Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
57099A
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PRINTED IN USA
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE
USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR
ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND
SAFETY INFORMATION.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these
instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
Take a 10 to 15 minute break every hour, even if you don't think you need it.
When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so
may cause fatigue or discomfort.
If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several
hours before playing again.
•
•
•
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING
WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
•
•
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,
such as while watching TV or playing video games, even if they have never had a seizure before.
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition
should consult a doctor before playing a video game.
•
•
•
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the
battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your
Nintendo DS.
Parents should watch when their children play video games. Stop playing and consult a doctor if you or
your child have any of the following symptoms:
Convulsions
Altered vision
Eye or muscle twitching
Involuntary movements
Loss of awareness
Disorientation
If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and
water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with
water and see a doctor.
•
To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
To avoid battery leakage:
•
•
•
•
•
Do not expose battery to excessive physical shock, vibration, or liquids.
Do not disassemble, attempt to repair or deform the battery.
Do not dispose of battery pack in a fire.
Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
Do not peel or damage the battery label.
5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including
cardiac pacemakers.
•
•
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
If you have a pacemaker or other implanted medical device, do not use the wireless feature of the
Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
Observe and follow all regulations and rules regarding use of wireless devices in locations such as
hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause
•
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The Galactic Federation has heeded this strange, suspicious communication as well and has
called for the help of Samus Aran.
In the distant reaches of space, beyond the territories controlled by the Galactic
Federation, is the Tetra Galaxy, once home to a mighty race known as the Alimbics.
An advanced civilization, peaceful, prosperous, and powerful, the Alimbics maintained
stability over the region forcefully but judiciously. They reigned over a vast region
known as the Alimbic Cluster.
Her mission: to discover the truth about this mysterious message, to protect against a
potential threat, and to keep the ultimate power of the Alimbics from falling into the
wrong hands.
One day, perhaps thousands of years ago, perhaps tens of thousands, they simply
disappeared, leaving behind artifacts scattered across the Alimbic Cluster, all protected
by a lethal arsenal of the Alimbics’ most advanced weaponry.
Samus Aran
One of the best bounty hunters in the
galaxy. Her Power Suit has the ability to
transform her into a Morph Ball.
Today, for the first time in centuries, the long-dormant Alimbic Cluster has begun to stir,
delivering strange tidings. A telepathic communiqué, originating within the Cluster, has
been transmitted into the brains of some of the most exceptional beings in our galaxy.
The message is translated into a thousand different languages on a thousand different
worlds, but the message is always the same: “The secret to ultimate power lies in the
Alimbic Cluster.”
This message has intrigued and enticed some of the most formidable bounty hunters in
the galaxy, inspiring them to make the long journey to the Alimbic Cluster. Each of these
great warriors has his own motivation. Some desire power--for themselves, their planet,
or their people--while others simply desire to hunt and to kill, to prove themselves the
best bounty hunter in the galaxy. Now, it’s a race against time to see which bounty hunter
will triumph and who will discover the secret behind this promise of “ultimate power.”
Morph Ball
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06
07
Control Modes
You can select either Stylus Mode or Dual Mode to
play the game. Both modes support right- and left-
handed controls. You can change the control mode by
selecting CONTROLS under OPTIONS (page 13).
See pages 22-24 for additional control information.
Using the Nintendo DS
Metroid Prime Hunters uses two control modes. In this manual, the controls for the
Stylus Mode are explained using the configuration for right-handed players.
Stylus Mode
Dual Mode
Stylus Mode
Buttons control the Attack and Move commands. The stylus handles all other controls.
Left-handed Stylus Mode
SELECT
START
Top Screen
A, B, X, or Y Buttons
+Control Pad
L Button
R Button
Touch Screen
Move
Jump
Power
Boost
Pause Menu (During
Adventure Mode)
R Button
L Button
Attack/Bomb
Attack (Hold down for a
Charge Attack) / Bomb
Control Samus (see pages 22-24)
Boost
Dual Mode
X Button
A Button
B Button
Y Button
+Control Pad
Move
In addition to Attack and Move commands, the A, B, X, and Y Buttons control the
character’s viewpoint (look up/down), direction, and jump commands.
Touch Screen
Dual Mode Controls
Right-handed
Move
Left-handed
Viewpoint (change direction)
Select/Confirm in the menu
Control Samus
(see pages 22-24 for additional information)
Jump
+Control Pad
A, B, X, or Y Buttons
R Button
Viewpoint (change direction) Move
Jump/Boost
Attack/Bomb
Attack/Bomb
Jump/Boost
If you close your Nintendo DS during a game, it will go into Sleep Mode to save
L Button
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battery life. Open the DS again to resume the game.
08
09
How to Use the Touch Screen
Perform actions in-game by moving the stylus across the Touch Screen. On the menu
screen or in the Gunship (page 18), commands are selected in the following manner:
Starting the Game
Selecting a Mode
To choose the game mode, select the Menu icon on the
Touch Screen. If you select an icon with the +Control
Pad, the icon will highlight, with the explanation
displayed on the Top Screen. Tap on the icon to confirm
your selection.
Make sure the Nintendo DS is turned off before you begin. Insert the Metroid
Prime Hunters Game Card into your Nintendo DS and press Power on the
Nintendo DS system. Touch the Metroid Prime Hunters panel to begin the game. If
you would like to use the Rumble Pak, insert the Rumble Pak into the Game Boy®
Advance Game Pak slot before turning the power on.
When you turn on the Nintendo DS, the screen on the
right will be displayed. After reading the message,
tap on the Touch Screen to continue.
Selecting Various Menu Icons and Items
Tap on the icon or text to make your selection.
Touch "Metroid Prime Hunters" on the DS Menu
Screen to begin the game.
*If you set your DS to Auto-Start mode, this step is
not necessary. Please see the Nintendo DS hardware
manual for details.
Scrolling/Switching Selection
Scroll through the text and switch selections by touching the icons below.
Once the title screen is displayed, follow the
instructions on page 12.
Screenshots surrounded by a blue frame are on the Top Screen, and screenshots
surrounded by a red frame are on the Touch Screen.
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10
11
Options
Main Menu
Change in-game settings here. After you have made your selections, tap on the
checkmark icon to save your preferences.
On the title screen, tap the Touch Screen to view
the main menu. Select a game mode or the
Options icon by tapping once.
Menu Window
Save Icon
Mode Icon
Choose between Stereo, Surround, or Headphone sound. Volume levels for
AUDIO
sound effects and background music, and mic sensitivity can be adjusted here.
Return Icon
Tap on this icon to return to the
previous page.
Set the in-game controls (page 9) and the sensitivity of the Stylus here. You
CONTROLS
can also invert the up/down perspective controls by turning LOOK INVERT on.
Look at the people responsible for Metroid Prime Hunters.
CREDITS
Adventure Mode (Pages 14-31)
Control Samus Aran in this single-player adventure.
If you have a DS Rumble Pak inserted in your DS, you can turn the Rumble
Feature on or off.
RUMBLE PAK
Decide whether or not you would like your online game statistics and
SHOW MY STATS ON
NINTENDOWIFI.COM
Multiplayer Mode (Pages 32-51)
Up to four players can play multiplayer by using Multi-Card Play, DS Download, or
Wi-Fi communication.
After selecting this option, tap
on the confirmation screen to erase all
By tapping on
, you can exchange your Hunter License automatically
saved data and records (see page 19 for saving).
Any data you erase is gone forever, so please be careful.
ERASE ALL DATA
with other nearby players who have also activated this feature (page 44).
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12
13
About Octoliths
Like Samus, six other bounty hunters are exploring the Tetra galaxy
seeking out the Octoliths. If one of these Hunters defeats you in
battle, you may lose any Octoliths you’re carrying. If this happens,
you must battle that Hunter again to reclaim your Octoliths.
-How to advance in the game-
What is Adventure Mode?
Starting Adventure Mode
This story mode places you in the action as you battle enemies and solve puzzles as
the main character, Samus Aran. Visit various planets and space stations within the
Alimbic Cluster and gather all the Octoliths to acquire the ultimate power within.
Select Adventure Mode from the main menu to begin.
Select a File
When playing for the first time, select one of the
three files (A, B, or C) available. Your game will be
saved to the file you select.
After selecting a file, you can delete or copy the data
to another file. Note that once you delete saved
data, it is gone forever (see page 19 for information
on saving).
Use the Tetra Galaxy Scan screen (page 16) to select a planet or
space station.
Select the
destination
After selecting a planet or space station, use all the abilities at
your disposal (pages 22-31) to find an Octolith.
Explore
Acquire
Octoliths
Once you have obtained an Octolith, return to Samus's Gunship
to continue on to your next destination.
View Unlocked Cinematics.
Select a Destination
Game Over
From the Tetra Galaxy Scan screen, select a planet or a space station to explore
(page 16).
If your remaining energy hits zero, the game ends. Select Continue to resume from
the last checkpoint.
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14
15
Tetra Galaxy Scan Screen
About the Tetra Galaxy
On the Top Screen, you can view the Tetra Galaxy
from inside your Gunship. The Tetra Galaxy map
appears on the Touch Screen. Select the location you
want to visit here.
There are two planets and two space stations within the Alimbic Cluster in the
Tetra Galaxy.
Celestial Archives
1
Change Ordinate Axis
This space station was badly damaged by an unkown
object and is currently in very unstable condition.
Slide the stylus up and down on the Ordinate Axis or use
the +Control Pad to change the vertical line.
2
Change Abscissa Axis
3
Slide the stylus right and left on the Abscissa Axis or use the
+Control Pad to change the horizontal line.
Alinos (The Volcanic Ruin)
5
This planet’s ultra-high temperature once provided
power for an Alinos city. In the ruins, visible
reminders of their civilization can still be seen.
3
Destination Name
1
4
After selecting a destination, its name will appear on the
Top Screen.
2
4
Land Ship
Tap Land Ship to land at the selected destination.
Vesper Defense Outpost
This small base once operated as a refueling station.
It has been abandoned for a long time. A toxic fuel
leak has frozen over the station.
5
Opposing Hunter at this destination
If your opponent has an Octolith, this will also be displayed.
Selecting a Destination
Arcterra (The Ice Cave)
Using the stylus, adjust the Ordinate and Abscissa Axes
to select a planet or space station. Once LAND SHIP is
displayed, touch the icon to visit the destination.
This planet is located at the farthest reaches of the
Tetra Galaxy. Arcterra is a barren and frozen world
with caves and underground catacombs.
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16
17
Logbook
Inside the Gunship
With the Logbook, you can check the information you scanned with the Scan Visor (page
24) and Samus’s equipment status. Tap on the Category icon, then select the item you
want to view.
When you visit a space station or planet you have
already been to, or when Samus goes back inside her
ship, this screen will appear. Inside the Gunship, your
energy and ammo will automatically be replenished.
Category and Scanning Percentage
Data List
Scroll Icon
Current Status
This screen displays your current number of Energy Tanks (page 21),
Sub-weapon selection (pages 26-27), and current location.
Scroll through the data list with the up and down arrows.
Category Icon
The number below the category indicates the scanning
percentage average.
Gunship Screen Menu
How to read the Category Icons
View all currently available Sub-weapons.
WEAPON SELECT
OPTIONS
SAVE GAME
LOGBOOK
EXIT SHIP
LAUNCH SHIP
Review messages left by the Alimbics.
LORE
Change the game's control scheme (page 9).
Save your game progress.
Data about enemies you have scanned.
BIOFORM
Information about various mechanisms and objects.
OBJECT
View previous logbook entries.
Information about Samus’s equipment.
EQUIPMENT
Exit the Gunship and resume exploration.
Stop exploring and return to the Tetra Galaxy Scan screen.
Portals and Returning to the Gunship
Saving Data
If you activate a Portal while exploring, you can use it to return to a location near the
Gunship. This comes in handy when you want to save your progress.
Select SAVE GAME on the Gunship screen to save your Adventure Mode game
progress. Your Options settings will be saved at the same time.
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18
19
1 Sight
8
Sub-weapon Icon
Aim your shots using the sight’s targeting reticle.
Check the currently equipped Sub-weapon (pages
27-28). Tap on this icon to switch to the Sub-weapon.
-Default Screen-
2
Remaining Ammo
Check how much ammo remains in the currently
equipped weapon.
9
Sub-weapon Change Icon
Main Screen
The main screen displays Samus’s point of view. Please see page 30 for how to view
the screen while Samus is in Morph Ball form.
Touch and hold the stylus here to view and change
all available Sub-weapons (pages 26-27).
Visor Icon
3
Touch here to switch between Combat and Scan
Visors (page 24).
10
Remaining Energy
10
4 Beam Icon
Touch here to switch your weapon to the Power Beam
(page 27).
Samus’s current energy level. If the Energy Gauge
reaches zero, the game is over.
11
12
1
2
5 Missile Icon
Energy Gauge
11
Tap here to switch your weapon to the Missile. The
top number indicates remaining ammo, and the
bottom number indicates maximum ammo.
When Samus receives damage, the Energy Gauge
of each tank drops.
Energy Tank
Find new Energy Tanks for extra energy in the
battles ahead.
12
6 Morph Ball Icon
Tap here to transform into the Morph Ball
(pages 30-31).
4
5
8
9
7
7 Radar
The
are indicated with
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icon indicates Samus's location. Nearby enemies
6
3
or marks on the radar.
20
21
Jumping
Quickly double-tap the Touch Screen to jump.
Combine this move with the +Control Pad to jump
in various directions.
-Basic Actions-
In right-handed Dual Mode, use the R Button to jump.
Use the L Button in left-handed Dual mode.
Moving the Character
+Contro l Pad
Move Samus in the desired direction by pressing on the +Control Pad.
If you are using the left-handed Stylus Mode (page 9), use the X Button to move forward,
the B Button to move backward, the Y Button to strafe left, and the A button to strafe right.
Switch to Morph Ball (Tap on the Alt-Form Icon)
Tap on the Alt-Form icon to transform Samus into the
spherical Morph Ball. Tap the same icon again to return
her to bipedal form (page 30-31).
Changing the Viewpoint/Direction Change
Sliding the stylus moves
your point of view in any
direction.
Alt-Form Icon
In right-handed Dual Mode (page 9), the X Button and the B Button look up and down,
and the Y Button and the A Button turn you left and right. In left-handed Dual Mode,
press up and down on the +Control Pad to look up and down, and press left and right on
the +Control Pad to turn left and right.
Morph Ball
Normal
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22
23
Switching Visor Types
Viewing the Map
Touch and hold the Visor icon to change the Top
Screen to the Scan Visor view. Tap the icon again
to switch back to the Combat Visor.
Press START to display your current location in
the 3-D map on the Top Screen. Use the stylus to
manipulate the 3-D map.
Door/Entrance/Exit
While using the Scan Visor, you cannot
use weapons.
Samus’s Location
Samus's location is displayed in red.
Symbols on the Map
Review various features, including door types,
compatible weapons, etc.
Using the Scan Visor
When the Scan cursor appears on the screen, hold the L Button to scan an object.
Once scanning is complete, information on the object will be displayed on the Touch
Screen. Tap OK when you have finished reading. If there is any important
information, that information will be entered into the Logbook (page 19). Certain
mechanisms found in the game can be activated by scanning them.
START
Press START to return to the default screen.
QUIT Icon
Touch here to abort the game and return to the
title screen. Your progress will not be saved.
Sight Window
Scan various organisms and
objects that appear in this
window.
Opening Locked Doors
Locked doors can be opened by shooting them with the
appropriate weapon. Scan the door with the Scan Visor to
determine which weapon to use.
Scan Cursor
This cursor indicates an object
you can scan.
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When using left-handed controls (page 9), press the R Button to scan.
24
25
Switching Sub-weapon Types
Samus can use up to six types of Sub-weapons, as well
as the Power Beam and Missile. Touch and hold the
Sub-weapon Switch icon to see the list of Sub-
-Weapon Actions-
weapons, then slide the stylus to the desired weapon.
Lift the stylus from the screen to replace the current
Sub-weapon with the Sub-weapon you chose.
L Button
Charge Attack
Press the L Button to fire a weapon. Some weapons
can be charged for more powerful attacks. To charge
your weapon, hold down the L Button and then
release to fire a devastating Charge Attack. Except for
the Power Beam, Charge Attacks consume more ammo
than regular attacks.
Weapon Types
You can earn up to six different Sub-Weapons as you progress through the game.
Power Beam
Power Beam has a limited offensive capability, but it has excellent rapid-fire ability.
Switching the weapon of choice
Tap on the Beam icon to switch your weapon to the Power Beam. Tap on the
Missile icon to switch to the Missile, and tap on the Sub-weapon icon to switch to
the Sub-weapon.
Missile
The Missile is more powerful than the Power Beam, and is capable of Charge Attacks.
Samus’s Missiles have homing capability; its Charge Attack enhances the homing
feature.
Power Beam Icon
Missile Icon
Sub-weapon Icon
Sub-weapon
Switch Icon
Sub-weapon
Battlehammer
The Battlehammer is a heavy-duty mortar-type weapon with moderate firing
speed. The Battlehammer has no Charge Attack, but the rapid-fire attack
more than makes up for it.
26
27
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Sub-weapon
Judicator
About Items
The Judicator shoots energy that has been super-cooled to temperatures
approaching absolute zero. If the beam hits hard ground, it will bounce around
the environment. Normal attacks shoot a single shot while the Charge Attack
shoots three shots simultaneously.
Some items can be found by defeating enemies,
and some are hidden in various locations in the
world. Draw Energy Balls, Missiles, and Universal
Ammo packs toward you by charging your weapon
(page 26).
Sub-weapon
Volt Driver
The Volt Driver shoots high-velocity, rapid-fire energy blasts with a very high hit
probability. This weapon’s Charge Attack launches an aerobomb that moves
slowly toward its target. If the aerobomb strikes the target, it causes tremendous
damage.
Energy Ball (S: Red, M: Blue:, L: Yellow)
Missile (S, L)
Restores Samus’s energy.
(S: 30, M:60, L:100)
Restores ammo for the
Missile. (S: 5, L:10)
Sub-weapon
Magmaul
UA/Universal Ammo (S, L)
Energy Tank
The Magmaul shoots projectiles of superheated magma. When charged, its
projectiles become wider and explode on impact.
Restores ammo for the
Sub-weapon. (S: 10, L: 25)
Samus gains an extra
energy tank.
Sub-weapon
Shock Coil
The Shock Coil fires charged blasts of high-density neutrinos in concentrated
bursts, sending multiple concussive waves toward its target. This weapon possesses
no Charge Attack. Press and hold the L Button to fire the beam continuously.
Missile Expansion
UA Expansion
Max Missile number
increases by 10.
Max ammo for the Sub-
weapon increases by 30.
Sub-weapon
Imperialist
Octolith
Sub-Weapon
The Imperialist is ideal for sniping. It fires a thin, powerful laser over long
distances. Press the R Button to turn on the zoom feature, which increases the hit
probability and power.
Samus earns a new
Sub-weapon.
A mystery item that holds
the key to ultimate power.
Use the L Button while using the left-handed control mode (page 9). You can zoom in if you
double-tap the Sub-weapon icon (page 21) or with the SELECT Button if using Dual Mode controls.
28
29
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Move
-Morph Ball Actions-
Press the +Control Pad or slide the stylus on the Touch Screen to move the
Morph Ball in any direction.
Morph Ball Screen
By tapping on the Alt-Form Icon, Samus transforms herself into the Morph Ball and
the viewpoint will switch to a third person view. If you tap on the icon again, Samus
will return to her normal form.
Boost Ball
Quickly slide the stylus in any direction on the Touch
Screen to activate the Boost in that direction. This
allows the Morph Ball to move at a higher speed for
a short time. You can also boost by charging the R
Button (L Button in left-handed control modes).
BOOST Icon
Bombs
Bomb
While boosting, the Boost icon
will blink.
Up to three Bombs can be
deployed at once.
Press the L Button to release a bomb. If you place
the Morph Ball on top of the Bomb before it
explodes, the impact of that explosion will propel
the Morph Ball into the air.
Alt-Form Icon
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30
31
Select Your Hunter
Double-tap on the Hunter you wish to use for the
battle. Wait for the other players to select their
Hunters. In Single-Card play, Samus is the only
selectable character.
-Single-Card Play -
Hosting a Game
To host a Single-Card game with up to four players, select Single-Card Play from the
Multiplayer Mode. In this mode, the player with the game card will be the host and
set the game rules. Everyone else will be guest players.
Start the Battle
When everyone has made their selection, you
can start the game. If you are playing a team
battle, divide players into teams by touching the
color bar. Tap on START GAME to begin the battle.
Please read DS Download Play on page 55 before you play.
Select an Arena
Select the Arena and the settings you would like
to use for the game (pages 48-49). Only the
“Battle” game mode is available with Single-Card
Play. When you have finished choosing your
settings, touch the in the lower right corner.
When You're the Guest
If you are a guest player, you can select only Samus as your Hunter. Once the
download is completed, wait for the host player to start the game.
• The downloaded game will be deleted once you turn off the power.
For Players With the Game Card
If you are a guest player and you have a copy of Metroid Prime Hunters, you can join
a multiplayer game following the steps on (pages 34-35). You can select any of the
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available Hunters. Your game results will be saved to your Hunter’s License (page 42).
32
33
All Players
Select Your Hunter
Tap twice on the Hunter you would like to play. If you don’t have enough players to join
the game, the host can add a BOT (computer-controlled character) to play against. Tap
-Multi-Card Play -
on the
and select the characters to add to your battle.
To play a multiplayer game, each player must have a Nintendo DS and a Metroid Prime
Hunters Game Card.
• The host player can also play this mode with all-BOT players for additional
hunting practice.
Creating/Joining a Game
Change BOT Difficulty
Change the difficulty of the Bot
by tapping on the
One = easy
Two = normal
Three = hard
The player who selects the CREATE GAME option
hosts the game and determines the game criteria.
The other players must select the host’s name in
the JOIN GAME box to enter the hosted game.
icon.
Add Bot
Host Only
Select Game Mode
The host selects a game mode from the seven
modes available (pages 48-49).
Host Only
Start the Battle
Host Only
Select the Stage
Once all players are ready (including BOTs), the host can start the game. If playing
with teams, first divide the players into teams by touching on the colored bar above
or below the Hunter. Tap on START GAME to start.
The host selects the Arena and game rules used for the game (pages 48-49). After the
selections have been made, touch the checkmark in the lower-right corner of the screen.
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34
35
Wi-Fi Menu
After selecting Multiplayer Mode from the Main Menu, tap on NINTENDO WFC to
view the Nintendo Wi-Fi Connection screen.
-Nintendo Wi-Fi Connection-
For the best experience, use the same Nintendo DS and Metroid Prime Hunters
Game Card together as a set. Please read the separate Nintendo Wi-Fi Connection
booklet for details.
Nintendo Wi-Fi Connection allows multiple Metroid Prime Hunters owners to play
together over the internet—even when separated by long distances.
•
To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi
Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi
Connection instruction booklet included with this game for directions on setting up your
Nintendo DS.
FIND A GAME
(pages 38-39)
Connect to Nintendo WFC and battle with users all
over the world.
FRIENDS AND RIVALS
(pages 40-41)
Connect to Nintendo WFC, and battle against your
Friends and Rivals.
•
•
•
To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless
network device installed (such as a wireless router) and an active broadband or DSL internet
account.
If you do not have a wireless network device installed on your PC, you can order a Nintendo Wi-
Fi USB Connector (sold separately) directly from Nintendo. See the separate Nintendo WFC
instruction booklet for more information.
Nintendo Wi-Fi Connection game play uses more battery power than other game play. You may
prefer to use the AC Adapter to prevent running out of power when using the Nintendo Wi-Fi
Connection.
Set up your DS hardware and game card for
Nintendo Wi-Fi Connection.
CONFIGURE WI-FI
EDIT FRIENDS AND RIVALS
(pages 42-45)
Review your FRIENDS and RIVALS roster and
register new Friends.
Connection Problems?
•
•
You can also play Nintendo WFC compatible games at selected internet hotspots without
additional setup.
The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in
If you cannot connect to Nintendo Wi-Fi
Connection even when you select FIND A GAME or
FRIENDS AND RIVALS, an error message and error
code will be displayed.
Please note that the DS system will shut down and must be restarted when making any Nintendo Wi-Fi Connection changes.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of
call 1-800-895-1672 (USA/Canada only).
Please read the separate Nintendo Wi-Fi Connection booklet for more details.
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Select the Hunter
Tap on the Hunter you want to play, then tap again to confirm your selection.
Find Game
Use the FIND A GAME option to connect to Nintendo Wi-Fi Connection and play
against gamers from all over the world (page 48).
Select the Stage
Each player helps choose which stage to play. Make
your selection and tap on to confirm. Once
everyone has made a selection, the Arena will be
decided by majority vote. If multiple choices receive
the same number of votes, the Arena will be selected
randomly from the choices.
You cannot edit the Point Goal, Time Limit, or Team Play settings in a FIND GAME
battle. Also, only Battle Mode is available.
Set the Criteria
Select a specific region and opponent ranking to
search for opponents. After you have selected your
criteria, select SEARCH FOR GAME. After players
meeting your criteria have been found, the game will
advance to the Hunter selection screen.
Once the Arena is selected, the battle will start automatically.
Register your opponent in the RIVALS roster
Any players that you play against through "FIND
GAME" may be added to your RIVALS roster from
the Results screen. Tap on the player’s ADD RIVAL
icon, then select either QUIT or PLAY AGAIN. If that
player also tapped on the ADD RIVAL icon, then
each of you will be registered to your opponent’s
Criteria
To find an opponent from anywhere in the world, select
WORLDWIDE. If you want to limit the search to North
America, select LOCAL REGION.
Use MATCH MY RANK to find opponents similar to
your skill level.
REGION
OPPONENT RANK
RIVALS roster.
ADD RIVAL
If the other player didn’t tap on your ADD RIVAL icon, then that player will not
be added to your RIVALS roster.
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Friends and Rivals
All Players
Choose a Hunter
Tap on the Hunter you want to use for the battle, then tap again to confirm.
Wait for the other players to select their Hunters.
You can only play with the players you registered as FRIENDS or RIVALS. When you
tap on the CREATE GAME icon, you can create a game as the host. You cannot choose
FRIENDS or RIVALS if you do not register them.
Host Only
Start the Battle
Available Games
The host’s name will be
displayed. Tap on the name to
join in.
Online Info
Number of the FRIENDS and
RIVALS players currently online.
Once you have at least two players in the game, the
host can close the invitation and start the battle. If
you want to play a team battle, divide players into
separate teams. Tap on START GAME to begin.
View
Tap to switch to the FRIENDS
and RIVALS screen. This will
show those FRIENDS and
RIVALS currently online.
Create Game
Send a Message to a Friend/Voice Chat
Send a message
If players are on your FRIENDS roster, the icon on the left will be
displayed after all players have selected their Hunter. If you tap on this
icon, the keyboard (page 45) will be displayed and friends can exchange
Host Only
Select Game Conditions
The host player has the ability to restrict players who can join the game. If you don’t
want rivals to join the game, select NO on RIVALS. If you don’t want your friends to
join, select NO on FRIENDS.
messages before beginning a game.
• These messages will be shown to everyone on your FRIENDS roster.
Voice Chat
If the icon on the left is displayed on the screen, press the X Button to
chat with other FRIENDS using Voice Chat. As with sending a message,
you can only chat with people on your FRIENDS roster.
Host Only
Game Mode and Stage Set up
Select the game mode you would like to play from the seven available game modes
(pages 48-49). Then, choose the Arena and game conditions you would like to use
(pages 48-49).
To protect your privacy, do not give out personal information such as last name, phone number, birth
date, age, e-mail or home address when communicating with others.
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41
Data Lock Switch
Edit Friends and Rivals
On the Edit screen, you can review other players’ information and add to or edit
your FRIENDS and RIVALS rosters. The FRIENDS and RIVALS rosters are displayed on
the Touch Screen.
You can register up to 60 players on your FRIENDS
and RIVALS rosters. If you register more than 60
players, the oldest player’s data will be deleted. If
you want to make sure a player will not be deleted,
tap the icon on the left of the player’s name to lock
that player's data. You can lock up to 57 players.
Lock
Status
Unlock
Status
1
4
5
6
7
Player Name and Rank
Your Name
1
A player's ranking is decided by
previous battle’s results. This
ranking indicates the player’s
skill level (with five stars being
the highest ranking). The color of
the frame around the player’s
name indicates the player's
region (North American version:
Blue, Japanese version: Red,
European version: Green).
FRIENDS Roster
3
RIVALS Roster
Add FRIENDS (page 44)
2
4
FRIENDS and RIVALS
FRIENDS
8
Delete Player (page 45)
5
6
Players can play FRIENDS AND RIVALS battles (pages 40-41) as well as
2
Ranking Points and Next Round
exchange messages (page 41) with other friends.
Displays current RANK POINTS and how many
points are needed to reach NEXT RANK.
8
7
How to register 1. Play Multi-Card Play (pages 34-35).
2. Input a FRIEND CODE to register that player (page 44).
a FRIEND
3
Player Information
RIVALS
Switch the display by pressing the L or R Button.
Battle rivals in the FRIENDS AND RIVALS mode.
About the Hunter License
The Hunter License is your own personal game profile. Various information is
stored here, including your favorite weapon and game mode, number of wins,
and total hours played.
1. Register the player after a completed FIND GAME battle (page 38).
How to register
a RIVAL
2. Register the player after a completed FRIENDS AND RIVALS battle.
3. Exchange information using the RIVAL RADAR feature (page 44).
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Registering a FRIEND
Delete a name from the roster
Select the player you want to delete from the roster,
then tap on DELETE PLAYER to delete the data. On
the confirmation screen, tap the icon.
1
Select ADD FRIEND in order to register a friend.
Enter your friend’s FRIEND CODE on the screen
displayed on the right, then tap on
to confirm.
When this is complete, enter your friend’s name.
A FRIEND CODE is the 12-digit code automatically
assigned to you when you first connect to Nintendo
Wi-Fi Connection.
Decide when you would like to meet up with your
friend online, then connect to Nintendo Wi-Fi
Connection. Registration will automatically take
place. If you connect to Nintendo Wi-Fi Connection
at different times, only the person who was
connected later will be registered. The first person
must connect again to be registered.
2
How to use the Keyboard
The keyboard screen will be displayed when you
send a message (page 41) or when registering a
friend’s name on the FRIENDS roster. Use the
Touch Screen keyboard to enter text.
Your Personal FRIEND CODE
Give your personal FRIEND
CODE to your friend when you
want to register him/her on
your FRIENDS roster.
Special Keys
CANCEL
Tap on the
icon to return to the previous page.
Use RIVAL RADAR to add RIVALS
SHIFT/CAPS
SPACE
Switch font types.
Put a space between text.
Select RIVAL RADAR from the Multiplayer Menu,
then tap on the
icon to start communication.
SEND/CONFIRM
Tap on the
Tap on the
icon to send a message to your friend.
icon to backspace.
If you come near someone who has set his/her
DS on RIVAL RADAR, you can exchange your
Hunter License (page 42) with up to three
BACKSPACE
players at a time, and register those players on your RIVALS roster.
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Multiplayer Basic Rules
Battle other players to complete the selected objectives. Watch your Energy Gauge:
once the gauge goes down to zero, you’re defeated. Press the L Button (or, if you’re
left-handed, press the R Button) to respawn your character in a different spot.
-Playing a Multiplayer Game-
Multiplayer Screen
Depending on the Hunter you choose, the Multiplayer Mode display screen will be
different. However, the basics will be the same as the Adventure Mode (pages 20-
21). Hold START to check the current score.
Action Controls
Basic controls are the same as in Adventure
Mode. Although you cannot switch visors or view
the world map, all other commands are available
(pages 22-29). Other characters can use Alt-
Forms by touching the Alt-Form icon. Each
character has its own unique movement and
attack methods, so try them all!
The game does not pause while you are viewing the current score.
The screenshot on the right is the Multiplayer
Mode display screen for Samus.
Objective Completion Gauge
Energy Gauge
The Results Screen
When your character receives damage, the gauge
will be reduced. If the Energy Gauge reaches zero,
your character is defeated. Your Energy Gauge can
reach a maximum of 199 energy units.
When time expires or the game requirements are
met, the battle ends. Each player’s rank appears
on the Results screen. Select PLAY AGAIN to start
the next game or QUIT to exit Multiplayer mode.
RANK
Displays your current game ranking.
Screen Switch Icon
Remaining Time
Tap this icon or use the L and R Button to
review the details of your battle results.
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47
The first player to make a Kill becomes the powerful “Prime
Hunter.” The remaining players must then defeat this player to
take the title. Compete against each other unti Time Goal is met, or
Time Limit has expired. If the Time Limit expires, the player who
held the title longest is the winner.
Setting Game Criteria
There are seven different multiplayer game
modes. Each mode has different objectives.
Detailed rules can be modified in the Arena
Setting screen. Please see pages 32-35 for more
information.
PRIME HUNTER
CAPTURE
Attack enemy territory and steal their Octoliths, then bring them
back to your own territory. The team who receives the specified
number of points first wins. You can set the number of Octoliths
required to win, the Time Limit, and Auto Reset, which returns the
Octolith to base when the carrying Hunter is defeated.
Advanced Settings
Game Types
Fight over the Nodes placed in the stage. When you stand on an
uncontested node for ten seconds, you capture it. You get points for
nodes under your control.
Compete to see how many other Hunters you can defeat. You can
set the Point Goal needed to win the game, the Time Limit, and
Team Play. (Choosing this will divide players into two teams.)
NODES
BATTLE
Battle against other players–the last one standing is the winner.
You can set Lives (the number of times you can respawn your
Hunter) and Team Play.
SURVIVAL
Advanced Settings
Tap on ADVANCED SETTINGS on the Arena Settings screen to modify detailed
rule options.
Pick up the Octolith and take it to a specified location to earn
points. The first player to deliver the specified number of Octoliths
to the goal wins. You can set the number of Octoliths required to
win, the Time Limit, Team Play, and Auto Reset, which returns the
Octolith to base when the carrying Hunter is defeated.
BOUNTY
Show Hunters on Radar If you turn this option off, enemies will not be displayed on the radar.
Damage Level
Friendly Fire
Adjust the damage level you give and receive.
You can receive damage from your teammate as well as enemy players (Team Play Mode).
Choose between Default or Affinity weapons.
Attempt to secure a designated area. You will earn time while you
are the only Hunter to occupy it.
DEFENDER
Available Weapons
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49
Hunters & Affinity Weapons
Items
Samus and the other six Hunters all have
unique and different abilities and Alt-
Forms. Using each Hunters' Affinity
Weapon strengthens that Hunter’s
weapon power and weapon effects.
Samus Aran
Find the items placed across each stage and use
them to your advantage. The items you can find
differ depending on the game mode and rules
you select.
Weapon: Missile
The Missile can track enemy
movements. The charge attack
increases the Missile’s
effectiveness.
Energy Balls (M: Blue, L: Yellow)
Missile (S, L)
Weavel
Noxus
Weapon: Battlehammer
Weapon: Judicator
Restores energy level.
(M:60, L: 100)
Restores Missile ammo.
(S: 5, L: 10)
When the Battlehammer strikes
its target it explodes, causing
additional damage.
If Noxus uses the charge attack
with the Judicator, its shots
freeze the target.
Affinity Weapon
UA/Universal Ammo (S, L)
Restores Sub-weapon ammo.
Number restored depends
on weapon.
Earn the Hunter’s preferred
Affinity weapon.
Kanden
Spire
Weapon: Volt Driver
Weapon: Magmaul
When a charged Volt Driver
strikes its target, the target’s
vision is temporarily distorted.
The Magmaul’s charge attack
has a larger explosion that
burns its target.
Double Damage
Cloak
Doubles attack power for a
limited time.
Turns your character invisible for a
limited time.
Sylux
Trace
Deathalt
Octolith
Weapon: Shock Coil
Weapon: Imperialist
Changes character to Alt-Form to
quickly destroy its enemies by
touching them.
The Shock Coil drains the target’s
energy.
While using this weapon, Trace’s
body will be invisible as long as
he remains stationary.
Take this back to the goal or base
to earn points.
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Alt-Form: Triskelion
SYLUX
Sylux is a resourceful tracker, and a deadly
sharpshooter who harbors an intense hatred for the
Galactic Federation and for Samus Aran for assisting the
Galactic Federation in the past.
TRACE
Trace is a Kriken, one of the most hated
and feared races in the galaxy. His
quest for ultimate power consumes him,
and his every thought is bent toward
bringing supremacy to the Krikens and
honor to himself.
Alt-Form: Lockjaw
WEAVEL
This cybernetic warrior is part of a Space Pirate special
KANDEN
unit. Badly injured in a past battle with Samus Aran,
Weavel’s body has been reconstructed and fused with a
Power Suit. The rebuilt Weavel has become a
formidable and ferocious warrior.
A lab experiment gone awry, Kanden
was created to be the ultimate soldier,
immortal and relentless. He is a ferocious,
deadly and dangerously unpredictable
Hunter. To prove himself as the finest
bounty hunter of them all, he now seeks
to attain the ultimate power.
Alt-Form: Halfturret
Alt-Form: Stinglarva
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NOXUS
Noxus is a member of the Vhozon, a proud and
reclusive race. He is determined to get the
ultimate power first to prevent it from falling
into the hands of lawbreakers or the unworthy.
This section explains how to establish a link for DS Download Play.
What you need:
Nintendo DS systems
Metroid Prime Hunters Game Cards
1 per player
1
What to Do (For the Parent Unit)
1. Make sure that all DS systems are turned off, then insert a Metroid
Prime Hunters Game Card into your unit.
2. Turn on the power for all systems. The DS Menu Screen will appear.
3. Touch the “Metroid Prime Hunters” panel.
4. Follow the instructions on page 32.
Alt-Form: Vhoscythe
Game Selection Screen
Steps - All systems excluding P1
1. Turn on the power of all the systems.
The DS menu screen will appear.
2. Touch the “DS Download Play” panel.
The Game List Screen will appear.
3. Touch the “Metroid Prime Hunters” panel. The Download
Confirmation Screen will appear.
4. When the correct software appears, touch “Yes.”
The parent unit will then start the download process.
5. Next, follow the instructions on page 32.
SPIRE
Spire is the sole remaining member of the
Diamonts, an ancient silicon-based life-
form. He hopes that finding the Alimbics’
source of ultimate power and solving the
mystery of their lost race will help him solve
the mystery of his own.
Game List Screen
Alt- Form: Dialanche
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Take note of the following guidelines for DS Download Play.
The icon on the DS and game menu screens shows that there is a wireless function associated
with an activity. Choose menus with this icon to engage in wireless activities. Please do not choose
this option in places where wireless transmission is forbidden, such as airplanes or hospitals.
This game is compatible with the Nintendo DS Rumble Pak (sold separately). The Rumble Pak
includes built-in features that rumble while you play, providing realistic feedback. Please read the
following before you play the game with Rumble Pak enabled.
The
icon that appears when you are connected to a wireless signal indicates the strength of the
• Make sure the Nintendo DS is turned off.
signal. The stronger the signal, the smoother your wireless play will be.
• Insert the Rumble Pak into Slot-2 on the front of the Nintendo DS (the label
should face toward the bottom) just like loading a Game Boy Advance Game Pak.
• Make sure to turn the power off before removing the Rumble Pak.
Troubleshooting
• Nintendo DS Rumble Pak is making a sound
- When the Rumble Feature is on, the Rumble Pak will make sounds during game play.
Within 30 ft.
Signal Bars
0
1
2
3
Weak
Strong
The power light will blink when wireless functionality is active.
• Does not rumble
- Make sure the Rumble Feature is turned on in the game (select Options in the main menu).
- Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty.
To make the most of your wireless experience, remember the following:
Keep all DS consoles within 30 feet of each other, or at least close enough that you see two or
more bars of signal strength.
Please arrange the DS consoles so they face each other. Make sure there are no people or other
obstructions between the DS consoles.
Play may sometimes be affected by devices that cause interference, such as GBA Wireless
Adapters, Wavebirds, WLAN, microwaves, or cordless appliances. If this occurs, move away from
the interference-causing device or turn it off.
•
•
•
• Does not stop rumbling
- Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty.
If the Rumble Pak still does not work properly after following these troubleshooting measures,
please call Nintendo customer service.
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Nintendo Software Technology Corporation
Game Director
Network/Multiplayer Programming
Cory O'Regan
Environment Art
Chris Miller
Producers
Shigeki Yamashiro
Robert Champagne
Masamichi Abe
Jonathan Bryant
Katie Clark
Single-Player Game Design/Story
Richard Vorodi
Additional Programming
Environment/Game Objects
Special Thanks
Scott Bassett
Edward Sherman
Andrew Jones
John Layman
Darren Lamb
Bryan Meagher
Mike Keough
Jared Carew
Wi-Fi Game Design/Project Coordination
Wing S. Cho
Tools Department Lead
Character Modeling/Animation Lead
Satoru Hosogai
David Lee Phemister
Project Coordination
Hiroto Alexander
World Editor Tool
Character Modeling/Animation
Oscar Nebres
Alexander Van Berg
Technical Programming Lead
Mark Trono
Nintendo Company, Ltd.
Colin Reed
Menu Tool
Clark Morse
Corey Ross
UI Design/Art
Executive Producer
Programming Lead/
Multiplayer Game Design
Jonathan Johnson
Nicholas Trahan
Satoru Iwata
Art Director/Multiplayer Game Design
Promotional Art
Producer
Michael Harrington
Kunitake Aoki
Kensuke Tanabe
AI Programming
David Devaty
Special Effects
In-Game Camera Sequences
Coordination
Edward Barkley
Dwight Hwang
Akiya Sakamoto
Enemy Programming
Max Szlagor
Environment Lead
Sound Design/Music/Voice
Lawrence Schwedler
Special Thanks
Retro Studios
Alain Schneuwly
Audio Programming
James Phillipsen
Super Mario Club
PolyAssets United Inc.
Rory Johnston
Environment Art/Multiplayer Game Design
Chris Donovan
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Nintendo Of America
Senior Product Specialist
Senior Project Coordinator
Jeff Gilbert
Robert Johnson
Vice President, Engineering
Project Coordinator
Yoshinobu Mantani
Jim Holdeman
Director Product Testing
Communications Coordinator
Shuji Hashimoto
Tomoko Mikami
Product Testing Sr. Manager
Special Thanks
Mike Fukuda
Tom Prata
Rob Crombie
Product Testing Manager
Jeff Miller
Kyle Hudson
Brett Gow
Darren Smith
NOA Wi-Fi Team
NOE Wi-Fi Team
Product Testing Supervisors
Eric Bush
Sean Egan
Nintendo Of Europe
Bilingual Product Tester
Mika Kurosawa
Coordination
Andy Fey
Text Editing
Nate Bihldorff
Teresa Lillygren
Noriko Netley
Testing Coordinator
Alessio Danieli
Product Testers
Michael Chipman Robert Jahn
Joel D. Simon
Pat Wells
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REV–D
REV–P
Important Legal Information
Warranty & Service Information
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call
our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or
over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting
us first.
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic
and international intellectual property laws. “Back-up” or “archival” copies are not authorized and
are not necessary to protect your software. Violators will be prosecuted.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and
workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo
will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date
of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last
12 months.
This video game is not designed for use with any unauthorized copying device or any unlicensed
accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or
any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of
any such device. If use of such device causes your game to stop operating, disconnect the device
carefully to avoid damage and resume normal game play.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a
period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,
Nintendo will repair or replace the defective product, free of charge.
If your game ceases to operate and you have no device attached to it, please contact Nintendo
Customer Service (see below).
SERVICE AFTER EXPIRATION OF WARRANTY
replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
The contents of this notice do not interfere with your statutory rights.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES
(INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES
UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
This booklet and other printed materials accompanying this game are protected by domestic and
international intellectual property laws.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL
DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
For further information or assistance, please contact:
Nintendo Consumer Service
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
or call 1-800-255-3700
(U.S. and Canada)
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