VTech Handheld Game System Computer Pal In Concert User Manual

®
USER’S MANUAL  
© VTECH  
Printed in China  
91-01348-000  
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Dear Parent:  
At VTECH® we know that a child has the ability to do  
great things. Thats why all of our electronic learning  
products are uniquely designed to develop a childs mind  
and allow them to learn to the best of their ability. Whether  
its learning about letters, numbers, geography or algebra,  
all VTECH® learning products incorporate advanced tech-  
nologies and extensive curriculum to encourage children  
of all ages to reach their potential.  
When it comes to providing interactive products that  
enlighten, entertain and develop minds, at VTECH® we  
see the potential in every child.  
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CONTENTS  
INTRODUCTION ......................................................... 1  
POWER SOURCE .................................................... 1-3  
BATTERY INSTALLATION.................................................. 2  
AC ADAPTOR CONNECTION ......................................... 2-3  
AUTOMATIC SHUT-OFF............................................. 3  
MOUSE OVERVIEW ................................................ 3-4  
SPECIAL FUNCTION KEYS ...................................... 4  
KEYBOARD DESCRIPTION AND FUNCTIONS ..... 5-9  
SPECIAL FEATURES ................................................. 9  
HEADPHONE CONNECTION ................................... 10  
TO BEGIN PLAY ..................................................... 10  
DESCRIPTION OF ACTIVITIES.......................... 10-17  
SCORING.............................................................17-18  
LEVEL....................................................................... 18  
TWO-PLAYER MODE................................................ 19  
HELP FUNCTION..................................................... 19  
MUSIC CATEGORIES..........................................19-20  
HOW TO USE AN EXPANSION CARTRIDGE........ 21  
HOW TO PLAY WITH THE MATCHBOOKS .......... 22  
CARE AND MAINTENANCE .................................... 22  
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INTRODUCTION  
Thank you for purchasing the VTECH® Computer Pal® in Concert learning toy! We  
at VTECH® are committed to providing the highest quality products to entertain and  
educate your child. Should you have any questions or concerns, please call our  
Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377  
in Canada.  
VTECH® Computer Pal® in Concert features a large LCD screen to display hundreds  
of animated pictures, multiple friendly-speaking voices and Hi-Fi stereo sound to  
actively encourage children. The 37 built-in activities and 4 bonus music cartridges,  
enable children to spend countless enjoyable hours learning. Combine these 37  
built-in activities with the addition of strong musical features; such as a piano  
keyboard, stereo speakers, over 50 built-in melodies, and a silly sing along song  
and you’ve got a terrific learning companion, that really Rocks!  
Speaker  
LCD screen  
Volume Switch  
AC Adaptor jack  
Contrast Switch  
Headphone jack  
OFF key  
ON key  
Cartridge door  
Mouse  
Piano Keyboard  
Mouse Pad  
Song Card  
4 bonus cartridges  
POWER SOURCE  
VTECH® Computer Pal® in Concert operates on 4 “AA” batteries (UM-3/LR6) or a  
9V  
300mA AC center-positive  
adaptor(not included).  
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BATTERY INSTALLATION  
1. Make sure the unit is turned OFF.  
2. Locate the battery cover on the back of the unit  
and open it.  
3. Insert 4 “AA” batteries (UM-3/LR6) as illustrated.  
(The use of new, alkaline batteries is  
recommended for maximum performance.)  
4. Replace the battery cover.  
BATTERY NOTICE  
Install batteries correctly observing the polarity (+,–) signs to avoid leakage.  
Do not use rechargeable batteries.  
Do not mix old and new batteries.  
Do not use batteries of different types.  
Remove exhausted or new batteries from equipment when you are not going to  
use the unit for a long time.  
Do not dispose of batteries in fire.  
Do not attempt to recharge ordinary batteries.  
The supply terminals are not to be short-circuited.  
NOTE: If for some reason the program/activity stops working, please follow these steps:  
1. Please turn the unit OFF.  
2. Interrupt the power supply by removing the batteries.  
3. Let the unit stand for a few minutes, then replace the batteries.  
4. Turn the unit ON. The unit will now be ready to play again.  
If the problem persists, please call our Consumer Services Department at 1-800-521-  
2010 in the U.S. or 1-800-267-7377 in Canada.  
AC ADAPTOR CONNECTION  
Use a standard 9V  
300mA AC center-positive  
adaptor.  
1. Make sure the unit is OFF.  
2. Locate the adaptor jack on the back of the unit.  
3. Insert the adaptor plug into the unit’s adaptor jack.  
4. Plug the adaptor into a wall outlet.  
5. Turn the unit ON.  
NOTE: If for some reason the program/activity stops working, it may be the result  
of the adaptor connection. Please follow these steps:  
1. Please turn the unit OFF and unplug the adaptor for 15 seconds.  
2. Reinsert the adaptor plug into the adaptor jack.  
3. Turn the unit ON.  
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If the problem persists, it may be the result of the adaptor’s wiring or the unit. Please  
call our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-  
7377 in Canada.  
In the U.S.A.: Many retailers carry this type of adaptor. However, if you are unable  
to find one locally, the VTECH® AC Adaptor is perfectly suited to  
operate your Computer Pal® in Concert learning toy. For information  
on how to purchase a VTECH® AC Adaptor, call our Consumer  
Services Department at 1-800-521-2010.  
In CANADA:  
Please see the enclosed VTECH® AC Adaptor offer coupon.  
AUTOMATIC SHUT-OFF  
If there is no input into the VTECH® Computer Pal® in Concert learning toy, after about  
5 minutes, the learning toy will automatically shut itself off to save power. To turn the  
unit back on after an automatic shut-off, you will need to press the ON button. If the  
VTECH® Computer Pal® in Concert learning toy is not going to be used for an extended  
period of time, we recommend that you remove the batteries and unplug the adaptor.  
MOUSE OVERVIEW  
Once the mouse is installed you may move the mouse cursor  
around the screen freely. The mouse has a roller ball in it and  
therefore should be used on a flat surface. A mouse pad is  
ideal, but you may also try a piece of paper, a notebook or a  
magazine. A clean flat surface is important to be able to use  
your mouse effectively.  
Your mouse is very easy to use. To use the mouse, push it  
in the direction that you would like the pointer  
to go.  
In most activities, pressing the left mouse button will have the  
same effect as pressing the ENTER key. Pressing the right mouse  
button will have the same effect as pressing the ESC key.  
MOUSE CONNECTION  
Your mouse is specially designed for the Computer Pal® in Concert learning toy.  
Please follow the steps below to connect your mouse.  
1. Make sure the unit is OFF.  
2. Locate the mouse jack on the right side of the learning toy.  
3. Plug the mouse into the learning toys’ mouse jack.  
4. Turn the unit ON.  
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MOUSE MAINTENANCE  
To clean the mouse, you need to open the cover on  
the bottom of the mouse by using a screwdriver.  
Twisting in the direction of the arrows will release the  
cover. Once the cover is removed, the mouse ball  
should be taken out and the contents inside the mouse  
should be cleaned with a dry cloth. The mouse ball  
should also be cleaned with a dry cloth. Once you  
have finished cleaning the mouse, place the mouse  
ball and the cover back on the mouse, and tighten  
the screw to secure the mouse cover.  
MOUSE STORAGE  
The mouse can be stored in the mouse storage compartment located on the back  
of the learning toy.  
SPECIAL FUNCTION KEYS  
ON BUTTON  
Turn your Computer Pal® in Concert learning toy on, by pressing the  
ON button. The unit will show an opening animation, and instruct you  
to select a category of your choice.  
OFF BUTTON  
Turn the Computer Pal® in Concert learning toy off by pressing the  
OFF button.  
PIANO BUTTON  
Press this button to use the piano keyboard.  
CONTRAST SWITCH  
Adjust the image on the screen by sliding the Contrast Switch to the  
right for higher contrast and to the left for lower contrast.  
VOLUME SWITCH  
Adjust the volume by sliding the Volume Switch to the right to raise  
the volume and to the left to lower the volume.  
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KEYBOARD DESCRIPTION AND FUNCTIONS  
The Computer Pal® in Concert learning toy has a full alphanumeric typing keyboard  
and a modified piano keyboard.  
MENU BUTTON  
Press the MENU button to access the category menu and select a category. After  
you have selected a category, you may select an activity within that category. Press  
this button at any time during game play to select a new category.  
ACTIVITY BUTTON  
To select a new activity press the ACTIVITY button, and enter the respective activity number.  
DEMO BUTTON  
The DEMO button is available at any time to demonstrate any of the activities. Pressing  
the DEMO button in the main menu or during category selection will demonstrate  
all of the activities except the cartridge activities. If the DEMO button is pressed when  
a player is in an activity, it will demonstrate that particular activity.  
CARTRIDGE BUTTON  
Press the CARTRIDGE button to access all cartridge activities. This button will only  
work when the cartridge is inserted into the cartridge slot.  
MATCHBOOK BUTTON  
Press the MATCHBOOK button when you want to play with a SMART START  
Matchbook (sold separately).  
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CURSOR BUTTONS  
Use the four cursor buttons, to move the cursor to the right, to the left, up or down  
on the screen. The cursor buttons are also used as color-coded answer keys in  
Matchbook activity.  
NUMBER KEYS  
Use the number keys when inputting the answers in the Math Maestro activities or  
when you select a melody from the Jammin’ Jukebox activities. The number keys  
may also be used to enter an activity number when the ACTIVITY button is pressed.  
LETTER KEYS  
Use the letter keys when inputting answers for word-related activities. They follow  
the same pattern as a standard computer keyboard or typewriter.  
PIANO KEYS  
card slot  
The piano keyboard is used for the MUSIC activities and allows you to create your  
own tunes. You can also place the song card inside the card slot and compose  
the respective song.  
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FUNCTION KEYS  
Press the REPORT key to see how well you scored within each  
category. The report feature is only available for the categories  
Vocabulary Vibrations, Math Maestro and Live Logic & Games.  
Press the DELETE key to delete letters or numbers before you press  
the ENTER key.  
Press the ESC key to exit from the current activity and go to the  
previous screen. Repeatedly pressing the ESC key will bring you back  
to the category selection screen.  
Press the STATUS key to check the current status of your score,  
level and player mode.  
Press the SWAP key to change between uppercase and lowercase  
letters in all Vocabulary Vibrations activities. The SWAP key will also  
change the orientation of addition and subtraction equations from  
horizontal to vertical or vice versa in levels 2 and 3.  
Press the SETUP key to turn the background music ON or OFF.  
This key will also allow you to disable or enable the demo at the  
start of each activity. Please note that if you do not customize these  
features the default mode is ON.  
Press the HELP key if you need help within an activity. The help  
feature will give you a hint to aid you in answering a question. If  
you use the HELP feature you will lose one chance in all games  
where the HELP option is active. Please note that the HELP key  
is disabled in 2-Player Mode for all activities.  
Press the ENTER key after you have typed your selected answer  
to a question.  
Press the SHIFT key together with the LETTER KEYS to change  
to uppercase letters.  
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Press the ANSWER key to find the correct answer to any question. The  
ANSWER key is disabled during the first player’s turn in 2-Player Mode  
for all activities.  
Press the LEVEL key to change the difficulty level within an activity. There  
are three levels of play within most of the activities. The first level is  
the easiest and the third level is the most challenging. Levels can be  
changed at any time during an activity.  
Press the PLAYER key at any time to change from one player mode  
to two player mode. Please note, not all activities offer the two player  
mode option.  
Press the REPEAT key to repeat the instructions or the question.  
Press the SPEED UP key to make the onscreen text scroll faster.  
Press the SLOW DOWN key to make the onscreen text scroll  
slower. In the Jammin’ Jukebox activities, these keys can be used  
to change the speed of a melody to play faster or slower.  
Press the SPACE key to insert a space between  
words or numbers when typing. Each time you  
press the SPACE key, a space will be added.  
Press the PLAYER A and the PLAYER B keys in the 2-player  
mode. In this mode the players are in head-to-head competition.  
When a question is asked, the first person to press his or her  
player button will get the opportunity to answer the question first.  
Press the ARROW keys to move the on screen cursor  
up, down, left, or right.  
Press the PLAY key to hear the melody that you have created, or to hear  
a selected song in the Jammin’ Jukebox activities.  
Press the PAUSE key to insert a musical rest when creating a melody  
in the Creative Conductor activity or to pause a melody in the Jammin’  
Jukebox activities.  
Press the RESET key to erase the song you’ve created in the Creative  
Conductor activity or to stop a melody while playing.  
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SPECIAL KEYS FOR MUSIC ACTIVITIES  
In addition to their regular letter functions, these keys are used in the Jammin’ Jukebox  
activities and allow you to create or play a melody with various musical instruments.  
SPECIAL FEATURES  
SCREEN SAVER  
When there is no input for about 2 minutes, a screen saver will appear on the screen.  
The screen saver will remain on until there is input or the unit turns OFF automatically.  
BACKGROUND MUSIC  
In many of the activities, you have the option of listening to background music as  
you learn. Press the SETUP key to turn the background music ON or OFF. Please  
note the default is ON.  
REPORT  
Every time you turn your Computer Pal® in Concert on and play, the Computer  
Pal® in Concert will keep track of your scores within each activity. Press the REPORT  
key to see your cumulative score. The scores will be displayed by category.  
STATUS  
Press the STATUS key to see the current level, current player mode and accumulated  
score for the activity you are playing.  
SWAP  
Press the SWAP key when playing Sum it Up or Minus Madness to change the  
mathematical format to either horizontal or vertical. You may also press this key when  
playing in any of the Vocabulary Vibrations activities to change between uppercase  
and lowercase letters.  
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HEADPHONE CONNECTION  
1. Use headphones with an appropriate headphone plug.  
2. Make sure the unit is OFF.  
3. Locate the headphone jack on the side of the learning toy.  
4. Insert the headphone plug into the learning toy’s headphone jack.  
5. Turn the unit ON.  
After finishing the above procedure, check if the headphones are working. If not,  
repeat the above procedure.  
NOTE:  
If the headphones still don’t work, please repeat the above procedure with another  
set of headphones.  
If the problem persists it may be the result of the headphone jack wiring or the  
learning toy. Please call our Consumer Services Department at 1-800-521-2010  
in the U.S. or 1-800-267-7377 in Canada.  
TO BEGIN PLAY  
Turn your Computer Pal® in Concert learning toy on by pressing the ON key.  
Press the MENU key and select one of the categories (Vocabulary Vibrations,  
Math Maestro, Live Logic & Games or Jammin’ Jukebox) you want to play. Then  
select the activity you wish to play by pressing the ENTER key.  
Or press the ACTIVITY button to input the code number of the activity you want  
to play. Press the ENTER key to confirm your selection. Note that this does  
not apply to cartridge activities.  
Choose the number of players by pressing the PLAYER key. The default number  
of players is one.  
Set the level of play by pressing the LEVEL key. The default level is Level 1.  
DESCRIPTION OF ACTIVITIES  
VOCABULARY VIBRATIONS  
1. Letter Buzz  
Buzz into the sound gallery to hear the sounds of letters. All you have to do is type  
any letter on your keyboard. The input letter will then appear on the screen and the  
sound of that letter will be voiced.  
2. Letter Blaster  
Get ready to blast into the world of letters and words. Type any letter on your  
keyboard. A word that begins with this letter and the corresponding picture will appear  
on the screen.  
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3. Letter Lookout  
You are in a race against the computer. On the screen you will see two characters  
each one has a potted plant. You are the player on the right. The computer is  
the player on the left. When the game begins, letters will appear on the screen.  
Your task is to type the same letter on your keyboard that you see on the screen.  
If the letter is typed correctly, your plant will grow slightly. Be on the lookout because  
the computer’s plant will grow automatically. The plant that reaches the top first will  
win the game.  
4. Pair Up  
Are you ready to pair up? The letters have lost their pair. You will see uppercase  
letters shown on the bottom of the screen. The same number of lowercase letters  
will then be given one at a time. Pair up these letters with the letters at the bottom  
of the screen. Use the mouse to click on a letter or use the arrow keys/cursor keys  
to move along the letters at the bottom. Press ENTER to confirm.  
5. Letter Paths  
Can you follow the Letter Paths? I bet you can! All you have to do is use your  
mouse to click on a letter or use the arrow keys/cursor keys to move along the path  
in alphabetical order. Don’t worry if you make a mistake! You can change the path  
by moving backward along the selected path, or by pressing the DELETE key on  
your keyboard. Press ENTER when you have completed the path. Be careful and  
don’t get lost.  
6. Letter Picture  
Picture this! A letter will appear on the screen. Then three pictures will automatically  
scroll across the screen. It is your job to select the picture that begins with the  
given letter. Use your mouse, arrow keys, or cursor keys to select the answer. Press  
ENTER to confirm.  
7. Mystery Letters  
Can you solve this mystery? A picture will appear on the screen along with its  
corresponding word. The word will have some letters missing. Press the letter keys  
and your ENTER button to bring this mystery to a close.  
8. Spelling Bee  
Help our band of Vocal Vibrations learn how to spell. You will be given a picture  
and the first letter of the corresponding word as well as the word length. Type in  
the missing letters to complete the word that correctly matches the picture. Press  
ENTER to confirm your answer. Note that no letter is given as a hint in level 3.  
9. Crazy Combos  
Get ready to make some crazy combinations. A group name will appear on the screen  
first. Then two words that belong to that group will appear. Three choices of words  
will be given one by one below it. Select the third word that best fits the same group  
as the two given words. Use your mouse, cursor keys, or arrow keys to select your  
answer and press ENTER to confirm or press ENTER when the correct word appears.  
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MATH MAESTRO  
10. Cool Counting  
The Vocal Vibrations think that counting is pretty cool. You can join them as they  
count. Count the number of stars that you see and type in the answer. Press ENTER  
to confirm your selection.  
11. Get in Shape  
Getting in shape can be a challenge, but I know you’re up for it. You will see many  
different shapes on the screen. Count the total number of the requested shapes  
and type in the answer. Press ENTER to confirm.  
12. Pittern Pattern  
This game makes the Vocal Vibrations’ hearts go pitter pat. You are taking a trip  
to the pittern factory. The factory is filled with all different kinds of patterns. Pickup  
the requested number of objects to match the requested pattern. Wait until you see  
the correct object and press ENTER to select.  
13. Big ‘n Small  
Get ready to meet a bunch of noteworthy characters in this fun filled game of Big  
’n Small. Different number notes will appear on the screen. You will be asked to  
find the largest or smallest number depending on the instructions. Use your arrow  
keys/cursor keys or mouse to select the number. Press ENTER to confirm.  
14. Sum it Up  
How about some addition? Don’t worry we start off slow then work our way up.  
In Level 1, two sets of objects are shown on the screen. Count the objects. When  
you think you know the answer, type the number on your keyboard and press ENTER.  
In Level 2 and 3, an addition equation is shown. Solve the equation, then type in  
the answer and press ENTER. Change the format of the equation from horizontal  
to vertical by pressing the SWAP key. The default format is vertical.  
15. Minus Madness  
Now it’s time to subtract! In level 1, two sets of objects will appear on the screen.  
Find the difference between the two sets of objects. When you think you know the  
answer, type the number on your keyboard and press ENTER. In level 2 and 3,  
a subtraction equation is shown. Solve the equation, then type in the answer and  
press ENTER. Change the format of the equation from horizontal to vertical by  
pressing the SWAP key. The default format is vertical.  
16. Math Match  
Up, up and away! There are four balloons floating in the sky. Each balloon has  
an equation on it. If you solve the equation on each of the balloons you will find  
that at least two of the balloons have the same answer. Using your mouse, arrow  
keys or cursor keys click on the balloons that match and press ENTER to confirm.  
Go ahead, give it a try.  
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17. Shop Talk  
The Vocal Vibrations just got their allowance and are ready to go shopping. Can  
you help them add their coins and decide what to buy? Three items and their  
prices will appear on the screen. The Vocal Vibrations have to buy the item that  
is the exact price as the amount of their allowance. Use your mouse, arrow keys  
or cursor keys to click on the correct item. Press ENTER to confirm your answer.  
Have fun shopping.  
18. Tick Tock Clock  
Our Tick Tock Clock can’t wait to teach you to tell time. So come with me and  
I will introduce you. Tick Tock will show you a time on his clock. Three answer  
choices will be given on the right side of the screen. Select the answer that matches  
the time on the clock by using your mouse, arrow keys, or cursor keys.  
LIVE LOGIC & GAMES  
19. Scribble Pad  
Are you ready to take a trip to the Creation Station? Well buckle your seat belts  
because we’re on our way! When you arrive in the Creation Station you will see  
that on the left side of the screen is the drawing area. On the right side of the screen  
is a group of preset shapes. You can build your own creation with the preset shapes.  
Simply use your mouse, arrow keys or cursor keys to scroll through the shapes and  
press ENTER. Once you have selected the shape you would like the shape will  
be placed on the drawing area. Use your mouse to move the shape to the required  
position. Press ENTER to confirm the position.  
2o. Face It!  
Are you ready to make some silly faces? Then come with me. In the Face It! activity  
you will see a character shown in the center of the screen. On the left and the  
right side of the screen is an assortment of preset accessories. For example,  
hairstyles, noses, eyes, faces and clothes. To create your silly face with these preset  
accessories use your mouse, arrow keys or cursor buttons to select the accessory  
of your choice.  
21. Sound Gallery  
One of our Vocal Vibrations is trying to take a nap, but something keeps waking  
him up. Can you help identify the sounds that he hears? In Level 1, you will hear  
a sound, then three objects will appear on the screen. Select the object that matches  
the sound that you heard. In Level 2 and 3, two or three sounds will be heard  
followed by three choices of objects. Select the objects in the order that they were  
heard by using your mouse, arrow keys or cursor keys. Press ENTER to confirm  
your answer.  
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22. Hide ‘n Seek  
Are you ready for a game of Hide ‘n Seek? Come on, let’s play. Several pairs of  
animals will appear on the screen and then hide. Your task is to pair up all of the  
matching animals. To select your first choice, use your mouse, arrow keys or cursor  
keys and press ENTER to confirm. Once you think you have found the match use  
your mouse, arrow keys or cursor keys and press ENTER to confirm your second  
choice. If you have found a matching pair the animals will disappear and you get  
to find the rest of the animal friends.  
23. Direction Daze  
It’s time for Direction Daze. One of our very own Vocal Vibrations will appear on  
the screen. He will be moving in 4 different directions  
. Follow the same  
directions by using your arrow keys/cursor keys or use your mouse to click the on-  
screen cursor directions directly. Press ENTER to confirm your answer.  
24. Dot to Dot  
Let’s rock with the Dot to Dot game. You will see a preset pattern of dots displayed  
on the right side of the screen. To play you have to redraw the same pattern on  
the left side of the screen by joining the dots. To draw a line define a start point.  
Use your mouse, arrow keys or cursor keys to click on the dot where you would  
like to start. The flashing top left dot indicates the current position of your cursor.  
Select an end point. A line is drawn to join both points. Press ENTER to confirm.  
Press the DELETE key to erase a previously drawn line. When you have finished  
drawing click on the on screen  
icon to confirm. The unit will display both patterns  
without the dots to allow you to compare. You can select another pattern at any  
time by pressing the on screen cursor icons.  
25. Puzzlin’ Pieces  
The Vocal Vibrations are a little bit puzzled. Do you think you can help them find  
the missing piece to solve the puzzle? A pattern will appear on the screen with  
a piece missing, then three choices for the missing piece will be shown one by one  
on the screen. Select the piece that will complete the pattern by using your mouse,  
arrow keys or cursor keys. Press ENTER to confirm your selection.  
26. Mousin’ Around  
Get ready for a game of catch! You will see a character moving around on the screen.  
Use your mouse to move the cursor onto the character. Catch as many characters  
as you can. Hurry, you have 60 seconds. Don’t worry about counting though, we’ll  
keep track of your score.  
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JAMMIN’ JUKEBOX  
27. Rockin’ Rock  
Get ready to rock ’n roll! A jukebox will appear on the screen. Select a melody  
by using your mouse, arrow keys, or cursor keys to type in the song number from  
the keyboard. Press the ENTER key to play the selected song and to see the  
animation. To adjust the speed of the song, click the on-screen “+” and “–” icons  
or press the Speed Up and Slow Down keys on your keyboard. To stop a song,  
click the STOP icon on the screen or press the Reset key on your keyboard. Press  
the Pause key to pause a song. Press any key (except the Reset key) to continue.  
Press the Play key to hear the song from the beginning.  
28. Hip Pop  
Get ready for some Hip, Hop, Pop! A jukebox will appear on the screen. Select  
a melody by using your mouse, arrow keys, or cursor buttons to type in the song  
number from the keyboard. Press the ENTER key to play the selected song and  
to see the animation. To adjust the speed of the song, click the on-screen “+” and  
“–” icons or press the Speed Up and Slow Down keys on your keyboard. To stop  
a song, click the STOP icon on the screen or press the Reset key on your keyboard.  
Press the Pause key to pause a song. Press any key (except the Reset key) to  
continue. Press the Play key to hear the song from the beginning.  
29. Calming Classical  
Are you ready for the soothing sounds of our Calming Classical? A jukebox will appear  
on the screen. Select a melody by using your mouse, arrow keys, or cursor keys  
to type in the song number from the keyboard. Press the ENTER key to play the  
selected song and to see the animation. To adjust the speed of the song, click the  
on-screen “+” and “–” icons or press the Speed Up and Slow Down keys on your  
keyboard. To stop a song, click the STOP icon on the screen or press the Reset  
key on your keyboard. Press the Pause key to pause a song. Press any key (except  
the Reset key) to continue. Press the Play key to hear the song from the beginning.  
30. Jazz with Pizzazz  
How about a little Jazz with Pizzazz? A jukebox will appear on the screen. Select  
a melody by using your mouse, arrow keys, or cursor keys to type in the song number  
from the keyboard. Press the ENTER key to play the selected song and to see  
the animation. To adjust the speed of the song, click the on-screen “+” and “–” icons  
or press the Speed Up and Slow Down keys on your keyboard. To stop a song,  
click the STOP icon on the screen or press the Reset key on your keyboard. Press  
the Pause key to pause a song. Press any key (except the Reset key) to continue.  
Press the Play key to hear the song from the beginning.  
31. Creative Conductor  
The Vocal Vibrations’ back up singers are ready for rehearsal. Help them rehearse  
by creating your own songs for them to sing. Each of the band members correspond  
to the musical notes as listed below:  
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Characters from left to right:  
1st  
2nd  
3rd  
4th  
5th  
6th  
7th  
Middle and high Do  
Middle and high Re  
Middle and high Mi  
Middle and low Fa  
Middle and low So  
Middle and low La  
Middle and low Ti  
Create your own songs or songs from the song cards with the piano keyboard. Press  
the DELETE key to erase the previously inputted note. Press the Pause key during  
recording to add a musical rest in the song. Press the Play key to hear the song  
created. If the Pause key is pressed here, pause the song and press any key  
(except the Reset key) to continue. Press Reset to stop and clear all recording.  
To adjust the speed of the song, click on the on-screen “+” and “–” icons or press  
the Speed Up and Slow Down keys on your keyboard. To change to a different  
instrument at any time during a song, press one of the instrument keys on your  
keyboard and the song will immediately change and play in the tune of the instrument  
that you’ve chosen.  
32. Melody Mixer  
Are you ready to jam with the Vocal Vibrations? To hear the Vocal Vibrations play  
one of your favorite songs select a song from the list of 10 built-in melodies. If  
you want to jam along all you have to do is press one of the instrument keys on  
your keyboard.  
33. Music Video  
Do you want to create your own Music Video? Using your mouse, arrow keys or cursor  
keys select a picture from the clipart provided. Each clipart will have it’s own melody.  
The selected picture will be shown on the left side of the screen. When you click on  
this picture you will hear the corresponding melody. You can select up to 16 melodies  
to create your own Music Video.  
34. Animal Antics  
On the screen you will see 4 different animals, then a musical note will be played.  
Each of the animals will sing a note. Your task is to use your mouse to click on the  
animal which sings the same note that you heard originally.  
35. Instrument Library  
Can you tell which instrument makes what sound? In Level 1, a melody will be  
played with one instrument then, 3 different instruments will be shown on screen.  
Find the instrument that makes the sound that you heard played in the melody. In  
Levels 2 and 3, a melody will be played with several different instruments. Remember  
the sequence of the instruments played in that melody. Select the instruments in  
the order that you heard them using your mouse, arrow keys or cursor buttons. Press  
the ENTER key to confirm.  
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36. Rhythm Race  
The rhythm race is on! Notes are falling from the top of the screen, all you have  
to do is play the matching notes on your piano keyboard before the notes reach  
the bottom of the screen. Please note you must play the notes on your piano keyboard.  
The on screen keyboard is for reference only.  
37. Silly Sing Along  
Get ready to sing along with your favorite band, the Vocal Vibrations. Listen or  
sing along as the song is played and an animation is shown on the screen.  
SCORING  
ONE-PLAYER MODE  
Correct answer on the 1st try  
Correct answer on the 2nd try  
Correct answer on the 3rd try  
Press the ANSWER key  
:
:
:
:
:
:
:
20 points  
10 points  
5 points  
0 points  
Correct answer after using HELP once  
Correct answer after using HELP twice  
Maximum score per round  
10 points  
5 points  
100 points  
(There are 5 questions per round.)  
Note: In the activities Letter Picture, Crazy Combos, Shop Talk, Tick Tock Clock,  
Puzzlin’ Pieces, there are only 2 chances in total for each question.  
TWO-PLAYER MODE  
Base score  
:
:
:
:
:
:
100 points  
+10 points  
-10 points  
+5 points  
-5 points  
Correct answer for the first player  
Incorrect answer for the first player  
Correct answer for the second player  
Incorrect answer for the second player  
Maximum score per round  
200 points  
(There are 10 questions per round.)  
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SCORING SYSTEM IN THE ACTIVITY PAIR UP  
Level 1: correct answer with 3-5 chances left :  
20 points  
10 points  
5 points  
2 chances left :  
1 chance left :  
Level 2: correct answer with 3-6 chances left :  
2 chances left :  
20 points  
10 points  
5 points  
1 chance left :  
Level 3: correct answer with 3-7 chances left :  
2 chances left :  
20 points  
10 points  
5 points  
1 chance left :  
Press the ANSWER key for all levels  
:
:
0 points  
Maximum score per round  
100 points  
(There are 5 questions per round.)  
SCORING SYSTEM IN THE ACTIVITY MATCHBOOK  
Scoring appears after 30 consecutive questions. The scoring is as follows:  
Correct answer on the 1st try  
Correct answer on the 2nd try  
Correct answer on the 3rd try  
:
:
:
:
:
:
3 points  
2 points  
1 points  
Incorrect answer or press the ANSWER key  
Bonus point if all answers are correct  
Maximum score per section  
0 points  
10 points  
100 points  
Note: There are no scoring functions in the following activities:  
Letter Buzz  
Letter Blaster  
Scribble Pad  
Face It!  
Dot to Dot  
Mousin’ Around  
Keyboard Basics (Cartridge)  
Steps to Staff (Cartridge)  
All Jammin’Jukebox except Instrument Library & Rhythm Race  
LEVEL  
There will be 3 Levels of difficulty in each activity except the following activities:  
Letter Buzz  
Mystery Note  
Dot to Dot  
Face It!  
Letter Blaster  
Steps to Staff (Cartridge)  
Puzzlin’ Pieces  
Keyboard Basics (Cartridge)  
Find the Letter  
Animal Antics  
Scribble Pad  
All Jammin’Jukebox except Instrument Library & Rhythm Race  
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TWO-PLAYER MODE  
There will be two-player mode in each activity except the following activities:  
Letter Buzz  
Letter Blaster  
Letter Lookout  
Scribble Pad  
Face It!  
Dot to Dot  
Mousin’ Around  
Keyboard Basics (Cartridge)  
Steps to Staff (Cartridge)  
All Jammin’Jukebox except Instrument Library  
HELP FUNCTION  
The HELP key is not available for the Matchbook and the following activities:  
Letter Buzz  
Letter Blaster  
Cool Counting  
Scribble Pad  
Letter Lookout  
Mousin’ Around  
Keyboard Basics (Cartridge)  
Steps to Staff (Cartridge)  
All Jammin’Jukebox except Instrument Library  
Infinite HELP is available in the following activities:  
Letter Path  
Sum it Up  
Instrument Library  
Letter Picture  
Spelling Bee  
Crazy Combos  
Minus Madness  
Sound Gallery  
Hide ‘n Seek  
Animal Antics  
Note Knowledge (Cartridge)  
Mystery Note (Cartridge)  
Get in Shape  
Direction Daze  
MUSIC CATEGORIES  
CALMING CLASSICAL  
0. Chopsticks  
1. Spring-Vivaldi  
2. Fur Elise  
3. Cannon In D  
4. Eine Kleine  
5. Can-Can  
6. Symphony 5  
7. Mountain King  
8. Sugar Plum Fairy  
9. Flight of the Bumble Bee  
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JAZZ WITH PIZZAZZ  
0. The Entertainer  
1. Blue Bubble Gum  
2. Lavender Blue  
3. Bill Bailey  
4. Shoo Fly  
5. Sailing  
6. When the Saints Go Marching In  
7. Take Me Out to the Ball Game  
8. Yankee Doodle  
9. Where has My Little Dog Gone  
ROCKIN’ ROCK  
0. This Old Man  
1. Oh, Susanna  
2. I’ve Been Working on the Railroad  
3. It’s Raining, It’s Pouring  
4. Clementine  
5. Rock-a-Bye Your Baby with a Dixie Melody  
6. Billy Boy  
7. Bingo  
8. Blow the Man Down  
9. Jimmy Crack Corn  
HIP POP MUSIC  
0. Bicycle Built for Two  
1. Pop Goes the Weasle  
2. The Wheels on the Bus  
3. Polly Wolly Doodle  
4. Jack and Jill  
5. Aloha Oe  
6. Skip to My Lou  
7. Oh Dear, What Can the Matter Be  
8. Toyland  
9. Hickory Dickory Dock  
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HOW TO USE AN EXPANSION CARTRIDGE  
The VTECH® Computer Pal® in concert learning toy includes 4 bonus, music  
expansion cartridges.  
To use a cartridge follow these steps:  
1. Turn the unit OFF.  
2. Insert a cartridge into the slot located in the front of the unit with the label facing  
up. You should feel the cartridge click into place.  
3. Turn the unit ON.  
4. Press the CARTRIDGE button on the keyboard and the cartridge activities will  
be accessed.  
CARTRIDGES STORAGE  
There is a cartridge storage compartment on the back of the Computer Pal® in concert.  
DESCRIPTION OF BONUS CARTRIDGE ACTIVITIES  
Steps to Staff  
This activity will introduce you to music notation. There are 2 sections: tutorial and  
exercise. In the tutorial section, you will learn about the staff, line notes and space  
notes, treble clef and bass clef, as well as ledger lines. In the exercise section,  
you will be asked questions about your knowledge of the staff.  
Keyboard Basics  
This activity will help you learn about the finger positions on the piano keyboard.  
There are 2 sections: tutorial and exercise.  
Note Knowledge  
On the screen you will see four different characters that represent four different notes.  
Each character will sing a note. All you have to do is find the two notes that sound  
the same. Use the mouse to click on the characters that match your answer.  
Mystery Note  
Some cartoon characters will appear on the screen and each of them will sing a  
note. One note in the middle is missing. You have to guess what is the Mystery  
Note. Press the PIANO KEYS to answer.  
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HOW TO PLAY WITH THE MATCHBOOKS  
In addition to the 37 built-in activities and 4 Bonus cartridges, the Computer Pal®  
in Concert learning toy, offers you the opportunity to expand your learning fun with  
the Smart Start® MatchBooks. Each Matchbook contains a set of multiple choice  
questions that cover material appropriate for children ages 5 to 8. There are 150  
questions that are divided into five sections of 30 questions each. Each section  
becomes progressively more difficult. Section 6 is a review section with questions  
taken at random from the first five sections.  
1. Press the ON key.  
2. Press the BOOK key on the keyboard.  
3. Input the code number of the matchbook and then press the ENTER key.  
4. Open the matchbook to the section you have entered. The question’s number  
will appear on the screen. Each question has 4 multiple choice answers which  
are represented by 4 colors, red, yellow, blue and green. Use the 4 color-coded  
cursor buttons next to your keyboard to answer the questions.  
5. At the end of each section, your score will be displayed. To continue playing,  
input the appropriate numbers and press ENTER.  
CARE AND MAINTENANCE  
1. Keep your learning toy clean by wiping it with a slightly damp cloth.  
2. Keep your learning toy out of direct sunlight and away from direct sources of heat.  
3. Remove the batteries when your learning toy will not be in use for extended  
periods of time.  
4. Do not drop your learning toy on hard surfaces or try to dismantle it.  
5. Do not immerse your learning toy in water or get it wet.  
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IMPORTANT NOTE:  
Creating and developing electronic learning toys is accompanied by a responsibility  
that we at VTECH® take very seriously. We make every effort to ensure the  
accuracy of the information that forms the value of our products. However, errors  
sometimes can occur. It is important for you to know that we stand behind our  
products and encourage you to call our Consumer Services Department at 1-  
800-521-2010 in the U.S. or 1-800-267-7377 in Canada with any problems and/  
or suggestions that you might have. A service representative will be happy to  
help you.  
NOTE:  
This equipment generates and uses radio frequency energy and if not installed and  
used properly, that is, in strict accordance with the manufacturer’s instructions, it may  
cause interference to radio and television reception. It has been type tested and  
found to comply within the limits for a Class B computing device in accordance with  
the specifications in Subpart J of Part 15 FCC Rules, which are designed to provide  
reasonable protection against such interference in a residential installation. However,  
there is no guarantee that interference will not occur in a particular installation. If  
this equipment does cause interference to radio or television reception, which can  
be determined by turning the equipment on and off, the user is encouraged to try  
to correct the interference by one or more of the following measures:  
reorient the receiving antenna  
relocate this product with respect to the receiver  
move this product away from the receiver  
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