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B l o c k & D r a w D o min o es
This is the game of traditional dominoes. Most domino games are simply variations of this game.
PLAYERS : 2-4
EQUI PM ENT: 1 set of dominoes, paper to keep score
OB J ECT: Be the first player to score 100 or more points
PLAY: Shuffle the dominoes; each player draws five tiles. The player with the highest double
begins the game, by placing their domino in the center of the playing area. Play continues
clockwise. If no double is drawn, all the tiles are returned to the boneyard, reshuffled, and
redrawn.
I N S T R U C T I O N S F O R 1 2 G A M E S
Most games can be played with any set of domines (Double 6, Double 9, Double 12 or Double 15).
A few games may instruct you to play with only the 0-0 through the 6-6 (simply set aside your
higher dominoes if you have a set larger than Double 6)
In order to play a tile, the next player must play a tile that matches one of the open ends of the
center tile. A player must play a domino if they are able to do so. If a player cannot match the
pips on an open tile, they must draw fromthe boneyard and add it to their hand until they have
drawn a tile to play. If the player draws all the tiles fromthe boneyard and still cannot play, they
may say “pass” and play passes to the next player. If the boneyard is empty and no plays can
be made, the round ends because it is blocked.
D o min o B a s ic s
The following terms and rules apply to all domino games in this instruction booklet,
unless otherwise noted. If the rules differ for a particular game, the instructions will
specify.
ENDI NG THE GAM E: The first player to get rid of all of their dominoes calls “Domino!” and
wins the game. If playing in rounds, the winning player earns the pip total of their opponents’
remaining dominoes. If the round is blocked, then the player with the lowest pip total wins. The
player scores their opponent’s points minus their own. The first player to reach 100 wins the
game.
TERM S : Each domino (also called a tile or bone) is divided into two parts, called ends.
The dots on the tiles are called pips. If a domino end has no pips than it is considered
blank. If both ends of the tile have the same number of pips, it is called a double.
A domino is referred to by its number of pips; for example, a domino with three pips on
one end and five pips on the other is called a 3-5. A domino with a blank on one end and
six pips on the other end is called a 0-6. A domino with four dots on both ends is called
a “double 4.” Each combination of pips occurs only once in a set—there are no
duplicate dominoes within a set.
A l l F iv es
In this variation of Block and Draw Dominoes, players only score if the ends add up to a
multiple of five after they place their domino.
PLAYERS : 2-4
EQUI PM ENT: 1 set of dominoes, paper to keep score
OB J ECT: Be the first player to score 100 or more points
S HUFFLI NG: Before every domino game, the tiles are placed face down on the
playing surface and shuffled to forma boneyard, fromwhich players will draw. No
player’s hands may stay on the same tiles when shuffling. Players then take turns
drawing dominoes fromthe boneyard to formtheir hands– the dominoes they are
responsible for playing throughout the game. The number of tiles drawn depends on the
game being played. Players usually stand their tiles upright in front of themselves so
that opponents cannot see the pips.
PLAY: Shuffle the dominoes; each player draws the same number of tiles, (7 dominoes if 2
players, 5 if 3-4 players). The player with the highest double begins the game. Play continues
clockwise. Dominoes are played to matching ends as in standard Block and Draw, but to score,
players must make the open ends add up to a multiple of five. For example, (in diagramA, on
page 1), the player that has just placed the 2-4 domino, scores 5 points because their open end
of “4 ”is added to the other open end “1” (6-1 tile) for a total sumof five. When a double is
played, the total of the double is added. For example if a 3-3 is played, and the other open end
of the domino line is a “4” the player would score 3+3+4=10 points.
double
open end
open end
GENERAL DOM I NO PLAY: In most
games, the dominoes are placed
lengthwise, end to end, (except for
A
doubles) to forma line (see diagramA). The
line may have right angle turns in order to
keep within the playing area. In order to be
played, one end of the tile must match the
free or open end (the end of the domino
that does not touch another domino) of a
previously played domino. Because both
ends are the same, doubles usually are
played crosswise to the open end (See
If a player does not notice their own play scores a multiple of five, an opponent may call
“muggins” after the next play. The player who calls “muggins” receives the points instead.
open ends
spinner
When a player cannot make a match, the player draws fromthe boneyard until they draw a tile
to play, as in Block and Draw. Throughout the hand, players earn the point value for every
multiple of five they make.
B
open ends
ENDI NG THE GAM E: The first player to get rid of all their tiles says, “Domino!” and ends
the round. This player also receives any points left in the other player’s hands (each player’s
pips are added and the sumis rounded to the nearest multiple of five). If the round is blocked,
then the player with the lowest pip total wins. The player scores their opponent’s points minus
their own, and rounds the sumto the nearest multiple of five.
diagramA). (Note: in most games this does not make two new open ends). A spinner is
a domino that can be played on both sides and both ends (see diagramB). In most
games that use a spinner, it is only the first double of the hand.
After each round, the players’ scores fromthe previous rounds are added as well. The first
player to reach 100 or more points is the winner of the game.
Most often, the player with the highest double (i.e. in a set of Double Six dominoes 6-6 is
the highest, in a set of Double Nine dominoes 9-9 is the highest, and so on) in their hand
begins the game by placing the domino, pips up, in the center of the playing area. If no
player has a double, the highest single begins the game (i.e. in a set of Double Six
dominoes 5-6 would be the highest single) or players may elect to reshuffle the tiles and
draw again in hopes of starting the hand with a double. Play is always clockwise, with
each player adding a tile to an open end(s). If a player does not have a tile that is
playable to any of the open ends they say, “pass.” In some games the player will have
to draw a number of tiles and complete their turn before play continues. If no player can
play a domino (and/or the boneyard is empty) then the round is ended because it is
considered blocked.
MATA D O R (a l s o c a l l ed A l l S ev en s )
In this unique domino game, many traditional domino rules are broken. Players may draw from
the boneyard, even when they have a playable tile. Players may only match ends that add to a
sumof seven.
PLAYERS : 2-4
EQUI PM ENT: 1 set of dominoes (use only 0-0 through 6-6), paper to keep score
OB J ECT: Be the first player to score 100 or more points
S CORI NG: Scoring varies according to the game being played. See individual game
instructions for scoring. Most domino games are played in rounds; scores are
calculated at the end of each round. Multiple rounds may be played until the winning
score is achieved.
PLAY: Shuffle the dominoes; each player draws the same number of tiles, (7 dominoes if 2
players, 5 if 3-4 players). The player with the highest double begins the game. Play continues
clockwise. Dominoes are NOT played to identical ends, as in standard dominoes, but instead
ends are matched ONLY if they add up to a sumseven. For example, a 4-2 may be played on a
6-3 (the open 3 +4=7). Also, doubles are not played crosswise in this game, they are played end
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O N E -A R M J O E
K N O C K -O U T
This game is played like standard Block and Draw Dominoes except that play may only be made
on one side of the center domino (there is only one open end)–it only has one "arm".
PLAYERS : 1
EQUI PM ENT: 1 set of dominoes (use only 0–0 through 6–6)
OB J ECT: Try to “Knock Out” all the dominoes.
PLAYERS : 2-4
EQUI PM ENT: 1 set of dominoes, paper to keep score
OB J ECT: Be the first player to score 100 points
PLAY: Turn all the dominoes face down and shuffle. Arrange the tiles end to end, forming one
long line. Turn each tile face up, without changing its position. If there are any tiles whose ends
match (have the same number of pips) where they touch, you may ‘knock’ themout of line. The
dominoes that are “knocked-out” are no longer in play. Push the dominoes in the line together
to close up any gaps (do not change their order). Try to knock-out as many dominoes as you
can.
PLAY: Shuffle the dominoes; each player draws 3 tiles. The player with the highest double
begins the game by placing it in the center of the playing area. Play continues clockwise. The
next player starts the line out fromthe double, but may only play on one side of the center
domino (so there is only one “arm” of the domino line). Anytime a player makes a play on a
double domino, including the first set domino, he may play another tile before his turn is up.
ENDI NG THE GAM E: When you can no longer “knock-out” any more dominoes count the
number of tiles remaining (1 point for each tile). Play again and try to beat your score – the
lower the score, the better your game!
Scoring and ending the game are played like standard Block and Draw dominoes.
O n e P l ayer D o min o G a mes
D O MI N O E L I MI N AT I O N (B a r o n et )
PLAYERS : 1
EQUI PM ENT: 1 set of dominoes (use only 0–0 through 6–6)
OB J ECT: Remove all the dominoes fromplay.
PLAY: Shuffle the dominoes, face down, and arrange themin one long row, side by side. Then
flip all the dominoes face up, keeping themin order. Starting fromthe leftmost end of the row,
begin counting the dominoes from0 to 12, touching each tile as you speak the corresponding
number. As you touch the tile, sumthe total number of pips on the domino. If the number of pips
is the same as the number you are counting remove the domino fromthe row. When you reach
a count of “12” start counting from“0” again. When you get to the end of the row of dominoes,
move themtogether to close up all the gaps and continue counting fromthe leftmost end of
the row.
ENDI NG THE GAM E: Play in this way until you have eliminated all the dominoes.
D O MI N O S O L I TA I R E
PLAYERS : 1
EQUI PM ENT: 1 set of dominoes (use only 0–0 through 6–6)
OB J ECT: To have all tiles turned face-up in seven or less columns.
starting the game
PLAY: Shuffle the tiles face down and place themin 7 horizontal
rows. The first row should be made up of seven tiles (vertical sides
parallel). The second row should be made up of six tiles (vertical
sides parallel), and so on, until the last row contains only one tile.
Then turn the “stepped” tile of each row face up (see diagramat
right).
Choose which direction (vertical flip or horizontal flip) you will turn
the tiles over (fromface down to face up) throughout the game—the
tiles may not be rotated to make a match. Move the tiles that are face
up fromone column to another by matching up tiles with the same
number of pips end to end to formlonger columns (see diagrams at
right). Any time you have a face down tile that is “freed” (it was
touching a face-up tile that moved) it may be turned face-up. If you
end up with less than seven vertical columns, you may move a tile or
1st round moves
a line of matching tiles in order to formanother column. There should
never be more than seven vertical columns.
ENDI NG THE GAM E: Once you have turned over all the dominoes
(without exceeding seven columns), you win the game! Try to make
as few columns as possible. If you become blocked you lose and
must play again.
©2004 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242
Questions or comments? Write to us at the address above, call 1.800.486.9787
or email customerservice@fundexgames.com• www.fundexgames.com
MADE IN CHINA
”freed” tiles
may now
be turned over
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