INSTRUCTIONS
HANGMAN
Game Play: The youngest player goes first and play passes
to his left. Each player tries to remove one of the Monster
Parts. If the player is able to remove the part without getting
buzzed by the U.F.O., he or she keeps the Monster Part
Players: 2
Object: Guess the word that your opponent has chosen and passes the tongs to the next player. If the player gets
before the skeleton on the gallows is complete and you are buzzed, the Monster Part returns to it’s location on the game
hung!
board and he or she passes the tongs to the next player.
The game continues in this manner with each player taking
Set-up: Insert the gallows into the slot on the blue Monster a turn.
Medic™ game board. Lay out all the bones of the skeleton.
Give each player a note pad, Hangman shield, and a pen or Winner: When all of the Monster Parts have been removed,
pencil. Decide the number of rounds to play in the game (it each player counts his or her Monster Parts and the player
should be an even number).
with the most parts wins!
Play: Determine which player chooses a word first. This Use two AAA alkaline batteries only. Do not mix old and new
player selects a secret word or phrase and writes it down on batteries
a piece of paper hidden by the Hangman shield, so the other
player cannot see it. Then, on another piece of paper the
player who chose the secret word writes down blank lines for ON THE BUBBLE™
each letter of the word or phase – this is shown to the player
that is trying to guess the word or phrase.
Players: 2 to 4
The guessing player begins to guess letters that may fill in Object: Be the first player to move your four game pieces
the blanks. If a guess is correct, the letter is written in the completely around the track and occupy your finish spaces.
appropriate blank(s). Each time the player guesses a letter
incorrectly, his opponent gets to hang a bone of the skeleton Set-up: Each player chooses a color and places their four
onto the gallows (start with the head, then the body, arms, colored playing pieces in their HOME spaces. Each player’s
and legs). If the player guesses the word before his skeleton HOME spaces should be closest to them and in the area
is complete, he wins the round and gets a point. If the player of the game board that corresponds to the color of their
is unable to guess the word before his skeleton is complete, game pieces. Each player takes a turn “popping” the die by
his opponent wins the round and gets a point. In the next pressing down on the top of the bubble and releasing it. The
round the players switch roles.
player to “pop” the lowest number plays first.
Winner: When players have reached the determined number Play: Each player in turn “pops” the bubble. A player must
of rounds (chosen before the games starts) they add up their “pop” a “1” before they can move a playing piece from their
points. The player with the most points is the winner.
HOME space to the starting circle. If a “1” is popped, the
player moves to the start circle and can take another turn.
MONSTER MEDIC™
Play moves to the left. Playing pieces are moved clockwise
around the track by counting the number of dots shown on
the die in the bubble. If a player has more than one piece
in the playing track, he may move the piece of his choice.
Players: 1 to 4 players
Object: The player with the most Monster Parts at the end If a player’s playing piece lands by exact count on a circle
of the game wins.
occupied by his opponent, the opponent must return his own
playing piece to his HOME space.
Set-up: Turn the switch, located underneath the game
board, to the “ON” position. Place the Monster Medic™ game Note: Whenever “1” shows on the die the player may move
board on a table or the floor and circle the players around it. either a playing piece on the playing track or move a playing
Make sure all the players can easily reach the tongs and all piece remaining in the HOME space to the starting circle.
parts of the game board. Place all the Monster Parts in their
corresponding shape openings on the game board.
1
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