Activision Video Games 47875832695 User Manual

®
®
COVERS XBOX 360 , PLAYSTATION 3  
COMPUTER ENTERTAINMENT SYSTEM,  
AND NINTENDOWii  
Written by Michael Lummis  
Download from Www.Somanuals.com. All Manuals Search And Download.  
EQUIPMENT  
Primary Weapons  
In the single-player game you are allowed to carry up to two primary weapons and a secondary weapon. Multiplayer  
matches normally give you slots for a single primary weapon and one secondary weapon. The following list provides the  
primary weapons’ stats. This includes assault rifles, sniper rifles, machine guns, and shotguns.  
Certain multiplayer modes allow you to customize your equipment. In this case, you spend credits accrued from play to  
buy various weapons and their attachments. Some weapons have gold-plated versions that are available for purchase  
once you own the standard variant. This option is also listed in the following section.  
TND-16  
FRWL  
The TND-16 is a competitor  
to the FRWL. You can get  
more accuracy out of the  
TND, and it has slower fire.  
That’s not really a downside.  
It’s easier to set up this  
weapon for proper burst and  
kill ambushes, while the  
FRWL has a tendency to eat  
your ammo and leave you  
reloading rather often.  
The FRWL is a favorite of  
mercenaries in poorer parts  
of the world. It’s a durable  
weapon with an average  
mix of stats. You can use the  
FRWL at almost any range; it  
has a decent clip, inflicts fair  
damage, and is essentially  
without drawbacks.  
RANGE:  
FIRING RATE:  
CLIP:  
GOLD PLATED VERSION:  
COST:  
ATTACHMENTS:  
MEDIUM  
MEDIUM  
30  
NO  
RANGE  
FIRING RATE  
CLIP  
GOLD PLATED VERSION  
COST  
ATTACHMENTS  
MEDIUM  
FAST  
30  
YES  
500  
300  
SCOPE, HOLO SIGHT,  
SILENCER  
HOLO SIGHT, ARO SCOPE,  
SILENCER  
The only problem with  
the weapon is that it’s not  
especially grand in any way. Many rifles offer greater range, and there are higher-  
damage weapons for close range. This is a middle-of-the-road weapon, and as such  
can be outclassed quite easily by more specialized but perhaps less well-rounded  
equipment.  
Cool-headed folks who  
prefer a burst-fire weapon to a raging automatic are better suited to the TND.  
Here’s best advice of all: don’t go to short range against a shotgun or submachine  
gun, and don’t snipe it out against a sniper rifle. Outflank the snipers and outdistance  
the short-range gunners. That’s how you win with  
M14  
this weapon.  
Speaking of cool heads, the  
M14 is a great pairing for  
such players. At long and  
medium range, this weapon  
has wonderful accuracy.  
Throw a scope on it and  
you’ve got a sniper’s weapon.  
Use an ARO scope instead,  
and you’ll bring down people  
well at medium range.  
SAF 9MM  
RANGE:  
LONG  
SLOW  
30  
The SAF is a modest offering.  
Like many of the smaller  
weapons, you aren’t meant  
to use it in a drag-down  
FIRING RATE:  
CLIP:  
GOLD PLATED VERSION:  
COST:  
NO  
fight. This weapon is better  
300  
M14s hold territory well.  
People who’ve found their  
cover can intercept targets  
with ease. You won’t easily  
suited to charging through  
corridors. It’s fast to aim and  
fast to take out targets that  
aren’t far apart.  
RANGE:  
FIRING RATE:  
CLIP:  
GOLD PLATED VERSION:  
COST:  
SHORT  
FAST  
30  
YES  
ATTACHMENTS:  
SCOPE, HOLO SIGHT, ARO  
SCOPE, SILENCER  
1200  
leap over obstacles and clear a tight room with one, but that isn’t the point. Select a  
fast-firing secondary weapon to cover that eventuality, and you’re good to go.  
You use this weapon early  
on in the primary game,  
ATTACHMENTS:  
ARO SCOPE, SILENCER  
so most multiplayer types become quite familiar with it. That’s a perk because the  
weapon is comfortable.  
TLD-22  
The TLD-22 is a mean  
A3 RAKER  
submachine gun. Its greatly  
expanded clip size allows  
the user to suppress and  
eliminate entire groups if they  
aren’t prepared. Multiplayer  
This is a very fun weapon  
choice. The Raker lists as  
a long-range assault rifle,  
which it certainly is. But  
the weapon can be used in  
a variety of roles that aren’t  
always available for assault  
rifles. The Raker can quite  
passably snipe. It won’t  
reach the ranges of the full-  
on sniper rifles, but it’s close  
enough to play ball.  
RANGE:  
SHORT  
agents should match this with  
Silent Footsteps and ambush-  
oriented fighting techniques.  
Hide in quieter parts of the  
map and wait for people to  
engage each other. Let them  
focus on other parts of the  
team, then charge in for the  
slaughter.  
FIRING RATE:  
CLIP:  
VERY FAST  
100  
RANGE:  
FIRING RATE:  
CLIP:  
LONG  
FAST  
30  
GOLD PLATED VERSION:  
COST:  
YES  
8000  
GOLD PLATED VERSION:  
COST:  
ATTACHMENTS:  
NO  
1200  
ATTACHMENTS:  
HOLO SIGHT, SILENCER  
SCOPE (DEFAULT), SILENCER  
Then, when you switch the baby over to full auto, it can defend you at medium  
range with the best of them. Fair damage and an optional silencer leave it perfectly  
serviceable there.  
It’s a mean weapon—and a lot of fun. It’s also quite expensive. Get the gold-plated  
version if you want to show you really mean business.  
Players that can toggle their weapon options quickly and shift gears between sniping  
and traditional fighting are well advised to get this.  
14  
Download from Www.Somanuals.com. All Manuals Search And Download.  
HER MAJESTY’S SECRET SERVICE  
SAF.45  
8-CAT  
This version of the SAF can’t  
use an ARO scope, sadly. This  
is a poor man’s choice for a  
submachine gun to use while  
you’re saving credits for  
more exotic choices. There’s  
nothing glaringly deficient  
about the SAF .45; it’s just  
outdone by some of its elders.  
The 8-CAT is pure joy to fire.  
It’s a beautiful weapon with  
the right feel and the right  
sound. Take the Holo Sight  
for it and use this weapon  
to destroy choke points. In  
the single-player game and  
in multiplayer, this weapon  
shows off what a defender  
can do. The 8-CAT punches  
into people with more than  
enough stopping power,  
MINISTRY OF INTELLIGENCE  
SECTION 6  
RANGE:  
SHORT  
FAST  
30  
RANGE:  
MEDIUM  
FIRING RATE:  
CLIP:  
FIRING RATE:  
CLIP:  
FAST  
75  
GOLD PLATED VERSION:  
COST:  
NO  
GOLD PLATED VERSION:  
COST:  
YES (SWEEEEET)  
4000  
FREE  
SILENCER  
ATTACHMENTS:  
ATTACHMENTS:  
HOLO SIGHT, SILENCER  
and its ample clip prevents  
enemies from easily knowing when to counterattack.  
INTRO  
001  
Don’t try to reload the 8-CAT as often in multiplayer as you do in the campaign. It’s  
easy to fall into the pattern of reloading between every skirmish, but that isn’t safe  
with this gun. The 8-CAT takes forever to reload, leaving its player exposed for quite  
some time. Be certain that you’re safe before initiating this process.  
MK3 LLD  
BASIC TRAINING 002  
The fun thing about the Mk3  
LLD is that it can use any type of  
attachment. Grab the ARO scope  
for even more medium-range  
supremacy. Or get the normal  
scope and be able to mix it up at  
longer range. Or use the silencer  
for some assassination work.  
This is why it’s nice to pair an 8-CAT gunner with a defensive partner who has a  
great burst weapon. A TLD-22 player could watch the 8-CAT person’s back and make  
life truly miserable for everyone on the other team.  
EQUIPMENT  
WALKTHROUGH  
MULTIPLAYER  
SECRETS  
003  
004  
005  
006  
007  
RANGE:  
MEDIUM  
FAST  
30  
FIRING RATE:  
CLIP:  
WA 2000  
Truth be told, the last option  
isn’t this weapon’s ideal choice.  
There are better tools for the  
quiet run and gun. But still, you  
should be able to manage with  
this baby.  
The WA 2000 has the smallest  
clip for a weapon of its type,  
but the rifle doesn’t lack for  
accuracy or damage. This  
weapon is a sidegrade from  
the V-TAK. Dedicated snipers  
should try out both weapons,  
as personal preference is  
likely to be the deciding  
factor between the two.  
GOLD PLATED VERSION:  
COST:  
NO  
800  
ATTACHMENTS:  
SCOPE, HOLO SIGHT, ARO  
SCOPE, SILENCER  
RANGE:  
LONG  
SLOW  
6
INTERVIEWS  
FIRING RATE:  
CLIP:  
V-TAK 31  
GOLD PLATED VERSION:  
COST:  
YES  
800  
Don’t bring this weapon into  
any small maps. The V-TAK  
31 is for dedicated snipers.  
The weapon can’t compete  
against most opponents at  
medium or short range, but it  
outsnipes the vast majority  
of enemies when you’re at  
maximum range. Even good  
rifles like the A3 Raker can’t  
zoom in and bring down a  
V-TAK user in time.  
ATTACHMENTS:  
HIGH QUALITY SCOPE  
(DEFAULT), SILENCER  
RANGE:  
VERY LONG  
SLOW  
10  
FIRING RATE:  
CLIP:  
HUTCHINSON A3  
The Hutchinson is your  
GOLD PLATED VERSION:  
COST:  
NO  
starter shotgun. As with many  
shotguns equipped to fire  
buckshot, this baby is a short-  
range weapon. That said, you  
can also bring down targets at  
medium range if you’ve really  
got your aiming down.  
FREE  
ATTACHMENTS:  
HIGH QUALITY SCOPE  
(DEFAULT), SILENCER  
RANGE:  
SHORT  
VERY SLOW  
8
FIRING RATE:  
CLIP:  
VKP-08  
Shotguns are weapons for  
brave agents. You must get in  
close to even stand a chance.  
When you do succeed, it feels  
pretty wonderful to blow  
GOLD PLATED VERSION:  
COST:  
YES  
This rifle pulls back from the  
V-TAK’s style of sniping. Use  
a scope with it to dominate  
long range, but you still have  
the option of fighting some  
targets at medium distance.  
The VKP features better firing  
speed and a much larger  
clip than most long-range  
alternatives.  
FREE  
ATTACHMENTS:  
HOLO SIGHT  
down enemies. Single shots deliver so much damage that most targets can’t return fire.  
Choose shotguns for specific maps. No matter how much you love them, shotguns  
aren’t advisable when there are vantage points for snipers and agents with assault  
rifles. These weapons are ideal for small maps where cover abounds and sudden  
burst damage is the key to success.  
RANGE:  
LONG  
MEDIUM  
20  
FIRING RATE:  
CLIP:  
GOLD PLATED VERSION:  
COST:  
NO  
800  
This weapon is a good  
ATTACHMENTS:  
SCOPE, ARO SCOPE,  
SILENCER  
choice for players who want  
to mix sniping and medium-  
range fighting in the same  
HUTCHINSON A4  
The A4 is costly, but it opens  
a considerable upgrade to  
your shotgun options. The A4  
is fast, gets a couple more  
shots, and is faster to reload  
than its cousin. Once you get  
this you won’t ever go back  
to the Hutchinson A3 unless  
you don’t have any choice.  
Close-quarter battles go very  
well when you’re sporting  
the A4.  
weapon. The V-TAK and the impressive WA 2000 can’t do that.  
For players who are fast at switching weapons or who have taken a gadget to allow  
two primary weapons, it’s better to have a dedicated sniping rifle and something  
more appropriate for close fighting. The Mantis and GF 18 As are good for this. They  
compliment the full-on sniper rifles well.  
RANGE:  
SHORT  
SLOW  
10  
FIRING RATE:  
CLIP:  
GOLD PLATED VERSION:  
COST:  
NO  
4000  
ATTACHMENTS:  
SILENCER  
15  
Download from Www.Somanuals.com. All Manuals Search And Download.  
HER MAJESTY’S SECRET SERVICE  
Grenades  
MINISTRY OF INTELLIGENCE  
SECTION 6  
Grenades give you many opportunities to disrupt enemies, throw them around, or kill them outright.  
This category also offers Proximity Mines, giving you even more dirty tricks to draw upon  
PROXIMITY MINE  
TEAR GRENADE  
INTRO  
001  
Proximity Mines are one of  
the deadliest choices in your  
“grenade” repertoire. You  
lose the ability to deploy the  
weapons on the fly. Instead,  
you must anticipate enemy  
activity and deploy the  
Tear Grenades are more  
disruptive than Smoke  
Grenades, but they don’t  
cover as wide an area.  
Instead of giving the  
thrower cover, consider  
them a means to take away  
opportunities from a single  
BASIC TRAINING 002  
RANGE:  
COST:  
THROWING DISTANCE  
800  
RANGE:  
COST:  
THROWING DISTANCE  
300  
EQUIPMENT  
WALKTHROUGH  
MULTIPLAYER  
SECRETS  
003  
004  
005  
006  
007  
weapons ahead of time. That  
isn’t as hard as it sounds. People are somewhat predictable creatures, especially on  
maps where the goals are quite clear.  
target or small group. Instead of trying takedowns, you would normally pair Tear  
Grenades with a high-fire-rate weapon. Disrupt the targets and then pepper them  
with gunfire.  
Approaches to major weapon locations, chokepoints, and corners are all ideal for  
Proximity Mine deployment. Some players will take Explosive Awareness, which is  
critical to helping a team avoid these traps.  
CONCUSSION GRENADE  
If you’re going to use Proximity Mines, consider going all out. Take the Prox Mines  
gadget and Explosives Expert. Combined, these make for a cruel demolitionist.  
In many ways, Concussion  
Grenades are easier to use  
than even Frag Grenades.  
These weapons disable  
targets so badly that they  
can’t retake cover or defend  
INTERVIEWS  
FLASH GRENADE  
Flash Grenades are free.  
Everybody starts with them,  
and they’re still rather  
useful. People lose their  
sight for a few moments after  
the explosion, and that gives  
RANGE:  
COST:  
THROWING DISTANCE  
500  
themselves for a short time.  
Good short- or medium-  
range attackers can score kills quite easily by throwing Concussion Grenades and  
preying on anyone who can’t get out of the way.  
Remember to hold onto the grenades until late in the throw. You want the device to  
detonate almost as soon as it lands.  
RANGE:  
COST:  
THROWING DISTANCE  
FREE  
you time to find new cover,  
rush in for a takedown, or  
escape entirely. Most human players are smart enough to seek full cover as soon  
as a Flash Grenade detonates, even if it hits them. Thus, you won’t get too many free  
kills without additional work. Targets will hide and wait for the effect to wear off  
before they show themselves.  
Use your time wisely. Don’t remain in the same spot doing the same thing as when  
the grenade blew up. Sow confusion as quickly as you can to gain the greatest  
advantage.  
FRAG GRENADE  
Fragmentation Grenades are  
quite common in the single-  
player part of the game. You  
should be quite comfortable  
with them before long.  
These devices explode and  
deliver a fair bit of damage  
to people standing close to  
RANGE:  
COST:  
THROWING DISTANCE  
500  
them. Those farther out aren’t likely to get killed, but they’ll still take some damage.  
One perk beyond this damage is that people are blown out of their cover briefly. Pick  
off the wounded targets as quickly as possible. They aren’t dumb enough to stay in  
the open for long!  
SMOKE GRENADE  
These are the least lethal  
type of grenade. They’re  
useful for sneaky characters  
and takedown specialists.  
It’s harder for both sides  
of a fight to fire effectively  
RANGE:  
COST:  
THROWING DISTANCE  
300  
through the smoke. Thus,  
people who are moving  
instead of fighting get the most benefit. Charge through open areas after deploying  
smoke, or use the time to close the gap with short-range enemies.  
17  
Download from Www.Somanuals.com. All Manuals Search And Download.  
W
9
10  
6
8
5
7
4
1
2
3
22  
Download from Www.Somanuals.com. All Manuals Search And Download.  
HER MAJESTY’S SECRET SERVICE  
MINISTRY OF INTELLIGENCE  
SMELLING THE ROSES  
SECTION 6  
Through bad luck or unfortunate timing, You are spotted right off the bat. You can’t slip through the first  
area without taking out a few of the enemies. Luckily, they aren’t well armed and you have everything you  
need to neutralize them.  
Take a look around the garden. There are enemies on the terrace below you (four gunmen), but there is  
so much cover that you can take shelter almost immediately. Work with the controls and get a feel for  
everything. Press the button to get behind cover, and then try out aiming, switching weapons, and moving  
around. This area features an active tutorial that explains which buttons to use for these functions.  
O  
001  
C TRAINING 002  
UGH  
R  
003  
004  
005  
006  
007  
Directly in front of you is a SAF .45, a submachine gun with a high rate of fire and moderate damage. It packs  
a lot more punch than your P99. Pick up the new weapon and switch to it once you’re behind cover.  
When you’re ready, aim at the nearest two gunmen and shoot them. Though you don’t have to go for  
headshots, these two are mostly behind cover. Its actually easier to hit them in the head or arms, as their  
bodies are well protected most of the time.  
Notice that enemies aren’t infinitely patient. They’ll switch positions periodically, sometimes trying to get a  
better angle against you. It would be far worse if these folks had grenades—luckily none of these guys does.  
23  
Download from Www.Somanuals.com. All Manuals Search And Download.  
WHITE
The unlocking procedure itself  
is rather simple. Your watch  
attempts to compute the correct  
answer for door codes in real  
time. Your task is to press the  
direction that the watch indicates  
within a given time limit. Keep  
your thumb on the directional pad  
and tap the direction indicated  
by the green arrow as soon as it  
pears. Don’t by fooled by red  
icators; press the pad only  
en a green arrow appears.  
Kill the next two enemies as they try to move toward you, then rush  
down into the lower gardens. There are two more mercenaries there.  
Practice additional gunplay, or sprint toward the back of the gardens  
and dispatch the enemies with melee attacks. These blows aren’t  
available until you’re up close and personal, but they’re devastatingly  
effective. They’re also a great way to be stealthy in future levels.  
u have three strikes. Mess up  
ee times, or take too long in  
neral, and you have to restart  
unlocking procedure.  
Look on the right side of the garden after you silence the enemies;  
there is a keypad near a locked gate. Walk over there and use the  
keypad to open the way down to the docks. You use your watchs  
decoding function to accomplish this.  
DOWN ON  
THE DOCKS  
e gate opens without too much  
uble and you can see the path  
wn to the water. Walk there  
slowly and hug the wall to avoid  
taking much fire from the passing  
boats. Wait for a lone gunman  
to approach, then use a  
MERCENARIES WON’T WAIT FOR MINIGAMES  
Don’t rely on your safety and good luck as you unlock doors. You are  
distracted and can’t see the area around you, and enemies are still able  
to act. Clear all gunmen before you open doors or you risk getting shot in  
the back!  
takedown move to kill him  
quickly and quietly.  
24  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Y’S SECRET SERVICE  
OF INTELLIGENCE  
CTION 6  
001  
NING 002  
UGH  
PLAYER  
TS  
003  
004  
005  
006  
007  
Afterward, slip to the next wall for cover and aim at the explosive tanks on the other side of the docks.  
Explosive containers flash periodically, making it easier to spot them quickly and use them as traps. Shoot  
the large tanks and watch what happens. The men in those boats land and try to disembark, but they can’t  
do it very well when they’re covered in flames! This action clears that entire side of the docks.  
Look left. Another mercenary opens those doors and tries to have a go at you. Use a takedown or shoot him  
in the chest a few times. Inside the building is a panel that lets you access the camera system for the estate.  
Walk over to it and hold the indicated button until you patch into the security system. Ah-ha! Now you can  
use your phone to look at a map of the estate. You can see your current objective, enemies in the area, and  
so forth. Its wonderful.  
VIEWS  
WAR OF THE GREENHOUSES  
Exit the boathouse using its rear  
door. A single mercenary retreats  
toward the greenhouse ahead,  
and his shots are halfhearted.  
Take cover if you need to, but  
follow him as soon as you can.  
Things get hairy once you’re  
inside the greenhouse; the  
chopper you saw earlier gets a  
bead on you. Crouch to avoid the  
gunner that lights up the building.  
Stay behind the sturdier walls  
and return fire once you get your  
bearings.  
The chopper leaves after the gunner dies or a minute passes. Leave the greenhouse and search the stone  
wall ahead. You’ll find a Cell Phone sitting on the wall. Take this item and use your phone to read the update  
it provides. Bring up the phone menu and use the “Data Collection” option to bring up info on Cell Phones  
you find.  
25  
Download from Www.Somanuals.com. All Manuals Search And Download.  
WHITE
There is a checkpoint just a few  
steps down the path. With the  
chopper dispatched, you now  
have a clear run against the  
remaining defenders outside the  
house. They make a stand by the  
next greenhouse. Be ready!  
01  
THE BRIEFCASE  
“Mr. White, attached is a photo from the operation in  
Venice as requested. The funds will be delivered to you as  
soon as the money has been collected.”  
CELL  
PHONE  
It is signed “Adolph.”  
Come into the area at a sprint and takedown the first enemy by the wall; hes easier to subdue via melee  
than to shoot. Approach the greenhouse at high speed and get to cover immediately. There are quite a few  
people inside, and they too are hiding to protect themselves.  
zoom in on your targets. Put a  
burst of bullets into each and  
watch them fall. Use the explosive  
containers in the room to kill  
enemies quickly. Move to the  
middle of the room after the first  
few targets fall.  
Once the first group is cleared,  
several reinforcements come  
in from the back side of the  
greenhouse. Stay behind cover  
but turn right; these guys try to  
flank you. Hose them as soon as they come back into view!  
The door at the far side of the greenhouse is locked at first. It won’t  
open until all of the mercenaries in this area are killed. Use your map to  
find any stragglers if the fighting slows. Those red marks indicate active  
enemies; they’re easy to track down.  
26  
Download from Www.Somanuals.com. All Manuals Search And Download.  
HER MAJESTY’S SECRET SERVICE  
MINISTRY OF INTELLIGENCE  
SECTION 6  
INTRO  
001  
BASIC TRAINING 002  
EQUIPMENT  
WALKTHROUGH  
MULTIPLAYER  
SECRETS  
003  
004  
005  
006  
007  
INTERVIEWS  
Walk toward the house and keep your eyes open for the next Cell  
Phone. Its on a small, gray table near the patio stairs.  
02  
AUDIO FILE  
White:  
CELL  
“McCabe, this is Mr. White. I’ve  
PHONE  
returned from Venice, and will be  
needing your services later this afternoon. I want the helicopter  
fueled and on the landing pad at fourteen hundred hours. You’ll  
receive instructions on our destination at that time.”  
Climb the house steps and skirt  
the right side of the building. Take  
cover as you round the corner and  
aim at a gunman above; hes on  
a balcony above you. Shoot him  
for a clean kill that also unlocks  
an achievement. The guard falls  
through a cellar door and reveals  
a safe path into the house.  
27  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MULTIPLAYER  
Game Modes  
There are seven modes of multiplayer combat in Quantum of Solace. These span a variety of themes. Some  
of the challenges are team-based, while others are designed for pure free-for-all carnage.  
BOND VERSUS  
BOND EVASION  
This is a bomb-defusing challenge. The maps  
center around several bomb locations, marked  
with a blue circle and B1, B2, B3, and so on in this  
guides maps. Bond players are on Mi6s side. They  
must reach these blue locations and disarm the  
bombs. The other players are on the Organization  
team. They are on defense.  
Look on the maps in this guide for a green icon and  
the letters EP. That is the goal of the Mi6 team. Bond  
is trying to evade capture and has to be helped to the  
extraction point. Teamwork, as with Bond Versus, is the  
defining element here. Because theres a single point of  
victory, your enemies have an even better idea what to  
defend.  
Equipment load-outs are basic, and the major  
focus is on teamwork and positioning. The Mi6  
agents should study their maps and learn the bomb  
locations like the backs of their hands. Do this while  
you wait for a match to begin.  
Always move in groups and hit points with  
overwhelming force. You aren’t likely to sneak through  
and win in these matches. Instead, its more about being  
able to strike with speed and precision. Don’t allow  
your team to string out and advance toward the EP a  
couple at a time, which just makes easy pickings for the  
defenders. Instead, move as a wave, with two or three  
groups approaching the area simultaneously.  
If the defenders spread out and cover all bombs,  
hit a single bomb with full force. By the time the  
defenders realize whats happening, Mi6 will be in a  
position of strength and the bomb won’t last.  
Defenders should resist the urge to deploy just around  
the EP. Certainly, some teammates must keep their sites  
on that area and the approach to it. But there also have  
to be a few suicidal types. These are the folks who hold  
the middle areas and delay the approaching force. The  
Mi6 team has to rush together for their best opportunity,  
so your teams job is to stop that organization. Use  
ambushes, grenades, and raw aggression to start fights  
and force Mi6 players to expose themselves or dig in. If  
they enter a drawn-out firefight you’ve done your job. If  
they rush past recklessly, hit them in the back when your  
allies near the extraction point start to engage them.  
If defenders cover one or two of the bombs  
extremely well, hit the target that isn’t under  
their full protection. Always keep an eye on  
the defenders and where they’re moving. For  
tough matches, use mind games to get an edge.  
When your team slams into a single point, more  
defenders will come to assist, likely slaughtering  
your allies. Use that opportunity to slip through  
and find a weak spot. Try to bring another smart  
player with you. A pair of bright agents can entirely  
redefine the team.  
GOLDEN GUN  
Defenders need to be fluid as well. Always have  
eyes on each of the bombs. You can’t defend  
everything well, and thats why communication  
is the key. Let other players know as soon as  
possible when a site is coming under attack. Use  
explosives, work cooperatively, and communicate,  
communicate, communicate. Remember, attackers  
need to be quiet, you don’t. Be a nuisance and be  
savage about it.  
Golden Gun is a type of deathball variant. Everyone  
wants to retrieve the Golden Gun, originally located  
in the yellow GG position on the supplied maps. After  
getting that, you have to avoid the rush of aggression  
116  
Download from Www.Somanuals.com. All Manuals Search And Download.  
HER MAJESTY’S SECRET SERVICE  
from all the other players. Divide your time between  
killing them for points and avoiding the mass.  
Memorize the locations of your favorite weapons  
and ensure that you prevent other players from  
easily gaining access to them. Ambush people as  
they go to collect things they need. Always note the  
locations of grenades and Proximity Mines. These  
are very useful tools and subsequently they’ll be  
points of convergence.  
MINISTRY OF INTELLIGENCE  
Try to be too aggressive, and you’re doomed to get  
outflanked at every turn. You want to have a mobile  
battle. This makes it harder for entire groups to hit you  
at the same time.  
SECTION 6  
The Golden Gun itself is marked on your mini-map at all  
times. This prevents the wielder of the gun from getting  
a few kills and hiding for the remainder of the match.  
The gun itself is a gold-plated Super Magnum. You get  
only five shots before you have to reload. Luckily, you  
have almost infinite ammunition, so that isn’t a concern.  
CONFLICT AND TEAM CONFLICT  
INTRO  
001  
BASIC TRAINING 002  
EQUIPMENT  
WALKTHROUGH  
MULTIPLAYER  
SECRETS  
003  
004  
005  
006  
007  
These modes use the multiplayer load-outs that  
you purchase and create. There are no special  
weapons or goals; you are simply trying to outgun  
your opponents using better gadget combinations  
and superior gunplay. Team Conflict allows for a  
greater variety of builds. People can pair up and  
organize themselves for mutual protection. In  
normal Conflict, be careful about overspecializing.  
The safe route is to have a good medium-range  
weapon and gadgets that go for all-around damage  
or survivability.  
Shots from the Golden Gun inflict tremendous damage;  
they also explode on contact, dealing damage over a  
modest area. The Golden Gun wielder can shoot walls  
and the floor near hiding targets to kill them even when  
they’re out of sight.  
INTERVIEWS  
TERRITORY CONTROL  
The Battlefields  
The red TC points on this guides maps indicate areas  
of territory control. This is a defensive challenge, just  
like Bond Versus. The difference is that the teams  
dynamically shift as players gain and lose control of the  
different sites.  
There are a dozen level maps in Quantum of Solace  
multiplayer. The maps provided in this guide show  
the layout of the areas, as well as their points of  
interest.  
What the Icons Mean  
Nevertheless, the same strategies apply. You want  
to keep the enemy guessing about where to strike.  
Keep enough of a defensive force to delay attacks.  
Communicate well about changes in enemy position,  
then hit whatever is weak as the other side charges en  
masse to a single point.  
Weapon icons show which weapons  
are available and where to find them  
(Classic Mode).  
Red dots show Territory Control Points  
(Territory Control).  
Blue dots reveal bombs (Bond Versus).  
CLASSIC  
Green dots are Extraction Points  
(Bond Evasion).  
Yellow dots represent the Golden Gun  
(Golden Gun Mode).  
Classic Mode doesn’t have any weapon configuration.  
Instead, agents start with a basic pistol and have to  
collect weapons to use throughout the level. Look at  
the weapon callouts on this guides maps to see which  
weapons are available.  
117  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MULTIPLAYER  
Barge  
118  
Download from Www.Somanuals.com. All Manuals Search And Download.  

3M Projector 8749 User Manual
ADIC Life Jacket FileServ Version 441601363 User Manual
AGFA Digital Camera DC 8330i User Manual
AG Neovo Universal Remote FST Series User Manual
Airlink101 Security Camera AICN1747W User Manual
AKG Acoustics Microphone WMS 300 User Manual
Alpine Network Card KCA 620M User Manual
Amana Clothes Dryer Automatic Dryer User Manual
Avenview Stereo System DVI C5 R User Manual
Avocent Automobile Accessories SM5 IF7103G3 User Manual