APPLICATIONS: CHAPTER 2
8-Track Recording Applications
1604-VLZ PRO, 1642-VLZ PRO, and Onyx 1640
Mic 1-2
Guitar
Bass
Processors
Stereo Compressor
Keyboard
Drum Machine
Multi-track
Digital Recorder
Stereo Compressor
and Stereo EQ
Stereo Tape Deck
HR824s or
other Powered
Studio Monitors
Reverb
Delay
Mono in
Stereo out
Headphones
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APPLICATIONS: CHAPTER 2
and bass, you must first ASSIGN those channels to
SUB OUTs 1-4 using the ASSIGN buttons and PAN
controls.
Feeding the Recorder
In this setup, we’re using two different ways to feed
signals to the recorder. Tracks 1-4 are fed from the
four subgroup outputs. By using the ASSIGN switches
and PAN pots, those tracks can receive a signal indi-
vidually or in odd-even pairs from any input channel.
We’ve dedicated Tracks 5-8 to what’s plugged into
mixer Channels 5-8 (keyboard and drum machine)
by connecting those recorder inputs to the DIRECT
OUTs for Channels 5-8.
Channel
ASSIGN
1-2
PAN
L
1
2
3
4
1-2
R
3-4
L
3-4
R
Here’s the rest of your pre-flight checklist:
For a cleaner signal path, you might choose to feed
tracks 1-4 from direct outputs. The disadvantage of
this is that if you want to use the same mic —say the
one connected to Channel 1— to record a second vo-
cal track, you’ll need to re-patch things. By using the
sub outputs, all you need to do is turn the PAN pot or
press a different ASSIGN button.
•
•
•
•
•
Chan 9-16 - ASSIGN L-R
TRIMs - Unity Gain
Chan 9-16 PANs - where you want them
CHANNEL 9-16 FADERs – Unity Gain
EQs – Flat (all knobs in their centered posi-
tion)
Note that the Onyx has Direct outputs for every
channel, but they’re not on 1/4" jacks like the VLZ-
PRO mixers, but rather on a 25 pin D-subminiature
(DB-25) connector. See Mixer Tips, Chapter 9, for
the wiring diagram of this connector.
•
•
•
•
MAIN MIX FADER – Unity Gain
SUB FADERs 1-4 – Unity Gain
CTL ROOM SOURCE – MAIN MIX
CTL ROOM/PHONES volume – up a bit
There’s nothing sacred about this channel layout,
but we had to pick something to talk about. Adapt
it to your own choice of instruments and tracks.
Incidentally, we show the guitar and bass going to
Line inputs through outboard processors. They could
have just as well been connected to the mic inputs
through direct boxes (DIs) or by placing micro-
phones in front of the amplifiers.
Set.....
Perform the Famous Mackie Level-Setting Proce-
dure for all the instruments and mics. Don’t be shy.
When setting levels, sing and play as loud as you will
during a real take. If you’ll be recording parts one at
a time, set levels one at a time. If the whole band will
be playing together, set levels during a run-through.
Direct electric guitar without the help of an ampli-
fi er or processor is kind of wimpy (though sometimes
nice when added to a miked amplifier, but direct bass
is often quite effective. This is a good time to men-
tion that the Onyx mixers have two direct instrument
inputs on Channels 1 and 2. Just push a button and
plug in an instrument.
Now the mixer will be happy, but what about the
recorder?
WARNING: You’re about to send the
recorder outputs to the mixer, which is
connected to the control room speak-
Making Tracks
ers, which can be picked up by the mics if they’re in
the same room as the speakers. The mics feed the
recorder, which feeds the speakers, which feeds the
mics, which feeds the recorder.. . . This is why the
loud squeal you hear is called feedback.
First we’ll describe the most straightforward
procedure using the system as shown in the diagram
– eight sources, eight tracks. Then we’ll do another
take and show you some studio tricks. First, to avoid
an inadvertent feedback path while you’re getting
things organized, pull the faders fully down on Chan-
nels 1-8.
If you’re recording with mics in the Con-
trol Room (along with the monitor speak-
ers), you must turn the speakers off – re-
ally off! Switch off the power amplifier or powered
speakers. Since, in this application, we’re using the
mixer’s headphone jack as a cue feed for the players,
while turning down the CTL ROOM/PHONES control
Ready......
The keyboard and drum machine are already
routed directly to tracks. To record the vocals, guitar
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APPLICATIONS: CHAPTER 2
will prevent feedback in the monitor speakers, it will
also kill the cue mix to the musicians in the studio. If
the live mic is in another room (like the studio), or
quite far away from the speakers, you’re safe.
properly, because all the recorder returns will be
coming in at the same level relative to their inputs.
Once all your tracks are recorded, you’ll want to re-
check the TRIMs individually before doing the final
mixdown.
Set the recorder to Input Monitor mode (or Auto
Input Monitor with all of its Record Ready buttons
pressed) and you should see the recorder’s meters
move as you play.
This sounds complicated, but in reality, once you
get the hang of it, the procedure it takes less time to
do it than to read about it.
If you’re using a computer as your recorder, you’ll
have to locate those virtual buttons yourself. Check
the manual – there may be an “input monitor” button
on the track portion of the screen, or it may be in
a separate control panel. Some newer DAW pro-
grams come closer to emulating the behavior of a
multitrack recorder and actually have a “multitrack
recorder monitor” mode, which accurately mimics
the monitor switching of a multitrack recorder.
Go......!
Now for the easy part. Start the recorder and play
like you’ve never played before. Then rewind, press
Play, and be amazed at your musical talent.
If you’re a one-person band, you’ll be recording
tracks in multiple passes (which is probably why you
wanted to get into multitrack recording in the first
place).
If the record levels on all channels look about right
when you’re wailin’, you’re good to go. But what if
they aren’t?
Keep your wits about you. Once you’ve recorded a
track, don’t forget to switch the recorder out of Re-
cord Ready, so you don’t erase the track on the next
pass. And if you’re recording successive passes with
the same mic, remember to assign it to the next track
using the mixer’s PAN and ASSIGN.
Used to be that all recorders had input level
controls, but today many (and this includes most
sound cards) don’t. If your recorder has input level
controls, use them to adjust the record level accord-
ing to the recorder’s instructions. If not, you’ll need
to make adjustments from the mixer.
When recording the second pass, if you did every-
thing correctly, you should hear your first pass play-
ing back. This gives you something to play along to.
Pretty soon you’ll be overdubbing just like a pro. Use
Channels 9-16 to adjust the mix that you’re listening
to while overdubbing.
If the recording level is much too high, this is
because the recorder is expecting a semi-pro level
signal and your Mackie is sending to it at pro level.
You can lower the faders on channels 1-8 to adjust
the level going to the recorder.
Don’t forget the warning about mics getting too
close to speakers. You can record keyboards, drum
machines, and electric instruments while listening
to the control room monitor speakers, but when it
comes time to record the vocals or acoustic guitar
tracks, kill the control room speakers and plug in the
headphones.
If you need to raise the record level, as you may
with a less sensitive sound card, listen carefully for
distortion. When you push the faders up past unity
gain, you’ll be running closer to the clipping point
of the mixer channel. Remember, particularly with
digital recorders, it’s better to set the record level
conservatively than to risk distortion. See the meter-
ing discussion in the Tips section for some hints on
setting levels and why you need not worry if you can’t
turn on all the meter lights all the time.
Mixdown
A really cool thing about this setup is that you’re
ready to mix at any time. No cables to patch, no but-
tons to press. In fact, you were probably doing some
panning, level adjustments, and maybe some EQing
of the recorder return channels as you were tracking.
These are all elements of mixing and the more you
do it, the better you get. For now, the most important
thing is to learn how to use the tools.
There’s one more set of TRIMS to adjust, and those
are on Channels 9-16, the Recorder Return channels.
With the band playing and the recorder still set for
Input monitoring, perform the Level-Setting Proce-
dure on channels 9-16. You can cheat a little here
– set one TRIM using the SOLO button, then set all
the rest of the Recorder Return TRIMs to the same
position as the one you set using the official method.
You can get away with this if you set the record level
If it sounds great just the way it is, mixdown is as
simple as checking the record level and pressing the
Record button on the 2-track recorder.
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APPLICATIONS: CHAPTER 2
Do the vocals need some reverb? With AUX
RETURN 2 set to its Unity Gain position, turn up
AUX SEND 4 on the vocal tracks. Remember, you’re
working with mixer channels 9-16 now, so turn up
Aux Send 4 on channels 9 and 10. Need some delay
on the guitar? The delay is waiting for you to turn up
AUX 3 on Channel 11. If you want to compress the
bass track, unplug the compressor from INSERT 1
and plug it into INSERT 12.
Keep an eye on the LEFT/RIGHT meters as you’re
mixing. Levels tend to creep upward as you work. It’s
a fact of life. You may need to drop all the channels
by a few dB in order to keep the mix level peaking
around 0 VU. If you’ve added a lot of EQ boost on a
channel, SOLO the channel and re-adjust its TRIM to
bring its level back to normal.
Our example shows a stereo equalizer and com-
pressor in the MAIN inserts. Once you have a pretty
good mix, that’s the time to put those into service to
see if you can make the mix any clearer or “hotter”
(if that’s your preference). There are some pretty
remarkable digital “final processors” available today
that can add a lot of punch and sparkle to a mix, but
they’re power tools, and a little goes a long way.
Once your mix sounds good enough to show off,
check the record level on the mixdown recorder and
let ‘er rip.
Other Cue Mixes
If you’re recording bands in the studio, they may
want to hear something other than a well balanced
mix that you’re creating in the control room. A head-
phone amplifier would be a good addition to your
system. A headphone amplifier typically has several
phone jacks, each with its own volume control so the
musicians can adjust their own level without blasting
each other or driving you out of the control room. See
the hookup diagram on the next page for a head-
phone amplifier suggestion.
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APPLICATIONS: CHAPTER 2
1604-VLZ PRO
8-Track Recording, take 2
Mic 1-2
Guitar
Bass
Processors
Stereo Compressor
Keyboard
Drum Machine
Multi-track
Digital Recorder
Y-Split for
Double Bussing
Stereo Compressor
and Stereo EQ
Headphone
amp
Stereo Tape Deck
Delay
Reverb
HR824s or
other Powered
Studio Monitors
Headphones
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APPLICATIONS: CHAPTER 2
What we’ll do is record the rhythm section, then
bounce that to two tracks, and record lead parts over
the original rhythm tracks. Here’s how this works.
About Bouncing Tracks
If you like to build up a lot of layers in your record-
ing, a quintuple-tracked guitar lead, for example,
when using an 8-track recorder, you’ll have to do a
lot of track bouncing. What this means is that you
record several parts (which could be five passes of
the guitar solo, a four-part background vocal, or the
whole drum kit) on individual tracks, then, while
you still have one or two unused tracks, mix those
parts down to one or two tracks, and record that mix
on the open tracks. Now, you can re-use the original
tracks to record more parts. Using this technique,
you can make your eight tracks seem like a lot more
than eight parts.
Pass 1
We’re still using Channels 9-16 for our recorder
returns, so assign them to L-R. We’ll be using the SUB
outputs, so bring the SUB faders up to Unity gain.
Now, let’s assign some inputs to tape tracks.
Channel Source Assign Pan
Track
7
8
3
4
Drum L 1-2
Drum R 1-2
L
R
L
R
1
2
3
4
Guitar
Bass
3-4
3-4
Double Bussing
One thing that can make bouncing easier is having
the flexibility to send any channel or mix of channels
to any recorder track. Using direct outputs requires
patching or moving cables, but as long as you don’t
need to record on more than four tracks at a time,
you can make the four SUB outputs do double duty
by splitting each one out to two recorder tracks.
Put tracks 1, 2 and 3 into Record, start the drum
machine, and record the rhythm guitar along with
the drums. Adjust the faders on Channels 9-10
(drums) and 11 (guitar) for a comfortable mix. It’s
OK to turn the guitar up too loud at this point if it
helps you to play well.
Oh, and don’t forget to program a count-off in the
drum machine so you’ll know when to start. You can
chop it off when you mix or edit the mixed song.
In the Double Bussing Hookup Diagram, each of
the four SUB OUTs feed a pair of tracks. SUB 1 goes
to Tracks 1 and 5, SUB 2 goes to Tracks 2 and 6, etc.
The way to do this is to buy or build Y-adapters or
Y-cables, which have one input and two outputs. (A
Y-cable is NOT the same as an Insert cable) Once
you’ve connected the recorder in this manner, you’ll
be able to route any input to any track by using the
ASSIGN buttons and PAN knobs.
You might run through the song a few
times until you’re happy with the rhythm
guitar recording. Once you have it down,
don’t forget to take Tracks 1, 2, and 3 out of Record
Ready or you’ll erase ‘em quicker than you can say
“Oops!”
Some recorders and some multitrack
recording software allows you to “double
bus” right at the recorder’s input. The
Pass 2
Once the guitar part’s solid, rewind, put Track 4
into Record, and play the bass while listening to the
guitar and drums. Since the bass channel is assigned
to recorder track 4, it’ll show up for monitoring on
Channel 12. Adjust the Channel 9-12 mix so that you
can play comfortably and hear what you’re doing.
Alesis ADAT® and Mackie SDR24/96 are examples.
On these recorders, you need only connect the SUB
OUTs to recorder inputs 1-4 and a button on the
recorder takes care of the other four inputs. The
1642-VLZ PRO has a double set of jacks on the SUB
outputs, so no adapters are required.
Pass 3
This is a good time to add a keyboard part to the
rhythm section before buttoning it up. Let’s make it
a mono track since we don’t want it to clutter up the
mix.
Recording The One-Person Band
Here’s an example of how you’d record using
a double-bussed setup. Let’s say you’ll begin the
project by playing rhythm guitar along with the drum
machine, then add a bass track, a keyboard, sing the
lead vocal, add lead guitar and keyboard solos, then
fi nally put on some background vocals. That’s more
than 8 tracks, isn’t it?
Hey! We’ve just made a production deci-
sion and we’ve just started tracking! This
is one of the things you’ll need to do when
bouncing. Might as well get used to it. There’s no
reason why you couldn’t record the background keys
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APPLICATIONS: CHAPTER 2
in stereo, but it wouldn’t illustrate the next point, so
give us a break while we’re in teaching mode.
ing to an adjacent track due to coupling between
tracks right at the record head. This is never a
problem with a digital recorder or DAW, and almost
never a problem with a standard track width analog
recorder (1" 8-track) but it’s something you should
be aware of if you’re using a semi-pro analog tape
deck.
It’s time for some housekeeping. We’re done with
the drums, bass, and guitar for a while, so un-as-
sign them from Busses1-2 and 3-4. We’ll need those
outputs for other things and we don’t want stray
electronic noise creeping in.
When you’re happy with your rhythm section mix,
it’s time to record it. We’ll put it on Tracks 7-8. Un-
assign all the input channels (1-8). Now, switch the
assignment of the rhythm channels (9-13) from L-R
to busses 3-4.
Now, let’s send the keyboard to a recorder track:
Channel Source Assign Pan
Track
5
6
Keys L 1-2
Keys R 1-2
L
L
5
5
Put Tracks 7-8 into Record Ready and roll the tape.
You should hear your rhythm mix coming in on Chan-
nels 15-16. Check the record level on Tracks 7-8 and
use the SUB 3-4 faders to adjust if necessary.
Note that we’ve panned both keyboard outputs to
the left, sending them to SUB OUT 1. Since that’s
wired to Track 5 as well as Track 1, the keyboard
signal will get to the desired track.
When the level looks good and the mix sounds
good, rewind, press the Record button, and see if you
can dance to it.
Put Track 5 into Record, and tickle the ivories
while listening to the guitar, bass, and drums. Start-
ing to sound like a band? Good!
Now, rewind and play back your rhythm mix a
couple of times to be sure it’s what you want. You’ll be
erasing the tracks that made up that mix, so there’s
no turning back.
Listen closely to the keyboard sound
when combining stereo outputs to mono.
Patches that rely on phase shifting
between the stereo channels, lose something when
collapsed to mono. You may want to use a different
patch, or fire the producer and record the keyboard
in stereo.
Pass N
The good news is that you now have a rhythm
section recorded and six more tracks available for
other parts. What you do with them and the order
in which you record further passes depends on your
song and your creativity. A basic demo might only
require a lead guitar or keyboard, a lead vocal, and
maybe a background vocal. Plenty of room for that.
Simply continue the procedure of assigning an input
to a track, recording that track, and moving on until
you’ve filled all the tracks and recorded all the parts
you wanted.
Bounce Time
Let’s take inventory of our recording so far:
Track 1 – Drums L
Track 2 – Drums R
Track 3 – Rhythm Guitar
Track 4 – Bass
Track 5 – Background Keyboard
Play through the rhythm tracks a few times, and
work up a good mix using the levels, pans, EQ, and
effects if they’re called for. Give it plenty of thought
since, after the next step, you’ll have to live with this
mix for the rest of the project. You’ll probably want
to pan the drums fully left and right, put the bass in
the center, and pan the rhythm guitar and keyboard
fairly far off center on opposite sides to leave room
for the leads.
You can continue the bounce process, though, if
you need to record more parts than you have remain-
ing tracks. Want a five-layer guitar solo? Record the
parts on tracks 1, 2, 3, 4, and 5, then bounce them to
Track 6. Want a four part backup chorus? Record on
Tracks 2, 3, 4, and 5, then mix and bounce them to
Track 1. It’s up to you.
Studio Headphone Monitoring
Note that Track 6 is still available,
You could have used that if you chose to
record the keyboard in stereo. But there’s
The mixer’s headphone output follows the control
room source, which, most of the time, is the L-R
MAIN MIX. When tracking, you may want to hear
something different in the headphones. This hookup
diagram shows an external Headphone Amplifier
connected to the AUX 2 OUTPUT.
another reason why we left Track 6 open. On a nar-
row format analog recorder (1/2" or 1/4" 8-track for
example), it’s possible to get feedback when bounc-
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APPLICATIONS: CHAPTER 2
16 Tracks on the 1604-VLZ PRO or Onyx
1640?
Sure, why not? After all, they’re sixteen channel
mixers. Remembering that a channel INSERT is both
an output and an input, you can put up to sixteen
recorder tracks “in line” with the channels. The In-
sert Send gives you one mic preamp output to every
track, and the Insert Return is a line-level input for
every channel. On the Onyx, you can use the direct
Recording outputs to feed the recorder straight from
the mic preamps, then use the Insert Returns with
a trick plug to monitor the outputs of the multitrack
recorder.
To create an independent headphone mix, for
example, for the lead singer that’s heavy on vocals
and bass but has just enough of the drums so he can
keep in time, adjust the AUX 2 knobs on the recorder
return channels to make the singer happy. You’ll
probably want that headphone mix to be pre-fader so
the singer doesn’t hear any tweaks that you make to
your control room mix while he’s singing, so press the
PRE buttons on those channels.
Since we’re using RETURN 2 for the reverb, adding
reverb to the headphone mix is easy – just turn up
the TO AUX SEND 2 knob. On the Onyx 1640, there’s
a control to send AUX RETURN 2 to AUX SEND 6 (as
well as one to route RETURN 1 to the AUX SEND 5
bus) so if you have an Onyx, use AUX SEND 6 rather
than 2 for your headphone mix if you want to add an
effect in the phones.
If this isn’t a big enough hint, see the 1202/1402
8-Track setup for a more detailed description of this
setup.
Using the Insert Outputs connected to up to
sixteen recorder tracks is an excellent way to make a
live recording of your band. When you get home, just
patch the recorder outputs to the mixer line inputs
(or for an even cleaner signal path, to the Insert Re-
turns – just push the 1/4" plug in all the way) and it’ll
be just like you were there playing on stage, directly
into the microphones.
Subgroups and Submixes
We’ve shown how subgroups can be used to mix
several tape tracks down to one or two, but they can
also be used to mix live inputs. In these examples
we’ve used a stereo drum machine for our drum
tracks, but if you have a real drummer with a real
drum kit, you may choose to set up several mics on
the drums, assign those channels to a pair of SUB
busses, and use subgroups to mix those mics to two
channels, which you’ll send to the recorder.
Connect your drum mics to the lower numbered
mixer channels, assign them to subgroups 1-2, and
record as in the example. By monitoring the recorder
returns for the drum tracks (channels 9-10 on the
mixer) you can hear your drum mix and adjust the
faders, pans, and EQ on the input channels for a good
drum sound.
You may want to initially devote four or five tracks
to drums, and if necessary, mix those down with the
rest of the rhythm section on a bounce pass. Typically
when working with fewer than 16 tracks, the kick
and snare get their own tracks, with toms, cymbals,
and overhead mics mixed to two other tracks.
This same technique works well when you’re
recording large groups – a string or horn section, or a
vocal chorus – as part of a multitrack project. Assign
the mics to a pair of subgroups and record the sec-
tion as a stereo pair of tracks.
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APPLICATIONS: CHAPTER 2
1642-VLZ PRO 8-Track Recording
Stereo Processor
In
8 Track Recorder
Out
From Mics, Keys,
Drum machines,
etc.
EFX A
EFX B
Stereo Processor
Mixdown Recorder
From Sub Outs Bal/Unbal
Powered Studio Monitors
Headphones 1
Headphones 2
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APPLICATIONS: CHAPTER 2
A Purist’s Recording Path
The 1642-VLZ PRO has a lot in common with the
1604. This hookup shows the 1642-VLZ PRO set up for
8-Track recording with split monitoring and using the
built-in double-bussing feature on the SUB outputs.
Refer to the 1604 operating procedures for a how-to-
do-it description.
For recording with the minimum electronics in
the signal path, you’ll want to patch channel direct
outputs or insert outputs directly to the recorder
inputs. Of course you can always connect a line-level
source such as a mic preamp or keyboard directly to
a recorder input for the purest signal path.
Inputs and Outputs
It’s nice to have all the cables in place so you don’t
need to re-patch when going from tracking to mix-
down, and that’s a plus with this hookup.
Since only Channels 1-8 have direct outputs and
inserts, you’ll need to free those up if you want the
most direct path from the mic preamp to the re-
corder.
Multitrack Recorder Connections
During tracking, you can move the recorder re-
turns to the eight stereo line level inputs 9-16 (you’ll
have to move or lose the effect returns). This won’t
give you all the panning flexibility that you have on
the mono inputs, since, with both inputs of a stereo
channel connected, each input is routed to either the
Left or Right and the PAN only adjusts the balance
between the two. It’ll do for monitoring while track-
ing, however.
In this application, we’re using Line Inputs 1-8 as
the recorder returns. Those will normally be assigned
to the main L-R bus so they will appear in the head-
phones, control room monitors, and at the inputs of
the mixdown recorder. Since the 1642 has 8 mono
and 4 stereo inputs, this layout is more appropriate
for track bouncing and one-track-at-a-time recording
than bringing the recorder returns in on the last 8
(stereo) channels.
When you get ready for mixdown, you won’t need
the direct outputs, so move the recorder outputs
back over to Channels 1-8. After a few switcheroos
like this, you’ll be ready for a patchbay.
Connect the sound sources to Mono/Stereo inputs
9-10 and 11-12. If you need more than two mic
inputs, this is an excellent place to use an outboard
mic preamp or two, such as the Onyx 800R-800. Using
outboard preamps for the different colors that they
impart often gives a nice touch to a recording.
Recording, Overdubbing, and Mixing
Refer to the 1604-VLZ PRO section for a blow-
by-blow description of a tracking session. The only
variations are where we’ve chosen to connect things
in this example.
Use the PAN controls and ASSIGN buttons to route
the signal from the mic or line inputs 9-12 through
the SUB Outputs to the recorder inputs. As with the
1604 hookup, we’re using subgroups as signal routers,
even though they may not be summing more than one
signal.
The 1642-VLZ PRO provides two jacks for each of
the four SUB outputs. Connect these to the eight
inputs to the 8-track recorder with BUS 1 going to
tracks 1 and 5, BUS 2 going to tracks 2 and 6, etc.
Effect Processor Connections
The two effect processors in this hookup are fed
from AUX SENDs 3 and 4, and, in this example, are
returned to the stereo mix through the two stereo
line-level input channels 13-14 and 15-16.
The effect processor outputs could also be con-
nected to AUX RETURNS as shown in the 1604
recording hookup. This would free up the stereo line
inputs for additional recording sources – a drum
machine, another keyboard, or four more channels
of outboard mic preamps. But variety is the spice of
mixer hookups.
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APPLICATIONS: CHAPTER 2
Notes
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