Barco Car Video System K5960051 01 User Manual

RHDM-1701  
16.5" - LCD Broadcast Monitor  
User manual  
K5960051-01  
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Introduction  
1 Introduction  
1.1 Customer notice  
Thank you for buying Barco!  
Barco is a world leader in display and visualization solutions. We are convinced that you will enjoy  
our products.  
1.2 Change record  
Revision  
00  
01  
Date  
Description  
April 2010  
July 2010  
Initial release  
Update for software V3.04  
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3
     
Introduction  
1.3 Contents of the user manual  
1.3.1 Introductory notes on the content  
The user manual is divided in different sections. The sections that are relevant to the reader may  
depend on the readers’ experience level.  
Get an image on the screen in 5 minutes: After reading the important notices and safety  
introduction in the chapter “Introduction, the information provided in the chapter “First operation”  
will guide the user through the process of switching on and viewing an input signal on the display  
unit.  
First reconnaissance with the display unit: A chronological reading of the user manual is  
probably the most satisfying way for users who have not used the display unit before. Especially the  
chapter “First operation” and the chapter “How to” will give the user a good feel for the basic  
operations and the capabilities of the display unit.  
Finding out “how to” perform a frequently used operation: A dedicated chapter “How to” is  
made for the most frequent operations the user would like to execute. It will help the user to solve  
the question quickly, since it is built up as a non chronological guide.  
Basic knowledge of the display unit, expert question: The chapter “full functionality  
description” contains all there is to know about the display unit. The information is ordered in a  
chronological way.  
Technical details: Check the “Addendum” for detailed and technical information on the display  
unit.  
Trough-out the manual, the reader may wonder about the use of a specific term. The frequently  
used terms are gathered in the chapter “Terminology” for the readers’ convenience.  
1.3.2 Structure of the user manual  
Chapter 1: Introduction  
The introduction contains all general information related to the product, including “About the  
product, Important notices” and “Safety precautions.  
Chapter 2: First operation  
The basic operations of the display unit are explained in this chapter.  
Chapter 3: How to  
Frequently used procedures and/or features are described in this chapter. This is a good place to  
start for users who want to learn how the basic controls work.  
Chapter 4: Full functionality description  
4
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Introduction  
All options and possibilities are listed in this chapter. This is an extensive and complete list of all  
features.  
Chapter 5: Video signal processing  
Describes details related to the video signal processing of the display unit.  
Chapter 6: Terminology  
The terminology used in this manual is explained in detail in this chapter. This allows the beginner  
and the expert to fall back on a consistent naming convention used throughout this manual.  
Chapter 7: Addendum  
The Addendum is quite extensive and includes the more technical parts of information that are  
useful for system integrators and people who want to know more about the technical specifications  
of the display unit.  
Chapter 8: List of abbreviations  
Chapter 9: Table of contents, list of figures and list of tables  
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Introduction  
1.4 About the product  
The RHDM-1701 is a reliable grade-1 reference monitor for color critical applications in the  
broadcast and post-production markets, such as:  
• camera control  
• program and distribution monitoring  
• signal QA (Quality Assurance)  
• technical room  
• color grading  
• DI (Digital Intermediate)  
The RHDM-1701 reference monitor brings value of trusted reference colors, no calibration  
maintenance for a long period, and image quality comparable to CRT.  
On top of that, the user-friendly interface and ease of use are unparalleled in similar LCD monitors.  
On the feature level, the color accuracy and stability with time and temperature, perfect grey scale  
representation, deep and correct blacks, motion handling with scanning backlights and a myriad of  
other features give large benefits to professionals active in these markets.  
The Key features of the display unit are:  
LCD panel  
• 16.5” (41,9cm) diagonal  
• 1920x1080  
• 10 bit panel  
Typical contrast 1000:1  
• Barco guarantees the delivery of a RHDM-1701 monitor equipped with an LCD panel selected  
zero dot defects at sparkle mode. Sparkle mode is when the brightness of a dot is more than  
16% at black.  
Optical properties  
• Wide gamut LED backlight  
Processing of input signals  
• 48 bit color processing (16 bit per color)  
• 96-120 Hz native LCD driving  
• Genlock and frame sync  
• Quantified latency  
• Scanning backlight functionality  
6
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Introduction  
Calibration and stability  
• Compliant with following color standards:  
EBU 3213  
SMPTE C  
ITU BT.709  
xvYCC  
sRGB  
Adobe  
DCI  
• Selection of different opto-electric transfer functions (‘gamma’)  
Rec.709  
xvYCC  
Pure gamma  
Extended gamma  
sRGB  
SMPTE 240M  
• Factory cross-talk calibration  
• Thermal sensor circuit for LED stabilization with temperature  
• Embedded spectrometer for overall color stabilization over time  
• Embedded special sensors for LED uniformity and color stabilization over time  
Modular input configuration (4 slots)  
• Slot 1 - 1 SDI input board (standard)  
• Slot 2 – 1 SDI input board (optional)  
• Slot 3 – future option (DVI)  
• Slot 4 – future option (DVI)  
SDI module specifications  
• Possible inputs:  
2 x SDSDI  
2 x HDSDI  
2 x 3Gb/s (option)  
Combination of 2 signals out of: SDSDI, HDSDI or 3Gb/s (option)  
1 Dual Link (option)  
• Outputs: 2 loop-through outputs  
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Introduction  
Control  
• Control panel with main functions and hot keys  
• Ethernet interface with web server  
• RS485 serial and parallel control or Tally/UMD  
• USB: host, peripheral and support of mass storage devices, mouse, etc…  
Feature packs and options  
• The RHDM-1701 comes in different flavors. Depending on the specific applications that are tar-  
geted by the user, different feature packs can be selected. Depending on the feature pack, addi-  
tional options can be available.  
• Broadcast – RHDM-1701/B: standard feature pack  
Accepts SD and HD-SDI timings (2 inputs with loop-through outputs)  
Selectable color space (EBU, SMPTE C, Rec.709 and Native), color temperature and gamma  
Configurable aspect ratio and safe area markers  
Standard controls (picture, background, saturation, hue, color channel selection, mono-  
chrome, input selection, aspect ratio and picture size, interlace mode)  
• Post production – RHDM-1701/P has all features of the B version plus:  
Custom R, G, B primaries (in x,y)  
Accepts Dual Link HD-SDI timings  
Accepts 3Gb/s SDI timings  
8
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Introduction  
1.5 Read carefully  
IMPORTANT:  
Please read the important notices and safety precautions, mentioned in the following paragraphs, carefully. They  
provide essential juridical and technical information about the purchased product.  
1.6 Important notice  
1.6.1 Notation convention  
Following notations are applicable to this manual and should be respected throughout the manual.  
WARNING:  
Warnings – presented in this manual, provide information, which if not adhered to, may result in personal injury or  
death.  
CAUTION:  
Cautions – presented in this manual, provide information, which if not adhered to, may result in damage to the  
equipment.  
NOTE:  
Notes – presented in this manual, provide information, which emphasize points, significant to understand and  
operate the unit.  
IMPORTANT:  
Important – presented in this manual, provide information, which is important to highlight.  
1.6.2 Copyright  
© Barco n.v., All rights reserved.  
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Introduction  
The information contained herein is Barco confidential information. No part of the information  
contained herein may be disclosed outside of the organization of the recipient, its sub-contractors,  
and customers in any form or by any means and/or stored in a database or retrieval system without  
the prior written consent of Barco.  
1.6.3 Technical accuracy notice  
Although every attempt has been made to achieve technical accuracy in this document, we assume  
no responsibility for errors that may be found. Our goal is to provide you with the most accurate  
and usable documentation possible; if you discover errors, please let us know.  
1.6.4 Technical specifications notice  
The technical specifications mentioned in this manual shall under no circumstances be used as  
proof or item of evidence.  
Only the technical specifications defined in the Barco technical specifications document (which is  
not part of this manual) can be used as a base for contract negotiations.  
1.6.5 Federal Communication Commission (FCC) notice  
This equipment has been tested and found to comply with the limits of an FCC class (refer to the  
technical specifications of the specific unit for more details about the corresponding class). These  
limits are designed to provide reasonable protection against harmful interference when the  
equipment is operated in a commercial environment. This equipment generates, uses and can  
radiate radio frequency energy and, if not installed and used in accordance with the instruction  
manual, may cause harmful interference to radio communications. Operation of this equipment in a  
residential area is likely to cause harmful interference in which case the user will be required to  
correct the interference at his own expense.  
1.6.6 Warranty  
During the warranty period, Barco n.v. will do all repairs free of charge (material and  
labor). The faulty parts or units have to be shipped freight prepaid to a Barco n.v.  
regional service center. Barco n.v. will pay the freight charges when the repaired  
parts are shipped back to the customer's site.  
Damage of equipment due to improper use or negligence of the safety precautions  
incorporated in this manual are not covered by this warranty.  
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Introduction  
IMPORTANT:  
Opening the cover of the display unit voids the warranty.  
The warranty does not include the following:  
• Any hardware or software item procured from a source other than Barco n.v. or their official  
agent or distributor and integrated by Customer or a third party into Barco n.v. supplied equip-  
ment.  
• Any host or system configuration not explicitly supported by Barco n.v..  
• Consumables such as projector lamps, dust filters, ...  
• All software installed on the system, whether they are acquired from Barco n.v. or a third party.  
An exception is made for software delivered by Barco n.v. that would prove to be a cause for the  
malfunctioning of the hardware covered under this Agreement.  
• If any payment remains outstanding from the Purchaser to the Seller.  
• Normal wear and tear, use under circumstances exceeding specifications, abuse, unauthorized  
repair or alteration, lack of proper maintenance.  
• In the particular case of LCD displays, to the case of image retention phenomena (shadows, dark  
lines and other image artifacts), that may result from a usage outside of the specification.  
• Any failures resulting from an accident, negligence (such as but not limited to removing or delet-  
ing system files & licensed software product files), misuse, circuit failure or any change, damage  
due to fire, water, thunder or lightning, power failure or fluctuation, disruption of communication  
lines or due to force majeure, or any reason foreign to the equipment.  
• Any specific services or procedures, asked for by the Customer, related to verification of repaired  
equipment.  
• If several failures occur which are excluded from warranty due to circumstances such as fire and  
if Barco n.v.’s understanding that these circumstances may result in damage to other hardware  
under agreement, then Barco n.v. is entitled to terminate the contract. No fees will be paid back  
by Barco n.v. in this case. Inspection of equipment will be required prior to the continuation of  
this Agreement; the same terms and conditions as for the inspection prior to the contract apply.  
1.6.7 Trademarks  
Brand and product names mentioned in this manual may be trademarks, registered trademarks or  
copyrights of their respective holders. All brand and product names mentioned in this manual serve  
as comments or examples and are not to be understood as advertising for the products or their  
manufactures.  
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Introduction  
1.6.8 Open source license  
This product contains software components released under an Open Source license. A copy of the  
source code is available on request by contacting your sales representative.  
See appendix A for details.  
1.6.9 WEEE  
In order to avoid dissemination of toxic substances in the environment and to diminish the pressure  
on natural resources, we encourage you to use the appropriate take-back systems. Those systems  
will reuse or recycle most of the materials of your end-of-life equipment in a sound way.  
The crossed-out wheeled bin symbol invites you to use those systems. If you need more  
information about the collection, reuse and recycling systems, please contact your local or regional  
waste administrator or Barco (www.barco.com).  
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Introduction  
1.7 Safety precautions  
1.7.1 Earthing  
WARNING:  
The display unit must be earthed correctly. Verify that the power cable is plugged into a standard 3-pin power  
outlet which is effectively earthed. When using extension cords, make sure that they contain a grounded  
connection. If in doubt, contact a qualified electrician. Ignoring this warning may lead to personal injury or death.  
1.7.2 Electrical warnings and cautions  
• Do not power the unit with other input sources as specified in the technical specifications.  
• Always power-down the unit before disconnecting the power cable.  
• Unplug the display unit from the power source when not in use.  
IMPORTANT:  
Immediately unplug if:  
• the power supply cord is damaged.  
• the unit has been dropped or the cabinet is damaged.  
• the unit does not operate normally by following the operation instructions.  
WARNING:  
Do not remove the cover without authorization. Removal of the cover by non-qualified personnel can cause  
personal injury.  
1.7.3 Environmental cautions  
• Do not use the display unit in a dusty or damp room.  
• Do not submit the display unit to heavy shocks and/or vibrations.  
• Do not cover the display unit while in operation to avoid overheating.  
• Do not expose to direct sunlight.  
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Introduction  
• Do not use the display at extreme limits of temperature and humidity range. Storage and oper-  
ating limits are specified in the technical specifications of the unit.  
1.7.4 Requirement for dusty environments  
The room in which the display unit is installed and operational must be dust-free. The room must  
comply with a dust class of 8 or better according to ISO14644-1. If the room in which the display  
unit is installed does not comply with the dust class stated above, please contact Barco to discuss  
possibilities to protect the display unit against dust.  
NOTE:  
All construction, reconstruction, decoration activities must be completed before the installation and operation of the  
product.  
1.7.5 LCD screen  
• Do not apply pressure on the surface of the screen. If ‘waves’ are visible on the screen below the  
pressing object (e.g. finger), the pressure is already too high and the LCD may already break  
under these circumstances.  
• Do not hit the LCD screen with hard objects.  
• Do not rub the LCD screen with rough materials.  
• Do not touch the LCD screen with hard materials. Hard materials can cause scratches on the sur-  
face of the LCD screen. Examples of hard material are: fingernails, pencils, pens and styluses,  
wooden, plastic or metal objects.  
• While moving the display unit manually, hold the LCD screen away from your body to avoid  
scratching the LCD screen.  
• Do not paste or stick objects with glues and/or adhesive tapes on the LCD screen.  
• Wipe off water droplets or oil immediately. Ignoring this precaution could lead to staining and/or  
discoloration of the LCD screen.  
• Do not expose the LCD screen to direct sunlight.  
1.7.6 Cover  
• Do not place objects on the cover.  
• Do not spill fluids over the cover or the LCD screen.  
• Do not push objects into ventilation openings of the display unit.  
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Introduction  
1.7.7 Hazardous materials  
WARNING:  
The LCD panel is composed of multiple layers of glass and protective glass with a small amount of liquid in  
between. Rough handling or dropping can cause the LCD panel to break. If any part of the skin or body comes in  
direct contact with the liquid, immediately wash the affected areas with plenty of water for at least 15 minutes. If  
any symptoms are present after washing, get medical care.  
1.7.8 Specific handling precautions  
• Do not power the unit with other input sources as specified in the technical specifications:  
AC power source: 90-264 Vac, 47-63 Hz  
• Do not push objects into ventilation openings of the display unit.  
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First operation  
2 First operation  
2.1 Unpacking, installation and cabling  
For unpacking, installation and cabling please refer to:  
• The quick installation sheet  
• The section “Installation” in the Addendum  
2.2 Overview locations for operation  
1
2
3
4
5
6
Figure 1: Overview of operational controls, indicators and OSD functionalities  
Different operation interfaces:  
1) Status bar  
2) OSD menu  
3) Toolbox  
4) Under Monitor Display bar / Picture Adjustment bar  
5) Control panel  
6) Indicator lights  
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First operation  
2.3 Switch on the display unit  
This section is intended for a user who has no experience with the display unit and describes the  
standard settings that are necessary to get the display unit up and running. Please check the  
chapter with the “full functionality description” to find detailed information on each part and each  
function of the display unit.  
2
1
3
1
2
3
Standby/Power LED (green or orange)  
Fault LED (red)  
Calibration LED (orange or red)  
Figure 2: Overview indicator lights  
NOTE:  
The display unit has a certain delay time between powering up and displaying an image on the screen (20  
seconds). The delay time originates from several internal checks and calibrations that are performed to guarantee  
the correct display of the image. When in doubt about the status of the display unit, please read the  
troubleshooting in the addendum.  
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First operation  
Check the indicator lights to verify the status of the display unit. When no indicator lights  
are lit, check the installation instructions in the addendum to power up the display unit (check if  
the power switch at the back is switched on).  
Standby/Power LED = green: Display unit is switched on – no further actions are necessary.  
Standby/Power LED = orange: Display unit is switched on (soft standby) – the panel and  
backlights are switched off. Press (  
) on the control panel to activate the panel and  
backlights.  
Standby/Power LED = white: Display unit is switched off (hard standby) – press (  
)
on  
the control panel to switch the display unit on. The Standby/Power LED will light up green.  
1
2
1
2
Power button  
Track ball  
Figure 3: Control panel – power button  
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First operation  
2.4 How to register the display unit  
During the first 200 hours of operation, all features on the display are enabled, so you are able to  
use your display straight out of the box.  
In order to continue using your product after that initial grace period, you need to install a valid  
license file (which enables the software configuration you have purchased). The license file can be  
obtained from our website (as explained in this document). Of course you can install a license file  
before the grace period has passed, which will immediately limit the features to the ones you have  
purchased.  
In the box of each display unit there is an envelope with a license sheet for the product flavor you  
have purchased (B or P). If you have purchased any optional ‘feature packs, there are also  
envelopes with license information for each feature pack.  
The product, the license sheets for the basic flavor (B or P) and any additional license sheet, all  
have their own unique pincodes that have to be registered on our website, before activating your  
product.  
Overview of the basic steps:  
1. Switch on the display unit. Consult the installation section of this manual to install the display  
unit. What happens after start-up depends on the license grace period.  
• If the license grace period is still in effect, you are able to use the monitor and all its features.  
The remaining grace period is shown in the top right corner.  
To register the unit on the website, you will need the current pincode. To obtain it, press Menu  
and scroll down to the License submenu. The current pincode is displayed there.  
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First operation  
• If the grace period has expired, you will see the “Welcome message” with instructions on the  
screen. Write down the pincode of the display unit that is displayed on the screen, you will need  
to register it on the website.  
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First operation  
2. Collect the envelope(s) containing a software license sheet with a pincode from the box  
of the display unit.  
3. Register your products and licenses by entering their pincodes on the personalized  
webpage to obtain license files for your products (https://my.barco.com/productregistration/).  
In case my.barco.com is not available, please contact Barco service (see contact info mentioned  
in the above screenshot)  
4. Download the license file from the product registration website and upload it to your  
product using a USB key  
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First operation  
display  
PINcode  
USB  
Register at  
my.barco.com  
Registered  
monitor  
license  
file  
License  
PINcode  
Figure 4: Schematic overview of the registration process  
Step-by-step procedure:  
1
Login  
• If you already have an existing my.barco.com account, please click ‘Login’ and enter your exist-  
ing user name and password to proceed with the login.  
• Otherwise if you are a new customer, please sign up to open a my.barco.com account. (This step  
is done only once)  
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First operation  
• The welcome screen appears. Click on the left tab ‘Register Pincodes.  
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First operation  
5. Register Pincodes  
• Add all pincodes of the new products and licenses to be registered  
• When adding codes, the pincode appears in the list at the bottom of the window  
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First operation  
• When done entering, click on ‘Register.  
• A new page (“Show Products”) will open with a list of all entered pincodes at the top:  
6. Assign licenses to products  
• In the middle of the “Show Products” page, you have the possibility to assign a license (feature  
pack) to the monitor of your choice. Select the license you would like to assign to that monitor  
and click ‘Add Feature Pack.  
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First operation  
• There is an overview of the assigned licenses at the bottom of the page.  
7. Get License File  
• If you agree with this assignation, click on ‘Get License File’  
• Following page with a link appears. Click the link ‘here’ and save the file on location of your  
choice.  
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First operation  
8. Upload license file to monitors  
• Copy the obtained license file to an USB stick, but make sure that the file name is ‘barcoLicense’  
(no extension, case sensitive)  
• There is only one license file for all monitors that have been registered with this procedure. Plug  
the USB stick in each monitor that has been registered and wait 1-2s. until it becomes activated.  
• The display unit will recognize the license file automatically. The following message appears  
when the update is successful. The display unit should function immediately.  
IMPORTANT:  
Important note: Only license files with a filename “barcoLicense” (case sensitive, no extensions) will be recognized  
by the RHDM. If you obtain a file that has additional information in its name (such as customer reference, serial  
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First operation  
number etc), then rename the file to barcoLicense for purposes of license upload, and keep a copy of the original  
file for your records.  
IMPORTANT:  
Important note: Verify that the USB stick used to install the license file does not contain a RHDM software package  
(xxx.deb) or a 3D LUT file (3d.lut) in its root. Software updates always have priority and will prevent the license  
from being installed.  
9. Troubleshooting  
• If the registration process produces an error, check if the license codes were entered correctly. If  
the problem persists, contact Barco.  
• You might by mistake assign the wrong license to a monitor with a particular S/N. (e.g. a moni-  
tor that is installed at a certain position). This can be corrected.  
First, upload the wrong license file to the monitor.  
Generate a new pincode via the monitor’s OSD (see following section).  
Register this pincode on the website, as explained previously.  
The website will ‘release’ that particular monitor and the (wrong) license previously associ-  
ated with it  
Assign that license to the correct monitor.  
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First operation  
How to change the license assigned to your display unit:  
• Activate the “Admin mode” that you can find in the main menu  
Press (“Menu”)  
to open the OSD menu  
Provide the administrator password:  
Administrator password is “313329”  
• Click on “Generate new Pincode” in the “License” OSD menu:  
IMPORTANT:  
Important note: Do not generate a new pincode unless you plan to install new licenses on your product. Generating  
a new pincode will disable the feature packs on your product!  
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First operation  
License OSD menu  
Confirming this dialog will remove all feature packs from the display unit and generate a new  
pincode.  
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First operation  
• The following message is shown on the screen if “generate new pincode” is confirmed:  
It is recommended to deactivate the admin mode after removing the feature packs from the display  
unit.  
• With the newly generated pincode, you can assign new/other licenses to the product on the  
Barco website (https://my.barco.com/productregistration ).  
• Generate a new license file. Place the license file on a USB stick and connect the USB stick to all  
display units that need to be updated with the new licenses.  
• The following message appears when the update is successful and the display unit will function  
immediately:  
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First operation  
2.5 Concepts of operation  
In this introductory section the concepts of the operation of the display unit will be explained.  
Details about the operation of the display unit can be found in the chapter “Full functionality  
description.  
Control panel  
The operation of the display unit is facilitated by the control panel. The control panel contains  
different sections of buttons and knobs that allow the user to interact with the display unit in a fast  
and easy way.  
Buttons  
Some of the buttons (especially the functions keys) have a double functionality and can be used as  
follows:  
Short press  
Instantaneous effect  
Long press (press longer  
than 2 seconds)  
Open a toolbox with advanced settings  
The function keys contain most of the settings of the display unit. It is important to understand the  
division of the function keys based on the effect that they have on the processing of the video  
signal.  
2
1
3
4
Figure 5: Function keys divided into categories  
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First operation  
Categories of  
function keys  
Description  
The video signals to be viewed on the screen are selected by the user  
via a window. There are 2 windows that can be selected by pressing  
1
2
Select input  
(ꢀ  
)
for window 1 and  
for window 2. Once a window is se-  
lected, pressing (  
) the same button will toggle between the inputs  
that are available for that window.  
Enables the user to select the way the windows should be viewed on  
the screen (e.g. only window 1, only window 2 or both windows  
shown next to each other).  
View mode  
These settings have an effect on the full display and affect the video  
signal viewed and processed in both windows.  
3
4
Display settings  
Input settings  
These settings have an effect on each window separately. The set-  
tings applied to a window are stored in the memory. Selecting anoth-  
er window to be viewed will not result in loss of the previously defined  
input settings of the other window.  
Rotary knobs  
4
2
1
3
Figure 6: Location of the image adjustment rotary knobs on the control panel  
The image adjustment knobs control the settings of Background (1), Picture (2), Saturation (3) and  
Hue (4). Changing these settings will result in the display unit working out of the calibrated range.  
Background (1), Saturation (3) and Hue (4) apply to the each window separately.  
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First operation  
Figure 7: Picture adjustment bar  
When one of the rotary knobs is pressed or turned, the picture adjustment bar is shown at the  
bottom of the screen. This information bar shows the actual value of all the rotary knobs.  
Trackball  
The trackball enables the user to navigate through the menus, change the value of a selected item  
and to move the pointer (only in pan&zoom mode).  
The  
The  
button enables the user to edit and confirm a value or setting in the toolbox or OSD menu.  
button also acts as a “left” mouse button for drag and zoom operations in the pan&zoom  
mode.  
Status bar  
The status bar is shown at the top of the screen and contains relevant information related to the  
settings of the input signal settings and the setting of the display unit. The line highlighted in white  
indicates the active window.  
Calibrated settings  
The display unit is a calibrated instrument that continuously monitors several parameters to ensure  
correct representation of colors and luminance levels.  
The user can decide to run the display unit in a non-calibrated mode by adjusting the settings  
defined by the image adjustment knobs (picture, background, saturation and hue). When the  
values of the image adjustment knobs deviate from the calibrated values, the orange light above  
the knob will light up. Press (  
) the knob to return to the calibrated (default) setting (when the  
picture adjustment bar is visible).  
The user can also decide to show only one of the 3 color channels or to convert the video signal to  
monochrome.  
In all these cases also the  
button will light up orange. Press () the button to go back to  
the calibrated status of the display unit.  
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First operation  
2.6 How to setup the display unit  
In this section a number of settings are discussed which are primarily preference settings that can  
be set by the user.  
• Set the Picture (!) to the required luminance. The default value is 100 cd/m2. The display  
remains calibrated in the allowed picture range (45-150 cd/m2). The picture of the display unit  
can thus be adjusted according to the preference of the customer.  
• The display unit is a digital display, so the signal black level is always mapped correctly to the  
LCD black. Depending on the ambient light illumination and reflection from the screen it might be  
necessary to align (lift) the black level using a “Pluge” test pattern and adjusting the Back-  
ground ( ) of the display unit.  
Toggle the  
button until the required color working space is selected (e.g. SMPTE RP145).  
The color working space determines the color primaries (comparable to the CRT phosphors) that  
are used to display the image on the screen. This setting is a geographic region preference set-  
ting.  
• Enter the color working space toolbox by pressing  
(- long press). Set the required white  
point (default D65). Store the setting under a “Custom” preset.  
• Enter the input window menu by pressing or - long press). Set the signal input  
(ꢃ  
range to be visualized on the screen (default 64-1019). Select the OETF (opto-electric transfer  
function – ‘gamma’) (default is ITU.709).  
• Input signals which have an identifier packet describing the type of input signal are processed  
automatically by the display unit. When the input signal does not have an identifier packet,  
it may be that the display unit is not able to display the input signal correctly. In this case it is  
necessary to set the input signal properties manually:  
Press to enter the OSD menu.  
Use the trackball to move the submenu “Input settings”.  
Select the type of input that is connected to the input board (Single or Dual link).  
When the signal description in this submenu is not correct, override the signal detection and  
set the input signal properties manually. E.g. for Dual Link: RGB, 4:4:4, 10 bit and Seg-  
mented frame.  
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How to  
3 How to  
3.1 Legend  
Short press  
Instantaneous effect  
Long press (press longer  
than 2 seconds)  
Open a toolbox with advanced settings  
3.2 How to change the license installed on the display unit  
Activate the “Admin mode” that you can find in the main menu  
• Press (  
) to open the OSD menu  
• Provide the administrator password:  
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How to  
Administrator password is “313329”  
• Activate the “Generate new Pincode” in the license OSD menu:  
IMPORTANT:  
Do not generate a new pincode unless you plan to install new licenses on your product. Generating a new pincode  
will disable the license and the feature packs on your product! When you have generated a new pincode by acci-  
dent, follow the instructions below to reinstall the license and the feature packs on the display unit.  
Figure 8: License OSD menu  
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How to  
Confirming this dialog will remove the license and all feature packs from the display unit and  
generate a new pincode.  
The following message is shown on the screen if “generate new pincode” is confirmed:  
It is recommended to deactivate the admin mode after removing the feature packs from the display  
unit.  
With the newly generated pincode, you can assign new/other licenses to the product on the Barco  
website (https://my.barco.com).  
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How to  
• Generate a new license file on my.barco.com.  
• Place the license file on a USB stick and connect the USB stick to all display units that need to be  
updated with the new licenses.  
• The following message appears when the update is successful and the display unit will operate  
normally immediately:  
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How to  
3.3 How to view signals connected to the SDI input board  
INPUT 1  
INPUT 2  
B1  
A1  
IN  
OUT  
IN  
OUT  
Figure 9: Input connectors SDI input board  
The standard input board that is mounted in slot 1 is a SDI input board. The SDI input board has  
two inputs that are separately connected with a loop-through output connector.  
NOTE:  
The input signals are not available at the loop-through output connectors when the display unit is in hard standby  
Up to 2 inputs can be applied to the SDI board simultaneously. In the table below the possible  
combinations are shown:  
Input SDI board  
Input 1  
Input 2  
SDI  
SDI  
Possible inputs  
HDSDI  
HDSDI  
3Gb/s (optional)  
3Gb/s (optional)  
Dual link (optional)  
To select a valid signal, open the input selection toolbox by pressing long () on the button of  
the window in which the input signal has to be shown or  
.  
The concept of selection and viewing of the valid signals is summarized in the figure below:  
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How to  
ACTIVE WINDOW  
is shown on screen  
press  
INPUT 1  
INPUT 2  
WINDOW 1  
press  
press  
INPUT 1  
INPUT 2  
press  
WINDOW 2  
Figure 10: Selection of inputs window 1 & 2  
To toggle between the input options for the active window, press (  
) the same button to toggle  
between the input options. The selected input is shown instantaneously. To change the active  
window, press (  
instantaneously.  
) the button of the other window. The other window will be activated  
In the example shown in the figure above, window 1 is active and shows the signal applied to input  
1 on the screen. Pressing ( will toggle between the available inputs (input 1 and input 2).  
Pressing ( will select window 2. When window 2 is active, its selected input (in this example  
) ꢄ  
) ꢅ  
this would be input 2) is shown on the screen.  
NOTE:  
When no valid input is present for a certain input option, the screen will blank and show the “Invalid input“ icon.  
When the display unit was powered off, this is the standard setting for both windows.  
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How to  
IMPORTANT:  
It is possible to select the same input signal for both windows.  
The active window is highlighted in white in the status bar at the top of the screen. When the status  
bar is hidden, move the track ball or press a button to show/reveal the status bar. The status bar  
hides automatically after the timeout time set in the “OSD settings” menu in the OSD menu.  
Figure 11: Zoom in of the status bar at the top of the screen  
NOTE:  
Input settings are connected to the window. When input settings are changed for a specific window, they are stored  
instantaneously.  
3.4 How to change the color working space  
Figure 12: Location of buttons to change color working space  
• Press (ꢀ  
) to cycle through the available color working spaces. The current color working  
space is shown at the top of the screen in the status bar.  
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How to  
OR  
• Press (  
) to open the color working space toolbox.  
• Navigate with the trackball to the top of the toolbox “color space.  
• Press ( or ( to change the color working space.  
• Use the trackball to cycle through the defined color working spaces.  
)
) ꢉ  
• Press (  
)
or (ꢀ  
) to confirm the color working space.  
NOTE:  
The newly selected color working space is applied instantaneously to the output on the screen and always applies  
to both windows. The color working space which is currently used to display the image on the screen, is shown in  
the status bar.  
3.5 How to visualize the dark levels  
The dark levels are accessible with the background control  
on the image adjustments knobs.  
The background control can be changed between -127 and 128 and is set to 0 by default. The unit  
of the values of the background control is expressed as a number of levels (in 8-bit steps).  
Figure 13: Location of the background adjustment control  
By increasing the value of the background, the information in the footroom of the video signal  
(below 0% video signal) becomes visible.  
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How to  
clipping  
bright levels  
100 %  
+
-
Visualize  
super bright  
Visualize  
super dark  
Black  
offset  
Black  
0 %  
White  
100 %  
Video signal  
clipping  
dark levels  
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How to  
3.6 How to maximize contrast  
To maximize the contrast of the display unit, the following settings can be applied:  
Black correction  
• When the correctness of the colors at the dark grey levels is of lower importance than the con-  
trast, the contrast can be enhanced by setting the black correction to 0%.  
• Go to the OSD menu by pressing (  
)
• Move with the trackball to select the “Input settings” in the main menu.  
• Press (ꢀ  
)
or (ꢀ  
) , or move with the trackball to the right to open the “Input settings”  
menu  
• Move with the trackball down to the “Black correction” setting of the appropriate window  
• When black correction is set at a value different from 0%,  
press (  
move with the trackball down or type “0” on the numeric keypad to set the value to 0%  
press ( or ( to confirm the value  
)
or (  
)
to select the value  
)
) ꢉ  
• Move with the trackball down to the “Uniformity” and uncheck the box by pressing (  
) or  
(
) .  
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How to  
Set the signal range of the input signal  
If there are no colors in the headroom and/or the footroom, the contrast can be enhanced by  
clipping the headroom and/or the footroom. When clipping occurs, a certain portion of the input  
range of the video signal is mapped to the maximum light output of the LCD.  
• Press (  
)
/
to open the “select input” toolbox (  
if the input signal is shown on win-  
dow 1 and  
if the input signal is shown on window 2)  
• Move with the trackball to select the “signal range” setting  
• Press ( or ( to select the signal range 64-940.  
• Move with the trackball up/down to set the new signal range  
• Press ( or ( to confirm the selection  
)
) ꢉ  
)
) ꢉ  
3.7 How to correct the black level  
In some cases the correctness of the colors at the dark grey levels are of higher importance than  
the contrast. The black correction in the “Input settings” OSD menu can be set for each window  
separately.  
To optimize the color correctness of the dark grey levels, the black correction should be set to  
100%. As a tradeoff for the optimized color correctness of the dark grey levels, the contrast is  
reduced.  
When the black correction is set to 0%, the contrast is maximized.  
• Go to the OSD menu by pressing (  
• Move with the trackball to select the “Input settings” in the main menu.  
• Press ( or ( to open the “Input settings” menu  
)
)
) ꢉ  
• Move with the trackball down to the “Black correction” setting of the appropriate window  
• When black correction is set at a value different from 100%,  
press (  
move with the trackball up or type “100” on the numeric keypad to set the value to 100%  
press ( or ( to confirm the value  
)
or (  
)
to select the value  
)
) ꢉ  
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How to  
3.8 How to enable native interlaced mode (black line inser-  
tion)  
Set the Deinterlace mode to “black line insertion”:  
• Go to the OSD menu by pressing (  
• Move with the trackball to highlight the “Input settings” in the main menu  
• Press ( or ( to open the “Input settings menu”  
• Move with the trackball to the “Deinterlace mode” setting of the appropriate window  
• Press ( or ( to select the mode  
• Move with the trackball (up or down) to select “black line insertion” mode  
• Press ( or ( to confirm the “black line insertion” mode  
)
)
) ꢉ  
)
) ꢉ  
)
) ꢉ  
3.9 How to change the aspect ratio  
Track ball  
Figure 14: Location of the button to change the aspect ratio  
• Press (ꢀ  
)
to toggle between all possible aspect ratios. The aspect ratio is applied instanta-  
neously to the window.  
or  
• Press (  
• Select the aspect ratio using the trackball.  
• Press ( or ( to confirm the selection.  
) to open the aspect ratio mode selection toolbox.  
)
) ꢉ  
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How to  
NOTE:  
The aspect ratio can be set for each window separately.  
3.10 How to select a color channel  
Track ball  
Figure 15: Location of buttons to select a color channel  
1. Set the color channel  
• Press (  
)
• Select “Channel selection”  
Move with the trackball to highlight “Channel selection”  
Press ( or ( to activate the “Channel selection” option. The setting is applied  
immediately to the selected window.  
• Select the color channel  
)
) ꢉ  
Move with the trackball to highlight a color channel  
Press ( or ( to select a color channel. The setting is applied immediately to  
the selected window.  
)
) ꢉ  
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How to  
• When “Show in monochrome” is selected, the selected color channel will be shown in mono-  
chrome.  
• Press (  
)
to exit the color adjustments toolbox.  
2. Toggle between full color and the selected setting  
• Press (  
) . The setting is applied immediately to the selected window.  
NOTE:  
The color channel selection toolbox shows the selected color channel for the active window only.  
When only one color channel is selected, the cal/err indicator light will light-up orange to alert the user the display  
unit is working out of the calibrated range.  
3.11 How to show two input signals next to each other  
• Press (  
)  
WINDOW 1  
WINDOW 1 WINDOW 2  
WINDOW 2  
SINGLE INPUT  
PAN&ZOOM  
DUAL VIEW  
Figure 16: View mode functionality  
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How to  
pointer  
double arrow  
The inputs selected for window 1 and window 2 are shown together on the screen. When the  
display is showing the inputs in Pan&Zoom or dual view mode, the input settings can still be  
changed by pressing  
or  
to activate the respective window and/or cycle through the  
available inputs for that window. The changes will be shown instantaneously.  
In the Pan&Zoom mode the two inputs are shown in full format (cropped) on the screen. In this  
mode it is possible to pan the image and to zoom in on the image. These functions can be  
performed for window 1 and window 2 separately.  
To change the relative size of the two parts of the screen in the Pan&Zoom mode:  
• Move with the pointer to the separating line in the middle of the screen using the trackball  
• When the double arrow appears while hovering with the pointer above the separating line, press  
(continuously) and drag the separating line to the left or the right using the trackball  
• Release to leave the separating line at the obtained position  
In the dual view mode, the two inputs are scaled to fit the new window size. The aspect ratio  
remains unchanged while up- or downscaling.  
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How to  
3.12 How to pan the image  
Track ball  
Figure 17: Location of buttons to pan the image  
Pointer – can be used for panning  
• Press (  
to each other.  
• Move the “pointer” (using the trackball) to the window where the video signal has to be panned.  
)
until the Pan&Zoom setting is selected. Window 1 and window 2 are shown next  
• Press (continuously) to grab the image and use the track ball to pan the image. When is  
released, the “pointer” can be moved to pan the other window or to perform a new pan on the  
same window.  
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How to  
3.13 How to zoom in on the image  
Track ball  
Figure 18: Location of buttons to zoom in on an image  
pointer  
magnifying glass  
• Press (  
to each other.  
• Pan the image to the appropriate position on the screen.  
)
until the Pan&Zoom setting is selected. Window 1 and window 2 are shown next  
• Press to select the magnifying glass.  
• Move the magnifying glass (using the trackball) to the location where the video signal has to be  
zoomed in.  
• Press  
continuously to lock the place and use the trackball to zoom in/out. When is  
released, the magnifying glass can be moved to another window or another spot on the screen.  
IMPORTANT:  
When an image is zoomed, pixel repetition is used to display the image on the screen. This means that the image  
is magnified according to an integer amount. No scaling artifacts are introduced.  
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How to  
3.14 How to work with presets  
3.14.1 Use case  
User settings can be stored in a so-called preset. There are up to 6 possible presets. The first one is  
the factory preset and contains the default user settings, the next five can be used by the user to  
store settings.  
New settings can be loaded from one of the defined presets, which involves overwriting the current  
user settings with the values defined in the preset.  
Presets can be transfered from one RHDM monitor to another via USB.  
3.14.2 Restoring the active preset  
A short press on the calibration button loads/restores the current active preset.  
Use case example:  
Suppose preset 1 was loaded and is thus the current active preset.  
A user changes on purpose or by accident some of the critical user settings. As a result the CAL  
button will light up orange to indicate this. As explained in the LED’s subparagraph of the Control  
panel paragraph.  
A short press on the button  
that all critical user settings are as defined in the preset again.  
Basically it allows you to return to current active / last loaded preset.  
will reload preset 1, the  
button will light up white to indicate  
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How to  
3.14.3 Loading/Storing & Erasing presets  
Via OSD “Presets”  
• Go to the OSD menu by pressing (  
• Move with the trackball to select the “Presets” in the main menu.  
• Press ( or ( , or move with the trackball to the right to open the “Presets” menu  
• Move with the trackball to “Load, Store” or “Erase, depending on the desired action and press  
or ( to open the submenu.  
)
)
) ꢉ  
(
)
) ꢉ  
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How to  
• Move with the trackball to the desired preset  
Press (  
)
to “Load” or “Erase” the selected preset.  
to “Store” to open the Store submenu where the name of the preset to be  
Press (  
)
stored can be changed (optionally) and the preset can be stored.  
Via web interface page “Preset management”  
• Select “Preset management” from the selection menu on the left hand side of the webpage.  
• Go to “Preset to load” to load either the factory preset or one of the 5 user presets.  
• Go to “Store Current Settings as” to store the current settings to one of the 5 user presets.  
• Go to “Preset to remove” to remove a selected preset.  
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How to  
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How to  
3.14.4 Preset names and filenames  
The preset names as shown in the Load and Store submenu's of the OSD represent the names of  
the preset files.  
Following filename syntax is used:  
<preset number>-<name>.pre  
<preset number>: The preset number, 1 for preset 1, 2 for preset 2, ...  
<name>: The name of the preset as shown in the Load/Store submenu or when defining  
the name in the Store submenu.  
Example:  
So preset 1 with name 'Test 1' will be represented by a file with name '1-Test 1.pre'.  
3.14.5 Transferring presets over USB  
Via OSD  
User presets created on one RHDM monitor can be transferred to another monitor by using an USB  
stick.  
Upon plugging in an USB stick a popup menu will appear on the OSD with the option to copy  
Presets from USB stick to display or vice-versa:  
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How to  
NOTE:  
The popup window will not appear if both display and USB stick do not contain any presets.  
The presence of an upload package might also prevent the popup window from appearing.  
Depending of the availibility of presets on either USB stick or monitor, the popup menu might  
provide 2 or 3 options. Those 3 options are:  
Install presets from USB drive: This will copy presets from the USB stick to the display. This  
option is only available if the USB stick has presets in the root of the USB stick. The presets are  
represented as files on the root of the USB stick and must be named '1-....pre' ... '5-.....pre',  
representing presets 1 ... 5. If for example the USB stick contains two preset files in its root '1-  
name1.pre' and '4-some_name.pre' then by invoking this option, presets 1 and 4 on the display  
will be replaced by those on the USB stick. Note that installing presets from a USB stick also  
reloads the current active preset.  
Copy preset to USB drive: Copies presets from the display to the USB stick. This option is only  
available if the display has presets. The presets will be located in the root of the USB stick and  
named 1-....pre ... 5-....pre.  
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How to  
Cancel: Quits the popup menu without any action.  
Via web interface page “Preset management”  
• Select “Preset management” from the selection menu on the left hand side of the webpage.  
• Go to “Download presets” to download presets from the monitor into your PC.  
• Go to “Preset to upload” to upload a preset file from your PC to the monitor.  
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How to  
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How to  
3.15 How to use the 3D-LUT feature  
3.15.1 Use case  
Post-production professionals must deal with different type of source content that must be  
conformed, edited, color-graded and finished before the final deliverable is produced. The different  
types of content have different properties in terms of gamma, color gamut, white point, contrast  
etc. The used preview display devices also have different properties than the intended deliverable  
or target medium.  
So a level of color consistency is needed, not only making different types of content look correct on  
the preview device, but also making the preview device look like the intended target medium.  
This color consistency is achieved by using color/gamut mapping. A practical way of gamut  
mapping is to use look-up tables, that transform a given signal value to a new value. The used tool  
for gamut mapping is a three-dimensional look-up table (3D-LUT).  
Currently the monitor supports three types of user 3D-LUT files: Truelight, Cinespace and  
Autodesk.  
A user 3D-LUT file can be uploaded to the monitor either via the web interface or via a USB stick.  
The activation of the 3D-LUT can be done via the “User 3D LUT” web interface or via OSD menu  
“Input settings.  
3.15.2 3D-LUT upload via USB stick  
• Prepare data on USB stick  
Copy your 3D-LUT file to the root of your USB stick and set its name to 3d.lut. This name is  
hardcoded and case-sensitive.  
NOTE:  
Make sure that there are no RHDM software or license files in the root of the USB, as they have precedence.  
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How to  
• 3D-LUT upload  
Plug in the USB stick in the USB port of the display unit. The file is automatically uploaded  
into the unit. Give the monitor 15s time to copy the file before removing the USB stick  
To use the new user 3D-LUT file, the file should be activated via the “Input settings” OSD  
menu or via the web interface.  
3.15.3 3D-LUT upload via web interface  
• Connect the display unit to the local network  
Plug an ethernet cable in ethernet port 0 or ethernet port 1.  
• Connect with the pc to the display unit  
Check the IP address that is assigned to the ethernet port. Press (  
) to open the “Dis-  
play Information” toolbox. Write down the IP address of the corresponding ethernet port.  
Open a browser window and type in the Address bar: “http://” + the IP address + “/” (e.g.  
“http://150.158.200.140”). The web interface of the display unit will open.  
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How to  
• 3D-LUT file upload  
Select “User 3D LUT” from the selection menu on the left hand side of the webpage.  
Click on Upload file... to go to the “Upload Custom 3D LUT” page.  
Browse for a User 3D-LUT file by clicking on the Browse... button. Note that the file can  
have any name and doesn't have to be name 3d.lut.  
Hit the upload button to upload the file to the monitor.  
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How to  
3.15.4 3D-LUT activation  
Via OSD “Input settings menu”  
• Go to the OSD menu by pressing (  
) ꢂ  
• Move with the trackball to select the “Input settings” in the main menu.  
• Press (ꢀ  
)
or (ꢀ  
) , or move with the trackball to the right to open the “Input settings”  
menu  
• Move with the trackball down to “User 3D LUT” and press (  
)
or (ꢀ  
) to open the sub-  
menu.  
• Check the box “Enable” by pressing (  
)
or (ꢀ  
)
to activate the 3D-LUT file that was  
loaded in the display unit.  
Via web interface page “User 3D LUT”  
• Select “User 3D LUT” from the selection menu on the left hand side of the webpage.  
• Check “LUT active on window 1” to activate the 3D-LUT file on window 1  
• Check “LUT active on window 2” to activate the 3D-LUT file on window 2  
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How to  
3.16 How to upload new software  
3.16.1 Important notice  
Major and minor software updates exist for the display unit. A major software update is marked by  
a change in the first order digits (e.g. from 1.xx to 2.xx) while a minor software update is marked  
by a change in the second order digits (e.g. from 1.00 to 1.01).  
IMPORTANT:  
It is not possible to downgrade the software version of the display unit with a major software revision.  
3.16.2 Software upload via ethernet  
1. Connect the display unit to the local network  
• Plug an ethernet cable in ethernet port 0 or ethernet port 1.  
2. Connect with the pc to the display unit  
• Check the IP address that is assigned to the ethernet port. Press (  
)
to open the “Display  
Information” toolbox. Write down the IP address of the corresponding ethernet port.  
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How to  
• Open a browser window and type in the Address bar: “http://” + the IP address + “/” (e.g.  
“http://150.158.200.140”). The web interface of the display unit will open.  
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How to  
3. The software upload  
• Select “Adminfrom the selection menu on the left hand side of the webpage.  
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How to  
• An authentification will be requested. To enter the Admin section:  
User name: “admin”  
Password: “admin117234”  
• When the valid user name and password are entered, the Admin section will be opened in the  
webpage.  
• Click on “Upgrade firmware”  
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How to  
• Click on “Browse” and select the debian software upload package (xxx.deb) that needs to be  
uploaded into the display unit.  
• Start the upload of the software by pressing “Update. The upload of new software will start  
immediately. The pc will show the progress of the software upload while the display unit will  
show the following warning message on the screen:  
• After the software upload, the display unit will reboot automatically and will start-up using the  
newly uploaded software.  
IMPORTANT:  
If the upload of the new software would fail or would be interrupted, the display unit will reboot into the failsafe  
mode. The software version of the failsafe mode is the most recent software version that was uploaded success-  
fully.  
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How to  
3.16.3 Software upload via USB  
1. Prepare data on USB stick  
• Save the new software upload package (xxx.deb) on a USB stick. Place the file in the root and  
not in a folder.  
IMPORTANT:  
Make sure that the filename starts with ‘rhdm’ written in lower cases.  
2. Software upload  
• Place the USB stick in a USB port of the display unit at the back of the display unit.  
• The display unit will search for the latest software upload file. The following warning window  
appears on the screen  
• The display unit will automatically start the software upload after 10 seconds unless the display  
unit is powered off or the USB stick is removed. When the display unit is busy with the upload of  
the new software, the following warning is shown on the screen:  
• When software update has started (“Software update busy”) the USB stick can be removed (all  
data is already transferred).  
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How to  
• The display unit automatically reboots after finishing the software upload.  
IMPORTANT:  
If the upload of the new software would fail or would be interrupted, the display unit will reboot into the failsafe  
mode. The software version of the failsafe mode is the most recent software version that was uploaded success-  
fully.  
NOTE:  
It is advisable to remove the USB stick after software update since the display unit will automatically recognize the  
firmware on the USB stick at each power up or activation from hard standby. The display unit will then start the  
automated firmware update process. This does not happen after the reboot resulting from the software update!  
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Full functionality description  
4 Full functionality description  
4.1 Operation  
4.1.1 Overview of operation functionalities  
1
2
3
4
5
6
Figure 19: Overview of operational controls, indicators and OSD functionalities  
Different operation interfaces:  
1) Status bar  
2) OSD menu  
3) Toolbox  
4) Under Monitor Display bar / Picture Adjustment bar  
5) Control panel  
6) Indicator lights  
4.1.2 Operational mode overview  
The operational status of the display unit can be summarized in the figure below:  
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Full functionality description  
Figure 20: Operational mode overview  
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Full functionality description  
4.1.3 Indicator lights  
2
1
3
1
2
3
Standby/Power LED (green or orange)  
Fault LED (red)  
Calibration LED (orange)  
Figure 21: Location of indicator lights  
The indicator lights give information about the status of the display unit.  
Standby/Power LED:  
• Orange: The display unit is in soft standby. All signals at the input boards are processed. The  
backlights and panel are turned off.  
• Green: The display unit is powered. All signals at the input boards are processed.  
• LED is not lit: The display is in hard standby or the power connector is disconnected.  
Fault LED:  
• Red: A Fault has occurred.  
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IMPORTANT:  
When an error occurs, consult in the OSD menu the OSD submenu “Faults and warnings” to read the warning and/  
or fault messages.  
Calibration LED:  
• Orange: The display unit is operating out of the calibrated range.  
4.1.4 Control panel  
4.1.4.1 Overview operation control panel  
Figure 22: Drawing of the control panel  
The control panel allows the user to change a wide variety of settings in a clear and easy way. To  
apply the desired settings, the control panel is equipped with:  
• a USB port  
• press buttons  
• press and rotary knobs  
• a trackball  
4.1.4.2 USB port  
A USB storage device with the latest firmware will immediately be recognized and the display unit  
will initiate a firmware upload automatically. It is also possible to connect a mouse as a replacement  
of the trackball and the  
(left button) and (right button) buttons.  
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Full functionality description  
4.1.4.3 Press buttons  
The press buttons have a “short press” and a “long press” functionality. In this manual the action of  
a short or long press is indicated by the following icons:  
Short press  
Instantaneous effect  
Long press (press longer  
than 2 seconds)  
Open a toolbox with advanced settings  
When the buttons are pressed shortly, the function is immediately applied to the image.  
Most of the buttons have an advanced function when the button is pressed for a long time (longer  
than 2 seconds). In the latter case, a toolbox appears on the left hand side of the screen.  
Some buttons on the numeric keypad can be used as a function key  
.
4.1.4.4 Press and rotary knobs  
The rotary knobs are used for easy adjustments of basic settings.  
Turning the rotary knob:  
• Image adjustment bar not visible: image adjustment bar is shown  
• Image adjustment bar visible: value that corresponds to the rotary knob is changed  
Turning clockwise = increasing value  
Turning counterclockwise = decreasing value  
Pressing the rotary knob:  
• Image adjustment bar not visible: image adjustment bar is shown  
• Image adjustment bar visible: value that corresponds to the rotary knob is set to its default and  
calibrated value.  
4.1.4.5 Trackball  
The trackball allows the operator to move the pointer or navigate in the menus.  
4.1.4.6 LEDs  
Power on and input calibrated:  
• The power button is lit green.  
• All other buttons are lit white.  
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Full functionality description  
Standby:  
• The power button is lit orange.  
• All other buttons are lit white.  
Power on and input not calibrated:  
• The power button is lit green.  
• The calibration button is lit orange.  
• The LED above the image adjustment knob is lit orange when the setting is out of the calibrated  
range for the selected input. When the calibration is performed, by pressing the calibration but-  
ton, the orange lights disappear and the calibration button is lit green.  
• All other buttons are lit white.  
Calibration button illumination (presets):  
• Calibration button is lit orange: indication that a critical user setting differs from the last loaded  
preset.  
• Calibration button is lit white: indication that all critical user settings are as defined in the active  
preset, when loading a preset.  
The user settings that are judged critical are:  
Background, Picture, Saturation, Hue, Gain, OETF setting, Gamma setting, Gamma  
signal range, Gamma headroom level, Gamma footroom level, Monochrome setting,  
Any setting related to the R-G-B button (Color Channel Selection), Color work space  
selection, Deinterlace mode, Black correction, User 3D lut enable  
IMPORTANT:  
To see which setting causes the CAL button to light up amber check the OSD submenu “Faults and warnings.  
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Full functionality description  
NOTE:  
The lights behind the buttons go out 10 seconds after all activity on the control panel has stopped. The buttons  
remain active when the lights after the buttons are out. Pressing a darkened button will execute the function  
represented by the button immediately. Only the power button is functional when the display unit is in hard  
standby.  
4.1.5 Status bar  
The status bar is shown at the top of the screen and contains information related to the selected  
signals for window 1 and window 2.  
Figure 23: Screenshot status bar (upper part – left side, lower part – right side)  
The following information is shown:  
• Window for which the information is valid  
• Input board that is used to process the selected input signal  
• Input detection overrule indicator  
• Input signal description  
• OETF  
• Color subsampling  
• Encoding  
• Scale mode  
• Aspect ratio  
• Backlight scan mode  
• Light output  
• Color working space  
• Latency of the input signal selected by the active window (0 ms when no signal is connected)  
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Full functionality description  
The information of the active window (displayed on the screen) is highlighted in white.  
NOTE:  
In dual view or pan&zoom mode, both input signals selected by the windows are shown on the screen. The active  
window is still highlighted in white in the status bar and refers to the fact that certain settings can be changed for  
the active window only (e.g. toggle between color and monochrome by pressing (  
active window).  
) will only be applied to the  
4.1.6 Invalid signal indicator  
Figure 24: “Invalid signal” indicator  
When the signal selected by the active window is not valid, or when there are no signals available,  
then the “Invalid signal” indicator is shown on a black screen.  
4.1.7 Under monitor display bar (optional)  
Figure 25: Screenshot UMD bar with two tally lights  
The Under Monitor Display (UMD) bar is shown at the bottom of the screen and has two tally lights.  
4.1.8 Picture adjustment bar  
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Full functionality description  
Figure 26: Screenshot Picture adjustment bar  
The picture adjustment bar appears at the bottom of the screen (over the UMD) when the setting of  
Background, Picture, Saturation or Hue is changed.  
4.1.9 Pointer functionality  
Icon Description  
Action  
Pointer  
pan the image  
Pointer out of active zone  
none  
Magnifying glass  
double arrow  
zoom in/out  
Resize windows  
The pointer is activated when the display unit is in the “pan&zoom” mode. When the pointer is in  
the active zone (where the video is displayed), the “hand” is shown. When the pointer in out the  
active zone (status bar or picture adjustment bar), the “arrow” is shown. The following actions can  
be done:  
• Pressing (  
• Pressing (  
)
)
toggles between the pointer and the magnifying glass.  
activates the “action” property. Use the trackball to execute the action.  
4.1.10 Toolbox  
The toolbox of a particular setting appears on the screen when a button is pressed for a long time  
(
). The toolbox appears on the left side of the screen and reveals additional settings. A  
screenshot of the Color Channel Selection toolbox is shown below as an example:  
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The trackball can be used to navigate in the toolbox and to select a setting. Settings can be  
activated and deactivated by pressing (  
) the select button  
or by pressing (  
) .  
The value of the setting can be changed when “up” and “down” arrows appear right after the value  
(see picture above). Press ( ) again or to confirm the new value.  
The timeout of the toolbox can be set in the OSD menu. The toolbox can be closed by pressing (  
)  
the exit button on the control panel or by selecting the cross in the top right corner.  
4.1.11 On screen display menu  
The On Screen Display (OSD) menu contains the settings that are not frequently used. The OSD  
menu can be accessed by pressing ( on the control panel.  
) ꢂ  
The trackball can be used to navigate in the menu and to select an option and/or setting. Moving  
up/down with the track ball will allow scrolling through the different options. Moving the track ball  
to the left will close the OSD submenu. Moving the track ball to the right will open a deeper OSD  
submenu.  
Settings can be activated and deactivated by pressing (  
The timeout of the OSD menu can be set in the OSD menu “OSD settings. The OSD menu can be  
closed by pressing (  
)
or by pressing (  
)
.  
) .  
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Full functionality description  
4.1.12 Web interface  
The display unit has a web interface. When a pc is connected via the local network or directly to one  
of the ethernet ports of the display unit, the settings of the display unit can be monitored and/or  
changed via the pc.  
The web interface can be loaded via a standard web browser by browsing to the IP address of the  
ethernet port of the display unit that is connected to the local network.  
4.2 Settings control panel and toolbox  
4.2.1 Overview buttons control panel  
The display unit can be operated with the control panel. The control panel is divided in different  
functional blocks. The functionality of the buttons in each block will be discussed in detail in the  
following sections.  
3
4
5
1
2
6
7
Figure 27: Control panel  
The buttons on the control panel can perform an instantaneous operation or open a toolbox,  
depending on whether the button is pressed short () or long ().  
Short press  
Instantaneous effect  
Long press (press longer  
than 2 seconds)  
Open a toolbox with advanced settings  
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The control panel consists of the following functions:  
Block  
Functionality  
Access to the display unit to upload new display firmware in an  
automated way.  
1
2
USB connector  
Allows the operator to switch the display unit on/off and set the  
display unit to preset and calibrated values.  
Control buttons  
Fault LED  
Lights up when a “fault” is detected by the display unit.  
3
4
Adjusts the Background, Picture, Hue and Saturation of the dis-  
played video signal.  
Image adjustment  
knobs  
Groups all basic functions that can be used to display the input  
signal.  
5
Function keys  
Keypad to enter numeric values.  
6
7
Numeric keypad  
Navigation pad  
Buttons to access the On Screen Display (OSD), to select items  
and to call possible options. A trackball for easy pointer move-  
ment.  
4.2.2 Control buttons  
4.2.2.1 Overview control buttons  
Figure 28: Control buttons  
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4.2.2.2 Power button  
Function  
Description  
Display unit is switched off:  
Power button  
switches display unit on  
Display unit is switched on:  
sets the display unit into soft standby mode. The panel and  
backlight are disabled.  
sets the display unit into hard standby mode. The panel,  
backlight and electronics are disabled. Only the  
mains functional.  
button re-  
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4.2.2.3 Screen select button  
Function  
Description  
Opens the Display information toolbox:  
Screen select  
Display name: Name of the display unit  
Serial number: Serial number of the display unit  
Software version: Version of the currently active  
software  
Network information:  
eth0/ eth1  
DHCP: switches the DHCP protocol on/off  
IP Address: current IP address assigned to the display  
unit  
IP Netmask: current netmask address  
Gateway: current gateway address  
MAC: MAC address of the ethernet port  
Apply: confirm the changes of the settings  
Cancel: cancel the changes of the settings  
Refresh: refresh the IP address, IP netmask, Gateway  
and MAC address.  
Note: To change a value, select the item that has to be  
changed using the trackball. Press (  
edit the value with the trackball. The value can also be  
edited by typing the numbers using the numeric keypad  
) orand  
on the control panel (use  
to cancel erroneous in-  
puts). When the desired value is reached, Press (  
) ꢆ  
or  
to confirm.  
4.2.2.4 Calibration button  
Function  
Description  
Resets Background, Picture, Hue and Saturation and RGB/  
Mono select to the preset values. The button is connected with  
the button. The last selected/saved preset in the color working  
space toolbox will be selected by pressing (  
Calibration  
) .  
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4.2.3 Fault LED  
Figure 29: Fault LED  
The Fault LED lights up when a hardware failure is detected by the display unit. The Fault LED does  
not refer to the display unit operating in non-calibrated mode. When the Fault LED lights up red, the  
Cal/Err indicator LED on the bezel will also light up red.  
IMPORTANT:  
When an error occurs, consult the OSD submenu “Status controller” to check the warning and/or fault messages.  
NOTE:  
When the display unit starts-up from a hard standby status, the Fault LED lights up during the initialization. When  
the control panel is fully operational and when the display unit did not detect problems during start-up, the Fault  
LED will go out.  
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4.2.4 Image adjustment knobs  
Figure 30: Image adjustment knobs  
Function  
Description  
Background  
Adjusts the background (from -127 to +128). The background is equiv-  
alent to video offset and is expressed in 8-bit steps.  
Calibrated value: 0 (default)  
2
Picture  
Adjusts the picture (from 45 to 200). The picture is expressed in cd/m  
(nit).  
!
Calibrated value: 100 (default)  
The calibration of the color gamut, white point and gamma is main-  
2
2
tained when the picture is between 45 cd/m and 150 cd/m .  
Saturation  
Hue  
Adjusts the saturation (from 0 to 250). The saturation is expressed in  
percentage (%).  
Calibrated value: 100 (default)  
#
Adjusts the hue (from -90 to +90). The hue is expressed in degrees (°).  
Calibrated value: 0 (default)  
$
Pressing the knob () sets the value back to the calibrated (preset) value.  
NOTE:  
When the value of the image adjustment knobs deviates from the calibrated value, the display unit operates out  
of the calibrated range. The LED above the knob will light up orange.  
The image adjustments knobs Background, Saturation and Hue act only on the active window. The Picture  
knob acts on the entire screen.  
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4.2.5 Function keys  
4.2.5.1 Overview function buttons  
Figure 31: Function buttons  
Input range settings  
The figure above illustrates the influence of the selected input range on the conversion of  
the input signal to the image which is shown on the screen. For SDI signals the range can  
be set to 4-1019 (maximal). For DVI signals the input range can be extended to 0-1023  
(maximal).  
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4.2.5.2 Select input button  
Function  
Description  
Toggle between input selections for Window 1 (2).  
Select input  
Each input is instantly displayed on the screen. When  
window 1 (2) is valid/active, pressing  
tivate the other window 2 (1).  
() will ac-  
Input configuration toolbox appears. The available  
inputs for window 1 (2) are listed. Move with the track-  
ball to select an input and press  
lected input.  
to confirm the se-  
For all available input signals, the timing, color sub-sam-  
pling and frequency is shown.  
If 2 windows are shown next to each other, the left win-  
dow is window 1.  
The input signals applied to the display unit are automat-  
ically detected and placed in the input selection list (au-  
tomatic input detection).  
Gamma Settings: these settings apply to the selected  
window only.  
OETF: Setting of the opto-electrical transfer function.  
Possible settings are: xvYCC, Rec.709, Pure Gamma, Ex-  
tended Gamma, SMPTE 240M or sRGB.  
Gamma: Custom setting of the gamma exponent.  
Signal range: Setting of the signal range. Possible  
settings are 0-1023, 4-1019, 4-940, 54-1019 or 64-940.  
Headroom level: custom setting of the headroom lev-  
el.  
Footroom level: custom setting of the footroom level.  
IMPORTANT:  
The Gamma settings apply to the selected window only. All signals processed by that window (  
subjected to the gamma settings defined by the customer.  
or ) will be  
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Full functionality description  
4.2.5.3 View mode button  
Function  
Description  
Toggle between different modes.  
Pan&Zoom: Window 1 and window 2 are shown next  
View mode  
to each other (split screen mode). The signals are  
cropped (no up scaling or down scaling of the image). It  
is possible to pan (select the area of the image that is  
viewed) and zoom on the two windows separately. It is  
also possible to show the same signal in both windows  
(see navigation pad for more info on the pan & zoom  
functionality).  
On the left side window 1 is shown. The trackball can be  
used to move a pointer over the screen. Use  
choose between pan and zoom.  
to  
Dual view: Window 1 and window 2 are shown next  
to each other (split screen mode). The images are ad-  
justed to fit the new window borders. The aspect ratio is  
maintained during this upscaling or downscaling.  
Single input: The input of the active window is shown.  
4.2.5.4 Display and backlight scan mode button  
Function  
Description  
Toggles between the scan modes (applies to both  
Display and backlight scan  
mode  
windows). The scan mode is shown in the status bar.  
Scan mode selection toolbox appears:  
The possible selection of scan modes are:  
Non-scanning backlight: The scanning backlight  
mode is switched off.  
Scanning backlight: The scanning backlight mode is  
activated.  
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Full functionality description  
NOTE:  
The “black line insertion” mode cannot be combined with the “scanning backlight” mode. When the “scanning  
backlight” mode is selected, the “black line insertion” mode will automatically be changed to the “deinterlace” mode  
until the “scanning backlight” mode is switched back to the “non-scanning backlight” mode.  
4.2.5.5 Color working space button  
Function  
Description  
Toggles between different color working spaces.  
The color working space applied to the display unit is  
shown in the status bar.  
Color working space  
Color workspace toolbox appears:  
Color space: Selection of the color space for the dis-  
play unit.  
Primaries: The primaries of the color working space.  
White point: Coordinates of the white point of the  
color working space. Range of white points.  
Store: The user can define a custom color working  
space. When the value of gamma, the primaries or the  
white point is changed, an asterisk will appear behind  
the name of the selected color working space. By  
pressing Store, the values will be saved into a new color  
working space. The name of this color space will be  
“custom”, followed by an incremental number.  
Remove: Removes the selected color space. Only  
custom defined color working spaces can be removed.  
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Full functionality description  
NOTE:  
To change a value, select the item that has to be changed using the trackball. Press (  
)  
or  
and edit the  
value with the trackball. The value can also be edited by typing the numbers using the numeric keypad on the  
control panel (use  
confirm.  
to cancel erroneous inputs). When the desired value is reached, Press (  
)  
or  
to  
IMPORTANT:  
The color working space is always selected for both windows simultaneously. After selecting a color working space,  
this color working space is maintained, even when other input signals are selected for window 1 and/or window 2.  
IMPORTANT:  
The primaries can only be adjusted with the “Post production” license of the display unit (RHDM/P).  
Track ball  
Figure 32: Location of buttons to customize the color working space  
Customize color working space:  
• Press (  
• Navigate with the trackball to the top of the toolbox “Select color space.  
• Press ( or ( to change the color working space.  
)
to open the color working space toolbox.  
)
) ꢉ  
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Full functionality description  
• Use the trackball to cycle through the defined color working spaces.  
• Press ( or ( to confirm the color working space to be customized.  
• Change the value of an item  
)
) ꢉ  
Navigate with the trackball to highlight the setting that needs to be customized.  
Press ( or ( to select the highlighted item.  
Use the numeric keypad to enter a new value. The values are entered from left to right.  
Press ( to reset the value to the previous input. The trackball can also be used to  
change the value of the highlighted item.  
Press ( or ( to confirm the new value.  
)
) ꢉ  
) ꢌ  
)
) ꢉ  
NOTE:  
When a color working space has been changed but not yet stored, an asterisk (*) will appear after the name of the  
color working space. When the display unit is switched off or placed in hard standby, all changes will be lost.  
Store the customized color working space:  
• Navigate with the trackball to highlight the item “store.  
• Press (  
)
or (ꢀ  
) to store the customized color working space.  
• The new color working space is saved according to the format - “custom” followed by a number  
– if the original color working space was a predefined color working space. If the original color  
working space was a “custom” color working space, then this “custom” color working space is  
overwritten with the new settings.  
Remove stored color working spaces:  
• Navigate with the trackball to the top of the toolbox “Select color space.  
• Press (  
• Use the trackball to cycle through all defined color working spaces.  
• Press ( or ( to confirm the color working space to be removed.  
• Navigate with the trackball to highlight the item “remove.  
• Press ( or ( to remove the selected color working space.  
)
or (ꢀ  
)
to change the color working space.  
)
) ꢉ  
)
) ꢉ  
The standard defined color working spaces cannot be removed. When the selected custom color  
working space is removed, the next color working space in the list will be applied to the display  
unit.  
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Full functionality description  
Undo the changes in a color working space that was not stored:  
In this case the color working space appears with an asterisk (*) in the status bar on the top of the  
screen. Select and press the “remove” option (as described above) in the color working space  
toolbox for the color working space that has an asterisk (*). The color working space is not  
removed but the settings are restored to the original settings.  
4.2.5.6 Scale mode button  
Function  
Description  
Toggles between the scale mode for the selected win-  
dow. The scale mode is shown in the status bar for each  
window.  
Scale mode  
Note: When the View mode is set to “maximized”, press-  
ing the  
button will not change the appearance of the  
signal or change the settings in the status bar. Neverthe-  
less, the actions are stored in the memory. When return-  
ing to single mode or the pan&zoom mode, this setting  
will be updated.  
Scale mode selection toolbox appears: The scale  
modes that can be selected are:  
Native: Image is displayed on the screen with its na-  
tive vertical resolution. The horizontal size depends on  
the selection of the aspect ratio ( ).  
Maximize: Image is maximized on the screen. The as-  
pect ratio as chosen by the aspect ratio toolbox (  
) is  
maintained.  
OverScan: The inner 96% of the image is shown on  
the screen.  
ViewPort: Allows the user to maximize a 16:9 central  
portion of a video signal full screen (e.g. to maximize a  
letter box content).  
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Full functionality description  
The scale mode can be chosen dependent on the view mode (  
).  
Composition mode Native  
Overscan  
Maximized Viewport Pan&zoom  
X
X
X
X
Single input  
Pan&zoom  
Dual view  
X
X
4.2.5.7 Aspect ratio button  
Function  
Description  
Toggle between possible aspect ratios. The actual as-  
Aspect ratio  
pect ratio is shown in the status bar for each window.  
Aspect mode selection toolbox appears: The aspect  
ratios that can be selected are:  
Auto: 4:3 aspect ratio is selected for SD signals and  
16:9 aspect ratio is selected for HD signals.  
16:9: Display the image with an aspect ratio of 16:9 on  
the screen.  
4:3: Display the image with an aspect ratio of 4:3 on  
the screen.  
Pixel Map: Display the image in the native pixel aspect  
ratio. For SD signals this is different than 4:3 (e.g.  
720:576, 720:480, …)  
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Full functionality description  
4.2.5.8 Safe area marker settings button  
Function  
Description  
Toggle area markers on/off. The area markers indi-  
cate the safe area on the screen.  
Safe area settings toolbox appears:  
Input graphics settings  
Safe Areas Enabled: enable/disable all settings  
Crosshairs Enabled: enable crosshair centered on the  
screen  
Aspect Ratio Marker (ARM)  
Radio buttons (16:9, 4:3, 14:9 and custom): select  
the aspect ratio marker according to a standard or cus-  
tom ratio.  
Aspect ratio: Define a custom aspect ratio marker  
Action Safe Area  
Relative to (ARM/Image borders): define the action  
safe area relative to the aspect ratio markers or the im-  
age borders  
Standard (EBU, SMPTE, ITU and custom): select the  
action safe area according to a standard or custom de-  
fined ratio.  
Hor. and Ver. define the action safe area relative to the  
aspect ratio markers or image borders as a decrease ex-  
pressed in percent.  
Graphics Safe Area  
Relative to (ARM/Image borders): define the graphics  
safe area relative to the aspect ratio markers or the im-  
age borders  
Standard (EBU, SMPTE, ITU and custom): select the  
graphics safe area according to a standard or custom de-  
fined ratio.  
Hor. and Ver. define the graphics safe area relative to  
the aspect ratio markers or image borders as a decrease  
expressed in percent.  
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Settings of the hairlines and shaded areas  
HairLine: enable/disable hairlines to define safe area  
Width of the hairline, expressed in number of pixels  
Color of the hairline  
Shadow: enable/ disable shadows to define safe area  
Color of the shadow  
NOTE:  
The values shown at “Hor” and “Ver” indicate the amount of percent that the area is reduced with respect to the  
ARM or image borders at one side of the screen. In total, the horizontal and the vertical size of the image is  
reduced by 2 times the value shown at “Hor” and “Ver” respectively.  
4.2.5.9 Settings of the safe area markers  
How to use safe area markers  
Track ball  
Figure 33: Location of buttons to set/change safe area markers  
• Press (  
) to enable/disable the safe area markers  
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Full functionality description  
• Press (ꢃ  
) to open the safe area settings toolbox and select which aspect ratio markers,  
action safe area or graphics safe area need to be defined.  
NOTE:  
The settings of safe area markers are set separately for window 1 and window 2.  
How to set crosshairs  
• Press (  
• Move with the trackball to highlight the “Crosshairs Enabled”  
• Press ( or ( to enable the crosshairs if necessary  
)
to open the safe area settings toolbox  
)
) ꢉ  
• If only the crosshairs need to appear on the screen, uncheck all check boxes under the aspect  
ratio markers, action safe area and graphics safe area sections in the toolbox  
• Press (  
• Press (  
)
)
to exit the toolbox  
enable/disable the cross hairs  
How to set aspect ratio markers  
• Press ( to open the safe area settings toolbox  
To select the aspect ratio:  
) ꢒ  
Move with the trackball to highlight the wanted aspect ratio marker  
Press ( or ( to confirm the highlighted aspect ratio marker  
)
) ꢉ  
To change the custom aspect ratio:  
Move with the trackball to highlight one of the numbers at the “Aspect Ratio” option  
Press ( or ( to select the highlighted number  
To change the number, move with the trackball or type a number with the numeric keypad  
Press ( or ( to confirm the new value or press ( to restore to the pre-  
viously selected number  
)
) ꢉ  
)
)
) ꢌ  
• The aspect ratio markers are set relative to the image borders, except when the scale mode is  
“viewport. In the latter case the aspect ratio markers are defined as if the input signal has an  
aspect ratio of 16:9.  
How to set action safe area  
• Press (  
) to open the safe area settings toolbox  
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• Choose if the action safe area needs to be defined relative to the ARM (Aspect Ratio Markers)  
defined above, or the relative to the original image borders:  
Move with the trackball to highlight the wanted option  
Press ( or ( to confirm the highlighted option  
)
) ꢉ  
• Choose by which standard the action safe area is defined. For more information about these  
standard settings, please check the tables in the addendum. To select the wanted standard:  
Move with the trackball to highlight the wanted option  
Press ( or ( to confirm the highlighted option  
)
) ꢉ  
To change the custom action safe area:  
Move with the trackball to highlight one of the numbers behind “Hor” or “Ver”  
Press ( or ( to select the highlighted number  
To change the number, move with the trackball or type a number with the numeric keypad  
Press ( or ( to confirm the new value or press ( to restore to the pre-  
viously selected number  
)
) ꢉ  
)
)
) ꢌ  
NOTE:  
The values depicted at “Hor” and “Ver” indicate the amount of percent that the area is reduced with respect to the  
ARM or image borders.  
How to set graphics safe area  
• Press (  
) to open the safe area settings toolbox  
• Choose if the graphics safe are needs to be defined relative to the ARM (Aspect Ratio Markers)  
defined above, or the relative to the original image borders:  
Move with the trackball to highlight the wanted option  
Press ( or ( to confirm the highlighted option  
)
) ꢉ  
• Choose by which standard the graphics safe area is defined. For more information about these  
standard settings, please check the tables in the addendum. To select the wanted standard:  
Move with the trackball to highlight the wanted option  
Press ( or ( to confirm the highlighted option  
)
) ꢉ  
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Full functionality description  
To change the custom graphics safe area:  
Move with the trackball to highlight one of the numbers behind “Hor” or “Ver”  
Press ( or ( to select the highlighted number  
To change the number, move with the trackball or type a number with the numeric keypad  
Press ( or ( to confirm the new value or press ( to restore to the pre-  
viously selected number  
)
) ꢉ  
)
)
) ꢌ  
NOTE:  
The values depicted at “Hor” and “Ver” indicate the amount of percent that the area is reduced with respect to the  
ARM or image borders.  
How to change the look of the safe area markers  
In the safe area settings toolbox, different settings can be applied to the safe area markers.  
• Hairline: Allows the user to set a hairline to indicate the position of the markers. To select the  
hairline:  
Move with the trackball and highlight the “HairLine” checkbox  
Press ( or ( to enable/disable the hair line option  
)
) ꢉ  
• Shadow: Allows the user to set a shadow on the area that is excluded from the selection defined  
by the markers. To select the shadow:  
Move with the trackball and highlight the “Shadow” checkbox  
Press ( or ( to enable/disable the shadow option  
)
) ꢉ  
To change the thickness of the hairline:  
Move with the trackball and highlight the “Width” option under the HairLine checkbox  
Press ( or ( to change the width of the hair line  
To change the value, move with the trackball or press a number on the numeric keypad. The  
width is expressed in the number of pixels.  
)
) ꢉ  
Press (  
)
or (ꢀ  
)
to confirm the new value or press (  
) to restore the previ-  
ously selected value.  
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To change the color of the hairline:  
Move with the trackball and highlight the “Color” option under the HairLine checkbox  
Press ( or ( to change the color of the hair line  
To change the color, move with the trackball.  
Press ( or ( to confirm the new color or press (  
the previously selected color.  
To change the color of the shadow:  
)
) ꢉ  
)
)
) to undo the restore  
Move with the trackball and highlight the “Color” option under the shadow checkbox  
Press ( or ( to change the color of the shadow  
To change the color, move with the trackball.  
Press ( or ( to confirm the new color or press (  
the previously selected color.  
)
) ꢉ  
)
)
) to undo the restore  
4.2.5.10 Color channel selection button  
Function  
Description  
Toggle between two states:  
Normal operation: all color channels (Red, Blue and  
Green) are selected and used to display the image.  
Selected color operation: only the selected color  
channels are used to display the image.  
Signal settings toolbox appears:  
Show all channels: Select all color channels, indepen-  
dent of the color selection done for Red, Green and Blue.  
Channel selection: Allows the user to select the color  
channel (Red, Green or Blue) to be viewed.  
Color Channel Selection  
Red: Select the Red channel  
Blue: Select the Blue channel  
Green: Select the Green channel  
The selected color channel is shown in its own color. (e.g.  
the blue color channel is shown in blue)  
Monochrome: Displays the selected color channel in  
grayscale.  
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Full functionality description  
4.2.5.11 Monochrome adjustment button  
Function  
Description  
Toggle between full color (Y’C C ) and monochrome  
Monochrome adjustment  
b r  
(Y’ only).  
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Full functionality description  
4.2.5.12 Function keys tree  
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Full functionality description  
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4.2.6 Numeric keypad  
4.2.6.1 Overview numeric keypad buttons  
Figure 34: Numeric keypad buttons  
4.2.6.2 Numeric keypad functionality  
Description  
Numeric keys from 0 till 9.  
Exit button. Exit OSD menu and toolbox. Restore value/setting to original value/setting  
when a value/setting is selected.  
Enter button. Select an option in OSD menu and toolbox. Confirm a selection in OSD  
menu and toolbox  
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Full functionality description  
4.2.6.3 Special function key assignment  
Function key assignment  
Switch on/off black line insertion mode (Deinterlace mode in OSD menu)  
Swap field dominance of input channel 1 of the SDI input board  
Swap field dominance of input channel 2 of the SDI input board  
The function keys assigned to the buttons of the numeric keypad are connected to the settings that  
are available in the OSD menu. Via the numeric keypad, a fast shortcut is enabled for frequent use  
of specific functions.  
4.2.7 Navigation pad  
4.2.7.1 Overview navigation pad buttons  
Figure 35: Navigation pad buttons  
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4.2.7.2 Navigation pad functionality  
The trackball is used to navigate through the menu and to move the pointer on the screen (when  
present).  
Description  
Sel button. Behaves like the left mouse button. This button selects items and confirms  
changes of an item. It can also be used to drag or pan (together with the trackball).  
Menu button. The OSD menu is opened by pressing the menu button.  
Option button. Behaves like the right mouse button. This button calls for the options.  
E.g. choose between pan and zoom when working in Pan&Zoom-mode.  
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Full functionality description  
4.3 Settings OSD menu  
4.3.1 Main menu  
To enter the OSD main menu: Press (  
)
. To exit the OSD main menu: Press (  
) . The  
OSD menus close after a timeout of “x” seconds when the timeout functionality has been activated.  
Navigation through the OSD menu structure:  
• to highlight a menu section: move the trackball up/down  
• to enter the deeper levels in the menu tree: press (  
• to return to an upper level: press ( or move to the left with the track ball.  
• to select/change a value or an option: Press (  
through the available options. Press again (  
)
or (  
)
.  
) ꢌ  
)
or (  
)
. Use the trackball to cycle  
)
or (  
) to confirm the new setting.  
OSD settings: General settings related to toolboxes, OSD menus and the status bar  
UMD: Settings related to the Under Monitor Display bar.  
Input settings: Settings related to input signals shown in window 1 and window 2.  
Input detection: Settings related to the detection of the input signals.  
Display settings: Shows information related to the calibration settings of the monitor.  
Presets: Settings related to the storage of user settings in so-called presets  
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Operation time: Information on the operation time of the different components of the display  
unit.  
Temperature: Temperature reading of different components of the display unit.  
Faults and warnings: Fault & Warning list  
License: Information related to the license and feature packs installed on the display unit.  
Activate Admin Mode: Activates the admin mode. When the admin mode is activated, a new  
pincode can be generated. Please consult the section “How to change the license connected to  
your display unit” for more detailed information.  
4.3.2 OSD settings menu  
Hide after timeout: When checked, the toolboxes and OSD menus will hide/close after a cer-  
tain period of inactivity.  
Timeout: Sets the time (expressed in seconds, minimal 10 s, maximal 120 s) of inactivity dur-  
ing which the toolboxes and OSD menus stay visible/open.  
IMPORTANT:  
The status bar is considered to be an OSD menu and hides after the same time of inactivity if “hide after timeout”  
is checked. Wiggling the track ball activates the status bar.  
4.3.3 UMD menu  
4.3.3.1 UMD Main menu  
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Visible: Setting to define the visibility mode for the UMD bar.  
Disabled: the UMD bar is not visible at the bottom of the screen and not visible in OSD.  
On screen: UMD is only visible in OSD.  
Lamps: UMD is visible at the bottom of the screen.  
Both: UMD is visible at the bottom of the screen and in OSD.  
UMD Controlled by: Selects how the UMD bar is controlled:  
Manual: settings of the UMD bar are defined by the settings in the manual settings sub-  
menu.  
GPI: settings of the UMD bar are defined by the settings in the GPI settings submenu and  
controlled by a closed contact GPI. Please consult the addendum for the pinning of the GPI  
tally control port.  
Manual Settings: Settings to define the UMD bar manually.  
GPI Settings: Settings that define the control of the UMD bar by the signal at the GPI Tally par-  
allel port.  
4.3.3.2 Manual settings  
Brightness: Sets the brightness to the specified value. The possible values are: Full, Half, 1/7,  
Dark.  
Left lamp: Sets the color of the left lamp to the specified value. The possible values are: Red,  
Green, Amber, Off  
Right lamp: Explanation of the setting are the same as for the Left lamp  
Text: Explanation of the setting are the same as for the Left lamp  
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4.3.3.3 GPI settings menu  
• Brightness  
Controlled by: Selects the pin of the connector that controls the brightness. The possible  
settings are: GPI 1, GPI 2, GPI 3 and GPI 4.  
When control is low: Sets the brightness to the specified value when the input signal at the  
control pin is low. The possible values are: Full, Half, 1/7, Dark.  
When control is high: Sets the brightness to the specified value when the input signal at the  
control pin is high. The possible values are: Full, Half, 1/7, Dark.  
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Full functionality description  
• Left lamp  
Controlled by: Selects the pin of the connector that controls the left lamp. The possible set-  
tings are: GPI 1, GPI 2, GPI 3 and GPI 4.  
When control is low: Sets the color of the left lamp to the specified value when the input sig-  
nal at the control pin is low. The possible values are: Red, Green, Amber, Off  
When control is high: Sets the color of the left lamp to the specified value when the input  
signal at the control pin is high. The possible values are: Red, Green, Amber, Off  
Right lamp: explanation of the setting are the same as for the Left lamp  
Text: explanation of the setting are the same as for the Left lamp  
4.3.4 Input settings  
4.3.4.1 Input settings main menu  
Input settings menu contains advanced settings that can influence the visualization of the selected  
input signals for window 1 and window 2. The settings that can be changed for the selected input  
signals are:  
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General: Those settings apply for the 2 windows simultaneously  
Deinterlace mode:  
Deinterlaced: sets the display unit in a mode that the video images are shown as a  
sequence of deinterlaced frames.  
Black line insertion: sets the display unit in a mode that the video images are shown as a  
sequence of interlaced frames.  
IMPORTANT:  
Disclaimer: In Black line insertion mode the actual gamma and luminance of the image might be different. This  
mode is primarily to be used for evaluating motion in the input signal. Further software releases will improve this.  
Black correction: At dark levels and at low luminance, the grey tracking can have difficulties in  
showing correct grey.  
At 0%: The color correction of the dark grey levels is not implemented. Contrast is maxi-  
mized.  
At 100%: At the expense of contrast, a color correction is performed to ensure correct color  
representation at the dark grey levels.  
Between 0% and 100%: The user can balance the importance of both settings for custom-  
ized video processing.  
Uniformity: The color uniformity is guaranteed via internal calibration processes. This unifor-  
mity correction is always done. When this box is checked, the luminance uniformity correction is  
applied. The luminance uniformity correction can lead to a slight loss in contrast.  
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Full functionality description  
Figure 36: Example of out of gamut indication (red squares have been replaced by yellow squares  
for black&white reproducability)  
Out of gamut indication: Option to verify if parts of the image displayed on the screen are out  
of gamut of the selected color working space.  
The display unit has a larger color gamut than the broadcast standards. The image/video which  
is shown on the screen is in accordance with the primaries and the white point of the selected  
color working space. However, if the input signal contains information which is out of gamut of  
the selected color working space, or when certain adjustments have been done which drive the  
shown image out the selected color working space, the display unit will show the image informa-  
tion faithfully as long as it is within the gamut of the display unit.  
When “out of gamut indication” is checked, the display unit will mark the image data which is out  
of the selected color working space by displaying a checkerboard pattern. The fields of the  
checkerboard pattern change to the other color with a frequency of 1 Hz. When R, G or B is  
above 100%, a Red&Black checkerboard pattern is displayed. If R, G or B is negative, a  
Blue&Black checkerboard pattern is shown. It is possible that on a specific part of the image  
data, one of the primaries is above 100% while another primary is negative. In this case both  
checkerboard patterns are shown on top of each other in anti-phase.  
First window: These settings apply to window 1 only.  
Gain: The gain is a multiplication factor that acts directly on the input signal. Please refer to the  
chapter “Terminology” and read the section on the Electro Optical Transfer Function to under-  
stand the impact of this setting on the shown image.  
Resizer settings: Determines the algorithm that is used to display the luminance information of  
the image on a different number of pixels on the screen. See “Resizer filter menu” for more  
details.  
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Swap field dominance: The display unit automatically detects the correct field dominance for  
interlaced fields. When an error in video transformation would occur, and the field dominance is  
not set according to the definition of the detected standard, the field dominance can be swapped  
manually.  
User 3D LUT: A user 3D-LUT file can be uploaded to the monitor either via the web interface or via  
a USB stick. Currently the monitor supports three types of user 3D-LUT files: Truelight, Cinespace  
and Autodesk. If such a 3D-LUT file is loaded into the monitor, the 3D-LUT can be enabled or  
disabled here.  
Second window: the explanations of the settings is the same as for window 1.  
4.3.4.2 Resizer settings menu  
Preset: sets the sharpness, anti-aliasing, pixel shape and steepness for some dedicated  
applications.  
Video: Settings which are ideal for displaying Video content.  
Classic: Settings which represent the settings of the OMNITEC generator and the previous soft-  
ware version of the RHDM.  
Data: Settings which are ideal for displaying pc content.  
CGI: Settings which are ideal for displaying Computer Generated Images.  
Custom: The settings of the resizer are defined by the customer.  
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Full functionality description  
In the table below, the settings for each preset are summarized:  
Preset  
Video  
Sharp  
Classic  
Normal  
Balanced  
Point  
Data  
Normal  
Balanced  
Point  
CGI  
Sharp  
Sharpness  
Anti-aliasing  
Pixel Shape  
Steepness  
Preset  
Conservative  
Square  
Linear  
Conservative  
Diamond  
Linear  
Linear  
Nearest  
Data  
Video  
Classic  
CGI  
Table 1: Resizer settings - presets  
Sharpness: Sets the sharpness of the displayed image. Sharp images may introduce unwanted  
ringing in the image. The sharpness is thus always a compromise between “sharpness” of the  
image and reducing the presence of “ringing.  
Sharp (see figure below-d): This setting applies a cut off of the unwanted higher frequencies in  
the input signal as much as possible.  
Normal (see figure below-e): This setting is applied by most display units and applying this set-  
ting results in a moderate cut off of the unwanted higher frequencies.  
Smooth (see figure below-f): This setting introduces a gradual cut off of the higher frequencies  
in the input signal.  
Anti-aliasing: Selection of algorithms designed to reduce the aliasing effect in processed images.  
The filter template for Y’ and R’G’B’ components is used as guideline to meet with the requirements  
for the broadcasting community. This setting is a compromise between “sharpness” of the image  
and reducing unwanted anti-aliasing effects.  
Boost (see figure below-a): Anti-aliasing is set to an extreme value. This setting is not advised  
to display video content.  
Balanced (see figure below-b): This type of anti-aliasing is applied by most display units and  
results in a moderate setting.  
Conservative (see figure below-c): This setting is preferred for video signals and results in a  
strong reduction of anti-aliasing effects while preserving good sharpness of the image.  
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Figure 37: “anti-aliasing”(a-c) and “Sharpness”(d-f) settings in the OSD submenu “Resizer set-  
tings”  
Pixel shape:  
Point: No corrections for the pixel shape are applied.  
Square: A correction for the square form of the pixels of the LCD panel is taken into account.  
This leads to a sharper image.  
Diamond: A correction for the square form of the pixels of the LCD panel is taken into account  
combined with a correction for the case a surface integration has been done at the side of the  
camera.  
Steepness: Sets the type of interpolation which is used for determining the values at the pixels of  
the resized image.  
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Linear (see figure below-a): The value of the intermittent pixels is determined by a linear inter-  
polation of the sampling points.  
Super (see figure below-b): The area between two sampling points is divided in 3 equidistant  
parts. The value at the sub-pixels situated in the middle area is determined by linear interpola-  
tion while the value of the sub-pixels situated in the outer 2 areas is equal to the value of the  
nearest sampling point.  
Nearest (see figure below-c): No interpolation is applied. Down to sub-pixel level, the value of a  
sub-pixel is equal to the value of the nearest sampling point.  
Figure 38: “Steepness” settings in the OSD submenu “Resizer settings”  
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4.3.4.3 User 3D-LUT menu  
Enable: Enables or disables the user 3D-LUT . When Enable is checked the user 3D-LUT file is  
loaded and activated. When Enable is unchecked the user 3D-LUT hardware in the monitor is dis-  
abled.  
Notes:  
The Enable setting is disabled if the monitor does not contain a user 3D-LUT file  
If upon loading the user 3D-LUT file cannot be parsed, for example because the file is cor-  
rupt or is not supported by the monitor then the user 3D-LUT is automatically disabled  
again.  
Status: A text message that informs the user about the state of the user 3D-LUT functionality.  
Possible messages:  
'
3Dlut disabled'. The user 3D-LUT functionality is disabled. This might be because the user  
either disabled it or an invalid file was loaded.  
Truelight file loaded. Invalid outside CAL state.' : A Truelight 3D-LUT file was recog-  
'
nized and activated. The second part of the message is a warning to keep the monitor in a  
CAL state when a user 3D-LUT file is loaded. If not in a CAL state the results might not be as  
expected.  
'
Cinespace file loaded. Invalid outside CAL state.' : Similar to previous except that a  
Cinespace 3D-LUT file was recognized and activated.  
Autodesk file loaded. Invalid outside CAL state.' : Similar to previous except that a  
Autodesk 3D-LUT file was recognized and activated.  
'
NOTE:  
Examples of valid user 3D-LUT files can be found in Appendix B of this manual.  
Interpolation Tetrahedral: The 3D-LUT files only define a limited number of discrete points of  
a 3D-LUT cube. This setting determines how these discrete points are interpolated in hardware.  
There are two possible settings: Tetrahedral or Trilinear. The tetrahedral interpolations will  
keep the colour tints across luminosity. It is similar to a hardware / GPU alike rendering of 3D-  
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Full functionality description  
LUT cube. Trilinear interpolations interpolates independently for R, G and B and is more similar to  
a software / CPU alike rendering.  
4.3.5 Input detection  
4.3.5.1 Input detection main menu  
Sync response: Sets the response time of the sync detection mechanism on a loss of “sync-  
locking.  
Fast: immediate response on a loss of sync locking by blanking the screen.  
Slow: this setting allows a number of frames to be displayed on the screen without the  
requirement for sync locking. This setting is especially useful when different input signals  
are toggled in a fast way at one of the inputs of the display unit. Blanking of the screen is  
avoided with this setting.  
Single link 1-A: Submenu which allows verification of the input signal and adjustment of the  
input detection settings for SDI input 1-A.  
Single link 1-B: Submenu which allows verification of the input signal and adjustment of the  
input detection settings for SDI input 1-B.  
Dual link 1-AB: Submenu which allows verification of the input signal and adjustment of the  
input detection settings in case of a dual link SDI input on 1-AB.  
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4.3.5.2 Single link 1-A & 1-B  
Measured standard: the standard measured by the display unit on the input.  
Identifier packet: the packet with standard information identified by the display unit on the  
input.  
To display the video information on the screen, the display unit gives priority to the standard it  
detects by analyzing the input signal. If the identifier packet does not correspond to the measured  
standard, or if the video signal is not displayed properly due to a wrong measurement of the  
standard, it is possible to force the display unit to show the video signal according to manual  
settings by checking the “Override signal detection” option.  
automatic detection of the input signal  
input signal is set manual: override signal detection is checked  
Override signal detection: When checked, the display unit will ignore the measured standard  
and will display the video signal according to the manual settings.  
Encoding: sets the encoding of the video signal. This can be RGB or YCbCr.  
Chroma sampling: sets the sampling of the video signal. Possible sampling options are: 4:2:2,  
4:4:4 and 4:4:4:4.  
Bit depth: sets the bit depth of the video signal. Possible settings are: 8, 10 or 12.  
Video framing: sets the video framing of the video signal: Possible options are: Interlaced, Pro-  
gressive or Segmented.  
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4.3.5.3 Dual link 1-AB menu  
Measured standard link A: the standard measured by the display unit on link A.  
Identifier packet link A: the packet with standard information identified by the display unit on  
link A.  
Measured standard link B: the standard measured by the display unit on link B.  
Identifier packet link B: the packet with standard information identified by the display unit on  
link B.  
To display the video information on the screen, the display unit gives priority to the standard it  
detects by analyzing the input signal. If the identifier packet does not correspond to the measured  
standard, or if the video signal is not displayed properly due to a wrong measurement of the  
standard, it is possible to force the display unit to show the video signal according to manual  
settings by checking the “Override signal detection” option.  
automatic detection of the input signal  
input signal is set manual: override signal detection is checked  
Override signal detection: when checked, the display unit will ignore the measured standard  
and will display the video signal according to the manual settings.  
Encoding: sets the encoding of the video signal. This can be RGB or YCbCr.  
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Chroma sampling: sets the sampling of the video signal. Possible sampling options are: 4:2:2,  
4:4:4 and 4:4:4:4.  
Bit depth: sets the bit depth of the video signal. Possible settings are: 8, 10 or 12.  
Video framing: sets the video framing of the video signal: Possible options are: Interlaced, Pro-  
gressive or Segmented.  
Swap channels: when checked, the input channels are swapped, i.e. channel A becomes B and  
vice versa.  
4.3.6 Display settings  
4.3.6.1 Display settings  
In this menu a choice can be made on which colorimetric system is used in the RHDM display.  
• CIE 1931 (default)  
• Barco CVM  
Each RHDM display is calibrated in the Barco factory according to the CIE1931 colorimetry, and  
complies with the grade-1 specs and tight tolerances as written down in the RHDM technical  
specification document.  
The grade-1 monitor specs (e.g. color temperature, chromaticity of primary colors etc.) have been  
established for a CRT, and it is assumed that an LCD calibrated to the same specs will also look the  
same. However, calibrating the RHDM and a CRT to the exact same specs with the exact same  
tolerances, will still yield perceptual color differences between the two monitors. The reason is that  
the CIE1931 color measurement system is not adequate for narrow-spectrum light sources like the  
LED backlights used in the RHDM monitor.  
As a consequence, an RHDM and a CRT that look the same will produce different optical  
measurements, and if they produce the same optical measurements, they will look differently.  
This is a big problem in the current color industry but unfortunately it's not solved yet in a  
standardized way. In the lack of a better color system, Barco has done a perceptual matching to a  
Barco CRT (CVM model) and implemented this as a preset.  
• When the 'Barco CVM' setting is chosen, the complete RHDM color space is changed so as to  
look perceptually alike a well-calibrated CVM monitor. In this mode we don't guarantee compli-  
ance to a technical specification.  
• In the 'CIE1931' mode (factory default) we comply with the technical specification, but there  
might be differences to a CRT.  
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4.3.7 Presets  
4.3.7.1 Presets main menu  
Load: Gives access to a submenu that allows you to load data from a preset. Loading involves  
overwriting of the current user settings with values defined in the preset.  
Store: Gives access to a submenu that allows you to store the current settings in to a preset.  
Erase: Gives access to a submenu that allows you to erase presets.  
Active preset: Indicates which preset was last loaded and is considered to be the active preset.  
NOTE:  
A Load or Store action makes the preset that was loaded from or stored to, the active preset.  
4.3.7.2 Load presets  
The load submenu has 6 actions:  
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Factory: The first named 'Factory' load and applies the factory preset. It basically restores all  
settings to their factory defaults. The factory preset is unique compared to the others because it  
cannot be modified.  
Presets list: The 5 other actions load and apply one out of 5 user definable presets. The name  
represents the file name of the preset. When the corresponding file does not exists it is named  
'none'. The name can be defined when creating/storing the preset.  
Upon invoking one of the 6 actions, feedback is provided to the user at the bottom of the load  
submenu. In the example above the feedback/status is <blank> which is default.  
Possible values are:  
'Preset loaded': Indicates the preset was loaded.  
'Load failed, no such preset file': The loading of the preset failed because the preset file was  
not found.  
'Load failed, invalid preset file': The loading of the preset failed because the preset file was  
not valid. This means that a file was found with that name but that it isn't a preset file.  
'Load failed': The loading failed because of another reason  
<blank>: The feedback/status field is by default blank and is also again blank after 15s.  
This means that its information is only shown for about 15s.  
4.3.7.3 Store presets  
The store submenu is used to store the current user settings into a preset.  
• The store submenu has 5 entries, numbered 1 to 5 corresponding with preset 1...5. Next to the  
number is the name of preset which represents the filename of the preset file.  
Upon selecting one of the 5 entries another submenu is opened.  
This submenu has a field to optionally change the name of the preset to be stored. Secondly it has  
the command to store the preset.  
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None: Note that changing the name is optional, if you don't change it, you will be using the orig-  
inal name (none).  
Store: Pressing  
or  
on the Store command stores the current settings to the preset  
with the giving name.  
When the store is finished, feedback is provided to the user at the bottom of the submenu. In the  
example above the feedback/status is >blank> Possible values are:  
'Preset stored’: Indicates the preset was stored.  
'Store failed': The storing failed.  
<blank>: The feedback/status field is by default blank and is also again blank after 15s.  
This means that its information is only shown for about 15s.  
4.3.7.4 Erase presets  
The erase submenu has 5 actions, number 1 up to 5 corresponding with preset 1 upto 5. Invoking  
the action erase the corresponding preset. If that preset is the current active preset, the factory  
preset is made active instead.  
4.3.8 Operation time menu  
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The operation time of the different components are shown in this menu. No warning or fault is  
generated when the operation time of one of the components exceeds a certain value. This menu is  
mainly for maintenance purposes.  
4.3.9 Temperature menu  
In this OSD menu, the temperature of different components is shown.  
4.3.10 Faults and warnings  
This menu lists all faults and warnings which have occurred. When a fault occurs, the “FAULT” LED  
on the control panel will light up red.  
To solve a fault or warning, please consult the troubleshooting section in the addendum.  
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4.3.11 License menu  
Product serial number: serial number of the product. This number identifies the display unit  
unambiguously and is necessary to install the license and feature packs.  
Current pincode: pincode which activates the license and feature packs assigned by the user to  
the display unit.  
Features: lists the features currently activated on the display unit.  
Generate new Pincode: menu item to generate a new pincode. Please read the instructions in  
the section “how to change the license connected to your display unit” carefully. This item can  
only be unlocked by entering the “Admin mode” of the OSD menu.  
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IMPORTANT:  
When a new Pincode is generated, all license and feature packs currently activated on the display unit  
will become inactive. As a result, you will not be able to use the display unit until you have generated a  
new pincode on my.barco.com. Please follow the instructions in the section “how to change the license  
connected to your display unit” to install the new pincode on your display unit.  
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4.3.12 OSD menu tree  
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4.4 Settings web interface  
4.4.1 Home page of the display unit  
Figure 39: Web interface – home page  
Open a browser window and type in the Address bar: “http://” + the IP address + “/” to connect to  
the display unit via the web interface.  
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Via the web interface, the following settings are available:  
• Input selection  
• Color processing  
• User 3D LUT  
• Scan mode  
• UMD and Tally  
• Preset Management  
• System info  
• Power management  
• Documentation  
• Support  
• Admin…  
4.4.2 Input selection page  
Figure 40: Input selection page  
The input selection page allows the setting of the input selection for window 1 and window 2, in  
analogy with the “Input selection” toolbox. The current setting is shown when the page is opened or  
refreshed. Press “Apply” to send changes on the web page to the display unit.  
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4.4.3 Color processing page  
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Figure 41: Color processing page  
The color processing page allows the settings of several parameters that act on the input signal  
selected by window 1 and window 2.  
Background: Same setting as the “Background  
Gain: Same setting as in the “Input settings” OSD menu.  
Saturation: Same setting as the “Saturation ” image adjustment knob.  
Hue: Same setting as the “Hue ” image adjustment knob.  
Use RGB Channel selection: Activates the RGB color selection functionality. Same setting as in  
the “Color channel selection” toolbox ( )).  
RGB Color selection: Select the color to be displayed. Same setting as in the “Color channel  
selection” toolbox ( )).  
” image adjustment knob.  
#
$
(ꢃ  
(ꢃ  
Show RGB Color selection in monochrome: Same setting as in the “Color channel selection”  
toolbox.  
YCbCr Channel selection – Monochrome: Same setting as applied by pressing (  
) the ꢏ  
button.  
The current setting is shown when the page is opened or refreshed. Press “Apply” to send the  
changes on the web page to the display unit.  
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4.4.4 User 3D LUT page  
Figure 42: User 3D LUT page  
Upload file  
• This webpage allows the user to upload a custom 3D-LUT file on the unit. Click on Upload file...  
to go to the “Upload Custom 3D LUT” page.  
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Figure 43: Upload Custom 3D LUT page  
• Browse for a User 3D-LUT file by clicking on the Browse... button. Note that the file can have any  
name and doesn't have to be name 3d.lut.  
• Hit the upload button to upload the file to the monitor.  
Activation  
LUT active on window 1: activates the 3D-LUT file on window 1  
LUT active on window 2: activates the 3D-LUT file on window 2  
Interpolation  
Interpolation: There are two possible settings: Tetrahedral or Trilinear. The tetrahedral  
interpolations will keep the colour tints across luminosity. It is similar to a hardware / GPU alike  
rendering of 3D-LUT cube. Trilinear interpolations interpolates independently for R, G and B and is  
more similar to a software / CPU alike rendering.  
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4.4.5 Scan mode page  
Figure 44: Backlight scanning web page  
Activate or deactivate the scanning backlight option. This setting is applied to window 1 and window  
2 simultaneously. The current setting is shown when the page is opened or refreshed. Press “Apply”  
to send changes on the web page to the display unit.  
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4.4.6 UMD page  
Figure 45: UMD web page  
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This web page controls the settings of the UMD bar.  
Under Monitor Display  
Visible: Visualize or hide the UMD bar  
Controlled by: Control the UMD bar manually or via the Tally port (GPI settings).  
Manual settings: These settings only apply when “manual” control has been selected.  
UMD text: Type the text you want to display on the UMD bar  
Brightness: Select the brightness of the UMD bar (Full, Half, 1/7 or Dark)  
Text color: Select the color of the text (Red, Green, Amber, Off)  
Left Tally lamp: Select the color of the left Tally lamp (Red, Green, Amber, Off)  
Right Tally lamp: Select the color of the right Tally lamp (Red, Green, Amber, Off)  
GPI  
Brightness  
Controlled by: Select the pin to control the brightness of the UMD bar (GPI1, GPI2, GPI3 or  
GPI4)  
Signal low: Select the brightness if the signal at the selected pin is low (Full, Half, 1/7 or Dark)  
Signal high: Select the brightness if the signal at the selected pin is high (Full, Half, 1/7 or  
Dark)  
Left tally lamp  
Controlled by: Select the pin to control the color of the left lamp on the UMD bar (GPI1, GPI2,  
GPI3 or GPI4)  
Signal low: Select the color of the left lamp if the signal at the selected pin is low (Red, Green,  
Amber, Off)  
Signal high: Select the color of the left lamp if the signal at the selected pin is high (Red, Green,  
Amber, Off)  
Right tally lamp  
Controlled by: Select the pin to control the color of the right lamp on the UMD bar (GPI1, GPI2,  
GPI3 or GPI4)  
Signal low: Select the color of the right lamp if the signal at the selected pin is low (Red, Green,  
Amber, Off)  
Signal high: Select the color of the right lamp if the signal at the selected pin is high (Red,  
Green, Amber, Off)  
UMD text  
Controlled by: Select the pin to control the color of the text on the UMD bar (GPI1, GPI2, GPI3  
or GPI4)  
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Signal low: Select the color of the text if the signal at the selected pin is low (Red, Green,  
Amber, Off)  
Signal high: Select the color of the text if the signal at the selected pin is high (Red, Green,  
Amber, Off)  
Press “Apply” to send the new settings to the display unit.  
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Full functionality description  
4.4.7 Preset Management page  
Figure 46: Preset Management page  
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Full functionality description  
The Preset Management page combines all preset functionality accesible via the Preset OSD menu’s  
(Load, Store, Erase) and the preset tranfer via USB in one interface.  
• “Preset to load” to load either the factory preset or one of the 5 user presets.  
• “Store Current Settings as” to store the current settings to one of the 5 user presets and to  
change the name of the stored preset.  
• “Download Presets” to download presets from the monitor into your PC. The list of the current  
installed presets on the monitor is given.  
• “Preset to upload” to upload a preset file from your PC to the monitor. You can choose in which  
Preset (1 to 5) the file needs to be stored. Also the name of the preset can be given here.  
• “Preset to remove” to remove a selected preset.  
4.4.8 System info page  
Figure 47: System info web page  
The following information is shown on this web page:  
• Display name  
• Serial number  
• Version of the software  
• Build – date of the release of the software version  
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Full functionality description  
The current setting is shown when the page is opened or refreshed and cannot be changed.  
4.4.9 Power management page  
Figure 48: Power management web page  
Activates or deactivates the standby functionality (soft standby). Press “Apply” to send changes on  
the web page to the display unit.  
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Full functionality description  
4.4.10 Documentation page  
Figure 49: Documentation web page  
This web page contains the weblink to the documentation explorer at my.barco.com. You can use  
the same ID and password as for the licensing of the display unit to access the documentation  
online.  
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Full functionality description  
4.4.11 Support page  
Figure 50: Support web page  
On this web page, the contact details of the Barco support teams in EMEA (Europe, Middle East &  
Asia) and the United States are given. Do not hesitate to contact them for technical assistance  
when necessary.  
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Full functionality description  
4.4.12 Admin... page  
Figure 51: Admin… web page – software update  
The Admin… web page is only accessible with a valid user name and password.  
• User name: admin  
• Password: admin117234  
• This web page allows the user to update the software via the ethernet port. Please consult the  
“how to upload new software” for more details about this functionality.  
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Video signal processing  
5 Video signal processing  
5.1 General  
The general way of encoding light captured from a scene (with a camera) to a video signal, which  
serves as input for a display unit, can be described by the following steps:  
Step 1: Light from the scene is captured and transferred to linear RGB. This conversion occurs  
with a given color gamut and white point.  
Step 2: The linear RGB signal is transferred to a perceptual uniform R’G’B’ video signal. This is  
called the gamma correction.  
Step 3: The color channels can be encoded. The encoding transforms the R’G’B’ video signal to  
an Y’C C video signal to optimize stream capacity. Often a 4:2:2 chroma subsampling is per-  
b r  
formed. This conversion is not always performed and unencoded R’G’B’ 4:4:4 can be transmitted  
as e.g. Dual link HDSDI or 3Gb/s SDI.  
Each step is defined by a standard (e.g. Rec.709) The different standards used in the different  
steps are listed in the table below:  
SD signals  
480i, 576i  
HD signals  
720p, 1080i,  
1080p  
HD 1035i  
480i: SMPTE RP145  
576i: EBU 3213  
Rec.709  
Rec.709  
SMPTE RP145  
SMPTE 240M  
SMPTE 240M  
Step 1  
L to RGB  
Rec.709  
Step 2  
RGB to R’B’G’  
ITU-R BT.601 (Rec. 601) Rec.709  
Step 3  
R’G’B’ to Y’C C  
b
r
Table 2: Standards used for video signal generation  
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Video signal processing  
Figure 52: From captured light on the scene to the image on the screen  
On the side of the display, the video signal is converted back to light. The following steps are done  
in the RHDM:  
Undo step 3: When the color channels have been encoded, chroma upsampling and color chan-  
nel decoding (Y’C C to R’G’B’) is necessary.  
b r  
The color channel encoding is done automatically (Rec.601 matrix for SD and Rec.709  
matrix for HD). The user only needs to select the type of input signal (Y'C C /R'G'B’, bit  
b r  
depth, chroma subsampling or field/frame/segment type).  
User video settings such as background gain, saturation and hue are also calculated in  
,
this matrix.  
NOTE:  
The Picture setting does not have any influence on the conversion of the video signal to the image on the screen.  
The Picture setting only drives the power of the backlight, and consequently, the brightness of the image.  
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Video signal processing  
Undo step 2: The video signal needs to be converted to the linear light domain by using an  
Opto-Electrical Transfer Function (OETF). More details about this step will be given in the  
following sections. The OETF can be defined by the user:  
gamma exponent: from 1.0 to 3.0 in steps 0.05.  
gamma shape: Rec.709, xvYCC, SMPTE 240M, Pure gamma, Extended gamma, sRGB.  
input footroom and headroom levels.  
Undo step 1: The linear RGB signal is presented on the screen and must be shown in a given  
color space (primaries and white point). Because the display typically has a wider gamut than  
the intended gamut, a display color space conversion is needed. The color space can also be  
defined by the user.  
white point selection: D55, D65, D75, D93, custom in x,y.  
color gamut selection: EBU 3213, Rec.709, SMPTE RP 145, xvYCC, Native, and Custom - R,  
G and B primaries in x,y (Option for P-version).  
NOTE:  
The fundamentals of the information presented in this chapter can be found in the following references:  
Charles Poynton, Digital Video and HDTV, Algorithms and Interfaces, Morgan Kaufmann Publishers, 2007  
EBU-Tech 3320, User requirements for Video Monitors in Television Production, Version 1.1, Geneva, May 2008  
Alan Roberts: Methods of measuring and calculating display transfer characteristics (gamma), BBC RD 1991/6.  
5.2 General definition OETF  
In a video camera, linear light (L) can be encoded into video levels (V) in different ways. In most  
a
cases, light is encoded using a power function (something like V’~L ). The exponent “a” (0<a<1) is  
chosen to guarantee a conversion to perceptual uniform space. The signal is “gamma encoded, and  
this is made clear by writing V’ instead of V. In reality, a pure power function, as presented in the  
form above, is not used because analog electronics can not cope with an infinite slope at L=0. A  
more detailed encoding function is used which includes a linear “tail” at low luminance levels,  
followed by a scaled and offset power function for higher luminance levels.  
There are several L-V’ encoding standards, such as ITU-R BT.709 (Rec.709), SMPTE 240M, sRGB,  
xvYCC (based on ITU 1361). They all have the form of the transfer function described below.  
To characterize the encoding function, the following parameters are used:  
br (the voltage up to which the transfer curve is linear)  
bs (the slope of the linear part: bs=V/L  
gs (the gamma correction or exponent of the power function)  
)
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Video signal processing  
In general, we can write any of these encoding standards with the formula:  
br  
0 L <  
bsL  
1+ K)L1/ g K  
bs  
1/ gs  
V'=  
(
br (br / bs  
)
)
s
br  
(
K =  
L 1  
1/ gs  
bs  
((br / bs  
)
1  
)
where  
5.3 Video encoding functions  
5.3.1 Rec.709  
Figure 53: L-V’ for Rec.709  
4.5L  
0 L < 0.018  
V '709  
=
1.099L0.45 0.099 0.018 L 1  
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Video signal processing  
5.3.2 SMPTE 240M  
4.0L  
0 L < 0.0228  
V '240  
=
1.1115L0.45 0.1115 0.0228 L 1  
5.3.3 sRGB  
12.92L  
0 L < 0.0031308  
0.0031308 L 1  
0.055  
1
V 'sRGB  
=
2.4  
1.055L  
5.3.4 xvYCC  
Figure 54: L-V’ for xvYCC  
xvYCC (based on ITU1361) is identical with Rec.709 in the legal range of Rec.709 (here the interval  
[0..1], but it extends the Rec.709 curve also outside the legal range:  
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Video signal processing  
1.099(4L)0.45 0.099  
4
4.5L  
1.099L0.45 0.099  
0.25 L < −0.004  
0.004 L < 0.018  
0.018 L 1.33  
V '1361  
=
5.4 Effective gamma  
The Rec.709 encoding equation assumes a linear tail and a power function with an exponent 0.45.  
However, because of the linear offset and scaling, it is not correct to state that the Rec.709  
encoding equation is described by a gamma of 0.45. The Rec.709 encoding equation is best fitted  
with a pure power function with an exponent 0.52 (see figure below). We call this “best fit” the  
effective gamma.  
Figure 55: The Rec.709 encoding equation fitted with a power function  
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Video signal processing  
5.5 Rendering intent  
It is important to realize that the following statement is wrong:  
“The video signal must be decoded at the display side in such a way to guarantee a linear system  
transfer (a linear relation between the scene luminance and display luminance, called ‘scene-to-  
screen’ or ‘end-to-end’ transfer)”  
The mathematical inversion of the Rec.709 encoding equation that guarantees a linear end-to-end  
luminance transfer is:  
V '709  
4.5  
0 V '709 < 0.018  
0.018 V '709 1  
1
L =  
0.45  
V ' +0.099  
709  
1.099  
However, because of the linear offset, this inverse does not correspond to an effective gamma of  
2.2, but rather to an “effective gamma” of around 2.0 (as discussed in the section “effective  
gamma” and illustrated in the figure below).  
Figure 56: The inverse of the Rec.709 encoding function fitted with a power function  
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Video signal processing  
But a gamma of 2.0 sounds very strange in the broadcast world! All these years, video looked good  
on CRTs, where people are used to values of gamma of 2.2, 2.5, or even 2.8, but never 2.0. Thus  
this mean that we have been looking at non-linear end-to-end transfer?  
Indeed, according to CRT physics, the cathode ray tube transfer characteristic has a gamma of 2.5.  
An early EBU specification actually uses a number of 2.8. However, a later in-depth characterization  
of the gamma of a CRT (Alan Roberts: Methods of measuring and calculating display transfer  
characteristics (gamma); BBC RD 1991/6) yields values closer to 2.2-2.3.  
So yes, in fact the scene-to-screen transfer has not been linear from the start. With an effective  
encoding gamma of 0.52, and an effective display gamma of 2.2-2.5, the system transfer is  
somewhere in between 1.1-1.3. A recent EBU recommendation (EBU.Tech.3320) actually specifies  
the value of 2.35 for new reference (grade 1) monitors.  
Why does this non-linear scene-to-screen transfer give such good results?  
The scene and the display have very different viewing conditions. Video monitors are typically  
2
calibrated at a luminance of about 100 cd/m , and viewed in dim environments. A scene can have a  
luminance which is 100-1000 times larger (the sun!) than the luminance which can be produced by  
the display. These different conditions give rise to perceptual differences: a video shown on a  
display with a linear end-to-end transfer function will look very pale and unsaturated. Therefore a  
“transfer gamma” (end-to-end) with an exponent higher than 1 is desired (around 1.2). This  
situation is referred to as “rendering intent”: the video is encoded in such a way (exponent 0.45,  
effective gamma 0.52), that when a CRT decodes it (with a gamma of 2.2-2.5), the end result has  
an end-to-end transfer gamma of around 1.2.  
5.6 Selection of OETFs in the RHDM  
OETF means “Opto-Electric Transfer Function”. An OETF defines the way the input signal (electric) is  
transferred to luminance at the display side. The video encoding functions explained above are  
examples of OETFs.  
The following OETFs can be selected by the user:  
• Rec.709  
• SMPTE 240M  
• sRGB  
xvYCC: The xvYCC function is identical to Rec.709 in the legal range of values. However, xvYCC  
can encode headrooms and footrooms that give rise to out-of-gamut colors. With the wide gamut  
of the display unit, these colors are displayed correctly on screen.  
Pure Gamma  
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Video signal processing  
Extended Gamma: This option is an extension of the “pure gamma” OETF to headroom and  
footroom, with the same intent as xvYCC.  
In addition to these possible OETFs, the user can also select the gamma exponent  
γ
(ranging from  
1.0 to 3.0, with a default value of 2.35 as per EBU Tech.3320). This gamma exponent can be  
understood as the resulting “effective gamma” of the display.  
γ
The simplest function is the “pure gamma, where L-L ~V . But because of differences between CRT  
0
and LCD technology, using a pure gamma function in LCDs will result in crushed blacks. The users  
would need to increase the background offset (black level) in order to set up the monitor according  
to the Pluge pattern. But this increases the black level and decreases the available contrast range of  
the display.  
Therefore the RHDM uses the following OETF concept:  
• Invert the encoding equations (Rec.709, xvYCC, sRGB or SMPTE240M) exactly, preserving the  
“linear toe.  
• Make sure that the “rendering intent” is preserved, which means that the resulting effective  
gamma is equal to the gamma selected by the user (default 2.35 as per EBU 3320 recommenda-  
tion).  
Take the limited LCD contrast into account so that the dark levels are perceptually discernable.  
This implementation avoids crushing of blacks that would be exhibited by using a pure gamma  
function and eliminates the need to set the video offset. The rendering intent used in the display  
2
unit ensures that at a luminance level of 100 cd/m the lowest step in the Pluge pattern are just  
noticeable.  
Detailed example: Pure gamma  
The OETF shown below describes the translation of the electric signal to the video drive level. This  
formula applies for each color.  
i
The light output (luminance) Y for each color (i=R,G,B) of an ideal screen is related to the  
i
maximum light output Y  
(for each color) multiplied by the gamma corrected color factor. The  
max  
i
i
i
color factor is the input voltage V (or Y ’) weighted by the reference white voltage V  
. The LCD  
inrw  
in  
screen is not able to suppress all the light coming from the backlight trays. There is still some light  
i
i
(Y ) emitted by the LCD screen when V = 0. This remnant emission of light is called display black  
0
in  
level. The video gain G is a way to enhance the light output of the image, without influencing the  
black level of the image. The gain is expressed in the formula in %. Background B is the user  
control that allows the user to shift the black level (e.g. to see the content in dark regions of the  
image better) of the image. Picture P is the user control that drives the power of the backlights.  
From this equation you can readily see that Picture has an influence on the black level that is set by  
the Background and the dark offset of the LCD panel.  
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Video signal processing  
γ
G V i  
in  
Y i = P Y i + (Y i Y i )  
+ B  
0
max  
0
i
100  
V
inrw  
, i = R,G,B  
NOTE:  
Increasing G or B will result in clipping of the highlights.  
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Terminology  
6 Terminology  
The terminology used throughout the manual is described in detail in this chapter. More information  
related to the operation and settings of the display unit can be found and is in most cases extended  
with background information that can be relevant for the user to understand the capabilities of the  
display unit.  
Aliasing  
Aliasing of a displayed image occurs when frequencies higher than half of the sample frequency are  
used in the image (Nyquist theorem).  
Background  
The background setting is similar to the brightness setting on a CRT display unit. Background  
adjusts the black level of the display unit. Setting the background too low, information in the dark  
parts of the image is lost and possible information in the headroom of the video signal can become  
visible. Setting the background too high will lead to the whole image resting on a grey pedestal and  
the bright levels being clipped. The dark levels becoming visible in the foot room of the video  
signal. The value of the background control is expressed in number of bits. The actual light output  
at the 100% drive level depends on the setting of the picture control. The value of the background  
is equivalent to video offset and is expressed in 8-bit steps.  
clipping  
bright levels  
100 %  
+
Visualize  
super bright  
-
Visualize  
super dark  
Black  
offset  
Black  
0 %  
White  
100 %  
Video signal  
clipping  
dark levels  
Figure 57: Background control  
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Terminology  
Black body locus  
Line in the x,y color space that determines the color of the light that is produced by a perfect black  
body radiator at different temperatures.  
Black level  
The black level is the amount of light that is emitted by the LCD panel when it displays code 0. The  
black level is the minimal achievable light output technically possible by the LCD panel.  
Clipping  
Clipping occurs when a transformation pushes the video signal out of the available driving range of  
the LCD or the backlights. Clipping can occur in the highlights when the background is set too high.  
Clipping in the lowlights can occur when the background is set too low.  
Color working space  
The color space is the full range of all different colors that are observable by humans. The color  
space is determined by the tristimulus variables X, Y and Z or with corresponding R, G and B  
values. The color space is often represented in a CIE[x,y] 2-dimensional chromaticity diagram.  
Color sub-sampling (chroma sub-sampling)  
Color sub-sampling refers to the number of bits that are available to represent the Luma and the  
Chroma of each pixel in 2x2 array. The notation 4:2:2 means that of the 2x2 pixels, each has a  
different Luma sample (4 samples), and that C (C ) samples are the same two by two (the C and  
b
r
b
C value changes every two pixels).  
r
Gamut  
The gamut is a set of colors in the X,Y,Z color space that can be generated by the display unit. In  
the 2-dimensional x,y section, the gamut consists of all colors within a triangle defined by the three  
primaries (red, green and blue).  
Headroom  
The headroom is defined as the region of the signal input code that exceeds the value of reference  
white. For 10 bit signals, the headroom is defined between level 940 and level 1019.  
Hue  
$
The hue control is similar to the hue setting on a CRT display unit. Hue affects the C and C  
B
R
components of the Y’C C according to the following formula:  
B R  
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Terminology  
Y'  
1
0
0
Y'  
⎤⎡  
⎥⎢  
CB = 0 cos(α) sin(α) CB  
⎥⎢  
⎥⎢  
0 sin(α) cos(α) CR  
CR  
⎦⎣  
2
1
The value of the hue control is expressed in degrees.  
Y'  
CR  
CB  
Hue  
Saturation  
Figure 58: Hue and saturation control  
Input signal description  
The names of the input signals that are shown in the status bar or in the “select input” toolbox are  
composed in the following way:  
Nr of active lines + Scanning format + Vertical frequency  
e.g.: 720p23.98 can be translated to a format that has a resolution of 1280x720, a progressive  
scan format with a vertical frequency of 23.98  
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Terminology  
Latency of the display unit  
The latency is a specification of the time that is needed to convert the input signal into light emitted  
from the LCD panel, expressed in milliseconds (ms). The latency shown in the status bar is  
determined by the time difference between the receipt of the middle line of the frame and the  
output on the screen of the middle line of the same frame. This time already includes the latency of  
the LCD panel.  
Lightness  
Lightness (CIE L*) is the standard approximation to the perceptual response to luminance.  
Lightness is obtained from a non linear transformation of luminance.  
Y
Y
903.3  
;
0.008856  
Yn  
1
Yn  
L* =  
3
Y
Y
116  
16; 0.008856 <  
Yn  
Yn  
Light output  
The luminance that is emitted by the display unit expressed in cd/m .  
2
Luma  
Luma (Y’) is an engineering term that describes the non linear transformation of luminance to a  
perceptual uniform space (not to be confused with lightness). Luma as a weighted sum of the  
gamma corrected R, G’ and B’ components.  
Luminance  
Luminance (Y) is a measure for the amount of light that is emitted from the LCD panel. The units  
2
2
are cd/m , or lm/sr.m and is briefly called “nit.  
LUT (3D)  
In the film industry, 3D-LUTs (lookup tables) are used to calculate preview colors for a monitor. A  
3D-LUT is a 3D lattice of output color values. Each axis is one of the 3 input color components and  
the input color thus defines a point inside the lattice. Since the point may not be on a lattice point,  
the lattice values must be interpolated.  
Cubes may be of various sizes and bit depths. Often 17x17x17 cubes are used as 3D-LUTs.  
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Terminology  
Monochrome  
The function monochrome allows the user to exclude the components C and C from the Y’C C  
B R  
B
R
signal that is displayed on the LCD panel. Only the luma (Y’) information is used to display the  
image on the screen. The image is displayed in grey scale.  
Opto-Electric Transfer Function (OETF)  
The opto-electric transfer function is a power function that defines the display luminance as  
function of the input signal level.  
On Screen Display (OSD) menu  
Menu which appears on the screen by pressing the button  
settings of the display unit.  
that allows additional administrative  
Overscan  
The size of the image is cropped to 96% compared to the native image and subsequently stretched  
to be displayed on the same screen area.  
Pan & Zoom  
Viewing setting of the display that shows both video signals selected by window 1 and window 2  
next to each other in native format. The video signal is (in most cases) cropped. It is possible to  
pan the image and to zoom in on the image.  
Picture  
!
The picture control is similar to the contrast setting on a CRT display unit. Picture drives the power  
of the backlights in the display unit. It acts as a multiplication factor of the luminance at each grey  
level, and is thus similar to gain or contrast. Not only the white level, but also the black level is  
2
affected when the picture is adjusted. The value of the picture is expressed in cd/m for 100%  
video signal.  
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Terminology  
Luminance  
100 cd/m²  
+ 20  
- 30  
80 cd/m²  
50 cd/m²  
Black  
offset  
Black  
0 %  
White  
100 %  
Video signal  
Figure 59: Picture control  
Pixel Map  
The input signal is mapped to the LCD screen 1:1.  
Pixel shape (resizer setting)  
LCD panel pixels are square. To represent an image on an LCD panel, the original image needs to  
be sampled with a certain spatial resolution. This results in a collection of values which are taken  
from a ”point” in the image, and mapped to the LCD panel pixels. The square form of the LCD panel  
pixel can introduce pixel shape artefacts in the image. A setting in the “resizer settings” OSD menu  
is available to correct these type of artefacts.  
Primaries  
Primaries, or primary colors, are the basic and most pure colors (red, green and blue are commonly  
used for display units) that are used to generate all the colors in a display gamut.  
RGB or R’G’B’  
The RGB notation is used when the signals are proportional to the tristimulus values X, Y and Z. The  
R’G’B’ notation is used whenever we describe the gamma-corrected RGB components (using a  
power function such as e.g. ITU.709).  
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Terminology  
Saturation  
#
Similar to the saturation setting on CRT display units. Saturation multiplies C and C  
B
R
with the same factor. The ratio C / C is constant. The value of the saturation control is expressed  
B
R
in %.  
Safe area  
The safe area is the part of the image that is shown on a display for the defined settings of the area  
markers.  
Scanning Backlight  
The LED backlight illuminates portions of the LCD at a time, thereby decreasing the “hold effect”  
and masking the LCD response time. Using the scanning backlight option results in a much better  
performance of the LCD screen when motion is displayed.  
Status bar  
The status bar is displayed at the top of the screen and contains all relevant information related to  
the selected inputs for window 1 and window 2. Also the display settings are shown in this status  
bar.  
Toolbox  
The Toolbox is a type of OSD menu that appears on the left side of the screen. The Toolbox is called  
by a long press (  
) on one of the control buttons or one of the fixed function buttons on the  
control panel. Not all of those buttons are related to a Toolbox. The Toolbox allows the user to  
change advanced settings.  
Under Monitor Display (UMD) bar  
The UMD bar is a dedicated space at the bottom of the screen that shows TSL protocol coded  
information sent through the RS485 Tally serial connector or through the GPI Tally parallel port. The  
UMD bar also shows two Tally lights.  
Video gain G  
The video gain (expressed in dB) is similar to picture and is only accessible to the user at deeper  
levels in the OSD menus. The main difference is that Picture drives the power of the backlights,  
i
while Video gain is a multiplication factor applied on the value of the video signal V . Increasing  
in  
gain results in clipping of the highlights.  
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Terminology  
Viewport  
The viewport setting will cut out the area inside the video that is related to the selected viewport  
aspect ratio. This can be used to cut black borders from the input signal.  
White point  
The white point is situated on/or very close to the black body locus in the color space. The white  
point determines the color temperature of the displayed image. D65 (close to 6504 K) is the EBU  
and SMPTE broadcast standard. Color temperatures of 5400-5600 K are used in film post  
production and color temperatures of 9300 K are used in Asia (ARIB recommendation).  
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Addendum  
7 Addendum  
7.1 Technical specifications  
7.1.1 Electro-optical specifications  
7.1.1.1 Panel specifications  
7.1.1.1.1  
Panel  
Active Matrix Liquid Crystal Display (AMLCD)  
7.1.1.1.2  
Screen dimensions  
• Aspect ratio 16:10  
• Active screen dimensions:  
Width: 365.8 mm  
Height: 205.7 mm  
16.5” diagonal  
7.1.1.1.3  
Panel surface  
• Surface treatment: antiglare coating  
• Pencil hardness: 2 Hb  
7.1.1.1.4  
Colors & Grayscale  
• Without dithering  
Color depth: 10 bit  
Grayscales: 1024  
• With dithering  
Color depth: 12 bit  
Grayscales: 4096  
7.1.1.1.5  
Viewing angle  
• For contrast > 10:1  
• Horizontal: 85°  
• Vertical: 85°  
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Addendum  
• The maximum deviations of the chromaticity coordinates u, v’ for 100% white at 25°C are  
u’  
v’  
0.010  
0.010  
within an angle of ±45° horizontally and ±20° vertically from the perpendicular viewing  
direction.  
7.1.1.1.6  
Light output (at normal viewing angle 0°)  
• Luminance value  
2
Maximum output: Without scanning backlight - 200 cd/m  
2
Maximum output: With scanning backlight – at least 175 cd/m  
2
Minimum output: 45 cd/m  
2
Light output in calibrated mode: 100 cd/m (see table color spaces for detailed information)  
7.1.1.1.7  
Contrast ratio (at normal viewing angle 0°)  
• Native panel contrast ratio in dark environment: typical 1000:1  
• Effective contrast ratio for 100% HDSDI signal drive (level 940)  
When overshoot to level 1019 is allowed and gamma=2.35, the contrast ratio is typical  
660:1.  
When no headroom is allowed (HDSDI level 940 at maximum), the contrast ratio is typical  
1000:1.  
NOTE:  
When the luminance uniformity correction is active, the effective contrast ratio may decrease.  
7.1.1.1.8  
Black level  
2
• For HDSDI level 1019 calibrated at 100 cd/m , gamma=2.35, the black level is typical: 0.12 cd/  
2
m .  
7.1.1.1.9  
Resolution  
• 1920 x 1080 pixels  
• Active video window: 1920 x 1080 (or less depending on picture format)  
• Pixel dimension: 0.1905 x 0.1905 mm  
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Addendum  
7.1.1.1.10 Pixel defects and cosmetic specs  
Definitions terms:  
Figure 60: Pixel and subpixel definition  
• Subpixel: 1/3 of the area of a pixel. Consists of an R, G or B filter.  
• Bright pixel/subpixel: Number of always-lit pixels/subpixel  
• Dark pixel/subpixel: Number of always-unlit pixels/subpixel  
• Bright defect subpixel: bright defect area is 25% of subpixel brightness at black  
• Black defect subpixel: bright defect area is 75% of subpixel brightness at white  
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Addendum  
Specifications:  
• Following table summarizes these conditions:  
Item  
Max. acceptable  
number  
Unit  
A-zone  
Dot defect  
Sparkle  
mode  
1-dot  
0
Pcs  
2-dots  
3-dots  
4-dots  
Density  
Total  
0
0
0
0
0
7
3
0
0
2
7
7
Units  
Pcs/ø20mm  
Pcs  
Black  
mode  
1-dot  
Pcs  
2-dots  
3-dots  
4-dots  
Density  
Total  
Units  
Pcs/ø20mm  
Pcs  
Pcs  
Total  
Line defect  
Serious one is not al-  
lowed.  
Uneven brightness  
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Addendum  
• Following table summarizes the cosmetic specification (dust, impurities, scratches etc):  
Item  
Max. Acceptable  
number  
Unit  
A-zone  
Stain inclusion  
Line shape  
W: width (mm)  
L: length (mm)  
W 0.1  
L < 1.0  
L 1.0  
4
Pcs  
0
Stain inclusion  
Dot shape  
D: ave. dia. (mm)  
D 0.22  
Ignore  
Pcs  
D 0.4  
5
4
0
0.4 < D 0.5  
D > 0.5  
Scratch to polarizer W 0.02  
Line shape  
L: Ignore Ignore  
PCs  
W 0.04  
W 0.08  
W > 0.08  
L 40  
L > 40  
L 20  
L > 20  
-
10  
0
W: width (mm)  
L: length (mm)  
10  
0
0
Scratch to polarizer D 0.2  
Dot shape  
D: ave. dia. (mm)  
Ignore  
Pcs  
D 0.6  
10  
0
D > 0.6  
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Bubbles, peeling in D 0.3  
polarizer  
Ignore  
Pcs  
D: ave. dia. (mm)  
D 0.5  
D 1.0  
D > 1.0  
10  
5
0
Wrinkles on polarizer  
Serious one is not al-  
lowed.  
7.1.1.2 Image specifications  
7.1.1.2.1 Response time  
Typical rise time: 8 ms  
Typical fall time: 8 ms  
7.1.1.2.2  
Tolerances  
Tolerance test colors  
The display unit complies with the following tolerances for the test colors specified in the EBU Tech  
3325:  
u'v'0.0045  
Maximal:  
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Addendum  
In the table below, the Luminance Y is expressed in %. 100% is reference white.  
Test color  
Description  
Y (%)  
9.6  
u’  
v’  
.5015  
EBU 1  
EBU 2  
EBU 3  
EBU 4  
EBU 5  
EBU 6  
EBU 7  
EBU 8  
EBU 9  
EBU 10  
EBU 11  
EBU 12  
EBU 13  
EBU 14  
EBU 15  
Dark Skin  
0
.
.
.
.
.
.
.
.
.
.
.
.
253  
0
Light Skin  
37.7  
29.8  
0
0
0
0
0
0
0
0
0
0
0
2366  
2364  
1807  
1629  
2087  
1813  
3248  
1505  
1791  
3046  
1462  
0
0
0
0
0
0
0
0
0
0
0
.
.
.
.
.
.
.
.
.
.
.
4931  
4848  
5452  
4552  
4157  
5207  
4974  
5329  
3706  
4895  
5321  
Light Greyish Red  
Light Yellow Green  
Light Bluish Green  
Light Violet  
29  
.9  
29.8  
30.1  
Foliage  
13  
19.4  
43  
17.2  
.4  
Medium Red  
Medium Green  
Medium Blue  
Dark Red  
.6  
6
.5  
Dark Green  
19  
.9  
Dark Blue  
6.0  
0.1825  
0.3422  
Medium Yellow Red  
Medium Purple  
43.5  
20.0  
0
0
.
2726  
2349  
0
0
.
5273  
4034  
.
.
The tolerances are shown for 25°C.  
Tolerances white point and luminance  
White point chromaticity and luminance is calibrated at the center of the display for x=0.3127,  
2
y=0.3290 and Y=100 cd/m (at level 1019) with the following tolerance requirement:  
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Addendum  
u'0.001  
v'0.0015  
Y 2%  
The tolerances apply for a temperature of 25°C.  
Spatial uniformity  
Spatial uniformity - measuring points  
The spatial luminance uniformity is measured at the points as defined in the EBU Tech 3325.  
Measuring point  
Coordinates  
(Relative to screen centre)  
W
H
1 (screen centre)  
2 and 5  
9 and 12  
3, 4, 6 and 7  
8, 10, 11 and 13  
0
0
0
± 0.4H  
0
± 0.2H  
± 0.4H  
± 0.4H  
± 0.35H  
± 0.4W  
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Addendum  
The area of measurement is not greater than a circle of diameter 0.1H.  
Luminance uniformity on white  
White point chromaticity and luminance is calibrated at the center of the display for x=0.3127,  
2
y=0.3290 and Y=100 cd/m (at level 1019).  
The least bright point has a luminance which is equal to or larger than 88% of the luminance  
measured in the center of the screen.  
Color uniformity on white  
White point chromaticity and luminance is calibrated at the center of the display for x=0.3127,  
2
y=0.3290 and Y=100 cd/m (at level 1019).  
For all points the following tolerance requirement applies:  
u'v'0.003  
Maximal:  
The tolerances apply for a temperature of 25°C.  
Luminance uniformity on black  
For all points, the measured luminance value deviates less than 50% from the luminance value  
measured at the center point.  
7.1.1.3 Power supply specification  
7.1.1.3.1  
Power inputs  
• AC input voltage:  
90 - 264 Vac  
47 - 63 Hz  
Input current: 3.6 A at 115 Vac and 1.8 A at 230 Vac  
Inrush current: maximum 14 A at 230 Vac (cold start) / maximum 7 A at 120 Vac (@ 25 °C)  
7.1.1.3.2  
Power consumption  
• Nominal power consumption: 100 W  
• Maximum power consumption: 115 W  
• Power consumption in hard standby mode: lower than 3 W  
• Power consumption in soft standby mode: typical 65 W  
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Addendum  
7.1.1.3.3  
Power factor  
• > 0.9 harmonics compliant with EN61000-3-2 Class A  
7.1.1.3.4  
Earth / ground  
• Protective Earth = mechanical ground = chassis ground  
• Secondary electrical ground is connected to the chassis ground.  
7.1.1.3.5  
Input protection  
• T6.3 A / 250V internal line fuse  
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Addendum  
7.1.1.4 Connectors  
7.1.1.4.1  
Input and output options  
1
11 12  
13  
2
3
4
5
6
10  
1
2
1
2
14  
7
8
9
1
2
3
4
5
6
SDI input board  
8
9
RJ12 (service port)  
SDI input board (optional)  
Optional slot  
Audio out – SPDIF (optional)  
Ethernet RJ45 (2 ports)  
Earth stud  
10  
Optional slot  
11  
12  
13  
GPI Tally parallel  
RS485  
100 – 240 Vac in  
Power switch  
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Addendum  
7
USB (2 ports)  
14  
Kensington lock  
Figure 61: Location of connectors  
The following input connections are available:  
Signal inputs  
• Modular concept  
2 slots dedicated to SDI input boards  
2 slots dedicated to future optional inputs  
• SDI input board (Standard)  
4 BNC connectors  
2 inputs and 2 corresponding loop-through outputs  
Standard inputs supported: 2 x SDSDI, 2 x HDSDI  
Optional support for the inputs: 2 x 3Gb/s and Dual link HDSDI  
Control inputs  
• RS485 input for UMD and Tally monitoring systems (future functionality)  
• GPI connector for Tally parallel  
• 2 USB ports (hosts)  
• 2 Ethernet (RJ 45) connectors  
Audio  
• First audio stereo pair out  
Power supply inputs  
• AC Power connector (IEC): 100-240 Vac  
Others  
• Kensington lock  
IMPORTANT:  
In order to meet the EMI/EMC specifications as described in the environmental specifications paragraph, shielded  
network cables (Ethernet, Tally) should be used.  
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Addendum  
7.1.1.4.2  
Signal inputs  
Connectors SDI module  
• 4 BNC connectors  
7.1.1.4.3  
Control  
RS485 Tally serial connector  
• RJ45  
Pinning  
8
1
Pin  
Signal  
1
2
3
4
5
6
7
8
GND  
GND  
TX-  
RX+  
RX-  
TX+  
NC  
NC  
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Addendum  
GPI Tally parallel connector  
• RJ45  
Pinning  
8
1
Pin  
Signal  
1
2
3
4
5
6
7
8
GND  
GND  
GPI 1  
GPI 2  
GPI 3  
GPI 4  
NC  
NC  
USB connector  
Type A: host  
• Data rate: USB 2.0 – High speed  
Ethernet connector  
• RJ45  
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Addendum  
7.1.1.4.4  
Power  
AC Power connector  
• IEC Power connector  
7.1.1.4.5  
Control panel  
USB connector  
Type A: host  
• Data rate: USB 1.1 – Full speed  
7.1.2 Mechanical specifications  
7.1.2.1 Dimensions  
Dimension  
(mm)  
Width  
430  
Width (with bracket)  
Height  
480  
310,3  
310,3  
182,95  
182,95  
Height (with bracket)  
Depth  
Depth (with bracket)  
7.1.2.2 Weight  
• 15,5 kg  
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Addendum  
7.1.2.3 Mechanical drawings  
Figure 62: RHDM-1701 Front view  
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Addendum  
Figure 63: RHDM-1701 Top view  
Figure 64: RHDM-1701 Bottom view  
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Addendum  
Figure 65: RHDM-1701 Rear view  
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Addendum  
Figure 66: RHDM-1701 Side view  
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Addendum  
Figure 67: RHDM-1701 3D front view  
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Addendum  
Figure 68: RHDM-1701 3D rear view  
7.1.2.4 Finishing  
Front  
• Priming coat: Beltical filler P1F6  
Top coat: 2-component purethane paint.  
• Color: Graphite grey RAL7024  
• Screening: Silkscreening (ALU RAL 9006)  
Back  
• Priming coat: 2-component epoxy primer  
Top coat: 2-component purethane paint  
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Addendum  
• Color: Black RAL9005  
• Screening: Silkscreening (white)  
7.1.3 Environmental specifications  
7.1.3.1 Random vibration  
• Barco Truck simulation procedure for random vibrations - 2gRMS / 3V / 10-500Hz for all three  
axes  
7.1.3.2 Functional shock  
Operating:  
• 25 g – 6 ms  
• 3 axes – 1000 shocks per axes  
Test: Unit is under power during shock; shocks do not damage the unit  
7.1.3.3 Temperature  
7.1.3.3.1  
Storage temperature  
• High temp.: +70°C (+158°F)  
• Low temp.: -30°C (-22°F)  
7.1.3.3.2  
Operating temperature  
• High temp.: 40°C (104°F)  
• Low temp.: 0°C (32°F)  
NOTE:  
When the unit is mounted in a rack, an air space of minimum 1 inch at the top and the bottom of the monitor  
should be foreseen for cooling. If no cooling is foreseen, the maximum operating temperature should be reduced to  
30°C.  
7.1.3.4 EMI/EMC  
7.1.3.4.1 EMI/EMC notice  
The unit meets the following specifications when mounted in test console (to reflect the real  
application). Internally in the console, a sealed power supply cable is used to connect the unit to  
the console connector. Also internally in the console, the signal cables will be unshielded.  
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Addendum  
Externally, the power cable will be unshielded and the signal cables shielded.  
Network cables (ethernet, tally) should be shielded to meet the specifications.  
7.1.3.4.2  
EN norms  
• The unit is targeted to meet following EN specifications:  
Performance Level  
Reference  
Test Description  
Compliant  
EN 55022  
Conducted Emission  
Radiated Emission  
A
A
YES  
YES  
YES  
EN 55022  
EN 61000-3-2  
Conducted Emission Har- According to Class D  
monic Currents  
EN 61000-3-3  
Voltage Changes Fluctua- Not applicable  
tion  
YES  
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Addendum  
• EN55024 – Susceptibility specifications  
Performance Level  
Reference  
Test Description  
Compliant  
EN 61000-4-2 ESD  
ESD  
4kV contact  
8 kV air  
YES  
Level 3  
EN 61000-4-3  
EN 61000-4-4  
Electro Magnetic Field  
Burst  
3 V/m  
Level 2  
YES  
0.5 kV Signal ports if ca- YES  
ble > 3m  
1 kV on lines & earth  
Level 3  
EN 61000-4-5  
Surges  
1.5 kV Signal ports if out- YES  
door  
1 kV line to line  
2 kV line to earth  
Level 3  
EN 61000-4-6  
Conducted Common Mode 3 V  
level 2  
YES  
EN 61000-4-8  
EN 61000-4-11  
Power Frequency Magnetic Not Applicable  
Field  
YES  
YES  
Voltage Dips  
Dip 95% for 0,5 period  
Dip 30% for 25 periods  
Interrupt: 95% for 250  
periods  
Cannot be compared to  
generic test level  
7.1.3.4.3  
FCC norms  
• Unit meets FCC part 15 level A  
7.1.3.4.4  
ICES norms  
• Unit meets ICES-003 level A  
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Addendum  
7.1.3.5 Humidity  
• Operating & storage: max 95% @ 35°C (95°F)  
7.1.3.6 Altitude/Low pressure  
• Operating nom. 701 m  
• Storage nom. 264 m  
7.1.3.7 Acoustic noise  
Location of measurements: at 1m of the display unit.  
Figure 69: Setup to measure noise levels  
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Addendum  
Location  
Noise level  
Maximum  
Noise level  
Worst case  
(dBA)  
Front  
Back  
NR30  
NR30  
30,4  
29,4  
Left  
NR20  
NR10  
NR40  
30,7  
28,2  
31,7  
Right  
Top  
Table 3: Noise level measurement results  
7.1.3.8 Dust class  
• Operational: dust class 8 according to ISO14644-1  
7.1.4 Other specifications  
7.1.4.1 MTBF  
• Electronics calculated using MIL-HDBK-217F Ground Benign @ 25°C.  
• 43300 hr  
7.1.4.2 Safety  
Unit meets following safety requirements and is labeled accordingly:  
• CE / EN 60950-1  
• DEMKO / EN 60950-1  
• IEC60950-1  
• UL 60950-1  
• C-UL CSA C22.2 No 60950-1 (pending)  
7.1.4.3 Workmanship  
• According to ANSI/IPC A-610A level II  
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Addendum  
7.1.4.4 Compliancy  
• RoHS compliant  
7.2 Timings  
7.2.1 SDI input board  
7.2.1.1 Signal input  
• 4 BNC connectors  
2 Inputs  
2 Loop-through outputs  
• Accepts the input signals:  
2 x SDI  
2 x HDSDI  
2 x 3Gb/s (optional)  
1 x Dual link (optional)  
• Automatic input detection  
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Addendum  
7.2.1.2 Single link SD and HD timings  
Table 4: Single link SD and HD timings  
NOTE:  
The SD and HD timings are supported by both the RHDM/B and the RHDM/P.  
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Addendum  
7.2.1.3 Dual link HDSDI timings (optional)  
Table 5: Dual link HDSDI timings  
NOTE:  
SMPTE 372M Dual link HDSDI timings are supported by the RHDM/P. 1280x720 4:4:4 timings are not defined by  
any standard, and thus not supported.  
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Addendum  
7.2.1.4 3Gb/s timings (optional)  
Table 6: 3Gb/s timings  
NOTE:  
The SMPTE 425M 3Gb/s timings are supported by the RHDM/P.  
All level-A and level-B dual link timings are supported by the RHDM/P.  
The level-B dual stream timings are not supported by the RHDM/P.  
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Addendum  
7.3 Latency  
Table 7: Latency (expressed in ms) for different signals as a function of the Scale mode and the  
Display and backlight scan mode.  
The latency is measured in the middle of the screen according to EBU Tech 3325. The values  
presented in the table are typical values that can change with subsequent software updates.  
7.4 OETF (Opto-Electrical Transfer Function)  
The OETF defines how each input signal level (V) is transferred to light (L) at the display side. It is  
defined by the OETF shape, the effective gamma (γ) and the displayed video range  
.
OETF shapes:  
• xvYCC  
• Rec.709  
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• Pure Gamma  
• Extended Gamma  
• SMPTE 240M  
• sRGB  
Gamma:  
• Range: 1.0-3.0  
• Step: 0.05  
• Default setting: 2.35  
Video range:  
• 64-940 (legal Y’C C )  
b r  
• 64-1019 (Y’C C with headroom)  
b r  
• 4-940 (Y’C C with footroom)  
b r  
• 4-1019 (Y’C C full range, R’G’B’ full range)  
b r  
• 0-1023 (DVI RGB)  
• Custom  
The following table summarizes the recommended settings. However the actual OETF choice is  
ultimately with the user. R” stands for recommended and “a” stands for alternative.  
Table 8: OETF shapes  
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Addendum  
The OETF is a ‘window’ setting. A different OETF can be assigned to Window 1 and Window 2. Any  
display input can be routed to each window.  
7.5 Color spaces  
The color space can be chosen independently of OETF.  
Selectable white points are:  
• D55 – 5500 K  
• D65 – 6503 K (default)  
• D75 – 7500 K  
• D93 – 9300 K  
• Custom in [x, y]  
The calibrated luminance (picture setting) is 100 cd/m2. This is the luminance of the maximum  
allowed video level in the selected video range.  
Selectable color spaces (primaries):  
• Rec.709  
• EBU 3123  
• SMPTE RP145 (SMPTE C)  
• Native  
• Custom in [x, y] for red, green and blue (optional, only for RHDM/P)  
The following table summarizes the primaries of the basic color spaces. The native color space is  
slightly different for each RHDM and is not mentioned here.  
Table 9: Color space primaries  
The following table summarizes the recommended color space and white point for different signals.  
“R” stands for recommended and “a” stands for alternative.  
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Table 10: Recommended color spaces  
7.6 Mutual effects of scaling and aspect ratio settings  
The setting of the scaling mode limits in certain cases the setting of the aspect ratio. “H res” and “V  
res” correspond to the horizontal and vertical resolution respectively.  
Table 11: Mutual effects of scaling and aspect ratio settings  
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Addendum  
7.7 Safe area marker settings  
The safe areas are defined in EBU Technical Recommendation R95-2000, ITU Recommendation ITU-  
R BT.1379-2 and SMPTE Recommended Practice RP218-2002.  
The following safe area marker settings are defined:  
• For 16:9 signal formats and when the safe area markers are defined relative to the aspect ratio  
markers (1920x1080, 1280x720 and Wide SD):  
Table 12: Safe area markers defined for 16:9 formats and relative to ARM  
• For 16:9 signal formats and when the safe area markers are defined relative to the image bor-  
ders (1920x1080, 1280x720 and Wide SD):  
Table 13: Safe area markers defined for 16:9 formats and relative to image borders  
• For 4:3 signal formats and when the safe area markers are defined relative to the image borders  
(standard definition 480i and 576i):  
Table 14: Safe area markers defined for 4:3 formats and relative to image borders  
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Addendum  
NOTE:  
The percentages define the reduction of the image on one side of the screen. The reduction takes place at both  
sides of the screen and thus the total reduction is defined as twice the percentage tabulated for both horizontal and  
vertical.  
Overscan note:  
The EBU and ITU recommendations work under different assumptions: EBU reduces the image by  
18 pixels (2.5% of 720) of a SD signal to compensate for overscan, while ITU starts from the full  
720 pixel width. The display unit always uses the full width of the signal, even when calculating EBU  
standard safe area markers.  
SMPTE note:  
SMPTE only defines standards for safe area markers relative to image borders. The display unit  
uses the percentages recommended by SMPTE for safe area markers relative to the aspect ratio  
marker.  
4:3 signal safe area markers note:  
The standards only define safe areas for 4:3 signals for retention of the 14:9 central zone. The  
display unit will place the safe area markers relative to the aspect ratio markers as well and the  
same percentage is used, as if it were relative to the image borders.  
Custom aspect ratio marker note:  
When a custom aspect ratio marker has been specified, the standards mentioned above do not  
define the safe area and the standard selection will be locked on custom.  
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7.8 Installation  
7.8.1 Installation precautions  
• Keep the original packaging. It is designed for this unit and is the ideal protection during trans-  
port.  
• Allow adequate ventilation in case the configuration is built in a rack or a console, so that the  
heat can dissipate properly.  
• For units where the power cable or connector is the primary means of detaching the system from  
the power supply. One of the cable ends (or power connector) should be easily accessible.  
• Make sure the unit is disconnected from mains before connecting the signals.  
• The display unit must be earthed correctly, as described in the safety precautions paragraph.  
• Before connecting the unit to mains, check if the power source voltage corresponds to the mains  
voltage marked on the identification label on the display.  
7.8.2 Package & storage  
7.8.2.1 General  
A safe transport of the units can only be guaranteed if the original undamaged package is used for  
shipping. Handle with care when transporting.  
Keep your original packaging. It is designed for this unit and is the ideal protection during  
transportation.  
7.8.2.2 Procedure in case of damages  
All shipments should be opened and inspected for concealed damage or pilferage as soon as  
possible after the arrival at destination. The shipping cartons should be retained for the surveyor’s  
inspection and full and accurate reserves must be made by a letter or a fax message.  
Depending upon the used means of transport, the written protest is subject to different time-rules:  
• by sea: the protest has to be issued against the captain and/or ship within 3 days of the delivery  
of the goods.  
• by road: the protest has to be issued against the last road-carrier within 7 days after delivery of  
the goods.  
• by air: the protest has to be issued against the air-carrier within 14 days after delivery of the  
goods.  
In all cases, a claim or potential claim should be reported as soon as possible whether or not full  
documentation is immediately available.  
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Addendum  
After completion of all required steps, the claim should normally be finalized within one month. For  
more information about the claims handling procedure, contact Barco n.v.  
7.8.2.3 Storage  
It is best to store the display unit in its original packaging in a room that does not exceed the  
storage conditions mentioned in the technical specification.  
7.8.2.4 Packaging  
• Packaging corresponds to standards for international transport by air / sea / ground.  
• Dimensions:  
Height: 550 mm  
Width: 675 mm  
Depth: 400 mm  
• An optional flight case is available for flexible demo purposes: contact Barco for more details.  
7.8.2.5 Repack instructions  
CAUTION:  
To repack the display unit, please use the original packaging material.  
• Place the box with the backside on a stable and flat surface.  
• Make sure the rack brackets are mounted to the display unit and the stand, if there was one  
used, is removed.  
• Place the display unit in the plastic bag and seal the plastic bag.  
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• Place the 2 protective covers one on the left side of the display and one on the right side of the  
display. Note that the left and right side are slightly different and should be used correctly.  
• Place the display unit gently in the box. The bottom side of the display facing down. Include all  
original items provided with the display unit, including cables, User manual and guiding sheets.  
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• Seal the box with tape.  
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Addendum  
7.8.3 Mounting instructions  
7.8.3.1 Rack mounting  
1
M6 pan head screw (4x)  
Figure 70: Rack mounting of the display unit  
1
The display unit can be mounted in a standard 19 inch rack by using the 4 M6 pan head screws.  
7.8.3.2 Barco stand (option)  
7.8.3.2.1  
Barco stand  
The display unit can be mounted on a tiltable stand. The stand can be mounted on the VESA  
compatible mounting positions at the back side. The mounting positions are spaced by 100mm  
horizontally and 100mm vertically.  
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1
4
2
3
4
tiltable stand  
1
2
3
4
screw positioning for tilting angle variations between -5° and +15°  
screw can be positioned in lower hole (tilting limited from 0° to 10°)  
VESA mounting positions (4 knurled screws)  
Figure 71: Display unit mounted on tiltable stand  
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Addendum  
The tiltable stand allows the user to mount the display unit under an angle with respect to the  
horizontal plane that can vary between minimum -5°C to maximum +15°C  
-5°  
0°  
15°  
10°  
Figure 72: Variation of angles that can be reached via tiltable stand  
7.8.3.2.2  
Install the Barco stand  
Remove the brackets  
The display unit is delivered with brackets for rack mounting.  
First remove the 2 rack brackets with handles by unscrewing (2x) 3 torx head screws T20.  
1
Figure 73: Removal of rack brackets  
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Mount the Barco stand  
Place the display unit with the front side on a horizontal, flat and stable table, covered with bubble  
wrap or a similar protective material and unscrew the 4 knurled screws provided on the 4 VESA  
mounting positions.  
2
Figure 74: Removal 4 knurled screws  
Use the 4 knurled screws to mount the stand on the bottom 4 VESA mounting positions. Place the  
display unit up-right and verify that the display unit is placed on a flat and horizontal surface at all  
times.  
3
Figure 75: VESA mounting with the 4 knurled screws  
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Addendum  
7.8.3.2.3  
Remove the Barco stand  
Instructions to remove the Barco stand from the display unit:  
• Place the display unit with the front side on a horizontal, flat and stable table, covered with bub-  
ble wrap or a similar protective material.  
• Unscrew the 4 knurled screws and remove the tiltable stand. Mount the 4 knurled screws again  
on the VESA mounting positions.  
7.8.4 Connecting signals and power to the display unit  
7.8.4.1 Instructions to power up the display unit  
1
2
3
1
2
3
Earth stud  
100-240 Vac in  
Power switch  
Figure 76: Power connection  
The display unit should be powered with the 100-240Vac power input within the operational  
tolerances. The display unit communicates the status of the power supply via the indicator lights.  
Please check the section that deals with the indicator lights in the chapter “Full functionality  
description” for more information.  
CAUTION:  
Before connecting the display unit to mains, check if the power source voltage corresponds to the mains voltage  
marked on the identification label on the display.  
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NOTE:  
Power voltage specifications are available in the Technical specifications section.  
To power-up the display unit:  
• Place the display unit up-right (on a Barco stand) or mount the display unit safely into a rack.  
• Connect the power cord of the appropriate power supply to the power connector at the back of  
the display unit.  
• Power up the display unit by switching the power switch on.  
• The display unit will start-up (you should hear the ventilators spin) and perform some checks  
before displaying an image on the screen. The status of the start-up checks can be followed by  
the flashing of the indicator lights. The start-up can take up to 20 seconds. Please check the sec-  
tion that deals with the indicator lights for more information.  
7.9 Cleaning instructions  
Before cleaning:  
• Switch off the display unit.  
• Remove the power cord from the mains.  
Cleaning the LCD screen:  
• Wipe the screen surface with a soft cleaning cloth.  
To remove stains, use a damp cloth with non-aggressive cleaning products:  
Do NOT use abrasive cleaning agents, glass cleaner or tissue paper.  
Do NOT use alcohol/solvents at higher concentration > 5%.  
Use non-aggressive cleaning products (water or a solution of distilled water and IsoPropyl  
Alcohol).  
• Do not rub or push on the LCD screen. Rubbing with tissue can degrade the performance of the  
LCD screen.  
Cleaning the cover:  
• Use a soft cloth to remove dust. If necessary, a vacuum cleaner can be used to clean the venti-  
lation openings.  
• Use a damp cloth (if necessary with some mild detergent) to remove stains.  
• Do not use a scouring pad, or other tools that my scratch and damage the cover.  
• Do not use strong detergents such as alcohol and thinner.  
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Addendum  
7.10 Troubleshooting  
7.10.1 How to use the troubleshooting  
When the display unit is not working properly or the operation instructions do not solve the  
problem, the troubleshooting may allow the user to identify the source of the problem.  
The fault finding trees are divided into three structures. They should be checked according to the  
problem observed by the user:  
• “No power” fault finding tree: The display unit does not seem to be powered. No LEDs are burn-  
ing and nothing is observed on the screen.  
• “Nothing observed on the screen” fault finding tree: The display unit is powered but no image is  
shown on the screen.  
• “Verify input signal” fault finding tree: The display unit works correctly, but the applied input sig-  
nal is not recognized or not displayed on the screen.  
• Image displayed on the screen is distorted, shows bands or stripes. In this case something is  
wrong with the display unit. Contact Barco or your sales representative.  
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Addendum  
7.10.2 Fault and warning list  
All faults and warnings are shown in the “Faults and warnings” OSD submenu. The number of faults  
and warnings are generated with respect to a node. The root node is “0” and will always show when  
an error or warning occurs. In the table below, all nodes and error codes which are relevant to the  
user are shown.  
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Addendum  
Error Warning/ Name  
code  
Description  
Fault  
0
Display status  
Calibration  
Background  
Gain  
When a fault or warning occurs for one of the nodes listed  
below, the error code “0” is generated.  
1
Node related to calibration warnings due to operation of  
the display unit  
101  
102  
103  
104  
105  
106  
151  
152  
153  
154  
155  
W
Background of window 1 is set to a value out of the cali-  
brated range  
W
W
W
W
W
W
W
W
W
W
The gain of window 1 is set to a value out of the calibrat-  
ed range  
Saturation  
Hue  
The saturation of window 1 is set to a value out of the cal-  
ibrated range  
The hue of window 1 is set to a value out of the calibrated  
range  
RGB channels  
Monochrome  
Background  
Gain  
Not all color channels (R,G,B) are used for the output on  
the screen for window 1  
The output to the screen is set to monochrome for win-  
dow 1  
Background of window 2 is set to a value out of the cali-  
brated range  
The gain of window 2 is set to a value out of the calibrat-  
ed range  
Saturation  
Hue  
The saturation of window 2 is set to a value out of the cal-  
ibrated range  
The hue of window 2 is set to a value out of the calibrated  
range  
RGB channels  
Not all color channels (R,G,B) are used for the output on  
the screen for window 2  
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156  
2
W
Monochrome  
Licensing  
The output to the screen is set to monochrome for win-  
dow 2  
Node related to Faults and warnings related to the licens-  
ing. More details can be found in the maintenance man-  
ual.  
3
Spectrometer  
Node related to spectrometer faults  
301  
F
Spectrometer sta- Hardware fault  
tus: Error  
302  
303  
F
No spectrometer  
found  
Hardware fault  
W
Spectrometer re- After error 301, the spectrometer will be resetting. In the  
setting…  
meantime, this error code is shown. When resetting is  
not successful, error code 301 is displayed again.  
4
Calibration data  
Node related to internal calibration faults  
Internal calibration data file is corrupt  
401  
F
F
F
Calibration data  
error  
402  
403  
No calibration data Internal calibration data file is not present  
found  
Spectrometer data Spectrometer data file is missing or corrupt  
error  
Table 15: Fault and warning list  
The warnings under node “1” can easily be solved by the user. These warning are related to the  
operation of the display unit out of the calibrated range. These warnings are considered as normal  
operation of the display unit. Please consult the section “Full functionality description” for more  
information.  
The faults and warnings under node “2” are related to licensing issues. These error codes can only  
be visualized via the service port and are meant for special maintenance purposes.  
The faults and warnings under node “3” and “4” cannot be solved by the customer. Please contact  
Barco customer service or your local sales representative for help.  
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Addendum  
7.10.3 "No power" fault finding tree  
Check power  
yes  
Power LED  
No further action  
required  
on?  
no  
yes  
Apply a power source  
that is conform to the  
technical specifications  
Power  
LED on?  
No further action  
required  
no  
no  
yes  
yes  
AC  
Power  
switch on?  
power source conform  
to technical  
Contact Barco  
specifications?  
no  
AC  
yes  
power source  
applied to display  
unit?  
Swith power switch on  
no  
yes  
Power  
LED on?  
No further action  
required  
no  
Contact Barco  
Figure 77: “No power” fault finding tree  
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7.10.4 "Nothing observed on the screen" fault finding tree  
Nothing  
observed on  
screen  
Wait until the display  
unit reaches a steady  
state (wait 40 seconds)  
yes  
yes  
Power LED  
blinking?  
Steady state  
reached?  
No further action  
required  
no  
no  
Power source  
comform to the  
technical speci-  
fications?  
Apply a power source  
that is conform to the  
technical specifications  
no  
yes  
Contact Barco  
Contact Barco  
yes  
no  
Steady state  
reached?  
yes  
yes  
Unit in hard standby  
No further action  
required  
Power LED  
off?  
Power LED  
blinking?  
Press  
no  
no  
yes  
Unit in soft standby  
Power LED  
orange?  
Press  
no  
yes  
no  
Power LED  
green?  
Contact Barco  
Contact Barco  
no  
OSD menu  
visible?  
Press  
yes  
yes  
Input applied to  
the display unit?  
“Verify the input signal”  
fault finding tree  
LEDs not lighted  
Check the “No  
Power” fault  
no  
Apply an input signal to  
the display unit  
finding tree  
Figure 78: “Nothing observed on the screen” fault finding tree  
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7.10.5 "Verify input signal" fault finding tree  
Verify input  
signal  
Apply a valid signal to the  
“Invalid  
signal” icon  
shown on the  
screen?  
display unit. Check if the  
signal is applied to the input  
on the SDI board and not to  
a loop-through output  
Input signal is  
displayed on the  
screen?  
yes  
yes  
No further action  
required  
no  
no  
Verify that the window to be  
viewed is highlighted on the  
yes  
Status bar  
shown on the  
screen?  
Input signal is  
displayed on the  
screen?  
status bar. Press  
or ꢅ  
yes  
No further action  
required  
to select window. Verify that  
the wanted input signal is  
selected by the hightlighted  
window.  
no  
no  
Contact Barco  
Set the status bar to  
“Always visible” in  
the OSD menu  
Figure 79: “Verify input signal” fault finding tree  
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Addendum  
7.11 List of spare parts  
The display unit is build up with different modules which can be replaced at the factory or at the  
customers’ site.  
Line Replaceable Unit  
Part number  
RHDM Power Supply  
B563073  
RHDM Power Interface Board  
RHDM HDSDI Input Board  
RHDM Communication Board  
RHDM Control Box  
K5831235  
K5831223  
K5831234  
K5031227  
The following spare part kits can be ordered:  
• RHDM Starter Spare kit – K5031254  
RHDM Power Supply  
RHDM Power Interface Board  
RHDM HDSDI Input Board  
RHDM Communication Board  
RHDM Control box  
RHDM Accessory kit  
• RHDM Accessory kit – K5031253  
Knobs  
VESA screws  
User manual  
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Addendum  
7.12 Contact information  
Belgium  
Phone: +32 56 262 350  
Fax: + 32 56 233 013  
United States  
Phone: +1 866 992 2726  
Fax: + 1 678 475 8124  
Web sites  
Public Web site: http://www.barco.com  
Partner Web site: http://my.barco.com  
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Addendum  
7.13 Appendix A - Software License  
7.13.1 Introduction  
The software running on the internal processor uses software modules licensed under the following  
open source licenses.  
7.13.2 eCos license  
eCos is free software; you can redistribute it and/or modify it under the terms of the GNU General  
Public License as published by the Free Software Foundation; either version 2 or (at your option)  
any later version.  
eCos is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even  
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU  
General Public License for more details.  
You should have received a copy of the GNU General Public License along with eCos; if not, write to  
the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.  
As a special exception, if other files instantiate templates or use macros or inline functions from this  
file, or you compile this file and link it with other works to produce a work based on this file, this file  
does not by itself cause the resulting work to be covered by the GNU General Public License.  
However the source code for this file must still be made available in accordance with section (3) of  
the GNU General Public License.  
This exception does not invalidate any other reasons why a work based on this file might be  
covered by the GNU General Public License.  
7.13.3 GNU general public license  
Version 2, June 1991  
Copyright (C) 1989, 1991 Free Software Foundation, Inc.  
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA  
Everyone is permitted to copy and distribute verbatim copies of this license document, but  
changing it is not allowed.  
Preamble  
The licenses for most software are designed to take away your freedom to share and change it. By  
contrast, the GNU General Public License is intended to guarantee your freedom to share and  
change free software--to make sure the software is free for all its users. This General Public  
License applies to most of the Free Software Foundation's software and to any other program  
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Addendum  
whose authors commit to using it. (Some other Free Software Foundation software is covered by  
the GNU Library General Public License instead.) You can apply it to your programs, too.  
When we speak of free software, we are referring to freedom, not price. Our General Public  
Licenses are designed to make sure that you have the freedom to distribute copies of free software  
(and charge for this service if you wish), that you receive source code or can get it if you want it,  
that you can change the software or use pieces of it in new free programs; and that you know you  
can do these things.  
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or  
to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if  
you distribute copies of the software, or if you modify it.  
For example, if you distribute copies of such a program, whether gratis or for a fee, you must give  
the recipients all the rights that you have. You must make sure that they, too, receive or can get  
the source code. And you must show them these terms so they know their rights.  
We protect your rights with two steps: (1) copyright the software, and (2) offer you this license  
which gives you legal permission to copy, distribute and/or modify the software.  
Also, for each author's protection and ours, we want to make certain that everyone understands  
that there is no warranty for this free software. If the software is modified by someone else and  
passed on, we want its recipients to know that what they have is not the original, so that any  
problems introduced by others will not reflect on the original authors' reputations.  
Finally, any free program is threatened constantly by software patents. We wish to avoid the  
danger that redistributors of a free program will individually obtain patent licenses, in effect making  
the program proprietary. To prevent this, we have made it clear that any patent must be licensed  
for everyone's free use or not licensed at all.  
The precise terms and conditions for copying, distribution and modification follow.  
GNU GENERAL PUBLIC LICENSE  
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION  
0. This License applies to any program or other work which contains a notice placed by the  
copyright holder saying it may be distributed under the terms of this General Public License. The  
"Program", below, refers to any such program or work, and a "work based on the Program" means  
either the Program or any derivative work under copyright law: that is to say, a work containing the  
Program or a portion of it, either verbatim or with modifications and/or translated into another  
language. (Hereinafter, translation is included without limitation in the term "modification".) Each  
licensee is addressed as "you".  
Activities other than copying, distribution and modification are not covered by this License; they are  
outside its scope. The act of running the Program is not restricted, and the output from the  
Program is covered only if its contents constitute a work based on the Program (independent of  
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Addendum  
having been made by running the Program). Whether that is true depends on what the Program  
does.  
1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in  
any medium, provided that you conspicuously and appropriately publish on each copy an  
appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this  
License and to the absence of any warranty; and give any other recipients of the Program a copy of  
this License along with the Program.  
You may charge a fee for the physical act of transferring a copy, and you may at your option offer  
warranty protection in exchange for a fee.  
2. You may modify your copy or copies of the Program or any portion of it, thus forming a work  
based on the Program, and copy and distribute such modifications or work under the terms of  
Section 1 above, provided that you also meet all of these conditions:  
a) You must cause the modified files to carry prominent notices stating that you changed the files  
and the date of any change.  
b) You must cause any work that you distribute or publish, that in whole or in part contains or is  
derived from the Program or any part thereof, to be licensed as a whole at no charge to all third  
parties under the terms of this License.  
c) If the modified program normally reads commands interactively when run, you must cause it,  
when started running for such interactive use in the most ordinary way, to print or display an  
announcement including an appropriate copyright notice and a notice that there is no warranty (or  
else, saying that you provide a warranty) and that users may redistribute the program under  
these conditions, and telling the user how to view a copy of this License. (Exception: if the Program  
itself is interactive but does not normally print such an announcement, your work based on the  
Program is not required to print an announcement.)  
These requirements apply to the modified work as a whole. If identifiable sections of that work are  
not derived from the Program, and can be reasonably considered independent and separate works  
in themselves, then this License, and its terms, do not apply to those sections when you distribute  
them as separate works. But when you distribute the same sections as part of a whole which is a  
work based on the Program, the distribution of the whole must be on the terms of this License,  
whose permissions for other licensees extend to the entire whole, and thus to each and every part  
regardless of who wrote it.  
Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely  
by you; rather, the intent is to exercise the right to control the distribution of derivative or collective  
works based on the Program.  
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In addition, mere aggregation of another work not based on the Program with the Program (or with  
a work based on the Program) on a volume of a storage or distribution medium does not bring the  
other work under the scope of this License.  
3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code  
or executable form under the terms of Sections 1 and 2 above provided that you also do one of the  
following:  
a) Accompany it with the complete corresponding machine-readable source code, which must be  
distributed under the terms of Sections 1 and 2 above on a medium customarily used for software  
interchange; or,  
b) Accompany it with a written offer, valid for at least three years, to give any third party, for a  
charge no more than your cost of physically performing source distribution, a complete machine-  
readable copy of the corresponding source code, to be distributed under the terms of Sections 1  
and 2 above on a medium customarily used for software interchange; or,  
c) Accompany it with the information you received as to the offer to distribute corresponding source  
code. (This alternative is allowed only for noncommercial distribution and only if you received the  
program in object code or executable form with such an offer, in accord with Subsection b above.)  
The source code for a work means the preferred form of the work for making modifications to it.  
For an executable work, complete source code means all the source code for all modules it  
contains, plus any associated interface definition files, plus the scripts used to control compilation  
and installation of the executable. However, as a special exception, the source code distributed  
need not include anything that is normally distributed (in either source or binary form) with the  
major components (compiler, kernel, and so on) of the operating system on which the executable  
runs, unless that component itself accompanies the executable.  
If distribution of executable or object code is made by offering access to copy from a designated  
place, then offering equivalent access to copy the source code from the same place counts as  
distribution of the source code, even though third parties are not compelled to copy the source  
along with the object code.  
4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided  
under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is  
void, and will automatically terminate your rights under this License.  
However, parties who have received copies, or rights, from you under this License will not have  
their licenses terminated so long as such parties remain in full compliance.  
5. You are not required to accept this License, since you have not signed it. However, nothing else  
grants you permission to modify or distribute the Program or its derivative works. These actions  
are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the  
Program (or any work based on the Program), you indicate your acceptance of this License to do so,  
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Addendum  
and all its terms and conditions for copying, distributing or modifying the Program or works based  
on it.  
6. Each time you redistribute the Program (or any work based on the Program), the recipient  
automatically receives a license from the original licensor to copy, distribute or modify the Program  
subject to these terms and conditions. You may not impose any further restrictions on the  
recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance  
by third parties to this License.  
7. If, as a consequence of a court judgment or allegation of patent infringement or for any other  
reason (not limited to patent issues), conditions are imposed on you (whether by court order,  
agreement or otherwise) that contradict the conditions of this License, they do not excuse you from  
the conditions of this License. If you cannot distribute so as to satisfy simultaneously your  
obligations under this License and any other pertinent obligations, then as a consequence you may  
not distribute the Program at all. For example, if a patent license would not permit royalty-free  
redistribution of the Program by all those who receive copies directly or indirectly through you, then  
the only way you could satisfy both it and this License would be to refrain entirely from distribution  
of the Program.  
If any portion of this section is held invalid or unenforceable under any particular circumstance, the  
balance of the section is intended to apply and the section as a whole is intended to apply in other  
circumstances.  
It is not the purpose of this section to induce you to infringe any patents or other property right  
claims or to contest validity of any such claims; this section has the sole purpose of protecting the  
integrity of the free software distribution system, which is implemented by public license practices.  
Many people have made generous contributions to the wide range of software distributed through  
that system in reliance on consistent application of that system; it is up to the author/donor to  
decide if he or she is willing to distribute software through any other system and a licensee cannot  
impose that choice.  
This section is intended to make thoroughly clear what is believed to be a consequence of the rest  
of this License.  
8. If the distribution and/or use of the Program is restricted in certain countries either by patents or  
by copyrighted interfaces, the original copyright holder who places the Program under this License  
may add an explicit geographical distribution limitation excluding those countries, so that  
distribution is permitted only in or among countries not thus excluded. In such case, this License  
incorporates the limitation as if written in the body of this License.  
9. The Free Software Foundation may publish revised and/or new versions of the General Public  
License from time to time. Such new versions will be similar in spirit to the present version, but  
may differ in detail to address new problems or concerns.  
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Each version is given a distinguishing version number. If the Program specifies a version number of  
this License which applies to it and "any later version", you have the option of following the terms  
and conditions either of that version or of any later version published by the Free Software  
Foundation. If the Program does not specify a version number of this License, you may choose any  
version ever published by the Free Software Foundation.  
10. If you wish to incorporate parts of the Program into other free programs whose distribution  
conditions are different, write to the author to ask for permission. For software which is  
copyrighted by the Free Software Foundation, write to the Free Software Foundation; we  
sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the  
free status of all derivatives of our free software and of promoting the sharing and reuse of  
software generally.  
NO WARRANTY  
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE  
PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED  
IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS"  
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT  
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR  
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH  
YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY  
SERVICING, REPAIR OR CORRECTION.  
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY  
COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE  
PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL,  
SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO  
USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED  
INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM  
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN  
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.  
END OF TERMS AND CONDITIONS  
7.13.4 GNU library general public license  
Version 2, June 1991  
Copyright (C) 1991 Free Software Foundation, Inc.  
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and  
distribute verbatim copies of this license document, but changing it is not allowed.  
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Addendum  
[This is the first released version of the library GPL. It is numbered 2 because it goes with version  
2 of the ordinary GPL.]  
Preamble  
The licenses for most software are designed to take away your freedom to share and change it. By  
contrast, the GNU General Public Licenses are intended to guarantee your freedom to share and  
change free software--to make sure the software is free for all its users.  
This license, the Library General Public License, applies to some specially designated Free Software  
Foundation software, and to any other libraries whose authors decide to use it. You can use it for  
your libraries, too.  
When we speak of free software, we are referring to freedom, not price. Our General Public  
Licenses are designed to make sure that you have the freedom to distribute copies of free software  
(and charge for this service if you wish), that you receive source code or can get it if you want it,  
that you can change the software or use pieces of it in new free programs; and that you know you  
can do these things.  
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or  
to ask you to surrender the rights.  
These restrictions translate to certain responsibilities for you if you distribute copies of the library,  
or if you modify it.  
For example, if you distribute copies of the library, whether gratis or for a fee, you must give the  
recipients all the rights that we gave you. You must make sure that they, too, receive or can get  
the source code. If you link a program with the library, you must provide complete object files to  
the recipients so that they can relink them with the library, after making changes to the library and  
recompiling it. And you must show them these terms so they know their rights.  
Our method of protecting your rights has two steps: (1) copyright the library, and (2) offer you this  
license which gives you legal permission to copy, distribute and/or modify the library.  
Also, for each distributor's protection, we want to make certain that everyone understands that  
there is no warranty for this free library. If the library is modified by someone else and passed on,  
we want its recipients to know that what they have is not the original version, so that any problems  
introduced by others will not reflect on the original authors' reputations.  
Finally, any free program is threatened constantly by software patents. We wish to avoid the  
danger that companies distributing free software will individually obtain patent licenses, thus in  
effect transforming the program into proprietary software. To prevent this, we have made it clear  
that any patent must be licensed for everyone's free use or not licensed at all.  
Most GNU software, including some libraries, is covered by the ordinary GNU General Public  
License, which was designed for utility programs. This license, the GNU Library General Public  
License, applies to certain designated libraries. This license is quite different from the ordinary  
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one; be sure to read it in full, and don't assume that anything in it is the same as in the ordinary  
license.  
The reason we have a separate public license for some libraries is that they blur the distinction we  
usually make between modifying or adding to a program and simply using it. Linking a program  
with a library, without changing the library, is in some sense simply using the library, and is  
analogous to running a utility program or application program. However, in a textual and legal  
sense, the linked executable is a combined work, a derivative of the original library, and the  
ordinary General Public License treats it as such.  
Because of this blurred distinction, using the ordinary General Public License for libraries did not  
effectively promote software sharing, because most developers did not use the libraries. We  
concluded that weaker conditions might promote sharing better.  
However, unrestricted linking of non-free programs would deprive the users of those programs of all  
benefit from the free status of the libraries themselves. This Library General Public License is  
intended to permit developers of non-free programs to use free libraries, while preserving your  
freedom as a user of such programs to change the free libraries that are incorporated in them. (We  
have not seen how to achieve this as regards changes in header files, but we have achieved it as  
regards changes in the actual functions of the Library.) The hope is that this will lead to faster  
development of free libraries.  
The precise terms and conditions for copying, distribution and modification follow. Pay close  
attention to the difference between a "work based on the library" and a "work that uses the library".  
The former contains code derived from the library, while the latter only works together with the  
library.  
Note that it is possible for a library to be covered by the ordinary General Public License rather than  
by this special one.  
GNU LIBRARY GENERAL PUBLIC LICENSE  
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION  
0. This License Agreement applies to any software library which contains a notice placed by the  
copyright holder or other authorized party saying it may be distributed under the terms of this  
Library General Public License (also called "this License"). Each licensee is addressed as "you".  
A "library" means a collection of software functions and/or data prepared so as to be conveniently  
linked with application programs (which use some of those functions and data) to form executables.  
The "Library", below, refers to any such software library or work which has been distributed under  
these terms. A "work based on the Library" means either the Library or any derivative work under  
copyright law: that is to say, a work containing the Library or a portion of it, either verbatim or with  
modifications and/or translated straightforwardly into another language. (Hereinafter, translation is  
included without limitation in the term "modification".)  
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"Source code" for a work means the preferred form of the work for making modifications to it. For  
a library, complete source code means all the source code for all modules it contains, plus any  
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Activities other than copying, distribution and modification are not covered by this License; they are  
outside its scope. The act of running a program using the Library is not restricted, and output from  
such a program is covered only if its contents constitute a work based on the Library (independent  
of the use of the Library in a tool for writing it). Whether that is true depends on what the Library  
does and what the program that uses the Library does.  
1. You may copy and distribute verbatim copies of the Library's complete source code as you  
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You may charge a fee for the physical act of transferring a copy, and you may at your option offer  
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a) The modified work must itself be a software library.  
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d) If a facility in the modified Library refers to a function or a table of data to be supplied by an  
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work based on the Library, the distribution of the whole must be on the terms of this License,  
whose permissions for other licensees extend to the entire whole, and thus to each and every part  
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Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely  
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In addition, mere aggregation of another work not based on the Library with the Library (or with a  
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Once this change is made in a given copy, it is irreversible for that copy, so the ordinary GNU  
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If distribution of object code is made by offering access to copy from a designated place, then  
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However, linking a "work that uses the Library" with the Library creates an executable that is a  
derivative of the Library (because it contains portions of the Library), rather than a "work that uses  
the library". The executable is therefore covered by this License.  
Section 6 states terms for distribution of such executables.  
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When a "work that uses the Library" uses material from a header file that is part of the Library, the  
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Any executables containing that work also fall under Section 6, whether or not they are linked  
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You must give prominent notice with each copy of the work that the Library is used in it and that  
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a) Accompany the work with the complete corresponding machine-readable source code for the  
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Addendum  
7.14 Appendix B - 3D-LUT file examples  
Currently the monitor supports three types of user 3D-LUT files: Truelight, Cinespace and  
Autodesk. Below you can find a sample of a valid file for each of the supported types:  
Truelight sample  
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Addendum  
Cinespace sample  
Autodesk sample  
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Abbreviations and acronyms  
8 Abbreviations and acronyms  
°C  
°F  
A
Degrees Celsius  
Degrees Fahrenheit  
ActEv  
Actions + Events (name of a Barco software product)  
AGC  
Automatic Gain Control  
ALC  
Automatic Light Control  
AMLCD  
ANSI  
APA  
Active Matrix Liquid Crystal Display  
American National Standards Institute  
Automatic Phase Adjustment  
Anti Reflective  
AR  
a-Si TFT  
AWG  
Amorphous Silicone Thin-Film Transistor  
American Wire Gauge  
B
BARCO  
BCM  
Belgian-American Radio Corporation  
Barco wall Control Manager  
C
CAN  
CCFL  
CCIR  
cd  
Controller Area Network  
Cold Cathode Fluorescent Lamp  
Consulting Committee International  
candela  
CE  
Conducted Emissions, Conformity European (safety)  
Commission International de l’Éclairage (Illumination)  
Console Mount  
CIE  
CM  
cm  
centimeter  
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Abbreviations and acronyms  
CMS  
CoG  
CR  
Control room Management Software  
Combined sync on Green  
Contrast Ratio  
CS  
Combined Sync  
CS  
Conducted Susceptibility  
Composite Video Blanking Sync  
CVBS  
D
DAC  
DC  
Digital to Analog Converter  
Direct Current  
DDC  
DM  
Display Data Channel  
Display Module  
E
EBU  
EDID  
EIA  
European Broadcast Union  
Extended Display Identification Data  
Electronic Industries Association  
EMI / EMC  
Electromagnetic Interference / Electromagnetic Compatibility  
EN  
European Norms  
EOTF  
ESD  
Electro Optical Transfer Function  
Electrostatic Discharge  
F
FD  
Full Duplex  
FLIR  
FPDM  
G
Forward Looking Infrared  
Flat Panel Display Measurements  
GPI  
General Purpose Interface  
Half Duplex  
H
HD  
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Abbreviations and acronyms  
HDMI  
HDSDI  
HE  
High Definition Multimedia Interface  
High Definition Serial Digital Interface  
Highly Efficient  
HEA  
HID  
High Efficiency Antireflective  
Human Interface Device  
HMI  
Human-Machine Interface  
I
ICD  
IEC  
IP  
Interface Control Document  
International Electrotechnical Commission  
Ingress Protection  
ISO  
ITO  
ITU  
International Standard Organization  
Indium Tin Oxide  
International Telecommunications Union  
K
kg  
kilogram  
L
L
Luminance  
LCD  
LFC  
LRU  
LUT  
Lux  
Liquid Crystal Display  
LCD Flicker Compensation  
Line Replaceable Unit  
Look Up Table  
Measure of illumination (lumens per meter squared)  
M
mm  
ms  
millimeter  
milliseconds  
MTBF  
MTTR  
Mean-Time-Between-Failures  
Mean-Time-To-Repair  
N
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Abbreviations and acronyms  
NEMA  
NSL  
National Electronics Manufacturers Association  
Near Seamless LCD  
NTSC  
National Television Systems Committee  
O
OSD  
On-Screen Display  
P
PAL  
ppi  
PVA  
PVC  
Phase Alternating Lines  
pixels per inch  
Patterned Vertical Alignment  
polyvinyl chloride  
R
RE  
RFU  
Radiated Emissions  
Reserved for Future Use  
Red, Green, Blue (letters/colors also referenced separately)  
Relative Humidity  
RGB  
RH  
RHDM  
RM  
Reference High Definition Monitor  
Rack Mount  
ROT  
RoHS  
RS  
Rotator  
Restrictions of Hazardous Substances  
Radiated Susceptibility  
S
SDI  
Serial Digital Interface  
SDSDI  
SG  
Standard Definition Serial Digital Interface  
Symbol Generator  
SMPTE  
SS  
Society of Motion Picture and Television Engineers  
Separate Sync  
STANAG  
Standardization Agreement  
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Abbreviations and acronyms  
SVGA  
SXGA  
Super Video Graphics Array  
Super eXtended Graphics Array  
T
TBC  
TBD  
TBM  
TBT  
TTL  
U
To Be Confirmed  
To Be Defined  
To be Measured  
To Be Tested  
Transistor Transistor Logic  
UMD  
Under Monitor Display  
V
VDC  
VESA  
VM  
Volts Direct Current  
Video Electronics Standards Association  
VESA Mount  
W
W
Watt  
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1.7.8 Specific handling precautions............................................................. 15  
2 First operation ................................................................................ 16  
2.1 Unpacking, installation and cabling.................................................... 16  
2.2 Overview locations for operation ....................................................... 16  
2.3 Switch on the display unit ................................................................ 17  
2.4 How to register the display unit......................................................... 19  
2.5 Concepts of operation...................................................................... 32  
2.6 How to setup the display unit............................................................ 35  
3 How to .......................................................................................... 36  
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4.1 Operation....................................................................................... 72  
4.1.1 Overview of operation functionalities................................................... 72  
4.1.2 Operational mode overview ............................................................... 72  
4.1.3 Indicator lights................................................................................. 74  
4.1.4 Control panel................................................................................... 75  
4.1.4.1 Overview operation control panel............................................ 75  
4.1.4.2 USB port ............................................................................. 75  
4.1.4.3 Press buttons ....................................................................... 76  
4.1.4.4 Press and rotary knobs.......................................................... 76  
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4.2.5.10 Color channel selection button ............................................. 101  
4.2.5.11 Monochrome adjustment button........................................... 102  
4.2.5.12 Function keys tree.............................................................. 103  
4.2.6 Numeric keypad..............................................................................107  
4.2.6.1 Overview numeric keypad buttons.......................................... 107  
4.2.6.2 Numeric keypad functionality ................................................ 107  
4.2.6.3 Special function key assignment ............................................ 108  
4.2.7 Navigation pad................................................................................108  
4.2.7.1 Overview navigation pad buttons ........................................... 108  
4.2.7.2 Navigation pad functionality .................................................. 109  
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4.4.2 Input selection page ........................................................................137  
4.4.3 Color processing page......................................................................138  
4.4.4 User 3D LUT page ...........................................................................140  
4.4.5 Scan mode page .............................................................................142  
4.4.6 UMD page ......................................................................................143  
4.4.7 Preset Management page .................................................................146  
4.4.8 System info page ............................................................................147  
4.4.9 Power management page .................................................................148  
4.4.10 Documentation page......................................................................149  
4.4.11 Support page................................................................................150  
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7.1.1.2.1 Response time.............................................................. 175  
7.1.1.2.2 Tolerances ................................................................... 175  
7.1.1.3 Power supply specification..................................................... 178  
7.1.1.3.1 Power inputs ................................................................ 178  
7.1.1.3.2 Power consumption ....................................................... 178  
7.1.1.3.3 Power factor................................................................. 179  
7.1.1.3.4 Earth / ground.............................................................. 179  
7.1.1.3.5 Input protection............................................................ 179  
7.1.1.4 Connectors ......................................................................... 180  
7.1.1.4.1 Input and output options................................................ 180  
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7.2.1 SDI input board ..............................................................................196  
7.2.1.1 Signal input ........................................................................ 196  
7.2.1.2 Single link SD and HD timings ............................................... 197  
7.2.1.3 Dual link HDSDI timings (optional)......................................... 198  
7.2.1.4 3Gb/s timings (optional)....................................................... 199  
7.3 Latency ....................................................................................... 200  
7.4 OETF (Opto-Electrical Transfer Function).......................................... 200  
7.5 Color spaces................................................................................. 202  
7.6 Mutual effects of scaling and aspect ratio settings.............................. 203  
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7.11 List of spare parts ....................................................................... 223  
7.12 Contact information..................................................................... 224  
7.13 Appendix A - Software License ...................................................... 225  
7.13.1 Introduction..................................................................................225  
7.13.2 eCos license..................................................................................225  
7.13.3 GNU general public license..............................................................225  
7.13.4 GNU library general public license....................................................230  
7.14 Appendix B - 3D-LUT file examples................................................ 239  
8 Abbreviations and acronyms........................................................... 241  
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Figure 28: Control buttons ........................................................................................ 83  
Figure 29: Fault LED ................................................................................................ 86  
Figure 30: Image adjustment knobs .......................................................................... 87  
Figure 31: Function buttons ...................................................................................... 88  
Figure 32: Location of buttons to customize the color working space .............................. 92  
Figure 33: Location of buttons to set/change safe area markers .................................... 97  
Figure 34: Numeric keypad buttons ..........................................................................107  
Figure 35: Navigation pad buttons ............................................................................108  
Figure 36: Example of out of gamut indication (red squares have been replaced by yellow  
squares for black&white reproducability) ....................................................................116  
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Figure 65: RHDM-1701 Rear view .............................................................................187  
Figure 66: RHDM-1701 Side view .............................................................................188  
Figure 67: RHDM-1701 3D front view ........................................................................189  
Figure 68: RHDM-1701 3D rear view .........................................................................190  
Figure 69: Setup to measure noise levels ..................................................................194  
Figure 70: Rack mounting of the display unit .............................................................210  
Figure 71: Display unit mounted on tiltable stand .......................................................211  
Figure 72: Variation of angles that can be reached via tiltable stand .............................212  
Figure 73: Removal of rack brackets .........................................................................212  
Figure 74: Removal 4 knurled screws ........................................................................213  
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Table 7:Latency (expressed in ms) for different signals as a function of the Scale mode and the  
Display and backlight scan mode. ..............................................................................200  
Table 8:OETF shapes ..............................................................................................201  
Table 9:Color space primaries ..................................................................................202  
Table 10:Recommended color spaces ........................................................................203  
Table 11:Mutual effects of scaling and aspect ratio settings .........................................203  
Table 12:Safe area markers defined for 16:9 formats and relative to ARM .....................204  
Table 13:Safe area markers defined for 16:9 formats and relative to image borders ........204  
Table 14:Safe area markers defined for 4:3 formats and relative to image borders .........204  
Table 15:Fault and warning list ................................................................................219  
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Table of contents  
End of document  
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