Space Invaders
OPERATING MANUAL
Model # 402-1
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all of the invaders before
they land. If they reach
your shield line (Earth
line), your game ends.
cannons available to you
flash on the lower part of
your screen. The new level
you are in is displayed at
the upper left hand corner.
The higher the level, the
more difficult the game,
because the invaders will
shoot more frequently at
your cannon.
Playing Space Invaders
Object of the Game
with L-1, level one.
You must shoot the
invaders before they land
and destroy all of your can-
nons. You get extra points
if you shoot down an
enemy UFO. Remember,
the fate of the universe is in
your hands!
How to Play
Once your game begins,
you’ll hear arcade sounds.
To shoot down the invaders
and their UFOs, you must
press the FIRE or START but-
ton. In order to kill the
invader, place your cannon
directly below your target
by pressing the < CURSOR
to move it to the left, or the
> CURSOR to move the can-
non to the right. Be careful
when placing your cannon
directly below your enemy
because the invaders will
be shooting at you!
Left and Right Screens
Space Invader has two
screens, shown by an “L”
or an “R” next to your
score on the upper right
hand side. The “L” indi-
cates you’re on the left
screen. The “R” indicates
you’re on the right screen.
Game Ends
Getting Started
If you lose, “GAME
OVER” appears on the
upper left-hand side of
your screen. To begin a
new game, press START or
FIRE twice. If you don’t
wish to start again, turn the
unit off and close the
screen.
After you remove the plas-
tic tab from the battery
compartment, open the
screen of your game by
pressing the OPEN button at
the top of the unit. The
screen will flip up.
Important Note: Remove
the plastic covering from
the mirrored part of the
screen. Turn on your game
and then press the RESET
button to reset the game.
Points Scored
You’ll receive 100 points
for each invader you kill in
the bottom rows, and 200
points for killing invaders
on the top row. When a
UFO appears, you’ll hear
an alert sound. If you elim-
inate a UFO, you get 400
points.
If one of your cannons gets
shot, you will here a warn-
ing sound and the screen
will then flash how many
cannons you have left.You
can protect your cannon
with the shields that are
directly above you. If you
shoot at the shields, or if
the invaders shoot at them,
the shields will begin to
deteriorate until they dis-
appear. Make sure to kill
Pause and Automatic
Shutoff
If you interrupt a game by
pressing PAUSE, the unit
will stay on until you
resume your game. If you
leave your Space Invader
turned on, it will automati-
cally shut off after 3.5 min-
utes.
Levels of Play
Once you’ve turned on
Space Invaders, it will dis-
To pass to a higher level,
you must shoot down all of
the invaders on your “L”
and “R” screens. Once you
pass to a higher level, the
play
a
demonstration
mode. To begin a game,
press either the FIRE or
START button on the panel.
Your three cannons will
appear on the screen along
4
5
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SPECIAL CARE
Avoid rough handling
such as bumping or drop-
ping.
&
HANDLING
of 39ºF and 100ºF (4º C
LIMITED 90-DAY WARRANTY
•
EXCALIBUR ELEC-
use, or unreasonable use
of the unit. Removal of
the top panel voids all
warranties. This warranty
does not cover cost of
repairs made or attempt-
ed outside of the factory.
and 38º C).
TRONICS, INC., war-
rants to the original con-
sumer that its products
are free from any electri-
cal or mechanical defects
for a period of 90 DAYS
from the date of pur-
chase. If any such defect
is discovered within the
•
Clean using only a
•
Avoid moisture and
slightly damp cloth. Do
not use cleaners with
chemical agents.
extreme temperatures.
For best results, use
between the temperatures
Any applicable implied
warranties,
warranties
including
of mer-
BATTERY INFORMATION
CAUTION: Batteries
should be removed and
replaced by adults only.
Turn unit off when
installing batteries.
Space Invaders uses 2
warranty
period,
•
•
Do not short circuit
battery terminals.
Remove batteries and
EXCALIBUR ELEC-
TRONICS, INC., will
repair or replace the unit
free of charge upon
receipt of the unit,
shipped postage prepaid
and insured to the factory
address shown at right.
chantability and fitness,
are hereby limited to 90
DAYS from the date of
purchase. Consequential
or incidental damages
resulting from a breach of
any applicable express or
implied warranties are
hereby excluded. Some
states do not allow limita-
tions on the duration of
implied warranties and
do not allow exclusion of
incidental or consequen-
tial damages, so the
above limitations and
exclusions in these
instances may not apply.
•
store them in a cool, dry
place when not in use.
•
leakage, do not dispose of
batteries in a fire or
attempt to recharge alka-
line or other non-
rechargeable batteries.
•
To avoid explosion or
•
AG13 batteries, not
included.
•
Do not mix alkaline,
standard (carbon-zinc) or
rechargeable (nickel-cad-
mium) batteries.
Do not mix old and
new batteries.
Do not use recharge-
able batteries.
Remove exhausted
batteries from the unit.
The warranty covers nor-
mal consumer use and
does not cover damage
that occurs in shipment or
failure that results from
alterations, accident, mis-
use, abuse, neglect, wear
and tear, inadequate
maintenance, commercial
• Install batteries so that
the polarity (+ and -)
matches the diagram in
the battery compartment.
•
•
• Use only batteries of the
same type and equivalen-
cy.
•
6
7
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The only authorized serv-
ice center in the United
States is:
detailing the complaint
and including your day-
time telephone number,
inside the shipping car-
ton.
Excalibur Electronics,
Inc.
If your warranty has
expired and you want an
estimated fee for service,
write to the above
address, specifying the
model and the problem.
13755 SW 119th Ave
Miami, Florida 33186
U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
PLEASE DO NOT SEND
YOUR UNIT WITHOUT
RECEIVING AN ESTI-
MATE FOR SERVICING.
WE CANNOT
Ship the unit carefully
packed, preferably in the
original carton, and send
it prepaid, and adequately
insured. Include a letter,
STORE YOUR UNIT!
We make you think.
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