INSTRUCTIONS
CHESS
CASTLING: Castling is a compound move of the king and
one rook (formally called ‘castle) that may be made, if at all,
only once in a game. It is legal if neither the king nor the rook
has yet moved. If all the squares between them on the rank
are vacant, and no adverse piece commands two squares
AGES: 8+
PLAYERS: 2
EQUIPMENT: 16 white & 16 black chess pieces, game nearest the king on the side on which castling is to be carried
board
out, and if the king is not in check. The move is executed
by moving the king two squares towards the rook and then
SET-UP: Lots are drawn to establish who has the white placing the rook on the square passed over by the king.
chessmen and, thus, who can move first. This player is then
allotted the 16 white chess pieces and the other player the
16 black chess pieces. The board is positioned so that each CHECKERS
player has a dark corner square on his left. The rooks are
positioned on the two corner squares to the left and right. PLAYERS: 2
Next to these come the two knights, one on the left and
one on the right. Next to these come the two bishops and in EQUIPMENT: 12 red & 12 black pieces, game board
the center, the queen and king. The white queen is always
positioned on a light square and the black queen on a dark OBJECT: Capture all your opponent’s tokens.
square. The eight pawns are then placed adjacently in the
second row in front of these chess pieces.
SET-UP: Place the game board so that there is a black
square to the left of each player. Using the black and red
GAME PLAY: The pawns can only move forward. For the tokens, each player places four tokens on the first three
first advance from its initial square on the second rank, the rows nearest him or black squares i.e.. 12 tokens per player.
pawn has the option of moving one or two squares, but Black always starts, and play is only on the black squares.
thereafter may move only one square at a time. The rook
moves only on the ranks and files any distance and the GAME PLAY: A token moves diagonally one square at a
bishop moves only on the diagonals. The queen can move time, forward-not backward. If a token reaches the far side
in any direction. The knights are the only pieces which are of the board it becomes a king (stack two playing pieces
able to change direction during the course of a move and to indicate a king) and can now move diagonally in any
“jump over” one’s own or one’s opponent’s pieces; a knight direction. A token may also “leap-frog” over another token
takes one step of one single square along the file or rank if there is a vacant square beyond and if the other token
and then, still moving away from the square that it has left, belongs to the opponent. The jumped token is removed
takes one step along the diagonal. The king may move in from the board (captured). If a player fails to capture an
any direction, one step at a time.
opponent’s token the opponent’s token may on his next turn
remove the offending token. This does not counts as his
All pieces start from the pawns in the normal direction of move.
movement described above. However, the pawns which
normally only move in a straight line, may only capture WINNER: Play continues until one player wins by capturing
diagonally to the front, left or right and only while moving all of his opponent’s tokens, or a draw is declared.
forward. It is not obligatory to capture your opponent. If the
king is threatened, check must be given (the player must
declare check). The opponent is then obliged to protect his
king by moving the king to another square or moving one
or his own pieces between it and the threatening token or
capturing the opposing attacker. If he is unable to make any
of the above moves, the king is said to be checkmated and
the game ends is favor of the opponent.
©2002 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us,
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