Nintendo Video Games 45496901912 User Manual

Nintendo of America Inc.  
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
57099A  
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PRINTED IN USA  
INSTRUCTION BOOKLET  
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY  
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE  
USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR  
ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND  
SAFETY INFORMATION.  
WARNING - Repetitive Motion Injuries and Eyestrain  
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these  
instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:  
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.  
Take a 10 to 15 minute break every hour, even if you don't think you need it.  
When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so  
may cause fatigue or discomfort.  
If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several  
hours before playing again.  
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING  
WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.  
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.  
WARNING - Seizures  
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,  
such as while watching TV or playing video games, even if they have never had a seizure before.  
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition  
should consult a doctor before playing a video game.  
WARNING - Battery Leakage  
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the  
battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your  
Nintendo DS.  
Parents should watch when their children play video games. Stop playing and consult a doctor if you or  
your child have any of the following symptoms:  
Convulsions  
Altered vision  
Eye or muscle twitching  
Involuntary movements  
Loss of awareness  
Disorientation  
If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and  
water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with  
water and see a doctor.  
To reduce the likelihood of a seizure when playing video games:  
1. Sit or stand as far from the screen as possible.  
2. Play video games on the smallest available television screen.  
3. Do not play if you are tired or need sleep.  
4. Play in a well-lit room.  
To avoid battery leakage:  
Do not expose battery to excessive physical shock, vibration, or liquids.  
Do not disassemble, attempt to repair or deform the battery.  
Do not dispose of battery pack in a fire.  
Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.  
Do not peel or damage the battery label.  
5. Take a 10 to 15 minute break every hour.  
WARNING - Radio Frequency Interference  
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including  
cardiac pacemakers.  
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.  
If you have a pacemaker or other implanted medical device, do not use the wireless feature of the  
Nintendo DS without first consulting your doctor or the manufacturer of your medical device.  
Observe and follow all regulations and rules regarding use of wireless devices in locations such as  
hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause  
malfunctions of equipment, with resulting injuries to personsDorodwamnalogaedtofproromperWty.ww.Somanuals.com. All Manuals Search And Download.  
The Galactic Federation has heeded this strange, suspicious communication as well and has  
called for the help of Samus Aran.  
In the distant reaches of space, beyond the territories controlled by the Galactic  
Federation, is the Tetra Galaxy, once home to a mighty race known as the Alimbics.  
An advanced civilization, peaceful, prosperous, and powerful, the Alimbics maintained  
stability over the region forcefully but judiciously. They reigned over a vast region  
known as the Alimbic Cluster.  
Her mission: to discover the truth about this mysterious message, to protect against a  
potential threat, and to keep the ultimate power of the Alimbics from falling into the  
wrong hands.  
One day, perhaps thousands of years ago, perhaps tens of thousands, they simply  
disappeared, leaving behind artifacts scattered across the Alimbic Cluster, all protected  
by a lethal arsenal of the Alimbics’ most advanced weaponry.  
Samus Aran  
One of the best bounty hunters in the  
galaxy. Her Power Suit has the ability to  
transform her into a Morph Ball.  
Today, for the first time in centuries, the long-dormant Alimbic Cluster has begun to stir,  
delivering strange tidings. A telepathic communiqué, originating within the Cluster, has  
been transmitted into the brains of some of the most exceptional beings in our galaxy.  
The message is translated into a thousand different languages on a thousand different  
worlds, but the message is always the same: “The secret to ultimate power lies in the  
Alimbic Cluster.”  
This message has intrigued and enticed some of the most formidable bounty hunters in  
the galaxy, inspiring them to make the long journey to the Alimbic Cluster. Each of these  
great warriors has his own motivation. Some desire power--for themselves, their planet,  
or their people--while others simply desire to hunt and to kill, to prove themselves the  
best bounty hunter in the galaxy. Now, it’s a race against time to see which bounty hunter  
will triumph and who will discover the secret behind this promise of “ultimate power.”  
Morph Ball  
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06  
07  
Control Modes  
You can select either Stylus Mode or Dual Mode to  
play the game. Both modes support right- and left-  
handed controls. You can change the control mode by  
selecting CONTROLS under OPTIONS (page 13).  
See pages 22-24 for additional control information.  
Using the Nintendo DS  
Metroid Prime Hunters uses two control modes. In this manual, the controls for the  
Stylus Mode are explained using the configuration for right-handed players.  
Stylus Mode  
Dual Mode  
Stylus Mode  
Buttons control the Attack and Move commands. The stylus handles all other controls.  
Left-handed Stylus Mode  
SELECT  
START  
Top Screen  
A, B, X, or Y Buttons  
+Control Pad  
L Button  
R Button  
Touch Screen  
Move  
Jump  
Power  
Boost  
Pause Menu (During  
Adventure Mode)  
R Button  
L Button  
Attack/Bomb  
Attack (Hold down for a  
Charge Attack) / Bomb  
Control Samus (see pages 22-24)  
Boost  
Dual Mode  
X Button  
A Button  
B Button  
Y Button  
+Control Pad  
Move  
In addition to Attack and Move commands, the A, B, X, and Y Buttons control the  
character’s viewpoint (look up/down), direction, and jump commands.  
Touch Screen  
Dual Mode Controls  
Right-handed  
Move  
Left-handed  
Viewpoint (change direction)  
Select/Confirm in the menu  
Control Samus  
(see pages 22-24 for additional information)  
Jump  
+Control Pad  
A, B, X, or Y Buttons  
R Button  
Viewpoint (change direction) Move  
Jump/Boost  
Attack/Bomb  
Attack/Bomb  
Jump/Boost  
If you close your Nintendo DS during a game, it will go into Sleep Mode to save  
L Button  
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battery life. Open the DS again to resume the game.  
08  
09  
How to Use the Touch Screen  
Perform actions in-game by moving the stylus across the Touch Screen. On the menu  
screen or in the Gunship (page 18), commands are selected in the following manner:  
Starting the Game  
Selecting a Mode  
To choose the game mode, select the Menu icon on the  
Touch Screen. If you select an icon with the +Control  
Pad, the icon will highlight, with the explanation  
displayed on the Top Screen. Tap on the icon to confirm  
your selection.  
Make sure the Nintendo DS is turned off before you begin. Insert the Metroid  
Prime Hunters Game Card into your Nintendo DS and press Power on the  
Nintendo DS system. Touch the Metroid Prime Hunters panel to begin the game. If  
you would like to use the Rumble Pak, insert the Rumble Pak into the Game Boy®  
Advance Game Pak slot before turning the power on.  
When you turn on the Nintendo DS, the screen on the  
right will be displayed. After reading the message,  
tap on the Touch Screen to continue.  
Selecting Various Menu Icons and Items  
Tap on the icon or text to make your selection.  
Touch "Metroid Prime Hunters" on the DS Menu  
Screen to begin the game.  
*If you set your DS to Auto-Start mode, this step is  
not necessary. Please see the Nintendo DS hardware  
manual for details.  
Scrolling/Switching Selection  
Scroll through the text and switch selections by touching the icons below.  
Once the title screen is displayed, follow the  
instructions on page 12.  
Screenshots surrounded by a blue frame are on the Top Screen, and screenshots  
surrounded by a red frame are on the Touch Screen.  
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10  
11  
Options  
Main Menu  
Change in-game settings here. After you have made your selections, tap on the  
checkmark icon to save your preferences.  
On the title screen, tap the Touch Screen to view  
the main menu. Select a game mode or the  
Options icon by tapping once.  
Menu Window  
Save Icon  
Mode Icon  
Choose between Stereo, Surround, or Headphone sound. Volume levels for  
AUDIO  
sound effects and background music, and mic sensitivity can be adjusted here.  
Return Icon  
Tap on this icon to return to the  
previous page.  
Set the in-game controls (page 9) and the sensitivity of the Stylus here. You  
CONTROLS  
can also invert the up/down perspective controls by turning LOOK INVERT on.  
Look at the people responsible for Metroid Prime Hunters.  
CREDITS  
Adventure Mode (Pages 14-31)  
Control Samus Aran in this single-player adventure.  
If you have a DS Rumble Pak inserted in your DS, you can turn the Rumble  
Feature on or off.  
RUMBLE PAK  
Decide whether or not you would like your online game statistics and  
SHOW MY STATS ON  
NINTENDOWIFI.COM  
Multiplayer Mode (Pages 32-51)  
Up to four players can play multiplayer by using Multi-Card Play, DS Download, or  
Wi-Fi communication.  
After selecting this option, tap  
on the confirmation screen to erase all  
By tapping on  
, you can exchange your Hunter License automatically  
saved data and records (see page 19 for saving).  
Any data you erase is gone forever, so please be careful.  
ERASE ALL DATA  
with other nearby players who have also activated this feature (page 44).  
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12  
13  
About Octoliths  
Like Samus, six other bounty hunters are exploring the Tetra galaxy  
seeking out the Octoliths. If one of these Hunters defeats you in  
battle, you may lose any Octoliths you’re carrying. If this happens,  
you must battle that Hunter again to reclaim your Octoliths.  
-How to advance in the game-  
What is Adventure Mode?  
Starting Adventure Mode  
This story mode places you in the action as you battle enemies and solve puzzles as  
the main character, Samus Aran. Visit various planets and space stations within the  
Alimbic Cluster and gather all the Octoliths to acquire the ultimate power within.  
Select Adventure Mode from the main menu to begin.  
Select a File  
When playing for the first time, select one of the  
three files (A, B, or C) available. Your game will be  
saved to the file you select.  
After selecting a file, you can delete or copy the data  
to another file. Note that once you delete saved  
data, it is gone forever (see page 19 for information  
on saving).  
Use the Tetra Galaxy Scan screen (page 16) to select a planet or  
space station.  
Select the  
destination  
After selecting a planet or space station, use all the abilities at  
your disposal (pages 22-31) to find an Octolith.  
Explore  
Acquire  
Octoliths  
Once you have obtained an Octolith, return to Samus's Gunship  
to continue on to your next destination.  
View Unlocked Cinematics.  
Select a Destination  
Game Over  
From the Tetra Galaxy Scan screen, select a planet or a space station to explore  
(page 16).  
If your remaining energy hits zero, the game ends. Select Continue to resume from  
the last checkpoint.  
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14  
15  
Tetra Galaxy Scan Screen  
About the Tetra Galaxy  
On the Top Screen, you can view the Tetra Galaxy  
from inside your Gunship. The Tetra Galaxy map  
appears on the Touch Screen. Select the location you  
want to visit here.  
There are two planets and two space stations within the Alimbic Cluster in the  
Tetra Galaxy.  
Celestial Archives  
1
Change Ordinate Axis  
This space station was badly damaged by an unkown  
object and is currently in very unstable condition.  
Slide the stylus up and down on the Ordinate Axis or use  
the +Control Pad to change the vertical line.  
2
Change Abscissa Axis  
3
Slide the stylus right and left on the Abscissa Axis or use the  
+Control Pad to change the horizontal line.  
Alinos (The Volcanic Ruin)  
5
This planet’s ultra-high temperature once provided  
power for an Alinos city. In the ruins, visible  
reminders of their civilization can still be seen.  
3
Destination Name  
1
4
After selecting a destination, its name will appear on the  
Top Screen.  
2
4
Land Ship  
Tap Land Ship to land at the selected destination.  
Vesper Defense Outpost  
This small base once operated as a refueling station.  
It has been abandoned for a long time. A toxic fuel  
leak has frozen over the station.  
5
Opposing Hunter at this destination  
If your opponent has an Octolith, this will also be displayed.  
Selecting a Destination  
Arcterra (The Ice Cave)  
Using the stylus, adjust the Ordinate and Abscissa Axes  
to select a planet or space station. Once LAND SHIP is  
displayed, touch the icon to visit the destination.  
This planet is located at the farthest reaches of the  
Tetra Galaxy. Arcterra is a barren and frozen world  
with caves and underground catacombs.  
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16  
17  
Logbook  
Inside the Gunship  
With the Logbook, you can check the information you scanned with the Scan Visor (page  
24) and Samus’s equipment status. Tap on the Category icon, then select the item you  
want to view.  
When you visit a space station or planet you have  
already been to, or when Samus goes back inside her  
ship, this screen will appear. Inside the Gunship, your  
energy and ammo will automatically be replenished.  
Category and Scanning Percentage  
Data List  
Scroll Icon  
Current Status  
This screen displays your current number of Energy Tanks (page 21),  
Sub-weapon selection (pages 26-27), and current location.  
Scroll through the data list with the up and down arrows.  
Category Icon  
The number below the category indicates the scanning  
percentage average.  
Gunship Screen Menu  
How to read the Category Icons  
View all currently available Sub-weapons.  
WEAPON SELECT  
OPTIONS  
SAVE GAME  
LOGBOOK  
EXIT SHIP  
LAUNCH SHIP  
Review messages left by the Alimbics.  
LORE  
Change the game's control scheme (page 9).  
Save your game progress.  
Data about enemies you have scanned.  
BIOFORM  
Information about various mechanisms and objects.  
OBJECT  
View previous logbook entries.  
Information about Samus’s equipment.  
EQUIPMENT  
Exit the Gunship and resume exploration.  
Stop exploring and return to the Tetra Galaxy Scan screen.  
Portals and Returning to the Gunship  
Saving Data  
If you activate a Portal while exploring, you can use it to return to a location near the  
Gunship. This comes in handy when you want to save your progress.  
Select SAVE GAME on the Gunship screen to save your Adventure Mode game  
progress. Your Options settings will be saved at the same time.  
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18  
19  
1 Sight  
8
Sub-weapon Icon  
Aim your shots using the sight’s targeting reticle.  
Check the currently equipped Sub-weapon (pages  
27-28). Tap on this icon to switch to the Sub-weapon.  
-Default Screen-  
2
Remaining Ammo  
Check how much ammo remains in the currently  
equipped weapon.  
9
Sub-weapon Change Icon  
Main Screen  
The main screen displays Samus’s point of view. Please see page 30 for how to view  
the screen while Samus is in Morph Ball form.  
Touch and hold the stylus here to view and change  
all available Sub-weapons (pages 26-27).  
Visor Icon  
3
Touch here to switch between Combat and Scan  
Visors (page 24).  
10  
Remaining Energy  
10  
4 Beam Icon  
Touch here to switch your weapon to the Power Beam  
(page 27).  
Samus’s current energy level. If the Energy Gauge  
reaches zero, the game is over.  
11  
12  
1
2
5 Missile Icon  
Energy Gauge  
11  
Tap here to switch your weapon to the Missile. The  
top number indicates remaining ammo, and the  
bottom number indicates maximum ammo.  
When Samus receives damage, the Energy Gauge  
of each tank drops.  
Energy Tank  
Find new Energy Tanks for extra energy in the  
battles ahead.  
12  
6 Morph Ball Icon  
Tap here to transform into the Morph Ball  
(pages 30-31).  
4
5
8
9
7
7 Radar  
The  
are indicated with  
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icon indicates Samus's location. Nearby enemies  
6
3
or marks on the radar.  
20  
21  
Jumping  
Quickly double-tap the Touch Screen to jump.  
Combine this move with the +Control Pad to jump  
in various directions.  
-Basic Actions-  
In right-handed Dual Mode, use the R Button to jump.  
Use the L Button in left-handed Dual mode.  
Moving the Character  
+Contro l Pad  
Move Samus in the desired direction by pressing on the +Control Pad.  
If you are using the left-handed Stylus Mode (page 9), use the X Button to move forward,  
the B Button to move backward, the Y Button to strafe left, and the A button to strafe right.  
Switch to Morph Ball (Tap on the Alt-Form Icon)  
Tap on the Alt-Form icon to transform Samus into the  
spherical Morph Ball. Tap the same icon again to return  
her to bipedal form (page 30-31).  
Changing the Viewpoint/Direction Change  
Sliding the stylus moves  
your point of view in any  
direction.  
Alt-Form Icon  
In right-handed Dual Mode (page 9), the X Button and the B Button look up and down,  
and the Y Button and the A Button turn you left and right. In left-handed Dual Mode,  
press up and down on the +Control Pad to look up and down, and press left and right on  
the +Control Pad to turn left and right.  
Morph Ball  
Normal  
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22  
23  
Switching Visor Types  
Viewing the Map  
Touch and hold the Visor icon to change the Top  
Screen to the Scan Visor view. Tap the icon again  
to switch back to the Combat Visor.  
Press START to display your current location in  
the 3-D map on the Top Screen. Use the stylus to  
manipulate the 3-D map.  
Door/Entrance/Exit  
While using the Scan Visor, you cannot  
use weapons.  
Samus’s Location  
Samus's location is displayed in red.  
Symbols on the Map  
Review various features, including door types,  
compatible weapons, etc.  
Using the Scan Visor  
When the Scan cursor appears on the screen, hold the L Button to scan an object.  
Once scanning is complete, information on the object will be displayed on the Touch  
Screen. Tap OK when you have finished reading. If there is any important  
information, that information will be entered into the Logbook (page 19). Certain  
mechanisms found in the game can be activated by scanning them.  
START  
Press START to return to the default screen.  
QUIT Icon  
Touch here to abort the game and return to the  
title screen. Your progress will not be saved.  
Sight Window  
Scan various organisms and  
objects that appear in this  
window.  
Opening Locked Doors  
Locked doors can be opened by shooting them with the  
appropriate weapon. Scan the door with the Scan Visor to  
determine which weapon to use.  
Scan Cursor  
This cursor indicates an object  
you can scan.  
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When using left-handed controls (page 9), press the R Button to scan.  
24  
25  
Switching Sub-weapon Types  
Samus can use up to six types of Sub-weapons, as well  
as the Power Beam and Missile. Touch and hold the  
Sub-weapon Switch icon to see the list of Sub-  
-Weapon Actions-  
weapons, then slide the stylus to the desired weapon.  
Lift the stylus from the screen to replace the current  
Sub-weapon with the Sub-weapon you chose.  
L Button  
Charge Attack  
Press the L Button to fire a weapon. Some weapons  
can be charged for more powerful attacks. To charge  
your weapon, hold down the L Button and then  
release to fire a devastating Charge Attack. Except for  
the Power Beam, Charge Attacks consume more ammo  
than regular attacks.  
Weapon Types  
You can earn up to six different Sub-Weapons as you progress through the game.  
Power Beam  
Power Beam has a limited offensive capability, but it has excellent rapid-fire ability.  
Switching the weapon of choice  
Tap on the Beam icon to switch your weapon to the Power Beam. Tap on the  
Missile icon to switch to the Missile, and tap on the Sub-weapon icon to switch to  
the Sub-weapon.  
Missile  
The Missile is more powerful than the Power Beam, and is capable of Charge Attacks.  
Samus’s Missiles have homing capability; its Charge Attack enhances the homing  
feature.  
Power Beam Icon  
Missile Icon  
Sub-weapon Icon  
Sub-weapon  
Switch Icon  
Sub-weapon  
Battlehammer  
The Battlehammer is a heavy-duty mortar-type weapon with moderate firing  
speed. The Battlehammer has no Charge Attack, but the rapid-fire attack  
more than makes up for it.  
26  
27  
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Sub-weapon  
Judicator  
About Items  
The Judicator shoots energy that has been super-cooled to temperatures  
approaching absolute zero. If the beam hits hard ground, it will bounce around  
the environment. Normal attacks shoot a single shot while the Charge Attack  
shoots three shots simultaneously.  
Some items can be found by defeating enemies,  
and some are hidden in various locations in the  
world. Draw Energy Balls, Missiles, and Universal  
Ammo packs toward you by charging your weapon  
(page 26).  
Sub-weapon  
Volt Driver  
The Volt Driver shoots high-velocity, rapid-fire energy blasts with a very high hit  
probability. This weapon’s Charge Attack launches an aerobomb that moves  
slowly toward its target. If the aerobomb strikes the target, it causes tremendous  
damage.  
Energy Ball (S: Red, M: Blue:, L: Yellow)  
Missile (S, L)  
Restores Samus’s energy.  
(S: 30, M:60, L:100)  
Restores ammo for the  
Missile. (S: 5, L:10)  
Sub-weapon  
Magmaul  
UA/Universal Ammo (S, L)  
Energy Tank  
The Magmaul shoots projectiles of superheated magma. When charged, its  
projectiles become wider and explode on impact.  
Restores ammo for the  
Sub-weapon. (S: 10, L: 25)  
Samus gains an extra  
energy tank.  
Sub-weapon  
Shock Coil  
The Shock Coil fires charged blasts of high-density neutrinos in concentrated  
bursts, sending multiple concussive waves toward its target. This weapon possesses  
no Charge Attack. Press and hold the L Button to fire the beam continuously.  
Missile Expansion  
UA Expansion  
Max Missile number  
increases by 10.  
Max ammo for the Sub-  
weapon increases by 30.  
Sub-weapon  
Imperialist  
Octolith  
Sub-Weapon  
The Imperialist is ideal for sniping. It fires a thin, powerful laser over long  
distances. Press the R Button to turn on the zoom feature, which increases the hit  
probability and power.  
Samus earns a new  
Sub-weapon.  
A mystery item that holds  
the key to ultimate power.  
Use the L Button while using the left-handed control mode (page 9). You can zoom in if you  
double-tap the Sub-weapon icon (page 21) or with the SELECT Button if using Dual Mode controls.  
28  
29  
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Move  
-Morph Ball Actions-  
Press the +Control Pad or slide the stylus on the Touch Screen to move the  
Morph Ball in any direction.  
Morph Ball Screen  
By tapping on the Alt-Form Icon, Samus transforms herself into the Morph Ball and  
the viewpoint will switch to a third person view. If you tap on the icon again, Samus  
will return to her normal form.  
Boost Ball  
Quickly slide the stylus in any direction on the Touch  
Screen to activate the Boost in that direction. This  
allows the Morph Ball to move at a higher speed for  
a short time. You can also boost by charging the R  
Button (L Button in left-handed control modes).  
BOOST Icon  
Bombs  
Bomb  
While boosting, the Boost icon  
will blink.  
Up to three Bombs can be  
deployed at once.  
Press the L Button to release a bomb. If you place  
the Morph Ball on top of the Bomb before it  
explodes, the impact of that explosion will propel  
the Morph Ball into the air.  
Alt-Form Icon  
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30  
31  
Select Your Hunter  
Double-tap on the Hunter you wish to use for the  
battle. Wait for the other players to select their  
Hunters. In Single-Card play, Samus is the only  
selectable character.  
-Single-Card Play -  
Hosting a Game  
To host a Single-Card game with up to four players, select Single-Card Play from the  
Multiplayer Mode. In this mode, the player with the game card will be the host and  
set the game rules. Everyone else will be guest players.  
Start the Battle  
When everyone has made their selection, you  
can start the game. If you are playing a team  
battle, divide players into teams by touching the  
color bar. Tap on START GAME to begin the battle.  
Please read DS Download Play on page 55 before you play.  
Select an Arena  
Select the Arena and the settings you would like  
to use for the game (pages 48-49). Only the  
“Battle” game mode is available with Single-Card  
Play. When you have finished choosing your  
settings, touch the in the lower right corner.  
When You're the Guest  
If you are a guest player, you can select only Samus as your Hunter. Once the  
download is completed, wait for the host player to start the game.  
• The downloaded game will be deleted once you turn off the power.  
For Players With the Game Card  
If you are a guest player and you have a copy of Metroid Prime Hunters, you can join  
a multiplayer game following the steps on (pages 34-35). You can select any of the  
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available Hunters. Your game results will be saved to your Hunter’s License (page 42).  
32  
33  
All Players  
Select Your Hunter  
Tap twice on the Hunter you would like to play. If you don’t have enough players to join  
the game, the host can add a BOT (computer-controlled character) to play against. Tap  
-Multi-Card Play -  
on the  
and select the characters to add to your battle.  
To play a multiplayer game, each player must have a Nintendo DS and a Metroid Prime  
Hunters Game Card.  
• The host player can also play this mode with all-BOT players for additional  
hunting practice.  
Creating/Joining a Game  
Change BOT Difficulty  
Change the difficulty of the Bot  
by tapping on the  
One = easy  
Two = normal  
Three = hard  
The player who selects the CREATE GAME option  
hosts the game and determines the game criteria.  
The other players must select the host’s name in  
the JOIN GAME box to enter the hosted game.  
icon.  
Add Bot  
Host Only  
Select Game Mode  
The host selects a game mode from the seven  
modes available (pages 48-49).  
Host Only  
Start the Battle  
Host Only  
Select the Stage  
Once all players are ready (including BOTs), the host can start the game. If playing  
with teams, first divide the players into teams by touching on the colored bar above  
or below the Hunter. Tap on START GAME to start.  
The host selects the Arena and game rules used for the game (pages 48-49). After the  
selections have been made, touch the checkmark in the lower-right corner of the screen.  
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34  
35  
Wi-Fi Menu  
After selecting Multiplayer Mode from the Main Menu, tap on NINTENDO WFC to  
view the Nintendo Wi-Fi Connection screen.  
-Nintendo Wi-Fi Connection-  
For the best experience, use the same Nintendo DS and Metroid Prime Hunters  
Game Card together as a set. Please read the separate Nintendo Wi-Fi Connection  
booklet for details.  
Nintendo Wi-Fi Connection allows multiple Metroid Prime Hunters owners to play  
together over the internet—even when separated by long distances.  
To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi  
Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi  
Connection instruction booklet included with this game for directions on setting up your  
Nintendo DS.  
FIND A GAME  
(pages 38-39)  
Connect to Nintendo WFC and battle with users all  
over the world.  
FRIENDS AND RIVALS  
(pages 40-41)  
Connect to Nintendo WFC, and battle against your  
Friends and Rivals.  
To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless  
network device installed (such as a wireless router) and an active broadband or DSL internet  
account.  
If you do not have a wireless network device installed on your PC, you can order a Nintendo Wi-  
Fi USB Connector (sold separately) directly from Nintendo. See the separate Nintendo WFC  
instruction booklet for more information.  
Nintendo Wi-Fi Connection game play uses more battery power than other game play. You may  
prefer to use the AC Adapter to prevent running out of power when using the Nintendo Wi-Fi  
Connection.  
Set up your DS hardware and game card for  
Nintendo Wi-Fi Connection.  
CONFIGURE WI-FI  
EDIT FRIENDS AND RIVALS  
(pages 42-45)  
Review your FRIENDS and RIVALS roster and  
register new Friends.  
Connection Problems?  
You can also play Nintendo WFC compatible games at selected internet hotspots without  
additional setup.  
The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in  
If you cannot connect to Nintendo Wi-Fi  
Connection even when you select FIND A GAME or  
FRIENDS AND RIVALS, an error message and error  
code will be displayed.  
Please note that the DS system will shut down and must be restarted when making any Nintendo Wi-Fi Connection changes.  
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of  
call 1-800-895-1672 (USA/Canada only).  
Please read the separate Nintendo Wi-Fi Connection booklet for more details.  
36  
37  
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Select the Hunter  
Tap on the Hunter you want to play, then tap again to confirm your selection.  
Find Game  
Use the FIND A GAME option to connect to Nintendo Wi-Fi Connection and play  
against gamers from all over the world (page 48).  
Select the Stage  
Each player helps choose which stage to play. Make  
your selection and tap on to confirm. Once  
everyone has made a selection, the Arena will be  
decided by majority vote. If multiple choices receive  
the same number of votes, the Arena will be selected  
randomly from the choices.  
You cannot edit the Point Goal, Time Limit, or Team Play settings in a FIND GAME  
battle. Also, only Battle Mode is available.  
Set the Criteria  
Select a specific region and opponent ranking to  
search for opponents. After you have selected your  
criteria, select SEARCH FOR GAME. After players  
meeting your criteria have been found, the game will  
advance to the Hunter selection screen.  
Once the Arena is selected, the battle will start automatically.  
Register your opponent in the RIVALS roster  
Any players that you play against through "FIND  
GAME" may be added to your RIVALS roster from  
the Results screen. Tap on the player’s ADD RIVAL  
icon, then select either QUIT or PLAY AGAIN. If that  
player also tapped on the ADD RIVAL icon, then  
each of you will be registered to your opponent’s  
Criteria  
To find an opponent from anywhere in the world, select  
WORLDWIDE. If you want to limit the search to North  
America, select LOCAL REGION.  
Use MATCH MY RANK to find opponents similar to  
your skill level.  
REGION  
OPPONENT RANK  
RIVALS roster.  
ADD RIVAL  
If the other player didn’t tap on your ADD RIVAL icon, then that player will not  
be added to your RIVALS roster.  
38  
39  
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Friends and Rivals  
All Players  
Choose a Hunter  
Tap on the Hunter you want to use for the battle, then tap again to confirm.  
Wait for the other players to select their Hunters.  
You can only play with the players you registered as FRIENDS or RIVALS. When you  
tap on the CREATE GAME icon, you can create a game as the host. You cannot choose  
FRIENDS or RIVALS if you do not register them.  
Host Only  
Start the Battle  
Available Games  
The host’s name will be  
displayed. Tap on the name to  
join in.  
Online Info  
Number of the FRIENDS and  
RIVALS players currently online.  
Once you have at least two players in the game, the  
host can close the invitation and start the battle. If  
you want to play a team battle, divide players into  
separate teams. Tap on START GAME to begin.  
View  
Tap to switch to the FRIENDS  
and RIVALS screen. This will  
show those FRIENDS and  
RIVALS currently online.  
Create Game  
Send a Message to a Friend/Voice Chat  
Send a message  
If players are on your FRIENDS roster, the icon on the left will be  
displayed after all players have selected their Hunter. If you tap on this  
icon, the keyboard (page 45) will be displayed and friends can exchange  
Host Only  
Select Game Conditions  
The host player has the ability to restrict players who can join the game. If you don’t  
want rivals to join the game, select NO on RIVALS. If you don’t want your friends to  
join, select NO on FRIENDS.  
messages before beginning a game.  
• These messages will be shown to everyone on your FRIENDS roster.  
Voice Chat  
If the icon on the left is displayed on the screen, press the X Button to  
chat with other FRIENDS using Voice Chat. As with sending a message,  
you can only chat with people on your FRIENDS roster.  
Host Only  
Game Mode and Stage Set up  
Select the game mode you would like to play from the seven available game modes  
(pages 48-49). Then, choose the Arena and game conditions you would like to use  
(pages 48-49).  
To protect your privacy, do not give out personal information such as last name, phone number, birth  
date, age, e-mail or home address when communicating with others.  
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40  
41  
Data Lock Switch  
Edit Friends and Rivals  
On the Edit screen, you can review other players’ information and add to or edit  
your FRIENDS and RIVALS rosters. The FRIENDS and RIVALS rosters are displayed on  
the Touch Screen.  
You can register up to 60 players on your FRIENDS  
and RIVALS rosters. If you register more than 60  
players, the oldest player’s data will be deleted. If  
you want to make sure a player will not be deleted,  
tap the icon on the left of the player’s name to lock  
that player's data. You can lock up to 57 players.  
Lock  
Status  
Unlock  
Status  
1
4
5
6
7
Player Name and Rank  
Your Name  
1
A player's ranking is decided by  
previous battle’s results. This  
ranking indicates the player’s  
skill level (with five stars being  
the highest ranking). The color of  
the frame around the player’s  
name indicates the player's  
region (North American version:  
Blue, Japanese version: Red,  
European version: Green).  
FRIENDS Roster  
3
RIVALS Roster  
Add FRIENDS (page 44)  
2
4
FRIENDS and RIVALS  
FRIENDS  
8
Delete Player (page 45)  
5
6
Players can play FRIENDS AND RIVALS battles (pages 40-41) as well as  
2
Ranking Points and Next Round  
exchange messages (page 41) with other friends.  
Displays current RANK POINTS and how many  
points are needed to reach NEXT RANK.  
8
7
How to register 1. Play Multi-Card Play (pages 34-35).  
2. Input a FRIEND CODE to register that player (page 44).  
a FRIEND  
3
Player Information  
RIVALS  
Switch the display by pressing the L or R Button.  
Battle rivals in the FRIENDS AND RIVALS mode.  
About the Hunter License  
The Hunter License is your own personal game profile. Various information is  
stored here, including your favorite weapon and game mode, number of wins,  
and total hours played.  
1. Register the player after a completed FIND GAME battle (page 38).  
How to register  
a RIVAL  
2. Register the player after a completed FRIENDS AND RIVALS battle.  
3. Exchange information using the RIVAL RADAR feature (page 44).  
42  
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Registering a FRIEND  
Delete a name from the roster  
Select the player you want to delete from the roster,  
then tap on DELETE PLAYER to delete the data. On  
the confirmation screen, tap the icon.  
1
Select ADD FRIEND in order to register a friend.  
Enter your friend’s FRIEND CODE on the screen  
displayed on the right, then tap on  
to confirm.  
When this is complete, enter your friend’s name.  
A FRIEND CODE is the 12-digit code automatically  
assigned to you when you first connect to Nintendo  
Wi-Fi Connection.  
Decide when you would like to meet up with your  
friend online, then connect to Nintendo Wi-Fi  
Connection. Registration will automatically take  
place. If you connect to Nintendo Wi-Fi Connection  
at different times, only the person who was  
connected later will be registered. The first person  
must connect again to be registered.  
2
How to use the Keyboard  
The keyboard screen will be displayed when you  
send a message (page 41) or when registering a  
friend’s name on the FRIENDS roster. Use the  
Touch Screen keyboard to enter text.  
Your Personal FRIEND CODE  
Give your personal FRIEND  
CODE to your friend when you  
want to register him/her on  
your FRIENDS roster.  
Special Keys  
CANCEL  
Tap on the  
icon to return to the previous page.  
Use RIVAL RADAR to add RIVALS  
SHIFT/CAPS  
SPACE  
Switch font types.  
Put a space between text.  
Select RIVAL RADAR from the Multiplayer Menu,  
then tap on the  
icon to start communication.  
SEND/CONFIRM  
Tap on the  
Tap on the  
icon to send a message to your friend.  
icon to backspace.  
If you come near someone who has set his/her  
DS on RIVAL RADAR, you can exchange your  
Hunter License (page 42) with up to three  
BACKSPACE  
players at a time, and register those players on your RIVALS roster.  
44  
45  
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Multiplayer Basic Rules  
Battle other players to complete the selected objectives. Watch your Energy Gauge:  
once the gauge goes down to zero, you’re defeated. Press the L Button (or, if you’re  
left-handed, press the R Button) to respawn your character in a different spot.  
-Playing a Multiplayer Game-  
Multiplayer Screen  
Depending on the Hunter you choose, the Multiplayer Mode display screen will be  
different. However, the basics will be the same as the Adventure Mode (pages 20-  
21). Hold START to check the current score.  
Action Controls  
Basic controls are the same as in Adventure  
Mode. Although you cannot switch visors or view  
the world map, all other commands are available  
(pages 22-29). Other characters can use Alt-  
Forms by touching the Alt-Form icon. Each  
character has its own unique movement and  
attack methods, so try them all!  
The game does not pause while you are viewing the current score.  
The screenshot on the right is the Multiplayer  
Mode display screen for Samus.  
Objective Completion Gauge  
Energy Gauge  
The Results Screen  
When your character receives damage, the gauge  
will be reduced. If the Energy Gauge reaches zero,  
your character is defeated. Your Energy Gauge can  
reach a maximum of 199 energy units.  
When time expires or the game requirements are  
met, the battle ends. Each player’s rank appears  
on the Results screen. Select PLAY AGAIN to start  
the next game or QUIT to exit Multiplayer mode.  
RANK  
Displays your current game ranking.  
Screen Switch Icon  
Remaining Time  
Tap this icon or use the L and R Button to  
review the details of your battle results.  
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46  
47  
The first player to make a Kill becomes the powerful “Prime  
Hunter.” The remaining players must then defeat this player to  
take the title. Compete against each other unti Time Goal is met, or  
Time Limit has expired. If the Time Limit expires, the player who  
held the title longest is the winner.  
Setting Game Criteria  
There are seven different multiplayer game  
modes. Each mode has different objectives.  
Detailed rules can be modified in the Arena  
Setting screen. Please see pages 32-35 for more  
information.  
PRIME HUNTER  
CAPTURE  
Attack enemy territory and steal their Octoliths, then bring them  
back to your own territory. The team who receives the specified  
number of points first wins. You can set the number of Octoliths  
required to win, the Time Limit, and Auto Reset, which returns the  
Octolith to base when the carrying Hunter is defeated.  
Advanced Settings  
Game Types  
Fight over the Nodes placed in the stage. When you stand on an  
uncontested node for ten seconds, you capture it. You get points for  
nodes under your control.  
Compete to see how many other Hunters you can defeat. You can  
set the Point Goal needed to win the game, the Time Limit, and  
Team Play. (Choosing this will divide players into two teams.)  
NODES  
BATTLE  
Battle against other players–the last one standing is the winner.  
You can set Lives (the number of times you can respawn your  
Hunter) and Team Play.  
SURVIVAL  
Advanced Settings  
Tap on ADVANCED SETTINGS on the Arena Settings screen to modify detailed  
rule options.  
Pick up the Octolith and take it to a specified location to earn  
points. The first player to deliver the specified number of Octoliths  
to the goal wins. You can set the number of Octoliths required to  
win, the Time Limit, Team Play, and Auto Reset, which returns the  
Octolith to base when the carrying Hunter is defeated.  
BOUNTY  
Show Hunters on Radar If you turn this option off, enemies will not be displayed on the radar.  
Damage Level  
Friendly Fire  
Adjust the damage level you give and receive.  
You can receive damage from your teammate as well as enemy players (Team Play Mode).  
Choose between Default or Affinity weapons.  
Attempt to secure a designated area. You will earn time while you  
are the only Hunter to occupy it.  
DEFENDER  
Available Weapons  
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48  
49  
Hunters & Affinity Weapons  
Items  
Samus and the other six Hunters all have  
unique and different abilities and Alt-  
Forms. Using each Hunters' Affinity  
Weapon strengthens that Hunter’s  
weapon power and weapon effects.  
Samus Aran  
Find the items placed across each stage and use  
them to your advantage. The items you can find  
differ depending on the game mode and rules  
you select.  
Weapon: Missile  
The Missile can track enemy  
movements. The charge attack  
increases the Missile’s  
effectiveness.  
Energy Balls (M: Blue, L: Yellow)  
Missile (S, L)  
Weavel  
Noxus  
Weapon: Battlehammer  
Weapon: Judicator  
Restores energy level.  
(M:60, L: 100)  
Restores Missile ammo.  
(S: 5, L: 10)  
When the Battlehammer strikes  
its target it explodes, causing  
additional damage.  
If Noxus uses the charge attack  
with the Judicator, its shots  
freeze the target.  
Affinity Weapon  
UA/Universal Ammo (S, L)  
Restores Sub-weapon ammo.  
Number restored depends  
on weapon.  
Earn the Hunter’s preferred  
Affinity weapon.  
Kanden  
Spire  
Weapon: Volt Driver  
Weapon: Magmaul  
When a charged Volt Driver  
strikes its target, the target’s  
vision is temporarily distorted.  
The Magmaul’s charge attack  
has a larger explosion that  
burns its target.  
Double Damage  
Cloak  
Doubles attack power for a  
limited time.  
Turns your character invisible for a  
limited time.  
Sylux  
Trace  
Deathalt  
Octolith  
Weapon: Shock Coil  
Weapon: Imperialist  
Changes character to Alt-Form to  
quickly destroy its enemies by  
touching them.  
The Shock Coil drains the target’s  
energy.  
While using this weapon, Trace’s  
body will be invisible as long as  
he remains stationary.  
Take this back to the goal or base  
to earn points.  
50  
51  
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Alt-Form: Triskelion  
SYLUX  
Sylux is a resourceful tracker, and a deadly  
sharpshooter who harbors an intense hatred for the  
Galactic Federation and for Samus Aran for assisting the  
Galactic Federation in the past.  
TRACE  
Trace is a Kriken, one of the most hated  
and feared races in the galaxy. His  
quest for ultimate power consumes him,  
and his every thought is bent toward  
bringing supremacy to the Krikens and  
honor to himself.  
Alt-Form: Lockjaw  
WEAVEL  
This cybernetic warrior is part of a Space Pirate special  
KANDEN  
unit. Badly injured in a past battle with Samus Aran,  
Weavel’s body has been reconstructed and fused with a  
Power Suit. The rebuilt Weavel has become a  
formidable and ferocious warrior.  
A lab experiment gone awry, Kanden  
was created to be the ultimate soldier,  
immortal and relentless. He is a ferocious,  
deadly and dangerously unpredictable  
Hunter. To prove himself as the finest  
bounty hunter of them all, he now seeks  
to attain the ultimate power.  
Alt-Form: Halfturret  
Alt-Form: Stinglarva  
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53  
NOXUS  
Noxus is a member of the Vhozon, a proud and  
reclusive race. He is determined to get the  
ultimate power first to prevent it from falling  
into the hands of lawbreakers or the unworthy.  
This section explains how to establish a link for DS Download Play.  
What you need:  
Nintendo DS systems  
Metroid Prime Hunters Game Cards  
1 per player  
1
What to Do (For the Parent Unit)  
1. Make sure that all DS systems are turned off, then insert a Metroid  
Prime Hunters Game Card into your unit.  
2. Turn on the power for all systems. The DS Menu Screen will appear.  
3. Touch the “Metroid Prime Hunters” panel.  
4. Follow the instructions on page 32.  
Alt-Form: Vhoscythe  
Game Selection Screen  
Steps - All systems excluding P1  
1. Turn on the power of all the systems.  
The DS menu screen will appear.  
2. Touch the “DS Download Play” panel.  
The Game List Screen will appear.  
3. Touch the “Metroid Prime Hunters” panel. The Download  
Confirmation Screen will appear.  
4. When the correct software appears, touch “Yes.”  
The parent unit will then start the download process.  
5. Next, follow the instructions on page 32.  
SPIRE  
Spire is the sole remaining member of the  
Diamonts, an ancient silicon-based life-  
form. He hopes that finding the Alimbics’  
source of ultimate power and solving the  
mystery of their lost race will help him solve  
the mystery of his own.  
Game List Screen  
Alt- Form: Dialanche  
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55  
Take note of the following guidelines for DS Download Play.  
The icon on the DS and game menu screens shows that there is a wireless function associated  
with an activity. Choose menus with this icon to engage in wireless activities. Please do not choose  
this option in places where wireless transmission is forbidden, such as airplanes or hospitals.  
This game is compatible with the Nintendo DS Rumble Pak (sold separately). The Rumble Pak  
includes built-in features that rumble while you play, providing realistic feedback. Please read the  
following before you play the game with Rumble Pak enabled.  
The  
icon that appears when you are connected to a wireless signal indicates the strength of the  
• Make sure the Nintendo DS is turned off.  
signal. The stronger the signal, the smoother your wireless play will be.  
• Insert the Rumble Pak into Slot-2 on the front of the Nintendo DS (the label  
should face toward the bottom) just like loading a Game Boy Advance Game Pak.  
• Make sure to turn the power off before removing the Rumble Pak.  
Troubleshooting  
• Nintendo DS Rumble Pak is making a sound  
- When the Rumble Feature is on, the Rumble Pak will make sounds during game play.  
Within 30 ft.  
Signal Bars  
0
1
2
3
Weak  
Strong  
The power light will blink when wireless functionality is active.  
• Does not rumble  
- Make sure the Rumble Feature is turned on in the game (select Options in the main menu).  
- Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty.  
To make the most of your wireless experience, remember the following:  
Keep all DS consoles within 30 feet of each other, or at least close enough that you see two or  
more bars of signal strength.  
Please arrange the DS consoles so they face each other. Make sure there are no people or other  
obstructions between the DS consoles.  
Play may sometimes be affected by devices that cause interference, such as GBA Wireless  
Adapters, Wavebirds, WLAN, microwaves, or cordless appliances. If this occurs, move away from  
the interference-causing device or turn it off.  
• Does not stop rumbling  
- Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty.  
If the Rumble Pak still does not work properly after following these troubleshooting measures,  
please call Nintendo customer service.  
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57  
Nintendo Software Technology Corporation  
Game Director  
Network/Multiplayer Programming  
Cory O'Regan  
Environment Art  
Chris Miller  
Producers  
Shigeki Yamashiro  
Robert Champagne  
Masamichi Abe  
Jonathan Bryant  
Katie Clark  
Single-Player Game Design/Story  
Richard Vorodi  
Additional Programming  
Environment/Game Objects  
Special Thanks  
Scott Bassett  
Edward Sherman  
Andrew Jones  
John Layman  
Darren Lamb  
Bryan Meagher  
Mike Keough  
Jared Carew  
Wi-Fi Game Design/Project Coordination  
Wing S. Cho  
Tools Department Lead  
Character Modeling/Animation Lead  
Satoru Hosogai  
David Lee Phemister  
Project Coordination  
Hiroto Alexander  
World Editor Tool  
Character Modeling/Animation  
Oscar Nebres  
Alexander Van Berg  
Technical Programming Lead  
Mark Trono  
Nintendo Company, Ltd.  
Colin Reed  
Menu Tool  
Clark Morse  
Corey Ross  
UI Design/Art  
Executive Producer  
Programming Lead/  
Multiplayer Game Design  
Jonathan Johnson  
Nicholas Trahan  
Satoru Iwata  
Art Director/Multiplayer Game Design  
Promotional Art  
Producer  
Michael Harrington  
Kunitake Aoki  
Kensuke Tanabe  
AI Programming  
David Devaty  
Special Effects  
In-Game Camera Sequences  
Coordination  
Edward Barkley  
Dwight Hwang  
Akiya Sakamoto  
Enemy Programming  
Max Szlagor  
Environment Lead  
Sound Design/Music/Voice  
Lawrence Schwedler  
Special Thanks  
Retro Studios  
Alain Schneuwly  
Audio Programming  
James Phillipsen  
Super Mario Club  
PolyAssets United Inc.  
Rory Johnston  
Environment Art/Multiplayer Game Design  
Chris Donovan  
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59  
Nintendo Of America  
Senior Product Specialist  
Senior Project Coordinator  
Jeff Gilbert  
Robert Johnson  
Vice President, Engineering  
Project Coordinator  
Yoshinobu Mantani  
Jim Holdeman  
Director Product Testing  
Communications Coordinator  
Shuji Hashimoto  
Tomoko Mikami  
Product Testing Sr. Manager  
Special Thanks  
Mike Fukuda  
Tom Prata  
Rob Crombie  
Product Testing Manager  
Jeff Miller  
Kyle Hudson  
Brett Gow  
Darren Smith  
NOA Wi-Fi Team  
NOE Wi-Fi Team  
Product Testing Supervisors  
Eric Bush  
Sean Egan  
Nintendo Of Europe  
Bilingual Product Tester  
Mika Kurosawa  
Coordination  
Andy Fey  
Text Editing  
Nate Bihldorff  
Teresa Lillygren  
Noriko Netley  
Testing Coordinator  
Alessio Danieli  
Product Testers  
Michael Chipman Robert Jahn  
Joel D. Simon  
Pat Wells  
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61  
REV–D  
REV–P  
Important Legal Information  
Warranty & Service Information  
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call  
our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,  
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or  
over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting  
us first.  
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic  
and international intellectual property laws. “Back-up” or “archival” copies are not authorized and  
are not necessary to protect your software. Violators will be prosecuted.  
HARDWARE WARRANTY  
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and  
workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo  
will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date  
of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last  
12 months.  
This video game is not designed for use with any unauthorized copying device or any unlicensed  
accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or  
any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of  
any such device. If use of such device causes your game to stop operating, disconnect the device  
carefully to avoid damage and resume normal game play.  
GAME & ACCESSORY WARRANTY  
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a  
period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,  
Nintendo will repair or replace the defective product, free of charge.  
If your game ceases to operate and you have no device attached to it, please contact Nintendo  
Customer Service (see below).  
SERVICE AFTER EXPIRATION OF WARRANTY  
replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR  
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.  
The contents of this notice do not interfere with your statutory rights.  
WARRANTY LIMITATIONS  
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT  
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES  
(INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES  
UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.  
This booklet and other printed materials accompanying this game are protected by domestic and  
international intellectual property laws.  
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE  
HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL  
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES.  
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL  
DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.  
For further information or assistance, please contact:  
Nintendo Consumer Service  
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.  
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
This warranty is only valid in the United States and Canada.  
or call 1-800-255-3700  
(U.S. and Canada)  
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