Pinnacle Speakers Games WH6 120 6 User Manual

OWNERS AND SERVICE MANUAL  
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.  
10123 MAIN STREET, CLARENCE, NY 14031  
SERVICE: 1-716-759-0360  
FAX: 1-716-759-0884  
E-MAIL: service@icegame.com  
NGL  
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INTRODUCTION  
GAME FEATURES  
GAME PLAY  
As coins are inserted into the PINNACLE CRANE™ all  
metal game, a “Ding” is heard for each coin inserted.  
When sufficient coins have been inserted, the claws  
click closed and then reopen, which signals the start of  
the game. The crane will then position itself in the  
middle of the “play field*” and remain there, until the  
player is ready.  
Thank you for your purchase of the new PINNACLE  
CRANE™ game from I.C.E.  
The brand new PINNACLE CRANE™ all metal crane  
game by I.C.E. was designed with the operator in  
mind. Reliability, low maintenance, themed cabinetry  
and all metal construction are the key design features,  
exactly what is needed to ensure a combination of long  
life and high profit.  
When the player has moved the joystick or pressed the  
buttons to move the crane, the timer on the right  
display will begin to count down. The player will then  
position the crane above the prize they are attempting  
to win and press the drop button to lower the claw.  
With nearly the entire construction made of metal, it  
was only natural to Powder Epoxy Coat everything,  
inside and out. This provides the owner-operator with a  
game that will certainly outlast its wooden counterparts  
for many years to come. The major advantages of all  
metal construction include:  
If the nudging option is on, then the player will have the  
ability to keep “nudging” the claw each time the button  
is pressed to home in on the chosen prize. If the  
nudging option is off, then the player will have only one  
chance to drop the claw.  
Vault like security  
Long service life  
Low maintenance  
High durability  
When the claw has fully dropped, it will close and  
retract to its uppermost position. The crane will then  
automatically position itself over the prize chute at the  
rear of the cabinet. The claw will then open, releasing  
the prize into the prize chamber. The player can now  
remove the prize from the chamber through the prize  
door located in the front, lower left corner of the game.  
The game is now at its home position and is ready for  
the next player in line.  
All windows of the PINNACLE CRANE™, are 1/4”  
tempered plate glass to provide an easy to clean,  
maximum safety, scratch resistant surface. Other  
features include: 41 strand conductor cables (to  
prevent fatigue), a full range of operator adjustable  
software and a newly designed crane mechanism.  
The first step in I.C.E.’s new crane design was to  
select several leading cranes available on the market  
today, observe and determine what problems can be or  
are causes of failure and costly down time. I.C.E. then  
surveyed operators nation wide, requesting information  
like:  
What are the leading causes of crane  
failures in your locations  
What are some problems in servicing  
cranes  
What changes would you make to current  
cranes to create a better machine  
I.C.E.’s engineers then compiled all critical data,  
addressed and corrected each problem and used this  
information to greate what we now call the PINNACLE  
CRANE™.  
This method of design ensures that the needs of the  
owner-operators dictate the final design parameters,  
for who knows a cranes attributes and faults better  
than a crane operator.  
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SETUP / TESTING / MAINTENANCE  
BEFORE YOU BEGIN  
TESTING  
After the initial setup, it is time to test your game for  
proper operation.  
IMPORTANT: FAILURE TO FOLLOW THESE  
DIRECTIONS CLOSELY COULD CAUSE SERIOUS  
DAMAGE TO YOU AND/OR YOUR GAME.  
1. Locate the game in its permanent location and lock  
the casters.  
WARNING: WHEN INSTALLING THIS GAME,  
A 3 PRONG GROUNDED A.C. RECEPTACLE  
MUST BE USED. FAILURE TO DO SO COULD  
RESULT IN INJURY TO YOURSELF OR OTHERS.  
FAILURE TO USE A GROUNDED RECEPTACLE  
COULD ALSO CAUSE IMPROPER GAME  
OPERATION, AND / OR DAMAGE TO THE  
ELECTRONICS  
2. Be sure that the game has been properly plugged into  
a three prong grounded outlet and that the receptacle  
is in good working order.  
3. If using an extension cord, be sure it is a three prong  
grounded type of at least 16 Ga.  
4. Verify that the game is set up for the proper voltage  
and turn the power to the game on.  
DO NOT DEFEAT OR REMOVE THE GROUNDING  
PRONG ON THE POWER CORD FOR THE SAME  
REASON AS GIVEN ABOVE. USING AN  
IMPROPERLY GROUNDED GAME COULD VOID  
YOUR WARRANTY.  
5. The game will run through a test mode at every start  
up. See test mode explanation in the programming  
section for details.  
6. Insert coins/bills at least ten times into the coin mech/  
bill acceptor to assure proper operation.  
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR  
A.C. RECEPTACLE TO BE SURE THE GROUND  
IS FUNCTIONING PROPERLY.  
7. Check the credit and prize counters for proper opera-  
tion.  
8. Check that the door disconnect switch works properly.  
9. Check game volume during busy time at location to  
set it at the proper level.  
GAME SET-UP  
BEFORE PLUGGING THE GAME IN OR TURNING  
IT ON, BE SURE THE GAME HAS BEEN SET TO  
THE PROPER VOLTAGE.  
CLEANING  
Regular cleaning of the game will keep it looking new and  
greatly enhance its appeal.  
Clean the windows of your PINNACLE CRANE™ with a  
standard window cleaner such as Windex®  
ASSEMBLY INSTRUCTIONS  
1. Carefully unbox the game from its packaging.  
Clean the cabinet sides with a good cleaner such as  
“Fantastik” or “409” and a soft rag. A mild soapy solution  
can also be used.  
2. Using the supplied keys, unlock the front door of cabi-  
net.  
NOTE: DO NOT USE ALCOHOL, THINNERS OF  
ANY KIND OR PINBALL PLAYFIELD CLEANERS  
ON ANY OF THE CABINET SURFACES,  
ESPECIALLY THE DECALS.  
3. Cut all tie wraps holding the wagon assembly and  
crane assembly in place.  
4. Plug the game into a three prong grounded recepta-  
cle. NOTE: The appliance must be positioned such  
that the plug is accessible during use.  
IF YOU HAVE ANY QUESTIONS OR COMMENTS  
REGARDING INSTALLATION OR PROPER  
FUNCTION OF YOUR GAME, PLEASE CALL OUR  
SERVICE DEPARTMENT AT 1-716-759-0360  
5. The game is now ready for start up.  
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PROGRAMMING  
MEANING  
MODE  
(Credit Display)  
DESCRIPTION  
MIN / MAX / DEF  
(Timer Display)  
BASIC PROGRAMMING  
0
1
Game Type  
Game Mode  
0, 1, 0  
0—Left, Right, Forward, Backward, Nudge  
1—Left, Right, Forward, Backward, Drop  
0, 1, 0  
0—Normal Play  
1—Play till you win  
2
3
Time  
Coin  
20, 60, 20  
0, 9, 2  
20—60 Seconds (Inc. every 5 seconds)  
0—Free Play  
1—9 Coins required for a single credit  
4
5
6
7
Bill  
0, 9, 4  
0—Off  
1—9 Number of coins each bill is worth  
Counter Type  
Attract  
0, 1, 0  
0—Credit counter  
1—Coin counter  
0, 30, 20  
1, 2, 2  
0—30 Minutes between attract modes  
0—Off  
Attract Type  
1—Motion only  
2—Audio and motion  
ADVANCED PROGRAMMING  
8
F / B Speed  
L / R Speed  
Up Speed  
10, 20, 20  
10, 20, 20  
13, 15, 15  
15, 20, 20  
10 = Low speed  
20 = High speed  
9
10 = Low speed  
20 = High speed  
10  
11  
13 = Low speed  
15 = High speed  
Down Speed  
10 = Low speed  
20 = High speed  
12  
13  
14  
15  
16  
Right Time  
0, 40, 8  
0, 40, 5  
0, 99, 0  
0, 99, 0  
0, 1, 0  
0—40 Number of 1/4 sec. time intervals right  
0—40 Number of 1/4 sec. time intervals forward  
0—99 tickets to be paid just to play game  
0—99 tickets to be paid if you do not win plush  
Forward Time  
Tickets to Play  
Tickets if Lose  
Factory Default  
0—Normal  
1—Restore factory defaults upon next startup  
17  
18  
19  
Center On / Off  
0, 1, 0  
0, 1, 1  
DIAG.  
0—Center option off  
1—Center option on  
Snap On / Off  
0—Snap option off  
1—Snap option on  
Up / Down Motor Test  
Right display changes: 0—1 Up switch is made  
0—2 Down switch is made  
0—3 Both switches are made  
20  
21  
Left / Right Motor Test  
Front / Back Motor Test  
DIAG.  
DIAG.  
Right display changes: 0—1 Left switch is made  
Right display changes: 0—1 Back switch is made  
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PROGRAMMING  
Mode Explanations  
0. GAME TYPE—There are 5 game types:  
0 Left, Right, Forward, Backward, Nudge—This mode is for a control panel that commonly has  
a joystick and allows the player to lower the claw each time the drop button is pressed. This  
allows the player to hone in on the prize they are attempting to win. NOTE: The crane will po-  
sition itself according to the operator presets, options 14 and 15, at coin up if Option 21 is set  
to “0” (Off). The crane head will position itself according to the operator presets, options 14  
and 15, at the end of the game if Option 21 is set to “1” (On).  
1 Left, Right, Forward, Backward, Drop—This mode is for a control panel that commonly has a  
joystick and the claw drops fully when the drop button is pressed. NOTE: The crane will posi-  
tion itself according to the operator presets, options 14 and 15, at coin up if Option 21 is set to  
“0” (Off). The crane head will position itself according to the operator presets, options 14 and  
15, at the d of the game if Option 21 is set to “1” (On).  
1. GAME MODE—There are 2 game modes:  
Normal play—This is the standard type of play where a player has inserted enough coins to  
create 1 credit and then plays the game. Whether the player wins a prize or not, the game is  
over.  
Play till win—In this mode, the player has inserted enough coins to create 1 credit and will be  
able to play the game until they win a prize.  
2. TIME—This option allows the operator to set the game play length. Options are from 20 seconds  
to 60 seconds in 5 second intervals.  
3. COIN—This option allows the operator to set the number of coins needed to create 1 credit. A setting  
of “0” will put the game into free play.  
4. BILL—This option allows the operator to set the number of coins each bill is worth. A setting of “0”  
turns this option off.  
5. COUNTER TYPE—Setting this option to “0” will have the game count credits on the mechanical and  
software counters. Setting this option to “1” will have the game count coins.  
6. ATTRACT—This option allows the operator to set the number of minutes between attract modes.  
Available settings are from 0 minute to 30 minutes in 1 minute intervals. A setting of “0” turns  
off the attract mode.  
7. ATTRACT TYPE—This option allows the operator to choose what type of attract mode they want.  
- “1” will have an attract mode with movement only.  
- “2” will have an attract mode with both audio and movement.  
8. F / B SPEED—This option allows the operator to adjust the forward / backward speed of the crane.  
The available speeds are 10—20 with 10 being slow and 20 being fast.  
9. L / R SPEED—This option allows the operator to adjust the left / right speed of the wagon. The  
available speeds are 10—20 with 10 being slow and 20 being fast.  
10. UP SPEED—This option allows the operator to adjust the up speed of the crane. The available  
speeds are 13—15 with 13 being slow and 15 being fast.  
11. DOWN SPEED—This option allows the operator to adjust the down speed of the crane. The  
available speeds are 15—20 with 15 being slow and 20 being fast.  
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PROGRAMMING  
12. RIGHT TIME—This option allows the operator to adjust the time the right drive motor will stay on, for  
centering purposes at game start up. Available time settings are 0—40 intervals of 1/4 sec.  
EXAMPLE: If this option is set at 5, then at coin up the right drive motor will stay on for  
(5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the crane at  
coin up in different size cranes. An operator can also use this option along with Option 21,  
to adjust the position of the crane head when the game is over.  
13. FORWARD TIME—This option allows the operator to adjust the time the forward drive motor will stay  
on, for centering purposes, at game start up. Available time settings are 0—40 intervals of  
1/4 sec. EXAMPLE: If this option is set at 5, then at coin up the forward drive motor will  
stay on for (5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the  
crane at coin up in different size cranes. An operator can also use this option along with  
Option 21, to adjust the position of the crane head when the game is over.  
14. TICKETS TO PLAY— This option is only used if you have a ticket dispenser. In this option, the  
operator has the ability to set the number of tickets that a player will be awarded just for  
playing the game. The available range is 0 - 99 tickets.  
15. TICKETS IF LOSE—This option is only used if you have a ticket dispenser. In this option, the  
operator has the ability to set the number of tickets a player will be awarded when a piece  
of plush is not won. The available range for this option is 0 - 99 tickets.  
16. FACTORY DEFAULTS—A setting of “0” for this option will keep the latest operator settings. A setting  
of “1” for this option will restore all options to factory defaults.  
17. CENTERING—This option allows the operator to position the crane head any where on the play field.  
If Option 21 is set to “0” (Off) the crane head will position it at the beginning of the game  
according to the operator presets in Options 14 and 15. If Option 21 is set to “1” (On) the  
crane head will position itself at the end of the game according to the operator presets in  
Options 14 and 15.  
18. SNAP—This option allows the operator to turn on and off the snap of the claws at the start of a  
game. If Option 22 is set to “0” (Off), the claws will not snap together at the start of the  
game. If Option 22 is set to “1” (On), the claws will snap together at the start of a game.  
19. UP / DOWN MOTOR TEST—When the operator moves the joystick left and right, the claw will raise  
and lower respectively. The right display will change from: 0—1 If the up switch is made  
0—2 If the down switch is made  
0—3 If both switches are made  
20. LEFT/ RIGHT MOTOR TEST—When the joystick is moved left and right, the wagon assembly will  
move to the left and right. The right display will change from: 0—1 If the left home switch is  
made  
21. FRONT / BACK MOTOR TEST—When the joystick is moved left and right, the crane assembly will  
move forward and backwards. The right display will change from: 0—1 If the back home  
switch is made  
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PROGRAMMING  
Entering the Programming Mode  
To enter the programming mode, open the front door and press the button marked PROG, located near  
the main board, and the crane will move to the front center of the game. NOTE: The game WILL NOT go  
into the programming mode if the door is “closed”, or the door switch has been pulled to its outer most  
position. Once you are in the programming mode, move the joystick forward and backward to move  
through the modes. To change the value of the mode, move the joystick left and right. Once all options  
have been set, press the drop button and the game will return to regular game play with the new set-  
tings.  
Entering the Accounting Mode  
To enter the accounting mode, unlock and open the front door and press the button marked ACCOUNT,  
located near the main board. The left displays will flash between “cr” (Credits) then the number of credits  
1 - 9999. If the operator presses the drop button, the displays will flash “pl” (Plush) then the number of  
plush that has passed through the sensor. These numbers can never be reset and WILL NOT match the  
numbers on the mechanical counters from the counters. It is advisable that the owner note this difference  
so that they will be able to track actual software coins / credits and plush out vs. the mechanical counters  
for accounting purposes.  
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PROGRAMMING  
Test Mode Explanation  
Every time that the game is powered up, the door is closed or exiting programming mode, the game will run  
through a test mode to check the following items:  
- HOME BACK SWITCH  
- HOME LEFT SWITCH  
- UP SWITCH  
- FRONT / BACK MOTOR  
- LEFT / RIGHT MOTOR  
- CREDIT / COIN DISCONNECT  
- CLAW CLOSE, CLAW OPEN  
- E² (MEMORY)  
- DOWN SWITCH  
If any of the above items are malfunctioning, the game will light up the 4 decimal points on the podium dis-  
plays. This will alert the operator that there has been a problem. The operator needs only unlock and open  
the front door and the error codes will be displayed one at a time on the left display. To move to the next error  
code, the operator needs to press the drop button. Repairs should be made to those areas in which errors  
have been logged. When all codes have been seen, and the door is closed, the game will reset the error  
codes, run through a test mode to check for proper operation and if all is well, game play can start. If not, the  
4 decimals will once again light up and the operator will need to check the error codes again. Game play can  
continue to the best of the machine’s abilities, with problems, until the errors are corrected. At no time should  
the game be inoperable unless a key component is damaged.  
NOTE: Some items on the list can not be detected by the game and require that the operator watches for  
these actions to be performed during the start up test mode. (Claw close, Claw open)  
Error Codes  
#
Problem  
Solution  
1
E² (Memory)  
Replace Microprocessor  
3
4
5
6
7
8
9
Up Sensor  
Check / Replace Up Sensor  
Check / Replace Down Sensor  
Check / Replace L /R Sensor  
Check / Replace F /B Sensor  
Check / Replace F / B Motor  
Check / Replace L / R Motor  
Down Sensor  
Left / Right Sensor  
Front / Back Sensor  
Front / Back Motor  
Left / Right Motor  
Counter Disconnect  
Just a warning that the credit / coin  
counters were disconnected at some time.  
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QUICK TROUBLESHOOTING  
PROBLEM  
THE DECIMALS ON THE 4  
DISPLAYS ARE LIT UP  
PROBABLE CAUSE  
THIS IS IN FACT NOT A PROBLEM BUT A WAY  
OF LETTING THE OPERATOR KNOW THAT  
THERE WAS A PROBLEM DURING THE START  
UP MODE  
SOLUTION  
OPEN THE FRONT DOOR AND THE  
ERROR CODES ARE SHOWN ON THE  
DISPLAYS. TO ADVANCE THROUGH  
THE ERROR CODES, PRESS THE  
FIRE BUTTON  
NO GAME POWER  
ON-OFF SWITCH ON THE GAME IS TURNED OFF  
BLOWN A.C. POWER FUSE  
GAME NOT PLUGGED OR CORD DAMAGED  
BAD TRANSFORMER  
TRANSFORMER HARNESS NOT CONNECTED  
BAD POWER MODULE  
TURN POWER ON  
REPLACE WITH PROPER FUSE  
CHECK POWER CORD  
CHECK FOR PROPER VOLTAGES  
CHECK HARNESS  
REPLACE POWER MODULE  
GAME WILL NOT TAKE MONEY BAD COIN SWITCH  
OR GIVE CREDITS CORRECTLY COIN DISCOUNTING SET WRONG  
COINS PER CREDIT SETTING INCORRECT  
BAD COIN MECHANISM  
CHECK W/METER AND REPLACE  
CHECK PROGRAMMABLE SETTING  
CHECK PROGRAMMABLE SETTING  
ADJUST OR REPLACE  
LOOSE OR DAMAGED HARNESSING  
CHECK W/METER—REPAIR  
BAD MAIN P.C. BOARD  
REPAIR OR REPLACE MAIN BOARD  
DISPLAYS DO NOT WORK  
BAD 12V FUSE  
BAD DISPLAY P.C. BOARD  
BAD MAIN P.C. BOARD  
REPLACE WITH PROPER FUSE  
REPAIR OR REPLACE P.C. BOARD  
REPAIR OR REPLACE P.C. BOARD  
CHECK W / METER AND REPAIR  
LOOSE OR DAMAGED DISPLAY HARNESSING  
CRANE OR WAGON DOES NOT BAD MOTOR  
REPLACE MOTOR  
MOVE  
LOOSE OR DAMAGED HARNESSING  
CHECK W / METER—REPAIR  
REPLACE SWITCH  
CHECK W / METER—REPAIR  
REPLACE WITH PROPER FUSE  
BAD SWITCH ON BUTTON OR JOYSTICK  
BAD HARNESSING TO BUTTONS OR JOYSTICK  
BLOWN FUSE TO MOTORS ON MAIN P.C.B.  
CRANE KEEPS TRYING TO  
MOVE IN TO THE HOME  
POSITION  
BAD LIMIT SWITCH (S)  
LIMIT SWITCH NOT ALIGNED WITH ACTUATOR  
REPLACE SWITCH (S)  
ALIGN SWITCH AND ACTUATOR  
CLAW WILL NOT CLOSE  
BLOWN FUSE TO CLAW ON MAIN P.C. BOARD  
BAD COIL  
REPLACE WITH PROPER FUSE  
REPLACE COIL  
LOOSE OR DAMAGED HARNESSING  
CLAW HAS MECHANICALLY JAMMED  
CHECK W / METER AND REPAIR  
FIND JAM AND REPAIR  
CLAW STAYS CLOSED  
BAD DRIVE TRANSISTOR ON MAIN P.C.B.  
CLAW HAS MECHANICALLY LOCKED  
REPLACE TRANSISTOR  
FIND JAM AND REPAIR  
CLAW GOES DOWN AND THEN DOWN SWITCH BAD  
UP BUT DOES NOT CLOSE LOOSE OR DAMAGED HARNESS TO DOWN  
SWITCH  
REPLACE DOWN SWITCH  
CHECK W / METER AND REPLACE  
CLAW COMES UP AND ABOUT UP SWITCH BAD  
REPLACE UP SWITCH  
10 SEC. PASSES BEFORE  
CRANE MOVES TO THE HOME BROKEN “UP” SPRINGS  
POSITION  
LOOSE OR DAMAGED HARNESS TO UP SWITCH  
CHECK W / METER AND REPLACE  
REPLACE SPRINGS  
CRANE OR WAGON WHEELS  
SLIP  
MISSING OR DAMAGED O-RING DRIVE BELTS  
REPLACE O-RING BELTS  
TIGHTEN SET SCREWS  
TIGHTEN SET SCREWS  
SCUFF TOP OF RAILS WITH  
SANDPAPER  
LOOSE SET SCREWS IN WHEELS  
LOOSE SET SCREWS IN DRIVE COUPLER  
RAILS NEED TO BE SCUFFED  
10  
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QUICK TROUBLESHOOTING  
- NOTE: A self test will be performed each time the front door is “closed” , the game is powered up, or when  
you exit programming mode.  
- NOTE: The game will not count credits or plush out on either the mechanical or software counters while the  
front door is open.  
- NOTE: If the Wagon does not move smoothly through a full travel from left to right, check to see that the  
wheel spacing is correct. If the spacing is correct, then check the 2 cabinet rails for burrs that may cause the  
wheels to bind.  
- NOTE: If the Crane does not move smoothly through a full travel from front to back, check to see that the  
wheel spacing is correct. If the spacing is correct, then check the 2 separator rails for burrs that may cause  
the wheels to bind.  
- NOTE: If the Micro track for the left / right movement is binding during its travel, check to see if the top mirror  
bracket’s edge, also the shelf the micro track rides on, has been de-burred.  
- NOTE: If the front door is having trouble closing fully, check to see that all harnessing is out of the way for  
the door to close. Next, check to see that the prize chamber wall is far enough to the right to allow the right  
edge of the prize door frame to swing past. Finally, check to see that the door is aligned properly.  
- NOTE: If the door will not lock properly or locks with difficulty, check to see that the lock rotates smoothly.  
Next, check that the lock rods are not binding on the lock cam or the lock rod guides. Next, check that all fric-  
tion points have been lubricated with molly grease. Finally, if need be, adjust the lock rod guides such that the  
door closes and locks smoothly.  
- NOTE: If the decimals light up on the displays after a self test, an error has been logged. When the door is  
in the open position, the error codes will be shown on the left display. To advance through the error codes,  
press the drop button.  
- NOTE: If at the beginning of the self test mode, the claw does not drop, one or more of the following may  
apply. The prize sensor is not working or is blocked. The string or string lever is mechanically binding. The up  
or down switch is sticking or misaligned from its actuator.  
- NOTE: If claw stays closed, it is likely that the diode has blown and the transistor controlling the claw has  
also blown. Shut off the game immediately and have a qualified technician install a new coil assembly and  
transistor on main board.  
- NOTE: If claw is jerky while being lowered, it is likely that the up spring is missing or has not been slightly  
elongated properly. Another possibility is that the string has mechanically bound on the spool. To fix the string  
binding, enter the programming mode and go to mode 24. By moving the joystick to the left and right, you are  
able to raise and lower the claw mechanism. Move the crane over the prize chute and lower the claw mecha-  
nism all the way until it starts to wind up backwards. Reverse the motor direction to raise the claw mechanism  
and properly rewind the string on the spool. Exit the programming mode and the string should be free of me-  
chanical binding.  
- NOTE: If the claw stays open, first check for bad fuses on the main board. Next check that there are no  
wires dislodged from the connectors in the harness between the wagon and crane, the harness between the  
wagon and the main board, the crane assembly and the wagon assembly. If the problem still exists, and no  
fuses are blown or wires dislodged, it is likely that the transistor controlling voltage to the claw has blown on  
the main board. Have the coil assembly and transistor on the main board replaced by a qualified technician.  
- NOTE: If the crane / wagon, in the home position, tries to move left or back, check to see that the actuators  
are both present. Next, check to see that the sensors are present. Next, check to see that the sensors and  
actuators are aligned. Then check to see that the sensor wires are not dislodged from the connectors. Finally,  
replace the sensor, it is likely to be bad.  
11  
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GAME REPAIR  
WARNING: ALWAYS REMOVE POWER FROM  
FRONT GLASS  
REPLACEMENT  
THE GAME BEFORE ATTEMPTING ANY SER-  
VICE, UNLESS NEEDED FOR SPECIFIC TEST-  
ING. FAILURE TO OBSERVE THIS PRECAU-  
TION COULD RESULT IN SERIOUS INJURY TO  
YOURSELF AND / OR OTHERS.  
1. Remove all A.C. power from the game.  
2. Remove the (3) 10-24 carriage bolts holding the  
top glass frame in place.  
TROUBLESHOOTING  
PHILOSOPHY  
3. Loosen the (5) 1/4-20 kep nuts holding each side  
glass retainer in place and slide retainers back.  
To find problems with the game, always check the  
obvious first. See that the game is plugged in and  
that all of the fuses are good.  
4. Loosen and remove the (3) self tapping screws  
holding the bottom glass retainer / window val-  
ance in place.  
Next, check to see that all of the connectors are  
firmly seated and that no wires have been pulled  
out.  
5. If the glass is broken, be sure to remove all  
pieces from where the new glass will rest.  
6. With proper ceiling height, slide the new glass in  
from the top. NOTE: Be careful to proper align  
the glass with the side channels to prevent  
breakage.  
When trying to find out if specific components are  
bad or not, try swapping them with components from  
another PINNACLE CRANE™ game, if available, to  
see if the problem moves with the component or  
stays where it was. This will help you decide if you  
have a problem with a specific component or maybe  
a problem with either the wiring or the main p.c.  
board. Use extreme caution when using probes or  
volt meters if the game is powered up. If checking  
continuity, it is important to disconnect the  
7. When glass is properly seated, slide the side  
glass retainers into place and tighten the (5) 1/4-  
20 kep nuts for each side.  
8. Re-install the bottom glass retainer and tighten  
into place via the (3) self tapping screws  
harnessing at both ends, as attached they may yield  
erroneous results.  
9. Re-install the top window frame and tighten into  
place via the (3) 10-24 carriage bolts.  
If a p.c. board is suspected as causing your  
problems, check to see that all of the I.C. chips are  
firmly seated on the board.  
SIDE GLASS  
REPLACEMENT  
MAIN P.C. BOARD  
REPLACEMENT  
1. Remove all A.C. power from the game.  
2. Remove wagon and crane assemblies.  
1. Remove all A.C. power from the game  
3. Remove front and rear cabinet rails and hard-  
ware.  
2. Unlock and open the front door  
3. Carefully remove all of the connectors from the  
main p.c. board.  
4. Remove fluorescent lights and brackets on side  
where glass is to be replaced.  
4. Remove the 4 long plastic hexagon nuts that  
secure the board to the main board housing.  
5. Remove (2) side window retainers and (1) top  
window retainer.  
5. Gently pull the p.c. board from the mounting  
studs.  
6. Remove side marquee.  
7. Back out long 1/4-20 bolts that hold on the side  
window retainers so they are flush with the 1”  
tube frame.  
6. Reassemble in the reverse order using a new  
main p.c. board.  
12  
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GAME REPAIR  
8. Remove bolts holding playfield in place near  
REMOVAL OF CRANE  
MECHANISM  
bottom of the glass.  
9. Install new glass from the inside of the game and  
drop into channel in the playfield.  
1. Remove all A.C. power from the game.  
10. Reinstall retainers, lights, brackets, marquee,  
playfield bolts and rails in reverse order.  
2. Unlock and open front door.  
3. Remove crane assembly as detailed previously.  
PLUSH RETAINER WALL  
REPLACEMENT  
4. Loosen black thumb screw securing the micro  
track bracket in place. The thumb screw is lo-  
cated on the upper right face of the wagon as-  
sembly at rear.  
1. Remove all A.C. power from the game.  
2. Unlock and open front door  
5. Slide the micro track bracket to the right and up  
to disconnect it from the wagon assembly.  
3. Carefully remove the (2) 1/4-20 nuts holding the  
plastic plush retainer / wall to the side of the  
game.  
6. Carefully lift the entire wagon assembly off the  
rails and rotate clockwise until the left front wheel  
clears the front rail.  
4. Remove old plastic plush retainer wall  
7. Lower the front of the wagon assembly and re-  
move the assembly from between the two rails.  
5. Reassemble in reverse order using new plastic  
plush retainer wall.  
8. The wagon assembly can now be removed from  
the cabinet so necessary maintenance / repairs  
can be made.  
REMOVAL OF CRANE  
MECHANISM  
9. Reassemble in reverse order.  
1. Remove all A.C. power from the game.  
2. Unlock and open the front door.  
3. Slide the crane assembly to the front center of  
the game.  
4. Loosen black thumb screw securing the front to  
back micro track bracket in place. The thumb  
screw is located on the front face of the crane  
assembly nearest the door.  
5. Slide the micro track bracket forward and up to  
disconnect it from the crane assembly.  
6. Carefully lift the entire crane assembly off the  
rails approximately 2 inches, shift to the left as  
far as possible, drop the right side down past the  
right crane rail and slide the entire assembly out  
from between the two separator rails.  
7. The crane assembly can now be removed from  
the cabinet so necessary maintenance / repairs  
can be made  
8. Reassemble in reverse order.  
13  
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GAME REPAIR  
STRING REPLACEMENT  
MOTOR REPLACEMENT  
1. Remove all A.C. power from the game.  
1. Remove all A.C. power from the game.  
2. Unlock and open front door.  
2. Unlock and open front door.  
3. Remove crane assembly as previously stated.  
3. Remove crane and / or wagon assembly as previ-  
ously stated. NOTE: What is removed depends on  
which motor has gone bad.  
4. Disconnect the claw assembly from the crane as-  
sembly by removing the two bolts securing the alu-  
minum coil cap to the coil housing.  
4. Loosen two thumb screws securing crane housing  
cap in place and remove. NOTE: This step is only  
for the 2 motors in the crane assembly.  
5. Tie a knot at the end of the replacement string. Use  
super glue to prevent the knot from working loose  
or use a lighter to melt the knot to prevent loosen-  
ing.  
5. Remove drive o-rings and wheels from the bad mo-  
tor.  
6. Using a lighter, melt the other end of the string and  
form a point before it completely cools.  
6. De-solder the motor leads from the bad motor.  
NOTE: Be sure to note which wire goes to which  
motor lead, for if they are re-installed backwards,  
the motor will run opposite of its intended direction.  
7. Remove crane housing cap by loosening the (2)  
thumbscrews.  
7. Carefully remove the bronze bushing supporting  
the motor shaft of the bad motor. NOTE: This step  
is only for the 2 motors in the crane assembly.  
8. Feed the pointed end up through the hole in the  
coil cap and pull until the knot is firmly seated on  
the inside of the cap. SEE CRANE ASSEMBLY  
DRAWING  
8. Remove the 4 bolts securing the motor to the hous-  
ing.  
9. A proper string routing diagram is located on the  
bottom side of the crane housing cap.  
9. Carefully remove the bad motor.  
10. Feed the pointed end up through the hole in the  
bottom of the crane assembly housing.  
10. Re-assemble in reverse order using new motor.  
NOTE: When motor is completely re-installed,  
place one drop of thread lock on each of the 4 bolts  
that secure the motor in place to prevent the bolts  
from backing out.  
11. Feed string over first string guide then under the  
next string guide.  
12. Finally, feed the string through the hole in the side  
of the string spool, attached to the motor shaft, and  
tie another knot. (Once again, either use super  
glue to prevent the knot from working loose or use  
a lighter to melt the knot to prevent loosening)  
PRECAUTION  
When installing a new motor in any of the three loca-  
tions, please note that the 4 screws, if tightened too  
much, could mis-align the motor and cause binding. It  
is advisable that you tighten the 4 screws just enough  
to keep the motor from moving. Then apply a small  
drop of (Blue) loctite on the back side of each of the 4  
screws to prevent the screws from loosening. When  
the motor is installed properly, it should draw .5 amps  
or less when running at proper 22 volts.  
13. The string is now properly strung.  
14. Re-attach the claw assembly to the crane assem-  
bly using the two bolts that were removed in step 4.  
15. Re-install the crane assembly into the game and  
set it in the home position with the claw assembly  
hanging in the prize chute.  
16. Turn on the game and the crane will automati-  
cally rewind the string properly.  
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GAME REPAIR  
FUSE REPLACEMENT  
CAUTION FOR CONTINUED PROTECTION  
AGAINST RISK OF FIRE. REPLACE ONLY WITH  
THE SAME TYPE OF FUSE HAVING THE SAME  
ELECTRICAL RATING.  
AREA  
MAIN BOARD  
LOCATION  
AMP  
VOLT  
250  
250  
F2  
F3  
F4  
6 MDQ  
3 MDQ  
4 MDQ  
250  
POWER MOD  
3 MDQ  
3 MDQ  
250  
250  
ROPE LIGHT  
CONTROLLER  
CORD REPLACEMENT  
IF THE SUPPLY CORD IS DAMAGED, IT MUST BE  
REPLACED BY THE MANUFACTURER OR ITS  
SERVICE AGENT OR A SIMILARLY QUALIFIED  
PERSON IN ORDER TO AVOID A HAZARD.  
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PARTS LISTINGS  
MECHANICAL PARTS  
GRAPHICS & DECALS  
5011  
SPRING  
BC7007  
BC7013  
DECAL SIDE MARQUEE  
DECAL CONTROL PANEL  
JOYSTICK  
DECAL CONTROL PANEL  
BUTTONS  
BC1002  
BC1003  
BC1004  
BC1005  
BC1006  
BC1007  
BC1008  
BC1011  
BC1013  
BC1014  
BC1015  
BC1016  
BC1017  
BC1018  
BC1022  
BC1023  
BC1025  
CG1020  
CG1052  
CG1055X  
CG1061X  
CG1054  
CG1069X  
CG2008  
CG3019X  
C3030  
CG4003  
CG1062  
CG1066  
CG1070  
CG1073  
CG1075  
CG1078A  
CG1078B  
CG1078D  
CG3036  
CG3037  
CG4004  
CG2014  
CG3008  
CG3009  
CG3013  
BC3026  
BC3027  
BC3028  
CG5014  
CG5015  
LEFT REAR CORNER  
RIGHT REAR CORNER  
CABINET FRAME  
DOOR PANEL  
DOOR FRAME  
PRIZE DOOR  
SIDE PANEL  
SIDE WINDOW RETAINER  
LOCK CAM  
UPPER LOCK ROD  
LOWER LOCK ROD  
DOOR WHEEL BRACKET  
DOOR WINDOW FRAME TOP  
PODIUM  
BC7015  
BC7027  
DECAL FRONT MARQUEE  
ELECTRICAL / ELECTRONIC  
PARTS  
2132  
2970  
GE BRIGHT STICK  
DOOR SWITCH  
SWITCH  
F / B, UP, DOWN SENSOR  
L / R SENSOR  
F / B, UP, DOWN ACTUATOR  
L / R ACTUATOR  
SOLENOID ASSEMBLY  
TRANSFORMER  
DISPLAY PCB  
MAIN PCB  
BRIDGE RECT. 10 AMP 400V  
VOLTAGE REG. IC LM338K  
TRANSISTOR TIP 122  
VOLTAGE REG. IC LM358  
5 V COUNTER  
DBV MARS SERIES 2000  
ABS FRONT CORNER VALANCE  
ABS REAR CORNER VALANCE  
REAR CORNER CAP  
DOOR SEAL  
FP2007  
CG2012  
CG2013  
CG2010  
HH1020  
CG3038X  
CG2002  
BC2032X  
CG2034X  
2080  
208004  
2110  
2124  
HD20224  
CG2600  
BC3005  
BC3006  
FRONT WINDOW VALENCE  
FRONT / REAR CABINET RAIL  
3” SWIVEL CASTER  
WAGON ASSEMBLY  
CRANE ASSEMBLY  
WAGON ROLLER SHAFT  
TRACK MOUNT RAIL ASSEMBLY  
MOTOR / GEARBOX  
THUMB SCREW  
WHEEL  
O-RING DRIVE BAND  
CRANE MOTOR HOUSING CAP  
CRANE UP SPRING  
COIL HOUSING  
COIL SLIDER  
COIL PLUNGER  
SMALL CLAW  
MEDIUM CLAW  
JUMBO CLAW  
COIL CLAW INTERCONNECT  
CLAW SPIDER  
STRING  
JOYSTICK  
MICRO TRACK 56 LINK  
MICRO TRACK 35 LINK  
COIN FUNNEL  
MIRROR  
FRONT GLASS  
SIDE GLASS  
LOCK T-HANDLE  
LOCK BARREL  
BC9001NGL SERVICE MANUAL  
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P 8  
P 3  
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Warranty  
I.C.E warrants all components in the PINNACLE CRANE™ game to be free of  
defects in materials and workmanship for a period of ninety days from the date of  
purchase.  
This warranty does not cover items damaged due to normal wear and tear,  
subjected to abuse, improperly assembled by the end user, modified, repaired, or  
operated in a fashion other than that described in the service manual.  
If your PINNACLE CRANE™ game fails to conform to the above-mentioned  
warranty, I.C.E.'s sole responsibility shall be at its discretion to repair or replace  
any defective component with a new or remanufactured component of equal to or  
greater O.E.M. specification.  
I.C.E. will assume no liability whatsoever, for costs associated with labor to replace  
defective parts, or travel time associated therein.  
I.C.E.'s obligation will be to ship free of charge, replacement parts by U.P.S.  
Ground, U.S. mail, or other comparable shipping means. Any express mail or  
overnight shipping expense is at the cost of the purchaser.  
Products will be covered under warranty only when:  
· The serial number of the game with the defective parts is given.  
· The serial number of the defective part, if applicable, is given.  
· Defective parts are returned to I.C.E., shipping pre-paid, in a timely fashion, if  
requested by I.C.E.  
· A copy of the sales receipt is available as proof of purchase upon request of  
I.C.E.  
I.C.E. distributors are independent, privately owned and operated. In their  
judgment, they may sell parts or accessories other than those manufactured by  
I.C.E. We cannot be responsible for the quality, suitability, or safety of any  
non-I.C.E. part, or any modification, including labor, which is performed by such a  
distributor.  
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WARRANTY  
ICE Inc warrants that all of its products will be free from defects in material and workmanship.  
When placing a warranty request, please be prepared to provide the following information:  
Serial Number of Game or Bill of Sale  
Machine Type  
A Detailed Description of the Equipment Fault Symptoms  
ICE product, including Cromptons, Sam’s Billiards, Uniana and Bell Fruit is warranted as follows:  
180 days on the Main PCB and Computers  
90 days on all other components (i.e. DBV’s, Ticket Dispensers, etc)  
30 days on repaired items  
3 years on all Crane Harnessing  
9 Months on Printers  
DKS cashless systems offer a 3-year warranty on all components.  
ICE Inc shall not be obligated to furnish a warranty request under the following conditions:  
Equipment has been subjected to unwarranted stress through abuse or neglect  
Equipment has been damaged as a result of arbitrary repair/modification attempts  
Equipment that has failed through normal wear and tear  
ICE Inc will assume no liability whatsoever for costs associated with labor to replace defective parts or  
travel time associated therein.  
All defective warranty covered components will be replaced with new or factory refurbished components  
equal to OEM specifications. ICE Inc will cover all UPS ground, or comparable shipping means, freight  
costs during the warranty period. Expedited shipments are available for an additional charge.  
Defective parts are returned to ICE Inc, at the customer’s expense, in a timely fashion.  
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts  
and/or accessories other than those manufactured by ICE Inc. We cannot be responsible for the quality,  
suitability or safety of any non-ICE part, modification (including labor) that is performed by such a  
distributor.  
I.C.E. Parts/Service Dept.  
Innovative Concepts in Entertainment  
10123 Main St.  
Clarence, NY 14031  
Phone #: (716) - 759 – 0360  
Fax #: (716) – 759 – 0884  
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