Fostex Musical Instrument MR 8 User Manual

8588 018 100 (376785)  
Owner’s Manual  
Digital Multitracker  
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MR-8 Owner’s Manual  
Table of Contents  
Display..................................................................27  
Home screen ........................................................27  
Selecting a time base ..........................................28  
Adjusting the display contrast .........................28  
MENU screen ........................................................28  
Warning message ................................................28  
Introduction...........................................................5  
MR-8 Main features ...............................................5  
About power supply .............................................5  
Precaution upon handling the MR-8 ................6  
Notes on repair ......................................................6  
About copyrights ..................................................6  
About damages ......................................................6  
MR-8 recording basics .....................................29  
Relation between  
The basics of the MR-8........................................7  
Recording method ................................................7  
Song mode ..............................................................7  
About song ..............................................................7  
Time base ................................................................8  
Remain display ......................................................9  
Input monitor and repro monitor .....................9  
TRIM control ..........................................................9  
the input jacks and tracks ...........................29  
[INPUT A SELECT] switch ...................................29  
Input level setting ...............................................30  
Distortion setting ................................................30  
Insert effects .........................................................30  
Recording onto a single track .........................31  
Preparation for recording .................................31  
Starting recording ..............................................32  
Playback the recorded track .............................32  
Undo/redo ...........................................................32  
Names and Functions ......................................10  
Top panel (left part) ...........................................10  
Top panel (right part) ........................................12  
Rear panel .............................................................14  
Side panel .............................................................15  
Bottom panel .......................................................15  
Recording onto two tracks ..............................33  
Preparation for recording .................................33  
Starting recording ..............................................34  
Playback the recorded tracks ...........................34  
Undo/redo ...........................................................34  
About recording medium.................................16  
CompactFlashTM card .........................................16  
Recording time ....................................................16  
Inserting a CompactFlashTM card ....................16  
How to remove a CompactFlashTM card ...16  
How to insert a CompactFlashTM card ......16  
Punchin/out........................................................35  
Punch in/out using the keys  
on the top panel ............................................35  
Punch in/out using the footswitch .................35  
Auto punch in/out .............................................36  
Setting the punch-in  
Aboutthepower.................................................17  
Connecting the AC adaptor ..............................17  
Inserting batteries ...............................................17  
Turning on the unit ............................................17  
Turning off the power ........................................18  
Turning on the LCD display backlight ...........18  
Low battery display ............................................18  
and punch-out points ...........................36  
Rehearsal ........................................................36  
Actual auto punch in/out ...........................37  
Usingeffects.......................................................38  
Using the insert effects for recording .............38  
Mic simulation effects ..................................38  
Amp simulation effects ...............................38  
Using the reverb or delay ..................................39  
Selecting an effect type ................................39  
Selecting a delay type ..................................39  
Adjusting the delay/reverb time ..............40  
Adjusting the effect send levels .................40  
Using the mastering effects ..............................41  
Selecting the desired effect type ................41  
Listening the demo song .................................19  
Preparation of a CompactFlash card ............20  
Preparation for recording  
onto the supplied card ................................20  
Preparation for recording  
onto a new card .............................................22  
Creating a song/selecting a song ..................23  
Creating a song ....................................................23  
Selecting a desired song ....................................24  
Bouncingtracks.................................................42  
Selecting the bounce mode ...............................43  
Rehearsal of track bounce .................................44  
Actual track bounce ...........................................45  
Checking the bounced signals on track .........45  
Formattingacard...............................................25  
Connections .......................................................26  
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MR-8 Owner’s Manual  
Settings of the MR-8  
and MIDI sequencer ........................77  
MIDI sync/MTC frame rate settings .........77  
Synchronization using MIDI clock ..................78  
Mixdown ..............................................................47  
Analog mixdown .................................................47  
Digital mixdown ..................................................48  
Playbackfunctions............................................49  
Basic playback .....................................................49  
3 x playback (cueing) .........................................49  
Playback between LOCATE A and B points ...49  
Play mode .............................................................50  
Selecting a play mode ..................................50  
Auto play mode ............................................50  
Auto return mode ........................................50  
Loop mode .....................................................50  
Loop function in auto punch in/out mode ...51  
Usingtherhythmguidefunction....................79  
Creating the signature/tempo map ................79  
Setting the signature map ...........................79  
Changing the bar number  
or signature .......................................80  
Deleting an unnecessary  
bar/signature setting ......................81  
Changing the bar offset ...............................81  
Creating the tempo map .............................82  
Editing the tempo map ................................84  
Deleting an unnecessary tempo setting ..84  
Setting the click level ..........................................85  
Locatefunctions................................................52  
ABS locate .............................................................52  
LOCATE ABS ZERO function .......................52  
LOCATE REC END function .........................52  
Zero return ...........................................................52  
Resetting the counter ...................................52  
Locating to counter zero .............................53  
Locating to the LOCATE A or B point ..............53  
Storing a locate point ...................................53  
Locating ..........................................................54  
WAV file conversion ..........................................86  
Enabling the file conversion .............................86  
Procedure of file conversion ............................86  
Exporting data to a personal computer ........88  
Connection to a personal Computer ..............88  
Notes on exporting a file ....................................88  
Exporting a WAV file to  
a personal computer .............................89  
Settingthepre-roll/post-roll.............................55  
How to set the pre-roll/post-roll time .............55  
Initializing the MR-8 ...........................................91  
Troubleshooting.................................................92  
MR-8specifications...........................................95  
Physical dimensions ........................................96  
Block diagram ....................................................96  
MIDI Implementation Chart .............................98  
Index .....................................................................99  
Optionalaccessaries......................................100  
Declaration of EC Directive ...........................101  
Settingthebeatresolution...............................56  
How to set the beat resolution ..........................56  
Editingasong.....................................................57  
Creating a new song ...........................................57  
Selecting a desired song ....................................57  
Editing a song name ...........................................58  
Selecting an unnecessary song ........................59  
Protecting a song .................................................60  
Deleting the unnecessary file in a song ..........61  
Trackediting........................................................62  
Erasing whole track data ...................................62  
Copying/pasting whole track data .................63  
Moving whole track data ...................................65  
Exchange whole track data ...............................66  
Part editing ..........................................................68  
Erasing a desired part ........................................69  
Copying/pasting (1) ..........................................70  
Copying to the clipboard ............................70  
Pasting clipboard data .................................71  
Copying/pasting (2) ........................................72  
Moving the desired part  
to the other track (s) ....................................73  
Exchange parts between tracks .......................75  
Synchronizing with MIDI ..................................77  
Synchronization using MTC .............................77  
4
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MR-8 Owner’s Manual  
Introduction  
Thank you very much for purchasing the Fostex MR-8 digital multitracker. The MR-8 is  
a digital multitracker which records and plays back 8-track audio on a CompactFlashTM  
card. You can record audio at 44.1 kHz/16 bits (in the normal mode) or 22.05 kHz/16  
bits (in the extended mode). The MR-8 is also equipped with an 8-channel digital mixer,  
digital effects including the delay/reverb, mastering effects and insert effects (simula-  
tion effects). It allows you to carry out all the process for digital multitrack recording  
including overdubbing, track bounce and mixdown.  
Read this manual thoroughly for using all functions the MR-8 provides correctly.  
About power supply  
MR-8 Main features  
• Uses compact and reliable CompactFlashTM  
cards for recording high quality audio. You  
can also edit recorded audio later.  
• Be sure to connect the MR-8 to the power  
supply specified in the Specifications section  
of this owner’s manual. Do not use an AC  
outlet of any other voltage.  
• User-friendly LCD screen configuration allows  
you to make recording intuitively.  
• Do not connect the MR-8 to the same AC outlet  
to which devices that could generate noise  
(such as a large motor or dimmer), or the  
devices that consume a large amount of power  
(such as an air conditioning system or large  
electric heater) are connected.  
• A large 128 x 64 dot graphic LCD display  
allows you to check the recorder status and  
various settings easily.  
• An ASP digital effect processor (delay/reverb)  
with newly developed algorithm for the MR-8  
is built in. In addition, the MR-8 also provides  
insert effects for microphone and amplifier  
simulation for coloring sounds.  
• If you use the MR-8 in an area with a different  
power voltage, first consult your dealer or the  
nearest Fostex service station.  
• It is very dangerous to use a power cord that is  
frayed or damage. In such a case, stop using  
the MR-8 immediately and ask your dealer to  
repair the cord.  
• A dedicated mastering effect is built in for the  
stereo buss, allowing you to process a sound  
during track bouncing or final mixdown.  
• The metronome function generates guide clicks  
according to the tempo map.  
• To avoid possible electric shock and damage  
to the MR-8, avoid contact with water or other  
liquids, or do not handle the power plug while  
your hands are wet.  
• Built-in compact and high quality microphone  
allows you to record microphone sound  
without an external microphone.  
• To prevent possible electric shock and  
damage to the MR-8, do not remove the main  
unit cover or reach the inside the MR-8.  
• Two ways of receiving power. You can drive  
the MR-8 by batteries (AA-type) or from the  
supplied AC adaptor (AD-12A).  
• Do not let water or other liquid, or metal  
objects such as pins, accidentally enter the  
inside of the MR-8 because this may lead to  
electric shock or damage. Should water enter  
the inside of the MR-8, remove the power plug  
from AC outlet, and consult your dealer or the  
nearest Fostex service station.  
• Provides a USB terminal. You can exchange  
WAV file data between your computer and the  
MR-8 via USB connection. You can not only back  
up song data recorded by the MR-8 to your  
computer, but also import data created by a  
computer music software to the MR-8, or burn  
CDs by the computer using the CD-RW drive.  
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MR-8 Owner’s Manual  
• To prevent damage to the MR-8, be sure to  
power on the connected devices first, then turn  
on the power to the MR-8. When you remove  
or connect the cables to the input/output  
connectors on the MR-8, make sure that the  
track and master faders and volume controls  
are set to “0”.  
About copyrights  
• It is prohibited by law to use any part of a CD  
recording or video images or audio data for  
which copyright is possessed by a third party  
for commercial purposes such as contents,  
broadcasts, sales, or distribution-any purpose  
other than for your personal pleasure.  
<Important!>  
Equipment name, electrical ratings, serial  
number and other information for the MR-  
8, are written on bottom side.  
About damages  
• Fostex is not responsible for any “direct  
damage” or “indirect damage” caused by  
using the MR-8.  
MODEL MR-8  
DIGITAL MULTITRACKER  
FOSTEX  
100V  
18W  
50/60Hz  
SERIAL NO.  
Note for audio interruption  
MADE IN CHINA  
• If you make recording or editing to a song many  
times, audio may be occasionally interrupted  
when the song is played back, due to data  
fragmentation.  
Precautions upon handling the MR-8  
Note that this is not a malfunction.  
• Do not install the MR-8 in locations subject to  
the following:  
*Extremely high or low temperature, or  
significant changes in temperature.  
*Excessive humidity or dust.  
*Excessive changes in power supply voltage.  
*Unstable or significantly vibrating or  
shaking surfaces.  
*Near a strong magnetic field (such as a TV  
or speaker).  
Notes on repair  
• The MR-8 does not use any parts that user can  
repair easily. Contact your dealer or the  
nearest FOSTEX service station to ask about  
repairs.  
• Use the packing carton designed for the MR-8  
when you transport the MR-8 to the dealer for  
repair or return.  
If you have discarded the packing box, try to  
pack the MR-8 completely using shock  
absorbing materials.  
Fostex is not responsible for malfunction or  
damage due to incomplete packaging or caused  
during transport.  
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MR-8 Owner’s Manual  
The basics of the MR-8  
The chapter describes the basics of the MR-8 you should know before using the MR-8.  
About song  
Recording method  
The MR-8 records audio on a CompactFlashTM  
card. Songs are recorded on a card along with  
the ABS time (00m00.000s through 60m00.000s).  
The ABS time shows the absolute time on a card  
and you can start recording from any desired  
time within the range between 00m00.000s and  
60m00.000s ABS time.  
To understand songs, imagine separated rooms  
as shown below. With the MR-8, you can create  
up to 99 songs on a card (although the available  
space may limit the number of songs).  
Song01  
Song02  
Song03  
Song04  
Song05  
Beginning of the song  
15m00.000s  
0m00.000s  
(ABS ZERO)  
60m00.000s  
......  
05m00.000s  
10m00.000s  
(REC END)  
recorded area unrecorded area recorded area unrecorded area  
You can record at any point within 60 minutes in ABS time.  
Song98  
Song99  
As the MR-8 does not consume the card space  
when no audio is recorded, you can record au-  
dio effectively, while the recordable time for a  
tape recorder depends on the CompactFlashTM  
card capacity.  
60m00.000s  
0m00.000s  
recorded area  
5 minute recording  
Each song is independent on a card and you can  
record, play back or edit a song without affect-  
ing other songs.  
......  
recorded area  
unrecorded area (remain)  
5 minute recording  
You can give a desired song name for managing  
recorded songs (see page 57).  
Recorded track data is stored in a song as mono  
WAV files, as shown below.  
Song mode  
The MR-8 provides two song modes: Normal and  
Extended modes. You can select an appropriate  
mode when creating a new song (see page 21).  
Normal mode:  
Track 1  
Track 2  
Track 8  
Audio quality takes precedence over the recording time.  
In this mode, you can record and play back 8-track  
audio at 44.1 kHz, 16 bit.  
Song01  
WAV file  
The recorded audio can be output digitally from the  
[DIGITAL OUT] connector, allowing digital copy to an  
external digital device (such as an MD and DAT).  
The MR-8 can convert the two WAV files bounced  
to tracks 7 and 8 (L and R) to a stereo WAV file  
(see page 86). You can export the converted ste-  
reo WAV file to your USB-connected personal  
computer, and use the file by a computer music  
software or burn the file to a CD-R/CD-RW disc  
for making an original audio CD using a CD-RW  
drive connected to the computer (see page 88).  
Extended mode:  
The recording time takes precedence.  
In this mode, you can record and play back 8-track  
audio at 22.05 kHz, 16 bit. You can get longer record-  
ing time than the normal mode (see page 16).  
Note that audio recorded in the extended mode can-  
not be output digitally from the [DIGITAL OUT] con-  
nector.  
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MR-8 Owner’s Manual  
Time counter:  
Time base  
This is similar to the "time counter" mode used  
for tape recorders. It shows the recorder posi-  
tion within the range between "-60m00.000s" and  
"60m00.000s" and looks similar to the ABS time,  
however, you can reset the current position to  
"0m00.000s" whenever you want (see page 52).  
Therefore, you can reset a start position of the  
part which you work with to the zero point (to  
which you can return by simply pressing the [0  
RETURN] key (see page 53).  
The term, "time base", is used as the reference  
of recorder position information.  
Using the [TIME BASE SELECT] key, you can  
select from among three time base types: ABS,  
Bar/Beat/Clk and Time counter.  
ABS time:  
ABS time stands for Absolute time, which is  
"striped" on a card when creating a song. It  
starts from 0m00.000s (=ABS zero, the begin-  
ning of a song) and ends by 60m00.000s at  
maximum.  
You can see no time base type indication at the  
right-top.  
The following screen shows that the recorder  
is located at 0m00.000s of ABS time, which is  
the beginning of the song.  
You can see "ABS" at the right-top.  
The figure below shows the relation between the  
three time base types.  
Beginning the song  
0m00.000s  
(ABS ZERO)  
0m03.000s  
0m06.000s  
ABS  
Bar/Beat/Clk:  
3bar 1 00clk  
0m06.000s  
-2bar 1 00clk  
1bar 1 00clk  
0m03.000s  
The Bar/Beat/Clk information is created ac-  
cording to the internal tempo map.  
The following screen shows that the beginning  
position of the song is "bar -2/beat 1/clk 000".  
You can see "clk" at the right-top.  
Bar/Beat/Clk  
0m00.000s  
Time counter  
If you reset the time counter at the position  
pointed by the arrow, the time counter values  
changes as below.  
Beginning the song  
0m00.000s  
(ABS ZERO)  
0m03.000s  
0m06.000s  
The Bar/Beat/Clk information is initially off-  
set by "-2 bars" at 0m00.000s ABS time (which  
is called "bar offset"). The MR-8 determines  
the Bar/Beat/Clk values in a song according to  
the offset, time signature and tempo.  
You can change the Bar offset (initially set to  
"-2") between 1 and -7 in the menu mode (see  
page 81).  
ABS  
3bar 1 00clk  
0m03.000s  
-2bar 1 00clk  
1bar 1 00clk  
0m00.000s  
Bar/Beat/Clk  
-0m03.000s  
Time counter  
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Remain display  
TRIM control  
Pay great attention to the TRIM control adjust-  
ment.  
The signal received at the [INPUT A] or [INPUT  
B] jack is routed to the appropriate TRIM con-  
trol, by which the signal level fed to the A/D con-  
verter of the MR-8 is controlled.  
You can check this level by the PEAK indicator. If  
the level is too high, the PEAK indicator lights,  
while you may hear the sound distorted or noisy.  
This distortion (noise) generated at this stage  
cannot be eliminated, therefore, adjust the TRIM  
control properly so that the PEAK indicator does  
not light at the loudest part of the input signal.  
"Remain" shows how much time you can further  
record audio data to the available space left on  
the current CompactFlashTM card. As described  
earlier, the MR-8 stripes ABS time from  
0m00.000s to 60m00.000s at maximum for each  
song, however, the remaining time (= available  
recording time left) depends on the available  
space on the CompactFlashTM card. The remain  
time is shown as in the screen example below  
during recording or record standby. Note that it  
shows the remaining time for recording onto a  
mono track.  
Appropriate gain  
Excessive gain  
Clip level  
A mono track means a single track. Therefore, to  
know the remaining time for recording to more  
than one track, divide the displayed time by the  
number of tracks. Note that the remaining time  
shown on the screen is an approximate time.  
Clip level  
Input monitor and repro monitor  
Each of the MR-8 tracks has two output modes:  
repro monitor and input monitor.  
In the repro monitor mode, the track playback  
signal is output.  
In the input monitor mode, the input signal fed  
to the track is output, therefore, you can check  
the level of the input signal to be recorded.  
To enter a MR-8 track to input monitor mode,  
press the appropriate [REC SELECT] key to arm  
the track (i.e. make the track record-ready), then  
press only the [RECORD] key to enter the  
"RECORD READY" mode or press both the  
[RECORD] and [PLAY] keys simultaneously to start  
recording.  
Signal output from the recorder  
Signal input in the recorder  
Playback sound (Playback monitor)  
track 1  
track 2  
Playback sound (Playback monitor)  
Input signal (Input monitor)  
track 3  
track 4  
READY  
Input signal (Input monitor)  
READY  
Playback sound (Playback monitor)  
Playback sound (Playback monitor)  
Playback sound (Playback monitor)  
Playback sound (Playback monitor)  
track 5  
track 6  
track 7  
track 8  
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MR-8 Owner’s Manual  
Names and Functions  
Top panel (left part)  
3
4
5
6
7
1
2
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
STEREO OUT  
L
1
R
2
DIGITAL MULTITRACKER  
16  
15  
PHONES  
UNBAL  
/GUITAR  
UNBAL  
BAL  
BAL  
GUITAR  
DISTORTION  
TRIM  
TRIM  
PHONES VOL  
PEAK  
PEAK  
MIN  
MAX  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
MIC SIMULATION  
CONDENSER  
EFFECT  
MIC  
DYNAMIC  
TUBE  
REVERB  
/
DELAYTIME  
14  
13  
INPUT  
A
BRIT STACK  
US METAL  
60's COMBO  
MIN  
MAX  
AMP SIMULATION  
ROOM  
HALL  
EFFECT  
SEND  
10  
R
10  
0
10  
R
10  
R
0
L
0
L
0
L
PLATE  
DELAY  
1-4  
1-6  
>
>
5/6  
7/8  
STEREO  
WAV FILE  
NO  
-1  
YES  
+1  
7/8  
>
12  
11  
BOUNCE  
PAN  
R
L
DELETE  
POWERFUL  
NATURAL  
BRIGHT  
REC  
SELECT  
CURSOR  
MASTERING  
1
2
3
4
5
/
6
7
/
8
MASTER  
+
-
_
0
CONTRAST  
MENU  
LOCATE  
MAX  
MAX  
ENTER  
PLAY MODE  
A
/
IN  
STORE  
B
G
/
OUT  
10  
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
RESET  
0
RETURN  
AUTO PUNCH  
COUNTER  
STOP  
MIN  
MIN  
P
Q
R
6
V W  
X
8
ST  
U
7
Y
F
Z
9
M
N
O
5
REWIND  
FWD  
RECORD  
PLAY  
LOCATE REC END  
LOCATE ABS ZERO  
A
-
B
PLAY  
8
9
2. [INPUT B] connectors  
1. [INPUT A] connectors  
Both the [BAL] XLR and [UNBAL] phone connec-  
tors are provided. You can connect a micro-  
phone, keyboard, etc.  
This section is used only when recording a ste-  
reo source. When recording a mono source, this  
section is not used (see page 29).  
Both the [BAL] XLR and [UNBAL/GUITAR] phone  
connectors are provided. You can connect a gui-  
tar, microphone, keyboard, etc. According to the  
source connected, select the [INPUT A SELECT]  
switch appropriately.  
To record a mono source, use only the [INPUT A]  
section. To record a stereo source, use both the  
[INPUT A] and [INPUT B] sections (see page 29).  
<NOTE>  
On each input section, the [UNBAL] phone  
connector takes priority to the [BAL] XLR con-  
nector. You cannot use both the [UNBAL] and  
[BAL] connectors on the same section simul-  
taneously.  
<NOTE>  
On each input section, the [UNBAL/GUITAR]  
phone connector takes priority to the [BAL]  
XLR connector. You cannot use both the  
[UNBAL/GUITAR] and [BAL] connectors on the  
same section simultaneously.  
3. [STEREO OUT] jacks (L, R)  
These jacks output the stereo (L and R) buss sig-  
nals. Connect these jacks to a monitor equipment  
or master recorder (see page 26).  
10  
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4. [PHONES] jacks (1, 2)  
14. Insert effect select keys  
Two jacks (1 and 2) are provided. You can use  
two pairs of stereo headphones with the MR-8.  
Used to select the insert effect (mic simulation  
or amp simulation) for the signal from the [IN-  
PUT A] jack.  
When setting the [INPUT A SELECT] switch on  
the rear panel to "MIC/LINE", you can use the  
mic simulation effect. When setting the switch to  
"GUITAR", you can use the amp simulation ef-  
fect (see page 30 and 38).  
5. [PHONESVOL] control  
Adjusts the headphone output level.  
6. [REVERB/DELAYTIME] control  
Controls the reverb time or delay time (see page  
40).  
15. [DISTORTION] control  
Controls the amount of the distortion effect for a  
guitar connected to the phone jack on the [IN-  
PUT A] section.  
This control is effective only when the [INPUT A  
SELECT] switch is set to "GUITAR" (see page 30).  
7. [EFFECT] keys  
Select the effect type from among ROOM, HALL,  
PLATE and DELAY (see page 39).  
8. [MASTER] fader  
Adjusts the stereo (L and R) buss output level  
(see page 32 and 33).  
16. [TRIM] controls  
Control the input gain of the [INPUT A] and [IN-  
PUT B] sections (see page 30).  
9. Track faders  
Each fader adjusts the appropriate track play-  
back level. Each of track faders 5/6 and 7/8  
controls the appropriate stereo signal (see page  
19, 32, and 33).  
10. [REC SELECT] keys  
Used to select one or two recording tracks.  
You can record onto up to two tracks simulta-  
neously. Pressing a key arms or unarm the cor-  
responding track(s). Tracks 5/6 or 7/8 are armed  
or unarmed simultaneously (see page 29, 31, and  
33).  
11. [PAN] controls  
Control panning for tracks 1 through 4 (see page  
45).  
12. [EFFECT SEND] controls  
Control the amount of signals from tracks 1  
through 4 sent to the internal effect (reverb/de-  
lay). (see page 40).  
13. Internal microphone  
You can make recording using the internal mi-  
crophone by setting the [INPUT A SELECT] switch  
on the rear panel to "INT MIC" (see page 29).  
11  
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Top panel (right part)  
17 18  
19  
20  
21  
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
STEREO OUT  
L
1
R
2
DIGITAL MULTITRACKER  
PHONES  
UNBAL  
UNBAL  
/GUITAR  
BAL  
BAL  
GUITAR  
TRIM  
DISTORTION  
TRIM  
PHONES VOL  
PEAK  
PEAK  
MIN  
MAX  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
MIC SIMULATION  
CONDENSER  
EFFECT  
MIC  
DYNAMIC  
TUBE  
REVERB  
/
DELAYTIME  
INPUT  
A
BRIT STACK  
US METAL  
60's COMBO  
MIN  
MAX  
AMP SIMULATION  
ROOM  
HALL  
EFFECT  
SEND  
10  
R
10  
0
10  
R
10  
R
0
L
0
L
0
L
PLATE  
DELAY  
1-4  
1-6  
>
>
5/6  
7/8  
STEREO  
WAV FILE  
NO  
-1  
YES  
+1  
7/8  
>
22  
BOUNCE  
PAN  
R
L
DELETE  
POWERFUL  
NATURAL  
BRIGHT  
REC  
23  
24  
SELECT  
CURSOR  
MASTERING  
1
2
3
4
5
/
6
7
/
8
MASTER  
+
-
_
0
CONTRAST  
MENU  
LOCATE  
MAX  
MAX  
ENTER  
PLAY MODE  
A
/
IN  
STORE  
B
G
/
OUT  
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
RESET  
0
RETURN  
AUTO PUNCH  
COUNTER  
STOP  
25  
26  
MIN  
MIN  
P
Q
R
6
V W  
X
8
ST  
U
7
Y
F
Z
9
M
N
O
5
REWIND  
FWD  
RECORD  
PLAY  
LOCATE REC END  
LOCATE ABS ZERO  
A
-
B
PLAY  
33  
31 30 29 28  
32  
27  
21. [CURSOR / / / ] keys  
17. [1-4 > 5/6, 1-6 > 7/8] / [DELETE] key  
Used to move the cursor in the menu mode, ex-  
ecute/cancel settings, etc.  
Selects the bounce mode (see page 43).  
Each press of the key alternates "1-4 > 5/6" and  
"1-6 > 7/8". In the menu mode, this key is also  
used for deleting a character in a song name (see  
page 58).  
22. [STORE] / J K L 4 entry key  
Stores the current recorder position (timedata)  
as the LOCATE A/IN or LOCATE B/OUT point (see  
page 36 and 53). In the menu mode, this key is  
used for character entry of J (j), K (k), L (l) and 4  
(see page 21).  
18. [7/8 > STEREOWAV FILE] key  
Converts a mono WAV file recorded on tracks 7/  
8 to a stereo WAV file (see page 86).  
You can export the stereo WAV file to your per-  
sonal computer over the USB connection (see  
page 88).  
23. [ENTER] / [CONTRAST] key  
Confirms the selection in the menu mode.  
While holding down this and the [MENU] key  
together, you can adjust the LCD display con-  
19. [MASTERING] keys  
trast by using the [CURSOR ] and [CURSOR  
key (see page 28).  
]
Used to select the mastering effect during track  
bounce or mixdown (see page 41).  
In the menu mode, the [POWERFUL] key is used  
for character entry of +, -, _, and 0 (see page 21).  
24. [MENU] / [CONTRAST] key  
Enters the menu mode.  
While holding down this and the [ENTER] key  
together, you can adjust the LCD display con-  
20. LCD display  
This 128 x 64 dot LCD display shows various in-  
formation (see page 27).  
trast by using the [CURSOR ] and [CURSOR  
key (see page 28).  
]
12  
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[F FWD] key  
25. [UNDO/REDO] /Y Z 9 entry key  
Pressing this key fast forwards the recorder.  
During playback, pressing this key starts 3 x cue-  
ing. While holding down the [STOP] key, press-  
ing this key locates to the recording end of the  
current song (REC END) (see page 52).  
Used to undo or redo recording or editing (see  
page 32 and 34). Each press of the key alternates  
"undo" and "redo". In the menu mode, this key  
is used for character entry of Y (y), Z (z) and 9  
(see page 21).  
While holding down the [ENTER] key, pressing  
this key selects a song (see page 24).  
26. [TIME BASE SELECT] /VW X 8 entry key  
Selects the time base shown on the LCD display  
(see page 27). Pressing this key while holding  
down the [MENU] and [ENTER] keys together  
resets the LCD display contrast to the default  
value (see page 28). In the menu mode, this key  
is used for character entry of V (v), W (w), X (x)  
and 8 (see page 21).  
[REWIND] key  
Pressing this key rewinds the recorder.  
During playback, pressing this key starts 3 x re-  
verse cueing. While holding down the [STOP]  
key, pressing this key locates to the beginning  
(ABS ZERO) of the current song (see page 52).  
While holding down the [ENTER] key, pressing  
this key selects a song (see page 24).  
27.Transport keys  
[PLAY] key  
Starts playback of the recorder.  
Pressing this key while holding down the  
[RECORD] key starts recording of the armed  
(record-ready) track(s). Pressing this key dur-  
ing recording releases recording.  
28. [COUNTER 0 RETURN] / ST U 7 entry key  
Locates to the counter zero point (see page 53).  
In the menu mode, this key is used for character  
entry of S (s), T (t), U (u) and 7 (see page 21).  
29. [COUNTER RESET] / P Q R 6 entry key  
Resets the counter to zero (see page 52). In the  
menu mode, this key is used for character entry  
of P (p), Q (q), R (r) and 6 (see page 21).  
[STOP] key  
Stops the recorder.  
By pressing the [PLAY], [REWIND] or [F FWD] key  
while holding down the [STOP] key, you can lo-  
cate to a specific point or repeat playback as be-  
low.  
30. [AUTO PUNCH] / M N O 5 entry key  
Turns on or off the auto punch mode (see page  
36). In the menu mode, this key is used for char-  
acter entry of M (m), N (n), O (o) and 5 (see page  
21).  
• [STOP] + [PLAY] (A-B PLAY)  
Repeats playback between the LOCATE A and  
LOCATE B points (see page 49).  
31. [LOCATE B/OUT] / G H I 3 entry key  
Pressing the [STORE] key followed by this key  
stores the LOCATE B (or punch out) point (see  
page 36 and 53). In the menu mode, this key is  
used for character entry of G (g), H (h), I (i) and  
3 (see page 21).  
• [STOP] + [REWIND] (LOCATE ABS ZERO)  
Locates to the beginning (ABS ZERO) of the current  
song (see page 52).  
• [STOP] + [F FWD] (LOCATE REC END)  
Locates to the recording end of the current song  
(REC END) (see page 52).  
32. [LOCATE A/IN] / D E F 2 entry key  
Pressing the [STORE] key followed by this key  
stores the LOCATE A (or punch in) point (see  
page 36 and 53). In the menu mode, this key is  
used for character entry of D (d), E (e), F (f) and  
2 (see page 21).  
[RECORD] key  
Pressing the [PLAY] key while holding down the  
[RECORD] key starts recording of the armed  
(record-ready) track(s) (see page 32 and 34).  
By pressing only the [RECORD] key when any  
track(s) is armed (in record-ready), the input  
signal(s) of the armed track(s) can be monitored  
(i.e. input monitor mode).  
33. [PLAY MODE] / A B C 1 entry key  
Selects the play mode from among normal, auto  
play, auto return and loop (see page 50).  
In the menu mode, this key is used forcharac-  
ter entry of A (a), B (b), C (c) and 1 (see page 21).  
13  
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Rear panel  
USB  
FOOT SW  
POWER  
ON  
DC IN  
OFF  
LIGHT  
INT MIC  
INPUT  
MIC/LINE  
GUITAR  
DIGITAL  
OUT  
A
SELECT  
12V  
[NORMAL MODE]  
5
3
6
1
2
4
1. [DC IN] jack  
Connect the supplied AC adaptor to this jack (see  
page 17).  
<Note>  
When you open the MR-8 carton, the protec-  
tion cap is inserted to the [DIGITAL OUT] con-  
nector. When using the connector, remove  
the cap. When no connection is made to the  
connector, keep the cap inserted.  
2. [POWER] switch  
Used to turn on or off the power.  
By setting the switch to "LIGHT", the backlight of  
the LCD display lights up (see page 18).  
<Note>  
When driving the MR-8 by batteries, we rec-  
ommend not to use the backlight, because  
the batteries are exhausted quickly.  
6. [INPUT A SELECT] switch  
3. [USB] port  
This switch must be set appropriately according  
to the input source of the [INPUT A] section (see  
page 29).  
Used to connect with a personal computer using  
a standard USB cable (see page 88).  
4. [FOOT SW] jack  
Set the switch to this position when the source  
is an external microphone or line level source.  
Both the [BAL] XLR and [UNBAL/GUITAR]  
phone connectors can be used.  
Used to connect with the optional footswitch  
(Model 8051) or an unlatched-type footswitch  
(see page 35).  
MIC/LINE  
Set the switch to this position when the source  
is a guitar connected to the phone connector.  
Both the [BAL] XLR and [UNBAL/GUITAR]  
phone connectors can be used.  
5. [DIGITAL OUT] connector  
Used to connect with an external digital device  
(see page 48).  
GUITAR  
<Note>  
Set the switch to this position when the source  
is the built-in microphone.  
Both the [BAL] XLR and [UNBAL/GUITAR]  
phone connectors cannot be used.  
Only song data created by the normal mode  
(44.1 kHz, 16 bit) can be digitally output from  
this port.  
INT MIC  
Song data created by the extended mode can-  
not be digitally output.  
14  
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Side panel  
COMPACT FLASH CARD  
MIDI OUT  
1
2
1. Card slot  
A CompactFlashTM card is inserted to this slot (see  
page 16).  
2. [MIDI OUT] jack  
Used to connect to a [MIDI IN] jack of an external  
MIDI device (such as a MIDI sequencer) (see page  
77).  
Bottom panel  
1
O P E N  
1. Battery compartment  
To use the MR-8 with batteries, insert six stan-  
dard alkaline AA-type batteries to this compart-  
ment (see page 17).  
15  
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About recording medium  
CompactFlashTM card  
Inserting a CompactFlashTM card  
Insert a CompactFlashTM card to the slot on the  
right side panel. (When shipped, the supplied  
card is inserted.)  
The MR-8 uses a CompactFlashTM card (see the  
illustration below) as a recording medium.  
On the CompactFlashTM card supplied with the  
unit, a demo song is recorded. See "Playing back  
the demo song" on page 19 for details about how  
to play back the demo song.  
COMPACT FLASH CARD  
MIDI OUT  
COMP  
Slot  
A
CTFLASH CARD  
<Image>  
<Important!> When inserting or removing a card,  
make sure that the power of the MR-8 is off. If you  
insert or remove a card when the power is on, the  
card may be damaged or the recorded data may be  
lost.  
<Note>  
When using a CompactFlashTM card other than  
the supplied one, make sure that the card is  
tested and confirmed by Fostex. If you use a  
card which is not tested and confirmed by  
Fostex, the MR-8 may not work correctly. About  
cards confirmed by Fostex, see the Fostex web  
site or contact your nearest Fostex dealer or  
service station. Also note that, before using a  
new card, you must format the card by the  
MR-8 (see page 22).  
How to remove a CompactFlashTM card  
Place your fingertip in the groove under the card  
and pull it forward.  
<Important!> Do not leave a CompactFlash TM card  
in a dusty place, a place where static electricity is  
easily generated, or a place where is affected by mag-  
netic fields. Also, do not give a strong impact or ex-  
cessive power.  
Recording time  
The available recording time depends on the  
memory size of the card used. The following  
table shows the approximate recording time when  
recording in the normal mode (at 44.1-kHz, 16-  
bit), as well as in the extended mode (at 22.05-  
kHz, 16-bit). Refer to this table when purchas-  
ing a CompactFlashTM card. We recommend to  
use a CompactFlashTM card whose memory size  
is more than 128 MB.  
How to insert a CompactFlashTM card  
With the surface side up, insert a card until it  
cannot go further.  
Approx. Minutes  
Memory size  
128MB  
256MB  
512MB  
4TR  
Mono  
2TR  
6TR  
8TR  
6 (12)  
24 (48)  
12 (24)  
4 (8)  
3 (6)  
12 (24)  
24 (48)  
6 (12)  
48 (96)  
24 (48)  
48 (96)  
8 (16)  
<Important!>  
• Do not insert a card in the wrong direction.  
• Do not push a card with excessive force.  
96 (193)  
16 (32)  
12 (24)  
* Minutes in parenthesis: extended mode  
16  
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About the power  
You can use the MR-8 either with the supplied AC adaptor (Model AD-12A) or alkaline  
batteries (AA-type x 6, not supplied with the MR-8). When preparing the power source,  
make sure that the [POWER] switch of the MR-8 is set to off.  
3. Insert six batteries in the right direction as shown  
Connecting the AC adaptor  
below.  
See the illustration below.  
Connect the plug of the supplied AC adaptor to  
the [DC IN] jack firmly, then connect the AC adap-  
tor to the AC main outlet. Make sure that the  
voltage of your AC outlet matches the supplied  
AC adaptor's specification.  
4. Place the compartment cover to the original  
position.  
Model AD-12A  
POWER  
ON  
USB  
FOOT SW  
DC IN  
OFF  
LIGHT  
DIGITAL  
OUT  
<Notes for changing batteries>  
2V  
• Do not leave the exhausted batteries in the bat-  
tery compartment.  
[DC IN] connector  
• When batteries are exhausted, remove them from  
the battery compartment. If you leave them, chemi-  
cal liquid in the batteries may leak out and damage  
the unit. If you do not use the unit with batteries for  
a long time, remove the batteries even though they  
are new.  
When the AC adaptor is connected while batter-  
ies are installed, the power is supplied to the MR-  
8 from the AC adaptor. If the AC adaptor is un-  
plugged, the batteries supply the power to the  
MR-8.  
• Never mix old and new batteries.  
Inserting batteries  
The battery compartment is located at the bot-  
tom of the MR-8.  
To insert batteries, follow the procedure below.  
Turning on the unit  
The first time you turn on the power, the LCD  
display shows the startup screen, followed by the  
screen below showing that the demo song is  
loaded. See page 27 for details about screens.  
<Important!> No battery is supplied with the unit.  
Purchase AA-type alkaline batteries. Do not use  
manganese batteries.  
1. Put the MR-8 with the bottom panel up on soft  
material such as cloth.  
USB  
FOOT SW  
POWER  
ON  
DC IN  
OFF  
LIGHT  
2. Push the tab on the battery compartment cover to  
the direction shown by arrow in the illustration  
below, and remove the cover.  
DIGITAL  
OUT  
12V  
[POWER] switch  
O P E N  
The beginning of the demo song is shown.  
17  
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If the LCD display does not show the startup  
screen when turning on the power, check the  
following.  
Turning on the LCD display backlight  
If you hardly see the screen on the LCD display  
in the dark place, turn the LCD display backlight  
by setting the [POWER] switch to the "LIGHT"  
position.  
• The power is supplied to the unit. (i.e. the AC  
adaptor is correctly connected, or batteries are  
not exhausted and correctly set.)  
• The card is correctly set to the slot.  
ON  
OFF  
LIGHT  
Note that the demo song is protected and the " "  
icon is shown at the top right of the screen.  
You can play back a protected song but cannot  
make recording or edit data. See page 20 for the  
details.  
LIGHT position  
POWER  
<Note>  
When using the MR-8 with batteries, we recommend  
not to turn on the backlight except when it is needed.  
Turning on the backlight consumes the battery  
power, therefore, the operation time becomes  
shorter.  
<Important!>  
Note when external devices are connected.  
If external devices are connected to the MR-8,  
follow the procedure below when turning on  
the power.  
Low battery display  
When using the MR-8 with batteries and the bat-  
tery power becomes low, "Low Battery!" flashes  
on the display.  
If you see this, interrupt the current work and  
replace batteries.  
1. Turn down the MR-8 [MASTER] fader.  
2. Turn on the power of source devices.  
3. Turn on the power of the MR-8.  
Note that when "Low Battery!" flashes on the dis-  
play, you cannot turn on the backlight.  
4. Turn on the power of monitor devices (such  
as an amplifier, speakers with built-in  
amplifiers, etc.).  
flashing  
<Important!>  
Turning off the power  
If you continue your work after "Low Battery!" starts  
flashing, the batteries finally become empty. In  
such a condition, the warning message as shown  
below appears on the display and the MR-8 does  
not accept any key operation.  
When turning off the power, make sure that the  
MR-8 is stopped. If external devices are con-  
nected, reverse the procedure shown above (i.e.  
monitor devices -> MR-8 -> source devices).  
We recommend to replace batteries as soon as "Low  
Battery!" starts flashing.  
<Important!>  
If you turn off the MR-8 power while the card is  
accessed, the recorded songs or card itself may be  
damaged.  
You do not have to shut down the MR-8 before  
turning it off. All data recorded before turning off  
the power are memorized.  
18  
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Listening the demo song  
A demo song is recorded on the supplied CompactFlashTM card. Let's listen to this song.  
1
2
[POWER] SW  
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
ST  
L
1
R
2
DIGITAL MULTITRACKER  
UNBAL  
UNBAL  
/GUITAR  
BAL  
BAL  
GUITAR  
TRIM  
DISTORTION  
TRIM  
PHONES VOL  
PEAK  
PEAK  
5
MIN  
MAX  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
MIC SIMULATION  
CONDENSER  
EFFECT  
DELAYTIME  
MIC  
DYNAMIC  
TUBE  
REVERB  
/
INPUT  
A
BRIT STACK  
US METAL  
60's COMBO  
MIN  
MAX  
AMP SIMULATION  
ROOM  
HALL  
EFFECT  
SEND  
10  
R
10  
0
10  
R
10  
R
0
L
0
L
0
L
PLATE  
DELAY  
1-4  
1-6  
>
>
5/6  
7/8  
STEREO  
WAV FILE  
YES  
+1  
NO  
-1  
7/8  
>
BOUNCE  
PAN  
R
L
POWERFUL  
NATURAL  
BRIGHT  
REC  
SELECT  
CURSOR  
MASTERING  
1
2
3
4
5
/
6
7
/
8
MASTER  
+
-
_
0
CONTRAST  
MENU  
LOCATE  
MAX  
MAX  
ENTER  
PLAY MODE  
A
/
IN  
STORE  
B
G
/
OUT  
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
RESET  
0
RETURN  
AUTO PUNCH  
3, 5  
COUNTER  
STOP  
MIN  
MIN  
P
Q
R
6
V W  
X
8
ST  
U
7
Y
F
Z
9
M
N
O
5
REWIND  
FWD  
RECORD  
PLAY  
LOCATE REC END  
LOCATE ABS ZERO  
A
-
B
P L AY  
6
4
3
1) Connect headphones or a monitor system to the  
MR-8.  
6) When the demo song ends, press the [STOP] key  
to stop the recorder.  
2) Set the [POWER] switch to ON.  
The MR-8 turns on the power. After the LCD  
display shows the startup screen, the demo song  
(Song 01: FOSTEX_FEVER) is loaded.  
Tips: Listening to the demo song again  
When the recorder is stopped after listening to the  
demo song, press the [REWIND] key while holding  
down the [STOP] key. The recorder instantly moves  
back to the beginning of the demo song.  
Then pressing the [PLAY] key starts playback from  
the beginning of the demo song.  
3) Raise the [MASTER] fader to the " " position.  
Do not raise the track faders at this stage.  
<Note>  
To record a new material onto the supplied card,  
you have to delete the demo song.  
4) Press the [PLAY] key to start playback.  
If you wish to keep the demo song, you cannot record  
a material onto the supplied card, therefore, you  
must record a material onto a new CompactFlashTM  
card.  
Before recording a material onto a new card, you  
must make preparations for a card. See "Prepara-  
tions of a CompactFlashTM card" on the next page.  
5) Raise the track faders gradually to adjust the play  
back level.  
If you are using headphones for monitoring, also  
raise the [PHONES] control gradually to adjust the  
headphones level. (If you are using a monitor  
amplifier/speaker system for monitoring, adjust the  
level control of the amplifier.)  
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TM  
Preparation of a CompactFlash card  
After playing back the demo song, let's make preparations for a CompactFlashTM card onto  
which you are going to record. Depending on whether you are going to record a material  
onto the supplied CompactFlashTM card or a new card, make either of the following prepara-  
tions.  
Preparation for recording onto the supplied card  
Before recording a material onto the supplied  
card, you must release the protection of the demo  
song and delete the demo song, then create a  
new song on the card.  
1) Make sure that the supplied card is set to the slot,  
then turn on the MR-8 power.  
The recorded demo song is loaded.  
2) Press the [MENU] key to enter the menu mode.  
flashing  
The LCD display shows the MENU screen. The  
first time you access to this screen, "System"  
is highlighted.  
5) Select "Off" using the [CURSOR ] or [CURSOR  
] key, then press the [ENTER] key.  
The protection is released, and the screen now  
looks like the following.  
3) Highlight "Song" using the [CURSOR ] key, then  
press the [ENTER] key (or [CURSOR ] key).  
The display now shows the song edit menu  
screen. Initially, "Select Song" is highlighted.  
6) Highlight "Delete Song" using the [CURSOR ] key,  
then press the [ENTER] key.  
The display shows the screen on which you  
can select a song to be deleted.  
On the supplied card, only one song (S01:  
FOSTEX_FEVER) is shown.  
7) While "S01: FOSTEX_FEVER" is highlighted, press  
4) Highlight "Protect" using the [CURSOR ] key,then  
press the [ENTER] key (or [CURSOR ] key).  
"On" (default) starts flashing.  
the [ENTER] key.  
The display shows the confirmation screen for  
deleting a song.  
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In this screen, “Delete Song” and Can’t Undo”  
are shown for warning, as well as  
Yes->RECORD+YES Key” and “No->NO Key”  
alternately flash.  
11) Enter a desired character using the character  
entry keys together with [CURSOR] keys.  
See below for details about how to enter  
characters. You can enter up to 16 characters.  
You must enter a song name, otherwise, you  
cannot create a song.  
<How to enter characters>  
<Character entry keys>  
Some keys on the MR-8 top panel  
act as character entry keys in the  
PLAY MODE  
<Note>  
menu mode. For example, the  
[PLAY MODE] key (shown at the  
left) can be used for entering A,  
You cannot undo song deletion. To cancel delet-  
ing a song, press the [CURSOR ] key when the  
confirmation screen is shown.  
A B C 1  
B, C, a, b, c and 1.  
8) Press the [CURSOR ] key while holding down the  
[RECORD] key.  
Each press of a character entry key switches  
the character to be entered from among those  
assigned to the key.  
The demo song is deleted, while the display  
now shows the screen for newly creating song  
01, in which you can select the song mode  
(initially, "Normal" is flashing).  
<Entry example>  
The following procedure shows how to enter  
"Moonlit" as a song name.  
1. Use the [AUTO PUNCH] key to enter "M".  
2. Press the [CURSOR ] key to move the  
cursor right.  
flashing  
3. Use the [AUTO PUNCH] key to enter "o".  
4. Press the [CURSOR ] key to move the  
cursor right.  
5. Use the [AUTO PUNCH] key to enter "o".  
6. Press the [CURSOR ] key to move the  
cursor right.  
You can select between "Normal" and "Ex-  
tended".  
Fs 44.1 kHz, 16-bit high quality audio mode.  
Normal  
Normally, select this option.  
7. Use the [AUTO PUNCH] key to enter "n".  
8. Use the [STORE] key to enter "l".  
9. Use the [LOCATE B/OUT] key to enter "i".  
10. Use the [0 RETURN] key to enter "t".  
Fs 22.05 kHz, 16-bit long time mode.  
Song data recorded in this mode cannot be  
digitally output.  
Extended  
9) Select the song mode using the [CURSOR ] or  
[CURSOR ] key, then press the [ENTER] key.  
Now the song mode is set and the selected  
option steadily lights.  
<Notes on cursor movement>  
Pressing a different character entry key automati-  
cally moves the cursor right.  
If two successive characters are assigned to the  
same character entry key, press the [CURSOR  
]
10) Press the [CURSOR ] key.  
key after selecting the first character to move  
the cursor right.  
The cursor moves to the first character entry  
position of a song name.  
Also note that you cannot use “+” for a song name  
with less than 9 characters. For example, you  
cannot enter “AAA+BBB” for a song name.  
You can use “+” for a song name with 8 or more  
characters. For example, you can enter  
“AAA+BBBBB”.  
flashing  
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Preparation for recording onto a new card  
Before recording a material onto a new card  
(which is operation-confirmed by Fostex), carry  
out the following procedure for preparation.  
<Note>  
<Correction and deletion>  
You can use a card which has been used with  
a digital camera or personal computer if the  
card is operation-confirmed. However, de-  
pending on the use of the card, the remain-  
ing space for recording with the MR-8 may be  
small. Therefore, we recommend to format  
the card by your digital camera or personal  
computer before using it with the MR-8.  
If you cannot format such a card with another  
device, you can format the card with the MR-  
8 using the "Card Format" menu after creat-  
ing a new song by the following procedure.  
See page 25 for formatting a card with the  
MR-8.  
To correct a character entered, use the  
[CURSOR / ] keys to move the cursor to  
the character you want to correct, and re-  
enter the desired character.  
By moving the cursor to the last character  
and pressing the [1-4>5/6, 1-6>7/8] key  
repeatedly, you can delete all characters.  
<Note>  
You have to enter a song name. If you go to  
the next operation without entering a song  
name, the warning message appears and the  
display shows the song name entry screen. If  
you enter a song name which is already used  
in the card, the same warning message ap-  
pears. You can change a song name whenever  
you like in the menu mode (see page 58).  
1) While the MR-8 power is off, remove the supplied  
card from the slot and insert a new card to the slot.  
12) Highlight[ENTER]at the bottom of the screen  
using the [CURSOR ] key, and press the [ENTER]  
key.  
2) Turn on the MR-8 power.  
After showing the startup screen, the display  
automatically shows the "Select Song" screen  
of the Song menu, on which you can create  
song 01.  
The screen changes to show the Song menu  
screen. To cancel creating a song, highlight  
[CANCEL]” and press the [ENTER] key in the  
step above.  
As described earlier, set the song mode (Nor-  
mal or Extended) and song name to create song  
01.  
After creating a song, you can make recording  
onto the card.  
13) Press the [MENU] key to quit the menu mode.  
To create another song, follow the same  
procedure above. You can also delete an  
unnecessary song (see page 59).  
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Creating a song/selecting a song  
This section describes how to create a new song on a card and how to select a desired song  
among more than one song created.  
Creating a song  
In the following procedure, we assume that song  
1 (S01) is already created on the card and we are  
going to created a new song.  
4) Highlight "---:New Song" using the [CURSOR  
key, then press the [ENTER] key.  
]
1) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display now shows the screen on which  
you can select the song mode of the new song  
you are going to create.  
The LCD display shows the MENU screen. The  
first time you access to this screen, "System"  
is highlighted.  
2) Highlight "Song" using the [CURSOR ] key, then  
press the [ENTER] key.  
flashing  
The display now shows the song edit menu  
screen. Initially, "Select Song" is highlighted.  
5) Select the song mode using the [CURSOR ] or  
[CURSOR ] key.  
You can select between "Normal" and  
"Extended".  
6) Press the [CURSOR ] key.  
The cursor (flashing point) moves to the first  
character entry position of a song name.  
flashing  
3) While "Select Song" is highlighted, press the  
[ENTER] key.  
Song 01 (S01: Original Song1) already created  
is highlighted, while "---:New Song" is shown  
on the next line.  
7) Enter a desired name following the same  
procedure as described on page 21.  
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8) After completing song name entry, use the  
[CUR SOR ] key to move the cursor to "ENTER"  
at the bottom of the screen, then press the  
[ENTER] key.  
<Tip>  
When the current recorder position is the  
beginning of a song, pressing the [F FWD]  
key (or [REWIND] key) while holding  
down the [ENTER] key moves the posi-  
tion to the beginning of the next or previ-  
ous song.  
The screen now shows the song list in which  
you see the new song added.  
To cancel creating a song, use the [CURSOR  
] key to move the cursor to "[CANCEL]"  
(instead of "[ENTER]"), then press the [ENTER]  
key.  
When the current recorder position is the  
middle of a song, pressing the [REWIND]  
key while holding down the [ENTER] key  
moves the position to the beginning of  
the current song.  
9) Press the [MENU] key to quit the menu mode.  
To create another song, follow the same proce-  
dure above. You can also delete an unnecessary  
song (see page 59).  
Beginning the song  
Song 01  
Selecting a desired song  
If more than one song is created on a card, you  
have to select a desired song first by following  
the procedure below.  
Current position  
Song 02  
1) When the display shows the home screen and the  
recorder is stopped, press the [REWIND] key (or  
[F FWD] key) while holding down the [ENTER] key.  
Song 03  
NO  
-1  
YES  
+1  
You can also select a song from the menu  
mode (see page 57).  
CURSOR  
MASTERING  
CONTRAST  
MENU  
ENTER  
STORE  
[ENTER] key  
[F FWD] key  
J K L 4  
TIME BASE  
SELECT  
UNDO  
/REDO  
0 RETURN  
V W X 8  
ST U 7  
Y Z 9  
REWIND  
F FWD  
PLAY  
[REWIND] key  
Pressing the [REWIND] key while holding down  
the [ENTER] key selects the lower song number  
of the current song number.  
Pressing the [F FWD] key while holding down  
the [ENTER] key selects the higher song number  
of the current song number.  
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Formatting a card  
By formatting a card, all recorded data on the card are erased and the card returns to the  
initial condition, follow the procedure shown below to format the card.  
1) Turn off the MR-8.  
<Note>  
Once you start formatting, you cannot stop it on  
the way.  
2) Set the card you are going to format to the slot.  
3) Turn on the MR-8.  
To cancel formatting, press the [CURSOR ] key  
when the confirmation screen is shown.  
The display shows the startup screen, then the  
song is loaded.  
4) Press the [MENU] key to enter the menu mode.  
The display changes to the menu selection  
screen, in which "System" is initially  
highlighted.  
7) Press the [CURSOR ] key while holding down the  
[RECORD] key.  
The MR-8 starts formatting. When completed,  
"Completed!" is shown on the display.  
8) Press the [ENTER] key.  
5) While "System" is highlighted, press the [ENTER]  
key.  
The screen exits the "Card Format" menu, and  
automatically change to the "Select Song"  
menu for creating a new song (01).  
The display now shows the System menu  
selection screen, in which "Card Format" is  
initially highlighted.  
Then, select the song mode and enter the song  
name to create a new song to the formatted  
card, following the same procedure as  
described on page 21.  
6) While "Card Format" is highlighted, press the  
[ENTER] key.  
The display now shows the screen for  
confirmation before the card format.  
In this screen, "Delete All Songs!" and "Can't  
Undo!" are shown for warning, as well as  
"Yes-> RECORD+YES key" and "No-> NO key"  
alternately flash.  
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Connections  
You can connect sound sources, recorders, a monitor amplifier, headphones, a personal computer, etc.  
to the MR-8, as show in the figure below. When making connection or disconnection, make sure that  
the [MASTER] fader and [PHONES VOL] control are turned down. Otherwise, the noise generated when  
making connection or disconnection may damage external equipment.  
Guitar, keyboard etc.  
Microphone  
Master recorder  
or  
Monitor Speaker  
<Note>  
On each input section, the [UNBAL]  
phone connector takes priority to the  
[BAL] XLR connector. You cannot use  
INP
I
ST OUT  
both the [UNBAL] and [BAL] connectors  
on the same section simultaneously.  
1
2
DIGITAL MULTITRACKER  
PHONES  
UNBAL  
DRIVE  
BALANCE  
TRIM  
UNBAL  
BALANCE  
TRIM  
GUITAR  
GUITAR  
N  
MA
PEAK  
LINE  
MIC  
PEAK  
LINE  
MIN  
MAX  
MIC  
Headphones  
MIDI device  
MIDI cable  
Foot switch  
(Model 8051)  
USB cable  
Personal Computer  
FOW  
POWER  
ON  
DC IN  
OFF  
LIGHT  
Model AD-12A  
INT MIC  
GUITAR  
MIC/LINE  
INPUT  
A
SELECT  
2V  
Digital master recorder  
AC main outlet  
Optical cable  
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Display  
The following describes details about the LCD display, including screen contents and opera-  
tion.  
• The "Remain" time when at least one track  
Home screen  
is armed (i.e. at least one of the  
[REC SELECT] keys is active). The remain  
time shows how much time you can  
further record audio data onto a mono track  
using the available space left on the  
current card.  
When turning on the MR-8 while a formatted  
CompactFlash card is set, the display shows the  
startup screen (showing the startup status of the  
MR-8), followed by the "home" screen, which is  
similar to the one below. In this condition, the  
previously loaded song (or the demo song when  
you first use the MR-8 with the supplied card) is  
loaded and the recorder is located at the begin-  
ning of the song.  
3.Track level display  
The recording or playback levels of tracks 1  
through 8 are shown. The track number of an  
armed track is shown in reverse.  
The home screen includes the following infor-  
mation.  
1
2
Tracks 5 and 6 are armed.  
6
4. Stereo buss (L and R) level display  
5
During recording or playback, the output levels  
of the stereo buss (L and R) are shown.  
3
4
5. Song status display  
Shows the following song status icons when the  
appropriate modes (functions) are active.  
1.Time counter display  
Time information of the current recorder posi-  
tion is shown in the selected time base (ABS, Bar/  
Beat or time counter). Using the [TIME BASE SE-  
LECT] key, you can select a desired time base.  
When the recorder is moving (playing back, fast  
forwarding, etc.), the appropriate icon is also  
shown.  
At least one of the tracks is in the  
input monitor mode (see page 32).  
The auto punch mode is active (see  
page 36).  
2. Character display  
The auto return mode is active (see  
page 50).  
Normally, the name of the song currently loaded  
is shown (up to 14 characters can be shown at a  
time). It also shows following information.  
The loop mode is active (see page  
50).  
• a name of the operation currently being  
executed (such as “BOUNCE 1-6>7/8”).  
• a warning message (such as "Low Battery!")  
as a flashing display.  
6. Song number/song mode display  
Shows the song number and mode (Normal or  
Extended) of the song currently loaded.  
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Selecting a time base  
Warning message  
When the display shows the home screen, press-  
ing the [TIME BASE SELECT] key switches the time  
base among ABS, Bar/Beat and time counter.  
If a serious problem happens to the MR-8 during  
operation, an appropriate warning message is  
shown on the display. Most warning messages  
are being shown until the [ENTER] key is pressed.  
Example of  
Bar/Beat display  
This message is shown  
when the battery power is  
too low to drive the unit.  
Example of time  
counter display  
This message is shown  
when you are going to de-  
lete a song which is pro-  
tected.  
Example of  
ABS display  
Adjusting the display contrast  
This message is shown  
when the MR-8 cannot read  
a card.  
You can adjust the display contrast by using the  
[CURSOR ] or [CURSOR ] key while holding  
down the [MENU] and [ENTER] key simulta-  
neously.  
This message is shown  
when you are going to edit a  
track or part the operation but  
there is not enough space on  
the card for executing the  
undo function.  
Use the [CURSOR ] key to heighten the con-  
trast. Use the [CURSOR ] to lower the contrast.  
High contrast  
Low contrast  
During recording, this mes-  
sage is shown if there is no  
more space on the card for  
continuing recording.  
You can reset to the default contrast setting by  
pressing the [TIME BASE SELECT] key while hold-  
ing down the [MENU] and [ENTER] key simulta-  
neously.  
This message is shown  
when you are going to  
record a material onto a  
song or edit the song which  
is protected.  
MENU screen  
Pressing the [MENU] key while the recorder is  
stopped enters the menu mode and brings up  
the MENU screen. In the menu mode, you can  
make setting or editing via the appropriate MENU  
screen.  
This message is shown  
when you are going to cre-  
ate a new song while 99  
songs exist on the card.  
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MR-8 recording basics  
Before starting recording, we recommend to understand the MR-8 recording basics (such as  
the relation between the input jacks and tracks and useful recording functions) described  
below.  
[INPUT A SELECT] switch  
Relation between the input jacks and tracks  
An internal microphone is built in the [INPUT A]  
The MR-8 provides eight tracks (1 through 8)  
section. You can select a sound source of the [IN-  
and you can record onto a selected mono track  
PUT A] section between this built-in microphone  
or stereo tracks at a time.  
or an external source (a guitar or mic/line source)  
using the [INPUT A SELECT] switch.  
Depending on whether you select a mono track  
or stereo tracks for recording, use the input jacks  
appropriately as described below.  
POWER  
ON  
USB  
FOOT SW  
• Recording onto a mono track  
DC IN  
OFF  
LIGHT  
INT MIC  
GUITAR  
MIC/LINE  
Select a recording track by pressing any one of the  
[REC SELECT] keys. When selecting a mono recording  
track, only the [INPUT A] section can be used. Note  
that you cannot use the [INPUT B] section.  
DIGITAL  
OUT  
INPUT  
A
SELECT  
12V  
[INPUT A SELECT] switch  
REC SEL  
MIC/LINE:  
TRACK 1  
1
Set the switch to this position when  
connecting an external microphone  
or line-level source such as a key-  
board. Both the [BAL] XLR and  
[UNBAL/GUITAR] phone connectors  
can be used. Use the [TRIM] control  
to adjust the input level. When set-  
ting the switch to the MIC/LINE po-  
sition, the microphone simulation ef-  
fect can be inserted.  
INPUT A  
TRACK 2  
2
INT MIC  
MIC/LINE  
GUITAR  
TRACK 3  
3
BALANCE  
INPUT A SELECT  
TRACK 4  
4
UNBALANCE  
MIC  
• Recording onto stereo track  
Select a pair of recording tracks (1 and 2, 3 and 4, 5/6,  
or 7/8) by pressing the appropriate [REC SELECT]  
key(s). Note that you can select tracks 5/6 or 7/8 by  
pressing a single key, while you have to select tracks  
"1 and 2" or "3 and 4" by pressing appropriate two  
keys. When selecting stereo recording tracks, both the  
[INPUT A] and [INPUT B] sections can be used. The  
signals from the [INPUT A] and [INPUT B] sections are  
recorded onto the odd and even tracks, respectively.  
GUITAR:  
Set the switch to this position when  
connecting a guitar. Both the [BAL]  
XLR and [UNBAL/GUITAR] phone  
connectors can be used. Use the  
[TRIM] control to adjust the input  
level and use the [DISTORTION] con-  
trol to control the distortion applied  
to the source. When setting the  
switch to the GUITAR position, the  
guitar amplifier simulation effect can  
be inserted.  
INT MIC  
MIC/LINE  
GUITAR  
INPUT A SELECT  
INPUT A  
REC SEL  
TRACK 1  
1
BALANCE  
TRACK 2  
2
UNBALANCE  
TRACK 3  
3
INT MIC:  
TRACK 4  
MIC  
4
Set the switch to this position when  
using the built-in microphone. Use  
the [TRIM] control to adjust the in-  
put level. When setting the switch  
to this position, you cannot use the  
[INPUT A] input connectors, as well  
as the insert effect.  
TRACK 5  
INT MIC  
MIC/LINE  
GUITAR  
5/6  
INPUT B  
TRACK 6  
INPUT A SELECT  
TRACK 7  
BALANCE  
7/8  
TRACK 8  
UNBALANCE  
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Insert effects  
Input level setting  
The [INPUT A] section provides the insert effects  
which allows you to use a simulation effect when  
recording the INPUT A signal. Depending on the  
[INPUT A SELECT] switch setting, a microphone  
or amplifier simulation effect can be used.  
Each of the [INPUT A] and [INPUT B] sections  
provides the [TRIM] control, with which you can  
adjust the input gain for any selected input  
source. This adjustment determines the record-  
ing level.  
INPUT  
A
SELECT  
About simulation effect  
INPUT  
A
INPUT  
B
The microphone and amplifier simulation  
effects on the MR-8 simulate some of popular  
microphones and guitar amplifiers. Each  
simulation effect can produce the similar sonic  
performance that it would have with the ac-  
tual modeled microphone or guitar amplifier.  
For example, selecting "TUBE" mic simulation  
effect allows you to record a vocal sound from  
your microphone as if you are using a tube  
microphone.  
UNBAL  
/GUITAR  
UNBAL  
BAL  
BAL  
GUITAR  
DISTORTION  
TRIM  
TRIM  
PEAK  
PEAK  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
The [TRIM] control  
and [PEAK] indicator  
for the [INPUT A] sec-  
tion.  
The [TRIM] control  
and [PEAK] indicator  
for the [INPUT B]  
section.  
MIC SIMULATION  
DYNAMIC  
CONDENSER  
TUBE  
Set the [TRIM] control appropriately so that the  
[PEAK] indicator does not light up at the loudest  
part.  
INPUT A  
US METAL  
BRIT STACK  
60's COMBO  
AMP SIMULATION  
Mic simulation effects  
When the [INPUT A SELECT] switch is set to "MIC/  
LINE", you can apply any one of the following  
mic simulation effects by using the keys shown  
in the illustration above.  
Distortion setting  
You can apply distortion when recording an elec-  
tric guitar.  
To record a guitar with distortion, set the [INPUT  
A SELECT] switch to "GUITAR" and connect a  
guitar to the [UNBAL/GUITAR] phone connector  
of [INPUT A].  
Simulates the sound of a popular dynamic  
microphone.  
DYNAMIC  
Simulates the sound of a popular condenser  
microphone.  
CONDENSER  
The distortion level can be adjusted using the  
[DISTORTION] control.  
Simulates the sound of a popular tube mi-  
crophone.  
TUBE  
INPUT  
A
SELECT  
Amp. simulation effects  
INPUT  
A
INPUT  
B
When the [INPUT A SELECT] switch is set to "GUI-  
TAR", you can apply any one of the following  
mic simulation effects by using the keys shown  
in the illustration above.  
UNBAL  
/GUITAR  
UNBAL  
BAL  
BAL  
GUITAR  
DISTORTION  
TRIM  
TRIM  
PEAK  
PEAK  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
Simulates a popular British stuck-type gui-  
tar amplifier.  
BRIT STACK  
Simulates a popular US metal guitar ampli-  
fier.  
US METAL  
[DISTORTION] control which adjusts the distortion  
level.  
Simulates a popular tube combo guitar am-  
plifier.  
60s COMBO  
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Recording onto a single track  
You can record onto any one of tracks 1 through 4.  
The following describes the procedure for recording a guitar sound onto track 1. We assume  
that a CompactFlash card is set to the slot and Song 1 is loaded.  
2
7
1
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
STEREO OUT  
3
7
L
1
R
2
DIGITAL MULTITRACKER  
PHONES  
UNBAL  
/GUITAR  
UNBAL  
BAL  
BAL  
GUITAR  
TRIM  
DISTORTION  
TRIM  
PHONES VOL  
PEAK  
PEAK  
MIN  
MAX  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
MIC SIMULATION  
CONDENSER  
EFFECT  
MIC  
DYNAMIC  
TUBE  
REVERB  
/
DELAYTIME  
INPUT  
A
BRIT STACK  
US METAL  
60's COMBO  
MIN  
MAX  
AMP SIMULATION  
ROOM  
HALL  
EFFECT  
SEND  
10  
R
10  
0
10  
R
10  
R
0
L
0
L
0
L
PLATE  
DELAY  
1-4  
1-6  
>
>
5/6  
7/8  
STEREO  
WAV FILE  
YES  
+1  
NO  
-1  
7/8  
>
BOUNCE  
PAN  
R
L
DELETE  
POWERFUL  
NATURAL  
BRIGHT  
REC  
SELECT  
CURSOR  
4
MASTERING  
1
2
3
4
5
/
6
7
/
8
MASTER  
+
-
_
0
CONTRAST  
MENU  
LOCATE  
MAX  
MAX  
ENTER  
PLAY MODE  
A
/
IN  
STORE  
B
G
/
OUT  
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
RESET  
0
RETURN  
AUTO PUNCH  
9
10  
COUNTER  
STOP  
MIN  
MIN  
P
Q
R
6
V W  
X
8
ST  
U
7
Y
F
Z
9
M
N
O
5
REWIND  
FWD  
RECORD  
PLAY  
LOCATE REC END  
LOCATE ABS ZERO  
A
-
B
P L AY  
5
6
8 11  
3) Connect a guitar to the [UNBAL/GUITAR] phone  
Preparation for recording  
connector of the [INPUT A] section.  
1) Connect headphones to the [PHONES] jack.  
4) Press the [REC SELECT] key for track 1.  
Track 1 is armed, while track number "1" starts  
flashing on the screen.  
2) Set the [INPUT A SELECT] switch to "GUITAR".  
<Notes>  
In the song name display section on the screen, the  
remaining time (available recording time) of the  
card is shown.  
• To record an external microphone or line  
output signal such as a keyboard output, set the  
[INPUT A SELECT] switch to "MIC/LINE".  
To record a built-in microphone sound, set the  
[INPUT A SELECT] switch to "INT MIC".  
When setting the switch to "MIC/LINE", you can  
use the microphone simulation effect (see page  
30 and 38).  
Remain  
• When recording a guitar sound with the [INPUT  
A SELECT] switch set to "GUITAR", you can use  
the amplifier simulation effect. Try each of three  
simulation types (see page 30 and 38).  
flashing  
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5) Set the track 1 fader and [MASTER] fader to the  
9) When finishing recording, press the [STOP] key to  
stop the recorder.  
nominal position (marked by ).  
Raising these faders allows you to monitor the  
input sound. If these faders are not raised, you  
cannot monitor the sound via headphones.  
<Tips>  
After completing recording, press the [REC SE-  
LECT] key for track 1 to unarm track 1.  
<Note>  
These faders are used to adjust the monitor level.  
To adjust the recording level, use the [TRIM] con-  
trol on the [INPUT A] section.  
Playing back the recorded track  
10)While holding down the [STOP] key, press the  
[REWIND] key.  
6) Press the [RECORD] key.  
The recorder instantly locates to the beginning of  
the song and stops.  
The armed track (track 1, in this case) now changes  
from tape monitoring to input monitoring, while  
"
" is shown on the screen.  
11) Press the [PLAY] key to start playback.  
You can adjust the monitor level using the fader for  
track 1, [MASTER] fader or [PHONES VOL] control.  
If you are not satisfied with the result, use the undo/  
redo function to cancel the recording and try again.  
If you are satisfied with the result, make recording  
onto the next track by following the same  
procedure.  
7) While playing the guitar, adjust the recording level  
using the [TRIM] control on the [INPUT A] section.  
The screen shows the input level of track 1, as well  
as the output levels of the stereo outputs (L and R).  
Turning the [PHONES VOL] control clockwise raises  
the headphone monitor level.  
Adjust the built-in distortion effect level using the  
[GUITAR DISTORTION] control.  
Undo/redo  
If you press the [UNDO/REDO] key after finish-  
ing recording, you can return to the condition  
before the recording started (UNDO operation).  
Therefore, you can try recording again.  
If you press the [UNDO/REDO] key again (after  
UNDO), the undo operation is canceled and you  
can return to the condition when the recording  
finished (REDO operation).  
<Note>  
Adjust the [TRIM] control properly so that the  
PEAK indicator does not light at the loudest part  
of the guitar sound. If the input level is too high,  
the PEAK indicator lights and the sound may be  
distorted or noisy.  
NO  
-1  
YES  
+1  
CURSOR  
MASTERING  
STORE  
CONTRAST  
MENU  
ENTER  
<Tip>  
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
When receiving a line level signal, set the [TRIM]  
control to left ("LINE") to get the appropriate  
level. When receiving a microphone signal (ex-  
ternal or internal), set the [TRIM] control to right  
("MIC") to get the appropriate level.  
0
RETURN  
[UNDO/REDO] key  
V
W
X
8
ST  
U
7
Y
F
Z
9
REWIND  
FWD  
PLAY  
<Note>  
<Notes>  
If you do not use the built-in distortion effect,  
turn the [GUITAR DISTORTION] control fully left.  
The undo/redo function can be used for all kind of  
recordings, however, if you carry out any of the fol-  
lowing operations after making recording, you cannot  
undo the recording.  
• Carrying out new recording.  
• Carrying out new editing.  
Starting recording  
• Turning off the power.  
• Carrying out song select, song delete or song  
name editing.  
8) While holding down the [RECORD] key, press the  
[PLAY] key to start recording.  
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Recording onto two tracks  
You can record a pair of tracks at a time. A pair can be tracks 1-2, 3-4, 5-6 or 7-8.  
The following describes the procedure for recording a stereo keyboard onto tracks 5-6 while  
listening to the guitar sound recorded on track 1.  
1
7
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
STEREO OUT  
2
6
L
1
R
2
DIGITAL MULTITRACKER  
PHONES  
UNBAL  
/GUITAR  
UNBAL  
BAL  
BAL  
GUITAR  
TRIM  
DISTORTION  
TRIM  
PHONES VOL  
PEAK  
PEAK  
MIN  
MAX  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
MIC SIMULATION  
CONDENSER  
EFFECT  
MIC  
DYNAMIC  
TUBE  
REVERB  
/
DELAYTIME  
INPUT  
A
BRIT STACK  
US METAL  
60's COMBO  
MIN  
MAX  
AMP SIMULATION  
ROOM  
HALL  
EFFECT  
SEND  
10  
R
10  
0
10  
R
10  
R
0
L
0
L
0
L
PLATE  
DELAY  
1-4  
1-6  
>
>
5/6  
7/8  
STEREO  
WAV FILE  
NO  
-1  
YES  
+1  
7/8  
>
BOUNCE  
PAN  
R
L
DELETE  
3
POWERFUL  
NATURAL  
BRIGHT  
REC  
SELECT  
CURSOR  
MASTERING  
1
2
3
4
5
/
6
7
/
8
MASTER  
+
-
_
0
CONTRAST  
MENU  
LOCATE  
MAX  
MAX  
ENTER  
PLAY MODE  
A
/
IN  
STORE  
B
G
/
OUT  
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
RESET  
0
RETURN  
AUTO PUNCH  
8
9
COUNTER  
STOP  
MIN  
MIN  
P
Q
R
6
V W  
X
8
ST  
U
7
Y
F
Z
9
M
N
O
5
REWIND  
FWD  
RECORD  
PLAY  
LOCATE REC END  
LOCATE ABS ZERO  
A
-
B
P L AY  
Point!  
Preparation for recording  
10  
5
7
10  
4
Remain  
1) Set the [INPUT A SELECT] switch to "MIC/LINE".  
2) Connect stereo outputs of the keyboard to the  
input connectors on the [INPUT A] and [INPUT B]  
sections.  
flashing  
4) Set the track 5/6 fader and [MASTER] fader to the  
3) Press the [REC SELECT] key for track 5/6.  
Track 5/6 is armed, while track number "5-6" starts  
flashing on the screen.  
nominal position (marked by ).  
Raising these faders allows you to monitor the  
input sound. If these faders are not raised, you  
cannot monitor the sound via headphones.  
In the song name display section on the screen, the  
remaining time (available recording time) of the  
card is shown.  
5) Press the [RECORD] key.  
The armed tracks (tracks 5/6, in this case) now  
changes from tape monitoring to input  
monitoring, while "  
screen.  
" is shown on the  
33  
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6) While playing the keyboard, adjust the recording  
level using the [TRIM] controls on the [INPUT A]  
Playing back the recorded tracks  
9) While holding down the [STOP] key, press the  
[REWIND] key.  
and [INPUT B] sections.  
The screen shows the input levels of tracks 5 and 6,  
as well as the output levels of the stereo outputs (L  
and R). Turning the [PHONES VOL] control clock-  
wise raises the headphone monitor level.  
The recorder instantly locates to the beginning of  
the song and stops.  
10) Press the [PLAY] key to start playback.  
You can adjust the monitor level using the fader for  
tracks 5/6, [MASTER] fader or [PHONES VOL]  
control.  
If you are not satisfied with the result, use the undo/  
redo function to cancel the recording and try again.  
If you are satisfied with the result, make recording  
onto the other track(s) by following the same  
procedure.  
<Note>  
Adjust each of the [TRIM] control properly so  
that the PEAK indicator does not light at the  
loudest part of the keyboard sound. If the in-  
put level is too high, the PEAK indicator lights  
and the sound may be distorted or noisy.  
Undo/redo  
If you press the [UNDO/REDO] key after finish-  
ing recording, you can return to the condition  
before the recording started (UNDO operation).  
Therefore, you can try recording again.  
If you press the [UNDO/REDO] key again (after  
UNDO), the undo operation is canceled and you  
can return to the condition when the recording  
finished (REDO operation).  
Starting recording  
7) While holding down the [RECORD] key, press the  
[PLAY] key to start recording.  
<Note>  
NO  
-1  
YES  
+1  
When the recorder starts running, the  
meter for track 1 (onto which you recorded  
the guitar) shows the playback level. By  
raising the fader for track 1, you can record  
the keyboard onto tracks 5-6 while listen-  
ing to the guitar on track 1 (i.e. overdub-  
bing).  
CURSOR  
MASTERING  
STORE  
CONTRAST  
MENU  
ENTER  
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
0
RETURN  
[UNDO/REDO] key  
V
W
X
8
ST  
U
7
Y
F
Z
9
REWIND  
FWD  
PLAY  
<Notes>  
The undo/redo function can be used for all kind of  
recordings, however, if you carry out any of the fol-  
lowing operations after making recording, you cannot  
undo the recording.  
• Carrying out new recording.  
• Carrying out new editing.  
• Turning off the power.  
• Carrying out song select, song delete or song  
name editing.  
8) When finishing recording, press the [STOP] key to  
stop the recorder.  
<Tips>  
After completing recording, press the [REC SE-  
LECT] key for tracks 5/6 to unarm tracks 5/6.  
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Punch in/out  
Using the punch in/out function of the MR-8, you can overwrite a desired part of the re-  
corded track. "Punch in" means switching from playback to record, while "punch out" means  
switching form record to playback. The following description is assumed that the song you  
are going to make punch in/out recording to is loaded and the preparations for recording is  
completed.  
Punch in/out using the keys on the top panel  
Punch in/out using the footswitch  
You can make hands-free punch in/out record-  
ing using the Fostex Model 8051 optional  
footswitch or an unlatched-type footswitch.  
<Note>  
The punch in/out operation by yourself us-  
ing the keys on the top panel sometimes dis-  
turbs you to concentrate on playing. In such  
a case, ask someone to operate the MR-8, or  
use the other two ways described later.  
1) Connect the footswitch to the [FOOT SW] jack on  
the MR-8 rear panel.  
1) Press the [REC SELECT] key for the track you are  
going to make punch in/out recording.  
The track is armed.  
Model 8051  
USB  
FOW  
POWER  
ON  
DC IN  
2) Locate the recorder to the point before the punch-  
in point and then press the [PLAY] key to start play  
OFF  
LIGHT  
DIGITAL  
OUT  
12V  
[NORMAL MODE]  
back.  
It may be a good idea to play the instrument along  
with the playback sound, so that you can get the  
tempo and feel.  
[FOOT SW] jack  
2) Press the [REC SELECT] key for the track you are  
going to make punch in/out recording.  
3) When the recorder reaches at the point you want to  
punch in, press the [PLAY] key while holding down  
3) Locate the recorder to the point before the punch-  
in point and then press the [PLAY] key to start play  
the [RECORD] key.  
The armed track is punched in (i.e. starts  
recording).  
back.  
It may be a good idea to play the instrument along  
with the playback sound, so that you can get the  
tempo and feel.  
4) When the recorder reaches at the point you want to  
punch out, press the [PLAY] key.  
The recording track is punched out (i.e. switches  
from recording to playback).  
4) When the recorder reaches at the point you want to  
punch in, press the footswitch.  
The armed track is punched in (i.e. starts  
recording).  
5) Rewind the recorder and play back the part you  
made punch in/out to check the result.  
If you are not satisfied with the result, use the undo  
function to cancel the punch in/out recording and  
try again.  
5) When the recorder reaches at the point you want to  
punch out, press the footswitch again.  
The recording track is punched out (i.e. switches  
from recording to playback).  
You cannot successively make another punch in/  
out operation. To make another punch in/out  
operation, stop the MR-8, then carry out the same  
procedure as above.  
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6) Rewind the recorder and play back the part you  
<Notes>  
made punch in/out to check the result.  
If you are not satisfied with the result, use the undo  
function to cancel the punch in/out recording and  
try again.  
• If you are not satisfied with the punch-in or -  
out point you set, simply redo the operation  
above. The new point overwrites the previous  
one.  
• The punch-in and punch-out point data also  
can be used for locate function, loop playback,  
auto return function, part editing, etc.  
Auto punch in/out  
By setting the punch-in and punch-out points in  
advance, The recorder automatically makes  
punch in/out recording for you.  
Rehearsal  
You can rehearse the auto punch in/out for  
checking the punch-in and -out points or prac-  
ticing punch-in and -out timing.  
Setting the punch-in and punch-out points  
You can set the punch-in and punch-out points  
while playing back the recorder (as well as you  
can set them while stopped).  
<How to make auto punch in/out mode active>  
Pressing the [AUTO PUNCH]  
key switches the auto punch  
AUTO PUNCH  
<Note>  
in/out mode on or off.  
If a song is record-protected, you cannot store the  
auto punch-in and punch-out points. If you want  
to store these points, you must release the protec-  
tion in advance (see page 20 and 60).  
The key is lit when the mode is  
on, while it is unlit when off.  
M N O 5  
1) Locate the recorder to the point before the punch-  
in point.  
1) During playback, when the recorder reaches at the  
point where you want to punch in, press the  
[LOCATE A/IN] key while holding down the [STORE]  
key.  
<Tip>  
You can locate to the punch-in point by press-  
ing the [LOCATE A/IN] key. Therefore, by press-  
ing the [LOCATE A/IN] key, followed by the [RE-  
WIND] key then the [STOP] key, you can easily  
locate the point above.  
The time value of the recorder position at which  
you operate above is stored to the punch-in point,  
while “Store LOCATE A” is shown on the display.  
LOCATE  
A / IN  
STORE  
B / OUT  
D E 2  
G H I 3  
J K L 4  
2) Press the [REC SELECT] key for the track you are  
going to make punch in/out to arm the track.  
2) When the recorder reaches at the point where you  
want to punch out, press the [LOCATE B/OUT] key  
3) Press the [AUTO PUNCH] key to make the auto  
punch mode active (the [AUTO PUNCH] key lights  
up).  
while holding down the [STORE] key.  
The time value of the recorder position at which  
you operate above is stored to the punch-out point,  
while “Store LOCATE B” is shown on the display.  
"
" (AUTO PUNCH) is now shown on the  
screen.  
LOCATE  
A / IN  
STORE  
B / OUT  
D E F 2  
G H 3  
J K L 4  
lights up  
3) Stop the recorder after setting the punch-in and  
punch-out points.  
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Punch in  
point  
Punch out  
point  
4) Press the [PLAY] key to start playback of the song.  
” (AUTO PUNCH) on the screen changes  
to “  
” (REHEARSAL), showing that the  
recorder starts the auto punch in/out rehearsal.  
Playback  
Recording  
Playback  
The recorder automatically switches the monitor  
of the armed track from "repro" to "input" at the  
punch-in point, and switches back to "repro" from  
"input" at the punch-out point.  
Actual recording is not made, though only the  
monitor is switched. You can practice as many times  
as you like.  
<Note>  
You can cancel the auto punch in/out record-  
ing you made by pressing the [UNDO/REDO]  
key.  
Punch in  
point  
Punch out  
point  
<Note>  
In addition to the punch in/out function,  
the MR-8 allows you to edit the recorded  
material using the following editing func-  
tions.  
Playback  
Input monitor  
5) After the punch-out point is passed, locate the  
recorder back to the beginning position.  
• Deleting all data on a track  
• Copying all data on a track and  
pasting it to another track  
• Exchanging all track data between  
tracks  
• Deleting a desired part  
• Copying a desired part on a track and  
pasting it to another track  
<Note>  
By using the loop function when rehearsing auto  
punch in/out, you can concentrate on playing  
without bothering to operate the MR-8. See page  
51 for details about the loop function.  
• Exchanging parts between tracks  
See "Track editing" on page 62 for de-  
tails. See “Part editing” on page 68 for  
details.  
Actual auto punch in/out  
After rehearsing, let's execute actual auto punch  
in/out.  
<About "part">  
1) Locate the recorder to the point before the punch-  
in point.  
A "part" is defined as audio data between  
the "LOCATE A" and "LOCATE B" points.  
Therefore, you have to set the "LOCATE  
A" and "LOCATE B" points when editing a  
"part".  
2) Make sure that "AUTO PUNCH" is shown on the  
screen (i.e. the auto punch mode is active).  
If it is not shown, Press the [AUTO PUNCH] key.  
The punch-in and punch-out points set  
for the auto punch in/out function also  
can be used as the "LOCATE A" and "LO-  
CATE B" points.  
3) Press the [RECORD] key while holding down the  
[PLAY] key.  
” (AUTO PUNCH) on the screen changes  
to “  
” (TAKE), showing that the recorder  
starts execution of the actual auto punch in/out.  
The recorder starts playback and automatically  
switches to start recording at the punch-in point,  
then automatically releases recording at the punch-  
out point.  
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Using effects  
The MR-8 provides the insert effects for recording (microphone and amplifier simulation  
effects), the delay/reverb for track bounce or mixdown (for tracks 1 through 4 only) as well  
as the mastering effects. The following describes how to use the effects and details about  
each effect.  
Details of each mic simulation effect  
Using the insert effects for recording  
Simulates the sound of a popular dynamic  
microphone.  
DYNAMIC  
CONDENSER  
TUBE  
As described briefly on page xx, the [INPUT A]  
section of the MR-8 provides two types of insert  
effects: microphone and amplifier simulation  
effects.  
Simulates the sound of a popular con-  
denser microphone for professional use.  
Simulates the sound of a popular tube mi-  
crophone for professional use.  
These preset effects simulate popular micro-  
phones and guitar amplifiers. If you use the mi-  
crophone simulation effect when you record an  
acoustic guitar through your microphone, you  
can make recording as if you are using a famous  
microphone. If you use the guitar amplifier simu-  
lation effect when you record an electric guitar  
directly connected to the MR-8, you can make  
recording as if you are using a famous guitar  
amplifier.  
Amp simulation effects  
You can use mic simulation effects when the [IN-  
PUT A SELECT] switch on the rear panel is set to  
"GUITAR". (Note that, when the switch is set to  
"GUITAR", only the [UNBAL/GUITAR] connector  
can be used.  
"GUITAR" position  
INT MIC  
MIC/LINE  
GUITAR  
Mic simulation effects  
You can use mic simulation effects when the [IN-  
PUT A SELECT] switch on the rear panel is set to  
"MIC/LINE".  
INPUT A SELECT  
You can choose from three guitar amp simula-  
tion effects by pressing any of BRIT STACK, US  
METAL and 60's COMBO keys. The selected key  
is lit.  
"MIC/LINE" position  
INT MIC  
MIC/LINE  
GUITAR  
INPUT A  
INPUT A SELECT  
US METAL  
BRIT STACK  
60's COMBO  
AMP SIMULATION  
You can choose from three mic simulation ef-  
fects by pressing any of DYNAMIC, CONDENSER  
and TUBE keys. The selected key is lit.  
Details of each amp simulation effect  
Simulates a popular British stuck-type gui-  
BRIT STACK  
US METAL  
tar amplifier.  
MIC SIMULATION  
Simulates a popular US high gain metal gui-  
tar amplifier.  
DYNAMIC  
CONDENSER  
TUBE  
INPUT A  
Simulates a popular tube combo guitar am-  
plifier.  
60’s COMBO  
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In addition, when the [INPUT A SELECT] switch  
is set to "GUITAR", you can also apply distortion  
to the guitar sound by raising the [DISTORTION]  
control to the appropriate position.  
Selecting a delay type  
When pressing the [DELAY] key to select the de-  
lay effect, you can select a delay type.  
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
1) While the recorder is stopped, press the [MENU]  
UNBAL  
UNBAL  
key to enter the menu mode.  
The MENU screen is shown in which "System" is  
highlighted.  
/GUITAR  
BAL  
BAL  
GUITAR  
DISTORTION  
TRIM  
TRIM  
PEAK  
PEAK  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
[DISTORTION] control  
Using the reverb or delay  
The MR-8 incorporates the original reverb/de-  
lay effects featuring the newly-developed algo-  
rithm. You can apply the reverb or delay to play-  
back signals of tracks 1 through 4 during  
mixdown and track bounce.  
2) While "System" is highlighted, press the [ENTER]  
key.  
The display now shows the system menu screen.  
Selecting an effect type  
You can select an effect type from among three  
reverb options (ROOM, HALL and PLATE) and a  
delay (DELAY) by using the [EFFECT] keys shown  
below. The selected key is lit.  
3) Use the [CURSOR ] key to highlight "DelayType"  
and then press the [ENTER] key.  
The current delay type starts flashing and now you  
can select a desired type from among three options  
shown below ("L-R" is initially selected).  
EFFECT  
REVERB / DELAYTIME  
MIN  
ROOM  
MAX  
HALL  
ROOM  
PLATE  
HALL  
flashing  
PLATE  
DELAY  
DELAY  
L-R delay (default)  
Mono delay  
L-R  
Mono  
Diff  
Details of each effect type  
Diffusion delay  
Simulates the reverb in a medium-sized room.  
ROOM  
Simulates the reverb in a typical hall with moderate  
early reflection.  
4) Use the [CURSOR / ] keys to select a desired  
HALL  
delay type and then press the [ENTER] key.  
The selected delay type is set, while the "DelayType"  
is highlighted on the screen.  
Simulates a plate reverb with a wide frequency  
range.  
PLATE  
DELAY  
You can select from among three delay types;Mono,  
L-R and Diff (Diffusion) using a menu screen. See  
below for details.  
5) Press the [MENU] key to quit the menu mode.  
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Adjusting the delay/reverb time  
Adjusting the effect send levels  
You can adjust the reverb time or delay time us-  
ing the [REVERB/DELAY TIME] control, depend-  
ing on the selected effect type.  
To apply the effect (reverb or delay) to tracks 1  
through 4, adjust the [EFFECT SEND] control for  
each track to adjust the level of the track signal  
sent to the effector.  
In the example as illustrated below, tracks 1 and  
2 signals are sent to the effect.  
EFFECT  
REVERB / DELAYTIME  
[REVERB / DELAY TIME]  
control  
MIN  
ROOM  
MAX  
HALL  
EFFECT  
SEND  
10  
10  
10  
10  
0
0
0
0
PLATE  
DELAY  
As shown in the signal flowchart below, a track  
(playback) signal after the track fader is fed to  
the [EFFECT SEND] control and adjusted, then  
fed to the effector input. The effector's stereo  
output signals (wet signals) and stereo (L/R) sig-  
nals (dry signals) are merged together and then  
output from the [STEREO OUT] jacks.  
As you can see in the flowchart below, the signal  
sent to the effector is affected by the track fader  
(i.e. a track fader must be raised to send track  
signal to the effector). The signal which passes  
through a fader is generally called a "post fader  
signal".  
Effect type  
HALL  
Reverb time/delay time adjustable range  
Reverb time adjustable range.  
1.0 s to 6.0 s  
Reverb time adjustable range.  
0.1 s to 2.0 s  
ROOM  
PLATE  
DELAY  
Reverb time adjustable range.  
0.5 s to 4.0 s  
Delay time adjustable range.  
100 ms to 1000 ms  
<Signal flow from a track to the effector>  
STEREO BUSS  
1
playback  
dry sound  
Track 1  
PAN  
L
R
R
L
EFFECT SEND  
10  
0
adjusts the track  
playback level  
Delay  
or  
Reverb  
adjusts the send  
level to the effector  
wet sound  
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Selecting the desired effect type  
Using the mastering effects  
Three mastering effect types are available. You  
can select a desired type using the [MASTERING]  
keys (POWERFUL, NATURAL and BRIGHT). The  
selected key is lit.  
The MR-8 provides the dedicated mastering ef-  
fects for the stereo busses (L and R).  
You can use the mastering effects when bounc-  
ing more than one track to stereo tracks or when  
mixing down tracks 1 through 8 to stereo and  
sent to an external master recorder for record-  
ing.  
POWERFUL  
+ - _ 0  
NATURAL  
BRIGHT  
MASTERING  
Mastering Effects  
Delay  
or  
Reverb  
playback  
Trk 1  
playback  
Trk 2  
Trk 3  
Trk 4  
Details about each mastering effect type  
Mastering  
Mixing  
Effect  
playback  
Each effect type has the following character. Use  
the appropriate type.  
playback  
recording  
Trk 5  
Bounce  
recording  
Trk 6  
POWERFUL Adds power to the sound. Good for rock.  
<Bouncing tracks 1 through 4 to track 5/6>  
Slightly adds power to the sound. Good for  
acoustic music.  
NATURAL  
Mastering Effects  
Delay  
or  
Reverb  
Add brightness to the sound.Good for use when  
the mixed sound is dark.  
BRIGHT  
playback  
Trk 1  
playback  
<Note>  
Trk 2  
Trk 3  
playback  
When making the mastering effect active, the  
audio output level increases. Therefore, if you  
make it active or deactive while monitoring  
audio, the monitoring level suddenly changes.  
Mastering  
Mixing  
Effect  
playback  
Trk 4  
playback  
Trk 5  
playback  
Trk 6  
recording  
Trk 7  
Bounce  
recording  
Trk 8  
See "Track bounce" on page 42 for details  
about track bounce which allows mix multiple  
tracks to stereo. See "Mixdown" on page 47  
for details about mixdown.  
<Bouncing tracks 1 through 6 to track 7/8>  
Mastering Effects  
Delay  
or  
Reverb  
playback  
Trk 1  
playback  
Trk 2  
Trk 3  
Trk 4  
Trk 5  
[STEREO OUT L, R] jacks  
playback  
playback  
playback  
playback  
Mastering  
Effect  
Mixing  
D/A  
Trk 6  
Trk 7  
Trk 8  
playback  
playback  
[DIGITAL OUT] connector  
<Mixing down tracks 1 through 8>  
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Bouncing tracks  
The track bounce function of the MR-8 allows you to mix several tracks and record onto two  
other tracks. Two modes of track bounce are available: bouncing tracks 1 through 4 to  
tracks 5/6 ("1-4 > 5/6" mode), and bouncing tracks 1 through 6 to tracks 7/8 ("1-6 > 7/8"  
mode). In either mode, you can apply a reverb (or delay) and control panning for tracks 1  
through 4 when bouncing to two tracks in stereo.  
Furthermore, you can apply the mastering effect to the mixed signals. By deleting the  
original track data after track bouncing, you can record new materials onto these tracks. See  
the following for details.  
<Example of track bouncing>  
You can record more than eight materials using the track bounce function as shown in the follow-  
ing example.  
<Step 2>  
<Step 1>  
<Step 3>  
Bounce tracks 1 through 6 to tracks 7/8.  
Make recordings to tracks 1 through 6.  
Delete tracks 1 through 6.  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 1  
Track 2  
Track 3  
Mixing  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Track 6  
Track 7  
Track 8  
Track 6  
Track 7  
Track 8  
<Step 7>  
<Step 4>  
<Step 6>  
<Step 5>  
Overdub new materials to  
tracks 1 through 4.  
Overdub new materials to  
tracks 1 through 4.  
Delete tracks 1 through 4.  
Bounce tracks 1 through 4 to  
tracks 5/6.  
Track 1  
Track 2  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Mixing  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Track 6  
Track 7  
Track 8  
Track 6  
Track 7  
Track 8  
Track 6  
Track 7  
Track 8  
<Tip>  
In this step, you can make  
bouncing while listening to  
tracks 7/8 as well (see page 46).  
42  
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<Signal flow of track bouncing>  
The following shows the signal flow for each of two track bouncing modes. Understand the signal  
flow before making track bouncing.  
• "1-6 > 7/8" mode  
• "1-4 > 5/6" mode  
Delay  
or  
Delay  
or  
Reverb  
Reverb  
Playback  
Playback  
Trk 1  
Trk 1  
Playback  
Playback  
Playback  
Trk 2  
Trk 2  
Trk 3  
Trk 4  
Mixing  
Playback  
Trk 3  
Mixing  
Playback  
Trk 4  
Playback  
Playback  
Playback  
Trk 5  
Trk 6  
Bounce  
Record  
Trk 5  
STEREO OUT (L, R)  
Bounce  
Record  
Trk 6  
Playback  
Trk 7  
Record  
Record  
Trk 7  
Trk 8  
Playback  
Trk 8  
STEREO OUT (L, R)  
In the "1-4 > 5/6" mode, tracks 1 through 4  
are played back and mixed down to stereo,  
and bounced to tracks 5/6.  
In the "1-6 > 7/8" mode, tracks 1 through 6  
are played back and mixed down to stereo,  
and bounced to tracks 7/8.  
As with the "1-6 > 7/8" mode, you can apply  
a reverb (or delay) to tracks 1 through 4, as  
well as the mastering effect to the mixed sig-  
nals.  
From headphones (or monitor speakers), you  
can hear the signals bounced to tracks 5/6  
(i.e. mixed signals) as well as playback signals  
of tracks 7/8.  
In this mode, you can apply a reverb (or de-  
lay) to tracks 1 through 4, as well as the mas-  
tering effect to the mixed signals.  
From headphones (or monitor speakers), you  
can hear the signals bounced to tracks 7/8 (i.e.  
mixed signals).  
Selecting the bounce mode  
While the recorder is stopped, each press of the  
[1-4 > 5/6, 1-6 > 7/8] key switches the bounce  
mode among "1-4 > 5/6" mode", "1-6 > 7/8"  
mode and off.  
When either of the bounce modes is selected,  
the destination tracks (5/6 or 7/8) are automati-  
cally armed and change to input monitoring, as  
well as the screen shows the appropriate bounce  
mode.  
1-4 > 5/6  
1-6 > 7/8  
STEREO  
WAV FILE  
7/8 >  
lights up  
BOUNCE  
DEETE  
[1-4>5/6, 1-6>7/8] key  
lights up  
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Rehearsal of track bounce  
Before executing track bounce, you can rehearse it. During rehearsal, you can control the playback  
level, panning and reverb (or delay) send setting of each source track, as well as apply the mastering  
effect to the mixed L/R signals. We recommend to make rehearsal thoroughly until you satisfy the  
sound. The following shows the rehearsal procedure in the "1-6 > 7/8" mode. We assume that record-  
ings have been already made to tracks 1 through 6.  
5
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
STEREO OUT  
L
1
R
2
DIGITAL MULTITRACKER  
PHONES  
UNBAL  
UNBAL  
/GUITAR  
BAL  
BAL  
GUITAR  
TRIM  
DISTORTION  
TRIM  
PHONES VOL  
PEAK  
PEAK  
MIN  
MAX  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
MIC SIMULATION  
CONDENSER  
EFFECT  
MIC  
DYNAMIC  
TUBE  
REVERB  
/
DELAYTIME  
INPUT  
A
BRIT STACK  
US METAL  
60's COMBO  
MIN  
MAX  
AMP SIMULATION  
ROOM  
HALL  
EFFECT  
SEND  
5
5
10  
R
10  
0
10  
R
10  
R
0
L
0
L
0
L
2
5
PLATE  
DELAY  
1-4  
1-6  
>
>
5/6  
7/8  
STEREO  
WAV FILE  
YES  
+1  
7/8  
>
NO  
-1  
BOUNCE  
PAN  
R
L
POWERFUL  
NATURAL  
BRIGHT  
REC  
SELECT  
CURSOR  
MASTERING  
1
2
3
4
5
/
6
7
/
8
MASTER  
+
-
_
0
CONTRAST  
MENU  
LOCATE  
MAX  
MAX  
ENTER  
PLAY MODE  
A
/
IN  
STORE  
B
G
/
OUT  
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
RESET  
0
RETURN  
AUTO PUNCH  
COUNTER  
STOP  
MIN  
MIN  
P
Q
R
6
V
W
X
8
ST  
U
7
Y
F
Z
9
M
N
O
5
REWIND  
FWD  
RECORD  
PLAY  
LOCATE REC END  
LOCATE ABS ZERO  
A
-
B
P L AY  
1
4
6
6
3, 5  
3
1) Select the song you are going to bounce tracks.  
5) While playing back, adjust playback levels of tracks  
1 through 4 and 5/6 using the appropriate track  
2) Use the [1-4 > 5/6, 1-6 > 7/8] key to select "1-6 > 7/8"  
faders.  
bounce mode.  
You can also adjust panning for tracks 1 through 4,  
apply the reverb or delay to these tracks, as well as  
apply the mastering effect to the mixed sound.  
Selecting this bounce mode automatically arms  
tracks 7/8 and changes the monitoring for these  
tracks to input monitoring.  
During rehearsal and actual track bouncing, the  
track faders and [MASTER] fader control the  
following signals.  
lights up  
Fader  
1 through 4  
Signal levels of tracks 1 through 4 for re-  
cording.  
lights up  
Signal levels of tracks 5/6 for recording.  
Monitor levels of tracks 7/8.  
Fader 5/6  
Fader 7/8  
flashing  
3) Raise the [7/8] fader and [MASTER] fader to the  
"
" position. Set all the other track faders to the  
minimum position.  
[MASTER]  
fader  
Recording master level of tracks 7/8.  
4) Press the [PLAY] key to start playback from the  
beginning of the song.  
44  
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During rehearsal and actual track bouncing,  
level meters on the screen show the following  
signals.  
Actual track bounce  
After finishing rehearsal, let's carry out the ac-  
tual track bounce.  
Meters  
1 through 4  
Playback levels of tracks 1 through 4.  
1) Before carrying out the actual track bounce, make  
sure that the bounce mode is active.  
Playback level of tracks 5/6 for record-  
ing.  
Meter 5/6  
2) Press the [PLAY] key while holding down the  
[RECORD] key.  
Meter 7/8  
Recording level of tracks 7/8.  
The track bounce starts with the effect/level  
settings made in the rehearsal mode and the mixed  
signals are recorded onto tracks 7/8.  
Meters  
L and R  
Monitor output levels (STEREO OUT L  
and R).  
3) After completing the track bounce,press the [STOP]  
key to stop the recorder.  
Stopping the recorder changes the monitoring of  
tracks 7/8 to repro monitoring.  
By raising the [PHONES VOL] control, you can  
hear the signals bounced to tracks 7/8.  
Use the [7/8] fader to control the monitor  
output level, and use the [MASTER] fader to  
adjust the recording level appropriately while  
watching the meter 7/8.  
Checking the bounced signals on track  
You can check the bounced signals while the  
bounce mode is active.  
See "Applying effects" on page 38 for details  
1) Press the [REWIND] key while holding down the  
[STOP] key to locate the beginning of the song.  
<Panning control>  
2) Make sure that the monitoring of tracks 7/8 is repro  
monitoring.  
You can freely adjust panning for tracks 1  
through 4 using the PAN controls. For ex-  
ample, a guitar to left, a vocal to center,  
etc.  
3) Press the [PLAY] key to start playback from the  
beginning of the song.  
4) Use the [7/8] fader to control the playback level of  
the bounced signals.  
By playing back the recorder while the bounce mode  
("1-6 > 7/8") is active, only tracks 7/8 can be  
monitored. In this condition, you cannot monitor  
playback signals of tracks 1 through 6 even if you  
raise the appropriate faders.  
PAN  
R
R
R
R
L
L
L
L
<Note>  
We recommend to rehearse track bouncing thor-  
oughly to decide the recording level, effect set-  
ting, panning, etc. until you are satisfied.  
If you want to redo the track bounce, use the undo  
function to go back to the condition before  
carrying out the track bounce, and try again.  
<Auto punch in/out of track bouncing>  
You can bounce a desired part using the  
auto punch in/out function (see page 35).  
6) After finishing rehearsal, locate the beginning of  
the song.  
Do not move the controls and faders after finishing  
rehearsal.  
45  
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<Notes on "1-4 > 5/6" mode>  
You can bounce tracks in the "1-4 > 5/6" mode in the same manner as the "1-6 > 7/8" mode  
described above. However, you can monitor the playback sounds of tracks 7/8 (if any sounds  
are recorded) simultaneously.  
Delay  
or  
Reverb  
Playback  
Trk 1  
Playback  
Trk 2  
Mixing  
Playback  
Trk 3  
Playback  
Trk 4  
Bounce  
Record  
Trk 5  
STEREO OUT (L, R)  
Record  
Trk 6  
Playback  
Trk 7  
Playback  
Trk 8  
Therefore, during rehearsal and actual track bouncing, faders and level meters act as the  
following.  
Faders  
1 through 4  
Control the signal levels of tracks 1  
through 4 for recording.  
Meters  
1 through 4  
Show the playback levels of tracks 1  
through 4.  
Controls the monitor levels of tracks 5/6.  
Controls the monitor levels of tracks 7/8.  
Meter 5/6  
Meter 7/8  
Shows the recording level of tracks 5/6.  
Shows the playback level of tracks 7/8.  
Fader 5/6  
Fader 7/8  
Shows the monitor output levels (STE-  
REO OUT L and R).  
Controls the recording master level of  
tracks 5/6.  
Meters  
L and R  
[MASTER]  
fader  
<Exporting bounced data to a personal computer>  
You can export bounced song data on tracks 7/8 to a personal computer.  
The exported data can be used for making an original audio CD via a CD-RW drive connected  
to the computer, or used with a musical applications on the computer.  
To export song data on tracks 7/8 to a personal computer, you must convert the mono WAV  
files of tracks 7/8 to a stereo WAV file.  
See page 86 for details about how to convert mono files to a stereo file. See page 88 for details  
about how to export song data to a personal computer.  
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Mixdown  
After completing recording to tracks 1 through 8 and editing, let's make recording of the  
mixed sound to a stereo master recorder while adjusting the level balance between tracks,  
panning, etc. This process is called "mixdown". The MR-8 is equipped with the [DIGITAL  
OUT] connector, so you can make mixdown recording in digital domain to a digital recorder  
(DAT, MD, etc.) which accepts an S/P DIF digital signal.  
Delay  
or  
Reverb  
playback  
Trk 1  
playback  
Trk 2  
playback  
Trk 3  
playback  
playback  
playback  
playback  
playback  
STEREO OUT (L)  
STEREO OUT (R)  
Trk 4  
Trk 5  
Trk 6  
Trk 7  
Trk 8  
Mastering  
Effect  
Mixing  
D/A  
DIGITAL OUT  
<Note>  
Only song data of the "Normal" song mode can be output from the [DIGITAL OUT] con-  
nector. Song data of the "Extended" song mode cannot be output from this connector.  
2) While playing back the MR-8,rehearse mixing down  
Analog mixdown  
the recorded sounds by adjusting the level and  
1) Connect the [STEREO OUT (L, R)] jacks of the MR-  
8 to the input connectors of an analog master  
recorder.  
panning of each track, applying an effect to tracks  
and applying the mastering effects, etc.  
The output levels from the [STEREO OUT (L, R)]  
connectors can be controlled by the [MASTER] fader.  
Adjust the levels appropriately so that the highest  
segments of L and R meters do not light.  
Analog master recorder  
See "Applying effects" on page 38 for details about  
applying the delay/reverb and mastering effects.  
3) Adjust the recording level of the master recorder  
[STEREO OUT (L, R)] jacks  
while rehearsing mixing down.  
See the manual of the master recorder for details  
about how to adjust the recording level.  
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
EREO O
1
2
DIGITAL MULTITRACKER  
PHONES  
UNBAL  
UNBAL  
/GUITAR  
BAL  
BAL  
GUITAR  
TRIM  
DISTORTION  
TRIM  
PHONES VOL  
PEAK  
PEAK  
LINE  
MIC  
MIN  
MAX  
LINE  
MIC  
MIN  
MAX  
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4) After rehearsing mixdown and adjusting the  
recording level, locate the MR-8 to the beginning of  
the song.  
2) Make the master recorder to accept the digital  
input.  
Make sure that the recorder accepts the digital  
signal output from the MR-8, which is 44.1-kHz, 16-  
bit, S/P DIF signal.  
Generally, a digital recorder does not have a  
facility for controlling the digital input level.  
5) Start recording the master recorder and then start  
playing back the MR-8.  
6) After finishing recording, stop both recorders.  
3) Use the [MASTER] fader of the MR-8 to adjust the  
<Tip>  
output level.  
By moving up or down the MR-8 [MASTER]  
fader, you can fade in or fade out record-  
ing.  
Adjust the level appropriately so that the level meter  
of the master recorder shows "0" when the MR-8  
outputs the biggest signal.  
If the level meter exceeds "0", the sound may be  
distorted.  
4) Start recording the master recorder and then start  
playing back the MR-8.  
Digital mixdown  
The following is described assuming that you  
already finished rehearsal of mixdown, as in step  
2 of "Analog mixdown" above.  
5) After finishing recording, stop both recorders.  
<Tip>  
By moving up or down the MR-8 [MASTER]  
fader, you can fade in or fade out record-  
ing.  
1) Connect the [DIGITAL OUT] connector of the MR-8  
to the digital input connector of a digital master  
recorder.  
If the master recorder supports the S/P DIF  
(optical) digital input, you can make direct  
connection using an optical cable.  
POWER  
ON  
USB  
FOOT SW  
DC IN  
OFF  
LIGHT  
INT MIC  
INPUT  
MIC/LINE  
GUITAR  
DL  
A
SELECT  
12V  
[NORMAL MODE]  
[DIGITAL OUT] connector  
Digital master recorder  
<Note>  
The [DIGITAL OUT] connector of the MR-8  
is the Toslink optical type.  
If your digital recorder provides only the  
coaxial type connector, use the Fostex COP-  
1/96 kHz coaxial-optical converter.  
Contact Fostex or our dealer for details  
about the Model COP-1/96 kHz.  
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Playback functions  
This chapter describes basic and advanced playback functions of the MR-8.  
Playback between LOCATE A and B points  
Basic playback  
In the following description, it is assumed that a  
CompactFlashTM card with recorded data is set in  
the slot.  
When the LOCATE A and LOCATE B points are  
set, you can playback between these points once.  
This function is always available regardless of  
the play mode setting (see "Play mode" on page  
50).  
This function allows you to check the editing part  
(between LOCATE A and B points) for copy/paste,  
erase, etc. See "Part editing" on page 68.  
1) Load a desired song to be played back.  
See page 23 for details about how to select a song.  
2) Press the [PLAY] key to start playback.  
The meters on the screen shows playback levels of  
tracks.  
<Note>  
3) Use track faders to control track playback levels,  
as well as use the [MASTER] fader to control the  
Note that you have to set the LOCATE A and B points  
to use this function.  
See page 53 for details about how to set the LO-  
CATE A and B points.  
total level.  
If you monitor the sound via headphones, you can  
use the [PHONES VOL] control to adjust the  
monitor level.  
1) While the recorder is stopped, press the [PLAY] key  
4) Set the [PAN] control for each track (1~4) to the  
desired position.  
while holding down the [STOP] key.  
The MR-8 plays back audio data between the  
LOCATE A and LOCATE B points once, then stops.  
3 x playback (cueing)  
During playback, you can monitor playback audio  
of the desired track(s) by raising the appropriate  
track fader(s), as well as the [MASTER] fader and  
[PHONES VOL] control.  
By pressing the [F FWD] or [REWIND] key during  
playback, you can monitor playback at 3 x speed.  
It may be useful for searching a specific position.  
*
Press the [F FWD] key during playback.  
The recorder plays back in normal direction at 3 x  
speed.  
LOCATE A  
point  
LOCATE B  
point  
Playback  
*
Press the [REWIND] key during playback.  
The recorder plays back in reverse direction at 3 x  
speed.  
<Note>  
If you carry out the operation above when the  
LOCATE A point is set ahead of the LOCATE B  
point (i.e. LOCATE A > LOCATE B), the MR-8 plays  
back audio data between the LOCATE A and REC  
END points once, then stops.  
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• Auto play mode  
Play mode  
In the Auto play mode, when executing the lo-  
cate function, the recorder automatically starts  
playback from the locate point.  
The MR-8 offers special play modes including  
Auto play, Auto return and Loop playback.  
• Selecting a play mode  
LOCATE A  
point  
a point where you execute  
the locate function  
a point where you execute  
the locate function  
1. While the recorder is stopped, pressing the [PLAY  
MODE] key switches play modes among "Off",  
"Auto Play", "Auto return" and "Loop".  
Locate  
Locate  
The current mode is shown on the screen as follows  
(when "Off" is selected, there is no indication).  
Playback  
When locating to the LOCATE A point,  
the recorder automatically starts  
playback immediately.  
PLAY MODE  
[PLAY MODE] key  
• Auto return mode  
A B C 1  
The auto return mode is active when the LOCATE  
A and LOCATE B points are set.  
Play mode "off"  
In the auto return mode, when reaching at the  
LOCATE B point during playback, the recorder  
automatically locates to the LOCATE A point and  
stops.  
LOCATE A  
point  
LOCATE B  
point  
Auto play mode  
playback  
When reaching at the LOCATE B point during playback,  
the rencorder automatically locates to the LOCATE A  
point and stops.  
• Loop mode  
As with the auto return mode, the loop mode is  
active when the LOCATE A and LOCATE B points  
are set. In the loop mode, when reaching at the  
LOCATE B point during playback, the recorder  
automatically locates to the LOCATE A point and  
starts playback. The recorder repeats this behav-  
ior until you stops the recorder.  
Auto return mode  
You may find it very convenience to use the loop  
function together with the auto punch in/out  
function (see the next page).  
Loop mode  
LOCATE A  
point  
LOCATE B  
point  
Playback  
When locating to the LOCATE A point, the recorder  
automatically starts playback.  
When reaching at the LOCATE B point during playback,  
the recorder automatically locates to the LOCATE A point.  
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Loop function in auto punch in/out mode  
When the loop mode is active (and the auto punch in/out mode is inactive), the LOCATE A and  
LOCATE B points are used as the loop start and end points. When the auto punch in/out mode  
is active (and the loop mode is inactive), the LOCATE A and LOCATE B points are used as the  
punch-in and punch-out points.  
When both the auto punch in/out and loop modes are active, the LOCATE A and LOCATE B  
points are used as the punch-in and punch-out points, while the loop function starts at "the  
LOCATE A point minus the pre-roll time" and ends at "the LOCATE B point plus the post-roll  
time, as shown below. The pre-roll time is initially set to four seconds, while the post-roll time is  
set to one second.  
<Note>  
If you set the LOCATE A point to the beginning of a song (ABS ZERO) or set the LOCATE B  
point to the recording end point (REC END) of a song, the pre-roll or post-roll time is  
ignored.  
LOCATE A  
point  
LOCATE B  
point  
4 sec.  
1sec.  
LOOP START  
point  
LOOP END  
point  
Using the loop function in the auto punch in/out mode allows you to minimize the key opera-  
tion and concentrate on playing.  
LOCATE A point  
(Punch in point)  
LOCATE B point  
(Punch out point)  
punch in/out range  
LOOP END  
point  
LOOP START  
point  
You can change the pre-roll and post-roll time within the range between 0.1 and 10.0 seconds  
(in 0.1 sec steps) in the menu mode (see "Pre-roll and post-roll setting" on page 55).  
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Locate functions  
The following describes the locate functions, which allows you to locate immediately to the  
desired point in a song.  
Zero return  
ABS locate  
Regardless of the current recorder position, you  
can locate to the beginning of the song (LOCATE  
ABS ZERO) or the recording end of the song (LO-  
CATE REC END). These locate functions locate  
absolute positions regardless of time base selec-  
tion or counter reset of the time counter.  
When the time base is set to "time counter", you  
can reset the time counter to "0m00.000s" at any  
point. By resetting the time counter at the de-  
sired point, you can easily locate there using the  
zero return function.  
For example, if you make recording repeatedly  
to different tracks from the same point, by reset-  
ting the time counter at the point you start re-  
cording, you can easily locate the starting point  
anytime.  
• LOCATE ABS ZERO function  
*
While the recorder is stopped, press the [REWIND]  
key while holding down the [STOP] key.  
The MR-8 immediately locates to the beginning of  
the song (ABS ZERO).  
• Resetting the counter  
RESET  
0 RETURN  
ST U 7  
COUNTER  
REWND  
F FWD  
RECORD  
STP  
PLAY  
P 6  
LOCATE REC END  
LOCATE ABS ZERO  
P L AY  
A
-
B
[RESET] key  
<Notes>  
REC END  
ABS ZERO  
the current position  
• You can reset the time counter only while the  
time base is set to "time counter". You cannot  
reset the counter when the time base is set to  
ABS or Bar/Beat.  
LOCATE ABS ZERO  
• When turning the power off then on, the time  
counter shows "0m00.000s" at the beginning of  
the song. Therefore, if you do not reset the time  
counter, the time counter matches the ABS time.  
• When resetting the time counter at the desired  
point, the time values at the beginning and  
recording end of the song are changed.  
For example, if you reset the time counter at the  
recording end of the song whose length is 3  
minutes and 3 seconds, the time counter at the  
beginning of the song shows "- 3m03.000s".  
• LOCATE REC END function  
*
While the recorder is stopped, press the [F FWD]  
key while holding down the [STOP] key.  
The MR-8 immediately locates to the recording end  
of the song (REC END).  
REWIND  
F FWD  
RECORD  
STP  
PLAY  
ABS ZERO  
0m00.000s  
REC END  
3m 03.000s  
LOCATE REC END  
LOCATE ABS ZERO  
P L AY  
A
-
B
REC END  
ABS ZERO  
the current position  
ABS ZERO  
- 3m03.000s  
REC END  
0m 00.000s  
Locate  
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*
While the recorder is stopped with the time base  
set to "time counter", press the [COUNTER RESET]  
key.  
Locating to the LOCATE A or LOCATE B point  
You can store desired points (time data) of a song  
as the LOCATE A and LOCATE B points.  
The time counter is reset to "0m00.000s" .  
These time data can be used not only for locat-  
ing, but also for auto punch in/out, play modes  
and part editing.  
• Storing a locate point  
You can store the LOCATE A or LOCATE B point  
while the recorder is running or stops at the de-  
sired point, regardless of time base setting.  
<Note>  
• Locating to counter zero  
If a song is record-protected, you cannot store  
the LOCATE A and LOCATE B points. If you  
want to store these points, you must release  
the protection in advance (see page 20 and 60).  
You can locate to the zero position of the time  
counter regardless of the current time base set-  
ting (even if the time base is set to ABS or Bar/  
beat).  
<Note>  
The LOCATE A point must be earlier than the  
LOCATE B point. If not, you cannot carry out  
the auto punch in/out or loop function cor-  
rectly.  
*
While the recorder is stopped,press the [0 RETURN]  
key.  
The recorder locates to "0m00.000s" in time counter  
base.  
RESET  
P Q R 6  
0 RETURN  
<Tip>  
COUNTER  
While the time base is set to "Bar/Beat", setting  
"beat resolution" in the menu to "On" allows  
you to store the LOCATE A or B point in beat  
resolution. In other words, the clock digit of  
the value is automatically rounded down or up,  
so that the clock digit is always "00".  
S7  
[0 RETURN] key  
ABS ZERO  
-3m03.000s  
0m 00.000s  
the current position  
See page 56 for details about how to make the  
beat resolution active or inactive.  
zero return  
• Storing a LOCATE A point  
<Note>  
Regardless of the "00m00.000s" position  
in time counter base, executing the LO-  
CATE ABS ZERO function always locates  
the beginning of the song.  
*
To store the LOCATE A point, while the recorder is  
playing back (or stopped), press the [LOCATE A/  
IN] key while holding down the [STORE] key.  
The time value of the recorder position at which  
you operate above is stored to the LOCATE A point,  
while “Store LOCATE A” is shown on the display.  
ABS ZERO  
-3m03.000s  
0m 00.000s  
the current position  
LOCATE  
A / IN  
STORE  
B / OUT  
zero return  
D 2  
G H I 3  
J K 4  
LOCATE ABS ZERO  
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• Storing a LOCATE B point  
*
To store the LOCATE B point, while the recorder is  
playing back (or stopped), press the [LOCATE B/  
OUT] key while holding down the [STORE] key.  
The time value of the recorder position at which  
you operate above is stored to the LOCATE B point,  
while “Store LOCATE B” is shown on the display.  
LOCATE  
A / IN  
STORE  
J K 4  
B / OUT  
G 3  
D E F 2  
• Locating  
You can instantly locate to the stored point by  
carrying out the operation below.  
*
While the recorder is stopped, press the [LOCATE  
A/IN] (or [LOCATE B/OUT]) key.  
The recorder instantly locate to the appropriate  
point.  
LOCATE A  
point  
the current position  
LOCATE B  
point  
Locate  
Locate  
<Tip>  
By selecting the play mode to "Auto play",  
you can automatically start playback after  
locating the LOCATE A or LOCATE B point.  
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Setting the pre-roll/post-roll  
As described earlier on page 51, when both the auto punch in/out and loop modes are  
active, the pre-roll and post-roll are effective in the loop function.  
You can set the pre-roll and post-roll time value by the following procedure.  
3) Use the [CURSOR ] key to highlight "Pre Roll  
When both the auto punch in/out and loop  
modes are active, the loop function starts at  
"the LOCATE A point minus the pre-roll time"  
and ends at "the LOCATE B point plus the post-  
roll time". The pre-roll time is initially set to  
four seconds, while the post-roll time is set to  
one second.  
Time", then press the [ENTER] key.  
The current pre-roll time value (initially, "4.0s")  
flashes.  
LOCATE A  
point  
LOCATE B  
point  
4 sec.  
1sec.  
flashing  
LOOP START  
point  
LOOP END  
point  
4) Use the [CURSOR ]/[CURSOR ] keys to select  
the desired pre-roll time.  
You can select the pre-roll time between 0.1 s and  
10.0 s in 0.1 s steps.  
• How to set the pre-roll/post-roll time  
1) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
5) After selecting the pre-roll time, press the [ENTER]  
key.  
The pre-roll time is set, and the screen now high  
lights "Pre RollTime".  
6) Use the [CURSOR ] key to highlight "PostRoll  
Time", then press the [ENTER] key.  
The current post-roll time value (initially, "1.0s")  
flashes.  
2) When "System" is highlighted, press the [ENTER]  
7) Select the post-roll time in the similar manner to  
the pre-roll time selection, then press the [ENTER]  
key.  
The display now shows the system menu selection  
screen, in which "Card Format" is highlighted  
initially.  
key.  
You can select the post-roll time between 0.1 s and  
10.0 s in 0.1 s steps.  
8) After setting the pre-roll and post-roll, press the  
[MENU] key to exit the menu mode.  
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Setting the beat resolution  
As described earlier, while the time base is set to "Bar/Beat", setting "Beat resolution" in the  
menu to "On" allows you to store the LOCATE A or B point in beat resolution.  
When "Beat resolution" is set to "On", the clock digit of the Bar/Beat/Clock value is automati-  
cally rounded down or up, so that the clock digit is always "00".  
3) Use the [CURSOR ] key to highlight  
For example, while the time base is set to "Bar/  
Beat" and the "Beat resolution" is set to "On",  
" Resolution", then press the [ENTER] key.  
The current beat resolution setting option ("On" or  
if you set the LOCATE A point to "1 bar/1 /  
46 clk" and the LOCATE B point to "2 bar/4  
"Off") flashes (initially, "Off").  
/51 clk", the rounded values are stored as  
below.  
"1 bar / 1 / 46 clk" -> "1 bar / 1 / 00 clk"  
(The clock value "46" is rounded down.)  
"2 bar / 4 / 51 clk" -> "3 bar / 1 / 00 clk"  
(The clock value "51" is rounded up.)  
flashing  
How to set the beat resolution  
1) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
4) Use the [CURSOR ]/[CURSOR ] keys to select  
"On", then press the [ENTER] key.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
The beat resolution is set to "On", and the screen  
now highlights " Resolution".  
To set the beat resolution to "off", select "Off" and  
then press the [ENTER] key.  
5) After completing the setting, press the [MENU] key  
to exit the menu mode.  
2) When "System" is highlighted, press the [ENTER]  
key.  
The display now shows the system menu selection  
screen, in which "Card Format" is highlighted  
initially.  
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Editing a song  
The following describes song editing functions.  
3) While "Select Song" is highlighted, press the  
Creating a new song  
[ENTER] key.  
The display now shows the song list screen, in which  
the current song number and name are highlighted.  
See "Creating a song/selecting a song" on page  
22 for details about how to create a new song.  
"
" shows that the song list continues.  
Selecting a desired song  
When more than one song is created on a card,  
you can select (load) a desired song.  
<Tip>  
You can also select a desired song by press-  
ing the [REWIND] key or [F FWD] key while  
holding down the [ENTER] key (see page 24  
for details).  
1) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
Pressing the [CURSOR ] key scrolls down the list.  
When you create a new song, select "---: New Song"  
shown in the bottom line of the list (see page 23).  
2) Use the [CURSOR ] key to highlight "Song", then  
press the [ENTER] key.  
The display now shows the song edit menu  
selection screen, in which "Select Song" is  
highlighted initially.  
4) Use the [CURSOR / ] keys to select a desired  
song, and press the [ENTER] key.  
The display returns to the song edit menu selection  
screen, in which "Select Song" is highlighted.  
5) Press the [MENU] key to exit the menu mode.  
The display shows the home screen of the selected  
song.  
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5) Use the character entry keys to enter a desired  
character to the flashing point.  
Editing a song name  
You can edit a current song name.  
You can move the cursor (flashing point) using the  
[CURSOR ] and [CURSOR ] keys.  
1) Load the desired song of which you are going to  
edit the song name.  
<Character entry keys>  
Some keys on the MR-8 top panel  
act as character entry keys in the  
menu mode. For example, the  
[PLAY MODE] key (shown at the  
left) can be used for entering A,  
PLAY MODE  
2) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
A B C 1  
B, C, a, b, c and 1. Each press of a  
character entry key switches the character to be  
entered from among those assigned to the key.  
<Entry example>  
To modify a part of the current name, use the  
3) Use the [CURSOR ] key to highlight "Song", then  
[CURSOR ] and [CURSOR ] keys to move the  
cursor to a character to be changed, and enter  
a desired character using the appropriate char-  
acter entry key. If you reenter a new name, move  
the cursor to the first character of the name,  
and press the [1-4 > 5/6, 1-6 > 7/8] key repeat-  
edly until all characters are deleted. Then, en-  
ter a new song name using the character entry  
keys. In the screen example below, "Moon_Light"  
is entered.  
press the [ENTER] key.  
The display now shows the song edit menu  
selection screen, in which "Select Song" is  
highlighted initially.  
<Note>  
If you carry out step 6 below after entering the  
same name as an existing song or without enter-  
ing a name, the display shows "Illegal Song Name!"  
and returns to the song name editing screen.  
Also note that you cannot use “+” for a song  
name with less than 9 characters. For example,  
you cannot enter “AAA+BBB” for a song name.  
You can use “+” for asong name with 8 or more  
characters. For example, you can enter  
“AAA+BBBBB”.  
4) Use the [CURSOR ] key to highlight "Rename  
Song", then press the [ENTER] key.  
The display now shows the song name editing  
screen, in which the first character of the current  
song name flashes.  
6) After entering the name, move the cursor to  
“[ENTER]” on the screen using the [CURSOR  
]
key, then press the [ENTER] key.  
The display now shows the screen in which  
"Rename Song" is highlighted.  
7) Press the [MENU] key to exit the menu mode.  
The MR-8 exits the menu mode and the display  
shows the home screen of the current song.  
flashing  
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4) Use the [CURSOR / ] keys to select a song to  
Deleting an unnecessary song  
be deleted, and press the [ENTER] key.  
The display now shows the confirmation screen for  
deleting the song.  
In this screen, “Delete Song” and “Can’t Undo!” are  
shown for warning, as well as “Yes-> RECORD+YES”  
and “No-> NO Key” alternately flash. The MR-8 asks  
for confirmation because you cannot undo  
deleting the song.  
<Note>  
• You cannot delete a song which is protected.  
To delete such a song, release the protection of  
the song first (see page 60).  
• You cannot undo deleting a song. Be careful when  
selecting a song you are going to delete.  
1) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
2) Use the [CURSOR ] key to highlight "Song", then  
press the [ENTER] key.  
The display now shows the song edit menu  
selection screen, in which "Select Song" is  
highlighted initially.  
<Note>  
To cancel deleting the song, press the [CURSOR  
] key.  
5) Press the [CURSOR ] key while holding down the  
[RECORD] key.  
The selected song is deleted, while any song  
number greater than the song number of the  
deleted song is moved up.  
In the screen example below, after Song 03 is  
deleted, ex-Song 04 ("Original_Name4") is moved up  
to Song 03.  
3) Use the [CURSOR ] key to highlight "Delete  
Song", then press the [ENTER] key.  
The display now shows the song list screen, from  
which you select a song to be deleted.  
6) Press the [MENU] key to exit the menu mode.  
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Protecting a song  
You can protect a song to prevent an accidental  
erasure. The protection can be released when-  
ever you want.  
To keep a recorded song, we recommend to pro-  
tect it.  
<Note>  
You cannot make recording or editing to a pro-  
tected song. If you want to make recording or  
editing to a protected song, you must release  
the protection first.  
flashing  
5) Use the [CURSOR  
/
] keys to select "On", and  
press the [ENTER] key.  
The current song is now protected. You cannot make  
any recording or editing with the song.  
1) Load the song you want to protect.  
2) While the recorder is stopped, press the [MENU]  
To release the protection, carry out the same  
procedure above but select "Off" in step 5.  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
6) Press the [MENU] key to exit the menu mode.  
<Tips>  
When the protected song is loaded, “ ” is  
shown in the upper right corner of the home  
screen (indicated by the arrow below).  
When this icon is shown, you cannot make  
recording or edit the song.  
3) Use the [CURSOR ] key to highlight "Song", then  
press the [ENTER] key.  
The display now shows the song edit menu  
selection screen, in which "Select Song" is  
highlighted initially.  
4) Use the [CURSOR ] key to highlight "Protect",  
then press the [ENTER] key.  
The current option ("On" or "Off") flashes.  
The default option is "Off".  
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Deleting the unnecessary file in a song  
Each song has two WAV file: one for track data,  
while the other for undo/redo operation. The  
latter file is called "undo WAV file" and allows  
undo/redo operation. Executing undo operation  
consumes the space of the card. Therefore, the  
more often you execute undo/redo, the remain-  
ing space becomes smaller.  
If you decide not to use the undo function in the  
recording process, you can delete only the undo  
WAV file which is not necessary now.  
By deleting the undo WAV file, you can increase  
the remaining (recordable) space of a song.  
4) Use the [CURSOR ] key to highlight  
"Delete Unused", then press the [ENTER] key.  
The display now shows the confirmation screen for  
deleting the unused (undo WAV) file.  
In this screen, “DEL Unused” and “Can’t Undo!” are  
shown for warning, as well as “Yes-> RECORD+YES”  
and “No-> NO Key” alternately flash.The MR-8 asks  
for confirmation because you cannot undo  
deleting the undo WAV file.  
<Notes>  
• You cannot delete the undo WAV file of a song  
which is protected. To delete the undo WAV  
file of such a song, release the protection  
before deleting the undo WAV file.  
• Note that you cannot undo deleting the undo  
WAV file.  
• By deleting the undo WAV file, you can never  
execute the undo/redo function for the  
previous recording/editing.  
When you make recording/editing after  
deleting the undo WAV file, a new undo WAV  
file is created. You can undo/redo recording/  
editing made after deleting the undo WAV file.  
1) Load the song of which you want to delete the undo  
WAV file.  
<Note>  
To cancel deleting the file, press the [CURSOR  
2) While the recorder is stopped, press the [MENU]  
] key.  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
5) Press the [CURSOR ] key while holding down the  
[RECORD] key.  
The file is deleted, and "Completed!" is shown on  
the display.  
3) Use the [CURSOR ] key to highlight "Song", then  
press the [ENTER] key.  
6) Press the [ENTER] key.  
The display now shows the song edit menu  
selection screen, in which "Select Song" is  
highlighted initially.  
The display returns to show the screen in which  
"Delete Unused" is highlighted.  
7) Press the [MENU] key to exit the menu mode.  
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Track editing  
The following describes how to edit whole selected (mono or stereo) track data.  
<Undo/redo of track editing>  
By pressing the [UNDO/REDO] key after executing the track edit operation, you can undo the  
editing. By pressing the [UNDO/REDO] key after the undo operation, you can return the track(s)  
to the condition after being edited.  
<Notes>  
If there is not enough space on the CompactFlash card for executing the undo operation, the  
display shows "Warning Card Full! Can't Undo!" when you are going to make editing. If you  
carry out any of the following, you cannot undo the editing anymore.  
1. Making new recording  
2. Making new editing  
3. Turning off the power  
4. Loading another song  
Erasing whole track data  
You can erase whole data (from ABS ZERO to REC  
END) of the desired mono or stereo track(s) of  
the song currently loaded.  
3) Use the [CURSOR ] key to highlight "Track", then  
press the [ENTER] key.  
REC END  
ABS ZERO  
TRK 1  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
The display now shows the track edit menu selec-  
tion screen, in which "Erase Track" is highlighted  
initially.  
Silent  
<Note>  
4) While "EraseTrack" is highlighted, press the  
You cannot erase track data of a song pro-  
tected. Release the protection before erasing  
track data.  
[ENTER] key.  
The display now shows the screen for selecting the  
track(s) to be erased. Initially, "1" flashes.  
The current position information is shown at the  
top of the screen (shown in Bar/Beat base in the  
screen example below).  
1) Load the song you want to edit.  
2) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
flashing  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
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5) Use the [CURSOR / ] keys to select a mono track  
or a pair of stereo tracks to be erased.  
Copying/pasting whole track data  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
You can copy whole data (from ABS ZERO to REC  
END) of the desired mono or stereo track(s) of  
the song currently loaded and paste it to the other  
desired track(s). The data on the source (cop-  
ied) track still remains after the copy/paste op-  
eration.  
6) Use the [CURSOR ] key to move the cursor to  
"ENTER" on the screen, then press the [ENTER]  
key.  
The display shows "Please Wait!", immediately fol-  
lowed by "Completed!" when the MR-8 completes  
erasing.  
ABS ZERO  
REC END  
TRK 1  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
<Note>  
If you want to cancel the erase operation,  
move the cursor to "CANCEL" on the  
screen, then press the [ENTER] key.  
<Note>  
You cannot copy/paste track data of a song  
protected. Release the protection before copy-  
ing/pasting track data.  
1) Load the song you want to edit.  
2) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
7) Press the [ENTER] key.  
The display returns show to the screen in which  
"EraseTrack" is highlighted.  
8) Press the [MENU] key to exit the menu mode.  
<Note>  
3) Use the [CURSOR ] key to highlight "Track", then  
If you are not satisfied with the result, press  
the [UNDO/REDO] key to undo the opera-  
tion (see page 62).  
press the [ENTER] key.  
The display now shows the track edit menu selec-  
tion screen, in which "EraseTrack" is highlighted ini-  
tially.  
4) Use the [CURSOR ] key to highlight "Copy-Paste  
Trk", then press the [ENTER] key.  
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The display now shows the screen for selecting the  
source track(s) and destination track(s) of copy/  
paste. "SourceTrack" selects the copy source track(s),  
while "Dest. Track" selects the paste destination  
track(s).  
The current position information is shown at the  
top of the screen (shown in Bar/Beat base in the  
screen example below).  
flashing  
5) Use the [CURSOR / ] keys to select the source  
<Note>  
track(s) to be copied.  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
If a destination track has recorded data,  
pasting the copied data overwrites the pre-  
vious data.  
6) Use the [CURSOR ] key to move the cursor to the  
option for "Dest.Track".  
9) Press the [ENTER] key.  
The display returns show to the screen in which  
"Copy-PasteTrk" is highlighted.  
7) Use the [CURSOR / ] keys to select the  
destination track(s).  
10) Press the [MENU] key to exit the menu mode.  
If you select a mono track for the copy source in  
step 5 above, you can select a mono destination  
track. If you select stereo pair tracks for the copy  
source in step 5 above, you can select stereo pair  
destination tracks.  
<Note>  
If you are not satisfied with the result, press  
the [UNDO/REDO] key to undo the opera-  
tion (see page 62).  
<Note>  
You cannot select the same track(s) for the  
copy source and destination.  
8) Use the [CURSOR ] key to move the cursor to  
"ENTER" on the screen, then press the [ENTER]  
key.  
The display shows "Please Wait!", immediately fol-  
lowed by "Completed!" when the MR-8 completes  
the copy/paste operation.  
<Note>  
If you want to cancel the copy/paste op-  
eration, move the cursor to "CANCEL" on  
the screen, then press the [ENTER] key.  
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The display now shows the screen for selecting the  
source track(s) and destination track(s) of the move  
operation. "Source Track" selects the move source  
track(s), while "Dest. Track" selects the move desti-  
nation track(s).  
The current position information is shown at the  
top of the screen (shown in Bar/Beat base in the  
screen example below).  
Moving whole track data  
You can move whole data (from ABS ZERO to  
REC END) of the desired mono or stereo track(s)  
to the other desired track(s). After the data is  
moved, the original track(s) is(are) silent.  
ABS ZERO  
REC END  
TRK 1  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
flashing  
5) Use the [CURSOR / ] keys to select source  
track(s) to be moved.  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
<Note>  
You cannot move track data of a song pro-  
tected. Release the protection before moving  
track data.  
6) Use the [CURSOR ] key to move the cursor to  
the option for "Dest.Track".  
1) Load the song you want to edit.  
7) Use the [CURSOR / ] keys to select the  
destination track(s).  
2) While the recorder is stopped, press the [MENU]  
If you select a mono track for the move source in  
step 5 above, you can select a mono destination  
track. If you select stereo pair tracks for the move  
source in step 5 above, you can select stereo pair  
destination tracks.  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
<Note>  
You cannot select the same track(s) for the  
move source and destination.  
8) Use the [CURSOR ] key to move the cursor to  
"ENTER" on the screen, then press the [ENTER]  
3) Use the [CURSOR ] key to highlight "Track", then  
press the [ENTER] key.  
key.  
The display shows "PleaseWait !", immediately  
followed by "Completed!" when the MR-8 completes  
the move operation.  
The display now shows the track edit menu selec-  
tion screen, in which "EraseTrack" is highlighted ini-  
tially.  
<Note>  
If you want to cancel the move operation,  
move the cursor to "[CANCEL]" on the  
screen, then press the [ENTER] key.  
4) Use the [CURSOR ] key to highlight "MoveTrack",  
then press the [ENTER] key.  
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Exchange whole track data  
You can exchange whole data (from ABS ZERO to  
REC END) between the desired mono or stereo  
track(s).  
ABS ZERO  
REC END  
TRK 1  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
<Note>  
<Note>  
If a destination track has recorded data,  
moving data overwrites the previous data.  
You cannot exchange track data of a song pro-  
tected. Release the protection before exchang-  
ing track data.  
9) Press the [ENTER] key.  
The display returns show to the screen in which  
"MoveTrack" is highlighted.  
1) Load the song you want to edit.  
2) While the recorder is stopped, press the [MENU]  
10) Press the [MENU] key to exit the menu mode.  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
<Note>  
If you are not satisfied with the result, press  
the [UNDO/REDO] key to undo the opera-  
tion (see page 62).  
3) Use the [CURSOR ] key to highlight "Track", then  
press the [ENTER] key.  
The display now shows the track edit menu selec-  
tion screen, in which "EraseTrack" is highlighted ini-  
tially.  
4) Use the [CURSOR ] key to highlight "Change  
Track", then press the [ENTER] key.  
The display now shows the screen for selecting the  
source track(s) and destination track(s) of the  
exchange operation.  
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"SourceTrack" selects the exchange source track(s),  
while "Dest.Track" selects the exchange destination  
track(s).  
The current position information is shown at the  
top of the screen (shown in Bar/Beat base in the  
screen example below).  
flashing  
5) Use the [CURSOR / ] keys to select the source  
track(s) to be exchanged.  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
9) Press the [ENTER] key.  
The display returns show to the screen in which  
"ChangeTrack" is highlighted.  
6) Use the [CURSOR ] key to move the cursor to  
the option for "Dest.Track".  
10) Press the [MENU] key to exit the menu mode.  
7) Use the [CURSOR / ] keys to select the  
<Note>  
destination track(s).  
If you are not satisfied with the result, press  
the [UNDO/REDO] key to undo the opera-  
tion (see page 62).  
If you select a mono track for the exchange source  
in step 5 above, you can select a mono destination  
track. If you select stereo pair tracks for the  
exchange source in step 5 above, you can select  
stereo pair destination tracks.  
<Note>  
You cannot select the same track(s) for the  
exchange source and destination.  
8) Use the [CURSOR ] key to move the cursor to  
"ENTER" on the screen, then press the [ENTER]  
key.  
The display shows "Please Wait!", immediately  
followed by "Completed!" when the MR-8 completes  
the exchange operation.  
<Note>  
If you want to cancel the exchange opera-  
tion, move the cursor to "[CANCEL]" on the  
screen, then press the [ENTER] key.  
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Part editing  
The following describes how to edit a "part" (*) of selected (mono or stereo) track data. Read  
the following carefully before carrying out part editing.  
<(*) About "part">  
<Changing an edit point during the edit operation>  
On the screen for selecting the target track(s) to  
be edited, you can see the time (or Bar/Beat)  
information of the current recorder position.  
A "part" is defined as audio data between the  
"LOCATE A" and "LOCATE B" points. There-  
fore, to carry out part editing, you have to  
store the "LOCATE A" and "LOCATE B" points.  
See page 53 for details about how to store these  
points.  
The time (or Bar/beat) value changes in realtime  
when the recorder moves (i.e. plays,  
fastforwards, rewinds, locates, etc.). The LOCATE  
A or LOCATE B point can be changed while this  
screen is shown. For example, if you move the  
recorder to the desired position before select-  
ing a track to be deleted, then press the [STORE]  
key followed by the [LOCATE A/IN] or [LOCATE  
B/OUT] key, the new editing point is stored.  
<Playing back the part to be edited>  
You can listen to audio of the part before  
carrying out the edit operation. After stor-  
ing the LOCATE A and LOCATE B points, fol-  
low the procedure below for checking.  
1. Press the [PLAY] key while holding down the  
[STOP] key.  
The MR-8 starts playback between the LOCATE  
A and LOCATE B points (see also page 49).  
When you carry out the locate operation to the  
LOCATE A or LOCATE B point and the current  
position matches the locate point, "LocA=" (or  
"LocB=") is shown on the left of the time (or  
Bar/Beat) information, as shown below. "LocA="  
(or "LocB=") is also shown when you store the  
new editing point.  
2. During playback, raise the appropriate track  
fader(s) and the [MASTER] fader.  
You can monitor only the part of the editing  
track(s).  
You can change the LOCATE A or LOCATE B  
point whenever you want (even during the  
edit operation). See the following for details.  
<Undo/redo of editing (except the copy to the clipboard>  
By pressing the [UNDO/REDO] key after executing the edit operation, you can undo the editing.  
By pressing the [UNDO/REDO] key after the undo operation, you can return the track(s) to the  
condition after being edited.  
<Notes>  
If there is not enough space on the CompactFlash card for executing the undo operation, the  
display shows "Warning Card Full! Can't Undo!" when you are going to make editing. If you carry  
out any of the following, you cannot undo the editing anymore.  
1. Making new recording  
2. Making new editing  
3. Turning off the power  
4. Loading another song  
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The display now shows the screen for selecting the  
target track(s) which the desired part to be erased  
belongs to. The current position information (in ABS,  
Bar/Beat or time counter base) is shown at the top  
of the screen.  
Erasing a desired part  
You can erase a desired part on the selected mono  
or stereo track(s).  
LOCATE B  
point  
LOCATE A  
point  
ABS ZERO  
REC END  
TRK 1  
flashing  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
Silent  
6) Use the [CURSOR / ] keys to select a mono track  
or a pair of stereo tracks.  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
<Note>  
You cannot erase a part of a song protected.  
Release the protection before erasing the part.  
7) Use the [CURSOR ] key to move the cursor to  
"[ENTER]" at the lower right on the screen, then  
press the [ENTER] key.  
1) Load the song you want to edit.  
The display shows "Please Wait!", immediately fol-  
lowed by "Completed!" when the MR-8 completes  
erasing.  
2) Store the LOCATE A and LOCATE B points (see  
page 53).  
If you want to cancel the erase operation, move the  
cursor to "[CANCEL]" on the screen, then press the  
[ENTER] key.  
You can check the part by playing back between  
the LOCATE A and LOCATE B points (see page 68).  
3) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
4) Use the [CURSOR ] key to highlight "Part", then  
press the [ENTER] key.  
The display now shows the part edit menu selec-  
tion screen, in which "Erase Part" is highlighted ini-  
tially.  
8) Press the [ENTER] key.  
The display returns show to the screen in which  
"Erase Part" is highlighted.  
9) Press the [MENU] key to exit the menu mode.  
<Note>  
If you are not satisfied with the result, press  
the [UNDO/REDO] key to undo the opera-  
tion (see page 68).  
5) While "Erase Part" is highlighted, press the  
[ENTER] key.  
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• Copying to the clipboard  
Copying/pasting (1)  
1) Load the song you want to edit.  
You can copy a part of the mono or stereo track(s)  
and paste it to the desired position of the other  
track(s). The source part is copied to the (vir-  
tual) clipboard first, then pasted to the desired  
position of the other track(s).  
2) Store the LOCATE A and LOCATE B points (see  
page 53).  
You can check the part by playing back between  
the LOCATE A and LOCATE B points (see page 68).  
LOCATE B  
point  
LOCATE A  
point  
3) While the recorder is stopped, press the [MENU]  
ABS ZERO  
REC END  
key to enter the menu mode.  
TRK 1  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
Clip Board  
(Virtual)  
4) Use the [CURSOR ] key to highlight "Part", then  
press the [ENTER] key.  
The display now shows the part edit menu selec-  
tion screen, in which "Erase Part" is highlighted ini-  
tially.  
LOCATE A  
point  
TRK 1  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
5) Use the [CURSOR ] key to highlight "Copy Part",  
then press the [ENTER] key.  
<Note>  
The display now shows the screen for selecting the  
track(s) of which you copy data.  
If you want to copy a part and paste it to the  
same position of the other track(s), we rec-  
ommend to use the other copy/paste method  
described later in "Copying/pasting (2)" (though,  
of course, you can make such a copy/paste  
operation with the method described here).  
flashing  
<Note>  
6) Use the [CURSOR / ] keys to select the track(s).  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
You cannot copy/paste track data of a song  
protected. Release the protection before mak-  
ing the copy/paste operation.  
7) Use the [CURSOR ] key to move the cursor to  
"[ENTER]" at the lower right on the screen, then  
<Note>  
press the [ENTER] key.  
If you turn off the power after copying data  
to the clipboard, the data on the clipboard  
disappears. Also note that you cannot undo  
copying data to the clipboard.  
The display shows "Please Wait!", immediately fol-  
lowed by "Completed!" when the MR-8 completes  
the copy operation. To cancel the copy operation,  
move the cursor to "[CANCEL]" at the lower left on  
the screen, then press the [ENTER] key.  
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tion. Press the [MENU] key to exit the menu mode  
and copy the desired data to the clipboard be-  
fore carrying out the paste operation.  
flashing  
5) Use the [CURSOR / ] keys to select the desired  
track(s).  
If you select a mono track for the copy source, you  
can select a mono destination track. If you select  
stereo pair tracks for the copy source, you can  
select stereo pair destination tracks.  
8) Press the [ENTER] key.  
The display returns show to the screen in which  
"Copy Part" is highlighted.  
9) Press the [MENU] key to exit the menu mode.  
6) Use the [CURSOR ] key to move the cursor to  
"[ENTER]" at the lower right on the screen, then  
press the [ENTER] key.  
• Pasting clipboard data  
The display shows "Please Wait!", immediately fol-  
lowed by "Completed!" when the MR-8 completes  
the paste operation.  
To cancel the paste operation, move the cursor to  
"[CANCEL]" at the lower left on the screen, then press  
the [ENTER] key.  
1) Store the LOCATE A point where you want to paste  
the data (see page 53).  
If you paste the data to the same position as the  
copied part, you can skip this step (because you  
have already stored it as the LOCATE A point be-  
fore the copy operation).  
2) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
3) Use the [CURSOR ] key to highlight "Part", then  
press the [ENTER] key.  
The display now shows the part edit menu selec-  
tion screen, in which "Paste Part" is highlighted ini-  
tially.  
7) Press the [ENTER] key.  
The display returns show to the screen in which  
"Paste Part" is highlighted.  
4) While "Paste Part" is highlighted, press the  
8) Press the [MENU] key to exit the menu mode.  
[ENTER] key.  
The display now shows the screen for selecting the  
track(s) to which you want to paste the data.  
<Note>  
If you are not satisfied with the result, press the  
[UNDO/REDO] key to undo the operation (see  
page 68).  
<Note>  
If you are going to carry out the paste operation  
when no data is pasted on the clipboard, the er-  
ror message (“Clip board Empty!”) is shown on the  
display and the MR-8 does not accept the opera-  
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5) Use the [CURSOR ] key to highlight "Copy Paste",  
then press the [ENTER] key.  
Copying/pasting (2)  
The display now shows the screen for selecting the  
source track(s) and destination track(s) of copy/  
paste. "Source Track" selects the copy source  
track(s), while "Dest. Track" selects the paste desti-  
nation track(s).  
The following describes how to copy a part of  
the mono or stereo track(s) and paste it to the  
same position of the other track(s).  
Unlike the method described in "Copying/past-  
ing a part (1)" earlier, you cannot set the desired  
paste position with this method. In other words,  
the paste position is always the LOCATE A point  
of the copy operation.  
flashing  
LOCATE A  
point  
LOCATE B  
point  
TRK 1  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
6) Use the [CURSOR / ] keys to select the source  
track(s) to be copied.  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
7) Use the [CURSOR ] key to move the cursor to  
the option for "Dest.Track".  
<Note>  
You cannot copy/paste track data of a song  
protected. Release the protection before mak-  
ing the copy/paste operation.  
8) Use the [CURSOR / ] keys to select the  
destination track(s).  
If you select a mono track for the copy source in  
step 6 above, you can select a mono destination  
track. If you select stereo pair tracks for the copy  
source in step 6 above, you can select stereo pair  
destination tracks.  
1) Load the song you want to edit.  
2) Store the LOCATE A and LOCATE B points (see  
page 53).  
You can check the part by playing back between  
the LOCATE A and LOCATE B points (see page 68).  
<Note>  
You cannot select the same track(s) for the  
copy source and destination.  
3) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
9) Use the [CURSOR ] key to move the cursor to  
"ENTER" at the lower right on the screen,then press  
the [ENTER] key.  
The display shows "Please Wait!", immediately fol-  
lowed by "Completed!" when the MR-8 completes  
the copy operation.  
4) Use the [CURSOR ] key to highlight "Part", then  
press the [ENTER] key.  
The display now shows the part edit menu  
selection screen.  
To cancel the copy/paste operation, move the cur-  
sor to "[CANCEL]" at the lower left on the screen,  
then press the [ENTER] key.  
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Moving the desired part to the other track(s)  
You can move the desired part of the desired  
mono or stereo track(s) to the other desired  
track(s). After the part is moved, the original part  
on the source track(s) becomes silent.  
LOCATE A  
point  
LOCATE B  
point  
TRK 1  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
10) Press the [ENTER] key.  
The display returns show to the screen in which  
"Copy-Paste Part" is highlighted.  
<Note>  
You cannot move data of a song protected.  
Release the protection before moving data.  
11) Press the [MENU] key to exit the menu mode.  
<Note>  
If you are not satisfied with the result, press  
the [UNDO/REDO] key to undo the opera-  
tion (see page 68).  
1) Load the song you want to edit.  
2) Store the LOCATE A and LOCATE B points (see  
page 53).  
You can check the part by playing back between  
the LOCATE A and LOCATE B points (see page 68).  
3) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
4) Use the [CURSOR ] key to highlight "Part", then  
press the [ENTER] key.  
The display now shows the part edit menu selec-  
tion screen, in which "Erase Part" is highlighted ini-  
tially.  
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5) Use the [CURSOR ] key to highlight "Move Part",  
then press the [ENTER] key.  
The display now shows the screen for selecting the  
source track(s) and destination track(s) of the move  
operation. "Source Track" selects the move source  
track(s), while "Dest. Track" selects the move  
destination track(s).  
flashing  
10) Press the [ENTER] key.  
6) Use the [CURSOR / ] keys to select the move  
The display returns show to the screen in which  
"Move Part" is highlighted.  
source track(s).  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
11) Press the [MENU] key to exit the menu mode.  
7) Use the [CURSOR ] key to move the cursor to the  
option for "Dest.Track".  
<Note>  
If you are not satisfied with the result, press  
the [UNDO/REDO] key to undo the opera-  
tion (see page 68).  
8) Use the [CURSOR / ] keys to select the move  
destination track(s).  
If you select a mono track for the move source in  
step 6 above, you can select a mono destination  
track. If you select stereo pair tracks for the move  
source in step 6 above, you can select stereo pair  
destination tracks.  
<Note>  
You cannot select the same track(s) for the  
move source and destination.  
9) Use the [CURSOR ] key to move the cursor to  
"ENTER" at the lower right on the screen,then press  
the [ENTER] key.  
The display shows "Please Wait!", immediately fol-  
lowed by "Completed!" when the MR-8 completes  
the move operation.  
To cancel the move operation, move the cursor to  
"[CANCEL]" at the lower left on the screen, then press  
the [ENTER] key.  
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5) Use the [CURSOR ] key to highlight "Change  
Exchange parts between tracks  
Part", then press the [ENTER] key.  
The display now shows the screen for selecting the  
source track(s) and destination track(s) of the  
exchange operation. "Source Track" selects the  
exchange source track(s), while "Dest. Track"  
selects the exchange destination track(s).  
You can exchange parts between mono or stereo  
tracks.  
LOCATE B  
point  
LOCATE A  
point  
ABS ZERO  
REC END  
TRK 1  
TRK 2  
TRK 3  
TRK 4  
TRK 5  
TRK 6  
TRK 7  
TRK 8  
flashing  
6) Use the [CURSOR / ] keys to select the exchange  
source track(s).  
You can select from among mono tracks (1 through  
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).  
<Note>  
You cannot exchange data of a song protected.  
Release the protection before exchanging data.  
7) Use the [CURSOR ] key to move the cursor to  
the option for "Dest.Track".  
1) Load the song you want to edit.  
8) Use the [CURSOR / ] keys to select the exchange  
destination track(s).  
2) Store the LOCATE A and LOCATE B points (see  
If you select a mono track for the exchange source  
in step 6 above, you can select a mono destination  
track. If you select stereo pair tracks for the  
exchange source in step 6 above, you can select  
stereo pair destination tracks.  
page 53).  
You can check the part by playing back between  
the LOCATE A and LOCATE B points (see page 68).  
3) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
<Note>  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
You cannot select the same track(s) for the  
exchange source and destination.  
9) Use the [CURSOR ] key to move the cursor to  
"[ENTER]" at the lower right on the screen, then  
press the [ENTER] key.  
The display shows "PleaseWait!", immediately  
followed by "Completed!" when the MR-8 completes  
the part exchange operation.  
4) Use the [CURSOR ] key to highlight "Part", then  
press the [ENTER] key.  
To cancel the part exchange operation, move the  
cursor to "[CANCEL]" at the lower left on the screen,  
then press the [ENTER] key.  
The display now shows the part edit menu selec-  
tion screen, in which "Erase Part" is highlighted ini-  
tially.  
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10) Press the [ENTER] key.  
The display returns show to the screen in which  
"Change Part" is highlighted.  
11) Press the [MENU] key to exit the menu mode.  
<Note>  
If you are not satisfied with the result, press  
the [UNDO/REDO] key to undo the opera-  
tion (see page 68).  
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Synchronizing with MIDI  
By connecting the external MIDI devices (such as a sequencer, sound module, computer,  
etc.) via the [MIDI OUT] connector of the MR-8, you can make powerful recording.  
For example, by synchronizing a sequencer with the MR-8 during playback, you can mix  
down signals (such as a vocal, guitar, etc.) recorded on the MR-8 tracks and audio from a  
sound module.  
You can synchronize MIDI with the MR-8 by connecting a MIDI device to the [MIDI OUT]  
connector on the MR-8 and sending out MTC (MIDI time code) or MIDI clock (with Song  
Position Pointer) from the MR-8.  
MIDI sync/MTC frame rate settings  
Synchronization using MTC  
While the MR-8 is stopped, you can set the refer-  
The following describes how to synchronize a  
ence of MIDI synchronization to "MTC" and the  
sequencer to the MR-8 which supports MTC (MIDI  
MTC frame rate appropriately to match the se-  
Time code).  
quencer.  
Connection  
<MTC start time>  
The MTC from the MR-8 has an hour offset,  
which is fixed. Therefore, when starting the MR-  
8 from the beginning of a song (ABS ZERO), the  
MTC starts from "01h00m00s00f".  
Connect the [MIDI OUT] connector of the MR-8  
to the [MIDI IN] connector of an external MIDI  
sequencer using a MIDI cable (not supplied).  
1) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
COMPACT FLASH CARD  
MIDI OUT  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
MIDI OUT  
MIDI IN  
MIDI sequencer etc.  
Settings of the MR-8 and MIDI sequencer  
2) While "System" is highlighted, press the [ENTER]  
key.  
1) In the "System" menu of the menu mode, set the  
"Midi Sync Out" item to "MTC" and the "MTC Frame  
The display now shows the system menu screen, in  
which "Card Format" is highlighted initially.  
Rate" to an appropriate frame rate.  
See "MIDI sync/MTC frame rate settings" below for  
details.  
2) Enable the external MIDI sequencer to synchronize  
to MTC.  
See the operation manual of the sequencer for  
details.  
3) Use the [CURSOR ] key to highlight "Midi Sync  
Out", then press the [ENTER] key.  
3) Press the [PLAY] key of the MR-8 to start playback.  
The sequencer also starts playback while  
synchronizing to the MR-8.  
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The current option (the default is "Off") flashes.  
You can now select the desired one from among  
three options below.  
Off: No signal is output from the [MIDI OUT]  
connector.  
CLK: MIDI clock with Song Position Pointer is  
output from the [MIDI OUT] connector.  
MTC: MIDI time code is output from the [MIDI  
OUT] connector.  
Synchronization using MIDI clock  
The following describes how to synchronize a  
sequencer to the MR-8 using MIDI clock. Use this  
method if the sequencer does not support MTC  
(MIDI Time code)  
<Notes>  
• To synchronize a sequencer to the MR-8 using  
MIDI clock, you have to make the signature/  
tempo map in the MR-8. The MIDI clock is  
output according to the signature/tempo  
map in the MR-8. When starting recording,  
synchronize the sequencer to the MIDI clock  
fed from the MR-8.  
• Generally, a sequencer supporting MIDI song  
position pointer as well as MIDI clock can  
synchronize to the MR-8 when you start  
playback of the MR-8 from the middle of a song.  
It locates the current song position and chase  
the MR-8. However, note that some sequencer  
may not synchronize to the MR-8.  
4) Use the [CURSOR / ] keys to select "MTC", then  
press the [ENTER] key.  
"Midi Sync Out" setting is now effective, while "Midi  
Sync Out" is highlighted on the screen.  
Connection  
As with the connection for MTC synchronization,  
connect the [MIDI OUT] connector of the MR-8  
to the [MIDI IN] connector of an external MIDI  
sequencer using a MIDI cable.  
5) Use the [CURSOR ] key to highlight "MTC  
FrameRate", then press the [ENTER] key.  
The current option (the default is "25") flashes.  
You can now select a frame rate from among four  
options: "24", "25", "30nd" and "30df".  
Settings of the MR-8 and MIDI sequencer  
1) In the "System" menu of the menu mode, set the  
"Midi Sync Out" item to "Clk".  
See "MIDI sync/MTC frame rate settings" above  
about how to set.  
2) In the "Song" menu of the menu mode, create the  
signature/tempo map by setting "Signature Map"  
and "Tempo Map" appropriately.  
See "Using the rhythm guide function" on page 79  
for details about how to set these items.  
3) Enable the external MIDI sequencer to synchronize  
to MIDI clock.  
See the operation manual of the sequencer for  
details.  
6) Use the [CURSOR / ] keys to select the desired  
frame rate, then press the [ENTER] key.  
The frame rate setting is now effective, while "MTC  
FrameRate" is highlighted on the screen.  
4) Press the [PLAY] key of the MR-8 to start playback.  
The sequencer also starts playback while  
synchronizing to the MR-8.  
7) Press the [MENU] key to exit the menu mode.  
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Using the rhythm guide function  
The MR-8 provides the metronome function which can output the guide click for recording.  
To output the guide click, create the signature/tempo map using the "Signature Map" and  
"Tempo Map" items and set the click level using the "Click level" item in the menu mode. The  
rhythm guide click is output together with the stereo output signals during recording/play-  
back.  
Creating the signature/tempo map  
Setting the signature map  
First, set the signature for each bar in the internal  
programmable signature/tempo map.  
For example, you can set the signature to 4/4 for  
bars 1 and 2, and set to 2/4 from bar 3, etc.  
The signature map specifies the signature at the  
signature changing point. Each signature specified  
in the signature map is effective until another sig-  
nature is specified.  
To output the guide click or feed the MIDI clock  
and song position pointer to an external MIDI de-  
vice, you have to set the signature map, as well as  
the tempo map which will be described later.  
3) Use the [CURSOR ] key to highlight "Signature  
Map", then press the [ENTER] key.  
The display shows the current signature map.  
By default, "1bar -> 4/4" and "---bar -> ---" are shown.  
In this condition, the signature is set to "4/4" from  
the beginning to the end of a song.  
If you want to change the signature from the middle  
of a song, use the "---bar -> ---" line.  
1) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The display shows the menu selection screen, in  
which "System" is highlighted initially.  
Let's assume to specify the signatures as below.  
2) Use the [CURSOR ] key to highlight "Song", then  
from bar 1 to bar 3  
from bar 4 to bar 7  
from bar 8 to bar 11  
from bar 12 to bar 15  
-> 4/4  
-> 3/4  
-> 4/4  
-> 5/8  
press the [ENTER] key.  
The display now shows the song edit menu screen,  
in which "Select Song" is highlighted initially.  
from bar 16 to the last bar -> 3/4  
4) Use the [CURSOR ] key to highlight "---bar -> ---",  
then press the [ENTER] key.  
The display shows the screen for new signature  
setting. "2" for bar number entry flashes. You can  
enter a numeric value between 1 and 999.  
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flashing  
5) Use the [CURSOR / ] keys to enter "4".  
9) Use the [CURSOR ] key to highlight "---bar -> ---",  
then press the [ENTER] key.  
The display shows the screen for new signature  
setting as step 4 above. Follow the same procedure  
as described above until you finish all settings.  
You can make up to 64 bar/signature settings.  
flashing  
10) After completing all settings, use the [CURSOR  
]
key to return the display to show the screen in which  
"Signature Map" is highlighted.  
Then, continue to the procedure for tempo setting  
described on page 82.  
To edit the signature map you created, see below.  
6) Use the [CURSOR ] key to flash "4/4" for "Sig."  
setting.  
You can select a desired signature from among 1/4,  
2/4, 3/4, 4/4, 5/4, 1/8, 2/8, 3/8, 4/8, 5/8, 6/8,  
7/8 and 8/8.  
Changing the bar number or signature  
You can change the bar number or signature you  
specified.  
flashing  
1) While the display shows the signature map screen,  
use the [CURSOR / ] key to highlight the setting  
you want to change, then press the [ENTER] key.  
The display changes to show the screen where the  
bar number flashes, showing that you can now edit  
it.  
7) Use the [CURSOR / ] keys to enter "3/4".  
flashing  
8) Use the [CURSOR ] key to move the cursor to  
"[ENTER]" at the lower center of the screen, then  
press the [ENTER] key.  
flashing  
The bar and signature setting above is completed  
and the display changes to show the signature map  
screen, in which the new setting is reflected.  
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2) Use the [CURSOR / ] keys to enter a desired  
number.  
3) Use the [CURSOR ] key to highlight the  
signature value.  
You can now select a signature.  
4) Use the [CURSOR / ] keys to select a desired  
signature.  
5) Use the [CURSOR ] key to move the cursor to  
"[ENTER]" at the lower center of the screen, then  
press the [ENTER] key.  
The new bar and signature setting above is now  
effective.  
3) To exit the menu mode, press the [MENU] key.  
You can also exit the menu mode by pressing the  
[CURSOR ] key as many times as required until  
exiting the menu mode.  
6) To exit the menu mode, press the [MENU] key.  
You can also exit the menu mode by pressing the  
[CURSOR ] key as many times as required until  
exiting the menu mode.  
Changing the bar offset  
Deleting an unnecessary bar/signature setting  
If you locate the ABS zero point (the beginning  
of a song) while the time base is set to Bar/Beat/  
Clk, the display will show "-2bar 1 00clk" by  
default. This means the ABS zero point corre-  
sponds to "bar -2, beat 1".  
You can delete an unnecessary bar/signature  
setting from the signature map.  
1) On the signature map screen, use the [CURSOR  
/ ] key highlight the bar/signature setting you  
want to delete, then press the [ENTER] key.  
The display changes to show the screen where the  
bar number flashes.  
This offset (the Bar/Beat position at the ABS zero  
point) is called "bar offset". You can set a desired  
bar offset if necessary.  
1) Bring up the song edit menu screen and use the  
[CURSOR ] key to highlight "Bar Offset" on the  
first page of the screen, then press the [ENTER]  
key.  
The current bar offset flashes ("-2bar" by default),  
showing that you can now edit it.  
flashing  
2) Use the [CURSOR ] key to move the cursor to  
"[DEL]" at the lower right of the screen, then press  
the [ENTER] key.  
The selected setting is immediately deleted.  
The following shows the screen examples for  
deleting "16bar -> 3/4".  
flashing  
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You can select from among the following op-  
tions.  
Creating the tempo map  
After setting the signature map, you have to cre-  
ate the tempo map.  
Like the signature map, the tempo map specifies  
the tempo at the tempo changing point. Each  
tempo specified in the signature map is effective  
until another tempo is specified.  
For example, you can set the tempo to 120 at the  
third beat in bar 4, and set to 90 at the second  
beat in bar 12, etc.  
By creating the signature map and tempo map,  
the signature/tempo map is completed, and you  
can output the guide click or feed the MIDI clock  
and song position pointer to an external MIDI  
device.  
option  
-8bar  
meaning  
meaning  
option  
-3bar  
ABS Zero=-8bar  
ABS Zero=-7bar  
ABS Zero=-6bar  
ABS Zero=-5bar  
ABS Zero=-4bar  
ABS Zero=-3bar  
ABS Zero=-2bar  
ABS Zero=-1bar  
ABS Zero=1bar  
-7bar  
-2bar  
-6bar  
-5bar  
-4bar  
-1bar  
0bar  
2) Use the [CURSOR / ] keys to select a desired  
option, then press the [ENTER] key.  
The selected option is now effective, while  
"Bar Offset" is highlighted on the screen.  
3) To exit the menu mode, press the [MENU] key.  
You can also exit the menu mode by pressing the  
[CURSOR ] key as many times as required until  
exiting the menu mode.  
Let's assume to create the tempo map as below.  
The first beat in bar 1  
-> 120  
The second beat in bar 4 -> 180  
The third beat in bar 8  
The first beat in bar 12  
-> 90  
-> 120  
The fourth beat in bar 16 -> 250  
1) Bring up the song edit menu screen and use the  
[CURSOR ] key to highlight "Tempo Map", then  
press the [ENTER] key.  
The display shows the screen for new tempo set-  
ting. By default, "1bar 1 -> 120bpm" and "---bar - -> -  
--bpm" are shown.  
In this condition, the tempo is set to "120bpm" from  
the beginning to the end of a song.  
You can create the tempo map as shown above by  
the following procedure.  
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2) Use the [CURSOR ] key to highlight  
"---bar - -> ---bpm", then press the [ENTER] key.  
The display shows the screen for new tempo  
setting. Initially, the upper "2" for bar number  
entry flashes. You can enter a numeric value  
between 1 and 999.  
flashing  
7) Use the [CURSOR / ] keys to enter "180".  
flashing  
flashing  
8) Use the [CURSOR ] key to highlight "[ENTER]" at  
the lower center of the screen, then press the  
[ENTER] key.  
The tempo setting above is completed and the  
display changes to show the tempo map screen, in  
which the new setting is reflected.  
If you want to cancel the setting, highlight  
"[CANCEL]" instead of "[ENTER]", then press the  
[ENTER] key.  
3) Use the [CURSOR / ] keys to enter "4".  
flashing  
4) Use the [CURSOR ] key to flash "1" for "Beat"  
setting.  
You can enter a beat number between 1 and 8.  
flashing  
9) Use the [CURSOR ] key to highlight  
"---bar - -> ---bpm", then press the [ENTER] key.  
The display shows the screen for new tempo  
setting as shown in step 2 above. Follow the same  
procedure as described above until you finish all  
settings.  
5) Use the [CURSOR / ] keys to enter "2".  
flashing  
10) After completing all settings, use the [CURSOR  
key to return the display to show the menu  
]
selection screen.  
Then, in order to use the rhythm guide function,  
continue to the procedure for click level setting  
described on page 85.  
6) Use the [CURSOR ] key to flash "120" for "Tempo"  
setting.  
You can enter a tempo value between 30 and 250.  
To edit the tempo map you created, see below.  
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Editing the tempo map  
Deleting an unnecessary tempo setting  
You can delete an unnecessary tempo setting  
from the tempo map.  
You can edit the tempo map you created.  
1) While the display shows the tempo map screen,  
use the [CURSOR / ] key to highlight the setting  
1) On the tempo map screen, use the [CURSOR / ]  
key highlight the tempo setting you want to delete,  
you want to change, then press the [ENTER] key.  
The display changes to show the screen where the  
bar number currently set is highlighted, showing  
that you can now edit it.  
then press the [ENTER] key.  
The display changes to show the screen where the  
bar number currently set is highlighted, showing  
that you can now edit it.  
flashing  
flashing  
2) Use the [CURSOR / ] keys to enter a desired bar  
number.  
2) Use the [CURSOR ] key to move the cursor to  
"[DEL]" at the lower right of the screen, then press  
the [ENTER] key.  
The selected setting is immediately deleted and the  
subsequent settings go up in the list.  
3) Use the [CURSOR ] key to highlight the beat  
number currently set.  
You can now edit the beat number.  
The following shows the screen examples for  
deleting "12bar 1 -> 120bpm".  
4) Use the [CURSOR / ] keys to enter a desired  
number.  
5) Use the [CURSOR ] key to highlight the tempo  
value currently set.  
You can now edit the tempo value.  
6) Use the [CURSOR / ] keys to enter a desired  
tempo value.  
7) After editing is completed, use the [CURSOR  
]
key to move the cursor to "[ENTER]" at the lower  
center of the screen, then press the [ENTER] key.  
The new tempo setting above is now effective, while  
the display changes to show the tempo map screen.  
8) To exit the menu mode, press the [MENU] key.  
You can also exit the menu mode by pressing the  
[CURSOR ] key as many times as required until  
exiting the menu mode.  
3) To exit the menu mode, press the [MENU] key.  
You can also exit the menu mode by pressing the  
[CURSOR ] key as many times as required until  
exiting the menu mode.  
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You can select the click level from among levels 1  
through 10 and Off (default). Selecting larger level  
number outputs the louder rhythm guide click.  
Setting the click level  
After creating the signature/tempo map, set the  
click level finally. In the initial condition, the click  
is not output (the click level is set to "Off").  
4) To exit the menu mode, press the [MENU] key.  
As described above, you can hear the rhythm guide  
click by setting the signature/tempo map and click  
level.  
Therefore, to use the rhythm guide function, you  
have to set to output the click at the desired level.  
The click is output via the stereo buss (L, R), and  
you can play back or record while listening to the  
rhythm guide.  
1) In the menu selection screen, use the [CURSOR  
]
key to highlight "System", then press the [ENTER]  
key.  
The display now shows the system menu screen, in  
which "Card Format" is highlighted.  
<Note>  
When mixing down tracks or recording the  
mixed stereo signals to an external master  
recorder, set the "Click Level" to "Off".  
Otherwise, the click is also output from the  
[STEREO OUT (L, R)] jacks together with the  
mixdown signals.  
2) Use the [CURSOR ] key to highlight "Click Level",  
then press the [ENTER] key.  
The current click level flashes (it is set to "Off" by  
default).  
flashing  
3) Use the [CURSOR / ] keys to select a desired  
click level, then press the [ENTER] key.  
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WAV file conversion  
You can convert track data recorded on tracks 7/8 (which consists of an L/R pair of mono  
WAV files) to a stereo WAV file, which can be exported to a personal computer.  
The following describes how to convert data on tracks 7/8 (which may be bounced from  
other tracks or simply recorded in stereo) to a stereo WAV file.  
Procedure of file conversion  
Two mono WAV files recorded on tracks 7/8  
are converted to a stereo WAV file as shown  
below. (Note that only files recorded on tracks  
7/8 can be converted to a stereo WAV file.)  
The following is assumed that the song whose  
track data you want to convert is loaded.  
1) While the recorder is stopped, press the  
[7/8 > STEREOWAV FILE] key to enable the file  
Track 7  
(L ch)  
Track 8  
(R ch)  
Stereo  
(L, R)  
conversion function.  
The display shows the "7/8 > STEREO WAV FILE"  
screen, in which you can select the range of track  
data to be converted.  
You can select between "ABS ZERO to REC END" (i.e.  
all data) and "LOCATE A - LOCATE B" (specified  
range). By default, "ABS ZERO to REC END" is shown.  
<Note>  
If you are going to make file conversion when  
no WAV data exists on tracks 7/8, an error  
message (“Track 7/8 Empty!”) appears and the  
operation is canceled.  
"NAME = *********" shows the name for the converted  
file, and you can enter a desired name. Initially, it  
shows the name of the source file, therefore, if you  
do not change the name, the same file name is given.  
See the next page for details about how to enter a  
desired name.  
You can select the range of track data to be  
converted between all data (from ABS ZERO  
to REC END) and a specific part (from the LO-  
CATE A and LOCATE B points).  
<Note>  
When you convert more than one data in the same  
song, you have to give a different name for each  
converted file. See the <Note> on the next page.  
If you want to convert a part of track data, you  
have to store the LOCATE A and LOCATE B  
points in advance.  
Enabling the file conversion  
You can enable the WAV file conversion func-  
tion by pressing the [7/8 > STEREOWAV FILE] key.  
2) After selecting the range to be converted using the  
[CURSOR / ] keys, use the [CURSOR ] key to  
move the cursor to "[ENTER]" at the lower right of  
1-4 > 5/6  
1-6 > 7/8  
STEREO  
WAV FILE  
7/8 >  
BOUNCE  
the screen, then press the [ENTER] key.  
The file conversion starts and the percent number  
on the screen counts up as the conversion  
progresses.  
DELETE  
If you want to cancel the conversion after the  
conversion has started, press the [STOP] key.  
[7/8 > STEREO WAV FILE] key  
Each press of the [7/8 > STEREO WAV FILE] key  
enables or disables the conversion function. The  
key lights when the conversion function is en-  
abled.  
<Note>  
If you cancel the conversion after the conver-  
sion has started, no file is converted.  
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<Note>  
If you convert data with the same name  
as previously converted data, the follow-  
ing screen appears on the display.  
This screen warns you that the WAV file  
with the same name already exists and asks  
you to carry out the conversion by over-  
writing the existing file or cancel the con-  
version.  
When completing the conversion, the screen shows  
"Completed!".  
3) Press the [ENTER] key.  
The MR-8 quits the conversion function and the  
display returns to the home screen.  
If you carry out the conversion by over-  
writing the existing file, use the [CURSOR  
] key to move the cursor to "[YES]", then  
press the [ENTER] key.  
<Editing a file name>  
You can edit a file name by the following  
procedure.  
If you do not want to overwrite the exist-  
ing file, use the [CURSOR ] key to move  
the cursor to "[NO]", then press the [EN-  
TER] key. The display returns to show the  
screen for editing the file name, so you  
can enter a different file name and then  
carry out the conversion.  
1. After selecting the range of track data to be  
converted, press the [CURSOR ] key to  
move the cursor to the leftmost position of  
the file name.  
If you want to cancel the conversion when  
the screen above is shown, use the [CUR-  
SOR ] key to move the cursor to "[NO]"  
and press the [ENTER] key to show the  
screen for editing the file name, and then  
press the [7-8>STEREO WAV FILE] key to  
quit the conversion function.  
flashing  
2. Use the [CURSOR / ] keys to move the  
edit position and enter a new name with the  
character entry keys.  
While the leftmost position is flash-  
ing, pressing the [1-4>5-6, 1-6>7-8]/  
[DELETE] key repeatedly deletes  
the current file name.  
3. After entering a new name, use the  
[CURSOR ] key to move the cursor to  
"[ENTER]" at the lower right of the screen,  
then press the [ENTER] key.  
The conversion is immediately carried out  
and then "Completed!" is shown on the  
display.  
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Exporting data to a personal computer  
The MR-8 is equipped with the USB port for direct connection to a personal computer using  
a USB cable. This allows you to export stereo WAV file data, which is converted from a pair  
of mono WAV files for tracks 7/8, to your computer. The exported data can be played back  
or edited using a computer's music software, or used as a source when burning an original  
audio CD using a CD-RW drive. You can also export whole song data to a personal computer  
for backup only when the remaining space of a CompactFlash card becomes small.  
USB cable  
POWER  
ON  
FOOT SW  
DC IN  
OFF  
LIGHT  
INT MIC  
GUITAR  
MIC/LINE  
DIGITAL  
OUT  
INPUT  
A
SELECT  
2V  
Windows Me/2000/XP  
machine with the USB  
port(s)  
Connection to a personal computer  
Notes on exporting a file  
Connect the [USB] port of the MR-8 to the USB  
port of a personal computer using a USB cable,  
as shown above. (A USB cable is not supplied  
with the MR-8.)  
You can export only a stereo WAV file which is  
converted from a pair of mono WAV files for  
tracks 7/8, as described earlier in "WAV file  
conversion".  
A mono WAV file or undo file cannot be ex-  
ported to a personal computer.  
See the next page for details about the export-  
able files.  
<Note>  
When the MR-8 is connected to a computer,  
we recommend to use the AC adaptor for  
supplying the stable power to the MR-8.  
<Note on backup>  
<Note>  
When exporting whole data of a song on a  
card to a personal computer for backup only,  
always export the whole song folder, instead  
of individual track data.  
Only Windows Me, 2000 or XP computers  
with the USB port(s) can be used with the  
MR-8. Other computers (such as Macintosh  
machines) cannot be used.  
Check your computer before making connec-  
tion.  
<Tip>  
By using a card reader for CompactFlash  
cards on the market, you can back up MR-  
8 song data to a personal computer which  
does not provides the USB port.  
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1) Turn on the power of the personal computer and  
the MR-8.  
Exporting aWAV file to a personal computer  
The following describes the procedure for export-  
ing a WAV file to a Windows ME computer.  
2) Press the [MENU] key to enter the menu mode.  
The MENU screen is shown in which "System" is  
highlighted.  
<Important note>  
Converted stereo WAV files are located in the  
"2 MIX" folder in the Song folder, as shown  
below. So you can export only a stereo WAV  
file in the "2 MIX" folder (indicated by an ar-  
row).  
3) Highlight "USB" using the [CURSOR ] key, then  
Note that, if you export a WAV file which is  
located in a folder other than the "2 MIX"  
folder, the MR-8 may malfunction.  
press the [ENTER] key (or the [CURSOR ] key).  
The MR-8 enters the USB mode, while the display  
shows the lower screen below.  
Song  
2 MIX  
*********.wav  
#####001.wav  
#####002.wav  
<Note>  
While the MR-8 is in the USB mode, no keys  
except the [STOP] key are ineffective. Press-  
ing the [STOP] key exits the USB mode.  
#####003.wav  
4) Connect the MR-8 to a personal computer using a  
USB cable.  
5) Open "My computer" on the computer screen.  
You see the "Removable disc" drive added on the  
computer. The first time you connect the MR-8,  
the device driver is installed automatically.  
#####008.wav  
6) Open the "Removable disc" drive added, and  
select a desired stereoWAV file in the "2 MIX" folder  
in a desired song folder, then copy to the computer.  
When you open the "Removable disc" drive added,  
the contents of the card inserted to the MR-8 are  
shown, in which you can see all the song folders.  
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Open the "2 MIX" folder in a desired song folder,  
and select a desired stereo WAV file then copy to  
the computer.  
While copying data, the [RECORD] key indicator of  
the MR-8 flashes, showing that the card is accessed.  
When completing data copy, the indicator turns off.  
<Note>  
After copying a WAV file in a folder to a  
computer, the original file remains. How-  
ever, if you execute "move to another  
folder", the original file on the card is lost.  
7) When completing the data export, disconnect the  
MR-8 from the personal computer.  
<Note>  
To disconnect the MR-8 from the personal  
computer after completing the data export,  
make sure that the [RECORD] key indica-  
tor of the MR-8 is not lit, and follow the  
procedure for hardware disconnection of  
Windows.  
8) Press the [MENU] key to exit the menu mode.  
<Tip>  
A stereo WAV file transferred to a personal  
computer can be played back or edited us-  
ing a computer's music software, or used  
as a source when burning an original audio  
CD using a CD-RW drive.  
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Initializing the MR-8  
By initializing the MR-8, you can initialize all global menu settings common to all songs, as  
well as the time base and display contrast level.  
Initialized item  
Default setting  
Pre-roll time setting  
4 seconds  
Post-roll time setting  
Delay type setting  
1 second  
L-R (stereo) delay  
Off  
MIDI sync out setting  
25 frames  
Off  
MTC frame rate setting  
Beat resolution mode setting  
Click level setting  
Off  
Time base (shown when turning on the power)  
Display contrast level  
Bar/Beat  
Factory preset level  
1) While the recorder is stopped, press the [MENU]  
key to enter the menu mode.  
The MENU screen is shown in which "System" is  
highlighted.  
2) While "System" is highlighted, press the [ENTER]  
key.  
The display now shows the system menu screen in  
which "Card Format" is highlighted initially.  
4) Press the [CURSOR ] key while holding down the  
[RECORD] key.  
The settings are immediately initialized, and  
"Completed!" is shown. To cancel the initialization,  
press the [CURSOR ] key.  
3) Use the [CURSOR ] key to highlight "Init Memory",  
then press the [ENTER] key.  
The display now shows the confirmation screen for  
initializing. in which "Yes->RECORD+YES key" and  
"No->NO Key" alternatively flash.  
5) Press the [ENTER] key.  
"Init memory" is highlighted on the display.  
6) Press the [MENU] key to exit the menu mode.  
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Troubleshooting  
If you encounter any problem while operating the MR-8, check the following for the possible  
cause of the problem before contacting our service station or dealer.  
Troubles for recording  
<Trouble 3>  
The meter shows very low level and actually  
the recording level is too low.  
<Trouble 1>  
I am going to make recording using the inter-  
nal microphone but I cannot see the input level  
on the display.  
Is the [TRIM] control for the input section the  
sound source is connected adjusted  
appropriately?  
Is the [INPUT A SELECT] switch on the rear panel  
set to "INT MIC"?  
Set the [TRIM] control just below the  
position where the [PEAK] indicator in the  
[INPUT A] section lights at the loudest part  
(see page 30).  
To make recording using the internal  
microphone, set the switch to "INT MIC".  
Is the [TRIM] control for the [INPUT A] section  
adjusted appropriately?  
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
Set the sound source near to the internal  
microphone or set the [TRIM] control just  
below the position where the [PEAK]  
indicator in the [INPUT A] section lights at  
the loudest part.  
UNBAL  
/GUITAR  
UNBAL  
BAL  
BAL  
GUITAR  
DISTORTION  
TRIM  
TRIM  
PEAK  
PEAK  
LINE  
MIC  
LINE  
MIC  
MIN  
MAX  
INT MIC  
MIC/LINE  
GUITAR  
INPUT A SELECT  
<Trouble 4>  
The meter shows good level for recording, but  
no signal can be monitored via headphones  
though the [PHONES VOL] control is brought  
up.  
Is the [RECORD] key flashing and does  
"
" light on the display?  
Press the [RECORD] key to set the armed  
(record-ready) track to the input monitor  
mode by pressing only the [RECORD] key.  
Are the track fader for the recording track and  
the [MASTER] fader brought up?  
Both of these fader, as well as the [PHONES  
VOL] control, have to be brought up in  
order to monitor the recording signal via  
headphones.  
<Trouble 2>  
The recorder stopped suddenly when record-  
ing.  
Is there enough recordable space on the  
CompactFlash card?  
You cannot record onto the CompactFlash  
card which is full. Replace it with a new card  
or delete unnecessary data (see page 20).  
We recommend to bring up both the track  
fader for the recording track and the  
[MASTER] fader to the “ ” position (see  
page 32 and 34).  
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<Trouble 5>  
Is the digital recorder set correctly for  
During overdubbing, the playback signal of  
the recorded track cannot be monitored.  
recording the signal fed to the digital input.  
See the manual of the digital recorder for  
details about the setting.  
Did the song data you are going to record onto  
the digital recorder created by the normal mode  
(44.1-kHz, 16-bit)?  
Only song data created by the normal mode  
can be output from the [DIGITAL OUT]  
connector.  
Song data created by the extended mode  
(22.05-kHz, 16-bit) cannot be digitally  
output.  
Is the track fader for the playback track brought  
up?  
During overdubbing, bring up the faders  
for both the playback and recording tracks  
appropriately. Otherwise, you cannot make  
overdubbing while listening to the recorded  
track(s) (see page 34).  
<Trouble 6>  
Auto punch in/out cannot be executed.  
Troubles for playback  
Is "  
" shown on the screen?  
<Trouble 1>  
If it is not, press the [AUTO PUNCH] key to  
make the auto punch in/out function  
active.  
During playback, the recorder suddenly ex-  
ecutes locating.  
Are the punch-in and punch-out points set  
correctly?  
To check each point, press the [LOCATE A/  
IN] or [LOCATE B/OUT] key.  
The recorder locates to the punch-in or  
punch-out point, while the screen shows the  
appropriate time data. If the punch-out  
point is earlier than the punch-in point, set  
these points appropriately so that the  
punch-in point is earlier than the punch-  
out point (see page 36).  
Is "  
" or "  
" shown on the  
display?  
If so, the play mode is set to the auto  
return or loop mode.  
Press the [PLAY MODE] key until "Off" is  
selected (see page 50).  
<Trouble 2>  
Cannot monitor the playback sound.  
<Trouble 7>  
Cannot record audio data of a song onto an  
external digital recorder.  
Are the track fader(s) for the playback track(s)  
and the [MASTER] fader brought up to the  
appropriate positions?  
You cannot hear the sound of a playback  
track if either of the corresponding track  
fader or the [MASTER] fader is set at the  
minimum position. If you monitor via  
headphones, the [PHONE VOL] control also  
have to be brought up (see page 32 and  
34).  
Is the connection between the [DIGITAL OUT]  
connector on the MR-8 and the optical input  
connector of the digital recorder made correctly?  
Check the connection, as well as the optical  
cable (see page 48).  
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Troubles for USB connection  
<Trouble 3>  
Pressing the [PLAY] key while holding down  
the [STOP] key cannot execute the loop play-  
back function.  
<Trouble 1>  
Cannot export a WAV file to a personal com-  
puter.  
Are the LOCATE A and LOCATE B points set  
correctly?  
Is the USB cable connected correctly?  
Check the connection, as well as the USB  
cable (see page 88).  
By default, both of these points are set to  
the beginning of a song (i.e. "0m00.000s"  
or "-2bar 1 00clk"). In this condition, you  
cannot carry out the loop playback  
function.  
Also, if the LOCATE B point is earlier than  
the LOCATE A point, you cannot carry out  
the loop playback function (see page 53).  
Is the personal computer meets the  
requirement?  
Only Windows Me/2000/XP machines can  
be used with the MR-8 (see page 88).  
Troubles for power supply  
Troubles for effect  
<Trouble 1>  
The MR-8 suddenly turned off the power.  
<Trouble 1>  
Cannot apply the effect.  
Are the plugs of the AC adaptor plugged in  
firmly?  
Check the connection of the AC adaptor with  
the MR-8 and AC main outlet (see page 17).  
Are the [EFFECT SEND] control for the track you  
want to apply the effect and track fader brought  
up appropriately?  
Are the batteries empty? (when supplying the  
power from batteries)  
Check the batteries (see page 17).  
EFFECT  
SEND  
10  
10  
10  
0
10  
0
0
0
Other troubles  
The [EFFECT SEND] control for the track you  
want to apply the effect have to be brought  
up, otherwise, the track signal is not sent to  
the internal digital effector (see page 40).  
Also, the track fader have to be brought up.  
<Trouble 1>  
Cannot hear the rhythm guide click, though  
the signature/tempo map is set.  
Is the "Click level" item in the menu mode set  
correctly?  
By default, this item is set to "Off" and no  
rhythm guide click is output.  
Set it appropriately (see page 85).  
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MR-8 specifications  
Format  
: FAT16 (VFAT)  
[Inputs/Outputs]  
Recording time  
: approximately 25  
minutes/128 MB (mono  
track)  
0 dBu=0.775 Vrms, 0 dBV=1/0 Vrms.  
• Analog inputs [INPUT A, INPUT B]  
Connectors  
: XLR-3-31 type  
The number of tracks : 8  
* the number of simultaneously recordable  
tracks: 2  
1/4-inch, phone type  
: -50 dBV (MIC) to +2 dBV  
(LINE)  
Input level  
Input impedance : 1.5kor more (MIC/BAL)  
: 40kor more (LINE/UNBAL)  
ADC  
DAC  
: 16-bit, delta-sigma  
: 16-bit, delta-sigma  
: 500kor more (GUITAR/UNBAL)  
Frequency response : 20 Hz to 20 kHz  
Dynamic range : 88 dB or more (TYPICAL)  
* Normal mode  
• Stereo analog output [STEREO OUT (L, R)]  
Connectors  
Nominal output level : -10 dBV (unbalanced)  
Load impedance : 10kor more  
: 1/4-inch, phone type  
Total harmonic distortion : 0.05% or more  
• Headphones output [PHONES]  
(TYPICAL)/Normal  
mode  
Connectors  
: 1/4-inch, stereo phone  
type  
: 16or more  
[General]  
Load impedance  
Output level : 20mW or more (@ 32load)  
Weight (net)  
: MR-8/approx. 1.6kg  
: AD-12A/approx. 500g  
• MIDI output [MIDI OUT]  
Connector  
Format  
: DIN 5-pin  
: conformed to the MIDI  
standard  
Dimensions  
: 283 (W) x 215 (D) x 65 (H) mm  
Power requirements : DC 12 V  
: Using the AC adaptor or six AA-  
• Digital output [DIGITAL OUT]  
type alkaline batteries  
Connector  
Format  
: Toslink optical type  
: IEC 60958 (S/P DIF)  
Supplied accessories : AC adaptor  
: Owner’s manual  
* Only normal mode song data is output.  
• Footswitch  
Connector  
Level  
• USB  
* Changes in specifications and features may  
be made without notice or obligation.  
* CompactFlashTM is the trademark of SanDisk  
Corporation in U. S. A. and licensed to CFA  
(CompactFlashTM Association).  
: 1/4-inch, phone type  
: TTL level  
Connector  
: B type (standard)  
* The polarity of the supplied AC adaptor is  
center plus/outer minus.  
[Record/playback]  
Recording medium  
: CompactFlashTM card  
Sampling frequencies  
[Pin assignment of XLR connectors]  
: 44.1 kHz (Normal mode)  
: 22.05 kHz (Extended  
mode)  
1
1
2
3
GND  
HOT  
COLD  
2
Quantization  
: 16 bits, linear (non  
expanded)  
3
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Physical dimensions  
POWER  
ON  
USB  
FOOT SW  
DC IN  
OFF  
LIGHT  
INT MIC  
INPUT  
MIC/LINE  
GUITAR  
DIGITAL  
OUT  
A
SELECT  
12V  
[NORMAL MODE]  
283  
INPUT  
A
SELECT  
INPUT  
A
INPUT  
B
STEREO OUT  
L
1
R
2
DIGITAL MULTITRACKER  
PHONES  
UNBAL  
UNBAL  
/GUITAR  
BAL  
TRIM  
BAL  
GUITAR  
DISTORTION  
TRIM  
PHONES VOL  
PEAK  
PEAK  
LINE  
MIC  
MIN  
MAX  
LINE  
MIC  
MIN  
MAX  
MIC SIMULATION  
CONDENSER  
EFFECT  
MIC  
DYNAMIC  
TUBE  
REVERB  
/
DELAYTIME  
INPUT  
A
BRIT STACK  
US METAL  
60's COMBO  
MIN  
MAX  
AMP SIMULATION  
ROOM  
HALL  
EFFECT  
SEND  
10  
R
10  
R
0
L
10  
R
0
L
10  
R
0
L
0
L
PLATE  
DELAY  
1-4  
1-6  
>
>
5/6  
7/8  
STEREO  
WAV FILE  
NO  
-1  
YES  
+1  
7/8  
>
BOUNCE  
PAN  
DELETE  
POWERFUL  
NATURAL  
BRIGHT  
REC  
SELECT  
MASTERING  
CURSOR  
1
2
3
4
5
/
6
7
/
8
MASTER  
+
-
_
0
CONTRAST  
MENU  
LOCATE  
MAX  
MAX  
ENTER  
PLAY MODE  
A
/
IN  
B
G
/
OUT  
STORE  
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE  
SELECT  
UNDO  
/REDO  
RESET  
0
RETURN  
AUTO PUNCH  
COUNTER  
STOP  
MIN  
MIN  
P
Q
R
6
S
T
U
7
V
W
X
8
Y
F
Z
9
M
N
O
5
RECORD  
PLAY  
REWIND  
FWD  
LOCATE REC END  
LOCATE ABS ZERO  
A
-
B
PLAY  
Block diagram  
When using the normal mode  
RECORDER  
ST  
BAL  
INPUT A  
UNBAL  
L
R
EFF  
TRK 1 FADER  
MASTER  
FADER  
TRK 1 PAN  
TRK 1 EFF  
INPUT FX  
MASTERING FX  
IN 1  
OUT 1  
A/D  
INT MIC  
ST OUT L  
ST OUT R  
DA/C  
TRIM  
TRK 2 FADER  
MONO/ST  
DISTORTION  
PHONES  
VOL  
TRK 2 PAN  
TRK 2 EFF  
OUT 2  
IN 2  
A/D  
BAL  
REVERB/DELAY  
PHONES 1  
PHONES 2  
INPUT B  
TRIM  
UNBAL  
TRK 3 FADER  
TRK 4 FADER  
TRK 3 PAN  
TRK 3 EFF  
IN 3  
OUT 3  
OUT 4  
REVERB/DELAY TIME  
DIGITAL OUT  
ENCODE  
MONO/ST  
TRK 4 PAN  
TRK 4 EFF  
IN 4  
TRK 5/6 FADER  
IN 5  
IN 6  
OUT 5  
OUT 6  
TRK 7/8 FADER  
IN 7  
IN 8  
OUT 7  
OUT 8  
96  
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When using the bounce mode (1-4 > 5/6 mode)  
RECORDER  
ST  
L
R
EFF  
TRK 1 FADER  
MASTER  
FADER  
TRK 1 PAN  
TRK 1 EFF  
MASTERING FX  
IN 1  
OUT 1  
TRK 2 FADER  
TRK 2 PAN  
TRK 2 EFF  
OUT 2  
IN 2  
REVERB/DELAY  
TRK 3 FADER  
TRK 4 FADER  
TRK 3 PAN  
TRK 3 EFF  
IN 3  
OUT 3  
OUT 4  
REVERB/DELAY TIME  
TRK 4 PAN  
TRK 4 EFF  
IN 4  
TRK 5/6 FADER  
IN 5  
IN 6  
OUT 5  
OUT 6  
ST OUT L  
ST OUT R  
DA/C  
PHONES  
VOL  
TRK 7/8 FADER  
IN 7  
IN 8  
OUT 7  
OUT 8  
PHONES 1  
PHONES 2  
DIGITAL OUT  
ENCODE  
When using the bounce mode (1-6 > 7/8 mode)  
RECORDER  
ST  
L
R
EFF  
TRK 1 FADER  
MASTER  
FADER  
TRK 1 PAN  
TRK 1 EFF  
MASTERING FX  
IN 1  
OUT 1  
TRK 2 FADER  
TRK 2 PAN  
TRK 2 EFF  
OUT 2  
IN 2  
REVERB/DELAY  
TRK 3 FADER  
TRK 4 FADER  
TRK 3 PAN  
TRK 3 EFF  
IN 3  
OUT 3  
OUT 4  
REVERB/DELAY TIME  
TRK 4 PAN  
TRK 4 EFF  
IN 4  
TRK 5/6 FADER  
IN 5  
IN 6  
OUT 5  
OUT 6  
ST OUT L  
ST OUT R  
DA/C  
PHONES  
VOL  
TRK 7/8 FADER  
IN 7  
IN 8  
OUT 7  
OUT 8  
PHONES 1  
PHONES 2  
DIGITAL OUT  
ENCODE  
97  
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MR-8 Owner’s Manual  
MIDI Implementation Chart  
(Digital Multitracker)  
Date:  
Version: V1.00  
Model MR-8  
Remarks  
Transmitted  
Recognized  
Function............  
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Default  
Basic  
Changed  
Channel  
Default  
Message  
Altered  
Mode  
*****************************  
X
Note  
Number:  
*****************************  
True Voice  
X
X
X
X
Note ON  
Note OFF  
Velocity  
Key's  
After  
Touch  
Channel's  
X
X
X
X
Pitch Bend  
Control  
Change  
X
X
X
Program  
Change:  
True #  
*****************************  
rem. 1  
X
System Exclusive  
X
X
X
X
: Quarter Frame  
: Song Position  
: Song Select  
: Tune  
Common  
X
X
X
X
: Clock  
System  
Real Time  
: Commands  
rem. 2  
X
X
X
X
X
X
X
X
: Local ON/OFF  
: All Notes OFF  
: Active Sense  
: Reset  
Aux.  
Message  
Notes  
rem.1 : MTC  
rem. 2 : START, STOP, CONTINUE  
:Yes  
X : No  
Mode 1: OMNI ON, POLY  
Mode 3: OMNI OFF, POLY  
Mode 2: OMNI ON, MONO  
Mode 4: OMNI OFF, MONO  
98  
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Index  
Metronome ............................................................79  
MTC ........................................................................77  
<A>  
Amp simulation .............................................30, 38  
Absolute time ..........................................................8  
AC adaptor ............................................................17  
Auto return ............................................................50  
Auto play ...............................................................50  
Accessary .............................................................100  
<N>  
Normal mode ....................................................7, 21  
<O>  
Over dubbing ........................................................34  
<B>  
<P>  
Beginning of the song .....................................8, 52  
Battery ....................................................................17  
Bounce ...................................................................42  
Back light ...............................................................18  
Bar offset ...........................................................8, 81  
Block diagram .......................................................96  
Playback ..................................................32, 34, 49  
Power supply ..................................................5, 17  
PAN .........................................................................45  
Part .........................................................................68  
Punch in/out .........................................................35  
Play mode .............................................................50  
Preroll .....................................................................55  
PEAK LED .................................................30, 32, 34  
Protect ..............................................................20, 60  
Paste ..........................................................63, 70, 72  
Postroll ...................................................................55  
Part exchange ........................................................75  
Pin assignment ......................................................95  
<C>  
Character entry key .............................................21  
Counter function ..................................................52  
Counter 0 reset .....................................................52  
Cueing ....................................................................49  
Clip board ..............................................................70  
Click level ...............................................................85  
Contrast .................................................................28  
Copy ..........................................................63, 70, 72  
Computer ...............................................................88  
<R>  
Recording time ......................................................16  
Resolution ..............................................................56  
Reset .......................................................................52  
Reverb ....................................................................39  
Redo ...................................................32, 34, 62, 68  
Remain ...............................................................9, 27  
Repro monitor .........................................................9  
Recording ........................................................31, 33  
Recording level .......................................30, 32, 34  
REC END ............................................................8, 52  
<D>  
Delay ......................................................................39  
Distortion ........................................................30, 39  
Display ...................................................................27  
Demonstration song ............................................19  
<E>  
Erase .................................................................62, 69  
Effects .....................................................................38  
Effect send .............................................................40  
Extended mode .................................................7, 21  
<S>  
Simulation .......................................................30, 38  
Signature map ......................................................79  
Slot ..........................................................................16  
Song ....................................................................7, 57  
Song name ......................................................21, 58  
Synchronization ..................................................77  
Storing the punch in/out points ........................36  
Storing the locate points ......................................53  
<F>  
Flash card ..............................................................16  
Format ....................................................................25  
Foot switch .............................................................35  
<G>  
Gain ......................................................9, 30, 32, 34  
<T>  
<I>  
Time base ..........................................................8, 28  
Tempo map ...........................................................79  
Track ................................................................29, 62  
Trouble shutting ...................................................92  
Trim .....................................................9, 30, 32, 34  
Track fader .......................................19, 31, 33, 44  
Track exchange .....................................................66  
Insert Effects ...................................................30, 38  
INPUT select switch ..............................................29  
Input monitor ............................................9, 32, 33  
Internal microphone .....................................29, 31  
<L>  
Low battery display ..............................................18  
Loop ........................................................................50  
Locate .....................................................................52  
Locate points .........................................................53  
<U>  
Undo ..................................................32, 34, 62, 68  
Undo file ................................................................61  
USB ..........................................................................88  
<M>  
Master recorder ....................................................47  
Mastering effects ..................................................41  
Mic simulation ...............................................30, 38  
MIDI .................................................................77, 98  
Mix down ..............................................................47  
Move ................................................................65, 73  
<W>  
WAV file ............................................................7, 86  
Warning message .................................................27  
99  
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Optional accessaries  
Dynamic microphone  
Model M521  
Headphone distributor  
Model PH-50  
RP Stereo Headphone  
Model T40RP  
XLR type (Female) -> PHONE  
RP dynamic type, Closed type  
RP Stereo Headphone  
Model T50RP  
Stereo Headphone  
Model T-5  
Coaxial/Optical convertor  
Model COP-1/96k  
RP dynamic type, Semi-open  
type  
Dynamic type, Semi-open type  
Personal Monitor  
Model 6301B/BX  
Foot switch  
Model 8051  
Stereo Headphone  
Model T-7  
Dynamic type, Semi open type  
RP Stereo Headphone  
Model T20RP  
RP dynamic type, Semi-open  
type  
Optical Cable  
Model 8562  
Toslink optical type (2m)  
Powered near field studio  
monitor  
Model NF-01A  
100  
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MR-8 Owner’s Manual  
Declaration of EC Directive  
This equipment is compatible with the EMC Directive (89/336/EEC) - Directive on approximation of member nation's ordinance  
concerning the electromagnetic compatibility and with the Low Voltage Directive (73/23/EEC) - Directive on approximation of  
member nation's ordinance concerning electric equipment designed to be used within the specified voltage range.  
The Affect of Immunity on This Equipment  
The affect of the European Specification EN50082-1 (coexistence of electromagnetic waves - common immunity specification)  
on this equipment are as shown below.  
In the electrical fast transient/burst requirements, surge, conducted disturbances by radio-frequency fields, power frequency  
magnetic field, radiate electromagnetic field requirements and static electricity discharging environment, this could be affected by  
generation of noise in some cases.  
FOSTEX DISTRIBUTORS LIST IN EUROPE  
* Including non-EU countries (as of January, 2003).  
<AUSTRIA>  
<ITALY>  
NAME: Proel S.p.A.  
ADD: Zona Via Alla Ruenia 37/43 64027-Sant’ Omero  
(Teramo), Italy  
NAME: ATEC Audio-u. Videogeraete VertriebsgesmbH.  
ADD: Im Winkel 5, A-2325 Velm, Austria  
TEL: (+43) 2234-74004, FAX: (+43) 2234-74074  
TEL: (+39) 0861-81241, FAX: (+39) 0861-887862  
<BELGIUM>  
<THE NETHERLANDS>  
NAME: EML Sound Industries NV  
ADD: Bijvennestraat 1A, B3500 Hasselt, Belgium  
TEL: (+32) 11-232355, FAX: (+32) 11-232172  
NAME: IEMKE ROOS AUDIO B. V.  
ADD: Kuiperbergweg 20, 1101 AG Amsterdam, The  
Netherlands  
<DENMARK>  
NAME: SC Sound ApS  
TEL: (+31) 20-697-2121, FAX: (+31) 20-697-4201  
<NORWAY>  
NAME: Siv. Ing. Benum A/S  
ADD: Malervej 2, DK-2630 Taastrup, Denmark  
TEL: (+45) 4399-8877, FAX: (+45) 4399-8077  
ADD: P. O. Box 145 Vinderen, 0319 Oslo 3, Norway  
TEL: (+47) 22-139900, FAX: (+47) 22-148259  
<FINLAND>  
NAME: Noretron Oy Audio  
<PORTUGAL>  
ADD: P. O. Box 22, FIN-02631 Espoo, Finland  
TEL: (+358) 9-5259330, FAX: (+358) 9-52593352  
NAME: Caius - Tecnologias Audio e Musica, Lda.  
ADD: Praca do Bom Sucesso, No 61 Bom Sucesso Trade  
Center, Escritorio 701/702, 4150-146 Porto, Portugal  
TEL: (+351) 22-608-06-10, FAX: (+351) 22-608-06-29  
<FRANCE>  
NAME: Guillard Musiques  
ADD: ZAC de Folliouses, B. P. 609, Les Echets, 01706 Miribel,  
France  
<SPAIN>  
TEL: (+33) 472 26 27 00, FAX: (+33) 472 26 27 01  
NAME: Multitracker, S. A.  
ADD: C/Laguna, No.10, Poligono Industrial Urtinsa, 28923  
Alcorcon (Madrid), Spain  
TEL: (+34) 91-4470700, 91-4470898  
FAX: (+34) 91-5930716  
<GERMANY>  
NAME: Mega Audio GmbH  
ADD: Stromberger Str. 32, D-55411 Bingen, Germany  
TEL: (+49) 6721-94330, FAX: (+49) 6721-32046  
<SWEDEN>  
NAME: TTS Scandinavia AB  
ADD: Kavallerivagen 24, 172 48 Sundbyberg, Sweden  
TEL: (+46) 8-59798000, FAX: (+46) 8-59798001  
<GREECE>  
NAME: Bon Studio S. A.  
ADD: 6 Zaimi Street, Exarchia, 106.83 Athens, Greece  
TEL: (+30) 210-3809-605, 606, 607, 608  
FAX: (+30) 210-3845-755, 210-3827-868  
<SWITZERLAND>  
NAME: Audio Bauer Pro AG  
ADD: Bernerstrasse-Nord 182, CH-8064 Zurich, Switzerland  
TEL: (+41) 1-4323230, FAX: (+41) 1-4326558  
<ICELAND>  
NAME: I. D. elrf. electronic Ltd.  
ADD: ARMULA 38 108 REYKJAVIK, ICELAND  
TEL: (+354) 588 5010, FAX: (+354) 588 5011  
<UK>  
NAME: SCV London  
ADD: 40 Chigwell Lane, Oakwood Hill Industrial Estate,  
Loughton, Essex IG10 3NY U.K.  
TEL: (+44) 20-8418-0778, FAX: (+44) 20-8418-0624  
101  
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FOSTEX CORPORATION  
3-2-35, Musashino, Akishima-shi, Tokyo, Japan 196-0021  
FOSTEX AMERICA  
15431, Blackburn Ave., Norwalk, CA 90650, U. S. A.  
© PRINTED IN JAPAN FEB. 2003 8588018100  
376785  
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