Radio Shack Laptop 60 2632 User Guide

Biling ua l La p to p  
OWNER’S MANUAL —  
Please read before using this equipment.  
60-2632  
Thank you for purchasing the RadioShack Bilingual  
Laptop. It is a fun tool for learning math and spelling,  
testing your memory, and challenging word games. Enjoy  
40 different activities in all. Use the laptop to help  
develop your computer skills with the fully-functional  
mouse and keyboard.  
CONTENTS  
Powering Your Laptop ................. 2  
Installing Batteries ................. 2  
Using an AC or DC Adapter ... 2  
Operation ...................................... 3  
Opening the Cover .................. 3  
Turning the Laptop  
On and Off ............................... 3  
Selecting an Activity ............. 3  
Scoring ...................................... 4  
Activities ....................................... 4  
Category 1: Vocabulary &  
Bilingual Compatibility —  
select English or Spanish as  
the language to use during  
your activities.  
Built-In Mouse move the  
cursor to the desired  
location without using the  
keyboard.  
Grammar ................................... 4  
Category 2: Mathematics ..... 7  
Category 3: Music & Drawing 10  
Category 4: Games &  
Amusement .............................. 12  
Care .............................................. 16  
Service and Repair ..................... 16  
The FCC Wants You to Know ... 16  
Electronic Synthesizer —  
record and play back songs  
you compose.  
Spoken Instructions and  
Responses — gives audible  
instructions, answers, and  
encouragement.  
IMPORTANT  
!
!
© 2003 RadioShack Corporation.  
All Rights Reserved.  
If an icon appears at the end of a paragraph, go to the box on that  
page with the corresponding icon for pertinent information.  
RadioShack and RadioShack.com  
are trademarks used by  
— Important  
Ô — Note  
Caution  
!
RadioShack Corporation.  
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OPERATI ON  
OPENI NG THE COVER  
Place the laptop on a flat surface and press the release  
buttons to unlock and lift the cover.  
Release buttons  
When you finish using the laptop, fold the cover down  
until it locks into place.  
TURNI NG THE LAPTOP ON AND OFF  
1. Press ON/MODE to turn on the laptop. You are  
prompted to select a language.  
2. Press E for English or S for Spanish. Then press  
Ô NOTE Ô  
ENTER.  
Turning the Laptop On and  
Off  
3. Press OFF to turn off the laptop. Ô  
If you do not press any key for  
five minutes, the laptop says “Bye  
Bye” and turns off automatically  
to save power. To turn it back on,  
press ON/MODE.  
SELECTI NG AN ACTI VI TY  
This section provides general instructions for playing  
games on the laptop. For information about each game,  
see “Activities” on Page 4.  
Selecting an Activity  
• If you do not press a key for  
about 10 seconds, the laptop  
repeats the instructions every  
10 seconds until you select an  
activity.  
1. Press ON/MODE to select an activity. The Category  
Selection Menu appears (Vocabulary/Grammar,  
Mathematics, Music/Drawing, Game/Amusement) and you  
are prompted to select an activity. Ô  
• While in any vocabulary,  
grammar, mathematics or  
shape puzzles activity, you can  
get help by pressing HELP.  
• If you do not select an activity  
within about 40 seconds,  
2. Type in the activity number or use the arrow keys to  
scroll and select the desired activity. Press ENTER.  
3. If you want to go to another activity before  
finishing the existing activity, press ON/MODE to  
return to the Category Selection Menu.  
Activity 40 (a demonstration of  
the available games) begins.  
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SCORI NG  
Every time you answer a question correctly, an animated  
character appears and congratulates you. If you answer  
incorrectly, a low tone sounds, and you are prompted to  
try again. If you get the wrong answer a second time, a  
low tone soundsand displays the correct answer.  
The vertical bars at the top of the screen indicate the  
number of questions answered correctly. For example, if  
you answer three questions correctly, three bars appear.  
At the end of the activity, the laptop gives you feedback  
on your performance.  
ACTI VI TI ES  
Ô NOTE Ô  
Activities  
• Clicking the left or right mouse  
button is the same as pressing  
ENTER on the keypad.  
This section describes all of the games and activities you  
can play on your laptop. Each description includes  
explanations of how the game is played, whether the  
game or activity is scored, and how you earn points if it  
is scored. Ô  
• Any time you miss a picture or  
need to see it again, press  
REPEAT.  
CATEG ORY 1: VOCABULARY & G RAMMAR  
• When you finish an activity,  
the Category Selection Menu  
appears. Type in the number of  
your desired activity and press  
ENTER, or follow the activity  
selection procedures (see  
“Selecting an Activity” on  
Page 3).  
ACTI VI TY 1 – MI SSI NG LETTER  
1. Press ON/MODE to go to the Category Selection  
Menu. Ô  
2. Press 1, ENTER to start Activity 1. A picture and a  
word associated with that picture appear. There is  
one letter missing in the word.  
• Press  
(backspace), or ALL  
3. Type in the missing letter.  
CLEAR, to fix any mistakes.  
Activity 1  
ACTI VI TY 2 – SPELLI NG CORRECTI ON  
1. Press ON/MODE to go to the Category Selection  
Menu.  
• You earn one point for each  
correct answer. You have two  
chances to answer each  
question.  
• If you answered incorrectly  
both times, the laptop shows  
you the correct answer, and  
you get no points.  
2. Press 2, then ENTER to start Activity 2. A picture,  
then a word associated with that picture, appears.  
There is one incorrect letter in the word.  
3. Move the cursor to the incorrect letter, then type  
in the correct one.  
ACTI VI TY 3 – SCRAMBLED WORD  
1. Press ON/MODE to go to the Category Selection  
Menu.  
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2. Press 3, ENTER to start Activity 3. A picture and a  
scrambled word associated with that picture appear.  
3. Move the cursor to the first letter of the word.  
Then press ENTER or click the mouse. The selected  
letter moves to the first letter of the second row.  
4. Repeat Step 3 until you have used all the letters.  
When you rearrange the letters in the correct order,  
you earn 1 point.  
ACTI VI TY 4 – EXTRA LETTER  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 4, ENTER to start Activity 4. A picture and a  
word associated with the picture (with an extra  
letter added) appear.  
3. Move the cursor to the incorrect letter, using the  
arrow keys or mouse.  
4. Press ENTER or click the mouse button.  
ACTI VI TY 5 – ANAG RAM  
In Anagram, you make a new word using the letters from  
the displayed word.  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 5, ENTER to start Activity 5. A word appears.  
3. Move the cursor to the desired letter of the word  
and press ENTER or click the mouse button. The  
selected letter moves to the second row to start  
your new word.  
4. Repeat Step 3 until all the letters of the original  
word are used.  
ACTI VI TY 6 – PLURAL  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 6, ENTER to start Activity 6. Pictures of two  
identical items flash.  
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3. Type in the plural form of the word associated with  
Ô NOTE Ô  
the items and press ENTER. Ô  
Activity 6 — Plural  
and 7 — Antonym  
ACTI VI TY 7 – ANTONYM  
1. Press ON/MODE to go to the Category Selection  
Menu.  
You earn 1 point for each correct  
word.  
Activity 8 — Flash Memory  
2. Press 7, ENTER to start Activity 7. A word appears.  
You earn 1 point for each correct  
spelling.  
3. Type in the antonym (a word with the opposite  
meaning) in the second row.  
Activity 9 — Root Word  
You earn 1 point for each correct  
answer.  
4. Press ENTER after typing in the word. Ô  
The laptop tells you if your  
answer is correct.  
ACTI VI TY 8 – FLASH MEMORY  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 8, ENTER to start Activity 8. A word briefly  
appears twice.  
3. Recall the word and type it in. Press ENTER. Ô  
ACTI VI TY 9 – ROOT WORD  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 9, ENTER to start Activity 9. A word appears  
in the first row and two choices for the root of the  
word appear in the second row.  
3. Highlight your choice for the root using the arrow  
keys or the mouse and press ENTER or click the  
mouse button to select it. Ô  
In Spanish mode, this activity is Tenses, not Root  
Word. To play Tenses, follow these directions:  
1. The laptop gives you a word in the upper part of the  
screen and asks for a particular tense of the word  
(for example, the past tense). It then gives you two  
choices for the correct tense of the word.  
2. Use the up and down arrow keys to select one of the  
words and press ENTER. Ô  
ACTI VI TY 10 – SENTENCE  
1. Press ON/MODE to go to the Category Selection  
Menu.  
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2. Press 1, 0, ENTER to start Activity 10. A sentence  
with a missing word scrolls across the upper half of  
the screen.  
Ô NOTE Ô  
Activity 10 — Sentence  
You earn 1 point for each correct  
3. Press , or use the mouse to scroll through and  
answer.  
view possible replacement words.  
Activity 11 — Jumbled  
Sentences  
When all the words at the top are  
used, the laptop tells you if your  
unscrambled sentence is correct.  
Activity 12 — Addition  
The laptop tells you if your  
answer is correct. You have two  
tries for each question.  
Activity 13 — Subtraction  
and 14 — Multiplication  
The laptop tells you if your  
answer is correct. You have two  
tries for each question.  
4. When the desired word appears, press ENTER or  
click the mouse button. Ô  
ACTI VI TY 11 – JUMBLED SENTENCES  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 1 twice. Press ENTER to start Activity 11. A  
scrambled sentence appears.  
3. When you decide which word begins the sentence,  
press or to select the word.  
f
g
4. Press ENTER. The selected word moves down to the  
second row.  
5. Repeat Step 3 for the rest of the words. Ô  
CATEG ORY 2: MATHEMATI CS  
ACTI VI TY 12 – ADDI TI ON  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 1, 2, ENTER to start Activity 12. A question  
with an addition problem appears.  
3. Type the correct answer and press ENTER. Ô  
ACTI VI TY 13 – SUBTRACTI ON  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 1, 3, ENTER to start Activity 13. A subtraction  
question appears.  
3. Type the correct answer and press ENTER. Ô  
ACTI VI TY 14 – MULTI PLI CATI ON  
1. Press ON/MODE to go to the Category Selection  
Menu. Ô  
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2. Press 1, 4, ENTER to start Activity 14. A  
multiplication question appears.  
3. Type the correct answer and press ENTER.  
Ô NOTE Ô  
Activity 15 — Division  
The laptop tells you if your  
answer is correct. You get two  
tries for each question.  
ACTI VI TY 15 – DI VI SI ON  
1. Press ON/MODE to go to the Category Selection  
Menu.  
Activity 16 — Completing  
Equations  
2. Press 1, 5, ENTER to start Activity 15. A division  
question appears.  
The laptop tells you if your  
answer is correct.  
3. Type the correct answer and press ENTER. Ô  
Activity 17 — Smaller/  
Larger  
You have only one chance to get  
the correct answer.  
Activity 18 — Numbering  
Logic  
ACTI VI TY 16 – COMPLETI NG EQ UATI ONS  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 1, 6, ENTER to start Activity 16. An equation  
that is missing a mathematical symbol (+, , ×, ÷)  
appears.  
You get two tries for each  
question.  
3. Enter the correct symbol for the equation. Ô  
ACTI VI TY 17 – SMALLER/ LARG ER  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 1, 7, ENTER to start Activity 17. Two  
mathematical problems appear, one on each row.  
3. Work the problems and compare their results.  
4. Enter (greater than) or (less than) to complete  
>
<
the equation. Ô  
ACTI VI TY 18 – NUMBERI NG LOG I C  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 1, 8, ENTER to start Activity 18. Two pairs of  
numbers appear. A number is missing from one of  
the pairs.  
3. Identify the mathematical relation between the two  
numbers of the complete pair, then apply the  
relationship to the incomplete pair to find out the  
missing number.  
4. Type the missing number and press ENTER. Ô  
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ACTI VI TY 19 – FRACTI ON  
1. Press ON/MODE to go to the Category Selection  
Menu.  
Ô NOTE Ô  
Activity 19 — Fraction  
2. Press 1, 9, ENTER to start Activity 19. An equation  
consisting of mixed fractions appears. Part of one of  
the fractions is missing.  
You have two tries to answer the  
question.  
Activity 20 — Percentages  
The laptop tells you if your  
answer is correct. You have two  
tries for each question.  
3. Figure out the number that makes the equation true;  
type the number. Ô  
Activity 21 — Algebra  
You have two tries for each  
question.  
Activity 22 — Factors &  
Multiples  
ACTI VI TY 20 – PERCENTAG ES  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 2, 0, ENTER to start Activity 20. A percentage  
You have two tries for each  
or a decimal appears.  
question.  
3. If a percentage appears, type in the decimal  
corresponding to that percentage. If a decimal  
appears, type in the percentage corresponding to  
that decimal. Ô  
ACTI VI TY 21 – ALG EBRA  
Some prior knowledge of algebra is helpful.  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 2, 1, ENTER to start Activity 21. An equation  
with an unknown value (X) appears.  
3. Figure out the value of X to solve the algebraic  
equation. Type the value and press ENTER. Ô  
ACTI VI TY 22 – FACTOR & MULTI PLES  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 2 twice. Press ENTER to start Activity 22. The  
laptop asks you either Lowest Common Multiple  
(LCM) or Highest Common Factor (HCF) questions.  
In an HCF question, you see two or three numbers at  
the top of the screen and HCF below them.  
In an LCM question, you see two or three numbers at  
the top of the screen and LCM below them.  
3. Find the LCM or HCF of the numbers and type it. Ô  
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ACTI VI TY 23 – G EOMETRY  
1. Press ON/MODE to go to the Category Selection  
Menu.  
Ô NOTE Ô  
Activity 23 — Geometry  
• Rectangle:  
2. Press 2, 3, ENTER to start Activity 23. A picture  
appears and the laptop asks you a question about the  
picture’s area. Ô  
Area = Length x Height  
• Triangle:  
Area = Length x Height ÷ 2  
• Square:  
Area = Length x Height  
3. Figure out the length, height, or area of the picture.  
4. Type the answer and press ENTER or click the  
mouse.  
ACTI VI TY 24- CALCULATOR  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 2, 4, ENTER to start Activity 24.  
3. Use the laptop as a calculator. Enter the calculation  
and press = to get the result.  
The maximum length of a calculation is 10 digits,  
including any mathematical symbols.  
4. To clear the screen and start a new calculation,  
press ALL CLEAR.  
CATEG ORY 3: MUSI C & DRAWI NG  
ACTI VI TY 25 – KARA-OK  
You can sing along with the laptop or just listen to  
different songs in this activity. There are 26 songs in  
memory.  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 2, 5, ENTER to start Activity 25.  
3. Select a song by pressing any letter from A to Z.  
ACTI VI TY 26 – DANCE TO MUSI C  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 2, 6, ENTER to start Activity 26. A standing  
figure appears.  
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3. Press any letter from A to Z to select a melody from  
memory.  
4. Once the melody starts playing, press T or U to move  
the figure’s arms, press V or N to move the figure’s  
legs.  
ACTI VI TY 27 – MUSI C MAKER  
1. Press ON/MODE to go to the Category Selection  
Menu.  
Ô NOTE Ô  
Activity 27 — Music Maker  
You can record up to 34 notes.  
Activity 28 — Draw  
• You can also use the mouse to  
draw, move, and erase a  
picture.  
2. Press 2, 7, ENTER to start Activity 27. Press the  
keys with the blue music symbols to compose your  
own melody.  
3. To record your melody, press RECORD before you  
begin composing. r appears in the top right hand  
corner of the screen during recording. Ô  
• You can also modify pictures  
that already exist on the  
laptop. Repeatedly press  
DIGI PHOTO to view pictures  
until your desired picture  
appears. Use the drawing keys  
to alter it as desired.  
4. When you finish recording, press PLAY to hear your  
recording.  
5. To erase the stored melody, press ALL CLEAR,  
change to another activity, or turn the laptop off.  
ACTI VI TY 28 – DRAW  
Ï
This activity uses special drawing keys (T Ñ, Y , UÒ,  
F Í, J Î, V Ó, B Ð, and N Ô) to draw, move, and erase a  
picture. Ô  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 2, 8, ENTER to start Activity 28.  
3. Select drawing mode by pressing DRAW , MOVE,  
or ERASE. A drawing point appears at the center  
of the screen.  
4. Press DRAW, and use the drawing keys to draw. Ô  
Press ERASE, then use the drawing keys to erase  
points and lines in the drawing.  
Press MOVE, then use the drawing keys to move to  
another location in your picture.  
5. Use ALL CLEAR to clear the whole screen.  
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ACTI VI TY 29 – DRAWI NG PROG RAMMI NG  
This activity helps you learn how to create a command in  
computer language. For example, you can program the  
laptop to draw a diamond.  
Ô NOTE Ô  
Activity 29 — Drawing  
Programming  
Ï
• Drawing Keys: T Ñ, Y , UÒ,  
The program starts with Start and ends with End. Enter  
drawing commands (DRAW, ERASE and MOVE), drawing  
keys (T, Y, U, F, J, V, B, and N), and distance units to  
create an automated drawing.  
F Í, J Î, V Ó, B Ð, and N Ô.  
• You can add up to 11 command  
lines to your program. After  
you enter the eleventh  
command, End automatically  
appears and the program is  
saved. You do not have to press  
RECORD to save the program.  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 2, 9, ENTER to start Activity 29. Start: appears.  
Activities 30, 31 & 32  
3. Press DRAW, ERASE, or MOVE to begin your program.  
Press CAP LOCK to change to all  
capital letters. appears at the  
4. Use the drawing keys to tell your program in which  
top of the screen. Press CAP  
LOCK again to change to all  
lowercase letters.  
direction to perform the operation. Ô  
5. Enter the number of dots for the command (up to 9  
dots in each command line).  
6. Press ENTER to store your command and move to the  
next command. Ô  
7. Press RECORD to save the program. End appears.  
8. To run the program, press PLAY.  
9. To edit the program, press REPEAT.  
10. Press (backspace) to erase the commands one by  
one, or press ENTER to scroll through the commands  
you do not want to edit. Press RECORD to finish  
editing.  
11. To erase the program, press ALL CLEAR.  
CATEG ORY 4: G AMES & AMUSEMENT  
ACTI VI TY 30 – KEYBOARD TYPI NG  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 3, 0, ENTER to start Activity 30. The laptop  
randomly selects a letter from A to Z. The letter  
flashes.  
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3. Type the letter that appears. When you type the  
correct letter, the letter disappears and a new  
letter appears. You have two minutes to erase as  
many letters as possible. Ô  
Ô NOTE Ô  
Activity 30 — Keyboard  
Typing  
The small horizontal bars on top  
of the screen indicate the  
elapsed time.  
Activity 31 — Typing  
Practice  
There is a three minute time  
limit. The small horizontal bars  
at the top of the screen show  
the time elapsed. The more  
letters you get, the higher your  
score. All the bars appear when  
time is up.  
ACTI VI TY 31 – TYPI NG PRACTI CE  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 3, 1, ENTER to start Activity 31. A letter falls  
from the top of the screen.  
3. Type the same letter before the letter gets to the  
bottom. When you type the correct letter, the  
letter disappears and a new letter starts to fall. Ô  
Activity 32 — Word  
Invaders  
ACTI VI TY 32 – WORD I NVADERS  
1. Press ON/MODE to go to the Category Selection  
Menu.  
The time indicator bars are  
located at the top of the screen.  
Activity 33 — Paper-Stone-  
Scissors  
2. Press 3, 2, ENTER to start Activity 32. A word falls  
from the top of the screen.  
You win if your choice beats the  
computer’s choice. Stone beats  
scissors, scissors beat paper, and  
paper beats stone.  
3. Type the word before it reaches the bottom. The  
speed of the falling words increases as you play. Ô  
At the end of the game, your score appears.  
ACTI VI TY 33 – PAPER-STONE- SCI SSORS  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 3 twice. Then press ENTER to start Activity  
33. The laptop is your opponent. It counts from one  
to three.  
3. Press 1 (Stone), 2 (Scissors), or 3 (Paper)  
immediately after the third count or you will lose  
the game. Ô  
ACTI VI TY 34 – TOWER OF HANOI  
The objective of this game is to move all the bars from  
the pole at the far left to the pole at the far right. You  
can move bars to the middle pole while you work with  
other bars.  
1. Press ON/MODE to go to the Category Selection  
Menu.  
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2. Press 3, 4, ENTER to start Activity 34. To select the  
level of difficulty from 1 (easiest) to 5 (most  
difficult), press the desired number key.  
Ô NOTE Ô  
Activity 34 — Tower of  
Hanoi  
The fewer moves it takes you to  
accomplish the objective, the  
higher your score.  
Activity 35 — Shape Puzzle  
The correct answer appears if  
you do not answer correctly  
after two attempts.  
Activity 36 — Discovery  
• The small vertical bars at the  
top of the screen show the  
elapsed time.  
• If you match two cards, they  
change to rectangles. If you do  
not match the cards correctly,  
they will be turned down again.  
• Try to remember all the cards  
that you have turned over.  
3. Place the bars on any pole. You cannot stack a larger  
bar on top of a smaller bar.  
Use the arrow keys or the mouse to move the cursor  
to the desired bar. Press ENTER or click the mouse  
to select the bar.  
4. Use the arrow keys or the mouse to move the cursor  
to the desired pole. Press ENTER or click the mouse  
to deposit the selected bar on a pole. Ô  
ACTI VI TY 35 – SHAPE PUZZLE.  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 3, 5, ENTER to start Activity 35. A picture  
appears, divides into four sections, and reappears  
with the sections in random order.  
The game ends when you have  
matched all the cards or your  
time is up.  
3. Assign the parts a number according to their  
original order.  
1
2
3
4
upper left  
upper right  
lower left  
lower right  
ACTI VI TY 36 — DI SCOVERY  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 3, 6, ENTER to start Activity 36. There are ten  
pairs of cards facing down. You have three minutes  
to match all the cards. You can turn up two cards at  
a time. Ô  
3. Use the arrow keys or mouse to highlight the  
desired card.  
4. Press ENTER or click the mouse to select the card.Ô  
ACTI VI TY 37 – TI C-TAC-TOE  
1. Press ON/MODE to go to the Category Selection  
Menu.  
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2. Press 3, 7, ENTER to start Activity 37.  
3. Press 1 to play against the laptop, or 2 to play  
against a friend.  
The objective is to get three dots (.) or plus signs  
(+) in a row. Whoever gets three in a row first is  
the winner.  
The laptop shows whose turn it is by a flashing  
cursor under the player’s number.  
4. Use the arrow keys or the mouse to move . (or + for  
player 2) to the desired box.  
5. Press ENTER or click the mouse to confirm your  
selection.  
Ô NOTE Ô  
ACTI VI TY 38 – G RAND- PRI X  
Activity 38 — Grand Prix  
At the end of the game, the  
laptop displays the total distance  
you have driven.  
You have three cars to drive as far as possible within  
21/2 minutes. Try to keep the car on the track. If a car  
runs off the track, you will lose it.  
1. Press ON/MODE to go to the Category Selection  
Activity 39 — Ping Pong  
Menu.  
• You receive one point for each  
time you hit the ball. Score as  
many points as you can within  
the time limit. You have five  
misses before the game ends.  
2. Press 3, 8, ENTER to start Activity 38. Use and ꢄ  
for steering, and and to increase or decrease  
speed. Ô  
• To adjust the level of  
difficulty, you can increase the  
ball’s speed by pressing , or  
decrease its speed by pressing  
.  
ACTI VI TY 39 – PI NG -PONG  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 3, 9, ENTER to start Activity 39. A ball drops  
from the top of the screen. Press or to move  
the ping-pong paddle left or right to keep the ball  
from falling to the ground.  
When you hit the ball, it bounces back up, rebounds,  
then comes down again. Ô  
ACTI VI TY 40 – DEMO  
1. Press ON/MODE to go to the Category Selection  
Menu.  
2. Press 4, 0, ENTER to start Activity 40. The laptop  
demonstrates all the activities.  
15  
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CARE  
Keep the laptop dry; if it gets wet, wipe it dry  
immediately. Use and store the laptop only in normal  
temperature environments. Handle the laptop carefully;  
do not drop it. Keep the laptop away from dust and dirt,  
and wipe it with a damp cloth occasionally to keep it  
looking new.  
SERVI CE AND REPAI R  
If your laptop is not performing as it should, take it to  
your local RadioShack store for assistance. Modifying or  
tampering with the laptop’s internal components can  
cause a malfunction and might invalidate its warranty  
and void your FCC authorization to operate it.  
Limited Ninety-Day Warranty  
This product is warranted by RadioShack against man-  
ufacturing defects in material and workmanship under  
normal use for ninety (90) days from the date of pur-  
chase from RadioShack company-owned stores and  
authorized RadioShack franchisees and dealers. EX-  
CEPT AS PROVIDED HEREIN, RadioShack MAKES  
NO EXPRESS WARRANTIES AND ANY IMPLIED  
WARRANTIES, INCLUDING THOSE OF MERCHANT-  
ABILITY AND FITNESS FOR  
A
PARTICULAR PUR-  
POSE, ARE LIMITED IN DURATION TO THE  
DURATION OF THE WRITTEN LIMITED WARRAN-  
TIES CONTAINED HEREIN. EXCEPT AS PROVIDED  
HEREIN, RadioShack SHALL HAVE NO LIABILITY OR  
RESPONSIBILITY TO CUSTOMER OR ANY OTHER  
PERSON OR ENTITY WITH RESPECT TO ANY LIA-  
BILITY, LOSS OR DAMAGE CAUSED DIRECTLY OR  
INDIRECTLY BY USE OR PERFORMANCE OF THE  
PRODUCT OR ARISING OUT OF ANY BREACH OF  
THIS WARRANTY, INCLUDING, BUT NOT LIMITED  
TO, ANY DAMAGES RESULTING FROM INCONVE-  
NIENCE, LOSS OF TIME, DATA, PROPERTY, REVE-  
NUE, OR PROFIT OR ANY INDIRECT, SPECIAL,  
INCIDENTAL, OR CONSEQUENTIAL DAMAGES,  
EVEN IF RadioShack HAS BEEN ADVISED OF THE  
POSSIBILITY OF SUCH DAMAGES.  
THE FCC WANTS YOU TO KNOW  
This equipment has been tested and found to comply with the limits for a  
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits  
are designed to provide reasonable protection against harmful  
interference in a residential installation. This equipment generates, uses  
and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to  
radio communications.  
However, there is no guarantee that interference will not occur in a  
particular installation. If this equipment does cause harmful  
interference to radio or television reception, which can be determined by  
turning the equipment off and on, the user is encouraged to try to  
correct the interference by one or more of the following measures:  
Some states do not allow limitations on how long an im-  
plied warranty lasts or the exclusion or limitation of inci-  
dental or consequential damages, so the above  
limitations or exclusions may not apply to you.  
In the event of a product defect during the warranty pe-  
riod, take the product and the RadioShack sales receipt  
as proof of purchase date to any RadioShack store.  
RadioShack will, at its option, unless otherwise pro-  
vided by law: (a) correct the defect by product repair  
without charge for parts and labor; (b) replace the prod-  
uct with one of the same or similar design; or (c) refund  
the purchase price. All replaced parts and products,  
and products on which a refund is made, become the  
property of RadioShack. New or reconditioned parts  
and products may be used in the performance of war-  
ranty service. Repaired or replaced parts and products  
are warranted for the remainder of the original warranty  
period. You will be charged for repair or replacement of  
the product made after the expiration of the warranty  
period.  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from  
that to which the receiver is connected.  
Consult your local RadioShack store or an experienced radio/TV  
technician for help.  
If you cannot eliminate the interference, the FCC requires that you  
stop using your laptop.  
Changes or modifications not expressly approved by RadioShack may  
cause interference and void the user’s authority to operate the  
equipment.  
This warranty does not cover: (a) damage or failure  
caused by or attributable to acts of God, abuse, acci-  
dent, misuse, improper or abnormal usage, failure to  
follow instructions, improper installation or mainte-  
nance, alteration, lightning or other incidence of excess  
voltage or current; (b) any repairs other than those pro-  
vided by a RadioShack Authorized Service Facility; (c)  
consumables such as fuses or batteries; (d) cosmetic  
damage; (e) transportation, shipping or insurance  
costs; or (f) costs of product removal, installation, set-  
up service adjustment or reinstallation.  
This warranty gives you specific legal rights, and you  
may also have other rights which vary from state to  
state.  
RadioShack Customer Relations, 200 Taylor Street, 6th  
Floor, Fort Worth, TX 76102  
12/99  
60-2632  
06A03  
Printed in China  
RadioShack Corporation  
Fort Worth, Texas 76102  
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