Excalibur electronic Games ET454 User Manual

Touch Word Search  
Model No. ET454  
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Items Included  
1 Einstein Touch Word Search Unit  
1 Stylus  
Press when finished adjusting settings.  
is the Clear Key.  
1 User’s Manual  
is the Back Arrow Key.  
Install the Batteries  
Home Menu  
SEARCH  
Using a small Phillips screwdriver,  
remove the screw from each battery-com-  
partment panel on the back of Touch  
Word Search. Install two fresh, alkaline  
AAA batteries, making sure to follow the  
diagram in each battery slot so that the  
polarity (+ or -) of the batteries is correct.  
MAKE WORD  
SCRAMBLE  
CONNECT  
CROSSWORD  
Word Search  
Replace the battery compartment panels.  
When replacing the screws, secure them  
gently, do not force or over-tighten them.  
Selecting WORD SEARCH from the Home  
Menu will take you to the Category  
Menu.  
After you have installed the batteries, the  
display will show the copyright screen. If  
it does not, press RESET on the back  
using a thin pointed object. Press any key  
to continue to the Home Menu.  
GENERAL  
SPORTS  
ANIMALS  
MUSIC  
EAT+DRINK  
UNCOMMON  
Finding the Stylus  
HYPHENED  
Select a category from the Category  
Menu. If you want to return to the Home  
Menu press the NEW key or the  
The stylus can be found along the front  
right side of the unit near the Excalibur  
logo. Use your thumbnail to slide it out.  
key.  
After selecting a category, the next screen  
Icon Keys  
will be the Start Menu.  
START  
is the On/Off key. Your game state,  
scores and time will be saved if you turn  
off the unit. If a key has not been pressed  
within eight minutes, the game will auto-  
matically turn off. Press to turn it back  
on.  
PUZL RNDM  
LEVEL 1  
TIMER OFF  
FOUND OFF  
HINT ON  
To begin, press the STARTline and a Word  
Search puzzle will be generated using  
the category shown at the bottom of the  
Start Menu.  
Before you press START, you may press  
PUZLand change from a randomly gener-  
is the Sound Key. Use this key to turn  
the sound off or on.  
is the LCD Contrast key. Use this key  
to set the LCD contrast to 1 of 8 settings.  
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ated puzzle to a specific puzzle number.  
Press the or cells to change the puz-  
zle number digit. To change back to a ran-  
dom puzzle, press RANDOM. Press PUZL to  
select the number shown if it is set to  
Press the PAGE key again to go back to  
the Puzzle Screen.  
Press the first letter and last letter of the  
word you have found, and then press  
ENTER. If the word is not one of the  
hidden words a ? will be shown. Press  
to clear your selection. If the word is  
correct, the number on the left side of the  
screen will be reduced by one, and the  
remaining unfound words will be briefly  
shown.  
RANDOM. Press  
Menu.  
to return to the Start  
Before you press START, you may repeat-  
edly press LEVEL and change the level to  
one of four settings. Level four is the  
most difficult.  
Before you press START, you may press  
TIMERand change from using no timer, to  
a timer between 1 and 8 minutes. Press  
Press the HINT key to see a flashing let-  
ter. This letter is in one of the words still  
to be found.  
the desired timer digit, or press OFFto not  
Press the NEW key to stop working on  
this puzzle and return to the Start Menu.  
use the timer. Press  
Start Menu.  
to return to the  
Menu Screen  
Press the MENU key to view the Menu  
Screen.  
FOUND OFF  
Before you press START, you may repeat-  
edly press FOUND to change between ON or  
OFF. When on, the letters of words you  
have found will be outlined by a box.  
NEW2X ON  
Before you press START, you may repeat-  
edly press HINT to change between ON or  
OFF. When on, the HINT key will be  
shown during puzzle solving. If you  
would like to compete with a friend, it is  
best to turn hints off so no advantage is  
taken with hints.  
You may repeatedly press FOUND to  
change between ON or OFF. When on, the  
letters of words you have found will be  
outlined by a box.  
You may repeatedly press NEW2X to  
change between ON or OFF. When on, the  
NEW key requires two presses before  
going to a new puzzle.  
Before you press START, press the NEW  
key or the  
Category Menu.  
key to return to the  
Press to return to the Puzzle Screen.  
Page Screen  
Puzzle Screen  
Press the PAGE key to view the Page  
Screen.  
This screen shows the 9x9 letter grid  
with nine hidden words.  
While viewing the Puzzle Screen, press-  
ing the PAGE key shows the list of words  
still to be found. Press the PAGE key to  
Press the PAGE key to see the list of  
hidden words. As you find words, those  
words will be removed from this list.  
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go back to the Puzzle Screen, or if you  
would like to see where a word is on the  
grid, press that word on the Page Screen.  
Now press HINT and the Puzzle Screen  
will be shown with boxes around the let-  
ters of that word. Simply press ENTER  
to register it.  
OFF. When on, the letters of the word you  
entered will be returned to the rack in the  
same order as entered. Sometimes this  
makes it a little easier to make new  
words.  
Before you press START, press the NEW  
key or the key to return to the Home  
Menu.  
Puzzle Complete Screen  
Length of All Words Screen  
Once all nine words are found, Puzzle  
Complete will be shown as well as the  
amount of time used to solve the puzzle.  
Press any key to return to the Start  
Screen.  
LENGTH 1[6]  
OF  
4[5]  
All 14[4]  
Words 9[3]  
--PRESS--  
--ENTER--  
Make Word  
Selecting MAKE WORD from the Home  
Menu will take you to the Start Menu.  
START  
The object of this game is to make as  
many words as you can from six letters.  
The words must use three or more letters.  
The six letters on the bottom line are  
called the Rack. On this screen the letters  
on the rack are hidden with a on each  
rack letter position. There will always be  
at least one six-letter word.  
TIMER ON  
ORDER OFF  
To begin, press the START line and the  
Length of All Words screen will be  
shown.  
Before you press START, you may repeat-  
edly press TIMER to change between ON or  
OFF. When on, you will have a fixed  
amount of time to make as many words  
as you can. The amount of time will vary  
based on the number of words that can be  
found.  
The number of words that can be made  
with the six letters is shown on the right  
side of the top four lines. The above sam-  
ple screen shows there are 1 [six-letter], 4  
[five-letter], 14 [four-letter], and 9 [three-  
letter] words that can be made with the  
six Rack letters. This, possible words to  
be made display, is updated as you make  
words, so you will always know how  
many words are left to be made.  
Before you press START, you may repeat-  
edly press ORDER to change between ON or  
Computers can sometimes "lock  
up" due to static discharge or  
other electrical disturbances. If  
this should happen, use a slim,  
pointed object to press the but-  
ton marked “RESET.”  
The six  
cells above the six Rack let-  
ters are where your spelled letters will be  
placed. This line is the Spelled Word  
line. Pressing on the Rack letter will  
cause it to move to the Spelled Word  
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5
line. You can take back the last placed  
spelled letter by pressing on it, and it will  
return to the Rack. If you would like to  
return all your spelled letters to the Rack,  
must be on in order to update the last and  
high score.  
Now press ENTER to see those hidden  
Rack letters and begin your round.  
simply press the key.  
Make Word Play Screen  
Once you have spelled your word, press  
the ENTER key. If it is a valid word from  
the over 47,000-word vocabulary, it will  
be scored, the count of words using its  
letter length will be reduced, and finally  
the letters will be returned to the Rack. If  
it is not a valid word, a ? will be dis-  
played.  
SHUFFLE KEY  
A SHUFFLE key will appear on the left  
of the screen once play begins. Press this  
key to shuffle the letters on the Rack. If  
you have entered some Rack letters to the  
spelled word line, pressing SHUFFLE  
will return these letters to the Rack before  
they are all shuffled. Initially the number  
4 will be displayed above the SHUFFLE  
key. This signifies you may use the  
SHUFFLE key 4 times before being  
penalized for shuffling the Rack letters.  
Each time SHUFFLE is pressed, this  
number will be reduced until zero is dis-  
played, at which point the next press of  
SHUFFLE will reduce your score.  
If you have not turned the timer off, the  
amount of time you have to make words  
will be shown on the clock display. The  
allotted time will depend on how many  
words can be made with the six letters  
hiding under those on the Rack.  
You will also see your initial zero score,  
which will be updated as you make  
words. Longer letter length words receive  
more points. If you do well and achieve a  
good score, you will be given a Bonus  
Round with a new six letter Rack and  
more time to make words and add to your  
score.  
HINT KEY  
If you are playing with the timer off, a  
HINT key will appear on the left of the  
screen once play begins. Press this key to  
display the first letter of the word with  
the longest length. Repeatedly pressing  
HINT, will cause the remaining letters of  
that word to be displayed. Press ENTER  
to register the word. Once a word is reg-  
istered and accepted as valid, it will  
appear in the area above the Spelled  
Word line.  
Press MENU during this Length of All  
Words Screen and a Score Screen will  
briefly be displayed.  
SCORES  
HIGH 0000  
LAST 0000  
ROUND 0000  
If you are playing with the timer on, you  
must first make words to achieve a cer-  
tain score value before the HINT key  
will appear. With each use of the HINT  
key, your score will be reduced. If your  
score drops below a certain score, the  
The score for the round will always be  
zero, since the round has not started, but  
the high score achieved thus far, and the  
score from the last time you played will  
be shown. The round score will always  
be updated during play, but the timer  
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HINT key will disappear and you will  
need to make some words to get your  
score back to the value that displays the  
HINT key.  
MENU KEY  
Pressing MENU during play will cause a  
Score Screen to be briefly displayed.  
SCORES  
ENTER KEY  
HIGH 0000  
LAST 0000  
Press ENTER to register the word. If it is  
a valid word from the over 47,000-word  
vocabulary, it will be scored, the count of  
words using its letter length will be  
reduced, and finally the letters will be  
returned to the Rack. If it is not a valid  
word, a ? will be displayed.  
ROUND 0000  
The score for the round will always be  
your current round score that is zeroed  
when a bonus round is started. The high  
score achieved thus far, and the score  
from the last time you played will also be  
shown. The round score will always be  
updated during play, but the timer must  
be on in order to update the last and high  
score.  
Once a word is registered and accepted as  
valid, it will appear in the area above the  
Spelled Word line.  
If you try to use ENTER to register a  
word that has already been entered, an  
“already registered” sound will be made,  
and nothing else will happen. If you don’t  
see that word in the entered word area,  
press the PAGE key to see more entered  
words.  
Press the  
key to clear the letters from  
the Spelled Word area and return them to  
the Rack.  
NEW KEY  
Press the NEW key to stop playing Make  
Word and return to the Home Menu. You  
will normally be asked to confirm this  
choice by pressing the NEW key once  
PAGE KEY  
Once you have entered enough words to  
fill the entered words area, the next word  
that is entered will go in the entered word  
area, but that pushes one of the other  
words to an alternate screen storage area.  
When this occurs, the PAGE key will be  
displayed on the left of the screen.  
Pressing this PAGE key will display the  
other words that have been entered but  
that could not fit on the main play screen.  
Pressing PAGE again will either go to the  
next page of entered words, if there is  
one, or it will return you to the play  
screen.  
more. Otherwise press the key.  
Game Over Screen  
When all the possible words have been  
entered or time runs out, if the timer is  
used, the Score Screen will be shown  
along with a reminder to press the  
ENTER key. Press the ENTER key to  
return to the Home Menu.  
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When time runs out TIMEOVER will be  
displayed. The unscrambled word will  
also be displayed, but un-spelled ana-  
gram words will not be displayed. Press  
any key to continue play.  
Scramble  
Selecting SCRAMBLE from the Home Menu  
will take you to the Scramble Play  
Screen.  
KEY  
Press the  
key to clear the letters from  
the Spelled Word area and return them to  
the Rack.  
A D E L  
NEW KEY  
Scramble starts with 4-letter words.  
Level 1 is displayed and you must com-  
plete all 4-letter word scrambles and  
achieve a good score to progress to the  
next level. Higher levels use words with  
more letters. There are three levels.  
Press the NEW key to stop playing  
SCRAMBLE and return to the Home Menu.  
You will normally be asked to confirm  
this choice by pressing the NEW key  
once more. Otherwise press the key.  
The bottom line on the screen is the letter  
Rack and displays the scrambled letters  
of the word. Spell the unscrambled word  
by pressing on the words letters in the  
correct order. When a letter is pressed it  
moves up into the Spelled Word line.  
Once all letters are spelled, the word is  
checked, and if it is correct the score is  
updated and the next scrambled letter  
word is displayed. However, if more than  
one word can be spelled using those let-  
ters, your correct word will move up to  
the anagram area. The Spelled Word line  
will be cleared and the scrambled letters  
will return to the letter Rack. The above  
example screen shows there are four  
words that can be made with A D E L.  
Game Over Screen  
The game is over if you complete all  
three levels, But if you don’t get a high  
enough score to go to the next level, the  
game is also over and the Score Screen  
will be shown along with a reminder to  
press the ENTER key. Press the ENTER  
key to return to the Home Menu.  
SCORES  
HIGH 0000  
LAST 0000  
--PRESS--  
--ENTER--  
Letter Connect  
Selecting CONNECT from the Home Menu  
will take you to the Start Menu.  
START  
You will always have 15 seconds to  
unscramble the word. But if there are  
anagrams (more than one word that can  
be spelled from the letters) an additional  
time will be added to the timer for each  
word correctly unscrambled.  
TIMER 3M  
GRID 3X3  
NINER OFF  
To begin, press the START line and the  
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Press Enter screen will be shown.  
The  
area on the bottom line is  
called the Spelled Word line. The number  
of boxes on the Spelled Word line is the  
length of the longest word that can be  
made from the letters in the square grid.  
Before you press START, you may press  
TIMERand change from using no timer, to  
a timer between 1 and 5 minutes. Press  
the desired timer digit, or press OFFto not  
The number of words that can be made  
with the grid letters is shown on the right  
side of the screen. The above sample  
screen shows there are 1 [six-letter], 4  
[five-letter], 14 [four-letter], and 9 [three-  
letter] words that can be made with the  
grid letters. This, possible words to be  
made display, is updated as you make  
words, so you will always know how  
many words are left to be made.  
use the timer. Press  
to return to the  
Start Menu.  
Before you press START, you may repeat-  
edly press GRID to change between 3X3,  
4X4, or 5X5. These are the three letter grid  
sizes. When 5X5 is selected, three-letter  
words are not accepted as valid.  
Before you press START, you may repeat-  
edly press NINERto change between ONor  
OFF. When on, a nine-letter word will be  
embedded into the letter square. When  
off, a nine-letter word might occur but it  
is not guaranteed as it is when this option  
is on.  
Pressing on a grid letter will cause it to  
move to the Spelled Word line. You can  
take back the last placed spelled letter by  
pressing on it, and it will return to the  
grid. If you would like to return all your  
spelled letters to the grid, simply press  
Before you press START, press the NEW  
key or the  
Menu.  
key to return to the Home  
the key.  
Once you have spelled your word, press  
the ENTER key. If it is a valid word from  
the over 47,000-word vocabulary, it will  
be scored, the count of words using its  
letter length will be reduced, and finally  
the letters will be returned to the grid. If  
it is not a valid word, a ? will be dis-  
played.  
Press Enter Screen  
--PRESS--  
--ENTER--  
1[6]  
4[5]  
14[4]  
9[3]  
If you have not turned the timer off, the  
amount of time you have to make words  
will be shown on the clock display.  
The object of this game is to make as  
many words as you can from a square  
grid of letter cells. However, the selected  
letter cells on the grid must be adjacent  
or diagonal to each other. For 3x3 and  
4x4 grids, the words must use three or  
more letters. If the grid size is 5x5, the  
words must use four letters or more. On  
this screen the letters on the grid are hid-  
den with a on each grid letter position.  
You will also see your initial zero score,  
which will be updated as you make  
words. Longer letter length words  
receive more points. If you do well and  
achieve a good score, you will be given  
a Bonus Round with a new grid of letters  
and more time to make words and add to  
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your score.  
ENTER KEY  
Press ENTER to register the word. If it is  
a valid word from the over 47,000-word  
vocabulary, it will be scored, the count of  
words using its letter length will be  
reduced, and finally the letters will be  
returned to the grid. If it is not a valid  
word, a ? will be displayed.  
Press MENU during this Press Enter  
Screen to briefly see a Score Screen.  
SCORES  
HIGH 0000  
LAST 0000  
ROUND 0000  
The score for the round will always be  
zero, since the round has not started, but  
the high score achieved thus far, and the  
score from the last time you played will  
be shown. The round score will always be  
updated during play, but the timer must  
be on, in order to update the last and high  
score.  
Once a word is registered and accepted as  
valid, it will appear in the area above the  
Spelled Word line.  
If you try to use ENTER to register a  
word that has already been entered, an  
“already registered” sound will be made,  
and nothing else will happen. If you don’t  
see that word in the entered word area,  
press the PAGE key to see more entered  
words.  
Now press ENTER to see those hidden  
grid letters and begin your round.  
Connect Play Screen  
PAGE KEY  
HINT KEY  
Once you have entered enough words to  
fill the entered words area, the next word  
that is entered will go in the entered word  
area, but that pushes one of the other  
words to an alternate screen storage area.  
When this occurs, the PAGE key will be  
displayed on the left of the screen.  
Pressing this PAGE key will display the  
other words that have been entered but  
that could not fit on the main play screen.  
Pressing PAGE again will either go to the  
next page of entered words, if there is  
one, or it will return you to the play  
screen.  
If you are playing with the timer off, a  
HINT key will appear on the left of the  
screen once play begins. Press this key to  
display the first letter of the word with  
the longest length. Repeatedly pressing  
HINT will cause the remaining letters of  
that word to be displayed. Press ENTER  
to register the word. Once a word is reg-  
istered and accepted as valid, it will  
appear in the area above the Spelled  
Word line.  
If you are playing with the timer on, you  
must first make words to achieve a cer-  
tain score value before the HINT key  
will appear. With each use of the HINT  
key, your score will be reduced. If your  
score drops below a certain score, the  
HINT key will disappear and you will  
need to make some words to get your  
score back to the value that displays the  
HINT key.  
MENU KEY  
Pressing MENU during play will cause a  
Score Screen to be briefly displayed.  
SCORES  
HIGH 0000  
LAST 0000  
ROUND 0000  
10  
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The score for the round will always be  
your current round score that is zeroed  
when a Bonus Round is started. The high  
score achieved thus far, and the score  
from the last time you played will also be  
shown. The round score will always be  
updated during play, but the timer must  
be on in order to update the last and high  
score.  
played and shows  
which letters are placed. Cells that have  
no letter are marked with  
Crosswords are described as Across or  
Down words. A flashing cursor will show  
on the first letter of the first found word.  
If the word is a Down word a vertical  
bar will be flashing. If the word is an  
empty cells into  
a
.
Across word a  
horizontal bar will  
flash. The remaining unsolved letters of  
the word will have the same type bar.  
KEY  
Press the  
key to clear the letters from  
If the flashing cursor is on a cell that can  
be either an Across or Down word, then  
pressing on that cell will change the  
direction of the selected word from  
Across to Down or vice-versa. A cell with  
the Spelled Word area and return them to  
the grid.  
NEW KEY  
Press the NEW key to stop playing  
Connect and return to the Home Menu.  
You will normally be asked to confirm  
this choice by pressing the NEW key  
a
does not have any letter in it, so it  
will show an invalid ? indicator on the  
screen if it is pressed.  
once more. Otherwise press the  
key.  
PAGE KEY  
Game Over Screen  
Press the PAGE key to see the clue for  
the word on which the cursor is flashing.  
Don’t forget, a flashing horizontal bar  
means the clue is for an Across word. A  
flashing vertical bar means the clue is  
for a Down word. Press PAGE again or  
When all the possible words have been  
entered or time runs out, if the timer is  
used, the Score Screen will be shown  
along with a reminder to press the  
ENTER key.  
SCORES  
HIGH 0000  
LAST 0000  
ROUND 0000  
--PRESS--  
the key to return to the puzzle screen.  
ALPHA KEY  
Press the ALPHA key to see an alphabet  
keyboard appear over part of the cross-  
word puzzle. Use the alphabet keyboard  
to enter your solution letters into the  
crossword grid. You may leave this  
alphabet keyboard on the screen and  
press valid cells on the crossword grid.  
The alphabet keyboard position will  
change depending on the crossword cell  
pressed. Press the ALPHA key again to  
remove the alphabet keyboard and see the  
--ENTER--  
Press the ENTER key to return to the  
Home Menu.  
Crosswords  
Selecting CROSSWORD from the Home  
Menu will start the generation of a  
Crossword Puzzle. When finished, the  
unsolved crossword grid will be dis-  
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entire crossword grid.  
ENTER KEY  
HINT KEY  
Pressing the ENTER key will do a check  
to see if all the letters that have been  
entered are the correct letters. If so, the  
No Wrong Letters screen will be shown.  
Pressing HINT when the flashing cursor  
is on an empty cell will fill in that cells  
correct letter.  
NO  
Pressing HINT when the flashing cursor  
is on a letter filled cell, makes the Hint  
Menu screen appear.  
WRONG  
LETTERS  
If there are wrong letters, they will all  
flash until any key is pressed, which  
returns to the normal screen display.  
SOLVE WRD  
SOLVE ALL  
CANCEL  
MENU KEY  
Pressing the SOLVE WRD line will return  
you to the crossword grid with the entire  
Press the MENU key to view the Menu  
Screen.  
word correctly displayed. Pressing SOLVE  
ALL will return you to the crossword grid  
with the entire puzzle filled in with the  
CHECK OFF  
QWERT OFF  
solution letters. Finally, pressing CANCEL  
You may repeatedly press CHECK to  
change between ON or OFF. When on, let-  
ters that are entered on the alphabet key-  
board are checked against the correct  
solution letter. If it is correct, it is entered,  
but if it is not a ? will be shown  
or  
will return you to the crossword  
grid without any changes.  
KEY  
Pressing when the flashing cursor is on  
a letter filled cell will clear that cell of its  
letter.  
You may repeatedly press QWERT to  
change between ON or OFF. When off, the  
alphabet keyboard is arranged in ABC  
order. When on, the alphabet keyboard is  
arranged in QWERTY order as on a type-  
writer.  
Pressing when the flashing cursor is on  
an empty cell, causes the Clear Menu  
screen to appear.  
CLEAR WRD  
CLEAR ALL  
CANCEL  
Press to return to the Puzzle Screen.  
NEW KEY  
Pressing the CLEAR WRD line will return  
you to the crossword grid with the entire  
Press the NEW key to stop playing  
Crossword and return to the Home Menu.  
You will normally be asked to confirm  
this choice by pressing the NEW key  
once more. Otherwise press the key to  
return to the puzzle.  
word cleared of its letters. Pressing CLEAR  
ALLwill return you to the crossword grid  
with the entire puzzle cleared of all let-  
ters. Finally, pressing CANCEL or  
will  
return you to the crossword grid without  
any changes.  
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Puzzle Complete  
Battery Information  
batteries.  
Your Touch Word Search uses 2 “AAA”  
When all words have been entered cor-  
rectly the Puzzle Complete screen will be  
shown.  
Do not mix old and new batteries.  
Do not mix alkaline standard or  
&
PUZZLE  
rechargeable batteries.  
Install batteries so that the polarity  
COMPLETE  
Press any key to return to the Home  
Menu.  
(+ and -) matches the diagrams in the battery  
compartment.  
Use only batteries of the same type and  
If you have filled in all the empty cells  
and the Puzzle Complete screen does not  
appear, press the ENTER key to see the  
incorrect letters flashing.  
equivalency.  
Remove exhausted batteries from the unit.  
Do not short circuit battery terminals.  
Special Care  
Avoid rough handling such as bumping or  
dropping.  
Avoid moisture and extreme temperatures.  
For best results, use between the temperatures  
of 39ºF and 100ºF (4ºC and 38ºC).  
Clean using only a slightly damp cloth.  
Do not use cleaners with chemical agents.  
Excalibur Electronics reserves the right to  
make technical changes without notice in the  
interest of progress.  
13  
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NOTES  
14  
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FCC Notice  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two  
conditions: (1) this device may not cause harmful interference, and (2) this device must accept  
any interference received, including interference that may cause undesired operation.  
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital  
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable  
protection against harmful interference in a residential installation. This equipment generates,  
uses and can radiate radio frequency energy and, if not installed and used in accordance with the  
instructions, may cause harmful interference to radio communications. However, there is no  
guarantee that interference will not occur in a particular installation. If this equipment does cause  
harmful interference to radio or television reception, which can be determined by turning the  
equipment off and on, the user is encouraged to try to correct the interference by one or more of  
the following measures:  
-- Reorient or relocate the receiving antenna.  
-- Increase the separation between the equipment and receiver.  
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is  
connected.  
-- Consult the dealer or an experienced radio/TV technician for help.  
Limited 90 Day Warranty  
EXCALIBUR ELECTRONICS, INC., war-  
rants to the original consumer that its products  
are free from any electrical or mechanical  
defects for a period of 90 Days from the date  
of purchase. If any such defect is discovered  
within the warranty period, EXCALIBUR  
ELECTRONICS, INC., will repair or replace  
the unit free of charge upon receipt of the unit,  
shipped postage prepaid and insured to the  
factory address shown at right.  
United States is:  
Excalibur Electronics, Inc.  
13755 SW 119th Ave  
Miami, Florida 33186 U.S.A.  
Phone: 305.477.8080  
Fax: 305.477.9516  
Ship the unit carefully packed, preferably in  
the original carton, and send it prepaid, and  
adequately insured. Include a letter, detailing  
the complaint and including your daytime  
telephone number, inside the shipping carton.  
If your warranty has expired and you want an  
estimated fee for service, write to the above  
address, specifying the model and the prob-  
lem.  
DO NOT SEND YOUR UNIT WITHOUT  
RECEIVING  
AN ESTIMATE FOR SERVICING.  
WE CANNOT STORE YOUR UNIT!  
The warranty covers normal consumer use and does not  
cover damage that occurs in shipment or failure that results  
from alterations, accident, misuse, abuse, neglect, wear and  
tear, inadequate maintenance, commercial use, or unreason-  
able use of the unit. Removal of the top panel voids all war-  
ranties. This warranty does not cover cost of repairs made or  
attempted outside of the factory.  
Any applicable implied warranties, including warranties of  
merchantability and fitness, are hereby limited to 90 Days  
from the date of purchase. Consequential or incidental dam-  
ages resulting from a breach of any applicable express or  
implied warranties are hereby excluded. Some states do not  
allow limitations on the duration of implied warranties and  
do not allow exclusion of incidental or consequential dam-  
ages, so the above limitations and exclusions in these  
instances may not apply.  
The only authorized service center in the  
15  
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ET454-061608-01  
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