Akai Pet Fence MPC User Manual

REFERENCE MANUAL  
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TABLE OF CONTENTS  
5. The MPC Software in Detail ............29  
5.0 DRUM Program vs. KEYGROUP  
Program...........................................31  
1. Welcome to the MPC .........................3  
1.1 About this Manual..............................3  
1.2 Important Notes .................................3  
5.1 The File Browser..............................33  
5.2 The Upper Section...........................35  
5.3 The Lower Section...........................36  
5.4 The Grid...........................................38  
5.5 Main Mode.......................................42  
5.6 Program Edit Mode..........................47  
5.7 Program Mixer Mode .......................57  
5.8 Track Mixer Mode............................59  
5.9 Track View Mode.............................62  
5.10 Song Mode ....................................63  
5.11 Next Sequence Mode ....................65  
5.12 Sample Record Mode....................67  
5.13 Sample Edit Mode .........................70  
5.14 Pad Mute Mode .............................80  
5.15 Track Mute Mode...........................82  
5.16 Step Sequence Mode ....................84  
5.17 Software Menus.............................86  
2. Overview: MPC Hardware .................4  
2.1 MPC Renaissance: Top Panel...........4  
2.2 MPC Renaissance: Front Panel.........8  
2.3 MPC Renaissance: Rear Panel .........8  
2.4 MPC Studio: Top Panel ...................10  
3 Installing the MPC Software.............14  
3.1 System Requirements......................14  
3.2 Installation under Windows..............15  
3.3 Installation under Mac OS X ............16  
3.4 Unlocking the MPC Software...........17  
4. Quick Start Tutorial..........................18  
4.1 First Start .........................................18  
4.2 Feeding the MPC Software..............18  
4.3 Recording a Drum Pattern ...............19  
4.4 Organization & Editing .....................19  
4.5 Basic Sound Edits............................20  
4.6 The Bassline Track ..........................21  
4.7 Working with a Drumloop.................23  
4.8 Pad and Track Mute.........................24  
4.9 Record and Edit a Sample...............25  
4.10 Step-by-Step with Step Recording.27  
4.11 Automation.....................................27  
4.12 Creating a Song.............................28  
4.13 Exporting the whole Song..............28  
6. Appendix ..........................................93  
6.1 Effects & Parameters.......................93  
6.2 Keyboard Shortcuts .......................111  
6.3 Specifications.................................113  
6.4 Support & Updates ........................114  
6.5 Glossary.........................................115  
Manual Addendum v1.1.....................120  
4.14 Working with the MPC as an  
Instrument Plugin ..........................28  
Manual Version 1.1  
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1. WELCOME TO THE MPC  
Thank you for purchasing the MPC.  
Fusing Akai Professional’s legendary MPC layout and workflow with the power of your computer,  
MPC Renaissance and MPC Studio are unrivaled instruments for music production.  
The new flagship is a fully integrated hardware/software system: MPC Renaissance allows you to  
create using classic hardware controls and an integrated pop-up display, while its exclusive MPC  
Software empowers you with unprecedented, expandable production capabilities on your Mac or  
PC.  
MPC Studio offers the most streamlined MPC experience yet. At under one-inch thin, with low-  
profile controls and a brushed aluminum body, it’s made to move. MPC Studio merges real MPC  
pads, iconic workflow, and the same MPC Software used by MPC Renaissance to give you a fully  
integrated portable production solution.  
Welcome to production anywhere! The world is now your studio! We hope your investment will  
bring you many years of creative enjoyment and help you achieve your musical goals.  
1.1 ABOUT THIS MANUAL  
This manual was written to help you to become familiar with the MPC hardware and software. It  
will also aid experienced users with routine tasks.  
To avoid confusion, the terminology in this manual is based on the MPC parameter names. You  
will find the various terms explained in a glossary at the end of this manual.  
We also used a uniform set of symbols to show topics of particular interest or significance.  
Important terms are highlighted in bold letters.  
 Info – Additional information on a given topic.  
X MPC hardware – How to use the MPC hardware controls!  
All buttons, controls and parameters are highlighted in bold letters throughout the manual.  
Example: "Press the PROG EDIT button" or "Turn the Level dial."  
The value range of a parameter is indicated in italic letters.  
Example: VELOCITY: 0 to 127.  
1.2 IMPORTANT NOTES  
READ SAFETY INSTRUCTIONS & WARRANTY INFORMATION BEFORE USING THE  
MPC HARDWARE AND SOFTWARE.  
Before getting started and connecting devices to the MPC hardware or turning the  
hardware on/off, make sure all devices are switched off.  
Before connecting the MPC hardware to your computer, insert the included DVD to install  
the MPC software (visit akaiprompc.com to check for available software updates). For  
more information about installing the MPC software refer to Chapter 3.  
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2. OVERVIEW: MPC HARDWARE  
MPC Renaissance and MPC Studio are hardware specifically designed to control the MPC  
software. This section describes the hardware controls for each device. For a complete  
explanation of the software, please read the corresponding chapter of this manual.  
2.1 MPC RENAISSANCE: TOP PANEL  
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The top panel of the MPC Renaissance  
NAVIGATION / DATA ENTRY CONTROLS  
1.  
DISPLAY – This LCD shows all the information relevant to MPC Renaissance's current  
operation. Much of this information is also shown in the software. Use the CURSOR  
BUTTONS to navigate through the display, and use the DATA DIAL, and -/+ buttons to  
adjust the currently selected setting/parameter. Use the MODE buttons to change what page  
is shown, and use the F-BUTTONS to change what tab is shown. You can adjust the display  
contrast by holding down SHIFT and turning the DATA DIAL.  
You can adjust the display contrast by holding down SHIFT and turning the DATA DIAL.  
2.  
3.  
4.  
5.  
F-BUTTONS – Press one of these buttons to select its corresponding tab, shown above the  
button in the display.  
CURSOR BUTTONS – Use these buttons to navigate through the fields of menus and  
options shown in the DISPLAY.  
DATA DIAL – Use this dial to scroll through the available menu options or adjust the  
parameter values of the selected field in the DISPLAY.  
-/+ – Press these buttons to increase/decrease the value of the selected field in the display.  
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6.  
7.  
NUMERIC KEYPAD – If the selected field in the DISPLAY is a number, use these numbered  
buttons as a standard numeric keypad to enter a value. Press the keypad's ENTER to enter  
it.  
UNDO / REDO – Press this button to undo your last action. You can undo up to 200 actions.  
Hold down SHIFT and press this button to redo the last action you undid.  
PAD / Q-LINK KNOB CONTROLS  
8.  
Q-LINK KNOBS – Use these touch-sensitive knobs to adjust various parameters and  
settings. The LEDs surrounding each knob indicate the knob's current position.  
9.  
Q-LINK TRIGGER – Hold this button down, then touch one of the Q-LINK KNOBS to make  
that knob's parameter's value jump to its minimum or maximum (depending on the Trig  
parameter in the MPC software).  
10. PADS – Use these pads to trigger drum hits or other samples in your software. The pads are  
velocity-sensitive and pressure-sensitive, which makes them very responsive and intuitive to  
play. The pads will light up different colors, depending on how hard you play them (ranging  
from yellow at a low velocity to red at the highest velocity). To disable (or re-enable) these  
lights, press PAD ASSIGN then F6 (Velo Col).  
11. PAD BANK BUTTONS – These 4 buttons switch among Pad Banks A – H. Between these 8  
banks with 16 pads per bank, you can access up to 128 MIDI events using the pads.  
12. PAD ASSIGN / PAD COPY – Press this button to assign a sample to a pad. In the display,  
the 4x4 grid that appears represents the 16 pads. Use the CURSOR BUTTONS to navigate  
through the grid, and use the DATA DIAL or -/+ buttons to select a Program (when the  
Program field is highlighted) or a sample (when a pad is highlighted). Hold down SHIFT and  
press this button to copy the samples and parameters from one pad to another. Use the  
CURSOR BUTTONS to select the From Pad ("source") or To Pads ("destination") field and  
hit a pad to select it (you can copy to multiple pads). Use the F-BUTTONS to confirm or  
cancel the operation.  
13. FULL LEVEL / HALF LEVEL – Press this button to activate/deactivate Full Level. When  
activated, the pads always play back at a maximum velocity (127), no matter how hard or  
soft you hit them. Hold down SHIFT and press this button activate/deactivate Half Level.  
When activated, the pads always play back at a half velocity (63).  
14. 16 LEVEL – Press this button to activate/deactivate 16 Level. When activated, the last pad  
that was hit will be temporarily copied to all 16 pads. The pads will now output the same note  
number as the initial pad, but a selectable parameter will be fixed at the values shown in the  
diagram on the right, regardless of how hard you hit them. The available parameters are  
velocity, tuning, filter, layer, attack or decay.  
15. NOTE REPEAT / LATCH – Hold this button down and press a pad to retrigger that pad's  
sample at a rate based on the current Tempo and Time Correct settings (the available Time  
Correct settings will appear in the display, which you can select with the F-BUTTONS). Hold  
down SHIFT and press this button to latch the Note Repeat feature. When latched, the  
button does not need to be held down for Note Repeat to be activated. Press NOTE  
REPEAT once more to unlatch it.  
MODE / VIEW CONTROLS  
16. SHIFT – Hold this button down to access some buttons' secondary functions (indicated by  
orange writing).  
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17. MAIN / TRACK – Press this button to view the Main screen in the display and software. Hold  
down SHIFT and press this button to view the Track View screen in the display and  
software.  
18. BROWSER / SAVE – Press this button to view the file browser in the display. Hold down  
SHIFT and press this button to save the current Project (including its samples, Programs,  
Sequences, and Songs).  
19. PROG EDIT / Q-LINK – Press this button to view the Program Edit screen in the display and  
software. Hold down SHIFT and press this button to assign a parameter to a Q-LINK KNOB:  
use the CURSOR BUTTONS to select the desired Q-LINK KNOB, then use the DATA DIAL  
or -/+ buttons to select the desired parameter.  
20. PROG MIX / TRACK MIX – Press this button to view the Program Mixer screen in the  
display and software. Hold down SHIFT and press this button to view the Track Mixer screen  
in the display and software.  
21. SEQ EDIT / EFFECTS – Press this button to enter Sequence Edit mode. Hold down SHIFT  
and press this button to enter Effects mode, where you can select and route effects as well  
as edit effects' parameters.  
22. SAMPLE EDIT / SAMPLE REC – Press this button to view the Sample Edit screen in the  
display and software. Hold down SHIFT and press this button to view the Sample Record  
screen in the display and MPC software.  
23. SONG / OTHER – Press this button to view the Song screen in the display and software.  
Hold down SHIFT and press this button to enter Other mode, which allows you to set: the  
minimum number of taps for the TAP TEMPO button; pad threshold, sensitivity, and curve;  
the footswitches' messages; and the Program Change target.  
24. STEP SEQ – Press this button to view the Step Sequence screen in the display and  
software.  
25. NEXT SEQ – Press this button to view the Next Sequence screen in the display and  
software.  
26. TRACK MUTE / PAD MUTE – Press this button to view the Track Mute screen in the display  
and software. Hold SHIFT and press this button to view the Pad Mute screen.  
27. WINDOW / FULL SCREEN – When this button is lit, it means the selected field in the  
display contains additional functions; press this button to access them. Use the F-  
BUTTONS, CURSOR BUTTONS, and DATA DIAL or -/+ buttons to execute (or cancel)  
these additional functions. Hold SHIFT and press this button to switch between Full Screen  
and Half Screen modes. In Full Screen mode, the workspace occupies the whole screen. In  
Half Screen mode, the parameter controls (Q-Link knobs, pads, Sequence and Track  
information, Project Information, etc.) are shown underneath the workspace.  
28. PROJECT / FOLDER 1 – Press this button to view only Project files in the File Browser.  
Hold down SHIFT and press this button to select the Browser's Folder 1 shortcut.  
29. SEQUENCE / FOLDER 2 – Press this button to view only Sequence files in the File  
Browser. Hold down SHIFT and press this button to select the Browser's Folder 2 shortcut.  
30. PROGRAM / FOLDER 3 – Press this button to view only Program files in the File Browser.  
Hold down SHIFT and press this button to select the Browser's Folder 3 shortcut.  
31. SAMPLE / FOLDER 4 – Press this button to view only Sample files in the File Browser. Hold  
down SHIFT and press this button to select the Browser's Folder 4 shortcut.  
32. NO FILTER / FOLDER 5 – Press this button to view all files in the File Browser. Hold down  
SHIFT and press this button to select the Browser's Folder 5 shortcut.  
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TRANSPORT / RECORDING CONTROLS  
33. PLAY – Press this button to play the Sequence from the audio pointer's current position.  
34. PLAY START – Press this button to play the Sequence from its start point.  
35. STOP – Press this button to stop playback.  
36. REC – Press this button to record-arm the Sequence. Press PLAY or PLAY START to start  
recording. Recording in this way (rather than using OVERDUB) erases the events of the  
current Sequence. After the Sequence plays through once while recording, Overdub will be  
enabled.  
37. OVERDUB – Press this button to enable Overdub, which allows you to record note events in  
a Sequence without overwriting any previously recorded note events. You can enable  
Overdub either before or during recording.  
38. < / > ( |< / >| ) – Use these buttons to move the audio pointer left/right, one step at a time.  
Hold LOCATE and press one of these buttons to move the audio pointer to the previous/next  
event in the Sequence Grid.  
39. << / >> (START/END) – Use these buttons to move the audio pointer left/right, one bar at a  
time. Hold LOCATE and press one of these buttons to move the audio pointer to the start or  
end of the Sequence Grid.  
40. LOCATE – Hold this button down to activate the secondary functions of the < / > and << / >>  
buttons (i.e., |< / >| and START/END, respectively).  
41. ERASE – As a Sequence is playing, hold this button down and press a pad to delete the  
note event for that pad at the current playback position. This is a quick way to delete note  
events from your Sequence without having to stop playback.  
42. TAP TEMPO – Press this button in time with the desired tempo to enter a new tempo (in  
BPM) in the MPC software.  
I/O & LEVEL CONTROLS  
43. MIC/LINE / PHONO SWITCH – Use this switch to select the MIC IN or PHONO IN jacks on  
the rear panel. If you are using a mic or line-level audio source connected to the MIC IN  
jacks, select MIC IN. If you are using a phono-level device like a turntable connected to the  
PHONO IN jacks, select PHONO IN.  
44. REC GAIN – Use this knob to adjust the gain of the incoming signal from the MIC IN or  
PHONO IN jacks on the rear panel. Monitor the recording level by viewing the level meter  
(LEDs) above the MIC/LINE / PHONO SWITCH. Be careful when setting this knob at higher  
levels, which can cause the signal to distort.  
45. DIRECT MON – Use this knob to adjust the balance between the INPUT and COMP signals  
in the headphones. The INPUT signal consists of the MIC IN or PHONO IN jacks – turn the  
knob all the way to INPUT for zero-latency direct monitoring. The COMP signal is the normal  
software playback. When not recording, we recommend turning this knob all the way to the  
COMP position.  
46. MAIN VOLUME – Use this knob to adjust the volume level of the STEREO OUT jacks.  
47. VINTAGE MODE – Press this to toggle through the available Vintage Modes. The MPC3000  
and MPC60 settings emulate the sounds of those classic MPCs, while the OTHER setting  
emulates the sound of vintage sampling drum machines. When none of the LEDs are lit,  
Vintage Mode is off.  
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2.2 MPC RENAISSANCE: FRONT PANEL  
1 1 2 3 3 4  
The front panel of the MPC Renaissance  
1. FOOTSWITCH INPUTS – Connect optional 1/4” TS footswitches to these inputs.  
2. MIX KNOB – Use this knob to adjust the balance between the MAIN and ASSIGN signals in  
your headphones. The MAIN signal is the STEREO OUTS. The ASSIGN signal is the  
ASSIGNABLE MIX OUTS 1 and 2.  
3. HEADPHONES – Connect your headphones (not included) to one of these standard TRS  
outputs (1/8” or 1/4”). Use the MIX KNOB to determine what signal is heard in the  
headphones.  
4. HEADPHONES VOLUME – Use this knob to adjust the headphone volume.  
2.3 MPC RENAISSANCE: REAR PANEL  
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1
14  
9 9  
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16 16 16 16 15 15  
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10 11  
The rear panel of the MPC Renaissance  
1.  
2.  
POWER INPUT – Connect the 12V DC – 2A power adapter (center pin positive) to this jack  
then into an electrical outlet.  
POWER ADAPTER RESTRAINT – You can secure a power adapter cable to this restraint  
to prevent it from accidentally unplugging.  
3.  
4.  
POWER SWITCH – Turns MPC Renaissance's power on/off.  
COMPUTER USB PORT– Use the included USB cable to connect this high-retention-force  
USB port to an available USB port on your computer. This connection allows MPC  
Renaissance to send/receive MIDI and audio data to/from the MPC software.  
5.  
6.  
7.  
8.  
USB HUB OUTPUTS – You can connect additional USB devices (controllers, hard drives,  
etc.) to these powered, high-speed USB 2.0 ports. In addition to being an audio interface,  
these ports allow MPC Renaissance to function as a powered USB hub when it is powered  
on.  
STEREO OUT – Connect these 1/4" TRS outputs to your speaker system (not included).  
The signal sent out of these outputs is the main mix. In the MPC software, you can set what  
is routed to these outputs in the Program Mixer tab, by selecting OUT 1,2 as the OUT for  
one pad or multiple pads.  
ASSIGNABLE MIX OUT – Connect these 1/4" TRS outputs to an external mixer (not  
included). The signal sent from these outputs is full-volume (0 dB). In the MPC software, you  
can set what is routed to these outputs in the Program Mixer tab, by selecting OUT 3,4 as  
the OUT for one pad or multiple pads.  
S/PDIF IN/OUT – Use standard RCA cables to connect these jacks to devices that can  
send/receive digital audio.  
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9.  
MIC IN – Connect an external sound source or microphone to these jacks using standard  
1/4" TRS or XLR cables. Make sure to set the MIC/LINE SWITCH appropriately.  
10. MIC/LINE SWITCH – Set this switch appropriately for the device you connected to the MIC  
IN jacks. If your sound source is a microphone, set it to MIC. If your sound source is a line-  
level device, like an external mixer or keyboard, set it to LINE.  
11. PHANTOM POWER SWITCH – This switch activates and deactivates phantom power.  
When activated, phantom power supplies +48V to both MIC IN inputs. Please note that most  
dynamic microphones do not require phantom power, while most condenser microphones  
do. Consult your microphone's documentation to find out whether it needs phantom power.  
12. PHONO IN – Connect these RCA inputs to an external sound source (e.g., a turntable, CD  
player, etc.). Make sure to set the PHONO/LINE SWITCH appropriately.  
13. PHONO/LINE SWITCH – Flip this switch to the appropriate position, depending on the  
device connected to the AUX INPUTS. If you are using phono-level turntables, set this  
switch to "PHONO" to provide the additional amplification needed for phono-level signals. If  
using a line-level device, such as a CD player or sampler, set this switch to "LINE."  
14. GROUND TERMINAL – If you connected a phono-level turntable to the PHONO IN jacks  
and are hearing a low hum or buzz, this could mean that the turntable is not grounded. If the  
turntable has a grounding wire, connect it to this terminal.  
Note: Some turntables have a grounding wire built into the RCA connection and, therefore,  
nothing needs to be connected to the grounding terminal.  
15. MIDI IN – Use a five-pin MIDI cable to connect the MIDI OUT of an optional external MIDI  
device to the MIDI IN of MPC Renaissance.  
16. MIDI OUT – Use a five-pin MIDI cable to connect the MIDI OUT of MPC Renaissance to the  
MIDI IN of an optional external device.  
 For more information about the specifications of the MPC hardware please refer to the  
corresponding chapter in the Appendix section of this manual.  
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2.4 MPC STUDIO: TOP PANEL  
3 4 1 2  
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41 42 40 38 39  
The top panel of the MPC Studio.  
POWER & I/O  
1.  
COMPUTER USB PORT– Use the included USB cable to connect this high-retention-force  
USB port to an available USB port on your computer. This connection allows MPC Studio to  
send/receive MIDI and audio data to/from the MPC software.  
2.  
3.  
POWER SWITCH – Turns MPC Studio's power on/off.  
MIDI IN – Use the included 1/8"-MIDI adapter and a five-pin MIDI cable to connect the MIDI  
OUT of an optional external MIDI device to the MIDI IN of MPC Studio.  
4.  
MIDI OUT – Use the included 1/8"-MIDI adapter and a five-pin MIDI cable to connect the  
MIDI OUT of MPC Studio to the MIDI IN of an optional external device.  
IMPORTANT: Do NOT connect audio devices (e.g., headphones, monitors, etc.) to the 1/8"  
MIDI IN or MIDI OUT jacks. Use the included 1/8"-MIDI adapters to connect MIDI devices  
only.  
NAVIGATION / DATA ENTRY CONTROLS  
5.  
DISPLAY – This LCD shows all the information relevant to MPC Studio's current operation.  
Much of this information is also shown in the software. Use the CURSOR BUTTONS to  
navigate through the display, and use the DATA DIAL, and -/+ buttons to adjust the  
currently selected setting/parameter. Use the MODE buttons to change what page is shown,  
and use the F-BUTTONS to change what tab is shown.  
Press and hold SHIFT and turn the DATA DIAL to adjust the contrast of the DISPLAY.  
6.  
F-BUTTONS – Press one of these buttons to select its corresponding tab, shown above the  
button in the display.  
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7.  
8.  
9.  
CURSOR BUTTONS – Use these buttons to navigate through the fields of menus and  
options shown in the DISPLAY.  
DATA DIAL – Use this dial to scroll through the available menu options or adjust the  
parameter values of the selected field in the DISPLAY.  
-/+ – Press these buttons to increase/decrease the value of the selected field in the display.  
10. NUMERIC – If the selected field in the DISPLAY is a number, you can press NUMERIC and  
use the pads as a standard numeric keypad to enter a value. The numbers are printed in  
green above the pads.  
11. UNDO / REDO – Press this button to undo your last action. You can undo up to 200 actions.  
Hold down SHIFT and press this button to redo the last action you undid.  
PAD / Q-LINK KNOB CONTROLS  
12. Q-LINK KNOBS – Use these touch-sensitive knobs to adjust various parameters and  
settings. The knobs can control one column of parameters at a time. Use the SCROLL  
KNOB above them to change which column of parameters they currently control.  
13. SCROLL KNOB – Use this knob to change which column of parameters the Q-LINK  
KNOBS currently control.  
14. Q-LINK TRIGGER – Hold this button down, then touch one of the Q-LINK KNOBS to make  
that knob's parameter's value jump to its minimum or maximum (depending on the Trig  
parameter in the software).  
15. PADS – Use these pads to trigger drum hits or other samples in your software. The pads  
are velocity-sensitive and pressure-sensitive, which makes them very responsive and  
intuitive to play. The pads will light up different colors, depending on how hard you play  
them (ranging from yellow at a low velocity to red at the highest velocity). To disable (or re-  
enable) these lights, press PAD ASSIGN then F6 (Velo Col).  
If the selected field in the DISPLAY is a number, you can press NUMERIC and use the pads  
as a standard numeric keypad to enter a value. The numbers are printed in green above the  
pads.  
16. PAD BANK BUTTONS – These 4 buttons switch among Pad Banks A – H (press and hold  
SHIFT to access Banks E – H). Between these 8 banks with 16 pads per bank, you can  
access up to 128 MIDI events using the pads.  
17. PAD ASSIGN / PAD COPY – Press this button to assign a sample to a pad. In the display,  
the 4x4 grid that appears represents the 16 pads. Use the CURSOR BUTTONS to navigate  
through the grid, and use the DATA DIAL or -/+ buttons to select a Program (when the  
Program field is highlighted) or a sample (when a pad is highlighted).  
Hold down SHIFT and press this button to copy the samples and parameters from one pad  
to another. Use the CURSOR BUTTONS to select the From Pad ("source") or To Pads  
("destination") field and hit a pad to select it (you can copy to multiple pads). Use the F-  
BUTTONS to confirm or cancel the operation.  
18. FULL LEVEL / HALF LEVEL – Press this button to activate/deactivate Full Level. When  
activated, the pads always play back at a maximum velocity (127), no matter how hard or  
soft you hit them.  
Hold down SHIFT and press this button to activate/deactivate Half Level. When activated,  
the pads always play back at half-velocity (63).  
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19. 16 LEVEL – Press this button to activate/deactivate 16 Level. When  
activated, the last pad that was hit will be temporarily copied to all 16  
pads. The pads will now output the same note number as the initial  
pad, but a selectable parameter will be fixed at the values shown in  
the diagram on the right, regardless of how hard you hit them. The  
available parameters are velocity, tuning, filter, layer, attack or decay.  
103 111 119 127  
71  
39  
7
79  
47  
15  
87  
55  
23  
95  
63  
31  
20. NOTE REPEAT / LATCH – Hold this button down and press a pad to  
retrigger that pad's sample at a rate based on the current Tempo and  
Time Correct settings (the available Time Correct settings will appear in the display, which  
you can select with the F-BUTTONS). Hold down SHIFT and press this button to latch the  
Note Repeat feature. When latched, the button does not need to be held down for Note  
Repeat to be activated. Press NOTE REPEAT once more to unlatch it.  
MODE / VIEW CONTROLS  
21. SHIFT – Hold this button down to access some buttons' secondary functions (indicated by  
orange writing).  
22. MAIN / TRACK – Press this button to view the Main screen in the display and software.  
Hold down SHIFT and press this button to view the Track View screen in the display and  
software.  
23. BROWSER / SAVE – Press this button to view the file browser in the display. Hold down  
SHIFT and press this button to save the current Project (including its samples, Programs,  
Sequences, and Songs).  
24. PROG EDIT / Q-LINK – Press this button to view the Program Edit screen in the display  
and software. Hold down SHIFT and press this button to assign a parameter to a Q-LINK  
KNOB: use the CURSOR BUTTONS to select the desired Q-LINK KNOB, then use the  
DATA DIAL or -/+ buttons to select the desired parameter.  
25. PROG MIX / TRACK MIX – Press this button to view the Program Mixer screen in the  
display and software. Hold down SHIFT and press this button to view the Track Mixer  
screen in the display and software.  
26. SEQ EDIT / EFFECTS – Press this button to enter Sequence Edit mode. Hold down SHIFT  
and press this button to enter Effects mode, where you can select and route effects as well  
as edit effects' parameters.  
27. SAMPLE EDIT / SAMPLE REC – Press this button to view the Sample Edit screen in the  
display and software. Hold down SHIFT and press this button to view the Sample Record  
screen in the display and software.  
28. SONG / OTHER – Press this button to view the Song screen in the display and software.  
Hold down SHIFT and press this button to enter Other mode, which allows you to set: the  
minimum number of taps for the TAP TEMPO button; pad threshold, sensitivity, and curve;  
the footswitches' messages; and the Program Change target.  
29. STEP SEQ – Press this button to view the Step Sequence screen in the display and  
software.  
30. NEXT SEQ – Press this button to view the Next Sequence screen in the display and  
software.  
31. TRACK MUTE / PAD MUTE – Press this button to view the Track Mute screen in the  
display and software. Hold SHIFT and press this button to view the Pad Mute screen in the  
display and software.  
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32. WINDOW / FULL SCREEN – When this button is lit, it means the selected field in the  
display contains additional functions; press this button to access them. Use the F-  
BUTTONS, CURSOR BUTTONS, and DATA DIAL or -/+ buttons to execute (or cancel)  
these additional functions.  
Hold SHIFT and press this button to switch between Full Screen and Half Screen modes. In  
Full Screen mode, the workspace occupies the whole screen. In Half Screen mode, the  
parameter controls (Q-Link knobs, pads, Sequence and Track information, Project  
Information, etc.) are shown underneath the workspace.  
33. PROJECT / FOLDER 1 – Press this button to view only Project files in the File Browser.  
Hold down SHIFT and press this button to select the Browser's Folder 1 shortcut.  
34. SEQUENCE / FOLDER 2 – Press this button to view only Sequence files in the File  
Browser. Hold down SHIFT and press this button to select the Browser's Folder 2 shortcut.  
35. PROGRAM / FOLDER 3 – Press this button to view only Program files in the File Browser.  
Hold down SHIFT and press this button to select the Browser's Folder 3 shortcut.  
36. SAMPLE / FOLDER 4 – Press this button to view only Sample files in the File Browser.  
Hold down SHIFT and press this button to select the Browser's Folder 4 shortcut.  
37. NO FILTER / FOLDER 5 – Press this button to view all files in the File Browser. Hold down  
SHIFT and press this button to select the Browser's Folder 5 shortcut.  
TRANSPORT / RECORDING CONTROLS  
38. PLAY – Press this button to play the Sequence from the audio pointer's current position.  
39. PLAY START – Press this button to play the Sequence from its start point.  
40. STOP – Press this button to stop playback.  
41. REC – Press this button to record-arm the Sequence. Press PLAY or PLAY START to start  
recording. Recording in this way (rather than using OVERDUB) erases the events of the  
current Sequence. After the Sequence plays through once while recording, Overdub will be  
enabled.  
42. OVERDUB – Press this button to enable Overdub, which allows you to record note events  
in a Sequence without overwriting any previously recorded note events. You can enable  
Overdub either before or during recording.  
43. < / > ( |< / >| ) – Use these buttons to move the audio pointer left/right, one step at a time.  
Hold LOCATE and press one of these buttons to move the audio pointer to the  
previous/next event in the Sequence Grid.  
44. << / >> (START/END) – Use these buttons to move the audio pointer left/right, one bar at a  
time. Hold LOCATE and press one of these buttons to move the audio pointer to the start or  
end of the Sequence Grid.  
45. GO TO – Hold this button down to activate the secondary functions of the < / > and << / >>  
buttons (i.e., |< / >| and START/END, respectively).  
46. ERASE – As a Sequence is playing, hold this button down and press a pad to delete the  
note event for that pad at the current playback position. This is a quick way to delete note  
events from your Sequence without having to stop playback.  
47. TAP TEMPO – Press this button in time with the desired tempo to enter a new tempo (in  
BPM) in the software.  
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3. INSTALLING THE MPC SOFTWARE  
This chapter explains how to install the MPC software including the plugin version on your  
computer. It also guides you through the process of authorization.  
3.1 SYSTEM REQUIREMENTS  
In order to be able to use the MPC software, you will need at least:  
Windows PC:  
Windows 7 (32- or 64-bit)  
2 GHz Pentium 4 processor or better (multi-core recommended)  
2 GB RAM (4 GB recommended)  
14 GB free hard disk space  
Dual Layer DVD-ROM drive  
Mac:  
Mac OS X 10.6.8 or above  
2 GB RAM (4 GB recommended)  
14 GB free hard disk space  
Dual Layer DVD-ROM drive  
 Please also check the system requirements of your host application!  
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3.2 INSTALLATION UNDER WINDOWS  
How to install the MPC software.  
Installation from DVD:  
1. Start your computer and launch your operating system. Insert the MPC DVD into your  
DVD-ROM drive. If you have enabled the Autostart function in Windows, the Installer will  
start automatically and you can proceed with Step 5 below. If not, please proceed as  
follows:  
2. Launch the Explorer or open the window "My Computer."  
3. Double-click on the icon for the drive that holds the MPC DVD.  
4. Double-click on the MPC Installer icon. This launches a special installation program.  
5. Follow the on-screen instructions.  
 After installing the MPC software, you need to unlock the program on your computer. Please  
refer to the chapter "Unlocking the MPC Software."  
Installation of a downloaded Installer File:  
1. Refer to the folder where the downloaded MPC zip archive is located.  
2. Double-click on the archive file to extract it.  
3. Double-click on the MPC Installer icon. This launches a special installation program.  
4. Follow the on-screen instructions.  
 After installing the MPC software, you need to unlock the program on your computer. Please  
refer to the chapter "Unlocking the MPC Software."  
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3.3 INSTALLATION UNDER MAC OS X  
How to install the MPC software:  
Installation from DVD:  
1.  
Disable any system activity monitoring software or extension. Then insert the MPC DVD into  
your computer’s DVD drive.  
2.  
3.  
4.  
If required, double click on the MPC icon to open the DVD window.  
Double-click on the MPC Installer icon to load the installation software.  
Follow the on-screen instructions.  
 After installing the MPC software you need to unlock the program on your computer. Please  
refer to the chapter "Unlocking the MPC Software."  
Installation of a downloaded Installer File:  
1.  
2.  
3.  
4.  
Refer to the folder where the downloaded MPC zip archive is located.  
Double-click on the archive file to extract it.  
Double-click on the MPC Installer DMG icon. This launches a special installation program.  
Follow the on-screen instructions.  
 After installing the MPC software you need to unlock the program on your computer. Please  
refer to the chapter "Unlocking of the MPC Software."  
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3.4 UNLOCKING THE MPC SOFTWARE  
You’ll need to unlock your MPC software before using it. Follow these steps to unlock it:  
1. Connect your MPC hardware to a USB port on your computer. If you are using MPC  
Renaissance, connect it to a power source, too.  
2. Power on the MPC hardware.  
3. Open the MPC software.  
4. In the dialogue box that appears, click Unlock Now.  
5. Enter your information in the window that appears.  
6. If your computer is connected to the Internet, click Unlock Now, and enjoy your MPC!  
If your computer is not connected to the Internet, follow these additional steps:  
7. Click Use Web Form.  
8. The window that appears will have your name, serial number, and software ID number. Click  
Save Details to save this information as a .txt file, or copy the information from each field  
into another file of your choosing.  
9. On a computer connected to the Internet, go to http://authorizations.akaipro.com/MPC,  
enter the copied information, and click Unlock My MPC.  
10. Copy the unlock code from the window that appears.  
11. In your MPC software, go to the window from Step 5 and click Enter Code.  
12. Enter your name and the unlock code generated by the webpage.  
13. Click Unlock, and enjoy your MPC!  
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4. QUICK START TUTORIAL  
This Quick Start Tutorial was written to help you to familiarize yourself with the MPC. In order to  
get the most out of this tutorial, we recommend reproducing each of the described steps.  
The MPC hardware display reflects what it's controlling in the software, but due to space and  
character limitations, the hardware display is slightly different (e.g., parameter names may be  
abbreviated, the layout may be different or spread across multiple tabs, etc.).  
X You can navigate through the MPC hardware display by using the MPC hardware's cursor  
buttons. When a parameter is selected, you can change it by turning the hardware's data dial  
or using the -/+ buttons.  
X When the MPC hardware screen shows a series of parameters that can't be selected with the  
cursor buttons, that means it is showing you what the Q-Link knobs are controlling. Touch a Q-  
Link knob, and the parameter's name and setting will appear in the upper right corner of the  
hardware display. Turn the knob to adjust it (If the Q-Link knob does not control any parameter  
in the display, this area will show the Q-Link knob number and no text).  
 MPC Studio users: MPC Studio's Q-Link knobs control one column of parameters at a time.  
Whenever this manual instructs you to use the Q-Link knobs to adjust parameters, you can  
use the SCROLL knob (above the Q-Link knobs) to move through the different columns.  
On the following pages we will create a short song to show you important aspects of using the  
MPC software in conjunction with the MPC hardware. Let’s get started!  
4.1 FIRST START  
Make sure that the MPC hardware driver and software are both properly installed on your  
computer.  
Connect your MPC hardware to your computer with a suitable USB cable and switch it on.  
After that, start the MPC software.  
Now you're ready to go!  
4.2 FEEDING THE MPC SOFTWARE  
Let’s start with a simple drum set.  
The Browser display of the MPC hardware  
X Click on the BROWSER button of your MPC hardware and use the cursor down button to  
navigate through your hard disk folders. To enter a selected folder, click on the right cursor  
button to open it. Navigate to where your drum sounds are located.  
X To preview a selected sound, click on the F3 button (Play). You can also activate the Auto  
Preview option with the F2 button (Auto).  
X First, let’s load a bass drum. Hit Pad 1 to select it. The pad will be lit in green. Navigate to a  
bass drum sample you like and click on the F6 button (Open) to assign it to the selected pad.  
Now the bass drum sample can be played with Pad 1.  
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X To create a simple drum set, we repeat the steps described above for other pads. We  
recommend to load a snare drum on Pad 2, a closed hi-hat on Pad 3 and an open hi-hat on  
Pad 4. Feel free to add a crash sample to Pad 5.  
Now you're ready to record a simple drum pattern!  
4.3 RECORDING A DRUM PATTERN  
Let's start to record a drum pattern.  
X Press the REC button of your MPC hardware to activate the recording mode. To start the  
actual recording, press the PLAY button. The precount starts to count one measure. We  
recommend recording the drum sounds one after the other, especially if you are not familiar  
with playing on the pads.  
X Play a simple bass drum pattern. The initial measure length is 2 bars. After the two bars, the  
pattern plays again from the beginning and keeps looping. Don't stop the recording!  
X Play a snare drum pattern, then a hi-hat pattern.  
X Press the STOP button to finish the recording.  
X The note events you just recorded will automatically be placed in the grid, in this case, on 16th  
notes.  
X If you want to repeat the recording, keep in mind that the pads you play in your new recording  
will automatically replace existing notes played with the same pads. To prevent this, you can  
use the OVERDUB function, which enables you to record additional note events to an existing  
pattern. When the sequence loops around, the MPC is automatically placed in OVERDUB  
mode.  
X The MPC hardware's UNDO button can be used differently while in Record Mode. Normally,  
pressing UNDO will undo just the last event. When there is an event to undo, the UNDO  
button will be lit solid. While recording, the UNDO button will flash. In this case, pressing  
UNDO will erase all events from that recording (i.e., since the PLAY or PLAY START was  
pressed).  
X How about a crash cymbal? Let's create it directly in the MPC software by clicking on the  
desired position in the grid, in the same row as the crash sample.  
Does your drum pattern sound OK? If not, keep on reading!  
4.4 ORGANIZATION & EDITING  
We recommend doing some naming and editing before recording other patterns.  
X Click on the MAIN button of your MPC hardware to enter Main Mode.  
Let’s use the MPC software, which is much better for editing.  
The pad assignment of your drum sounds is arranged in a Program. Let’s rename the exisiting  
Program as we will want to create more Programs later on. Right-click on the Program 01 in the  
PROJECT INFORMATION in the right section of the Main area and select the Rename option.  
Name the program (e.g. Drums) and click OK.  
Right-click on the name of a sample (e.g. the bass drum), and select Rename. Enter a suitable  
name for the sample (e.g., "Bass Drum 1" or "Kick1"). Repeat this for the other samples in the  
Program. This will help keep your Program organized as you add more and more sounds to it.  
In the Grid, you can see your recorded note events. Click and hold on a note to move it to a  
different position. By default, you can only position notes by quantization values, defined by the  
previously set TIME CORRECT value. You may change the value by clicking on the TIME  
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CORRECT pop-up menu. We recommend to work with 8 or 16 values. Hold down your  
keyboard's SHIFT and use the ARROW keys to nudge events without restricting to the grid.  
Hold down the CTRL key (PC) or Command key (Mac) and click-and-drag a note to copy it.  
Double-click on a note to delete it.  
Velocity data can be easily edited in the velocity lane below the Grid. Click on a note event (or  
multiple note events) or place the mouse over a velocity bar in the lane. A small round handle will  
appear at the top of the velocity bar. Move the mouse vertically to change its value.  
Satisfied with your work? Let’s keep on making some basic sound edits.  
4.5 BASIC SOUND EDITS  
What about levels and effects? Don’t worry, we’ll get there in time!  
The Program Mixer display of the MPC hardware  
X Press the PROG MIX button of your MPC hardware to enter Program Mixer Mode.  
X Press the F2 button (Level) to control the volume for each pad. You can use the Q-Link knobs  
of your MPC hardware as well as the corresponding fader in your MPC software. Adjust the  
levels of each pad to suit your taste.  
X Press the F3 button (Pan) to control the stereo panorama for each pad. You can use the Q-  
Link knobs of your MPC hardware as well as the corresponding PAN knob in your MPC  
software. We recommend spreading the panning of the bright sounds a little.  
X The snare drum needs a small amount of reverb to give it a more spatial sound. Press the F6  
button (Insert 1) to enter the insert effect page. Use the cursor buttons to navigate to the pad  
(here: A02) where your snare sample is located. With the data dial, you can now select the  
desired effect. Let’s try the Reverb Medium.  
X Could the bass drum use some tuning? No big deal: press the PROG EDIT button and hit Pad  
1 to select the bass drum. Click on F2 (Samples) and use the Q14 and Q15 Q-Link knobs to  
tune the sound. You can also use the corresponding SEMI and FINE parameter in the Layer  
section of the MPC software.  
We’re on the move now… Time to add a new sound!  
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4.6 THE BASSLINE TRACK  
To complete our musical experiment, we need a bassline. In this case, it is important to be able to  
play a bass sound chromatically. How does that work?  
First of all, we need to select a new track. Go back to Main Mode and select Track 02 in the  
TRACK pop-up menu above the Grid.  
X In the MPC hardware you have to press the MAIN button. With F4 (Track+) you can switch to  
the next track.  
This new and empty Track should be assigned to a new Program. You can do this in Program  
Edit Mode. Click on the PROG pop-up menu above the Grid and select the Add Program option.  
A new window opens. Enter a name, e.g. Bass, and select KEYGROUP as the Program Type.  
This is necessary because we want to play the bass sound chromatically with the drum pads.  
Now let’s load a bass sound. We will use the Browser in the MPC software.  
Click on the file browser’s pop-up menu for an overview of your hard disk structure. Locate and  
select a bass sample. You can double-click on any displayed folder to open it. Click on the  
Preview button to preview any selected audio sample. If you found a sample to your liking,  
double-click it to add it to the MPC software’s currently loaded Project. Keep in mind that the  
sample is not yet assigned to a pad.  
X Press the PROG EDIT button of your MPC hardware to enter Program Edit Mode, if not  
selected already.  
In the Layer section click on the LAYER 1 pop-up menu and select the bass sample you just  
loaded into the MPC software’s currently loaded Project. In this list you will also find your drum  
samples. Keep in mind that you are working with a KEYGROUP program, so the selected sample  
is playable across all pads.  
X Press the PAD BANK D button of your MPC hardware to switch to pad bank D and hit Pad 13.  
You should hear the bass sample played back with its original pitch. You can use the other  
pads to play your sample chromatically.  
To step it up even further, we want to add a second layer. The idea is to have a bass sample that  
sounds different when played at a higher velocity. Go back to the File Browser and choose a  
different bass sample that sounds similar  
but a little bit brighter to the loaded one.  
Double-click on it!  
Back in the Layer section, click on the  
LAYER 2 pop-up menu and select the  
new bass sample. If you hit a pad, both  
samples will be played at once. Maybe  
you find that new sound interesting as it is right now, but let’s go further!  
Use the VELOCITY slider of Layer 1 and Layer 2 to create a sound with the velocity range of  
Layer 1 ranging from 0 to 80 while Layer 2 covers within the range of 81 to 127.  
Now when you hit a pad, the lower velocities will trigger Layer 1 only, while higher velocities play  
Layer 2 only.  
Now let’s record a bassline. Prepare your recording as described above and record some bass  
notes. You can edit your recording just like we’ve done earlier.  
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Finally, let’s tweak the bassline sound. This can be done in the FILTER section of the Program  
Edit menu. Back to the MPC hardware!  
The Filter and Envelope display of the MPC hardware  
X Press the PROG EDIT button of your MPC hardware to enter Program Edit  
Mode. Click on the F4 button (Flt Env) to enter the Filter page.  
X Use the Filter Type option to select a suitable filter type. We recommend  
to work with the Low 4 type for a start.  
X Turn the Cutoff and Resonance knobs (Q-Link knobs Q14 and Q15) until  
your bass sample sounds perfect to you.  
X Use the Q-Link knobs Q1 to Q4 to set the amplifier envelope. This controls  
the overall level characteristics of the sound.  
X Do you want to add some effect, e.g. Chorus? Press F6 (Effects) and select the desired effect  
type for your bassline. (Remember to turn the Inserts parameter to "ON.")  
Now we've created a simple drum pattern with a bassline. But there’s much more!  
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4.7 WORKING WITH A DRUM LOOP  
Modern music producers often use drum loops to add grit and dimension to programmed beats.  
And this is exactly what we want to do now!  
Use the FILE BROWSER to locate a drum loop on your hard disk. It is not necessary that it does  
match the tempo of your recorded tracks. Double-click the desired drum loop so that it is added to  
the currently selected Program.  
The Chop mode of the MPC hardware’s Sample Edit page  
X Press the SAMPLE EDIT button of your MPC hardware to enter Sample Edit Mode.  
X Use the data dial to select the loaded drum loop. You can scroll through all loaded samples  
seen the top of your MPC hardware display.  
X Press F1 (Chop) to enter the Chop mode. We are going to cut the drum loop into slices.  
X Use the cursor to navigate to the Threshold parameter and select a desired value. The higher  
the selected value, the more slices will be created. Make sure to choose a threshold value so  
that every transient peak of the drum loop is shown with a slice line.  
X Hint: Click on F4 (Audition) to play the created slices via the pads. Each slice is automatically  
assigned to a pad, starting from Pad A01 with Slice 1 and so on.  
X Now we’ll create a new Program containing all created slices as single samples as well as the  
corresponding note events to playback these slices in a row. This is very easy!  
X Press F5 (Convert) to enter the Convert Slices page. Use the cursor to navigate to the  
following parameters and select the value indicated as follows: Convert to Sliced Samples,  
Crop Samples to On, Create New Program to On, Create Events to On and finally the  
Number Of Bars to the bar length of your recorded track, in our example that is 2. Press F6  
(Do It) to proceed!  
X Start the playback and listen how the drum loop matches your song tempo now.  
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You can also edit the note events of the drum loop slices. Enter Main Mode to do this. A new  
Track with the note events playing their corresponding slices has been automatically created. Use  
the Time Correct function (i.e., in the Time Correct menu) to quantize the note events to an exact  
timing. You can also rearrange the note events, thus creating a new playback order for the slices.  
It is also possible to edit each slice / sample in Program Edit Mode. You can add effects for slices  
or use the filter function to change the frequency range of a selected slice. There are almost no  
limits to what you can do.  
4.8 PAD AND TRACK MUTE  
In this section, we will mute different pads and tracks to see what the sequence sounds like  
without some of these parts.  
The Pad Mute display of the MPC hardware  
X First, go back to your basic Drum track.  
X Press and hold the SHIFT button on your MPC hardware and press the TRACK MUTE/ PAD  
MUTE button to enter Pad Mute Mode.  
X You can now mute a pad by pressing it once. The muted pad will be lit red. This is useful for  
listening to a sequence without the muted sample.  
X To mute pads on another track, press SHIFT + MAIN/ TRACK and click on F3 (Track-) or F4  
(Track+) to switch between the recorded tracks. Press SHIFT + TRACK MUTE/ PAD MUTE  
again to perform the desired mutes.  
You can also mute entire tracks by using the Track Mute function.  
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The Track Mute display of the MPC hardware  
X Press the TRACK MUTE button on your MPC hardware to enter Track Mute Mode.  
X You can now mute a Track by hitting the corresponding pad once. The muted pad is lit red.  
X If you want to mute a track only at precise note intervals ("quantizing" your mutes, essentially),  
you can set a musical timing value by clicking on the F4 button (Time Div.). Use the data dial  
to set a musical value, for example 1 bar. Click on F4 (Close) to close the page. When you  
now hit a pad while in Track Mute mode, the mute will occur precisely at the beginning of the  
following bar. This lets you test musical combinations of patterns – the stage preliminary to  
building a song structure.  
Now, let's add some "human feeling" to our song.  
4.9 RECORD AND EDIT A SAMPLE  
Let’s record some vocals with a connected microphone.  
 MPC Studio users: This section describes recording using MPC Renaissance as your sound  
card. MPC Studio can't be used in this way, but you can use a separate audio interface  
connected to your computer to record audio.  
The Sample Record display of the MPC hardware  
X Press and hold the SHIFT button on your MPC hardware and click on the SAMPLE EDIT/  
SAMPLE REC button to enter Sample Record mode.  
X Connect a suitable microphone to a MIC IN jack of your MPC Renaissance. Make sure to set  
the input switch to MIC.  
X Set the MIC IN/PHONO IN switch on the top panel of the MPC hardware to MIC/LINE and turn  
up the REC GAIN dial. In the MPC software you should now see the input signal. Make sure  
that the signal gain does not exceed the maximum level (the top input level display segment  
should be hardly lit).  
X Use the cursor buttons to navigate to the Threshold parameter and set it to a fairly low level,  
e.g. -70 dB.  
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X Now press F6 (Record) and shout something like "Uhhh" or "Yeah!" into the microphone. The  
recording procedure starts immediately when the input signal level reaches the threshold  
value.  
X Now press F6 (Stop) again, to stop recording.  
If you're happy with your recording, please name the new sample in the MPC software in the  
small window, which will pop up automatically after finishing the recording procedure. Let’s call it  
"Vocal" for now. You should also assign the sample to an unused pad, e.g. Pad 13. Hit it to  
assign the sample! After that, click on Keep.  
Now we can edit our newly recorded sample. Select the sample in the PROJECT INFORMATION  
section and right-click on it. In the pop-up menu, choose the option Edit. Sample Edit Mode will  
open.  
X Press F2 (Trim) on your MPC hardware to enter the trim mode for editing.  
X Use the Q-Link knobs Q1, Q5, Q9 or Q13 to define a suitable start point of your sample. With  
Q3, Q7, Q11 or Q15 you can define a suitable end point.  
X To hear your edits, press the Pad A15 to play the sample from the new start point to the new  
end point.  
Finally, let’s apply some transformations to the sample. The MPC software offers some great  
options.  
The Process Sample display of the MPC hardware  
X Press F6 (Edit) on your MPC hardware to enter the Process Sample page.  
X With the data dial you can select the desired option. Let’s try some Pitch Shift to change the  
overall pitch of your sample.  
X Use the cursor to navigate to the Pitch parameter and set it to 5.0. This will transpose the  
sample by 5 semitones but will not affect the length of the sample.  
X Press F5 (Do It) to finalize the edit process.  
Sounds cool, so let's include the new sample in your track. In the next chapter, we’ll show you an  
easy way to record note events.  
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4.10 STEP-BY-STEP WITH STEP RECORDING  
You’ve already learned how to record note events on a track. But there’s an easier way to do it.  
The Step Seq mode display of the MPC hardware  
X It makes sense to use a new track, so use the cursor buttons to navigate to the Trk parameter  
to select an unused track. Let’s say Track 04. Navigate to the Bars parameter (the number of  
bars for the sequence) and set it to Bars: 1.  
X Press the STEP SEQ button on your MPC hardware to enter the Step Seq mode.  
X Press the PLAY button to start your sequence.  
X Hit one of the 16 pads to insert a note event in the new track. You can instantly hear and see  
new events. The green cursor is indicating the current time and the pads represent steps of  
the timing correct. For example, hit pads 1, 5, 9 and 13 to create a four-on-the-floor kick.  
Pretty easy, right?  
4.11 AUTOMATION  
Now, let's add some spice to our sequence. First, we'll add an effect to our new recorded sample,  
e.g., a reverb.  
In the MPC software, click on the Main tab to open Main Mode. Locate the pad that shows the  
name "Vocal", indicating that our sample has been assigned to it.  
In the Q-Link section, click on the PRG button. Turn Q-Link knob Q1 to activate it for assignment.  
Now click on the PAD field to select the pad that "Vocal" is assigned to. In the PARAM field,  
select Filter Cutoff as parameter. In the CHANGE field, select Real Time as the parameter. Do the  
same steps for Q-Link knob 2: assign it to the "Vocal" pad, and select Real Time as the CHANGE  
parameter, but select Filter Reso (resonance) for PARAM.  
X Press the OVER DUB button on your MPC hardware to arm your automation recording. Press  
PLAY to start it.  
X Use Q-Link knobs Q1 and Q2 to record filter movement as desired. After that, press STOP to  
finish the automation recording.  
Want to see what you’ve recorded?  
In the MPC software, to the left of the velocity lane under the Grid, click the Automation menu,  
select Real Time, and select RT Filter cutoff and RT Filter resonance. The parameters will appear  
below it. Click either one to show its automation data. By clicking on an automation anchor point,  
you can edit the automation.  
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4.12 CREATING A SONG  
In the last few chapters, we have learned how to record tracks. But how can we create a song  
from our track recordings? The next steps will guide you!  
Make sure that you have recorded some tracks. All of your tracks combined are called a  
Sequence. You can create a new Sequence by clicking on the Main tab button and use the SEQ  
pop-up menu above the Grid to select a new, empty sequence.  
Within a Sequence, you can record notes and automation  
data. In addition, you can use the copy and paste functions  
from the Edit menu to copy existing tracks to new ones.  
Click on the Song tab to open Song Mode. Each Sequence  
is assigned to a pad. Click and hold a pad with the desired  
Sequence, then drag and drop it onto the Sequence Playlist  
to the left of the pads. You can also drop it onto the  
workspace above the pads, if you prefer working in a  
horizontal arrangement. You can easily enter repeats  
(RPTS) or drag and drop sequences in the playlist to exchange them.  
4.13 EXPORTING THE WHOLE SONG  
Want to share your new song with your friends?  
All you need to do is to export the complete song. Open the File menu and navigate to Export.  
Here you need to select As Audio Mixdown.  
In the Audio Mixdown window, you can select your mixdown settings. Set the length of your  
song from Start to End. As the song will most probably be uploaded to the internet, select the  
mp3 file format option. Choose a path for saving the file and click OK to start exporting the song.  
4.14 WORKING WITH THE MPC AS AN INSTRUMENT PLUGIN  
Are you working with an audio sequencer? Then you can integrate the MPC software as an  
instrument plugin in addition to your production tools.  
 If you want to know how to load an virtual instrument in your sequencer, please refer to your  
sequencer’s manual.  
Once the MPC software plugin is loaded, it automatically synchronizes with your host sequencer  
software. When you start your sequencer, the MPC software starts to play back at the same time.  
The MPC plugin offers the same features and functionality as the standalone software version.  
IMPORTANT!  
 For more information about all the features and functionality of the MPC software, we  
recommend reading the rest of this manual.  
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5. THE MPC SOFTWARE IN DETAIL  
The following chapters explain the MPC software in detail.  
 Whenever the MPC hardware can be used to control a parameter or a function, this is  
explained separately in a light-grey box marked by an arrow on its left side.  
 We strongly recommend using the MPC hardware to control the software as its intuitive and  
fast operation will greatly enhance your creative workflow.  
The MPC hardware display reflects what it's controlling in the software, but due to space and  
character limitations, the hardware display is slightly different (e.g., parameter names may be  
abbreviated, the layout may be different or spread across multiple tabs, etc.).  
X You can navigate through the MPC hardware display by using the MPC hardware's cursor  
buttons. When a parameter is selected, you can change it by turning the hardware's data dial  
or using the -/+ buttons.  
X When the screen shows a series of parameters that can't be selected with the cursor buttons,  
that means the screen is showing you what the Q-Link knobs are controlling. Touch a Q-Link  
knob, and the parameter's name and setting will appear in the upper right corner of the  
hardware display. Turn the knob to adjust it (If the Q-Link knob does not control any parameter  
in the display, this area will show the Q-Link knob number and no text).  
Hints for editing the MPC software with your computer mouse  
If you use a computer mouse with scroll wheel, you can use it to change parameters. Move your  
mouse pointer over the desired value and use the scroll wheel to change it. If you hold down the  
[SHIFT] key, you can increase the resolution.  
The MPC software is simple and straightforward. It uses the following types of control elements:  
Knobs  
To set a value, click on the knob, hold down the mouse button and drag around the knob  
in a circle or move the mouse up and down. This depends on the setting of your host  
application. Alternatively, you can edit values by using your mouse scroll wheel.  
Parameter Values  
Click and hold the mouse button on the value and drag the mouse up/down or left/right.  
Pop-up Menus  
Click on the corresponding menu display to open a pop-up menu where you can  
choose the desired parameter.  
Switches  
Switches are represented by "LEDs." If a function is active, its LED will be lit red. To  
activate a function, click it, which will automatically deactivate another LED in its set.  
Buttons  
A mouse click on a button activates/deactivates a function. Buttons light up in red when  
they are activated.  
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Envelope Displays  
Click on the respective "handle" of an envelope and drag into the desired  
direction to change an envelope parameter.  
Pencil/ Select Box Icon  
Clicking this icon will switch between Draw Mode (Pencil icon) and Select Mode  
(Select box icon).  
Draw Mode:  
Clicking once on an empty square in the grid will place a note in that square.  
Double-clicking a note will erase it.  
Select Mode:  
Clicking and dragging the box over notes on the grid will highlight them.  
Double-clicking an empty grid square will add a note.  
Double-clicking an existing note will erase it.  
Using the MPC Software as VST or AU Plug-in  
The MPC software can be used as a standalone application as well as an instrument plugin in  
your host application.  
 For more information about loading and using an instrument plugin in a host application (e.g.,  
in Cubase, Logic etc.), please refer to the corresponding chapter of your host application’s  
manual.  
The MPC plugin differs in the following ways from the standalone version:  
The MPC plugin doesn’t offer a top menu like in the standalone application. The  
corresponding menu button is located to the left of the Main tab.  
The MPC plugin is automatically synchronized to the tempo of your host application.  
The start and stop commands are always synchronized to the host application. When the  
playback of the host application is started, the MPC plugin playback starts simultaneously.  
 Important! Make sure to save your work in the MPC Software as well as saving all of your work  
in your host application. For ease of use, we recommend saving your host application projects  
and your associated MPC projects in the same folder.  
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5.0 DRUM PROGRAM VS. KEYGROUP PROGRAM  
A Program in the MPC is a file, which contains a list of all samples used, and settings for each  
sample (i.e., pad assignments, loop points, pitch tuning, effects, etc.) The MPC’s PROGRAM  
EDIT mode lets you edit and assign samples. The MPC software can hold a total of 128 programs  
in a Project.  
There are two kinds of programs that use samples as their sound source: DRUM Programs,  
mostly used for creating drum parts and easy and quick assigning of samples to a pad, and  
KEYGROUP Programs. With Keygroup Programs, you can assign one or more samples to one or  
more keys and play them chromatically via a MIDI keyboard or the MPC hardware pads. That  
way, you don’t have to sample every note of a keyboard imstrument, e.g. a piano.  
How to set up a DRUM Program  
Click on the Program Edit tab in the MPC software. Click on the PROG field in the Upper section  
to open a pop-up menu. Choose Add Program. Type a desired program name and choose DRUM  
as Program Type. This is the default setting. Click on OK to create the DRUM program. To load  
samples into a DRUM program, proceed as follows:  
X Press the BROWSER button on your MPC hardware. Choose a pad, you want to assign a  
sample to, e.g. Pad A1. Locate the desired sample and click on F6 (Open) to load it. The  
sample is now "placed" on the corresponding pad.  
The Browser display of the MPC hardware  
In the MPC software, click on the Main tab. Locate the desired sample in the File Browser and  
drag it onto the desired pad. The sample is now "placed" on the corresponding pad.  
X Press the PROG EDIT button on your MPC hardware. Click on F1 (Master). With the Q9, Q5  
and Q1 Q-Link knobs on your MPC hardware you can assign additional samples to the  
selected pad. These samples are placed in up to four Layers per pad.  
The Master section in the PROG EDIT display of the MPC hardware for a Drum Program  
In the MPC software, click on the Program Edit tab. With the pop-up menus of Layer 2 to Layer 4  
you can load additional samples to the selected pad. Each pad can hold up to four layers.  
 Keep in mind: A DRUM Program holds 128 pads. Each pad can hold up to four samples  
(Layer 1 to 4).  
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How to set up a KEYGROUP Program  
Click on the Program Edit tab in the MPC software. Click on the PROG field to open a pop-up  
menu and choose Add Program. Type a desired program name and choose KEYGROUP as  
Program Type. Click on OK to create a KEYGROUP program. To load samples into a  
KEYGROUP program, proceed as follows:  
X Press the BROWSER button on your MPC hardware. Locate the desired sample and click on  
F6 (Open) to load it. The sample is now loaded into the current Project. Now press PROG  
EDIT. Click on the F1 (Master) button and use the Q13 Q-Link knob on your MPC hardware to  
assign the sample from the Project Information to the KEYGROUP program.  
The Master section in the PROG EDIT display of the MPC hardware for a Keygroup Program  
In the MPC software, locate the desired sample in the File Browser and double click it. The  
sample is now loaded in the current Project. Now click on the Program Edit tab. Click on the  
Layer 1 SAMPLE pop-up display to choose and assign a sample from the Project Information to  
the KEYGROUP program.  
The loaded sample can now be played chromatically with the pads or a connected MIDI keyboard.  
X Press the PROG EDIT button on your MPC hardware. Click on F1 (Master). With the Q9, Q5  
and Q1 Q-Link knobs on your MPC hardware you can load additional samples to your existing  
one. These samples are placed in Layers.  
In the MPC software, click on the Program Edit tab. With the pop-up menus of Layer 2 to Layer 4  
you can assign up to four samples – that were loaded into the Project Information beforehand -  
e.g. to create velocity layers.  
To create complex KEYGROUP Programs, you can add more KEYGROUPS (up to 128). This is  
useful when working with multi-samples, e.g. when programming a real piano.  
 Keep in mind: A KEYGROUP Program offers up to 128 KEYGROUPS. Each KEYGROUP can  
hold up to four samples (Layer 1 to 4). This is a total of 512 samples.  
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5.1 THE FILE BROWSER  
The File Browser lets you navigate through your computer’s internal and external hard disks to  
load samples, sequences, songs etc. Using the predefined and user-definable folders, you can  
easily adapt the File Browser to your preferred workflow.  
X To enter the File Browser, press the BROWSER button on your MPC hardware.  
Within the MPC software, the File Browser can be found in the left area of the application  
window. The File Browser section can be hidden or revealed by clicking the "triangle" button in the  
lower-left corner of the window or by pressing "B" on your computer keyboard.  
The main concept behind the File Browser is to easily locate and  
load samples, projects, sequences and programs. Samples can be  
auditioned before loading.  
In order to be able to work with the File Browser, you should define  
a data path to your hard disk(s) first. There are 5 buttons labeled 1  
to 5 at the top of the File Browser. Here you can select up to five  
locations on your hard disk(s) that will offer you a quick access to  
the corresponding files.  
For example: If your MPC projects are saved within your User’s  
Documents folder, click on the 1 button to select browser path 1.  
After that, click on the file browser’s pop-up menu for an overview of  
your hard disk structure, which looks quite similar to the Windows  
Explorer or the Mac Finder. After selecting the desired location, the  
content of your folder is shown in the target window. To load a  
project, just double-click on its corresponding xpj file in the target  
window.  
You can filter your search results using the respective filter buttons.  
The selected buttons will light red. Click on NO FILT to switch the  
filter function off. Click on the PROJ. button to show only Project  
files in the target window. Click on SEQ. to show only sequence  
files. Click on PROG. to show Program files only (Keygroup and  
Drum Programs). Click on SAMPLE to show only audio samples.  
 Keep in mind that the target window does not display irrelevant  
files like Word documents, PDF or pictures (e.g. JPEG, TIFF).  
X On the MPC hardware, you can use the following buttons for the Browser filter functions: NO  
FILTER to deactivate the filter (same as the NO FILT button in the MPC software), PROJECT  
for Project filter, SEQUENCE for Sequence filter, PROGRAM for Program filter and SAMPLE  
for sample filter.  
X Use the SHIFT button in conjunction with the five FOLDER buttons to select the desired data  
path location on your hard disk.  
X Once a data path is selected, you can choose any file with the data dial, the -/+ buttons or the  
cursor buttons.  
X With the left and right cursor buttons you can go up or down one level to the previous or next  
directory.  
X Click on the F6 button (Load) to load a sample on the selected pad.  
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The Browser display of the MPC hardware  
With the Parent Directory arrow button (in the MPC software, to the right of the data  
path selector) you can go up one level to the parent directory.  
FILE directly under the file list window shows the name of  
the selected file in the list.  
X Click on the F3 (Play) button to preview any selected audio sample.  
In the MPC software, the Preview Button is located below the File Browser.  
 Keep in mind that only audio samples can be previewed. Make also sure that your audio  
hardware is connected properly to listen to the audio file.  
X Click on the F2 (Auto) button on your MPC hardware to activate the Auto Preview function.  
An audio file is played automatically when selected. When active, Auto is highlighted.  
Within the MPC software, click on the AUTO PREVIEW button to activate the  
automatic preview function. An audio file is played automatically when selected.  
This is very useful when scrolling through a list of samples to find (e.g. to  
compare different snare drum sounds without having to load them).  
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5.2 THE UPPER SECTION  
The Upper section contains the MPC’s tabs as well as further control for selecting Programs,  
Sequences, Songs, etc. depending on the selected mode tab on the left. This section is always  
visible.  
 The different modes are described in detail in the next chapters.  
X To select a mode with the MPC hardware, press the corresponding button.  
To select a mode within the MPC software, click on the corresponding tab. You can choose from  
Main, Program Edit, Program Mixer, Track Mixer, Track View, Song, Next Seq, Sample Record,  
Sample Edit, Pad Mute, Track Mute and Step Seq. Depending on the selected mode some Upper  
section functions can change.  
With the PROGRAM (PROG) pop-up menu, you can select one of your created programs in the  
currently loaded Project.  
With the SEQ (SEQUENCE) pop-up menu, you can select one of the 128 sequences in the  
currently loaded Project.  
X Click on the STEP SEQ button of your MPC hardware and use the cursor to navigate to the  
Seq field. Use the data dial or the -/+ buttons to select the desired Sequence.  
In the MPC software, click the name display or the small triangle to open a  
pop-up menu to select the desired sequence. The SEQUENCE pop-up  
menu is only available when Main, Program Mixer, Track Mixer, Track View or Step Seq tab is  
selected.  
X Click on the PROG EDIT button of your MPC hardware and use the data dial or the -/+ buttons  
to select the desired Program. This can also be done in the PGM field on the MAIN page.  
In the MPC software, click the name display or the small triangle to open a  
pop-up menu to select the desired program. The PROGRAM pop-up menu  
is only available when Program Edit or Program Mixer tab is selected.  
With the SONG pop-up menu, you can select one of the 32 songs in the currently loaded Project.  
X Click on the SONG button of your MPC hardware and use the cursor to navigate to the Song  
field. Use the data dial or the -/+ buttons to select the desired Song.  
In the MPC software, click the name display or the small triangle to open a  
pop-up menu to select the desired song. The SONG pop-up menu is only available when the  
Song tab is selected. Read more about songs on Page 63.  
The Screen Scroll button lets you toggle between Scroll mode and Page mode.  
Depending on the zoom setting, Scroll mode will make the grid display "turn over" to  
follow the song position marker, whereas Page mode will make the screen scroll along in  
the background, keeping the song position marker centered.  
X Click on the SHIFT + WINDOW/FULL SCREEN buttons of your MPC hardware to toggle  
between fullscreen for the grid and the divided view with grid and main view.  
In the MPC software, click on the Half View mode button to toggle between fullscreen for  
the grid and the divided view with grid and main view.  
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5.3 THE LOWER SECTION  
The Lower section contains the overall controls, such as the measure/tempo display and the  
transport controls. This section is always visible, independent of the selected mode.  
The CPU meter shows the computer CPU usage of the actual project. Keep in mind that an  
excessive use of synthesis functions such as filter and effects will increase the CPU usage.  
 If the CPU meter is very high, software response may slow down. Triple-clicking the STOP  
button (in this lower section or on the MPC hardware) will send a "MIDI panic" message. This  
will halt all messages being sent to your computer by the MPC software, and you can resume  
normal operation.  
With the Metronome dial, you can set the volume of your metronome click.  
X Press the MAIN button of your MPC hardware and press F2 to enter the CLICK menu. Use  
the cursor to navigate to the Metronome field. Use the data dial or the -/+ buttons to select the  
desired metronome setting. You can switch between Off, Play, Record and Record + Play (see  
also Page 91).  
To activate the metronome from the MPC software, click ON, located right of the Metronome dial.  
It will light up red when active. Read more about the Metronome on Page 91.  
The measure/tempo display shows the actual song position in measures and beats and the song  
tempo in BPM (beats per minute).  
X To navigate to a particular song position, you can use the < / > buttons on your MPC hardware  
to move step-by-step within a measure, or advance measure-by-measure with the << / >>  
buttons. You can also click on the MAIN button and use the cursor to dial in the desired value  
(bars, beats, and ticks) and select it by using the data dial or the +/ - buttons. You may also  
use the numeric buttons to enter a desired value and confirm it by pressing ENTER.  
X Use the TAP TEMPO button on your MPC hardware to tap in the Beats per Minute of your  
desired tempo. An amber LED will blink, indicating the current beats or quarter notes. You can  
also click on the MAIN button and use the cursor to move to the Bpm parameter. Select the  
desired value by using the data dial or the +/ - buttons. You may also use the numeric buttons  
to enter a value and confirm by pressing ENTER.  
In the MPC software, you can change a value by double-clicking its digits and entering the desired  
value with your computer keyboard. You can change the BPM value also by clicking it and  
dragging the mouse up or down.  
 The transport controls can be found on the MPC hardware as well as in the software, so the  
description below applies to both.  
Click on the REC button to put the MPC software in Record mode.  
Pressing it on the MPC hardware or in the software will light up its LED to show that Record is  
armed. To start recording, press PLAY or PLAY START. When the sequence starts to loop in  
Record mode, it will switch to Overdub mode.  
OVERDUB allows you to add data to the existing data on the selected track. It is additive and  
non-destructive. It will operate like RECORD which means that it is also an "arm" button. Pressing  
it with the MPC stopped will make its light red while the PLAY LED flashes. The PLAY LED will  
go solid when you press PLAY or PLAY START.  
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STOP will stop the playback. Quickly pressing STOP 3 times will act as a "MIDI panic" and shut  
off all voices and stop all audio processing. STOP will also stop loading any files that are being  
loaded. If you select a Project or Program by accident, pressing STOP will cancel loading and  
clear the loaded files.  
PLAY will start playback from the current time position.  
PLAY START will start playback from the beginning of the Song or Sequence or from the First  
Bar setting.  
LEVEL controls the MPC software's master output level.  
X The MPC hardware’s UNDO button can be used differently while in Record Mode. Normally,  
pressing UNDO will undo just the last event. When there is an event to undo, the UNDO  
button will be lit solid. While recording, the UNDO button will flash. In this case, pressing  
UNDO will erase all events from that recording (i.e., since the PLAY or PLAY START was  
pressed).  
 Keep in mind that the audio level coming out of MPC Renaissance's STEREO OUTS is  
determined by its MAIN VOL knob. The MPC software's LEVEL knob controls the level before  
the hardware's MAIN VOL knob. In other words, the software's LEVEL knob and hardware's  
MAIN VOL knob are separate controls.  
X Click on the VINTAGE MODE button of your MPC Renaissance to toggle between the  
different audio quality emulations. This works only if the MPC Renaissance is set up as the  
audio output in the Preferences. You can choose to emulate the particular sonic qualities of  
the MPC3000, the MPC60, Other and of course no emulation (no LED will be lit).  
The Vintage display directly below the output level meter indicates the selected emulation mode.  
 If your MPC Renaissance is set up as audio interface you can use the MAIN VOLUME dial to  
adjust the volume level.  
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5.4 THE GRID  
The Grid is the section where you can record, program and edit your sequences and arrange your  
songs.  
The Grid is always visible, independently from the mode selected (except Sample Record Mode  
and Sample Edit mode).  
X Click on the SHIFT + WINDOW/FULL SCREEN buttons of the MPC hardware to enlarge the  
grid. This is ideal for working on tracks and sequences in detail.  
 Depending on which type of Program (DRUM or KEYGROUP) is selected, the grid can look  
different.  
The Grid View for DRUM Programs  
When a DRUM Progam is selected, the grid looks as in the following picture.  
The left section shows you all available pads (A01 to H16) in a vertical view with their  
corresponding data. Use the vertical window scroll bar right of the grid windows to move up and  
down. Under the scroll bar is a slider that can adjust the "vertical zoom." Below the grid is a  
similar scroll bar and slider for horizontal scrolling and zooming. Click on the loudspeaker icon  
under a desired pad number to hear the sample(s) assigned to that pad. Each track also offers a  
mute (M) and solo (S) button.  
In the top-left corner of the grid, you will find a mode button to toggle between Select and  
Draw mode. The Select mode is indicated by a small rectangular marquee tool and lets  
you select one or more notes by drawing a frame around them. Selected notes will have a  
white border. When the Draw mode is active – indicated by a small pencil - you can draw  
notes by clicking on the corresponding position in the grid. You can also use it to draw  
automation curves in the velocity/automation lane underneath the grid. The default setting is the  
Draw mode.  
In the top-right corner there are several  
displays that let you edit the following  
functions: Click on the TRACK pop-up display to select one of the 128 tracks. Click and vertically  
slide the TOTAL BARS field to change the length for the selected track. The default setting is 2  
bars. The maximum length is 999 bars. In the TIME CORRECT pop-up menu you can set the  
note value to quantize to. Default is 1/16 (16th note). SWING sets the amount of swing with values  
ranging from 50% to 75% so you can shuffle your beats – from subtle to extreme.  
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X On your MPC hardware, press the MAIN button to edit the described parameters. For  
selecting a track, use the cursors to navigate to the Trk parameter. You can select the track by  
using the data dial as well as the -/+ buttons. To change the number of bars, navigate to the  
Bars parameter. Time Correct and Swing can be edited after pressing the F1 button (T.C.)  
and setting corresponding Note value and the Swing parameter. To confirm your changes and  
return to the Main menu, press F5 (Do It). F4 (Close) closes the window without making any  
changes.  
The Main section in the display of the MPC hardware  
Across the top of the grid is a blue measure bar that indicates where you are in the sequence.  
The number in the upper half is the bar number, and the number in the lower half (of the first beat  
of the first bar) is the time signature. To change the latter, double-click in the measure bar and  
enter the desired signature in the pop-up window.  
The red arrows (triangles) in the measure bar indicate the start and the end of a sequence. When  
a sequence is played back using PLAY START, the audio pointer will start playing from the first  
beat of the first bar. If the loop function is (in the Sequence panel underneath the grid), the  
sequence will loop between the beginning of the first bar and the end of the last bar. When  
creating a new sequence, the first bar will default to "Bar 1."  
You can change the start-point and end-point of a sequence by adjusting the First Bar and Last  
Bar parameters in the Sequence panel below the grid. The red arrows in the measure bar will be  
placed accordingly. For more information on this, please view also the chapter SEQUENCE  
Settings.  
The section under the grid is the velocity/automation lane. Here, you can edit MIDI velocity data of  
your recorded notes and/or create and edit complex automation data for various parameters. The  
default parameter visible in the automation lane is NT Velocity.  
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The Grid View for KEYGROUP Programs  
When a KEYGROUP Progam is selected, the grid looks as in the following picture.  
The only difference to the DRUM Program view is the vertical miniature keyboard in the left grid  
window section. Click on a key to select the corresponding track. You will also hear the note  
assigned to that key.  
Everything else works exactly as in the DRUM Programs.  
How to enter notes and automation data  
You can easily insert notes and data with your computer mouse.  
 A much more intuitive way to record notes, though, is using the recording function of your  
MPC hardware. Playing notes with the pads and recording automation data with the Q-Link  
knobs give you much faster results.  
X Press the REC button on your MPC hardware to activate the recording mode. Now press the  
PLAY button. The metronome will precount one measure before the recording starts. Play on  
the pads to record a sequence. Press the STOP button to finish your recording.  
In the MPC software, you can use the Select tool as well as the Draw tool to create notes:  
y
Double-click (Select mode) or click (Draw mode) the desired location in the grid to create a  
note. The note length depends on the TIME CORRECT value. If set to 16, the note length  
will be a 16th note.  
y
y
Click and drag the start or end of a note to shorten or extend a note event in steps  
corresponding to the TIME CORRECT value.  
Double-click a note to delete it. You can also press the Backspace or Delete of your  
computer keyboard to delete a selected note.  
y
y
You can hear the corresponding sample by clicking on a note.  
Click and drag a note to move it to another position. Keep in mind that you can only  
position notes on quantization values defined by the set TIME CORRECT value (indicated  
by vertical lines in the grid). However, if you hold down the SHIFT key while moving a note,  
you can drag it to any position you like, regardless of the selected TIME CORRECT value.  
In Select mode you can draw a frame around multiple notes to select them for moving or  
copying them as a group.  
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y
y
Hold down CTRL (PC) or Command (Mac) and move a note to copy it.  
Use the copy & paste function to copy a note in the clipboard (CTRL + C (PC) or Command  
+ C (Mac)) and paste it automatically where the audio pointer is with CTRL + V (PC) or  
Command + V (Mac).  
Velocity data can be easily edited in the velocity lane (Select and Draw mode):  
y
Click on a note event in the Grid or place the mouse over a velocity bar in the lane. A small  
round handle will appear at the top of the velocity bar. Move the mouse vertically to change  
its value.  
y
y
Holding CTRL (PC) or Command (Mac) while editing the velocity bar increases the  
resolution for the displayed values.  
When you have selected multiple notes, you can edit the corresponding velocity values  
simultaneously. Click on the pad track (DRUM Program) or on a key of the virtual keyboard  
(KEYGROUP Program) to select all corresponding notes or use the Select tool as  
described above.  
In the MPC software, proceed as follows to record automation data:  
1. Click on the Main tab to enter Main Mode.  
2. Click and move a corresponding Q-Link knob, so that it is shown in the QLINK display.  
3. Select the desired EFFECT (when FX is selected) or PAD (when PRG is selected).  
4. Select the parameter you want to automate, as well as its settings. For example: To  
automate Filter Cutoff, make sure that the PARAM is set to Filter Cutoff. CHANGE should  
display Real Time (the MPC hardware display will show "Continuous").  
5. Click the OVERDUB button and start automation recording by pressing PLAY. It is very  
important to use the OVERDUB function, otherwise you will delete any data previously  
recorded to that track for the duration of your recording.  
6. Move the corresponding parameter dial during the recording process. Stop the recording  
when finished.  
To edit the recorded automation data, proceed as follows:  
1. Under Automation to the left of the velocity lane, select the recorded Real Time parameter,  
e.g. RT Filter Cutoff.  
2. The automation data is displayed in the lane.  
3. Click on an anchor point to move a value vertically or horizontally to edit amount and timing.  
Anchor positions can be moved within the choosen musical grid set by the TIME CORRECT  
value. By holding the SHIFT key of your computer keyboard, you can move the anchor  
points independently from the chosen quantization.  
y
y
y
y
Double-click anywhere in the automation lane to add a new anchor point.  
Double-click on an anchor point to remove it.  
Use the Draw mode tool to draw an automation curve.  
In Select mode, you can draw a around several adjacent anchor points to select them  
for simultaneous editing.  
y
You can add a variety automation parameters using this procedure.  
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5.5 MAIN MODE  
Main Mode gives you an overview of the most used functions.  
To enter Main Mode, press the MAIN/ TRACK button on your MPC hardware or click on the Main  
Tab in the Upper section of your MPC software window.  
 Keep in mind that the MPC hardware cannot display as many parameters at the same time as  
the MPC software. Some of the MPC hardware functions are located in different screens than  
in the MPC software.  
Q-LINK Settings  
Here you can set the functionality of the Q-Link knobs.  
 Keep in mind that the MPC Renaissance offers 16 Q-Link knobs with direct access while the  
MPC Studio is equipped with 4 Q-Link knobs which need to be assigned to the corresponding  
Q-Link knob column with the SCROLL dial above the Q-Link knobs.  
The Q-Link section can work in two modes: The PRG (Program) mode and the FX mode. In  
Program mode, the 16 Q-Link knobs can be used to control specific Program parameters of the  
selected Program. In FX mode, the 16 Q-Link knobs can be assigned to the parameters of used  
effects. By switching between these two modes, you are able to define two parameters for each  
knob. This offers maximum flexibility when controlling parameters in realtime.  
X On the hardware, you can access the Q-Link section by pressing SHIFT + PROG EDIT/Q-  
LINK.  
X You can touch the top of a Q-Link knob to select it.  
X Press F1 (Prog Q) to switch to Program mode. Press F2 (FX Q) to switch to FX mode.  
X Press F4 (Edit) to change further parameters, which are described below.  
X You can also use F5 (Params) to see what parameter each of the 16 Q-Link knobs controls.  
Pressing F6 (Values) displays the parameter value of each Q-Link knob.  
Click on the PRG button to activate the Program mode for the  
Q-Link knobs. The next steps describes how to assign a  
parameter to a Q-Link knob in the MPC software:  
First, click on the Q-Link knob and move the mouse to  
select it for assigning. The QLINK field will show the number of the selected knob.  
Click on the TRIG (MPC hardware = Touch To) field to open a pop-up menu for selecting  
Min or Max. When you hold down the Q-Link Trigger button on your MPC hardware and  
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touch the top of one the Q-Link knobs, the corresponding parameters will jump to either its  
minimum (Min) or maximum (Max) value.  
In the PAD pop-up menu, you can select the desired Pad / sample you’d like to control. We  
recommend using Q1 for Pad A01, Q2 for Pad A02 etc., so your controller mapping is  
easier to remember.  
In the PARAM (Parameter) field, you can open a pop-up menu with the parameter you  
want to assign to the Q-Link knob. The following parameters are available:  
o Sample Layer allows you to switch between sample layer 1 to 4. Keep in mind that  
to use this function, you need to have different samples assigned to the layers.  
o Tuning controls the sample’s pitch.  
o Filter Cutoff controls the cutoff frequency of the Filter. The filter type for a given pad  
is chosen in PROGRAM EDIT mode.  
o Filter Resonance controls the resonance value of the Filter.  
o Filter Env Amount controls the filter envelope amount.  
o Qlink Pan controls the sample’s panning position in the stereo field.  
o Level controls the sample’s volume level.  
o Env Attack controls the attack time of the Amp Envelope.  
o Env Decay controls the decay time of the Amp Envelope.  
o Env Release controls the release time of the Amp Envelope  
o SEND 1 to 4 controls the corresponding FX send levels for the selected pad.  
In the CHANGE field, you can open a pop-up menu to select the condition for changing a  
parameter. In most cases, you will work with Continuous, which changes the sound  
immediately by changing the Q-Link knob. If Note On is selected, the sound will be affected  
by the position of the Q-Link knob at the time its corresponding pad is hit. But the sound  
will not be affected by changing the Q-Link knob after hitting the pad.  
If Midi is selected in the INSTRUMENT section, the Program  
mode will look slightly different. To control a desired parameter  
of an external sound generator by MIDI, you can define a MIDI  
CC (MIDI Control Change). This can be any MIDI Control  
Change from 1 to 128 for every Q-Link knob. Make sure that your external MIDI device is able  
and set to recognize MIDI control change data.  
Click on the FX button to activate the FX mode for the Q-Link  
knobs. The next steps describes how to assign an effect  
parameter to a Q-Link knob in the MPC software:  
 Keep in mind that you have to load an effect before its parameters can be assigned to the Q-  
Link knobs. All effects loaded to the pads or to the track, independent from their routing, can  
be used for parameter assigning.  
X On the MPC hardware you can touch the top of a Q-Link knob to select it.  
First, click on the Q-Link knob and move the mouse to select it for assigning. The QLINK  
field will show the number of the selected knob.  
Click on the TRIG field to open a pop-up menu for selecting Min or Max. When you hold  
down the Q-Link Trigger button on your MPC hardware and touch the top of one the Q-  
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Link knobs, the corresponding parameters will jump to either its minimum (Min) or  
maximum (Max) value.  
In the EFFECT pop-up menu. you can select one of the effects, which have previously  
been loaded.  
In the PARAM (Parameter) field, you can open a pop-up menu with all parameters of the  
selected effect. The available parameters depend on the chosen effect type.  
BANK & PAD Selection  
In the Bank & Pad section, you can easily select a pad to edit.  
X On the MPC hardware, simply press a pad to select it. To choose a different bank, use the  
PAD BANK buttons to specify a bank from A to H.  
In the MPC software, simply click on a desired pad to select it. To choose a different bank, use  
the BANK buttons above the pads to specify a bank form A to H.  
SEQUENCE Settings  
The Sequence section gives you an overview of various parameters  
relevant to the selected sequence.  
X On the MPC hardware, move the cursor to Seq and use the data  
dial or the -/+ buttons to select the desired Sequence.  
In the MPC software, click on the SEQUENCE pop-up menu and  
select a sequence.  
With the FIRST BAR and LAST BAR you can set the corresponding bar position pointer, e.g. to  
create a cycle for a loop. Keep in mind that the LAST BAR value depends on the total length of  
the sequence.  
X On the MPC hardware, move the cursor to Bars and use the data dial or the -/+ buttons to set  
the desired bar length of your sequence. You can set up to 999 bars.  
In the MPC software, click on the TOTAL BARS field to set the total number of bars.  
X On the MPC hardware, click on the F1 button (T.C.) to edit the TIME CORRECT value.  
In the MPC software, click on the TIME CORRECT field to set the note quantization value.  
Click on the LOOP button to switch the loop on or off. The loop points are defined by the FIRST  
and LAST BAR values.  
Click on the TIME SIG field to change the time signature for your sequence.  
X On the MPC hardware, move the cursor to Bpm and use the data dial or the -/+ buttons to set  
the desired tempo in BPM (beats per minute).  
In the MPC software, click on the BPM field to set the desired tempo in beats per minute.  
Click on the SWING field to change the groove of your sequence. Values range from 50% to 75%  
and let you shuffle your beats – from subtle to extreme.  
X On the MPC hardware, press F1 (T.C) to locate the Swing parameter. It can be changed by  
using the data dial or the -/+ buttons to set the desired value.  
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TRACK Settings  
The Track section gives you an overview of various parameters  
regarding the selected track.  
X On the MPC hardware, move the cursor to Trk and use the data dial or the -/+ buttons to  
select the desired track. You can also click on F3 (Track-) or F4 (Track+) to switch to the  
desired track or type in the number with the number keys.  
In the MPC software, click on the TRACK pop-up menu and select the desired track.  
X On the MPC hardware, move the cursor to V% and use the data dial or the -/+ buttons to edit  
the overall velocity of the selected track in percent.  
In the MPC software, click on the VELOCITY display to change the overall velocity of the selected  
track. Velocity % determines, how loud or soft a track plays relative to how it was recorded. When  
set to 50%, the track will be played with half the velocity it was originally played. When set to  
200%, the track will play twice as loud, up to a full velocity level of 127.  
X On the MPC hardware, click on F5 (MUTE), to mute the selected track. Click on F6 (SOLO) to  
set the selected track to solo. You can toggle between MUTE/SOLO active and inactive.  
In the MPC software, click on the M button to mute the selected track. Click on the S button to  
solo the selected track. When a SOLO is activated from the MAIN page, the SOLO function  
follows the current track. In other words, if you have soloed Track 1, and turn to Track 2, now  
Track 2 will be soloed.  
INSTRUMENT Settings  
Here, you can select whether the MPC software uses the internal sound generation (MPC) for  
playing tracks and sequences, an optional external sound module (Midi) connected via MIDI or an  
optional virtual instrument (Plugin) in VST or AU format.  
Depending on the selected instrument, the INSTRUMENT section will look different.  
X On the MPC hardware, move the cursor to Inst and use the -/+ buttons to select the desired  
instrument.  
In the MPC software, click on the INSTRUMENT pop-up menu and select the desired instrument.  
When MPC is selected as the INSTRUMENT:  
X On the MPC hardware, move the cursor to Pgm and use the data dial or the -/+ buttons to  
select the desired Program.  
In the MPC software, click on the PROGRAM pop-up menu and select the  
desired Program. You can also select the Add Program option to create a  
new Program.  
When Midi is selected as the INSTRUMENT:  
X On the MPC hardware, you can select the MIDI port by moving the cursor to Pgm and use the  
data dial ort he -/+ buttons to select the desired port. Move the cursor to Midi Ch and use the  
data dial or the -/+ buttons to select the desired MIDI channel on which the track sequence  
data is sending MIDI data to an external MIDI device.  
In the MPC software, click on the MIDI PORT pop-up menu and select the  
desired MIDI port, where the sequence data should be send to. The pop-up  
list shows you every MIDI port available on your computer system.  
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Click on the MIDI CH pop-up menu to select the MIDI channel (from 1 to 16) you want to send  
data on.  
With the PROGRAM pop-up menu, you are able to send a MIDI Program Change (from 1 to 128)  
for selecting a particular preset in your MIDI sound generator.  
When Plugin is selected as the INSTRUMENT:  
X On the MPC hardware, move the cursor to Pgm and use the data dial or the -/+ buttons to  
load the desired plugin. Move the cursor to Midi Ch and use the data dial or the -/+ buttons to  
select the desired MIDI channel on which the track sequence data is sent to the loaded virtual  
instrument plugin.  
In the MPC software, click on the PLUG-IN pop-up menu and select  
the virtual instrument plugin you want the sequence data should be  
sent to. The pop-up list shows you every plugin installed to your  
computer that is recognized by the MPC software. Keep in mind that  
you have to specify the disk directory where your plugins are located.  
This can be done in the MPC Preferences.  
Click on the EDIT button to open the user interface of the loaded plugin.  
Click on the MIDI CH pop-up menu to select a MIDI channel (from 1 to 16) on which to send data  
to the virtual instrument. Keep in mind that most of the virtual instruments are capable of  
recognizing data on all incoming MIDI channels. Use this setting when you are working with a  
virtual instrument that supports multimode.  
With the PROG pop-up menu you are able to select a preset for the loaded virtual instrument.  
PROJECT INFORMATION  
The Project Information section shows all Programs and samples loaded into the MPC  
software’s current project.  
You can simply drag & drop a sample from the PROJECT  
INFORMATION section onto any pad to assign it. How a sample  
can be played and edited depends on the Program. Please refer  
also to the chapter "Drum Program vs. Keygroup Program."  
Double-click on a sample in the Sample column to load it into the  
Sample Edit section. The Sample Edit section will open  
automatically.  
Right-click on a Program to open a context menu containing the  
following options:  
Duplicate makes a copy of the selected Program and adds a "-1" to the Program name.  
Delete deletes the selected Program. To avoid accidental deletion, a query window opens  
for confirmation.  
Save saves the current Program to your hard disk. A dialog window opens automatically  
where you can choose a data path for saving. Samples will automatically be saved with a  
program.  
Rename opens a window where you can rename your Program.  
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X On the MPC hardware, click on the WINDOW button to open the Edit Current Program display  
page. Press F2 (Delete) to delete the selected Program. To avoid accidental deletion, a query  
display opens for confirmation. Press F4 (Copy) to make a copy of the selected Program. This  
also adds a "-1" to the new Program name. Press F5 (Close) to close the Edit Current  
Program display page. This can also be done for Sequences (Seq) as well as Tracks (Trk).  
The Edit Current Sequence section in the display of the MPC hardware  
Right-click on a Sample to open a context menu with the following options:  
Delete deletes the selected sample. To avoid accidental deletion, a query window opens  
for confirmation.  
Save saves the current sample to your hard disk. A dialog window opens automatically  
where you can choose a data path for saving.  
Rename opens a window where you can rename the selected sample. This doesn’t affect  
the original file’s name.  
Edit opens Sample Edit Mode for the selected sample. For more information on that,  
please refer to the chapter "Sample Edit Mode."  
5.6 PROGRAM EDIT MODE  
Program Edit Mode contains all parameters for editing each layer of a sound program as well as  
all synthesis parameters and the insert effect settings. If a virtual instrument (PlugIn) or a MIDI  
instrument is selected, Program Edit Mode will look different.  
 When working with the MPC Renaissance, you will recognize that all parameters of Program  
Edit Mode are arranged in a grid with up to 16 parameters. These parameters correspond to  
the 16 Q-Link knobs of the MPC Renaissance and are fast and intuitive to use.  
 The MPC Studio is equipped with 4 Q-Link knobs which can be assigned to the corresponding  
Q-Link knob column with the SCROLL dial above the Q-Link knobs.  
X To enter Program Edit, press the PROG EDIT button on your MPC hardware.  
In the MPC software, click on the Program Edit tab in the Upper section.  
The appearance of Program Edit Mode may vary, depending on the selected program. If you have  
created a DRUM program, there are fewer parameters than for a KEYGROUP program. To  
familiarize yourself with DRUM and KEYGROUP Programs, please refer to Chapter 5.0.  
X To edit the play and sound parameters of a particular pad in a DRUM program, you can simply  
select it by striking the corresponding pad of your MPC hardware. Use the PAD BANK buttons  
to select a desired bank. The program settings will change automatically in the display of your  
MPC hardware. This procedure is not possible for KEYGROUP programs.  
To select a DRUM program for editing in the MPC software, you have to select the desired pad  
first in Main Mode.  
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MASTER SECTION  
X To edit the Master section, press the F1 button on your MPC  
hardware. Use the Q13, Q14, and Q15 Q-Link knobs for direct  
access of all Master section parameters. Keep in mind that a  
DRUM program offers fewer parameters than a KEYGROUP  
program.  
In the Master section, you can select MONO or POLY mode. In MONO mode, only one pad will  
sound at a time. If a pad sounds while another or the same one is still sounding, the new  
sample(s) will immediately cut the sample(s) that are playing. In POLY mode, several sounds can  
be triggered at the same time (limited only by the total number of voices available).  
SEMI lets you transpose the selected program 12 semitones up or down, while FINE provides  
fine-tuning of the Program by fractions of a semitone up or down. TRANS (only available for  
Keygroup Programs) transposes incoming notes; it does not change the pitch of a sample.  
SIMULTANEOUS PLAY (Drum Programs only)  
This function allows you to define up to four pads that are triggered  
by hitting one pad only.  
X To select the pads for SIMULTANEOUS PLAY, press the F1 button (Master) on your MPC  
hardware. Use Q-Link knobs Q5 – Q8 to select the corresponding pads. Keep in mind that this  
function is only available in DRUM programs.  
Use this function to trigger a stack of sounds (e.g., layered bass drums).  
MUTE TARGET (Drum Program only)  
The MUTE TARGET function works similarly to the MUTE  
GROUP function, which is explained below. The main difference  
is that Mute Target can be set to work only in one direction.  
X To select the MUTE TARGET pads, press the F1 button (Master) on your MPC hardware.  
Use Q-Link knobs Q1 – Q4 for selecting the corresponding pads. Keep in mind that this  
function is only available in DRUM programs.  
For example, you can use Mute Target to have Pad A02 muted by Pad A01. The advantage of  
this is that when Pad A01 is played, Pad A02 will be muted. You can set a maximum of four mute  
targets per pad.  
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KEYGROUP PLAY MODES (Keygroup Programs only)  
Here you can set the behavior for keygroup samples for each pad.  
X To edit the KEYGROUP PLAY MODES parameters, press the F1 button (Master) on your  
MPC hardware. Use Q-Link knobs Q9 – Q11 for direct access of all 3 parameters. Keep in  
mind that these parameters are available only in KEYGROUP programs.  
You can assign the selected pad to one of the 32 available MUTE  
GROUPs. When pads assigned to the same mute group receive MIDI  
notes, the last note played will mute any other sounding instrument of  
that mute group.  
With LAYER PLAY, you can determine how multiple samples  
assigned to the same pad are played. Activate the Cycle (CYC)  
function to play the next layer’s sample each time that pad is played. In other words, the samples  
will cycle through the layers as follows: 1, 2, 3, 4, 1, 2, 3, 4… etc. Use Velocity (VEL) to switch  
between samples depending on how hard you hit a pad. Finally, the Random (RAN) function will  
allow all the samples assigned to the pad to be selected randomly. This way, every time you hit a  
pad, one of the assigned samples will be randomly chosen to play.  
With the SAMPLE PLAY function, you can determine whether the pad is played as ONE-SHOT  
(from start to end) or defined by NOTE-ON (only as long as the note is held). Select ONE-SHOT  
when you want to play short sounds. However, if you are using a long sample, it is sometimes  
better to set it to NOTE-ON so you can control a sound’s duration by pressing and holding its  
corresponding pad.  
KEY GROUP (Keygroup Program only)  
Here you can set additional parameters for KEYGROUP programs.  
X To edit the KEY GROUP parameters, press the F1 button (Master) on your MPC hardware.  
Use Q-Link knobs Q1 – Q8 for direct access of all parameters. Keep in mind that these  
parameters are available only in KEYGROUP programs.  
In a KEYGROUP program, you can also use the pads on your MPC  
hardware to play samples assigned to keygroups. The 128 pads  
(A01 to H16) correspond to MIDI notes from from note number 0 to  
127, allowing you to easily play a melody with a single sample over  
a wide range. How to setup a KEYGROUP program is described in  
Chapter 5.0 on Page 31.  
 Keep in mind that the root key of a loaded sample will determine where the original pitch is  
located. If the root key, for example, is C3, the original sample is located at pad D13.  
With KG SELECT (Keygroup Select), you can select a particular Keygroup for editing. This  
parameter works in conjunction with the NO. KG (Numbers of Keygroups) parameter in the EDIT  
LAYERS section, that lets you create up to 128 keygroups within one Keygroup program. A  
default Keygroup program contains only one single Keygroup. When you have created more than  
one Keygroup with NO. KG, you can use KG SELECT to select any Keygroup for editing. ALL  
selects all available Keygroups of a Keygroup program for simultaneous editing.  
KEYTRACK allows you to switch the automatic transposition of a sample on or off. If inactive, you  
will always hear the same pitch of the sample, no matter which note is triggered by pads or a  
connected MIDI keyboard.  
LEVEL controls the overall volume level of the loaded sample(s).  
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PAN sets the overall stereo placement of the loaded sample(s).  
With NOTE RANGE, you can restrict the key range used for a sample’s playback. Only notes with  
a key number higher or equal (LO) or lower and equal (HI) to the selected value will trigger a  
sound. Set the LO parameter to C-2 and the HI parameter to G8 if you want to use the full  
keyboard range. The settings for LO and HI are also shown in the virtual keyboard in the EDIT  
LAYERS section.  
SEMI lets you transpose the sample 12 semitones up or down, while FINE provides fine-tuning of  
each layer by fractions of a semitone up or down.  
 In the EDIT LAYER section you will find some parameters similar to those in KEY GROUP  
(LEVEL, PAN, SEMI, FINE, NOTE RANGE). Keep in mind, that KEY GROUP parameters  
control the overall settings for the sample while the EDIT LAYER parameters controls the  
settings for each layer (up to 4).  
EDIT LAYERS SECTION  
Each pad can trigger up to four samples, which  
are assigned in four individual layers. Each layer  
has separate parameters for SAMPLE, SEMI,  
FINE, LEVEL, PAN and VELOCITY and ROOT  
NOTE (available in Keygroup Programs only).  
 For easier recognition, Drum Program  
controls are colored in blue while Keygroup  
Programs are colored in red.  
X To edit the first 16 LAYER parameters located on the left of the vertical separation lines in the  
LAYERS section, press the F2 button (Samples) on your MPC hardware. Use the MPC  
hardware Q-Link knobs for direct access of their respective Edit LAYERS parameters. Keep in  
mind that a DRUM program offers fewer parameters than a KEYGROUP program.  
To select a SAMPLE to be played in one of the layers, or click and hold the pop-up menu button  
in the MPC software. Please read the chapter "The File Browser" on how to load samples.  
SEMI lets you transpose the selected layer 12 semitones up or down, while FINE provides fine-  
tuning of each layer by fractions of a semitone.  
LEVEL lets you adjust the volume of each layer to give you complete control over the balance of  
the samples assigned to one pad.  
X To edit the second 16 LAYER parameters located on the right of the vertical separation lines in  
the LAYERS section, press the F3 button (Layer 2) on your MPC hardware. Use the MPC  
hardware Q-Link knobs for direct access of their respective Edit LAYERS parameters. Keep in  
mind that a DRUM program offers less parameters than a KEYGROUP program.  
PAN adjusts the stereo placement of the respective layer.  
VELOCITY defines the velocity range of each layer. The values are set either by pressing the F3  
button on your MPC hardware and changing the displayed values or by clicking in the segment  
chain on the right side of the LAYER area in your MPC software window and dragging its left and  
right ends to the desired value. A range from 0 to 127 lets the layer respond to the entire velocity  
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range which is input from the respective pad while, for example, a range from 100 to 127 lets the  
layer respond only to high velocity levels. By assigning several samples of one instrument (e.g., a  
drum that was hit at different levels) you can create a convincing velocity-layer multisample by  
adjusting the velocity ranges of each layer accordingly.  
With ROOT NOTE, you can change the root key of each loaded sample.  
The virtual keyboard (only available for KEYGROUP programs) shows the NOTE RANGE which  
can be set in the KEY GROUP section. In the MPC software, you can also drag the left or right  
range with your computer mouse.  
Click on the red bar above the virtual keyboard to set the overall key range for the selected  
keygroups.  
With the Number of Keygroups (NO. KG), you can create up to 128 keygroups within a  
KEYGROUP Program. This is very useful when working with multisamples. For  
example, if you want to create a realistic sample piano, you can use different keygroups  
(e.g. 88 for a grand piano) with every Keygroup containing its own sampled note (with up to 4  
possible velocity layers). A single keygroup can be edited by using the KG SELECT parameter in  
the KEY GROUP section. Alternatively, you can select ALL Keygroups for simultaneous editing.  
In EDIT ZONES (only available in DRUM programs), the small squares give you an overview of  
any selected pad(s).  
If CURRENT is selected, only the currently active pad can be edited. Tap on the desired pad on  
your MPC hardware to select a pad (you may also select a PAD BANK). The current pad is shown  
as a purple square. In the MPC software you have to select the desired pad in Main Mode.  
If MULTIPLE is selected, all selected pads can be edited at the same time. All selected pads are  
shown with an orange border; the current active pad is also shown also in purple. In the MPC  
software you can select pads directly in Program Edit mode by clicking with your computer  
mouse.  
If ALL is selected, all pads can be edited simultaneously.  
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FILTER & ENVELOPES SECTION  
Select the pad you wish to filter by hitting it on your MPC hardware or  
by selecting it in Main Mode of the MPC software.  
X To edit the FILTER, FILTER ENVELOPE & AMP ENVELOPE  
parameters press the F4 button (Flt Env) on your MPC hardware.  
Use the MPC hardware Q-Link knobs for direct access of all 16  
parameters.  
The Filter Type pop-up menu lets you choose a filter type. A  
complete list of all filter types can be found in the Appendix of this  
manual.  
CUTOFF controls the cutoff frequency for the chosen filter types, the  
center frequency for the band-pass and band-stop filter types.  
RESO controls the resonance/emphasis of the frequencies around  
the cutoff point. Use lower values in the range of 0-80 to give more  
brilliance to the sound. At higher values than 80, the sound will result  
in a strong audible boost around the cutoff frequency.  
ENV determines the amount of influence the filter envelope has on the cutoff frequency. Higher  
settings will increase the modulation of the Filter by the envelope; lower settings will result in only  
subtle changes of the Filter Cutoff over time. To give a sound a more distinctive attack, you may  
try to increase the envelope amount value and set low ATK and DECAY values as well as a  
medium-to-low SUST value of the Filter Envelope. This setting will start a sound with the Filter  
opened and close it shortly afterward, giving it a bright start followed by a darker sustain. String  
sounds, on the other hand, can sound much more "alive" with low ENV settings and a high ATK  
value of the Filter Envelope, resulting in a slight fade-in of the higher frequencies.  
The MODULATION SOURCES set the amount for different modulation. The following modulation  
sources are available:  
V>START (for Drum Programs only) sets the amount of a pad or key velocity to modulate  
the sample startpoint. KBD>FLT (for Keygroup Programs only) sets the amount of  
aftertouch data from a pad or a MIDI-keyboard to modulate the cutoff frequency.  
V>ATK (Velocity>Attack) sets the amount of pad or key velocity to modulate the Attack  
phase for the Amp envelope.  
V>ENV (Velocity>Envelope) enables velocity information to control the the amount of the  
filter envelope’s effect on the cutoff frequency.  
V>FLT (Velocity>Filter) finally uses the velocity of a pad or key to modulate the cutoff  
frequency directly.  
FILTER ENVELOPE Section  
This Envelope is used to control the filter frequency. The four knobs control the Envelope shape  
or time-variant modulation output. The influence of the Envelope on the filter frequency can be  
adjusted with the ENV parameter.  
AMP ENVELOPE Section  
This Envelope is used to control level change over time. The four knobs control the Envelope  
shape or time-variant modulation of a sound’s level.  
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The Filter Envelope Edit section in the display of the MPC hardware  
How does an envelope work?  
An Envelope creates a variable control signal. It can be used, for instance, to modulate the filter  
settings of a sound over a given period of time. The classic Envelope comprises four separately  
controllable parameters: Attack, Decay, Sustain and Release, which is why it is also called ADSR  
Envelope. Everytime you hit a pad on the MPC, an Envelope is started. Within the period of time  
you have defined with the ATTACK (ATK) parameter, it rises to its maximum value. After that it  
will enter the decay phase with its duration defined by the DECAY value until it reaches the  
sustain level, set by SUSTAIN (SUST) parameter. This level is retained until the pad or key is  
released. It is followed by - you’ve guessed it – the release phase, which is set with the RELEASE  
(REL) dial and determines the the time span, the envelope needs to reach its minimum or neutral  
level.  
PAD PLAY MODES SECTION (Drum Programs only)  
Here you can set the behavior for (drum) samples for each pad.  
X To edit the Pad Play Modes parameters press the F5 button  
(Lfo Mod) on your MPC hardware. Use Q-Link knobs Q13 –  
Q16 for direct access of all 4 parameters. Keep in mind that  
these parameters are available only in DRUM programs.  
You can assign the selected pad to one of the 32 available MUTE  
GROUPs. When pads assigned to the same mute group receive MIDI notes, the last note played  
will mute any other sounding instrument of that mute group. Use this function to program realistic  
hi-hats, especially if only the open or closed hat should be heard.  
With LAYER PLAY, you can determine how multiple samples assigned to the same pad are  
played. Activate the Cycle (CYC) function to play the next layer’s sample each time that pad is  
played. In other words, the samples will cycle through the layers as follows: 1, 2, 3, 4, 1, 2, 3, 4…  
etc. Use Velocity (VEL) to switch between samples depending on how hard you hit a pad. Finally,  
the Random (RAN) function will allow all the samples assigned to the pad to be selected  
randomly. This way, every time you hit a pad, one of the assigned samples will be randomly  
chosen to play.  
With the SAMPLE PLAY function, you can determine whether the pad is played as ONE-SHOT  
(from start to end) or defined by NOTE-ON (only as long as the note is held). Select ONE-SHOT  
when you want to play short drum sounds. However, if you are using a long sample, it is  
sometimes better to set it to NOTE-ON so you can control a sound’s duration by pressing and  
holding its corresponding pad.  
PAD PLAY lets you choose between two options: In MONO mode you can play only one pad at a  
time. If you hit a pad while another or the same one is still playing, the new sample(s) will  
immediately mute the sample(s) that are playing. In POLY mode you can play several pads at the  
same time.  
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VELOCITY SENSITIVITY SECTION  
In this section, you set how much velocity effects various sound parameters.  
X To edit the Velocity Sensitivity parameters press the F5 button (Lfo Mod) on your MPC  
hardware. Use Q-Link knobs Q9 – Q12 for direct access of all 4 parameters. Keep in mind that  
a DRUM program uses different dials for controlling than a KEYGROUP program.  
The parameters of this section determine how much influence the  
velocity has on PITCH, Filter Envelope Attack (ATK), Amplifier (AMP)  
and Panning (PAN). When you hit a pad softly, only minimal  
modulation is applied. When you hit it harder, the modulation amount  
also gets stronger depending on the setting of the corresponding dial.  
LFO SECTION  
An LFO (Low Frequency Oscillator) generates a periodic waveform with adjustable frequency and  
shape which can be used for modulation purposes.  
X To edit the LFO parameters press the F5 button (Lfo Mod) on your  
MPC hardware. Use Q-Link knobs Q1 – Q8 for direct access to all 8  
parameters. Keep in mind that a DRUM program uses different  
controls than a KEYGROUP program.  
The WAVE parameter sets the LFO waveform. The following waveforms  
are available:  
Triangle (suited for smooth modulations)  
Sine (suited for smooth modulations)  
Square (interesting for hard pan modulations)  
Saw (can generate interesting filter or volume changes)  
Saw Down (can generate interesting filter or volume changes)  
Noise (generates random values and glides)  
S&H (samples a random value and holds it until the next value is generated)  
RATE determines the frequency of the LFO. At low values, it might take some time for the LFO to  
complete a cycle, while higher values will come close to audible range. When SYNC is activated,  
the LFO is synced to the tempo, based on the rate selected in the pop-up menu (when "None" is  
selected, SYNC is off). The RATE setting controls the speed of the LFO and lets you dial in  
musically useful values. When RESET is deactivated, the LFO runs independently. If activated,  
the LFO resets at the beginning of each note. The LFO modulation destinations determine the  
amount of effect of the LFO has on PITCH, Filter Cutoff frequency (FILTER), Volume (AMP) and  
Panning (PAN).  
The LFO Mod section in the display of the MPC hardware  
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CONTROLLER MOD SECTION (Keygroup Program only)  
In this section, you set the influence of additional play controllers on various sound parameters.  
X To edit the CONTROLLER MOD parameters, press the F5 button (Lfo Mod) on your MPC  
hardware. Use Q-Link knobs Q2 – Q4 for direct access of all 3 parameters. Keep in mind that  
these parameters are available only in KEYGROUP programs.  
PITCH BEND determines the range of the pitchbend in semitones via a  
connected MIDI keyboard. WHL>LFO (Wheel to LFO) determines the  
effect of the modulation wheel on the LFO intensity via a connected  
MIDI keyboard. And finally, AFT>FILT (Aftertouch to Filter Cutoff)  
determines the effect of aftertouch on the filter cutoff via a connected MIDI keyboard  
 To use these parameters, make sure that a connected MIDI device is able to send Pitch Bend  
messages as well as Aftertouch and Modulation Wheel data.  
PAD/PROGRAM INSERT EFFECTS SECTION  
Here you can select up to four audio insert effects for each pad. You can use various effects  
included in your MPC software as well as optional VST/AU plugins installed on your computer.  
 A list of all available MPC effects including their parameters can be found in the Appendix on  
Page 93.  
X To load and edit the effects, press the F6 button (Effects) on your MPC hardware. Use the  
cursor buttons to move to the desired insert slot of the Send level. With the data dial or the -/+  
buttons you can open an additional display page to select the desired effect type as well as  
change the effect send level. Click F3 (Back) to close the Select Effect display page. Click on  
F4 (Select) to load the selected effect.  
X The Q-Link knobs can adjust the parameters, but you first need to assign them to the Q-Link  
knobs in the software's Q-Link section. For more information on that please refer to Page 42.  
X Or, you can open all effects parameters by pressing SHIFT + SEQ EDIT / EFFECTS on the  
hardware. Here, you can add effects and edit their parameters with F6 (Edit). The effects can  
be applied to individual pads, entire tracks, or the master mix. Note that effects assigned to the  
master mix cannot have their parameters assigned to the Q-Link knobs, though.  
The Effects section in the display of the MPC hardware  
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In the MPC software you can load an insert effect by clicking the button  
at the top of the panel so it reads "On," then clicking on the small  
triangle on the right of the corresponding insert slot. Select the desired  
effect from the pop-up menu. To edit the parameters of a loaded effect,  
click on the effect name to open a window. The effect’s user interface  
depends on the loaded effect type. Optional VST/AU effects mostly  
offer a graphical user interface.  
 The insert as well as the send effects can also be loaded and edited  
in Program Mixer Mode. For more information on that please refer  
to the chapter "Program Mixer Mode."  
 For more information about effects and its parameters please refer to the Appendix of this  
manual.  
ALTERNATE VIEW OF PROGRAM EDIT MODE  
If you have selected a virtual instrument (for example, a VST synthesizer) or an external MIDI  
instrument (for example, a hardware sound generator), Program Edit Mode looks different.  
You will be presented an overview of all available parameters of your loaded virtual instrument,  
including a corresponding rotary knob for editing. We recommend editing a virtual instrument by  
using its own graphical user interface, though.  
X To edit virtual instrument parameters, press the corresponding F button (Page1 to Page6) on  
your MPC hardware. Use the MPC hardware Q-Link knobs for direct access of all 16  
parameters that are displayed. You can use the cursor buttons to navigate to a desired  
parameter location in the display and change the parameter with the -/+ buttons or the data  
dial.  
You can use Program Edit Mode to directly edit a set of parameters in a section with your MPC  
hardware. MPC Renaissance’s 4x4 Q-Link knob matrix corresponds to the MPC software’s  
controls as well as virtual instrument parameters. MPC Studio's Q-Link knobs can control one  
column of parameters at a time. Use the SCROLL KNOB above them to change which column of  
parameters they currently control.  
To assign a parameter to one of the controls, click on the pop-up menu above the corresponding  
controller and select it from the pop-up menu. In this way, you can easily set up arrangements of  
16 knobs which can be controlled by your MPC hardware.  
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5.7 PROGRAM MIXER MODE  
In Program Mixer Mode, you can set the levels, stereo panning and effects for of each individual  
pad of a program. If a virtual instrument (PlugIn) is selected, this mode will look different.  
X To enter Program Mixer Mode, press the PROG MIX button on your MPC hardware.  
In the MPC software, click on the Program Mixer tab in the Upper section.  
 The Program Mixer offers 128 track channels when using a DRUM program (each for every  
pad). If a KEYGROUP program is selected or MIDI or PlugIn is choosen for the instrument, the  
Program Mixer offers one channel only.  
The Program Mixer works like a regular audio mixer and offers various settings per channel. All  
channels’ functionality is identical. If a sample has been assigned to a pad, its name is displayed  
right below the channel fader.  
The Program Mixer section in the display of the MPC hardware  
X To set the routing for a desired channel, click on the F1 button (Route) and use the cursor  
buttons to select a desired pad. Use the data dial or -/+ buttons to select the desired output.  
With the PAD BANK buttons you can also select different pad banks to select different sets of  
16 channels.  
In the MPC software, click on ROUTE tab of the desired channel first, then on the pop-up menu at  
the bottom the ROUTE tab. Select the desired output (e.g. Out 3,4) to route the audio signal  
directly to this output. Keep in mind that to be able to use this function, you will need an audio  
interface that is equipped with more than two outputs.  
 When working with the MPC Renaissance, Out 1,2 are routed to the STEREO OUT jacks. Out  
3,4 are routed to the ASSIGNABLE MIX OUT jacks.  
X To set the level for a desired channel, click on the F2 button (Level) and use the  
corresponding Q-Link dial for editing. With the PAD BANK buttons you can also select  
different pad banks to select different sets of 16 channels.  
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In the MPC software, click on the desired channel fader and move your computer mouse up and  
down. Alternatively, you can use your mouse scroll wheel. To view more mixer channels, use the  
scroll bar below the channel view.  
X To set the panning for a desired channel, click on the F3 button (Pan) and use the  
corresponding Q-Link knob for editing. With the PAD BANK buttons you can also select  
different pad banks to select different sets of 16 channels.  
In the MPC software, click on the desired channel panning dial and move your computer mouse  
up and down. Alternatively, you can use your mouse scroll wheel. To view more mixer channels,  
use the scroll bar below the channel view.  
X To mute a channel, click on the F4 button (Mute) and touch the the top of the corresponding  
Q-Link knob to toggle between "mute" and "mute off." With the PAD BANK buttons you can  
also select different pad banks to select different sets of 16 channels  
In the MPC software, click on the Mute button (M) of the desired channel. To view more mixer  
channels, use the scroll bar below the channel view.  
If you want to solo a channel, click on the corresponding Solo button (S) to mute all other  
channels. You can solo as many channels as you like. To deselect solo, click on an active solo  
button.  
X To set the send effect level for a desired channel, click on the F5 button (Send), use the  
cursor buttons to select a channel, and use the data dial or -/+ buttons to select the desired  
effect. By repeatedly pressing the F5 button, you can cycle through the send effects 1, 2, 3  
and 4. The small squares below the Send 1 field indicate the currently chosen send effect.  
With the PAD BANK buttons you can also select different pad banks to select different sets of  
16 channels.  
In the MPC software, click on the SEND button of the desired channel. Click on one of the SEND  
dials and edit its value with your computer mouse. Alternatively, you can use your mouse scroll  
wheel.  
 To use a send effect, you have to load an effect into the corresponding send effect slot to the  
right of the Track Mixer. See the "Track Mixer Mode" section for more information.  
X To load an insert effect into a channel, click on the F6 button (Insert) and use the  
corresponding Q-Link knob to load the desired effect. By repeatedly pressing the F6 button,  
you can cycle through the insert effects 1, 2, 3 and 4. The small squares below the Insert field  
indicate the currently chosen insert effect. With the PAD BANK buttons, you can also select  
different pad banks to select different sets of 16 channels.  
X Essentially, when you select an insert effect, it will automatically be routed to Submix 1. If you  
want, you can change where it is routed to any one of the following outputs: Submix 1 to 8,  
Out 1,2 to Out 15,16.  
In the MPC software, first click on ROUTE and after that on the ON button of the desired channel.  
Click on the arrow of the slot you want to assign an effect to. A pop-up menu lets you choose from  
a palette of various effects, which can be loaded directly. Click on a loaded effect name to open  
its graphic user interface for more detailed editing.  
Essentially, when you activate the insert effects by clicking on the ON button, it will automatically  
be routed to Submix 1. If you want, you can change where it is routed to any one of the following  
outputs: Submix 1 to 8, Out 1,2 to Out 15, 16. This can be done by clicking on the arrow below the  
last insert effect slot.  
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5.8 TRACK MIXER MODE  
In Track Mixer Mode, you can set the levels, stereo panning and effects for each track.  
X To enter Track Mixer Mode, press SHIFT + PROG MIX/ TRACK MIX on your MPC hardware.  
In the MPC software, click on the Track Mixer tab in the Upper section.  
While the Program Mixer gives you control over the individual pads and its sounds within a  
program, the Track Mixer is the tool to mix your tracks within a sequence (up to 64 tracks are  
available).  
The Track Mixer works like a regular audio mixer and offers various settings per channel. All  
channels are identical in functionality. By default used tracks are named "Track 01", "Track 02",  
etc.  
X To set the level for a desired channel, click on the F2 button (Level) and use the  
corresponding Q-Link knob for editing. With the PAD BANK buttons, you can also select  
different pad banks to select different sets of 16 channels.  
The Track Mixer section in the display of the MPC hardware  
In the MPC software, click on the desired channel fader and move your computer mouse up and  
down. Alternatively you can use your mouse scroll wheel. To view more mixer channels, use the  
scroll bar below the channel view.  
X To set the panning for a desired channel, click on the F3 button (Pan) and use the  
corresponding Q-Link knob for editing. With the PAD BANK buttons, you can also select  
different pad banks to select different sets of 16 channels.  
In the MPC software, click on the desired channel panning dial and move your computer mouse  
up and down. Alternatively, you can use your mouse scroll wheel. To view more mixer channels,  
use the scroll bar below the channel view.  
X To mute a channel, click on the F4 button (Mute) and press the top of the corresponding Q-  
Link knob to toggle between mute and mute off With the PAD BANK buttons, you can also  
select different pad banks to select different sets of 16 channels.  
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In the MPC software, click on the Mute button (M) of the desired channel. To view more mixer  
channels, use the scroll bar below the channel view.  
If you want to solo a channel, click on the corresponding Solo button (S) to mute all other  
channels. You can solo as many channels as you like. To deselect solo, click on an active solo  
button.  
X To set the send effect level for a desired channel, click on the F5 button (Insert), use the  
cursor buttons to select a channel, and use the data dial or -/+ buttons to select the desired  
effect. By repeatedly pressing the F5 button, you can cycle through the send effects 1, 2, 3  
and 4. The small squares below the Send field indicate the currently choosen send effect. With  
the PAD BANK buttons, you can also select different pad banks to select different sets of 16  
channels.  
In the MPC software, click on the SEND button of the desired channel. Click on one of the SEND  
knobs of the desired channel and edit its value with your computer mouse. Alternatively, you can  
use your mouse scroll wheel.  
 To use a send effect, you have to load an effect into the corresponding send effect slot to the  
right of the Track Mixer.  
X To load an insert effect into a channel, click on the F6 button (Insert) and use the  
corresponding Q-Link knob for loading a desired effect. By repeatedly pressing the F6 button,  
you can cycle through the insert effects 1, 2, 3 and 4. The small squares below the Insert field  
indicate the currently choosen insert effect. With the PAD BANK buttons, you can also select  
different pad banks to select different sets of 16 channels.  
In the MPC software, click on the INSERT button of the desired channel. Click on the arrow of the  
slot you want to assign an effect to. A pop-up menu lets you choose from a palette of various  
effects, which can be loaded directly. Click on a loaded effect name to open its graphic user  
interface for more detailed editing.  
The Effect Edit page in the display of the MPC hardware  
To select the audio output of a channel, click on the output pop-up menu at the bottom of the  
channel insert slots. Select the desired output (e.g. 3,4) to route the audio signal directly to this  
output. Keep in mind that to be able to use this function, you will need an audio interface that is  
equipped with more than two outputs.  
X When working with the MPC Renaissance, the Out 1,2 are routed to the STEREO OUT jacks.  
Out 3,4 are routed to the ASSIGNABLE MIX OUT jacks.  
On the right end of the track mixer, you have access to four send effects. Click on the arrow of the  
slot you want to assign an effect to. A pop-up menu lets you choose from a palette of various  
effects, which can be loaded directly. Click on a loaded effect name to open its graphic user  
interface for more detailed editing. Use the RETURN dials to set the effect return levels. This is  
usefull when the overall volume of a send effect is too high.  
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Next to the send effects, you have access to 8 submix dials which  
control the volume of the corresponding submix channel. In the  
Program Mixer, you can route the audio signal to the desired submix  
bus. Please read more on this on Page 57.  
Below the Submix section you can find additional master insert effects.  
These can be used to apply effects such as Compressor Master or  
Transient Shaper to finalize your entire mix. Click on the arrow of the  
slot you want to assign an effect to. A pop-up menu lets you choose  
from a palette of various effects, which can be loaded directly. Click on  
a loaded effect name to open its graphic user interface for more  
detailed editing.  
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5.9 TRACK VIEW MODE  
The Track View mode gives you an overview of the tracks of each sequence. Use this mode to  
edit tracks and sequences simultaneously.  
X To enter the Track View mode, press SHIFT + MAIN/ TRACK on your MPC hardware.  
In the MPC software, click on the Track View tab in the Upper section.  
Depending on what kind of Program is selected, the Track View mode will look different. When a  
DRUM Program is selected, the Track View displays the drum grid. When a KEYGROUP  
Program is selected, the Track View displays the piano roll editor.  
Track View: DRUM Program  
Track View: KEYGROUP Program  
 Working in the Track View is similar as working in the basic grid. For more information about  
the parameters and functionality of the Track View please refer to the chapter "The Grid  
mode."  
 We recommend using the Track View when you want to switch quickly between Tracks for a  
faster editing process.  
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5.10 SONG MODE  
In Song Mode, you can arrange sequences to create songs.  
X To enter Song Mode, press the SONG button on your MPC hardware  
In the MPC software, click on the Song tab in the Upper section.  
In Song mode, you can set an order of sequences and play them subsequently. Song Mode is  
useful when you are creating a song by combining short sequences. You can edit the structure of  
a song during playback for easy composing.  
The Song Mode section in the display of the MPC hardware  
A Project can handle up to 32 songs, each consisting of up to 999 steps. You can create a song  
by assigning a sequence to each step in the list and also set the number of times the MPC  
software will repeat the sequence.  
X Using the cursor buttons as well as the data dial or the -/+ buttons to navigate the Sequence  
playlist.  
X Press F6 (Insert) to insert a Sequence under the selected one, press F5 (Delete) to delete the  
selected Sequence.  
X Press F4 (Convert) to convert a Song into a Sequence.  
X Press F1 (Clear) to delete all Sequences of a Song.  
The Sequence playlist in the MPC software (on the left of the pads, under the Grid) gives you an  
overview of the arranged sequences. As sequences are assigned to the pads, you can add a  
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sequence to the playlist by dragging and dropping it from a pad onto the list. You can also drag  
and drop from the pads onto the workspace above them, if you prefer working in a horizontal  
arrangement. Sequences can be inserted between existing sequences, and by dragging a  
sequence directly over an another, the existing one will be replaced. The Sequence playlist shows  
the following information:  
The BAR column shows the start measure of a sequence. This depends on the length of  
the preceeding sequences. For example, if a sequence with a length of 4 bars is dragged  
on Position 1 of the playlist, the next sequence will start at Bar 5.  
The SEQUENCE column shows the name of the played sequences. You can click on a  
sequence to open a pop-up menu where you can exchange the sequence with another  
one.  
The LEN (Length) column shows the bar length of a sequence.  
The BPM column shows the tempo of a sequence in beats per minute.  
The RPTS (Repeats) column lets you define how often a sequence is going to be repeated.  
Normally, a sequence is played only once, but you can expand it to four repeats, for  
example. Up to 999 repeats are possible. The BAR column will automatically be updated  
once you make changes for a sequence in the RPTS column. If set to HLD (Hold), a  
sequence will go on playing until you activate on the STOP button.  
In the PAD/ BANK section, all sequences are assigned to a pad. Unused empty sequences are  
marked (unused). The pads can be used to easily drag and drop sequences into the sequence  
playlist. You can also drag and drop from the pads onto the workspace above them, if you prefer  
working in a horizontal arrangement.  
In the SONG section, a song can be named by clicking on the song name. Clicking on the small  
arrow to the right of the song name opens a pop-up menu to select one of the 32 songs the  
Project can hold. You can also convert a song to a sequence, using the (CONVERT > SEQ)  
function. Click on SONG LOOP to loop your song, so it will play continuously.  
In the EDIT STEP section, you can manually insert a selected pad/ sequence behind a selected  
sequence in the playlist (INSERT STEP). You can also delete a selected sequence from the  
playlist (DELETE STEP).  
In the STEP section, you can exchange the selected sequence in the playlist. The various fields  
give you an overview of the play parameter of the chosen sequence.  
X The following buttons are available in the MPC hardware’s display, when a song is playing.  
SUDDEN switches to the next sequence before the MPC software has finished playing back  
the current sequence. This is useful in live performances, if you need to switch to the next  
sequence at a certain cue. NEXT jumps to the next sequence at the end of the current  
sequence. These buttons can be also used in conjunction with HOLD to get the MPC out of a  
HOLD sequence.  
 If you want to learn more about how to create a song, please refer to the Quick Start Tutorial  
chapter on Page 18.  
The PROJECT INFORMATION  
This section is identical to the Project Information in Main mode. For further information please  
read the chapter "Main Mode."  
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5.11 NEXT SEQUENCE MODE  
In Next Sequence Mode, you can select sequences to launch them with the pads.  
X To enter Next Sequence Mode, press the NEXT SEQ button on your MPC hardware.  
In the MPC software, click on the Next Seq tab in the Upper section.  
How to add Sequences to the Sequence Playlist  
You can select the Sequence that you wish to play next by hitting the corresponding pad. This is  
useful for live performances, as it lets you change a song structure in real time. The number and  
name of the selected sequence will be displayed in the upper part of the Next Step mode window.  
X On the MPC hardware, start playback by pressing the PLAY button. Use the 16 pads to select  
the desired sequence. The currently playing pad will be lit solid green. Used sequences are  
shown in the MPC hardware display with their names; unused sequences are shown as  
(unused).  
X You can change the next sequence by hitting the pads until the current sequence ends. The  
pad that will play next will flash green. When no other sequence is selected, the MPC software  
will continue to play the current sequence over and over.  
X You can also switch to the next sequence before the MPC software finishes playing back the  
current sequence by pressing the F4 button (Sudden). This is useful for live performances, if  
you need to switch to the next phrase at a certain cue.  
X If you press the F5 button (Hold), the MPC software will keep playing back the current  
sequence until you press F5 again. This is useful for live performances if you need to repeat  
the phrase according to the response of the audience.  
X Press the F6 button (Clear) to delete a selected sequence from the sequence playlist.  
X Press F3 (NextBar) to change sequences at the beginning of the next bar.  
X Press F1 (To Song) to copy your changes directly into a Song. The Copy to Song windows  
opens automatically after pressing F1. In the To Song popup menu, you can select a desired  
song number where your data is copied to.  
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The Next Sequence section in the display of the MPC hardware  
In the MPC software, you will find all parameters to create a sequence playlist in the lower section  
of the Next Seq mode window.  
The Playlist window gives you an overview of all used Sequences in your MPC project as well as  
the number of bars and the tempo of each sequence.  
In the Pad section, every pad is assigned to a Sequence, starting from Pad A01 with Sequence 1.  
The selected pad will be green. Used sequences are shown with their names; unused sequences  
are shown as (unused). During playback, you can change the next sequence by clicking and  
holding the corresponding pad until the current sequence ends. If no other sequence is selected,  
the MPC software will continue to playback the current sequence over and over.  
During the playback of a sequence, the MODE section gives you the following options:  
NEXT BAR changes the sequence at the beginning of the next bar. This enables you to  
change sequences in a musical grid without having to hit a button in perfect timing.  
SUDDEN switches to the next sequence before the MPC software has finished playing  
back the current sequence. This is useful in live performances, if you need to switch to the  
next sequence at a certain cue.  
CLEAR deletes the seleted sequence from the sequence playlist.  
HOLD keeps playing back the current sequence until you press F5 again. This is useful for  
live performances to prolong the playing of a sequence, for example, to respond to the  
audience.  
When playback is stopped, the MODE section gives you the following options:  
COPY TO SONG opens a pop-up menu to select a song the sequence playlist is copied to.  
To read more about Song mode, please refer to the "Song Mode" chapter.  
ERASE SONG erases the active playlist.  
The PROJECT INFORMATION  
This section is identical to the Project Information in Main Mode. For further information please  
read the chapter "Main Mode."  
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5.12 SAMPLE RECORD MODE  
In Sample Record Mode, you can record audio samples to use them in your tracks and  
sequences.  
X To enter Sample Record Mode, press SHIFT + SAMPLE EDIT/ SAMPLE REC on your MPC  
hardware.  
In the MPC software, click on the Sample Record tab in the Upper section.  
 To record any audio, you need to connect an audio source to your MPC Renaissance or to  
your computer’s audio interface.  
 MPC Studio users: This section describes recording using MPC Renaissance as your sound  
card. MPC Studio can't be used in this way, but you can use a separate audio interface  
connected to your computer to record audio.  
The following example describes the the sample recording procedure using the MPC  
Renaissance hardware.  
X To record a signal, you need to connect a suitable microphone, instrument or sound generator  
to the MIC IN jacks of your MPC Renaissance. You can also connect a turntable or CD player  
by using the PHONO IN jacks. If a connected microphone requires phantom power, make sure  
the PHANTOM POWER switch is set to "on." Turn phantom power off when you are not  
recording.  
X Make sure to set the MIC / LINE switch on the rear panel as well as the MIC IN / PHONO IN  
switch on the top panel to match your source. Incorrect settings can produce unwanted  
distortion.  
X Make sure to also reduce the level of your audio system before you make any connections to  
avoid peaks or feedback that may damage your speakers.  
X Use the REC GAIN knob to set the input level. This is located next to the MPC’s display.  
X Use the cursor buttons to navigate to the record control parameters, described in detail below.  
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The Sample Record section in the display of the MPC hardware  
In the MPC software, the Sample Record section is divided in two main parts. The waveform  
display shows the waveform of a sample after the recording process. Below is the Record Control  
section, which offers the controls.  
In the Q-Link section you can predefine a recording threshold, using Q-  
link knob Q1. In record-enable mode, the MPC software automatically  
starts the recording when the level of the incoming source exceeds the  
threshold. If you set the threshold too high, the MPC software may not  
start the recording when you play the input source, or the start of the  
material you wanted to record may be missing. If you set the threshold too  
low, the MPC software may start the recording before you play the  
external source. Set this parameter to an appropriate level using the level  
meter.  
With the Q-Link knobs Q3 and Q4, you can define the maximum sampling  
time. You can record up to 59 minutes and 59 seconds. We recommend  
setting the recording time to values that matches roughly with your  
estimated recording duration.  
X To adjust the Threshold, use Q-Link knob Q1 on your MPC hardware. With Q3 and Q4 you  
can set the record time in Minutes and Seconds.  
The Record Control section offers all the relevant controls for recording.  
Use the RECORD ARM buttons to define which side of the incoming audio signal is going to be  
recorded. You can select L for the left channel, R for the right channel or both buttons for stereo  
recording.  
 Keep in mind that you don’t need to record both channels when a microphone is connected to  
the left MIC IN jack only.  
X To select the input channel(s) on your MPC hardware, navigate to Mode and choose between  
STEREO, LEFT or RIGHT.  
With the INPUT SOURCE parameter, you can define whether you are going to record an external  
audio signal (Extern) an internal signal from the MPC software (Resample). A resample recording  
does not need any audio connection because the source signal created by the MPC software is  
recorded directly without any signal and quality loss. You can, for example, use the Resample  
function to record two or more samples by hitting the corresponding pads simultaneously.  
X To select the sample input on your MPC hardware, navigate to Input and choose between  
EXTERNAL or RESAMPLE.  
Click on the INPUT MONITOR button to control the incoming audio source through your audio  
system.  
 Make sure to reduce the level of the audio sources to avoid clicks or feedback which can occur  
by using the INPUT MONITOR function.  
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X To activate the monitor function on your MPC hardware, navigate to Monitor and switch it to  
ON.  
The SAMPLE LENGTH display shows you the length of your sample during the recording  
procedure. This is for control purposes only.  
Click on the RESET PEAK button to reset the "peak hold", which shows the highest level of your  
input signal as a red bar within the level meter.  
X To reset the peak hold on your MPC hardware, press the F1 or F2 button (Reset Peak). The  
peak hold is shown as a vertical bar within the Level Meter.  
With the SAMPLE REC and STOP buttons, you can start and stop the recording procedure. Keep  
in mind that when the Threshold parameter is set to a higher value, the recording will not start  
after clicking the REC button. The level of audio input signal needs to reach the threshold for  
recording to start. If you do not click on STOP, recording will continue to the end of the previously  
set sample length.  
X To start recording on your MPC hardware, press the F6 button (Record). After that, you can  
cancel the procedure by clicking on F5 (Cancel) or  
start the recording independently from the threshold  
setting by pressing F6 (Start). Press the F6 button  
again while recording to stop recording.  
When the recording is finished, a small window opens  
automatically with further options. Click on Retry to abort  
the recorded sample. It will be deleted. Click and hold Play to listen to your sample before storing  
it.  
If you want to keep your recorded sample, we recommend entering a New Name. You should  
also define a pad to assign the sample to (Assign to Pad). You can also set a Root Note, which  
defines the original pitch of a sample. Click Keep to save your sample.  
X When the recording procedure is finished, the MPC hardware’s display changes to a new  
page. Here you can navigate to the Assign to Pad option and choose a pad for assigning.  
Alternatively, you can hit the pad directly. Root Note sets the root note for the recorded  
sample. Press F4 (Play) to playback the recorded sample. If you want to abort the recorded  
sample, press F2 (Retry). If you want to save the recorded sample, press F5 (Keep).  
 We recommend editing your recorded sample in Sample Edit Mode.  
The PROJECT INFORMATION  
This section is identical to the Project Information in Main Mode. For further information, please  
read the chapter "Main Mode."  
Newly recorded samples will be shown in the Sample area of the PROJECT INFORMATION. To  
use them in your production, you must load them into Programs first.  
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5.13 SAMPLE EDIT MODE  
In Sample Edit Mode, you can edit samples using various sample editing functions.  
X To enter Sample Edit Mode, press the SAMPLE EDIT button on your MPC hardware. Use the  
data dial or the -/+ buttons to select a sample for editing. The selected sample is displayed at  
the top of your MPC display.  
In the MPC software, click on the Sample Edit tab in the Upper section. To select a sample for  
editing, click on the EDIT SAMPLE pop-up menu in the left section below the waveform display  
and select the desired sample from the Project.  
Alternatively, you can simply click and drag a sample from the PROJECT INFORMATION section  
onto the Waveform display. You can also right-click a sample in the PROJECT INFORMATION  
section and choose the Edit option. You can select a sample this way in any mode that shows the  
PROJECT INFORMATION section. When selecting a sample for editing, the mode will change  
automatically to Sample Edit mode.  
The Sample Edit window is divided in two parts. The Waveform is displayed in the top section, the  
lower section shows the editing controls.  
Depending on the loaded sample, the displayed waveform will look different.  
The Sample Edit window  
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The Waveform Display  
The Waveform display shows the entire waveform of a sample, with a start and end point marked  
as a green line. If either of these lines is moved, the most recently moved one will be red instead  
of green. The start/end points define the portion of the sample data which will be played. A  
recorded sample may have a portion of silence at the beginning, which makes it rather difficult to  
time it correctly when playing it in a musical context. You can fix this by adjusting the start point.  
You can also adjust end point to play only the middle section of the sample. If the sample has  
extra silence or unwanted audio at the end, you can delete it by adjusting the end point and using  
the edit feature.  
X Use the Q-Link knobs Q13, Q9, Q5 or Q1 of the MPC hardware to adjust the start point of the  
sample. The smaller the Q-Link knob number, the more precise the adjustment of the start  
point.  
X Use the Q-Link knobs Q15, Q11, Q7 or Q3 of the MPC hardware to adjust the end point of the  
sample. The smaller the Q-Link knob number, the more precise the adjustment of the end  
point.  
X Use the Q-Link knobs Q14, Q10, Q6 or Q2 of the MPC hardware to adjust the loop start point  
of the sample. The smaller the Q-Link knob number, the more precise the adjustment of the  
loop start point.  
In the MPC software, you can use the Q-Link knobs Q13, Q9, Q5 or Q1 to adjust the start  
point of the sample. The smaller the Q-Link knob number, the more precise the adjustment  
of the start point.  
Use Q-Link knobs Q15, Q11, Q7 or Q3 to adjust the end point of the sample. The smaller  
the Q-knob number, the more precise the adjustment of the end point.  
Use Q-Link knobs Q14, Q10, Q6 or Q2 to adjust the loop start point of the sample. The  
smaller the Q-Link knob number, the more precise the adjustment of the loop start point.  
Alternatively, you can adjust the start / loop / end points by clicking on the corresponding  
small arrows right below the sample timeline and moving them with your mouse to the  
desired position.  
 Keep in mind that the loop start point cannot be placed before the start point of a sample.  
 Click on the waveform and hold the mouse button to play the edited sample.  
Right-click in the sample timeline to switch between Time (in seconds and milliseconds) and  
Samples.  
Below the waveform you will find a scroll bar and a slider for horizontal scrolling and zooming.  
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The Sample Edit Controls  
The lower section offer various controls for editing a selected sample.  
The EDIT Section  
This section offers control elements for editing a sample as well  
as selecting the edit mode (CHOP or TRIM). To read more about  
description below refers to the TRIM mode only.  
X Use the data dial or the -/+ buttons on your MPC hardware to  
select a sample for editing. The selected sample name is  
shown at the top of your display.  
In the MPC software, click on the EDIT SAMPLE pop-up menu  
and select the desired sample.  
The Q-Link knobs can be used to edit the start point, the loop  
start point as well as the end point of the selected sample. The  
procedure for MPC hardware and software is described  
previously, in the Waveform Display section.  
The PAD Section  
In Sample Edit mode, you can use the pads for playing certain parts of the selected sample,  
regardless of the selected Pad Bank. The following playback options can be triggered by hitting  
the corresponding pad:  
Play Loop (Pad 13) plays the sample repeatedly from  
the loop point to the end point.  
Play Sample (Pad 15) will play the whole sample as it  
has been edited. You can also click in the waveform  
display to activate the Play Sample function.  
Play All (Pad 16) plays the whole sample regardless of  
any edits.  
Play to Start (Pad 10) plays the sample portion before  
the start point. If the start point is set to 0, nothing will be  
played.  
Play From Start (Pad 11) plays the sample from the  
start point to the very end of the sample (regardless of a  
set end point). If the start point is identical to the end  
point, nothing will be played.  
Play To Loop Start (Pad 06) plays the sample portion before the loop point.  
Play From Loop Start (Pad 07) plays the sample part from the loop start point to the end  
of the sample (regardless of a set end point). If the loop start point is identical to the end  
point, nothing will be played.  
Play To End (Pad 02) plays the sample portion from the start point to the end point.  
Play From End (Pad 03) plays the sample part from the end point to the end of the  
sample. If the end point is identical to the end of the sample, nothing will be played.  
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The SETTINGS  
Here you can directly edit various parameters affecting playback and loop functions.  
X On the MPC hardware, you can edit the sample start, the end and the loop start by navigating  
with the cursor to the corresponding option (Start, Loop, End). Use the data dial or the -/+  
buttons for precise editing. Alternatively, you can enter a value by using the number buttons.  
Confirm your entry by pressing ENTER.  
The Sample Edit section in the display of the MPC hardware  
In the MPC software, you can edit the SAMPLE START, the END or the LOOP START by  
double-clicking on the corresponding value. Use your computer keyboard to enter the desired  
values.  
X On the MPC hardware, you can activate the loop function by pressing F4 (Loop). You can  
also snap to zero by pressing the F3 (0 Snap) button. You can edit the loop options by  
navigating with the cursor to the corresponding option (Loop Lock). Use the data dial or the -  
/+ buttons to change the setting.  
In the MPC software, you can activate the loop and samples options by clicking on the  
corresponding button:  
LOOP activates the loop function to repeat the sample  
portion between the loop start point and the end point.  
SNAP TO ZERO activates the snap-to-zero function. For  
easier sample editing, the MPC software can snap the  
start or end point of a sample to the next zero crossing.  
This can help to avoid clicks and glitches when playing a  
sample both looped or as one-shot.  
TUNE lets you transpose the sample based on its original pitch. The value range is  
up/down two octaves in semitone steps.  
ROOT NOTE lets you select a Root note for the sample. The Root note defines which note  
will play the sample at its original pitch when in a KEYGROUP Program.  
LOOP LOCK activates the Loop Lock option. The adjusting of the sample start point and  
the loop start point can be linked. This will allow simultaneous adjustments, e.g. when you  
need to find a loop with a defined length.  
The PROCESS Section  
The PROCESS section gives you various editing options for the selected sample.  
X Press the F6 button (Edit) to open a new page where the editing options are located. Use the  
data dial or the + / - buttons to select the desired editing option. Some options offer additional  
parameters which can be accessed by using the cursor buttons. To execute a selected editing  
process, click on F5 (Do It). Otherwise, you can cancel your changes by pressing F4  
(Cancel). The editing options are described below.  
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The Process Sample display for Pitch Shift of the MPC hardware  
In the MPC software, click on the desired sample editing option. A new window will open. Some  
options offer additional parameters. To execute a selected option, click on Do It. Otherwise, you  
can cancel your changes by clicking the Cancel button.  
 When the sample edit option window is open, you can click on the Function field to choose  
another edit option, if desired.  
 Keep in mind that all START/END processes will only affect the part of the sample between  
the start and the end point, except BIT REDUCE and STEREO>MONO which will be affected  
the whole sample regardless of its start and end points.  
The following sample editing options are available:  
DISCARD automatically deletes unwanted parts from a sample  
before the start point and after the end point. This option does  
not offer further parameters.  
DELETE automatically deletes the sample portion between start  
and end point and closes the created gap. This option does not  
offer further parameters.  
SILENCE automatically inserts silence to the sample portion  
between start and end point. This option does not offer further  
parameters.  
EXTRACT automatically crops the sample portion between start and end point and saves it  
as a new sample. For example, you can extract the snare sounds from a recorded drum  
loop and save it as a new sample to use it separately. You can also enter a name for the  
new sample. The new sample will be added to the current Project.  
NORMALIZE digitally increases a sample’s level to the highest level obtainable without  
distortion. You can use Normalize as a digital gain optimization, so you don’t have to worry  
about excessive level settings when working with Programs containing samples that have a  
wide range of volume amplitudes. This option does not offer further parameters.  
REVERSE reverses the selected sample. This option does not offer further parameters.  
FADE IN sets an automatic fade-in between the start and end point of the sample. The  
following fade types are available: Linear fades the audio in with a linear curve. A linear  
curve will go from start to end in a straight line. Log fades the audio in with a logarithmic  
curve. A logarithmic curve will quickly rise at the beginning, and then flatten out towards the  
end. Exp fades the audio in with an exponential curve. An exponential curve will slowly rise  
in the beginning, and then grow steeper as it reaches the end.  
FADE OUT sets an automatic fade-out between the start and end point of the sample. The  
following fade types are available: Linear fades the audio out with a linear curve. A linear  
curve will go from start to end in a straight line. Log fades the audio out with a logarithmic  
curve. A logarithmic curve will fall gradually at the beginning and more steeply at the end.  
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Exp fades the audio out with an exponential curve. An exponential curve will fall quickly in  
the beginning, and then flatten out as it reaches the end.  
PITCH SHIFT changes the pitch of the sample without changing its length. This is useful  
when you want to change the pitch of the phrase sample in the sequence without changing  
the tempo. The pitch can be set in a range from + / - 12 semitones. Keep in mind that the  
audio quality will decrease with more extreme settings.  
TIME STRETCH can lengthen or shorten the sample without changing its pitch. This is  
useful when you want to match one sample to another which has different tempo. You can  
enter the original tempo of the sample and the desired tempo after processing. If you want  
to change the sample length in percent, you can use the following method: For example, if  
you wish to lengthen the sample by 20%, you set the original tempo to 100, then set the  
new tempo to 80. This way you will obtain a sample that is 20% longer.  
GAIN CHANGE allows the volume of a sample to be raised or lowered by up to 18dB. Note  
that this function is different than Normalize because it will allow volumes beyond clipping  
level. This may be a desired effect, but please make sure to watch your output level.  
COPY makes a copy of the selected sample and adds a consecutive number after the  
sample name.  
BIT REDUCE diminishes the bit resolution of a sample, effectively lowering its degree of  
faithful reproduction. A common application is achieving a dirty "old school" sizzle on drum  
loops, but with a digital "edge." The sound is similar to the Resampler effect, but it will  
permanently alter the sample. You can reduce the bit rate down to 1 bit.  
STEREO > MONO converts a stereo sample to a new mono sample. The following options  
are available: Left will only use the left channel for conversion; Right will only use the right  
channel for conversion; Sum will combine the left and right audio channels to a single  
mono channel. You can also enter a name for the new mono sample. The new sample will  
be added to the current Project.  
The PROJECT INFORMATION  
The Project Information section shows all available Programs and  
all available samples in the current Project.  
Double-click on a sample in the Sample column to load it into the  
Sample Edit window.  
Right-click on a Program to open a context menu with the following  
options:  
Duplicate makes a copy of the selected Program and adds  
a "-1" to the Program name.  
Delete deletes the selected Program. To avoid accidental  
deletion, a query window opens for confirmation.  
Save saves the current Program to your hard disk. A dialog window opens automatically  
where you can choose a data path for saving. You can also name your Program file.  
Rename opens a window where you can rename your Program.  
Right-click on a Sample to open a context menu with the following options:  
Delete deletes the selected sample. To avoid accidental deletion, a query window opens  
for confirmation.  
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Save saves the current sample on your hard disk. A dialog window opens automatically  
letting you choose a data path for saving.  
Rename opens a window to let you rename the selected sample. This doesn’t affect the  
original sample name.  
Edit opens the sample in the waveform display for further editing.  
The CHOP Mode  
The Chop function will divide a sample into multiple regions. The MPC software offers three  
different ways to use this function. REGION divides a sample into several regions of equal length,  
BPM divides a sample into several regions based on the beats per minute, and finally  
THRESHOLD uses an adjustable detection algorithm that derives the number of regions created  
from the volume levels present in the sample.  
The EDIT Section in CHOP Mode  
X Click on the F1 button (Chop) to activate the Chop mode.  
X Use the Q-Link knobs Q13, Q9, Q5 or Q1 of the MPC hardware to adjust the start point of the  
sample. The smaller the Q-Link knob number, the more precise the adjustment of the start  
point.  
X Use the Q-Link knobs Q15, Q11, Q7 or Q3 of the MPC hardware to adjust the end point of the  
sample. The smaller the Q-Link knob number, the more precise the adjustment of the end  
point.  
X Use Q-Link knob Q16 to select a slice for editing.  
X Use Q-Link knob Q12 to set the threshold for slice detection (in Threshold mode), or the  
number of regions (in Regions mode), or the number of bars in BPM mode.  
X Use Q-Link knob Q8 to define the numbers of beats in BPM mode. This dial has no function in  
Threshold and Regions modes.  
X Use Q-Link knob Q4 to set the Time Signature in BPM mode. This dial has no function in  
Threshold and Regions modes.  
In the MPC software, you can use the Q-Link knobs Q13, Q9, Q5 or Q1  
to adjust the start point of the sample. The smaller the Q-Link knob  
number, the more precise the adjusting of the start point. Use Q-Link  
knobs Q15, Q11, Q7 or Q3 to adjust the end point of the sample. The  
smaller the Q-Link knob number, the more precise the adjustment of the  
end point.  
Use the Q-Link knob Q16 to select a slice for editing.  
 Depending on the Chop mode (Threshold, Regions, BPM), the Q-  
Link knob section offers different parameters for editing for the Q-  
Link knobs Q12, Q8 and Q4.  
Use the Q-Link knob Q12 to set the threshold for slice detection (in  
Threshold mode), or the number of regions (in Regions mode), or the numbers of bars in BPM  
mode.  
Use the Q-Link knob Q8 to set the number of beats in BPM mode. This dial has no function in  
Threshold and Regions modes.  
Use the Q-Link knob Q4 to set the Time Signature in BPM mode. This knob has no function in  
Threshold and Regions modes.  
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The PAD Section in CHOP Mode  
In Chop mode you can use the pads for playing back certain portions of  
the selected sample. The following playback options can be obtained by  
hitting the corresponding pad:  
Play Loop (Pad 13) plays the sample from the loop point to the  
end point repeatedly.  
Play All (Pad 16) plays the whole sample regardless of any  
editings.  
When AUDITION in the SETTINGS section is activated, the pads  
can be used to play the created slices. Read more about this  
below.  
The SETTINGS in CHOP Mode  
Here you can edit various parameters regarding the Chop mode.  
X On the MPC hardware you can select the desired option by navigating with the cursor to the  
corresponding option (Slice Select, Snap To Zero, Link, Start and End). Use the data wheel  
or the -/+ buttons for changing the value. Audition can be activated by pressing the F4 button  
(Audition).  
The Chop mode display of the Sample edit section in the MPC hardware  
SNAP TO ZERO activates the snap-to-zero function. For easier  
slice editing, the MPC software can snap the start or end point  
of a slice to the next zero crossing of the waveform. This can  
help to avoid clicks and glitches when playing a slice.  
NUMBER shows you the number of the selected slice. Keep in  
mind that you have to create slices before a slice can be chosen.  
START defines the start point of the selected slice. You can move the start point of a slice  
by using the position pointer in the waveform display. Alternatively, double-click on the  
display to enter a desired start point. Keep in mind that the start point of a slice is also the  
end point of the previous slice.  
END defines the end point of the selected slice. You can move the start point of a slice by  
using the position pointer in the waveform display. Alternatively, double-click on the display  
to enter a desired start point. Keep in mind that the end point of a slice is also the start  
point of the next slice.  
When AUDITION is activated, the pads can be used to play the created slices. Each slice  
is assigned to a pad automatically, starting from pad A01 with slice 1 and so on. If your  
sample contains more than 16 slices, you need to use the BANK buttons to switch through  
the pad banks for showing all playable slices. When you hit a pad in Audition mode, the  
corresponding slice will be selected.  
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With LINK SLICES active, editing the start or end point of a slice will alter the start and end  
points of its adjacent slices respectively. For example, editing the end point of a slice  
automatically changes the start point of the following slice. Turn LINK SLICES off when, for  
example, you want slice 1 to be the entire sample and slice 2, 3 and 4 be just portions of  
that sample.  
The CHOP To Section in CHOP Mode  
This section determines the slicing process.  
X On the MPC hardware, you can select the desired processing option by navigating to the  
Chop to option with the cursor. Use the data dial or the -/+ buttons for selecting the various  
Chop to options. Each option offers further parameters, which can also be edited using the  
data dial as well as with the -/+ buttons.  
You can choose between three slicing processes:  
The Threshold process uses an adjustable detection algorithm that  
derives the number of regions created from the volume levels present in  
the sample. You can set a threshold level by using the THRESHOLD  
parameter. The higher the selected value, the more slices will be  
created. With the MIN TIME (Min Slice Time) parameter, you can define the minimum length of a  
slice in milliseconds.  
The Regions process divides a sample into several regions of equal  
length. With the NUM REGIONS (Regions) parameter you can define  
the the number of regions you wish to divide the sample into. Usually,  
sixteen is a good start for a single-measure loop.  
The BPM process is very similar to the Region process. The sample is  
divided in several regions of equal length, based on the loop length. First  
of all, you should set the BARS. If your sample loop length is two bars,  
you need to enter 2 here. You can also set the BEAT, which means the  
number of beats in a bar. In most cases this will be 4 beats per bar. Finally, TIME DIV lets you  
select a note division for the slicing. You can select 1/4, 1/8, 1/16 or 1/32. In most cases, you will  
set this parameter to 1/16.  
The PROCESS Section in CHOP Mode  
The PROCESS section gives you various editing options for the selected sample. It is nearly  
identical to the PROCESS section in TRIM mode.  
X Press the F6 button (Edit) to open a new page where the editing options are located. Use the  
data dial or the + / - buttons to select the desired editing option. Some options offer additional  
parameters which can be accessed by using the cursor buttons. To execute a selected editing  
process, click on F5 (Do It). Otherwise, you can cancel your changes by pressing F4  
(Cancel). The editing options are described below.  
The following editing processes can be executed on a selected slice:  
SILENCE, EXTRACT, NORMALIZE, REVERSE, FADE IN, FADE OUT,  
PITCH SHIFT and GAIN CHANGE. For a detailed description, please  
read the corresponding explanations earlier in this chapter.  
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The PROCESS section in CHOP mode offers an additional option which affects the whole sample  
regardless of the selected slice.  
CONVERT offers three ways of exporting the sliced sample.  
o Patched Phrase creates a new sample based on your edits done in the Chop mode  
and places it in the current Project.  
o Sliced Samples creates single samples of the sliced sample. If Crop Samples is  
activated, a new sample for each slice is created. You can also activate Create New  
Program to create a program where each  
slice is automatically assigned to a pad. If  
Create New Program is chosen, you also  
get the option to Create Events. If Create  
Events is activated, a new sample for  
each slice will be created automatically  
and loaded to the pads in the new  
Program. It will also automatically create a  
new Track in which each pad plays its  
corresponding slice. The samples will be  
named with "sl" and a consecutive number attached to their original name.  
o Assign Slice assigns a single slice to a  
chosen Pad. With Pad you can choose the  
corresponding Pad, where the sample is  
assigned to. If Extract Region To New  
Sample is activated, the slice is also  
extracted as a new sample. With Program  
you can choose a Program, where the  
assigned slice is added to. The sample will  
be named with "pp" attached to its original  
name.  
Track with events after using the Sliced Sample/ Create Events function  
The PROJECT INFORMATION in CHOP Mode  
This section is identical to the Project Information in TRIM mode.  
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5.14 PAD MUTE MODE  
In Pad Mute Mode, you can define pad mutes and mute groups for each pad.  
X To enter Pad Mute Mode, press SHIFT + TRACK MUTE/ PAD MUTE on your MPC hardware.  
In the MPC software, click on the Pad Mute tab in the Upper section.  
PAD MUTE Mode  
You can mute/unmute individual sounds in a particular program on a particular track in real time  
by hitting the pads. This is useful when you have several samples assigned to different pads and  
you wish to remove a particular sound, or isolate specific drum hits.  
X In the MPC hardware, the 16 blocks displayed represent the 16 pads. Click on the F1 button  
(PadMute) to activate Pad Mute Mode. Hit the corresponding pad to mute or unmute the  
desired sound that is assigned to this pad. Muted pads are lit in red, unmuted in yellow.  
Unused pads do not show a sample name. Use the PAD BANK buttons to switch between the  
16 banks, if necessary.  
The Pad Mute section in the display of the MPC hardware  
In the MPC software, select the desired BANK first. Make sure to activate PAD MUTE Mode in  
the MODE section. Click the corresponding pad to mute/unmute the sound that is assigned to it.  
Muted pads are lit in red, unmuted in yellow. You can also click on the the miniature pads in  
BANK section to mute or unmute the desired samples. This section gives you an overview of all  
128 pads at the same time. Unused pads are greyed out.  
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The PAD GROUP Mode  
You can set up pad mute groups to mute or unmute multiple pads simultaneously. This is useful  
when you have several samples assigned to different pads and you wish to mute a group of  
sounds, or simultaneously isolate a group of specific drum hits. Up to 16 different mute groups  
can be created.  
X In the MPC hardware, click on the F2 button (PadGroup) to activate the Pad Group mode. Hit  
a pad to select it, and use the data dial or -/+ buttons to select the desired group. Pads  
assigned to a mute group will blink yellow when one of the pads in the group is selected. Use  
the PAD BANK buttons to switch between the 16 banks, if necessary.  
In the MPC software, select the desired BANK first. Make sure to activate the PAD GROUP mode  
in the MODE section. Select a desired pad which should be assigned to a mute group and select  
the desired mute group in the MODE section by clicking and dragging the group number (next to  
the pad number) up or down. Pads that are related to a mute group will be blinking yellow when  
one of the pads in the group is selected. You can also click on the the miniature pads in BANK  
section to select a pad for assigning to a mute group. This section gives you an overview of all  
128 pads at the same time. Unused pads are greyed out.  
The MODE Section  
Besides the PAD MUTE and PAD GROUP mode options that are explained above, the MODE  
section offers another parameter:  
TIME CORRECT allows you to quantize pad mutes. This is useful when a mute process  
should be placed exactly on a musical event. You can define a quantization to the pressed  
mute pad from 1/16 up to 2 bars. A value of 1 bar, for example, will mute the corresponding  
samples exactly at the beginning of the measure that follows the pressing of the pad.  
X On the MPC hardware, click on the F4 button (Time Div) to edit the TIME CORRECT value.  
Press the F5 button (T.C.) to activate or deactivate Time Correct.  
The PROJECT INFORMATION  
This section is identical to the Project Information in Main Mode. For further information please  
read the chapter "Main Mode."  
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5.15 TRACK MUTE MODE  
In Track Mute Mode, you can define track mutes and track mute groups to use with the pads.  
X To enter Track Mute Mode, press the TRACK MUTE button on your MPC hardware.  
In the MPC software, click on the Track Mute tab in the Upper section.  
TRACK MUTE Mode  
You can mute/unmute individual tracks in a particular program in real time by hitting the pads.  
This is useful when you have several instruments assigned to different tracks, and you wish to  
use the pads to switch tracks on/off while playing a song.  
X In the MPC hardware, the displayed 16 blocks represent the 16 tracks. Press the F1 button  
(TrkMute) to activate Track Mute Mode. Hit the pad to mute or unmute the track that assigned  
to it. Muted pads are lit in red, unmuted in yellow. Use the PAD BANK buttons to switch  
between the 8 banks, if necessary.  
The Track Mute section in the display of the MPC hardware  
In the MPC software, select the desired BANK first. Make sure to activate TRACK MUTE Mode in  
the MODE section. Click the corresponding pad to mute / unmute the desired track that is  
assigned to it. Muted pads are lit red, unmuted yellow. You can also click on the miniature pads in  
BANK section to mute or unmute them. This section gives you an overview of all 128 pads at  
once. Unused pads are greyed out.  
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The TRACK GROUP Mode  
You can set up track mute groups to mute or unmute multiple tracks simultaneously. This is useful  
when you wish to mute a group of tracks, or simultaneously isolate a group of specific tracks. Up  
to 16 different mute groups can be created.  
X In the MPC hardware, click on the F2 button (TrkGroup) to activate the Track Group mode.  
Hit a pad to select its corresponding track, and use the data dial or -/+ buttons to select the  
desired group. Pads assigned to a track group will blink yellow. Use the PAD BANK buttons to  
switch between the 16 banks, if necessary.  
In the MPC software, select the desired BANK first. Make sure to activate the TRACK GROUP  
mode in the MODE section. Select a desired pad which should be assigned to a mute group and  
select the desired mute group in the MODE section by clicking and dragging the group number  
(next to the track number) up or down. Pads that are related to a mute group will be blinking  
yellow when one of the pads in the group is selected. You can also click on the the miniature pads  
in BANK section to select a pad for assigning to a track group. This section gives you an overview  
of all 128 pads at the same time. Unused pads are greyed out.  
The MODE Section  
Besides the TRACK MUTE and TRACK GROUP mode options that are explained above, the  
MODE section offers two more parameters:  
The SOLO button switches the selected pad to solo and mutes all other pads and their  
corresponding tracks.  
TIME CORRECT allows you to quantize track mutes. This is useful when a mute process  
should be placed exactly on a musical event. You can define a quantization to the pressed  
mute pad from 1/16 up to 2 bars. A value of 1 bar, for example, will mute the corresponding  
tracks exactly at the beginning of the measure that follows the pressing of the pad.  
X On the MPC hardware, click on the F4 button (Time Div.) to edit the TIME CORRECT value.  
Press the F5 button (T.C.) to activate or deactivate Time Correct. Press the F6 button (Solo)  
to solo the selected pad.  
The PROJECT INFORMATION  
This section is identical to the Project Information in Main Mode. For further information please  
read the chapter "Main Mode."  
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5.16 STEP SEQUENCE MODE  
In Step Sequence Mode you can create sequences from scratch as well as edit an existing  
sequence. It also includes further information about your sequence and track settings.  
X To enter Step Sequence Mode, press the STEP SEQ button on your MPC hardware.  
Working with Step Sequence Mode in the MPC hardware display  
In your MPC software, click on the Step Seq tab in the Upper section.  
In the lower section of Step Sequence Mode you will find various controls that are also available  
in other modes, like Main Mode. Please refer to this chapter if you want to know more about the  
Q-Link Knob section, the SEQUENCE, TRACK and INSTRUMENT sections as well as the  
PROJECT INFORMATION.  
The only difference is the Pad section, which is used to enter note events just like in a step  
sequencer. This can be done when the sequence is playing or stopped.  
How to use the Step Input  
If a track contains events you have recorded with the pads, the  
Step Input function allows you to edit each event separately by  
using the pads of your MPC hardware or MPC software. This is  
how it works in detail:  
X On the MPC hardware, navigate to the Trk parameter and  
select the Track you want to work with. The track does not  
have to contain any note events.  
X Use the F5 (Pad-) and the F6 (Pad+) buttons to select the  
pad corresponding to note events you want to edit / create.  
The pad number and its sample name will appear in the upper  
right corner of the hardware display. In a DRUM program, A01  
to H16 are available; in a KEYGROUP program, the notes  
from C-2 to G8 can be chosen.  
X Use the F2 (Bar-) and the F3 (Bar+) buttons to navigate to the bar you want to edit / create  
note events in. Keep in mind that the number of steps depends on your Time Correct settings,  
which you can adjust by pressing the F1 (T.C.) button. For example: If the set Time Division is  
1/16, a bar will consist of 16 steps, represented by the 16 pads. If the set Time Division is  
smaller, such as 1/32, a bar will consist of 32 steps, and therefore be represented by two  
banks of the 16 pads. In this case, use the Pad Bank Buttons A and B to view all the steps  
within a bar.  
X If a note event already exists in a selected track, its corresponding pad is lit. If you assign a  
new note by hitting on the corresponding pad, it will also be lit.  
X To delete a note event, press on its corresponding pad, which will become unlit.  
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X Press and hold the NOTE REPEAT button to change the time division of the sequence grid.  
The F-buttons allows you to select the desired value, e.g., with F1 you can select 1/4, with F2  
1/8 etc.  
In the MPC software, you can use the Pad section for step input.  
Use the TRACK field at the top of the Grid or the TRACK pop-up menu in the TRACK section to  
select the desired Track first.  
Click on the PAD field in the Pad section and move the mouse up or down to select the desired  
Pad you want to edit. With the PREVIOUS and NEXT buttons you can select the desired bar you  
want to edit/ create note events in. You can also use the CURRENT BAR field to enter the  
number of a bar directly.  
If there are note events already present in a selected track, the corresponding pads will be lit with  
colors corresponding to their velocities. If you set a new note by clicking on its corresponding pad,  
it wil also be lit with colors corresponding to its velocity. Keep in mind that in Step Sequence mode  
a bar consists of 16 note events, which correspond to the pads 1 to 16.  
To delete a note event, press on its corresponding pad, which will become unlit.  
 Programming drums with Step Input is also very useful when you want to emulate the step  
recording of drums, the way it was done with those famous drum machines back in the 1980s.  
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5.17 SOFTWARE MENUS  
Some of the MPC software’s menu items let you access features that cannot be accessed with  
the MPC hardware.  
 Keep in mind that the menu structure of the MPC software differs between a Windows PC and  
a Mac computer.  
 When loaded as plugin, the Menu button is located to the left of the Main tab.  
File Menu  
New Project creates a new empty project. Use this command when you want to start with a new  
song from scratch.  
New From Template loads a predefined template project. The idea is to create a project with  
basic settings that suit your needs and save it as a preset for easy access. After saving your  
customized default project, please open the Preferences in the Edit menu and select the Auto  
Load tab, then choose the path for your template project. In the Mac MPC software, Preferences  
is located in the MPC menu.  
Load Recent provides shortcuts to the last five files you have been recently working with. The list  
is chronological with the most recent file at the top.  
Save Project saves the current MPC project. Within the Save Project dialog window you can  
choose a data path for saving. You can also name your Project. The samples in the Project  
Information list will be automatically saved with the Project. The Project file itself has an .xpj  
extension, and its accompanying information (samples, MIDI files, Program file, etc.) are in a  
folder with the same name on the same directory level.  
Save Project as allows you to save the current project under a new name. The Save dialog is  
similar to the "Save Project" dialog.  
Save All Programs saves all Programs of your Project.  
Save Current Program saves only the current Program.  
Save Current Sequence saves only the current Sequence.  
With the Export function, you can export your project or sequence data in various MPC formats  
and as standard MIDI file as well as an audio mixdown file. Select the desired option from the  
submenu. As MPC1000/MPC2500 Seq exports the current Sequence in MPC1000/2500 format  
so that it can be read with the respective MPC hardware. As MPC1000/MPC2500 Prg exports the  
current Program in MPC1000/2500 format. The same applies to As MPC5000 Seq/ Prg.  
If you choose Midi Export, a separate window will open to let you export the actual Sequence as  
a standard MIDI file. This is useful when you want to import your sequences into a sequencer  
software or exchange your sequences with another musician. In the Export Midi dialog window  
you can choose a data path for saving. You can also name your MIDI file. MIDI files are always  
saved with the file extension ".mid."  
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If you choose As Audio Mixdown, a separate window  
opens which offers you the following options:  
You can define the length of your audio file by  
choosing measure Start and End point. This way  
you can also bounce a certain number of  
measures only. In addition you can define a the  
length of a "bounce tail" (Tail) in seconds. This is  
useful when working with audio effects like reverb  
or delay which will sound longer than the defined  
export range.  
For the render option, you can choose between Master and Separate tracks. Master will  
render an output that will be the same as the final output from the MPC software. Separate  
tracks will render at the Track Mixer. The rendered audio will not include Track Sends but  
will include the Track insert effects.  
You can also select your desired export File format: wav, aiff or mp3. For WAV and AIFF  
files the Bit depth can be selected from: 8 Bit, 16 Bit, 24 Bit or 32 Bit floating point. If you  
select mp3, the display automatically changes from Bit depth to Bitrate offering useful  
MP3 rates from 128 kbps and 320 kbps.  
The Sample rate can be set to: 44.1 kHz, 48 kHz, 88.2 kHz or 96 kHz. In most cases you  
will use the 44.1 kHz option.  
After you select your mixdown options, click on the Export button to open an additional  
window. Here you can set a data path on your computer’s hard disk to where the export file  
will be saved. Cancel closes the Audio Mixdown window without starting the exporting  
process.  
Exit closes the MPC application. If you haven’t saved any changes made to a currently open  
project, it will prompt you to do so before quitting.  
 In the Mac MPC software, the Exit command is named Quit MPC and located in the menu  
MPC.  
Edit Menu  
This menu contains all the standard commands for undo/redo as well as also cutting, copying,  
and pasting.  
The Undo command undoes the last action you performed up to 200 actions. When there are no  
actions left to undo, the Undo command will be unavailable and appear grayed out.  
The Redo command "undoes" the Undo command. If you wish, you can continue redoing actions  
until there are no items left to redo. In this case, the Redo command will be unavailable and  
appear grayed out. The only limitation in using the Redo command is that if you perform a new  
action when a redo action is available, you will no longer be able to redo. In other words, as soon  
as you perform an editing action other than Undo, Redo is no longer available.  
The Cut command removes selected events from the grid and copies it to the MPC’s clipboard.  
Once you have cut events, you can paste or insert them at another location in the same or any  
other sequence.  
The Copy command copies selected events within the grid to the MPC’s clipboard without  
removing them from the copying source. Once you have copied, you can paste it or insert it at  
another location in the same sequence or another sequence.  
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The Paste command allows you to paste the contents of the clipboard by placing the position  
marker on a grid location of your choice and perform Paste.  
The Clear command allows you to delete the content of the clipboard if you no longer need it.  
Preferences opens the MPC’s Preferences dialog window, which contains many adjustable  
elements of this application. Click on the corresponding tab in the left windows area to select that  
page (e.g. Auto Load). Click on the OK button to close the Preferences window. Preferences will  
be automatically saved.  
 In the Mac MPC software, Preferences is located in the MPC menu.  
Parameters of the Audio Tab  
With the Audio Device Type, Input, and  
Output parameters, you can select an  
audio hardware driver that is installed in  
your computer system. If you want to use  
the MPC Renaissance's input and  
outputs to record to and play back from  
your computer, select ASIO as the  
Audio  
Device  
Type  
and  
MPC  
Renaissance ASIO Driver as the Device.  
Otherwise, you can select an ASIO  
hardware driver of your audio interface  
(for Windows users: If you are using the internal soundcard of your computer, we recommend  
downloading the latest ASIO4ALL driver at asio4all.com). Click on the Test button to start a test  
tone. This is for checking your audio output. Careful! You should lower the volume on your audio  
system beforehand.  
The Active Input Channels displays the active installed inputs on your computer system. When  
the MPC Renaissance is connected and powered on, the two available ports are displayed. By  
checking the corresponding input, you can select the audio input you want to use.  
You can also select your desired Sample Rate. What you should select depends on the sample  
rates provided by your audio interface, for example, 44100 Hz up to 96000 Hz.  
With the Audio Buffer Size you can set the latency of your audio system. Lower values result in a  
more immediate playing response but also result in more CPU consumption. If you are working  
with larger projects, audible clicks and pops may occur with lower latency settings. Higher values  
are much more CPU-friendly but produce a larger latency which results in a delay between hitting  
a pad and hearing the corresponding sound. The perfect setting of this parameter depends also  
on the performance of the CPU in your computer. You should experiment with some settings to  
find the perfect value for your needs.  
The Latency Adjust parameter is for setting an offset in milliseconds in case there is a delay in  
your audio system.  
 If you are hearing any latency, we recommend experimenting with this setting after you set  
your Audio Buffer Size.  
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Parameters of the MIDI Tab  
The Active Midi Inputs displays the  
active installed MIDI inputs on your  
computer system. When the MPC  
hardware is connected and powered on,  
the available ports as well as the MPC  
Public port are displayed. The Midi  
Mapping lets you define the four Midi  
Out Port A to D. Here you can select the  
MIDI output your sequencer data is  
routed to.  
Parameters of the Plugins Tab  
Here you can choose up to four data  
paths on your hard disk where the MPC  
software will look for installed VST or AU  
(Mac only) effect plugins. These plugins  
can be used as insert or send effects  
within your MPC software.  
Click on the button to the right of the  
data path field to select a desired data  
path. After setting up a new data path,  
we recommend using the Scan New function. When you make settings for the first time, you  
should click on the Rescan All button to perform a complete scan of all selected plugin data  
paths. If you are working on a Mac computer, we recommend checking the Use AudioUnits  
option. This enables you to use also the AudioUnit plugin format.  
Parameters of the Auto Load Tab  
The Auto Load File function allows you  
to choose an autoload file on your hard  
disk so the MPC software automatically  
loads your desired settings on start-up.  
This file can be a Project (.xpj) as well as  
a Program (.xpm).  
You can also select a Template File which allows you to choose a Sequence template to start  
from when you create a new Sequence.  
Parameters of the Sequencer Tab  
Here you can activate the following  
options:  
Instant Track Mute - The MPC  
software has the ability to mute  
tracks  
using  
two  
different  
methods. If this option is  
deactivated, Note On messages  
will be ignored. This is how legacy  
MPCs' machines track muting  
worked. This method allows samples and notes that are playing to finish playing through  
their entire length. This is useful when using loops, and you want to have a loop finish  
playing to the end of a measure, then not play the next time the sequence loops. If Instant  
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Track Muting is activated, MIDI track volume is sent. This is useful when you want to have  
the track muted immediately. The advantage of this method is that the loop will continue to  
play, but at zero volume, allowing the loop to continue playing when the track is unmuted.  
Using this method, stuttering, beat juggling between two loops, and other DJ style  
techniques can be employed.  
Record Track Mute Events lets you record track mute events. Track mute events are only  
recorded when you are in Track Mute mode. Timing Correct settings will affect the  
recorded position of track mute events.  
Play Track Mute Events lets you playback track mute events. Track mute events are only  
played back when you are in Track Mute mode.  
Record Pad Aftertouch Events enables the recording of Pad aftertouch data.  
If Place Events recorded during Count-In at start-point is enabled, if you hit a pad  
during recording count-in, this pad will be placed at the start of the recording. This is the  
way, the MPC 3000 used to do this.  
Parameters of the Other Tab  
Here you can set up additional  
parameters regarding the behavior of  
your MPC hardware.  
X Press SHIFT + SONG on your  
MPC hardware to open the Other  
tab. With the cursor buttons, you  
can navigate to the corresponding  
option. Use the data wheel or the -  
/+ buttons for changing the  
value/option. Not all options in the  
MPC software’s Other tab are  
available  
through  
the  
MPC  
hardware display.  
With Tap Tempo, you can define how  
often you have to press the TAP  
TEMPO button on your MPC hardware  
until the tempo is recognized.  
If checked, Filter All Notes OFF CC can filter all note off data. If you have connected another  
device to your MPC hardware's MIDI IN, checking this box will cause the MPC software to ignore  
an "All Notes Off" ("MIDI panic") message. That is, if a MIDI device sending MIDI messages into  
the MPC hardware sends a MIDI panic message, the software will not stop all notes and will  
continue as before (recording, for instance).  
With Pad Threshold, you can define a threshold that must be exceeded to start a trigger.  
With Pad Sensitivity, you can select how sensitive the pads of your MPC hardware respond to  
your touch.  
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The Other section in the display of the MPC hardware  
Pad Curve determines how your playing is translated into velocity values, for example, starting  
from value A (a soft touch is enough to create a big velocity value) up to D (you have to hit the  
pad really hard for a high velocity value).  
With Footswitch 1 and 2, you can select the functionality of a connected footswitch to your MPC  
hardware. You can either select transport commands (e.g. PLAY; REC+PLAY) or trigger  
commands for pads and the F(unction) buttons.  
Click on the Show Hardware Info button to open a window with information (firmware version,  
driver, etc.) about your connected MPC hardware.  
With Program Change, you can define what an incoming MIDI Program Change will change. You  
can choose between switching a Program, Sequence, or Track.  
In Vintage Mode pop-up menu you can toggle between the different audio quality emulations.  
You can choose to emulate the particular sonic qualities of, for example, the MPC3000 or MPC60,  
or of course no emulation (None).  
Click/Metro Menu  
This menu contains all settings regarding the Metronome.  
Count-In enables or disables the metronome pre-count before recording. Off disables the  
metronome pre-count. Record enables the pre-count during recording only while Record + Play  
enables pre-count in both recording and playback modes.  
Metronome offers the settings for the metronome. Off disables the metronome. Play enables the  
metronome sound during playback only. Record enables the metronome sound during recording  
only. Record + Play enables the metronome to happen in both recording and playback modes.  
The Rate allows you to choose the time division for the metronome to play at. You can select  
between 1/4, 1/4T, 1/8, 1/8T, 1/16, 1/16T, 1/32 and 1/32T (T stands for triplet).  
Sound allows you to choose the sound that you want to hear for the metronome. You can select  
between Sidestick1, Sidestick2, Clap, Metroclick, Shake, Tambourine, and MpcClick.  
Time Correct Menu  
Here you can select the Quantization settings.  
Click on Apply to quantize the notes that are currently  
selected. If no notes are selected, nothing will be  
quantized. You can also press CTRL + K (Windows) or  
Command + K (Mac) on your computer keyboard to  
apply quantization.  
Click on Settings to open an additional window with the  
following functions:  
Time Division sets the note value to quantize  
to. Default is 1/16. You can choose from different quantizations, including triplet values.  
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Swing sets the amount of swing. Values range from 50% to 75% and let you shuffle your  
beats – from subtle to extreme.  
Shift Timing will shift the notes by clock ticks.  
Window sets the range of notes around a quantize value that will be quantized. Any notes  
outside that range would not be quantized, whereas notes inside would.  
Strength determines how hard notes will be quantized, (i.e., shifted toward the quantize  
value). Lower values only move notes to an certain extent towards the closest quantize  
value, resulting in a less mechanical feel than a strict quantization.  
The Range pop-up menu lets you select the target range for the time correction. You can  
apply the time correction on All note events as well as on the Selected only. When Range  
is chosen, you can define the bars as well as the instrument lanes (pads) of a track that will  
be quantized. The selection is done on the MPC hardware.  
X When Range is selected, you can define the instrument lanes (pads) to be quantized by  
pressing their corresponding pads on the MPC hardware. Selected pads are shown in the  
Time Correct window. Use the cursor keys to navigate to the Events Range parameter to  
select the range of bars for quantization.  
You can apply the settings you made in the Time Correct windows by pressing the Do It button.  
Sync Menu  
In the Settings window, you will find a lot of parameters regarding the synchronization of your  
MPC:  
Send lets you you to choose whether or not the  
MPC software sends MIDI Clock or MIDI Time  
Code (MTC) to the individual ports of the MPC  
hardware or any connected MIDI interface. Make  
sure to check the port(s) over which you want to  
send this information. You can select two MIDI  
devices connected to your computer to send MIDI  
Clock or MTC data to. Select your device from the  
pop-up menu and make sure the box next to it is  
checked.  
The MTC Frame Rate sets the frame rate for MTC  
sync. In most cases you will choose the 25 FPS  
(frames per second) option. The correct frame rate  
is important, especially when working on film scoring projects.  
The Device Control allows you to send MIDI Machine Control (MMC) from the transport buttons  
on the MPC. MMC only sends transport commands; it does not include track-arming and more  
advanced features.  
Help Menu  
About MPC shows information about the particular version of the MPC software you are using.  
Check for Updates… checks online if a newer version of the MPC software is available. You  
need an active internet connection to use this function.  
MPC Help opens this PDF manual.  
 In the Mac MPC software, About MPC and Check for updates are located in the MPC menu.  
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6. APPENDIX  
In this section, you will find some additional tips and useful information regarding the MPC  
software.  
6.1 EFFECTS & PARAMETERS  
The MPC software offers various effects for processing samples and sound programs. In the  
following section, you will find a detailed descriptions how to use effects as well as a list of all  
available effects and their corresponding parameters with a short explanation of each effect.  
Here are the different ways you can load effects:  
Track effects:  
The following paragraph explains how to load and edit Track effects.  
X Enter Track Mixer Mode by pressing SHIFT + PROG MIX/ TRACK MIX on your MPC  
hardware.  
X To load an insert effect into a channel, click on the F6 button (Insert) and use the cursor  
buttons to move to the desired insert slot. With the data dial or the -/+ buttons you can open an  
additional display page to select the desired effect type. Click F4 (Select) to load the selected  
effect, or click F3 (Back) to close the Select Effect display page. By repeatedly pressing the  
F6 button, you can cycle through the insert effects 1, 2, 3 and 4. The small squares below the  
Insert field indicate the currently chosen insert effect. With the PAD BANK buttons, you can  
also select different pad banks to select different sets of 16 channels.  
X Another way to load Track insert effects: Press SHIFT + SEQ EDIT/EFFECTS on your MPC  
hardware. First press the F2 (Track) button, after that the F4 (Insert) button. Use the cursor to  
navigate to the desired slot. With the data dial or the -/+ buttons you can open an additional  
display page to select the desired effect type. Click F3 (Back) to close the Select Effect  
display page. Click on F4 (Select) to load the selected effect.  
X To load a Send effect that can be used on Track, you need to load it before into the  
corresponding Send effect slot. Press SHIFT + SEQ EDIT/EFFECTS on your MPC hardware.  
First press the F2 (Track) button, after that the F5 (Send) button. Use the cursor to navigate to  
the desired slot. With the data dial or the -/+ buttons you can open an additional display page  
to select the desired effect type. Click F4 (Select) to load the selected effect, or click F3  
(Back) to close the Select Effect display page.  
X To set the send effect level for a desired channel, click on the F5 (Send) button and use the  
cursor buttons to move to the desired Send Level parameter. Use the data dial or -/+ buttons  
to change the Send Level.  
X Another way to change the Track Send effect Level: Enter Track Mixer Mode by pressing  
SHIFT + PROG MIX/ TRACK MIX on your MPC hardware. By repeatedly pressing the F5  
button, you can cycle through the send effects 1, 2, 3 and 4. The small squares below the  
Send field indicate the currently chosen send effect. With the PAD BANK buttons, you can  
also select different pad banks to select different sets of 16 channels. Use the Q-Link knobs to  
adjust the Send Levels of the corresponding pads. You can also use the cursor buttons to  
move to the desired Send Level parameter and use the data dial or -/+ buttons to change it.  
In the MPC software, click on the Track Mixer tab in the Upper section.  
Click on the INSERT button of the desired channel. Click on the arrow of the slot you want to  
assign an effect to. A pop-up menu lets you choose from a palette of various effects, which can be  
loaded directly. Click on a loaded effect name to open its graphic user interface for more detailed  
editing.  
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Click on the SEND button of the desired channel. Click on one of the SEND knobs of the desired  
channel and edit its value with your computer mouse. Alternatively, you can use your mouse scroll  
wheel.  
 To use a send effect, you have to load an effect into the corresponding send effect slot to the  
right of the Track Mixer.  
Pad effects:  
The following paragraph explains how to load and edit Pad / Channel effects.  
X Enter Program Mixer Mode by pressing the PROG MIX button on your MPC hardware.  
X To load an insert effect into a channel, click on the F6 button (Insert) and use the  
corresponding Q-Link knob to load the desired effect. By repeatedly pressing the F6 button,  
you can cycle through the insert effects 1, 2, 3 and 4. The small squares below the Insert field  
indicate the currently chosen insert effect. With the PAD BANK buttons, you can also select  
different pad banks to select different sets of 16 channels.  
X Essentially, when you select a pad insert effect, it will automatically be routed to the Track  
Mixer. If you want, you can change where it is routed to any one of the following outputs: the  
Track Mixer, Submix 1 to 8, paired Out 1,2 to Out 15,16. Keep in mind, that the MPC  
Renaissance offers the following physical outputs: 1,2 (main out) and 3,4 (assignable). This  
can be done in Program Mixer mode.  
X Another way to load Pad insert effects: Press SHIFT + SEQ EDIT/EFFECTS on your MPC  
hardware. First press the F3 (Pad) button, after that the F4 (Insert) button. Use the cursor to  
navigate to the desired slot. With the data dial or the -/+ buttons you can open an additional  
display page to select the desired effect type. Click F4 (Select) to load the selected effect, or  
click F3 (Back) to close the Select Effect display page.  
X To load a Send effect that can be used on Pad, you need to load it before into the  
corresponding Send effect slot. Press SHIFT + SEQ EDIT/EFFECTS on your MPC hardware.  
First press the F3 (Pad) button, after that the F5 (Send) button. Use the cursor to navigate to  
the desired slot. With the data dial or the -/+ buttons you can open an additional display page  
to select the desired effect type. Click F4 (Select) to load the selected effect, or click F3  
(Back) to close the Select Effect display page.  
X To set the send effect level for a desired channel, click on the F5 (Send) button and use the  
cursor buttons to move to the desired Send Level parameter. Use the data dial or -/+ buttons  
to change the Send Level.  
X Another way to change the Pad Send effect Level: Enter Program Mixer Mode by pressing  
PROG MIX on your MPC hardware. By repeatedly pressing the F4 button, you can cycle  
through the send effects 1, 2, 3 and 4. The small squares below the Send field indicate the  
currently choosen send effect. With the PAD BANK buttons, you can also select different pad  
banks to select different sets of 16 channels. Use the Q-Link knobs to adjust the Send Levels  
of the corresponding pads. You can also use the cursor buttons to move to the desired Send  
Level parameter and use the data dial or -/+ buttons to change it.  
In the MPC software, click on the Program Mixer tab in the Upper section.  
Click on the INSERT button of the desired channel. Click on the arrow of the slot you want to  
assign an effect to. A pop-up menu lets you choose from a palette of various effects, which can be  
loaded directly. Click on a loaded effect name to open its graphic user interface for more detailed  
editing.  
Essentially, when you select a pad insert effect, it will automatically be routed to the Track Mixer.  
If you want, you can change where it is routed to any one of the following outputs: The Track  
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Mixer, Submix 1 to 8, Out 1,2 to Out 15,16. The outputs that are not available in your audio  
hardware will show up as greyed out. If a loaded project has outputs routed that don’t exist on  
your audio hardware, these will shown in red.  
This can be done in Program Mixer mode by clicking on the arrow above the first insert effect  
slot.  
Click on the SEND button of the desired channel. Click on one of the SEND knobs of the desired  
channel and edit its value with your computer mouse. Alternatively, you can use your mouse scroll  
wheel.  
 To use a Pad send effect, you have to load an effect into the corresponding send effect slot to  
the right of the Track Mixer.  
Master effects:  
The following paragraph explains how to load and edit Master effects.  
X To load a master insert effect, press SHIFT + SEQ EDIT/EFFECTS on your MPC hardware.  
First press the F1 (Master) button and after that click on the F4 (Insert) button. Use the cursor  
to navigate to the desired insert effect slot. With the -/+ buttons you can open an additional  
display page to select the desired effect type. Click F4 (Select) to load the selected effect, or  
click F3 (Back) to close the Select Effect display page.  
X To load an send effect for the Master chain, click on the F5 button (Send). Use the cursor to  
navigate to the desired send effect slot. With the -/+ buttons you can open an additional  
display page to select the desired effect type. Click F4 (Select) to load the selected effect, or  
click F3 (Back) to close the Select Effect display page. Use the cursor to navigate to the  
desired send level. Use the data dial or -/+ buttons to change the Send Level.  
In the MPC software, click on the Track Mixer tab in the Upper section. The Master effect section  
is located on the right end of the Track Mixer.  
Click on the arrow of the master insert effect slot you want to assign an effect to. A pop-up menu  
lets you choose from a palette of various effects, which can be loaded directly. Click on a loaded  
effect name to open its graphic user interface for more detailed editing. These can be used to  
apply effects such as Compressor Master or Transient Shaper to finalize your entire mix.  
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The Effect Types:  
 Some effects offer a "sync version", e.g. Flanger Sync, which enables the effect to  
synchronize to the tempo.  
Flanger  
A Flanger is an effect that uses a modulated delay line to emulate a classic effect, formerly  
produced by running two analog tape machines in parallel with a slight time disalignment. Slow  
rates can produce a jet engine "whoosh" effect, faster rates add a "warble" to the sound.  
Parameter  
Wet/Dry  
Rate  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
Q10  
Q11  
Q12  
Q5  
10  
0
Feedback  
Delay  
-100 - 100  
0 - 100  
20  
80  
Width  
0 - 100  
Flanger Sync  
Parameter  
Wet/Dry  
Rate  
Value Range  
0 (DRY) - 100 (WET)  
8 bars - 1/16tr  
-100 - 100  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
Q10  
Q11  
Q12  
Q5  
1/4  
0
Feedback  
Delay  
0 - 100  
20  
80  
Width  
0 - 100  
Chorus 4-voice  
A Chorus effect uses an LFO to modulate the pitch and a time delay of the input signal, which is  
then added to the dry signal. In small amounts, this will create the illusion of multiple voices  
playing at once. Turn up the Feedback and Depth for more pronounced "shimmering" and  
"watery" sounds.  
Parameter  
Wet/Dry  
Delay  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
Q10  
Q11  
Q12  
Q5  
20  
80  
80  
50  
10  
Amount  
Width  
0 - 100  
0 - 100  
Feedback  
Rate  
0 - 100  
0 - 100  
Q6  
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Chorus 2-voice  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
Delay  
20  
80  
80  
Q10  
Q11  
Q12  
Amount  
0 - 100  
Width  
0 - 100  
Feedback  
Rate  
0 - 100  
0 - 100  
50  
10  
Q5  
Q6  
Autopan  
This effect uses an LFO to move the incoming signal back and forth across the stereo field,  
creating a somewhat rotary effect.  
Parameter  
Wet/Dry  
Rate  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
100 (WET)  
10  
Q-Link No.  
Q10  
Q11  
Autopan Sync  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
8 bars - 1/32  
Default Value  
100 (WET)  
1/4  
Q-Link No.  
Q10  
Rate  
Q11  
Tremolo  
This effect uses an LFO to increase and decrease the volume of the signal. Depending on the  
LFO shape, this can produce a smooth wave effect (sine wave) or a stuttering "ON / OFF" effect  
(square wave).  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
Rate  
10  
0
Q10  
Q11  
Sine to Square  
0 (Sine) – 100 (Square)  
Tremolo Sync  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
1 bar - 1/16tr  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
Rate  
1/4  
0
Q10  
Q11  
Sine to Square  
0 (Sine) – 100 (Square)  
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Phaser 1  
The Phaser is a classic effect, created by ganged multiple all-pass filters to create "notches", or  
sharp spikes in the frequency spectrum. The frequencies of these all-pass filters are usually  
modulated by an LFO to create a sweeping sound.  
Parameter  
Wet/Dry  
Rate  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
100 (WET)  
10  
Q-Link No.  
Q10  
Q11  
Phaser 2  
Parameter  
Wet/Dry  
Rate  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
100 (WET)  
10  
Q-Link No.  
Q10  
Q11  
Phaser Sync  
Parameter  
Wet/Dry  
Rate  
Value Range  
0 (DRY) - 100 (WET)  
1 bar - 1/16 triplets  
Default Value  
100 (WET)  
1/4  
Q-Link No.  
Q10  
Q11  
LP Filter Sweep  
This effect is a filter with its cutoff frequency modulated by an LFO. Both high-pass and low-pass  
filters are available.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
80  
0
Q9  
Q10  
Q11  
Q12  
Q5  
Low Frequency  
High Frequency  
Resonance  
Rate  
0 - 100  
100  
33  
10  
0 - 100  
0 - 100  
LP Filter Sync  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
0
Q9  
Q10  
Q11  
Q12  
Q5  
Low Frequency  
High Frequency  
Resonance  
Rate  
0 - 100  
100  
50  
0 - 100  
8 bars - 1/32  
1/4  
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HP Filter Sweep  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
80  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Low Frequency  
High Frequency  
Resonance  
0 - 100  
100  
33  
0 - 100  
Rate  
0 - 100  
10  
HP Filter Sync  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
0
Q9  
Q10  
Q11  
Q12  
Q5  
Low Freq  
High Freq  
Resonance  
Rate  
0 - 100  
100  
50  
0 - 100  
8 bars - 1/32  
1/4  
Auto Wah  
This effect is a low-pass filter modulated by an envelope. The envelope is triggered by the  
incoming audio signal's amplitude. The amount of the envelope on the cutoff frequency is user-  
definable. This yields a classic funky "wah wah"- like sound.  
Parameter  
Wet/Dry  
Value Range  
0 - 100  
Default Value  
Q-Link No.  
100  
75  
Q9  
Resonance  
Attack  
0 - 100  
Q10  
Q11  
Q12  
0 - 100  
30  
Release  
0 - 100  
30  
Center  
0 - 100  
0 - 100  
50  
50  
Q5  
Q6  
Sensitivity  
HP Filter  
This effect is a static filter without modulation.  
Parameter  
Frequency  
Value Range  
10 - 19999  
0 - 100  
Default Value  
Q-Link No.  
Q10  
1500  
0
Resonance  
Q11  
LP Filter  
Parameter  
Frequency  
Value Range  
10 - 19999  
0 - 100  
Default Value  
Q-Link No.  
Q10  
1500  
0
Resonance  
Q11  
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HP Shelving Filter  
This filter differs from the standard filter type, as it attenuates all frequencies after the cutoff point  
equally.  
Parameter  
Frequency  
Resonance  
Gain  
Value Range  
10 – 19999 Hz  
0 - 100  
Default Value  
Q-Link No.  
1500 Hz  
0
Q9  
Q10  
Q11  
-18.0 - 18.0 dB  
0.0 dB  
LP Shelving Filter  
Parameter  
Frequency  
Value Range  
10 – 19999 Hz  
0 - 100  
Default Value  
Q-Link No.  
1500 Hz  
0
Q9  
Resonance  
Q10  
Q11  
Gain  
-18.0 - 18.0 dB  
0.0 dB  
PEQ 2-Band, 2-Shelf  
This effect is a combination of one two-band parametric equalizer and two shelving filters.  
Parameter  
Low Frequency  
Frequency 1  
Value Range  
22 – 1000 Hz  
Default Value  
220 Hz  
Q-Link No.  
Q9  
82 – 3900 Hz  
820 Hz  
Q10  
Q11  
Q12  
Frequency 2  
220 – 10000 Hz  
560 – 19999 Hz  
2200 Hz  
High Frequency  
5600 Hz  
Q1  
Q2  
0 - 100  
0
Q6  
Q7  
Q1  
Q2  
Q3  
Q4  
0 - 100  
0
Low Gain  
Gain 1  
Gain 2  
High Gain  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
0.0 dB  
0.0 dB  
0.0 dB  
0.0 dB  
PEQ 4-Band  
This effect is a powerful four-band parametric equalizer, with four independent EQ ranges.  
Parameter  
Low Frequency  
Frequency 1  
Value Range  
22 – 1000 Hz  
Default Value  
220 Hz  
Q-Link No.  
Q9  
82 – 3900 Hz  
820 Hz  
Q10  
Q11  
Q12  
Frequency 2  
220 – 10000 Hz  
560 – 19999 Hz  
2200 Hz  
High Frequency  
5600 Hz  
Q1  
Q2  
Q3  
0 - 100  
0 - 100  
0 - 100  
5
5
5
Q5  
Q6  
Q7  
100  
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Q4  
0 - 100  
5
Q8  
Q1  
Q2  
Q3  
Q4  
Gain 1  
Gain 1  
Gain 2  
Gain 4  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
0.0 dB  
0.0 dB  
0.0 dB  
0.0 dB  
Delay Mono  
Delays the original signal for a specified period of time and plays it back over an adjustable period  
of time.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
2 - 2000 ms  
Default Value  
Q-Link No.  
50  
100  
25  
Q9  
Time  
Q10  
Q11  
Q12  
Feedback  
Damping  
0 - 100  
0 - 100  
100  
Delay Mono Sync  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
1 bar - 1/16 triplets  
0 - 100  
Default Value  
Q-Link No.  
50  
1/4  
25  
Q9  
Time  
Q10  
Q11  
Q12  
Feedback  
Damping  
0 - 100  
100  
Delay Stereo  
Stereo delay operates similarly to Mono delay but in true stereo.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
2 - 2000 ms  
Default Value  
Q-Link No.  
50  
100  
25  
Q9  
Time  
Q10  
Q11  
Q12  
Feedback  
Damping  
0 - 100  
0 - 100  
100  
Delay (Stereo) Sync  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
1 bar - 1/16 triplets  
0 - 100  
Default Value  
Q-Link No.  
50  
1/4  
25  
Q9  
Time  
Q10  
Q11  
Q12  
Feedback  
Damping  
0 - 100  
100  
101  
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Delay LP  
The LP and HP Delay is identical to the Mono Delay, but they use a resonant filter in the delay  
line.  
Parameter  
Wet/Dry  
Time  
Value Range  
0 (DRY) - 100 (WET)  
2 - 2000 ms  
0 - 100  
Default Value  
Q-Link No.  
50  
500  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Feedback  
Cutoff  
0 - 100  
50  
Resonance  
0 - 100  
20  
Delay HP  
Parameter  
Wet/Dry  
Time  
Value Range  
0 (DRY) - 100 (WET)  
2 - 2000 ms  
0 - 100  
Default Value  
Q-Link No.  
50  
100  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Feedback  
Cutoff  
0 - 100  
33  
Resonance  
0 - 100  
33  
Delay Analog  
Analog Delay is similar to Mono Delay, except that it's designed to sound like an analog "Bucket  
Brigade"-style delay. This delay has a unique character to it that gives a warmer the sound by  
adding subtle inaccuracies in phase and timing.  
Parameter  
Wet/Dry  
Time  
Value Range  
0 (DRY) - 100 (WET)  
2 - 2000 ms  
Default Value  
Q-Link No.  
50  
100  
25  
Q9  
Q10  
Q11  
Q12  
Feedback  
Ramp  
0 - 100  
Off, Pulse, DC, AC  
AC  
Delay Analog Sync  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
1 bar - 1/16tr  
Default Value  
Q-Link No.  
50  
1/4  
25  
Q9  
Time  
Q10  
Q11  
Q12  
Feedback  
0 - 100  
Ramp  
Off, Pulse, DC, AC  
AC  
102  
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Delay Tape Sync  
Tape Delay emulates a delay system using an analog tape loop and a series of tape heads to  
produce an echo effect. This delay type yields a very distinct echo sound, often heard in reggae  
and dub-style music.  
Parameter  
Wet/Dry  
Time  
Value Range  
0 (DRY) - 100 (WET)  
1 bar - 1/16 triplets  
0 - 100  
Default Value  
Q-Link No.  
50  
1/4  
50  
AC  
100  
0
Q9  
Q10  
Q11  
Q12  
Q5  
Feedback  
Ramp  
Off, Pulse, DC, AC  
0 - 100  
Head 1  
Head 2  
0 - 100  
Q6  
Head 3  
0 - 100  
0
Q7  
Head 4  
0 - 100  
0
Q8  
Tone  
0 - 100  
50  
50  
50  
Q1  
Spread  
0 - 100  
Q2  
Wow & Flutter  
0 - 100  
Q3  
Delay Ping Pong  
This delay is a stereo delay that allows you to set different delay times for its left and right repeats.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
2 - 2000 ms  
2 - 2000 ms  
0 - 100  
Default Value  
Q-Link No.  
50  
100  
100  
25  
Q9  
Q10  
Q11  
Q12  
Q5  
Time, Left  
Time, Right  
Feedback  
Damping  
0 - 100  
100  
Delay Multi-Tap  
This delay is a mono delay which has three delay generators with independently adjustable delay  
times and stereo position.  
Parameter  
Wet/Dry  
Time 1  
Value Range  
0 (DRY) - 100 (WET)  
2 - 2000 ms  
2 - 2000 ms  
2 - 2000 ms  
0 - 100  
Default Value  
Q-Link No.  
50  
100  
100  
100  
25  
Q9  
Q10  
Q11  
Q12  
Q5  
Time 2  
Time 3  
Feedback  
Pan 1  
0 - 100  
50  
Q6  
103  
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Pan 2  
Pan 3  
0 - 100  
0 - 100  
0 - 100  
0 - 100  
0 - 100  
0 - 100  
50  
50  
Q7  
Q8  
Q1  
Q2  
Q3  
Q4  
Damping  
Gain 1  
Gain 2  
Gain 3  
100  
25  
25  
25  
Distortion Fuzz  
This popular effect uses hard clipping of the audio signal, which, at extreme settings, can turn a  
standard waveform into a square wave, producing a "razor" effect.  
Parameter  
Wet/Dry  
Drive  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
50  
50  
50  
50  
50  
50  
Q9  
Q10  
Q11  
Q5  
Output  
Low  
0 - 100  
0 - 100  
Lo-Mid  
Hi-Mid  
High  
0 - 100  
Q6  
0 - 100  
Q7  
0 - 100  
Q8  
Distortion Amp  
This effect is designed to reproduce the sound of a tube amplifier at high volumes.  
Parameter  
Wet/Dry  
Drive  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
50  
50  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Tone  
0 - 100  
Dynamics  
Output  
0 - 100  
0 - 100  
50  
Distortion Overdrive  
This distortion is designed to sound like a mildly distorting amplifier at medium volumes. It is the  
smoothest distortion type available.  
Parameter  
Wet/Dry  
Drive  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
50  
Q9  
Q10  
Q11  
Q12  
Tone  
0 - 100  
50  
Output  
0 - 100  
50  
104  
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Distortion Custom  
This effect is a highly customized distortion, capable of a wide range of useable sounds.  
Parameter  
Wet/Dry  
Drive  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
50  
Q9  
Q10  
Q5  
Q6  
Q7  
Q8  
Q1  
Q2  
Q3  
Q4  
+Soft  
5 - 75  
5
+Clip  
5 - 50  
5
-Soft  
5 - 75  
5
-Clip  
5 - 50  
5
Low  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
-18.0 - 18.0 dB  
0.0 dB  
0.0 dB  
0.0 dB  
0.0 dB  
Mid  
High  
Output  
Distortion Grimey  
This is a unique distortion effect that distorts a frequency range in a selectable band.  
Parameter  
Wet/Dry  
Drive  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
50  
50  
50  
50  
50  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Grime  
0 - 100  
Center  
0 - 100  
Width  
0 - 100  
Resonance  
Output  
0 - 100  
Q6  
0 - 100  
Q7  
Transient Shaper  
A transient shaper can be used to enhance or soften the Attack and Release phase of audio  
material.  
Parameter  
Wet/Dry  
Attack  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
50  
Q9  
Q10  
Q11  
Q12  
Release  
Output  
0 - 100  
50  
0 - 100  
50  
105  
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Compressor Opto  
A compressor is an effect that changes the dynamic range of a signal by automatically reducing  
its gain. The Opto Compressor is modeled after a vintage compressor type using an optical circuit  
to control the volume reduction of the input signal. These compressors are usually associated with  
soft and unobtrusive attack and release characteristics.  
Parameter  
Wet/Dry  
Input  
Value Range  
0 (DRY) - 100 (WET)  
-6 - 18 dB  
0 - 100  
Default Value  
Q-Link No.  
100  
0 dB  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Attack  
Release  
Threshold  
Ratio  
0 - 100  
50  
-50 – 0 dB  
1 - 20  
0 dB  
1
Q6  
Knee  
1 - 100  
1
Q7  
Output  
-6 - 24 dB  
0 dB  
Q8  
Compressor VCA  
This compressor is more modern-sounding, with a slightly more transparent sound. A VCA  
Compressor tends to have quicker attack and release times than an Opto Compressor.  
Parameter  
Wet/Dry  
Input  
Value Range  
0 (DRY) - 100 (WET)  
-6 - 18 dB  
0 - 100  
Default Value  
Q-Link No.  
100  
0 dB  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Attack  
Release  
Threshold  
Ratio  
0 - 100  
50  
-50 – 0 dB  
1 - 20  
0 dB  
1
Q6  
Knee  
1 - 100  
1
Q7  
Output  
-6 - 24 dB  
0 dB  
Q8  
Compressor Vintage  
This compressor has a sound similar to classic tube compressors, with their gentle yet pumping  
response and a dash of tube saturation.  
Parameter  
Wet/Dry  
Input  
Value Range  
0 (DRY) - 100 (WET)  
-6 - 18 dB  
0 - 100  
Default Value  
Q-Link No.  
100  
0 dB  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Attack  
Release  
Threshold  
Ratio  
0 - 100  
50  
-50 – 0 dB  
1 - 20  
0 dB  
1
Q6  
Knee  
1 - 100  
1
Q7  
Output  
-6 - 24 dB  
0 dB  
Q8  
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Compressor Master  
This is the most transparent compressor, able to perform substantial volume adjustments without  
artifacts.  
Parameter  
Wet/Dry  
Attack  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100  
50  
Q9  
Q10  
Q11  
Q12  
Q5  
Release  
Threshold  
Ratio  
0 - 100  
50  
-50 – 0 dB  
1 - 20  
0 dB  
1
Oldskool  
Output  
Off / On  
Off  
0 dB  
Q6  
-6 - 24 dB  
Q7  
Reverb Large  
This is a spatial effect, designed to emulate the sound of a large hall.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
1 - 100  
Default Value  
Q-Link No.  
50  
50  
50  
50  
50  
75  
10  
10  
Q9  
Q10  
Q11  
Q12  
Q5  
Pre-Delay  
Early Reflection  
Density  
0 - 100  
0 - 100  
Diffuse  
0 - 100  
Decay  
0 - 100  
Q6  
Lo-Cut  
0 - 100  
Q7  
Hi-Cut  
0 - 100  
Q8  
Reverb Large 2  
This is a less CPU-intensive spatial effect, emulating the sound of a large hall.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
1 - 100  
Default Value  
Q-Link No.  
50  
50  
50  
50  
50  
75  
10  
10  
Q9  
Q10  
Q11  
Q12  
Q5  
Pre-Delay  
Early Reflection  
Density  
0 - 100  
0 - 100  
Diffuse  
0 - 100  
Decay  
0 - 100  
Q6  
Lo-Cut  
0 - 100  
Q7  
Hi-Cut  
0 - 100  
Q8  
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Reverb Medium  
This is a spatial effect, designed to emulate a medium room.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
1 - 100  
Default Value  
Q-Link No.  
50  
50  
50  
50  
50  
50  
15  
10  
Q9  
Q10  
Q11  
Q12  
Q5  
Pre-Delay  
Early Reflection  
Density  
0 - 100  
0 - 100  
Diffuse  
0 - 100  
Decay  
0 - 100  
Q6  
Lo-Cut  
0 - 100  
Q7  
Hi-Cut  
0 - 100  
Q8  
Reverb Small  
This is a spatial effect, designed to emulate a small room.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
1 - 100  
Default Value  
Q-Link No.  
50  
50  
50  
50  
50  
50  
15  
10  
Q9  
Q10  
Q11  
Q12  
Q5  
Pre-Delay  
Early Reflection  
Density  
0 - 100  
0 - 100  
Diffuse  
0 - 100  
Decay  
0 - 100  
Q6  
Lo-Cut  
0 - 100  
Q7  
Hi-Cut  
0 - 100  
Q8  
Reverb In Gate  
This is a hall reverb that has an additional control. The reverb effect is cut off when the input  
drops below the level set in the Gate In parameter.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) – 100 (WET)  
1 – 100  
Default Value  
Q-Link No.  
50  
50  
50  
50  
50  
75  
10  
10  
0
Q9  
Q10  
Q11  
Q12  
Q5  
Pre-Delay  
Early Reflection  
Density  
0 – 100  
0 – 100  
Diffuse  
0 – 100  
Decay  
0 – 100  
Q6  
Lo-Cut  
0 – 100  
Q7  
Hi-Cut  
0 – 100  
Q8  
Gate In  
0 – 100  
Q1  
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Reverb Out Gate  
This is a hall reverb that has an additional control. The reverb effect is cut off when the output  
drops below the level set in the OutGate parameter.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) – 100 (WET)  
1 – 100  
Default Value  
Q-Link No.  
50  
50  
50  
50  
50  
75  
10  
10  
0
Q9  
Q10  
Q11  
Q12  
Q5  
Pre-Delay  
Early Reflection  
Density  
0 – 100  
0 – 100  
Diffuse  
0 – 100  
Decay  
0 – 100  
Q6  
Lo-Cut  
0 – 100  
Q7  
Hi-Cut  
0 – 100  
Q8  
Gate Out  
0 – 100  
Q1  
Decimator  
A Decimator downsamples the incoming signal by removing bits from the digital signal. The  
difference between decimation and resampling is that the decimator does not use any filtering to  
mask or correct digital artifacts. The result is an effect ranging from mild to almost completely pure  
digital distortion, depending on the setting and the source material.  
Parameter  
Wet/Dry  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
Decimate  
0
Q10  
Q11  
Bit Reducer  
4 - 32  
32  
Resampler  
The Resampler is similar to the decimator in that it removes bits from an incoming signal. The  
difference is that the Resampler applies a complex suite of filters and anti-aliasing to attempt to  
retain the original sound quality. This is a method used by popular vintage samplers and sampling  
drum machines from the 1980s. The Resampler effect can be used to achieve a "dirty" sound on  
drum loops, without the harshness of distortion.  
Parameter  
Wet/Dry  
Rate  
Value Range  
0 (DRY) - 100 (WET)  
0 - 100  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
0
0
Q10  
Q11  
Decimate  
0 - 100  
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Frequency Shifter  
A frequency shifter changes the frequencies of an input signal by a fixed amount and alters the  
relationship of the original harmonics. This can produce a chorus-like effect as well as very crazy  
artificial timbres.  
Parameter  
Wet/Dry  
Frequency  
Asynchrony  
A Pan  
Value Range  
0 (DRY) - 100 (WET)  
-1000 - 1000  
0 - 1000  
Default Value  
Q-Link No.  
100 (WET)  
Q9  
Q10  
Q11  
Q5  
0
0
0 - 100  
0
B Pan  
0 - 100  
100  
75  
75  
Q6  
A Gain  
0 - 100  
Q7  
B Gain  
0 - 100  
Q8  
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6.2 KEYBOARD SHORTCUTS  
Here you will find all computer keyboard shortcuts for the MPC software.  
Keyboard modifiers  
Function  
Command  
(CTRL)  
ALT  
SHIFT  
ALT  
(CTRL)  
+
CMD  
Main Grid –  
Lasso tool  
Click and drag to  
copy selected  
events  
Clicking on  
background:  
switches to eraser selection  
Drag Lasso  
events to add to  
tool  
Track View –  
region mode  
Click and drag to  
copy selected  
events  
Main grid – Pen  
tool  
Click and drag to  
copy selected  
events  
Clicking on  
background:  
switches to eraser snap  
tool  
Drag selected  
events without  
Click events to  
“send to back”  
Click events to  
add to selection  
RealTime and  
Track  
Automation –  
Pen tool  
Final value edit  
selected events  
Clicking on  
background:  
switches to eraser snap  
tool  
Drag selected  
events without  
Clicking on an  
event: Drag  
selected events  
with no time  
constrains *1  
NT Automation – Final value edit  
Pen tool  
selected events  
Lasso  
Drag adds  
events to  
selection  
Grid events  
nudge (using  
keyboard  
Fine time nudge  
– without shift  
events are  
cursors)  
nudged  
according to  
current TC  
*1 – in normal dragging RT automation events are not allowed to move beyond the selected event  
groups previous and next event.  
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File Menu  
Function  
Command (PC)  
CTRL + N  
Command (Mac)  
COMMAND + N  
New Project  
New From Template  
Save Project  
CTRL + SHIFT + N  
CTRL + S  
COMMAND + SHIFT + N  
COMMAND + S  
Open Preferences  
CTRL + ,  
COMMAND + ,  
Edit Menu  
Function  
Undo  
Command (PC)  
CTRL + Z  
Command (Mac)  
COMMAND + Z  
SHIFT + Z  
Redo  
CTRL + Y  
CTRL + X  
CTRL + C  
CTRL + V  
CTRL + D  
Cut  
COMMAND + Z  
COMMAND + C  
COMMAND + V  
COMMAND + D  
Copy  
Paste  
Duplicate  
Misc  
Function  
Select All  
Play  
Command (PC)  
CTRL + A  
Command (Mac)  
COMMAND + A  
SPACE + SHIFT  
SPACE  
SPACE + SHIFT  
SPACE  
Play from Start  
 When running as a plugin in Cubase all keypresses need to be combined with ‘ALT’.  
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6.3 SPECIFICATIONS  
Technical overview and specifications of the MPC hardware and software.  
MPC Renaissance  
HARDWARE  
360 x 96 dot graphic LCD w/backlight  
Display  
19.75" x 12.9" x 2.75" (4.9" at max display angle)  
502 mm x 328 mm x 70 mm (124 mm at max display angle)  
Dimensions  
(W x D x H)  
10.5 lbs. / 4.8 kg  
Weight  
Power Supply  
External, 12V DC, 3A, center pin positive  
24 W max  
Power Requirement  
AUDIO & MIDI I/O  
Sample Rates Up to 24-bit, 96 kHz  
Monitoring Zero-latency hardware monitoring via adjustment knob  
XLR/ 1/4" combo x 2 (balanced -40 dBu; input impedance 11 k)  
Record input (L & R)  
RCA stereo (with phono preamp)  
Max. Input level +10 dBu  
Digital Input 24-bit RCA-pin x 1 S/PDIF  
4 Audio Outputs 1/4" phone x 4 (balanced +11 dBu, output impedance 1 k)  
Max. output level +18 dBu  
1/4" stereo phone x 1 (200 mW / 100 )  
Phones output  
1/8-inch stereo phone x 1 (200 mW / 100 )  
Digital output 24-bit RCA-pin x 1 S/PDIF  
MIDI inputs 5-pin DIN x 2  
MIDI outputs 5-pin DIN x 4  
USB USB 2.0 to computer x 1, plus 2-port, powered USB hub  
Footswitches 1/4" x 2  
MPC Studio  
HARDWARE  
360 x 96 dot graphic LCD w/backlight  
Display  
11.2" x 10.1" x 0.89"  
284 mm x 257 mm x 22.6 mm  
Dimensions  
(W x D x H)  
1.96 lbs.; 0.89 kg  
USB bus-powered  
Weight  
Power Supply  
MIDI Inputs 5-pin DIN x 1 via 1/8"-TRS-to-MIDI adapter  
MIDI Outputs 5-pin DIN x 1 via 1/8"-TRS-to-MIDI adapter  
USB USB 2.0 to computer x 1  
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MPC Software  
Maximum events: unlimited (based on computer’s CPU)  
Resolution: 960 pulses per 1/4-note  
Sequences: 128  
Tracks per sequence: 128  
Drum pads: 16 (velocity- and pressure-sensitive)  
Drum pad banks: 8  
Sync mode: MIDI clock, MIDI Time Code  
Transport Controls: MIDI Machine Control  
Polyphony: 64  
Dynamic filtering: 1 State Variable Filter per voice (up to 8 pole, depending on type)  
Filter types: Low Pass, Band Pass, High Pass, Band Boost, Band Stop, Analog Modeling,  
Vocal Formant  
Number of programs: 128  
Memory capacity: System dependent  
Plugin Supported as Host: VST (Mac / PC), AU (Mac)  
Plugin Formats available to other DAWs: VST, AU (Mac Only)  
Data Compatibility  
MPC1000  
MPC2000/2000XL  
MPC3000  
MPC4000  
MPC5000  
Z4/Z8  
S1000/3000  
S5000/6000  
6.4 SUPPORT & UPDATES  
For additional information, technical support, and the most current versions of software, firmware,  
or drivers, please visit:  
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6.5 GLOSSARY  
To avoid confusion, the terminology in this manual is based on the MPC parameter names. In this  
glossary you will find the various terms explained.  
Aftertouch  
The majority of contemporary keyboards are capable of generating aftertouch messages. On this  
type of keyboard, when you press harder on a key you are already holding down, a MIDI  
Aftertouch message is generated. This feature makes sounds even more expressive (e.g.,  
through vibrato).  
Aliasing  
Aliasing is an audible side effect arising in digital systems as soon as a signal contains harmonics  
higher than half the sampling frequency.  
Amount  
Describes to which extent a modulation source influences a given parameter.  
Amplifier  
An amplifier is a component that influences the volume level of a sound via a control signal. It can  
be modulated by a control signal, e.g., generated by an envelope or an LFO.  
Attack  
An envelope parameter. "Attack" is a term that describes the ascent rate of time-relevant process,  
e.g. an envelope from its starting point to the point where it reaches its highest value. The Attack  
phase is initiated immediately after a trigger signal is received, i.e., after you play a note on a  
trigger pad or a keyboard.  
Bit Rate  
Bit rate, also known as "Word Length", is the number of bits used to store the level information of  
each single sample slice within a whole sample. The higher the bit rate, the more precise the  
information about a sample, i.e., its dynamic ́s resolution. Normal audio CDs use 16-bit. The MPC  
supports full 24-bit resolution.  
Clipping  
Clipping is a sort of distortion that occurs when a signal exceeds the maximum value that can be  
handled by a signal processing system it is fed into. The curve of a clipped signal is dependent on  
the system where the clipping occurs. In the analog domain, clipping effectively limits the signal to  
a given maximum level. In the digital domain, clipping is similar to a numerical overflow, resulting  
in negative polarity of the signal’s portions exceeding the maximum level.  
Control Change (Controllers)  
MIDI messages enable you to manipulate the behavior of a sound generator to a significant  
degree.  
This message essentially consists of two components:  
The Controller number, which defines the parameter to be influenced. It can range from 0  
to 127.  
The Controller value, which determines the extent of the modification.  
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Controllers can be used for effects such as slowly swelling vibrato, changing the stereo panning  
position and influencing filter frequency.  
Cutoff  
The cutoff frequency is a significant factor for filters. A low-pass filter for example dampens the  
portion of the signal that lies above this frequency. Frequencies below this value are allowed to  
pass through without being processed.  
Decay  
Decay describes the descent rate of an envelope once the Attack phase has reached its  
maximum and the envelope drops to the level defined by the Sustain value.  
Envelope  
An envelope is used to modulate a sound-shaping component within a given time. For instance,  
an envelope that modulates the cutoff frequency of a filter opens and closes this filter over a  
period of time. An envelope is started via a trigger, usually a MIDI Note. The classic envelope  
consists of four individually variable phases: Attack, Decay, Sustain and Release. Hence called  
an ADSR envelope. Attack, Decay and Release are time or slope values, while Sustain is an  
adjustable level. Once an incoming trigger is received, the envelope runs through the Attack and  
Decay phases until it reaches the programmed Sustain level. This level remains constant until the  
trigger is terminated. The envelope then initiates the Release phase until it reaches the minimum  
value.  
Filter  
A filter is a component that allows some of a signal's frequencies to pass through it and dampens  
other frequencies. The most important aspect of a filter is the filter cutoff frequency. Filters  
generally come in four categories: low-pass, high-pass, band-pass, and band-stop. A low-pass  
filter dampens all frequencies above the cutoff frequency. A high-pass filter in turn dampens the  
frequencies below the cutoff. The band-pass filter allows only those frequencies around the cutoff  
frequency to pass; all others are dampened. A band-stop filter does just the opposite, i.e., it  
dampens only the frequencies around the cutoff frequency. The most common type is the low-  
pass filter.  
LFO  
LFO is an acronym for low-frequency oscillator. The LFO generates a periodic oscillation at a low  
frequency and features variable waveshapes. Similar to an envelope, an LFO can be used to  
modulate a sound-shaping component.  
MIDI  
The acronym MIDI stands for "musical instrument digital interface." Developed in the early 1980s,  
MIDI enables interaction between various types of electronic music instruments from different  
manufacturers. At the time a communications standard for heterogeneous devices did not exist,  
so MIDI was a significant advance. It made it possible to link various devices with one another  
through simple, standardized connectors.  
Essentially, this is how MIDI works: One sender is connected to one or several receivers. For  
instance, if you want to use a computer to play a MIDI synthesizer, the computer is the sender  
and the synthesizer acts as the receiver. With a few exceptions, the majority of MIDI devices are  
equipped with two or three ports for this purpose: MIDI In, MIDI Out and in some cases MIDI Thru.  
The sender transfers data to the receiver via the MIDI Out jack. Data are sent via a cable to the  
receiver's MIDI In jack.  
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MIDI Thru has a special function. It allows the sender to transmit to several receivers. It routes the  
incoming signal to the next device without modifying it. Another device is simply connected to this  
jack, thus creating a chain through which the sender can address a number of receivers. Of  
course it is desirable for the sender to be able to address each device individually. To achieve  
this, a MIDI channel message is sent with each MIDI event.  
MIDI Channel  
This is a very important element of most messages. A receiver can only respond to incoming  
messages if its receive channel is set to the same channel as the one the sender is using to  
transmit data. Subsequently, the sender can address specific receivers individually. MIDI  
Channels 1 through 16 are available for this purpose.  
MIDI Clock  
The MIDI Clock message transmits real-time tempo information to synchronize processes among  
several connected devices, e.g., a sound generator’s delay time to a MIDI sequencer.  
Modulation  
A modulation influences or changes a sound-shaping component via a modulation source.  
Modulation sources include envelopes, LFOs or MIDI messages. The modulation destination is a  
sound-shaping component such as a filter or a VCA.  
Note On / Note Off  
This is the most important MIDI message. It determines the pitch and velocity of a generated note.  
A Note On message will start a note. Its pitch is derived from the note number, which can range  
from 0 to 127. The velocity lies between 1 and 127. A velocity value of 0 is equivalent to a "Note  
Off" message.  
Normalize  
Normalize is a function to raise the level of a sample to its maximum (0 dB) without causing  
distortion. This function automatically searches a sample for its maximum level and consequently  
raises the entire sample’s level until the previously determined maximum level reaches 0 dB. In  
general this results in a higher overall volume of the sample.  
Panning  
The process or the result of changing a signal's position within the stereo panorama.  
Pitchbend  
Pitchbend is a MIDI message. Although pitchbend messages are similar in function to control  
change messages, they are a distinct type of message. The resolution of a pitchbend message is  
substantially higher than that of a conventional Controller message. The human ear is  
exceptionally sensitive to deviations in pitch, so the higher resolution is used because it relays  
pitchbend information more accurately.  
Program  
A Program is a file that contains a list of all samples to be used, and settings for each sample (i.e.,  
pad assignments, loop points, pitch tuning, effects, etc.) The MPC’s PROGRAM EDIT mode is  
where you can edit and assign samples. The MPC software can have a total of 128 programs in a  
Project.  
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There are two kinds of programs that use samples for their sound source: Drum Programs, mostly  
used for creating drum programs and easy and quick assigning of samples to a pad, and  
Keygroups Programs. With Keygroup Programs, you can use one sample (or more) and spread it  
across two or more keys and play the sample chromatically over a keyboard. That way, there is  
no need to sample every key of, for instance, a piano.  
Program Change  
These are MIDI messages that select sound programs. Program numbers 1 through 128 can be  
changed via program change messages.  
Release  
An envelope parameter. The term "Release" describes the descent rate of an envelope to its  
minimum value after a trigger is terminated. The Release phase begins immediately after the  
trigger is terminated, regardless of the envelope's current status. For instance, the Release phase  
may be initiated during the Attack phase.  
Resonance  
Resonance or emphasis is an important filter parameter. It emphasizes the frequencies around  
the filter cutoff frequency by amplifing them with a narrow bandwidth. This is one of the most  
popular methods of manipulating sounds. If you increase the emphasis, i.e., to a level where the  
filter enters a state of self-oscillation, it will generate a relatively pure sine waveform.  
Root Key  
The root key defines the original pitch of a recorded instrument or of a sample. Samples in the  
MPC software contain the dedicated root key information. This information will be created  
automatically during recording or importing.  
Sample  
When you tap the pads on your MPC, you can trigger sounds that we call 'samples'. Samples are  
digitized snippets of audio that can either be recorded using the recording function of your MPC  
software or loaded from the File Browser.  
Once a sample is present in the MPC software, it can be manipulated in different ways. For  
example, a sample can be trimmed, looped, pitch-shifted or processed, using various effects  
offered by the MPC software. When you have finished editing your sample, you can assign it to  
one or more drum pads to play it. Samples can be either mono or stereo.  
Sample Rate  
This is the frequency representing the amount of individual digital sample scans per second that  
are taken to capture an analog siginal digitally. For normal CD audio recordings, 44100 samples  
per second are used, also written as 44.1 kHz. The MPC offers sampling rates up to 96 kHz.  
Sequence  
A sequence is the most basic 'building block' of music you can compose on the MPC software.  
MIDI information from the MPC’s pads, buttons, and data from your MPC hardware’s Q-Link  
knobs controls (or an external keyboard) are recorded to the tracks of a sequence. Each  
sequence has 64 tracks and the MPC software can hold up to 128 separate sequences at the  
same time.  
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The length of a sequence can be set from 1 to 999 bars, which would be enough to create an  
entire song using only one sequence. However, the MPC software has a dedicated SONG mode  
that lets you chain sequences together to create a song.  
Song  
The MPC software has a special song mode that allows you to arrange different sections (verse,  
chorus, hook, etc.) in order to build a song. Each song can have up to 250 parts and the MPC  
software can hold 20 songs in its memory.  
Sustain  
The term "Sustain" describes the level of an envelope remaining constant after it has passed the  
Attack and Decay phases. Once reached, the Sustain level is kept until the trigger is terminated.  
Track  
A sequence offers 64 tracks and each track can record notes and controller data. For example,  
you can record the verses of a song on Track 1, while recording the choruses on Track 2.  
Alternatively, you can record different instruments on each track.  
Note that your performances are recorded as MIDI events and the actual digital audio is not  
recorded onto a track. That way, you can edit your performance in many different ways once the  
performance has been captured.  
Trigger  
A trigger is a signal that initiates events. Trigger signals are very diverse. For instance, a MIDI  
note or an audio signal can be used as a trigger. The events a trigger can initiate are also very  
diverse. A common application for a trigger is its use to start an envelope.  
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MPC SOFTWARE MANUAL ADDENDUM v1.1  
We're always improving the MPC software! Version 1.1 includes the following features and  
improvements. Click a feature from the list below to jump to the section of the addendum.  
NEW FEATURES  
Extensive new options for routing MIDI and audio in Track Mixer mode.  
Individual submixes and software outputs can now be exported separately.  
MIDI Program Change messages now include bank select options.  
Several new Window Mode options are now available to speed up workflow.  
Grid editing (Draw and Select) tools can be quickly selected with the computer keyboard.  
MIDI output ports can now be routed to the DAW in plugin mode.  
Plugins and their presets can be selected using the hardware.  
Sequence Loop parameters can be edited with the hardware.  
IMPROVEMENTS  
Support for MPC Studio hardware.  
Improved synchronization when used as a plugin in Ableton Live, Logic, Pro Tools, and  
Cubase.  
Improved performance when file saving and loading when used as a plugin.  
Improved performance when recording long sequences and automation.  
Support for full-screen mode and Mac retina displays.  
Improved support of third-party VST and AU plugins.  
Various bug fixes.  
FUTURE UPDATES  
Always be sure you're using the latest version of MPC software by checking for updates. You can  
do this directly in MPC software's menus:  
Windows: Help X Check for updates…  
Mac: MPC X Check for updates…  
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USING MPC AS AN RTAS PLUGIN  
You can now use MPC software as an RTAS plugin in Pro Tools 9 and Pro Tools 10. When used  
as an RTAS plugin, MPC software offers the same features and functionality as the standalone  
software version. Please refer to your Pro Tools documentation for instructions on loading RTAS  
plugins.  
ROUTING TRACKS TO SEPARATE OUTPUTS IN TRACK MIXER  
MODE  
You can now route your tracks to Submixes or outputs (e.g., Out  
1,2) in Track Mixer Mode.  
To do this, click the Track Mixer tab in the software's upper  
section. On each track, click the pop-up menu above the Pan  
knob, and select the desired Submix or output.  
 When working with the MPC Renaissance, the Out 1,2 are  
routed to the STEREO OUT jacks. Out 3,4 are routed to the  
ASSIGNABLE MIX OUT jacks.  
EXPORTING SUBMIXES AND OUTPUTS  
You can now export your Submixes or your mixes routed  
the outputs (e.g., Out 1,2). This can be useful if you want to  
export separate parts of a project—for instance, an  
instrumental track and the a cappella vocal track.  
To select a Submix or output to export, click the File menu  
and select Audio Mixdown. In the Audio Mixdown window,  
under Render option, click the pop-up menu to select the  
desired Submix or output. By default, this will be set to Out  
1,2 (which is also the default setting for all track routings).  
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USING BANK SELECT AND PROGRAM CHANGE MESSAGES  
The MPC software now lets you send Bank Select and Program  
Change messages.  
To set these messages, first enter Main Mode, and go to the  
Instrument section, click the Instrument pop-up menu, and select  
Midi.  
To select a Bank Select or Bank MSB (Most Significant Byte) message, click the Bank pop-up  
menu, and select the desired message (0-127 or Off).  
To select a Program Change message, click the Program pop-up menu, and select the  
desired message (0-127 or Off).  
To select your LSB (Least Significant Byte), click the LSB pop-up menu, and select the desired  
message (0-127).  
X To set these messages, press the MAIN button on your hardware to enter Main Mode. Use the  
cursor buttons to select the Inst field, and use the data dial or -/+ buttons to select MIDI.  
X Then, use the cursor buttons to select the Program field, and press the WINDOW button. Use  
the data dial or -/+ buttons to select the desired Program Change message (0-127 or Off).  
X Then, use the cursor buttons to select the Bank Enable field, and use the data dial or -/+  
buttons to turn Bank Enable ON. Use the cursor buttons to select the Bank MSB and Bank  
LSB fields, and then use the data dial or -/+ buttons to select the desired Bank MSB and Bank  
LSB messages (0-127).  
X When you are finished, press F4 (Close).  
ACCESSING NEWLY ADDED WINDOW MODE OPTIONS  
There are some new Window Mode options, allowing you to use the MPC hardware's WINDOW  
button to access additional screens, speeding up your workflow.  
X When the MPC hardware's WINDOW button is lit, it means the parameter selected in the  
display has an available screen in Window Mode. Press WINDOW to access it. The following  
windows have been added:  
X Program Change: When Inst is set to MIDI, press MAIN, select the Program field, and then  
press WINDOW.  
X Plugin Presets: When Inst is set to PLUGIN and a plugin is selected (Plg field), press MAIN,  
select the Program field, and then press WINDOW.  
X Loop Measures: When Inst is set to MPC, press MAIN, select the Loop field, and then press  
WINDOW.  
X Effects: Whenever the cursor is on an effect, press WINDOW to open the effect's parameters.  
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USING YOUR KEYBOARD TO SWITCH BETWEEN THE SELECT AND  
DRAW TOOLS  
You can now use your keyboard to switch quickly between the Select (marquee)  
and Draw (pencil) tools when editing in the Grid.  
"1"  
Click in the Grid to make it active, and then press your computer keyboard's "1" key  
to select the Draw tool or "2" key to select the Select tool.  
"2"  
MIDI OUT PORT SELECTION AS A PLUGIN  
When using MPC software as a plugin, you can  
now choose to route its MIDI to your host DAW or  
the physical MIDI outputs of your audio interface (if  
available) or your MPC Renaissance.  
To do this, load MPC software as a plugin in your  
host DAW, then click MPC's Edit Menu, and select  
Preferences. In the Preferences window, click the  
MIDI tab. Click the Midi Out Port pop-up menus  
and select either DAW or the desired MIDI port.  
Click OK when you are finished.  
SELECTING PLUGINS AND PRESETS WITH THE HARDWARE  
You can now use the MPC hardware to select your plugins and their presets.  
X To select a plugin, press the MAIN button on your hardware to enter Main Mode. Use the  
cursor buttons to select the Inst field, and use the data dial or -/+ buttons to select PLUGIN.  
X Then, use the cursor buttons to select the Plg field and use the data dial or -/+ buttons to  
select the desired plugin. Press F4 (Select) to confirm your selection.  
X To select your preset, back in Main Mode, use the cursor buttons to select the Program field  
and press the WINDOW button. A list of your plugin presets will appear. Use the data dial or -  
/+ buttons to select the desired preset. Press F3 (Select) to confirm your selection. You can  
also press: F2 (Back) to go to the previous window; F4 (Copy Plg) to copy the preset; or F5  
(Del Plg) to delete the preset.  
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EDITING SEQUENCE LOOP PARAMETERS WITH HARDWARE  
You can now use the MPC hardware to set the Loop parameters of the sequencer.  
X To edit the sequencer's Loop parameters, press the MAIN button to enter Main Mode, use the  
cursor buttons to select the Loop field. You can use the data dial or -/+ buttons to select ON or  
OFF. To edit more parameters, press the WINDOW button.  
X Use the cursor buttons to select the First Bar, Last Bar, or Number of Bars fields and use  
the data dial or -/+ buttons to set the desired values. Press F4 (Close) to confirm your  
selection.  
For more product information and support, visit:  
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