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3
NOTICES:
Video output in HD requires cables and an HD- compatible display, both
sold separately.
GETTING STARTED
PlayStation®3 system
Starting a game: Before use, carefully read the instructions supplied with
the PS3™ computer entertainment system. The documentation contains
information on setting up and using your system as well as important safety
information.
Check that the MAIN POWER switch (located on the system rear) is turned
on. Insert the THE WALKING DEAD: Survival Instinct disc with the label
facing up into the disc slot. Select the icon for the software title under
[Game] in the PS3™ system’s home menu, and then press the S button.
Refer to this manual for information on using the software.
Quitting a game: During gameplay, press and hold down the PS
button on the wireless controller for at least 2 seconds. Then select “Quit
Game” from the screen that is displayed.
To remove a disc, touch the eject button after quitting the game.
Hint
Trophies: Earn, compare and share trophies that you earn by making
specific in-game accomplishments. Trophies access requires a
PlayStation®Network account.
Saved data for PS3™ format software
Saved data for PS3™ format software is saved on the system’s hard disk.
The data is displayed under “Saved Game Utility” in the Game menu.
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4
MaiN MENu
From this menu, you can begin a New Game, or Continue an existing game of The
Walking Dead: Survival Instinct. You can also access the Options and Extras menus
from this menu.
Continue – Select this option to resume your current progress.
New Game – Select this option to start a New Game.
Options – From this menu, you can adjust the controller layout and audio/
video settings.
Extras – Select this to view extras, or to view the credits.
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iN-GaME diSpLay
1
3
2
4
1. Crosshairs – Reticle used for aiming.
2. Condition Gauge – This indicates what condition the player’s character is in.
3. Compass – Indicates the direction of the current objective.
4. Ammo Counter – Indicates how much ammunition is remaining for the
current weapon.
BaSiC GaMEpLay
There will be many different objectives to complete throughout the game; follow the
objective marker located on your compass to find the next objective.
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6
daMaGE SySTEM
When the player takes damage, the player’s Condition Gauge will begin to
deteriorate. When the Condition Gauge reaches zero, the player is overrun and
consumed. Use restorative items such as sports drinks and food to restore the
player’s condition.
dETECTiON
Most walkers are completely unaware of your presence; however, walkers are alerted
by sight, smell and sound. Sneaking up behind a walker undetected will allow
you to perform an execution by holding the R1 button. Not all walkers have to
be engaged, avoid making noise and use distraction items to remain undetected.
Remember that walkers can only be defeated with damage to the head.
TravELiNG
Throughout the game you will be required to travel to different locations. Keep an
eye out for fuel, you can’t travel without it. Also, choose your destination and the
route you wish to take carefully, the last thing you need in a zombie apocalypse is
for your vehicle to break down or run out of gas…
CuSTOMEr SuppOrT
INTERNET: support.activision.com
Our support section of the web has the most up-to-date information available. We
update the support pages daily, so please check here first for solutions.
Note: Please do not contact Customer Support for hints/codes/cheats.
Please see the Limited Warranty contained within our Software License Agreement
for warranty replacements. Our support representatives will help you determine if
a replacement is necessary. If a replacement is appropriate we will issue an RMA
number to process your replacement.
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7
SOFTWARE LICENSE AGREEMENT
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. “PROGRAM”
INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR
ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS
PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION PUBLISHING, INC. (“ACTIVISION”).
LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program solely and exclusively for your personal use. All rights
not specifically granted under this Agreement are reserved by Activision. This Program is licensed, not sold. Your license confers no title or ownership in this Program and should not be construed as a sale
of any rights in this Program.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects,
characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, and any related
documentation, incorporated into this Program) are owned by Activision or its licensors.
This Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Program
contains certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement.
YOU SHALL NOT:
• Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. Activision may offer a separate Site
License Agreement to permit you to make this Program available for commercial use; see the contact information below.
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision.
• Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Hack or modify (or attempt to modify or hack) the Program, or create, develop, modify, distribute or use any software programs, in order to gain (or allow others to gain) advantage of this Program in
any on-line multiplayer game settings including but not limited to local area network or any other network play or on the internet.
• Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations.
“PlayStation”, “DUALSHOCK” and “SIXAXIS” are registered trademarks and “PS3” and the PlayStation Network logo are trademarks of Sony Computer Entertainment Inc.
Activision Publishing, Inc., P.O. Box 67713, Los Angeles, CA 90067
The Walking Dead © 2013 AMC Film Holdings LLC. All rights reserved. Game © 2013 Activision Publishing, Inc. Activision is a
registered trademark of Activision Publishing, Inc. All rights reserved. Powered by Wwise © 2006 - 2013 Audiokinetic Inc. All other
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