OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
NGL
Download from Www.Somanuals.com. All Manuals Search And Download.
INTRODUCTION
GAME FEATURES
GAME PLAY
As coins are inserted into the PINNACLE CRANE™ all
metal game, a “Ding” is heard for each coin inserted.
When sufficient coins have been inserted, the claws
click closed and then reopen, which signals the start of
the game. The crane will then position itself in the
middle of the “play field*” and remain there, until the
player is ready.
Thank you for your purchase of the new PINNACLE
CRANE™ game from I.C.E.
The brand new PINNACLE CRANE™ all metal crane
game by I.C.E. was designed with the operator in
mind. Reliability, low maintenance, themed cabinetry
and all metal construction are the key design features,
exactly what is needed to ensure a combination of long
life and high profit.
When the player has moved the joystick or pressed the
buttons to move the crane, the timer on the right
display will begin to count down. The player will then
position the crane above the prize they are attempting
to win and press the drop button to lower the claw.
With nearly the entire construction made of metal, it
was only natural to Powder Epoxy Coat everything,
inside and out. This provides the owner-operator with a
game that will certainly outlast its wooden counterparts
for many years to come. The major advantages of all
metal construction include:
If the nudging option is on, then the player will have the
ability to keep “nudging” the claw each time the button
is pressed to home in on the chosen prize. If the
nudging option is off, then the player will have only one
chance to drop the claw.
−
−
−
−
Vault like security
Long service life
Low maintenance
High durability
When the claw has fully dropped, it will close and
retract to its uppermost position. The crane will then
automatically position itself over the prize chute at the
rear of the cabinet. The claw will then open, releasing
the prize into the prize chamber. The player can now
remove the prize from the chamber through the prize
door located in the front, lower left corner of the game.
The game is now at its home position and is ready for
the next player in line.
All windows of the PINNACLE CRANE™, are 1/4”
tempered plate glass to provide an easy to clean,
maximum safety, scratch resistant surface. Other
features include: 41 strand conductor cables (to
prevent fatigue), a full range of operator adjustable
software and a newly designed crane mechanism.
The first step in I.C.E.’s new crane design was to
select several leading cranes available on the market
today, observe and determine what problems can be or
are causes of failure and costly down time. I.C.E. then
surveyed operators nation wide, requesting information
like:
−
−
−
What are the leading causes of crane
failures in your locations
What are some problems in servicing
cranes
What changes would you make to current
cranes to create a better machine
I.C.E.’s engineers then compiled all critical data,
addressed and corrected each problem and used this
information to greate what we now call the PINNACLE
CRANE™.
This method of design ensures that the needs of the
owner-operators dictate the final design parameters,
for who knows a cranes attributes and faults better
than a crane operator.
3
Download from Www.Somanuals.com. All Manuals Search And Download.
SETUP / TESTING / MAINTENANCE
BEFORE YOU BEGIN
TESTING
After the initial setup, it is time to test your game for
proper operation.
IMPORTANT: FAILURE TO FOLLOW THESE
DIRECTIONS CLOSELY COULD CAUSE SERIOUS
DAMAGE TO YOU AND/OR YOUR GAME.
1. Locate the game in its permanent location and lock
the casters.
WARNING: WHEN INSTALLING THIS GAME,
A 3 PRONG GROUNDED A.C. RECEPTACLE
MUST BE USED. FAILURE TO DO SO COULD
RESULT IN INJURY TO YOURSELF OR OTHERS.
FAILURE TO USE A GROUNDED RECEPTACLE
COULD ALSO CAUSE IMPROPER GAME
OPERATION, AND / OR DAMAGE TO THE
ELECTRONICS
2. Be sure that the game has been properly plugged into
a three prong grounded outlet and that the receptacle
is in good working order.
3. If using an extension cord, be sure it is a three prong
grounded type of at least 16 Ga.
4. Verify that the game is set up for the proper voltage
and turn the power to the game on.
DO NOT DEFEAT OR REMOVE THE GROUNDING
PRONG ON THE POWER CORD FOR THE SAME
REASON AS GIVEN ABOVE. USING AN
IMPROPERLY GROUNDED GAME COULD VOID
YOUR WARRANTY.
5. The game will run through a test mode at every start
up. See test mode explanation in the programming
section for details.
6. Insert coins/bills at least ten times into the coin mech/
bill acceptor to assure proper operation.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR
A.C. RECEPTACLE TO BE SURE THE GROUND
IS FUNCTIONING PROPERLY.
7. Check the credit and prize counters for proper opera-
tion.
8. Check that the door disconnect switch works properly.
9. Check game volume during busy time at location to
set it at the proper level.
GAME SET-UP
BEFORE PLUGGING THE GAME IN OR TURNING
IT ON, BE SURE THE GAME HAS BEEN SET TO
THE PROPER VOLTAGE.
CLEANING
Regular cleaning of the game will keep it looking new and
greatly enhance its appeal.
Clean the windows of your PINNACLE CRANE™ with a
standard window cleaner such as Windex®
ASSEMBLY INSTRUCTIONS
1. Carefully unbox the game from its packaging.
Clean the cabinet sides with a good cleaner such as
“Fantastik” or “409” and a soft rag. A mild soapy solution
can also be used.
2. Using the supplied keys, unlock the front door of cabi-
net.
NOTE: DO NOT USE ALCOHOL, THINNERS OF
ANY KIND OR PINBALL PLAYFIELD CLEANERS
ON ANY OF THE CABINET SURFACES,
ESPECIALLY THE DECALS.
3. Cut all tie wraps holding the wagon assembly and
crane assembly in place.
4. Plug the game into a three prong grounded recepta-
cle. NOTE: The appliance must be positioned such
that the plug is accessible during use.
IF YOU HAVE ANY QUESTIONS OR COMMENTS
REGARDING INSTALLATION OR PROPER
FUNCTION OF YOUR GAME, PLEASE CALL OUR
SERVICE DEPARTMENT AT 1-716-759-0360
5. The game is now ready for start up.
4
Download from Www.Somanuals.com. All Manuals Search And Download.
PROGRAMMING
MEANING
MODE
(Credit Display)
DESCRIPTION
MIN / MAX / DEF
(Timer Display)
BASIC PROGRAMMING
0
1
Game Type
Game Mode
0, 1, 0
0—Left, Right, Forward, Backward, Nudge
1—Left, Right, Forward, Backward, Drop
0, 1, 0
0—Normal Play
1—Play till you win
2
3
Time
Coin
20, 60, 20
0, 9, 2
20—60 Seconds (Inc. every 5 seconds)
0—Free Play
1—9 Coins required for a single credit
4
5
6
7
Bill
0, 9, 4
0—Off
1—9 Number of coins each bill is worth
Counter Type
Attract
0, 1, 0
0—Credit counter
1—Coin counter
0, 30, 20
1, 2, 2
0—30 Minutes between attract modes
0—Off
Attract Type
1—Motion only
2—Audio and motion
ADVANCED PROGRAMMING
8
F / B Speed
L / R Speed
Up Speed
10, 20, 20
10, 20, 20
13, 15, 15
15, 20, 20
10 = Low speed
20 = High speed
9
10 = Low speed
20 = High speed
10
11
13 = Low speed
15 = High speed
Down Speed
10 = Low speed
20 = High speed
12
13
14
15
16
Right Time
0, 40, 8
0, 40, 5
0, 99, 0
0, 99, 0
0, 1, 0
0—40 Number of 1/4 sec. time intervals right
0—40 Number of 1/4 sec. time intervals forward
0—99 tickets to be paid just to play game
0—99 tickets to be paid if you do not win plush
Forward Time
Tickets to Play
Tickets if Lose
Factory Default
0—Normal
1—Restore factory defaults upon next startup
17
18
19
Center On / Off
0, 1, 0
0, 1, 1
DIAG.
0—Center option off
1—Center option on
Snap On / Off
0—Snap option off
1—Snap option on
Up / Down Motor Test
Right display changes: 0—1 Up switch is made
0—2 Down switch is made
0—3 Both switches are made
20
21
Left / Right Motor Test
Front / Back Motor Test
DIAG.
DIAG.
Right display changes: 0—1 Left switch is made
Right display changes: 0—1 Back switch is made
5
Download from Www.Somanuals.com. All Manuals Search And Download.
PROGRAMMING
Mode Explanations
0. GAME TYPE—There are 5 game types:
−
0 Left, Right, Forward, Backward, Nudge—This mode is for a control panel that commonly has
a joystick and allows the player to lower the claw each time the drop button is pressed. This
allows the player to hone in on the prize they are attempting to win. NOTE: The crane will po-
sition itself according to the operator presets, options 14 and 15, at coin up if Option 21 is set
to “0” (Off). The crane head will position itself according to the operator presets, options 14
and 15, at the end of the game if Option 21 is set to “1” (On).
−
1 Left, Right, Forward, Backward, Drop—This mode is for a control panel that commonly has a
joystick and the claw drops fully when the drop button is pressed. NOTE: The crane will posi-
tion itself according to the operator presets, options 14 and 15, at coin up if Option 21 is set to
“0” (Off). The crane head will position itself according to the operator presets, options 14 and
15, at the d of the game if Option 21 is set to “1” (On).
1. GAME MODE—There are 2 game modes:
−
Normal play—This is the standard type of play where a player has inserted enough coins to
create 1 credit and then plays the game. Whether the player wins a prize or not, the game is
over.
−
Play till win—In this mode, the player has inserted enough coins to create 1 credit and will be
able to play the game until they win a prize.
2. TIME—This option allows the operator to set the game play length. Options are from 20 seconds
to 60 seconds in 5 second intervals.
3. COIN—This option allows the operator to set the number of coins needed to create 1 credit. A setting
of “0” will put the game into free play.
4. BILL—This option allows the operator to set the number of coins each bill is worth. A setting of “0”
turns this option off.
5. COUNTER TYPE—Setting this option to “0” will have the game count credits on the mechanical and
software counters. Setting this option to “1” will have the game count coins.
6. ATTRACT—This option allows the operator to set the number of minutes between attract modes.
Available settings are from 0 minute to 30 minutes in 1 minute intervals. A setting of “0” turns
off the attract mode.
7. ATTRACT TYPE—This option allows the operator to choose what type of attract mode they want.
- “1” will have an attract mode with movement only.
- “2” will have an attract mode with both audio and movement.
8. F / B SPEED—This option allows the operator to adjust the forward / backward speed of the crane.
The available speeds are 10—20 with 10 being slow and 20 being fast.
9. L / R SPEED—This option allows the operator to adjust the left / right speed of the wagon. The
available speeds are 10—20 with 10 being slow and 20 being fast.
10. UP SPEED—This option allows the operator to adjust the up speed of the crane. The available
speeds are 13—15 with 13 being slow and 15 being fast.
11. DOWN SPEED—This option allows the operator to adjust the down speed of the crane. The
available speeds are 15—20 with 15 being slow and 20 being fast.
6
Download from Www.Somanuals.com. All Manuals Search And Download.
PROGRAMMING
12. RIGHT TIME—This option allows the operator to adjust the time the right drive motor will stay on, for
centering purposes at game start up. Available time settings are 0—40 intervals of 1/4 sec.
EXAMPLE: If this option is set at 5, then at coin up the right drive motor will stay on for
(5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the crane at
coin up in different size cranes. An operator can also use this option along with Option 21,
to adjust the position of the crane head when the game is over.
13. FORWARD TIME—This option allows the operator to adjust the time the forward drive motor will stay
on, for centering purposes, at game start up. Available time settings are 0—40 intervals of
1/4 sec. EXAMPLE: If this option is set at 5, then at coin up the forward drive motor will
stay on for (5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the
crane at coin up in different size cranes. An operator can also use this option along with
Option 21, to adjust the position of the crane head when the game is over.
14. TICKETS TO PLAY— This option is only used if you have a ticket dispenser. In this option, the
operator has the ability to set the number of tickets that a player will be awarded just for
playing the game. The available range is 0 - 99 tickets.
15. TICKETS IF LOSE—This option is only used if you have a ticket dispenser. In this option, the
operator has the ability to set the number of tickets a player will be awarded when a piece
of plush is not won. The available range for this option is 0 - 99 tickets.
16. FACTORY DEFAULTS—A setting of “0” for this option will keep the latest operator settings. A setting
of “1” for this option will restore all options to factory defaults.
17. CENTERING—This option allows the operator to position the crane head any where on the play field.
If Option 21 is set to “0” (Off) the crane head will position it at the beginning of the game
according to the operator presets in Options 14 and 15. If Option 21 is set to “1” (On) the
crane head will position itself at the end of the game according to the operator presets in
Options 14 and 15.
18. SNAP—This option allows the operator to turn on and off the snap of the claws at the start of a
game. If Option 22 is set to “0” (Off), the claws will not snap together at the start of the
game. If Option 22 is set to “1” (On), the claws will snap together at the start of a game.
19. UP / DOWN MOTOR TEST—When the operator moves the joystick left and right, the claw will raise
and lower respectively. The right display will change from: 0—1 If the up switch is made
0—2 If the down switch is made
0—3 If both switches are made
20. LEFT/ RIGHT MOTOR TEST—When the joystick is moved left and right, the wagon assembly will
move to the left and right. The right display will change from: 0—1 If the left home switch is
made
21. FRONT / BACK MOTOR TEST—When the joystick is moved left and right, the crane assembly will
move forward and backwards. The right display will change from: 0—1 If the back home
switch is made
Download from Www.Somanuals.com. All Manuals Search And Download.
PROGRAMMING
Entering the Programming Mode
To enter the programming mode, open the front door and press the button marked PROG, located near
the main board, and the crane will move to the front center of the game. NOTE: The game WILL NOT go
into the programming mode if the door is “closed”, or the door switch has been pulled to its outer most
position. Once you are in the programming mode, move the joystick forward and backward to move
through the modes. To change the value of the mode, move the joystick left and right. Once all options
have been set, press the drop button and the game will return to regular game play with the new set-
tings.
Entering the Accounting Mode
To enter the accounting mode, unlock and open the front door and press the button marked ACCOUNT,
located near the main board. The left displays will flash between “cr” (Credits) then the number of credits
1 - 9999. If the operator presses the drop button, the displays will flash “pl” (Plush) then the number of
plush that has passed through the sensor. These numbers can never be reset and WILL NOT match the
numbers on the mechanical counters from the counters. It is advisable that the owner note this difference
so that they will be able to track actual software coins / credits and plush out vs. the mechanical counters
for accounting purposes.
8
Download from Www.Somanuals.com. All Manuals Search And Download.
PROGRAMMING
Test Mode Explanation
Every time that the game is powered up, the door is closed or exiting programming mode, the game will run
through a test mode to check the following items:
- HOME BACK SWITCH
- HOME LEFT SWITCH
- UP SWITCH
- FRONT / BACK MOTOR
- LEFT / RIGHT MOTOR
- CREDIT / COIN DISCONNECT
- CLAW CLOSE, CLAW OPEN
- E² (MEMORY)
- DOWN SWITCH
If any of the above items are malfunctioning, the game will light up the 4 decimal points on the podium dis-
plays. This will alert the operator that there has been a problem. The operator needs only unlock and open
the front door and the error codes will be displayed one at a time on the left display. To move to the next error
code, the operator needs to press the drop button. Repairs should be made to those areas in which errors
have been logged. When all codes have been seen, and the door is closed, the game will reset the error
codes, run through a test mode to check for proper operation and if all is well, game play can start. If not, the
4 decimals will once again light up and the operator will need to check the error codes again. Game play can
continue to the best of the machine’s abilities, with problems, until the errors are corrected. At no time should
the game be inoperable unless a key component is damaged.
NOTE: Some items on the list can not be detected by the game and require that the operator watches for
these actions to be performed during the start up test mode. (Claw close, Claw open)
Error Codes
#
Problem
Solution
1
E² (Memory)
Replace Microprocessor
3
4
5
6
7
8
9
Up Sensor
Check / Replace Up Sensor
Check / Replace Down Sensor
Check / Replace L /R Sensor
Check / Replace F /B Sensor
Check / Replace F / B Motor
Check / Replace L / R Motor
Down Sensor
Left / Right Sensor
Front / Back Sensor
Front / Back Motor
Left / Right Motor
Counter Disconnect
Just a warning that the credit / coin
counters were disconnected at some time.
9
Download from Www.Somanuals.com. All Manuals Search And Download.
QUICK TROUBLESHOOTING
PROBLEM
THE DECIMALS ON THE 4
DISPLAYS ARE LIT UP
PROBABLE CAUSE
THIS IS IN FACT NOT A PROBLEM BUT A WAY
OF LETTING THE OPERATOR KNOW THAT
THERE WAS A PROBLEM DURING THE START
UP MODE
SOLUTION
OPEN THE FRONT DOOR AND THE
ERROR CODES ARE SHOWN ON THE
DISPLAYS. TO ADVANCE THROUGH
THE ERROR CODES, PRESS THE
FIRE BUTTON
NO GAME POWER
ON-OFF SWITCH ON THE GAME IS TURNED OFF
BLOWN A.C. POWER FUSE
GAME NOT PLUGGED OR CORD DAMAGED
BAD TRANSFORMER
TRANSFORMER HARNESS NOT CONNECTED
BAD POWER MODULE
TURN POWER ON
REPLACE WITH PROPER FUSE
CHECK POWER CORD
CHECK FOR PROPER VOLTAGES
CHECK HARNESS
REPLACE POWER MODULE
GAME WILL NOT TAKE MONEY BAD COIN SWITCH
OR GIVE CREDITS CORRECTLY COIN DISCOUNTING SET WRONG
COINS PER CREDIT SETTING INCORRECT
BAD COIN MECHANISM
CHECK W/METER AND REPLACE
CHECK PROGRAMMABLE SETTING
CHECK PROGRAMMABLE SETTING
ADJUST OR REPLACE
LOOSE OR DAMAGED HARNESSING
CHECK W/METER—REPAIR
BAD MAIN P.C. BOARD
REPAIR OR REPLACE MAIN BOARD
DISPLAYS DO NOT WORK
BAD 12V FUSE
BAD DISPLAY P.C. BOARD
BAD MAIN P.C. BOARD
REPLACE WITH PROPER FUSE
REPAIR OR REPLACE P.C. BOARD
REPAIR OR REPLACE P.C. BOARD
CHECK W / METER AND REPAIR
LOOSE OR DAMAGED DISPLAY HARNESSING
CRANE OR WAGON DOES NOT BAD MOTOR
REPLACE MOTOR
MOVE
LOOSE OR DAMAGED HARNESSING
CHECK W / METER—REPAIR
REPLACE SWITCH
CHECK W / METER—REPAIR
REPLACE WITH PROPER FUSE
BAD SWITCH ON BUTTON OR JOYSTICK
BAD HARNESSING TO BUTTONS OR JOYSTICK
BLOWN FUSE TO MOTORS ON MAIN P.C.B.
CRANE KEEPS TRYING TO
MOVE IN TO THE HOME
POSITION
BAD LIMIT SWITCH (S)
LIMIT SWITCH NOT ALIGNED WITH ACTUATOR
REPLACE SWITCH (S)
ALIGN SWITCH AND ACTUATOR
CLAW WILL NOT CLOSE
BLOWN FUSE TO CLAW ON MAIN P.C. BOARD
BAD COIL
REPLACE WITH PROPER FUSE
REPLACE COIL
LOOSE OR DAMAGED HARNESSING
CLAW HAS MECHANICALLY JAMMED
CHECK W / METER AND REPAIR
FIND JAM AND REPAIR
CLAW STAYS CLOSED
BAD DRIVE TRANSISTOR ON MAIN P.C.B.
CLAW HAS MECHANICALLY LOCKED
REPLACE TRANSISTOR
FIND JAM AND REPAIR
CLAW GOES DOWN AND THEN DOWN SWITCH BAD
UP BUT DOES NOT CLOSE LOOSE OR DAMAGED HARNESS TO DOWN
SWITCH
REPLACE DOWN SWITCH
CHECK W / METER AND REPLACE
CLAW COMES UP AND ABOUT UP SWITCH BAD
REPLACE UP SWITCH
10 SEC. PASSES BEFORE
CRANE MOVES TO THE HOME BROKEN “UP” SPRINGS
POSITION
LOOSE OR DAMAGED HARNESS TO UP SWITCH
CHECK W / METER AND REPLACE
REPLACE SPRINGS
CRANE OR WAGON WHEELS
SLIP
MISSING OR DAMAGED O-RING DRIVE BELTS
REPLACE O-RING BELTS
TIGHTEN SET SCREWS
TIGHTEN SET SCREWS
SCUFF TOP OF RAILS WITH
SANDPAPER
LOOSE SET SCREWS IN WHEELS
LOOSE SET SCREWS IN DRIVE COUPLER
RAILS NEED TO BE SCUFFED
10
Download from Www.Somanuals.com. All Manuals Search And Download.
QUICK TROUBLESHOOTING
- NOTE: A self test will be performed each time the front door is “closed” , the game is powered up, or when
you exit programming mode.
- NOTE: The game will not count credits or plush out on either the mechanical or software counters while the
front door is open.
- NOTE: If the Wagon does not move smoothly through a full travel from left to right, check to see that the
wheel spacing is correct. If the spacing is correct, then check the 2 cabinet rails for burrs that may cause the
wheels to bind.
- NOTE: If the Crane does not move smoothly through a full travel from front to back, check to see that the
wheel spacing is correct. If the spacing is correct, then check the 2 separator rails for burrs that may cause
the wheels to bind.
- NOTE: If the Micro track for the left / right movement is binding during its travel, check to see if the top mirror
bracket’s edge, also the shelf the micro track rides on, has been de-burred.
- NOTE: If the front door is having trouble closing fully, check to see that all harnessing is out of the way for
the door to close. Next, check to see that the prize chamber wall is far enough to the right to allow the right
edge of the prize door frame to swing past. Finally, check to see that the door is aligned properly.
- NOTE: If the door will not lock properly or locks with difficulty, check to see that the lock rotates smoothly.
Next, check that the lock rods are not binding on the lock cam or the lock rod guides. Next, check that all fric-
tion points have been lubricated with molly grease. Finally, if need be, adjust the lock rod guides such that the
door closes and locks smoothly.
- NOTE: If the decimals light up on the displays after a self test, an error has been logged. When the door is
in the open position, the error codes will be shown on the left display. To advance through the error codes,
press the drop button.
- NOTE: If at the beginning of the self test mode, the claw does not drop, one or more of the following may
apply. The prize sensor is not working or is blocked. The string or string lever is mechanically binding. The up
or down switch is sticking or misaligned from its actuator.
- NOTE: If claw stays closed, it is likely that the diode has blown and the transistor controlling the claw has
also blown. Shut off the game immediately and have a qualified technician install a new coil assembly and
transistor on main board.
- NOTE: If claw is jerky while being lowered, it is likely that the up spring is missing or has not been slightly
elongated properly. Another possibility is that the string has mechanically bound on the spool. To fix the string
binding, enter the programming mode and go to mode 24. By moving the joystick to the left and right, you are
able to raise and lower the claw mechanism. Move the crane over the prize chute and lower the claw mecha-
nism all the way until it starts to wind up backwards. Reverse the motor direction to raise the claw mechanism
and properly rewind the string on the spool. Exit the programming mode and the string should be free of me-
chanical binding.
- NOTE: If the claw stays open, first check for bad fuses on the main board. Next check that there are no
wires dislodged from the connectors in the harness between the wagon and crane, the harness between the
wagon and the main board, the crane assembly and the wagon assembly. If the problem still exists, and no
fuses are blown or wires dislodged, it is likely that the transistor controlling voltage to the claw has blown on
the main board. Have the coil assembly and transistor on the main board replaced by a qualified technician.
- NOTE: If the crane / wagon, in the home position, tries to move left or back, check to see that the actuators
are both present. Next, check to see that the sensors are present. Next, check to see that the sensors and
actuators are aligned. Then check to see that the sensor wires are not dislodged from the connectors. Finally,
replace the sensor, it is likely to be bad.
11
Download from Www.Somanuals.com. All Manuals Search And Download.
GAME REPAIR
WARNING: ALWAYS REMOVE POWER FROM
FRONT GLASS
REPLACEMENT
THE GAME BEFORE ATTEMPTING ANY SER-
VICE, UNLESS NEEDED FOR SPECIFIC TEST-
ING. FAILURE TO OBSERVE THIS PRECAU-
TION COULD RESULT IN SERIOUS INJURY TO
YOURSELF AND / OR OTHERS.
1. Remove all A.C. power from the game.
2. Remove the (3) 10-24 carriage bolts holding the
top glass frame in place.
TROUBLESHOOTING
PHILOSOPHY
3. Loosen the (5) 1/4-20 kep nuts holding each side
glass retainer in place and slide retainers back.
To find problems with the game, always check the
obvious first. See that the game is plugged in and
that all of the fuses are good.
4. Loosen and remove the (3) self tapping screws
holding the bottom glass retainer / window val-
ance in place.
Next, check to see that all of the connectors are
firmly seated and that no wires have been pulled
out.
5. If the glass is broken, be sure to remove all
pieces from where the new glass will rest.
6. With proper ceiling height, slide the new glass in
from the top. NOTE: Be careful to proper align
the glass with the side channels to prevent
breakage.
When trying to find out if specific components are
bad or not, try swapping them with components from
another PINNACLE CRANE™ game, if available, to
see if the problem moves with the component or
stays where it was. This will help you decide if you
have a problem with a specific component or maybe
a problem with either the wiring or the main p.c.
board. Use extreme caution when using probes or
volt meters if the game is powered up. If checking
continuity, it is important to disconnect the
7. When glass is properly seated, slide the side
glass retainers into place and tighten the (5) 1/4-
20 kep nuts for each side.
8. Re-install the bottom glass retainer and tighten
into place via the (3) self tapping screws
harnessing at both ends, as attached they may yield
erroneous results.
9. Re-install the top window frame and tighten into
place via the (3) 10-24 carriage bolts.
If a p.c. board is suspected as causing your
problems, check to see that all of the I.C. chips are
firmly seated on the board.
SIDE GLASS
REPLACEMENT
MAIN P.C. BOARD
REPLACEMENT
1. Remove all A.C. power from the game.
2. Remove wagon and crane assemblies.
1. Remove all A.C. power from the game
3. Remove front and rear cabinet rails and hard-
ware.
2. Unlock and open the front door
3. Carefully remove all of the connectors from the
main p.c. board.
4. Remove fluorescent lights and brackets on side
where glass is to be replaced.
4. Remove the 4 long plastic hexagon nuts that
secure the board to the main board housing.
5. Remove (2) side window retainers and (1) top
window retainer.
5. Gently pull the p.c. board from the mounting
studs.
6. Remove side marquee.
7. Back out long 1/4-20 bolts that hold on the side
window retainers so they are flush with the 1”
tube frame.
6. Reassemble in the reverse order using a new
main p.c. board.
12
Download from Www.Somanuals.com. All Manuals Search And Download.
GAME REPAIR
8. Remove bolts holding playfield in place near
REMOVAL OF CRANE
MECHANISM
bottom of the glass.
9. Install new glass from the inside of the game and
drop into channel in the playfield.
1. Remove all A.C. power from the game.
10. Reinstall retainers, lights, brackets, marquee,
playfield bolts and rails in reverse order.
2. Unlock and open front door.
3. Remove crane assembly as detailed previously.
PLUSH RETAINER WALL
REPLACEMENT
4. Loosen black thumb screw securing the micro
track bracket in place. The thumb screw is lo-
cated on the upper right face of the wagon as-
sembly at rear.
1. Remove all A.C. power from the game.
2. Unlock and open front door
5. Slide the micro track bracket to the right and up
to disconnect it from the wagon assembly.
3. Carefully remove the (2) 1/4-20 nuts holding the
plastic plush retainer / wall to the side of the
game.
6. Carefully lift the entire wagon assembly off the
rails and rotate clockwise until the left front wheel
clears the front rail.
4. Remove old plastic plush retainer wall
7. Lower the front of the wagon assembly and re-
move the assembly from between the two rails.
5. Reassemble in reverse order using new plastic
plush retainer wall.
8. The wagon assembly can now be removed from
the cabinet so necessary maintenance / repairs
can be made.
REMOVAL OF CRANE
MECHANISM
9. Reassemble in reverse order.
1. Remove all A.C. power from the game.
2. Unlock and open the front door.
3. Slide the crane assembly to the front center of
the game.
4. Loosen black thumb screw securing the front to
back micro track bracket in place. The thumb
screw is located on the front face of the crane
assembly nearest the door.
5. Slide the micro track bracket forward and up to
disconnect it from the crane assembly.
6. Carefully lift the entire crane assembly off the
rails approximately 2 inches, shift to the left as
far as possible, drop the right side down past the
right crane rail and slide the entire assembly out
from between the two separator rails.
7. The crane assembly can now be removed from
the cabinet so necessary maintenance / repairs
can be made
8. Reassemble in reverse order.
13
Download from Www.Somanuals.com. All Manuals Search And Download.
GAME REPAIR
STRING REPLACEMENT
MOTOR REPLACEMENT
1. Remove all A.C. power from the game.
1. Remove all A.C. power from the game.
2. Unlock and open front door.
2. Unlock and open front door.
3. Remove crane assembly as previously stated.
3. Remove crane and / or wagon assembly as previ-
ously stated. NOTE: What is removed depends on
which motor has gone bad.
4. Disconnect the claw assembly from the crane as-
sembly by removing the two bolts securing the alu-
minum coil cap to the coil housing.
4. Loosen two thumb screws securing crane housing
cap in place and remove. NOTE: This step is only
for the 2 motors in the crane assembly.
5. Tie a knot at the end of the replacement string. Use
super glue to prevent the knot from working loose
or use a lighter to melt the knot to prevent loosen-
ing.
5. Remove drive o-rings and wheels from the bad mo-
tor.
6. Using a lighter, melt the other end of the string and
form a point before it completely cools.
6. De-solder the motor leads from the bad motor.
NOTE: Be sure to note which wire goes to which
motor lead, for if they are re-installed backwards,
the motor will run opposite of its intended direction.
7. Remove crane housing cap by loosening the (2)
thumbscrews.
7. Carefully remove the bronze bushing supporting
the motor shaft of the bad motor. NOTE: This step
is only for the 2 motors in the crane assembly.
8. Feed the pointed end up through the hole in the
coil cap and pull until the knot is firmly seated on
the inside of the cap. SEE CRANE ASSEMBLY
DRAWING
8. Remove the 4 bolts securing the motor to the hous-
ing.
9. A proper string routing diagram is located on the
bottom side of the crane housing cap.
9. Carefully remove the bad motor.
10. Feed the pointed end up through the hole in the
bottom of the crane assembly housing.
10. Re-assemble in reverse order using new motor.
NOTE: When motor is completely re-installed,
place one drop of thread lock on each of the 4 bolts
that secure the motor in place to prevent the bolts
from backing out.
11. Feed string over first string guide then under the
next string guide.
12. Finally, feed the string through the hole in the side
of the string spool, attached to the motor shaft, and
tie another knot. (Once again, either use super
glue to prevent the knot from working loose or use
a lighter to melt the knot to prevent loosening)
PRECAUTION
When installing a new motor in any of the three loca-
tions, please note that the 4 screws, if tightened too
much, could mis-align the motor and cause binding. It
is advisable that you tighten the 4 screws just enough
to keep the motor from moving. Then apply a small
drop of (Blue) loctite on the back side of each of the 4
screws to prevent the screws from loosening. When
the motor is installed properly, it should draw .5 amps
or less when running at proper 22 volts.
13. The string is now properly strung.
14. Re-attach the claw assembly to the crane assem-
bly using the two bolts that were removed in step 4.
15. Re-install the crane assembly into the game and
set it in the home position with the claw assembly
hanging in the prize chute.
16. Turn on the game and the crane will automati-
cally rewind the string properly.
14
Download from Www.Somanuals.com. All Manuals Search And Download.
GAME REPAIR
FUSE REPLACEMENT
CAUTION FOR CONTINUED PROTECTION
AGAINST RISK OF FIRE. REPLACE ONLY WITH
THE SAME TYPE OF FUSE HAVING THE SAME
ELECTRICAL RATING.
AREA
MAIN BOARD
LOCATION
AMP
VOLT
250
250
F2
F3
F4
6 MDQ
3 MDQ
4 MDQ
250
POWER MOD
—
—
3 MDQ
3 MDQ
250
250
ROPE LIGHT
CONTROLLER
CORD REPLACEMENT
IF THE SUPPLY CORD IS DAMAGED, IT MUST BE
REPLACED BY THE MANUFACTURER OR ITS
SERVICE AGENT OR A SIMILARLY QUALIFIED
PERSON IN ORDER TO AVOID A HAZARD.
15
Download from Www.Somanuals.com. All Manuals Search And Download.
PARTS LISTINGS
MECHANICAL PARTS
GRAPHICS & DECALS
5011
SPRING
BC7007
BC7013
DECAL SIDE MARQUEE
DECAL CONTROL PANEL
JOYSTICK
DECAL CONTROL PANEL
BUTTONS
BC1002
BC1003
BC1004
BC1005
BC1006
BC1007
BC1008
BC1011
BC1013
BC1014
BC1015
BC1016
BC1017
BC1018
BC1022
BC1023
BC1025
CG1020
CG1052
CG1055X
CG1061X
CG1054
CG1069X
CG2008
CG3019X
C3030
CG4003
CG1062
CG1066
CG1070
CG1073
CG1075
CG1078A
CG1078B
CG1078D
CG3036
CG3037
CG4004
CG2014
CG3008
CG3009
CG3013
BC3026
BC3027
BC3028
CG5014
CG5015
LEFT REAR CORNER
RIGHT REAR CORNER
CABINET FRAME
DOOR PANEL
DOOR FRAME
PRIZE DOOR
SIDE PANEL
SIDE WINDOW RETAINER
LOCK CAM
UPPER LOCK ROD
LOWER LOCK ROD
DOOR WHEEL BRACKET
DOOR WINDOW FRAME TOP
PODIUM
BC7015
BC7027
DECAL FRONT MARQUEE
ELECTRICAL / ELECTRONIC
PARTS
2132
2970
GE BRIGHT STICK
DOOR SWITCH
SWITCH
F / B, UP, DOWN SENSOR
L / R SENSOR
F / B, UP, DOWN ACTUATOR
L / R ACTUATOR
SOLENOID ASSEMBLY
TRANSFORMER
DISPLAY PCB
MAIN PCB
BRIDGE RECT. 10 AMP 400V
VOLTAGE REG. IC LM338K
TRANSISTOR TIP 122
VOLTAGE REG. IC LM358
5 V COUNTER
DBV MARS SERIES 2000
ABS FRONT CORNER VALANCE
ABS REAR CORNER VALANCE
REAR CORNER CAP
DOOR SEAL
FP2007
CG2012
CG2013
CG2010
HH1020
CG3038X
CG2002
BC2032X
CG2034X
2080
208004
2110
2124
HD20224
CG2600
BC3005
BC3006
FRONT WINDOW VALENCE
FRONT / REAR CABINET RAIL
3” SWIVEL CASTER
WAGON ASSEMBLY
CRANE ASSEMBLY
WAGON ROLLER SHAFT
TRACK MOUNT RAIL ASSEMBLY
MOTOR / GEARBOX
THUMB SCREW
WHEEL
O-RING DRIVE BAND
CRANE MOTOR HOUSING CAP
CRANE UP SPRING
COIL HOUSING
COIL SLIDER
COIL PLUNGER
SMALL CLAW
MEDIUM CLAW
JUMBO CLAW
COIL CLAW INTERCONNECT
CLAW SPIDER
STRING
JOYSTICK
MICRO TRACK 56 LINK
MICRO TRACK 35 LINK
COIN FUNNEL
MIRROR
FRONT GLASS
SIDE GLASS
LOCK T-HANDLE
LOCK BARREL
BC9001NGL SERVICE MANUAL
16
Download from Www.Somanuals.com. All Manuals Search And Download.
17
Download from Www.Somanuals.com. All Manuals Search And Download.
18
Download from Www.Somanuals.com. All Manuals Search And Download.
19
Download from Www.Somanuals.com. All Manuals Search And Download.
20
Download from Www.Somanuals.com. All Manuals Search And Download.
21
Download from Www.Somanuals.com. All Manuals Search And Download.
22
Download from Www.Somanuals.com. All Manuals Search And Download.
P 8
P 3
23
Download from Www.Somanuals.com. All Manuals Search And Download.
24
Download from Www.Somanuals.com. All Manuals Search And Download.
25
Download from Www.Somanuals.com. All Manuals Search And Download.
26
Download from Www.Somanuals.com. All Manuals Search And Download.
27
Download from Www.Somanuals.com. All Manuals Search And Download.
28
Download from Www.Somanuals.com. All Manuals Search And Download.
29
Download from Www.Somanuals.com. All Manuals Search And Download.
30
Download from Www.Somanuals.com. All Manuals Search And Download.
31
Download from Www.Somanuals.com. All Manuals Search And Download.
32
Download from Www.Somanuals.com. All Manuals Search And Download.
33
Download from Www.Somanuals.com. All Manuals Search And Download.
34
Download from Www.Somanuals.com. All Manuals Search And Download.
35
Download from Www.Somanuals.com. All Manuals Search And Download.
36
Download from Www.Somanuals.com. All Manuals Search And Download.
37
Download from Www.Somanuals.com. All Manuals Search And Download.
38
Download from Www.Somanuals.com. All Manuals Search And Download.
Warranty
I.C.E warrants all components in the PINNACLE CRANE™ game to be free of
defects in materials and workmanship for a period of ninety days from the date of
purchase.
This warranty does not cover items damaged due to normal wear and tear,
subjected to abuse, improperly assembled by the end user, modified, repaired, or
operated in a fashion other than that described in the service manual.
If your PINNACLE CRANE™ game fails to conform to the above-mentioned
warranty, I.C.E.'s sole responsibility shall be at its discretion to repair or replace
any defective component with a new or remanufactured component of equal to or
greater O.E.M. specification.
I.C.E. will assume no liability whatsoever, for costs associated with labor to replace
defective parts, or travel time associated therein.
I.C.E.'s obligation will be to ship free of charge, replacement parts by U.P.S.
Ground, U.S. mail, or other comparable shipping means. Any express mail or
overnight shipping expense is at the cost of the purchaser.
Products will be covered under warranty only when:
· The serial number of the game with the defective parts is given.
· The serial number of the defective part, if applicable, is given.
· Defective parts are returned to I.C.E., shipping pre-paid, in a timely fashion, if
requested by I.C.E.
· A copy of the sales receipt is available as proof of purchase upon request of
I.C.E.
I.C.E. distributors are independent, privately owned and operated. In their
judgment, they may sell parts or accessories other than those manufactured by
I.C.E. We cannot be responsible for the quality, suitability, or safety of any
non-I.C.E. part, or any modification, including labor, which is performed by such a
distributor.
39
Download from Www.Somanuals.com. All Manuals Search And Download.
WARRANTY
ICE Inc warrants that all of its products will be free from defects in material and workmanship.
When placing a warranty request, please be prepared to provide the following information:
•
•
•
Serial Number of Game or Bill of Sale
Machine Type
A Detailed Description of the Equipment Fault Symptoms
ICE product, including Cromptons, Sam’s Billiards, Uniana and Bell Fruit is warranted as follows:
•
•
•
•
•
180 days on the Main PCB and Computers
90 days on all other components (i.e. DBV’s, Ticket Dispensers, etc)
30 days on repaired items
3 years on all Crane Harnessing
9 Months on Printers
DKS cashless systems offer a 3-year warranty on all components.
ICE Inc shall not be obligated to furnish a warranty request under the following conditions:
•
•
•
Equipment has been subjected to unwarranted stress through abuse or neglect
Equipment has been damaged as a result of arbitrary repair/modification attempts
Equipment that has failed through normal wear and tear
ICE Inc will assume no liability whatsoever for costs associated with labor to replace defective parts or
travel time associated therein.
All defective warranty covered components will be replaced with new or factory refurbished components
equal to OEM specifications. ICE Inc will cover all UPS ground, or comparable shipping means, freight
costs during the warranty period. Expedited shipments are available for an additional charge.
Defective parts are returned to ICE Inc, at the customer’s expense, in a timely fashion.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts
and/or accessories other than those manufactured by ICE Inc. We cannot be responsible for the quality,
suitability or safety of any non-ICE part, modification (including labor) that is performed by such a
distributor.
I.C.E. Parts/Service Dept.
Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
40
Download from Www.Somanuals.com. All Manuals Search And Download.
|
Peavey Stereo Amplifier 650 004 User Manual
Petsafe Pet Fence Extra Receiver User Manual
Philips Clock Radio AJ130 37 User Manual
Philips CRT Television TS3661C User Manual
Philips Digital Photo Frame NBR 220 User Manual
Philips Universal Remote SRU4205 User Manual
Pioneer Car Stereo System DEH 1050E User Manual
Polaroid Digital Camera iS536 User Manual
Pride Mobility Mobility Aid jazzy 1120 User Manual
ProForm Hot Tub PFSG51030 User Manual