Numark Industries CDN90 User Manual

Premium CD Player  
MANUAL  
©2002  
Industries  
CDN90  
For 220-volt use in USA, use NEMA style 220-volt plug. For other countries use proper plug for local outlet.  
TABLE OF CONTENTS  
Safety and Warnings (PLEASE READ)  
Table of Contents  
2
3
4
5
Introduction Letter from the Engineers and Registration  
Setup and Connections  
Description of the Features  
Control Unit  
6
7
8
Main Unit  
Display  
Basic Operation  
Play, Pause, Cue, Pitch, General CD control  
Advanced Operations  
Setting Cue Points  
9
10  
11  
12  
13  
14  
15  
16  
18  
19  
20  
22  
23  
24  
Pitch Change, Matching Beats  
Beatkeeper  
Key Lock, Key Change, Auto Start  
Looping  
Stuttering (Hot Starts)  
Special Effects  
Program Functions (A MUST READ!!!)  
Cue Point Storage  
MIDI IN-OUT  
Unit Updates  
Specifications  
Warranty  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 3 -  
CDN90  
®
PREMIUM CD PLAYER  
Features:  
Dual rack mount CD Player w/ real  
time scratching  
2 seamless loops, 3 hot stutter starts  
Adjustable startup & braking speed  
MIDI in/out  
Full Time Digital output  
fader/remote start & relay  
Anti-Shock™  
DSP effects, reverse,  
Beatkeeper™ with auto-mixing  
capability  
3,000 cue point and BPM memory  
storage  
±6, 12, 25 & 100% pitch control,  
±100% KEY LOCK  
user upgradeable  
Sleep mode  
Dear Customer,  
Thank you for making the CDN90 your choice in Premium Dual CD players.  
We encourage you to take the time to carefully read this manual to fully enjoy the  
capabilities of this product. Many special features can be found on page 18 to  
customize your unit to your unique needs. Remember to check online for free  
product software updates at www.numark.com.  
The NUMARK Product Development Team  
Please record the serial number of your unit as shown on the back of the chassis as well as the name of the dealer from whom you  
purchased the unit. Retain this information and your original purchase receipt for your records. Please return the enclosed warranty  
card to register your CD player with us.  
MODEL: __________________________  
SERIAL NUMBER:___________________  
PURCHASED FROM:_________________________  
DATE OF PURCHASE:________________________  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 4 -  
CDN90  
SETUP & CONNECTIONS  
Typical connection with a mixer is illustrated below.  
1. Mount the units in your console or rack with 19” EIA rails.  
2. The transport should be mounted not to exceed an angle of 15 degrees.  
3. Your CD player can be affected by excess vibration so mount the units in a secure  
environment if possible.  
4. Connect the supplied Control Cables between the CD Remote and CD Transport unit.  
Note: Be careful to attach the marked connection jacks together, (yellow –yellow and  
black-black)  
5. Connect the line output connections using the supplied audio cables from the CD  
Player to the line inputs of your mixer.  
6. Connect Fader start cable. Attach your CD play to a similarly equipped DJ mixer.  
(This connection can also be used with a remote switch)  
7. Connect IEC power cord to appropriate power source. For US and Canada be sure to  
use Polarized power cord and outlets.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 5 -  
CDN90  
Control Unit Features  
1. PLAY/STUTTER- To start the music from the  
14. KEY- Used for various key control.  
initial cue point.  
15. PITCH SLIDER- Controls the overall speed of the  
2. PAUSE- To pause the music.  
music.  
3. CUE- To move the music to the cue point and  
16. EFFECT BUTTON- Used to determine desired  
preview the selection.  
effect.  
4. WHEEL- Used for various functions such as  
cueing, scratching, pitch bend, searching, and  
effect control  
17. EFFECT HOLD- Used to set effects to an alternate  
position  
18. LOOP IN- Used to set stutter and loop in points.  
5. LCD DISPLAY- Indicates all the functions, as they  
19. LOOP OUT- Used to set loop out points and  
are occurring, with the CD.  
release the loop.  
6. OPEN/CLOSE- Pressing will open or close the disc  
20. RELOOP/STUTTER- Used for repeated play  
(stutter) from the loop in point, repeating a  
previously set, and hot start.  
tray on the transport.  
7. SNGL- To set play mode in single or continuous  
play.  
21. AUTO START- Used for setting Relay, Fader, and  
8. TIME- Controls display indication of time mode.  
Automatic play start.  
9. PROGRAM- Used for setting track order and  
22. BEAT SYNC - Used for various Beatkeeping  
various special commands.  
functions.  
10. TRACK SELECT/SEARCH-  
23. MARCHING BAR GRAPH- Tracks the beats and  
measure position of music in both units and  
indicates when they match.  
Rotation – selects tracks  
Pressing while rotating – selects tracks +10  
Pressing once- Puts wheel in search mode.  
11. PITCH- Actives and sets pitch slider range.  
24. INTERLOCK- Links both players for beat  
alignment.  
12. -,+ - Works as pitch bend and controls key and  
pitch functions.  
13. PITCH RANGE LED- Indicates current pitch range  
of the pitch slider  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 6 -  
CDN90  
Main Unit Features  
the unit will not allow for looping or other effects  
25. CD Illumination Light – lights up the CD drawer  
that would disrupt the video. In this mode, Prog +  
Cue will turn autocue on and off for video mode  
only. This is so that the CDG doesn't skip over the  
video frame before the song comes in. When you  
wish the digital output with effects to be used only  
for other digital devices, the unit should be put into  
“Audio” mode.  
and CD when open.  
26. CD Drawer – Place your CDs you wish to play in  
here. This unit is designed to play commercially  
available CD and properly burned and finalized  
CDR and CDRW formats. Due to variances on the  
specification of certain CD burners and CDs some  
discs home made CDs may not play properly.  
33. Remote Start Connector – Use this connector to  
plug into your fader start compatible mixer or  
remote switch. This function is always active.  
27. OPEN/CLOSE- Pressing will open or close the disc  
tray on the transport.  
28. Power Switch- Turn on and turn off the machine  
with this button. The unit should always be shut  
down with this button first before any external  
power is removed. Typically it is recommended  
that the CD player is powered on before amplifiers  
and off after amplifiers to avoid an audio spike to  
be sent through your equipment.  
To use this connector for fader start, connect the  
supplied fader start cable to a fader start  
compatible mixer. Every time you move the  
crossfader on the mixer over to the side that the  
unit is on, it will automatically start playing. When  
you move the fader away from that side, the unit  
will stop. Moving the fader back to the unit side  
will start play again.  
29. IEC Power Plug Connector - Plug your supplied  
power cord in here.  
Foot switches can also be attached to this jack for  
creative mixing techniques and can be found in  
most music shops. Connector plugs are often ¼”  
and an adapter to 1/8” will be needed for  
connection. There are also two types of  
footswitches that will work with this connector.  
The first is a typical, on/off pushbutton switch and  
are generally used for switching channels on guitar  
amps. The second switch is a momentary  
footswitch and is usually used for keyboard sustain  
pedals.  
30. Control Cable Connector- Plug in the 8-pin cable  
included in here to connect the remote control and  
main CD unit together  
31. RCA Audio Connectors - Connect your CD player  
to your mixer from this line level output.  
32. Digital Output - This unit has full time digital  
output. The format is type 2, form 1, also known  
as S/PDIF (Sony/Phillips Digital Interface Format).  
Some CDs also have information encoded in the  
original audio output such as CDG CDs for  
34. MIDI IN Connector –The port is for receiving  
MIDI (Musical Instrument Digital Interface) signals  
from other MIDI devices such as CD players,  
Keyboards, or Drum machines.  
Karaoke. To access this information, hold down  
“PROG” followed by “PITCH”. This combination  
toggles the digital output to allow raw digital  
information to be extracted from the CD for CDG  
video purposes. “VIDEO” will be indicated in the  
display in this mode. When this mode is active  
35. MIDI OUT Connector –The port is for  
sending MIDI signals to other MIDI devices.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 7 -  
CDN90  
DISPLAY FEATURES  
1. PLAY - Active while the unit is actually playing a  
16. TIME MODE (TOTAL) indicates when full CD  
CD.  
remain time is showing.  
2. PAUSE - Active when the unit is paused.  
17. TIME MODE (REMAIN) shows how much time is  
left on a particular track.  
3. CUE - Flashing when the unit is setting a cue  
point. Active when the unit is paused at a cue  
point.  
18. TIME BAR - Shows either track time remaining,  
total CD time remaining or track elapsed time  
depending on the setting of the “TIME” button.  
4. SCRATCH – indicates when the wheel will cue as a  
smooth transition over the music creating a  
scratch effect. When not lit the wheel will cue in  
the customary stutter style.  
Note: The bottom bar will follow the CD when the  
“Scratch” effect is on.  
19. TIME MODE (ELAPSED) is for showing time as it  
is taking place.  
5. SINGLE - Shows when the unit is set to play just  
one track at a time.  
20. SEARCH – Shows when the wheel is active for the  
search effect.  
6. TRACK - Shows the track that the unit is playing.  
21. AUTOSTART- Indicates when the CD is set to  
7. PROGRAM – On when a sequence of songs is  
relay.  
preprogrammed into the unit.  
22. HOT – Active when hot points have been set.  
8. TOTAL TRACK – shows number of tracks available  
on the CD.  
23. LOOP INDICATOR – Activates as loops are  
playing.  
9. MINUTES - Shows the minutes elapsed or  
remaining depending on mode setting.  
24. 1,2 – Indicates which hot points or loops are set.  
10. SECONDS - Shows the seconds elapsed or  
25. EFFECT – indicates when wheel is in effect mode.  
remaining depending on mode setting.  
26. HOLD – indicates when effects are being held in  
11. FRAMES - The CD Player breaks down a second  
into 75 frames for accurate cueing. This shows the  
frames elapsed or remaining depending on mode  
setting.  
position.  
27. EFFECT PARAMETER – Shows the current effect  
setting.  
28. MASTER/SLAVE – indicates side dominance in  
12. BPM – Indicates the current BPM.  
interlock functions  
13. KEY – Lights when key effects are active and  
indicates key position.  
14. LOCK – Lights when key has been locked  
15. PITCH – Shows current pitch position.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 8 -  
CDN90  
BASIC OPERATIONS  
Eject: Press to load or eject the disc. The drawer will automatically close to protect the tray from  
accidental damage while open. NOTE: Tray will not open if the disc is in play. In order to program  
the automatic close time press and hold followed by The display will indicate  
.
options of 30 seconds, 60 seconds, 120 seconds, and (no) for no auto close. This setting will be  
remembered at power down.  
Play/Stutter: Starts the music from either the first set cue point or the last point of pause. By starting  
from the last pause point while the unit is paused a new cue point is set. Pressing this button  
while the unit is in play restarts the unit from the last cue point, creating a “stutter” effect.  
Startup speed of initial play can be adjusted by pressing  
followed by  
and then  
rotating the wheel until the desired seconds of startup are shown. Pressing  
followed by  
twice will toggle startup between 0 to the desired seconds. This setting will be remembered  
at power down.  
Pause: Stops the music while in play. Pressing play following this sets a new cue point. Holding down the  
button while scratching or stuttering the music will stop the music at the current position, allowing  
you to capture a loop in or cue point. Pause speed (BRAKING) can be adjusted, by pressing  
followed by  
and then rotating the wheel until the desired seconds of startup are  
followed by twice will toggle startup from 0 to the desired  
shown. Pressing  
seconds. This setting will be remembered at power down.  
Cue: Returns and pauses the music at the last set cue point. The cue point is the last place in which the  
unit was paused and then play was pressed. Pressing a second time allows for temporary play of  
this point. You can easily edit the cue point by turning the wheel. As you rotate the wheel the  
music will sound. By stopping the wheel and pressing play a new point is set.  
The sound during wheel rotation can be adjusted from a smooth “scratch” sound to  
the tradition “stutter” sound. To alternate modes hold  
followed by  
. The display will indicate “SCRATCH” when the scratch sound is active. This  
indication will go away when the style of cue is stutter. This setting will be  
remembered at power down.  
Time: switches the time modes on the display between elapsed playing time, remaining time on the track  
and remaining time on the entire CD. This setting will be remembered at power down.  
Single: toggles the unit to play back just one track at a time (single) or play continuously through all tracks  
and then start over repeating the CD infinitely (continuous). This setting will be remembered at  
power down.  
Track Selection: Rotate the dial to quickly find the desired track. To advance by +10, press the knob  
while rotating.  
Search: Pressing the selector changes the mode of the jog wheel to a search mode. Search  
will remain active while the wheel is being moved and for 8 seconds after. Moving the  
wheel clockwise rapidly moves forward through the music. Counterclockwise moves  
backwards through the music. There are 2 search speeds depending upon wheel  
rotation speed.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 9 -  
CDN90  
SETTING CUE POINTS  
PLAY and CUE: Pressing the “PLAY” button starts the disc. Pressing the “CUE” button will reset the disc to the last place where the  
disc was started. This is called the cue point. By alternately pressing the “PLAY” button and the “CUE” button, the disc  
may be returned and played from the cue point any number of times. This function is called back cue.  
PLAY, PAUSE and CUE: Pressing “Play” to start then pressing “Pause” and then “Play” again, a new cue point will be set. Pressing  
“Cue” will return to the last pause position and will be the new cue point.  
EDITING CUE POINT: When the jog wheel is turned while paused, a new cue point can be located.  
By pressing “PLAY” while  
paused that point will be set. By pressing “PLAY” again (STUTTER) the point can be checked as desirable.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 10 -  
CDN90  
ADJUSTING PITCH  
Pitch Range: actives the pitch slider and adjusts the amount of control the pitch slider has on the overall speed of  
music. On depression of will toggle the slider on and off. Range adjustments of 6, 12, 25, and  
100% can be achieved by holding down and then pressing to cycle through the range  
options. This setting will be remembered at power down.  
Pitch Slider: By moving the slider toward the front the speed of the music speeds up. By moving away the speed  
slows down. With 100% control the music can be stopped or play at 2 times original speed. To match the  
speeds of two units you can either monitor the music of both units by ear or use the automatic BPM  
readout and adjust the pitch to match. When the tempo of the music of the CD you wish to match is slow  
compared to the tempo of the other music, move the slider to the (+) end and match the BPM. When  
faster, move the pitch slider to the (-) end. By making this adjustment the speeds will be matched though  
the beats may not yet be aligned.  
Pitch Bend: Buttons and Jog Wheel: Allows the user to temporarily change the speed of the  
music to align beats. When the beats of the music of the CD you wish to match is fast  
compared to the tempo of the other music press the  
clockwise (to the left). When SIDE 2 is behind press the  
or rotate the jog wheel counter  
or rotate the jog wheel  
clockwise (to the right). The pitch changes temporarily while the  
or  
button is being  
pressed or the jog wheel is rotated. The faster you rotate the wheel or the longer you hold  
the buttons the more you change. Releasing the button or wheel results in a return to the  
original pitch.  
MATCHING THE BEATS PER MINUTE (BPM)  
Match the tempo by monitoring the music of 2 CD sides by ear or look at the BPM readout and adjusting the pitch. When  
the tempo of the music of the selected CD side is slow compared to the tempo of the other side, move the slider to the “+” side and  
match the BPM. When faster, move the pitch slider to the “-“ side. The following description is for the case of matching the pitch of  
side 2 to the pitch of the music being played on side 1.  
Speed Up Side 2  
if Side 2 is slow  
compared to Side 1  
Slow Down Side 2  
if Side 2 is fast  
compared to Side 1  
Press “PLAY” on Side 1  
Press “PLAY” on Side 2  
Listen to Side 2 or look at  
the BPM display  
USING PITCH BEND  
If you find the BPM’s (Beats Per Minute or Tempos) are the same, however, the drum beats are not matched you will need  
to temporarily change the pitch. This description is for the case of matching the beat of Side 2 to the beat of the music being played  
on Side 1.  
After matching the BPM’s, as described above, adjust the pitch temporarily as follows:  
or  
or  
When Side 2 is behind rotate the jog wheel clockwise  
When Player 2 is ahead rotate the jog wheel counter-  
or press  
to bend pitch faster  
clockwise or press  
to bend pitch slower.  
The pitch changes automatically while the jog wheel is rotated. The faster you rotate the wheel the more you change.  
Releasing the wheel results in a return to the original pitch.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 11 -  
CDN90  
THE BEATKEEPER™ III and INTERLOCK  
The CDN90 includes the latest Numark patented Beatkeeper™ technology. The Beatkeeper™ automatically  
tracks beats based upon a combination of frequencies and rhythm patterns in the music. It shows BPM in the  
display and outputs 4-count (a.k.a. measure) information about the music in a marching bar graph.  
Bar Graph: Most dance music and rock is set up in 4 beat increments called measures. Many of the features within the  
AXIS-8 use this information for incredible results. It’s important to understand the basics of how the  
Beatkeeper works to effectively take advantage of other advanced features in the unit. The bottom LED is for  
the 1st beat or “Down Beat”. Typically most music starts on the downbeat so the unit sets the first beat to  
where the music begins. Occasionally this may not be correct or you may wish to reset it. To reset the  
downbeat simply tap the  
at the new downbeat location as the music is playing or in pause.  
TAP: This button is used for resetting the downbeat and also re-calibrating the BPM. The Beatkeeper is considered by  
many to be the most accurate automatic beat counter on the market today, however, it occasionally may have  
trouble determining the correct BPM. This will happen when the music contains complex rhythms or may start  
without a beat at all. If the BPM showing in the display you know is incorrect or the beat LEDs are not flashing  
with the beat you have 2 options to reset the Beatkeeper. The first way is to tap  
on the downbeat and  
hold for a second. This will tell the unit to search and display the next BPM it finds. If this doesn’t work you  
can manually tap on the beat and the display will indicate the new BPM. The BPM will be based upon the  
average of your last 8 taps. The Beatkeeper will then know which beats in the music it should be using to  
determine the correct BPM and track them through the song. Occasionally the unit will be tracking the  
wrong beat but have the correct BPM. To reset the downbeat, simply tap the  
downbeat.  
once on the  
SYNCED Bar Graph: This is the middle graph that compares the music from both units. When the  
BPM and down beat match the green middle LEDs will also light up indicating a perfect mix when beat  
mixing  
INTERLOCK: This button will automatically match the BPM both sides of the CDN90 and lock them together on the  
beat. Before using this function it is important to be sure the Beatkeeper is tracking the correct BPM and is  
actually synchronized with the beat. In order to match with control one side is called the master and the  
other a slave. The master is always the first unit to be playing. The slave follows the master. As soon  
as the master is stopped for any reason the opposite side becomes the new master control. Before using this  
function it is advisable to activate the key lock since pitch shifts are automatic and can be audible. When  
interlock is pressed you will see the BPM display of the slave automatically change to match the master and  
the pitch indication in the display change the amount needed to match speeds. During interlock all pitch  
functions of the slave will deactivate and follow everything you do with the master. All actions of the slave  
such as loop functions and PLAY will now also be beat aligned with the master.  
If both units are playing the slave will adjust to match to the nearest beat of the master.  
If  
If  
is pressed the slave will now start with the next beat of the master.  
is pressed during  
, the slave will automatically start the next time the master  
matches the beat of the slave.  
When the slave becomes the master or is released from interlock and still playing, the pitch playing will often  
be different than the original position of the pitch slider. The pitch slider will not function until it is brought to  
the new position. Move the pitch slider in the direction shown in the display. For example if the display says  
INCREASE 4.5%” move the slider in the positive direction 4.5% (increase). If it says “DECREASE -3%”  
then move the slider in the negative direction 3% (decrease). As you get closer to the correct position the  
indication will reduce until you are at the pitch currently playing. After this has been achieved all pitch  
functions will return to the player and pitch can be adjusted as normally. If the unit is stopped for any reason  
the pitch will automatically reset to the current position of the slider. Note: Interlock may automatically  
deactivate when effects are engaged that can not be beat aligned such as live scratch.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 12 -  
CDN90  
KEY LOCK / KEY CHANGE  
The CDN90 uses Numark exclusive technology to lock the key of the music in place at the current pitch position or  
change it from the current position. This is different than “master tempo” often found on many modern units because the key  
lock to the current pitch position and not automatically set to the “0” pitch position. By doing this we have allowed you to  
activate this function while playing without changing the key.  
Key Lock: Pressing  
holds the key in place. The display will indicate  
to show the current key is locked. If  
pitch (tempo) is changed the current key will continue to play. By putting the pitch at 100% you can actually  
slow the music to a complete stop while playing the last heard tones of the music. This works very well on  
vocals and can be a very cool effect. If the unit has Key Lock active after the track has been changed and  
before play is hit, the unit will lock to 0. If Key is deactivated during pause the unit will reset to match the  
current pitch position.  
Key Change: Pressing  
and then  
or  
will change the key. The display will indicate the  
and the  
new key . The key can increase to 1 octave above normal key or up to 2 octaves above normal key when the  
Slide effect is used. The key can decrease up to 5 octaves below normal key. The display will limit to 19 half  
steps above or below normal key. If the key is higher, the display will show "H". If it is lower, the display  
will show "L".  
Auto Start  
This button provides 2 functions depending upon the way it is set.  
Interlock Play Start: This function was explained in the Beatkeeper section. If  
is pressed during  
, the  
slave will automatically start the next time the master matches the beat of the slave.  
Relay Play: This function will automatically start play on the side pressed (slave) after completion of the track on the  
opposing side (master). In continuous mode, the relay feature will allow the master to complete playing the full CD then  
switch to the slave. In single mode the player will alternate after each track. To activate, press  
(without  
interlock activated) on the slave side. When the master has finished play it will send a signal to the slave to start play. The  
slave will start automatically and the master pause and cue to the beginning of the next track. The master will now become  
the slave.  
The relay time of this feature can also be programmed by holding down  
and pressing  
. Options will  
appear to relay immediately after the track (0), with time added of 1,2,3 or 4 seconds (1,2,3,4), or a reduction of 3,2, or 1  
seconds (-3,-2,-1). By reducing time the tracks will crossover before the end of a track, creating an automatic segue from  
master to slave. This feature will also work in track sequence program mode; however, if the sides are also in SINGLE mode  
the same number of tracks programmed should be the same. Play will stop at the end of the last track.  
Fader Start/Remote Switch Start  
This function will allow for CD player control using most standard fader start compatible mixers and switches. First you  
must follow the directions for connecting to your fader start compatible mixer or switch.  
1. Set the CD player to the proper switch mode by holding down  
followed by tapping  
If the display shows then CD player will activate with fader start. Typically if you move the crossfader toward  
the active channel, the attached CD player will activate. When it is moved away the unit will cue or pause depending  
upon CD player setting.  
If the display says  
then the CD player will activate with an ON-OFF pushbutton switch generally used for  
switching channels on guitar amps  
If the display says  
pedals.  
then the CD player will activate with a momentary switch usually used for keyboard sustain  
Note: You can also use a momentary switch in the ON-OFF switch position. In this case the unit will only play while the  
switch is depressed. When the button is release it will either cue or pause depending upon mode  
2. Select start/stop mode hold the time button for 2 seconds.  
If the display shows  
then the CD will pause when stopped.  
If the display shows  
then the CD will RE-CUE when stopped.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 13 -  
CDN90  
LOOPING OPERATIONS  
LOOPING: A loop is any area of a CD that you choose to repeat with no breaks. On the CDN90 two seamless loops are possible.  
LOOP IN: The “LOOP IN” point is where you wish for the  
loop to start. The initial “CUE” point of the CD is also the  
default “LOOP IN” point for both loops or “Hot Start” point. If  
you wish to set a new “LOOP IN” point, just press  
the CD is playing when it reaches the desired point. The  
button will light indicating a new loop is set. The  
while  
button  
and  
in the display will also illuminate indicating a  
point has been set and is accessible for “STUTTER”. By default  
the “LOOP IN” also becomes the “STUTTER” or “HOT START”  
point.  
NOTE: The CD Player will always remember a new set point as the “LOOP IN” or “HOT START” point until  
you actually set a new “LOOP IN” point or put in a new CD. The new point will be accessible until you  
remove the CD from the unit. If you change tracks and you previously set a “Loop In” on another track,  
pressing  
will jump to that point.  
LOOP OUT: The “LOOP OUT” determines the end point for a loop. The first time you press  
while a CD is in play  
mode, the “LOOP OUT” LED will turn on and flash while the song automatically returns to the “LOOP IN” point with no  
breaks and continues to play. When the song reaches the “LOOP OUT” point again it returns to the “LOOP IN” point and  
continues to repeat this action. You will notice the “LOOP IN” LED will also be flashing during loop action. To release or  
end the LOOP press  
a second time and play will continue forward when the song passes the previously set “LOOP  
OUT” point. The “LOOP OUT” LED will be lit solid indicating that the “LOOP” is now in memory for “RELOOP” purposes.  
Note: The “LOOP OUT” point will be erased if “LOOP IN” is pressed or a new “CUE” point is set after the “LOOP OUT”  
point. This is important because without this point “RELOOP” will not be possible.  
SMART LOOPING: The Beatkeeper and Looping can work together to set perfect loops every time. In order to work correctly first  
properly align the Beatkeeper™ on the beat. To active smart looping hold down  
followed by  
at the  
same time. After this has been done all loop points and stuttering will play perfectly to the beat of the music.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 14 -  
CDN90  
MOVING LOOP POINTS: The “LOOP IN” point  
can be moved while the music is playing  
just by pressing  
at the new desired  
point. The next time “LOOP OUT” is  
reached the CD will return to this new  
“LOOP IN” point. If “LOOP IN” is press  
after the “LOOP OUT” point it will clear the  
“LOOP OUT” point.  
The “LOOP IN” point can also be edited  
while paused. First hold down  
then  
press  
to move to the loop in point.  
Next rotate the wheel to search for a new  
cue point and then press  
again to set  
the new point. Check your point by  
pressing  
.
The “LOOP OUT” point can also be moved while  
a loop is playing. Press to release the old  
“LOOP OUT” point and pressing it again at the new desired point.  
RELOOP/STUTTER This button performs 2 different functions depending on loop setting.  
Reloop is only possible if “LOOP” points have been  
previously set. The “RELOOP” function automatically  
returns the music to the “LOOP IN” point and will play  
the loop until it is released with the “LOOP OUT”  
button.  
Stutter starts instant play from previously set “Hot”  
points. Simply set your stutter (Hot Start) point by  
follow the directions for setting loop in because the  
points are the same. Remember the button serves  
also for the reloop function so if a loop out has  
been set the unit will also loop until released.  
This function lets you set 3 Hot Start points. The first  
is based on the “PLAY” cue point and the second two  
are based upon “LOOP IN”. Since the default “LOOP  
IN” points are also the initial start point your unit can  
be “stutter” started from up to 3 buttons.  
NOTE: The CD Player will always remember a new set “Hot” points until you actually set a new “LOOP IN” point  
or put in a new CD. The new point will be accessible until you remove the CD from the unit. If you change  
tracks and you previously set a “Loop In” on another track, pressing  
will jump to that point.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 15 -  
CDN90  
SPECIAL EFFECTS  
EFFECT SELECTION (Single Mode): To select and activate an effect tap on it’s button, it will light to indicate activation and effect  
will indicate in the display. To put the effect into hold mode or active alternate effects press the center button. The button will light  
indicating the hold has been activated and hold will show in the display. To release any button, tap it once again.  
EFFECT SELECTION (Multiple Effect Mode): In order to activate/deactivate this mode press PROG + HOLD. The display will  
indicate “MULTI” or “no MULTI”. Press an effect and move the wheel to the desired parameter. Then press a second effect. The  
first effect will flash while the current effect will be solid. To change effects, select the effect you want. To release, press the  
“current/solid” effect a second time. You can use a combined effect value of 4 effect values at  
the same time. This includes both sides added together. The values are with Scratch and  
Reverse being always possible. Phaze, Sonar, and Slide take 2 effect values and the remaining  
options require 1. If more than the allowed values are attempted, they will not activate.  
For example:  
You can have Echo and ISO from side one and Scratch and Sonar from side 2.  
Phaze from Side one and Slide from Side 2  
Phaze and Slide from Side 1 but only Scratch from side 2  
EFFECT PARAMETER SELECTION: Once an effect is active, rotate the wheel to the desired  
parameter. The Parameter for most effects will show in the display above the effect indication.  
Note: For all effects except reverse, pitch bend on the jog wheel will be deactivated so you must  
use the pitch bend buttons instead.  
EFFECT PARAMETER PRESET: Press on the desired effect and rotate the wheel without releasing the button. When the desired  
parameter is reached in the display, release the button. If an effect is already playing, the new parameter will be heard upon button  
release. If the effect is not active, then the next time the effect is activated it will be set to play from this parameter in “hold”  
mode. If you wish to preset an alternate effect such as SLIDE, PAN, or KILL press the hold button first, then hold down the effect  
button and spin the wheel as described above.  
EFFECTS:  
SCRATCH – This effect makes it possible for the wheel to scratch the music while it is playing. If  
you move the wheel back and forth the music will stop and play slowly as the wheel is moved  
similar to scratching a record. There are two modes of operation for this effect. By pressing  
followed by the scratch button you can toggle between Scratch 1,2,3, and 4. In  
“Scratch 1” the unit automatically returns to play when the wheel stops moving. In “Scratch 2”,  
when the wheel is brought to a stop the music will stop and when you push the wheel forward  
the unit will automatically play. In “Scratch 3” the unit scratches from the current buffer until  
the unit is released. When released, the unit jumps ahead to the point where the music would  
have been, if not interrupted. This essentially allows a bleep of dirty lyrics through scratch. In  
“Scratch 4” the unit scratches from the last set cue point until released. This allows you to  
scratch from a set “sample”  
SCRATCH HOLD – This effect works like the above except the music will not release when the  
wheel is pushed forward. It is basically the same as scratching on a powered off turntable.  
Scratch is similar to working with a playing turntable, while the Scratch hold is similar to  
scratching a turntable with the power off.  
PHAZE – Creates an effect on the music similar to the sound of an airplane taking off. As the  
wheel is moved the effect is created. If the wheel stops moving the effect will return to the  
beginning on it’s own. If the effect is in “Hold” the effect will stay at the current sound until the  
effect is released by the button or hold removed.  
SONAR – creates a metallic hollow effect to create a slightly different sound. The wheel works a  
similar way as Phaze.  
SLIDE – Smoothly changes the key of the music. In the key display you will  
see the key change as the wheel is moved.  
ECHO – this effect adds echo to the music also based  
upon the Beatkeeper™. The start parameter is no echo  
“0”. If you move the wheel to the right the numbers will  
go 1-64, 1-32, 1-16, 1-8, 1-4, 1-2, and 1-1 indicating  
the amount of echo added to the unit. If you move the  
wheel to the left you will create negative or preceding  
echo. This essentially plays the music before you get to  
it.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 16 -  
CDN90  
At 1-1 the music will echo 1 full measure or 4 beats of music. If you turn off the effect then back  
on again it remembers the last set parameter.  
(Note: a preceding echo requires the unit to play from buffer memory. If the buffer becomes  
unavailable the effect will stop until buffer is regained.)  
A.D. (Artificial-Dissemination) – Reduces the bit rate of the music creating increasing distortion  
with intensity.  
CHOP – This effect works best when the  
Beatkeeper™ is properly aligned. Chop breaks up  
the music by turning the volume on and off based  
upon the BPM of the Beatkeeper™. First activation  
of the effect plays 1/8th note or half of every beat.  
In the BPM display will indicate an 1-8 which means  
one measure (4 beats) of music has been broken  
into 8 parts. Rotation of the wheel to the left  
decreases the parts to 1-4, 1-2, and 1-1. At 1-1  
the music plays for 4 beats then is silent. Rotating  
to the right breaks up the music into 1-16, 1-32, 1-  
64, then smaller increments making for another interesting effect. When the effect is first  
activated the music will play the section then turn off for a section. This is important because  
you can reverse the sections that are off and on by activating the effect in the other section. If  
you deactivate the effect then turn it on again it remembers the last set parameter.  
PAN - This effect also works best when the  
Beatkeeper™ is properly aligned. Auto-pan  
alternates playing right and left audio based upon  
the BPM of the Beatkeeper™. First activation of  
the effect plays alternates on 1/8th notes or half of  
every beat. In the BPM display will indicate an 1-  
8 which means one measure (4 beats) of music  
has been broken into 8 parts. Rotation of the  
wheel to the left decreases the parts to 1-4, 1-2,  
and 1-1. Rotating to the right makes faster  
changes of 1-16, 1-32, 1-64, then smaller increments making for another interesting effect. If  
you deactivate the effect then turn it on again it remembers the last set parameter.  
Isolate - This isolation filter lets you play only a  
specific frequency of the music. Rotation of the  
wheel moves the frequency played through the  
audio spectrum. If you turn off the effect then on  
again it remembers the last set parameter.  
KILL- This elimination filter lets you play all but a  
specified frequency. Rotation of the wheel moves  
the frequency not played through the audio  
spectrum. If you turn off the effect then on again  
it remembers the last set parameter.  
Reverse- Plays the music backwards. When the effect is activated the music will play backwards  
until it is released. There is no limit to the amount of time you can reverse.  
Bleep- The effect activates as soon as the button is  
pressed. It is a temporary (forward) reverse  
function for “bleeping” dirty lyrics or creating  
interesting effects. By pressing the button the music  
plays backwards from buffer until released or until  
the buffer runs out. When the button is release, or  
the buffer runs out, the audio plays forward form the  
point where the music would have been if the button  
was never pressed. For example, is the effect is  
activated for 5 seconds at 10 seconds into a song, forward play will resume at 15 seconds. The  
buffer time for this operation is variable depending upon the number of loops set and anti-shock  
buffer available.  
- The Leader in DJ Technology  
©2000 Numark Industries  
- 17 -  
CDN90  
PROGRAM FUNCTIONS  
PLEASE READ!!!!  
This button provides several programmable functions depending upon the combination of buttons used.  
Track Sequence Programming - Depress  
while the unit is stopped with a CD in the drawer and “  
between selections. Press  
for more  
” will light. Select each track to be programmed then press  
“PLAY/STUTTER” to start the track sequence program playing. To exit and erase program hold  
than 2 seconds while the unit is stopped, open the disc tray, or turn off the power.  
The following functions will work by pressing  
program button:  
followed by appropriate function while still holding the  
Effect Options - pressing program with an effect button will offer alternative options to that effect when available. In  
the case of the “SCRATCH” effect the display will toggle between “ SCRATCH 1,2,3, & 4”. More information on these  
options is available in the effects section of this manual. *  
Multiple Effect Mode – this switches the unit between multiple and single effect modes. More information is available  
in the effect section.*  
End of track dead space elimination – this will give and option for eliminating the dead space at the end of tracks.  
The unit already automatically removes dead space at the beginning of tracks. End of track dead space elimination is  
useful if you are playing a CD continuously and want to eliminate all the gaps between songs. The display will indicate  
” when the function is set to eliminate space and indicates “  
“ when the unit is left to leave the  
natural space between tracks. *  
Cueing Style Selection – this will alternate the jog wheel cue function from a smooth “scratch” sound to the tradition  
“stutter” sound modes during cue operations. The display will indicate “ ” when the “scratch” style is  
active. This indication will go away when the style of cue is stutter. During “Video” Digital out mode this will disable  
autocue to prevent video clipping. For more info please see “Digital Output” below.*  
Brake Speed – this allows you to adjust the speed of ‘PAUSE”, or braking. Press “PAUSE” then rotate the wheel until  
the desired seconds of startup are shown. Pressing “PAUSE” twice will toggle startup from “  
” to the desired  
seconds. *  
Startup Speed – this allows you to adjust the startup speed of initial play. Press “PLAY/STUTTER” then rotate the  
wheel until the desired seconds of startup are shown. The “STUTTER” function will not be affected. Pressing  
“PLAY/STUTTER” twice will toggle startup between “  
” and the desired seconds. *  
Relay time – this gives options for the amount of time used for relaying between tracks on two connected units.  
Options will appear to relay immediately after the track (0), with time added of 1, 2, or 3 seconds (1,2,3), or a  
reduction of 1,2, or 3 seconds (-1,-2,-3). By reducing time the attached CD player will start playing before the end of a  
track, creating an automatic segue. This feature will also work in track sequence program mode; however, if the units  
are also in SINGLE mode the same number of tracks programmed should be the same. Play will stop at the end of the  
last track. *  
Remote Start – The sets the mode for the “remote” jack on the rear of the unit. Details can be found in the relay and  
remote start sections of this manual. *  
Automatic door close protection – this option automatically closes the door at the specified time. The display will  
indicate 30 seconds, 60 seconds, 120 seconds, and (no) for no auto close. *  
Digital Output – This unit has full time digital output. This combination toggles the digital output to allow raw digital  
information to be extracted from the CD for CDG video purposes. “VIDEO” will be indicated in the display in this mode.  
When this mode is active the unit will not allow for seamless looping or other effects that would disrupt the video.  
During this mode, PROG + CUE will also turn autocue on and off for video mode only. In case the DJ wants to disable  
auto-cue so that the CDG doesn't skip over the video frame before the song comes in. When you wish to digitally  
record your effects the unit should be put into “AUDIO” mode.*  
Smart Looping – When active the display will indicate “  
” and all looping and stuttering will follow the beat  
of the music based upon the Beatkeeper information.  
Sleep Mode – The unit will automatically enter sleep mode after 15 minutes of inactivity. In this mode the unit will  
still start instantly from buffer, however, the laser will turn off to extend it’s life. If this feature is undesirable, then it  
can be turned off. *  
*This setting will be remembered at power down.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 18 -  
CDN90  
CUE/LOOP POINT STORAGE AND RECALL  
To SAVE Cue and Loop points on the current CD:  
CD should still in the drawer with cue and loop points set.  
Press  
+
.
Cue points are stored and LCD shows "CUE STORE" for 1 second.  
If MIDI OUT goes to another CD player’s MIDI IN, the cue point is stored on the other CD player.  
To RECALL Cue points on the current CD:  
Press  
+
If CD player is open, it will automatically close and LCD will show "CUE FETCH" to indicate cue point loading.  
If CD is already in the player, it will stop the current function and show "CUE FETCH" to indicate cue point loading. If the  
CD doesn't have cue points stored on the CD player, then the LCD will show "NO FETCH".  
All cue, loop in, and loop out points are restored along with the BPM and downbeat for immediate access to beatkeeper  
functions.  
To TRANSFER stored cue points from another unit:  
“No Disc” should be in the player  
The CD Player needing cue points, (Player A), should be looped via MIDI to another CD player with the cue points already  
stored (Player B).  
Press  
+
on Player A to retrieve cue points from Player B.  
Player B will flash "CUE FETCH" and send all of its cue points to Player  
Player A will then flash "CUE STORE" and store all cue points received.  
Notes:  
If over 1024 CDs have cue points written, the oldest cue points are overwritten.  
If the same CD is found with other cue points, the old cue point data is replaced by the new cue point data.  
- The Leader in DJ Technology  
©2000 Numark Industries  
- 19 -  
CDN90  
MIDI IN-OUT  
MIDI – stands for musical instrument digital interface. Basically this means you can hook up 2 MIDI compatible devices and they  
will talk to each other. In this case you might connect 2 CDN90s or an AXIS 8 with CDN90 and have them synchronize  
beats, add a MIDI keyboard and have it control the CD players or hook up a drum machine and play a rhythm pattern in  
time with the music.  
GLOBAL MIDI CLOCK TRANSMIT: when the MIDI output of the CDN90 is attached to another clock receiving device, such as a  
drum machine, the device will receive global clock information from the Master side of the CDN90. Play and Pause  
commands will be sent as well.  
INCREASE/DECREASE: When the slave becomes the master or is released from interlock and still playing, the pitch playing will  
often be different than the original position of the pitch slider. The pitch slider will not function until it is brought to the new  
position. Move the pitch slider in the direction shown in the display. For example if the display says “INCREASE 4.5%”  
move the slider in the positive direction 4.5% (increase). If it says “DECREASE -3%” then move the slider in the negative  
direction 3% (decrease). As you get closer to the correct position the indication will reduce until you are at the pitch  
currently playing. After this has been achieved all pitch functions will return to the player and pitch can be adjusted as  
normally. If the unit is stopped for any reason the pitch will automatically reset to the current position of the slider. Note:  
Interlock may automatically deactivate when effects are engaged that can not be beat aligned such as live  
scratch.  
*Note: Other MIDI features will be available on future upgrades of this product.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 20 -  
CDN90  
HOOKING UP A MIDI KEYBOARD: attach the MIDI output of the keyboard to the MIDI input of the CD  
Player. Set your keyboard to transmit on Channel 6 to control the left side or Channel 7 to control  
the right side. Add a foot pedal to the keyboard for added control. The chart below details key  
reaction.  
MIDI IMPLEMENTATION CHART  
*note: further MIDI Specs can be found at our web site http://www.numark.com  
- The Leader in DJ Technology  
©2000 Numark Industries  
- 21 -  
CDN90  
UPGRADING YOUR UNIT  
This unit contains the latest software available at the time of manufacturing. Our engineering staff  
will be working hard to constantly improve and offer additional features in the future. The unit  
software has been designed to be easily updateable by you through supplied CD updates from  
Numark. To obtain the latest software version contact your local Numark Dealer or visit us on the  
In order to check your unit’s software version press “PROG” followed by the “+” button.  
Three sets of numbers will appear. 000 00 00 00. Your units function software will be in the  
“seconds” set of numbers  
For example if R1 05 34 09 appears in the display you have version 34, revision 1 of the unit code  
Audio CD Programming Procedure  
Downloading  
1. Go to www.numark.com and download the latest version of the unit software.  
2. Load update wave file onto a computer with CD Drive capable of burning Audio CDs.  
3. If zipped, using an unzip program on your computer, unzip the file.  
Burning  
4. Open up your CD burning software to burn an AUDIO CD.  
5. Add the software wave file to the audio program contents. It is advisable to burn the CD at the  
slowest speed possible to ensure an accurate burn. If you have a disc-at-once option it should  
be used.  
6. You should set the program to finalize the CD.  
7. Burn the disc.  
Programming  
8. Power up your CD player with no CD inside.  
9. Place in the CD in the tray and close the drawer with the OPEN/CLOSE button. Do not close  
the drawer by pressing PLAY.  
10.Wait until the display indicates time remaining.  
11.Press the Play button. In the effect parameter display you will see the word “test” as the time  
counts down. The unit will then go through the cycle again and indicate “busy” while the unit is  
programmed.  
12.At completion of the procedure the CD should eject automatically and the display will indicate  
“good”.  
Completion  
13.Remove the CD and power the unit off for 3 seconds and then on again.  
14.Recalibrate the unit following the “calibration procedure” included with the software update.  
Note: CD burning is dependant upon both the recording equipment and the CD players ability to  
read the burned information. On rare occasions the unit may have difficulty reading the  
burned CD. If the CD is ejected during the test procedure, remove the CD and try again. If  
it fails again try re-burning the CD. If this doesn’t work, contact Numark service at 401-  
295-9000 or [email protected] for a free upgrade CD.  
- The Leader in DJ Technology  
©2002 Numark Industries  
- 22 -  
CDN90  
SPECIFICATIONS  
TECHNICAL  
Disc Type  
Time Display  
Quantization  
Standard Compact discs (12 cm & 8 cm)  
Track Elapsed, Track Remain, or Total Remain  
1 bit linear/Channel, 3 Beam Laser  
8 Times  
Oversampling rate  
Sampling Frequency  
Frequency response  
T.H.D. + NOISE  
S/N ratio (IHF-A)  
Dynamic range  
Output level  
88.2 kHz  
20 Hz to 20 kHz  
Less Than 0.005%  
> 96 dB  
> 94 dB  
1.3 Volts R.M.S.  
Start Time  
Pitch control range  
Pitch bend  
within 0.006 seconds  
± 6, 12, 25, 100% slider  
± 50% rotary and buttons ± 16%  
Digital Output  
type 2, form 1, S/PDIF (Sony/Phillips Digital Interface Format)  
GENERAL  
Dimensions:  
Weight:  
Controller (mm): 482 X 132 X 42  
Main Unit: 482 X 88.5 X 257  
Controller: 2.3 Kg  
Main Unit 4.9 Kg  
Power Supply:  
100/240V AC, 50/60Hz  
38W  
Power Consumption:  
* Specifications are subject to change due to ongoing product improvements  
- The Leader in DJ Technology  
©2000 Numark Industries  
- 23 -  
®
LIMITED PRODUCT WARRANTY  
1. What is covered and for how long? NUMARK INDUSTRIES LLC (“NUMARK”) warrants to the original purchaser that NUMARK'S DJ Mixers, Amplifiers,  
CD players, turntables, preamplifiers, beatkeepers, equalizers, microphones, headphones, and all other accessories are free from defects in material and  
workmanship under normal use and service for the period commencing upon the date of purchase from an authorized NUMARK dealer and continuing for  
the following period of time after that date for (1) Year.  
2. What is not covered? This Limited Warranty is conditioned upon proper use of the product by the purchaser.  
This Limited Warranty does not cover: (a) defects or damage resulting from accident, misuse, abuse, neglect, unusual physical or electrical stress,  
modification of any part of the product, or cosmetic damage; (b) equipment that has the serial number removed or made illegible; (c) all plastic surfaces  
and other externally exposed parts that are scratched or damaged due to normal use; (d) defects or damage from improper testing, operation,  
maintenance, installation, adjustment, or service of the mixers; (e) crossfaders.  
3. What are NUMARK'S obligations? During the applicable warranty period, NUMARK will repair or replace, at NUMARK'S sole discretion, without charge to  
the purchaser, any defective component part of the mixer. To obtain service under this Limited Warranty, purchaser must first contact NUMARK and  
obtain a return authorization number (“RA#”). Purchaser must then return the mixer to NUMARK in an adequate container for shipping, accompanied by  
purchaser's sales receipt or comparable proof of sale showing the date of purchase, the serial number of the product, and the seller's name and address.  
To obtain an RA# and assistance on where to return the mixer, contact NUMARK customer service at 401-295 9000. Upon receipt, NUMARK will repair  
or replace the defective products. NUMARK may, at NUMARK'S sole discretion, use rebuilt, reconditioned, or new parts or components when repairing  
any product or replace a product with a rebuilt, reconditioned or new product. Repaired mixers will be warranted for a period equal to the remainder of the  
original Limited Warranty on the original mixer or for (90) days, whichever is longer. All replaced parts, components, boards and equipment become the  
property of NUMARK. If NUMARK determines that any mixer is not covered by this Limited Warranty, purchaser must pay all parts, shipping, and labor  
charges for the repair or return of such mixer.  
4. What are the limits on NUMARK'S liabilities? THE WARRANTIES GIVEN IN THIS LIMITED WARRANTY, TOGETHER WITH ANY IMPLIED  
WARRANTIES COVERING NUMARK MIXERS, INCLUDING WITHOUT LIMITATION ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A  
PARTICULAR PURPOSE, ARE LIMITED TO THE DURATION OF THIS LIMITED WARRANTY. EXCEPT TO THE EXTENT PROHIBITED BY  
APPLICABLE LAW, NUMARK SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR SIMILAR DAMAGES,  
LOSS OF PROFITS, DAMAGES TO PURCHASER'S PROPERTY, OR INJURY TO PURCHASER OR OTHERS ARISING OUT OF THE USE, MISUSE  
OR INABILITY TO USE ANY NUMARK MIXER, BREACH OF WARRANTY, OR NEGLIGENCE, INCLUDING BUT NOT LIMITED TO NUMARK'S OWN  
NEGLIGENCE, EVEN IF NUMARK OR ITS AGENT HAS BEEN ADVISED OF SUCH DAMAGES, OR FOR ANY CLAIM BROUGHT AGAINST  
PURCHASER BY ANY OTHER PARTY. THIS LIMITED WARRANTY IS THE COMPLETE WARRANTY FOR NUMARK'S MIXERS, AND IS GIVEN IN  
LIEU OF ALL OTHER EXPRESS WARRANTIES. THIS LIMITED WARRANTY SHALL NOT EXTEND TO ANYONE OTHER THAN THE ORIGINAL  
PURCHASER OF THIS PRODUCT AND STATES PURCHASER'S EXCLUSIVE REMEDY. IF ANY PORTION OF THIS LIMITED WARRANTY IS  
ILLEGAL OR UNENFORCEABLE BY REASON OF ANY LAW, SUCH PARTIAL ILLEGALITY OR UNENFORCEABILTY SHALL NOT AFFECT THE  
ENFORCEABILITY OF THE REMAINDER OF THIS LIMITED WARRANTY WHICH PURCHASER ACKNOWLEDGES IS AND WILL ALWAYS BE  
CONSTRUED TO BE LIMITED BY ITS TERMS OR AS LIMITED AS THE LAW PERMITS.  
This Limited Warranty allocates risk of product failure between purchaser and NUMARK, and NUMARK'S product pricing reflects this allocation of risk and  
the limitations of liability contained in this Limited Warranty. The agents, employees, distributors, and dealers of NUMARK are not authorized to make  
modifications to this Limited Warranty, or make additional warranties binding on NUMARK. Accordingly, additional statements such as dealer advertising  
or presentation, whether oral or written, do not constitute warranties by NUMARK and should not be relied upon.  
5. How does state law apply to this warranty? SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATIONS OF INCIDENTAL OR  
CONSEQUENTIAL DAMAGES OR HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY  
TO PURCHASER.  
6. This Limited Warranty gives you specific legal rights. You may also have other rights, which vary from one jurisdiction to another.  
US RETURN INFORMATION  
A Return Authorization number must be obtained from Numark through the address or phone numbers below.  
A copy of the original sales receipt must also be included for the equipment to be repaired under warranty.  
The faulty equipment must be packed in its original packaging.  
One additional outer layer of packaging must be included to ensure product safety. Failures to do so may inadequately protect the equipment in  
transit and, therefore, jeopardize the customer’s warranty.  
Numark will not accept COD shipments and no call tags will be issued for merchandise return.  
Numark will not return repaired merchandise to customers by priority service, unless by written request at the customer’s cost. Requests must be  
submitted in writing with merchandise returned.  
The defective Numark equipment should be sent, FREIGHT PREPAID with Return Authorization number clearly printed on the outer packaging and  
original sales receipt enclosed to:  
NUMARK INDUSTRIES  
Attention: Service Department  
11 Helmsman Avenue  
North Kingstown, RI 02852 USA  
Phone: +1 (401) 295-9000  
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