8588 018 100 (376785)
Owner’s Manual
Digital Multitracker
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MR-8 Owner’s Manual
Table of Contents
Display..................................................................27
Home screen ........................................................27
Selecting a time base ..........................................28
Adjusting the display contrast .........................28
MENU screen ........................................................28
Warning message ................................................28
Introduction...........................................................5
MR-8 Main features ...............................................5
About power supply .............................................5
Precaution upon handling the MR-8 ................6
Notes on repair ......................................................6
About copyrights ..................................................6
About damages ......................................................6
MR-8 recording basics .....................................29
Relation between
The basics of the MR-8........................................7
Recording method ................................................7
Song mode ..............................................................7
About song ..............................................................7
Time base ................................................................8
Remain display ......................................................9
Input monitor and repro monitor .....................9
TRIM control ..........................................................9
the input jacks and tracks ...........................29
[INPUT A SELECT] switch ...................................29
Input level setting ...............................................30
Distortion setting ................................................30
Insert effects .........................................................30
Recording onto a single track .........................31
Preparation for recording .................................31
Starting recording ..............................................32
Playback the recorded track .............................32
Undo/redo ...........................................................32
Names and Functions ......................................10
Top panel (left part) ...........................................10
Top panel (right part) ........................................12
Rear panel .............................................................14
Side panel .............................................................15
Bottom panel .......................................................15
Recording onto two tracks ..............................33
Preparation for recording .................................33
Starting recording ..............................................34
Playback the recorded tracks ...........................34
Undo/redo ...........................................................34
About recording medium.................................16
CompactFlashTM card .........................................16
Recording time ....................................................16
Inserting a CompactFlashTM card ....................16
How to remove a CompactFlashTM card ...16
How to insert a CompactFlashTM card ......16
Punchin/out........................................................35
Punch in/out using the keys
on the top panel ............................................35
Punch in/out using the footswitch .................35
Auto punch in/out .............................................36
Setting the punch-in
Aboutthepower.................................................17
Connecting the AC adaptor ..............................17
Inserting batteries ...............................................17
Turning on the unit ............................................17
Turning off the power ........................................18
Turning on the LCD display backlight ...........18
Low battery display ............................................18
and punch-out points ...........................36
Rehearsal ........................................................36
Actual auto punch in/out ...........................37
Usingeffects.......................................................38
Using the insert effects for recording .............38
Mic simulation effects ..................................38
Amp simulation effects ...............................38
Using the reverb or delay ..................................39
Selecting an effect type ................................39
Selecting a delay type ..................................39
Adjusting the delay/reverb time ..............40
Adjusting the effect send levels .................40
Using the mastering effects ..............................41
Selecting the desired effect type ................41
Listening the demo song .................................19
Preparation of a CompactFlash card ............20
Preparation for recording
onto the supplied card ................................20
Preparation for recording
onto a new card .............................................22
Creating a song/selecting a song ..................23
Creating a song ....................................................23
Selecting a desired song ....................................24
Bouncingtracks.................................................42
Selecting the bounce mode ...............................43
Rehearsal of track bounce .................................44
Actual track bounce ...........................................45
Checking the bounced signals on track .........45
Formattingacard...............................................25
Connections .......................................................26
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MR-8 Owner’s Manual
Settings of the MR-8
and MIDI sequencer ........................77
MIDI sync/MTC frame rate settings .........77
Synchronization using MIDI clock ..................78
Mixdown ..............................................................47
Analog mixdown .................................................47
Digital mixdown ..................................................48
Playbackfunctions............................................49
Basic playback .....................................................49
3 x playback (cueing) .........................................49
Playback between LOCATE A and B points ...49
Play mode .............................................................50
Selecting a play mode ..................................50
Auto play mode ............................................50
Auto return mode ........................................50
Loop mode .....................................................50
Loop function in auto punch in/out mode ...51
Usingtherhythmguidefunction....................79
Creating the signature/tempo map ................79
Setting the signature map ...........................79
Changing the bar number
or signature .......................................80
Deleting an unnecessary
bar/signature setting ......................81
Changing the bar offset ...............................81
Creating the tempo map .............................82
Editing the tempo map ................................84
Deleting an unnecessary tempo setting ..84
Setting the click level ..........................................85
Locatefunctions................................................52
ABS locate .............................................................52
LOCATE ABS ZERO function .......................52
LOCATE REC END function .........................52
Zero return ...........................................................52
Resetting the counter ...................................52
Locating to counter zero .............................53
Locating to the LOCATE A or B point ..............53
Storing a locate point ...................................53
Locating ..........................................................54
WAV file conversion ..........................................86
Enabling the file conversion .............................86
Procedure of file conversion ............................86
Exporting data to a personal computer ........88
Connection to a personal Computer ..............88
Notes on exporting a file ....................................88
Exporting a WAV file to
a personal computer .............................89
Settingthepre-roll/post-roll.............................55
How to set the pre-roll/post-roll time .............55
Initializing the MR-8 ...........................................91
Troubleshooting.................................................92
MR-8specifications...........................................95
Physical dimensions ........................................96
Block diagram ....................................................96
MIDI Implementation Chart .............................98
Index .....................................................................99
Optionalaccessaries......................................100
Declaration of EC Directive ...........................101
Settingthebeatresolution...............................56
How to set the beat resolution ..........................56
Editingasong.....................................................57
Creating a new song ...........................................57
Selecting a desired song ....................................57
Editing a song name ...........................................58
Selecting an unnecessary song ........................59
Protecting a song .................................................60
Deleting the unnecessary file in a song ..........61
Trackediting........................................................62
Erasing whole track data ...................................62
Copying/pasting whole track data .................63
Moving whole track data ...................................65
Exchange whole track data ...............................66
Part editing ..........................................................68
Erasing a desired part ........................................69
Copying/pasting (1) ..........................................70
Copying to the clipboard ............................70
Pasting clipboard data .................................71
Copying/pasting (2) ........................................72
Moving the desired part
to the other track (s) ....................................73
Exchange parts between tracks .......................75
Synchronizing with MIDI ..................................77
Synchronization using MTC .............................77
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MR-8 Owner’s Manual
Introduction
Thank you very much for purchasing the Fostex MR-8 digital multitracker. The MR-8 is
a digital multitracker which records and plays back 8-track audio on a CompactFlashTM
card. You can record audio at 44.1 kHz/16 bits (in the normal mode) or 22.05 kHz/16
bits (in the extended mode). The MR-8 is also equipped with an 8-channel digital mixer,
digital effects including the delay/reverb, mastering effects and insert effects (simula-
tion effects). It allows you to carry out all the process for digital multitrack recording
including overdubbing, track bounce and mixdown.
Read this manual thoroughly for using all functions the MR-8 provides correctly.
About power supply
MR-8 Main features
• Uses compact and reliable CompactFlashTM
cards for recording high quality audio. You
can also edit recorded audio later.
• Be sure to connect the MR-8 to the power
supply specified in the Specifications section
of this owner’s manual. Do not use an AC
outlet of any other voltage.
• User-friendly LCD screen configuration allows
you to make recording intuitively.
• Do not connect the MR-8 to the same AC outlet
to which devices that could generate noise
(such as a large motor or dimmer), or the
devices that consume a large amount of power
(such as an air conditioning system or large
electric heater) are connected.
• A large 128 x 64 dot graphic LCD display
allows you to check the recorder status and
various settings easily.
• An ASP digital effect processor (delay/reverb)
with newly developed algorithm for the MR-8
is built in. In addition, the MR-8 also provides
insert effects for microphone and amplifier
simulation for coloring sounds.
• If you use the MR-8 in an area with a different
power voltage, first consult your dealer or the
nearest Fostex service station.
• It is very dangerous to use a power cord that is
frayed or damage. In such a case, stop using
the MR-8 immediately and ask your dealer to
repair the cord.
• A dedicated mastering effect is built in for the
stereo buss, allowing you to process a sound
during track bouncing or final mixdown.
• The metronome function generates guide clicks
according to the tempo map.
• To avoid possible electric shock and damage
to the MR-8, avoid contact with water or other
liquids, or do not handle the power plug while
your hands are wet.
• Built-in compact and high quality microphone
allows you to record microphone sound
without an external microphone.
• To prevent possible electric shock and
damage to the MR-8, do not remove the main
unit cover or reach the inside the MR-8.
• Two ways of receiving power. You can drive
the MR-8 by batteries (AA-type) or from the
supplied AC adaptor (AD-12A).
• Do not let water or other liquid, or metal
objects such as pins, accidentally enter the
inside of the MR-8 because this may lead to
electric shock or damage. Should water enter
the inside of the MR-8, remove the power plug
from AC outlet, and consult your dealer or the
nearest Fostex service station.
• Provides a USB terminal. You can exchange
WAV file data between your computer and the
MR-8 via USB connection. You can not only back
up song data recorded by the MR-8 to your
computer, but also import data created by a
computer music software to the MR-8, or burn
CDs by the computer using the CD-RW drive.
5
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MR-8 Owner’s Manual
• To prevent damage to the MR-8, be sure to
power on the connected devices first, then turn
on the power to the MR-8. When you remove
or connect the cables to the input/output
connectors on the MR-8, make sure that the
track and master faders and volume controls
are set to “0”.
About copyrights
• It is prohibited by law to use any part of a CD
recording or video images or audio data for
which copyright is possessed by a third party
for commercial purposes such as contents,
broadcasts, sales, or distribution-any purpose
other than for your personal pleasure.
<Important!>
Equipment name, electrical ratings, serial
number and other information for the MR-
8, are written on bottom side.
About damages
• Fostex is not responsible for any “direct
damage” or “indirect damage” caused by
using the MR-8.
MODEL MR-8
DIGITAL MULTITRACKER
FOSTEX
100V
18W
50/60Hz
SERIAL NO.
Note for audio interruption
MADE IN CHINA
• If you make recording or editing to a song many
times, audio may be occasionally interrupted
when the song is played back, due to data
fragmentation.
Precautions upon handling the MR-8
Note that this is not a malfunction.
• Do not install the MR-8 in locations subject to
the following:
*Extremely high or low temperature, or
significant changes in temperature.
*Excessive humidity or dust.
*Excessive changes in power supply voltage.
*Unstable or significantly vibrating or
shaking surfaces.
*Near a strong magnetic field (such as a TV
or speaker).
Notes on repair
• The MR-8 does not use any parts that user can
repair easily. Contact your dealer or the
nearest FOSTEX service station to ask about
repairs.
• Use the packing carton designed for the MR-8
when you transport the MR-8 to the dealer for
repair or return.
If you have discarded the packing box, try to
pack the MR-8 completely using shock
absorbing materials.
Fostex is not responsible for malfunction or
damage due to incomplete packaging or caused
during transport.
6
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MR-8 Owner’s Manual
The basics of the MR-8
The chapter describes the basics of the MR-8 you should know before using the MR-8.
About song
Recording method
The MR-8 records audio on a CompactFlashTM
card. Songs are recorded on a card along with
the ABS time (00m00.000s through 60m00.000s).
The ABS time shows the absolute time on a card
and you can start recording from any desired
time within the range between 00m00.000s and
60m00.000s ABS time.
To understand songs, imagine separated rooms
as shown below. With the MR-8, you can create
up to 99 songs on a card (although the available
space may limit the number of songs).
Song01
Song02
Song03
Song04
Song05
Beginning of the song
15m00.000s
0m00.000s
(ABS ZERO)
60m00.000s
......
05m00.000s
10m00.000s
(REC END)
recorded area unrecorded area recorded area unrecorded area
You can record at any point within 60 minutes in ABS time.
Song98
Song99
As the MR-8 does not consume the card space
when no audio is recorded, you can record au-
dio effectively, while the recordable time for a
tape recorder depends on the CompactFlashTM
card capacity.
60m00.000s
0m00.000s
recorded area
5 minute recording
Each song is independent on a card and you can
record, play back or edit a song without affect-
ing other songs.
......
recorded area
unrecorded area (remain)
5 minute recording
You can give a desired song name for managing
recorded songs (see page 57).
Recorded track data is stored in a song as mono
WAV files, as shown below.
Song mode
The MR-8 provides two song modes: Normal and
Extended modes. You can select an appropriate
mode when creating a new song (see page 21).
Normal mode:
Track 1
Track 2
Track 8
Audio quality takes precedence over the recording time.
In this mode, you can record and play back 8-track
audio at 44.1 kHz, 16 bit.
Song01
WAV file
The recorded audio can be output digitally from the
[DIGITAL OUT] connector, allowing digital copy to an
external digital device (such as an MD and DAT).
The MR-8 can convert the two WAV files bounced
to tracks 7 and 8 (L and R) to a stereo WAV file
(see page 86). You can export the converted ste-
reo WAV file to your USB-connected personal
computer, and use the file by a computer music
software or burn the file to a CD-R/CD-RW disc
for making an original audio CD using a CD-RW
drive connected to the computer (see page 88).
Extended mode:
The recording time takes precedence.
In this mode, you can record and play back 8-track
audio at 22.05 kHz, 16 bit. You can get longer record-
ing time than the normal mode (see page 16).
Note that audio recorded in the extended mode can-
not be output digitally from the [DIGITAL OUT] con-
nector.
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MR-8 Owner’s Manual
Time counter:
Time base
This is similar to the "time counter" mode used
for tape recorders. It shows the recorder posi-
tion within the range between "-60m00.000s" and
"60m00.000s" and looks similar to the ABS time,
however, you can reset the current position to
"0m00.000s" whenever you want (see page 52).
Therefore, you can reset a start position of the
part which you work with to the zero point (to
which you can return by simply pressing the [0
RETURN] key (see page 53).
The term, "time base", is used as the reference
of recorder position information.
Using the [TIME BASE SELECT] key, you can
select from among three time base types: ABS,
Bar/Beat/Clk and Time counter.
ABS time:
ABS time stands for Absolute time, which is
"striped" on a card when creating a song. It
starts from 0m00.000s (=ABS zero, the begin-
ning of a song) and ends by 60m00.000s at
maximum.
You can see no time base type indication at the
right-top.
The following screen shows that the recorder
is located at 0m00.000s of ABS time, which is
the beginning of the song.
You can see "ABS" at the right-top.
The figure below shows the relation between the
three time base types.
Beginning the song
0m00.000s
(ABS ZERO)
0m03.000s
0m06.000s
ABS
Bar/Beat/Clk:
3bar 1 00clk
0m06.000s
-2bar 1 00clk
1bar 1 00clk
0m03.000s
The Bar/Beat/Clk information is created ac-
cording to the internal tempo map.
The following screen shows that the beginning
position of the song is "bar -2/beat 1/clk 000".
You can see "clk" at the right-top.
Bar/Beat/Clk
0m00.000s
Time counter
If you reset the time counter at the position
pointed by the arrow, the time counter values
changes as below.
Beginning the song
0m00.000s
(ABS ZERO)
0m03.000s
0m06.000s
The Bar/Beat/Clk information is initially off-
set by "-2 bars" at 0m00.000s ABS time (which
is called "bar offset"). The MR-8 determines
the Bar/Beat/Clk values in a song according to
the offset, time signature and tempo.
You can change the Bar offset (initially set to
"-2") between 1 and -7 in the menu mode (see
page 81).
ABS
3bar 1 00clk
0m03.000s
-2bar 1 00clk
1bar 1 00clk
0m00.000s
Bar/Beat/Clk
-0m03.000s
Time counter
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MR-8 Owner’s Manual
Remain display
TRIM control
Pay great attention to the TRIM control adjust-
ment.
The signal received at the [INPUT A] or [INPUT
B] jack is routed to the appropriate TRIM con-
trol, by which the signal level fed to the A/D con-
verter of the MR-8 is controlled.
You can check this level by the PEAK indicator. If
the level is too high, the PEAK indicator lights,
while you may hear the sound distorted or noisy.
This distortion (noise) generated at this stage
cannot be eliminated, therefore, adjust the TRIM
control properly so that the PEAK indicator does
not light at the loudest part of the input signal.
"Remain" shows how much time you can further
record audio data to the available space left on
the current CompactFlashTM card. As described
earlier, the MR-8 stripes ABS time from
0m00.000s to 60m00.000s at maximum for each
song, however, the remaining time (= available
recording time left) depends on the available
space on the CompactFlashTM card. The remain
time is shown as in the screen example below
during recording or record standby. Note that it
shows the remaining time for recording onto a
mono track.
Appropriate gain
Excessive gain
Clip level
A mono track means a single track. Therefore, to
know the remaining time for recording to more
than one track, divide the displayed time by the
number of tracks. Note that the remaining time
shown on the screen is an approximate time.
Clip level
Input monitor and repro monitor
Each of the MR-8 tracks has two output modes:
repro monitor and input monitor.
In the repro monitor mode, the track playback
signal is output.
In the input monitor mode, the input signal fed
to the track is output, therefore, you can check
the level of the input signal to be recorded.
To enter a MR-8 track to input monitor mode,
press the appropriate [REC SELECT] key to arm
the track (i.e. make the track record-ready), then
press only the [RECORD] key to enter the
"RECORD READY" mode or press both the
[RECORD] and [PLAY] keys simultaneously to start
recording.
Signal output from the recorder
Signal input in the recorder
Playback sound (Playback monitor)
track 1
track 2
Playback sound (Playback monitor)
Input signal (Input monitor)
track 3
track 4
READY
Input signal (Input monitor)
READY
Playback sound (Playback monitor)
Playback sound (Playback monitor)
Playback sound (Playback monitor)
Playback sound (Playback monitor)
track 5
track 6
track 7
track 8
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MR-8 Owner’s Manual
Names and Functions
Top panel (left part)
3
4
5
6
7
1
2
INPUT
A
SELECT
INPUT
A
INPUT
B
STEREO OUT
L
1
R
2
DIGITAL MULTITRACKER
16
15
PHONES
UNBAL
/GUITAR
UNBAL
BAL
BAL
GUITAR
DISTORTION
TRIM
TRIM
PHONES VOL
PEAK
PEAK
MIN
MAX
LINE
MIC
LINE
MIC
MIN
MAX
MIC SIMULATION
CONDENSER
EFFECT
MIC
DYNAMIC
TUBE
REVERB
/
DELAYTIME
14
13
INPUT
A
BRIT STACK
US METAL
60's COMBO
MIN
MAX
AMP SIMULATION
ROOM
HALL
EFFECT
SEND
10
R
10
0
10
R
10
R
0
L
0
L
0
L
PLATE
DELAY
1-4
1-6
>
>
5/6
7/8
STEREO
WAV FILE
NO
-1
YES
+1
7/8
>
12
11
BOUNCE
PAN
R
L
DELETE
POWERFUL
NATURAL
BRIGHT
REC
SELECT
CURSOR
MASTERING
1
2
3
4
5
/
6
7
/
8
MASTER
+
-
_
0
CONTRAST
MENU
LOCATE
MAX
MAX
ENTER
PLAY MODE
A
/
IN
STORE
B
G
/
OUT
10
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
RESET
0
RETURN
AUTO PUNCH
COUNTER
STOP
MIN
MIN
P
Q
R
6
V W
X
8
ST
U
7
Y
F
Z
9
M
N
O
5
REWIND
FWD
RECORD
PLAY
LOCATE REC END
LOCATE ABS ZERO
A
-
B
PLAY
8
9
2. [INPUT B] connectors
1. [INPUT A] connectors
Both the [BAL] XLR and [UNBAL] phone connec-
tors are provided. You can connect a micro-
phone, keyboard, etc.
This section is used only when recording a ste-
reo source. When recording a mono source, this
section is not used (see page 29).
Both the [BAL] XLR and [UNBAL/GUITAR] phone
connectors are provided. You can connect a gui-
tar, microphone, keyboard, etc. According to the
source connected, select the [INPUT A SELECT]
switch appropriately.
To record a mono source, use only the [INPUT A]
section. To record a stereo source, use both the
[INPUT A] and [INPUT B] sections (see page 29).
<NOTE>
On each input section, the [UNBAL] phone
connector takes priority to the [BAL] XLR con-
nector. You cannot use both the [UNBAL] and
[BAL] connectors on the same section simul-
taneously.
<NOTE>
On each input section, the [UNBAL/GUITAR]
phone connector takes priority to the [BAL]
XLR connector. You cannot use both the
[UNBAL/GUITAR] and [BAL] connectors on the
same section simultaneously.
3. [STEREO OUT] jacks (L, R)
These jacks output the stereo (L and R) buss sig-
nals. Connect these jacks to a monitor equipment
or master recorder (see page 26).
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MR-8 Owner’s Manual
4. [PHONES] jacks (1, 2)
14. Insert effect select keys
Two jacks (1 and 2) are provided. You can use
two pairs of stereo headphones with the MR-8.
Used to select the insert effect (mic simulation
or amp simulation) for the signal from the [IN-
PUT A] jack.
When setting the [INPUT A SELECT] switch on
the rear panel to "MIC/LINE", you can use the
mic simulation effect. When setting the switch to
"GUITAR", you can use the amp simulation ef-
fect (see page 30 and 38).
5. [PHONESVOL] control
Adjusts the headphone output level.
6. [REVERB/DELAYTIME] control
Controls the reverb time or delay time (see page
40).
15. [DISTORTION] control
Controls the amount of the distortion effect for a
guitar connected to the phone jack on the [IN-
PUT A] section.
This control is effective only when the [INPUT A
SELECT] switch is set to "GUITAR" (see page 30).
7. [EFFECT] keys
Select the effect type from among ROOM, HALL,
PLATE and DELAY (see page 39).
8. [MASTER] fader
Adjusts the stereo (L and R) buss output level
(see page 32 and 33).
16. [TRIM] controls
Control the input gain of the [INPUT A] and [IN-
PUT B] sections (see page 30).
9. Track faders
Each fader adjusts the appropriate track play-
back level. Each of track faders 5/6 and 7/8
controls the appropriate stereo signal (see page
19, 32, and 33).
10. [REC SELECT] keys
Used to select one or two recording tracks.
You can record onto up to two tracks simulta-
neously. Pressing a key arms or unarm the cor-
responding track(s). Tracks 5/6 or 7/8 are armed
or unarmed simultaneously (see page 29, 31, and
33).
11. [PAN] controls
Control panning for tracks 1 through 4 (see page
45).
12. [EFFECT SEND] controls
Control the amount of signals from tracks 1
through 4 sent to the internal effect (reverb/de-
lay). (see page 40).
13. Internal microphone
You can make recording using the internal mi-
crophone by setting the [INPUT A SELECT] switch
on the rear panel to "INT MIC" (see page 29).
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MR-8 Owner’s Manual
Top panel (right part)
17 18
19
20
21
INPUT
A
SELECT
INPUT
A
INPUT
B
STEREO OUT
L
1
R
2
DIGITAL MULTITRACKER
PHONES
UNBAL
UNBAL
/GUITAR
BAL
BAL
GUITAR
TRIM
DISTORTION
TRIM
PHONES VOL
PEAK
PEAK
MIN
MAX
LINE
MIC
LINE
MIC
MIN
MAX
MIC SIMULATION
CONDENSER
EFFECT
MIC
DYNAMIC
TUBE
REVERB
/
DELAYTIME
INPUT
A
BRIT STACK
US METAL
60's COMBO
MIN
MAX
AMP SIMULATION
ROOM
HALL
EFFECT
SEND
10
R
10
0
10
R
10
R
0
L
0
L
0
L
PLATE
DELAY
1-4
1-6
>
>
5/6
7/8
STEREO
WAV FILE
NO
-1
YES
+1
7/8
>
22
BOUNCE
PAN
R
L
DELETE
POWERFUL
NATURAL
BRIGHT
REC
23
24
SELECT
CURSOR
MASTERING
1
2
3
4
5
/
6
7
/
8
MASTER
+
-
_
0
CONTRAST
MENU
LOCATE
MAX
MAX
ENTER
PLAY MODE
A
/
IN
STORE
B
G
/
OUT
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
RESET
0
RETURN
AUTO PUNCH
COUNTER
STOP
25
26
MIN
MIN
P
Q
R
6
V W
X
8
ST
U
7
Y
F
Z
9
M
N
O
5
REWIND
FWD
RECORD
PLAY
LOCATE REC END
LOCATE ABS ZERO
A
-
B
PLAY
33
31 30 29 28
32
27
21. [CURSOR / / / ] keys
17. [1-4 > 5/6, 1-6 > 7/8] / [DELETE] key
Used to move the cursor in the menu mode, ex-
ecute/cancel settings, etc.
Selects the bounce mode (see page 43).
Each press of the key alternates "1-4 > 5/6" and
"1-6 > 7/8". In the menu mode, this key is also
used for deleting a character in a song name (see
page 58).
22. [STORE] / J K L 4 entry key
Stores the current recorder position (timedata)
as the LOCATE A/IN or LOCATE B/OUT point (see
page 36 and 53). In the menu mode, this key is
used for character entry of J (j), K (k), L (l) and 4
(see page 21).
18. [7/8 > STEREOWAV FILE] key
Converts a mono WAV file recorded on tracks 7/
8 to a stereo WAV file (see page 86).
You can export the stereo WAV file to your per-
sonal computer over the USB connection (see
page 88).
23. [ENTER] / [CONTRAST] key
Confirms the selection in the menu mode.
While holding down this and the [MENU] key
together, you can adjust the LCD display con-
19. [MASTERING] keys
trast by using the [CURSOR ] and [CURSOR
key (see page 28).
]
Used to select the mastering effect during track
bounce or mixdown (see page 41).
In the menu mode, the [POWERFUL] key is used
for character entry of +, -, _, and 0 (see page 21).
24. [MENU] / [CONTRAST] key
Enters the menu mode.
While holding down this and the [ENTER] key
together, you can adjust the LCD display con-
20. LCD display
This 128 x 64 dot LCD display shows various in-
formation (see page 27).
trast by using the [CURSOR ] and [CURSOR
key (see page 28).
]
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[F FWD] key
25. [UNDO/REDO] /Y Z 9 entry key
Pressing this key fast forwards the recorder.
During playback, pressing this key starts 3 x cue-
ing. While holding down the [STOP] key, press-
ing this key locates to the recording end of the
current song (REC END) (see page 52).
Used to undo or redo recording or editing (see
page 32 and 34). Each press of the key alternates
"undo" and "redo". In the menu mode, this key
is used for character entry of Y (y), Z (z) and 9
(see page 21).
While holding down the [ENTER] key, pressing
this key selects a song (see page 24).
26. [TIME BASE SELECT] /VW X 8 entry key
Selects the time base shown on the LCD display
(see page 27). Pressing this key while holding
down the [MENU] and [ENTER] keys together
resets the LCD display contrast to the default
value (see page 28). In the menu mode, this key
is used for character entry of V (v), W (w), X (x)
and 8 (see page 21).
[REWIND] key
Pressing this key rewinds the recorder.
During playback, pressing this key starts 3 x re-
verse cueing. While holding down the [STOP]
key, pressing this key locates to the beginning
(ABS ZERO) of the current song (see page 52).
While holding down the [ENTER] key, pressing
this key selects a song (see page 24).
27.Transport keys
[PLAY] key
Starts playback of the recorder.
Pressing this key while holding down the
[RECORD] key starts recording of the armed
(record-ready) track(s). Pressing this key dur-
ing recording releases recording.
28. [COUNTER 0 RETURN] / ST U 7 entry key
Locates to the counter zero point (see page 53).
In the menu mode, this key is used for character
entry of S (s), T (t), U (u) and 7 (see page 21).
29. [COUNTER RESET] / P Q R 6 entry key
Resets the counter to zero (see page 52). In the
menu mode, this key is used for character entry
of P (p), Q (q), R (r) and 6 (see page 21).
[STOP] key
Stops the recorder.
By pressing the [PLAY], [REWIND] or [F FWD] key
while holding down the [STOP] key, you can lo-
cate to a specific point or repeat playback as be-
low.
30. [AUTO PUNCH] / M N O 5 entry key
Turns on or off the auto punch mode (see page
36). In the menu mode, this key is used for char-
acter entry of M (m), N (n), O (o) and 5 (see page
21).
• [STOP] + [PLAY] (A-B PLAY)
Repeats playback between the LOCATE A and
LOCATE B points (see page 49).
31. [LOCATE B/OUT] / G H I 3 entry key
Pressing the [STORE] key followed by this key
stores the LOCATE B (or punch out) point (see
page 36 and 53). In the menu mode, this key is
used for character entry of G (g), H (h), I (i) and
3 (see page 21).
• [STOP] + [REWIND] (LOCATE ABS ZERO)
Locates to the beginning (ABS ZERO) of the current
song (see page 52).
• [STOP] + [F FWD] (LOCATE REC END)
Locates to the recording end of the current song
(REC END) (see page 52).
32. [LOCATE A/IN] / D E F 2 entry key
Pressing the [STORE] key followed by this key
stores the LOCATE A (or punch in) point (see
page 36 and 53). In the menu mode, this key is
used for character entry of D (d), E (e), F (f) and
2 (see page 21).
[RECORD] key
Pressing the [PLAY] key while holding down the
[RECORD] key starts recording of the armed
(record-ready) track(s) (see page 32 and 34).
By pressing only the [RECORD] key when any
track(s) is armed (in record-ready), the input
signal(s) of the armed track(s) can be monitored
(i.e. input monitor mode).
33. [PLAY MODE] / A B C 1 entry key
Selects the play mode from among normal, auto
play, auto return and loop (see page 50).
In the menu mode, this key is used forcharac-
ter entry of A (a), B (b), C (c) and 1 (see page 21).
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Rear panel
USB
FOOT SW
POWER
ON
DC IN
OFF
LIGHT
INT MIC
INPUT
MIC/LINE
GUITAR
DIGITAL
OUT
A
SELECT
12V
[NORMAL MODE]
5
3
6
1
2
4
1. [DC IN] jack
Connect the supplied AC adaptor to this jack (see
page 17).
<Note>
When you open the MR-8 carton, the protec-
tion cap is inserted to the [DIGITAL OUT] con-
nector. When using the connector, remove
the cap. When no connection is made to the
connector, keep the cap inserted.
2. [POWER] switch
Used to turn on or off the power.
By setting the switch to "LIGHT", the backlight of
the LCD display lights up (see page 18).
<Note>
When driving the MR-8 by batteries, we rec-
ommend not to use the backlight, because
the batteries are exhausted quickly.
6. [INPUT A SELECT] switch
3. [USB] port
This switch must be set appropriately according
to the input source of the [INPUT A] section (see
page 29).
Used to connect with a personal computer using
a standard USB cable (see page 88).
4. [FOOT SW] jack
Set the switch to this position when the source
is an external microphone or line level source.
Both the [BAL] XLR and [UNBAL/GUITAR]
phone connectors can be used.
Used to connect with the optional footswitch
(Model 8051) or an unlatched-type footswitch
(see page 35).
MIC/LINE
Set the switch to this position when the source
is a guitar connected to the phone connector.
Both the [BAL] XLR and [UNBAL/GUITAR]
phone connectors can be used.
5. [DIGITAL OUT] connector
Used to connect with an external digital device
(see page 48).
GUITAR
<Note>
Set the switch to this position when the source
is the built-in microphone.
Both the [BAL] XLR and [UNBAL/GUITAR]
phone connectors cannot be used.
Only song data created by the normal mode
(44.1 kHz, 16 bit) can be digitally output from
this port.
INT MIC
Song data created by the extended mode can-
not be digitally output.
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Side panel
COMPACT FLASH CARD
MIDI OUT
1
2
1. Card slot
A CompactFlashTM card is inserted to this slot (see
page 16).
2. [MIDI OUT] jack
Used to connect to a [MIDI IN] jack of an external
MIDI device (such as a MIDI sequencer) (see page
77).
Bottom panel
1
O P E N
1. Battery compartment
To use the MR-8 with batteries, insert six stan-
dard alkaline AA-type batteries to this compart-
ment (see page 17).
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About recording medium
CompactFlashTM card
Inserting a CompactFlashTM card
Insert a CompactFlashTM card to the slot on the
right side panel. (When shipped, the supplied
card is inserted.)
The MR-8 uses a CompactFlashTM card (see the
illustration below) as a recording medium.
On the CompactFlashTM card supplied with the
unit, a demo song is recorded. See "Playing back
the demo song" on page 19 for details about how
to play back the demo song.
COMPACT FLASH CARD
MIDI OUT
COMP
Slot
A
CTFLASH CARD
<Image>
<Important!> When inserting or removing a card,
make sure that the power of the MR-8 is off. If you
insert or remove a card when the power is on, the
card may be damaged or the recorded data may be
lost.
<Note>
When using a CompactFlashTM card other than
the supplied one, make sure that the card is
tested and confirmed by Fostex. If you use a
card which is not tested and confirmed by
Fostex, the MR-8 may not work correctly. About
cards confirmed by Fostex, see the Fostex web
site or contact your nearest Fostex dealer or
service station. Also note that, before using a
new card, you must format the card by the
MR-8 (see page 22).
How to remove a CompactFlashTM card
Place your fingertip in the groove under the card
and pull it forward.
<Important!> Do not leave a CompactFlash TM card
in a dusty place, a place where static electricity is
easily generated, or a place where is affected by mag-
netic fields. Also, do not give a strong impact or ex-
cessive power.
Recording time
The available recording time depends on the
memory size of the card used. The following
table shows the approximate recording time when
recording in the normal mode (at 44.1-kHz, 16-
bit), as well as in the extended mode (at 22.05-
kHz, 16-bit). Refer to this table when purchas-
ing a CompactFlashTM card. We recommend to
use a CompactFlashTM card whose memory size
is more than 128 MB.
How to insert a CompactFlashTM card
With the surface side up, insert a card until it
cannot go further.
Approx. Minutes
Memory size
128MB
256MB
512MB
4TR
Mono
2TR
6TR
8TR
6 (12)
24 (48)
12 (24)
4 (8)
3 (6)
12 (24)
24 (48)
6 (12)
48 (96)
24 (48)
48 (96)
8 (16)
<Important!>
• Do not insert a card in the wrong direction.
• Do not push a card with excessive force.
96 (193)
16 (32)
12 (24)
* Minutes in parenthesis: extended mode
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About the power
You can use the MR-8 either with the supplied AC adaptor (Model AD-12A) or alkaline
batteries (AA-type x 6, not supplied with the MR-8). When preparing the power source,
make sure that the [POWER] switch of the MR-8 is set to off.
3. Insert six batteries in the right direction as shown
Connecting the AC adaptor
below.
See the illustration below.
Connect the plug of the supplied AC adaptor to
the [DC IN] jack firmly, then connect the AC adap-
tor to the AC main outlet. Make sure that the
voltage of your AC outlet matches the supplied
AC adaptor's specification.
4. Place the compartment cover to the original
position.
Model AD-12A
POWER
ON
USB
FOOT SW
DC IN
OFF
LIGHT
DIGITAL
OUT
<Notes for changing batteries>
2V
• Do not leave the exhausted batteries in the bat-
tery compartment.
[DC IN] connector
• When batteries are exhausted, remove them from
the battery compartment. If you leave them, chemi-
cal liquid in the batteries may leak out and damage
the unit. If you do not use the unit with batteries for
a long time, remove the batteries even though they
are new.
When the AC adaptor is connected while batter-
ies are installed, the power is supplied to the MR-
8 from the AC adaptor. If the AC adaptor is un-
plugged, the batteries supply the power to the
MR-8.
• Never mix old and new batteries.
Inserting batteries
The battery compartment is located at the bot-
tom of the MR-8.
To insert batteries, follow the procedure below.
Turning on the unit
The first time you turn on the power, the LCD
display shows the startup screen, followed by the
screen below showing that the demo song is
loaded. See page 27 for details about screens.
<Important!> No battery is supplied with the unit.
Purchase AA-type alkaline batteries. Do not use
manganese batteries.
1. Put the MR-8 with the bottom panel up on soft
material such as cloth.
USB
FOOT SW
POWER
ON
DC IN
OFF
LIGHT
2. Push the tab on the battery compartment cover to
the direction shown by arrow in the illustration
below, and remove the cover.
DIGITAL
OUT
12V
[POWER] switch
O P E N
The beginning of the demo song is shown.
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If the LCD display does not show the startup
screen when turning on the power, check the
following.
Turning on the LCD display backlight
If you hardly see the screen on the LCD display
in the dark place, turn the LCD display backlight
by setting the [POWER] switch to the "LIGHT"
position.
• The power is supplied to the unit. (i.e. the AC
adaptor is correctly connected, or batteries are
not exhausted and correctly set.)
• The card is correctly set to the slot.
ON
OFF
LIGHT
Note that the demo song is protected and the " "
icon is shown at the top right of the screen.
You can play back a protected song but cannot
make recording or edit data. See page 20 for the
details.
LIGHT position
POWER
<Note>
When using the MR-8 with batteries, we recommend
not to turn on the backlight except when it is needed.
Turning on the backlight consumes the battery
power, therefore, the operation time becomes
shorter.
<Important!>
Note when external devices are connected.
If external devices are connected to the MR-8,
follow the procedure below when turning on
the power.
Low battery display
When using the MR-8 with batteries and the bat-
tery power becomes low, "Low Battery!" flashes
on the display.
If you see this, interrupt the current work and
replace batteries.
1. Turn down the MR-8 [MASTER] fader.
2. Turn on the power of source devices.
3. Turn on the power of the MR-8.
Note that when "Low Battery!" flashes on the dis-
play, you cannot turn on the backlight.
4. Turn on the power of monitor devices (such
as an amplifier, speakers with built-in
amplifiers, etc.).
flashing
<Important!>
Turning off the power
If you continue your work after "Low Battery!" starts
flashing, the batteries finally become empty. In
such a condition, the warning message as shown
below appears on the display and the MR-8 does
not accept any key operation.
When turning off the power, make sure that the
MR-8 is stopped. If external devices are con-
nected, reverse the procedure shown above (i.e.
monitor devices -> MR-8 -> source devices).
We recommend to replace batteries as soon as "Low
Battery!" starts flashing.
<Important!>
If you turn off the MR-8 power while the card is
accessed, the recorded songs or card itself may be
damaged.
You do not have to shut down the MR-8 before
turning it off. All data recorded before turning off
the power are memorized.
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Listening the demo song
A demo song is recorded on the supplied CompactFlashTM card. Let's listen to this song.
1
2
[POWER] SW
INPUT
A
SELECT
INPUT
A
INPUT
B
ST
L
1
R
2
DIGITAL MULTITRACKER
UNBAL
UNBAL
/GUITAR
BAL
BAL
GUITAR
TRIM
DISTORTION
TRIM
PHONES VOL
PEAK
PEAK
5
MIN
MAX
LINE
MIC
LINE
MIC
MIN
MAX
MIC SIMULATION
CONDENSER
EFFECT
DELAYTIME
MIC
DYNAMIC
TUBE
REVERB
/
INPUT
A
BRIT STACK
US METAL
60's COMBO
MIN
MAX
AMP SIMULATION
ROOM
HALL
EFFECT
SEND
10
R
10
0
10
R
10
R
0
L
0
L
0
L
PLATE
DELAY
1-4
1-6
>
>
5/6
7/8
STEREO
WAV FILE
YES
+1
NO
-1
7/8
>
BOUNCE
PAN
R
L
POWERFUL
NATURAL
BRIGHT
REC
SELECT
CURSOR
MASTERING
1
2
3
4
5
/
6
7
/
8
MASTER
+
-
_
0
CONTRAST
MENU
LOCATE
MAX
MAX
ENTER
PLAY MODE
A
/
IN
STORE
B
G
/
OUT
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
RESET
0
RETURN
AUTO PUNCH
3, 5
COUNTER
STOP
MIN
MIN
P
Q
R
6
V W
X
8
ST
U
7
Y
F
Z
9
M
N
O
5
REWIND
FWD
RECORD
PLAY
LOCATE REC END
LOCATE ABS ZERO
A
-
B
P L AY
6
4
3
1) Connect headphones or a monitor system to the
MR-8.
6) When the demo song ends, press the [STOP] key
to stop the recorder.
2) Set the [POWER] switch to ON.
The MR-8 turns on the power. After the LCD
display shows the startup screen, the demo song
(Song 01: FOSTEX_FEVER) is loaded.
Tips: Listening to the demo song again
When the recorder is stopped after listening to the
demo song, press the [REWIND] key while holding
down the [STOP] key. The recorder instantly moves
back to the beginning of the demo song.
Then pressing the [PLAY] key starts playback from
the beginning of the demo song.
3) Raise the [MASTER] fader to the " " position.
Do not raise the track faders at this stage.
<Note>
To record a new material onto the supplied card,
you have to delete the demo song.
4) Press the [PLAY] key to start playback.
If you wish to keep the demo song, you cannot record
a material onto the supplied card, therefore, you
must record a material onto a new CompactFlashTM
card.
Before recording a material onto a new card, you
must make preparations for a card. See "Prepara-
tions of a CompactFlashTM card" on the next page.
5) Raise the track faders gradually to adjust the play
back level.
If you are using headphones for monitoring, also
raise the [PHONES] control gradually to adjust the
headphones level. (If you are using a monitor
amplifier/speaker system for monitoring, adjust the
level control of the amplifier.)
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TM
Preparation of a CompactFlash card
After playing back the demo song, let's make preparations for a CompactFlashTM card onto
which you are going to record. Depending on whether you are going to record a material
onto the supplied CompactFlashTM card or a new card, make either of the following prepara-
tions.
Preparation for recording onto the supplied card
Before recording a material onto the supplied
card, you must release the protection of the demo
song and delete the demo song, then create a
new song on the card.
1) Make sure that the supplied card is set to the slot,
then turn on the MR-8 power.
The recorded demo song is loaded.
2) Press the [MENU] key to enter the menu mode.
flashing
The LCD display shows the MENU screen. The
first time you access to this screen, "System"
is highlighted.
5) Select "Off" using the [CURSOR ] or [CURSOR
] key, then press the [ENTER] key.
The protection is released, and the screen now
looks like the following.
3) Highlight "Song" using the [CURSOR ] key, then
press the [ENTER] key (or [CURSOR ] key).
The display now shows the song edit menu
screen. Initially, "Select Song" is highlighted.
6) Highlight "Delete Song" using the [CURSOR ] key,
then press the [ENTER] key.
The display shows the screen on which you
can select a song to be deleted.
On the supplied card, only one song (S01:
FOSTEX_FEVER) is shown.
7) While "S01: FOSTEX_FEVER" is highlighted, press
4) Highlight "Protect" using the [CURSOR ] key,then
press the [ENTER] key (or [CURSOR ] key).
"On" (default) starts flashing.
the [ENTER] key.
The display shows the confirmation screen for
deleting a song.
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In this screen, “Delete Song” and “Can’t Undo”
are shown for warning, as well as
“Yes->RECORD+YES Key” and “No->NO Key”
alternately flash.
11) Enter a desired character using the character
entry keys together with [CURSOR] keys.
See below for details about how to enter
characters. You can enter up to 16 characters.
You must enter a song name, otherwise, you
cannot create a song.
<How to enter characters>
<Character entry keys>
Some keys on the MR-8 top panel
act as character entry keys in the
PLAY MODE
<Note>
menu mode. For example, the
[PLAY MODE] key (shown at the
left) can be used for entering A,
You cannot undo song deletion. To cancel delet-
ing a song, press the [CURSOR ] key when the
confirmation screen is shown.
A B C 1
B, C, a, b, c and 1.
8) Press the [CURSOR ] key while holding down the
[RECORD] key.
Each press of a character entry key switches
the character to be entered from among those
assigned to the key.
The demo song is deleted, while the display
now shows the screen for newly creating song
01, in which you can select the song mode
(initially, "Normal" is flashing).
<Entry example>
The following procedure shows how to enter
"Moonlit" as a song name.
1. Use the [AUTO PUNCH] key to enter "M".
2. Press the [CURSOR ] key to move the
cursor right.
flashing
3. Use the [AUTO PUNCH] key to enter "o".
4. Press the [CURSOR ] key to move the
cursor right.
5. Use the [AUTO PUNCH] key to enter "o".
6. Press the [CURSOR ] key to move the
cursor right.
You can select between "Normal" and "Ex-
tended".
Fs 44.1 kHz, 16-bit high quality audio mode.
Normal
Normally, select this option.
7. Use the [AUTO PUNCH] key to enter "n".
8. Use the [STORE] key to enter "l".
9. Use the [LOCATE B/OUT] key to enter "i".
10. Use the [0 RETURN] key to enter "t".
Fs 22.05 kHz, 16-bit long time mode.
Song data recorded in this mode cannot be
digitally output.
Extended
9) Select the song mode using the [CURSOR ] or
[CURSOR ] key, then press the [ENTER] key.
Now the song mode is set and the selected
option steadily lights.
<Notes on cursor movement>
Pressing a different character entry key automati-
cally moves the cursor right.
If two successive characters are assigned to the
same character entry key, press the [CURSOR
]
10) Press the [CURSOR ] key.
key after selecting the first character to move
the cursor right.
The cursor moves to the first character entry
position of a song name.
Also note that you cannot use “+” for a song name
with less than 9 characters. For example, you
cannot enter “AAA+BBB” for a song name.
You can use “+” for a song name with 8 or more
characters. For example, you can enter
“AAA+BBBBB”.
flashing
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Preparation for recording onto a new card
Before recording a material onto a new card
(which is operation-confirmed by Fostex), carry
out the following procedure for preparation.
<Note>
<Correction and deletion>
You can use a card which has been used with
a digital camera or personal computer if the
card is operation-confirmed. However, de-
pending on the use of the card, the remain-
ing space for recording with the MR-8 may be
small. Therefore, we recommend to format
the card by your digital camera or personal
computer before using it with the MR-8.
If you cannot format such a card with another
device, you can format the card with the MR-
8 using the "Card Format" menu after creat-
ing a new song by the following procedure.
See page 25 for formatting a card with the
MR-8.
To correct a character entered, use the
[CURSOR / ] keys to move the cursor to
the character you want to correct, and re-
enter the desired character.
By moving the cursor to the last character
and pressing the [1-4>5/6, 1-6>7/8] key
repeatedly, you can delete all characters.
<Note>
You have to enter a song name. If you go to
the next operation without entering a song
name, the warning message appears and the
display shows the song name entry screen. If
you enter a song name which is already used
in the card, the same warning message ap-
pears. You can change a song name whenever
you like in the menu mode (see page 58).
1) While the MR-8 power is off, remove the supplied
card from the slot and insert a new card to the slot.
12) Highlight“[ENTER]”at the bottom of the screen
using the [CURSOR ] key, and press the [ENTER]
key.
2) Turn on the MR-8 power.
After showing the startup screen, the display
automatically shows the "Select Song" screen
of the Song menu, on which you can create
song 01.
The screen changes to show the Song menu
screen. To cancel creating a song, highlight
“[CANCEL]” and press the [ENTER] key in the
step above.
As described earlier, set the song mode (Nor-
mal or Extended) and song name to create song
01.
After creating a song, you can make recording
onto the card.
13) Press the [MENU] key to quit the menu mode.
To create another song, follow the same
procedure above. You can also delete an
unnecessary song (see page 59).
22
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Creating a song/selecting a song
This section describes how to create a new song on a card and how to select a desired song
among more than one song created.
Creating a song
In the following procedure, we assume that song
1 (S01) is already created on the card and we are
going to created a new song.
4) Highlight "---:New Song" using the [CURSOR
key, then press the [ENTER] key.
]
1) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display now shows the screen on which
you can select the song mode of the new song
you are going to create.
The LCD display shows the MENU screen. The
first time you access to this screen, "System"
is highlighted.
2) Highlight "Song" using the [CURSOR ] key, then
press the [ENTER] key.
flashing
The display now shows the song edit menu
screen. Initially, "Select Song" is highlighted.
5) Select the song mode using the [CURSOR ] or
[CURSOR ] key.
You can select between "Normal" and
"Extended".
6) Press the [CURSOR ] key.
The cursor (flashing point) moves to the first
character entry position of a song name.
flashing
3) While "Select Song" is highlighted, press the
[ENTER] key.
Song 01 (S01: Original Song1) already created
is highlighted, while "---:New Song" is shown
on the next line.
7) Enter a desired name following the same
procedure as described on page 21.
23
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8) After completing song name entry, use the
[CUR SOR ] key to move the cursor to "ENTER"
at the bottom of the screen, then press the
[ENTER] key.
<Tip>
When the current recorder position is the
beginning of a song, pressing the [F FWD]
key (or [REWIND] key) while holding
down the [ENTER] key moves the posi-
tion to the beginning of the next or previ-
ous song.
The screen now shows the song list in which
you see the new song added.
To cancel creating a song, use the [CURSOR
] key to move the cursor to "[CANCEL]"
(instead of "[ENTER]"), then press the [ENTER]
key.
When the current recorder position is the
middle of a song, pressing the [REWIND]
key while holding down the [ENTER] key
moves the position to the beginning of
the current song.
9) Press the [MENU] key to quit the menu mode.
To create another song, follow the same proce-
dure above. You can also delete an unnecessary
song (see page 59).
Beginning the song
Song 01
Selecting a desired song
If more than one song is created on a card, you
have to select a desired song first by following
the procedure below.
Current position
Song 02
1) When the display shows the home screen and the
recorder is stopped, press the [REWIND] key (or
[F FWD] key) while holding down the [ENTER] key.
Song 03
NO
-1
YES
+1
You can also select a song from the menu
mode (see page 57).
CURSOR
MASTERING
CONTRAST
MENU
ENTER
STORE
[ENTER] key
[F FWD] key
J K L 4
TIME BASE
SELECT
UNDO
/REDO
0 RETURN
V W X 8
ST U 7
Y Z 9
REWIND
F FWD
PLAY
[REWIND] key
Pressing the [REWIND] key while holding down
the [ENTER] key selects the lower song number
of the current song number.
Pressing the [F FWD] key while holding down
the [ENTER] key selects the higher song number
of the current song number.
24
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Formatting a card
By formatting a card, all recorded data on the card are erased and the card returns to the
initial condition, follow the procedure shown below to format the card.
1) Turn off the MR-8.
<Note>
Once you start formatting, you cannot stop it on
the way.
2) Set the card you are going to format to the slot.
3) Turn on the MR-8.
To cancel formatting, press the [CURSOR ] key
when the confirmation screen is shown.
The display shows the startup screen, then the
song is loaded.
4) Press the [MENU] key to enter the menu mode.
The display changes to the menu selection
screen, in which "System" is initially
highlighted.
7) Press the [CURSOR ] key while holding down the
[RECORD] key.
The MR-8 starts formatting. When completed,
"Completed!" is shown on the display.
8) Press the [ENTER] key.
5) While "System" is highlighted, press the [ENTER]
key.
The screen exits the "Card Format" menu, and
automatically change to the "Select Song"
menu for creating a new song (01).
The display now shows the System menu
selection screen, in which "Card Format" is
initially highlighted.
Then, select the song mode and enter the song
name to create a new song to the formatted
card, following the same procedure as
described on page 21.
6) While "Card Format" is highlighted, press the
[ENTER] key.
The display now shows the screen for
confirmation before the card format.
In this screen, "Delete All Songs!" and "Can't
Undo!" are shown for warning, as well as
"Yes-> RECORD+YES key" and "No-> NO key"
alternately flash.
25
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Connections
You can connect sound sources, recorders, a monitor amplifier, headphones, a personal computer, etc.
to the MR-8, as show in the figure below. When making connection or disconnection, make sure that
the [MASTER] fader and [PHONES VOL] control are turned down. Otherwise, the noise generated when
making connection or disconnection may damage external equipment.
Guitar, keyboard etc.
Microphone
Master recorder
or
Monitor Speaker
<Note>
On each input section, the [UNBAL]
phone connector takes priority to the
[BAL] XLR connector. You cannot use
INP
I
ST OUT
both the [UNBAL] and [BAL] connectors
on the same section simultaneously.
1
2
DIGITAL MULTITRACKER
PHONES
UNBAL
DRIVE
BALANCE
TRIM
UNBAL
BALANCE
TRIM
GUITAR
GUITAR
N
MA
PEAK
LINE
MIC
PEAK
LINE
MIN
MAX
MIC
Headphones
MIDI device
MIDI cable
Foot switch
(Model 8051)
USB cable
Personal Computer
FOW
POWER
ON
DC IN
OFF
LIGHT
Model AD-12A
INT MIC
GUITAR
MIC/LINE
INPUT
A
SELECT
2V
Digital master recorder
AC main outlet
Optical cable
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Display
The following describes details about the LCD display, including screen contents and opera-
tion.
• The "Remain" time when at least one track
Home screen
is armed (i.e. at least one of the
[REC SELECT] keys is active). The remain
time shows how much time you can
further record audio data onto a mono track
using the available space left on the
current card.
When turning on the MR-8 while a formatted
CompactFlash card is set, the display shows the
startup screen (showing the startup status of the
MR-8), followed by the "home" screen, which is
similar to the one below. In this condition, the
previously loaded song (or the demo song when
you first use the MR-8 with the supplied card) is
loaded and the recorder is located at the begin-
ning of the song.
3.Track level display
The recording or playback levels of tracks 1
through 8 are shown. The track number of an
armed track is shown in reverse.
The home screen includes the following infor-
mation.
1
2
Tracks 5 and 6 are armed.
6
4. Stereo buss (L and R) level display
5
During recording or playback, the output levels
of the stereo buss (L and R) are shown.
3
4
5. Song status display
Shows the following song status icons when the
appropriate modes (functions) are active.
1.Time counter display
Time information of the current recorder posi-
tion is shown in the selected time base (ABS, Bar/
Beat or time counter). Using the [TIME BASE SE-
LECT] key, you can select a desired time base.
When the recorder is moving (playing back, fast
forwarding, etc.), the appropriate icon is also
shown.
At least one of the tracks is in the
input monitor mode (see page 32).
The auto punch mode is active (see
page 36).
2. Character display
The auto return mode is active (see
page 50).
Normally, the name of the song currently loaded
is shown (up to 14 characters can be shown at a
time). It also shows following information.
The loop mode is active (see page
50).
• a name of the operation currently being
executed (such as “BOUNCE 1-6>7/8”).
• a warning message (such as "Low Battery!")
as a flashing display.
6. Song number/song mode display
Shows the song number and mode (Normal or
Extended) of the song currently loaded.
27
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Selecting a time base
Warning message
When the display shows the home screen, press-
ing the [TIME BASE SELECT] key switches the time
base among ABS, Bar/Beat and time counter.
If a serious problem happens to the MR-8 during
operation, an appropriate warning message is
shown on the display. Most warning messages
are being shown until the [ENTER] key is pressed.
Example of
Bar/Beat display
This message is shown
when the battery power is
too low to drive the unit.
Example of time
counter display
This message is shown
when you are going to de-
lete a song which is pro-
tected.
Example of
ABS display
Adjusting the display contrast
This message is shown
when the MR-8 cannot read
a card.
You can adjust the display contrast by using the
[CURSOR ] or [CURSOR ] key while holding
down the [MENU] and [ENTER] key simulta-
neously.
This message is shown
when you are going to edit a
track or part the operation but
there is not enough space on
the card for executing the
undo function.
Use the [CURSOR ] key to heighten the con-
trast. Use the [CURSOR ] to lower the contrast.
High contrast
Low contrast
During recording, this mes-
sage is shown if there is no
more space on the card for
continuing recording.
You can reset to the default contrast setting by
pressing the [TIME BASE SELECT] key while hold-
ing down the [MENU] and [ENTER] key simulta-
neously.
This message is shown
when you are going to
record a material onto a
song or edit the song which
is protected.
MENU screen
Pressing the [MENU] key while the recorder is
stopped enters the menu mode and brings up
the MENU screen. In the menu mode, you can
make setting or editing via the appropriate MENU
screen.
This message is shown
when you are going to cre-
ate a new song while 99
songs exist on the card.
28
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MR-8 recording basics
Before starting recording, we recommend to understand the MR-8 recording basics (such as
the relation between the input jacks and tracks and useful recording functions) described
below.
[INPUT A SELECT] switch
Relation between the input jacks and tracks
An internal microphone is built in the [INPUT A]
The MR-8 provides eight tracks (1 through 8)
section. You can select a sound source of the [IN-
and you can record onto a selected mono track
PUT A] section between this built-in microphone
or stereo tracks at a time.
or an external source (a guitar or mic/line source)
using the [INPUT A SELECT] switch.
Depending on whether you select a mono track
or stereo tracks for recording, use the input jacks
appropriately as described below.
POWER
ON
USB
FOOT SW
• Recording onto a mono track
DC IN
OFF
LIGHT
INT MIC
GUITAR
MIC/LINE
Select a recording track by pressing any one of the
[REC SELECT] keys. When selecting a mono recording
track, only the [INPUT A] section can be used. Note
that you cannot use the [INPUT B] section.
DIGITAL
OUT
INPUT
A
SELECT
12V
[INPUT A SELECT] switch
REC SEL
MIC/LINE:
TRACK 1
1
Set the switch to this position when
connecting an external microphone
or line-level source such as a key-
board. Both the [BAL] XLR and
[UNBAL/GUITAR] phone connectors
can be used. Use the [TRIM] control
to adjust the input level. When set-
ting the switch to the MIC/LINE po-
sition, the microphone simulation ef-
fect can be inserted.
INPUT A
TRACK 2
2
INT MIC
MIC/LINE
GUITAR
TRACK 3
3
BALANCE
INPUT A SELECT
TRACK 4
4
UNBALANCE
MIC
• Recording onto stereo track
Select a pair of recording tracks (1 and 2, 3 and 4, 5/6,
or 7/8) by pressing the appropriate [REC SELECT]
key(s). Note that you can select tracks 5/6 or 7/8 by
pressing a single key, while you have to select tracks
"1 and 2" or "3 and 4" by pressing appropriate two
keys. When selecting stereo recording tracks, both the
[INPUT A] and [INPUT B] sections can be used. The
signals from the [INPUT A] and [INPUT B] sections are
recorded onto the odd and even tracks, respectively.
GUITAR:
Set the switch to this position when
connecting a guitar. Both the [BAL]
XLR and [UNBAL/GUITAR] phone
connectors can be used. Use the
[TRIM] control to adjust the input
level and use the [DISTORTION] con-
trol to control the distortion applied
to the source. When setting the
switch to the GUITAR position, the
guitar amplifier simulation effect can
be inserted.
INT MIC
MIC/LINE
GUITAR
INPUT A SELECT
INPUT A
REC SEL
TRACK 1
1
BALANCE
TRACK 2
2
UNBALANCE
TRACK 3
3
INT MIC:
TRACK 4
MIC
4
Set the switch to this position when
using the built-in microphone. Use
the [TRIM] control to adjust the in-
put level. When setting the switch
to this position, you cannot use the
[INPUT A] input connectors, as well
as the insert effect.
TRACK 5
INT MIC
MIC/LINE
GUITAR
5/6
INPUT B
TRACK 6
INPUT A SELECT
TRACK 7
BALANCE
7/8
TRACK 8
UNBALANCE
29
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Insert effects
Input level setting
The [INPUT A] section provides the insert effects
which allows you to use a simulation effect when
recording the INPUT A signal. Depending on the
[INPUT A SELECT] switch setting, a microphone
or amplifier simulation effect can be used.
Each of the [INPUT A] and [INPUT B] sections
provides the [TRIM] control, with which you can
adjust the input gain for any selected input
source. This adjustment determines the record-
ing level.
INPUT
A
SELECT
About simulation effect
INPUT
A
INPUT
B
The microphone and amplifier simulation
effects on the MR-8 simulate some of popular
microphones and guitar amplifiers. Each
simulation effect can produce the similar sonic
performance that it would have with the ac-
tual modeled microphone or guitar amplifier.
For example, selecting "TUBE" mic simulation
effect allows you to record a vocal sound from
your microphone as if you are using a tube
microphone.
UNBAL
/GUITAR
UNBAL
BAL
BAL
GUITAR
DISTORTION
TRIM
TRIM
PEAK
PEAK
LINE
MIC
LINE
MIC
MIN
MAX
The [TRIM] control
and [PEAK] indicator
for the [INPUT A] sec-
tion.
The [TRIM] control
and [PEAK] indicator
for the [INPUT B]
section.
MIC SIMULATION
DYNAMIC
CONDENSER
TUBE
Set the [TRIM] control appropriately so that the
[PEAK] indicator does not light up at the loudest
part.
INPUT A
US METAL
BRIT STACK
60's COMBO
AMP SIMULATION
Mic simulation effects
When the [INPUT A SELECT] switch is set to "MIC/
LINE", you can apply any one of the following
mic simulation effects by using the keys shown
in the illustration above.
Distortion setting
You can apply distortion when recording an elec-
tric guitar.
To record a guitar with distortion, set the [INPUT
A SELECT] switch to "GUITAR" and connect a
guitar to the [UNBAL/GUITAR] phone connector
of [INPUT A].
Simulates the sound of a popular dynamic
microphone.
DYNAMIC
Simulates the sound of a popular condenser
microphone.
CONDENSER
The distortion level can be adjusted using the
[DISTORTION] control.
Simulates the sound of a popular tube mi-
crophone.
TUBE
INPUT
A
SELECT
Amp. simulation effects
INPUT
A
INPUT
B
When the [INPUT A SELECT] switch is set to "GUI-
TAR", you can apply any one of the following
mic simulation effects by using the keys shown
in the illustration above.
UNBAL
/GUITAR
UNBAL
BAL
BAL
GUITAR
DISTORTION
TRIM
TRIM
PEAK
PEAK
LINE
MIC
LINE
MIC
MIN
MAX
Simulates a popular British stuck-type gui-
tar amplifier.
BRIT STACK
Simulates a popular US metal guitar ampli-
fier.
US METAL
[DISTORTION] control which adjusts the distortion
level.
Simulates a popular tube combo guitar am-
plifier.
60s COMBO
30
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Recording onto a single track
You can record onto any one of tracks 1 through 4.
The following describes the procedure for recording a guitar sound onto track 1. We assume
that a CompactFlash card is set to the slot and Song 1 is loaded.
2
7
1
INPUT
A
SELECT
INPUT
A
INPUT
B
STEREO OUT
3
7
L
1
R
2
DIGITAL MULTITRACKER
PHONES
UNBAL
/GUITAR
UNBAL
BAL
BAL
GUITAR
TRIM
DISTORTION
TRIM
PHONES VOL
PEAK
PEAK
MIN
MAX
LINE
MIC
LINE
MIC
MIN
MAX
MIC SIMULATION
CONDENSER
EFFECT
MIC
DYNAMIC
TUBE
REVERB
/
DELAYTIME
INPUT
A
BRIT STACK
US METAL
60's COMBO
MIN
MAX
AMP SIMULATION
ROOM
HALL
EFFECT
SEND
10
R
10
0
10
R
10
R
0
L
0
L
0
L
PLATE
DELAY
1-4
1-6
>
>
5/6
7/8
STEREO
WAV FILE
YES
+1
NO
-1
7/8
>
BOUNCE
PAN
R
L
DELETE
POWERFUL
NATURAL
BRIGHT
REC
SELECT
CURSOR
4
MASTERING
1
2
3
4
5
/
6
7
/
8
MASTER
+
-
_
0
CONTRAST
MENU
LOCATE
MAX
MAX
ENTER
PLAY MODE
A
/
IN
STORE
B
G
/
OUT
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
RESET
0
RETURN
AUTO PUNCH
9
10
COUNTER
STOP
MIN
MIN
P
Q
R
6
V W
X
8
ST
U
7
Y
F
Z
9
M
N
O
5
REWIND
FWD
RECORD
PLAY
LOCATE REC END
LOCATE ABS ZERO
A
-
B
P L AY
5
6
8 11
3) Connect a guitar to the [UNBAL/GUITAR] phone
Preparation for recording
connector of the [INPUT A] section.
1) Connect headphones to the [PHONES] jack.
4) Press the [REC SELECT] key for track 1.
Track 1 is armed, while track number "1" starts
flashing on the screen.
2) Set the [INPUT A SELECT] switch to "GUITAR".
<Notes>
In the song name display section on the screen, the
remaining time (available recording time) of the
card is shown.
• To record an external microphone or line
output signal such as a keyboard output, set the
[INPUT A SELECT] switch to "MIC/LINE".
To record a built-in microphone sound, set the
[INPUT A SELECT] switch to "INT MIC".
When setting the switch to "MIC/LINE", you can
use the microphone simulation effect (see page
30 and 38).
Remain
• When recording a guitar sound with the [INPUT
A SELECT] switch set to "GUITAR", you can use
the amplifier simulation effect. Try each of three
simulation types (see page 30 and 38).
flashing
31
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5) Set the track 1 fader and [MASTER] fader to the
9) When finishing recording, press the [STOP] key to
stop the recorder.
nominal position (marked by“ ”).
Raising these faders allows you to monitor the
input sound. If these faders are not raised, you
cannot monitor the sound via headphones.
<Tips>
After completing recording, press the [REC SE-
LECT] key for track 1 to unarm track 1.
<Note>
These faders are used to adjust the monitor level.
To adjust the recording level, use the [TRIM] con-
trol on the [INPUT A] section.
Playing back the recorded track
10)While holding down the [STOP] key, press the
[REWIND] key.
6) Press the [RECORD] key.
The recorder instantly locates to the beginning of
the song and stops.
The armed track (track 1, in this case) now changes
from tape monitoring to input monitoring, while
"
" is shown on the screen.
11) Press the [PLAY] key to start playback.
You can adjust the monitor level using the fader for
track 1, [MASTER] fader or [PHONES VOL] control.
If you are not satisfied with the result, use the undo/
redo function to cancel the recording and try again.
If you are satisfied with the result, make recording
onto the next track by following the same
procedure.
7) While playing the guitar, adjust the recording level
using the [TRIM] control on the [INPUT A] section.
The screen shows the input level of track 1, as well
as the output levels of the stereo outputs (L and R).
Turning the [PHONES VOL] control clockwise raises
the headphone monitor level.
Adjust the built-in distortion effect level using the
[GUITAR DISTORTION] control.
Undo/redo
If you press the [UNDO/REDO] key after finish-
ing recording, you can return to the condition
before the recording started (UNDO operation).
Therefore, you can try recording again.
If you press the [UNDO/REDO] key again (after
UNDO), the undo operation is canceled and you
can return to the condition when the recording
finished (REDO operation).
<Note>
Adjust the [TRIM] control properly so that the
PEAK indicator does not light at the loudest part
of the guitar sound. If the input level is too high,
the PEAK indicator lights and the sound may be
distorted or noisy.
NO
-1
YES
+1
CURSOR
MASTERING
STORE
CONTRAST
MENU
ENTER
<Tip>
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
When receiving a line level signal, set the [TRIM]
control to left ("LINE") to get the appropriate
level. When receiving a microphone signal (ex-
ternal or internal), set the [TRIM] control to right
("MIC") to get the appropriate level.
0
RETURN
[UNDO/REDO] key
V
W
X
8
ST
U
7
Y
F
Z
9
REWIND
FWD
PLAY
<Note>
<Notes>
If you do not use the built-in distortion effect,
turn the [GUITAR DISTORTION] control fully left.
The undo/redo function can be used for all kind of
recordings, however, if you carry out any of the fol-
lowing operations after making recording, you cannot
undo the recording.
• Carrying out new recording.
• Carrying out new editing.
Starting recording
• Turning off the power.
• Carrying out song select, song delete or song
name editing.
8) While holding down the [RECORD] key, press the
[PLAY] key to start recording.
32
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Recording onto two tracks
You can record a pair of tracks at a time. A pair can be tracks 1-2, 3-4, 5-6 or 7-8.
The following describes the procedure for recording a stereo keyboard onto tracks 5-6 while
listening to the guitar sound recorded on track 1.
1
7
INPUT
A
SELECT
INPUT
A
INPUT
B
STEREO OUT
2
6
L
1
R
2
DIGITAL MULTITRACKER
PHONES
UNBAL
/GUITAR
UNBAL
BAL
BAL
GUITAR
TRIM
DISTORTION
TRIM
PHONES VOL
PEAK
PEAK
MIN
MAX
LINE
MIC
LINE
MIC
MIN
MAX
MIC SIMULATION
CONDENSER
EFFECT
MIC
DYNAMIC
TUBE
REVERB
/
DELAYTIME
INPUT
A
BRIT STACK
US METAL
60's COMBO
MIN
MAX
AMP SIMULATION
ROOM
HALL
EFFECT
SEND
10
R
10
0
10
R
10
R
0
L
0
L
0
L
PLATE
DELAY
1-4
1-6
>
>
5/6
7/8
STEREO
WAV FILE
NO
-1
YES
+1
7/8
>
BOUNCE
PAN
R
L
DELETE
3
POWERFUL
NATURAL
BRIGHT
REC
SELECT
CURSOR
MASTERING
1
2
3
4
5
/
6
7
/
8
MASTER
+
-
_
0
CONTRAST
MENU
LOCATE
MAX
MAX
ENTER
PLAY MODE
A
/
IN
STORE
B
G
/
OUT
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
RESET
0
RETURN
AUTO PUNCH
8
9
COUNTER
STOP
MIN
MIN
P
Q
R
6
V W
X
8
ST
U
7
Y
F
Z
9
M
N
O
5
REWIND
FWD
RECORD
PLAY
LOCATE REC END
LOCATE ABS ZERO
A
-
B
P L AY
Point!
Preparation for recording
10
5
7
10
4
Remain
1) Set the [INPUT A SELECT] switch to "MIC/LINE".
2) Connect stereo outputs of the keyboard to the
input connectors on the [INPUT A] and [INPUT B]
sections.
flashing
4) Set the track 5/6 fader and [MASTER] fader to the
3) Press the [REC SELECT] key for track 5/6.
Track 5/6 is armed, while track number "5-6" starts
flashing on the screen.
nominal position (marked by“ ”).
Raising these faders allows you to monitor the
input sound. If these faders are not raised, you
cannot monitor the sound via headphones.
In the song name display section on the screen, the
remaining time (available recording time) of the
card is shown.
5) Press the [RECORD] key.
The armed tracks (tracks 5/6, in this case) now
changes from tape monitoring to input
monitoring, while "
screen.
" is shown on the
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6) While playing the keyboard, adjust the recording
level using the [TRIM] controls on the [INPUT A]
Playing back the recorded tracks
9) While holding down the [STOP] key, press the
[REWIND] key.
and [INPUT B] sections.
The screen shows the input levels of tracks 5 and 6,
as well as the output levels of the stereo outputs (L
and R). Turning the [PHONES VOL] control clock-
wise raises the headphone monitor level.
The recorder instantly locates to the beginning of
the song and stops.
10) Press the [PLAY] key to start playback.
You can adjust the monitor level using the fader for
tracks 5/6, [MASTER] fader or [PHONES VOL]
control.
If you are not satisfied with the result, use the undo/
redo function to cancel the recording and try again.
If you are satisfied with the result, make recording
onto the other track(s) by following the same
procedure.
<Note>
Adjust each of the [TRIM] control properly so
that the PEAK indicator does not light at the
loudest part of the keyboard sound. If the in-
put level is too high, the PEAK indicator lights
and the sound may be distorted or noisy.
Undo/redo
If you press the [UNDO/REDO] key after finish-
ing recording, you can return to the condition
before the recording started (UNDO operation).
Therefore, you can try recording again.
If you press the [UNDO/REDO] key again (after
UNDO), the undo operation is canceled and you
can return to the condition when the recording
finished (REDO operation).
Starting recording
7) While holding down the [RECORD] key, press the
[PLAY] key to start recording.
<Note>
NO
-1
YES
+1
When the recorder starts running, the
meter for track 1 (onto which you recorded
the guitar) shows the playback level. By
raising the fader for track 1, you can record
the keyboard onto tracks 5-6 while listen-
ing to the guitar on track 1 (i.e. overdub-
bing).
CURSOR
MASTERING
STORE
CONTRAST
MENU
ENTER
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
0
RETURN
[UNDO/REDO] key
V
W
X
8
ST
U
7
Y
F
Z
9
REWIND
FWD
PLAY
<Notes>
The undo/redo function can be used for all kind of
recordings, however, if you carry out any of the fol-
lowing operations after making recording, you cannot
undo the recording.
• Carrying out new recording.
• Carrying out new editing.
• Turning off the power.
• Carrying out song select, song delete or song
name editing.
8) When finishing recording, press the [STOP] key to
stop the recorder.
<Tips>
After completing recording, press the [REC SE-
LECT] key for tracks 5/6 to unarm tracks 5/6.
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Punch in/out
Using the punch in/out function of the MR-8, you can overwrite a desired part of the re-
corded track. "Punch in" means switching from playback to record, while "punch out" means
switching form record to playback. The following description is assumed that the song you
are going to make punch in/out recording to is loaded and the preparations for recording is
completed.
Punch in/out using the keys on the top panel
Punch in/out using the footswitch
You can make hands-free punch in/out record-
ing using the Fostex Model 8051 optional
footswitch or an unlatched-type footswitch.
<Note>
The punch in/out operation by yourself us-
ing the keys on the top panel sometimes dis-
turbs you to concentrate on playing. In such
a case, ask someone to operate the MR-8, or
use the other two ways described later.
1) Connect the footswitch to the [FOOT SW] jack on
the MR-8 rear panel.
1) Press the [REC SELECT] key for the track you are
going to make punch in/out recording.
The track is armed.
Model 8051
USB
FOW
POWER
ON
DC IN
2) Locate the recorder to the point before the punch-
in point and then press the [PLAY] key to start play
OFF
LIGHT
DIGITAL
OUT
12V
[NORMAL MODE]
back.
It may be a good idea to play the instrument along
with the playback sound, so that you can get the
tempo and feel.
[FOOT SW] jack
2) Press the [REC SELECT] key for the track you are
going to make punch in/out recording.
3) When the recorder reaches at the point you want to
punch in, press the [PLAY] key while holding down
3) Locate the recorder to the point before the punch-
in point and then press the [PLAY] key to start play
the [RECORD] key.
The armed track is punched in (i.e. starts
recording).
back.
It may be a good idea to play the instrument along
with the playback sound, so that you can get the
tempo and feel.
4) When the recorder reaches at the point you want to
punch out, press the [PLAY] key.
The recording track is punched out (i.e. switches
from recording to playback).
4) When the recorder reaches at the point you want to
punch in, press the footswitch.
The armed track is punched in (i.e. starts
recording).
5) Rewind the recorder and play back the part you
made punch in/out to check the result.
If you are not satisfied with the result, use the undo
function to cancel the punch in/out recording and
try again.
5) When the recorder reaches at the point you want to
punch out, press the footswitch again.
The recording track is punched out (i.e. switches
from recording to playback).
You cannot successively make another punch in/
out operation. To make another punch in/out
operation, stop the MR-8, then carry out the same
procedure as above.
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6) Rewind the recorder and play back the part you
<Notes>
made punch in/out to check the result.
If you are not satisfied with the result, use the undo
function to cancel the punch in/out recording and
try again.
• If you are not satisfied with the punch-in or -
out point you set, simply redo the operation
above. The new point overwrites the previous
one.
• The punch-in and punch-out point data also
can be used for locate function, loop playback,
auto return function, part editing, etc.
Auto punch in/out
By setting the punch-in and punch-out points in
advance, The recorder automatically makes
punch in/out recording for you.
Rehearsal
You can rehearse the auto punch in/out for
checking the punch-in and -out points or prac-
ticing punch-in and -out timing.
Setting the punch-in and punch-out points
You can set the punch-in and punch-out points
while playing back the recorder (as well as you
can set them while stopped).
<How to make auto punch in/out mode active>
Pressing the [AUTO PUNCH]
key switches the auto punch
AUTO PUNCH
<Note>
in/out mode on or off.
If a song is record-protected, you cannot store the
auto punch-in and punch-out points. If you want
to store these points, you must release the protec-
tion in advance (see page 20 and 60).
The key is lit when the mode is
on, while it is unlit when off.
M N O 5
1) Locate the recorder to the point before the punch-
in point.
1) During playback, when the recorder reaches at the
point where you want to punch in, press the
[LOCATE A/IN] key while holding down the [STORE]
key.
<Tip>
You can locate to the punch-in point by press-
ing the [LOCATE A/IN] key. Therefore, by press-
ing the [LOCATE A/IN] key, followed by the [RE-
WIND] key then the [STOP] key, you can easily
locate the point above.
The time value of the recorder position at which
you operate above is stored to the punch-in point,
while “Store LOCATE A” is shown on the display.
LOCATE
A / IN
STORE
B / OUT
D E 2
G H I 3
J K L 4
2) Press the [REC SELECT] key for the track you are
going to make punch in/out to arm the track.
2) When the recorder reaches at the point where you
want to punch out, press the [LOCATE B/OUT] key
3) Press the [AUTO PUNCH] key to make the auto
punch mode active (the [AUTO PUNCH] key lights
up).
while holding down the [STORE] key.
The time value of the recorder position at which
you operate above is stored to the punch-out point,
while “Store LOCATE B” is shown on the display.
"
" (AUTO PUNCH) is now shown on the
screen.
LOCATE
A / IN
STORE
B / OUT
D E F 2
G H 3
J K L 4
lights up
3) Stop the recorder after setting the punch-in and
punch-out points.
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Punch in
point
Punch out
point
4) Press the [PLAY] key to start playback of the song.
“
” (AUTO PUNCH) on the screen changes
to “
” (REHEARSAL), showing that the
recorder starts the auto punch in/out rehearsal.
Playback
Recording
Playback
The recorder automatically switches the monitor
of the armed track from "repro" to "input" at the
punch-in point, and switches back to "repro" from
"input" at the punch-out point.
Actual recording is not made, though only the
monitor is switched. You can practice as many times
as you like.
<Note>
You can cancel the auto punch in/out record-
ing you made by pressing the [UNDO/REDO]
key.
Punch in
point
Punch out
point
<Note>
In addition to the punch in/out function,
the MR-8 allows you to edit the recorded
material using the following editing func-
tions.
Playback
Input monitor
5) After the punch-out point is passed, locate the
recorder back to the beginning position.
• Deleting all data on a track
• Copying all data on a track and
pasting it to another track
• Exchanging all track data between
tracks
• Deleting a desired part
• Copying a desired part on a track and
pasting it to another track
<Note>
By using the loop function when rehearsing auto
punch in/out, you can concentrate on playing
without bothering to operate the MR-8. See page
51 for details about the loop function.
• Exchanging parts between tracks
See "Track editing" on page 62 for de-
tails. See “Part editing” on page 68 for
details.
Actual auto punch in/out
After rehearsing, let's execute actual auto punch
in/out.
<About "part">
1) Locate the recorder to the point before the punch-
in point.
A "part" is defined as audio data between
the "LOCATE A" and "LOCATE B" points.
Therefore, you have to set the "LOCATE
A" and "LOCATE B" points when editing a
"part".
2) Make sure that "AUTO PUNCH" is shown on the
screen (i.e. the auto punch mode is active).
If it is not shown, Press the [AUTO PUNCH] key.
The punch-in and punch-out points set
for the auto punch in/out function also
can be used as the "LOCATE A" and "LO-
CATE B" points.
3) Press the [RECORD] key while holding down the
[PLAY] key.
“
” (AUTO PUNCH) on the screen changes
to “
” (TAKE), showing that the recorder
starts execution of the actual auto punch in/out.
The recorder starts playback and automatically
switches to start recording at the punch-in point,
then automatically releases recording at the punch-
out point.
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Using effects
The MR-8 provides the insert effects for recording (microphone and amplifier simulation
effects), the delay/reverb for track bounce or mixdown (for tracks 1 through 4 only) as well
as the mastering effects. The following describes how to use the effects and details about
each effect.
Details of each mic simulation effect
Using the insert effects for recording
Simulates the sound of a popular dynamic
microphone.
DYNAMIC
CONDENSER
TUBE
As described briefly on page xx, the [INPUT A]
section of the MR-8 provides two types of insert
effects: microphone and amplifier simulation
effects.
Simulates the sound of a popular con-
denser microphone for professional use.
Simulates the sound of a popular tube mi-
crophone for professional use.
These preset effects simulate popular micro-
phones and guitar amplifiers. If you use the mi-
crophone simulation effect when you record an
acoustic guitar through your microphone, you
can make recording as if you are using a famous
microphone. If you use the guitar amplifier simu-
lation effect when you record an electric guitar
directly connected to the MR-8, you can make
recording as if you are using a famous guitar
amplifier.
Amp simulation effects
You can use mic simulation effects when the [IN-
PUT A SELECT] switch on the rear panel is set to
"GUITAR". (Note that, when the switch is set to
"GUITAR", only the [UNBAL/GUITAR] connector
can be used.
"GUITAR" position
INT MIC
MIC/LINE
GUITAR
Mic simulation effects
You can use mic simulation effects when the [IN-
PUT A SELECT] switch on the rear panel is set to
"MIC/LINE".
INPUT A SELECT
You can choose from three guitar amp simula-
tion effects by pressing any of BRIT STACK, US
METAL and 60's COMBO keys. The selected key
is lit.
"MIC/LINE" position
INT MIC
MIC/LINE
GUITAR
INPUT A
INPUT A SELECT
US METAL
BRIT STACK
60's COMBO
AMP SIMULATION
You can choose from three mic simulation ef-
fects by pressing any of DYNAMIC, CONDENSER
and TUBE keys. The selected key is lit.
Details of each amp simulation effect
Simulates a popular British stuck-type gui-
BRIT STACK
US METAL
tar amplifier.
MIC SIMULATION
Simulates a popular US high gain metal gui-
tar amplifier.
DYNAMIC
CONDENSER
TUBE
INPUT A
Simulates a popular tube combo guitar am-
plifier.
60’s COMBO
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In addition, when the [INPUT A SELECT] switch
is set to "GUITAR", you can also apply distortion
to the guitar sound by raising the [DISTORTION]
control to the appropriate position.
Selecting a delay type
When pressing the [DELAY] key to select the de-
lay effect, you can select a delay type.
INPUT
A
SELECT
INPUT
A
INPUT
B
1) While the recorder is stopped, press the [MENU]
UNBAL
UNBAL
key to enter the menu mode.
The MENU screen is shown in which "System" is
highlighted.
/GUITAR
BAL
BAL
GUITAR
DISTORTION
TRIM
TRIM
PEAK
PEAK
LINE
MIC
LINE
MIC
MIN
MAX
[DISTORTION] control
Using the reverb or delay
The MR-8 incorporates the original reverb/de-
lay effects featuring the newly-developed algo-
rithm. You can apply the reverb or delay to play-
back signals of tracks 1 through 4 during
mixdown and track bounce.
2) While "System" is highlighted, press the [ENTER]
key.
The display now shows the system menu screen.
Selecting an effect type
You can select an effect type from among three
reverb options (ROOM, HALL and PLATE) and a
delay (DELAY) by using the [EFFECT] keys shown
below. The selected key is lit.
3) Use the [CURSOR ] key to highlight "DelayType"
and then press the [ENTER] key.
The current delay type starts flashing and now you
can select a desired type from among three options
shown below ("L-R" is initially selected).
EFFECT
REVERB / DELAYTIME
MIN
ROOM
MAX
HALL
ROOM
PLATE
HALL
flashing
PLATE
DELAY
DELAY
L-R delay (default)
Mono delay
L-R
Mono
Diff
Details of each effect type
Diffusion delay
Simulates the reverb in a medium-sized room.
ROOM
Simulates the reverb in a typical hall with moderate
early reflection.
4) Use the [CURSOR / ] keys to select a desired
HALL
delay type and then press the [ENTER] key.
The selected delay type is set, while the "DelayType"
is highlighted on the screen.
Simulates a plate reverb with a wide frequency
range.
PLATE
DELAY
You can select from among three delay types;Mono,
L-R and Diff (Diffusion) using a menu screen. See
below for details.
5) Press the [MENU] key to quit the menu mode.
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Adjusting the delay/reverb time
Adjusting the effect send levels
You can adjust the reverb time or delay time us-
ing the [REVERB/DELAY TIME] control, depend-
ing on the selected effect type.
To apply the effect (reverb or delay) to tracks 1
through 4, adjust the [EFFECT SEND] control for
each track to adjust the level of the track signal
sent to the effector.
In the example as illustrated below, tracks 1 and
2 signals are sent to the effect.
EFFECT
REVERB / DELAYTIME
[REVERB / DELAY TIME]
control
MIN
ROOM
MAX
HALL
EFFECT
SEND
10
10
10
10
0
0
0
0
PLATE
DELAY
As shown in the signal flowchart below, a track
(playback) signal after the track fader is fed to
the [EFFECT SEND] control and adjusted, then
fed to the effector input. The effector's stereo
output signals (wet signals) and stereo (L/R) sig-
nals (dry signals) are merged together and then
output from the [STEREO OUT] jacks.
As you can see in the flowchart below, the signal
sent to the effector is affected by the track fader
(i.e. a track fader must be raised to send track
signal to the effector). The signal which passes
through a fader is generally called a "post fader
signal".
Effect type
HALL
Reverb time/delay time adjustable range
Reverb time adjustable range.
1.0 s to 6.0 s
Reverb time adjustable range.
0.1 s to 2.0 s
ROOM
PLATE
DELAY
Reverb time adjustable range.
0.5 s to 4.0 s
Delay time adjustable range.
100 ms to 1000 ms
<Signal flow from a track to the effector>
STEREO BUSS
1
playback
dry sound
Track 1
PAN
L
R
R
L
EFFECT SEND
10
0
adjusts the track
playback level
Delay
or
Reverb
adjusts the send
level to the effector
wet sound
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Selecting the desired effect type
Using the mastering effects
Three mastering effect types are available. You
can select a desired type using the [MASTERING]
keys (POWERFUL, NATURAL and BRIGHT). The
selected key is lit.
The MR-8 provides the dedicated mastering ef-
fects for the stereo busses (L and R).
You can use the mastering effects when bounc-
ing more than one track to stereo tracks or when
mixing down tracks 1 through 8 to stereo and
sent to an external master recorder for record-
ing.
POWERFUL
+ - _ 0
NATURAL
BRIGHT
MASTERING
Mastering Effects
Delay
or
Reverb
playback
Trk 1
playback
Trk 2
Trk 3
Trk 4
Details about each mastering effect type
Mastering
Mixing
Effect
playback
Each effect type has the following character. Use
the appropriate type.
playback
recording
Trk 5
Bounce
recording
Trk 6
POWERFUL Adds power to the sound. Good for rock.
<Bouncing tracks 1 through 4 to track 5/6>
Slightly adds power to the sound. Good for
acoustic music.
NATURAL
Mastering Effects
Delay
or
Reverb
Add brightness to the sound.Good for use when
the mixed sound is dark.
BRIGHT
playback
Trk 1
playback
<Note>
Trk 2
Trk 3
playback
When making the mastering effect active, the
audio output level increases. Therefore, if you
make it active or deactive while monitoring
audio, the monitoring level suddenly changes.
Mastering
Mixing
Effect
playback
Trk 4
playback
Trk 5
playback
Trk 6
recording
Trk 7
Bounce
recording
Trk 8
See "Track bounce" on page 42 for details
about track bounce which allows mix multiple
tracks to stereo. See "Mixdown" on page 47
for details about mixdown.
<Bouncing tracks 1 through 6 to track 7/8>
Mastering Effects
Delay
or
Reverb
playback
Trk 1
playback
Trk 2
Trk 3
Trk 4
Trk 5
[STEREO OUT L, R] jacks
playback
playback
playback
playback
Mastering
Effect
Mixing
D/A
Trk 6
Trk 7
Trk 8
playback
playback
[DIGITAL OUT] connector
<Mixing down tracks 1 through 8>
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Bouncing tracks
The track bounce function of the MR-8 allows you to mix several tracks and record onto two
other tracks. Two modes of track bounce are available: bouncing tracks 1 through 4 to
tracks 5/6 ("1-4 > 5/6" mode), and bouncing tracks 1 through 6 to tracks 7/8 ("1-6 > 7/8"
mode). In either mode, you can apply a reverb (or delay) and control panning for tracks 1
through 4 when bouncing to two tracks in stereo.
Furthermore, you can apply the mastering effect to the mixed signals. By deleting the
original track data after track bouncing, you can record new materials onto these tracks. See
the following for details.
<Example of track bouncing>
You can record more than eight materials using the track bounce function as shown in the follow-
ing example.
<Step 2>
<Step 1>
<Step 3>
Bounce tracks 1 through 6 to tracks 7/8.
Make recordings to tracks 1 through 6.
Delete tracks 1 through 6.
Track 1
Track 2
Track 3
Track 4
Track 5
Track 1
Track 2
Track 3
Track 4
Track 5
Track 1
Track 2
Track 3
Mixing
Track 4
Track 5
Track 6
Track 7
Track 8
Track 6
Track 7
Track 8
Track 6
Track 7
Track 8
<Step 7>
<Step 4>
<Step 6>
<Step 5>
Overdub new materials to
tracks 1 through 4.
Overdub new materials to
tracks 1 through 4.
Delete tracks 1 through 4.
Bounce tracks 1 through 4 to
tracks 5/6.
Track 1
Track 2
Track 1
Track 2
Track 3
Track 4
Track 5
Track 1
Track 2
Track 3
Track 4
Track 5
Track 1
Track 2
Track 3
Track 4
Track 5
Mixing
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 6
Track 7
Track 8
Track 6
Track 7
Track 8
Track 6
Track 7
Track 8
<Tip>
In this step, you can make
bouncing while listening to
tracks 7/8 as well (see page 46).
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<Signal flow of track bouncing>
The following shows the signal flow for each of two track bouncing modes. Understand the signal
flow before making track bouncing.
• "1-6 > 7/8" mode
• "1-4 > 5/6" mode
Delay
or
Delay
or
Reverb
Reverb
Playback
Playback
Trk 1
Trk 1
Playback
Playback
Playback
Trk 2
Trk 2
Trk 3
Trk 4
Mixing
Playback
Trk 3
Mixing
Playback
Trk 4
Playback
Playback
Playback
Trk 5
Trk 6
Bounce
Record
Trk 5
STEREO OUT (L, R)
Bounce
Record
Trk 6
Playback
Trk 7
Record
Record
Trk 7
Trk 8
Playback
Trk 8
STEREO OUT (L, R)
In the "1-4 > 5/6" mode, tracks 1 through 4
are played back and mixed down to stereo,
and bounced to tracks 5/6.
In the "1-6 > 7/8" mode, tracks 1 through 6
are played back and mixed down to stereo,
and bounced to tracks 7/8.
As with the "1-6 > 7/8" mode, you can apply
a reverb (or delay) to tracks 1 through 4, as
well as the mastering effect to the mixed sig-
nals.
From headphones (or monitor speakers), you
can hear the signals bounced to tracks 5/6
(i.e. mixed signals) as well as playback signals
of tracks 7/8.
In this mode, you can apply a reverb (or de-
lay) to tracks 1 through 4, as well as the mas-
tering effect to the mixed signals.
From headphones (or monitor speakers), you
can hear the signals bounced to tracks 7/8 (i.e.
mixed signals).
Selecting the bounce mode
While the recorder is stopped, each press of the
[1-4 > 5/6, 1-6 > 7/8] key switches the bounce
mode among "1-4 > 5/6" mode", "1-6 > 7/8"
mode and off.
When either of the bounce modes is selected,
the destination tracks (5/6 or 7/8) are automati-
cally armed and change to input monitoring, as
well as the screen shows the appropriate bounce
mode.
1-4 > 5/6
1-6 > 7/8
STEREO
WAV FILE
7/8 >
lights up
BOUNCE
DEETE
[1-4>5/6, 1-6>7/8] key
lights up
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Rehearsal of track bounce
Before executing track bounce, you can rehearse it. During rehearsal, you can control the playback
level, panning and reverb (or delay) send setting of each source track, as well as apply the mastering
effect to the mixed L/R signals. We recommend to make rehearsal thoroughly until you satisfy the
sound. The following shows the rehearsal procedure in the "1-6 > 7/8" mode. We assume that record-
ings have been already made to tracks 1 through 6.
5
INPUT
A
SELECT
INPUT
A
INPUT
B
STEREO OUT
L
1
R
2
DIGITAL MULTITRACKER
PHONES
UNBAL
UNBAL
/GUITAR
BAL
BAL
GUITAR
TRIM
DISTORTION
TRIM
PHONES VOL
PEAK
PEAK
MIN
MAX
LINE
MIC
LINE
MIC
MIN
MAX
MIC SIMULATION
CONDENSER
EFFECT
MIC
DYNAMIC
TUBE
REVERB
/
DELAYTIME
INPUT
A
BRIT STACK
US METAL
60's COMBO
MIN
MAX
AMP SIMULATION
ROOM
HALL
EFFECT
SEND
5
5
10
R
10
0
10
R
10
R
0
L
0
L
0
L
2
5
PLATE
DELAY
1-4
1-6
>
>
5/6
7/8
STEREO
WAV FILE
YES
+1
7/8
>
NO
-1
BOUNCE
PAN
R
L
POWERFUL
NATURAL
BRIGHT
REC
SELECT
CURSOR
MASTERING
1
2
3
4
5
/
6
7
/
8
MASTER
+
-
_
0
CONTRAST
MENU
LOCATE
MAX
MAX
ENTER
PLAY MODE
A
/
IN
STORE
B
G
/
OUT
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
RESET
0
RETURN
AUTO PUNCH
COUNTER
STOP
MIN
MIN
P
Q
R
6
V
W
X
8
ST
U
7
Y
F
Z
9
M
N
O
5
REWIND
FWD
RECORD
PLAY
LOCATE REC END
LOCATE ABS ZERO
A
-
B
P L AY
1
4
6
6
3, 5
3
1) Select the song you are going to bounce tracks.
5) While playing back, adjust playback levels of tracks
1 through 4 and 5/6 using the appropriate track
2) Use the [1-4 > 5/6, 1-6 > 7/8] key to select "1-6 > 7/8"
faders.
bounce mode.
You can also adjust panning for tracks 1 through 4,
apply the reverb or delay to these tracks, as well as
apply the mastering effect to the mixed sound.
Selecting this bounce mode automatically arms
tracks 7/8 and changes the monitoring for these
tracks to input monitoring.
During rehearsal and actual track bouncing, the
track faders and [MASTER] fader control the
following signals.
lights up
Fader
1 through 4
Signal levels of tracks 1 through 4 for re-
cording.
lights up
Signal levels of tracks 5/6 for recording.
Monitor levels of tracks 7/8.
Fader 5/6
Fader 7/8
flashing
3) Raise the [7/8] fader and [MASTER] fader to the
"
" position. Set all the other track faders to the
minimum position.
[MASTER]
fader
Recording master level of tracks 7/8.
4) Press the [PLAY] key to start playback from the
beginning of the song.
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During rehearsal and actual track bouncing,
level meters on the screen show the following
signals.
Actual track bounce
After finishing rehearsal, let's carry out the ac-
tual track bounce.
Meters
1 through 4
Playback levels of tracks 1 through 4.
1) Before carrying out the actual track bounce, make
sure that the bounce mode is active.
Playback level of tracks 5/6 for record-
ing.
Meter 5/6
2) Press the [PLAY] key while holding down the
[RECORD] key.
Meter 7/8
Recording level of tracks 7/8.
The track bounce starts with the effect/level
settings made in the rehearsal mode and the mixed
signals are recorded onto tracks 7/8.
Meters
L and R
Monitor output levels (STEREO OUT L
and R).
3) After completing the track bounce,press the [STOP]
key to stop the recorder.
Stopping the recorder changes the monitoring of
tracks 7/8 to repro monitoring.
By raising the [PHONES VOL] control, you can
hear the signals bounced to tracks 7/8.
Use the [7/8] fader to control the monitor
output level, and use the [MASTER] fader to
adjust the recording level appropriately while
watching the meter 7/8.
Checking the bounced signals on track
You can check the bounced signals while the
bounce mode is active.
See "Applying effects" on page 38 for details
1) Press the [REWIND] key while holding down the
[STOP] key to locate the beginning of the song.
<Panning control>
2) Make sure that the monitoring of tracks 7/8 is repro
monitoring.
You can freely adjust panning for tracks 1
through 4 using the PAN controls. For ex-
ample, a guitar to left, a vocal to center,
etc.
3) Press the [PLAY] key to start playback from the
beginning of the song.
4) Use the [7/8] fader to control the playback level of
the bounced signals.
By playing back the recorder while the bounce mode
("1-6 > 7/8") is active, only tracks 7/8 can be
monitored. In this condition, you cannot monitor
playback signals of tracks 1 through 6 even if you
raise the appropriate faders.
PAN
R
R
R
R
L
L
L
L
<Note>
We recommend to rehearse track bouncing thor-
oughly to decide the recording level, effect set-
ting, panning, etc. until you are satisfied.
If you want to redo the track bounce, use the undo
function to go back to the condition before
carrying out the track bounce, and try again.
<Auto punch in/out of track bouncing>
You can bounce a desired part using the
auto punch in/out function (see page 35).
6) After finishing rehearsal, locate the beginning of
the song.
Do not move the controls and faders after finishing
rehearsal.
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<Notes on "1-4 > 5/6" mode>
You can bounce tracks in the "1-4 > 5/6" mode in the same manner as the "1-6 > 7/8" mode
described above. However, you can monitor the playback sounds of tracks 7/8 (if any sounds
are recorded) simultaneously.
Delay
or
Reverb
Playback
Trk 1
Playback
Trk 2
Mixing
Playback
Trk 3
Playback
Trk 4
Bounce
Record
Trk 5
STEREO OUT (L, R)
Record
Trk 6
Playback
Trk 7
Playback
Trk 8
Therefore, during rehearsal and actual track bouncing, faders and level meters act as the
following.
Faders
1 through 4
Control the signal levels of tracks 1
through 4 for recording.
Meters
1 through 4
Show the playback levels of tracks 1
through 4.
Controls the monitor levels of tracks 5/6.
Controls the monitor levels of tracks 7/8.
Meter 5/6
Meter 7/8
Shows the recording level of tracks 5/6.
Shows the playback level of tracks 7/8.
Fader 5/6
Fader 7/8
Shows the monitor output levels (STE-
REO OUT L and R).
Controls the recording master level of
tracks 5/6.
Meters
L and R
[MASTER]
fader
<Exporting bounced data to a personal computer>
You can export bounced song data on tracks 7/8 to a personal computer.
The exported data can be used for making an original audio CD via a CD-RW drive connected
to the computer, or used with a musical applications on the computer.
To export song data on tracks 7/8 to a personal computer, you must convert the mono WAV
files of tracks 7/8 to a stereo WAV file.
See page 86 for details about how to convert mono files to a stereo file. See page 88 for details
about how to export song data to a personal computer.
46
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Mixdown
After completing recording to tracks 1 through 8 and editing, let's make recording of the
mixed sound to a stereo master recorder while adjusting the level balance between tracks,
panning, etc. This process is called "mixdown". The MR-8 is equipped with the [DIGITAL
OUT] connector, so you can make mixdown recording in digital domain to a digital recorder
(DAT, MD, etc.) which accepts an S/P DIF digital signal.
Delay
or
Reverb
playback
Trk 1
playback
Trk 2
playback
Trk 3
playback
playback
playback
playback
playback
STEREO OUT (L)
STEREO OUT (R)
Trk 4
Trk 5
Trk 6
Trk 7
Trk 8
Mastering
Effect
Mixing
D/A
DIGITAL OUT
<Note>
Only song data of the "Normal" song mode can be output from the [DIGITAL OUT] con-
nector. Song data of the "Extended" song mode cannot be output from this connector.
2) While playing back the MR-8,rehearse mixing down
Analog mixdown
the recorded sounds by adjusting the level and
1) Connect the [STEREO OUT (L, R)] jacks of the MR-
8 to the input connectors of an analog master
recorder.
panning of each track, applying an effect to tracks
and applying the mastering effects, etc.
The output levels from the [STEREO OUT (L, R)]
connectors can be controlled by the [MASTER] fader.
Adjust the levels appropriately so that the highest
segments of L and R meters do not light.
Analog master recorder
See "Applying effects" on page 38 for details about
applying the delay/reverb and mastering effects.
3) Adjust the recording level of the master recorder
[STEREO OUT (L, R)] jacks
while rehearsing mixing down.
See the manual of the master recorder for details
about how to adjust the recording level.
INPUT
A
SELECT
INPUT
A
INPUT
B
EREO O
1
2
DIGITAL MULTITRACKER
PHONES
UNBAL
UNBAL
/GUITAR
BAL
BAL
GUITAR
TRIM
DISTORTION
TRIM
PHONES VOL
PEAK
PEAK
LINE
MIC
MIN
MAX
LINE
MIC
MIN
MAX
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4) After rehearsing mixdown and adjusting the
recording level, locate the MR-8 to the beginning of
the song.
2) Make the master recorder to accept the digital
input.
Make sure that the recorder accepts the digital
signal output from the MR-8, which is 44.1-kHz, 16-
bit, S/P DIF signal.
Generally, a digital recorder does not have a
facility for controlling the digital input level.
5) Start recording the master recorder and then start
playing back the MR-8.
6) After finishing recording, stop both recorders.
3) Use the [MASTER] fader of the MR-8 to adjust the
<Tip>
output level.
By moving up or down the MR-8 [MASTER]
fader, you can fade in or fade out record-
ing.
Adjust the level appropriately so that the level meter
of the master recorder shows "0" when the MR-8
outputs the biggest signal.
If the level meter exceeds "0", the sound may be
distorted.
4) Start recording the master recorder and then start
playing back the MR-8.
Digital mixdown
The following is described assuming that you
already finished rehearsal of mixdown, as in step
2 of "Analog mixdown" above.
5) After finishing recording, stop both recorders.
<Tip>
By moving up or down the MR-8 [MASTER]
fader, you can fade in or fade out record-
ing.
1) Connect the [DIGITAL OUT] connector of the MR-8
to the digital input connector of a digital master
recorder.
If the master recorder supports the S/P DIF
(optical) digital input, you can make direct
connection using an optical cable.
POWER
ON
USB
FOOT SW
DC IN
OFF
LIGHT
INT MIC
INPUT
MIC/LINE
GUITAR
DL
A
SELECT
12V
[NORMAL MODE]
[DIGITAL OUT] connector
Digital master recorder
<Note>
The [DIGITAL OUT] connector of the MR-8
is the Toslink optical type.
If your digital recorder provides only the
coaxial type connector, use the Fostex COP-
1/96 kHz coaxial-optical converter.
Contact Fostex or our dealer for details
about the Model COP-1/96 kHz.
48
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Playback functions
This chapter describes basic and advanced playback functions of the MR-8.
Playback between LOCATE A and B points
Basic playback
In the following description, it is assumed that a
CompactFlashTM card with recorded data is set in
the slot.
When the LOCATE A and LOCATE B points are
set, you can playback between these points once.
This function is always available regardless of
the play mode setting (see "Play mode" on page
50).
This function allows you to check the editing part
(between LOCATE A and B points) for copy/paste,
erase, etc. See "Part editing" on page 68.
1) Load a desired song to be played back.
See page 23 for details about how to select a song.
2) Press the [PLAY] key to start playback.
The meters on the screen shows playback levels of
tracks.
<Note>
3) Use track faders to control track playback levels,
as well as use the [MASTER] fader to control the
Note that you have to set the LOCATE A and B points
to use this function.
See page 53 for details about how to set the LO-
CATE A and B points.
total level.
If you monitor the sound via headphones, you can
use the [PHONES VOL] control to adjust the
monitor level.
1) While the recorder is stopped, press the [PLAY] key
4) Set the [PAN] control for each track (1~4) to the
desired position.
while holding down the [STOP] key.
The MR-8 plays back audio data between the
LOCATE A and LOCATE B points once, then stops.
3 x playback (cueing)
During playback, you can monitor playback audio
of the desired track(s) by raising the appropriate
track fader(s), as well as the [MASTER] fader and
[PHONES VOL] control.
By pressing the [F FWD] or [REWIND] key during
playback, you can monitor playback at 3 x speed.
It may be useful for searching a specific position.
*
Press the [F FWD] key during playback.
The recorder plays back in normal direction at 3 x
speed.
LOCATE A
point
LOCATE B
point
Playback
*
Press the [REWIND] key during playback.
The recorder plays back in reverse direction at 3 x
speed.
<Note>
If you carry out the operation above when the
LOCATE A point is set ahead of the LOCATE B
point (i.e. LOCATE A > LOCATE B), the MR-8 plays
back audio data between the LOCATE A and REC
END points once, then stops.
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• Auto play mode
Play mode
In the Auto play mode, when executing the lo-
cate function, the recorder automatically starts
playback from the locate point.
The MR-8 offers special play modes including
Auto play, Auto return and Loop playback.
• Selecting a play mode
LOCATE A
point
a point where you execute
the locate function
a point where you execute
the locate function
1. While the recorder is stopped, pressing the [PLAY
MODE] key switches play modes among "Off",
"Auto Play", "Auto return" and "Loop".
Locate
Locate
The current mode is shown on the screen as follows
(when "Off" is selected, there is no indication).
Playback
When locating to the LOCATE A point,
the recorder automatically starts
playback immediately.
PLAY MODE
[PLAY MODE] key
• Auto return mode
A B C 1
The auto return mode is active when the LOCATE
A and LOCATE B points are set.
Play mode "off"
In the auto return mode, when reaching at the
LOCATE B point during playback, the recorder
automatically locates to the LOCATE A point and
stops.
LOCATE A
point
LOCATE B
point
Auto play mode
playback
When reaching at the LOCATE B point during playback,
the rencorder automatically locates to the LOCATE A
point and stops.
• Loop mode
As with the auto return mode, the loop mode is
active when the LOCATE A and LOCATE B points
are set. In the loop mode, when reaching at the
LOCATE B point during playback, the recorder
automatically locates to the LOCATE A point and
starts playback. The recorder repeats this behav-
ior until you stops the recorder.
Auto return mode
You may find it very convenience to use the loop
function together with the auto punch in/out
function (see the next page).
Loop mode
LOCATE A
point
LOCATE B
point
Playback
When locating to the LOCATE A point, the recorder
automatically starts playback.
When reaching at the LOCATE B point during playback,
the recorder automatically locates to the LOCATE A point.
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Loop function in auto punch in/out mode
When the loop mode is active (and the auto punch in/out mode is inactive), the LOCATE A and
LOCATE B points are used as the loop start and end points. When the auto punch in/out mode
is active (and the loop mode is inactive), the LOCATE A and LOCATE B points are used as the
punch-in and punch-out points.
When both the auto punch in/out and loop modes are active, the LOCATE A and LOCATE B
points are used as the punch-in and punch-out points, while the loop function starts at "the
LOCATE A point minus the pre-roll time" and ends at "the LOCATE B point plus the post-roll
time, as shown below. The pre-roll time is initially set to four seconds, while the post-roll time is
set to one second.
<Note>
If you set the LOCATE A point to the beginning of a song (ABS ZERO) or set the LOCATE B
point to the recording end point (REC END) of a song, the pre-roll or post-roll time is
ignored.
LOCATE A
point
LOCATE B
point
4 sec.
1sec.
LOOP START
point
LOOP END
point
Using the loop function in the auto punch in/out mode allows you to minimize the key opera-
tion and concentrate on playing.
LOCATE A point
(Punch in point)
LOCATE B point
(Punch out point)
punch in/out range
LOOP END
point
LOOP START
point
You can change the pre-roll and post-roll time within the range between 0.1 and 10.0 seconds
(in 0.1 sec steps) in the menu mode (see "Pre-roll and post-roll setting" on page 55).
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Locate functions
The following describes the locate functions, which allows you to locate immediately to the
desired point in a song.
Zero return
ABS locate
Regardless of the current recorder position, you
can locate to the beginning of the song (LOCATE
ABS ZERO) or the recording end of the song (LO-
CATE REC END). These locate functions locate
absolute positions regardless of time base selec-
tion or counter reset of the time counter.
When the time base is set to "time counter", you
can reset the time counter to "0m00.000s" at any
point. By resetting the time counter at the de-
sired point, you can easily locate there using the
zero return function.
For example, if you make recording repeatedly
to different tracks from the same point, by reset-
ting the time counter at the point you start re-
cording, you can easily locate the starting point
anytime.
• LOCATE ABS ZERO function
*
While the recorder is stopped, press the [REWIND]
key while holding down the [STOP] key.
The MR-8 immediately locates to the beginning of
the song (ABS ZERO).
• Resetting the counter
RESET
0 RETURN
ST U 7
COUNTER
REWND
F FWD
RECORD
STP
PLAY
P 6
LOCATE REC END
LOCATE ABS ZERO
P L AY
A
-
B
[RESET] key
<Notes>
REC END
ABS ZERO
the current position
• You can reset the time counter only while the
time base is set to "time counter". You cannot
reset the counter when the time base is set to
ABS or Bar/Beat.
LOCATE ABS ZERO
• When turning the power off then on, the time
counter shows "0m00.000s" at the beginning of
the song. Therefore, if you do not reset the time
counter, the time counter matches the ABS time.
• When resetting the time counter at the desired
point, the time values at the beginning and
recording end of the song are changed.
For example, if you reset the time counter at the
recording end of the song whose length is 3
minutes and 3 seconds, the time counter at the
beginning of the song shows "- 3m03.000s".
• LOCATE REC END function
*
While the recorder is stopped, press the [F FWD]
key while holding down the [STOP] key.
The MR-8 immediately locates to the recording end
of the song (REC END).
REWIND
F FWD
RECORD
STP
PLAY
ABS ZERO
0m00.000s
REC END
3m 03.000s
LOCATE REC END
LOCATE ABS ZERO
P L AY
A
-
B
REC END
ABS ZERO
the current position
ABS ZERO
- 3m03.000s
REC END
0m 00.000s
Locate
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*
While the recorder is stopped with the time base
set to "time counter", press the [COUNTER RESET]
key.
Locating to the LOCATE A or LOCATE B point
You can store desired points (time data) of a song
as the LOCATE A and LOCATE B points.
The time counter is reset to "0m00.000s" .
These time data can be used not only for locat-
ing, but also for auto punch in/out, play modes
and part editing.
• Storing a locate point
You can store the LOCATE A or LOCATE B point
while the recorder is running or stops at the de-
sired point, regardless of time base setting.
<Note>
• Locating to counter zero
If a song is record-protected, you cannot store
the LOCATE A and LOCATE B points. If you
want to store these points, you must release
the protection in advance (see page 20 and 60).
You can locate to the zero position of the time
counter regardless of the current time base set-
ting (even if the time base is set to ABS or Bar/
beat).
<Note>
The LOCATE A point must be earlier than the
LOCATE B point. If not, you cannot carry out
the auto punch in/out or loop function cor-
rectly.
*
While the recorder is stopped,press the [0 RETURN]
key.
The recorder locates to "0m00.000s" in time counter
base.
RESET
P Q R 6
0 RETURN
<Tip>
COUNTER
While the time base is set to "Bar/Beat", setting
"beat resolution" in the menu to "On" allows
you to store the LOCATE A or B point in beat
resolution. In other words, the clock digit of
the value is automatically rounded down or up,
so that the clock digit is always "00".
S7
[0 RETURN] key
ABS ZERO
-3m03.000s
0m 00.000s
the current position
See page 56 for details about how to make the
beat resolution active or inactive.
zero return
• Storing a LOCATE A point
<Note>
Regardless of the "00m00.000s" position
in time counter base, executing the LO-
CATE ABS ZERO function always locates
the beginning of the song.
*
To store the LOCATE A point, while the recorder is
playing back (or stopped), press the [LOCATE A/
IN] key while holding down the [STORE] key.
The time value of the recorder position at which
you operate above is stored to the LOCATE A point,
while “Store LOCATE A” is shown on the display.
ABS ZERO
-3m03.000s
0m 00.000s
the current position
LOCATE
A / IN
STORE
B / OUT
zero return
D 2
G H I 3
J K 4
LOCATE ABS ZERO
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• Storing a LOCATE B point
*
To store the LOCATE B point, while the recorder is
playing back (or stopped), press the [LOCATE B/
OUT] key while holding down the [STORE] key.
The time value of the recorder position at which
you operate above is stored to the LOCATE B point,
while “Store LOCATE B” is shown on the display.
LOCATE
A / IN
STORE
J K 4
B / OUT
G 3
D E F 2
• Locating
You can instantly locate to the stored point by
carrying out the operation below.
*
While the recorder is stopped, press the [LOCATE
A/IN] (or [LOCATE B/OUT]) key.
The recorder instantly locate to the appropriate
point.
LOCATE A
point
the current position
LOCATE B
point
Locate
Locate
<Tip>
By selecting the play mode to "Auto play",
you can automatically start playback after
locating the LOCATE A or LOCATE B point.
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MR-8 Owner’s Manual
Setting the pre-roll/post-roll
As described earlier on page 51, when both the auto punch in/out and loop modes are
active, the pre-roll and post-roll are effective in the loop function.
You can set the pre-roll and post-roll time value by the following procedure.
3) Use the [CURSOR ] key to highlight "Pre Roll
When both the auto punch in/out and loop
modes are active, the loop function starts at
"the LOCATE A point minus the pre-roll time"
and ends at "the LOCATE B point plus the post-
roll time". The pre-roll time is initially set to
four seconds, while the post-roll time is set to
one second.
Time", then press the [ENTER] key.
The current pre-roll time value (initially, "4.0s")
flashes.
LOCATE A
point
LOCATE B
point
4 sec.
1sec.
flashing
LOOP START
point
LOOP END
point
4) Use the [CURSOR ]/[CURSOR ] keys to select
the desired pre-roll time.
You can select the pre-roll time between 0.1 s and
10.0 s in 0.1 s steps.
• How to set the pre-roll/post-roll time
1) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
5) After selecting the pre-roll time, press the [ENTER]
key.
The pre-roll time is set, and the screen now high
lights "Pre RollTime".
6) Use the [CURSOR ] key to highlight "PostRoll
Time", then press the [ENTER] key.
The current post-roll time value (initially, "1.0s")
flashes.
2) When "System" is highlighted, press the [ENTER]
7) Select the post-roll time in the similar manner to
the pre-roll time selection, then press the [ENTER]
key.
The display now shows the system menu selection
screen, in which "Card Format" is highlighted
initially.
key.
You can select the post-roll time between 0.1 s and
10.0 s in 0.1 s steps.
8) After setting the pre-roll and post-roll, press the
[MENU] key to exit the menu mode.
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Setting the beat resolution
As described earlier, while the time base is set to "Bar/Beat", setting "Beat resolution" in the
menu to "On" allows you to store the LOCATE A or B point in beat resolution.
When "Beat resolution" is set to "On", the clock digit of the Bar/Beat/Clock value is automati-
cally rounded down or up, so that the clock digit is always "00".
3) Use the [CURSOR ] key to highlight
For example, while the time base is set to "Bar/
Beat" and the "Beat resolution" is set to "On",
" Resolution", then press the [ENTER] key.
The current beat resolution setting option ("On" or
if you set the LOCATE A point to "1 bar/1 /
46 clk" and the LOCATE B point to "2 bar/4
"Off") flashes (initially, "Off").
/51 clk", the rounded values are stored as
below.
"1 bar / 1 / 46 clk" -> "1 bar / 1 / 00 clk"
(The clock value "46" is rounded down.)
"2 bar / 4 / 51 clk" -> "3 bar / 1 / 00 clk"
(The clock value "51" is rounded up.)
flashing
How to set the beat resolution
1) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
4) Use the [CURSOR ]/[CURSOR ] keys to select
"On", then press the [ENTER] key.
The display shows the menu selection screen, in
which "System" is highlighted initially.
The beat resolution is set to "On", and the screen
now highlights " Resolution".
To set the beat resolution to "off", select "Off" and
then press the [ENTER] key.
5) After completing the setting, press the [MENU] key
to exit the menu mode.
2) When "System" is highlighted, press the [ENTER]
key.
The display now shows the system menu selection
screen, in which "Card Format" is highlighted
initially.
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Editing a song
The following describes song editing functions.
3) While "Select Song" is highlighted, press the
Creating a new song
[ENTER] key.
The display now shows the song list screen, in which
the current song number and name are highlighted.
See "Creating a song/selecting a song" on page
22 for details about how to create a new song.
"
" shows that the song list continues.
Selecting a desired song
When more than one song is created on a card,
you can select (load) a desired song.
<Tip>
You can also select a desired song by press-
ing the [REWIND] key or [F FWD] key while
holding down the [ENTER] key (see page 24
for details).
1) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
Pressing the [CURSOR ] key scrolls down the list.
When you create a new song, select "---: New Song"
shown in the bottom line of the list (see page 23).
2) Use the [CURSOR ] key to highlight "Song", then
press the [ENTER] key.
The display now shows the song edit menu
selection screen, in which "Select Song" is
highlighted initially.
4) Use the [CURSOR / ] keys to select a desired
song, and press the [ENTER] key.
The display returns to the song edit menu selection
screen, in which "Select Song" is highlighted.
5) Press the [MENU] key to exit the menu mode.
The display shows the home screen of the selected
song.
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5) Use the character entry keys to enter a desired
character to the flashing point.
Editing a song name
You can edit a current song name.
You can move the cursor (flashing point) using the
[CURSOR ] and [CURSOR ] keys.
1) Load the desired song of which you are going to
edit the song name.
<Character entry keys>
Some keys on the MR-8 top panel
act as character entry keys in the
menu mode. For example, the
[PLAY MODE] key (shown at the
left) can be used for entering A,
PLAY MODE
2) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
A B C 1
B, C, a, b, c and 1. Each press of a
character entry key switches the character to be
entered from among those assigned to the key.
<Entry example>
To modify a part of the current name, use the
3) Use the [CURSOR ] key to highlight "Song", then
[CURSOR ] and [CURSOR ] keys to move the
cursor to a character to be changed, and enter
a desired character using the appropriate char-
acter entry key. If you reenter a new name, move
the cursor to the first character of the name,
and press the [1-4 > 5/6, 1-6 > 7/8] key repeat-
edly until all characters are deleted. Then, en-
ter a new song name using the character entry
keys. In the screen example below, "Moon_Light"
is entered.
press the [ENTER] key.
The display now shows the song edit menu
selection screen, in which "Select Song" is
highlighted initially.
<Note>
If you carry out step 6 below after entering the
same name as an existing song or without enter-
ing a name, the display shows "Illegal Song Name!"
and returns to the song name editing screen.
Also note that you cannot use “+” for a song
name with less than 9 characters. For example,
you cannot enter “AAA+BBB” for a song name.
You can use “+” for asong name with 8 or more
characters. For example, you can enter
“AAA+BBBBB”.
4) Use the [CURSOR ] key to highlight "Rename
Song", then press the [ENTER] key.
The display now shows the song name editing
screen, in which the first character of the current
song name flashes.
6) After entering the name, move the cursor to
“[ENTER]” on the screen using the [CURSOR
]
key, then press the [ENTER] key.
The display now shows the screen in which
"Rename Song" is highlighted.
7) Press the [MENU] key to exit the menu mode.
The MR-8 exits the menu mode and the display
shows the home screen of the current song.
flashing
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4) Use the [CURSOR / ] keys to select a song to
Deleting an unnecessary song
be deleted, and press the [ENTER] key.
The display now shows the confirmation screen for
deleting the song.
In this screen, “Delete Song” and “Can’t Undo!” are
shown for warning, as well as “Yes-> RECORD+YES”
and “No-> NO Key” alternately flash. The MR-8 asks
for confirmation because you cannot undo
deleting the song.
<Note>
• You cannot delete a song which is protected.
To delete such a song, release the protection of
the song first (see page 60).
• You cannot undo deleting a song. Be careful when
selecting a song you are going to delete.
1) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
2) Use the [CURSOR ] key to highlight "Song", then
press the [ENTER] key.
The display now shows the song edit menu
selection screen, in which "Select Song" is
highlighted initially.
<Note>
To cancel deleting the song, press the [CURSOR
] key.
5) Press the [CURSOR ] key while holding down the
[RECORD] key.
The selected song is deleted, while any song
number greater than the song number of the
deleted song is moved up.
In the screen example below, after Song 03 is
deleted, ex-Song 04 ("Original_Name4") is moved up
to Song 03.
3) Use the [CURSOR ] key to highlight "Delete
Song", then press the [ENTER] key.
The display now shows the song list screen, from
which you select a song to be deleted.
6) Press the [MENU] key to exit the menu mode.
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Protecting a song
You can protect a song to prevent an accidental
erasure. The protection can be released when-
ever you want.
To keep a recorded song, we recommend to pro-
tect it.
<Note>
You cannot make recording or editing to a pro-
tected song. If you want to make recording or
editing to a protected song, you must release
the protection first.
flashing
5) Use the [CURSOR
/
] keys to select "On", and
press the [ENTER] key.
The current song is now protected. You cannot make
any recording or editing with the song.
1) Load the song you want to protect.
2) While the recorder is stopped, press the [MENU]
To release the protection, carry out the same
procedure above but select "Off" in step 5.
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
6) Press the [MENU] key to exit the menu mode.
<Tips>
When the protected song is loaded, “ ” is
shown in the upper right corner of the home
screen (indicated by the arrow below).
When this icon is shown, you cannot make
recording or edit the song.
3) Use the [CURSOR ] key to highlight "Song", then
press the [ENTER] key.
The display now shows the song edit menu
selection screen, in which "Select Song" is
highlighted initially.
4) Use the [CURSOR ] key to highlight "Protect",
then press the [ENTER] key.
The current option ("On" or "Off") flashes.
The default option is "Off".
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Deleting the unnecessary file in a song
Each song has two WAV file: one for track data,
while the other for undo/redo operation. The
latter file is called "undo WAV file" and allows
undo/redo operation. Executing undo operation
consumes the space of the card. Therefore, the
more often you execute undo/redo, the remain-
ing space becomes smaller.
If you decide not to use the undo function in the
recording process, you can delete only the undo
WAV file which is not necessary now.
By deleting the undo WAV file, you can increase
the remaining (recordable) space of a song.
4) Use the [CURSOR ] key to highlight
"Delete Unused", then press the [ENTER] key.
The display now shows the confirmation screen for
deleting the unused (undo WAV) file.
In this screen, “DEL Unused” and “Can’t Undo!” are
shown for warning, as well as “Yes-> RECORD+YES”
and “No-> NO Key” alternately flash.The MR-8 asks
for confirmation because you cannot undo
deleting the undo WAV file.
<Notes>
• You cannot delete the undo WAV file of a song
which is protected. To delete the undo WAV
file of such a song, release the protection
before deleting the undo WAV file.
• Note that you cannot undo deleting the undo
WAV file.
• By deleting the undo WAV file, you can never
execute the undo/redo function for the
previous recording/editing.
When you make recording/editing after
deleting the undo WAV file, a new undo WAV
file is created. You can undo/redo recording/
editing made after deleting the undo WAV file.
1) Load the song of which you want to delete the undo
WAV file.
<Note>
To cancel deleting the file, press the [CURSOR
2) While the recorder is stopped, press the [MENU]
] key.
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
5) Press the [CURSOR ] key while holding down the
[RECORD] key.
The file is deleted, and "Completed!" is shown on
the display.
3) Use the [CURSOR ] key to highlight "Song", then
press the [ENTER] key.
6) Press the [ENTER] key.
The display now shows the song edit menu
selection screen, in which "Select Song" is
highlighted initially.
The display returns to show the screen in which
"Delete Unused" is highlighted.
7) Press the [MENU] key to exit the menu mode.
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Track editing
The following describes how to edit whole selected (mono or stereo) track data.
<Undo/redo of track editing>
By pressing the [UNDO/REDO] key after executing the track edit operation, you can undo the
editing. By pressing the [UNDO/REDO] key after the undo operation, you can return the track(s)
to the condition after being edited.
<Notes>
If there is not enough space on the CompactFlash card for executing the undo operation, the
display shows "Warning Card Full! Can't Undo!" when you are going to make editing. If you
carry out any of the following, you cannot undo the editing anymore.
1. Making new recording
2. Making new editing
3. Turning off the power
4. Loading another song
Erasing whole track data
You can erase whole data (from ABS ZERO to REC
END) of the desired mono or stereo track(s) of
the song currently loaded.
3) Use the [CURSOR ] key to highlight "Track", then
press the [ENTER] key.
REC END
ABS ZERO
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
The display now shows the track edit menu selec-
tion screen, in which "Erase Track" is highlighted
initially.
Silent
<Note>
4) While "EraseTrack" is highlighted, press the
You cannot erase track data of a song pro-
tected. Release the protection before erasing
track data.
[ENTER] key.
The display now shows the screen for selecting the
track(s) to be erased. Initially, "1" flashes.
The current position information is shown at the
top of the screen (shown in Bar/Beat base in the
screen example below).
1) Load the song you want to edit.
2) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
flashing
The display shows the menu selection screen, in
which "System" is highlighted initially.
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5) Use the [CURSOR / ] keys to select a mono track
or a pair of stereo tracks to be erased.
Copying/pasting whole track data
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
You can copy whole data (from ABS ZERO to REC
END) of the desired mono or stereo track(s) of
the song currently loaded and paste it to the other
desired track(s). The data on the source (cop-
ied) track still remains after the copy/paste op-
eration.
6) Use the [CURSOR ] key to move the cursor to
"ENTER" on the screen, then press the [ENTER]
key.
The display shows "Please Wait!", immediately fol-
lowed by "Completed!" when the MR-8 completes
erasing.
ABS ZERO
REC END
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
<Note>
If you want to cancel the erase operation,
move the cursor to "CANCEL" on the
screen, then press the [ENTER] key.
<Note>
You cannot copy/paste track data of a song
protected. Release the protection before copy-
ing/pasting track data.
1) Load the song you want to edit.
2) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
7) Press the [ENTER] key.
The display returns show to the screen in which
"EraseTrack" is highlighted.
8) Press the [MENU] key to exit the menu mode.
<Note>
3) Use the [CURSOR ] key to highlight "Track", then
If you are not satisfied with the result, press
the [UNDO/REDO] key to undo the opera-
tion (see page 62).
press the [ENTER] key.
The display now shows the track edit menu selec-
tion screen, in which "EraseTrack" is highlighted ini-
tially.
4) Use the [CURSOR ] key to highlight "Copy-Paste
Trk", then press the [ENTER] key.
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The display now shows the screen for selecting the
source track(s) and destination track(s) of copy/
paste. "SourceTrack" selects the copy source track(s),
while "Dest. Track" selects the paste destination
track(s).
The current position information is shown at the
top of the screen (shown in Bar/Beat base in the
screen example below).
flashing
5) Use the [CURSOR / ] keys to select the source
<Note>
track(s) to be copied.
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
If a destination track has recorded data,
pasting the copied data overwrites the pre-
vious data.
6) Use the [CURSOR ] key to move the cursor to the
option for "Dest.Track".
9) Press the [ENTER] key.
The display returns show to the screen in which
"Copy-PasteTrk" is highlighted.
7) Use the [CURSOR / ] keys to select the
destination track(s).
10) Press the [MENU] key to exit the menu mode.
If you select a mono track for the copy source in
step 5 above, you can select a mono destination
track. If you select stereo pair tracks for the copy
source in step 5 above, you can select stereo pair
destination tracks.
<Note>
If you are not satisfied with the result, press
the [UNDO/REDO] key to undo the opera-
tion (see page 62).
<Note>
You cannot select the same track(s) for the
copy source and destination.
8) Use the [CURSOR ] key to move the cursor to
"ENTER" on the screen, then press the [ENTER]
key.
The display shows "Please Wait!", immediately fol-
lowed by "Completed!" when the MR-8 completes
the copy/paste operation.
<Note>
If you want to cancel the copy/paste op-
eration, move the cursor to "CANCEL" on
the screen, then press the [ENTER] key.
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The display now shows the screen for selecting the
source track(s) and destination track(s) of the move
operation. "Source Track" selects the move source
track(s), while "Dest. Track" selects the move desti-
nation track(s).
The current position information is shown at the
top of the screen (shown in Bar/Beat base in the
screen example below).
Moving whole track data
You can move whole data (from ABS ZERO to
REC END) of the desired mono or stereo track(s)
to the other desired track(s). After the data is
moved, the original track(s) is(are) silent.
ABS ZERO
REC END
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
flashing
5) Use the [CURSOR / ] keys to select source
track(s) to be moved.
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
<Note>
You cannot move track data of a song pro-
tected. Release the protection before moving
track data.
6) Use the [CURSOR ] key to move the cursor to
the option for "Dest.Track".
1) Load the song you want to edit.
7) Use the [CURSOR / ] keys to select the
destination track(s).
2) While the recorder is stopped, press the [MENU]
If you select a mono track for the move source in
step 5 above, you can select a mono destination
track. If you select stereo pair tracks for the move
source in step 5 above, you can select stereo pair
destination tracks.
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
<Note>
You cannot select the same track(s) for the
move source and destination.
8) Use the [CURSOR ] key to move the cursor to
"ENTER" on the screen, then press the [ENTER]
3) Use the [CURSOR ] key to highlight "Track", then
press the [ENTER] key.
key.
The display shows "PleaseWait !", immediately
followed by "Completed!" when the MR-8 completes
the move operation.
The display now shows the track edit menu selec-
tion screen, in which "EraseTrack" is highlighted ini-
tially.
<Note>
If you want to cancel the move operation,
move the cursor to "[CANCEL]" on the
screen, then press the [ENTER] key.
4) Use the [CURSOR ] key to highlight "MoveTrack",
then press the [ENTER] key.
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Exchange whole track data
You can exchange whole data (from ABS ZERO to
REC END) between the desired mono or stereo
track(s).
ABS ZERO
REC END
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
<Note>
<Note>
If a destination track has recorded data,
moving data overwrites the previous data.
You cannot exchange track data of a song pro-
tected. Release the protection before exchang-
ing track data.
9) Press the [ENTER] key.
The display returns show to the screen in which
"MoveTrack" is highlighted.
1) Load the song you want to edit.
2) While the recorder is stopped, press the [MENU]
10) Press the [MENU] key to exit the menu mode.
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
<Note>
If you are not satisfied with the result, press
the [UNDO/REDO] key to undo the opera-
tion (see page 62).
3) Use the [CURSOR ] key to highlight "Track", then
press the [ENTER] key.
The display now shows the track edit menu selec-
tion screen, in which "EraseTrack" is highlighted ini-
tially.
4) Use the [CURSOR ] key to highlight "Change
Track", then press the [ENTER] key.
The display now shows the screen for selecting the
source track(s) and destination track(s) of the
exchange operation.
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"SourceTrack" selects the exchange source track(s),
while "Dest.Track" selects the exchange destination
track(s).
The current position information is shown at the
top of the screen (shown in Bar/Beat base in the
screen example below).
flashing
5) Use the [CURSOR / ] keys to select the source
track(s) to be exchanged.
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
9) Press the [ENTER] key.
The display returns show to the screen in which
"ChangeTrack" is highlighted.
6) Use the [CURSOR ] key to move the cursor to
the option for "Dest.Track".
10) Press the [MENU] key to exit the menu mode.
7) Use the [CURSOR / ] keys to select the
<Note>
destination track(s).
If you are not satisfied with the result, press
the [UNDO/REDO] key to undo the opera-
tion (see page 62).
If you select a mono track for the exchange source
in step 5 above, you can select a mono destination
track. If you select stereo pair tracks for the
exchange source in step 5 above, you can select
stereo pair destination tracks.
<Note>
You cannot select the same track(s) for the
exchange source and destination.
8) Use the [CURSOR ] key to move the cursor to
"ENTER" on the screen, then press the [ENTER]
key.
The display shows "Please Wait!", immediately
followed by "Completed!" when the MR-8 completes
the exchange operation.
<Note>
If you want to cancel the exchange opera-
tion, move the cursor to "[CANCEL]" on the
screen, then press the [ENTER] key.
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Part editing
The following describes how to edit a "part" (*) of selected (mono or stereo) track data. Read
the following carefully before carrying out part editing.
<(*) About "part">
<Changing an edit point during the edit operation>
On the screen for selecting the target track(s) to
be edited, you can see the time (or Bar/Beat)
information of the current recorder position.
A "part" is defined as audio data between the
"LOCATE A" and "LOCATE B" points. There-
fore, to carry out part editing, you have to
store the "LOCATE A" and "LOCATE B" points.
See page 53 for details about how to store these
points.
The time (or Bar/beat) value changes in realtime
when the recorder moves (i.e. plays,
fastforwards, rewinds, locates, etc.). The LOCATE
A or LOCATE B point can be changed while this
screen is shown. For example, if you move the
recorder to the desired position before select-
ing a track to be deleted, then press the [STORE]
key followed by the [LOCATE A/IN] or [LOCATE
B/OUT] key, the new editing point is stored.
<Playing back the part to be edited>
You can listen to audio of the part before
carrying out the edit operation. After stor-
ing the LOCATE A and LOCATE B points, fol-
low the procedure below for checking.
1. Press the [PLAY] key while holding down the
[STOP] key.
The MR-8 starts playback between the LOCATE
A and LOCATE B points (see also page 49).
When you carry out the locate operation to the
LOCATE A or LOCATE B point and the current
position matches the locate point, "LocA=" (or
"LocB=") is shown on the left of the time (or
Bar/Beat) information, as shown below. "LocA="
(or "LocB=") is also shown when you store the
new editing point.
2. During playback, raise the appropriate track
fader(s) and the [MASTER] fader.
You can monitor only the part of the editing
track(s).
You can change the LOCATE A or LOCATE B
point whenever you want (even during the
edit operation). See the following for details.
<Undo/redo of editing (except the copy to the clipboard>
By pressing the [UNDO/REDO] key after executing the edit operation, you can undo the editing.
By pressing the [UNDO/REDO] key after the undo operation, you can return the track(s) to the
condition after being edited.
<Notes>
If there is not enough space on the CompactFlash card for executing the undo operation, the
display shows "Warning Card Full! Can't Undo!" when you are going to make editing. If you carry
out any of the following, you cannot undo the editing anymore.
1. Making new recording
2. Making new editing
3. Turning off the power
4. Loading another song
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The display now shows the screen for selecting the
target track(s) which the desired part to be erased
belongs to. The current position information (in ABS,
Bar/Beat or time counter base) is shown at the top
of the screen.
Erasing a desired part
You can erase a desired part on the selected mono
or stereo track(s).
LOCATE B
point
LOCATE A
point
ABS ZERO
REC END
TRK 1
flashing
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
Silent
6) Use the [CURSOR / ] keys to select a mono track
or a pair of stereo tracks.
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
<Note>
You cannot erase a part of a song protected.
Release the protection before erasing the part.
7) Use the [CURSOR ] key to move the cursor to
"[ENTER]" at the lower right on the screen, then
press the [ENTER] key.
1) Load the song you want to edit.
The display shows "Please Wait!", immediately fol-
lowed by "Completed!" when the MR-8 completes
erasing.
2) Store the LOCATE A and LOCATE B points (see
page 53).
If you want to cancel the erase operation, move the
cursor to "[CANCEL]" on the screen, then press the
[ENTER] key.
You can check the part by playing back between
the LOCATE A and LOCATE B points (see page 68).
3) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
4) Use the [CURSOR ] key to highlight "Part", then
press the [ENTER] key.
The display now shows the part edit menu selec-
tion screen, in which "Erase Part" is highlighted ini-
tially.
8) Press the [ENTER] key.
The display returns show to the screen in which
"Erase Part" is highlighted.
9) Press the [MENU] key to exit the menu mode.
<Note>
If you are not satisfied with the result, press
the [UNDO/REDO] key to undo the opera-
tion (see page 68).
5) While "Erase Part" is highlighted, press the
[ENTER] key.
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• Copying to the clipboard
Copying/pasting (1)
1) Load the song you want to edit.
You can copy a part of the mono or stereo track(s)
and paste it to the desired position of the other
track(s). The source part is copied to the (vir-
tual) clipboard first, then pasted to the desired
position of the other track(s).
2) Store the LOCATE A and LOCATE B points (see
page 53).
You can check the part by playing back between
the LOCATE A and LOCATE B points (see page 68).
LOCATE B
point
LOCATE A
point
3) While the recorder is stopped, press the [MENU]
ABS ZERO
REC END
key to enter the menu mode.
TRK 1
The display shows the menu selection screen, in
which "System" is highlighted initially.
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
Clip Board
(Virtual)
4) Use the [CURSOR ] key to highlight "Part", then
press the [ENTER] key.
The display now shows the part edit menu selec-
tion screen, in which "Erase Part" is highlighted ini-
tially.
LOCATE A
point
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
5) Use the [CURSOR ] key to highlight "Copy Part",
then press the [ENTER] key.
<Note>
The display now shows the screen for selecting the
track(s) of which you copy data.
If you want to copy a part and paste it to the
same position of the other track(s), we rec-
ommend to use the other copy/paste method
described later in "Copying/pasting (2)" (though,
of course, you can make such a copy/paste
operation with the method described here).
flashing
<Note>
6) Use the [CURSOR / ] keys to select the track(s).
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
You cannot copy/paste track data of a song
protected. Release the protection before mak-
ing the copy/paste operation.
7) Use the [CURSOR ] key to move the cursor to
"[ENTER]" at the lower right on the screen, then
<Note>
press the [ENTER] key.
If you turn off the power after copying data
to the clipboard, the data on the clipboard
disappears. Also note that you cannot undo
copying data to the clipboard.
The display shows "Please Wait!", immediately fol-
lowed by "Completed!" when the MR-8 completes
the copy operation. To cancel the copy operation,
move the cursor to "[CANCEL]" at the lower left on
the screen, then press the [ENTER] key.
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tion. Press the [MENU] key to exit the menu mode
and copy the desired data to the clipboard be-
fore carrying out the paste operation.
flashing
5) Use the [CURSOR / ] keys to select the desired
track(s).
If you select a mono track for the copy source, you
can select a mono destination track. If you select
stereo pair tracks for the copy source, you can
select stereo pair destination tracks.
8) Press the [ENTER] key.
The display returns show to the screen in which
"Copy Part" is highlighted.
9) Press the [MENU] key to exit the menu mode.
6) Use the [CURSOR ] key to move the cursor to
"[ENTER]" at the lower right on the screen, then
press the [ENTER] key.
• Pasting clipboard data
The display shows "Please Wait!", immediately fol-
lowed by "Completed!" when the MR-8 completes
the paste operation.
To cancel the paste operation, move the cursor to
"[CANCEL]" at the lower left on the screen, then press
the [ENTER] key.
1) Store the LOCATE A point where you want to paste
the data (see page 53).
If you paste the data to the same position as the
copied part, you can skip this step (because you
have already stored it as the LOCATE A point be-
fore the copy operation).
2) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
3) Use the [CURSOR ] key to highlight "Part", then
press the [ENTER] key.
The display now shows the part edit menu selec-
tion screen, in which "Paste Part" is highlighted ini-
tially.
7) Press the [ENTER] key.
The display returns show to the screen in which
"Paste Part" is highlighted.
4) While "Paste Part" is highlighted, press the
8) Press the [MENU] key to exit the menu mode.
[ENTER] key.
The display now shows the screen for selecting the
track(s) to which you want to paste the data.
<Note>
If you are not satisfied with the result, press the
[UNDO/REDO] key to undo the operation (see
page 68).
<Note>
If you are going to carry out the paste operation
when no data is pasted on the clipboard, the er-
ror message (“Clip board Empty!”) is shown on the
display and the MR-8 does not accept the opera-
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5) Use the [CURSOR ] key to highlight "Copy Paste",
then press the [ENTER] key.
Copying/pasting (2)
The display now shows the screen for selecting the
source track(s) and destination track(s) of copy/
paste. "Source Track" selects the copy source
track(s), while "Dest. Track" selects the paste desti-
nation track(s).
The following describes how to copy a part of
the mono or stereo track(s) and paste it to the
same position of the other track(s).
Unlike the method described in "Copying/past-
ing a part (1)" earlier, you cannot set the desired
paste position with this method. In other words,
the paste position is always the LOCATE A point
of the copy operation.
flashing
LOCATE A
point
LOCATE B
point
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
6) Use the [CURSOR / ] keys to select the source
track(s) to be copied.
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
7) Use the [CURSOR ] key to move the cursor to
the option for "Dest.Track".
<Note>
You cannot copy/paste track data of a song
protected. Release the protection before mak-
ing the copy/paste operation.
8) Use the [CURSOR / ] keys to select the
destination track(s).
If you select a mono track for the copy source in
step 6 above, you can select a mono destination
track. If you select stereo pair tracks for the copy
source in step 6 above, you can select stereo pair
destination tracks.
1) Load the song you want to edit.
2) Store the LOCATE A and LOCATE B points (see
page 53).
You can check the part by playing back between
the LOCATE A and LOCATE B points (see page 68).
<Note>
You cannot select the same track(s) for the
copy source and destination.
3) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
9) Use the [CURSOR ] key to move the cursor to
"ENTER" at the lower right on the screen,then press
the [ENTER] key.
The display shows "Please Wait!", immediately fol-
lowed by "Completed!" when the MR-8 completes
the copy operation.
4) Use the [CURSOR ] key to highlight "Part", then
press the [ENTER] key.
The display now shows the part edit menu
selection screen.
To cancel the copy/paste operation, move the cur-
sor to "[CANCEL]" at the lower left on the screen,
then press the [ENTER] key.
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Moving the desired part to the other track(s)
You can move the desired part of the desired
mono or stereo track(s) to the other desired
track(s). After the part is moved, the original part
on the source track(s) becomes silent.
LOCATE A
point
LOCATE B
point
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
10) Press the [ENTER] key.
The display returns show to the screen in which
"Copy-Paste Part" is highlighted.
<Note>
You cannot move data of a song protected.
Release the protection before moving data.
11) Press the [MENU] key to exit the menu mode.
<Note>
If you are not satisfied with the result, press
the [UNDO/REDO] key to undo the opera-
tion (see page 68).
1) Load the song you want to edit.
2) Store the LOCATE A and LOCATE B points (see
page 53).
You can check the part by playing back between
the LOCATE A and LOCATE B points (see page 68).
3) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
4) Use the [CURSOR ] key to highlight "Part", then
press the [ENTER] key.
The display now shows the part edit menu selec-
tion screen, in which "Erase Part" is highlighted ini-
tially.
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5) Use the [CURSOR ] key to highlight "Move Part",
then press the [ENTER] key.
The display now shows the screen for selecting the
source track(s) and destination track(s) of the move
operation. "Source Track" selects the move source
track(s), while "Dest. Track" selects the move
destination track(s).
flashing
10) Press the [ENTER] key.
6) Use the [CURSOR / ] keys to select the move
The display returns show to the screen in which
"Move Part" is highlighted.
source track(s).
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
11) Press the [MENU] key to exit the menu mode.
7) Use the [CURSOR ] key to move the cursor to the
option for "Dest.Track".
<Note>
If you are not satisfied with the result, press
the [UNDO/REDO] key to undo the opera-
tion (see page 68).
8) Use the [CURSOR / ] keys to select the move
destination track(s).
If you select a mono track for the move source in
step 6 above, you can select a mono destination
track. If you select stereo pair tracks for the move
source in step 6 above, you can select stereo pair
destination tracks.
<Note>
You cannot select the same track(s) for the
move source and destination.
9) Use the [CURSOR ] key to move the cursor to
"ENTER" at the lower right on the screen,then press
the [ENTER] key.
The display shows "Please Wait!", immediately fol-
lowed by "Completed!" when the MR-8 completes
the move operation.
To cancel the move operation, move the cursor to
"[CANCEL]" at the lower left on the screen, then press
the [ENTER] key.
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5) Use the [CURSOR ] key to highlight "Change
Exchange parts between tracks
Part", then press the [ENTER] key.
The display now shows the screen for selecting the
source track(s) and destination track(s) of the
exchange operation. "Source Track" selects the
exchange source track(s), while "Dest. Track"
selects the exchange destination track(s).
You can exchange parts between mono or stereo
tracks.
LOCATE B
point
LOCATE A
point
ABS ZERO
REC END
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
flashing
6) Use the [CURSOR / ] keys to select the exchange
source track(s).
You can select from among mono tracks (1 through
8) and stereo pair tracks (1/2, 3/4, 5/6 and 7/8).
<Note>
You cannot exchange data of a song protected.
Release the protection before exchanging data.
7) Use the [CURSOR ] key to move the cursor to
the option for "Dest.Track".
1) Load the song you want to edit.
8) Use the [CURSOR / ] keys to select the exchange
destination track(s).
2) Store the LOCATE A and LOCATE B points (see
If you select a mono track for the exchange source
in step 6 above, you can select a mono destination
track. If you select stereo pair tracks for the
exchange source in step 6 above, you can select
stereo pair destination tracks.
page 53).
You can check the part by playing back between
the LOCATE A and LOCATE B points (see page 68).
3) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
<Note>
The display shows the menu selection screen, in
which "System" is highlighted initially.
You cannot select the same track(s) for the
exchange source and destination.
9) Use the [CURSOR ] key to move the cursor to
"[ENTER]" at the lower right on the screen, then
press the [ENTER] key.
The display shows "PleaseWait!", immediately
followed by "Completed!" when the MR-8 completes
the part exchange operation.
4) Use the [CURSOR ] key to highlight "Part", then
press the [ENTER] key.
To cancel the part exchange operation, move the
cursor to "[CANCEL]" at the lower left on the screen,
then press the [ENTER] key.
The display now shows the part edit menu selec-
tion screen, in which "Erase Part" is highlighted ini-
tially.
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10) Press the [ENTER] key.
The display returns show to the screen in which
"Change Part" is highlighted.
11) Press the [MENU] key to exit the menu mode.
<Note>
If you are not satisfied with the result, press
the [UNDO/REDO] key to undo the opera-
tion (see page 68).
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Synchronizing with MIDI
By connecting the external MIDI devices (such as a sequencer, sound module, computer,
etc.) via the [MIDI OUT] connector of the MR-8, you can make powerful recording.
For example, by synchronizing a sequencer with the MR-8 during playback, you can mix
down signals (such as a vocal, guitar, etc.) recorded on the MR-8 tracks and audio from a
sound module.
You can synchronize MIDI with the MR-8 by connecting a MIDI device to the [MIDI OUT]
connector on the MR-8 and sending out MTC (MIDI time code) or MIDI clock (with Song
Position Pointer) from the MR-8.
MIDI sync/MTC frame rate settings
Synchronization using MTC
While the MR-8 is stopped, you can set the refer-
The following describes how to synchronize a
ence of MIDI synchronization to "MTC" and the
sequencer to the MR-8 which supports MTC (MIDI
MTC frame rate appropriately to match the se-
Time code).
quencer.
Connection
<MTC start time>
The MTC from the MR-8 has an hour offset,
which is fixed. Therefore, when starting the MR-
8 from the beginning of a song (ABS ZERO), the
MTC starts from "01h00m00s00f".
Connect the [MIDI OUT] connector of the MR-8
to the [MIDI IN] connector of an external MIDI
sequencer using a MIDI cable (not supplied).
1) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
COMPACT FLASH CARD
MIDI OUT
The display shows the menu selection screen, in
which "System" is highlighted initially.
MIDI OUT
MIDI IN
MIDI sequencer etc.
Settings of the MR-8 and MIDI sequencer
2) While "System" is highlighted, press the [ENTER]
key.
1) In the "System" menu of the menu mode, set the
"Midi Sync Out" item to "MTC" and the "MTC Frame
The display now shows the system menu screen, in
which "Card Format" is highlighted initially.
Rate" to an appropriate frame rate.
See "MIDI sync/MTC frame rate settings" below for
details.
2) Enable the external MIDI sequencer to synchronize
to MTC.
See the operation manual of the sequencer for
details.
3) Use the [CURSOR ] key to highlight "Midi Sync
Out", then press the [ENTER] key.
3) Press the [PLAY] key of the MR-8 to start playback.
The sequencer also starts playback while
synchronizing to the MR-8.
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The current option (the default is "Off") flashes.
You can now select the desired one from among
three options below.
• Off: No signal is output from the [MIDI OUT]
connector.
• CLK: MIDI clock with Song Position Pointer is
output from the [MIDI OUT] connector.
• MTC: MIDI time code is output from the [MIDI
OUT] connector.
Synchronization using MIDI clock
The following describes how to synchronize a
sequencer to the MR-8 using MIDI clock. Use this
method if the sequencer does not support MTC
(MIDI Time code)
<Notes>
• To synchronize a sequencer to the MR-8 using
MIDI clock, you have to make the signature/
tempo map in the MR-8. The MIDI clock is
output according to the signature/tempo
map in the MR-8. When starting recording,
synchronize the sequencer to the MIDI clock
fed from the MR-8.
• Generally, a sequencer supporting MIDI song
position pointer as well as MIDI clock can
synchronize to the MR-8 when you start
playback of the MR-8 from the middle of a song.
It locates the current song position and chase
the MR-8. However, note that some sequencer
may not synchronize to the MR-8.
4) Use the [CURSOR / ] keys to select "MTC", then
press the [ENTER] key.
"Midi Sync Out" setting is now effective, while "Midi
Sync Out" is highlighted on the screen.
Connection
As with the connection for MTC synchronization,
connect the [MIDI OUT] connector of the MR-8
to the [MIDI IN] connector of an external MIDI
sequencer using a MIDI cable.
5) Use the [CURSOR ] key to highlight "MTC
FrameRate", then press the [ENTER] key.
The current option (the default is "25") flashes.
You can now select a frame rate from among four
options: "24", "25", "30nd" and "30df".
Settings of the MR-8 and MIDI sequencer
1) In the "System" menu of the menu mode, set the
"Midi Sync Out" item to "Clk".
See "MIDI sync/MTC frame rate settings" above
about how to set.
2) In the "Song" menu of the menu mode, create the
signature/tempo map by setting "Signature Map"
and "Tempo Map" appropriately.
See "Using the rhythm guide function" on page 79
for details about how to set these items.
3) Enable the external MIDI sequencer to synchronize
to MIDI clock.
See the operation manual of the sequencer for
details.
6) Use the [CURSOR / ] keys to select the desired
frame rate, then press the [ENTER] key.
The frame rate setting is now effective, while "MTC
FrameRate" is highlighted on the screen.
4) Press the [PLAY] key of the MR-8 to start playback.
The sequencer also starts playback while
synchronizing to the MR-8.
7) Press the [MENU] key to exit the menu mode.
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Using the rhythm guide function
The MR-8 provides the metronome function which can output the guide click for recording.
To output the guide click, create the signature/tempo map using the "Signature Map" and
"Tempo Map" items and set the click level using the "Click level" item in the menu mode. The
rhythm guide click is output together with the stereo output signals during recording/play-
back.
Creating the signature/tempo map
Setting the signature map
First, set the signature for each bar in the internal
programmable signature/tempo map.
For example, you can set the signature to 4/4 for
bars 1 and 2, and set to 2/4 from bar 3, etc.
The signature map specifies the signature at the
signature changing point. Each signature specified
in the signature map is effective until another sig-
nature is specified.
To output the guide click or feed the MIDI clock
and song position pointer to an external MIDI de-
vice, you have to set the signature map, as well as
the tempo map which will be described later.
3) Use the [CURSOR ] key to highlight "Signature
Map", then press the [ENTER] key.
The display shows the current signature map.
By default, "1bar -> 4/4" and "---bar -> ---" are shown.
In this condition, the signature is set to "4/4" from
the beginning to the end of a song.
If you want to change the signature from the middle
of a song, use the "---bar -> ---" line.
1) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The display shows the menu selection screen, in
which "System" is highlighted initially.
Let's assume to specify the signatures as below.
2) Use the [CURSOR ] key to highlight "Song", then
from bar 1 to bar 3
from bar 4 to bar 7
from bar 8 to bar 11
from bar 12 to bar 15
-> 4/4
-> 3/4
-> 4/4
-> 5/8
press the [ENTER] key.
The display now shows the song edit menu screen,
in which "Select Song" is highlighted initially.
from bar 16 to the last bar -> 3/4
4) Use the [CURSOR ] key to highlight "---bar -> ---",
then press the [ENTER] key.
The display shows the screen for new signature
setting. "2" for bar number entry flashes. You can
enter a numeric value between 1 and 999.
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flashing
5) Use the [CURSOR / ] keys to enter "4".
9) Use the [CURSOR ] key to highlight "---bar -> ---",
then press the [ENTER] key.
The display shows the screen for new signature
setting as step 4 above. Follow the same procedure
as described above until you finish all settings.
You can make up to 64 bar/signature settings.
flashing
10) After completing all settings, use the [CURSOR
]
key to return the display to show the screen in which
"Signature Map" is highlighted.
Then, continue to the procedure for tempo setting
described on page 82.
To edit the signature map you created, see below.
6) Use the [CURSOR ] key to flash "4/4" for "Sig."
setting.
You can select a desired signature from among 1/4,
2/4, 3/4, 4/4, 5/4, 1/8, 2/8, 3/8, 4/8, 5/8, 6/8,
7/8 and 8/8.
Changing the bar number or signature
You can change the bar number or signature you
specified.
flashing
1) While the display shows the signature map screen,
use the [CURSOR / ] key to highlight the setting
you want to change, then press the [ENTER] key.
The display changes to show the screen where the
bar number flashes, showing that you can now edit
it.
7) Use the [CURSOR / ] keys to enter "3/4".
flashing
8) Use the [CURSOR ] key to move the cursor to
"[ENTER]" at the lower center of the screen, then
press the [ENTER] key.
flashing
The bar and signature setting above is completed
and the display changes to show the signature map
screen, in which the new setting is reflected.
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2) Use the [CURSOR / ] keys to enter a desired
number.
3) Use the [CURSOR ] key to highlight the
signature value.
You can now select a signature.
4) Use the [CURSOR / ] keys to select a desired
signature.
5) Use the [CURSOR ] key to move the cursor to
"[ENTER]" at the lower center of the screen, then
press the [ENTER] key.
The new bar and signature setting above is now
effective.
3) To exit the menu mode, press the [MENU] key.
You can also exit the menu mode by pressing the
[CURSOR ] key as many times as required until
exiting the menu mode.
6) To exit the menu mode, press the [MENU] key.
You can also exit the menu mode by pressing the
[CURSOR ] key as many times as required until
exiting the menu mode.
Changing the bar offset
Deleting an unnecessary bar/signature setting
If you locate the ABS zero point (the beginning
of a song) while the time base is set to Bar/Beat/
Clk, the display will show "-2bar 1 00clk" by
default. This means the ABS zero point corre-
sponds to "bar -2, beat 1".
You can delete an unnecessary bar/signature
setting from the signature map.
1) On the signature map screen, use the [CURSOR
/ ] key highlight the bar/signature setting you
want to delete, then press the [ENTER] key.
The display changes to show the screen where the
bar number flashes.
This offset (the Bar/Beat position at the ABS zero
point) is called "bar offset". You can set a desired
bar offset if necessary.
1) Bring up the song edit menu screen and use the
[CURSOR ] key to highlight "Bar Offset" on the
first page of the screen, then press the [ENTER]
key.
The current bar offset flashes ("-2bar" by default),
showing that you can now edit it.
flashing
2) Use the [CURSOR ] key to move the cursor to
"[DEL]" at the lower right of the screen, then press
the [ENTER] key.
The selected setting is immediately deleted.
The following shows the screen examples for
deleting "16bar -> 3/4".
flashing
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You can select from among the following op-
tions.
Creating the tempo map
After setting the signature map, you have to cre-
ate the tempo map.
Like the signature map, the tempo map specifies
the tempo at the tempo changing point. Each
tempo specified in the signature map is effective
until another tempo is specified.
For example, you can set the tempo to 120 at the
third beat in bar 4, and set to 90 at the second
beat in bar 12, etc.
By creating the signature map and tempo map,
the signature/tempo map is completed, and you
can output the guide click or feed the MIDI clock
and song position pointer to an external MIDI
device.
option
-8bar
meaning
meaning
option
-3bar
ABS Zero=-8bar
ABS Zero=-7bar
ABS Zero=-6bar
ABS Zero=-5bar
ABS Zero=-4bar
ABS Zero=-3bar
ABS Zero=-2bar
ABS Zero=-1bar
ABS Zero=1bar
-7bar
-2bar
-6bar
-5bar
-4bar
-1bar
0bar
2) Use the [CURSOR / ] keys to select a desired
option, then press the [ENTER] key.
The selected option is now effective, while
"Bar Offset" is highlighted on the screen.
3) To exit the menu mode, press the [MENU] key.
You can also exit the menu mode by pressing the
[CURSOR ] key as many times as required until
exiting the menu mode.
Let's assume to create the tempo map as below.
The first beat in bar 1
-> 120
The second beat in bar 4 -> 180
The third beat in bar 8
The first beat in bar 12
-> 90
-> 120
The fourth beat in bar 16 -> 250
1) Bring up the song edit menu screen and use the
[CURSOR ] key to highlight "Tempo Map", then
press the [ENTER] key.
The display shows the screen for new tempo set-
ting. By default, "1bar 1 -> 120bpm" and "---bar - -> -
--bpm" are shown.
In this condition, the tempo is set to "120bpm" from
the beginning to the end of a song.
You can create the tempo map as shown above by
the following procedure.
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2) Use the [CURSOR ] key to highlight
"---bar - -> ---bpm", then press the [ENTER] key.
The display shows the screen for new tempo
setting. Initially, the upper "2" for bar number
entry flashes. You can enter a numeric value
between 1 and 999.
flashing
7) Use the [CURSOR / ] keys to enter "180".
flashing
flashing
8) Use the [CURSOR ] key to highlight "[ENTER]" at
the lower center of the screen, then press the
[ENTER] key.
The tempo setting above is completed and the
display changes to show the tempo map screen, in
which the new setting is reflected.
If you want to cancel the setting, highlight
"[CANCEL]" instead of "[ENTER]", then press the
[ENTER] key.
3) Use the [CURSOR / ] keys to enter "4".
flashing
4) Use the [CURSOR ] key to flash "1" for "Beat"
setting.
You can enter a beat number between 1 and 8.
flashing
9) Use the [CURSOR ] key to highlight
"---bar - -> ---bpm", then press the [ENTER] key.
The display shows the screen for new tempo
setting as shown in step 2 above. Follow the same
procedure as described above until you finish all
settings.
5) Use the [CURSOR / ] keys to enter "2".
flashing
10) After completing all settings, use the [CURSOR
key to return the display to show the menu
]
selection screen.
Then, in order to use the rhythm guide function,
continue to the procedure for click level setting
described on page 85.
6) Use the [CURSOR ] key to flash "120" for "Tempo"
setting.
You can enter a tempo value between 30 and 250.
To edit the tempo map you created, see below.
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Editing the tempo map
Deleting an unnecessary tempo setting
You can delete an unnecessary tempo setting
from the tempo map.
You can edit the tempo map you created.
1) While the display shows the tempo map screen,
use the [CURSOR / ] key to highlight the setting
1) On the tempo map screen, use the [CURSOR / ]
key highlight the tempo setting you want to delete,
you want to change, then press the [ENTER] key.
The display changes to show the screen where the
bar number currently set is highlighted, showing
that you can now edit it.
then press the [ENTER] key.
The display changes to show the screen where the
bar number currently set is highlighted, showing
that you can now edit it.
flashing
flashing
2) Use the [CURSOR / ] keys to enter a desired bar
number.
2) Use the [CURSOR ] key to move the cursor to
"[DEL]" at the lower right of the screen, then press
the [ENTER] key.
The selected setting is immediately deleted and the
subsequent settings go up in the list.
3) Use the [CURSOR ] key to highlight the beat
number currently set.
You can now edit the beat number.
The following shows the screen examples for
deleting "12bar 1 -> 120bpm".
4) Use the [CURSOR / ] keys to enter a desired
number.
5) Use the [CURSOR ] key to highlight the tempo
value currently set.
You can now edit the tempo value.
6) Use the [CURSOR / ] keys to enter a desired
tempo value.
7) After editing is completed, use the [CURSOR
]
key to move the cursor to "[ENTER]" at the lower
center of the screen, then press the [ENTER] key.
The new tempo setting above is now effective, while
the display changes to show the tempo map screen.
8) To exit the menu mode, press the [MENU] key.
You can also exit the menu mode by pressing the
[CURSOR ] key as many times as required until
exiting the menu mode.
3) To exit the menu mode, press the [MENU] key.
You can also exit the menu mode by pressing the
[CURSOR ] key as many times as required until
exiting the menu mode.
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You can select the click level from among levels 1
through 10 and Off (default). Selecting larger level
number outputs the louder rhythm guide click.
Setting the click level
After creating the signature/tempo map, set the
click level finally. In the initial condition, the click
is not output (the click level is set to "Off").
4) To exit the menu mode, press the [MENU] key.
As described above, you can hear the rhythm guide
click by setting the signature/tempo map and click
level.
Therefore, to use the rhythm guide function, you
have to set to output the click at the desired level.
The click is output via the stereo buss (L, R), and
you can play back or record while listening to the
rhythm guide.
1) In the menu selection screen, use the [CURSOR
]
key to highlight "System", then press the [ENTER]
key.
The display now shows the system menu screen, in
which "Card Format" is highlighted.
<Note>
When mixing down tracks or recording the
mixed stereo signals to an external master
recorder, set the "Click Level" to "Off".
Otherwise, the click is also output from the
[STEREO OUT (L, R)] jacks together with the
mixdown signals.
2) Use the [CURSOR ] key to highlight "Click Level",
then press the [ENTER] key.
The current click level flashes (it is set to "Off" by
default).
flashing
3) Use the [CURSOR / ] keys to select a desired
click level, then press the [ENTER] key.
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WAV file conversion
You can convert track data recorded on tracks 7/8 (which consists of an L/R pair of mono
WAV files) to a stereo WAV file, which can be exported to a personal computer.
The following describes how to convert data on tracks 7/8 (which may be bounced from
other tracks or simply recorded in stereo) to a stereo WAV file.
Procedure of file conversion
Two mono WAV files recorded on tracks 7/8
are converted to a stereo WAV file as shown
below. (Note that only files recorded on tracks
7/8 can be converted to a stereo WAV file.)
The following is assumed that the song whose
track data you want to convert is loaded.
1) While the recorder is stopped, press the
[7/8 > STEREOWAV FILE] key to enable the file
Track 7
(L ch)
Track 8
(R ch)
Stereo
(L, R)
conversion function.
The display shows the "7/8 > STEREO WAV FILE"
screen, in which you can select the range of track
data to be converted.
You can select between "ABS ZERO to REC END" (i.e.
all data) and "LOCATE A - LOCATE B" (specified
range). By default, "ABS ZERO to REC END" is shown.
<Note>
If you are going to make file conversion when
no WAV data exists on tracks 7/8, an error
message (“Track 7/8 Empty!”) appears and the
operation is canceled.
"NAME = *********" shows the name for the converted
file, and you can enter a desired name. Initially, it
shows the name of the source file, therefore, if you
do not change the name, the same file name is given.
See the next page for details about how to enter a
desired name.
You can select the range of track data to be
converted between all data (from ABS ZERO
to REC END) and a specific part (from the LO-
CATE A and LOCATE B points).
<Note>
When you convert more than one data in the same
song, you have to give a different name for each
converted file. See the <Note> on the next page.
If you want to convert a part of track data, you
have to store the LOCATE A and LOCATE B
points in advance.
Enabling the file conversion
You can enable the WAV file conversion func-
tion by pressing the [7/8 > STEREOWAV FILE] key.
2) After selecting the range to be converted using the
[CURSOR / ] keys, use the [CURSOR ] key to
move the cursor to "[ENTER]" at the lower right of
1-4 > 5/6
1-6 > 7/8
STEREO
WAV FILE
7/8 >
BOUNCE
the screen, then press the [ENTER] key.
The file conversion starts and the percent number
on the screen counts up as the conversion
progresses.
DELETE
If you want to cancel the conversion after the
conversion has started, press the [STOP] key.
[7/8 > STEREO WAV FILE] key
Each press of the [7/8 > STEREO WAV FILE] key
enables or disables the conversion function. The
key lights when the conversion function is en-
abled.
<Note>
If you cancel the conversion after the conver-
sion has started, no file is converted.
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<Note>
If you convert data with the same name
as previously converted data, the follow-
ing screen appears on the display.
This screen warns you that the WAV file
with the same name already exists and asks
you to carry out the conversion by over-
writing the existing file or cancel the con-
version.
When completing the conversion, the screen shows
"Completed!".
3) Press the [ENTER] key.
The MR-8 quits the conversion function and the
display returns to the home screen.
If you carry out the conversion by over-
writing the existing file, use the [CURSOR
] key to move the cursor to "[YES]", then
press the [ENTER] key.
<Editing a file name>
You can edit a file name by the following
procedure.
If you do not want to overwrite the exist-
ing file, use the [CURSOR ] key to move
the cursor to "[NO]", then press the [EN-
TER] key. The display returns to show the
screen for editing the file name, so you
can enter a different file name and then
carry out the conversion.
1. After selecting the range of track data to be
converted, press the [CURSOR ] key to
move the cursor to the leftmost position of
the file name.
If you want to cancel the conversion when
the screen above is shown, use the [CUR-
SOR ] key to move the cursor to "[NO]"
and press the [ENTER] key to show the
screen for editing the file name, and then
press the [7-8>STEREO WAV FILE] key to
quit the conversion function.
flashing
2. Use the [CURSOR / ] keys to move the
edit position and enter a new name with the
character entry keys.
While the leftmost position is flash-
ing, pressing the [1-4>5-6, 1-6>7-8]/
[DELETE] key repeatedly deletes
the current file name.
3. After entering a new name, use the
[CURSOR ] key to move the cursor to
"[ENTER]" at the lower right of the screen,
then press the [ENTER] key.
The conversion is immediately carried out
and then "Completed!" is shown on the
display.
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Exporting data to a personal computer
The MR-8 is equipped with the USB port for direct connection to a personal computer using
a USB cable. This allows you to export stereo WAV file data, which is converted from a pair
of mono WAV files for tracks 7/8, to your computer. The exported data can be played back
or edited using a computer's music software, or used as a source when burning an original
audio CD using a CD-RW drive. You can also export whole song data to a personal computer
for backup only when the remaining space of a CompactFlash card becomes small.
USB cable
POWER
ON
FOOT SW
DC IN
OFF
LIGHT
INT MIC
GUITAR
MIC/LINE
DIGITAL
OUT
INPUT
A
SELECT
2V
Windows Me/2000/XP
machine with the USB
port(s)
Connection to a personal computer
Notes on exporting a file
Connect the [USB] port of the MR-8 to the USB
port of a personal computer using a USB cable,
as shown above. (A USB cable is not supplied
with the MR-8.)
You can export only a stereo WAV file which is
converted from a pair of mono WAV files for
tracks 7/8, as described earlier in "WAV file
conversion".
A mono WAV file or undo file cannot be ex-
ported to a personal computer.
See the next page for details about the export-
able files.
<Note>
When the MR-8 is connected to a computer,
we recommend to use the AC adaptor for
supplying the stable power to the MR-8.
<Note on backup>
<Note>
When exporting whole data of a song on a
card to a personal computer for backup only,
always export the whole song folder, instead
of individual track data.
Only Windows Me, 2000 or XP computers
with the USB port(s) can be used with the
MR-8. Other computers (such as Macintosh
machines) cannot be used.
Check your computer before making connec-
tion.
<Tip>
By using a card reader for CompactFlash
cards on the market, you can back up MR-
8 song data to a personal computer which
does not provides the USB port.
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1) Turn on the power of the personal computer and
the MR-8.
Exporting aWAV file to a personal computer
The following describes the procedure for export-
ing a WAV file to a Windows ME computer.
2) Press the [MENU] key to enter the menu mode.
The MENU screen is shown in which "System" is
highlighted.
<Important note>
Converted stereo WAV files are located in the
"2 MIX" folder in the Song folder, as shown
below. So you can export only a stereo WAV
file in the "2 MIX" folder (indicated by an ar-
row).
3) Highlight "USB" using the [CURSOR ] key, then
Note that, if you export a WAV file which is
located in a folder other than the "2 MIX"
folder, the MR-8 may malfunction.
press the [ENTER] key (or the [CURSOR ] key).
The MR-8 enters the USB mode, while the display
shows the lower screen below.
Song
2 MIX
*********.wav
#####001.wav
#####002.wav
<Note>
While the MR-8 is in the USB mode, no keys
except the [STOP] key are ineffective. Press-
ing the [STOP] key exits the USB mode.
#####003.wav
4) Connect the MR-8 to a personal computer using a
USB cable.
5) Open "My computer" on the computer screen.
You see the "Removable disc" drive added on the
computer. The first time you connect the MR-8,
the device driver is installed automatically.
#####008.wav
6) Open the "Removable disc" drive added, and
select a desired stereoWAV file in the "2 MIX" folder
in a desired song folder, then copy to the computer.
When you open the "Removable disc" drive added,
the contents of the card inserted to the MR-8 are
shown, in which you can see all the song folders.
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Open the "2 MIX" folder in a desired song folder,
and select a desired stereo WAV file then copy to
the computer.
While copying data, the [RECORD] key indicator of
the MR-8 flashes, showing that the card is accessed.
When completing data copy, the indicator turns off.
<Note>
After copying a WAV file in a folder to a
computer, the original file remains. How-
ever, if you execute "move to another
folder", the original file on the card is lost.
7) When completing the data export, disconnect the
MR-8 from the personal computer.
<Note>
To disconnect the MR-8 from the personal
computer after completing the data export,
make sure that the [RECORD] key indica-
tor of the MR-8 is not lit, and follow the
procedure for hardware disconnection of
Windows.
8) Press the [MENU] key to exit the menu mode.
<Tip>
A stereo WAV file transferred to a personal
computer can be played back or edited us-
ing a computer's music software, or used
as a source when burning an original audio
CD using a CD-RW drive.
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Initializing the MR-8
By initializing the MR-8, you can initialize all global menu settings common to all songs, as
well as the time base and display contrast level.
Initialized item
Default setting
Pre-roll time setting
4 seconds
Post-roll time setting
Delay type setting
1 second
L-R (stereo) delay
Off
MIDI sync out setting
25 frames
Off
MTC frame rate setting
Beat resolution mode setting
Click level setting
Off
Time base (shown when turning on the power)
Display contrast level
Bar/Beat
Factory preset level
1) While the recorder is stopped, press the [MENU]
key to enter the menu mode.
The MENU screen is shown in which "System" is
highlighted.
2) While "System" is highlighted, press the [ENTER]
key.
The display now shows the system menu screen in
which "Card Format" is highlighted initially.
4) Press the [CURSOR ] key while holding down the
[RECORD] key.
The settings are immediately initialized, and
"Completed!" is shown. To cancel the initialization,
press the [CURSOR ] key.
3) Use the [CURSOR ] key to highlight "Init Memory",
then press the [ENTER] key.
The display now shows the confirmation screen for
initializing. in which "Yes->RECORD+YES key" and
"No->NO Key" alternatively flash.
5) Press the [ENTER] key.
"Init memory" is highlighted on the display.
6) Press the [MENU] key to exit the menu mode.
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Troubleshooting
If you encounter any problem while operating the MR-8, check the following for the possible
cause of the problem before contacting our service station or dealer.
Troubles for recording
<Trouble 3>
The meter shows very low level and actually
the recording level is too low.
<Trouble 1>
I am going to make recording using the inter-
nal microphone but I cannot see the input level
on the display.
•
Is the [TRIM] control for the input section the
sound source is connected adjusted
appropriately?
•
Is the [INPUT A SELECT] switch on the rear panel
set to "INT MIC"?
Set the [TRIM] control just below the
position where the [PEAK] indicator in the
[INPUT A] section lights at the loudest part
(see page 30).
To make recording using the internal
microphone, set the switch to "INT MIC".
•
Is the [TRIM] control for the [INPUT A] section
adjusted appropriately?
INPUT
A
SELECT
INPUT
A
INPUT
B
Set the sound source near to the internal
microphone or set the [TRIM] control just
below the position where the [PEAK]
indicator in the [INPUT A] section lights at
the loudest part.
UNBAL
/GUITAR
UNBAL
BAL
BAL
GUITAR
DISTORTION
TRIM
TRIM
PEAK
PEAK
LINE
MIC
LINE
MIC
MIN
MAX
INT MIC
MIC/LINE
GUITAR
INPUT A SELECT
<Trouble 4>
The meter shows good level for recording, but
no signal can be monitored via headphones
though the [PHONES VOL] control is brought
up.
•
Is the [RECORD] key flashing and does
"
" light on the display?
Press the [RECORD] key to set the armed
(record-ready) track to the input monitor
mode by pressing only the [RECORD] key.
•
Are the track fader for the recording track and
the [MASTER] fader brought up?
Both of these fader, as well as the [PHONES
VOL] control, have to be brought up in
order to monitor the recording signal via
headphones.
<Trouble 2>
The recorder stopped suddenly when record-
ing.
•
Is there enough recordable space on the
CompactFlash card?
You cannot record onto the CompactFlash
card which is full. Replace it with a new card
or delete unnecessary data (see page 20).
We recommend to bring up both the track
fader for the recording track and the
[MASTER] fader to the “ ” position (see
page 32 and 34).
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<Trouble 5>
•
•
Is the digital recorder set correctly for
During overdubbing, the playback signal of
the recorded track cannot be monitored.
recording the signal fed to the digital input.
See the manual of the digital recorder for
details about the setting.
Did the song data you are going to record onto
the digital recorder created by the normal mode
(44.1-kHz, 16-bit)?
Only song data created by the normal mode
can be output from the [DIGITAL OUT]
connector.
Song data created by the extended mode
(22.05-kHz, 16-bit) cannot be digitally
output.
•
Is the track fader for the playback track brought
up?
During overdubbing, bring up the faders
for both the playback and recording tracks
appropriately. Otherwise, you cannot make
overdubbing while listening to the recorded
track(s) (see page 34).
<Trouble 6>
Auto punch in/out cannot be executed.
Troubles for playback
•
•
Is "
" shown on the screen?
<Trouble 1>
If it is not, press the [AUTO PUNCH] key to
make the auto punch in/out function
active.
During playback, the recorder suddenly ex-
ecutes locating.
Are the punch-in and punch-out points set
correctly?
To check each point, press the [LOCATE A/
IN] or [LOCATE B/OUT] key.
The recorder locates to the punch-in or
punch-out point, while the screen shows the
appropriate time data. If the punch-out
point is earlier than the punch-in point, set
these points appropriately so that the
punch-in point is earlier than the punch-
out point (see page 36).
•
Is "
" or "
" shown on the
display?
If so, the play mode is set to the auto
return or loop mode.
Press the [PLAY MODE] key until "Off" is
selected (see page 50).
<Trouble 2>
Cannot monitor the playback sound.
<Trouble 7>
Cannot record audio data of a song onto an
external digital recorder.
•
Are the track fader(s) for the playback track(s)
and the [MASTER] fader brought up to the
appropriate positions?
You cannot hear the sound of a playback
track if either of the corresponding track
fader or the [MASTER] fader is set at the
minimum position. If you monitor via
headphones, the [PHONE VOL] control also
have to be brought up (see page 32 and
34).
•
Is the connection between the [DIGITAL OUT]
connector on the MR-8 and the optical input
connector of the digital recorder made correctly?
Check the connection, as well as the optical
cable (see page 48).
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Troubles for USB connection
<Trouble 3>
Pressing the [PLAY] key while holding down
the [STOP] key cannot execute the loop play-
back function.
<Trouble 1>
Cannot export a WAV file to a personal com-
puter.
•
Are the LOCATE A and LOCATE B points set
correctly?
•
•
Is the USB cable connected correctly?
Check the connection, as well as the USB
cable (see page 88).
By default, both of these points are set to
the beginning of a song (i.e. "0m00.000s"
or "-2bar 1 00clk"). In this condition, you
cannot carry out the loop playback
function.
Also, if the LOCATE B point is earlier than
the LOCATE A point, you cannot carry out
the loop playback function (see page 53).
Is the personal computer meets the
requirement?
Only Windows Me/2000/XP machines can
be used with the MR-8 (see page 88).
Troubles for power supply
Troubles for effect
<Trouble 1>
The MR-8 suddenly turned off the power.
<Trouble 1>
Cannot apply the effect.
•
•
Are the plugs of the AC adaptor plugged in
firmly?
Check the connection of the AC adaptor with
the MR-8 and AC main outlet (see page 17).
•
Are the [EFFECT SEND] control for the track you
want to apply the effect and track fader brought
up appropriately?
Are the batteries empty? (when supplying the
power from batteries)
Check the batteries (see page 17).
EFFECT
SEND
10
10
10
0
10
0
0
0
Other troubles
The [EFFECT SEND] control for the track you
want to apply the effect have to be brought
up, otherwise, the track signal is not sent to
the internal digital effector (see page 40).
Also, the track fader have to be brought up.
<Trouble 1>
Cannot hear the rhythm guide click, though
the signature/tempo map is set.
•
Is the "Click level" item in the menu mode set
correctly?
By default, this item is set to "Off" and no
rhythm guide click is output.
Set it appropriately (see page 85).
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MR-8 specifications
• Format
: FAT16 (VFAT)
[Inputs/Outputs]
• Recording time
: approximately 25
minutes/128 MB (mono
track)
0 dBu=0.775 Vrms, 0 dBV=1/0 Vrms.
• Analog inputs [INPUT A, INPUT B]
Connectors
: XLR-3-31 type
• The number of tracks : 8
* the number of simultaneously recordable
tracks: 2
1/4-inch, phone type
: -50 dBV (MIC) to +2 dBV
(LINE)
Input level
Input impedance : 1.5kΩ or more (MIC/BAL)
: 40kΩ or more (LINE/UNBAL)
• ADC
• DAC
: 16-bit, delta-sigma
: 16-bit, delta-sigma
: 500kΩ or more (GUITAR/UNBAL)
• Frequency response : 20 Hz to 20 kHz
• Dynamic range : 88 dB or more (TYPICAL)
* Normal mode
• Stereo analog output [STEREO OUT (L, R)]
Connectors
Nominal output level : -10 dBV (unbalanced)
Load impedance : 10kΩ or more
: 1/4-inch, phone type
• Total harmonic distortion : 0.05% or more
• Headphones output [PHONES]
(TYPICAL)/Normal
mode
Connectors
: 1/4-inch, stereo phone
type
: 16Ω or more
[General]
Load impedance
Output level : 20mW or more (@ 32Ω load)
• Weight (net)
: MR-8/approx. 1.6kg
: AD-12A/approx. 500g
• MIDI output [MIDI OUT]
Connector
Format
: DIN 5-pin
: conformed to the MIDI
standard
• Dimensions
: 283 (W) x 215 (D) x 65 (H) mm
• Power requirements : DC 12 V
: Using the AC adaptor or six AA-
• Digital output [DIGITAL OUT]
type alkaline batteries
Connector
Format
: Toslink optical type
: IEC 60958 (S/P DIF)
• Supplied accessories : AC adaptor
: Owner’s manual
* Only normal mode song data is output.
• Footswitch
Connector
Level
• USB
* Changes in specifications and features may
be made without notice or obligation.
* CompactFlashTM is the trademark of SanDisk
Corporation in U. S. A. and licensed to CFA
(CompactFlashTM Association).
: 1/4-inch, phone type
: TTL level
Connector
: B type (standard)
* The polarity of the supplied AC adaptor is
center plus/outer minus.
[Record/playback]
• Recording medium
: CompactFlashTM card
• Sampling frequencies
[Pin assignment of XLR connectors]
: 44.1 kHz (Normal mode)
: 22.05 kHz (Extended
mode)
1
1
2
3
GND
HOT
COLD
2
• Quantization
: 16 bits, linear (non
expanded)
3
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Physical dimensions
POWER
ON
USB
FOOT SW
DC IN
OFF
LIGHT
INT MIC
INPUT
MIC/LINE
GUITAR
DIGITAL
OUT
A
SELECT
12V
[NORMAL MODE]
283
INPUT
A
SELECT
INPUT
A
INPUT
B
STEREO OUT
L
1
R
2
DIGITAL MULTITRACKER
PHONES
UNBAL
UNBAL
/GUITAR
BAL
TRIM
BAL
GUITAR
DISTORTION
TRIM
PHONES VOL
PEAK
PEAK
LINE
MIC
MIN
MAX
LINE
MIC
MIN
MAX
MIC SIMULATION
CONDENSER
EFFECT
MIC
DYNAMIC
TUBE
REVERB
/
DELAYTIME
INPUT
A
BRIT STACK
US METAL
60's COMBO
MIN
MAX
AMP SIMULATION
ROOM
HALL
EFFECT
SEND
10
R
10
R
0
L
10
R
0
L
10
R
0
L
0
L
PLATE
DELAY
1-4
1-6
>
>
5/6
7/8
STEREO
WAV FILE
NO
-1
YES
+1
7/8
>
BOUNCE
PAN
DELETE
POWERFUL
NATURAL
BRIGHT
REC
SELECT
MASTERING
CURSOR
1
2
3
4
5
/
6
7
/
8
MASTER
+
-
_
0
CONTRAST
MENU
LOCATE
MAX
MAX
ENTER
PLAY MODE
A
/
IN
B
G
/
OUT
STORE
A
B
C
1
D
E
F
2
H
I
3
J
K
L
4
TIME BASE
SELECT
UNDO
/REDO
RESET
0
RETURN
AUTO PUNCH
COUNTER
STOP
MIN
MIN
P
Q
R
6
S
T
U
7
V
W
X
8
Y
F
Z
9
M
N
O
5
RECORD
PLAY
REWIND
FWD
LOCATE REC END
LOCATE ABS ZERO
A
-
B
PLAY
Block diagram
When using the normal mode
RECORDER
ST
BAL
INPUT A
UNBAL
L
R
EFF
TRK 1 FADER
MASTER
FADER
TRK 1 PAN
TRK 1 EFF
INPUT FX
MASTERING FX
IN 1
OUT 1
A/D
INT MIC
ST OUT L
ST OUT R
DA/C
TRIM
TRK 2 FADER
MONO/ST
DISTORTION
PHONES
VOL
TRK 2 PAN
TRK 2 EFF
OUT 2
IN 2
A/D
BAL
REVERB/DELAY
PHONES 1
PHONES 2
INPUT B
TRIM
UNBAL
TRK 3 FADER
TRK 4 FADER
TRK 3 PAN
TRK 3 EFF
IN 3
OUT 3
OUT 4
REVERB/DELAY TIME
DIGITAL OUT
ENCODE
MONO/ST
TRK 4 PAN
TRK 4 EFF
IN 4
TRK 5/6 FADER
IN 5
IN 6
OUT 5
OUT 6
TRK 7/8 FADER
IN 7
IN 8
OUT 7
OUT 8
96
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MR-8 Owner’s Manual
When using the bounce mode (1-4 > 5/6 mode)
RECORDER
ST
L
R
EFF
TRK 1 FADER
MASTER
FADER
TRK 1 PAN
TRK 1 EFF
MASTERING FX
IN 1
OUT 1
TRK 2 FADER
TRK 2 PAN
TRK 2 EFF
OUT 2
IN 2
REVERB/DELAY
TRK 3 FADER
TRK 4 FADER
TRK 3 PAN
TRK 3 EFF
IN 3
OUT 3
OUT 4
REVERB/DELAY TIME
TRK 4 PAN
TRK 4 EFF
IN 4
TRK 5/6 FADER
IN 5
IN 6
OUT 5
OUT 6
ST OUT L
ST OUT R
DA/C
PHONES
VOL
TRK 7/8 FADER
IN 7
IN 8
OUT 7
OUT 8
PHONES 1
PHONES 2
DIGITAL OUT
ENCODE
When using the bounce mode (1-6 > 7/8 mode)
RECORDER
ST
L
R
EFF
TRK 1 FADER
MASTER
FADER
TRK 1 PAN
TRK 1 EFF
MASTERING FX
IN 1
OUT 1
TRK 2 FADER
TRK 2 PAN
TRK 2 EFF
OUT 2
IN 2
REVERB/DELAY
TRK 3 FADER
TRK 4 FADER
TRK 3 PAN
TRK 3 EFF
IN 3
OUT 3
OUT 4
REVERB/DELAY TIME
TRK 4 PAN
TRK 4 EFF
IN 4
TRK 5/6 FADER
IN 5
IN 6
OUT 5
OUT 6
ST OUT L
ST OUT R
DA/C
PHONES
VOL
TRK 7/8 FADER
IN 7
IN 8
OUT 7
OUT 8
PHONES 1
PHONES 2
DIGITAL OUT
ENCODE
97
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MR-8 Owner’s Manual
MIDI Implementation Chart
(Digital Multitracker)
Date:
Version: V1.00
Model MR-8
Remarks
Transmitted
Recognized
Function............
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Default
Basic
Changed
Channel
Default
Message
Altered
Mode
*****************************
X
Note
Number:
*****************************
True Voice
X
X
X
X
Note ON
Note OFF
Velocity
Key's
After
Touch
Channel's
X
X
X
X
Pitch Bend
Control
Change
X
X
X
Program
Change:
True #
*****************************
rem. 1
X
System Exclusive
X
X
X
X
: Quarter Frame
: Song Position
: Song Select
: Tune
Common
X
X
X
X
: Clock
System
Real Time
: Commands
rem. 2
X
X
X
X
X
X
X
X
: Local ON/OFF
: All Notes OFF
: Active Sense
: Reset
Aux.
Message
Notes
rem.1 : MTC
rem. 2 : START, STOP, CONTINUE
:Yes
X : No
Mode 1: OMNI ON, POLY
Mode 3: OMNI OFF, POLY
Mode 2: OMNI ON, MONO
Mode 4: OMNI OFF, MONO
98
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MR-8 Owner’s Manual
Index
Metronome ............................................................79
MTC ........................................................................77
<A>
Amp simulation .............................................30, 38
Absolute time ..........................................................8
AC adaptor ............................................................17
Auto return ............................................................50
Auto play ...............................................................50
Accessary .............................................................100
<N>
Normal mode ....................................................7, 21
<O>
Over dubbing ........................................................34
<B>
<P>
Beginning of the song .....................................8, 52
Battery ....................................................................17
Bounce ...................................................................42
Back light ...............................................................18
Bar offset ...........................................................8, 81
Block diagram .......................................................96
Playback ..................................................32, 34, 49
Power supply ..................................................5, 17
PAN .........................................................................45
Part .........................................................................68
Punch in/out .........................................................35
Play mode .............................................................50
Preroll .....................................................................55
PEAK LED .................................................30, 32, 34
Protect ..............................................................20, 60
Paste ..........................................................63, 70, 72
Postroll ...................................................................55
Part exchange ........................................................75
Pin assignment ......................................................95
<C>
Character entry key .............................................21
Counter function ..................................................52
Counter 0 reset .....................................................52
Cueing ....................................................................49
Clip board ..............................................................70
Click level ...............................................................85
Contrast .................................................................28
Copy ..........................................................63, 70, 72
Computer ...............................................................88
<R>
Recording time ......................................................16
Resolution ..............................................................56
Reset .......................................................................52
Reverb ....................................................................39
Redo ...................................................32, 34, 62, 68
Remain ...............................................................9, 27
Repro monitor .........................................................9
Recording ........................................................31, 33
Recording level .......................................30, 32, 34
REC END ............................................................8, 52
<D>
Delay ......................................................................39
Distortion ........................................................30, 39
Display ...................................................................27
Demonstration song ............................................19
<E>
Erase .................................................................62, 69
Effects .....................................................................38
Effect send .............................................................40
Extended mode .................................................7, 21
<S>
Simulation .......................................................30, 38
Signature map ......................................................79
Slot ..........................................................................16
Song ....................................................................7, 57
Song name ......................................................21, 58
Synchronization ..................................................77
Storing the punch in/out points ........................36
Storing the locate points ......................................53
<F>
Flash card ..............................................................16
Format ....................................................................25
Foot switch .............................................................35
<G>
Gain ......................................................9, 30, 32, 34
<T>
<I>
Time base ..........................................................8, 28
Tempo map ...........................................................79
Track ................................................................29, 62
Trouble shutting ...................................................92
Trim .....................................................9, 30, 32, 34
Track fader .......................................19, 31, 33, 44
Track exchange .....................................................66
Insert Effects ...................................................30, 38
INPUT select switch ..............................................29
Input monitor ............................................9, 32, 33
Internal microphone .....................................29, 31
<L>
Low battery display ..............................................18
Loop ........................................................................50
Locate .....................................................................52
Locate points .........................................................53
<U>
Undo ..................................................32, 34, 62, 68
Undo file ................................................................61
USB ..........................................................................88
<M>
Master recorder ....................................................47
Mastering effects ..................................................41
Mic simulation ...............................................30, 38
MIDI .................................................................77, 98
Mix down ..............................................................47
Move ................................................................65, 73
<W>
WAV file ............................................................7, 86
Warning message .................................................27
99
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MR-8 Owner’s Manual
Optional accessaries
Dynamic microphone
Model M521
Headphone distributor
Model PH-50
RP Stereo Headphone
Model T40RP
XLR type (Female) -> PHONE
RP dynamic type, Closed type
RP Stereo Headphone
Model T50RP
Stereo Headphone
Model T-5
Coaxial/Optical convertor
Model COP-1/96k
RP dynamic type, Semi-open
type
Dynamic type, Semi-open type
Personal Monitor
Model 6301B/BX
Foot switch
Model 8051
Stereo Headphone
Model T-7
Dynamic type, Semi open type
RP Stereo Headphone
Model T20RP
RP dynamic type, Semi-open
type
Optical Cable
Model 8562
Toslink optical type (2m)
Powered near field studio
monitor
Model NF-01A
100
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MR-8 Owner’s Manual
Declaration of EC Directive
This equipment is compatible with the EMC Directive (89/336/EEC) - Directive on approximation of member nation's ordinance
concerning the electromagnetic compatibility and with the Low Voltage Directive (73/23/EEC) - Directive on approximation of
member nation's ordinance concerning electric equipment designed to be used within the specified voltage range.
The Affect of Immunity on This Equipment
The affect of the European Specification EN50082-1 (coexistence of electromagnetic waves - common immunity specification)
on this equipment are as shown below.
In the electrical fast transient/burst requirements, surge, conducted disturbances by radio-frequency fields, power frequency
magnetic field, radiate electromagnetic field requirements and static electricity discharging environment, this could be affected by
generation of noise in some cases.
FOSTEX DISTRIBUTORS LIST IN EUROPE
* Including non-EU countries (as of January, 2003).
<AUSTRIA>
<ITALY>
NAME: Proel S.p.A.
ADD: Zona Via Alla Ruenia 37/43 64027-Sant’ Omero
(Teramo), Italy
NAME: ATEC Audio-u. Videogeraete VertriebsgesmbH.
ADD: Im Winkel 5, A-2325 Velm, Austria
TEL: (+43) 2234-74004, FAX: (+43) 2234-74074
TEL: (+39) 0861-81241, FAX: (+39) 0861-887862
<BELGIUM>
<THE NETHERLANDS>
NAME: EML Sound Industries NV
ADD: Bijvennestraat 1A, B3500 Hasselt, Belgium
TEL: (+32) 11-232355, FAX: (+32) 11-232172
NAME: IEMKE ROOS AUDIO B. V.
ADD: Kuiperbergweg 20, 1101 AG Amsterdam, The
Netherlands
<DENMARK>
NAME: SC Sound ApS
TEL: (+31) 20-697-2121, FAX: (+31) 20-697-4201
<NORWAY>
NAME: Siv. Ing. Benum A/S
ADD: Malervej 2, DK-2630 Taastrup, Denmark
TEL: (+45) 4399-8877, FAX: (+45) 4399-8077
ADD: P. O. Box 145 Vinderen, 0319 Oslo 3, Norway
TEL: (+47) 22-139900, FAX: (+47) 22-148259
<FINLAND>
NAME: Noretron Oy Audio
<PORTUGAL>
ADD: P. O. Box 22, FIN-02631 Espoo, Finland
TEL: (+358) 9-5259330, FAX: (+358) 9-52593352
NAME: Caius - Tecnologias Audio e Musica, Lda.
ADD: Praca do Bom Sucesso, No 61 Bom Sucesso Trade
Center, Escritorio 701/702, 4150-146 Porto, Portugal
TEL: (+351) 22-608-06-10, FAX: (+351) 22-608-06-29
<FRANCE>
NAME: Guillard Musiques
ADD: ZAC de Folliouses, B. P. 609, Les Echets, 01706 Miribel,
France
<SPAIN>
TEL: (+33) 472 26 27 00, FAX: (+33) 472 26 27 01
NAME: Multitracker, S. A.
ADD: C/Laguna, No.10, Poligono Industrial Urtinsa, 28923
Alcorcon (Madrid), Spain
TEL: (+34) 91-4470700, 91-4470898
FAX: (+34) 91-5930716
<GERMANY>
NAME: Mega Audio GmbH
ADD: Stromberger Str. 32, D-55411 Bingen, Germany
TEL: (+49) 6721-94330, FAX: (+49) 6721-32046
<SWEDEN>
NAME: TTS Scandinavia AB
ADD: Kavallerivagen 24, 172 48 Sundbyberg, Sweden
TEL: (+46) 8-59798000, FAX: (+46) 8-59798001
<GREECE>
NAME: Bon Studio S. A.
ADD: 6 Zaimi Street, Exarchia, 106.83 Athens, Greece
TEL: (+30) 210-3809-605, 606, 607, 608
FAX: (+30) 210-3845-755, 210-3827-868
<SWITZERLAND>
NAME: Audio Bauer Pro AG
ADD: Bernerstrasse-Nord 182, CH-8064 Zurich, Switzerland
TEL: (+41) 1-4323230, FAX: (+41) 1-4326558
<ICELAND>
NAME: I. D. elrf. electronic Ltd.
ADD: ARMULA 38 108 REYKJAVIK, ICELAND
TEL: (+354) 588 5010, FAX: (+354) 588 5011
<UK>
NAME: SCV London
ADD: 40 Chigwell Lane, Oakwood Hill Industrial Estate,
Loughton, Essex IG10 3NY U.K.
TEL: (+44) 20-8418-0778, FAX: (+44) 20-8418-0624
101
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FOSTEX CORPORATION
3-2-35, Musashino, Akishima-shi, Tokyo, Japan 196-0021
FOSTEX AMERICA
15431, Blackburn Ave., Norwalk, CA 90650, U. S. A.
© PRINTED IN JAPAN FEB. 2003 8588018100
376785
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