Casio ClassPad 300 User Manual

E
ClassPad 300  
User’s Guide  
RJA510188-4  
http://world.casio.com/edu_e/  
1
Getting Ready  
Getting Ready  
This section contains important information you need to know before using the ClassPad for the  
first time.  
1. Unpacking  
When unpacking your ClassPad, check to make sure that all of the items shown here are  
included. If anything is missing, contact your original retailer immediately.  
ClassPad  
CD-ROM  
Front Cover  
(Attached to  
ClassPad.)  
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(
x
y
z
÷
i
+
EXE  
^
9
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EXP  
(–)  
Stylus (Inserted in ClassPad.) 3-pin Cable (SB-62)  
USB Cable (SB-300)  
Touch Screen Protector  
Two Name Stickers  
Four AAA-size Batteries LR03  
(AM4)  
NAME/NOM  
NAME/NOM  
(The protector is already installed on  
the touch screen when you purchase  
your ClassPad.)  
Quick Start Guide  
2200003201220011  
 
2
Getting Ready  
2. Attaching and Removing the Front Cover  
u To remove the front cover  
Before using the ClassPad, remove the front cover and attach it to the back.  
u To attach the front cover  
When you are not using the ClassPad, attach the front cover to the front.  
Important!  
• Always attach the front cover to the ClassPad whenever you are not using it. Otherwise,  
accidental operation of the touch screen or the o key can cause the power to turn on and  
run down the batteries.  
3. Installing the Touch Screen Protector  
Your ClassPad comes with a special sheet that protects the touch screen against scratching and  
other damage. Be sure to use the following procedure to install the touch screen protector before  
using the ClassPad. (The protector is already installed on the touch screen when you purchase  
your ClassPad.)  
Important!  
• Do not apply too much pressure when installing the touch screen protector. Doing so can  
damage the touch screen.  
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3
Getting Ready  
u ClassPad Operation  
(1)Using a clean dry cloth, wipe the touch screen clean of any dirt, dust, or other foreign matter.  
(2)Peel the green colored film from the back of the protector.  
Film  
Film  
Tape  
Pull  
Pull  
• If you have a hard time peeling the film from the protector, use a piece of tape as shown in  
the illustration above.  
• Do not touch the surface of the protector that is exposed when you peel off the film.  
(3) With the exposed surface of the protector facing the ClassPad touch screen, insert the tabs  
on the top, bottom, left, and right edges of the protector into the slots along the edges of the  
touch screen.  
Note  
The upper and lower right corners of the screen  
protector are bent to keep the screen protector from  
moving while it is installed on the ClassPad. Do not  
change the bend of these corners either by pressing  
them down or flattening them out. Doing so will cause  
movement of the screen protector while it is installed on  
the ClassPad.  
Make sure the exposed surface is facing the touch screen.  
• Be careful so that no dirt, dust, or other foreign matter gets between the touch screen and  
protector. Foreign matter can cause damage to the touch screen as you use the  
ClassPad.  
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4
Getting Ready  
4. Using the Stylus  
Slide the stylus from the slot provided for it on the ClassPad, and then use it to perform touch  
panel operations.  
Important!  
• Be careful so that you do not misplace or lose the stylus. When you are not using it, always  
keep the stylus in the slot provided for it on the ClassPad.  
• Be careful so that you do not damage the tip of the stylus. A damaged tip can scratch or  
otherwise damage the ClassPad touch panel.  
• Use only the supplied stylus or a similar instrument to perform touch panel operations. Never  
use a pen, pencil, or other writing instrument.  
5. Replacing Batteries and Setting Up the  
ClassPad  
u ClassPad Operation  
(1) Making sure that you do not accidentally press the o key, attach the front cover to the  
ClassPad and then turn the ClassPad over. Remove the battery cover from the ClassPad by  
pulling with your finger at the point marked 1.  
1
(2) Load the four batteries that come with ClassPad.  
• Make sure that the positive (+) and negative (–) ends of  
the batteries are facing correctly.  
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5
Getting Ready  
(3)Replace the battery cover, making sure that its tabs enter  
the holes marked 2 and turn the ClassPad front side up.  
(4)Remove the front cover from the ClassPad.  
(5)Align the touch panel.  
2
a. Your ClassPad should turn on automatically and  
display the Touch Panel Alignment screen.  
b. Tap the center of each of the four cross marks as they  
appear on the display.  
• If the Touch Panel Alignment screen dose not appear, use  
the stylus to press the P button on the back of the  
ClassPad.  
P
P button  
Important!  
• It may take a little time for your ClassPad to start up after  
you press the P button.  
(6)Adjust the display contrast.  
a. Tap the button to make contrast darker, or the  
button to make it lighter.  
b. After the contrast setting is the way you want, tap [Set].  
Tapping [Initial] on the Contrast dialog box returns contrast to its initial factory default  
setting.  
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6
Getting Ready  
(7)Specify the display language.  
a. On the list that appears, tap the language you want to use.  
You can select German, English, Spanish, French, or  
Portuguese.  
b. When the language you want is selected, tap [Set].  
Tapping [Cancel] selects English and advances to the next dialog box.  
(8)Specify the soft keyboard key arrangement.  
a. On the list that appears, tap the key arrangement  
you want to use.  
b. When the key arrangement you want is selected, tap [Set].  
Tapping [Cancel] selects QWERTY arrangement and finalizes the setup operation.  
6. User Registration  
Before using your ClassPad 300 or RM-ClassPad, be sure to read the contents of the file named  
Readme.html, which is on the bundled CD-ROM. There you will find the URL for a Website where  
you can register as an official user.  
http://world.casio.com/edu_e/cp300_regist/  
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7
Getting Ready  
Handling Precautions  
Your ClassPad is made of precision components. Never try to take it apart.  
• Avoid dropping your ClassPad and subjecting it to strong impact.  
• Do not store the ClassPad or leave it in areas exposed to high temperatures or humidity, or  
large amounts of dust. When exposed to low temperatures, the ClassPad may require more  
time to display results and may even fail to operate. Correct operation will resume once the  
ClassPad is brought back to normal temperature.  
• Replace the batteries once every 6 months regardless of how much the ClassPad is used  
during that period. Never leave dead batteries in the battery compartment. They can leak and  
damage the ClassPad.  
• Keep batteries out of the reach of small children. If swallowed, consult a physician immediately.  
• Avoid using volatile liquids such as thinners or benzine to clean the ClassPad. Wipe it with a  
soft, dry cloth, or with a cloth that has been moistened with a solution of water and a neutral  
detergent and wrung out.  
• Always be gentle when wiping dust off the display to avoid scratching it.  
• In no event will the manufacturer and its suppliers be liable to you or any other person for any  
damages, expenses, lost profits, lost savings or any other damages caused by loss of data  
and/or formulas arising out of malfunction, repairs, or battery replacement. It is up to you to  
prepare physical records of data to protect against such data loss.  
• Never dispose of batteries, the liquid crystal panel, or other components by burning them.  
• When the “Batteries are extremely low!” message appears on the display, replace the batteries  
as soon as possible.  
• Be sure to turn off the ClassPad before replacing the batteries.  
• If the ClassPad is exposed to a strong electrostatic charge, its memory contents may be  
damaged or the keys may stop working. In such a case, perform the reset operation to clear the  
memory and restore normal key operation.  
• If the ClassPad stops operating correctly for some reason, use the stylus to press the P button  
on the back of the ClassPad. Note, however, that this clears all the data in ClassPad memory.  
• Note that strong vibration or impact during program execution can cause execution to stop or  
can damage the ClassPad’s memory contents.  
• Using the ClassPad near a television or radio can cause interference with TV or radio reception.  
• Before assuming malfunction of the ClassPad, be sure to carefully reread this user’s guide to  
ensure that the problem is not due to insufficient battery power, programming, or operational  
errors.  
• Make sure nothing gets between the front cover and the touch screen. Besides creating the risk  
of scratching the touch screen, an object coming into contact with the screen can cause the  
power to turn on and run down the batteries.  
• Always attach the front cover to the ClassPad whenever you are not using it. Otherwise,  
accidental operation of the touch screen or the o key can cause the power to turn on and  
run down the batteries.  
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8
Getting Ready  
Be sure to keep physical records of all important data!  
Low battery power or incorrect replacement of the batteries that power the ClassPad can cause  
the data stored in memory to be corrupted or even lost entirely. Stored data can also be affected  
by strong electrostatic charge or strong impact. It is up to you to keep back up copies of data to  
protect against its loss.  
Backing Up Data  
Your ClassPad comes bundled with a special USB cable (SB-300) and ProgramLink software,  
which you can use to backup data to a computer running Windows® 98, Me, XP, or 2000.  
• The ProgramLink software is on the CD-ROM.  
In no event shall CASIO Computer Co., Ltd. be liable to anyone for special, collateral, incidental,  
or consequential damages in connection with or arising out of the purchase or use of these  
materials. Moreover, CASIO Computer Co., Ltd. shall not be liable for any claim of any kind  
whatsoever against the use of these materials by any other party.  
• The contents of this user’s guide are subject to change without notice.  
• No part of this user’s guide may be reproduced in any form without the express written  
consent of the manufacturer.  
• The options described in Chapter 15 of this user’s guide may not be available in certain  
geographic areas. For full details on availability in your area, contact your nearest CASIO  
dealer or distributor.  
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1
Contents  
Contents  
1. Unpacking ................................................................................................... 1  
2. Attaching and Removing the Front Cover ............................................... 2  
3. Installing the Touch Screen Protector ...................................................... 2  
4. Using the Stylus ......................................................................................... 4  
5. Replacing Batteries and Setting Up the ClassPad .................................. 4  
6. User Registration........................................................................................ 6  
Handling Precautions ...................................................................................... 7  
About This User’s Guide  
ClassPad Keypad and Icon Panel .................................................................... 0-1-1  
On-screen Keys, Menus, and Other Controllers ............................................... 0-1-2  
Page Contents .................................................................................................. 0-1-3  
Chapter 1 Getting Acquainted  
1-1 General Guide ....................................................................................... 1-1-1  
General Guide ................................................................................................... 1-1-2  
Using the Stylus ................................................................................................ 1-1-4  
1-2 Turning Power On and Off ................................................................... 1-2-1  
Turning Power On ............................................................................................. 1-2-1  
Turning Power Off ............................................................................................. 1-2-1  
Resume Function .............................................................................................. 1-2-1  
Limiting the Duration of the Sleep State ........................................................... 1-2-2  
1-3 Using the Icon Panel ............................................................................ 1-3-1  
1-4 Built-in Applications............................................................................. 1-4-1  
Starting a Built-in Application ............................................................................ 1-4-2  
Application Menu Operations ............................................................................ 1-4-2  
1-5 Built-in Application Basic Operations ................................................ 1-5-1  
Application Window ........................................................................................... 1-5-1  
Using a Dual Window Display ........................................................................... 1-5-1  
Using the Menu Bar .......................................................................................... 1-5-2  
Using the O Menu .......................................................................................... 1-5-4  
Using Check Boxes ........................................................................................... 1-5-6  
Using Option Buttons ........................................................................................ 1-5-7  
Using the Settings Menu ................................................................................... 1-5-8  
Using the Toolbar .............................................................................................. 1-5-9  
Interpreting Status Bar Information ................................................................. 1-5-10  
Pausing and Terminating an Operation ........................................................... 1-5-10  
1-6 Input....................................................................................................... 1-6-1  
Using the Soft Keyboard ................................................................................... 1-6-1  
Input Basics....................................................................................................... 1-6-3  
Advanced Soft Keyboard Operations ................................................................ 1-6-8  
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Contents  
1-7 Variables and Folders........................................................................... 1-7-1  
Folder Types ..................................................................................................... 1-7-1  
Variable Types................................................................................................... 1-7-2  
Creating a Folder .............................................................................................. 1-7-4  
Creating and Using Variables............................................................................ 1-7-5  
Assigning Values and Other Data to a System Variable ................................. 1-7-10  
Locking a Variable or Folder ........................................................................... 1-7-10  
Rules Governing Variable Access ....................................................................1-7-11  
1-8 Using theVariable Manager ................................................................. 1-8-1  
Variable Manager Overview .............................................................................. 1-8-1  
Starting Up the Variable Manager ..................................................................... 1-8-1  
Variable Manager Views ................................................................................... 1-8-2  
Exiting the Variable Manager ............................................................................ 1-8-2  
Variable Manager Folder Operations ................................................................ 1-8-3  
Variable Operations........................................................................................... 1-8-7  
Chapter 2 Using the Main Application  
2-1 Main Application Overview .................................................................. 2-1-1  
Starting Up the Main Application ....................................................................... 2-1-1  
Main Application Window .................................................................................. 2-1-1  
Main Application Menus and Buttons ................................................................ 2-1-3  
Using Main Application Modes .......................................................................... 2-1-4  
Accessing ClassPad Application Windows from the Main Application .............. 2-1-5  
Accessing the Main Application Window from Another ClassPad  
Application ......................................................................................................... 2-1-6  
2-2 Basic Calculations................................................................................ 2-2-1  
Arithmetic Calculations and Parentheses Calculations ..................................... 2-2-1  
Using the e Key ............................................................................................ 2-2-2  
Omitting the Multiplication Sign ......................................................................... 2-2-2  
Using the Answer Variable (ans) ....................................................................... 2-2-2  
Calculation Error ............................................................................................... 2-2-3  
Calculation Priority Sequence ........................................................................... 2-2-4  
Calculation Modes............................................................................................. 2-2-5  
2-3 Using the Calculation History ............................................................. 2-3-1  
Viewing Calculation History Contents ............................................................... 2-3-1  
Re-calculating an Expression ............................................................................ 2-3-2  
Deleting Part of the Calculation History Contents ............................................. 2-3-4  
Clearing All Calculation History Contents .......................................................... 2-3-4  
2-4 Function Calculations .......................................................................... 2-4-1  
2-5 List Calculations................................................................................... 2-5-1  
Inputting List Data ............................................................................................. 2-5-1  
Using a List in a Calculation .............................................................................. 2-5-3  
2-6 Matrix and Vector Calculations ........................................................... 2-6-1  
Inputting Matrix Data ......................................................................................... 2-6-1  
Performing Matrix Calculations ......................................................................... 2-6-4  
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2-7 Using the Action Menu ......................................................................... 2-7-1  
Abbreviations and Punctuation Used in This Section ....................................... 2-7-1  
Example Screenshots ....................................................................................... 2-7-2  
Displaying the Action Menu ............................................................................... 2-7-3  
Using the Transformation Submenu.................................................................. 2-7-3  
Using the Calculation Submenu ........................................................................ 2-7-8  
Using the Complex Submenu ......................................................................... 2-7-15  
Using the List-Create Submenu ...................................................................... 2-7-17  
Using the List-Calculation Submenu ............................................................... 2-7-20  
Using the Matrix-Create Submenu .................................................................. 2-7-26  
Using the Matrix-Calculation Submenu ........................................................... 2-7-29  
Using the Vector Submenu ............................................................................. 2-7-34  
Using the Equation/Inequality Submenu ......................................................... 2-7-38  
Using the Assistant Submenu ......................................................................... 2-7-44  
2-8 Using the Interactive Menu .................................................................. 2-8-1  
Interactive Menu and Action Menu .................................................................... 2-8-1  
Interactive Menu Example................................................................................. 2-8-1  
Using the “apply” Command ............................................................................. 2-8-4  
2-9 Using the Main Application in Combination with Other  
Applications .......................................................................................... 2-9-1  
Opening Another Application’s Window ............................................................ 2-9-1  
Closing Another Application’s Window .............................................................. 2-9-2  
Using the Graph Window $ and 3D Graph Window % ................................ 2-9-2  
Using a Graph Editor Window (Graph & Table: !, Conics: *,  
3D Graph: @, Numeric Solver: 1) ................................................................ 2-9-4  
Using the List Editor Window ( ...................................................................... 2-9-5  
Using the Geometry Window 3 ...................................................................... 2-9-9  
Using the Sequence Editor Window & ......................................................... 2-9-12  
Using the Table Window # ........................................................................... 2-9-12  
Chapter 3 Using the Graph & Table Application  
3-1 Graph & Table Application Overview .................................................. 3-1-1  
Starting Up the Graph & Table Application ........................................................ 3-1-1  
Graph & Table Application Window ................................................................... 3-1-1  
Graph & Table Application Menus and Buttons ................................................. 3-1-2  
Graph & Table Application Status Bar ............................................................... 3-1-7  
Graph & Table Application Basic Operations .................................................... 3-1-7  
3-2 Using the Graph Window ..................................................................... 3-2-1  
Configuring View Window Parameters for the Graph Window.......................... 3-2-1  
Scrolling the Graph Window.............................................................................. 3-2-5  
Panning the Graph Window .............................................................................. 3-2-5  
Zooming the Graph Window ............................................................................. 3-2-6  
Other Graph Window Operations .................................................................... 3-2-10  
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3-3 Storing Functions................................................................................. 3-3-1  
Using Graph Editor Sheets ............................................................................... 3-3-1  
Specifying the Function Type ............................................................................ 3-3-2  
Storing a Function ............................................................................................. 3-3-3  
Using Built-in Functions .................................................................................... 3-3-5  
Saving the Message Box Expression to the Graph Editor Window .................. 3-3-5  
Editing Stored Functions ................................................................................... 3-3-6  
Deleting All Graph Editor Expressions .............................................................. 3-3-7  
Graphing a Stored Function .............................................................................. 3-3-7  
Saving Graph Editor Data to Graph Memory .................................................... 3-3-9  
3-4 UsingTable & Graph ............................................................................ 3-4-1  
Generating a Number Table .............................................................................. 3-4-1  
Editing Number Table Values ............................................................................ 3-4-4  
Deleting, Inserting, and Adding Number Table Lines ........................................ 3-4-5  
Regenerating a Number Table .......................................................................... 3-4-6  
Generating a Number Table and Using It to Draw a Graph .............................. 3-4-7  
Saving a Number Table to a List ....................................................................... 3-4-8  
Generating a Summary Table ........................................................................... 3-4-9  
Making the Graph Editor Window the Active Window ..................................... 3-4-15  
3-5 Modifying a Graph ................................................................................ 3-5-1  
Modifying a Single Graph by Changing the Value of a Coefficient  
(Direct Modify) ................................................................................................... 3-5-1  
Simultaneously Modifying Multiple Graphs by Changing Common Variables  
(Dynamic Modify) .............................................................................................. 3-5-4  
3-6 Using the Sketch Menu ........................................................................ 3-6-1  
Sketch Menu Overview ..................................................................................... 3-6-1  
Using Sketch Menu Commands........................................................................ 3-6-1  
3-7 Using Trace ........................................................................................... 3-7-1  
Using Trace to Read Graph Coordinates .......................................................... 3-7-1  
Linking Trace to a Number Table ...................................................................... 3-7-3  
Generating Number Table Values from a Graph ............................................... 3-7-4  
3-8 Analyzing a Function Used to Draw a Graph ..................................... 3-8-1  
G-Solve Menu Overview ................................................................................... 3-8-1  
Using G-Solve Menu Commands...................................................................... 3-8-2  
Chapter 4 Using the Conics Application  
4-1 Conics Application Overview .............................................................. 4-1-1  
Starting Up the Conics Application .................................................................... 4-1-1  
Conics Application Window ............................................................................... 4-1-1  
Conics Application Menus and Buttons............................................................. 4-1-2  
Conics Application Status Bar ........................................................................... 4-1-4  
4-2 Inputting Equations ............................................................................. 4-2-1  
Using a Conics Form to Input an Equation ....................................................... 4-2-1  
Inputting an Equation Manually ......................................................................... 4-2-3  
Transforming a Manually Input Equation to a Conics Form .............................. 4-2-3  
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Contents  
4-3 Drawing a Conics Graph ...................................................................... 4-3-1  
Drawing a Parabola .......................................................................................... 4-3-1  
Drawing a Circle ................................................................................................ 4-3-4  
Drawing an Ellipse ............................................................................................ 4-3-5  
Drawing a Hyperbola......................................................................................... 4-3-6  
Drawing a General Conics ................................................................................ 4-3-8  
4-4 Using Trace to Read Graph Coordinates ........................................... 4-4-1  
Using Trace ....................................................................................................... 4-4-1  
4-5 Using G-Solve to Analyze a Conics Graph......................................... 4-5-1  
Displaying the G-Solve Menu............................................................................ 4-5-1  
Using G-Solve Menu Commands...................................................................... 4-5-2  
Chapter 5 Using the 3D Graph Application  
5-1 3D Graph Application Overview .......................................................... 5-1-1  
Starting Up the 3D Graph Application ............................................................... 5-1-1  
3D Graph Application Window .......................................................................... 5-1-1  
3D Graph Application Menus and Buttons ........................................................ 5-1-2  
3D Graph Application Status Bar ...................................................................... 5-1-4  
5-2 Inputting an Expression....................................................................... 5-2-1  
Using 3D Graph Editor Sheets .......................................................................... 5-2-1  
Storing a Function ............................................................................................. 5-2-2  
5-3 Drawing a 3D Graph ............................................................................. 5-3-1  
Configuring 3D Graph View Window Parameters ............................................. 5-3-1  
3D Graph Example............................................................................................ 5-3-3  
5-4 Manipulating a Graph on the 3D Graph Window ............................... 5-4-1  
Enlarging and Reducing the Size of a Graph .................................................... 5-4-1  
Switching the Eye Position ................................................................................ 5-4-1  
Rotating the Graph Manually ............................................................................ 5-4-2  
Rotating a Graph Automatically......................................................................... 5-4-2  
Initializing the Graph Window............................................................................ 5-4-2  
5-5 Other 3D Graph Application Functions .............................................. 5-5-1  
Using Trace to Read Graph Coordinates .......................................................... 5-5-1  
Inserting Text into a 3D Graph Window............................................................. 5-5-1  
Calculating a z-value for Particular x- and y-values .......................................... 5-5-2  
Chapter 6 Using the Sequence Application  
6-1 Sequence Application Overview ......................................................... 6-1-1  
Starting up the Sequence Application ............................................................... 6-1-1  
Sequence Application Window .......................................................................... 6-1-1  
Sequence Application Menus and Buttons ....................................................... 6-1-2  
Sequence Application Status Bar ...................................................................... 6-1-6  
6-2 Inputting an Expression in the Sequence Application...................... 6-2-1  
Inputting Data on the Sequence Editor Window ............................................... 6-2-1  
Inputting Data on the Sequence RUN Window ................................................. 6-2-1  
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Contents  
6-3 Recursive and Explicit Form of a Sequence ...................................... 6-3-1  
Generating a Number Table .............................................................................. 6-3-1  
Graphing a Recursion ....................................................................................... 6-3-3  
Determining the General Term of a Recursion Expression ............................... 6-3-5  
Calculating the Sum of a Sequence .................................................................. 6-3-6  
6-4 Using LinkTrace .................................................................................... 6-4-1  
Chapter 7 Using the Statistics Application  
7-1 Statistics Application Overview .......................................................... 7-1-1  
Starting Up the Statistics Application ................................................................ 7-1-2  
List Editor Window Menus and Buttons ............................................................ 7-1-3  
List Editor Window Status Bar........................................................................... 7-1-4  
7-2 Using List Editor ................................................................................... 7-2-1  
Basic List Operations ........................................................................................ 7-2-1  
Inputting Data into a List ................................................................................... 7-2-4  
Editing List Contents ......................................................................................... 7-2-7  
Sorting List Data................................................................................................ 7-2-8  
Controlling the Number of Displayed List Columns........................................... 7-2-9  
Clearing All List Editor Data .............................................................................. 7-2-9  
7-3 Before Trying to Draw a Statistical Graph.......................................... 7-3-1  
Using the SetGraph Menu................................................................................. 7-3-1  
Configuring StatGraph Setups .......................................................................... 7-3-2  
7-4 Graphing Single-Variable Statistical Data .......................................... 7-4-1  
Normal Probability Plot (NPPlot) ....................................................................... 7-4-1  
Histogram Bar Graph (Histogram) .................................................................... 7-4-2  
Med-Box Plot (MedBox) .................................................................................... 7-4-2  
Modified-Box Plot (ModBox) ............................................................................. 7-4-3  
Normal Distribution Curve (NDist) ..................................................................... 7-4-3  
Broken Line Graph (Broken) ............................................................................. 7-4-4  
7-5 Graphing Paired-Variable Statistical Data .......................................... 7-5-1  
Drawing a Scatter Plot and xy Line Graph ........................................................ 7-5-1  
Drawing a Regression Graph ............................................................................ 7-5-2  
Graphing Previously Calculated Regression Results........................................ 7-5-4  
Drawing a Linear Regression Graph ................................................................. 7-5-5  
Drawing a Med-Med Graph ............................................................................... 7-5-6  
Drawing Quadratic, Cubic, and Quartic Regression Graphs............................. 7-5-7  
Drawing a Logarithmic Regression Graph ........................................................ 7-5-9  
Drawing a Exponential Regression Graph (y = a·eb·x).................................... 7-5-10  
Drawing a Exponential Regression Graph (y = a·bx) .......................................7-5-11  
Drawing a Power Regression Graph (y = a·xb) ............................................... 7-5-12  
Drawing a Sinusoidal Regression Graph (y = a·sin(b·x + c) + d).................... 7-5-13  
c
y
=
Drawing a Logistic Regression Graph (  
)..................................... 7-5-14  
–b x  
·
1 +  
a
·
e
Overlaying a Function Graph on a Statistical Graph ....................................... 7-5-15  
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7
Contents  
7-6 Using the Statistical Graph Window Toolbar ..................................... 7-6-1  
7-7 Performing Statistical Calculations .................................................... 7-7-1  
Viewing Single-variable Statistical Calculation Results..................................... 7-7-1  
Viewing Paired-variable Statistical Calculation Results .................................... 7-7-2  
Viewing Regression Calculation Results........................................................... 7-7-3  
Residual Calculation ......................................................................................... 7-7-3  
Copying a Regression Formula to the Graph & Table Application .................... 7-7-4  
7-8 Test, Confidence Interval, and Distribution Calculations ................. 7-8-1  
7-9 Tests....................................................................................................... 7-9-1  
Test Command List ........................................................................................... 7-9-2  
7-10 Confidence Intervals .......................................................................... 7-10-1  
Confidence Interval Command List ................................................................. 7-10-2  
7-11 Distribution ......................................................................................... 7-11-1  
Distribution Command List ...............................................................................7-11-2  
7-12 Statistical System Variables .............................................................. 7-12-1  
Chapter 8 Using the Geometry Application  
8-1 Geometry Application Overview ......................................................... 8-1-1  
Starting Up the Geometry Application ............................................................... 8-1-3  
Geometry Application Menus and Buttons ........................................................ 8-1-3  
8-2 Drawing Figures ................................................................................... 8-2-1  
Using the Draw Menu........................................................................................ 8-2-1  
Using the Special Shape Submenu .................................................................. 8-2-9  
Using the Construct Submenu ........................................................................ 8-2-12  
Transformation Using a Matrix or Vector (General Transform) ....................... 8-2-19  
8-3 Editing Figures ..................................................................................... 8-3-1  
Selecting and Deselecting Figures.................................................................... 8-3-1  
Moving and Copying Figures ............................................................................ 8-3-3  
Using the Measurement Box ............................................................................. 8-3-4  
8-4 Controlling Geometry Window Appearance ...................................... 8-4-1  
Configuring View Window Settings ................................................................... 8-4-1  
Selecting the Axis Setting.................................................................................. 8-4-1  
Toggling Integer Grid Display On and Off ......................................................... 8-4-2  
Zooming ............................................................................................................ 8-4-3  
Using Pan to Shift the Display Image................................................................ 8-4-5  
8-5 Working with Animations..................................................................... 8-5-1  
Using Animation Commands ............................................................................. 8-5-1  
8-6 Using the Geometry Application with Other Applications ................ 8-6-1  
Drag and Drop................................................................................................... 8-6-1  
Copy and Paste................................................................................................. 8-6-5  
Dynamically Linked Data................................................................................... 8-6-5  
8-7 Managing Geometry Application Files ............................................... 8-7-1  
File Operations .................................................................................................. 8-7-1  
Folder Operations ............................................................................................. 8-7-4  
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Contents  
Chapter 9 Using the Numeric Solver Application  
9-1 Numeric Solver Application Overview ................................................ 9-1-1  
Starting Up the Numeric Solver Application ...................................................... 9-1-1  
Numeric Solver Application Window ................................................................. 9-1-1  
Numeric Solver Menus and Buttons.................................................................. 9-1-1  
9-2 Using Numeric Solver .......................................................................... 9-2-1  
Chapter 10 Using the eActivity Application  
10-1 eActivity Application Overview ......................................................... 10-1-1  
Starting Up the eActivity Application ............................................................... 10-1-1  
eActivity Application Window........................................................................... 10-1-1  
eActivity Application Menus and Buttons ........................................................ 10-1-2  
eActivity Application Status Bar....................................................................... 10-1-4  
eActivity Key Operations ................................................................................. 10-1-4  
10-2 Creating an eActivity .......................................................................... 10-2-1  
Basic Steps for Creating an eActivity .............................................................. 10-2-1  
Managing eActivity Files ................................................................................. 10-2-3  
10-3 Inserting Data into an eActivity ......................................................... 10-3-1  
Inserting a Text Row........................................................................................ 10-3-1  
Inserting a Calculation Row ............................................................................ 10-3-3  
Inserting an Application Data Strip .................................................................. 10-3-5  
Moving Information Between eActivity and Applications ............................... 10-3-10  
Inserting a Geometry Link Row ..................................................................... 10-3-12  
10-4 Working with eActivity Files .............................................................. 10-4-1  
Opening an Existing eActivity ......................................................................... 10-4-1  
Browsing the Contents of an eActivity ............................................................ 10-4-2  
Editing the Contents of an eActivity ................................................................ 10-4-2  
Expanding an Application Data Strip ............................................................... 10-4-2  
Modifying the Data in an Application Data Strip .............................................. 10-4-3  
Saving an Edited eActivity............................................................................... 10-4-3  
Chapter 11 Using the Presentation Application  
11-1 Presentation Application Overview .................................................. 11-1-1  
Starting Up the Presentation Application .........................................................11-1-2  
Presentation Application Window .....................................................................11-1-2  
Presentation Application Menus and Buttons ..................................................11-1-3  
Screen Capture Precautions ............................................................................11-1-4  
11-2 Building a Presentation ..................................................................... 11-2-1  
Adding a Blank Page to a Presentation ...........................................................11-2-2  
11-3 Managing Presentation Files ............................................................. 11-3-1  
11-4 Playing a Presentation ....................................................................... 11-4-1  
Using Auto Play ................................................................................................11-4-1  
Using Manual Play ...........................................................................................11-4-2  
Using Repeat Play ...........................................................................................11-4-3  
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Contents  
11-5 Editing Presentation Pages ............................................................... 11-5-1  
About the Editing Tool Palette ......................................................................... 11-5-1  
Entering the Editing Mode............................................................................... 11-5-1  
Editing Operations........................................................................................... 11-5-3  
Using the Eraser ............................................................................................. 11-5-7  
11-6 Configuring Presentation Preferences ............................................. 11-6-1  
11-7 Presentation FileTransfer Precautions ............................................ 11-7-1  
Chapter 12 Using the Program Application  
12-1 Program Application Overview ......................................................... 12-1-1  
Starting Up the Program Application ............................................................... 12-1-1  
Program Loader Window ................................................................................ 12-1-1  
Program Editor Window .................................................................................. 12-1-3  
12-2 Creating a New Program.................................................................... 12-2-1  
General Programming Steps........................................................................... 12-2-1  
Creating and Saving a Program ...................................................................... 12-2-1  
Running a Program ......................................................................................... 12-2-5  
Pausing Program Execution ........................................................................... 12-2-6  
Terminating Program Execution ...................................................................... 12-2-6  
Configuring Parameter Variables and Inputting Their Values.......................... 12-2-7  
Using Subroutines ........................................................................................... 12-2-8  
12-3 Debugging a Program ........................................................................ 12-3-1  
Debugging After an Error Message Appears................................................... 12-3-1  
Debugging a Program Following Unexpected Results ................................... 12-3-1  
Modifying an Existing Program to Create a New One..................................... 12-3-2  
Searching for Data Inside a Program .............................................................. 12-3-5  
12-4 Managing Files.................................................................................... 12-4-1  
Renaming a File .............................................................................................. 12-4-1  
Deleting a Program ......................................................................................... 12-4-1  
Changing the File Type ................................................................................... 12-4-2  
12-5 User-defined Functions ..................................................................... 12-5-1  
Creating a New User-defined Function ........................................................... 12-5-1  
Executing a User-defined Function ................................................................. 12-5-3  
Editing a User-defined Function ...................................................................... 12-5-4  
Deleting a User-defined Function.................................................................... 12-5-4  
12-6 Program Command Reference.......................................................... 12-6-1  
Using This Reference...................................................................................... 12-6-1  
Program Application Commands..................................................................... 12-6-2  
Application Command List ............................................................................ 12-6-15  
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Contents  
12-7 Including ClassPad Functions in Programs .................................... 12-7-1  
Including Graphing Functions in a Program .................................................... 12-7-1  
Using Conics Functions in a Program ............................................................. 12-7-1  
Including 3D Graphing Functions in a Program .............................................. 12-7-2  
Including Table & Graph Functions in a Program............................................ 12-7-2  
Including Recursion Table and Recursion Graph Functions in a Program...... 12-7-3  
Including List Sort Functions in a Program ..................................................... 12-7-3  
Including Statistical Graphing and Calculation Functions in a Program.......... 12-7-4  
Chapter 13 Using the Setup Menu  
13-1 Setup Menu Overview ........................................................................ 13-1-1  
13-2 Using the Setup Menu ........................................................................ 13-2-1  
Specifying a Variable....................................................................................... 13-2-2  
Initializing All Setup Menu Settings ................................................................. 13-2-3  
13-3 Setup Menu Settings .......................................................................... 13-3-1  
Basic Format Dialog Box................................................................................. 13-3-1  
Graph Format Dialog Box ............................................................................... 13-3-4  
3D Format Dialog Box ..................................................................................... 13-3-6  
Presentation Dialog Box.................................................................................. 13-3-7  
Communication Dialog Box ............................................................................. 13-3-8  
Chapter 14 Configuring System Settings  
14-1 System Setting Overview................................................................... 14-1-1  
Starting Up the System Application ................................................................. 14-1-1  
System Application Window ............................................................................ 14-1-1  
System Application Menus and Buttons .......................................................... 14-1-2  
14-2 Managing Memory Usage .................................................................. 14-2-1  
Memory Usage Sheets.................................................................................... 14-2-1  
Deleting Memory Usage Data ......................................................................... 14-2-3  
14-3 Using the Reset Dialog Box............................................................... 14-3-1  
14-4 Initializing Your ClassPad .................................................................. 14-4-1  
14-5 Adjusting Display Contrast ............................................................... 14-5-1  
14-6 Configuring Power Properties........................................................... 14-6-1  
Power Saving Mode ........................................................................................ 14-6-1  
Auto Power Off ................................................................................................ 14-6-1  
Configuring Power Properties ......................................................................... 14-6-2  
14-7 Specifying the Display Language ..................................................... 14-7-1  
14-8 Specifying the Alphabetic Keyboard Arrangement ......................... 14-8-1  
14-9 Optimizing “Flash ROM.................................................................... 14-9-1  
14-10 Specifying the Ending Screen Image ............................................. 14-10-1  
14-11 Adjusting Touch Panel Alignment .................................................. 14-11-1  
14-12 Viewing Version Information ........................................................... 14-12-1  
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11  
Contents  
Chapter 15 Performing Data Communication  
15-1 Data Communication Overview......................................................... 15-1-1  
Connectable Devices and Transferable Data ................................................. 15-1-1  
Using the ClassPad Communication Application ............................................ 15-1-3  
15-2 Connecting the ClassPad to Another Device................................... 15-2-1  
Connecting to Another ClassPad Unit............................................................. 15-2-1  
Connecting to an EA-200 Data Analyzer ........................................................ 15-2-2  
Connecting to a Computer (USB) ................................................................... 15-2-3  
15-3 Configuring Communication Parameters ........................................ 15-3-1  
15-4 Transferring Data to Another ClassPad Unit.................................... 15-4-1  
Selecting Data for Transfer ............................................................................. 15-4-3  
Sending a Screenshot of the Current Display Contents ................................. 15-4-5  
Communication Standby ................................................................................. 15-4-6  
Interrupting an Ongoing Data Communication Operation ............................... 15-4-6  
Appendix  
1 Resetting and Initializing the ClassPad............................................. α-1-1  
2 Deleting an Application....................................................................... α-2-1  
3 Power Supply........................................................................................α-3-1  
4 Number of Digits and Precision ......................................................... α-4-1  
5 Specifications .......................................................................................α-5-1  
6 Character Code Table.......................................................................... α-6-1  
7 System Variable Table ......................................................................... α-7-1  
8 Command and Function Index ........................................................... α-8-1  
9 Graph Types and Executable Functions ........................................... α-9-1  
10 Error Message Table.......................................................................... α-10-1  
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0-1-1  
About This Users Guide  
0
About This User’s Guide  
This section explains the symbols that are used in this user’s guide to represent keys, stylus  
operations, display elements, and other items you encounter while operating your ClassPad.  
ClassPad Keypad and Icon Panel  
2 Icon panel  
s
m
M
r
S
h
3 Cursor key  
Ke  
yb  
oa  
rd  
y
=
(
x
z
÷
i
+
EXE  
^
9
1 Keypad  
7
8
5
)
4
1
0
6
,
2
.
3
EXP  
(–)  
1 Keypad  
ClassPad keypad keys are represented by illustrations that look like the keys you need to  
press.  
Example 1: Key within text  
Press the k to show the soft keyboard.  
Example 2: A series of key operations  
c2+3-4+10E  
When you see something like the above, simply press the keys in the indicated sequence,  
from left to right.  
2 Icon panel  
An operation that requires tapping an icon on the icon panel is indicated by an illustration of  
the icon.  
Example 1: Tap m to display the application menu.  
Example 2: Tap  
to cancel an ongoing operation.  
3 Cursor key  
Operation of the cursor key is represented by arrow buttons that indicate which part of the  
cursor key you need to press: f, c, d, e.  
Example 1: Use d or e to move the cursor around the display.  
Example 2: dddd  
The above example means that you should press d four times.  
2200003201220011  
0-1-2  
About This User’s Guide  
On-screen Keys, Menus, and Other Controllers  
4 Menu bar  
5 Toolbar  
Tabs  
6 Soft keyboard  
4 Menu bar  
Menu names and commands are indicated in text by enclosing them inside of brackets.  
The following examples show typical menu operations.  
Example 1: Tap the O menu and then tap [Keyboard].  
Example 2: Tap [Analysis], [Sketch], and then [Line].  
20021201  
0-1-3  
About This Users Guide  
5 Toolbar  
Toolbar button operations are indicated by illustrations that look like the button you need to  
tap.  
Example 1: Tap $ to graph the functions.  
Example 2: Tap ( to open the List Editor window.  
6 Soft keyboard  
Key operations on the soft keyboards that appear when you press the k key are  
indicated by illustrations that look like the keyboard keys.  
You can change from one keyboard type to another by tapping one of the tabs along the top  
of the soft keyboard.  
Example 1: baa/gw  
Example 2: )Ngce*fw  
Important!  
• If a procedure in this User’s Guide requires use of a soft keyboard, press the k key to  
display the soft keyboard. The k key operation is not included as one of the procedure  
steps. For more details about how to input data on the ClassPad, see “1-6 Input”.  
Page Contents  
Three-part page numbers are centered at the top of each  
1-4-2  
Built-in Applications  
page. The page number “1-4-2”, for example, indicates  
Starting  
a
Built-in Application  
Chapter 1, Section 4, page 2.  
Perform the steps below to start  
a
built-in application.  
u ClassPad Operation  
(1) On the icon panel, tap  
m
to display the application menu.  
Scroll up button  
Scrollbar  
Scroll down button  
Application Menu  
(2) If you cannot see the icon of the application you want on the menu, tap the scroll  
buttons or drag the scroll bar to bring other icons into view.  
(3) Tap an icon to start its application.  
Tip  
You can also start the Main application by tapping  
Panel” for details.  
M
on the icon panel. See “1-3 Using the Icon  
Application Menu Operations  
The following describes the various types of operations you can perform while the  
application menu is on the display.  
Starting an application  
See “Starting Built-in Application” above.  
a
Displaying applications according to group (Educational Applications, Additional  
Applications, All Applications)  
See “Using Application Groups” on page 1-4-3.  
Moving or swapping icons  
See “Moving an Icon” on page 1-4-3, and “Swapping Two Icons” on page 1-4-4.  
Deleting an application  
See “Deleting an Application” on page -2-1.  
20021201  
Note  
Display examples shown in this User’s Guide are intended for illustrative purposes only.  
The actual text and values that appear on display may differ from the examples shown in this  
User’s Guide.  
2200003201220011  
1
Chapter  
Getting Acquainted  
1-1 General Guide  
1-2 Turning Power On and Off  
1-3 Using the Icon Panel  
1-4 Built-in Applications  
1-5 Built-in Application Basic Operations  
1-6 Input  
1-7 Variables and Folders  
1-8 Using the Variable Manager  
20021201  
1-1-1  
General Guide  
1-1 General Guide  
Front  
Side  
@
1
2
3
s m M r S h  
6
7
8
y
=
(
x
z
÷
i
+
EXE  
^
9
7
8
5
9
)
4
1
0
6
4
5
,
!
2
.
3
EXP  
(–)  
0
Back  
# $  
P
20021201  
1-1-2  
General Guide  
General Guide  
The numbers next to each of the items below correspond to the numbers in the illustration on  
page 1-1-1.  
Front  
1 Touch screen  
The touch screen shows calculation formulas, calculation results, graphs and other  
information. The stylus that comes with the ClassPad can be used to input data and perform  
other operations by tapping directly on the touch screen.  
2 Stylus  
This stylus is specially designed for performing touch screen operations. The stylus slips into  
a holder on the right side of the ClassPad for storage when it is not in use. For more  
information, see “Using the Stylus” on page 1-1-4.  
3 Icon panel  
Tapping an icon executes the function assigned to it. See “1-3 Using the Icon Panel” for  
details.  
4 o key  
Press this key to toggle ClassPad power on and off. See “1-2 Turning Power On and Off” for  
details.  
5 c key  
• Pressing this key while inputting data clears all of the data you have input up to that point.  
For details, see “Input Basics” on page 1-6-3.  
• Pressing the c key while a calculation operation is in progress interrupts the  
calculation. For details, see “Pausing and Terminating an Operation” on page 1-5-10.  
6 Cursor key (fcde)  
Use the cursor key to move the text cursor, selection highlighting, and other selection tools  
around the display.  
7 k key  
Press this key to toggle display of the soft keyboard on and off. For details, see “Using the  
Soft Keyboard” on page 1-6-1.  
8 K key  
• Pressing this key while inputting numeric, expression, or text data deletes one character to  
the left of the current cursor position. For details, see “Input Basics” on page 1-6-3.  
• Pressing the K key while a calculation operation is in progress pauses the calculation.  
For details, see “Pausing and Terminating an Operation” on page 1-5-10.  
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1-1-3  
General Guide  
9 Keypad  
Use these keys to input the values and operators marked on them. See “1-6 Input” for  
details.  
0 E key  
Press this key to execute a calculation operation.  
Side  
! 3-pin data communication port  
Connect the data communication cable here to communicate with another ClassPad unit or a  
CASIO Data Analyzer. See “Chapter 15 – Performing Data Communication” for details.  
@ 20-pin data communication port  
Connect the data communication cable here to exchange data with a computer. See  
“Chapter 15 – Performing Data Communication” for details.  
Back  
# Battery compartment  
Holds the four AAA-size batteries that power the ClassPad. For details, see “Power Supply”  
on page α-3-1.  
$ P button  
Press this button to reset the ClassPad. For details, see “Performing the RAM Reset  
Operation” on page α-1-2.  
20021201  
1-1-4  
General Guide  
Using the Stylus  
Most value and formula input, command executions, and other operations can be performed  
using the stylus.  
k Things you can do with the stylus  
• This is equivalent to clicking with a mouse.  
To perform a tap operation, tap lightly with the  
stylus on the ClassPad’s touch screen.  
Tapping is used to display a menu, execute an  
on-screen button operation, make a window  
active, etc.  
Tap  
• This is equivalent to dragging with a mouse.  
To perform a drag operation, hold the tip of  
the stylus on the touch screen as you move  
the stylus to another location.  
Drag  
• Dragging is used to change the setting of a  
slider or some other on-screen controller, to  
move a formula, etc.  
Important!  
• Be sure that you do not misplace or lose the stylus. Keep the stylus in the holder on the  
right side of the ClassPad whenever you are not using it.  
• Do not allow the tip of the stylus to become damaged. Using a stylus with a damaged tip to  
perform touch screen operations can damage the touch screen.  
• Use only the stylus that comes with your ClassPad or some other similar instrument to  
perform touch screen operations. Never use a pen, pencil or other writing instrument, which  
can damage the touch screen.  
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1-2-1  
Turning Power On and Off  
1-2 Turning Power On and Off  
Turning Power On  
You can turn on the ClassPad either by pressing the o key or by tapping the touch  
screen with the stylus.  
• Turning on the ClassPad (while it is in the sleep state) displays the window that was on the  
display when you last turned it off. See “Resume Function” below.  
• Note that you need to perform a few initial setup operations when you turn on the ClassPad  
the first time after purchasing it. For details, see “Getting Ready” at the beginning of this  
user’s guide (page 1).  
Turning Power Off  
To turn off the ClassPad, hold down the o key for about two seconds, or until the ending  
screen appears. For details about the ending screen, see “14-10 Specifying the Ending  
Screen Image”.  
Important!  
The ClassPad also has an Auto Power Off feature. This feature automatically turns the  
ClassPad off when it is idle for a specified amount of time. For details, see “Auto Power Off”  
on page 14-6-1.  
Though the screen of your ClassPad goes blank when you turn it off, it continues to perform  
certain internal processes for a short while. Because of this, you should always wait for a  
minute or so after turning off the ClassPad before turning it back on again.  
Resume Function  
Any time the ClassPad powers down (because you turn off power or because of Auto Power  
Off), the Resume function automatically backs up its current operational status and any data  
in RAM, and the ClassPad enters a “sleep state”. If you turn ClassPad power back on while it  
is in the sleep state, the Resume function restores the backed up operational status and  
RAM data.  
20021201  
1-2-2  
Turning Power On and Off  
Limiting the Duration of the Sleep State  
You can use the [Power Save Mode] setting (page 14-6-1) to limit the duration of the sleep  
state that is entered by the Resume function. If you have “1 day” specified for [Power Save  
Mode], for example, the ClassPad remains in the sleep state for one day after power is  
turned off. After that, the ClassPad powers down completely, which deletes all data that was  
backed up by the Resume function.  
The following describes the difference between powering up from the sleep state and  
powering up after the ClassPad powers down completely.  
k Powering Up from the Sleep State  
Power comes on immediately, with all data backed up by the Resume function restored.  
k Powering Up after Complete Power Down  
1. Press the o key or tap the ClassPad screen.  
• This causes the ClassPad to perform it startup routine, which takes a little time to  
complete.  
2. The application menu will appear after you finish the touch panel alignment procedure.  
Tip  
See “14-6 Configuring Power Properties” for information about changing the [Power Save Mode]  
setting.  
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1-3-1  
Using the Icon Panel  
1-3 Using the Icon Panel  
The icon panel of seven permanent icons is located below the touch screen.  
Tapping an icon executes the function assigned to it.  
The table below explains what you can do with the icon panel icons.  
Function  
When you want to do this:  
Tap this icon:  
Display the [Settings] menu to set up the ClassPad  
See “Using the Settings Menu” on page 1-5-8.  
s
Display the application menu  
m
M
See “1-4 Built-in Applications” for details.  
Start the Main application  
See “Chapter 2 – Using the Main Application” for details.  
Resize the currently active window (when there are two windows  
displayed) so it fills the entire display, or return to the dual window  
display again  
r
S
See “Using a Dual Window Display” on page 1-5-1.  
Swap the upper window and lower window (when there are two  
windows displayed)  
See “Using a Dual Window Display” on page 1-5-1.  
Capture the currently displayed screen for transfer to a computer or for  
use with the ClassPad’s presentation application  
See “Chapter 11 – Using the Presentation Application” and  
“Chapter 15 – Performing Data Communication”.  
h
Perform the same operation as a computer’s ESC key  
The actual operation performed when this icon is tapped depends on  
the application you are currently using.  
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1-4-1  
Built-in Applications  
1-4 Built-in Applications  
Tapping m on the icon panel displays the application menu.  
The table below shows the icon menu names of the built-in applications, and explains what  
you can do with each application.  
To perform this type of operation:  
Select this icon: See Chapter:  
• General calculations, including function calculations  
• Matrix calculations  
• Computer Algebra System  
2
J
Access the eActivity function  
10  
A
• Create a list of data  
• Perform statistical calculations  
• Draw a statistical graph  
• Register a function and create a table of solutions by  
substituting different values for the function’s variables  
• Draw a graph  
7
I
3
T
• Perform sequence calculations  
• Solve recursion expressions  
6
H
4
• Draw the graph of a conics section  
C
• Graph the 3D function z = f(x,y)  
5
D
• Draw geometric figures  
• Build animated figures  
8
G
• Obtain the value of any variable in an equation,  
without transforming or simplifying the equation  
9
N
• Create and run a presentation using ClassPad  
application window  
11  
P
• Register a file name in the programming area  
• Input a program or run a program  
12  
p
• Exchange data with another ClassPad, a computer,  
or another device  
15  
B
• Clear the memory  
• Adjust contrast  
• Configure other system settings  
14  
Y
Tip  
• Built-in applications are also called “educational applications”. In addition to the built-in  
educational applications, you can also install “add-in applications” as required.  
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1-4-2  
Built-in Applications  
Starting a Built-in Application  
Perform the steps below to start a built-in application.  
u ClassPad Operation  
(1) On the icon panel, tap m to display the application menu.  
Scroll up button  
Scrollbar  
Scroll down button  
Application Menu  
(2) If you cannot see the icon of the application you want on the menu, tap the scroll  
buttons or drag the scroll bar to bring other icons into view.  
(3) Tap an icon to start its application.  
Tip  
You can also start the Main application by tapping M on the icon panel. See “1-3 Using the Icon  
Panel” for details.  
Application Menu Operations  
The following describes the various types of operations you can perform while the  
application menu is on the display.  
• Starting an application  
See “Starting a Built-in Application” above.  
• Displaying applications according to group (Educational Applications, Additional  
Applications, All Applications)  
See “Using Application Groups” on page 1-4-3.  
• Moving or swapping icons  
See “Moving an Icon” on page 1-4-3, and “Swapping Two Icons” on page 1-4-4.  
• Deleting an application  
See “Deleting an Application” on page α-2-1.  
20021201  
1-4-3  
Built-in Applications  
k Using Application Groups  
You can use application groups to specify the type of applications that appear on the  
application menu.  
To select an application group, tap the box in the upper right of the application menu, and  
then select the group you want from the list that appears.  
To display these icons:  
Select this application group:  
Educational application icons only  
Add-in applications only  
Educational  
Additional  
All  
Both educational applications and add-in applications  
Tip  
• Nothing appears on the application menu if you select the “Additional” group while there are no  
add-in applications installed on the ClassPad.  
k Moving an Icon  
You can use the procedure below to move an icon to a different location on the application  
menu.  
20021201  
1-4-4  
Built-in Applications  
u ClassPad Operation  
(1) On the icon panel, tap m to display the application menu.  
(2) Tap s to display the [Settings] menu.  
(3) Tap [Move Icon].  
(4) Tap the icon you want to move (J in this example).  
• This selects the icon.  
(5) Tap the icon that you want the first icon to follow (C in this example).  
• This moves the icon.  
k Swapping Two Icons  
Perform the following steps to swap two icons on the application menu.  
u ClassPad Operation  
(1) On the icon panel, tap m to display the application menu.  
(2) Tap s to display the [Settings] menu.  
(3) Tap [Swap Icon].  
(4) Tap one of the icons.  
• This selects the icon.  
(5) Tap the other icon (the one you want to swap with).  
• This swaps the icons.  
20021201  
1-5-1  
Built-in Application Basic Operations  
1-5 Built-in Application Basic Operations  
This section explains basic information and operations that are common to all of the built-in  
applications.  
Application Window  
The following shows the basic configuration of a built-in application window.  
}
}
Menu bar  
Toolbar  
Application window  
Soft keyboard (page 1-6-1)  
Status bar  
}
Using a Dual Window Display  
Many applications split the display between an upper window and a lower window, each of  
which shows different information. The sample screenshot below is from the Conics  
application, which uses the upper window for input of expressions, and the lower window for  
graphing.  
Upper window  
Lower window  
20021201  
1-5-2  
Built-in Application Basic Operations  
When using two windows, the currently selected window (the one where you can perform  
operations) is called the “active window”. The menu bar, toolbar, and status bar contents are  
all applicable to the active window. The active window is indicated by a thick boundary  
around it.  
u To switch the active window  
While a dual window is on the display, tap anywhere inside the window that does not have a  
thick boundary around it to make it the active window.  
• Note that you cannot switch the active window while an operation is being performed in the  
current active window.  
u To resize the active window so it fills the display  
While a dual window is on the display, tap r. This causes the active window to fill the  
display. To return to the dual window display, tap r again.  
u To swap the upper and lower windows  
While a dual window is on the display, tap S. This causes the upper window to become the  
lower window, and vice versa. Swapping windows does not have any affect on their active  
status. If the upper window is active when you tap S for example, the window will remain  
active after it becomes the lower window.  
Using the Menu Bar  
The menu bar appears along the top of the window of each application. It shows the menus  
that you can access for the currently active window.  
}
Menu bar  
Tapping the menu bar menu displays its commands, options, and settings from which you  
can choose the one you want. Some menu items have a single selection as shown in  
Example 1, below, while other menu items display a submenu of selections from which you  
can choose as shown in Example 2.  
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1-5-3  
Built-in Application Basic Operations  
Example 1: Choosing the [Edit] menu’s [Copy] item  
u ClassPad Operation  
(1) Tap [Edit].  
(2) Tap [Copy].  
• This displays the contents of the  
[Edit] menu.  
• This performs a copy operation.  
Example 2: Choosing [lim], which is on the [Calculation] submenu of the [Action] menu.  
u ClassPad Operation  
(1) Tap [Action].  
(2) Tap [Calculation].  
• This displays the contents of the  
[Action] menu.  
• This displays the contents of the  
[Calculation] submenu.  
(3) Tap [lim].  
• This inputs “lim(”.  
20021201  
              
              
1-5-4  
Built-in Application Basic Operations  
Using the  
O
Menu  
The O menu appears at the top left of the window of each application, except for the  
System application.  
k O Menu Items  
The following describes all of the items that appear on the O menu.  
1
2
3
4
1 Tapping [Settings] displays the [Setup] submenu, which you can use to configure  
ClassPad settings. For more information, see “Using the Settings Menu” on page 1-5-8.  
2 Tap [Keyboard] to toggle display of the soft keyboard on and off.  
3 This area shows a list of all of the windows that can be accessed from the current  
application (Graph & Table application in this example). Tapping a menu selection  
displays the corresponding window and makes it active. For details, see “Using the O  
Menu to Access Windows” on page 1-5-5.  
4 Tapping [Close] closes the currently active window, except in the following cases.  
• When only one window is on the display  
• When the currently active window cannot be closed by the application being used  
You cannot, for example, close the Graph Editor window from the Graph & Table  
application.  
20021201  
1-5-5  
Built-in Application Basic Operations  
k Using the O Menu to Access Windows  
Most ClassPad applications support simultaneous display of two windows. When two  
windows are on the display, the one with a thick selection boundary around it is the active  
window. The displayed menu and toolbar are the ones for the currently active window.  
You can use the O menu to change the active window and to display the window you want.  
u Window Selection Example (Graph & Table)  
e
e
(1) Graph window is active.  
(2) Tap O and then [Graph (3) Graph Editor window  
Editor].  
becomes active.  
e
e
(5) List Editor window  
(4) Tap O and then  
appears and  
[List Editor].  
becomes active.  
20021201  
1-5-6  
Built-in Application Basic Operations  
Using Check Boxes  
A check box shows the current status of a dialog box option that can be turned on or off. An  
option is turned on (selected) when its check box has a check mark inside it. An option is  
turned off when a check box is cleared.  
Tapping a check box toggles the option on (checked) and off (cleared).  
Option turned on  
Option turned off  
Check boxes also appear on menus. Menu check boxes operate the same way as dialog  
box check boxes.  
Option turned on  
Option turned off  
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Built-in Application Basic Operations  
Using Option Buttons  
Option buttons are used on dialog boxes that present you with a list of options from which  
you can select only one. A black option button indicates the currently selected option, while  
the buttons of the options that are not selected are white.  
Tap “Français”.  
This selects “Français” and  
deselects “English”.  
Option buttons also appear on menus. Menu option buttons operate the same way as dialog  
box option buttons.  
20021201  
1-5-8  
Built-in Application Basic Operations  
Using the Settings Menu  
You can access the [Settings] menu by tapping s on the icon panel, or by tapping the  
menu bar’s O menu and then selecting the [Settings] submenu.  
The [Settings] menu contains a number of basic preferences that are applied globally to all of  
the ClassPad’s built-in applications. The table below shows all of the submenus and  
commands that are included on the [Settings] menu.  
Submenus/Menu Items  
Basic Format  
Description  
Graph Format  
3D Format  
Presentation  
Displays a dialog box for configuring the  
corresponding setup settings. See “13-3 Setup  
Menu Settings” for details.  
Setup  
Communication  
Returns all settings to their initial defaults (except  
for the current folder setting). See “13-3 Setup  
Menu Settings” for details.  
Default Setup  
Displays a dialog box for configuring the display  
range and other graph settings. For details, see  
the explanations for the various applications with  
graphing capabilities (Graph & Table, Conics, 3D  
Graph, Statistics, etc.)  
View Window  
Starts up the Variable Manager. See “1-8 Using  
the Variable Manager” for details.  
Variable Manager  
Resizes the currently active window, when a dual  
window is on the display, to fill the entire display.  
Full Screen  
Switches the display to a dual window with two  
windows, when a single window fills the entire  
screen, in an application that supports dual  
window.  
Half Screen  
Window  
Form  
Switches the windows, when a dual window is on  
the display, to make the upper window the lower  
window, and vice versa. This item performs the  
Swap Screen  
same function as the icon panel’s  
icon.  
Returns the window display status to the initial  
default for the current application.  
Default Screen State  
20021201  
1-5-9  
Built-in Application Basic Operations  
Using the Toolbar  
The toolbar is located directly underneath the menu bar of an application window. It contains  
the buttons for the currently active window.  
}
Toolbar  
k Toolbar Buttons  
Normally, you tap a button to execute the command assigned to it. Some buttons, however,  
have a down arrow v next to them. Tapping the arrow displays a list of options from which  
you can select.  
List of options  
k Toggling between Multiple Toolbars  
With some applications, not all of the buttons can fit on a single toolbar. When this happens,  
the buttons that cannot fit are placed onto a second toolbar. When there are two toolbars,  
each of them has an arrow button on the far right. Toolbar 1 has a u button while toolbar 2  
has a t button. Tapping an arrow button toggles between the two toolbars.  
Tap here to toggle  
Tip  
• The explanations in this manual make no distinction between toolbar 1 and toolbar 2.  
Even if a button is located on toolbar 2 (like the  
instructed simply to “tap ”.  
button in the above example) you will be  
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1-5-10  
Built-in Application Basic Operations  
Interpreting Status Bar Information  
The status bar appears along the bottom of the window of each application.  
Status bar  
1
2
3
1 Information about current application  
2 Battery level indicator  
....................... full  
....................... medium  
....................... low  
3 This indicator flashes between and while an operation is being performed.  
appears here to indicate when an operation is paused.  
Important!  
• Be sure to replace batteries as soon as possible whenever the battery level indicator  
shows  
(medium).  
• Replace batteries immediately whenever the battery level indicator shows  
this level, you will not be able to perform data communication or other functions.  
(low). At  
• The following message indicates that batteries are about to die. Replace batteries  
immediately whenever this message appears.  
Batteries are extremely low!  
Replace batteries immediately!  
• See page α-3-2 for details about replacing batteries.  
Pausing and Terminating an Operation  
Many of the built-in applications provide operations to pause and terminate (break)  
expression processing, graphing, and other operations.  
k Pausing an Operation  
Pressing the K key while an expression processing, graphing, or other operation is  
being performed pauses the operation. Pressing K again resumes the operation.  
20021201  
1-5-11  
Built-in Application Basic Operations  
Example: To pause a graphing operation and then resume it  
u ClassPad Operation  
(1) Use the Graph & Table application to draw a graph.  
• For details about graphing, see “Chapter 3 – Using the Graph & Table Application”.  
(2) While the graph is being drawn, press the K key.  
• This pauses the draw operation and displays on  
the right side of the status bar.  
Draw is paused at the point  
where K is pressed.  
(3) To resume the operation, press the K key again.  
• This resumes the draw operation, which continues  
until the graph is complete.  
k Terminating an Operation (Break)  
Pressing the c key while an expression processing, graphing, or other operation is  
being performed terminates the operation.  
Example: To terminate a graphing operation  
u ClassPad Operation  
(1) Use the Graph & Table application to draw a graph.  
• For details about graphing, see “Chapter 3 – Using the Graph & Table Application”.  
(2) While the graph is being drawn, press the c key.  
• This terminates the draw operation and displays the Break dialog box, indicating the  
Break state.  
Break dialog box  
(3) To exit the Break state, tap the [OK] button.  
• This returns the ClassPad to its status before you started the graphing operation.  
20021201  
1-6-1  
Input  
1-6 Input  
You can input data on the ClassPad using its keypad or by using the on-screen soft  
keyboard.  
Virtually all data input required by your ClassPad can be performed using the soft keyboard.  
The keypad keys are used for input of frequently used data like numbers, arithmetic  
operators, etc.  
Using the Soft Keyboard  
The soft keyboard is displayed in the lower part of the touch screen. A variety of different  
special-purpose soft keyboard styles help to take much of the work out of data input.  
u To display the soft keyboard  
When the soft keyboard is not on the touch screen, press the k key, or tap the O  
menu and then tap [Keyboard]. This causes the soft keyboard to appear.  
Press k.  
The soft  
keyboard  
appears.  
• Pressing the k key again hides the soft keyboard.  
• The icon panel’s r and S icons are disabled while the soft keyboard is on the display.  
For details about r and S, see “Using a Dual Window Display” on page 1-5-1.  
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Input  
k Soft Keyboard Styles  
There are four different soft keyboard styles as described below.  
• Math (mth) Keyboard  
Pressing k will display the keyboard that you last  
displayed while working in that application. If you quit the  
application and go into another application, then the 9  
(default) soft keyboard appears.  
You can use the math (mth) keyboard to input values,  
variables, and expressions. Tap each lower button to see  
additional characters, for example tap [CALC]. For more  
information, see “Using the Math (mth) Keyboard” on page  
1-6-8.  
• Alphabet (abc) Keyboard  
Use this keyboard to input alphabetic characters, Greek  
characters, and other characters, as well as logical  
symbols and other numeric symbols. Tap one of the  
buttons along the bottom of the keyboard to see additional  
characters, for example, tap [MATH]. For more information,  
see “Using the Alphabet (abc) Keyboard” on page 1-6-10.  
• Catalog (cat) Keyboard  
This keyboard provides a scrollable list that can be used to  
input built-in functions, built-in commands, system  
variables, and user-defined functions. Tap a command to  
select it and then tap it again to insert it. Selecting an item  
from the Form list changes the available commands. For  
more information, see “Using the Catalog (cat) Keyboard”  
on page 1-6-13.  
• 2D Keyboard  
This keyboard displays various templates for natural input  
of fractions, exponential values, matrices, differential and  
integral calculus expressions, etc. Note that natural input is  
available in most ClassPad applications. Natural input  
cannot be used in the geometry measurement box or when  
entering data into a list. For more information, see “Using  
the 2D Keyboard” on page 1-6-15.  
Tip  
• 2D math symbols are easy to use. Just tap the image of the symbol you would like to use and it  
will appear in your application.  
• 2D math symbols can be used in most applications.  
20021201  
1-6-3  
Input  
k Selecting a Soft Keyboard Style  
Tap one of the tabs along the top of the soft keyboard (9, 0, (, or )) to select  
the keyboard style you want.  
Tap here.  
To display the 2D  
keyboard  
Input Basics  
This section includes a number of examples that illustrate how to perform basic input  
procedures. All of the procedures assume the following.  
• The Main application is running.  
For details, see “Starting a Built-in Application” on page 1-4-2.  
• The soft keyboard is displayed.  
For details, see “Using the Soft Keyboard” on page 1-6-1.  
k Inputting a Calculation Expression  
You can input a calculation expression just as it is written, and press the E key to execute  
it. The ClassPad automatically determines the priority sequence of addition, subtraction,  
multiplication, division, and parenthetical expressions.  
• Before starting any calculation, be sure to clear the ClassPad by pressing c.  
See Chapter 2 for more information about inputting expressions.  
• Use the z or - key to input the minus sign before a negative value.  
Example 1: To simplify –2 + 3 – 4 + 10  
u ClassPad Operation  
Using the keypad keys  
cz2+3-4+10E  
Using the soft keyboard  
Tap the keys of the math (mth) keyboard or the 2D keyboard to input the calculation  
expression.  
c9-c+d-e+baw  
When the soft keyboard is not on the touch screen, press the k key, or tap the O  
menu and then tap [Keyboard]. This causes the soft keyboard to appear on the display.  
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1-6-4  
Input  
Example 2: To simplify 2 (5 + 4) ÷ (23 × 5)  
u ClassPad Operation  
Using the keypad keys  
c2(5+4)/(23*5)E  
Using the soft keyboard  
Tap the keys of the math (mth) keyboard or the 2D keyboard to input the calculation  
expression.  
c9 (or )) c(f+e)/(cd*f)w  
Tip  
• As shown in Example 1 and Example 2, you can input simple arithmetic calculations using either  
the keypad keys or the soft keyboard. Input using the soft keyboard is required to input higher  
level calculation expressions, functions, variables, etc.  
k Editing Input  
The following are the different techniques you can use to edit your input.  
u To change something right after you input it  
When the cursor is located at the end of your input, press K to delete the character or  
operator you want to edit.  
Example: To change the expression 369 × 3 to 369 × 2  
(1) c369*3  
(2) K  
(3) 2  
Tip  
• Or, drag your stylus across 3 to select it and input 2.  
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1-6-5  
Input  
u To delete an unneeded key operation  
Use dand e to move the cursor to the location immediately to the right of the key  
operation you want to delete, and then press K. Each press of K deletes one  
command to the left of the cursor.  
Example: To change the expression 369 × × 2 to 369 × 2  
(1) c369**2  
(2) dK  
Tip  
You can move the cursor without using the cursor key by tapping at the destination with the  
stylus. This causes the cursor to jump to the location where you tap.  
u To correct a calculation expression  
Use d and e to move the cursor to the location immediately to the right of the location  
you want to correct, and then press K.  
Example: To correct cos(60) so it becomes sin(60)  
(1) Use the mathematics (mth) keyboard to input “cos(60)”.  
c9Tcga)  
Tapping the T key causes it to  
change to I and displays a key set  
for inputting trigonometric functions.  
(2) Move the cursor to the location immediately to the right of “cos(”.  
ddd  
(3) Delete “cos(”.  
KKKK  
(4) Input “sin(”.  
s
(5) Tap I to return to the initial math (mth) key set. See “Using the Math (mth)  
Keyboard” on page 1-6-8 for details.  
Tip  
• Or, drag your stylus across “cos(” to select it and input “sin(”.  
After you make all of the changes you want, press E to calculate the result. To continue  
inputting the calculation, press e to move the cursor to the end of the calculation, and input  
what you want.  
20021201  
1-6-6  
Input  
u To insert new input into the middle of an existing calculation expression  
Use d or e to move the cursor to the location where you want to insert new input, and  
then input what you want.  
Example: To change 2.362 to sin(2.362)  
(1) c9c.dgx  
(2) dddddd  
(3) Ts  
Tip  
You can move the cursor without using the cursor key by tapping at the destination with the  
stylus. This causes the cursor to jump to the location where you tap.  
u To replace a range of input with new input  
After you drag the stylus across the range of input that you want to replace, enter the new  
input.  
Example: To replace the “234” of “1234567” with “0”.  
(1) Input “1234567”.  
c1234567  
(2) Drag the stylus across “234” to select it.  
(3) Input “0”.  
0
Tip  
You can perform d and K key operations by pressing the corresponding keypad key or soft  
key.  
20021201  
1-6-7  
Input  
k Using the Clipboard for Copy and Paste  
You can copy (or cut) a function, command, or other input to the ClassPad’s clipboard, and  
then paste the clipboard contents at another location.  
u To copy characters  
(1) Drag the stylus across the characters you  
want to copy to select them.  
(2) On the soft keyboard, tap G.  
This puts a copy of the selected characters onto  
the clipboard.  
The selected characters are not  
changed when you copy them.  
Tip  
You can also copy characters by tapping the [Edit] menu and then tap [Copy].  
u To cut characters  
(1) Drag the stylus across the characters you want to  
cut to select them.  
(2) On the soft keyboard, tap  
.
• This moves the selected characters onto  
the clipboard.  
Cutting causes the original  
characters to be deleted.  
Tip  
• Performing a copy or cut operation causes the clipboard contents to be replaced by the newly  
copied or cut characters.  
You can also cut characters by tapping the [Edit] menu and then tap [Cut].  
u To paste the clipboard contents  
(1) Move the cursor to the location where you want to  
paste the clipboard contents.  
(2) On the soft keyboard, tap H.  
• This pastes the clipboard contents at the current  
cursor location.  
Tip  
• The clipboard contents remain on the clipboard after you paste them. This means you can paste  
the current contents as many times as you like.  
You can also paste the clipboard contents by tapping the [Edit] menu and then tap [Paste].  
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1-6-8  
Input  
u Copying and pasting in the message box  
The “message box” is a 1-line input and display area under the Graph window (see Chapter  
3).  
Message box  
You can use the two buttons to the right of the message box to copy the message box  
contents (G button), or to paste the clipboard contents to the message box (H button).  
Copy and paste are performed the same way as the copy and paste operations using the  
soft keyboard.  
Advanced Soft Keyboard Operations  
As explained in “Using the Soft Keyboard” on page 1-6-1, there are four soft keyboard types:  
the math (mth) keyboard, the alphabet (abc) keyboard, the catalog (cat) keyboard, and the  
2D math (2D) keyboard. This section provides more detailed information about soft  
keyboard operations and the various key sets available with each soft keyboard.  
• All of the explanations in this section start from the initial key set of each keyboard.  
k Using the Math (mth) Keyboard  
The math (mth) keyboard is for inputting calculation expressions and numeric expressions.  
In addition to the initial math (mth) key set, you can also select from among four other key  
sets named T (trigonometry), - (calculus), K (option), and V (variable).  
u Initial math (mth) keyboard key set  
If you stay in the same application, the keyboard that you used last will appear when you  
press the k key.  
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1-6-9  
Input  
u T key set  
Tapping the T key displays keys for inputting trigonometric functions, and changes the  
T softkey to I. You can tap this key to toggle between T and the default 9  
keyboard. Tapping the = (hyperbolic) key switches to a key set for inputting hyperbolic  
functions. Tap the = key again to return to the regular T key set.  
= →  
u - key set  
Tapping the - key displays keys for inputting differential and integral calculus expressions,  
permutations, etc., and changes the - softkey to I. You can tap this key to toggle  
between - and the default 9 keyboard.  
Tip  
Tapping the  
key inputs the “solve” function, while tapping the  
key inputs the “dSolve”  
function. See page 2-7-39 for information about these functions.  
• For information about each of functions or symbols, see “2-4 Function Calculations”.  
u K key set  
Tapping the K key displays keys for inputting “<”, “”, and other special operators, and  
changes the K softkey to I. You can tap this key to toggle between K and the default  
9 keyboard.  
Tip  
Tapping the  
function.  
key inputs the “rSolve” function. See page 2-7-40 for information about this  
• For information about each of the functions and symbols, see “2-4 Function Calculations”.  
20021201  
1-6-10  
Input  
u V key set  
Tapping the V key displays keys for inputting single-character variables, and changes the  
V softkey to I. You can tap this key to toggle between V and the default 9  
keyboard. Tapping the E key switches to a key set for inputting upper-case single-  
character variables.  
E →  
Tip  
• As its name suggests, a single-character variable is a variable name that consists of a single  
character like “a” or “x”. Each character you input on the V keyboard is treated as a single-  
character variable. To input multiple-character variable names like “ab” or multiple-character  
strings, you must use the alphabet (abc) keyboard. For more information, see “Using Single-  
character Variables” on page 1-6-12.  
• For information about the D key that appears in the lower right of all of the math (mth)  
keyboard key sets, see “Using the Answer Variable (ans)” on page 2-2-2.  
k Using the Alphabet (abc) Keyboard  
In addition of the initial alphabet (abc) key set, you can also select from among three other  
key sets, within alphabet (abc), named M (character symbols), n (mathematics  
symbols), and S (extra symbols).  
u Initial alphabet (abc) keyboard key set  
This keyboard is for inputting lower-case alphabetic characters. Tap L to shift the keyboard  
or E to caps lock the keyboard when you want to input upper-case characters.  
• Note that the initial alphabet (abc) keyboard uses the qwerty key arrangement, which is  
similar to a computer keyboard. You can also change to an azerty or qwertz arrangement.  
See “14-8 Specifying the Alphabetic Keyboard Arrangement”.  
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1-6-11  
Input  
u M key set  
Use the M key set to input Greek characters, Cyrillic characters, and accented characters.  
Tap the J and K buttons to scroll to additional keys. Tapping E caps locks the keyboard  
for input of upper-case characters.  
Tap I to return to the initial alphabet (abc) key set.  
u n key set  
This key set contains some of the mathematical expression symbols that are also available  
on the math (mth) keyboard. Tap the J and K buttons to scroll to additional keys.  
Tap I to return to the initial alphabet (abc) key set.  
u S key set  
Use this key set to input punctuation and symbols. Tap the J and K buttons to scroll to  
additional keys.  
Tap I to return to the initial alphabet (abc) key set.  
20030601  
1-6-12  
Input  
k Using Single-character Variables  
As its name suggests, a single-character variable is a variable name that consists of a single  
character like “a” or “x”. Input of single-character variable names is subject to different rules  
than input of a series of multiple characters (like “abc”).  
u To input a single-character variable name  
Any character you input using any one of the following techniques is always treated as a  
single-character variable.  
Tapping any key in the math (mth) keyboard’s V key set (page 1-6-10)  
Tapping any key in the 2D keyboard’s V key set (page 1-6-15)  
Tapping the X, Y, Z or [ key to the left of the 9 key of the math (mth) keyboard or  
2D keyboard  
• Pressing the x, y, or Z keypad key  
If you use the above key operations to input a series of characters, each one is treated as a  
single-character variable. Inputting A, B, C, for example, is treated as the mathematical  
expression a × b × c, and not as the characters “abc”.  
Tip  
• The single-character variables described above make it possible for you to perform calculations  
as they are written in your textbook.  
Example 1: 9VABCw  
Example 2: 2xyE  
Tip  
• When you input a single-character variable, its name appears on the display as an italicized bold  
character. This is simply to let you know that the letter is a single-character variable name.  
2002310201  
1-6-13  
Input  
u To input a series of multiple characters  
A series of multiple characters (like “list1”) can be used for variable names, program  
commands, comment text, etc. Always use the alphabet (abc) keyboard when you want to  
input a series of characters.  
Example: 0abcw  
You can also use the alphabet (abc) keyboard to input single-character variable names. To do  
so, simply input a single character, or follow a single character with a mathematical operator.  
Example: 0a*b+cw  
Tip  
• A single-character variable you input using the alphabet (abc) keyboard is identical to a single-  
character variable you input using the math (mth) keyboard.  
k Using the Catalog (cat) Keyboard  
The “Form” menu of the catalog keyboard lets you select one of the following five categories:  
[Func] (built-in functions on pages 2-4-2 and 2-7-1), [Cmd] (built-in commands and operators  
on pages 1-7-4 and 12-6-1), [Sys] (system variables on page α-7-1), [User] (user-defined  
functions on page 12-5-1), and [All] (all commands, functions, etc.). After selecting a  
category, you can choose the item you want from the alphabetized list that appears on the  
catalog (cat) keyboard.  
Tip  
• Note that user-defined variables and user-defined programs cannot be input using the catalog  
(cat) keyboard. Use the Variable Manager (page 1-8-1) instead.  
• A user-defined function must be stored in the “library” folder to appear in the catalog (cat)  
keyboard list when the [User] category is selected.  
2002310201  
1-6-14  
Input  
u Catalog (cat) keyboard configuration  
This is an alphabetized list of commands,  
functions, and other items available in the  
category currently selected with “Form”.  
Tap the down button and then select the  
category you want ([Func], [Cmd], [Sys],  
[User], or [All]) from the list that appears.  
Tapping a letter button displays the  
commands, functions, or other items that  
begin with that letter.  
Tap this key to input the item that is  
currently selected in the alphabetized list.  
u To use the catalog (cat) keyboard  
Example: To input the built-in “Plot” command  
(1) Tap ( to display the catalog (cat) keyboard.  
(2) Tap the “Form” down arrow button v and then select [Cmd] from the list of categories  
that appears.  
(3) Tap the u button in the lower right corner until the P key is visible.  
(4) Tap P.  
(5) In the alphabetized list, tap “Plot”.  
(6) Tap [INPUT] to input the command.  
Tip  
• Instead of tapping [INPUT] in step (6), you could also tap the command you selected in step (5) a  
second time to input the command.  
20021201  
1-6-15  
Input  
k Using the 2D Keyboard  
The 2D keyboard provides you with a number of templates that let you input fractions,  
exponential values, nth roots, matrices, differentials, integrals, and other complex  
expressions as they are written.  
It also includes a V key set that you can use to input single-character variables like the  
ones you can input with the math (mth) keyboard.  
u Initial 2D keyboard key set  
This key set lets you input mathematical expressions as they are written. Tap the J and K  
keys to scroll between the menus of available templates.  
K →  
J  
u V key set  
Tapping the V key displays keys for inputting single-character variables, and changes the  
V softkey to I. You can tap this key to toggle between V and the initial 2D keyboard.  
Tapping the E key switches to a key set for inputting upper-case single-character  
variables.  
E →  
Tip  
• As its name suggests, a single-character variable is a variable name that consists of a single  
character like “a” or “x”. Each character you input on the V keyboard is treated as a single-  
character variable.You cannot use the V keyboard to input multiple-character variable names  
like “ab” or multiple-character strings. You must use the alphabet (abc) keyboard when you want  
to input a multiple-character string. For more information, see “Using Single-character Variables”  
on page 1-6-12.  
• For information about the D key that appears in the lower right of all of the 2D keyboard key  
sets, see “Using the Answer Variable (ans)” on page 2-2-2.  
• Note that natural input is available in most applications of the ClassPad. Natural input cannot be  
used in the geometry measurement box or when entering data into a list.  
2002310201  
1-6-16  
Input  
u To use the initial 2D key set for natural input  
1
5
3
7
Example 1: To input  
+
(1) On the application menu, tap J to start the Main application.  
(2) Press the c key.  
(3) Press the k key, and then tap ) to display the 2D keyboard.  
(4) Tap N and then tap b to input the numerator.  
(5) Tap the input box of the denominator to move the  
cursor there, or press c and then tap f.  
(6) Press e to move the cursor to the right side of 1/5.  
• Instead of using e to move the cursor, you could  
also tap with the stylus at the cursor destination.  
(7) Tap +.  
(8) Tap N, and then repeat steps (4) through (6) to  
input 3/7.  
(9) After everything is the way you want, press E.  
Tip  
• If you want your ClassPad to evaluate a calculation expression and display a result in the  
eActivity application, you must input the calculation in a calculation row. See “Inserting a  
Calculation Row” on page 10-3-3.  
n
2
Example 2: To input  
Σ k  
k
= 1  
(1) Tap ) to display the 2D keyboard and then tap K.  
(2) Tap  
.
Initially, the cursor  
appears here.  
(3) In the input box below Σ, input “k=1”.  
Vkeb  
(4) Tap with the stylus to move the cursor to the other  
input locations and input the required information.  
In the input box above Σ, tap L.  
2002310201  
1-6-17  
Input  
(5) Input the part of the expression that comes to the right of Σ.  
kIJ  
c
(6) After everything is the way you want, press E.  
1(1– x2  
ex dx  
)
Example 3: To input  
0
(1) Tap ) to display the 2D keyboard and then tap K.  
(2) TapP.  
Initially, the cursor appears in the  
input box to the right of .  
(3) Input the part of the expression that comes to the right of .  
(b-XJ ce)  
QXeeX  
• Or you can use 2D math symbols to enter the  
expression.  
(4) Tap with the stylus to move the cursor to the other input locations to enter the  
limits of integration.  
In the input box above , tap b.  
In the input box below , tap a.  
(5) After everything is the way you want, press E.  
2002310201  
1-7-1  
Variables and Folders  
1-7 Variables and Folders  
Your ClassPad lets you register text strings as variables. You can then use a variable to store  
a value, expression, string, list, matrix, etc. A variable can be recalled by a calculation to  
access its contents.  
Variables are stored in folders. In addition to the default folders that are provided  
automatically, you can also create your own user folders. You can create user folders as  
required to group variables by type or any other criteria.  
Folder Types  
Your ClassPad stores variables in one of four types of folders described below.  
Folder Type  
Description  
“system” Folder  
This is one of the ClassPad’s reserved folders, which is provided by  
default. It is used for storage of system variables, which are pre-  
defined variables used by ClassPad applications and other system  
operations.  
Some examples of system variables are “list1” through “list6”, View  
Window parameters “xmin” and “xmax”, etc. A system variable can be  
accessed by any application simply by specifying the applicable  
variable name.  
“library” Folder  
“main” Folder  
User Folder  
Also a ClassPad reserved folder, the “library” folder can be used for  
storing user-created variables. Variables stored in the “library” folder  
can be accessed without specifying a path, regardless of the current  
folder setting (see next page).  
The “main” folder is also a ClassPad reserved folder, and acts as the  
default current folder. While the “main” folder is the current folder, all  
variables created by ClassPad application operations are stored here  
when you do not specify a path for variable storage.  
This is a folder created and named by you.You can make a user  
folder the current folder, move variables to a user folder, etc.You can  
also delete and rename a user folder as required.You can have up to  
87 user folders in ClassPad memory at one time.  
Tip  
You cannot put a folder inside of another folder.  
You can view the contents of a folder, other than “system”, using the Variable Manager (page  
1-8-1). Note, however, that you cannot open the “system” folder for viewing.  
• The “system” folder contents are listed within the ( page of the keyboard when “Sys” is  
selected for “Form”.  
20021201  
1-7-2  
Variables and Folders  
k Current Folder  
The current folder is the folder where the variables created by applications (excluding  
eActivity) are stored and from which such variables can be accessed. The initial default  
current folder is the “main” folder.  
You can also select a user folder you created as the current folder. For more information  
about how to do this, see “Specifying the Current Folder” on page 1-8-3.  
Variable Types  
ClassPad variables can be broadly grouped into three types: general variables, system  
variables, and local variables.  
Variable Type  
Description  
General Variables A general variable is one you create using any name you want.  
Unless you specify otherwise when you are creating it, a general  
variable is stored in the current folder.You can use the same name for  
multiple variables, as long as each of them is stored in a different  
folder. General variables can be deleted, renamed, etc.  
System Variables  
System variables are pre-defined reserved variables used by  
ClassPad applications and other system operations. They are stored  
in the “system” folder. System variables can be accessed without  
specifying the folder name, and can even be accessed from another  
folder. Since system variable names are reserved words, they cannot  
be renamed. Whether you are allowed to delete or change the  
contents of a system variable depends on each variable.  
• For the names of and detailed information about system variables,  
see the “System Variable Table” on page α-7-1.  
Local Variables  
A local variable is a variable that is temporarily created by a defining  
function, program, or other operation for a particular purpose. A local  
variable is deleted automatically when execution of the program or  
user-defined function that created it is complete.You can create a  
local variable by including the “Local” command in a program. Any  
variable specified as the argument of a program or a user-defined  
function is automatically treated as a local variable.  
2002310201  
1-7-3  
Variables and Folders  
k Variable Data Types  
ClassPad variables support a number of data types. The type of data assigned to a variable  
is indicated by a data type name. Data type names are shown on the Variable Manager  
variable list, and on the Select Data dialog box that appears when you are specifying a  
variable in any ClassPad application or using the [Setup] menu (page 13-2-1). The following  
table lists all of the variable data type names and explains the meaning of each.  
Data Type Name  
EXPR  
Data Type  
Real number, complex number or expression data  
String data  
STR  
List data created using the Statistics application, Main application, etc.  
Matrix data created using the Main application, etc.  
LIST  
MAT  
General program  
Executable program  
PRGM*  
EXE*  
• This type of program cannot be edited.  
Text data  
TEXT*  
FUNC*  
PICT*  
User-defined function  
Image data  
• ClassPad image data includes graph image data saved using the  
Store function, and image data captured using the Presentation  
application.  
GMEM*  
Graph memory data saved using the Graph & Table application  
• For more information, see “Saving Graph Editor Data to Graph  
Memory” on page 3-3-9.  
Geometry application data  
General-purpose data  
GEO*  
MEM*  
OTHR  
Data other than that described above  
* Protected variable types  
Some data types are protected. A variable whose data type is protected cannot be  
overwritten with another variable, which “protects” variable contents from being inadvertently  
altered. Data types whose names are marked with an asterisk in the above table are  
protected.  
Tip  
• Note that whether or not a data type is protected is determined by the system. You cannot  
change the protect status of a data type.  
• Even when a variable is a protected data type, you can rename, delete, or move it. To disable  
these operations, you need to lock the variable. For more information, see “Locking a Variable or  
Folder” on page 1-7-10.  
• The elements of the LIST data type can contain EXPR or STR type data only. The elements of  
the MAT data type can contain EXPR type data only.  
20021201  
1-7-4  
Variables and Folders  
Creating a Folder  
You can have up to 87 user folders in memory at the same time. This section explains how to  
create a user folder and explains the rules that cover folder names.  
You can create a folder using either the Variable Manager or the “NewFolder” command.  
k Creating a folder using the Variable Manager  
On the Variable Manager window, tap [Edit] and then [Create Folder]. For more information,  
see “1-8 Using the Variable Manager”.  
k Creating a folder using the “NewFolder” command  
In the Main application or in a program, execute the “NewFolder” command.  
Example: To create a new folder named “Test”  
u ClassPad Operation  
(1) Tap m to display the application menu, and then tap J to start the Main application.  
(2) Display the catalog (cat) keyboard, and then input the “NewFolder” command.  
a. In the [Form] menu, select [Cmd].  
b. Tap u and the [N] to display the first command that starts with the letter “N”.  
c. In the command list, tap “NewFolder” to select it.  
d. Tap [INPUT].  
“NewFolder”  
command  
(3) Following the “NewFolder” command you just input, enter “Test”.  
0LTe s t  
20021201  
1-7-5  
Variables and Folders  
(4) Tap w to execute the command.  
• The message “done” appears on the display to let you know that command execution  
is complete.  
Tip  
You can use the Variable Manager to view the contents of a folder you create. For more  
information, see “1-8 Using the Variable Manager”.  
• For information about commands you can use to perform folder operations, see “12-6 Program  
Command Reference”.  
k Folder Name Rules  
The following are the rules that apply to folder names.  
• Folder names can be up to 8 bytes long.  
• The following characters are allowed in a folder name.  
Upper-case and lower-case unaccented characters (character codes 65 to 90, 97 to 122)  
Upper-case and lower-case accented characters (character codes 257 to 416, 513 to 672)  
Subscript characters (character codes 480 to 491, 496 to 512, 737 to 746, 752 to 766)  
Numbers (character codes 48 to 57)  
Underscore (character code 95)  
• Folder names are case-sensitive.  
For example, each of the following is treated as a different folder name: abc, Abc, aBc,  
ABC.  
• A reserved word (system variable names, built-in function names, command names, etc.)  
cannot be used as a folder name.  
• A number, subscript characters or the underscore (_) cannot be used as the first character  
of a folder name.  
Creating and Using Variables  
This section explains how to create a new variable (general variable), and provides a simple  
sample calculation that illustrates how to use a variable.  
k Variable Name Rules  
The rules for naming variables are identical to those that cover folder names. For more  
information, see “Folder Name Rules” above.  
2002310201  
1-7-6  
Variables and Folders  
k Single-character Variable Precautions  
Your ClassPad supports the use of single-character variables, which are variables whose  
names consist of a single character like “a” or “x”. Some ClassPad keys (x, y, Z  
keypad keys, math (mth) soft keyboard X, Y, Z, [ keys, V key set keys, etc.) are  
dedicated single-character variable name input keys. You cannot use such a key to input a  
variable name that has more than one character.  
For example, pressing the keypad keys x and y in succession is interpreted by the  
ClassPad as the multiplication expression “x × y”, and not as the characters “xy”. In order to  
input a variable name made up of two or more characters, use the alphabet (abc) keyboard.  
For more information, see “Using Single-character Variables” on page 1-6-12.  
k Creating a New Variable  
The most common way to create a new variable is assigning a value or expression to the  
applicable variable name. Use the variable assignment key (W) to assign data to a variable.  
Assign key  
This key is included on the math  
(mth) and 2D soft keyboards.  
The following is an example of assignment to a variable while “main” is specified as the  
current folder.  
Example: To create a new variable named “eq1” and assign the expression 2x + 1 to it  
The following assumes that there are no variables named “eq1” or “x” currently in  
the “main” folder.  
u ClassPad Operation  
(1) On the application menu, tap J to start the Main application.  
(2) Press k to display the soft keyboard, and then perform the following key  
operation.  
9cX+bW0eqbw  
• This creates a variable named “eq1” in the current folder (the “main” folder in this  
example), and assigns the expression 2x + 1 to it.  
2002310201  
1-7-7  
Variables and Folders  
Tip  
• As shown in the above example, assigning something to a variable with a name that does not yet  
exist in the current folder causes a new variable with that name to be created. If a variable with  
the specified name already exists in the current folder, the contents of the existing variable are  
replaced with the newly assigned data, unless the existing variable is protected. For more  
information about protected variables, see “Protected variable types” on page 1-7-3.  
To store the newly created variable in a folder other than the current folder, specify the variable  
name as follows: <folder name>\<variable name>.  
You can use the Variable Manager to view the contents of a variable you create. For more  
information, see “1-8 Using the Variable Manager”.  
k Variable Usage Example  
The following example uses the variable we created in the example under “Creating a New  
Variable” above.  
Example: To copy the variable “eq1” and then paste it into the following two equations:  
eq1 + x – 2 and eq1 × 2  
u ClassPad Operation  
(1) First, check the current contents of variable “eq1”.  
0eqbw  
(2) Copy the variable by dragging the stylus across “eq1” and then tapping G, or tap  
[Edit] [Copy].  
• Copy and paste comes in handy when you need to input the same variable into  
multiple expressions. You can also drag “eq1” to another line.  
(3) Perform the key operation below to input and execute the first expression:  
eq1 + x – 2.  
H (or [Edit] [Paste]) 9+X-cw  
(4) Perform the key operation below to replace the current contents of “eq1” with the list  
{1, 2, 3}.  
9{b,c,d}W Hw  
(5) Perform the key operation below to input and execute the second expression:  
eq1 × 2  
H9*cw  
20021201  
1-7-8  
Variables and Folders  
k “library” Folder Variables  
Variables in the “library” folder can be accessed without specifying a path name, regardless  
of the current folder.  
Example: To create and access two variables, one located in the “library” folder and one  
located in another folder  
u ClassPad Operation  
(1) With “main” specified as the current folder (the default), perform the following operation  
to create a variable named “eq1” and assign the indicated list data to it.  
{1, 2, 3} S eq1w  
(2) Keeping “main” specified as the current folder, perform the following operation to create  
a variable named “eq2” in the “library” folder, and assign the indicated list data to it.  
{4, 5, 6} S library \ eq2 w  
Specifies the “library” folder.  
(3) Check the contents of the two variables.  
eq1 w  
eq2 w  
Since variable “eq2” is stored in the  
“library” folder, you do not need to  
indicate a path to access it.  
(4) Change the current folder specification to “Test”.  
• Use the Basic Format dialog box (page 13-3-1) or the Variable Manager (page 1-8-1)  
to change the current folder specification.  
(5) Perform the following operations to view the contents of variables “eq1” and “eq2”.  
eq1 w  
Since this key operation does not access the  
“main” folder, the variable name (“eq1”) is  
displayed without showing the variable contents.  
main\eq1 w  
Specifying the path to the “main” folder  
where “eq1” is located displays the  
contents of the variable.  
20021201  
1-7-9  
Variables and Folders  
eq2 w  
Since variable “eq2” is stored in the  
“library” folder, you do not need to  
indicate a path to access it.  
Tip  
• Specifying a variable name that exists in both the current folder and the “library” folder causes the  
variable in the current folder to be accessed. For details about the variable access priority  
sequence and how to access variables in particular folders, see “Rules Governing Variable  
Access” on page 1-7-11.  
You can use the Variable Manager (page 1-8-1) to move existing variables from the “main” folder  
or a user folder to the “library” folder, or from the “library” folder to other folders.  
k Using List Editor to Create a LIST Variable  
List Editor makes creation of LIST variables (variables that contain list data) quick and easy.  
This capability really comes in handy when you need to perform a calculation (statistical  
calculations, etc.) that involves a large number of LIST variables.  
List Editor appears as the initial screen when you start up the Statistics application. You can  
also access the List Editor window from the Main, Graph & Table, and eActivity applications.  
1
2
Input a variable name like “list_t” into the title cell at the top of the list on the List Editor  
window (1), and then input values into the list (2). This creates a LIST variable with the  
name list_t that is assigned the contents of the list of data (2). The above example creates a  
LIST variable named “list_t” and assigns it the list data “{12, 24, 36}”.  
Tip  
• For details about using List Editor, see “7-2 Using List Editor”.  
20021201  
1-7-10  
Variables and Folders  
Assigning Values and Other Data to a System Variable  
As its name suggests, a system variable is a variable that is created and used by the system  
(page 1-7-5). Some system variables allow you to assign values and other data to them,  
while some system variables do not. For more information about which variables allow you to  
control their contents, see the “System Variable Table” on page α-7-1.  
Locking a Variable or Folder  
Locking a variable or folder protects against inadvertently deleting it or changing its contents.  
You can unlock a locked variable or folder to re-enable deletion and data assignment.  
• Locking a variable disables the following operations on it: delete, overwrite, rename, and  
move (to another folder).  
• Locking a folder makes it impossible to delete or rename the folder.  
Tip  
• In terms of ClassPad variables, “lock” is completely different from “protect”. For more information  
about “protect”, see “Variable Data Types” on page 1-7-3.  
You can lock and unlock a variable or folder using either the Variable Manager or  
commands.  
u To lock or unlock a variable or folder using the Variable Manager  
In the Variable Manager, select the folder or variable you want to lock or unlock and then tap  
[Edit] - [Lock] or [Edit] - [Unlock]. For more information, see “1-8 Using the Variable  
Manager”.  
u To lock or unlock a variable or folder using commands  
In the Main application or in a program, execute one of the commands described below.  
To do this:  
Use this command syntax:  
Lock <variable name>  
Lock a variable  
Unlock a variable  
Lock a folder  
Unlock <variable name>  
LockFolder <folder name>  
UnlockFolder <folder name>  
Unlock a folder  
For information about commands, see “12-6 Program Command Reference”.  
20021201  
1-7-11  
Variables and Folders  
Rules Governing Variable Access  
Normally, you access a variable by specifying its variable name. The rules in this section  
apply when you need to reference a variable that is not located in the current folder or to  
access a variable that has the same name as one or more variables located in other folders.  
k Variable Search Priority Sequence  
Specifying a variable name to access a variable, searches variables in the following  
sequence.  
(1) Local Variables  
(2) Current Folder Variables  
(3) “library” Folder Variables  
• Multiple variables with the same name can exist simultaneously as a local variable, as a  
variable in the current folder, and as a variable in the “library” folder. In this case, the  
ClassPad searches folders according to the sequence shown above and accesses the first  
instance of the variable that it finds. If you want to access such a variable when it occurs  
lower in the above priority sequence, you need to specify the folder name along with the  
variable name as shown in “Specifying a Variable in a Particular Folder” below.  
• If a variable you specify cannot be found, it is treated as an “undefined variable”.  
• Note that the “system” folder is not included in the above variable search. When accessing  
a variable in the system folder, you need to specify the variable name only, without  
specifying the folder name.  
Tip  
• Local variables exist only as long as the program or user-defined function for which it was  
created in being executed.  
• When a variable search is required during a subroutine called by a program or user-defined  
function, the local variable search range includes only the local variables of the subroutine  
currently being executed.  
• For information about programs and user-defined functions, see Chapter 12.  
• Only local variables and current folder variables are searched in the case of an operation that  
stores variable data or a command that performs an operation on a variable (like “DelVar”).  
Normally, “library” folder variables are not searched. If you want to include “library” folders in the  
search, you need to specify the “library” folder as the variable location as explained below.  
k Specifying a Variable in a Particular Folder  
You can access a variable located inside the “main” folder, “library” folder, or a particular user  
folder by specifying the folder name along with the variable name. Use the following syntax  
when specifying a folder name:  
<folder name>\<variable name>  
Example: To specify variable “abc” located in the “main” folder  
main\abc  
20021201  
1-8-1  
Using the Variable Manager  
1-8 Using the Variable Manager  
The Variable Manager is a tool for managing user variables, programs, user functions, and  
other types of data. Though this section uses only the term “variables”, the explanations  
provided here also refer to the other types of data that can be managed by the Variable  
Manager.  
Variable Manager Overview  
This section explains how to start up and exit the Variable Manager. It also provides  
information about the configuration of the Variable Manager.  
With the Variable Manager you can:  
• Create, delete, rename, lock, and unlock folders for storing variables, and configure current  
folder settings.  
• Delete, copy, rename, move, lock, unlock, search for variables, and view the contents of  
variables.  
Starting Up the Variable Manager  
You can start up the Variable Manager using the O menu or by using an application’s  
toolbar.  
u To start up the Variable Manager using the O menu  
Tap O, [Settings], and then [Variable Manager].  
u To start up the Variable Manager using the toolbar  
On the toolbar of the application you are using, tap 5.  
• Starting up the Variable Manager initially displays the folder list, which is described on the  
next page.  
• Starting up the Variable Manager while a soft keyboard is on the display causes the soft  
keyboard to close.  
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