
This setting causes panning to be alternated between left  
and right each time a key is pressed. Higher settings will  
produce a greater amount of change. “L” or “R” settings will  
reverse the order in which the pan will alternate between left  
and right. For example if two tones are set to “L” and “R”  
respectively, the panning of the two tones will alternate each  
time they are played.  
The volume will be modified symmetrically  
toward the left and right of the Bias Point.  
The volume changes linearly with the bias point  
at the center.  
Tone Pan ★  
Value:  
L63–0–63R  
Sets the pan of the tone. “L64” is far left, “0” is center, and  
“63R” is far right.  
When any value from Type “2”–”10” is selected for the  
Structure parameter in the Pan KF, Rnd Pan Depth, Alter  
Pan Depth parameter settings, the output of tones 1  
and 2 are joined in tone 2, and the output of tones 3 and  
4 are joined in tone 4. For this reason, tone 1 will follow  
the settings of tone 2, and tone 3 will follow the settings  
of tone 4 (p. 101).  
Value:  
L64–0–63R  
Pan Keyfollow  
Use this parameter if you want key position to affect panning.  
Positive (+) settings will cause notes higher than C4 key  
(center C) to be panned increasingly further toward the right,  
and negative (-) settings will cause notes higher than C4 key  
(center C) to be panned toward the left. Larger settings will  
produce greater change.  
Value:  
-100– +100  
fig.06-040.e  
Pan  
+100  
+50  
0
R
o
-50  
-100  
L
Key  
C1  
C2  
C3  
C4  
C5  
C6  
C7  
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Creating a Patch  
A-Env Time 1–4 (TVA Envelope Time 1–4) ★  
Patch TVA Env  
Specify the TVA envelope times (Time 1– Time 4). Higher  
settings will lengthen the time until the next volume level is  
reached. (For example, Time 2 is the time over which Level 1  
will change to Level 2.)  
A-Env T1 V-Sens  
(TVA Envelope Time 1 Velocity Sensitivity)  
This allows keyboard dynamics to affect the Time 1 of the  
TVA envelope. If you want Time 1 to be speeded up for  
strongly played notes, set this parameter to a positive (+)  
value. If you want it to be slowed down, set this to a negative  
(-) value.  
Value:  
0–127  
A-Env Level 1–3 (TVA Envelope Level 1–3)  
Specify the TVA envelope levels (Level 1–Level 3). These  
settings specify how the volume will change at each point,  
relative to the standard volume (the Tone Level value  
specified in the TVA screen).  
Value:  
-63– +63  
A-Env T4 V-Sens  
Value:  
0–127  
fig.06-041.e  
(TVA Envelope Time 4 Velocity Sensitivity)  
T1 T2  
T3  
T4  
The parameter to use when you want key release speed to  
control the Time 4 value of the TVA envelope. If you want  
Time 4 to be speeded up for quickly released notes, set this  
parameter to a positive (+) value. If you want it to be slowed  
down, set this to a negative (-) value.  
Level  
Time  
L2  
L3  
L1  
Note on  
Value:  
-63– +63  
Note off  
T: Time L: Level  
A-Env Time KF  
(TVA Envelope Time Keyfollow)  
Use this setting if you want the TVA envelope times (Time 2–  
Time 4) to be affected by the keyboard location. Based on the  
TVA envelope times for the C4 key (center C), positive (+)  
settings will cause notes higher than C4 to have increasingly  
shorter times, and negative (-) settings will cause them to  
have increasingly longer times. Larger settings will produce  
greater change.  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0,  
+10, +20, +30, +40, +50, +60, +70, +80, +90, +100  
fig.06-031.e  
Time  
-100  
-50  
0
+50  
+100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
115  
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Creating a Patch  
Tone Out Level  
Output Settings  
Set the level of the signal that is sent to the output  
destination specified by Tone Output Assign.  
Value: 0–127  
Patch Output  
Tone Chorus Send  
(Send Level (Output=MFX))  
Patch Out Assign  
Specifies how the direct sound of each patch will be output.  
Specifies the level of the signal sent to the chorus for each  
tone if the tone is sent through MFX.  
Value:  
MFX:  
Output in stereo through multi-effects. You can  
also apply chorus or reverb to the sound that  
passes through multi-effects.  
Value:  
0–127  
Tone Reverb Send  
(Send Level (Output=MFX))  
L+R:  
Output in stereo without passing through multi-  
effects.  
Specifies the level of the signal sent to the reverb for each  
tone if the tone is sent through MFX.  
L, R:  
Output in mono without passing through multi-  
effects.  
Value:  
0–127  
TONE:  
Outputs according to the settings for each tone.  
Tone Chorus Send  
Tone Out Assign  
Specifies how the direct sound of each tone will be output.  
Sets the level of the signal sent to chorus for each tone if the  
tone is not sent through MFX.  
Value:  
MFX:  
Output in stereo through multi-effects. You can  
also apply chorus or reverb to the sound that  
passes through multi-effects.  
Value:  
0–127  
Tone Reverb Send  
(Send Level (Output=non MFX))  
L+R:  
L, R:  
Output in stereo without passing through multi-  
effects.  
Output in mono without passing through multi-  
effects.  
Sets the level of the signal sent to reverb for each tone if the  
tone is not sent through MFX.  
Value:  
0–127  
*
*
If the Patch Output Assign is set to anything other than  
“TONE,” these settings will be ignored.  
When the Structure Type parameter has a setting of Type  
“2”–”10,” the outputs of tones 1 and 2 will be combined with  
tone 2, and the outputs of tones 3 and 4 will be combined  
with tone 4. For this reason, tone 1 will follow the settings of  
tone 2, and tone 3 will follow the settings of tone 4 (p. 101).  
*
If you’ve set Tone Out Assign to “MFX,” set the MFX Output  
Assign parameter to specify the output destination of the  
sound that has passed through the multi-effects.  
*
*
Sounds are output to chorus and reverb in mono at all times.  
The output destination of the signal after passing through  
the chorus is set with the Chorus Output Select.  
116  
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Creating a Patch  
LFO Rate (LFO1/LFO2 Rate) ★  
Modulating Sounds (LFO1/2/Step LFO)  
Adjusts the modulation rate, or speed, of the LFO.  
Value: 0–127, Note  
An LFO (Low Frequency Oscillator) causes change over a  
cycle in a sound. Each tone has two LFOs (LFO1/LFO2),  
and these can be used to cyclically change the pitch,  
cutoff frequency and volume to create modulation-type  
effects such as vibrato, wah and tremolo. Both LFOs  
have the same parameters so only one explanation is  
needed.  
LFO Rate sets the beat length for the synchronized tempo is  
synchronized with the tempo set in an external MIDI  
sequencer.  
(Example)  
For a tempo of 120 (120 quarter notes occur in 1 minute (60  
seconds))  
Setting  
(half note)  
LFO Rate  
Patch LFO 1/2  
1 second (60 / 60 = 1 (second))  
0.5 seconds (60 / 120 = 0.5 (seconds))  
0.25 seconds (60 / 240 = 0.25 (seconds))  
(quarter note)  
(eighth note)  
Waveform (LFO1/LFO2 Waveform)  
Selects the waveform of the LFO.  
Value  
This setting will be ignored if the Waveform parameter  
is set to “CHAOS.”  
SIN:  
Sine wave  
TRI:  
Triangle wave  
SAW-U:  
SAW-D:  
SQR:  
Sawtooth wave  
Sawtooth wave (negative polarity)  
Square wave  
Rate Detune (LFO1/LFO2 Rate Detune)  
LFO Rate Detune makes subtle changes in the LFO cycle rate  
(Rate parameter) each time a key is pressed. Higher settings  
will cause greater change. This parameter is invalid when  
Rate is set to “note.”  
RND:  
Random wave  
BND-U:  
Once the attack of the waveform output by the  
LFO is allowed to develop in standard fashion,  
the waveform then continues without further  
change.  
Value:  
0–127  
Offset (LFO1/LFO2 Offset)  
BND-D:  
Once the decay of the waveform output by the  
LFO is allowed to develop in standard fashion,  
the waveform then continues without further  
change.  
Raises or lowers the LFO waveform relative to the central  
value (pitch or cutoff frequency). Positive (+) settings will  
move the waveform so that modulation will occur from the  
central value upward. Negative (-) settings will move the  
waveform so that modulation will occur from the central  
value downward.  
TRP:  
S&H:  
Trapezoidal wave  
Sample & Hold wave (one time per cycle, LFO  
value is changed)  
Value:  
-100, -50, 0, +50, +100  
CHAOS:  
VSIN:  
Chaos wave  
Modified sine wave. The amplitude of the sine  
wave is randomly varied once each cycle of the  
waveform.  
STEP:  
A waveform generated by the data specified in  
LFO Step 1–16. This produces a fixed pattern of  
stepwise change, like that created by a step  
modulator.  
If you set this to “BND-U” or “BND-D,” you must turn the  
Key Trigger parameter to “ON.” If this is “OFF,” it will  
have no effect.  
117  
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Creating a Patch  
Delay Time (LFO1/LFO2 Delay Time)  
Fade Mode (LFO1/LFO2 Fade Mode)  
Delay Time (LFO Delay Time) specifies the time elapsed  
before the LFO effect is applied (the effect continues) after  
the key is pressed (or released).  
Specifies how the LFO will be applied.  
Value:  
ON-IN, ON-OUT, OFF-IN, OFF-OUT  
Value:  
0–127  
After referring to How to Apply the LFO (p. 119),  
change the setting until the desired effect is achieved.  
After referring to How to Apply the LFO (p. 119),  
change the setting until the desired effect is achieved.  
Fade Time (LFO1/LFO2 Fade Time)  
Specifies the time over which the LFO amplitude will reach  
the maximum (minimum).  
When using violin, wind, or certain other instrument  
sounds in a performance, rather than having vibrato  
added immediately after the sounds are played, it can  
be effective to add the vibrato after the note is drawn  
out somewhat. If you set the Delay Time in conjunction  
with the Pitch Depth parameter and Rate parameter, the  
vibrato will be applied automatically following a certain  
interval after the key is pressed. This effect is called  
Delay Vibrato.  
Value:  
0–127  
After referring to How to Apply the LFO (p. 119),  
change the setting until the desired effect is achieved.  
Key Trigger (LFO1/LFO2 Key Trigger)  
This specifies whether the LFO cycle will be synchronized to  
begin when the key is pressed (ON) or not (OFF).  
Delay Time KF  
Value:  
OFF, ON  
(LFO1/LFO2 Delay Time Keyfollow)  
Adjusts the value for the Delay Time parameter depending  
on the key position, relative to the C4 key (center C). To  
decrease the time that elapses before the LFO effect is  
applied (the effect is continuous) with each higher key that is  
pressed in the upper registers, select a positive value; to  
increase the elapsed time, select a negative value. Larger  
settings will produce greater change. If you do not want the  
elapsed time before the LFO effect is applied (the effect is  
continuous) to change according to the key pressed, set this  
to “0.”  
Pitch Depth (LFO1/LFO2 Pitch Depth) ★  
Specifies how deeply the LFO will affect pitch.  
Value:  
-63– +63  
TVF Depth (LFO1/LFO2 TVF Depth) ★  
Specifies how deeply the LFO will affect the cutoff frequency.  
Value:  
-63– +63  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0,  
+10, +20, +30, +40, +50, +60, +70, +80, +90, +100  
TVA Depth (LFO1/LFO2 TVA Depth) ★  
Specifies how deeply the LFO will affect the volume.  
fig.06-031.e  
Time  
Value:  
-63– +63  
-100  
-50  
0
+50  
+100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
118  
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Creating a Patch  
Pan Depth (LFO1/LFO2 Pan Depth) ★  
How to Apply the LFO  
Specifies how deeply the LFO will affect the pan.  
Value:  
-63– +63  
Apply the LFO gradually after the key is  
pressed  
parameter result in differing kinds of change in pitch  
and volume. For example, if you set the Depth  
parameter to a positive (+) value for one tone, and set  
another tone to the same numerical value, but make it  
negative (-), the modulation phase for the two tones will  
be the reverse of each other. This allows you to shift  
back and forth between two different tones, or combine  
it with the Pan setting to cyclically change the location  
of the sound image.  
fig.06-043.e  
Delay  
Time  
high (more)  
Pitch  
Fade Time  
Cutoff Frequency  
Depth  
Level  
Pan  
Note on  
low (less)  
Fade Mode:  
Delay Time:  
ON-IN  
The time from when the keyboard is played  
until the LFO begins to be applied.  
When the Structure parameter is set to any value from  
“2” through “10,” the output of tones 1 and 2 will be  
combined into tone 2, and the output of tones 3 and 4  
will be combined into tone 4. This applies to the Pan  
Depth parameter settings. For this reason, tone 1 will  
follow the settings of tone 2, and tone 3 will follow the  
settings of tone 4 (p. 101).  
Fade Time:  
The time over which the LFO amplitude will  
reach the maximum after the Delay Time has  
elapsed.  
Apply the LFO immediately when the key is  
pressed, and then gradually begin to  
decrease the effect  
fig.06-044.e  
Patch Step LFO  
high (more)  
Pitch  
Delay Time  
Fade Time  
Cutoff Frequency  
Depth  
Step Type (LFO Step Type)  
Level  
Pan  
When generating an LFO waveform from the data specified  
in LFO Step1–16, specify whether the level will change  
abruptly at each step or will be connected linearly.  
Note on  
low (less)  
Value:  
TYPE1 (stair-step change), TYPE2 (linear change)  
Fade Mode:  
Delay Time:  
ON-OUT  
The time that the LFO will continue after the  
keyboard is played.  
Step 1–16 (LFO Step 1–16)  
Fade Time:  
The time over which the LFO amplitude will  
reach the minimum after the Delay Time has  
elapsed.  
Specifies the data for the Step LFO. If the LFO Pitch Depth is  
+63, each +1 unit of the step data corresponds to a pitch of  
+50 cents.  
Value:  
-36– +36  
119  
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Creating a Patch  
Apply the LFO gradually after the key is  
released  
Controller-related settings (CTRL)  
fig.06-045.e  
Delay  
Time  
high (more)  
Pitch  
Patch Ctrl  
Fade Time  
Cutoff Frequency  
Depth  
Level  
Pan  
Tone Env Mode (Tone Envelope Mode)  
Note  
on  
Note  
off  
When a loop waveform is selected, the sound will normally  
continue as long as the key is pressed. If you want the sound  
to decay naturally even if the key remains pressed, set this to  
“NO SUS.”  
low (less)  
Fade Mode:  
Delay Time:  
OFF-IN  
The time from when the keyboard is released  
until the LFO begins to be applied.  
Value:  
NO SUS, SUST  
Fade Time:  
The time over which the LFO amplitude will  
reach the maximum after the Delay Time has  
elapsed.  
If a one-shot type Wave is selected, it will not sustain  
even if this parameter is set to “SUST.”  
Tone Rx Bender  
(Tone Receive Pitch Bend Switch)  
Apply the LFO from when the key is pressed  
until it is released, and gradually begin to  
decrease the effect when the key is released  
For each tone, specify whether MIDI Pitch Bend messages will  
be received (ON), or not (OFF).  
fig.06-046.e  
Delay  
Time  
high (more)  
Pitch  
Value:  
OFF, ON  
Fade Time  
Cutoff Frequency  
Depth  
Tone Rx Expression  
(Tone Receive Expression Switch)  
Level  
Pan  
For each tone, specify whether MIDI Expression messages will  
be received (ON), or not (OFF).  
low (less)  
Note on  
Note off  
Fade Mode:  
Delay Time:  
OFF-OUT  
Value:  
OFF, ON  
The time that the LFO will continue after the  
keyboard is released.  
Tone Rx Hold-1 (Tone Receive Hold Switch)  
Fade Time:  
The time over which the LFO amplitude will  
reach the minimum after the Delay Time has  
elapsed.  
For each tone, specify whether MIDI Hold-1 messages will be  
received (ON), or not (OFF).  
Value:  
OFF, ON  
If “NO SUS” is selected for Env Mode parameter, this  
setting will have no effect.  
120  
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Creating a Patch  
Tone Rx Pan Mode (Tone Receive Pan Mode)  
For each tone, specify how pan messages will be received.  
Value  
Matrix Control Settings (Matrix Ctrl1–4)  
CONT:  
Whenever Pan messages are received, the stereo  
position of the tone will be changed.  
Matrix Control  
Ordinarily, if you wanted to change tone parameters  
using an external MIDI device, you would need to send  
System Exclusive messages—MIDI messages designed  
exclusively for the Fantom VS. However, System  
Exclusive messages tend to be complicated, and the  
amount of data that needs to be transmitted can get  
quite large.  
K-ON:  
The pan of the tone will be changed only when  
the next note is played. If a pan message is  
received while a note is sounding, the panning  
will not change until the next key is pressed.  
The channels cannot be set so as not to receive Pan  
messages.  
For that reason, a number of the more typical of the  
Fantom VS’s tone parameters have been designed so  
they accept the use of Control Change (or other) MIDI  
messages for the purpose of making changes in their  
values. This provides you with a variety of means of  
changing the way patches are played. For example, you  
can use the Pitch Bend lever to change the LFO cycle  
rate, or use the keyboard’s touch to open and close a  
filter.  
Tone Redamper Sw (Tone Redamper Switch)  
You can specify, on an individual tone basis, whether or not  
the sound will be held when a Hold 1 message is received  
after a key is released, but before the sound has decayed to  
silence. If you want to sustain the sound, set this “ON.” When  
using this function, also set the Rx Hold-1 parameter “ON.”  
This function is effective for piano sounds.  
Value:  
OFF, ON  
The function which allows you use MIDI messages to  
make these changes in realtime to the tone parameters  
is called the Matrix Control. Up to four Matrix Controls  
can be used in a single patch.  
To use the Matrix Control, specify which MIDI message  
(Source parameter) will be used to control which  
parameter (Destination parameter), and how greatly  
(Sns parameter), and the tone to which the effect is  
applied (Tone parameter).  
121  
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Creating a Patch  
If you want to use common controllers for the entire  
Fantom VS, select “SYS CTRL1”–”SYS CTRL4.” MIDI  
messages used as System Control 1–4 are set with the  
System Ctrl 1–4 Source parameters (p. 152).  
Patch Mtrx Control 1–4 Source  
(Patch Matrix Control 1–4)  
Control 1–4 Source  
(Matrix Control Source 1–4)  
There are parameters that determine whether or not  
Pitch Bend, Controller Number 11 (Expression) and  
Controller Number 64 (Hold 1) are received (p. 120).  
When these settings are “ON,” and the MIDI messages  
are received, then when any change is made in the  
settings of the desired parameter, the Pitch Bend,  
Expression, and Hold 1 settings also change  
Sets the MIDI message used to change the tone parameter  
with the Matrix Control.  
Value  
OFF:  
Matrix control will not be used.  
Controller numbers 1–31, 33–95  
Pitch Bend  
CC01–31, 33–95:  
PITCH BEND:  
AFTERTOUCH:  
simultaneously. If you want to change the targeted  
parameters only, then set these to “OFF.”  
Aftertouch  
There are parameters that let you specify whether  
specific MIDI messages will be received for each channel  
in a performance (p. 141). When a patch with Matrix  
Control settings is assigned to a part, confirm that any  
MIDI messages used for the Matrix Control will be  
received. If the Fantom VS is set up such that reception  
of MIDI messages is disabled, then the Matrix Control  
will not function.  
SYS CTRL1–SYS CTRL4: MIDI messages used as common  
matrix controls.  
VELOCITY:  
KEYFOLLOW:  
TEMPO:  
Velocity (pressure you press a key  
with)  
Keyfollow (keyboard position with  
C4 as 0)  
The tempo of an external MIDI  
sequencer.  
LFO1:  
LFO 1  
CTRL Destination 1–4  
(Matrix Control Destination 1–4)  
LFO2:  
LFO 2  
PITCH ENV:  
TVF ENV:  
TVA ENV:  
Pitch envelope  
TVF envelope  
TVA envelope  
Matrix Control Destination selects the tone parameter that is  
to be controlled when using the Matrix Control. The  
following parameters can be controlled. When not  
controlling parameters with the Matrix Control, set this to  
“OFF.” Up to four parameters can be specified for each Matrix  
Control, and controlled simultaneously.  
Velocity and Keyfollow correspond to Note messages.  
Although there are no MIDI messages for LFO 1 through  
TVA Envelope, they can be used as Matrix Control. In this  
case, you can change the tone settings in realtime by  
playing patches.  
In this manual, Parameters that can be controlled using  
the Matrix Control are marked with a “.”  
122  
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Creating a Patch  
Opening and Closing the Filter  
Changing the TVF Envelope  
CUTOFF:  
Changes the cutoff frequency.  
TVF ENV A-TIME: Changes the Env Time 1 parameter of  
the TVF envelope.  
RESONANCE:  
Emphasizes the overtones in the region  
of the cutoff frequency, adding character  
to the sound.  
TVF ENV D-TIME: Changes the Env Time 2 and Env Time 3  
parameters of the TVF envelope.  
TVF ENV R-TIME: Changes the Env Time 4 parameter of  
the TVF envelope.  
Changing the Volume, Pan, and Pitch  
LEVEL:  
PAN:  
Changes the volume level.  
Changes the pan.  
Changing the TVF Envelope  
TVA ENV A-TIME: Changes the Env Time 1 parameter of  
PITCH:  
Changes the pitch.  
the TVA envelope.  
TVA ENV D-TIME: Changes the Env Time 2 and Env Time 3  
Changing How the Effects Are Applied  
parameters of the TVA envelope.  
OUTPUT LEVEL:  
CHORUS SEND:  
REVERB SEND:  
Changes the volume of output levels.  
Changes the amount of chorus.  
Changes the amount of reverb.  
the TVA envelope.  
Splitting Tones That Are Played  
Applying LFO to Modulate Sounds  
TMT  
LFO1/LFO2 PCH DEPTH: Changes the vibrato depth.  
LFO1/LFO2 TVF DEPTH: Changes the wah depth.  
LFO1/LFO2 TVA DEPTH: Changes the tremolo depth.  
If the Matrix Control is used to split tones, set the TMT  
Vel Control parameter to “OFF,” and the TMT Control  
Switch parameter to “ON” (p. 104, p. 105).  
LFO1/LFO2 PAN DEPTH: Changes the effect that the LFO  
If the Matrix Control is used to split tones, we  
recommend setting the Matrix Control Sens to “+63.”  
Selecting a lower value may prevent switching of the  
tones. Furthermore, if you want to reverse the effect, set  
the value to “-63.”  
will have on pan.  
LFO1/LFO2 RATE:  
Changes the LFO cycle rate.  
Changes the speed of the LFO  
cycles. The speed will not change  
if LFO Rate is set to “note.”  
If you want to use matrix control to switch smoothly  
between tones, use the Velo Fade Lower and Velo Fade  
Upper parameters (p. 104). The higher the values set,  
the smoother the switch is between the tones.  
Changing the Pitch Envelope  
PIT ENV A-TIME: Changes the Env Time 1 parameter of  
the pitch envelope.  
PIT ENV D-TIME: Changes the Env Time 2 and Env Time 3  
parameters of the pitch envelope.  
PIT ENV R-TIME: Changes the Env Time 4 parameter of  
the pitch envelope.  
123  
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Creating a Patch  
Changing the Depth of Frequency Modulation  
for FXM  
FXM DEPTH  
Changing Specific Multi-Effects Parameters  
MFX CTRL1–4: Change the parameter that was specified by  
MFX Control 1–4 Assign parameter.  
If you have not made the necessary settings for using  
the multi-effect, the multi-effect will not be applied  
even if you attempt to control it as a Matrix Control  
destination.  
If you’re not using Matrix Control  
OFF:  
Matrix Control will not be used.  
CTRL Sens 1–4 (Matrix Control Sens 1–4)  
Sets the amount of the Matrix Control’s effect that is applied.  
If you wish to modify the selected parameter in a positive (+)  
direction – i.e., a higher value, toward the right, or faster etc. –  
from its current setting, select a positive (+) value. If you wish  
to modify the selected parameter in a negative (-) direction –  
i.e., a lower value, toward the left, or slower etc. – from its  
current setting, select a negative (-) value. For either positive  
or negative settings, greater absolute values will allow  
greater amounts of change. Set this to “0” if you don’t want  
to apply the effect.  
Value:  
-63– +63  
CTRL Tone 1–4 (Tone Control Switch 1–4)  
Matrix Control Tone selects the tone to which the effect is  
applied when using the Matrix Control.  
Value  
OFF:  
ON:  
The effect will not be applied.  
The effect will be applied.  
REVS:  
The effect will be applied in reverse.  
124  
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Creating a Rhythm Set  
With the Fantom VS, you have total control over a wide  
Assign Type  
variety of settings. Each item that can be set is known as a  
parameter. This chapter explains the procedures used in  
creating rhythm sets, and the functions of the rhythm set  
parameters.  
Assign Type sets the way sounds are played when the same  
key is pressed a number of times.  
Value  
MULTI:  
Layer the sound of the same keys. Even with  
continuous sounds where the sound plays for an  
extended time, such as with crash cymbals, the  
sounds are layered, without previously played  
sounds being eliminated.  
Functions of Rhythm Set Parameters  
This section explains the functions the different rhythm set  
parameters have, as well as the composition of these  
parameters.  
SINGLE: Only one sound can be played at a time when the  
same key is pressed. With continuous sounds  
where the sound plays for an extended time, the  
previous sound is stopped when the following  
sound is played.  
Rhythm Set (GENERAL)  
Mute Group  
Rhythm Level applies to the entire rhythm set; the other  
parameters are set individually for each rhythm tone.  
On an actual acoustic drum set, an open hi-hat and a closed  
the reality of this situation, you can set up a Mute Group.  
The Mute Group function allows you to designate two or  
more rhythm tones that are not allowed to sound  
simultaneously. Up to 31 Mute Groups can be used. rhythm  
tones that are not belong to any such group should be set to  
“OFF.”  
Rhythm General  
Rhythm Level (Rhythm Set Level)  
Sets the volume of the rhythm set.  
Value:  
OFF, 1–31  
Value:  
0–127  
Tone Env Mode (Rhythm Tone Envelope Mode)  
The volume levels of the tones from which the rhythm  
set is composed is set with the Tone Level parameter (p.  
133). The volume levels of the Waves from which the  
rhythm tone is composed is set with the Wave Level  
parameter (p. 128).  
When a loop waveform is selected, the sound will normally  
continue as long as the key is pressed. If you want the sound  
to decay naturally even if the key remains pressed, set this to  
“NO SUS.”  
Value:  
NO-SUS, SUSTTAIN  
Rhythm Tone Name  
If the One Shot Mode (p. 126) is ON, it will not sustain  
even if this parameter is set to “SUST.”  
You can assign a name of up to 12 characters to the rhythm  
tone.  
Value:  
space, A-Z, a-z, 0-9, ! " # $ % & ’ ( ) * + , - . / : ; < = > ?  
@ [ \ ] ^ _ ` { | }  
125  
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Creating a Rhythm Set  
Tone Pitch Bend Range  
One Shot Mode  
(Rhythm Tone Pitch Bend Range)  
The sound will play back until the end of the waveform (or  
the end of the envelope, whichever comes first). The result  
will be the same as when the envelope’s Tone Env Mode  
parameter (p. 125) is set to NO-SUS.  
Specifies the amount of pitch change in semitones (4  
octaves) that will occur when the Pitch Bend Lever is moved.  
The amount of change when the lever is tilted is set to the  
same value for both left and right sides.  
Value:  
Value:  
0–48  
Relative Level  
Tone Receive Expression  
Corrects for the volume of the rhythm tone.  
(Rhythm Tone Receive Expression Switch)  
This parameter is set by the key-based controller system  
exclusive message. Normally, you should leave it set to 0.  
For each rhythm tone, specify whether MIDI Expression  
messages will be received (ON), or not (OFF).  
Value:  
-64-+63  
Value:  
OFF, ON  
If the rhythm tone level is set to 127, the volume will not  
increase beyond that point.  
Tone Receive Hold-1  
(Rhythm Tone Receive Hold-1 Switch)  
For each rhythm tone, specify whether MIDI Hold-1 messages  
will be received (ON), or not (OFF).  
Value:  
OFF, ON  
If “NO SUS” is selected for Env Mode parameter (p. 125),  
this setting will have no effect.  
Tone Receive Pan Mode  
(Rhythm Tone Receive Pan Mode)  
For each rhythm tone, specify how pan messages will be  
received.  
Value  
CONTINUOUS: Whenever Pan messages are received, the  
stereo position of the tone will be changed.  
KEY-ON:  
The pan of the tone will be changed only  
when the next note is played. If a pan  
message is received while a note is sounding,  
the panning will not change until the next  
key is pressed.  
The channels cannot be set so as not to receive Pan  
messages.  
126  
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Creating a Rhythm Set  
Modifying Waveforms (WG)  
FXM  
FXM (Frequency Cross Modulation) uses a specified  
waveform to apply frequency modulation to the  
currently selected waveform, creating complex  
overtones. This is useful for creating dramatic sounds or  
sound effects.  
With rhythm tones, sounds are created by combining up  
to four Waves (eight for stereo).  
Tips on Creating a Rhythm Tone  
The Waves for the bass drum, snare, hi-hat, toms, and  
other percussion instruments are each assigned to one  
rhythm tone. When adding 3D effects to the sound,  
make the Pan settings for each rhythm tone individually.  
FXM Color  
Specifies how FXM will perform frequency modulation.  
Higher settings result in a grainier sound, while lower  
settings result in a more metallic sound.  
Value:  
1–4  
Rhythm Wave  
FXM Depth  
Wave No. L (Mono) (Wave Number L (Mono))  
Wave No. R (Wave Number R)  
Specifies the depth of the modulation produced by FXM.  
Value: 0–16  
This selects the Waves comprising the rhythm tone. Along  
with the Wave number, the Wave name will appear at the  
lower part of the display.  
Wave Coarse Tune  
Adjusts the pitch of the waveform’s sound up or down in  
semitone steps (+/-4 octaves).  
When in monaural mode, only the left side (L) is specified.  
When in stereo, the right side (R) is also specified.  
Value:  
-48– +48  
Value:  
----, 1–1240  
*
When using a multisample in stereo, you must specify the  
same number for L and R.  
The Coarse Tune of the entire rhythm tone is set by the  
Tone Coarse parameter (p. 129).  
Wave Gain  
Wave Fine Tune  
Sets the gain (amplification) of the waveform. The value  
Adjusts the pitch of the waveform’s sound up or down in 1-  
cent steps (+/-50 cents).  
changes in 6 dB (decibel) steps—an increase of 6 dB doubles  
the waveform’s gain.  
Value:  
-50– +50  
Value:  
-6, 0, +6, +12  
One cent is 1/100th of a semitone.  
FXM Switch  
The Fine Tune of the entire rhythm tone is set by the  
Tone Fine Tune parameter (p. 129).  
This sets whether FXM will be used (ON) or not (OFF).  
Value: OFF, ON  
127  
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Creating a Rhythm Set  
Wave Level  
Changing How a Rhythm Tone is  
Sounded (WMT)  
You can set the volume of the waveform.  
Value:  
0–127  
The WMT (Wave Mix Table) uses key velocity to control the  
four waveforms assigned to the rhythm tone.  
Tone Level parameter; the volume levels of the entire  
rhythm set is set with the Rhythm Level parameter (p.  
125).  
Rhythm WMT  
Wave Pan  
WMT Velocity Control (Velocity Control Switch)  
This specifies the pan of the waveform. “L64” is far left, “0” is  
center, and “63R” is far right.  
WMT Velocity Control determines whether a different rhythm  
tone is played (ON) or not (OFF) depending on the force with  
which the key is played (velocity).  
Value:  
L63–0–63R  
When set to “RND,” the rhythm set’s constituent rhythm  
tones will sound randomly, regardless of any Velocity  
messages.  
Wave Rnd Pan Sw (Wave Random Pan Switch)  
Use this setting to cause the waveform’s panning to change  
randomly each time a key is pressed (ON) or not (OFF).  
Value:  
OFF, ON, RANDOM  
Value:  
OFF, ON  
*
The range of the panning change is set by the Rnd Pan Depth  
parameter (p. 134).  
Velo Fade Lower (Velocity Fade Width Lower)  
This determines what will happen to the tone’s level when  
the tone is played at a velocity lower than its specified  
velocity range. Higher settings produce a more gradual  
change in volume. If you want notes played outside the  
specified key velocity range to not be sounded at all, set this  
to “0.”  
Wave Alter Pan Sw (Wave Alternate Pan Switch)  
This setting causes panning of the waveform to be alternated  
between left and right each time a key is pressed. Set  
Alternate Pan Switch to “ON” to pan the Wave according to  
the Alter Pan Depth parameter (p. 134) settings, or to “REV”  
when you want the panning reversed. If you do not want the  
panning to change each time a key is pressed, set this to  
“OFF.”  
Value:  
0–127  
Velo Range Lower (Velocity Range Lower)  
This sets the lowest velocity at which the waveform will  
sound. Make these settings when you want different  
waveforms to sound in response to notes played at different  
strengths.  
Value:  
OFF, ON, REV  
Value:  
1–UPPER  
128  
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Creating a Rhythm Set  
Velo Range Upper (Velocity Range Upper)  
Modifying Pitch (PCH/PCH Env)  
This sets the highest velocity at which the waveform will  
sound. Make these settings when you want different  
waveforms to sound in response to notes played at different  
strengths.  
Rhythm Pitch  
Value:  
LOWER–127  
Tone Coarse Tune (Rhythm Tone Coarse Tune)  
If you attempt to set the Lower velocity limit above the  
Upper, or the Upper below the Lower, the other value  
will automatically be adjusted to the same setting.  
Selects the pitch at which a rhythm tone sounds.  
Value:  
C-1– G9  
Set the coarse tuning for Waves comprising the rhythm  
tones with the Wave Coarse Tune parameter (p. 127).  
Velo Fade Upper (Velocity Fade Width Upper)  
This determines what will happen to the tone’s level when  
the tone is played at a velocity greater than its specified  
velocity range. Higher settings produce a more gradual  
change in volume. If you want notes played outside the  
specified key velocity range to not be sounded at all, set this  
to “0.”  
Tone Fine Tune (Rhythm Tone Fine Tune)  
Adjusts the pitch of the rhythm tone’s sound up or down in  
1-cent steps (+/-50 cents).  
Value:  
-50– +50  
Value:  
fig.06-028.e  
0–127  
One cent is 1/100th of a semitone.  
Level  
Set the fine tuning for Waves comprising the rhythm  
tones with the Wave Fine Tune parameter (p. 127).  
Velocity  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
Tone Random Pitch Depth  
This specifies the width of random pitch deviation that will  
occur each time a key is pressed. If you do not want the pitch  
to change randomly, set this to “0.” These values are in units  
of cents (1/100th of a semitone).  
Value:  
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80,  
90, 100, 200, 300, 400, 500, 600, 700, 800, 900,  
1000, 1100, 1200  
129  
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Creating a Rhythm Set  
P-Env Level 0–4 (Pitch Envelope Level 0–4)  
Rhythm Pitch Env  
Specify the pitch envelope levels (Level 0–Level 4). It  
determines how much the pitch changes from the reference  
pitch (the value set with Coarse Tune or Fine Tune on the  
Pitch screen) at each point. Positive (+) settings will cause the  
pitch to be higher than the standard pitch, and negative (-)  
settings will cause it to be lower.  
P-Env Depth (Envelope Depth)  
Adjusts the effect of the Pitch Envelope. Higher settings will  
cause the pitch envelope to produce greater change.  
Negative (-) settings will invert the shape of the envelope.  
Value:  
fig.06-032.e  
-63– +63  
Value:  
-12– +12  
T1  
T2  
T3  
T4  
P-Env V-Sens  
(Pitch Envelope Velocity Sensitivity)  
Keyboard playing dynamics can be used to control the depth  
of the pitch envelope. If you want the pitch envelope to have  
more effect for strongly played notes, set this parameter to a  
positive (+) value. If you want the pitch envelope to have less  
effect for strongly played notes, set this to a negative (-)  
value.  
Pitch  
L0  
Time  
L1  
L3  
Note off  
Note on  
L2  
L4  
T: Time L: Level  
Value:  
-63– +63  
P-Env T1 V-Sens  
(Pitch Envelope Time 1 Velocity Sensitivity)  
This allows keyboard dynamics to affect the Time 1 of the  
Pitch envelope. If you want Time 1 to be speeded up for  
strongly played notes, set this parameter to a positive (+)  
value. If you want it to be slowed down, set this to a negative  
(-) value.  
Value:  
-63– +63  
P-Env T4 V-Sens  
(Pitch Envelope Time 4 Velocity Sensitivity)  
Use this parameter when you want key release speed to  
affect the Time 4 value of the pitch envelope. If you want  
Time 4 to be speeded up for quickly released notes, set this  
parameter to a positive (+) value. If you want it to be slowed  
down, set this to a negative (-) value.  
Value:  
-63– +63  
P-Env Time 1–4 (Pitch Envelope Time 1–4)  
Specify the pitch envelope times (Time 1–Time 4). Higher  
settings will result in a longer time until the next pitch is  
reached. (For example, Time 2 is the time over which the  
pitch changes from Level 1 to Level 2.)  
Value:  
0–127  
130  
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Creating a Rhythm Set  
Cutoff Frequency  
Modifying the Brightness of a Sound  
with a Filter (TVF/TVF Env)  
Selects the frequency at which the filter begins to have an  
effect on the waveform’s frequency components.  
Value:  
0–127  
Rhythm TVF  
With “LPF/LPF2/LPF3” selected for the Filter Type parameter,  
lower cutoff frequency settings reduce a tone’s upper  
harmonics for a more rounded, warmer sound. Higher  
settings make it sound brighter.  
Filter Type  
Selects the type of filter. A filter cuts or boosts a specific  
frequency region to change a sound’s brightness, thickness,  
or other qualities.  
If “BPF” is selected, harmonic components will change  
depending on the TVF Cutoff Frequency setting. This can be  
useful when creating distinctive sounds.  
Value  
With “HPF” selected, higher Cutoff Frequency settings will  
reduce lower harmonics to emphasize just the brighter  
components of the sound.  
OFF:  
LPF:  
No filter is used.  
Low Pass Filter. This reduces the volume of all  
frequencies above the cutoff frequency (Cutoff  
Freq) in order to round off, or un-brighten the  
sound. This is the most common filter used in  
synthesizers.  
With “PKG” selected, the harmonics to be emphasized will  
vary depending on Cutoff Frequency setting.  
Resonance  
BPF:  
HPF:  
Band Pass Filter. This leaves only the frequencies  
in the region of the cutoff frequency (Cutoff  
Frequency), and cuts the rest. This can be useful  
when creating distinctive sounds.  
Emphasizes the portion of the sound in the region of the  
cutoff frequency, adding character to the sound. Excessively  
high settings can produce oscillation, causing the sound to  
distort.  
High Pass Filter. This cuts the frequencies in the  
region below the cutoff frequency (Cutoff  
Frequency). This is suitable for creating  
percussive sounds emphasizing their higher  
tones.  
Value:  
fig.06-034.e  
0–127  
LPF  
BPF  
HPF  
PKG  
Level  
High  
PKG:  
Peaking Filter. This emphasizes the frequencies in  
the region of the cutoff frequency (Cutoff  
Frequency). You can use this to create wah-wah  
effects by employing an LFO to change the cutoff  
frequency cyclically.  
Frequency  
Cutoff frequency  
LPF2:  
Low Pass Filter 2. Although frequency  
components above the Cutoff frequency (Cutoff  
Frequency) are cut, the sensitivity of this filter is  
half that of the LPF. This makes it a comparatively  
warmer low pass filter. This filter is good for use  
with simulated instrument sounds such as the  
acoustic piano.  
Low  
LPF3:  
Low Pass Filter 3. Although frequency  
components above the Cutoff frequency (Cutoff  
Frequency) are cut, the sensitivity of this filter  
changes according to the Cutoff frequency. While  
this filter is also good for use with simulated  
acoustic instrument sounds, the nuance it  
exhibits differs from that of the LPF2, even with  
the same TVF Envelope settings.  
If you set “LPF2” or “LPF3,” the setting for the Resonance  
parameter will be ignored.  
131  
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Creating a Rhythm Set  
Cutoff V-Curve  
(Cutoff Frequency Velocity Curve)  
Rhythm TVF Env  
Selects one of the following seven curves that determine  
how keyboard playing dynamics (velocity) influence the  
cutoff frequency. Set this to “FIXED” if you don’t want the  
Cutoff frequency to be affected by the keyboard velocity.  
F-Env Depth (TVF Envelope Depth)  
Specifies the depth of the TVF envelope. Higher settings will  
cause the TVF envelope to produce greater change. Negative  
(-) settings will invert the shape of the envelope.  
Value:  
FIXED, 1–7  
fig.06-036  
Value:  
-63– +63  
F-Env V-Curve (TVF Envelope Velocity Curve)  
1
2
3
4
5
6
7
Selects one of the following 7 curves that will determine how  
keyboard playing dynamics will affect the TVF envelope. Set  
this to “FIXED” if you don’t want the TVF Envelope to be  
affected by the keyboard velocity.  
Cutoff V-Sens (Cutoff Velocity Sensitivity)  
Use this parameter when changing the cutoff frequency to  
be applied as a result of changes in playing velocity. If you  
want strongly played notes to raise the cutoff frequency, set  
this parameter to positive (+) settings. If you want strongly  
played notes to lower the cutoff frequency, use negative (-)  
settings.  
Value:  
FIX, 1–7  
fig.06-036  
1
2
3
4
5
6
7
Value:  
-63– +63  
F-Env V-Sens  
(TVF Envelope Velocity Sensitivity)  
Resonance V-Sens  
(Resonance Velocity Sensitivity)  
Specifies how keyboard playing dynamics will affect the  
This allows keyboard velocity to modify the amount of  
Resonance. If you want strongly played notes to have a  
greater Resonance effect, set this parameter to positive (+)  
settings. If you want strongly played notes to have less  
Resonance, use negative (-) settings.  
depth of the TVF envelope. Positive (+) settings will cause the  
TVF envelope to have a greater effect for strongly played  
notes, and negative (-) settings will cause the effect to be less.  
Value:  
-63– +63  
Value:  
-63– +63  
F-Env T1 V-Sens  
(TVF Envelope Time 1 Velocity Sensitivity)  
This allows keyboard dynamics to affect the Time 1 of the TVF  
envelope. If you want Time 1 to be speeded up for strongly  
played notes, set this parameter to a positive (+) value. If you  
want it to be slowed down, set this to a negative (-) value.  
Value:  
-63– +63  
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F-Env T4 V-Sens  
(TVF Envelope Time 4 Velocity Sensitivity)  
Adjusting the Volume (TVA/TVA Env)  
The parameter to use when you want key release speed to  
control the Time 4 value of the TVF envelope. If you want  
Time 4 to be speeded up for quickly released notes, set this  
parameter to a positive (+) value. If you want it to be slowed  
down, set this to a negative (-) value.  
Rhythm TVA  
Tone Level (Rhythm Tone level)  
Value:  
-63– +63  
Sets the volume of the rhythm tone. Use this parameter to  
adjust the volume balance between rhythm tones.  
F-Env Time 1–4 (TVF Envelope Time 1–4)  
Value:  
0–127  
Specify the TVF envelope times (Time 1– Time 4). Higher  
settings will lengthen the time until the next cutoff frequency  
level is reached. (For example, Time 2 is the time over which  
Level 1 will change to Level 2.)  
The volume levels of the Waves from which the rhythm  
tone is composed is set with the WMT1–4 Wave Level  
parameter (p. 128).  
Value:  
0–127  
Level V-Curve (Level Velocity Curve)  
You can select from seven curves that determine how  
keyboard playing strength will affect the volume. If you do  
not want the volume of the rhythm tone to be affected by  
the force with which you press the key, select “FIXED.”  
F-Env Level 0–4 (TVF Envelope Level 0–4)  
Specify the TVF envelope levels (Level 0–Level 4). These  
settings specify how the cutoff frequency will change at each  
point, relative to the standard cutoff frequency (the cutoff  
frequency value specified in the TVF screen).  
Value:  
FIXED, 1–7  
fig.06-036  
Value:  
0–127  
fig.06-037.e  
T1  
T2  
T3  
T4  
1
2
3
4
5
6
7
Cutoff  
Frequency  
Level V-Sens (Level Velocity Sensitivity)  
L0  
Note on  
Time  
Set this when you want the volume of the rhythm tone to  
change depending on the force with which you press the  
keys. Set this to a positive (+) value to have the changes in  
rhythm tone volume increase the more forcefully the keys are  
played; to make the tone play more softly as you play harder,  
set this to a negative (-) value.  
L2  
L3  
L4  
L1  
Note off  
T: Time L: Level  
Value:  
-63– +63  
Tone Pan (Rhythm Tone Pan)  
Sets the pan for the rhythm tone. “L64” is far left, “0” is center,  
and “63R” is far right.  
Value:  
L64–0–63R  
Set the Pan for Waves comprising the rhythm tones with  
the Wave Pan parameter (p. 128).  
133  
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Creating a Rhythm Set  
Random Pan Depth  
A-Env Time 1–4 (TVA Envelope Time 1–4)  
Use this parameter when you want the stereo location to  
change randomly each time you press a key. Higher settings  
will produce a greater amount of change.  
Specify the TVA envelope times (Time 1– Time 4). Higher  
settings will lengthen the time until the next volume level is  
reached. (For example, Time 2 is the time over which Level 1  
will change to Level 2.)  
Value:  
0–63  
Value:  
0–127  
This will affect only waves whose Wave Rnd Pan Sw  
parameter (p. 128) is ON.  
A-Env Level 1–3 (TVA Envelope Level 1–3)  
Specify the TVA envelope levels (Level 1–Level 3). These  
settings specify how the volume will change at each point,  
relative to the standard volume (the Rhythm Tone Level  
value specified in the TVA screen).  
Alternate Pan Depth  
This setting causes panning to be alternated between left  
and right each time a key is pressed. Higher settings will  
produce a greater amount of change. “L” or “R” settings will  
reverse the order in which the pan will alternate between left  
and right. For example if two rhythm tones are set to “L” and  
“R” respectively, the panning of the two rhythm tones will  
alternate each time they are played.  
Value:  
0–127  
fig.06-041.e  
T1 T2  
T3  
T4  
Value:  
L63–0–63R  
Level  
Time  
This will affect only waves whose Wave Alter Pan Sw  
parameter (p. 128) is ON or REV.  
L3  
L2  
L1  
Note on  
Note off  
T: Time L: Level  
Rhythm TVA Env  
A-Env T1 V-Sens  
(TVA Envelope Time 1 Velocity Sensitivity)  
This allows keyboard dynamics to affect the Time 1 of the  
TVA envelope. If you want Time 1 to be speeded up for  
strongly played notes, set this parameter to a positive (+)  
value. If you want it to be slowed down, set this to a negative  
(-) value.  
Value:  
-63– +63  
A-Env T4 V-Sens  
(TVA Envelope Time 4 Velocity Sensitivity)  
The parameter to use when you want key release speed to  
control the Time 4 value of the TVA envelope. If you want  
Time 4 to be speeded up for quickly released notes, set this  
parameter to a positive (+) value. If you want it to be slowed  
down, set this to a negative (-) value.  
Value:  
-63– +63  
134  
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Creating a Rhythm Set  
Tone Out Level  
Output Settings  
Set the level of the signal that is sent to the output  
destination specified by Patch/Tone Output Assign.  
Value: 0–127  
Rhythm Output  
Tone Chorus Send  
(Send Level (Output=MFX))  
Rhythm Out Assign  
Specifies for each rhythm set how the direct sound will be  
output.  
Specifies the level of the signal sent to the chorus for each  
tone if the tone is sent through MFX.  
Value:  
Value:  
0–127  
MFX:  
Output in stereo through multi-effects. You can  
also apply chorus or reverb to the sound that  
passes through multi-effects.  
Tone Reverb Send  
(Send Level (Output=MFX))  
L+R:  
L, R:  
Output in stereo without passing through multi-  
effects.  
Specifies the level of the signal sent to the reverb for each  
tone if the tone is sent through MFX.  
Output in mono without passing through multi-  
effects.  
Value:  
0–127  
Tone Chorus Send  
(Send Level (Output=non MFX))  
Tone Out Assign  
Specifies how the direct sound of each tone will be output.  
Sets the level of the signal sent to chorus for each tone if the  
tone is not sent through MFX.  
Value:  
MFX:  
Output in stereo through multi-effects. You can  
also apply chorus or reverb to the sound that  
passes through multi-effects.  
Value:  
0–127  
L+R:  
L, R:  
Output in stereo without passing through multi-  
effects.  
Tone Reverb Send  
(Send Level (Output=non MFX))  
Output in mono without passing through multi-  
effects.  
Sets the level of the signal sent to reverb for each tone if the  
tone is not sent through MFX.  
*
If the Rhythm Output Assign is set to anything other than  
“TONE,” these settings will be ignored.  
Value:  
0–127  
*
*
Chorus and reverb are output in mono at all times.  
The output destination of the signal after passing through  
the chorus is set with the Chorus Output Select (p. 147).  
135  
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Creating a Performance  
With the Fantom VS, you have total control over a wide  
Mute Switch  
variety of settings. Each item that can be set is known as a  
parameter. This chapter explains the procedures used in  
creating Performances, and the functions of the Performance  
parameters.  
Mutes (MUTE) or un-mutes (OFF) each part.  
Value: OFF, MUTE  
The Mute Switch parameter does not turn the part off,  
but sets the volume to minimum so that no sound is  
heard. Therefore, MIDI messages are still received.  
Adjusting the Parameters of  
Each Part  
Octave Shift  
Adjusts the pitch of the part’s sound up or down in units of  
an octave (+/-3 octaves).  
Parameter List  
Value:  
-3– +3  
Patch Group  
Note that when a rhythm set is assigned to a part, you  
cannot modify the Octave Shift parameter.  
Selects the group to which the desired patch or rhythm set  
belongs.  
Value  
Coarse Tune  
PRA–I:  
GM:  
Preset A–I  
GM (GM2)  
Adjusts the pitch of the part’s sound up or down in semitone  
steps (+/-4 octaves).  
Value:  
-48– +48  
Patch Number  
Selects the desired patch or rhythm set by its number.  
Value: 001–  
Coarse Tune and Octave Shift  
The Coarse Tune and Fine Tune parameters, along with  
the Octave Shift parameter, can all be seen as doing the  
same thing to the sound, i.e., changing the pitch of the  
sound. For example, if C4 (Middle C) is played with the  
Coarse Tune parameter set to “+12,” the note produced  
is C5 (one octave above C4). For example, if C4 (Middle  
C) is played with the Octave Shift parameter set to “+1,”  
the note produced is C5 (one octave above C4).  
Level  
Adjust the volume of each part. This setting’s main purpose is  
to adjust the volume balance between parts.  
Value:  
0–127  
Pan  
However, internally these function very differently.  
When the Coarse Tune parameter is set to “+12,” the  
pitch itself is raised one octave. On the other hand,  
when the Octave Shift parameter is set to “+1,” it is the  
same as pressing the keys one octave up. In other  
words, use the Coarse Tune parameter when changing  
the pitch, and the Octave Shift parameter when you  
want to shift the entire keyboard, for example, when the  
number of keys is insufficient.  
Adjust the pan of each part. “L64” is far left, “0” is center, and  
“63R” is far right.  
Value:  
L64–0–63R  
Solo Switch  
Select one part whose sound you want to play. Turn it “SOLO”  
to the part that you want to solo. Parts other than the part  
you select here will not sound.  
Value:  
–, SOLO  
136  
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Creating a Performance  
Fine Tune  
Output Assign  
Adjusts the pitch of the part’s sound up or down in 1-cent  
steps (+/-50 cents).  
Value: -50– +50  
Specifies for each part how the direct sound will be output.  
Value  
MFX:  
Output in stereo through multi-effects. You can  
also apply chorus or reverb to the sound that  
passes through multi-effects.  
One cent is 1/100th of a semitone.  
L+R:  
L, R:  
PAT:  
Output in stereo without passing through multi-  
effects.  
Output in mono without passing through multi-  
effects.  
The part’s output destination is determined by  
the settings of the patch or rhythm set assigned  
to the part.  
If you’ve set Tone Out Assign to “MFX,” set the MFX  
Output Assign parameter to specify the output  
destination of the sound that has passed through the  
multi-effects.  
Chorus and reverb are output in mono at all times.  
The output destination of the signal after passing  
through the chorus is set with the Chorus Output Select.  
Output MFX Select  
(Part Output Multi-Effects Select)  
Of the three types of multi-effects that can be used  
simultaneously, specify which multi-effects will be used.  
Value:  
1–3 (MFX-1–MFX-3)  
Output Level (Part Output Level)  
Set the level of the signal that is sent to the output  
destination specified by Part Output Assign.  
Value:  
0–127  
Chorus Send Level (Part Chorus Send Level)  
Sets the level of the signal sent to chorus for each part.  
Value:  
0–127  
137  
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Creating a Performance  
Reverb Send Level (Part Reverb Send Level)  
Attack Time Offset  
Sets the level of the signal sent to reverb for each part.  
Adjusts the TVA/TVF Envelope Attack Time for the patch or  
rhythm set assigned to a part.  
Value:  
0–127  
Value:  
-64– +63  
Cutoff Offset  
Patches also contain the Attack Time Offset setting (p.  
Adjusts the cutoff frequency for the patch or rhythm set  
assigned to a part.  
therefore the sum of the tone’s TVA Envelope Time 1  
setting, the patch’s Attack Time Offset, and the part’s  
Attack Time Offset. If the tone’s Time 1 parameter is  
already set to “127” (maximum), there will be no change  
produced by setting the Attack Time Offset to a positive  
value.The same applies to the TVF envelope.  
Value:  
-64– +63  
Patches also have a Cutoff Offset setting (p. 98). The final  
Cutoff frequency value is the sum of the tone Cutoff  
Frequency value and the patch and part Cutoff Offset  
values. If the tone’s cutoff frequency is already set to  
“127” (maximum), there will be no change produced by  
setting the Cutoff Offset to a positive value.  
Release Time Offset  
Adjusts the TVA/TVF Envelope Release Time for the patch or  
rhythm set assigned to a part.  
Resonance Offset  
Value:  
-64– +63  
Adjusts the Resonance for the patch or rhythm set assigned  
to a part.  
Patches also contain a Release Time Offset setting (p.  
99). The final TVA Envelope release time value is  
therefore the sum of the tone’s TVA Envelope Time 4  
setting, the patch’s Release Time Offset, and the part’s  
Release Time Offset. If the tone’s Time 4 parameter is set  
to “127” (maximum), there will be no change in the  
Release Time Offset, even when this is set to a positive  
value.The same applies to the TVF envelope.  
Value:  
-64– +63  
Patches also have a Resonance Offset setting (p. 98). The  
final Resonance value is the sum of the tone Resonance  
value and the patch and part Resonance Offset values. If  
the tone’s resonance is already set to “127” (maximum),  
there will be no change produced by setting the  
resonance offset to a positive value.  
Decay Time Offset  
Adjusts the TVA/TVF Envelope Decay Time for the patch or  
rhythm set assigned to a part.  
Value:  
-64– +63  
138  
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Creating a Performance  
Mono/Poly  
Portamento Time  
Set this parameter to “MONO” when the patch assigned to  
When portamento is used, this specifies the time over which  
the pitch will change. Higher settings will cause the pitch  
change to the next note to take more time. If you want to use  
part (p. 100), set this to “PAT.”  
the part is to be played monophonically, or to “POLY” when  
the patch is to be played polyphonically. If you want to use  
the Mono/Poly setting of the patch assigned to the part (p.  
99), set this to “PAT.”  
Value:  
MONO, POLY, PAT  
Value:  
0–127, PAT  
This setting is ignored for parts to which a rhythm set is  
assigned.  
This setting is ignored for parts to which a rhythm set is  
assigned.  
Legato Switch  
Vibrato Rate  
You can add legato when performing monophonically. The  
term “legato” refers to a playing style in which notes are  
smoothly connected to create a flowing feel. This creates a  
smooth transition between notes, which is effective when  
you wish to simulate the hammering-on and pulling-off  
techniques used by a guitarist.  
For each part, adjust the vibrato speed (the rate at which the  
pitch is modulated). The pitch will be modulated more  
rapidly for higher settings, and more slowly with lower  
Value:  
-64– +63  
Turn this parameter “ON” when you want to use the Legato  
feature and “OFF” when you don’t. If you want to use the  
Legato Switch setting of the patch assigned to the part (p.  
99), set this to “PAT.”  
Vibrato Depth  
For each part, this adjusts the depth of the vibrato effect (the  
depth at which the pitch is modulated). The pitch will be  
modulated more greatly for higher settings, and less with  
lower settings.  
Value:  
OFF, ON, PAT  
Value:  
-64– +63  
This setting is ignored for parts to which a rhythm set is  
assigned.  
Vibrato Delay  
For each part, this adjusts the time delay until the vibrato  
Portamento Switch  
(pitch modulation) effect begins. Higher settings will  
produce a longer delay time before vibrato begins, while  
lower settings produce a shorter time.  
Specify whether portamento will be applied. Turn this  
parameter “ON” when you want to apply Portamento and  
“OFF” when you don’t. If you want to use the Portamento  
Switch setting of the patch assigned to the part (p. 100), set  
this to “PAT.”  
Value:  
-64– +63  
Value:  
OFF, ON, PAT  
This setting is ignored for parts to which a rhythm set is  
assigned.  
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Creating a Performance  
Key Fade Lower  
Key Fade Upper  
(Part Keyboard Fade Width Lower)  
(Part Keyboard Fade Width Upper)  
Determines what will happen to the Part’s level when a note  
that’s lower than its specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If  
you don’t want the Tone to sound at all when a note below  
the keyboard range is played, set this parameter to 0.  
This determines what will happen to the Part’s level when a  
note that’s higher than its specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If  
you don’t want the Tone to sound at all when a note above  
the keyboard range is played, set this parameter to 0.  
Value:  
0–127  
Value:  
0–127  
fig.09-005.e  
Level  
Receive Channel (Part Receive Channel)  
Specifies the MIDI receive channel for each part  
Pitch  
Value:  
1–16  
Voice Reserve  
Key Fade Upper  
Key Range Upper  
Key Fade Lower  
Key Range Lower  
This setting specifies the number of voices that will be  
reserved for each part when more than 128 voices are played  
simultaneously.  
Key Range Lower (Part Keyboard Range Lower)  
Value:  
0–63, FUL  
Specifies the lowest note that the tone will sound for each  
part.  
It is not possible for the settings of all parts to total an  
amount greater than 64. The remaining number of  
available voices will be displayed at (rest=). Pay  
attention to this readout as you make Voice Reserve  
settings.  
Value:  
C-1–UPPER  
Key Range Upper (Part Keyboard Range Upper)  
Specifies the highest note that the tone will sound for each  
part.  
Calculating the Number of Voices Being Used  
Value:  
LOWER–G9  
The Fantom VS is able to play up to 128 notes  
simultaneously. The polyphony, or the number of voices  
(sounds) does not refer only to the number of sounds  
actually being played, but changes according to the  
number of tones used in the patches, and the number of  
Waves used in the tones. The following method is used  
to calculate the number of sounds used for one patch  
being played.  
When the Key Range (p. 103) is set for each individual  
tone in a patch, sounds are produced in the range  
where the Key Range of each tone and the Key Range  
for the part overlap.  
fig.09-006.e  
Key range specified for Performance  
(Number of Sounds Being Played) x  
(Number of Tones Used by Patches Being Played) x  
(Number of Waves Used in the Tones)  
Key range specified for Patch  
The range in which notes will play  
If you attempt to raise the lower key higher than the  
upper key, or to lower the upper key below the lower  
key, the other value will be automatically modified to  
the same setting.  
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Creating a Performance  
Part Velocity Sensitivity Offset  
Scale Tune settings  
This changes the volume and cutoff frequency for each part  
according to the velocity with which the keys are pressed. If  
you want strongly played notes to raise the volume/cutoff  
frequency, set this parameter to positive (+) settings. If you  
want strongly played notes to lower the volume/cutoff  
frequency, use negative (-) settings. Set Velocity Sensitivity to  
“0” when you want sounds played at a fixed volume and  
cutoff frequency, regardless of the force with which the keys  
are played.  
The Fantom VS allows you to use temperaments other than  
equal temperament.  
Parameter List  
Value:  
-63– +63  
Make scale tune settings for each part.  
Value:  
-64– +63  
Patches also contain a Velocity Sensitivity Offset setting  
(p. 99). The ultimate Velocity Sensitivity Offset value is  
the sum of the part’s and the patch’s Velocity Sensitivity  
Offsets. Accordingly, if the patch’s Velocity Sensitivity  
Offset parameter is set to “127” (maximum), there will  
be no change in the part’s Velocity Sensitivity Offset,  
even when this is set to a positive value.  
Part Pitch Bend Range  
Specifies the amount of pitch change in semitones (2  
octaves) that will occur when the Pitch Bend Lever is moved.  
The amount of change when the lever is tilted is set to the  
same value for both left and right sides. If you want to use the  
Pitch Bend Range setting of the patch assigned to the part (p.  
108), set this to “PAT.”  
Value:  
0–24, PAT  
Receive Switch (Part Receive Switch)  
For each part, specify whether MIDI messages will be  
received (ON), or not (OFF).  
If this is “OFF,” the part will not respond. Normally, you  
should leave this “ON,” but you can turn it “OFF” when you do  
not want a specific part to be playing during song playback.  
Value:  
OFF, ON  
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Creating a Performance  
MIDI-related settings  
Equal Temperament  
This tuning divides the octave into 12 equal parts, and is  
the most widely used method of temperament used in  
Western music. The Fantom VS employs equal  
temperament when the Scale Tune Switch is set to  
“OFF.”  
Parameter List  
Rx Program Change  
(Receive Program Change Switch)  
For each MIDI channel, specify whether MIDI Program  
Change messages will be received (ON), or not (OFF).  
Just Temperament (Tonic of C)  
Compared with equal temperament, the principle triads  
sound pure in this tuning. However, this effect is  
achieved only in one key, and the triads will become  
ambiguous if you transpose.  
Rx Bank Select (Receive Bank Select Switch)  
For each MIDI channel, specify whether MIDI Bank Select  
messages will be received (ON), or not (OFF).  
Arabian Scale  
In this scale, E and B are a quarter note lower and C#, F#  
and G# are a quarter-note higher compared to equal  
temperament. The intervals between G and B, C and E, F  
and G#, Bb and C#, and Eb and F# have a natural third—  
the interval between a major third and a minor third. On  
the Fantom VS, you can use Arabian temperament in  
the three keys of G, C and F.  
Rx Pitch Bend (Receive Pitch Bend Switch)  
For each MIDI channel, specify whether MIDI Pitch Bend  
messages will be received (ON), or not (OFF).  
Rx Poly Key Pressure  
(Receive Polyphonic Key Pressure Switch)  
For each MIDI channel, specify whether MIDI polyphonic key  
pressure messages will be received (ON), or not (OFF).  
<Example>  
Just  
Temperament  
(tonic C)  
Equal  
Temperament  
Arabian  
Scale  
Note name  
Rx Channel Pressure  
(Receive Channel Pressure Switch)  
C
0
0
0
0
0
0
0
0
0
0
0
0
0
-8  
-6  
+45  
-2  
For each MIDI channel, specify whether MIDI Channel  
Pressure messages will be received (ON), or not (OFF).  
C#  
D
+4  
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
Rx Modulation (Receive Modulation Switch)  
For each MIDI channel, specify whether MIDI Modulation  
messages will be received (ON), or not (OFF).  
F
F#  
G
-10  
+2  
+43  
-4  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
Bb  
B
-10  
-49  
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Creating a Performance  
Rx Volume (Receive Volume Switch)  
For each MIDI channel, specify whether MIDI Volume  
messages will be received (ON), or not (OFF).  
Rx Pan (Receive Pan Switch)  
For each MIDI channel, specify whether MIDI Pan messages  
will be received (ON), or not (OFF).  
Rx Expression (Receive Expression Switch)  
For each MIDI channel, specify whether MIDI Expression  
messages will be received (ON), or not (OFF).  
Rx Hold-1 (Receive Hold 1 Switch)  
For each MIDI channel, specify whether MIDI Hold 1  
messages will be received (ON), or not (OFF).  
Phase Lock (Phase Lock Switch)  
Set Phase Lock to “ON” when you want to suppress  
discrepancies in timing of parts played on the same MIDI  
channel.  
When the Phase Lock parameter is set to “ON,” parts on  
the same MIDI channel are put in a condition in which  
their timing is matched, enabling them to be played at  
the same time. Accordingly, a certain amount of time  
may elapse between reception of the Note messages  
and playing of the sounds. Turn this setting to “ON” only  
as needed.  
Velocity Curve Type  
Velocity Curve selects for each MIDI channel one of the four  
following Velocity Curve types that best matches the touch  
of the connected MIDI keyboard. Set this to “OFF” if you are  
using the MIDI keyboard’s own velocity curve.  
Value:  
OFF, 1–4  
fig.09-010  
1
2
3
4
143  
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Adding Effects  
This section explains the procedures and settings for  
applying effects in each mode.  
For details of the Fantom VS’s onboard effects, refer to  
About the Onboard Effects (p. 95).  
Turning Effects On and Off  
The Fantom VS’s onboard effects can be turned on/off as a  
whole. Turn these settings OFF when you wish to listen to the  
unprocessed sound as you create a sound, or when you wish  
to use external effects processors instead of the built-in  
effects.  
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Adding Effects  
Applying Effects  
In Performance you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb. For each of the three multi-effects,  
the chorus, and the reverb, you can specify whether it will operate according to the effect settings of the performance, or according to  
the effect settings of the patch or rhythm set assigned to the part you specify. The three multi-effects can be used independently, or  
you can connect two or three of them in series.  
For details on parameters 1–17, refer to Functions of Effect Parameters (p. 146).  
Signal Flow Diagram (Routing)  
fig.22-007  
MFX Output  
6
7
Part 16  
MFX1  
MFX2  
8
9
Part 3  
Part 2  
Part 1  
6
6
7
Patch (Rhythm) Output  
4
8
9
1
Patch  
/Rhythm  
2
5
7
3
MFX3  
8
9
Chorus Output  
10  
12  
MAIN  
11  
Chorus  
Reverb Output  
REV  
Reverb  
14  
13  
L
R
OUTPUT  
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Adding Effects  
5
Part Output MFX Select  
Functions of Effect Parameters  
(Part Output Multi-Effects Select)  
Of the three systems of multi-effects that can be used  
simultaneously, specify which multi-effects will be used.  
Part Output  
Value:  
1–3(MFX-1–MFX-3)  
Here you can make output settings for the Performance.  
*
These parameters are the same as the corresponding  
Performance settings. For details, refer to Output Level (Part  
Output Level) (p. 137).  
MFX1–3  
For the following parameters  
6
9
, settings can be  
made individually for three systems multi-effects (MFX1–  
MFX3).  
1
Part Output Level  
Set the level of the signal that is sent to the output  
6
MFX Type (Multi-Effects Type)  
destination specified by Part Output Assign (  
Value: 0–127  
4
).  
Use this parameter to select from among the 78 available  
multi-effects.  
Value:  
0 (Through)–78  
2
3
4
Part Chorus Send Level  
Sets the level of the signal sent to chorus for each part.  
Value: 0–127  
Part Reverb Send Level  
Sets the level of the signal sent to reverb for each part.  
Value:  
0–127  
Part Output Assign  
Specifies for each part how the direct sound will be output.  
Value  
MFX:  
Output in stereo through multi-effects. You can  
also apply chorus or reverb to the sound that  
passes through multi-effects.  
L+R:  
L, R:  
PAT:  
Output in stereo without passing through multi-  
effects.  
Output in mono without passing through multi-  
effects.  
The part’s output destination is determined by  
the settings of the patch or rhythm set assigned  
to the part.  
Chorus and reverb are output in mono at all times.  
The output destination of the signal after passing through  
the chorus is set with the Chorus Output Select ( 12 ).  
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Adding Effects  
MFX1–3 Output  
Chorus Output  
(Multi-Effects 1–3 Output)  
11  
Chorus Output Level  
7
MFX Output Level  
(Multi-Effects Output Level)  
Adjusts the volume of the sound that has passed through  
chorus.  
Adjusts the volume of the sound that has passed through the  
multi-effects.  
Value:  
0–127  
Value:  
0–127  
12  
Chorus Output Select  
Specifies how the sound routed through chorus will be  
output.  
8
MFX Chorus Send Level  
(Multi-Effects Chorus Send Level)  
Value  
Adjusts the amount of chorus for the sound that passes  
through multi-effects. If you don’t want to add the Chorus  
effect, set it to “0.”  
MAIN:  
REV:  
Output to the OUTPUT jacks in stereo.  
Output to reverb in mono.  
M+R:  
Output to the OUTPUT jacks in stereo, and to  
reverb in mono.  
Value:  
0–127  
9
MFX Reverb Send Level  
(Multi-Effects Reverb Send Level)  
Reverb  
Adjusts the amount of reverb for the sound that passes  
through multi-effects. If you don’t want to add the Reverb  
effect, set it to “0.”  
13  
Reverb Type  
Selects the type of reverb.  
Value:  
0–127  
Value  
0 (Off):  
Reverb is not used.  
Chorus  
1 (Reverb):  
2 (SRV Room):  
Normal reverb  
This reverb simulates typical room  
acoustic reflections.  
10  
Chorus Type  
Selects either chorus or delay.  
Value  
3 (SRV Hall):  
4 (SRV Plate):  
This reverb simulates typical concert hall  
acoustic reflections.  
This reverb simulates a reverb plate, a  
popular type of artificial reverb unit that  
derives its sound from the vibration of a  
metallic plate. You can also achieve  
unusual metallic-sounding reverbs using  
“SRV Plate.”  
0 (Off):  
Neither chorus or delay is used.  
1 (Chorus):  
2 (Delay):  
Chorus is used.  
Delay is used.  
3 (GM2 Chorus): General MIDI 2 chorus  
5 (GM2 Reverb): General MIDI 2 reverb  
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Adding Effects  
Reverb Output  
(Multi-Effects Control 1–4 Sensitivity)  
applied. To make an increase in the currently selected value  
(to get higher values, move to the right, increase rates, and so  
on), select a positive value; to make a decrease in the  
currently selected value (to get lower values, move to the left,  
decrease rates, and so on), select a negative value. For either  
positive or negative settings, greater absolute values will  
allow greater amounts of change. Set this to “0” if you don’t  
want to apply the effect.  
14  
Reverb Output Level  
Adjusts the volume of the sound that has passed through  
reverb.  
Value:  
0–127  
Fantom VS, select “SYS CTRL 1”–”SYS CTRL 4.” MIDI  
messages used as System Control 1–4 are set with the  
Sys Ctrl 1–4 Source parameters (p. 152).  
Value:  
-63– +63  
In patch/rhythm set mode, there are parameters that  
determine, for each tone/rhythm tone, whether or not  
Pitch Bend, Controller Number 11 (Expression) and  
Controller Number 64 (Hold 1) are received (p. 120).  
When these settings are “ON,” and the MIDI messages  
are received, then when any change is made in the  
settings of the desired parameter, the Pitch Bend,  
Expression, and Hold1 settings also change  
MFX Control Channel  
(Multi-Effects Control Channel)  
This determines the channel that will be used for reception  
when using the Multi-effects Control to modify multi-effects  
parameters in real time, when the MFX1–3 Source parameter  
(p. 149) is set to “PRF.” Set this to “OFF” when the Multi-  
effects Control is not being used.  
Value:  
1–16, OFF  
simultaneously. If you want to change the targeted  
parameters only, then set these to “OFF.”  
There are parameters that determine whether or not  
specific MIDI messages are received for each MIDI  
channel (p. 120). When using the multi-effects control,  
confirm that any MIDI messages used for the multi-  
effects control will be received. If the Fantom VS is set  
up such that reception of MIDI messages is disabled,  
then the multi-effects control will not function.  
Control 1–4 Dest  
(Multi-Effects Control 1–4 Destination)  
Sets the multi-effects parameters to be controlled with the  
multi-effects control. The multi-effects parameters available  
for control will depend on the multi-effects type.  
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Adding Effects  
Specifying the Effect Source  
Multi-Effects Control  
For each of the three multi-effects, the chorus, and the  
reverb, you can specify whether it will operate according to  
the effect settings of the performance, or according to the  
effect settings of the patch or rhythm set assigned to the part  
you specify.  
If you wanted to change the volume of multi-effects  
sounds, the delay time of Delay, and the like, using an  
external MIDI device, you would need to send System  
Exclusive messages-MIDI messages designed  
exclusively for the Fantom VS. However, System  
Exclusive messages tend to be complicated, and the  
amount of data that needs to be transmitted can get  
quite large.  
MFX-1–3 Source (Multi-Effects 1–3 Source)  
Selects the multi-effects parameter settings that will be used  
by the performance. If you wish to use the performance  
settings, select “PRF.” If you wish to use the settings of the  
patch/rhythm set assigned to one of the parts, select the part  
number.  
For that reason, a number of the more typical of the  
Fantom VS’s multi-effects parameters have been  
designed so they accept the use of Control Change (or  
other) MIDI messages for the purpose of making  
changes in their values. For example, you can use the  
Pitch Bend lever to change the amount of distortion, or  
use the keyboard’s touch to change the delay time of  
Delay. The parameters that can be changed are  
predetermined for each type of multi-effect.  
Value:  
PRF, P1–P16  
When Patch or Rhythm Set Settings Are Selected  
When the patch or rhythm set’s multi-effects settings  
are selected, those settings are shown in each of the  
performance’s multi-effects setting screens, and the  
settings can be then be changed as well. Changes to  
patch or rhythm set multi-effects parameter settings are  
lost when another patch or rhythm set is selected. To  
keep the modified settings, save the settings.  
In the multi-effect setting screen, a “c” symbol will be  
shown at the left of the parameter.  
The function that allows you use MIDI messages to  
make these changes in realtime to the multi-effects  
parameters is called the Multi-effects Control. Up to  
four multi-effects controls can be used in a single patch/  
rhythm set/performance.  
When the multi-effects control is used, you can select  
the amount of control (Sens parameter) applied, the  
parameter selected (Destination parameter), and the  
MIDI message used (Source parameter).  
By using the Matrix Control instead of the Multi-  
effects Control, you can also change the  
parameters of some popular multi-effects in  
realtime (p. 121).  
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Adding Effects  
Chorus Source  
Specifying the multi-effect structure  
(MFX Structure)  
Selects the chorus parameter settings that will be used by the  
performance. If you wish to use the performance settings,  
select “PRF.” If you wish to use the settings of the patch/  
rhythm set assigned to one of the parts, select the part  
number.  
Here’s how to specify how MFX 1–3 will be connected.  
Value:  
PRF, P1–P16  
MFX Structure (MFX Structure Type)  
Specify how MFX1–3 will be connected.  
Value:  
Type 01–Type 16  
When Patch or Rhythm Set Settings Are Selected  
When the patch or rhythm set’s chorus settings are  
selected, those settings are shown in each of the  
performance’s chorus setting screens, and the settings  
can be then be changed as well. Changes to patch or  
rhythm set chorus parameter settings are lost when  
another patch or rhythm set is selected. To keep the  
modified settings, save the settings.  
Reverb Source  
Selects the reverb parameter settings that will be used by the  
performance. If you wish to use the performance settings,  
select “PRF.” If you wish to use the settings of the patch/  
rhythm set assigned to one of the parts, select the part  
number.  
Value:  
PRF, P1–P16  
When Patch or Rhythm Set Settings Are Selected  
When the patch or rhythm set’s reverb settings are  
selected, those settings are shown in each of the  
performance’s reverb setting screens, and the settings  
can be then be changed as well. Changes to patch or  
rhythm set reverb parameter settings are lost when  
another patch or rhythm set is selected. To keep the  
modified settings, save the settings.  
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System Settings  
Settings that affect the entire operating environment of the Fantom VS, such as tuning and MIDI message reception, are referred to as  
system functions. This section explains how to make settings for the System functions and describes the functions of the different  
System parameters.  
Functions of System Parameters  
This section explains what the different System parameters do, and also how these parameters are organized.  
System MIDI  
Parameter  
Value  
Description  
Rx Program Change  
(Receive Program Change Switch)  
OFF, ON  
Specifies whether Program Change messages will be received (ON) or not (OFF).  
Rx Bank Select  
(Receive Bank Select Switch)  
OFF, ON  
Specifies whether Bank Select messages will be received (ON) or not (OFF).  
System Sound  
Parameter  
Value  
Description  
Adjusts the overall tuning of the Fantom VS. The display shows the frequency of the  
A4 note (center A).  
Master Tune  
415.3–466.2 Hz  
Master Level  
0–127  
Adjusts the volume of the entire Fantom VS.  
Master Key Shift  
-24– +24  
Shifts the overall pitch of the Fantom VS in semitone steps.  
Specifies whether currently sounding notes will continue sounding when another  
patch or rhythm set is selected (ON), or not (OFF).  
Also, when this is “ON,” changes produced by incoming MIDI messages such as  
Volume or Pan (CC 5, 7, 10, 65, 68, 71–74, RPN 0, 1, 2, MONO ON, POLY ON), as well as  
tonal quality and volume changes produced by the various controllers will be  
inherited.  
Patch Remain  
(Patch Remain Switch)  
OFF, ON  
Effects settings change as soon as you switch to a new patch or rhythm  
set, without being influenced by the Patch Remain setting. Because of  
this, certain effects settings can cause notes that were until then  
sounding to no longer be heard, even though Patch Remain has been  
set to on.  
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System Settings  
System Control  
Parameter  
Value  
Description  
System Control Assign selects the MIDI message used as the System Control.  
OFF,  
OFF:  
The system control knob will not be used.  
CC01–31, 33–95,  
PITCH BEND  
AFTERTOUCH  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
Source 1–4  
PITCH BEND:  
Pitch Bend  
Aftertouch  
AFTERTOUCH:  
System Control  
This function, which departs from previously used methods, and instead allows you to use MIDI messages to change tone settings  
in realtime, is called the Matrix Control (p. 121). Similarly, the function allowing you to use MIDI messages to change multi-effects  
settings in realtime is called the Multi-effects Control (p. 149).  
Normally, the Matrix Control is used for making patch settings, and the Multi-effects Control for making settings to patches,  
rhythm sets, and performances. However, if you do not need to change the MIDI messages used for matrix control or multi-effects  
control by each patch/rhythm set/performance, or if you want to use a specific MIDI message for matrix control or multi-effects  
control, you will want to make use of System Control. In other words, you could call the System Controls global Matrix Control/  
Multi-effects Control for the entire Fantom VS.  
You can use up to four System Controls.  
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Appendix  
153  
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VS-700R Block Diagram  
fig.VS-700R-block.eps  
154  
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Installing the ARX Expansion Board  
Up to one optional Expansion Board (ARX series; sold separately) can be installed in the VS-700R.  
For details on ARX expansion boards, refer to the owner’s manual of your ARX expansion board.  
For details on the ARX expansion editor (plug-in), refer to the online manual for the editor (plug-in).  
Port settings (MIDI input and audio output)  
The ARX expansion board’s ports have the following names.  
Port Name  
MIDI Out Port  
Audio In Port  
ARX  
ARX  
Cautions When Installing an Expansion Board  
To avoid the risk of damage to internal components that can be caused by static electricity, please carefully observe  
the following whenever you handle the board.  
Before you touch the board, always first grasp a metal object (such as a water pipe), so you are sure that any  
static electricity you might have been carrying has been discharged.  
When handling the board, grasp it only by its edges. Avoid touching any of the electronic components or  
connectors.  
Save the bag in which the board was originally shipped, and put the board back into it whenever you need to  
store or transport it.  
Use a Phillips screwdriver that is suitable for the size of the screw (a number 2 screwdriver). If an unsuitable screwdriver  
is used, the head of the screw may be stripped.  
To remove a screw, rotate the screwdriver counter-clockwise. To tighten the screws, rotate the screwdriver clockwise.  
fig.exp01.eps  
When installing Expansion Board, remove only the specified screws.  
Be careful that the screws you remove do not drop into the interior of the VS-700R.  
loosen  
tighten  
Do not leave the bottom cover removed. After installation of the Expansion Board is  
complete, be sure to replace the cover.  
Be careful not to cut your hand on the opening for installing the board.  
Do not touch any of the printed circuit pathways or connection terminals.  
Never use excessive force when installing a circuit board. If it doesn’t fit properly on the first attempt, remove the  
board and try again.  
When circuit board installation is complete, double-check your work.  
Always turn the unit off and unplug the power cord before attempting installation of the circuit board (ARX series).  
Install only the specified circuit board (ARX series). Remove only the specified screws.  
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Installing the ARX Expansion Board  
How to Install an Expansion Board  
Install the Expansion Board after removing the panel cover.  
1. Before installing the Expansion Board, turn off the power of the VS-700R and all connected  
devices, and disconnect all cables, including the Power cable, from the VS-700R.  
2. From the VS-700R, remove only the screws shown in the following diagram, and detach the cover.  
VS-700R Top Panel  
fig.exp02.eps  
3. Orient the board with the slot of the VS-700R as shown in the illustration.  
fig.attach01.eps  
Slot of the VS-700R  
Non-latched holders  
Latched holders  
Board  
(expansion board)  
Holes that engage the  
non-latched holders  
Roland logo  
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Installing the ARX Expansion Board  
4. Insert the board into the VS-700R’s non-latched board holders until you hear a click.  
fig.attach02.eps  
Board  
Connector  
of board  
Align boards  
holes with holders  
Connector  
of the VS-700R  
Non-latched holders  
5. Gently lower the board into place.  
fig.attach04.eps  
6. From above, press down on the board at the three locations indicated in the illustration until the  
latched board holders lock into place.  
fig.attach06.eps  
Edge of the board  
where the logo  
is affixed  
Near the cutouts  
in the board  
7. Verify that the latched board holders are locked.  
fig.attach07.eps  
8. Use the screws that you removed in step 2 to fasten the cover back in place.  
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Installing the ARX Expansion Board  
Removing an Expansion Board  
To remove an expansion board, reverse the process by which you inserted it.  
1. Unlatch the latched board holders.  
fig.attach08.eps  
2. Verify that the two latched board holders are unlocked, then gently pull up the board and  
disconnect the connector.  
fig.attach09.eps  
3. Disengage the board from the non-latched board holders, and remove the board.  
4. Attach the cover by reversing step 2 of the installation process.  
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Installation de la carte d’expansion  
(French Language for Canadian Safety Standard)  
Un maximum de un carte d’expansion optionnelles (serie ARX; vendues separement) peuvent etre installees dans le  
VS-700R.  
Precautions a prendre lors de l’installation d’une carte d’expansion  
Veuillez suivre attentivement les instructions suivantes quand vous manipulez la carte afin d’eviter tout risque  
d’endommagement des pieces internes par l’electricite statique.  
Toujours toucher un objet metallique relie a la terre (comme un tuyau par exemple) avant de manipuler -la carte  
pour vous decharger de l’electricite statique que vous auriez pu accumuler.  
Lorsque vous manipulez la carte, la tenir par les cotes. Evitez de toucher aux composants ou aux connecteurs.  
Conservez le sachet d’origine dans lequel etait la carte lors de l’envoi et remettez la carte dedans si vous devez la  
ranger ou la transporter.  
Utilisez un tournevis de type Phillips de la taille adaptee a celle des vis (tournevis numero 2). Un tournevis inadequat  
peut endommager la tete de la vis.  
Pour retirer une vis, tourner le tournevis dans le sens contraire des aiguilles d’une  
montre. Pour serrer les vis, tourner le tournevis dans le sens des aiguilles d’une  
desserrer  
resserrer  
montre.  
Pour installer les carte d’expansion, retirer uniquement les vis mentionnees.  
Assurez-vous que les vis retirees ne tombent pas dans le VS-700R.  
Ne pas laisser le panneau de protection avant detache. S’assurer de l’avoir rattacher apres avoir installe le disque dur.  
Faites attention de ne pas vous couper sur l’ouverture d’installation de la carte.  
Ne pas toucher aux circuits imprimes ou aux connecteurs.  
Ne jamais forcer lors de l’installation de la carte de circuits imprimes. Si la carte s’ajuste mal au premier essai, enlevez la  
carte et recommencez l’installation.  
Quand l’installation de la carte de circuits imprimes est terminee, reverifiez si tout est bien installe.  
Toujours eteindre et debrancher le VS-700R avant de commencer l’installation de la carte. (ARX series).  
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Installation de la carte d’expansion  
Installation d’une carte d’expansion  
Retirer le panneau inferieur avant d’installer les cartes d’expansion.  
1. Avant d’installer la carte d’expansion Wave, coupez l’alimentation du VS-700R et de tous les  
appareils branches, et debranchez tous les cables du VS-700R, y compris le cable d’alimentation.  
2. Sur les modeles VS-700R, retirer uniquement les vis illustrees dans le schema ci-dessous et retirer  
le couvercle.  
fig.exp02.eps  
3. Orienter la carte de facon a ce qu’elle s’aligne avec la vente de le VS-700R, comme le montre  
l’illustration.  
fig.attach01f.eps  
Fente de le VS-700R  
Supports non bloqués  
Supports bloqués  
Carte  
(carte d’expansion)  
Logo Roland  
Trous de retenue des  
supports non bloqués  
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Installation de la carte d’expansion  
4. Inserer la carte dans les supports non bloques jusqu’a ce qu’un clic se fasse entendre.  
fig.attach02f.eps  
Carte  
Connecteur  
de la carte  
Aligner les trous de la  
carte et les supports  
Connecteur  
de le VS-700R  
Supports non bloqués  
5. Abaisser la carte delicatement.  
fig.attach04.eps  
6. Appuyer sur la carte aux trois points indiques sur l’illustration jusqu’a ce que les supports se  
bloquent en place.  
fig.attach06f.eps  
Bord de la carte  
où se trouve le logo  
Près des découpes  
de la carte  
7. S’assurer que les supports de carte sont bien bloques.  
fig.attach07.eps  
8. Remettez le couvercle en place a l’aide des vis retirees a l’etape 2.  
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Installation de la carte d’expansion  
Retrait d’une carte d’expansion  
Pour retirer une carte d’expansion, suivre le processus inverse du processus d’insertion.  
1. Suivre les instructions donnees dans le guide d’utilisation de le VS-700R pour degager la fente ou  
la carte d’expansion a ete installee.  
fig.attach08.eps  
2. Debloquer les supports de carte.  
fig.attach09.eps  
3. Verifier que les deux supports de carte sont debloques puis tirer delicatement sur la carte et  
deconnecter le connecteur.  
4. Fixer le couvercle en inversant l’etape 2 du processus d’installation.  
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Attaching the Rackmount Brackets  
If you want to install the VS-700R I/O in a 19” rack, attach the included rackmount brackets.  
1. Disconnect all connection cables from the VS-700R, including the power cord.  
2. As shown in the illustration below, remove three screws each from the left and right sides of the  
VS-700R.  
fig.rack01.eps  
3. Attach the rackmount brackets using the screws you removed in step 2.  
fig.rack02.eps  
4. Install the unit in the rack as appropriate for your situation.  
*
*
*
*
*
*
Fasten the screws securely.  
Be careful not to lose the included screws.  
For safety’s sake, do not use any screws other than the included ones.  
If you install the system in a 19" rack, you must leave at least 1 cm of space outside the intake vent and exhaust vent.  
Be careful when installing the unit in the rack so you do not get your fingers pinched.  
For the installation, refer also to “Placement” (p. 6).  
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Using only the VS-700C Console  
(Standalone Mode)  
You can connect the VS-700C console via its USB connector directly to your computer and use it as a control surface.  
About the Driver  
If you are connecting the VS-700C console via its USB connector directly to your computer, you’ll need to install the  
dedicated VS-700C driver. The VS-700C driver and a Readme file explaining how to install it are located in the  
“Drivers/VS700C” folder of the “SONAR V-STUDIO 700 CD-ROM.”  
For details on installing the driver, refer to the Readme file.  
Settings on the VS-700C  
Set the SETTING DIP switches located on the rear panel of the VS-700C console as shown below, and then turn the  
VS-700C off, then on again.  
fig.dsw1.eps  
Normal setting  
Stand-alone mode  
Limitations  
With the above setting, you won’t be able to connect the VS-700R I/O unit to the VS-700C.  
The VS-700C console’s audio functionality (AUX IN, PHONES 1/2) will not work.  
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Using only the VS-700R I/O  
The VS-700R I/O unit can be used as an audio interface and synthesizer sound module even when the VS-700C  
console is not connected.  
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Connecting Two VS-700R I/O Units  
The Advantages of Connecting VS-700R I/O Units  
By connecting two VS-700R I/O units, you'll be able to take advantage of the audio input/output of the two units,  
have access to two synthesizers (Fantom VS), and be able to use two ARX expansion boards.  
You will need a faster system if you connect two VS-700R I/O units.  
Only ASIO is supported when using the audio input/output of the second unit  
Applications that do not support ASIO cannot be used  
The audio ports of the second unit cannot be selected if SONAR is set to the WDM/KS or MME driver  
mode.  
Changes to the Settings  
If you use a second I/O unit, open the top cover (ARX slot) of the second unit and set its SETTING DIP switches as  
follows. Then turn the VS-700R’s power off, then on again.  
fig.dsw2.eps  
Normal setting  
Setting for the second VS-700R unit  
The audio/MIDI device names for the second I/O unit will be the same as for the first unit but with a “2”  
added to the port name.  
Connections  
1. Set the Sampling Rate of the two VS-700R I/O units to the same value (p. 80).  
2. Connect the second VS-700R I/O unit to your computer’s USB connector.  
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Connecting Two VS-700R I/O Units  
3. Connect the WORDCLOCK.  
Use a BNC cable to connect the WORDCLOCK OUT connector of the first unit to the WORDCLOCK IN connector of the  
second unit.  
Set the audio clock source of the second unit to “Wordclock” (p. 82).  
Now the audio clock of the second unit will be synchronized.  
4. Start up SONAR.  
The USB connectors to which you connect the two VS-700R I/O units must share the same USB controller within  
your computer.  
Otherwise, the audio ports of the second unit won't be recognized. If the audio ports of the second VS-700R I/O  
unit are not displayed in SONAR, try reconnecting the USB cables of the two VS-700R I/O units to different  
connectors on your computer, then quit and restart SONAR. Repeat this procedure until the audio ports of both  
VS-700R I/O units are displayed.  
Alternatively, you can connect the two VS-700R I/O units to a USB hub that is compatible with USB 2.0, and  
connect the hub to your computer.  
Regarding Monitoring  
By connecting the direct monitor mixer output of the second VS-700R I/O unit to the first VS-700R I/O  
unit, all inputs of the second I/O unit can be monitored from the first VS-700R I/O unit.  
Example connections for monitoring  
1. Connect the second unit’s SUB OUT to the first unit’s INPUT 7/8.  
2. As the second unit’s direct monitor mixer output, select SUB.  
3. On the first unit, adjust the INPUT 7/8 input level.  
You’ll hear the second unit’s direct monitor signal in the first unit’s direct monitor mixer output.  
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Connecting an EDIROL DV-7DL (Video Control)  
The VS-700C’s following controllers can be linked with an EDIROL video editing system such as the EDIROL DV-7DL.  
Audio channels 5–8 and the master fader  
Transport  
Jog/shuttle wheel  
T-bar  
Record/Edit tool section  
fig.38.eps  
Connecting the EDIROL DV-7DL and VS-700C  
Use a USB cable to connect the EDIROL DV-7DL’s rear panel USB connector to the VS-700C’s rear panel USB  
connector.  
To Enable Video Control  
In the VS-700C’s T-bar section, press the [VIDEO CTRL] button.  
SONAR’s video functionality will not be controlled in VIDEO CTRL mode.  
Only the EDIROL video editing system is supported.  
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About V-LINK  
What is V-LINK?  
V-LINK (  
) is a function that allows music and images to be performed together. By using MIDI to  
connect two or more V-LINK compatible devices, you can easily enjoy performing a wide range of visual effects that  
are linked to the expressive elements of a music performance.  
For example, if you use the VS-700 in conjunction with the EDIROL P-10, you’ll be able to do the following.  
Using the various controllers of the VS-700C console, you can control the EDIROL P-10 and perform image switching.  
In SONAR, you’ll be able to record and play back V-LINK data.  
In order to use V-LINK between the VS-700 and the EDIROL P-10, you’ll need to make connections using a  
MIDI cable (sold separately).  
Connection Examples  
As an example, we will use a setup in which the VS-700 is connected to the EDIROL P-10. Use a MIDI cable to connect  
the VS-700R’s MIDI OUT connector to the MIDI IN connector of the EDIROL P-10.  
To prevent malfunction or speaker damage, minimize the volume on all your equipment and turn off the  
power before you make connections.  
fig.connection-V-LINK-e.eps_50  
MIDI cable (sold separately)  
MIDI OUT  
USB cable (included)  
MIDI IN  
VS-700R Rear Panel  
Dedicated connection  
cable (included)  
EDIROL P-10 (sold separately)  
VS-700C  
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About V-LINK  
Settings for SONAR  
output. Next, turn on the [Input Echo] button of the MIDI track. Once set up this way, you’ll be able to record and  
play back V-LINK data in SONAR.  
Port  
Driver  
MIDI Input  
MIDI Output  
V-LINK (VS-700)  
IO MIDI (VS-700)  
Turning the V-LINK ON/OFF  
1. In the left of the panel, press [V-LINK] so the indicator is lighted.  
The V-LINK setting will be on.  
When the V-LINK button is lighted, you’ll be able to carry out video control in keeping with operations performed on  
the VS-700C.  
When V-LINK is switched on, the Video Control function (p. 168) is turned off, and the [VIDEO CTRL] button  
will function on behalf of the V-LINK feature (switching video clips).  
2. Press [V-LINK] again.  
The V-LINK button will go out, and the V-LINK setting will be off.  
V-LINK Parameters  
VS-700C Controller  
V-LINK Control  
Transmitted MIDI Message  
FR BALL  
ACT  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Image Switching (Clip Switching)  
Video Control, Video Bank Select  
Video Control  
C0 00  
C0 01  
X-RAY  
VIDEO CTRL  
PUNCH  
LOOP  
C0 02  
C0 03  
C0 04  
C0 05  
SNAP  
C0 06  
|>  
C0 07  
<|  
C0 08  
SET  
C0 09  
MAKER  
VIEW  
C0 0A  
C0 0B  
JOG  
B0 00 00-13  
T-BAR  
JOYSTIC-Y  
LFE SEND  
JOYSTIC-X  
SHUTTLE  
B0 0B 00-7F  
Video Control, Color Cr Control  
Video Control  
B0 47 00-7F  
B0 49 00-7F  
Video Control, Brightness Control  
Video Control, Playback Speed  
B0 4A 00-7F  
E0 00 00/20 00/40 00/00 10/00 30/00 40/40 40/00 50/00 60/00 70/7F 7F/  
F0H 41H 10 00H 51H 12H 10H 00H 00H 01H 6F F7H  
F0H 41H 10 00H 51H 12H 10H 00H 00H 00H 70 F7H  
V-LINK  
Mode Switching  
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Troubleshooting  
This chapter lists problems that you might experience while using the VS-700, and how to solve them. For more  
about the following problems, which might occur during installation or setup, refer to the “Troubleshooting”  
chapter in “Getting Started” (separate document).  
Problems when installing the driver or SONAR  
Problems with the driver  
Problems with SONAR  
Problems with the VS-700R Unit  
All INPUT indicators are blinking.  
The cooling fan has stopped.  
Turn off the power, and address the cause of the overheating or damage. Contact a service center listed in the  
“Information” leaflet (separate document).  
Problems with the VS-700C Unit  
Fader touch sensitivity does not respond correctly, or the fader motor operates incorrectly  
while you’re operating the fader  
Adjust the touch sensitivity as described in “Adjusting the Touch Sensitivity of the Faders” (p. 33).  
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Specifications  
VS-700C, VS-700R: USB Audio Interface and Controller  
Sampling Frequency = 44.1 kHz, 48 kHz  
Record: 19 channels  
Playback: 24 channels  
Sampling Frequency = 88.2 kHz, 96 kHz  
Number of Audio Record/  
Playback Channels  
Record: 15 channels  
Playback: 20 channels  
Sampling Frequency = 192 kHz  
Record: 5 channels  
Playback: 10 channels  
PC interface: 24 bits  
AD/DA Conversion: 24 bits  
Internal: 40 bits  
Signal Processing  
AD/DA Conversion: 44.1 kHz, 48 kHz, 88.2 kHz, 96 kHz, 192 kHz  
DIGITAL 1,2 (IN/OUT): 44.1 kHz, 48 kHz, 88.2 kHz, 96 kHz  
Sampling Frequency  
INPUT 1–8:  
AUX IN:  
-40 to +4 dBu (PAD: ON)  
-60 to -16 dBu (PAD: OFF)  
-60 to -20 dBu (NORMAL)  
-50 to -10 dBu (Hi-Z)  
Nominal Input Level  
Pad  
20 dB ON/OFF  
INPUT 1–8:  
AUX IN:  
+2 dBu (PAD: OFF)  
+22 dBu (PAD: ON)  
-2 dBu (NORMAL, SENS: min.)  
+8 dBu (Hi-Z, SENS: min.)  
Maximum Input Level  
INPUT 1–8:  
AUX In:  
35 k ohms  
3 k ohms (NORMAL)  
470 k ohms (Hi-Z)  
Input Impedance  
Head Room  
18 dB  
Nominal Output Level  
MAIN OUT, SUB OUT, OUTPUT 1–10: +4 dBu (balanced)  
MAIN OUT, SUB OUT, OUTPUT1–10: +22 dBu (balanced)  
PHONES 1–2: 100 mW + 100 mW (32 ohms loaded)  
Maximum Output Level  
Output Impedance  
MAIN OUT, SUB OUT, OUTPUT1–10: 600 ohms (balanced)  
PHONES 1–2: 44 ohms  
Recommended Load  
Impedance  
MAIN OUT, SUB OUT, OUTPUT 1–10: 10 k ohms or greater  
PHONES 1–2: 32 ohm or greater  
DC +48 V (unloaded maximum), 10 mA (maximum load) (All XLR type inputs)  
Phantom Power  
*
Should be less than 50 mA in total  
INPUT 1–8 MAIN OUT:  
20–20kHz  
20–40kHz  
20–60kHz  
0 dB / -2 dB (Sampling Frequency: 44.1 kHz / 48 kHz)  
0 dB / -2 dB (Sampling Frequency: 88.2 kHz / 96 kHz)  
0 dB / -3 dB (Sampling Frequency: 192 kHz)  
0 dB / -8 dB (Sampling Frequency: 192 kHz)  
20–90kHz  
AUX INMAIN OUT:  
20–20kHz  
Frequency Response  
0dB / -2 dB (Sampling Frequency: 44.1 kHz / 48 kHz, NORMAL / Hi-Z, SENS: min.)  
0dB / -3 dB (Sampling Frequency: 88.2 kHz / 96 kHz, NORMAL / Hi-Z, SENS: min.)  
0dB / -3 dB (Sampling Frequency: 192 kHz, NORMAL / Hi-Z, SENS: min.)  
0 dB / -12 dB (Sampling Frequency: 192 kHz, NORMAL / Hi-Z, SENS: min.)  
20–40kHz  
20–40kHz  
20–90kHz  
*
Internal Direct Monitor Mixer setting  
Stereo Link: ON, Input channel fader: Unity only one channel  
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Specifications  
INPUT1 1–8MAIN OUT:  
AUX INMAIN OUT:  
0.01 % typ. (PAD: ON, GAIN: min., -1dB)  
0.01 % typ. (NORMAL, SENS: min., -1dB)  
0.3 % typ. (Hi-Z, SENS: min., -1dB)  
Total Harmonic Distortion  
+ Noise  
*
*
Internal Direct Monitor Mixer setting  
Stereo Link on, Input channel fader: Unity only one channel  
All sampling frequency  
INPUT 1–8MAIN OUT:  
AUX INMAIN OUT:  
-81 dBu typ.(PAD: ON, GAIN: min., 400 ohms terminated, IHF-A)  
-83 dBu typ. (PAD: ON, GAIN: min., 400 ohms terminated, IHF-A)  
Residual Noise Level  
*
*
Internal Direct Monitor Mixer setting  
Stereo Link: ON, Input channel fader: Unity only one channel  
All sampling frequency  
INPUT 1–8:  
AUX IN:  
-123 dBu typ. (PAD: OFF, GAIN: max., 400 ohms terminated, IHF-A)  
-120 dBu typ. (NORMAL, SENS: max., 400 ohms terminated, IHF-A)  
-108 dBu typ. (Hi-Z, SENS: max., 400 ohms terminated, IHF-A)  
Equivalent Input Noise  
Level (E.I.N.)  
*
*
Output Connector: MAIN OUT  
Internal Direct Monitor Mixer setting  
Stereo Link: ON, Input channel fader: Unity only one channel  
*
All sampling frequency  
AD block  
DA block  
INPUT 1–8: 104 dB typ. (PAD: ON, GAIN: min.)  
AUX IN: 106 dB typ. (NORMAL / Hi-Z, SENS: min.)  
Dynamic Range  
Crosstalk@ 1 kHz  
MAIN OUT, SUB OUT, OUTPUT 1–10: 108 dB typ.  
*
All sampling frequency  
INPUT 1–8MAIN OUT: -98 dB typ. (PAD: ON, GAIN: min.)  
*
*
Internal Direct Monitor Mixer setting  
Stereo Link: ON, Input channel fader: Unity only two channels which are adjacent each other.  
All sampling frequency  
Parts:  
16 parts  
Maximum Polyphony:  
Wave Memory:  
Preset:  
128 voices  
Built–in Sound Generator  
(Fantom VS)  
128 M bytes (16–bit linear equivalent)  
Patches 1,152 + 256 (GM2)  
Rhythm Sets 19 + 9 (GM2)  
1 slot  
ARX Series Expansion:  
VS-700C Console  
Display  
32 characters, 2 lines (backlit LCD) x 2  
40 characters, 2 lines (backlit LCD) x 1  
VS-700C Console  
AUX IN jack:  
PHONES jacks (PHONES1, 2):  
FOOT SW jacks (FOOT SW 1, 2):  
USB connector:  
1/4 inch phone type  
Stereo 1/4 inch phone type  
1/4 inch phone type  
USB Type B  
AC Inlet  
VS-700R I/O  
INPUT jacks (1–8):  
XLR type, 1/4 inch TRS phone type  
XLR type  
1/4 inch TRS phone type  
1/4 inch TRS phone type  
BNC type  
MONITOR MAIN jacks (L/R):  
MONITOR SUB jacks (L/R):  
OUTPUT jacks (1–10):  
WORD CLOCK connector (IN, OUT):  
Connectors  
DIGITAL 1 connectors (AES/EBU IN, OUT): XLR type  
(COAXIAL IN, OUT): RCA phono type  
DIGITAL 2 connectors (ADAT IN, OUT):  
MIDI connectors (IN, OUT):  
USB connector:  
Optical type  
5–pin DIN type  
USB type B  
AC Inlet  
*
XLR type: 1 GND, 2 HOT, 3: COLD  
Power Supply  
AC 117 V, AC 230 V, AC 240 V (50/60 Hz)  
VS-700C Console:  
VS-700R I/O:  
0.31 A, 31 W (AC 117 V)  
0.21 A, 31 W (AC 230 V / AC 240 V)  
0.51 A, 33 W (117 V)  
Current Consumption,  
Power Consumption  
0.35 A, 39 W (AC 230 V / AC 240 V)  
173  
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Specifications  
VS-700C Console:  
VS-700R I/O:  
730 (W) x 430.9 (D) x 126.5 (H) mm  
28–3/4 (W) x 17 (D) x 5 (H) inches  
433.9 (W) x 348.4 (D) x 87.3 (H) mm  
17–1/8 (W) x 13–3/4 (D) x 3–7/16 (H) inches  
Dimensions  
Weight  
VS-700C Console:  
VS-700R I/O:  
10.2 kg  
22 lbs 8 oz  
5.3 kg  
11 lbs 11 oz  
Power Cord x 2  
USB Cable  
Dedicated Connection Cable  
VS-700R Rackmount Brackets x 2  
Getting Started  
VS-700 Owner’s Manual  
Accessories  
SONAR 8 User’s Guide  
Shortcuts and Quick Keys Guide  
SONAR 8 DVD-ROM  
Beatscape DVD-ROM  
Dimension Pro DVD-ROM  
SONAR 8 additional content DVD-ROM  
SONAR V-STUDIO 700 CD-ROM  
Options  
Pedal Switch Roland DP-2  
962a  
*
*
0dBu=0.775Vrms  
In the interest of product improvement, the specifications and/or appearance of this unit are subject to change  
without prior notice.  
174  
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Index  
“Index (Fantom VS)” (p. 179).  
Symbols  
DELETE ................................................................................................ 65  
DIGITAL 1 AES/EBU IN Connector ............................................. 22  
DIGITAL OUT Indicators ................................................................ 19  
A
ACT ......................................................................................... 49, 50, 69  
ACT Mode .......................................................................................... 53  
B
Block Diagram ............................................................................... 154  
BUS ................................................................................................ 38, 43  
EDIROL DV-7DL ............................................................................. 168  
EDIT ...................................................................................................... 57  
Edit Mode .......................................................................................... 62  
Encoder .............................................................................................. 34  
EQ .................................................................................................. 49, 50  
EQ Mode ............................................................................................. 51  
Expansion Board .......................................................................... 155  
C
CANCEL ............................................................................................... 56  
Channel Fader .................................................................................. 32  
Channel Strip .................................................................................... 46  
CHANNEL STRIP CONTROL Section .......................................... 49  
CHANNEL STRIP Section ............................................................... 31  
CLIP MUTE .......................................................................................... 65  
CLOSE .................................................................................................. 65  
COMMAND ........................................................................................ 67  
Comp switch ..................................................................................... 85  
Compressor ....................................................................................... 85  
CONSOLE ............................................................................................ 65  
Console View .................................................................................... 45  
F
FADE .................................................................................................... 65  
Fader ............................................................................................. 32, 33  
FADER BANK Buttons .................................................................... 42  
FADER VIEW ...................................................................................... 38  
FADER VIEW Buttons ..................................................................... 43  
Fantom VS ...................................................................................... 179  
Fast forward ...................................................................................... 54  
175  
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Index  
FOOT SW 1. ........................................................................................ 55  
FOOT SW 2. ........................................................................................ 55  
MIDI IN Indicator ............................................................................. 19  
MIDI OUT Connector ..................................................................... 21  
MONITOR MAIN Indicators .......................................................... 20  
G
Gain ...................................................................................................... 85  
I
J
JOG/SHUTTLE/CURSOR Section ................................................. 57  
joystick ................................................................................................ 68  
K
PAGE LEFT .......................................................................................... 50  
PAGE RIGHT ....................................................................................... 50  
Pan ....................................................................................................... 86  
PASTE .................................................................................................. 65  
Phantom Power ............................................................................... 83  
Phase ................................................................................................... 84  
PHONES .............................................................................................. 70  
PHONES Jacks ................................................................................... 17  
PIANO ROLL ...................................................................................... 65  
Play ....................................................................................................... 54  
Plug-in Mode .................................................................................... 74  
Plug-ins ............................................................................................... 74  
Preamp ............................................................................................... 84  
PROJECT Section ............................................................................. 56  
PUNCH ................................................................................................ 71  
Punch Region ................................................................................... 72  
L
LCD CONTRAST Knob .................................................................... 18  
LCD Display ................................................................................ 37, 51  
LED Level Meter ............................................................................... 37  
LFE SEND ............................................................................................ 68  
Locking a Channel Strip ................................................................ 46  
LOOP .................................................................................................... 71  
Loop ..................................................................................................... 72  
Loop Region ...................................................................................... 73  
Low cut ............................................................................................... 84  
M
MAIN ............................................................................................. 38, 43  
Main output ...................................................................................... 86  
Mapping Assignable ACCESS PANEL Buttons ...................... 66  
MARKER .............................................................................................. 71  
176  
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Index  
R
Two VS-700R I/O Units ............................................................... 166  
S
SEND Mode ....................................................................................... 52  
SET ........................................................................................................ 71  
Set IN Point ........................................................................................ 71  
Set OUT Point ................................................................................... 71  
SETTING DIP switches ........................................................ 164, 166  
SHIFT .................................................................................................... 67  
Shuttle wheel ................................................................................... 57  
SNAP .................................................................................................... 71  
SOLO .................................................................................................... 35  
Solo ...................................................................................................... 86  
SONAR’s Sampling Rate ................................................................ 81  
Specifications ................................................................................ 172  
SPLIT .................................................................................................... 65  
Standalone Mode ......................................................................... 164  
Stereo link .......................................................................................... 84  
Stop ...................................................................................................... 54  
Unlock a Channel Strip ................................................................. 46  
USB Connector .......................................................................... 18, 21  
UTILITY ................................................................................................ 64  
V
Video Control ................................................................................ 168  
VIDEO CTRL ....................................................................................... 69  
VIDEO CTRL button ..................................................................... 168  
VIEW .............................................................................................. 64, 68  
V-LINK .................................................................................................. 68  
Volume ............................................................................................... 86  
W
WAI Indication .................................................................................. 47  
Word clock ......................................................................................... 82  
WORDCLOCK IN Connector ........................................................ 22  
177  
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Index  
WORDCLOCK OUT Connector .................................................... 22  
WRITE/OFF ......................................................................................... 41  
X
X-RAY ................................................................................................... 69  
Z
Zoom Mode ...................................................................................... 60  
178  
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Control 1–4 Dest .......................................................................... 148  
Control 1–4 Sens .......................................................................... 148  
Cutoff Frequency  
A
A-Env Level 1–3  
Patch ......................................................................................... 115  
A-Env T1 V-Sens  
Rhythm Set ............................................................................. 134  
A-Env T4 V-Sens  
Rhythm Set ............................................................................. 134  
A-Env Time 1–4  
Patch ......................................................................................... 115  
Alternate Pan Depth  
Arabian Scale  
Performance ........................................................................... 142  
Assign a Name  
B
Bias  
Performance ........................................................................... 136  
Editing a Sound ............................................................................... 90  
Editor ............................................................................................ 89–90  
Effect ................................................................................. 95, 144–145  
Envelope ............................................................................................ 91  
Equal Temperament  
Patch ......................................................................................... 113  
Bias Direction ................................................................................. 114  
Bias Level ......................................................................................... 113  
Bias Position ................................................................................... 113  
Booster ............................................................................................. 103  
Booster 1&2, 3&4 .......................................................................... 102  
Performance ........................................................................... 142  
C
cable .................................................................................................... 27  
Category ............................................................................................. 96  
Chorus ....................................................................................... 95, 147  
Chorus Output Level ................................................................... 147  
Chorus Output Select ................................................................. 147  
Chorus Send Level ....................................................................... 137  
Chorus Source ............................................................................... 150  
Chorus Type ................................................................................... 147  
Coarse Tune ................................................................................... 136  
F
Fade Mode ...................................................................................... 118  
Fade Time ....................................................................................... 118  
Fantom VS Editor ............................................................................ 89  
Fantom VS Plug-In .......................................................................... 88  
F-Env Depth  
Patch ......................................................................................... 111  
Rhythm Set ............................................................................. 132  
F-Env Level 0–4  
179  
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Index (Fantom VS)  
Rhythm Set ............................................................................. 133  
F-Env T1 V-Sens  
F-Env T4 V-Sens  
Patch ......................................................................................... 112  
F-Env Time 1–4  
Patch ......................................................................................... 112  
F-Env V-Curve  
Patch ......................................................................................... 103  
F-Env V-Sens  
Patch ......................................................................................... 111  
Rhythm Set ............................................................................. 132  
Filter Type  
Patch ......................................................................................... 109  
Rhythm Set ............................................................................. 131  
Fine Tune ........................................................................................ 137  
FXM Color  
Patch ......................................................................................... 106  
FXM Depth  
Level V-Curve  
Level V-Sens  
M
Patch ......................................................................................... 106  
Rhythm Set ............................................................................. 127  
FXM Switch  
Master Tune ................................................................................... 151  
Matrix Control ............................................................................... 121  
Memory .............................................................................................. 94  
MFX ................................................................................................... 146  
MFX Chorus Send Level ............................................................. 147  
MFX Control Channel ................................................................. 148  
MFX Output Level ........................................................................ 147  
MFX Reverb Send Level ............................................................. 147  
MFX Structure ............................................................................... 150  
MFX Type ........................................................................................ 146  
MFX-1–3 Source ........................................................................... 149  
Mono/Poly ............................................................................... 99, 139  
Multi .................................................................................................. 149  
Multi-Effects ...................................................................................... 95  
Mute Group .................................................................................... 125  
Mute Switch ................................................................................... 136  
Patch ......................................................................................... 105  
Rhythm Set ............................................................................. 127  
G
GENERAL  
Patch ............................................................................................ 96  
Rhythm ..................................................................................... 125  
H
headphones ...................................................................................... 27  
I
I/O indicator ...................................................................................... 28  
J
Just Temperament ....................................................................... 142  
K
N
Key Fade Lower  
Number of Voices ........................................................................ 140  
180  
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Index (Fantom VS)  
O
On/Off  
Output Assign  
Output Level  
Output Settings  
P
Patch Level ........................................................................................ 97  
Patch LFO 1/2 ................................................................................ 117  
Patch Matrix Control 1–4 Source ............................................ 122  
Patch Number ............................................................................... 136  
Patch Out Assign .......................................................................... 116  
Patch Output ................................................................................. 116  
Patch Pan ........................................................................................... 97  
Patch Parameter .............................................................................. 96  
Patch Pitch Env ............................................................................. 108  
Patch Priority .................................................................................... 97  
Patch Remain ................................................................................. 151  
Patch Step LFO .............................................................................. 119  
Patch TVA Env ............................................................................... 115  
Patch TVF ........................................................................................ 109  
Patch TVF Env ................................................................................ 111  
Patch WG ......................................................................................... 105  
Patches ................................................................................................ 92  
R
Random Pan Depth  
Patch ......................................................................................... 114  
Rhythm Set ............................................................................. 134  
Random Pitch Depth .................................................................. 107  
Rate Detune ................................................................................... 117  
Receive Bank Select  
MIDI Filter ................................................................................ 142  
Receive Channel ........................................................................... 140  
Receive Channel Pressure ......................................................... 142  
Receive Expression ...................................................................... 143  
Receive Hold 1 .............................................................................. 143  
Receive Modulation .................................................................... 142  
Receive Pan .................................................................................... 143  
Receive Pitch Bend ...................................................................... 142  
Receive Polyphonic Key Pressure .......................................... 142  
181  
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Index (Fantom VS)  
Resonance  
Rhythm Set ............................................................................. 131  
Resonance V-Sens  
Rhythm TVA Env ........................................................................... 134  
Rhythm TVF .................................................................................... 131  
Rx Bank Select ............................................................................... 142  
System Function ................................................................... 151  
Rx Channel Pressure .................................................................... 142  
Rx Expression ................................................................................. 143  
Rx Hold-1 ......................................................................................... 143  
Rx Modulation ............................................................................... 142  
Rx Pan ............................................................................................... 143  
Rx Pitch Bend ................................................................................. 142  
Rx Poly Key Pressure ................................................................... 142  
Rx Program Change ........................................................... 142, 151  
Rx Volume ....................................................................................... 143  
Tone Env Mode  
Tone Level  
Patch ......................................................................................... 113  
Rhythm Set ............................................................................. 133  
Tone Out Assign  
Patch ......................................................................................... 116  
Rhythm Set ............................................................................. 135  
Tone Out Level  
Patch ......................................................................................... 116  
Rhythm Set ............................................................................. 135  
Tone Pan  
Patch ......................................................................................... 114  
Rhythm Set ............................................................................. 133  
Tone Pitch Bend Range ............................................................. 126  
Tone Random Pitch Depth ....................................................... 129  
Tone Receive Expression ........................................................... 126  
Tone Receive Hold-1 ................................................................... 126  
Tone Receive Pan Mode ............................................................ 126  
Tone Redamper Sw ..................................................................... 121  
S
Scale Tune ....................................................................................... 141  
Selecting a Sound ........................................................................... 89  
Simultaneous Polyphony ............................................................. 93  
Solo Switch ..................................................................................... 136  
182  
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Tone Reverb Send  
Rhythm Set ............................................................................. 135  
Tone Rx Bender ............................................................................. 120  
Tone Rx Expression ..................................................................... 120  
Tones ................................................................................................... 91  
TVA ............................................................................................. 91, 133  
Patch ......................................................................................... 113  
TVA Env  
TVF ..................................................................................... 91, 109, 131  
TVF Env  
Rhythm Set ............................................................................. 127  
Wave Generator .............................................................................. 91  
Wave Level ..................................................................................... 128  
Rhythm Set ............................................................................. 127  
Wave No. R  
Patch ......................................................................................... 105  
Wave Rnd Pan Sw ........................................................................ 128  
Patch ......................................................................................... 105  
WMT Velocity Control ................................................................ 128  
Patch ......................................................................................... 111  
U
V
Velo Fade Lower  
Patch ......................................................................................... 104  
Rhythm Set ............................................................................. 128  
Velo Fade Upper  
Patch ......................................................................................... 104  
Velo Range Lower  
Patch ......................................................................................... 104  
Rhythm Set ............................................................................. 128  
Velo Range Upper  
Patch ......................................................................................... 104  
Rhythm Set ............................................................................. 129  
Velocity Curve Type .................................................................... 143  
Velocity Sens Offset ........................................................................ 99  
Vibrato Delay ................................................................................. 139  
Vibrato Depth ................................................................................ 139  
Vibrato Rate ................................................................................... 139  
Voice Reserve ......................................................................... 94, 140  
VS-700 driver .................................................................................... 26  
W
Wave Alter Pan Sw ....................................................................... 128  
Wave Coarse Tune ....................................................................... 127  
Wave Fine Tune ............................................................................ 127  
183  
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MEMO  
184  
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MEMO  
185  
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For EU Countries  
UK  
DE  
FR  
IT  
ES  
PT  
NL  
DK  
NO  
SE  
FI  
HU  
PL  
CZ  
SK  
EE  
LT  
LV  
SI  
GR  
186  
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For the USA  
DECLARATION OF CONFORMITY  
Compliance Information Statement  
Model Name :  
Type of Equipment :  
Responsible Party :  
Address :  
VS-700C, VS-700R  
USB Audio Interface and Controller  
Cakewalk, Inc.  
268 Summer Street Boston, MA 02210 USA  
(617) 423-9004  
Telephone :  
For EU Countries  
For the USA  
This product complies with the requirements of EMCD 2004/108/EC and LVD 2006/95/EC.  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:  
(1) this device may not cause harmful interference, and  
(2) this device must accept any interference received, including interference that may cause undesired operation.  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.  
AVIS  
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.  
(
)
For C.A. US Proposition 65  
WARNING  
This product contains chemicals known to cause cancer, birth defects and other reproductive harm, including lead.  
For China  
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1
0
0
0
0
2
2
4
6
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0
1
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