1st Printing
July 2000
MINI DX
OWNER’S MANUAL
PART NO. 999-0988
TABLE OF CONTENTS
1-2
3
4-5
6-7
8
INTRODUCTION OF THE OWNER MANUAL
GENERAL PRECAUTIONS
1. Precautions to be Heeded for Operation
2. Name of Parts
3. Accessories
4. Assembly and Installation
A) Assembly of Cabinet
9-10
11-16
11
B) Securing in Place (Adjuster Adjustment)
12
C) Power Supply
13
D) Assembling Check
14-16
1) Memory Test
2) C.R.T. Test
3) Sound Test
4) Input Test
5) Output Test
5. Precautions to be Heeded When Moving the Machine
6. Contents of Game
7. How to Play
17
18
19-25
19-20
21
A) Select Screen
B) Courses and Vehicles
C) How to Operate
21-22
23
D) Game Screen
E) Game Over
23
F) Damage System
23
G) Name Entry
24
H) Continuous Play vs. Play
I) Password
24
25
J) Flow Chart
25
8. System Test Mode
8-1 Switch Unit and Coin Meter
8-2 System Test Mode
26-41
27
28-41
28
A) System Test Mode Menu
B) Ram Test
28
C) JVS Test
29
D) Sound Test
30
E) C.R.T. Test
30
F) System Assignments
G) Coin Assignments
H) Bookkeeping
I) Backup Ram Clear
J) Rombd Test
31-32
33-37
38
39
40
K) Clock Setting
L) Game Test Mode
41
41
1
9. Game Test Mode
A) Game Menu
42-49
42
B) Input Test
43
C) Output Test
44
D) Game Assignments
E) Bookkeeping
F) Calibration Test
G) Backup Data Clear
H) Features
45-46
47
48
49
49
10. Control Panel
50-54
51
52-53
54
10-1 Removing the Control Panel
10-2 Volume Adjustment\Replacement
10-3 Greasing
11. Coin Selector
12. Monitor
55-58
59-61
12-1 Cautions and Warnings Concerning the Safety for Handling
the Monitors
12-2 Cautions to be Heeded When Cleaning the C.R.T. Surfaces
12-3 Adjustment Method
59
60
61
13. Replacing the Flourescent Lamps and Buttons
14. Periodic Inspection Table
15. Design Related Parts
Design Related Parts
16.Parts List
62
63
64
64
65-72
65
Switch Unit
Assembly AC Unit
66
Assembly Seat
67
Assembly Controller
Assembly Lever Mecha
Assembly Brake
68-69
70-71
72
17. Wire Color Table
Wiring Diagram
73-74
74
2
SPECIFICATIONS
I ns t a l l a t i on s pa c e :
He i ght :
. 34 in.(L) x 87 in.(W)
. 76 in.
We i ght :
Approx. 500 lbs.
6.8 Amp AC 120V 60 Hz
Powe r ma xi mum c ur r e nt :
MONI TOR:
33” COLOR MONITOR
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the STAR WARS RACER ARCADE, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, espe-
cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, nontechnical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 415-701-6580
Fax
415-701-6594
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
3
General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company. For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
4
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
• In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over-
load the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
5
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order t o avoid accident s, check t he following before st art ing t he operat ion:
Check if all of t he adjust ers are in cont act wit h t he surface. If t hey are not ,
t he cabinet can move and cause an accident .
Do not climb on t he product . Climbing on t he product can cause falling down
accident s. To check t he t op port ion of t he product , use a st ep.
To avoid elect ric shock, check t o see if door & cover part s are 5 0 8 .5
To avoid elect ric shock, short circuit and or part s damage, do not put t he
following it ems on or in t he periphery of t he product :
Flower vases, flower pot s, cups, wat er t anks, cosmet ics, and recept acles/
cont ainers/ vessels cont aining chemicals and wat er.
To avoid injury, be sure t o provide sufficient space by considering t he
pot ent ially crowded sit uat ion at t he inst allat ion locat ion. Insufficient inst al-
lat ion space can cause t he player t o come int o cont act wit h or hit ot hers
and result in injury or t rouble.
6
PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accident s, t hose who fall under t he following cat egories are not
allowed t o play t he game:
* Int oxicat ed persons
* Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when
playing video games, et c.
* Persons suscept ible t o mot ion sickness.
* Persons whose act s runs count er t o t he product s warning displays.
* Inst ruct t hose who wear high-heeled shoes t o refrain from
playing t he game by explaining t hat playing t he game wit h high-
heeled shoes is very dangerous and likely t o cause a
pot ent ially hazardous sit uat ion.
• To avoid elect ric shock and short circuit , do not allow cust omers t o put hands and
fingers or ext raneous mat t er in openings of t he product or small openings in or
around doors.
• To avoid elect ric shock circuit , do not allow t he cust omers t o unplug t he power plug
wit hout a just ifiable reason.
• Alt hough t his product has t he accident prevent ive covering at t ached t o pot ent ially
hazardous places where hand and fingers could be caught , small children are unable
t o perceive hazards. Use care so t hat small children do not come close t o t he
product when in play.
• Immediat ely st op such violent act s as hit t ing and kicking t he product . Such violent
act s can cause part s damage and / or falling down, result ing in injury due t o
fragment s and falling down.
7
2. NAME OF PARTS
GAME SPECIFICATIONS
DURING SHIPPING
WIDTH
LENGTH
HEIGHT
WEIGHT
Shipping dimensions currently unavailable
CABINET
SEAT CABI
WHEN ASSEMBLED
34”
X
87”
X
76”
500 LBS
8
3. ACCESSORIES
KEY
(2)
DESCRIPTION
Part No. (Qty.)
Note
OWNERS MANUAL
999-0921
KEY MASTER
220-5576 (2)
For opening/closing
the doors
For the CASHBOX DOOR
Figures
If Part No. has no description, the Number has not
been registered or can not be registered. Such a
part may not be obtainable even if the customer
desires to purchase it. Therefore, ensure that the
part is in safekeeping with you.
TAMPERPROOF WRENCH
M8 540-0009-01 (1)
TOOL
9
THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘HIKARU’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, STAR WARS RACER
!!NEVER SHIP HIKARU GAME BOARDS
!!NEVER SHIP HIKARU GAME BOARDS
OUTSIDE OF CAGE!!
OUTSIDE OF CAGE!!
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR WARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
10
4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per t his manual. Since t his is a
complex machine, erroneous assembling may cause damage t o t he
machine, or malfunct ioning t o occur.
When assembling, be sure t o perform work by plural persons.
Depending on t he t ype of work, t here are some cases in which a
single person performing t he work can cause personal injury or part s
damage.
When carrying out the assembly work, follow the procedure in the following 4-item sequence:
1
2
3
4
ASSY OF CABINET
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
POWER SUPPLY
ASSEMBLING CHECK
Note that tools such as a phillips-head screwdriver and wrench for M16 hexagon bolt w/24 mm
width across flats are required for the assembly work.
ASSY OF CABINET
A
Permanant ly t ight ening t he hex bolt s should not be complet ed unt il
t he leg levelers are adjust ed properly.
11
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
B
Be sure t o have all t he Adjust ers make cont act wit h a flat surface.
Unless t he Adjust ers come int o cont act wit h a flat surface, t he Cabi-
net can move of it self, causing an accident .
This machine has 4 casters and 4 adjusters (shown below). When the installation position is determined, make sure
that the machine position is level, bring the adjusters into direct contact with the floor, and make adjustments so that
the casters will be raised approximately 5mm. from the floor.
Move the machine to the installation
position. Be sure to provide adequate
space allowing the player to get on
and off.
1
2
Have all of the leg adjusters make
contact with the floor. Adjust the
height of the leg adjusters by using a
wrench so that the machine’s position
is kept level.
After making adjustments, fasten the
leg adjuster nut upward and secure
the height of the leg adjuster.
3
12
POWER SUPPLY
C
Ensure t hat t he power cord is not exposed on t he surface (passage,
et c.). If exposed, t hey can be caught and are suscept ible t o
damage. If damaged, t he cord can cause an elect ric shock or short
circuit .
Ensure t hat t he writ ing posit ion is not in t he cust omer’s passage
way or t he wiring has prot ect ive covering.
Connet the game to the power supply and turn on power to the game. Before connecting power
supply be sure that power switch if off.
MAIN SW
1
2
Turning the AC unit’s main switch on will cause the
machine to start the power check and network check
automatically.
In the Power On check, the steering wheel turns left
and right, and then returns to the centering position
and stops. In this check, the values of the VR inside
the control panel are corrected.
3
Until this check is finished, and the steering wheel
stops do not touch the steering wheel or play the
game.
If you do, the steering reaction during the game
(reaction at the time of course-out or crash) can not
be obtained correctly. In the case of an abnormal
reaction during the game, turn power on again from
the beginning and complete the power on check.
To the Power Supply
Socket outlet
13
ASSEMBLING CHECK
D
In the TEST MODE, ascertain that the assembly has been made correctly and IC BD, is
satisfactory (refer to Section 9).
In the test mode, perform the following test:
(1) MEMORY TEST
RAM TEST
IC15 IC16 IC17S IC18S GOOD
IC22 IC23 IC24S IC25S GOOD
IC28 IC29S
IC41
IC42
IC44 IC45S IC46
IC91S IC92S
IC98
GOOD
GOOD
GOOD
Selecting the RAM TEST on the system test
mode menu screen causes the on-board
memory to be tested automatically. The game
board is satisfactory if the display beside each
IC No. shows GOOD.
IC47S GOOD
GOOD
GOOD
OPTIONAL SOUND BOARD:
IC12
GOOD
OPTIONAL COMMUNICATION BOARD:
IC7
IC8
IC9
IC10
GOOD
.
.
.
PRESS TEST BUTTON TO EXIT
(2) C.R.T. TEST
C.R.T. TEST PAGE# 1
0
3 1
RED
In the system test mode menu, selecting C.R.T.
TEST allows the screen (on which the monitor
is tested) to be displayed.
GREEN
BLUE
WHITE
PRESS SERVI CE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXI T
C.R.T. TEST PAGE# 2
PRESS SERVI CE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXI T
14
(3) SOUND TEST
SOUND TEST
In the system test mode, selecting SOUND
TEST causes the screen (on which sound
related BD and wiring connections are
tested) to be displayed.
Check if the sound is satisfactorily emitted
from each speaker and the sound volume is
appropriate.
MAIN SPEAKER LEFT
MAIN SPEAKER RIGHT
OPTION SPEAKER LEFT
OPTION SPEAKER RIGHT
>EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
(4) INPUT TEST
INPUT TEST
Selecting the INPUT TEST on the game test
mode menu screen causes the screen (on
which each switch is tested) to be displayed.
Press each switch. For the coin switch test,
insert a coin from the coin inlet with the coin
chute door open. If the display beside each
switch indicates “ON,” the switch and wiring
connections are satisfactory.
BOOST
BRAKE
OFF
OFF
OFF
OFF
3E
LEFT BUTTON
RIGHT BUTTON
LEFT LEVER
RIGHT LEVER
START
3D
OFF
OFF
OFF
SERVICE
TEST
PRESS TEST AND SERVICE BUTTON TO EXIT
JVS TEST
> DISPLAY CONFIG
EXIT
NODE
SWITCH
1/1
SYSTEM -------------
PLAYER1 ----------------------------
PLAYER2 ----------------------------
COIN
SLOT1 0000 SLOT2 8000
ANALOG
CH1 6300 CH2 5A00 CH3 7D00 CH4 8100
CH5 1F00 CH6 1D00 CH7 1F00 CH8 2000
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
15
(5) OUTPUT TEST
OUTPUT TEST
Select OUTPUT TEST from the Menu
screen in the Game Test Mode to cause the
screen (on which output unit such as lamps
and wiring connections are tested) to appear.
Ensure that the output unit functions
satisfactorily.
START LAMP
BOOST LAMP
BOOST LOCK
>EXIT
OFF
OFF
OFF
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
Perform the above imspections also at the time of monthly inspection.
16
5 . PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving t he machine, be sure t o unplug t he power plug.
Moving t he machine wit h t he plug as is insert ed can damage
t he power cord and cause fire and elect ric shock hazards.
When moving t he machine on t he floor, ret ract t he Adjust ers
and ensure t hat Cast ers make cont act wit h t he floor. During
t ransport at ion, pay careful at t ent ion so t hat Cast ers do not
t read power cords. Damaging t he power cords can cause an
elect ric shock and/ or short circuit .
When lift ing t he cabinet , be sure t o hold t he cat ch port ions or
bot t om part . Lift ing t he cabinet by holding ot her port ions can
damage part s and inst allat ion port ions, due t o t he empt y
weight of t he cabinet , and cause personal injury.
Do not insert t he fork t o places ot her t han designat ed when
using a Forklift t o t ransport t he machine.
Failure t o observe t his could cause falling down and injury
result ing from falling down.
Do not push t he plast ic made part s. Failure t o observe t his may
damage part s and cause injury due t o fragment s result ing from
damage.
When t ransport ing t he product in places wit h st eps,
disassemble int o each unit before t ransport ing. Inclining t he
product in an as is assembled condit ion or placing t he
cabinet in places wit h st eps can damage t he unit ’s joining
port ions.
To prot ect surface, do not direct ly apply a rope t o t he
surfaces of product . Use prot ect ive mat erials t o t he places
t he rope is applied t o.
17
6. CONTENTS OF GAME
The following explanations apply in the event the product is functioning satisfactorily.
Should there be any moves different from the following contents, some sort of fault may
have occurred. Immediately look into the cause of the fault and eliminate it to ensure
satisfactory operation.
When the product is energized, the Billboard’s fluorescent lamp is always lit. During the
advertise mode, the advertise screen is shown on the monitor and sound is emitted from the
speakers in the front, left and right of the seat. Setting to No Sound Output during the
advertise is possible in the TEST mode. During the advertise mode, the button on the
Control Panel is unlit.
18
7.
HOW TO PLAY
To adjust the seat position, pull the lever under the seat on the right-hand side to release the
seat lock, and slide the seat forward or backward to the desired position.
The game starts upon inserting the required number of coins for one play.
(A) SELECT
SCREEN
For Communication Play:
When in communication play, the monitor screen remains stationary for approximately 10
seconds to wait for the participant. The time limit is displayed in the upper right corner of the
screen. Press the START button to cancel vs. play and proceed to the 1P mode. To avoid
misoperation, pressing the START button will not cancel vs. mode during the first 3 seconds.
Use the SELECT button to choose one of the 4 courses and press the START button to decide.
The time limit for selecting the course is displayed in the upper right corner of the screen. The
course displayed on the left is easier, and the difficulty increases upon proceeding to the right.
19
Use the SELECT button to choose one of the 4 vehicles and press the START button to
decide. The time limit for selecting the vehicle is displayed in the upper right corner of the
screen. At the time of shipment, only 2 of the vehicles are usable. However, by fulfilling the
requirements described later in this manual, the remaining 2 vehicles will become available.
The performance of each vehicle differs.
For Communication Play:
After selecting your vehicle, input your “name” using 3 letters. This name is displayed at the
top of the opponent’s vehicle in the game screen. Use the SELECT button to scroll through
the letters and press the START button to decide. Finally, select END to confirm. The time
limit for inputting your name is displayed in the upper right corner of the screen. Upon
completion of this process by all players, the game proceeds to the next screen.
While loading the game data, the screen remains stationary for a while. You cannot skip this screen.
20
(B) COURSES AND VEHICLES
There are 4 courses in this product.
[BANTHA TRACKS] EASY
The actual course shown in the motion picture has been simplified and shortened for
beginners. Huge rocks rise out of the stretched wilderness.
[SMUGGLER’S COVE] NORMAL
A beautiful shoal and moss-covered land can be seen in this course. Although you will
face consecutive curves in the course, the difficulty itself is not too high.
[PIXELITO CHALLENGE] HARD
This course is staged in the mountains at night. The narrower road and the number of
hairpin curves make it the most difficult among the 4 courses in terms of the course
layout.
[THE BOONTA CLASSIC] EXPERT
Tthis course is a reproduction of the course shown in the motion picture . This course is
longer than the other 3 courses, making it difficult to stay the course.
There are 4 vehicles to choose from. The vehicles available at the beginning are the
ANAKIN SKYWALKER and the SEBULBA. The other 2 can only be used if certain
requirements are fulfilled.
Conditions to have the Hidden vehicles appear:
[GASGANO] Must exceed 700 plays total (with any course/character).
[BEN QUADINAROS] In the EXPERT course, game must be completed 50 times (with
any character).
*Note that once the vehicles appear, they will not be cleared when the BACKUP RAM
CLEAR is performed.
(C) HOW TO OPERATE
THROTTLE LEVER
(ACCELERATOR)
BRAKE LEVER
THROTTLE LEVER
(ACCELERATOR)
BOOST BUTTON
SELECT BUTTON
SELECT BUTTON
START BUTTON
DECIDE/VIEW CHANGE
21
The THROTTLE LEVER left & right also function as an accelerator and steering. Incline the
THROTTLE LEVER forward to gain speed. To reduce the speed, pull the THROTTLE LEVER
toward you. Incline the right Lever forward and pull the left Lever toward you to turn left. Grip the
Brake Lever on the right-hand Lever to quickly reduce the speed. The Brake Lever itself is in the
digital switch system, however, braking power varies in accordance with the strength of gripping the
Lever.
Press the BOOST button on the center of the panel to gain a rapid speed for a certain period of time.
The gauge displayed at the lower right screen shows the current BOOST effect. The BOOST power
gradually diminishes, and when it becomes zero, acceleration is finished. While the BOOST is in
effect, the button is kept pressed down. Once the BOOST becomes active, the button returns to its
original state.
Note that setting of not performing the aforementioned operation can be selected.
In that case however, gaining a rapid speed by the BOOST button remains unchanged.
BOOST can be used up to 3 times per race. The BOOST button goes on when active, flashes during
use, and goes off when inactive.
The START button can be used for “DECIDE” in the select screen and “VIEW CHANGE” during
game. It goes on during the race only.
Use the SELECT button for selecting the course, the vehicle, and the letters in the NAME entry.
BRAKE and LEVER
used jointly
BRAKE and LEVER
used jointly
OPERATION - EFFECT of the LEVER
22
(D) GAME SCREEN
Position-
During communication play:
your position/total numbers of vehicles in play
During single play mode:
Time remaining
Lap Counter (Displays the lap)
your position
Total time & Lap time
BOOST remaining
Engine damage gauge
Damage warning lamp
Current speed
The rival position marker
during communication play
Speed meter & BOOST
time remaining
(E) GAME OVER
The purpose is to finish the predetermined number of laps within the time limit.
There are 3 laps in the EXPERT course and 4 in the other courses. When the remaining time
becomes zero, you have to retire unfinished. Pass through the checkpoints on the course, and
you can get extra time. When the first position player goes through the checkpoint, extra time
is given to other players. The same applies to communication play.
(F) DAMAGE SYSTEM
When hitting or making contact with obstacles, damage increases and the gauge displayed at
the lower left screen turns yellow. Recovery is possible if you do not hit or make contact with
them thereafter. When damage reaches the maximum, the gauge turns red and BOOST
cannot be used due to the limitation applied to the maximum speed. The condition can
automatically be restored, however, it takes approximately 10 seconds to do so.
23
(G) NAME ENTRY
The NAME ENTRY screen where you can input your name up to 3 letters will be displayed
on the following conditions:
(1) In 1P mode, when the player’s record is excellent. (after race)
(2) In 1P mode, when the player is finished within the first to the third position. (after race)
(3) Communication (vs.) play is formed. (before race)
Scroll the letter screen with the SELECT button and press the START button to decide. After
inputting the 3 letters, bring the cursor to “END” and press the START button to decide.
In case of (1) as above, after the name entry, the rank will be displayed.
In case of (2) as above, the name entry is for making password for the Internet ranking
registration. Therefore, the name will not necessarily be displayed for in-game ranking.
(H) CONTINUOUS VS. PLAY
In vs. play, while the game over screen is displayed, you are asked if you continue vs. play.
The countdown is displayed at the same time. If 2 or more players insert coins before count-
down reaches zero, continuous vs. play is effective, and vs. play record in total is displayed.
Note that “P1~P4” as above displays the seat numbers set in the TEST MODE.
24
(I) PASSWORD
When you succeed to run the whole distance in 1P mode in any course, the password screen
will be displayed. Make a note of the password shown in the screen and send it to the Home
Page exclusive for this game, and you can enter in the world ranking register. You can skip
this screen by pressing the START button. The Home Page will be open in May 2000. Opera-
tion and maintenance in the second year and thereafter are undecided, however.
(J) FLOW CHART
Waiting for a participant
Course select
POD select
For communication vs. play
Name entry
Game
Result
Finished the EXPERT course
in the 1st position in 1P play
End credit
Finished within the 3rd position
in 1P play, or
In case of RANK-IN
Name entry
Rank display
When finishing the
game within the 3rd
position in the single
Password display
mode.
Game over
You can skip the items enclosed with a dotted line in the above chart with the START button.
25
SYSTEM TEST MODE
8 .
• The cont ent s of set t ings changed in t he TEST mode are st ored when t he TEST
mode is finished from EXIT in t he MENU mode. If t he power is t urned off before
t he TEST mode is finished, t he cont ent s of t he set t ing changes do not t ake effect .
• Execut ing “BACKUP DATA CLEAR” in t he SYSTEM TEST MODE does not clear t he
BOOKKEEPING dat a in t he GAME TEST MODE.
• Ent ering t he TEST mode clears fract ional numbers of coins less t han one credit
and BONUS ADDER dat a.
The SYSTEM TEST mode mainly allows checks of the IC Board for accurate functioning , monitor adjustment, as well
as CRT TEST and COIN ASSIGNMENTS, etc. The following assignments, however, should be designated for this
product.
¨
¨
¨
¨
CABINET TYPE
MONITOR TYPE
SERVICE TYPE
: 1 PLAYER (S)
: HORIZONTAL
: COMMON
COIN CHUTE TYPE : COMMON
TEST ITEM SELECT
SYSTEM MENU
RAM TEST
J VS TEST
SOUND TEST
C.R.T. TEST
SYSTEM ASSI GNMENTS
COI N ASSI GNMENTS
BOOKKEEPI NG
BACKUP DATA CLEAR
ROMBD TEST
CLOCK SETTI NG
ROM BOARD TEST
GAME TEST MODE
- > EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
1
After turning the power on, press the TEST button to display the test item menu shown above.
2 Press the SERVICE button to move the arrow to the desired item and press the TEST button.
When finished, bring the arrow to EXIT and press the TEST button to return to the Game mode.
3
26
8 - 1 SWITCH UNIT AND COIN METER
Never t ouch places ot her t han t hose specified. Touching places not
specified can cause elect ric shock and short circuit .
Adjust t o t he opt imum sound volume by considering t he environment al
requirement s of t he inst allat ion locat ion.
If t he COIN METER and t he game board are elect rically disconnect ed,
game play is not possible.
Open the COIN CHUTE DOOR, and the switch unit shown will appear. The
function of each switch is as follows:
SPEAKER VOLUME
SWITCH UNIT
TEST BUTTON
SERVICE BUTTON
SPEAKER VOLUME
For SPEAKERS at the
CONTROL PANEL left &
right
SWITCH UNIT
SPEAKER VOLUME (SPEAKERS)
Controls the sound volume for the left/right CONTROL PANEL speakers.
SPEAKER VOLUME (SUPER WOOFER)
Controls the sound volume for the SUPER WOOFER and the BASE SHAKER under the seat.
TEST BUTTON (TEST SW)
Enters to the test mode.
1
2
3
4
SERVICE BUTTON (SERVICE SW)
Gives credits without registering on the coin meter.
COIN METER
COIN METER
Open the Cashbox Door by using the key to
have the Coin Meter appear underneath the
Cashbox.
COIN METER
27
8 - 2 SYSTEM TEST MODE
A. SYSTEM TEST MODE MENU
Press TEST Button to enter the TEST MODE, and the following Menu screen will be displayed.
SYSTEM MENU
XXXXX VERSI ON
RAM TEST
J VS TEST
SOUND TEST
C.R.T. TEST
SYSTEM ASSI GNMENTS
COI N ASSI GNMENTS
BOOKKEEPI NG
BACKUP DATA CLEAR
ROMBD TEST
Press SERVICE Button to move the arrow
(>) to the desired item and select with TEST
Button.
Bring the arrow to EXIT and press TEST
Button to return to the GAME Mode.
CLOCK SETTI NG
GAME TEST MODE
- - >EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
B. RAM TEST
This test allows you to check the functioning of the RAM on the Game BD. In
this test, IC’s are checked in every row. During the test, “CHECKING” is
displayed on the right-hand side of the screen. “BAD” is displayed to indicate
irregular RAMs, if any. Upon finishing the test, “PRESS TEST BUTTON TO
EXIT” is displayed in the lower center of the monitor. Press the TEST Button to
return to the MENU screen.
RAM TEST
I C1 5 I C1 6
I C2 2 I C2 3
I C2 8 I C2 9 S
I C4 1
I C1 7 S I C1 8 S GOOD
I C2 4 S I C2 5 S GOOD
GOOD
GOOD
GOOD
I C4 2
I C4 4 I C4 5 S I C4 6
I C9 1 S I C9 2 S
I C9 8
I C4 7 S GOOD
GOOD
GOOD
OPTI ONAL SOUND BOARD:
I C1 2
GOOD
OPTI ONAL COMMUNI CATI ON BOARD:
I C7
I C8
I C9
I C1 0
GOOD
.
.
.
PRESS TEST BUTTON TO EXI T
28
C. JVS TEST
In this test, Functioning of
the I/O Board connected to
the Game Board is displayed
and INPUT TEST can be
performed. Execute EXIT to
return to the MENU screen.
J VS TEST
I NPUT TEST
- > EXI T
1 / 1
NODE
NAME
SEGA ENTERPRI SES, LTD. ; I / O BD J VS;
8 3 7 - 1 3 5 5 1 ; Ve r 1 .0 0 ; 9 8 / 1 0
CMD VER
J VS VER
COM VER
SWI TCH
COI N
1 .1
2 .0
1 .0
2 PLAYERS 1 3 BI TS
2 SLOTS
8 CH
ANALOG
DRI VER OUT
6 CH
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
When the INPUT TEST is selected and executed, the following screen appears.
When INPUT is performed,
the Switch value changes to
1 from -.
J VS TEST
- > DI SPLAY CONFI G
EXI T
Execute EXIT to return to
the MENU screen.
NODE
SWI TCH
1 / 1
SYSTEM - - - - - - - -
PLAYER1 - - - - - - - - - - - - -
PLAYER2 - - - - - - - - - - - - -
COI N
SLOT1
ANALOG
0 0 0 0
SLOT2
8 0 0 0
CH1 6 3 0 0 CH2 5 A0 0 CH3 7 D0 0 CH4 8 1 0 0
CH5 1 F0 0 CH6 1 D0 0 CH7 1 F0 0 CH8 2 0 0 0
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
29
D. SOUND TEST
Sound Output can be performed and each Speaker can be checked.
Select the desired item and press TEST Button, and
SOUND TEST
sound is emitted from the corresponding Speaker.
MAI N SPEAKER LEFT
MAI N SPEAKER RI GHT
OPTI ON SPEAKER LEFT
OPTI ON SPEAKER RI GHT
The OPTIONAL SPEAKER LEFT and RIGHT
function the same. Select either OPTIONAL
SPEAKER LEFT or RIGHT to allow the vibration
device of the Control Panel to be checked.
- >EXI T
Select EXIT to return to the MENU screen.
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
E. C.R.T. TEST
In this test, monitor adjustment can be performed. Periodically check to see if the monitoradjustment is appropriate in
this test. This test consists of 2 screens. Use SERVICE button to change the screen displayed. Press TEST Button to
return to the MENU screen.
C.R.T. TEST PAGE# 1
0
3 1
The first screen allows color adjustments to be made.
The color bar of each of the 4 colors (red, green, blue,
white) is the darkest at the extreme left and becomes
brighter toward the extreme right.
RED
GREEN
BLUE
WHITE
PRESS SERVI CE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXI T
C.R.T. TEST PAGE# 2
The second screen displays crosshatches . In this page,
monitor size and deviation can be checked.
PRESS SERVI CE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXI T
30
F. SYSTEM ASSIGNMENTS
Performs setting for the whole system. Set each item in accordance with the
cabinet. Use the items except ADVERTISE SOUND and COMMUNICATION
MODE as they are at the time of shipment. To change setting, bring the arrow (>)
to the desired item with the SERVICE BUTTON and press the TEST BUTTON
SYSTEM ASSI GNMENTS
CABI NET TYPE
ADVERTI SE SOUND
MONI TOR TYPE
DI SPLAY TYPE
SERVI CE TYPE
2 PLAYERS
ON
HORI ZONTAL
AUTOSCAN
COMMON
MASTER
COMMUNI CATI ON MODE
- >EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
CABINET TYPE specifies Control Panel and number of Coin Chute. The number
of Player displayed in BOOKKEEPING varies in accordance with the value here.
ADVERTISE SOUND is used for settings of emitting sound during ADVERTISE.
MONITOR TYPE sets the on-screen display to the positional direction of monitor
(HORIZONTAL or VERTICAL). If set to VERTICAL, the on-screen display for
the test mode is vertically positioned in accordance with the setting.
DISPLAY MODE sets the monitor’s display frequency. In this mode, if other than
AUTOSCAN is selected and EXIT is executed, the display frequency is changed to
the selected setting.
SERVICE TYPE sets the functioning of when the Service Button is pressed, in case
that several Service Buttons exist.
• INDIVIDUAL
By pressing Service Button, Service credit can be obtained for the Player
corresponding to the Service Button pressed.
• COMMON
By pressing any Service Button, Service credit can be obtained for all Players.
31
COMMUNICATION MODE is for communication play setting. Select from
among MASTER, SLAVE, NO LINK, and RELAY. When performing setting for
communication play, be careful of the following points:
MASTER - Set only one of the linked machines to MASTER for communication play.
SLAVE - Set the other linked machines to SLAVE for communication play.
NO LINK - Set to NO LINK when you operate the machine alone.
RELAY - Set to RELAY when you want to use the machine as a monitor showing the
communication play.
[SEAT NUMBER]
Give a different seat number to each of the MASTER and SLAVE machines linked for
communication play. If the same numbers are used among the linked machines, the
game does not start. (Refer to the section titled GAME ASSIGNMENTS)
[The following setting items in the MASTER apply to the SLAVE.]
•
•
•
•
•
ADVERTISE SOUND ON/OFF (SYSTEM MENU)
DIFFICULTY SETTING (GAME TEST MODE)
Object / Subject View of Default View (GAME TEST MODE)
URL display ON/OFF during ADVERTISE (GAME TEST MODE)
Hidden vehicles that are unusable
This does not apply in case of setting to NO LINK.
32
G. COIN ASSIGNMENTS
In this mode, the setting of incremental credit increase as against coin insertion can be
changed. This test consists of 3 screens, and the following is the first screen. The settings
made in the first screen will be stored when exited.
COI N ASSI GNMENTS
COI N CHUTE TYPE
COI N/ CREDI T SETTI NG
COI N CHUTE # 1
COMMON
# 1
1 COI N 1 CREDI T
COI N CHUTE # 2
1 COI N 1 CREDI T
MANUAL SETTI NG
SEQUENCE SETTI NG
EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
COIN CHUTE TYPE sets whether Coin Chute is used in common by all players or
separately allocated to each player in case 2 or more Coin Chutes are incorporated.
COMMON: This setting is for common use by plural players.
INDIVIDUAL: As each player uses an independent coin chute, setting to INDIVIDUAL
causes COIN CHUTE #2 to disappear.
COIN/CREDIT SETTING is set when using one of the existing 26 settings or FREE
PLAY. The selected coin rates in the COIN/CREDIT SETTING are displayed below
COIN CHUTE #1 and COIN CHUTE #2. If you wish to set a coin rate rather than select
from the existing setting, select MANUAL SETTING. The display next to COIN/
CREDIT SETTING indicates “MANUAL” not “#n” in this case.
33
MANUAL SETTING
When MANUAL SETTING is selected in the first screen, the following screen will appear.
COI N ASSI GNMENTS
MANUAL SETTI NG
COI N TO CREDI T
BONUS ADDER
1
0
COI N CHUTE # 1 MULTI PLI ER
1 COI NCOUNT AS 1 COI N
COI N
CREDI T
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
COI N CHUTE # 2 MULTI PLI ER
1 COI NCOUNT AS 1 COI N
COI N
CREDI T
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
COIN TO CREDIT determines how many coins are needed for one credit. (1~9)
BONUS ADDER determines how many coins should be inserted to obtain one SERVICE
COIN.
COIN CHUTE #1 MULTIPLIER, and COIN CHUTE #2 MULTIPLIER set how many
tokens one Coin represents inserted in each COIN CHUTE.
SETTING EXAMPLE 1
Setting of 2 COINS 1 CREDIT, set to:
COIN TO CREDIT
BONUS ADDER
COIN CHUTE #1 MULTIPLIER
2
0
1
SETTING EXAMPLE 2
Setting of 5 COINS 6 CREDITS (5 COINS 1 BONUS), set to:
COIN TO CREDIT
BONUS ADDER
COIN CHUTE #1 MULTIPLIER
1
5
1
When exiting from MANUAL SETTING, if the identical coin rate is in the existing COIN/
CREDIT SETTING, such existing mode other than what is set in the MANUAL SETTING is
confirmed.
34
Table 1: COIN/CREDIT SETTING
SETTING No.
SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15
COIN CHUTE#1
COIN CHUTE#2
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
2 CREDITS
5 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
3 CREDITS
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
3 CREDITS
1 CREDIT
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
2 COINS
2 COINS
1 COIN
2 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
3 COINS
5 COINS
2 COINS
4 COINS
5 COINS
2 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
FREE PLAY
SETTING #16
SETTING #17
SETTING #18
SETTING #19
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
5 CREDITS
SETTING #20
SETTING #21
SETTING #22
5 COINS
1 COIN
1 CREDIT
2 CREDITS
SETTING #23
SETTING #24
SETTING #25
2 COINS
4 COINS
5 COINS
1 COIN
1 CREDIT
2 CREDITS
3 CREDITS
3 CREDITS
1 COIN
1 CREDIT
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
6 CREDITS
SETTING #26
SETTING #27
FREE PLAY
35
Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
SETTING No. EACH SEAT’S COIN CHUTE SETTING No. EACH SEAT’S COIN CHUTE
SETTING #1 1 COIN
SETTING #2 1 COIN
SETTING #3 1 COIN
SETTING #4 1 COIN
SETTING #5 1 COIN
SETTING #11 1 COIN
SETTING #12 2 COINS 1 CREDIT
SETTING #15 1 COIN 1 CREDIT
2 COINS 3 CREDITS
SETTING #17 3 COINS 1 CREDIT
SETTING #18 4 COINS 1 CREDIT
1 CREDIT
SETTING #21 5 COINS 1 CREDIT
SETTING #23 2 COINS 1 CREDIT
4 COINS 2 CREDITS
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
5 COINS 3 CREDITS
SETTING #25 1 COIN
1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS
SETTING #27 FREE PLAY
SETTING #19 1 COIN
1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS
Table 3: MANUAL SETTING
COIN TO CREDIT
1
2
3
4
5
6
7
8
9
COIN
1
1
1
1
1
1
1
1
1
CREDIT
CREDIT
CREDIT
CREDIT
CREDIT
CREDIT
CREDIT
CREDIT
CREDIT
COINS
COINS
COINS
COINS
COINS
COINS
COINS
COINS
NO BONUS ADDER
BONUS ADDER
2
3
4
5
6
7
8
9
COINS GIVE
COINS GIVE
COINS GIVE
COINS GIVE
COINS GIVE
COINS GIVE
COINS GIVE
COINS GIVE
1
1
1
1
1
1
1
1
EXTRA COIN
EXTRA COIN
EXTRA COIN
EXTRA COIN
EXTRA COIN
EXTRA COIN
EXTRA COIN
EXTRA COIN
1
1
1
1
1
1
1
1
1
COIN COUNTS AS
COIN COUNTS AS
COIN COUNTS AS
COIN COUNTS AS
COIN COUNTS AS
COIN COUNTS AS
COIN COUNTS AS
COIN COUNTS AS
COIN COUNTS AS
1
2
3
4
5
6
7
8
9
COIN
COIN CHUTE ( #1 / #2 )
MULTIPLIER
COINS
COINS
COINS
COINS
COINS
COINS
COINS
COINS
36
SEQUENCE SETTING
When SEQUENCE SETTING is selected in either first or second screen, the
SEQUENCE SETTING Mode (the third screen) appears. In this mode, number of
credits required for starting the game can be set.
COI N ASSI GNMENTS
SEQUENCE SETTI NG
SEQUENCE1
SEQUENCE2
SEQUENCE3
SEQUENCE4
SEQUENCE5
SEQUENCE6
SEQUENCE7
SEQUENCE8
*CREDI T
*CREDI T
*CREDI T
*CREDI T
*CREDI T
*CREDI T
*CREDI T
*CREDI T
- >EXI T
[ X X X X X X X X X X X X ]
[ SEGA ENTERPRI SES, LTD.
DESCRI PTI ON OF SEQUENCE
SEQ1 ****
]
SEQ2 ****
SEQ3 ****
SEQ4 ****
SEQ5 ****
SEQ6 ****
SEQ7 ****
SEQ8 ****
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
Each sequence can be set between 1 ~ 5.
Select EXIT to return to the first screen.
37
H. BOOKKEEPING
This allows such data as operating time/No. of coins is inserted/No. of credits to be checked,
etc. This is test consists of 2 screens. Pressing SERVICE Button causes screen to be
changed. Press TEST Button to return to the MENU screen. On the first screen, such data as
total time, coin, and credit are displayed.
BOOKKEEPI NG
TOTAL TI ME
COI N1
COI N2
5 5 H2 7 M1 3 S
1 6 SERVI CE1
4 SERVI CE2
1 0
5
0
CREDI T
TOTAL COI N
2 0
1 0
5
COI N CREDI T
SERVI CE CREDI T
TOTAL CREDI T
1 5
PRESS SERVI CE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXI T
Total Time is displayed as “ X X H X X M X X S “ and no date will be displayed
after exceeding 24 hours.
The displays for number of coin and number of service vary depending on the CABI-
NET TYPE set in SYSTEM ASSIGNMENTS. Number of credit displays 1 if COIN
CHUTE TYPE is set to COMMON in COIN ASSIGNMENTS. If COIN CHUTE
TYPE is set to INDIVIDUAL, the applicable number in CABINET TYPE setting will
be displayed.
On the second screen, each sequence displays the frequency of functioning.
BOOKKEEPI NG
PLAYER1
SEQ1
SEQ2
SEQ3
SEQ4
SEQ5
SEQ6
SEQ7
SEQ8
PLAYER2
SEQ1
SEQ2
SEQ3
SEQ4
SEQ5
SEQ6
SEQ7
SEQ8
1
0
1
0
0
0
0
0
0
1
0
1
0
0
0
0
PRESS SERVI CE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXI T
38
I, BACKUP RAM CLEAR
Clears contents of BOOKKEEPING, operating time, coin/credit data, number of games
played, etc.
BACKUP RAM CLEAR
YES (CLEAR)
> NO (CANCEL)
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
Selecting YES clears all aforementioned data. Select NO and press TEST button to have
the MENU mode return without clearing data.
Note that this does not affect the data of BOOKKEEPING in GAME TEST Mode. To clear
the contents of BOOKKEEPING in GAME TEST Mode, enter into GAME TEST Mode
and execute BACKUP DATA CLEAR.
39
J. ROMBD TEST
In this test, on -ROM-BD ROM check is executed. If GOOD is displayed, it is satisfactory. The IC
No., TYPE, BYTE, and word refers to the check sum of each unit. Press TEST Button to return to
MENU mode.
ROMBD TEST
[ X X X X X X X X X X X X X ]
[ SEGA ENTERPRI SES, LTD
]
NO.
TYPE RESULT
**M - - - -
**M - - - -
NO.
TYPE RESULT
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
I C2 9
I C3 0
I C**
I C**
I C**
I C**
I C**
I C**
I C**
I C**
. . . .
. . . .
I C**
I C**
I C**
I C**
I C**
I C**
I C**
I C**
I C**
I C**
I C**
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
**M GOOD
. . . . . . .
. . . . . . .
**M GOOD
PRESS TEST BUTTON TO EXI T
In the above screen, IC 29 and IC 30 do not display GOOD or BAD.
Press the SERVICE Button to proceed to the screen the check sum is displayed.
ROMBD TEST
[ X X X X X X X X X X X X X ]
[ SEGA ENTERPRI SES LTD.
]
NO.
TYPE BYTE WORD NO.
TYPE BYTE WORD
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C2 9 **M **** ****
I C3 0 **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
I C** **M **** ****
. . . . . . . . . . . . . . .
I C** **M **** ****
PRESS TEST BUTTON TO EXI T
40
K. CLOCK SETTING
YEAR ,MONTH, DAY, HOUR, and MINUTE are set for SEGA HIKARU BD. Select the desired
item with the SERVICE Button and press the TEST Button to increase the value. Bring the arrow to
EXIT and press the TEST Button to return to MENU mode.
CLOCK SETTI NG
2 0 0 0
7 /
7
7 : 7
7
FRI
YEAR
MONTH
DAY
HOUR
MI NUTE
SECOND
- > EXI T
CANCEL
2 0 0 0 7 /
7
7 : 7 **FRI
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
L. GAME TEST MODE
Enter the test Mode of the game connected to SEGA HIKARU BD. The TEST Mode includes
INPUT Test and GAME ASSIGNMENTS such as game difficulty, etc. Refer to 9-3 for details.
41
9. GAME TEST MODE
A. GAME MENU
According to the COMMUNICATION MODE setting in the SYSTEM ASSIGNMENTS
screen in the SYSTEM TEST MODE, the display items in the GAME TEST MENU vary.
In the case as the COMMUNICATION MODE is set to other than RELAY:
STAR WARS RACER ARCADE
GAME MENU
I NPUT TEST
OUTPUT TEST
GAME ASSI GNMENTS
BOOKKEEPI NG
CALI BRATI ON
BACKUP DATA CLEAR
FEATURES
- > EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
When the COMMUNICATION MODE is set to RELAY:
STAR WARS RACER ARCADE
GAME MENU
I NPUT TEST
OUTPUT TEST
BACKUP DATA CLEAR
FEATURES
- > EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
Bring the arrow (>) to the desired item and press the TEST Button. Hereafter the same
applies to the items that display an arrow. The SELECT button and the START Button on
the CONTROL PANEL function the same. Select the EXIT and press the TEST Button to
return to the SYSTEM TEST MENU screen.
42
B. INPUT TEST
I NPUT TEST
BOOST
BRAKE
LEFT
RI GHT BUTTON
START
OFF
OFF
OFF
OFF
OFF
BUTTON
SERVI CE
TEST
OFF
OFF
LEFT
RI GHT LEVER
LEVER
**
**
PRESS TEST AND SERVI CE BUTTON TO EXI T
This screen performs tests for the input units. Periodically perform tests in this screen. When each
button on the cabinet is pressed down and the display goes ON, operation is satisfactory. The value
for the LEVER changes according to the operation of the LEVER. Press the SERVICE button and
the TEST button simultaneously to return to the GAME TEST MENU screen.
LEFT LEVER
BRAKE
RIGHT LEVER
BOOST
RIGHT BUTTON
LEFT BUTTON
START
RECOMMENDED VOLUME VALUE
The range of the recommend Volume value for the LEVER is within 2D ~ C1. If the value
does not fall into range, or if the LEVER V.R. value movements are irregular., adjust the
V.R. in the following procedure (10-2).
The above range shows the maximum allowable values. From the viewpoint of the de-
sign, the moving range of the Volume is approximately 70H, therefore when the minimum
value is 2D, the maximum value should be ± 9D.
43
C. OUTPUT TEST
OUTPUT TEST
START LAMP
BOOST LAMP
BOOST LOCK
OFF
OFF
OFF
- > EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
Operation status of each output unit can be checked. Select an item with the SERVICE button and
press the TEST button. Each time you press the TEST button, ON/OFF display alters. If the lamps
for the START and the BOOST buttons turn on when ON is displayed, operation is satisfactory.
Change the BOOST LOCK to ON with the BOOST button pressed down. If the button is locked in
the state of being pressed down, operation is satisfactory. If the CONTROL PANEL is set to
STANDARD in D. GAME ASSIGNMENTS, the BOOST LOCK is not displayed on the screen.
The ERROR DISPLAY will not occur in the Mini Deluxe Game.
START LAMP
BOOST LAMP
BOOST LOCK
The button does not lock in the Mini-
Deluxe Model
44
D. GAME ASSIGNMENTS
According to COMMUNICATION MODE setting in the SYSTEM ASSIGNMENT screen in the
SYSTEM TEST MODE, the display items in the GAME ASSIGNMENTS vary.
In this case the cabinet is set to MASTER.
GAME ASSI GNMENTS
DEFAULT VI EW
DI FFI CULTY
URL
POD
NORMAL
ON
SEAT NUMBER
CONTROL PANEL
>EXI T
1
DELUXE
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
In this case the cabinet is set to SLAVE.
GAME ASSI GNMENTS
SEAT NUMBER
CONTROL PANEL
>EXI T
4
DELUXE
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
45
In this case the cabinet is set to NO LINK.
GAME ASSI GNMENTS
DEFAULT VI EW
POD
DI FFI CULTY
URL
NORMAL
ON
CONTROL PANEL
STANDARD
> EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
The in -game default view can be set in DEFAULT VIEW . Select either POD (Subjective view) or
REAR (Objective view from the rear).
The game difficulty can be set in DIFFICULTY. Select from among VERY EASY/EASY/NOR-
MAL/ HARD/ VERY HARD. The higher the difficulty, the lesser the points you can get when
passing through the checkpoints.
When the URL is set to ON, the official Home page address for the game is displayed during the
ADVERTISE mode.
The ID number for each machine for the communication play can be set in the SEAT NUMBER.
Select the ID. number from 1 to 4 and apply to each machine linked for communication play. If the
same numbers are applied to 2 or more machines , the monitor displays “ CONFLICTING SEAT
NUMBER” and the game cannot start.
In CONTROL PANEL, settings for the solenoid control for the lock mechanism inside the control
panel and the error display can be performed. Select the either DELUXE or STANDARD. when
selecting DELUXE as the BOOST button is pressed, the button is locked and is passed down due to
activation of the solenoid. An error is displayed on the screen if the BOOST button or the lock
mechanism malfunctions. (Sec.15).
When selecting STANDARD, the solenoid control and an error display are not performed.
46
E. BOOKKEEPING
The BOOKKEEPING displays the data of gameplay time, the frequencies of the vehicles,
and the course selection, etc. in a total o 2 pages.
BOOKEEPI NG 1 / 2
NUMBER OF GAMES:
Total number of plays
NUMBER OF GAMES
PLAY TI ME
AVERAGE PLAY TI ME
LONGEST PLAY TI ME
SHORTEST PLAY TI ME
0
OD OH OM OS
OH OM OS
OH OM OS
OH OM OS
PLAY TIME:
Total play time
TI ME HI STOGRAM
TIME HISTOGRAM
OMOOS~OM2 9 S
OM3 OS~OM5 9 S
1 MOOS~1 M2 9 S
1 M3 OS~1 M5 9 S
2 MOOS~2 M2 9 S
2 M3 OS~2 M5 9 S
3 MOOS~3 M2 9 S
3 M3 OS~3 M5 9 S
4 MOOS~4 M2 9 S
4 M3 OS~4 M5 9 S
0
0
0
0
0
0
0
0
0
0
By-playtime play frequency bookkeeping
is displayed in increments of 30 seconds
from OMOOS to 5MOOs.
PRESS TEST BUTTON TO CONTI NUE
Press the TEST buton to proceed to the next page (2/2).
BOOKKEEPI NG 1 / 2
TOTAL NUMBER OF GAMES 6 3 7 (3 9 1 F:2 4 6 R)
POD SELECTED
3 8 4 (2 8 0 F:1 0 4 R)
ANAKI N
SEBULBA
QUADI NAROS
GASGANO
1 9 5
4 0
(
(
(
8 5 F:1 1 0 R)
1 8 F:2 2 R
8 F:1 0 R
)
)
1 8
COURSE SELECTED
3 8 2 (2 6 9 F:1 1 1 R)
EASY
NORMAL
HARD
7 5
(
(
(
4 9 F:2 6 R
3 3 F:1 5 R
4 0 F:9 2 R
)
)
)
4 8
1 3 2
EXPERT
PRESS TEXT BUTTON TO EXI T
In the parentheses next to each item, the F refers to “FINISH” and the R refers to “RETIRE” (for
your reference when setting the game difficulty). In the POD SELECTED screen, only ANAKIN
and SEBULBA are displayed at the time of shipment. Once each of the other 2 vehicles become
usable by fulfillng the certain requirements, a vehicle will be added to the screen one by one.
press the TEST button while page 2 is displayed to return to the GAME MENU screen.
47
F. CALIBRATION TEST
The volume values for the Throttle Levers left and right can be calibrated.When operation
of the Lever is not satisfactory, adjust the volume value in this sreeen.
CALI BRATI ON TEST
LEFT VALUE
RI GHT VALUE
MAX
MI N
CURRENT
CA
3 D
3 E
MAX
MI N
CURRENT
CA
3 D
3 E
PRESS SERVI CE BUTTON TO START CALI BRATI ON
PRESS TEST BUTTON TO EXI T
When performing calibration, first press the SERVICE button. The message in the lower
screen changes as shown.
CLI BRATI ON TEST
LEFT VALUE
RI GHT VALUE
MAX
MI N
CA
3 D
MAX
MI N
CA
3 D
CURRENT 3 E
CURRENT 3 E
PRESS SERVI CE BUTTON TO DECI DE VALUE
PRESS TEST BUTTON TO EXI T
While the above screen is displayed, incline the left and
right THROTTLE LEVERS lightly to the front and the
rear ends. Each of the MAX/MIN/CURRENT analog
input values for both the left and the right levers are
displayed. Press the TEST button to return to the GAME
MENU screen.
48
G. BACKUP DATA CLEAR
BACKUP DATA CLEAR
YES
- > NO
SELECT WTH THE SERVI CE BUTTON
AND
PRESS TEST BUTTON
Clears the contents of the BOOKKEEPING. Bring the arrow to “YES” with the
SERVICE button and press the TEST button. “COMPLETED” is displayed after the
data has been cleared. bring the arrow to “NO” and press the TEST button when not
cleared. Unlike the “BACKUP DATA CLEAR” in the SYSTEM TEST MENU, the
play frequency data is cleared mainly in this mode. (the setting values in the GAME
ASSIGNMENTS, the BOOKKEEPING data in the GAME MENU, and the high
scores). Since the BACKUP DATA CLEAR clears the play-frequency data, execut-
ing this mode before meeting the requirements delays appearance of the hidden
vehicles.
H. FEATURES
FEATURES
[BEN QUADI NAROS]
[GASGANO]
PRESS TEST BUTTON TO EXI T
In the FEATURES, the name of hidden vehicles that appeared by fulfilling the
certain requirements can be checked. If the hidden vehicles have not appeared,
nothing but “DISABLED” is displayed. There are 2 kinds of vehicles hidden, and
the requirements to make the vehicle appear differ one by one. Press the TEST
button to return to the GAME MENU screen.
49
10. CONTROL PANEL
Before starting to work, ensure that the Power SW is off. Failure to observe this
can cause an electric shock or short circuit.
Be careful not to change wirings. Damaged wiring can cause electric shock or
short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the location’s Maintenance man or service
man. Performing work by non-technical personnel can cause an electric shock
hazzard.
Do not perform work other than what is specified in this Manual in order to
prevent accidents during performing work and operation after performing
work. Performing work not specified in this manual may require special train-
ing for this product. If you perform work other than what is stated in this
manual that is required for repair, contact the offices stated in the manual or
where you purchased the product. Ask for repair or inquire how to repair.
Use caution when handling the parts inside the control panel. Be careful not
to damage, misplace, or deform any parts. Damaging small a portion of
a part can cause malfunctioning.
When securing the plastic-made parts, do not excessively fasten screws and nuts.
Failure to observe this may damage the parts and cause injury due to fragments
resulting from damage.
In this product the input units are mounted on the control panel. The input units include the
left and right levers on the control panel, the Brake Lever (the right-hand side), the BOOST
button( the center), the START button (the lower right), and the SELECT buttons beside the
START button on the control panel. Be sure to check the reaction of each input unit on a
monthly basis. If the operability is poor and performing CALIBRATION in test mode does
not improve the situation, the cause may be a malfunction of the input unit in the control
panel.
50
10 - 1 REMOVING THE CONTROL PANEL COVER
In order to check the control panel inside, first remove the control panel cover.
1
2
Turn power off.
Remove the GRIP from the left lever. Take out a screw from each to remove the GRIP,
the GRIP END, and the GRIP PIN from the lever.
GRIP END
SCREW (1) black
w/flat & spring washers
GRIP
GRIP PIN
Lever left
CONTROL PANEL COVER
SCREW (1) black
Remove the GRIP and the ASSY
3
BRAKE from the right lever. Take out a
screw for each to remove the GRIP, the
GRIP END, and the ASSY BRAKE. To
avoid wire damage, do not allow the
ASSY BRAKE to come down.
GRIP
Lever
ASSY BRAKE
GRIP END
51
10 - 2 VOLUME ADJUSTMENT/REPLACEMENT
In case the operability of the right and left levers are poor, and the performed CALIBRA-
TION in test mode does not improve the situation, the cause may be failure of the Volume
Gear’s engagement in the ASSY LEVER MECHA inside the control panel and or Volume
malfunctioning. Follow the following procedure to perform Volume adjustment or re-
placement. Since work is performed inside the energized cabinet, be very careful not to
touch undesigned places.
ADJUSTMENT
Turn power off and remove the CONTROL
PANEL COVER (10-1)
1
Loosen the 2 cscrews securing the VR
BRACKET in the ASSY LEVER MECHA
to push the gear out of mesh.
2
3 With the Lever being at the centering
position, bring the gear into mesh so that
the status of the volume’s shaft is as shown
in (FIG.10.2).
VR BRACKET
“D” CUT FACE
4
Fasten the screws securing the VR BRACKET.
5
6
Turn power on and perform volume setting in the CALIBRATION in the test mode. (9-3)
During the I/O TEST in the test mode, check to see if the volume value varies smoothly in
accordance with operation of the Lever. (9-3)
7
8
Turn off power.
Install the CONTROL PANEL COVER to change back to former state.
52
REPLACEMENT
If the volume is in a status as per FIG. 10.2, moving the Lever fully forward and backward
does not damage parts, and the value does not exceed the Volume’s movable range.
1
2
3
Turn off power and remove the
CONTROL PANEL COVER (10-1).
Disconnect the connector from the
VOLUME to be replaced.
Take out the 2 screws securing the VR
BRACKET, in the ASSY LEVER
MECHA to remove the VR BRACKET
with the GEAR and VOLUME
mounted on it.
Disconnect the connector.
PHOTO 10.2 b
Remove the GEAR and
VOLUME from the VR
BRACKET and replace the
VOLUME
4
PHOTO 10.2 c
SCREW (2)
Flat & spring washers
5
With the Lever being at the centering position, bring the
gear into mesh so that the status of the volume’s shaft is as
shown in the Fig. (FIG.10.2)
6
7
Fasten the 2 screws securing the VR BRACKET.
PHOTO 10.2 d
Turn power on and perform the volume setting for CALIBRATION in the test mode.
During I/O TEST in test mode, check to see if the volume value varies smoothly in
accordance with operation of the Lever. (9-3)
8
9
Turn off power.
10
Install the CONTROL PANEL COVER to change back to the former state.
53
10 - 3 GREASING
Do not touch solenoid. The solenoid can be very hot.
Be sure to use the designated grease. Using undesignated grease can
cause parts damage.
Do not apply greasing to undesignated places. Failure to observe this
can cause malfunctioning or quality deterioration of parts.
The period for greasing specified herein is standard. Apply greasing
to specified portions as occasion arises.
Once every 3 months apply greasing to the volume mesh portion in the ASSY MECHA LEVER
and the ASSY BRAKE spring. For spray greasing, use GREASE MATE (PART NO.090-0066).
Apply greasing to the BOOST button MECHA portion semiannually. Use GREASE 248 (PART
NO.090-0070) for the portion. If the specified greasing is not obtainable, use greasing for the
cold-proof, heat resisting plastic instead.
APPLY GREASING TO THE ASSY MECHA LEVER
PHOTO 10.3 a VOLUME GEAR MESH PORTION
APPLY GREASING TO THE ASSY BRAKE
Insert the spray-greasing nozzle into the
square hole of the ASSY BRAKE
LEVER to apply greasing to the spring
portion.
54
11 . COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jammed coin, put a normal coin in and check
to see that the selector functions correctly.
GATE
CLEANING THE COIN SELECTOR
The coin selector should be cleaned
once every 3 months. When cleaning,
follow the procedure below:
1
2
3
Turn the power for the machine OFF.
Open the coin chute door.
Open the gate and dust off by using a
soft brush (made of wool, etc.).
Remove and clean smears by using a
soft cloth that has been dipped in water
or diluted chemical detergent and then
squeezed dry.
FIG. 11a
4
Remove the CRADLE.
When removing the retaining ring (E-
ring), be very careful so as not to bend
the shaft.
5
6
Remove stains from the shaft and
pillow portions by wiping with a soft
cloth, etc.
After cleaning, apply a dry cloth to dry
the coin selector completely.
CRADLE
FIG. 11b
Never apply machine oil, et c. t o
t he coin select or
Aft er cleaning t he Coin Select or,
insert a regular coin during t he
normal working st at us t o ensure
t hat t he Select or funct ions cor-
rect ly.
Insert a coin
while keeping
the Reject
Button pressed
down and
COIN INSERTION TEST
Once a month, when performing the COIN SW
TEST, simultaneously check the following:
check if it is
rejected.
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
Is the coin rejected once inserted when the
REJECT BUTTON is kept pressed down?
COIN METER
FIG. 11c
55
OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON STAR WARS
POD RACER MINI DELUXE COMES EQUIPED TO ACCEPT
A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING
CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE
THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCOMMODATE THE FOLLOWING
VALIDATOR(S):
FORWARD-MOST
HOLE POSITION
Mars 2000 series
**42-1155-00 MARS VALIDATOR $1,2,5 300 CAP
The frame and cashbox enclosure on this coindoor has been modified
to accommodate a Mars 2000 series stacker. It can be added by simply
removing the cut-out plate. This one entry door can be ordered through
Happ Controls authorized distributors. The part number is 40-6000-10EX.
The Mars stacker can be obtained through an authorized Mars distributor.
**Happ part number
56
57
**Coin door shown with optional dollar bill validator inserted**
58
12. MONITOR
12 - 1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS
When performing such work as inst alling and removing t he monit or, insert ing and disconnect -
ing t he ext ernal connect ors t o and from monit or, be sure t o disconnect t he power connect or
(plug) before st art ing work. Proceeding t he work wit hout following t his inst ruct ion can cause
elect ric shock of malfunct ioning.
Using t he monit or by convert ing it wit hout obt aining a prior permission is not allowed. SEGA
shall not be liable for any malfunct ioning and accident caused by said conversion.
Pr im a r y s id e a n d s e c o n d a r y s id e
The monit or’s circuit which is divided int o t he Primary
side and secondary side, is elect rically isolat ed. Do
not t ouch t he primary side and t he secondary side
simult aneously. Failing t o observe t he inst ruct ion can
Co n n e c t in g t h e CRT a n d PCB
For combining t he CRT and PCB, use t he specified part No. t o maint ain t he st at us of adjust -
ment s made at t he fact ory. The anode of t he CRT it self will be accumulit avely charged as t ime
elapses, generat ing high t ension volt age which is very dangerous. The monit or should be used
wit h t he Chassis, CRT and PCB assembled. When repair, et c. is required at t he t ime of malfunc-
t ioning, be sure t o send it in an “as assembled” condit ion. If t hese are disassembled, what ’s
charged t o said high t ension volt age can be discharged, causing a very hazardous sit uat ion.
Therefore, under no circumst ances should it be disassembled.
S t a t ic Ele c t r ic it y
Touching t he CRT surface somet imes causes you t o slight ly feel elect ricit y. This is because t he
CRT surfaces are subject t o st at ic and will not adversly affect t he human body.
In s t a lla t io n a n d r e m o v a l
Ensure t hat t he Magnet izer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are
not posit ioned close t o t he sheet met al work’s sharp edges, et c. and avoid damaging t he
insulat ed port ions so as not t o cause an elect ric shock and malfunct ioning. (For t he name of
part s, refer t o t he above figures.)
59
For t he purpose of st at ic prevent ion,
special coat ing is applied t o t he CRT
face of t his product . To prot ect t he
coat ing, pay at t ent ion t o t he following
point s. Damaging t he coat ing film can
cause elect ric shock t o t he cust omers.
For t he caut ion t o be heeded when
clearing, refer t o t he Sect ion of Periodic
inspect ion Table.
Do not apply or rub wit h a hard it em (a
rod wit h point ed edge, pen, et c.) t o or
on C.R.T. surfaces.
Avoid applying st ickers, seals, et c. on
t he C.R.T. face.
Do not remove aluminum foils from t he
C.R.T. corners. Removing t he aluminum
foils can cause st at ic prevent ion effect s
t o be lowered.
Monit or adjust ment s have been made at t he t ime of shipment . There-
fore do not make furt her adjust ment wit hout a just ifiable reason.
Adjust ing t he monit or which cont ains high t ension part s is dangerous
work. Also, an erroneous adjust ment can cause deviat ed synchroniza-
t ion and image fault , result ing in malfunct ioning.
When making adjust ment , ut ilize a resinous Alignment Rod. Servicing
wit h bare hands or using conduct ive t ools can cause elect ric shock.
12 - 2 CAUTIONS TO BE HEEDED WHEN CLEANING THE CRT SURFACES
St at ic prevent ive coat ing is applied t o t he CRT surfaces. Peeling off
t his coat ing can cause elect ric shock. When cleaning, pay at t ent ion t o
t he following point s:
Remove smears by using a dry, soft clot h (flannels, et c.). Do not
use a coarse gauze, et c.
For smear removing solvent , alcohol (et hanol) is recommended.
When using chemical det ergent , e sure t o folow inst ruct ions
below:
Dilut e chemical det ergent wit h wat er and dip a soft clot h in and
t hen t horoughly wring it t o wipe smears off.
Do not use a chemical det ergent cont aining an abrasive, powder
or bleaching agent .
Do not use alkaline chemical det ergent s such as “glass cleaner”
available on t he market or solvent s such as t hinner, et c.
Do not rub or scrat ch t he CRT face wit h hard it ems such as scrub
brushes, et c.
Clean the CRT surfaces once a week. When cleaning, pay attention to the above cautions so that the antistatic
coating will not come off.
60
1 2 - 3 ADJUSTMENT METHOD
Monit or adjust ment s are made at t he t ime of shipment . Therefore,
do not make furt her adjust ment s wit hout a just ifiable reason.
Adjust ing a monit or which cont ains high t ension part s is dangerous
work. Also, an erroneous adjust ment can cause deviat ed synchro-
nizat ion and image fault , result ing in malfunct ion.
When making adjust ment s, ut ilize a resinous Alignment Rod. Ser-
vicing wit h bare hands or using t ools made of conduct ive mat erial
can cause elect ric shock.
61
13. REPLACING THE FLUORESCENT LAMP AND BUTTONS
When performing the work, be sure to turn power off. Working
with power on can cause an electric shock or short circuit accident.
The fluorescent lamp, when it gets hot can cause burns. Be very
careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to use a step which is in a
secure and stable condition. Not using a step or using an unstable step can
cause violent falling accidents.
THE FLUORESCENT LAMP
Take out the 2 Truss Screws and remove the Plate Holder.
1
2
Lower the Billboard Plate and replace the Fluorescent Lamp.
LAMP COVER A
FLATHEAD SCREW (2)
M4 X 8 black
FLUORESCENT LAMP 20 W : LOCAL PURCHASE
START BUTTON AND VIEW CHANGE BUTTON
Be careful not to damage the wiring connection inside the start button and view change
button.
Turn power off.
1
Take out the 4 Truss Screws.
2
3
Disconnect the connector attached to the start button, and the VR
BUTTON START REVIEW 1can be removed.
62
14. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine and to ensure safe business operation. When handling the controller, the player
will be in direct contact with it. In order to always allow the player to enjoy the game, be
sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. for player use.
Be sure to check once a year to see if power cords are damaged, the
plug is securely inserted, and dust is accumulated between the Socket
Outlet and the Power Plug, etc. Using the product with accumulated dust
can cause fire and electric shock hazzards.
Periodically once a year, request the place of contact herein stated or
the Distributor, etc. where the product was purchased from, as reguards
the internal cleaning. Using the product with accumulated dust in
the interior without cleaning can cause a fire or accident. Note that
cleaning the interior parts can be performed on a pay-basis.
TABLE 14
Interval
Item
Reference
3
Daily
Check Adjuster’s contact with surface.
Cleaning
CABINET
As necessary
Monthly
CONTROL PANEL
9
Inspection of SW, VR.
Greasing to the gear mesh portion and the spring.
Trimonthly
Semiannually
10-3
10-3
9
Greasing to the BOOST button.
Check COIN SW.
Monthly
Monthly
Trimonthly
Weekly
COIN CHUTE DOOR
Coin insertion test.
11
Cleaning of COIN SELECTOR
SCREEN cleaning
11
12-1
6, 9, 12
PROJECTOR
SEAT
Monthly or when
moving
Check adjustments
An anti-static electricity measure
Bimonthly
Trimonthly
Monthly
5
FIG.14
Greasing to the seat rail
MEMORY TEST
Check settings
9
GAME BD
Monthly
9
Cleaning
INTERIOR
Annually
See above
POWER SUPPLY PLUG
Cabinet surfaces
Inspection and cleaning
Cleaning
See below
As necessary
CLEANING THE CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted
(with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such
solvents as thinner, benzine,etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical
dustcloth.
63
15. DESIGN RELATED PARTS
3
2
1
5
4
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
999-0983
999-0982
999-0984
MARQUEE
POP PANEL
RIGHT SIDE DECAL
LEFT SIDE DECAL
RIGHT CENTER DECAL
LEFT CENTER DECAL
SEAT DECAL SET
REAR POD (PLASTIC)
NOT SHOWN 999-0985
999-0986
4
NOT SHOWN 999-0987
NOT SHOWN 999-1037
5
999-1038
64
16. PARTS LIST
SWITCH UNIT
ITEM NO.
PART NO.
DESCRIPTION
1
2
INY-1181
421-8911
SW BRKT
STICKER SW UNIT
10l
102
103
509-5028
220-5179
601-0042
SW PB lM
VOL CONT B-5K OHM
KNOB 22 MM
65
ASSY AC UNIT (DRT1-0400)
ITEM NO.
PART NO.
DESCRIPTION
1
SPG5-0401
AC BRKT
101
102
103
105
600-5843-25
CA & PLUG ASSY 5A W/F-L=2.5M
280-5143-6N34 BUSHING STRAIN RELIEF 6N34
Local Purchase FUSE 5000 MA UL
509-5453-91-V-B SW ROCKER J8 V-B
66
ASSY SEAT
1
2
5
3
4
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
DNY0-2131
DNY0-2132
DYN1-2081
DYN1-2084
999-1009
UPPER SEAT
LOWER SEAT
SEAT FRAME
SEAT BASE
SEAT BACK (PURPLE)
67
ASSY CONTROLLER
(D-1/2)
68
ASSY CONTROLLER
(D-2/2)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
6
7
8
9
10
999-1010
999-1011
999-1012
999-1013
999-1014
999-1015
POD-2103
POD-2104
999-1016
999-1017
ASSY LEVER MECHA
BOOST BUTTON (IMPERIAL#54-0004-12)
START SWITCH (IMPERIAL#57-2000-30)
ASSY BRAKE
CONTROLLER BASE
CTRL PNL COVER
GRIP
GRIP END
GRIP PIN
SELECT SWITCH (IMPERIAL#57-2000-65)
69
ASSY LEVER MECHA (999-1010)
2
6
3
7
1 0 1
1
Back View
8
1 1
1 0
4
9
5
Front View
1 3
1 0 2
Note : Your assembly may differ from this image.
It is for reference purposes only.
1 2
70
ASSY LEVER MECHA (999-1010)
(D-2/2)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
6
7
8
999-1018
999-0996
999-1019
999-1000
999-1020
999-1003
999-1021
999-0999
999-1005
999-1022
999-0998
999-1023
999-1002
LEVER BRKT INNER
LEVER SHAFT
STOPPER RUBBER LEVER
GEAR HOLDER PLATE
LEVER BRKT OUTER
SHUTTER PLATE
STOPPER SHAFT LEVER
GEAR COVER
GEAR HOLDER
ADJUST GEAR
VR BRACKET
GEAR
9
10
11
12
13
INSULATOR PAPER
101
102
999-1024
999-1025
ROTARY DAMPER
VOL CONTROL 5K LONG LIFE
71
2
1
1 .
2 .
9 9 9 -1 0 8 4
9 9 9 -1 0 8 5
DISK INNER RORY DAMPR STW MINI
SPRING ROTARY DAMPR STW MINI
ASSY BRAKE (999-1013)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
6
7
8
999-0994
999-0995
999-1026
999-1027
999-1001
999-1028
999-1029
999-1030
999-1031
999-1032
999-0997
999-1033
999-1034
999-1035
999-1617
BRAKE COVER UPPER
BRAKE COVER LOWER
BRAKE SHAFT
TORSOIN SPRING BRAKE
BRAKE LEVER
MICRO SWITCH
BRAKE COLLAR
STOPPER SHAFT
STOPPER RUBBER BRAKE
GRIP PIN R
MOUNTING BRACKET (not shown)
HOSE END
HOSE
HARNESS (BRAKE)
SPACER WASHER BRAKE ASSY
9
10
11
12
13
14
15
72
17. WIRE COLOR TABLE
THE WIRE COLOR CODE is as follow:
A
B
C
D
E
PINK
SKY BLUE
BROWN
PURPLE
LIGHT GREEN
Wires other than those of any of the above 5 single colors will be displayed by 2
alphanumeric characters.
1
2
3
4
5
7
8
9
RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GRAY
If the right-hand side number of the code is 0, then the wire will be of a single color shown
by the left-hand side number (see the above).
Note 1: If the number on the right-hand side is not 0, that particular wire has a spiral color
code. The left-hand side character shows thc base color and the right-hand side
one, lhe spiral color.
<Example> 51 ............... WHITE / RED
RED
WHITE
Note 2: The character following the wire color code indicates the size of the wire.
U:
K:
L:
NONE:
AWG16
AWG18
AWG20
AWG22
73
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