ALESIS
QuadraSynth Plus
Reference Manual
Index
CONTENTS
1: Setting Up 7
Unpacking and Inspection
7
AC Power
Line Conditioners and Protectors
7
8
About Audio Cables
Basic Audio Hookup
9
9
A Word About Sound Bridge 10
2: Your First Session With The QuadraSynth Plus 11
Powering Up 11
Adjusting the Display Contrast 11
Playing the Demo Sequence
12
Enabling General MIDI Mode 12
Playing the QuadraSynth Plus 13
Program Mode and Mix Mode 13
Auditioning Internal Programs 14
Selecting Banks 14
Selecting the MIDI Channel
Realtime Performance Functions
14
15
The Quad Knobs
Auditioning Mix Play Mode
15
16
Selecting Banks 16
Editing a Mix 17
Setting the Effects Level 18
3: Connections
Basic MIDI Hookup
19
19
Example 1: Master Controller for Live Use
Example 2: Using an External Sequencer21
20
About the Keyboard Mode
22
Pedal and Footswitch Hookup 22
Digital Audio/Optical Hookup 23
Recording Digital Audio
48 kHz Clock In23
23
4: Overview 25
Basic Architecture
25
QuadraSynth Plus Polyphony 25
Modes 26
Program Play Mode
Mix Play Mode 26
Program Edit Mode
Mix Edit Mode 27
Effects Edit Mode
Global Edit Mode
26
26
27
27
Store Mode
Compare Mode 27
The User Interface: Display, Functions, Pages, and Parameters 28
27
About the Display
MIDI Buttons 29
Quad Knob Editing
28
29
QuadraSynth Plus Piano Reference Manual
5
Index
Parameter Editing
29
Direct Function Selection
Editing Program Parameters
Edit 4 and Edit 1 Modes32
Resetting a Parameter Value
31
31
32
Comparing Edited and Stored Versions 33
Preset Memory and User Memory
33
Storing 34
Store a Program34
Copying Effects Between Programs
Store an Effect 35
35
Store a Mix
35
To Audition Programs Before Storing 36
5: Editing Mixes
What is a Mix? 39
Mix Edit Mode 39
39
Understanding the Edit Buffers 40
Program Assign for each MIDI Channel 41
Level Setting for Each Program 41
Pitch 42
Setting the Range and MIDI Switches 42
Transmitting MIDI Volume and Panning
43
Effects in Mix Play Mode
44
Effect Level
44
Effect 44
Naming a Mix 45
Polyphony in Mix Play Mode 45
Using the QuadraSynth Plus as a Master Keyboard
Setting MIDI Out Channels for Mix in Global Mode
6: Editing Programs 47
45
46
Overview
47
The “Normalized” Synth Voice 47
How the QuadraSynth Generates Sound48
Program Sound Layers 48
QuadraSynth Plus Signal Flow 49
The Four Sounds of a Program 49
Voice 50
Lowpass Filter 50
Amp 51
About Modulation
Envelopes 52
About Signal Processing52
Drum Mode 53
51
Program Edit Functions 54
Assign Voice 54
Level 56
Effect Level
Pitch 56
Filter 59
Amp 61
Range 62
56
QuadraSynth Plus Piano Reference Manual
6
Index
Mod 64
Pitch LFO
Amp LFO
67
70
Pitch Envelope 71
Filter Envelope 74
Amp Envelope 76
Name 80
Misc. 81
Programming Drum Sounds
Assign Voice 82
Level 82
82
Effects Level
Pitch 83
Filter 83
Amp 83
Range 84
83
Amp Envelope 84
Copying Sounds
Copying Effects85
85
Initializing Programs 86
7: Editing Effects
87
About Signal Processing87
Selecting an Effects Patch in Mix Mode 88
Setting Effects Send Levels
88
Editing Effects 89
Storing Effect Patches In Program Mode 90
Storing Effect Patches in Mix Mode
Copying Effect Patches 91
Configurations 91
Reverb 98
90
Delay 103
Pitch 104
Mod 108
Mix
Misc. 110
EQ 110
Overdrive
109
110
8: Global Settings
Editing Global Parameters
LCD Contrast 113
113
113
General MIDI Mode
113
Enabling General MIDI Mode via MIDI 113
Master Pitch and Master Tuning114
Keyboard Sensitivity 114
Keyboard Curve
114
114
Keyboard Transpose
Keyboard Mode114
Controllers A – D
115
Reset Controllers A – D 115
Controllers A – D Mode 115
Pedal 1 and 2 Assignment
116
QuadraSynth Plus Piano Reference Manual
7
Index
Using Pedals to Control Volume or Modulation 116
MIDI Program Select 116
Receiving and Transmitting Bank Change Message
117
Edit Mode
48 KHz Clock Input
118
118
9: MIDI Transfer And Storage Operations 119
Saving the User Bank to an External Card
Loading a Bank from an External Card 119
Storing an Individual Program or Mix to an External Card
Loading an Individual Program or Mix from an External Card 120
Card Storage RAMifications 121
119
120
Saving Programs via MIDI Sys Ex
121
Appendix A: Trouble-Shooting
Trouble-Shooting Index 123
Re-initializing 123
123
Checking Software Version
Maintenance/Service 124
124
Cleaning
124
Maintenance 124
Warranty Information 124
Obtaining Repair Service
124
Appendix B: MIDI Supplement
127
MIDI Basics
127
MIDI Hardware127
MIDI Message Basics 128
Channel Messages: Mode Messages
Channel Messages: Voice Messages
128
128
System Common Messages
General MIDI 130
MIDI Implementation Chart
130
132
Appendix C: Parameters Index
Program Parameters
Mix Parameters 135
133
133
Appendix D: What’s New in the 2.0 “Plus” Upgrade
INDEX 159
137
QuadraSynth Plus Piano Reference Manual
8
Setting Up: Chapter 1
CHAPTER 1
SETTING UP
Unpacking and Inspection
Your QuadraSynth Plus was packed carefully at the factory. The shipping carton
was designed to protect the unit during shipping. Please retain this container in
the highly unlikely event that you need to return the QuadraSynth Plus for
servicing.
Upon receiving the QuadraSynth Plus, carefully examine the shipping carton
and its contents for any sign of physical damage that may have occurred in
transit. If you detect any damage, do not destroy any of the packing material or
the carton, and immediately notify the carrier of a possible claim for damage.
Damage claims must be made by you. Contact your Alesis dealer.
The shipping carton should contain the following items:
•
QuadraSynth Plus with the same serial number as shown on shipping
carton
•
Sustain pedal
•
•
AC Power Cable
Computer floppy disk containing Sound Bridge software and electronic
manual
•
This instruction manual, plus lists of Mixes and Programs, and Quick
Start guide
•
Alesis warranty card
J
It is important to register your purchase; if you have not already filled out your warranty
card and mailed it back to Alesis, please take the time to do so now.
AC Power Hookup
The QuadraSynth Plus works with the voltage of the country it is shipped to
(either 110 or 220V, 50 or 60 Hz), and comes with a line cord or power supply
suitable for the destination to which the keyboard is shipped.
With the QuadraSynth Plus off, plug the AC cord’s female (jack) end into
Quadra-Synth Plus’s AC socket and the male (plug) end into a source of AC
power. It’s good practice to not turn the QuadraSynth Plus on until all other
cables are hooked up.
The IEC-spec AC cord included with the QuadraSynth Plus (do not substitute
any other AC cord) is designed to connect to an outlet that includes three pins,
with the third, round pin connected to ground. The ground connection is an
important safety feature designed to keep the chassis of electronic devices such
as the QuadraSynth Plus at ground potential. Unfortunately, the presence of a
third pin does not always indicate that it is properly grounded. Use an AC line
QuadraSynth Plus Piano Reference Manual
9
Setting Up: Chapter 1
tester to determine this. If the outlet is not grounded, consult with a licensed
electrician.
J
Do not operate any electrical equipment with ungrounded outlets. Plugging the
QuadraSynth Plus into an ungrounded outlet, or “lifting” the unit off ground with a
three-to-two wire adapter, can create a hazardous condition.
J
Alesis cannot be responsible for problems caused by using the QuadraSynth Plus or any
associated equipment with improper AC wiring.
Line Conditioners and Protectors
Although the QuadraSynth Plus is designed to tolerate typical voltage
variations, in today’s world the voltage coming from the AC line may
contain spikes or transients that can possibly stress your gear and, over
time, cause a failure. There are three main ways to protect against this,
listed in ascending order of cost and complexity:
•
Line spike/surge protectors. Relatively inexpensive, these are
designed to protect against strong surges and spikes, acting somewhat
like fuses in that they need to be replaced if they’ve been hit by an
extremely strong spike.
•
Line filters. These generally combine spike/surge protection
with filters that remove some line noise (dimmer hash, transients from
other appliances, etc.).
•
Uninterruptible power supply (UPS). This is the most
sophisticated option. A UPS provides power even if the AC power line
fails completely. Intended for computer applications, a UPS allows you
to complete an orderly shutdown of a computer system in the event of a
power outage, and the isolation it provides from the power line
minimizes all forms of interference—spikes, noise, etc.
QuadraSynth Plus Piano Reference Manual
10
Setting Up: Chapter 1
QuadraSynth Plus Piano Reference Manual
11
Setting Up: Chapter 1
About Audio Cables
The connections between the QuadraSynth Plus and your studio are your
music’s lifeline, so use only high quality cables. These should be low-capacitance
shielded cables with a stranded (not solid) internal conductor and a low-
resistance shield. Although quality cables cost more, they do make a difference.
Route cables to the QuadraSynth Plus correctly by observing the following
precautions:
•
Do not bundle audio cables with AC power cords.
•
Avoid running audio cables near sources of electromagnetic interference
such as transformers, monitors, computers, etc.
•
Do not place cables where they can be stepped on. Stepping on a cable
may not cause immediate damage, but it can compress the insulation between
the center conductor and shield (degrading performance) or reduce the cable’s
reliability.
•
•
Avoid twisting the cable or having it make sharp, right angle turns.
Never unplug a cable by pulling on the wire itself. Always unplug by
firmly grasping the body of the plug and pulling directly outward.
•
Although Alesis does not endorse any specific product, chemicals such
as Tweek and Cramolin, when applied to electrical connectors, are claimed to
improve the electrical contact between connectors.
Basic Audio Hookup
J
When connecting audio cables and/or turning power on and off, make sure that all
devices in your system are turned off and the volume controls are turned down.
Because the QuadraSynth Plus includes extensive signal processing as well as a
full complement of sounds, you can make great sounds with nothing more than
an amplifier or a set of headphones.
The QuadraSynth Plus has two Main and two Aux audio outputs. These can
provide an amplification system or mixer with several different audio hookup
options:
•
Mono. Connect a mono cord from the [MAIN–R] Audio Output to a
mono amplification system or individual mixer input.
•
Stereo. Connect two mono cords from the [MAIN–L] and [MAIN–R]
Audio Outputs to a stereo amplification system or two mixer inputs.
•
Dual Stereo/Four Individual Outs. Connect two mono cords from the
[MAIN–L] and [MAIN–R] Audio Outputs and two mono cords from the [AUX–
QuadraSynth Plus Piano Reference Manual
12
Setting Up: Chapter 1
L] and [AUX–R] Outputs to a dual stereo amplification system, or four mixer
inputs.
•
Stereo Headphones. Plug a set of high-quality stereo headphones into
the rear panel [PHONES] jack.
QuadraSynth Plus Piano Reference Manual
13
Setting Up: Chapter 1
A Word About Sound Bridge
Included with the QuadraSynth Plus is a 3-1/2" floppy disk containing a
software program called Sound Bridge. This software has been provided free of
charge in an effort to promote sound design for the QuadraSynth Plus.
Sound Bridge is a Macintosh™ sound development utility which compiles
custom samples from a variety of sources into the QuadraSynth Voice format,
and downloads the compiled data to an Alesis PCMCIA Sound Card via MIDI
Sysex to a QuadraSynth Plus or S4 Plus. Originally developed for in-house use
only, Alesis soon realized the need for individuals and sound developers to be
able to burn their own Sound Cards as well, using whatever samples they
wanted. Sound Bridge makes this possible without having a PCMCIA card
burner attached to your computer. All you need is a QuadraSynth Plus or S4
Plus.
Sound Bridge creates a QuadraSynth Voice (multi-sample) by loading Sample
Cell I or Sample Cell II format Instrument files. Using this format, Sound Bridge
is able to determine key group and velocity group split points, root notes, sample
playback rates, tunings, start points, loop points, and loop tunings. Sound Bridge
can also create QuadraSynth Voices without Sample Cell Instruments by loading
single AIFF, Sound Designer, or Sound Designer II files.
Sound Bridge does NOT require Sample Cell hardware. The Sample Cell
Instrument file, or sample file, may be loaded directly into Sound Bridge from
any disk (i.e. CD-ROM, floppy disk, hard disk, etc.). For example, a user may
load data from a Sample Cell CD-ROM, and send this data to the QuadraSynth
PCMCIA Card, without ever using Sample Cell!
Sound Bridge can write to PCMCIA cards (or PC Cards) of up to 8MB in size.
These cards must be either Type I SRAM (150ns or faster) or Type I Flash RAM
cards (AMD C-series or D-series 5V Flash Memory Cards). If you are unsure
whether a card is compatible with the S4 Plus, contact Alesis Product Support for
more information.
The Sound Bridge disk contains the Sound Bridge application, and an electronic
manual which will give you all the information you need to know to run Sound
Bridge.
QuadraSynth Plus Piano Reference Manual
14
Your First Session With The QuadraSynth Plus: Chapter 2
CHAPTER 2
YOUR FIRST SESSION WITH
THE QUADRASYNTH PLUS
Powering Up
After making your connections, turn on the system’s power using this procedure:
¿
Before turning on the QuadraSynth Plus’s power, check the following
items:
•
•
•
Have all connections been made correctly?
Are the volume controls of the amplifier or mixer turned down?
Is the volume of the QuadraSynth Plus turned down?
¡
Turn on the [ON/OFF] (power) switch on the QuadraSynth Plus rear
panel.
Upon power-up, the QuadraSynth Plus will display the last selected Program or Mix. If
this Program/Mix has been edited, the display will indicate this by showing the word
“EDITED” below either the word “MIX” or “PROGRAM.”
¬
Turn the QuadraSynth Plus’s master [VOLUME] control to maximum.
The best signal-to-noise ratio is achieved when [VOLUME] is set to maximum. This is a
digital volume control, and lower settings have lower resolution.
Turn on the power of the amplifier/mixer, and adjust the volume.
Adjusting the Display Contrast
Occasionally, the characters in the LCD display may be difficult to read,
depending on the viewing angle and existing lighting conditions. In such
a situation, adjust the contrast of the LCD display using the following
procedure.
¿
Press [GLOBAL].
The display will change to the Global Page.
¡
Use Quad Knob [1] to adjust the contrast, or use the VALUE [Ø]
and [` ] buttons.
The contrast and its value in the display will change.
QuadraSynth Plus Piano Reference Manual
15
Your First Session With The QuadraSynth Plus: Chapter 2
1
P
R
O
G
G
L
O
B
A
L
P
A
G
E
:
1
2
3
4
5
6
7
1
V
ALUE
QuadraSynth Plus Piano Reference Manual
16
Your First Session With The QuadraSynth Plus: Chapter 2
Playing the Demo Sequence
The QuadraSynth Plus has a built-in demo sequence which demonstrates
the wide variety of sounds this amazing instrument is capable of
generating. In order to get the full effect of the demo, we recommend
that you connect both the LEFT and RIGHT outputs to your sound
system, or listen on headphones.
To play the demo sequence:
¿
Hold the [GLOBAL] button, and press [MIX].
The upper-right display will read “Playing Demo. Press MIX to stop.”
¡
Press [MIX] to stop the demo.
There will be no MIDI OUT messages during the demo, and the
keyboard will be disabled.
Playing Specific Sections of the Demo
The demo sequence is currently comprised of four sections. Any
of these sections can be played directly, without listening to the
sections preceding it. This can be done by holding [GLOBAL]
and pressing one of the Quad Buttons [1] – [4] buttons which
corresponds to the section you would like to hear.
Enabling General MIDI Mode
If you are using a General MIDI sequencer, and/or playing a sequence that is
programmed to take advantage of General MIDI, turn the “General MIDI”
function in the QuadraSynth on.
To turn the General MIDI function on:
¿
Press [GLOBAL].
The display will now be in Global Edit Mode.
¡
Press Quad Button [2].
This selects the General MIDI parameter in the display.
¬
Press the VALUE [` ] button.
This turns on General MIDI mode, and automatically puts you into Mix Play Mode with
Mix 00 of Preset Bank 4 selected.
For more information about General MIDI, refer to the the MIDI Supplement in
Appendix B.
QuadraSynth Plus Piano Reference Manual
17
Your First Session With The QuadraSynth Plus: Chapter 2
Playing the QuadraSynth Plus
The QuadraSynth Plus is shipped from the factory with 5 Banks of 128 Preset
Programs (sounds) each. Additionally, there are 100 Mixes in each of the 5 Banks.
Program Mode and Mix Mode
The QuadraSynth Plus is always in one of two modes: Program Mode or
Mix Mode. When selecting Programs, you will be in Program Play Mode.
When editing a Program, you will use Program Edit Mode. When
auditioning Mixes, you will be in Mix Play Mode. When editing a Mix,
you will use Mix Edit Mode.
J
If you ever get lost while programming the QuadraSynth Plus, press either the
[PROGRAM] button or the [MIX] button to get back to their respective play
modes.
•
Press the [PROGRAM] button to select Program Play Mode.
In Program Play Mode, the QuadraSynth Plus plays a single Program.
The display will look like this:
1
P
ROG
The current PROGram number is displayed, and the Program’s name
appears in the top-right. The current Bank is shown to the left of the
Program name. The current MIDI channel is shown in the top left corner
left.
•
Press the [MIX] button to select Mix Play Mode.
In Mix Play Mode, the QuadraSynth Plus can combine up to 16
Programs for stacking sounds together, splitting the keyboard into
different regions, or working with a MIDI sequencer. The display will
look like this:
QuadraSynth Plus Piano Reference Manual
18
Your First Session With The QuadraSynth Plus: Chapter 2
1
2
3
4
M
I
X
P
ROG
E
EF
F
F
F
E
EC
C
T
T
All MIDI channels that are active in the current Mix are shown at the top
left, to indicate multitimbral operation. The current MIX and EFFECT
numbers are displayed, along with the current Bank and Mix’s name.
The PROGram number display shows the program assigned to the
underlined MIDI channel.
QuadraSynth Plus Piano Reference Manual
19
Your First Session With The QuadraSynth Plus: Chapter 2
Auditioning Internal Programs
¿
Press the [PROGRAM] button to select Program Play Mode.
You can now play the QuadraSynth Plus keyboard; the Program will be
whatever was selected when last in Program mode (Program number 00 —
127).
¡
Select a Program using any of these methods:
•
Use the [-1] and [+1] buttons to step through the Programs one
at a time.
•
Use the [-10] and [+10] buttons to step through the Programs ten
at a time.
•
•
Hold the [PROGRAM] button and rotate Quad Knob [1].
Use the DIRECT SELECT [1]—[0] buttons for direct entry.
Leading zeroes must be entered for Programs 0 — 19. Example: Press [0] then
[0] then [5] for Program 5; press [0] then [1] then [3] for Program 13. Only
begin with [1] if you are selecting a Program from 100 — 127. If you start
entering a number and change your mind, wait a few seconds and the
QuadraSynth Plus will revert to the previous Program number.
J
To hear the Stereo Grand Piano, select Program 00 in Preset Bank 1.
Selecting Banks
The QuadraSynth Plus provides five internal Banks containing 128
Programs in each (and 100 Mixes each, but we’ll get to Mixes in a
moment). The currently selected Bank will be shown in the display just
to the left of the currently selected Program’s name.
•
Use the BANK [¨ ] and [Æ] buttons to select a Bank (User, Preset
1 – 4).
J
User and Preset Banks are described in detail in Chapter 4.
Selecting the MIDI Channel
While in Program Play Mode, the QuadraSynth Plus can transmit and
receive information on any single MIDI channel of the 16 available
channels. The currently selected channel appears at the top left of the
display.
QuadraSynth Plus Piano Reference Manual
20
Your First Session With The QuadraSynth Plus: Chapter 2
MM
II
D
DI
I
1
P
ROG
¿
Use the MIDI [¨ ] and [Æ] buttons to select a MIDI channel from
1 — 16.
The display will change to indicate the currently selected MIDI channel.
QuadraSynth Plus Piano Reference Manual
21
Your First Session With The QuadraSynth Plus: Chapter 2
Realtime Performance Functions
The QuadraSynth Plus provides various ways to control the sound as
you are playing. Try out some of these functions while playing the
keyboard. The sound of the effects can also change by using these
controllers. The effect of these realtime controllers varies from Program
to Program; in some they may not be active, and in others they may have
a dramatic effect.
•
Velocity. The volume and tonal quality of the sound will change
according to how hard you play the keyboard.
Aftertouch. The action of pressing a key down after playing it is
•
called “aftertouch” (it is also sometimes referred to as “Pressure” since it
corresponds to the amount of pressure being applied to the keyboard).
Pitch, tone and volume (among other things) can be changed using
aftertouch.
•
Pitch Bend Wheel. While playing a note, you can move the
PITCH BEND WHEEL up to raise the pitch, or down to lower the pitch.
The amount of pitch bend available can be different for each Program.
•
Modulation Wheel. By raising the MODULATION WHEEL,
you can add expressive modulation effects (such as vibrato or tremolo)
while you play. The type of modulation effect can be different for each
Program.
•
The Quad Knobs. These are described below.
Further expressive control is available with a pedal switch (included) or
expression pedal (optional, see page 25). By connecting a pedal switch to
the SUSTAIN jack on the rear panel, you can have the sound sustain
even after you release the keys. By connecting an expression pedal to one
of the pedal jacks (PEDAL 1 or PEDAL 2), you can use the pedal to
change the volume or tone (or some other quality such as reverb depth
or vibrato speed) of the sound, if the Program is edited to use the
pedal(s).
The Quad Knobs
To the right of the display are four knobs referred to as Quad Knobs,
[1]—[4], each with its own button. The Quad Knobs provide control over
various parameters depending on the mode you are in. The parameters
in the display will change depending on which function and page are
selected. Not all four Quad Knobs are active in all windows; there are
many pages that have only one active Quad Knob.
In Program Play Mode and Mix Play Mode, the Quad Knobs act as
Controllers A–D. These Controllers are defined in Global Edit Mode
(Page 3) to transmit various MIDI controller messages. If a Program or
Mix uses these Controllers A–D, a pair of arrows will point towards the
active controller’s letter in the display. This indicates that moving the
related Quad Knob will have some kind of effect on the selected Program
or Mix. In the illustration below, Controller A (Quad Knob [1]) is used by
the selected Program.
QuadraSynth Plus Piano Reference Manual
22
Your First Session With The QuadraSynth Plus: Chapter 2
1
2
3
4
When in Program Edit Mode or Mix Edit , the Quad Knobs are linked to
the parameters that appear in the right side of the display. The lower line
of the alphanumeric display will show the abbreviated name of each
parameter, with a bar graph below it representing the current setting of
the parameter. By turning Quad Knob [1], you adjust the setting of the
first parameter on the left. Turning Quad Knob [2] adjusts the next
parameter, and so on. Once a Quad Knob has been turned, or its button
has been pressed, the top line of the display will immediately show the
parameter’s name and current setting. At this point, the parameter will
have a thick underline beneath its bargraph, indicating that you can now
use the VALUE [Ø] and [` ] buttons to adjust the parameter’s setting.
Auditioning Mix Play Mode
Mix Play Mode allows you to assign a Program to each of the 16 MIDI
channels. This makes it easy to create multitimbral setups for use with an
external MIDI sequencer. Additionally, a MIX can be used to “layer”
sounds together, or “split” the keyboard in a number of ways, or any
combination of these. There are many different ways to program a Mix.
For more about Mix Play Mode, refer to Chapter 5. For more about
connecting the QuadraSynth Plus to a MIDI sequencer, see Chapter 3.
¿
Press the [MIX] button.
The display will change to Mix Play Mode.
¡
Select a Mix from 00—99 using one of these methods:
•
Use the [-1] and [+1] buttons to step through the Mixes one at a
time.
•
Use the [-10] and [+10] buttons to step through the Mixes ten at a
time.
•
•
Hold the [MIX] button and rotate Quad Knob [1].
Use the DIRECT SELECT [1]—[0] buttons for direct entry.
Leading zeroes must be entered for Mixes 0 — 9. Example: Press [0] then [5] for
Mix 5. If you start entering a number and change your mind, wait a few
seconds and the QuadraSynth Plus will revert to the previous Mix number.
Selecting Banks
QuadraSynth Plus Piano Reference Manual
23
Your First Session With The QuadraSynth Plus: Chapter 2
The QuadraSynth Plus provides five internal Banks containing 100 Mixes
in each. The currently selected Bank will be shown in the display just to
the left of the currently selected Mix’s name.
•
Use the BANK [¨ ] and [Æ] buttons to select a Bank (User, Preset
1 – 4).
J
After switching between the Preset and User banks, press Quad Button [1] to
see the name of the Mix in the display again.
User memory and Preset memory are described in detail in Chapter 4.
QuadraSynth Plus Piano Reference Manual
24
Your First Session With The QuadraSynth Plus: Chapter 2
Editing a Mix
In this section, we will assign Programs to and set volume levels for the
16 MIDI channels in a Mix, for playing back tracks from a MIDI
sequencer. However, there is much more about a Mix that may be edited.
Refer to Chapter 5 for more about Mix editing.
¿
Press [MIX] and select a Mix using one of the three methods
described above.
¡
Press [SELECT].
The top line of the LCD’s function list will read “EDITING: MIX”.
¬
Simultaneously press both the FUNCTION [¨ ] and [Æ] buttons.
1
2
3
4
5
6
7
8
9
1
0
1
1
1
2
1
3
1
4
1
5
1
6
M
I
X
P
R
O
G
EFFECT
EDI TI
N
G:
M
I
X
P
ROGRAM
–
AS
S
I
GN
LEVEL
EFFECT–LEVEL
P
I
TCH
RANGE
EF
F
ECT
NAM
E
P
AGE:
1
Use the MIDI [¨ ] and [Æ] buttons to select a MIDI channel for
editing.
The MIDI monitor and selection strip will indicate the selected MIDI channel
with an underline. These buttons “wrap around” (e.g., if you’re on channel 16
and press MIDI [Æ], you’ll select channel 1. If channel 1 is selected and you
press MIDI [¨ ], you’ll select channel 16).
ƒ
Use Quad Knob [1] to choose a Bank (User, Preset 1 – 4).
H
Use Quad Knob [2] to select a Program for the selected Channel.
J
Don’t use the MIX/PROGRAM SELECT [1]—[0] buttons while in any edit
mode. If you do, you will be kicked out of Mix Edit mode and will select another
Mix, losing your changes.
Use Quad Knob [4] to enable or disable the Program on the
selected Channel.
When enabled, the Channel number will appear in the top left of the display.
When disabled, the Channel number will not appear (unless selected for editing
using the MIDI [¨ ] and [Æ] buttons, in which case it is underlined).
«
To set the Program’s level, press the FUNCTION [Æ] button
once so that “LEVEL” is underlined in the display. Use Quad Knob [1] to
adjust the level.
QuadraSynth Plus Piano Reference Manual
25
Your First Session With The QuadraSynth Plus: Chapter 2
»
Repeat steps ¬ — « until all desired Programs are assigned to
all desired MIDI channels, and have the appropriate levels.
J
Changes to Mix parameters are temporary and will be lost if another Mix is
selected. To make changes permanent, you must store the Mix into the User
bank. Refer to Chapter 4 for information about storing changes.
QuadraSynth Plus Piano Reference Manual
26
Your First Session With The QuadraSynth Plus: Chapter 2
Setting the Effects Level
Each Program can use up to four Sounds, for either layering or splitting
the keyboard. Each of these Sounds has its own effects send level and
effects bus assignment. Many of the Programs in the QuadraSynth Plus
use only one or two Sound layers, while others may use all four Sounds.
You can adjust the effect send amount for each Sound independently, or
you can view/edit all four sounds simultaneously.
¿
Press [PROGRAM] to access Program Play Mode, and select a
Program you wish to edit, using the methods described on page 14.
¡
¬
Press [SELECT] to access Program Edit Mode.
Press the [EFFECT] button (located among the DIRECT SELECT
buttons on the far left); the words “EFFECT - LEVEL” are underlined in
the display.
This is where you determine how much level will be sent from the current
Program sound layer to the effects processor, and on which of the four busses.
1
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Turn Quad Knob [1] to adjust the effect send level of the selected
Sound (1—4).
For the most dramatic effect, set this to 99.
ƒ
Press the [EDIT 1] button to select another Sound to adjust.
The display will indicate “SOUND 1” or “SOUND 2,” etc., to indicate which
of the four Sounds is being edited.
H
Press the [EDIT 4] button to display the effect send levels of all
four Sounds simultaneously; use Quad Knobs [1] — [4] to adjust each
Sound’s effect level.
The display will indicate “SOUND 1 2 3 4.”
MIDI
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1
QuadraSynth Plus Piano Reference Manual
27
Your First Session With The QuadraSynth Plus: Chapter 2
Note: If a Sound is not enabled in a Program, its title will be shown in lowercase
(“snd4”), and adjust its controls will have no effect on the Sound until the
Sound is enabled. To enable a Sound, hold down its respective Quad Button
(i.e., [3] for Sound #3) and press VALUE [` ].
QuadraSynth Plus Piano Reference Manual
28
Connections: Chapter 3
CHAPTER 3
CONNECTIONS
Basic MIDI Hookup
MIDI is an internationally-accepted protocol that allows musical-related data to
be conveyed from one device to another. See the MIDI Supplement in Appendix
B if you are not familiar with how MIDI works.
The MIDI connections provide three different functions. To trigger the
QuadraSynth Plus from a MIDI control device (keyboard, drum pad, guitar or
bass controller, sequencer, etc.), connect the control device’s MIDI OUT to the
QuadraSynth Plus’s MIDI IN.
The MIDI THRU jack carries a replica (or echo) of the signal appearing at the
QuadraSynth Plus’s MIDI IN, allowing you to trigger other devices from the
same controller which is feeding the QuadraSynth Plus. Simply connect the
QuadraSynth Plus MIDI THRU to the other device’s MIDI IN. Note that the
MIDI THRU jack will not send messages from the QuadraSynth Plus’s keyboard
itself.
The MIDI OUT sends MIDI data from the QuadraSynth Plus’s keyboard to other
MIDI devices, but can also send System Exclusive data (see the MIDI supplement)
to a storage device such as the Alesis DataDisk for later recall.
QuadraSynth Plus Piano Reference Manual
29
Connections: Chapter 3
Example 1: Master Controller for Live Use
Most live applications use the QuadraSynth Plus to generate sounds, with
(possibly) the MIDI output driving other MIDI devices, such as an S4 Plus rack
unit, QuadraVerb 2, other keyboards and sound modules, etc.
To drive MIDI controlled devices from the QuadraSynth Plus, patch the
QuadraSynth Plus’s MIDI OUT to the MIDI device’s MIDI IN. If there is more
than one MIDI device, patch the first device’s MIDI THRU to the second device’s
MIDI IN, the second device’s MIDI THRU to the third device’s MIDI IN, etc.
Caution: Do not attempt to connect more than three or four units together using
thru connections as this may impede the MIDI data flow to the connected
devices. Instead, insert a MIDI patch-bay to the QuadraSynth Plus’s MIDI OUT
so that all devices receive its MIDI information simultaneously.
In Program mode, the keyboard sends and receives MIDI information on only
one MIDI channel at a time. In Mix mode, however, the keyboard can transmit
on as many as 16 MIDI channels, each with its own keyboard range (for more
information on Program mode and Mix mode, see Chapter 4).
When using the QuadraSynth Plus as a master keyboard to play other MIDI
devices, be sure the Keyboard Mode is set to “NORMAL.” The Keyboard Mode
parameter is found on Page 2 of Global mode (for more information, see Chapter
8).
It is possible for the QuadraSynth Plus to transmit volume and pan settings via
MIDI (as controllers 7 and 10, respectively). This occurs whenever a new
Program
is selected, or when a new Mix is selected. In the case of a Mix, the volume and
pan settings may be transmitted for each Channel (up to 16) used in the selected
Mix.
QuadraSynth Plus Piano Reference Manual
30
Connections: Chapter 3
Example 2: Using an External Sequencer
The QuadraSynth Plus can generate MIDI signals that are recorded by a
sequencer. On playback, the sequencer sends this data back into the
QuadraSynth Plus, which then serves as a multitimbral sound module (in Mix
mode). The sequencer can generate data over several channels; in Mix mode, the
QuadraSynth Plus can be programmed so that individual Programs play
sequenced data on specific channels.
Example: If the sequencer transmits a piano part over channel 1, a bass part over
channel 2, and a drum part over channel 10, you could set up a QuadraSynth
Plus Mix so that a piano sound plays only the MIDI data assigned to channel 1, a
bass sound plays only the MIDI data assigned to channel 2, and drums play only
the MIDI data assigned to channel 10. The QuadraSynth Plus can store up to 100
User Mixes.
Connect the sequencer’s MIDI Out to the QuadraSynth Plus’s MIDI IN, and the
QuadraSynth Plus’s MIDI OUT to the sequencer’s MIDI In. This allows the
QuadraSynth Plus to send data to the sequencer for recording, and play back
data from the sequencer.
QuadraSynth Plus Piano Reference Manual
31
Connections: Chapter 3
If you are driving other MIDI gear (such as an expander module or MIDI-
responsive signal processor), you’ll usually drive these from the sequencer if it
has additional MIDI outputs. However, you can also use the QuadraSynth Plus’s
MIDI THRU connector to drive other modules since the Thru carries a replica of
what appears at the QuadraSynth Plus’s MIDI IN, which is the same as the
sequencer’s MIDI OUT.
QuadraSynth Plus Piano Reference Manual
32
Connections: Chapter 3
About the Keyboard Mode
In a Mix, the QuadraSynth Plus’s keyboard may be set up in several
ways using the Keyboard Mode parameter found on Page 2 of Global
mode. You need to determine which way is best for your application.
The Keyboard Mode parameter determines how the keyboard will
function with regard to MIDI in Mix mode:
•
The keyboard sends on only one MIDI channel and the
sequencer is used to set the MIDI channel of each track (Keyboard Mode
= OUT 1 – OUT 16).
•
Or, the keyboard is split or layered, sending on many MIDI
channels at once, and the sequencer records each channel onto a different
track (NORMAL).
•
Or, the keyboard only sends on one MIDI channel, but you
change the channel on the QuadraSynth Plus for each separate track on
the sequencer (CH SOLO).
In OUT 1 – OUT 16 mode, you will not hear the QuadraSynth Plus
unless your sequencer echoes the MIDI data back to the QuadraSynth
Plus’s MIDI IN. This is a way of verifying that the sequencer is set to
receive properly. Depending on the capabilities of your sequencer, it
may “auto-channelize” the echoed MIDI back to the QuadraSynth Plus
on a different MIDI channel (usually, the MIDI channel that the selected
record track is assigned to). In NORMAL or CH SOLO mode, the
QuadraSynth Plus sounds are internally played from the QuadraSynth
Plus keyboard, so any echo features of the sequencer should be turned
off.
When using the QuadraSynth Plus with a MIDI sequencer, the usual
choice for the Keyboard Mode is “OUT 1.” This is equivalent to turning
the QuadraSynth Plus’s local control off and transmitting on channel 1.
For more information, see page 46.
Pedal and Footswitch Hookup
The QuadraSynth Plus keyboard has two PEDAL jacks that accept a Roland
model EV-5 (or equivalent) volume control pedal, or a standard switch pedal.
Each pedal can be assigned to independent modulation functions within a
program. Example: One pedal could control volume, and the other vibrato depth.
The SUSTAIN footswitch jack accepts a momentary footswitch unit, included
with the unit (it is packed in the center of the end caps). This provides the same
function as the sustain (or damper) pedal on a standard keyboard. You can use
either a normally closed or normally open momentary contact footswitch. Plug it
into the rear panel SUSTAIN footswitch jack before powering up the
QuadraSynth Plus; on power up, it will automatically sense the footswitch
polarity and calibrate itself accordingly.
J
QuadraSynth Plus Piano Reference Manual
33
Connections: Chapter 3
If your footswitch seems to respond backwards (notes sustain unless the footswitch is
pressed), turn off the QuadraSynth Plus, make sure the footswitch plug is fully inserted
into the footswitch jack, then turn the power back on.
J
Don't hold downthe footswitch iwhen powering up the QuadraSynth Plus.
QuadraSynth Plus Piano Reference Manual
34
Connections: Chapter 3
Digital Audio/Optical Hookup
The QuadraSynth Plus can send digital audio directly into ADAT, which
provides better fidelity than using the analog inputs and outputs.
The digital I/O connector follows a proprietary Alesis format that carries all four
audio outputs on a single fiber optic cable. Either pair of outputs can be
converted into standard AES/EBU or S/PDIF stereo digital audio format by
using the Alesis AI-1 interface. Fiber optic cables of various lengths are available
from your Alesis dealer. The shorter the cable, the better. The model OC cable is
5 meters long and is the maximum length recommended.
To hook up the optical cable:
¿
Remove the two pieces of clear plastic, tubular sleeving (if present) that
protect the tips of the optical cable plugs.
¡
Insert one cable end into the QuadraSynth Plus DIGITAL OUT and the
other end into the ADAT or AI-1 DIGITAL IN.
To test the cable and QuadraSynth Plus digital output, plug one cable end into
the QuadraSynth Plus. The other end should emit a soft red light (it is not
dangerous to look directly at this light).
Recording Digital Audio
Once the fiber optic connection is made between the QuadraSynth Plus
and ADAT or an AI-1, the QuadraSynth Plus will output audio on the
first four channels of the digital bus (the bus is capable of handling eight
channels of digital audio). The Main Left and Right outputs are routed to
channels 1 and 2, while the Aux Left and Right outputs are routed to
channels 3 and 4. Note that the volume knob controls the level of all
analog and digital output channels simultaneously. Set the volume to
maximum for most applications.
48 kHz Clock In
If your ADAT system has an Alesis BRC Remote Controller, the QuadraSynth
Plus’s digital clock must be synchronized to the clock coming from the BRC.
Connect a BNC-to-BNC cable (such as the Alesis BN cable) between the BRC’s 48
kHz CLOCK OUT and the QuadraSynth Plus’s 48 kHz CLOCK IN. For more
information about using the 48 kHz clock, see page 118 in Chapter 8. When using
only one ADAT without the BRC, it is not necessary to connect the 48 kHz Clock.
QuadraSynth Plus Piano Reference Manual
35
Connections: Chapter 3
Tip: With this type of connection, the ADAT tracks will remain in tune with the
QuadraSynth Plus even when the BRC’s pitch value is adjusted.
QuadraSynth Plus Piano Reference Manual
36
Overview: Chapter 4
CHAPTER 4
OVERVIEW
Basic Architecture
The QuadraSynth Plus contains digitized acoustic and electronic voices,
organized into 18 groups of sound types. The groups are:
Piano
Bass
Guitar
Brass
Woodwind
String
Ensemble
Ethnic
Voice
Drums
Organ
Keyboard
Synth
Percussion
Rhythm
QSPlus
Sound FX
Waves
Several functions (filter, amplitude envelope, pitch envelope, LFO, multiple
modulation sources, signal processors, etc.) can be used to process a sample. A
Sound is the combination of a sample with its associated processing.
A Program consists of up to four sounds. These sounds can be layered, split over
specific keyboard ranges, or selectively overlapped. The QuadraSynth Plus has a
User Bank of 128 Programs that you can modify, plus 4 Preset Banks with 512
Preset Programs that are permanently installed in the QuadraSynth Plus at the
factory (although the Preset Programs can be edited, they must be stored into the
User bank to permanently retain your changes). Each Program is linked to its
own Effects Patch.
A Mix consists of up to 16 Programs, each assigned to a specific MIDI channel
and one Effect Patch. The QuadraSynth Plus has 100 Mixes in the User Bank,
plus 4 Preset Banks with 400 Preset Mixes. This is extremely useful for
multitimbral setups where the QuadraSynth Plus plays back different sounds on
different MIDI channels. Because of the 64 voices and built-in effects, the
QuadraSynth Plus is often the only sound generator needed.
QuadraSynth Plus Polyphony
The QuadraSynth Plus provides 64-voice polyphony (i.e., how many notes can
play at once). If a program uses one sound, up to 64 notes can play at once.
Layering two sounds allows for 32-note polyphony and layering four sounds, 16-
note polyphony.
Layering is a powerful technique that allows you to build up complex timbres.
This is crucial because acoustic instruments have extremely complex, evolving
sounds and by comparison, many synths sound static. Being able to layer up to
four sounds allows for creating large ensembles (e.g., brass section consisting of
alto & tenor sax, trumpet, and trombone) or extremely realistic versions of single
instruments. When creating layered Programs, keep polyphony in mind. If all
Programs in a Mix use all four available sounds, the QuadraSynth Plus will
quickly run out of voices.
QuadraSynth Plus Piano Reference Manual
37
Overview: Chapter 4
Modes
The QuadraSynth Plus is always in one of two main modes: Program Mode or
Mix Mode. Pressing [PROGRAM] selects Program Play Mode, while pressing
[MIX] selects Mix Play Mode. While in Program Play Mode, you can press
[SELECT] to access Program Edit Mode and Effects Edit Mode. While in Mix
Play Mode, pressing [SELECT] alternates between Mix Edit Mode, Program Edit
Mode and Effects Edit Mode. Pressing [GLOBAL] accesses Global Edit Mode,
pressing [COMPARE] accesses Compare Mode, and pressing [STORE] accesses
Store Mode. Here are descriptions of these modes:
Program Play Mode
Program Play Mode lets you play the QuadraSynth Plus’s various
Programs one at a time. The QuadraSynth Plus contains 512 Preset and
128 User Programs (i.e., the sounds of various instruments, effects,
ensembles, etc.) that show off just how cool this instrument really is.
Initially, the 4 Preset Banks and the User Bank contain data loaded in at
the factory. The User Programs can be edited or replaced with your own
Programs. However, you cannot replace the Preset Programs, because
these are stored in ROM (permanent memory). In Program Play Mode,
the QuadraSynth Plus responds to or generates messages on a single
MIDI channel.
Mix Play Mode
Mix Play Mode lets you audition the QuadraSynth Plus’s various Mixes,
and use it as a MIDI master controller. The QuadraSynth Plus contains
400 Preset Mixes and 100 User Mixes. A Mix can combine up to 16
different Programs, and the keyboard can generate up to 16 channels of
MIDI data at once. Therefore, much thicker and richly textured sounds
can be created. In Mix Play Mode, the QuadraSynth Plus can be used in a
wide range of applications. It can be used for live performance, in which
sounds are layered or assigned to sections of the keyboard. It can also be
used as a multitimbral sound source for desktop music and home studio
applications. A Mix can use the Effects Patch associated with one of its
Programs. Although there may be 16 Programs in a Mix, there can only
be one Effects Patch per Mix. In Mix Mode, the QuadraSynth Plus can
respond to messages on up to 16 MIDI channels simul-taneously;
different channels are available depending on which Mix is selected.
Program Edit Mode
In Program Edit Mode, you can change the various settings which
determine the sound of an individual Program, or create an entirely new
Program from scratch. Each Program is made up of four Sound layers,
which you can edit individually, or simultaneously. In Program Edit
mode you can:
•
select which sample waveform from the 24 megabytes of
onboard sample ROM will be used, in each of the 4 sounds;
•
change the tone, level, attack and decay characteristics,
modulation inputs, and pitch of each layer;
QuadraSynth Plus Piano Reference Manual
38
Overview: Chapter 4
•
set modulation routings so any parameter can be controlled via
set the effect level for each Sound layer, and set which of the four
MIDI;
•
effect sends each Sound layer will use for signal processing (such as
reverb, delay, and chorus—or any combination of these).
Mix Edit Mode
Mix Edit Mode lets you change the parameters of an existing Mix. Up to
16 Programs can be active in each Mix, and Mix Edit mode sets up how
each will be played. Mix Edit Mode allows you to:
•
select which Programs will be played by the different MIDI
channels and by the keyboard in multiple layers or splits;
•
Mix;
set the output level, effects level, and pan of each Program in the
select which Program’s Effects Patch will be used by the Mix.
•
Effects Edit Mode
Effects Edit Mode is used for setting up the Digital Signal Processing
effects. Each Effect Patch has 4 effect bus inputs, and an internal
configuration of multiple effects such as reverb, delay, and pitch-related
effects (chorus, flange, etc.). You can determine what kinds of effects are
used on each bus (this is called a “Configuration”), change each effect’s
parameters (such as reverb decay time or chorus speed), set modulation
routings (such as having the modulation wheel change the decay time),
and set the effects mix (how much reverb, delay and chorus on the
output of each effect bus).
Global Edit Mode
Use Global Edit Mode to set various parameters which effect the entire
instrument, such as overall master tuning, display contrast, MIDI
controller settings, keyboard sensitivity, and how the unit will respond
to or generate messages in Mix Mode.
Store Mode
Store Mode is used for storing changes of Programs, Mixes and/or
Effects into the User Bank or onto a QuadraCard PCMCIA memory card
accessory. It is also used for transmitting the QuadraSynth Plus’s
parameters over MIDI for data storage purposes, copying sounds or
effects from one Program to another, and for transferring entire Banks to
or from a Sound Card.
Compare Mode
Once a Program has been edited in Program Edit Mode, or a Mix has
been edited in Mix Edit Mode, the word “EDITED” will appear in the
display next to the Mix/Program number. If [COMPARE] is pressed, the
word “COMPARE” will appear in the display, and you will temporarily
QuadraSynth Plus Piano Reference Manual
39
Overview: Chapter 4
be hearing (and seeing) the original version of the Mix/Program. If you
are editing a Mix and press [COMPARE], the original unedited MIX is
temporarily recalled. Likewise, if you are editing a Program or its Effects
Patch and press [COMPARE], the original Program will be temporarily
recalled. Pressing [COMPARE] again switches back to the edited version,
and the word “COMPARE” disappears from the display.
QuadraSynth Plus Piano Reference Manual
40
Overview: Chapter 4
The User Interface: Display, Functions, Pages, and
Parameters
The key to the QuadraSynth Plus user interface is the combination of the Display
and four Quad Knobs/Buttons [1] — [4] located toward the right of the front
panel. The Display constantly informs you of the QuadraSynth Plus’s status.
About the Display
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Note: This illustration shows all display flags turned on at once. Actual displays
show only some of these at any time.
The display has eight main sections:
•
MIDI monitor and selection strip. Selects different MIDI
channels for the programs in Mix Play Mode (a thick underline indicates
the selected channel), monitors keyboard and incoming MIDI activity
(thick lines above active channel numbers indicates activity either from
the keyboard or MIDI In), and chooses the basic MIDI channel in
Program Play Mode.
•
Current Mix, Program and Effect strip. Shows the currently
selected Mix and/or Program and its associated Effect.
•
Editing Status. Indicates what you are editing (either Mix Edit,
Program Edit, or Effects Edit), after pressing [SELECT]. “1 2 3 4”
indicates which Sound (1–4) is selected for editing when in Program Edit
mode; or, which effect send (1–4) is selected for editing when in Effects
Edit mode. Press [EDIT 1] to cycle through the four Sounds/sends.
When Edit 4 mode is selected (press [EDIT 4]), all four numbers appear,
to indicate that all four Sounds are available for simultaneous editing
(Edit 4 mode is available in Program Edit mode only).
•
Functions list. Displays the various editing functions available
in a particular editing mode. Use the FUNCTION [¨ ] and [Æ] buttons to
select a function, as indicated by the small line (cursor) underneath one
of the words in the list. When a function is chosen, the page number strip
QuadraSynth Plus Piano Reference Manual
41
Overview: Chapter 4
and right-hand side of the display will show values related to that
function. Only the functions used by the current edit mode will be
displayed and selectable. Functions can also be selected from the
DIRECT SELECT buttons (see page 31).
•
Page number strip. Some functions have too many options to fit
on a single screen. These functions use multiple screens, with each screen
considered a page. This strip shows which page is selected by
underlining the page number. The PAGE [¨ ] and [Æ] buttons allow you
to select a page.
•
Name strip. When in Mix Play Mode, the name of the currently
selected Mix will appear here. Likewise, when in Program Play Mode,
the name of the currently selected Program will appear here. In any Edit
mode or Store mode, the name of the currently selected parameter will
appear here indicating it is selected for editing using the VALUE [` ] and
[Ø] buttons.
•
Quad Knob/Button Label strip. This line is used to show the
labels of the bar graph meters, which determine the functions of the four
Quad Knobs and Buttons. These labels change depending on which
function and page is currently selected. The labels are abbreviations of
the parameters; the complete name (and value) of a selected parameter
will appear in the Name strip.
•
Quad Knob bar graph meters. When a Quad Knob controls a
function’s parameter, an associated bar graph appears which reflects the
Knob’s setting. Note: Not all four Quad Knobs are active in all pages. If a
single line appears somewhere in the bargraph area, it indicates its
corresponding Quad Knob is active.
MIDI Buttons
The MIDI [¨ ] and [Æ] buttons serve two purposes. In Program Play
Mode, they select the basic MIDI channel the QuadraSynth Plus will
receive and transmit MIDI messages on. In Mix Play Mode, they are used
to select one of the 16 Programs for viewing and editing.
For more information on MIDI and its uses, see Chapters 8 and 9, and
Appendix B.
Quad Knob Editing
The Quad Knobs have two editing modes: Immediate and Pass-thru.
When using the Quad Knobs to adjust parameter values, you may prefer
using one mode over the other. When set to Immediate, parameter
values jump immediately to the Quad Knob’s exact position the moment
it is moved. When set to Pass-thru, the Quad Knob must be turned
beyond the parameter’s current setting before it becomes “live” and
begins adjusting the parameter’s value.
The editing mode is set in Global Edit mode, Page 2, using Quad Knob
[3]. For more information about selecting the Quad Knobs’ editing mode,
see Chapter 8.
QuadraSynth Plus Piano Reference Manual
42
Overview: Chapter 4
Parameter Editing
All parameter editing involves the same general procedure, with minor
variations:
¿
Select the type of parameters you want to edit with the
corresponding button: [MIX], [PROGRAM], or [GLOBAL].
Mix parameters edit a Mix. Program parameters edit a Program. Effects
parameters can be edited from within a Mix or a Program (see below). Global
parameters edit general characteristics that affect the entire instrument.
¡
Select an Edit Mode with the [SELECT] button.
Example: If you pressed [PROGRAM], the [SELECT] button switches between
two groups of functions—one for editing the Program’s Sound layers(Program
Edit Mode), and the other for editing the associated Effect (Effects Edit Mode). If
you’re editing a Mix, the [SELECT] button switches between three groups of
functions—one for editing the Mix’s parameters (Mix Edit Mode), one for
editing the Programs in the Mix (Program Edit Mode), and the last for editing
the associated Effect (Effects Edit Mode).
¬
Use the FUNCTION [¨ ] and [Æ] buttons to select a function
(level, pitch, etc.). Alternatively, you can use the DIRECT SELECT
buttons (located on the far left of the front panel) to directly select a
Function to edit.
Press FUNCTION [Æ] to move toward the end of the list, and FUNCTION
[¨ ] to move back toward the beginning. The selected function will be underlined
in the display. Press both FUNCTION [¨ ] and [Æ] simultaneously to get back
to the first function in the list.
If a function has multiple pages, select the appropriate page by
using the PAGE [¨ ] and [Æ] buttons.
The LCD’s page number strip shows the number of pages in a function; an
underline shows the currently selected page (e.g., if the display shows “1 2 3”
then page two is selected).
Press the PAGE [Æ] button to select the next higher-numbered page, and
PAGE [¨ ] to select the next lower-numbered page. Press both PAGE [¨ ] and
[Æ] simultaneously to get back to the first page of the selected function.
ƒ
Select a parameter on the page for editing.
There can be up to four editable parameters on a page. The right side of the
display shows these parameters with both text and bar graph meters to give
instant visual feedback concerning a parameter’s value. Each of the four
columns has an associated Quad Knob and Button: the leftmost column
monitors Quad Knob/Button[1], the second from left column monitors Quad
Knob/Button [2], etc. Turning a Quad Knob or pressing its Button selects the
associated parameter for editing. The currently selected parameter is indicated
by a thick line at the bottom of one of the four bar graph meters.
H
Change the parameter value.
You can edit the value either by turning the associated Quad Knob (for large
value changes) or pressing the VALUE [Ø] and [` ] buttons (for smaller
changes).
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Overview: Chapter 4
Each bar graph indicates a parameter’s approximate value—increasing a
value increases the column height. With bipolar values that can go
positive or negative, turning a knob clockwise increases the column
height upward from the midpoint, and turning a knob counterclockwise
increases the column height downward (more negative value) from the
midpoint.
Always refer to the parameter name strip in the display above the
bargraphs for the current parameter label and value.
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Overview: Chapter 4
Direct Function Selection
When editing a Mix, Program or a Program’s Effects, the DIRECT
SELECT buttons (located next to the large VOLUME knob) provide
direct selection of edit Functions. This means you can get to the Function
you want to edit fast. The Functions available for direct selection are
printed on the front panel adjacent to each button. By pressing some of
the buttons repeatedly, you can select other Functions related to the
main Function for that button. Example: By pressing DIRECT SELECT [7]
when in Program Edit Mode, the Filter Function is selected. Press it a
second time, and the FLFO is selected; press it a third time and the FENV
is selected.
The Direct Select Functions are shown in the table below.
Button
Mix Edit Function
Program-Assign
Level
Effect-Level / Effect
Range
Program Edit Function
Assign-Voice
Level
Effects Edit Function
Config
Pitch
1
2
3
4
5
6
7
8
9
0
Effect-Level
Delay
Reverb
Mix
- - - - -
- - - - -
- - - - -
Mod
Misc.
Range
Name
Name
Pitch
- - - - -
- - - - -
- - - - -
- - - - -
Pitch / PLFO / PENV
Filter / FLFO / FENV
Amp / ALFO / AENV
Mod / Track
Misc.
Editing Program Parameters
Here is an example of how to use the QuadraSynth Plus’s editing
features to change Program parameters. Feel free to make changes and
twist dials; these will not be made permanent unless you store the
Program (described later).
¿
Press the [PROGRAM] button.
This selects Program Play Mode.
¡
Select a Program using the methods described on page 14.
The currently selected Program will appear in the upper right of the display.
¬
Press the [SELECT] button.
Pressing this button toggles between Program Edit mode and Effects Edit mode.
The display’s editing status line will indicate either “Editing: Program” or
“Editing: Effect.” To change edit status, press the [SELECT] button again. For
now, select “Editing: Program.”
Select the desired function by using the FUNCTION [¨ ] and [Æ]
buttons to step through the various Function in the display (Assign
Voice, Level, Effect Level, Pitch, Filter, Amp, etc.). Alternatively, you can
use the DIRECT SELECT buttons (located on the far left of the front
panel) to directly select a Function.
QuadraSynth Plus Piano Reference Manual
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Overview: Chapter 4
Pressing FUNCTION [Æ] advances to the next function, and FUNCTION
[¨ ] returns to the previous function. As you select the different edit Functions,
the page number strip shows how many pages exist for that function, and the
right part of the display will show the parameters on the current page.
ƒ
Some functions have more parameters than will fit on a single
display page, and therefore will have multiple pages, as indicated in the
lower left corner of the display. To select a page within a particular edit
function, use the PAGE [¨ ] and [Æ] buttons.
Press the PAGE [Æ] button to advance to the next higher-numbered page or
PAGE [¨ ] to return to the next lower-numbered page.
H
To adjust a parameter on a page, either:
•
Turn the associated Quad Knob [1] – [4].
•
Press the associated Quad Button [1] – [4] to select a parameter
in the display, then adjust its setting with the VALUE [Ø] and [` ]
buttons.
Edit 4 and Edit 1 Modes
A Program is made up of four sounds. Sometimes, you need to edit four
variables of a single Program sound (for example, the
attack/decay/sustain/release parameters of an envelope). Other times,
you may want to edit one variable in all four layers (for example, the
attack parameter of each layer). These two different methods of editing a
Program are available under the [EDIT 1] and [EDIT 4] buttons. The only
difference between the two modes is what variables will appear in the
display at the same time. You can switch between Edit 1 Mode and Edit
4 Mode at any time.
Note: There is no Edit 4 mode for Mixes or Effects.
¿
Press [EDIT 1] repeatedly to select a sound for editing.
The status line in the display will indicate ”SOUND 1,” or “SOUND 2,”
etc., as you continue to press [EDIT 1].
¡
To view and edit parameters for all four sounds at once, press
[EDIT 4].
The status line in the display will indicate “SOUND 1 2 3 4.”
In Edit 4 mode, the four Quad Knobs represents the four sound layers of
a Program. The currently selected parameter’s name will appear at the
top right of the display, while above each bargraph are the words “SND1
SND2 SND3 SND4.” If a sound is disabled, the display will show the
sound’s name in lower case (“snd1” means that sound 1 is disabled). If a
sound is in Drum mode, the sound’s name will read “drmX,” where X is
the sound number (1–4).
Notice that the assignments of the Quad Knobs and the number of pages
in a function change between Edit 1 Mode and Edit 4 Mode. For
example, in Edit 1 mode the LEVEL function has only one page which
QuadraSynth Plus Piano Reference Manual
46
Overview: Chapter 4
shows the Volume, Pan and Output of a single sound. In Edit 4 Mode,
the Level function has three pages: all four sound volumes are page 1, all
pans are on page 2, and all outputs are on page 3.
QuadraSynth Plus Piano Reference Manual
47
Overview: Chapter 4
Resetting a Parameter Value
It’s often convenient while editing to return a parameter to its default
setting (usually, but not always, 0). This normally involves turning a
Quad Knob or repeatedly pressing the VALUE [Ø] and [` ] buttons, but
here’s a quicker way:
To reset a parameter to its default setting:
¿
Select the parameter you wish to reset using the methods
described earlier.
¡
Simultaneously press both the VALUE [Ø] and [` ] buttons.
Comparing Edited and Stored Versions
When you edit a Program or Mix, you are actually editing a copy which is in a
temporary edit buffer. Therefore, to retain the results of your edit, you must save
it to a particular memory location (see the next section on Storing). If you change
memory locations before saving, the buffer will be replaced and your edits lost.
Because the original Program/Mix remains undisturbed, you can compare the
edited version to the original by using the Compare function. You can only select
Compare mode when either Mix Edit, Program Edit or Effects Edit is selected,
and the word “EDITED” appears in the display below either “MIX,” “PROG” or
“EFFECT.”
¿
Press [COMPARE].
The word “COMPARE” will appear in the display, while the word “EDITED” will
disappear.
¡
Press [COMPARE] again to exit Compare mode and return to the edited
version.
The word “COMPARE” will disappear from the display, and the word “EDITED” will
reappear. Pressing [MIX], [PROGRAM], [GLOBAL], [STORE] or the
MIX/PROGRAM SELECT [1]—[0] buttons will also exit Compare mode.
J
While Compare mode is selected, you can move around to view the various parameters,
but you will not be able to edit anything. This is because you are seeing what is in
memory, not what is in the edit buffer.
Preset Memory and User Memory
The QuadraSynth Plus has two types of memory banks for Mixes and Programs:
Preset and User. The Preset banks, of which there are four, are stored in ROM
(Read Only Memory), and therefore cannot be altered. However, the User bank,
of which there is 1, is stored in RAM (Random Access Memory). Anytime you
want to keep an edited version of a Mix or Program, you will store it into the
User bank or onto a RAM Card. If you want to permanently change a Mix or
Program that is in the Preset bank, you can store the edited version into the User
bank (in either the same number location or a different number location).
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Overview: Chapter 4
However, this requires that you “store over,” losing whatever was previously in
that location. If you don’t want to lose any of the sounds in the User bank, you
should back-up the entire bank to either an external SRAM or FlashRAM
PCMCIA card, or (via MIDI System Exclusive) into a data storage device like the
Alesis DataDisk or a MIDI sequencer. See Chapter 9 for more information on
external storage operations.
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Overview: Chapter 4
Storing
The [STORE] button selects Store mode. Store mode has 6 pages which you can
scroll through by using the PAGE [¨ ] and [Æ] buttons. Each page in Store mode
provides a different type of storage, copy or data transfer function. When storing
edited Mixes, or Programs into the User Bank or a RAM Card Bank, you will use
the first page of Store mode (for more information about the other pages of Store
mode, see Chapter 9). If you press [STORE] while in Mix Play Mode, the display
will look like this:
M
I
D
I
1
2
3
4
5
6
7
8
9
1
0
1
1
1
2
1
3
1
4
1
5
1
6
C
H
A
N
MM
II
XX
P
ROG
E
EFFFFEECCT
T
PR
E
S
E
T
PR
E
S
E
T
PR
E
S
E
T
E
D
I
T
E
D
P
A
G
E
:
1
2
3
4
5
6
Once you have edited a Mix, a Program, or an Effect, the word “EDITED” will
appear in the display. If this word appears next to the Mix Number, the Mix has
been edited; if it appears next to the Program Number, the Program has been
edited; if it appears next to the Effect Number, the Effect has been edited.
Each edit mode type requires its own store operation. For example, if while
making a new Mix you also make changes within one of the Programs (such as
lowering the filter level), you must use the Store command separately (from Mix
Edit, and Program Edit or Effect Edit) in order to save your work. Note: When
using the Store command from Effect Edit Mode, the associated Program is
stored. This is because Effects are stored within their respective Programs.
If you select a different Mix while in Mix Edit mode, or a different Program in
Program Edit mode, you will lose all changes you have made, unless you
perform a store first.
J
You can only store Mixes, Programs, and Effects into their respective User banks. The
Preset banks are permanently stored in ROM and cannot be saved over.
Store a Program
¿
While in either Program Play Mode or Program Edit mode, after
making your edits press the [STORE] button.
¡
Select the memory Bank and location to which you want to store
the Program using Quad Knobs [1] and [2]. respectively.
If no RAM Card is inserted, you will only be able to select the User Bank.
J
Don’t use the DIRECT SELECT [1]—[0] buttons. Doing so will result in
recalling a different Program and you will lose your changes.
QuadraSynth Plus Piano Reference Manual
50
Overview: Chapter 4
¬
Press [STORE] again to complete the operation.
Or, Press any other button to cancel out of the Store operation without storing.
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51
Overview: Chapter 4
Copying Effects Between Programs
Follow the steps below to copy the Effects from one Program to another
Program in the User Bank.
¿
¡
Press [PROGRAM] to select Program Play Mode.
Use the VALUE [Ø] and [` ] buttons to select the Program
Number that uses the Effects you want to copy. If necessary, use the
FUNCTION [¨ ] and [Æ] buttons to select a different Bank.
¬
Press [STORE].
Press PAGE [Æ] once to advance to Page 2.
The top right section of the display will read “COPY TO SOUND 1”.
ƒ
Turn Quad Knob [1] clockwise until the display reads “COPY
FROM EFFECT”.
This selects the Effects of the currently selected Program as the source of what is
to be copied.
H
Turn Quad Knob [2] to select the Program Number in the User
Bank you wish to copy the Effects to (000–127).
Press [STORE] to complete the copy function.
Store an Effect
If you have edited a Program’s Effect and would like to store it without
storing the changes you’ve made to the Program’s parameters, you can
use the Copy Effect function to store only the Effects edits to the
currently selected Program. When you recall this Program, it will have
the new Effects settings you saved it with, but will retain its previously
stored Program parameter settings.
Store a Mix
¿
While in either Mix Play Mode or Mix Edit mode, after making
your edits press the [STORE] button.
¡
Select the memory Bank and location to which you want to store
the Mix using Quad Knob [1] and [2]. respectively.
If no RAM Card is inserted, you will only be able to select the User Bank.
J
Do not use the DIRECT SELECT [1]—[0] buttons. Doing so will result in
recalling a different Mix and you will lose your changes.
¬
Press [STORE] again to complete the operation.
J
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52
Overview: Chapter 4
Storing a Mix only stores the Mix parameters, not the individual Programs or
Effect Patch used in the Mix. If you have edited any of the Programs in the Mix
or the Effects Patch, you must store them separately.
QuadraSynth Plus Piano Reference Manual
53
Overview: Chapter 4
To Audition Programs Before Storing
To look for available memory locations to permanently store your
Program to, you can move between Program Mode and Mix Mode
without losing your changes. This is because Program Mode has a
Program edit buffer, and Mix Mode has its own Mix edit buffer along
with 16 Program edit buffers. These buffers are retained when moving
between Program Mode and Mix Mode, thus making it easy to search for
a suitable location to store your newly created Program. Example: While
in Program Edit mode, go to Mix Mode and scroll through the Program
list on one of the Channels; while editing a Program from Mix Mode, go
to Program Mode to scroll through the Program list.
The way to tell the difference between a program edited in Program
Mode and one edited from Mix Mode is simple: in Program Mode, the
MIX number does not appear in the display.
J
You will lose your changes if you remain in the same mode and recall a different
Mix/Program by pressing the MIX/PROGRAM SELECT [1]—[0] buttons.
To audition Programs before overwriting them with STORE
…when editing a Program in Program Mode:
¿
While in Program Edit mode, press [MIX].
This selects Mix Play Mode, retaining your edits to the Program in an edit
buffer.
¡
Using the BANK and DIRECT SELECT buttons, select Mix 99 in
Preset Bank 1.
¬
Press [SELECT] to enter Mix Edit Mode, and press both MIDI
[¨ ] and [Æ] buttons simultaneously to select Channel 1.
Press the DIRECT SELECT [1] button (or both FUNCTION [¨ ]
and [Æ] buttons simultaneously) so the words “PROGRAM – ASSIGN”
are underlined.
ƒ
Turn Quad Knob [1] to the left so that the word “USER” appears
in the top part of the display, just before the Program name. If a RAM
card is inserted, use Quad Knob [1] to select a Card Bank.
H
Turn Quad Knob [2] to scroll through the Programs until you
find one you wish to overwrite with the new edited Program. Take a
note of the number.
Press [PROGRAM] to enter Program Play Mode.
This recalls the edit buffer in Program Mode, which is your edited Program.
«
Press [STORE].
QuadraSynth Plus Piano Reference Manual
54
Overview: Chapter 4
The top right of the display will read “STORE PRG UsrXXX?” where XXX is
a User Program number from 000—127.
»
Use Quad Knob [2] to enter the Program number you noted in
step 6. If necessary, use Quad Knob [1] to select a Card Bank.
…
Press [STORE] again.
The Program is now stored.
QuadraSynth Plus Piano Reference Manual
55
Overview: Chapter 4
To audition Programs before overwriting them with STORE
…when editing a Program in Mix Edit Mode:
¿
While in Mix Program Edit mode, press [PROGRAM].
This selects Program Play Mode, retaining your edits to the Program in Mix
Edit.
¡
Press the BANK [¨ ] button until the word “USER” appears in
the top part of the display, just before the Program name. If a RAM card
is inserted, use the BANK buttons to select a Card Bank.
¬
Use the VALUE [` ] and [Ø] buttons to scroll through the
Programs until you find one you wish to overwrite with the new edited
Program. Take note of the number.
Press [MIX].
This recalls the edit buffer in Mix Mode, which contains your edited Program.
ƒ
Press [SELECT] twice, until “EDITING: PROGRAM” appears
under the MIX number in the display.
H
Press [STORE].
The top line of the display will read “STORE PRG UsrXXX?” where XXX is a
User Program number from 000—127.
Use Quad Knob [2] to select the Program number you noted in
step 3. If necessary, use Quad Knob [1] to select a Card Bank.
«
Press [STORE] again.
The Program is now stored.
At this point your edited Program is stored, however the Mix you were
auditioning before storing the Program still has the old Program number
assigned (if the edited Program was saved to a different Program
number location). Therefore, you need to re-select the new Program
number from within Mix Edit mode.
»
…
Press [MIX], then [SELECT] to access Mix Edit mode.
Use the MIDI [¨ ] and [Æ] buttons to select the MIDI channel you
want, and use the VALUE [` ] and [Ø] buttons or Quad Knob [2] to select
the Program number. If necessary, use Quad Knob [1] to select the Bank.
QuadraSynth Plus Piano Reference Manual
56
Overview: Chapter 4
QuadraSynth Plus Piano Reference Manual
57
Editing Mixes: Chapter 5
CHAPTER 5
EDITING MIXES
What is a Mix?
Mix Mode is one of the most powerful features of the QuadraSynth Plus. While
in Program Mode you can play only one Program at a time, in Mix Mode you can
play up to 16 Programs at once, either from the keyboard (as layers or splits) or
from an external sequencer (via 16 MIDI channels) or a combination of both.
With Mix Mode, you can do the following:
•
Combine ("stack" or "layer") different Programs so they can be played
simultaneously from the keyboard. For example, stack a piano on top of a brass
patch and a string patch, adjusting the volume of each for a desirable mix. (Note
that the stacking of Programs in Mix Play Mode is in addition to any sounds that
may be stacked in the four sound layers of each Program.)
•
Split the keyboard into different zones--for example, the classic bass
guitar on the left-hand side of the keyboard and synth or piano on the right. You
can split the keyboard into as many as 16 zones.
•
Transmit on several different MIDI channels simultaneously.
•
Receive up to 16 MIDI channels from an external sequencer, with each
channel representing a different instrument--piano on Ch. 1, bass on Ch. 2,
drums on Ch. 10, trumpet on Ch. 16. Mix Play Mode is the multitimbral mode of
the QuadraSynth Plus.
•
Set the relative level, panning, and effect send of each MIDI channel.
Mix Edit Mode
To edit a Mix you must select Mix Edit mode. Press [SELECT] from Mix Play
Mode. "Editing: Mix" should appear in the edit status section of the display:
M
I
DI
1
2
3
4
5
6
7
8
9
1
0
1
1
1
2
1
3
1
4
1
5
1
6
CHAN
M
M
II
X
X
P
R
O
G
EFFECT
P
R
ESET
P
R
ESET
P
RESET
EDI TI
N
G:
M
I
X
P
ROGRAM
–
AS
S
I
GN
LEVEL
EFFECT–LEVEL
P
I
TCH
RANGE
EF
F
ECT
NAM
E
P
AGE:
1
Note: This illustration shows a Mix with all 16 MIDI channels enabled. If a channel is
not enabled, its number will not show in the display unless the MIDI cursor is under the
number.
Editing a Mix begins with using the MIDI [¨ ] and [Æ] buttons to select the MIDI
channel you want, and assigning a Program number for the channels you want
QuadraSynth Plus Piano Reference Manual
58
Editing Mixes: Chapter 5
to use. Each channel may be enabled or disabled, without changing any of its
parameter settings. When a channel is disabled, its number will not appear in the
upper left display, except when it is selected for editing. You can set levels, effect
levels and bus assignments, pitch transposition, keyboard ranges (if making a
split or layer), and MIDI parameters for each individual channel. Each function is
selected using the FUNCTION [¨ ] and [Æ] buttons and (if necessary) the PAGE
[¨ ] and [Æ] buttons. A Mix also uses the Effect Patch associated with one of its 16
Programs.
Here is a simplified diagram of the signal path in Mix mode.
M
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M
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Sound
2
A
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Sound
3
Sound
4
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y
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Channe
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16
Understanding the Edit Buffers
In Mix mode, there are 16 Program edit buffers (one for each channel), plus
another buffer for the Mix parameters (Level, Pitch, Range, etc.), and yet another
buffer for the Effects Processor. When you select a Mix from memory, it is
copied into the Mix Edit buffer, the 16 Programs of that Mix are copied into the
16 edit buffers, and the Effect from one of the 16 Programs is copied into the
Effects buffer. If you make changes to the Mix, they are only temporarily kept in
the edit buffer until a new Mix is selected from memory. Therefore, you MUST
store your edited Mix if you want to keep it.
If in the course of making a Mix, you enter Program Edit mode (by pressing
[SELECT]) and edit one or more Programs in the Mix, the edits you make are
entered into a separate buffer for each Program in the Mix. Note, however, that
you DO have to STORE each edited Program in the User bank (in the same or
different Program number location) before selecting a different Mix, or your
QuadraSynth Plus Piano Reference Manual
59
Editing Mixes: Chapter 5
changes will be lost. The same goes for editing the Effects, which will be stored
with its associated Program. If you select another Mix before storing, your
changes will be lost.
QuadraSynth Plus Piano Reference Manual
60
Editing Mixes: Chapter 5
Program Assign for each MIDI Channel
The first function of Mix Edit is Program Assign.
Program Bank (User, Preset 1–4, Card)
This determines which Bank the selected Program is located in
for the selected MIDI channel. There are five Banks available in
the QuadraSynth Plus. If you insert a QuadraCard Sound Card,
you can have even more Banks.
Program Number (000 to 127)
This determines the Program Number (000—127) for the selected
MIDI channel.
Enable (On or Off)
This determines whether the Program on the selected channel is
enabled or disabled. When disabled, no sound will be generated
by the QuadraSynth Plus. The Channel number in the display
for a disabled channel will not appear except when selected for
editing.
J
Even if a channel is enabled here, it will not play unless the proper
settings in the RANGE function (MIDI IN and/or KEYBOARD
On/Off and LOW/HIGH) are made.
Level Setting for Each Program
The second function of Mix Edit is Level.
Level (00 to 99)
This sets the overall volume for a sound. Higher numbers give
higher levels.
Pan (<3 to 3>, or PG )
This determines the pan position of the selected channel. When
set to PG, the panning setting will be that of the Program
assigned to the selected channel. However, you can override this
setting by selecting a different value, thereby assigning the
channel’s panning between the left and right outputs of either
the MAIN or AUX outputs (depending on the Output
assignment--see below).
Output (MAIN, AUX, OFF, or PROG)
This determines the audio output assignment for the selected
channel. When set to PROG, the channel will use the Output
assignment of the Program. However, you can override this
assignment by setting this parameter to something different.
Selecting MAIN or AUX will assign the channel to the MAIN or
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AUX audio outputs. When set to OFF, the channel will not be
sent to either set of outputs (but can still feed an effect bus).
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Pitch
The Pitch function lets you transpose a channel’s Program in either semitone or
octave increments. By using both parameters together, you have a total
transposition range of ±3 octaves.
Octave (-2 to +2 octaves)
This transposes the Program’s pitch in octave (12 semitone) steps
from -2 (transposed down 2 octaves) to +2 (transposed up two
octaves).
Semitone (-12 to +12 semitones)
This transposes the Program’s pitch in semitone steps, from -12
(transposed down one octave) to +12 (transposed up one octave).
Setting the Range and MIDI Switches
Each sound can be restricted to a specific range of the keyboard. This is ideal for
creating splits (e.g., bass in the lower octave and a half, piano in the middle three
octaves, and strings in the upper octave). When you start to setup a MIX, it may
be confusing if many of the channels have their Keyboard parameter turned off.
In order to hear anything on a particular channel, enable Keyboard control and
set the Range so that the low note and high note values are set beyond where you
want to play. Look at the MIDI MONITOR section of the display. A thick line
will appear above any active MIDI channels as you play notes or send notes to
the QuadraSynth Plus from a sequencer on those channels.
Range (Page 1)
Lower Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the lowest note of the sound’s keyboard range. You can
set the lower limit by holding Quad Switch [1] and tapping the
key on the keyboard you want to set as the lowest note in the
range.
High Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the highest note of the sound’s keyboard range. You
can set the high limit by holding Quad Switch [2] and tapping
the key on the keyboard you want to set as the highest note in
the range.
J
If the lower limit is set above the high limit, there will be no sound from
this program layer.
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Range (Page 2)
MIDI In (On or Off)
This determines whether or not the selected channel will
respond to incoming MIDI messages.
MIDI Out (On or Off)
This determines whether or not the selected channel will
transmit MIDI messages.
Keyboard (On or Off)
This determines whether or not the selected channel will
respond to the keyboard, pitch-bend and mod wheels, foot
pedals and sustain pedal of the QuadraSynth Plus itself.
Range (Page 3)
The following four parameters determine whether or not specific types
of MIDI information will be received or transmitted, and are set
separately for each Channel in the Mix. These, however, are dependent
on how the individual Channels have their Range Page 2 parameters set
(described above).
Pitch-bend and Modulation Wheels (On or Off)
This determines whether or not the selected channel will
transmit and receive pitch-bend and modulation (controller 1)
MIDI information.
Aftertouch (On or Off)
This determines whether or not the selected channel will
transmit and receive aftertouch MIDI information.
Sustain Pedals (On or Off)
This determines whether or not the selected channel will
transmit and receive sustain pedal (controller 64) MIDI
information.
Controllers (On or Off)
This determines whether or not the selected channel will
transmit and receive MIDI controller information which the
Controllers A–D and Pedals 1 & 2 are assigned to (these are
assigned to MIDI controllers in Global Mode, Page 3 and 5).
Transmitting MIDI Volume and Panning
Each Channel in a Mix can transmit its volume and panning settings via
MIDI, if the “MIDI Prog Select” parameter is set to “On” (Global Edit
Mode, Page 6, Quad Knob [1]). Volume level is sent as MIDI controller
#7, and panning is sent as controller #10. If the “MIDI Prog Select”
parameter is set to “On:"
•
whenever a Mix is recalled (via the front panel or via MIDI),
volume and panning information will be transmitted;
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Editing Mixes: Chapter 5
•
whenever a Channel’s “Level” parameter is edited, volume
information will be transmitted as controller #7 on that Channel;
•
whenever a Channel’s “Pan” parameter is edited, panning
information will be transmitted as controller #10 on that Channel (except
when set to “PRG”).
Note: Panning information will not be transmitted if the Channel’s “Pan“
parameter is set to PRG (using the selected Program’s stored Pan
setting).
Effects in Mix Play Mode
In Mix Play Mode, you can have only one Effect Patch active per Mix, which will
be the Effects Patch associated with one of the Programs used in the Mix.
However, the Mix’s Effect Patch still has 4 independent effect buses, and you can
set the effect send level and routing from each Program layer to the effects
processor.
The QuadraSynth Plus offers you a choice of what parameters to use for effects:
•
The Effect Channel determines which one of the Programs in the Mix
you want to use the Effects Patch from. For example, if the Effect Channel is set
to 10, you will use whatever effect is used by the program on MIDI channel 10.
•
The effect levels and bus assignments of the Program on each Channel
can be set directly by the Mix, or you can use the same levels and buses that were
stored in each Program.
Effect Level
The Effect function is where each channel may be given its own Effect
Level and Effect Bus assignment.
Effect Level (00 to 99, or PROG)
This determines the amount of signal from the selected channel
that will be sent to the effects, using one of the four effects buses
as determined by Quad Knob [2].
Effect Bus (1, 2, 3, 4, or PROG)
Quad Knob [2] determines which effect bus the selected channel
will be routed to. When set to PROG, the effect bus assignment
will be that stored by the channel’s Program. 1, 2, 3 or 4
overrides the Program’s bus assignment, sending all sound
layers of the Program to the chosen bus.
Effect
The Effect function is where you select what Effect Patch will be used by
the Mix, by linking the Effect to one of the Programs in the Mix.
FX Channel (1 to 16)
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The Effect Channel determines which channel’s Program’s Effect
Patch will be used for the entire Mix. In other words, when the
Effect Channel is set to 3, the Mix will use the Effect Patch used
by the Program assigned to channel 3.
FX MIDI (On or Off)
This determines whether the Effects settings will change along
with its Program, if a MIDI program change is received on the
Effect Channel. If on, and a MIDI program change is received, a
new Program will be recalled along with its associated Effect
Patch. This, however, can change the way the other Programs in
the Mix sound, since they all share the same Effects Patch. If you
want to recall Programs via MIDI program changes, but want to
continue using the same Effects Patch, leave this parameter
turned off.
If a program change is received on the Effects Channel and the
FX-MIDI parameter is off, the Program will change to the new
number (as determined by the program change number that was
received) and the Effects Patch will also change to a new
number. However, the previous Effects Program will be copied
into the Mix’s Effects buffer and the word “EDITED” will appear
next to the Effects Patch number. This indicates that, although
the Effects Patch number coincides with the Program number on
the Effects Channel, the Mix is still using the Effects Program
connected to the original Program on the Effects Channel that is
stored in the Mix. If you store the Mix, the newly selected
Program on the Effects Channel will be stored with it. The next
time this Mix is recalled the new Program on the Effects Channel
will be recalled along with its Effects (which will be different, in
most cases, from the Effects originally used with this Mix). If this
occurs, and you wish to keep the new Program in the Mix, you
could copy the Effects from the old Program into the new
Program (see the Store Mode section, later in this chapter). Or,
you could adjust the Effects Send level and Effects Bus
parameter for the remaining Channels so that their associated
Programs sound good with the new Effects. Or, you could
modify the new Program's Effects.
Naming a Mix
The Name function allows you to change the name of the Mix. The Mix name can
be up to 10 characters long. Use the PAGE [¨ ] and [Æ] buttons to position the
cursor. Quad Knob [1] selects the character. Here is a chart of available
characters:
!
5
I
]
q
"
#
7
K
_
s
$
8
L
`
%
9
M
a
&
:
N
b
v
’
;
O
c
w
(
)
*
+
?
S
g
{
,
-
.
/
C
W X
k
0
D
1
2
F
Z
n
3
G
[
4
H
¥
p
6
J
^
r
<
P
d
x
=
Q
e
y
>
R
f
@ A
B
V
j
E
Y
m
T
h
|
U
i
}
l
o
t
u
z
Æ
¨
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Editing Mixes: Chapter 5
Polyphony in Mix Play Mode
The QuadraSynth Plus has 64-note polyphony. In Mix Play Mode, if you have all
16 MIDI channels assigned to the same keyboard range, and each channel's
Program has only one active Program Sound, you’ll have 4-note polyphony as
you play the keyboard (but a really thick layer...). This is extreme, of course, but
should tell you what you can expect when you really pile on the layers from the
keyboard.
Using the QuadraSynth Plus as a Master Keyboard
Mix Play Mode gives the QuadraSynth Plus the capabilities of a MIDI master
keyboard. You can layer the QuadraSynth Plus’s internal sounds with an
external synthesizer's sounds without using up internal polyphony by adjusting
the proper parameters in the Mix Edit mode.
Example: You can have 2 layers (or a split) played directly from the QuadraSynth
Plus, simultaneously playing on external synthesizers using a MIDI channel
which has its internal QuadraSynth Plus’s sound turned OFF.
Setting MIDI Out Channels for Mix in Global Mode
The QuadraSynth Plus offers a wide variety of ways to set the MIDI output. It is
very easy in Program Play Mode; you just use the MIDI [¨ ] and [Æ] buttons to
set the MIDI OUT channel for the whole instrument. But when using the
QuadraSynth Plus in Mix Play Mode, you need to be able to transmit on several
MIDI channels at once, and to temporarily isolate certain channels within a Mix.
This is done with the Keyboard Mode function.
¿
¡
¬
From Mix mode, press [GLOBAL].
Press PAGE [Æ] to get to Page 2.
Press Quad Button [4].
You will see "KBD MODE: " in the top right of the display.
Use the VALUE [Ø] and [` ] buttons or Quad Knob [4] to set the
Keyboard Mode.
The options are: NORMAL, CH SOLO and OUT 1 — OUT 16.
NORMAL. In this mode, the MIDI channels sent out will correspond to
whatever layers or splits the Mix is set up for. For example, in the Preset Mix
bank, there are several Mixes in which the keyboard is split in two or more ways
from left to right; each of these “zones” is linked to a different set of channels. As
you play through each zone, it will send MIDI messages corresponding to that
key range and trigger the corresponding channels. Note that certain controllers
such as pitch bend and aftertouch will send on all channels at once. The MIDI
Monitor indicators in the display will show which channels are active.
CH SOLO. In this mode, the only sounds coming from the QuadraSynth Plus,
and the only MIDI Out messages, will come from the layer or range of the
underlined MIDI channel in the display. This allows you to isolate individual
channels in a Mix. So, if you play in a range of the keyboard that is active on
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MIDI CH 1, and 1 is underlined, you'll hear it. All other ranges or layers will not
respond to the keyboard (they will continue to respond to incoming MIDI
messages on their respective channels, however).
Use the MIDI [¨ ] and [Æ] buttons to hear each channel in turn.
OUT 1 — OUT 16. The QuadraSynth Plus will generate MIDI messages from the
keyboard, regardless of the Range settings for that channel in the Mix, but it will
not play the internal sound. Use this mode if you're using a MIDI sequencer
with an ECHO feature--the sound will be activated by messages appearing at the
MIDI IN connector after it’s made the “round trip” through the sequencer. This
is the QuadraSynth Plus’s equivalent to LOCAL OFF.
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Editing Programs: Chapter 6
CHAPTER 6
EDITING PROGRAMS
Overview
Synthesizer programming is the art and science of shaping sounds in a particular
way by altering the parameters of various modules. Like music itself, learning
synth programming is an ongoing process. Although this manual presents
information about synthesizer programming, no manual can offer a complete
course in programming (at least for a price that customers would be willing to
pay!).
If you’re new to synthesizer programming, the best way to learn is to adjust
different parameters as you play to discover how different parameter values
affect the sound. Also, become familiar with the signal and modulation flow
within the QuadraSynth Plus (as shown in the various block diagrams included
in this manual) so that you can understand the many ways in which you can
process a signal as it works its way from oscillator to output.
The “Normalized” Synth Voice
The first synthesizers were comprised of various hardware modules, some of
which generated signals, and some of which processed those signals. These were
designed to be general-purpose devices since nobody was quite sure how they
would be applied; some engineers used them as signal processors, while
keyboard players treated them as musical instruments. Therefore, patch cords
connected the inputs and outputs of the various signal generating and processing
modules (which is why particular synth sounds were called patches). Changing a
patch involved manually repositioning patch cords and adjusting knobs and
switches; recreating a patch required writing down all the patch settings on
paper so they could be duplicated later. Even then, due to the imprecision of
analog electronics, the patch might not sound exactly the same.
Over the years, certain combinations of modules seemed to work better than
others, and since patch cords were troublesome to deal with, eventually these
modules were wired together in a "normalized" configuration. Synthesizers such
as the MiniMoog, Prophet-5, and others eliminated the need for patch cords by
containing a normalized collection of sound modules (including oscillators, filter,
envelopes, LFOs, etc.).
The QuadraSynth Plus offers the best of both worlds. The most commonly-used,
normalized configurations are built-in to every program for ease of
programming. In addition, the QS Modulation Matrix gives back much of the
flexibility of a modular synthesizer, allowing you to map various modulation
sources to multiple destinations for special needs. If you’re a beginner, all of the
normalized pathways are easy to find; as you gain experience you can explore
more advanced features.
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How the QuadraSynth Generates Sound
The QuadraSynth Plus uses custom integrated circuits, developed by the Alesis
engineering team specifically for the QuadraSynth Plus. These resemble the
types of chips used in computers and other digital devices. In fact, you can think
of the QuadraSynth Plus as a special-purpose computer designed to generate
and process audio. Although the user interface maintains the metaphor of
“modules,” in fact all sounds are simply a set of numbers reflecting how you’ve
programmed the various sound parameters. For example, when you change the
filter cutoff frequency, you’re not actually messing with a filter; you’re telling the
computer to simulate the effect of messing with a filter.
Each "module" is represented by parameters that appear on one or more display
pages. The Quad Knobs and Buttons change these parameters. All "patching" is
done via software, so the only patch cords you need are those that go to your
mixer or amplifier.
You can take a "snapshot" of the QuadraSynth Plus’s parameters and save this in
memory as a program. The QuadraSynth Plus comes with 512 factory preset
programs, and 128 user-editable programs.
Program Sound Layers
The simplest method of programming is to take one voice, process it through the
filter and amp sections, and (if desired) add some effect to it. However, more
elaborate Programs usually consist of 2 to 4 layers, with each layer making its
own distinct contribution to the sound, for example:
•
An organ program with Program Sound 1 set to a sustained organ
waveform, and Program Sound 2 set to a percussion waveform with a fast decay.
•
A piano program with one layer tuned normally, and a second layer
tuned an octave higher.
•
A synthesizer program with one layer set to a sharp attack waveform, a
second layer set to an acoustic waveform, and a third layer with a slow-attack
string waveform.
This may remind you of Mix Play Mode, where playing the keyboard can sound
up to 16 different Programs at once. There are many similarities. In Mix Play
Mode, you can make the same kind of layered Mix as you can with the four
sounds of a Program. But there are differences:
Use Program Layers:
•
If you want multiple sounds to respond to a single MIDI channel. For
example, if you need to play a layered synthesizer sound that was assembled in
Mix Play Mode instead of Program Play Mode, you must send 3 Note On
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Editing Programs: Chapter 6
messages from your sequencer (one for each channel) for every note; a layered
program would need only one Note On message.
•
When layers of a Program are designed to be used together, and the
individual layers by themselves wouldn't be used alone (for example, the
percussion layer of the organ sound).
Use Mix Play Mode:
•
When you want to layer more than four voices. In Mix Play Mode, it is
possible (though not advisable) to stack all 64 voices onto a single key.
•
When each sound is likely to be used by itself by other setups. For
example, if you are programming three different keyboard splits, each of which
uses the same left-hand bass patch, it makes sense to use Mix Play Mode.
•
When you want different sounds to respond to different MIDI channels.
QuadraSynth Plus Signal Flow
The Four Sounds of a Program
Each Program is made up of at least one to four sounds. A sound is
made up of several components including a voice (the original sound
material) which passes through a low-pass filter and an amplifier. The
voice, filter and amp modules each have direct modifiers (Pitch LFO,
Filter LFO, Amp Envelope) which affect how each will function in the
Program. You can layer these sounds together, or divide them into
regions of the keyboard, or a combination of these things.
The following diagram illustrates the signal flow within each
QuadraSynth Plus Program.
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Let’s look at each module’s function in detail.
Voice
This digitally-based oscillator provides the actual raw sounds from the
24 megabyte library of on-board samples. The oscillator's pitch can be
tuned to a fixed frequency or modulated. Modulation is the process of
varying a parameter dynamically over time; the oscillator pitch can be
modulated by envelope, keyboard, pressure, pedal, LFO, and other
control sources (described later).
Note that the waveforms in the QuadraSynth Plus are different from
those found in samplers or many sample-playback units. Because the
QuadraSynth Plus has its own filter module and amplitude module for
each voice, the pure waveforms are relatively bright--as bright as the
original instrument can be--and have a constant sustaining amplitude,
like an organ. So if you listen to a piano voice without setting the filter
or amp to the correct settings, it won't decay after it is hit, as you might
expect. This gives you the freedom to create the timbre and dynamics
you want, instead of being chained to the parameters of the original
sample.
Lowpass Filter
A lowpass filter varies a signal's harmonic content by progressively
increasing attenuation above a specified cutoff frequency. The higher
frequencies are filtered, while the lower frequencies are allowed to
“pass-thru.” When the cutoff frequency is set high, the sound becomes
brighter; when set low, the sound becomes bassier since fewer harmonics
are present.
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Static (non-changing) filter settings can be useful, but varying the filter
cutoff dynamically over time often produces more interesting effects.
Modulating with velocity produces brighter sounds with louder
dynamics, which produces a more accurate acoustic instrument
simulation. Modulating with an envelope can create a pre-defined
change in harmonic structure, such as having a brighter attack and
bassier decay.
Amp
Each voice/filter combination is followed by an amplifier whose level
can be controlled by a variety of modulation sources. This allows for
creating sounds with percussive or slow attacks, particular types of
decays, tremolo, etc.
Filter and amp settings can interact. If the filter cutoff is extremely low,
then no signal will get through, no matter how the amp is set. Similarly,
setting the amp for a short decay won’t let you hear any filtering set for a
longer decay. This is because the volume will reach zero before the filter
decay finishes.
About Modulation
Modulation modifies some aspect of a sound over time. Since oscillators make
static sounds (unlike acoustic instruments, whose timbre and dynamics change—
often radically—over the duration of a note), modulation is the key to making
rich and expressive sounds. The vibrato of a flute, the expression pedal of an
organ, a wah-wah pedal on a guitar--all of these are examples of modulation.
You're probably familiar with the mod wheel of a synthesizer, that typically adds
vibrato to a Program as it is raised. But in synthesizer programming, modulation
is used to control even the basic characteristics of a voice: its attack, decay, and
release times, for example. Every box in the signal diagram on page 51 pointing
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Editing Programs: Chapter 6
towards the Voice, Filter, or Amp boxes is a modulation source. The amount of
modulation, the time it takes place, and what controls (such as key velocity,
footpedals, aftertouch, mod wheel etc.) affect it are important parameters in
every Program. The QuadraSynth Plus provides the modulation flexibility of
patch cord-based instruments, but with the convenience and ease of use of digital
technology.
With some parameters, the modulation amount can be positive or negative. A
positive control signal increases the value of the parameter being controlled. A
negative control signal decreases the value of the parameter being controlled.
Setting modulation to 00 turns off the modulation source. Example: Keyboard
velocity can either make a sound brighter the harder you play, or make it less
bright, or have no effect on the filter at all. You have the freedom to set
modulation any way you want, even in ways that are the opposite of what they
would be on an acoustic instrument.
If a "baseline" setting exists for a parameter, modulation amounts add or subtract
values from the existing setting. However, modulation cannot force a value
beyond its maximum range. For example, if the amp is already at its minimum
value (lowest level), you could apply positive modulation to raise the level. But
applying negative modulation will not affect the amp level, since it's already at
its lowest value and cannot go any lower.
The QuadraSynth Plus lets you assign several modulation sources to one
modulation “target” parameter, which allows for interaction between two
modulation signals. Example: If the amp parameter responds to both the
envelope generator and a pedal, the parameter will follow the general envelope
shape but will also be influenced by the pedal.
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LFO (Low Frequency Oscillator)
The pitch, filter, and amp modules each have a dedicated LFO module
for modulation. The term LFO stands for low frequency oscillator, and
comes from how modulation was created in the early synth days (an
oscillator set to a low frequency could modulate some aspect of the
sound; routing the LFO to the pitch, for example, would create vibrato).
The LFO creates a cyclic (periodic) modulation; this amount can be
constant and/or varied with a variety of modulation sources (mod wheel
is one of the most popular). Each LFO has a waveform shape and speed,
along with other controls.
Envelopes
Envelope generators provide a modulation signal that varies over time,
from the time you strike the key until after you let go. There are three
independent envelope generators (for pitch, filter, and amp) in each
Program Sound. An envelope generator has different effects on different
modules. Example: The Amp Envelope creates level changes. Amplitude
that decays over time creates percussive effects (plucked strings, drums,
etc.). Amplitude that increases over time gives the effect of brass,
woodwind, and some bowed instruments.
Each envelope generator has the standard attack, decay, sustain, and
release parameters found on most synthesizers, along with delay, sustain
decay, and different triggering options.
About Signal Processing
The QuadraSynth Plus features a signal processing section based on the Alesis
QuadraVerb 2. It is a complete digital signal processing unit with four input
buses, simultaneous multiple effects, and flexible signal routing.
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Effects parameters are edited separately from either the Program or the Mix,
using Effects Edit Mode (more in Chapter 7). In Program Edit Mode, each of the
four sounds in the Program has its own Effect Level control and can be assigned
to any one of the four effect buses. Effects settings, Effect Level and Bus
information is saved with the Program when you store it back into memory.
Drum Mode
Any one or all of the four sounds in a Program can be put in Drum Mode. The
Drum Mode parameter is found in the Misc. Function (see last section of this
chapter). Note that Drum Mode isn’t the only way to hear drums or percussion
from a Program. In Standard mode, if you select a kit (such as “Rock Kit 1”) as
the voice of a Program sound, an entire arrangement of preset, pre-mapped
drum sounds will be assigned across the keyboard. If you select a single drum
(such as “Tympani”) as the voice, that single drum sound will sound across the
keyboard range, with a different pitch on each note (the original sample pitch
will appear on C3).
However, Drum Mode changes the nature of the ASSIGN VOICE function,
allowing you to make up your own drum kit from a selection of over 80 different
samples: 7 kicks, 8 snares, 4 hi-hats, 14 toms, 5 cymbals, 31 percussion, 17
percussion effects and 3 synth waves. Plus, there are 44 rhythm beats to choose
from (pre-sequenced drum grooves). You can map any of these samples to any
note on the keyboard that does not already have a drum assigned to it in that
layer. When a sound is in Drum Mode, you can assign 10 different drum sounds
to 10 different keys in that layer. If all four sounds in a Program are placed in
Drum Mode, you could assemble 40 drum sounds. In Drum mode, individual
drums cannot be “stretched” across a wide range of the keyboard -- each
occupies up to 4 keys.
Each of the 10 drum sounds has its own set of parameters in each of the functions
in the display (Pitch, Filter, Range, Effects Level, etc.). You can use Quad Knob
[4] in each Function page to select which one of the 10 drum sounds to edit.
Here is a block diagram of a sound in Drum Mode.
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Editing Programs: Chapter 6
When Drum Mode is enabled, the sound will have fewer parameters for editing.
Consequently, not all Function labels will appear in the LCD display as when
Drum Mode is turned off. Specifically, the LFOs and all Envelopes (with the
exception of the Amp Envelope) are unavailable. In addition, the parameters in
most other functions will differ.
J
When using Edit 4 mode, sounds using Drum Mode will be unavailable for editing; only
sounds not in Drum Mode will be editable in the bargraph display. If a sound is in Drum
mode, the display will show “drmX,” whereby X is the sound number (1–4).
If you enable Drum Mode for a sound while in Edit 4 mode, the QuadraSynth
Plus will automatically switch to Edit 1 mode for that layer.
Program Edit Functions
Assign Voice
To edit a Program you must select Program Edit mode. Press [SELECT]
from Program Play Mode. "Editing: Program " will appear in the
display’s edit status section:
The Assign Voice function is the most fundamental part of Program
editing. It is where you choose the particular sample that forms the basis
of a sound. To avoid scrolling through long lists of samples (remember,
there are 24 megabytes of sounds in here!), sounds are divided into
groups. After selecting the group, you then select the sample within the
group.
Group (16 options)
Choose from among 16 different onboard sample groups (see
chart in next section).
Name
Selects one of the available samples by name from the selected
group, or OFF (no sample selected). Each group has a variety of
samples from which you can choose, although some groups
(such as waves) have more samples than others.
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On the following page, you’ll find a chart listing the various
samples in their respective groups.
Group
Piano
Voice
GrandPiano, Dark Piano, No Hammer, Piano wave, BrtRhdsHrd, BrtRhdsSft,
BrtRhdsVel, MidRhdsHrd, MidRhdsSft, MidRhdsVel, Rhdes Hard, Rhdes Soft, Rhdes
Velo, DynaRhds 1, DynaRhds 2, FM Piano, Wurlser, AcousPiano, BritePiano,
PianoModul
Organ
FullDrwbar, 3 Drawbars, Jazz Tone, Percus 2nd, Percus 3rd, Mellow, DrtyChurch, 60’s
Combo
Keybrd Clavinet, FMClav Hrd, FMClav Sft, FMClav Vel, Harpsicord, FM Harpsi, Marimba
Hd, Marimba Sf, Marimba V, FMMrmba Hd, FMMrmba Sf, FMMrmba V,
MrmbaWave, Vibraphone, VibesWave, Glock, FM Pluck H, FM Pluck S, FM Pluck V,
FMPlukWave
Synth
SyncSweep1, SyncSweep2, SyncSweep3, SyncSweep4, SyncSweep5, SncSweepV1,
SncSweepV2, MicroWave1, MicroWave2, MicroWave3, MicroWave4, MicroWaveV,
FiltSweep1, FiltSweep2, FiltSweep3, FiltSweep4, FiltSweep5, FiltSweep6, FiltSweep7,
FltSweepV1, FltSweepV2, DigtlStik1, DigtlStik2, DigtlStik3, DigtlStikV, AnalogSqr1,
AnalogSqr2, AnalogSqr3, AnalogSqr4, AnalogSqrV, SyncLead 1, SyncLead 2,
SyncLead 3, SyncLead 4, SyncLead 5, SyncLead V,MicroPerc1, MicroPerc2,
MicroPerc3, MicroPercV, Perc Filt1, Perc Filt2, Perc FiltV, Analog Buzz1, AnalogBuzz2,
AnalogBuzz3, AnalogBuzz4, Analog Res, FM Bell, Whistle
Wave
Pure Sine, 10% Pulse, 15% Pulse, 20% Pulse, 25% Pulse, 33% Pulse, 50% Pulse, Velo
Pulse, Mini Saw, Saw Fltr 1, Saw Fltr 2, Saw Fltr 3, Saw Fltr 4, Saw Fltr 5, Saw Fltr 6,
Saw Fltr 7, Velo Saw, MiniSquare, Sqr Fltr 1, Sqr Fltr 2, Sqr Fltr 3, Sqr Fltr 4, Sqr Fltr 5,
Sqr Fltr 6, Velo Sqr, Mini Peak, Mini Tri, Tri Fltr 1, Tri Fltr 2, Tri Fltr 3, Tri 4, Velo Tri,
Rectanglar, Rct Fltr 1, Rct Fltr 2, Rct Fltr 3, Rct Fltr 4, Rct Fltr 5, Rct Fltr 6, Rct Fltr 7,
Velo Rect, Mini Thin, Thn Fltr 1, Thn Fltr 2, Thn Fltr 3, Velo Thin, HardSync 1,
HardSync 2, HardSync 3, HardSync 4, HardSync 5, HardSync 6, HardSync 7, Velo
HSync, Additive 1, Additive 2, Additive 3, Additive 4, Additive 5, Digital 1, Digital 2,
Digital 3, Digital 4, Digital 5, Digital 6, Digital 7, Digital 8, Digital 9, Science 1, Science
2, Science 3, Science 4, Science 5, Science 6, Noise
Bass
Brite Bass, StudioBass, Slap Bass, Velo Bass, Slap w/pop, Bass Pops, Fretless, Stik,
Acoustic, Fat Synth, SynAcoustc, FM Bass, FilterBass, Bass Wave1, Bass Wave2, Bass
Wave3
Guitar
Brass
Nylon, Nylon Vel, Nylon Harm, Acoustic, AcoustcVel, AcoustHarm, 12Str Elec, 6 Str
Elec, 6 Str Velo, 6 Str Harm, Power Gtr, AcoustHrm2, NylonHrm2, 6 Str Hrm2
Ensemble, "Pows", Trumpet, Mute Trmpt, TrmpySplit, Trombone, Mute FHorn, Soft
FHorn, Velo FHorn, Tuba Hard, Tuba Soft, Tuba Velo, Tuba Blats
Wdwind Bassoon, Oboe, Clarinet, Flute Vibr, Flute, Bari Sax, Tenor Hard, Tenor Brth, Tenor
Velo, Alto Sax, Soprano, Bari Combo, Sax Combo, FlutAtkVib
String
SoloViolin, Solo Viola, Solo Cello, Violin Ptz, Cello Ptz, Bass Ptz, Harp, Elect Harp
Ensmbl Strings, AttkString, SynthStrng, TapeString
Ethnic
Voice
Harmonia, FM Harmnca, EuroAccrdn, Elec Banjo, Asian Drum, Waterphone
Choir Aahs, Choir Oohs, Voice EFX1, Voice EFX2, Voice EFX3, Aahs Wave, Oohs
Wave
SndFX Zap Attk 1, Zap Attk 2, Zap Attk 3, Mini Attk, Pop, Pop Attk, Bottle Hit, Metal Attk1,
Metal Attk2, SambaWhstl, Alert, Android, Cyborg, Meteor, Supernova
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Drums Stndrd Kit, Rock Kit 1, Rock Kit 2, Dance Kit, Stab Kick, Deep Kick, Spike Kick, Flap
Kick, GarageKick, PillowKick, Elect Kick, Studio Snr, TurboSnare, PiccoloSnr, Crisp
Snr, Power Snr, Dance Snr, Rimshot, Side Stick, Power Tom, Mid Tom, Floor Tom,
Slam Tom, Cannon Tom, Closed Hat, Edge Hat, Open Hat, FootClosed, Cym Ride,
Cym Bell, Cym Crash, Cym China, Cym Splash, Analog Kit, Brush Kit, Tribal Kit
Percus Tympani, TbularBell, Orch Combo, Agogo, Bongo, Cabasa, Castanet, Clave, Conga
Hit, Conga Slap, Cowbell, FingerSnap, Guiro Long, GuiroShort, Hand Clap, Log
Drum, Maracas, Shaker, ShortWhstl, Tambourine, Timbale, Triangle, TriangleMt,
Vibrasmack, Wood Block
Rhythm PsiBeat 1, PsiBeat 2, PsiBeat 3, PsiBeat 4, PsiBeat 5, Kick Loop1, Kick Loop2, Kick
Loop3, Kick Loop4, Kick Loop5, SnareLoop1, SnareLoop2, SnareLoop3, Backbeat,
ClsdHHLoop, OpenHHLoop1, OpenHHLoop2, FootHHLoop, Ride Loop1, Ride
Loop2, Ride Loop3, Tick Talk, Swingset, Bongo Loop, BlockLoop1, BlockLoop2,
BlockLoop3, HiTriLpHd, HiTriLpSf, LoTriLpHd, LoTriLpSf, Tamb Loop1, Tamb
Loop2, ShakerLoop, ShuflShakr, PopperLoop, BottleLoop, Motor, MiniNoizLp,
HvyMetalLp, Machine Lp, Kah Loop, Bass Loop, SynBass Lp
QSPlus Piano L, Piano R, BritePno1L, BritePno1R, DarkPno1 L, DarkPno1 R, PnoKnock L,
PnoKnock R, Piano Trem, El.Piano1, El.Piano2, Drawbars, Perc.Organ, Pipe Organ,
Clavinet, Varimba, Fretless, BritePno2L, BritePno2R, DarkPno2 L, DarkPno2 R,
BritePno3L, BritePno3R, DarkPno3 L, DarkPno3 R, TapPiano L, TapPiano R,
El.Spinet1, El.Spinet2, Toy Pno L, Toy Pno R, KeyTrack1, KeyTrack2, Stretch L, Stretch
R, Analog Pad
Level
Each sound in a program can have its own level, pan position, and
output assignment. With up to four sounds per program, this allows for
a wide variety of stereo effects and level balances between the sounds.
Volume (00 to 99)
This sets the overall volume for a sound. Higher numbers give
higher levels.
Pan (<3 to 3>)
There are 7 available pan locations in the stereo (two-channel)
field: Far left (-3), mid left, near left, center (0), near right, mid
right, and far right (+3). The pan value is maintained, even if the
Output value is changed (see below).
Output (Main, Aux, or Off)
The Output parameter has three settings: Main, Aux, or Off. To
send the sound’s output to the Main outputs, select Main. To
send the sound’s output to the Aux outputs, select Aux. To turn
off the sound’s output, set this parameter to Off.
(Note, however, that the sound may still feed an Effect Send).
To send a sound to an individual output, use Output in
conjunction with Pan. Example: Panning a sound full left and
selecting the Aux outputs means that the sound will appear at
only the left Aux output.
Effect Level
The QuadraSynth Plus isn’t just a synthesizer; it also has a built-in effects
system and mixer, with four effect buses and sends. This section lets you
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feed the sound to one of the effect buses for processing. See Chapter 7 for
more information on editing Effects.
Level (00 to 99)
Determines how much of the sound feeds the chosen effect bus
(see below). Higher values mean that the sound will be more
effected.
Bus (1 to 4)
Selects which of the four buses the sound will feed, thereby
determining which effect(s) will process the sound. Each
Program has its own unique arrangement of effects. Example: In
Program #12, bus 1 may be a Chorus/Delay/Reverb, while in
Program #27, bus 1 may just be a Flanger.
Pitch
Pitch (Page 1)
Semitone (-24 to +24 semitones)
Sets the oscillator pitch in semitone steps, from -24 (transposed
down two octaves) to +24 (transposed up two octaves).
Detune (-99 to +99 cents)
Sets the oscillator pitch in cents, from -99 (transposed down
99/100 of a semitone) to +99 (transposed up 99/100 of a
semitone).
Detune Type (Normal or Equal)
With Normal selected, the percentage of detuning remains the
same over the entire range of the keyboard, so the effects of
detuning sound the same no matter which key you play. With
Equal selected, the absolute amount of detuning remains the same
over the entire keyboard, so any detuning seems less
pronounced as you play higher up on the keyboard.
Pitch (Page 2)
Pitch Wheel Range (0 to 12 semitones)
Determines the maximum amount of pitch bend when the pitch
bend wheel is either full forward or back. Example: When set to
12, the pitch wheel will bend ±1 octave (12 semitones).
Aftertouch Depth (-99 to +99)
At +00, aftertouch has no effect on pitch. Applying aftertouch
(by pressing harder on the keyboard, or via MIDI messages)
with this parameter set to a positive value raises the pitch;
conversely, applying aftertouch through a negative value lowers
the pitch. The higher the number (either positive or negative),
the greater the amount of pitch change for a given amount of
aftertouch.
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Tip: Aftertouch is useful for creating keyboard-controlled string
bend effects. Low settings are good for “humanizing”
synthesized sounds, since aftertouch changes can give very
slight pitch changes, as associated with acoustic instruments.
Pitch LFO Depth (-99 to +99)
At +00, the pitch LFO has no effect. Higher positive values
increase the amount of Pitch LFO modulation. Negative values
give the same apparent effect, but with reversed LFO phase (i.e.,
if the pitch would normally be increasing with depth set to a
positive number, the pitch would instead be decreasing at that
same moment had the depth been set to a negative number).
Pitch LFO parameters (such as speed and wave shape) are
programmed within the PLFO Function (see page 67).
Pitch Envelope Depth (-99 to +99)
At +00, the pitch envelope has no effect. Positive values raise the
pitch from the baseline according to the envelope shape, while
negative values similarly lower the pitch. The higher the number
(negative or positive), the greater the effect. Pitch Envelope
parameters (such as attack and decay time) are programmed
within the PENV Function (see page 71).
Pitch (Page 3)
About portamento: When you play a key and then a second key,
normally the sound jumps instantly from one pitch to another.
Portamento provides a sweeping glide from one note to another
over a variable amount of time. A good example of this type of
sound is a steel guitar, where a note slides from one pitch to
another.
Portamento (Exponential, Linear, 1 Speed)
This provides the sweep’s “curve.”
•
With an exponential curve, the pitch change seems to
happen more rapidly at first, then slows down as it approaches
the ending pitch.
•
A linear curve produces a constant pitch change
throughout the glide.
•
Normally, the greater the interval (the pitch difference
between the two notes), the longer the glide. For example, a
glide between two notes a whole step apart would take much
less time than a glide between two notes an octave apart. The 1
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Speed curve maintains a constant glide rate regardless of the
pitch difference between notes.
Rate (0 to 99)
Sets the glide duration. Higher numbers give longer glide times.
The Rate value is affected by the Portamento value (see above).
Keyboard Mode (Mono, Poly, 1-Pitch or 1-PMono)
In Mono mode, you can play only one note at a time—just like
vintage monophonic synthesizers or wind instruments. Poly
mode allows you to play polyphonically. Note that portamento
behavior is more predictable in mono mode.
Tip: With a feedback guitar patch that uses one sound for the
guitar and one sound for the feedback, setting the feedback
sound to Mono Keyboard Mode insures that your feedback
“whistle” will be monophonic, which more accurately mimics
what happens when you play lead guitar.
Use 1-PITCH mode when you want a program sound layer to
play a single pitch polyphonically throughout the entire
keyboard range. In 1-PITCH mode, the QuadraSynth Plus will
play the sample used for note C3 for all notes in the range. 1-
PITCH mode is often used for layering a noise or drum sound
behind another sound that is pitched, for example, to fatten up a
bass guitar sound with a hint of kick drum, or to have the same
cymbal hit every time any note is played. Alternatively, 1-
PMONO mode is a monophonic version of 1-PITCH.
Sometimes when playing a monophonic instrument, you will not
want the envelopes to retrigger when playing legato, as this
would sound realistic. Imagine a flute-player beginning each
note in a phrase with a sharp, breathy attack. In reality, the
player would only attack the first note in the phrase this way.
Therefore, if the Keyboard Mode is set to “Mono”, the three
envelopes (PENV, FENV and FENV) will only retrigger when
playing legato if the envelope's Trigger Mode is set to either
“Reset” or “Reset-Freerun”.
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Filter
Filter (Page 1)
Frequency (00 to 99)
This sets the filter's initial cutoff frequency. Lower values give a
duller sound since this removes more harmonics; higher values
let through more harmonics, which gives a brighter sound.
Tip: Signals with complex harmonic structures are most affected
by the filter. Examples: A sine wave has virtually no harmonics so
you will not hear any significant changes as long as the filter
cutoff is higher than the note pitch. If the filter cutoff is lower
than the note pitch, you will either not hear the note, or it will be
very soft. A harmonically-rich sample (such as brass or white
noise) will be greatly affected by the filter.
If the Filter Frequency is set to maximum, in most cases all other
variables in the Filter function will have no effect. Most other
filter functions raise the filter frequency, and it can't be greater
than 99. So if you want to use filter effects, proper setting of this
initial cutoff frequency is crucial. This is the "baseline" from
which all other filter parameters will raise or lower (open or
close) the filter.
If the Filter Frequency is set to 00, and no other parameters are
set to raise it dynamically, no sound will pass through the filter
at all--there will be silence. If the Amp settings are wide open
and you can't hear anything, check the Filter Frequency setting.
Since the waveforms in ROM are recorded at the brightest
possible setting, in many cases dynamic filtering is crucial to
making a program sound natural.
Keyboard Track (On or Off)
When off, the filter cutoff remains constant across the keyboard.
Higher notes will be more affected than lower notes, since the
filter cutoff is comparatively lower for higher notes than lower
ones.
When on, the filter frequency tracks the keyboard pitch.
Therefore, if using the filter creates a particular harmonic
structure when you play one key, playing a different key will
shift the filter frequency to maintain the same harmonic
structure.
Velocity (-99 to +99)
At +00, velocity has no effect on the filter cutoff. With positive
values, playing harder increases the filter cutoff. More positive
values drive the cutoff frequency higher for a given amount of
velocity. More negative values drive the cutoff frequency lower
for a given amount of velocity.
Tip: Many acoustic instruments, such as acoustic guitars, sound
brighter when you play them more forcefully. Adding a little
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positive velocity control over the filter can simulate more
realistic acoustic sounds.
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Filter (Page 2)
Modulation Wheel Depth (-99 to +99)
Determines how moving the modulation wheel affects the filter
cutoff frequency. Example: With positive settings, moving the
modulation wheel up raises the filter cutoff frequency and
moving it down lowers the filter cutoff frequency. With negative
settings, moving the modulation wheel up lowers the filter
cutoff frequency and moving it down raises the filter cutoff
frequency .
Aftertouch Depth (-99 to +99)
At +00, aftertouch has no effect on the filter cutoff frequency.
Applying aftertouch with this parameter set to a positive value
raises the filter cutoff frequency; conversely, applying aftertouch
with a negative value lowers the filter cutoff frequency. The
higher the number (either positive or negative), the greater the
effect for a given amount of aftertouch.
Tip: Many acoustic instruments sound brighter as you play them
more forcefully; in particular, brass gets brighter as you blow
harder. Using aftertouch to increase a sound’s brightness can
give more control and realism with acoustic instruments.
Filter LFO Depth (-99 to +99)
At +00, the filter LFO has no effect. Higher positive values
increase the amount of filter LFO modulation. Negative values
give the same apparent effect, but with reversed LFO phase (i.e.,
if the filter cutoff frequency would normally be increasing with
depth set to a positive number, the cutoff would instead be
decreasing at that same moment had the depth been set to a
negative number). Filter LFO parameters (such as speed and
wave shape) are programmed from within the FLFO Function
(see page 69).
Tip: Filter LFO is good for giving wah-wah effects at slower LFO
speeds, and for adding “shimmering” with higher LFO speeds.
Filter Envelope Depth (-99 to +99)
The Filter Envelope is one of the most important settings in
making a program. Many programs will use the Filter Envelope
to determine the tonal character of the sound over time (attack,
decay, sustain, and release). At +00, the filter envelope has no
effect. Positive values raise the filter from the baseline cutoff
frequency according to the envelope shape, and negative values
similarly lower the cutoff frequency. The higher the number
(negative or positive), the greater the effect. Filter Envelope
parameters (such as attack and decay time) are programmed
within the FENV Function (see page 74).
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Amp
Velocity Curve (13 choices)
This selects how the sound will respond to the dynamics of your
playing the keyboard. A LINEAR curve is the norm, whereby
the increase in level is equal to the increase in velocity; the
velocity values increase as you play harder. Many of the Velocity
Curves make up sets to be used by 2, 3 or 4 sounds in order to
facilitate velocity crossfading, whereby a different sound is
played depending on how hard or soft the keyboard is played.
As explained earlier, many of the samples to choose from when
assigning voices are already velocity switching. These samples
usually have the word “Velo” or the letter “V” in their names,
indicating that there is actually more than one sample per note
which can be selected by how hard or soft each note is played.
However, the velocity point at which these sounds change is
fixed and cannot be altered. If you want to create your own
velocity crossfading Program, assign the single-sample versions
of the same samples (“BrtRhdsVel” is made up of “BrtRhdsHrd”
and “BrtRhdsSft”) to two or more sounds, then use the
appropriate velocity curves for each sound (in a three-way
velocity split, sound 1 would use curve “1 of 3,” sound 2 would
use curve “2 of 3” while sound 3 would use “3 of 3”).
Aftertouch Depth (-99 to +99)
At +00, aftertouch has no effect on the amplitude. Applying
aftertouch with this parameter set to a positive value raises the
amplitude; conversely, applying aftertouch with a negative
value will make the sound softer the harder you press. The
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higher the number (either positive or negative), the greater the
effect for a given amount of aftertouch.
Tip: Use aftertouch to “swell” the amplitude of brass and horn
parts.
Amplitude LFO Depth (-99 to +99)
At +00, the Amp LFO has no effect. Higher positive values
increase the amount of LFO modulation. Negative values give
the same apparent effect, but with reversed LFO phase (i.e., if the
amplitude would normally be increasing with depth set to a
positive number, the amplitude would instead be decreasing at
that same moment had the depth been set to a negative number).
Amplitude LFO parameters (such as speed and wave shape) are
programmed within the ALFO Function (see page 70).
Tip: Amplitude LFO set to a triangle wave gives tremolo effects.
Range
Each sound can be restricted to a specific range of the keyboard. This is
ideal for creating splits (e.g., bass in the lower octave and a half, piano in
the middle three octaves, and strings in the upper octave).
Lower Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the lowest note of the sound’s keyboard range. You can
set the lower limit by holding Quad Switch [1] and tapping the
key on the keyboard you want to set as the lowest note in the
range.
High Limit (MIDI note 000 to 127/ C-2 to G8)
Specifies the highest note of the sound’s keyboard range. You
can set the high limit by holding Quad Switch [2] and tapping
the key on the keyboard you want to set as the highest note in
the range.
Tip: By setting the lower limit above the high limit, you can
create a “hole in the middle” effect. This makes the sound
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appear to have two zones. All notes from the bottom of the
keyboard to the high limit note will play, and all notes from the
lower limit to the top of the keyboard will play, but the notes
between the high limit and the lower limit will not play. This can
be further enhanced in Mix Mode by using the Range function in
Mix Edit Mode to cap-off the lower and high limits.
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Sound Overlap (00 to 99)
This determines how many voices can overlap on the same pitch.
Example: If you hold the sustain pedal down and play the same
note over and over, Sound Overlap determines how many voices
are available for that note, and thus how many voices will
overlap (play simultaneously).
In the old days, different brands of synthesizers offered different
voice allocation schemes. One brand used a method called
“rotate mode” in which each time a note was struck, a new voice
was used. Another brand used a different method called
“reassign mode” whereby if a note is played and then played
again, the same voice is used both times. In other words, a new
voice is used each time a new note of a different pitch is played.
The Sound Overlap value lets you choose a comfortable setting
between rotate mode and reassign mode. When the value equals
99, you are always in rotate mode, using up polyphony; if the
value is 00, you are always in reassign mode, conserving voices.
Set the value anywhere between 00 and 99 and you will get a
combination of both, with partiality toward whichever mode the
value is closest to.
A piano sound requires some Sound Overlap, but not a lot; it
isn’t natural to hear too many voices on the same note. On the
other hand, having only one voice per pitch isn’t natural either;
let’s say you played a loud note with the sustain pedal held,
followed by a soft note--the second note would abruptly cut-off
the first. On a real piano, the string would still be resonating
from the first (loud) note when the second (soft) note was
played; thus the two notes would overlap.
Sound Overlap is especially useful in Drum Mode. In Drum
Mode, each drum sound is designated to one note (or sometimes
a group of notes). When playing one note for a drum sound,
such as a snare, and you attempt to play a roll, the Sound
Overlap controls how much of an overlap will exist between
each pair of notes. If the Sound Overlap value is set low, you are
more likely to hear old notes getting cut-off.
This function has added value when the Program’s Keyboard
Mode parameter is set to Mono, instead of Poly. When playing
monophonically, Sound Overlap controls the amount of overlap
between notes. Normally, even if the sound has a long release
time, playing a new note in Mono Mode will cut-off the previous
note. By adjusting the Sound Overlap value, you can still hear
the previous note fading away after the new note has been
played.
J
It is important to note that Sound Overlap can have a negative effect on
polyphony.
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If you have Sound Overlap set to 99, hold the sustain pedal and
play a series of notes, you will run through all 64 voices in no
time. By adjusting the Sound Overlap to a lower value, you
decrease the number of voices used by each new note, and
thereby ensure there are voices available to play other sounds, if
necessary.
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Mod
About General Purpose Modulation
Although there are several dedicated modulators in the
QuadraSynth Plus (e.g., the pitch can always be modulated by
the pitch LFO and pitch envelope), sophisticated synthesizer
programming demands the ability to use as many modulation
sources as possible to modulate as many modulation
destinations as desired.
The QuadraSynth Plus arranges its modulation source outputs
and modulation destination inputs into a “matrix” so that any
selected source can connect to any of several destinations.
There are six general purpose matrix modulators, which allows
you to control up to six parameters with any of several control
sources.
Use the MOD functions to setup your own customized control of
a program, such as:
•
Using one or both of the PEDAL inputs to control
volume, brightness (filter cutoff), effect level, LFO speed, etc.
•
Using velocity to increase or decrease the attack speed of
an envelope, so playing softly makes the sound fade in, while
playing hard causes an immediate attack.
•
Using release velocity to increase/decrease the release
time of an envelope, so quick releases of the keys cut off the end
of the sound, while slow key releases allow the sound to fade
away gradually.
The MOD functions give you the freedom to go beyond the
standard modulation sources built-in to other functions.
Selecting the Modulator (1 to 6)
Use the PAGE [¨ ] and PAGE [Æ] buttons to select one of the six
modulators (modulator 1 is page 1, modulator 2 is page 2,
modulator 3 is page 3, etc.). All modulators work in the same
way, so only one will be described here.
Modulation Source
Quad Knob [1] selects one of several modulation sources:
•
Note # provides a modulation signal that corresponds to
the note played on the keyboard (higher keys give higher
values). Example: Use this modulation source to obtain a
different sound in the upper and lower keyboard ranges.
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•
Velocity relates to how fast a key goes from the key up
(note off) to the key down (note on) position, and therefore
represents the dynamics of your playing.
•
Release velocity relates to how fast a key goes from the
key down (note on) to the key up (note off) position. Example:
Use this to affect the level of a sound’s release based on how fast
you remove your fingers from the keys.
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•
Aftertouch Pressing on the keys after they’re down
generates this control signal. Aftertouch is also called channel
pressure, and represents an average of all keys being pressed.
This affects any keys that are held down. The harder you press
on the keys, the greater the degree of modulation.
•
Polyphonic Pressure This is similar to aftertouch, but
each key can respond to individual pressure messages. Although
the QuadraSynth Plus keyboard does not generate poly
pressure, the sound generators can respond to poly pressure
signals entering via the MIDI In. Example: Assign poly pressure
to the sound’s amplitude in a string ensemble patch. You can
then increase the level of selected notes of a held chord to “pull”
some notes out of the chord.
•
Pitch Wheel The two wheels to the left of the keyboard
are modulation sources (see below). The leftmost wheel, Pitch,
always controls the oscillator pitch but can be tied to other
parameters as well.
•
Modulation Wheel The rightmost wheel, Modulation,
is traditionally assigned to LFO amount (level) so that rotating
the wheel away from you introduces vibrato. However it is also
well-suited to controlling timbre, vibrato speed, and many other
parameters.
•
MIDI Volume MIDI can produce a variety of controller
messages (see the MIDI supplement in the back of this manual).
Of these, controller #7, which controls channel volume, is one of
the most frequently used. Example: Assign the filter cutoff as the
destination, and you can have the signal become less bright as it
becomes lower in volume.
•
Sustain Pedal The sustain switch plugged into the
sustain pedal jack provides this modulation signal.
•
Pedal 1 The pedal plugged into the Pedal 1 jack
provides this modulation signal. Typically, this may be mapped
to AENV Amp to act as a volume pedal.
•
Pedal 2 The pedal plugged into the Pedal 2 jack
provides this modulation signal.
•
Pitch LFO This is the same modulation signal provided
by the Pitch LFO. The Frequency LFO and Amplitude LFO can
also be selected as modulation sources.
•
Pitch Envelope This is the same modulation signal
provided by the Pitch Envelope. The Frequency Envelope and
Amplitude Envelope can also be selected as modulation sources.
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•
Random This provides a different modulation value
every time you hit a key. Example: With vintage analog synth
patches, use pitch as the destination and apply a very slight
amount of random modulation. Each note will have a slightly
different pitch, which simulates the natural tuning instability of
analog circuits.
•
Trigrate This is a Trigger Rate Follower, which
monitors how fast notes are being played on the keyboard. For
example, if routed to the Effect send of a Program, you could
automatically have more effect when playing slowly, and less
effect when playing quickly.
•
Controllers (A, B, C, D) Four incoming MIDI
controllers can be recognized by the QuadraSynth Plus and used
as modulation sources. These controllers are assigned as A–D in
Global Mode (see Chapter 8). In Program Play Mode and Mix
Play Mode, the four Quad Knobs can be used to control these
directly.
•
Tracking Generator This accepts the output of a signal
processed by the Tracking Generator module (see page 81).
•
Stepped Tracking Generator This accepts the output of
a signal processed by the Tracking Generator module in stepped
mode (see page 81).
Modulation Destination
Quad Knob [2] selects one of several modulation destinations.
You can find out more about these parameters and how they
affect the sound in their respective sections (for example, to learn
how Pitch Envelope Attack affects the sound, see page 72 on
Pitch Envelopes).
•
•
Amp
•
Attack
•
Pitch
Effect Send
•
Filter Cutoff
•
Amplitude
•
•
•
•
•
•
•
•
PLFO Speed
•
PLFO
PLFO Delay
PENV Delay
•
PENV
•
PENV Decay
PENV Release
PENV Amp
PENV Sustain Decay
•
Amp
•
Attack
•
FLFO Speed
FENV Delay
•
•
FLFO
FENV
•
FLFO Delay
FENV Decay
FENV Release
FENV Amp
FENV Sustain Decay
ALFO Speed
AEnvelope Delay •
•
Amp
•
•
ALFO
ALFO Delay
AEnvelope Attack
AEnvelope Decay•
AEnvelope Release
AEnvelope Amp •
•
•
AEnvelope Sustain Decay •
Portamento Rate
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Modulation Level (-99 to +99)
At +00, the modulation source has no effect on the destination.
Higher positive values increase the amount of modulation.
Negative values also increase the amount of modulation, but
with negative phase (i.e., if the modulation would normally be
increasing with depth set to a positive number, the modulation
would instead be decreasing at that same moment had the depth
been set to a negative number).
Gate Mode (Off or On)
The Gate Mode function is available only on modulation
routings 1 through 4. When Gate Mode is on, the Modulator will
only be routed while notes are being played. In other words, you
can gate the effect of the Modulator so that it stops when you are
not playing any notes. This can be used on sounds with medium
to long release times, where an interesting effect (like tremolo) is
intended to be active while holding notes down, but deactivated
as the sound is fading away after being released.
Quantize Mode (Off or On)
The Quantize Mode function is only available in modulation
routings 5 and 6. When Quantize Mode is on, the modulation
effect will be stepped. When off, the effect will be smooth, or
linear. Example: If you were to route the Modulation Wheel to
Pitch with an amplitude of +99, moving the Mod Wheel while
the Quantize parameter was off would cause the pitch of a held
note to slide up, much the same way it does when the Pitch Bend
Wheel is used. However, moving the Mod Wheel while the
Quantize parameter was on would cause the pitch of a held note
to rise in half-step increments.
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Pitch LFO
Pitch LFO (Page 1)
The Pitch LFO is most often used to apply vibrato to a sound.
J
The following Pitch LFO variables will make a difference in the sound
only if the PITCH LFO DEPTH (on Page 2 of the PITCH function) is
set to a value other than 0, or, if the Pitch LFO is a source in the MOD
function.
Wave (8 choices)
The waveform determines the shape of the LFO. Use Quad Knob
[1] to select either Sine, Triangle, Square, Up Saw, Down Saw,
Random+-, Noise or Random+.
SINE
TRI ANGLE
SQUARE
UP SA
W
DOWN SA
W
RANDOM+-
NOI SE
RANDOM
+
Speed (00 to 99)
Quad Knob [2] controls the speed or rate of the LFO. For fast
modulation, increase this value. For slower modulation, decrease
this value.
Delay (00 to 99)
This is the amount of time that is to occur before the LFO fades
in. Sometimes, it is desirable to have modulation come in a
moment or two after a note has been played, rather than starting
instantly. The higher the value, the slower the LFO fades in.
Trigger (Mono, Poly, Key Mono, or Key Poly)
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The Trigger parameter determines how the LFO should be
triggered, or started. There are four possible settings: Mono,
Poly, Key Mono and Key Poly. When playing multiple voices in
a single sound, each voice has its own LFO. However, the LFO
Trigger parameter determines whether or not they should be in
sync, and whether or not they can be retriggered independent
from one another.
Mono. All voices’ LFOs are in sync with each other. If you hold a
chord and then play new notes on top of the chord, all voices’
LFOs will be moving in the same direction and at the same
speed. Because of this, modulating the LFO Speed using a voice-
specific source (such as velocity or one of the envelopes, for
example) will have no effect (you will be allowed to do this, but
you won’t hear any difference). This is because these modulation
sources are meant for polyphonic purposes. These include: Note
Number, Velocity, Release Velocity, PLFO, FLFO, ALFO, PENV,
FENV, AENV, Random, Trig Rate and Tracking Generator.
However, modulation sources which are not voice-specific will
still have an effect while the LFO Trigger is set to MONO. These
include: Aftertouch, Mod Wheel, Pitch Wheel, MIDI Volume,
Sustain Pedal, Pedal 1, Pedal 2, and Controllers A—D.
Poly. Each voice’s LFO is independent. If you hold a chord,
some voices’ LFOs will be moving in one direction while others
move in the other direction. If the LFO Speed is being modulated
(by one of the envelopes, for example), the LFO’s of each voice
may be running at different speeds.
Key Mono. This is identical to MONO, but whenever a new note
is played, the LFO is retriggered, instead of continuing from
wherever it may be in its cycle.
Key Poly. This is almost identical to POLY, but whenever a new
note is played, the LFO is retriggered, instead of continuing from
wherever it may be in its cycle.
Pitch LFO (Page 2)
Level (00 to 99)
This is the base output level of the Pitch LFO. If you want to
have a constant value of vibrato, even without using the Mod
Wheel or Aftertouch, set LEVEL above 00. The Mod Wheel and
Aftertouch will add or subtract from this base level. Example: If
Level is set to 10 and the Mod Wheel parameter is set to 10, there
will always be some vibrato, and raising the Mod Wheel will
add more vibrato. On the other hand, if the Mod Wheel
parameter is set to -10, raising the Mod Wheel to the top will
cancel out all vibrato.
Mod Wheel (-99 to 99)
This is the modulation amount of the Mod Wheel over the Pitch
LFO’s Level. A positive value raises the level when the Mod
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Wheel is moved up, and lowers the level when moved down.
Negative settings of this parameter will decrease the output level
of the PLFO as the Mod Wheel is raised. Since the output level of
the PLFO cannot be less than zero, a negative setting of the Mod
Wheel parameter will have no effect unless either the Aftertouch
or the Level is set to raise the PLFO output. If both the Level and
Aftertouch are set to 00, and the Mod Wheel parameter is set to -
99, the Mod Wheel will have no effect on the vibrato from the
PLFO.
Aftertouch (-99 to 99)
This is the modulation amount of Aftertouch over the Pitch
LFO’s Level. A positive value raises the level as more Aftertouch
is applied. A negative value will lower the amount of PLFO level
as more Aftertouch is applied.
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Filter LFO
Filter LFO (Page 1)
The Filter LFO is most often used to apply tremolo-like or "wah-
wah" effects to a sound.
J
The following Filter LFO variables will affect the sound only if the
FILTER LFO DEPTH (on Page 2 of the FILTER function) is set to a
value other than 0 , or, if Filter LFO is a source in the MOD function.
Also note that the Filter LFO may have no effect if some other
modulation source or setting has already pushed the filter cutoff
frequency to its maximum.
Wave (8 choices)
The waveform determines the shape of the LFO. Use Quad Knob
[1] to select either Sine, Triangle, Square, Up Sawtooth, Down
Sawtooth, Random+-, Noise or Random+. For a graphic
representation of these waveforms, see the diagram in the Wave
section of the PLFO description on page 67.
Speed (00 to 99)
Quad Knob [2] controls the speed or rate of the LFO. For fast
modulation, increase this value. For slower modulation, decrease
this value.
Delay (00 to 99)
This is the amount of time that is to occur before the LFO fades
in. Sometimes, it is desirable to have modulation come in a
moment or two after a note has been played, rather than starting
instantly. The higher the value, the slower the LFO fades in.
Trigger (Mono, Poly, Key Mono, or Key Poly)
The Trigger parameter determines how the LFO should be
triggered, or started. There are four possible settings: Mono,
Poly, Key Mono and Key Poly. A description of these settings is
found in the Trigger section of the PLFO description on page 67.
Filter LFO (Page 2)
Level (00 to 99)
This is the base output level of the Filter LFO. If you want to
have a constant value of tremolo to the filter, even without using
the Mod Wheel or Aftertouch, set LEVEL above 00. The Mod
Wheel and Aftertouch will add or subtract from this base level.
Example: If Level is set to 10 and the Mod Wheel parameter is set
to 10, there will always be some filter tremolo, and raising the
Mod Wheel will add more tremolo. On the other hand, if the
Mod Wheel parameter is set to -10, raising the Mod Wheel to the
top will cancel out all tremolo.
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Mod Wheel (-99 to 99)
This parameter sets how much the Mod Wheel will increase or
decrease the Filter LFO’s Level. A positive value raises the level
when the Mod Wheel is moved up, and lowers the level when
moved down. Negative settings of this parameter will decrease
the output level of the FLFO as the Mod Wheel is raised. Since
the output level of the FLFO cannot be less than zero, a negative
setting of the Mod Wheel parameter will have no effect unless
either the Aftertouch or the Level is set to raise the FLFO output.
If both the Level and Aftertouch are set to 00, and the Mod
Wheel parameter is set to -99, the Mod Wheel will have no effect
on the tremolo from the FLFO.
Aftertouch (-99 to 99)
This is the modulation amount of Aftertouch over the Filter
LFO’s Level. A positive value raises the level as more Aftertouch
is applied. A negative value will lower the amount of FLFO level
as more Aftertouch is applied.
Amp LFO
Amp LFO (Page 1)
The Amp LFO is usually used to add tremolo to a sound.
J
The Amp LFO variables will have an effect only if the AMP LFO
DEPTH (in the AMP function) is set to a value other than 0 , or, if
Amp LFO is a source in the MOD function.
Wave (8 choices)
The waveform determines the shape of the LFO. Use Quad Knob
[1] to select either Sine, Triangle, Square, Up Sawtooth, Down
Sawtooth, Random+-, Noise or Random+. See the diagram in the
Wave section of the PLFO description on page 67.
Speed (00 to 99)
Quad Knob [2] controls the speed or rate of the LFO. For fast
modulation, increase this value. For slower modulation, decrease
this value.
Delay (00 to 99)
This is the amount of time that is to occur before the LFO fades
in. Sometimes, it is desirable to have modulation come in a
moment or two after a note has been played, rather than starting
instantly. The higher the value, the slower the LFO fades in.
Trigger (Mono, Poly, Key Mono, Key Poly)
The Trigger parameter determines how the LFO should be
triggered, or started. There are four possible settings: Mono,
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Poly, Key Mono and Key Poly. A description of these settings is
found in the Trigger section of the PLFO description on page 67.
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Amp LFO (Page 2)
Level (00 to 99)
This is the base output level of the Amp LFO. If you want to
have a constant value of tremolo, even without using the Mod
Wheel or Aftertouch, set LEVEL above 00. The Mod Wheel and
Aftertouch will add or subtract from this base level. Example: If
Level is set to 10 and the Mod Wheel parameter is set to 10, there
will always be some tremolo, and raising the Mod Wheel will
add more tremolo. On the other hand, if the Mod Wheel
parameter is set to -10, raising the Mod Wheel to the top will
cancel out all tremolo.
Mod Wheel (-99 to 99)
This is the modulation amount of the Mod Wheel over the Amp
LFO’s Level. A positive value raises the level when the Mod
Wheel is moved up, and lowers the level when moved down.
Negative settings of this parameter will decrease the output level
of the ALFO as the Mod Wheel is raised. Since the output level
of the ALFO cannot be less than zero. A negative setting of the
Mod Wheel parameter will have no effect unless either the
Aftertouch or the Level is set to raise the ALFO output. If both
the Level and Aftertouch are set to 00, and the Mod Wheel
parameter is set to -99, the Mod Wheel will have no effect on the
tremolo from the ALFO.
Aftertouch (-99 to 99)
This is the modulation amount of Aftertouch over the Amp
LFO’s Level. A positive value raises the level as more Aftertouch
is applied. A negative value will lower the amount of ALFO
level as more Aftertouch is applied.
Pitch Envelope
Pitch Envelope (Page 1)
Pitch Envelope can lead to dramatic effects, since it can cause the
pitch of a single key to change drastically over time. It’s
typically used in special-effect synthesizer programs, but it may
also be used more subtly in an acoustic program to simulate the
characteristic of some instruments to go sharp on the initial
attack, especially when played hard.
J
The following Pitch Envelope variables will have an effect only if the
PITCH ENVELOPE DEPTH (on Page 2 of the PITCH function) is set
to a value other than 0, or, if Pitch Envelope is a source in the MOD
function.
Attack (00 to 99)
This is the amount of time the envelope will take until it reaches
its maximum output level. Setting the Attack to 0 will make the
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pitch go to maximum immediately on hitting the key (if the
Delay is also set to 0 in PENV Page 2--see below); a setting of 99
will result in a much slower attack, taking many seconds before
the envelope gets to maximum.
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Decay & Sustain (00 to 99)
As soon as the attack portion of the envelope finishes (when the
level reaches maximum), the envelope will decay (decrease in
level). The level it reaches is set by the Sustain control; how long
it takes to get there is set by the Decay control. In the special case
where the Sustain level is all the way up (99), then there is no
decrease and the Decay time segment is bypassed. Whatever
level the sustain is set to is the level that the decay section of the
envelope will head for. Depending on the setting of the Sustain
Decay control (see below), the envelope will either hold at the
sustain level until you release the note on the keyboard, or decay
to 0 at the Sustain Decay rate (which is on page 2 of the
envelope). You can create a long "plateau" at the start of a note
by setting the Sustain to 98 and the Decay to 99. This will cause
the envelope to take the maximum amount of time to get from
peak level to a level of 98, before the Sustain Release portion of
the envelope begins.
Release (00 to 99, Hold)
Eventually, you will let go of the note that you’ve been holding
(either by releasing the note on the keyboard, or releasing the
sustain pedal if it was pressed). It is at this point that the Release
portion of the envelope takes effect. The Release is the time that
the envelope takes to get from its current level back down to
nothing. Setting the Release time to 99 will take the envelope a
very long time to reach zero level.
The Pitch Envelope is unique from the other two envelopes in
that its Release time can be set above 99. When this is done, the
value in the display will read “Hold”. This indicates that the
pitch envelope will remain where it is even after the note is
released. This is important when you want the pitch effect to
continue even after releasing the key. Example: If the PENV is
bending a note up, and you don’t want the pitch to fall when
you release the key, set the Release parameter to “Hold”.
Pitch Envelope (Page 2)
Delay (00 to 99, Hold)
This is the amount of time that the envelope will wait before
doing anything; very useful if you want to affect one element of
a sound sometime after the sound starts. When the Delay is set
to 0, the envelope attacks right away, without any delay. Play
some notes while turning up the delay and see that the time
between playing the note and hearing the effect of the Pitch
Envelope gets progressively longer as the Delay control is turned
up.
If the Delay is set above 99, the display will read “Hold”. This
indicates that the Delay stage of the envelope will wait
indefinitely until the key is released before continuing on to the
remaining envelope stages (Attack, Decay, etc.). This requires
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that the Pitch Envelope’s Trigger parameter (see next page) is set
to “Freerun”. However, when the Delay is set to “Hold”,
“Freerun” mode is forced on regardless of the Trigger
parameter’s setting.
Sustain Decay (00 to 99)
This is the amount of time that the envelope will take during the
sustain stage to bring the level down to 0. If this is set to 99, the
envelope will remain at the Sustain level until the note is
released. When set to 0, the envelope’s level will immediately
jump down to 0 upon reaching the sustain stage.
Trigger (Normal, Freerun, Reset, Reset-Freerun)
The Trigger mode determines how the envelope will function.
You may select either Freerun or Reset, or both (Reset-Freerun)
or neither (Normal). When set to Normal, the envelope will
always start at its current level (i.e., if another note had been
played which triggered the envelope’s cycle, playing another
note in the middle would not interrupt the cycle). Also in
Normal mode, the envelope will immediately advance to its
release stage upon releasing the note. When set to Freerun, the
envelope will complete its entire cycle, even if the note is
released in the middle. When set to Reset, the envelope starts at
the beginning whenever a new note is played. When set to Reset-
Freerun, the envelope will start at the beginning whenever a
new note is played and will complete its entire cycle, even if the
note is released in the middle.
If a sound layer’s Keyboard Mode parameter (found in the Pitch
Function, Page 3, Quad Knob [4]) is set to “Mono”, the Pitch
Envelope will only retrigger when playing legato if the Trigger
Mode is set to either “Reset” or “Reset-Freerun”.
Pitch Envelope (Page 3)
Time Tracking (On or Off)
This determines whether or not keyboard position will affect the
cycle speed of the envelope. When turned on, playing toward
the higher end of the keyboard will result in a faster envelope
cycle; playing toward the lower end of the keyboard will result
in a slower envelope cycle. However, this does not effect the
attack time, but only the decay, sustain decay and release
segments. This feature will result in only a subtle change. The
envelope’s timing doubles or halves over a range of two octaves.
Sustain Pedal (On or Off)
This determines whether or not the Sustain Pedal will have an
effect on the envelope. When turned on, holding down the
Sustain Pedal while playing short notes is virtually the
equivalent to holding down those notes on the keyboard with
some subtle but important differences. If the Delay and Attack
are set to 0 and either the Decay is 0 or the Sustain is 99, the
envelope will immediately jump to the sustain decay stage (if
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not already there) when the note is released and the sustain
pedal is held down. If a long attack is set, and the envelope does
not reach the end of the attack segment when the note is
released, it will be skipped and the envelope will jump
immediately to the release segment. If a long delay is set, and the
envelope has not reached the attack segment before the note is
released, the envelope will remain at 0. However, if Freerun is
turned on, the envelope will continue through the delay, attack,
decay and sustain segments and remain at the sustain decay
segment. This is exactly the same as holding down the note on
the keyboard. When the Sustain Pedal parameter is turned off,
the Sustain Pedal will have no effect on the envelope.
Level (00 to 99)
This is the overall output level of the envelope. If this is set to 00,
the PENV will have no output and will have no effect, while at
99 it will have a maximum effect on whatever it is being routed
to. Tip: When selecting PENV Level as a modulation destination,
set the PENV level to 00 if the Modulation Level is above 0 (or,
set the PENV level to 99 if the Modulation Amount is below 0).
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Velocity Modulation (00 to 99)
This determines how keyboard dynamics will affect the
envelope level. When set to 99, note velocity controls the
envelope’s output; notes played hard will deliver a higher
envelope output than notes played soft. When set to 0, note
velocity will have no effect on the envelope’s output level.
Filter Envelope
Filter Envelope (Page 1)
Filter Envelope is crucial whenever you want the tonal quality of
a note to change over time, differently from its overall level.
Example: When you want the initial attack of a note to be bright,
but want the sustaining part to be filtered.
J
The following Filter Envelope variables will only have any effect if the
FILTER ENVELOPE DEPTH (on Page 2 of the FILTER function) is
set to a value other than 0, or, Filter Envelope is a source in the MOD
function.
Also note that the Filter Envelope may have no effect if some other
modulation source, or the basic setting of the filter, has already pushed
the filter cutoff frequency to its maximum.
Attack (00 to 99)
This is the amount of time the envelope will take until it reaches
its maximum output level. Setting the Attack to 0 will give a
sharp edge to the sound (if the Delay is also set to 0 in FENV
Page 2--see below); a setting of 99 will result in a much slower
attack, taking many seconds before the envelope gets to
maximum.
Decay & Sustain (00 to 99)
As soon as the attack portion of the envelope finishes (when the
level reaches maximum), the envelope will decay (decrease in
level). The level it reaches is set by the Sustain control; how long
it takes to get there is set by the Decay control. In the special case
where the Sustain level is all the way up (99), then there is no
decrease and the Decay time segment is bypassed. Whatever
level the sustain is set to is the level that the decay section of the
envelope will head for. Depending on the setting of the Sustain
Decay control (see below), the envelope will either hold at the
sustain level until you release the note on the keyboard, or decay
to 0 at the Sustain Decay rate (which is on page 2 of the
envelope). You can create a long "plateau" at the start of a note
by setting the Sustain to 98 and the Decay to 99. This will cause
the envelope to take the maximum amount of time to get from
peak level to a level of 98, before the Sustain Release portion of
the envelope begins.
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Release (00 to 99)
Eventually, you will let go of the note that you’ve been holding
(either by releasing the note on the keyboard, or releasing the
sustain pedal if it was pressed). It is at this point that the Release
portion of the envelope takes effect. The Release is the time that
the envelope takes to get from the sustain level back down to
nothing. Setting the Release time to 0 is good for playing those
short funky riffs that you hear on a clavinet. Setting the Release
time to 99 will take the envelope a very long time to reach zero
level.
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Filter Envelope (Page 2)
Delay (00 to 99)
This is the amount of time that the envelope will wait before
doing anything; very useful if you want to affect one element of
a sound sometime after the sound starts. When the Delay is set
to 0, the envelope attacks right away, without any delay. Play
some notes while turning up the delay and see that the time
between playing the note and hearing the effect of the Filter
Envelope gets progressively longer as the Delay control is turned
up.
If the Delay is set above 99, the display will read “Hold”. This
indicates that the Delay stage of the envelope will wait
indefinitely until the key is released before continuing on to the
remaining envelope stages (Attack, Decay, etc.). This requires
that the Filter Envelope’s Trigger parameter (see next page) is set
to “Freerun”. However, when the Delay is set to “Hold”,
“Freerun” mode is forced on regardless of the Trigger
parameter’s setting.
Sustain Decay (00 to 99)
This is the amount of time that the envelope will take during the
sustain stage to bring the level down to 0. If this is set to 99, the
envelope will remain at the Sustain level until the note is
released. This is the normal setting for organ-type sounds. When
set to 0, the envelope’s level will immediately jump down to 0
upon reaching the sustain stage.
Trigger (Normal, Freerun, Reset, Reset-Freerun)
The Trigger mode determines how the envelope will function.
You may select either Freerun or Reset, or both (Reset-Freerun)
or neither (Normal). When set to Normal, the envelope will
always start at its current level (i.e., if another note had been
played which triggered the envelope’s cycle, playing another
note in the middle would not interrupt the cycle). Also in
Normal mode, the envelope will immediately advance to its
release stage upon releasing the note. When set to Freerun, the
envelope will complete its entire cycle, even if the note is
released in the middle. When set to Reset, the envelope starts at
the beginning whenever a new note is played. When set to Reset-
Freerun, the envelope will start at the beginning whenever a
new note is played and will complete its entire cycle, even if the
note is released in the middle.
If a sound layer’s Keyboard Mode parameter (found in the Pitch
Function, Page 3, Quad Knob [4]) is set to “Mono”, the Filter
Envelope will only retrigger when playing legato if the Trigger
Mode is set to either “Reset” or “Reset-Freerun”.
Filter Envelope (Page 3)
Time Tracking (On or Off)
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This determines whether or not keyboard position will affect the
cycle speed of the envelope. When turned on, playing toward
the higher end of the keyboard will result in a faster envelope
cycle; playing toward the lower end of the keyboard will result
in a slower envelope cycle. However, this does not effect the
attack time, but only the decay, sustain, sustain decay and
release segments. This feature will result in only a subtle
change. The envelope’s timing doubles or halves over a range of
two octaves.
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Sustain Pedal (On or Off)
This determines whether or not the Sustain Pedal will have an
effect on the envelope. When turned on, holding down the
Sustain Pedal while playing short notes is virtually the
equivalent to holding down those notes on the keyboard with
some subtle but important differences. If the Delay and Attack
are set to 0 and either the Decay is 0 or the Sustain is 99, the
envelope will immediately jump to the release stage (if not
already there) when the note is released and the sustain pedal is
held down. If a long attack is set, and the envelope does not
reach the end of the attack segment when the note is released, it
will be skipped and the envelope will jump immediately to the
sustain decay segment. If a long delay is set, and the envelope
has not reached the attack segment before the note is released,
the envelope will remain at 0. However, if Freerun is turned on,
the envelope will continue through the delay, attack, decay and
sustain segments and remain at the sustain decay segment. This
is exactly the same as holding down the note on the keyboard.
When the Sustain Pedal parameter is turned off, the Sustain
Pedal will have no effect on the envelope.
Level (00 to 99)
This is the overall output level of the envelope. If this is set to 00,
the FENV will have no output and will have no effect, while at
99 it will have a maximum effect on whatever it is being routed
to. Tip: When selecting FENV Level as a modulation destination,
set the FENV level to 00 if the Modulation Level is above 0 (or,
set the FENV level to 99 if the Modulation Amount is below 0).
Velocity Modulation (00 to 99)
This determines how keyboard dynamics will affect the
envelope level. When set to 99, note velocity controls the
envelope’s output; notes played hard will deliver a higher
envelope output than notes played soft. When set to 0, note
velocity will have no effect on the envelope’s output level.
Amp Envelope
Amp Envelope (Page 1)
The Amp Envelope is crucial for all sounds because it sets the
basic characteristics of the note--whether it attacks quickly or
slowly, sustains or decays. Some Programs may leave the Amp
Envelope in a sustaining mode, and provide attack and decay
using the Filter Envelope; the effect is slightly different. Unlike
Pitch and Filter Envelope, the Amp Envelope is always fully
active (there is no second-page to the AMP function adjusting
how much envelope is applied to the amp).
Attack (00 to 99)
This is the amount of time the envelope will take until it reaches
its maximum output level. Setting the Attack to 0 will give a
sharp edge to the sound (if the Delay is also set to 0 in AENV
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Page 2--see below); a setting of 99 will result in a much slower
attack, taking many seconds before the envelope gets to
maximum.
Decay & Sustain (00 to 99)
As soon as the attack portion of the envelope finishes (when the
level reaches maximum), the envelope will decay (decrease in
level). The level it reaches is set by the Sustain control; how long
it takes to get there is set by the Decay control. In the special case
where the Sustain level is all the way up (99), then there is no
decrease and the Decay time segment is bypassed. Whatever
level the sustain is set to is the level that the decay section of the
envelope will head for. Depending on the setting of the Sustain
Decay control (see below), the envelope will either hold at the
sustain level until you release the note on the keyboard, or decay
to 0 at the Sustain Decay rate (which is on page 2 of the
envelope). You can create a long "plateau" at the start of a note
by setting the Sustain to 98 and the Decay to 99. This will cause
the envelope to take the maximum amount of time to get from
peak level to a level of 98, before the Sustain Release portion of
the envelope begins.
Release (00 to 99)
Eventually, you will let go of the note that you’ve been holding
(either by releasing the note on the keyboard, or releasing the
sustain pedal if it was pressed). It is at this point that the Release
portion of the envelope takes effect. The Release is the time that
the envelope takes to get from the sustain level back down to
nothing. Setting the Release time to 0 is good for playing those
short funky riffs that you hear on a clavinet. Setting the Release
time to 99 will take the envelope a very long time to reach zero
level.
Amp Envelope (Page 2)
Delay (00 to 99)
This is the amount of time that the envelope will wait before
doing anything; very useful if you want to affect one element of
a sound sometime after the sound starts. When the Delay is set
to 0, the envelope attacks right away, without any delay. Play
some notes while turning up the delay and see that the time
between playing the note and hearing the effect of the Amp
Envelope gets progressively longer as the Delay control is turned
up.
If the Delay is set above 99, the display will read “Hold”. This
indicates that the Delay stage of the envelope will wait
indefinitely until the key is released before continuing on to the
remaining envelope stages (Attack, Decay, etc.). This requires
that the Amp Envelope’s Trigger parameter (see next page) is set
to “Freerun”. However, when the Delay is set to “Hold”,
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“Freerun” mode is forced on regardless of the Trigger
parameter’s setting.
Sustain Decay (00 to 99)
This is the amount of time that the envelope will take during the
sustain stage to bring the level down to 0. If this is set to 99, the
envelope will remain at the Sustain level until the note is
released. When set to 0, the envelope’s level will immediately
jump down to 0 upon reaching the sustain stage.
Trigger (Normal, Freerun, Reset, Reset-Freerun)
The Trigger mode determines how the envelope will function.
You may select either Freerun or Reset, or both (Reset-Freerun)
or neither (Normal). When set to Normal, the envelope will
always start at its current level (i.e., if another note had been
played which triggered the envelope’s cycle, playing another
note in the middle would not interrupt the cycle). Also in
Normal mode, the envelope will immediately advance to its
release stage upon releasing the note. When set to Freerun, the
envelope will complete its entire cycle, even if the note is
released in the middle. When set to Reset, the envelope starts at
the beginning whenever a new note is played. When set to Reset-
Freerun, the envelope will start at the beginning whenever a
new note is played and will complete its entire cycle, even if the
note is released in the middle.
If a sound layer’s Keyboard Mode parameter (found in the Pitch
Function, Page 3, Quad Knob [4]) is set to “Mono”, the Amp
Envelope will only retrigger when playing legato if the Trigger
Mode is set to either “Reset” or “Reset-Freerun”.
Amp Envelope (Page 3)
Time Tracking (On or Off)
This determines whether or not keyboard position will affect the
cycle speed of the envelope. When turned on, playing toward
the higher end of the keyboard will result in a faster envelope
cycle; playing toward the lower end of the keyboard will result
in a slower envelope cycle. However, this does not effect the
attack time, but only the decay, sustain, sustain decay and
release segments. This feature will result in only a subtle change.
The envelope’s timing doubles or halves over a range of two
octaves.
Sustain Pedal (On or Off)
This determines whether or not the Sustain Pedal will have an
effect on the envelope. When turned on, holding down the
Sustain Pedal while playing short notes is virtually the
equivalent to holding down those notes on the keyboard with
some subtle but important differences. If the Delay and Attack
are set to 0 and either the Decay is 0 or the Sustain is 99, the
envelope will immediately jump to the release stage (if not
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Editing Programs: Chapter 6
already there) when the note is released and the sustain pedal is
held down. If a long attack is set, and the envelope does not
reach the end of the attack segment when the note is released, it
will be skipped and the envelope will jump immediately to the
sustain decay segment. If a long delay is set, and the envelope
has not reached the attack segment before the note is released,
the envelope will remain at 0. However, if Freerun is turned on,
the envelope will continue through the delay, attack, decay and
sustain segments and remain at the sustain decay segment. This
is exactly the same as holding down the note on the keyboard.
When the Sustain Pedal parameter is turned off, the Sustain
Pedal will have no effect on the envelope.
Level (00 to 99)
This is the overall output level of the envelope. If this is set to 00,
the AENV will have no output and will have no effect, while at
99 it will have a maximum effect on whatever it is being routed
to. Tip: When selecting AENV Level as a modulation destination,
set the AENV level to 00 if the Modulation Level is above 0 (or,
set the AENV level to 99 if the Modulation Amount is below 0).
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Tracking Generator
The Tracking Generator is used to scale a modulation source. For
example, normally you could modulate the Amp (volume) of a sound
using velocity; the harder you play, the louder the sound gets. The
amount of change in volume is equal to the change in velocity; this is
called linear control. If instead, however, you set the Tracking
Generator’s input to “velocity”, and then routed the Tracking Generator
to the Amp (using the Mod function), you can make your own
customized "map" of the control velocity has over the sound’s level.
The Tracking Generator divides the range of the input into 11 points (0—
10), each of which can be set between 0 and 100. If you boost the value of
one of the lower points, you make the input more sensitive in its lower
register. By creating a non-linear curve using the velocity example above,
you can scale the velocity’s control over the sound’s volume just the way
you want.
When selecting the Tracking Generator as a modulation source in the
Mod Function, these two choices will be available. When “TRACKGEN”
is selected as the modulation source, the Tracking Generator functions
normally, scaling its input as determined by its parameter settings.
When “STEPTRACK” is selected as a modulation source, the Tracking
Generator’s output will be stepped, or interpolated. This means that
instead of scaling the input linearly from point to point, the input is kept
at each point’s value setting until it goes beyond the following point’s
value setting, at which point it jumps to that setting. This feature is very
useful in creating “mini-sequences” if the modulation destination is set
to “Pitch” and the Tracking Generator’s input is an LFO using an “Up
Sawtooth” as its waveform.
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Editing Programs: Chapter 6
L
I
NE
A
R
100
0
P
OI
NTS:
0
1
2
3
4
5
6
7
8
9
10
NON- LI NEAR
100
0
P
OI
NTS:
0
1
2
3
4
5
6
7
8
9
10
NON-
L
I
NE
A
R
STEPPED
100
0
P
OI
NTS:
0
1
2
3
4
5
6
7
8
9
10
Tip: The Tracking Generator can be used to turn a variable control, such
as the Mod Wheel or velocity, into a switch by setting all of the points to
0 except for point 10. Only near the maximum input will anything other
than 0 come out of the Tracking generator. You can patch the Mod Wheel
somewhere else in addition to the Tracking Generator, giving you
gradual control of one function with the full range of the Mod Wheel,
while switching on a second function only at the top of the wheel.
However, the Tracking Generator interpolates between steps; this is sort
of like playing “connect the dots.” In other words, the Tracking
Generator does not step directly from one point to the next, but ramps
from point to point.
Input
In Page 1 of the TRACK function, Quad Knob [1] selects the
input of the Tracking Generator:
•
Note Number
Aftertouch
Pitch Wheel
Pedal 1 •
•
•
•
Velocity
•
•
•
Release
Mod
Velocity
•
Wheel
•
Poly Pressure
MIDI Volume
Sustain
Pedal
•
•
•
•
Pedal 2 •
ALFO •
AENV •
PLFO
PENV
Random
FLFO
•
FENV •
Trig Rate
•
Cont. A—D
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Editing Programs: Chapter 6
For detailed descriptions of each of these sources, see the section
“Modulation Source” in the Mod section on pages 67—69.
Points 0 — 10 (00—100)
Quad Knobs [2], [3] and [4] in page 1 of the TRACK function
control the levels of points 0 —2. Points 3—6 are found on page
2, while points 7—10 are on page 3.
Name
The Name Function allows you to change the Program’s name. The
Program name can be up to 10 characters long. Use the PAGE [¨ ] and
[Æ] buttons to position the cursor. Quad Knob [1] selects the character.
Here is a chart of available characters:
!
5
I
]
q
"
#
7
K
_
s
$
8
L
`
%
9
M
a
&
:
N
b
v
’
;
O
c
w
(
)
*
+
?
S
g
{
,
-
.
/
C
W X
k
0
D
1
2
F
Z
n
3
G
[
4
H
¥
p
6
J
^
r
<
P
d
x
=
Q
e
y
>
R
f
@ A
B
V
j
E
Y
m
T
h
|
U
i
}
l
o
t
u
z
Æ
¨
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Editing Programs: Chapter 6
Misc.
Drum Mode
This enables and disables Drum Mode which allows you to
assign individual drum sounds to individual keys. To Program a
sound in Drum Mode, refer to the next section “Programming
Drum Sounds.”
Sound Enable
This is the master on/off switch for the selected sound (1—4) of
the current Program.
To avoid using up polyphony unnecessarily, set Sound Enable
to OFF for any sounds that will not be used in a Program. When
using Edit 4 mode, disabled sounds will have the word “sndx”
(where x is a sound from 1 to 4) appear in lowercase letters
above each bar graph meter in the display. Active sounds will
have the word “SNDX” appear in uppercase letters. Turning
sounds off is a convenient way to isolate a particular sound you
are editing. A quick way to turn a sound on and off from
anywhere within Program Edit mode is to hold the
corresponding Quad Button [1]—[4] and press VALUE [Ø] to
disable or VALUE [` ] to enable. Example: Holding Quad Button
[1] and pressing VALUE [Ø] will disable sound 1.
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Editing Programs: Chapter 6
Programming Drum Sounds
To program a sound in Drum Mode, you must first enable Drum Mode for that
particular sound in the Misc. Function (see previous section). Quad Knob [4] is
always used to select a Drum (1—10), regardless of which Function or Page is
selected (except Effect, Name and Misc.). For an explanation of the basics of
Drum Mode, see page 56.
J
When using Edit 4 mode, sounds using Drum Mode will be unavailable for editing; only
sounds not in Drum Mode will be editable in the bargraph display. If a sound is in Drum
mode, the display will show “drmX,” whereby X is the sound number (1—4).
If you enable Drum Mode for a sound while in Edit 4 mode, the QuadraSynth
Plus will automatically switch to Edit 1 mode for that layer.
Assign Voice
The Assign Voice function is where you choose the particular sample for
the selected drum (1—10). Similar to the normal Assign Voice function,
sounds are divided into groups. After selecting the group (using Quad
Knob [1]), you then select the sample within the group (using Quad
Knob [2]). Here is a chart listing the various drum samples in their
respective groups.
Group
Kick
Snare
Voice
Stab Kick, Deep Kick, Spike Kick, Flap Kick, GarageKick, PillowKic, Elect Kick
Studio Snr, TurboSnare, PiccoloSnr, Crisp Snr, Power Snr, Dance Snr, Rimshot,
Side Stick
Hi Hat
Toms
Closed Hat, Edge Hat, Open Hat, FootClosed
Hi Pwr Tom, Lo Pwr Tom, Hi Mid Tom, Mid Tom, Lo Mid Tom, Hi Flr Tom,
Floor Tom, Lo Flr Tom, Hi Slam Tom, Md Slam Tom, Lo Slam Tom, Hi Cannon,
Mid Cannon, Lo Cannon
Cymbal
Percus
Cym Ride, Cym Bell, Cym Crash, Cym China, Cym Splash
Tympani, TbularBell, Asian Drum, Cabasa, Castanet, Clave, High Agogo, Low
Agogo, High Bongo, Lo Bong, Conga High, Conga Lo, Conga Slap, Cowbell,
Triangle, TriangleMt, Guiro Long, GuiroShort, Hand Clap, Shaker, Maracas,
Tambourine, Timbale Hi, Timbale Lo, Log Drum, Vibrasmack, WoodBlk Hi,
WoodBlk Lo, Waterphone, SambaWhstl, ShortWhstl, Alert, Android, Cyborg,
Meteor, Supernova
Percus
FX
Wave
Rhythm
Zap Attk 1, Zap Attk 2, Zap Attk 3, Mini Attk, Pop, Pop Attk, Bottle Hit, Metal
Attk1, Metal Attk2, Fingersnap,Voice EFX1, Voice EFX2, Voice EFX3
High Sine, Low Sine, Noise
PsiBeat 1, PsiBeat 2, PsiBeat 3, PsiBeat 4, PsiBeat 5, Kick Loop1, Kick Loop2,
Kick Loop3, Kick Loop4, Kick Loop5, SnareLoop1, SnareLoop2, SnareLoop3,
Backbeat, ClsdHHLoop, OpenHHLoop1, OpenHHLoop2, FootHHLoop, Ride
Loop1, Ride Loop2, Ride Loop3, Tick Talk, Swingset, Bongo Loop, BlockLoop1,
BlockLoop2, BlockLoop3, HiTriLpHd, HiTriLpSf, LoTriLpHd, LoTriLpSf, Tamb
Loop1, Tamb Loop2, ShakerLoop, ShuflShakr, PopperLoop, BottleLoop, Motor,
MiniNoizLp, HvyMetalLp, Machine Lp, Kah Loop, Bass Loop, SynBass Lp,
Level
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Editing Programs: Chapter 6
Each of the 10 drums in a sound can have its own level, pan position,
and output assignment. The Level function provides these controls. Use
Quad Knob [1] to adjust the selected drum’s level (00 to 99), Quad Knob
[2] to adjust pan position (<3 to >3), and Quad Knob [3] to select the
Output assignment (Main, Aux or Off). Use Quad Knob [4] to select the
drum (1—10) you wish to edit.
To send a drum to an individual output, use Output in conjunction with
Pan. Example: Panning a drum full left and selecting the Aux outputs
means that the drum will appear at only the left Aux output.
Effects Level
The Effects Level function determines how much of the selected drum is
being routed to the effects processor, and on which bus. Quad Knob [1]
adjusts the Effect Send level (00 to 99), and Quad Knob [2] selects the
Effects Bus (1, 2, 3 or 4). Use Quad Knob [4] to select the drum (1—10)
you wish to edit.
Pitch
Pitch (-12.00 to +12.00)
The Pitch function lets you transpose the selected drum up or
down one octave in micro-step (1/4th of a half step) increments,
and lets you modulate the drum’s pitch with velocity. Quad
Knob [1] determines the tuning of the selected drum (±12.00).
Use Quad Knob [2] to select how much you wish velocity to
affect the selected drum’s tuning (0—7). When this value is set to
7, the drum will be played sharp when the associated note is
played hard; when played soft, the drum’s tuning will be
unaltered. Use Quad Knob [4] to select the drum (1—10) you
wish to edit.
Filter
Velocity>Filter (0 to 3)
The Filter function lets you control the “brightness” of the
selected drum by modulating the filter frequency with velocity.
Use Quad Knob [1] to set the Velocity>Filter parameter (0—3).
When set to 3, playing the associated note will result in a
brighter sound (more high frequencies), while playing softer will
result in a duller sound (less high frequencies). When this
parameter is set to 0, velocity will have no affect on the filter.
Use Quad Knob [4] to select a drum (1—10) to edit.
Amp
Velocity Curve (13 choices)
Quad Knob [1] in the Amp function lets you select one of 13
velocity curves. This determines how the drum will respond to
the dynamics of your playing the keyboard. Use Quad Knob [4]
to select the drum (1—10) you wish to edit.
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Editing Programs: Chapter 6
A LINEAR curve is the norm, whereby the increase in level is
equal to the increase in velocity; the velocity values increase as
you play harder. Many of the Velocity Curves make up sets to be
used by 2, 3 or 4 drums in order to facilitate velocity crossfading,
whereby a different drum is played depending on how hard or
soft the keyboard is played. However, each drum must be in a
different sound layer of the Program in order to be stacked on
the same note.
If you want to create your own velocity crossfading Program,
assign the related versions of the same drum samples (“Conga
High” and “Conga Lo”) the same key in different Program
Sound layers, then use the appropriate velocity curves for each
drum (in a three-way velocity split, drum 1 would use curve “1
of 3,” drum 2 would use curve “2 of 3” while drum 3 would use
“3 of 3”).
For more details about the 13 velocity curves, see the illustration
on page 64.
Range
Note (000 to 127/C-2 to G8)
Each drum can be assigned to a single note which will trigger
the drum sound when played. Quad Knob [1] specifies the note
assignment of the selected drum (000 to 127/C-2 to G8). You can
also set the note assignment by holding Quad Switch [1] and
tapping the key on the keyboard you want to set as the note for
the drum.
J
Only one drum can be assigned to a single note within a single
Program sound layer. If more than one drum in a single sound is
assigned to the same note number, only the higher number drum will
sound.
Range (0 to +3)
Each drum can be assigned a range of notes (up to 3) above the
root note which will trigger the drum sound when played. Quad
Knob [2] specifies the note range of the selected drum (0 to +3).
The pitch of the drum will remain the same no matter which key
is played.
Amp Envelope
Decay (0 to 99, Gate00 to Gate99)
Quad Knob [1] in the Amp Envelope (AENV) Function lets you
adjust the Decay time of the selected drum (00 to 99, Gate00 to
Gate99). If this is set to 0, only the very beginning of the drum
sample is played; setting this to 99 will cause the entire drum
sample to play. When set above 99, the Decay uses a gated
mode. The Decay can still be set between 0 and 99, but in 5-step
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Editing Programs: Chapter 6
increments (e.g., Gate00 = Decay setting of 0 with gating, Gate05
= Decay setting of 5 with gating, etc.). Gating means that the
drum sound will continue to be played as long as the key is held.
This is useful for longer sounds, like cymbals, when you wish to
hear a short crash by playing a short note but can still hear a
longer crash by keeping the note held down.
Mute Group (Off, 1, 2, or 3)
This is an important feature when using multiple sounds of the
same instrument. Mute Groups allow multiple drums to share a
single voice. For example, if you have assigned a Closed Hat and
an Open Hat to two different notes, playing either note should
cut-off the other (if it had recently been played). This creates a
more realistic sound, since an actual Hi Hat is only capable of
making one sound at a time.
In the Amp Envelope function, Quad Knob [2] is used to assign
the selected drum to one of the three Mute Groups. In our
example above, both Hi Hat drums would be assigned to the
same Mute Group. The additional Mute Groups can be used by
other sounds that you wish to cut-off each other, but do not want
to interfere with the Hi Hat sounds. Use Quad Knob [4] to select
the drum (1—10) you wish to edit.
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Editing Programs: Chapter 6
Copying Sounds
While editing a Program, it is helpful to be able to copy a sound to another sound
in either the same Program or a different Program, especially if you are building
a split or layered Program. This can be done very easily from within the Store
function.
To copy a sound to another sound in the same Program, or to the same sound in
a different Program:
¿
¡
¬
From Program Edit mode, press [STORE].
Press PAGE [Æ] to select Page 2 of the Store function.
Use Quad Knob [1] to select which sound (1–4) in the currently selected
Program to copy from.
Use Quad Knob [2] to select which sound (1–4) in the currently selected
Program to copy to; or to select which Program (0–127) to copy to.
The selected sound will be copied into the same sound location in the selected Program. If
you select to copy sound 2 to Program 45, the sound will be copied into sound 2 of
Program 45.
ƒ
Press [STORE] to copy the sound.
Copying Effects
While editing a Program, it is helpful to be able to copy the Effects Patch from a
different Program. This can be done very easily from within the Store function.
J
Be sure to save your changes to the edited Program before going to a new Program.
Otherwise, all your changes will be lost.
To copy the Effects Patch from a Program to another Program:
¿
Recall the Program which contains the Effects Patch you wish to copy,
using the methods described on page 14.
¡
¬
Press [STORE].
Press PAGE [Æ] to select Page 2 of the Store function.
Use Quad Knob [1] to select “EFFECT”, which is the Effects Patch in the
currently selected Program to copy from.
ƒ
Use Quad Knob [2] to select which Program (0–127) in the User Bank to
copy to.
The selected sound will be copied into the same sound location in the selected Program. If
you select to copy sound 2 to Program 45, the sound will be copied into sound 2 of
Program 45.
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Editing Programs: Chapter 6
ƒ
Press [STORE] to copy the sound.
Initializing Programs
If you want to start programming from “scratch”, you can easily reset all
parameters to their default settings by re-initializing the software. Make sure
your mod wheel is all the way down before re-initializing, otherwise the "zero"
position of the mod wheel will be incorrect.
To re-initialize the QuadraSynth Plus:
¿
¡
¬
Press [PROGRAM] to enter Program mode.
Turn the unit off.
While holding down both Quad Buttons [1] and [4], turn on the power.
The QuadraSynth Plus will come on showing Program 00, with the EDITED flag
showing in the display. This is the Program Mode edit buffer, set to the default
settings. Re-initializing will also reset all Global parameters to their default
settings, and will initialize all edit buffers so that all Mix and Program
parameters are reset to their default settings. However, none of the Programs or
Mixes are changed when re-initializing the unit. You can proceed to edit, then
[STORE] at any Program location you like.
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Editing Effects: Chapter 7
CHAPTER 7
EDITING EFFECTS
About Signal Processing
The built-in effects processor of the QuadraSynth Plus is similar to that of the
Alesis QuadraVerb 2, capable of generating multiple, fully digital effects
simultaneously. The QuadraSynth Plus effects processor has four inputs, called
effect sends. You might think of these as the typical post-fader sends found on a
mixing console. In a Program, each of the four Sounds can be assigned to one of
the four effect sends. In a Mix, each Program can use its own effects level and bus
routing or you may override these by assigning the entire Program (all 4 sounds)
to one of the four effect sends and all at the same level. Once you assign a Sound
(in Program Edit Mode) or a Program (in Mix Edit Mode) to an effect send, you
can adjust the Sound’s/Program’s Effect Send Level.
J
To route a Sound/Program only to an effect send, and not the Main or Aux outputs,
assign the Output parameter of the Sound/Program to “OFF,” assign its Effect Bus to
one of the four effect sends, and adjust the Effects Level.
The Effect Patch’s Configuration determines the arrangement of effect functions of
each effect send. Imagine a Configuration as an arrangement of multiple effects
processors patched together at the end of each effect send.
Example: In one configuration, effect send 3 has its own separate reverb, while in
another configuration it has its own delay and a level control feeding a reverb
shared with send 1. When you’re programming effects, you will need to refer to
the charts on pages 92—97 for the effect configuration you’re using, so you know
how the paths from different effect functions interact.
The Effect functions consist of: Pitch, Delay, Reverb and in some cases Misc.
(which provides access to special effects such as EQ and Overdrive). Each
function has several types to choose from. For example, the Pitch effect can be
either a chorus, a flange, a resonator, etc. The Reverb can be a large hall, plate,
gated, etc. The effect types available for each effect function depends on the
Configuration you are using. The parameters available for an effect function
depend on the selected effect type. Some effect types have very few parameters,
while others have many. For example, the stereo delay effect has about twice as
many parameters as the mono delay effect (since the stereo delay has two
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Editing Effects: Chapter 7
adjustments– left and right – for several parameters). Consequently, the more
parameters an effect has, additional pages become available for that function.
The number of pages the currently selected function has and the current page are
always shown in the bottom left of the display.
Each effect has stereo outputs, which may be routed to the Main Left and Right
outputs using the Mix function (the Aux Left and Right outputs do not use the
internal effects processing).
Selecting Effects in Mix Mode
Each Program has its own effects that are recalled when you select a Program.
However, since a Mix can have up to 16 Programs (one on each Channel), you
must select which Channel’s Program you wish to use the effects from. To select
an Effects Patch, you must be in Mix Edit Mode, by pressing the [SELECT]
button until the correct display appears.
Use the FUNCTION [¨ ] and [Æ] buttons to scroll through the functions in the
display until the word EFFECT is underlined, then press Quad Button [4]. The
display should look like this:
M
I
DI
1
2
3
4
5
6
7
8
9
1
0
1
1
1
2
1
3
1
4
1
5
1
6
CHAN
M
M
II
X
X
PROG
EFFECT
P
R
ESET
P
R
ESET
P
RESET
EDI TI
N
G:
M
I
X
P
ROGRAM
–
AS
S
I
GN
LEVEL
EFFECT–LEVEL
P
I
TCH
RANGE
EF
F
ECT
NAM
E
P
AGE:
1
Quad Knob [4] (FX-CHAN) lets you select which Channel (1—16) of the Mix
whose Effects Patch you wish to use. If you set the Effect Channel to 1, the Mix
will use the Effects Patch used by the Program on Channel 1. The Effect Channel
is also used to determine what MIDI channel the Effects Patch will be set to for
receiving MIDI controller information for the Modulators (see the Mod section
later in this chapter for more on real-time MIDI control).
Quad Knob [2] turns on and off the FX-MIDI function. The FX-MIDI parameter
determines whether or not a program change received on the Effects Channel
should only recall a new Program (“Off”) or if the Effects of the newly selected
Program should be recalled as well (“On”). This can be set on or off. Usually you
would want this off, so that the Effects in a Mix do not change even though you
may select different Programs for the Effects Channel.
Setting Effects Send Levels
The effect send levels and effect bus assignments are saved as part of a Program
(from Program Edit Mode), or set for each Channel in a Mix (from Mix Edit
Mode). Keep in mind that these are separate from any changes that will be made
to the effects settings If you are in Mix Mode and are changing settings in both
Mix Edit and Effects Edit modes, you will have to STORE both the Program that
is on the Effect Channel (thus storing its Effects Patch), and the selected Mix, in
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Editing Effects: Chapter 7
order to have your changes remembered and heard the same way in the future.
The actual arrangement of depth of reverb, delay time, etc., is saved as part of the
Effects Edit parameters when a Program is stored. It is possible for different
Mixes to share the same Effects Patch. So keep in mind that when you edit an
Effects Patch, it may affect the sound of any other Mixes that also use it.
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Editing Effects: Chapter 7
Clip
While routing sounds into the effects processor, the word “CLIP” will
temporarily appear in the display if an input is overloading the effects. If this
should occur, try reducing the Input Levels for each of the effects devices in the
current configuration, and (if necessary) reduce the Effects Levels in the
Mix/Program.
Editing Effects
The Effects Patches themselves are not edited in Program Edit Mode or Mix Edit
Mode, but (could you guess it?) Effects Edit Mode. You can enter Effects Edit
mode by pressing the [SELECT] button until the display looks something like
this:
MIDI
1
CHAN
P
P
R
ROOG
G
P
RESET
EDI TI
N
G:
1
EFFECT
P
I
TCH
M
OD
CONFI
G
REVERB
DELA
Y
M
I
X
M
I
SC.
P
AGE:
1
2
The basic method of navigating through the displays in Effects Edit mode is
similar to that in Program Edit Mode and Mix Edit Mode.
•
The FUNCTION [¨ ] and [Æ] buttons and the DIRECT SELECT buttons
are used to select a function (Pitch, Mod, Name, Configuration, Reverb, Delay
and Mix).
•
If a function has more than one page, the display will indicate the
number of pages available in the bottom left corner. Use the PAGE [¨ ] and [Æ]
buttons to scroll through a function’s pages.
•
Use the [EDIT 1] button to select which of the four effect sends you want
to edit (the [EDIT 4] button will not let you edit multiple sends, but rather will
switch the display back to Program Edit mode and enable Edit 4 mode).
The important thing to understand is the hierarchy of the displays. Think of it as
a three dimensional game of Chess, where you can move among three different
axes. Each function has 1 or more pages. But, the number of pages a function has
available will differ when another effect send is selected (using the [EDIT 1]
button). For example, if you are using Configuration #1 and trying to edit the
Reverb parameters, you would need to have effect send 1 selected, because that’s
where the Reverb is located. So, you not only have to be aware of how to select a
function and a page, but how to select the effect send as well.
Not all effects are available in each Configuration. For example, if you were to
select the Pitch function on effect send 4 in Configuration #1, the display would
read, “(NOT IN THIS CONFIG).” This is because a Pitch module is available on
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Editing Effects: Chapter 7
sends 1, 2 and 3 in Configuration #1, but not on send 4—as you can see in the
chart on page 92.
Although only used in Configuration #s 4 and 5, the word “MISC.” will appear
in the display. This can be selected in the same manner as any other function
using the FUNCTION [¨ ] and [Æ] buttons. The MISC function is where you
access the EQ parameters used in Configuration #4, and the Overdrive effect’s
parameters in Configuration #5. If you are using Configuration #s 1–3, and you
select the MISC function, the display will read “(NOT IN CONFIG)”, since there
are no EQ or Overdrive parameters in these configurations.
Storing Effect Patches In Program Mode
Effects are an extension of a Program. So, when you store a Program, you store
its Effects Patch along with it. Once a Program’s Effect Patch has been altered, the
display will show the word “EDITED” next to the Program number (if in
Program Mode; when editing the Effect Patch in Mix mode, the word “EDITED”
will appear next to the Program number only when the Effect Channel is
selected). This indicates that the current Effect Patch in the edit buffer is different
from what is stored in memory for the selected Program.
While in Effects Edit mode, press [STORE] at any time to go to Store mode. Store
mode has several pages, but the main storing function is found in the first page.
MIDI
1
CHAN
P
P
R
ROOG
G
P
RESET
P
AGE:
1
2
3
4
5
6
To store the edited Program along with its Effect Patch into the same location it
was recalled from, simply press [STORE] again, and it will be stored. To store the
edited Program into a different location, use Quad Knob [2] to select a different
Program number (000—127) in the User Bank to store it to. If a RAM Sound Card
is inserted, you can use Quad Knob [1] to select a Card Bank to store the Program
to.
Storing Effect Patches in Mix Mode
When in Mix Play Mode or Mix Edit Mode, the Effect Program number shown in
the display is the Program number selected as the Effect Channel. Storing the
Mix will save this number, but will not store any changes you may have made to
the Effect Patch itself.
•
If [STORE] is pressed twice while editing a Program that is on the Effect
Channel, both the Program and its Effects will be stored.
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Editing Effects: Chapter 7
•
If [STORE] is pressed twice while editing a Program that is on a Channel
other than the Effect Channel, the edited Program will be stored without altering
its previous Effects settings.
•
If [STORE] is pressed twice while editing a Mix (Mix Edit Mode), only
the Mix parameters will be stored, not the individual Programs or the Effects
Patch.
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Copying Effect Patches
When you want a Program to use the Effects from a different Program, you must
copy that other Program’s Effects into the Program you are working on. This is
done within Store Mode using the “Copy Effect” function. First, select the
Program which contains the Effects you wish to copy. And, of course, you can
only copy Effects to Programs that are in the User Bank or on a RAM Sound Card
Bank.
For more about copying effects, see page 35.
Configurations
A Configuration is essentially the starting point of any Effects Patch. You must
select the Configuration you are going to use before making any other edits,
since all routings and parameters change to their default settings each time you
change the configuration. Each Configuration is a unique arrangement of
multiple effect blocks, distributed across the four effect sends. Some effect sends
may have three different effects (pitch, delay and reverb) on them.
Configurations also determine where the signal to a block comes from, and
where the output of each block goes to -- the main outputs, the next effect in line,
or even to an effect block belonging to another effect send. The Configuration
diagrams on the next six pages provide a crucial “road map” you’ll need to guide
you through the many paths that are possible in each configuration. Refer to
them as you program the effect.
The five Effect Configurations are:
•
•
•
•
•
Configuration #1: 4-Sends, 1 Reverb
Configuration #2: 4-Sends, 2 Reverb
Configuration #3: 4-Sends, 1 Lezlie
Configuration #4: 2-Sends, With EQ
Configuration #5: OD>CHS>DDL>REV>LZ
The Configuration function is used to select the Configuration for the Effects
Patch you are editing. Use the FUNCTION [¨ ] and [Æ] buttons to scroll through
the functions in the display until the word CONFIG is underlined. The display
should look like this (from Mix Edit Mode):
MIDI
1
CHAN
4
-
S
E
N
D
S
,
1
REVERB
P
P
R
ROOG
G
CONFI GURATI ON
P
RESET
EDI TI
N
G:
1
EFFECT
P
I
TCH
M
OD
CONFI
G
REVERB
DELA
Y
M
I
X
M
I
SC.
P
AGE:
1
Quad Knob [1] selects the Configuration. As you scroll through the various
Configu-rations, each one’s name will appear in the upper right section of the
display.
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Editing Effects: Chapter 7
Here is a run-down of the various Configurations:
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Editing Effects: Chapter 7
Configuration #1: 4-Sends, 1 Reverb
Pitch 1 Delay 1Reverb 1
Mono chorus Mono delay
Stereo chorus Stereo delay
Plate 1
Plate 2
Mono flange
Stereo flange
Pitch detune
Resonator
Ping-pong delay
Room
Hall
Large
Gate
Reverse
Pitch 2 Delay 2Reverb 2
Mono chorus Mono delay
Stereo chorus Stereo delay
Balance and level to Reverb 1
Mono flange
Ping-pong delay
Stereo flange
Pitch detune
Resonator
Pitch 3 Delay 3Reverb 3
Resonator
Delay 4 Reverb 4
Mono delay Send/delay mix and level to
Mono delay
Balance and level to Reverb 1
Reverb
1
Think of the diagram as a "road map" showing all possible paths from
the starting points (FX SEND 1 through 4) to the ultimate destinations
(MAIN LEFT and MAIN RIGHT at the top of the page). The dotted lines
indicate the divisions between different functional blocks, and the solid
lines indicate signal paths between the blocks and controls. The diagram
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135
Editing Effects: Chapter 7
is similar to a block diagram for a mixer, with signal moving generally
from the left to the right. The number next to each function name
represents one of the four effect sends. For example, Delay 2 refers to the
Delay effect on effect send 2.
This Configuration #1 provides three Pitch effects, four Delay effects and
one Reverb effect. The Pitch effects are found on effect sends 1, 2 and 3,
but while the Pitch effects on sends 1 and 2 are stereo and their types are
selectable (Mono Chorus, Mono Flange or Resonator), the Pitch effect on
send 3 is mono and can only be used as a Resonator. Effect send 4 has no
Pitch effect.
Each of the four sends has its own Delay effect, but while the Delay
effects on sends 1 and 2 are stereo, the Delay effects on sends 3 and 4 are
mono.
Each effect send can be routed through the Reverb. Since there is only
one Reverb effect, it is found in the first effect send (see next section on
Reverb). ꢀ Reverb parameters that set the sound of the reverb itself (such
as high and low decay, reverb type, predelay, etc.) are found only when
"EDITING: 1" is displayed. However, each of the 4 effect sends has
controls for how much dry signal and how much effected signal are sent
to the Reverb effect.
Example: The Reverb 2 block allows you to send signal to the reverb from
four different points in the second effects chain: a) directly from effects
send 2, b) the output of Pitch 2, c) the input of Delay 2, or d) the output
of Delay 2. You can even send a combination of these to the reverb. But
to change any other reverb parameters, you must return to editing
Reverb 1.
Each Pitch, Delay and Reverb module has its own independent Mix
output level (i.e., how much of their output is routed directly to the Main
Left and Right outputs). The Mix function is where you determine how
the effects will actually be heard.
Mix 1, for example, is where you can control the outputs of Pitch 1,
Delay 1, and Reverb 1 to the main outputs. The Mix parameter controls
how much an effect block feeds directly to the main outputs, but doesn't
control how much it feeds to any other blocks that may follow it. For
example, when Pitch 1’s Mix control is set to 0, it is still available as an
input to Delay 1 and Reverb 1.
Think of the Mix function in the QuadraSynth Plus's effects section as
being similar to the effect return control on a mixing console. For
example, if Effect Send 1's Mix Reverb Output parameter is set to 0, you
won't be able to hear reverb regardless of how much input you feed it
from any of the effect buses.
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Editing Effects: Chapter 7
Configuration #2: 4-Sends, 2 Reverb
Delay 1Pitch 1 Reverb 1
Mono delay
Mono chorus Plate 1
Stereo chorus Plate 2
Room
Hall
Large
Gate
Reverse
Reverb 2
Level to Reverb 1
Reverb 3
Pitch 3
Mono chorus Plate 1
Plate 2
Room
Hall
Large
Gate
Reverse
Reverb 4
Reverb 4
Level to Reverb 3
This Configuration differs from Configuration #1 in many ways. In this
Configuration, there is only one Delay effect, two Pitch effects and two
Reverb effects. Effect send 1 is routed through the mono Delay, then a
stereo Pitch effect, and finally a stereo Reverb effect. Send 2 has no
effects of its own, but can be routed to the same Reverb effect as send 1.
Send 3 is routed through a mono Pitch effect, and then a stereo Reverb
effect. Send 4 has no effects of its own, but can be routed to the same
Reverb effect as send 3.
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Editing Effects: Chapter 7
Effect send 1’s Delay, Pitch, and Reverb can feed the Mix output directly.
Unlike the first configuration, however, Pitch 3 can be routed to the Mix
only after passing through Reverb 3.
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Editing Effects: Chapter 7
Configuration #3: 4-Sends, 1 Lezlie
A
UX LEF
T
A
A
UX LEF
T
A
UX RI GHT
UX RI GHT
M
AI
N
LEF
T
M
M
AI
AI
N
N
LEF
T
M
AI
N
RI GHT
RI GHT
1
2
3
1
2
3
4
M
I
X
1
BAL.
FX SEND
FX SEND
FX SEND
1
2
3
LEZLIE
DELA
Y
1
BAL.
1
REVERB
AM
P
2
P
I
TCH
TCH
TCH
1
2
3
DELA
Y
1
REVERB 1
BAL.
P
I
TCH
2
DELA
Y
2
BAL.
1
AM
P
2
P
I
DELA
Y
2
REVERB 2
BAL.
P
I
TCH
3
DELA
Y
3
BAL.
1
AM
P
2
P
I
DELA
Y
3
REVERB 3
BAL.
1
FX SEND
4
DELA
Y
4
AM
P
2
DELA
Y
4
REVERB 4
Pitch 1 Delay 1Reverb 1
Lezlie Mono delay Plate 1
Plate 2
Hall
Room
Hall
Large
Gate
Reverse
Pitch 2 Delay 2Reverb 2
Mono chorus Mono delay
Stereo chorus Stereo delay
Balance and level to Reverb 1
Balance and level to Reverb 1
Mono flange
Ping-pong delay
Stereo flange
Pitch detune
Resonator
Pitch 3 Delay 3Reverb 3
Resonator
Delay 4 Reverb 4
Mono delay Mix and level to Reverb 1
Mono delay
This Configuration is similar to Configuration 1, except it provides a
stereo “Lezlie” effect on send 1, which emulates a rotating speaker effect
commonly heard with organ sounds. This is followed by a Delay effect
before going to the single stereo Reverb effect. Sends 2 and 3 have Pitch
modules preceding Delay modules, which are then routed to Reverb 1.
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Editing Effects: Chapter 7
Send 4 has only a Mono Delay effect, which may also be routed to
Reverb 1.
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Editing Effects: Chapter 7
Configuration #4: 2-Sends, with EQ
Pitch 1 Delay 1Reverb 1
Mono chorus Mono delay
Stereo chorus Stereo delay
Misc. 1
Plate 1 EQ
Plate 2
Mono flange
Stereo flange
Pitch detune
Resonator
Ping-Pong delay
Room
Hall
Large
Gate
Reverse
Pitch 2 Delay 2Reverb 2
Mono chorus Mono delay
Stereo chorus Stereo delay
Balance and level
to Reverb 1
Mono flange
Stereo flange
Pitch detune
Resonator
Ping-Pong delay
In this Configuration, note that Sends 1 and 2 are identical to that of
Configuration #1. However, Sends 3 and 4 have been removed. In their
place, we have added a shelving EQ module to the main outputs. This
means you have bass and treble boost controls for all sounds coming out
of the main outputs (not just the sounds routed to the Effects Sends).
J
If you are using Configuration #4, routing any of the Program’s Sounds to
Send #s 3 or 4 will have no effect. In other words, it’s as if you routed channels
of your mixing console to effects sends that aren't connected to anything.
The MISC function is where you access the EQ parameters used in this
configuration. This can be selected in the same manner as any other
function using the FUNCTION [¨ ] and [Æ] buttons. The shelving EQ
provides bass and treble boost, and affects the entire main output.
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Editing Effects: Chapter 7
Configuration #5: OD>CHS>DDL>REV>LZ
A
U
X
L
E
F
T
A
U
X
R
IG
H
T
M
A
I
N
LEFT
M
A
I
N
RI
G
H
T
M
I
SC
M
I
X
1
1
1
1
1
B
A
L
.
B
A
L
.
B
A
L
.
B
A
L
.
FX
S
E
N
D
1
PI
T
C
H
1
D
E
L
A
Y
1
1
O
V
E
R
D
R
I
V
E
1
R
E
V
E
R
B
1
L
E
ZL
I
E
A
M
P
2
2
MISC.
1
PITCH
1
DELAY
1
R
E
V
E
R
B
1
PITCH
1
F
X
S
E
N
D
2
3
4
FX
SE
ND
FX
S
E
ND
Pitch 1 Delay 1Reverb 1
Misc. 1
Mono chorus Mono delay
Plate 1 Overdrive
Plate 2 -------------
Room EQ
Mono flange
Resonator
------------------
Lezlie
Stereo delay
Ping-Pong delay
Hall
Large
Gate
Reverse
This is an “all-for-one” Configuration. You get six effects all at once, and
they are all found in the Send 1 section, but other sends may be used to
access particular parts of the chain. Send 1 feeds the Overdrive effect
which provides classic distortion. The Overdrive output then feeds the
Pitch effect. The Pitch effect has a second input which can come from
either Sends 1, 2, 3 or 4 . These two inputs can be mixed together.
The Delay effect has two inputs which can be mixed together. The first
input comes from the Pitch effect’s output. The second input can come
from either Sends 1, 2, 3 or 4 , or the Overdrive effect’s output, or Pitch
effects input.
The Reverb effect has two inputs which can be mixed together. The first
input can come from the Pitch effect’s output or the Delay effect’s
output. The second input can come from either Sends 1, 2, 3 or 4 , or the
Overdrive effect’s output, or the Delay effect’s input.
The Lezlie effect (found in the Pitch Function, Page 4) has two inputs
which can be mixed together. The first input can come from the Delay
effect’s output or the Reverb effect’s output. The second input can come
from either Sends 1, 2, 3 or 4 , or the Overdrive effect’s output, or the
Pitch effect’s input or output, or the Delay effect’s input, or the Reverb
effect’s input.
The outputs of all these effects are routed back to the Main Outputs, and
sent through the shelving EQ effect (found in the Misc. Function, Page 4).
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Editing Effects: Chapter 7
Reverb
Reverb can be thought of as a great number of distinct echoes, called reflections,
that occur so fast that our ear hears them blurred together as one. In nature,
different sized spaces give distinctly different sounding reverbs, depending on
the size and shape of the space, and the texture of surfaces that the reflections
bounce off of. The various parameters in the effects processor make it possible to
simulate nearly any natural reverberant space that can be imagined, and a few
artificial ones as well.
Reverb (Page 1)
MIDI
1
CHAN
P
P
R
ROOG
G
P
RESET
EDI TI
N
G:
1
EFFECT
P
I
TCH
M
OD
CONFI
G
REVERB
DELA
Y
M
I
X
M
I
SC.
P
AGE:
1
2
3
4
The Reverb function is used to edit Reverb parameters. In all
configurations, page 1 of the Reverb function selects what the reverb is
“hearing” (i.e., where the input of the reverb is coming from). The source
can come directly from the Effect bus, the output of other effects in the
chain before it, or a mix of several of them. Example: In Configuration #1,
page 1 of the Reverb function (shown above) allows you to select either
one or two sources to be routed to the reverb’s input. You can choose
from the Delay output, the Delay input, the Pitch output and the
uneffected send input (dry signal). You can then adjust a balance
between these and set an overall input level.
Input 1
In configurations 1, 3, 4, and 5, there are two inputs to the
Reverb. Both Inputs 1 and 2 can select a signal from several
locations in the signal chain. Quad Knob [1] can select either the
Pitch output or the Delay output as Input 1. If the signal is taken
from the Pitch output, the Reverb will be chorused, flanged,
detuned or resonating, depending upon which Pitch type is
selected. (Note that the delay signal may already have passed
through the Pitch module, depending on the Input settings of
the Delay module.)
Input 2
By using Quad Knob [2], Input 2 can have as its source either the
Pitch output, the Delay output, or the dry effect send signal. If
the signal is taken from the Delay output, the Reverb will be
delayed by the amount of delay time set for the Delay. If the
signal is taken from the Pitch output, the Reverb will be
chorused, flanged, detuned or resonating, depending upon
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143
Editing Effects: Chapter 7
which Pitch type is selected. If the signal is taken from the effect
send, the Reverb will receive direct, uneffected signal.
Input Balance
Quad Knob [3] allows you to control the balance between Reverb
Inputs 1 and 2 and therefore control the blend between the
various input sources. This makes it possible to have the signal
from the Pitch or Delay sections, or the direct effect send in any
combination or amount.
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Editing Effects: Chapter 7
Input level
Quad Knob [4] controls the overall Input Level going into the
Reverb.
Chorus Input Level
If Configuration #2 is selected (refer to block diagram of
Configuration #2, earlier in this chapter), the first page of the
Reverb function will look like this:
MIDI
1
CHAN
P
P
R
ROOG
G
P
RESET
EDI TI
N
G:
1
EFFECT
P
I
TCH
M
OD
CONFI
G
REVERB
DELA
Y
M
I
X
M
I
SC.
P
AGE:
1
2
3
4
The Configuration has two Reverbs, one on send 1 (which send 2
can share), the other on send 3 (which send 4 can share). There is
only one parameter in this page: Chorus Input Level. Quad
Knob [1] lets you adjust the level of the signal coming from the
Pitch output going into the Reverb, otherwise the signal comes
purely from the Pitch input.
The other parameters and pages in the Reverb function are
identical, regardless of which Configuration is being used. Only
page 1 is different, because of the fewer input choices the Reverb
has in this Configuration.
Send Input Levels
If Configuration #1 is selected and you press [EDIT 1] to
advance to effect send 2, the display will now show you the
parameters that represent the signal levels on send 2 going into
the Reverb. Note that there is now only 1 page available, since
the other reverb parameters are found back on effect send 1.
Press [EDIT 1] again to advance to send 3, and the display will
still look the same, but now the parameters adjust the signal
levels on send 3 going into the Reverb. If you press [EDIT 1]
again and advance to send 4, the display will look like this:
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There are only two parameters: Balance and Input Level. This is
because in Configuration #1, effect send 4 only has a Delay
effect, and not a Pitch effect like the other effect sends do. Quad
Knob [1] controls the Balance between the Delay output and the
dry effect send signal, while Quad Knob [3] controls the overall
input level to the Reverb.
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If Configuration #2 is selected and you press [EDIT 1] to
advance to effect send 2 while the Reverb function is selected,
the display will look like this:
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Quad Knob [1] lets you adjust the level of the signal coming
from effect send 2 going into the Reverb. Send 2 in this
Configuration has no effects of its own. Therefore, there are no
input or input mix controls in this page, since there is only one
possible signal choice. Send 2 is intended to be used for signals
that you want to send to Reverb 1, but bypass Delay and Pitch 1.
In Configuration #2, send 4 is similar to send 2, in that it has no
effects of its own but serves as a bypass going directly to Reverb
3.
Reverb (Page 2)
Pressing the PAGE [Æ] button will advance the display to Page 2 of the
Reverb function. However, you must have the correct effect send
selected (1—4) in order to get at the Reverb parameters (in Config. #1, 3,
4, and 5, the Reverb parameters are found only on effect send 1; in
Config. #2, they are found on sends 1 and 3 since there are two separate
Reverbs). Here you will find parameters for selecting the Reverb type,
adjusting Pre-Delay Time and Pre-Delay Mix.
Reverb Type
The QuadraSynth Plus has seven different reverb types, all
stereo, each of which simulates a different space or produce a
different ambient effect. Use Quad Knob [1] to select one. The
different Reverb types are:
Plate 1 & 2. The two Plate reverb types simulate an artificial
device known as a Plate. In the early days of recording, Plates
were extremely popular because they were almost the only way
to provide any sort of artificial ambiance to a recording. The
sound of a well-tuned Plate has become quite popular over the
years especially when used on vocal or drum sounds. The two
Plate reverbs differ in subtle tonal characteristic changes such as
those found in different manufacturers’ plate reverbs.
Room. The Room reverb type simulates not only rooms of
different sizes, but rooms with different surface materials. A
room with soft surfaces such as carpet will produce a
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reverberant sound with much less high end (treble) than a room
with hard surfaces. This reverb type can easily simulate both
examples and many, many more.
Hall. Much larger than a room, Halls are characterized by their
high ceilings, irregular shapes, and generally uniform density of
reflections.
Large. Much larger than a hall, this reverb type emulates large
ambient spaces such as amphitheaters, gymnasiums, etc.
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Gated. Gated Reverb is a very popular effect on drums first
found on English records in the early 1980s. This reverb type can
simulate applying a noise gate (a device that automatically
decreases the volume once the signal falls below a certain level)
across the output of the reverb thereby causing the initial attack
of the reverb to sound very big, but the tail of the reverb to be
cut off very quickly. Although this effect is not found in nature,
it works great for modern drums, percussion, and any quickly
repeated, transient source.
Reverse. The Reverse Reverb type is an inverted reverb in which
the volume envelope is reversed. This means that the signal
begins softly but grows louder until it is cut off, rather than loud
to soft as normal.
Pre-Delay Time
Pre-Delay is the slight delaying of the Reverb itself so that the
dry signal more easily stands out from the Reverb. A bit of Pre-
Delay can sometimes make certain instruments (such as snare
drums) sound bigger. Use Quad Knob [2] to adjust the Pre-Delay
Time in 10ms intervals, and/or use Quad Knob [3] to adjust the
Pre-Delay Time in 1ms intervals. This Pre-Delay is part of the
Reverb itself; don’t confuse it with the separate Delay modules
available under the Delay function.
Pre-Delay Mix
Quad Knob [4] allows you to mix the amount of Pre-Delay into
the Reverb signal path. This gives you the ability to hear a bit of
the Reverb before the loudest part of the Reverb (the Pre-
Delayed Reverb) sounds. This makes for bigger and smoother
sounding Reverb settings.
Reverb (Page 3)
Input Filter
This is a low-pass filter which comes before the Reverb input.
Use Quad Knob [1] to adjust the filter frequency. Lower the
Input Filter to remove high frequencies from the input signal
before they go into the Reverb.
Decay
The Reverb Decay determines how long the Reverb will sound
before it dies away. When using the Reverse Reverb type,
Reverb Decay controls the Reverse Time.
Low Decay and High Decay
These two parameters allow the Decay Time to be set separately
for both the low and high frequencies of the Reverb. This means
that you have control over the tonal shape of the Reverb itself,
being able to make the high frequencies die faster if the effect is
too bright, and being able to make the lows die faster if the effect
is too boomy. This allows you to simulate different surfaces of a
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room or hall, with softer surfaces absorbing more high
frequencies and smaller rooms having faster low frequency
decay.
If the selected Reverb type is Gate, the Low Decay parameter is
unavailable.
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Reverb (Page 4)
Density
Density controls how the first reflection of the reverb effect will
appear. When set to 0, the first reflection is heard alone without
any other reflections. When set to 99, the first reflection appears
to “fade-in” and then “fade-out”. This is because a number of
reflections will occur just before and just after the first reflection,
in addition to the remaining reflections heard after the first
reflection. Thus, the reverb sounds more “dense”.
If the select Reverb type is Large, the Density parameter is
unavailable.
Diffusion
Diffusion determines the “thickness” of the reverb sound by
adding more reflections to the reverb’s decay. With lower
diffusion settings, you may be able to actually hear the
individual echoes that make up the overall reverb sound. With
higher diffusion settings, the echoes increase in number and
blend together, washing out the reverb’s decay. Greater
diffusion works better with percussive sounds, whereas less
amounts of diffusion work well with vocals and other sustained
sounds.
Note: The illustration above reflects a Density setting of 0.
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Delay
The Delay function is used to edit Delay parameters.
Delay (Page 1)
The QuadraSynth Plus’s effects processor has three different Delay types
available.
Note: Some delay modules only feature a mono Delay, and therefore the
Delay Type parameter will be unavailable. Instead the parameters
normally found on page 2 of the Delay function are shown in page 1, and
there are no other pages (please refer to next section for a description of
those parameters).
Delay Type
Ping-Pong. This is called a “Ping Pong Delay’ because the
output bounces from side to side (left to right) in stereo with the
speed determined by the delay time. The maximum delay time is
399 milliseconds.
Stereo Delay. The Stereo Delay is actually two separate delays,
which can be individually varied. The maximum delay time for
each delay is 399 ms.
Mono. The Mono Delay has the advantage of twice the available
delay time, or 799 ms in Configuration #1, 1199 ms in
Configuration #2.
Delay (Pages 2 and 3)
In Page 2 of the Delay Function you will find the remaining parameters
for the Delay function. If the Stereo Delay type is selected, you can press
PAGE [Æ] again to advance to Page 3. This is because the Stereo Delay
type has parameters for both the Left and Right channels.
Input
Quad Knob [1] is used to balance the Delay Input between the
signal coming from the Pitch effect output (if applicable) and the
dry effect send.
Time/Left Time/Right Time
This is the actual Delay time, which determines the amount of
time the input signal will be delayed. Use Quad Knob [2] to
adjust the delay time in 10 ms intervals; use Quad Knob [3] to
adjust the delay time in 1 ms intervals.
Feedback/Left Feedback/Right Feedback
Quad Knob [4] is used to adjust the Delay Feedback, which is a
portion of the delay signal output being “fed back” into the
input. This results in the delay repeating itself. The more
feedback, the more repeats.
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Pitch
The Pitch function is used to edit Pitch parameters.
Pitch (Page 1)
The first page of the Pitch function will look different depending on the
selected Configuration and which effect send you are editing. Normally,
there will only be one parameter: Pitch Type. However, in the case of
Configuration #2, a second parameter (Delay Input) is also available.
Pitch Type
The Pitch Type function allows access to 6 pitch altering modes.
The Pitch types available are: Mono Chorus, Stereo Chorus,
Mono Flange, Stereo Flange, Pitch Detune and Resonator.
Although some of these effects can sound similar to one another
depending on the parameter settings, each is achieved
differently and can be quite dramatic under the right
circumstances. Pitch effects are achieved by splitting the signal
into two parts, effecting the pitch of one of the parts, then mixing
them back together. This eventual mixing is essential since the
overall sound of the effect is achieved by the actual difference
between the normal, uneffected signal and the effected signal.
So that you can better understand the differences between the
Pitch type effects, and therefore better apply them to your music,
here is a brief explanation of each.
Mono Chorus. The Chorus effect is achieved by taking part of
the signal, slightly delaying it, and then slightly detuning it as
well. The detuning is further effected by being modulated by an
LFO which causes the detuning to vary. Many variables are
available in this scheme. The LFO depth can be varied, the LFO
speed can be varied, and a portion of the detuned signal can be
fed back to the input to increase the effect. Finally, the waveform
shape of the LFO can be changed from a smooth triangle to a
more abrupt squarewave to make the pitch detuning more
pronounced.
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Stereo Chorus. In the case of a Stereo Chorus, the signal is split
into three parts with a dry signal and a separate Detuning
section for both left and right channels. When the left channel is
detuned sharp, the right is detuned flat, and vice versa. Once
again, this causes the effect to become more pronounced and
dramatic.
Mono Flange. First used in the 1960s, “Flanging” was achieved
by the use of two tape recorders that would record and play
back the same program in synchronization. By alternately
slowing down one tape machine, and then the other, different
phase cancellations would occur. Since the slowing down of the
tape machines was done by hand pressure against the flanges of
the tape supply reels, the term “Flanging” came into being.
The effect of Flanging is achieved by splitting and slightly
delaying one part of the signal, then varying the time delay,
again with an LFO. The delayed signal is then mixed back with
the original sound to produce the “swishing” or “tunneling”
sound.
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Many variables are available, from varying the speed and depth
of the LFO to feeding back part of the signal to make the effect
stronger. The Flanger’s waveform shape can be either “Normal”
or “Inverted”. Use the “Inverted” setting for a more dramatic
flange effect.
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Stereo Flange. In the case of the Stereo Flange, the signal is split
into three parts with a dry signal and a separate Delay section
for both left and right channels with one channel flanging up
while the other channel flanges down. Once again, this causes
the effect to become more pronounced and dramatic.
Pitch Detune. As the name implies, Pitch Detune takes a part of
the signal and detunes it either sharp or flat. When mixed back
with the original dry signal, the popular “12 string guitar” effect
is produced.
Resonator. This can be thought of as a highly resonant filter, or
a filter that is tuned to a specific frequency with a lot of
emphasis, which will cause the frequency that the resonator is
set at to be highly accentuated.
Delay Input
Quad Knob [2] can adjust the level of the signal coming from the
Delay output going into the Pitch Input. The Delay Input
parameter is only available when editing a effects bus which has
the Delay effect ahead of the Pitch effect in the selected
Configuration (Example: Configuration #2, effect send 1).
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Pitch (Page 2)
If the Pitch type is Mono Chorus, Stereo Chorus, Mono Flange or Stereo
Flange, page 2 of the Pitch function contain the following four
parameters:
Waveform Shape
Quad Knob [1] determines the LFO’s waveform shape. This
parameter only appears when the Mono or Stereo Chorus or
Flange are selected. The Waveform Shape of the LFO can be
changed from a sine waveform, which provides a smoother,
more even sound, to a square or triangle waveform, which
makes the Chorus or flange effect more pronounced.
Speed
Quad Knob [2] is used to adjust the LFO Speed of all Pitch types,
with the exception of Pitch Detune and Resonator.
Depth
Quad Knob [3] is used to adjust the LFO Depth of all Pitch types,
with the exception of Pitch Detune and Resonator. The LFO
Depth, which is the amount of pitch alteration, can be adjusted
to produce the desired effect.
Feedback
Quad Knob [4] is used to adjust the LFO Feedback of all Pitch
types, with the exception of Pitch Detune and Resonator. A
portion of the output of the Pitch section can be “fed back” into
the input in order to make the effect more tonal or pronounced.
Detune
If the Pitch type is Pitch Detune, page 2 will have only this
parameter. Use Quad Knob [1] to adjust the tuning of the Pitch
Detune effect.
Resonator Tuning and Decay
If the Pitch type is Resonator, page 2 of the Pitch function will
have two parameters. Use Quad Knob [1] to adjust the Resonator
tuning, and Quad Knob [3] to adjust the Resonator Decay.
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Mod
The Mod Function lets you control various effects parameters from the various
controls on the QuadraSynth Plus (keyboard, after-touch, pitch-bender, etc.) or
from the MIDI input. This is extremely useful when dynamic or real-time control
is required in a live playing situation. It is possible to control up to 2 parameters
simultaneously. The Modulation assignments are saved with the Effects Patch.
Don’t confuse this Mod Function with the Mod Function used by the Programs;
they are independent destinations, though they can come from the same source.
Note: Modulating any effect parameter (with the exception of chorus speed)
while audio is passing through it can result in audio artifacts or noises due to
discontinuities in the modulation source.
Selecting the Modulator
The are two Modulators. You can select between these by using the
PAGE [¨ ] and [Æ] buttons. Page 1 displays the parameters of Modulator
#1, while page 2 displays the parameters for Modulator #2.
Mod Source
The Mod Source parameter selects the MIDI controller which will
remotely cause a change (modulate) in one or two of the parameters in
the effects processor. Nearly every MIDI controller can become a Mod
Source (using controllers A-D, set in Global mode, page 3), with the most
common controllers appearing as a direct option in the display. Quad
Knob [1] selects the Mod Source. The options for the Mod Source are:
•
•
Aftertouch
MIDI Volume
Sustain Pedal
Controller A—D
•
Mod Wheel
Pedal 1 •
•
Pitch Wheel
•
•
Pedal 2 •
Mod Destination
The Mod Destination is the parameter that will be controlled by the
selected Mod Source. Quad Knob [2] selects the Mod Destination. The
possible Destination parameters are:
•
•
•
•
Pitch Speed
Pitch Balance
Delay Level
Reverb Decay
•
•
•
•
Pitch Depth
Delay Time
Reverb Balance •
•
•
Pitch Level
Delay Feedback
Reverb Input
Reverb Low Decay
•
Reverb
High Decay
Reverb Diffusion
•
•
Reverb Level
If the selected Configuration has a particular effect on more than one
effect send (for example, Config. #1 has a delay on each send), then some
Mod Destination parameters will be listed more than once. For example,
the Delay Time parameter will appear four times (“D1 Time,” “D2
Time,” “D3 Time,” and “D4 Time”). In the case of Pitch, where you can
choose from various pitch effects, different parameters are available
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depending on the effect chosen. However, the Mod Destinations retain
their names. Example: If the Resonator is the Pitch effect, the Pitch Speed
Modulation Destination controls the first parameter in the Resonator
(Tuning).
Mod Level
The Mod level is the amount that the Destination parameter will be
affected by the Mod Source. Use Quad Knob [3] to affect the Destination
parameter by a positive or negative amount. Example: If the Reverb
Decay was selected as the Destination with the mod wheel as the Source,
the mod wheel could be programmed to cause the Reverb to increase the
decay (positive) or decrease the decay (negative).
Mix
Not to be confused with an actual Mix or Mix mode, the Effect’s Mix function is
where you can mix the various signal levels of all the effects to the Main Left and
Right outputs of the QuadraSynth Plus. Only effect modules that have access to
the Main outputs will appear on the Mix page. There is a separate Mix page for
each of the four effect busses whose effect modules feed the main output. Note
that the Mix page doesn't control how much the individual effect modules feed
to each other; only how much they feed to the Main outputs.
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Depending on the selected Configuration, the order of the effects will differ (for
example: in Configuration #1, the order reads Pitch, Delay, Reverb; but in
Configuration #2, the order is Delay, Pitch, Reverb).
Pitch Level
Adjusting this value will cause the Pitch Output Level to increase or
decrease. The Pitch Output level is the level for the Pitch Section of the
QuadraSynth Plus’s effects processor to the Main outputs, and should be
set as desired. Even if this parameter is set to 00, the output of the Pitch
section is still available (depending on the bus and configuration) to
following Delay and Reverb sections.
Delay Level
Adjusting this value will cause the Delay Output Level to increase or
decrease. The Delay Output level is the level for the Delay Section of the
QuadraSynth Plus’s effects processor to the Main outputs, and should be
set as desired. Even if this parameter is set to 00, the output of the Delay
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section is still available (depending on the bus and configuration) to
following Pitch and Reverb sections.
Reverb Level
Adjusting this value will cause the Reverb Output Level to increase or
decrease. The Reverb Output level is the level for the Reverb Section of
the QuadraSynth Plus’s effects processor to the main outputs, and
should be set as desired.
Misc.
This Misc. Function is only available when using Configuration #s 4 or 5. In
Configuration 4, the Misc. Function is where the EQ parameters are found. In
Configuration #5, the Misc. function houses both the Overdrive parameters and
the EQ parameters (the EQ is found on Page 3). In all cases, the Misc. Function
can be selected and its parameters edited regardless of which Effects Send (1–4)
is selected.
EQ
The shelving EQ is only available in Configuration #s 4 and 5. It
provides bass and treble boost, and affects the entire Main Output (not
just the Effects Sends). Four EQ parameters are included: low frequency
(range: 30Hz to 180Hz), low frequency boost (0dB to 12dB), high
frequency (3kHz to 10kHz), high frequency boost (0dB to 9dB).
Lo EQ Frequency
This allows you to adjust the cutoff frequency of the Lo EQ. It
can be set between 30Hz and180HZ. If the Lo EQ Gain
parameter is set above 0dB, all frequencies below and including
the one selected by the Lo EQ Frequency parameter will be
affected.
Lo EQ Gain
This controls how much boost will be applied to frequencies
below and including the one selected by the Lo EQ Frequency. It
can be set between 0dB and +12dB.
Hi EQ Frequency
This allows you to adjust the cutoff frequency of the Hi EQ. It
can be set between 3kHz and 10kHz. If the Hi EQ Gain
parameter is set above 0dB, all frequencies above and including
the one selected by the Hi EQ Frequency parameter will be
affected.
Hi EQ Gain
This controls how much boost will be applied to frequencies
above and including the one selected by the Hi EQ Frequency. It
can be set between 0dB and +9dB.
Overdrive
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The Overdrive effect provides four parameters spread across two editing
pages. It is only used in Configuration #5.
Overdrive Type
This selects one of two Overdrive Types: Soft and Hard. The Soft
Overdrive has less gain and provides slightly less distortion than
the Hard Overdrive. Also, there will still be a slight bit of
distortion when using the Soft setting, if the signal feeding the
Overdrive effect is below the Overdrive Threshold setting (see
below). The Hard setting will only provide distortion when the
signal feeding the Overdrive effect is above the Overdrive
Threshold setting.
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Overdrive Threshold
This sets the level the signal feeding the Overdrive effect must be
reach before the Overdrive effect will begin distorting. It can be
set between 00 and 99. If this number is very low, the Overdrive
effect will start to distort almost right away. When set to a high
number, the distortion will not occur until the signal feeding the
overdrive becomes louder than the Threshold setting.
Overdrive Brightness
This sets the tone of the Overdrive effect. It can be set between 00
and 99. Higher numbers result in a brighter sounding overdrive.
Lower numbers result in a duller distortion sound.
Overdrive Balance
This controls the output mix of the Overdrive effect. It can be set
anywhere from “CLEAN<99” to “CLEAN<00>OVRD” to
“99>OVRD”. When set to “CLEAN<99”, the Overdrive effect
cannot be heard at all. When set to “CLEAN<00>OVRD”, you
have an even mix between the original, uneffected signal and the
overdriven signal. When set to “99>OVRD”. only the overdriven
effect is heard.
Note:: The CLIP indictator is disabled when configuration 5 is
selected.
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CHAPTER 8
GLOBAL SETTINGS
Global Edit Mode is where you will find several parameters which affect the entire
instrument, such as overall master tuning, display contrast, controller settings, keyboard
mode, edit mode and the 48 kHz input.
Editing Global Parameters
¿
Press the [GLOBAL] button.
The display will change to Global Edit Mode, page 1 . The total number of pages (seven)
is indicated in the lower left corner of the display. The currently selected page number
will be underlined.
¡
There are four parameters available for editing in Global Edit Page 1:
•
•
Quad Knob [1] controls the display contrast.
Quad Knob [2] enables General MIDI Mode and recalls Mix 00 of Preset
Bank 4.
•
•
Quad Knob [3] controls the transposition, or pitch, of the keyboard.
Quad Knob [4] controls the instrument’s overall master tuning.
¬
Use the PAGE [¨ ] and [Æ] buttons to scroll through the 7 pages of
Global Mode.
The following sections describe in detail each of the parameters found in the
seven Global Edit Mode pages.
LCD Contrast
In Page 1 of Global Edit Mode, Quad Knob [1] adjusts the LCD Display Contrast
(00 to 121). Whenever the [GLOBAL] button is pressed, the display will always
revert to Page 1 with the Display Contrast parameter selected. This is so that if
the display contrast is set too high or too low and is unreadable, you can easily
adjust it even if you can’t see what you’re doing.
General MIDI Mode
In Page 1 of Global Edit Mode, selecting Quad Button [2] and pressing VALUE
[` ] enables General MIDI Mode. This will immediately take you out of Global
Edit Mode and into Mix Mode, automatically selecting Mix 00 of Preset Bank 4.
For more information about General MIDI, refer to the MIDI Supplement in
Appendix B.
Enabling General MIDI Mode via MIDI
The QuadraSynth will respond to a universal MIDI Sysex message to
turn General MIDI mode on or off. Some (but not all) General MIDI
sequences will have a Sysex message at the beginning (bar 1) which tells
the receiving device to go into its General MIDI mode. If this message is
sent, no matter where you happen to be on the QuadraSynth, General
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MIDI mode will be enabled, and Mix 00 of Preset Bank 4 will
automatically be selected.
Master Pitch and Master Tuning
In Page 1 of Global Edit Mode, Quad Knob [3] adjusts the QuadraSynth Plus’s
overall pitch (-12 to +12/up or down an octave). Adjust this parameter when you
wish to globally transpose all sounds. Quad Knob [4] adjusts the QuadraSynth
Plus’s overall Master Tuning (-99 to +99/up or down 1/2 step). Adjust this
parameter when tuning the QuadraSynth Plus to other instruments. These
parameters have no effect on drum sounds, the Range settings, or MIDI Out.
Keyboard Sensitivity
In Page 2 of Global Edit mode, Quad Knob [1] adjusts how sensitive the
keyboard’s velocity will be (00 to 99). When set to 0, the keyboard will not
transmit any velocity, no matter how hard or soft the keys are played; all notes
will be treated as having a velocity of 64 (right in the middle). When set to 99, the
keyboard will have maximum sensitivity, allowing the greatest difference
between soft and loud notes in terms of velocity control. Adjust this value to
create the ideal sensitivity for your playing style. By lowering this value from 99,
you limit how loud and soft notes may be played.
Keyboard Curve
In Page 2 of Global Edit mode, Quad Knob [2] selects the Keyboard Velocity
Curve. There are three options: Weighted, Plastic and Maximum. When set to
weighted, the keyboard will have the velocity response of a weighted keyboard.
This means you will really have to play hard to get the loudest notes. When set to
plastic, the keyboard will have the velocity response of a typical plastic
keyboard. Plastic is not as sensitive as Weighted, therefore playing soft will not
result in the same soft notes as Weighted mode produces. When set to
Maximum, no velocity response is available, and all notes are given a maximum
velocity value of 127. This parameter only affects the keyboard’s output to the
sounds in the QuadraSynth Plus and MIDI Out. This is different from the
Velocity Curve parameter in Program Edit, which determines how a sound will
respond to incoming velocity information, either from the keyboard or from
MIDI In.
Keyboard Transpose
In Page 2 of Global Edit mode, Quad Knob [3] controls Keyboard Transposition
(-12 to +12/up or down 1 octave). This determines the note number that the
keyboard will transmit to the QuadraSynth Plus’s sounds and to MIDI Out. If
you are using a MIDI sequencer, use this function when you wish to record notes
outside of the keyboard’s normal note range (note numbers 28 – 103). When set
to -12, the keyboard range is note numbers 16 – 91. Likewise, if set to +12, the
range would be 40 – 115.
Keyboard Mode
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Global Settings: Chapter 8
In Page 2 of Global Edit mode, Quad Knob [4] selects the Keyboard Mode
(NORMAL, CH SOLO, OUT 1 – OUT 16). This determines how the keyboard will
function. When in Mix Mode, you have the option to transmit on several MIDI
channels at once, or to temporarily isolate certain channels within a Mix.
NORMAL. In Program Mode, the keyboard will transmit on the selected MIDI
channel. In Mix Mode, the MIDI channels the keyboard transmits on will
correspond to whatever layers or splits the Mix is set up for. Note that certain
controllers such as pitch bend and aftertouch may transmit on a different set of
channels, since they are enabled or disabled independently for each channel of
the Mix The MIDI Monitor indicators in the display will show which channels
are active.
CH SOLO. In Program Mode, this is the same as the NORMAL setting. In Mix
Mode, the only sounds coming from the QuadraSynth Plus, and the only MIDI
messages, will come from the layer or range of the underlined MIDI channel in
the display. This allows you to isolate individual channels in a Mix. So, if you
play in a range of the keyboard that is active on MIDI CH 1, and 1 is underlined,
you'll hear it. All other ranges or layers will not respond to the keyboard (they
will respond to incoming MIDI messages on their respective channels). Use the
MIDI [¨ ] and [Æ] buttons to hear each channel in turn.
OUT 1 – OUT 16. In both Program Mode and Mix Mode, the keyboard will
transmit on a specific MIDI channel (determined by the number setting of this
parameter), but it will not play the internal sound(s). Use this mode if you're
using a MIDI sequencer with an “Echo” feature (also known as “MIDI Thru”);
the sound will be activated by messages appearing at the MIDI IN connector
after it’s made the “round trip” through the sequencer. This is the QuadraSynth
Plus’s equivalent to LOCAL OFF.
Controllers A – D Assignment
The QuadraSynth Plus allows you to assign up to four general purpose MIDI
controllers. These MIDI controllers are assigned a letter, A–D. In Page 3 of Global
Edit mode, you can choose which MIDI controllers (0 to 120) to assign as
Controllers A, B, C and D. For a listing of all MIDI controllers and their
designations, see page 123 in the MIDI Supplement towards the end of this
manual.
Reset Controllers A – D
Found on Global Edit Page 4, the “A–D Reset” function (On/Off) determines
whether the values for Controllers A–D will be reset to zero when a new
Program or Mix is recalled. Use Quad Knob [2] to turn this on or off. This
parameter works along with the A-D Mode parameter (described below) to
choose how the keyboard is being used as a controller. If the A-D Controllers are
being used to modulate the volume, etc., of external MIDI sound modules, you
will probably want the A-D Reset parameter turned “OFF” so that the modules’
volumes will not be reset to zero every time a new Mix or Program is selected. If
you are using the A-D Controllers only for modulating parameters in the
QuadraSynth Plus, you will probably want this parameter turned “ON” so that
new Programs or Mixes are recalled with their stored settings.
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Global Settings: Chapter 8
Example: If you adjusted Controller A (using Quad Knob [1]) to, say, a value of 25
and then you recalled a different Program, the value of Controller A would
remain at 25 if the “A–D Reset” function was turned off. Alternatively, the
Controller A value would reset to 0 if this function was turned on.
Controllers A – D Mode
The “A–D Mode” function (Local, MIDI, or Both) determines whether the
Controllers A–D will have an affect on the currently selected Program or Mix, or
will only send out controller data via the MIDI Out connector, or do both. Use
Quad Knob [4] to turn this on or off.
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Global Settings: Chapter 8
Remember, whenever one of the Controllers A–D is used in the currently
selected Program, a pair of arrows will appear on either side of that Controllers
name in the display while in either Program Play Mode or Mix Play Mode. This
indicates that turning that Controller’s associated Quad Knob will have some
affect on the Program or Mix. If the “A–D Mode” function is set to MIDI, turning
the Quad Knobs will have no affect on the currently selected Program or Mix;
however, this will cause controller data to be sent out the MIDI Out connector.
Example: If Controller A is defined as MIDI controller #11 (which is the default),
and the “A–D Mode” is set to MIDI, turning Quad Knob [1] will send out
controller 11 data but will have no effect on the currently selected Program or
Mix (even if arrows appear on either side of the letter “A” in the display).
Although the Program or Mix may use Controller A to modify it in some way,
Controller A is temporarily “disconnected” from the Program or Mix until the
“A–D Mode” function is set to Local or Both.
Pedal 1 and 2 Assignment
Like the MIDI Controllers A—D, the two footpedal controls (Pedal 1 and Pedal 2)
can be assigned to a MIDI controller. In Page 5 of Global Edit mode, you can
assign which MIDI controllers (0 to 120) that Pedal 1 and Pedal 2 will be
transmitted as over MIDI Out. Simultaneously, if the same MIDI controller is
received it will control any modulations that use either Pedal 1 or Pedal 2. Quad
Knob [1] selects the controller for Pedal 1, while Quad Knob [3] selects the
controller for Pedal 2.
J
When recording into a MIDI sequencer, be careful not to accidentally assign either Pedal
1 or Pedal 2 to a controller which may already be used by another control (like MIDI
Volume/controller 7, or Mod Wheel/controller 1).
Using Pedals to Control Volume or Modulation
If either Pedal 1 or Pedal 2 is assigned to Controller 7 (Global Edit Mode,
Page 4), then they will automatically control the volume of:
•
any Sounds in a Program, and;
•
in Mix Mode, any Sounds that are controlled by the Keyboard
(Mix Edit Mode, Range, Page 2) and have Pedals turned on (Mix Edit
Mode, Range, Page 3).
Likewise, if either Pedal is assigned to Controller 1, then they will
automatically function like the Modulation Wheel for any Sound in
Program Play Mode, and in Mix Play Mode, Sounds that are controlled
by the Keyboard and have Pedals turned on. This is in addition to the
fact that the pedals will be sending out MIDI information. The default
settings are: Pedal 1 = 7; Pedal 2 = 4.
MIDI Program Select
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Global Settings: Chapter 8
In Page 6 of Global Edit mode, Quad Knob [1] determines the MIDI Program
Select mode (Off, On, Mix Select Channel 1 –16). When this is set to “Off”, the
QuadraSynth Plus will not respond to incoming MIDI Program Change
messages, nor will it transmit Program Changes.
When set to “On”, the QuadraSynth Plus will respond to incoming Program
Change messages. Likewise, when a Program or Mix is recalled from the front
panel, its respective program change message will be sent out. However, the
QuadraSynth Plus will respond differently to incoming Program Change
messages depending on whether Program Mode or Mix Mode is selected.
In Program Mode, the MIDI [¨ ] and [Æ] buttons determine on which MIDI
channel the QuadraSynth Plus will receive MIDI Program Change messages (as
well as other messages, like notes, controllers, etc.). The Program recalled will be
the same number as the MIDI Program Change message that is received, from
whichever bank (Preset or User) is currently selected. When a Program is
recalled from the front panel, the QuadraSynth Plus will transmit the equivalent
Program Change message on this same MIDI channel.
In Mix Mode, when MIDI Program select is on, Program Changes received on
any of the 16 MIDI channels will be received by the same numbered MIDI
channels in the current Mix. The Mix itself will not respond to Program Changes.
When set to “Mix Select Channel 1 – 16”, the QuadraSynth Plus will change
Mixes in response to Program Change messages received on the same MIDI
channel as selected by this parameter, from whichever bank (Preset or User) is
currently selected. Program Change messages received on any other channel
(other than the one selected by this parameter) will change the individual
Programs in the Mix on the same channels the messages are received on.
Note: When General MIDI Mode is enabled (see page 115), Channel 10 of the
selected Mix will be used exclusively for drums. If a program change is received
on Channel 10, a new drum kit will be recalled. These drum kits are used
exclusively in General MIDI mode, and adhere to the General MIDI specification.
Receiving and Transmitting Bank Change Message
The QuadraSynth Plus will respond to MIDI Bank Select messages. Bank
Select messages are transmitted via MIDI Controller 0. The value of
Controller 0 determines which bank (User, Preset 1–4, Card 1–8) is to be
recalled. Example: If a Bank Select (controller 0) message of 0 is received,
it will cause the User Bank to be recalled. If a Bank Select (message of 1 is
received, Preset Bank 1 will be recalled. Additionally, if a Sound Card is
inserted, the Card Banks can be selected using Controller 0 values
between 5 and 13. Values higher than 13 are “wrapped around” and will
recall the same Banks. Example: A Controller 0 message with a value of
39 will recall the User Bank.
Note: Bank change messages will be ignored if General MIDI Mode is
enabled, so that only Programs within the General MIDI Bank (Preset 4)
can be recalled via MIDI Program changes.
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Global Settings: Chapter 8
If the MIDI Program Select parameter is turned “On” and a new Bank is
selected using the BANK [¨ ] and [Æ] buttons, a Bank Change message
(followed by the appropriate Program Change message) will be
transmitted out the MIDI Out connector.
If, additionally, a new Bank is selected in Mix Play Mode and any
Channel’s MIDI Out parameter (Mix Edit Mode, Range Function, Page 2,
Quad Knob [3]) is turned “On”, a Bank Select message (followed by the
appropriate Program Change) will be transmitted out the MIDI Out
connector for each of those MIDI Channels.
Edit Mode
The Quad Knobs have two editing modes: Immediate and Pass-thru. When using
the Quad Knobs to adjust parameter values, you may prefer one mode over the
other.
In Page 6 of Global Edit mode, Quad Knob [3] determines the Edit Mode of the
four Quad Knobs. When set to Immediate, parameter values jump immediately
to the Quad Knob’s exact position the moment it is moved. When set to Pass-
thru, the Quad Knob must be turned beyond the parameter’s current setting
before it becomes “live” and begins adjusting the parameter’s value.
48 KHz Clock Input
In Page 7 of Global Edit mode, Quad Knob [1] turns the 48 kHz Clock Input on
and off. When turned off, the QuadraSynth Plus uses its own internal sample
clock as a reference for playing back the sampled sounds that make up a
Program or Mix. However, if you are recording the QuadraSynth Plus to ADAT
using the Digital Out fiber optic cable and also have a BRC Master Remote
Controller, the QuadraSynth Plus must receive a 48 kHz clock signal from the
BRC in order to maintain perfect sync with the ADAT system. This requires that
you connect a BNC-to-BNC cable between the BRC’s 48 kHz Clock Out to the
QuadraSynth Plus’s 48 kHz Clock In. When you are ready to record onto ADAT
from the QuadraSynth Plus, be sure to turn on the 48 kHz Clock Input function.
For more on connecting the BNC-to-BNC cable, see page 25.
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171
MIDI Transfer and Storage Operations: Chapter 9
CHAPTER 9
MIDI TRANSFER AND
STORAGE OPERATIONS
Saving the User Bank to an External Card
The entire contents of the QuadraSynth Plus’s User memory (100 Mixes, 128
Programs, 128 Effects Patches) can be stored to an Alesis QuadraCard RAM card
inserted into the Sound Card slot on the QuadraSynth Plus. Depending on the
amount of RAM a particular card has, up to 8 complete banks can be stored onto
it. The QuadraCard is a type of PCMCIA SRAM or FlashRAM card; it has 256K
of memory and will store 4 complete banks. A 512K PCMCIA card can store 8
banks. When saving data to a card that contains a ROM (READ-ONLY) bank, it
will be in bank 1; this means you cannot save anything into bank 1.
¿
Insert a card into the Sound Card slot on the back of the QuadraSynth
Plus.
¡
¬
Press [STORE].
Use either PAGE [¨ ] or [Æ] to select Page 6 of the Store function.
This selects the “SAVE TO CARD” option.
Use Quad Knob [1] to select a bank location on the card to store to (1–8).
If the card contains a ROM bank, it will be bank 1. Therefore, you will only be able to
save into bank locations 2–8.
ƒ
Press [STORE] to transfer the data from the QuadraSynth Plus onto the
card.
If the display reads "CARD IS WRITE PROTECTED", switch the write-protect
switch on the card to off and repeat the procedure.
Loading a Bank from an External Card
¿
¡
¬
Insert the card into the card slot on the back panel.
Press [STORE].
Use either PAGE [¨ ] or [Æ] to select Page 7 of the Store function.
This selects the “LOAD FROM CARD” option.
Use Quad Knob [1] to select the bank on the card you wish to load (1–8).
ƒ
Press [STORE] to transfer the data from the card into the QuadraSynth
Plus.
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MIDI Transfer and Storage Operations: Chapter 9
Storing an Individual Program or Mix to an
External Card
You also have the option of storing a Mix or Program directly to a specific
location in a RAM Sound Card Bank (instead of transferring the entire Bank) and
vice versa. However, the Sound Card you are storing to must be of the current
QuadraSynth Plus Bank format. A Sound Card is formatted whenever an entire
QuadraSynth Plus Bank is stored onto it. If you are using an older Sound Card
that does not use the current Bank format, you will not be able to store individual
Mixes or Programs onto until you store an entire QuadraSynth Bank onto it first.
¿
Insert a card into the Sound Card slot on the back of the QuadraSynth
Plus.
¡
¬
Select the Program or Mix you wish to transfer to the card.
Press [STORE].
Use Quad Knob [1] to select a bank location on the card to store to (1–8).
If the card contains a ROM bank, it will be bank 1. Therefore, you will only be able to
save into bank locations 2–8.
ƒ
Use Quad Knob [2] to select a location in the selected card Bank to save
to (00–127 if storing a Program; 00–99 if storing a Mix).
H
Press [STORE] to transfer the data from the QuadraSynth Plus onto the
card.
If the card is write-protected, or not inserted, or not of the current Bank format,
the display will indicate the situation with an error message. If the card is not of
the current Bank format, use the “Save To Card” command first (Store Mode,
Page 5) to save the entire User Bank to the card. This however will erase all
Programs and Mixes in the selected card Bank. If these are important to you, first
load them into the User Bank in the QuadraSynth, and then save them back onto
the card in order to re-format the card using the new format.
Loading an Individual Program or Mix from an
External Card
You can load a single Mix or Program from a Sound Card into the User Bank,
instead of having to load the entire Bank from the Sound Card. To do this, select
the Mix or Program in the Sound Card Bank that you wish to copy, then use the
Store Function (as described above) to designate a location you wish to store to
in the User Bank.
Note: When storing a Mix from a Sound Card into the User Bank, the individual
Programs used by the Mix will not be moved into the User Program Bank. Once
you store a Mix from a Sound Card into the User Bank, it will still look for its
Programs in the Sound Card Bank, if that is where it was programmed to look
for them in the first place (which is almost always the case).
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173
MIDI Transfer and Storage Operations: Chapter 9
Card Storage RAMifications
Whenever you transfer an internal Bank to a RAM card, the result is that
all Mixes in the transferred Bank are changed so that they now access the
Programs on the card bank to which the User bank was saved (since they
reside there, now), instead of the Programs from the original internal
Bank. And, when a Card Bank is transferred to an internal Bank location,
the opposite happens – all Programs within a Mix which had previously
accessed card bank 1 (the ROM card) now point to the User bank.
However, a problem can arise when you have one or more Mixes in the
Bank you are transferring which use Programs already on the Card.
Example: Let's say Mix 00 in the User Bank uses a Program that’s located
in Card Bank 1. If the User Bank is transferred to the Card Bank 1, the
result will be that Mix 00 in Card Bank 1 now uses only Programs from
Card Bank 1. If later you transfer the entire Bank back into the
QuadraSynth Plus, you will find that Mix 00 no longer uses the Program
on the Card as it was originally programmed to.
Here’s a few ways to avoid this problem. First, always transfer to a Card
Bank that does not include any Programs used by the Mixes in the Bank
you are transferring from. In other words, if we transferred the Bank into
Card Bank 2, we would not have a problem, since the Mix would still be
using the Program in Card Bank 1. When this Bank is transferred back to
the QuadraSynth, the Mix will still use the Program in Card Bank 1.
Another way to avoid this problem is to transfer the Bank to a Card
Bank, and then immediately store the individual Mix onto the Card by
itself. When a Mix is stored individually to a Card, it is not modified in
any way ; i.e. if it used Programs in the internal Banks, it will still use
them even though the Mix and its Programs are in two different
locations (the Mix is on the Card but the Programs it uses are stored in
the internal Banks).
Finally, you could avoid this situation by always making sure your
Mixes use only Programs located in the same Bank it is stored in. This
could mean individually storing some Programs from a RAM Card into
one of the internal Banks. Although this is very limiting, it makes things
much simpler in the long run.
Saving Programs via MIDI Sys Ex
As an alternative to storing data to a card, the QuadraSynth Plus lets you
transmit internal data via MIDI System Exclusive messages. This data can be sent
to a storage device, or recorded into a MIDI sequencer, or sent to another
QuadraSynth Plus or S4. You have a choice of sending any single Program in the
User bank (00 to 127), or what is in the current Program Edit buffer, or what is in
any of the 16 Mix Edit Program buffers, or the entire User bank (100 Mixes, 128
Programs, 128 Effects Patches) plus Global data. In the case of sending data to
another QuadraSynth Plus, you can send any individual Program to the same
location or any other location in the receiving QuadraSynth Plus, including any
of its 17 Program Edit buffers.
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174
MIDI Transfer and Storage Operations: Chapter 9
To send the entire User bank via MIDI:
Connect a MIDI cable from the QuadraSynth Plus’s MIDI Out to the
¿
MIDI In of a device capable of receiving the data (S4, another QuadraSynth Plus,
etc.).
¡
¬
Press [STORE].
Use either PAGE [¨ ] or [Æ] to select Page 3 of the Store function.
Turn Quad Knob [1] to the right until the upper right display reads
“SEND_ALL TO MIDI.”
ƒ
Press [STORE] to transmit the data out the MIDI Out connector.
To send a single Program via MIDI:
¿
Follow steps ¿ through ¬ in the instructions above.
¡
Use Quad Knob [1] to select a Program. You may select any Program in
the User bank (0 to 127) or the Program Edit buffer (EDIT) or any of the 16 Mix
Edit buffers (EDm01 to EDm16).
As this value is changed, the second parameter (destination) will be linked. This is
because most often you will want to transmit a Program to the same Program location.
The only time to do otherwise is when sending to another QuadraSynth Plus (see below).
¬
Press [STORE] to transmit the data out the MIDI Out connector.
To send a single Program via MIDI to a different Program number:
¿
¡
Follow steps ¿ through ¬ in the instructions above.
Use Quad Knob [1] to select a Program. You may select any Program in
the User bank (0 to 127) or the Program Edit buffer (EDIT) or any of the 16 Mix
Edit buffers (EDm01 to EDm16).
As this value is changed, the second parameter (destination) will be linked.
¬
Use Quad Knob [2] to select a Program number to send the selected
Program to.
If this value is turned all the way up, the “SEND ALL TO MIDI” option will be selected
and the first value will jump all the way up. At this point you will not be able to adjust
the destination value with Quad Knob [2] until you use Quad Knob [1] to re-select the
Program to be transmitted.
Press [STORE] to transmit the data out the MIDI Out connector.
The procedure is similar for sending Mixes. Page 4 of the Store function allows
you to send any one of the Mixes.
Similarly, if a Mix is stored, you may want to store each of the Programs used in
the Mix. The “SEND ALL TO MIDI” command in the Program Store function is
an easy shortcut to this.
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175
Troubleshooting: Appendix A
APPENDIX A
TROUBLE-SHOOTING
Trouble-Shooting Index
If you are experience problems while operating the QuadraSynth Plus, please use
the following table to locate possible causes and solutions before contacting
Alesis customer service for assistance.
Symptom
Cause
Solution
Check that the power cable
is plugged in properly.
The display does not light No power.
when the ON/OFF switch
is turned on.
Display is blank.
Display contrast is set
either too high or low.
Bad connections.
Adjust the display contrast.
(Global, p.1, Quad Knob 1).
Check your audio cables; if
necessary, swap cables.
No sound.
Volume is turned down. Turn [VOLUME] knob up.
Keyboard Mode is set
incorrectly.
Bad connections.
Set the Keyboard Mode to
“NORMAL” (Global, p. 2).
Check MIDI cables.
No MIDI input in Mix
mode (cannot control
through MIDI).
One or more channels’
MIDI IN switch is off.
Make sure the MIDI IN
parameter is turned on for
the channel(s) you wish to
control via MIDI.
Keyboard Mode is set
incorrectly.
Make sure the Keyboard
Mode (Global p. 2) is set to
“NORMAL”.
Notes sustain
continuously.
Sustain pedal was
plugged in after power
was turned on.
Turn off power and turn
on again.
Re-initializing
If your unit behaves erratically or “freezes”, the first step is to power down the
unit. and power it back up again. Disconnect any cables connected to the MIDI
IN jack, and make sure that a sequencer or keyboard is not sending messages to
the QuadraSynth Plus that would make it behave erratically (such as a long
stream of pitch bend messages on 16 channels simultaneously). If these steps do
not solve the problem, you must re-initialize the software. Make sure your mod
wheel is all the way down before re-initializing, otherwise the “zero” position of
the mod wheel will be incorrect. To re-initialize the QuadraSynth Plus, hold
down both Quad Buttons [1] and [4] while turning on the power. This will reset
all Global parameters to their default settings, and will initialize all edit buffers
so that all Mix, Program and Effects parameters are reset to their default settings.
However, none of the Programs, Mixes, or Effects are changed when re-
initializing the unit.
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176
Troubleshooting: Appendix A
Checking Software Version
The current software version may be determined by holding [GLOBAL] and
pressing [PROGRAM]. The QuadraSynth Plus will indicate the current software
version installed in the upper right display.
Maintenance/Service
Cleaning
Disconnect the AC cord, then use a damp cloth to clean the keyboard’s
metal and plastic surfaces. For heavy dirt, use a non-abrasive household
cleaner such as Formula 409 or Fantastik. DO NOT SPRAY THE
CLEANER DIRECTLY ONTO THE FRONT OF THE UNIT AS IT MAY
DESTROY THE LUBRICANTS USED IN THE SWITCHES AND
CONTROLS! Spray onto a cloth, then use the cloth to clean the unit.
Maintenance
Here are some tips for preventive maintenance.
•
•
Periodically check the AC cord for signs of fraying or damage.
Make sure the entire bottom part of the keyboard is supported
so that the case is not subjected to unnecessary bending.
•
Place a dust cover over the QuadraSynth Plus when it is not in
use.
Refer All Servicing to Alesis
We believe that the QuadraSynth Plus is one of the most reliable
keyboards that can be made using current technology, and should
provide years of trouble-free use. However, should problems occur, DO
NOT attempt to service the unit yourself. The full AC line voltage, as
well as high voltage/high current DC voltages, are present at several
points within the chassis. Service on this product should be performed
only by qualified technicians. THERE ARE NO USER-SERVICEABLE
PARTS INSIDE.
Obtaining Repair Service
Before contacting Alesis, check over all your connections, and make sure
you’ve read the manual.
Customers in the USA:
If the problem persists, call Alesis USA at 1-800-5ALESIS (525-3747) and
request the Product Support department. Talk the problem over with
one of our technicians; if necessary, you will be given a repair order (RO)
number and instructions on how to return the unit. All units must be
shipped prepaid and COD shipments will not be accepted.
For prompt service, indicate the RO number on the shipping label. If you
do not have the original packing, ship the XT in a sturdy carton, with
QuadraSynth Plus Piano Reference Manual
177
Troubleshooting: Appendix A
shock-absorbing materials such as styrofoam pellets (the kind without
CFCs, please) or “bubble-pack” surrounding the unit. Shipping damage
caused by inadequate packing is not covered by the Alesis warranty.
Tape a note to the top of the unit describing the problem, include your
name and a phone number where Alesis can contact you if necessary, as
well as instructions on where you want the product returned. Alesis will
pay for standard one-way shipping back to you on any repair covered
under the terms of this warranty. Next day service is available for a
surcharge.
Field repairs are not normally authorized during the warranty period,
and repair attempts by unqualified personnel may invalidate the
warranty.
Service address for customers in the USA:
Alesis Product Support
12520 Wilkie
Hawthorne, CA 90250
Customers outside the USA:
Contact your local Alesis dealer for warranty assistance. The Alesis
Limited Warranty applies only to products sold to users in the USA and
Canada. Customers outside the USA and Canada are not convered by
this Limited Warranty and may or may not be covered by independent
distributor warranty in the county of sale. Do not return products to the
factory unless you have been given specific instructions to do so.
QuadraSynth Plus Piano Reference Manual
178
Troubleshooting: Appendix A
QuadraSynth Plus Piano Reference Manual
179
MIDI Supplement: Appendix B
APPENDIX B
MIDI SUPPLEMENT
MIDI Basics
Most current electronic instruments and signal processors, including the
QuadraSynth Plus, contain an internal computer. Computers and music have
been working together for decades, which is not surprising considering music’s
mathematical basis (consider frequencies, harmonics, vibrato rates, tunings, etc.).
In the mid-70s, microcomputers became inexpensive enough to be built into
consumer-priced musical instruments. They were used for everything from
sound generation to storing parameters in memory for later recall.
In 1983, the MIDI (Musical Instrument Digital Interface) specification was
introduced to better exploit the computers inside these new musical instruments,
primarily to ensure compatibility of equipment between manufacturers. MIDI
expresses musical events (notes played, vibrato, dynamics, tempo, etc.) as a
common “language” consisting of standardized digital data. This data can be
understood by MIDI-compatible computers and computer-based musical
instruments.
Before electronics, music was expressed exclusively as written symbols. By
translating musical parameters into digital data, MIDI can express not only the
types of musical events written into sheet music, but other parameters as well
(such as amount of pitch bend or degree of vibrato).
MIDI Hardware
MIDI-compatible devices usually include both MIDI In and MIDI Out jacks,
which terminate in 5-pin DIN-style connectors. The MIDI Out jack transmits
MIDI data to another MIDI device. As you play a MIDI controller such as a
keyboard, data corresponding to what you play exits the MIDI Out jack.
Example: If you play middle C, the MIDI Out transmits a piece of data that says
“middle C is down.” If you release that key, the MIDI Out transmits another
piece of data that says “middle C has been released.”
If the keyboard responds to the dynamics of your playing, the note data will
include dynamics information too. Moving the modulation wheels and pedals
attached to many synthesizers will also generate data associated with the wheel
or pedal being used.
The MIDI In jack receives data from another MIDI device. In addition to the type
of performance data described above, rhythmically-oriented MIDI devices (e.g.,
drum machines) can often transmit and/or receive additional MIDI timing
messages that keep other rhythmically-oriented units in a system synchronized
with each other.
An optional MIDI Thru jack provides a duplicate of the signal at the MIDI In
jack. This is handy if you want to route MIDI data appearing at one device to
another device as well.
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MIDI Supplement: Appendix B
MIDI Message Basics
The are two main types of MIDI messages. Channel messages, which are
channel-specific, consist of Voice and Mode messages. System messages, which
do not have a channel number and are received by all units in a system, include
Common, Real Time, and Exclusive messages.
Channel Messages: Mode Messages
There are two messages that determine the MIDI mode (i.e., how a
device will receive MIDI data). The “Omni” message determines how
many channels will be recognized. Omni On means that data from all
channels will be received; Omni Off limits the number of channels,
usually to one.
The “Mono/Poly” message deals with voice assignment within the
synthesizer. In Mono mode, only one note at a time plays in response to
voice messages; in Poly mode, as many voices can play notes as are
available to play notes.
Channel Messages: Voice Messages
A synthesizer’s voice is the most basic unit of sound generation. Usually,
each voice plays one note at a time, so the number of notes you can play
at one time will be limited by the available number of voices. MIDI
messages that affect voices include:
Note On. Corresponds to a key being pressed down; values range from
000 (lowest note) to 127 (highest note). Middle C is 60.
Note Off. Corresponds to a key being released; values are the same as
note on.
Velocity. Corresponds to dynamics; values range from 001 (minimum
velocity) to 127 (maximum velocity). A velocity of 000 is equivalent to a
note-off message.
Pressure. Indicates the pressure applied to a keyboard after pressing a
key. Mono pressure (Aftertouch) represents the average amount of
pressure applied by all keys. Poly Pressure produces individual pressure
messages for each key.
Program Change. Sending a Program Change command from a
sequencer or other MIDI keyboard can change synth patches
automatically. There are 128 Program Change command numbers.
Also note that not all units number programs consistently. Some number
them as 000-127, others as 001-128, and still others arrange programs in
banks of 8 programs (such as A1-A8, B1-B8, C1-C8, etc.).
Pitch Bend. This “bends” a note from its standard pitch.
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MIDI Supplement: Appendix B
Continuous Controller. Footpedals, breath controllers, and modulation
wheels can vary sounds as you play, thus adding expressiveness. MIDI
allows for 64 continuous controllers (these act like potentiometers in that
you can choose one of many different values) and 58 continuous/switch
(these can act like continuous controllers but some are assumed to
choose between two possible states, such as on/off).
Each type of controller is stamped with its own controller identification
number. Not all controller numbers have been standardized for specific
functions, but the following indicates the current list of assigned
controllers. Numbers in parenthesis indicate the controller range.
#
1
2
3
4
5
6
Function
Modulation Wheel (0-127)
Breath Controller (0-127)
Early DX7 Aftertouch (0-127)
Foot Controller (0-127)
Portamento Time (0-127)
Data Slider (0-127)
7
8
Main Volume (0-127)
Balance (0-127)
10
11
16
17
18
19
Pan (0-127)
Expression (0-127)
General Purpose #1 (0-127)
General Purpose #2 (0-127)
General Purpose #3 (0-127)
General Purpose #4 (0-127)
32-63 Least Significant Bits, Controllers 0-31 (0-127)
64
65
66
67
Sustain Pedal (0 or 127)
Portamento On/Off (0 or 127)
Sustenuto Pedal (0 or 127)
Soft Pedal (0 or 127)
69
80
81
82
83
92
Hold 2 (0 or 127)
General Purpose #5 (0 or 127)
General Purpose #6 (0 or 127)
General Purpose #7 (0 or 127)
General Purpose #8 (0 or 127)
Tremolo Depth (0-127)
93
94
Chorus Depth (0-127)
Celeste Depth (0-127)
95
96
97
98
Phase Depth (0-127)
Data Increment (0 or 127)
Data Decrement (0 or 127)
Non-Registered Parameter MSB (0-127)
Non-Registered Parameter LSB (0-127)
Registered Parameter MSB (0-127)
Registered Parameter LSB (0-127)
Reset All Controllers (0)
Local Control On/Off (0 or 127)
All Notes Off (0)
99
100
101
121
122
123
124
Omni Off (0)
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MIDI Supplement: Appendix B
125
126
127
Omni On (0)
Mono On (0-16; 0=Omni Off)
Poly On (0)
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MIDI Supplement: Appendix B
System Common Messages
Intended for all units in a system, some of these MIDI messages are:
Song Position Pointer. This indicates how many “MIDI beats” (normally
a 16th note) have elapsed since a piece started (up to 16,384 total beats).
It is primarily used to allow different sequencers and drum machines to
auto-locate to each other so that if you start one sequencer, the other
device will automatically jump to the same place in the song, whereupon
both continue on together.
System Exclusive. This message (called Sys Ex for short) is considered
“exclusive” because different manufacturers send and receive data over
MIDI which is intended only for that manufacturer’s equipment.
Example: Sending a QuadraSynth Plus message to an Alesis D4 Drum
Module won’t do anything, but the message will be understood by other
QuadraSynth Plus. This data often contains information about individual
instrument programs.
Timing Clock. A master tempo source (such as a sequencer) emits 24
timing messages (clocks) per quarter note. Each device synchronized to
the sequencer advances by 1/24th of a quarter note when it receives the
clock message, thus keeping units in sync after they’ve both started at
the same time. Many devices subdivide this clock signal internally for
higher resolution (e.g., 96 pulses per quarter note).
Start. Signals all rhythmically-based units when to start playing.
Stop. Signals all rhythmically-based units when to stop playing.
Continue. Unlike a Start command, which re-starts a sequencer or drum
machine from the beginning of a song each time it occurs, sending a
continue message after stop will re-start units from where they were
stopped.
General MIDI
General MIDI is an extension of the MIDI standard designed to meet the
demands of the ever-growing multimedia industry, and to make simple the act
of playing commercially produced MIDI sequences. The General MIDI standard
utilizes all 16 channels available in MIDI. The QuadraSynth Plus is a perfect
General MIDI companion, since its Mix Mode uses 16 channels. Although many
channels are commonly used for specific types of instruments (Example: Channel
1 is usually piano, channel 2 is usually bass, etc.), channel 10 is always used for
drums.
General MIDI also standardizes the placement of sound types in a sound device’s
memory bank. The QuadraSynth Plus’ Preset 4 Bank is designed specifically for
General MIDI, and organizes it sounds according to the General MIDI
specification. This means, when a sequencer sends a MIDI program change
message that is supposed to call up a particular sound, the correct sound on the
QuadraSynth Plus will be called up, even if the composer of the sequence used a
different sound device. The Programs in Preset Bank 4 use the General MIDI
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MIDI Supplement: Appendix B
names (in some cases abreviated) with the letters GM added to indicate their are
designed specifically for use in General MIDI mode.
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MIDI Supplement: Appendix B
There are three MIDI registered parameters which the QuadraSynth plus will
recognize in Mix Play Mode when General MIDI Mode is enabled. These are:
•
MIDI Registered Parameter 0 (Pitch Bend Sensitivity): This will directly
effect the Pitch Wheel Range parameter of all four Sounds of the Program on the
received MIDI Channel of the Mix. If the Channel is selected using the MIDI [¨ ]
and [Æ] buttons, the word “Edited” will appear next to the Program Number in
the display if this parameter is received. However, if you are viewing the Pitch
Wheel Range parameter in the display (Program Edit Mode, Pitch Function, Page
2, Quad Knob [2]), the display will not be updated to reflect the new setting. If
you go to another Page or Function and then return to it, the display will now
reflect the updated setting.
•
MIDI Registered Parameter 1 (Fine Tune): This will directly effect the
Detune Amount parameter of all four Sounds of the Program on the received
MIDI Channel of the Mix. If this MIDI registered parameter is received, the
QuadraSynth will automatically make sure that all four Sounds of the Program
have their Detune Type parameter set to “Normal” (Program Edit Mode, Pitch
Function, Page 1, Quad Knob [4]). If the Channel is selected using the MIDI [¨ ]
and [Æ] buttons, the word “Edited” will appear next to the Program Number in
the display if this parameter is received. However, if you are viewing the Detune
Amount parameter in the display (Program Edit Mode, Pitch Function, Page 1,
Quad Knob [3]), the display will not be updated to reflect the new setting. If you
go to another Page or Function and then return to it, the display will now reflect
the updated setting.
•
MIDI Registered Parameter 2 (Coarse Tune):This will directly effect the
Tune Semitone parameter of all four Sounds of the Program on the received
MIDI Channel of the Mix. If the Channel is selected using the MIDI [¨ ] and [Æ]
buttons, the word “Edited” will appear next to the Program Number in the
display if this parameter is received. However, if you are viewing the Tune
Semitone parameter in the display (Program Edit Mode, Pitch Function, Page 1,
Quad Knob [1]), the display will not be updated to reflect the new setting. If you
go to another Page or Function and then return to it, the display will now reflect
the new setting.
(Parts of this appendix are abridged versions of material from Power Sequencing
with Master Tracks Pro/Pro 4 and The Complete Guide to the Alesis HR-16 and
MMT-8, copyright 1990 and 1989 respectively by AMSCO Publications, and is
adapted with permission.)
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MIDI Implementation Chart
MIDI IMPLEMENTATION CHART
Function
Default
Transmitted
Recognized
Remarks
Basic
Channel
1 — 16
1 — 16
Changed
Default
Messages
Altered
1 — 16 each
Mode 3
X
1 — 16 each
Mode 3
X
Memorized
Mode
* * * * * * * *
Note
0 — 127
0 — 127
0 — 127
O
Number
True Voice
Note On
Note Off
Key’s
* * * * * * * *
O
O
Velocity
O
X
O
O
O
After
Touch
Ch’s
O
O
O
O
Pitch Bender
Control
Change
Prog
Change
System Exclusive
0 — 120
1
1
O 0 — 127
O 0 — 127
0 — 127
O
True #
O* * * * * * * *
X
X
X
X
X
X
System
Common
Song Pos
Song Sel
Tune
X
X
X
X
System
Realtime
Aux
Clock
Commands
Local On/Off
All Notes Off
Active Sense
Reset
2
X
X
X
X
X
O
O
X
Messages
2
O
O
GM On
Notes
1
O, X is selectable
Recognized as ALL NOTES OFF
2
Mode 1: OMNI ON, POLY
Mode 1: OMNI ON, MONO
Mode 3: OMNI OFF, POLY
Mode 4: OMNI OFF, MONO
O
X
: Yes
: No
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188
Parameters Index: Appendix C
APPENDIX C:
PARAMETERS INDEX
Program Parameters
Quad
Page in
Parameter
Function
Amp
ALFO
Filter
Page
1
2
2
2
2
2
3
2
1
1
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
3
2
3
1
1
2
2
2
1
1
1
1
3
Knob
Manual
61
71
60
70
57
68
77
77
70
62
71
71
70
70
70
76
74
71
76
74
72
79
56
56
56
56
60
75
75
75
59
69
60
69
70
69
69
69
59
58
Aftertouch Depth: Amp
Aftertouch Depth: ALFO
Aftertouch Depth: Filter
Aftertouch Depth: FLFO
Aftertouch Depth: Pitch
Aftertouch Depth: PLFO
AENV Level
2
3
2
3
2
3
3
4
3
3
1
2
2
4
1
1
1
1
2
2
2
1
2
1
1
3
4
3
4
4
1
3
3
1
2
2
4
1
2
4
FLFO
Pitch
PLFO
AENV
AENV
ALFO
Amp
ALFO
ALFO
ALFO
ALFO
ALFO
AENV
FENV
PENV
AENV
FENV
PENV
Misc.
AENV Trigger
ALFO Delay
ALFO Depth
ALFO Level
ALFO Mod. Wheel Depth
ALFO Speed
ALFO Trigger
ALFO Waveform
Attack: Amp
Attack: Filter
Attack: Pitch
Decay: Amp
Decay: Filter
Decay: Pitch
Drum Mode
Effect Bus
Effect Level
Effect Program
Effect Type
FENV Depth
FENV Level
FENV Trigger
FENV Velocity Depth
Filter Frequency
FLFO Delay
FLFO Depth
FLFO Level
FLFO Mod. Wheel Level
FLFO Speed
FLFO Trigger
Effect-Level
Effect-Level
Effect
Effect
Filter
FENV
FENV
FENV
Filter
FLFO
Filter
FLFO
FLFO
FLFO
FLFO
FLFO Waveform
Keyboard Tracking
Keyboard Mode
FLFO
Filter
Pitch
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Parameters Index: Appendix C
Quad
Knob
Page in
Parameter
Function
ALFO
Filter
Page
Manual
71
60
70
66
66
66
64
64
79
56
55
58
73
72
73
67
57
68
68
67
67
67
57
58
58
62
62
76
74
72
79
63
76
74
72
77
74
73
77
75
73
77
75
73
79
79
Mod. Wheel Level: ALFO
Mod. Wheel Level: Filter
Mod. Wheel Level: FLFO
Modulation Destination
Modulation: Gate Mode
Modulation Level
Modulation: Quantize Mode
Modulation Source
Name (Program)
Output
2
2
2
1–6
1–4
1–6
5–6
1
2
1
2
2
4
3
4
1
1
3
2
4
3
4
4
3
3
1
2
2
4
1
1
1
3
1
2
4
4
4
4
3
FLFO
Mod
Mod
Mod
Mod
Mod
Name
Level
Level
Pitch
PENV
PENV
PENV
PLFO
Pitch
PLFO
PLFO
PLFO
PLFO
PLFO
Pitch
1—10
1
Pan
PENV Depth
PENV Level
PENV Trigger
PENV Velocity Depth
PLFO Delay
PLFO Depth
PLFO Level
PLFO Mod. Wheel Level
PLFO Speed
1
2
3
2
3
1
2
2
2
1
1
1
2
3
3
1
1
1
1
1
1
1
1
1
1
2
2
2
3
3
3
3
PLFO Trigger
PLFO Waveform
Pitch Wheel Range: Pitch
Portamento
Portamento Rate
Range Lower limit
Range Upper Limit
Release: Amp
Release: Filter
Release: Pitch
Sound Enable
Sound Overlap
Pitch
Pitch
Range
Range
AENV
FENV
PENV
Misc.
Range
AENV
FENV
PENV
AENV
FENV
PENV
AENV
FENV
PENV
AENV
FENV
PENV
Track
Track
Sustain: Amp
Sustain: Filter
Sustain: Pitch
3
3
3
2
2
2
2
2
2
1
1
1
Sustain Decay: Amp
Sustain Decay: Filter
Sustain Decay: Pitch
Sustain Pedal: Amp
Sustain Pedal: Filter
Sustain Pedal: Pitch
Time Track: AENV
Time Track: FENV
Time Track: PENV
Track Input
3
3
1
1
Track Points (0—10)
1, 2—3 2—4, 1—4
QuadraSynth Plus Piano Reference Manual
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Parameters Index: Appendix C
Tuning: Semitone
Pitch
1
1
57
Quad
Knob
Page in
Manual
Parameter
Tuning: Detune
Tuning: Type
Function
Pitch
Page
1
1
1
1
1
1
1
3
4
4
1
1
3
1
57
57
59
61
54
54
55
Pitch
Filter
Amp
Velocity
Velocity Curve/Crossfade
Voice Select: Group
Voice Select: Sound Name
Volume
Assign Voice
Assign Voice
Level
Mix Parameters
Quad
Page in
Parameter
Function
Range
Range
Effect
Effect
Range
Range
Range
Name
Range
Page
Knob
Manual
Aftertouch
3
2
4
4
2
4
1
3
1
1
2
1
4
3
2
1
1
3
1
2
3
1
3
43
Controllers A–D
Effect Channel
Effect MIDI
Keyboard
MIDI In
3
1
1
2
2
2
43
44
44
43
43
43
44
43
44
43
41
41
41
41
41
41
MIDI Out
Name (Mix)
1—10
Pitchbend and Mod Wheels
Program Effect Bus
Program Effect Level
Program Enable
Program Output
Program Pan
Program Volume
Program Select: Number
Program Select: Type
Range Lower limit
Range Upper Limit
Sustain Pedal
3
1
1
1
1
1
1
1
1
1
1
3
1
1
Effect-Level
Effect-Level
Program Assign
Level
Level
Level
Program Assign
Program Assign
Range
42
42
43
42
Range
Range
Pitch
Pitch
Tuning: Octave
Tuning: Semitone
42
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Parameters Index: Appendix C
QuadraSynth Plus Piano Reference Manual
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