Fundex Games Games Phase 10 Masters Edition in Tin User Manual |
INSTRUCTIONS
PLAYERS: 2-4
OBJECT: To be the first player to complete all 10 Phases. In PHASES & PHASE CARDS: There are Ten Phases. Each
case of a tie, the player with the lowest score is the winner.
phase is described on the “Phase Cards”. Each player starts
the game with ten “Phase Cards”, one for each of the ten
EQUIPMENT: Phase 10 Masters Edition deck consisting of: phases.
40 “Phase” cards, and 24 each of red, yellow, green and
blue cards numbered “1” through “12”, and two “Skip” cards,
and eight “Wild” cards.
(1) 2 Sets of 3
(6) 1 Run of 9
(2) 1 Set of 3 & 1 Run of 4 (7) 2 Sets of 4
(3) 1 Set of 4 & 1 Run of 4 (8) 7 Cards of one Color
(4) 1 Run of 7
(5) 1 Run of 8
(9) 1 Set of 5 & 1 Set of 2
(10) 1 Set of 5 & 1 Set of 3
GAME SETUP: Each player is given 10 “Phase” cards, 1
each of all ten phases.
Players will try to complete the phase on the “Phase Card”
in their “Active” position. Each player may attempt only one
“Phase Card” during the play of a hand. Phases are made
of sets, runs, cards all of one color, or a combination of sets
and runs.
PLAY AREA: Example “Play Area” Setup
EXAMPLES:
SETS: A set is made of two or more cards with the same
number showing on their Face.
Example: Phase 1 consists of 2 sets of 3, which could be
3 “7s” and 3 “10s”. The cards can be in any combination of
colors.
BEFORE PLAY: One player is chosen to be the dealer, who
shuffles the deck and deals each player a hand of 10 cards.
Players hold their cards in hand, so that the other players
cannot see them. The remaining deck is placed face down in
the center of the play area, to become the draw pile. The top
card of the draw pile is turned over and placed face-up next
to the draw pile, to become the discard pile.
RUNS: A run is made of four or more cards numbered in
order.
Example: Part of phase two requires a run of 4, which could
be “3”, “4”, “5”, “6”. The cards can be in any combination of
colors.
ALL ONE COLOR: The cards are all the same color.
PLAY: Play begins with the player to the left of the dealer
playing first. Play continues in a clockwise direction. In turn
each player examines their hand and “Phase Cards” and
determines which phase he/she will attempt to complete.
The player then announces which phase that player will
attempt by placing the appropriate “Phase Card” in the
“Active” position in the play area. Once all players have
placed a “Phase Card” in their “Active” area, play begins.
Example: Phase 8 requires 7cards of one color, which could
be 7 red cards or 7 green cards, etc.
WILD CARDS: A “Wild” card may be used in place of a
number card in order to complete a phase. A “Wild” card also
may be used as any color, to complete Phase 8.
Examples: A player wants to make a run of 4, but only has
cards “6”, “7”, and “9”. The player uses a “wild” card as an
“8” to complete the run. Or, a player has 6 green cards, and
uses a “Wild” card as a green card, to complete Phase 8.
In turn, a player draws one card - either the top card from
the draw pile or the top card from the discard pile or one of
their “Saved” cards - and adds it to the player’s hand. The
player ends the turn by discarding one card of choice onto
the discard pile or adding it to their “Save” pile.
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INSTRUCTIONS
Before a player can make a “Hit”, the player’s own Phase Only cards in hand are scored, not cards already laid down.
must already be laid down. A player may hit only during the After scores are recorded, the player to the left of the last
player’s turn. A player may “Hit” their own laid down Phase dealer becomes the new dealer. All cards, excluding any
or that of any other player or both in the same turn.
“Saved” card, are gathered and shuffled, and a new hand
is dealt.
GOING OUT/FINISHING A HAND: After laying down a
Phase, players try to “Go Out” as soon as possible. To “Go THE WINNER: When, at the end of a hand, a player has
Out”, you must get rid of all of your cards, by discarding or completed all 10 Phases and has no more “Phase Cards” in
hitting on an existing laid down Phase. The Player “Going their “Phase Pile”, that player is declared the winner. If two
Out” first wins the hand. The winner of the hand, and any or more players complete all 10 Phases in the same hand,
other players who also completed their Phase, will move the then the player with the fewest total points against them is
“Phase Card” form their “Active” area to their “Completed the winner.
Pile”. Those players not completing their Phase, must place
their “Phase Card” onto their “Phase Pile”, to be attempted A game of Phase 10 Masters Edition lasts about 60-90
again. However, the player is not required to try it again on minutes.
the next hand, but may choose any “Phase Card” in their
“Phase Pile”.
SCORING: Paper and pencil are needed for scoring, and a
running total for each player is kept. The winner of the hand
scores zero. All other players score points against them, for
cards still in hand, as follows:
5 Points for each card numbered 1-9
10 Points for each card numbered 10-12
15 points for each “Skip” card
25 Points for each “Wild” card
©1982 Kenneth Johnson
©2001 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us at the address above,
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