FOR 2 TO 4 PLAYERS • AGES 8+
RemindeR Rules
1. Set up as shown on page 2 and make sure each player has 2
gold coins and 2 Fortune & Glory cards.
2. Roll to decide who starts and take turns to play. If the DVD
interrupts the game to command you to do something, do it,
then continue your turn.
On Your Turn
•Look at your cards.
•Roll the die and move the exact number rolled
(lay temple tiles if you need to).
•Depending on where you land, select the matching symbol
on the DVD to complete challenges.
•Play cards (at any time during your turn).
- Adventure Guide -
Indiana Jones is braving new adventures, searching for lost relics deep in
the heart of the Amazon.
3. When all relics have been collected, race back to the Hall of
Ancestors as fast as you can.
Explore an ancient temple in search of three lost relics, but beware – the
temple is under a terrible curse. Once all of the relics have been found, the
temple will start to crumble to stop you escaping with its precious relics. It
could collapse at any moment! Race back to the Hall of Ancestors before
you’re buried alive.
4. When all players have made it back, select Adventure Over
on the DVD and follow the steps to count up your fortune and
see who has won.
Should you experience any technical difficulties we recommend you first clean the
disc by wiping it with a soft cloth in straight lines from the center of the disc.
If the problem persists when you have re-inserted the disc into your DVD player,
please call Hasbro Consumer Affairs at 1-888-836-7025 (toll-free) for additional as-
sistance. You may also visit our website at HASBRO.COM for contact information.
Aim of the GAme
Be Indiana Jones and collect as much fortune as possible before
We will be happy to hear your questions or comments about this game.
US consumers please write to: Hasbro Games, Consumer Affairs Dept.,
P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
Canadian consumers please write to:
Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs,
P.O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD,
the temple collapses!
Collect fortune by:
• Fighting battles – fight villains or other adventurers to win gold coins.
• Escaping traps - win trap challenges to escape the trap and win Fortune
& Glory cards (worth gold coins at the end of the game).
• Collecting relics and trading them in at the end of the game.
• Winning a bonus for being the first adventurer to return to the Hall of
Ancestors… if you make it…
or telephone our helpline on 00 800 2242 7276.
TM & ©1981, 1984, 1989, 2008 LucasFilm Ltd. All Rights
Reserved. Used Under Authorization. TM, © & Copyright
©2008 by Paramount Pictures. All Rights Reserved.
PROOF OF PURCHASE
“The Raiders March” and “The Map Room: Dawn”
40638
(John T. Williams) © Bantha Music (BMI) All Rights
Administered By Warner-Tamerlane Publishing Corp.
All Rights Reserved. Used by permission.
Contents
24 temple tiles • 1 Hall of Ancestors start tile • 4 plastic Indiana Jones
movers • 1 DVD • 1 8-sided die • 31 cardboard gold coins • 5 cardboard
gold medallions • 3 plastic relics (The Ark, The Sankara Stones, The Holy
Grail) • 1 part sheet with boulders • 40 Fortune & Glory cards
The HASBRO and PARKER BROTHERS
names and logos are ™, ® and © 2008
Hasbro, Pawtucket, RI 02862. All Rights
Reserved. TM & ® denote U.S. Trademarks.
7674063801
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Relics
There are three precious relics in the temple, which you must try to
find and win before the other adventurers reach them:
relic cHamBer
When you lay a tile with a relic
chamber on it, place the matching
relic next to it on the board.
trap
Battle
space
tHe ark
tHe sankara stones
tHe Holy Grail
To win a relic:
1. Stop at the space before the relic chamber.
2. If you cannot unlock it, you’re stuck! Play any cards you want
to and end your turn.
secret passaGeway
3. If you have a medallion or the correct coins, place them on the
board, move on to the relic chamber space and select DVD
relic symbol on the DVD to complete a challenge.
relic tiles
Shuffling the Temple Tiles
1. Find the three temple tiles with relic chambers
on them and remove them from the tile deck.
2. Split the rest of the tiles into three roughly
equal piles and add one relic tile to each pile.
3. Shuffle each pile well, then put them
back together into one big pile, face
down. This is your temple tile deck.
Before you Start
Each player must:
1. Choose an Indiana Jones mover and place it on its matching start
space.
2. Take 2 gold coins at random (for your eyes only –
don’t let the other players see the symbols on your coins).
3. Take 2 Fortune & Glory cards at random
(another important secret).
•If you win – take the relic. Move the medallion or coins, if
you used them, into the coin pile.
•If you lose, stay where you are and leave the coins on the
board. You must move away from that chamber on your
next turn.
4. Now put the DVD in the player and select how many people
are playing.
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If you need to break a medallion down into 5 gold coins to pay for
something, you must take the coins from the coin pile face down
and cannot choose which symbols you get. You cannot break a
medallion down for any other reason.
how to plAy
Roll the die. The adventurer with the highest roll starts their
adventure first and play passes to the left.
On your Turn
1. Take a secret peek at your cards (see Fortune & Glory Cards).
Knowing what cards you have will help you choose how to use
your roll. Play cards at any time during your turn, unless the card
says otherwise.
2. Now roll the die and move the exact number of spaces shown
in any one direction (unless you are stopped by a trap or boulder
or choose to stop on a battle space or relic chamber). You can
move forwards both horizontally and vertically (not diagonally)
on any turn, but you cannot go back in the same direction
within one turn.
Temple Tiles
When you roll, you must always move the full number shown on the
die (unless you are stopped by a trap or boulder or choose to stop
on a battle space or relic chamber). Often, you will reach the edge of
the temple before you have used your full roll. When this happens,
take the top temple tile from the deck, line it up with the tile you
are on and continue your journey. You can do this as many times as
you need to on any turn.
TIP: If you have the Map card in your hand, you can choose your tile
from the top 5 in the deck.
If you place a tile with a relic chamber on it, put the matching relic
on the board next to it.
You do not have to add a temple tile. If you can move around the
tiles that are already in place without going back on yourself (see
point 2 of On Your Turn).
correct moves
incorrect move
3. If you reach the edge of the Hall of Ancestors (or any other
tile), take the top tile from the temple tile deck and place it
path to path in front of your mover, then continue your move.
Keep adding tiles as long as you still have moves left. This is
how you explore the temple(see Temple Tiles).
Each temple tile has a letter on it (A-H). These come into use once
the temple starts to collapse (see Being Buried Alive).
Note: Any number of
adventurers can be on
the same space.
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Archaeological Research (The Temple in Detail)
Fortune & Glory Cards
Fortune & Glory cards are vital to a successful adventure, so use
them wisely!
If you want to play any cards, remember to do this before
the end of your turn.
4. Where did you land?
Look at the cards in your hand on every turn, before you roll the die.
They could help you decide how to use your move.
•If you land on a trap, STOP, even if you have
moves left. Select the trap symbol on the DVD
to complete a trap challenge and win Fortune
& Glory cards.
A Fortune & Glory card could allow you to move further, collect gold
pieces, keep another player stuck in a trap or even unlock a relic
chamber. Each card tells you exactly what to do.
• If you win – take cards as instructed, then complete your
move. You can use your new cards if you want to.
• If you lose – you’re trapped and cannot complete your move
or play any cards.
Your turn is now over.
•If you land on a battle space (or if you pass one and want to
stop and fight*), you can fight a villain or another adventurer to
win gold pieces if you want to.
i
• If you don’t want to fight, treat the battle
space as a normal space.
• To fight, select the skull symbol on the DVD
and complete the challenge. As soon as the
battle is fought, your turn ends, whether you win or
lose. You can play cards during the battle, but not after it.
Cards can be used only on your turn unless the card says ‘Play at any
time’. Use each card only once and place it face up on a discard pile
after use. Complete trap challenges to get extra cards. If the card pile
runs out, shuffle the discard pile and place it face down to start a new
card pile.
Gold Coins & Medallions
* If you stop to fight a battle, you cannot use the rest of your move.
Each gold coin has a symbol on it. As well as counting towards your
fortune at the end of the adventure, the symbols on gold coins unlock
the relic chambers. If other adventurers know what symbols you have,
they may block your path to a relic chamber, so make sure you keep
your coins face down.
•If you land on a secret passageway, you can try to move to any
other secret passageway in the temple if you
want to. If not, treat it as a normal space. To
use the passageway, select the secret
passageway symbol on the DVD to find out
if the passageway is open or not.
Win battles to get extra gold coins.
Each gold medallion is worth 5 gold coins. As medallions have all 5
symbols, one medallion can open any relic chamber. As soon as you have
any 5 gold coins, you can swap them for a medallion if you want to.
• If it is, move to any secret passageway space in the temple,
then complete your turn. The passageway counts as one space.
• If it’s a dead end, stay where you are – your turn is over.
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The DVD will command you to remove parts of the temple. If it’s your
turn when this happens, stop, follow the instructions, then continue
your turn… if you can (see Being Buried Alive).
•When you reach a relic chamber, STOP on the space before it. You
need a gold medallion or gold coins with the matching symbols
on them to enter. If you don’t have them, stay on that space and
end your turn. If you do, place the coins or medallion on the
board, move onto the relic space and select the relevant relic
symbol on the DVD.
Winning the Adventure
Once all players are back in the Hall of Ancestors, select Adventure
Over on the DVD. It’s time to start adding up your fortune.
1. Who got back first?
Win bonus gold for reaching the Hall of Ancestors first. This will
differ depending on how many people are playing.
•
If you arrive last, or if you were buried alive, you win nothing.
If you win the challenge, take the relic off the board and move
the coins off the board. Your turn is now over.
2. Count Your Money
Now count up all your gold medallions and coins
(1 medallion = 5 coins).
5. At the end of your turn, the player to your left takes their turn.
Add this amount to your total.
3. Trade in Your Cards
Count the value of your Fortune & Glory cards
(1 card = 1 gold coin).
Add this amount to your total.
4. Trade in Your Relics
Relics have different values each
time you play.
Escaping the Temple
If you have relics, add the value
shown to your total.
Keep playing in turn until all the relics have been collected, then race
back to the Hall of Ancestors as fast as you can - the curse has been
unleashed and the temple could collapse around you at any time to
stop you escaping with the relics!
5. Compare totals!
The player with the most fortune
wins the game!
As soon as the last relic has been found, all traps, battle spaces and
secret passageways are disabled – treat them as normal spaces.
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